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The Commodore Amiga. At the end of the ballot is a small area for your thoughts (you m 1y attach additional sheets as necessary). This space is for anything you believe is important to say to the Amiga community. We will reprint some of these in AC and AC's GUIDE. In addition, we will collect these comments for distribution to the Amiga developers. This is youropportunity to acknowledge the best in the Amiga market and give everyone your best thoughts as well. Please be involved. Don Hicks Managing Tot l'AMIGA '92 Register Here! Auw:i11g Co111prlfi11g's reader choice award is open to ill readers of AC throughout the world. This is your opportunity to promote the companies and products you believe ire providing the most value and service to the Amiga community. This is your means to demonstrate your appreciation for spectacular products offered and superior service rendered. First, register your ballot by supplying your name, address, and Amiga model number in the space provided. This is uecccssary to be certain the rmign community obtains a fair and impartial vote. No duplicate entries please. Photocopies of this ballot ore acceptable, however, 'C must limit votes to one handwritten ballot per Amiga user.
Click image to download PDF
Your Original AMIGA' Monthly Resource Distant Suns 4 Adi DE 40 The Big Three and Mloutline S Pelican Press Selecting and Using Structured Interface!
Welcome to the Future.
Soft-Logik would like to congratulate Gold Disk on adding features to Pro Page J§
3. 0. Of course, it still doesn’t compare to 11 v PageStream
2.2, the Experts’ Choice.
Congratulations, Gold Disk, on adding improved typographic precision and an Undo option to Professional Page .3.0. Of course, PageStream has had Undo since version 1.0 and its type scaling is still 12.5 times more precise.
The five new AGFA Compugraphic fonts included in ProPage 3.0 bring your total to 7, still short of the 10 we give our users.
We’re sure ProPage users will appreciate the new ProWrire and Excellence text import filters; PageStream users have been enjoying them for years.
Anti the tiling feature you’ve added in 3-0 will allow your users to make those banners and posters PageStream users have been pasting on walls everywhere.
The most impressive feature in 3.0 has to be the links to ProDraw and Article Editor. Your “hotlinking” feature is a closed and proprietary system.
Our 1 lot Links is a standard protocol which any company can support. Of course, this isn’t really a lair comparison, because ProPage’s links cannot match HotLinks automatic data transfer, real-time multiple edition updating, and edition management utilities.
Cool Programs for a Hot Computer m Soft-Logik Publishing is proud to announce HotLinks Editions. HotLinks Editions combines BME, PareLiner and HotLinks into an alfordable package. BME is a bitmap editor for touching up pictures and photographs.
Paged.iner is a feature-laden text processor with spell checking and formatting tags. HotLinks is the new Amiga standard for data exchange.
Multitasking is Cool, but HotLinks is Hot HotLinks takes Amiga multitasking into the future. An open standard available to all companies, ii allows you to exchange text, graphics and other data between applications in real-time. Imagine having all copies of your corporate logo updated automatically in your PageStream document when you make changes in BME. PageStream doesn’t even have to be loaded. I he next time you load a document containing a copy of the logo, HotLinks will update it automatically.
This might be the future, bur irs available now. PageStream 2.2 is just $ 299.95. HotLinks Editions is $ 99.95. If you would like your other software to be HotLinks compatible, just ask its publishers. Well help them include HotLinks in their next release.
PageStream 2.2 and HotLinks Editions are the publishing solution.
HotLinks » Ilot Links We give you the tools to dream. 800-829-8608 Soft-Logik Publishing Corporation CRISIS: 1992 DEFORESTATiOSw!
PageStream. BME and PageLiner are registered trademarks or trademarks of Soft-Logik Publishing Corporation, The HotLinks name is reserved for use on the Amiga for software compatible with the HotLinks standard set by Soft-Logik Publishing. Compugraphic is a registered trademark of AGFA Compugraphic. Amiga is a registered trademark of Commodore Business Machines. Professional Page, Professional Draw and Article Editor are registered trademarks nt Gold Disk Inc. or40MHz’030.
32-Bit RAM EXPANSION... DMA SCSI ComOUIR... HARD-DISK-CARD & MORE... Our new G-Force 030 Combo board for the A2000 is truly in a class ol its own and has no equal. It’s equivalent to four expansion boards in a single slot! With Us '030 Central Processor and 68882 Floating Point Processor (both running at a clock speed of up to 50Mhz), 4 to 16MB RAM and on-board DMA SCSI Controller, the G-Force 030 Combo gives you more performance and control for the money than any other single board out there.
It's no wonder we say the G-FORCE 030 Combo is the Must Have Add-on for your A2000.
IT'S A GDMPLETE SYSTEM ON A SINGLE BOARD Just look what you get from this workhorse, powerhouse:
• 50Mhz 68030 or 40Mhz 68EC030 CPU. Whichever one you choose your
A2000 will out-perform even the latest A3000 systems.
• SOMhz or 40Mhz 68882 FPU, math processor.
• 4MB of high performance, 60ns, 32- hit wide RAM expansion. User
upgradeable to 16MB with easy-to-install 4MR SIMM modules.
• High Performance, Auto-booting, DMA SCSI controller which can
DMA directly to from the full 16MB range of 32-bit wide RAM
just like the A3000I
• SCSI connectors for connecting both internal and external SCSI
• Hardware support for mapping the A20D0 Kickstart ROM into the
highspeed 32-bit wide on-board RAM, It's like caching the
entire operating system!
• Icon-based, Software Switchable, 68000 Fallback mode.
• Converts to Hard-Disk-Card with Optional Hard Drive Mounting
9-FORCE 030 COMBO THE MUST HAVE A2DQ0 ADD-ON Give your Amiga a massive memory boost... Make your Amiga faster than a speeding bullet... Use your Amiga with virtually every and any SCSI device on the market from CD-ROM drives, to Magneto- Optical and tape-based storage devices... Get all the storage capacity and performance of the latest SCSI hard drives with our optional hard drive mounting bracket you can even turn it into a 240MB Quantum Hard-Disk-Card... Save lots of time working with desktop publishing, animation, ray tracing and modeling programs... Speed up all your New Tek Video
Toaster’ applications. A perfect match... Plus, the G-Force 030 Combo plugs into your A2000's CPU slot, leaving all your normal expansions slots open and free for other uses!
AND FOR THE MUST HAVE OF ALL HARD DISK CARDS... Our optional "Hard-Disk-Card" Conversion Kit turns your G-Force 030 Combo board into a Hard-Disk-Card the drive mounts directly on the Combo board itself even saving you a peripheral bay! For real price performance ask your dealer about our factory installed 120MB or 240MB Quantum hard drive bundles - look for our seal! Nor only do you get a great price but with our new two-year warranty, you will get the piece of mind you deserve.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 * FAX (215)337-9922 G-Force 030 $ a reQ $ tered L-afcmark ol GreS Valley ProCucfc Inc. Amiga is a registered trademark of Commodore-Amiga. Inc, All other trademarks are the property ol their respective owners © 1991 Great Valley Products Inc IT'S A COMPLETE SYSTEM ON A SINGLE BOARD COMBO CONTENTS Volume 7 Number 5 May 1992 I Cover photograph by Rick Hess Reviews 22 SecureKey by Richard Mataka Don’t let those worms and moles set eyes on your private, personal data!
In This Issue Reader’s Choice Ballot Make your choices known! AC offers you the chance to pick the best Amiga products and Amiga vendors of the year.
Distant Suns 4.0 from Virtual Reality Laboratories ,! H. HO _rj in C*m S«ti* Utility C«Tf‘*t I !W, Ifll nmLstttr isltwn tw't, Ik.
411 RisAti St»rwl AMI-BACK hard drive backup utility from Moonlighter Software Ad!DE 40 Amiga 500 Hard Drive Kit from ICD. Incorporated Pelican Press from Queue •nOpe*;’jffl 20 wwlfl Wiitfijnaflow 4B lllQftburg 40 Venice linciot 38 ' Tiffany 80 Sjiltj jc J6 0ftn Pran llmi 3(» Soar; 46 600 Amiga Fonts from Allied Studios 23 Distant Suns 4.0 by Jeff James Gaze at distant stars from the comfort of your computer chair.
Ami-Back by Jeff James Schedule backup of data on a regular basis; also schedule incremental backups.
34 AdlDE 40 Amiga 500 Hard Drive Kit by Merrill Callaway Are you looking for a space-saving way of adding a hard drive to your A500?
47 The Big Three in DTP, Part 2 by Richard Mataka Once again. Rich dissects three leading DTP programs and their modules.
Mlfont and Mloutline by Richard Mataka Check out what these utility programs can do to enhance your Amiga fonts.
57 Pelican Press by Jeff James You don’t have to be a 10-year-old kid to enjoy this entry-level DTP package.
61 600 Amiga Fonts by Morton A. Kevelson What is the ancestor of Allied Studio's 600 Amiga Fonts'? Besides giving the answer, Morton also sheds light, in two related sidebars, on the nature of bit-mapped fonts and getting high quality printouts with Prowrite.
Printers by Dan We ss Learn the technologies used to create images among the various types of printers.
Fonts & AmigaDOS
2. 04 by Morton A. Kevelson The latest release of the Amiga oper
ating system allows you the choice of new font structures.
Selecting and Using Structured Clip Art by Jason R. Hardy Learn how to choose structured clip art, the preferred format for most DTP applications.
Projects Installing the Atonce-Plus by Richard Mataka Step-by-step, the author explains the installation of this board and other peripherals, along with some cautionary notes.
Building an Amiga MIDI Interface by John lovlne For this month’s project, John carefully guides you through the steps in building an affordable Musical Instrument Digital Interface.
Is Columns SWAP from Titus Software 24-bit program using Can Do r'rom INOVatronics arid the Firecracker 24 board from Impulse KfiSSS lb New Products And Other Neat Stuff by Timothy Duarie Check out the latest Amiga products, fresh from the oven!
38 Bug Bytes by John Steiner Some Digi-Paint 3 users might want to consider an upgrade; Phaser 3.0 users should now contact Psygnosis for support.
66 Arexx by Merrill Callaway Use a PostScript driver for a text editor without using Preferences!
72 The Video Siot by Frank McMahon This month’s column explains real-time 24-bit sequencing and it’s applications.
Medley by Phil Saunders Departing from his usual music commentary, Phi! Reviews A-Sound Elite.
Editorial...... .6 List of Advertisers...,....,..-.80 Feedback .. ...92 Pubiic Domain Software... 94 And Furthermore...... 96 A-Sound Eiiie from Daliawara Products Hot Tips offers you a chance to win Electronic Arts’ hottest new game, Populous li.
Home Alone from Capstone 76 Roomers by The Bandiio Will Apple Be the Amiga’s big challenger in the home computer market?
81 Hot Tips Allow yourself an unfair advantage in piaying Batman: The Movie, Defender of the Crown, and Shadovj of the Beast.
82 Diversions Use strategy and combat skills in The Perfect General, or hop on your oOOcc motorcycle in Team Suzuki.
87 PD Serendipity Quick utilities, games, educational projects, and productivity programs highlight the latest Fred Fish disks.
89 oii directory byXeiin Cameron This month’s column continues to show the power at your fingertips when using the Command Line Interface.
Latest news from Europe!
Phil South, dur correspondent from the UK fills us in on the A600 release tor the European Amiga market.
See toe Fteader’s Choice Ballot beginning on page 7.
THE FINAL WORD IN RAM EXPANSION FOR THEA2000 The best things come in small packages!
The smallest and most compact 8MB RAM Expansion board for the A2000.
Once again GVP proves to be the leader.
2 MB of factory installed memory.
SIMM sockets for up to 6MB user installed memory modules. (Shown here fully populated) GVP’s VLSI custom chip allows dramatic decrease In number ol parts required.
Features: ] 2MB of factory installed RAM, expandable to 8MB.
V All memory is fully Auto-Configured.
Also supports a 6MB configuration for maximum memory utilization for Commodore's A2088 2286 "bridgeboard" users.
Useseasy-to-install, industry standard, SIMM memory modules. No more bent pins or incorrectly inserted DRAM chips!
V' GVP's state-of-the-art VLSI technology has reduced an 8MB RAM expansion board to a "half-card"! Lower parts count also means highest possible reliability and life expectancy.
Amazing Computing for The Commodore AMIGA1-' ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J, Hicks Administrative Asst.: Donna Viveiros Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Traffic Manager: Robert Gamble Marketing Manager: Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Senior Copy Editor: Paul L. Larrivee Copy Editor: Timothy Duarte Video Consultant: Frank McMahon Art Consultant: Perry Kivolowitz Art Director: Richard Hess Photographer: Paul Michael Illustrator: 8rian Fox Editorial Assistant: Torrey Adams Production Assistant: Valerie Gamble ADVERTISING Advertising Manager: Wayne Arruda 1-508-678-4200, 1-800-345-3360. FAX 1-503-675-6002 SPECIAL THANKS TO: Bob at Riverside Art. Ltd.
Swansea One Hour Photo Mach 1 Photo 1 Coin0iitiitgForTh&CommodoreAmigal'-'i ISSN 1053-4547| ispublished I monlhfy by PiM Publications. Inc. Currant Road, P.O. Boi2140. FaltRrver. MA ’ 02722-2140. Phone 1-508-678-4200.: -8DQ-345-336(UndFAX 1 -508675-6002.
: U.S.subscriptionrateis529.95foroneyear;$ 46.00.twoyears. Subscriptionsoutside j theU.S areasfoHows. CanadaB Meruco 538.95 U.S. lundstoneyearoniy: Foreran Surface S49.97, All payments muslbein U.S. tundson a U.S.bank. Due loerrahc postalchanges, allforeign ratesareone-yearonly.
Second-ClassPostagepaidat Fall River, MA0272Z and additional niailingoflices.
POSTMASTER:SericlacldreSschangestoPiMPubficalronslnc.,P.0.8ox2540.Fall River. MA 02722-2140. Printed inlhe U.S.A. EntifecontemscopyrighK 1992 byPiM Publications, Inc. All rights reserved. No part of this publication maybe reproduced withoutwiiltenpermissionfromPiM Publications, Inc., AddilionalFTrstClassorAirMailralesavailatrleuponrequest.PiM Publications. Inc. maintains Hie light torefuseany advertising.
PIM Publications Inc. is not obligated lo return u nsoiictled materials, Allrequesled returns muslbareceived wilha self-add raesed stamped mailer.
Sendartrclesubmissionsinboihmanuscrrptanddlsklormatwithyour name, address, telephone, and Social Security NumberoneachlotheAssocrateEditor. Requestsfor Autnor'sGuides should bedirected lolheaddressirstedabove.
AMIGA™isa registered IrademarkotCommodore-Amiga. Inc.. Commodore Business Machines. International Dislributored in the U.S 8 Canoda Dy Inrematrona! Perioddai Dstptxrtcn 674 Vo de 0 Vale. $ 19204, Soiona Beoch. CA 92075 8.
'¦gram Penodcafe Inc. 1226 Hei Sicker Blvd., La Verne TN 07066 GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga is a registered trademark of Commodore-Amiga. Inc. Circle 124 on Reader Service card.
DstntxiXxs to the U.K New? Trade ¦ DIAMOND MAGAZINE DSTR13UTCN LTD Hostings. England Dslrbuttxs to the Computer Trooc - WCSLDWIDE MAGAZINE DISTR13UTON LID Unir 19, Chetmjley Wood Ind. Estote.
Waterloo Avenue. Birmingham B37 6SD Tel 021 788 3112 Fa* 021 788 1275 1 - OU ’LL BUY IMPACT VISION 24 FOR ONE VIDEO NEED AND FIND YOU NEED IT FOR EVERYTHING VIDEO Introducing the IMPACT VISION 24 ’ from GVP The All-In-One Video Peripheral for the A3000 and A2000 If you’re into video, IMPACT VISION-24 is truly a dream come true for your A3000 or A2000. It is the first multifunction peripheral specifically designed for the A3000’s video expansion slot With the optional A2000 genlock slot adaptor kit, it also perfectly complements and enhances the A2000.
Check out these features, all packed on a single Amiga ¦ expansion board!
? Separate Composite and Component Video (RGB+Sync) Genlocks.
RGB genlock operates in the digital domain, for digitally perfect production studio quality mixing: no color bleeding, no ghosting, no artifacts...!
? 1.5MB Frame Buffer. Display 24-bit, 16 million color images on your Amiga monitor. On a multi-sync monitor, you can even display 16 million color images in non-interlaced mode!
? Realtime Framegrabber Digitizer. Freeze, grab and store (in standard 4096 or 16 million color IFF format) any frame from a "live" incoming RGB video source.
Optional "RGB splitter” required to grab incoming composite or S-VHS video.
? Ricker-Binimator. Duplicates and enhances the A3000's display enhancer circuitry, It even de-interlaces live external video! A must for any A2000 owner. Ask about our A2000 "genlock slot trade-up" program (in case your genlock slot is already used by something less exciting!] ? Simultaneous Component Video (RGB) Out, Composite Video Out aid s-vhs Video Out. Now, anything you can see on your Amiga monitor can he recorded on video tape, including animations, ray-traced 24-bit images and more!
? PicturHnficture (pip) Display. Freeze, resize, rescale and or reposition live incoming RGB video just like any workbench window at the double click of a mouse or the pressing of a "hot key”. With a multisync all this can even be in rock steady- de-interlaced mode. Unique "reverse-PIP" feature, even allows you to place a fully functional Amiga workbench (or other application) screen as a SCALE-ABLE (shrunk down!] and re-positionable window over full-screen live video.
? To make sure you can take full and immediate advantage of every feature of your new Impact Vision 24 video-station, we even include the following software with every unit:
• Caigarl TV24. .An exclusive I rj version of the leading |. [
broadcast quality, 3-D G U modelling and rendering program. Use
your imagination to model 3D, 16 million color, scenes. Use
your digitized video images as textures to wrap around any
object! The mind is the limit!
• SGALA V-Titlng. Easy-to-Ieam, video titling package complete
with lots of special fonts and exciting special transition
effects. Turn your Amiga into a character generator.
• MACR0PAHT TV24. A 2D, 16 million color paint program that lets
you have fun creating or manipulating any 16 million color,
• Control Panel. Provides full software control over all Impact
Vision-24's numerous features. Use your mouse or simply Amiga
is a registered trademark of Commodore-Amiga, Inc press a
(configurable] "hot key" to activate any feature.
At GVP, we wanted to make a major impact on the use of the A3UO0 2OOO by professional video enthusiasts. With the Impact Vision-24 we have!
For more information on how the Impact Vision 24 can have a major impact on your video productions, call us at 215-337-8770.
GREAT VALLEY PRODUCTS, INC. 600 Clark Ave., King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 The Best?
EDITORIAL (0 TE T We have all seen the awards and honors given in other computer markets. "Product of the Year" is my favorite. Somewhere, someone (or a group of someones) has looked at all the products introduced in the last 365 days and has decided that one product is the best of them all.
In the best of circumstances, this means our individual, or group of individuals, has chosen this product based on a variety of standards from ease of use to versatility. However, they maybe judging anything from animation programs to spreadsheets and this does not seem to be a problem. One of the products will be judged the best and the rest will find solace and awards in other categories.
The Amiga has great applications and we should acknowledge their contributions to the Amiga marketplace.
However, this should be done by the people who use these products in ail facet of Amiga computing you, The interesting thing is most of these judgementsaro performed bv overworked journalists and editors. These are people who fight monthly to meet their necessary deadlines, yet have all the calm, contemplative time necessary to provide a clear concept of the one superior product introduced over the pnstyear.
Honestly, I am not making fun of these people. My heart goes out to them. 1 can only imagine the terrific pressure they must be under as they make their final choice. How they arrived at iheir choice is rarely revealed.
There will be a list of features, a few screen shots, and, if there is room, a photo of a business or organization who has been able to incorporate the best features of the awarded product into their daily activities.
However, is this a clear picture of what an application or piece of hardware is capable of d oing? Docs it explain the choices that m ust be made in order to apply this particular solution? Every compu ter sol ution requ i reschoices.
1 may decide to use GVFs Impact 24 instead of NewTek's Video Toaster because tile features and requirements of one fit my current demands. This would fly in the face of reason when compared to the barrage of articles and cover stories concerning the Video Toaster which promote it as the best choice for any video work. But, it may not be the best choice for me. It might not be the best choice for the task that I must perform. 1 may decide 1 can usethelmpact board and then purchaseanother Amiga work station complete with tire Video Toaster for my later efforts.
A great many Amiga hard drive users still back up their drives with floppies when ii is much easier to perform backups with tape d rives. Why? Because the add i tiona! Cost of the tape drive system is not always warranted for the time it takes them to back up their data with floppies. This is a clear case of appropriate hardware which, although advanced and technically proficient, requires the consumer to make a choice. Not only will they need to commit more money initially, but they will need to install and learn a new piece of hardware. As an editor, 1 believe the tape drive is the way to
go and suggest its use. However, as a consumer, I still have not made the plunge and purchased a unit for my own use.
The idea that I, or any journalist, should decide a product is the best solution for a particular task is shortsighted at best. All we can do is provide vou, our readers, with as much information as we have available about a product so you can decide if a product is suitable for your needs. By demonstrating the choices and criteria of each application, we have provided vou with the opportunity to make an informed decision.
Professional journalists do understand the products and what each can do, but does anyone have the all-knowing vision to decide the best for the rest of us? While I believe there is a great deal of competence and professional understanding in almost all computer magazine's editorial staffs, I cannot agree any one person or group has the correct answers for all our needs.
A Bit Of Recognition While allowing small groups to decide what is the best within our ind ustry may not be the answer, recognition must be given. We must recognize the work and dedication in every product we use. Each application for the Amiga began as the idea of an individual who extended themselves and created a product for the rest of us. The best applications must be rewarded so everyone will strive to do more, However, this recognition must come from the general Amiga public, the entire community, and nowhere else.
Don Hicks Managing This is why Amazing Computing has launched the Reader's Choice Awards. This is your opportunity to discuss, challenge, and support the products withinour industry. This is one moment when everyone in every country can join together to grant acknowledgment and thanks to the products which have made the Amiga their computer of choice.
The Amiga has great applications and we should acknowledge their contributions to the Amiga marketplace. However, this should be done by the people who use these products in all facets of Amiga computing you. I cannot stress how important your participation is to making this a success, As in any election, it can only be comprehensive if everyone is involved.
We do not expect everyone to complete each category, i imagine that most of us will only have a few chokes each. Don't be concerned if you cannot complete the ballot, but please vote.
To assure this is not a contest between organizations to see who can best stuff the ballot box, each ballot must have a completed name, address, and Amiga model number.
The blank ballot may be photocopied, but the information on each ballot must be handwritten. All ballots must be postmarked bvjuly 31, 1992 to be included in the tally. The awards will be announced in the November issue of Amazing Computing as well as included in the Winter '93 edition of AC's GUIDE To The Commodore Amiga.
At the end of the ballot is a small area for your thoughts (you may attach additional sheets as necessary). This space is for anything you believe is important to say to the Amiga community. We will reprint some of these in AC and AC's GUIDE. In addition, we will collect these comments for distribution to the Amiga developers. This is your opportunity to acknowledge the best in the Amiga market and give everyone your best thoughts as well.
Please be involved.
Amazing Computing's Reader's Choice Awards Official Entry Ballot rote tAMIGA 92 Please complete the following. Your vote cannot be counted if you do not register here.
Name __ Address.
ZIP State own an Amiga (please give model number, ie A500) Software: Listed below are 17 catagories of software. Choose your favorite software package from each catagory. List up to four (4) packages from each catagory. If you list more than one (1) product, place them in order of importance with tire best on top, second in second place, etc. Each catagory will be marked separately from the others so be sure to grade your choices separately.
Completion is not required!
You need not fill in every category or even every line in each category. Please vote in those areas where you have strong commitments. Your vote will be as important as you make it.
Amazing Computing's reader choice award isopen to all readers of AC throughout the world. This is your opportunity to promote tire companies and products you believe are providing the most value and service to the Amiga community.
This is your means to demonstrate your appreciation for spectacular products offered and superior service rendered.
First, register your ballot by supplying your name, address, and Amiga model number in the space provided. This is ncccessary to be certain tire Amiga community obtains a fair and impartial vote. No duplicate entries please. Photocopies of this ballot are acceptable, however, we must limit votes to one handwritten ballot per Amiga user.
Second, list your favorite Amiga programs and Amiga vendors in the space provided with tire best being on top and the least on the bottom. You are limited to four entries per category (except CDTV). Be legible, if we cannot read your entry, we will not be able to accept it.
Third, give us your thoughts.
At the end of the ballot is a space for your comments, suggestions, concerns, and ideas for the Amiga market. Please take a moment to address the Amiga issues that are important to you.
Fourth, mail your ballot to: Vote Amiga'92 c o PiM Publications, Inc.
P. O. Box 2140 Fall River, .VIA 112722-2140 Don't Delay! In order
to be counted, all ballots must be postmarked by July 31,1992.
Don't miss this chance to award the products and vendors who have supplied you with the tools to do more with your Amiga.
Look for the results of AC's Reader Choice Awards in the November issue of Amazing Computing and the Winter '93 editon of AC's GUIDE To The Commodore Amiga.
Animation (The Animation Studio, VistaPro, Disney Animation Station, etc.)
1. _ 2.
4. ___ 3-D (3D Pro, Draw4D, etc.)
1. _ CAD (DynaCADD, X-Cad, etc.)
2. _ 3 ._ 4 ._ Desktop Video (Allertmage Video F X, DeluxeVideo,
etc.) Drawing Painting Package (Deluxe Paint, Digi-Paint,
3. _ 4.
3. _ 4.
Text Editors (commercial or public domain) 1,____ 2.
3 ._ 4 ._ Desktop Publishing (page layout, clip art, fonts, etc.) Word Processing
2. _ 3 ._ 4 ._ Image Processing
1. _ 2 Presentation Programs
3. _ 4.
Utilities: Backup, DOS Conversion, Print, Miscellaneous
2. _ 3 ._ 4 ._ Business Packages (spreadsheets, database,
1. _ Music (MIDI, digitizers, editor libra rians, etc.)
1. _ AuthoringSystems(AjnigaVision, The Director, etc.)
1. _ Language Programming I__ 2_ 3,_ (continued on page 8)
Amazing Computing’s Reader's Choice Awards Official Entry Ballot TT&te yAMIGA page 2 Hardware: Listed below are 14 catagorjes of hardware. Choose your favorite piece of hardware from each catagory. List up to four (4) items from each catagory. (lie sure to list the manufacturer with the product.) If you list more than one (1) product, place them in order of importance with the best on top, second in second place, etc. Each catagory will be marked separately from the others so be sure to grade vour choices separately.
Hard Drives, Internal External Graphics Cards
1. (FireCrackcr 24, Toaster, etc.)
Entertainment: Because there are so many different types of games on the market, we are unable to list each catagory seperateiy. Please list your favorite game(s) and apply the rating system to your ehoice(s). Also, you are given the opportunity to list your favorite game manufacturers and grade them accordingly.
Favorite Game(s): 1 Service: This is an opportunity to grade Amiga companies on their service.
List up to four (4) companies and grade them on theseareas: responsiveness to customer's needs, user registration process, awareness of problems, courtesy, tech support, upgrade availability, and availability of assistance (for tech support, questions, orders, etc.). Best Manu factu rer: 1
Floppy Drives, Internal External i 4.
Accelerators (list the Amiga model used) 1.
Best Manufacturer(s): 1 Best Technical Support: 1
4. 2- Hard Drive Controllers 3.
2, 2 u,-I,tbtv 3.
switchers, etc.) '¦ CDTV: CDTV is still nevv to the Amiga market with more titles being introduced all the time, F’or the sake of space, we have offered one master category for your favorite CDTV applications. Due to the large variety of CDTV titles, we have made this section eight lines in length and will judge them in the manner established in other categories. Please list them below and apply the rating system to your choice.
Optical Tape Drives 1.
2, Scanners Digitizers !¦ Emulators (Bridgeboard, etc.) 1.
4. S. 3.
4 Write In: No election would be complete without a write in section. We have included this area in case we have missed a section of the Amiga market you feel should be included or you have comments or suggestions that you would like to address to the Amiga developer community. Please make your comments, suggesti oils, and or choi cos below. Your thoughts are important to the entire Amiga industry. Take a moment and express yourself and attach an added sheet if neccessary.
Input Devices (keyboards, mouse, joystick, etc.)
4. ------ i Memory Expansion i 3.
Printers (dot-matrix, laser, ink, etc.) 4.
Please Note: Photocopies of this ballot are acceptable, however only one ballot per person will be Counted.
The Scale: Place your choices in the appropriate category. J udge a company and or its product by reliability, customer service, compatibility, upgrade availability, ease of use, features, effectiveness of product, etc. Many products can be placed under more than one catagory. (DeiuxePaint IV, for example, does drawing, painting, and animation.)
sM- 1-ANR RRR E-ING HARD JR STAY THAT WAY!
Only GVP Factory Installed A2000 HC8+ 52Q, 105Q or 200 SCSI Hard Disk+RAM Boards have a track record this good over20,000 satisfied Amiga*® users and now a 2-Year Warranty!
Don't waste your valuable time or money building a SCSI-1-RAM Controller from parts... Because of our unprecedented pricing structure you can now get GVP's, brand name, factor}'installed A2000 HC8+ 52Q, 105Q or 200 at a very competitive price.
?GVP's A2000 HC8+ 52Q, 105Q or 200
- THE SAFEST CHOICE Look for the GVP Factory Installed Drive
Seal... it's your assurance that your A2000 HC8+ 52Q, I05Q or
200 has been installed and tested in GVP's own factory... And
the 2 year limited warranty protects you better and longer than
any third party installed drive. And with third party drives
you run the risk of a run around if anything does go wrong.
• Easy-to-lnstall SIMM memory modules for configurations up to
SMB-and support BridgeBoard users with the 6MB FAST RAM.
• Support for virtually any SCSI device.
• Fastest and easiest SCSI installation possible.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- JUST LOOK FOR THE GVP FACTORY INSTALLED SEAL Remember if the
GVP Factory Installed seal shown in this ad isn't on your A2Q00
HC8+ 52Q, 105Q or 200 box ... it isn't the fastest, most
powerful, longest warrantied, safest A2000 HC8+ 52Q, 105Q or
200 you can buy.
Ask for and accept only GVP A2000HC8+ 52Q, 105Q or 200 with the Factory Installed seal. For more information call 215-337-8770.
? GVP’s A2000 HC8+ 52Q, 105Q or 200
- NOW EVEN FASTER WITH B'AASTRONP 4.0 All A2000 HC8+ S2Q, 105Q or
200 have been redesigned and equipped with GVP’s newest fastest
SCSI Driver- FVWSTROM 4.0, Plus, we’ve also doubled Western
Digital's SCSI Controller clockspeed to 14Mhz-for a tremendous
i ncrease in speed ,., ? GVP’s A2000 HC8+ 52Q, 105Q or 200
- JUST LOOK AT THESE FEATURES Up to SMB FAST RAM Expansion
• Custom chip design for the fastest possible data transfer rates
and DMA performance - even in a multi-tasking environment.
GVP Factory installed Seal Factory Installed
3. 5" Hard Disk Drive GVP Custom VLSI Chip GREAT VALLEY PRODUCTS
INC. 600 Clark Avenue, King of Prussia, PA 19406 For more
information or your nearest GVP dealer, call today. Dealer
Tel. (215) 337-8770 • FAX (215) 337-9922 Amiga it a 'egittoied trademark ol Commodore-Armga. Inc C 1991 Great valley Products Inc Battlestorm New Pioducts & Other Neat Stuff edited by Timothy Duarte
• Software • There is a state of emergency on a 11 frontier
worlds. The Kalomarian enemies, led by their state of the art
command vessels, are taking over this galaxy. They are capable
of destruction on a stellar scale.
There is little time left to act and counter attack these invaders, but the Empire is already defenseless.
Destroy squadrons to retrieve vital sheild pods, annihilate motherships toacquireequipment pods, and more. All these will protect you against the enemies' powerfu 1 attacks and provide you with more sophisticated weaponry. You will need all the help you can get if you are going to destroy the Bnttlestorms and launch your final attack on their headquarters. Battlestorm also features 8 levels and fast animation more than 50 images per second. Suggested retail price: $ 49,95, Titus Software Corporation, 20432 Corisco St., Clwtsworth, CA 91311, (818)709-3692, Inquiry 210 Cnet v2.0 Bulletin
Board System Power, speed, and user-friendli- ness are featured in Cnet, a fully multitasking BBS forall models of the Amiga using AmigaDOS 1.3 or 2.x. Supporting up to 24 external phone lines, Cnet can operate a small single-line BBS at home, or as an international FIDO-Net or UUCP network node.
Cnet installs easily on any Amiga hard drive, and comes with instructions covering the extensive array of configurable options.
Other system features include multi-user conferencing, major file transfer protocols, true visual editing for ANSI users, and a password system for security. Technical operators can extend the system further with the addition of C or Arexx external program modules for games, or dedicated business applications.
With multitasking, several BBS users can be connected to the Amiga in the background while you operate a word preocccsor or spreadsheet. Cnet requires 1MB of RAM and an additional 200K for each phone line. For an on-line demonstration, call the support BBS at (313) 981-1524. Suggested retail price: $ 129.95, Beverly lames Products, P.O. Box 40191, Redford, MI 48240, Inquiry mi Crime Does Not Pay The action scenes will put you against punks, cops, or killers of the adversary gang. That's right, the cops are not necessarily on your side. So make sure your .45 automatic is loaded.
Control and neutralize the powerful men who will attempt to stop you in your quest by making them offers that they can't refuse. Rob banks, steal compromising documents and information from the 200 locations throughout the city.
Remember the end does justify the means. Doesn't crime pay?
You'll figu re it out. Suggested retail price: $ 49.95, Titus Software Corporation, 20432 Corisco St., Chalsworth, CA 91311, (SIS) 709-3692, Inquiry 212 Fontgrabber Fontgrabber is designed to let the user create high quality monochrome fonts for use in desktop publishing and video work. The idea behind Fontgrabber is to load an IFF file containing your font design and simply drag a box around each character you want to define. Then, let Fontgrabber decide how the font should look.
Designs ca n becreated wi th a pain t program or scanned using a black and white scanner. This means that you can easily create character-based fonts such as Russian, Arabic, and Chinese. Even grnphi c shapes, such as chess pieces, can be made to be a font. Suggested retail price: $ 75, Genisoft, Unit 3, Poyle 14, Neiolands Dr., Coin brook, Berks, SL3 ODX, England, (0753) 680363, Inquiry 213 ENLAN-DFS Interworks has introduced an Ethernet-based, Distributed File System for the Amiga. This peer- to-peer LAN solution provides the software needed to interconnect a workgroup of Amiga computers.
ENLAN-DFS provides disk, file, and peripheral sharing that until now was only available on other personal computers. Features include passwords, read-only access to protect system files and applications, a transparent design, and more. Suggested retail price: $ 349, Interworks, 195 E. Main St., Suite 230, Milford, MA 01757, (508) 476- 3893, Inquiry 214 Fun Fonts This package contains three disks of very large, highly-detailed ornamental fonts for humorous and playful video titling. 23 Video Toaster CC fonts are included for anti-alias titling in the scroll and crawl pages as well as key
or framestore pages for DVEs. The Toaster sizes are 80 point the largest allowed. 23 Additional AmigaDOS fonts are double the size of the Toaster fonts. The follwing fonts are included: Achilles, Circus, Flash Caps, Frankenstein, Frisco, Orleans Open, Panorama, and Tarantella.
Suggested retail price: $ 39.95, Allied Studios, 482 Hayes St., San Francisco, CA 94302, C4153 863-3787, Inquiry ms Harpoon: Baftleset 4, Indian Ocean Persian Gulf As political conflicts between the dominant world powers fade, nations must prepare for a new style of naval combat. This new disk for Harpoon focuses on the escalating conflicts in the Persian Gulf. As the situation unfolds, the oil resources of the Gulf are in danger of falling into the hands of madmen. The naval forces at your command are the only safeguard against global economic collapse and the destruction of freedom in
As a high power Amiga? 3000 3000T user you need a 68040accelerator board for one reason ...and one
• reason only... SPEED!
C: And once you know what makes one . 68040 accelerator better than another, the only board you'll want is the G-FORCE 040 from GVP.
MmaL’m ACCELERATORS ARE 1HE SAME?
? 0 to SMB of onboard, 40ns, non-multiplexed, DRAM.
Fully autD-configured, user-installable SIMM modules lets you expand your A3000 to 24MB!
? DRAM controller design fully supports the 68040 CPU's hurst memory access mode.
WATCH OUT FOR SLOW DRAM BOTTLBUECKS Yes, all 68040 CPU's are created equal but this doesn't mean that all accelerator boards allow your A3000 to make the most of the 68040 CPU's incredible performance, The A3000 was designed to work with low-cost, 80ns DRAM (memory) technology. As a result, anytime the '040 CPU accesses the A3000 motherboard, memory lots of CPU wait-states are introduced and all the reasons you bought your accelerator literally come to a screeching halt!
G-FORCE Not true for the G-FORCE 040... SOLUTION; THE G-FORCE 040's FAST, 40ns, ON BOARD DRAM To eliminate this memory access bottleneck, we designed a special 1MR, 32-bit wide, non-multiplexed, SIMM module using 40ns DRAMs (yes, forty nanoseconds! |. This revolutionary memory module allows the G-FORCE 040 to be populated with up to 8MB of state-of-the- art, high performance, on-board DRAM.
Think of this as a giant SMB cache which lets the '040 CPU race along at the top performance speeds you paid for.
SHOP SMART; COMPARE THESE G-FORCE 040 SPECS TO ANY OTHER 4140 ACCELERATOR ? 68040 CPU running at 28Mhz providing 22 MIPS and 3.75 MFLOPS!
NOTE: The 68040 incorporates a CPU, MMU, FPU and separate 4KB data and instruction caches on a single chip.
? Full DMA [Direct Memory Access) to from the on-board DRAM by any A3000 peripheral (e.g: the A3000's built- in hard disk controller).
? Asynchronous design allows the 68040 to run at clock speeds independent of the A3000 motherboard speed.
Allows easy upgrade to 33Mhz 68040 (over 25.3 MIPS!) When available from Motorola.
? Hardware support for allowing V2.0 Kickstart ROM to he copied into and mirrored by the high performance onboard DRAM, its like caching the entire operating system!
? Software switchable 68030 "fallback mode for full backward compatibility with the A3000’s native 68030 CPU.
? Incorporates GVP's proven quality, experience and leadership in Amiga accelerator products.
TRY A RAM DISK PERFORMANCE TEST AND SE FOR YOURSBF HOW THE G-FORCE 040 OUT PERFORMS THE COMPETITION Ask your dealer to run any "RAM disk" performance test and see the G-FORCE 040's amazing powers in action.
So now that you know the facts, order your G-FORCE 040 today. After all, the only reason why you need an '040 accelerator is SPEED'.
GREAT VALLEY PRODUCTS INC. 600 Clark Avenue, King of Prussia, PA 19406 For more information or your nearest GVP dealer, call today. Dealer inquiries welcome.
Tel. (215) 337-8770 • FAX (215) 337-9922 G-Force 040 ts a registered trademark of Great Valley Products Inc. Amiga is a registered trademark of Commodore-Amiga. Inc. ©1991 Great Valley Products Inc. Other features include stealth air- craft, long range sub-caliber rounds for battleships, advanced SALH laser-guided artillery rounds for MK 45 equipped ships, satellite reconnaissance, updated passive sonar stats, and more.
Suggested retail price: $ 34.95, Three- Sixty Electronic Arts, 1450 Fashion Island Blvd., San Mateo, CA 94404,
(415) 571-7171, Inquiry 216 Mail-O-Dex Professional A rolodex,
mail-merge manager, speed dialer, and label printer in one
program, Mail-O-Dex Professional, also dubbed as
version3, is a major overhaul of the original Mail-O-Dex
program. New features include Workbench 2.0
compatibility, file requesters, join list functions,
envelope printing, an undo command, icon ify zoom gadget,
font-sensitive window, multiple print styles, and more.
Suggested retail price: $ 39.95, KarmaSoft, P.O. Box 1034, Golden, CO 80402-4034, (303) 490-2939, Inquiry 217 Pacific Islands: Team Yankee II The much-awaited sequel to Team Yankee is now available, it's 1995 and you're in control of an American tankplatoon whose mission is to reclaim Yama Yama, a strategically important group of islands in the Pacific. Tire islands have been invaded by disaffected Soviet communists backed by North Korea.
Eliminate theenemy in a desperate race against time. Test your strategic abilities as you simultaneously deal with multiple objectives through over 30 nerve- clenching battles. I fall five islands a re libera ted, you r mission is call ed a success. Suggested retail price: S49.95, Ready Soft, 30 Wertlieim Court, Suite 2, Richmond Hill, Ontario, Canada, L4BI B9,I446) 734 • 4175, Inquiry 248 Panzer Baffles Panzer Battles is the second release from Strategic Studies Group, following the highly successful Halls of Montezuma. Tire game illustrates the free-w heel mg a ttack and counter attack of
armored warfare in Russia. On the German side arc elite formations, including SS and Army Panzer divisions.
The Russian side includes the Siberian Shock Troops and the battle-hardened Guards Tank Armies. The Russian front saw tire grea test concentra lion of armored forces the world has ever known, and the game recreates six of those battles.
Panzer Battles also includes the WarPlan and WarPaint design kits, which allows creation and editing of scenarios and icons.
Suggested retail price: $ 49,95, Strategic Studies Group, 8348 Monticello Dr., Pensacola, FL 3254 4, 904) 494- 9373, Inquiry 239 PGA Tour Golf Tournament Course Disk This add on disk for PGA Tour Golf features enhanced graphics and three new courses and tournaments TPC at Eagle Trace, home of The Honda Classic, TPC of Scottsdale, home of The Phoenix Open, and TPC at Southwind home of The Federal Express St. Jude Classic.
All courses were designed from the original course blueprints.
Learn to negotiate the same narrow doglegs, treacherous water hazards, and changing wind conditions the pros do. Reference the overhead map to plan your approach to the pin, check the ball lie to decide on tire most effective club, and more. Stay on top of the leaderboard to make the early round cuts, then fight to finish in the money. Suggested retail price: $ 24.95, Electronic Arts, 4450 Fashion I saint! Blvd., San Mateo, CA 94404, (445)571-7171, Inquiry 220 Power Pinball KarmaSoft recently released version 1.1 of Power Pinball, sporting an embossed look for all editing functions
and several new features. Power Pinball is a realistic simulation of a pinball machine.
Play one of the seven included machines, or design your own.
Other features include improved flipper response and ball flow, attract mode, mouse support for flippers, color cycling, importing of digitized IFF sounds and IFF pictures, and more. A CDTV version is also available. Suggested retail price: S39.95, KarmaSoft, P.O. Box 4034. Golden, CO 80402-1034,
(303) 490-2939, Inquiry 223 Power Pinball Expansion Disk 1 This
disk features more pinball machines for Power Pinball.
Eight new machines and 36 new sound effects which can be
added to your own machines are included. This disk is
packed 0bytes remaining.
Several machines were created by Amiga artist, Joan Ashdown. The Power Pinball v. 1.1 update is offered free with the purchase of the expansion disk. Suggested retail price: $ 15.95, KarmaSoft, P.O. Box 1034, Golden, CO 80402-1034,
(303) 490-2939, Inquiry 222 Prehisforik Eat and beat your way
through 150 screens of nourishing fun and relive the
Prehistoric age in this new game from Titus, Armed with
your Diner Club Anticus, proven to be ihe ancestor of the
baseball bat, start in pursuit of the Hilarious Maxidocus
and take on armies of hairy spiders.
Explore the virgin icefields of Antartica, the lush jungles of the Tropics, and the dark, mysterious caverns of the shady continent.
