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CrossDOS 5. 0 CrossDOS 5.0 Consultron developed CrossDOS several years ago and it proved \ery handy for transferring files to and from IBM-formatted disks from Amigas. It accomplished this without hardware by introducing a new file system handling MS-005 format in Amiga drives. Several files went into the L; and Devs: directories, and a new mountlist entry completed the package. A "MountMF" command turned your floppy drives into "schizophrenic" devices: If we called DFO: by the name DID:, it behaved as an IBM drive. There was a separate set of commands to mount, format, and diskcopy either IBM or AmigaOOS disk formats. Consultron has released version 5.0 ofCrossDOS which improves on this already successful product. The Differences Between the Old and the New CrossDOS You can no longer tell the difference between CrossDOS and AmigaDOS unless you choose that option during installation. The newest CrossDOS is transparent to your system. In fact, it's now part of AmigaOOS System 2.1 and System 3.0! CrossDOS bought Dri CrossPC after market is compatible with earlier systems like System 1.3, while the version installed in the latest AmigaOOS is not. During installation, you may choose to replace your old Diskcopy, Format, and Mount commands with the new CrossDOS versions.

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Document sans nom Toias* ia£j cum x Volume 8 No.
US $ 3.95 UK TNG JJlliJj! J 11 Jui3JJ33 nJn j in jiiuuiajji jnm jiiiiTp in How can you afford to be without RflWCDPV?
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For more information, contact Micro Systems International at: Sales: 1-800-944-3410 99 Technical Support: 1-313-457-5545 Micro Systems International 1143 Monroe Street ¦ Carleton, Ml 48117 AMIGA™ is a registered trademark of Commodore Amiga, Inc. ¦ Micro Systems International is a subsidiary of Neurowave Enterprises, Inc. Circle 114 on Reader Service card.
FOR THE AMIGA" 2000 SERIES CCEURATWN THE TIME TESTED, USEH-PHOVEN, BEST SOLUTION NOW SHIPPING 33Mhz G-FORCE Only the GVP Family of Combo Accelerators are Packed, Stacked and Backed with more of what you want Most!
Don't get stuck. Don't overpay. Don't buy half a solution. Don’t take chances.
When you’re shopping for an accelerator, there is only one thing you should do... Choose from GVP’s family of G-FORCE 040 and 030-based Combo Accelerator boards.
WHY? Because only GVP: ? Has a proven 5 year history of the best product performance and support.
? Gives you the choice of state-of-the-art 68030 or 68040 CPU Power at blazing speeds of 25,33,40 or 50MFFZ. No matter what your budget or speed requirements, GVP has the right solution for you.
? Provides unsurpassed multi-functionality through superior design integration giving ALL GVP accelerator users:
• On-board SCSI-1! Compatible DMA Hard Drive Controller
• Up to 16MB of high speed 32 Bit- Wide Memory expansion (up to
64MB with 16MB SIMMS available late 1992)
• Ability to transform your accelerator into the ultimate
hardcard with GVP's new improved snap on Hard Disk mount kit
On-board future expansion possibilities with the GVP exclusive
32-Bit expansion bus (including GVP's EGS 110 24). This feature
alone literally obsoletesALL other accelerator products.
Backs ALL GVP accelera- .
Tors with a full 2-year warranty and upgrade program.
Choose GVP's newest, fastest and feature filled accelerator... the A2000 G-F0RCE04O It's the fastest accelerator bar none: ? 68040 CPU running at up to a blazing 33MHZ clockspeed, outperforms even high end workstations costing thousands more.
It's the most highly integrated bar none: ? High performance onboard SCSI SCSI II compatible hard drive controller.
? On-board serial port with speeds up to 625 Kbps and two 16 byte hardware buffers jl read 1 write) to prevent data loss. Ideal for adding additional modems, printers etc. ? On-board user configurable parallel port for Amiga PC compatibility.
