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 your Amiga more productive and less frustrating. Help for the Help Key 28 by Rick Manasa The Help Key Solution can clean up your work space, and help you to spend less time buried in your manuals and more time at your computer. European Amiga Excitement! 48 Over 75,000 Amiga enthusiasts visit Cologne. Germany's Amiga '91 and over 43,000 crowd London's World of Commodore to break all previous attendance records. Attendees at both events were greeted by Amiga vendors from around the world with Amiga products for every Amiga user. ICover photograph by Rick Hess REVIEWS The Personal Single Frame Controller 24 by Frank McMahon One of the most impressive products of the year, The Personal SFC from Nucleus Electronics puts professional and affordable video results within the reach of the average Amiga user.

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Document sans nom AMIGA Volume 7 No. 1 January 1992 OS $ 3-95 Canada $ 4.95 I K ,£2.50 PROGRAMMING WITH CARE Reviews: Buddy System Personal Single Frame Controller DiskMaster II How to get the most from your RAM disk Zipterm: An explanation of serial.device and console.device Help for the Help Key: make your help key work How to use an IBM mouse with your Amiga Music Software For Sound Minds!
MEET * synchronized SuperJAM! With other Amiga applications using Especially-designed SuperTAM! Accessories!.
Though her presentation came off without a hitch, Carolyn quit her sales job the very next day. Why? She moved to L.A. to become a musician, of course,,.
JOSH JONES. * Ihis life-long dream to be a musician was continually fe thwarted by his lack of talent. Why, he once fm _ _ gave his piano teacher an ear infection! MICHAEL MARTIN MB®USZIJ 3|?1M -Enter SuperJAM -, music LIVED IN AN IGLOO software for the tone-deaf and talented in Snowball, Alaska. He loved his B alike. His mouse firmly in hand, Josh |J low air conditioning bills, but hated the loneliness, learned to write music without ever picking -eGfe Once the lead singer for The Icicles, he lost his playing gig up an instrument or reading a note. Suddenly, he was when the other
three band members land only other residents of master of guitar, drums, bass, piano...you name it! Snowball) moved away. Since then Michael has longed for the He wrote music in Eevery style imaginable! - from day when he could sing with a band again, classical, to jazz, to rock-n-roll. Using SuperJAMl’s Turbo- Enter [you guessed it) SuperJAM! - Backup band and Sound Technology. Josh designed his own TurboSamples, musical sketchpad!. Using Super AM!, Michael created his which turned his Amiga into a powerful music machine very own MIDI band. Why, the heat capable of Iplavine up to 16 voices
at a timei* of the music almost melted his ceiling!
But best of all, SuperJAM! Cost Josh Jones a lot less than And Isince SuperTAM! Can integrate ' surgery to replace his tin ear... entirely with Bars&Pipes Professional!, Michael could take his compositions to the musical extreme. JtSffSb _ It wasn’t long until Michael was glad his JS buddies had moved away. SuperJAM!, __ gpffljiTm K you see, never threw up on his couch.. To order, call, write or fax: 1293 Briardale Lane NE Atlanta, Georgia 30306 USA
(404) 377-1514
(404) 377-2277 (fax) THE BLUE RIBBON SOUNDWORKS LTD ” CAROLYN
COLLINS WAS STUMPED. She’d need more memory than an
elephant to digitize an entire soundtrack. But how else
could she play original music with her multi-media sales
presentation? She knew better than to steal copyrighted
music for her work, but she couldn't carry a tune if you
gave her a bucket! And her job depended on it.
*Enter SuperJAM! Soundtrack mWm Senerator extraordinaire. With SuperJAM!’s Elibrarv of song ideas!, Carolyn wrote measure after measure of original music ¦ effortlessly. She created compositions to fit j every frame °f her presentation. Then she
• Results will vary with amount of memory and processor speed.
The Blue Ribbon SoundWorks, SuperJAM!, TuitoSound Technology, TurboSamples and BASifiPifES Profissiokai are trademarks of The Blue Ribbon SoundWorks, Ltd.
Circle 139 on Reader Service card, 1ISC ALL ’Oil ACCELERATORS ARE IRE SAME?
As a high power Amiga® 3000 3000T user you need a 68D40 accelerator board for one reason... and one reasononly... SPEED!
THINK AGAIN!
? 0 to SMB of onboard, 40ns, non-multiplexed, DRAM.
Fully auto-configured, user-installable SIMM modules lets you expand your A3000 to 24MB!
? DRAM controller design fully supports the 68040 CPU's burst memory access mode.
And once you know what makes one 68040 accelerator better than another, the only hoard you'll want is the G-FORCE 040 fromCVP.
WATCH OUT TOR SLOW DRAM BOTTLENECKS Yes, all 68040 CPU's are created equal but this doesn't nrean that all accelerator boards allow your A30OO to make the most of the 68040 CPU's incredible ¦ - performance.
The A3000 was designed to work with low-cost, 80ns DRAM (memory] technology. As a result, anytime the '040 CPU accesses the A3000 motherboard, memory lots of CPU wait-states are introduced and all the reasons you bought your accelerator literally come to a screeching halt!
E-FORCE Not true for the G-FORCE 040... SOLUTION: THE G-FORCE 040's FAST, 40ns, ON BOARD DRAM To eliminate this memory access bottleneck, we designed a special 1MB, 32-bit wide, nan-multiplexed, SIMM module using 40ns DRAMs (yes, forty nanoseconds!). This revolutionary memory module allows the G-FORCE 040 to be populated with up to RMR of state-of-the- art, high performance, on-board DRAM.
Think of this as a giant SMB cache which lets the '040 CPU race along at the top performance speeds you paid for.
SHOP SMART: COMPARE THESE G-FORCE 040 SPECS TO ANY OTHER ’040 ACCELERATOR ? 68040 CPU running at 28Mhz providing 22 MIPS and 3.75 MFLOPS!
NOTE: The 68040 incorporates a CPU.
MMU, FPU and separate 4KB data and instruction caches on a single chip.
? Full DMA [Direct Memory Access) to from the on-board DRAM by any A3000 peripheral je.g: the A3000’s built- in hard disk controller], ? Asynchronous design allows the 68040 to run at clock speeds independent of the A3000 motherboard speed, Allows easy upgrade to 33Mhz 68040 [over 25.3 MIPS!) When available from Motorola.
? Hardware support for allowing V2.0 Kickstart ROM to lie copied into and mirrored by the high performance onboard DRAM. Its like caching the entire operating system!
Software switchable 68030 ''fallback" mode for full backward compatibility with the A3000's native 68030 CPU.
? Incorporates GVP's proven quality, experience and leadership in Amiga accelerator products.
TRY A RAM DISK PERFORMANCE TEST AND SEE FOR YOURSELF HOW THE G-FORCE 040 OUT PERFORMS THE COMPETITION Ask your dealer to run any "RAM disk" performance test and see the G-FORCE 040's amazing powers in action.
So notv that you know the facts, order your G-FORCE 040 today. After all, the only reason why you need an '040 accelerator is SPEED!
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 * FAX (215) 337-9922 G-Forco O-iO is a registered trademark of Great Valley Products Inc. Amiga is a registered trademark of Commodore-Amiga, Inc. I t99l Great Valley Products Inc. TENTS CON In This Issue Reviews Memories 20 by Sam Ammons Memory Expansion for your 500 can make working with your Amiga more productive and less frustrating.
Help for the Help Key ..28 by Rick Manasa The Help Key Solution can clean up your work space, and help you to spend less time buried in your manuals and more time at your computer.
European Amiga Excitement! ..48 Over 75,000 Amiga enthusiasts visit Cologne, Germany's Amiga '91 and over 43,000 crowd London's World of Commodore to break all previous attendance records.
Attendees at both events were greeted by Amiga vendors from around the world with Amiga products for every Amiga user.
The Personal Single Frame Controller ....24 by Frank McMahon One of the most impressive products of the year, The Personal SFC from Nucleus Electronics puts professional and affordable video results within the reach of the average Amiga user.
DiskMaster II ..... 30 by Rich Mataka The author calls this upgrade, released without much fanfare, the ultimate file management utility.
The Buddy System, .41 by Chuck Raudonis As an on-line real-time guide to the Amiga, The Buddy System is much more than just a tutorial; it's a real friend.
Pixel 3D 2.0 .55 by R. Shamms Mortier This latest release of Pixel 3D from Axiom Software, with major upgrading from version 1.0, approaches the “can't do without'' category of software.
Projects it --- - * _ Getting the Most From Your RAM Disk ..38 by Keith Cameron Still find yourself frequently swapping disks into and out of DF0:? Place your most-often used AmigaDOS commands info a RAM disk directory.
Installing and Using an IBM Mouse With Your Amiga . 43 by Phillip R. Combs Replacing your worn-out Amiga mouse with an iBM- compatible can offer several advantages including comfort and quality.
I Cover photograph by Rick Hess Volume 7 Number 1 January 1992 Columns I Programming W V llll 1 W ¦ 1 1 l V 1 I i 1 V 11V 1 1 1 Tl New Products And Other Neat Stuff ..10 by Timothy Duarte Find out about the new AmigaVision update; travel back to 1885 in Back to the Future III; learn about Electronic Arts' Deluxe Paint IV, a few new Bible study programs, and the IDS Multiboard that allows up to 32 users on-line at once.
Bug Bytes ...58 by John Steiner New upgrades for both Professional Page and The Art Department Professional: compatibility problems with PageStream, GVP accelerator, and HP LaserJet.
Diversions ...81 Race Street Rod 2, the ultimate street racing simulation: try to escape a galactic prison in Captive, a futuristic version of Dungeon Master; brave the dangers of Central America in search of The Gold of the Aztecs; plan your garden with CDTV Garden Fax, which picks suitable plants determined by user-specified criteria.
Street Rod 2 by Electronic Arts Roomers .....85 by The Bandito Commodore sells its three-millionth Amiga, lowers prices for Christmas. The CD-ROM war heats up. Coming soon: An example of computography on the Amiga by fax capability for your Amiga, compliments of Supra. Photojournalist Judith Gefter. (see page 96) DePuzzle .....52 by Scott Palmateer Try this general-purpose puzzle-solving program for a variety of brain-feaser puzzles.
ZipTerm 66 by Doug Thain Learn how to use Amiga Console.device and Serial.device while creating a useful telecommunications terminal program.
Departments Editorial ..8 List of Advertisers ...80 Feedback ....92 Public Domain Software ....94 And Furthermore .....96 THE AMIGA A WORLD VIEW Keeping pace with the Amiga market is a full-time task. In this issue, we have reports from both the extremely successful Amiga '91 exposition in Cologne (or Koln), Germany, and the very successful London Amiga event. Last issue wo reported on the Oakland,
California, AmiEXPO and COMDEX in Las Vegas. Next issue, we will be reporting on Canada's World of Commodore in Toronto. That means a lot of travel in a short time and a great deal of work.
Some readers may wonder why we make the effort to follow the Amiga marketplace around the world. The major advances in games, productivity software, graphics hardware, and video do not originate just from the United States and Canada, but also from Germany, the United Kingdom, Australia, and many other countries. Amazing Computing is now distributed in countries around the globe to Amiga users who want to do new and exciting things with their Amigas. It is our obligation to ail readers to be vigilant of the newest releases and thus to provide them with the latest news.
At the same time, AC maintains its long-time high-level standard of both technical and beginner information. We have encouraged writers from around the world to submit articles, programs, tutorials, as well as interesting tricks and techniques on subjects such as AMOS, BASIC, C, Modula 2, video, desktop publishing, graphics, and more.
I sincerely believe that it is tiiis cross-pollination of ideas that will continue to promote the state of Amiga computing throughout the world.
My travels have provided a different perspective by which to judge the Amiga market in North America. When I see the tremendous turnouts for Amiga events in other countries, their size underscores the need to create these events in the United States. In truth, while U.S. exhibitions have been a platform to promote companies and products that are advancing the state of the Amiga we have been reporting on their efforts and successes at each Amiga event the events themselves have been growing less and less noteworthy.
Too Many Shows There has been much controversy in the U.S. market over the excessive number of Amiga events. This problem is not evident in the PC or Macintosh markets, but seems to have become a major occurrence in the United States. Other main Amiga markets, Germany, The United Kingdom, Canada, and Australia have succeeded superbly with one or two main events, whereas in the United States, we have witnessed a bottle between exhibitions which has not only confused the attendee, but has drained the Amiga vendors and exhibitors to the point where they must choose among events.
This is not a healthful situation. A major national exhibition for the Amiga should be an example of what the Amiga can do and the direction in which it is heading. This requires the a (tendance of a large majority of the Amiga vendors, providing new products, support, and demonstrations.
When AMIShows can draw over 75,000 attendees to the four- day event in Cologne, it demonstrates that the Amiga is a viable computer platform. When thesameorganization must announce that just over 10 percent of that figure attended the first California show in the San Francisco area in years, then there is a problem. While there are as many different opinions as to who is at fault as there are teontinueil on p. ti) Amazing Computing For The Commodore AMIGA ™ ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Administrative Asst.: Oonna Viveiros Circulation Manager: Doris
Gambe Asst. Circulation: Traci Desmarais Traffic Manager: Robert Gamble Marketing Manager: Ernest P. Viveiros Sr Programming Artist: E. Paul EDITORIAL Managing Editor; Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Technical Coordinator: Ernest P. Viveiros Jr.
Senior Copy Editor: Paul L Larrivee Copy Editor: Timothy Duarte Video Consultant: Frank McMahon Art Consultant: Perry Kivoiowilz Art Director: Richard Hess Photographer: Paul Michael Illustrator: Brian Fox Research Coordinator: Melissa Torres Production Assistant: Valerie Gamble ADVERTISING Advertising Manager: Wayne Arruda 1-50B-678-42Q0, 1-800-345-3360, FAX 1-S08-675-6002 SPECIAL THANKS TO: Bob at Riverside Art. Ltd.
Swansea One Hour Photo Pride Offset. Warwick, Rl Mach 1 Photo A mazmgComputir%ForTtieComnodoreAmigam(!SSN 10554547) is published monthlybvPiV Publication;, Inc..Cuffanl Road. P.O 8or21 JO. Fall River.MA 02722-2140. Phone I -508-578-4200.1 -800-3 5-3360. And FAX 1-508675-6002
U. S subscriptionrate s$ 23 S5foroneyear:$ 4o.00
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POSTMASTEH:Sendaddresscnanae5toPiMPublicationslnc..P.O.Box2(40.Fall River, MA 02722 21 JO. Printed in Uied.SA EnHre contents copyri il© 1991 byPiM Publicalions, Inc. All rights reserved. NopartolthisDublicatren-naybe reproduced wittioulwritien permission IromPiM Publications, Inc.. AddirionalFirstClassotAirMaiiraiesavaiiableuponrequesl.Piy Publications, Inc. mamtainsthe right to reluseany advertising.
PiM Publications nc. Isnolobligatedra return unsolicited mate rials. All requested returnsmustbereceivedwithaself-addressedstampedmailer Sendarticlesubmisslonsinbotnmanuscriptajiddiskformalwithtourname. Address, telephone. AndScKialSecuniyNumberoneactiTotheA'SOCiateEdlor.Requeststor Aulnor'sGuidesshouldbedirectedto theaddressiisted above AMIGA' saregisteredlrademarkofCommodore-Amiga, Inc., Commodore BusinessMachines. International Dsslributored in The U.S & Conoda by Intemationoi Periodical Distributors 67d Via de la Voile, Ste 204. Soiona Beoch. CA 92075 & Ingram Periodicals inc. 1117 He!
Quaker Bivd *P.O Box 7000. La Verne TN 37086-7000 Distributors to the U K News Trade - DIAMOND MAGAZINE DISTRIBUTION LTD Hostings, England Distributors to the Computer Trade • WORLDWIDE MAGAZINE DISTRIBUTION LTD Unit 19, Chelmsley Wood Ind. Estate, Waterloo Avenue, Birmingham B37 6QC Tel 021 788 3112 Fox 021 788 1272 If you're into video, IMPACT VISION-24 is truly a dream come true for your A3000 or A2000. It is the first multifunction peripheral specifically designed for the A3000 ’s video expansion slot.
With the optional A2000 genlock slot adaptor kit, it also perfectly complements and enhances the A2000.
Check out these features, all packed on a single Amiga expansion board!
HAT HAS 16M COLORS, 24-BIT FRAME BUFFER +GENLOCK+FRAMEGRABBER+FLICKER-ELIMINATOR +PIP+VIDEO TITLER+3D MODELLING SYSTEMrp Introducing the IMPACT VISION 24 from GVP The All-In-One Video Peripheral for the A3000 and A2000 ? Separate Composite and Component Video (RGfl+Sync) Genlocks.
.1 : j y p: ..Vi (V- c ILJn it SsStSSSIl D RGB genlock operates in the digital domain, for digitally perfect production studio quality mixing: no color bleeding, no ghosting, no artifacts...!
G sonware impacT visisn ? 1.5ive Frame Butter. Display 24-bit, 16 million color images on your Amiga monitor. On a multi-sync monitor, you can even display 16 million color images in non-interlaced mode!
? Fleaftsne Frarnegi'atiber Digitizer. Freeze, grab and store (in standard 4096 or 16 million color IFF format) any frame from a "live" incoming RGB video source.
Optional "RGB splitter" required to grab incoming composite or S-VHS video.
? Fucker-fllainator. Duplicates and enhances the A3000's display enhancer circuitry. It even de-interlaces live external video! A must for any A2000 owner. Ask about our A2000 "genlock slot trade-up" program (in case your genlock slot is already used by something less exciting!
? Simultaneous Component Video (RGB) Out, Composite Video Out and s-vhs Video Out. Now, anything you can see on your Amiga monitor can be recorded on video tape, including animations, ray-traced 24-bit images and more!
? Pictunedn-Pictifl’O (PIP) Display. Freeze, resize, rescale and or reposition live incoming RGB video just like any workbench window at the double click of a mouse or the pressing of a "hot key". With a multisync all this can even be in rock steady de-interlaced mode. Unique "reverse-PIP" feature, even allows you to place a fully functional Amiga workbench (or other application) screen as a SCALE-ABLE |sbrunk down!) And re-positionable window over full-screen live video.
Press a (configurable) "hot key" to activate any feature.
At GVP, we wanted to make a major impact on the use of the A3000 2000 by professional video enthusiasts. With the Impact Vision-24 we have!
For more information on how the Impact Visifln 24 can have a major impact on your video productions, call us at 2(5-337-8770.
? To make sure you can take full and immediate advantage of every feature of your new Impact Vision 24 video-station, we even include the following software with every' unit:
• Caitgart 4V24. An exclusive version of the leading broadcast
quality, 3-D modelling and rendering program. Use your
imagination to model 3D, 16 million color, V scenes. Use your
digitized video v images as textures to wrap around * any
object! The mind is the limit!
• SCALfl -Titling. Easy-to-learn, video titling package complete
with lots of special fonts and exciting special transition
effects. Turn your .Amiga into a character generator.
• MACROPAITT 4V24. A 2D, 16 million color paint program that lets
yon have fun creating or manipulating any 16 million color,
24-bit image.
GREAT VALLEY PRODUCTS, INC. 600 Clark Ave., King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 ¦ FAX (215) 337-9922
• Control Pane!. Provides full software control overall Impact
Vision-24's numerous features. Use your mouse or simply Amiga
is a registered trademark o* Commodore-Amiga he SCALA it a
trademark ot Digital Vigion Norvnjy Caiman ii a trademark o»
Octree Software IVPACT VISION 24 and MACROPAIUT are trademarks
ol Great Vaney Products he : 1991 Graat va'ley Products Ine
¦4H-
- AND DRM-m HARD 10 STAY TM WAY!
Easy-to-Install SIMM memory modules for configurations up to SMB-and support BridgeEoard users with the 6MB FAST RAM.
Support for virtually any SCSI device.
* Fastest and easiest SCSI installation possible.
Only GVP Factory Installed A2000 HC8+ 52Q, 105Q or 200 SCSI Hard Disk+RAM Boards have a track record this good over20,000 satisfied Amiga® users and now a 2-Year Warranty!
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- JUST LOOK FOR THE GVP FACTORY INSTALLED SEAL Don't waste your
valuable time or money building a SCSI+RAM Controller from
parts... Because of our unprecedented pricing structure you can
now get GVP's, brand name, factory installed A2000 HC8+ 52Q,
105Q or 200 at a very competitive price.
Remember if the GVP Factory Installed seal shown in this ad isn't on your A2000 HC8+ 52Q, 105Q or 200 box ... it isn't the fastest, most powerful, longest warrantied, safest A2000 HC8+ 52Q, 105Q or 200 you can buy.
Ask for and accept only GVP A2000 HC8+ 52Q, 105Q or 200 with the Factory Installed seal. For more information ? GVP’s A2000 HC8+ 52Q, 105Q or 200
- THE SAFEST CHOICE Limk for the GVP Factory Installed Drive
Seal... it's your assurance that your A2000 HC8+ 52Q, 105Q or
200 has been installed and tested in GVP's own factory ... And
the 2 year limited warranty protects you better and longer than
any third party installed drive. And with third party drives
you run the risk of a run around if anything does go wrong.
? GVP's A2000 HC8+ 52Q, 105Q or 200
- NOW EVEN FASTER WITH FW STROIVP 4.0 All A2000 HC8+ 52Q, 1G5Q or
200 have been redesigned and equipped with GVP's newest fastest
SCSI Driver - FrWASTROM 4.0. Plus, we've also doubled Western
Digital's SCSI Controller clockspeed to 14Mhz-for a tremendous
increase in speed . ., Up to 8MB FAST RAM Expansion ? GVP’s
A2000 HC8+ 52Q, 105Q or 200
- JUST LOOK AT THESE FEATURES
• Custom chip design for the fastest possible data transfer rates
and DMA performance even in a multi-tasking environment.
GVP Custom GVP Factory VLSI Chip Installed Seal GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amija r& a leoiiiorvd trademark ot Commodtnp-Am on me t 1991 Gfoai Viidfy Product* Inc oum ZONE With the most powerful comprehensive 8-bit Digital Sound Package to ever orchestrate an Amiga Them fordable Answer to Your Audio Dreams Record, Edit, Compose... With a high-quality stereo sound sampler, A fast, powerful, easy-to-use sound editor, And a self-contained 4-track sequencer.
For all the sound effects and music you could ever imagine.
? Record sound samples from any source, including voices, noise, and pre-recorded instruments, to create your own instruments and effects.
? Edit sounds quickly in real time.
Add effects like reverb and echo, run sounds backward, alter wave forms, cut and paste sound segments, create loops, eliminate pops and scratches.
? Compose easily using the DSS 4-track sequencer and your Auriga or MIDI keyboard. Draw from up to 31 instruments at a time, in up to four octaves with 8 different variable effects. Mix and modify sounds in real time as you compose, through direct interface with the sound editor.
DSS Stretches the outer limits at 8-bit sound DIGITS!- SOUND STUDIO
• Create your own 4-track, seli-play- ing musical compositions.
• Make soundtracks for home video, animation or visual
presentations complete with voice-over, sound effects and
music.
• Analyze voice patterns and stereo separation.
• Analyze graphic equalization of real-time sound.
• Remove "pops" from old phonograph recordings.
• Create custom instruments and sound effects by collecting
and or modifying pre-recorded instruments, voice, or sounds
from any source, and use them in your own compositions.
• Save your sound and music to disk or send it out via modem for
replay on any Amiga.
Check out these unparalleled features Y AmigaDOS 2.0 compatible; written in assembly language.
Y Multi-tasking operation.
V' 68020 and 68030 compatible.
Y Comprehensive tutorial manual helps even beginners get started right away.
Y Intuition-based graphic interface makes operation easy.
Y MIDI-in capability.
Y Direct interface between sequencer and editor.
Y Hold 31 sound samples in memory at once - all shown on screen so they are easy to manipulate.
Y Effects and processing capabilities include echo, mix, filter, re-sample, sound data inversion, playing sounds backwards, loops, fade-in fade-out and more.
Y Manipulate sound samples in real time, as you listen.
Y Create sampled instruments with 1, 3 and 5 octaves.
Y H1F1 recording for highest quality playback.
Y Controls for faster slower playback and filtering high frequencies during playback.
Y Load and save samples, songs and instruments in multiple formats.
Y Multiple effects for each note.
Y Stereo and monophonic operation. Also convert mono to stereo or separate stereo.
Y Auto-playing music modules.
Y Real-time oscilloscope and spectrum analysis.
Y Real-time reverberation.
Y Graphic editing of wave forms through easy-to-use functions, including zoom in out and precision controls for position, frequency and amplitude.
Y Draw sound waves freehand using the mouse.
Y Direct editing of individual sample numeric values.
Y Maximum recording speed of 51,000 samples second in stereo.
Y Savable Preference settings.
Y Saves in IFF, SON1X or RAW formats.
Y Compatible with SoundTracker, NoiseTracker and SoundFX modules.
A Auotorj LEFT RIGHT OVI ILLUtk OUI *LQM) 0 jtu TT level hec level GVP N 1 GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga is a registered irademark o* CommOdore-Am'Qa. Inc £ 1991 Great Valley Products Inc Editorial Content f Continues from p.4) participants, it is fair to say that everyone deserves a piece of the blame. The real question is, How and why do we fix it?
The question became even more difficult when once again the main exhibition companies have announced two separate Amiga events for the same February weekend. This is a faithful echo of the turmoil caused twice in the last vear by exhibition conflicts when in October of 1990 two Amiga shows were heid the same weekend in Chicago, Illinois, and Anaheim, California, plus the emasculated events held just three weeks apart in New York city last spring.
Immediately after the announced dates, Amiga vendors began discussing the problems being generated by these two groups and the destructive effect it was having on the Amiga community. Gregg Gamick, vice president of Sales and Marketing for Great Valiev Products, wrote a four-page letter "I have opted to take action rather than sit back and watch."
Gregg G or nick addressed to both exhibition companies.
Commodore, and a list of Amiga vendors.
While Mr. Garnick repeated tire concerns of other Amiga vendors, he was the first to put his concerns in wri ling, "I have opted to take action rather than sit back and watch. It would be in the best interest of all those reading this letter to just thinkbriefly of the potential crowds that can be attracted to an Amiga event that is organized with the full backing of Commodore, Amiga Developers, Amiga User Groups, Amiga Publications. High Profile Amiga Users, Amiga Dealers,Toaster People, CDTV People, etc." The Amiga Developer's Association also feared more of the same problems. In a
letter written by Al Hospers, president of Dr. T's and president of the ADA, and me, we asked James Dionne, the president of Commodore U.S.A. tosettle matters between the two show companies for the benefit of the entire Amiga community. A series of conditions was suggested by the committee.
One of the strongest points to emerge was that Commodore must become a part of any national event.
This makes sense, for poor scheduling has become a problem for Commodore.
Struggling, ill-attended Amiga events make the Amiga look like a faltering computer platform even as the Amiga is doing well in spite of the U. S. economy and keeping a better pace than its competitors. Amiga events are also the best way to entice new developers as well as new users into the Amiga marketplace. Heavily and enthusiastically attended Amiga events embody the kind of evangelism needed in Commodore's expansion strategy for the Amiga.
By'comparison, theeventsheld in other countries, with the full and unequivocal support of the national Commodore sales organizations, have been enormously successful. This is apparent by the growing number of attendees and exhibitors at each year's event. This growth is due to tire predictability of each event events occurring at the same location and time each year that allows Amiga vendors throughout the world to prepare products, specials, and introductions for these key events. Amiga users begin waiting for the national shows in their countries and carefully set aside time for full
and faithful attendance.
We have not been able to establish this same style of dependability in the U.S. Last year only one exhibition out of four was held at the same location and time as in the previous year. The World of Commodore Amiga held at the Pier in New York city was the one site repeated last year; ii is the one site of the shows announced for next season that will be further repeated.
Mr. Dionne took the charge lie was given by the Amiga community very seriously. He talked with different exhibitors and with each show promotion company.
On October 18, Mr. Dionne sent each company a letter which emphasized; "I. Commodoredesiresand hasproposed an Hast coast and West coast show.
2. Commodore will notparticipate in the currently proposed
February shows.
3. Commodore will exhibit in and will sponsor the World of
Commodore Amiga show in New York, April 24-26,1992. This show
lias been successful in the past, it follows the 1991 show,
i.e., same location, same time.
4. Commodore requests that the Hunter Group and Ami EXPO cancel
the February events and propose alternative show dales for
L.A. in the fall. While Commodore cannot dictate how you
manage your business, cooperation is at the heart of a
successful show. Our fall decision will be based on the
resolution of the February show scheduling, the location and
time of the fail show, and your plans regarding the quality
and promotion of a fall event."
The points expressed in Mr. Dionne's letter were very dear. He has accepted the vole that the Amiga developers have asked of him. He definitely wants the best for the Amiga market and feels that the participants should be willing to work with Commodore and the Amiga community todeiiver the best for everyone. As of this writing, the Hunter Group has canceled its plans for the February event, while AmiEXPO has not yet announced a change in its schedule.
Mr. Dionne’s call for cooperation in this effort is of particular interest to the Amiga community. The World of Commodore Amiga held in New York in April will be the first opportunity that the Amiga lias had as a computer platform to be exhibited "...co-operation is at the heart of a successful show."
Jim Dionne with the complete support of tire entire Amiga community. It will be the one place where Amiga vendors can exhibit in a well- advertised, well-planned Commodore- supported national event.
As I have stated above, Commodore's support is essential for a national event. This process lias worked well in other countries we have visited and it will do well here.
Mr. Garnick was extremely accurate in stating further in his letter, "The Amiga is on the rise in the U.S., not the decline! Commodore U.S.'s and GVP's sales figures back up this statement. Now is not the time to hold grudges but a time to come together and make some real impact."
Need less to say, World of Commodore Amiga held in New York in April is one event no one will want to miss.
A MAZIXC. COMPUTI.VG MEET THE CHAIRMAN OF THE BOARDS 68030 Power, Up to 16MB RAM and SCSI Controller All in One Optional External SCSI Peripherals All A2000 Expansion Slots Free SERIES IIA2DOO-COMBO +SCSI Drive Installed This single GVP SERIES IIA2000-C0MB0 board gives you more power, performance and control over your Amiga® system than any 4 other boards out there.
You want to expand your Amiga's memory?...the SERIES IIA2000- COMBO does it and does it big.
You want to make your Amiga faster | than a speeding bullet?. ... the SERIES n A2000-COMBO does that too, You want to use your Amiga with virtually every and any SCSI device on the market-from CD-ROM drives, to Magneto-Optical and tape-based storage devices?... the SERIES II A2000- : COMBO does it all.
You want all the storage.capacity of a
3. 5", 500MB hard drive on a single caru:...Yep-It's an option.
You want to save lots of time with your desktop publishing,ray-tracing, render- : ing ana animation programs?... Nothing's faster than the SERIES II A2000-COMBO.
You want to use your Amiga as a special effects generator for broadcast r you rds can Built-in GVP Series II DMA SCSI Controller SCSI Connector for external SCSI Up to 12MB of 32-bit wide, User-installable SIMM32 Memory Expansion
- Surface-mounted 68030 CPU and 68882 FPU (22 or 33Mtiz) fi, Ask
your dealer for the GVP A200&C0MB0 22 OR 33 bundled with a Hard
Drive Kit quality videos?...the SERIES IIA200Q- COMBO perfectly
complements New Tek's Video Toaster" special effects system.
Plus, when you install the SERIES II A2000-COMBO board directly into your Amiga's CPU accelerator slot, you still have all 5 of your original expansion slots open and free for other uses.
If that doesn't make the SERIES II A200Q-COMBO the Chairman of the Boards, we don't know what does.
For more information on how ¦ put the Chairman of the Board SERIES IIA2000 COMBO - to work for you, call 215-337-8770.
Internal SCSI Hard Drive
(3. 5'available IKSffil »p .0 5.0MB!)
Surface-mounted 32-bit wide IT’S LIKE AN ENTIRE FACTORY ON ONE BOARD Just look what you get from this workhorse, powerhouse: V 33 or 22Mhz 68030 Accelerator V Up to 16MB of fully DMA-able 32-bit wide memory expansion (13MB on 22Mhx model) High Performance, Auto-Booting, DMA SCSI Hard Drive Controller able to DMA directly into ALL memory SCSI Connector for External SCSI Peripherals Screen Icon-Based 68000 Mode Switch 11 Optional “Hard-Disk-Card" Conversion Kit Converts the SERIES IIA20OO-C0MB0 board Into a "Hard-Disk-Card” as well! Drive mounts on the back of the board, saving even more
space!
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information, or for nearest dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 CIS France Europaro * 14, Avenue Gustove Hrsrte • 33800
T. (33) 56-363*441 • F. (33) 56-362-646 SDL United Kingdom Dull
10, Huxley Corner hid Est Edglngton Way, ShJcup ¦ Ham DA 14555
T. (44) 81-300-3399 ¦ F. (44) 81-300-6765 Power
Peripherals Australia 1 st Boor, 257 Hawthorne Rd. Caulfield
North 3161 ¦ Victoria I (61) 3-532-8553 - F. (61) 3-532-8556
DIM-West Germany Oreiherrenslohi 6A • 6200 Wiesiaden-Aurlngen
T. (49) 6127-4065 • F. (49) 6127-66276 D at acorn APS-Denmark
Xlrkerlenget 23 • Halting - 8900 Horeens
T. (45) 75-65-37-88 - F. (45) 65-3746 Merlin Austria Dorfslrassc
5 * A06074 Rinn ¦ Innsbruck T, (43) 522-388-96 * F. (43)
522-388-97 Pixel Soft Spain
C) Grat, Franco ¦ 7 Entio F-G * 3400 Patencla
T. (34) 88-751180 • F. (34} 88-75119!
Breadline 0Y-Finland Vanha PonraonUe 295 ¦ 01260 Vaataa T, (358) 087-479-00 ¦ F. (358) 087-449-44 Karl berg and Kart berg AB Sweden Fladte Kyrkvag. 23700 Bjarred
T. (48) 46-47450 • F. (48) 46-47120 Jotoc AS Norway
Qsterdalsgaten 1, 0658 Oslo 1 I (47) 2-67-77-70 • F. (47)
2-67-03-91 Non-Stop SPA-Italy Fiiiate di Iftndltae Admin.
40057 Cadriano di Granarolo - Via 6. Duoot, 11 Bologn
T. 139) 51-765299 ¦ F. (39) 5t-7652S2 Datacorp Canada 431 Hampton
Court Rd. Dollard des Onneaux ¦ Quebec H9G1L1
T. 514-624-4700 • F 514-820-7136 Micro tron
Computerprodukte Switzerland Bahnhofstrasse 2, Postfacti 69 *
CH-2542 Pleterlen
T. (41) 32-87-2429 • f. (41) 32-87-24-82
• Software • Aegis Spectracolor for HAM-E This powerful HAM paint
program now supports Black Belt Systems' HAM-E graphics ex
pansion system. All the features of SpectraColor, including key
frame animation with freehand or straight-line paths, brush
wraps, luminosity, and density and light source direction con
trols. It can load virtually every picture type and also
features a point-and-click interface, a color manager for
selecting among the 262,144 colors of the HAM-E system, brush
animat ion and effects, and a number of tools. Owners of the
original Spectracolor can upgrade for $ 29.95. Suggested
retail price: $ 99.95, Oxxi Aegis Inc., P.O. Bar 90309, Long
Beach, CA 90809- 0309, (213) 427-1227, InijuirtjmO AmigaVision
1.70Z CBM's icon-based authoring language has been upgraded
from the earlier 1.53G version. New features include the
ability to chain applications together with simple icon
control, an upgraded standard music file with support for temp,
dynamics, and chords, and new drivers for laserdisc players and
the NEC PC VCR- Additional peripherals can he driven from the
serial port and six new functions are in the expression
editor. Current owners of AmigaVision can send their original
program d iskand a check for $ 35.00 to the address below.
Suggested retail price: $ 149.95, Commodore Business Machines, AmigaVision Upgrade, P.O. Box 183 70, Memphis, TN 38181, Inquiry 211 Amnios Controlling a tiny ship, fight your way through each of ten deadly living worlds trying to either destroy the planet's vital organs or rescue a given number of encapsulated humanoids. As a defense, each planet dispatches hordes of Biobeings to put an end to your fight for freedom. However, destroying certain of the planet's organs will affect the number and stvle of the Biobeing's attack formations.
Should you reach your target on each planet, then it, in a last ditch attempt todestroy you, uses what resources it has left to create a Guardian. Destroy this beast and it's on to the next, deadlier planet.
Suggested retail price: $ 49.99, Psygnosis, 29 St. Man 's Court, Brookline,MA 02146, Inquiry 214 Art Department Professional 2.0 ASDG's new version of Adl’ro has many new "firsts" for the Amiga. ADPro offers implementation of the JPEG image compression technology, uses any printer supported by the Amiga operating system to create color prints with 24-bit plane accuracy or gray scale prints with 8-bit plane accuracy, Other new features include a universal loader which detects and decodes most image file formats, more WYSIWYG operators, an enhanced color technology for greater precision
and higher speed, and user interface enhancements which make use of Kickstart 2.0, i f present. Upgrades for registered users at available for $ 75. Suggested retail price: $ 299.00, ASDC Inc., 925 Stewart St., Madison, Wt 53713, (60S) 273- 6585, Inquiry 212 AudioMaster IV This new digital sampling and editing software can sample and play sounds at a true 56,000 samples per second in stereo.
AudioMaster will drive every parallel-port digitizer now available for the Amiga often with higher sampling rates than the digitizer's own software. Other features ineludetheability to load up to 180 sound files at one time, compressed file storage format, two to four times oversampling, digital filtering, loop sequencing, editing, and audio special effects.
Suggested retail price: $ 99, Oxxi Aegis Inc., P.O. Box 90309, Long Beach, CA 90809-0309, (213) 427- 1227, Inquiry 213 Back to the Future Part 111 Based on the box office smash, step into 1885 for more shoot 'em up arcade-style action. Marty McFly has been summoned to the wild 19th century West to save Doc Brown from becoming history before his time. It's up to McFly to showdown with "Mad Dog" Buford and his band of black hats to see whose name will materialize on the tell-tale tombstone.
The action-packed scenarios get progressively more challenging based upon the action in the movie. Rescue Clara from a runaway horse-drawn carriage while dodging cross-fire from an Indian ambush and a hank robbery i n progress. Use you r qui ck-dra w skills and score enough points in the Shooting Gallery to make it to the next level. Sling pie trays at bad guy Buford and his thugs while they shoot at you in the middleoftown square. Take control of a speeding locomotive to help get the DeLorean u p to speed and back to 1985. Suggested retail price: $ 39.95, Koi i ami, 900 Deerfield
Parkway, Buffalo Grove, 11. 60089,
(708) 215-5100, Inquiry 215 Barbarian II As the dust settles
after Hegor's glorious triumph over the evil Necron, his
minions chant resurrective incantations in an effort to
revive their slain king.
Once rcinsta ted, Necron wall once again lead his evil servants against the forces of the living, in an attempt to overrun the world with horribly mutated servants of evil.
As Hegor the Barbarian, face the malevolent magic of Necron.
Fight through the dark forest, proceed through the barbaric landscape, dodging deadly traps and dealing with dastardly enemies before entering the final con flict wi th Necron, d eep vs’ithin the evil Temple sanctuary. Destroy Necron and his evil minions before they comp I etely overrun the human race. Suggested retail price: $ 44.99, Pysgnosis, 29 St. Mary's Court, Brookline, MA 02146,(617) 731-3553, Inquiry 216 BeBop ‘N Drop BeBop 'N Drop is a graphical puzzle game, the next generation of the popular shareware game Obess-O-Matic. The object is to fit falling pieces together forming
horizontal rows, which then disappear off the board. If the pieces reach the top of the board, then the game is over. Fifty one-player and 25 two-player game boards are organized for tournament or single board play. Each board has a unique shape containing tricks, traps, and possible secret solutions. Board utilizes piece sets, where shapes, color graphic bitmaps, digitized stereo sounds, and animations vary. Special effects such as the pile driver, firestorm, and the column fillers add enjoyment to game play.
Suggested retail price: $ 34.95, Pnlomax, Inc., 424 Moreboro Rd.. Hatboro, PA 19040,(215)672-6815, Inquiry 217 BibleScholar EasyScript has improved their Bible study program, featuring many new improvements. A context search allows the user to find any combination o f words in an instant, multiple windows can he open at once, and a work pad that allows combining and expanding the provided library of topical references. A smart map features allows the user to click on an area of interest from the Experience The Bmzst
- Off PnAVrite 3.2 (Racing Attire Optional) Test Drive The Best-
Selling Amiga' Word Processor.
Feel the power at your fingertips.
ProWrite 3-2 lias all the features you need to speed through your documents in record time, Unique functionality. Direct PostScript capability and a long list of features are the driving forces behind ProWrite’s ability to outperform other word processing programs. Features such as jaggie-free printing, improved picture handling, timed saves and automatic backups.
Maneuver through documents with multiple columns, snaking and si de-by-side text and manual text wraps around graphics Cruise effortlessly with ProWrite’s 100,000-word spell checker that can check as you type, and the reserve power of a 300,000-word thesaurus.
ProWrite 5.2 means high performance in printing as well. Options include multiple fonts and sizes in PostScript or high-quality dot-matrix printing and options for 8. 64 or 4096 colors in your graphics.
Register To Win An Odyssey-The CDTV Personal Workstation!
Race to your nearest Amiga dealer to lest drive ProWrite J.2 today. You'll qualify to win the exciting Odyssey, a CDTV Personal Workstation complete with CD'IV unit, keyboard, external floppy drive, mouse, stereo color monitor, modem and printer, with a CD-ROM containing PivWrite J.2. DesignWorks1" 1.0, Plow™ 3-0, PmPonts™ I and extensive public domain software.
SAIiSJ’FH.VOY No purchase necessary, need not be preseni to win. Offer may be void in some stales. Ask your dealer for details, NEW HORIZONS First in Personal Productivity and Creativity New Horizons Software, Inc. 206 Wild Basin Road, Suite 109, Austin, Texas 78746 512) 328-6650 ProWrite is a registered trademark and Mow. DesignW orks and PmFonls are trademarks of New Horizons Software, Inc Amiga is a registered trademark of Commixlore-Amig.i. Inc. PostScript is a registered trademark of Adobe Systems. Inc. incorporated maps and instantly view related verses. The exhaus- tive concordance,
topics, and King James translation are included.
Suggested retail price: $ 149.95, Easi Script Soft urn re, 10006 Covington Dr., Huntsville, AL 35803,(205)881-6297,Inquiry 218 Broadcast Fonts 3D Broadcast Fonts 3D is now shipping in a Lightwave 3D edition.
The package consists of three volumes, containing a total of nine complete 3-D object font sets in a variety of traditional styles. As with [he imagine edition, each character supports phong shading for the best possible appearance, no matter what angle or view. A free demo disk and nominally-priced demo videoare available as well. Suggested retail price: $ 149.95 9 font set or $ 49.95 per volume, Unili Graphics, 143 Lorraine Avc., Pittsburg, CA 94565,
(510) 439-1580, Inquiry 219 DeluxePaint IV The l paint and
animation program just got belter. New features include
the ability to paint and animate with all 4096 colors in
Amiga's HAM mode, A LightTable mode lets the user display
multiple frames under the current frame and creates in-be
tween frames for smooth flowing animations. See through the
frameyou are working on to three additional frames and the
spare page in color. Metamorphosis instantly transforms
any shape and image of one brush into any other brush. A
new easy and powerful animation control panel sports a
VCR-style interface. I nis means no more searching through
the menus for the animation controls you need, Other
features include enhanced gradients, an all-new color
mixer, a powerful stencil paint mode,rich tinting, and
translucency. Owners of DeluxePaint IV for S60. Suggested
retail price: $ 179.00, Electronic Arts, 1450 Fashion Island
Blvd., Sat!