Don't worry about the heatin' and eati.ii' it’s al! For the good of the T-Bone Tribe. The hunt for lunch is on, so come and get it! A CDTV version of Prehistorik isaisoavail- abie. Suggested retail price: S49.95, Titus Software Corporation, 20432 Cnrisco St.. Chatsworth, CA 913V1,
(848) 709-3692, Inquiry 223 ProStream PostScript Type- 1 Fonts
This six-disk set consists of two disks of Professional
Page Psfonts, two disks of PageStream Psfonts, and two
disks of AmigaDOS standard bit-map diskfonts.
There are 38 ProPage fonts usable by all versions since 1.2. These are screen fonts for page layout and ProPage metric files for precision kerning letterfitting. An additional 12 Psfonts are included in Ihe PageStream fonts.
Integrate any of the 114 AmigaDOS standard bit-map diskfonts with DeluxePaint, Scala, Show Maker, Amigavision, ToasterPaint, and other programs.
Suggested retail price: S37.95, Allied Studios, 482 Hayes St., San Francisco, CA 94402, (445) 863-1784, Inquiry 224 REXX PLUS Compiler Do vou need faster execution for REXX programs? Do you want REXX macros to execute as part of your host programs? Do you want to distribute REXX code without the source? The Dineen Edwards Group has announced REXX PLUS Compiler, it makes your REXX programs fly two to 15 times faster. Compiled programs are 100 percent re-entrant and can be made resident. Make those often used macros resident and eliminate waiting. The macros will Quarterback SO The Next
Generation In Backup Software © 1992 Central Coast Software Quarterback 5.8 ? I Quarterback I E Backup in progress.
Pause Rbort SDF0: Writing 1 0F1; Not ovailabk" El DF2: Ready E0F3: Ready 45!
ConpIeted: F iIes: Bytes: Tagged: 25 178,560 F iles: Bytes: 559 4,599,613 * Backup started Feb 11, 1992 at 10:55:02 RM » nziSysten2.0 hC 3 RddBuffers 3 Rrc J Rss i gn 5 Rva i T 3 BindDrivers 3 Break 3 ChangeTaskPri 3 ConClip 3 Copy 3 CPU 3 Date 3 Delete J Dir 3 DiskChange J DiskDoctor J DiskSalv Qed Dedit J Eva I j Execute J Filenote j IconK j Info 3 Insta11 3 Iprefs
• The fastest backup and archiving program on the Amiga!
• Supports up to four floppy drives for backup and restore
• New integrated streaming tape support
• New '‘compression" option for backups
• Optional password protection, with encryption, for data
• Full tape control for retension, erase and rewinding
• New “interrogator,"retrieves device information from SCSI
• Capable of complete, subdirectory-only, or selected- Files
backup and restore
• Improved wild card and pattern matching, for fast and easy
• Restores all date and time stamps, file notes, and protection
bits on files and directories
• Supports both hard and soft links
• Full macro and AREXX support
• Full I Vorkbench 2.0 compatibility
• Improved user interface, with Workbench 2.0 style “3-D"
• Many more features!
Thousands of people rely on Quarterback for their backup and archival needs. Now, with Quarterback 5.0, there is even more reason to do so. Greater speed, even more features, and proven reliability. And a new "3-D" user interface puts these powerful capabilities at your finger tips.
With features like these, it is no wonder that Quarterback is the best selling backup program for the Amiga. Would you trust your data with anything less?
206 Wild Basin Road, Suite 109, Austin, Texas 78746
(612) 328-6650 • FAX (512) 328-1925 Quarterback is a trademark of
New Horizons Software, Inc. A seem as if they are part of
the editor, data base, or video package you are working
The compiler comes on two disks and a 270-page manual is also included, All rexxsupport.library and rexxmathlib.library functions can be made built-in, as well as the additional functions provided in rexxplsextnd.library. Error messages contain a line number and a column number and they are found in one compile. Each error is thoroughly described in the manual. 1MB of memory is recommended to compile programs.
Suggested retail price: $ 150, Dineert Edwards Group, 19785 W. 12 Mile Rd„ Ste. 305, Southfield, Ml 48076- 2553, (3131352-4288, Inquiry 225 SWAP SWAP is a sophisticated puzzle game based on squares, triangles, and hexagons. Tire goa i i s to eliminate each shape by bringing two identical forms side by side.
SWAP requires strategy to avoid forming islands or isolated groups.
At the novice level, if things get out of hand, you can trigger an avalanche. This creates a new layout which allows you to continue.
At higher levels, scorepoints and Fly with the best.
Scenery Animator 2.0 Circle 126 on Reader Service card.
Time factors become crucial for managing gameplay. SWAP features more than 31)0 levels of play, millions of layou ts, and bi i I ions of combinations. Suggested retail price: $ 49.95, Titus Software Corporation, 20432 Corisco St., Chalsworth, CA 91311, (818) 709- 3692, Inquiry 226 Video Calibration Set The human visual system is so adaptable, it's easy to overlook small flaws in a monitor screen.
For casual users, it doesn't matter how the screen is adjusted, as long as it looks good. Professional applications often require monitors that are precisely tuned to an absolute standard. The Video Calibration Set is a collection of 41 IFF images that turn a genlock- equipped Amiga into a test pattern generator for examining NTSC or RGB monitors.
Included are six coior tests, including SMPTE color bars, six brightness and contrast tests, tests for electron beam convergence, phosphor burn, spatial linearity, color and greyscale linearity, and interface flicker. Asa bonus, three printed test pastterns are included for checking video cameras. Suggested retail price: $ 49.95, Vidia, P.O. Box 1180, Manhattan Beach, CA 90266, (310) 379-7139, tnquiry 227 Wild Wheels Ocean Software announces the release of a futuristic sports game, Wild Wheels. A game of speed and raw power, Wild Wheels is one of the wackiest football games ever the players
are road cars transformed into customized monsters. It's car-to-car combat, pitting you against an opposition with the goal of blasting vou i nto a million white-hot bits of shrapnel.
Choose between five leagues, or a 1000-point head start. Each contest takes place within a magrto- surfaced area. Each new competitor is provided with a basic team of Shrimp cars, and takes the position of Striker. When a strike car of either team is fully destroyed, the side with the surviving Strike has won the round, As rounds are won, accumulated points can be used for more power, a better car, and protection. Electronic Arts is distributor in the U.S. for Ocean.
Suggested retail price: $ 49.95, Electronic Arts, 1450fashion Isalnd Blvd., San Mateo, CA 94404, (415) 571- 7171, Inquiry 228
• CDTV* American Vista Atlas Armchair travelers and students can
now explore the USA from the comfort of your own home. Incor
porating Hammond's high-defi- nition maps, this reference disc
also offers demographic and economic statistics, historical
information, more than 1,000 photographic images from Archive
photos, and examples of regional folk music fromtheSmithsonian
Institution’s Folkways collection. Suggested retail price:
S79.95, Applied Optical Media Corp., 1450 Boot Road, 400, West
Chester, PA 19380, (215) 429- 3701, Inquiry 229 Falcon Falcon,
designed by Spectrum Holobyte, is a flight simulation which
lets you take off in a powerful F-16 Fighter. Falcon for CDTV
contains 36 separate missions in three combat theaters. It also
has accurate weapon systems, head- up displays, cockpit
controls, and overall flight characteristics. This game is
ideal for aviation buffs.
Suggested retail price: $ 79.95, Spectrum Holobyte, 2061 Challenger Dr., Alameda,CA 94501,(415)522-3584, Inquiry 230 Guinness CDTV Disc of Records Guiness CDTV Disc of Records brings the best-selling book of fascinating feats and achievements to life with audio-visual tours, animation, sound, and pictures.
It Takes An Art Department With Connections Sure, talent and good bob help, but in the real world, you've got to have connections.
This is true whether you want to star in pictures or just manipulate them.
Using Art Department Professional (ADPro) you can connect to just about any type of color input or output device such as video digitizers (PP&S and GVP), color scanners (Sharp, EPSON and others), film recorders (Polaroid and LaserG rap hies), display boards (Impulse, GVP, Digital Creations, DMI and many others) and all sorts of color and gray scale printers.
No matter which device you're controlling, ADPro's advanced image processing, Arexx programmability and powerful format conversion capabilities help you get the best results possible.
So, you provide the talent and good bob and let Art Department Professional provide the connections.
925 Stewart Street Madison, Wl 53713 608 273-6585 The following names are trademarked by the indicated companies: Art Department Professional: A5DC Incorporated. Arexx: Wishful Thinking Development Corporation, Choose from any of 6,000 world records by topic or superlative longest, fastest, tallest to explore a wealth of intriguing facts and figures through hundreds of photographic images and graphics, audio files, and special effects.
Suggested retail price: $ 49.95, CDTV Publishing, 1201) Wilson Drive, Vtef Chester, PA 193S0, (215) 431-9100, Inquiry 23!
NASA...The 25th Year NASA...The 25th Year is an overview of the early decades of A merica's quest for the stars and is one of the first CDTV titles to use the CDXL motion picture format.
It's a 10 frame per second, quarter- screen motion picture on a compact disc. Subjects include early aeronautic research, the Soviet challenge, Project Apollo, the Voyager and Viking missions, the space shuttle program, and prospects for the future.
The viewer can watch the 50- minute movie from beginning to end, or jump directly to any of the twelve different sections within the movie. Dozens of insightful discussions and additional color im- agesof famousspacecraftand their missions are only the touch of a button away. Suggested retail price: Ultimate Basketball Con-Text Systems announced Ultimate Basketball, a five-on-five S24.95, Troika Multimedia, 3900 Fairfax Dr., Suite404, Arlington, VA 22203, (703) 841-5160, Inquiry 232 multimedia basketball simulation.
Join the action on the floor, coach from the sidelines, do a little of both, and even set the game to piav itself. With a halftime show and cheerleaders as part of the action, this is one game you won't want to miss. Suggested retail price: $ 49.95, Context Systems, The Technology Center, 333 Byberry Rd., Hatboro, PA 19040, (215) 675-5000, Inquiry 233
• Hardware • Pro-Board v3.0 Prolific announced the release of
Pro-Board v3.0, the premiere printed circuit board software
package for the Amiga.
Pro-Board v3.0 adds full autoplacement and full autorouting, direct support for 18- layer PCBs, fine line mode for increased routing density, HPGLand photo plotter support, more tools for modifying PCBs, improved surface mountdevice support, Net list optimization to aid both manual and autorouting, metric and English coordinnates, and is fully functional in zoom modes.
Suggested retail price: $ 439, Prolific, Inc., 6905Oslo Circle, Suite B3, Buena Park, CA 90621, (714) 522-5655, Inquiry 234 Sony CPD-1604S Multiscan Monitor The Sony CPD-1604S is a 17-inch color multiscan monitor provides a high resolution, up to 1024 x 768.
The display features a 0,25mm Super Fine pitch aperture grille and features low magnetic emission technology. The Trinitron picture tube technology delivers a clear and sharp color image. Text is crisper and easier to read, especially with small type. Suggested retail price: $ 1,699.95, Sony of America, Sony Drive, Park Ridge, N 07656, (201)930-6432, !nquiry 235
• Books• Amiga Text Editor Quick Reference This is a 20-page
reference book tor all major text editors that run on the
Amiga. It lists keyboard equivalents and macro languages for 11
different editors, including CygnusED, TurboText,TxEd Plus,
Uedit, DME, and others. It is useful for comparing editors
and finding obscure functions. Suggested retail price: $ 7.95,
Vidin, P.O. Box 1180, Manhattan Beach, CA 90266, (310)379-7139,
Inquiry 236 Guide to DeluxePaint IV A quick visual reference
for painting and animating with De- luxePaint has just been
released by Vidia. It covers brush transformations,
perspective mode, 3-D rotations, angles, symmetry, gradient
fills, color schemes, ease in, and much more. Also included is
a collection of step-by-step instructions for animation
effects called the "movie catalog." Suggested retail price:
S3.95, Vidia, P. O. Box 1180, Manhattan Beach, CA 90266, (310)
379-7139, Inquiry 237
• Videotapes • Beat Videos Beat Videos, aprogressiveand new video
experience, incorporate continuously-changing Amiga- created
graphics and animation to enhance your music. Two styles, Pap
Video and Industrial Video Graphics, are currently available.
Pop Video is a wild and colorful combination of abstract images that reflect pop music. Industrial Video Graphics reveals a metropolis state of mind with mute images, mechanical and angular in design. Beat Videos add an atmosphere of excitement and are great for home, night dubs, or video displays. Suggested retail price: $ 20.50, Bluesand Video Productions, P.O. Bo.v 93581, Cleveland, OH 44101-5581, (216) 881-6440, Inquiry 238 Toaster Crustacean Videos Toaster Crustacean offers a number of tutorial videotapes from the video library of the Upper Crust Los Angeles Video Toaster User
Croup. Each video is in VHS format and is two hours i.n length.
The topics i ncl ude tips and demos, equipment explorations, and examinations of the latest applications. Volume 5, the latest video, includesanoverview of the Toaster System 2.0. Sampler tapes, which include highlights from previous volumes before number 5, are available for S19.95. Suggested retail price: $ 34.95, Toaster Crustaceans, 1730 Arcane St., Sinti Valley, CA 93065, (805) 522-4864, Inquiry 239
• Other Neat Stuff • Imagemaster Black Belt Systems has announced
the addition of true infinite morphing to the company's soft
ware flagship, Imagemaster. The new morph capability provides
the user with complete control over the morph process geometry
and colorimetry over any desired number of automatically
tweened 24-bit images, This "image manipulation package which
offers processing, compositing, painting, and analysis, all in
24-bit accuracy" is designed to meet the user's needs for a
complete high-color image toolkit. Suyyt’sta! Retail price:
$ 199.95, Black Belt Systems, 398 Johnson Rd., RK-I Box 4272,
Glasgow, MT 59230, (800) 852-6442, Inquiry 240
• AC* How to get your products listed in New Products and Other
Neat Stuff Send a descriptive press release and two copies of
the software or hardware. Please include product name, price,
company name, full address, and telephone number.
Our mailing address is: PiM Publications, Attn: New Products Editor, P.O. Box 2140, Fall River, MA 02722-2140. For UPS and Federal Express, our address is: PiM Publications, Attn: New Products Editor, 1 Currant Place, Currant Rd., Fall River Industrial Park, Fall River, MA 02720-
You'd never know the amazing things this black box can do just by looking at it.
Not only does CDTV® play your audio Cds but it can bring words, music and pictures to life on your television, CDTV simply connects to your TV and stereo and through its ingenious marriage of computet; audio and video technologies lets you play with a new generation of interactive Cds, CDTV is based on the Amiga* and if you buy the CDTV P system before June 30th it comes with AmigaDos! A keyboard, floppy drive, mouse, Grolier’s Electronic Encyclopedia™ LemmingsG Appetizer pack and a savings of up to $ 848.00* Just pick up a CDTV Multimedia Player and you’ll have a full I Mb Amiga 500 with the
potential to be a home video editing system, a home reference library a children's learning tool, a music studio and a language learning lab. All within reach of your sofa.
For the name of the closest authorized Amiga dealer or for your free CDTV Welcome Tour video tape call 1-800-66-AMIGA, in Canada, call 1-800-66 l-AMIGA.
Look into CDTV Multimedia. You'll be amazed at what you see, CDTV is a registered t’ademark of Commodore Electronics Ltd. Amiga and AmigaDos are registered trademarks of Commodore Amiga. Inc. tlectEOmc Encyclopedia is a irademarx of Grolier Electronic Publishing Inc. Lemmings is a trademark of Psygnosis. © 1992 Commodore Business Machines, Inc. 'Based on MSRP. Actual dealer prices may vary Installing the Atonce- Plus thQ installation of tl tion of your system As mentioned Inst month the Atonce- Plus can be installed in the Amiga 2000. Except for the disassembly of the unit, the installation
process is identical to that used in the Amiga
500. You must carefully remove the 68001) microprocessor from its
socket to install the Atonce-Plus. The 68000 microprocessor
is then reinstalled on top of the Atonce-Plus which is
identical to the Amiga 500 installation process.
When the Atonce-Plus has been installed in the Amiga 2000 and the Power Supply Drive Chassis plate reinstalled, you will notice that there is approximately 3 16” space between the Chassis Plate and the 68000 microprocessor. This lack of space is nothing to be concerned about.
Regarding the operation of the unit, it is identical to everything that I have said so far in the Amiga 501). I have been testing the Atonce- Plus in an Amiga 2000 Rev. 6.2 motherboard for approximately five weeks and have encountered no problems at all with the unit's operation in eitheriBiVl mode or Amiga mode.
Jsd Jr nissine C: MiSM«KD!.S»S Error in CONFIG.SYS line 1 Bad op mssiny C: M5 DW.SYS Error in CONFIG.SYS line I Bed or xiisinj C: WS JUHiSE.SYS Error in CONFIG.SYS line 3 Bad or mssiny CV&OSNANSt.SYS Error in CONFIG.SYS line 4 Bad op Hissing C: WSWT.SYS Error in COWJlC.SYS lir ' Current date is Thu fil- Enter new date (w-dd-j Current tine is 4:23:1 Enter new tine: The Atonce Pius offers IBM emulation and fully multitasks with the Amiga.
By Richard Maiaka No longer do you need an interface board for the Amiga 2000 as was needed with the original Atonce. Even the next sections discussing the DOS installation are identical. The operation of the Atonce-Plus is analogous whether it is installed in an Amiga 500 or an Amiga
2000. This should be of great comfort to A2000 users who are
considering upgrading their system. It is extremely nice
that Vortex has solved the technical problems of
interfacing with the Amiga 2000 so that the operation and
installation of the unit are now universal.
Installing DOS on the Hard Drive i decided to use Dr. DOS 6.0 by Digital Research because of the wealth of utility software thatis provided with this IBM-compatible DOS. IBM magazines have been writing excellent reviews on how this DOS operates on the IBM. Initially, I created a set of floppy boot disks by following the instructions in the Dr. DOS manual. The hard drive is not yet been prepared to accept the IBM system so it is easier to create a floppy disk bootable version of the DOS. This version is then used to prepare the hard drive.
A number of the special utilities were enabled during the setup process as the floppy disks were created. The hard drive can now be prepared for the operating system. The first program that is used to initialize an IBM hard disk is FD1SK.
When partitioning has been completed, your Atonce-PI us system needs to be rebooted so that thenew disk partition will be recognized by the 1BM software. When this has been done, the next step is to FORMAT the hard drive. The hard drive Volume Name, which I called "IBM- SYQSH," is also assigned at this time Upon completion you will see a message that the "Disk Formatted Successfully" and that the "OPERATING SYSTEM" hasbeen transferred.
A message is also displayed that informs you of the total disk space and disk space available on the hard drive. Since a Syquest 88 megabyte drive was used there is 87,730,368 bvtes of Storage available after the operating system was transferred.
Next, the hard drive must be configured from the Dr. DOS master diskettes. After making some initial selections, you are presented with tire Dr. Dos 6.0 main configuration screen. From this screen all selections for the different utilities are made. The system configuration is kept simple and enable only those items that you know will work. Utility software such as Super Store a nd HI DOSare useful utilities. Programs such as TaskMax, DiskMax and ViewMax should not be run at startup.
Initially, the system should be kept as simple as possible. The configuration process for installing Dr. DOS 6.0 will take approximately 30 minutes. When completed, all floppy disks should be removed from the drives. The system has now been fully prepared to boot from the hard drive.
If a screen advising you to insert a floppy into drive "A” is seen, this means that the configuration of the Atonce-Plus software is incorrect. Under the Options menu for Hard disk, the boot front "floppy" has been selected and not the boot from "hard drive." Return to this menu, change your boot selection, and reboot your Amiga. This time, when the Atonce-Plus software isstartedyouremulator system should boot from the hard drive correctly.
The first DOS command performed should be the "CHKDSK," the check disk command. This command provides useful information regarding the hard disk structure. It will reveal any problems encountered with the hard drive. The command also advises the amount of disk space that has been used and the amount that is still available. The "CHKDSK" command is very useful and should be executed from time to time to check your storage capacity as well as the integrity of the hard drive.
Super Store Earlier in the article I mentioned utility programs that come with Dr. DOS 6.0. One of these programs is called Super Store. Super Store is a disk compression program for IBM computers. This particular disk compression program perforins approximately a 2 to 1 disk compress of the hard drive.
At the "[DR DOS] C: " prompt, type in the program name of "SSTOR." This will begin execution of the program and present you with the main Super Store screen. Selecting "PREPARE" asks which drive is to be prepared as a Superstore drive. At the moment drive "C" is selected automatically since it is the only drive that is connected to the emulator system.
Next, Super Store asks is if we would like to reserve some uncompressed space to be accessed as a different drive letter. I have e- lccted to leave 100K uncompressed so that 1 have some space for programs that may have difficulty running on a compressed drive.
It is best to run the Super Store program with only Dr. DOS loaded on the hard drive because the more software that is previously loaded, the longer it will take to compress the hard drive. Just with Dr. DOS6 loaded, it takes approximately 20 minutes to compress the Syquest 88 megabyte hard drive. This is so because of all the work that Super Store is performing and is not a result of the Syquest access time. When Super Store is exited, the first thing that needs to be done is a system reset of the emulator (CNTRL-ALT-DEL), so that the new disk structure will be recognized by Dr. DOS.
When the computer has been rebooted, the first command that should be performed is the "CHKDSK" command, which was previously mentioned. However, performing the command after compressing the hard drive will provide us with the compressed space of our disk drive.
The Syquest 44 and 88 megabyte units have really been workhorses. Since I have purchased them I have wondered how ! Was able to use my Amiga systems without them. They are really worth the price for which they are being sold. Also, the Syquest 88 can read the Syquest 44 cartridges;however, it cannot write to them. Overall, I have found the Syquest drives to be highly reliable workhorses thatare easily interfaced to the Amiga system. Additionally, with the cartridge approach, it is the most cost-effective storage available on any system.
Table One: Atonce Plus Features
- Atonce-Plus is fullv compatible with the 1CD AdSpeed 68000
- CMOS 80C286-16 CPU, runs at full 16 Mhz clock frequency
- 512K Vortex FAST-RAM, Special emulator RAM gives the
Atonce-Plus a high system performance,
- Socket for optional 80C287-12 arithmetic co-processor.
- Highly integrated Vortex CMOS Cate Array which contains an
interrupt controller and Memory Management Unit.
- Compact SMT (Surface Mount Technology) printed circuit board
with very low power consumption.
- Atonce-Plus is inserted directly into the 68000 CPU socket.
Installation is easy and solder free. The trap door and
expansion bus facilities are free to use with other devices.
- AT compatible BIOS
- Atonce-Plus offers full 640K MS-DOS base memory without
requiring additional RAM expansion (and A500 with 512KB is
- Additional Amiga autoconfiguring memory can be used as IBM
Extended or Expanded Memory.
- Atonce-Plus runs unrestrictedly in the Protected Mode.
- Atonce-Plus emulates the following video adapters: EGA and VGA
Monochrome graphics CGA withh full 16 colors Hercules, Olivetti
and Toshiba 3100.
- Fully muititasks with the Amiga computer.
- Complete integration of the Internal 3.5" floppy disk drive as
a 720 K MS-DOS floppy disk drive.
- Amiga mouse is available as a serial Microsoft Mouse that is
selectable as COM1 or COM2.
- The Parallel interface becomes LPT1 under MS-DOS
- Atonce-Plus supports Commodore compatible hard disk subsystems.
- Atonce-Plus supports the Amiga real time dock and the CMOS RAM.
- Runs with all MS-DOS versions from 3.2 up to 5.0 as well as Dr.
DOS 5.0 and 6.0. IBM Software As a quick test 1 used three of
the most important programs that I currently have to test on
the Atonce-Plus, QUICKEN 5, TurboTax9.0,and WINDOWS.
Have been able to run PageMaker 4.0 on the original Atonce product and see no reason it will not work with the Atonce-Plus.
The new 2.32 BIOS version that is supplied with the Atonce-Plus seems to have a better compa tibili ty with standard IBMsoftware than previous versions of the BIOS. Also, for those of you who will continue to keep the original Atonce hardware,you should remember that this new version of software also works with that unit as well.
Performance Comparisons Performance tests, or benchmarks, are of ten mislead ing unless there is a performance standard. When IBM systems are discussed, the standard is the IBM PC. This was the first IBM PC that was widely sold. The performance tests that follow should not be looked at in that light. They should be compared against one another, as well as against the IBM PC.
This will provide an insight into the new Atonce-Plus hardware and how it is superior to the original Atonce.
To test the performance of the Atonce- Plus, 1 located three public domain software programs that would test the performance of IBM systems. Also, I decided to use the Norton "SI" command from an old version of that program. To make the tests equally comparative, t ran these tests using the same Atonce- Plus software but with the different Atonce boards. I feltthat by performing the tests in this manner, i would remove any bias in favor of the “NEW" emulator software versus the "OLD” emulator software.
The first test that I performed was from a program called "SSE-V2," This test provides a nicely detailed chart illustrating comparisons from the original IBM PC, to the unit that is under test. The tota I timing resu 11 was closer to the 6M H v. i BM AT. Here you can see a remarkable improvement in the operation of the unit.
While the test advises that the unit is running a little bit better than an 8 Mhz IBM AT, 1 can tell you that it feels as if the Atonce-Plus is running considerably better than an IBM AT.
The next test performed was from a program called PCTEST. Here again the results obtained were all relative to the Operation Times of an IBM PC. If you examine the results closely, you will see that the Atonce-Plus is faster in every7 category except the diskette operations. This statistic remains the same.
The reason for this is the disk translation that the program is going through to read the IBM disks on the Amiga drives. Other than this, the increase in speed of the Atonce-Plus is apparent.
Table 2 Syquest Performance Characteristics Performance 5Q555 (44MB) SQ5110 (88MB) Seek Times '(Typical) Track 78 msec Average" 20 20 msec Maximum 42 42 msec Average Latency
9. 32 msec
9. 32 msec Rotational Speed 3,220 RPM 3,220 RPM Data Transfer
Rate (from Buffer to Host) Asynchronous 10 Megabits sec 10
MegaBits sec Synchronous Sustained 32 Megabits sec Start-Time
Spin Up 15 sec 15 sec Stop-Time Spin Down 8 sec 10 sec
Interleave 1:1 1:1 Buffer Size 8K 32K Physical Characteristics
for SQ555 and SQ5110 Height 1.63 inch Length 8,03 inch Width
5.75 inch Weight 2.75 lb Table 3 ICD AdSpeed Characteristics
- 16MHz CMOS 68000 CPU clocked at 14.3MHz
- 100% instruction set compatibility with standard Amiga
- 32K of high speed static cache RAM built into interface
- Software switchable on the fly between the standard Amiga dock
speed and two times the standard clock speed
- Optional Hardware switch to change clock speeds
- Detailed Instruction Manual
- Simple Installation The final two comparisons were done using
an early version of the Norton SI command that is provided
with the Norton utilities. The Norton program is the most
common source of testing the computing index of an IBM
computer. It is the one that is most quoted throughout the IBM
computing industry and is the one that is mentioned in the
Amiga Hardware Compatibility As I mentioned earlier, Vortex listened to their customers' cries when designing the Atonce-Plus. Instead of including a 68000 processor, as they did in their original product, they allow you to use your original 68000 or to plug in a replacement processor. A perfect match for this board isthelCD ADSPEED. Not only will vou see an increase in the speed of the Amiga side of the product, but many of the emulatorprocesses that are passing through as Amiga tasks also are improved because of the doubling of the 68000 processor speed. However, there arc pitfalls in
the installation of this or any productbesides the standard 68000 that there is just no way to get around. That is the space consideration that is found in the Amiga
500. With the installation of the Atonce-Plus and a standard
68000 there is just enough room to place the metal cover
back in place. Then the keyboard and front cover are placed
together and the screws are tightened with the Torx
Adding an accessory of any kind raises the height of the standard 68000 as it is seated on top of the Atonce-Plus board. Raising the height will not allow you to place tire metal shield back into your unit. Also, there is the factor of the keyboard. When the ADSPEED is installed it hits against the keyboard so that you cannot place the plastic front back onto your unit. The only answer regarding this point is that you will somehow have to extend your keyboard external to the Amiga 500. The only product of which 1 am aware that will perform this task is the KB Talker product from Co-Tronics
Engineering for the Amiga 500 or 2000. This product will allow the use of a standard IBMkeyboard externally with your Amiga 500 computer. If you also happen to use the ICD AdlDE interface you will be nearing the limitations of items that can be stacked in the Amiga 500. This AdlDE is a hard disk controller for an AT (IDE) type drive. It can really turn your Amiga 500 system into an enclosed unit. Plug in a 2.5’’ or3.5" hard drive internally in your Amiga 500 by replacing your existing floppy drive and you will have an enclosed system. With the use of the "Shuffle Board," which will make an
external drive your DF0: drive, you can be off and running with a powerful system.
However, I think I should mention a word of caution. There are such things as loading considerations with respect to Integrated Circuits that you must keep within certain tolerances. What this means in non-technical language is that the more you place into a single socket, the more load you will be placing on the overall bus structure of the system. This holds true for the Amiga 500 as well as the Amiga 200U. If you begin to see your system acting strange, it may be due to a loading of tbe microprocessor socket which would be the result of loading down the system bus which means that vou
have stacked too many options in the processor socket.
Another product to be added to your Power System is the DKB Software MultiStart
II. This is a board that allows the insertion of either the 1.3
or 2.04 AmigaDOS ROMs in the system simultaneously. A new
version of this board has just been released and you would
think that it was tailor-made for the Atonce- Plus. The new
MultiStart II board contains a ribbon cable that allows you
to add the hoard through the ribbon cable connection, and
then on the hot tom of the board is tape which is used to
tape the Multistart to the motherboard. The two sockets is
the place where the 1.3 and 2.04 KickStart ROMs are inserted.
The ROM which will always be considered to be the primary is
closer to the ribbon cable. The one end of the DKB MultiStart
ribbon cable is inserted into the ROM position. This allows
the MultiStart Board to be placed in a remote position. In my
Amiga 2000 i placed the MultiStart towards the right and back
of the motherboard. I found that this position allowed for
installation of the Atonce-Plus and MultiStart LI with no
However, a problem was encountered when everything was put back together. The system would not boot either to Amiga DOS
1. 3 or 2.04. Troubleshooting this problem, i found that when the
Power Supply chassis of the Amiga 2000 was screwed down to the
main chassis, it was causing some type of interference
preventing the system from booting. To solve this problem, 1
decided to remove the extra socket that was used while
inserting the Vortex Atonce-Plus. Lowering the installation
of the Atonce-Plus by approximately 1 16th" took care of the
problem. 1 was able to boot Amiga DOS 2.04 from my hard drive
and Amiga DOS 1.3 from floppy with no problems whatsoever.
I found that 1 liked the way that the DKB Multistart II operates. This board senses the amount of time in which you hold down the CNTRL AMIGA AMIGA. If it is held down for approximately five seconds, the secondary Amiga DOS is booted which in this case is 1.3. This board allows switching DOSs without reloading your entire hard drive with the new DOS. It is the type of board that will guarantee you compatibility with software as new versions of DOS are released. All that you will need to do is plug in the new ROM into the MultiStart II and your system will be off and running the new
Now the question that comes up is, is all the extra really worth it? In my opinion, a definite yes! Speed-up from the ADSPEED handling the graphics from the IBM and the screen redraws are improved. After installing the ADSPEED in the Amiga 2000, the Power Supply Disk Drive Chassis rests directly on top of the ADSPEED. You may have difficulty replacing the screws for the chassis,but with a little pressure itcan be done. Note that I said a little pressure, not a great amount or you could cause damage to either the Atonce-Plus or the ADSPEED from ICD.
The twoof these devices complement one another perfectly. There is an overall improvement from just using the ICD ADSPEED running in your Amiga 500. Add to all of this your Table 4 AdlDE 40 Kit Characteristics
- Designed spedifically for Amiga 500
- Allows internal mounting of Quantum low profile hard drive in
- Includes hardware to change Amiga 500 external drive to DF0:
- Simple installation
- Detailed Instruction Manual
- Special ICD formatting software
- A compact and economical interface for IDE AT) drives new
detachable keyboard in the Amiga 500 and it feels as if you
have a totally new computer. With the addition of this
hardware to your Amiga 2000, there is also a noticeable
improvement. Also, after installing the AdSpeed in the Amiga
2000, 1 ran the IBM benchmark tests an additional time to see
if the AdSpeed really increased the Atonce-Plus performance. On
the Norton SI command the Performance Index increased to a 15.8
15. 3. Additionally, all of the other tests also showed
improvement. This proved without a doubt to me that the
addition of the Ad5peed also improved the operation of the
All of these additions to your system can be made in systematic order so that the overall expense is spread over a period of time and not incurred all at once. If the expansion is being done on an Amiga 500, your first expense following the Atonce-Plus should be the KB- Talker. The final purchase is the AdSpeed since you need to remove the keyboard before installing the AdSpeed.
For the Amiga 2000 which already has an external keyboard, purchasing the Atonce- Plus first provides you with the IBM compatibility. Following this with the AdSpeed purchase would then improve overall system performance for both Amiga and IBM emulation.
Summary How does the Atonce-Plus operate? Fantastically! Since I have been using the Atonce- Plus product with the ADSPEED and Syquest drives for the past ten weeks I have not experienced a single problem with any of the IBM software that 1 have tested. While 1 cannot attest to running every piece of IBM software I do have a varied collection and everything runs as though itwereona true IBM Atexcept faster. The Vortex Atonce-Plus product operates as advertised, is reasonably priced, and runs cmder DOS 1.3 or 2.04. Combining the Atonce-Plus with the ICD ADSPEED, and you feel as if you're
running on a new computer system altogether!
Is the Atonce-Plus product worth the money? Well, if you need to have the IBM compatibility, and need the number crunching ability of adding a math coprocessor, and need speed to get everything done within a reasonable period of time, then the Atonce-Plus is definitely for you. Do you also need an AdSpeed? Well, let's just say that it definitely improves the overall performance of anything that you are going to run in the Amiga computer. This means that you will even see an increased performanceof the Atonce-Plus with an AdSpeed. The combination of these two products really create a
At the end of Ihe first Atonce article 1 said that the "ATonce is a phenomenal, fantastic, great product." Well, 1 rated the Atonce a 10 on a scale of 1 to 10. The new Atonce-Plus is a noteworthy piece of hardware and software whose performance is remarkable and absolutely unbelievable. This new Atonce-Plus rates a "20" on a scale of 1 told! It is bigger, but most definitely better, and well-worth the investment for your ability to run IBM software faster. Its superb hardware design and software compatibility will become the standard to which all future emulators will he measured.
• AC* Please Write to: Rick Matakn c a Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140
Mostpeoplenevergivesecurity a thought until it's too late.
Most likely never give security a thought because they use
their machines in their home environment. However, with the
Amiga making more and more inroads into the business market,
security may become something of paramount importance. To pro
tect your valuables, DKB Software company has created
SccitreKcy, a hardware device for the Amiga 2000 and 3000.
Physical Aspects of SecureKey The SecureKey is a hardware device that is about half the size of a standard Amiga card.
It measures approximately 7" long by 2 3 4" wide and is installed in any of the Amiga 100 pin slots, ifyou are installing the device into an Am iga 2000, you have fiveslots to choose from whereas in the Amiga 3000 you have four slots to choose from. There is no need to remove the metal slot covers at the rear of the Amiga because of the short length of the device.
Software The operation of SecureKey is straightforward. Once physically installed in your system, the first time you power up the Amiga you will he prompted to enter a new security code. This code wilt need to be entered twice a s a verification of the system's new password.
As a user, you should choose a password that is familiar to you alone. Don't choose a password that is obvious and can be figured out easily. The password that you have just entered is now your system password.
Whenever your computer is turned on, the first thing SecureKey presents you with is an ITF screen demanding a password. You have three attempts to type the password in correctly before your computer will lock up requiring you to turn off the power and try again. If you type the password in correctiy the first time, the system booting process proceeds as normal. Entering of a password occurs anytime that the system is booted.
Changing Your Password Changing yourpassword in SecureKey is a simple matter. First vou must click on the Change Password box. Next you enter your old password for security verification. Once this has been accomplished, you need to enter your new password twice just as though you first installed SecureKey so that any typographical errors for the password are avoided.
Also, the passwords that you enter are case sensitive so you must remember your upper- and lower-case letters. At this point, your new password is in effectuntil you decide tochange it again. Once vou have entered the password correctly, your system will proceed to boot normally to the workbench screen.
Summary The one point tha 11 found annoying abou t SecureKey is its operation with the Amiga
3000. When the Amiga 3000 loads its KickStart and Workbench from
disk, the system automatically performs two resets. Since
you are prompted for the password before Kickstart is
loaded and aga in when the 3000 au to ma tically performs a
warm boot, you must enter the password twice upon powering
up your Amiga 300(1 system. Piense note that this is not a
problem with Secure Key but is the manner in which the
Amiga 3000 currently boots. If you have Kickstart and
Workbench 2.0 in ROM, this problem will not be encountered.
D K B 'S SecureKey by Richard Mataka While SecureKey is not the best type of security device, it is the oniy physical security' device available for the Amiga today. A security device that combines disk encryption security'as well as local access security would be the ultimate secure device. SecureKey fills a void in providing the local access security to your Amiga computer. SecureKey isa physical plug-in board, and I could find no way to defeat the security provided by the board as I tried different variations of password attempts from the keyboard.
Especially interesting will be the number of SecureKey devices that will be sold to businesses or to homes with small children as everyone becomes increasingly security conscious. Its reasonable price, easy installation, and simple operation provide a unique opportunity to place secure Amigas in the business world. That is no matter if the business is being conducted at a Madison Avenue address or from the small room in your home.
SecureKey is an invaluable device providing security and giving you the comfort that only you can access your computer system.
• AC* SecureKey Price: $ 124.95 DKB Software 50240 W. Pontiac Tr.
Wixom, Ml 4B393
(313) 960-6750 Inquiry 207 Please Write to: Richard Mataka c o
P. O. Box 2140 Fall River, MA 02722-2140 "We had the sky, up
there, all speckled with stars, and we used to lay on our
backs and look up at them, and discuss aboutwhether they was
made, or only just happened.'' Mark Twain, Huckleberry Finn
Star-gazing has always been one of mankind's favorite
pastimes. Since the dawn of the species, humans have looked up
at the stars in wonder and amazement. In the past few hundred
years, part of that wonder and amazement has given way to
understanding and exploration, with the last century being
particular!y prolific in adding to ou r knowledge of the
Amiga owners haven't been left in the dark when it comes to learning about the cosmos, thanks in part to several useful public domain astronomy programs and the popular commercial astronomy program, Distant Suns.
Currently published by Virtual Reality Laboratories and designed by Mike Smithwick, Distant Suns has been frequently updated and improved (Version 3.0 reviewed in AC v5.4 ).
Initially entitled Galileo and marketed by the now defunct Infinity Software, Distant Suns has been lauded by renowned science-fiction author Arthur C. Clarke, praised by the Amiga press (winning the 1989 Amazing Computing Reader's Choice Award for Best Educational Program), and deemed the "Most Innovative Product" of the 1988 Consumer Electronics Show. Obviously not satisfied to rest on their laurels, VRL and Mike Smithwick have released Distant Suns 4.0. The manual by the programmer Mike Smithwick explains that Distant Suns 4.0 is a "complete rewrite of the original." Smithwick also states
that most of the new options in this version came about because of customer letters. He must have received quite a few of those missives, as Distant Suns 4.0 boasts an impressive new features list. Now released in four separate versions (one for AmigaDOS 1.3 users, one for AmigaDOS 2.0 users, and an FPU version which supports a math co-pro- cessor for both), Distant Suns 4.0 displays a slick new interface and considerably faster screen redraws than its progenitor.
Of all of the new features in Distant Suns
4. 0, three stand out as being particularly noteworthy: the new
viewpoint option, the new animation toolkit,and support for
Arcxx. The viewpoint option is simply a marvel. In Distant
Suns 3.0, users were con fined to looking at the universe from
the limited perspective of standing on the earth and looking
up into space. The new viewpoint feature allows the user to
break the surly bonds of earth and zoom out to a nearly
infinite number of nevv viewpoints from which to observe the
uniREVIEWS VIRTUAL REALITY LABORATORIES’ Distant Suns 4.0 by
Jeff James ously, you can use the viewpoint command to look at
the solar system from a new frame of reference, such as
looking down upon the inner planets as they orbit the sun.
With the new ANIM toolkit, you can record the orbits of the
planets in anIFF-ANIM format animation and show off your
celestial ca rtoon to your friends.
Verse. While you're basically confined to the solar system itself, the viewpoint option lets you see our solar system as a visitor from another galaxy might see it. The included viewpoint preferences allow you to toggle on and off orbit trails, a grid for measuring distances, and indicators which display the vertical depth or height of an object's orbit, it seems that the new animation features were designed to work hand in hand with the new viewpoint options. Just as mentioned previA boon for educators, the new ANIM toolkit allows quick and painless creation of animations to
demonstrate astronomical phenomena far better than books or lectures can.
Above: Saturn and her impressive rings. Left: Earthrise from the moon.
Imaginerecording the orbit of Hailey's Comet, scrunched from it's chronologically lethargic 76-year circuit around the sun into a brisk 60 seconds. Simply dump the completed animation to tape and you've crealed an excellent visual aid for teaching purposes. Although Distant Sun’s new animation tools are a far cry from those contained in DeluxePaint IV or Imagine and although you can import Distant Suns ANIMs into either program to give them a facelift, ANIMS nevertheless add immeasurably to the usefulness and enjoyment of Distant Suns.
While the new viewpoint options and animation controls are a bonus, the inclusion of Arexx into Distant Suns 4.0 enhances the program's flexibility even further. With Arexx support, Distant Suns 4.0 can now communicate with other programs and devices. The manual offers several suggestions for using Arexx, such as having Distant Suns control a telescope, or teaming it with AmigaVision and a touch screen to control a museum exhibit on astronomy. A sample script.is included which admirably displays the effectiveness of teaming all three of these powerful features viewpoint, animation, and
Arexx). When executed, the script creates an animation of Hailey's Comet as it loops around the sun, all while the viewer's viewpoint races under and around the solar system to track the course of the comet as it heads out of the solar system. While the graphics weren't too detailed, the overall effect of appearing to zoom through the real solar system was mesmerizing.
In addition to the slick new interface.
Distant Suns will now run in interlaced hi-res (640 x 40(1), allowing Amiga owners with display enhancers, such as A3000 and flickerFixer owners, to see a crisper view of the heavens.
Distant Suns 4.0 also moves the control panel from the immovable strip it resided on in Distant Suns 3.0 (similar to Dpaint's toolbox) to a standard window which can be closed via a close gadget or moved freely about the screen.
The nearly ubiquitous "!ook-up-the-word" copy protection from Distant Suns 3.0 has been eliminated,and hard disk installation isasnap.
Most of the program is also customizable, allowing users to edit the landscape (perhaps to closely match your local geography), create orbits of new stars, comets and asteroids, fashion their own charts and text tables, and add their own object image data.
Speaking of image data, new to Distant Suns is the Full Screen Image option, or FSI.
Scanned directly from NASA originals, more than two dozen IFF pictures are included with the program, consisting of images from most of the planets and some of their moons. If 27 images aren't enough, VRL offers what they call "Space Visions," a 25- disk, 246- i mage coll cction of planets, stellar objects, and human space exploration. Consisting of 12 sets of disks, ranging in cost from S7 to S20 each, the entire collection can be purchased directly from VRL for $ 70. Astronomy aficionados will enjoy "Space Visions" the most;less-dedicated stargazers may be better off by simply adding
their own space images culled from the public domain.