? Future expansion via GVP's exclusive GVP compatible 32-Bit expansion bus.
PHONE 215 *337*8770 FAX 213*337*9922 For more information Dr your nearest GVP Dealer, call 215*337*8770- Dealer inquiries welcome.
For technical support call 215*354*9495.
Amiga is a registered tracemaric ot Commodore Am ga. Inc. Ail other trademarks are the property ot their respeeti e owners.
© 1992 Great Valley Products. Inc. Volume 8 Number 1 January 1993 I Cover photograph by Rick Hess In This Issue 28 Creating a Story Board in Final Copy II by R. Shamms Mortier Use Final Copy II to design a story board for your animations and video.
37 Generic Modelers: The Wave of the Future by R. Shamms Mortier A look at how the generic modelers available for the Amiga interact with the heavyweight 3-D programs.
40 CrossDOS 5.0 & Cross PC by Merrill Callaway A review of the MS-DOS file system and software IBM PC-XT emulator from Consultron.
48 Commodore’s A1200 An AA chip set, AmigaDOS 3.0, an extended keyboard, a PCMCIA port, and more, make this new Amiga a greai fit in the Amiga line.
52 Teleradiology: The Amiga in Medicine by Michael Tobin, M.D., Ph.D A radiologist’s view of the Amiga and its role in medical imaging.
58 A Look at 24-bit Libraries by R. Shamms Mortier Look at the two general ways 24-bit libraries are used: as backgrounds and as color “textures.” 69 Maple V by Dr. Phil Morrison & Kim Schaffer A review of Waterloo Maple’s high- level math program.
LEVEL 1 SET 1 UMRP 4B MISTAKES 86 Comdex Fall ’92 Commodore unleashes the Amiga 1200 while MS-DOS and Apple communities introduce “Amiga-style” computing!
92 Future Entertainment Show by Phil South Back to Basics from Lascelles Productions.
The Amiga 1200 is a sell-out at its British debut.
Reviews Final Copy II by Merrill Callaway Its new Arexx capability is just one exciting improvement to Final Copy.
KindWords3 by Joe DiCara The latest update to this full- featured word processor aimed at the home user and small business.
Math VISION by Rob Hays It’s neither a paint nor a music program, but it produces stunning images and interesting sounds.
22 TruePrint 24 by Merrill Callaway An 8- and 24-bit preferences printer utility for your Amiga.
2( Back to Basics by Kim B. Schaffer With SPEECH and HINTS your child can learn spelling, long addition, long subtraction, and other arithmetic functions.
Programming Image Compression with I.F.S by John lovine Compression and restoration of images using Iterated Function Systems.
Projects ) 45 Using Laser Disc Players with the Amiga by Ron M. Battle How to connect laser disk players to your Amiga and what to do with them after they're connected.
Columns New Products & Other Neat Stuff by Elizabeth Harris Featuring graphing programs, utilities, games, clip art, accelerators, and more!
Bug Bytes by John Steiner A reader discovers a bug in refurbished A2000 keyboards; another finds one not in the program but in documentation of the Amos 1.3 manual. ICD announces a ROM release for IOMEGA.
56 cli directory by Keith Cameron Part iwo of Keith’s look into Workbench 2.0 Commodities.
61 Roomers by The Bandito The A4000 and the A1200 are examined. Also, a look at future video games and the impact of the AGA chip set on future Amiga software.
65 The Video Slot by Frank McMahon This month, Frank looks at some additional products that are new versions of established programs for the Video Toaster.
74 Arexx by Merrill Callaway This month, configure a Directory Opus gadget to JPEG and decompress images in Art Department Professional.
82 Diversions Deal with the military, economic, geographical events of WWII in the wargame Third Reich; take on the evil Valrog in Dojo Dan; compete against seven civilizations in Civilizations; and, as Bobbin Threadbare, find out what happened to the Weavers who hold together the fabric of reality with their Great Loom.