Mateo, CA 94404, (415) 571-7171, Inquiry 220 Digital Designs Group Tliree new tities havc been added to DDG's line of multimedia graphics. Worldwide Maps and More Worldwide Maps combine to offer over 440 files for U.S. and World maps. All50 states, Africa, the Middlennd Far East, Canada, and more are included. Land area, globe, and world maps are some of the formnis. The third title is called Auto Race Thrills. It provides automotive sports enthusiasts with 39 digitized and artistically rendered graphics of NASCAR, NHRA, dirt track modified, SCCA and Indv 500 style racing images in both
352 x 480 and 704 x 480. All digitized images were converted directly from 24-bit files. Suggested retail price: S39.95-S49.95, Digital Designs Group, MDG Studio II, Hwy.
US 701,Whiteville, NC 28472, (919) 642-6295, Inquiry 221 Flames of Freedom The snow of Midwinter has begun to thaw and its citizens must search for a new home to escape the impending floods. The land is dominated by a cruci, oppresive government so powerful, it can only be dominated from within.
It's up to you to promote discontent and revolution among the empire through covert operations.
Three different plav modes training, solo mission, and campaign are featured. Variable mission options include rescuing political leaders, destroying shipping convoys, sabotaging poxver stations, ambushing Imperial troops, and other sub-missions. Suggested retail price: $ 49.95, Microprose, 180Lakefrant Dr., Hunt Valley, MD 21030, (301) 771 -1151.
Inquiry 222 Flight of the Intruder This new game from Spectrum Holobyte is based on the bestselling novel by Steven Coonts.
The game features A-6 and F-4 jets, based on Coonts' experiences as a navy pilot in the Vietnam conflict. Flying either an A-6 Intruder or F-4 Phantom in the compu ter simu iation, p layers a re sent into combat from their base on the carrier U.S.S. Shiloh. There are multiple missions in which the pilot is usually part of a larger operation undertaken by one of the several sections of aircraft.
Typical enemy targets of these daily bombing missions are strategic bridges, power supply plants, docks, and shipping facilities. Take on the role of the Mission Commander and keep u p w i t h t he ever-changing a ct ion.
Suggested retail price: $ 59.95, Spectrum Holobyte, 2061 Challenger Drive, Alameda, CA 94501, (415 522-3584, Inquiry 223 FractalPro V 5.0 Fractal Pro isn fractal art and animation program for the Amiga, exploiting HAM graphics, 256- color Mandelbrot, Julia, and cube set images, and smooth animations. New features include 68881 8H2 math coprocessor and 68040 compatibility, four completelt new fractal formulas, an Arexxport for remote control via Arexx script or AmigaDOS command scripts, renders and saves in 24-bit hi-res images, and more. Suggested retail price: $ 149.95, McgageM, 1903
Adria, Santa Marin, CA 93454, (805) 349- 1104, Inquiry 224 Genesis The Third Day Create landscapes of real locations, using authentic government d a ta, or i imaginary locations.
Some of the features of this fractal landscape generator includes control over all fractal parameters fractal dimension, roughness, height, river networks, lakes, sea level, contour heights, shading, positionofthesun, and more, There are also animations capabilities through script commands for a drawing a series of pictures using keyframes, five draw modes, Arexx compatibility, and various file support for most 3-D modeling and animation programs. Suggested retail price: $ 149.95, Microillusions, P.O. Box 3475, Granada Hills, CA 91394,
(818) 785-7345, Inquiry 225 Hard Nova Assume the identity of the
toughest merecenary in the frontier system, a woman
called Nova, or a man called Stark. Dangerous, high-paying
jobs flourish on the frontier. Run guns, kidnap world
leaders, assassinate corporate presidents, or engage in
guerilla warfare. Recruit a new gang of pilots, gunners,
programmers, and engineers. You '11 need brains and brawn
to unravel an escalating plot uf interstellar aggression.
Hard Nova features three different real-time combat systems.
Fight indoors with blasters and grenades, dogfight in hoverships as vou hug tire contours of a rocky planet, and fire mega-cannons and guided missiles in space combat. Talk to aliens face to face.
Lead your party indoors with top- down views of bars and casinos, colony cities, security gauntlets, or alien spacecraft. Fly over 3-D landscapes and planet surfaces, with many different planet types to explore. Suggested retail price: $ 49.95, Electronic Arts, 1450 Fashion Island Blvd., San Mateo, CA 94404, (415)571-7171,Inqu in 226 Home Alone This two-phase action game, based on the smash movie, puts the player in the role of eight- vear-old Kevin, trying to foil the break-in of those two inept burglars, Harry and Marv.
First, rush through the house, creating different traps and pitfalls. You'll find innumerable household items to aid in your defense. Then, Harry and Marv, the wet bandits, come bumbling in for a hilarious chase. "Bag" the burglars and score. Digitized pictures from the movie, animation, slapstick humor, comic twists, and infinite variations are included. Suggested retail price: $ 39.95, Capstone lntracorp, 14202 SiV 136th St., Miami FL, 331S6.
305) 252-9040, Inquiry 227 IDS Multiboard The IDS Multiboard, a multi-user BBS, offers mu iti-user support for up to 32 simultaneous online users, a full-featured CB Simulator, Wield more power. Wreak more havoc 30 NEW POWEjj S OF ANIMATED DESTRU IO . _ Electronic arts' Bv Bullfrog Productions. Ltd. To Order: Visit yquk’ E uler call I (800) 245-4525 ANYTIME. Populous IL-TVi so e Olympian Gods is available for the Amiga CompJtehTor $ 59.
Populous is a trademark of Electronic Arts. Amiga is a trad MARK OF CoMMODQRe A CA. INC. Q199I BULLFROG PRODUCTIONS, Circle 127 on Reader Service card. 1 remote AmigaDOS CLI access, and real-time user editing. It also sports an open architecture design, allowing programmers to add unlimited fea tures to the system.
When operating in multi-user mode, users can conference in 4 separate CB channels, and pass private on-line messages between each other. Suggested retail price: S249.99, Intercare Development Systems, P.O. Box 76, Nesconset, NY 11767, (516) 361 -6998, Inquiry 22 8 Kaleidokubes Kaleidokubes is an addictive mind-bender whose game concept appears simple at first, but becomes more complex as the game board fills and the game clock winds down. Similar to color dominoes, the goal is to match the color sides of a randomly genereated ktibe with the ku bes a Iready p laced on the playing board,
The more sides you match, the greater your score. You can play against the computer, another person, or against the clock. There's also an option to save and design your own playing boards, The program has three levels of difficulty and records high scores and best times for all game boards. The game also multitasks, installs on a hard disk, and features digitized sound effects. Suggested retail price: $ 24.93, Artworx, 1844 Penfiehi Rd„ Penftehi, NY 14526,(716) 385-6120, Inquiry 229 Killing Cloud Enter San Francisco in the 21st century. Citizens live above the mist, vet under a cloud. As
a member of the San Francisco Police Department, your assignment is to descend into the poisonous mist in your XB300 hoverbike, capture the Black Angels ringleaders, and solve the mystery of the cloud that kills before San Francisco gasps its final breath.
Choose from a number of weapons to equip your XB500 hoverbi ke and navigateitthrough an urban obstacle course. Dogfight with the enemy and arrest suspects, using their info to hunt down accomplices and prevent enemy attack, Killing Cloud offers a unique combination of crimefighting role play and flight simulation. Super mood-setting music and sophisticated sound effects add to the excitement of the game. Suggested retail price: $ 49.95, Konami, 900 Deerfield Parkway, Buffalo Grot'c, IL 60089, (708) 215-5100, Inquiry 230 Murder!
Murder!, a new strategy game developed in the tradition of a suspenseful Agatha Christie novel, is for gamers who love a good, vintage murder mystery, especially on dark and stormy nights. Each case begins with the announcement of Hie chilling murder on the front page of the local newspaper. Search the house, interrogate suspects, inverstigate clues, and reap the rewards of pinning the crime on the murderer. Act too hastily, accuse the wrong suspect, and your days as a detectiv e are over.
Each case can be tailored by setting or changing the four different va riables on the newspaper the date, year, name and type of house, and the difficulty level.
Each time one of these variables is changed, an entirely new murder case is created. Players have just two hours to find the clues to solve the crime before the murderer escapes the ho use. Suggested retail price: S44.95, U.S. Cold, 550
S. Winchester Blvd., San Jose, CA 9512S, (408) 246-6607, Inquiry
231 Pacific Digital products Four new multimedia construc
tion sets are now available from Pacific Digital. StarsFX is a
user- navigated moving starfield flyby animation kit. You can
experiment, create, design, fly, record, save, playback,
combine, and change patterns and colors and sounds.
MttlliwediaFX is a sound effects synthesizer with video image synchronization, Compress video sequence images, and make wild new sounds and heats, Other features include sound controls image sequencing, create, save, and playback SpectmniFX is a sound spectrum analyzer and display maker. See instant harmonic spectrums from any sound source (FFT) and graph any viewpoint in 3-D to see spectrum dynamics over time.
VocoderFX, an audio sample signal effects processor a nd explorer, takes sound files of two sounds and combines them in unique ways to discover new ti mbres and tones. Create great alien sounds, and more. Suggested retail price: S29.95 each, Pacific Digital, 6 Stetson Dr., Kentfield, CA 94904, (415) 457- 8448, Inquiry 232 Predator 2 Take on the role of veteran cop Mike Harrigan, a man hardened by years of contending with the seamiest side of the streets. Shoot it out with machine gun-toting drug lords and the Predator, a brutal alien who finds sport in the killing of human prey. The beast
is visiting L.A., with a few days to kill. It has laser bolts, slicing discs, and a camouflaging device to allow him to move through the streets undetected.
Collect powerfu 1 weapons to save your fellow officers and avoid the innocent civilians and news reporters to save your badge.
Battle through a street war between drug gangs, a kingpin's penthouse apartment, a subway train shoot-out, and track the Predator to his lair a human slaughterhouse. Use streetwise ingenuity and devise a way to destroy the creature's invisibility mechanism. This action game also features digitized movie scenes.
Suggested retail price: S19.95, Konami, 900 Deerfield Parkway, Buffalo Grove. IL 60089. (70S) 215- 5100, Inquiry 233 Presentation Master Design, display, and output your own multi-media presentations with Presentation Master. Import bit-map and EPS images, data for charts, and text. It also features object-oriented paint and business graphing modules, a color PostScript output and graphic presentation authoring environment, and a freely distributable slideshow program to play your creations. 2MB of memory is required. Suggested retail price: $ 399.95, Oxxi Aegis Inc., P.O. Box 90309,
Long Beach, CA 90809-0309,
(213) 427-1227, Inquiry 234 Prophecy: Viking Child Introducing
the prophecy series, a trilogy of unique arcade action-
style adventures designed by lmagitec, a development team
in Europe. Our hero, Brian, is featured in each volume
during a separate stage of his life. In Viking Chi Id,
Brian is a child and he learns of his heroic destiny from 7
Steps to Excellence START WITH A POWERFUL TEXT EDITOR o o 0
O O o o PageLiner vs Art expression PageLiner makes typing
easy, with a real WorkBench 2 interface and powerful
formatting options.
USE THE BEST AMIGA ILLUSTRATOR You should turn to the best Amiga illustrator to create your drawings. Art Expression combines features like auto-tracing, text- in-shape and blend to give you total creative freedom.
PUT THEM TOGETHER WITH PAGESTREAM Other programs claim to be the ultimate in desktop publishing, but only PageStream constantly leads the way with more features than any other program. And PageStream 2.2 is the best release yet!
CAN YOU COUNT TO 600?
Desktop publishing is nothing without fonts, and we have more than anybody else. The Soft-Logik Typeface Library has 600 PostScript Type 1 fonts!
SO YOU CAN'T DRAW.
Let's face it. Some of us shouldn’t be allowed to use pencils or brushes. That's why we’re introducing the Soft-Logik Graphic Library, with 15 volumes of amazing PostScript graphics.
TOUCH UP PICTURES BME is an amazing new program to crop and edit bitmap pictures.
Zoom in and clean up your scans pixel by pixel!
HOTLINK YOUR DTP SYSTEM!
Software tools are great, but it’s time they started working together.
That’s why we’ve created HotLinks for the Amiga. HotLinks is an Inter-Program Communications system which lets your programs exchange data in real time, on one computer and across networks.
So instead of spending time importing text and graphics, you can spend more time being creative.
HotLinHs » “the Amiga desktop publishing king of the hill.” AmigaWorld “a jewel of a program.” Amazing Amiga “PageStream delivers outstanding performance at an outstanding price.” .info “the heavyweight champion.” AmigaUser International A Soft-Logik Publishing Corporation • We give you the tools to dream.
PageStream 2.2. HotLinks, BME ami PageLiner: winter '91. An Expression: coming soon. Call its for more information: I -800-829-8608 Circle 156 on Reader Service card.
The Wizard Odin. He sets out to rescue his family from the Evil God Loki. First, hemust do battle with hundreds of strange and terrible villains, and defeat the eight apprentices of darkness.
Along the way, you'll hear 22 pieces of orgina! Music in 16 challenging levels. S uggestcd retail price: $ 49.95, Cametek, 2999 N.E. 191st., N. Miami Beach, FI. 33180,
(305) 935-3995, Inquiry m5 Rotor Microdaft announces Rotor, a
strategy-oriented arcade game, where you are in command of
a highly sophisticated Rotor craft, flying solo through
enemy fortresses in an effort to destroy their primary
defense systems. Along the way, collect fuel and energy to
power advanced Rotor fea- tu res. There a re 18 m i ssions,
with a password system to resume play on higher levels.
Suggested retail price: $ 39.95, Mien idaft, 1012 South Main
St., Taylor, PA 18517, (717) 562-0650, Inquiry 236
Soft-Logik Typeface Library 600 fonts, in PostScript Type 1
format, are available for use with PageStream 2 and any
PostScript font-compatible application. With PageStream 2,
even dot-matrix, ink jet, and non-laser owners can use
these fonts. A few fonts are sold in PostScript Type 3
format, which can be used only with PostScript printers.
Tire Soft-Logik Typeface Library contains four bundles: Newsletter Fonts, Starter Fonts, Classic Fonts, and Designer Fonts. Suggested retail price: Newsletter Fonts, Starter Fonts (each contain eight PostScript fonts) $ 99.95. Classic Fonts, Designer Fonts (each contain 16 PostScript fonts! $ 199,95, Soft- Logik, P.O. Box 290070, St. Louis, MO 63129, (800) 829-8608, Inquiry 237 Starflight 2 The Spemin, an arrogant race of slimy blobs, are back in Starflight 2: Trade Routes of the Cloud Nebula with new weapons, unlimited fuel, and grand hopes of turning the universe into a gi- antpetri dish.
You've got charm, wits, and a hot starship, but unless you discover the source of their fuel and technology, everyone will be serving mucous cocktails to the Spemin overlords. Inspired by the original Starflight, the re a re 29 new a lien sped es and over 500 new worlds to explore.
Suggested retail price: $ 49.95, Electronic Arts. 1450 Fashion Island Blvd., Sail Mateo, CA 94404, (415) 571-7171, Inquiry 238 Study Ware for the GRE StudyWare for the GRE, a software preparation program for the Graduate Record Examination, is now available for the Amiga.
The package also contains a copy of Cliffs GRE Prepararation Guide. StudyWare has integrated the Cliffs book into the software design by having the computer score and diagnose both full-length tests from the Cliffs book. The software automatically tallies your score and determines your strong and weak areas. 22 different GRE topics will be covered with hund reds of on-screen q uestions, 2 StudyWare and 2 Cliffs full- length exams, and complete onscreen explanations for correct and incorrect answer choices are some of the features. It also includes true math symbols, graphs, and
on-screen hints. An on-line glossa i v pops up with a keystroke or a mouse click. Reports and charts of one’s improvement can be generated and printed out after each test. Suggested retail price: $ 49.95, StudyWare, 4805 Murphy Cam on Rd., Suite A, San Diego, CA 92123,(619) 495-0190, Inquiry 239 The New Testament Finally, a quick and easy way to study the King James cersion of the New Testament on the A miga.
Features include a quick word or phrase search, a simple user interface, a bookmark feature, fast text scrolling, multitasking options, a print-all command, and more. Suggested retail price: $ 39.95, Shocking Software, 3535 N. Nevada, Chandler, AZ 85225, Inquiry 240 Trexx Professional This is a tool (ha t no Toaster owner should be without. It allows vou to quickly and easily create very complex Arexx scripts for control ling every Arexx-controllable aspect of the Video Toaster and other external devices attached to the serial port of your Amiga.
Scripts can also have loop points, making demos a snap to create.
Acesss any AmigaDOS command from within a script and run the scripts from the CLI, or from a Workbench icon. All Toaster Arexx commands are supported and Trexx Pro is AmigaDOS 1.3 and 2.0 compatible. Suggested retail price: $ 79.95, Kludgecodc Software, P.O. Box 1163, Holland. Ml 49422-1163, (616) 786-0740, Inquiry 2 41 True Colors for Video Texture City announced the release of new high resolution true color 24-bit images for computer artists and designers. Texture City's extensive True-Color library provides the ultimate in digital production images. The pro quality textures
include ani- mal skins to scenics, quarry marble to metals, hand-blown glass tospecial effects, and more.
Each image has been carefully selected and hand-processed for the ultimate in image quality.
There are five different packages for the Amiga platform. Three packages include a selection of 40 images and are available as 24-bit IFF, DCTV, or HAM formats. The other two packages have 15 images each in 24-bit IFF format.
Suggested retail price: $ 139.95- $ 299.95, Texture City, 3215 Overland Ave., 6167, Los Angeles, CA 90034,(213) 836-9224, inquiry 242 Trump Castle il Multiplayer capabilities, digitized photos, and more make Trump Castle II: The Ultimate Casino Gambling Simulation the new standard for casino computer programs. Trump Castle LI offers six popular gambling games baccarat, blackjack, craps, roulette, video poker, and slots each with realistic game play for up to four players.
As you move around the casino, catch conversations around the gambling tables and explore the luxurious facilities and accomodations of this deluxe resort bv the bay. Game play follows the rules and regulations of the New Jersey Casino Commision. A Trump Castle Gaming Guide and a discount coupon to stay at the resort comes with theprogram. Suggested retail price: $ 49.95, Capstone, 14202 SW 136th St., Miami, FL 33186, (305) 252-9040, Inquiry 243 Vikings: Fields of Conquest Vikings: Fields of Conquest is a 1- 6 player, 199-territory land conquest game, Flotillas, armies, castles,
catapults, and seven different troop types areavialbel for your command. Become tine sole ruler and King of England and save it from the Viking invasion!
Vikings also uses the full power of the Amiga and utilizes the 64- color extra-halfbrite mode. 1MB ls required and it is hilly compatible with AmigaDOS 2.0. Suggested retail price: $ 59.99, Realism Entertainment, 6522 Pine St., Bensenville, IL 60106, (708) 595- 7487, Inquiry 244
* Hardware • Alfred Robot System The Alfred Robot System is de
signed to teach the principles of robotics. It meets the need
for a low-cost robot for ed ucationa I use in schools,
colleges, and industrial training departments. The system is
designed to be easily expanded in order to meet new
technological requirements.
The complexity of exercises that can be carried out will benefit school children who are being introduced to robot technology or technical college students requiring an in-depth understanding of industrial robots. Alfred can also provide stimulating activities for disabled people.
Software provides for the learning, storing, and re-playing of robot movements so that a complete sequence can be built up in step-by-step fashion. Motor positions are displayed, allowing the student to relate actual software instructions to robot positions. The system effectively parallels the use of larger robots used in industry. Process Control, the robotics software for the Commodore Amiga, is included.
Suggested retail price: unavailable, ThinkLimited, Prudential Bu ild ings, 46C High Street, Erdington, Birmingham. B23, (0211 384-4168, Inquiry 245 G-Force 040 Board C VP unveiled a 68040 accelerator for the Amiga 3000 and the3000T which runs at 28Mhz, includes MMU, FPU, and separate 4Kbyte data and instruction caches, providing incredible 22MIPS workstation performance.
G-Fotco 040 comes standard with 0MBRAM, but can be configured with 4 or 8 MB of 40ns 32-hit custom SIMM modules, giving the accelerator unbelievable speed. There is also a software- switchable fallback mode, which allows the A3000 to revert to its native 68030 CPU for full backward compatibility. Suggested retail price: $ 2799, Great Valley Products, 600ClarkAve., King of Prussia, PA 19406,(215)337-8770. Inquiry tt246 PACE PACE (Professional Animation Control Engine) is a V-LAN compatible, frame nccu ra te an i m ation controller in one “stackable" package for your desktop. PACE is a
19" unit that can be rack mounted or placed beside vour Amiga. The V-LAN compatible transmitter connects to the Amiga's serial port and the V- LAN receiver connects to the remote connector of your VTR or laser disc player. Suggested retail price; $ 3195, Videom'dia, 1751.cu’is Rd„ San lose, CA 95111, (408) 227- 9977, Inquin 1(247 Animate the real world!
New! With Scenery Animator you can create incredibly realistic animations of real world or imaginary fractal landscapes. It’s easy to use and has many powerful features not found in other software.
See it at your local dealer today and take a test flight.
* 3-D control of camera path ' Map shows overhead view
* All resolutions and IFF24 ' Instant preview window " Unlimited
landscape size ' Color and lighting control " Includes
animation editor ' Requires 2 megabytes Natural Graphics
P. O. Box 1963. Rocklin CA 95677 (916) 624-1436 Triple Play Plus
MIDI Interface This new sophisticated MIDI interface
features three separately- addressable MIDI outs, allowing for
48 simultaneous MIDI chan- nelsata time. Triple Play includes
oneMIDl in and one MIDI thru. It is designed to accomodate
Bars&Pipes Pro and special MIDI Out Tools will also be
available.
Suggested retail price: }189.00, Blue Riblwn Soundworks Ltd.. J29.3 Briardale NE, Atlanta, CA 30306,
(404) 377-1514, Inquiry 248 Circle 132 on Reader Service card.
Vortex Atonce Plus Vortex Atonce Plus is the new, high performance AT-emulator with a 16 Mhz, CMOS 80286 16- bit processor for the Amiga 500 and 500 plus. Each unit is supplied with a 512K Vortex FAST RAM and a socket for an opptional 80C2H7-12 arithmetic co-processor. The performance, especially with calculating programs that need arithmetic power, wi tl he im proved. AT once Plus runs in the multitasking environment of the Amiga and is tested with all MS-DOS versions from 3.2 to 5.0 and DR-DOS 5.0 and 6.0. Without any additional RAM, Atonce Plus makes WOK DOS memory available. In
Amigas with more than 1MB RAM, its is possible to install extended or expanded memory, such as additional program memory or a ramdisk. Windows
3. 0 and Lotus 1-2-3.
Atonce-Plus works autoconfiguring autobootable Commodore compatible hard disk systems that use an Amign- DOS compatible hard disk driver, as well as with 3.5" and 5.25" floppy drives with 720K 360K.
Atonce Plus emulates the CGA with 16 colors, the Hercules, the Olivetti and the Toshiba T3100 graphics cards, and one EGA VGA monochrome-graphic mode. It also installs without any soldering directly into the socket of the68000CPU. Both expansion ports remain free and emulation and installation software and a detailed user's manual are included. Suggested rctn il price: S44S, Vortex Computersystemu, Fnlterstmbe 51-53, D-7W1 Flein bei Heilbronn, Germany, (011)49-713- 159-720, Inquiry 249
• Books & Video • Amiga ROM Kernel Reference Manual: Devices This
book, written by the experts at Commodore-Amiga, Inc., pre
sents tutorials and detailed examples showing how to use the
Amiga's systemdevice interfaces.
This new edition has been completely revised and updated for AmigaDOS 2.
A comprehensive introductory section for the novice device programmer, complete coverage of all the Amiga's system devices with new information on the enhanced Clipboard, Console, Keyboard, Timer, and Tackdisk devices. Finally, there is an expanded description of Amiga resources and a new section on the SCSI device. There is also a complete listing of the IFF specification. The book isan indispensible source of information on how to use advanced I O capabilities.
Suggested retail price: $ 28.95, Addison-Wesley, 1 Jacob Way, Reading, MA 01867, (617) 944- 3700, Inquiry 250 DeluxePoint IV Videos Saddleback Graphics announced two new instructional videos designed to demonstrate the features and use of DeluxePaint IV.
TheDeluxePaint IV Video Guide takes the v iewer on a guided tour.
The video covers the new menu structure, metamorphosis, trans- lucency, HAM color mode, and more. A variety of "quick tips,'' useful to any DeluxePaint artist, are also included.
Advanced Techniques with De- luxePaint TV demonstrates various tips and tricks for combining the program's different tools to achieve spectacular effects with professional results. The viewer is shown how to create effects such as 3-D text, drop shadows, textures, color cycle animation, professional titling, and much more. Amiga artists can create high quality graphic and animations quickly and easily after watching the video. Suggested retail price: $ 29.95 each, Saddleback Graphics, 12812 Garden Grove Blvd.
Unit P, Garden Grove, CA 92643, 17141 741-7093, Inquiry 251
• Other Neal Stuff • Meggido Enterprises Meggido Enterprises'
phone number in the September New Products (Recipe-Fax V2) was
incorrect. The correct number is
(714) 683-5666.
Eraware moves Eraware, makers of Cll-Fonts, have announced a new mailing address, the new address is: 2022 Onyx Streel, Eugene, OR 97403,
(503) 344-7684 International 16-bit Computer Show The fifth
International 16-bit Computer Show, organized by
Westminster Exhibitions, will take place at the Wembley
Exhibition Center on February 14-16,
1992. The show is aimed at potential and current users of A ta
ri ST, IBM, and Commodore Amiga users who want to gain a
clear idea of which products arc available, what they are
capable of, and how they perform. Exhibitors come from
Holland, Germany, France, Canada, and The United States.
For further information, please contact: Julie Collins,
Westminster Exhibitions Ltd., Surrey House, 34 Eden Street,
Kingston, Surrey KT1 1ER, (OSD 549-3444 JAM! Becomes
SuperJAM!
Blue Ribbon Soundworks has changed the name of JAM!, their latest music program for the Amiga. See December's New Products for a complete description of JAM! To avoid confusion with other music programs available to personal computer users, the new name of the product will be called SuperJAM! Blue Ribbon Soundworks, 1293 Briardale NE, Atlanta, GA 30306, (404) 377-1514
• AC* New Products & Other Neat Stuff is edited and compiled In
Timothy Duarte, How to get your products listed in New Products
and Other Neat Stuff Send a descriptive press release and two
copies of the software or hardware. Please include product
name, price, company name, full address, and telephone number.
Our mailing address is: PiM Publications, Attn: New Products
Editor, P.O. Box2140, Fall River, MA 02722-2140. For UPS and
Federal Express, our address is: 1 Currant Rd., Fall River, MA
02722.
Utilities Unlimited of Oregon, Inc. PO BOX 532 North Plains, Oregon 97124
(503) 647-5611
(503) 648-8992 FAX
(503) 647-9022 Technical Support CANADIAN ORDERS: PO BOX 311
Stratford, Ontario, Canada N5A 6T3
(519) 272-1528 SYBIL is a multi-talented hardware software
package. Just look at a few of SYBIL'S amazing abilities:
SYBIL AMAX II Patch - Turns one or more of your Amiga
drives into a MAC compatible drive while using AMAX! Allows
Reading and Writing REAL MAC format with normal Amiga
drives! This patch also disables drive clicking, allows the
use of AE High Density drives, allows control panel
configuration to be saved, eliminates the need for the
cartridge to be installed (saving power), and more!
Disk Compress - Compress entire disks into AmigaDOS files! These files can be transferred to hard drives, tape backup units, modems, or any other means of data transfer.
When needed, the file can be de-compressed back on to a floppy so the program can be used. Works with ALL disk formats, copy protected or notl Extra Storage - Tired of having only 880K of slorage? With MegaBench"1 you can end your storage problems! Using SYBIL, you can format a standard DS DD floppy to
1. 12 megs! SYBIL is required to WRITE data to these special
formatted disk, however, ANY Amiga can READ them! Imagine
having a 1+ meg WorkBench!
Disk Copier- A special version of the Super-Card Ami II software was created to use SYBIL’S superior copying abilities. Eliminates ALL drive speed conflicts!
Super-Card Ami II This hardware software package allows you to make backups of your copy-protected software the same day you buy them! NO WAITING FOR PARAMETERS! The software is straight forward and easy to use. Amiga, IBM, Mac. And Atari ST disks can easily copied reguardless of the copy-protection scheme! The user interface is a delight for novice users to operate, and has all of the features that advanced users demand.
$ 4g95 Super-Card Ami II came about after two years of expensive research and development. Now, due to the overwhelming success of this product we are able to offer this amazing backup system at a lower price! Now you can own a HARDWARE copier for less than most software copiers!
We now have PARAMETERS! Now you can remove docmentation style (code wheels, manuals, etc.) and disk based copyprotection. As a bonus, you can install many programs on your hard drive! This truely is the last backup system you'll ever need!
Super-Card Ami II Utility Package This unique software package offers the latest in high tech disk analyzation and manipulation. Features include: MFM Editor Analyzer - Allows user to view, analyze, and alter the actual data stored on a disks’s surface!
Drive Alignment - Checks your disk drive for proper track to track alignment.
Copier Construction Set - Allows you to create your own custom Copier Files for use with Super-Card Ami II or SYBIL.
Drive Speed Check - Checks rotational drive speed.
$ OQ95 Ami Super-Tracker Have you ever wondered WHERE problems tracks are located?
Now, with Super-Tracker you can tell! This attractive digital track display simply plugs into the last disk drive or directly into the Amigs’s drive port.
The physical head location (track), and the current head (top or bottom) is displayed.
No serious Amiga archiver should be without one!
$ 5995 KickStart Board Kfckstart 2.0 is finaliy a reality! What is also a reality is that a lot of commercial software will not run under OS2.0! This is not the fault of Commodore, the problem lies with the programmer. In any event, you are stuck with software incompatibility, NOT ANYMORE! The KickStart Board allows you to have up to three different KickStad ROM's in your machine at the same time! A simple 3-position switch selects the ROM you which to use.
$ 3g95 Installation is easy! Just remove your existing ROM from your Amiga and place it on top of the KickStart Board. Now, plug the KickStart Board into where your ROM was originally,..that's it! Works with ALL Amigas that have KickStart on ROM.
ORDERING INFORMATION: We accept VISA and MASTERCARD, C.O.D., Money Orders, and Personal Checks. Add $ 5.00 per order for shipping & handling. Add an additional $ 4.00 per order for C.O.D. Add an additional $ 3.00 for ALL foreign orders. Add an additional $ 5.00 for UPS Blue (2nd Day). ALL prices in U.S. funds! Call our support BBS: (503) 256-1217 Memory Expansion your 500 By Sam Ammons If you are an Amiga 500 owner like me, you will eventually come to the realization that you need more memory than the 512K or 1MB that it comes with. Some of you are probably tired of running out of chip ram with
your graphics-oriented programs, and some of you are tired of that "Insert WB1.3" message that is always popping up. I do not have an external drive on my 500, and when it comes to choosing between memory and a disk drive, I will choose the memory option first.
The most obvious reason for more memory is to run larger or more complex programs. Although this is also possible with an additional disk drive, you are sacrificing speed of operation for just a few dollars savings. A gain in speed is advantageous in a number of ways. Since you can put a whole program and its data files in RAM, file saving and retrieving will be much quicker. For more speed, You can make commands resident in RAM, like the commands CD, DIR, COPY, and DELETE. Not only will doing that get away from the time lag in getting the command from the workbench disk, but you don't have
to buy another floppy disk drive. You can put those dollars into a hard disk system, People with a hard disk seldom need a second floppy. Also, the lack of a second floppy keeps your power usage lower so you may not need a bigger power supply so soon.
You have a number of options in deciding which RAM expansion product to buy. If you know you will be getting a hard drive soon, it may be best to get a hard disk system that has RAM expansion built in. That will save you money. If vou are going to go with an IDE type drive, there currently are no IDE controllers that have built-in memory expansion capa- bilities. You have two options left. These are internal and external. My 500 already hasa512K expansion board in it that would have to be removed if I wanted to use an internal memory board like the BASEBOARD. Also, the BASEBOARD costs about
the same as an external product called the 500RX by SUPRA Corp. The BASEBOARD holds only 4MB, requires disassembly of the 500, and removal of the 512K RAM expansion. The 500RX comes with at least 1MB and is expandable to 8MB. This means I won't have to buy any daughterboards. Since 1 have an AMIGA 3000 also, 1 won't be needing a hard disk so I chose the SUPRARAM 500RX.
With economy in mind, I purchased the 500RX with 1MB installed. This memory is arranged as eight "zips" of 256K by 4 bits. 1 can also use 1 mx 4 zips but the price of these is too high right now. A zip-packaged memory chip has all its pins on one side, arranged like the teeth on a zipper, hence the name.
Many people who sell memory do not know what a zip package is so make sure you don't get a "simm" instead. A simm is a little circuit board with eight or nine memory chips on it. They are commonplace in the MAC and MS-DOS market. The zips need to have an access time of 120 nanoseconds. You could use faster zips, but you would gain nothing at all. If you are confused by this nanosecond thing,don't be.
In this case, it is a measurement of the time delay from when data is requested by the computer, till it is presented by the memory. The Amiga always waits a little more than 120 The zips will have a label on the board for which 'bank' they are in. In my 500RX1 had zips in banks 1 and 2. In the 500RX that comes with the higher density zips, they come installed in bank 1. I carefully inserted the zips in banks 3 and 4, making sure there were no pins bent under, and that tire notch indicating pin 1 was oriented the same as the preinstalled zips. After checking everything, T set the jumpers as
indicated in the manual, and replaced the covers. To install the 500RX, you remove the plastic cover over the expansion connector on the left side of the 500 and press the 500RX on to the exposed card edge. You must make sure that tire metal edge of the 500RX case goes outside of the Amiga 500 case and notin between the RF shielding and the motherboard. If this rule is not followed, you will most certainly kill your 500. Too had that was not mentioned in the manual, as I have a friend who killed his 500 that way. Of course the power should be off and the whole assembly should be flush against
the 500.
Once connected to the 500, the switch on the 500RX should initially be in the down position for testing. The switch serves to disable the memory from being added to the available memory in the 500, thus making sure no programs get loaded into it before testing is complete. When you run the included test, the program wil I put various patterns into the new memory and check that what is read is the same as written. The test can also find simple hardware errors like adjacent pins shorted on the board. The test looks the same as You have a number of options in deciding which RAM expansion product
to buy.
Nanoseconds for this data. The AMIGA 3000 uses zips also, but these have to be 80 nanosecond zips. The faster the access time is, the more expensive the memory will be.
The important requirement to remember is to choose the zip configuration best suited to your needs. I found zips for my second MB at a good price, so i decided to go with 2MB in my 500RX for now. When I need more than 3MB total memory in my 500,1 will replacemy zips with onesofhigher capacity. By that time the price will have gone down. You cannot mix the two types of zips in the 500RX, so you must choose wisely.
The 500RX came well packaged in a box with foam, documentation and a disk for testing. My configuration was with 1 MB so I immediately got my tools and static strap and went to work. The 50URX comes in a metal case held together by four screws. There is also a small opening on one side covered by a metal plate held on by two screws (hat should also be removed. A good feature about the 500RX is the expansion pass-thru connector. This would be used for connect!ng a hard drive system. When you lift the cover you will notice a row of sockets, some of them containing zips.
The test provided with the SUPRARAM 2000. If there is a problem with a particular memory location, a table in the clearly written manual will help you locate the bad zip. To determine whether tire zip is bad or if the problem is the board or socket, just swap the bad zip with one of the good zips next to it and run the test over. If the test finds the same suspected zip, then the problem is most likely in that zip, or that it has a bent over, broken off, or dirty pin. If the test says the zip in the same location is bad, the most likely cause is either a bad or dirty socket, or there is a poor
solder joint on the 500RX. In my case 1 had a bad zip. Since I always buy a spare; I wasn't too disappointed. Remember that one bad zip makes the whole bank unreliable.
When the test runs three or four times with no errors, you can be sure that life will be much easier as far asyourSOt) goes.
The first thing that I did was to make a modification to my startup-sequence file. This was just adding more buffers to my floppy disk. I also made some changes to my StartupII file to make some commands stay resident in memory. You might try this too; just add these new lines after the first line in the StartupII file: resident SYS:c copy pure resident. SYS;c delete pure resident SYS:c dir pure resident SYS:c newshe11 pure resident SYS:c endcli pure resident SYS:c path pure resident SYS:c prompt pure resident SYS:c rename pure resident SYS:c run pure resident SYS:c type pure You should also
remove three lines near the bottom that are intended to remove mount, assign, and makedir from the memory. If you don't want to remove those lines, you can put a semi-colon in front of them as this example will show.
Resident Mount remove !Resident Assi :n remove . : :• Make! Rcirove Those two files are in the 'S' directory of your boot disk.
After those changes are made, whenever one of those commands is needed, it is already in memory so you will not have to do the workbench shuffle before continuing. Another command to have near the top of the startup-sequence file, if not there already, is: SYS:system FasLMemFirst That command tells the Amiga to use this new memory before the graphics memory, thus making sure you have the most amount of graphics memory available for sounds, screens, and animations. You might want to make those changes on a backup copy of your boot disk. This is so in the event that the 500RX develops a
problem or you need to disable it, you can easily go back to the way you previously used your 500.
After saving these changes, you should flip up the switch on the 500RX and reboot. If you still get frequent requesters to insert the workbench disk, you may click on CANCEL and you will find out what command the program was looking for. This technique tends to stop your program, but once you find out what command the program was looking for, you may be able to make that command resident also. If you can not make the command resident, you may try to copy the command to the RAM: device. If the RAM: device is listed in your PATH command, the program will find it.
While we are all thinking about the RAM: device, you can copy whole programs and data files into it and really speed things up. If you use the RAD: device, your files will even stay in memory through a reboot, possibly even a crash! If you use the new memory as a disk drive, but in memory, you will most likely have to learn the ASSIGN command. There are too many options concerning that command to cover here; you should look into your manual to become familiar it.
Something you should be aware of, once you have this additional memory, is that not all programs will need it.
Some programs will not run with it enabled. This is so because theprogrammersdid not do their Amiga homework.
Each memory location has an address just like a house. If you only specify the last five digits of the house number, new houses with a six-digit address may get mail for somebody else, or no mail at all. In your Amiga these "extra" digitsof the address may have been used for data digits and you can imagine what would happen if this important information was sent to the wrong memory address because the computer used those digits as part of an address. The good news is that most of those programs are old now, and programmers have since made allowances for these other memory addresses.
As you can see, the addition of more memory to your Amiga can really help make it be more productive, Jess frustrating, and more fun. If you learn about the commands discussed here and implement that information, you will be better able to finish that big project faster, get that game to run smoother, or maybe even write that article about the Amiga.
• AC* Products Mentioned: SUPRARAM 500RX Price: $ 399.00 (2MB)
SUPRARAM 2000 Price: $ 449.00 (2MB) SUPRACorp.
1133 Commercial Way Albany, OR 97321 (BOO) 727-8722 Inquiry 202 BASEboard Price: $ 149.95 Expansion Systems 44862 Osgood Rd. Freemont, CA 94539
(415) 656-2890 Inquiry 203 Picnic Write to: Sum Ammons c o
Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 Valuable utility programs
can save you time, money and, in the case of catastrophic
errors like hard drive failure, possibly months of work.
Quarterback Tools - Recover Lost Files Fast and easy. Reformats all types of disks - either new or old filing systems - new or old Workbench versions. Also optimizes the speed and reliability of both hard and floppy disks. Eliminates file fragmentation. Consolidates disk space. Finds and fixes corrupted directories.
¦ 1 Quarterback - The Fastest Way To Back-Up Backing-up has never been easier. Or faster.
Back-up to, or restore SAVE IT.
MOVE IT.
GET IT BACK.
Back-Up.. .Transfer.. .Retrieve Quickly And Easily With Central Coast’s Software For The Amiga from: floppy disks, streaming tape (AmigaDOS- compatible), Inner- Connection’s Bernoulli drive, or ANY AmigaDOS- compatible device.
Mac-2-Dos & Dos-2-Dos - A Moving Experience It’s easy. Transfer MS-DOS and ATARI ST text and data files to-and-from AmigaDOS using the Amiga’s own disk drive with Dos-2-Dos; and Macintosh files to-and- from your Amiga with Mac-2-Dos* Conversion options for Mac- 2-Dos include ACSII, No Conversion, MacBinary, PostScript, and MacPaint to-and- from IFF file format.
'Requires external Macintosh drive Central Coast Software A Division Of New Horizons Software, Inc. 206 Wild Basin Road, Suite 109. Austin, Texas 78746
(512) 328-6650 * Fax (512) 328-1925 Quarterback Tools.
Quarterback, Dus-2-Dos and Mac-2-Dos are all trademarks of
A etc Horizons Software. Inc. REVIEW NUCLEUS ELECTRONIC S'
Personal Single Frame Controller 24-bit Animating Solution
by Frank McMahon WHAT A YEAR! Not once since the Amiga's
release have there been so many professional video products
released.
Who would have thought only 12 months ago that 1991 would bring us 24-bit boards, internal TBCs, real-time NTSC video animations, media controlling software, CD drives, the Video Toaster and much more. What has been more notable than the variety of products is their affordability. Suddenly, professional video results are within the reach of tire average Amiga user. Well, get ready, because it's happening again. The Personal SFC from Nucleus ? Tbt? Personal £FC jhrjTl Electronics is a hard ware software-based single-frame controller that replaces dedicated rack-mount units costing between
$ 21)110 and $ 5000 and outperforms these units while costing less than $ 500. It includes built- in support for the Video Toaster, Toaster Paint, DCTV,Ham-E, and the Firecracker 24 board. Tire Personal SFC is one of the most impressive products of the year.
What is a frame controller? Typically, it is a hardware unit that is placed in between the Amiga and a frame-accurate deck.
The controller gets a signal after the Amiga renders a frame. The controller then signals the tape deck to record that frame onto tape.
Sounds easy but it's not. With so many varying decks and Amiga programs involving exact precision, it almost takes a computer to do it. In fact, that's what frame controllers are...computers, Why spend $ 3000 for a computer controller when you already have an Amiga? That's a good question, and one answered by the Personal SFC.
All commands and controls are entirely software-based with only a cable running from the serial port on the Amiga to the control port on the video deck. In essence, your Amiga is doing the controlling, eliminating the need for a dedicated piece of equipment. Since it is software-based, new deck drivers can be easily added through software updates, as can support for new 24-bit display devices and framebuffers as they become available.
Preproduction The package comes with a 23-page manual, a 9-pin to 25-pin serial cable, and one diskette. Installation is as easy as hooking the cable from vour Amiga to your deck and putting the included software on your hard drive. There are some requirements in order for the Personal SFC to work correctly.