The program has a slew of other useful options, such as an ephemeris data generator, an IFF-screen grabber, merca tor-projected star charts, meteor shower information, and 13 types of dispiayable star data. Distant Suns 4.0 even features a "twinkle" option ioryou A miga-using romantics, which simulates the flickering effect the Earth's atmosphere adds tostarlight. Yet for all of the new features, Distant Suns 4,0 has a few shortcomings. First of all, the program is still slow. While the delay is understandable given the sheer amount of number-crunching that Distant Suns must undertake
every time the screen must be redrawn, serious users would be wise to invest in more RAM, a faster CPU, and a brisk hard drive to really make Distant Suns 4.0 fly. Distant Suns 4.0 will run on a basic Amiga 500 with 1MB of RAM and dual floppy drives, but it's akin to pulling a trailer with a Y ugo slow going. [ See below for i tpgrndes to 4.0 for 3.0 owners. Ed.j If you happened to purchase add-on diskettes for Distant Suns 3.0, such as those reviewed in AC v6.2, you'll discover that they won't work with the new version. Fortunately for those users, a spokeswoman at VRL informed me that
they will update free of charge those data disks to work correctly with the new version. While most of Distant Suns 4,0 features plenty of keyboard shortcuts, I found Educational Software * Foreign Languages ©fanout that to change the screen magnification, or "field of view" in astronomy lingo, I had to use either a pull-down menu or an icon on the control panel. While these arc entirely usable, a keyboard equivalent for this feature, such as the + and - keys, would be welcome. Speaking of the control panel, I find that it would be ideal if you could change the date, time zone, and time rate
simply by clicking on the values in the control panel instead of having to wallow through the pull-down menus to find the environment option. The 94-page spiral bound manual is a joy to read, although I would have liked to see the several tutorials where Mr. Smithwickuses Distant Suns to demonstrate astronomical events boxed or shaded to be easily read apart from the main text, Humorous yet succinct, the manual is packed with educational information, although it strangely lacks a glossary. I'm feeling the urge to create a "Distant Suns 5.0 Wish List,'' so here goes. Although the flashcard
option is great for learning about constellations, it would be even better and more attractive for classroom use if it could quiz users on such other topics as the location of planets, stars, galaxies, and other stellar objects.
The new viewpoint options are fantastic, but 1 would have liked to see a greater degree of detail in most of the planets. I wanted to zoom in on Saturn and see its attendant moons whirl about its famous rings, but Distant Suns unfortunately doesn't show the satellites of any planets other than the Earth's moon. Both Saturn and Jupiter have a large number of satellites, such as Io, a volcanically active moon of Jupiter, and Titan, a moon orbiting Saturn, which is nearly as large as the planet mercury. The FSI included with Distant Suns 4.0 alleviated some of my curiositY, but Distant Suns
simply made me want to see more.
13 as §§ Bn an la Bretagne |u?5t r fir 1 Brittany rar With the size of my wish list, it may seem that Distant Suns 4.0 is lacking some impressive features, which couldn't be farther from the truth. I wanted to zoom close enough to Jupiter to watch the enigmatic red spot swirl and roll, or see the seasonal changes in the atmosphere of Mars, or look at the Earth from the Moon and see it as the Apollo astronauts did. Distant Suns 4.U kindled my imagination, forcing me to take a trip to the local library for an armload of books on astronomy and space exploration. Distant Suns encourages learning
and excites the imagination, a feat that some so-called "educational" programs are hard-pressed to do.
p $ Bt B s Bn T did have the opportunity' to get a quick look at a pre-release version of Distant Suns 4,1, which features noticeably faster star- rendering times, a reworked clock control window for smoother animation creation, and several other enhancements. Distant Suns 4.1 should be available as you read this.
Remarkably powerful and astonishingly easy to use, Distant Suns
4. 0 is undoubtedly one of the most fascinating pieces of
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(703) 820-1954 FAX (703) 820-4779 nasties, an enigm atic
requester a ppears on vour Workbench screen stating that
the "disk in drive dfl: not validated" or "not a DOS disk
in device dfO:." Bad floppies are an inconvenience, but
several utilities exist, such as DiskSalv, Dave H a v n i
c' s excellent shareware program, and Qunr- t e r b a c k
Tools, a commercial offer- "gronking," raising such a
clamor that you think it might leap from your Amiga and
onto your lap.
While your driveisunder- going this spasm of mechanical gym- EM Backup Quit os Days Per Month Days Per Meek 1 2 3 4 5 6 7 1 CO 5= 1 =* Mon Tue Wed 8 9 10 11 12 13 14 Thu Fri Sat 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 38 31 1 Minutes Per Hour 5 1} Configuration 1 | T _5 10 15 11 0 Active 20 25 30 35 17 40 45 50 55 n |Systenl.3:s aHi-back.c 1 MOONLIGHTER SOFTWARE DEVELOPMENT'S Ami-Back by Jeff fumes Anyone who has ever used an Amiga on a regular basis has undoubtedly experienced the irritation of trying to use a defective diskette. In such cases, your disk drive begins madly ¦-mm (In
flniga Hard Drive Backup Utility Copyright 8 I?VB, Iff!
Moonlighter Softuare Dewlopsent, Inc. All Rights Reserved Jan Feb Mar Apr May Jun fjul Aug |Sep Oct NoujDec REVIEWS Months Per Year Hours Per Day Aai-Bitk - Release vl,84e Restore Ani-Back Schedule Configuration ing from New Horizons, to repair, recover and restore your data. After all, floppies hold only a comparatively small amount of information.
Far more dangerous and ulcer-causing than a defective single floppy, is the failure of a hard drive. A crashed hard drive is guaranteed to cause more distress than the single failure of a floppy disk ever could. As with nearly everything, using a hard disk is a series of compromises. With the convenience, speed, and storage capacity of a hard disk comes greater expense and a more pressing need for protection of your data. Thankfully, there is a large variety of hard drive backup utilities available for the Amiga, of both a commercial and freely distributable nature. A mi-Back, from
Moonlighter Software Development, is a new entrant into this burgeoning market for hard disk backup utilities.
Ami-Back ships on the distribution diskette in two versions: one for AmigaDOS 1.3 and another for AmigaDOS 2.0. Hard-drive installation for both is equally straightforward, thanks to the included installation program.
Simply clicking on the hard drive installation icon transfers Ami-Back and ail it's attendant files to your hard disk. After instailation, Ami- Back can be started from the WorkBench or through the venerable CLI.
Setting Things Up After booting Ami-Back for the first time, ! Was presented by a series of requesters informing me that the program's backup and restore configurations needed checking. Because of the myriad of system configurations available. Moonlighter elected to bypass add mg a default configuration setting. After clicking away the requesters, those two configurations can be edited, along with a general program configuration and one for the included backup scheduler, by accessing the menu options in the edit AmiBack allows you to schedule regular backups.
You can also schedule incremental backups.
Save Default Settings Cancel menu. The opening screen displays the spare and intuitive design used throughout most of Ami-Back; three large rectangular buttons dominate the center of the screen, allowing the user to proceed to backup or restore operations, or to simply exit the program. Once the configura t ion op tions are set, Ami-Back c hecks those configuration files the next time it is started, allowing the user to proceed directly to the desired program function without delay.
Before any backups can be done, however, theprogram, as the previously mentioned requesters pleasantly reminded me, must be configured for your particular hardware setup.
In the edit backup configurationscreen, source and destination drives are selected, as well as one of five primary archive types. These include Complete, which is the most common format. This option simply copies all of the files and directories from the designn ted source drive to the destination devices. Incremental by date and incremental by archive bit formats allows selective backup of files by a specific time forward, and files changed since the last backup, respectively. The Selective backup format allows the most precise control by permitting individual files and directories to be
selected. The last backup type, Image, is technically the most intriguing. Useful forarchiving non-AmigaDOS partitions, such as UNIX, AMAX, and BridgcBoard hard disk data, image backup offers the unique feature of backing up this media to both other hard disks as well as standard removable media, such as floppy disks. Also present on the backup configuration screen are button-driven options to select source and destination drives, inclusion Afii-Bjck Restore Configuration ElS] |Worl : M 01 Floppy Drive(s) | DF8: Maintain f Single Directory J Hrite-Over T Skip-Over J Renatie J The
multi-device backup restore option allows several partitions to be archived at once.
Ami-Back Benchmark Tests The following benchmarks were performed on a Amiga 3000-16 50 with 4 megabytes of RAM (two of which were chip RAM), a stock Quantum LP52S hard disk and two floppy drives, designated dfO: and df2:. I ran the tests under AmigaDOS 2.04 (KickStart version 37.175; WorkBench version 37.67) with no other tasks running. The version of Ami-Back tested was version 1,04e.- Jeff James BACKUPTYPE SOURCEBYTES 1-1 LES TIME DISKS Complete (verify on) Work: 38,272,325 1,331
58. 41 43 Complete (verify off) Work
30. 28 43 Image (verify on) Work: 43,853.824 N A 1:05.38 40 Image
(verify off) Work: 43,853.824 N A
35. 04 49 Complete (verify on) System2 0: 5.051,716 568
7. 52 6 Complete (verify off) SystemlO: 5,051,716 568
4. 13 6 Conplete T Selective J Conpare J Inage J Bui kl Index J
Original f Systen Date J Save 1 Use I and exclusion of
directories, and an option to verify the data being archived.
The file exclusion filter (FEB) allows Ami-Back to
selectively skip certain files and directories. Inputting
" ?.info" into the FEF would force Ami-Back to skip all files
ending with the .info extension during backup.
The restore configuration screen is the companion to the backup screen, letting the user define how the data will be restored.
Controls present here include options to write- over, skip or rename duplicate files discovered during the restore process, to use original or system file dates, and to set file protection bits.
All of these options, on both screens, are accessed by a interface which wasclearly written Original J User Select T R v7 A U ± P E S D V Cancel with The AMIGA User Interface Style Guide for AMIGA DOS 2.0 in mind. In addition to being accessible via the mouse, nearly ail of this progra m's fea tures can be toggled by a healthy dose of keyboard equivalents. Ami-Back completely supports multitasking, as well.
Ami-Back supportsaninipressively wide range of backup devices, from 880K floppies to monstrous SCSI tape drives capable of ho lding hundreds of megabytes of data. Ami-Back accesses many devices of the latter category by using what Moonlighter terms "SCSI direct commands." Obviously useful primarily with SCSI tape drives, this modus operandi allegedly allows Ami-Back to communicate with a wider range of devices at greater speeds, all without requiring mounting of the tape drive or any special driver software for the backup.
I unfortunately didn't have a tape drive to test this feature, although an acquaintance of mine did test the program with his GVP WT-151) tape drive and had satisfactory results.
Getting Things Done 1 did thoroughly test the program with my own configuration, however, using several of Ami-Back's backup types for comparison.
(See accompanying table.) Using any of the backup types while using the verify option naturally took nearly twice as long in all cases.
Ami-Back does include the ability to log errors during backup to a file or to an output device, such as a printer, Please note that this review was not meant to be a comparative review of Ami-Back with any of its competitors.
A few of Ami-Back's other features deserve some mention at this point. The multi- device backup restore option allows several partitions to be archived at once, making the task of protecting diverse bits of data on a massive hard disk a little easier. Accompanying the Ami-Back program itself is Aiui-Sclwif, the Ami-Back scheduler, which allows the user to make unattended backups of importantdata.
UNIX grognards will find using Ami-Sched fairly intuitive, as Ami-Sched's schedule configuration setup is very similar to the UNIX "cron" file entry system. Ami-Sched will be welcome to Amiga users tired of slogging through linesof script files to automate backup processes. Ami-Sched is the epitome of point- and-click simplicity.
Ami-Back, even with its slick interface and impressive suite of features, does have some shortcomings. One irritation occursdur- ing the actual hard disk backup. The program will automatically go to the next available floppy drive when the media inside one is filled; yet the program has no visible flash or beep to inform you that a disk is ready to he changed. There is a warning option that flashes the screen and beeps when the program has no empty diskettes to copy to; yet I feel that a notice from the program when a diskette is full and ready to be removed would have been more effective.
I had also hoped fora data compression option that would allow more than 880K to be stuffed on a standard 1MB capacity DSDD diskette. Frugal Amiga owners who need to squeeze the most storage out of every diskette won't have long to wait, however. A spokesman at Moonlighter informed me that they intend to add such a feature in a future revision.
I initially had problems running Ami- Back on a Amiga 3000 with AmigaDOS 2.0. Moonligh ter's ads proud 1 v state that Ami-Back is fully AmigaDOS 2.0 compatible, although I discovered to mvdismay that it wouldn't work with the version of AmigaDOS 2.0 I had. The AmigaDOS 2.0 version of Ami-Back requires a version of Kickstart later than 37.175. An upgrade of AmigaDOS solved the problem, but Amiga 3000 owners with earlier versions of AmigaDOS 2.0 should upgrade as soon as possible. As of this writing, the final five-disk update for AmigaDOS 2,0 on the A3000 (AmigaDOS 2.04) is readily available
at most Amiga dealers.
I did try Moonlighter's technical support on several occasions,and all of the assistance 1 received was of an excellent nature.
Moonlighter's support BBS is a boon, allowing registered owners to get the inside track to p rogrn m upd a tes a n d other i n form a tion. Vvhi le the telephone tech support and BBS were of excellent quality, I feel the documentation included with Ami-Back could use some fine- tuning. The manual I received with the program was written for version t .02, with several read.me files for versions 1.3 and 1.4 on the program diskette. A fairly useful manual, it could benefit from a few screenshots, a glossary, and a table of contents. There is an overabundance of font types and styles used
in the documentation, making it somewhat challenging to rend.
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Fortunately, Ami-Back's list of vices is far shorter than its
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uncluttered interface design was n joy to use.
Operation of all aspects of the program, including the scheduling program, Ami-Sched, was straightforward and smooth, and Ami- Back's retail priceof $ 79.95 places it squarely in the midst of its competitors products, in a crowded market full of challengers, Ami-Back more than holds its own.
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(519) 272-1528 SYBIL is a multi-talented hardware software
package. Just look at a few of SYBIL'S amazing abilities:
SYBIL AMAXII Patch - Turns one or more of your Amiga drives
into a MAC compatible drive while using AMAX! Allows
Reading and Writing REAL MAC format with normal Amiga
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use of AE High Density drives, allows control panel
configuration to be saved, eliminates the need for the
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Disk Compress - Compress entire disks into AmigaDOS files! These files can be transferred to hard drives, tape backup units, modems, or any other means of data transfer.
When needed, the file can be de-compressed back on to a floppy so the program can be used. Works with ALL disk formats, copy protected or not!
DiskConverter - Convert MAC disks to AMAX format, AMAX disks to MAC format, copy MAC disks, or copy AMAX disks. Fast, reliable as easy to use!
Disk Copier- A special version of the Super-Card Ami II software was crealed to use SYBIL’S superior copying abilities. Eliminates ALL drive speed conflicts!
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Super-Card Ami This hardware software package allows you to make backups of your copy-protected software the same day you buy them! NO WAITING FOR PARAMETERS! The software is straight forward and easy to use. Amiga, IBM, Mac, and Atari ST disks can easily copied reguardless of the copy-protection scheme! The user interface is a delight for novice users to operate, and has all of the features that advanced users demand.
$ 4995 Super-Card Ami II came about after two years of expensive research and development. Now, due to the overwhelming success of this product we are able to otter this amazing backup system at a lower price! Now you can own a HARDWARE copier for less than most software copiers!
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Building an Amiga MIDI Interface by John lovine MIDI is an acronym for Musical Instrument Digital Interface.
MIDI is a standardized communication protocol that allows various electronic music synthesizers to be linked to one another, It's a marriage of computer technology to music synthesizers. For this month's project, we will build a MIDI interface for the Amiga 500, 2000, and 3000 computers. The MIDI interface is compatible with commercial music software that supports MIDI synthesizers with MIDI ports.
To trace the evolution of MIDI, we must start with electronic synthesizers. Electronic synthesizers in general have opened a whole new world of possibilities for music enthusiast and artists.
Aside from the synthesizer's ability to accurately mimic traditional instrumental sounds, they have the added ability to generate new colors of sound never seen before. The possibilities do not end here.
Inasmuch as synthesizers are a boon to musicians, with MIDI they are better. The most obvious advantage is the ability to play and control several synthesizers at once from a single M1D1- compatible instrument (Figure 4). Each synthesizer in the system can be programmed to play a different instrument that plays a single track of a multi-track musical composition. Musical parameters such as tempo, volume, pitch, and patches can also be controlled and changed via MIDI.
Today a composer can listen to music he has written without the need to keep musicians hanging around to play a piece or wasting costly studio time. It was not always this way. As different manufacturers made their own systhcsizers, a problem arose.
Connecting sequencers and synthesizers from different manufacturers didn't work. Since each company had developed its own communication protocol, a universal protocol was in need.
Fig. 1 MIDI Serial Signal 5 Ma.
N Ma Binary' "I" "0" “]" -p Rise and fall time less than 2microseconds Figure One: The MIDI Serial Signal transmits bits like a standard serial line.
Anatomy of the MIDI Signal The first thing we notice about a MIDI signal is that it appears to be a standard serial signal. A serial signal as we know needs only two conductor wires to communicate. The second observation is that the communication speed is 31,250 baud + -1%. Compare this to your typical 1200-2400 baud modem and you can better appreciate the speed. Take a look at Figure 1, the MIDI serial signal. The signal transmits bits (binary ones and zeros) like a standard serial line. But upon closer examination, you'll see a very significant difference.
Computers use TTL (Transistor-Transistor-Logic) signals.
Where +5 volts represent a binary "1" and 0 volts represent binary "0". With MIDI, however, voltage is not used to determine the binary state of the line; current is. MIDI uses a 5 miliiamp current loop for signalling. In addition, the signaling is opposite of what you would expect using TTL signals. In other words, "current oft" equals binary "V and "current on'' equals binary "0".
Anatomy of the MIDI Bytes Eight bits to a byte, well that hasn't changed. MIDI uses two types of bytes: Status and Data. As we know, or, as we should know, a byte can contain any single numeric value between 0 and
255. MIDI, however, breaks up the byte into small groups of bits
and assigns a particular function to the bit group. To clear
this up before it gets confusing, let's analyze the first
byte in a MIDI message called the Status byte (Figure 2).
Status Byte The Status byte is broken into three groups. Each of these groups is looked at as a single number. Tire first group consists of a single bit, (bit number 7), Group I has two possible values 0 or I. The second group consists of the next three bits, (bit numbers 6, 5, and 4). Group 2 has eight possible values (0 through 7). The third group comprises the four remaining bits, (bit numbers 3,2,1 and 0.
Group 3 has 16 possible values (0 through 15).
This is how MIDI interprets the data in a Status Byte: Byte ff 1 Status Byte Bit 7 6 5 4 3 2 1 0 Binary Value 1 0 0 10 0 10 A Indicate Status Byte If the most significant bit (number 7) has a value of "1", MIDI determines that it is reading a status byte rather than a data bvte.
The second group of bits bits 6,5,and 4, specifies the kind of message the status byte is transmitting, it may be note on, note off, patch change, etc. The third group of bit bits 3, 2, 1 and 0 represents additional information, depending upon the classification call from the second group. For example, if the second group specified that this is a note on message, then group three would specif)’ the channel number.
Data Byte Data bytes have a much simpler structure. Thev have just two groups of bits. The first group is the single bit number 7, A binary "0" in this positions allows MIDI to determine that it is reading a Data Bvte.
Data Byte 7 6 5 4 3 2 Byte ft 2 Bit Binary’Value 0 1 1 0 0 0 1 (1 A Indicates Data Byte The remaining 7 bits, bits 6 through 0 comprise the second group. These bits can transmit a data value between 0 and 127. MIDI must send a minimum of two or more bytes of information, depending upon the message.
The Amiga computer has an RS-232 serial port capable of supporting
31. 25 Kilobaud speed the baud rate required for MIDI, MIDI In,
Out and Thru Although MIDI requires just two lines, it uses a
standard 5-pin Din plug (Figure 3). Standard MIDI keyboards
usually have three MIDI ports labeled IN, OUT, and THRU. The
MIDI IN port receives messages from other synthesizers or
sequencers. If the message is meant for that particular
device, it will respond as if someone were controlling or
playing the synthesizer. If the message is meant for another
synthesizer, it will ignore the message. The MIDI OUT port
transmits MIDI data to other synthesizers, drum machines or
sequencers. MIDI THRU This port retransmits any information
received on the MID! IN port, regardless of whom the message
is sent to.
Circuit Construction Amiga computers have an RS-232 serial port capable of supporting a 31.25 Kilobaud speed. This is the baud rate required for MIDI. We can capitalize on this and build our own hardware interface for about $ 30.
The advantage our circuit has over previous designs is that it uses a single chip to interface to the Amiga RS-232 port. The function the chip preforms is simple and straightforward. The RS- 232 port uses + -12 Volt signals. Our MIDI interface requires a +5 Volt current loop. The chip converts the +5 Volt signal from the MIDI IN to the proper + -12 V required by the serial in of RS-232 port. Also it converts the + -12 serial output (MIDI Out) to the +5 SMC SOFTWARE PUBLISHERS CREDIT CARDS ONLY (619)931-8111 EXT 511 Figure Two: MIDI uses two types of bytes: Status and Data.
Volt current loop required of MIDI. The chip is powered by the +12V power line of the RS-232 port. This chip simplifies the circuit and power requirements. The Circuit supports MIDI Tn, Out, and Thru (Figure 5).
You can hardwire the circuit without any problem. However, the printed circuit board will eliminate wiring errors. It's important to use board-mounted connectors for the 5-pin DIN sockets and the DB-25 Female connector. This keeps the board looking neat and functional without a rat's nest of wires. If you use the PC board, you must finagle the DB-25 connector into the holes on the board. The holes do not line up exactly. Although we are using only four lines off the DB-25 connector and two lines off the 5-pin Din sockets, you should solder all connectors to the PC board. This will increase the
mechanical strength of the unit. You will also need some MIDI cables to make the connection between your Amiga and synth. MIDI cables are easy to put together.(Pigurc 6). Just make sure you keep the internal wires straight and keep the cable length under 50 feet.
Using The MIDI Interface This interface is compatible with commercial MIDI software such as Soni.x, Bags & Pipes, Deluxe Music, etc. You should he able to find inexpensive MIDI software in the public domain, on Fred Fish disks, for example. I believe this interface wiil work with all MIDI compatible music programs. I have not physically checked the MIDI interface on a Amiga 3000 computer, but I have checked the lines off it's serial port. Since the lines are identical to the Amiga 500 and 2000 computers, I do not see any problem using this interface with the 3000 computer.
Over 50 Original Clip Art Imag Circle 155 on Reader Service card.
May 1992 . I 3 N°t Used 5 MIDI Data Used I o +5 VoIIS 4 Figure Three: MIDI Interfaces and pin layout.
2 Shielding Figure Four: How to connect multiple IN OUT THRU MIDI instruments.
Programming The MIDI interface 11 is possible to program the MIDI interface with AmigaBASIC.
The program would be a little too involved to be include with this article. However, if you would like to an ariicle on programing the MIDI interface, please write to me at the address below. If there is sufficient interest in programming MIDI from BASIC, I will write an article on programming. For anyone who wishes to program on your own and needs additional information on MIDI communication specifications, you can contact the following sources: MIDI Association 5316 West 57 Street Los Angeles, CA 90056 213-649-6434 On CompuServe TYPE: Go MIDI. This will bring you to two MIDI forums.
East Coast MIDI BBS: (516) 928-4986 (continued on page 36) And the Winner Is... The SAS CDevelopment System Selected as the best professional productivity software at the 1991 North American Amiga Developers' Conference, no other C compiler delivers more powerful or efficient programs for the Amiga* than the SAS C Development System from SAS Institute Inc. one of the world's largest independent software companies.
The SAS C Development System offers a host of impressive features for Release 5.10:
• - A workbench environment Release 2.0 support w Improved code
• -Additional library functions
• - Point-and-dick program to set project options
- Automated utility to set up new projects
- Source-level debugger
- Integrated editor
- Global optimizer.
Run with the SAS C Development System!
You'll come out a winner too. To order or for more information, call SAS Institute at 919-677-8000, extension 5042.
SAS Institute Inc. SAS Campus Drive ® Cary, NC 27513 32 A MAZING CCOMPUTING Circle 128 on Reader Service card.
Call 1 -800-345-3360 to subscribe and receive our two other Amiga publications.
ACTEXM miga AC's TECH For The Commodore Amiga is the first disk-based technical magazine for the Amiga, and it remains the best.
I Cutd YokJi Owt SCSJ interface (AMG*1000) 'AC TECR mjga ?O-rT-VOUnSELF HARD DRIVES Each issue explores the Amiga in an in-depth manner unavailable anywhere else. From hardware articles to programming techniques, AC's TECH is a fundamental resource for every Amiga user who wants to understand the Amiga and improve its performance. AC's TECH offers its readers an expanding reference of Amiga technical knowledge. If you are constantly challenged by the possibilities of the world s most adaptable computer, read the publication that delivers the best in technical insight, AC's TECH For The
Fiund Vnu Own MO HrrtK* AC GUDE miga AC's GUIDE is a complete collection of products and services available for your Amiga. No Amiga owner should be without AC's GI DE More valuable than the telephone book, AC's GUIDE has complete listings of products, services, vendor information, user s groups and public domain programs. Don't go another day without AC's GUIDE] AdlDE 40 Amiga 500 Hard Drive Kit AdlDH would share the same high quality ICD engineering. Bill was impressed with its reasonable price (5199.95 list). He could get a hard drive and his wife would still love him.
A Compact and Novel Engineering Concept The next morning, a bleary-eyed Bill met me at the door and we got right to work.
There are two things you must do to install the AdtDE hard drive inside the A-500. First, to make room for the hard drive itself, you must remove the DFO: interior floppy drive, and reroute DFO: to be an exterior drive. This is accomplished by the ICD Shuffle Board, included in the kit. 11 seems that most of the ICD products share a novel engineering concept: You make a sandwich by removing a particular chip from the motherboard, resocketing it into a small ICD circuit board only a little larger than the chip, and resocketing this board with its piggy-backed chip into the motherboard. My FFV
made a sandwich with the Denise chip, and Bill's Shuffle Board made a sandwich with the even CIA chip. The AdlDE fits between the
681) 00 CPU chip and the motherboard. This concept makes for
transparent use and compact installation, Installation The
only drawback at all is that you have to wrestle large chips
with many pins out of the motherboard and then install them
again into a tiny board without bending pins or damaging the
chips. Also, most chips (especially the even CIA chip) are
extremely My friend Bill Ross dresses up in a Gore-Tex suit
ever}' night, enters the clean room at the local Intel
plant, and controls the ionization machines that create the
highly charged atmosphere necessary for manufacturing i486
chips. Bill is an Amiga fanatic. He was certainly highly
charged late the other night when he called me from work to
invite me to witness the installation of his new AdlDE hard
drive kit the next morning.
Mounting Screw Quantum Hard Drive After years of shuffling floppy disks with the dexterity of a card shark, Bill was more than ready to upgrade his trusty Amiga 500 to a hard drive. A few months before, when he had asked my advice, i recommended the AdlDE kit to him based upon my satisfying experience with another ICD product, the Flicker Free Video. I liked the form, fit, and function of the FFV and reasoned that the Even CIA and ShuffleBoard s*T-.'.;W3S Ik _ ¦pjy,! IitiiimiiiimiMiiii
t. .mm sensitive to static charges and if you, your table, and
the equipment aren't grounded properly, you run the risk of
expensive damage. If you are not intimidated by this, then you
should have no problems; if you are a novice, I recommend you
pay your dealer to install your kit.
The Shuffle Board After removing the case top, the keyboard, and the internal floppy drive. Bill gently rocked the even CIA chip out of its socket, working at each end with an offset soldering tool to lever the chip straight up. If you have one, a special chip puller is the best way to remove chips. After double- and triple-checking that Pin 1 of the chip was aligned properly (the ICD board is marked), he pushed the CIA chip into the ICD Shuffle Board, taking extreme care not to bend any pins. This was the hardest step. Then Bill removed the stiff foam covering the pins on the bottom of the
ICD Shuffle Board and after checking the orientation, pushed this into the motherboard.
The ICD AdlDE Shuffle Board drive kit is certainly the most compact way to add a hard drive to your A-500.
That's it! The external floppy drive connected to the A-500 floppv connector became DFO: because the small board reroutes the connections for you.
The AdlDE and Hard Drive Next, using the same technique. Bill removed the 68000 CPU chip from the motherboard and re-installed it in the AdlDE board, and this sandwich was pushed home in the original 68000 position. Again, he checked the proper orientation of the pins and the board beforehand. The instructions supplied bv ICD are clear and easy to follow.
There is a jumper on the AdlDE board to turn off the hard drive (for certain older games) if you desire. Bill installed a Quantum 52 Megabyte IDE drive (not included in the kit) in the space vacated by the internal floppy drive. The AdlDE will work with any IDE standard hard drives except Western Digital and Kalok IDE drives. These, apparently, are incompatible because thev do not strictly adhere to IDE standards. It is a good idea to check with ICD first, however, to make sure they support your intended drive. 1 personally like Quantum Drives. 1 own two, and have had great success with them.
They are reliable, compact, fast and quiet. The hard drive itself is attached to the A-500 chassis in the space vacated by the floppy drive. It is attached in only one place (a plastic forked post) with a screw and washer, but two adhesive-backed rubber bumpers applied to the top of the drive, and two rubber washers fitted uver the original floppy mounting stanchions effectively immobilize the drive once the case top is re-installed. Connecting a ribbon cable between the hard drive and the small AdlDE board, and connecting a power cable between the mother board and the drive completed the
installation, and Bill re-attached the keyboard, case and all the cables. We were ready for power up.
Formatting and Partitioning the Drive All you have to do is boot with the ICD supplied floppy and click on the format drive icon. An intuitive, well laid-out screen appears and by means of string gadgets, you simply type in the sizes and names of your desired partitions. With IDE drives you do not need to do a low-level format, as this is done at the factonc Bill chose a 10MB bootable System partition to leave plenty of room for utilities and Arexx programs. He equally split the rest of the disk between a program partition and a data partition.
Clicking on a "partition” gadget initiated the procedure, and after a few minutes, Bill was ready to copy WorkBench to the system partition, re-boot from the hard disk, and load up his drawer full of floppies. I think the ICD installation software is the easiest to use of the ones I have seen. All information that can be read from the drive itself appears automatically, and there is very little you must do except decide on names and sizes for your partitions. There are also some auxiliary programs to cover any special contingency you may face. Bill ran some speed test software and found that
his new hard disk reads about 470 bytes per second, and writes around 370 bytes per second.
Conclusions and Recommendations The ICD AdlDE Shuffle Board drive kit is certainly the most compact way to add a hard drive to your A-500 (It also works fine in an A-2000. You can save some money by using an IDE instead of a SCSI drive. In an A-2000 you do not need the Shuffle Board, so you purchase the AdIDE 40 $ 159.95). Bill operates out of a tiny space in a bedroom, and desk space is at a premium. That's the main reason we first thought of the AdlDE as the best solution to his problem.
Cost is another reason Bill and 1 strongly recommend this hard drive kit. The kit is reasonably priced, and IDE drives are available everywhere at bargain prices, because of the cutthroat IBM PC market. By shopping around for the drive separately, Bill saved over SI00 by getting the kit rather than the ICD Prima which contains a formatted Quantum drive identical to the one he purchased separately.
The third reason we recommend this solution to those of you who need a hard drive for your A-500 is the excellence of the product. ICD maintains a high standard and their products work as advertised. Bill reports that their technical support is excellent as well.
When he was still shopping around, they treated him as an established customer, and patiently answered ail his technical questions. 1 know Bill is a satisfied customer.
He calls me about twice a week to wonder out loud how he ever did without a hard drive. Hard drives are like that, and the ICD AdlDE is a particularly good way to put one in your Amiga without breaking your budget.
• AC* Adi DE 40 Kit Price: $ 199.95 ICD, Inc. 1220 Rock Street
Rockford, IL 61101
(815) 968-2228 Inquiry 206 Please Write to: Merrill Callaway c o
P. O. Box 2140 Fall River, MA 02722-2140 fr (MIDI i (mtinueecl
from page .12) Above: Figure Five: The schematic Figure Six:
Connecting the cables is simple.
MIDI Cable PARTS LIST FIG 6 IC1 IC2 IC3 D1 R1 R2 Please Write to: John lovine c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Max233 RS-232 chip 6N138
optocoupler 7805 V Regulator 1N914 diode
4. 6 K resistor
2. 2 K resistor R3 & R4 220 ohm resistor Cl 10 uf 16 Volt cap.
Q1 & Q2 2N3906 PNP transistor PC Board 5 pin DIN 90' board mounted sockets DB-25 Female 90' board mounted A check for five hundred bucks.
The A3000-25 50 has a 50M hard drive and 2M RAM.
All Amiga 3000s feature four-voice, two- channel sound, thousands of displayable colors, AmigaVision:,“ (which lets you control graphics and video simultaneously), on-site service* and convenient leasing terms.
For more information, call 1-800-66- AMIGA. Or see your participating authorized Commodore-Amiga dealer before April 30th.
(Terms may vary' in Canada. Call 800-661-AM1GA.)
That’s what you can get direct from Commodore when you buy an Amiga® 3000- 25 30, or 3000-25 100 before April 30th.
Or, you can even use your S500 immediately right in the store toward the purchase of your Amiga.
Amiga 3000 series computers set the standard for multimedia platforms, with true 32-bit architecture for demanding video and graphics applications. The A3000-25 100 features a 100M hard drive and 5M RAM.
C: Commodore 5 AMIGA ?
© 1992 Ctxnmodorc Business Machine, he. Commodore iri the Commodore logo art regisrtred tradsmarks of Commodore Electronics Lid Amp is a registered trademark of Conrntodore-.Amtp. Inc Not '*kd vat am' other promotjoail offers ’Atadiblt «i syrens purd-Btd mihc U5. Through an aLtbercicti Ccmmodorc-Amigi ccakr bug bytes The latest in tips, workarounds and upgrades f by John .Nlei re: 2.0 compatibility source: Mail producLDigi-Paint 3 in reader mail this month, we found several bugs to squash.
First, Jacquelyn Davies of Chicago, 1L, writes with a problem regarding Workbench
2. 0 and Digi-Paint 3. She comments "When toggling 'Quit' from
the top menu, a bottom register comes up asking if you wish to
QUIT and under this register is a YES or NO. My problem is
that the YES or NO are so far down below the screen, it is
impossible to reach them with the mouse to toggle either one."
1 contacted NewTek, and a technical support person commented that she is not running a 2.0-compatible version. He told me that Ms. Davies should contact them about an upgrade. He further went on to say that should anyone have any problems running any of NewTek's software that they can get it upgraded to a 2.0 compatible version.
NewTek, Inc. 215 E. 8th St Topeka, KS 66603
(913) 354-1146 fax (913)354-1584 product: Phaser 3.0 re: WH 2.0
compatibility source: Mail Bob Schultz of Fargo, ND,
reported that since getting Workbench 2.04, he no longer
could get Phasar version 3.0 to operate properly. He was
ready to do his end of year changeover, and he wanted to
keep current with his financing and budgeting. He tried
to contact Antic Software, the original marketers of the
program to see about an upgrade, and could not locate them.
As a user of Phasar version 4.0,1 knew that the program
functions properly under 2.04 as I have been using it for a
couple of years, and I never had any problems with it under
any version of Workbench 2.0.1 did a little research and
found that Phasar marketing is currently being handled by
Psygnosis Limited. Bob contacted them about an upgrade. The
upgrade price is S34.95, and he got is new Phasar
4. 0 quickly. His accounting system is again up to date.
Psygnosis Limited 29 St. Mary's Court Brookline, MA 02146
(617) 731-3553 fax (617)731-8379 product: Quarterback Tools re:
Undeleting WP Files source: Mail A letter from Dr. Barlow
Soper of Ruston, LA, asked about being able to undelete
files that had been accidentally deleted from WordPerfect.
He commented that he had tried the delete recovery function
built into Central Coast Software's Quarterback Tools, and
said it only "undeleted" the .info file. 1 was amazed at
this as I have used Quarterback Tools for some time, and
had not ever noticed this problem before. To check out the
problem, I attempted to "undelete" a file 1 had created and
deleted for testing purposes.
The file appeared to return to my hard disk, but in actuality was only a few bytes long, and missing most of the information that was originally in the file. I discovered that only certain files undeleted properly A note to New Horizons Software, the current marketers of CCS software, brought a quick reply, Mark Thomas, their technical support representative, replied that the problem was a bug in early versions of Quarterback Tools. The current version, 1.5, no longer exhibits this problem.
He also mentioned that when using Quarterback Tools for undeleting files you should exil Quarterback Tools after recovering a file and before examining the direetorv or file that has been recovered. Fie went on to say that users who are running an earlier version of QB Tools can upgrade to the latest version by sending their original disk and S5 for shipping and handling to: Central Coast Software
P. O. Box 165287 Austin, TX 78716 A second letter from Dr. Soper
iroted that he found a shareware program called Last Hope by
Manuel Lemos. The $ 10 shareware utility will undelete AmigaDOS
files that have been deleted on floppy disks and hard drives
that have not been formatted using the fast file system. You
can register your copy of "Last Hope" bv sending She $ 10
shareware fee (domestic checks accepted) to: Manuel Lemos
Pcta. Dr. Agostino Campos, 8 3800 Aveiro Portugal product:
Draw 2000 re: Upgrade v 2.0 source: Mail Michael Haverkamp of
Laredo, TX, writes about an upgrade to Oxxi's Draw 2000, a
long-time popular computer- aided design program for the
Amiga. He enclosed a copy of Oxxi's latest newsletter that
contains information about the upgrade. Version 2.0 features
the ability to read and write AutoCAD files, three point
dimensioning with + - tolerances, improved printing and
plotting, Postscript output, keyboard shortcuts, metric units
and more. Current owners of Draw 2000 version 1 can upgrade
for $ 49.95; owners of the original Draw or Draw Plus programs
can upgrade for $ 59.95. Oxxi, Inc. 1339 E. 28th St Long Beach,
(310) 427-1227 fax (310)427-0971 product: LSE re: Screen crash
source: Mail Ian Mali of Toronto, Ontario, writes reporting
a problem with the Lattice Screen Editor which is supplied
with SAS C 5.10b. He comments , It is of the variety of
"Doctor, doctor, it hurts when 1 do this.'' "Then don't do
that!" Whenever LSE is invoked by either Cli or Workbench
and there are only one or two inches of Workbench visible
from behind another screen, then LSE will open a window the
size of the visible area and freeze. The window cannot be
resized, nor can you quit. After several seconds it starts
to damage other screens and finally crashes. Mr. Mah is
running an A1000 with Comspec and C-LTD RAM expansions and
a Comspec SCSI controller using WB v. 34,28 and KS 34.5.
product: SilentWriter 2 re: System hung-up re: Mail Mark
Johnson of Des Moines, IA, writes regarding the NEC
SilentWriter 2 Model 80 laser printer he recently purchased
for use with his A1000. He comments that he cannot turn on
the printer until he is ready to print a document.
If the printer is on, the system hangs up whenever you attempt to open an icon. Turning the printer off releases the system.
He goes on to say, "After creating a document, i then turn on the printer and am able to bring up print menus and execute them. Any other action, such as saving or closing a file, cannot be done. Incidentally, the printer is connected through the parallel port."
I would guess from the sound of this problem that there is some incompatibility with the NEC and an Amiga 1000 style printer cable. I would suggest checking with an Amiga service center about comparing the pin connections on the printer interface with those of the A1000.1 don't have any other suggestions. Are there any readers who are using this combination? If you are not having problems, or if you have a solution to Mr. Johnson's problem, let me know. I'll pass it along.
Product: 2.5MB Baseboard re: Setting RAD source: Mail Ted Camevale of Setauket, NY, writes with a problem on his Workbench 2.0 equipped A5(X1 and 2.5MB Baseboard. He is having problems setting up RAD:, the recoverable RAM disk. He also wonders about the redirection function, NIL: He writes that the first problem is that diskcopv NTL: dfO: to rad: name "ramwb" does not suppress diskcopy's request that the user press CR before it proceeds. He wonders if the application of NIL: has changed from WB 1.3.1 don't know whether or not it has; however, the redirection symbol indicated in the command he
listed should be the "greater than" ( ) rather than the "less than" symbol to suppress the diskcopy's request prompt. Suppressing the prompt in this fashion still doesn't eliminate the need for pressing RETURN, however. 1 assume Ted wants to avoid pressing RETURN in the startup-sequence to copy the contents of his floppy to RAD:, and I'm not sure how to implement this. Prior to getting a hard disk, I used RAD: for some time, but I never used diskcopv to transfer my files to RAD:. As I recall, instead of diskcopv, 1 used the copy command which I issued to copy only the required drawers to RAD:,
Typically, that's C, L, Libs, devs, S, and maybe Fonts. Then 1 would assign SYS: to the RAD: device.
This had the advantage of allowing me to make RAD: smaller than 8S0K, saving more RAM for my applications, if you have any other suggestions how Mr. Carnevale can use Diskcopy under WB 2.0, let me know, I'll pass it along.
Ted also comments on setting up the RAD: device so that it works properly. He writes that he new manual says to put the RAD: initializing code into user-startup. As it comes from the factory, startup-sequence invokes user-startup after issuing the path command. Result: even though RAD: is set up, the machine looks to the boot floppy for G, etc. Furthermore, rebooting with Cirl-A-A crashes the machine the sequence of screen colors is grey dark grey yellow with flashing red (power) LED do forever (continuing to flash the red LED | black grey yellow) So he moved the 'if exists user-startup' block
up to where it belongs, right after "addbuffers." This results in a report of greater RAM available, and ihe "To reset Workbench screen, please close all windows except drawers" requester comes up due to the fact that he opens a small shell window just before his user-startup ends. Once he closes his newly opened shell, the eight-color Workbench he asked for in the Preferences setup is activated. RAD: works fine from this point until he reboots; then he receives a system crash. Obviously a recoverable RAM disk that crashes upon system reboot is not exactly what he had in mind.
Ted would like to know if anyone eise has been successful in getting the RAD: device operating.
Product: ClickDOS re: Upgrade source: Communiations nci ClickDOS, a shareware program by Gary S. Yates, has been my directory utility of choice for some time. There are many of these utilities to choose from, both commercial and shareware, however, I came across ClickDOS on a communications network some years ago and have been using it ever since. His original S15 shareware fee was well worth the price, and he has upgraded my registered copy twice. Mr. Yates has finished ClickDOS II version
3. 1w, and is making it available to registered users. The major
improvements that have been added to this release include 19
additional User Defined-Gadgets for a total of 23 which can be
defined to operate many specific functions that you might wish
to do repeatedly. The TYPE function has undergone a major
improvement. The Show function now has the ability to scroll
when viewing oversize IFF images. ClickDOS 11 can now be
iconified at almost any time, even while using functions such
as Type, Show, or Copy, if you are not a registered user, you
can register your shareware copy bv sending S15. For your
shareware fee, you will receive the latest version if you
don't already have it, and also the next upgrade when it
Include your name and address as well as the version number of vour current ClickDOS version.
