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It also led the way for the Amiga to be introduced into what was once East Germany by the people who were then called West Germans. Currently, there a re over a million Amigas in use in Germany with a great number of these finding their way into the eastern portion of the country. Can the same strong interest in the Amiga be ascribed to the former Soviets? Post-Soviet nations will be searching for ways to solve their problems. Althnugh the Amiga is known throughout Europe as a very good game machine, it is also recognized as a very good computer. This knowledge and the price levels of the Amiga will not bl! lost on the former Soviets. In a country where millions of people must be trained well, immediately, and economically, will they be looking at the features of the Amiga and COTY? In i country where information must be transferred quickly and where television is still a government-owned concern, will they demand the advantages of some of the Amiga video products available in PAL? The Amiga will not solve all the problems of the peoples of the dissolved Soviet Union or states were created from the original countries Eastern Europe, but it is a valuable tool for 6 A.llAZING COMPUTING allowing them to educate themselves and it is available now when they need it most. Imagine instruction fur young engineers or farmers created on CDTV. The best processes and instructions can quickly become second nature. Imagine a small form community where a video tape is played that describes and illustrates diseases and care for farm animals. Almost every person studying the tape would have an immediate understanding of the disease and its treatment. From showing how to preserve food to crunch i ng nu m bers for roadbu i l ding projects, the Amiga could well be the best tool for a full reco\'ery these people could have.

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Document sans nom This Month: Which multimedia package is right for you?
Make great signs with your Amiga.
From Toronto!
Expanded Diversions Section!
Reviews: X-oR Directory Op CSA’s MAG Secretary PersonalWrite and MIDI Guest vs. X Minding Your Bus Special features on the in a business environm See the Amiga at work Dentist, Doctor, and Lands Also, get great pages from your printer.
Music Software For Sound Minds!
I ¦i !&¦ J&i wm¦ jf I L S®S O'!® AO Mi? IE? 3 1 asn't long un til Mic :hael had moved a w. ay Supe never threw u P onr lis coi Bish.C.p?riel' 'Vre"8s' CAROLYN COLLINS WAS STUMPED. She'd need more memory than an elephant to digitize an entire soundtrack. But how else could she play original music with her multi-media sales presentation? She knew better than to steal copyrighted music for her work, but she couldn't carry a tune if you gave her a bucket! And her job depended on it.
Enter Super)AM!3 Soundtrack tffI generator extraordinaire. With SuperJAMl's Hibrary of sone ideas!. Carolyn wrote measure after measure of original music , effortlessly. She created compositions to fit I I El |U 4jJ everY frarae °f her presentation. Then she f Circle 139 on Reader Service card.
Circle 139 on Reader Service card.
To order, call, write or fax; 1293 Briardale Lane NE Atlanta, Georgia 30306 USA
(404) 377-1514
(404) 377-2277 (fax) BLUE RIBBON SOUNDWORKS ¦Results will vary
with amount of memory and processor speed.
The Blue Ribbon SoundWorks, 5uperJAM!. TurboSound Technology, TurboSamples and Bar5SPtf£s PsoEissroxAL are trademarks of The Blue Ribbon SoundWoiks, Ltd.
Only GVP Factory Installed A2000 HG8+ 52Q, 105Q or 200 SCSI Hard Disk+RAM Boards have a track record this good over 20,000 satisfied Amiga" users and now a 2-Year Warranty!
Don't waste your valuable time or money building a SCSI+RAM Controller from parts... Because of our unprecedented pricing structure you can now get GVP's, brand name, factory installed A2000 HC8+ 52Q, 105Q or 200 at a very competitive price.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- THE SAFEST CHOICE Look for the GVP Factory Installed Drive
Seal,,. It's your assurance that your A2000 HC8+ 52Q, 105Q or
200 has been installed and tested in GVP's own factory... And
the 2 year limited warranty protects you better and longer than
any third party installed drive. And with third party drives
you run the risk of a run around if anything does go wrong.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- NOW EVEN FASTER WITH BVWSTBOM™ 4,0 All A2000 HC8+ 52Q, 105Q or
200 have been redesigned and equipped with GVP's newest fastest
SCSI Driver - FkAASTRQM 4.0. Plus, we've also doubled Western
Digital's SCSI Controller clockspeed to 14Mhz-for a tremendous
increase in speed ...
- T~.
Up to 8MB FAST RAM Expansion ? GVP’S A2000 HC8+ 52Q, 105Q or 200
• Custom chip design for the fastest possible data transfer rates
and DMA performance-even in a multi-tasking environment.
GVP Factory Installed Seal 'WLU_i_ !L- Factory Installed
3. 5" Hard Disk Drive GVP Custom VLSI Chip Easy-to-lnstall SIMM
memory modules for configurations up to 8 MB-and support
BridgeBoard users with the 6MB FAST RAM.
Support for virtually any SCSI device.
• Fastest and easiest SCSI installation possible.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
GVP Factory7 Installed seal shown in this ad isn't on your
A2000 HC8+ 52Q, 105Q or 200 box ... it isn’t the fastest, most
powerful, longest warrantied, safest A2000 HC8+ 52Q, 105Q or
200 you can buy.
Ask for and accept only GVP A2000 HC8+ 52Q, 105Q or 200 with the Factory Installed seal. For more information call 215-337-8770.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 r 1991 Great valley Products ine CONTENTS Volume 7 Number 2 February 1992 Cover photograph by Rick Hess Hyperbook by Gold Disk, Inc. This month we visit Toronto and World of Commodore.
N 31 MIDI Quest or X-oR by Rick Manasa Which is better lor you? Rick compares the strengths and weaknesses of both, 38 Deduct That Interest with FC CALC by Rick Manasa Use FC CALC to assign the correct percentages of finance charge to your personal and business credit card charges.
42 Finding the Right Multimedia Fit by Dave Spitler A look at presentation packages and authoring programs which allow new users to create applications quickly and easily.
47 Show Report Super show coverage from the World of Commodore in Toronto. See what's hot and what's not.
57 Images in Dentistry by Dr. Ken Larson Using an Amiga Toaster combination to present before and after treatment images that assist in patient education.
6 I Amiga on Call by Dale B. Call. M.D. Besides handling the day-to-day routine, the Amiga in this doctor’s office is used io produce OB Gyn patient education videos.
63 Signmaking on the Amiga by Karen Pringle Scan logos, integrate type, and output to a vinyl cutting plotter to produce promotional material, signs, and truck lettering.
71 Grass Roots Amiga by William L. Roberts While most small business owners overlook the Amiga, this landscaping business uses an Amiga 500 for all its business purposes.
88 Perfect Pages by Joe Vidueira How to produce PostScript-quality pages without buying a PostScript laser printer.
In This Issue 22 Personal Write by Paul Larrivee Centaur Software's new word processor, Personal Write offers an alternative to the high cost of high-end word processors.
Directory Opus by Merrill Callaway INOVAtronics’ DirectoryOpus is a directory utility so intuitive it's a paragon of user friendliness.
Directory Opus by INOVAtonics, Inc. 18 X-oR by Rick Manasa Dr. T's universal system exclusive orchestrator can maximize your MIDI setup by allowing you to organize, create, edit, and audition sounds for every piece of MIDI-equipped gear you own.
X-oR by Dr. T's Music Software.
Inc. 35 Secretary by Chuck Raudonis Expert Services’ Secretary turns your Amiga into a personal secretary that will keep track of your appointments, and organize both your phone database and your to-do list conveniently and efficiently.
34 40 4 Magn um by Matt Drabrick Computer Systems Associates' 40 4 Magnum accelerator card for the Amiga 2000 series is designed to make the Amiga competitive with high-end 3-D graphics and animation systems in speed at a substantially lower cost.
Reviews '::-Tf-yfrvt ': :yr V! ''~'. ~ " •'• ' ; • • 'v - ;. ;' ••• • ."r ... . - . "-¦-- This month we look at Amigas in the business place. From increasing productivity in the daily routine of office work that includes billing, correspondence, patient demographics, accounts, and appointments, to creative uses such as patient education videos.
Departments Columns King's Quest 5 by Sierra On-Line Monty Python's Flying Circus by Virgin Games A special Lemmings demo by Psygnosis, Ltd, 8 New Products And Other Neat Stuff by Timothy Duarte Check out the new Amiga software and hardware items in this month’s column. There's a slew of new games, including Arachnophobia, Dick Tracy, Sports Challenge, Speedball 2, Team Suzuki, and two new games based onThe Lord of the Rings. The DKB 2632 and GVP’s Digital Sound Station are oniy a tew of the hardware highlights.
52 Arexx by Merrill Callaway Using Arexx to Transtate Number Bases and Character Codes.
69 Bug Bytes by John Steiner Problems with compatibility between FontCacheX and DeluxePaint SV. Saving files in Pelican Press' banner function. Compatible driver for the Genius mouse. Delphi Noetic Systems announce the release of F-Basic 4.0 and F- Basic Source Level Debugger.
74 Medley by Phil Saunders This month's column explores ways to use Bars & Pipes Professional’s Pipeline and Create A Tool features effectively in your music.
76 Roomers by The Bandito Amiga 500 Plus compatibility argued in the UK.
Predictions: lower prices for the 500,2000, 3000 lines and CDTV. Amiga 4000?-not by the end of the year. Fewer but better game titles in the future. Easy-to-use, visually-based video editing software, 82 Diversions You'll have to re-tearn the pieces and re-think your chess playing strategies to play Batlfe Chess II: Chinese Chess. Fantastic Voyage is based upon the 1966 Sci-Fi movie of the same name. Become a corporate giant in Big Business. Altered Destiny is a good introduction to the state of the art in adventure gaming. Free King Graham’s family and restore his kingdom to its former glory
in King's Quest 5. And finally, ransom parts of your brain with Spam while defending yourself from pieces of meat by throwing fish in Monty Python's Flying Circus.
90 PD Serendipity Mines, maps, and more are featured in the latest Fred Fish Disks and, although not public domain. Psygnosis, Ltd.'s special Lemmings demo offers a free taste to Lemmings addicts.
Editorial .6 List of Advertisers 80 Feedback ....87 Public Domain Software....94 And Furthermore ..96 Students trom the Burnell School in Bridgewater, Massachusetts, are using Amigas in the classroom and learning valuable lessons in productivity and creativity.
DURING THIS SPECIAL TIME OF THE YEAR„ The (oiks at GVP would tike to express their warmest than Is lo our countless customers around the globe and the Amiga community at large who have shown their appreciation for the guaiity if of our products by making us 1 in the worldwide Amiga hardware peripherals market.
And to ALL the members of Gif P's extended family of dealers and distributors Here’s Wishing You a Healthy anti Prosperous *
* New Year!
? I i iru * I IN THE WORLDWIDE AMIGA HARDWARE ( PERIPHERALS MARKET cri._ IgEEEffc GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome, Tel. (215)337-8770 • FAX (215) 337-9922 Amiga is a registered trademark ot Commodore-Amiga, Inc. GVP's International Distributors include: Pradis (SDL UK) United Kingdom Unit 10, Ruxley Comer Ind Est.
Edgingion V y, Sidcup Kent DA 145SS +44-01-300-3399 (Phone) +44-01-300-6755 (Fax) DTM-West Germany Dreitierrenstein 6A 6200 WeisPaden-Aeringen +49-61-27-4065 (Phone) +49-61-27-66276 (Fax) Micropace-USA 604 N. Country Fair Dr, skC Champaign, IL 61821 +217-356-1885 (Phone) +217-356-0097 (Fax) CIS France Europarc 14. Avenue Gustave Hertz 33600 Ftesac +33-56-363-441 +33-56-362-846
R. S. Ricerca E Sviluppo SRL Italy Via A Grand! 22 40057 Cadriano
di Granarolo, Bologna +39-051-765299 (Rhone) +39-051-765252
(Fax) Power Peripherals Australia 1st Root, 257 Hawthorne Rd.
Caulfield North 3161, Victoria +61-3-532-8553 (Phone)
+61-3-532-8556 (Fax) Datacorp-Canada 431 Hampton Court Rd.
Dollard des Omeaux, Quebec H9G1 Lt +514-624-4700 (Phone)
+514-620-7136 (Fax) Pixel Salt Spain
c) Gral. Franco. 7 Entfo F-G 34001 FHIencia +34-80-751180 (Phone)
+34-88-751191 (Fax) Microtron Computerprodukte Switzerland
Bahnhofstrasse2. Rastfach 69 CH-2542 Pieterien +41-32-87-24-29
(Phone) +41-32-87-24-02 (Fax) Merlin-Austria Dorfstrasse 5,
A06074 Rinn, Innsbruck +43-522-30896 (Phone) +43-522-38897
(Fax) Fromont Holdings-New Zealand 114 Richardson Road Mount
Albert, Auckland 1D30 +64-9-815-2338 (Phone) +64-9-815-2338
(Fax) Datacom APS-Denmark Kirkevaengel 23. Halting 8700
Horsens +45-75-65-37-88 (Phone) +457565-37-16 (Fax) Karlberg &
Karlberg AB Sweden Bade Kyrkvag, 23700 Bjarred +46 4647450
(Phone) +46-4647120 (Fax) JotecAS-Norway Osterdaisgaten 1.0668
Oslo 1 +47267-77-70 (Phone) +47267-03-91 (Fax) Broadlme
0Y Finland Vanha Porvoontie 295,01260 Vantaa +358-087479-00
(Phione) +358-08747944 (Fax) MIQ Japan Lid. Japan 4-7-1,
Nfshi-Shinjuku Ku.
Tokyo, 160 +81-3-3299-7377 (Phone) +81-3-3299-7371 (Fax) Amazing Computing For The Commodore AMIGA,M ADMINISTRATION Publisher: Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: Programming Artist: Joyce Hicks Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
E. Paul EDITORIAL Managing Editor: Associate Editor: Hardware
Editor: Technical Coordinator: Senior Copy Editor: Copy
Editor: Video Consultant: Art Consultant: Art Director:
Photographer: Illustrator: Editorial Assistant: Production
Assistant: Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Ernest P. Viveiros Jr.
Paul L. Larrivee Timothy Duarte Frank McMahon Perry Kivolowitz Richard Hess Paul Michael Brian Fox Torrey Adams Valerie Gamble ADVERTISING Advertising Manager: Wayne Arruda 1-508-678-4200, 1-800-345-3360, FAX 1-508-675-6002 SPECIAL THANKS TO: Bob at Riverside Art, Ltd.
Swansea One Hour Photo Pride Offset. Warwick, Rl Mach 1 Photo 4mazibp8ouipur;r?gFt rTrieCamniodore4rn ga:M(ISSN0886-94&G)i'spublrshed monthlyby PiM Publications. Inc.. Currant Road, P.O. Box2140. Fall River. M 02722-2140.Phone1 -508-673-4200,1 -800-345-3360,and FAX 1 -508675-6002.
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SendanidesubmissionsinbaLhmanuscriptanddiskformatwithyournarne, address, telephone, and Seen Security Number on each totheAssocrate Editor. Requeststor Aufnor'sGoides should bedirectedlolheaddresslisSedabove.
AMIGA™isaregis1eredtrademarko[Ccmmodore- Amiga, Inc., Commodore Business Machines. International Distributors in the U S & Canada by International Periodical Distributors 674 Via de la Valle. Sle 204, Solona Beach, CA 92075 & Ingram Periodicals Inc. 1117Hed Quaker Blvd. *P.O.Box 7000. La Verne TN 37G66-7G00 Distributors to the U.K. Nev s Trade - DIAMOND MAGAZINE DISTRIBUTION LTD Hastings. England Distributors to the Computer Trade - WORLDWIDE MAGAZINE DSTRlBUTiON LTD Unit 19, Chelmsley Wood Ind, Estate, Waterloo Avenue. Birmingham B37 6QD Tel 021 788 3112 Fax 021 788 1272 Ovf ADD 286 “PCIAW
Not only have we added a PC286 emulator option to our best selling A500 hard drive subsystem but our Series U™ A5Q0-HD8+ units are now equipped exclusively with Quantum™ hard drives offering the fastest access times and data transfer rates, unique disk caching and the highest reliability (MTBF] rating hr the industry. Coupled with our world acclaimed DMA SCSI controller, everything from loading software to saving files is so much faster that you finally have the time to enjoy the fun and productivity that you bought your A500 for hi the first place.
THE MAGIC BEHIND GVP'S SERIES IIA500-HD8+ HARD DRIVE MUSCLE Check out these unequalled features: ? Choice of factory-installed 50,120 or 240MB Quantum SCSI hard drives. Provides storage space of 56,130 or 260 floppy disks!
Game Switch lor disabling the hard drive allowing compatibility with those few badly behaved games which don't like hard drives!
? A2000™ Hard Drive Performance. The A500HD8+ uses the same Custom DMA VLSI Chip and FAAASTROM technologies as our top-selling, high performance, Series HrM A2000 SCSI controllers.
Up to 8MB of User-Installable Internal FAST HAM expansion (SIMMs].
? External SCSI port for connecting additional SCSI Peripherals such as Tape Drives, CD- ROM drives, etc. ? Unique Internal "Mini-Slot" Expansion Connector and Fan for Cool, Reliable Operation, ? Includes Dedicated Power Supply ensuring that your A500 power supply is not overloaded (a MUST for adherence to Commodore specs|.
PLUS, now we offer something NO OTHER HARD DRIVE SUBSYSTEM can, an optional plug-in 16Mhz 286 "PC" Emulator!
Our new GVP PC286 emulator module is the first A500 penpheral specifically designed to be plugged into our unique internal "Mini-Slot".
Unlike other 286 PC emulators, this one fits right inside your A5Q0HD8+ housing! So installation is a snap and there's no need to open and dismantle your A500™ and run the risk of VOIDING YOUR Computer's WARRANTY.
In fact your warranty worries are over, because the A500-1TD8+ as well as the optional GVP PC286 emulator module are now warranted for 2 FULL YEARS!!
The GVP PC286 "Mini-Slot" module features:
• Runs MS-DOS [V3.2 or upl, Microsoft Windows™ and literally
thousands of PC applications. NOTE: MS-DOS Operating system is
NOT Included.
• 16Mhz 80286 CPU. Up to 15 times faster than IBM's original PC!
• Complete Hercules™, CGA, EGA VGA (monochrome] and T3100 video
emulations, MS-DOS applications can use the A500's™ built-in
parallel and serial ports transparently.
• Use the A500's floppy drive(s) to read write MS-DOS floppies.
• Let's your A500 run MS-DOS and GREAT VALLEY PRODUCTS INC. 600
Clark Avenue, King of Prussia, PA 19406 AmigaDOS Applications
• 512KB of Onboard Memory | RAM| for exclusive use by MS-DOS.
Transparent access to the A500's memory for MS-DOS applications requiring more than 512KB of memory!
• Socket for optional 80C287 [CMOS] Floating Point Unit.
PLUS, your Series IIA500-F1D8+ matches your Amiga"1500’s good looks linc-for-line and curve-for-curve.
So... Be Smart, before you buy anyone else's A50011" hard drive or RAM expansion system, ask the question: "Does It Have a Mini-Slot"?
Why settle for anything less?
GVP PC286 MODULE For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922
A. -nga & a rogstensri trftOematV o» Ccmnodote-A aga. Ire C 1 Ml
G’wtl V*tey Products Inc An Anniversary This issue begins our
seventh year of pLibiishing iflMzfjigComputing. That means we
have created over 70 monthly issues (the first year AC
published nine issues in eleven months), seven AC Ctiitics,
and five issues of AC's TECH, That is a lot of paper and many
It's always easy at these times to review past successes and speak of the future. After all, when we started this magazine, our belief in the Amiga blinded us from the common understanding that a small company staring a new computer magazine would certainly fail.
It was the Amiga that drew our interest and prompted us to dedicate our jobs, our money, and our lives to providea magazine created to capture the magic of the Amiga for everyone.
The Amiga attracted us, kept us entertained, and truly amazed us. This was the wonder we wanted to demonstrate for everyone else. We have kept that same amazement.
Video, animation, sound and music, and even business use of the Amiga has changed d ramaticaliy. I felt a bit of this vertigo recently while I was rummaging through some discontinued software bins at Toronto's World of Commodore. State-of-the-art packages only a few years old have become collectors' items today. Products created and marketed by major companies to provide presentations, music, and arthave allbeen suipassed by the continual evolution of software developers.
This is true not only of software developers. Items such os the new fax and voice mail capabilities demonstrated by Great Valley Products in Toronto again show us the Amiga is capable of more than what we could have imagined.
What does this mean? Can we guess the future from a view of the past? Sometimes this is possible,but 1 must confess, 1 am not good a 1 second guessing the innovations and genius of Amiga developers. They constantly go further than! Expect. Some market conditions of today can give us a view of what the future possibly holds.
Is 1992 the Year of the Amiga?
Sometimes the events of the world overwhelm everything else. The Soviet Union, a long-standing major power, has dissolved. In its placehas been created a loosely constructed commonwealth of independent states. These states were created from the original countries and regions that made up the Soviet Union.
Whether or not this form of government will be the final organization is not central to our thinking. What is important is the apparent complete change from a socialist economy to a market-driven one.
The people of the old Soviet Union currently have a great deal more pressing matters than the notion of computers food, housing, fuel, distribution, communication, education, and a true economy. It is important lo guess how they will solve their problems. For the most part, hard work is the apparent answer- growing food in the fields, establishing manufacturing sites, and building shipyards.
While the former Soviets have always lived under a different system of work ethics and rewards, the truth is that they have always labored hard. The Soviets have struggled for some time with less equipment and fewer resources than their American counterpnrtsand, while not often excelling in their efforts, they have always managed to survive.
Just a short time ago, Germany pushed asidealltheblocksthatkeptitadivided country to become unified once again. This was done in no small part by the absence of any intervention by the Soviets. It also led the way for the Amiga to be introduced into what was once Hast Germany bv the people who were then called West Germans.Currently, thereareover a million Amigas in use in Germany with a great number of these finding their way into the eastern portion of the country. Can the same strong interest in the Amiga be ascribed to the former Soviets?
Post-Soviet nations will be searching for ways to solve their problems. Although the Amiga is known throughout Furope as a very good game machine, it is also recognized as a very good computer. This knowledge and the price levels of the Amiga will not be I ost on the former Soviets.
In a country where millions of people must be trained well, immediately, and economically, will they be looking at the features of the Amiga and CDTV? In a country where information must be transferred quickly and where television is still a government-owned concern, will they demand the advantages of some of the Amiga video products available in PAL?
The Amiga will not solve a 11 the problems of the peoples of thedissolved Soviet Union or Eastern Europe, but it is a valuable tool for allowing them to educate themselves and it is available now when they need it most. Imagine instruction for young engineers or farmers created on CDTV. The best processes and instructions can quickly become second nature.
Managing Editor Imagine a small farm community where a video tape is played that describes and illustrates diseases and care tor farm animals.
Almost every person studying the tape would have an immediate understanding of the disease and its treatment. From showing how lo preserve food to crunching numbers for road- building projects, the Amiga could well be the best tool fora full recovery these people could have. Through static videotaped presentations oi1 interactive software, the Amiga has the ability to reach ail people with sound and graphics, and make learning available to everyone.
However, after they have conquered their major problems, will they turn lo the Amiga?
Imagine the wealth of software that could be generated by an entire commonwealth of countries pushing the envelope of what they do and how they do it?
Is This the Change Now?
This week Commodore's stock took an amazing jump from S I 2 o share to $ 18. A good many financial analysts have "discovered" the Amiga and Commodore as a good investment.
CBM has received good press concerning CDTV and the Amiga from such magazines as BusinessWeek (December 16,1991)and Popular Mechanic* (December 1991). NewTek made the Discover magazine's list of top 50 science articles for 1991 as well as getting a blurb on the front cover. Is this the year of the Amiga?
Has it gained the respect that will inform the public what the Amiga can do?
Just as the peoples of the post-USSR will need more time, dedication, and assistance to create a better life, we Amiga owners will also need to work hard toward our goals. However, it is satisfying to see how far we have been able to go, and it is always fun to anticipate the changes on the wav.
OU’LL BUY IMPACT VISION 2k FOR ONE VIDEO NEED AND FIND YOU NEED IT FOR EVERYTHING VIDEO Introducing the IMPACT VISION 24m from GVP The AU-ki-One Video Peripheral for the A3000 and A2000 dak § Tri • 1 • * • press a (configurable) "hot key" to acti- . Vate any feature.
At GVP, we wanted to make a major impact on the use of the A3000 2000 by professional video enthusiasts. With the Impact Vision-24 we have!
For more information on how the Impact Vision 24 can have a major impact on your video productions, call us at 2 -337-8770.
ImpacT vision
• MACROPANI 4V24. A 2D, 16 million color paint program that lets
you have fun GREAT VALLEY PRODUCTS, INC. 600 Clark Ave., King
of Prussia, PA 10406 For more information or your nearest GVP
dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 ? Realtime Framegrabber Digitizer. Freeze, grab and store (in standard 4096 or 16 million color IFF format) any frame from a "live” incoming RGB video source.
Optional "RGB splitter" required to grab incoming composite or S-VHS video.
? Hicker-BiminatBr. Duplicates and enhances the A500O's display enhancer circuitry. It even de-interlaces live external video! A must for any A2000 owner. Ask about our A2000 ''genlock slot tradc-up" program (m case your genlock slot is already used by something less exciting!)
? Simultaneous Component Video RGB) Out, Composite Video Out and s-vhs Video Out. Now, anything you can see on your Amiga monitor can he recorded on video tape, ? Separate Composite and Component Video (RGB4-Sync) Genlocks.
RGB genlock operates in the digital domain, for digitally perfect production studio quality mixing: no color bleeding, no ghosting, no artifacts...!
? 1.5MB Frame Bulfer. Display 24-bit, 16 million color images on your Amiga monitor. On a multi-sync monitor, you can even display 16 million color images in non-interlaced mode!
If you’re into video, IMPACT VISION-24 is truly a dream come true for your A3000 or A2000. It is the first multifunction peripheral specifically designed for the A3000’s video expansion slot.
With the optional A2000 genlock slot adaptor kit, it also perfectly complements and enhances the A2000.
Check out these features, all packed on a single Amiga expansion board!
Including animations, ray-traced 24-bit images and more!
? Picture-in-Picture PIP) Display. Freeze, resize, rescale and or reposition live incoming RGB video just like any workbench window at the double click of a mouse or the pressing of a "hot key". With a multisync all this can even be in rock steady de-interlaced mode. Unique "reverse-PIP" feature, even allows you to place a fully functional Amiga workbench (or other application) screen as a SCALE-ABLE (shrunk down!) And re-positiouable window over full-screen live video.
? To make sure you can take full and immediate advantage of every feature of your new Impact Vision 24 video-station, we even include the following software with every unit:
• CaBgari 4V24. An exclusive version of the leading broadcast
quality, 3-D modelling and rendering program. Use your
imagination to model 3D, 16 million color, W scenes. Use your
digitized video images as textures to wrap around any object!
The mind is the limit!
• SCALA' -Tiding, Easy -to-learn, video titling package complete
with lots of special fonts and exciting special transition
effects. Turn your Amiga into a character generator.
Creating or manipulating any 16 million color, 24-bit image.
• Control Panel. Provides full software control over all Impact
Vision-24's numerous features. Use your mouse or simply Amiga
is a registered trademark ol Commodore-Amiga, Inc.
• Software • 4-Gel-it!
Tlit' object is to remove all tiles from the screen in this new strategy game from TTR. Match similar tiles and clear the board. With hidden, exploding, sticky, and even more special tiles, the task becomes much harder as the levels increase. The game utilizes 256 color graphics, stereo sound, and animated movement. This game may cause many late night playing sessions! Suggested retail price: S44.95, TTR Development, 6701 Seybold Rd„ Suite 220, Madison, WI 53719,1608) 277-8071, Inquiry 217 Arachnophobia Based on the hit movie, a highly venomous, previously unknown South American
spider has inadvertently been transported to the United States, and is leaving deadly offspring everywhere it travels. Your mission is to hunt down the deadly South American spider and put an end to the deadly plague. Battle thousands of spiders as you search for the ruling spider, investigate hundreds of houses, schools, buildings, barns, and cemeteries. As you try to survive, rescue helpless citizens. Then, earn a mission to the steamy jungles of South America. The 119-page novel is also included in the package.
Suggested retail price: $ 39.95, Disney Software,500S. Buena Vista Si,, Burbank, CA 91521, (818) 567- 0284, Inquiry ttllS AudioLab New Products & Other Neat Stuff The new generation in audio manipulation for the Amiga, AudioLab works with 16-bit music samples. Features include a built-in sampling interface, MIDI in and out, a true harmonic graphic equalizer, an envelope generator, full stereo mixing, and a Waveform generator. Fourier analysis is also provided for analyzing your mixes. Up to 16 editable samples can be on the screen at once and can be edited individually or Simulatcnously.
AudioLab works with most digitizing systems and MIDI systems.
Suggested retail price: S69.95, TTR Development, 6701 Seybold Rd., Suite220, Madison, WI53719, (SOS) 277-8071, Inquiry 219 Battle Isle In a world essentially composed of islands, you are Chief of State and have complete control over the armed forces. Your goal is to attack the islands and capture the most terrain possible. To carry out your mission, you must have a port, an arsenal, an airport, train stations, factories, an army, a navy, and an air force. Each one of these forces can accomplish the strategies of your creation.
You must consider the variables of the terrain. While defending your strategic points and energy sup plies, deni olish the enemy and render him helpless. The game hasone or two player modes, over 23 playable elements, over 32 unique maps, and two secret map missions. Suggested retail price: S49.95, UBI Soft, 15 Atwood Ave., Sausalito, CA 94965, (415) 332- S749. Inquiry 220 Beyond Backgrounds Beyond Backgrounds are 10 disks of professional quality 24-bit IFF overscan images for use as backdrops in video productions, multimedia and business presentations. These backgrounds are perfect for
overlaying titles, animations, logos, or any Amiga graphic. The product works well with DCTV, HAM-E, or am product which can d isplay 24-bit IFF images. Suggested retail price: $ 99.95, Frost Byte Systems, P.O. Box 481, Station D, Toronto, Ontario, M6P 3K1, Canada, (416) 769-7516, Inquiry 221 Celtic Legends Celtic Legends, a new strategy game from UBI Soft, is played on a hexagonal grid. The main action consists of armies of mythical creatures engaged in individual battles. Cast spells such as viruses, remedies, paralysis, blindness. Build castles and assemble your troops. Role
playing aspects of Ceitic Legends include experience points and creation of your character. Play modes include two player and against the computer opponent. Suggested retail price: S49.95, UBI Soft, 15 Atwood Ave., Sausalito, C 1 94965,
(415) 332-8749, Inquiry 222 Cyberblast In C vberblast, the goal
is to ma ke your way through 64 levels of Fastrax Labs
until you find the missingcontrol chip. Locating the
control chip closes the portal that allows the deadly
aliens to enter our universe. To complete a level, find and
grab the crystals and locate the exit within a specific
time limit. Pick up energy, points, laser pistols, bombs,
and grenades. Two players can play simultaneously as
well. Suggested As a high power Amiga? 3000 3000T user you
need a 68040 accelerator board for one reason ...and one
reason only... SPEED!
Anti once you know what makes one 68040 accelerator better than another, the only board you'll want is the G-FORCE 040 from GVP.
WATCH OUT FOR SLOW DRAM BOTTLENECKS Yes, all 68040 CPU's are created equal fjui this doesn't mean that all accelerator boards allow your A3000 to make the most of the 68040 CPU's incredible performance.
The A3000 was designed to work with low-cost, 80ns DRAM (memory I technology, As a result, anytime the '040 CPU accesses the A3000 motherboard, memory lots of CPU wmt-states are introduced and all the reasons you bought your accelerator literally come to a screeching haltl Not true tor the G-FORCE 040... E-FORCE SOLUTION: THE G-FORCE 04Q'S FAST, 40ns, ON BOARD ORAM To eliminate this memory access bottleneck, we designed a special 1MB, 32-bit wide, non-multiplexed, SIMM module using 40ns DRAMs (yes, forty nanoseconds!'. This revolutionary memory module allows the G-FORCE 040 to be
populated with up to 8MB of state-of-the- art, high performance, on-board DRAM.
Think of this as a giant SMB cache which lets the '040 CPU race along at the top performance speeds you paid for.
SHOP SMART: COMPARE THESE G-FORCE 040 SPECS TO ANY OTHER ‘040 ACCELERATOR 68040 CPU running at 28Mhz providing 22 MIPS and 3.75 MFLOPS!
NOTE: The 68040 incorporates a CPU.
MMU. FPU and separate 4KB data and instruction caches on a single chip.
? 0 to 8MB of onboard, 40ns, non-multiplexed, DRAM.
Fully auto-configured, user-install able SIMM modules lets you expand your A3000 to 24MB!
? DRAM controller design fully supports the 68040 CPU's burst memory access mode.
? Full DMA (Direct Memory Accessl to from the on-board DRAM by any A3000 peripheral |c.g: the A3000's built- in hard disk controller).
? Asynchronous design allows the 68040 to run at dock speeds independent of the A3000 motherboard speed.
Allows easy upgrade to 33Mhz 68040 (over 25.3 MIPS!) When available from Motorola.
? Hardware support tor allowing V2.0 Kickstart ROM to be copied into and mirrored by the high performance onboard DRAM. Its like caching the entire operating system!
Software switchable 68030 "fallback" mode for full backward compatibility with the A3000's native 68030 CPU.
? Incorporates GVP's proven quality, experience and leadership in Amiga accelerator products.
TRY A RAM DISK PERFORMANCE TEST AND SEE FOR YOURSELF HOW THE G-FORCE 040 OUT PERFORMS THE COMPETITION A3000 "CPU slot" connector Ask your dealer to run any "RAM disk’' performance test and see the G-FORCE 040's amazing powers in action.
So now that you know the facts, order your G-FORCE 040 today. After all, the only reason why you need an '040 accelerator is SPEED!
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force 040 is a registered trademark of Great Valley Products Inc. Amiga is a regisiorod trademark o'. Commodore-Amiga, inc. 2 1991 Great Valley Products Inc retail price: $ 39.95, lnterprisc Software 12$ Cockeysville Rd„ Hunt Valley, MD 21030, (301) 785-2266, Inquiry 223 Dick Tracy : The Crime Solving Adventure Blending 194(Ts radio crime drama, action and deductive detective work, and the hit movie, game players can assume the role of Dick Tracy. As the famous detective, players can trv to clean up a metropolis overrun with sinister gangsters,
get the dope on cri mes, and trv to get thegoods on Big Bov Caprice.
Dozens of crimes are randonlv generated in the game. Players must build a solid case against a suspect, locate the perpertrator, and make the a rrest. The ultima te challenge of the game is rescuing Tess and collaring Big Bov Caprice. Suggested retail price: $ 39.95, Disney Software, 500 S. Buena Vista St., Burbank, CA 91521, ISIS) 567- (I2S4, Inquiry 224 Eye of the Storm Two hundred and sixteen years into the future, mankind has at last defeated disease, poverty, and hunger. Law-free zones, where anything happens, have been created. By law, all activity must be filmed for the millions of
viewers who can see death and destruction as it happens for real.
Enter a newly discoverd zone, in a kill or be killed mission. Complete a number of missions within the hostile environment of the gaseous atmosphere. Suggested retail price: unavailable, Readi Soft, 30 Wertheim Court, Unit 2, Rich mond Hill, Ontario, Canada L4B 1B9,1416) 731-4175. Inquiry 4225 Exotic Cars Volume I & II AmiGrafix released a 2-disk set featuring two 3-D sports car objects. These exotic cars are fully articulated. Doors can open, headlights can be popped or rolled down, windows can be up or down, mirrors may be adjusted, wheels rotate and turn, and all lights can be
Available formats include Imagine, Lightwave 3D, and 3D Pro
2. 0. Suggested retail price: 549.95, AmiGrafix, Inc., P.O. Be.v
Apopka, PL 32704-2063,1407) 884- 9557, Inquiry 226 Final Copy Softwood is now shipping Final Copy, a new word processor for the Amiga. Final Copy is the first and only word processor for the Amiga to use outline font technology. It includes 34 outline typefaces, a 116,000-word spelling detector and corrector, a 470,000-synonym thesaurus with definitions, graphics support, automatic hyphenation, multiple newsletter style columns, Arexx port, and a built-in PostScript printer driver.
Outline fonts allow users to print documnents as good as their printer is capabale of printing.
Whether the printer is an inexpensive 0-pin, a quality 24-pin, an inkjet, or laser printer, outline fonts produce the best possible results from a printer. Instead of reproducing screen fonts on printouts with jagged edges, characters come out as smooth as a printer can make them.
Final Copy can also reproduce graphics in their original colors.
It uses a 12-bit plane printing method that produces color output. Designed for people who need high quality printouts of personal and business documents, Final Copy combines traditional word processing features with state-of-the-art printing technology in one easy-to-use package. Suggested retail price: S99.95, Softwood, Inc., P.O. Box 50178, Phoenix, AZ S5076. (602) 431-9151, Inquiry 227 International Sports Challenge Stretch your sporting skills to the limit in six different sports and 21 separate events. Four swimming events are included, each allowing control of the swim stroke,
breathing, and end of lane turns.
Four separate cycling events allows controlling of balance, steering, and speed. Other features include Horse Show jumping, a diving competition, shooting events, and a marathon, Suggested retail price: unavailable, Rem 1ySoft,30 Wertheim Court, Unit 2, Richmond Hill, Ontario, Canada L4B IBS, (416) 731-4175, Inquiry 228 Learn French with Asterix CDTV This new language learning program for CDTV provides over 30 hours of French study in all.
Asterix, a cartoon chara ter, makes learning fun. There are fill minutes of spoken French from 30 characters, 400 cartoon drawings in full color, a complete English translation of the text, and over 1500 vocabulary items. The program works with Voice Master, which is also mentioned in this month'sNew Products. Users can record and listen to their spoken French. Suggested retail price: unavailable, Microdenl, P.O. Box 68, St. Austell, Cornwall, England PI.25 4YB, (1)11) 44 726-68020, Inquiry 229 Male and Female Object Design Earthquake Productions & Publishing's Male and Female Olrjects
are facetted for great smoothing, shading, and texture mapping. These objects are of the same number of points and faces for easy morphing in Lightwave, Imagine, and Draw 4D Pro. All objects include hair, eyes, ears, and thumbs.
Available formats include: Sculpt 3D, Sculpt 4D, Turbo Silver, Imagine, Videoscape 3D, Modeler.3D, Lightwave, Draw4D, and i 1 raw 4D15ro. Suggested retail price: $ 34.95, Earthquake Productions & Publishing, 13351 Foothill Blvd., Fontana,CA92335, (714) 899-1800.
Inquiry 230 Out Of This World This new action a dventu re ga me thrusts players into another dimension where survival depends on cunning, speed and sharp senses. Hurtled through space a nd time by a nuclea r experiment gone wrong, the player must dodge, outwit, and overcome a host of alien monsters and earth ICE PERFORMANCE VALUE OF030ACCELERATION AT THE ROARING SPEED OF 50 MHZ... With its 68030 Central Processor, 50 Mhz clock speed, 68882 Floating Point Processor, 4-16MB ram and an on-board SCSI controller, the G-FORCE 030-50 4 gives you more performance and control for the money than any
other single board out there.
Plus, when you install the G-FORCE 030-50 4 combo board, you still have all your original expansion slots open and free for other uses.
GF0RCE 030-50 4 THE Ml ST HAVE A2000 ADD-ON It's no wonder we say the G-FORCE 030-50 4 is the Must Have Combo Board for your A2000.
Give your Amiga a massive memory7 boost... Make your Amiga faster than a speeding bullet... Use your Amiga with virtually every and any SCSI device on the market from CD-ROM drives, to Magneto-Optical and tape-based storage devices... Get all the storage capacity of a 3.5", 240MB hard drive on a single card... Save lots of time working with desktop publishing, animation, ray tracing and modeling programs... Speed up all your New Tek Video Toaster'" applications, IT'S A COMPLETE SYSTEM ON A SINGLE BOARD Just look what you get from this workhorse, powerhouse:
• 50Mhz 68030 Accelerator
• UP to 16MB of full Direct Memory Accessible, 32-bit wide,
• High Performance, Auto-Booting, SCSI Hard Drive Controller
• SCSI Connector for External SCSI Peripherals
• Icon-Based, Software Switchable, 68000 Mode Switch AND FOR THE
"Hard-Disk-Card" Conversion Kit turns your G-FORCE 030-50 4
into a Hard Card Drive right on the board!!!
For more information on how you can put the Must Have combo board or any of GVP's growing family of A2000 combo boards to work for you ask your GVP Dealer today.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force 030 is a registered trademark of Gras Vaiey Products inc. Amiga is a registered trademark of Commodore-Amiga. Inc. All other trademarks are the property of their respective owners.
© 1991 Great Valley Products lie.
IT'S ONLY THE BEGINNING quakes that plague the alien landscape. Only a perfect blend of logic and skill will get the player past the obstacles that lie his path.
S i igges ted retail price: £53.95, Interplay Productions, 3710 S. Susan, 100, Santa Ann, CA 92704. (714) 545-9001. Inquiry 231 Over The Net!
Now you can play pro circuit volleyball year 'round with Merit Software's Over The Net. This E u ropeon-designed tou mament beach volleyball game lets the player slam, dig, set, spike, and hiL with realistic action. One or two players can play from one to five sets in a single session.
Choose from five exotic beach courts each designed to testdif- terent skill levels. The game also includes a soundtrack and sound effects. Suggested retail price: $ 39.95, Merit Software, 13035 Cnninm Rd., Delias. TK 75244. (S00) 23S-4277, Inquiry 252 Populous II: Trials of the Olympian Gods TheGodsare back! Electronic Arts and Bullfrog Productions have released Populous 11. With over 30 new animated powers, you can be twice the diety you were in the original Populous.
Populous!! Is set in ancientGreece and includes a cast of legendary Greek Gods such as Poseidon, Apollo, Prometheus, and Zeus.
As one of the many sons of Zeus, you approach the great god with aspirations of immortality. Your request is accepted on one condition: you must first prove your abilities by defeating 32 of the most powerful Greek deities on the battlefields. Set the oceans aboil, rip theskies with lightning, plunge tidal waves upon entire continents, or incinerate civilizations with fire. All forces of nature can be unleashed simultaneously now you can trigger an earthquake while you summon a lightning storm!
An all-new diety creation system allows you to establish your deity's strengths, personality, and appearance. You are also responsible for the happiness of your populous if you want them to stay local. Plant trees, build roads and city walls, and make fertlc land to increase the inannn. The power to destroy is in vour hands.
Suggested retail price: unavailable.
Electronic Arts, 1450 Fashion Island Blvd., Sun Mateo, CA 94404.
$ 00) 448-8822, inquiry 235 ProVector 2.1 1 ’roVector is a n ex trcmely fast a n d flexible object-oriented drawing program with a user-friendly interface. ProVector multitasks and allows multiple drawings to be loaded or created simultaneously for easy cutting and pasting of objects. Other features include a fast and accurate free-hand tool, bezier curve, regular and irregular polygon tools, a user- configurable UNDO, extremely flexible object alignment, rulers, text-to-path, editable color fill patterns, and more. Suggested retail price: $ 299.95, Stylus, 1327Cortc De Los Vecitws,
Walnut Creek, CA 94598, (510)256-il95.Ii iquiry 234 Quma Version Control System QVCS maintains all the different revisions in a single file. Files contain just the differeneces between the file revisions, reducing storage requirements significantly. QVCS automates the tracking of files as they change during the course of a development project, prevents collisions between developers, retrieves previous file revisions, protects files from accidental deletion, and more. Suggested retail price: $ 99, Quma Software. 20 Warren Manor Cl., Cockeysville, MD 21030, (410) 666-5922, Inquiry 235
Riders of Rohan Ride with the legendary Gandalf, Aragorn, and other characters against the armies of the traitorous Wizard Saruman in this fantasy role playing game based on
J. R.R. Tolkien's The Lord of the Rings.” Practice various
tactics before actually forging into battle, including
arch cry skills and one-on-one abilities. Then, set out to
explore the land, converse with characters, and rescue the
captured hobbits. An illustrated guidebook of Middle Earth is
Suggested retail price: $ 49.95, Konaini, 900 Deerfield Parkway, Buffalo Grove, 1160089-4510.(708) 215-5100, Inquiry 23 i Scala 500 GVP obtained the rights to a special version of Scala, designed specifically for the A500. Digital Vision, the creator of Scala 5U0, has designed the titling presentation software with the same attention to detail as the original Scala, and they have included many of the same features. Transitions, including fades, wipes, colorfades, and more can all enhance the mood of the presentation. A variety of classic, easy-to- read fonts are available. Special
effects include tilt, drop shadows, underlining, color, and 3-D effects. Two disks of clip art sym- bolsandgraphiceffectsalsocome with the package. Suggested retail price: $ 179, Great Valley Products, 600Clark Ave., King of Prussia, PA 19406, (215) 337-8770, Inquiry 237 Speedball 2 - Brutal Deluxe Roll into the future of sports with Speedball 2, a combination of the strategy of hockey with the finesse of basketball. Turn your team. Brutal Deluxe, into champions. Choose between team manager or player and try to outscore the opponent. Speedball 2 also features a double playing field, a
save game option, roaring spectators, and various tokens which alter your opponent’s controls. Suggested retail price: $ 39.95, Konaini, 900 Deerfield Purkumy, Buffalo Grove, IL 60089-4510, (708) 215-5100, Inquiry 238 Team Suzuki Team Suzuki, a motorcycle racing simulation from Konami, captures the exhilarating speed and glamor of a 16-race International Grand Prix circuit. Choose from three classes of Suzuki bikes 125cc, 250cc, or 500cc.
There are four gnmeplay modes and 32 International Grand Prix racing tracks to choose from.
Other features include a a save game option and an "elimnnate rider" option to increase your speed. Suggested retail price: S39.95, Konaini, 900 Deerfield Partamj, Buffalo Grove, IL 60089- 4510, (708)215-5100, Inquiry 239 mm zone With the most powerful, comprehensive 8-bit Digital Sound Package to ever orchestrate an Amiga Digital Sound Studio The Affordable Answer to Your )j)) DIGITaL. SOUND STLJOIO TTT N Audio Dreams Record, Edit, Compose... With a high-quality stereo sound sampler, A fast, powerful, easy-to-use sound editor, And a self-contained 4-track sequencer.
For all the sound effects and music you could ever imagine.
? Record sound samples from any source, including voices, noise, and pre-recorded instruments, to create your own instruments and effects.
? Edit sounds quickly in real time.
Add effects like reverb and echo, run sounds backward, alter wave forms, cut and paste sound segments, create loops, eliminate pops and scratches.
? Compose easily using the DSS 4-track sequencer and your Amiga or MIDI keyboard. Draw from up to 31 instruments at a time, in up to four octaves with 8 different variable effects. Mix and modify sounds in real time as you compose, through direct interface with the sound editor.
DSS Stretches the outer limits ol 8-bit sound
• Create your own 4-track, self-playing musical compositions.
• Make soundtracks for home video, animation or visual
presentations complete with voice-over, sound effects and
• Analyze voice patterns and stereo separation.
• Analyze graphic equalization of real-time sound.
• Remove "pops" from old phonograph recordings.
• Create custom instruments and sound effects by collecting
and or modifying pre-recorded instruments, voice, or sounds
from any source, and use them in your own compositions.
• Save your sound and music to disk or send it out via modem for
replay on any Amiga.
Chech out these unparalleled leaiures V AmigaDOS 2.0 compatible; written in assembly language.
Multi-tasking operation.
I 68020 and 68030 compatible.