First you must have a frame-accurate video deck. The company currently supports the following decks: Panasonic: AC-7750 (SVHS), AU 60, AU 65, AU 640 650 660; Sony: BVU 800 820 850 870 950, VO9850, BVH 2000 2500 3000 3100, 15VW 70 75, DVR 10 18, PVW 2800; and JVC: BRS810 811 (SVHS). Deck drivers coming soon include: Ampex: VPR 3 6; JVC: BRS 822 (SVHS), CR850U;and Sony DVR 28. Most of the above decks are 3 4 inch, Beta, 1 inch, It Takes An Art Department With Connections Sure, talent and good looks help, but in the real world, you've got to have connections.
This is true whether you want to star in pictures or just manipulate them.
Using Art Department Professional (ADPro) you can connect to just about any type of color input or output device such as video digitizers (PP&S and CVP), color scanners (Sharp, EPSON and others), film recorders (Polaroid and LaserCraphics), display boards (Impulse, CVP, Digital Creations, DMI and many others) and all sorts of color and gray scale printers.
No matter which device you're controlling, ADPro's advanced image processing, Arexx programmability and powerful format conversion capabilities help you get the best results possible.
So, you provide the talent and good looks and let Art Department Professional provide the connections.
925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarked by the indicated companies: Art Department Professional: A5DG incorporated. Arexx: Wishful Thinking Development Corporation.
And Digital. In addition, the deck must be time-codecapable, either VITC (vertical interval time code) or LTC (longitudinal time code). Time code is embedded into your video tape and allows accessing of specific frames. If your deck is frame accurate with time code and does not appear listed above, it should still work. In the meantime, setting variables in the software via the menus is possible, until Nucleus Electronics comes out with a tailor-made driver for your specific deck. Frame-accurate decks are still not as affordable as we'd like, though. However, Super VHS decks with
time-codeand frame accuracy aresteadily dropping in price and make an excellent entry-level format for video production as well as Amiga animating.
For testing purposes I used a Sony SP 9850 3 4 inch deck at our cable television studio. I did the testing on an Amiga 2500, using the Video Toaster, Toaster Paint, Lightwave 3D, and the 3-D rendering program, Imagine from Impulse. Since the 9850 is tied into our editor, 1 had to remove the serial cable coming from the editor to attach the Personal SFC. To avoid cable swapping, use an inexpensive serial port switch box in an editing set-up. After booting up the software, you will see a configuration screen.
The program automatically seeks through Installation is as easy as hooking a cable from your Amiga to your deck and putting the software on your hard drive, the serial cable and relays information abou t what deck is being used; the video deck must beset to the remote mode. If your deck is one of the ones supported, you don't have to set anything, as your settings are automatically loaded; just click on OK. There are several adjustments such as syncphase, balancing, and frame correction that can be adjusted to your liking. One warning; the default configuration file for the Sony 9850 sets
the pre-roll time to five seconds. I never use fewer than seven during editing, and I've found that if it is set for five seconds during single frame recording, thedeck will miss a frame on occasion; however, on seven seconds, it's perfect. I recommend setting it to seven and resaving the configuration file for best results.
In Control A f ter thecon figuration screen, (he main control screen appears with video deck controls such as play, record, pause, rewind, stop, fast forward, and a shuttle mode. Controlling the deck is as easy as clicking the onscreen buttons. All commands appear in text prompts on the status screen below.
There areeven keyboard commands for play, stop, rewind,and fast forward. A joystick in Port 2 can be used as a shuttle "stick" for scanning the tape forward or backward. The PNTS (points) button on the right side of the screen and the TAKE button allow manual frame-by-frame recording. By inputting a camera into your deck, one can use this feature for "elaymation" or other live animations. There is even a time-lapse option for recording long frame-bv-frame ev ents such as sunsets, cloud formations, and flowers blooming. A preroll button for adjustment and an eject tape icon are also in
cluded. The ANIM button takes you to a separate animation sequence editor. Here is where the power of the program kicks in.
Your entire sequence of frames to be sent to tape is listed, allowing several features to be The Persona!
SFC Animation Sequence Editor.
Filelype IineCoite Clear Selecte Last Directory Anil Inage Nano I Count VTK AniBaticn Sewnce Miter vl,8a Toaster.0001 Toaster.0962 Toaster.8883 Tosster.0084 Toaster.0015 Toaster,0016 Preview ToastMr Toaster.8017 Toaster.8818 Jm tw. 0019 Toaster.6020 Display Type £1 Toaster BV1 altered. For example, you could set your first frame to 20 seconds and then each frame afterwards could be set to the normal 1 30 (frame) of a second. This would show the graphic still, and then the animation would start. You could cut and paste, and create looping animations. Did your deck miss a frame? No
problem simply resend the command for that particular frame. Animation too fast? Set the count to record two frames at a time for 15 frames per second rather than the default of recording for a one-frame duration. Not limited to just animation, the frames can be any amount ol time, allowing for perfectly timed slideshows dumped directly to tape.
The program is smart in that if you change the time amount or time position for a certain frame, the following frames will The resulting 24-bit files to video resolution animations are stunning.
Adjust accordingly as far as matching up with the time code sequence. You can cut, paste, loop, repeat, insert, delete ranges and single frames just like using a word processor. The lists can be saved, loaded, and printed. The program will even lay down a black time-coded tape for you through a screen icon! Drop frame support is here a method of color correcting by removing spec if ic frames to comply with NISC's 29.97 frames per second as well as non-drop frame, standard 30 frames per second. The program even creates a small gray scale preview of what your animation will look like before
you commit to tape.
Video Toaster Test Although it works with many programs, the Personal SFC primarily is built to get the most from New Tek's Video Toaster.
After setting a few prompts, one gets control over to Lightwave 3D, which renders your animations to tape. After numerous testing while multitasking the two programs Personal SFC and the Toaster software must both be running I have found the process incredibily easv, stable as a rock, and totally automatic. The resulting 24-bit files to video resolution animations are stunning to look at and appear 100% professional. As I read on, I found it also renders with Toaster paint any IFF 24-bit file! So 1 created an animation to hard drive using Imagine, saved the 24-bit files in n directory with
frames numbered sequentially, and returned to the Personal SFC software. After answering a few prompts and starting up Toaster Paint, I found that the program took over. I Leaned back in my chair, thinking of the possibilities as the program loaded each frame off the hard drive into Toaster Paint, rendered it to the Toaster buffers (DV1 & DV2), and single-frame recorded i t to videotape exactly according to my animation sequence! This means as long as you have the storage space vou can use the Toaster buffers for creating 24-bit to video animations using any program that produces
24-bit files Imagine, 3D Professional, Real 3D, Scenery Animator, Vista Pro, to name a few.
In fact you don't even have to use the Toaster buffers for 4096-color or fewer- animations. I exited the Toaster software and enabled the built-in Toaster genlock and crea ted some impressive single frame HAM animations with Imagineand some 16-color animations slide presentations with DeluxePaint. You can even genlock an animation over a live single-frame event using a combination of Amiga graphics and camera feed.
Wait it gets better. What if you don't have a Toaster? Weil the Personal SFC software will do the same thing load in a frame In the buffer and save to tape with the Firecracker 24 board, HAM-E, DCTV, and Colorburst ail quickly and automatically. This is of particular interest to DCTV and HAM-E users. Since thehi-color frames are much smaller in file size, as opposed to a standard I MB 24-hit frame or Toaster frame, allowing for much more frames on the particular storage device. The result is longer, but lower color resolution, animations.
Conclusions If you have a single frame recorder with time code and own DCTV, the Firecracker 24 24-bi t board, HAM-E, or the Video Toaster, then this unit is a "must have." It especially shines when working with the Video Toaster. Lightwave 3D has perhaps the best interfaceofany Amiga 3-Dprogram and makes the process of animating a piece of cake. The Personal SFC goes beyond just icing to include numerous editing commands thus allowing full control over each and every Lightwave frame.
Any bad points about this product?
None. However, a bit of advice: Any single- frame control system is taxing on the video deck. Pausing, stopping, rolling, waiting though numerous rendering and frame amounts can take its toll eventually. And when a deck is wearing out to the point of needing some rebuilding, one of the first things to fail is single-frame accuracy ability. The best advice lean offer is to render all frames to a hard disk or optical disk storage device and then send them to tape. It’s more flexible and quicker, and can add venrs to life of a deck.
Other than that, I can't recommend this package enough. If the Video Toaster was the marriage of Amiga and professional video, then the Personal SFC is one heck of a honeymoon. After the Video Toaster, I thought 1 had seen it all. Now, after reviewing the Personal SFC, I realize I have seen only the beginning. The best is yet to come,
• AC* Personal SFC Price: $ 425.00 Nucleus Electronics 10 Cross
Ave.
P. O. Boxz 1025 Nobleton, Ontario Canada LOG 1N0
(416) 859-5218 Inquiry 200 Please Write to: Frank McMnlton e o
Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 HELP FOR THE HELP KEY by
Rick Maimsn hen I was new to the Amiga, I'd often look
longingly at the Help key, wishing it would provide some help
for whatever problem I was facing at the time. Unfortunately,
most programs don't put much help in the Help key, opting
instead for quick cards, their own method for bringing up
on-screen help, or even (gasp!) Expecting you to look through
the manual for whatever help you might need. To top it off,
Commodore didn't make executing script files from the Help key
an easy proposition for the non-programmer. Your intrepid
reporter could not let this situation stand unchallenged. Time
for some creative cobbling.
W Help for the Help Key is notn difficult project and it's one that will pay dividends over and over again. There are four components required to make this version of the project work. First, you'll need a text editor or word processor that can create an ASCII file to make the script files. I'm most familiar with WordPerfect, but Ed in yourC directory or MeMacs in you 2.0 Tools directory would work just as urll WordPerfect 4.1 - Poc 1 - HelpKev Ich'P 1716 Fast 1355_S:13!B9 The popup style menu screen.
0| Workbench lz Hus __I Giznoz PopUp Cards HOT KEYS FOR! Workbench No Qualifier Right Rniga F1 Shrink CL I F6 D iskMaster FI F6 F2 Expand CLI F7
B. fl.D, F2 F7 F3 ProPage F8 GuarterBack F3 F8 1 F4 PouerPacker
F9 SBPro F4 F9 F5 ff t d (Quest F18 Harnoni F5 F18 Second,
you'll have to decide what information you'd like quick and
regular access to, to put into this text file. 1 decided I'd
like to have the I leip key bring up a window that listed
function key and hot key equivalents for whatever program I
was using at the time.
Third,you'li need a way to assign this script file to the Help key.
Oneof the few programs I've found that does this is Machlll,a public domain program that provides a wide variety of useful utilities, including the ability to assign executable strings to any user-defined key or set of keys. Machlll can be found in the Fred Fish library and probably at many local user groups as well. Lastly, you '11 need some way to display the file on the screen when you hit the Help key. I dug out an old copy of Gizmoz and copied the PopUp program into my Utilities drawer of my hard drive, to serve as the display program. 1 found this set of utilities in the $ 5-$ 10
cut-out bin at my local computer store.
You can use any text viewing program you like, including More which resides in your Utilities directory. The advantage to PopUp is that it pops up a half-height mam miMHi lIlilfiMbT flddjDei) Uadi Saw I Accelerator Speed Threshold House Off I" " MMHta il ¦» I 1 (s |05 HTH Off I SunHouse Off| 3 Click | Uindou Cycle On | [slHachlll.Cf9 Hacro Hotkey tiacro | X run nil: SyslUtilities po flax Site Hacro None Hotkey Hore Clock Features Hrs j Clock On | Clock+Henory 121 J 1 (111 Sdiil Netkwl Help! | Uto Mh j toin Mhj MrtifHf Shift flit Geep |nach.snd Ho Caps Lock Off Priorities Blanking Nomal
PlayBack Delay Dinness 80 f*T |«S [ST window in front of the current screen. There may be a way to redirect More to open on the current screen, bu t L haven't found it yet. Use whatever foots you are most comfortable with. Just be sure that you cover all four bases.
Once you've decided what information you want in the file, and whattext editor or word processor to use, you're ready to go. Since this will be a vanilla ASCII file, fancy formatting is out. This includes bold, italics and underline.
PopUp is so fussy il prints a character for every tab I try to use! I found that using the space bn rand the return key were my best friends when formatting an ASCII file for this application. You'll have to experiment with margins and spacing and other formatting considerations to get the information laid out to your liking. Figure 1 shows my Workbench Help screen in its finished form in WordPerfect.
When I got the screen the way 1 wanted it, I saved it off as an ASCII file titled "WB.pop" in my Utilities drawer.
PopUp looks for files with the ".pop" extension. I'm ready now to attach this file to tine Help key with Machin.
I'll be describing how to set up the Help Key' from within Machlll. However, because Mnchlll is so comprehensive, a detailed description of all aspects of setting up and using Machlll is beyond the scope of this article. As a result, the descriptions will not be as detailed as a hands-on tutorial would be. If you are familiaT with Machlll, this will not be a problem. Regardless, the concepts should translate fairly easily to whatever program you decide to use.
What I call Machlll is really two related programs. Machlll is the utility that runs the hotkeys, macros, etc., and SetMachlll is its companion program that you use to define the hotkeys, macros, etc. You'll actually be using SetMachlll to configure the Help key. This is a relatively simple procedure. Start by running Machlll from a CI.I or your startup sequence. Then call up the SetMachlll program. You can do this by hitting Ctrl-Left Ainiga-Esc, by typing "SetMachlll'' into a CLI,orby clicking on the Machlll icon baron your Workbench screen with your right mouse button. You'll be presented
with the following screen.
A little more than halfway down the left half of the screen is a button labeled "Select Hotkey." When you dick on this button, a flashing requester appears asking you to "Press A Hotkey Combination." Hit the Help key. The string labeled "Hotkey" will have the word HELP in it. You're now ready to enter the command that will execute and display your script file.
Click once in the "Macro" string gadget. Machlll has a particular format for commands that is fairly straightforward. All executable commands start with the forward slash ( ) and a capita! X. Enter the rest of the command as though you were executing a command into aCLI. Let's assume you've stored yourdisplay programand text file in the Utilities drawer of the SYS: partition of your hard drive. If you labeled your file WB.pop and you were using I’opUp as the display program, you would enter the following line in the Macro string of Machlll: X run nil: Sys:Utilities PopUp
Sys:Uti1ities WB.pop Click on the Save button to write this to Machlll's default configuration file. That's it! Each time you hit the Help key on the Workbench, Machlll will call PopUp and display the WB.pop file on the lower half of the Workbench screen.
Machlll will let you set up as many different Help keys and screens as you care to define. You could set up a Help key for each program on your hard disk. You could add Machin and a Help key hotkey to all your boot disks as well.
It's unfortunate that Commodore didn’t provide a standard way to use the Heip key for this type of application. Whi le there are many programs that will let you define the function keys, the only program I've found besides Machlll that will let you define the Help key is HotKey, another part of the Cizrnoz set of utilities. The disadvantage to using HotKey and other programs like it is that you must have a CL1 open and active. HotKey merely types a text string into a CL1 for execution. Machlll, on the other hand, performs its magic internally and does not require you to open a CLI before
hitting the Help key. This saves a step, making it more immediate and useful for this type of application.
Keep in mind that these files can contain any information you want, so don't limit yourself as to content. You may want to call up a set of keystrokes you find yourself repeating in a particular program, I have one 1’opUp that tells me which buttons to use in Quarterback to do my once-a-month full backup and which ones to use to do niy in-between incremental backups. You may want to put reminders for setting up your printer for different modes, or how to save a Postscript file for output to a service bureau. You could even dedicate the Help kev to viewing particular IFF files or playing back
a sound file. Justsubstitute a picture display or soundplayer program for the text display program and your picture or sound files for text files. All kinds of displays are fair game for the Help Key Solution.
Itie Heip Key Solution has freed up my short-term memory and uncluttered my work space. No more quick reference cards and scraps of paper scattered about. I now reserve my curses for less easily solved problems (World Peace, the National Debt, and How to Keep the Dog from Chewing the Throw Rugs) and spend my computing time at the computer, not thumbing through my manu- Please Write to: Rick Manasa cjo Amazing Computing
P. O. Box 869 Fall River. MA 02722-0869 Mach III sef-up screen.
Check Haltz On Hold Oualifier Off Hiscellantous Suspend | Rtnooef .. | , | ClockLE ClockTE LouHen It I ant Rate Date Stoll! I Iptoh, twj pg |jjj- pr liiiT [Sir |iT flHiga REVIE W PROGRESSIVE PERIPHERAL S' DISKMASTERII In Rich Matnka THERE ARE MANY NEW PROGRAMS that are released with a great deal of fanfare and media blitz. Then there are updates that are released with much media hype saying "the best ever." Then there was the release of Diskmaster II. No advertising, no media blitz; in fact, 1 heard nothing at all about this program until I saw it on shelves in my local Amiga computer
store. Is it better than previous versions of DiskMaster? Is it worth the purchase price? Well, let's put it this way, for an upgraded piece of software, Diskmaster II is without a doubt one of the best, most valuable programs that I have seen sneak in unannounced in quite some time. While you may not expect upgrades to always be significantly better, Diskmaster II takes the program to a new dimension, beyond its original known capabilities.
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DiskMaster allows you to custom configure several windows
on-screen at once to better monitor your work, RDPro BI
Izzard DCTV DeluxPaintI 1 I Dig i-Pa int3 DtskMaster EMPTY1
IBMEM JRCOtlM Loaders IL « a d r s7 HINDLTNK tiperator 2 jP
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Mon 11 or St ore OLD PC Pref s Rexw RPXXC s Svit i‘n t iloo I
s UtfKKW C I i pltoards env T SavedScreen.
SavedScreen.
SavedScreen... SavedScreen.12 SavedScreen.2 SavedScreen.3 SavedScreen.4 SavedScreen.5 SnveriScpppn.6 SavedScreen.7 SavedScreen,8 SavedScreen.9 Root Parent fit I Clear Select Ewe I udr Copy Copy Newer Move Delete Renane 1‘rot ec t Connent F ind Read UexRead ShouP i c MakeD i r Print Sire Check* MEMflCS iStartupTD lEjlg] 1 What is DiskMaster II? The back of the program box describes it as, "The Ultimate File Management Utility for all Amiga Computers," and I have to concur with that assessment. To date, I have not been able to think of a single function that I haven't been able to do with
DiskMaster II.
The Manual The manual included with DiskMaster [1 is 95 pages and has an excellent table of contents and index. The main information is contained in five chapters of well written information. The chapters are Introduction, The Default DiskMaster, The Custom DiskMaster, DiskMaster Requester and Screens, and DiskMaster ARexx Commands.
Those who have used prev inus versions of DiskMaster will find the first two chapters to be a review. For those new to DiskMaster, I recommend that you read the information carefully as it will come in handy in later chapters. Chapter 3, "The Custom DiskMasler," is where you begin to really appreciate the power of this new program. 1 suggest that you follow the tutorials closely, as I will illustrate them in this review. The fourth chapter deals with the different screens and requesters that you will encounter when using the program. The final chapter details the Arexx commands that
DiskMasterll supports. The inclusion of the Arexx support allows you to create some very complex command scripts easily.
Getting Started Those of you who have used previous versions of DiskMaster will see a familiar screen when you start the program. The default screen that DiskMaster begins with is exactly the same as the earlier versions.
However, don't let this fool you. The default screen consists of three different windows.
You vvillnoticeth.it thereisa window on the left which shows you all the volumes that are currently mounted on your system. The window on the right duplicates this information. In the middle of the two windows is a third window that contains all of your initial command functions. While at first glance this appears to be the same as earlier versions, a little closer inspection will reveal a few new commands. Also,earlier versions 151 Left: Make your new commands a permanent part of the STARTUP.DM script by performing a 1 Save Config” from the Project Menu. Bottom: Use the Add Menu (unction to
add and custom configure menus to your windows.
HlcroEMACS ¥2 1 AddCud Exclude, 30, Deselect AddCnd Cop*. 20. RsqPrnerrrCopy Is Id AddCud Cop* Newer. 20. Copjr Is id NEWER AddCad Maire 20 ReqPntern;Moire Is Id AddCad Delete. 30. RcqPattern,Confirm "All selected files will be lost ".Delete Is AddCud Renaie. 20. Recurje OFF.Renane Is AddCad Protect. 20, Recurse 0FF;Protect Is AddCad Coaaent. 20. Recurse OFF.Couaent Is AddCad Ftnd. 20. ReqPattern "Please enter search pattern".Find Is AddCtid Read. 20. Read Is AddCad HexRead. 20. Read Is HES AddCad ShowPlc. 20. ShowPic Is AddCad HaLeDir. 20. HakeDir AddCad Print, 20. Single.Print Is AddCad Size
Cheek. 20. UnMark OFF Check Is AddCad MEMAC5. 10. ScrBack.External SYS TOOLS l€MAC5 Is.ScrFront Jlp iAJind™ 370 11 170 169 OpenW-indew 0 il 272 109 WORK-DiskMaster AddAutoCad FORM ?ILBM.ShowPic *3 AddAutoCid fQRM-••7ACBH.ShowPlc Is AddAutoCad F0ftM”*'*0SYI,ShowPit Is
• " M1croEMAC5 •• startup da •• File WORK OiskMaster startup da
... d own the right mouse key while moving the
pointer to the appropriate word on the screen.
Project Menu When glancing at the Project Menu, you first will notice all types of new options that are available. The options you will see here are Display Format, Add Command, Add Menu Item, Palette, Printer Setup, Change Command, Save Config, Save Command Window, About, and Quit. The six Custom DiskMaster functions are Display Format, Add Command, Add Menu, Change Command, Save Config, and Save Command Window, which will be discussed later. However, we will take only a quick look at the other Menu i terns now as they are almost self explanatory.
Did not have separate windows for each directory or the commands.
Commands Some of the new commands that vou will immediately notice in the command window is the Root, Parent, Exclude, Copy Newer, Hex Read, and Size Check. Root and Parent are methods to get around in Amiga- DOS from one directory area to another.
Root can also bring up all the volumes that are mounted on your system, if you happen to be at the Root directory. The Exclude command allows you to deselect multiple files that would be based on a pattern of their names. For example, if youhad selected all files on a drive, you could then use the Exclude command to deselect all files that begin with the letter "A."
Copy Newer is slightly different from the standard copy command, Ttiiscommand performs a function thatcompares the dates of the source file and looks fora similar file on the destination drive. If there is a similar file, a check of the dates occurs and if the date on the source file is newer, it copies the file to the destination. However, if the date is earlier, then no copy is performed.
The Hex Read command will read a file into an editor that will give you the hexidecimal value of the information in the file. This type of function is useful to programmers who are looking for hex information within files.
Finally, there is the Size Check command. This command is one of those invaluable commands that once you see it, you recognize it as a feature you've always needed. Clicking on this command will calculate the disk space needed to copy all the selected files and directories from the source disk chosen to the destination disk.
Once it has completed calculating the information, it then tells you whether or not you have enough space on the destination disk and how much room you will have left.
There is also something new known as the AutoCommnnds. This is a new intelligent feature of DiskMaster II that enables it to evaluate a file and perform a predefined command on that file. For example, double clicking the left mouse button on an IFF ILBM (picture) file would automatically execute the command program ShowPic. The same is true for the archive type files which end with the extensions ARC, ZOO, or LZH.
If the file you select ends in one of those extensions, Disk Master 11 will automatically decompress the file. Finally, if you look closely at each window, you will see a small "S" or " D" in each directory window.This is how'you can tell which window' is the Source (or, as i I i ke to think of it, Selected) Directory and w'hich window is the Destination directory. The reason for this smal! Cosmetic but important change will be made dear as you learn more about DiskMaster's features.
Menus The next noticeable change is in the Menus. The five defaultmenus that arepro- v ided with the program are known as Project, Tools, Archive, Disk and Control. To access the pull-down Menus, you need to hold 3 GREAT RESOLUTIONS Amazing Computing is the best monthly resource available for the Commodore Amiga. With AC you will be up-to-date- on all the hot Amiga products available.
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Power-T your Amiga with the Latest Hardware from DKB MegAChip 2000 500“ Increase your graphics abilities 2 Megabytes of Chip RAM for the Amiga® A2000 and the A500 If you use your Amiga for Desktop Video, 3D Rendering & Animation, Multimedia or Desktop Publishing - Then you need the MegAChip 2000. Doubles the amount of memory' accessible to the custom chips. Uses the 2 Megabyte Agnus that’s in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible fbB.
With Workbench 1.2, 1.3, 2.0. and the ECS Denise chip. Fully compatible with the Video Toaster and other genlocks and framebuffers. Fully compatible with GVP’s and Commodore’s 68030 accelerators.
Why upgrade to Imeg of Chip RAM when you can have 2Megs of Chip RAM like the A3000?
MultiStart II™ A500 & A2000 Allows A500 and A2000 owners to install Kickstart V2.0 and VI.3 ROMs and switch between them with the keyboard. Can also install a third ROM. Lets yon stay compatible with your software. No external wires or switches required. Will not lit in the A500 revision 6A.
TM SecureKey Access Control System for the A2000 & A3000 Do you need to keep your system safe front unauthorized use? Want to make sure that no one can delete files from your hard drive or steal your work? Then you need the SecureKey, a hardware security device that installs in any A2000or A3000. The SecureKey allows you to have one access code for your Amiga. The SecureKey will not allow access to your Amiga without the right security code, period. You can’t boot off of a floppy or bypass it in any manner. This means that if yout system has files such as animations, documents, presenta
tions, C code, or any type of confidential information, you can be assured that the files on your hard drive are safe. Keep your Amiga safe from those that may otherwise unknowingly destroy your information. Requires Kiskstart VI.3 or above. The SecureKey is fully compatible with Kickstart V2.0. Insider IT1
1. 5 Meg in From the maker of the First internal RAM boardforthe
Amiga 1000: the original Insider™ by DKB Software. Allows
A1000owners to add up to
1. 5 Meg of Fast RAM internally. User expandable in SDK
increments using 256K x 4 DRAMs. Includes battery- backed
clock calendar. Comes with software for the clock and for
testing RAM. Simple installation, no soldering required. The
Insider II™ is compatible with the KwikStart™ ROM board. Also
compatible with most processor accelerators.
KwikStart 11 for the A1000 Install Kickstart V2.0 ROM in your Amiga 1000 Allows A1000 owners to install VI .3 and V2.0 Kickstart™ ROMsandswilch between them. Upgrade to the latest operating system and still be compatible with software that requires Kickstart VI .3. Kickstart V2.0 does not require any of tire ECS chips to work in the Amiga 1000 DKB Software ¦ Contact your local dealer or call for information 50240 W. Pontiac Trail Wixom, .Vli 48393 Sales (313) 960-8750 FAX (313) 960-8752 Dealer inquiries welcome The Palette command functions as expected. This function enables you to change
the colors of the screen to your preference. A palette of only four colors is supplied with the default configuration. However, a way to modify this limitation will be d iscussed in the Advanced Commands area.
Tire Printer Setup area replaces the Preferences setting program that you receive with AmigaDOS. This function duplicates the Preferences settings bv allowing you to access them within DiskMaster. If you should change printers while in DiskMaster, von have the capabilities of modifying your settings.
The About function will display the DiskMaster li credits. That is the only function of this command.
The Quit command will bring up a requester window, asking if you are sure you wish to quit the program. Selecting Yes with the mouse and clicking the left button will close all the open windows used by DiskMaster. Selecting No in the same manner will return you to the program.
Tools Menu The Tools Menu is entirely new. Each of the these commands performs a specific function. The commands are divided into standard DiskMaster commands or Custom commands. The standard DiskMaster 1!
Commands for tools are Run Selected, New Window,and New Command Window.The three Custom Commands are Change Font, Use the MfrrnFM AC'S AddMenu Control, UnLocX. Unlock AddMenu Control, Unlock ill. UnLock All editor to AddMenu Control, Toggle Expand Expand reconfigure E|m H 3CrBack.External SYS,-TOOLSiWMACS ls;ScrFront and customize Button ' SetForpat ‘NS T DMT A C" your displays. SjrFer»at 'DukHaater 2 0 iT fW IDIMtY Chlp;K Fast:JF Total:*P" TitleFcrmat 'TB tF Il IC' MicroEMACS ¥21 OpenScreen 3 Lace I Color AAA 000 FFF 579 Font topailS DpenWindow 2S9 11 102 189 CMD AddCsid Root. 10. Root AddCid
Parent. 10, Parent AddCed All. 30. Select f AddCid Clear, 30. Deselect * AddCsd Select. 30. Select MicroEMACS -- startup do - File. W0Rk:0tskMaiter jtartup.d j Diskmaster II takes the program to a new dimension, beyond its original capabilities.
New Command Window and Run DM short for DiskMaster) Script. The Custom Commands will be discussed later.
Run Selected is a powerful new command that performs the function it specifies.
It Runs the selected program or programs thatyou haveseiected in the Source window.
It executes these programs sequentially; for example, if you haveseiected two programs and then select the Run Selected command, it will run the first program and when that is finished it will run the second program.
Selecting the New Window tool command will open a new file display window. This new window can be just I ike any of the other directory windows you see on your screen.
The only limit to the number of windows that you can open on your screen is the size of your screen and the ability to read the information.
Finally, there is the Swap S - D command, This will swap the directory paths between the last two directory windows that were selected. If you were to have a number of windows open, this command swaps the source and destination directories.
Archive Menu The Archive menu performs the commands to Add, List, or Extract archive files.
The default archive formats supported are LHARC, ARC, and ZOO. However, the archive programs themselves are not included with DiskMaster. These programs are public domain (I’D) programs and must be acquired from other sources. These programs are available on many BBSs, from user groups, or from the Fred Fish col lection shown in the back of Amazing Computing.
These programs should be placed in your "C:" directory as part of your normal operating system, especially if vou use PD software.
Disk Menu The Disk Menu is provided as a means to format or copy disks from within DiskMaster. The earlier versions of DiskMaster did not multitask properly when the format command was chosen. Once you started a format you had to wait until it was completed before executing another command. However, DiskMaster II does multitask, but not within itself. The format must be completed or aborted before any other function takes place. Additionally, you could perform the diskcopy command or copy floppies from one drive to another or to itself.
Control Menu The final menu is flic Control Menu.
The commands here function on the Source and Destination directory windows of DiskMaster, You now can Lock or Unlock the chosen directory windows as either Source or Destination windows. If you use these commands, you will no longer make the mistake of copying the wrong source drive. This really isan excellent feature that I guess will be used often.
Custom Commands We are now moving into the innovative power of this highly flexible software package. In this area you can customize DiskMaster 1! To your heart's content. The The BOD 200QA animation controller and the Amiga: llte perfect combination.
I have not been able to think of a single function that I haven't been abie to do with DiskMaster II.
"Save Config" that is in the Project menu.
From that time on, each time you add a Command or Menu you will need to select "Save Config" so that your new script is saved in the file "STARTUP,DM".
Initially, when you first start DiskMaster you will see a credits box in the middle of the screen. The reason is that no "STARTUP.DM" file was found in either the DiskMaster or "5:" directories. However, once this file has been created you will no longer see the credits box.
Add Command The first thing that we will do is to Add a command to our command window. Everyone has a favorite text editor that he enjoys using. There are two provided with Amiga DOS and they are ED and Emacs. My preference is to use Emacs for editing text documents; therefore, 1 will illustrate how a command is added using this editor as the example.
First you will need to hold down the right mouse button so that you can see the menusat the top of the screen. You will need examples 1 provide only scratch the suriace of what you can do with DiskMaster. There is virtually no function or command that I can think of that you cannot create with this program. Now let's begin looking at the different Menu items that are the real heart and power of the new DiskMaster II.
To start, there is a file created by DiskMaster called "STARTUP.DM" that contains the default internal script for the DiskMaster Menus and Commands. This file also contains the default window information on how you have to set up your screen. This file must be either in the "S:" directory or the directory from which DiskM aster is run. This file will also contain the customized commands that you will create and use with DiskMaster 11. This file is created the first time that you perform the The next two numbers specify thecolor that will be used for the Text and background of the command.
Screen Back pushes the DiskMaster Screen to the back before the Emacs command is executed.
External specifies that the following command is external to the DiskMaster program. The %s is the specifier that allows the selected file to be opened by the Emacs editor.
The Screen Front tells DiskMaster that once Emacs has been exited, the DiskMaster screen is tobe popped to the front and made visible.
The job that this function performs is to create a small script addition to DiskMaster.
After being sure that thecommand functions properly, you should perform a "Save Config" from the Project Menu. This way the new command will become a permanent part of the STARTUP.DM script.
Now, anytime you want to edit a text file, you need only to select the file and then select the Emacs command. Then the DiskMaster screen will be pushed to the to select and Add Command function that can be found under the Project Menu. When you have selected this function, you will see a requester placed in the center of your screen that contains the "Command Template". All you need to do is follow this Command Template and enter the new command. It's as simple as that! To have Emacs placed in the command window, I needed to type the following: Emacs,10,ScrBack;External SYS:TOoIs EMacs
%s;ScrFront The format for adding a new command is: Enter the Command Name.
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January 1992 back, Emacs will run, and the selected file will be opened for editing. When you have completed your changes, exit Emacs in the normal manner, and the DiskMaster screen will pop up to the front. This simple command entry performs all of those functions flawlessly.
Add Menu Adding a menu item is really as simple as adding a command. Under the Projecl Menu you will find the Add Menu function.
You select this function the same way you selected the Add Command. This will bring up a requester for the Add Menu Command, which also contains a Command Template.
Using Emacs as an exa mple of adding a new Menu, we would type in the following information in the Add Menu requester: Edit,EMacs,E,ScrBack;External SYS:Tools EMacs %s;ScrFront Under the EDIT Menu there is a command called EMACS. This now becomes your EDIT Menu. To this menu, you could add any other programs that you can think of that could be used with text. Examples of this would be a separate Spell Checker program or text formatter or just different types of editors.
The command format for the Add Menu function is just as simple as the Add Command. The Add Menu format is: Firstyou must enter theMENUNAME.
If the Menu Name already exists, the command will be added to the end of the Menu.
Second is the TITLE of the item as you wish to see it in the drop-down Menu area.
Third is the Hot Key command that will execute the Menu item. For example, I have assigned the right Amiga "E" key combination to the Emacs editor.
The remainder of the Add Menu format is the same as for the Add Command format.
Again, an addition to the STARTUP.DM script is made once you perform the Save Config command. The commands that you've added to the Add Menu requester are automatically transferred to the STARTUP. DM file.
Run Select is a powerful new command that runs programs you select from the Source window.
Display Customization Wait, we are not finished yet! There are also options for changing your display. For ibis job we need to use the editor command that we just created. First, we access the disk and directory in which DiskMaster resides.
Next we select the STARTUP.DM file. Now we have three different methods for accessing EM acs. Fi rst we could click the left m ouse button on the Emacs name that is in the command window. Or we could press the right mouse button and select Emacs under the Edit Menu. Or we could press the right Amiga key and "E" simultaneously to access the Emacs program. Whichever way we choose, Emacs will be running and the file that we will be editing is STARTUP.DM. Next we are looking for is a command in the file that says "OpenScreen." We are going to change this to read "OpenScreen 3 Lace". Once we have
made this change, we save the file, and then we need to Quit DiskMaster. Starting up DiskMaster again, you will now sec that we have an interlaced screen. If we then choose the Palette function under the Project Menu, we will see that we now have an eight color screens. Additionally, we can choose our own display colors.
Finally, let's add an additional Command Window and rearrange the windows on the screen. Toaccomplish this, we need to select the "New Window" under the Tools Menu, and then just shrin k or enlarge the windows by grabbing the lower right hand comer of each window on the screen. Once you have all the windows placed to your satisfaction, save the configuration again. From that point on your DiskMasterwillstart with this screen and he customized just the way you like it.
Don't worry if you make a mistake when entering a command, because you can always use the Change Command function under Projects to edit your commands. Or if you are the adventurous type, you can perform your editing directly into the STARTUP.DM file, which is the configuration file for DiskMaster 11.
Summary Having worked with DiskMaster II for about a month now has been a dream come true. I have played with the configuration on numerous occasions, making additions to the Menus and the commands. I have added all the different types of archive programs such as PKAZIP and DMS to the ARCHIVE menu. These are two other types of archive formats that 1 sometimes need to unpack. Changing DiskMaster really is simple and working with it to move, copy, or delete files is very simple.
Does DiskMaster II live up lo its advertising as the "ultimate file management utility for ail Amiga Computers"? Well, I think that the improvements that have been made since the last release have now put DiskMaster a step ahead of its competition.
Without a doubt its configurability, expansion ability, and Arexx interface place it on the "must own" top-10 software list for any Amiga owner. •AC* DiskMaster II Price: $ 69.95 Progressive Peripherals & Software 464 Kalamath St. Denver, CO 80204
(303) 825-4144 Inquiry 205 Please Write to: Rich Mataka c a
Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 Ed Note: just prior to
the start of the layout period for this issue., Rich Mataka
suffered a heart attack. Rich is doing well, and all of us at
AC would like to wish him a speedy recovery.
SEND IT IN!
Secretly, you've always wanted to be a writer, Right? Well, now's your chance, You've got ail the tools you need; your Amiga, your favorite word processor, and most important, your talent and imagination, We're looking for well written, informative articles on all aspects of the Amiga, Help us keep the Amiga Community well informed. Make your dreams come true, send us an grlfcle!
Call our Editorial officesdor a set of Author's Guidelines and speak to the Ass iate'Editor about your ideas TODAY! That's le first step,. Call toil-free: l IT'S THE Tlll c; TO DO... Send submissions Attention: Associate Editor, PiM Publications, P.O. Box 869, Fall River, MA 02722-0869. Please enclose a stamped, self-addressed envelope if you wish to have any of your materials returned.
GETTING THE MOST FROM YOER RAM DISK by Keith Cameron ext paycheck, I'm going to get a second disk drive!" Have you heard that one before?
For the past year, I have been saying that almost every time 1 boot my A500, and I still don't have that extra drive. Something else always seems to come up. So, like many other A500 owners, I'm still faithfully swapping disks in and out of drive DFO what seems like every few minutes. Through experimentation, though, I have been able to devise a method that dramatically reduces the number of disk swaps I make. If you use AmigaDOS regularly, you may want to try this as well.
Basically, what we will do is make a directory in your RAM disk which contains those AmigaDOS commands you use most frequently. You will then be able to use these commands even when the DFO drive is empty. The advantage is that you will not have to insert the Workbench disk in the DFO drive every time you wish to issue a command, thereby freeing it up to use with other disks. Finally, we will create an execute file which will automatically do all of this for you each time you boot your Amiga.
From this pointon, I will make three assumptions: 1) that you know the very basics of using the CLI; 2) that you are working with a copy of Workbench, for we will make some permanent changes to your disk; and 3) that the current directory throughout this project will be the root, or main, directory, unless otherwise specified.
Begin by booting your Amiga with a copy of your Workbench disk. Then, open your CLI and resize your window so that you will have the entire screen to work with.
Once this is done, create a directory in the RAM disk to hold the commands we will be using. You can do this by typing: MAKEDTR RAM:C RETUHN NOTE: As you no doubt have read numerous times before, AmigaDOS commands can be written in any combination of lower- or upper-case letters. However, punctuation and spacing must be copied exactly as presented in this article. Also, RETURN simply means to hit the return key one time.
I have chosen to name my new directory 'c' for obvious reasons. You can, of course, name the directory anything you wish. Now we need to move some commands from the 'c' directory of Workbench to our new directory. The commands you decide to move are completely up to you. You should, however, move only those thatyou use regularly. Remember that anything stored in your RAM disk consumes memory, so pick your commands wisely. For mv purposes, I would include CD, COPY, DELETE, DIR, INFO, LIST, MAKE DIR, and TYPE. To move the files, use the COPY command and type the following for each command; COPY
C COMMANDNAME TC: H»1:C R5TURH You would, of course, substitute the name of a 'c' directory command for COMMANDNAME in the above example. Once you have finished copying ail the commands you want to include, check to make sure they actually exist in the RAM:C directory. You can do this by typing: DIR RAM:C RETURN You will then see a list of the commands. Make certain that ail of them are in place. Just because you have the commands in the RAM disk does not mean that you can use them at this time. To prove this, remove the Workbench disk from drive DEO and then type: DIR RAM:C RETURN;.
You should see a requester appear instructing you to insert your Workbench disk in any drive. Once you insert the disk, the drive will spin and the DIR command from the Workbench disk will be used to execute the command. Why doesn't it use the DIR command in the RAM:C directory?
There is a file in the 's' directory of your Workbench disk, called "startup-sequence," which consists of various Amiga- DOS commands. Upon booting, this file tells the computer what to do. In addition to receiving instructions from this startup-sequence, the computer is automatically programmed at the factory to look certain places for files. One of these places is the 'c' directory on your boot disk. What we have to do is find a way to instruct the computer to also search the 'c' directory on the RAM disk for commands. Wc can do this quite easily by using the PATH command. InyourCLl, type:
PATH HAM:C ADD RETURB This will tell Amiga DOS to add the RAM:C directory to the command path. Now, take the disk out of the drive and type: DIE RAM:C RETUFM This time, you should get a listing of the files in that directory, just as if the Workbench disk were in drive DFO.
You are now able to insert any disk in your DFO drive and use the commands in your RAM:C directory freely. What you decide to do is limited only by the commands you choose to include in your RAM :C directory and the amount of memory you have available. When 1 buy a new box of diskettes, for example, and I want to initialize all of them, I copy the FORMAT command (which is in the SYSTEM directory of your current Workbench disk ) to my RAM:C directory and formateach one using the CLI rather than the Workbench. By using the CLI and my new RAM:C directory, there is absolutely no disk swapping.
Try to do the same thing from the Workbench and see how many disk swaps you have to make for each disk you want to initialize.
What you have done so far requires a little time, and most people would not want to repeat this process each time they boot their Amigas. So, let's look at a way to streamline tilings.
For reasons which will become clear later, you now need to delete the files from your Workbench disk which you copied to the RAM:C directory. You can do this by using the DELETE command, as shown below: DELETE C CD RETURN Be sure that you are deleting the commands from tire 'c' directory on Workbench rather than from the RAM:C directory. If you have not yet added the RAM; C directory to your path, you will not be able to delete any other commands once you have deleted the DELETE command. Likewise, any commands that you deleted before the delete command will no longer he usable either. Once
again, without the RAM:C directory path addition, AmigaDOS will be searching only the DF0:C directory (and maybe one or two other places on your boot disk) for these commands. Once these commands are deleted from the 'c' directory, AmigaDOS will be unable to find them. So, if you have not added RAM:C to your path, do so at this time!
Now, bear with me as we go through the next few steps, for some of them may seem irrational. Once we have finished, though, you should see the method in my obvious madness.
After deleting the commands from the Workbench's 'c'direc- tory, we need to recopy our RAM:C commands to the Workbench. However, we don't want them in the 'c' directory as before; rather, we want them in a separate directory, so let's create a new one. This recopying is necessary because of space limitations. It would have been easier to copy the commands directly to another Workbench directory initially, but there just isn't enough room to have these commands exist in two places at once on the Workbench disk, forit comes fully packed. Do this by typing: MAKEDIR RAMCLI ..EETURN-- Once again,
you can name the directory anything you wish. 1 chose this name because it is readily identifiable. Once you have created the directory, you can copy the commands from the RAM:C directory by using one command. In your CLI, type: COPY RAK:C TO RAMCL I RETUF:: As each command is copied, yott should see it listed on the screen before you. Now, you have the commands back on your disk. Next time you want to copy these commands to the RAM disk, you need only create a directory on the RAM disk and then you can copy all the files to that directory using only one command, like this: COPY RAMCL I TO
RAM: C Then you can type in the command adding the RAM:C directory to your path, and you are ready to use the commands from your RAM disk again. If you were to reboot and try this now, though, you would see that it doesn't quite work this way yet. Please do not reboot to test me on this. If you do, the startup-sequence will not be able to execute all commands, and your disk would not completely boot. So, read on for now.