ClickDOS 11 Project Gary Yates 1200 Happy Hollow Rd. West Lafayette, IN 47906 That's all for this month. If you have any workarounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave Email to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to John_SleineiVDcup.porlal.com FAX John Steiner at (701) 280- 0764 V_ AMIGA PageStream 0 BecherText Amiga ¦P"l Amiga DTP m Abacus Protect Scribble
n. ATlM ‘M MOTION Finally...the word processor that will satisfy
all your needs'- Saxon Publisher Proper Grammar TextPro
ntimwper A Amiga Manual Abacus Whenever you hear someone
mention page-layout programs and desktop publishing, you
tend to think of the Macintosh. Up until recently, you’d
certainly be on the right track. But now the Amiga is breaking
through its common stereotypes of a graphics machine, or
game-only or video-only machine. No longer is DTP the sacred
and nearly exclusive domain of the Macintosh. The latest
updates from Saxon Industries, Gold Disk, and Soft- Logik
prove this. The three leading Amiga DTP programs Saxon
Publisher, Professional Page, and PageStream are leading the
way for productive and profitable desktop publishing on the
Amiga. These programs have become more user-friendly, more
intuitive, and more powerful powerful enough to compete with
their Mac counterparts, PageMaker and QuarkXPress.
PostScript compatibility is a prime concern in the DTP field, as is support for Adobe Type 1 Fonts, EPS, IFF, and other graphic file formats.
As the need for standards among DTP programs is being fulfilled, Desktop Publishing on the Amiga is becoming a more viable solution than using any other platform, for the Amiga lias arrived, its true potential having been tapped by pioneering, courageous developers.
The quick brown fox jumps over the lazy dog the quick brown fox jumps over the lazy dog the quick brown fox jumps over the lc iqe Bui k (3pocov (|)o£, (pupm ocDep tqe kaip] 5oy the quick brown fox jumps over the lazy dog tAe- q-iucJt Ctow-rv jox p'l-nvjM ove'l (Ae Vk?
Printers permanent record makers by Dnit Mwss Most computer peripherals have a transient nature to them. When you tum off your computer, the memory forgets. Disk storage, hard and floppy, is constantly being rewritten, or sometimes even crashing. Scanners, monitors, and projectors only deal with images for an instant, making a sense of motion possible.
F3r.it printers stop the motion and record it in a practically permanent manner. Because of this, the results of a printer are judged by a set of standards that are stricter than any other peripheral.
Of course, if you are going to pass judgment on tire results of the printer, then you should be careful in judging the device itself.
An accomplished artist can work with virtually any medium, but some work better than others. The same is true of the Amiga and printers. While the Amiga, through preferences, can work with just about any printer, some printers are better suited to certain tasks.
But which printer for which task? What follows is an in-depth, but comprehensible examination of that question. I hope this article will help you understand, or better understand the what, hows, and whys of computer printers.
Technologies of Printing The simplest way of looking at printers, and other related technologies, is to divide them up according to the method that they use to create the image. For this article the following categories will be used: Impact Dot Matrix, ink Jet, Laser, Film, PostScript. The last category, PostScript, is not strictly an imaging technology like the rest, but its influence on printing is so significant that it should be looked at.
Impact Dot-Matrix This is the basic technology that makes most personal computer printers tick (clatter, and bang). The term "impact" comes from the fact the image is formed when somethingstrikes the ribbon in the printer and leaves behind an image on the paper. This is the same idea as used in a typewriter, a process that can generate much noise. "Dot-Matrix" refers to how the computer generates the images or text. In this case the computer controls a series of little wire pins that are aligned in a group. The computer fires, or rapidly turns these pins on then off so that dots are laid
down in a precise order.
When the dots are printed, images are formed.
This is much the same method used in many electronic signs and scoreboards.
The part of the computer that holds the pins is called the print head, in most printers, it holds between 9 and 24 pins. Generally speaking, the more pins, the more tightly the dots can be packed together. This usually results in sharper images. The pins are moved back and forth across the paper, and the paper is scrolled past the head a little bit at the end of each pass. This allows the printer to print on most of the page. Sometimes there are areas at the extremes of a page that the printer can not reach, bill they tend to be quite small.
As mentioned above, for the most part, the more pins in tile print head, the better.
Impact dot matrix printers generally fait into two categories, 9 pin, and 24-pin. 9-pin printers a re the work horse pri n tors for many peop le.
They are solid and dependable, and very inexpensive. The two major drawbacks are that they are noisy, as are their 24-pin cousins, and they often offer very coarse output. When the output is called "coarse," that is in comparison to the quality of the magazine that you're holding. It is created with between 1200 to 3000 dots per inch.
Whereas a 9-pin printer prints with 72 to 216 dots per inch, 24-pin printers, by comparison, still have the noise problem but offer higher quality ou tpu t, faster speeds and bjgge r price tags.
While the quality of these printers may be low in comparison to some, they are certainly high enough quality for many business-re- porting applications. Invoices, cash register receipts and service contracts are commonly printed with impact dot-matrix printers. Part of this is so because this is the only class of printers that will work with multi-part (carbon or carbonless) forms. If you need to do this sort of work, this is your only choice. If you simply need multiple copies, printing the same page multiple limes on a faster printer may be a better solution.
As with all technologies, there is a high and a low end, but they are very blurred with impact dot matrix printers. Part of this is due to the sheer number of printers available. Another reason is that of the many minor distinctions a mong printers. Some printers offer color printing; others offer the ability to handle wide, multi-part or other special paper. If money is the kev issue in your purchase decision then this is the class of printer you will want to buy.
As to which printer, let the features you want make your decision. At this point the market is mature enough that all the printers out there are of generally high quality. If you can find a good deal, take it.
Ink Jet Printers InkJet printers are also dot matrix printers, but they put dots on the paper by “shooting" ink at the paper. This results in two major improvements; quiet operation and no pins to wear out. Instead of a print head, ink jet printers generally use a special cartridge that holds both the ink and the spraying mechanism. The logic is simple when you run out of ink, the cartridge is thrown away. But as many people have found out, the cartridge can be carefully refilled and used a number of times. This cuts costs, and also gives you a chance to use a wide range of unusual color
Like impact dot-matrix printers, ink jet printers move the print head over the paper, and the paper scrolls past the head on each pass. Because of the design of the jet mechanism, the dot of an ink jet print can be much finer, and generates a truer high resolution dot than most impact dot matrix printers.
Ink jet printers used to be an expensive alternative to impact dot matrix printers, but new models have changed that. The quiet operation, high quality output, and moderate price makes this class of printers attractive to many Amiga owners. Another attractive feature for Amiga users is the excellent way that ink jet technology can reproduce the colors the Amiga displays.
Since nothing but ink touches the paper, color images do not get "muddied" like those created with impact dot matrix printers. An ink jet printer is an excellent choice if you want more quality than impact dot matrix printers offer, without the expense of a laser printer.
It is also the best choice for affordable high quality color output.
Laser Printers As with the printers discussed above, laser printers use the dot matrix idea for creating images. The difference is, again, in how the image is transferred to the page.
A laser printer uses the same technology as a photocopier.
A computer-controlled laser “draws" an image on a BRIDGEBOARD USERS!
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Photocond ncter. Thiscrea tes a magnetic charge which picks up the toner. Toner is a special colored plastic, usually made of thermoplastic and lamp black, that can be moved easily by electric charge. The toner is then pulled from the photoconductor onto the paper by another charge. At this stage the toner is in the correct place, but only sitting on the paper. Finally, the fuser roller melts the plastic into the paper to create a permanent image. This is why photo- copiesnnd laser printouts a re hot.
When they were first introduced, laser printers offered the highest resolution of all printers, 300 dpi. Now many impact and inkjet printers go that high or higher. Laser technology has not been sitting idle either. Now you can purchase laser printers that go as high as 1200 dpi, but at some expense. For most personal and business uses, 300 dpi is more than enough resolution.
The one consumable is the toner cartridge, which includes the photoconductor. Like ink jet cartridges, toner cartridges can be refilled and reused.
Ink Jet printers are also dot matrix printers but they put dots on the paper by "shooting" ink at the paper, Due to the differences in how the image is printed, laser printers place theentire image on the page at once. This means, for most printing, a laser printer has to have over 1MB of memory in it to hold the page before printing.
A positive side effect of this is that once a page has been sent to a laser printer, it is very simple for it to make multiple copies of the same page. This is often a good solution to not being able to print on multi-part forms.
The main questions in purchasing a laser printer are compatibility, capacity, and speed.
Compatibility with the Amiga is best achieved through Hewlett Packard PCL support, If you buy an HP printer, then this is not a problem.
Many printers say they support PCL, but with varying degrees of quality. PostScript compatibility' is also an issue, but only if vou are using programs that specifically support it. Capacity issues are: howmany pages will beprinted per month, how big the paper tray is, and how big the catch tray is. If you are working in an office en vi ron ment, a person a 1 prin ter is a bad choice, as it will get overloaded. In a home office or personal setting, a smaller printer offers cost and space savings.
Speed everyone wants everything faster. In general, a laser printer will be faster than any other printer, so paying for more speed may not be worth it. At times, a laser printer may seem slow because it prints noth- ing until it is done. Adot-matriximpact printer, by comparison, shows results as it is going. All in all, laser printers make excellent business and personal printers, but can be quite expensive.
Film Devices Film devices is a group often ignored.
While a film device is not a printer in the traditional sense, it is often used on the Amiga platform as a way of capturing an image in full color. Film devices, both slide and print, operate much like your Amiga monitor. They work by projecting light onto film. In some ways, this means you will get the truest reproduction of your work. A problem is that you are restricted in what output formats you can use.
The most common final products are 35mm slides or Polaroid prints. If you are creating a lot of slide presentations, then this can be an excellent tool to have. A less-expensive solution may be to just take pictures of your monitor, in a darkened room.
At this time there are not very many film devices available for the Amiga, and just as few programs that support them. But if you have the need, this can be a powerfu I tool when combined with the Amiga.
PostScript PostScript is not a printing technology like those discussed above; it is a di f ferent way to control all of the devices mentioned. PostScript is a programming language that is used to control output devices, including monitors, in a stan- dard way. With this, the same file can be run on an ink jet printer, laser printer and slide recorder even though ail these devices work differently. PostScript isaisothe language used to control imagesetters. These are very high resolution devices, 1200-3000 dpi and beyond, that cost $ 30,000 and up. With the common language of
PostScript, you could test an image on a personal printer and then run it on an imagesetter for improved quality.
From the outside, most PostScript devices don't look any different. The internal hardware or software generally does not take up much space. But the price tag clearly shows Ihe difference. If you are going to be doing a lot of very High quality professional work, then this is the way to go. Unfortunately, like the film devices, not a lot of Amiga programs support PostScript. If you buy a PostScript printer, make sure that it is also compatible with some other printer type. Often PostScript laser printers offer HP PCL compatibility.
From Here I hope that this article has given a feeling for what kind of printers there are out there.
More than likdv, you have a printer now but want to upgrade to something better. Depending on your budget, an ink jet or laser printer would be your best choices. PostScript is the way of the future, but may be more than you need.
Use this article to help you decide what kind of printer you would like to buy. Then go to your dealer and see the printers in action.
Let the printer sell itself to you. To help in ma king your choice, you may want to ma ke up a sample document that is typical of the kind of printing you will want to do. Trv the document on several printers to get a feel for how each of them handle vour work.
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Three in DTP II Iiy Isieli Itlalakn I n the Ma y 1991 issue of .4 mazing, 1 wrote "The B ig Three in DTP." Since that first article, the "Big Three," Soft-Logik, Gold Disk, and Saxon industries, have not been idle. They have been busy bringing out new or add-on products for their desktop publishing lines. Additionally, the hardware on which we perform out DTP work has been undergoing changes for the better. This article will not compare the three DTP programs, but rather look at the current level of DTP software and ha rd ware tavailable in the Amiga industry for desktop publishing.
PageStream 2.2 PageStream, known as the "heavyweight" of desktop publishing, is now up to version 2.2. This latest version offers many types of new features. Most of the improvements to PageStream have been in optimizing the code and positioning the product for new options later in the year.
The most noticeable change is the interface. This version not only looks better but isalso more functional and intuitive.
There are more Tool Types for initializing the program. The Tool Types that are now available are Screen (Custom or Workbench), Interlace Yes or No), Toolbox (left or right) and Colors (2, 4, 8, and 16).
The only change is that it can now be positioned to your preference, Many of the other changes were internal to the programs operation. Table 1 shows the Miscellaneous Improvements that have been included in the latest version of PageStream. Additionally, the continued support of Adobe Type 1 and 3 fonts make PageStream a very popular program.
Also, Soft-Logik has released its own font library by Image Club. 1 have had a chance to work with the Classic Fonts; they are high quality PostScript fonts. Soft-Logik currently offers ail 6(10 of the Image Club fonts for use with programs that support Adobe Type 1 fonts.
The other additions that have been made to PageStream
2. 2 are add-on products that should be available from Soft-
Logik by the time this article is read. These products are
PagcLiner (PL), Bit-Mapped Editor (BME), and HotLinks (HL).
While the overall concept of these software programsis not
novel, Soft-Logiks approach to this software development is
PageLiner PagcLiner is a special text editor that can be used from PageStream. PageLiner is not a "What You See Is What You Get" (WYSIWYG) word processor. PageLiner is meant to be a simple word processor that will work directly with the IFFDTXT files, which are thePageStream text format files.
The operation of PageLiner is rather simple. Through a product called HotLinks, updating of Pagc5tream files is done interactively. The pull-down menus deal with the simple tasks of ? | * unt i 11ed Rum « n- TfmTll' j wri» nr.aan « inr.ija Hewj s©od to i*»d.
Nani.* |t TXT in flnaz ingT inesll j Recess Descri pt ion Read Owner [x] Group (x] Inn ?
Ur i Ip Owner [x] Group [X] nu ?
Created | Mod i f i ed 0K.
- Tutiu.thi OnVf ' . . , .
|CanceI| rnjiiVtprrnm ¦ Tor** Vw rltoOM 0*rt m TmUMilT In ln*p» C.li mw M A W AW, V. VA* Will If A rVvHTilv *mA mi -,t irMnn.,lnhll„.flT ,r lia I'l' 1,VV,|«I,I MV Tllirtri fifS’fliprnirrflflEt' c.irtv rtr,' drt rn• jnawiiTrmttvt li il,i iwirtiniTfl ¦i.i*U r.«l t rOnirnrAll C»i». Fcvv: tom tmkkmtr* tm text-editing. These consist of the Project Menu, the Edit Menu, the Move Menu, the HotLinks Menu, the Document Menu, and the Text Menu. On the surface this may seem that there is a lot to learn. However, the options within each Menu are relatively simple to learn and operate. PageLiner is an
effective text processor that makes the editing of text easier.
Bit-Mapped Editor The Bit-Mapped Edtor (BM.E) allows you to edit a bit-mapped file and make any changes that you may wish.
BME's original concept is to retouch scans or crop pictures for placement into PageStream documents. However, BME does have a powerful tool set that I'm sure wit] lead to more usage than just its original concept. The way that BME Interacts and operates with PageStream makes it unique.
By itself, BME is a very simple program to operate. It can import many types of file formats directly and supports two methods of color definition, ROB and CMYK. However, when a picture is viewed on the screen in BME, it is viewed ina grayscale of 16.shades. This provides you with an excellent idea of how your picture will look on your PageStream page.
As with PageLiner, BME also operates with the HotLinks software.
When you complete editing a picture in BME, you update the picture file and the original is automatically updated in your PageStream document. The Bit-Mapped Editor allows real-ime updating of documents for bit-mapped pictures while PageLiner does She same thing for text.
HotLinks HotLinks is the glue that puts the entire new PageStream together.
The best way to think of HotLinks is as an invisible traffic director who is always directing the data to where you tell it to go. However, HotLinks is not only a directing device but also a security device. You must log into HotLinks with a User ID and Password to be able to use a l ?
1 Q5Bs o o P Saxon Publisher Last year I mentioned that Saxon Publisher had a long way to go before it would be a serious contender in the Amiga DTP arena and that it could be a sleeper. Well, Saxon has done a phenomenal amount of work in creating Saxon Publisher Version 1.2. It's a sign of Saxon Industries philosophy that they have not called this software version 2.0. They feel that in order tocall theirsoftware a new version number they need a lot of additional functionality versus simple improvements. The functionality and power of the software have increased tremendously. Saxon
Publisher could easily have been called a 2.0 release. Part of this increase in power is the bund ling of the software package, Saxon Script Professional, a PostScript interpreter, with Saxon Publisher.
While both of these software packages are independent and can be run as stand-alone applications, they work extremely well together.
When you learn to use Saxon Script, you'll wonder how you ever survived without it.
Saxon Publisher 1.2 Saxon Publisher Version 1.2 represents a significant improvement over the previous releases by Saxon Industries. According to Saxon Industries, approximately 30 percent of the previous release was rewritten in order to produce this version with the primary emphasis on Data Sharing The manner in which the programs function together is through the HotLinks program. So how does this process operate? Extremely well. All you really need torememberis Publish, Subscribe, and Update.
Simple as 1,2, and 3. The interaction of the three programs is smooth.
While there are limitations on the type of picture files that BME can edit (no EPS file), it is still extremely useful for touching up pictures prior to completing your PageStream document. What must be remembered is that BME is not an art program like DeluxePaint IV or an image enhancement program like The Art Department Professional. BME falls between these two programs. The integration of Hotlinks, BME, PageLiner, and PageStream now gives you full control over your desktop publishing projects. Updating and processing information for desktop publishing are reaching new levels of
sophistication from Soft-Logik, Also, Soft- I .ogik has mentioned that there will be a network version of this software available.
The HotLinks function of passing data to and from Amiga applications.
The HotLinks program is not a single program but is actually a number of integrated software modules. There is a program to log into Hotlinks, another to set up users, another to change a password, and another lo delete publications. The operation of each program can be understood as the name explicitly defines its function.
Increasing the operational speed of the software.
Saxon Publisher now uses Type 1 fonts for all screen rendering. The combination of Saxon Script and its use with Saxon Publisher addresses earlier problems of dot-matrix printer support. Saxon Publisher also directly supports the import and use of Type 1 fonts in Macintosh and PC formats. Additionally, there is utility software provided to convert Type 3 fonts into the superior Type 1 fonts.
The only change to the menus used in Saxon Publisher is that the external menu has been reorganized to reflect internal changes. Bitmaps and structured drawings are now considered to be different variations of the same graphic type, and you can now have only one bitmap or structured drawing in a box instead of one of each. The "Import ProVector" selection lias been renamed "Import DR2D." This will be more important as new structured drawing programs are released supporting the DR2D file format.
Also, Saxon Publisher 1.2 provides direct support for the ProWritrand excellence! File formats.
With Saxon now supporting Type 1 fonts, a new door is opened for the user of this software. There are numerous sources of public domain or companies selling Type 1 fonts. You would select the Font Manager Option from the Document Menu, which will provide a file requester allowing you to add a Type 1 resident font to Saxon Publisher. The files that you need to add this font are the AFM (Adobe Font Metrics) and the PFB (Postscript Font Bitmap) »»»»» * mmmvv t mtMMtu , I' } )»»)» twtttutu » iititunuiti immmmmm; , urmmmmmiK 'ut(tutuinu («' Attmtautuuu 1
imvvmmmmi) * jvmmmmm i immhmmmkmh i 'ttwwmwum, iittm . Wiwmwwm, 1
i httmutmmutB '•umumuuuw KbuiwiuuMI lluuulbuwll As
soon as a font Is added, perform a qniek test to lie
sure that the font kerning has been set up correctly.
Files. First select the AFM file of the font you wish to add then the PFB of the same font.
I would recommend that as soon as a font is added that you perform a quick test to be sure that the font kerning (spacing between characters) has been set up correctly.
While I have encountered no problems with commercially available fonts, i have had problems with public domain fonts. However, a majority of the public domain fonts appear to work with no problems at all. So, Saxon Publisher can also be added to the list of Amiga DTP software packages that now support the Adobe Type PostScript fonts.
Saxon Script Siixnn Script was primarily designed to enable PostScript output on non-Postscript printing devices. However, Saxon Script goes beyond this, concept. Those of you who have used the Amiga for some time have noticed that when you areprintingafile to your printer, you can select either the parallel port or serial port. With the installation of Saxon Script, you define a new device, the "PSC:" device. Once mounted, either from the "Startup-Sequence" under Amiga DOS 1.3, or in the "WBStartup" under 2.04, the device is available for use. Now, all that you need to do is to direct your
output to this "PSC:" device and the Saxon Script PostScript interpreter will takeover and begin processing the information from Saxon Publisher.
The view that you see on the screen is the real representation of how the graphic or file will look when it is output to the destination device. For example, if you were outputting toa dot-matrix printer with a low resolution, you would see a degradation of this picture quality on this screen. On the other hand, it you were outputting to a Linotronic device with 2430 DPI, you could specify a high lines per inch (LPI) output and the quality of the picture preview would be superior. This screen is very important when previewing color output. This product dramatically over the last year, becoming
faster and more intuitive than its version
1. 1. Professional Page Version 3.0 Professional Page 3.0 is the
latest version of the most popular selling Amiga desktop
publishing program currently available. While the version
that I have looked at for this article is in the final Beta
testing stage, the software contains many improvements
beyond the Gold Disk predecessors. Those that are
comfortable with earlier versions of Ppage should note that
all of the original Ppage functions are still available.
Ppage was the first program to have an associated Article Editor.
Switching, or Hotlinking, between the Article Editor and Ppage 3.0 remains unchanged. Switching between the programs is as simple as pressing the Right Amiga " " and arty text that may have been changed is automatically updated between the programs. However, a new feature is the HotLinking between Ppage 3 and Professional Draw 3. At this time, the function is not enabled because Pdraw 3 is not available.
However, when Professional Draw 3.0 is released during the second quarter of 1992, updating documents between Ppage 3, the Article Editor and Pdraw 3 will then be accomplished through simple key- nn Enc od ing Font Z To rate each new version of the three programs against one another is an impossible task because eaeli program is maturing.
Now provides you with a color pre-press view of how your graphic will appear on the final output. This gives you a chance to modify your graphics or document prior to sending them to the service bureau for final output.
An additional feature that is built into Saxon Script is an Image Conversion Utility. Since Saxon Script incorporates support for aJI of the standard postscript operators, additional display list processors to convert PostScript code into a variety of different file formats was made available. Also with Saxon Script you now have the ability to convert the inexpensive Type 3 fonts to Amiga bitmap, Adobe Type 1, PC Type 1, or a Saxon Publisher format font. The combination of Saxon Publisher and Saxon Script work together like a fine Swiss watch. Each program complements the other. Saxon Script
by itself is well worth the investment for purchasing these products. Saxon Publisher has improved stroke actions with all of the files being automatically updated.
Cold Disk also has been busy during the past year. As with their competition, speed improvements, new features, and ease of use were of main concern to Gold Disk. Professional Page also supports the Adobe Type 1 font families. The Adobe Type 1 format support is through a separate program called the Font Manager. The function that thisprogram performs is the alteration of the Adobe Type 1 format fonts to the Compugraphic Format fonts that are the Professional Page standard. The use of this program is simple and straightforward. The conversion process is handled automatically. The placement of
the converted files are in the CGFONTS directory of Professional Page.
Once the conversion process has been completed by the Font Manager, the new font is automatically available. At the bottom of the screen requester there is a gauge that tells you the percentage of conversion completion. Gold Disk has attempted to make the usage of Type ! Fonts as painless and simple as possible, as did Saxon and Soft- Logik. However, Pl’age 3.0 appears to have some problems when attempting to add some Public Domain Type 1 fonts. Whatever the technical problem is with the Type 1 font conversion, both Saxon Industries and Gold Disk encounter problems with the same fonts. I
believe this is a problem with the fonts rather than either company's font-support program.
Another change to Pl’age 3.0 is the total support of Arexx, a very powerful addition to the program. Putting it simply, it is through Arexx that the new Function Genies and New Page definition Genies are created and supported. It is now a simple matter to create drop shadow headings through the use of Function Genies within Ppage 3.0. Also, with Page Definition Genies, creating documents can be as simple as "filling in the blanks.” Ppage3.0 has entered a class of its own with the addition of the Type 1 font support and the Genies.
O- Genies There are basically two types of Genies supported within Ppage 3.
These two Genies arc the Function Genies and the Page Definition Genies. The Function Genie Menu, which is selected from the main Ppage screen from the Genie tool, supports three basic types of functions. These function Genies can be called Text Genies, Layout Genies, or Genies that can communicate with outside programs. There are approximately 50 pre-defined Function Genies supplied with Ppage 3 athat only scratches the surface. You can create your own Function Genies for your own special needs. Irregular Text flow around graphics is also supported. This is selected from the Alter Current
Box menu from Ppage 3.
O o The Page Definition Genie is a neiv menu item under Page Create.
At the present, there ore only six Page Definition Genies supplied with Ppage 3. This is a very powerful feature of Ppage 3.0 that will definitely The Big Three PnilYssioiml Page 3.0 Price: £395.00 Gold Bisk. Inc. .31Spectrum Way, I nit 5 Mississugiia. (tularin. Canada Saxon Publisher Price: S395.00 Saxon Industries I I Itoekeress Gardens Mepeau. Ontario. Canada K2G 5A8
(013) 228-8043 Inquiry 241
I. IW .TV I
(110) 002-1000 Inquiry 242 PageSf roam 2.2 Price: $ 299.95
Sofl-I.ogik Corporation 11131 S. TuwneSq. Sle. F St. Coins.
(311) 89 1-8008 inquiry 243 Vers ion 1.20 SfiXDN PUBLISHER
f rp £)JB I Stijk Basic Texture NITRANSPARENTI SOLID Line
QutLine Weight] BODY IE DATE ¦ir*w:J l-3.8l-2.BI-1 ,BI
B.B Shadou Y[ ISSUE SUBHEAD!
Texture IfllBICIDIEIMGIHIIIKILlHlNlOIPlRlSlTlUlY Co(or To Edit SOLID COLOR 0UTLIME COLOR Trap CYAN YELLOW MHGENTR BLACK tl HER Iff 1 Saxon Publisher v 1.2 represenls a significant improvement over the previous releases by Saxon Industries.
In DTP be of a lot more use in the future. The Page Definition Genie allows you to create document templates and use them in a "fill in the blank" style format.
Under the Function Genies, there is the command to create Page Genies. Using thiscom- mand allows you to create new Page Genies for Professional Page 3. These Page Genies could be specifically used by your business or clients.
Also, it should be a simple matter to create business invoices or other business forms.
The new features offered by Gold Disks Professional Page 3.0 are well worth the upgrade. Its new functionality through the Genies and Type 1 font support makeita very powerful. Additionally,you can now think of Ppnge 3 as a modular program in that new additions or functions can be added through the creation of Page and Function Genies. Many new Genies will be released as users begin to realize the power behind this simple concept.
Gold Disk, Saxon Industries, and Soft-Logik can all be commended for performing an excellent job. Due to the friendly lint fierce competition between these companies, we, the DTP users, are the winners.
Summary It is very difficult this year to be critical of the Big Three in DTP. All of them have done an outstanding job in improving their products during the past 12 months. No longer can lsav that there is one company that is far ahead of the others in the Amiga DTP industry.
To rate each new version of the three programs against one another is almost an impossible task because each program is maturing. All of the DTP packages now support the Adobe Type 1 fonts. Saxon Publisher goes a step further in this area with its support of IBM- and Macintosh- ormatted Type 1 font support. Additionally, Saxon Publisher is worth the cost of the product for Saxon Script. The ability to preview PostScript output to screen and then improving that output to standard Amiga preference devices is outstanding. That is not to say that Saxon Publisher is not an excel lent program on
its own because it is the quickest of the three packages to load and redraw screens. Cold Disk is positioning itself as a modular program that will interactively exchange data in real time with other Gold Disk products. It mav be a short time before Pdraw 3 is released, but when this happens it will only enhance the Ppage 3 product. With the Ppage 3 Genie concept, command additions and changes are now a simple fact of life with Gold Disk, This will enable all new types of commands and features to be added at a relatively low implementation cost to Gold Disk. Finally, we have Soft-Logik with
PageStream, BV1E, PageLiner and HotLinks. Readily apparent here is Soft-Logiks positioning for Local Area Network support. The modular design of their software packages is in some ways reminiscent of Gold Please Write to: Rich Mntaka c o Amazing Computing
P. O. Box 2140 Full River, MA 02722-2140 Disk in that data
exchange between programs is performed. However, it is the
manner in which the HotLinks is implemented that is the major
difference. HotLinks is not only the traffic director but
also a security device.
Through HotLinks you will be able to establish levels of security and decide who will have different levels of security access. You can have a read only access, read-write access, System Administrator access, or many levels in between. This will open up some new areas of opportunity for Soft-Logi k as LAN s become more popular in the Amiga industry.
By this time next year, we should see all of the programs going through yet another evolution. I hope to see some support for 24-bit video. Speciat video driver support for the HAM-E from Black Belt, Firecracker 24 from Impulse, DCTV from Digital Creations, Impact Vision from GVP, or any 24-bit boards should he possible.
What do you think it would be like to view your DTP screensinfullcolor?
To see that 256-grav scale or 24-bit color picture on screen complete with text?
To view the real quality of your documen t on screen before outputting it to your printer? The cost of sending your documents to service bureaus should also be decreasing as we begin to have preview capabilities with products such as Saxon Script. The next few months should be exciting from the hardware and software perspectives.
If you are using an older version of one of these three programs, then you will be happy with the update. Gold Disk, Saxon Industries, and Soft-Logik can all be commended for performing an excellent job during the past year. Due to the friendly but fierce competition between these companies, we, the DTP users, are the winners.
• AC* ft' verything that appears on the Amiga's video display,
text as well S- t as images, isbnscd on bit-mapped graphics.
That is screen images are simply a rectangular array of colored
glowing dots. Depending on the number of colors in the screen's
palette, each dot or pixel corresponds to one or more bits in
the Amiga's memory. Two color screens use a single bitfor each
pixel, fourcolorscreens require two bits per pixel and eight
color screens need three bits per pixel, The number of colors
in the palette corresponds to two raised to power of the number
of bits per pixel. The hold and modify (HAM) display mode is an
exception to this rule. With some digital sleight of hand, the
HAM display manages up to 4096 colors on the screen at one time
with only six bits per pixel.
[Fonts and 2Lmiga'D0S 2.04 by Morton A, Kevelson Until the release of AmigaDOS 2.04, the Amiga's operating system relied entirely on bit-mapped fonts for its text display. The bitmapped images that form the graphics for the individual characters are stored in a collection of files in the FONTS: directory. A detailed discussion on how the bit-mapped fonts files are managed can be n'CZap Chancery ‘Medium 45 SIC ZaprfCfmccryMedium 45 ncZapf Chancery 'Demi 45 5TC Zapf Chancery rBoid 45 All the sample fonts shown are from the Agfa collection.
Found in the sidebars to the 600 Amiga Fnn s review in this issue. The latest release of the Am iga's operating system includes support for two new fonts structures: color fonts and outline fonts.
Color fonts can have more than the two colors that the standard Amiga bit-mapped fonts are limited to. The files that are associated with a color font are superficially similar to the original monochrome bit-mapped fonts. Tire only visible difference to the end user is that the font filenames in the font subdirectories now indicate the number of colors as well as the size of the font. For example, a font file with the name 32.8C is a 32-pixel high font with eight colors.
Color fonts are accessed in the same way as their monochrome counterparts. Under AmigaDOS 1.3 or less, you had to run the ColorFonts program which patched the operating system and allowed it to recognize the color fonts. With AmigaDOS 2.04, the ColorFonts program is no longer necessary. Support for color fonts is now built into the operating system. Color fonts can be used as the textdispiay cm the Workbench screen. En order to use a color font with more than four colors on the Workbench screen, just increase the number of Workbench colors by using Preferences.
Outline fonts are the major new attraction in AmigaDOS 2.04's text display capabilities. Unlike bit-mapped fonts, outline fonts do not rely on a fixed-size graphic representation for each of the characters.
Instead, an outline font generates its characters from a mathematical formula which describes each image. The advantage of calculating the shape of each character is that the font is not restricted to a single point size. All it takes to generate a new set of characters in a different size is a simple scale factor or multiplier of the original formula.
The Amiga's structured fonts are based on Agfa Corporation's Tntellifont fontscaling-subsystem. Three scalable typefaces, CGTimes, CG Triumvirate, and Letter Gothic arc included on the distribution disks. Agfa presently has more than 1800 typefaces in its font library which is still growing. Of these, more than 250 are available as hinted Intellifont Scalable Typefaces and this quantity is increasing as well. A hinted scalable typeface includes special code which improves its appearance when it is displayed in a small size on a low resolution device such as the screen or a dot-matrix
printer. Additional typefaces from tite Agfa library can be converted to the Font Access Interchange Standard file format which can be used by AmigaDOS.
Although a scalab le typeface can be used to generate characters in a wide range of sizes, it is still counted as single font. In comparison, each size of a bit-mapped font is usually added to the total count. The formula which describes a scalable typeface cannot be used to generate distortion free variations, such as bold or italic, of the original typeface. Instead, a separate formula, which is counted as an individual typeface, is used.
The related versions of a typeface are known as a font family.
Note that italic and bold variations of many Amiga bit-mapped fonts can be generated by distorting the original images. These bit-mapped variations are not counted as individual typefaces.
Fountain, the Amiga’s new font management program, can be found in the System drawer on the Extras disk. As supplied, there are no bit-map representations of the outline fonts included with the sys tern software although severaI bi t-mapped sizes can be found in the font list. Instead, Fountain is used to generate bit-mapped versions of scalable fonts at any point size as needed. Once a fixed sizebit-mapped font has been created and saved to disk, it can be accessed by any Amiga program, such as paint programs and WYSIWYG word processors that use bit-mapped fonts.
Point siz.es that are included on the font list can be accessed by other programs as if their images have been saved to disk. The new font ©lb Sn lialj 45 J i c net n Hina iand46 Mtlriijolil 45 Goudy Handtooled 45 library, which is about seven times as large as the AmigaDOS 1.3 font library, will automatically create a bit-map representation on the fly.
The fabrication process takes several seconds; however, it is only done the first time the point size is called for. This bit map is stored in RAM for the duration of the operating session or until a different font is created on the fly; however, only the application which called for this point size will know about it. If you are planning to frequently access a particular typeface in a specific point size, it will probably be worthwhile to save its bit-mapped file to disk, Fountain can also be used to add a bit-mapped point size to the font list without creating an actual bit map of the font.
The fonts that are used by Workbench 2.0 for itson screen captions can now be changed with Preferences' new font-management utility.
L'p to three different bit-mapped fonts can be selected to display Workbench's icon, menu, and screen text. If you choose one of the scalable typefaces, a temporary bit-mapped representation will be automatically created on the fly as was described above. As before, the bit-mapped image is retained in RAM until the system is rebooted or a different font is created.
Fountain can also be used to add new scalable typefaces to the system. To do so, you will have to start by purchasing one of Agfa's font collections on disk. More than 250 typefaces are available. Each disk contains four typefaces consisting of the basic font along with its italic, slant or oblique, and bold versions. A variety of three-disk font collections, with 12 tvpefaces in each collection is also available. For example, the Presentations Pack n comes with CG Century School- book, a serif font, Shannon Book, a sans serif font and Brush, Dom Casuai, Park Avenue, and Uncial, a set of
four decorative fonts. This collection corresponds to Agfa's font disk numbers 9,21, and 3. If you are interested in decorative fonts, consider Volume 41 of the Intellifont collection. The Old English, Signet Roundhand, and Marigold fonts on t his disk a re exqu isite examples of ornate, scrip t, and calligra phic fon ts.
This disk also includes the traditional Goudy Handtooled font.
Agfa's fonts are supplied on MS-DOS format disks. The font files can be transferred lo Am igaDOS format disks by using a suitable MS- DOS to AmigaDOS copy program such as Dos-2-Dos. A better approach is to install an MS-DOS file system, such as CrossDOS, which lets the Amiga's operating system read MS-DOS format disks directly.
Once CrossDOS is installed. Fountain can directly access the original font disk thereby eliminating the need to copy the original files. Agfa has recently reached an agreement with Consultron to supply Amiga users with a read-only version of CrossDOS upon request.
If you investigate the contents of the original Agfa font disk, you should find a sequence of files with names like F0001.FF, F0002.FFand so on. You should also find files named DIR.TX and FONTiND.FI. If you are not using CrossDOS, all of these files should be copied from the Agfa disk to a suitable work directory on the Amiga side. Fountain displays die actual font names in the source directory and proceeds to automatically generate the appropriate CG files from the fonts that you have selected. Since all of the original Agfa font disks use the same file names, you will only be able to
process one disk at a time. The procedure may take several minutes if you choose to proccssal! Of the fonts. When done, the names of the converted fonts will be listed in the Amiga's FONT: directory and the appropriate CG files will have been created.
As of this time, there is no direct way to generate hard copy based on the Amiga's scalable fonts. Work is under way to add hardcopy output from the scalable fonts in future releases of the operating system. The next stage will have the font system able to generate the typefaces to match the resolution of the output device. Applications will be able to access the outline fonts and use them to generate text at the maximum resolution of any output device. For some printers, such as the Hewlett Packard series 111 LaserJets, the process should be trivial since Agfa's scalable font technology is
built into the printer. All the printer driver would have to do is specify the font and its size and the printer would do all the work.
In the interim, other solutions will be developed by the ingenuity of the Amiga developer community. In view of the growing popularity of the scalable font technology, we should not have to wait very long.
Some applications, such as Professional Page, PageStream, and Saxon Publisher already offer their own support for the Agfa intellifont technology. As always, it will be the end user that reaps the greatest benefits.
• AC* AmigaDOS 2.04 Commodore Business Machines 1200 Wilson Drive
Westchester, PA 19300
(215) 431-9100 Inquiry 203 Intellifont Scalable Typefaces Agfa
Corporation 90 Industrial Way Wilmington, MA 01887
(508) 658-5600 ext. 2311 Inquiry 204 Please Write to: Morton A.
Kevelson c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Agfa Volume.4.1 ijlynel
ffimuicUicind;' 6 J and tound iand 60 lOlti mutlislr 311
'Jujfit't Qtound iand' 4o (®Ii) English 45 Uiy ic KxmdJiand
5tJ ©tfi £ngitslT fin ©lii English 75 Background REVIEWS Two
of the most popular programs available today are Gold Disk's
Professional Page 2.7 and Professional Draw. 2.0. Professional
Page is a Desk Top Publishing program and Professional Draw
is a structured drawing program.
In the world of Desk Top publishing, no one can argue that these software packages complement each other. However, one of the biggest problems to be encountered is the use of fonts with either Professional Page or Professional Draw. Purchasing additional fonts for either package has proved to be very expensive. This is where Mirror Image has come to the rescue with their products known as Mifont and Mhnitline. These additional software programs are for Professional Page and Professional Draw and provide font conversion so users can add fonts to these two Gold Disk programs.
Mifont Mifont is a dual-purpose program that it is a font converter and a font manager. As an additional bonus, Mifont adds approximately 50 additional characters. The manual supplied with Mifont is quite long and extensive and it delves into the theory of fonts. While all the with tire software and to read the manual later.
I don’t often make this type of recommendation, but with Mifont it works, as the program is very intuitive and the steps to converting fonts are straightforward.
Supplied with Mifont is a utility called "UNSIT." This utility is supplied with Mifont because a majority of the fonts that Mifont converts are Apple Macintosh PostScript fonts.
When you receivea font from a Public Domain source or from Bulletin Boards, they are condensed in a file called a "SIT" file. These SIT files are condensed files that need to be expanded. This is theonly function of the UNSIT utility. The UNSIT program can only be run ProfessionaI Draw V2.0 0 1990 Gold Disk
- si-r, Inc. Folio: Un t i t Ifhts a test of llacfcForcst ?
A A from the Amiga CLI, as it is not executable from the Workbench. The UNSIT utility is quite easy to use and extracts files with ease.
UNSIT is a public-domain utility that unpacks Stciffit''1 archive files and was written by Scott Evemden. It is included with Mifont as a convenience because most Macintosh fonts are condensed in this format.
When you have extracted all the Macintosh files that you need, it is time to begin looking for the Macintosh screen fonts and information is excellent rending, it adds confusion when trying to run the program. The main Mifont manual is approximately 70 pages, with an addendum, consisting of an additional 13 pages. To avoid confusion and cumbersome operation, Mirror image is currently rewriting the manual to make it more concise and easier to understand, including a quick start section.
However, let me put your mind at ease the software is easy to use. The easiest way to learn this program is to begin experimenting AFM files. Those are the files that we need to operate the Mifont program. If all that are available are the Macintosh screen fonts, then those fonts will be translated for use as Amiga fonts. However, if we do see the ATM file, then we can also use the font for Professional Page with PostScript because the conversion is done automatically for you.
At first, all of this may seem confusing, but the operation of the program is very si mple and intuitive. You begin the Mifont program when you have decompressed all the files you wish to convert. You begin the program with the Font Manager screen. The first function that you should perform is to setyour directory paths. Clicking on the "question mark" that's located in the center of the screen immediately brings up your"Path Selection" screen. Selecting the source line providesyou with a directory requestor from which you selectthe source directory or path. You should perform this
function for atl the paths that you need to select. Tliis is especially true if you are going to be running under Workbench 2.0 because the paths need to beexplicitly specified for the font translations to be successfully completed.
Now that we have set our paths, it is time to "Convert" some fonts, Selecting the "Font Converter" button begins this process. Selecting this button will provide you with the Font Converter screen. From this screen there are four buttons that we have to choose from. The first is "Load Source" Which will get the files that we want to convert. Thesecond is "Update AFM" which are the font metric files that are sometimes supplied with screen fonts. Next is the "Metric Toggle" button. "Metric Toggle" Mifont and Mloutline MIRROR IMAGE'S by Richard Mataka .
Ddtectoift.ll fiDffns5ctoift,12 DIWErjjthrift, 14 DDMirift.ll Ditffnifs thrift.24 Ditto: tt? Lscriuft.lt!
Dittoittflsctoift.12 JBWittdscJirift.M Ddtoittelsctoift.18 Dmttelsctoift.24 Difitua i ttoo tf sk-BlCnd, 1* Ddftsiee i tfiro tesHlCnl, 12 Dsffetoti tGrotesHlCfii, 14 IlWleuzci tGro tesV-BlCnd. 1ft Pitfiteuzei tfiro tesHKni, 24 DwtcuMttGMtrsii-UflhU* DihtoniMi tfimtfsk-Litf 1.12 all the files for conversion is done by selecting the "white bar" that is in the middle of the screen.
When some files have been selected, vou will see a "CONVERT" bar appear and pressing once on this bar will begin the process of converting the fonts you have selected. Once the conversion process is completed, you receive a message that all fonts have been converted.
The final step in the use of Mifont is the movement of those converted fonts to the "FONT:" directory. The "Font Mover" button is selected to move the fonts. When you are placed into the Font Mover screen you should see a list of the files that you had just converted on the left hand side of the screen. The only function that you have to perform on this screen is to select the fonts you want to move and then press the "Move Fonts" button. Just like magic, the fonts you have just converted are placed into your Amiga FONTS: director)’ and are available for use by Professional Page or any program
that can use standard Amiga fonts.
Siftiply decides whether or not a Professional Page ".metric" file is to he created. If it is "off", then no .metric file is created. If the font is not represented in the Mifont.Lib file, then you can use the "Update AFM Data" function to add the AFM's information to the Mifont.Lib file, and then you can create a .metric file. If you don't have the AFM, you cannot create n metric file. This is with the exception of Adobe fonts because Mirror Image has already put all the metric bits from ALL Adobe fonts into the Mifont.Lib file. Mifont will NOT try to build a metric file UNLESS the extra
metric bits for the font are present in the Mifont.Lib file.