V Comprehensive tutorial manual helps even beginners get started right away.
V Intuition-based graphic interface makes operation easy.
MlDI-in capability, V Direct interface between sequencer and editor.
V' Hold 31 sound samples in memory at once - all shown on screen so they are easy to manipulate.
V Effects and processing capabilities include echo, mix, filter, re-sample, sound data inversion, playing sounds backwards, loops, fade-in fade-out and more.
V7 Manipulate sound samples in real time, as you listen.
Y' Create sampled instruments with L, 3 and 5 octaves.
V7 HIFI recording for highest quality playback.
Y' Controls for faster slower playback and filtering high frequencies during playback.
V' Load and save samples, songs and instruments in multiple formats.
V Multiple effects for each note.
V Stereo and monophonic operation. Also convert mono to stereo or separate stereo.
Y' Auto-playing music modules.
Y Real-time oscilloscope and spectrum analysis.
Y' Real-time reverberation.
Y Graphic editing of wave forms through easy-to-use functions, including zoom in out and precision controls for position, frequency and amplitude.
Draw sound waves freehand using the mouse.
Y' Direct editing of individual sample numeric values.
V7 Maximum recording speed of 51,000 samples second in stereo.
Y7 Savable Preference settings.
V Saves in IFF, SONIX or RAW formats.
Y7 Compatible with SoundTracker, NoiseTracker and SoundFX modules.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga is a rcgislornfl uaflemark cl Comnoaor -Armga, Inc G 1991 Graat Valley Products Inc liJU ¦IIL AUCHOIH LEFT RIGHT ! @ 1 Cm mow.
Oith otu w • LEVEL REG LEVEL GVP AMIGA PARALLEL , The Buddy System for DeluxePaint IV This Buddy System package provides updated information and the latest hypertext interface to support EA’s new HAM paint program. Features include realtime, audio-visual demonstrations with the exclusive AniMouse instructor, speech narration and captioning, beginner and advanced tutorials, animation and AnimBrush fundamentals, and more. Sttggesled retail price: 549.95, HelpDisk. 6671 West Indiantoum Rd., Suite 56-360, Jupiter, FL 33458, (407) 798-8865, Inquiry 240 The Lord of the Rings Based on
the classic Tolkien Middle Earth saga, this is the first ina trilogy of games for the Amiga computers.
Combining the elements of graphic adventure and role- playing, The Lord of the Rings uses full-screen, top-down graphics, a point-and-click interface, an off-line paragraph system, and four directional scrolling to maneuver players through the seven map world of Middle Earth.
¦ • - » TT.r' sjl' -- A B HisatigtT Primarily a game of exploration and information gathering, combat will always remain an option as Middle Earth is inhabited by ores, wargs, dark riders, and a whole cast of Tolkien monsters.
Starting out as Frodo, the hobbit, players will be able to recruit characters to [oin their party as they progress through the game.
Suggested retail price: S54.95, Interplay Productions, 3710 S. Susan, 100, Santa Ana, CA 92704, (714) 545-9001, Inquiry 241 DPS-230 TBC Thromulus In Thromulus, a strategy game pitting human or computer opponent in a battle of the bloodstream, move and grow your pieces i n a n attemp t to control the majority of theplayboard. Different board variations allow for almost unlimited types of playing boards and a built-in board editor is included. The program is hard drive installable and features full-stereo sound. Suggested retail price: 544.95, TTR Development, 6701 Seybold Rd„
Suite 220, Madison, W153719,(608) 277-8071, Inquiry ft242 Voice FX This real-time voice effect CDTV software allows 11 different effects including pitch up. Pitch down, echo, multi echo, robot, pitch bend, ramp, reverb, chorus, reverse, stero pan, and more.
Music CD's can also be played so you can sing along with your favorite artists. All effects are adjustable to suit a desired ouput.
For use with Voice Master Hardware. Suggested retail price:S29.95, Microdeal, P.O. Box 68, St .Austell, Cornwall, England PL254YB, (011) 44 726-68020, Inquiry 243
• Hardware * Digital Sound Station Createyourown musical compo
sitions, make soundtracks for home videos or animations, cre
ate custom sound effects and in- st rumen ts, ana lyze voice
patterns, remove "pops" from old records, and more with GVP's
S-bit stereo sound sampler package. The sampler device connects
to the Amiga's parallel port and any RCA-type audio source can
be connected. Complete software, including a sound editor and
4- track sequencer, and a tutorial also come with the package.
Suggested retail price: 5125, Great Valley Products, 600 Clark Ave,, King of Prussia, PA 19406, 1215) 337-8770, Inquiry 244 Digi-View MediaStation This system from NewTek combines three powerful graphics programs into one comprehensive package, allowing users to digitize, paint, and present high quality images. The software included in the package is Digi- View 4.0, Digi-Paint 3, and Elan Performer 2.0. The products come together asa single, value-packed system that offers the power to create dynamic visual presentations with ease. Suggested retail price: 5249.95, NewTek, 215 S.E.
Eighth St., Topeka, KS 66603, (800) 843-8934, Inquiry 245 DPS-230 Component Transcoding TBC Designed with specifications for the Broadcast Television and Video Production industries, the capability of software control make it suited to the desktop video market as well.
Fentures include infinite window memory, NTSC and S-Video inputs and outputs, fill 5.5MHz in S-Video mode, freeze frame and field, variable strobe, digital color balance controls, Y C adjustments, and lots more. The unit is also gentockable. Suggested retail price: $ 1995, Digital Processing Systems, 55 Nugget Arc., Unit 10, Scarborough, Ontario, MIS 3L1, Canada, (416) 754-8090, Inquiry 246 DKB2632 Dkil Software announced the DKB 2632 32-bit memory expansion boa rd for the A2500 (130with the A2630 accelerator card. The DKB 2632 provides a way for Amiga A2500 030 owners to upgrade the
i r 32-b it menu iry beyond 4MB.
The unit comes with 4 or SMB and is expandable to 112MB.
Anyone using the Amiga for video graphics, animation, rendering, publishing, or audio digitizing wi 11 benefit from the ability to install additional 32-bit fast RAM. With this power, the limits are minimal. Suggested retail price: $ 699.95, DKB Software, 50240 IV.
PonliacTr., Wixom, Ml48393,13131 960-3730, Inquiry 247 AfLphotographs are of wtual OCTV streens.
? Paint, digitize and display lull color NTSC video graphics on any Amiga: ? Capture a video frame in 10 seconds from any color video camera. (Also A Display and capture full color 24 bit high r ? Convert DCTV™ images to or from any IFF display format (including HAM and 24 bit).
A Paint, digitize and conversion software are all included. :HK:*Pk •' - -- V.
. .. -. --.
? Works with all popular 3D programs.
A Animate in full NTSC color.
Min.I Meg. Required DCTV™ (Digital Composite Television) is a revolutionary new video display ond digitizing system for the AMIGA. Using the Amiga's (hip memory as its frame buffer memory, DCPTcreates a full color NTSC display with all the color and resolution of television. Sophisticated true color video paint, digitizing and image processing software are all combined into one easy to use packuge included with DCTV7 DCTV’"also works with all popular 3D programs to creole full color animations that can be played bock in real time.
New Products S Other Neat Stuff MASTER Voice Master This package includes a microphone and interface for CDTV.
The interface plugs into the parallel printer port of the CDTV player and requires no external power supply. This package works in conjunction with CDTV programs such as Voice FX or Astcrix & Sou, which are mentioned within this issue. Suggested retail price: 959.95, Mierodeul, P.O. Bo.v 68, St. Austell, Cornwall, England PL25 4YB. 0II) 44 726- 6SII20, Inquiry 248
• Books & Video • AdClips Volume One Mediacom,Inc. Unveiled
AdClips Volume One, a collection of commercial quality video
clips. The collection includes over 185 clips ranging in length
from 6 to 21 seconds.Organized thematically, the broad subject
matter includes nature, city scenes, historical,
transportation, wildlife, recreation, lifestyles, and
corporate industrial. Available formats are: VMS, S-VHS, 8mm,
Hi-8, and Laserdisc. Suggested retail price: S299. Mediacom,
Inc., P.O. Box 36173. Richmond, VA 23235, (804) 794-0700,
Inquiry 249 Introduction to WorkBench 2.0 This two-hour
educational videotape will familiarize Amiga owners with
Workbench 2.0. Topics covered include Workbench 2.0 menu bar,
preferences, Workbench 2,0 tools, demos, and other new 2.0
features. A disk of public domain utility software is also
included with the video.
Suggested retail price: $ 25, No Budget Productions, Mt ke Muller.
10100 Mcvinc Avc., Sunland, CA 91040, (818) 353-6974, Inquiry 250 ONE BYTE
P. O. Box 455 Quaker Hill, CT 06375
(203) 443-4623 YOUR OME-STOPi £5v STORE
• Other Neat Stuff • CDTV price lowered Commodore announced that
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(412) 37S-7422 ProWrite 3.2 test drive New Horizons encourages
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• AC* New Products nod Other Neat Stuff is compiled nod edited by
Timothy Duarte.
How to get your products listed in New Products and Other Neat Stuff Said a descriptive press release and two copies of the software or hardware. Please include product name, price, company name, full address,and telephone number. Our mailing address is: PiM Publications, Attn: New Products Editor, P.O. Box 2140, Fall River, MA 02722-2140. For UPS and Federal Express, our address is: PiM Publications, Attn: New Products Editor, 1 Currant Place, Currant Rd., Fa!! River Industrial Park, Fall River, MA 02720-7160.
There's a reason DeluxePoinf has been the leading Paint and Animation program throughout tho evolution ol the AMIGA.
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REVIEWS DR. T 'S X-oR UNIVERSAL SYSTEM EXCLUSIVE ORCHESTRATOR by Rick Manasa X-oR is a full-featured universal system-exclusive editor librarian package from Dr.T's that promises to help maximize your MIDI setup in a va riety of ways. It will help you organize your sounds, create new sounds, edit and audition sounds while editing; and it will do all of this for every piece of MIDI equipped gear you own. That's a lot of good stuff in one package. Let's see what the good Doctor and his Caged Artist have come up with, A lot of thought has gone into this program's purpose and design.
X-oR comes on three noncopy-protected disks with a manual in the standard Dr, T's mini 3-ring binder. One disk contains the program and related files while the other two contain Profiles for a wide range of instruments. A Profile sometimes called a driver or a template is a file (hat provides all the technical information about a particular instrument that X-oR needs in order to communicate with the instruThe basic X-oR screen displays the Performance window.
MERGE:Morn XDF VI.3b | Perfornancg: Untitled -- Ko -- Ko Ko Ko -fj Ko Ya r fin 1 En 2 Em 3 En 4 En 5 En 6 En 7 En 8 En 9 En 10 En 1 1 En 12 En 13 En 14 En 15 En 16 En En En ment. Dr. T's pumps out more Profiles as new instruments are introduced. This is how X-oR can claim to be a "universal" editor librarian. The fact that you can exchange Dr. T Profiles across computer platforms lends credence to the claim as well.
The first chapter goes over terminology and conventions. X- oR uses a hierarchical structure of Machines, Instruments and Modules. A M achine is what we wou Id call an instrument. It is the physical MID! Device a D-50, a Proteus, etc. An Instrument can he equivalent to a Machine, but isn't necessarily so. An Instrument is a Machine, or that part of the Machine, that uses one Profile. Some Machines may- use only one Profile. Others may have a Profile for sounds, one for built-in effects, one for a software patch bay, etc. The final component, the Module, corresponds to a single patch
edit buffer in an Instrument.This is the part of the instrument that uses patch data. A patch is any collection of parameters that make up a sound file, drum kit, tuning table, etc. This system allows fora great deal of flexibility and can cut development time for new Profiles.
Customize to Suit Your Working Style and Hardware System Installation and setup is well explained and should cause no p roblems. You can custom ize how X-oR operates to suit your working style and hardware system. It SP:128 OC:15 MC:15 was very easy for me to set up my X-oR files on the Music partition of my hard drive, leaving the program files on the Work partition.
It can get a bit confusing, though, if you use a svnth tha t has multiple profiles. If you use a TX-81Z, for example, you must copy all the files that start with TX-81Z TX- 81Z.XOR, TX-81ZEFX.XOR, etc. Sometimes there's more than one version of a Profile for an instrument. The Proteus XR has two setups PROTXR1 and PROTXR16.
You'll have to read the ,HLP files to determine which isbest for you.
Another wrinkle appears if you have more than one of a particular synth. If you have two MT-32's, for example, vou must copy all the MT-32 files twice. Luckily,noneof the Profiles are very large. You should be able to fly with even the smallest of storage systems.
X-oR can further automate your work i f yo u have a program- mable MIDI switcher. A MIDI switcher allows you to switch between user-assignable configurations that can tell your MIDI system any number of things. Yoit can set up one configuration to define your main keyboard, as master for you r whole system, and another that puts the Amiga in charge. Some switchers will also let vou filter out MIDI data (pitch bend, aftertouch, etc.), transpose notes, change the MIDI channel, etc. X-oR can be set up to switch between your different synths automatically through your programmable
switcher. You won't have to run over to your rack one minute to make the Amiga talk to your DX-7, then run over a little later to have it talk with your Ml.
X-oR will work just as well without a switcher,but it can make life easier for you if you do have one.
A note here about technical support. I had a problem setting up my MSB+ switcher for X-oR. It took me a couple of days calling on and off to connect with the technical support crew at Dr. T's.
While that is not the ideal situation, once I did get through, I got all the help I needed. The staff is knowledgeable about their products and courteous to the user.
The additional suggestions they offered saved me all sorts of head- scratching time.
Once the switcher is configured, you must set upyourinstru- ments. This involves telling X-oR which MIDI and SysEx channel each instrumentis connected to. If you are using a switcher, you're also asked to enter the program number on the switcher that will route communications toand from each instrument. X-oR needs to know if you have more than one identical instrument on any SysEx channel and on which channel your switcher accepts program changes before you can save the defaults. This whole process shouldn't take more than a half hour or so. You can create and save as many setup variations
as you like. Once these one-time setups are complete, you're ready to go.
X-oR makes good use of the mouse for auditioning sounds.
You won't have to reach for your master keyboard whenever you want to check an edited sound.
Instead, you can click on the right mouse button and hear the sound.
Pitch and velocity are position dependent. Moving the mouse to the right or left will raise or lower the pitch. Moving it up or down increases or decreases velocity.
The Shift key duplicates the play function of the right mouse button. The Ctrl, Alt, and Left Amiga keys serve as modifiers that add glissando, pitch bend,and control changes to the note being played.
This is reminiscent of Laurie Spiegel's program Music Meuse.
The ergonomics of this setup, coupled with the 13differentscales available in all 12 kevs, makes for a lot of easy fun and creative exploration.
MIDI merging is a term that refers to using two MIDI devices as master controllers at the same time. X-oR realizes that you will want to control your modules from both the computer and your master keyboard without having to repatch cables, and provides you with three merging options. Basic Merge passes data on all channels thro ugh the com p u ter. Th is means that you can hear a sound by playing your master controller and also by using the aforementioned right mouse button or shift key on the Mouse Channel without having to repatch your system. Solo Merge onlv merges data from the
designated Mouse Channel with the output of X-oR. This option operates like the solo button on a multitrack mixing board and would be useful for monitoring individual channels of a sequencer. Rechannelize Merge merges the input from all 16 channels, then routes the output to the Mouse Channel. This automates the switching of the output of your master controller. Just click on the sound module you want to hear and play away.
Can have 10 banks open in X-oR at one time. These can be sounds, tuning tables, or any other data type.
X-oR is a full-featured universal system-exclusive editor and librarian.
X-oR likes to maintain control over all aspects of its work and, to that end, filters out program changes as part of its default setup. You can override this, but you're advised to leave it alone unless you have a specific reason for wanting it otherwise. A similar caveat applies when setting local control on your master keyboard. If your main axe allows Five Columns of Info In Performance Window The basic X-oR screen displays the Performance window.
X-oR presents all the modules you defined in the instrument setup here line by line with information about each module. There are five columns that show the Status Receive Channel, the Instrument, the Module, the Patch, and the Patch Source. The Status Receive Channel usually displays the current MIDI channel of the Module.
The Instrument, Module and Patch columns hold the names of the current Instrument (e.g. Korg T-
3) , Module (e.g. Program) and Patch (e.g. One World) respec
tively. The Patch Source column contains either the last name
that you saved the patch under or the location in the MIDI
device that you retrieved the Patch from. Most things that
happen in X-oR are initiated from this window or will affect
the display in this window.
You to turn local control off, you should do so when using X-oR.
Tliis separates the keyboard from the sound-generating circuitry of your synth, and will help prevent M1D1 feedback loops among other things. If things do get crazy for some reason, X-oR provides a Panic command, that will send a notes-off message for all 128 MIDI notes, zero the pitch wheel, and turn off the sustain pedal. This should take care of allbut the most vile forms of MIDI Madness.
You can set up your first Performance by selecting Get Performance Patches from the Get Send menu. This will request the current patch from each of your Libraries are similar to banks, yet have differing features and capabilities that compliment bank functions.
Synths. If you have a programmable switcher, X-oR will do the dirty work for you. If you don't, you'll have to follow the prompts X-oR provides and connect each svnth by hand. When you save the Performance to disk, all the data and status information is saved with it, so vou can restore all aspects of the Performance when you reload it. There's even a 255- character comment field to document aspects of the Performance that you want to remember. You can save as many Performances as you like, although onlv one can be loaded into X-oR at one time.
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Within a Bank or across Banks.
Clicking on a Patch from a Bank loads that Patch into the instru- men t. You can transferentire Banks to and from your synth and save as many as you have disk space for.
Libraries aresimi tar to Banks, yet have differing features and capabilities thatcomplement Bank functions. Where Banks can hold only one bank's worth of information, Library size is limited only by disk space. Bankscan hold as many data types as there are in an instrument, where Libraries can oniv handle one type per Library (eg.
Patches, master settings, tuning tables, etc.). Libraries can be used as a tvpe of database, with a variety of sort and search parameters possible. Unlike Banks, Libraries do not automatically load their data into the computer. Only the directory is loaded until you start selecting patches.
S$ *"F-BASIC 4jO X-oR will not let you save duplicates to a Library. It checks the name of any new sound you wish to add against the current scribe a sound. Attaching a set of keyword s (e.g. string, v iola, b right, fast attack, etc.), to sounds in your String Library will distinguish String 1 from String 2 far better than a list of generic names and numbers would. There's room for a unique Comment for each entry as well. And, if you aren't happy with the provided keywords, you can edit the Keywords.TXT file with your favorite text editor and make up keywords of your own.
The Patch Editing fen tures are comprehensive and easy to understand. Each Profile contains all information required to set up a graphic image of the parameters of any supported piece of MIDI equipment. The image is made up of three special types of Parameter Objects. Sliders are used to edit continuous controllers. You can use Sliders to control level and direction type parameters (e.g. volume of oscillator 1, panning, etc.). Text Boxes allow vou tci select from a list of labels that describe a setting on your synth.
These would be such items as Editinga Performance is easy.
Simply send or retrieve any patch or bank to any instrument and that change is shown in the Performance. The Performance window is intended to be a constantly updated status report of your MIDI system. Whenever a change is m ade to a bank, library, patch, etc., it will be reflected in the Performance window.
Where Performances contain data from the different svnths in yoursystem, Banks only hold Data Types for a particular synth. You can have 10 Banks open in X-oR at one time. These can be sounds, tuning tables, or any other data type. The storage capacity of the instrument determines bank size.
A DX-7 bank would hold 32 patches, while a ProteusXR would hold 384. You can edit, rearrange, rename, or delete individual patches from within a Bankas well as copy, move or swap patches On-line help is provided with a touch of Ihe help key.
T1 T2 T3 front* - 4 3 98 version: This Prof II handles Cuttbti, Pro9r*ni, and Global data only, ?E‘,US,,£T i MulElapund support are not .iu.nl.itil* al this tin*.
PSiir.-" '™p u"Tt s,t Eh 9lioErrpr t ? *? !Be-the Instrument Is either In Conbt or Proarm nada.
Node, ili-iiiti** nmi'jcs are sent ulian. Vou select Conbt or Prnyian In the Pfrfornanti* uimlnu. Hod* rhiitioi** or* itiheru l »* only **nt uhen n»c*«arvi In general, don't pres* but ton* on.lhf I when vou are using X-oR, or you n*v wind up in th* wrong nod* Irnmrar I Iv.
Count editing: On tfie Conbt edit aCrftn, Provrans .ire ahoun by nan* if there Is an Internal Bank frennt. Nil editing uses parameter Change* as opposed to sending I he uhol* patch Can Improvement un th* hi profit Ih fhannel paranetor la used to turn a progean off or on, instead the Proarm select parameter. Actually, th* T Is pr*lly ambivalent
• about which par an should b« used lo do this. Uv using the
channel uptlun. 1 fjjnd U nuch easier to nut* a prqyran
tmporirily I uoul have split nut* off Into an entirety
different panne pr if | had nor* screen spec* - without going
to sever* horiz. Scrolllng .
The channel nor* screen space ¦ without going to sever horlz. Scrolling}.
Conbt node Is fixed st “Multi" for the 1 series lthank you Korg).
Conbt nod Is fined at “Multi" for the 1 series tthank you KorvJ, effect's parameter* are shown.on the screen st s tine, Th .edit bow selects the current one. Jiff ret paraneters are sent by sending the whole paten -It would take suneone with t tot nor* patience then t haw at th* nonent to figure gut all the parameter (lungers to type in, but I d he happy to give instructions on how to do it if anybody is interested. Ftlt.o, the effect values aren't set to their preset values uhen the effect type is changed. This could be fixed, too.
DRUM kit: You have to actually change a drun-kit paraneter to get th* T to go into its trnporarv drun-kjt editing nod*. Drun Kits nay b* edited, but there ts current Iy no way to send, then as patch, exce when you itof; a Drun Kit to the Internal Dank with Bank Update on.
Which send* then along with the rest of th* Global data.
13 NeurCheng* 19 Raga Dance 28 SteonBelts 21 GrandPlano 22 TinpAHorns 23 SvnWolce* 24 Tonight 23 TlnpAOrth 26 Musette 27 Superior 23 Bel I Pad 29 BowedSteel 30 JasonLives 31 Velo-Road 32 Valves 33 Soft Pipe 34 Jaco Bass 33 OrchUood 3£ Son i cSp I it 37 Viol Ins The Patch Editing features are comprehensive and easy to understand.
Libra ry patches. If it find s a duplicate, it tells you that the Patch already exists in the Library. If the names are the same, but the data differs, X-oR will ask you whether you want to replace the existing Patch, add the new entry orcancel.
This greatly simplifies what can bca very ti me-consum i ng process.
Another neat feature of X- oR's Libraries is the Library Patch Information requester. This provides a means of identifying sounds by choosing characteristics from a series of cri teri a ca lied keywords that you feel best dewaveshapes, modes or on off switches. Envelope graphs adjust the levels and positions of envelope generators, Finally, envelope generators are what "shape" the sound. These can control the instrument's pitch, filtering, and amplification characteristics. X-oR lets you change the attack, decay, sustain, release and other aspects of these characteristics by grabbing
a point on the envelope and pulling it to a new position. You can hear the changes immediately ei ther through mouse auditioning or playing your master synth key- board. You can save all edited Patches singly or to a Bank or a Library.
Paste over a Patch X-oR lets you Transplant a whole section of a Patch and use it as the basis for other Patches. You could also paste a section over another Patch. In this way you could, for example, add the attack characteristics of your favorite trumpet patch to a fulier-bodied brass patch that didn't have enough bite at the beginning of the sound. You can Transplant a section to ever}' location of a Bank with Transplant - Bank. This could give you a Bank of a specific set of parameters upon which to build individual sounds for the Bank. If you want to duplica te cer- It's hard to
imagine anyone who wouldn't profit from X-oR; it does everything well.
Tain characteristicsof a sound, you can use the Copy Section feature of the Edit menu. This will let you duplicate envelopes, oscillator settings, etc., instead of having to recreate these settings from scratch. The amount of control you have over the parameters of a sound is truly staggering.
One of the most wildly creative aspects of X-oR revolve around the Blend Mingle and Randomize functions. If you don't know exactly what you want to create, but you want to try something, X-oR lets you create Banks of variations based on two selected Patches. Blending creates a new Patch by averaging the corresponding parameters on the two Patches, while Mingle creates a Patch by copying some parameters from one Patch and some from the second Patch. You can either Blend or Mingle gradually or randomly.
You choose which parameters to use and X-oR does the rest. You can also mask parameters. This means you can tell X-oR to leave certain aspects of the sound alone when creating new sounds. Masking tuning settings, for example, could make a larger percentage of the new sounds more immediately useful.
Dr. T's software has always made ample provisions for text entry and X-oR is no exception. In addition to the Performance and Bank Comments, there is a Bootup Comments page, where you can put notes to yourself about special quirks and routines in your system. You won't even need your favorite text editor. X-oR lets you make your changes from within 52mb9ms Quantum,*319 I05mb 9ms Quantum a -• Wwnntj) *458 I20mb Sms Quantum e™ rWatwtfy) *519 170mb 8ms Quantum a * 654 21 Omb 8ms Quantum (2 fi» Wnrt|l *796 340mb4ms Micropolisu y»ir Viirnty *1245 425mb8msQuantumi2.«. rtii *1399 668mb 4ms
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• AC* the program. Although you can resize the window as large as
you like, text entry is limited to 19 lines.
X-oR is also one of the few programs I've seen that uses the Help key on the Amiga. A Help file for any Profile is available by highlighting the Profile and hitting the Help key. This beats searching through the manual any day. Since most of the tech support questions that Dr. T's receive have to do with Profiles, it makes good sense to have these help files within easy reach. Users encountering difficulties should be able to head off some of their problems by examining these files before making that long distance call.
Sounds like a good dose of preventive medicine from the Doctor.
X-oR Price: $ 325 Dr. T's Music Software, Inc. 100 Crescent Rd, Needham, MA 02194
(617) 455-1454 Inquiry 200 Please Write to: Rick Manasa c a
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 As nice as X-oR is,
there are a few areas for improvement. The manual could use
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To accompany the text, or a tutorial approach that walks the user through an explanation, pointing out what should be on the screen and what it means. While there is on-screen help for the Profiles, it would be nice to have a Help screen for the different features and functions of the program. Not being able to open more than one Performance window is puzzling. There should be some way to create multiple Performances and have them a vailablefor swapping, editing and comparing. X-oR's main competition, MID! Quest, has a Database feature, which allows you to collect different types of data
from your synths and store them together in one Database.
You can have as many of these Databases open as you like, limited only by system memory.
X-oR does so many things well, it's hard to imagine anyone who couldn't profit by its use. A lot of thought has gone into the program'spurpose and design. To be able to edit and create patches and sounds on any piece of MIDI equipment you may own, and then PW can load and save text, combining more than 25 character sets of the most widely used computers.
(lojnto Personal Write REVIEW ChftRRCTER SET I CBN (HR1 CBN SCR1 CBH (RR2 CBN SCR2 £64 CHRi CM SCSI C64 CHR2 C64 c t C-fJ ¦ as in English or a user trust CP 858 EflSCII 1111 7DK1 M2 7H0R 7SHE PROCEED CANCEL Does the world need vet an- otherword processor? Do we need to keep re-inventing tile wheel?
Maybe. Let's take a look.
After all, we do have available such high-end word processors as WordPerfect, ProWrile, Pen Pal, excellence!, QuickWrite, Becker Text, and KindWords to name some. "High end" here can also mean costly.
I'd be interested in knowing just how many users avail themselves of all the features of these word processors. How many of us wri te book-length manuscri pts with many different chapters, subdivisions of chapters, tablesof contents, indices, graphics, and text in a variety of fonts, styles, pitch, and variable line spacing?
If you must have all this power, then by all means pav the necessary price. If you don't, there's an alternative.
Isprio ST IBN PC , Spanish, or Dutch, as veil I Consider, for instance, one of the most recent entries for the Amiga platform: Personal Wrile, produced by Cloanto Italia and distributed by Centaur Software.
The list price is below $ 50, onlv a fraction of most of the word processors listed above.
Let's first examine what features Personal Write doesn't have.
To start with, there is no dictionary thesaurus spell checker module. You don't get side-by- side printing of columns except by establishing tabs. This means you have to know exactly what itemsgo on each line. Beyond these limitations, you get plenty.
CENTAUR SOFTWARE'S Personal Write by Ptittl Larrivee PW works on any Amiga with at least 512K. Of RAM, is Amiga DOS v2.0 compatible, and can be installed on yourhard drive with the included "InstallPWrite" program.
Cloanto PostScript Driver It has a PostScript driver a feature that many of us look for in a word processor thousands of combinations of printer parameters to choose from, and a multistrike mode for those of us with tired print heads, or threadbare or worn-out ribbons. The PW program disk already contains drivers for the CBM MPS-1000, EpsonQ, EpsonXOId, Hewlett- Packard LaserJet, and the NEC Pinwriter. Other drivers can be copied from the Commodore Extras Disk using the Commodore "JnstallPrinter" utility. The Cloanto Postscript driver works in combination with any Amiga
printerdriver from theAlphapro 101 to the Xerox 4020.
So much for printers and printing, but what about file format? You ask. PW can load and save text, combining more than 25 characters sets of the most widely used computers. Also files can be saved as Compressed, IFF-FTXT, ANSI 3.64, ASCII, Encrypted, PRINT ANSI, and PRINT ASCII.
Different IFF graphic formats can be read and displayed on the main screen of PW, in up to eight colors.
What if you generally write your documents in, say, German?
This is not a problem with PW; three requesters allow you to select different combinations of document, user interface, and keyboard language from German, Italian, French, Spanish, Dutch, or Other (user customized).
I ike its more expensive counterparts, PW is capable of search and replace, cut-copy- paste, mail merge, and automatic save. Of course, it can also print bold, normal, italics, underlined, and proportional with automatic justification. It lets you name pitch, font, and line spacing in fractions of an inch or in centimeters.
And if you're a busy person on your Amiga, a print spooler can print long documents in the background whiSevou crunch numbers in your favorite spreadsheet or input vital statistics in your database.
Sorting on Different Fields PW has a block sort function, whereby it rearranges the contents of a block to place lines in alphanumeric order, ascending or descending. Here is an example; Aimee (7891 IB-IB-i Jeff (456) 7S9-4567 Tim 1123) 456-1234 Traci (147) 258-3797 This isablock beginning with a name in the first column and a telephone number in column 15.
The biock can be marked from the first character of the first line to column 25 in the fourth line. The sort in this case proceeds by the name in the first column; if two or more names are the same, then the telephone number is examined to determine which takes precedence.
If the sort were to made according to the telephone number, the block would be marked from column 15 of the first line to column 25 of the last line, it in this case two or more telephone numbers were the same members of the same household or colleagues in the same office, for instance then PW would look at the names to accomplish the sort, or order.
Completely synchronize not one, but two independent video sources for use with virtually any switcher or digital video effects system requiring synchronous video inputs.
¦ Two complete infinite window time base correctors on one IBM AT Amiga compatible card ¦ Works with any video source, including consumer VCRs and camcorders ¦ S-VHS and Hi-8 compatible ¦ Optional Y C output ¦ Great for use with the Video Toaster When they created the Toaster, they threw in everything but the Kitchen Sync.
S1895 SuperGen GENLOCK AND OVERLAY SYSTEM ¦ Broadcast quality RS-170A composite output ¦ Two independent dissolve controls ¦ Software controllable ¦ Compatible with all Amiga® models ¦ Dual video outputs ¦ Key output ¦ Selectable 3.58MHz notch filter
- •'*-.7 ¦ . , - ... ‘ ‘ - _ r-'. ». ¦ . .
¦ S-VHS, ED-BETA, Hi8 compatible ¦ Broadcast quality NTSC RS-170A output ¦ Built in SC H phase adjustability ¦ Buiit in sync generator ¦ Dissolves IF A PICTURE IS WORTH A THOUSAND WORDS.
Mid you enjoy reading about the most important computer of the 90’s, imagine the thrill of watching a television show dedicated entirely to the Amiga.
A MIO A PERSONAL WRITE (Continued from p. 22) ar id SELECT PRINTER FILE Device! I: RflH HB.2.XUQBK Path; PARENT i let RskRssign (MfP3_UITX,eng Cloantofludio Copylton installPHrite Nitin3 PostScript t Phrite You can write yo as in English or as well r~n l That's right, Amiga lover. Once a month, for an entire hour, the AMIGA VIDEO MAGAZINE is king broadcast into your home, via satcliiie.10 over 0.5 million receiving dishes in North and South America. Bui you don't hate a satellite dish on your roof? No problem! Just order your nun videotapes of the show! VHS tapes of Ik AMIGA VIDEO MAGAZINE
can be mailed to your home each and every month, so that you can keep abreast of the latest anti most exciting developments in the Amiga community.
Software and Hardware Reviews. User Profiles. Tutorials. Application Features. Game Reviews. AMIGA News, the AVM An Gallery and much more, From the latest 3-D ray-tracing and animation packages to the most powerful productivity programs (it the fastest hard drives to the neatest games! The AMIGA VIDEO MAGAZINE covers all the newest and most exciting AMIGA applications, in a mov ing video medium that lets you see how these programs and peripherals really work’ Don't wait! Order your first issue now and get a glimpse of the hottest television show around!
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| AVM is produced by Computer Linked Images and is not connected vv ith Commodore-Amiga, Inc. ¦J Circle 109 on Reader Service card.
Editing the ability' to convert a biock or string of text of uppercase characters to knv'er case. In many instances, one is offered conversion in only onedirection from lower case to all upper case.
As for documentation, the user's guide for PVV is printed on
5. 75-inch by 8.25 sheets, both sides, and placed in a two-ring
binder, which, along with the spiral- bound book, appears to
have become the de facto standard in user's guides, so users
won't engage in expletives when books won't lie flat. Alas,
there is no index, but the table of contents is referenced in
small increments with sections and sub-sections ranging from
1.0 to 7.4, and a four- part appendix on a totai of 164 pages.
The four parts of the appendix include A. "License
Agreement"; 15. "ASCIII" Codes- Decima! Values and
C. "Selection of Printer Drivers," which includes 12 a ddi tiona
I notes on specific drivers; D. "Program Messages," which
lists in alphabetical order the most important program
messages, from "1.2 DOS Library not mounted'' to ''Workbench
screen closed"; E. "Command Shortcuts," all of which are
referenced to the appropriate text text section. I experienced
no great difficulty in locating pertinent information.
I f you realty need, want, and would actually use most of the bellsand whistles associated with word processors in the SI50 to $ 400 price range, then by a 11 means indulge yourself. If you realize that you don't require every last frill, then PW should satisfy you manyfold, for despite its modest price, it's a powerful word processor.
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INTERFACE PraPage 2.1 PageSlream 2.
AmigaDOS gadgets N An.igsDOS scicHbars : N AmigaDOS life requester N ENVIRONMENT GRAPHICS EPS - TIFF PICT preview Y N Y Y FONTS PostScript Type f PostScript Type 3 PageStream 2.2 in 16 color mode The new PageStream 2.2 is a work of art. The first thing you notice is the snazzy new toolbox. But beauty is more than skin deep.
A screenshot cannot show you the power of version 2.2. Using a common PageStream system, text speed is improved up to 500% over the previous release. The January issue of AmigaWorld called PageStream 2.! The Experts’ Choice, what will they call PageStream Templates Y Y 2.2?
Outline Fonts Included 2 ' To Maximum Size 720 pts 183,000 pts OUTPUT Custom Printer Drivers Print to Disk LAYOUT ™Here’s some ideas. Innovative. Fast. Professional. Solid.
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To further increase your productivity, try our new HotLinks Ex- Measurementsystems ~3_9 press Pack. It includes PageLiner, a feature-laden text processor, and BME, a bitmap editor. HotLinks connects these programs to PageStream for seamless desktop publishing. All for only $ 99.95. stiadov, Light m n y y PageStream 2.2 is a free upgrade to registered PageStream 2.1 5rtAseifhiMiMBE y Y jgg owners. It's our way of saying thank you for your patronage. With import excellence! N y all the money this will save you, you will be able to pick up a Starter SHSect y y Fonts Pack for $ 99.95. The eight
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Soft-Logik Publishing Corporation We give you the tools to dream. 800-829-8608 PageStream. BME, PageLiner and HotLinks are registered trademarks or trademarks of Soft-Logik Publishing Corporation. Compugraphic is a registered trademark of AGFA Compugraphic. Amiga is a registered trademark of Commodore Business Machines.
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INNOVATRONICS' Directory Opus Opus Is Not Just a Penguin Anymore!
By Merrill Callawau RLL NONE 1 PARENT ROOT BYTE HfiKEDIR JMMiAJH MfiH ENCRYPT PlftY SHOW i DRTESTflMP ASSIGN RUN RRC LIST RRC HDD m SEARCH 1 PROTECT HUNT mim J Envelopes sysls Envelope-PSprinter HBBB Priority |B [ Close delay |2 P 1 BG colour ?
P 1 dual If ier [ff | Q| Executable Gadget nane Function _i Stack size Q Text colour J Shortcut key Output window Joutput to file yjUorkbench to front jDirectory Opus to front Other func vdRun asynchronously jRecursive dtrs I CD source | Re load each file JCD destination Jfiuto iconify jDo all files jDon't quote filenanes Cancel j Other bank | Swap | Okay Inside the configuration program, an example of one way to configure Opus to run an Arexx program with an input output window. The script file" Envelope-PSPrinter" in the Sys:s directory has its script bit set (using the Opus PROTECT gadget)
and contains the command (Rx E.rexx) necessary to launch the Arexx macro "E.rexx" which actually prints the envelope.
A Review of the Emperor of Directory Utilities An Outlandish Mix-up The original name for DirectoryOpus was simply Opus.
1 think my letter to Jonathan Potter, the author of both, may have had something to do with the name change. You see, I wrote to him in Australia the day after I discovered Opus for myself, back in the days when you could not buy Opus in the States. A friend of a friend, so the story goes, is a computer bulletin board freak who cruises the boards every night for cool files. His tastes run toward animations and cartoons, so when he saw a file called simply "opus," naturally he thought what any American who reads the Sunday comics would think: "Oh, boy, a Bloom County animation!" Who could
resist downloading an ani- mation of our favorite demented, whistling-impaired penguin, Opus? So he yielded, and discovered it was just another directory utility'...ho-hum...until he tried it out, and found it was as much fun as the original Opus, and just as endearing. Even without having any documentation for Opus, all of the people in our Amiga club agreed that Opus was much better and easier to use than the directory utilities we had been using.
They appointed me to write to Australia and get some docu- men ted, registered copies of Opus.
Hence my letter in which, perhaps I was a little too candid in telling Mr. Potter about the mix-up of his product with our penguin of repute. Maybe I should have just stuck to asking for the price, and so on. 1 forgot the cultural differences between them and us, and perhaps that is why 1 received no reply. For instance, 1 know that in China, calling someone a turtle is a killing offense, so just maybe accusing an Aussie of disguising a directory utility as a penguin was responsible for the chilly reception down under.
1 was understandably very happy to learn thatlNOVAtronics is now carrying DirectoryOpus, a much improved professional version of what I considered to he a nearly perfect product in the first place. 1 lost no time ordering a J il J copy from my favorite dealer. The street price is only $ 35, and DirectoryOpus is right up there with Arexx on the scale of "hang for your buck." You are probably thinking by now, how can anyone get excited over a directory utility? How boring! You, my friend, have never fried DirectoryOpus.
My outlandish enthusiasm is not because of the name, either; it is because of what 1 can do with Opus. (I'm going back to using the old name, Opus; I'm more fond of it. 1 will expect you not to think of a penguin any more during the rest of this review.)
A Paragon of User Friendliness Opus is so intuitive that you can use it without the manual at all. I did so until I could obtain a registered commercial copy and had no trouble at all doing the standard tilings in all directory utilities: copying files, making directories, deleting files, reading text files, showing pictures, and so on. I knew that getting a proper copy with documentation was going to unlock even more possibilities, because from what I could see, the creative details ran deep.
The updated version did not disappoint me. The improved version 3.22 of DirectoryOpus is a wonder of ingeniousness, a paragon of user friendliness. I hardly know where to begin. The screen layout makes an efficient use of the space. At the top it lias the usual menu bar, which is fully user configurable and comes with several useful default settings, all of which can be modified. There are places for 100 menu items. The main screen is composed of three information bars where memory, diskspace,and soon are displayed dynAMIGAlly; one bar for general information, and one above each window
displaying thedirectorv, Cticking on the far right of the top bar acts as a front-to-back gadget, but there is no visual indication of this. It's so standard that it hardly needsa gadget. Below the top bars are two side-by-side windows to display the files and directories.
One window or the other is active and becomes the source window, while the other inactive window is the destination window. A mouse click or pressing the space bar toggles between active windows. Ali Opus commands are performed according to the active window and what files or directories are selected there. You can select mu! Tip le l i I es by clicking and dragging, using the ALL or the NONE gadgets, or select them one at a time with a single click. Click- ing them again after the double click time limit deselects each file.
You can scroll around vertically and horizontally by: Clicking and holding the Right Mouse Button (the position of the pointer in the window determines the direction of the scroll); Using tire keyboard cursor keys; or Clicking the Left Mouse Button on the sliders gadgets. Along the sides of each window are the scrolls and arrows to do the vertical moves in the directory. If you type a character, the window scrolls to display the first entry beginning with that letter. If you type the kev shifted, the window goes to the first file beginning with that letter. This is very handy in my
long Arexx directory, which I configured Opus to open as a default. You may configure both windows to open any directory at startup. Below the windows are the sliders and gadgets to scroll horizontally to see datestamps and comments on files, and to jump between buffers. Buffers contain the active window history, sort of like a command line history in the shell, except d irectorv w i n d ows instead of commands are remembered and displayed. Each window can have up to 50 buffers maintaining a complete history of all the directories you've opened! You can jump between buffers by using the
mouse or the keyboard. You can navigate the most complex directory trees with flying ease. Opus even has a feature to cail up a directory tree display in either of the windows, as well as tire ability to call up all assigned devices or a buffer listing. Clicking on a device or buffer name brings up their associated directory instantly.
Tiny Gadgets and Custom Drive Gadgets Four tiny gadgets (as Opus calls them) in the center will let you doeight functions depending upon a left or a right mouse click: rescan any window to show changes, launch an Arexx command, clear the buffers, get the device list, make a directory tree, show a list of active buffers, input a pa ttem to match while selecting, and reselect the files selected before tile last operation. At the bottom of the screen lie the drive gadgets and the function gadgets.
There are six drive gadgets displayed at one time, in the column mni . Info .Iddres___ Brt ic I es.
Backup.info Draft,info Let ters» inf o a t the far left, but by clicking there with lire Right Mouse Button, you can move through three more banks of six drive gadgets and back to the original (a total of 24).
One Hundred Sixty-Eight Custom Gadgets To the right of the six displayed drive gadgets arc 42 function gadgets, again changeable to your heart's desire. A fairly com- pleteset of default functions comes installed, so you needn't start customizing unless you really need to. 1 have enjoyed changing Opus as I go. It's so fast and easy, I just get a thought, "That'd be nice to have as a menu item or a custom gadget," and in a [winkling 1 have it. 1 mndenllmyCrossDosutilities such as formatting, disk copy MS- DOS, and so on as new1 menu items in the Disk menu that comes already configured
for AmigaDOS disk utilities. Since Opus hasa full Arexx implementation, I wasable, with little effort, to program a custom PostScript print driver so that I could by-pass the PRT: device and print all selected files to my PostScript printer. If you use a dot matrix printer, the built in print function gadget will probably serve your needs. I had some trouble with the Preferences LaserJet driver until 1 wrote my Arexx routines to replace it. My point is that almost anything or any feature can be added or changed or deleted with very little overhead. There are 42 gadgets displayed, but
clicking on thebot- CIS 1L.
Strexx . Info aa.rexx BddChars.t tx IE* BddChars,t . addrexxlib.rexx ib . Re advance.thnkr end.rexx HKD.t tx BRD.ttx.info BrexxDeno. (lupus aratest.rexx ButoRRcxx.dap opus Opus bft2.thnkr biftest.rexx b ig i r.rexx bindex.rexx breaks tg.rexx breaktest.rexx browser,tnf bu iltin.rexx bv.rexx bv.thnkr bu2,rexx tom bar, which displays a clock and memory and disk information, rvi II bring up another bank of
42. You may further assign a separate function to each gadget
in each bank to be accessed bv clicking with the Right
Mouse Button instead of tire Left Mouse Button, giving the
whopping total of 168 custom function gadgets! Each gadget or
menu item may launch an executable command, an A Rexx
program, or an Amiga script file, called "batch" in the Opus
requester. If the function is executable and exterior to
Opus and needs you to supply arguments, there is an easv way
to make the function request its arguments in a window or to
operate directly upon the highlighted selected file(s), with
orvcithoutpath names attached. You may program the requesters
to have a custom title and a custom prompt, either or botii
or none. You may request Opus to open a console window for
input output, run the command asynchronously (don't wait
for completion; free up Opus to continue), put the WorkBench
window to the front, and choose many other options too
numerous to mention, but they are all explained adequately
in the well indexed manual. There are five tiny gadgets in
the lower right which a How you to enter the online help
mode, get information about a DOS error code, configure the
program: iconify the screen, or quit.
This is what the main screen of Opus looks like with two directories loaded.
39* 8 141 84 i 47i 527 54 14141 1 314 999 84 75 887 igii 779 1 979 Keymapping, Configuring and Online Help Opus has an online help feature. You may choose help by menu or by tiny gadget. After you enter help mode, a message displays on the top bar telling you to select the function in question, and if you do, a help message box is displayed in the center of the screen with a continue gadget which makes the box go away.
After you finish looking at what things do, selecting the help gadget or themenu helpasecond time will exit help. What is really neat, however, is that you can write your own help messages for your custom gadgets! The help file is in the SYS:S directory and making your own entry is as simple as loading tire file into your editor, putting an asterisk * i n fron t of the name of your gadget or menu function (on a separate line); entering She lines of help text; and ending with a A symbol at the end of the las! Line. Your message will be displayed exactly like the rest!
If you assigned a keyboard shortcut to your custom function, it is automatically included in the help message box; you never have to type this in! Unlike ordinary saves to the configuration, to see your new help messages, you must exit and restart the program.
Opus allows complete keymapping and hot keys (which bring up Opus to the front screen from anywhere), so the combinations are endless. If you'd like somethingto workanother way or want to access something with a different keyboard shortcut sequence, you can change it. Any gadget or menu item may be assigned a keyboard shortcut. One of the strongest features of Opus is how easy it is to re-configure something. You may save as many configuration files as you want, also, and load them at any time in a few seconds. The configuration files are in binary so they are small and fast. To
reconfigure, you can click on a tiny gadget or use the menu command or use the default Right-Amiga-[C] shortcut.
Opus is so intuitive that you can use it without the manual.
Define Your Own File Types The File Types configuration bears discussion as it is one of the features that sets Opus apart from the competition. Opus allows you to define your own file types as a da ss of fi les, For instance, L H ARC archive files are a file type defined in the Opus defaults. ARC and ZOO are also defined. There is an ARC LIST gadget that uses these file types to archive and extract automatically. You may select multiple filesand then dick on the ARC LIST gadget with the RMB Right Mouse Button) to extract them. They wilt be extracted and copied to the destination window.