The problem which presently exists which is the same one we encountered earlier is a result of the command pathway. Remember that at bootup, the Amiga is instructed to look for commands in certain places, like the DF0:C directory. Since certain commands on your disk are no longer in that directory, AmigaDOS cannot find them. When you try to copy your RAMCLI directory to RAM:C, AmigaDOS has no idea that it should look in a directory called RAMCLI for the COPY command. The way to get around th is, and make other things a little easier in our task, is to alter the startup- sequence.
To work with the startup-sequence, we must use a 'c' directory file called ED, which is the Workbench's text editor.
Don't worry if you've never used it before; just follow the instructions given here and you should have no problem.
The startup-sequence, as I mentioned earlier, is a set of instructions sent to the computer when itis booted. To access the startup-sequence, type: ED S STARTUP-SEQUENCE P.ETURN This indicates that the file called STARTUP-SEQUENCE is located in the's' directory of your Workbench disk. Once the file opens, you will see a list of AmigaDOS commands lining the left-hand margin. Using your arrow keys, move the cursor down the left-hand margin to the "D" in DIR RAM:.
Actually, there are a number of places you could select, but this is as good as any. Hit the RETURN key, and you will create an empty line. Now move the cursor to the far left of this empty line and type: PATH EAMCLI ADD Notice that you do not hit the return key at the end. Once you have done this, hit the ESC key (and release), then the letter "X" kev (and release), and finally the RETURN key.
This will save the changes you have made to the file and exit the text editor at the same time.
Now, next time you boot Workbench, the computer will receive a command instructing it to check the directory called RAMCL1 for commands. Try it to see if it works. If, for some reason, your Workbench does not load properly after booting and a message appears on the startup screen indicating that a certain command is unknown, try installing the PATH command higher up in the list of startup-sequence commands. Probably, AmigaDOS is looking for a command at a point prior to being informed where it resides.
To make things even quicker and easier, we could create an executable file to do the work for us. To do so, we need to use the text editor again. Decide on a name for your file, preferably using a name that denotes the purpose of the file.
Then type: ED RAMC RETURN;.
Once again, I chose RAMC as the name of my file for obvious reasons. You can select anything you wish as the name of your file. Once you have executed the above command, you should see a nearly empty screen before you containing only the words "Creating new file" in the lower left-hand corner. What you will now do is write all the commands necessary to accomplish your project, each on a separate line.
Here is the version I use: MAKEDIR RAM: C PATH RAM: C ADD COPY RAMC LI TO RAM: C I have not included the RETURN command because the sole purpose of the RETURN key at the end of each command line here is to move the cursor to the next line. The RETURN key is not necessary in order to execute these commands as when they are typed in the CLI, Once again, type ESC, "X", then RETURN to exit the text editor and save what you have typed. Once this is done, you will have a file on the root directory of your Workbench disk called RAMC. If you want to check this, type DIR RETURN and you should
see the file appear near the end of the listings that scroll down your screen.
If you have plenty of memory, you might want to have these commands automatically moved to your RAM disk each time you boot your Amiga. If so, open the startup- sequence again (ED S STARTUP-SEQUENCE RETURN ) and we will install this executable file. Move your cursor down near the bottom to the line which has the DATE command. Place the cursor on the "D" in DATE, then hit the RETURN key. As before, move the cursor to the vacated line, then type: EXECUTE RAMC Now exit the text editor as you did before. As the Amiga goes through the list of commands in the startup-sequence when booting, it
acts upon each one. When it reaches the EXECUTE command which you just typed, it will then search the DFO directory for a file named RAMC. Once it finds the file, it will do what that file instructs it to do. Next time you boot up, watch your screen and you should see the commands in your RAMCL! Directory listed as they are copied to your RAM disk. It will take your Amiga a bit longer to boot, true, but it saves you some work. Now you can turn on your Amiga, insert your disk, then go get a cup of coffee and come back to discover everything already done for you.
If you don't want the commands copied to your RAM disk each time you boot, do not include the executable file in your startup-sequence. Instead, any time you want the commands installed in your RAM:C directory, simplv type EXECUTE RAMC RETUPJ'J in your CLI window, and then all three commands in the file will be executed.Thus, once all of the changes have been made, all you have to do is type two short words each time you want to create a RAM:C directory, complete with numerous AmigaDOS commands.
With such commands operating from your RAM disk, you can now inspect various disks, move files, read documentation, and do many other tasks withou t swapping disks.
Perhaps it's not as convenient as having a second disk drive, but for some of us it will have to do at least until that next paycheck comes in. *AC* Picasc Write to: Keith Cameron c o Amazing Computing
P. O. Box 869 Full River, MA 02722-0869 REVIEW HELP DISK'S The
Buddy System for AmigaDOS V. 2 by Chuck Randoms WHEN YOU WERE
LEARNING how to swim, the instructor assigned you a buddy. The
theory was that the two of you worked together. Under normal
circumstances, you never knew that your buddy was there.
However, if you got into trouble, your buddy was there waiting
to save you. I cannot think of a better name for this package
than "The Buddy System." It will install itself quietly and
wait to help you when you call.
"t r'i1, ? J ‘juaii-sl’ji f L j i l Vi 11 rarv: Uw PutM Um J'r--Tj Right: Bring up a structured list of all your drawers, directories, and files. Below: The Ports Explanation screen.
Ntjiil fiipj I T' -.ms | I r I ; t j : •, : A::. % I Tip~ UB ITOrt ||B
O. . -|w,
- 1 HI slw lw I I rullu-iov I»l i j • ,„ n a i -fc The Buddy
System is an on-line, realtime guide to your Amiga that lias
several uses. For the brand new Amiga user, it can function as
a tutorial. It will teach you the terms that you need to know
to use your Amiga, and provides a walk-through tutorial with
a comprehensive set of topics that wiil teach you all of the
features, options, interfaces and commands that run the Amiga.
After you have run through the soup to nuts tutorial the system
provides, the Buddy System then takes up the role of your
emergency backup. Say you are at the CL1 prompt and you want to
JOIN two files, hut you are not sure how the command works. The
last thing that you want to do is to clobber a valuable file!
Before the Buddy System, you would have had to dig out the
manual, look up the command syntax and then perform the
function. With the Buddy System, two presses of the HELP key or
a double clickof the right mouse button brings up a menu of
help items. Locate the JOIN command in the menu, and view the
syntax.
The Buddy System's demo functions are an added attraction. For most major functions, the system has recorded demonstrations. When a demonstration is selected, your Buddy takes over the keyboard and the mouse. The function in question is demonstrated for you in a test mode. All keystrokes and any applicable mouse movements are demonstrated. A running commentary about what is happening is provided across the top of the screen and is spoken by the narrator device. This is a perfect use for the narrator device, as you can devote all of your attention to the demonstration while listening
to the description from the narrator.
All of the text in the system is linked via a Hypertext interface. While you are reading a description of one item, related topics are listed along with the current item. To expand the description of one of these related items, just click on the word and the description is displayed. This allows the user to traverse the system at will to get the information that is needed. While zipping around the system, the hypertext interface is so simple to use, it is easy to lose track of where you started in your quest for information.
To help you find your way back, the Buddy System provides a marker function to allow you to drop a marker before you start on a new thread. When you want to return to the original position, press a key and you are back where you started. In addition to the text links, the system has many excellent IFF pictures that help illustrate topics. These utu'jJiar musi Selection Button (for selecting windows, icons &. Gadgets) " Dragging " Hold Dov n Selection Button
W. & Move Mouse BSAlText PROTECT, Link - (PROTECT) .i . =3 If
772K *n IE|ra u I Hurhiilrnt l iiuriiiJrjji; Pul iitlun
iJhlplll uutluvi 'fS cJ u UmJ r fct «r»ch2.8 32 full, £4K 0L
Menu Dutton (for choosing menu items) Doubleclick Click ji
Selection
v. y Button Twice Rapidly pictures are also displayed by (lie
point and click method.
The system is run from either the keyboard or with the mouse. All functions can he accessed by either method. The system has a comprehensive search function that will locate a text string in any file even if it is not part of the hypertext interface. This function will let you locate any reference to a topic or word that is in the system.
The system has over 750 help topics.
These range from all of the Amiga DOS commands, through window and system manipulation to Amiga specific definitions.
One of the items on the help menu is a glossary. The glossary contains all of the words and terms that a new user needs to understand to run their new computer.
If you are a new user, the Buddy System will give you the information that you need to get up and running with your new Amiga quickly. Run through the introduction section to get a thorough overview of the system. When you are through with the introduction, install the system into your startu p-sequence for futureuseasa reference tool. Don't worry if you don't know what a startup-sequence is, the Buddy System in- cludesa very thorough discussion ofstartup- sequences and what goes in them, if you are a new Amiga User and you want to get up to speed quickly, you can't afford to be without
the Buddy System. If you are an experienced user, the Buddy System is still a valuable asset to add to your system as an ort-line reference for those things you don't do daily. Have a look at the Buddy System, it just might keep you out of the deep end of the pool.
? BSAlIext PROTECT, Link = (PROTECT) Forriit ) P CMFILEMfilel||ttern [FLAGS] [+ - sUtus bits ] lenphtf ) FEE A,FLAGS,ADD S,SUB S Purpose To change the protection bits of a file, Location ) ClPROTECT KMNSHWHN AVAILABLE ‘ lECLiGeM' II M LAST BEAD 1 SET MflRHlfiOTO MflRH I SEARCH I IBEPEflT ICLEBRl t U From top to bottom, three of your best buddies; The Workbench window, the Mouse Window, and a window which gives the definition, function, format, location, and a demonstration of commands and other items such as directories and files.
The Buddy System lor AmigaDOS V.2 Price: $ 49.95 HelpDisk 6671 W. Indiantown Rd. Ste. 56-360 Jupiter, PL 33458
(407) 694-1756 Inquiry 204 Plaisc Write to: Chuck Raudonis c o
Amazing Computing
P. O. Box S69 Fall River, MA 02722-0869 Installing and Using An
IBM Mouse with Your Amiga by Phillip R. Combs Do the buttons
on your Amiga mouse still respond the way they should? Perhaps
you've fought too many aliens, or maybe you've just worn them
out from daily use. Sooner or later the buttons will no longer
work well, and i t will be mouse replacement time. Rather than
buying another stock Amiga mouse, consider purchasing a better
replacement one found on the shelf of your nearest IBM clone
dealer. Most IBM-compatible "bus mice" produce
Amiga-compatible signals, and they give you several advantages
over the Amiga mouse.
First, most of these mice are styled better, making them more comfortable to use. Second, many of these mice use quality microswitches, rated in millions of cycles, instead of the cheap switches found in the Amiga mouse. These microswitches produce a solid, satisfying dick when pressed. The only problem is that the connectors on these two types of mice are different. While the Amiga uses a DB-9F (female), IBM-compatible bus mice employ a 9-pin mini-DIN connector.
1 will show you two methods of adapting these IBM bus mice to your Amiga. You should have some skills in basic electronics and assembly techniques to tackle this project. If you don't, talk a skilled friend into doing the work. Another suggestion is to visit your local user's group, as you can usually find at least one person there with electronic expertise. You will need certain tools before starting this project, I have listed those along with a complete parts list for both adapter- and direct-conversion methods in the table on page 46.
Mouse Types There are three basic types of mice: optical, electromechanical, and optomechanical. The Amiga’s mouse, and most IBM-type bus mice, are optomechanical Explaining the intimate details of mouse design is beyond the scope of this article. You can find an excellent article on the subject, "The Mouse That Roared," in the November 1990 issue of Byte. However, 1 will give you a general idea of how optomechanical mice work with the Amiga. Figure 1 is a schematic of a "typical" IBM-type bus mouse.
The mouse transla tes your han d movements i n to cursor tracking information. A ball inside the mouse rolls when the mouse is pushed.
This ball makes contact with two axles, one for the X axis (left and right movement) and one for the Y axis (up and down movement).
Mounted on one end of each axle is a plastic disk with slits around its edge. On one side of this disk are two infrared LEDs. On the other side of the disk, opposite the LEDs, are two infrared phototransistors.
The LEDs are always on, and they shine through the slits in the disk onto the phototransistors. When the ball rolls, the disks turn, and the bands between theslitsbreak the flow of lightto the phototransistors.
This causes the phototransistors to turn on and off, producing pulse trains. These pulse trains, two from each axis, are sent to the computer for processing. One of the two pulse trains from each axis is 90 degrees out of phase from the other. The computer uses this information to determine mouse direction.
Most mice differ in the actual circuitry used to produce and process the pulse trains. I discovered many design variations among the different mice I tested while researching this project.
Despite the differences, they all performed flawlessly when connected to the Amiga, as they prod uced Amiga-compatible output signals.
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Please allow four to six weeks for processing In the IBM world, mice can connect to the PC in two ways bus and serial. Serial mice, as you may have guessed, connect th rough the RS-232 port. Serial mice cannot be used with the Amiga's mouse Right: Figure 1, schematic of IBM-type bus mouse. Far Right: Figure 2, the bus mouse extension cable.
M i mi ports, even though some of them have the proper 9-pin plugs already attached,as they do not produce the proper signals. Bus mice require an interface card that plugs into the IBM expansion bus. Most of these mice connect to the card through a circular mini-DIN 9-pin connector. This connector is similar to an AppleTalk connector, except that AppleTalk connectors only have 8 pins. After testing several different mice types, it seems that this connector's wiring is standard.
These 9-pin mini-DIN connectors also seem to he non-existent.
The sources 1 found only carry the AppleTalk-stylc 8-pin connectors, if any readers happen to locate a source of these 9-pin connectors, please contact me through this magazine and I will pass the information on to other readers, in my search for a supplier, 1 found one company that carries a 4-foot IBM-compatible bus mouse extension cord. This cord has the proper female connector on one end, and become the foundation for the adapter cable.
Method 1: Building an Adapter Cable Some of you may wonder why I would want to build an adapter cable, instead of simply changing the mouse's connector. There are actually several reasons for using this approach. First, most mice have thin, flexible cables that use foil strips for the inner conductors, similar to the material found in modular telephone cables. While adapting mice with these cables can be done -and I will show you how the soldering and construction must be done with a great degree of care.
Second, most IBM mice come with lifetime warranties that would be voided if you clipped their original plug, or used them in an application their makers never intended. 1 believe anyone would be foolish not to take advantage of a free lifetime on any product. If the mouse ever dies, you can simply unplug it and return it for a free warranty replacement. Third, if you ever find another mouse that you like better than your original choice, you can pack the unwanted mouse in its original box and sell it.
The following bus mice have a 9-pin connector, and 1 have tried them successfully with the adapter: the M icrosof t mouse, the Logi tech C-7 I call ittheTR~7due to its wedge-like appearance the Logi tech Series 9 (white case, rounded top), tire new Logitech Mouseman mice, and the two-and three-button mice included with the ATI VGA Wonder and VGA Wonder+ video cards. I have not tried the Logitech Trackman (trackball), but Logitech's technical support people tell me Trackman is plug-compatible with their other bus mice. Left-handed Amiga users take note: the
i. 'y$
3. T
5. S" hcatshrink Mouseman ships in right- and left-handed
versions.
This gives you access to a true left-handed mouse!
These are the steps for constructing your adapter:
1) Refer to Figure 2. Cutthe bus mouse extension cable about 4"
from the jack end.
This end will mate with the mouse. Slide the DB-9F connectorbacksheli onto the cut wire, small end first. This particular backshell was chosen for its low profile design. It was the only one I found that would fit into the case hole on the A2000.
2) Trim the cable's outer jacket back 3 4". Be careful and do no
t nick the insulation on the inner conductors.
3) Separate theshield wire from the other conductors it should ha
ve no insulation on it. Cu t the other conductors down by 1
8", then remove 1 8" of insulation from each inner conductor.
Carefully tin each exposed wire (except the shield) with
solder.
4) Slip a 1 2" long piece of insulating tubing over the shield
wire, then tin the tip of this wire. Use the needlenose pliers
to bend the shield wire a t a 90 degree angle abou 11 8" down
from its trip. This will keep the tubing from falling off.
5) Slide a 1 4” long piece of heatshrink tubing over the inner
conductors and onto the outer jacket of the cable. A1 lgn the
heatshrink tubing wi th the edge of he jacket where the inner
cond uctors emerge.
Use a match, lighter or heat gun to shrink the tubing around theouter jacket. Do not touch the flame to the tubing or heat the tubing for too long, as it will break. Hold the flame about 3 4" to 1" under the heatshrink tubing, and rotate the wire with your fingers to heat the entire piece of tubing. Discontinue the heat when the tubing has contracted on all sides.
F-BASIC 4.0 You've Read The Reviews: New In Version 4.0:
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Circle 110 on Reader Service card.
Front of jack TRANSLATES TO: 1 - V-pulse 4
- YA 2 -H-pulse 2
- XA 3 -VQ-pulse 5
- YB 4 - HQ-pulse 3
- XB 5 - Middle button 7
- SW2 6 - Left button 6
- SW 1 7 - + 5 volts 1
- + 5 volts 8 - Ground 9
- Ground 9 - Right button 8
- SW 3 E" - Chassis Ground "E"
- Chassis C
6) Now you will use a VOM (voit-ohm-meter) to trace the wire's
inner conductors. I thought about including the wire colors of
my cable as a guide, but decided against it. You should never
trust that connector pins will use the same wire colors on
every cable. A manufacturing error could prove costly if the
wires for +5 volts and your left mouse button got switched.
Amiga Joystick Port IBM Bus Mouse Port a J loooool OOP o Press the button and.. .well, you can imagine what happens when you short a voltage to ground.
Use Figure 3 as a guide. Locate pin 1 on the mini-DIN jack, and insert a straight pin into the hole. Clip one VOM lead to the pin. Use the free VOM lead to touch each tinned wire until you get a reading of 0 ohms, or your continuity beeper goes off. Solder that wire to the proper DB-9F location as shown in Figure 3. Move the straight pin to the hole for pin 2 and repeat the process until all nine inner conductors are hooked to the DB-9F.
Far Left: Figure 3, guide to the pin configurations for eP°xy the AMIGA Joystick Port and the IBM Bus Mouse Port. Left: Assembling the backshell.
As you follow this process, you may hit a point where you become confused. The Amiga pinout calls for left, middle, and right buttons. The Amiga provides for a three-button mouse, although a two-button mouseis included with thecomputer.Tonivknowledge, no commercial software utilizes a middle mouse button, though you may wish to write a program that does. I f you selected a two-button mouse as your replacement, pin 7 on the mouse's plug will not be internally connected. Connect the wire on the adapter cable as ca lied for; you mav wish to add a three-button mouse later.
Tire final step is to solder the shield wire to the metal frame of the DB-9F connector. You should first tin the metal area on the connector near where the metal meets the plastic, in the area between pins 1 and 6, or pins 5 and 9. Soldering the wire here provides clearance for thebockshell to slide onto the DB-9F. Eitherarea willdo, but you should use the side closest to where the wire naturally falls when it exits the cable. Tinning the metal is easier if you first scrape the area with a flat-tip screwdriver or knifeblade.
7) Now it is time to assemble the backshell (Figure 4). There are
several ways to do this. Screws are normally used to hold the
backshell on, but standard screws can create a problem. If you
look at the A500 or A2000's mouse port, you will see a stud on
either side of the port. These studs hold the mouse ports in
place. On the At 000, the mouse ports are even with the outer
case. If the backshell were assembled with standard screws,
the screw heads would keep the mouse plug from seating
properly. I used -1-40 x 1 4" flat-head screws, after
enlarging the holes in tlreDB-9F connector with a 5,82-
degree countersink drill bit. The screw heads were then low
enough to allow proper connector seating. If you don't have
access to one of these countersink bits, there is another way
to mount the backshell.
Tools, Parts, and Sources Sources Mentioned 9-pin Bus Mouse Cable Roger's Specialist 27712 Pinehills Dr. Snnln Clarita CA 91351 Tools Needed Parts List plj 1 1 1 W1 J VJ 1 1 1 V J , Vy 1 KJ 1 Voice: (805)-251-2520 FAX order: (800) 366-0579
• Soldering iron (15-25 watt) For Direct Adaotion DB-9 One-piece
backshells
• Rosin core electronic solder (60
(1) DB-9F Female solder connector Cinch brand;
40) Radio Shack 276-1538 Newark Electronics
• Needlenose pliers 4801 N. Ravenswood Ave.
• Small wirecutters
(1) DB-9 one-piece backshell Chicago, IL 60640-4496
• Wire strippers
(312) 784-5100
• Small Phillips and flat-biade Cinch or Cannon DE-51218 min.
order required screwdrivers Mouser Electronics ME 152-1109
• Volt Ohm Meter (VOM) prefer ITT Cannon brand ably with
continulfy beeper
(2) 4-40 x 1 41 flat-head screws Capstone Electronics
• Test leads (clip- and probe-type) For AdaDter Cable 1100 W,
Thorndale Ave.
• (2) C-clamps Ail parts from direct adaption list, plus: Itasca.
IL 60143
• Epoxy cement
(1) 4-foot IBM bus mouse
(708) 250-0300
• Straight pin extension cable min. order required
• 5.82-degree countersink drill (Roger's Specialist) bit (see
text) Mouser brand: Tubing Mouser Electronics
(1) l 4‘ long, 1 4' dia. Heatshrink 401 Highway 287 North
(1) 5 8" long, 1 16'1 dia. Insulation Mansfield. TX 76063 CD IBM
bus-type optomechanical mouse
(800) 34-MOUSER min. order required Apply epoxy cement to the
plastic backshell, around the areas where the connector's
mounting ears will contactit. Slide the backshell onto the
DB-9F, and use C-clamp on each side to apply pressure until
the glue sets (at least 24 hours to insure full cure).
Remove theclamps after the glue sets. You will have to
exercise caution when plugging and unplugging the connector
trom the computer you may not get a strong bond, and the
backshell may come loose. This method may not be the best,
but it does work.
Next, insert the wing-shaped plastic retainer in to the hole on the backshell's side. Insert and tighten the headless screw to the point where the retainer rubs the wire but doesn't prevent its movement Carefully push the cable into the hole about 1 8", then tighten the screw to prevent wire movement. Do not overtighten the screw you will be able to feel when the cable is clamped tightly enough. This completes your adapter cable. Plug the mouse into the adapter cable, then plug the other end into your computer.
Method 2: Hard-wiring The Plug This method has several advantages, in that it requires fewer parts and looks more elegant. Its advantages are offset by more difficult construction and the loss of your mouse's warranty.
The steps to a successful conversion are given below:
1) Carefully look at the mouse's outer case to determine how it
opens. Screw holes may be concealed under mouse feet or
stickers.
Remove any screws you find and carefully separate the case halves.
2) Tire wires in the mouse cable will connect to the PC board in
one of two ways. They wi 11 ei ther direct-solder or connect
to a hea d er plug that matches pins on the PC board. You need
to trace out which wires connect to which pins on themini-DIN
plug. If the PC board is clearly marked with legends that
match the callouts given in Figure 3, the hard part of your
job is over. You will be able to skip some of the following
steps.
Draw a basic layout of the PC board that shows where the wires connect, and what colors they are. If they conned to a header plug, note the plug's orientation and then pop it loose, This will make your job easier.
3) Use a VOM to trace each wire from the PC board to the mini-
DIN plug. You may need a third hand to help with this step. If
your mouse had a header plug, start by sticking a straight pin
in one hole on the plug, then clip a VOM lead to the pin. If
the wires direct-solder to the PC board, wedge one VOM probe
against the wire where it enters the top of the board. If done
correctly, the probe should displace the insulation and
contact the inner conductor. Use the free VOM probe to touch
each mini-DIN plug pin until you read 0 ohms, or the
continuity beeper sounds. As you find each wire, mark the
mini-DIN pin number on the diagram you d rew. The shield wire
will be insulated, and will connect to the metal ring
encircling the pins on the mini-DIN plug.
4} After locating all the wires, cut the mini-DIN plug off. Mount the backshel! And prepare the mouse cable as discussed in Steps 1-4 of Method 1, but keep the following points in mind. The cable's inner wires are made from thin foil strips. You should proceed with caution. When tinning the foil conductors, heat them briefly, then back off. Repeat this step several times until Ihe foil is completely tinned. You will not need insulating tubing for the shield wire.
5) If the mouse cable's wires were all different colors, this
part is easy. Simply refer to your diagram and Figure 3, and
solder each wire to its proper place on the DB-9F. If the
wires were all the same color, you will need to use the VOM to
trace each wire again before soldering it. Solder the shield
wire to the metal DB-9F frame as described in Step 5 of Method
1.
6) Once all the wires are soldered to the DB-9F, mount the
backshell as described in Step 6 of Method 1. Then reassemble
your mouse, and it should be read)' for use.
The Amiga is an amazing computer. However, many potential users come away with a bad impression from its cheap "look and feel." My primary impressions of a machine are based on tactile response tire solidity of the keyboard and the feel of the mouse. If you interact with a machine all day long, you want that interaction to be comfortable. By adding a better mouse to your Amiga, you not only improve the human interface, but you can blast the enemy longer without fear of destroying your mouse.
• AC* Please Write to: Phil Combs c o Amazing Computing
P. O. Pox S69 Fall River, MA 02712-0869 Coming Soon... Next
Month: Amazing will look at the Amiga in the home and business
environment. Also featured will be reviews of some of the
hottest new products for the Amiga such as Directory Opus,
Scenery Animator, and Secretary along with a host of other
great products sure to make your Amiga the best on the block!
Next Month: Amazing will introduce a special Amzins * ... | , . . F Cl DflCMl O “Ml monthly section on Arexx!
Conning Soon... HAM-E Workshop Understanding 24-bit Color A look at Progressive Peripherals' Video Blender Now’s the best time to get Amazing Computing... 1-800-345-3360 gig AMIGA In Europe! SIS Cologne, Germany, and London, England Europe was the site of two major Amiga events this past November, AMI Show's Amiga '91 in Cologne, Germany (October 31- November 3), and The World of Commodore in London, England (November 15-17). Cologne attracted over 75,000 visitors. However, the major increase was in London, where over 43,000 attendees visited the show, an increase of over 147% from the
17,000 attendees of a year before, The rapid increase in attendance has been made possible in no small part to the tremendous growth the Amiga has seen in Europe, especially in the U.K. Commodore sales people and European developers are seeing a surge of interest in the Amiga with figures expecting to top 800,000 units sold in the U.K. bv the end of the year. As if to i 11 ustrate this figure,attendeesarri ved in such crushing numbers on Saturday that show officials were forced to lock the doors several times to stop overcrowding in the large hall of Earl's Court II.
Cologne saw its level of excitement as attendees were arriving at 8:30 a.m. for the 10:00 opening of the event on Friday. Some attendees were forced to wait for over two hours to gain entrance to the show as they stood in line for tickets. Although his comments are unconfirmed, one exhibitor stated that the show officials ran out of tickets during the event and were forced to produce additional tickets on equipment in the booths.
Cologne has become the site of what some exhibitors call the European event. This year, vendors from Europe, North America, Australia, and elsewhere filled four large halls of the sprawling exhibition site. Booths have come to resemble those seen in major events such as the Consumer Electronics Show or COMDEX in the U.S. One game company had a two-story booth complete with offices on the second floor.
Commodore International took advantage of this event to provide an open forum between Amiga distributors in Europe and GVP makes multiple anouncements Left: GVP's Tarantula board provides multiple connections for the IV 24 Right: The GVP PC286 is a complete AT computer in a card small enough to fit in GVP s A5Q0 hard drive system.
Amiga vendors from around the world. Over 125 people attended the forum where distributors and vendors were permitted to present thei r products or servi ces to the group.
While there was some grumbling about the rigid approach and some inability' to meet everyone each group wanted to, it was a success with vendors finding new markets for their products and distributors rounding out their product lines.
Without a doubt, these two events place major emphasis on what is happening with the Amiga in Europe and just how exciting the Amiga is. With the two events only weeks apart and many vendors announcing thesame products at each event, we have combined our report to list many of the new products announced.
Commodore Commodore was a major presence at each event, CDTV was strongly evident, with an emphasis on the product and software now available. In London, CDTV was not only shown playing on an Amiga 500 with the proposed A690 CDTV drive, but many dealers were selling the keyboard, mouse, and disk drive upgrade units to make CDTV work with standard Amiga software.
Both Commodore Germany and Commodore U.K. used their booths to promote different aspects of the Amiga. Vendors appeared during different segmentsoftheshows to demonstrate products and answered questions. Micro-Systems Software presented Scribble! Platinum Edition, their word processor for the Amiga, complete with a spelling checker, thesaurus, multiple windows, cut and paste, mail merge, IFF graphic support, and more. Digital Creations used some time in the booth to show their new DCTV PAL version. Digital Visions was seen demonstrating SCALA 2.0. These were just some of the
constantly changing demonstrations going on during each show.
Commodore was also showing the wide variety of Amigas available, from the extremely powerful and versatile Amiga 3000 Tower to the Amiga 500 plus. The Amiga 500 plus contains I MB of RAM on board (expandable to 2MB), the new enhanced chip set, Kickstart 2.0, and 512K of ROM.
Hardware GVP, Great Valley Products, occupied a notable presence at both the Cologne Amiga '91 and the London World of Commodore. In Cologne, GVP was awarded a special honor bv the publishers of Amiga-Magazin of Germany, whose readers rated GVP's Impact A500 HD8, their A2000 hard card, as well as their A20UU accelerator as the "Best Hardware Product for 1991" in each category.
Mr. Gerard Bucas, President of GVP, held a special ceremony for the press and GVP's international distributors, at which he announced thatGVP was listed as the eighth- fastest growing company in the Philadelphia and surrounding area. Mr, Bucas demonstrated his commitment to the Amiga market saying, "Our objectives are to make sure that every single possible peripheral in the Amiga market has a GVP label on it. If everybody had a GVP peripheral in his or her Amiga, it would make everybody's job a lot easier," Mr. Bucas illustrated his goal bv announcing a few of the new products that GVP
would be shipping soon.
For A500 owners, CVP announced a new A500 accelerator intemaliv dubbed, the A530. Using the same case as the standard A500 hard disk system, the A530wil1 ship as a 40MHz accelerator for approximately S500 more than a hard drive system of the same configuration. To keep it simple, GVP will only offer the40MHz speed version, but they have offered an optional floating point unit that is 50MHz, and it is available with an optional SMB of 32-bit wide 16 ns RAM all in the same box. Along with a SCSI controller, the box will also have a turbo game switch replacing the original game switch. When
placed in one position, the Amiga will run at the 40MHz speed, and changing the switch will allow game users to run their favorite pastime at the standard 500 pace. The A530 should beavailabie by January with upgrades for current owners to be available sometime in February.
Bomico There was another announcement for A500 owners with the introduction of the GVP PC286.TheCVP PC286 isa small card designed to fit in the slot of the standard GVP A500 hard disk system The 16MHz PC 286 emulator contains 512K of RAM. The GVP PC286 will also fit in GVP's new accelerator for the Amiga 500.
GVP's MultiPort I O extender will also ship in January '92 for the Amiga 2000 and Amiga 3000. This serial card interface has a special connector which is cabled to an impressive 1 O extender Box. The box contains two RS232 serial connectors and a parallel port. In addition, the two serial ports are independently connected to four additional MIDI ports each. There is one MIDI IN, one MIDI THRU, and two MIDI OUTs for each channel for a total of eight MIDI connectors.
Each serial line is 16 bytes FIFO per channel, which will supply up to 32,000 bits per second for use with MIDI, high speed modems and other speed-intensive requirements.
Amiga users will be able to configure the ports independently as MIDI or serial under software control. The suggested retail price is $ 399.
Tarantula was the internal code name for GVP's RGB splitter for the Impact Vision 24, which will be shipped with the 1V24 in January, The Tarantula allows 1V24 owners to connect two composite video sources, an SVHS video input and a RGB input, and then on their Amigas can select by software which source they want to have as input. This means that any of the four sources can be converted to RGB. In addition, the composite input can be used with normal consumer level VCR's and Camcorders, etc. for frame grabs. The box also contains a composite out as well as a SVHS out for recording or other
uses.
The IV24 currently contains an RGB output and a VGA output for use with different monitors. For professional use (and at a price of approximately $ 499), there is an option to allow the RGB input to be YUV input in order to connect the unit directly with high-end video equipment. This is cabled separately from the VGA connection on the 1V24 to the RGB connectors on the Tarantula.
Tile optional RGB input is made valuable by the RGB output, which can be software controlled and converted to a YUV professional output for use with high-end component video. You will be able to now watch your monitor while recording the output on high- end video equipment.
GVP rounded out their announcements by stating the A3000 G Force 040 accelerator cards would be shipping with the introduction of Commodore's Kickstart 2.0 ROM for the Amiga 3000. In addition it was stated that a A2000 040 would be available in late February.
Supra's booth made a big impression at both shows. Aian Akerman, Supra's president, was very excited about the introduction of the Supra Turbo 60 which runs a 68000 at 25 Mhz to make your Amiga three times faster than a standard Amiga 500, 2000, or 1000 at a price of only $ 199 U.S. Supra displayed their 2400 Plus MNP 5 & V.42bis modem (S199.95) and the SupraDrive 500XP, their hard drive package for the Amiga 500. Supra also announced that theyr were shipping a FAX modem in the Macintosh market that would be available for the Amiga soon. The FAX modem was selling for $ 399 for the 14400 Baud
modem and $ 299 for the 9600 baud version. Both hand le data compression, voice, answer, and caller ID.
Mr. Akerman announced that the 68040 Amiga 3000board from Supra would beavailabie in February of 1992 at $ 1500 for 4MB The board is expandable to 64 MB. He went on to say that Supra had designed the board to run at 40 Mhz when the processors were available. It uses a special technique of switching thefourbanksof interleaf RAM. Mr. Akerman said, "The RAM is four times faster than its actual speed because we have four banks of it. So 100ns RAM performs like 25ns RAM.
This allows us to build a less expensive product at a higher performance," An Amiga 2000 version will be available around April.
In Cologne, ICDpresented thc'irSa megabyte internal hard drive for the Amiga 500.
The Nova 851 will retail in the U.S. for $ 799 while the601 will sell for $ 599 and the 201 will retail for $ 399. In addition, ICD introduced the AdRAMSlO Plus for use with the Amiga 500 Plus. The AdRam 510 Plus contains 1MB of chip memory to allow the 500 Plus to expa nd from ol MB of RAM standard to 2MB, Progressive Peripherals was showing their 040 accelerator on the Amiga 2000, with shipping dates promised in November. AC hasalrendy received oneofthe shipping units for product testing and review.
Digital Creations took advantage of both Cologne and London shows to introduce DCTV-PAL, a high-quality color enhancement for all Amigas. For less than £500, using digital composite technology, real-time animation in millions of colors is now possible.
It includes color video digitizer.
ROM BO Ltd. Demonstrated their Video Colour Splitter in both Cologne and London.
The Video Colour Splitter allows Digi-View Gold users to use a VCR (with perfect freeze frame) or color camera for frame grabbing.
The spli tter replaces thecolor f il ter sets found in other digitizers. ROMBO'sThe Complete Colour Solution is available for the Amiga as well as the Atari ST and the IBM PC. The Complete Colour Solution allows a user to grab mono images from any source and color images from any still source, digitize up to 16 monoframes, animate up to 16 shade images, cut & paste, have full palette control, add text or draw within the art package, and choose between capture resolutions standard and dynamic interlace.
In London, Cortex Design Technologies featured the Cortex SMB RAM Expansion for the A50Q A1000 and for the A1500 A2000, as well as their new Kickstart 1.3 2.0 ROM switches.
Available soon from Pandaal Marketing Ltd. Is MEGASound, a stereo sampling, sequencing, and tracking package, which includes both sampling editing sequencing tracking software and a MEGASound sampling cartridge, at a special introductory price of £39.95. Londoners were impressed with The Vivid Group's Mandala Virtual Reality Authoring System distributed in the U.K. by Performance Systems Ltd.. Mandala isa multipurpose multimedia tool that uses a video camera to pull a live image into interactive video animation environ merits that you control through your movements as you watch
Alan Akerman of Supra proudly displays Supra's new Supra Turbo 60 for the Amiga 500, 2000, or 1000 yourself on the TV monitor in front of you.
The user becomes the mouse in the system, allowing for remote control. Mandala is fully Arexx compatible with support for MIDI, serial devices, laser disc players, and video recorders.
AVA Developments Ltd. Was showing their Expansion Stands, designed to upgrade the nppearanee and functions Iity of the Amiga
500. The Expansion Stand allows the monitor to be positioned
above the processor, reducing the footprint and ma king
the system easier to use.
The Amiga Centre of Scotland launched Harlequin*, an enhanced version of ihe ACS Harlequin 32-bit Framebuffer. The new Harlequin* lias ail the features of a standard Harlequin, plus new exciting functions including 24-bit look-up, 15-bit true-color, 8-bit true color, 8-bit pseudo-color, color cycling, full-screen overlay, and an increase from double buffer to six buffers. Upgrades are available, and the standard Harlequin will continue to be available.
From Syntronix Systems comes a DTV product called Editman, which has manual and auto modes of operation, with full-screen graphics editing, and the ability to bring in composite captions while source machine pictures are being edited, Tecnoplus Ltd, displayed their 1MB memory upgrade, AmiRAM 1000, for the Amiga 500. This allows 51)0 owners to have access to better graphics, improved sound effects, and access to a host of extra features.
Also on display was AmiRAM 2000, which upgrades the Amiga500 from 512K to 204SK.
Tecnoplus also had a number of joysticks, mice, and an external hard drive.
Three Dimensional Systems Technology's Twin Channel Video Recording System (£11,995) records any two video signals from any source onto a single video tape. It plays back both signa is independently through separate outputs, or they can be mixed for viewing on a single monitor.
Microdeal displayed a number of new packages. AMAS, a MIDI Amiga Sampler, is an S-bit stereo audio digitizer with a MIDI interface. AMAS software is also included in the package for £99.95. Master Sound is a low-cost, high quality' sound sampler for the Amiga which includes The Master Sound Editor, The Master Sound Sequencer, and The Master Sound Demo for £39.95. Quartet (£49,95) packs the power of a synthesizer and a four-track sequencer in your Amiga. It allows playback of up to four instruments simultaneously. Stereo Master (£39.95) is a sampler cartridge that plugs into ihe printer
port and allows the user to analyze the sounds coming in fromexternal devices, such asa CD player. Then, edit the sound and include them in the built-in sequencer.
Productivity New Horizons Softwa re, also at the London show, displayed their latest line of productivity software. DesignWorks, a structured drawing program ($ 125), Flow 3.0, an information organizer (SI 10), and their two word processors,QuickWritc ($ 75) and ProWrite3.2 (£129.95) rounded out their line. A new CD- ROM package for CDTV was announced. It includes ProWrite3.2,Flow3.0,DesignWorks, and ProFoirts I on a single CD-ROM disk.
Under their Central Coast Software division, Quarterback (S75), the hard-disk backup utility for the Amiga, has been upgraded. New featuresof Quarterback 5.0 includeintegrated streaming tape backup, compression, new' backup and restore options, optional password protection and encryption, Workbench
2. 0 support, and fuli Arexx support.
A document processor capable of Page Preview, PostScript Printing, a nd Printer Support for over 400 internal fonts, Wordioorth
vl. I was one of Digita International's entries at the show. Also
released in October by Digita International is Home
Accottnt*2r a finance program for the Amiga.
Soft-Logik Publishing demonstrated PageSlream 2,2, complete with HotLinks support, PageLiner, and BME, a bit map editor for the Amiga. PageStream has a price of £199.99, or $ 299.95 in the U.S. The Danish company Interactivisionhas a set of new products available for the Amiga in Europe. InterBase is a relational database program with user definable graphic screens and printouts, file chaining, wild card search routines, and data export capability.
InterSpread is Interactivision's spreadsheet program with macros, graphics, data transmission capabilities, user definable screen layout, and a multitude of mathematical and economics functions. InterWord is interactivision's word processing package which includes English hyphenation and spell checker and a 137,550 word dictionary.
InterSound is a sound sampling program which interactivision reports vviil work with any standard sound sampler hardware for the Amiga. InterWord, InterBase, and InterSpread have been designed to function together by transferring data, or work separately with other Amiga programs. All Interactivision packages retail for £49.95 including VAT (Value Added Tax) in the U.K. Although the dictionary and spell checker in InterWord contains both British and American English spellings and notations, Interactivision's products are not yet available in the U.S. Activa International was sponsoring
their newest upgrade to their easy-to-use drawing and modeling program, RmJ 3D.
Version 1.4 contains 24-bit support as well as morphing and key' framing. Morphing is the ability of Real 3D to change one object into another over a set amount of animation cells.
It generates the frame sequences and then renders the completed animation. Similar to morphing, kev framing allows the user to specify the beginning frame and position of a sequence and the end frame and position.
The Amiga will then move the object on the perscribed trajectory for the total number of frames and then render the entire animation.
With over 24 different ways to bend a selected object, pixel tools that allow the user to create a height and depth to their text, improved texture mapping, and intersection, the ability to create smooth transitional surfaces by joining sections together, Activa has continued their promise to continually improve their product.
Not only did SC Ah A by Digital Vision (distributed in the U.S. by GVP) receive a major update to version 2.0 by its programmers, but its marketing people launched a beautiful SCALA magazine to promote the product. Among the new features of this video titling and presentation package are new user interfaces, preloading animations for uninterrupted animation support, sound support, improved transitions, and the ability to control external devices from within the presentation.
In SCALA 2.0's slide sorter, the user manipulates an icon for each frame of the presentation comprised of a miniature picture of the actual frame. A Digital Vision executive stated that the miniaturization process takes approximately three seconds and can be performed in the background while SCALA is handling other chores. Smaller scripts can group pages together for use in a longer script.
SCALA has also improved the transitions from frame to frame with more choices including bumping, fade in or fade out, easing, flips,roll, push, scrolling, and evena flip- the-old-out-flip-the-new-in effect. Transition can also be accompanied by sound samples or Amiga music. Transitions can also occur between genlock devices, video disks, live cameras, NewTek's Video Toaster, Progressive Peripheral's Rambrandt card, or video tape using SCALA 2.0's new external control process. In a move to create a completely flexible presentation program, Digital Vision created thedriver to run GVP's
Impact 24 (to create pictu re-in-picture points d u ring a presentation) and a driver that works with ASDG's AdPro to use a scanner at the user's command within a running SCALA 2.0 presentation. Device selection is accomplished through the controller column in the menu.
Commodore was a major presence at each event. CDTV was strongly evident, with an emphasis on the product and software now available.
One extremely interesting use of SC A LA was an interactive camera demonstration that used SCALA to select features of a 35MM camera on the computer screen. When the feature was selected, the image would animate the features, This allowed the camera to use a flash, focus (a view finder picture was shown that went into focus while the lens was seen moving), and more.
Adept Development presented their Painter 3D which is a three-dimensional modeling program. Objects are drawn in outline and then extruded or rotated to create a three- dimensional shape. Scenes are composed of objects which are manipulated in wire frame or hidden-face perspective. Objects can also be saved in other Amiga formats. Although price and availability were not known at press time, Adept has already alerted its users to two new ti ties yet to be released, Painter 3D Animator and Painter 3D Fonts.