The next button you would hit on the FontConverter screen is "Load Source." Pressing this button will present you with a tile requestor showing font bitmaps that can be loaded into Mifont for conversion. Selecting The reason you have to move a font after it has been converted is that the converted fonts are stored in a special, user-defined storage directory. Thev are then made available to the system by moving them to the FONTS: directory. Thereafter, you can use the Font Mover (and Font Maintenance) to move them in and outof the FONTS: directory, thus keeping the FONTS: director)'
uncluttered and manageable. This is very useful when your font library gets out of hand (say, 500+ fonts) and can also be used by people who use the fonts for different applications, like paint programs, animation, etc., allowing them to manage different kinds of Amiga fonts (DTP, video, etc.) Though the bitmap Fonts themselves are not PostScript fonts (that is, outline printer fonts), they can be used in Professional Page and ProWrite to create PostScript documents. Therefore, if the outline printer font is available to the printer (via downloading), the fonts can be used as
PostScript fonts, but only to a PostScript printer. Also, Mifont will convert any Macintosh or IBM printer font into a downloadable format, that Professional Page can send to the printer automatically, asitneeds them. This provides an invisible system for PostScript printer users.
Mloutline What Mifont does for Professional Page and the Amiga Fonts directory, Mloutline does for Professional Draw. Professional Draw uses a different file format for fonts than the standard Amiga fonts. That means you cannot use the standard Amiga fonts that are converted with Mifont with Professional Draw 2.0. However, to the rescue again is Mirror Image with Mloutline which will take IBM and Macintosh Postscript Type 1 fonts and convert them for use with Professional Draw.
I tappcars that Mirror Image learned their lesson with the Mifont manual the Mloutline manual is a concise 40 pages. The information is presented in a straightforward manner which makes learning the program a very simple task.
Double clicking on the Mloutline icon will start the program from Workbench. Initially presented will be a File Requestor, requesting you to select the source directory which contains the fonts you wish to convert.
Locate the font that you wish to convert, select it, and choose the "RUN " button at the bottom of the File Requestor. The program will begin the conversion process. White the program is converting the font, you are provided with status messages. These messages arc keeping you advised of which characters are being converted. You are able to keep track of the total conversion process. The conversion process is completed very quickly and there is a new font that can be used by Professional Dra»r.
Ther e is also a Visual Index feature which prints a number of sheets displaying all the characters and the key combinations to call them in Professional Draw. Additionally, there is a PdrawSampler utility, which does the same thing except to the screen. This is very useful utilities for figuring out how to call characters from symbol fonts. The Visual Index feature can also be used to create a type- spec catalog. There are both extremely useful features that users of Mloutline and Professional Draw will constantly be using.
Summary When Professional Page and Professional Draw were first released, the only fonts that could be used were sold by Gold Disk, Mirror Imagearrived on the scene and provides quality', easy to use software for font conversation.
You may acquire these fonts from many Public Domain sources or Bulletin Boards. It will take some experimentation to find a good source of fonts but once vou do the font conversation process is simple. Finding your Pub lie Domain source will be more difficult than converting fonts! If all else fails, Mirror Image has a huge selection of fonts which thev sell that are already converted for either Professional Page or Professional Draw.
Mifont and Mloutline are programs that fill a unique void in the Amiga market which is providing fonts for the Gold Disk products.
Mirror Image has provided two outstanding programs both of which are reasonably priced for the job they perform, Both Mirror Image products are excellent, If you use Professional Pageor Professional Draw, Mifontor Mloutline most definitely should also be in your so ffware collection.
Mifont Price: $ 105.00 Mloutline Price: $ 124.95 Mirror Image Productions 30 Aurora Ct., Ste. 1209 Scarborough, Ontario M1W 2M3, Canada
(416) 495-7469 Inquiry 209 Please Write to: Rich Matakn c o
P. O. Box 2140 Fall River, MA 02722-2140 Someone once said that
the Freedom of the Press is alive and well in America as long
as you happen to own one. Amiga owners have fortunately had a
wide range of publish- ingoptionstochoose from. Ranging from
word processors to high-end pagc-layout packages, the Amiga
market seems to have a healthy diversity of products for
churning out all sorts of printed material.
Unfortunately, most of these packages are aimed at more experienced users with sophisticated needs. Professional Page and ProVeclor might be ideal for creating color magazines and other glossy offerings, yet they simply are too complex for novice users to grasp, or even need. In answer to this unfortunate gap in the Amiga software arena, Queue has released Pelican Press, aneasy and fun-filled publishing package geared for novice and young users. Surprisingly, Pelican Press offers a hefty set of features that make it more usable than its name and packaging implies.
Pelican Press ships on three unprotected diskettes, consisting of the program diskette and two art disks. An included hard disk installation program transfers the program to your hard disk. Although a hard disk isn't required, Pelican Press runs much more quickly when installed upon one. Once installed, Pelican Press and all of its clip art files occupy a tad under 2MB of hard drive space. The program isn't copy protected, and it works fine oil all Amiga models, including those running AmigaDOS 2.0 or sporting faster CPUs.
Upon starting the program, vou're treated 10 a short animation of a grinning pelican flapping its way across the title screen. After you've viewed the animation, which can be bypassed, the format selection requester appears. From this menu, you can choose to create one of six primary project types: posters, cards, signs, calendars, notes, or banners.
Amiga owners familiar with Broderbund's Print Shop or Unison World's PrintMaster Pins will recognize this approach. Those two programs offer similar, structured approaches to publishing a snap to create something in the forma Is provi ded, an a rd nous endea vor trying to accomplish something more. In this respect, Pelican Press handily beats these programs at their own game, as well as surpassing its closest competitor in the Amiga market, Deluxt'Prinl 11 by Electronic Arts.
Pelican Press offers this flexibility partly bv bundling a full-featured pamtpmgram with the package. Although by no means a replacement for Deluxe Point, these drawing tools give Pelican Publishers much more control over the end product. Tools exist for drawing lines, squares, circles, and other objects, as well as a limited ability to rotate, resize, and otherwise transformIFFbrushes. Strangely, the included "undo" feature works only with the drawing tools, and a magnify tool is conspicuous by its absence.
Another reason for that flexibility is the approach the designers took in regards to ±1 J+JUJ R E VIEWS QUEUE'S Pelican Press by Jeff James document creation. Instead of simply allowing users to "fill in the blanks" of rigidly designed templates with iext and graphics, Queue followed lire lead of more traditional publishing packages and designed Pelican Press around the "pasteboard” metaphor. Used mainly in programs such as Professional Page and PageStream, placing graphics and tex! On your design is analogous to conventionally pasting your text and graphics on a non-computerized pasteboard.
Although Pelican Press cannot import ASCII text files form word processors, the included text creation tool is more than adequate for most small publishing projects.
The instruction manual, a thick 98- page lome with faint, hard-to-read text, lists dozens of uses for Pelican Press, such as creating wrapping paper, newsletters, letterhead, and several other documents.
More ambitious projects should be wisely reserved for more capable publishing packages such as PageStream or Smvn Publisher, yet the versa- The clip art and paint program included with Pelican Press will allow you to spice up any project.
Tility and usefulness of Pelican Press shouldn't be underestimated.
In addition to the program's flexibility, the abundance of expertly drawn clip art is a blessing. Queue obviously new the value of good artwork, as each of the included pieces of artwork is bright, cheerful, and cartoonish perfect for light-hearted publishing work. A 31-page clip art guide displays each of the included pieces of art.
Besides "rolling your own" clip art with the included paint program or utilizing the excellent clip art samples, Pelican Press allows users to import IFF brushes and pictures for At Last! Peer to Peer Networking for the Amiga!
Interworks introduces its Ethernet- based Distributed File System, for the Amiga. ENLAN-DFS is an Ethernet based peer-to-peer LAN solution for the Amiga. You get powerful disk, file and peripheral sharing that until now was only available on other personal computers.
EN LAN-DFS is just right forconnecting your workgroup of Amiga syslems, whether it's two or twelve or more!
No dedicated server is required: any system can publish its resources and they immediately become available to the restoflhe group.
Call us at (800) 321 -3893 in US and Canada. (508) 476-3893 elsewhere.
Interworks 95 East Main Street, Suite 230, Milford, MA 01757 Dealer inquiries welcome ENLAN-DFS ts o trademark of Interworks. Amiga a registered trademark of Commodore Business Machines, Inc Circle 104 on Reader Service card.
Use in the program. Unfortunately, the level of support is rather sparse. You can use only lores (320 X 200), 32-color images; HAM and 64- color images aren't supported- Also, imported images must have their palettes manually remapped within either Pelican Press or another paint package. An automated conversion process (with an appropriate requester) would be a welcome addition.
Since Pelican Press is geared for the younger Amiga user, it sports a variety of novel and creative accouterments. Ail of the program's tools are masked by a slick, AmigaDOS 2.0-style interface, with plenty of
• Share disk volumes, directories, and files. Everyone can access
the same common files and eliminate sneaker-net.
• Shareyourperipherals.That expensive laser printer can now be
shared by everyone on the network
• Assign passwords and or allow read-only access to protect
system files ond applications.
• ENLAN-DFS is easy to install and use.
• ENLAN-DFS is transparent to all yourapplication software.
Beveled buttons, sliders, and gadgets to click or drag. A "traffic light" in the upper right corner of the work area quickly tells the user how much memory is available in the system: a green light reveals that plenty of memory is available; a yellow light warns of a possible memory shortage, while the red light means you're essentially out of memory. The program even saves each of the six project types
(i. e., banner, calendar, etc.) with its own individual icon,
making itcasy to find your garage sale sign amidst other
Using most of those six project types was an exercise in point and shoot .simplicity. However, I did have a few difficulties using the banner function. Entering a text string longer than what can be displayed in the text gadget results in Pelican Press informing me that it has a "file creation error" when saving the banner.
To add insult to my injury, the program has available only two banner fonts suitable for banner printing (serif and Helvetica), and all of the program's drawing tools are unusable for coloring banners.
The lack of support for such things as text files and PostScript output preclude Pelican Press from truly professional work, although the output from a Hewlett Packard Painljet is decidedly impressive. The banner printing part of the program needs some work, and a universal undo feature is essential fora program of this nature.
Aside from those problems. Pelican Press is simply a blast to use. Behind all of the bright cheerfulness of the graphics and images lies a surprisingly powerful creative tool usable by kid of all ages. Although it might not replace the high-powered (and higher-priced) Amiga publishing tools such as ProPage and PageStream, I guarantee you'll find using Pelican Press much more fun.
• AC* Pelican Press Price: $ 99.95 Requirements: 512K RAM, 1 MB
RAM recommended Queue 338 Commerce Drive Fairfield, CT 06430
(800) 232-2224 Inquiry 202 Selecting and Using Structured Clip
Art by Jason R. Han1y Clip art provides pre-drawn graphics
for use in desktop publishing programs. These images are
used typically to emphasize art idea or a theme.
Applications may include the addition of a graphic to a
school newsletter by a hobbyist. If the quality of the clip
art is sufficiently good, it may also be used in the
professional production of items such as business cards or
Amiga clip art is available in both bitmapped and structured formats. High resolution bitmapped clip art images with a large number of pixels can produce high quality results for desktop publishing. However, these occupy a large amount of disk space, take a long time to print, and can be used only over a limited range of magnification before appearing jagged. Low resolution bitmaps, on the other hand, are best suited to video production.
A structured graphic format, such as that produced with Professional Draw, is best for desktop publishing. The greatest advantages of structured graphics are the smooth curves which are produced regardless of image size and the relatively short printing time, even at high resolutions. Because of these benefits, this article will concentrate on the use of structured clip art in desktop publishing programs.
Characteristics to consider when purchasing structured dip art include the availability of images in color, the use of blending or gradients between colors, and the level of detail contained in the images.
For applications such as newsletters, clip art is often added primarily to help fill the available space. In this case, clips are generally used without modification if they are consistent with the theme of the article. Alternatively, if the clip art is being used in a magazine advertisement or in the creation of a logo where detail is important, some changes will routinely be made to the dip to ensure an exact match with the intended purpose. Thus, the ease with which clip art can be modified by the user can also be an important consideration in purchase decisions.
Color If you will be producing color separations or creating output directly from a color printer, the clip art you purchase should be in color. It is normally quite difficult to add color to black and white clips without dissecting and then re-creating the dip. Properly designed color clip art can also bo used directly in black and white desktop publishing, and will produce appropriate grey levels without modification to the original clips.
If the colors in a clip have been defined as process colors, the cl ip can be used directly in a three-or four-color separation. However, it is much less expensive, and often very effective, to redefine the colors to print the majority of a clip in black and white, but emphasize a portion of it with a spot color.
The ease with which color changes can be made depends mainly on how the original dip was created. The procedure is very simple, if the colors are specified uniquely. This could bedone, for example,by identifying the object to which each color applies. A name such as BoxPink would readily signify that this is the color to be modified to redefine the portion of the box that is pink. In this case, other objects would not be af fected, and the color could be modified directly in the desktop publishing program without changing the clip itself. However, if the color of the box were sped fied only as
pink, the actual clip could require modification. This would make it more difficult to modify colors, particularly for complex dip art.
Gradients A clip can often have two significantly different colors, including black and white, beside each other. A small gradient between these colors will often make theclipappearsmoother and more natural. Most of the time,a person lookingatthe clip would not specifically notice the gradient, but the clip will appear more professional.
Blending can also be used to give an appearance of light falling on an object. This can make tire clip appear more realistic. Blending even provides the perception of extra colors without adding to the expense of using additional ink colors when printing. This ls particularly effective when used with a spot color.
The color gradients which come with a clip may require modification, even when file color spectrum matches your requirement. Files containing gradient fills of many steps can be extremely iarge. Thus, clip art generally contains a limited number of steps to conserve disk and memory requirements, permitting use with unexpanded computer systems. For many applications, this original gradient can be used as is. However, for the printing of a magazine or other professional applications which require the use of a high resolution imagesetter, the original clip may produce unacceptable bands of
color, rather than a smooth gradient.
To optimize the use of a clip for these professional applications, one would often find it easier to delete and then reconstruct the gradient, than to attempt to modify it. It is not normally necessary to With structured clip art, details are added, and areas of different color are produced by means of overlapping objects. A clip containing a large amount of detail may have the edges of two objects overlapping at a common boundary.
When modifying clips containing overlapping edges, one should retain a high degree of alignment. Otherwise, the edges will not print properly, thus detracting from the overall quality of the clip. Should you accidentally misalign overlapping areas, alignment can be easily re-established by grouping all the objects and scaling their size by 1000 percent. Then zoom into the locations of the overlapping lines and move the lines so that they coincide exactly. Do not ungroup the object while it is enlarged, or parts of the dip may be lost from the page.
Symmetry Retaining or creating symmetry is an important consideration when modifying a dip. An obvious example of a dip which would have little value is a bottle which is not symmetrical. Such a clip would appear amateurish. Other objects which lack symmetry form less obvious examples, but can have a significant impact on the perceived quality of a clip.
Symmetry is best achieved by drawing or modifying half the object about its axis of symmetry and then cloning and mirroring the original half of the object. The cloned portion should then be joined to the initial half of the object. This produces a symmetrica! Object.
Characteristics to consider when purchasing structured dip art include the availability of images in color and the level of detail contained in the images.
Isolate and save more than one boundary of the original gradient, even when more than one color range is being used, such as blending from red to green and then green to blue, rather than using a single gradient from red to blue, it is better to isolate one of the boundaries which can be cloned and resized, and then used as another boundary. This will eliminate unpredictable effects which can uccurbetween boundaries of different shapes. Even when the shapes of the boundaries are almost exactly the same, they may not blend properly if, for example, they were not all drawn in the same direction,
that is, counter-clockwise or clockwise; or that they contained a different number of points.
In modifying a biend, there is no benefit to creating more steps than your printer can resolve. Doing so simply wastes memory and produces unnecessarily long printing times. The idea) number of steps to create for a blend can be approximated by squaring the ratio of the dot density of the printer (in dots per inch) to the screen density used for the printout (in lines per inch). For example, a blend of 100 steps should be created for a 1270 DPI imagesetter printing at 127 lines per inch. As the size of the printed image is increased, the number of steps should also be increased.
Detail High quality clip art generally contains a significant amount of detail. The greater the detail, the more realistic the image appears, thus permitting use in a wide range of both hobbyist and professional applications.
Although it is possible to draw the whole object in a single step, it can be difficult to ensure symmetry.
There is a wide range of Amiga clip art available in different formats and quality. To get the most out of the clip art you purchase, be sure it has the characteristics of color, detail, gradients, and ease of modification which suit vour intended range of application.
• AC* Jason R. Hardy is the President of Artistic Software Inc.,
a producer of Amiga clipart. He can be reached at: Artistic
Software, Inc. 55 Sehvyn Place Knnata, Ontario K2K I PI Canada
(613) 591-6059 am a font fanatic. Some people collect stamps,
others collect porcelain figurines, and some col lect 50's
doo-wop music from the original master tapes on compact
discs. 1 do two out of three of the above and i also
collect Amiga fonts, I am not certain as to why I am
motivated to accumulate fonts. Perhaps the reason is that I
am an avid reader, or, perhaps it is because I earn part of
my livelihood by writing for Amiga publications. In any
event, when 1 heard of Allied Studio's 600 Amiga Fonts
collection fora mere $ 30,1 felt compelled to obtain a
The Collection REVIEWS ALLIED STUDIO'S 600 Amiga Fonts Morton A. Kevelson 600 Amiga Fonts is provided on six disks.
Bv my count, the collection consists of 616 font files in 257 font faces ranging in size from 5 pixels to 122 pixels with the majority in the 12 to 50 pixel range. The total collection occupies 4,167,136 bytes. All of these fonts are simple two-color fonts; there are no color fonts in this collection. The fonts were selected and converted from the Berkeley Macintosh User Group's 38 disk Font Library to the Amiga bitmapped font format by Lion Kuntz.
About 4 5 of the fonts in the collection shown at an 80 percent size reduction. I have no complaints about the size reduction. As shown in the sidebars, the actual size of the output font will depend ona number of factors including the resolution and type of display medium.
It would have been helpful if printed samples Broadway 28 OOOOIODLES 2 7 If you have been hanging around Amigas as long as 1 have, you may recall Lion Kuntz's CntligraFoiits.
Jartfmrg 40 UenLcc 30 ttncial 38 Mmxrmc $ s« f Although the BMUG fonts are in the public domain, Tiffany SO 600 Amiga Fonts is not. By virtue of the time and effort involved in converting and fine tuning the original Macintosh fonts into the Amiga format, Lion Kuntz lias firmly affixed his copyright to this collection. Of course, if you wish to save the $ 30 needed to purchase these six disks, you can invest a comparable amount to obtain the original Macintosh versions and do your own conversion work. I do not know how much time this effort would require, but 1 do know that I am not
willing to work for such a meager rate of return. Thiscollection is well worth the money.
Of at least a single point size for every character in every type face were included. On the other hand, I was pleasantly surprised by some of the discoveries I made when I browsed through the collection, The font faces cover just about every possible font that 1 could think of as well many that were beyond my comprehension. There seemed to be an endless supply of serif and sans-serif body faces as well as an ample array of decorative fonts. Some of the fonts had nothing to do with text at all, for example, the Las Vegas 56 font whose characters consist of a complete deck of playing cards
and a variety The documentation that accompanies 600 Amiga fonts is somewhat ski nipy. About a half a page is devoted to concise instructions on how to install the fonts on your system. Another 18 pages is devoted to printed samples of of dice, or tine Music 41 and 56 fonts whose characters let you type sheet music with your graphic word processor. There was even a font where each character is a miniaturemap of one of the 50 states instead of the alphabet. A smattering of foreign character sets, such as Abu Dhabi, Greek, and Hebrew were thrown in as well. Other faces, such as Elvish and I
sengard, belong to the realm of the imagination.
These esoteric typefaces would have benefited from a sample key map showing the correspondence between the characters and the keyboard.
Overall, the shortcomings of this collection, which are really associated only with with the documentation, were relatively minor. If you are looking for a large variety of bit-mapped fonts for a minimal investment, you will not go wrong with the 600 Amiga Fonts collection.
600 Amiga Fonts Price: $ 30.00 Allied Studios 482 Hayes St. San Francisco, CA 94102
(415) 863-1781 Inquiry 208 Bit-Mapped Fonts and the Amiga There
arc two computer text display technologies in use at this
time: structured fonts and bit-mapped fonts. Structured
fonts are based ona mathematical representation of each
character. When a character is to be displayed, the compu
ter calculates its size and shape based on a set of
formulae and then causes the display hardware to generate
the appropriate pattern. Structured fonts have the
advantage of always presenting the same appearance, whether
they arc viewed on the printer or on the screen, within the
limits of the resolution of the display device. Structured
fonts can always be displayed using the maximum resolution
of the output device. They can also be scaled to any size
without any loss of quality. The disadvantage of structured
fonts is that they tie up the processor and slow things
down while the computer calculates their shapes fordisplay.
Structured fonts have generally been employed only by the
printing and publishing industries. Other than for page
layout programs, the Amiga has not had much to do with
structured fonts. However, this may change shortly as
AmigaDOS 2.0 includes direct support for structured fonts.
Bit-mapped fonts represent each character in thesetby a dedicated dot-by-dot image. Bit-mapped fonts have the advantage of speed. Since the images are prefabricated and stored in tabular form, the computer can quickly place the characters on the screen as required. With the use of a fairly simple program, end users can easily modify the existing fonts or create a brand new bit-map font from scratch. However, the font creation activity does require considerable patience and some artistic talent. The disadvantage of the bit-mapped font is that once the images have been defined, that is the end
of it. Any attempt to scale a bit-map font invariably leads to a loss of quality.
In order to ensure a high quality appearance, a different set of characters has to be created for every point size that will be used. Since the resolution of different output devices is never equal, optimized character sets have to be created for the screen and printer. This is why the hard copy output of most WYSIWYG word processors rarely looks as good on paper as on the screen.
For the Amiga, bit-mapped fonts form the bases of all screen text displays. In fact, the Amiga's operating system makes it very easy for applications to access a large variety of bit-mapped fonts for their own use. AmigaDOS is initially supplied with a modest selection of font faces and sizes and it is fairly simple to add additional fonts to the collection. The Amiga's fonts are stored in the operating system's FONTS director}'.
The Amiga's font information is stored in two kinds of files which are located in the FONTS directory. These files contain the information which tells AmigaDOS where to find the font bit maps or image data as well as the type of fonts and what sizes are available. The bit-mapped fonts can be classified in several ways. The most common distinction is between fixed spacing and proportional spacing.in fixed spaced fonts, each character occupies the same amount of space along the line. In proportional spaced fonts, the distance between characters has been adjusted to match the width of each
High Quality Printouts with ProWrite by Morton Kevetson If you have been working with any of the Amiga's WYSIWYG word processors, you may have noticed that the quality of the printed text does not seem to match what you sec on the screen. The fonts, which looked very attractive on the screen, have a jagged or stair step appearance on paper, especially in the larger point sizes. The problem has todo with the different resolutions of the screen and printer and the way we perceive the text. Screen resolution is between 70 and 80 dots per inch.
We have grown accustomed to this limitation of the video display screen and have learned to accept it. On the other hand, even low-cost dotmatrix printers can output text at 120,240 and even 360 dots per inch and laser printers routinely work at 300 dots per inch.
When you output text using the printer's built-in fonts, the printer automatically uses the maximum resolution for the selected output quality. When you output text with a WYSIWYG word processor, even if you select the maximum printer resolution in Preferences, the word processor automatically tries to scale the output to about 80 dots per inch. The result is that every font pixel is reproduced in excruciating detail at about 80 dots per inch. Setting the printer resolution to 300 dots per inch does not help as the 12 pixel characters still have a only maximum of 12 dots from top to bottom.
If you are using ProWrite, a word processor from New Horizons Software, there is away to avoid the problem and generate near-laser- quality output using the Amiga's bit-mapped fonts on any dot matrix printer. Here is how it works.
Step 1 - Enter your text as usual. Other than paragraph endings, do not pay attention to the page layout at this time. For reasons which will shortly become obvious, page layout will be taken care of as the last step.
Step 2 - After the text has been entered, call up ProWrite's Page Setup requester. Set the reduction to some value less than 100 percent and choose a print resolution which is higher than the minimum. The exact values will vary depending on the resolution which is available with your printer. On my Panasonic KX-P1124, which uses the EpsonQ driver, I found that a reduction of 50 percent along with a printer resolution of 180 x 180 dots per inch gave excellent results. Make sure that the Aspect Adjusted option, which is found on this requester, is turned off. Aspect Adjusted tells ProWrite to
trv to emulate a printed resolution of 80 x 72 dots per inch on your printer. If your printer's resolution isnota multiple of these values,the bit-mapped fonts maybe distorted when printed. T urning Aspect Adjusted off forces ProW rite to use an integral multiple printer dots for each screen pixel. By telling ProWrite to perform a 50 percent reduction of the output using a resolution of 180 dots per inch, you will force the program to generate a one-to-one ratio of screen versus printer pixels.
Step 3 - In this step you will select the font faces and styles that you want for the final output. Since you have told ProWrite to reduce the output, you will have to select larger font sizes to obtain normal output sizes on paper. The reduction in output also causes ProWrite to increase the size of the screen display. This means (hat very little text will be The actual picture or bit-map information fur each character in the font is stored in a collection of subdirectories which are located in the FONTS directory, for example, the ruby subdirectory or the topaz subdirectory. If you examine
the contents of one of these subdirectories, you will find a collection of files whose names arenumbers such as 7,11, 14 or 28. These numbers represent the vertical screen space in dots or pixels that the font will occupy as well as being the name of tire file.
II you want to examine the font pictures in detail, modify their appearance, or even create a font from scratch, Commodore has provided the means for you to do so. On the Amiga DOS 1.3 Extras disk, in the Tools directory, you will find the FED program. This handy little utility will iet you work on any two-color font with a size as large 32 pixels. The instructions for using FED are on page 6-1 of the AmigaDOS version 1.3 Enhancer Software manual, if you want to work with fonts larger than 32 pixels, or if you are interested in color fonts and other special effects, then you will have to
find another program such as Inter Active Softworks' Calligrapher font design program. Calligrapher will iet you do just about anything you can imagine with a font and a lot of other things that you have probably nevereven thought about.
Adding bitmapped fonts to the Amiga is simply a matter of obtaining or creating them visible on the screen. Using an interlaced display will let you see more text on the screen.
Use ProWrite's palette requester to lower the contrast of tire screen colors, thereby reducing the interlace flicker.
Proceed to highlight blocksof text and then select your bit-mapped fonts. You may wish to start by selecting ail of the text and then choosing the body face. With the Panasonic KX-P1124 printing at 180 dots per inch and a 50 percent reduction of the output, I found that font sizes between 20 and 30 pixels gave good results for the body text. Remember that the output will be reduced to increase the apparent resolution on paper, so choose fonts that are not based on singic pixel line work.
Step 4 - Proceed to layout the page. Since ProWrite is set for reduction, only a small part of the page will be visible on the display even when an interlaced screen is used. I found that fine tuning of the line spacing, using the Line Height Fixed option in the Format menu, was needed with most fonts. ProWrite will automatically adjust the page layout as changes are made. Be sure to pay attention to the ruler that ProWrite lets you place across the top of the screen, i found that the lack of a corresponding vertical ruler was a minor handicap.
And then copying the appropriate files to the FONTS directory. Just remember that you have to add both the .fonts file as well as the corresponding subdirectory that contains the actual font image data. If you have created a new font ora new font size for an existing font, you will also have to create or update tire .font file. To do Shis simply run tire FixFonts program after the font bit-map data files have been copied to tire appropriate subdirectories in the fonts directory. FixFonts is located in the System drawer on the AmigaDOS 1.3 distribution disk. I-ixFonts automatically scans the
FONTS directory and updates all of the .font files.
Counting fonts is another mystery that not everyone agrees on. All of the font sizes in a single subdirectory belong to single font face or family; however, tire different sizes are counted as separate fonts. The Amiga's bit-map fonts can usually be displayed with a variety of characteristics such as italic or bold. Unless the fonts were designed with this appearance in the first place, these characteristics are not counted as additional fonts. On the other hand, structured fonts can be scaled toany size. Thus, a structured font is only counted once no matter how many sizes you choose to make
However, characteristics such as italic and bold are considered to be separate,countable, fonts when it comes to structured fonts.
• AC* Step 5 - Print the document using ProWrite's Normal setting
on the print requester. The Nor- mnl setting tells ProWrite to
use bitmapped fonts for all of the output, Theadvantageof
this procedure is that you can easily get very high quality
output using the Amiga's readily available bit-mapped fonts.
This allows you to mix a wide variety of fonts, as well as graphics, on a single page. The disadvantage is that the procedure is slower than using the printer's built-in fonts. Since printing speed with this technique can be measured in minutes per page, you will most iikely limit its application to short documents.
• AO Please Write to: Morton Kevelson ch Amazing Computing
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X by Merrill Callaway An increasing number of Amiga users are discovering the benefits of using a PostScript capable printer, particularly since the price of such a printer is now below $ 2000. With PostScript at your disposal, you can print anything imaginable, except, that is, a simple text file from your favorite text editor! When you try to do this, you immediately realize that in one of their more inscrutable decisions, Commodore failed to include any sort of PostScript printer driver in the Preferences printer choices. To use a Preferences printer (your only choice on most text
editors), you must select a Hewlett Packard LaserJet printer driver, and change tire settings on your printer to LaserJet 11 emulation, a much less than satisfactory solution. If you are at all like me, you forget in which mode your printer is set, and attempt to print a file and blank pages start to spew out, or, worse, the printer writes garbage on your expensive laser paper. I soon tired of trying to keep trackof two settings, and started thinking of a workaround. Obviously, the best solution is to get a PostScript driver into Preferences. Most of us aren't knowledgeable enough to write
such a low level program as a device driver. I found a driver listed in AC's Guide that claims to support PostScript, so I ordered it from its developer in Finland, i figured I'd hnveabitof a wait, and I had plenty of work todo,solbegan to think of anything "quick and dirty" ! Could do to solve my probiem in the meantime. I wanted to print out program listings from my editor without resorting to switch flipping and other such kludges. "There ought to be a simpler way," 1 thought to myself.
A Final Decision One of the reasons I bought a PostScript printer was that it prints using software instead of hardware to make the type faces and fonts.
This means you can export your files to other platforms for printing.
My final convincing occurred the day someone demonstrated to me that PostScript, after all, is an interpreted script language. This means that programs thatcontrol every aspect of the printer originate in a text file made in an editor as ASCII text files; in other words, you can read them. The printer may be controlled simply by copying a suitable PostScript text file to the Parallel (PAR:) device of your Amiga. Since I use Arexx a lot, and that is an interpreted, scripted language as well, I thought that perhaps PostScript would be as much fun. I wasn't disappointed.
While I was playing around with PostScript programs in my editor, I soon came across the above mentioned problem. Here I was, making PostScript programs and having to print their listings, for Pete's sake, in LaserJet II mode! Most editors have the most rudimentary means of printing: they just send the file to the PRT; device, which contains your preferences printer choice.
On the o ther hand, DTP progra ms and word processors usually have a PostScript driver on board, but you generally can't access them from an editor, and theirdrivers don't work if you simply load them into Preferences. If vnur word processor has Arexx and so does your editor, then you can send the file to the word processor, and print it, but that can be time consuming to wait to start your word processor package up and then close it down each time you print. I also rejected the idea of giving up the handy programmer- oriented features of my editor to use my word processor and save in ASCII
text format fuse WordPerfect, which doesn't support Arexx, but I started my experiment making a startup macro within WordPerfect and used Arexx to start WP from within my editor (Oxxi's TurboText).
The WP macro loaded and printed a file in RAM with a certain name, in TurboText, 1 made the Arexx macro so that it saved its current document to tha t specific filename in RAM before it started W o rd Perfect.
It worked, but the system overhead was not to my liking and 1 had to exit WordPerfect manually since it wouldn't allow' a macro thatshuts it down. WP macros are irksome in the extreme as they are only a clumsily implemented record of keystrokes and cannot be edited directly. While 1 was finishing this test, the answer suddenly flashed to me: make an Arexx macro to write PostScript commands directly to thePAR: device! Yes! Then 1 could use the considerable string handling power of Arexx to parse the lines of my document file and also make the PostScript commands and put together a
PostScript program to send to the PostScriptlaserprinter connected to my parallel port. PostScript is kind of clumsy when it comes to fileand system manipulations but Arexx is noi. It is powerful and easy to use. Arexx isn't so hot at formatting and page layout, but PostScript is, so together the two are dynamite! The following program and tutorial will guide you tlrrough the makings of a virtual PostScript line printer for your text editor- Juggling Not Only Apples and Oranges With PostScript at your displosal, you can print anything imaginable, except, that is, a simple text file from your
favorite text editor!
We will be juggling and combining, not just apples and oranges, but apples, ornngesand bowling balls. I f 1 leave it to the reader to figure out which represents which in the following. Before we get into the nitty gritty of a program listing, it would be useful to explain a little bit about how PostScript works, and to explain about how Arexx deals with our multi-language situation. First PostScript: PostScript uses an interpreter, aprogratn that takes instructions one ata timcand executes them. This program isn't in your C directory or anywhere else in your Amiga. It resides inside your
printer aboard a hardware chip called a ROM (Read Only Memory), usually in the form of an EPROM (Erasable Programmable ROM) so that the latest version of the PostScript language may be installed, or so that certain printer-specific parameters may be changed by experts only! It waits for an instruction it recognizes and then executes it. One easy way to visualize how PostScript executes an instruction is to think of a RPN (Reverse Polish Notation) calculator suchasthepopularHewlett Packard series. This is sometimes called postfix notation or a LIFO (last in first out) stack. This apparently
is how the Post part of the PostScript name came about, and we've already shown how the Script part of the name came about In postfix computing, the operand (the data) is specified (pushed on to the stack) before the operator. The operator then takes the data off the stack, operates on it, and returns the result of the operation to the top of the stack. Confused? OK, think of your local cafeteria and the stacks of trays at the head of the line. They are on a spring-loaded device so that the uppermost tray is at a constant level and accessible to the customers. The last tray put on the stack
by the dishwasher is the first one to go out and get used by a customer. That's exactly how to look at a software stack. The dishwasher represents the program putting objects (data) on the stack, and the customers are the operators taking trays off the stack and doing things with them. Sometimes a family of four comes in and needs four trays to eat on. Sometimes a single person comes in and needs only one tray. Operators in PostScript are the same way: some of them need several objects pushed on to the stack in a certain order, and some operators need only one object. In PostScript the things
on the stack are called objects and they don't have to be numbers; they can be dictionaries of fonts, definitions of functions, just about anything, even (roast beef). This is how von would put a literal text string (roast beef) on the stack: by enclosing it in parentheses. All PostScript language objects may be represented by ordinary ASCI I text and numbers, in other words all printable characters.
What Happens When I Run an Arexx Program?
Although you do not need to know all the insand outs of what happens when you run any program on the Amiga, it certainly helps to have a basic understanding. Arexx is an interpreted language, too, and depends on a program running in the background which is, among other things, the Arexx interpreter, or the program that takes care of launching all Arexx programs by interpreting their coded instructions and then running each program as a separate task (really a DOS process) in the multitasking environment of your Amiga. The name of this background program is rexxmast. It is also
properly called the Arexx resident process. Without its presence, no Arexx programs will work. Once launched, rexxmast just sleeps, waiting until you need it. An Arexx program must always be launched, (or started, or run) as any other program must be run. You should keep your Arexx program files in a "Rexx" directory7 in your sys: device. In system 2.0 of the Amiga the directory is called "Rexxc". The rexxmast program searches first for your program in this "Rexx" or "Rexxc" directory, Arexx has some powerful features that set it apart from other languages. It has the ability7 to control
outside programs! It can control programs, which have "ARexx support," running as separate tasks within the Amiga multi-tasking environment. It can perform this remote control of other programs by means of the command interface, which is composed of two parts: the rexxmast resident process, and the implementation of the Arexx command interface in some outside application program running at the same time. Any Amiga program capable of communication with an Arexx program (receiving commands, sending replies) is called a host application, and is also said to provide an Arexx command interface.
Any host application, once started, makes its presence known to the system by opening one, or more, of what is called a public message port through which it can receive its own internal commands from Arexx programs, and send MOVING?
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P!ease allow four to six weeks for processing back replies. This is exactly what is meant when you see the term "ARexx support" in application software advertising. The roxxmnst resident process is a communications center for all of Arexx. It does more than just interpret and launch Arexx programs, it allocates memory, keeps track of libraries and global system resources, and in our case here, processes commands which we will define later The resident process itself is therefore a host application, because it is abie to receive Arexx commands.
Through the command interface, sending them to an outside program to do things within that program. The resident process itself lias a public message port called 'REXX' public message ports are always case sensitive tltrough which it sends and receives commands and replies, respectively. The resident process implicitly determines the destination for any commands it processes through the command interfaceby maintain inga currenthost address (for convenience, it also maintains a previous host address). A host address is the same name as the public message port maintained by an outside program,
and until your program tells rexxmast to change to another host address, commands are sent to the current host address. The default host address is 'REXX', so unless a program overrides this default in order to issue commands to some outside prograin (in which case it changes the current host address), the resident process will send itself any commands it encounters, and attempt to execute them. The resident process itself is therefore a host application, because it is able to receive Arexx commands. When an outside program launches an Arexx program, the current address of th.it Arexx
program is automatically made to be the host program's address. The host application may therefore send itself commands that execute its own internal commands, as well as issue commands io Arexx itself, or issue commands to the AmigaDOS system (by using an ADDRESS COMMAND 'some AmigaDOS command' instruction. This recursive or self-referential quality of Arexx is a little confusing at first, but it is worth your while to contemplate its ramifications, because it presents a very powerful control mechanism, not oniy for your Amiga operating system, but also for any software having an Arexx
command interface. In ciur' case here it acts as a virtual PostScript driver!
Remember Your Syntax What exactly are commands? Arexx has the unusual feature that it reserves a whole syntactical class of program statements called commands which are actual Arexx executable statements, but which arenot required to have any meaning within the Arexx language itself!
What do we mean by a syntactical class? This means commands are recognized by the resident process according to their syntax: the overall arrangement or aspect of the command statement within the Arexx code statements. Commands arc usually surrounded by quotes (punctuation is a part of syntax), if the commands are to he sent to some program outside the host program (assuming your Arexx program changes the address appropriately), if these commands are to be sent back to the host program as itsown commands in a macro, then it is safe to leave off the quotes (but including them will not hurt).
Also, the position in the Arexx program statement itself can determine if a statement is a command statement. Simply put, a command statement is any expression that rexxmast cannot identify and classify as one of the four other types of Arexx statements that do have meaning within Arexx itself: mill clanses; label statements; assignment statements; and instruction statements. The resident process uses the unique and powerful command interface to send these "meaningless" commands to outside programs, through their public message ports, where they do have meaning, and where they will actually
control that outside program exactly as if the commands had been issued internally in that program!
Our apples, oranges, and bowling balls therefore correspond to PostScript language objects, Arexx statements, and A Rexx commands.
The only one of these three that is not universal, is the internal command set of youreditor, commands from which a re included in the Arexx program launched from the editor. In the following, we look at a specific program to control the PostScript printer from TurboText, but from the context, you can easily change the code to match your favorite editor's Arexx command set. If your editor doesn't have Arexx support, then you can still do the printing, butyou will need to launch the Arexx program from a shell after saving your file appropriately. One of the reasons! Like TurboText so much is
its full and easy to use Arexx interface, its intuitive and configurable user interface, and the superb manual. If you haven't acquired an editor, yet, by all means get this one! The program here could be done entirely in TurboText commands without resorting to saving the entire file to RAM: first, but to make this application more universal, I have minimized the use of the TurboText command set. Using Arexx directly also proved easier to implement than using only the internal TurboText commands. To make the following listing, type it into an ASCII editor (no word processor formats, please!)
And save it in ASCII in your rexx director}’ under thenamePStextprint.ttx, or something mnemonic, the definition of which I forget but I'll think of it in a minute.
• PSLextpr Int.. ttx * OPI'IONS RESULTS * we want to process Results sent by Arexx camands * * Arexx string variablesapostscript cominar.ds and parameters * font=’ Courier findfont 30 scaiefont setfont1 • courier lOpt type * coordx=6S *x coordinate in 1 72nds of an inch from lower left* coordy=720 f*y coords in l 72nds of an inch (called points) * pscomrnand- ‘mover.o r.haw' f* Ps for go to point, write text * j pshow= *snowpage’ * prints the page when we're done * * TurboText specific commands. II you use a different editor,* ¦ change these to do the equivalent in your editor
* getfilepath * store the path to our current open file * doc=result * in Arexx variable 'doc' conv2spaces * convert tabs to spaces ior proper format* moveSOE f* literal strings in Ps: findchange all find ' change * ' * unbalanced parentheses ' moveSOF * and backslashes are * findchange all find 'J' change * )' !* specials characters in Ps * ir.oveSOF * these co-nmanas change tindchange all find change 4 (' * the text to print them OK • savefileas 'ram:text* * save file under ram:text name openfile doc * reopen your document under its oru. Name* '• Ahexx processes our file
into PostScript file to send tG printer* if open('output'par:*,'v') then do *open PAR: for output * call writein(’output'ffont) ‘find the Fs font * if open('input',’ram:text’,'read') then do do while -eofI’input') do council to 66 'Mine count 66 V line-’ 'readlnl‘input*)‘)* call writeln('outputline) call writelnl'output'.coordx coordy pscomm nd) cooray=coordy-10 end call writelnl'output’,pshowI * print page * coordy-720 ’ start new page at top * end * do V end * input * end * output * exit Q That's tile whole thing! All you have to do is launch this Arexx program from TurboText
and it will print the file you are in to the PostScript printer attached to the parallel port. If you study the way Arexx puts the program together and keep in mind we are using a postfix stack, you will see the simplicity of the way it works. First Arexx sends a prologue to the PostScript inteipreter, telling it to put ONE BYTE
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These to your satisfaction. Finally the string 'moveto show' is appended to our PostScript program line, and these two commands are pushed in their order on to the stack, Moveto moves to the current point on the page determined by the two underlying x,v coordinates on the stack.
Show commits to print the text underneath it on the stack at the current point on the page. Notice how each operator in turn uses up the stack Our apples, oranges, and bowling balls therefore correspond to PostScript language objects, Arexx statements, and Arexx commands.
Courier (a ' ' means a literal string and not an operator) on the stack.
Then the operator findfont finds the Courier font in the dictionary inside the printer's memory of resident fonts. Next, a number 10 is pushed on the stack, and a scaiefont operator takes the two operands, the fontand the scale number and scales the entire font. Remember, the result of findfont was shoved on the stack and is underneath the number 10. Finally, the operator sctfont sets up the font dictionary using the information from the stack (the scaled font) for our program to use. Arexx now grabs a line, puts ()'s around it, so that PostScript will know its a literal string, and pushes it
on to the stack, with the font dictionary of lOpt Courier underneath. On topof this, Arexx puts first the x coordinate in 1 72nds of an inch: 68, followed by they coordinate: 720,1 his is the upper right hand of a letter size paper with a top margin of one inch and a left margin of almost one inch. Feel free to change entries much like the cafeteria customers use up their trays, or a Hewlett Packard calculator uses up the numbers you enter when you press the operator keys. The objects underneath keep on popping up each in their turn. Next, we let Arexx handle the assignment of the y
coordinate to a point 1 Opts less than before to simulate what we refer to as a line feed carriage return, with x held constant because it is the left margin, essentially. Then our program loops back and does it again until we've printed 66 lines. Then we let Arexx write the command showpage to PAR: which, when it arrives at your printer, actually makes the printer print the page in real life. We reset all the variables to their new page settings and do it all again, until we hit the end of file, Without all the housekeeping handled by Arexx, a PostScript program to print the string (roast
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card Courier find font: 10 iroasL beasr) 68 720 Tnoveco show
showpage way to do this is in your editor with a find and
replace operator, although it is possible in Arexx to find and
replace any string. Order is important. Change the escape
character first; then the parentheses.
Balanced parentheses are not a problem, but you may not know beforehand whether they are balanced or not, so it is safest to change all parentheses to a parenthesis preceded by a backslash. Don't forget to move to the start of file (SOP) before each find and replace opera tion.