There is also a faster way to decrunch files, thanks to custom file types. All you have to do is dick on the file in a special way and Opus automatically recognizes the archive method, according to the defined file type and proceeds unassisted to extract the file and copy it into the destination directory' window. What is llus special dick? Opus calls it a Clickmclick, You click once on the file and then once in the destination director}7 and the file is extracted and copied there automatically. Clickmclick works only if you click in the destination window before the time limit on
double dicks expires. If you are slow, you can reset this in your system Preferences. For example, the active window is DflF in which youhaveplaced a diskof crunched files to de-archive, and the destination window is RAM:. You dick on one of the file names in the active window and quickly click again in the RAM; window. The file type is recognized and is automatically dissolved and copied to the RAM: window, prompting you when it needs to create directories.
You may quickly copy any single file from one window to another with Clickmclick. It does not matter if it is an archived file or not.
You can navigate even the most complex directory trees with flying ease.
Automatic Archiving, Window Swapping, and PPMore You can archive files by se- lectingthem and then clicking LMB (Left Mouse Button) on the ARC ADD gadget. You may configure Opus as to which of the three archive programs you want to use to archive your files. Clickmclick also works in the ba r just above the directory windows. If you dick first with the LMB in the active window bar and then move to the bar above the destination window and clickasecond time before your double click time is up, the first window is duplicated to the second. If you Clickmclick with the RMB, the windows swap
This feature is handy for moving files up or down a directory tree, and for other chores. 1 found this feature a little touchy. 1 had to use good solid mouse dicks and not be either too hasty or too slow before itworked properly, i found that in the top bars at least, the best results came when ! Modified the official Clickmclick technique to a rapid doubleclick in the first window and then a single click within the time limit in the second window. This gave me better accuracy than the standard Clickmclick. Of course this modification in technique won't work in the case of extracting
files, because a double dick on any file will start some process going, either to read the file, or extract it or play it or whatever, depending on what its file type definition is.
The defaults come with a wildcard * to match any file so at the very least, Opus will "smart read" the file if you double dick i t: If it is an executable, Opus will read it and display in HEX, or read it as ASCII if it’s text. Opus is hard coded fo read text files crunched byPowerPacker, too, although this is not mentioned in the manual.
Unfortunately, you may not print PowerPacked files normally, as they will look like gibberish. For- tunately, Opus uses PPMore to read files, and it contains a facility to print them as well, but only through Preferences. The upshot of using File Types and the custom gadgets and menu featuresof Opus is that it is possible and feasible to launch any or all of your Amiga applications from Opus and even do away with Workbench if you want. I am customizing more and more gadgets to run programs from Opus. The reason I am so excited about a mere directory utility is that in any working day, I spend
hours dealing with various files and programs so the attractiveness of the Opus interface keeps me happily chugging along with a minimum of effort. 1 can make Opus look any way 1 want, even to changing the color of the sliders and the positions of the arrow gadgets. The power of the program makes chores that used to be tedious (like de-crunching archives) easy and fun.
Two Bugs DirectoryOpus is really an opus in the formal sense, like a musical composition, satisfying and exciting. Really, you'll erase Affordable Excellence Resource macro disassembler NEW VERSION!
Resource V5 is an intelligent interactive disassembler for the Amiga programmer. Resource V5 is blindingly fast, disassembling literally hundreds of thousands of lines per minute from executable files, binary files, disk tracks, or directly from memory. Full use is made of the Amiga windowing environment, and there are over 900 functions to make disassembling code easier and more thorough than its ever been.
Virtually all V2.0 Amiga symbol bases are available at the touch of a key. In addition, you may create your own symbol bases. Base-relative addressing, using any address register, is supported for disassembling compiled programs. All Amiga hunk types are supported for code scan.
Resource V5 runs on any 630x0 CPU, but automatically detects the presence of an 0207030 CPU and runs faster routines if possible.
Resource V5 understands 68030 instructions and supports the new M68000 Family assembly language syntax as specified by Motorola for the new addressing modes used on the 020 030 processors. Resource V5 and Macro68 are among the few Amiga programs now available that provide this support. Old syntax is also supported as a user option.
An all new online help facility featuring hypertext word indexing is included. This enables you to get in-depth help about any function at the touch of a key! Resource VS includes a new, compfetely rewritten manual featuring two tutorials on disasssembly, and comprehensive instructions for utilizing the power in ReSource V5.
Resource V5 will enable you to explore the Amiga. Find out how your favorite program works. Fix bugs in executables. Examine your own compiled code.
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Resource V5 requires V1.3 or iater of the Amiga OS. And at least 1 megabyte of ram. ReSource V5 supercedes all previous versions.
Suggested retail price: US$ 150 Buy Macro68 and ReSource .... together and get Macro68 macro assembler NEW VERSION! *on ,,, $ 30 off!
Macro68 is the most powerful assembler for the entire tine of Amiga personal computers.
Macro68 supports the entire Motorola M68000 Family including the MC68030 and MC68040 CPUs, MC68881 and MC68882 FPUs and MC68851 MMU. The Amiga Copper is also supported, eliminating the need for tedious hand coding of ’Copper Lists'.
This fast, multi-pass assembler supports the new Motorola M68000 Family assembly language syntax, and comes with a utility to convert old-style syntax source code painlessly. The new syntax was devetoped by Motorola specifically to support the addressing capabilities of the new generation of CPUs. Oid-style syntax is also supported, at slightly reduced assembly speeds.
Most features of Macro68 are limited only by available memory. It also boasts macro power unparalleled in products of this class. There are many new and innovative assembler directives, For Instance, a special structure offset directive assures maximum compatibility with the Amiga’s interface conventions. A frame offset directive makes dealing with stack storage easy. Both forward and backward branches, as well as many other instructions, may be optimized by a sophisticated N-pass optimizer. Full listing control, including cross-referenced listings, is standard. A user-accessible file provides
the ability to customize directives and run-time messages from the assembler.
Macro68 is fully re-entrant, and may be made resident. An AREXX™ interface provides "real-time" communication with the editor of your choice. A number of directives enable Macro68 to communicate with AmigaDos™. External programs may be invoked on either pass, and the results interpreted.
Possibly the most unique feature of Macro68 is the use of a shared-library, which allows resident preassembled include files for incredibly fast assemblies.
Macro68 is compatible with the directives used by most popular assemblers. Output file formats include executable object, linkable object, binary image, and Motorola S records. Macro68 requires at least 1 meg of memory.
Suggested retail price: US$ 150 Amiga and AmigaDOS are trademarks ol Commodore-Amiga. Inc. VISA MasterCard VISA Check or money order accepted no CODs.
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All your other directory programs once vou get this one. 1 can't imagine Amiga life without Opus. 1 recommend it highly. This is an imperfect world, however, and greatas Opusis, I found two hugs.
The first bug is that you are supposed to be able to select multiple files by clicking and dragging on them in the directory window. This feature does not work if vou have configured Opus to open on a WorkBench screen; it works only in the custom screen mode. I was using Systein2,0 on an Amiga 3000, but Opus is advertised to be compatible with System2.0, so this is clearly a bug that needs fixing. The other bug is in the Arexx Interface. The SELECTF1LE command on page 10-13 of the manual does not work properly. It does not select a file by name as it is supposed to. It does, however,
deselect.! File by name, but the Iselectstate) (display] options do not function, and there is no information in the Arexx RESULT variable as claimed. This is an important command, and needs to work properly. Fortunately, 1 found a workaround. You may use the SELECT command (page 10-8), which is designed to find a pattern and select the file based upon the pattern. If you simply use the entire filename as the pattern you may select a file successfully, but you are still unable to select the display state as not updated, and there is no content to the RETURN variable.
Conclusions As for flaws, there is a minor one. Opus is a big program (Opus and support files programs take up about 380,000 bytes) and it takes a longer time to load than other directory utilities, Size is not a problem unless you are on a floppy disk based system with low memory. If this is the case, you mav want to consider size before you choose Opus. Since you can start Opus iconified from your startup-sequence, and since it iconifies de-iconifies by gadget, menu, or hot-keys, the slower loading is not reallv much of a problem. 1 don't notice it at all on an A-3000 but on an A-2000, the
delay in loading is noticeable, but not obnoxious. ! Just never quit Opus until 1 turn off my machine.
When I'm not using it, I iconify il It's a welcome little memory minder and clock on my WorkBench window.
Last, but not least some Amiga program developers seem to imagine it is least- is the manual. The DirectoryOpus manual by Jonathan Potter is well written, spiral bound, organized as well as the program is, and indexed in a way that would warm the heart of Marian the Librarian.
The explanations in the Arexx Interface are a little lean on information and examples, however.
DirectoryOpus is indeed a necessity for anyone who owns an Amiga. Its thoughtful and ingc- nious interface, the attention to detail and configurability, and its internal functions with added Arexx power make it satisfying and fun to use it every day. 1 intend to write another letter to Mr. Potter. I have an idea for his next programming masterpiece. I want him to make an auto-trace structured drawing package, and i'm hoping he will let me select the name this time. I'd like to call it "BILL the CAD." .a p. I An updated version of Opus is due out in January. INNOVAtrouics plans to fix the
hugs in the update. Ed. I Directory Opus Price: $ 59.95 INOVAtonics, Inc. 8499 Greenville Ave.,Sle.209B Dallas, TX 75231
(214) 340-4991 inquiry 216 Please Write to: Merrill Callaway do
Amazing Computing
P. O. Box 2140 Full River, MA 02722-2140 MIDI WhileX-oRis not
unique in the Amiga community, it is a welcome addition. It's
main competitor, MIDI Quest, has been around a bit longer on
the Amiga, and provides some unique features and a slightly
different approach to editing and cataloging patches. Let's
look at some of the pluses and minuses of each.
Bolli X-oR and MIDI Quest use mouse auditioning, Profile driver help, switcher control, etc. Both companies provide excellent technical support. Both products can control your MIDI switcher to send sounds back and forth between vour MIDI gear and your Amiga. X-oR requires you to create programs on your switcher in order to use it. You can't just stay in your master switcher setup and have X-oR send info back and forth. MIDI Quest, on the other hand, will work quite nicely with your default setup, assuming your main switcher program allows for bi-directional communication.
This means having the ability to merge data from,say,your master controller and your Amiga to all your synths connected to the switcher. The X-oR manual warns against these merging types of setups spec i f ica 11}'. MIDI Quest has an integrated sequence player, where X-oR requires a Dr. T sequencer and MPE. MIDI Quest's Database feature is analogous to X-oR's Performance. You can' t ed i t a MIDI Quest Database by changing patches on your instrument, as you can with X-oR. However, MIDI Quest allows multiple Databases to be open at one time and allows transfer of data between Databases.
MID! Quest can only lei you edit Patches stored directly in a Database. This means that if you have a Bank of sounds as part of a Database, you cannot retrieve or edit a particular Patch in the Bank, MIDI Quest has notes, chords, and arpeggio mouse auditioning, while X-oR allows you to send glissando, pitch bend, and controller messages over MIDI.
MIDI Quest allows you to have as many open Banks as you have memory for. MIDI Quest can save SysEx files as standard Midifiles, although Blue Ribbon Soundworks is the onlv company 1 know of in the Amiga market even considering adding this feature to their sequencers. MIDI Quest is always quick with data transfers, where X-oR requires you to experiment with transfer rate settings to discover the optimum rate for vour system. MIDI Quest lets you modify an already existing driver or create a new one from scratch. SoundQuest has a companion program to MIDI Quest called TechQuest, which lets
you create your own templa tes for your MIDI gear, This is great for those of us with older, less mainstream MIDI equipment and for those with the latest stuff hot off the press. If you've got the chops, you'd never again have to wa i t for someone else to vv ri te a d river and template with MIDI Quest and TechQuest.
MIDI Quest or X-oR Which is better for you?
By Rick Matuisn With all these things in MIDT Quest's favor, you might wonder why you'd even consider using X-oR. In many ways MIDI Quest is the more powerful and comprehensive program, but it is a difficult beast to master. MIDI Quest can appear to be very complicated and buggy, and the manual isn't as helpful as it should be. I've left sessions with MIDI Quest in a daze, trying to understand the concepts and capabilities of the program. I can't emphasize strongly enough how important a good manual can be. In fact, I learned more about how to use MIDI Quest from work ing wi th X- oR
and its manual! This single reason is enough for me to recommend X-oR to all hut the most technically proficient and demanding MIDI user.
(Press release: MIDI Quest 2.7 is currently in the final stages of development and testing. Pre-release copies of the manual are a significant improvement over previous versions.)
There are other reasons to consider X-oR. Setup is much smoother and less cryptic. X-oR has true database type functions search by name, date, etc. in its libraries. The program just seems more friendly to the average user in layou t and d esign, as well as the aforementioned manual. For many years, Dr. T was the Amiga MIDI software company, and many Amiga music enthusiasts have more than one of The Good Doctor's programs in their MIDI arsenal. If you are familiar with any of the other Dr. T's products, you'll be right at home with the X- oR interface and design. This can help level out the
learning curve considerably.
MIDI Quest is quick with data transfers, allows you to have as many open banks as you have memory for, and has an intergrated sequence player.
It there was an easy way to transfer data between MIDI Quest and X-oR, I'd have both programs up and running all the time.
Somewheredown the road, someone will come up with a standard SysEx format, not unlike the MidiFile format for sequences.
Imagine being able to have both X-oR and MIDI Quest up arid running, swapping libraries and banks back and forth, taking advantage of X-oR's automatic bank loading and search functions, and MIDI Quest integrated sequence player and multiple mouse auditioning, all at the same time! This would let you use each program's strengths to organize you r sou nds and setups, without limiting you toone progra mmer's vision of how that can be done. A worthy project for the International MIDI Association. Howsabout it, guys?
• AC* MIDI Quest Universal Editor Librarian Price: $ 250 Sound
Quest, Inc. 1573 Eglinton Ave.W,Ste. 200 Toronto, Canada M6E
(800) 387-8720 Inquiry 201 Please Write to: Rick Manasa e o
Amazing Computing
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New Horizons Software. Inc [ recently had the opportunity
to evaluate the CSA 40 4 Magnum accelerator card for the Am
iga 2000 series. The card uses a Motorola 68040 CPU running
at 25MHz. The 4(1 4 Magnum is rated by CSA at 20 MIPS
(million instructions per second) with a built-in math
co-processor rated at 3,5 MFLOPS (millions of floating
point operations per second).
Compared to my Amiga 3000 with the Commodore-supplied 68030 CPU and 68882 math co-processor running at 25MHz, 1 calculated that the 040 card easily ran at least twice, almost three times, as fast as my Amiga 3000 when performing ray-tracing and other number-crunching tasks.
Designed to make the Amiga competitive with high-end 3-D graphics and animation systems, CSA claims that the 40 4 Magnum has nearly 70 percent of the speed of a base, single-CPU RISC workstation. The significance of this claim is the ability for an 68040 Amiga equipped withaToasteror other frame buffer to produce broadcast-quaiity images with comparable rendering times. Also, an Amiga 2000 equipped with the 40 4 Magnum costs substantially less to purchase than other high- end computer graphic systems.
Such a combination of performance versus cost should prove to be very attractive to companies producing 3-D graphics and animations.
9. 72 times of 386-SX at i&MHz
5. 73 times of 3S6 DX at 2SMHZ
24. 34 times of Amiga 500 at 7.16
7. 92 times of A2620 at 14,3MHz
3. 94 times of Amiga 3000 at 25MHz 2 At 500,000 loops, 32125
dhrystones per second
9. 73 times of 3S6 SX at l&MHz
5. 79 times of 356-DX at 25MHz
24. 37 times of Amiga 500 at 7.1GMHz
7. 93 times of A2620 at, 14,3MHz
3. 94 times of Amiga 3000 at 2&MHz 35 At 1,000,000 loops, 32133
dhrystones per second
9. 73 times of 336 SX at 16MHz
5. 79 times of 3S6-DX at 25MHz
24. 37 times of Amiga 500 at 7.16MHz
7. 93 times of A2620 at 14.3MHz
3. 94 times of Amiga 3000 at 25MHz The 40 4 Magnum works with an
Amiga 2000 or 2500 and requires version 2.0 of the operating
system. The card has 1MB of burstable (zero wait state) 32-bit
Static RAM,a fast SCSI hard drive controller, a parallel port
and two (RS232 and RS422) serial ports all using the 20 MIP
environment of the 68040 CPU. Four, eight, twelve or sixteen
megabytes of dynamic RAM using 4MB 32-hit SIMM modules can be
readily used, with the potential for 64 or even 128MB of
memory. Programs that are run from the Static RAM will see a
large improvement in speed as well.
COMPUTER SYSTEMS ASSOCIATE S' 40 4 Magnum by Matt Drabick In order to perform a reasonably scientific evaluation o! The 040 against my Amiga 300U, I ran each test at least three times for accuracy. While three times may not be statistically significant, the chances for either misreading a number or accidentally running the same task differently on both machines should be non-existent.
Unfortunately, because the 40 4 Magnum wouldn't work with anv of the hard drives that I had available, and because I could only test the card for three days before it had to be shipped back, 1 didn't have the opportunity to evaluate the Magnum with programs such as Caliban Broadcast or Imagine. I did, however, use the rav tracer DKBTmce, DehixcPaint IV, Digi- Vieto 4.0, Art Depart men I Professional, and a Mandelbrot fractal generator. Perhaps the most sig- nificant program used was Dhn stone Turbo, version 1.1 by Mike Konnola of Finland.
Dhrystone is an accurate and widely recognized program designed to measure a computer's performance against other platforms. Originally created for the PC and UNIX market, the version that J used compared the Magnum not only to the Amiga 500 and 3000 but also to 386-SX and 386-DX CPUs.
One of the parameters to be set when running Dhrystone is the number of loops that the program should perform. 1 tried the suggested minimum of 50,000 loops first, then 100,000 loops, then 200,000 loops, 500,000 loops, and finally 1,000,000 loops just to he on thesafeside. I have included some of the test results in an accompanying chart. Very briefly, compared to an Amiga 3000 with a 68030 running at 25 Mhz, the 40 4 Magnum tested 3.94 times as fast. Compared to an Amiga 2000 with a 2620 accelerator card the Magnum runs about 7.94 times as fast, and compared to an Amiga 500 with the
stock CPU, the Magnum clocks as 24.34 times as fast.
As interesting as those results were, the ultimate test was to run the same program performing an identical task on both my Amiga 3000 and tine Magnum- equipped 2000. Knowing that ray- tracing software involves some serious number crunching and would be a fair test for both machines, I created a large red wooden ball withonelight source rendered as a HAM image using DKBtrace. While the red sphere required three and a half minutes to he fully rendered on the 3000, it required only 1:42 on the 40 4 Magnum, less than half the time.
Impressed by the results, 1 next created a 60-frame animation using the dolphin brush included with DeluxePaint IV. For all of the The 040 card easily ran at least twice, almost three times, as fast as my 3000.
If you perform applications numerous tests that I ran with DpainliV, thebrush always began from an off-screen position and landed in tire very center of the screen when the animation was completed. 1 first doubled the size of the dolphin brush and then set the move requester for full 360 degree spins in both the Y and Z axes. Using a high-rcsolution screen with maximum overscan and a i 6-color pal ette, I wasdisap- pointed with the initial results.
There was only an eight-second difference in rendering time between the two machines 3:38 for the 030 and 3:30 for the 040, However, when 1 ran the same animation again with full anti-aliasing, the results were truly incredible, taking 50 minutes for the 030- equipped machine and only 20 minutes for the 040, The results were comparable when performing the same animation but in HAM mode and only for 15 frames. The 030 required 2:3.3 while the 040 required only 44 seconds, about one-third of the ti me.
Another test that I ran used Art Department Professional.
Applying the blur effect to the sample Gib image included with the program using a center weight of one and a threshold of eight took 12 seconds with the 030 and just under five seconds with the
040. The tesl results with Digi- View (addingred to a HAM image
and converting it to Dynamic mode) and generating a complex
fractal pattern over and over were similar, with about a two
to three times performance increase in rendering or
processing time using the 40 4 Magnum.
REVIEWS EXPERT SERVICE S‘ Secretary by Chuck Rnitdonis where rav-tracing, 3-D graphics a nd anirna tion sare com monpl a ce, then consider buying the CSA 40 4 Magnum. While expensive with a list price of 53995. The increased productivity from shorter rendering times plus the potential for new clients and hence more business will soon pay off. Special thanks lo David Randall of SBS in Durham, NC, for the loan of the Amiga2000with2.0 installed used for this review. *AO 40 4 Magnum Price: $ 3995 CSA 7564 Trade St. San Diego, CA 92121
(619) 566-0561 Inquiry 208 Please Write to: Matt Drabick e o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-214(1 Secretary's phone list
allows you to store names, addresses and telephone numbers
together for easy access.
Do you miss appointments?
Do you forget important dates?
Do you ha ve trouble finding phone numbers when vou need to talk to someone? If so, Expert Services’ package Secretary m ightbe for you.
1 Secretary is a package that is intended to con vert your Amiga in to a personal secretary. No, your Amiga will not answer your phone and greet your clients, but it will keep track of all of your appointments, organize your phone database, and allow you to organize your to-do list in a convenient and efficient manner.
The heart of the system is the scheduling module. The schedul- ing m od ule will alio w you to keep track of all of your appointments, and your to-do list. The main display screen is divided into four areas. These areas are: Calendar, Daily Schedule, To-Do List, and Controls Area, The controls area contains a series of gadgets that provides tiie interface to the svs- later in this article. The daily schedule portion of the screen outlines the events for the current day. The day is blocked out into 26 half hour blocks. When an appointment is scheduled, its title is displayed in the
appropriate block.
Ifanappointment is scheduled for longer than a half-hour, it must be reflected in more than one block.
The system provides an easy method to replicate appoi ntments from one half hour block to the next time period. Every day can be tagged with a flag that shows a special cond i tion for that day. The system provides gadgets that allow the user to tag a day with a day flag. Tiiis title can indicate such things as "Day Off," "Holiday" or "Out of Town " Due lo the size of the blocks, the length of the text for the tags is limited, but it is a useful tool. When a da v is tagged with a day flag, the title is shown on the calendar area. Besides the day flags, the calendarnrea shows and that item
is checked as completed. If an item is completed, it will be retained with that day's information as history, if an item is not marked as completed, it will be carried over to the next day as an open item on the to-do list. This feature is much appreciated for those of us who regularly ha ve ten Clockwise: Secretary’s main screen with calendar and daily lists; the search function: Secretary allows you to print mailing labels for any address on file.
That day by shading in a rectangle based on the appointments for that day. As each half hour block is scheduled, a small block is added to the calendar display in the relative position of the appointment. This indicator allows you to tell at a glance how heavily a day is scheduled without moving to that SEARCH COHTROi.
Itf4yTVT- l4,IM4IL7H 'initiate todo ami DATE TIME EHTRY TEXT lliiniliriiiiiii' time and displayed in a scrolling wind ow. This b u f for can be p rinted fora hard copy reference.
In addition to the calendar and to-do features of Secretary, the system also has a phone list facility. The phone list system allows you to store the name of the contact, their associated company name and title, two addresses, and up to fivedifferentphonenumbers.
Each of these phone numbers has a free-form label that can be used to indicate the location of thephone number. This will help you keep track of the many different types jtffl py TT~r" sinu’cii roi*; with or without addresses and can Lie sorted hv name or by company name.
For those of you on the go, Secretary will print a one- or two- page schedule summary that is formatted to fold up and fit in a jacket pocket. This summary reflects all activities for the week and all to-do entries that are scheduled that week.
Secretary can he iconified to place it on the Workbench screen when it is not being used. The benefit of this feature is that the program can be kept loaded at all dav. In addition to this indicator and the day flag, if a day has a to- do entry scheduled, an asterisk will be displayed in that day on the calendar. This means the calendar display gives you a quick snapshot of the entire month.
One of the nicest features of Secretary is the to-do entries. To- do entries are oriented to a given date. If you have to make an important phone call on the25th, just add a to-do entry for the 25th.
When that date rolls around, the reminder will show up in the to- do area of the screen. When an item that is on the to-do list is completed, just place the cursor on that item, press Controt-Enter hours of work to do in an eight hour dav.
Secretary also has a comprehensive search facility. Both the to-do and the schedule information can be searched. Any text in the system can be searched. If you usesome thought in how you word the entries into the system, you can track your activity easily using the search facility. The Search function allows you to specify whether to search past items or future i terns, and whether to search the to-do entries, the schedule entries, or both. When a search is run, all entries that meet the specified criteria, and contain the text specified, are sorted by date and of phone numbers that
you use day to day. The phone book also has a find function. Entries can be searched on a person's name, or on the company name. If multiple records meet the search criteria, clicking on the button again will retrieve the next record. With this feature, if you need to contact a given company but forget who your con tacts in that company a re, just enter the name of the company in tire search field, and then page through the available records for that company. The phone list system also will print mailing la- bels for you. If you are talking toa contact and decide to mail him something, one
click on the label b u t ton and the system will quickly print a mailing label. Either address can be used for the label.
This name and address label aiso can be copied to the Amiga's Clip Device to be pasted to another program such as a word processor. Tire phone list can be printed times so it is convenient when it is needed, in this situation, the data files need not be read and written each time the program is restarted and subsequently closed. This program is so useful that you will want it running on your system all the time, so this is an excellent feature. 1 couldn't find fault with any of the features in Secretary. It is a well thought out and implemented program. If you tend to need someone to
organize your appointments, and keep you on schedule, don't hire an assistant, take a look at Secretary. , „
• AC* Secretary Price: $ 49.95 Expert Services 5912 Centennial
Circle Florence, KY 41042
(606) 371-9690 Inquiry 207 Please Write to: Chuck Rautionis c o
Amazing Computing
P. O. Box 2140 Full River. MA 02722-2140 Amazi.va C.OMpun vg WE
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Oversize orders ship at current UPS Rates. Return & Refund Policy: Defective products rep aced within 30 days of purchase. 15% restocking charge on All returned non-defective merchandise. Other Policies: VISA MASTERCARD I DISCOVER-No Surcharge. Illinois Residents add6.75% Sales Tax. Walk-in Traffic | Weicom tor rice Tia a rice ubjecUoChangoWieioutNot|ca AMIGA AT HOME Deduct that Interest A MaxiPlan Template to help track interest on credit cards.
By Rick Manasn U iuiuhhuiihh?
Enter Hew Enter I iiutiit thwif (FCJi Enter I'rrv ion.-. 0*l*nc tfBI: Inter t'avwen t w !
Enter Credits: Tlic unpaid balance is: Enter Hew (h.r«i»: Enter Hew
- of 1C t arge* fidvtot*» is: dvan(«» Is: rc for EC f or aid be I
antr ¦Enter business unpaid pri ¦vt_ ? -IheSi "* • iv non-bus I
nos s unpaid prvumui belante is: 'f bus l hobs V. of tiiy
*”'*»' Y«Pald be I an*» is.
Ii- non-business R of the total unpaid balance if ll on unpaid business balance I*: ie rc on unpaid ntn-builnfit :f .!?;___ Enter new business Ehar'iet. 'flilvaiH. vn : I tie new non - bus i lie s a Char qes lldvancea .
The business * of the new Charges Hdvanc*» is: The non-bus mrsa M of the new Ch ar -ivi Hdvtm e* I he TC on neu business Char t« s navanc,« is:
11. r t ( on neu non business ihvrsvs HUvaiilts la; Han* Bus
inesa aroea Jf.
Totals CREDIT CARDS OH ABOUT 30 yenrs ago were like telephones at the turn of the century. Most people knew about them, but few people owned or used them regularly. Now credit cards are like, well, telephones. It’s hard to find someone who doesn't have at least one or two, and who doesn't use them regularly.
Manv of us who free lance or who are self-employed use one credit card for both business and personal expenses, it's easy enough to sit down at the end of the month and determine which expenses are deductible as business expenses and which are not. What is not so easy is being able to determine how much of the interest charged is deductible. Until a few years ago this wasn't much of a problem. All interest from credit cards was deductible, however the interest accrued. Unfortunately, 1991 is the last year that any portion only 10%) of credit card interest will be deductible, unless the
interest was charged on a business expense. After this year, it it's not fora business expense, the interest is not deductible.
So what do you do? Put FC CALC and your Amiga to work for you. This spreadsheet template and it's little brother FCCALCQUICK started life as a BASIC program on my C-64 many years ago. The program asks you to enter numbers directly from your credit card statement and to do some simple addition, in return, it will painlessly assign the correct percentages of the finance charge to your personal and business charges. Depending on how often you use you r cards for business purchases, this can give vou hundreds of dollars each vear in interest charge deductions that you would otherwise not be able
to take at tax time.
Let's take a stroll down programming lane together, to see how FC CALC works its magic. All cells that have text or that have calculations that FCCALC makes a re protected. The only cells that will allow you to make input are either completely blank or are ones that require some input from the user.
Use MaxiPlan to create this easy way to track interest and payments on credit cards and loans.
Ttll* wurhsheet and Its :b ii As the directions on the screen state, the text that asks for your entries is in hold. All your entries will be in column B. Column A is strictly for directions and information. The cells that provide directions and information are in a dark blue. Those that require user input are in a lighter blue. Those that display calculations performed by FC CA1 .C. are shown in red.
The first entvvyou will make is in cell I? 19. Find the New Balance on your statement and put it in here. Be sure to put the decimal point in if your balance includes cents. At this point you should see all the ERROR messages in cells B35 ¦ 4t change to some type of numeric data. There are formulas in those cells that are looking for data in cell 1319 (among others). When there is no data there, the subsequent formulas find themselves trying todivideby zero not a healthy thing to do.
Scroll down two lines to cel 11521 with your down cursor key. Cell A21 asks vou to input the Finance Charge (FC). If this is not your first statement, you have probably accrued someinterest. Enter it as you did the New Balance, You'll notice that the figure vou put in B21 is duplicated in B41. Not to worry. FC CALC is busy making its calculations based on the information it has at any given moment. As you put in more data this and many other calculations will change.
Scroll down two more lines and input the Previous Balance (PB) from your statement in cell B23. Again you'll see FC CALC duplicate your entry in a different cell (cell B29). At this point in the process, your unpaid balance is your Previous Balance, because we haven't deducted any payments that are listed on your statement. Let's do that now.
Cell A25 asks you to enter any Payments that may have shown up on this statement in B25 (you did get that check off last month, didn't you?). You'll see the unpaid balance figure in 1529 reduced by the amount you put in 1)25. Some credit card issuers also list Credits on your statements. These could be returns, adjustments to your bill and the like. Enter the total Credits in cell B27. If you have any, the figure in B29 will he reduced again by the amount you put into cell B27.
This brings us to our first calculation, the unpaid balance in 1529, FC CALC does this and all other calculations for you. The formula looks like this: The formula says that the unpaid balance (1129) is the Previous Balance (B23) minus the Payments (B25) and the Credits (B27).
Here's a possibility that may happen to you at some point. There's a chance that you might end up with a negative number. This could happen if you paid more than you owed. Here's an example: Suppose you pay off your balance in the same month that you returned that electric green and pink three-piece suit your eccentric Uncle A1 gave you for your birthday (you already have three in your closet, so he'll understand). Your credit card statement would show you with a credit balance, which would be expressed as a negative number.
Time for more user input. Put the New Charges total in cell B31.
Some statements split up purchases from cash advances. To make it easy, we've included a separate entry for Advances at B33. That's all the entries needed for Phase 1.
Let's see what FC CALC has done with our figures. Cells B35, B37, B39and B41 hold the results of its calculations based on the information we've put in so far. We'll take the them one at a time.
B35 shows the percentage of the total Finance Charge that will be applied to the New Charges and Advances. Whatever figure is showing in B35 is Hie result of the following formula: (UJl. L: 3J i!-. : - F." I I his is as complicated as a formula gets in FC CALC. This one calculates the sum of the New Charges and Advances first, and then divides that by the sum of the New Balance minus the Finance Charge.
When you subtract the Finance Charge from the New Balance, you get a figure that is the total of the charges made. If you divide that into the total of the new Charges and Advances, vou get a percentage that represents how much of the total charges are new. With this figure, it is a simple matter to figure out the percentage of the old charges that have carried over from your previous statement. Cell B37 calculates this with the formula: Both B35 and B37are defined as percent format cells. If you think of" I "as "100%", you get the idea of what's happening in B37. FCCALC is subtracting the
percentage of new charges from 100% of all the charges. The resulting percentage represents that portion ofthecharges that were made before this statement. Both of these figures are presented for your information only. FC CALC doesn't need to display them to use them in its calculations.
IH U „ j lilLhLuU!
LI Ukt HU Ilcl. U,„,„ UU ..II - lb 111 Nirpose; To calculate and distribute correct percentages of a finance charge for business and non-business use, Directional Cnter your jiti in Colunn 8. Frogran asks for v®®' input in 801.5. Your entries are d lap I aved In blur Lonputrr calculations are displayed In red. Rill lilfiilottoni and text are protected. H I ERROR nessaots you see when first running pragran are causeo be the proqran trvinq in divide by zero and should disappear uhen you input snnn data.
ERROR ERROR ERROR ERROR Cell B29, your total unpaid balance.
The figures in B39 and 841 are the actual dollar amounts of the total Finance Charge that will he applied toward the New Charges (New Charges Advances) and the Old Charges (unpaid balance).
These are determined by the formula in B39: This formula multiplies the total Finance Charge (1321) by the percentage of that total that is for New Charges (B35). This figure is the dollar amount of the finance charge that will be applied to new Cell Cl09, the non-business totals.
Purchases, The formula in B41: subtracts the finance charge on the new purchases (B39) from the total finance charge (B21). This leaves you with the portion of the finance charge that will be applied to the old charges.
So far we've copied the New Balance, Finance Charge, Previous Balance, Payments and Credits and Advances and Charges figures from our monthly statement into FC CALC. For our trouble, FCCALC has told us what our unpaid balance is and has also calculated the percentages and dollaramountsof the total finance charge that will be applied to old and new credit card purchases. We've entered 7 of the 9 figures FC CALC needs to complete its task. We're almost home.
Cell A61 asks you to enter the business portion of the unpaid balance in cell B61. Cells A45-59 tell you how to do that. The detailed instructions are after one thing: Flow much of lastmonth's total balance was for business expenses? If vou used FC CALC last month, this figure will be your total business expenses minus any portion of your payment that you made toward your business expenses. If this is your first month of using your credit card, you won't have a previous balance at all. If this is the first month that you're using FC CALC, but not your first month using your credit card, then
you'll just have to make an educated guess how much of the previous balance was for business related expenses.
After you enter your business unpaid balance, FC CALC calculates the next five amounts and percentages for you. These are your non-business unpaid balance (B63), the percentage of the total unpaid balance that is for business (B65) and non-business (B67) use, and the dollar amounts of the finance charge on the unpaid business (B69) and non-business (B71) balances.
The non-business unpaid balance formula in (B63) is simple: 32?-SCI FC CALC subtracts your business unpaid balance from the total unpaid balance. The result is your unpaid non-business balance.
FC CALC calculates the percentages in (B65) and (B67) like so: (Bt1 ) - BM B2 'Ml) ¦ : !-' j The percentage of the total unpaid balance that is for business use is determined by dividing the total unpaid balance (B29) by the business unpaid balance (1361). The percentage of the total unpaid balance that is for non-business use is determined by subtracting the business portion from 100% (1-B65).
Ri he dollar amounts in B69 and B71 correspond io these percentages and are arrived at in a similar manner. EC CALC multiplies the dollar figure of the portion of the finance charge that is for the unpaid balance (1341) by the two percentages in 1165 and B67. Multiplying B41 by B65 gives you the dollar amount of the finance charge that goes toward the unpaid business purchases. Multiplying B41 by I367 gives you the dollar amount of the finance charge that goes toward the unpaid non-business purchases.
The only thing left is to figure out the finance charge percentage of the new business and non-business purchases and the dollar amounts.
The first step is to enter the total of the new business purchases in ceil B78. Once this is done, FC CALC calculates the remaining percentages and dollar amounts and completes its totals. 1 lie formula in B83 looks like this: (B31+B33)-B78 The new non-business Charges and Advances figure is determined by subtracting the new business purchases (B78) from tire total new Charges and Advances (B31+B33). The remaining percentages and dollar amounts (B85-91) are analogous to the ones FC CALC computed earlier for the unpaid business and non business figures ([ 65-71). 1 lore's how they look: B85 -
B78 1331-333) Bo7 - 333 (31!-333) B89 = b85*b39 R9: = B37*B39 The busi ness percentage of the New Charges and Advances (BS5) is determined bv dividing the total new business Charges and Advances (B78) by the total New Charges and Advances (B31+B33). We set up FC CALC to determine the non-business percentage in the same wav that it determined the business percentage, just to show a different way of doing it. You'll remember that we subtracted the business percentage of the unpaid balance from the total unpaid balance to arrive at the percentage of the non- business unpaid balance (1-B65).
Here we told FC CALC to divide the new non-business Charges and Advances (1383) by the total New Charges and Advances (B31+B33) lo determine the non-business percentage of the new Charges and Advances (B87). The dollar figures in B89 and B91 are arrived at by multiplying the dollar figure of the finance charge on the New Charges and Advances (B39) by the business (R85) and non-business (1387) percentages of the new Charges and Advances.
The last set of calculations a re simple addition. The business totals add up the unpaid balance (B61), the finance charge on the unpaid balance (B69), the new Charges and Advances (B7S) and the finance charge on the new Charges and Advances (B89). The totals are computed in cell 13109 with the following formula: SUM BIO!•B103+B105+B107) The non-business totals tally up similarly. The non-business totals add up the unpaid balance (B63), the finance charge on the unpaid balance (B71), the new Charges and Advances (B83) and the finance charge on the new Charges and Advances (B91). The totals
are computed in cell C109 with the following formula: S: MICI01+C103 *C105 ?C107) That's it! If your brain is buzzing from trying to follow it all, don't worry. Mv brain hurts from trying to describe it! Just re- read at your leisure, whatever you may have missed Here's a graph that may be helpful. It show's the total finance charge as it appears on your statement and how FC CALC breaks it down into components: Total finance charge: % of finance charge for New Purchases % for New Business % for New Non-Business % of finance charge for Unpaid Balance % for Old Business % for Old Non-business
FC CALC is my one and only foray into programming, and while it does tvhat it's supposed to do, there are improvements I'd like to see made. It would be nice to have an addition loop to help calculate the unpaid business expense balance at cell B61. T accomplished this in my original BASIC program with a FOR... NEXT loop that totalled figures until I entered a zero. I'd also like the Return key to advance you to ihc next cell that requires user entry. 1 think both of these items could be handled by a more experienced spreadsheet jockey titan myself.
The biggest difficulty 1 can see is for the first time user who isn't starting with a zero balance. You won't know the exact amount of your unpaid business balance, so you'll have to guestimate a few of the figu res on your first go round. After that, you should be in pretty good shape. You'll certainly he in better shape than if vou never used the program at alt.
While FC CALC isn't fancy, it does the job. FC CALCQUICK is an even leaner version that fits on one screen. I'd recommend using this one after you become familiar with FC CALC and don't need all the on screen directions. You will save time and money whichever one you use, and for a self-employed free lancer, that's important.
Knowing I’m maximizing the use of my credit card helps take someof thestingoutof the unpaid balance that carries over month after month (will 1 never get out of debt?) And the interest that accompanies it. FC CALC will workjustas well for the second mortgage you've been considering to finance that kitchen remodeling job (non-business) and to acquire that new A-3000 you've been eyeing down at the local computer store strictly business use, of course! FC CALC has become a small but effective tool in my never ending battle with the budget. If you use it at bill paying time, FC CALC can be the
same for you!
• AC* Please write to: Rick Manasa c o Amazing Computing
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MULTIMEDIA A look at presentation packages and authoring programs.
By Dave Spitler f he multimedia boom would not be possible without the f availability of "authoring system" and "presentation" programs which allow new users to create applications quickly and easily. At this point, there are at least 10 such programs and more are on the way.
? "MENU" F"'i Ac W 'A ui L o .•.'it o & M o UOLY REALITY 1 1 ” ?EflTE PAGE I 14 Pagel4 Top: CanDo's power window. Above: Hyperbook screen requester.
Authoring systems are to multimedia what desktop publishing programs are to printing. By itself, an authoring system is of little value, but used in conjunction with paint and animation programs, video and audio digitizers, music programs, and word processors, it is powerful indeed. An authoring, or presentation, system provides the tools that the user will need to pull all of tire inputs together and structure them. This includes the more traditional programmers’ toolsalongwith the ability7 to pull text, graphics, animation, sound, music and video into the final program.
Authoring systems are able to create very interactive programs through the use of "hot" spots and text input boxes. This makes them excellent for creating educational and informational programs thatpeople who know little or nothing abou t computers ca n use unassis ted, as well as for programs that allow the user to jump around as interest or need dictate rather than force him or her to follow some pre- established format.
Authoring systems differ from presentation systems in the amount of raw programming power which they offer. Presentation systems such as Scala or ShowMaker offer an array of visual tools, while authoring systems such as CanDo and AmigaVison offer fewer visual tools but more and better programming functions.
The authoring system field is essentially dominated by five programs: AmigaVision, CanDo, The Director Version 2, Hyperbook, and Foundation. If you believe nil you rend, all five of these programs do essentially tire same thing, it would seem that the only question to be resolved is, which one does it better. In fact, there may be no overall "best" system. Each program has itsown strengths and weaknesses and the f i vc prog ra ms a re so rad ica 11 v d i ffercn 1 in the way they work that the "best" one is (lie one which suits the project at hand and or matches the personality and needs of the
The Director (The Right Answers Group) was the first of these five programs to arrive on the scene. From the beginning, The Director mm Button4 1 V ji M-1 M "A iliie o ill o ? Show picture ? Show hide ? Display text ? DOS connand ? FIRexx connand ? Rrexx nacro "FISH VARIETIES" The authoring system field is essentially dominated by five programs: The Director, CanDo, Foundation, Hyperbook, and AmigaVision.
The Director, Ertiring: "ART;Dii _Tutonial scripts SCREENTEST2" i SETBLACX FOR n=l to 5 MAD rij " tutorial :pictures fra«e"Jn NEXT NODULE "directorRMdulps sound" SOUND "LCAD"ilj "tutorial!sounds patter" P=1 top!
FOR n:l TO 5 PAUSE f DISPLAY n IF n=I THEN SOUND "PLAYU NEXT GOTO top Creating a script with The Director.
Was considered powerful but difficult to use.
The Director is a text-based environment in which the user creates a "script." Actually, al!
Authoring systems are script generators, but other programs insulate the user from script creation through the use of a graphic front end.
The original Director was a straightforward tex t-based script gen erator a nd the few gra ph i c tools added to Version 2 do not alter this. Users of The Director programs must know exactly what they are doing and be able to translate their thoughts into a script that the program understands.
This may be a disadvantage forbeginners and visually oriented programmers, but the rewards are great for those who are willing to learn to program without a lot of graphic frills.
Director programs are much smaller and tighter than similar programs generated by graphic authoring systems and they can do things that may be difficult or impossible in graphic programs. Since The Director does not earn' the weight of a lot of "graphic overhead," it is not a memory hog;extra RAM and a hard drive are less of a necessity. Lastly, The Director has several functions which no other authoring system offers including page-flipping animation, the "blit" utility, which allows pieces of one image to be superimposed on another, sprite manipulation, and the ability to create and use
special "libraries."
Director scripts may be "run" at any time during the creation process to see how they will look and feel, and completed scripts are compiled into "films" which are run with the freely distributable "projector."
CanDo (Innovatronics) was the second program to show up and was the first of the four current contenders to offer a graphic environment. CanDo offers an excellent graphic front end that is constructed along the lines of the "card" strategy. According to this plan, the Hyperbook's edit button function.
Programmer creates a series of "cards" and then links them by means of pointers which allow the user to jump front one card in the "stack " or "deck " to ano t her. Severn I programs have been published that use this strategy, but CanDo has built-in power and flexibility which the competition lacks.
CanDo offers the u sera very well thought- out and highly functional set of graphic tools to use in constructing the cards themselves, creating objects on the cards, and arranging the various parts of a program. CanDo also offers the user a powerful and flexible command set, recently expanded in version 1.5. CanDo programmers have created some really impressive work since the program was introduced including, briefly, a disk magazine.
The bad news, for some, is that, however intuitive and easy-to-use its graphic front end may be, CanDo forces the programmer to type in script sooner or later. The raw power of the extensive command set is accessed with the keyboard, not the mouse. This means that those who shied away from The Director will at least initially experience difficulties with CanDo as well.
In order to run well, CanDo prefers a "fat" enviroment with several megabytes of RAM and a hard drive. Programs written with CanDo tend to be large, although it is possible tocreatesomevery impressive programs which fit on one floppy disk. CanDo programs may be distributed cither in a large "bound" version which runs with the freely distributable "DeckBrowser" or a smaller version which requires CanDo, As with The Director, CanDo offers great rewards to those who are willing to type lines of script. CanDo also offers some features which are not available in other programs including the
ability to allow users of CanDo "books" to r ¦ fsL 0 Stlfti mk flicne List - DaubS e Csiclk an entry to see Detail) ronics _ WFR 214-340-4991 214-349-4991 214-348-4991 214-340-4991 Churchill, Eddie (Foley, Cash Hai’dison . Ton IHIA CanDo Calendar 9SI B: CanDo s Workbench window.
Change texl on the fly and save those changes for future use. CanDo has always offered the ability to open small workbench screens and now offers the ability to open more than one window at a time. This means that CanDo can be used to create simple utilities as well as large, impressive graphics and animation programs. In addition, release 1.5 of CanDo offers upgraded database abilities as well as the ability to access the full range of multimedia devices, including laser disc players.
Amiga Vision was Inuched into the marketplace in 1990 as the "official'' Commodore authoring system for the Amiga. Because of its official status, that launch caused a wave of excitement in the Amiga community which must have made the competition a bit envious.
In the initial frenzy, AmigaVision was given credit for a number of "firsts" which others were already doing, but AmigaVision can legitimately claim to be the first to offer programming power and reliability in a thoroughly graphic environment. The AmigaVision user is sti II writing a "script," but the process is so graphic and so intuitive that large blocks of code may be written almost exclusively with the mouse.
M 1 2 3 4 5 6 ¦a 9 10 11 12 13 14 15 16 17 ¦ 19 20 21 22 23 24 25 26 27 ~ 29 38 31 ¦¦ ¦ GoTo Hon.
Find ftppt Info July 1991 Sun Kon lues Hed Thu Ft'i Sat Workbench aim Authoring systems are able to create interactive programs through the use of “hot" spots and text input boxes.
Many new programmers love Amiga Vision's graphic interface. AmigaVision was designed around a "flow chart" strategy rather than a "card and stack" approach. This flow chart forces the programmer to look at the program in the same way that the computer sees it. Moreover, since all of the AmigaVision programming functions are begun by using the mouse to place icons on the flowchart, new programmers quickly get to the point where they can "see" the program before they begin to write it. This means that it is easier to write solid programs and avoid the confusion of "spagetti programming."
AmigaVision touches all of the multimedia bases well with a full range of tools for adding art, animation, music, sound files, and full motion video to any presentation. With AmigaVision, the "simple slideshow"is fun to create and easy to jazz up with nifty special effects. Advanced programming functions are easily accessed as is the fully relational data base which is part of the AmigaVision package. The AmigaVision manual is well organizer! And informative, and works well both as a tutorial and as a reference book.
With all of this power and ease of use combined with its "official" status, AmigaVision was supposed to completely overpower its competition, This has not happened for a number of reasons, in the first place, there is no way to "bind" or "compile" AmigaVision programs for use by computers without AmigaVision so that programmers write for a limited audience. This was seen as a temporary limitation when Commodore was shipping AmigaVision with every Amiga sold, but a recent announcement that AmigaVision will no longer be shipped with low-end machines presents a problem.