Civilization from Microprose Departments Editorial 6 List of Advertisers ......80 Feedback ...90 Public Domain Software....94 And Furthermore .96 Nickelodeon was a popular part of Commodore’s booth at the Comdex show in Las Vegas. See Page 86.
Commodore’s newest, the Amiga 1200 sports some new features including Workbench 3.0. See page 48.
The most ingenious Genlock ever engineered for all Amiga users Create video and multi-media productions that totally unite your video, audio, and Amiga graphics on demand,., at the click of a mouse!
GVP’s G-LOCK is without doubt, the easiest, most flexible, most capable, high perfo nuance genlock you can buy for your Amiga.
How can we make such a bold statement? Take a look and compare for yourself.
Robert J. Hicks Donna Viveiros Doris Gamble Traci Desmarais Robert Gamble Ernest P. Viveiros Sr.
Managing Editor: Associate Editor: Hardware Editor: Senior Copy Editor: Copy Editor: Video Consultant: Art Consultant: Art Director: Illustrator: Editorial Assistant: Contributing Editor: i w G-LOCK advantages abound The differences between G-LOCK and all other genlock boards start wilh these time-saving, creativity- generating benefits only available on G-LOCK: ? Push-button Control Panels with Intuitive, Mouse-Ciick Simplicity with Full Arexx and CLIInterferes.
? Software Swilchable between 2 Composite Video Inputs or 1 Y C (S-Video) In.
? Real-Time, Software-Controlled Video Processor (Proc Amp} with Complete Video Signal Processing Control.
? Complete 2-Input Audio Processing . R ’ ''W' with Real-Time Volume, Bass, Treble, Mix and Mute Control - Samples la Your Videos.
? Software Controlled RGB Color Splitter for Use with NewTek Digi-View " and Other Video Digitizers.
And only G-LOCK offers... Full transcoder operation with composite, Y C, and RGB YUV outputs; ESC AA keyer modes control; complete AmigaVision' and Scuta " compatibility; and a host of other features only GVP realized you want from a quality genlock but you’d never expect at such an affordable price, Amiga and AmigiVtnon ait irgiwrml traJfmirfci Gonvnuktrc~Am:£U. Inc- GVP, G-Lcck, and DSS8 ait trwlemirks of Giwr Valley Products, Inc. Digi-Virw is a trademark of NrwTek, Inc C Copyright 1992 GffU Valley Product*, Jr* 1-508-678-4200, 1-800-345-3360, FAX 1-508-675-6002 Amazing Computing For
The Commodore Amiga™ ISSN 1053-4547) Is published monthly by PiM Publicoltons, Inc.. Currant Rood, P.O. Box2140, Fall River, MA 02722-2140, Phone 1-508-678 4200. 1-800-345-3360, and FAX 1-508 675-
U. S. subscription rate is $ 29.95 for one year; $ 46.00. two
years. Subscriptions outside l-ie U.S. ore as follows: Canada
& Mexico $ 38.95 (U.S. funds) one year only; Foreign Surface
$ 49.97. All payments must be in U.S. funds on a U.S. bank Due
to erratic postal changes, all foreign rates are one-year
only, Second-Class Postage paid at Foil River, MA 02722 and
additional mailing offices.
POSTMASTER: Send address changesto PiM Publications Inc., P.0.8ox 2140, Fail River, MA 02722-2140. Printed In the U.S.A. Entire contents copyright® 1992 by PiM Publications, Inc. All rights reserved. No port of this publication may be reproduced without written permission from PiM Publications, Inc,.
Additional First Class or Air Moil rates available upon request. PIM Publications.
Inc. maintains the right to leluse ony advertising.
PiM Publications inc. is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions in both monuscrlpt and disk format with your name, address, telephone, ond Social Security Number on each to the Associate Editor. Requests for Author's Guides should be directed to the address listed above.