MichTron released Persona! FinanccMan- agcr (£29.99), a home finance program for the Amiga. PPM multitasks, balances a bank account, handles credit and debit, and, according to its developer, is as easy to use as a calculator.
You can now go on safari with RealThings Animation: "Safari" and "Sea Life" are volumes 4 and 5 in the RealThings Library of animated clip art.
Games & Education Activision presented six games for the Amiga: Beast Busters, Death or Glory, Deuteros, Hunter, R-Type 11, and Shanghai II. Beast Busters unfolds in subways, riversides, and derelic t streets, where monsters react i ntd ligently to your moves. Relive 12 historically accurate air combat missions in 12 of the best-known warplanes of all time, spanning six eras, from VVVV1 to the modem day in Death or Glory, soon-to-be released forthe Amiga. In Deuteros it is the end of the 31st century. Man is now living on the Moon, but has taken an interest in Earth once again. The race is
on to develop Earth's resources, to research new technol- ogy, and to build for future adventures.
Hunter is a new action, adventure, and strategy game played across stunning fractaily- generated 3-D landscapes, In R-Type II the evil Bydo Empire returns to do battle with your remodeled R-9 StarFighter in a sequel offering even higher quality graphics, slicker animation, and a host of new special effects.
Shanghai 11 offers nine tile sets, 13 formations, a Layout Construction Set, plus Dragon's Eye, an exclusive challenge for superior players.
Domark Software Ltd. Demonstrated their newest releases which included Slmdowlands, Pitfighter, Columbus, and Super Space Invaders.
Europress Software presented some interesting facts about its operation. Its "Fun School" line accounts for 79.6% of all retail sales of educational software in the U.K. Its "Fun School 2" claims to be the best-selling educational title, with sales exceeding 200,000 units.
Electronic Arts, announced the introduction of Black Crypt for January, Birds of Prey-The Ultimate Flight Simulator for December, The Gods Are Back! Also for December, as well as Poivermonger and Star Trek: The 15th Anniversary.
In the simulation software department, Microprose was showing quite a bit of new products. Special Forces, a fast-moving strategy action title, is set amid a maelstrom of terrorist incidents, drug deals, and military junta takeovers. Your four-man team of soldiers must undertake 16 highly delicate missions. Tire Planet Editor and two scenario d iscs are now available for UMSII. The Planet Editor allows the player to create his own world and battles in an area as large as the real world's surface. The two scenarios are Southeast Asia 1946-1964 and The Pacific during VVWI1. MicroProse Golf
(£34.99), with well-researched simulation features of the actual game, allows up to four human players to pit their skills against ten ranked computer opponents. 3-D rolling landscapes and six challenging courses are also featured.
Knights of tlw Sky (£34.99), a WWI aerial combat flight simulator, features a two-player option with the use of modems. Formula One Grand Prix (£34.99), an addictive racing simulation of the whole Formula One championship season, allows the player to choose from 16 mapped circuits and 26 cars in four difficulty levels. Covert Action (£34.99), a contemporary spy simulation by Sid Meier, deals with true-to-life espionage behind today's headlines, such as drug smuggling and terrorism. Flames of Freedom (£34.99), the sequel to Midwinter, was also on display.
Mindscape International showed The Miracle Piano Teaching System, which works alongside the Amiga and offers 360 self-teaching lessons. The user learns about rhythm and music notation, and learns single and two-hand playing while accompanied by the computer's digitized stereo samples. As for entertainment. Paperboy 2 is filled with a number of new scenarios, characters, and challenges for our favorite Daily Sun newspaper delivery person. Moonstone: A Hard Day’s Night combines fast combat action with subtle role-play adventure. Find the Moonstone and bring it back to its spiritual home
Stonehenge. Knightmare is a creative role- playing adventure where you are challenged to solve complex puzzles, logic problems, and riddles. 4D Sports Boxing (£24.99) is the most accurate sports simulation. Create your own boxer and train and build them up to be lean, powerful fighting machines.
Mirrorsoft presented its winter edition of games, which provides a range of labels from Imageworks, Sega, Acclaim, Cincmaware, PSS, Spectrum Holobyte, Mirror Image, and Fti.
Ocean released a bunch of new games for the Christmas season. Simpsons: Bart Vs. The Space Mutants is a quirky mixture of arcade fun and devious puzzles. Can vou help Bart rid the planet of Space Mutants? World Wrestling Foundation brings wrestling to your computer. Take on the role of Hulk Hogan or a choose from a cast of others in your effort to win the WWF belt. Terminator 2 is a hand-to- hand combat scenario between theT-800 and T-1000. Motorcycle chases, shoot-outs, and brain teasing puzzles bring all the suspense DePuzzle How to create and solve puzxlles on your Amiga by Scott
Palmateer too long ago 1 was at my mother-in-law's house, and she had placed a puzzle on her coffee table. Always 1 1 up for a challenge, 1 decided to try it. The puzzle was one of those "peg and hole" puzzles, where you start with a peg in every hole, except one. The object is to jump pegs over one another, removing the "jumped" pegs as you go, and ending up with only one peg left. Well, to make a long story short, I'm no good at puzzles, and several hours of trying to solve this puzzle only served to prove it to me. 1 decided to write a program on my Amiga that would solve this puzzle. As 1
was writing the program, it soon became clear to me that there were many puzzles that 1 had always wanted to solve, and I would have to write a program for each one. That would involve a lot of work that would in large part be duplicated in each program, so I decided to write one general-purpose puzzle-solving program that would solve a variety of puzzles. That way I would only have to write, compile, and test one program, and simply supply the rules in a separate file describing the various puzzles that 1 wanted to solve. The result of my work is DePuzzle.
Computer and Compiler Requirements I wrote this program in C, using Lattice C 4.0, but it should compile just fine under any compiler. I hope that my programming style is clear enough that it will allow users who do not like C to translate it to their language of choice. It should work fine on any Amiga 1 have a 1MB Amiga 500 although, like everything else, the more memory, the better.
How to Use DePuzzle lust type in and compile the program contained in listing one and prepare a regular ASCI 1 file that contains the rules for the puzzle that you want to solve. I'll explain this file in a bit. This file can be named anything you want; for thesake of discussion, let's say you've named it "PuzzleRules." From the CLI, type; depuzzle PuzzteRules If all goes well, the program should spit out the list of steps needed to solve the puzzle. If there are too many steps to fit on a single screen, you can type: depuzzle Answer PuzzleRuies DePuzzle will create a file called "Answer"
into which it will put the solution. Again, this file can be called anything you want.
1 have included three puzzle-description files for three different puzzles to serve as examples. The first puzzle I call the Eunuch puzzle. This puzzle came from an article by Ian Stewart in the "Mathematical Recreations" section of the February 1991 issue of Scientific American. The idea behind this puzzle is that a Eunuch has to row a Nymph, a Satyr, and a Cyclops across the river Styx. Only the Eunuch can row the boat, and a maximum of only two creatures can fit in the boat at one time. Also, the Nymph cannot he left alone with either the Cyclops or the Satyr. The rules for this puzzle are
contained in Listing 2, and DePuzzle's output is in Listing 3.
The second example puzzle is the Nine-Tile puzzle. This is the familiar puzzle which consists of eight numbered interlocking tiles in a three-bv-three square board. The object is to scramble the tiles and then unscramble them. The rules for this puzzle are in Listing 4, and DePuzzle's solution is in Listing 5.
The third example is my mother-in-law's peg puzzle. As I mentioned above, tliis puzzle consists of a number of holes into which pegs are placed, leaving only one hole empty. The object is to jump pegs over oneanother, removing the"jumped" pegs, until only one peg is left. There is a great variety of shapes and sizes of these puzzles; my mother-in-law's consists of 21 holes in a roughly triangular pa tier. This presents no problem for my program, and adapting the rules to fit any particular peg puzzle should be easy. The rules for this peg puzzle are contained in Listing 6, and DePuzzle's
solution is in Listing 7.
The Puzzle-Descriptiort File As I mentioned before, you should only need to type and compile DePuzzle once, no matter what puzzle you use it to solve.
However, you do need to prepare a file that describes the puzzle to DePuzzle; what the puzzle looks like, what the rules are, etc. This is where the puzzle-description file comes in.
This file can be prepared with any text editor that can save in ASCII format. Each line of the file is an individual instruction to DePuzzle. There are five types of instructions, and you can also add comments to I he file. You can place the instructions in any order, but only one instruction per line is allowed, and the instruction must begin in the first column of every line.
The first instruction, "i=", lets DePuzzle know the initial state of the puzzle. To use this instruction, type "i=" followed by your description of the initial state. To describe your puzzle's initial state, you first have to assign a letter to each position in the puzzle, which means DePuzzle can really only solve puzzles that have at most 26 positions in them. For instance, my mother-in-law's peg puzzle had 21 holes, so I assigned the letters like this: A 13 C D ii F U H : j k l It N 0 P 7 ?.
T U Let's say that there's a peg in every hole except for holeG. We'll use an exclamation point to represent a peg because it kind of resembles one, and so our instruction becomes: Each position after the equals sign represents a corresponding position in the puzzle. In other words, the first position represents position A, the second position B, etc. The underscore is a special character that indicates a blank position, or in this case an empty'hole.
The nine-tile puzzle is a three-by-three square of tiles, so 1 assigned the letters like this: ABC D E F G H I Unlike the peg puzzle, in which each piece is basically identical, each tile is numbered, so I used numbers to describe the initial state: i-=412583_76; This represents an initial state in which tile 4 is in position A, tile 1 is in position B, etc. Position G is currently empty.
The Eunuch puzzle has four different "pieces," the Eunuch, the Nymph, theCyclops, and the Satyr. I represent each one with the first letter of its name; for instance, the Eunuch is represented by an E; and I use a slash to symbolize the river Styx. The initial state then becomes: i=ENC5 ; Notice that one side of the river has four underscore characters; this allows room for the creatures to take up positions there.
Remember to type your instructions with no spaces, and end each one with a semicolon. You can use any character to represent your pegs, or whatever, but the underscore is reserved to represent blank spaces, sodon't use it. There should be only one "i=" instruction per file.
The second instruction is "g=", the goal state instruction. This tells DePuzzle how you want the puzzle to end up. For the peg puzzle, if you wanted the peg to wind up in position G, you'd type: : Just like in the "i=" instruction, each position after the equals sign represents the corresponding position in the puzzle.
In thenine-tilepuzzle, we want the tiles to wind up unscrambled, so the goal instruction becomes: g=12345678_; In the Eunuch puzzle, the creatures are supposed to end up on the other side of the river, so this puzzle's goal state is: g= EHCS; Again, remember to have only one "g=" statement per file.
The third instruction, "n=", can be used instead of the "g=" instruction, and is meant especially for peg puzzles, it is used for those cases in which you want a specific number ofpegs left, and you don't care where they are. For the peg puzzle, you could include the instruction: This would tell the program that you want one peg left and you don't care where it winds up.
The fourth instruction, "r~", is a little more complicated than "i=" and "g=". It is used to enter individual rules for ymur puzzle.
You can include as many "r=" instructions as are necessary to adequately describe the puzzle's rules. Its syntax is a bit different, too. Unlike the previous three instructions, this one uses three fields, like this: r= fielol ; £icld2 ; field3j; Remember to separate each field and to end the line with a semicolon.
Basically, this instruction can be read as an "if-then" construction: if the currentstate of the puzzle meets the criteria contained in fieldl , then apply the instructions contained in field2 to the puzzle.
field3 is used as an English description of the rule. So, one of the rules for the peg puzzle would be "if A is blank and C has a peg and E has a peg, then put what was in E into A and put a blank in C and put a blank in E." This represents taking the peg in E and jumping it over C to A, and removing the peg in C. This is how it would be expressed in the file: r=A_C*E’;AeC_E_:JLLTip E ove: C to There are a few new things to explain in the line above. When the program is evaluating the rule against a given state, it looks at the pairs of characters that follow the equal sign as individual
criteria.
The first pair of characters it sees, "A_" means "if position A is blank." The next pair, "C*", means "if position C is not blank." Tire asterisk, like the underscore, is a special character; the asterisk indicates a non-blank position. Likewise, "E*" means "if position E is not blank." If all these criteria have been met, then the rule fits for that state, and the program applies the instructions it finds in field2 to the state.
" Ae" means to take whatwas in position F and put it into position A. Case is important; the lower-case letter in the second half of the character pair represents the contents of whatever is in that position.
In other words, "e" means "whatever is in position E".
As you might expect, "C_" and "E_" cause the program to put blanks in those positions. Note that although both the asterisk and underscore can be used in fieldl , the asterisk is not allowed in field2 , because the program would not know what you meant if you askeci to put a non-blank character in position X!
The third field is an English description of the rule; 11 this rule is used as part of the solution, then the program will print out this field to help you follow along.
Another way we could have written the rule would be: r=A_C' !£'! ;A- !C E_; Jutr.p E over C to A; As I've explained, the program reads in pairs of characters at a time, but if the second character is an apostrophe, it reads one more.
This allows you to specify exactly what character you're talking about, instead of simply blank, or non-blank, or referencing another position, in other words, "C'l" from field 1 above means "if position C contains an exclamation point." Likewise, "A'l" from field2 above places an exclamation point into position A. The fifth instruction, "w=", is the weighting instruction. It allows you to give the program a bit of intelligence. The program uses an algorithm that allows it to consider many possible paths to the solution at once, and this instruction givestheprogramsomestrategy.
This instruction lets the program narrow its scope so that it can solve the puzzle faster. You don't absolutely need this instruction in your file, but depending on the puzzle, not including this instruction would mean the program would probably not find the answer in a reasonable amount of time. Tire syntax is like the "r=" instruction, except that there is only one field. For the peg puzzle above, I have found that a good strategy is to prefer those paths that leave the end holes (A, B, M, T, S, and U) blank. So I include several weighting instructions: w=B_; W=M_; w=T_ ; ,,, _ q .
U_; 1 have found that the program does not find the solution on my 1MB Amiga without these instructions, so including them for this puzzle is critical. Like the "r=" instruction, you can include as many "w=" instructions as you want.
You may be wondering why 1 didn't type: This is so because there is an implied AND within every "w=" instruction, and an implied OR between "w=" instructions. I want the program to prefer those paths which produce stales with blanks in A, OR IS, OR M, OR T, OR S, OR U, not A, AND IS, AND M, AND T,ANDS, AND U.This implied logic isvery important for the proper formulation of the "w=" instruction. The same logic holds true for the "r=" instruction.
You can include comments in the file bv starting the line with a character other than "i," "g,” "n," "r," or "w." For clarity, start each comment line with a semi-colon.
One more thing about the puzzle-description file to remember.
You must have an "i=" instruction, a "g=" instruction or an "n=" instruction," and at least one"r=" instruction. Weighting instructions are optional, but strongly recommended.
How Does It Work? The A* Algorithm DePuzzle uses a simple algorithm i learned in a course in Artificial Intelligence (AI)called A", pronounced "A-star." For those familiar with searching algorithms, it is a variation of depth-first search (DFS).
DFS works by taking an initial state, determining all possible paths to follow, choosing one, without much thought to the choice, and following it to the next state. It repeats the process until I) il reaches a dead-end, or 2) it reaches the goal state. If it reaches a deadend, the algorithm backtracks until it can choose a different path, at which point the search continues. DFS is called a "brute-force" method, because it searches all possible paths until a solution is found. If a solution exists for a particular puzzle, DFS is guaranteed to find is, although it may take a very long time.
See the Scientific American article for a thorough discussion of DFS.
A' takes the same basic approach as DFS, but adds some intelligence to the process of choosing paths. This is where the weighting instruction comes in. The basic algorithm for A* is this: If (initial state is goal cor.ditio.il: Report this and quit; Otherwise; Enqueue initial state into queue of untried states; While (goal has not been found AND there arc untried states): p = first state in queue of untried states; q = list of successor states to p; If (q is not empty); Put p in list of tried states; For leach state in q); (continued on page 72) REVIEW AXIOM SOFTWARE'S Pixel 3D 2.0
R. Shamms Mortier THE AMIGA COMMUNITY is a dose and observant
group, and one of the most pleasurable realities that members
notice is the development over time that a piece of software
goes through, on its way from "useful" to "essential." The
number of packages that make it to the "can't do without"
stage are rare. Having purchased and used Pixel 3D's
competition over the years, I think Pixel 3D 2.0 is at the
brink of entering the "can't do without" category, which is a
very prestigious place to hang out.
Above: Figure 1, a final version of a Pixel 3D creation, fhe image was save in VideoScape format, rendered n ADSPEC's Draw 4D Pro in DCTV s hi-res, four-plane, 16-color mode Ihen saved as a 24-bit file. Right: :igure 2, the start of fhe 3-D process; a drawing done n Deluxe Paint IV.
Even in its 1.0 version. Pixel 3D was a nice package. It worked fastand intuitively, converting IFF bitmaps to "structured" formats that Amiga 3-D packages could use asa j um pi ng of f place for ray-traced imagery.
VI .0 was not as option oriented as 2.0 is, allowing neither the breadth of file formats for conversion nor the manipulations now supported. As an example of the class act interface 2.0 contains, look at Figure 4. To begin with, this is all in hi-res and is 3-D button designed. You can see the "Configuration Menu" in the center of the screen. Let's walk through its parameters so thatyou can get a beginning idea of what is available here.
This menu represents the way you want the program to import IFF bitmapped data, and you can readily see that there are many options selectable. Though the manual is short, it could use an index to remind you what each of these buttons does.
To begin, the "Conversion Mode" may be set to; COLOR wherein the colors of the bitmap are maintained in the 3D object.
MANUAL MODE which amounts to version of "Bump mapping," thatis, reading the Chroma or Color values of the IFF image as indicators of extruded depth.
AUTO DEFINED MODE 1 wherein colors are extruded according to the quantity of separate colors making up the image, and setting both the EXTRUSION VALUES and the 1NTENSITYRANGE in the boxes below.
AUTO DEFINED MODE 2 extrusions based upon average color intensities within a "Grid Unit”. This option is addressed also by the GRID UNIT SIZE function below, as well as Extrusion Depth and Intensity.
MONO MODE as it says, ignores color data altogether, BEVELING: Beveling is a feature that a llows really professional 3-D objects to be constructed, hi addition to turning it on and off, you can control the "Beveled Inset" how much the bevel will intrude upon the face of the object and the "Beveled Depth" how deep into the extruded object thebevel will go. These parameters can either be input manually or by pressing the plus minus buttons next to the items mentioned.
SPIN one of 2.0's greatest new tools, as it allows you to use n standard drawing program, like EA's DeluxePaint IV, to generate object primitives that Pixel 3D can import and lathe in order to create 3-D structures for your favorite3-DAmigaware!
The number of "slices," or segments in the rotation, can also be set, Setting the "Degree Value" tells the object where the spin is to start and stop. A "Radius Offset” allows for the di splacemen t of the radial spin, in pixels, as it addresses the object.
LOAD SAVE Formats Most of the primary Amiga formats are supported: LightWave, Turbo Silver, Imagine, Sculpt, Videoscape, 3D Professional, and DXF, but there are two glaring omissions that I would like to suggest as additions in the next revision: ADSPEC Programming's Drnw-4D Pro (though this program does contain a VideoScape converter, and a future upgrade may load .geo files directly), and Activa International's REAL-3D (though this program will import Sculpt objects). It might also be nice if it addressed the RENDITION format used by theprofessional versions of C.aligari. 1 would
appreciate having the option of saving icons with the files so they could later be moved to alternate storage mediums.
Let's walk visually through a Pixel 3D Load 1 Inpor% Save 1 Config Objecls Eltnaps Load Tnpoi* t Conf i u
2. 0 exercise. Figure 2 represents a drawing done in Dpaint i V.
I used two colors for the sake of simplicity here. Some of
this image was constructed with the normal freehand tool in DP
IV. 1 absolutely hate using Bezier curves to draw freehand
shapes, so this method obviates that terror. The freehand
curves a re conve rted a utomatica liy to vector curves by
Pixel 3D. The drawing was then saved as a brush for import
into Pixel3D.
The configurations must be addressed prior to importation. Until or if this is altered in a future revision, 1 would suggest that you load your object into RAM first, so that you can be free to experiment with different configurations. In order to observe your 3-D sculpture from different vantage points, there are eight buttons surrounding the " DRA VV” com mandbutton. These allow you to twist, turn, enlarge, and reduce the object in 3-D space so that you know exactly' what you're getting before you save it out to disk.
The turbo version draws very fast; there are two versions of the software on the disk,and it's easy and fun totrydifferentperspectives.
Spins?
Yes! Pixel 3D 2.0 can actually be used as a 3D structured drawing program on its own, or as software that makes every attempt to prepare the image for final exportation to a more option oriented 3D package.
One of the attributes that accentuates its use as a 3D modeler is its ability' to take an imported structure and lathe (spin) it on any of the three XY2 axis. Figure 5 shows you the same image we've been using as it looks
- Figure 5: The original ¦ image lathed around the Y axis.
When lathed around the Y (vertical) axis by 77 degrees. Can you intuit the possibilities here for infinite creation? You could easily use this program along with a normal d rn w i ng prog ram to create mega 1 ib ra ries of images for Lightwave Toaster applications, with about ten percent of tire effort needed when creating them generically in LightWaveitself. By the way, theappea ranee of the shaded images in 16-color hi-res is beautiful in itself. Figures 1 and 3 represent some i mages saved to disk in the VideoScape format, and rendered in ADSFEC Programming's Draw-4DProin DCTV's hires,
four-plane. 16-color mode as a test, and then saved as a 24-bit file. They have not been sculpturally altered in any way except that surface reflectivity has been addressed and lights have been set.
Conclusion Asstated in the beginning of this article, 1 am unabashedly in favor of support for this product It has visibly gone through a mountain of upgrading from version 1.0 to version 2.0. As an Amiga software package, it addresses all of the necessary attributes: it's easy and intuitive to use, has multiple path format capacity, and its interface design is highly graphical. The manual is short, but contains a host of tutorials. There should be an index included at the back.
One word of advice: this software renders so fast that you may forget that your 3-D software is very touchy when it comes to images that contain thousands of polygons, so watch out for creating objects that arc extremely large. Future upgrades and versions may address other additional formats and or tools, but this version has set foot already on the promised land, if you think I'm exaggerating, see it for yourself.
• AC* Pixel 3D 2.0 Price: $ 129.95 Axiom Software 1221 East Center
St. Rochester, MN 55904
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P. O. Box 869 Fall River, MA 02722-0869 3 Chestnut Street •
Suffern, NY 10901 Customer Service (914) 357-242-1 Fax (914 )
357-6243 Order line only 1-800-292-7445 Holiday Hours: 9-6 M-F
10-2 Sat. (EST) We ship worldwide a 700MB hard drive as 1
have, and back it up tu floppies?" 1 contacted our local Amiga
dealer in Fargo and asked about shipment of the V6.2 ROMs that
Mr. Olson requires. The service manager told me that the parts
have been available from Commodore since sometime in
September, and he has ordered and replaced two sets under
warranty for customers in the Fargo area. They should be
available directly to any Amiga authorized service center
through Commodore parts.
The latest in tips, workarounds and upgrades by John Steiner product; Workbench re: V2.0 upgrade source: Press release In case you haven't heard by now, Workbench 2.0 for the A2000 and A500 have been released. The ROM upgrade should be available at your local Amiga dealer through their service department. The upgrade consists of a manual update, floppy disks and ROMs. The suggested retail price for the 2.0 Enhancer kit is S99.plus installation. The price for installation will vary depending upon local market labor rates for computer service in your part of the country- If you have an A2620 or
A2630 board, standard equipment in A2500 systems, you will also need a ROM set for that board as well. Those ROMs will cost an additional S30 to 540. If you have a late model A2500, it is possible you might not need these ROMs, so be sure to check with your dealer's service department before you order them. ROMs for A3000 systems should be available by the time you read this; however, as this is being written, they are not yet shipping. A3000 Enhancer kits have a suggested retail of $ 45 plus installation.
In case you haven't heard by now, Workbench 2.0 for the A2000 and A500 have been released.
Product: CBMA2091 controller card re: Device lockup source: Reader mail From this month's mailbag 1 received a letter written by Todd Olson of Waikoloa, HI.
He owns an Amiga system with a Commodore A2091 controller card. He has run into tire same problem that was mentioned in the September 1991 Bug Bytes with device lockup when using both the SCSI hard disk and tape drive he owns. He has contacted his local Amiga dealer and another dealer on the mainland in an attempt to get the version 6.2 ROMs which would correct his problem. In short, he has been unsuccessful. Even Commodore Express service people were not able to give him satisfactory answers. He has resorted to purchasing a GVP controller so that he might use the tape drive he purchased.
He asks, "How does a business with large storage needs go about using a A2091 controlled Amiga? Do they get product: Atonce re: Memory management source: Reader mail Mike Squires writes via his APO in New York about the ATOnce board. He comments that his mouse driver works properly using the mouse driver that came with his version MS-DOS 3.2. He does not mention any more than that on the specifics of his version
3. 2 DOS, however. MS-DOS is not as standard as many people are
led to believe, as many companies who manufacture PC
compatibles have Microsoft make "minor adjustments" in the
software to support specific features of their particular CPU
design. As a result, there are compatibility differences that
crop up regularly when trying to use a version of MS-DOS from
one compatible machine on another computer. Utilities such as
mouse drivers are typically prone to these problems, and it
would appear Mr. Squires has found a DOS which functions well
with the ATOnce. He is having one problem relating to memory
management when running under memory models 2 or 3.
Under those conditions, lie cannot access more than 640K of his available 2.5MB system under MS-DOS. He is running an ADRAM 340 populated to 2MB on his A500. He wonders if anyone has figured out how to access more than the 640K.
He also writes "The ATOnce gets an 'A' for performance.
When the VGA color update is out...it will get an 'A+'."
Product: A2620 re: Workaround with SetCPU source: Reader mail MaxiPlan Plus 2.0 works well under 2.0 but lacks some of the features of MaxiPlan III.
Dr. Larrv Keller of Cleveland State U. in Ohio writes to respond to my comments about the Disk Company's release of MaxiPlan.
He uses MaxiPlan ill for calculating his students' grades and personal business. "Both uses demand considerable power and MaxiPlan delivers.
The program is quite stable and I get great output with a Brother typewriter with its computer interface." He comments that MaxiPlan 111 does not, however, work properly under Workbench 2.0. The program will draw a chart, for example, but locks up as soon as it is displayed.
MaxiPlan Plus2.0 works well under 2.0 but it lacks some of the features of MaxiPlan III.
"The Disc Company," Dr. Keller continues, "has been most gracious in their upgrading policies. Michael Rivera, Manager of Customer Relations, promptly answered my inquiries about upgrading and when f shipped in my last PlanIT program disk I very quickly received MaxiPlan Plus According to Dave Haynie, some of the A2620 boards do not behave well.
2. 0 for $ 50... I do hope the Disc Company can continue to
develop the product because their documentation is excellent
as is their customer response, and MaxiPlan IV would be a
welcome addition to the business grade software for the
Amiga."
Dr. Keller also comments on using SetCPU with his A2620 accelerator board. He recent]}- upgraded the board with two additional megabytes of 32-bit RAM only to discover that his system would crash before completing the startup- sequence. He traced the problem to SetCPU. "I have placed the 'fastrom' option of SetCPU in my Startup- Sequence. The program places a 32-bit image of the ROM chip into memory. My programs work up to 30% quicker with the 32-bit ROM image and I was hoping I could retain it.
...According to Dave Haynie, [author of SetCPU], some of the A2620 boards do not behave well and thus the additional 2MB of memory is not compatible with placing the ROM image there. SetCPU loads the image into the upper memory bv default which means it will be placed in the new memory. To avoid this, Haynie provided the 'head' option which locates the ROM image in the lower 32-bit memory. Once 1 change my SetCPU command to include the 'head' option, all worked well."
Dr. Keller also commented in passing that he is using Superbase Professional version
4. 01 and finds that the biggest difference is a much smaller
program file. He complimented Precision on their excellent
examples disk, which contains some especially creative forms
for data entry and retrieval.
Products: GVP accelerator, HP LaserJet, PageStream re: Incompatibility problems source: Reader mail James Romick of New York, NY, writes to report a problem lie is having with Pagestream 2.1, a GVP accelerator and HP LaserJet 11.
He comments in part: "I have recently added a GVP SeriesI! 68030 33mhz accelerator card to my A200I1.
One purpose was to make Pagestream run faster... 1 also have an HP LaserJet IIP printer with 2+ MB RAM. When I print a document from Pagestream (either bv using (he HPLaser.Printer or the Preferences.printer) I get my document, but with some extra characters.! Have also made multiple copies of the same document. The extra characters are there, sometimes the same, sometimes different, but never in the same place on the page.
Where are they coming from?
When 1 called SoftLogic technical support, the person to whom I spoke asked me if I was running the program from an accelerated machine and had the documents printed OK before. I answered 'ves' to both questions. He said that it was a hardware problem and cited CBM, GVP and HP as being incompatible and unwilling to make necessary corrections. He also told me that S-L would be sending Pagestream 2.2 updates to registered users free of charge when they became available. I discussed my problem with several Amiga dealers users. They told me that it sounded like a software problem. Now 1 don't
particularly care whose fault it may be.
I like Page stream, I like my HP LaserJet 3IP, I like my GVP accelerator board, and I love my Amiga 20011.1 just want them all to get along together."
1 contacted Kevin Davidson via Portal as Kevin moderates a Soft- Logik support group on the network. His comments are as follows: "There was a discussion on the Soft-Logik BBS about problems with the GVP and HP, but i think it was related not to PageStream, but the Amiga in general. In fact, there was a Printer driver posted on the Soft-Logik BBS which is supposed to 'slow down' output to the HP printer for use with accelerated Amigas. On October 9, Soft-Logik tech support released a special version of the HP Laserjet driver for PageStream. It is described as: 'Slow version of HPLaser use with
accelerators.' The driver can be downloaded from the [Soft- Logik] BBS and it's here on Portal too. The filename [on the BBS] is HPSLOW.PRT and here it will be HPSLOW.LZH." Also this month, 1 received a press release from Designing Minds software. They are announcing an upgrade of Home Front to version 2,0.
Home Front is a complete home management system for the Amiga. New features of version 2,0 include check printing, more accounts and categories, a new graphical interface, automatic transactions and backup facilities, data export, graph printing. Its "Click-n-Go" hard disk install will easily install the upgrade under either Workbench 1.3 or
2. 0. Registered owners of previous versions of Horne Front may
send their original disks with an 518 cashier's check or money
order to: Designing Minds Software Attn: Product Upgrade Dept.
3006 North Main Logan, UT 84321
(801) 752-2501 product: Professional Page re: Upgrade source:
Press release If you haven't registered your Professional
Page software, you should do so immediately, according to a
spokesperson from Gold Disk. They have shipped version 2,1
to all registered users of version 2.0 at no additional
charge. The update provides several enhancements including
interactive help, BULLET fonts (scalable type), and
landscape printing on non-postscript printers. Offset
control adds precision page positioning on any printer
supported by Preferences. Owners of versions
1. 3 Professional Page can upgrade to 2.1 for only $ 75. The fee
for upgrading from earlier versions is $ 11)0. Call Gold Disk
for details on these upgrades.
Gold Disk 20675 South Western Ave., Suite 120 Torrance, CA 90501
(213) 320-5080
(213) 320-0298 product: The Art Department Protessionai re:
Upgrade source: Press release ASDG has announced the
release of The Art Department Professional version 2.0.
Registered users of Art Department Professional have been
notified by mail about the upgrade. Users who purchased the
earlier version of Art Department Professional in September
1991 or later can purchase the upgrade for only $ 30. Other
users can upgrade for $ 75. Both prices include shipping and
handling. Users ol the original Art Department can also
upgrade to Art Department Professional version 2.0 for
$ 140. Some of the additional features include support for
JPEG compression format files, BMP format for Windows 3.0,
and QRT for ray tracing. ASDG has also added direct support
for high resolution display devices such as Commodore's
A2410, GVP's GVP24, ACS's Harlequin, Black Belt System's
HAM-E, Mimetics Framebuffer, Digital Creations' DCTV' and
Impulse's Firecracker 24. New operators include convolve
sharpen, antialiased text, and print to either Preferences
or Postscript printers.
ASDG, Inc. HOLOSOFT TECHNOLOGIES Presents HaniE Workshop A Paint and Animation program for the HAM E video device msmm TOOLS Ail the standard tools plus 4-point Bezier cutves, Rays, Stencils, and Perspetfve BRUSHES Features induce 10 brush library. B tmaslung, Color removal. Rotation, Sizing, Stuffing DRAW MODES Indudes Cc cr and fling© Replace. Other, Rub-tbru. Drop shadow, smear, and Cjde SCREEN EFFECTS Add Pizza: with Lre art conversion Fti up with isolated pixel removal and area moving | OBJECT SCREENS Create unlimited moveable drawing surfaces on one saeen PAGE ANIMATION Uses Amiga
standard lorn)At lor input and export cl compressed and normal animations.
Available effects indude 10-brush generations, rotate, move, ease, fade, acceleration for each brush. Also, interactive setting of start, end points with wireframe preview.
CELL ANIMATION Animation frames from ANIM brushes, brush library, saeen, Page animation, and object screens. Wlvle generating, automaticajfy rotate, resize, roll, wrap on sphere ever specific tme. Up to 15 movepaths of any length per cel Order from your local AMIGA dealer loday!
HOLOSOFT TECHNOLOGIES 163? K- Valley Pirkwjy. Suite 172. IlwoikIuUi. CA 9;027Phonc J6l9)?4?06fe3 Circle 164 on Reader Service card.
925 Stewart St. Madison, WT 53713
(608) 273-6585 That's all for this month. If you have any
workarounds or bugs to report, or if you know of any
upgrades to commercial software, you may notify me by
writing to: John Steiner c o Amazing Computing Box 869 Fall
River, MA 02722 ...or leave Email to: John Steiner on
Portal 73075,1735 on CompuServe Internet mail can be sent
to: John_Steiner@cup.portaI.com
• AC* WE ARE AMIGA' HEADQUARTERS!
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- - villi and excitement that themovie offers. Hudson Hawk is a
humorous, cartoon-style game which mixes wit with action.
Robocop 3 is a fast 3-D polygon game which features a car
chase,alleyway shoot-outs,close combat with robot ninjas, and
jet pack flying missions.
Smash TV is based on Beserk, an old coin-op arcade game from the early 1980's. The objective is to survive and thrust into increasingly more dangerous arenas as you blow away deadly humanoids. In SimEarth, control atmospheric composi tion, lifeform creation and evolution, plantlife generation, and more.
EPIC is comprised of a number of missions.
This 3-D space adventure creates a milestone in polygon technology in terms of speed, graphical detail, and playability. ELF features devious puzzles, all wrapped together in a fantasy world or characters.
New Media released The Independent European Soccer CDTV Disc 1990-91. It provides a comprehensive guide to the year's soccer sea son for clubs, leagues, to Lima men ts, and European Soccer Disc. Soccer fans will be able to compare statistical data of their club, players, and results. New Media also showed another disc for CDTV, The Guinness CDTV Disc of Records.
AMIGA In Europe!
Companies mentioned Activision Europress Software New Horizons Software Swanfast Computers B3 Edison Rd. Europa House 206 Wild Basin Rd., Suite 109 315 317 New Kings Road St. Ives, Combs. PE 17 4LI; Adlington Park Austin, TX 78746 Fulham, London SW64RF
(048) 049-6688 Macclesfield, Cheshire SK10 4NP
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ZipTerm A Demonstration of Console.device and Serial.device by Dong Thain B ecause engaging in telecommunications has become so popular in the microcomputer world, one of the first programs a new programmer attempts to write is a terminal program.
However, one of the most confusing topics for the new Amiga programmer to learn is device I O. So let's jump right in and learn how to use Amiga devices while creating a useful utility.
This article is for those of you who already know ANSI C, but were stumped when attempting to use ANSI for the serial device, You probably tried to open("SER:","rw"), right? This article is also for those of you who opened up your ROM Kernal Manual, looked up "serial.device," and scratched your head at all the cryptic examples.
In the Amiga operating system, a device is not necessarily a physical object, such as a modem. A device is a set of routines that allow programs to interact in a consistent way with the underlying svstern whether it a be a disk drive, a window console, or memory set aside for holding dips. Amiga devices are fiies that are stored in Kickstart memory or on your system disk, in the DEVS: volume.
Where the device file is stored really doesn't matter. Usually, the devices in Kickstart are the most commonly-used devices, while the disk devices are newer ones that may need to be changed or updated.
Some examples of devices are: trackdisk.device Kickstart controls all 3.5" floppy drives serial.device Disk controls the serial port clipboard.device Disk memory manager for dips console.device Kickstart manages text consoles on windows The two devices we will be concentrating on are the serial device and the console device. The serial device, you guessed it, controls I O through the serial port and allows for asynchronous communications. A device is asynchronous when it can carry on 1 O by itself after the CPU has instructed it what to do. The console device falls into our more recent
definition of device and allows for easy input and output through a window the CLI uses a console dev ice. The console device displays a cursor, controls scrolling of the window, and other similar functions.
Device usage has three main components: request blocks, device I O functions, and message ports. Requests areextensionsof messages which contain pointers to data to be manipulated, device commands, and other information pertinent to the device itself. Device I O functions are used to transfer request blocks along message ports in several different ways. Message ports, in this instance, are used to pass request blocks between a program and a device. Let's take a look at these three components.
Request Blocks Request blocks come in two different flavors: standard and extended. The standard request block struct lOStdReq is general purpose and can be used for any device to transmit one of several basic commands along with an ASCII string. Each device also has its own extended request block structure to transmit information that is not applicable to all devices. In the case of the serial device, the extended form is struct lOExtSer, The first field of an extended request block is a standard block. However, we only require the use of one other field in this extended block (io_SerFlags)
and will concentrate on the use of the standard request block. Let's look closely at the important fields in this structure, found in "INCLUDE:exec io.h": struct IOStdReq struct Message io_Message; struct Device '' • ; struct Unit *io_Unit; UKORD io_Gt-:nmandj U3YTE io_Flags; BYTE io_Error; ULONG io_Actual; ULONG io_Length; APTR i o_Data; ULONG io_Offset; 1; io_Message, *io_Device, and *io_Unit These fields are reserved for the system. The io. Message field is a standard header which the Msg Fort uses. ‘io_De vice and *io_Unit are supplied by OpenDeviceO and contain system information about
the dev ice. These tbreefieldsare sensitive and should not be modified.
(Exception: see below' about OpenDevice on a console device.)
Io_Command This field tells the device just what to do with your data (if any) and should be filled with one of several standard commands: CM DR EAD, CM D_ WRITE, CMD_CLEAR, CMD_BREAK, CMD_START, and CMD_STOP are the most common. This field is the most important and should always be filled before sending any request block.
Io_Error Jt is a good idea to check this field during important I O operations a non-zero value signifies an errorhasoccurred. Exactly what happened is defined in the include file pertinent to that device.
For our purposes, if an error occurs after everything has successfully opened, it is beyond the reach of the program.
Io_Data This field is the next most important and usually contains a pointer to an ASCII string, although it can point to other data when a particular device requires it. For outgoing data, it will point to a filled buffer. For incoming data, it must point to an already allocated buffer: the device will not manage memory for you!
Io_Length, io_Actual io_Length needs to contain the length of the string whenever data is sent out. Without it, the device could receive long lines of garbage, or nothing at all. An io_Length of -1 signifies a NULL terminated string. Io_Length must also contain the desired length of data whenever a read is performed. Make sure you always allocate a buffer as large as io_Length. Io_Actual contains the length of data actually read. Sometimes less comes in than what you may want.
Device I O Functions Once our devices are opened up and our request blocks are ready to be sent, we let the device I O functions do the actual work for us. The five basic I O functions are AbortIO(), ChecklOQ, DoIOQ, SendIO ), and WaitlOQ. All of them take only one argument- a pointer to a prepared request block.
DoIO() This function is the easiest it takes the request block, sends it off to the device, and waits for the action to complete. This usually returns quickly on writes, apart from hardware problems. However, if a read is performed with DoIOQ, and incoming data never arrives, your task could be held forever!
SendlOQ This function also sends a prepared request block off to a device but doesn't wait for it to complete. This gives lots of flexibility when reading, because a program can be doing other things while a device sits and waits for input. When the I O is completed, we can check for it in one of two ways looking at the associated message port for an arriving message, or by using ChecklOQ.
ChecklOQ This function checks to see whether a request block sent using SendlOQ has arrived back yet. If so, it wil! Return the address of the request. It’ not, it will return NULL. IMPORTANT: This function checks only to see if the block has returned. You still must use WaitlOQ or AbortlOQ to let the system know you have received it only then may vou examine the request block.
WaitlOQ This function wil! Wait fora message block sent using SendIO() to return. Users of this must heed the same warning as DoIOQ; it could hold your task forever. However, if ChecklOQ returned true, this function will return immediately, letting the system know you received the request back. Only then is it safe to examine the request block.
AbortlOQ This function will immediately cancel the pending request, whether returned or not. If this function is used after ChecklOQ returned true, the request block will not contain valid data. The main use of this function is to cancel I O before a program exits.
Message Ports The device functions pass request blocks along the message port associated with each request. Ideally, when using device functions, we should never have to do more than create and delete the message ports. However, we can't useWaitlOO or even Wai tPortQ in this case. We must use tiie generic Wait(), because we hat e three separate ports to watch. WaitQ uses this cryptic method: logical OR the patterns of each port's signal bit with each other. Confused? It's actually pretty simple whether you understand the concept or not Here's what it looks like: Wait ( 1 « cor cl -
irip_Sig3it I 1 « pert 2 - n:p_SigBit I * and so on... * 1 « portn - mp_Sig8it ); This function will hold the task until one of the ports has a message arriving at it. In theory, we could just use an endless for ;;) loop that performs CherkTOO on each device until one message arrives, but this eats up CPU time for nothing; don't "gronk the system" in a multitasking environment.
Opening the Doors OK, now that we understand this slew of information, let's try to open up a device and actually use it. Here are the steps to using a device:
1) Create a Message Port
2) Create a Request Block
3) Initialize Request Block
4) OpenDeviceO
5) Perform I O
6) AbortlOQ if necessary:
7) CloseDevieeO
S) Delete Request Block
9) Delete Message Port We create a port for a device using
CreatePort( name, priority ), In this case, it requires no
name because it is never made public for other tasks to look
up. Its priority can remain at 0 unless important high speed
transfer has to take place. This is how it is done: struct
Window *w; * already opened » struct. MsgPort *port; struct
IGStdReq *req,- pori: = Create-Port (0,0); if (port==NULL)
puts ("Couldn't create new port!") ,- To create a standard
request block, we use CreateStdIO( port).
This sets up a request block to travel along only the port it was initialized with. For an extended request block, we useCreateExtIO( port, size ), where the size of the request block is specified; this is necessary for the serial device, because we must set up one field that is special to the serial device. Here's an example: req = CreateStdlO(porc); if(req==NULL) puts('Couldn't create request block!"); For many devices, now is the time to provide special information on what mode the device must be opened in. The console device needs a pointer to the window it is to operate in, and the serial
device needs to know whether it is to be shared or exclusive along with other information. The example will be the console device.
Req - io_Data = (APTR) w; req - io_Lengch = sizeof(*w); And final ly, to open the device, we call OpenDevice( dcvicename, unitnumber, request, flags). Notice that in the program, the console uni t is not opened twice; we ini tialize the two message blocks to point to the same device. Tliis is the only method where it is legal to tamper with the io Device and ioUnit fields; it is not guaranteed to be safe for all devices.