In addition, Amiga Vision's impressive graphic front end is expensive. The manual recommends a minimum of 3MB of RAM and a 40MB hard disk to do much of anything with AmigaVision. A 512K Amiga 500 cannot create even simple programs. Even with machines which are fairly well loaded, "out of memory" messages or gurus resulting from fragmented chip memory are still posssible.
There are other limitations. AmigaVision cannot perform page-flipping animation or address specific frames of Anima animations as The Director can, nor can it allow the user to alter the contents of a displayed text file or utilize Anim Brushes as can be done with CanDo. AmigaVision will send the text to a printer, but onlv one line at a time, while CanDo will print an entire document with one command. Both Director and CanDo can create programs which "draw" to the screen; AmigaVision does not. The Director's use of sprites and "blits" make game-typo programs possible which are unworkable in
AmigaVision Price: $ 149.95 Commodore Business Machines 1200 Wilson Drive Wes! Chester, PA 19380
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2. 0 Compatible Tol Amiga is a trademark of Commodore-Amiga, Inc.
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AmigaVision. And, lastly, that totally graphic front end becomes a liability in the creation of targe, complex programs. As mouse clicks mount up late into the night, programmers begin to long for the ability to just hammer the bloody script into the machine and let the mouse sit. AmigaVision is an incredible program which clearly demonstrates the power of the Amiga in multimed ia, but it does not "wipe out" the competition.
If AmigaVision set a new standard for ease of use, that standard was re-established with the Gold Disk's introduction of HyperBook. HyperBook seems to be so simple to use that it may be the only choice for new Amiga owners. The "page and book" organization of HyperBook programs resembles the "card and deck" strategy found in CanDo,but a HyperBook "book" is much more easily created than a CanDo "deck." HyperBook is the only program of the four which provides the tools necessary to quickly and easily create the buttons and "hot" spots which are so vital to
interactiveprograms.HyperBookalsoprovides a very nice text reader and picture viewer, as well as a text editor and a set of simple paint tools to use in constructing programs. And HyperBook does almost everything with requesters "on the current screen" while AmigaVision and CanDo often use a series of screens to accomplish simple tasks such as picture selection or button construction. In fact, HyperBook makes the jump from "read" mode to "edit" and back so gracefully that the transition is hardly noticed. HyperBook offers a few convenient options which may be either unavailable or difficult
to employ in competing programs.These features include the ability to create "lists" in which each line can be assigned an interactive function, "go any- Commodore-AMIGA Repair Services 24 hour Turnaround 10 yan rsperimce Axing Commodore Equipment* 90 d*y wunnty i* illputi ttpLiced .* P*cary Titiocd Service lecbaJdmi.* Low Pin Rme Price*. N’ochargCJ for Commodore In-W»rranty Service Send Computer or drive AMIGA 2000 Rcpiilr $ 95*00* wiih your name, address , Commodore Monitor repair $ 35.00 plus pans dA'ripu oflhe pblan Send for our Free catalog with
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Where" buttons which give the user access to the other pages in the book, and a pointer which changes visibly everytime a hot spot is encountered, HyperBook is small and it is fast; the program and its products will run on machines which gag on CanDo or AmigaVision. 11 also possesses several nice transition effects which the competition does not offer yet.
At first blush, HyperBook seems to trade all of this simplicity for power. Used by itself, HyperBook cannot handle animation, music or sound files, or video inputs, nor does it offer the higher programming functions which the competition has insuch profusion, However, these features Nothing can replace your favorite computer but now you can improve it.
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P. O. Box S 146, Glendale, A2 8S312-5146 Circle 117 on Reader
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And functions are available to HyperBook programmers who have access to Arexx.
HyperBook retains its speed and compactness by offeringa very good Arexx interface which it expects advanced users to employ to do all of the fancy stuff. This is both a blessing and a curse. While Arexx dependence helps to keep the program tight and fast, it also requires the programmer to be good at Arexx to get into complex applications. Two freely distributable "reader" programscomewith HyperBook (one large and one is small), but programs which include Arexx Macros and Commands will not run if Arexx is not available.
In a way, the most recent arrival on the authoring system scene was also one of the first. The hot new release from Impulse, Foundation, is a direct descendant from an earlier system called UltraCard".
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Like CanDo, Foundation uses the card and stack organizational theme. Foundation also takes the user from graphic programni ing to typed-in script writing pretty quickly. The differences are that Foundation does not require the user to wade through a bunch of windows to get the script editor, the Foundation scripting language is closer to real language than most others. Unlike its predecessor, Foundation appears to be a well designed and well written program with a lot of power.
Some of the exci ti ng new fea tures such as bu i 11- in hypertext, automated scripting,background objects, and a macro recorder will make Foundation a strong competitor in the authoring system feild.
Most people who use Amigas extensively own and use a battery of programs which do similar things in different ways. Artists normally use more than one program for art and animation while writers often use different word processors for different tasks. As time passes and multimedia becomes more a concept than a buzz word, people will learn that there is no one best authoring system for all applications. All four current heavyweight contenders in the authoring system contest are winners. The choice is made both by personal preference and by the requirements of the job.
The pleasant thing is that, at current prices, Amiga multimedia programmers can probably own all four of the these authoring systems for the cost of just one such program on
• AC* Please Write to: Dave Spitler c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2141) Circle 121 on Reader
Service card.
SHOW COVERAGE The recent World of Commodore show in Toronto,Canada, was a big success. Once again, we saw a Commodore-backed exposition d raw enormous crowd s and bring much deserved attention to the Amiga. For three days, December 6-8, 1991, thousands of people flocked to the International Center in Mississagua to attend the ninth annual World of Commodore, Toronto. Attendees were treated to a host of exhibitors displaying a multitude of Commodore products from YIC-20 motherboards to CDTV.
Many attendees came to the show just to see Commodore. The Amiga and its Commodore cousins were not the only spectacular products on display, however.
Digital Micronics demoed two of its dazzling products for the Amiga. They had several Amigas showing off the- power of DMI's Resolver board. The Resolver boasted 1280x1024 resolution while displaying a slide show of pictures so sharp, you'd swear you were looking at the live subjects. DMI also showed their new 20MB Floptical Disk Drive, a 20MB, 3.5-inch floppy disk and special drive for the Amiga. The Floptical Disk Drive requires a standard SCSI interface and is compatible with all Amiga models. The package includes all necessary cabling, power supply, and a 20MB Floptical Disk for
a suggested retail price of $ 649. Additional 3.5-inch, 20MB Floptical Disks are available for about $ 20, which works out to $ 1 per MB, about whntyou pay fora standard SOOK, 3.5-inch disk. DMI was showing a paint program which will be bundled with future Resolver boards. The program, still in beta testing, will be a standard paint program with a few neat twists here and there. DMI provided a list of software programs which are being prepared to run with the Resolver board. AD Pro, Presentation Master, DynaCADD, Caliban, Draw 4D Pro, Disk-Master, Image Muster, and Imagine are just a
few of these programs. Other major software manufacturers are expected to make their products compatible with the Resolver, GVP added a new twist to fax modems with their latest power-packed creation, the PhonePak FaxMail System. This innovative new peripheral turns The 9th Annual World of Commodore Toronto, Canada your Amiga 200(1 or 3000 into a Fax, Voice Mail, and Answering Machine. With the PhonePak FaxMail system, you can send and receive regular fax transmissions to and from your Amiga hard disk, send and receive voice mail, or combine the voice and fax. All messages can be saved to
your hard drive and printed, viewed and or listened to at any time.
PhonePak also allows the user to create a customized database of messages and phone numbers. Other GVP products on display included the Digital Sound Studio, GVP’s low- cost entry into the world of sound and music. Designed for the semi- professional and hobbyist, DSS consistsof a small 8-bit sound sampler and editor which is compatible with the 500, 2000, and 3000.
Also oil display were the Impact 24 board and their new G-Force 040 68040 accelerator for the 3000 and 3000T, and GVP's host of expansion units and hard disk controllers.
A rather spectacular new product from Phoenix Microtechnologies was displayed.
Hie Phoenix Board is a replacement motherboard for the Amiga 1000, which combines feature from all the Amiga models. The Phoenix Board turns your 1000 into a
2000. There is lull support for the Enhanced Chip Set and most
A2000 expansion and video card s w i th ob v ious mod if I
ca lion to the A1000 case. The board includes 2MB of
RAM,internal clock, RS-232 connector, B2000-compat- ible
expansion and video slots, coprocessor socket, disk drive
and Kickstartswap switches, Kickstnrt
1. 3 in ROM, and an internal SCSI port. Soon to be available for
the Phoenix Board will be an internal 8MB daughterboard which
will accept up to SMB of RAM. The board comes with a manual
and mounting kit wi th cables for d rive installation as well.
Europress Software and Europress Publications displayed their magazines, Amiga Comput- Amiga magazines from Europe.
They also demonstrated their 3-D graphics, presentation, and development software, AMOS 3D, and its companion, the AMOS Compiler. AMOS allows you to create 3-D effects for games and other animated presentations. AMOS can be used to create super games.
It gives you the ability U display up to 20 objects on the screen at once, mix 3-D graphics with other features such as sprites and backgrounds, and reach speeds of up to 25 frames per second.
All of Creative Micro Design's hottest C-64 and 128 products were on display. They featured items such as Jiffy DOS, a DOS upgrade for the C-64 and C- 128; RAMLink, a hardware interface designed to overcome the RAM expansion limitations of the 64 and 128; and a series of 20, 40, 100, and 200MB hard drives for the C-64 and 128.
Canadian Remote Systems, which operates one of the largest bulletin board systems in North America, distributed information about themselves as well as information on modems.
Datamax Research displayed items such as dataTAXv6.0, a persona] income tax package for the Amiga, and dataFAX, an electronic mail package. Gill Display, another innovativeproduct from Datamax, can be used with your regular telephone lines to allow screening of calls along with message taking and it even records the number of the party who called. Caller display is available in Amiga and CDTV versions.
Disks tk Labels to Go was sellinga complete selection of supplies and accessories for computers. They had everything from cop v holders to mouse pads and a full array of fluorescent floppies to brighten up your computer.
A MAZIX G C OM PUT IXG Display Systems International featured one of its newest products, I lit'Hard Disk Organizer, The Hard Disk Organizer allows you to tie in your most often used programs and commands to buttons on a menu. One click, and you are up and running.
The Electronic Arts booth was overwhelmed by DeluxePaint fans watching demos of the latest version of the popular paint program. DeluxePaint IV did all the talking with its4096 colors, metamorphoses feature, incredibleani- mation effects, and intuitive interface. Its partner, Deluxe Video III was also on display along with promotional information on other products carried by Electronic Arts Distribution.
The Barney Bear Series of educational software along with other masterful creations were on display at the free Spirit Software Booth. I he Barney Bear Series is a set of educational games for children ages 2-6. The set includes Barnet Bear Goes to School, Barnet Bear Goes Camping, both of which are also available for CDTV, and Barnett Bear Meets Sonfa. Free Spirit displayed its utilities, Alfyi- mcnl System. Doctor Amiga, and a host of other software titles.
[CD made a large showing with displaysof their AdSCSI 2000 and AdSCSI 2080 host adaptors and drives, and She Prima and Novin internal drives for the A500, 1000, and 2000. Also on display was their full line of RAM expansion items, including the AdRAM memory boards. Flicker Free Video, the deinterlacer board and AdSPEED, ICD'saccelerator were also featured.
The Sign Engine, an amazing software package for creating, plotting, and cutting signs was on display from Parallel Motion Graphics. Parallel Motion created several signs for other vendors including Interactive VideoSvstems.
Local Toronto radio station CFNY FM 102 was on hand to cover the World of Commodore.
The sign made for IVS was taken from an IVS business card and turned into a big, bold, and accurate sign bearing the IVS logo. The Sign Engine allows quality professional signs to be created from the desktop. It has the ability to control plottersand cu tters forpro- fessional output.
MichTron was selling their line of Amiga products. Featured were Viva II, HiSoft Basie, and an array of games and other great software.
IVS came to demonstrate the power of their hard drives. Frames from the inovie "Back to the Future ill" were digitized from a laser disk. The digitized sequence was stored to an IVS drive then subsequently played from it. The rcsuits were spectacular, as it appeared as though you were watching the actual movie. The sound and picture quality was superb and the playback rate was perfect.
Abacus was at the show displaying their full line of Amiga software and books. They introduced two new books in their Amiga library, Amiga Printers: Inside and Out and Making Music on the Amiga. Abacus also had all of their C-64 software available.
Peter Young Sales RepsTracy McCormick and Jackie Campbell worked hard at the Golden Image booth selling and demonstrating the full line of Golden Image products. This included the trackball, optical mouse, hand scanner, RAM expansions and drives.
From Merit Software we saw demonstrations of some great entertainment softwaresuch as Oner the Net, a volley ball game; Never Ending Story li, and Final Conflict, a global warfare and political simulation game, these and other titles showed great promise as future Amiga hits.
Microdaft showed some of their new software and accessories for the Amiga and other Com- modore computers. Among the items featured were Refer, an action and strategy game and the ent ire Champ line of computer peripherals and accessories. Among the Champ items were the Champ Mouse, a high-rcsolution mouse and the Flying2000,a flight-slick yoke control available for the the Amiga and C-64, New Horizons and Central Coast Software teamed up to display their best products. From the pair, we saw the latest release of ProWritc (3.2k and their other popu la r prod ucts. Quick Write, Flow
3. 0, DesignWorks, QunrtcdmkTools, Mac-2-DO$ and DOS-2-DOS.
From Germany came Rossmoeller Hamdshake, a company which featured such items as Kickstart 1.3 ROM, chip memory expansion board s, Speeder Boa rds, 68881 coprocessors, and other memory expansion products including Seagate and Quantum hard disk drives.
Soft-Logik Publishing was on hand to display PageStream 2.7, theirprofessional desktop publishing package that features PostScrip t com pa t ibi I i ty. They also demonstrated some up and coining products. Among these were Art Expression, a structured drawing program, HotLinks, a package which allows live data sharing, BME, a bitmap editor, PngcLiner, a text editor, and their new Typefiice Library.
Utilities Unlimited featured its full range of products including Supercard U, Cybil, and the Kickstart Board.
Also from Germany, Vortex Computers; stem, creators of the Atonce card displayed the latest update to that product, Atonce 1!.
The Atonce II is a 80286 16-MHz AT emulator for the Amiga 500.
The board indudes512K of Vortex FAST-RAM and gives the user the power lo run professional DOS programs with ease.
Pheonix Technologies1 replacement motherboard for the A1000.
Users Groups There was a tremendous showing of Amiga Users Groups at the Toronto show. The Canadian groups included the Hamilton Amiga Users Group (HAUG), from Burlington, Ontario, the Toronto Pet Users Dmi's Floptical Drive. A floppy disk that holds 20MB!
Group, a Toronto-based Commodore computer club, and Track 36 from Linden, Ontario.
Retailers Also appearing in outstanding numbers were local computer retailers. Attending sellers displaying their wa res included Compu ter & You, Computer Express, Computer Odyssey, and Computer- Sense, Computer Variables, Comspec Systems, and Interzone Software, all from Ontario.
Memory World, of Bensalem, PA, also came up. Other retailors also included Electronics 2001, Thornhill Computers, The Software Zone, and NTC Software, ali of Canada. Computer Odyssev was giving away free air fare to Hawaii with the purchase of a CDTV unit. All had complete selections of every software and hardware item one could possibly imagine. Most had incredible deals on CDTV units and A500 packages that couldn't be beat. Quito a few CDTV units, along with the new keyboard, mouse, and disk drive peripherals, were sold. All in all, the retailers did well at this Commodore-backed
Commodore Perhaps the most exciting a t- traction of the World of Commodore was the Commodoredisplay.
Every Commodore product available was on display. Many companies joined in the display, demonstrating their products while at the same time showing off the power of the Amiga. Gold Disk was one such company, showing off their exciting programssuch as Professional Page 2.0 and S iotaMatcr. NewTek was another company there in spirit. Commodore featured a Laser Karoke, where you could sing or lip-sync to your fa vori te song and be placed in the video for the song via the Video Toaster. That attraction drew m uch attention over the three days. Another feature of Commodore's booth was a
drawing contest sponsored in part by Electronic Arts, Contestants created spectacular pictures using Deluxe Paint IV. They were competing for a grand Prize of an Amiga 500 with a 1084S color stereo monitor, Deluxe Video Software, and the Deluxe Music Construction set. One prize winner from each of the three age groups (5-10 yrs., 11 - 16 yrs., and 16 and older)received either Deluxe Paint IV software or Mv Paint Software. Winners were chosen by Charles Pachter, a Canadian author and Amiga artist.
CDTV was heavily demonstrated in Commodore's booth.
New accessories such as the track Bail controller, special "CDTV Black" keyboard, mouse, and 3.5- inch floppy drive were shown. Attendees could try out virtually any CDTV software title on any one of the available machines. Although there were more CDTV units available forattendees to examine than any other Commodore product, the CDTV'- units were left to speak for themselves, as no special attention was paid to them by Commodore. Judging by the number of CDTV units sold at the show, the un i ts did a good job of selling themselves.
A Disappointment It was somewhat of a letdown not to see NewTek at the show b u t theToaster made enough of a presence to place NewTek there in spirit. A greater disappointment was the fact that Newer Technologies, the creators of what will be the hottest addition to the Amiga compatibles market, was not allowed to display their product. Newer Technologies is in the process of developing an Amiga- compatible notebook computer.
The notebook would have all the feature common to existing notebooks; however, it would feature the Amiga Operating System and full Amiga compatibility. Apparently, newer Technologies and Commodore are in the process of straightening out some final details associated with the project and Commodore thought it best that Newer Technologies waited a while longer before officially announcing the product.
Fora complete listing of the companies nf tending the World of Commodore, Toronto, please turn to page 50. Each company has been assigned a Reader Service number for i our convenience.
• AC* 1991 World of Commodore, Toronto Abacus Creative Micro
Designs 5370 52nd St. SW 50 Industrial Dr. Grand Rapids, Ml
E. Longmeadow, MA 01028
(616) 698-0325
(413) 525-0023 Inquiry 254 Inquiry -263 Amiga Video Magazine
Datacorp Distribution 200 W. 72nd St,, =53 c o GVP New
York, NY 10023 431 Hampton Cl,
(212) 724-0288 Montreal PQ, Canada Inquiry 254 H9G 1L1
(514) 620-7136 Central Coast Software Inquiry =264 206 Wild Basin
Road Austin, TX 78746 Datamax Research
(512) 328-1925 Box 500 Inquiry 255 Bradford. ON, Canada L3Z 2A6
Commodore Business
(416) 775-2225 Machines inquiry -265 3470 Pharmacy Ave.
Agincourt. ON. Canada Digital Micronics M1W 3G3 5674-P El Camino Real, Ste. P
(416) 499-4292 Carisbad.CA 92008 Inquiry =256
(619) 431-8301 Inquiry 266 Computer & You 5230 Dundas St. W
Disks & Labels To Go Six Points Plaza Rte. 206, E Hampton
Business Etibicoke, ON. Canada Park M9B 1A8 Mount Holly, NJ
(416) 231-0205
(609) 265-0818 Inquiry 257 Inquiry 267 Computer Express Display
Systems International 7050A Bramalea Rd., Unit 13 203
Mallin Crescent Mississauga, ON, Canada Saskatoon, SK,
Canada L5S 1T1 S7K 7W8
(416) 672-5597
(306) 934-6884 Inquiry 258 inquiry =268 Computer Odyssey
Electronic Arts 1186 Stone Church Rd. E 1450 Fashion Island
Hamilton, ON, Canada San Mateo, CA 94404 L8W 2C7
(415) 571-7171
(416) 574-1404 Inquiry 269 Inquiry 259 Electronics 2001
Computer-Sense 4744 Yonge St. 91 Citation Dr., Unit 6
Willowdale, ON, Canada Concord, ON, Canada M2N 5M6 L4K 2Y8
(416) 229-2700
(416) 738-9572 Inquiry 270 Inquiry =260 Europress Computer
Variables c o British Magazine Distribu165 E. Beaver
Creek, Unit 29 tors Richmond Hilt, ON. Canada 225 Bysham
park Dr,, Unit 14 L4B 2N2 Woodstock, ON, Canada
(416) 771-6810 N4T 1P1 Inquiry =261
(519) 539-9725 Inquiry 271 Comspec Systems 74 Wingoid Ave.
Free Spirit Software Toronto, ON, Canada 58 Noble St. M6B 1P5 Kutzfown. PA 19530
(416) 785-3553
(215) 683-5609 inquiry 262 Inquiry 272 Golden image 32
Moderwell St. Stratford, ON, Canada N5A 7T9
(519) 271-6082 Inquiry 273 Great Valley Products 600 Clark Ave
King of Prussia, PA 19406
(215) 337-8770 Inquiry 274 Hamilton Amiga Users Group 4465
Rogers Rd. Burlington, ON. Canada L7L 1F2
(416) 864-9949 ICO 1220 Rock St. Rockford, IL 61101-1437
(815) 968-2228 Inquiry-275 Interzone Software 32 Moderwell St.
Stratford, ON. Canada N5A 7T9
(519) 271-6082 Inquiry 276 Memory World Street Rd, & Rfe. 13
Plaza 2. Ste. 134 Bensalem, PA 19020
(215) 244-7930 Inquiry 277 Merit Software 13635 Gamma Rd.
Dallas, IX 75244
(214) 385-2353 Inquiry 278 Microdaft 1012 S. Main St. Taylor, PA
(717) 562-0650 inquiry 279 New Horizons 206 Wild Basin Rd.
Austin, TX 78746
(512) 328-6650 Inquiry =280 NTC Software 12 Southlawn Dr.
Scarborough, On, Canada MIS 1H8
(416) 292-9000 Inquiry 281 Pacific Digital Effects 6 Stetson Dr,
Kentfeild, CA 94904
(415) 457-8448 Inquiry 282 Parallel Motion Graphics 10 Stewart
Ct.. Ste, 78 Orangeville. ON, Canada L9W 3Z9
(519) 942-8822 Inquiry 283 ' v Rossmoeller Handshake GMBH Neur
Mark! 21 W-5309 Meckenheim Germany 2225-13596 Inquiry 284
Soft-Logik Publishing 1113! F.S. Towne Square St. Louis. MO
(314) 894-8608 Inquiry 285 Software Zone 25 Peel Centre Dr.
Brampton, ON, Canada L6T 3R5
(416) 791-6500 Inquiry 286 Toronto Pet Users Group 2 Droxford
Ave, Scarborough, ON, Canada MIR 1J9
(416) 757-8399 Inquiry 294 Track 36
R. R. 2 Linden, ON, Canada LOR I TO inquiry-287 Utilities
Unlimited 32 Moderwell St. Stratford, ON, Canada N5A 7T9
(519) 271-6082 Inquiry 288 Vortex Computersystem GMBH
Falterstrasse 51-53 D-7101 Flein Bei Heibronn Germany
7131-59720 Inquiry =289 80 Track Software PO Box 309
Oceanside, NV 11572
(516) 678-9631 Inquiry 290 interacTive Video Systems 7245 Garden
Grove Blvd., Ste.
E Garden grove, CA 92641
(714) 890-7040 inquiry 291 MichT'on 3201 Drummond Plaza Newark.
DE 19711 Inquiry 292 Gold Disk, Inc. 5155 Spectrum Way,
Unit 5 Mississauga, ON, Canada L4W 5A1
(416) 602-4000 Inquiry 293 J Are You Gambling With Your Business
'I don't need the SMG Extended Warranty because..." ’... systems today are so reliable they almost never fail.'
Commodore builds some of the most reliable systems in the industry today. Yet all systems, from any manufacturer, can fail. And they do. Statistically, some fail every day.
Normally when you cannot afford to be without your system. The larger, more complex the system, the greater the probability of failure. Someday, yours will fail, when you least expect it, Your Commodore Amiga Professional Series Computer System comes with one of the best warranties in the industry. Commodore Provides for a one year parts and labor, depot warranty. Your system is automatically eligible for free on-site CommodoreExpress Gold Service. All you must do is register your system with Commodore. But then what? Most small business' do not have the luxury of backup systems. If your
system fails, you could be out of business until it is repaired. This can be very costly and time consuming. Now there is the SMG Gold Service Extended Warranty for Commodore Amiga Professional Systems. The SMG Gold Service Extended Warranty protects your system after the original Commodore coverage expires. Your system will receive the same Gold Service protection and support for up to two additional years! Can your business afford to be without Gold Service Protection ?
JMG ¦ ¦¦ III J You're lucky. You can be assured of quality repairs by properly trained technicians. But even your Gold Service Dealer cannot provide coverage 7 days a week, 24 hours a day; shipment of the parts necessary to complete the repairs anywhere, overnight; access to on site nationwide coverage; and ail at a fixed price for the length of your coverage period. ,
S. _ Not all dealers are the same. Many do not provide any
service. Of those that do, most are not Gold Service Dealers.
Commodore has specifically approved Gold Service Dealers. They
have the framing and personnel to ensure that your failed
system is repaired properly and quickly. You are either
receiving Gold Service or you are settling for something less.
’... I have a Commodore Gold Service Dealer nearby.'
I'll just take it back to my dealer.'
The Service Management Group is exclusively authorized by Commodore Business Machines, Inc. to provide the SMG Gold Service Extended Warranty Program for Commodore Amiga Professional Series (Amiga 2000, 2500 and 3000) Systems. The SMG Gold Service Extended Warranty Program is available in the 50 United States. Original owners of Professional Series Systems, purchased through Authorized Commodore Dealers are eligible for SMG Gold Service Extended Warranty coverage.
Even if your original Commodore warranty has expired, your system is eligible. Your system must be in good working order. Contact your local Authorized Commodore Dealer, CommodoreExpress at 1-800-448-9987 or the Service Management Group at 1-410-442-2123 for details.
SMG Gold Service Extended Warranty Commodore Amiga Professional Series Systems the Service Management Croup, inc. The winning choice for your business is the 10 Columbia Corporate Center 10400 Little Patuxent Parkway .Suite 440 Columbia. MO 21044 Commodore and the Commodore logo are registered trademarks, Amiga and CommodoreExpress are trademarks of Commodore Business Machines, Inc. R E X X ?
Tv ) C V C , ) ' f J A - c y J I r y y ' V y y J 1 •
A. J I ¦'' c I ' J 1 y 1 y r' y A y A y Using Arexx ' 1 ; ' y
' S' r7 J r' A'
• xO J y y y y To Translate Number Bases and Character Codes VP y
r A I ' A fJ y y r* Jl y I y y A' , J I y Arexx includes
a complement of functions to do these conversions easily.
R C v J I J i A V i A J r ' ¦'PROGRAMMERS FREQUENTLY MUST DEAL with numbers cx- Jl pressedlin different number bases, or translate characters into their A5?DI,decimal codes. A computer, as you probably know, operates with logic based on the binary number system composed of only two ( digits: 0 and 1, to represent the logical state of electronic devices as
* -yilher "high" (1) or "low" (0), In binary, instead of having
numbers based upon powers of ten, they are based upon powers of
two. In our base ten decimal system, a number such as 103 can
be expanded as: (l:M)+(0i:i)+(3!)=103. We never think about it,
but the digits of decimal numbers areordered soas to fit into
the units, tens, hund reds, thousands, etc. positions. In
binary, we position digits bv powers of two, because instead of
ten d igits we ha ve o n I y two: counting in binary we have
1,10,11,100,101,110, 111, 1000, etc. The binary number 110
('110'b in Arexx notation), is expanded to
(li) +(l2)+(0l)=decimal number 6. It is straightforward but
inconvenient to convert number bases one to another, so
Arexx includes a complement of functions to do these
conversions easily. Since binary number strings can become
very long, programmers frequently use the hexadecimal system
of numbering to make binary codes more compact and
readable. Instead of ten digits or two, hexadecimal is based
upon 16 digits: 0 through 9, plus the letters A through F.
Conversion is easy between a base two binary number and a
base sixteen hexadecimal or "hex" number because the hex
base 16 is also a power of two. Each four places of a binary
number represents one place in a hex number: For instance,
the binarv number 1111 translates to the hex number 'F'x in
Arexx notation (decimal number 15). Another popular
representation of computer numbers is octal or base eight
numbers, where the digits run from 0 to 7, You will need to
use many octal codes for things if you work with the
PostScript page description language, because all PostScript
Character Encoding Vectors are represented by octal numbers.
It is also easy to convert octal numbers to or from binary
as 8 is a power of two also.
Three binary digits exactly correspond to one octal digit. All computer languages represent letters and printable characters, as well as control VP' , VP1 J ' Vj i Tt) y "j c characters by means of numeric codes expressed in one or more bases.
Arexx provides built-in functions to convert characters into or from their decimal, binary, or hex representations.
In this exercise, we will make a program to convert and display the translation of any number (in decimal, octal, hex or binary), or any short character string, into all the other representations. This isa handy utility when you are programming and need to convert between number bases or translate a character or string. Arexx has no built-in functions to handle octal numbers, but by constructing a couple of simple interior functions we can take care of this.
Tire Arexx conversion functions appear alphabetically in the sections on functions in both the Hawes and Commodore Arexx documentation.
Some of the fu net ions i n Ha vves were added after the manual was printed, and are in the Arexx vl.15 update notes on disk. We will list them here. The format is always letter21etter(), as in x2c() which means to convert a hex number to a character. In the function set, d stands for decimal; c for character; b for binary: and x for hexadecimal. The Arexx conversion function set includes: d2c(), d2 (), x2c ), 2d(), b2c(), c2d(),c2x(), andc2b(). If you think about it, you may decide that several possibilities are missing, such as b2d(), for instance. We will demonstrate how these missing
functions may be constructed easily by nesting the existing functions together. Also, since Arexx has no facilities for conversion to or from octal, we will build that in, too, and make a b2o() and an o2b() function; o standing for octal. We will also demonstrate the correct use of the SELECT instruction for times when there area number of options that we need the program to select from in its execution. We will first describe what we want to do by means of some pseudo code which is simply a list of things we want the program to do, but in which we do not worry7 about proper syntax or exact
instructions. Since the program code itself is verv readable, we can dispense with all hut the most rudimentary pseudo code: by Merrill Callaway Pseudo Code for an Arexx Translator Program
1. Get the user input string and, if the user input Isa number
other than decimal, an option to designate number base: x will
denote hex; o octal; and b binary. The string and the option
are to be separated by a space, or as an alternative code, the
string and option are to be entered on separate lines.
Structure the input as an endless loop to allow multiple
conversions. The user decides when to quit.
2. Check the option and determine if the number base is valid,
i.e., for binary are all digits l's or 0's; in octal, are all
digits less than 8? We will use Arexx's DATATYPEf) function
forall cases except octal where we will need to make a custom
function similar to DATATYPES) to insure that all digits are
less than 8, since 'octal' is not an option of the Arexx
DATATYPE)) function, octal number ARC octnum k=l DO WHILE
3. Make a selection biock to convert to the other representations
based upon the user input: Decimal, Characters, Hex, Octal, or
Code in the appropriate conversion functions, or make the missing ones with recursive calls to internal and or custom functions. For instance, if the string to convert is binary, then we will need to use (or make): b2d(), b2x(), b2o ), and b2c(). Each selection block will have similar entries with appropriate conversions.
DO n=0 TO 2 Here is the program, called Hex.rexx (for its poetic sound). Note that Arexx instructions and functions are in UPPER case for clarity, but Arexx by no means requires this. You may use any' ca se you wa nt. Only ' answer
* fiex.idec select block * DO FOREVER * t " check Lor vai
ootniim-s" PARSE VAR 7 THEN RETURN 0 i octai PARSE Is
equivalent Lo: 'hex 'octal-’oct irst 2 octnum 'binary-'bi n
octal: PROCEDURE PARSE binary octnum k=k-
* b2o: PROCEDURE PARSE ARG VAR binnuir. I r.um.k 2 binnum host
addresses and names of message ports in Arexx are case
* Hex.rexx Humber & character translator V DO FOREVER SAY 'Input string option (x or b or o - hex, bin, ocr). [Rtnj to quit.* PARSE PULL answer option . * note the fGreed tokenizat1on (. * opfcion=UPPER(LEFT(option,I)) * get the first letter, discard rest A IF opt ion--'H' THEN option=’X' * allow for alternative input for hex IF answer =4• THEM EXIT 0 IF option." THEM IF DATATYPE a newer} ='NUK' TH EH option-'D' • decimal * IP option-'X' THEN IE - DATATYPE answer THEN DO * valid hex? * SAY ‘invalid hex number. Try acre in.'
ITERATE END TF opt ion=* 3' THEN IF -DATATYPE(answer,'binary') THEN DO * All computer languages represent letters and printable characters, as well as control characters by means of numeric code.
' b r s' r hex s' s S' S' binary= s' S' Dh1 VjJ I V SAY SAY END OTHERWISE DO dec=c2d(answer) hex=c2x(answer I bi n=c2b (answer) ocl=b2o(e2b(answer )• r hexadec J S' r S' s' s' , ' S' J s' J 3J S' s' J 1 S' s' s' binary? * SAY 'InvaJ i ITERATE END IF option=*O' THEN IF -octal(answer! THEM DO * octal SAY 'Invalid octal number. Try again.'
ITERATE END SELECT WHEN option=’D' THEN LX) ¦* decimal * Cha d2c(answer) hex;d2x(answer) bin=c2b(d2c(answer)} occ;b2o(c2bid2e(answer) ) SAY 'decimal number = * answer ‘ar.d is equivalent to: ' SAY SAY 'character='cha 'hexadecime1-’hex ’octal ='oct 'binary-'i SAY dec=x2d(answer) bin-c2b|x2c(answer)) oct=b2o(c2b(x2clanswer)I) SAY 'hex numbers * answer 'and is equivalent to:' SAY SAY 'character='cha 'decimal='dec 'octal-’oct SAY END WHEN option='B* THEN DO * binary * cha-b.Tc (answer) hex=c2x(b2c(answer)i dec=c2d(b2c(answer)) oct=b2o(answer) SAY 'binary number? * answer 'and is equivalent to:'
SAY SAY * character -’cha 'dec:m=1='dec •hexadecima1-’hi SAY END WHEN option='0’ THEN IX) * octal *, bir.. o2b (answer) y cha=b2c(o2b(answer)) hex~c2x:b2cio2b(answ dec=c2d(b2cIo2blanswer))) SAY 'octal number-'answer ‘and is equivalent to;'J ‘dec hexadecimal-'he characters , ' -31 v •
* character=1cha 'dec_ number. Try agai WHEN opt io END S' S'
option. If you are going to translate strings Vvitli embedded
spaces in I * S' e * 1* Hnem, you will want to modify the PARSE
template, or you will not translate the whole string. 1 ou may
decide to parse the option using a match on a pattern such as
‘s' preceding the option in order to specify the Exact position
of tjhe)option in BjeSnput. Of course, then you would not be
able io translate the pattern character itself with the
program. If
- you make two input lines and parse the option separately using
the Arexx capability of parsing multiple templates, then you
can do both.
Reef free to modify the input to your liking. If you want to parse using Notes on the Hex.rexx Conversion Program I First we put the program into a DO'FOREVER loop, because we' may need to convert several stringsand doift want to jsxff until we are done. Exiting isdone via a! Rtnjand the answer tested tocfhenuIit tfing Notice the way in which thejispr input vaj hle,answeryfepars6d bv.
The parse template.'Without the period (.( there would be a leading A* . . . T c ' . J I * d blank iri option if it happened to be a string of more than one letter. To 'C~_____1 . .1 ¦ . L: . S' J?___..... r I____'J , 1 period) thanyou haveTariables tb parse; you avili insure thaf Arexx forces tokenization which is-iiefined to mean that ad! Leading acjtT use'forced tokenization, include aaspace between the numberand the S' r C 1 1 ' D forced tokenization: If you always puttone-more, placeholder (the trailing blanks are stripped off the strings as ignetblo the variables in IP DATATYPE num..
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Multiple templates on two input lines, for instance, substitute these lines instead: bin, ccl!., Qui--[RLn|jRLnj.’ PARSE PULL answer, option Note the comma in the parse template between answer and option. The comma is a special character that tells Arexx to parse two lines of input from the user. This multiple template assigns the entire first line of input to the siring variable answer, and the entire second later. You will find DATATYPEQ documented in Hawes, page56; and in Commodore, pages 10-92. The next two IF clauses check for valid hex and binary numbers, respectively. Notice how they
use the not operator - attached to the function. This is the use of DATATYPE!) To return a Boolean value.
An Internal Custom Function The final IF block before the SELECT instruction uses a custom internal function to accomplish the same thing as the DATATYPE!)
Tests above, using a function procedure called octnl()tocheck for a valid octal number. We need a custom function here because 'octal1 is not a n option of the DATATYPEO built in function. The octal: PROCEDURE comes just after the main program, after the END of the DO FOREVER loop. This is an example of an internal Arexx function. In the main program, you use syntax exactly as you do when calling an Arexx built-in function: the name of the function with the argument in parentheses. Octal(answer) calls the internal function and passes the argument answer to it. Arexx knows it is an internal
function, because of the label clause, octal: PROCEDURE, and the program control passes to that function when the main program calls it. The internal function first parses the argument sent to it (answer) into a variable called octnum, which is a protected variable, because it is not specifically exposed with the EXPOSE option of the PROCEDURE instruction. This means that anything we do to octnum will be private to this function and would in no way influence the value of anything in the main program even if there were a variable of the same name in the main program. If we want to let the
changes to any variable affect the values it has in the main program, then we must explicitly expose it by name in the procedure instruction.
Now, still in the function, we do a loop: DO W11ILE octnum is not the null string. The loop parses the variable one digit at a time and checks to see that it is not greater than 7. Digits greater than 7 are illegal in octal (base eight) numbers. After it checks, it either finishes and RETURNS a I for true, or it sends back a 0 for false. The main program's call to octal is in an IF clause, so it is looking for a Boolean return, which we supply. Internal functions communicate their answer to the main prograni by means of the RETURN keyword instruction followed bv an expression which Arexx
evaluates if necessary before sending its value back to the caller as the value of the function.
We now have a handy tool for looking up the equivalents for various numbers and strings.
Line to option. The comma at the end of the first line is the continuation character which is used to continue an Arexx instruction line that is too long to fit on the page; in this case it is a longer SAY instruction telling the user to hit [Rtn] twice tocxit. This substitution in the program will insure that any character string can be translated, even those containing embedded blanks. After we parse with either version, we reassign only the first letter of option in UPPER CASE to option, and next reassign option to the value of 'X' it the user forgot and entered hex or h instead of X as
the option. This is just a small example of how you can make Arexx user friendly, or eliminate common errors.
The IF instructions test first to see if you want to exit; then to see if you have entered a decimal number, by checking the DATATYPEQ of the string if the option is not specified or the option entry is the null string ", If answer is a NUMber, then the option is set to be ‘D’ for use Back in the main program, the SELECT block is a structure that we use when there are several possibilities to select from. We have an ideal use of SFI ECT here, because our string is one of five possibilities and cannot be two at once. Note the syntax of the SELECT block. It starts with the keyword on a line by
itself and each possibility is accounted for in a WHEN condition, THEN block constructed just like any other block of instructions, terminated bv an END clause. Each specific option is enumerated by the WHEN clauses. There is an OTHERWISE clause at the last. This clause is mandatory, not optional, so don't leave it out of your own code! If you've covered all your possibilities in the WHEN blocks, simply insert a NOP (no operation) instruction in tire OTHERWISE clause and you're home free. In our example, however, we havea use for the OTHERWISE block: to takecare of the cases where we want to
translate characters, and not numbers. If the input siring The Software Shop, Inc. Orders Only 1-800-752-0050 "Give us the chance to meet or heat any advertised price" Memory Expansion & Ram Chips I SYQUEST DRIVES A2000 2Mb 4Mb 6Mb 8Mb SUP 2000 Dip $ 176 S245 $ 315 $ 375 GVP-Ram Sim.
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Was a valid decimal number, the option became 'D', so the only other time the option will be null will be when we translate a character. The WHEN blocks are fairly straightforward, but notice the times we have nested functions of functions of functions. This is an example of the compactness and power of Arexx, in the first WHEN block, for instance, there is no Arexx function for converting decimal into binary, but we can nest two functions together as in the line: b:n-i. :j(d2c(a:i : } which first converts answer from decimal into character representation d2c(), and then its result, a
character string, is converted by the outer function c2b()into binary number as wc desire. Nested functions always work from the innermost parentheses outward. The next clause is nested three deep. Theoutermost function is b2o(), another necessary custom function which converts from binary into octal numbers.
Translating Binary to Octal Look at the last PROCEDURE in the program, b2o:, and let's discuss what happens. It receives the argument from the caller and parses it into a variable called binnum. Then the DO loop parses binnum into an array called num. Which ends up with k-1 elements.
How do you convert binary to octal? First of all it takes a binary number three places long to describe only one digit of an octal number. Why?
Because the eight octal digits run from 0 to 7, so the largest single digit of octal, 7, is the binary number 111, which you'll recall is
(104) + 102)+(101)=7. For each place in an octal number, we
therefore need three corresponding binary digits to
represent it. Since the octal base 8 matches the powers of
two in binary every three binary digits, then all we have
to do is count every three binary digits from right to left
and place that group's decimal representation into the
placeholder of the octal number. It's OK to use the decimal
representation, because at most, three binary digits will
equal 7. We simply need to count three binary digits from
right to left, calculate the decimal representation of the
three-place binary number, place that number as the least
octal digit; and begin counting three more binary digits to
the loti of the first three; convert them; and place the
result into the next place to the left in our octal string;
and so on until we run out of binary digits. For example,
we start with the binary string 010110111. The first three
digits starting on the right, ill, convert via b2d() to
decimal 7, so 7 is the least digit of the octal
translation. The next three binary digits are 110 and they
equate to decimal 6, so our octal number is now at 67, The
fina 1 step converts 010 i n to deci ma 12. The translation
of binary 010110111 is therefore octal 267.
We accomplish this algorithm in Arexx by means of two nested loops, one to count the binary digits backwards (since thebinary digit array was built from left to right instead of from right to left); and the nested loop to evaluate every three binary digits. We don't really need to apply b2d() to these digits as it's easier to calculate the result (never more than 7) directly. Otherwise we’d need to dosomething to get the binary digits the other way around again, in order to apply the function b2d(). Notice that we actually decrement the outer loop counter i inside the inner loop, too. The
inner loop contains an escape clause in the case that the array element num.i is not a number. This is so because the length of the binary number may not be an exact multiple of three and at the leftmost group to evaluate in thebinary string, theinnerloop may try to decrement past the end of thebinary string. Finally we build up the output variable finalsum into an octal number string using concatenation. We must increment i before we do another iteration of the outer loop because i was decremented once too often when we finished the inner loop. The function RETURN’S finalsum to the caller.
Translating Octal to Binary The other WHEN blocks operate in a similar manner. We find one more custom function to make in the o2b() function. How do we turn an octal number into binary? To use the ready made Arexx functions as much as possible, we need to turn the octal number into a decimal called sum, and then use a nested pair of Arexx conversion functions to transform sum first into a character with d2c(), and then from a character into binary using c2b(). By means of a simple loop in the o2b: PROCEDURE, we calculate the decimal number by computing the powers of 8 multiplied by the octal
digits in each position, and then summing the results.
We now have a handy tool for looking up the equivalents for various numbers and strings. Enter the program in a text editor and save as an ASCII file in your Arexx directory, Rexx:.Then, from a shell, enter rx Hex.rexx and start converting! You may notice that when you enter certain numbers, as they are converted to characters, if they are not printable characters, they will actually do something, such as flash your screen or perform a carriage return. Note also: In the Arexx manual, there is no mention of the limits of some of these functions, but the length of the string is limited and if
you enter too long a string, you will get some Arexx error messages. The intent of the conversion functions is to transform short strings and numbers. For instance, you may legally enter 12 decimal digits but only four characters to convert.
Longer strings will produce an error message. I wrote this program because I got tired of trying to remember which tables were in which book, and I hope it proves as convenient to you as it lias to me.
• AC* Please write to Merrill Callaway c o Amazing Computing
P. O. Box 21-10 Fall Hirer, MA 02722-2140 BUSINESS Forme, the
Amiga is about images. Images are a form of language that
carry an idea from one person to another. In dentistry, my
challenge is first to understand the images that people carry
with them about their teeth. Then 1 can help them get what
they want from dentistry by displaying new images of the
available possibilities. The Amiga has become a useful tool
for this purpose in my practice.
In using any tool, one needs to understand the job to be done. This probably gives you the impression that I havea very firm grasp on the obvious. When I first started out to shop for a new computer, it wasn't that obvious to me what 1 really wanted to do with it. We have used computers in our office for ten years to manage the administrative functions, but I wanted something to use for graphically conv munica ting withmy patients. There were many available choices. It came down to choosing amonga Truevision product on either a PC or Mac, or the Amiga with the VideoToaster. I chose I he A m
iga Toaster com bin at ion beca use I could get more of what 1 wanted for the dollars 1 was willing to invest.
My understanding of the use of this amazing too! Is evolving. As 1 grasp its capabilities, I can see more clearly what 1 can do with it. I'd like to go over a few of the ways in which I have found the Amiga helpful.
I first started using video in my office bv capturing images of existing conditions in the mouth. I use a small Panasonic GP-KS102 camera feeding into an SV1 IS VCR and a consumer grade 20-inch monitor sitting next to my dental chair. I tell Ihc patient to ignore the monitor while I'm taping. I then sit down with the patient and we review the video tape together. Using a jog-shuttle control and the still frame capability of the VCR, I have good control over the images I want to review with the patient. When a person can see a single tooth nearly filling the screen, I can do a much more
effective job of explaining problems or conditions needing attention. 1 can also pick up a view of the x-rays and project them onto the monitor. T his use of video images alone has been very helpful, but the fun begins when J load some of these images into the computer.
Images in Dentistry The Amiga assists a dentist in the office.
Inf Dr. Ken Larson I use a Sony' V-5000 camcorder for views of a person's smile that I want to capture. The smaller Panasonic will do the job, but ! Find that the larger camera works better for me.
Once 1 have the images that I want to work with, I schedule the patient for a consultation, I can then do my homework behind the scenes to prepare what I want the patient to see. These video images are digitized using the VideoToaster or DCTV. The Sony V-5000 has a digital freeze-frame capability that simplifies this process. The DCTV unit will grab a frame in 10 seconds. The Toaster takes longer. Once the images are digitized, they are inter- changeableand can be used in either the Toaster or DCTV. I take a "before" view of the patient's smile that he or she wishes to change, i then use the
DCTV paint package to simulate the changes in contour, color, brightness, or whatever. I can replace missing teeth, cover old unsightly fillings, correct problems in align- Above: Dr. Larsen uses images of his patient's teeth and his Amiga io explain dental procedures. Below: A Hyperbook program created to educate patients.
Ment,etc. I was delighted at how easy this was to learn. 1 have not mastered any of the paint packages on the Amiga, but 1 can do a lot with teeth in a verv short time.
Once i have the "before" and "after" images the way i want them for presentation, 1 place the images in the Toaster framestore to prepare a little production for the consultation with the patient. Joe Blomberg of Alpha Video in Minneapolis wrote an Arexx program for me that does most of the work. I go into the Character Generator portion of the Toaster to set up the patient's name for the production. I leave the Toaster loaded and hit "CTRL, CTRL, ALT, ALT" to get back to the workbench. Then Is Ihe Amiga the latest cure for gingivitis? Not likely, but educational presentations like this one
created with Hyperbook, Scala, DCTV and an Amiga may be the first step to better oral hygiene and disease prevention.