AMIGA1*1 is a registered trademark of Commodore-Amlgcs, Inc., Commodore Business Machines. International Amazing Computing For The Commodore AMIGA™ ADMINISTRATION Publisher: Joyce Hicks Dkfrtbutorod in the U.S. & Canodo by Manatlbnd Periodical Kstriwfors 674 Vta de la Vote, Se 204, Solora Beach, CA 92075 & Ingram Periodicals Inc. 1226 Belt Quaker Blvd., La Veme IN 37086 ADVERTISING Advertising Manager: Wayne Arruda Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Marketing Manager: EDITORIAL Don Hicks Jeffrey Gamble Ernest P. Viveiros Sr.
Paul L. Larrivee Elizabeth Harris Frank McMahon Perry Kivolowitz Richard Hess Brian Fox Torrey Adams Merrill Callaway For more information or your nearest GVP Dealer, phone 215-337-8770 today.
Imagine running your software applications at 10 times the speed: your animations will play more smoothly, multitasking is more useful, your windows open and move more quickly and more... Don't waste your hard earned money on a questionable and risky hard drive when you can own a GVP A500-HD8+ classic or New A530-TURBO. No matter what GVP solution you choose there is no doubt that you will be getting the fastest, most expandable and safest hard drive system you can buy for your A500!
Both the NEW A530 TURBO and A500- HD8+ are externally installed in a snap. It's simple, fast and worry' free! .And it doesn't void your warranty.
GET MORE FOR YOUR MONEY WITH GVP... ? Choose from a full range of factory' tested hard disk drives up to 240MB.
? Speed increase is die key. Through GVP’s custom chip and FaaastROM 1 technology, once unreachable performance is achieved.
• GVP Custom Integration ensures greatest possible performance
and reliability
• Direct and instant access to up to SMB of 32-Bit RAM on A530
Turbo and standard SMB on A50G-HDS+ Classic.
? Expandability is a must. GVP does not close the door for future expansion needs.
Insure your investment with a GVP Hard Drive Solution:
• Supports up to 7 external SCSI devices for tape backup, CD ROM
Drive etc.
• Add up to SMB of FAST RAM for the A500-HD8+or SMB of blazing
32-Bit- Wide RAM for the A530-TURBO.
• Run thousands of PC compatible software packages with the GVP
A50Q PC 286.
This optional board incorporates state-of- the-art integration that opens a whole new computing world. Simply plug the GVP PC 286 into our exclusive 'mini-slot' and you are off and running PC programs!
• Optional socket for 68882 FPU in the New A530-TURBO to speed up
rendering applications.
1 Reliability and a company who stands behind their products is a given with any GVP product, and has made us the largest .Amiga peripheral company in the world.
• Free dedicated universal power supply included with both the
A500-HD8+ and A530-Turbo. Don't even think about straining your
A500 power supply.
• Internal fan to ensure that your system stays cool.
• 2-yi limited Factory Warranty on both the A500-HD8+ and A530
• Game switch for the A500-HD8+ and Turbo switch for the
A530-TURBO ensures full game compatibility.
• The best technical support team in the business.
¦ Requires iickslarl 1,3 or higher For more information or your nearest GVP Dealer, call 215*337*8770. Dealer inquiries welcome. For technical support call 215*354*9495.
Amiga fs a registered trademark oi Commodore Amiga. Inc. A5QCHD8*. A530 Turtxj. And Fmas'ROW are trademarks of Great Vafey Producs. Tnc C1992 Great valley Products. Inc REMEMBER: YOU ONLY WANT TO BUY ONE HARO DRIVE FOR Y0URA5O0.
Free Dedicated Universal Input Power Supply GREAT VALLEY PRODUCTS, INC. b00 CLARK AVENUE KING OS PRUSSIA. PA 19406 USA PHONE 215 •337*8770 FAX lilj*337'9922 Commodore Does It Again!
EDITORIAL (ITEM For the third time in four months Commodore has announced a new computer in tire Amiga line. Each new Amiga lias been unique with a variety of options and market possibilities.