Int error; error = OpenDevice ("console .device", 0, req, C-) if (error) print:, ("console error %d n",error) ; OK, novv that we have this device open, let's play with it before we dose it. To just send a string out to this particular console: req - io_Command = CMD_WRITE; req - io_Data - (APTR) "Hi there! n"; req - io_Length = strlen(req- io_Data); DoTO(req); Now, to just sit and wait for one character: char buffer; req - io_Coirutand = CMD_READ; req - io_Data = (APTR) stbuffer; req - io_Length = 1; DoIO(req); The received key would be in the variable buffer .
Notice that, in the extended request for theseria I device, the first field (lOSer) is the standard request. So, technically, the following code is incorrect because io_Command is not a field of IOExtSer: struct IOExtSer *req; req - io_Command = CMD_READ; This particular code works because io_Command is still in the same position as if it were part of an IOStdReq. However, the correct form for setting these fields in an IOExtSer is: struct IOExtSer *req; req - lOSer.io_Command = CMD„READ; req - IQSer,io_Data = (APTR) "test*; req - lOSer.io_Length = 4; DoiO(req); Using tire console again,
let's say you want to display one message over and over until the user hits a key. SendlOO and char buffer; ChecklOQ come in handy here. Two requesters will be used here, as in the program.
Struct lOStdReq *rreq,*wreq; rreq - io_Command = CMD_READ; rreq - i,o_Data = (APTR) tbuffei ; rreq - io_Ler.gth = i; SendiO(rreq) wreq - io_Comir.and = CM)„WRITE; wreq - io_Data = (APTR) "Hit a key!"
Wreq - io_Length - 10; while!!ChtckiO(t req)) DoIO(wreq); Notice that it is OK in this instance to have a CheckiOQ loop because the loop is actually doing some thing. What has to be avoided is while(!CheckIO(rreq));.
Now that we're done with our activity, let's close everything down. Is it possible that there is still a pending I O request? No, we don't need to AbortIO(). The following is pretty self explanatory: CJ iseDevice (req) ; Deleter;:diCKreq) ; DeletePort(port ; exit(01; Compiling ZipTerm This program was created and compiled under Manx Aztec C
3. 6a. All the code is fairly orthodox and should provide no
problem for other compilers. Compile with integers defaulting
to 32-bit long: cc +1 term.c Link with the standard library:
In term.o -lc And there it is a small terminal program, very
small, in fact, only 6012 bvtes executable. So what use is it?
Well, if you're like me, the best terminal is the smallest
one one that takes up very little memory so that you can still
do all sorts of other lliings at the same time. That's the
beauty of multitasking, right? Of course, if you need
transfers and phone books, this isn't the way to go.
This little gem does have one frill: it supports Amiga-style ANSI! The console device itsel f implements this, and supports colors, typestyies, and cursor movements. Unfortunately, like many Amiga terminals, screen clear doesn't work quite right with IBM-flavored bulletin boards. Does anyone know if this a problem of Amiga's or IBM's?
You can expand upon this version tocreateasouped-up terminal program. Add menus and gadgets if you like. The console device in itself is very versatile a nd powerful. Maybe a font-cha nging capability would be neat. Most of all, make sure to have fun!
Listing: term, c * term.c ZipTerm vO.O by Doug Thain UUCP: (decvaxlatt} harvard IrutgersIuebvax]luwvax!
AstroatcInicmadlmadnixleknight Record setting small terminal program - 6012 bytes executable using Manx Aztec 3.6a. Should be £ine for all compilers. Compile using long ints: cc *1 term.c In term.o -lc Opens a borderless console window on WB screen - no arguments.
define AZTEC_C a inc1ude intu i t i on Intui c i on.h include devices serial.h if include ¦cdevices cor.sole.h long OpenDevice(I; struct MsgPort 'CreatePort(); struct lOStdReq 'CreateStdIO(); void *CreateExtIO(); struct Library 'OpenLibrary ; struct window *OpenWir.dow(} ; struct Message •GetMsgO; struct NewWindow NeWWindow = * left,top,height,width,detaiIpen,blockpen * 0,50,640.100,0,1, * 1DCM? Flags ' CLGSEWINDOW, !* window flags * WINEOWCLOSEI ACTIVATE INQCAREREFRESHISMART.REFRESHI WINDOWSIZING IWINDOWDRAGIWINDOWDEPTHi BORDERLESS I SIZESEOTTOM, *
gadgets,check,title,screen.bitmap,min w, h.max w,h * NULL,NULL, UBYTE *)"ZipTerm vQ.0",NULL,NULL,64,20,1280.800, * screen, type V }; * we don't care about the content of IntuitionBase or IntuiMessages, so we’ll just use a generic pointer for both. These variables are all initialized to zero because of the method used in closedown!) * void *IntuitionBase=NULL,*msg=NULL?
Struct Window *w=NULL; struct MsgPort *rserporc=NULL,*wserport=NULL; struct MsgPort *rconport-NULL,’wconport=NULL: struct MsgPort ’Wport; struct lOExtSer *rser-NULL,*wser=NULL; struct IOStdP.ee *rcon=UULL, *wcon=NULL; * clarificaticr.: wser rser - write serial read serial vcon rcon - write console read console rconport - read console port wport - window port etc, void closedown error) Our games contain stunning
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I£(rcon!=NULLI ( CloseDevice(rcon); DeleteStdlO(rcon); DeleteScdIO(wconl; } if rconport!=NULL) DeletePort(rconport); if(wconport!-NULL) DeletePort(wconport1; if rser!-null) CloaeDevice(rser); DeleteExtlOlrser;; ) if(rserporti=NULL) DeletePort(rserport); if wser1=NULL) CloscDevice(wsor); DeletcExtIO(wser); ) i f(wserport!=NULL) DeletePort(wserport); if(w!=NULL) CloseWinaow(w); if(IntuitionBase!=NULL) CloseLibrary(IntuitionBase); if(error==20) puts("Out of memory.*); if(error-=25) puts('Serial device problems."); it(error==26) puts('Console device problems.'); if(error==30)
puts('intuition.library problems.'); exit(error); Tired of blowing things up and chopping & stabbing & slashing?
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Educational logic and thought games for ages 6 to 60.
Void openuplI ( int err; IntuitionBase - QpenLibrary ('intuition.library',0) ; if XntuitionBase-~NULL) closedown(30); w = OpOP.Window (tNewWindow); if(w==NULL) closedown(20); wport = w - UserPortj I* set up ports and message blocks for console.device - Circle 199 on Reader Service card.
We need two sets because we want to queue reads and perform writes at Che same time V wconport - CreatePort(0,0); if(wconport==NULL) closedown(20); wcon CreateStdlO(wconport); if(wcon--NULL) closedown(20); rconport = CreatePort10,0); i f(rconpo rt-=NULL) closedown(20); rcon = CreateStdIO(rconport); if Ircon=-NULL) closedown(20); • pass it the window pointer, and open up the write console * wcon - io„Data = (APTR) w; wcon - io_Length = sizeo£(*w); err = OpenDevice(•console.device',0,wcon,0); if(err) closedown(26); * copy into the read block (two sets of I O information, but one device) *
rcon - io_Device - wcon - io_Device: rcon - io_Unit = wcon - io_Unit; ' Ok, now to open up serial.device: Here, we also need two sets of blocks because we need to queue reads and writes at the same time, but the serial device has a shared mode, so we will go ahead and OpenDevice twice to be safe.
V rserport = CreatePort(0,0); if(rserport = =NULLI closedown(20); rser =¦ CreateExtlOlrserport,sizeof(struct lOExtSer)); if (rser==NULL) closedown (20) ; rser- io_SerElags = SERF_EOFMQDE I 5ERF_SHARED; err = OpenDevice(SERIALDAMK,0,rser,0); if(err) closedown(25); wserport = CreatePort(0,0); if (wserport "NULL) closedown.(20) ; wser - CreateExt10(wserport,sizeof(struct lOExtSer)); if(wser-=NULL) closedown(20); wser- io_SerFlags - SERF_EOFMODE 1 SERF.SHARED; err = OpenDevice(SERIALNAME,0,wser,0); if(err) closedown!25); * Here, you might want to set up some initializing info (such as baud and
parity) using SDCMD_SETPARAMS but we will let Preferences take of that ' } * these Lhree commands will queue a read, put a character and put a string to the serial device (respectively) * void mgetchar(c) char *c; ( rser- IOSer.io_Data - (APTR) c; rser- I05er.io_Length - 1; rser-- IOSer. Io_Command = CMD_READ; SondlO(rser); ) void tnputchar(c) char c; wser- IOSer.io_Data = (APTR) &c; wser- IOSer. Io_Lengt:h - 1 wser- IOSer,io„Command = CMD_WRITE; DoIO(wser); } void mputstring(c) char c[]; wser- IOSer.io_Data = (APTR) cr wser- IOSer.io_Length = -1 wser- IOSer.io_Command = CMD_WRITE;
DoIO(wser); } * same three functions here, just to the console.device * void cgetchar(c) char 'c; rcon- io_Data = (APTR) c; rcon- i0_LengIh - 1; rcon- io_Command - CMD_RRAD; SendlO(rcon)j ) void cputchar(c) char c; wcon- io_Data = (APTR) &c; wcon- io„Length - 1; wcon- io_Command = CKD_WRITE; Do 10(wcon) ; ) void cputstring(c) char c(]; wcon- io_Data - (APTR) c; wcon- io_Length = wcon~ io_Ccmmand - CMD_VJRI7E?
Da10(wconI; I main (I • these two variables are the buffers for incoming reads * char min,cir.; operup(); " immediately queue up reads for boch console and serial • ingetchar cgetchar(&cin); cputstrir.g ('ZipScrjpt vO.O - 1951 by Pong Thain nw) ; * feel free to change (or omit) this following command
- it is initializing info for a Hayes modem V mputstring("AT XI
Li Sll=50 r'); whiled) f wait for input from the console read
port, the serial rend port, or the window's user port v Wait (
1« rconport - mp_Sig5it I 1« rserport - mp_Sig5it I 1 wporf
- mp_Sig£it ) f* from the window, can't be anything except
CLOSEW1NDOW, so die V if(mgg=GetMsg(wport1) HeplyMsg(msg);
AbortlO(rcon); AbortlO(rser); closedown(0) r ) * ok, got a
char from the modem - VteitlOO is necessary to remove the
message from the KsgPort.
Vie'11 strip the parity off (min - min & 07£) as a safety, put the char to the console, and queue up another read *
• whileiChecklGtrser)) ( WaitlO(rser); min = min & Cx"£;
cputchar(min); mgetchar (irmin);
* incoming from the console - same as modem except no parity to
strip * wh:le(CheckIO(rcon)) WaitlO(rcon); mputchar(cin);
egetchar(&cin); ) } * end while * }
• AC* Please Write to: Doug Thain do Amazing Computing
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F DePuzzle continued from page 54.)
If (the state is a goal define STRINGLENGTH ;* Length of strings define APOSTROPHE 39 * ASCII value of ' rdef ine NONBLANK ' * ' * Non-blank positions * Adeline BLANK * Blank positions * define FIRSTCHAR 'A' ’* First position name * define VAR 1 'a' i* First position ref
*
- define VAR2 'z' ? Last position ref £define FIELD J;' * Field
separator char * ' ?define REPORTFREQ 1000 * Frequency of
reports “define HTSIZE 37 * Hash table size condition) Report,
and quit; Otherwise: Enqueue the state into queue of untried
states; Whenever the program generates all the possible
"children" states that follow a "parent" state, it assigns
weights to the states, based on their potential to lead to the
goal. The states are thenplaced inton list of untried states;
the list (actually a queue, in data-structure jargon) is sorted
by weight, so the p rogrnm can then easily choose the most
promising path to follow. Unlike the backtracking of DFS, A*
can skip around the puzzle instantly if a particular path winds
up being nonproductive. A* is also guaranteed to find a
solution, if one exists, but it can do so much faster than DFS.
The tradeoff is a slightly more complex algorithm and more
memory usage, because the program has to keep track of many
paths instead of just one. The use of weightingstatements is
whatsets this apart from DFS; without any weighting, A'
performs exactly like DFS.
* TYPEDEFS * | tvpeder short BOOL; I have modified the A* algorithm somewhat by allowing it to check for paths that have already been followed. This increases the complexity of the program a bit, but I've found that it allows the program to find a solution much faster, and actuallv saves memory.
This was important to me, since! Have only 1MB in my unaccelerated Amiga!
Improvements There are several areas of this program that could use some improvement. Memory usage and allocation could be improved. A standard Intuition interface could be added. Error-hand ling could be improved. I didn’t do much in these areas because I wanted to keep the size of the program down as much as possible, since memory u sage can be quite high, while preserving simplicity. In the meantime, 1 hope that this program can be useful to you. Hopefully this can demonstrate how to use a simple Ai algorithm and various data structures to solve a problem. Or a puzzle.
* STRUCTURES *, struct Rule ( struct Rule char } ; struct Weight weights * struct Weight char struct State struct State char struct Rule int } ; struct Mash For storing rules
* NextRule; PreISTRINGL ENGTH J, Post[STRINGLENGTHj,
Cmt[STRINGLENGTH]; .* For storing
* NextWeight; Cond[STRINGLENGTH]; * For storing states
* ParencState,
* NextState; Desc[STRINGLENGTHJ; ?RuleUsed; Weight; * Hash Table
entries listing 1: depuzzle.c depuzzle.c 27 April 1991 Given
the name of a “puzzle file- (which contains a number of rules,
an initial state, and a goal state), the program attempts to
solve the puzzle defined by that pU2zle file. The user may also
include “weight" parameters in the puzzle file, which can
dramaticalJy improve- program performance , The program runs
from the Cli only.
? * INCLUDE FILES *
* * include stdio,h struct Hash char } ; ?NextHash; ?ScateDesc*
* GLOBAL VARIABLES '!
Struct Rule ’RuleBase; List of Rules * List of Weights struct Weight ’Weights; struct State ’Initial, Initial state The Goal State1 List of tried
* uoaI,
* Tried, Untried states * The hash table Used in hash table
NumPegs; * Goal number of pegs * ?Untried; i
?HashTable[HTSIZE]; HTFactor, f* queue * I struct Hash *
DEFINES * * FUNCTIONS v void report(), enqueue(), define
TRUE 1 * Boolean TRUE define FALSE 0 * Boolean FALSE * *
Report solution * Put state in Uncried * Tried * weight *Z
memo ry * i HashTable * HT*Z * * struct State * BOOL tion
* HashTable?* goal * int
* *Z HT * hash_enter ), freejnash ( , mem_err(); *
* list_o£_chiIdren(),
* try_rule(); Z* searchU, * hash findO, Z* at_goal ), Z* init();
Z* eval_rule(), Z* peg_count () , Z* hash_val ); * dequeue(),
assign_weight(), * free_states(), Z1 £ree_rulesI), Z1
free_weights(), Z1 apply_rule(), hash_i n it(), From Untried to
Assign state's Frees state memory Frees rule memory Frees
weight Applies a rule*Z Initializes Enters a state into Frees
HT memory Report memory error * List of children Try a rule
Search for solu- Is state in Have we reached Initialize program
Evaluates a rule Counts pegs Returns index into r REXX PLUS
E0HPI[[» z Order the only REXX Compiler designed for the Amiga,
so YOU can: O Create - REXX code that executes from 2 to 15
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Dimcch Ednmls Group * MAIN PROGRAM *Z void main(argc,argv) int argc; * Number o£ CLI args *Z char *argv[ ]; * The CLI args BOOL success; Z* Are we successful?
If (argc!=2) fprintf (stderr, "Usage: depuzzle puzzle f ilename Vn') ; else success = initlargv 11]}; if (success) ( success - search (),- if (Jsuccess) fprintf (stderr, "No solution found! n*); } else fprintf (stderr, 'Error in puzzle file IsNn", argv[ 1]) ; ) free_states (Tried); free_states (Untried); free„rules ); free_weights() ; free_hash[); ) * This function enters the Initial and Goal states and the rules from the supplied ASCII file. It also enters any weights that the user may care to add. The states, rules, and weights may occur in any order, one per line.
BOOL init(£) Circle 103 an Reader Service card.
Char *f; • Puzzle Filename FILE *Cp; : * File Pointer * * lino* char *x, * Temporary hold var 1ine[STRINGLENGTH]; ' Input int l_inde:x, * Indices into the r_index, * various arrays w_inaex; struct Rule *last_rulel, * For entering
* last_rule2; * rules struct Weight *last_weightl, * For
entering
* iast_weighL2; * weights V RuleBase = NULL; Weights - NULL;
rnitial - Goal - Tried = Untried = NULL; NumPegs - 0; hash_init
(); fp = Eopen (f, T"); if (fp) while Cfeof(fpl) X =
fgets(line, STRINGLENGTH, fp); switch (lineiOJI • case 'i': *
Enter initial state * if (Initial) Initial - (struct State *)
maIIoc sizeof(struct State)); if ()Initial) mem_err );
Initiai- Pare:.'.I-_ate - Initial- NextState = NULL;
Initial-bP.uleUsed = NULL; Initial- Weicht = Or strcpy
(Initial- Desc, &(line[2]));
Initial- Desc[strlen(Initial- Desc)-2] - J 0 ; fprintf (stderr,
“Initial: %s n", Tnitial- Desc) ; HTFactor -
strlen(Iniiial- Desc); break; case 'g' : 1 Enter goal state *
if ('Goal) Goal = (struct State *) malloc(sizeof(struct
State)}; if (!Goal) mem_err(); Goal- ParentState =
Goal- NextState = NULL; Goa1- Ru1eUsed = NULL; Goal- Weight =
0; strcpy (Goal- Desc, &(line[2]));
Goal- Desc[strlen(Goal- Desc)-2] = ' 0'; fprintf (stderr, "
Goal: %s n", Gosl- Desc); break; case 'n': * Enter number of
pegs * NumPegs - atoi(tline[2]); break; * case r': * Enter a
rule * last_rule2 = (struct Rule *) malloc(sizeof(struct
Rule)); if (ilast_rule2) mem_err(); last_rule2- KextRule =
NULL; if (IRuieBase) RuleBase = last_rulel = last_rule2; else
last_rulel- NextRule = last_rule2; last_rulel = last_rule2; }
l_index = 2; r_index = 0; while (line[l_index] != FIELD)
last_rule2~ Prc[r„index+ * ] - line[l_index++] ;
last_rule2- pre(r_index) = * 0'; l_index++; r_index = 0; while
(Iine[l_index] != FIELD.)
Last_ruie2- Post[r_index++] - line[l_index++]; last_rule2- Postf r_index] = ' 0r; l_index++; r_index - 0; while (1 ine [ l„index ] 1- FIELD) last_rule2- Cmt [ r_inde :+ + ] = lineli_index++]j last_rule2- Cmt [r_index] = ' 0 ’; break; case 'w': * Enter a weight * last_weight2 = (struct Weight *) inalloc(sizeof(struct Weight)); if (!Iastjweight2) mem_err(); last_weight 2 - NextWeight = NULL; if ('Weights) Weights = Last_weight1 = last_weight2; else last_weightl’ NextWeight = last_weight2; last_weightl = last_weight2; ) l_index = 2; w_index = 0; while (line [i_indexj '.= FIELD) last weight
2 - Cond [ w_ir.dex++ ] - line[l_index++]; last_weight2- Condlw_index] = ' 0'; break; * anything else is considered a comment line * } ) fclose (fp) ; ) else fprintf (stderr, "Error opening puzzle file %s n",
C) ; return ((BOOL)(Initial && (Goal II NumPegs) && RuleBase))?
} goal condit ion.
* BOOL at_goal(s) struct State *s; . * Pointer to a state BOOL
ret; * Successful?
* ret = FALSE; if (Goal) if (strcmp(s“ Desc, Goal- Desc)==0)
ret = TRUE; if (NumPegs) if (peg_count(s- Desc) == NumPegs)
ret = TRUE; ) return (ret); ) * This function returns the
number of "pegs" (non-blank characters) in the supplied string,
* int peg_count(s) char s [ ] ; '* The string to count *f
int ret, * Return value V index; * Index into the string*
index = ret = 0; while (siindex]) ( if (s[index**] != BLANK)
ret++; } return (ret); } * This function is the main control
function.
BOOL search() BOOL goal_found; * Have we found it? V struct State *t, * Temporary hold
* )
* t2, * variables * i (it jiti_r ried; * of seeps fried V t
- NULL; goal_fo .:id - FALSE; :i: .tried - lr if (at_noalI
Initial)) f report (Initial) ; goal_found = TRUE; i else (
fprintf (stderr, 'Searching.... n"); enqueue (Initial); while
(!goal_iouna hh Untried) ( t = lift_of_childreni , if (t)
dequeue (TRUE); else deques- (FALSE ; wh: .e (t IS.
Igoai.iound) ( if ((r.unutried 1: REFORTFREQI = = 0) fprintf i
stderr, 'Tried: %d n‘ nunjtried) ; if (at_goai(ti)
goal_found = TRUE; free .states (L- t-fextState); report (t); j
else ( t2 = t- NextSLdte; enqueue (11 ;
• - 12; ) j r ;ti L ried,+ ; } } } return (goal_found); } * This
function is called after the Goal state is reached.
It reports the steps that the program took to get from the Initial state to the state supplied as a parameter to this function, which should be the goal.
Void report(s) struct State *sr * Report steps to this V struct State *q? * Temporary hold var fprintf (stderr, " nGCAL FOUND! n'I; q = S; s- NextState = NULL; while (q- ParentState) s - q- ParentState; s- NextState = q; q = s; } while (s) fprintf (stdout, *%s t t", s- Desc); if (I(s- RuleUsed)) fprintf (stdout, “(Initial State) n“); else fprintf (stdout, *%s n', s- RuleUsed- Cmt); s = s- NextState; } ) * This function is called when there was an error allocating memory, probably indicating an out-of-memory condition.
* t void mem_err() fprintf (stderr, "MEMORY ALLOCATION ERROR
!!! n')r £ree_states (Untried); free_stales (Tried);
free_rules ); free_weights(); f ree_has'n () ; exit 1); 1 m
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RuleBase, * void free_rules() struct Rule *t, * Free all Rule memory *
* t2; * using these vars * fprintf (stderr, "Freeing Rule
memory.... n"); t = RuleBase; while (t) t2 = t- NextRule;
free(t) ; t = t2; 1 } * This function frees all states in the
list supplied to the function.
* void free_states (t) struct State *t; * Free memory starting
* struct State *t2; * from t * fprintf (stderr, "Freeing
State memory.... n"); while (t) t2 = t~ NextStater free(t) ;
t = t2; ) } * Like free_states ), this function frees memory
allocated for rules, which is all contained in the list pointed
to by * Like free_states(), this function frees memory
allocated for weights, which is all contained in the list
pointed to by Weights.
* void free_weights ) struct Weight *t, f* Free Weight
memory *
* t2; * using these vars * fprintf (stderr, "Freeing Weight
memory.... n"); t = Weights; while (t) ( t2 = t- NextWeight;
free t); t = t2; ) ) * This function frees the memory taken up
by Has'nTable nodes.
) else free (Untried) ; Untried - s; } 'h, ' Free Hash Table
* h2; * using these vars int index; fprintf (stderr, "Freeing
Hash Table memory n*) ; for index=0; index HTSIZE; index++) h
= HashTable[indexJ; while (h) h2 = h- NextHash; free (h) ; h
= h2; ) ) * This function enqueues the state supplied as a
parameter into the Untried list. States are queued in the list
from highest most promising) Weight to lowest.
* Enqueue this
* use these vars to * do it void enqueue(s) struct State ’s;
state * struct State *p, void £ree_hashO struct Hash mem *
* This function returns a list of successor States for the
first State in Untried. It does NOT remove that state from
Untried; the function dequeue() should be called in-media tely
after this fi unction is called.
Struct State 1
* list_o£_ch ildren )
* ¦ struct Rule
* r;
* Current rule struct State Sr ¦' * These va rs de- scribe
*
* sl, '* the list of result!
Ng
* ret; ¦* children states r = RuleBase; ret = si = NULL; while (
r) s = t ry_rule(r, Untried); if (s) I if (si) si_ NexLState
- s; si = s; ) else ret - si = s; } r = r- NextRule; 1 return
ret; BOOL inserted; s- UextState = NULL; inserted = FALSE; if
(!Untried) Untried = s; else p = Untried; q = NULL; while
(p) if (s- Weight = p- Weight) s- NextState = p; if (q)
q- NextState = s; p - NULL; inserted = TRUE; * This function
examines the rule and state supplied as parameters. If the
rule can be applied to the state, the function creates a child
state (the result of the rule being applied to the parameter
state) and returns a pointer to the child state. If the rule
cannot be used, the function returns NULL.
} else p - p- NextState; if (q) q = q- NextState; else q = Untried; ) !
If Uq) Untried = s; else if ('inserted) q- MextState = s; } * This function removes the first state from Untried (for which the list of children states has just been created) r and if supplied with a value of TRUE, puts it in Tried; otherwise the memory is freed up.
Void dequeue(x) BOOL x; * Move to Tried?*7 struct State *s; * Temporary var ' s = Untried- NextState; if (x) Untried- WextState = Tried; Tried = Untried; struct State *try_ruie(r, s) struct Rule *r; Try this rule * against this state struct State *s; struct State *ret; * The child state
* t ret = NULL; if (eval_rule(r- Pre, s- Desc) ret = (struct
State *)malloc(sizeof(struct State)); if (!ret) mem_err();
ret- ParentState - s; ret- NextState = NULL; ret- RuleUsed = r;
strcpy (ret- Desc, s- Desc); apply_rule (r- Post, s- Desc,
ret- Desc); as s ign_we ight (ret) ; if (hash_find(ret)) free
(ret); ret = NULL; } else hash_enter (ret); } return (ret); *
This function assigns the "weight" for each state.
It is by this weight that the queue Untried is ordered. The higher the weight, the more promising the state.
* void assign_weight(s) st.ruct State weighed * State to be
Weight pointer*
* s;
* w; struct Weight s- Weight = 0; w a Weights; while (w) (
s- Weight = s- Weight + eval_rule(w- Cond, s- Desc); w -
w- NextWeight; ¦ Lifetime Warranty Free! Utility A Funstuff
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Else error - ret* else error = ret+ ; else error - ret* y; error; * Rule invalid ' r_index - ret - 0; error - FALSE; while (r[r_index|) && (lerror)) x = r[r_indext+] - FIRSTCHAR; y = r [r_index++]; if (y == BLANK) if (six] == BLANK) TRUE; ; else if (y == NONBLANK) ( if (s[x] !- BLANK) TRUE; ) else if ly == APOSTROPHE!
Y = r[r_index++]; if s[x] == y) TRUE; ) else if ((y = VAR1) && (y = VAR2)) ( if (s[x] == s[y-VARlj) ret++; else error - TRUE; ) i if (error) ret = 0; return (ret) ; * This function evaluates supplied the rule or weight] against the supplied state, and returns the number of matches.
* int eval_rule(r,s| char r [STRINGLENGTH] , * Rule to
evaluate S [STRINGLENGTH]; * State to evaluate r_index, *
Index into rule * ret, * Return value * x; * Intermediate
vars char B30L * Circle 126 on Reader Service card.
While (r[r_index]) x = r[r_indext+} - FIRSTCHARr y = r[r_index**]; if (y == BLANK) ( C[xl = BLANK; } else if (y == APOSTROPHE) ( y - r[r_index++]; c(x] = y; ) else if [ (y = VAR1) && (y = VAR2)) ( y = ply-VARl]; c[x] = y; ) } ) Wt0 1-308-745-12-43 I-308-745-1246 FAX Check With Us For The Latest In Trackballs, Mice & Memory Expansion.
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* This function applies the supplied rule to the supplied * Index into Hash index-+) child state, using the supplied parent state as a reference, if necessary.
* void apply_rile(r,p,c) char r I STRINGLENGTH ], * The rule
* This function initializes the HashTable.
* void hash_init() ( int index; Table * for (index=0;
index HTSlzE; HashTahle[index] = NULL; * * int char r„index -
0; p[STRINGLENGTH), * The Parent string c[STRINGLENGTH]; *
The child string r_index, * Ir.dex into rule * x; *
Intermediate vars y; * This function computes Che index into
the HashTable, given the state description as a parameter.
S(]; * The string to store in HT index, * Index into string int hash_val(s) char Local, place; index = total = 0; place - 1; while [s[index]) total += ( (int)(a[index! ) * place; place *= KTFaetor; index+ ; ) total = abs (' otal) ; return (total I HTSIZE); ) r=A'EB'NH'CD'S;A_D_F'EI'S;E ROWS S FROM 1 TO 2 !i I ; ; z ?'EI-s,-e rows s from i zo - so Intermediate vart r»F'EG'MC'CD'S;F_A'E;K ROMS ALONE FROM i 00 1 11); r=F'EB'H;F_A'E;K ROWS ALONE FROM 2 TO 1 (O'; r=F1 EG' H; F_G_A' EB' N; E HOWS N FROM 2 TO 1; r*F'EG'NH'CD’S;F_:LA'BC'C;E F OTfS C FROK 2 TO 1 (1); r=F'EB'::H'0;F_H_A'EC'C;E ROWS
C FROM 2 TO 1 (2); r=F,EG’NC'CI-S;F_j_A'ED'S;E ROWS S FROM 2 TO 1 (1); r=F'EB'NI '.'3;F_I_A'ED’S;E I WS S FROM 2 TO 1 (2); BOOL hash_£inci(s] listing 3: Enuch_output * This function looks fo: the supplied state in the HashTable, If the state is found, the function returns TRUE.
FINCS _ (Initial State) _CS EN_ E ROWS N FROM 1 TO EJ2S _N_ E ROWS ALONE FROM 2 TO 1 (i; _C_ EN_S E ROWS S FROM 1 TO 2 (2) ENC_ _S E ROWS N FROM 2 TO 1 _N_ E_CS E ROWS C FROM 1 TO 2 (I) EN„ _CS E ROWS ALONE FROM 2 TO I (2: _ ENCS E ROWS N FROM 1 TO 2 * State to look tor ’ HashTable node ptr ' Return value struct State *s;
* I struct Hash *h; BOOL. Ret; ret = FALSE; h =
HashTableLhash_val(s- Cesc)]; while (h) ( (strcmpdi-sStateDesc,
s- Desc)==0) ret = TRUE; h - NULL; listing 4: nme_tile_niles
!
Nine-Tile Puzzle Kuicj else h = h- -ItextHasti; listing 2: Eiiuch_rules i=ENCS ; g- ENCS; r=A‘EB'NH'CI'S;A_F'E;E ROWS ALONE -ROM 1 TO 2 (1); r=A'EG'N;A_F'E;F. ROWS ALONE FROM 1 TO 2 (2); r=AJ EB’ N; A_B_Ff EG'N; E ROWS; H FROM 1 TO 2; r=A' EB' KC' Cl' S; A_C_F' EH * C; E ROWS C FROM 1 TO 2 (1); r=A'EG'NC'C;A_C_F'EH’C;E ROWS C FROM 1 TO i (21; } r=A_ AbB_ Move B left; return (ret); r-A_ AdD_ Move p up; } r=B_ BcC_ Move c left; r=B_ EaA_ Move A right r=B_ BeE_ Move E up; r=C_ CbB_ Move B right; * This function enters the supplied state into the r=C_ 1 U- u Move F up; HashTable. It assumes that
the state isn't already in r=D_ DeE„ Move E left; there!
R=D_ DaA_ Move A down;
* i r=D_ DgG_ Move G up; void hash_enter(s) r-E_ EfF_ Move F
left; struct State *s; * State to enter* r=E__ Eb3_ Move B
down ; struct Hash *h; * Hash Table node r=E_ FdD_ Move D
right ptr * r=E_ EhH_ Move H up; int index; * Index into HT
* r=F_ FcC_ Move C down; h tt (struct Hash * )malloc(sizeof
(struct Hash)); r=E_ FeE_ Move E right if ( !h) mem_err(); r=F_
Fil_ Move - up; index = hash_val(s- Desc); r=G_ GhH_ Move |
left; h~ StateDesc = s- Desc; r=G_ GdD_ Move D dawn;
h- NextHash = HashTableI index] ; r=H_ Hi I_ Move I left;
HashTable[index] = h; r-H_ HeE_ Move E down; ) r=H_ HgG_ Move G
right r=I_ I fF_ Move p dawn; r=I_ ihK_ Move H right
g=1234567I_ W=A'1; w=R' 2 w=C
- i' ¦ i w-ii ’ 5 w . F' 6 w=U ¦ 7 w=H1 8 w-7 ; listing 5:
nine„tile.output 412583J76 (Initial State) 4125837 6 Move H
left 4125_3786 Hove E down 412_53786 Move D right _12453786
Move A down 1_2453786 Move B left 12_4 537 86 Move C left 1234
5_7 8 6 Move F up 1234 5678_ Move T up ( The Amiga® V Digest
Series ) listing 6: peg_rules ; Peg Puzzle r=A_C*E* AeC_E_
Jump E over : to A r=B_C*D* BdC_D„ Jump D over c to 3 r=C_D*F*
C f D_F_ Jump F over D to c r=C_E*H* ChE_H_ Jump K over E to c
r=D_F*I* DiF_I_ Jump 1 over p to D r=D_G*K* DkG_K_ Jump K over
G to D r=D_C'*B* DbC_B„ Jump B over C to D r=E_G*J* EjG_J_ Jump
J over G to E r=E_H*L* ElH_L_ Jump L over H to E r=E_C*A*
EaC_A_ Jump A over C to E r=F_I*N* FnI_N_ Jump N over I to p
r=F_J*P* FpJ_P_ Jump P over J to F r-F_G*H* FhG_H_ Jump H over
G to p r=F_D*C* FcD_C_ Jump '• over D to F r=G„J*Q* GoJ_0_ Jump
O over J to G r=G_K*Q* GqK_Q_ Jump Q over K to G r=H_K*P*
HpK__P_ Jump P over K to H r=H_L*R* HrL_R_ Jump R over L to H
r=H_E*C* HcE_C„ Jump C over E to H; r=H_G*F* HfG_F_ Jump F over
to H r=I_N*T* ItN_T_ Jump T over N to I r=I_J*K* IkJ_K_ Jump K
over J to I r=I_F*D* IdF_D_ Jump D over P to r=J_K*L* JlK_L_
Jump L over K to J r=J_G*E* JeG_E_ Jump E over G to J r=K_G*D*
KdG_D„ Jump D over G to K; r=K_J*I* KiJ_I_ Jump I over J to K
r=L_R*U* LuR_U_ Jump U over R to L r=L_H*E* LeH_E_ Jump E over
H to L r=L_K*J* LjK_J_ Jump J over K to L r=M_N*0* MoN_0_ Jump
O over N to M r=N_0*P* NpO_P_ Jump P over O to N r=N_I*F* N
fI_F_ Jump F over I to N r=O_P*0* OqP_Q_ Jump O over P to O
r=0_J*G* OgJ_G_ Jump G over J to O r=0_N*M* OnN_M_ Jump M over
N to O r=P_Q*R* PrQ_R_ Jump R over 0 to p r=P_K*H* PhK_H_ Jump
H over K to P r=P_J*F* PfJ_F„ Jump F over J to p r=P_0*M* PnOJC
Jump N over 0 to P r=Q_R*S* QsR_S_ Jump S over R to 0 r=Q_K*G*
QgK„G„ Jump G over K to Q r=Q_P*0* Qo P_0_ Jump O over P to Q
r=R_L*H* RhL_H_ Jump H over T_, to R r=R_Q*P* RpQ_P_ Jump P
over Q to R r=S_R*Q% SqR_Q_ Jump Q over R to S r=T_N*I* TiN_I_
Jump I over N to T r=U_R*L* i-!!!!!!
UIR_L_ 1 1 1 1 T 1 Jump i i i i i : i over R to U n = 1; w=A_ w=B_ w=M_ W=T_ w=S_ w_U_ Tape 1 - Mastering Workbench & CLI Tape 2 - DeskTop Publishing with PageStream Tape 3 - The Power of AmigaVision Tape 4 - Advanced DTP with PageStream 2.0 Tape 5 - The Workbench 2.0 Video Guide $ 29.95 Each (Plus $ 2.75 Tape Shipping & Handling} MasterCard. VISA, Check, C.O.D. all OK!
Call For Our Product Guide Orders: 1-800-234-0678 6076-A Franconia Road Alexandria, VA 22310 Horizon Video Productions, Inc. Inquiries: (703)971-0001 Amiga and Workbench are trademarks ot Commodore-Amiga, Inc., AmigaVisiory is a trademark ol Commodore Electronics Limited, PageStream is a trademark of Solt-Log k Publishing Corporation J Circle 136 on Reader Service card.
Listing 7: peg.output (Initial State) Jump Q over K to G Jump S over R to Q Jump P over 0 to R Jump N over 0 to p Jump F over I to N Jump M over N to 0 Jump P over 0 to N Jump T over N to I Jump I over J to K Jump C over D to F Jump H over E to C i x B over C to D Jump R over L to H Jump F over D to C Jump A over C to E Jump E over G to J Jump J over K to L Jump H over L to R Jump U over R to L I I I I I I I I I I II I M ! I ! T II t I] i i III I iii ii
• AC* Please Write to: Scott Palmeteer c o Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 AC's GUIDE IS HERE!
The latest edition of AC's GUIDE for the Commodore Amiga is here!
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Street Rod 2 by Rich Matcika Travel back to the days of the
last era of muscle cars with the ultimate street racing
simulation, Street Rod 2. Summer is here and you have just
received your license. You've saved your hard earned money to
buy a car and race just like your big brother. All summer
long he spent racing for pink slips and souping up hiscar
until finally heshut down the King of the Road. Now it's your
turn to follow in your brother's foot steps. Will the summer
of '69 be yours? Grab your money and start looking through the
papers for the car and parts you can afford. Then customize
the car so that you're the envy of the other rodders on the
street.
Opening the box, you find two disks, the Product Registration card, a manual, and a supplemental sheet that is specifically for the Amiga, The main manual was originally written for the IBM version of the game and there were some changes made to the Amiga version. Most notablv is the amount of money that you have at the start of the game. The manual mentions starting the game with $ 12U0 dollars. However, in the Amiga version of the game you're Starting with only £750. This isa bigdisparity and does affect the play of the game. Therefore, 1 called California Dreams, the designers of the
game, and they advised that a revision of Street Rod 2 will be available to all registered owners at no charge. The revision will increase the amount of money that you start the game with from $ 750 to S1200. This revision should be available by the time this review is printed. The manual is 41 pages, divided into 11 sections and is full of useful and informative information.
Probably tlie most useful sections of the manual are the "Using the Dailies ' "Tear It Down, Build It Up," "Racing," and "Tips and Tricks." "Using the Dailies" shows you how to purchase your car and all the other hopped up parts that are available in the daily newspaper, This section is important as vou follow the guidelines on how to buy replacement parts for your car. The "Tear It Down, Build it Up" section instructs you on how to make changes to your car with the parts you have bought and there are explanations of tire icons which you will encounter in your garage. This section should be
studied closely. It is the most importantpart of the manual and explains how to get through the various options that are available. Tire "Tips and Tricks" section offer somehints on how to win the game. Overall, the manual is written well and all the game features are thoroughly explained.
Go for a cruise and check out the competition in Street Rod 2.
There is no disk copy protection used on Street Rod 2; therefore, the first thing you should do is make a backup. As you start the game, you are asked a question concerning the manual. To answer this question, you must refer to a specific page of the manual and answer the question correctly.
When starting a new game, you must first purchase a car. Browse through the used car ads in the daily Los Angeles Newspaper. You have a choice of only three cars which you can afford. These cars are the 1963 Ford Falcon, 1960 Mercury Monterey, or the 1962 Plymouth Fury. Each of these offers only basic transportation and all of them need your mechanic skills. Once you choose, you can purchase parts or begin customizing your car. Every action costs money, and in the beginning of the game money is scarce.
The first step you should perform is to customize your car and to get it into tip-top shape. To do this, you need to tune your car's engine. Place the wrench that is used as an icon pointer on the hood of the car and press the left mouse button. When you have performed this action, you will see a screen of vour car's engine and the tune option in the lower left of the screen. Choosing this option brings in your tuning tool, and by adjusting the tuning bolts on the engine you can increase the speed of your car. When you have completed timing your car, it is now time for the customization.
You should immediately remove the bumpers and chop off the roof of your car.
This action is accomplished by moving the wrench pointer to each of Ihe bumpers and roof and paying for the job to be done.
Removing each bumper costs $ 15 and chopping the roof costs $ 70. This removes weight from the car, giving you additional speed. As a final customization, you should also give your car a new paint job. This costs only $ 20 but it does add to the game value as opponents want to race a sharp-looking car, not a bca t up wreck. The next step is to cruise to the gas station and ftll-er-up, Now that you have completed all the modifications to your carthatyou can afford, it's time to cruise on down to Burger's Bungalow and check out the competition.
As you sit there, different cars will pass in front of the Bungalow. When they pass, you will be given an opportunity to examine each car's engine with the exception of the King of the Road. As of yet, you have not proven yourself a worthy adversary for him to pause or give vou the time of day. When you have found someone that you want to challenge, you click on the individual in the car. Notv you arc given a choice of three types of races from which to choose. They are the typical drag race on a mile-long Straight away, and the Aqueduct Race or race on Muholland Drive, each considered road
races of approximately two-and-a-half- miles long. Some opponents wilt road race against only you after you have drag-raced them, while others will race all comers.
There are specific betting limits that are placed on each race. For example, with the drag race you can drag for fun, bet S10, or $ 50. However, when you road race, the stakes are higher and you can even race for "pink slips." I lowever, you had better wait until you feel that your car is fast enough because it's easy enough to lose your own car as a result of a road race, To play the game, vou must build up your capital. The way that you perform this function is It) win dragracesand road races. You must initially save all of your winnings to purchase parts, such as a V-8 engine, a racing
transmission, and slicks just for beginners. When you feel that your car is fast enough, you race for pink slips. When you have won a few cars, you sell them to make more monev. Racing wears and tears your car’s parts and you must replace the worn parts bv purchasing new parts.
Street Rod 2 in its current form is a ton gh ga me to win. When starting with only $ 750, you are very limited as to the cars and parts that you can buy. As I have mentioned, you're entitled to the S1200 version. 1 think that it will be easier to get through the game as for right now it's a very difficult game to win. Overall, Street Rod 2 is a fast moving, highly enjoyable game. Street Rod 2 is a challenging combination of strategy and arcade action with its mixture of nrende- style racing and strategy of allowing the player to decide the type of car and what parts will be installed in the
car. Playing the game from beginning to end can take some time; however, there is a save game feature that should be used often. When the new version of the game is available, it will be that much more entertaining by allowing you to further customize vour car from the start of the game. While it will make the game easier in some respects, I don't believe that it will affect its challenging nature. Street Rod 2 is one of those games that will capture your interest and imagination, hold it, and keep you coming back for more.
"Powerful programs of growth and adventure" s lid u THE MAGIC MIRROR ... a toolbox tor your mind. E. Kinnie.
PhD., Clinical Psychologist. $ 39.95. THE MAGIC MOUNTAIN ... a journey into another reality.
Not for children. Specify male or temate version. 529.95 each.
Both, 539.95. MERLIN ... an apprenticeship. S29.95. I CUING... ancient Chinese wisdom and prophecy. $ 29,95.