I go into the Arexx program through the Shell to instruct the program which frames to use for the "before" and "after" views and to set how many times I want them to cycle back and forth. 1 have the patient sit down in front of the monitor. There is a video camera on the wall, focused on the chair where the patient is sitting.
! Turn on a VCR that I have connected to the system, start the program, and watch the fun.
The first thing the patient sees is his own live picture coming from the video camera on the wall. Then the patient's name rolls across the screen over his own image, followed by some titles and credits. The screen transitions to the frame of his smile "before" any changes. Then conies the "after" image that has been touched up. These two frames cycle hack and forth a number of times along with any comments or disclaimer 1 might wish to add to the production. Finally, the patient's own live image comes back up, with the closing credi ts, I ta ke the tape out of the VCR and give it to the
patient to take home to show to friends and family. We then goover any questions and schedule the desired treatment.
I find this experience very satisfying. The quality of communication that results from the use of this medium is outstanding. The interpersonal rapport tends to be warm and comfortable, and the likelihood of misunderstanding is minimal. For the person who may have some fearful memories of dentistry, this type of encounter has the potential to replace some of those negative images with something more positive based on truth and a present reality.
Patient education is another area of my practice that benefits from using tlie Amiga.
Most of what we call "education" at the adult level is simply an exchange of information that enables the adult to relate and assimilate the information to his or her own experience and situation to answer a question or need. I have used many different tools to assist me in this task through the years, but none have been as effective nornspleasurable to use as the Amiga.
Someone said that "the eye-way is the highway to the mind." I believe it. When I can use a visual medium to transfer a message, I find it much more effective than just talking. "Show, don't tell" isa rule that I have found valuable.
I use a combination of Hyperboak, Scola, and DCTV for most of our patient education efforts, although 1 have done a few presentations using AmignVision and Flan Performer.
I can bring full color DCTV images into both Sea la and Hyperbook to put together with text and other graphics for excellent multimedia presentations that show very well. When 1 first got my Amiga, I was disappointed with both HAM and the 16-color hires images that seemed to be the limit for use with Amiga graphics products. I could use Toaster images only in the Toaster. When DCTV was released, it was an answer to prayer. 1 discovered that I could combine the NTSC quality images from DCTV with output fromScala and display both on the composite monitor. I found that it works if 1 avoid
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Once these limits are understood and allowed for, I have been
very satisfied with the results I've been getting.
The presentations I have been giving have fallen into two categories: formal (planned and prepared) and informal (impromptu and extemporaneous).
Hyperbook is very helpful when I'm doing a presentation where I might want to move around randomly within the presentation. I have a library of stock dental images that I use to illustrate various conditions and services that a person may need to know about, I use these images in a number of ways. One Hyperbook program is simply a catalog listing of all the dental pictures i use. I can sit down with a person and click on any of the listed pictures to display that picture. 1 use another Hyperbook program to teach the basics of what a person needs to understand about gum disease to treat it
successfully and save teeth. This is a little more formal in the sense that there is a planned script involved with a logical flow of information. A strong point of Hyperbook is that I can follow the script with much improvisational flexibility. I can move around within the presentation by just clicking on buttons to repeat a point, emphasize a point or to skip an irrelevant point. 1 use drawings of dental structures along with text on the RGB monitor, and I can show related photo quality DCTV images on the composite monitor by clicking buttons on the Hyperbook page. I can't use a
DCTV image as a page in Hyperbook, nor can ! Put any buttons on these images, but the presentations are still acceptable.
Scala is another presentation package that 1 use often. Its ease of use makes it nearly transparent in working out a presen tat ion. You can use the tool and focus on the job. I use Scala I use a combination of Hyperbook, Scala, and DCTV for most of our patient education efforts, to put together text and graphics to illustrate and teach. I have found that I can design pages in Scala and import them to Hyperbook for a quick, easy and very attractive layout design.
I use many of the stock backgrounds packaged with Scala, but it is very easy to import my own backgrounds that are specific to my particular use. One of the many uses of Scala is being able to bring up text line by line, having the preceding line fade to another color to emphasize the current point being made. With care, text can be overlaid on DCTV images to do the same thing. If I keep the text to the center of the screen, watch my colors, and avoid the 3-D text effect, the results are quite good.
Speed is one of Scala's major strengths. I can puttogethera presentation in minutes that looks great! Scala presentations can also be designed to run as a standalone show and with interactive buttons, although 1 have not used these applications yet.
Informal "electronic chalk talks" are another effective and exciting use of the Amiga in my office. When a patient asks about a procedure or problem, 1 can sit down with him or her and illustrate my explanation with one of the paintprograms. For example, in discussing the dreaded root canal, I can toad a stock drawing of some teeth into DCTVpaint and show where the root canal is, why there is a problem, what we can do, along with the risks and benefits. If I wanted the person to have a copy of this illustration, ! Could simply dump it to videotape. 1 can illustrate the preparation of a
tooth for a crown, draw on the patient's own X-ray pictures or any number of different things to clarify what is often very clear to me but very obscure to the patient.
We now have two separate computer systems in our office one for the administrative functions and patient records, and the Amiga, which I have designated as our "communications computer." I am looking forward to getting full 24-bit RGB capability for work with graphics from Scala with true photorealistic images on the RGB monitor. DCTV hasbeena major improvement, but composite images still ji tter and bleed, and don't come near to the quality of a 24-bit RGB image. The Toaster ls helpful, but it too is limited to composite output.
I'm waiting to see how Coiorburst compares with the Firecracker before 1 take that next step.
Another limitation I have found with the Toaster is that I need to buy a whole lot more equipment before 1 can make full use of its video production capability. 1 had envisioned sophisticated productions wi th j ust the Amiga and the Toaster, but I soon discovered the need for frame-accurate VCRs, editing controllers, etc. The Amiga and the use of video have become a substantial asset in our practice.
I would not want to practice dentistry without this communication capability. It has made my work more pleasant, it has enhanced our rapport with our patients, and it has paid for itself in increased productivity. It is a choice that I will benefit from for years to come. *AC* Please Write to: Dr. Ken Larsen c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-214(1 s computers become more
and more a part of our everyda y lives, there a re many who
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computers, one of the last "hold outs" is the medical profes
sion. Yet, as more hospitals become computerized, and more
physicians learn how much time computers can save, especially
with accounts, an increasing number of medical offices are
installing and using computers. Usually they are used to
maintain demographic information on patients or to keeo
There are a few adventurous souls who have made the computer an integral part of almost everything they do. This is the story of one such doctor.
A BUSINESS i was first introduced to the computer in 1984 when i got a Commodore 64 for Christmas. At the time, i was working for an HMO The Amiga's power, versatility, and good bedside manner make it the perfect addition to this doctor's office.
(Health Maintenance Organization) as a salaried physician. I found myself spending at least an hour a day working or playing on the computer, and sometime continuing into the wee hours of the morning. Besides games, there were database programs to keep track of patients and word processing to prepare cases 1 would do for my medical boards. There were art and graphics, music, and telecommunications. It would seem that 1 would just begin to get satiated with one area, when I would become enthralled with another. About this time the announcement was made regarding the upcoming release of
the Amiga. Since the Amiga was to have been IBM-compatible and we were using IBM in the HMO I was working at, 1 thought the Amiga would be an ideal computer for me. I was sure there would be a Commodore-64 emulator, and this would allow me to use the same computer for both work and entertainment. As a result, I became the owner of one of the first Amigas produced.
Although things did not work out as i had foreseen, it was still one of the best purchases I had ever made.
Amiga on Call The AMIGA ot work in the doctor's office, by Dale B. Call, M.D. Tire IBM compatibility and the Commodore-64 emulator took longer to come to fruition than I had anticipated. In the meantime, i became impressed with the four voices with stereo sound, the art programs with 32 to 4096 colors, the digitalized images that could then be used in the paint programs or in animations, and the ease of using the mouse or the keyboard for inputting data. Suddenly the Commodore 64 paled, compared to all i could do on the Amiga.
During this time, I left the HMO and set up practice on my own as an Obstetrician and Gynecologist, 1 purchased the "Transformer" and Lotus 1-2-3 for the IBM and was looking for ways to use the computer in my newly established practice. I wanted my office to be "computerized." Unfortunately, all oftheprograms for physician office management run under the IBM format and were impractical with the "Transformer." Plans for the "Sidecar" were announced and although the shipping of these was limited, I made sure T got one. For those not familiar with the Sidecar, let me explain th.il essentially
it is an IBM XT in a box that plugs into the Amiga and runs as a window in the Amiga. Since the Amiga truly multitasks, it's like hai ing two computers in one with the ability to switch back and forth between them.
The Amiga Sidecar combination with a 40MB hardcard in the Sidecar partitioned between both machines provided an inexpensive hard drive for the Amiga and the IBM compatibility 1 needed for my office. 1 obtained a program called Doctor's Office Manager, which allowed Since the Amiga truly multitasks, it's like having two computers in one.
Software a I lows networki ng, and there are th ree keeping track of patients, accounting, billing, simple word processing for letter writing, and appointment scheduling. At the same time, the Amiga allowed me to do more sophisticated word processing, make illustrated instructional materials, and continue to experiment and learn. For the next two years, this was the heart and soul of my office.
Because of the limitations of the medical software 1 was using, I changed to a more complex program about six months ago. The new system required a 386 UNIX-based machine, and since the Amiga version is not yet available, 1 purchased another computer, This stations set up in the office. Due to all of the advantages with regard to graphics and video capabilities of the Amiga, 1 have upgraded to an Amiga 2500 with a 40MB hard drive and SMB of RAM. I also have a Winchester drive with Syquest which gives me a 44M B reimivabl e cart rid ge, In addition 1 have installed a 286 AT IBM bridgecard
with another IBM-dedicated 40MB hard drive in the Amiga. This has allowed me to transfer my old system and files to the Amiga. Since there is no port to easily transfer the patients on the old medical software system to thenew system, they had to be done manually and therefore we transferred only the open accounts. By having the old system readily available, we are able to easily look up old accounts on the same computer. I am using Atalk (II to emulate a VT 100 terminal to network with the Unix system. Essentially, 1 can have three computers running on the Amiga at the same time, and
flip back and forth between them as 1 need to.
Besides the day-to-day office routine billing, insurance forms,encounter forms, correspondence, patient demographics,accounts, and appointments- I have used the Amiga to produce two videos. One is on the menstrual cycle which I use for various talks and presentations. The other is on the beginning of life, i have digitalized various pictures of the different stages of development and p ut them to music. I plan on adding a narration, either audio or written, Using the Amiga, I have digitalized a picture which 1 the adapted to a logo which is being use for mv ad in the phone directory. I
have seen a patient education or self-learning program used forOB Cyn on the Macintosh, but with all of the extras the Amiga offers with better affordability, I would like to develop something similar for the Amiga.
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Other plans include getting an Amiga 500 with modem and terminal package for my transcriptionist to put the dictations into the office computer. The medical software packages I lows WordPerfect f i les to be tied t i sped fie patients. We would print a hard copy of the file each morning for the patient'schart,and maintain a current "electronic history” in the computer that would be accessible not only from the terminals, but also from outside the office using special passwords. I am excited about the agreement between Unix and Amiga. This should allow more of the business software to
become available for the Amiga user, while si ill allowing us to take advantage of the unique applications of the Amiga in graphics, music, and desktop video.
As the uses and applications for computers, and especially the Amiga, continue to grow, there will be more and more opportunities for all of us to be enriched by this fabulous media.
• AC* Pfcrtsr Write to: Dr. Dale Call c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 BUSINESS Anyone involved
vvilh desktop publishing knows that the Amiga can hold its own
against the competition. In video, it's, in a class by itself.
Well, it's a tough competitor in the field of sign making too.
The Amiga is perfect for scanning a logo, tracing it to a structured drawing, integrating type and outputting to a vinyl-cutting plotter.
The process is relatively simple and does not require expensive specialized software. The price of vinyl cutting plotters starts bit less than $ 4000.
Most of the lettering on signs todav is vinyl, not paint. This vinyl is a thin film of plastic that lias a very stick)' adhesive on one side. It comes in rolls or sheets with a protective paper backing on the adhesive side. An image can be cut into the vinyl to, but not through, the backing sheet and the unwanted vinyl weeded out.Theremainingimage is then transferred to the sign.
Manv shops have computers hooked up toplot- ters which machine- cut the vinyl. Basically, plotters translate the X and Y coordinates of an image into the path that the knife blade follows to make the cut.
The blade travels left and right on the X- axis and the vinyl travels backward and forward along the Y-axis, allowing the image to be cut in any direction. Plotters usually have pen attachments as well as blades, so you can test you r plots before using them on the expensive vinyl.
STOP I started out making signs by designing them on the Amiga and outputting them to transparencies on my PostScript printer. Then I projected them to the size that 1 needed and either hand-lettered directly on the sign or hand-cut the vinyl and applied it. It didn't take too many repeat jobs to realize that there had to be a better way. Why couldn't I cut vinyl on my Amiga?
Sign Making Using Your Amiga to Create Professional Signs.
By Kaivn Pringle by tracing, either by hand or with an auto-trace program. Generally, scanned type is easier to trace manually because auto trace does not make square comers. It does a nice job on illustrations, although you may find there are more control points than necessary. Scanning often produces an image too large for Pro Draw to trace, as this program has a maximum input sizeof 1008x1008 pixels. I use Touch-Up to bring it down to a more useable size.
! Spent countless hours inquiring into plotting and vinyl cutters, but the plotting people didn't know anything about the Amiga and the Amiga people didn't know anything about plotters, finally Commodore themselves put me in touch with Jeff Ginn. Jeff had been makingsigns and sets for the movies with his Amiga 500 for several years. After lots of direction from Jeff, I was on my way. Thanks, Jeff.
An Amiga 500 can be used, but I have a 25Mhz Amiga 3000 with 6MB memory, 2MB Chip RAM, and a 100MB hard drive. 1 also use a Migraph hand scanner, an NEC LCSOO Post- ScriptandLaserprinter,and a Roland CAMM- 1 Plotter that pen plots and cuts vinyl. Pro VectorarPni vasiotinl Drttwand Totidi-Up for the scanner are the only software necessary. Other drawing packages may be able to do the job too, but these are the only two that I have used.
I use Workbench 2.0 exclusively now that most of the software is compatible.
For this overview of the sign-making procedures, I won't go into a lot of detail as to how to use the software or hardware, as the manuals cover that quite well. There are probably other wavs to achieve good results, but by trial and error, these methods work best for me. If anyone has any suggestions or questions, 1 would be glad to hear from them.
Some of the procedures may seem a little complicated in the explaining, but are actually fairly simple once they're understood.
ProVector and Pro Draw are drawing programs, not sign packages, but both can do the job of producing signs extremely well.
Scanning If you have a copy of the logo or drawing that you want to incorporate into your sign, it is a simple matter to scan the copy to a bitmap.
I use a black and white hand scanner at 4110 dots per inch, set on letter or line. Jf you're short on memory or disk space, 100 or 200 dpi will work too. Plotters can cut only from structured images, so thebitmap must be converted WE DELIVER!
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First, save the scanned imageasaclip in Touch-Up, making the clip box as tight to the image as possible. I usually put an appendix of .tu on the filename to keep the files obvious. To change the size, use TU's viewer to make noteof theactualsize example, 142SX x 1232Y. As the final size must be less than 1008 for both X and Y, divide 1000 (instead of 10118 it's easier) by the largest dimension in the example, 1428 which is about 70%, and then take that percent of the other dimension 70% x 1232 = 863, This makes the new dimensions 1000X x 863Y. Back in the TU's page clip requester,
change the size of The wonderful part about using the Amiga in my business is that I can supply my customers with promotional material, stationery, and truck lettering.
The page and the clip to these new dimensions.
This keeps everything proportionate- Select "wipe" rather than "adjust" when the requester appears. Load the clip back in Touch-Up and save it again. The image can be smoothed up i f necessary to make a cleaner trace. The Trace program for Pro'Vector is not released as of this writing, but 1 understand that there will not be a size limitation for the bitmaps.
Auto Tracing in Pro Draw Now that the bitmap is the proper size, call up Pro Draw's Trace program. Designate the picture file to be traced, the output file, and the clip name. 1 usually trace line drawings at five pixels fit. 1 often set it to fill the lines incase I want to useltinanotherapplicationand don't want the inline, outline effect. This doesn't affect plotting, because HPCL only uses the outline co-ordinates. Fill or no-fill can also be changed in ProDraw itself later. I will trace very intricate images at two pixel fit. I have found that using too low a number creates too many
control points and is awkward to edit.
Click trace and the clip is soon on disk. I had one bitmap that had a large, very ornate, continuous line around it. There were more than 15000 control points on that single line, The trace program seemed to go into a continuous loop. I put the image back into Touch-Up, broke the line into smaller segments, and it traced fine. Next, open up Professional Draw and create a 22" x 22" page. This ensures that the clip tv i 11 fit on the page when i t is imported.
Once the clip is on the page, it can be moved to the upper left corner and the page size altered to fit. There's not much to cleaning up. Remove any untidiness and eliminate the small unnecessary areas. As with so many things, the simpler, the better. If there are right angles involved, you'll find that the trace program rounds them off and they will have to be squared up. You may also find that many of the control points can be eliminated.
Manual Tracing in ProVector & Pro Draw For ProVector, import your bitmap intoa page. The page size can be adjusted after importing if it is too small, The bitmap will be black,but if vou change you r border (1 ine) color to red or blue, you will he able to see your structured image as you develop it. The manual tells you how to draw with the software, buthere area few tips to make it easier.
With version
2. 0, to make smooth curves, place your first control point of
your next curve in a continuous line from the anchor point
and the last control point of the previous curve. This takes a
lotof the guesswork out of which direction to go and keeps
your curves smooth without a lot of editing. In other words,
the 1 i ne will be straight from the second control point of
curve one to the first control point of curve two, passing
through the joining anchor point.
Also with tope and other consistent objects, this line can be horizontal or vertical, so that even more of the guesswork is removed. Now you just have to worry about how far away to place the point. If you place it about 11 2 times as far as you want the curve to go, you will be close, and have very little editing to do. Don't forget to change from the curve tool to the straight li ne tool when necessa ry. I f you a re not creating closed objects, make sure you get i ntersecting I ines to meet. This facilitates weed - ing the unwanted vinyl later.
Version 2.1 has been released and it has a bezier tool that's even easier to use.
Straightand curve are one tool, and curves are put in by placing the two anchor points first, drag and release to place the first control point, and click to place the second control point. You can see the curve you are creating while you are doing this making things easier. The same principle applies, keeping the line between two control points straight through the anchor point. To create straight lines, just keep clicking at the junction points. If you're having trouble getting the curve you want, you can make adjustments when you are editing.
The principles of smooth curves in ProVector also apply to Pro Draw, although the method of getting them is quite different Drawing your first curve, place the control point (A) and drag the tangent in the direction that you want the curve to go (B), release the left mouse button at the distance, again about 11 2 times the arc distance, and place your control point (C) where you want it. To continue to the next curve, keep the left button pressed and drag back in the direction of the previous curve (D), release and place your next point (E) as you continue your curve. This is the normal
method for Pro Draw to create curves with a straight tangent on each side of the control point. If you find this to be awkward, there is an easier method, but it creates onlv one tangent per control point and consequently is not quite as flexible for editing. In effect it draws single curves and joins them. To do this, draw the first curve as described above (A and B) and place the second control point
(C) , Now instead of continuing with the next curve, press ESC
but leave tire pointer on that control point and hold down
CTRL to join the last curve to the new one, and drag (D) as
if making a first curve again. This keeps your first curve
from changing as it does in the first method. Some find this
easier to work with. As with ProVector, you can fix
inaccuracies by editing.
Page Size and Final Layout When the drawing is finished, add outline type or any other elements needed. Make sure you click on kerning when setting the type in Pro Draw, All the components can now be sized and moved to their final positions, keeping the layout to the top left corner. Make the page as small as possible while still containing all the copy. This can save a bit of vinyl.
Each brand of plotter has its own maximum page size and maximum image size, The Roland CAMM-1 that I use has a maximum sheet size of 20” x 60" but the maximum image size is about 18.8" fora 20" roll or sheet of vinyl and 13.8" for a 15" roll. The page size must be kept within these dimensions, Rolls and sheets of vinyl come in quite a variety of widths, but 15" and 30" are the most common.
ProVector.FFP (fast floating Point) has an almost infinite page size limit, so you can make your page size the finished size of your sign, if the final size is larger than your plotter's limitation, it can be output in several pieces using the partial plot facility' and assembled in position on the sign. Pro Draw has a maximum page size of 22" x 22". If the final size that I need is within the range of Pro Draw and my vinyl.
For instance 13.5" x 20”, I make my page size the actual finished size. To plot within 20" x 32", 1 make my page size in Pro Draw 9" x 15" and scale it up 200% just before plotting. 1 then arrange the elements within this area. The image can be less than 1 8" from the edge of the page.
To summarize, let me stress that the page size in Pro Draw can be any size as long as scaling it up does not exceed the maximum image width or length that the plotter allows.
Actually, a 1" x 1" page size could be scaled 1350% and still be plotted on 15" vinyl.
Plotting and Scaling 1 use the HPGL.big plotter driver with ProVector. It is necessary to change the tool type width and height of the driver if it is not the same as the page size. This is done from the workbench by selecting the HPGL.big icon in the ProVector Pvdriver drawer and eallingup information which opens up the window where you can make the changes. The tool type ROT90= true w il 1 plot from the side of the page, so that a 40" x 13" (landscape) will plot properly along the roll of vinyl. As long as your plotter is set up properly, now all you have to do is select full plot from the
project menu, and choose the HPGL.big driver and you're cutting vinyl.
Changing the Pro Draw plotfile is more difficult to explain than it is to do. Pro Draw does not plot properly outputting straight from the program. 1 understand that the current HPCL driver is set up for drafting plotters, but Gold Disk is now making adjustments to output to vinyl cutters. There is a line of prologue that has to be added to the plotter driver, at least for the CAMM-1.
Now that the project is ready to cut, output HPGLtodisk. I have a directory set up that 1 put my plots in. It's on the data: partition of my hard drive, so my plots go to dataiplot name. Next go to the Shell and enter ''memacs The Amiga is perfect for scanning a logo, tracing it, intergrating type, and outputting to a vinyl-cutting plotter.
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Data:plot name".This sends the file to memacs for editing. When the file is on the screen, the first line reads "SC 0,1234,0,5678;". The 0 is the number zero. The other numbers are the Pro Draw co-ordinates for the page size, not neces- sarily 1234 and 5678. The new line is needed above this line, so with the cursor on the S, press return and cursor up to this new blank line. Enter "IPO,0,2468,11356;" (nospaces). Note that the co-ordinates a re 2 times the Pro Draw co-ordinates. No matter what scaling you need, these co-ordinates will always he twice the original Pro Draw co-ordinates. Also
notice that the page size co-ordinates in the "IP" line are in the third and fourth position instead of the second and fourth position as in the "SC" line. For some reason, the CAMM-1 changes the position of the co-ordinates for initializing (IP) and scaling (SC). You also have to close up the space between the 1234, and the 0 in the SC line. The plot file now reads: IPO,0,2468,11356; SCO,1234,0,5678; This will plot same size. Save the edited file under the same name and exit memacs.
Scaling with Pro Draw is sometimes necessary if the page size is smaller than the final required size. This is also edited in memacs and is done to the SC line. To plot same size, keep the original Pro Draw co-ordinates. To plot 200%, divide the original co-ordinates by
2. To plot 400%, divide by 4. To plot 50%, multiply by 2. The Pro
Draw co-ordinates change inversely to the size change. For ob
scure size changes, invert the fraction and multiply.
Example: 165% is actually 165 100. Invert this
- 100 165 100 165x 1234 = 748 100 165 x 5678 = 3441 The revised
plot file should read: IPO,0,2468,11356; SCO,748,0,3441; Save
the file and exit momaes.
Now we can turn on the plotter and make sure it's set to the mode that's needed. Instructions for thiswillbe in your plotter manual. In tile Shell, enter "copy data:plot namo to par:'1.
Now you're plotting. Just check to make sure that the blade is cutting to the backing sheet but not through it. The whole procedure is much easier to do than it sounds. Here's a condensed version of it for Pro Draw; 'Most of the steps are not necessary i f scanning and scaling are not required.
1. * Scan and save bitmap.
2. * Resize bitmap to fit Trace in Pro Draw.
3. * Trace bitmap manually or auto trace.
4. * Import auto traced clip into Pro Draw.
5. * Clean up clip.
6. * Add type and other elements.
7. Arrange copy and page to fit final requirements.
8. Output HPGL to disk.
9. Shell - plotfile to memacs
10. Insert IP line, using Pro Draw co-ordinates doubled.
11. Close up space between SC 2nd and 3rd co-ordinates.
12. * Scale SC co-ordinates.
13. Shell - copy to par: As you can see, it can be as simple as
six steps.
Here's the condensed version for Pro Vector:
1. * Scan and save bitmap.
2. * Trace bitmap.
3. * Clean tip trace.
4. * Add type and other elements.
5. Arrange copy and page to fit final requirements.
6. Make sure plotter driver tool types is set to page size
7. Output to HPGL.big driver.
Now that the vinyl is cut, the non-image vinyl is carefully weeded out. 1 usually use a scalpel to score between the lines of copy or illustrations and work on smaller sections. Next a sheet of pre-mask is laid on top of the vinyl that's left on the backing. The pre-mask is like a large sheet of masking tape that is less sticky than the vinyl and holds the image in place when the backing is pulled off later. Position the pre-masked vinyl on the sign (with the backing still attached) and tape it all along the top edge securely. Lift the bottom edge and slowly remove the backing sheet, starting
at the hinged top and burnishing the vinyl down as y ou grad ually pull the backing a way .Firmly Pro Vector and Pro Draw can do the job of producing signs very well.
Reburnish with the pre-mask still on. The pre-mask can now be removed by lifting a corner and pulling it back along its own surface so that it doesn't try' to lift the vinyl.
Burnish again, paying particular attention to the edges. You may find that there are little air bubbles. These can be punctured with a pin (not a knife) and the air pushed toward the pinhole. Some signmakers use a weak soap and water solution or windex to apply the vinyl. This allows it to be moved for positioning for a very brief time and then burnished down. I've tried both, but for most applications, I prefer the dry transfer method as described above.
It's best not to try to cut too fine a line or too intricate an illustration. Bold and simple usually provide the best plots. Sharp plotter blades can also help when cutting finer plots. There are ways to plot projects larger than the plotter can accommodate. In Pro Draw you can hang 'grouped' copy off the edge of the page, plot the page to disk, move the copy to get the extra part back on the page and plot it again. This will give you two or more plots that can be pieced together later. In ProVector large signs can be cut in smaller segments by magnifying a section to the screen size and
doing a partial plot. The latest HPGL.big driver has a tiling feature which allows any size sign to be cut into smaller pieces automatically.
If you are planning to use a drawing in a postscript file, you should be aware that PostScript will refuse to print a job that contains an object with more than 1500 control points. It pretends that it is processing, but doesn't print. The way around this is to break the object into smaller objects or make compound objects (Pro Draw) or sub-po!y- gons (ProVector) only of the necessary parts, such as A’s but not L's.
Colors can be plotted separately by copying them to new pages. Shadow type etc. can be made be cutting the same image twiceindifferent colours and assembling them on the sign, offset to the side and down.
Troubleshooting in Pro Draw, most of the problems that occur are the result of incorrect co-ordinates in the plotfile. Double check that zeros are not O's, and that commas and semi-colons are used and that there are no spaces. In ProVector, make sure that the plotter-driver page size coincides with the actual page size. Cabling that is too long can create a problem as well. I usually plug the plotter direct! V into the parallel port and use the switchbox only for the scanner and printer. It's a good idea to test the plot on paper with the pens if you are not too sure of the result, You can
save vinyl and also give your customer a lull size proof. If something is wrong when you're cutting vinyl, from the CLI stop the plotter immediately and replace the vinyl with paper and pens. If you are plotting within ProVector, the cancel button button works almost immediately. The buffer takes a long time to clear and will resume cutting after you turn it on again. This is the voice of experience talking vinvl is expensive.
There are many more adjustments that can be made, and shortcuts that can be taken, but I have tried to give a very basic look at w ha t can be done withou t going into too m uch detail. There should be enough information here togetyou plotting with software that you already have, and without too much confusion.
The wonderful part about using the Amiga in my business is that I can supply my customers with promotional material, stationery, signs, and truck lettering. I don't need a lot of expensive specialized equipment or software and the image I create is consistent throughout because there is no chance that an outside supplier is going to misinterpret my layout. The real bonus is that i love working with my Amiga, and that makes work fun.
What more could a person ask?
• AC* (Refer to the Toronto Show Report on page 47 for
information ou Sign Engine, a company that i st’S the Amiga to
create signs, logos, and much more. Ed.)
Please Write to: Karen Pringle c o Amazing Computing
P. O. Pox 2140 Fall River, MA 02722-0869 bytes The latest in
tips, workarounds and upgrades f bv John Steiner product: GVP
Tapestore re: program will only locate and read the first
volume on a given tape source: reader mail Joe Hyde of Fargo,
ND reported a bug he discovered in the software that comes
with theGVPTapestore 150 Megabyte tape backup unit.
The restore program will only locate and read the first volume on a given backup tape. Volumes that have been saved after the first volume on the tape are not currently accessible by the software. This could cause a tremendous loss of data should your hard disk fail and it was backed tip to a location after the first volume on the tape.
He verified the problem with GVP and they are workingon a solution.
In the meantime, the best workaround is to be sure that you only store one backup volume on a tape.
Great Valley Products 600 Clark Ave.
King of Prussia, PA 19406
(215) 337-8770 fax (215) 337-9922 product: Dpaint IV re:
compatability with FontCacheXX source: Email Wayne Dyer
writes via Email regarding a problem he discovered when
hetried to use Steve Tibbett’s FontCacheX with Deluxe Paint
He comments, "I seem to recall he wrote this so that Dpaint 111 would not re-load the font directory each time, it worked with Dpaint 111 quite well, but with Dpaint IV it fails. Here's what happens: Dpaint IV seems to keep an internal list of fonts. It generates this list when you first call the file requester. It tosses this list if you change the screen format, and regenerates this list the next time you call the requester. If FontCacheX is loaded, Dl’aint IV's requester will fail if it is not the first time this list is generated. Leaving FontCacheX out of the system solves the
Product: Hi Soft BASIC re: capitalizing Basic Tokens source: Email Steven Kapplin sent Email regarding the December Bug Bytes letter regarding HiSoft BASIC. He has a simple solution for the problem mentioned. He writes, "The author (of the letter) had noted that the only way to get 1 Usoft to capitalize Basic tokens was to use the file insert. That is not correct.
In fact by selecting Preferences in the Option menu and clicking Yes for Show Tokens, the editor will a u tom a tica lly capitalize Basic language tokens. This is available in Version 1.05 (which is the current version). It isn't necessary to import files to get the tokens capitalized. REM orstatements have no effect on the speed of a HiSoft compiled program."
Producf: Pelican Press re: banner function source: reader mail Alex Baker writes of a problem he has discovered with Pel ica n Press.
He writes, "I've found a bug in Pelican Press relating to the text window for the banner function.
Ifyou overrun the window length with your text, (so that your message starts to scroll), you can't save your project, if you try, you will get a file creation error message. If you look at the saved file, il is a useless truncated file, that will not reload into the program. You can create banners longer than the text window on the screen, and do everything but save them, t have created a banner 24 feet long, decorated it, and printed it. I just couldn'tsave it. Ifyou aregoingto be creating a large banner, you need to allow sufficient time to create, and print in one session.
And accept the fact that it will be one of a kind, unless of course you have the patience to prin t i t twice," II you know of a workaround for Mr. Baker'sproblem, let me know.
I'll pass the info along.
Product: ICD AdSCSI 2000 re: partition bug source: Email Michael Rees sent an Email letter regarding the ICD AdSCSI 2000 controller. He writes "...I discovered there is a problem with [CD's AdSCSI 2000 and Quantum Pro series hard drives with ROMs on the board prior to v2.10. It seems, in my case at least, the bug manifests itself by losing track of mounted partitions. According to Chris in ICD's support group, this was fixed in v2.10 ROM; 1 currently have vl.91, The new ROM is available from lCD'sSnles Dept for S10, or SI 5 gets you a ROM and new formatter and etc. software," product:
!CD AdRAM 540 re; real-time clock source: reader mail While we are on tire topic of ICD products, Pete Guerin of Seattle WA sent a letter regarding his AdRAM 540 board. He was having problems with his real-time clock. After much research and enlisting the hc4p of a couple of electrical engineers, he made some changes to the board. I have sent a copy of his letter to ICD to obtain their com men ts about the changes he has made before I plan to publish the specifics of his modification. Nonetheless, Pete now no longer has a problem with his clock. If vou are having problems with your AdRAM
540 clock, be patient, I will publish the details in a future column.
Pete also requested some more information from our readers. He would like to find a low level format utility for an MFM hard disk, if you have, or know of, such a utility, let me know and i'll pass the information along to him.
ICD Incorporated 1220 Rock Street Rockford,IL 61101
(815) 968-2228 fax (815) 968-6S88 product: AEHD high density
drive re: Applied Engineering support source: reader mail
Philip Marleau of Winnipeg, MB writes to comment about the
Applied Engineering high density drive that has been tire
center of several Bug Bytes sessions. He too is upset that
in his conversation with Applied Engineering, he was not
able to get a satisfactory answer about the availability
of a Workbench 2.0 patch forthe drive.
Readers with AEHD high density drives need to let Applied Engineering know how they fee!. If you haven't written, now's the time.
Product: AHED re: 2.0 patch source: reader mail Joseph Fenton, an Amiga owner from Barker, TX with an Electrical Engineering degree wrote a long letter regarding the Applied Engineering High Density disk drive.
Hopefully his information will be enough to solve the problem for AEHD drive owners. The information he provides was not verified by Applied Engineering, but he made il available in the hope that some software developer mightbeable to create a patch that works on the drive under Workbench 2.0. He writes: First, the AEHD uses a special drive ID. If you only read the first two ID bits (as most programs do), you will not notice anything different; if you read all 32bits(as A-Mnxdoes), the AEHD will appear to be a non-standard drive (which is why A-Max does not use AEHD drives during
emulation. (He has a custom loader that patches this and a couple of other things.) If you AND the 32bit ID with SFF1FFFFF, you willalwaysgetan IdofS0F03EFFF.
The three bits ANDed out tell you about the state of the driveand the tvpe of disk inserted; specifically, bit 23 is 0 if a disk is in the drive and 1 if there isn't a disk inserted; if there is a disk in the drive (AND ONLY IF THERE IS A DISK IN THE DRIVE), bit 21 is 0 if the disk is a double density type disk and 1 if the disk is a high density type disk. Second, you MUST set the drive to high density to write in high density and reset it to normal to write normal Amiga disks. In particular, there are three operations that can be performed: Set the drive speed to double density.
Set the drive speed to high density.
Eject the disk.
Ore actions are performed by using the following procedures:
1) Turn off the motor and deselect the drive.
2) and.b $ F8,$ BFD100
3) or.b operation,$ BFD100 where operation is one of the fol
lowing: DDSpeed=l, HDSpeed=3, and Eject=5.
- )) select the AEHD drive.
5} write a longword of zero to the drive (with the motor off).
A sample code fragment for this would be like: :: v '¦ . ,r 64000,SDFF024 move.w S1002,SDFF3?C move.v $ !3il2,S!JFF -A ;i. vt1 201 o, 51 FF02G SC0G2, DO move.v; D' , 5DFF024 move.w D0.SDFF024 IS be si 1,5DFF.5C beq.s 1S move.w »2,3DFF09C move. V; 54000, 0LIFFG24 : is zero: 2C.L 0 Tracks are read and written exactly like normal tracks except for the fact that there are 19 sectors worth of data in high density instead of 11. The same routines may be used for coding decoding high density tracks once you allow for the larger number of sectors.
Product: Anakin Research Easyl Graphics tablet re: 2.0 upgrade source: reader mail Irwin Jahns of Tallahassee, FL writes regarding his Anakin Research Easy! Graphics tablet. He is looking for a 2.0 upgrade to the driver software for his tablet. He comments that the only number he has found recently published is "no longer inservice." If vou know of an upgrade or an address for support for the Easyl, contact me, i'll let everyone know.
Product: Genius mouse driver re: compatible drivers source: reader mail Jo Kinzinger of Milwaukee, VVI wrote to comment on her difficulty of finding theCeni us mousedriver mentioned in an earlier column.
After many attempts she put out the word to friends tha t she wanted any mouse driver. She found that the Microsoft Mouse Driver version 6.11 works just fine. For those who might be wondering about the Genius mouse, it is an imported mouse that is available from a couple of IBM compatible hardware distributors. It may or may not be available in your area. Jo also noted her problems wi th getting a partition on her Quantum 105 megabyte hard drive to work properly on the IBM side. She has the Trumpcard 501) and version
1. 3 of TC Utilities. The solution was to mount the IBM partition
in the Amiga startup-sequence.
"Until that step was taken, the partition would show up as 1.5 meg, a far cry from tire 28 mg we had specified.” product: Touch-Up 2,0 re: problem with upgrade source: reader mail Charles Andreas of Medicine Hat, Alberta sent a copy of a letter addressed to Migraph, Inc. about problems he has discovered with the Touch-Up 2.0 upgrade. Tire problems he is having are mostly related to using a Workbench 2.0 screen with 3 or more bit planes.
He also noted that the problem locks up when you a ttempt to use common PD utility programs which allow a combination of mouse dicks to shift between screens or windows. He also notes that any attempt to start the program from the CL1 results in a system software failure message.
He also provided upgradedetails.
The fee is $ 25.00. it's major im- provementsaretheability to usea custom screen of any available size and take advantage of automatic mouse scrolling under Workbench 2,0, a PAL screen option, an IFF viewer, and a very useful previewer for greyscale screens.
MiGraph, Inc. 200 5. 333rd 220 Federal Way, WA 98003 product: F-Basic 4.0 and F- Basic Source Level Debugger re: upgrades source: DelphiNoetic Press Release A press release from Delphi Noetic Systems announces the release of F-Basic 4.0 and F-Basic Source Level Debugger. Upgrade notices have been sent to registered users and are required to be returned for upgrading to Version 4.0. The upgrade fee is $ 17.45 including 4.0 compiler, 4.0 SI.DB for those users who own the DeBugger, and dozens more sample programs to add to the sample programs disk. The
4. 0 SLDB is also being offered to those users who have not
previously purchased the SLDB for S59.95 for a limited time.
Users who have sent in their registration cards at purchase
and have not received their upgrade notice should contact DNS,
Inc. Delphi Noetic Systems, Inc. 2700 West Main Street, Box
7722 Rapid City, SD 57709
(605) 348-0791 That's all for this month. If you have any
workarounds or bugs to report, or if you know of any up
grades to commercial software, you may notify me by writing
to: John Steiner c o Amazing Computing Box 869 Fall River,
MA 02722 ...or leave Email to John Steiner on Portal
73075,1735 on CompuServe Internet mail can be sent to
• AC* BUSINESS hen most small business owners decide they need a
computer, they gostraight tor the PC compatible machines. They
overlook the Amiga; or if they think of it at all, games come
to mind, along with graphics, multimedia, or music programs.
The Amiga has a well- deserved reputation in these areas, but
when most small business operators go out to buy a computer,
they walk right past the Amiga.
This is unfortunate, because the power tha t the Amiga brings to graphics and games can be used for business accounting as well.
Most people starting up a small business have a big problem rightfrom the start money.
There never seems to be enough to do every • thing that must to be done. This is one very good reason for considering the Amiga. The price is low for the processing power of the machine. The software is normally about half the price of comparable PC software.
Multitasking means the spreadsheet data you need in that letter to the customer is available in one window while in another window, the computer sorts through the customer list, printing out the overdue statements.
The main reason for not considering the Amiga is that it is not MS-DOS compatible.
Many of the "big name" software products.
Like Lotus i 2.3, are not available for the Amiga, been when they are available, like WordPerfect, they areavailableonly as older versions, without all the latest features and updates. This is a problem if you really need that specific program. Usually, you can get by with something similar lo that program, and usually, something similar is available on the Amiga, that is just as good, and half the price.
If you need exactly that MS-DOS program, then you might consider getting an Amiga with one of the MS-DOS emulators like BridgeBoard or Atonce. Unless you need PC compatibility and Amiga features, I don't recommend this action. Buying an Amiga to run just PC sof twa re is j ust not a good way to spend money.
I purchased an Amiga 500 as a hobby computer. When my wife started her landscape design business, we decided to use the
500. (or all oiir business purposes. Wehad to do estimates for
customers, letters, accounting, ad vertising, and record
keeping, so the Amiga was drafted.! Already owned most of
the basic software, so we didn't need to buy any more.
Now that we have been in business for a year, we have some experience in what to use and how to use it. The Amiga has been able to do what we need with low-cost software.
Our Amiga started outas a stock500 with an A501 memory expansion and a second A1010 floppy drive. It has grown since then.
When Workbench 1.3 came out, I bought the software, but did not buy the 1.3 ROM. I did not have a hard disk then, and the 1.3 ROM did not do anything to improve operation on a floppy-based system. 1 have added a Spirit 500 SIN memory expansion with 2MB of memory.
For a while, 1 used the memory expansion as a large RAD; disk, i would load the entire workbench disk to RAD:, then transfer control there.
This system allowed me to run most programs with no problems. Multitasking was not practical with this system. Most programs were on separate diskettes. Then I added a Trumpcard 500 disk controller and a Quantum 105MB hard drive. By then, Workbench 2.0 was supposedly coming out shortly, so 1 still did not getthe 1.3ROM. I still use the StarGemini-lOx printer that 1 have had even before acquiring tire Amiga. The printer is the weakest part of the system. The type quality is just not equal to that of modern printers.
Business Application Programs The first programs most people get for business applications are a word processor, a database program, and a spreadsheet. Once along in business, you will probably want to get an accounting package of some kind. Of course, every year, Unde Sam wants his share, as do state, county, and city governments, if you do vourovvn taxes, an income tax program is useful. We do our income taxes using Tax Break from Datamax Research.
When we started, 1 already owned an array of basic programs for personal use. For word processing i had excellence!, version 2.0 from Micro-Systems Software. My database needs were limited, so SuperBase Personal (the original version) was my database of choice. I had tried three others, and found them ail wanting. The spreadsheet program I used was not geared to the rvav we did business, so we had to get a new' one. 1 used Phasar 4.0 for my personal accounting.
Phasar continues to serve us in the business.
Before using a comp uter in business, decide just what you are going to use it for, and howvou are going to use it.
Careful planning here saves a great deal of trouble inter, in our case, i could see myself typing estimates of landscape jobs, keeping a record of the pi ants bought and time spent on installation, sending biils and recording payments. What pro- i gram will be used on each task? If I don't own a program to do the job, what one wili I buy?
You must also decide how you are going to save your data.
I decided that I would set up a directory at the root level, called Landscape for all the business related files. Under Landscape, I set up a second directory called Clients to contain information about each client. Under Clients is a separate directory for each customer. Inside each of those directories we file letters, estimates, bills, receipts, and other correspondence. This decision affected how well the software I already owned worked. Tire spreadsheet program I had could not handle this data organization.
So far, excellence! Iras done well for word processing. We must do written estimates, bills, and occasional newspaper advertising. Since the ads don't involve any art work, excellence!
Is fine. We also prepare instruction sheets for The power that the Amiga brings to graphics can be used for business as well.
Customers on how to care for their plants after we install them. 1 would go to one of the page processing programs if we needed any graphics, as this is not one of the strong points of excellence! We don't do mass mailings, so I have never used the mall-merge capabilities.
So for word processing, excellence! Meets our needs.
Replacing the Original Spreadsheet i replaced my original spreadsheet program with Analyze from Micro-Systems Software. My original spreadsheet had one major problem; it could not go from directory to directory easily. The program did not seem to have any idea of the Amiga directory structure. It did not use any tvpe of file requesters.
Since each of our clients was in a different director}7, we could not switch from client to client, if it had reasonable file requesters, we would not have had to change. It has much nicer formatting than Analyze, especially when the spreadsheet is included in a letter to a customer. We use Analyze to prepare estimates for customers. We have set up a spreadsheet with one section for plants and materials, another to summarize the materials and labor for the whole job. The macro capability allows us to switch from one section of the estimate to another with no effort.
We started the business using SuperBase -v. Personal for any data- w" tv- . Base needs we had. There weren't many. But now we will have to start maintaining better customer lists, estimates, and billings. So we are upgrading to SuperBase Professional 4. The form designer and programming language promise to be very powerful. 1 will soon be setting up a database of past and future clients, job estimates, and bills all related to each other. I also plan to put our business accounts on a SuperBase program. I really believe that SuperBase 4 is the best database program available on the Amiga, or
any other personal computer, as there is an MS-DOS version available as well. I am watching Oxxi very carefully to see what they do with SuperBase now that thev have bought it from Precision Software.
Every business must do accounting.
Businesses do not exist apart from their "books." For accounting, we use Phasar 4.0. Normally, Phasar would not be the best choice for running a business because it is for "cash- based" accounting. It records income when money is received, and records expenses when money is paid out. Most businesses run on "accrual-based'' accounting, which record income when the customer owes you the money, and expenses when you owe money. Most people (including us) use the cash based system when they do their income tax. Phasar is designed for personal accounting, not business accounting. However, our
business is very small, so we include the business accounts with our personal accounts, and our taxes fall right out We do not have much inventory, and pay most of the bills with cash or from our personal checking account. The few things that we do charge, we charge on our personal credit cards. If the business gets much bigger, we may have to switch to a bigger accounting system. For now, Phasar does the job we want done. We will use SuperBase to pick up the areas that Phasar does not cover. This „V is mainly in the area of detenuin- .
Ing outstanding N V, N- bills.
Selecting Utilities Another group of programs tha t ev- ’’ j H ery business requires ' are utility programs. They are the programs that you use to take care of the com puter and vour d ata.
The most important utility is the backup program. No matter what disk system you use, make sure you have a regular backup procedure set up. I never heard anyone say, “I really regret doing that backup." I use Quarterback from Central Coast Software for my backups. 1 needed it one time a power failure caught mv hard disk in the middle of write. You just can't describe the feeling of trying to read your business accounts and being told, "Not a DOS Disk." Quarterback's backup meant I lost a day's work, not all of mv data files. If CCS wants to improve Quarterback, I would suggest either a way
to back up from a script file or an Arexx interface.
A disk maintenance program will also come in handy. This utility-- is very useful when vou have deleted a file by mistake. It can recover those files (well, most of the time), mark bad sectors before you accidentally include them in your files, de-fragment disks, and a host of other useful functions. I use Quarterback Tools for these functions. Sometimes the user interface seems a little awkward, but it does the job. Again, an Arexx interface or the ability' to run from a script would be greatly appreciated.
You may be asking yourself, "Why don't they do the landscape drawings on the Amiga?"
There are several reasons for this. First, to draw out the final design, we would need a plotter which could produce large drawings (18 inch by 24 inch). Such devices are not cheap. Tliev run about S3,000 or more, equivalent to the price of my entire system, including all the software.