4. Save current file as 'RAM:text'
5. Re-open the file by its original file name.
Keeping Tabs on Tabs A couple of Gotchas may happen here. If you haven't saved the file you were working on lately, it may be that you print your latest version and then an older one appears after printing. You may put in a command in the editor command section of the Arexx program to save the file before printing. In the case of TurboText, you would enter a command: before the other commands. You may also find a Gotcha here. If you were working on a new version of a file and weren't sure of it, and you wanted to study a printout before you saved it...well you see what 1 mean. You may use
RAM:text as a backup if you need it, in addition to any automatic backups you may have programmed into your editor.
Tire RAM:text file will have had its tabs converted to spaces; and any parentheses and backslashes preceded by a backslash, however. It is up to you to keep tabs on which file you want, in a manner of speaking.
You may have gathered that my little program is only the beginning. You can of course make custom logos or drawings appear as a background to your text without resorting to a DTP program or your word processor. It is simply a ma tter of writing the PostScript commands and saving them to a file filename. Then in your Arexx routine, you just put in the following: ’er.ario] zo PA?
COMMAND 'copy We could copy this file to the PAR: device and it would print.
We've just done the housekeeping and loop counting and editor file controlling in Arexx because its easier to use. The structure of the PostScript part of our Arexx program is just like that of the above program, however, performed over and over.
I changed my definition file in TurboText to the following line in the definitions wired to the menu and keys under the MENU section: ' PStextpr
* •?" EixecARexxMacro Now every time I select the menu or press
right-Amiga-jP], my file is printed, because the former command
to PrintFile has been replace by an ExccARexxMacrc command
referencing my program file. See what i mean about the power of
TurboText? I can hot wire an Arexx macro to any key to do all
sorts of things (even sorts).
If you use another editor with Arexx support, you will want to change the above program to use the commands peculiar to you r brand of editor, All else will remain the same. You will want to do the following in your editor, either within the Arexx macro or manually: Then your Arexx program will copy the program to the printer through the parallel port. In this way you can unlock many creative possibilities. For further reading, 1 recommend the Addison Wesley series which includes PostScript Language Reference Manual and the PostScript Language Tutorial and Cookbook, Remember that PostScript is
a universal language that allows you to take your files to any platform that supports PostScript. So next time you are in your bookstore, browse over to the section for other computers besides the Amiga and feel right at home, knowing that everything in these PostScript manuals applies to your Amiga. Happy hacking, and enjoy the possibilities that the PostScript language coupled with Arexx offers. Remember, the other guys don't have Arexx!
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Putting your Amiga on auto-pilot is fairly effortlessbecauseof the vast availability of presentation software. Showmaker, Elan Performer, Deluxe Video, AmigaVision and many more programs make it easy to piece together graphics and animations in any of the Amiga's modes.
This way graphics can be edited, timed, and then the final presentation dumped directly to tape, But what about 24-bit? If you are working on graphics for your videos using IFF24 images chances arc you are editing them together in sequence using your editor. There is an easier way. This month we'll look atreal-time 24-bit sequencing. Not only can the results be transferred to video, but the same principals can be used to construct games, slideshows, presentations, and programs, giving the Amiga an interactive display with hi-res and millions of colors.
DCTV is one obvious answer. Because DCTV uses special display hardware, the Amiga thinks it is displaying a standard hi-res screen. In actuality it is, however it is made up of control information which constructs a video resolution image on a separate composite monitor.
The standard hi-res format makes it compatible with nearly any program which can display hi-res screens. Will wipes work? Possibly as long as they don't corrupt the control information, meaning that simple wipes which cross the screen will usually work. What won't work is anything that moves the hi-res screen "off" or "on," such as Pro Video Post's DVE effects. Experimentation with various programs is the key; you'll find most programs that feature basic wipes work with DCTV just fine. Creating 3-D images title screens animations in 24-bit,converting then to DCTV'sdisplay format, loading
them into a presentation program, and setting up a timed sequence can save a lot of editing time and allows more flexibility. Some programs even allow graphics to be timed with Amiga M IDI-generated music so you can lay both graphics and music down on videotape at once.
A series of DCTV images and titles can easily be constructed but the unit itself is not considered broadcast quality. A true 24-bit framebuffer maybe in order. About a year ago, I created a 24-bit slide show using the Mimetics Framebuffer. If you own one of these boards, you may be using the digitizing display software white being unaware that there are numerous CL1 commands for displaying, saving, TBC correcting, and even freezing. For a list of commands, from CL] type "framebuffer?" 1 created a script which executed a host of display commands showing RGB files from RAM. The only problem is
that the hardware dumped the last image out of the buffer before it loaded a new one not exactly a seamless presentation. However, I have expanded upon that method over the past year with other devices getting varying results.
For example, the Firecracker 24 board from Impulse, Inc. is a true 24-bit display card which coupled with a genlock can output directly to tape. Although most users use the included paint program Ligld24 to display images, like the Mimetics board, the Firecracker also has a host of CLI commands which can load graphics. To sequence them, 1 like to use CanDo from INOVatronics. CanDo allows several features which makes 24-hit sequencing a breeze. Suppose you wanted to make an interactive presentation for, say, a convention where visitors simply click on-screen buttons to d isplay 24-b
i t images on your RGB monitor. CanDo features a script command called DOS which in turn executes a CLI command.
Simply create a button on-screen and when the "Editing a Bu tion " screen comes up, choose "Release" which takes you into the script editor. J ust type DOS "DHO:SHOWIFF24 DHO:Images TitleScreen.IFF24," for example, making sure the CLI command is in quotesfThe Firecracker's CLI commands must be copied from the disk that came with the board to your hard drive.)
Whenever the on-screen button is selected, the Firecracker board will turn on and load theTitlescreen picture from the Images drawer on the hard drive. Since the Firecracker can overlay 8-bit Amiga graphics on its 24-bit screen, vou can compose a "control panel" with CanDo, or a paint program, with various mouse options. The panel will be "keyed " over your images as long as vou don't use color zero, as the images will show though the background color. Another trick is to create buttons using color zero, rendering them invisible. You then can create a control panel in 24-bit on your images,
keeping the correct icons under the "invisible" buttons. I've used this method for several different projects.
Figure 1 shows a screen from a program I wrote to display my art work off hard drive. The user clicks on icons to find different image topics and then clicks on a small representation of a picture to view full screen. ’Hie panel is keyed over using the Firecracker's genlock mode, and invisible buttons are placed over thesmall pictures. Hitting asmali 24-bit picture brings up the actual full screen image.
For laying a set of screens on videotape, you would not want a control panel, so keyboard commands could be used in CanDo. Just choose "Edit" and then select the "Keylnput Object System" Icon from the main panel; it's a picture of a key with the letter "A" on it. Choose edit again, and then where it says "Key Code'' type in a keyboard command found on page A4-1 A4-2 in the CanDo manual leaving "Qualifier" on "None." Again select "Released" and type in DOS followed by the Firecracker load command in quotes.
Every time that key is released, the graphic will load and display on the board. Making use of the "Duplicate" commands for icons and keyboard objects speeds up sequence creation.
I mentioned that this example is simple because there are more Firecracker commands that can be used. AON and AOFF turns the Amiga screen on and off. BON and BOFF turns the Firecracker board on and off. Commands such as -vv384 forces the board to use lo-res overscan for images. This may be preferred since lo-res images load much faster. Other commands include SHOWFC and SHOWRGB to display different types of 24-bit files. The commands follow this order: SHOWIFF24 (options) filename .One advantage is 32-color or HAM images can be mixed in the same sequence with 24-bit images in realtime.
Although the buffer is not dumped during loading, you will see the picture load, giving a top to bottom wipe which can be reduced using identical backgrounds (for titles) and sped up by using lo-res images from RAM. A fast processor and speedy hard drive are also essential. Anticipated CLT commands from Impulse to select loading into Buffer A or B and switching between the two will rectify the situation. Not limited to the Firecrackerboard, most 24-bit framebuffers have CLI commands which can be sequenced for real-time title sequences dumped to video with no editing. While I've used CanDo
for this example, a script of various CLI load commands can be created with something as simple as a text editor. Arexx users can utilize such programs as Art Department Professional to create script sequences d is- playing to oneof the framebuffers that the program currently supports, Even though it is primarily used as a single frame recorder, the Personal SFC from Nucleaus Electronics supports almost every framebuffer and allows precise timing and duration of every image. It could be used to create lengthy image sequences for video work.
What if you own a Video Toaster? Well sequencing 24-bit images is probably the easiest with this board! I have been using a program called Trexx from Kludge Code Software. Keith Williams uses the power of Arexx to produce a program as graceful and effective as the Toaster software itself. Trexx allows setting up a chain of events by simply clicking on icons.
Recently at our cable station, we have been developing a new children s show called "Youth Media." I designed the anchor desk set using Pixel 3D and tlie Toaster's Lightwave 3D. 1 rendered it from several different angles and saved all tlie individual frames to hard disk. Since 1 needed to give a copy of all the frames to the local high school the woodworking teacher is constructing the set from the Lightwave images I simply set up a script to d issolve from one frame to the next with Trexx. The whole process took about three minutes. The end presentation was dumped directly to tape with no
editing, with tiie dissolves simulating different fading camera angles. Again this is a very basic example. Trexx allows setting up switcher effects, freeze frames, keying, loading saving frames, and even displaying a series of Character Generator pages. Effects can be slow, medium, or fast and there is even a wait command, in seconds, that can be set, so a delay can be introduced before the next action takes place. A User Command allows future Arexx Toaster commands. Everytime you click on an icon, the script genera tes another line in plain English which can easily be edited (inserted,
moved, deleted, cleared). After ascriptis complete, you save it to your Toaster directory. Executing the script is then a matter of clicking on the icon attached to the script from Workbench.
One thing to mention is that the program requires Arexx, which is included with version 2.0 and higher of Workbench.
Every Toaster user should own this program! Even if you don't think you'll need it, as soon as you start using it, you will begin to think of applications for it. It surely saves editing time, and of all the avenues discussed in this article, this is the easiest method of dumping a 24-bit presentation directly to video tape in real-time complete with snazzy wipes. The best part about this program is that the original version, shown in Figure 2, is public domain and can be downloaded from most major BBS systems. Some Amiga dealers may have a copy on-hand as well. 1 have yet to try the newest
version, now available commercially, but hope to feature it in a future column.
The techniques presented here can be applied over a vast amount of Amiga hardware and software. 1 hope these ideas will produce others, accomplishing the main mission; real-time 24-bit image sequencing. Although it takes a bit more planning in the video studio, it results in much more flexibility while saving editing time. Down the road, interactive 24-bit presentations, slideshows, games, and programs will be (lie norm as well. Fortunately for us, the Amiga's architecture allows it today.
• AC* Please Write to; Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 A-Sound Elite is yet
another sample editing program that works with parallel port
audio digitizers. It offers a host of special effects and
editing features in art easy-to-use package, including several
features 1 haven't seen in other digitizing software. For most
users, the question will be whether A-Sound has enough new
features to make replacing their current sound editing
software worthwhile. In this review, I'll outline A-Sound's
features and try to point out its significant strengths and
weaknesses compared with other digitizing software.
A-Sound's 32 tracks make it easy to cut and paste parts of different samples and also allow mixing samples together. A-Sound displays a sample graphically, along with sample information, and play and view buttons. A- Sound can play a whole sample, the portion visible on the screen, or a highlighted range, either with or without looping. It also has the ability to easily zoom in orout to view a sample in greater or lesser detail. A-Sound's numeric display shows cursor, range, length, and copy buffer information in both number of samples and in seconds, allowing precise editing. All sample
editors allow selection of a range using the mouse, but A-Sound also lets you adjust the start and end points by clicking on range adjust arrows, making it easv to precisely tailor a range to eliminate dead space at the beginning and end. The parts of the sample not included in the range can be eliminated by using the Keep command. This is a good example of the attention todetail in A-Sound that makes the program easy to use. Other editors require you to select the dead space at the beginning of the sample, delete it, and then repeat the process at the end of the sample. A- Sound allows
you to complete the operation in one step. A-Sound's programmers are to be commended for considering how people use sound-editing programs andanticipating most of their needs.
The sampling section is the first stage of any digitizing program. A-Sound supports stereo sampling and sampling rates up to 100 Khz, though an accelerated Amiga is required for the highest sampling rates. A-Sound turns off the video display and multi-tasking when sampling in order to achieve highest sample quality. It offers the standard monitoring and sampling options, and also allows direct-to- disk sampling disk samples are mono only and cannot be edited from disk. A-Sound supports ontv parallel port audio digitizers and does not have an "auto-sample" feature DELTAWARE PRODUCT S' A-Sound
Elite by Phil Saunders Ell A-Sound is powerful, easy lo use, and fully configurable.
JJ ii 11 u u 1’I.AY All. | VlAY HtWill 1‘l.AY il»:| !(U [UI k ¦in .... El i-1 Chip: 268024 Fast: 1704376 Largest: 1699032 via ai.i. I w l vi ,'00 l Dili I that starts sampling when the level passes a certain threshold. It also lacks the ability to automatically correct samples made with an improperly biased digitizer a feature found in AudioMaster), though A-Sound's DC Offset command can correct samples after they're made. All in all, the sampling commands will get the job done, but lack some advanced features found in other programs.
Editing and effects are the heart of A- Sound. A-Sounds supports Cut, Copy, and Paste as well as com ma nd s to Delete, Zero, and Extend samples. It supports freehand drawing of samples. Setting loop points that don't click or pop is one of the best uses of sample editing software, A-Sound offers several approaches to the problem. It has a "Find Zero" button, which seeks loop points located on a zero crossing. This is ideal for clickless loops. It also has a Cross fade feature which mixes the beginning and end of the looped section together to create a ciickless loop. A- Sound doesn't
allow adjusting loop points while the sample is playing, a usefu 1 fea ture found in some other programs.
A-Sound includes a number of special effects. It offers the usual commands for changing sample playback speed and also supports resampling, which digitally converts a sample so that it plays at a different speed, A-Sound includes a number of special effects. It offers the usual commands for changing sample playback speed and also supports resampling, which digitally converts a sample so that it plays at a different speed.
Resampling is essential for creating the highest quality IFF instruments. A-Sound offers low and high pass fi I ters to remove excess high and low frequencies from the sample. The filter frequency cutoff is not adjustable. The DC offset command will correct sani pies made by an improperly biased digitizer, but also has another application. If you load a Macintosh 8- bit sample, you can use DC Offset (Wrap) with a value of 127 to convert it to an Amiga format sound. Remember to delete the first 128 bytes, which contain Macintosh header information.
Some of A-Sound 'seffects are ideal for enhancing musical instrument samples, such as Doubling, Echo, and Reverb. Others seem intended for voice record ings, like Disgu ise, which digitally alters a voice. The wide range of effects should suit most user's needs.
A-Sound also offers a feature particularly iveil suited to creating multi-octave IFF instruments. Due to the structure of the IFF format, each octave of a multi-octave sample must be twice as big as the previous one and share the same loop points. Most sample editors create the additional octaves from a single sample. A- Sound can do that, but it is also able to combine several different samples into one multi-octave sample. A-Sound will automatically extend or truncate the lengths of each sample so that they conform to the IFF standard. This is an extremely clever feature that I haven't
seen in other sample editors. Since there is only one set of loop points for nil the octaves, this kind of multi-octave sample is best s u i ted for sounds that don't loop, like drums. A-Sound makes it easy to assemble custom-sampled drum kits.
A-Sound offers one or two other interesting features. It can load and playback lfi-bit sound samp les using a companding techni que to achieve roughly 12-bit playback quality.
While A-Sound allows editing of 16-bit sounds, none of the special effects are available.
Deltaware Products reports that A-Sound will be updated to support other Amiga lfi-bit sound formats when lfi-bit digitizing hardware becomes available for the Amiga. A- Sound already loads and saves in several different formats, including IFF, Sonix, raw data, lfi-bit IFF, and self-playing mono and stereo files. The self-playing files can be run from the CLI or by clickingon the icon A-Sound creates.
A-Sound also allows creation of sequenced loops, which repeat portionsof a single sample in varying order. Since sequenced loops add the loop control information to the original sample, they create samples that plav for a long time without using much memory.
In addition to being easy to use, A-Sound is extremely configurable. It allows tire user to disable warning prompts and the undobuffer, change screen colors, and control other options. It also has a hill Arexx port that can control virtually every aspect of the program.
I don't have Arexx, so 1 didn't test A-Sound's implementation, but it looks very comprehensive. A-Sound also has an event log, which can be directed to any valid Amiga device. It is amusing to hear the Amiga announcing every command you give it when tire event log is directed to the SPEAK: device, it would probably be possible to use A-Sound's Arexx implementation to make the program act as a scientific data acquisition tool.
A-Sound is a powerful, easy to use program. It doesn't support all audio digitizers and doesn't allow editing while sam pies arepl ay ing, but otherwise offers a full range of editing options and special effects. Ithas some special features, such as lfi-bit sample editing and multi-octave IFF samples, that aren't commonly found in Amiga sample editors, if you're stilt using the software that came with you audio digitizer, A- Sound would probably be a substantia 1 improvement. If you're already using an editor like Audioniasler III or Audition 4, 1 wouldn't recommend changing unless
you need some of A-Sound's special features. The 150-page manual is quite detailed; my only complaint is that some of the sub-headings should be printed in bold type to make it easy to find specific commands. A-Sound runs under both AmigaDOS 1.3 and 2.0 and is not copy-protected.
• AC* A-Sound Elite Price: $ 129.95 Deltaware Products 3148
Kingston Rd., Ste. 202 Box 395 Toronto, Ontario, Canada M1M 1P4
(416) 431-2047 inquiry 200 Please Write to: Phil Saunders c o
P. O. Box 2140 Fall River, MA 02722-2140 [T restr statements and
projections presented in “Roomers" are rumors in the purest
sense. The bits of information are gathered Inj a third-party
source from whispers inside the industry. At press time, these
rumors remain unconfirmed and are printed for entertainment
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.} ROO W E R S by The Bandito The New Enemy Atari is dead, for ail practical purposes.
At least as a competitor for Commodore. The ST has effectively disappeared in this country and is working on its disappearance in Europe. So that leaves Commodore wide open as the only home computer vendor, right? Wrong.
Of course, there's several PC clone companies trying to be home computer vendors, companies like Tandy. But no single one of them has a very large market share. And when Tandy tried to create a computer especially for the home market, it flopped big time. IBM is trying hard with the PS 1 line, and they're still pushing. But they haven't made huge sales, either. So who's the new threat to Commodore, the real challenger for the home computer market?
They used to be the big player in the home market with the Apple II line, which was outsold only by the Commodore 64.
Apple tried to continue the success of the line with the Apple I1GS, but that feeble attempt was blown away by the Amiga.
Apple also lost their traditional stronghold in the schools to an onslaught of PC clones (IBM and Tandy, mostly). But now Apple is striking back with a new line of Macintoshes that are finally priced a little less than a king's ransom. Apple has been gaining market share again in the schools with the Mac LC, They've authorized some superstores to sell their low-cost Macs. And now they're rolling out a full-scale assault on the home market.
The Bandito's worm inside Apple has bitten into their marketing plans for this year. There will be several models of Macintosh designed for the consumer market; they are expected to be on the shelves for this Christinas. Details are hazv, but look for a 68000-based model and a 68020-based model, both with CD-ROM drives. They'll use a TV set or a monitor, sport the standard Mac interface, and perhaps 1MB of RAM. No word yet on expandability; the Bandito guesses that Apple won't build it in for cost reasons, but third-party companies will be able to add expansion devices. Pricing? Not set vet,
but under $ 1000 for the lower-priced model Is a good guess. Distribution will be through every outlet Apple can dig up, probably mostly audio video stores and department stores.
These new machines will be aimed straight at CDTV and CD-I, and, by extension, the A500. MPC is so expensive that it's hard to see why anyone would want one; you have to spend about $ 3001) to get one that works at all well. But these new Macs will be right in the CDTV CD-I price range, and that spelis trouble for Commodore. You see, what usually sets computers apart is the software that's available for them. But with CD-ROM software, most of the developers are trying to make the software available for all platforms in order to pay back their developments costs. So the Bandito expects pretty
much the same software to be available for both CDTV and these new Mac CD-ROM machines (CD-I is so difficult and expensive to develop for, that it probably won't get many titles). So you won't be able to use CD-ROM software to differentiate the machines. Pricing will be reasonably equal (though Commodore will doubtless try to reduce the price on CDTV as much as possible in response; perhaps as low as $ 499). So how will the products be differentiated? Marketing savvy and we all know where that puts Commodore in the competition.
But there is a ray of hope for CDTV.
Commodore can doubtless price it far lower than Apple or Philips can hope to go. The Bandito would like to see Commodore get aggressive and shoot for a $ 499 list price as soon as possible. Meantime, concentrate on marketing CDTV as a complete computer solution. Focus attention on the expansion capabilities, especially as regards education.
Don't forget video, too; that add-in genlock could be a crucial selling point. It'd be nice if Commodore or somebody could come out with an easy to use CDTV-bascd video editing system. Now there's something consumers could get into. So the Amiga's (and CDTV's) strength in video could be leveraged into some sales potential. But only if Commodore gets on the bali right away.
Oh yes, here's another idea: build DCTV right into A500's the way it'll be built into CDTV. More colors are always better, sez the Bandito. And start selling the A500 Plus in the U.S. Why should the Brits and the Germans be the only ones with Workbench
2. 0 in their A500's?
Can pou believe your eyes?
Video Calibration Set 41 IFF test patterns on disk for measurement, diagnosis, and calibration of Amiga RGB monitors, video monitors*, videocameras, and VCRs. Tune your monitors and televisions for optimum performance.
• Turns an Amiga into video test equipment.
• Test images can be loaded into paint programs or displayed with
the included test software.
* 6 color test patterns.
* 6 contrast and brightness lest patterns.
? Tests for convergence, phosphor bum, interlace flicker, amplifier linearity C IO Q£
* Video camera test charts. . S? D ¦ Video tests require use of
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More Enemies on the Way The Bandito has also heard some scuttlebutt about an Apple Motorola Sonv collaboration that will produce handheld CD-ROM player with a color LCD screen, 24- bit graphics and CD audio for less than 51000. The target introduction date right now is Christmas 1993. These wonder units will be networkable, too. Imagine the games you could play; they'd be sort of like a super Lynx. The big holdup is getting the manufacturing costs down so they could sell this thing for such a low price.
Competition is coming at the low end of the market, too. Sega's Mega CD box will be shipping this Christmas, and a number of major software developers have announced support for it (Sierra, for instance, will be putting all their adventure games on Mega
CD) . This goodie will retail for $ 399, or perhaps even less, and
make a Sega Genesis into a full-fledged CD-ROM game machine.
Not as good as CDTV, but cheaper. And with some serious marketing support from Sega, which is feeling its oats now that they've gone and bent up the Super Nintendo for market share. (In case you hadn't heard, Sega captured 60% of the 16-bit video gome market for Christmas 1991.) Nintendo's CD- ROM player won't be seen until late 1993, now. By which time nobody may care vert’ much.
Caligari Comes Out of the Cabinet Caligari has a new version of their software; this time, they're taking advantage of the Harlequin 24-bit graphics card from the U.K. This means that Caligari users won't have to struggle along with the awkward Bridgeboard TARGA configuration. And that means that a lot more people can buy the software. In case you forgot, Caligari was the original 3-D rendering and animation package for the Amiga, but it was never used widely since it required such on odd hardware configuration. Now that 24-bit display cards are becoming common in the Amiga market, perhaps
we'll see Caligari becoming a contender in the increasingly crowded 3D software arena. Look for Caligari to support other 24-bit display boards in the future.
Goodness, it looks like the 3-D software is even more common than paint software these days. It's a good thing that users buy- more than one software package, or else these companies wouldn't have much market share to go around.
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The Amiga Is Dead, Long Live the Amiga?
The Bandito hears some secretive speculation from inside Commodore that they have discussed dropping the Amiga name for the new line of computers (slated to appear next year) in favor of a new product- line identity, one that wouldn't have the Commodore label associated with it. Or the Amiga label, for that matter. Given the inevitable fact that compatibility’ with existing software is iikelv to be low, the idea may not be as strange as you think.
On that subject, the Bandito is hearing interesting noises that the new generation of Amigas may have fairly low compatibility with current software. Mostly’, the compatibility problems stem from graphics revisions. But let's face; if Commodore is to create a truly competitive machine for the markets of today and tomorrow, they'll have to risk massive incompatibility. Except they might be able to provide some sort of emulation mode, but just how fast that might run is anyone's guess remember the C64 emulator? But certainly, to get the full benefit of new graphics and sound modes, software
will have to be rewritten. Commodore has trapped themselves by waiting so long to upgrade the graphics hardware. Now the upgrade has to be massive to be competitive, and therefore the software changes have to be massive.
Where Are The Games?
Some Amigans arc starting to notice that some of the most highly touted games coming out these days are not available on the Amiga. Recent hit games such as Secret Weapons of the Luftwaffe from Lucasfilm or Wing Commander from Origin Systems will not be ported to the Amiga, according to company officials. We won't see SWOTL or WC on the Amiga because there isn't enough horsepower in the base machine to support them, or so they claim. Not enough Amiga owners with faster machines to make it worthwhile, that's what they tell Amigans who ask them. What's the real picture? The Bandito sees it this
way: Perhaps 85% of Amigas run on a stock 68000. In Europe, less than 10% of Amiga owners have hard drives.
In the U.S., less than half of Amiga owners.
PC owners: 95% or more have hard drives.
You can't even buy a PC or a Mac without a hard drive these days unless Tou really’ try.
The same should be true of Amigas. And Commodore should put faster chips in all Amigas; the base A500 should have (at least) a 16 Mhz 68000, if not a 68020. The extra chip cost is a few dollars, so it shouldn't be The Computer Service and Repair Video AMIGA Edition ; This video represents six years of first hand experience repairing the Amiga Computer.
Covering everything from basic theory of operation to our special tricks and tips section this video is sure to save you many hours of unproductive diagnostic time . For both the user who would like to understand inner workings of this amazing computer to the experienced technician thus video can save you time and money . 1 Send your check or money order for j $ 39.95 + $ 5.00 Shipping & handling to J & C Repair PO Box 70 Rockton PA 15856 Allow 4-6 erteka Tor delivery Circle 165 on Reader Service card.
Much of a financial burden.
What are the hardcore gamers going to do? The Bandito hears that some have broken down and bought a cheap clone just so they can play some of the games that they know won't make it to the Amiga. That should be a red flag to somebody at Commodore, shouldn't it? Aw, heck, the Bandito's pretty sure that Irving Gould never reads this column anyway. Maybe he should, though; he might learn something.
World of AmiExpo As you may remember, there's been some battling going on between the rival Amiga showrs World of Commodore and AmiExpo. The Bandito told you about how they somehow kept scheduling their shows at the same time... funny how that happens, isn't it? Almost like they were competing or something. Anyway, after a great deal of protest reached their corporate ears, Commodore stepped in to try and ease the situation with a few well-placed suggestions.
And it looks like things are beginning to work out.
Perhaps as a result of this, or perhaps not, there have been some interesting changes taking place. First off, the Hunter Group, which put on the World of Commodore shows, was shut down by Gordon Hunter (the founder). Does this mean no more WOC shows? No, because Karen Jewell (a former Hunter Group employee) has started her own company, Ramige Management, to put on the WOC show. WOC will continue as usual: New York in April, Pasadena in September, and Toronto in December.
In the meantime, AmiExpo has had its Uthe nderground source for AMIGA® Computer Shopping Network Never pay retail or mail ORDER PRICES AGAIN.
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Attendance diminish, at least in the U.S. While the number of people going has dropped, the vendors at the show seem to be mostly video-oriented. At the recent Long Beach AmiExpo, the trend was apparent: the only booth showing off a game was Centaur Software. Everything else was related to audio or video, or else was generic hardware, usually promoted as assisting with audio or video needs.
The Bandito hears that AmiExpo is going to start holding multi-platform desktop video shows in the near future; yep, not just Amigas, but Macs and Pcs too.
Maybe that will become their major focus in the future, if WOC pulls away the Amiga buyers. The Bandito wilt keep you posted on further developments.
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International Money Order $ U.S payable to: The A500 Grows Up
So the pressure is building on the poor little A5Q0. How can
this little box with limited expansion capabilities compete?
Well, it turns out that A500 expansion isn’t as limited as you may have thought.
The Bandito asked for A500 expansion, and here's a couple of companies providing it. Pre'spect Technologies sells The NakcD for the amazing price of S39.50, which gives the A500 a single A2000 Zorro slot. The NakeD Up is the same concept, but the passthrough and the connector are pointing up, and thus it allows you to put an A500 in a standard PC clone desktop case. They are working on the M-slot, -which will give the A500 a full five A2000 slots, a CPU slot and a video slot the M-slot should be available MM Memory Management, Inc. Amiga Service Specialists Over four years experience!
Commodore authorized full service center. Low flat rate plus parts. Complete in-shop inventory.
Memory Management, Inc. 396 Washington Street Wellesley, MA 02181
(617) 237 6846 Circle 166 on Reader Service card* by the time you
read this. Ask your dealer about installation of these
goodies. One other nifty thing: they sell molded plastic
keyboard shells for the A500, with a spiral cable and
interface. So all you A500 owners can have yourselves a
removable keyboard at last! Hey, here's a free product
idea from the Bandito: how about an IR keyboard and
interface for the A500 A2000 A3000? Heck, C= has one for
CDTV. Why shouldn't other Amiga owners have the pleasure of
computing from across the room?
And they're not the only company that's expanding the A500. INOVAtronics has introduced the A500 HiQ Tower package, retail price$ 699.95. This unil promises expandability equal to or greater than the A2000; it's got room for five or even six disk drives (floppy, hard, tape, or optical); you can use any A2000 card, a BridgeBoard, or even the Video Toaster. It's also got a keylock access system and a 250- watt power supply. Here's the full count: four A2000 slots, two IBM PC-compatible slots, a CPU slot, and a video slot.
Gee, with Commodore's absurd new pricing on the A2000, it's cheaper to buy an A500 and an expansion chassis than it is to get an A2000. Something is seriously wrong here, Commodore. Immediately cutting the A2000 price in half would be a good first step toward fixing it... Please write to The Bandito: c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140
• AC* High Resolution Output from your AMIGA™ DTP & Graphic
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must be economical. Finally, and most important...you have to
find a service bureau that recognizes your AMIGA file formats.
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We’ll imageset your AMIGA graphic files to RC Laser Paper or Film at 2450 dpi (up to 154 Ipi) at a extremely competitive cost. Also available at competitive cost are quality Dupont ChromaCheck™ color proofs of your color separations films. We provide a variety of pre-press services for the desktop publisher.
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What will you miss if you don't pick up the June 1992 issue of Amazing Computing?
AC will have a special feature on the Amiga as a multimedia machine.
AC will take a look at CDTV and its direction in the multimedia arena.
AC will also feature great reviews such as: Amos Super Jam IVS Grand Slam RexxPlus Compiler Also, look for your favorite Amiga games In our expanded Diversions section.
Plus, get great inside information on all the best Amiga games with Hot Tips, our Amiga gaming forum! See how you can win a FREE GAME!
Be sure to catch Amazing Computing in June for the best in Amiga Information!
List of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from you! This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products you want to learn more about. And, if you decide to contact an advertiser directly, please tell them you saw their advertisement in Amazing Computing!
Reader Service Advertiser Page Number ASDG, Inc. 15 102 Advanced Image 95 134 Ampex Systems 93 107 Central Coast Software 13 120 Commodore Business Machines 17 157 Commodore Business Machines 37 101 Computer Shopping Network 78 179
D. K.B, Software CIV 194 Delphi Noetic Systems, Inc. 28
F. D. Software 46 189 FairBrothers, Inc. 25 130 Grapevine Group,
The 45 108 Great Vaiiey Products 1 105 Great Vaiiey Products 5
106 Great Valley Products 9 112 Great Valley Products 11 123
Great Valley Products 4 124 Interworks 58 104 J&C Computer
Services 77 165 Memory Management, Inc. 78 166 Micro R&D 70
118 MJ Systems 44 103 Natural Graphics 14 126 One Byte 69 145
Paragon Software & Electronics 71 172 Progressive Peripherals
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78 146 SMC 31 155 Soft-Logik Publishing Cll 109 Utilities
Unlimited 29 171 Vidia 77 111 VisionSoft 77 116 'Company
prefers to be contacted directly.
To subscribe or order back issues call: 1-800-345-3360 Correction: in AC 7.4, April, 1992, we inadvertently place two copies of the same ad for Utilities Unlimited and left out the ad for FD Software. We apologize for any inconvenience this may have caused. We also apologize to the two companies for the mix up Ed, Batman: The Movie (Data East) HOT TIPS Typing JAMMMM on the title screen makes it flip upside down. Now the activated cheat mode gives you unlimited lives. In addition, the F10 key allows you to move to the next level.
(Courtesy of Henning Vahlenkamp, Matawan, NJ) Indiana Jones And The Last Crusade (Lucasfilm) Type IEHOVAH on the title screen to turn on the cheat mode. During g lay, press the L key to advance to the next level. The 1 key restarts the same level and the 2 key advances you further in that specific level.
(Courtesy of Henning Vahlenkamp, Matawan, N'J) Defender of the Crown (Cinemaware) Holding down the K key during the entire loading of the game gives you 1,024 extra knights. With this amount of power, it's easy to win the game.
(Courtesy of Henning Vahlenkamp, Matawan, NJ) Shadow of the Beast (Psygnosis) At the title screen, press and hold the joystick button, as well as both mouse buttons until disk 1 finishes loading. This will provide unlimited lives.
(Courtesy of Henning Vahlenkamp, Matawan, NJ) Kings Quest 1-1V, Space Quest (Sierra On-line) Many games created with the old AGI development system have a built-in debugger, or cheat mode. Press ALT-D, then type TP (room ) to go anywhere in the game. T yping GET OBJECT (object ) allows you to get any object.
(Courtesy of Henning Vahlenkamp, Matawan, NJ) Home Alone (by Capstone)
1. Don’t waste time you can collect only three items at a time.
Collect the traps, and set them as soon as you can.
2. The BB gun is essential. Use it to shoot the burglars and set
off many of tire traps. It's located on the second floor in
3. Having trouble getting some of the objects? Try jumping, then
grabbing the object with tire F I key.
(Courtesy of Miguel Mulet, AC Contributor) Congratulations Henning is the winner of KILLING CLOUD, the game shown in last issue's col umn. Congratulations, Henning! The name of the winner will he published in next month's issue.
To enter, send in your HOT TIPS on your Amiga games to: HOT TIPS
P. O. Box 2140 Fall River, MA 02722-2140 Win a free game!
This month's prize: Populous II (by Electronic Arts) DIVERSIONS The Perfect General by I. S. Lichtmann Empire is widely and rightly regarded as a classic computer strategy warga me. Its spartan set of rules makes it simple to learn and to play, while its production expansion orientation still offers enough of a chal lenge to a 11 ow it to be one of the most ferociously addictive pieces of software ever to see shrink-wrap, Tlw Perfect General (TPG), from Quantum Quality Productions, promises to be to land tactical warfare what Empire has been to strategy: a simple, readily-learned, but chal
lenging and durable game.
TPG requires a 1 MB of RAM and AmigaDOS 1.2 or later 2.0 compatibility is explicitly claimed.
It comes on a single distribution disk, but must be uncompressed onto a hard disk or a pair of floppies using the supplied installation program. The sole copy protection is a word-lookup scheme, which has the unusual but very helpful feature of supplying one with the first letter of the word being sought.
Combat involves eleven types of units with differing and distinctive capabilities: Infantry, Engineers and Bazooka units; Armored Cars and Ligh t, Medium, and Heavy Tanks; Mobile, Light and Heavy Artillery; and Mines.
Engineers are distinguished by their ability to build and destroy m ines and brid ges over ri vers, and Bazooka units by their enhanced offensive firepower, Infantry, Engineer, and Bazooka units move very Slowly, and Light and Heavy Artillery are normally immobile.
However, all these units may be loaded on Armored Cars or Tanks and transported at the speed of the armored unit.
A simple visibility model very effectively creates that "fog of war" which, to my mind, is necessary for a good wargame.
Terrain is highly diverse, and affects unit visibility, mobility, and the probability that gunfire will hit its intended target.
In order to give the operation of the units a greater connection with their rea I-world cou nterparts, turns have a complex phase structure. Each tum consists of mobile artillery plot, indirect fire resolution,artillery plot, first direct fire, movement, and second d irect fire phases, with players alternating actions in each phase. Each unit may fire once, and once only, in any turn. Unusually for a computer game, the game provides for opportunity fire: a unit may fire out of normal sequence to return fire from an attacking unit,or to fire at a moving enemy unit.
Indirect (artillery) fire is especially powerful because of its extended range and visibility rules, and its ability to disrupt terrain and movement. These abilities are purchased at a price, however.
Except for mobile artillery, artillery fire takes effect on the turn after the one in which it is ordered, requiring judicious use.
Fourteen scenarios are supplied, and there are hints in the program for future scenario d isks.
Scenarios run for a fixed number of turns, typically six to 12, with scoringpegged to the achievement of specific tactical objectives, usually the occupation of cities.
Two highly-novel features are employed: player-selected orders of battle, and unbalanced scenarios. Instead of supplying each side with fixed sets of units for each scenario, each is given a certain number of points and the opportunity to construct its own army from the available types.
Naturally, the more powerful units require more points for their "purchase." At the beginning of a scenario, the purchased units are placed at the players' discretion within designated set-up areas on the scenario map. There is no pro- duction, although certain scenarios allow acquiring additional purchase points and units during play through achieving specified objectives. At the outset, the "defender" will normally have fewer points to spend than the "attacker." In a complete game, a scenario will be played twice, with players alternating as attacker and defender, and the winner is
determined from the composite score of both halves of the game.
TPG is nicety produced, with plenty of p rogram options to allow tailoringof thegameand scenarios to taste. For instance, users can decide to play with either random or deterministic hits from gunfire.
There are also three levels of skill for the computer opponent. The game can be played either human vs. computer, human vs. human on one computer, or human vs. human via modem. The latter option should be particularly attractive as it allows best use to be made of the game's visibility and opportunity fire features in two- human games. The graphics are about as good as one could want from a wargame, with the significant terrain fea tu res wel 1 rendered.
Just enough animation and sound have been supplied to keep things lively. The Perfect General is fully Amiga-ized and can be played completely with the mouse, although I find judicious use of the alternative keyboard commands greatly speeds up play. The game comes with separate map sheets for the included scenarios, which eliminate the need to keep sw itching back and forth between the large scale and full area maps. The manual iscompleteandadequate, and contains a scenario walkthrough for beginners, although it badly needs an index. The one point which may require some clarification is
range. The range of direct fire varies with the type of target as well as the type of firing unit; the larger and tougher the target, the less the range. This is unrealistic, but is probably needed for play balance underThe Perfect General's simple damage rules.
My first few forays against the computer were highly embarrassing. The manual states that The Perfect General "though simple to play, will take a lot of enjoyable practice to master," and I have to agree. It's a "must" for anybody with a taste for compu ter wargames.
DIVERSIONS Darkinnn by joe DiCara What would you have if you crossed The Invisible Man, Batman, and Mission Impossible? Darkman, of course! You would also have a great storyline for a game. That's exactly what Ocean Software has produced a shoot’em-up, knock'em-down, action-packed game.
For those that may not have seen Darkman, the movie, here's a synopsis of the game plot. A friendly chemist. Dr. Peyton Westlake, has accidentally obtained a memo that is very incriminating to the local mobsters.
They have decided that this memo should be returned totheircustody regardless of what it costs Peyton and his friends. The gang kidnaps Peyton's girlfriend, breaks into the laboratory, kills an assistant, throws Peyton into a vat of hot chemicals, and then blows up the place to cover their tracks. But our hero somehow manages to survive the chemicals, the explosion, and the cannonball crash-landing into the drink.
Our hero can assume an infinite range of disguises to fool his adversaries and save the day.
Armed only with an amazing plastic skin that covers his disfigured body and a nothing-to-lose attitude, Peyton plans his revenge and rescue. There are five 2-D levels encompassing all the running, climbing, kicking, punching, and jumping one could desire. Then there's also one 3-D section in which the enemy has lowered Peyton from a helicopter onto a busy freeway. All you have to do is dodge and weave around on- coming trucks and vehicles. There's even an automatic animated sequence to dramatize the successful conclusion of the fifth level. The sixth, and conclud ing level, finds Peyton
rescuing his true love, Julie, from the evil Strack the creep responsible for all this grief. Strack has retreated to the top of an unfinished skyscraperand you must go after him. Guide Peyton safely through all the traps and henchmen and you get to battle Strack.
Defeat him, throw him from the building, rescue the girl, and the game is complete.
Yes, it is a thinly-disguised remake of the Batman movie and Ocean's Batman videogame both were pretty good. The ace- in-the-hole that separates Darkman from other games of this type is Peyton's disguise and the photo sessions that create them.
You determine the completeness of the disguise by the amount of data collected at the beginning of each new level, b * snapping off photos shooting gallery style of a villain as he jumps and pops up randomly in windows. If you manage to place the camera crosshairs on target enough, data is collected for the imaging computer in Peyton's new lab. Obtain at least 70 percent of the villain's image and a disguise is generated. Now you can guide Peyton undetected through attackers and enemies.
Unfortunately, nothing lasts forever. Itseems the skin deteriorates in sunlight, its usable time determined by the amount of photodata you collect. It’s a neat idea that adds something unique to the game.
Graphics and game play are top notch. The scrolling and animation are smooth, and art work is colorful and highly detailed.
Your character is easi ly controlled with the joystick.
While a joystick can be used for the all-im- p o r t a n t photo session, I think the mouse is best suited for this event. Finally, 1 think the sound effects are a little weak, but at leastearn a passing grade. All in all, Darkman is fun, challenging, and different.
Home Alone by Miguel Mulet As a child, one tends to get a slanted view of things, Grownups are unfair, your big brother picks on you, school is no fun. It's no wonder that at some point oran- other an eight year old kid would wish that his whole family would disappear. For poor Kevin McCallister, that's just what happens when his family inadvertently leaves him behind when they leave for a family vacation.
Not only does Kevin have to learn to fend for himself, but he has to protect his beloved home from attack by two crazy cat burglars.
The first part of Home Alone takes place in slightly accelerated time, during which Kevin must find useful objects around the house a nd then position them correctly to form a trap, The items are located in the same place for every game. Some of them can be placed in different areas that you choose, while other iterns, such as the bio w torch, must be p laced nea r a door.
Finding and placing all the items takes practice, as you don't have very much time in which to "rig" Ihe house.
Once the initial "hour" is up, the burglars Marv and Harry wilt begin their invasion, whether you're ready or not. During this phase, Kevin can keep track of their position by watching the burglar's picture at the top of the screen. This shows him which rooms the invaders are currently in. The upper center of the screen shows how many traps are left, as well as how much da mage you've inflicted onMarvand Harry. Since the burglars won't set off every trap, it's your job as Kevin to lead them to and through the traps, without setting them off yourself.
The game is won once you've inflicted 50 damage points against each burglar. Otherwise, you get caught!
Provided on two copy-protected disks, the player must also enter a code from a card provided with the game in order to start the game. The game cannot be installed on a hard drive. Digitized graphics are used to tell you how Kevin got left behind, but the graphics during the rest of the game are only fair. Moving Kevin around is easy with the joystick, but you'll also need the keyboard in order to grab objects and set traps. This interface is slightly awkward at first, but it doesn't take much time to get used to.
Kevin moves a bit slowly, which can be frustrating at thebeginning of the game when you're using all available time in order to set the traps.