Blue Valley, 29 Shepard SI., Waiton, Nr 13856 Jj ¥ 8 tk Circle 104 on Header Service card.
Captive by Miguel Mulct Awakening after a 250-year sleep, yon examine your surroundings. It looks like a prison cell, but there certainly is plenty of junk around. How did I get here? You ask yourself. Things suddenly become clearer, as you recall that you were convicted of a crime that you didn't commit a crime which sentenced you to 250 years of suspended animation. There has to be a way out. You quickly re-examine your surroundings, and discover a briefcase computer which has been left in your cell. Apparently your captors thought you'd be asleep a bit longer, and were using the
cell for storage. As you turn on the computer, you realize that it controls four robots, not just any robots, but four militarv robots robots that are located outside of your prison. Perhaps they can help you escape, so you no longer remain CAPTIVE!
Captive is a futuristic version of Dungeon Master, brought to you by Mindscape.
You are Trill, a prisoner in a galactic prison.
The briefcase computer controls four droids located on another planet. To escape, you must not only activate the four droids, but you must lead them from planet to planet collecting weapons and other items they'll need to break you out of prison. You'll be free once the droids find and destroy the generators on 11 different planets.
You view the world outside through the eyes of your droids. Their video signal is displayed on the main viewscreen of your briefcase computer. You select one droid as the leader, and the main viewscreen shows the world as he sees it. As you collect or buy video cameras, you can assign them to other droids, allowing you to view what they see via the smaller viewscreens at the top of your computer screen.
Maneuvering the d roids is fa irly easv just click on the arrow shown on the viewscreen with your mouse, and the group moves in that direction. You can shuffle the order in which the droids are grouped by moving the icon which represents each droid on the right portion of the screen. Clicking on thedroid icon with the right mouse button reveals the droids statistics: what they are holding, their strength, etc. Objects are represented by icons to the right of the droid. If you want the droid to hold an object, like a gun, you just move the icon into the droid's hands. Once a weapon is in a
droid's hand, it can be fired by clicking on the hand which holds the weapon shown in the main viewscreen.
The game is played completely from the mouse-driven briefcase computer viewscreen. You fly your droids from planet to planet in their ship, The Swan, bv using the control panel in the briefcase. Once thev have reached their destination, they make planetfall by climbing aboard a small shuttlecraft. The control cursors move the droid party in any of six directions. Exploring each world lakes time and patience, as well as a pencil and paper. Like in Dungeon Master, these mazes can become quite complex.
Game graphics and sound effects are average, though effective. There isn't much of animation on the screen, but just enough to make the game realistic. Running into a wall, accidentally, of course, results in an "Ugh" from your droid, along with a little bit of static on the viewscreen. Weapons, including parries with the hands, also issue an appropriate sound effect. Your enemies are slightly animated as well.
Gameplay is the key to Captive. The mazes on each planetare progressively more difficult and challenging. It takes a while to learn how to control your droids and gel them working the way you want, but considering that the technology is from 250 years in the future, it is to be expected. Once IBMICompalibles and AMIGA you have mastered the basics, you can ex- plorell different worlds, getting better and better equipped along the way. Ultimately, you’ll even gain your freedom.
There's a much toseeand do in Captive.
There are a purported 65,535 bases in a total of 5,957 missions! This game is a pleasant balance among strategy, exploration, and gameplay. If vou enjoy games such as Dungeon Master, you'll certainly love Captive!
The Gold of the Aztecs by Miguel Mulct There are ancient ruins all over the world, many of which are rumored to contain wealth beyond the imagination. The Aztecs are rumored to have stashed an enormous amount of gold and jewelry within Aztec temples, which they dedicated to a god named Quetzalcoatl. Now hidden in the jungles of Central America, the treasure lies awaiting someone brave enough to recover it. Can you find The Gold of the Aztecs'?
The Gold of the Aztecs is an arcade adventure which takes you to the jungles of Central America, courtesy of U.S. Gold. You assume the role of Bre t Conrad, an ex-spccia I forces soldier who is out looking for fame and glory as well as a way to get rich.
Thus, you set out to recover Quetzaleoatl's treasure, armed with a machete, pistol, and a bit of luck.
Maneuvering Bret around is quiteeasy, Your joystick moves him left and right, and pressing down on the fire button allows him to jump. Hitting the spacebar selects the active weapon, allowing the character to chop with his machete or fire his pistol.
There is a limited supply of bullets, so don't get trigger happy.
With three lives, you really have to be careful while exploring the jungle as well as the Aztec ruins. Natives fire lethal darts at you, while the coconuts the monkeys throw at you merely deplete your strength. Your current status is shown by a small display at tire lower right comer of the screen. Unfortunately for the player, it is much too easy to die in this game Getting run over by an elephant can also be quite messy.
The sound effects are quite good. I especially enjoyed the background sounds in the jungle, which included the sounds of monkeys, bugs, and the like, adding an effective air of reality. Animations were adequate things moved a little slowly, and were a bit choppy. The actual graphics seemed to vary from part to part. Your main character is nothing to write home about, but the detailed drawings of tire animals were excellent.
The game is provided on two doubly copy-protected diskettes. Not only can you not duplicate the disks, but there is also an extremely difficul t-to-read black ink on black cardboard code disk, from which you have to enter three different codes! Doing this is extremely tedious.
Overal I, The Cold of the Aztecs is a fair action-adventuregame.lt is difficult to play, as there are almost too many ways to die and no way to save a game in progress. If you're the patient type and don't mind dying often, trv your hand at this one. Otherwise, you may want to look for buried treasure elsewhere.
Product Information The Gold of Ihe Aztecs Price: $ 49.95
U. S. Gold 550 S. Winchester Blvd., Suiie 200 San Jose, CA 95128
(408) 246-6607 Inquiry 206 Captive Price: Mindscape
International 60 Leveroni Court Novato, CA 94949
(415) 883-5157 Inquiry 207 Street Rod 2 Price: $ 39.95 Electronic
Arts 1450 Fashion Island Blvd.
San Mateo, CA 94404
(415) 571-7171 Inquiry 208 Garden Fax Price: $ 49.95 CDTV
Publishing 1200 Wilson Dr. West Chester, PA 19380
(215) 431-9100 inquiry 209 CDTV EXTRA Garden Fax by Steve King
The premise of Garden Fax is to let the user specify a
number of criteria related to plants and then the program
will come up with a suitable plant. The main screen con
sists of nine icon boxes, seven of which represent search
criteria. The eighth is the "A-Z" button which lets you
search forplants based on the first two letters of their
names.
The last is the icon which actually commences the search.
The first criteria is the color of the plant and the second is the type of foliage, feathery or succulent, for instance. The third is the light condition in your home or garden.
The fourth lets you select the size of the plant while the fifth specifies the temperature for the Indoor Plant title, and the tvpeof soil for the Garden Plant title. The sixth lets you chose the type of plant, hanging or climbing, in the Indoor Plant title, and the planting month in the Garden Plant title. Finally, you get to select which month you would like the plants to bloom. As you select the various criteria, a number in the Search icon changes to let you know precisely how many plants meet your standards, As an example, I looked for a small, red pink indoor plant that didn't require
much sunlight and blooms in May or June.
As I selected my options, my choices decreased from 210 down to three. The program then searched its database and displayed pertinent information on all three including small pictures, which can be enlarged to full screen, and how to care for them. At times, the word "film" appears on the screen as you scroll through the text. If you move the icon to that word and press the "A" button, a series of pictures will be displayed with audio explaining the topic at hand. In my example, while viewing the screen on the Red Hot Catstail, i learned how to cut and plant the flower.
While these programs have an audience limited to gardeners, which may, of course, number in the millions, ordinary gardening books simply don't have the capability’ of acting as an interactive database to enable the reader to select the proper plants based on varying criteria. This title also works on the Amiga.
• AC* [These statements ami projections presented in "Roomers"
are rumors in the purest sense. The hits of information arc
gathered by a third- party source from whispers inside the
industry. At press time, these rumors remain unconfirmed and
are printed for entertainment value only. Accordingly, the
staff and associates of Amazing Computing cannot be held
responsible for the reports made in this column.1 R O O 'V.1 ¦
E R s by The Bandito Amiga 2001: A RISC Odyssey The Amiga in
the year 2000 what will it look like? Is the RISC Amiga the
vision of the future? The Bandito hears whispers that Commodore
is thinking about creating a RISC Amiga. It would be based on
one of those spiff)', high-speed RISC chips you've been hearing
so much about from other computer makers. Such a chip would
yield very high performance at a low price perhaps 10 or 20
times as much power as a 68040 for about the same cost. But
could AmigaDOS make the transition to another CPU? That's the
tough question. Particularly, how much software compatibility
could be maintained? There are no answers right now.
But it’s possible that the next version of AmigaDOS could be made more portable; in fact, that will be one of the design goals for the projected 3.0 software.
But it's not enough just to have a faster CPU; all the other parts of the computer have to get speedy, too. Faster RAM chips cost more money, as anybody who's bought an accelerator card knows.
And then the blitter has to keep up, too, so that would mean an entirely new chip possibly a DSP or maybe another RISC chip. Of course, the data transfer rate on the bus has to go up, too. The Bandito suggest something like the new Silicon Graphics Indigo, where the bus can move data at the rate of 133MB sec. That sounds about right for video. You know', SGTs little purple box sounds like w'hat the Amiga of the future should be. It's got 8MB of RAM, a blazing hot CPU with CD sound and graphics acceleration, all for a base price of $ 8,995.
HeTe's the Bandito's idea: maybe Silicon Graphics should buy the Amiga from Commodore. SGI would get an operating system better than clunky old UNIX, and they’d get a way to reach the consumer market. Sounds like a match made in heaven.
Peripherals Take Center Stage (GVP press release) ll was only a matter of time before Amiga peripherals king GVP jumped onto the video bandwagon. They've officially released the Impact Vision 24 board, which throws together a number of video features, it's designed for the A3000, but it can also work in the A2000. It's got genlocking, 24-bit display, flicker fixing, frame grabbing, and it'll display live video in an Amiga window. Plus, GVP has bundled a load of software with it for titling, 24-bit painting, and 3-D modelling and rendering. It's not cheap, though; you'll have to spend more than
two thousand clams to get all this. But the Bandito has always wanted to be able to watch TV while pretending to u'ork on the Amiga. [For a review of impact Vision 24, see the 6.11 issue, p.48. Ed.] Those GVP geniuses aren't content to take on the video market; they're also making some moves into audio. Their new Digital Sound Studio sound digitizer box comes with a complete set of software to record and edit sounds. You can even modify sounds in real time. Looks like GVP is going to have a winner with this one. What hardware will thev tackle next?
Tire Bandito has some suggestions: an A500 expansion chassis, a simple lowr-cost 24-bit display card without all the added features of the Impact card, and maybe a conversion kit to turn an A500 into a notebook computer, color screen optional.
Get busy, OK?
GVP isn't the only hardware manufacturer in town that's been busy.
Supra will release their 9600 baud fax- capable modem in January for a list price of about $ 350. Amiga owners will be able to send and receive faxes from the Amiga, and of course you'll still be able to run other programs at the same time. They are also working on their own 68040
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Accelerator, which will zip along at 28 Mhz or maybe even 33, with 64K of cache memory to speed it up even more.
CD-ROM War Breaks Out The Bandito hears that Commodore is finally going to acknowledge that CDTV really is a computer not that it's been a deep, dark secret, after all. Next year Commodore will offer a special price on a bundle for CDTV that includes a keyboard and a disk drive, so that CDTV can become a fully fledged Amiga and play all those Amiga games that aren't migrating to CD-ROM. In the meantime, Commodore has been trying to boost slow CDTV sales with a price cut of $ 200, from a list of S999 to a list of S799; the street price is around $ 750. Commodore has also bundled CD's with CDTV,
including the Grolier Encyclopedia and the ever- popular Lemmings.
For the future. Commodore is stepping up efforts to get CDTV software by offering even more assistance to developers. Let's hope that we see even better CDTV software, not just a lot more quickie transfers to CD-ROM.
Many CDTV's are apparently going into businesses, and not a lot into the homes, The general recession is probably one good reason; who wants to spend £800 on a brand new toy when he's not sure he'll have a job next month?
Commodore is hoping that when the economy picks up, sales will too. They’ve been showing some pretty good CDTV commercials in spot markets around the country', and using some newspaper advertising as well.
But now the heat is really on as Philips finally makes its move with CD-I.
Contrary to their initial statement in June, the price of CD-I isn't S1400; it's S1000, and the street price is $ 799. Funny thing, isn't it, that $ 799 just happens to be the same as CDTV's price tag. What a coincidence. (If you believe that, The Bandito has some old Plus 4's to sell you, in cash. Small bills only, please.) And Philips is pushing hard with a series of newspaper ads, in the same markets as Stall READY ROBOT CLUB DISK MAGAZINE 1m-r r*-2Z.
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Commodore. Philips is also going one better than Commodore by providing stores with demo kiosks containing a CD-I machine along with 60 software titles; they claim over 1000 retail outlets have agreed to display the kiosk, including Sears. Philips is providing employee training and touring demonstrators.
Meanwhile, Commodore has a rather lame Welcome disc playing in their demo machines, and it's not a good demo.
CDTV needs to have a really killer demo that's entirely self playing; it would be nice if it showed you how to use the system, too a feature which wouldn't be hard to accomplish. The deino should show lots of cool pictures, video dips, zippy samplers of various kinds of software available. And the demo should be self-running; no interaction needed. Of course, if the user does step up to interact, then it should become even more fun.
So the battle has been joined, and it looks to be a tough one. Commodore has the initial lead, but Philips is spending hard to catch up. Of course, they aren't the only combatants. The new year will see many more CD-ROM machines coming to the battle. The "multimedia PC's” being touted by several companies are too expensive to compete directly. But the upgrade kit for a regular MS-DOS machine to become a multimedia PC costs about S1000 now, and that price will drop.
So we could see a lot of Messy-DOS machines trying to become ersatz CDTVs in the next year.
Meanwhile, over in Japan, there are some interesting CD developments. It seems that Mitsui and several other Japanese firms are joining what has become known as the "CDTV Consortium" to create and publish CDTV titles for distribution in the Japanese market.
The big question is, will any of these companies sign up to manufacture CDTV?
Interestingly enough, many of these firms are CD-I licensees; their intent was to build and sell CD-I players. But so far, Philips is the only company that has even announced a consumer CD-I player.
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408-626-0302 Several Japanese firms have played with the
technology, but not one has leapt into the market yet, Could
it be that they're not sure about CD-I's success in the
marketplace? That's the Bandito's guess.
The Bandito predicts that the CD-ROM War will be won by the machine with the biggest and best software base. Or, perhaps, another way to tell who's winning: see what format the first CD- ROM player from another company uses, either CD-I or CDTV. If either format is to become a standard like the VHS VCR, then it's inevitable that more than one company will supply the players. It's too early to tell who'll win right now. But it will prove to be an exciting fight.
Commodore Comedy Will IBM buy Commodore? Why not; it would complete the computer industry consolidation, now that Big Blue is eating the Apple, There's been a lot of talk over IBM and Apple's agreements, but that's really all it is so far: talk, anything does come of this deal, it won't happen for years. Don't hold your breath waiting for these two giant sloths to mate and have offspring. Buy an Amiga now if you don't already have one; we'll stick with the normal-sized sloth, thank you. Actually, there is one thing that Apple and IBM might do together that would affect Amiga owners setting
up a standard multimedia file format. Such a format The map to Amiga text editing land.
Announcing the Amiga Tat Editor Quick Reference, the newest member of Ihe Amiga Professional Programming Reference Series from Vidia. Il covers every major Amiga text editor on the landscape: CygnusEd DME Edit TurboText LSE MicroEMACS TxEd Z(vi) Notepad Uedit Ed You get a complete quick guide for every editor.
Keyboard commands, menus, macro languages, and Arexx commands where applicable. It's the usual outrageously innovative, inordinately useful kind of quick reference we never miss a chance to publish, VIDIA" For & catalog of our books for ihe Amiga, write to: Vidia, P.O. Box 11gtt, Manhattan Beach. CA 9026S. (213) 379-7139. 01991 by Vidia. Amiga is a registered irademark of Commodorc-Amiga Inc. would describe how to store sound, graphics, video, and text all in one lump.
If a standard is set, Commodore will probably encourage developers to adopt it. This standard would perhaps bear some resemblance to existing IFF formats, because the creator of IFF is Jerry Morrison, who now works at Apple on you guessed it Hie formats, among other things.
Commodore has sold its three- millionth Amiga. In typical Commodore fashion, they haven’t received any notice in the press about this. That's more than the number of color Macintoshes out there, fer cryin' out loud. Yet they still can't convince Microsoft to develop for THE PROFESSIONAL TOASTER TAPE ? Mastered on BetaCam LI Stand-alone ? Downstream ? Upstream ? TBC's J Disk with Textures ond Fonts Included ? Tutorials of Toaster Paint'1'. Lightwave71 ? Plus much much morel Send Cheek or Money Order to; RawlMiga Productions
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The Amiga. Maybe those Microsofties ought to reconsider; Apple and IBM don't seem to be their friends anymore. Could be they'B need a new place to sell software in the future. Or maybe they should just hedge their bets.
The Bandito hears that Commodore has been hemorrhaging engineering staff lately. Not just the UNIX team, but even more staffers have headed for greener pastures. Some have jumped, others were pushed. Some went to CDTV group. Will there be anybody around to write software and design hardware? Does this mean that development of new products is going to slow down? If not, how does Commodore intend to get new products Amiga 500 Detachable Keyboard?
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Orders & Info call: Lightning liolt Computers _(313) 769-5670 _E_ST_9amL5£i m out there? The Bandito hopes that the answers to these questions will become apparent in the near future.
If there's still any doubt in your mind about where the Amiga's future lies, let the Bandito remove it. Anyone who's attended an Amiga show recently can tell you: video is the key Amiga product. The majority of the product releases in the Amiga market, apart from games, are related to video usage. Video is where all the expensive product development is happening. Video represents the future of the Amiga. Video is the thing that will propel the Amiga into corporate America, if anything can, in the same wav desktop publishing propelled the Macintosh; without DTP, the Mac would be an interesting
footnote in computer history.
Now, of course, people use the Mac for other things, but DTP was the application that made other applications possible.
If the Amiga is to become a hit after all this time, there are three paths: video, low-cost game machine, and CDTV, Video looks the strongest right now; the Amiga as a game machine is falling behind other platforms in performance; CDTV is struggling for sales, The game machine path needs better price performance; either lower the prices on the A500, or increase the performance put in a faster 68000 or perhaps a 68030. CDTV can make it, but it's going to be a long struggle to lower MATHASAI RS II Ages 3 and up. The Babysaurs are troubled again. It is up to you anti your hero to retrieve the
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The prices, get good software, and improve the hardware performance, So video looks like the easiest path to widespread success.
Eventually, the success of Amiga video could lead to a renaissance of Amiga software for other applications.
Commodore needs to keep moving the technology ahead, though. Let's see standard 256 color, 8-bit graphics in 640 x 480 resolution, upgradable to 16 million colors (24 bits) on the motherboard. Offer higher resolution display options, too, though it's not as necessary. Upgun the blitter to handle all that graphics data with blazing speed; it shouldn't be any slower to move 24-bit data on the screen than it is to move 8-bit data. Add a DSP chip to create CD-quality sound. How about a built-in Fast, Wide SCSI interface, too?
Pipeline the architecture to handle 32-bit throughput and DMA. Look into RISC for higher performance in the future. Keep the video orientation; add more video slots! Maybe if Commodore can keep the Amiga architecture moving, the Amiga can really expand its market.
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The Bandito had predicted it a while ago, but it finally happened. Commodore has lowered the prices on the A2000 line, hoping for better sales in the critical Christmas season. The A2000C now lists for $ 999 and the A2000HD P lists for $ 1299. Ft certainly is about time, says the Bandito. Of course, it would be better if ,l& C Repair RJ) 2IIOX9 lioekloit PA. 15856 the prices were even lower, but let's not expect miracles here. Perhaps the price of some of the peripherals will drop in the near future. Now the next milestone is to get the price of the complete system with monitor and hard drive
under $ 1000.
Here's one example of where the Amiga has conquered. The machine that Apple had once touted as an "Amiga-killer" will cease production this month and quietly fade away. Inside sources say that Apple stops producing the IIGS this month. That means the only remnant of the Apple 11 family is a lie card for the Macintosh LC.
Anybody remember the slogan "Apple II Forever”? Looks like the Amiga beat the pants off that little computer. Next up on FOR NEW AMIGA USERS Ages4to7 Learn the Alphabet and Have Fun Animation, Pictures, Letters, and Song $ 30.00 Check or COD Dealer inquiries Welcome PARTH GALEN BOX 482 COLD SPRING, MINN 56320
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The list is the Macintosh, which looks to be a tougher fight now that Apple has dropped their prices. The Macintosh LC will be getting a 68030 processor next year. So by that time, the A3000 should be priced less than the LC. You hear that, Commodore? And maybe you should drop a 68020 into the A2000; the parts cost would barely change. At least, how about a faster 68000? The 16MHz version is only a couple dollars more if that. So why not?
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Qmnodortia-wtmacy men pleaae ioclude copy of ules Circle 133 on Reader Service card, As increasing evidence of the relative importance of the European market to the U.S. market in Commodore's eyes, the Bandito offers this tidbit. Commodore has introduced the Amiga 500 Plus in the U.K. in October. Commodore U.S. refuses to even talk about it. But the Bandito has the scoop: the new machine has 1MB of Chip RAM, expandable to 2MB with an optional board, a real-time clock on the motherboard, and Workbench 2.0 in ROM. If you think you've spotted one, the motherboard is marked Rev. 8. So when will
we see these in the U.S.? Your guess is as good as mine. If they had any sense, Commodore would move out existing inventory and get those new A500's into the U.S. as soon as possible.
Video Clips NewTek is giving out free Video Toaster demo tapes; call their number (1-800-368-5441) and they'll send you one. They'll have to sell a lot of Toasters to make that offer a worthwhile expenditure of marketing dollars but then, they probably will.
Ifor light on NewTek's software upgrade and new pricing, see "...And Furthermore" and "Editorial Content," v. 6.12. Ed.]
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Ft Vol. 1 No. I Premiere. 1986 Highlights include: "Super Spheres". An Abasic Graphics Program, by Kelly Kauffman “Date Virus", bv | Foust "EZ-Term", by Kelly Kauffman “Inside CLI". By G. Musser ft Vol. 1 No. 2 1986 Highlights include: “Inside CLI: Part Two", by G. Musser “Online and the CTS Fabite 2424 ADH Modem", by ]. Foust ft' Vol. 1 No. 3 1986 Highlights include: “Forth!", A tutorial “Deluxe Draw!!", An AmigaBASIC art program, by R. Vvirch "AmigaBASIC", A beginner's tutorial “Inside CLI: Part 3 ’, by George Musser ft' Vol. 1 No. 4 1986 Highlights include: “Build Your Own 51 4” Drive
Connector", by E. Viveiros "AmigaBASIC Tips", by Rich Vvirch "Scrimper: Part One", by P. Kivolowitz ft' Vol. 1 No. 5 1986 Highlights include: "The HS1 to RGB Conversion Tool", by S. Pietrowicz "Scrimper: Part Two" by Perry Kivolowitz “Building Tools", by Daniel Kary ft' Vol. I No. 6 1986 Highlights include: "Mailing List", by Kelly Kauffman "Pointer Image Editor", by Stephen Pietrowicz "Scrimper Part Three", by Perry Kivolowitz ft Vol. 1 No. 7 1986 Highlights include: "Try 3-D", by Jim Meadows "Window Requesters in Amiga Basic", by Steve Michel "I C Whal I Think", by R. Peterson "Linking C
Programs with Assembler Routines", by G. Hull ft Vol. 1 No. 8 1986 Highlights include: "Using Fonts from AmigaBASIC , by Tim Jones "A Tale of Three EMACS", by Sieve Poling “.bmap File Reader in AmigaBASIC". By T. Jones ft Vol. I No. 9 1986 Highlights include: "Starting YourOnn Amiga-Related Business",bv VV. Simpson "Keep Track of Your Business Usage for Taxes", by j. Rummer "Using Fonts from AmigaBASIC: Part Two", by Tim Jones "6S000 Macros On The Amiga", by G. 1 lull ft Vol. 2 No. 1, January 1987 Highlights include: "AmigaBASIC Titles", bv Bryan Callev "A Public Domain Modula-2 System", by
Warren Block "One Drive Compile", by Douglas Lovell ft Vol. 2 No. 2, February 1987 Highlights include: "The Modem", by Joseph L. Roth man "The ACO Projcct..„GraphicTeleconferencingon the Amiga", by S. R. Pietrowicz "A Disk Librarian In AmigaBASIC", by John Kerman "Creating And Using Amiga Workbench Icons".
ByC Hansel Back Issue Index ft Vol. 2 No. 3, March 1987 Highlights include: "Subscripts and Superscripts in AmigaBASIC", by I. Smith "AmigaTrix". Amiga shortcuts, by VV. Block "Intuition Gadgets", by Harriet Maybeck Tolly "Forth!", bv Jon Brvan ft Vol. 2 No. 4, April 1987 Highlights include: "Jim Sachs Interview", by S. Hull "The MnuseThat Got Restored", by Jerry Hull and Bob Rhode "Secrets of Screen Dumps'*, by Natkun Okun "Amigatrix II". By Warren Block ft Vol. 2 No. 5, May 1987 Highlights include: "Programming in 68000 Assembly Language", by C. Martin "Using FutureSound with AmigaBASIC", by
I Meadows "Waveform Workshop In AmigaBASIC", by J Shields "Intuition Gadgets: Part II", by H, MavbeckTolIy ft Vol. 2 No. 6, June 1987 Highlights include: "Modula-2 AmigaDOS Utilities", by S. Faiwiszewski "Amiga Expansion Peripherals", by J. Foust "What You Should Know Before Choosing an Amiga 1000 Expansion Device", by S. Grant ft Vol. 2 No. 7, July 1987 Highlights include: "Video and Your Amiga", by Oran Sands "Quality Video from a Quality Computer", by O. Sands "AH About Printer Drivers", by Richard Bielak "68000 Assembly Language", by Chris Martin ft Vol. 2 No. 8, August 1987 Highlights
include: "Modula-2 Programming" "Assembly Language" "Disk-2-Disk", by Matthew Leeds "Skinny C Programs", by Robert Riemersma, Jr ft1 Vol. 2 No. 9, September 1987 Highlights include: "Modula-2 Programming", by S Faiwiszewski "AmigaBASIC Patterns", bv Brian Catlev "Programming with Soundscape", by T. Fay ft Vol. 2 No. 10, October 1987 Highlights include: "Max Headroom and the Amiga", by John Foust "Amiga Artist: Brian Williams", by John Foust "All About On-line Conferencing", by Richard Rae "Fast File I O with Modula-2", by Steve Faiwiszewski ft Vol. 2 No. 11, November 1987 Highlights include:
"Modula-2 Programming", S. Faiwiszewski "68000 Assembly Language", by Chris Martin "The AMICUS Network", by John Foust "C Animation: Part II", by Mike Swinger ft Vol. 2 No. 12, December 1987 Highlights include: "CLI Arguments in C", bv Paul Castonguav "MIDI Interface Adaptor", by Barry Massoni "Modula-2", by S. Faiwiszewski "Animation for C Rookies: Part III", by M. Swinger ft Vol. 3 No. I, January' 1988 Highlights include: "C Animation: Part IV", by Michael Swinger "Forth", by John Bry an "The Big Picture", by Warren Ring "Modula-2 Programming", by S. Faiwiszewski ft Vol. 3 No. 2, February
1988 Highlights include: "Laser Light Shows with the Amiga", by Patrick Murphy "Photo Quality Reproduction with the Amiga and Digi- View", by Stephen Lebnrts "68000 Assembler Language Programming", by Chris Martin "AiKT", Icon-based program language, by S. Faiwiszewski ft Vol. 3 No. 3, March 1988 Highlights include: "The Hidden Power of CLI Batch File Processing", by j. Rothman "Perry Kivolowitz Interviewed", by Ed Bercovitz "PAL Help". A1000expansion reliability, by Perry Kivolowitz "Amiga Serial Port and MIDI Compatibility for Your A1000".
By L. Ritter and G. Rentz ft Vol. 3 No 4. April 1988 Highlights include: "Writing A SoundScape Patch Librarian", by T. Fay "Upgrade Your A1000 to A500 200Q Audiu Power", by H Bassen "The Big Picture, Part II: Unified Field Theory", by VV. Ring ft Vol. 3 No. 5, May 1988 Highlights include: "Interactive Startup Sequence", by I do Pernisz " The Companion", by P Gosselin "The Big Picture, Unified Field Theory: Part III", by VV. Ring "Modula-2", Termination modules for Benchmark and TD1 compilers, by Steve Faiwiszewski ft Vol. 3 No. 6, June 1988 Highlights include: "Reassigning Workbench Disks", by
John Kennan "An IFF Reader in Multi-Forth", by Warren BU ck "Basic Directory Service Program", Programming alternative to the GimmeeZcroZerO, by Bryan Catlev ft Vol. 3 No. 7, July 1988 Highlights include: "Roll Those Presses!", The dandy, demanding world of desktop publishing, by Barney Schwartz "Linked Lists in C", by VV. E. Gammill "C Notes from the C Group", bv Stephen Kemp ft Vol. 3 No. 8, August 1988 Highlights include: "The Developing Amiga", A gaggle of great programming tools, by Stephen R. Pietrowicz.
"Modula-2 Programming", Libraries and the FFP and 1F.E math routines, by Stew Faiwiszewski "Amiga Interface for Blind Users", by Carl VV. Mann "Tumblin’ Tots", Assembly language program, by D. Ashley ft Vol. 3 No. 9, September 1988 Highlights include: "Speeding Up Your System", Floppy disk caching, by Tony Preston "Computer-Aided Instruction", Authoring system in AmigaBASIC, by Paul Castonguav "Gels in Multi-Forth, Part II: Screenplay", by John Bushakra ft Vol. 3 No. 10, October 1988 Highlights include: "The Command LinetNEWCLI: A painless way to create a new console window", by Rich
Falconburg "Bob and Ray Meet Frankenstein", Create, animate, and metamorphose graphics objects in AmigaBASIC. By R. D'Asto "HAM 4c AmigaBASIC”, by Bryan Catlev ft Vol. 3 No. 11, November 1988 Highlights include: "Structures in C", by Paul Castonguav "On The Crafting of Programs", Speed up your progs, by D. Hankins “BASIC Linker", Combine individual routines from vour program library to create an executable program, by B. Zupke ft Vol. 3 No. 12, December 1988 Highlights include: “Converting Patch Librarian Files", by Phil Saunders "Easy Mentis in Jforth", by Phil Burk "C Notes From The C Group:
Program or function control coding", by Stephen Kemp ft Vol. 4 No. 1, January 1989 Highlights include: "Scrolling Through SuperBitMap Windows", bv Read Prod more "Sync lips: Dot crawl, the Amiga and composite video devices", by Oran J. Sands "Pointers, Function Pointers, and Painter Declarations in C", by Forest W. Arnold
* Vol. 4 No. 2, February 1989 Highlights include: "Sync Tips:
Getting inside the genlock",by Oran Sands "On the Crafting of
Programs: A common standard for C programming?", by D J.
Hankins "An Introduction lo Arexx programming", bv Steve
Faiwizewski
* Vol. 4 No. 3, March 1989 Highlights include: "Fractal
Fundamentals", by Paul Castonguay "Image Processing With
Photosynthesis", by Gerald Hull "Benchmark t; Fully Utilizing
The MC68881", Part 1: Turbocharging the savage benchmark, by
Read Predmore "Breaking the Bmap Barrier", bv Robert D'Asto
* Vol. 4 No. 4, April 1989 Highlights include: "Adding the
Not-So-Hard Disk", by J P. Twardy "The Max Hard Drive Kit", A
hard drive installation project, using Pabmax's Max kit, by
Donald W. Morgan "Sync Tips: A clearer picture of video and
computer resolutions", by Oran J. Sands w Vol. 4 No. 5, May
1989 Highlights include: "Building Your Own Stereo Digitizer",
by Andre Theberge "MIDI Out Interface", by Br. Seraphim Winslow
"Digitized Sounds in Modula-2", by Len A. White "SyncTips: The
secrets hidden beneath the flicker mode", by Oran J. Sands ¥
Vol. 4 No. 6, June 1989 Highlights include: "At Your Request:
Design your own requesters in AmieaBA5IC", by John F. Weiderhim
"Exploring Amiga bisk Structures", by David Martin "Diskless
Compile in C". By Chuck Raudonis ¥ Vol. 4 No. 7, July 1989
Highlights include: "Adapting Analog Joysticks to the Amiga",
by David Kinzer "Using Coordinate Systems: Part II of the
Fractals series addresses the basis of computer graphics", by
P.Castonguay
* Vol. 4 No. 8, August 1989 Highlights include: "Getting Started
in Video", by Richard Starr "Executing Batch Files in
AmigaBASlC", by Mark Aydellotte "Building a Better String
Gadget", by John Bushakra
* Vol. 4 No. 9, September 1989 Highlights include: "Digitizing
Color Slides And Negatives on the Amiga", by Ron Gull
"Improving Your Graphics Programming", by R. Martin "Cell
Animation In Modula-2", by Nicholas Cirnsella
* Vol. 4 No. 10, October 1989 Highlights include: "Better
TrackMouse", by Robert Katz "APL & The Amiga", by Henry
l.ippert "More requesters in AmigaBASlC", by John Wiederhim
"Glalt's Gadgets", by Jeff Glatt » Vol. 4 No. 11, November 1989
Highlights Include: "The Amiga Hardware Interface", by John
[ovine "APL & The Amiga, Part 11", by Henry Lippert "64 Colors
In AmigaBASlC", by Bryan Catlcy "Fast Fractals ", by Hugo M i
l. Lyppens « Vol. 4 No. 12, December 1989 Highlights Include:
"The MIDI Must Go Thru", by Br. Seraphim Winslow "View From the
Inside: BarsficPipes",by Melissa Jordan Grey "ARexx Part II",
by Steve Gillmor "A CL1 Beginner's Questions Answered", by Mike
Morrison
* Vol. 5 No. 1, January 1990 Highlights include: "Animation?
BASICallyt", Using Cell animation in AmigaBASlC, by Mike
Morrison "Menu Builder", by T. Preston "Facing the CLI", Disk
structures and startup-sequences, by Mike Morrison
* Vol. 5 No. 2, February 1990 Highlights include; "A Beginner's
Guide to Desktop PublishingOn The Amiga", by John Steiner
"Resizing the shell CLI Window", by William A. Jones "Call
Assembly Language from BASIC", by Martin F. Combs i’ Vol. 5 No.
3, March 1990 Highlights include: "Screen Aid". A quick remedy
to prolong the life of your monitor, by Bryan Catley 'The Other
Guys' Synthia Professional", review by David Duberman
"Passport's Master Tracks Pro vs. Blue Ribbon Bakery's
Bars&Pipes", by Ben Means ¥ Vol. 5 No. 4, April 1990 Highlights
include: "Bridging the 3.5" Chasm", Making Amiga 3.5" drives
compatible with IBM 3.5" drives, by Karl D. Belsom "Bridgeboard
Q & A", by Marion Deland "Handling Gadget it Mouse
IntutEvents", More gadgets in Assembly, by Jeff Glatt "Ham
Bones", by Robert D'Asto ¥ Vol. 5 No. 5 May 1990 Highlights
include: "Commodore's Amiga 3000", preview "Newtek's Video
Toaster", preview "Do It By Remote", by Andre Theberge
"Rounding Off Your Numbers", by Sedgowick Simons Jr.
¥ Vol. 5 No, 6, June 1990 Highlights include: "Convergence", Part 5 of the Fractal series, bv P. Castonguay "C++: An introduction to object-oriented Amiga programming", by Scott B. Steinman "APL and The Amiga: Primitive Functions and Their Execution", by Henry T. Lippert ¥ Vol. 5 No. 7, July 1990 Highlights include: "Apples, Oranges, and MIPS: 68030-based Accelerators For The Amiga 2000", by Ernest P, Viveiros, Jr.
"Poor Man's Spreadsheet", A simple spreadsheet program that demonstrates manipulating arrays, by Gem' L. Penrose "Crunchy Frog II", by Jim Fiore "Getting to the Point: Custom Intuition Pointers In AmigaBASlC", by Robert D'Asto ¥ Vol. 5 No. 8, August 1990 Highlights include: "Mimetics' FrameBuffer", review by Lonnie Watson "Desktop Video in a University Setting", by John Steiner "Title Screens That Shine: Adding light sources with DeluxePaint III", by Frank McMahon ¥ Vol. 5 No. 9, September 1990 Highlights include: "Programming In C on a Floppy System", Yes even a stock A500 with a 512K RAM
expander, by Paul Miller "Voice-Controlled Joystick", by John lovine "Gradient Color Dithering on the Amiga Made Easy", by Francis Gardino '¥ Vol. 5 No. 10, October 1990 Highlights include: "Notes on PostScript Printing with Dr. T's Copyist", by Hal Belden "CAD Overview: X-CAD Designer, X-CAD Professional, IntroCAD Plus, Aegis Draw 2000, UllraDesign", by Douglas Bullard "Sound Tools for the Amiga", by M. Kevelson "Audio Illusion", Produce fascinating auditory illusions on your Amiga, by Craig Zupke '¥ Vol. 5 No. 11, November 1990 Highlights include: "Getting A Lol For A Little", A comparison
of the available Amiga archive programs, by Greg Epley "High Density Media Comes lo the Amiga", by John Steiner 'The KCS Power PC Board", by Ernest P. Viveiros, Jr.
¥ Vol. 5 No. 12, December 1990 Highlights include: "Information X-Change", by Rick Broida "Feeding The Memory' Monster", the ICD AdRAM 540 and Ad RAM 560D, review by Ernest P. Viveiros, Jr.
"Making A Name For Yourself", Creating logos on the Amiga, by Frank McMahon i* Vol. 6 No. 1, January 1991 Highlights include: "Electronic Color Splitter", an inexpensive way to grab images off video sources, by Greg Epley "The Animation Studio", Disney's classic approach in a character animation program, by Frank McMahon "Forensic Animation", toe Amiga helps out in the courtroom, by Andrew Lichtman ¥ Vol. 6 No. 2, February 1991 Highlights include: "Xetec's Cdx-650", CD-ROM technology for the Amiga, by Lonnie Watson "More Ports For Your Amiga", by Jeff Lavin "Medley". A look at different types
of music software available, by Phil Saunders ¥' Vol. 6 No. 3. March 1991 Highlights include: "NewTek's Video Toaster: A New Era In Amiga Video”, a complete tour of the Video Toaster, by Frank McMahon "Ultrasonic Ranging System", the sonar system project continues by John lovine "Writing Faster Assembly Language", the discussion on how to speed up programs with assembly is completed, by Martin F. Combs k’ Vol. 6 No. 4, April 1991 Highlights Include: "DCTV", manipulate millions of colors in real time, by Frank McMahon "Lauren in Disguise", workaround to DeluxPainl Ill’s lack of HAM support, by
Merrill Callaway "Medley", by Phil Saunders Plus, a special feature on Graphic Word Processors ¥ Vol. 6 No. 5, May 1991 Highlights include: "The Big Three in DTP," A desktop publishing overview bv Richard Mataka 'The Amiga Desktop Publisher's Guide to Service Bureaus," by John Steiner "M.A.S.T.'s Parallel Port SCSI Adapter," An inexpensive way to attach a hard disk to your A500 by Dan Michaelson "All in One," programs for the beginner by Kim Schaffer ¥Vol. 6, No.6, June 1991 Highlights include: ’’MaxiPlan Plus,' a review by Chuck Raudonis "CDTV," a comprehensive look at Comodore's hottest item
"HAM-E," a review introducing an excellent 24-bil color video board by David Johnson "Pixel 3D," review by John Steiner "Professional Page 2,0," a review of a complete and truly professional desktop publishing package by Rick Broida it Vol. 6 No. 7, July 1991 Highlights include: "Firecracker 24", a review of the latest is 24-bit video boards from Impulse by Frank McMahon "Proper Grammar", a review of a comprehensive spell and grammar checker by Paul Larivee "PageStream", another entry in the word processing desktop publishing software line, by John Steiner Also, extensive Summer CES coverage!
¥ Vol. 6 No. 8, August, 1991 Highlights include: "Alterlmage" create titling and special effects for your home videos and desktop publishing in minutes by Frank McMahon 'The Jerry Bryant Show", AC interviews Jerry Bryant whose secret weapons for producing four hours of television a week are tne Amiga and the Video Toaster "Understanding Genlocks", What is a genlock? Which one is best? The answers to these questions and more by Matt Drabick "Super 8 Meets the Amiga", easy film-to-video transfer with the addition of Amiga graphics, by Patrik Beck "Looking Good with B.A.D.", a review of Centaur
Software's disk optomizing program by Rick Manasa Also, AC continues the extensive coverage of the Summer CES in Chicago!
¥ Vol. 6 No. 9, September 1991 Highlights include: "Bars&Pipes Professional," a review by Phil Saunders "Frame Buffer Face-Off," an overview of framebuffers, by Frank McMahon "DynaCADD," a review bv Doug Bullard Plus: Special reports on Multimedia applications AND Super show coverage from Australia and Orlando!
¥ Vol. 6 No. 10, October 1991 Highlights include: "Art Department Professional," a review of ASDG s powerful program by Merrill Callaway "ShowMaker," beyond desktop video, by Frank McMahon "APL and the Amiga," by Henrv Lippert Plus; An Arexx double feature and a special education section ¥ Vol. 6 No. 11, November 1991 Highlights include: "Connecting Your Amiga to the Sharp Wizard," by Merrill Callaway "Epson 300c Flat Bed Scanner," review by Merrill Callaway "Impact Vision 24," a sneak preview of GVP's powerful 24- bit board, by Frank McMahon "CSA Mega-Midget Racer," a review of C'SA s
powerful accelerator board, by Mike Corbett "Why Should You Use the CLI?" Three sound reasons lo use the command line interface, by Keith Cameron ¥ Vol. 6, No. 12 December, 1991 Highlights Include: "Audition 4," a review of a great sound sampler package by Bill frazier "Draw 4D Pro," a look at ADI'S EC's latest update to Draw 4D, bv R. Shamms Mortitr "Newsletter Basics" a tutorial on how to create professional newsletters using PageStream. By Pat Kaszycki "AmigaDOS for the Beginner ranother look at the basics of AmigaDOS, by Keith Cameron ALSO; Coverage of Ami EXPO Oakland and the Koln,
Germany show!
Eight Categories of Evalualion?
1 was impressed with Paul Larrivee's review of Teacher's Toolkit in the October issue of Amazing Computing, Once again, however, 1 was left with the impression that this program would not he suitable for me.
Last year, I purchased E-Z Grade after it was reviewed in your magazine, butfound upon loading it that only four test categories were available. This limit was impossible to alter.
1 no longer use E-Z Grade and can't get a refund.
So, too, with Teacher's Toolkit.
Larrivee mentions only four test categories: Homework, Classwork, Quizzes, and Tests. I need eight categories for the classes I teach! After all, if a program can have an unlimited number of grades, classes, and students, why can't it have more than four categories?