The second rcason for not using the Am iga for doing the landscape designs is a drawing program. While there are some excellent paint programs for the Amiga, the drawing programs leave much to be desired, I have some strict requirements and would not be able to describe a client's lot as accurately as needed, Also, 1 would need the drawing program to keep track of the symbols used. I would have a group of symbols to represent different trees and shrubs. To position a rose bush, 1 would click on the symbol for rose bushes, then place it in the drawing. When the design is finished, the
computer would tell me how many plants of each type (pine trees, rose bushes, and so on) I have used. You can't believe how hard it is to count each plant from a drawing and get the same total twice. Computers count so well, and people count so poorly. Available on Fred Fish Disk 521 is a public domain program called Landscape vl.O, Ed.] The program must be able to calculate areas for me. When a garden area is sketched in, 1 would like the program to be able to tell me the area of the yard. This is necessary information for figuring needed amounts of topsoil, mulch, and the like.
Please Write to: Wiliam Roberts e o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-0869 Finally, my wife is the
designer, and she hates computers. So she does the designs
which get the customers and keep them happy, 1 do the
accounting and other computer functions.
Of course, if 1 could get an easy-to-use drawing program like 1 described above, I think I could get Iter to use it. The first time she had to make a major change to a "finished" drawing, she would appreciate the computer.
The Amiga doesn't have the wide range of busi ness soft ware that is available to the MS- DOS computers, but there is a good selection of software available. Every Amiga owner, 1 am sure, would like? To see more business sof h rare available, just to encourage more businesses to use the Amiga. The biggest need is for more and better accounting software, preferably aimed atspecific industries. TheAmigaalready lias a foothold in graphics and music. Why not develop accounting programs forbands, small recording studios, or video production shop?
The field is open and readv for the imaginative developer who sees the opportunities.
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SAS Institute Inc. SAS Campus Drive ® Cary, NC 27513 MUSIC I recently saw a demo of the Opcode Studio 5 MIDI interface for the Macintosh. The Studio 5 combines a 16 channel MIDI interface with a SMPTE converter, but its biggest feature is the ability to merge and process MIDI signals.
It uses a graphic software interface which looks remarkably like Bars&Pipes Professional's "Create A Tool" feature. While the Studio 5 is an impressive piece of hardware, 1 kept thinking that 1 could do many of the same things with B&P Pro. This column will look at B&P Pro's Pipeline and "Create A Tool" features and explore ways to use them effectively in your music.
Look at Figure 1, which shows the B&P Pro main screen.
MIDI data Rows across the screen from right to left. The active input track is highlighted by a red arrow. Data flows through the input pipeline to the recorder, where it can be recorded into the sequencer, and is then passed through the output pipeline. Understanding the two pipelines is the first step to using tools effectively. Alterations made by tools in the first (input) pipeline are recorded permanently into the sequencer. By contrast, tools placed in the second (output) pipeline after the sequencer do notpermanently alter recorded MIDI data. I tend to put tools which split or layer
MIDI data in the input pipeline, where their results will be permanently recorded, while I place "effects" tools like Echo and Quantize in the output pipeline. This setup allows me easy editing of "split" tracks, while being able to tweak MIDI special effects in real time until 1 get the feel I want.
One of the best ways to use the input Pipeline is to extend the usefulness of your MIDI input device. My Yamaha DX-7 only transmits on MTDT channel one, has only 61 keys, and can't send the full range of MIDI velocity values. B&P Pro compensates for the deficencies of my controller and sends a reliable, consistent stream of MIDI data to my sound modu les. To use these techniques, you must differentiate between an input device and a sound module.
If you are using a synthesizer wi th a built-in keyboard, you will need to set "local off" so the synthesizer only responds to notes passed through the Amiga. Consult your synthesizer manual for details.
By Phil Saunders For (he following examples, you should set your synthesizer or module to play a piano sound on MIDI channel 1 and an organ sound on channel 2. Set your keyboard or controller to transmit on channel 1. The first technique is to rechannelizeMlDI inputso it plays on a different output channel Simply dick on the blue number on the far right with the left mouse button and choose a new output channel. The next technique is to add a splitter, so you can play on two channels at a time. Select the Keyboard Splitter tool from the toolbox and place it in the input pipeline of Track
One. It you have trouble remembering what the tool icons mean, click on the bl ue ques- tion mark icon in the toolbox. A list of all installed tools will pop up, allowing you to select one.
Select lire Merge tool, and place it in the input pipeline of Track 2.
Click on the Keyboard Splitter in Track 1 and it will outline itself in red. Select "Connect" from the Pipetools Menu. Then, click on the Merge tool, and the two tools will connect themselves by a pipe. Mow if you hit a low note, you'11 hear an organ sound, while high notes will plav a piano sound. You will need to click on the blue "P" on Track Two to enable recording on this channel. You can double click on the Keyboard Splitter tool to move the split point to a different note.
The new Velocity Splitter tool, available for download on Genie and CompuServe, will allow you to do a similar split based on the velocity of the note. 1 generally use these kind of splitter tools in the input pipeline, because I want She parts tobe recorded separately for editing purposes.
Thus far, we've considered relatively simple applications that extend your MIDI controller's capability. Another way of using tools is to build "super instruments" that use several MIDI Left: Figure 1; The Bars&Pipes Professional main screen.
Above: Figure 2; Combine iools lo add one sound to another whenever the velocity exceeds a certain point.
Channels or sounds. For example, instead of using the velocity splitter to switch between two sounds, you could combine tools to add organ to the piano sound whenever the velocity exceeded a certain point. (Figure 2) Or you could combine the Keyboard Splitter wi tb the Tra nspose tool so tha t the piano and organ sounds can play independently in the same register. This can be especially useful with sampled sounds, using either an external sampler or the Amiga‘s internal sounds. You can use the velocity splitter so that low velocity notes trigger a normal saxophone sound, while high
velocity notes trigger a squeak or a honking sound. The sounds can even be on different synthesizers, since the splitter sends the high velocity notes to a different MIDI channel.
The "Zoner" Macrotool, which plays on one channel in the lower register, on a different channel in the higher register, and on both channels in the middle of the keyboard, is a good example of B&P Pro's "Create a Tool" feature. "Create a Tool" allows you to assemble component tools into Macrotools, which you can then use in other compositions. Look at Figu re 3 to see what" Zoner" looks like. Open the Toolbox by clicking on its icon, and then select "Create a Tool" from the menu. Place a blue arrow in the upper left hand corner of the Create a Tool window. This represents the MIDI data
stream entering the tool. The key in building Macrotools is to route the data stream through various tools to a red arrow which transmits data on the original channel, or to a purple arrow which outputs data on a different channel- Add a Keyboard Splitter to the right of the blue arrow. Place a Merge In tool on the level below and connect it to the Keyboard Splitter. Then place an Delav, another Keyboard Splitter, and a Branch Out tool in front of the Merge In (moving from left to right). Now place a Merge In on the third level and connect it to the Delay tool. Place another Merge in on the
first level, and connect it with the BranchOuton thesecond level. Set the first Keyboard Splitter to C4 and the second to C3.
Now all that's left is to add the output arrows. A red arrow (primary channel) goes on the top level, a plug (no output) goes on the second level, and a purple arrow (secondary channel) fits on the third level.
1 I |*|ri Tool NanelZoner Tool ID:MCRD 1 j 1 nl 5 r BbknaMlMHI 11 Mi yj mUBSSSiS i ¦ • ITT il M To understand how Zoner works, trace the path of MIDI data from the blue arrow. Notes go to the first keyboard Splitter, where high notes (above C4) are passed to the primary output and low notes are passed to tine second level. There, they go into the De- lav tool, which sends a copy to both the second and third level.
Notes on the second level go into another Keyboard Splitter, which passes notes above C3 back to the primary output and throwsaway the others. Notes on the third level go directly to the alternate output (purple arrow). The final result is that notes above C4 go directly to the primary output. Notes below C4 are passed through the first Keyboard Splitter and the Delay too! To the secondary output. These notes are also duplicated by the delay tool and sent to the second Keyboard Splitter, which send notes above C3 to the primary output.
All the previous examples involved tools placed in the input pipeline. In some ways the output pipeline is even more useful, since it allows you to change settings and hear the results during music playback. Of the tools that come in the basic B&P Pro package. Quantize, Echo, and Transpose are the most useful when placed in the output pipeline, though the Counterpoint tool is fun, too.
Placing the Quantize tool in the output pipeline allows you todean up a track without permanently affecting your data. 1 like to record without Quantize and then add it and adjust the settings to smooth out spots where my timing is less the perfect. The settings are explained in the manual, so I won't go into detail here. I'll just note that you can think of the Precision setting as the "Strength" of the Quantization effect: the further right it is set, the more your track will be quantized.
Once you have the settings so that the track sounds right, you can make them permanent by using the "Toolize" function. Place the tool vou want to use in the toolpad. You can then apply it to one (or all) of the tracks in your composition. Select "Toolize" from the edit menu, and the tool you selected will be permanently applied to the track. You can then remove the tool from the output pipeline, since you probably don't want to appiv it to the processed track. The 'Toolize" command can also be applied to just a section of a track bv using the edit flags or highlightinga section of the
Tools and the pipeline concept give Bars&Pipes more flexibility than almost any other sequencer. Thev also allow easy expandability. Blue Ribbon Sound Works sells four expansion sets of different tools. 1 like the Arpegiation tools found in the Creativity Kit. There are also several tixrls in the Pro Studio Kit which are extremely useful. Tire "Feels Good" tool can be used to shift individual notes in a drum trac k forwa rd or backward in time and to add randomness to individual note timings and velocities. "Jump Start" allows Bars&Pipes to start recording automatically when you
play the first note. The "Note Ma pper" can convert any MIDI note to any other Figure 3: The "Zoner1 Macrotool which plays on one channel in the lower register, on a different channel in ihe higher register, and on both channels in the middle of the keyboard.
MIDI note, a function useful for remapping drum tracks from one drum machine to another. While all the expansion sets have something to offer, the Pro Studio Kit adds lots of usefu 1, usable feahi res.
1 recommend il for all serious Bnrs&Pipes users. This wraps up a quick tour of the Bars&Pipes' Pipeline and Tool features. I hope it gives you some ideas on how to use tools in your music. If you do create some interesting Macrotools, why not upload them so others can share them?
• AC* Please Write to: Phil Saunders c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 by The Band ito [These
statements and projections presented in "Roomers" are rumors
in the purest sense. The hits of information are gathered by a
third-party source from whispers inside the industry. At press
time, these rumors remain unconfirmed ami are printed for
entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.1 Colorburst Creates Legal Fireworks In the Amiga's 24-bit Wars, one of the long-awaited combatants has been having some trouble getting to the battlefield. The Colorburst 24-bit box, designed by Australian whizkid Gary Rayner, is in the midst of some rights battles. The situation is foggy, since the participants are playing things dose to their vest while the lawyers are busy. From what the Bandito has been able to piece together from a variety of sources, MAST (the
distributors for Colorburst) have not paid Rayner any royalties. The sums owed to Rayner may be quite substantial, but MAST hasn't released any figures, so it's hard to tell. In any case, Rayner has pulled the distribution rights from MAST. Perhaps as a consequence of this, MAST dosed their
U. S. office and left Centaur to distribute ail their products.
Ravncr has said he's working on a new and much improved version ol the Colorburst hardware and software, to be introduced sometime in 1992. Don't expect the software for the current model of Colorburst to be upgraded. As to the capacities of this new device, we'll just have to wait and see. Perhaps the added delay will mean added features to keep up with the market. Of course, we may be seeing new versions of DCTV and HAM-E by then, too. And the Bandito hears whispers of other 24-bit cards and boxes headed for the Amiga marketplace in the near future. Perhaps increasing competition will force
the prices down to where mere mortals can afford to work in 24 bit color.
Amiga 500 Plus Gels a Minus White Commodore remains officially mum about the A50D Plus over here, it's causing quite a stir across the Big Ditch.
Apparently, UK Amiga dealers are furious about the A500 Plus. Why, you ask, would they complain about a machine that's better than its predecessor? Compatibility is the answer. You see, Commodore claims that the A50U i’lus is 98% compatible. According to the Big C, they tried hundreds of games and only about a dozen of them failed to work, and almost all of those were older games.
Meanwhile, the dealers are claiming that their tests only show about 10% compatibility with current games. Most Amigas in the UK are sold as game machines; this is a serious problem. There's no explanation vet for the mismatch between the two stories; perhaps the dealers were testing on machines that had a bad chip or something.
Still, it's definitely a public relations problem for Commodore. Maybe that's why they've been in no great hurry to release the A5Q0 Plus over here.
The Bandito’s Fearless Predictions Once again, it's time for the Bandito to fearlessly step forward, gaze into an Amiga- driven crystal ball (24-bit, naturally), and predict what will happen in the new vear.
Like all good psychics, the Bandito will forget about past predictions that didn't come true and focus on the latest, greatest predictions. What, you expect accuracy from a seer? Ho ho ho. Next you'll be looking for truth from a politician, or marketing expertise from Commodore. In any case, here are some predictions to look for in the coming year.
Prediction 1 1 he Amiga 500 will be street priced well under S300 before the end of the year; a complete 1MB system with monitor will go for well under S500.
This is just another step in Commodore's ongoing effort to rescue flagging Amiga hardware sales. It's a matter of sheer survival for Commodore, when you can get a complete Mac setup with a hard drive for around a thousand dollars, or a PC clone for well under that. As a corollary, vou can expect prices to be reduced on the A2000 line and the A3000 line.
Prediction 2 CDTV will be street priced well under $ 500 before the end of the year, but sales will still be below expectations. Good CDTV software will Lie slow in coming, and competition from CD-I will also hurt.
Again, this is a move that Commodore has to make to keep up with the competition.
The roll-out of CD-I nationwide has already hurt CDTV, since for some reason Commodore has been slow to make CDTV available around the country other than in Amiga stores. In effect, Commodore has completely blown its six-month lead over CD-I. Why did they do this? Couldn't be manufacturing problems, since they've had years to work out those particular bugs. The Bandito hears whispers that some of the national chains were won over by Philips' promises about CD-I, and decided to wait for CD-I rather than pick up CDTV. The whole story may never be known.
Prediction 3 “Powerful programs of growth and adventure" THE MAGIC MIRROR ... a toolbox for your mind. E. Kmnie.
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Let the Bandito be the first to let you hear about it. Specifications are stili up in the air; apparently, there are some v ital engineering and marketing issues that arc stili hotly debated at the Big C. Let's hope they don't argue too long, and get down to soldering.
Still, with all the engineering talent that Commodore has jettisoned in recent months, it's hard to see how they can come out with a new box any time soon.
Prediction 4 Commodore sales will continue to rise because of their success in Europe. American sales will continue to languish. The Amiga- only developer will be an endangered species by the end of the year, as they need to move their software to other platforms in order lo make decent money.
Commodore marketing will enter the lexicon of oxymorons, right alongside military intelligence and jumbo shrimp.
The Amiga is still strong in Europe and will continue to be strong; nothing succeeds like success, after all. The price point is right for the very price-sensitive Euro market. The advent of uniform standards in the EC (which 1992 will bring) means that it'll be even easier to sell Amigas.
On the down side, American software developers are increasingly discovering that a multiplatform strategy is the kev to profitability. While marketing costs are much higher in the Macintosh and PC markets, so are the potential profits. Any Amiga developers that are still around have to produce Mac or PC software if they ever want to move out of their garage and into an office. We've already seen some developers that got their start on the Amiga abandon the Amiga market completely. We'll see a few more like them in the years to come.
Prediction 5 The era of mass extinction for entertainment software companies has come to an end. This year will see no major entertainIBM Compatibles and AMIGA r?
Ment software firm go belly up.
After a rough several years, where we saw companies like Mindscape, Epyx, Cinemaware, and Mediagenic take a tumble, it looks like the worst times are over. Though some companies are still undergoing rough times (like Accolade and Software Toolworks), it looks like they'll all pull through. The shakeout has strengthened the industry by removing companies that produced lower quality games. We'll see fewer titles in the future, but they should be better ones.
Prediction 6 Easy-to-use, visually-based video editing software for the Amiga will be demonstrated, but not shipped by year-end.
This will be the last piece of tire desktop video puzzle to fall into place. Editing by screens full of numbers is as primitive as typesetting with screens full of arcane ¥ a
• a.
T* 5?
$ a typesetting codes. It's not an easy piece of software to create, but the potential rewards arc enormous. Users are the big winners; we'll finally be able to edit videotape quickly and easily.
Also next year, the hardware cost for video editing will drop as new models of VCRs come out and the prices plummet.
We'll See many more decks that offer computer control, and software that takes advantage of that control. By 1993, we'll see the Holy Grail of desktop video at hand: complete video effects, titling, animation, and editing in a box for less than $ 10,000.
Prediction 7 Commodore will publicly announce the new S 24 bit chip set for shipment in 1993.
Long rumored and even longer in development, it's going to take even longer for Commodore to ship tills. They may initially promise by the end of 1992, but don't believe it. When it does ship, though, it Circle 119 on Header Service card.
Will bring Amiga graphics into the '90's: 256 colors out of 16 million in high resolution, upgradable to full 24 bit video with the addition of some RAM. This will be standard on the next generation of Amigas that are already being designed.
Prediction 8 We'll see more Amiga games that take advantage of (or even require) such things as faster processors, more RAM, and a hard d rive.
As game makers push Ihe limits of current hardware, and as Amiga owners continue to expand their systems, this will inevitably mean more powerful games that require more powerful hardware. The days of the 512K one disk drive game will be history by the end of 1992.
Prediction 9 Commodore will announce a lavish new marketing campaign for the fall of 1992.
However, once again, the effect on sales will be barely discernabie.
Yes, the gang that can't shoot straight will pull the trigger again, and as before they'll miss the broad side of the bam that houses the American marketplace. Commodore marketing wilt enter the lexicon of oxymorons, right alongside military intelligence and jumbo shrimp. Look, these guys will never get a clue on their own. Can't somebody out there sell them one?
Prediction 10 By the end of the year, Commodore will announce another management shakeup designed to boost sales.
As a result of some of the other predictions, good old Irving will once again decide to clean house. And just as before, he'll have either acted too soon or too late.
No telling right now who the shakeup will affect or who the replacements will be, but look for a major overhaul of familiar faces.
And that's more than enough predictions for now. The Bandito's crystal ball has overheated and shut down to prevent thermal damage from occurring.
The nderground source for AMIGA® Hot Games Dynamix, having raided a couple of Amiga magazines for hot Amiga programming talent, is making a push to create some cutting edge Amiga products. Current releases include Rise of tlw Dragon, Heart of China, and Willi Beamish. If you don't have a Voice orders (615) 577-5100 Mulituser BBS (615) 300-9600 baud FAX orders (615) 577- Amiga 500 Detachable Keyboard?
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Hard drive, be prepared to do some major disk swapping; these games come on 10 disks or so. And they've got more titles lined up for next year, according to the Bandito's sources. It's ironic that while Dynamix is leading the way toward more powerful Amiga games, their corporate parent, Sierra, does some of the worst Amiga games.
Sierra's Amiga port of King's Quest V has not been well received by Amiga fans. And Ken Williams, as the Bandito mentioned before, has bad-mouthed the Amiga in Sierra's company magazine. There's no accounting for this corporate schizophrenia, except to note that Dynamix is located in Oregon while Sierra is in California. Sounds like they don't talk to each other ail that much, does it?
Retreat Of The Amiga Games When the Amiga appeared in 1986, it represented a revolution in computer graphics,sound,and animation. Entertainment software companies were delighted; at last they had a machine that was powerful enough to do some really good games. The Amiga was far and away the best possible machine for home entertainment software.
And for a time, every game designer wanted to design Amiga games. After all, who wants to design for the second or third best computer?
But time marches on, and the computer market changed. PC clones gained a new color standard, VGA, that would offer up to 256 colors at once. Sound cards came out that offered some music capability for PC clones.
Apple came out with a color Macintosh, Hard drive prices plummeted, and soon everyone with a PC or Mac had a hard drive, too. And the processors got faster, and the machines got more standard memory.
As the price of PC clones plunged, they became widespread. Many people bought them to use at home, at first to bring work home but later to use as game machines. So now we come to the present day. The PC done as game machine: 640K of memory, 320 x 200 x 256 colors out of a palette of 262,000, 12 Mhz 286 or better (many games requiring a 16 Mhz 386 or better), a 1.2 or 1,4MB floppy, at least a 40MB hard drive, a mouse, and a sound card (Ad Lib quality or better), with many sound cards using digitized sounds or speech. This is the minimum hardware standard now for games. Next year you can expect
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Processors. Some will even require 2MB of memory; some may use 640 x 480 x 256 color graphics.
While the PC clone has undergone this advancement, what's happened to the Amiga as a game machine? If you're talking about the lowest common denominator of Amiga (which is what game designers have to shoot for), it's barely changed at all in since its introduction in 1985. The graphics mode used for almost all Amiga games is still the same: 32(1 x 200 x 32 colors out of 4096; sometimes 64 Extra-HalfBrite colors, and in one or two cases you have HAM mode. The base model Amiga 500 has 512K of memory; it's usually 1MB or more in the American market, but since that's a small part of the total you
have to design for the European standard. (Gradually, the Euros are heading toward a 1MI3 minimum, but you'll still lose a iot of sales if your game can't run in 512K.)
The base CPU is stiil the same old 7.13 Mhz 68000; the bulk of the game market (again in Europe) doesn't even know how to spell the word accelerator, much less pay for one. Hie disk storage is still the same 880K floppy, and you certainly can't count on the Amiga owner to have a hard drive. The one bright spot is Amiga sound; although it hasn't changed since the Amiga's introduction, it's still better than anything available on an IBM sound board.
Comparing the PC clone game machine to the Amiga game machine, the Amiga comes up short. Hie PC clone has a much faster CPU (even allowing for the Amiga's blitter), more RAM, the certainty of a hard drive for much greater storage capacity, and better graphics.
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designs after the AT 000; a new bus specification or two;
and some faster CPU's. This is progress?
In the US, a good seller on the IBM is 50,000 units; on the Amiga, it's 10,000 units if you're lucky. The only tiling that keeps games coming out for the Amiga is the European market, where you can expect to sell 25,000 copies of a good game. Still, you'd sell more copies of an IBM game overall; perhaps twice as many, even more if it's a VISIONSOFT PO BOX 22517. CARMEL CA 93922 MEMORY UNIT 2JC 4MB SMB 1X4-80 SC ZIP I 22.00 176 344 1X4-70 SC ZIP
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Big hit. The best Amiga game these days will hit perhaps 40,000 units worldwide; a smash on the IBM can do 150,00(1 or more units.
So by doing IBM games, you get to work with more colors, a more powerful CPU, and a hard drive (for lots more storage), and you know that you'll sell more copies, is it any wonder that games now are being developed on the IBM and ported to the Amiga? The only wonder is how long developers will continue to port to the Amiga, if game sales don't increase more.
Already some developers don't even bother to do Amiga versions of their games.
What can be done? Well, it's time for Commodore to improve the basic Amiga.
Yes, the Amiga 500 and 2000 lines need an overhaul. What could make these machines competitive without raising the price? Well, start with the CPU, for one thing. In the Vidia Guide to Deluxe Paint IV A professional quick reference for Deluxe Paint
IV. Covers keyboard equivalents, gradient fills, rotations,
symmetry, animation via the Move requester, perspective mode,
spacing, and RGB recipes for colors. Also includes the Movie
Catalog, a cookbook of animation effects and how to sel them
up. Over50 diagrams; 4 pages; 80 lb. Coverweight paper; 8.5"
X 11"; S3.95. Buy 1 Get 1 Free Offer: Order the Vidia Guide
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receive a copy of the AMIGA Graphics Reference Card, free.
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01991 by Vidia. Deluxe Paint is a trademark, of Electronic Arts.
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Quantities that Commodore buys, a 16 Mhz 68000 costs only a few' pennies more than an 8 Mhz 68000. And Motorola would be more than happy to dump 68020's off at a price of only a dollar or two more than that. A 16 Mhz 68020 would give the base Amiga a much-needed performance boost. While you're in there under the hood, let's do something about the chip set. At the very least A500's should have the new Denise and Agnus, for a flicker-free mode and 2MB of Chip RAM if you want it. Better still, finish engineering that new 8-bit chip set and put it into all your Amigas. Now, drop the price of an
add-on 40MB hard drive to S300 list price; make sure that included in its case is at least one expansion slot, a beefier power supply, RAM expansion, and a slot for a new CPU card. The A2000 line could use the same base changes (but perhaps with a 68030 instead), though you should keep the price at $ 999 WITH a 40MB hard drive built in. Oh yes, make sure the base RAM is 2MB, The sound chip can stay the same, though if you want to improve things why not put in two of them?
If the A500 had those specs at a retail price of $ 499, it would be a damn good deal.
An A2000 with similar specs but a 68030 CPU at S999 would be an even better deal.
And that's what’s needed to make the Amiga a viable computer in the American market.
So what are you waiting for, Commodore?
• AC* NEXT MONTH: Great reviews of products like DeluxePaint IV,
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Super new section on AmigaDOS and using the CLI.
SPECIAL FEATURE; Graphic Design on the Amiga: how to paint, animate, and create using your favorite design too!, the Amiga.
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List of Advertisers Pleose use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from you! This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products you v ant to learn more about. And, if you decide to contact an advertiser directly, please tell them you saw their advertisement in Amazing Oimptiiiii ' Reader Service Advertiser Page Number Amiga Video Magazine 24 109 ASDG, Inc. 41 102 Ampex Systems 68 134 Biue Valley Software
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Fantastic Voyage by Tim Duarte Fantastic Voyage, a new shoot 'em up front Centaur Software, is based upon the 1966 20th Century Fox science fiction movie. After boarding the Proteus, an experimental submarine, the Combined Miniature Deterrent Forces (CMDF) shrink you and your sub down to microscopic size, Then, you are injected into the bloodstream of a critically ill patient suffering from a blood clot in the brain. It is your mission to guide the Proteus to the blood clot and destroy it with a laser gun. No one said this would be an easy task.
FantasticVoyage(FV) is quite a challenge. There are three levels to conquer, with the blood clot ending the third level. Along your way to the brain, the Proteus is attacked by numerous opponents because it is regarded as a foreign invader to the patient's body.
Shoot the red blood cells, white blood cells, cancer cells, and all of the other obstacles for poin ts. Each rime your ship collides or makes contact with any of these, your protective shield is worn down.
When the shield's energy level reaches zero, vou lose a ship.
Shooting three opponents in a row slowly regains the shield's energy.
I found my energy level decreasing much too quickly. A blend of defensive skills and dodging the opponent helped in overcom ing each group of attackers and keeping a reasonable shield energy level. Also, FV does not require the player to destroy each attacker in the group you more or less shoot what you can and try to survive. Also, make sure you don't run the Proteus into the surrounding walls, or it will crash and you'll lose a ship. Along the wav, you'll come across fuel and oxygen cannisters. You'll lose a ship if the fuel and oxygen gauges run empty, so pick these up when you can.
Other times, you'll come across various weapons which will be necessary in order to destroy certain opponents. Scattered throughout the three levels are nine circuit board pieces. All of these pieces are needed and required to operate the laser gun when you reach the brain. Level two is packed with atomic opponents such as protons, quarks, and other particles. In level th ree, travel through the nerve network of the brain, as you close in to your target, the blood clot.
FV comes on two disks, and the manual does not mention anything about hard disk installation.
However, thegameasked for only one disk swap, so there are no headaches here. Leave that hard disk space for your other applications and programs. The ga me requires 51 2K and a singledisk drive, so there's no need to place (lie game on a hard drive. FV loads from the disk quickly and has a beautiful, haunting musical soundtrack in the introduction of the game. The intro reminded me of watching a movie as the production crew's names ran across the screen as the credits do in a movie. Unfortunately, 1MB of CHIP RAM is needed for a musical soundtrack to play during gameplny. After
playing FV on a standard A2000 without music, I tried It on a 3000 with stereo speakers and found the game much more enjoyable with the musical soundtrack.
Centaur planned well; there are PAL and NTSC versions of FV on the disk. With this packaging technique. Centaur can excel in the European Amiga market as well as the North American market. The manual contains instructions in English, German, French, and Italian. Three difficulty levels are available to choose from: Beginner, Advanced, or Pro. The difference among the three levels lies in the number of times the Proteus can be hit before vou lose a life. T would 1 ike to see a Children’s level, but 1 suppose everyone would choose this level and take the easy way out. Beginner mode is
very demanding, but i accidentally discovered that I gained 40 or so lives by hitting the S key. FV also allows a "continue game" feature, something that is convenient for those game sessions when you want to see if you can get just a little farther in thegame. Fvallows you to continue only a few times, though. One annoyance was that sometimes when i lost a ship, I was returned to the beginning of the level and forced to face the opponents 1 had just recently destroyed minutes ago. Apparently, there’s a certain point in each level you must reach, or you'll have to d estroy or avoid those
nasties once again, it's a minor annoyance that vanishes once you becomeskillful at mastering the game.
The game is a first-class program, and can provide hours of entertainment. The graphics are detailed and were based upon actual microscopic pictures of the body's various tissues. Since the game's color fading features are fairly dark, the manual recommends playing FV with the lights out for more effect. Dim the lights, get yourself a comfortable chair, a reli a ble joystick, and complete that mission.
Big Business by L. S. Lichtmann The games Big Business and Wallil red, sold together as a single package labelled simply Big Business, allow a single player or multiple players to try their hand at outmaneuvering competitors and turning a large company into a humongous company, or making a million dollars managing an investment portfolio.
In Big Business, three companies vie in amassing vast quantities of money by selling products which must they make themselves otit of three appropriate raw materials. In addition to ensuring an adequate supply of raw materials, by manufacture or purchase on the Commodities Exchange, budding corporate managers must sel production rates, build additional factories if necessary, and decide how much money to spend on research and development,how much to spend on advertising, and above all,how much to charge for the product.
Since Big Business is intended to be a realistic experience, company executives also have the opportunity to give competitors grief by filing nu isance tawsu i ts, engaging in industrial espionage, causing labor trouble, and making takeover bids.
Big Business is played as a fixed length game, against the clock. The period of competition is set from 1 to 4 years (each of four fiscal quarters, i.e. four turns) when the game is started. Each player is given just three minutes, or six in a novice game, to review the company's financial situation and implement the necessary business decisions for the present quarter. In between quarters sales, figures are posted, and a list of random news items delivered, some irrelevant and some highly significant, as when you are informed your factory has burned down due to a fire extinguisher sign
shorting out.
Big Business can be placed alone against the computer, but will be much more interesting with more than one human player, when its full potential for dirtv tricks can be realized. The computer players are fairly unaggressive. Bidding for raw materials on the commodities exchange, for example, is much more exciting when you have to worry about a well-heeled human opponent continually upping your bids and cutting you out of the market for a raw material you desperately need to meet your production schedule.
No effort has been spared to make Big Business low-humorous.
For starters, you are given your choice of product, ranging from baby food (manufactured from pork fat, cobalt, and strontium-
90) to paintings (paint, canvas, and numbers). Then there are
your executives, through whom you must execute your business
decisions: the Financial Officer, Jane Dough, etc. The game
is played from a set of gadget-controlled screens; the main
screen, for instance, is a staff meeting in your executive
boardroom, and changes from quarter to quarter in ways which
reflect how your company is doing. Similarly, you interact
with your Marketing Officer in a bar. Be sure to follow the
manual's suggestion and, if necessary, waste a game
clicking on the various objects in the different screens. The
sound effects are also very impressive and amusing.
Wallstreet is much more sober. The objective is to turn a small pot of money into the largest one possible bv making appropriate "investments" with thecomputer.
Up to four people may play,but as success can be gauged directlv by the dollar value of one's portfolio a t a ny moment, the computer does not fill in for any missing humans.
Competition is strictly you against the market.
Th c ga m e is played in a series of "rounds" of investment actions, with the number of rounds being adjustable from 1 to 99 at the start of each game. Before each round, one is presented with one or more "market bulletins" which may suggest how the value of various investment options will he changing in upcoming rounds. For instance, a news report of a try may tip you off to dump your automotivestocks. Aside from the
51) stocks whose behavior is modelled, the players have the
option of investing in a simulated mutual fund splitting the
dollar value of the investment between 20 blue chips, in
foreign currency, in gold, in fixed-interest-rnte securities,
in bonds, or in a mundane interest- producing savings
account. One's stake may be split in any way desired
between any or all of these investment options.
The standard initial stake of $ 5000, hv the way, may be upped by participating inan "investment knowledge" quiz before the start of the game. Correctly answering a series of questions on financial terms allows a player to increase his or her pot of cash by up to a factor of 11). The correct answers to these questions all seem to be contained in material accessed by using the information menu from the investment bulletins, Wallstreet's concession to education.
Now forthebad news. While I've had a lot of fun with these games, neither oneis what I would consider a properly finished product. Big Business a I lows saving games in progress; unfortunately, after restoring a saved game, the graphics and sound misbehave and eventually the program locks up irretrievably.
As for Wallstreet, for no good reason I can imagine, a time factor is introduced into investment transactions. The time one is a United to make transactions is also wildly variable, from theabsurdly short to the pointlessly long. F.x- Meet some of your co-workers in Digiteks Big Business haust your time in making a buy, and you won't be able to sell anything the same round to the vast detriment of realism.
Also, I'd swear the program simplv doesn't calculate the value of gold investments correctly in portfolio reports. The information on financial terminology buried in the program would have been interesting, if it weren't for the fact that the explanations are sometimes more obscure than the original jargon.
For both these games, the manuals are so cheaply produced as to be embarrassing. The Big Business manual at least seems to be accurate, but that for Wallstreet, besides being unfaithful to the game in places (e.g., there's one investment option in the manual which doesn't seem to be in the program), is frequently terse to the point of uselessness, and both it and the game seem to contain terms which 1 suspect didn't successfully make the transition from the German of their origin to the English of their point of sale.
1 find it hard to recommend either of these games despite their good points. Buyers of software paying commercial prices have a right to demand better. Caveat emptor.
DIVERSIONS Altered Destiny by L. S. Lichtmann Been out of touch for a few years and curious as to what the old lnfocom textad ventures might have mutated into? Accolade's Altered Destinv is a good introduction to the state of the art in adventure gaming.
Altered Destiny (AD) maintains Accolade's usual high production standards. The game package consists of manual, Amiga instruction card, a "travel diary " and map poster previewing some of the weird places you will be going and strange people you will meet, six copy able Amiga floppies, and a free clue book.
There'salso a secretdecodcr wheel of the type Accolade has been using of late as its sole copy protection. Fortunately, in view of its massive size on floppies, AD can be installed on a hard drive, and comes with its own installation utility-.
What's it about, you ask?
Well it's about a man who ... ah, no, better to say that it's about a crisis in . . . Actually, AD is a bit harder to describe than most of these adventure games. Let's begin by saying it starts as a perfectly conventional mnn-sucked- through-TV-screen-lnto-a-bi- zarre-vvorld tale. Our yuppie hero
P. J. has been summoned to the world of Daltere by JonQuah, whose
brother Helmar has been corrupted by and vanished with the
Jewel of Light. Tire jewel's absence, naturally, threatens
the stability of all Daitere. (Obviously, JonQuah meant to
get Conan for the job, but as AD's introduction sequence makes
clear, P. J. got his TV by mistake.) In Order to bring 1
letmar to heel, restore the jewel to its proper place, save
Daltere, DIVERSIONS and make it back to his own apartment in
time to keep his hot date,
P. J. must successfully navigate himself through a fantasy world
while clothed in pajamas and starting from approximately zero
information and without any good analogies from classical
fantasy to guide him. (Beginning to wish you'd stuck with The
Bard's Tale?)
Indeed, Daltere seems to have essentially nothing in common with any other fantasy I have encountered before, a condition which I find one of the gam e's most attractive points.
I don't pretend to be an adventure game wizard, but 1 still have to say that I think AD is hard.
Those who put thecluebookhr the drawer are probably in for a long period of fairly aimless wandering before specific tasks useful to the overall quest begin to present themselves. Be prepared to visit and re-visit many places. Be prepared to drop things for later pickup P.J.'s pajamas appear to be very short on pockets. Be prepared to do highly non-obvious things. If something looks odd or out of place, it's generally very significant.
AD is extremely aggressive in its use of graphics and sound.
Full-screen graphicsare employed, the intermittent need fortextinput (or functions such as ga mesa ving) being handled in interaction boxes that pop-up over the screen when the appropriate keyboard or mouse actions are taken. The ani- rri ated figure representing our hero is moved around the screen with pointer and mouse or the arrow keys. All the screen backgrounds are animated, and many have their own musical scores. The artwork itseifis beautiful, fully up to Amiga display standards, which until recently many games of this type have not been. Indeed, the graphics are perhaps a bit beyond
Amiga standards; many of the screens give indications of the i mprovement tha t more on-screen colors would bring. Everything has its price. The worst tiring about AD is undoubtedly its speed. The wait between screens soon gets oppressive pretty fast all that animation apparently takes a lot of time to set up because v ery little of that wait is hard disk access. 1 don't know how AD plays off floppies, and I'm not anxious to find out. I expect that life in Daltere would be a lot nicer for those with an A3000 or a 32-bit accelerator card.
My other 11 ttie whine is about the interface. In the rich graphical environment of AD, most locations have a whale of a Ipt of stuff which might be important. It's pretty tedious to have to try to inspect everything which might be moveable to find out if it actually is, but in AD there's no alternative. It would he very nice if there were some sort of point-and-click arrangement for checking objects, a la ICOM Simulation's interface for its Shadowgate and Deja Vu. The mouse method for moving P. J. would have to be eliminated, but I think that would be small loss, as I found it slow and
not at all up to the fine control of movement which is often needed.
Quibbles aside. Altered Destiny is a tour de force in die combination of art, music, and storv.l don't think any game I've seen since Defender of the Crown has made such an impact on me with its sounds and sights. Adventure gamers take note.
Chip's Challenge by Miguel E. Millet, Jr.
Alas, pool' Chip is a nerd.
Not just any nerd, but the nerdiest of the nerds. So imagine Chip's delight when Melinda the Mental Marvel, a computer nerd, says he can join her exclusive computer club if lie can pass the entrance exam. The exam entails working through 144 levels, all of which involve solving maze-like puzzles of increasing difficulty. You can accep t the chal lenge, and help Chip to win Melinda over, or you can doom him to an existence as a nerd. Which will it be?
If you like mazes, you'll enjoy Chip's Challenge. Your goal is to maneuver Chip through various mazes, in the time alloted for each level. The levels are progressively more difficult, and offer many obstacles to overcome before a level can be completed. Most levels require Chip to collect a certain number of chips, which is shown on the right portion of the screen along with the time remaining, the current level, and an inventory of items col lected on that level. Once enough computer chips are collected, they can be plugged into a special socket which gives Chip access to the next
Part of the puzzle is finding the chips, while on many levels getting to the chips is the next portion of the puzzle. Completing a maze often requires thecollcction of various keys and accessories in order to overcome obstacles such as ice, fire, force fields, and ravenous bugs. Invisible and recessed walls often im ped e your progress, as do blocks of movable d i rt which you may be able to use to your advantage as well. The strategy for each level is a little different, and requires both planning and trial and error to overcome.
Chip is moved about with the joystick, while the keyboard is used for various features such as pausing the game and turning the music and sound effects on and off. Although a game in progress can't be saved, at the end of each level, a code is given so that vou can restart the game at that level • just don't forget to write it down!
The one-disk game is copy protected, using a black ink on black cardboard codewheel from which you must enter three different codes at tire beginning, and occasionally in the midd le, of the game.
Game graphics and sounds are above average, but the game's main feature is gameplay. Although the plot may seem juvenile, the actual mazes are fun and challenging. The first few levels are introductory in nature, giving you a feel for what you'll encounter later on. M an y of the levels ta ke a lot of thought to complete, which keep the game interesting. Although there are some areas which require you to move the character quickly through his paces, the majority of the game involves creating and executing a plan of attack which will allow you to achieve your goals.
Chip's Challenge is quite fun and stimulating, and voumay find yourself losing some sleep as you try that last level just one more time, Although a bit pricey, the game does offer many hours of entertainment. If you're into mazes, get yourself in and out of Chip's Challenge.
Kind’s Quest 5 by Miguel E. Mulct, Jr.
Life in Daventry has always been difficult for King Graham and his family, in one form or another.
There was always some trial or tribulation which had to be overcome, but for once Graham felt at peace with his world , The kingdom was prosperous, hissubjects happy and healthy. Unfortunately, his good fortune wasn't to last very long. The King ventured forth for a short walk, and when he returned, his castle and all of its occupants were gone! Whatever he was up against, it surely was someone or something of great power. But lie had no choice Graham had to go in search of his family, and release them from bondage!
Thus begins King's Quest subtitled "Absence makes the heart go yonder." The player assumes the role of the handsome King Graham, on his quest to free his family and restore his kingdom to its former glory. Your only help is a cowardly owl named Cedric, who will accompany you on your way as long as the going isn't too tough. The challenge is not only to free your family, but to help as many others as you can along the way.
The parser for this adventure game is gone. It's, replaced by a completely mouse-driven interface which works fairly well. There are several different cursors made available by pressing tire right mouse button. These cursors include a travel icon, a look icon, an action icon, and a talk icon, all of which allow you to perform functions similar to their names. To move Graham around, you place the travel icon where you want him to go, and click the left mouse button. To get an object, you change the cursor to the action icon, and click the left mouse button over the object you'd like to
grab. The interface involves no typing, and allows the player to concentrateon solving the m ul tiple puzzles throughout the game.
The game is s’'c*ll constructed, although the graphics shown on the rear of the package reflect the IBM screens. The Amiga graphics a redone in 32 colors arid are fairly good, but not spectacular. The music and sound effects are excellent, making you feel as if you were actually traveling through the terrain that Graham is. Unfortunately, things move slowly on a stock Amiga 500 1000 2000, despite increasing game speed and decreasing game detail. Using a faster machine should provide better performance.
Provided on eight disks, the game uses a code look-up form of copy protection which pops up occasionally during the game.
Thus, you'll have to keep the 35- page manual nearby. The game is easily installed on a hard drive, occupying about 6MB of space.
Running the game from a hard drive increases the speed of gameplay, and is highly recommended.
King's Quest 5 is definitely a family adventure, offering a challenging adventure along with excellent sound effects and amusing animations. The game is fun and interesting, and will offer many hours of enjoyment to all. King's Quest 5 is definitely the best installment of the series, but is a great game evenon its own. Highly recommended.
Monty Pvthon s ¥ ¥ Flying Circus by Miguel E. Mulct, Jr.
And now, for something Completely different... How would you like to play a game that is part quest, part adventure, and totally strange? Let's rephrase that. How would you like to go looking for parts of your brain that are being held for ransom, with the ransom being tins ofSpamham which you must collect, all the while defending yourself from pieces of meat by throwing fish at them? If that's not clear, maybe you should read the i ns truetion manua 1, ti tied "The Official Hungarian Phrase Book Complete with Dance Steps. "Well, it's time for something completely different...it's Monty
Python’s Flying Circus!
Virgin captures the flavor of the extremely silly "Fly i ng C ircus" of old. In the game, the best I can figure out, you control Mr. D.P. Gumbv, the old cartoon character from the show. It seems that Mr. Gumbv has had his mind abducted, and split into four pieces.
Each piece can be retrieved for 16 cans of Spam, after which Mr. Gumbv can become a whole human cartoon character once again.
Gatherinethenecessarvransom is your quest, but nobudv said it would be easy.
As Gumbv, you travel through the cartoon world of Monty Python’s Flying Circus, encountering the strangest adversaries ever to inhabit a computer game. Flying feet, pieces of ham, puffcrfish, exploding kitties (yes, even exploding kitties), and various human organs attack you as youmoveaboutinsearch ofSpam.
Of course, your body changes to different configurations to suit the Level One in Monty Python's Flying Circus DIVERSIONS environment you are currently in.
Thus, vou start out as a fish.
You are given three lives to explore the four very strange levels found in the game. The quest in each level remains the same, although the environment may be different. The joystick controls yourcharacterin the usual manner, up is up, down is down, etc. Pressing the fire button fires your only weapon - a dead fish (at least I think it's dead). You'll lose points for hitting the enemy, but that's good the lower your score, the better you're doing. Your score startsat99,999,999, and goes down.
A new life is rewarded for every 10,000,000 points you lose. You can't save a game in progress, so once you have lost, you start from the beginning.
Game graphics are fairly good, with appropriate sound effects. You can either have the "Flying Circus" theme song play in the background, or switch to just sound effects. There is no provision for turning the sound off, or to pause the game. The ga me scrolls smoothly, and the joystick is quite responsive. Much like the original show, your progress is often interrupted by various vignettes, usually having something to do with trees. The manual is hilarious and well worth reading, but isn't meant for youngsters.
Monty Python's Flying Circus is strange, but extremely fun.
The game has an addictive nature that keeps you playing, just so you can see what weird thing will happen next. If you're a Python fan, you'll get hours of fun out of this one!
DIVERSIONS Battle Chess II: Chinese Chess by Migut’l E. Mulct, Jr.
The game of chess is literally several hundred years old, originating in India but spreading rapidly throughout the rest of the world. Although there is now one formal, international form of chess, there have been many different variations of the game that have existed through the centuries. Interplay now challenges you to a game of chess, not any old game of chess, bu t Chinese Chess. The goal is still to checkmate your opponent, but you'll have to relearn the pieces, and rethink your chess playing strategies. Are you ready for Battle Chess 111 Battle Chess II: Chinese Chess is the
sequel to the popular Battle Chess, introduced several years ago by Interplay. The "Battle" namecomes from the factthatonce pieces are moved, they actually have a small battle on the screen for the position they will occupy.
Of course, the player a I ways knows w larch piece will win, but the pieces are destroyed in such marvelous ways that is often fun to just watch the pieces as they destroy each other.
Chinese Chess varies from regularchess insevera! Ways. First of all, there is a prominent river which runs down the center of the board, separating the two sides.
Most, but not all, the pieces can cross the river to fight the enemy.
Pawns are not promoted, should they reach the far end of the playing field. Another variation in the playing field is thatit is made up of points, rather than the squares found in conventional chess.
Lastly, there are the two "Imperial Palaces," located at the far ends of the playing field. Hie King and Counselors can move only within these nine points.
Once vou have overcome the difference in playing fields, you must examine the new playing pieces. Each side hasone king, two counselors, two ministers, two knights, two rooks, two cannons, and five pawns. Each of these pieces has its own possible moves which are different from those found in regular chess. Reading the manual, as well as watching the computer play a few games against itself, is highly recommended in order to learn both the movement of pieces and potential strategics.
Chinese Chess becomes an acquired taste much like the regular game of chess. Wha 1 helps the player through these tough periods are the amusing animations.
Like its predecessor, Battle Chess II features animations representing the struggle between pieces. Even though you know which piece will prevail, it is fun and amusing to watch a pawn be destroyed by a cannonball, or a knight destroyed by a rook. There a requitea few laughs in just watching the pieces fight it out. The ani- ni a t ions are short bu t effective, and greatly enhance gameplay. Overall, the graphics are fairly well done, hut not spectacular. Sound effects accompany the movement of pieces, as well as the battle sequences, The game has numerous features, including play
via modem with another Amiga or IBM, Players can save a game in progress, and can set up the board in any way desired in order to play out different strategies. There are many different playing levels, so even the most novice players stand at least a f ighting chance. The computer can offer hints, as well as allow you to take back a move.
Game pieces are moved using the mouse. Despite what the manual says, there are a few keyboard shortcuts to access some of the menu items. The game is easily installed on a hard drive, as the disks are not copy protected, but the player must type in data from the manual at a random time during gameplay.
Overall, Battle Chess Iloffcrs a refreshi ng change of pace from a regular game of chess. Learning how the pieces move is fairly painless, but learning the strategy behind the game can be quitea challenge. If you enjoy a good game of chess, you'll enjoy Battle Chess 11.