The sound effects and musical score are good, but they can also be toggled on or off by an appropriate key. For some reason, the authors decided not to support dual disk drives. This oversight is not crucial, as the first disk is used for the introduction and is not needed again. The manual provided gives you all the information you need to get started.
Overall, Home Alone is probably a good game for kids.
There is a lot of slapstick but no real violence. While the sound effects, music, and graphics are adequate, thejoystick interface could use a little work. It's slow, and you often end up going where you don't necessarily want to go. While entertaining for a while, the game doesn't have that quality that keeps you coming back for more.
DIVERSIONS Powermonger: WW I Edition by L. S. Lichtmmni Electronic Arts and Bullfrog Productions, designers of Papulous and Populous 11, have released Poweniumger Work! War I Edition, a data disk for last year's Powermonger, providing new challenges and new territories to conquer.
The World War I Edition (WWI)isa true add-on; you'll need the original version of Powermonger lo play it. Keep track of your original manual, too. The instructions provided with WWI are on the sparse side, and the off- disk copy protection for WWI relies on the same manual-based scheme used for theoriginal game.
Beyond the raw provision of new real estate forpowermongers to grind beneath their boots, the WWI edition brings a revised look to the game. The barbarian captains of the original are now fitted out in 20th-century uniforms, and the villages which appear in the large 3-D window arc fittingly modern, right down to the smokestacks on the factories. Armies in combat now take potshots at each other at a distance instead of going at it toe-to-toe. The progress of a campaign is now indicated on an easy-to-read "conquest meter," a definite improvement over the scaies of the original game.
There are other small differences in WWI which alter game play. Inventions in WWI are also appropriately up to date. There are only three, simplifying decision making, if not logistics: rifles, biplanes, and tanks. Thanks also to modern technology, communication with subordinate captains is no longer dependent on the speed of carrier pigeons. Your orders are now relayed instantaneously by radio. The opportunity has also been taken to clean up the original game's rather cranky "query" feature a bit. Clicking on an item for information now produces at most single message window
with a reorganized data list.
The change in the Wwi edition of Powermonger which may be most important to prospective buyers, however, is the removal of the modem play option.
WW! Isstrictlva human vs. computer affair, Powermonger WWI contains enough material to sate even the most bloodthirsty conqueror for a long time. The Conquest option provides 175 territories on a map of Europe to subjugate, and unlike the original game, they must all be subdued in order to win the campaign. While the new game is slill recognizably Powermonger, there are enough differences to require one to rethink strategies and procedures, making pu rchase of the data disk a worthwhile investment even for those who haven't yet reduced the world of the original Powermonger to u t ter
Fighter Duel: Corsair vs. Zero by.Miguel Mulct Therierial dogfights of World War I fare infamous, probably due lo the amount of coverage they have received in both motion pictures arid television. Unlike the old biplan.es of Wwi, the U.S. Corsairs and the Japanese Zeros were- much faster and stronger, enabling them to perform spec- faciilarsKinfs in theair. Both pinnes had thei r obvious stmhgand weak points. The Corsair was a sturdy, powerful plane which performed adpdrablv at higher- altitudes, but whosoperforirmnce became sluggish at lower altitudes. The Zero was light and mure
maneuverable at lower altitudes, but lacked the speed of the Corsair. What could be a belter in; teh?
Although there are many flight simulators available on the market today, Fighter Diwl limits itself to, the turn main fighter planes of the U.S. and Japanese military during WWI I. in doing so, the game provides very realistic flight characteristics tor each of these planes. The player can choose to fly .either plane, in a training or combat scenario. The latter involves finding and defeating an enemy plane, a difficult task at best.
The ga me uses both the mouse and the joystick, which is verv awkward at first. Your main flying.-is done with a joystick, either digital or analog, while controlling the landing gear, hook, flaps, and th 'ottle are done with the mouse. 3 our plane takes off from an aircrr ft carrier somewhere in search oftheelu-
* ' There is not much scenery while on patrol in the Pacific.
About all that there is to see is your carrier, an arch, some columns-, and a gunnery target in the training mode. What the arch arid the columns are supposed to represent are beyond me,, but it does give you something to fl around, as well as put between vou and the enemy Zero. Sound effeetsnre limited to engine noise ami machine gun fire.. The lack of scenery and sound, however, does allow the game-to refresh the. Screed at an amazing rate. There is a minimal but noticeable screen flicker present;due to the useot the hi-res interlaced, video mode..Thus, the graphicsyire scant, but
Finding and engaging the enemy is exciting, at least for a little while. Due to the hi-res graphics, the enemy can be spotted a long way off. 'file speed and direction, of the enemv plane is also readily appreciated at a distance for the same reason. This means :hat vou can plan .your attack from a long way off, if the Zero doesn't see you first!
Provided on two riori-Cdpy- protected disks, the game can be installed ona hard drive. The game uses tire keyword lookup system of copy protection, where the player mustentera word from the manual. Game options include choosing sides, set ling colors, and playing with another human being v ia modem of serial connection.
Other options include playing in combat or training nmde. Also included isa very well written, 46- page manual describing flight characteristics of each plane, fighting tactics, and training techniques.
Overall, Fighter Duel is a specialized grime for a specialized market. Thereare no well-defined m issions, so a player may get beired of just hunting down and destroying the enemy without a larger mission goal. The sparse graphics add a little:to the monotone. Dn the other hand, the planes handle realistically and a re c ha Hedging to fly, whether in combat orfrytng to land on the carrier. If you want a Corsair or Zero Simulator, then take a look at Fighter Duel-. Otherwise, there are other products which potential pilots may wish to take a took at.
Team Suzuki by L. S. Licbtmann If if flies, swims, or roils, sooner or later someone will simulate it. Team Suzuki, from Konami, is a racing motorcycle simulation offering 3-D graphics and race-season competition.
Team Suzuki sag (TS) consists of a single disk and a slim manual. The box advertises off- disk copy protection, and there is indeed a manual- based protection scheme. However, the disk is not AmigaDOS format and is uncopyable. This is particularly galling as the instructions in the manual for the IBM Pcmakeit clear that version is unprotected and hard-diskinstallable. Why are Amiga owners less trustworthy?
Three classes of motorcycles are simulated: I25cc, 250cc, and 500cc. The first is by far the easiest to drive for the larger bikes, one has to worry about gear shifting as well as steering, while the 125's have automatic transmission.
Motorcycle control is with the joystick or, optionally, with one of two mouse modes.
Four modes of play are available. Practice mode allows one simply to run the cycle on a track to get a feeling for operation.
Training mode supplies one with progressive lap target times to allow honing of one's driving skills without the problems of having other racers on the track. Single Race mode allows one to run one race on any of the 32 international tracks modeled in the program.
Finally, Full Season present; cane with a set of 16 races from one of two sets and the challenge of finishing with the best overall standing possible. Fortunately, when running a full season, records can be saved to disk after the completion of any single race.
Team Suzuki's full 3-D graphics have both advantages and disadvantages. Compared to scrolling bitmap graphics, the 3-D graphics are much more pleasing in terms of realism and lend themselves to multiple perspective viewing.
Team Suzuki offers the player the choice of a conventional over-the- dashboard view, or any tit four external views. On theotherhand, thedetailissparse.Theother bikes are reduced to polyhedral approximations without riders, a perspective that may put off a great many users.
My one real beef about the game is the "fractional damage" arrangement. Running off the track starts cranking up a "damage meter." Contacting grandstandsor other portions of the terrain operates thesame way, When the meter reaches 100%, you've crashed and are out of the race. This seems liighly unrealistic to me. Running off the track should simply decrease your speed. The penalty for intimacy with landmarks should resu It in the in heren t loss of speed, or an immediate crash, depending on severity7. A matter of taste the fractions I da mage system certainly does make Team Suzuki more
tractable for beginning, or clumsy, drivers.
Since I’m not an arcade game wizard and have never ridden a motorcycle, I shrink from trying to comment on the realism of the modeling of bike dynamics. Nevertheless, I'm willing to make the observation thatthe racing in Team Suzuki is wrd. In particular, trying to con trol the heavi er bikes a round a sharp corner while maintaining any decent speed is a major test of courage. In spite of a few irritating points, I think 1 can recommend Team Suzuki wholeheartedly to anyone whose reflexes era ve a rea I challenge.
Tliroimilus by Tim Duarte In a secret labaratory, a geneticist named Professor Throm has created a strange new organism, Thromulus Disgustus. The microorganismcan invade anv living creature's bloodstream. Even more, Thromulus Disgustus can d u pi icate itsclf and i n feet the host's blond cells, in a matter of time, Thromulus can dominate a creature's bloodstream.
Unfortunately, he's discovered that the organism has infected his assistant's bloodstream. It's not too late wecan injecta new batch of Thromlus cells to overtake the batch invading the assistant's bloodstream.
This is the basic storyline behind Thromulus, TTR's latest strategy-based game. From this description of the game, the storyline sounds similar to Centaur Software's Fantastic Voyage. Both games involve entering thehuman body and eliminating a certain enemy. The similarities end there, however. Fantastic Voyage is a shoot 'em-up game while Thromulus is a strategy thinking game.
Playing Thromulus is quite fun. The gameboard is comprised of squares, resembling a single-colored checkerboard. After you select the variable game options and choose a cell color, it's time to fight the enemy. This is accomplished by moving you r cells on the board. The object in Thromulus is togain more squares than the other colored cell can.
There are a number of ways to move, making gameplay very interesting. By clicking on your cell, you can divide in two, and occupy a new square on the board. Or, you can choose to jump a few squares to gain territory. When jumping, ydur cell simply moves and does not divide. If you can move and strategically position oneof your cellsnear an enemy cell, your cell transfers its genetic code and it becomes one of your own! Chalk up another piece of the board for your- DIVERSIONS self! If enemy cells are horizontally, vertically, or diagonally adjacent to the piece you just moved, you can
score big and attack them all. Watch out and be defensive though the enemy can easily do the same to your cells during a move. I managed to conquer the first two levels, but found thecom- puter is smart at the higher levels.
Thromulus challenges and requires you to constantly plan your moves defensively and offensively.
Thromulus offers a number of features which add to the variations of play. Players can also use viruses and white blood cells in a game. The viruses cause the cells on the board to move a few spaces and the dangerous white blood cells entirely eliminate the opposing colored cells.
Players can control the level of the background music, and turn the background graphics on or off. Games can be saved and loaded to and from diskettes, and a new game can be created with the included board editor. If you get stuck and can't seem to locate a suitable mor e, there's a feature which will give you a hint. You can even take back one of vour moves if you wish.
Th romul us comes on one d is- ketteand it requires 1MB of RAM.
There is a copy protection scheme, which simply involves looking up an object from the 16-page manual.
If you enjoyed Shanghai (by Activision), you’ll probably love Thromulus.
DIVERSIONS Millenium by Miguel Mulet It had finally happened the destruction of the Earth. No, not a nuclear war, but the asteroid wms just as lethal to all life on Earth. In Janua ry, 2201) AD, a twenty-trill ion ton asteroid crashed into the Pacific Ocean. With great velocity', it dug its way into the planet, cracking the Earth's crust and causing violent earthquakes. The Earth was left devestated, lifeless. Humanity had been preserved only because of the existence of a lunar base, which now had to fight to preserve what was left. As the commander of the base, you must preserve the human
race and help mankind survive the Millenium.
Millenium is a futuristic strategic adventure, in which you must insure the safety of the hn man race. Starting out with the meager facilities provided to you as the lunar research chief, you set ou t to accomplish several goals. 1) Stabilize the moon base and make it self sufficient. 2) Gather enough minerals to prod uce interplanetary' vehicles, in order to colonize other worlds. 3) Defend the base from hostile forces.
Six divisions of the base lie ready to assist you in your tasks.
The production facility can create almost any necessity, as long as the raw materials are available.
Tire resource station oversees the mining and distribution of minerals, while the energy station provides enough raw power to maintain and expand the current base. Research provides the "brains" to provide new technologies that will help all the other departments, and life support insures that all facilities will keep up with the hopefully increasing human population. Although itstarts out smalt, the defense department must grow to protect the base from hostile forces.
The game is almost completely mouse driven just point at thedepartment you wish to visit on the screen, and click. An icon bar at the top of the screen allows the user to quickly access other functions, such as launching of spacecraft or viewing the solar system from space. When production times or flight times increase, an advance hour or advance day icon can be used to speed things along. Saving and loading games is also controlled bv an icon at the top of She screen.
Gameplayisexcellent, at least in the exploration phase of the operation. As base leader, you must constantly upgrade your power sou rce and insu re a d equate quantities of raw' materials are available in order to meet with production demands. Production must produce enough probes, fighters, and living quarters in order to meet w ith the needs of the base. Lastly, you must reach to the sta rs, for the moon cannot provide enough material to sustain the human race.
Game graphics are well done, as are the sound effects for each section. Unfortunately, the fighter defense sequences are rather crudely illuslrated, and difficult to control with the mouse as well.
Fortunately, attacks are rare enough that this is a minor annoyance. The one-disk game, which is copy protected, also includes a 27-page manual which explains the functions of all the units.
Millenium makes colonizing outer space extremely Interesting.
Although the game's design is fairly straightforward, 1 found myself playing for "lunar days" on end, trying to reach all the planets and moons of the solar system. Once this was accomplished, establishing outposts on the viable ptanets became the next major challenge. Overall, I really enjoyed Millenium. Although there's not much action, (he thinking process involved in orchestrating iran's ascent into the stars was most riveting. Take a look at this one.
Product Information The Perfect Genera!
Price: $ 59.95 Quantum Quality Productions 1046 River Ave.
Flemlngton, NJ 08822
(908) 788-2799 Inquiry 245 Darkman Price: $ 39.95 Electronic
Arts Ocean 1450 Fashion Island Blvd.
San Mateo, CA 94404
(415) 571-7171 Inquiry 246 Home Alone Price: $ 39.99 Capstone
14202 S.W. 136th St. Miami, FL 33186
(800) 468-7226 Inquiry 247 Fighter Duel: Corsair vs. Zero Price:
$ 49.95 Jaeger Software 7800 White Cliff Terrace Rockville,
(301) 948-6862 Inquiry 248 Powermonger World War I Edition
Price: $ 29.95 Electronic Arts 1450 Fashion Island Blvd.
San Mateo, CA 94404
(415) 571-7171 Inquiry 249 Team Suzuki Price: $ 39.95 Konami 900
Deerfield Parkway Buffalo Grove, IL 60089
(708) 215-5100 Inquiry 250 Millenium Price: $ 39.95
MicroProse Paragon 180 Laketront Drive Hunt Valley, MD
(301) 771-1151 Inquiry 251 Thromulus Price: $ 44.95 TTR
Development 6701 Seybotd Rd„ Ste. 220 Madison, Wl 53719
(608) 277-8071 Inquiry 252 PO Serendipity IB I El Right: Seeker
is a versatile file-finding routine from Donald Knoxx.
| il t” | *i i’ftM - ___J WDUnlli ft | Balry* pi | Buffer | HPBuf | V9»uf 1 W&Hafj* C PT'TT*! FT3TT lncHw| Ff%x | I«lk | fluta [ Hof | jo | B od ] fit ck ] farwat | Mggt ( t Both marketing schemes guarantee that developers have an opportunity to create new products and establish their credentials in the market while saving money for the final difficult task of going commercial. We have drawn a few of these programs aside for this month's column.
Scud Buster ScudBuster (Fred Fish 597) by Howard Dortcb of ADC Systems is a demonstration program for a game based on the Gulf war.
At the beginning you must deploy your equipment. You have three surface-to- surface misslc trucks, a surface-to-air missle truck, a radar installation, and your command post. You position your equipment around the playing field in areas and The Non-Commercial Developer Although this column carries the title I’D Serendipity, we have found there is a growing amount of freely redistributable software that is being marketed directly by their creators as shareware. This hybrid software allows developers to test and market software at a very reasonable cost. It also allows users to get utilities
and other features that they might not otherwise have access to.
With nevir development programs such as GiiiDo and AMOS, more people are presenting their ideas in shareware form and selling it through the networks. The only problem with this system is its reliance on everyone who uses and enjoys the software to send in the payments requested, in order for these endeavors to continue, it is in all of our best interests to see that the developers are paid the modest amounts they have requested.
Along with the shareware philosophy is another that is becoming highly visible, demoware. We have had this style of PD for sometime. Recently, however, there appear to be more small developers who have looked to demoware as a way to test the marketability of their ideas while you test the functions in their programs. If the developers recieve a good amount of feedback about their programs as well as interest in purchasing the complete product, they will continue with their development.
However, if they receive no or little interest, they will quietly fold the project and work on something else. What this saves developers in marketing dollars and other development costs allows them to continue developing another application.
Patterns where you think you can either protect them or they are not likely to get hit, ScudBuster is challenging, as you quickly move to protect your forces from incoming Scuds with surface-to-air missies, send vour AW ACS to gain intelligence, and fire a barage of surface-to-surface missies to destroy your enemy’s ground forces.
Although this version does not allow modem play, the included documentation states that this feature is in development for 300-baud modems. This two player mode would produce fair competition compared to the computer player which is extremely hard to beat. The author asks that you register your ScudBuster for S10 and get the updates to version 1.0 for free when they are available.
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noncommercial disk duplicator for the Amiga.
Source Ofg: | rffl: t| | «f3: I KHHwl | HtfHd» j- sc r» I ” ! Inf a | yDjigj iSCUD BUSTER fBATTLE 1 COMPUTER J- BATTLE 2 LEVEL 1-5 BATTLE 3 LEVEL 1 5 BATTLE 4 MODEM - ][BATTLE 5 VER e. 8 @199 VMM f HOWARD OORTCH ADC Sytfeir.i J. BATTLE- BATTLE 3 WAR -BATTL|4 START--J BATTLE 6 QHTT _ Emghy Games: Cubed (left), Scudflusfer(center), and Circles (right) demonstrate the growing variety of entertainment software in non-commercial software.
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Ng ¦ 7 Above: Elements by Paul Thomas Miller lakes the mystery out of the Periodic Table of Elements by fisting information on each substance when its position is clicked.
GraffitiEdemo GraffitiEdemo is a drawing program on Fred Fish Disk number 610. This is a demonstration program for Graffiti produced by Marcus Schiesser. The program allows users to work in either NTSC or PAL. A shareware program priced at $ 30 (or 40DM), GraffitiEDemo is upgraded to the full Graffiti program when you pay your shareware fee. Promising third button mouse support, this small program is reasonably gifted. It carries all the standard tools of other paint programs, but remains small enough to be priced within everyone's budget.
Written in AMOS, Graffiti V1.5, allows you to create images, flip them in both the Y- axis and X-axis plus gives you spray cans, shapes, etc. The only drawback with GraffitiEdemo is that vou are not allowed to save. This feature waits until you have paid your shareware fee.
Seeker Seeker by Donald Loyd is a search-and- find file utility writen using CanDo.
Available either through CLI or the workbench. Seeker will search directories and subdirectories and present the information in a sorted list if you choose. Seeker takes advantage of several wildcards. You can specify beginning letters and end letters in the same search as well as just end letters, or combination of beginning letters and any number of a certain end letter.
Once found, a file may be copied, moved, deleted, and run, or you can open a CLI window or display an info file. You can even save a text file of your last search to be used later.
Seeker is a shareware endeavor, which means if you want to use this versatile little program, you should send the $ 10 requested to its creator.
SuperDuper 2.0 SuperDuper 2.0 is Sebastiano Vigna's disk copy and format program. SuperDuper can buffer a disk's contents into RAM in less than 36 seconds. This then allows you to copy a verified copy in 67 seconds and a non-verified copy much faster. SuperDuper does lose time when four Amiga drives are used, but the difference is only marginal.
SuperDuper 2.0 comes complete with an extensive electronic manual on Fred Fish Disk 590.
Elements Remember those long hours in high- school chemistry? You would stare at the large chart hanging in the front of the room.
Sometime that year you learned that it was the Periodic Table of Elements; yet, after you had crammed for that exam, you had little memory of what it was actualy used for.
Well it's back, and Paul Thomas Miller’s Amiga version is an accompilation of values and statistics that would make any chemistry student proud.
Not only does the Periodic Table of Elements come on the screen in an easy-to- read, and all-too-familiar, format, but if you click on any of the elements, you are given a complete list of its vital statistics. Now it is possible to quickly show any chemistry student the relationship between one element and another. It is even possible to demonstrate why the elements have been grouped on the chart in their present order.
Tills is a great example of using technology to solve a problem. Mr, Miller has placed Elements in shareware with a request of S15 or more (far less than the price of a chemestrv workbook). Release 2.3b has added Swedish and German data files.
Elements is on Fred Fish Disk 593.
CirclesUp Jason Lowe has given us an action game for two players, CirclesUp. The goal is to get a specified number of your circles in a ro v before your competitor does. The circles fire from either side of the screen and you shoot them in place by correctly timing the press of your side's Alternate key. Some strategy is involved as you attempt to block your opponent and still get your four in a row (similar to Connect Four®). Mr. Lowe lias placed CirclesUp in the public domain (no shareware fees) and it is available on Fred Fish 592.
Cube4 Cube4 by Joachim Tuckmantel is similar to CirclesUp in that you must connect four cubes in a row. However, Cubed takes place in a three-dimensional format and instead of speed and skill, it requires attention, strategy, and patience. While the different levels are displayed in a column on the right hand side of the screen, a picture of the playing field is presented in the middle. You must remember you are playing in three- dimensional space or you quickly lose track of vour opponent's strategy. Instead of public domain, Mr. Tuckmantel has decided to retain his copyright but make the
program freely redistributable. You will find it on Fred Fish Disk 594.
More Information For a list of the latest freely redistributable software in the Fred Fish Collection, please refer to the listings on pages 94 and 95 of this issue. For a listing of the entire Fred Fish Collection, please refer to the latest edition of AC’s GUIDE To The Commodore Amiga (now with Cat Fish indexing).
1. cli directoryl In Keith Cameron 1 . In the past few
months, 1 have discussed a number of AmigaDOS commands and
related topics, such as the advantages of using the CLI rather
than Workbench, the use of pathways, and how to make your RAM
disk more functional for single drive users. That's quite a
bit to remember. Fortunately, AmigaDOS does not require the
user to memorize the format of each AmigaDOS command. Most
AmigaDOS commands, both those that come on your Workbench disk
and those available in the public domain, make use of a format
listing and a template. Knowing how to interpret these
features makes using the CLI much simpler.
To begin, let's examine the template and format for a familiar AmigaDOS command. In a recent article, one command we used extensively was the COPY command. To view the template for this command, type "copy," followed by a space and then a question mark.
When you hit the return key, you will get something which looks similar to this: FBOM N.TO A.AU. SCVIBT S,BUF«BUFFBR K H C;OW S, DATES S,NOPRO S.COM S, NOP.EQ S: This is the template for the COPY command. Basically, a template describes the arguments that a command will accept. To be honest, a template such as this is rather cluttered and intimidating, and I reallv don't find it to be that useful. As a result, I don't really rely on the template very much. Instead, I prefer to use the format listing. At the end of the template, you will notice a colon (:). The cursor should be to the right of
the colon, which means that the computer is ready to accept more input from you. If you were to hit the return key, you would get the format listing for the COPY command. For version 2.0, it should look like this: COPY [FROM] | NAME I PATTERN*) [TO] tlWHEI PaitBBI [ALL] [QUIET] [BOFlBUFFEJi . !* ] [CLONE] [DATES] LHOPFO] [COM] [N0REQ1 Once again, I don't pretend to know what everything in this format listing means; in fact, for everyday use, it is not necessary to understand all of it. In these formats, different types of bars and brackets are used to provide the following information:
These are called angle brackets. They contain information, or arguments as they are properly called, that must be included.
11 These square brackets contain arguments that are optional; that is, such arguments can be included or omitted.
11 These braces indicate that the enclosed items can be given once or repeated numerous times.
A vertical bar such as this is simply used to separate arguments.
Only one of these arguments can be selected, however.
Using this information, we can begin to make some sense out of the format of the COPY command. Any words not included in any type of brackets must be typed, so obviously theCOPYcommand itself must begin the command line. Next, notice that both "FROM" and "TO" are included in square brackets, so they are not necessary to execute the command. Some people, however, prefer to use them just to keep things properly sorted in their minds. For example, 1 normally include "TO" in my arguments, but I never include "FROM."
You will next notice that NAME and PATTERN are enclosed in two types of brackets. First, they are enclosed in angle brackets, so this information must be given. Since the two words are separated by a vertical bar, only one of them can be given. For most uses, this will usually be a name, such as the name of a file or directory which you wish to copy. Second, "NAME" and "PATTERN" are enclosed within braces, which indicate that either argument can be repeated. In other words, you can name more than one file to be copied. Following the "TO" option is another occurrence of "NAME" and "PATTERN."
However, this time there are no braces, so only one destination can be listed. Once again, the angle brackets indicate that this argument must appear, and the vertical bar indicates that only one of the arguments will be used.
For most people this will suffice; generally, only more experienced users will make use of the remaining arguments in the format, A quick glance will reveal that all of the other arguments are enclosed in square brackets, so all of them are optional.
To use the copy command, then, you would at the very least need to type something like this: COPY FILENAME DESTINATION RETURN You could, of course, type much more, such as the following: COPY FROM FILENAME TO DESTINATION RETUHN If you wanted to copy several files to one destination, you would type something like this: copi fill: files destination »retubn With this information in hand, you should be able to figure out how to use most, if not all, AmigaDOS commands. At this time, try experimenting with some and examine the template and format for each one.
In last month’s article, vve altered thestartup-sequenceofourboot disk to customize the disk. Instead of altering the contents of a disk, though, why not try constructing a disk from scratch?
To do this, we need a blank formatted disk. Now, you could go to Workbench and use the mouse and menu bar to format (or initialize) a disk, but since vve are working with the CLI, let's use AmigaDOS.
Single-drive users can refer to my January article to see how to install the FORMAT command in the RAM disk. Two-drive users wit! Have no problem.
If you've never used the FORMAT command before, the first thing you should do is examine the command's template and format.
To do so, type FORMAT v cRETtfR:;; You will see the cursor two spaces to the right of the colon, which is at the end of the template. If you hit the return key again, you will see the format listing for the command. For me, the format listing is much more revealing. For version 2.0, you should see FORMAT DRIVE driv« NAME caae ODXCQKS] (QUICXI [FF5] [KGFFSI Notice first of all that three words ("FORMAT", "DRIVE", and "NAME") must be included in the command line. Additionally, you must specify a drive (DFO:, Dfl:,etc.) And a name for the disk you wish to format. All of the other arguments
are optional. If you do not want the Trashcan and its icon to be created, for example, include the NOICONS argument. Including the FFS argument will create the Fast File System which some people prefer. For novice users, it might be a good idea to not use this option, though, until you learn just what if means.
Execute this command from your RAM disk, for with my version there is no requester which appears asking you to insert thedisk as there was with the FORMAT command. To do this, you would need to copy the INSTALL command to the RAM disk, then type the following: RAM:INSTALL UFO: iHETTML.
Once you have done this, reset your Amiga and try booting your machine using MYD1SK. This time, the computer will boot very quickly, and a blue screen will pop up announcing the version of AmigaDOS being used. However, since there are no libraries, V directory commands, or other programs on the disk, there is really nothing you can do. You could insert your Workbench and operate using it. That would take a little manipulating, though. For example, you would have to type the complete pathway for each command, such as the following: UFO:CmiF LF : RETURN If you only typed DIR, the computer
would not be able to find the command, for it would be searching for it in the 'c' directory of the boot disk, which is no longer in the computer. The main pointhere, though, is that the computer is at least operational at this point, thanks to the INSTALL command. With some work, it can be manipulated.
If you have two drives, put the disk to be formatted in drive DF1: and type FORMAT DRIVE Dr 1: NAME MYDISK RETtil5H If you are using a single drive, substitute DFO: for DF1: in the above example, and hit the return key while your Workbench disk is still in the internal drive. Don't worry! Your Workbench disk will not be formatted. After you hit the return key, a line will appear requesting you to insert the disk to be formatted in drive DFO:. You can then safely remove Workbench and insert the blank disk.
Once the disk is formatted, it is useful only forstoring information on; that is, if you were to reset your computer and insert MYDISK, the drive would spin momentarily, and then the startup screen requesting you to insert Workbench would reappear. 1 n order for a disk to be able to boot the computer, it must have an acceptable boot block written on the disk. To do this, you would use a command called INSTALL. To learn how to use this command, call up its template and format listing.
Once you do so, you will see the following for the format, RIVAL:, (DRIVE] DF0: ED3-L: DF2: IUF3? (ItOBOOTI (CHECK] [FFS By examining the format, you will see that only two arguments are necessary: the INSTALL command itself and the name of the drive.
Since each drive is separated by a vertical bar, that means that only one drive can he listed. If you are a single drive user, you probably should The INSTALL command isimportant for certain situations. If you wanted to build a boot disk from scratch, you would useit. You would then odd libraries, V directory commands, and other programs you wanted to include. Some non-commercial software also requires use of this command. Most public domain programs come on disks with other public domain programs. Occasionally, a program will require a separate disk on which to operate. Documentation with the
program will instruct the user how to move files onto a new disk. The INSTALL command will thenbe used to build a boot block on the disk. That way, the disk will be able to boot and operate on its own, just like a commercial software program. As a result, Workbench or any other boot disk you use will not be necessary.
You could also refer to last month's article and begin constructing your own startup-sequence for your new disk. To actually construct such a disk from scratch is a task which may require careful documentation and tedious revising. However, experience is often the best teacher, and such an undertaking can be quite rewarding in many Please Write to: Keith Canteron c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 AMAZING COMPUTING ¥ Vol.
6 No. 3, March 1991 Highlights include: “NewTek's Video
Toaster A New Era in Amiga Video ' a complete tour of the
Video Toaster, by Frank McMahon "Ultrasonic Ranging System,"
the sonar system project continues, by John lovine "Writing
Faster Assembly Language," the discussion on how to speed up
programs with assembly is completed, by Martin F, Combs i Vol.
6 No. 4, April 1991 Highlights Include: "DCTV ' manipulate
millions of colors in real time, by Frank McMahon "Lauren in
Disguise," workaround to DeluxPaint Ill’s lack of HAM support,
by Merrill Callaway "Medley, by Phil Saunders Plus, a special
feature on Graphic Word Processors W Vol. Fi No. 5, May 1991
Highlights include: “The Big Three in DTP," a desktop
publishing overview by Richard Mataka "The Amiga Desktop
Publisher's Guide to Service Bureaus," by John Steiner
"M-A.S.T.'s Parallel Port SCSI Adapter," An inexpensive way to
attach a hard disk to your A500, by Dan Michaelson "All In
One," programs for the beginner, by Kim Schaffer tfVol. 6,
Nt .6, June 1991 Highlights include: "MaxiPlan Plus a review
by Chuck Raudonis "CDTV," a comprehensive look at Comodore’s
hottest item "HAM-E," a review introducing an excellent 24-bit
color video board, by David Johnson "Pixel 3D," review by John
Steiner "Professional Page 2.0," a review of a complete and
truly professional desktop publishing package by Rick Broida
* ’ Vol. 6 No. 7, July 1991 Highlights include: "Firecracker 24,"
a review of the latest in 24-bit video boards from Impulse by
Frank McMahon “Proper Grammar," a review of a comprehensive
spelling and grammar checker by Paul Larrivct2 "PageStream,"
another entry' in the word processing desktop publishing
software line, by John Steiner Also, extensive Summer CHS
* Vol. 6 No, 8, August, 1991 Highlights include: “Alterlmage '
create titling and special effects for your home videos in
minutes, by Frank McMahon “The Jerry Bryant Show," AC
interviews Jerry Bryant, whose secret weapons for producing
four hours of television a week are the Amiga and the Video
Toaster "Understanding Genlocks ' by Malt Drabick "Super 8
Meets the Amiga ' easy film-lo-video transfer with the addition
of Amiga graphics, by Patrik Beck "Looking Good with B.A.D. ' a
review of Centaur Software's disk optimizing program by Rick
Manasa Also, AC continues the extensive coverage of the Summer
CES in Chicago!
¥ Vol. 6 No. 9, September 1991 Highlights include: “BarsitPipes Professional," a review by Phil Saunders "Frame Buffer Face-Off," an overview1 of framebuffers, by Frank McMahon "DynaCADD," a review by Doug Bullard Plus; Special reports on Multimedia applications AND Super show coverage from Australia and Orlando!
¥ Vol. 6 No. 10, October 1991 Highlights include: "Art Department Professional," a review of ASDG’s powerful program by Merrill Callaway "ShowMakcr," bcvond desktop video, by Frank McMahon "APL and the Amiga," by Henry Lippert' Plus: An Arexx double feature and a special education section '¥ Vol. 6 No. 11, November 1991 Highlights include: "Connecting Your Amiga to the Sharp Wizard," by Merrill Callaway "Epson 300c Flat Bed Scanner," review by Merrill Callaway "Impact Vision 24," a sneak preview of GVPs powerful 24-bit boaru, by Frank McMahon "CSA Mega-Midget Racer," a review of CSA's powerful
accelerator board, by Mike Corbett "Why Should You Use the CLI7" three sound reasons to use the command line interface, by Keith Cameron tf Vol. 6, No. 12 December. 1991 Highlights Include: "Audition 4 ' a review of a great sound sampler package by Bill frazier “Draw 4D Pro," a look at ADPSEC’s latest update to Draw 4D, by R. Shamms Mortier "Newsletter Basics," a tutorial on how to create professional newsletters using PageStream, by Pat Kaszycki "AmigaDOS for the Beginner ' another look at the basics of AmigaDOS, by Keith Cameron ALSO: Coverage of AmiEXPQ Oakland and the Koln, Germany, show!
"DePuzzle," a puzzle-solving program for brain leasers, by Scott Palmateer "ZipTerm," learn how to use Consoie.dovice and Serial.device while creating a telecommunications program, by Doug Thain ALSO: Coverage of Germany's Amiga '91 and London’s World of Commodore shows.
¥ Vol. 7, No. 2 February, 1992 Highlights Include: "Deduct That Interest with FC CALC," by Rick Manasa "Finding the Right Multimedia Fit," by DaveSpitler "Images in Dentistry," by Ken Larson "Signmakingon the Amiga, "by Karen Pringle "Perfect Pages," how to produce PostScript-quality pages without buying a PostScript laser printer.
ALSO: Coverage of Toronto’s World of Commodore Show ¥ Vol. 7, No. 3 March, 1992 Highlights Include: 'The Miracle Piano Teaching System," by Christopher Piper "DeluxePaint IV," by R. Shamms Mortier "Semi-Automatic Painting and Animation." By Kevin Lude "Screen Photography," taking pictures of your Amiga screen, by Pat Murphy Also, a special section on Amiga Graphic Design and a look at some special Amiga Artists.
¥ Vol.7 No. 4 April, 1992 Highlight include: "Foundation", a review by Dave Spitler "AdPro 2.0", review by Merrill Callaway "ATonce Plus", review by Rich Mataka Also, construct a database using your favorite authoring system, customize your start-up sequence, and create and produce your own video!
AC'S TECH ¥ AC's TECH, Vol. 1, No. 1 Highlights Include: "Magic Macros with ReSource," by Jeff Lavin "AmigaDOS, EDIT, and Recursive Programming Techniques," by Mark Pardue "Building the VidCell 25$ Grayscale Digitizer" by Todd Elliott “An Introduction to InterProcess Communication with Arexx," by Dan Sugalski "AmigaDOS for Programmers,” by Bruno Costa and more!
¥ Acs TECH, Vol. 1, No. 2 Highlights Include: "CAD Application Design: Part I," by Forest W. Arnold "Programming the Amiga’s GUI in C: Part I," by Paul Castonguay "Intuition and Graphics in Arexx Scripts," by Jeff Giant "UNIX and the Amiga," by Mike Hubbart "A Meg and a Half on a Budget," by Bob Blick _and more!
¥ AC's TECH, Vol. 1, No. 3 Highlights Include: "CAD Applications Design Part II," by Forest Arnold "C Macros for Arexx?" By David Blackwell "VBROM:Assembly Language Monitor" by Dan Babcock "Programming the Amiga's GUI in C Part II" by Paul Castonguay and more!
¥ AC’s TECH, Vol. 1, No, 4 Highlights Include: "GPIO LOw-Cost Sequence Control" by Ken Hall "Programming with the ArexxDB Records Managed' by Benton Jackson “The Development of a Ray Tracer Part I" by Bruno Costa "The Vara fire Solution Build Your Own Variable Rapid- Fire Joystick" by Lee Brewer "Using Interrupts for Animating Pointers" by Jeff Lavin and more!
* ' Acs TECH, Vol. 2, No. 1 Highlights Include; “Build Your Own
SCSI Interface" by Paul Barker "CAD Application Design Part
III" by Forest Arnold "Implementing an Arexx Interface in Your
C Program" bv David Blackwell "The Amiga and the MIDI Hardware
Specification" by James Cook and more!
Back Issue Index What have you been missing? Have you missed information on how to add ports to your Amiga for under $ 70, how to work around DeluxePaint's lack of HAM support, how to deaf with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to
work with your bridgeboard?
Do you know there's an alternative to high- cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1MB A500 for a cost of only $ 30? Or how to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing? The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
How to place your order We accept Visa and Master Card. Call our toll-free 800 number from anywhere in the U.S. or Canada today!
Is Teacher’s Toolkit PAL Compatible?
User Group in Uruguay Seeks Amigas; Australian Reader Questions PAL Compatibility; User Enjoys Reading, If Not Always Doing, TECH's Hardware Projects; and a Reader Compares Two Directory Utilities DiskMaster 11 and Directory Opus.
I'm writing to show interest in Teacher's Toolkit, a program reviewed in the V.6.10 issue of Amazing Computing. I'm an Industrial Arts teacher with students ages 7- 12 in Woodwork, Metalwork, Drawing, and Design Technology, with some computer work.
My question is whether Teacher's Toolkit is available in PAL format. I also need to know where I can obtain it, using mv MasterCard to pay 549.95 U.S. Another concern is whether it’s useful in systems other than American schools.
Paul Green Sydney, Australia A spokesperson at TTR Development assured us that Teacher's Toolkit is indeed PAL compatible.
Also, if you have no local distributor, you may order directly from TTR using your MasterCard.
See p. 86 in this issue for the address.
Rest assured, too. Paul, that a member of our staff with more than 3.3 years' teaching experience assures us that TT is flexible enough to configure to any teaching situation. See our response to a similar concern in "Feedback," V.
7. 1. Ed. Long Live AC’s TECH!
1 have nothing but praise for AC's TECH for the Commodore Amiga. I subscribe to both of your publications, and to Amiga World Tech Journal. Of the two technical magazines, I enjoy yours more.
1 especially want to commend you on the wide variety of programming languages covered by AC's TECH. My language of choice is Modula-2 and that "other" publication won't cover any programming language unless it starts with a C. I’ve also enjoyed the many hardware projects you have presented. Even when I don't build them, I do enjoy reading about them. Don't change a thing! I love it all!
Howard E. Abraham Brooklyn Center, MN As mentioned in the editorial in AC's TECH, V,
2. 2, Amiga World has decided to terminate publication of its
Tech Journal. We hope to fill the void for its readers. Tlmnks
for the good wishes, and continue to enjoy AC's TECH many more
years to come. Ed. Directory Utilities Differ in Bells &
Whistles Your reviews of DiskMaster II (V, 7.1) and Directory
Opus (V. 7.2) left the reader with the impression that both
these directory utilities are nearly "ultimate" and suffi
ciently powerful to render prerdous directory utilities
Based on these reviews and similar ones in other periodicals, i purchased DiskMaster II arid eventually Directory Opus as well. While both utilities are indeed similarly festooned with state-of-the-art bells and whistles, I would like to share with vour readers two very significant differences I encountered when using these two utilities.
DiskMaster IS does not provide any method for inserting immediate string parameters or content when running programs from its many command gadgets.
Except for Rename and PilePattem requesters, all user-definable requesters are strictly multiple-choice, like Continue, Abort, Cancel, etc. The often-used COPY-AS capability found in even the oldest public domain utilities is simply not possible within Diskmaster 11. One can get around this, as I did, by writing complex little external programs and calling them appropriately from within DiskMaster II. This is a severe limitation, which led me reluctantly to "go for broke" and purchase Directory Opus.
Directory Opus permits string intervention with gleeful abandon!
Directory Opus, on the other hand, does not permit multiple command sequences in its assignment of functions to gadgets. While this is not a severe limitation, it does require writing special scriptfiles to handle multiple command needs.
DiskMaster II permits multiple command sequences, using semicolons to separate command lines.
Although DiskMaster II has many attractive advantages, such as ils flexible window functions, ils current limitations are unfortunately severe enough in my opinion to render it decidedly less powerful than Directory Opus.
Richard Page Essex, New York Thanks for your well-expressed comparison, Richard. Perhaps there are other readers who would like to indicate why they prefer one utility over the other. Ed. New User Group in Uruguay Seeks Amigas I'm working with a group of friends in order to develop a just-formed Amiga User Group. The Amiga is well known in Uruguay, as it's the Number One computer in homes.
Now we're planning to form a training center, where we can supply present and future members with computers at the lowest possible costs.
Where we have high import taxes and the income level is much lower than that in the U.S., we need to buy, used, about 211 Amiga 500s, and some 2000s and 3000s, along with many acessories.
Please tell us at what price used Amigas can be obtained and where they can be centrally shipped in the U.S. At the least, we would appreciate the names of individuals or dealers who are selling used equipment.
We have plenty of software, about 1000 disks, and have recently received the lastest software news from Europe. We have updated lists which we'll send you [other user groups]. Please send us your lists.
We'll go to the U.S. to buy the computers as soon as we have some information.
Please answer to my fax number (598)
(2) 915687, or if that's not possible, to my mailing address,
giving me your fax number.
Our mailing address: Grupo Amiga Caramuru 5565 Montevideo, 11400 Uruguay South America Adrian Weiszman Co-Founder Grupo Amiga Montevideo, Uruguay South America Your letter, Adrian, arrived to us via the Binghamton Amiga User Croup. We hope that Inf publishing it, individuals who can meet pour needs will respond. Good luck, too, with Grupo Amiga! Ed.
Seeks Suppliers and Distributors I've been a long-time reader of your magazine and find it helpful with most problems that 1 might occasionally have.
I'm writing for information that 1 hope you can supply.
Over the last several months 1 have tried to get all the information that 1 would need to start a computer store, dealing primarily in software. The problem is in finding suppliers of software; 1 have not had any luck so far.
The companies that I've sent requests to have either moved or no longer exist, as I have had many of iny letters returned.
1 believe that there must be some distributors somewhere. Any help you can lend me in finding them would be greatly appreciated.
I also have a couple of questions.
There have been rumors that GVP is making an accelerator that can be mounted inside the A500-HD+ drive. Is there any basis to this rumor? Having already purchased the ICD AdRAM board before the hard drive, 1 now wonder if it's possible to have the memory in the hard drive and in the AdRAM board in use at the same time, on the same project. That is, would they conflict with each other, or would they increase the amount of memory that I can add to my system?
Alfred E. Murken Niagra Falls, Ontario Canada We are just completing our verification of distributors and developers for inclusion in our summer issue of AC's GUIDE to the Commodore Amiga. This publication, which will be available this spring, lists over 3000 products and more than 600 vendors.
ASI Ampex Systems Inc. (Not affiliated with Ampex Corp.) 5344 Jimmy Carter Blvd.
Norcross, GA 30093 258U4-10___________________________________$ 6.95 Img x 4-80 (ZIP f« Supra KX) ..$ 24.95 Imp. X 4-80 (DIP for Supra XP) . $ 24,95 I mg x 4-80 (Static for A3000) ...$ 24.95 1 mB x 4-70 (Static for A3000) ......- .. $ 27.95
1. 3 ROM . „ .$ 29.95 10 ROM
10 ROM (For A263Q) .. $ 29.95 ROM
Switchers . ....Call MeeAChip 2000
Call 1 MB Agnus
..... .$ 79.00 2 MB Agnus
$ 99.95 Denise ..