The Amiga 120t)’s design is great for the consumer market. With sleek lines and a low profile, it provides Amiga computing opportunities in a highly organ ized and less intimi- datingstyle than a desk model. Yet, this A500 look-alike's beauty is more than skin deep. It has options and potential unlike any other Amiga.
Amiga Graphics The Amiga 1200, introduced at the Fall ’92 COMDEX, has adopted the higher graphic capabilities of the Amiga 4000 through the built-in AA chip set. But, it has also maintained a look of an Amiga 500 with a little AfiOO for character.
The A1200 has a PCMCIA port like the AfiOO. While this versatile port is becoming extremely popular in the MS-DOS market, the A1200 and AfiOO are one of the first consumer desktop machines to use the expansion standard. This port will no doubt be used by game manufacturers who want a medium that cannot be duplicated (read pirated), yet the PCMCIA port also opens the way for increased memory, portable hard drives, tiny fax modems, and more.
The Amiga 1200 includes a 150-pin Local BUS for anyone who has missed the old side connector of the A500. This connector is located in the area of the A500's memory expansion and it will make it possible to upgrade the A1200 with a variety' of memory and speed enhancing products while not disturbing the exterior look of the device.
C BM lias created one heck of a device for presentations, graphics, as well as home use.
The A1200has the ability to capture the imagination of the computer market. It fits well between the AfiOO and the A2000 or A3000 as a device with expandability and the latest Amiga graphics. But how will Commodore sell them all?
The Changing Computer Market!
Have you ever wondered what happened to Apple Compu ter? Once upon a time, if anyone wanted to find an Apple Computer dealer, they had to hunt through the phone book, trave! 20 to 30 miles, and then find a few machines in the basement of a camera store, electronics shop, or book dealer. Later, Apple began qualifying their dealerships, training the dealer's sales staff, and doing their best to make a highly authoritative sales force that would be able to justify the cost of a Mac.
In the eighties, this effort became extreme. Apple sales people turned into product representatives. Gone were the T-shirts and sneakers of the part-time college students to be replaced by' the suits and ties of a very different style of sales professional. One store in New York arranged appointments with their customers and allowed no walk-in.
However, times have changed once again. With the entry' of the computer superstore, Apple apparently' has rethought its strategy.
Apples Aisle 4 At first, computer superstores carried aisles and aisles of MS-DOS software, but hardly anything of the Macintosh. Even dealers who carried the Mac and IBM (or clones) together found they hadmuchmoreMS-DOS software in stock than Mac. This gave the Has Apple Computer given the Amiga its best opportunity?
Impression toconsumers that there was nothing for the Mac and that their best choice was an MS-DOS machine.
Facing an MS-DOS domination of market share, Apple has apparently decided to fight fire with fire. While once it was impossible to buy a Mac by mail order, now you can.
While it was almost impossible to find stores that carried Apple machines at d iscount, now they do. Plus, Apple has introduced the Performn series of computers (off-spring of their current line) which can be purchased in office supply stores, fashionable appliance stores, Sears, and more.
So What?
Wilh all these added outlets for Apple, what incentive is there to go lo an independent Apple dealer? With all the effort these dealers have made through the y'ears, isn't it possible they now have a desire to do more than just sell Macintosh?
Over the vears, Apple has gathered a highly trained, competent network of dealers who are in prime locations all over North America. These same dealers have seen their market eroded. They need a specialized computer platform which performs unique tasks and suggests unique opportunities to offer to their respective clients. Why not Amiga?
P. S. Write me with any successes, failures, hints, or idea son
this strategy. Your thoughts are always appreciated.
With very little danger to the Amiga dealers already in place, Commodore could seduce these dealers to the Amiga platform.
When Apple suggests multimedia, dealers can offer an array of choices including the Amiga. When the IBM talks about CD-ROM capabilities, the dealer can demonstrate CDTV. No one in the marketplace is in a better position to make this happen than these dealers.