• AC* product information Fantastic Voyage Price: $ 49.95 Centaur
P. O. Box 4400 Redondo Beach, CA 90278
(213) 542-2226 Inquiry 209 Big Business Price: $ 49.95 DigiTek
Software 1916 Twisting Lane Wesley Chapel, FL 33543
(813) 973-7733 Inquiry 210 Altered Destiny Price: $ 59.95
Accolade 550 S. Winchester Blvd. Sle.
200 San Jose, CA 95128
(408) 985-1700 Inquiry 211 Chip's Challenge Price: $ 39.95 EPYX
500 Allerton St. Redwood City, CA 94063
(415) 368-3200 Inquiry 212 King's Quest 5 Price: $ 59.95 Sierra
P. O. Box 485 Coarsegold, CA 93614
(800) 326-6654 Inquiry 213 Monty Python s Flying Circus Price:
$ 19.99 Virgin Games 18061 Fitch Ave.
Irvine, CA92714
(714) 833-8710 Inquiry 214 Battle Chess II Price: $ 49.95
Interplay Productions 3710 S. Susan, Ste. 100 Santa Ana, CA
(714) 545-9001 Inquiry 215 EA Responds to User Problem You [Mr.
Rob Bryan ton] brought to our attention a condition that we
were unaware existed. We have taken action to correct this
situation. Our DeluxePaint IV production team is currently
working with Commodore to track down the cause of the
dificulty. We thank you for bringing this matter to our
The reason that our representative suggested that you boot your Amiga with the DeluxePaint IV prgram disk was to make certain that nothing in your start-up sequence was causing a memory conflict.
Prom experience, we know memory- resident programs, such as mouse accelerators or virus checkers to word processors and directory utilities, can cause a memory conflict. This is a standard suggestion we offer when vve hear of an unknown dificulty.
Please be assured that we have no policies concerning Amiga products that suggest that the Amiga multi-tasking environment is unstable. If I can be of any further assistance, Mr. Bryanton, please do not hesitate to contact me personally.
Juan Quesada Software Support Supervisor Electronic Arts San Mateo, CA Renders may recall Rob Bryanton's letter in the jam an "Feedback" column, in which he complained about difficulty running DeluxePaint IV with other programs. We forwarded Rob's letter to Commodore executives, who in turn contacted Electronic Arts, thus eliciting the above reaction. It certainly pays to write about one's problems! Ed.
Hawaii Gets AHUG I'm the treasurer of the Amiga Hawaii Users Group (AHUG) and am attempting to start a users'group newsletter. Having seen your note in the back section of Amazing Computing about your interest in helping Amiga user groups, I was hoping that you might be able to help me get in touch with some groups that publish newsletters so that 1 might get some ideas, with articles and samples, to get me started.
1 greatly appreciate any assistance that you can provide. Aloha from Hawaii.
Rov Nielsen Honolulu, Hawaii A check of AC's Guide, Ivm.'cr '92. Shows that AHUC isn't listed among the user groups. This omission should be rectified in the summer issue, hi the meantime, we arc forwarding a sample newsletter to you, Roy. You should always include in your newsletter a calendar of meetings ami places, and agendas, if possible.
Newsletters can feature reviews of software and hardware, listings of what the group has available for members to use, descriptions of programs written by members, and ways in which members pul their AMIGAs to use, as well as a roster of the current membership, You should also elicit suggestions and material from fellow members. Ed. Well Toasted Musician Like Barry Wais, 1 was dismayed by the short shrift given Music-X by Phil Saunders. I, too, am a satisfied Music-X user who is pained that the program has been written off by the Amiga press. I talked to Microillusions, who told me that there
is an update of Music-X in the works.
While 1 may not be delighted with the content of specific articles, 1 would like to thank AC for recognizing that music is one of the creative applications of the Amiga.
Not being into video. I'm pretty well Toasted out. Thanks again for providing regular music coverage.
Ruth H, Kaczmarek Woodridge, TL In his reply in part to Barry Wais’s criticism, Phil Saunders wrote in his December '91 column: "While Music-X has some nice features, it has...known bugs that have not been fixed in over a year. It also reportedly does not run under AmigaDOS 2.0.1 would find it difficult to recoinmemi...Music-X under these circumstances." It sounds that Phil Saunders' position is that the year-old bugs need to be removed before he endorses Music- X not quite a "writing off by the Amiga press," we would judge.
You're having your music interest fueled in this issue, Ruth; look at the expanded coverage and enjoy! Ed.
A Canadian Concern Why have you not seen the vision of addressing the needs of Canadian Amiga users? Just think of the vast number of educational institutes, TV stations, and small office users who hunger ior something new and exciting. More exposure should logically bring about an increased buying market for your product and those companies which support it. It seems to me that there is a potential market for, say, a 70% Canadian bi-monthly magazine for the Amiga world up here.
Right now, we discover only accidentally Canadian suppliers and developers of Amiga-related hardware, software, and peripherals. While on the subject, let me ask you why you cannot quote prices in ads in both U.S. and Canadian dollars? It would save us trouble deciding how much to send to mail order companies, developers, and to your magazine for a subscription.
In another matter, couldn't you publish an overview article or series in which you outline the differences among such languages as C, PASCAL, Modula-2, and Arexx? Could you produce a short program having the same function in each language?
Perfect Pages How to produce PostScript-quality pages without buying o PostScript laser printer.
By Joe Vidueira Also could Amiga Vision be used to produce a seminar outline and demonstration of a company's product, a departmental guidelines manual, or an illustrated Bible story? If so, what supportive programs could provide the data input for such an undertaking? Is it possible to generate a crossword puzzle or word search with Amiga Vision?
Doug Willms Ontario, Canada OK, Doug, one point at a time: by the time you rend this, we will have at tended the World of Amiga at Toivnlo, where we hope to get a sense of the feasibility of what you suggest concerning greater Canadian emphasis in the magazine.
As far as programming languages go, an attempt to explain the differences in four such varied languages is beyond the scope of AC, but might be considered as an A-B comparison in AC's Tech, a P.i.M companion publication.
(Comparing all four languages would be quite a serious undertaking.) However, an example of a similar program function written in various languages has possibilities. Separate articles on some of these programming languages have appeared in past issues: check AC's back issue index, as well as AC's Guide for books and videos on programming. Ed. All letters are subject to editing. Questions or comments should be sent to: Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Readers whose let ters
are published will receive five public domain disks free of
• AC* Okay, SO you finally have that desktop publishing program
you've been longing for. You're creating dazzling pages in full
color on your Amiga, and dreaming of the big time: publishing
your own glossy, national circulation magazine from your stu
Then you try printing your pages on vour laser or dot-matrix printer, and it hits you: without investing in a PostScript laser printer, which will cost several times the price of your Amiga, you won't be able to print those beautiful PostScript files created on your DTP program. It's that simple.
Or is it? Actually, thereare waysaround the PostScript dilemma. First, however, vou must determine if you really need PostScript output.
If your interest in desktop publishing is recreational, or if you intend to use it to produce an occasional newsletter or business report, you probably don't need a PostScript printer. The latest versions of the three big Amiga desktop publishing programs Professional Page 2.0, Saxon Publisher
1. 2, and PageStream 2.1 are able to output acceptable
non-PostScript copy on any printer supported by the Amiga
Compugraphic fonts Indeed, if you own Professional Page and a
non-PostScript, 300-dot-per-inch laser printer, you can
produce pages as sharp as PostScript documents. That's so
because Ppage's Compugraphic fonts can be output on any
Preferences printer at the printer’s I rdl resolution.
Moreover, Compugraphic fonts appear without jagged edges on
the screen, unlike PostScript fonts.
Tj n for tu na tely, these fon ts are m emory- fiends, so those of you with low memory systems may run out of memory fairlyqu ickly it you're not careful. And there are only two Compugraphic fonts in Ppage Times and Triumvirate, while there are myriad PostScript fonts to choose from. (However, Gold Disk offers additional disks of Compugraphic fonts separately.)
Compugraphic fonts eat up so much memory because they are constructed by Ppage as needed. While the standard Professional Page fonts rely on the PostScript interpreter in the printer to form the letters and display them at the desired size, Compugraphic fonts arc constructed bv a special program on Ppage's CGFonts disk, using font library data also stored on thedisk.
Characters are constructed as they are required, at the desired size and resolution.
Characters already constructed by Professional Page will be stored in a "cache."
Once a character has been saved to the cache, it no longer needs to be constructed, and the program's performance is much improved. I f you have Ppage on your hard drive, the fonts and the font cache will be saved on that hard disk for repeated use.
Ifyou have an Amiga 3000 with 5MB of chip RAM, you probably will never have to worry about the details of font caching. But it you have a system with 512K of chip RAM and an additional megabyte of fast RAM, you should learn to control the font caching in order to get the best performance possible.
The easiest way to do this is to start each Professional Page session by changing the default Compugraphic font control values.
First,select Preferences Compugraphic Font Control on the pull-down menu, which brings up the Compugraphic FontControl requester, Ppage reads the values in this requester before using a Compugraphic font for the first time, so you should make any modifications at the beginning of each session. By adjusting the values, you will control the largest character size (in pixels) that can be stored in the K AM cache, the maximu m size of a character tha t is stored in chip RAM, the maximum amount of RAM cache size before data is stored on disk, the maximum number of kilobytes of chip memory that can
be used by the font cache, and the maximum number of kilobytes of disk space to be used for the font cache. You will have to experiment with these numbers a bit to achieve good performance, hut the effort will be worthwhile.
If changing these values doesn't save enough memory, you should switch off Ppage's color and or interlace modes, since these options consume tremendous amounts of memory and are usually unnecessary .This step alone should prevent most memory problems and increase the program's performance.
Of course, there is another option: adding more memory to your system. What is important is that you find a way to produce professional-quality pages without shelling out a third of your yearly salary lo buy a PostScript printer, or investing in one of the PostScript interpreters described below.
On the other hand, if you are planning to get serious about electronic publishing, PostScript output is recommended. Without a PostScript printer, you will not be able to take full advantage of your DTP program's ability to print structured graphics such as those produced on drawing programs like Professional Draw.
Unlike bitmap graphics, which are created with paint programs, structured graphics don't have jagged edges when printed onPostScript printers. Another benefit of PostScript compatibility is access to publishing's most extensive font library and myriad collections of structured clip art.
If you already have, or have access to, a Hewlett Packard LaserJet or compatible laser printer, thereare far better solutions and they are relatively inexpensive.
At one end of the spectrum, there are software implementations of PostScript that create a PostScript image in your computer and send it to the printer. These are the least expensive routes to PostScript, but they are too slow for most professional use.
PostScript Cartridges A better option are PostScript cartridges, which can be installed into the LaserJet’s cartridge slots. Once in place, the LaserJet takes on all the attributes and capabilities of a PostScript printer. While these cartridges won't outrun most PostScript printers, they do provide full PostScript functionality for under $ 500.
The cartridges are easy to install, and all of the ones 1 have seen include equivalents for the standard 35 fonts found in Apple's LaserWriter PI us, as well as a mechanism for switching between PostScript and LaserJet modes an important feature, since many programs can't output in PostScript. Some of the most popular cartridges are the Adobe PostScript Cartridge (Adobe Systems), Pacific Page (Pacific Data Products), and the Hewlett- Packard PostScript Cartridge (Hewlett-Packard Co.). There is, alas, a minor catch. For thcseca rtridges to operate properly, you will probably need to
install more memory in your laser printer than the standard 512K bytes of base memory it came with. I added 4MB to my HP IIP Pacific Page set-up, and have been very pleased with its speedy performance. You will need a minimum of 2MB.
PostScript Software As mentioned above, printer cartridges aren't the only way to achieve PostScript output. Your Amiga can do the same thing as a PostScript cartridge. This is because PostScript is essentially a programming language. Various PostScript interpreters whether in the form of a printer, a printer cartridge, or special software are therefore capable of taking a set of PostScript commands and turning them into instructions for printing.
PixelScript (Pixelations) is one Amiga program that does just that. The cost is a mere $ 149 considerably less than other PostScript options. While quite slow, PixelScript is effective and easy to use. It comes with a 56- pagc manual and five font "families'" in a proprietary PixelScript format. The major drawback, besides its speed, is that you ca nnot use fonts other than those produced for PixelScript. You can, however, purchase additional fonts from the manufacturer.
In summary, if you intend to make a business out of desktop publishing, it will be worth your time and money to investigate the PostScript options discussed above.
However, if you plan to use your publishing program to produce an occasional flyer or newsletter,you may decide PostScript is plain overkill.
Whatever you decide, you now know that your Amiga can produce pages that are as perfect as you care to make them at a fraction of the conventional cost.
• AC* Please Write to: Joe Vidueira c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-02149 AMOS Everyone!
PO Perendipittf AMOS, the Basic language interpretation from Europress Software, is beginning to make an impression in the Fred Fish Collection. Fred Fish Disk 554 has a total of five games or simulations created in AMOS. From the old favorite, Mastermind, to a quick little version of Sub Attack, people have been using AMOS to create entertainment software. However, two surprises were IFSgen and Landscape.
IFSgen (Iterated Function System generator) creates a type of fractal for generating pictures from snowflakes to galaxies with full control of the features. Likewise, Landscape generates entire fractal scenes while allowing the ability to manipulate a variety of parameters.
AMOS has opened a field of possibilities with their AMOS-The Creator, a compiler, and now the just released 3-D Effects. This arsenal of tools is important to anyone dabbling in Amiga programming.
Touchy Fooling Two programs are currently circulating in the Commodore Amiga redistributable software libraries that require extreme caution. Both of these are games based on discovering landmines with luck, deduction, and an imaginary foot which becomes more imaginary if you step on an imaginary mine.) Landmines, an AMOS game on Fred Fish Disk 554 (please see above) and MineClearer on FF541.
While Landmines is an interesting implementation, MindClearer is remarkably close to a game being sold in Microsoft's Window entertainment package for MS-DOS computers. The play is simple and the graphics are excellent.
The CIA Connection Fred Fish Disk 580 is completely dedicated to World Data Bank II for the Amiga. This piece of programming is a story in itself. The basic information was retrieved from the files of the CIA through the Freedom of Information Act.
As Fred Pospeschil wrote in the original MS-DOS version of the World Data Bank 11 program. "The full WDB-11 is a digitiai map data base produced by the Central Intelligence Agency (CIA) and distributed by the National Technical Information Service (NT1S)... WDB-II is a digital representation of the world coastlines and boundries suitable for use in automated mapping systems. It contains approximately six million discrete geographic points and was digitized using all available sources of information. Map scales used range from 1:750,000 to 1:4,000,000 with a nominal scale of 1:3,000,000."
Although this large amount of information is exceedingly helpful in creating large scale maps on large plotters, the information had to be greatly reduced from its original 150-200MB and its S660.00 price tag. The current version is derived from 3MB of information in ASCII format.
FF580 has three ready' to run programs SAT, SAT8, and WDB. SAT and SAT8 produce a spherical view of the Earth at any longitude and latitude coordinates selected. The SAT8 version is for use only with Amigas containing a math coprocessor. SAT8 will crash if a math coprocessor is not present. WDB produces a flat map with all the distortions we have known since elementary school. Using simple slider gadgets to select different coordinates (you can also select co ordinrates by placing the mouse pointer over the desired location works best in magnification mode) and a very easy menu,
students of all ages will find it very easy to create a map of any' area they need.
Lemmings, The CIA, AMOS, and RingWar.
Unfortunately, World Data Bank LI falls victim to the same fate that have many current map makers going full steam, the changing boundaries of countries throughout Eastern Europe and the countries of the once Soviet Union. However, this accurately depicts coast lines and major rivers.
It is also a great piece of history to compare with our maps a few years from now.
In order to publicize their newest addon to Lemmings, "OH NO! More Lemmings!,'1 the people at Psygnosis gave everyone a little taste and a Holiday gift besides with a Special Christmas Lemmings Demo. The Special Christinas Lemmings Demo comes with four levels.
Two levels have been created just for the holidays with little Lemmings dressed in tiny Santa style outfits and running through snow-covered landscapes. They make their final escape through holly- decorated houses Lreside bouncing snowmen. Although intriguing, these levels are fun without producing an abundance of tension.
However, in order to preview their latest addition to the Lemmings phenominon, Psygnosis places two difficult levels from the collection on the disk. A few moments with these levels and you know the Psygnosis guys are trying to create sleepless nights throughout the entire Amiga community.
While Psygnosis retains the copyright on this disk, they have allowed the disk to he freely redistributable. This is the best way to experience the fun and trauma of Lemmings, and it is a welcomed gift from Lemmings: They re back.
Psygnosis. Psygnosis announced their first version of Lemmings with a demonstration disk. Although if is certain that Lemmings has been a great success it is not certain whether they would have enjoyed the same level of success without the demonstration disk available to everyone. What is certain is that every game publisher should consider what this marketing ploy could do for his business.
Look for a review of OH NO! More Lemmings! In next month's Diversions column. If you'd like to get more information, contact; Psygnosis, Ltd.
29 St. Mary's Ct. Brookline, MA 02146
(617) 731-3553 ASDG's Charityware ASDG also has a gift for the
Amiga community. RingWnr, a vector-based shoot 'em up game,
was written by ASDG staff member Eric Bazan. The game is
copyrighted bv Mr. Bazan, blit it is freely
redistributable. The graphics are based on old arcade games
such as Asteroids and Tempest, The goal of the game is to
penetrate through three rotating rings and hit a
five-pointed star in the ring ship at tire center of the
rings. At the same time, you must avoid mines and the
ringship itself.
Punch a hole into one of the segments of the rings, and destroy the inner ship.
This advances you to the next level. Also, watch out for the mines they randomly warp into the game and chase you.
Instead of sending a voluntary donation to the author, ASDG provides addresses of three national charities The American Red Cross, The American Cancer Society, and The Muscular Dystrophy Association. ASDG asks you to choose a charity and send a $ 10 donation. The addresses appear during the game’s opening credits. For more information, contact; ASDG, Inc. 925 Stewart St. Madison, Wl 53713
(608) 273-6585 Guess ritghi or guess wrong, MindCiearer keeps you
hopping Hint-l*ikr*»r VI.Be C_LLL.. Li*.
It liLttjJ...... M tnsi tvrt (O iJOC Uvlj.: ±S*l±l+)4l±]H
• i4jc ; i Vi For more information on the current Fred Fish
Disks available, please turn to the latest listing on page 94
of this issue. If you want pi complete list of the Fred Fish
collection, please refer to AC's GUIDE To The Commodore Amiga.
• AC* CIA Maps on the Amiga Created from an original CIA data
base of over 150 megabytes. World Data Bank II creates maps by
selecting the longitude and latitude of any place on Earth.
W W* lrw o. Above; Four views from the World Data Bank II for the Amiga from the SAT program.
Left: WDB 11 map created using the WDB program to create a cylindrical projection of the Earth.
* Vol. 1 No. 1 Premiere, 1986 Highlights include: "Super
Spheres". An A Basic Graphics Program, fay Kelly Kauffman "Date
Virus", bv J. Foust "EZ-Term", by Kelly Kauffman "Inside CLI",
by G. Musser « Vol. 1 No. 2 1986 Highlights include: "Inside
CLI: Part Two" by G. Musser "Online and the CTS Fabite 2*124
ADH Modem", byJ. Foust
• «? Vol. 1 No. 3 1986 Highlights include: "Forth!", A tutorial
"Deluxe Draw!!", An AinigaBASlC art program, by R. Wirch
"AmigaBASIC", A beginner's tutorial "Inside CLI: Part 3", by
George Musser S Vol. 1 No. 4 19S6 Highlights include: "Build
Your Own 5 1 4" Drive Connector", by H. Viveiros "AmigaBASIC
Tips", by Rich Wirch "Scrimper Part One", by P. Kivolowitz
* Vol. 1 No. 5 1986 Highlights include: "The HSI to RGB
Conversion Tool", by S. Pietrowicz "Scrimper Part Two" by Perry
Kivolowitz "Building Tools", by Daniel Kary V Vol. 1 No. 6 1986
Highlights include: "Mailing List",by Kelly Kauffman "Pointer
Image Editor", by Stephen Pietrowicz "Scrimper Part Three", by
Perry Kivolowitz m Vol. 1 No. 7 1986 Highlights include: "Try
3-D", by Jim Meadows "Window Requesters in Amiga Basic", by
Steve Michel "I C What J Think", by R. Peterson "Linking C
Programs with Assembler Routines", by G. Hull
* Vol. 1 No. 8 1986 Highlights include: "Using Fonts from
AmigaBASIC", by Tim Jones "A Tale of Three EMAC5", by Steve
Poling ".bmap File Reader in AmigaBASIC", by T. Jones V Vol. I
No. 9 1986 Highlights include: "Starting Your Own Amiga-Related
Business", by W. Simpson "Keep Track of Your Business Usage for
Taxes", by J. Rummer "Using Fonts from AmigaBASIC: Part Two",
by Tim Jones "68000 Macros On The Amiga", by G. Hull 9 Vol. 2
No. 1, January 1987 Highlights include: "AmigaBASIC Titles", by
Bryan Catley "A Public Domain Modula-2 System", bv Warren Block
"One Drive Compile", by Douglas Lovell 9 Vol. 2 No. 2, February
1987 Highlights include: "The Modem", by Joseph L. Rothman "The
ACO Project....Graphic Teleconferencingon the Amiga".
By S. R* Pietrowicz "A Disk Librarian In AmigaBASIC", by John Kennan "Creating And Using Amiga Workbench Icons", by C. Hansel Back Issue Index
* Vol. 2 No. 3. March 1987 Highlights include: "Subscripts and
Superscripts in AmigaBASIC". By 1. Smith "AmigaTrix" Amiga
shortcuts, by W, Block "Intuition Gadgets", by Harriet Maybeek
Tolly "Forth!", by Jon Bryan
* Vol. 2 No. 4, April 1987 Highlights include: "Jim Sachs
Interview", by S. Hull "The Mouse That Got Restored", by Jerry
Hull and Bob Rhode "Secrets of Screen Dumps”, by Natkun Okun
"Amigatrix 11", by Warren Block
* Vol. 2 No. 5, May 1987 Highlights include: "Programming in
68000 Assembly Language", by C. Martin "Using FutureSound with
AmigaBASIC", by J, Meadows "Waveform Workshop In AmigaBASIC",
by J. Shields "Intuition Gadgets: Part II", by H. MaybeckTolIv
9 Vol. 2 No. 6, June 1987 Highlights include: "Modula-2
AmigaDOS Utilities", bv S. Faiwiszewski "Amiga Expansion
Peripherals", by J. Foust "What You Should Know Before Choosing
an Amiga 1000 Expansion Device", by S. Grant
* Vol. 2 No. 7, July 1987 Highlights include: "Video and Your
Amiga", by Oran Sands "Quality Video from a Quality Computer",
by O. Sands "All About Printer Drivers", by Richard Bielak
"68000 Assembly Language", bv Chris Martin
* Vol. 2 No. 8, August 1987 Highlights include: "Modula-2
Programming" "Assembly Language" "Disk-2-Disk", by Matthew
Leeds "Skinny C Programs", by Robert Riemersma, Jr.
» Vol. 2 No. 9, September 1987 Highlights include: "Modula-2 Programming", by S Faiwiszewski "AmigaBASIC Patterns", by Brian Catley "Programming with Soundscape", by T. Fay « Vol. 2 No. 10, October 1987 Highlights include: "Max Headroom and the Amiga", by John Foust "Amiga Artist: Brian Williams", by John Foust "All About On-line Conferencing", by Richard Rae "Fast File I O with Modula-2", by Steve Faiwiszewski if Vol. 2 No. 11, November 1987 Highlights include: "Modula-2 Programming", S. Faiwiszewski "6SG00 Assembly Language", by Chris Martin "The AMICUS Network", by John Foust "C Animation:
Part II", by Mike Swinger Vol. 2 No. 12, December 1987 Highlights include: "CLI Arguments in C", by Paul Castonguay "MIDI Interface Adaptor", by Barry Massoni "Modula-2", by S. Faiwiszewski "Animation for C Rookies: Pari 111", by M. Swinger 'it Vol. 3 No. 1, January 1988 Highlights include: "C Animation: Part IV", by Michael Swinger "Forth", by John Bryan "The Big Picture", by Warren Ring "Modula-2 Programming", by S. Faiwiszewski m Vol. 3 No. 2, February 1988 Highlights include: "Laser Light Shows with the Amiga", by Patrick Murphy "Photo Quality Reproduction with the Amiga and Digi- View",
by Stephen Lebans "68000 Assembler Language Programming", by Chris Martin "AiRT”, Icon-based program language, by S. Faiwiszewski
• Vol. 3 No. 3, March 19HH Highlights include: "The Hidden Power
of CLI Batch File Processing", by J. Rothman "Perry Kivolowitz
Interviewed", by Ed Bercovitz "PAL Help", A1000expansion
reliability, by Perry Kivolowitz "Amiga Serial Port and MIDI
Compatibility for You rAl000", by L. Ritter and G. Rentz Vol. 3
No. 4, April 1988 Highlights include: "Writing A SoundScape
Patch Librarian", by T. Fay "Upgrade Your A1000 to A500 2000
Audio Power", by H, Uasscn "The Big Picture, Part 11: Unified
Field Theory", by W. Ring 9 Vol. 3 No. 5, May 1988 Highlights
include: "Interactive Startup Sequence", by Udo Pemis "The
Companion", by P.Gosselin "The Big Picture, Unified Field
Theory: Pari III", by W. Ring "Modula-2", Termination modules
for Benchmark and TDI compilers, by Steve Faiwiszewski 9 Vol. 3
No. 6, June 1983 Highlights include: "Reassigning Workbench
Disks", bv John Kennan "An IFF Reader in Multi-Forth", bv
Warren Block "Basic Directory Service Program", Programming
alternative to the GimmeeZcroZero, by Bryan Catley 9 Vol. 3 No.
7, July 1988 Highlights include: "Roll Those Presses!", The
dandy, demanding world of desktop publishing, by Barney Schw
artz "Linked Lists in C", by W. H. Gammill "C Notes from the C
Group”, by Stephen Kemp V Vol. 3 No. 8, August 1988 Highlights
include: 'The Developing Amiga", A gaggle of great programming
tools, by Stephen R, Pietrowicz "Modula-2 Programming",
Libraries and the FFP and IEE math routines, by Steve
Faiwiszewski "Amiga Interface for Blind Users", by Carl VV.
Mann "Tumblin' Tots", Assembly language program, by D. Ashley
* ’ Vol. 3 No. 9, September 1988 Highlights include: "Speeding
Up Your System", Floppy disk caching, by Tony Preston
"Computer-Aided Instruction", Authoring system in AmigaBASIC,
by Paul Castonguay "Gels in Multi-Forth, Part 11: Screenplay",
by John Bushakra m Vol. 3 No. 10, October 1988 Highlights
include: 'The Command Line:NEWCLl: A painless way lo create a
new console window", by Rich Falconburg “Bob and Ray Meet
Frankenstein", Create, animate, and metamorphose graphics
objects in AmigaBASIC, by R. D'Asto "HAM & AmigaBASIC", by
Bryan Catley 9 Vol. 3 No. 11, November 1988 Highlights include:
"Structures in C", by Paul Castonguay "On The Crafting of
Programs", Speed up your progs, by D. Hankins "BASIC Linker",
Combine individual routines from your program library to create
an executable program, by B, Zupke
* Vol. 3 No. 12, December 1988 Highlights include: "Converting
Patch Librarian Files", by Phil Saunders "Easy Menus in J
Forth", by Phil Burk "C Notes From The C Group: Program or
function control coding", by Stephen Kemp 9' Vol. 4 No. 1.
January 1989 Highlights include: "Scrolling Through SuperBitMap
Windows", by Read Predmore "Sync Tips: Dot crawl, the Amiga and
composite video devices", by Oran J, Sands "Pointers, Function
Pointers, and Pointer Declarations in C", by Forest W. Arnold
ft Vol. 4 No. 2, February 1989 Highlights include: "Sync lips:
Getting inside the gen lock", by Oran Sands "On the Crafting of
Programs: A common standard for C programming?", by D J,
Hankins "An Introduction to Arexx programming", by Steve
* Vol. 4 No. 3, March 1989 Highlights include: "Fractal
Fundamentals", by Paul Castonguay "Image Processing With
Photosynthesis", by Gerald Hull "Benchmark 1: Fully Utilizing
The MC68881", Part I Turbocharging the savage benchmark, by
Read Predmore "Breaking the Bmap Barrier", by Robert D'Asto ft
Vol. 4 No. 4, April 1989 Highlights include: "Adding the
Not-So-Hard Disk”, by J P.Twardy "The Max Hard Drive Kit”, A
hard drive installation project, using Palomax's Max kit, by
Donald W. Morgan "Sync Tips: A clearer picture of video and
computer resotulions", by Oran J. Sands ft Vol . 4 No. 5, May
1989 Highlights include: "Building Your Own Stereo Digitizer",
by Andre Theberge "MIDI Out Interface", by Ur. Seraphim Winslow
"Digitized Sounds in Modula-2", by Len A. White "SyncTips: The
secrets hidden beneath the flicker mode", by Oran J. Sands ft
Vol. 4 No. 6, June 1989 Highlights include: "At Your Request:
Design your own requesters in Amiga BASIC", by John F.
Weiderhirn "Exploring Amiga Disk Structures", by David Martin
"Diskless Compile in C”, by Chuck Randoms ft Vol. 4 No. 7, July
1989 Highlights include: "Adapting Analog Joysticks to the
Amiga", by David Kin er "Using Coordinate Systems: Part II of
the Fractals scries addresses the basis of computer graphics",
by P.Caslonguay ft Vol. 4 No, 8, August 1989 Highlights
include: "Getting Started in Video", by Richard Starr
"Executing Batch Files in Amiga BASIC", by Mark Aydellotte
"Building a Better String Gadget", bv John Bushakra ft Vol. 4
No. 9, September 1989 Highlights include: "Digitizing Color
Slides And Negatives on the Amiga", by Ron Gull "Improving Your
Graphics Programming", by R- Marlin "Cell Animation In
Modula-2", by NicholasCirasella
* Vol. 4 No. 10, October 1989 Highlights include: "Better
TrackMouse", by Robert Kat "APL & The Amiga", by Henry Uppert
"More requesters in Amiga BAS 1C", by John Wicderhim "Glatt's
Gadgets", by Jeff Cialt ft Vol. 4 No. 11, November 1989
Highlights Include: 'The Amiga Hardware Interface", by John
lovine "APL & The Amiga, Part II", by Henry Lippert "64 Colors
In AinigaBASIC", by Bryan Catley "Fast Fractals ", by Hugo M.H.
Lyppens ft Vol. 4 No, 12, December 1989 Highlights Include:
"The MIDI Must Go Thru", by Hr. Seraphim Winslow "View From the
Inside: Bars&Pipes", by Melissa Jordan Grev "ARexx Part H", by
Steve Gillmor "A CLI Beginner's Questions Answered", by Mike
Morrison ft Vol. 5 No. 1, (anuary 1990 Highlights include:
"Animation? BASICallyl”, Using Cell animation in AmigaBASIC, by
Mike Morrison "Menu Builder”, by T. Preston "Facing the CLI",
Disk structures and startup-sequences, by Mike Morrison ft"
Vol. 5 No. 2, February 1990 Highlights include: "A Beginner's
Guide to Desktop Publishing On The Amiga”, by John Steiner
"Resizing the shell CLI Window", by William A. Jones "Call
Assembly Language from BASIC", by Martin F. Combs ft Vol. 5 No.
3, March 1990 Highlights include; "Screen Aid", A quick remedy
to prolong the life of your monitor, by Bryan Catley "The Other
Guys' Synlhia Professional", review by David Du berm an
"Passport's Master Tracks Pro vs. Blue Ribbon Bakery's
Bars&Pipes", by Ben Means ft Vol. 5 No. 4, April 1990
Fiighlights include: "Bridging the 3.5" Chasm", by Karl D.
Belsom "Bridgcboard Q & A", by Marion Deland "Handling Gadget &
Mouse IntuiEvents",, by Jeff Glatt "Ham Bones", by Robert
D'Asto ft Vol. 5 No. 5 May 1990 Highlights include:
"Commodore's Amiga 3000”, preview "Newtek's Video Toaster",
preview "Do It By Remote", by Andre Theberge "Rounding Off Your
Numbers", by Sedgewick Simons Jr.
Ft Vol. 5 No. 6, June 1990 Highlights include: "Convergence", Part 5 of the Fractal series, by P. Castonguay "C++: An introduction to object-oriented Amiga programming", by Scott B. Steinnian "APL and The Amiga: Primitive Functions and Their Execution", by Henry T. Lippert ft Vol. 5 No. 7, July 1990 Highlights include: "Apples, Oranges, and MIPS: 68030-based Accelerators For The Amiga 2000". By Ernest P. Viveiros, Jr.
"Poor Man's Spreadsheet", by Gerry L. Penrose "Crunchy Frog 11", by Jim Fiore "Getting to the Point: Custom Intuition Pointers In AmigaBASIC”, by Robert D'Asto ft Vol. 5 No. 8, August 1990 Highlights include: "Mimetics' FrameBuffer", review by Lonnie Watson "Desktop Video in a University Setting", by John Steiner "Title Screens That Shine: Adding light sources with DeluxcPaini III", by Frank McMahon ft Vol. 5 No. 9, September 19911 Highlights include: "Programming In C on a Floppy System", by Paul Miller "Voice-Controlled Joystick", by John lovinc "Gradient Color Dithering Made Easy", by
Francis Gardino ft Vol. 5 No. 10, October 1990 Highlights include: "Notes on PostScript Printing with Dr. T's Copyist", by Hal Belden "CAD Overview: X-CAD Designer, X-CAD Professional, IntroCAD Plus, Aegis Draw 2000, UltraDesign", by Douglas Bullard "Sound Tools for the Amiga", by M. Kevelson "Audio Illusion", by CraigZupke ft Vol. 5 No. 11, November 1990 Highlights include: "Getting A lot For A Little", A comparison of the available Amiga archive programs, by Greg Epley "High Density Media Comes to the Amiga", by John Steiner 'The KCS Power PC Board", by Ernest P. Viveiros, Jr.
Ft Vol. 5 No. 12. December 1990 Highlights include: "Information X-Change", by Rick Broidu "Feeding The Memory Monster", the ICD AdRAM 541) and AdRAM 5600, review by Emest P. Viveiros, Jr.
"Making A Name For Yourself", Creating logoson the Amiga, by Frank McMahon ft' Vol. 6 No. 1, January 1991 Highlights include: "Electronic Color Splitter", an inexpensive way to grab images off video sources, by Greg Epley "The Animation Studio", by Frank McMahon "Forensic Animation", the Amiga helps out in the courtroom, by Andrew Lichtman ft Vol. 6 No. 2, February 1991 Highlights include: "Xetec's Cdx-650", CD-ROM technology for the Amiga, by Lonnie Watson "More Ports For Your Amiga", by Jeff Lavin "Medley", A look at different types of music software available, by Phil Saunders ft Vol. 6 No.
3, March 1991 Highlights include: "NewTek's Video Toaster A New Era In Amiga Video", a complete tour of the Video Toaster, by Frank McMahon "Ultrasonic Ranging System", the sonar system project continues by John lovine "Writing Faster Assembly Language", the discussion on how to speed up programs with assembly is completed, by Martin F. Combs ft Vol. 6 No. 4, April 1991 Highlights Include: "DCTV", manipulate millions of colors in real time, by Frank McMahon "Lauren in Disguise", workaround to DeluxPaint Hi's lack of HAM support, by Merrill Callaway "Medley", by Phil Saunders Plus, a special
feature on Graphic Word Processors ft Vol. 6 No. 5, May 1991 Highlights include: "The Big Three in DTP," A desktop publishing overview by Richard Mataka 'The Amiga Desktop Publisher's Guide to Service Bureaus," by John Steiner "M.A.S.T.’s Parallel Port SCSI Adapter," An inexpensive way to attach a hard disk to your A500 by Dan Michaelson "AH in One," programs for the beginner by Kim Schaffer ft Vol. 6, No.6, June 1991 Highlights include: "MaxiPlan Plus,' a review by Chuck Raudonis "CDTV," a comprehensive look at Co mod ore's hottest item "HAM-E," a review introducing an excellent 24-bit color
video board by David Johnson "Pixel 3D," review by John Steiner "Professional Page 2.0," by Rick Broida ft Vol. 6 No. 7, July 1991 Highlights include: "Firecracker 24", by Frank McMahon "Proper Grammar", a review of a comprehensive spell and grammar checker by Paul Larivee TageStream", by John Steiner Also, extensive Summer CES coverage!
Ft Vol. 6 No. 8, August. 1991 Highlights include: "Afterimage", create titling and special effects for your home videos and desktop publishing in minutes by Frank McMahon "The Jerry Bryant Show" "Understanding Genlocks", by Matt Drabick "Super 8 Meets the Amiga", easy film-to-video transfer with the addition of Amiga graphics, by Patrik Beck "Looking Good with B.A.D.", by Rick Manasa Also, AC continues the extensive coverage of the Summer CES in Chicago!
Ft Vol. 6 No. 9, September 1991 Highlights include: "Bars&Pipes Professional," a review by Phil Saunders "Frame Buffer Face-Off" by Frank McMahon "DynaCADD," a review by Doug Bullard Ptu$ ; Special reports on Multimedia applications AND Super show coverage from Australia and Orlando!
Ft Vol. 6 No. 10, October 1991 Highlights include: "Art Department Professional," a review of ASDG's powerful program by Merrill Callaway "ShowMnker," beyond desktop video, by Frank McMahon "APL and the Amiga ' bv Henry Lippert Plus: An Arexx double feature and a special education section ft Vol. 6 No. 11, November 1991 Highlights include: "Connecting Your Amiga to the Sharp Wizard," by Merrill Callaway "Epson 300c Flat Bed Scanner," review by Merrill Callaway "Impact Vision 24," a sneak preview of GVP's powerful 24- bit hoard, by Frank McMahon "CSA Mega-Midget Racer," a review of CSA's
powerful accelerator board, by Mike Corbett "Why Should You Use the CLI?" Three sound reasons to use the command line interface, by Keith Cameron ft Vol. 6, No. 12 Ixxrember, 1991 Highlights Include: "Audition 4 ' a review of a great sound sampler package by Bill frazier "Draw 4D Pro," a look at ADPSECs latest update to Draw 4D, by R. Shamms Mortier "Newsletter Basics," a tutorial on how to create professional newsletters using PageStream, by Pat Kaszvcki "AmigaDOS for the Beginner," another look at the basics of AmigaDOS, by Keith Cameron ALSO: Coverage of Ami EXPO Oakland and the Knln,
Germany show!
Ft Vol. 7, No. 1 January, 1992 Highlights Include: "Memories," A500 memory expansions, by Sam Ammons "Help for the Help Key," by Rick Manasa "Getting the most from your RAMdisk ' by Keith Cameron "Installing and Using an IBM Mouse with your Amiga," by Phillip R. Combs "DePuzzle," a puzzle-solving program for brain teasers, by Scott Palmateer "ZipTerm," learn how Lo use the Console.device and Serial.devtce while creating a telecommunications program, by Doug Thain ALSO: Coverage of Germany's Amiga '91 and London's World of Commodore shows.
The Fred Fish Collection Below isalistingollnelalestadditronslotiKFied FishCollection. Thisexpandingiibrary o'freely redistributable software is the work of Amiga pioneer anti awardwinningsoitwareanthologist.
FredFrsh Foracompletelistofall AC AMICUS, and Fred Fish Disks, cataloged andcross refer- encedtor yourconvenience,please co nsuli the cunent AC'sGuideToTheCommodoreAmlga a vaiiableatyoLirlocal Amazing Dealer.
FteJFisl'DlitiSa BoBoc&yo Ademonstraton vwof of foe commercial game BeScp N Drop Be Bop' N Drop isa real time graphical arcade puzzle game, a greatly enhancec version at the popular shareware gameOWow-O Mane TnecbtecTtttofiuheiaiiingpieccs tcsgeinertn sucfi a wa as loiom complete horn'omjirowi, wfiiehwilllhendisappearollofttieboard-BeBop Norop contains'ydifterantlevelsatpiay.eachwithaditlereni stiapeboard ThegameccntatrsoireracCdiHeentplaying pieces. Mo re wan a 50K of digitized sound, and many interesting vtsualefteds. Binary cnty Author: Wayne Phillips iCafc
Mdudmg uwCe'into hjnctons and variables. Narybutft m !unctions senpt lues and special hoping constructs Handles ei prestons wvohn ng Pet ft rea! Anc comp* i numbers Trus sve'sioni t.anLCdaretovertoni Oon tts»i72 Inducessource Author; Uartn Scott FfedFishDisk55l ARTM AmgaReaJ rimeMonitordisptaysardwntrotssysTem actiu tysocfi as tasks, wi ndows. Hbranes, devices.
Resources, podi,residents,imemupls.vecsofs.memory, mounts.assigns.locks.loffis.hardwareundreS. crflds This is version t 3. An update to version 1, Don disk 327.
Shawarp, binary only Author DeimarJanser ana F. J Meiers CWSO Aprogramnnngioclthatailowsyouwprogramtopaowr py Spknrng you’program into many smil and urvJerstircaoa modules wh*h cUngf* tangles mtoaconpi ler understandableMe Byappiy cweavetofheprogram you can produce a pretty -pnfflM fasting ler process,rg wth TeX Ttvs ;s versionJO. Includes source Author. Donald Knytfi, SilvioLevy.poftbyCarsfenSteger TcoWanagei ToolManager isaiullfealured program loadd programs (eiiherWorHBanchDrCtl) to the tools menu ot the 2 x WorkBoneh Programscanbeaoded bydroggngtheirioro onto the T oclM 1 rager ’cent g*
w.ndow or the opt 10 na 1 TpolManagericonort yeditirvgthecon!igtile.Reguircs Workbench?G Thsisversion] 5.Bfiuodate0version 1 4 CmdrSkH? 1n iudesKjurw Author Stefan Rec»er WBGauge AutiWyto oa!i:-nAmigaOS2 Olabrng&acktreiiiegauge 1 n the left border0! Disk windows, shewing me raboof available space on tftedsk Version 12. Aitupsateto versdnl Qanili SK417. Binary only. Author: Jean-Mcti el Forgaas Fr»0FlshPlaK552 CHUPtot An interactive fjnctionand da la plot! Ng prog ram which Supports a great n u mbe r ot output devices I Deludes e«en sive on I me help Thi s is verson 3 0, an update 10 verson?
Oonc-sk 526 NewteaturesmcludesjBpoiior surfaces. Moretie ubie data h'« harming, uml dPos'ScriEJf support andmpre Indudsssouroe. Author Thomas V 'Lams,CokflKeiiey.et a; TasiPn A sregR C LI can m and tha! Allows you lose! Ta» pmantes from me oommaftdMie. UseW tor y&ur sta'tup-secjerce ArirgaDOSt jandJ.Occrrpav&e.ircUdesCscurce Author: Steve Anderson TSF&J'te AsuileotproqramstoallowuseolaTeacSCSIFloppyon ihoAm.ga Incudedareprogramstosetfflampaeiot.2or 4Meg[T5FMj(]1totorni.iltot,2orAMeg!TSFF[],a utility thatdoesdisk changes toryouITSFADci.andaSCSl eiercisenoetpiorelhocontrotierscniheSCSIbus
Source 15 available upon request Author; Harvey Tay'or FredFishpisk553 z-iB'Jccs Threeconwrs-on pfogrsnstomari?pu1a!e2-l-bti.-nag*5 IFF2iTofl convetls ?4 ts! IF F images to B-b11FF1 mages, ProzBM Porieis 24-bt 3D -Professional format-nages m:p24 b BMP' ties that Microsoft Windows can understand. AvdProJlFF converts 24-w 3 D- Pro'ewtnaJ lanrat images nio me mere ustffu:2 &i IFFformat includes source Author Dallas Hodgson AddManu A progra m to add Inti rtft number ot me nus to hoToois menuon Workbench V? 0. Usesthecorrc-cT Wofkbencti.library calls andanowsupaaiiriglwmCLIoi t torn vriihn the
menu itsoh. Mea rung mlinite nu moe r of t-jnctions Version 1 54. UpdatetoV1.50oncSs*5C1 Binary arty, sauce a vii iabte from author. Aufoor. He W;!san AutoCU A-PopCLl7ypereplacemenimatwertiwimWo'v.Bero2 0 and fitUy eom&at &e win A3000 4 acceterffiorboanfc At* aysretansthcfJetau it path ar»j stack, and curren: directory Cavi automatically ooeftC Li SHELL*ndowsto t pnet less man scrsensmon opening NewtjAoons mduce spl ne paner rung pn blankmg. More function keys, mouse activated screen shuttle,tf-osegadgets on Sh®i I windows and more asmany usershaverequetted Version t ,99n, an update 10 version
1 99d on eisk 591. Binary only.
Author 1 hicWi Son FAFF SpecticationlortheFAFF spreadsbeelEififormat used by she Gold Disk products‘PTofesaood Calc* 'The Advantage' *OftcsCat'and'QfftsGrooh' Descr bes versmn2 Cot FAFF TH? Information shoukJa low 3rd parfy developers to create and use Hes tttat are coTpat be with ProCat Authjr M chaiTttMroviC GcflDiSk RoadRoute Apfogramthotoetermmts from a. user mocrtadl* data basa tneshorfeslandtastestroutes betwoenrwscroos Thijisa German ve's-onotlhedistritwticnondisk SC4, wtn2541 German cm (towns ham«s.«c)and5555connec ag niads Recj-resiUp B raryonly. Author JunBotterf-eOt.
Gurter Kirrfam Sytirfo A program wtxh reports-nterest rg mcrmat-cnabout the conhgyration of your machine. InctuCmg some spwd companson S Wlin otnor ccmfgurations. Versions oMhe OS Soltware,etc Tins programhasbeen very popular with many users arourdtheworldand has beentuilyupdatertlo IrvcSuflemnnynewlunc’ior.sasfeouestedByusers.Thrsis version2AO.anupdatetoversion2.22ondisk502 Binary only Author NicWi'son FtedRshDisK554 Amasterm nd A masterm no Type game wricter in AMOS anq con pi io so mat it can berunfepm wo*kberch. Fully mouse and menu driven Featurescho-ceo!6!o TocolorsirtnJto8 hdes Th'SiJ
verton 1 t. Shareware.binary onty.Fua source avaiUblelrom author Auftior ArdrcwKrppich iFSgen Ani!era!edFun£tio’iSys;omgerofatcr Genaratasprctures of fern s. trees. G a lai :es s nowftakes anti many other s using iFScodestaiypfioUraelaii Feaiurestytimeuseconirolol the functions which de hne ihepictureJuslpo'ntthe mouse atoneottheoarisoftfiesbapeantidragftaroundlhe saeen Fufty menu dn ven, with me abitty !o load andsa ve IFFptaurBsandtheoodeslhatgetveratetheTFineTuPfl codap and movettiemarourdthe screen, zoommandwt ardmuchmore Loisofeiamplefies WrrPeninAMOSand compiiefl so mat you can run it
ttom Wo 3en n Ver wn 2 1 shareware vers«n wch saves tiisab .bnary only Requites Imbofmencr ormorp Fu‘: source code avalabe when you regist Jlithcr Andr&wKrebch Lancrw'fl AgameoHogic Anumtero'tandmmasarabunadinth* playingfieidand you need tcwcrkoutwhere they are, avoid them, and clear therestoltha held to get maiimumpoirits and ad v ance 10 the nentlevel.W riften in co mpil ed AMOS, requiresIMootrremoryofncre Tnrsisversion 1.0. shareware, binary only Fun sourceava iatAehom author Author PemyRosenboom Larcsccoe A tract al scenery generator wriren in AM OS a c complied SO inalrtcante run from
workbench. Features many user adiustab1® parameters suctushe-ghj.sea heeand snow levels. Beaches, lining angles. And palette. 2 D (contour map)and30tenoning SomeeiampieseTsoiparametefs provided Abiiftyta rendennSdiffeien-tresotutcnssolhat f ast (l C seconds | pre view ng ot a scene ts pcscPia Fully tfetai'edscencstakeabourWmirutes Version 11, snareware(5av«djaWed).biRaryoniy.Requires 1 Meg Fu 11 sou rce code nva liable fro m author. Author Andrew Kreibch LVD Atirstdo'enseutiii1yagainstliiear'0hnkvirustis.llpaTche5 theLoaaSegvoclorisiandcheckseveryeiocjUBiothai comesa j"g Rtrt03n:;es23!