„ .. $ 29.95 ECS Denise
...... $ 50.00 Cary
.. $ 24.95 Paula ......
$ 24.95 8520 CIA $ 14.95 Amiga Mouse ......
$ 39,95 Keyboard for A500_______ $ 89.95 Keyboard for
A200Q_________ $ 120.00 Keyboard for A3000...... .....$ 130.00
Keyboard Adapter for CDTV ..... $ 19.95 Power Supply
A50G ...$ 79.00
Power Supply A2000 .. $ 189.00 Power Supply
A3000 $ 249.00 512K w clock for
A500 $ 59.00 Keyboard for
A1000--------------------- $ 120.00 Insider 11 (A 1000) w 1 Jmb
$ 279.00 A1000 PAL Upgrade
Kit ... $ 19.95 A1000 Hard Drive
Kit-------------------------$ 189.00 Battdisk Static RAM Board
0k ..... $ 209.00 DKB 2632 (32 bit RAM Board for
A2630)_____________ Call Supra RAM 8mb card for A2Q0G w 2mb
......Call Supra 500XP 52 mb Hard Drive
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.. „...$ ! 34.95 Call for more great prices (Orders
Only) (800) 962-4489 FAX (404) 263-7852 (Information) (404)
263-9190 Circle 107 on Reader Service card.
If is cross-indexed, using "easy-finder" tabs, where one can easily research vendor information. In the meantime, anyone contacting us willing to supply your needs, Alfred, will get your full address after we clear with you.
A spokesperson at GVP said that, indeed, the A500-HD+ accelerator is available. It has its own RAM ex-pension slot. The spokesperson doubted that the ICD AdRAMwould be compatible. Ed. ( All letters are subject to editing. Questions or comments should be sent to; Amazing Computing
P. O. Box 2 i 40 Fall River, MA 02722-2140 Readers whose letters
are published will receive five public domaim disks free of
• AC* 1-800-345-3360 The Fred Fish Collection
Collection.This expanding library ol freely redistributable
sotlware is the work of Amiga pioneer and awardwinning software
FredFish. Foracompletelistot all AC. AMICUS, and Fred FishOisks.calaloged and cross-referenced for your convenience, pleasecorsultthe current AC'sGuideToTheCommodoreAmiga avaflableat your local Amazing Deafer.
FrotfiihUlikJil DaUPtoi DafaPtotisaveryspeciaHiinclion'pionef' ltdoes not really plotth data, but j; createsa* dai'M* containing the ‘unction which you typed in and the c©rrespc«Ang values that have been calculated The* dat'fitecantttenbereadifl by‘Uu-lt p Ot’[ from A?rtigaLi )sili 4671. W that y Ou ea n marnpu lata the data with much more powe-ful functions than mostnorrraifunction porter prog rarr.s orter. Tn,-s s version t CO PuttfcDonam Sourceinc nctoded.AuthorStefan Zmget Electron Etoctr on Word is a CtfluUu automation described in "Spefctrum der WissenschafT ("Soerfifc AmencanT March
1990. Tlii j is VERSION 2 01. An update to version t 20 trom
WirartfWcrkjt.Shareware US! 10 Binaiyonfy Author Stefan
Zeqer EfhrPmt E rrvPnnt is a handy tool tor printing
envelopes for tetters Just type h the addressesor load mem
trom disk, and EnvPnnt wiitorgamzetfte printing
jobforyou.Verstor 1.20. Shareware US510 Bi nary only.
Author: Setan Zetger ErtC
E»9Cisa$ rrallutility!oie«ecuhngCLl Shall Commands from the
Vyorfcbe nch This is version U0. Freeware. Binary only.
Aulhor: Carsten Rauto B IFFWuard
description and the ehu nh Ienghl ft krsows over 170 Chunk
-1 Ds and Type-1 Ds anddescends recursively into
FORM-,LIST-.CAT-artoPROP-chunks Tivsdistribution also
contains a companion tile w tn a listol all chunk- and typo
Ids known by IFFWirard. Ths isversion 1.10. Freeware
SourcainCincluded Author:StefanZeiger RevHead
REVHEADisaprogramforgeneratiriginlafilestoryour e j istutg
scurceccdes e * ecutables. The into data is stored in
asaparatetiie FeaturesKickiWB2.0environment.Version 1 05
Freeware. Binary only AulhorCarsfen RautuB SpLi
taken from Spektrum der Wissenschaft’ . Version 1.00.
PuWtoDomain. IncludesC soorcewde Author:Carsten RautuB
To«tStai An ei landed *wc" word count) program It has alt
features o iheSAS C'wc'piusmaabtl lytocountthelreguehcyof
A5C11 character s. alphabetcal cha ractetsandmany other 1
hngs in a te it. Version 1,10. F reeware. Sou rcecode
rnckided. Author; Stef an Z e»ger TurboLite A Quite
comtoriabte implementation ol thecellu lar automa
ton’Lfe‘.Version2.0l.Updalelo version 0.60 from
WiiardWorkst.SharewareUSJ10 Binaryoniy Author: Stefan
Zetger WuardCloc* The uftimalework&enchctock. Feaiuresaruce
W82 0 designar.easy-io-useiotuUion'niertace.Jianpuages.
analog cock, dgt at dock. Calendar, aarm. And the ability
to ‘read'ihedate and time with|tie'SPEAK:'devvce. Version t
20 PuWeDomam SourcemCincluded Author; Sleian Ze-ger Wcarcf
ier This nice f ie requester is an enhanced version of
Anders Bjenn's 'FiieWindow'from disk 337. I! Is very
comfortable and has a nice WB2 Gdesign.Ve'S'onl 0t Source
codein Cihduded PublicDoman Author StetanZmger.Anders Bfenh
MEUheUkSti RayDanc* Demo version ot me RayDance raytracer
Inis ts atony tunchooai verson except that ii requires
ricking on a cortmualcn prompt after every 15 minutes of
rendering me and the total number of polygons and spheres
in a scene is iimitediOaPOtonmaiety 1400 Incudes both
software and hardware Boating port versons. Ream res a
minimum of 1 Mp otran, Verscn 1,0. Binaryonly. Author
Charles Comstock EnflEUhMihaM ArUjte AwpAenwormertforAziecC
Assemble. Lnk. Pnnt. Eic your programs by cac*. Ng a gadget TyptngmjrwSheHisoul VERSION l i s-hj-eware.brjry only.Aiitrw ChnsbanFnedef BackHoe Alette uhbfy that acts like a "super-uisfccan'and aoos an aciran’c me Wenbercr backcroo window. As such, BdriHoiereauires AmigaDOS 2.0. You can drag hie or drawer iccns onto the Black Hole and you r i! Then be asked J you real ly want to da ieta the Jems. Verson t 0, tmary only. AuBwf: ParsecSch Systems OxtourkD Creaiesectored. AwjdemappModieris'orSculpTeD Two IFF brushes are used; one to supply the color for the object and a second which, by rtscotor
intensify, grvesan altitude for the abject at that pant. Objects are optnv sad so mat iargeareasoianecoaanoheigrtoecornBasirgiatargei setoffacesOb ctsaraoytputnScuipt .scene format.
Work 5 wth ordinary, HAMorExtra-Haifbme brushes. Any palette co Orscar be om.tted tr err con version and ail palace colors canbeol differentte xtures Full Intiftipn interface Verson 15. Shareware. BinaryorJy. Autncr Bruce Thomson Lsaoet A imp* label pnrt-ng utlrty. Very ocwe rtul as me user can.'
Must do a to! Of settings by himself. Featu r?$ include variable linefeeds (in 1215 inch steps) between 21 ndependan) hnes and !teeiy configurable printer codes Vers -on t. 1.2,1 n update 10 verier t C on disk * 70. Bmary only. Author: Stef a r Berendet OecsS A program to corven Uacl n»sh e • bt sounds :o A m ga JS VX tormat.lnriudes source in PCQ Pascal AuStorJohtiA Safranek TheGatows AhangmantypegamewdtioverSOOOwords Theobjettiveot the game is to til inBieblanks and guess the word before the prisoner «s hung. After toe seventh miss Mew words cat Be awes to the list ot won ds to guess. Up to
a ma um j m 0 to w 9450words.VERSIONl.0,shareware.b«naryonly Author Joe RalQ.Jr. T reeuQ Creates 30 Branching fees tor Sculpt 4 D cam ptete with leaves Man y aspects d me shape and design ot the trees are modifiable, indutfngcriorandoetai level Ooectsa e ot.’tpul ir? Sculpt scene' lomat Full Intumon inf ertKe Thju version 15, shareware binary onty Author Bruce Thomson FJ9dFiItlDiill587 Ccnuj A run time reentrant library, developed «uh me purpose of nab ng We easier lor application programmers It con tins tunctwns to tormat and drspiay te«t. Accept keyvntessages.
Strings. Or numbers, and to handle cursor and screen central among other things. VERSION2 00. Includes source in asm Author :Bjcrn Reese GUC A ccr.$ ole handler witn comm,and ime editi ng arvd I jnclon key support GMCprOindesevtenoedCOmm idtneeOiling fiunchon key assignment in tout levels, extended comm and line history, online hep for functions in the handier, a nd an icopityfunct'on Also includes a n output bufier Idumptc pnrter and window).fi.lenarnecompiel«r,scnOf function, undo tufictKin, prompt beepe*, pathname m wi ndow title, dose gadget tor KS 2.0, etc. Thas Is version 9 11 an update
to version 9 6 on disk 434. W iTrt so me new features and seme bug !i ies. Shareware, bnary only Author: Goeu Mueller tmkb P The Muiti K ickstan Board Project lets you bu id a Kris tan ROM sw itchef compaitoie vnt h the Amiga 500 and Arriga
2000. Ii will hod up to 3 versions of Kicksiart. And can be
switched between via an external switch. II software does
no: work u nder kickstart 2.0, simply flip the switch and
reboot under 1 3 It includes hrlstep-by step documentation,
as welt as schematics.andd agramt This is revision 3.1,
Author: NeiiCO'ioand Uchaei Cianltone FrednihDlikMI FitaLft
1. t pe xe1mon that supports named 1 if os, writing to a frfo
trom a hardware exception. Multiple readers on a frfo with
each getti ng the same data stream, efficient readi ng, and
automatieor manual flow control. Programs ihal require non-
biockingiOcanaccessonesideot aFlFO; connection via the ftfo.
Library instead of me FIFO: device Version 3 4. An update to
version 3.1 ondisk519 Includes some source Author MaifDilton
Fr;icBlank A com modi has scree n bla nka r wrillen to r A m
ga OS relea sa
2. V. When running wi II blank the screen and $ ta rt 10 draw real
plane f ractais such as described mine September 1986 Issue Ol
Scientific Amencan The resulting images may remind you ol
spiders’webs, lace or even lhe Chi adman patterns termed by
grains 0! Sand strewn across a vibrati ng surface. This $
version 1 8, an updateto version 1.4 on disk535. And includes
numerous bug In es and enhancements (such as multicolor mode).
Fnckidessourcem’Cand assembly language Aulhor; dal
Osen'Barthei MandelSquare Yel another program to generate
images tromthe Manaetorot set, ditlereetfrom most
imptememabons mthat n runs only unde* AmigaOS 2 r,
Thecatoufatonrouhnes were wti tten m‘861 assembly language lor
maximum speed and preosion.AisoincUdedisa movie mode
whichaiows gene-anon of fengqamera zooms to spots in the
Uanoelbroi set. The resuihngammationscanbe saved inANiU-opt-5
totmal.aUowingto refHaythem using MandelSquare or
stapdardanimaton sohvare Version 13, includes source m "C and
assembly language Author Otal OtsenBarthel FrtdFlah Disk 589
release 2»(KcHtad 37.175 and Workbench 37.67 pr higher
required) Features include total conhguraiv Wy, tus Are 1 r
CttTroJ. Xpr-trarafer support tintype*toectifrcaton after
download.cut & paste'poet-afld-ckk on screen, auto uotoaa and
download, soohabtorevtew bufterof untmrted size, striid
ardfuHy-teatored VT100 VT22Q ANSJ emufatcn. Optional fast
awnieWRM erniiaJon. Hotkey support. PcNrtrtui phcnebook and
daakngfunctons. A&fetytosaveandprhiihe contents of the screen
as IFF- 11BM or ASCII fite. Full overscan and screen restfutdn
Support I new E CS screen modes
mduded|.asynch.renou$ operaiionardaiotmore Comes wdh seven
Xw-transteriiwartes (iscn, jmooem, kentw, quod, xmodem. Ymodem
& z modem ] and documenuton both hi German and mEngksh
ThsisVERSIONt.9c.an update tc version 1 5aon dsk 534, Irctudes
Ml source in'C andassembty iffiigu e. Author.Otaf Oteen
Barthai FredFish Disk550 CfysaS A compuier simuaton cf
mree-rirr*r&dnai ayyai laraees which pormityou to obsenve si e
teo scopd views of any stthe fourteen
Bravaisfatticeswthavanety ri onentaions, while rotating
andCdStMtonng them in real time The trame rate is between
tCand 30 trames per second, depending upqe the
mtendedtoreducators andstudemsin physics, cftemavy.
And geology, ft 1 s most suitable for use in conjunction with a course in scfid state physics, ot a course in crystallography Version 2.15. shareware. Bnaryonty, Author, Davd UdOrstry EtwLog Amaster-Mmdtypegane. Version t.36. binary only. Auhor P«err e-lous Mangeard MICE MylmageCodeEdifor.MICEganeralessourcflCOdefrom standard IFF ptotures Can generate pi tfierassembly orC source Version 1.2.bmaryonfy.Aulhor Preme-Louis Mangeard Seeker A'find hie type utility lor ArmgaDOSZ Owith mcretoatu'es Ptenmostsuch programs irtuitwimertaeesuppons AmigaDOS and umv twewiktearps Several opera tons can
bepidOrmidontoundMeS Veryonl 2 shareware binary only Author Donato Ltoyd 5uoerDjper A very fast disk cop e r and formatter Cm make up to too r unventiedwei from a ram buffer m 36 seconds Verified copies from eram buffer take67 seconds for on® destnaton drive, plus 34 secandsfereadi additional destna'ion Ttvsis«rsion2 01, an updateto version 2 0 on disk561. No* mcludes a program tc f me tune some fields in the rackdsk device. And a "no rick’ type program B-nary only Author: 5ebastianoVigna EiedfiiMMiai Ftyspeck A very tiny lont, which is more ol a gimmick than a useful Ion)
Pert«p5titetin «lioflT»vadadeto»»neAiT*ga Aumo* SaschaWidner MonopolySto SwcetOtheimmensety popular Monopoly game ftstntwied *n binary form ondisk25i.Author Ed Musgrove Vim VilMitaton. ActoneoltneUNtXtedediiorV,*. Very useful Iderilingprograms and other pia n ASCIHe «1 Based on Steve (Ask2551 with many enhancements Such as m ttevetundo. Command tne tus tory. 1 mprpved command kite editing, full vi eompatiWiiy (except Oard rn commands), com mandtypeaheaddspUy.ccmmand to display yank butters unlimited kne i*ngih arikty ro erii A nary liles. Iito name stock. Support M Man j Ou«k Fi 1.
Shows current file namein window li Be, etc. internal storage structures have been redes-,gnodloioptimal speed and memory usage Version I 14 includes source Author Brara Mootonaw.ef.ai. Euatimfliiyg CvcesUp Atinpto Mtte Two player game where a rcies fly into the playing area from both srdesol the screen. When eac h player presseshisconespondngALTkeythey tty tothetop ol The screen and stop moving whonthey hii another circle oriheborder Theob|ectol(hegameisToconnecta specifiednumberofcirctesolihesamecdtor Verson 1 0 includes source Author Jason lowe EZAsm Combi rtes parts ofC'with68000 as
semwylflnguage Produces highly optimized code Supports all 2 Otonctions and more Comes bundled with A6Bk and Blink, tor a compldteprogrammutgenvironmenl.This Isversion I 6,an updaietoveision 1.5ondsk464.1ncludeseiample source andaxecuiabiehies Binary only. AutborJoeSiebenmann LAJ5 Agrjphicinierface for fho archive utilities Lharc, Arc. And Zoo LAZiwilladd.deiete.ovfract.andupdalesingtoor multpfe files, list andlesi archives, allow youto read ex traded readme s docs or any ot her ascu hie, save acorn 1 gur afion file I hat holds the tocat onj ol y ou r work direct
OW.archiveul'Mies.andiBDCSil'OnwheniCQnified Al least Imbb! RAM istecommvnded. Version t.O.bnary only. Author: Mark W. Davis NumbersUp Asimplel'IliegamewherenurTibersflyintolheplayingarea It om both sides of the screen When you d iri the mouse bu1-ton. They fly to the lop of the screen and stick there The scare is determi r»ed by what number the current number lands near, a nd the game ends when the same numbers end jp adjacent to eachother. VERSION 1 2, includes source Aulhor: Jason lowe PubfeSarwte Asc'een clock intended tor those whose day revolves around 1 series of breaks, Hvsone counts
downlh* minutes to each break, and complains d you'realtheAmigaoulside working hou rs1 AH break times arecontained m a small leit tile(eiampieg'ven) Timesareexprtssedmwordsratnet thannumbers Inriudessoutce AuthoriMichaelWamer OuickTrans Freeyreristreuiatterepiacernenftermatiitra-'Ts.iitrary, cofflMning tasterverMns ol all 17Modem, wijh aimosi the sameaccu racy. Tngonometnc f unoens are 2 to 2.3 hrnts as last Logarithmic, e ipotteriial anc hyperbolic I jndtons an»bout3tim*saifastV*fsionl.O,binary only Aulhor Martn Comas Star Three Clunetons.lhatyoucan eau'y incorporate nto your programs 1C
draw siars Includes source Author Jason Lowe fliJFtlHDn&5S3 ArayRvn An integration ol the AnalyhCalc spreadsheet (disi4J5) and the RfM-5 reJaional database management system idisk 143; imegrjies a spreadsheet win hundreds of functions and 18000 by 10000 cell address soace. With a comptel risk based DBMS, and tyncbons permitting one to move regions or selections of re lattoni m either d red on between spreadsheel and data • base Inlhaway.largereiahorttcan be stored on 6u. Y ef acce ssed as needed ¦ n the spreadsheet from whence they can be compjied vnth or ptotted The comma nfl tankage ot R lU
1 s f a rr- fy dose to SQL and oocumenfs tot it are mcMded Also sup- ports GnuPtot to provide fie note plotting A rmrvmum of 2Mb cl memory is recorr r ended. Ot wtoch 750K must be contguous Because the MB distribution wouto not H on a singie diik.ii has been split onto two disks, witn Ask 593 containing thee 1 ecutabie and roeded Ve y pad" command hits and Ask 594 containing t he source and oocumentanan Author. GtennC.Evtmartei at.
Elements VerymcemieradrvedspiayofthethePenodtoTibteol Elements Includes genera) row andcotumn rtormatcn, pfusatesi mode where me program aski specific quest ons about lhe selected etement or row,column Tns aversion 2 3b. Ar update to version 2.3 on Ask 304. With some minor AmigaDOS 2-01 n es, a new icon, and 5 wed sh and Germ an datafiles.Binaryonly sfiareware Auther:Pa-jlThomas Miter LhA A very fail archiver mat is compatrbto vni h M S ¦ DOS L hArc V1.73 and LHA V2 13. As wen as the Amiga LhArc LhA is very memory ef »c»ni, has been written wih siariirty arm reliabrlity m mind, has
carBtollyootinifed compression and decompression routines, i mu Masking reentrant and pure, handles muHipie volume archives (registered VERSION only).
And more. Version t .11 .an update to version 1 Don disk
577. Shareware, binary only. Author: Stefan Boberg P*cPa* A
package o'genera! Purpose picure baring a c manipulation
funriwns. Mrixkng IFF fLBM loading.
ViewPort color con trot | inckrdtog fades artocotof eyeing), ar*o frames. Will also load and dip y SHAM images Vernon 1.3c. mriudes source Author Paul Milter PcSave» A smal ubity wiatasows you cut rectar uiar portens of anyscreen andstorethemon Ask asiFF-HBU files. Ai$ a aRows easy sav rg of windows and entire sceens to Ask This ts version 2.4, an update to versan 2.0 on Ask 543.
Bmary only. Author: Preben N«ien WvwwTner AWBZOcommoATysimilartOifteiBtt'Atcascades.BlflS. etc workbench windows Contains 7 ways 10 arrange the w-ndqws Do«netaf!ecinon-sqeaWewindows(5odock Windows.etc don tget shitted) Thts IS VERSION 11.binary only.
Author: Doug Dytr FredFiifiDitk594 AnafyfiimSrc Anmregtas»nofnaAna.'yiiCa!cspreadsn9et(&sk4S5) and tne R1 u -5 relational database management system (A sk 143). In tegratesa spreadsheet with hundreds of functions and 1 scco by 18000 cel) address space, with a complete Ask based DBMS, and functtonspermining one to move relations(*setecttonsot refal««5meatier d'teciior behveensoreadsheeiand data base, ir this way, largerelationscanbestoredondisk.yet accessed as reeded in the spf eadsheet, from whence theycan be computedwithOf plotted The Com m a nd language ol R1M IS fair • iy close lb 5QL and
documents for it are tnduded A: so sl p- pods Gnu Plot to provide he ¦ ibto plotting. A mifiimumo12Mbol memory is recommended, of which 750K nustbecortiguous Because the hill dstnfei ton would not trl on a single disk, it has been split onto two diks, vnth Ask 593 contain ing t he ex ecuiab*e and needed Veypad'command tiies.and disk 594 contaming thesourceanddocumentation, Author:Glenn C Everhart sl. At.
Cube4 AS-Amensianalversionof'zerosandcrosses'ona 4* x4boatd whichcan be inspectedlrom all sides.Ills posfr bleio changelhe sknl of thecomputergame, lake backmoves,changesAesandabanaon Versionl.2.1, Anaryonly.Author JoacfutnTurimaniel ElidEtlhffllMtS ClibSave Asmaflhackforsavinglheactualcontentsofthe clipboard (unitO)toafile. Hmayonly beusedlrom shell.
This is version 0 J, includes source Author LfweRihm HOW AgamewherelhBaimislogelaballlromthestart square 10 the eui square, while trying tolurn ail squares lotnesame color Asthebah moves across a square, the color ol the squa re changes in a cyclic order ol lout colors. Aisoinctudesa leveleditor program, Freeware.
Ana ry only. Author; Peter Handel Icons wap A smal utility, which allows youtoquektyandeasify swap the colors cl you r icons be tween the older 1.3 and the new 2.0-styie Version 0.14, i nctodes source. Author: LtweRihm P-Compress A gimmick-fiee and very easy louse program lor most compres- ston requirements. Usesthe latest LZH compression algor- ithms. Can handle s ingle files, whole drawers. A&ks.or selected files or types ofhle withm drawersandAsks. In PACK mode 11 can consolidate files into less space than whote - Ask compression tools or arefwers Thisaversion2.1.anupdateloversi in1 2on
disk 565 F reeware, binary onfy. Aul hor: Chas A Wyndham, LZHcooebyBarthelKrekel P Reader AnaHpurposerea«rthatdispJaystexts.pictuf«. animations and sounds, which may be uncompressed or compressed with P Compress. Texts can include embedded statcoranimatedr'tosUabons and sounds ThiSFSVERSION5.2.ariupdaieioversfln5 1 on disk 543.
F tee wan. Anary on ly. Author: C fiat A Wyndham P Wrier A te it edior wtfi special facilities for inserting te« color and stylechanges and 1c preparing illustrated leits tor P- Reader VeiStobJ 2.freeware,Anaryorxly Author Chas
A. Wyndnam EudBltiMSafi RayShade Rayshade is a ray tracmg program
pcred ;c t“.e Amiga from UNIX Rayshede’sfeatores indude
nineTypesof pn mcwes (box, cone cylirtoe r, ne ht field, pane,
Sphere, superquadnc. Ra tnangto andphong ¦ shaded mangle), compost* objects. Pomt directorial. And e 11 e nded r area) I gri sour ces: wW procedural te 11 unng and bump mappng of primitives. Antialiasing through adapcnefcjpersaTiplng; aitxnary hn«ai VtnknmObt* on pr¦mflives: and more. This is version 3 0 patch evef 5 and mduAes sou -ces in C. The modi ficaT-ons for An iga & SASCareAstrbutedasAfftiie Someeiampieinput files are aiscinduJed Author. C ra»g E. Koto, Amiga Port by Mart; n Hoh TootTypeWatri Helps you Ifyou are searching for TooiTpe- keyworMofacenaraBpt-caton Itpatcttesthe
FindToATypeiiandtiteMatchToofVauetJfuncbcnsolthe icon iiAaryandrecordsalicailstothesefuncttonsalong With the given arguments. This allows you to discover all keywords supported by an appiicator. As TooiTypes Vewi 3 7. Includes source Author: Oeftphm FftflF)ihDli»97 GolD GameoHjfe-Duo A'GameotUfe'eitensiqn.Thisone uses TWO strains ol cells, allows tree redef mrfior ot the rules, and contains the original game as a subset Th-s is VERSION t 0, includes source inCandassembfy Author: Andreas Neubacher toonTrois Fourprogramstomanagesomeaspectsoiicoftsusrng lhe Intmbcn mtertace andaftowmg cneoperale
on many cflns atorce by sni't clicking Ficatlccm 1 05 sets an icon sothaitireWorkMnehcanfreeiypiaceanicenina drawer window. RepiaceTool2 04 sets a new default too!
Availible from your dealer - or call Advanced Image Product of: Advanced Image 2 Route 13 South Brookline, NH 03033 603-673-0212 This little tower will grab the mouse wire Circle 134 on Reader Service card.
Tor project icons usirg the WortJjo n ch i cons or a M a requester. Rep'-acehaget 01 changeslhemgeol iccnstolhatofar-olher Swap Cotorjl dtswapJCOtors land? In ton images Thetostfwoarograms wiibe us»tuHofconv rwigioin«’(»wloo*’olWorteend'2 0 Includessource mJFbrth Professional20 Not related to lconToolsBndSk284. Author RichardMazzariSi Newlsi Averyiasiandpowerfui i &! Arc) is utility, Itleaiureifaai algorithms,custom crinianddatctormart!ng,3Gi!ferer.t types ot realrwwi. An nt mode. Character l iters, apager snsi.ENV support and tons ol sorts and opt tons Tfosts ver&onGQ. An update to ver&oflS
OaontSrtSU hie* leaturesindudecomptoteWBZOsupportand conpatiOility, ir.cJuding I jtt tnkhandi rg. And sorr.e &ug In e s. Bin ary only. Author: PhiiDieti ScucBuster Ascuosvs Patriots mssia game Thisgameisa comtnnaionottheoijM'SSteCprmarii.Bat eship and Strategoga'nesr&'iefl'f.toop.e Setupyouwategy i’0 laurKhmrtJiesatyiwfinrtry.whae he launches rmsst« a!you Verj'OnO.3 bnarypnly. Author Howa'dDcrtcn ShacowMaster Amodulafscreensaversysterntor AmigaDOS 2 0 It alowsyDutochoesoasaver nodj'eto beusetfai blank tune, antitobu !dufi'ilymo Jutostba!may(orn-ay noil choosetheactualsaver. Version 37 7.
Includes partial source AtitfiorMikeMeyer TrmFcna Seven tuefltWfth fonts m two o*s gr.s to get more characters cn youf screen Uaflfl lor usage on fores interlacedscreertsandA2024rfiodei.Auinor DirktA Re-sq FridFi*hOlik59i Afifit AsmailCllijti'tytoconiiertCsourcebehneenANStanfl Kemgnar ana R tcnet-jncton aefmoon formats Asti a"o*s gene atcnc!prototypes NoAaigaeitersora ar’eshositoPepsrtaCie.Versron t O.incljtfesCscurce Author AndrewMartn.SdTecnSortware DxlOO Editor, l.brariantaril'e Yamaha DX tM, DX21 ,ard DX27 synjhe- sue»s Provides voiceeditingandibrariarv featuressiTiiartotneFB 01 Editor
Librarian. Version 1 25 Author JamesU Smith FB 01 EdC»l oarameterst!xFBOlVo esar !CQntguratons Has graph cat 0 splay oJ voice envelopes to improve the editing process The Hjranan provnjesitie means 10 Qrganueandstoreabankcitvoicesprconhgaratlonspn
d. 5 SendCuStomiiedbanlistoaVamahaFB-Ot or recene banns (ram
trts instrument Print hardcopy ct vocMMCOflhguratian banks
Version 1.25 Author JaresM Smnh Pa-se
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2* 7 A-4 label sheets The program rna y easi y be modrf ed lor otfor formats. Aimmtvm as a demonstration of usi ng STSl o tor gadgetsardmenus Version t.t,includesC source. Author. Andrew Uartvi. SeTecn Software RniSheti A setol routines ioform an additional layer between tie pragran'merandAReu.Riil,5heil5i!st niopofr«ilon chsk 299 andccntainsa lew changes and bug fi m 10 the n 1! Rout n es Us ng these rout rw s, add ng A Rev * su ppo rl toaprogramMoofTweompUttfy trivial Ve,s»on t.O. toCudesCsource Author Arvj’pwMa n -n. SqTech Software STSlo Btinkcompat'O'ei.braryreqjiredtorecompi'ePrlaBel
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only. Author: AnpreasArtem am DcsCctotto A new 0 rectory tool lhat como nes toa fijncfdnaWy of mar y separatetoos, a'tow ng you to ewmitftt operat on ot your Am ga with assngle program Vers-on 3.1, biWyonfy Author UweBtOSCh FishCat Aprogramctesignedtoafiowseatchrgtheenfirolibrary FeaturasverylastsearchesardlhebuiH inabilitytooaS'iy add n«w oisk s 10 tne caiaoa se Supports man y 2 0 teatu res Such as AppWmoow and p d screens Icor.'iw Ifoss version 1 1 Bmary orry Author klatl&'owri FredFlshDiskEOa CioneCmdKeys Acom.mooiTynatmapsiheAn»gaDOS2-04Shell s C JT and PASTE Ccmmanflsloany keys By detail
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Author AtotanderD Oebuhe FredFishDisK609 AutoPort A sottwa-e towcn mat mates a jossoto to use arackba 1 or mouse plugged mto the first movseport. Together wth another trackball or mouse m the second port, as if ihey weretwoirputdevicesp'uggedintoihe samefirstpod Vers -onl 1 includes source Ailhor BerndiKoessr) Koesllng bBasell A t.m e database program uSirg an mtmtw interface StO’ES MrtS ar-dsearcnestunnformaton Um,ted!09 fieWsineach record. Feafaces«cWi last sorting, search i n anyfied, andbestof ail, it srealyeasyto use This is vefS40h5.3.anupdate'oveto:on5cndisk 553. Changes include
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Changing RGBvaluesolthewhbescreen.tostauloscr oiling magrufer and many others This is versen t .5, an upoate to version 1 0londisJi$ 3i .Sharewa'edemo.bnaryony. Autoor: Marcus Sen ttser PCE reor.e A ittto program that a‘lews you to e«ecute programs on abrsdge-boa'dwitoioutopervng aPCwmoow Includes source Author PeterVorwerk TeBe Continued .
InConglusian Tothe Besfotour knowledge, tfiematerialsmtlns library atefreeiy disiribuiable.Thrsnieafisiheywereertherpu&iidyposlecJand placed m the public domambyiheirauttors.oriney haverestnc- lionspj&i shed iniheirlifesto which wenaveadHered. If you become a*areof any viplaltonollhe authors'anshes.ptoase contact usbyma;l IMPORTANT NOTICE!
Thisfisl iscompiied and published as aservicoiotheCommodore Afmgaccmmunitytorinlormaiionalpurposesoniy. Its use ¦ s restncledtonon-commeraalgroupsonly1 AnyCupiicalionior co mmetaai pu rposes is s: net fy f Ofbidden. As a pan of Amanng Computirgr'fthtslisUSifihflfertlyccpynghted.Anyinlnngeiment onihisproprietarycopyrigfiiwiftioiiteipressedwrittenperniis- sionolthepublislierswillincurinefullfofceofiegaiactions- Any non-commercial Amigausergrpypwistungtoduplicatelhis hsishoufc com act: PMPuWiCaWrtS.lihC PO.BOI069 FallRiver. MA02722 AC ise*Uemely interested in helping any Amiga usergroupsm
Preceded by a fanfare of high security and no comment, the Spring CeBIT Show in Hannover, Germany, was host to the launch of the new Amiga 600 computer. This was the machine previously thought to be called the A30Q, and as usual Commodore changed the name at the last minute just to spite everyone! Before Commodore bites my head off, I know the real story is that these products are always called what they come out being called, but Commodore likes to spread a little misinformation before the launch just to keep a marketing fog over the true details. As usual, the story of the machine was broken
irs the U.K. trade paper Computer Trade Weekly on March 16, but the first face-to-face encounter came at the CeBIT show on the guarded Commodore stand.
The A600 was there for all to see on the.
Stand, but no spec sheets or even photos were available, and no firm details were due until the proper launch date on the last day' of the show. Commodore was being quite firm with anyone who tried to wheedle his or her way into getting an advance look at the info pack, and most of the information that was available was in German. But just looking at the machine gives you most of what you need to know.
The A600 in its final "Baby Amiga" version is a similar type of case to the A500 but is only 35cms wide and 24cms deep. Tire drop in size is mostly due to the new model having had its numeric key pad lopped off, saving a good fifth of the width of a standard A500 Plus. Inside the case, the machine is functionally identical to an A500 Plus, except it features a much smaller motherboard and a more slimline 3.5" drive.
The machine comes complete with Workbench 2.05 on disk, Kickstarl 2 on ROM and the ECS, just like its dad. The machine is fitted with either 512K or I MB of chip RAM on the motherboard, and a further 1 MB can be added by installing the new A601 expansion unit in the trapdoor slot underneath the machine. Since the A600 is fitted with the 8375 Fat Agnus chip, all of this 2MB can be chip RAM, available to the coprocessors. An 8373 Denise chip is also used to give extra display modes. Additionally, an enhanced version of the 5719 Gary- chip, called Gayle, has been added which supports the
I O card interface and the IDE Hard Drive interface. The processor, contrary to popular rumour, isn't a 68020 hist a mere 68000 running at the usual 7.15MHz. The trapdoor in the new regime is designed for the new smaller A601 memory expander, so that all those peripherals which use that mode of entry are out of the window, to coin a phrase. Apparently a number of A500 add-ons will not fit this new machine, including items such as the Vortex Atonce emulator, because of the board's different shape and smaller size. The motherboard, however, does have an IDE hard disk controller fitted, with room
inside the case for an 2.5" internal hard drive.
Unreleased photo of Ihe Amiga 600 A full set of interfaces has been provided on the back, serial and parallel, external disk drive, stereo audio, RGB video, composite video you get the picture, but also an RF modulator for connection to the antenna input of your TV set. This was only previously available as an external optional extra on the A50D. Mouse and joystick interfaces are to be found on the right side of the machine, next to the disk drive.
Speaking of oddity value, the biggest surprise is that the machine features a card slot at the side of the machine designed to accept the same PCMCIA IEDA standard format ROM RAM smart cards that you can use with the CDTV. I've yet to see these catching on in the U.K., but perhaps the German and U.S. markets are expecting to sell a lot of these electronic ice cream wafers!
It appears Commodore U.K. has spent a lot of time in the last few months talking to all the major U.K. games houses, trying to persuade them that the card thing is a good idea. Obviously the price of blank smart cards ready to be "burned" with software is the key element here. But witness the failure of the C64 cartridge-based games console last year. The support was good from the game producers like Ocean and U.S. Gold, but the public didn't want to know.
Obviously game producers and writers like smart cards and carts because they can't be pirated without a lot of expensive equipment. But the public doesn't like them because they' are accustomed to disks, and they don't like the price of a cartridge. The smart cards are cheaper to make and sell than the carts, but it remains to be seen which of the major game producers take up the gauntlet. The pressure is on for Commodore to find some medium that satisfies the producers and the public but confounds the pirate. Piracy is much more of a severe problem in Europe Germany and Sweden,
specifically, more Ilian here in the U.K. so that it stands to reason a lot of pressure comes from that quarter to have something done about it.
As far as the ramifications for future Amigas are concerned, this new smaller motherboard is a natural for the long proposed but never executed Amiga portable, wlilch is now not only possible but I would say in the cards. (Smart cards, of course.)
Amiga A600 Launched at CeBIT in Hannover sga for European Market by Phil South, Amazing Computing U.K. Correspondent The price of the A600 will be in the same ballpark as the current A500 Plus, and, friends, some sources say more expensive is the case. (So less really is more!) If the A600 goes in at a price point of £399, then the A500 Plus is likely to drop in price, although this is not confirmed by Commodore. They might perhaps just slip the A500 Plus on the back burner for a while, marketing-wise. The release date of the A600 is expected to be Easter in the U.K., although a Commodore
spokesman told me that "the product won't be making much impact until June at least."
A U.S. release date has not yet been announced, or even hinted at.
Finally, a surprise omission. The so- called "A690" holt-on CD-ROM drive for the A500 Plus was believed to be due at this show, but was once again cancelled for some reason. In line with the standard policy, this unit is now actually called the A57G. The A57I} drive won't of course fit the new A600 machine, lacking as it does the expansion slot, and this is the crucial difference between the two types of low-end Amigas.
So that's the CeBIT show, as far as the Amiga is concerned. All we need now is the long awaited cheap CD-ROM drive for the 2000 and we'll all be laughing.
Other hinted U.K. releases in the near future are the AlOOOPlus, and the A4000, although it's recently been confirmed that the A4000 won't be launched until Spring of
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FAST SCSI-2 DMA HARD DRIVE CONTROLLER + 28MHz or 33MHz 68040 ACCELERATOR - + 64MB HIGH-SPEED 32-bit RAM EXPANSION A COMPLETE WORKSTATION ON A SINGLE CARD!
ACCELERATOR FOR THE AMIGA 2000 THE ULTIMATE AMIGA 2000 POWER PERIPHERAL!
FAST SCS -2 DMA HARD DRIVE CONTROLLER for synchronous data transfer speeds of up to 10 megabytes per second with fast SCSI-2 drives...up to 10 times the speed of many Amiga hard drive controllers! Autobooting with full DMA access to Zeus's onboard 32-bit RAM. Zeus supports ¦ Synchronous AND Asynchronous SCSI-2 drives, and standard SCSI drives on the same SCSI chain!
28MHZ 68040 CPU with built-in floating point processor for lightning-fast acceleration. Zeus is ¦ over 23 times the speed of a standard Amiga 2000.
And 3 to five times the speed of 25MBz Amiga 3000 systems! Easily upgradeable to 33MHz CPU when available from Motorola.
64MB HIGHSPEED 32-bit RAM expansion using standard 1MBx8 or 4MBx8 80ns, 60ns, or 40ns fast page or static column SIMM modules (taster performance with faster RAM). Add RAM easily for contiguous configurations of 4.8.12; 16,20,24, 28, 184.108.40.206, 52 or 64MB.
IMPROVED PERFORMANCE with many standard SCSI hard drives. Supports ' Rigid Disk Block’ standard - just move your existing drive over and "you're up and running - no reformatting necessary!
Zeus supports full DMA from standard SCSI drives.
FAST and COMPATIBLE with AmigaDOS 1.3. AmigaDOS 2.0. the Video Toaster & Lightwave.
Imagine. PageStream, Professional Page. ASDG's ADPro, genlocks, video peripherals and a wide
- ¦ variety Of other Amiga hardware & sofiware products.
M irjtoraifei acttnowiedQed. Produq speatatiore sutyea to chantie withoul rkte.__________;_________________ X----- Progressive Peripherals & Software * 464 Kalamath St. • Denver, CO 80204 • Phone (303) 825-4144 • Fax (303) 893-6938 Circle 135 on Reader Service card.
ADVANCED HARD DRIVE SOFTWARE for easily installation, partitioning and formatting of nearly ail SCSI and SCSI-2 hard drives. Use the easy ¦'automatic” mode, or set up FFS, old file system, or custom system configurations.
68040 SOFTWARE UTILITIES included for optimization and full control ot the 040's unique J cache modes and high-speed floating-point software library.
FULL 1-YEAR WARRANTY backed by PP&S’s commitment to service and customer satisfaction.
NO MORE WAITING for hard drive loads and saves - Zeus reads and writes data with super-fast "RAM disk" speed!
FOR 3-D, "TOASTER", ANIMATION, VIDEO, DESKTOP PUBLISHING and countless other.
Applications. Zeus gets the job done in a fraction ot the time. Zeus is the uitimate productivity workhorse!
Zeus. From Progressive Peripherals & Software, world leader in the fastest, most reliable Amiga accelerator technology Attention Progressive 040 2000 Accelerator Users: Call for upgrade information.
DKB 2632 32 Bit Memory Expansion for the Amiga® 2500 030 * Now you can go beyond 4 Megabytes of 32 Bit memory.
Expandable up to 112 Megabytes of 32 Bit memory.
Statc-ol-the-Art design break.'Wie 3! Megabyte limit that other accelerator cards have and allovmhe use of different Megabyte limit that size memory modules in the same bank.
The DKB 2632™ has four SIMM sockets for expansion using 32 Bit wide SIMM modules.
Using 32 Bit wide SIMM modules enables you to install only one module to add up to 32 Megabytes at a time, modules are available in 1,2,4, 8, 16, and 32 Megabytes.
1 Installs onto the CBM A2630 Accelerator card.
¦ Does not use autoconfig space, uses 32 Bit address space so that you can still use your AT Bridgeboard with more than 6 Megs of Fast RAM, Excellent for Desktop Video, Desktop Publishing and Multimedia applications.
Lets your system multitask much easier.
Lets your Amiga® operate faster" because of the design of the 32 Bit memory board.
Fully compatible with Workbench"1 1.2, 1.3, and 2.0. Compatible with the MegAChip 2000 500"' and MultiStart ir ROM board.
* Simple installation, no soldering required Compatible with a
wide range of Amiga®) peripherals m Full one-year warranty IMW
£TiTji « uu'. Vim MegAChip 2000 500'.
If you use your Amiga for Desktop Video, 3D Rendering & Animation, Multimedia or Desktop Publishing - Then you need the MegAChip
2000. Doubles the amount of memory accessible to the custom
Uses the 2 Megabyte Agnus that's in the Amiga A3000. Greatly enhances Graphics capabilities. Fully compatible with Workbench 1.2,
1. 3. 2.0, and the ECS Denise chip. Fully compatible with the
Video Toaster and other genlocks and framebuffers. Fully
compatible with G VP’s and Commodore’s 68030 accelerators. Why
upgrade to I Meg of Chip RAM when you can have 2Megs of Chip
RAM like the A3000?
DKB Software Contadiyour local dealer or call for information 50240 W. Pontiac Trail Wixom. Ml 48393 Sales (313) 960-8750 FAX (313) 960-8752 Dealer inquiries welcome OKU 2*32 and MegAChip SOO MK) are trademark.. of DKB Software. GVP is a trademark of Great Valley Products Inc. Amiga is a registered ipctimk of Commotion;. Am tea.
Circle 194 or Reader Service card.
1 Remember the path to your file and store it in Arexx variable “doc".
2 Vol. 7, No. 1 January. 1992 Highlights Include: "Memories,” A500 memory expansion, by Sam Ammons "Help for the Help Key," by Rick Manasa "Getting the most from your RAMdiak," by Keith Cameron "Installing and Using an IBM mouse with Your Amiga," bv Phillip R. Combs