A Better Product Computers are tools. Everyone of us appreciates the limi tations of each computer even the Amiga. However, most Amiga enthusiasts will argue that if the Amiga was placed on an equal footing with the MS-DOS computers and the Macintosh, the Amiga would come away with the most wins.
Real multitasking, multimedia, true video support, cross platform emulation and translations, great sound capabilities, on-site customer service, and more, make the Amiga an Outstanding choice for an array of applications. Professi ona I systems such as the Amiga 4000 could find real acceptance against a market of higher priced Macintosh computers.
What To Do?
Encourage your local Apple dealer to look at the Amiga. Show him a copy of this issue. Take in your current copy of AC‘s GUIDE To The Commodore Amiga(the Winter 93 issue is on the newsstands now). Tell them about the unique features of the Amiga and the opportunities in video, sound, multimedia, presentations, and more. If you are in a location where the nearest Amiga dealer is miles away, tell them how many loyal Amiga fans are already in the area.
Every compu ter dealer isa business person searching for the best way to satisfy the customer's needs. The Amiga platform offers an entire series of ways to do this. You can make the difference by showing the support you have for the Amiga. Your belief in the product will inspire them. In the end, we could gain a great many well-placed, highly- effective Amiga dealers, even though some will probably still want to wear suits.
Sine THIS if THE INFORMATION YOU WE-STEP. WHAT YOU _ ? F Now, your Amiga9 2000 3000 is a Computer, Fax Machine, VoiceMail System, and Answering Machine all at once!
X X X X x X X X n You know what a fax S Hi joe!
GOT YOUR EAXF1AIL THINK IT LOOKS ORE AT... machine IS. You know what an answering machine DOES.
You know how voice mail WORKS.
Now imagine all that technology working together as a single comprehensive information system all on one board.
And that’s just the beginning when it comes to what GVP’s new PhonePak can do for your A2000 3000!
Hhor PhonePak Handles All Calls With a PhonePak VFX system installed on each of your phone lines you can: ? Receive faxes and store them on your Amiga's hard disk for on-screen viewing and or plain paper printing at your convenience.
? Use PhonePak's advanced digital technology to record and playback voice messages.
? Receive VFX™ messages combining voice and fax, from virtually any standard phone fax machine.
? View a fax onscreen and listen to a voice message about that fax at the same time a GVP multimedia breakthrough!
? Send faxes to one or more numbers immediately, or via PhonePak's built-in scheduler.
? Record and play your own voice messages in standard IFF audio format using a fully configurable system of private user mailboxes.
? Create customized databases for all your names, addresses, and telephone numbers.
? Use PhonePak's exclusive Operator script language or AREXX to control all dialing functions.
And because PhonePak uses GVP's custom DMA chip technology for multitasking, you can keep right on working, even while PhonePak is taking calls.
PhonePak Saves Time and Money With PhonePak, you get a powerful, yet affordable, fax and voice messaging system that:
• Can be learned in no time with the simple, step-by-step user's
• Completely eliminates costly and unwieldy thermal paper.
• Offers scaled, nonscaled, and inverted viewing of faxes in both
HiRes (640x400) or Workbench 2.0's SuperHiRes (1280x400) mode.
• Intelligently transfers incoming calls over Centrex'" or other
compatible phone networks.
• Lets the caller decide whether to leave a message or speak with
the called party.
Main PhonePak Control Panel For more information on what GVP’s PhonePak can do for you, call (215)337-8770 today.
GREAT VALLEY PRODUCTS 600 CLARK AVENUE KING OF PRUSSIA, PA 19406 USA PHONE 215*337*8770 FAX 215*337*9922 And, you get something no other fax machine or computerized fax product can offer privacy for every fax received.
PhonePak Helps You Work Smarter As you can see, anything fax machines, answering machines, and voicemail systems can do, PhonePak can do.