'ecrsolinsvrjses Version 1 at bna only Author PeterStue 1 SuCASac* A'shoctthesnps'typeotgamebasetionancda'catio gam&whereyou haveiof're ya if !0.'p6ftjsa;:r*ngr,nii!!e. s-2 tna: trey strike a ship as the srps move across me screen This is ve on 1,0. Shareware, tHnaryonly Wntter mcompi:edAM05. Fu3 source avafebfefromajtnor Requires iMBcrmoreotmernory Author Perry RosenbOcm Frie££lshIM555 EasyCokP' AcolorpaleiletqoltEityOucarTuSeinyourown programs Worksw-tnanyscroerdepn andiype tndudesausabie deno Tms is version t l, mdudtesouicern assembly.
Authpr Prebcntfeisen FED A binary tiieeditor wtlh lots of options Thsisversiont 1.
Binary only. Author Thomas Jansen FashCccr AmuibtaSungtnendiydiskcoo rthatcanmakemB&e copies as well as stantiard DOScop es m about 75 seconds Version 0 9 Ornaryonfy . Author Tncmas Jansen HPMose A sc rpt tietfta t sets fo n isa’t r Cu’es arcsomepnmer com ma nds fo; the H ewf ctt Pack ard DeskJet 500 printer. Il accesses someteaturesotthpDeskJetthatarcdliicuJtis settromprtiffirfincirsortheprifiier.VfitSiorn O.birwryonly Author Oorts Balurd RMBSnft Ap'pg’amtnatietsyouusethe'ightmguseBijf.pniRMBias aSHIFT key Usetu I whe n selecting multiple icons on the Wot kcencn. Only uses 258 sytes&f memory.
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Manydoaimonfatedtiiampfesprovidefl.VI 02, binary only Author: Hunt! Gram -Madsen, DMV -Verlag ScftemeSC A Scheme compikjr which accepts ihatanguagedefinetiin Ltie essential port onsof Revised Report onAlgorithinic Language Sctwme. Wih minortaostraims end seme adoftians The comp let produce* C source Etteswhcii art rwncoiTi(Wed'jSjngthesystem‘sCcoTp(feflLaniceC5iD cnme Am-ga 1 w produce Kriv empra1 cb-K; and eiecutabrefi'es Because :f the si:e ot the distribution ,1 hasbeenspiftcntothrefltiisks aslol'cws source and oocumenTation arch, ves on556. M680QQomayy archive on
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Aij1hcr:JohnVotClhu:s FrwdFish Disk 557 AutcCsntre
Dffwscieensthatareoptned This is esptcaHy useful when you
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ned 1 n pie essential po n -ens ot Re vised Repcrton
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prOpramwastMvelOpeOaS a Clangyags,'earning tool by
theauthrt.vetsiofil.o.ificiudesalsource Author.Doug Ponnsai
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device hardier Provdei tiaitieaccesstoaSCSl tape d-i»e trom
appiicato n p ograns usmg pmp DOScahsTo Reas! 1 and Wrftei
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t.binaiyoriy Aqmcr Ronnie E Ktf'iy Aqua?mm A D'ogram lor
search ng through a spew'tiatabose Cortar hi rgirforftwhort
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pyshdi corsoie mode, dozens ot d fferent
weirdenerrifsansaDabs-fractsenseothumM Incfudestwoverscms
aof Ekvers nanoa! Moverson a Th Better samotes. This»version
t 0.an update Jethe copy on pijk M1. *n ch was iso verson
1,9. Bat was T;ssrigrh j512K verson file Sna-?* a'e. B' ary
onfy Author Jeff M nfer Much Mae
Anotherprogramtiko'morfl'.ftess'.'pg' etc. This one
u5esifsovinscroenti}showiheieitusirgasiowscroii Includes
built inhelp.commandstosearchforlejl,anij
commands1cprin11helc«t.Worksw thPALo'NTSC, n normal or
overscan modes, Supports 4 COSorte*t ih bo M. talc
underlined orimersefonfs VersicnS.O.thiSiSan
upcaletoversion? 7lromdsk378 IncJudesscurcem
OtKronardassemblycaie Author:FridtjefSieben STStan
AjTiityCrog-am'o-uSngaSie-ens 5T 490 SCSI flatbed scan ner
wtn The Amga. Can be arapted tootheT scanners and sen es as
ahR*ampleofscsi directaccess Toscsidevces Ve’son r 0
mdudessourcemC Author Frank ChrsnanKnxgel Fred FjsRDisk 591
PPLo Asnateal bnvy lomaie iifoc.isy forpeop’ewho* srito ¦¦vr
i;e prog ram 3 ma: s u ppori Po a a P ac* on Ld aa ng
crunched fi les fr om C ar a sse mtsty is made! Ast. Short
end easy. Thnsis verS'OhJ j 255.anupda)etoversian 34.2 on
diskATJ Includes source AjTho’-NicoF'dncoiS PPWoro
A'mc.rB''epiacornerT5rogramtha!resSsnormalascai !e*t hies as
we II ash les crunched w in Power Pacier T he crunched Me s
can row;, n considerable its* space savings. Tftativ*rvon2 0
an update to version 1 flon di$ k54? B*haryOft y Author
NpoFraros PPShow A'show" program tor nornjIIFF
ILBMf.fesorlLBM files cruftcriedwithFowerPacker.
ThoOecrurch ngisdcna auiomaucailyastnetiio isrtad
Ver&onS.O.anupdateta version!.2acndisk542.braryonly
Auther.Nico Francois ReqTccs
AstandardAn,gash,redrumimeirbrarywhicirrakesiia lot quicker
and eas er ta bu 'id sta nda id requesters into your
programs DesignwdwthCBMsStyleguidaSnesin m i nd. So tnat me
resul'i rg r«jv»steis ha ve the ioo* ana feelcfAmgaDOSZ 0
Vers'oni Oa.mrtjaessource Author Hco Francois SuWf&4»r
AvflryfastOskccpietanciarfraner Canirakeuptobut uft venfiec
«d‘inironr a ram butter m 36 seconds Verified copies from
arom bufter take 57 secer.fls for ene oestmation drive.
Plus34 seconds for each additional dest'Raiicn.VefsionZ
O.anupdaietoversior i.Ccr.ssk 4E3. Binary onfy. Author:
Scmsi ia no Vigna ToobUearoon
Aitpvnsycutorunprogfamssimplybysefeclinga menu item from the
loots menu of Work Bench?.D Both Shell gmJWork Bench
prcgramsaresupporfsc. MclaOi ’g
ergumentsardlooltype*.lorbclh Verjujnl.O.btnary Ohly Author
NiCOFrancors EqdFilh01il5« Cuiiitjr
Alitlienacktoa wyoutoeasi'yrcsizetneWorkBencn screen horn
any ChcvSh®] *mdow Version t.0, irdudessaurce
Author.Torstenjurgete: Dcgroder Degrades your macho* to try
and get batfywdsn prcgrarrsto work.
LccksouttastmemoTy.tumsoft cache and burst modes, trap j
privilege errors, ‘crces PAL or NTSCmodos.nfc.Survives reset
Version 1.00, binary only Au'fwChrisHatujs Filer
A5C11 ‘ 1 :e a nd nucti m or n Tfis.s a domo version with
somem-Dortealurcsdsablea Ne«JsKickSTar!2 0 Shareware bnary
only . Author Malthas Schuler Fk rt Aaos wwdO* and screen
switch mg tjncTidftS TO P6
fjroorkeysincpr jxtionwiththeleflAmsgakey Fcr e nampte. Use
the ielt Amiga+f 101 s gel h elp and a fenavereouesser
Ve-sion 1.1 .includessource.Autncr. T&rstenJurgeieit I mu
sup A shaied library with support rouhnesforusngfests,
borders, gadgets, menus, andmoro. Varsio-n 2.0,
includessoufceioiibiaryaftdtestprograns Author
TorstenJurgolert ShowGuro
Hecogmjbsi68d'i1erertgurjnurbersarKHransfaies trie m to
'human unde rsta ndabief or m * Can also pvi rtf the tosui
Vers.-on2.1C.shareware.bna orty.Author: Thomas Carstens
FfedFishDisX563 DEU&ell A simple catab&seprcgrori uswtg an
mtution interface Etores.scrtsano searchesforinrofmatiOft
Lrr.tecto 3 folds meaehrecord Features
inciudefastsorfmg.search manyfie:d,anttbes!cijii,i1
sroa!lyeasytouse Tfnsis versions, anupdateto version ton
disk 491.andis much HtifvovBd. Binary only. Author Robert
Bromley Kpr Another NEC
p&inluihonfrorlerdtochoosesBverolprint styles add addaliflo
lineonthe1000tthepage. Youcan soi't yourwwr Mbs mto their
oddardevenpagesanspr-nt BibotftSKte5o1thepapor RequrosAr
gaDCS2 0 Version? 0. Mcfudes source Author Koessi M2Ud
Auccii'a-2i’itertacewBiiBanai$ v2C'™i tbeary' Thsiive'SOfti
03 InchjdessourcenModula-2-Author JurgenZ*.TmermaDD Ue«u2A$ m
Amodu’etflrAiLAG iMoflua 2eomo-V'M2Amga V4 O' That autom
uhcaiiy cr ea les modules tor pre
mitializodmenu»1i)r|heusewi1hlhisModuta-2compi or Requires
AfiBkbyChzrlieGihbsoranycompatible assembler Ttvs is version
V0 Indudessourcein Modu:a-2. Author Ju igen 2;m mernarn M,o
Keyboard Aprogram that makisiipossibletoplay MIDI key&owds
cormecfad to the Amiga with a MIDIirterfate
viamoLseoreompu'erkeyooatd Itspossoieia comrcl up fo i£no:es
mdepeKfeflily wiifl the computer keyboa'ti Reqj r«e.i Bahor
s'md' lit)ra7".V2.0or thgh$ V ThrS is vetiaCh 1 0 B haryOMy
AulhCv Jjrgen Ziflfflemarw!
ReoLcrary AmottJia-ZinierfaceioColinFoir'sandBruce Dawson’s ipq libra ty'v2-5-This is vefSion 1.01 Includes source in Modula-2. Aiflto: Jurgen Zimmemiann F-rgdFist.p.isfc.S|4 AL&M AprcgramsimiianoXW.rsdow'sXLoadiod.splaytfto loatfacto'cn your Am g] RequitesKiCkStar! 2 0 Ttusii version t t b. includes scums Author Atnrardru Aure5 Bakmun DisKey AsflasfornnlMOskmjnjtorpithlolsotuM'uilBaturw (ik e ft uvsemtwr, user¦*f *©n Jty ASCl I ana ho i edit mg lactfly. A nd e Ms n 51 va search opt on s. UseM tor sal vagirg foialromdamageddiSks.ortQitearningaooullheirner work mgs ol Amiga DOS. Supports req
tbrspf, and exteroafaiassembief liraries. Can be icaniiiedio conserve memofy. Co-mes bundled with German and Engfcsh documentation and amuftinguaf us interlace On N T SC m achi res. Dtj Key w H be to roed Id interlace mode The»ersiorontfisd4Kis2 1.shareware onary only. Author Angela Schmid!
DoPrc ThsprograrnpatchestheirituitioihOperiScteenroutineta change the ViewModeclanew screen.eg. loopen a NTSCinsteadofaPALscreenoitouse Productivity insteadotamnteilateddiSplay Intact, youcanchango mostparamelersihlhe NewScreen struct jro. This is ve'SCKi 1.5, includessouce. Author MithaeIIIigner MSCaendsr A lCitecalendarubttyanda MC Y ¦ Ue MerwyCtock.n one program iTwQrtsSnewthl&ckS&rlZO In-tides both E ng l -s a nd German verso ns Ttnsitvtf&onl tO.
Incudes source Author MartusStrpp FredFishOisk565 Add Mery AprogramtoaocinliniienumDarijtmerustolhoTools menu on Wor kbench V2 0 Uses the eor 1 net Wo rfc&c nch I wary calss and allow s updating |rpm Cl I or from within the menu itsctl.irvaAningiitfiniMnumoorottu notions. This iSverscnt.SS.ariucCateToversont 54onCiskS53 B-naryor.fy Author.HeWilson CanDcDemqs OemosoftnecaaabiiTiesofCarDo.an 'nteTactwesotwareauiro'ingwcnageuiiiiinggrapnics, sounds. BuRons. Menus. Eic.ar.d3(»iiicrtui,ejsy:c use scnptingianguiige Bna-yonly.Aulhor INOVAtroncs Pcompress Ag'mmicklrofl andveryoasylouse progmmtormosl
com pression 1 equrre men ts. Uses I he latesi LZH compression a igo n ihms and aim s attbe optimum mi not efficiency speed metrtyy usage. Can hanoe single Wes wnjie drawers. Os*s. Or selectee Ues or types cl he within drawers sndd-shs. InPACK mode dean consolidate htos into ess space than whole -disk aimptesson tools or archrvers. Vereon5.i .bmaryonly. Author: Chas A Wynflhau LZWcode by Ba rtheL'Krekel Syshto A program which reportsintefes!ingintoim ifionabou’ihe port igural ton 0! Your machine. Induct ng some speed comparisons with other configurations, versions eftheOS Soltware.elc
Thi5programhastwenv«.»rypopurar«r th many users arojrd the*or5d ar*o has teen 1 j iy todaiec tomdude many newtundions as requestedoy use's Ths aversion? 5l,anupda]d!overs on2.40cnd sk
553. Bnary only, Author KicWiisun FrerfRihDHkMS AM Algorithmic m
j sic generator. Produces?.* I Ql wtpu t via
BillBarton'smidi library.Thstsversionl.l .ReqtufesOS
2. 0-fncludes source. AuihoriMichaeiBafrer AqSeKsto
¦Ap'eikisre'iSyetanotherrnandeLKOlpcagram.bi.lvery tesi and
stmpliwust. Mas specalaswmbly routines forriipointcaicu'atpn
trctodesve's'Onstor I 33102 0.
630OOjflC6803Qeach Fu'tscu'celC Assembler) mckided Author M*criaaBofvniseJi Bomber AmigaversionoltheMaclrioshgarecaitod’Eorrbs’.
This is version 1 2,ReQuresCS2.0.tocfuwssotjrM. Author: MtchaelBalzei F0C0 Fcitnaiconiroiler, Agrsphicat user mterlaceior dak form atti ng Peps upendsk insertion or vtohoTkey This version t.t n«ia*res OSZO- Includes source Author: M-cfiadBalzrrr FredF.5hDisfc567 Ar.qaUj A col lecWn ot source case I ishng s from th ! Rsteghl issues olATiga Mat Volume It. Published by the Commodore Amiga Technical Suppod group (CATS I, SromSepI i990toMov 1&91-Loisotveryuseiul examples. A;ilnor: Various AutoCLl A DmousoTyperepiacememihatwork-swiihV orkBenct
2. 0 and I ulty ccmpati Uswitti A3M) S accelerator Scares.
Aiwaysret.vnstnedeta'jtpathandsiacfc.andatrrent directory Caflautcnaf-cafyooeflCll'SHELLw ndowstc 1 pi I el le SS ItianThe CU rrf r; screen sue on open rg Me w J-jxtions wtiu***pWw patterning on qiarfang 1 ogg e Feeze mouse, mo'o I unci&n keys, mouse activated screenstiutHe .dose gadgets crSheiwmdows.and morons many uwrshave requested. This isvmsion
2. Q6,anupdaiatoversroii.9&nondiSk553 Bmaryoniy Author N c Wilson
DiskPmt PrintsdiSkiaoeJs [fof3.5'and5.25‘ fcwi.pdmanlyfor FD
iipraryoisks.iwLn me ability 10 create, hanoie, loae and save
label library (ifeaso labels for most FQ dsssare eva 'a&«
after a lo* mouse c«3cs. Features inctude
OflereniUCeisiCM.intution based direaory-read-tfi.
Label hbraryljncti&nsanamulrptepnntolanyia&elo'FD disk sene, Works tine w th every prmterconnectedtothe paralleiportnndAmgaOS 1.2 1.32 0 Tlusisversion
3. 4.3.anupdatotoversrcn3 t.2on(fisk&46 Both
EngiishandGermanversons.Shareware,binary only Author;
Jar.Geisster UsuseAideDEMO A demo version d a ‘Uo«s * utt ity
with all the standard tunccon s; mouse accelerator w r tr.res
hc-c window and Screen m anjpu’et jn by rhouSeand keyboahl.
Mouse andsaeerblanking, SUN lauto activation) mouse, user def
mabfe' hotkey’ com mand, etc...
Such as rnuHi*con-seiectwi1hohly1t»moa*e,left and right button swapping, mouse port switching. WorkBerch torwfromfuwiorUr ngolihemouseand keyboard of altinput.etc Written in assenbiy language tor eft c-encymweancCPUusage Version 2 56a.
5h ireware. Pnary or! Y. Autncr; Thomas J Ctarnecki SetRamsey Ap'pgramthalaiuywsyoutoieslttiecurrentsenngsot fieRAJA5EYramccn!rot«ercti.po-nanAmiga300Qunder Kickslart 1 3or2.0. and change them it youw.sh Useful fornardwaredepjgg'rgiocontrolstaticcoiumriffioda, burstmodi' orchangeIherdresh rate Version 1.50. Update!oversion1,02ondi5k423 Binaryon)y Authot Me Wilson FtrdFrshDisK56a CaP‘i(.-Basa AprogramoesignedtoprovKjaacaloncar'dlalcounttor recjpeswhrcfidonot provide tnrsinto-mafion.ltcanaiso quicllygiveihecabriesfora specific fnodortatalthe cafor es ycu co nj j me ttirpug h&jtt he day. Version
B-navyorly.Authcr MikeRicfun SchOPiithio Apo-«rr.'5 a’geprac marJputAton program which has been used m padi-le phys cs and ccri'i fib0u5tyfeve!oped since late ’¦ 963 Not tslfMtfMJly as Ma'nem.avca or Uaptw.
Withrographicsorintuition interlaccandrrotas much built isbut still agenoral purpose aigiVblCfnanipuiaton language Wn1l0nininathinelaiiguage!orunta5tandbe memoryethcierrt. Caaabie ol ha (idling large proOle m$ I nckides la!ge and small workspace versons. Tutorial ei ampes. San pJ© program s. ancacc mprehenswe maxal Version 5 Oct 91, binary only. Author Mart r.us J G Yeftman and Hand N W arns VVK Wh. At makes this program is ts a&l !y to delect new vihjsesastheycome adng. S'mpeftj'Ckeasy way to slayurustrofl liryqjickandvcr inisiigentiTiomory detectori killer for yojrstamn soqvence.ThisisV!
TO.an updatBtoversion 1 OondiSk 510. Binary only .Author CtmsHames FfeflFtshOisk559 PPLoaaSeg This program patches me bathes routine m auteraa&caJty recccriice I fesc-jnched *n" FowerPack-er AhejrunnmgFPLoacSeg p'urcnedicn-esax de-vices are Sbil recogrmed by AmigaDOS. Youcan even crunch fontsarxJusetnemas no'mahy. Version 1.1 .anupdateto versiont,0cntfiskW2 Bmaryoniy Author Nico Francos SonicArranger Demoversonol amusic pr05r3nth.il wppoiH sampledanflsymtiewodinjtrvmwtsas well as sound arfl note transposes for patterns Tnsootrtuer can be used to feor gan ze the internal cata structure of a
song So ncArTa-cer ai s 25A nut rumen t; cr ea ted t r cm 6-!
SampiestoS, c4 syrtnex waves, acs's. Vos ard sound effects Canateo toad and convert oense tracker 2.0 compaKJiflSongmodules Verson 1 .Ted.bmafyonfy Authcr.CarstenSchlotc Spkner A spline saean blanker commoditydenvad from Tom R ofcicki's Mack ie uli i1y. Wtn a pr og r amnabte pattern change timaou I ftltary only. AiiftwtTofflBdlbcW and SefcastanoVigna TrackUaster AsmafitooJtohetpgamedeveopefs createse fbooting t-acotk dad-ng gameasU Tradtmister usesa scrpt
* te ta oracess dasafites 1 ijom. Compress, reiacate.soecal
actions,. .The p'ocessed da ta 1 s written to & s.k via
tracfcOisk.device.Aboonstodi tor thefvst datafiie. Which
shoud! eapc-reiaiiYo loader, andafiieiook up tabiois
createdandwritiehlodiSk.Manualandsourceirciuded Verson 1 7
Author Carsfen Sthloie EttdfiiHDilkSIfi OirWoft Atast
srrai.effiaent.Di Utiiihr Coftigurabieoptionsard tiuttans.
Aswei 1 as all the usual features Comes with
ei’erra.'cnihguraiiorM.lar Thus a verson *43. An
Lpte52!oveT*3nf.3iondsn5!i Sha-'dware.bmary only.
Au1hor:ChnsHamtrs Fass AprogramwtiichletsyoureassignreFONTSc
rectory aithetouchot a*ewkeys without hav rrgtousetheCLI
Version 1 02.includes source Author: Jan van can Baard
GadTooijOovABrogramthatietsyoudraw ediiGaoToclsgadgetsand menus
ard then generalesthe ccrresoc-rping C or assenfciycodeiofyou
Ttosiswsionl.fl.anupdototo neve'Si0hcnflrik547
wnereiiwastnownas Powe'Sou'ce Includes sou rce Authc* Jan van
oen Baax MenuLock
althetoucholafewkeys.makirgiteasrenobfcwseThe menu without
accde ni&ily select ng aryThing Version
1. fli, induces source Authot: JanvandenBaard Vew
AtaitJisplayerwith many cdnliclsandfeaturesincluding
searcnes.f lersauestors |jrnptsect.tbrc-tt Tmrs.5 version 1 5
an update to vwrspn I.OemiS-cAO*, w tfla tewb-.gshtedanc some
he» feature sJncijdeisou'ce Author Jan Van Den Baa'd
FmlFlfthPHHSTf AutcCLI ADUduse typereplacemsnttnat works with
2. Dandtuily comoat-b'e With A30301 accelerator bOitrd 5
Alway5re*ainsthedelajllpaiharylstack.andcurrer!t Ci rectory.
Can aufcnaticai lyCM n CU SHELL windows (O
tpise'fessfnanihacufrentscreensizenncceni-ig Now t j nctwrs
'chjde sc ¦ n.e parem-ng on oianvng. Tegge
freezemcuse.marefunctonkeys mouseactvaied sc-ean shu«te. «se
gadgets on Shei 1 w- rdo ws, and more as many users hav?
Requested This is version
2. f2.anupdaietoversion2.06onOi4k567 Bmaryoniy Authd'.Nc Wilson
CPUSut Asma I assembler uiiiiiyromanipuiatetftevahouscache
modes ol the63C40,53030 and 5802C-processors T he cooy-tack
modedf the 603-40 is alsosupporteo. The program can operate
tromtheCLIrdis-ngiearmiifopie parareiersortromWcrXBencn ina
gadgets, ts eompat't ew'thKicksSarll 3brV2.Dianclie(juirosno e
1 te'cat itoranes O' setpatch commands for the63040 processor
Binaryonfy Author: N-cWilson Gmn
shatocHiijraryGWlMor Graphics VJINdowisan
Thesercutmos ma»e iteasy lo creafesdphasticated
graphqjprograms 1 r,(he C«nvironmeni. Ore linete'5 give y cua
custom screen I ten Types avj.'atr ;. menu items.
&qusstors.sej! Aretes.pctygons.etc GyilNsa
two-dimensianaifcabng po- nt gr apnes system with ccnverson
between wor d and screen coordinates G WIN includes
buJt-mdippngihai may be turned off to' speed
UseofcolorandXORoporationsaregreatiysimpil ed
Manye*ampiesofthouseotGWiN.veinc(udod haii 0 iimpes di rectory
E lampfes 1 ncJudo Ire bar graph p'ograti. SPICE 2G 6 grape.es
pest processor, an a others Exteravedocumentatioms mCuded.
This a an upcatetove'sioflt ton34k433 Author:HowaraC Anderson
UemCter WaksYirough t,ne Irte memory ksts. F. ii.ngltee memory
withauser-speoftodvaJue DisptoydiagmsbcinfornuMn onCHt3 S FAST
RAMtragmentation ThiSiSVetSion 1
OS.anupoatetotheversionondiskSa Indudes source Author; Dallas
J Hodgson Syslnto
configuratcfl ol ycur nach. Ne .including some speed
compar-.sohswithotherconliguratons.vefSionsoNneOS sottwate.
Etc. This program has been very populai with many us
ersaroundtheworidandhasbeenfuliy updated tomdudemany new
functions as roquested ay users.
ThisisvBTsicn2.£3.anupdatetove'S:on2 5lonCisk 565 Bmarycn‘y Author: N Wilson £lEfl£i3HOiiK522 CrosjFaoe inte'estngscreeflhackthatsmoothYcnKsfades bctwron screens incJ-jpessourco Author. Danas J. Hodgson MuftpW Anirtuihvedatapto’ting prog-amleatunrvghev.bieinpui options, aroitrafyteiiacdition.aulomalicscaling taom and sl'dew'lhdippingatboundarres.a rangecloutput tileforT.a;sa.nCpua--'ca!ionq,jalitypnniedoutout- WoTkbench printers ares „cpc ted v-& trsnspar en tusecf the PIT: devce. Pastscnptand HP LaserJet printers a-e di tec! Y supported Thasis vers-oh XiNc.an update :a version XLNd on c s*
467 I AduOes buglies and many
r. *wteafutes.BiniryonY Authors: Alan Bauer,Trti Mooney,
RchChampeau*. Jim Mi lev ResetHandiei tnstaitsafanflier
mihekeyboard devicereset handlarlisttfiatis called when you
press CTRL-Arriga- Amiga Iiopens awindowandcouhisdowhffom StoO
in ten seconds andtren resets the mactune. This gives the
machine e 1* ra t me to do vital th' rgs ii k e vandal. Rg
ds s, andg ves you tmeto reconsider the reboot Verscfi 1 D,
includes source Ajthor Stefan Becker WBSlan WBStan isa
packcgetoemufateihcWorkSenchs'ariup proced ure, by toaci ng
a&rogram creat ing a process lor 1!. A n d I hen se nd rg h a
WB startup n essago Includes a
toryouandthenwaitsforihestartuprBplymBSsages Version I 0.
Includes source Author: StefanBecktr FftdFitiiP! X573 Ur-Pct
Another tunction pcNer. With in 'ego 0! Ana a cc-mpdto
K52.0intorface NesdsKckstartWorsbench2.0jV36or tvgrw}. Needs
rrEooLfbrary (suppfed) Sha-ewax
sourceavaAatriefrpmauthor.Author RuedqerDreier MT00-L.1br.m7
Asharodbbrary tor the Amiga.Somematntjnctionsand
ab'toflntgrtionsusport .This is V2 20,anupdateto tool
libiatyV2,06ondsk376 AspecialFPUversionis incfudefl
Frefwira.sinaryoniy Author RuefligerDiee' Mult Player M usic
player pr ogram whicnptays Sou natraO-er.
Toserrac*efmod.tes. UEO modules, and overiSother types ltcon!ain5asirrplecOr|rol&ah*l.and allows treat mg-p; ogr ams’to piay a ii stof modu les n sequence or m random order Wofhsweflwilh I,3 nd2 Osupports Workbench 2. O' 5 ’ AppWi rx» w‘ feature just drop modules irtotieMjthPlayer window to play them Plays modules atthecorrectspeedregardtossofviOeon'odetNTSCor PALj.AReoporr idprogramtoad'snveavalab'ein registeredve ion Verson t t'a.sh.i• fv*jn .t*n,i7only Author B7an Ford Plasma Programs I xt generate very colorful Plasma Ctoud Fractal s. P Lasm adouds are a special town of ff acts!
WfvCh Show very snoorhcciorgracatiors Ttvsisvarson X t. an update 10 versonl f on disk 285 ind udes sou'te Autncf.RogerUzun Ptottsr AprO$ ramt jptoiir3!hfunc;ions-ThisisV3.98.an upc!atotovorsiD(l3-7tondisk376.NeoOSimtoo!.lbra7 (supplied 1 Fieewsre.binarycnfy Author: Ruedger Dr mer EuMsft Disk 574 ChemestTfltcs C rwmestfetics s a program t rat or a»s m-otoculesuSingthecatoTOmodel rh meanstta’ atoms ar e dra wn as bows. U si ng this model. Even evtremeiy dangerous moiecuieslkedKninelookqute nee ChemesthetiCStasa,n|n!uit.onuserinteHacecan sawepcturesasiFF tiles.ancJfias manyenampieliles- This ts
version 2.10 , ar updaie to versibn2-0ti on cisk 536 IncudessourwinC Author-JoergFenmr kto’aviori OtScSoeed Ad Skspeedtestmgprogram spwciticaiydesgnedtcgive the most accurate results of tr-e true flfskportoraianceof thed-sk under test Automat catiy updates and mirtans an ASCIIdatabaseotaskresuns tortesfeddsvs "fusis verson4 I. anupdstetoversion3 1 ondisk329 Incfudesso nice mC. Author: Michael Srnz MKSlens Thisprogrammagrifiesasmatlaroasurroundinglfe pointer anddisplays innasepa'atcwmdPw.fbe magnrficaticn f actcr is adjusl able Irom 1 to 16 Worts in a 1 supported display modes except tor H am B
Ajtrvjr; Mtnaa1 Sira NerrZA P Atfv rfl-genera! On muhr-pufpOM Me s«»' Mfctmg uptfy.
Tromtheajthoro'FleZAP Displays and ed.*s lull 512- bytesectors vuta IB6charac1erw:de«niemallon!
Inctodesasaarchteaturetotmdr-pecificstringsorher tfjgils.lorwaidsotOackwards.User-cuslormzabte.with nBwpnntingfeatureadded.T!iisi5vorsion3 3.anupdate to version 3.18cndski64. New DOS2 0 cam pat t;e, B-'ftary onfy. Author. Darlas J. Hodg son Fred FishDisI 575 AmgaToNTSC AngaT ONTSC patches granges, library $ 01 Will ih.mk you have an NTSC Am -ga AmigaToPAL wi II patch 4 to think you nave aPALAmigaCustomsciconswH open in the mode Seeded Version J O.&wy on !y. Auf fw NcoFrancdiS DataPlpt A pragr.mth.lt plait Cdtamdalqcbf ate functions if 2D Thousofsmpiyciicksonanopionscfeontoseieci various
options, such as type of marker, logorlmea' ax*, auto vs manual sea’ nc. Grtdfcres The macro language makessim.tar repecitrveptotseasy1000 Datapoiirscan be iranstorred by an agetyaic tuncboo poor to Miring.
A macf 0 can beautomabcsiiy e 1 ea-ted upon stortup-up Plots in any resolution from 320x200 to640x4OO.Ptots canbcs3vedasma;rocommand53ndlFF tlBMhles PnntsdrectVto Epson compatidtoprimers.orloany Preferences suppodedgraptiicsprintefviaihePLT device Tfus 4 version 2.16, which now mcfudesa Legend co mrnar.o, a no wtreeware Fues several bugs. 1 nctuding the cpT.mtzei 1cv DrawFuncUon Updateto version 21 on disk 532. Source ava ao-eirom the author Author:J DatoHoft PPLio A sh areo:ibra7’o mane i ta easy for people who wish 10 wrteprogra ms tnat support PowerPackar. Loading
cfuncfiedLicsiromCorassembiyismadefasi.shoNand easy. Thisisvcrsior35 255,anupdatotoversion35 255 ondiskSei. I net udes sou rce. Author Nico Francois ReqTools Aslandatd Am cashjredruntime library wtiichmakas ila lot quicker and eawr tobuiid standard topuvsters into your prog rams Oe$ igredw4hCBM sstylegu-oe I resin mmd, so that the resuiti ng request e rs r ave tha look and (eel et Amiga DOS 2.0, Ve r&on I .Ob, a n u pdattt to vetsx n
1. Qaon disk 561. Includes source. Author Nico Francois
FjriFjahDjtfc§?j ArvaYzer Thit program alows
datastoredinoneormorelitostobe examined as representaiiflf’S
ofetoctncal SrgnaU, either graphically O' p.-jmencaTy. m
thesamemannei as w,!fi a SogcanalyzerScreendijmps of me
display maybe produced Compatible With NTSC and PAL machines
TestedwithKickstartT 2and 1.3 Version 1 .QO.b-nary
oniy.Miareware.Aurrior Andrew Racket!
Budget Apiogramlohelpwithmanagmgpersonaifinarces.This is version 1.3*. anupdate to version 1 3.3drdisn546 New features inc’Aidesearch. Sefeaon, replace.and pinfer output Binary cniy. Autfor:le Lay Serge CamVe Tern II Atelecommur icat ion program nth some nice features lr-ctod-m; an Afle 11 Port e rTernil process comn-jnicaljora. XPR Suppon. Pfogrammabic luncMn keys poslSCr.pt downloaO-nglotoserprinters phone book.prafltamiriab»epaneiti(jtton8.pubfccscwi support, etc Docu menl at ion 1 n Engfish and m F rene h Need s Workbonch 2.0 Version 1.1, bi naryonly 1 some examplesmC).Aulhor EncGonher
Fred Fish Disk 577 LrA Ave fastarchverthatiscompstibtewifhMS DOS LhArsVt 13andLHAV2 T 3. As well as the Am gath Arc LnA is very memory efficient, has seen written with stability andretiabi Wytnmind. Has catetulfy optimztd compresfronandddcompressicnrtnihnos.ismuititftskuig rcentrantsndpuie, handles multiplevoiumoatchiv os (rag isle red version on ly). And more Also incWns LhASFX.whichCrMlesSFX(s t-ejttachngiafCh v«s trom orthna L hA archives. Version 1.0.shareware. pna7orly. Author StetanBcoerg OwrOevMrvt Ttis stnemLviireleasecftheOwnOevUm ibrary pragr-am.me'spack. dpvtwdesa-eceoded locking
mechanismfor a aev« unit par that makes using programs like getty much easie-. Getty is a program mat sitsonihasenaiporiwaitingtorcaitstocomein By using OwnDevUnit litsrary, a programcar. Re qu-ost that gaTTy temporarily release lie se n al ped Indudes source Author ChnstopheiWchura PotorsQuesJ ThiscutegamtihasyO'j.iheirtreprdPeler.tonowinga trad o? Hearts Through a wor Id ot 20 levels. Ridtfed wth porcupines and other hazards, -a 'esae Daphne, tn« 'eve o1 your He that has been kid napped by tnce vii Brutus. I ndudes d itsed sounq and coorfui graphics.
Version 1 2. An update to version 1.0 on disk 224 Ms w Teaturesinciude super speed.St per jump,rockdpuck, and more. Bnaryonty Author: DavitJMeny TurboQuantuiri A 5 CSI bT tw idd tof program that wi II set or c lear The ’Disable Disconnecton’bt v a Quantum drives
• Ccwol Pat abaters Mode Page'. DtsaWng d sccnnetiion during data
tiarslers can result in a lar ge petlprnance boost on some
systems. Binary on.y Author Ben Fuller FrcdFishDisk578 Spce3
Aver5ionolTheSPICE3e2orcirtanaYsisprogramwhich has been modi f
tod to r un on the Amiga. This verson is wriitanihC.asopposed
to the FORTRAN version ondsk 276, and indudes tfynamjcaUy a
tocated m emory, meracivepcst processing andgraphcaipfcts
Reqyrcs amir.-mumof tMBolmemory Yersion3e2 B-na onY Author:
Many 01UC Bertetoy, amga port by Brett Larson FrcdfnhPisk.579
&ntoHunk A uWityto ponvorl a raw data hie (teit. Btmapped
image, etc.) :nto an Amiga Hu nk tormatoPjecttiie that can be
inkedusing Blink. Thisis version I.Q.indudeSSOurce Author:
RaySurr Cass “a&setie Cover PrmierV 1.1 isaprogramtomake
cassette labels II produces either the usual ASC11*
ch racer-iabcis or a 50urce-ter t thajcart be led to uaTeX
WnttonmMaion sKck-Pascal.sourceinctuded Author.JOmCiausen
OctaME D A mus ; editor wfuchwas ongmally designed 101 making
musiclor programs (domos.ganes.elc), but wo*k$ w»JI
8-chanrtalversionolMED Thissversion I OOP. Released
asacemofoflhenewv0rsion2 0.-which isacommerc.al product. Binary
only. Author: TeijoKmnurenand AmgaHuts United Fred FishDisk58Q
WoflODataBark Us ng a database of tocnS natescompi led by the
CIA and m ade available u nde r the F r eedom of Information
Act .this program pJci s wor id maps In
ofmagrilitaiipn.Thi»isvBfSion2.2, an updateto version
2. 0ofidtsk262randnowincludesthelatgeslavailab1e cata Me,for
ceiaiiedmappmgotevensmalisect'onsoi the globe Includes source
Author: TheCIA. Bob Dutford, MkeGrashJd ToBeCoht-nued. ..
InCcntlwljg Tolhebestoloui knowledge, the matenaismthis
library are Iteoiydistfibulabio
Tiusmeansfheyworeeitfierpubliclyposted andplhced in thepublic
domain by iherasjthors, or they have restrictions
publishedintheirliieslowhichwe have adhered If you become a
ware oi any violation of the authors' wishes, please contact
usby trail.
This 1st 13 ccrrpi lad and pubishad as a service to the Commodore Anvgacommunityfor infoimalional purposes only. Its use $ restrictedtc non-commercial groupsoniy1 Anydupltcaiionlor commercia'purposflsisstricllylofbidden. Asapartol Amazmg Computihg141, thishstisirrheroniiycopyrighted Any infringoment onthisproprietary copyright wiihoute*pr$ ssed written permis- sionolthe publishers will incur ihelulitorceoflegal actions Any non commercial Amiga user group wsftngto duplicate this Its! Should contact: FrM Publications, Inc
P. O.Box 369 Fail River, MA02722 AC is extremely interested in
helping any Amiga usergroups m nonroomme'ciat support for the
• AC* Ini Mmnrt* Educating Amiga by Jeff Gamble Can you imagine
what it might have been I i ke to produce your own television
show when you were in the third grade? How about using
DeluxePaint IV, the VideoToaster, andan Amiga 2500 to draw and
paint in art class? The young students at the Burnell
Laboratory School in Bridgewater, Massachusetts, do it every
R. E.S.T., Burnell School Elementary Television, is the means
through which these stuFrom lop to bottom: Rich Gopen; the
B.E.S.T. logo; Burnell School production studio; Student Adam
Barboza works with Deluxe Paint IV.
From top to bottom: Derek Marconi's “Super Derek," Michael Ducott s "Michaelangelo,” and Jennifer Wood's "Computer.” dents express their artistic talents and working relationship with the Amiga. The Burnell students create two television shows a month. Big
B. E.S.T. and Little B.E.S.T., participating in all aspects of
production. Their advisor, Bridgewater State College Media
Services Assistant Rich Gopen, says the kids really enjoy
producing the shows and working with the Amiga. The students
use an Amiga 2500, equipped with a Video Toaster and an Amiga
500, for their creations. Mr. Gopen mentioned that although
they have experienced some minor difficulties with their
Toaster, NewTek has provided excellent technical support and
he is quite satisfied with the unit'sperformance. The
2500 Toaster combination is used mainly for show production,
but both units are used quite frequently by the Burnell kids
for their drawing, painting, and animation projects. Tire
kids from B.E.S.T. were also featured at a recent televi
sion, film and video production festival, Kids. Camera,
Action! Held at the World Trade Center in Boston.
Television production is just one aspect of the students' Amiga experience. Three Burnell students, Derek Marconi, Michael DuCott, and Jennifer Wood, entered their drawings, created on the Am iga s, in the Boston Computer Society's 199! Youth CompuFest and won. Derek, who won first place in the K-3 division, digitized his face with DigiView and placed it in a drawing created with DeluxePaint ill and an A2500. Michael took first in the 4-6 grade division with his rendition of Teenage Mutant Ninja Turtle Michaelangelo, created on an Amiga 500. Jennifer won second place in the grade 7-9
division with her drawing titled "Computer" which was created on the 2500.
Michael's picture was featured on the cover of the October 1991 issue of BCS Update, one of the Boston Computer Society's magazines.
Mr. Gopen, the students' advisor, said that he'd like to see more Amigas to work with but that the college is not too keen on dealing with Commodore. Bridgewater State received their first Amigas in 1988 when CBM sent three Amiga 2500s for use at the campus as part of an education program. Mr. Gopen mentioned that Bridgewater State was going to receive a large grant to build a technical center for K-12 education. He said that unfortunately, the college was not interested in the Amiga because of the school's relationship with Commodore.
This is unfortunate since the technical center would be an excellent opportunity for Commodore to show off the power of the Amiga and to teach and inspire young minds.
It certainly would have been wonderful to have been able to use an Amiga in the third grade. The Burnell Laboratory School students are doing an excellent job. More young students should be given such an exciting opportunity.
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Amazing Computing Valid Until 3 28 92 see page SO fur reference numbers Nanit1_ Street _ City_ Country Hi] M2 103 UK 103 221 222 225 224 22S 1IJ& IT ION too 1 Hi 226 22~?
22K ?9 2,30 III 112 113 ii4 IIS 231 232 233 234
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form in an envelope with your check or money order.
• Easy “no-jumper" installation - plugs imo the .43000 CPU slot.
• Full Direct Memory Access (DMA) to the A.AOOO's hard drive
• Mercury’s 68040 CPU runs at 28MHz, providing 22 MIPS and 3-75
MFLOPS performance!
• Supports high-speed RAM bursting from the 68040 processor to
Mercury’s onboard RAM.
• Itardware and software (provided) allow the 2.0 KickStan ROM to
be copied into onboard 32-bit RAM for a dramatic speed boost!
• Mercury’s performance doesn’t slop at SMB. Install up to 32MB
of RAM onboard: -t()ns. 60ns, or low-cost 80ns, Page, Static
Column, or Nibble Mode RAM for lightning-fast direct 32-bit
access by Mercury’s 68040 processor (faster speeds with faster
RAM chips).
All RAM autoconfigures, with options of 4MB, SMB. 16MB, 20MB, and 32MB, Increase your A3000’s RAM capacity to a total of 50MB!
• Software swiichable between 68030 and 68040 modes for bill
68030 compatibility, with access to Mercury's onboard RAM in
either mode.
• Efficient, compact design with custom components for reduced
power consumption, reduced operating temperature, and 68040
power at a revolutionary price.
• Designed for easy upgradabilitv to 3.3MHz and -40MHz 68040
processor, for performance of 25-31 MIPS. Compatible with
l6Mllz and 25Mllz .43000 systems!
• Active cooling with Mercury's onboard processor fan keeps
operating temperatures low and stable, for increased
reliability over passive (heat sink) cooling systems.
• Satisfy voursell! Compare Mercury to any other accelerator
using 3-D software ray tracing times, dhrvstones, or any other
"real world" benchmark. Don’t I) fooled by overpriced,
“high-speed" RAM schemes which force you into ;ut SMB dead end.
• Full one-year warranty, backed by Progressive's reputation for
outstanding Amiga product value. I iere's vvliat.-l w gr World
reviewers have said about Progressive's first .43000
accelerator: “...the Progressiv e 040 3000 hardware performs
flawlessly.” jjan. 19021 Progressive began producing Amiga
products in 1985. Our commitment to top-level technical support
and service assure that you’re getting the best accelerator
value for your .Amiga.
• Built-in high performance integer and floating point processors
and Mml (memory management unit), with .AmigaDOS 2.0 floating
point software library included.
• Compatible with Progressive's ProRAM 3000 64MB RAM expansion
hoard, for RAM capacity up to 114MB! [Additional memory
capacity when installing multiple ProRAM boards [.
Available from your local dealer, or contact: Progressive Peripherals & Software. Inc. 464 Kalamath St.Denvei; Colorado 80204 - USA Telephone: (303) 825-4144 *Fax: (303) 893-6938 Amiiia is a registered trademark of Commodorc-Amiga, Inc. Power-T your Amiga with the Latest Hardware from DKB MegAChip 2000 500™ Increase your graphics abilities 2 Megabytes of Chip RAM for the Amiga® A2000 and the A500 If you use your Amiga for Desktop Video, 3D Rendering & Animation, Multimedia or Desktop Publishing - Then you need the MegAChip 2000. Doubles the amount of memory accessible to the custom chips. Uses
the 2 Megabyte Agnus that’s in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbench 1.2, 1.3,2,0, and the ECS Denise chip. Fully compatible with the Video Toaster and other genlocks and framebuffers. Fully compatible with GVP's and Commodore’s 68030 accelerators.
Why upgrade to 1 Meg of Chip RAM when you can have 2Megs of Chip RAM like the A3000?
MultiStart 11" A500 & A2000 Allows A500 and A20Q0 owners to install Kicksturt V2.0 and VI.3 ROMs and switch between them with the keyboard. Can also install a third ROM. Lets you stay compatible with your software. No external wires or switches required. Will not fit in the A500 revision 6A.
SecureKey’1 Access Control System for the A2000 & A3000 Do you need to keep your system safe from unauthorized use'? Want to make sure that no one can delete liles from your hard drive or steal your work? Then you need the SecureKey, a hardware security device that installs in any A2000or A3000. The SecureKey allows you to haveone access code toryour Amiga. The SecureKey will not allow access to your Amiga without the right security code, period. You can’t boot off of a floppy or bypass it in any manner. This means that if yout system has files such as animations, documents, presentations. C
code, or any type of confidential information, you can be assured that the files on your hard drive are safe. Keep your Amiga safe from those that may otherwise unknowingly destroy your information. Requires Kiskstart VI,3 or above. The SecureKey is folly compatible with Kicksturt V2.0, Insider If
1. 5 MegintheAlOOO Fromtheinakerofthe first internal RAM board
lor the Amiga 1000: the original Insider™ by DK.B Software.
Allows A1 (XX) owners lo add up to
1. 5 Meg of Fast RAM internally. User expandable in 512K
increments using 256K x 4 DRAMs. Includes battery- backed dock
calendar. Comes with software for the clock and for testing
RAM. Simple installation, no soldering required. The Insider
II™ is compatible with the KwikStart ™ ROM board. Also compat
ible with most processor accelerators.
KwikStart II for the A1000 Install Kickstart V2.0 ROM in your Amiga 1000 Allows A1000 owners to install VI .3 and V2.0 Kickstart™ ROMs and switch between them. Upgrade to the latest operating system and still be compatible with software that requires Kickstart
VI. 3. Kickstart V2.0 does not require any of the ECS chips to
work in the Amiga 1000 DKB Software B___ "V I;: * '? ~ ||a ;;
Contact your local dealer or call for information 50240 W. Pontiac Trail Wixom, MI 48393 Sales (313) 960-8750 FAX (313) 960-8752 Dealer inquiries welcome

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