Perhaps you could clarify this, Glenn Smith Tilbury, Ontario A spokesperson at TTR Development explained to as that, indeed, the number of test categories can be increased but that one would need to use an editor. It’s not clear to us, Glenn, what the four additional categories could possibly be, for the present four appear broad enough to cover all types of evaluation possible by a teacher. Since Toolkit allows point weighting and category weighting, why not just add your own code to an evaluation item, such as under Classwork, enter Labl-A for "Appearance"and Labl-B for "Behavior"?
You ’re free to weight each as you wish, as well as to make Classwork any percent of the total grade. Ed. Layout, Letters, Lauds, and Languages Examined 1 congratulate the layout editors for their much improved page layout.
No longer do I have to slare at huge blocks of empty space, having to fight the feeling that I've been ripped off.
Thanks for at least bringing the form of your magazine up to an acceptable standard.
Now let's talk about content. 1 wholeheartedly like the way you make responsive comments to readers' letters in Feedback. The absence of any comments to letters is what I loathe in another Amiga- specific magazine. The way these editors print letters without comment gives me the impression that they imagine themselves gods atop Mt. Olympus. My only complaint with Feedback is that you don't comment on all letters. Thanks, anyway, for the mortal, personal touch.
Next, your New Products section is informative and valuable, but I would say that the text is written largely by the developers themselves.
The descriptions are rife with Superlative phrases, and vet nowhere do I see an AC disclaimer to the effect that the magazine is not supporting such claims. Without such a statement, phrases strongly imply that what you say about new products is the concrete opinion of the the magazine, based on acutal use.
In your programming sections, how about something I can really use rather than tidbits on the finer points of exotic languages, as in the APL section? Why don't you print an Arexx program to automate The Art Department Pro? What about publishing sample Arexx programs for all Amiga programs that allow some use of Arexx?
How about listing all Arexx-able programs available? Please, give me something I can use!
At any rate, I've enjoyed your magazine over the years. 1 hope that you will find what criticism I've leveled here as constructive. It's intended that way.
John W. Covington III Thunderbolt, GA It's through letters like yours, John, tlmt help us determine what's on readers' minds. Some letters in "Feedback ",don't require a response as they appear to stand by themselves. Our New Products section is probably the most comprehensive such section in any magazine, overlooking very few, if any, new products, and our editor would be hard-pressed to verify all information coming from producers.
However, we'll be vigilant in trapping and eliminating apparently exaggerated claims.
Thanks, too, for the suggestions on Arexx, which we are presenting to the editorial staff for consideration. In articles on programming, we strive to have something for every programming taste. Ed.
Wish List Granted Karen Pringle's wish list ("Feed- L ack," 6.8) includes this item "...automatically print all the odd-numbered pages of a document, then turn them over and print all the even-numbered pages on the back."
Bingo! I have written a C program for the Amiga which does exactly this. I call it the PAGER. The code is 147 lines long, which include 34 comment lines. It is a public domain program, which I sent to Anders Bjerin in Sweden earlier this year.
I'm a retired programmer with more than 30 vears experience for two major corporations in Connecticut. My previous public domain programs include TARTAN on Amicus 26, and BREF on Fred Fish 283 and 494.
Dick Taylor 99 Valley View Rd. Glastonbury, CT 06033 Since writing this letter, Dick has generously offered to supply anyone with a copy of PACER, Please send him a formatted disk with a self-addressed, stamped mailer. Tlwnk yon very witch, Dick. -Ed.
A1000 Owners of the World, Unite!
I was, to say the least, very happy to read Mr. Hicks’s editorial concerning uniting A1000 owners. I have owned my A1000 since October 1985 and have made Cjuite a sizable investment in hardware specific to the 1000. My machine is one- hundred percent V2.0 and ECS compatible, so 1 have no intention of upgrading soon.
I’m not alone in sticking with the A1000. If Amiga vendors and CBM would listen to the rank and file community, they'd find a surprising number of 1000's still in use. What does it take to convince people to support our machine?
There is still much that could be developed for the 1000; the Re|uvenator is an example. The reason that we re being told that the 1000 is obsolete is that most Amiga vendors and CBM believe that there's nothing more to be gained by supporting the machine. Thev should take a closer look, for they might be surprised!
Don’t get me wrong; 1 think the A3000 and the Toaster are the flagship machines. But since the A1000 is about 95% compatible with software for the Amiga line, I can't see a reason for its lack of support. 1 sent in my reader survey card die same day I received my issue of AC. Thank you, Don Hicks, for helping frustrated A1000 owners have a voice.
Richard B, Erickson Burnsville, MN Watch for the results of our survey of A1000 owners in an upcoming "Feedback." Ed.
Amiga's Nature?
1 recently called Electronic Arts Technical Support to discuss a problem I've been having with DcluxePaint release 4.0. I've seen tiiis complaint on BBSs, so I know it's not unique to my system even though EA claims it is. In a nutshell, DpaintrV has an annoying habit of occasionally shutting down Workbench, even when a program is running there.
Dpaint's "Frets" menu continues to indicate with a checkmark that Workbench is open, but selecting "Workbench" on this menu returns the error message "Can't close Workbench.” Other programs running on their own custom screens are still there, but Workbench has vanished, never to return.
I'm using an A500 with
4. 5MB of RAM, a 1MB chip RAM, and two floppies. I've encountered
this problem with as little running as Scribble! On the
Workbench with a four-color, interlaced, standard overscan
window open in Dpnint. Having described my setup and the
problem to an EA rep, he first suggested that! Was probably
low on memory. When 1 found this unlikely, lie dropped his
bombshell: "It is Electronics Arts' policy that, due to the
notoriously unstable nature of the Amiga's multitasking
operating system, no attempts should be made to run any other
programs simultaneously with our programs."
I was appalled! Does this include other EA products like Deluxe Video 111? Background tasks like Arexx? On all counts, the rep said their use was not recommended. He suggested that I use Dpaint IV as my bootup system disk, and run Dpaint [V only, to determine if this cleared up the problem!
New, script-driven, ray tracing software for the Amiga!
• True texture and bump wrapping for amazingly real surfaces
• Built in fractal objects: trees, hills, and 3d Mandelbrot
mountains
• Haze and soft shadows
• Virtual objects make possible scenes with millions of polygons!
• Tweening and shape morphing
• 24 bit output (1FF24 supported)
• Powerful, high-level, script language for precision .scene
construction
• 1 meg min. Additional memory and math coprocessor strongly
recommended Introductory price, only $ 99.95!
Demo version also available. Send $ 5.00 (including tax & shipping) to Radiance Software 2715 Klein Rd.. San Jose. CA 95148 Circle 137 on Reader Service card.
Had 1 been a now Amiga owner, I'm sure 1 would have been convinced that I’d made a serious error in my choice of computers.
Rob Bryanton Regina. Saskatchewan That indeed sounds like appalling news, Rob.
We're sending copies of your letter to jeff Sherb, CBM vice president for applications and technical services, and to jim Reader, CBM vice president for customer satisfaction, to try to generate some sort of reaction. Ed. All letters are subject to editing.
Questions or comments should be sent to: Amazing Computing
P. O. Box 869 Fall River, MA 02722-0869 Alt: Feedback Readers
whose letters are published will receive five public domain
disks free of charge.
• AC* The Fred Fish Collection Bslow :s a
listingoltheiatestaddrtionstothe Fred Fish Cqllection.This
expanding library of freely redistributablesoliware is the
workof Amiga pioneerandaward winningsoftware anthofogist, Fred
Fish. For a complete list of all AC .AMICUS, and FredFish
Disks, catalogedandcross-refer- encedloryourconveniefice,
please consulithe current A C'sGuide To The CommodoreAmiga
availableatyourlocal Amazing Dealer, EtUEUHPIlKKS Browser
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small jpltytra: shows me mouse coordnates and the :cfor at
that position If can be moved from screen to screen 1
Automatcariye-iacuaffsarydosingseeen) Isahierc (how Cpyd nates
even when 1 ou a'8 moving r«i J mg windows or moving Workbench
icons Thi$ ;sversion1.t.anupctoU!Q version 1 Don disk
4a3.lnc!udessourceinas*emb!« Aufhpr: Prepen Nielsen PdSaver A
small utility that allowsyau cut rectangular par! Axis of any
screenardstorethemcndiskaslFF-lLBLIfiles Alsoai'ows
easysavmgclwridowsanCehtirescreenstodisli Trusts version 2 0,
an update to 'PrcSaver' version 1 0ondisk49 induces source m
assempier. Author. Preben N eis n Preader An at purpose reader
[hataspays tei!, poxes, sou nds. Ar-o ammat-ons, aS olwfich
maybe uncocpfessed p* compressec with acorrpartDncompresson
program j hot tndujedi.Teifcan ndiibeemoeoded static
cnanima’ed iMShabons and sounds. Version 5 i nwwa-B bna-yonfy
Author Chas A Wynshjm SpKtrogram
AmigaSpectrogramcc'TO'jtesat'eq-encyanalfSisctanyB bt audio
data Ale and creates a hrgh rtsofution color display
ShowrgrrequencyconTentversuSt-me DupUycPoris contnuously
a ustable. Th 4 type ot ftsptay when appl ed to the human voce
has been called a vocep»mt This tech ntque has also been used
to analyze scundsolmanykinds of anima
LstncJuCingbirds.dc'pmhs, whales, etc. The jjctiodata (tie can
be replay edatanydesiradrala.givingasimuUanews
autJisandvisuairepresefitaaonollhesample.AsetectiCinof
mteresiing a-jdto samples lor analysi s by AmgaSpoctrogram
ismcuded Versions 3.binarych!y Auihoi: Richard Horne TD
Aprcg'amlike TrackDtsplay ondiskSWbYOtatBarihe! Il tTtomt h s
and displ ays the Cur renltrack tor each (loppy d '$ k
connecieawtn Annga.T i«isv*riion2 O.anuMateio ve'SOnf
.0cndsk463 tncfudessou'ceunassembler Author PrebenN’esen
Wbpiane Two er, s mail l oob to cn arge me cep: n ol the
Workbench screen AP0W3oianeaP3saOtpan9 SuSWBpianosubtracts a
Ptp'are. Be* ca n berun from both DLI a.nd Wc rv tench Th-s
svenim 1.0. Indudessourcemassemyf Author: Preben Nielsen
FredEUP.Dfi)! 544 AWP Th-sprogram animates jny wari pointer
like the one in Work Bench 2 0 tt installs a vertical b r k,
nterr upt to minimise C P(J usage and awrtnen I DON in
assembler lot mjjipuhi eftiooflcy h uses two hands tor the
clock, t ke't should be, and has ninedittereni usersetectable
speeds Requrf es Amg aOS 2.0 Version T.O.btfiaryorWy. Aumo'.
DamaiCox Erase Disk A tmail.lasl program usedtoeraseatjisk bysetting alibrts cn thodisk to zero. Version 0.69. includes sourceirt assembly. Autho rrOttoBernhart Lande»Game LjnderSDXisanX-SpecsSDLunarLandergame Maneuver youiianding craft overath efldimensionalfracial lunar landicaDesearchinglarasafcplacetotand Watch your fuel, ail tude.andsiopeolfhesurtacebensath you Flyyourcralt cvei.arcuid.an-dbehinarieiurPTpoiks Dgiiizecsouhfl T wo alternate lunar scenery hies included RequvesX- Specs 3D passes. Spectacular Binary only Author Rcbard Home Race-Game Race:3DX isactassiCSpacesf-ategygamfiTprX
SpecssD Searc-nforenemycnaSDmapclth.egalavy Warp fanspc't tatrcubtespofsanflpfctecsne Fecerahor.bases Btastbie enemywthf&jrenergyio',p«oes cutwa'aiycurcwn energ, reserves s-’ceycu are me Un how of the gala iy D'grtzed sound Amaz.nj 30 acbon RequmX Specs3D passes B ftaryorify.Authcr.R chan3Horn* Tt boGlF DemoversiOhCtavefyfastGiFv.ewer.thatisthreeioTfieen hires taster than similar programs Curremry T urtwG IF prccuces very high resolution wack and wm* imag« onty.
Makes aneiceiient'GlFpre awer'tbdocCeitaparticular GIFqworthsperCingthehmeconvertingwilhoneclthe ofher converters. Shareware, version t.O, tvraryonly. Auihor: Sieve Bcden Zscro'l A short program which scrolls ASCII ejtliiostn a small winoowonyouf Workbench screen InciudesbothEnghsh andGermanvers:ons Version t.0,includes source Author MarkZmndlinger FjedElihDiikHS Oawklap Releases tctaprogramlororawtngrep'esentat bnsottP* Eartnssurtace Thisreleasegeneratesmapsinany compir’awn ot 16 COO'S with tu f user palette cortrtx. La-ger magfiies wrmrtama! Dcuhd3t.es. faster generai.r of bd and globe news,
an improved onhn Heip tacMy, pr evisron tor samgandpfVtingdisolays. And se'erai bghteftingor tne scjrcecode Acce ratedversicnrecuri-ga&6320CPUa-vc E Sg t FP D 3I50 prcnrCed. FuC»jrcecode mouded Req res 1.2fhegabyt*sotmemory. Jpda:eiov«rsoo2 25d ondisk485 Author:BryanBrowr FredFllhDHtSAi 2Vew 2VewisaiL&M picture v.ewetforuMunderWo*kbonch2 0 [fsupportsali standa-cAmigagiapftiitsmode! Arpn, anc bothlheCLIaniJWorkberch Al;sto'lilestod.spfayeantw used, or each filename can be given individually. Each picture that sdisptayedcanbeshownforaspecihedamouitoftme.
Or ur.tiHhe user etas cn tne I eft mouse bjiton Version! It, trciudessource.Author:DaveSchreber Budget A prcgramtoheipwitrt managing pet sonai finances Verson 1 3 3.9nupdate!ovetsionl-302ondisk452 Bmaiyonly Auihor;LeLaySergeCamil!fl DiskPftm Prm'5diSklatw!s(lor3 S'anflS 2S*d.sks), pr.man!y(t}iFD hbrafythskj.wiihtheab'iitylocreale hanqie.load and save labe:i'Braryh«saiabeisfor moitFDO'Sksareavaiiabie afleratcwmousociicAs Featuresine udeCflerenttabn! Un, lijra7fiies.djrectory re«; m.dJect&skctinlentsread n I s be1 b r a*y tuhctcans and pAAUtgiIBMs f or a whote sedt oi disks m one turn. Wcks fine
wrth evenypr 1 met connected t; me pa-ar?l port. Thts is ve'scn 3 t Z an update to vwcon
2. 7.2ondskifil.Shareware &raryorlj. Authcr Jan Gassier Dsound
DsoundfsBSVXscvndM-mpletVayHthaipLaysHmoles
o. rect7o‘frehjrdCrive Tnesou.ncsampleisplayeoasiin loaded,
making ttoosS'be to p*ay sound samples d any
leng'h9venunderhmiledmemoryconditions VeO'OnO 9l».
Mdudes source. Author. Dave Sen reiser keens TwocPKcitonsolhigh-pjahty eonsisiertdydesignedtcorts to* the A m ga Workbench The co or coKoctions will require an BcaiorWorkbenchii.e.Workbanch.2 Oh Theblackandwtnre collections are useabfe on any normal 4 color Workbench OnesetoticonsisoasedontheiconssuppliOdwilhtheGEM windowing system. A nd the o1h er sol s mod eted a tte r I he iconjonaSihconGraphicsPerscn.illns Abonussetotray- iracediconsistnduded Author KenrvflhJnnn ng?
WBLr* 'WBLink corneas a net't-enty 1 n Workbench 2 0 the unabStytacreatt tots taf es and&r&cior*$ trsm Workbench. WBLnk puts an Appiccn on the Workbench screen that makes a Itrk la anytta ordirec tory tha1 ts drocpedbriA For iVo-kberen 2.0Or 'atef Verson t CO.
Incudes source. Author DaveSchrefjer £rit}£i»bDiJX5*7 EaiyEicress Accmplertccitorrheusersol CharlieGibts A63* assembler and rn* Software D'Siikeny sBlin* Easy txpressdoes the 53me ;0Obetter than yOut batch [4e ardismutheasier tochangelorcurrent use llyouuse many oatectMes.EasyEipesscanrrakeyour life much easier. You can doaSmosieverythmgvia mouse andjust watch how easily me complaiionpl your program happens Binary only. Author: Juha Lind or j FndName Aprogramwbeusodm scripts. Itahowsyouiovenlytho piesenceofceftamsUucuiesinRAM Youcancutrcntiy search for devices I Owes, memory, me ssagepcrts
resources and tasks. The searchisdoneby name. Version 1 0 i-otudes source in assembly Author PrebenNnHsei MMBSMI Aprogramthatlfltiyouuselhe middtemquse-bulton MMBiionathree-buaonmouseiasaSHtFT keyW'c-n seiectingmuii-tVeiconsoniheWariibenc-h On*yuses 166 bytes o memory. Vers-on 1,0. Met udes source in assemb-'y. Autr.cr Preben N-elsen PowerSource Aprogramfcrcreat ng and e MV. Ng ntuho gadgets arxt menus. Prevously knew" as Gadge'EC iflisk 4 75 j ircijdesapaiePeedrtc'. GeneraftorofeitherC cr assembly sc rxe and titrary saving tor later ioafl rg and aditirg Th.Si5vertiOn I O.includrrtiourcn
Autho- Jan vandenBaatd RMBShAt A program that lets youuse theright mouse-butter 1 RM0t asaSHIFT-key wnen selecting mu Ihple con] cn ite Workbencn. Only uses t 7 bytes cl memory. Vers on t. 0.
Includes source inassemofy Autnor Pie&enNeiser VdeoMave A program to manage one'spnvatevioeo'ape collection Batt1pr3gramancdocumentat10naro1nGe1man.no English verS'OnatlhiSl'me. Version 3 OO.bnary only.
AuthocStephanSurken View AtevtdsofayerwithmanycontroisarKjiealuresincluiJ'ng searches, Me requestors, jump bednor etc TtKsisversion 1 3, an update to version 1 OondiskMJ.inciudessourco Author : Jin Van E-en Baard FrnJEiJhOitK54& FreeRamt AtreetyreoistnbuJ3biepairt.ngprogrim, mucMAethe popularDPairtBrogram Verson35:.bna-yonty Aulicr Stefan Gscfdort taWMnAer A'icwsycu 15 crecte lancy full sized, co cred libels for 3 5Tappyb.sks.Versions 5.mciuoessp-j-ce Ajmjr Stefan G.BcWt UrroaMcve A game with the goalclmovmg an apple eating sra*e tnside to-jrwats inWaneiitaopea-s ncfjdes source Author. St*
tanG Botdcn Wu-titnstai Ascnptdnvenprcgramfertheinstaflationofljrger program packages E jecutes CLIlike&crptHesira s-mpielanguage. Verson 1.0. includes source Aumor StefanG. Bolder) SandQass A programtoaramalelheorigjnal Workbench busy pomter Oni-yforWorkben:h.''KicksiaftuplaverSipnl .3 Vers cn t 0. I nd odes sou ire. Author Dirk RemmeH TG Nosystemwithoulagtaphicaluserintertacaiscanple'e vnthouta-TEyes'orog m incudes source Author ThomasGetb ErriEUMMMI Bogs Another gag-program BecareruiMitTjydesfoyg'aphics.
Butnoihmgelse'Canbestoppedbypressingl+ielrobutton oJaioysttckinport* IndudessourcemUodulall Author Robed B-andner FFEX Anotherprogramforfractals LotsoMeatures Usesan ir'eresbngagorifmtarevtfaspeed Scu*teincludes moOulesforreadinghimang ILS Mp»ctutes. A'Cc-rusmg theARP ieraquestennri.M-j'ji Vrscn4 0 Author Robert Brandr-e- FomLd! PrinaaFsTbtihe'ontjifiirefONTs d*v cetotneprifl»r Prin ts name, mixf sues and some teiiuimgine specl edtont Indudes sourcem ModuM 11 Auihor flefcort Branoner M2!cans NewfconsloriheM2AmrgaSystem InctucesasciiptfOf easy rnstaHation Author: Ratted B'andner MouieMagtc
Ait'Jegag-p'cgrar Cancestoppedbydojingits window, IndudessourceunModulaII. Author Robert B'andner Revers VerSKHiafttowdknowngame Featuresamnleligent computer oppo nent, Includes sourctifi Modula 11 Author RtjberlBrandner VftfseWs Goipe'fMatthew Mtuk.Lukg S3c»hn)version1 OcHa Sbev ew Output search program Opernngares zeabie window or the Work bench screen. It illowl th t user to ump 10 any sp«CrtiC vS se. Bulpgl SCIrptuie 10 a 3 Sk hi®, or fine verses containing Of* g; rrqresjrecif.cwS'dS II uses b KingJamesVeisioncfineBbla campressed 3 nary crJy. Autncr Eruce Geerdes FretiF!ShDi?k55Q
Be3coDeT3 A demonstration rerswalre co nmercia1 game BeBc p N Drep. BeScp N Dros is a rea! Time graphical arcade puzzle game, a greatly enhanced v« nonet thepopuUf shareware game Obsess- O-MaiK Thecbieciistuf tme tailing pieces togatw msuch a way as!0 form complete hor;gntalfcws.iih.'ChwHTheri(3isappearof!ottheboarct BeBcpNDrao contains 77Oittarentlevels of pfay,each withadit'erpntshapeboard Thegarrrecontainsq er8C'0 d tferem playing pi«a S. more tha h 450K at dig tized sound, and many interesting visual effects. B nary only.
AutbarWaynePhill-ps iCsic Aherpressioncad'jlatarwtrimanypowerijiteotures.im eiudinguser-cJefiredtunct ions and variables, many buiT m tunctwns. Scnplfites. And special looping constructs Handlesirprfissrtms invbtving bo threatand compgv numbers Ttnsisversion 1 l anupdatelove'Sicnl 0on diS*472 HYSude*source Author Uah n S;ot1 Fitd£isnDiSk55l A3 Til Amiga Rea! Time Uon tardspfays andcwtrotesysiem acfnrrtysuchastasks, wndawsl*f aces, Ce ces, rewj'ces.K-HS fC'SWBXTWKS K't'S.r- frc'y. mounts, assigns loMS.tonts hardwaieund'es ciTies Thijts verson 1 3,anu3daTetevifSiCfl 1 .Qon CiSk32' ShjfwarG
bnarycn'y Anther D 'mar JS'tsea jn;F J Miflris Cwet ApiOQramnjnjtociJthataliewsyOLtsp' ranitosfiO’m fcySbMI ngycurprsgnam niomjny smas.anfl understandable m«Sues which ctangle lances mis a corrw unaa'itanCasiefi ie Byapcyycweav&taita program you Ear; produce a pretty ¦ prnTed listing !;r pr acessing wlhTeX. This is version, 2.0. mcfeides source Author: DoraJdKnulaShric Levy, pDrtbyCarster Siege- Tco l aiaqer T co Uanige- isafull featured proc-am. So add programs 4 either WcrtSench or Cul to die Toa-is me- u c- the 2 j WafkBettbh Programs wet}? Added by d'agc rathe r icons orto me TooMa-uger
‘config’ irrtJOw ode opticra1 ToolManaget icon or by eo nj tve eontig I tie.
Fleq'jirtfsWs,kt enc.4i2 3 Tfusisversionl 5.arupdate« version 1 a ondisk 527. Hefudessource. Author: Stefan Eeciet WBGauge A utililytopatdi AmigaOS 2.0 to brmg back the litTle gauge inttie leh bofdetof diSkinriOQws.sbaiHPg therein) at available space on ;ned sk Verson 1.2, an updaie :o vet 5:on 1.0 or. CiSki 17. Binary cmy Author: Jean- M-cnel Foveas FmgHHJM552 GMUPtot An inlefattiveluncticina'Wdaiapici!: program which subpofisajreai nutnoeioffluiipui dances. InOufles eilensiveonJinehelp TbisisversionS.O.anupdatsto version 2 0ordis.k526. New (flaturesindudesupporttaf surfaces, more (lex We
d-iiafile handing, unified PostScrw Support and more. Includes source. Author: I hemas Williams.ColiflKetey.eLaJ. TaskFh AsmailCUcommandlhataifcwsyoutasellaskpriorilies Irom the command line. Useful loryou'startiip-sequence AmigaDOS 1 3and2.0cvmpa;ible IncllidesCsource Author: Sieve Anderson TSFSuie AsvUecfB'ogramsmPwuseclaTeacSCSlFloMyon tneAmrga hcliffledareprogramstosetjhe-Tiodeiot 2v 4Meg|TSFMi| .iofo»manoi,2o(AUeg|TSFFi!,aulihty IhaidOeSdiSkchargesfsryoulTSFADCj.andaSCSl ejfif ci S6i to ¦QKplore ma tomrollers on tne SCSI nus SourceisavaiaWeuponrequest.Author HarveyTaylor FrcdFishPiili5»
2a3:Too!s Tnree conversion programsToman.ipdate24-bitirnages. I r F24T OB converts 24-bt IFF images tod-bit IFF images.
Pra2BMPconveris24-bi:30-Prole5Sst nalfgrms;images i nio 24 • » 1 ‘. BMP'11'es fhs l Mi crc Cdft Windows da n understand, a ndProrfFF converts 24-bl JD-Professitmji formatimaGesmlo Ihe more useful 24-bitiFFlormat I nciuoes source Aufw Dallas Hodgson AddMeru AprogMntoaddinfinifenumberotrrenijstotheToiSs m«fiuonWer*lwncfiV2 0 U»SfteH r«C( Workbench librarycatsandallowSupdalinglromCLIor from w-trintnemenuissel, meaning inrnteruTNrot f U notions, Version 1 54, update to v 1 50 on C !£k 531 B-naryoniy.soucaavailaWefromaUtiOf. Author Ni: Wilson AufoCii A PopCLI
typerepiacfinienlthalwofkswithWoifcBench
2. 0 andluiiy tampanfiia with A3000 4 acce ratO'f 503-:s A
waysretanstnedefauipaiharicf slack, andcurrem dfeciwy
CanauiomawaHyaoenCLiSHELL*ndowstoi puer less than screen sue
on opening. New functions include spime pattern • ing on
Safari mg. More function leys, mouse activated screen sh ui «,
dose gadgets onSrei windows and mo re as many use's have
requested Version t 99r, anupdatsldverjian 99dondisk5 Ji.
B-naiyOfiSy. Author NiCWi ’.son Faf r Soeofcationiwthe FAFF spreadsteethiefwrRatuseOSw tneGoid Disk procuos'Frclessor.ai Cate ‘The Advantage’.‘OfficeCafand'OffceGraon’ Describes version2 OcfFAFr Tibi intermabcnshtiuk)aBow 3r d parry cevetepere; g ciea‘9 and use ! I s that a r e compatiwwth P-eCa'c Author M*.chai Todorovic; Gad D«sk R&jdRcute Aprcg srn|ha!determn»sfroma*jsermgdrfiabedata base, tfwshodest and fastest routes between two Crttes In . 5 a German vtrsic r tfte cistr buti on on d sv FC-t wi in 2&i I Ger man oties towns hamlets,e!£j-?r.eS5E£ correcting roads Reqji'est Mb 3 nsryjrl-y
AuBflfJn Butierf ed. Gunter ferbech Syslnto A program wfiirti reocrts ntereshngTfcrmaton about the C3rfg;rason Of your Tjcnine. JnOudfig some speed compar rtonswnthoiherconfigufatiofis.versionso'fheOS schwi'e.et: This progrjnn as peer ery5CWdr*iih nanf usersa-3 jrdtre world ard hasbeen fdy updated to mdude many nwr functions as requested by users Tn s i s version2 43. An update to vervan 2 22 cn disk £112 E rdrycpiy. Authcr: NfcWvSC-t FredFishDiskSSj Amaslsrmnd Aras-ermndtypegar wr Ten m AMOS arc csrpiedsa tnaiiicanberjnhcmwofkbenctj FuJy msuse ana menu E-rren
FeatureschokeotetatGcoicrswtthAtdBhches Thissversianl l.sh 'eware bnsrypnly Fulisource aval-abelromaulhioc Author AndrewK-ebxn lf Sgen Ant«raied FynctioriSystemgenefator.Genefalespictipres o* lems trees ga at *s. Snowflakes and many ethers us ing i F Sceoes (a type ct t-acra:) Features tut msuse control of me functions wh oh define me picture JuSt pan; the mouse st one o1 the pats olihe shape and drag it 3'cund me sceen. Fully menu driven, with the abSty to lead and savelrr pefmesandthscoctesITiatgenerate trem Fjnehjnewdesancmjvetfiemafoundthescreen r»m mandoul and much mere Lctsol example
files.
Written in AMOS and compiled » mat yeu can run it Iron- WorkBendi Version 2. T she'cwi-everson wirh saves d saWed Ennarjonfy fletfj-resi Mb of memory or mere Fu3sou'ceccctavatasewnenyouregisie: Au-mot.
AndrewKreibcn Landnm Agamecdogc Ar.jmtMfollandrrvresareouriedanti* playmgf iela and you need to work, oul where they are, avo'flthen anaclearthe reslolthefieaiogel maximum points and advancetoffa nextlevel. Written ircompited AMOS, requrfes 1 Mb of rnemory or mare Ttusis version 1 0. Share-ware.btnaryonly.FuiIscLrceavaiiabief'aT author. Author: Peny Rosenbtcm Landscape AiractafscensrygeneratorwntieninAMOSardcgmpiied iolhatitcanberuntromworkBer.cn Features many use’ ad)U stable parameters such asherght. Sea. I-ee arc sna* levels.beacnes igntmgangles ancpa eite ?D!coni3ur nap ¦ and 3 D render mg
Sere e i ample sets of parameters txev oedAor.ty tc-fVJ" m 5d "ere-iresci.ti'sw mat fast 110secsodsipr? ewagcldsc eispcsvWe Fully ceta led stenes :a e aPovtJ-O m.ru-es Verson i ’.
Shareware(savestfcsabledI bra'yo-.iy.R«ures i Meg Fu* source code avaitKwiron autho- Author Andrew Krebch Ik'S A|*jj(je,ehseuli:ityagafls!li''ean(jlinkvuuse5 flpalche; the LoadSeg veclo-fs) ardchecks ey*fye *cutabi*lhat comes along Recognires 25‘ leorsoHnkwuses. Vorson ‘re else can you find a complete listing of all tin* Fred Fish Disks?
1 6l.binaryonty.Author PeterStuer SubAruK* A'sh-cct the ships' type of gare bas«t on an old arcade 53"iewhereyQji2vetof‘rB yourtorpedos artne ngm time sothallheystnkfiashpasthestwpsmoveacross The screen. This is version • O.sharewse.bmaiycniy Wrfl?ninccmp4edAJylOS Fu Iscjxeava isbelrom asilhaf. R«yjires 1 MDCimcueo:rerro'y Author.Perry Rcsnboom 'AMIGA EaJfliliPiifciM EasyCoO1 A codrpalefi* tool fhai you cin use i r y ou r own pi ograms Wcrksw-i" ary screen depth andrypf includes ausapie dema frustave on M mcJudessojrceinassembly AuBvir PrebOTN«:S9fl FED A btrary file ediior with lots dopirons
This is version! I, From A 3 OOO I to CDTV Your Complete Guide Tew Over 3100 product** 683 Vendor* 37J1 Scf’n. Group* bna snly. Author Thomas Jansen F’ashCcpy A rTVtrtasfangWendtydisk CO werthaiCan make mbols copt es as wel' as standard DO S copits in abou175 seconds VersionO S.binaryonly Author ThomasJansen HPMode A scrptliiethaiietslorls, attrfiutesand tofnephnier commandstoriheHewieilPackardDeskJeiSOOprihtar If accessessamoleaturesotlheDBikJellhatareditfiCullto setfrsmoiefe'encesoriheprihier. Version I G.binary onty Aulhpr OS'isBafard RMBSnift A program
thatieisyouusetnei htrrousebullcnlRMBl asaSHIFT-key. Use fulwhenseierl-rg multiple icons on Ihe Work bench Qnl uses25Sbyleso1 memory Thsis versohZ D.anupdaietaf CcndiskE47 howeveriiis eompJetelydifleTBittfrom I C. Includes sourcem 3SSemdler. Author; ProOehNie1sen TheAWPgckage Acomprehenjiveemulalor u'ltypackjqeluassiH ConrnodoreWusersmupgradngtotheAm.ga Th'S packagflciinp«iresioor su-p-nses tfwcommoroaHy available pac*agssol!hesamenatuie Many of the ulllrltasreQureahardwaieinlerlacelhataltowjIfie Amiga to access C64 pa npherals s uch as di sn d nve 5 and pr inter s Thc-hj'cvva'umierlace
available from Cues Trorx Th.jis versi3n2.D,arvupdaie!oversioni.DondiSk3'9,aix( moiudes many haw features. Binary Orly. Aulflor:C*if1 Djgan.QuesTronix FredflahPHMa I WM1«U orintm i-U9 Mom Rccrm I rrcly AC's GUIDE of course!
AC's GUIDE for lh ‘ Commodore Amiga GET YOLJRS TODAY!
1-800-345-3360 ASMOneDemo A d emonslraticn ver son 0 f the com meroai assembiydeveidP-mgrtpackage’ASM One", win save disabed Provideswtifor.macro asserbtei.cptinnpr mongo'ard debugger Caneecortio ledv amouseor keyboard Includes assembly inctude Hes jndctlselta&les Mar-ydocumeniafed examples provded Vi .02, txra’y ?r!y Author RuneGram Madsen. DMV Vn'lag Scbeme2C Ascheriecorttpslfliwtidfiaccepistrfeiahguageflefiriedir the essentia! Porbons c'Pe-v sec Report on Algo rithmic Lang jage Scheme. With ramorco nstramis and seme adoitons.Thecompierp*ccucesCsource(':eswhichir0
thencompiledusngihesyslefh‘sCccirplef(Lai1iceC 510 on the Am*ga) to produce corwonHonai obtecs and eiecutabielles EecauseollheiuecllhediStntHjtior!,’t hasbeenspJiToniathreadiskiaslo.'iwrs sourceand documertaton archives on 556. MfiBCOOb'nary archive on 557,ardM6302flthnaryarcfuveoo5S6. This Amiga port wascone by M.ifl Mejer. Eased an tn«26‘$ «p Soveryicn of the irarslatcr, Author D gita!E fjuijjnen! Ccrpor atiOfi VrusCheoer Aviruschecker .alcanCheCTmemcry, dsk Mdt&ocks.
AnflaidakfiieafMjiflflioffPCStlwswfiWbses.Cai remember nonstandard boolbiocks that you inditare a-e Okardno-Mtnet you about them agam. Mcudesan Arenport Versions 30 braryonly Author John Vektthuu FredFiihDisXSij AutaCerwe AuW*y!crAm aDOSZ OthatwlluulomatcaDycerter any new sereeflsnat are opened Thu is ejpeoa'ly useful wnenyflu ha ve an over seamed WorkBench screen under 2 0 but find that a lot e* ip& batons st 11 ooer on a 6JC wbe screen that i s al g- ed wlh the ieh edge ol Ihe screen W*3h9us flf ogram. Tnese screens write centersd as they argopened,Version lAbrfWYcnly *uthcr:Cd:-nBe'-
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Scheme, with minor corsfrainls and weme addhor's
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system’s C compuer (Lattice C 5 !0 on the Amiga) to produce
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disks as follows source aid documentation arfhveion 556 M6BW0
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Includes two versions, 3 512K version ard a 1 Mo version with setter samples Th* s version 1 C, an update to the copy on a $ « 541, wmch was also vwSKin t .0. bti was mss rig rhe £12K version We. Sfear ewi'e binary oflfy Authcr:JeflMiOtef MucnMgrs AnotherprcigraT:ne‘'r'3r0'.“C$ S’.'pg" etc Thacrie uses its own screen 10 show me text using a slow scroll, Include! BU'lt-m help, commands 10 warchf or text, and CO'imifWS 10 pihl Ihe text. Works with PAL or NTSC, in normal or oversea n moces S jpoorfsJ color text m bold.
Ita c, urdaflmed,ormversefonts VerSiOfiS O.LhiSrSan update to version 2 TfnxndskJTt Includes souicem C-M-cn arc assenb1 y code. Aunar Fnd ct Snebert STScan Au’iily jrogra n lix utng a Se tr 'S S T 400SCSI flatbed scanner vnth tne Am ga, Can w adapted tc cmer scanners and serv es ass-n e xa-Tpie o'sesi drect access to sesi devices Versipnt 3,incnjOessOurcemC.Author Ftank- CnnstumKruegei ToBeContnued , InConelusipn To the Mste! Our knowledge, tne materials in thisl.brary a-e tree y diStrifrjfaaSe. Ths means they were ether outf cty oosied andpiacedinttiepubiicdomambyirieiratjthcrs.cftheifnave
reslncticnspuib3i5hedintneiffiiesLowhic.hwehaveadnered K you become aware ol anyvtolaboncVtho authors' wishes.pease contact us by marl IMPORTANTNOTICE!
Thislrsi«compiled andpubiisned as a servca tottteCommodore Am.gacornTun ly lor informationalpjrposesoflly. Its use is restnctedlORon-coirmerB'algroupSCniy1 Any duplication for commercial purposes is stncbyfortwWen. Asapariof Amazir-g Compubnc! U. this Ls: is inherentiy cooyngnted Any intnngement onthispropnetary copynghiwinoutexpressed wntien permission of lhepublisherswinmcufthefsjrifatMoMegal actions.
Any non-commercial Amiga usergrcupwshingio duplicate this list should contact: Pi M Publications, Inc
P. 000*869 Fall River. M A 02722 AC
isextremelyintefesledmhelpingany Amiga u5ergrouip5in
ron-commercialsuppcrtlor the Amiga Judith Getter:
Computographer by Timothy Duarte Photojournalist Judith Gefter
is reaching new heights with the Amiga. She combines
photography, video, and the Amiga computer to produce an
interesting form of art. Her avant garde photographic work,
along with that of another artist, Lawrence Gartell, will be
on display at the Neikrug Gallery in New York City from
November 21 - February 1,1992.
Her work drew critical attention when she dropped off her portfolio at the Museum of Modern Art. Not expecting a sudden reaction, she was surprised to be contacted by the director of photography, who wanted to know how she had produced her work. He was told that the computer will change the world of photography, but had seen no evidence until he came upon Judith's work.
So how is she changing the world? It all began when Judith became interested in Amiga computers. She began computer painting with Electronic Art’s DeluxePaint.
Using a fine color negative film, she took a picture of her monitor screen. A 20" x 30" color print of a painting was sold to Barnett Bank, one of the largest banks in Florida.
Trying to apply this new tool to her work, Judith acquired NewTek's Digi- Vleiv, a program that allowed her to turn a video camera on live subjects. Judith worked with 60 subjects and created hundreds of images. She experimented with vertical slivers of information, in 20- second timeframes, She discovered that multiple exposures of the subject were possible. Every second of information is different and the 20 seconds needed to cross the screen sends various artistic nr % k ¥ £, i k w- -* f * Top right: Self-portrait of the artist.
Above and below: Samples of Judith's computography.
Ideas into that frame. Still, this was all in black and white. Striving for color, she now uses Digital Creations' DCTV for colorizing images. Hie transparent modes, stencils, and gradations are useful in altering the images and then producing a desired result.
"This is not alien to the work I've always done," claims Gefter. "Every era of visual arts history is defined by evolving tools. There is an identifiable nuance about how images look. 1 utilize the computer’s magical properties for original ways to think and to photograph."
When asked about the Amiga, Judith had nothing but praises. She's aware that the Macintosh offers better resolution, but it's too rigid and expensive. She claims that the DM.I Resolver may improve Amiga resolution and change the state of affairs in this area. "The Amiga allows you to make mistakes, which is the artist's fodder that fertilizes ideas.” Originally from New York, Judith Gefter has made Jacksonville, FL, her home for manv vears.
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030 50 S250 034 $ i50i $ 2000 031 £251 S5QQ 035 $ 2001 $ 4000 032 S50i Si000 036 over$ 4000 033 £1301 51500 Where do yen buy Amiga products?
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04 7 buy at bookstore newsslan&'software store 048 other _
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049 _others, n addition to myself Have you ever purchased a copy of ACS Guide?
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(p ease check ail that apply) 055 business 058 graphics 056 educafiomearly learning 059 programming 057 games 060. Video 101 ZIP Have you ever purenasefl a copy of AC'S Gutfe?
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(piease check all that apply) 055 business 058 graphics 056 education'early learning 059 programming 102 057 games 060. Video AC January '92 Valid Until 2 28 92 see page SO for reference numbers 10] 102 103 104 105 221 222 223 224 225 106 107 ]08 109 ] 10 226 227 228 229
IV) 111 112 113 114 115 231 232 233 23 235 1 16 117 1 18 119 120
256 23?
238 239 240 13] 122 123 124 125 24 I 242 243 244 2-15 126 127 128 129 130 246 247 2-18 249 2*0 131 132 133 134 135 251 252 25 3 254 255 136 137 138 139 140 256 25“ 25a 259 2o0 HI 142 143 144 145 261 262 263 264 265 140 147 148 149 150 2 on 267 268 209 270 151 132 153 154 155 271 2"2 273 2’4 275 156 15?
15S 159 160 276 27T 278 2"9 280 161 162 163 164 165 281 282 283 2B4 285 166 167 168 169 170 286 28’ 288 289 290 1?1 1“2 i“3 i?4 175 291 292 293 294 295 196 177 178 1’9 180 296 29’ 298 299 300 181 182 185 164 IBS 301 yj2 303 304 303 iftb 18“ :bS 189 390 306 30 9 508 5u9 510 191 192 193 194 195 31T 312 313 314 315 196 19“ 198 199 200 319 31“ 318 339 320 201 202 203 20-i 205 321 322 323 32-* 525 206 207 20S 209 210 326 32" 326 529 330 211 212 213 214 215 353 532 333 334 335 216 21?
218 219 220 336 33’ 338 339 3*0 AC January '92 Valid Until 2 28 92 nee numbers see page 80 for refere 101 102 103 104 105 221 222 223 224 225 106 io?
108 109 110 226 22?
228 229 230 111 112 M3 114 115 231 232 233 234 235 116 117 1 18 119 120 236 237 238 239 240 121 122 123 124 125 241 242 24 3 24 4 245 126 129 128 129 130 246 247 248 249 250 131 133 133 134 135 251 252 253 254 255 136 137 138 139 140 256 257 258 259 260 141 142 143 144 145 261 262 263 264 265 146 147 148 149 150 266 267 268 269 270 151 152 153 154 155 271 272 273 274 275 156 157 158 159 160 276 277 278 279 280 561 162 163 164 165 281 2H2 283 284 285 166 167 168 169 190 286 287 288 289 290 171 172 l93 174 175 291 292 293 294 295 176 177 178 179 180 296 297 298 299 300 181 182 183 184 185 301
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TECH: AC TECII amiga Single issues just $ 14.95! Vi.i
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• Broadcast-Quality Four Input Switcher
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• 16.8 Million Color Paint System
• Interactive Color Processor
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Witness the "REVOLUTION" in your own home or office for free. Featuring the Toaster’s mind-blowing effects, titles, and graphics along with animation by Todd Rundgren and 3D artist LightWave programmer Allen Hastings, like the Toaster itself, this videotape will knock your socks off.
Also includes: Todd Rundgren's Toaster-Produced Music Video “Change Myself” 800*765*3406 N=wT=k INCORPORATED NOTE1 Anyone who previously ordered ''REVOLUTION" will be receiving their tape for tree Video Toaster and LightWave 3D are a trademarks of NewTek he, © Newtek, Inc. 1991 1 This function determines whether we've reached the

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