Plus, PhonePak is the only technology that gives you fax and voice information combined Whether you have a single phone line at home, or multiple lines in the office, once you install PhonePak, you'll wonder how you ever got along without it.
PhonePak requires 2MB RAM and a laid drift, andisFCC certilied lor use in Ore Imed States.
Phone Pak. VFX and Opejw'are tradsmads et Great Vafer Produce. Inc AM ether trademarks are the property dt their respective owners.
©Copyt'Sh! 1992 Groat Vatley Prolucre Inc. SciTech Software is pleased to announce the release of AMPlot2, a major upgrade to their PostScript graph plotting software. AMPlot2 ($ 135) is designed to produce publication quality graphs for illustrating documents such as technical reports and scientific papers. The software has undergone a complete rewrite and now supports HPGL and the new IFF- DR2D structured drawing format as well as PostScript and EPSF for importing into DTP software. The input can be as simple as two columns of numbers, or may include commands which define the exact
format of the graph. All formatting options are available throughout the Amiga Intuition interface. SciTech Software, 23 Stag Leys, Aslttead, Surrey, KT21 2TD, (011 -44-372-275775. Inquiry 204 AMOS Professional ] EW asctf tftsA'tZ'S*' r&tz& AMPIot2 This latest package has over 200 new commands, taking the total up to well over 700. There is a 650- page brand new manual. All programs written using earlier versions of AMOS and Easy AMOS can be simply loaded into AMOS Professional. One of the most unique features is the on-line help which provides details on the command at the cursor
Europress Software, Europa House, Adlington Park, Macclesfield, Cheshire, England SK10 4NP, (Oil) 4462-585-9333. Inquiry 205 ArtisticCLIPS Volume 1 Artistic Software announces tire introduction of ArtisticCLIPS Vol.
1 in AEPS format, Unlike most clip art in EPS format, each clip contains an IFF bitmap header which provides an image on the screen for positioning, sizing, and cropping the clip. The clip itself prints without jaggies to the reso- lution of your printer.
ArtisticCLIPS covers ten diverse subject areas ranging from animals to transportation. Artistic Software, 55 Sehmjn Place, Kanata, Ontario K2K1P1,Canada,(613)591-
6039. Inquiry 206 AsimVTR AsimVTR ($ 89) is a high performance
animation storage playback program, combining both
frame-accurate editing functions and real-time playback
The AsimVTR uses all Amiga screen modes including HAM, EHB, and overscan; fully supports transparent display enhancers; runs on any stock Amiga; has extensive commands for loading, saving, and moving frames; works with any standard ha rd drive con - troller; and is not affected by- complex motion as standard "ANIM format" is. Asimware Innovations, 101 Country Club Drive, Hamilton, Ontario, L8K5W4, (416) 578-4916. Inquiry 207 Brilliance Brilliance (S249) is the new standard in Amiga Paint and Animation. Features include optimal performance and speed; supports all Amiga graphics modes
includ- i ng 24-bit, 256color, and 8-bi t ham; multiple picture and animation buffers; multiple brushes and anim-brushes; multiple levels of Undo and Redo; dynamic animation capabilities; andmuch,much more. Digital Creations, P.O. Box 97, Folsom CA 95763-0097, Voice
(916) 635-0475. Inquiry 208 CanDo 2.0 This package now comes
with an over 400 page manual (complete with index) in a 3
ring binder and slip case, eliminating the previous
multiple manuals and readme files. When you upgrade, you
will also receive a new 3 disk set of CanDo disks replacing
any disks you may have received previously.
New features include Script Bookmarking, SuperDuper, Object Layer Tool, Bug Basher, Configuration Utility, and DOS Notify. INOVAIronics, Inc., Smfc209B, 8499 Greenville Ave., Dallas, TX 75231-2499, (214)340-4991. Inquiry 209.
CineMorph CineMorph is simple to use and directly renders to Amiga modes, DCTV, HAM-E, as well as professional 24-bit devices such as G VP's IV24. Anything from a pairof static images, to frame sequences, to groups of sequences can be morphed to create static or full- motion morph effects. Other features include single-image warping, multi-speed morphing, AmigaGuide help menu, two morphing methods, and more.
Requires AmigaDOS 1.3 or 2.0 and an Amiga with a minimum of SMB RAM. Great Valley Products, Inc., 600 Clark Avenue, King of Prussia, PA 19406, (215) 337-8770. Inquiry 210 Clarify 16 Clarity 16 is a Stereol6-Bit Sampler for the Amiga. With the quality of 16-bit technology, the hardware cartridge contains two 16-bit Analog to Digital Digital to Analog converters to allow stereo sound digitizing. The system can record sound from any suitable equipment or any 'Aux' or 'line' level signal source via the stereo PHONO sockets provided. Stereo PHONO outputs are provided for connection to an
amplifier or mixer. Clarity 16 also contains a MIDI i nterface for use with a MIDI keyboard or similar, which is compatible with major commer- cial software. Microdeal Limited, PO BOX 68, St. Austell Cornwall, England PL254YB, (011)44-726-68020.
Inquiry 111 DAS Book DAS Book ($ 29.95) is a completely re-rendered and revised Wedding Album animation original ly found Cyber Empire As an economica I ly strategic game, Cyber Empires ($ 49.99) starts the plaver off with a limited amount of money and a country to con trol.
The play er can then emp I oy spies, build factories and fortresses, institute taxes and purchase futuristic weaponry. The ultimate purpose is to gain control of the p lanet, Orion, by effectively allocating finances and leading an army of up to nine different types of Cybernetic juggernauts. Players can choose to battle in true arcade fashion and dominate enemy Cyborgs with lasers, missiles and flame-throwers. Strategic Simulations, Inc., Dist. By Electronic Arts, 675AlmanorAire., Ste.. 201, Sunnyvale, CA 94086-2901, (800)245-4525.
• ••••••
• =,. GVP’S A500 PC 286 EMULATOR .. NOW YOU CAN RUN 1000’S OF PC
Used with GVP's innovative and unique "Mini Slot" for A530-TURBO and A50O-HD8+ users only. The A500-PC 286 emulator features: Two high-speed, multi-function serial and one parallel port give your A2000 3000 maximum connectability.
With GVP's iOExtender, you:
• Separate 16-Byte FIFO buffers for send and receive cm each
serial port channel.
Reduces CPU overhead, allows Itigh speed communications (625 Kbps theoretical max] and eliminates character loss.
• Configure Parallel Port as Amiga or PC Compatible.
• PC AT-Style, DB9 RS232 Connectors.
• Option connector allowing future options such as a dual channel
MIDI interface module to be connected. Software controlled
switching between options (e.g. serial ports or MIDI ports),
• Easy, Software "Port-Control" System.
TOASTER USERS Removable cartridge provides an easy and reli
able way to add unlimited data storage capacity to any Amiga
with a SCSI controller. Features:
• Supports both 1GB11000MB!) Or ISO compatible 650MB removable
disk cartridges.
• Appears to Amiga-DOS like a removable hard disk.
• 35ms average access time. Fastest M-0 drive available.
• External SCSI connectors for SCSI "pass- through" for
connecting multiple units.
• Built-in universal power supply, fan and air filtering system.
See why Amigti Woild says GVP's A530 Turbo could be the "Best A50O Expansion Box Ever". With its 6SEC030 CPU running at a blazing 40MH2 the A530 runs your soft- ware applications up to 10X faster smoother animations, better multitasking, quicker windows and more...
• Disk drives up to 240MB.
• Direct, instant access to up to SMB 32-bit RAM (Turbo) or SMB
RAM Iclassic).
• Expandability for up to 7 SCSI devices, GVP’s "Mini-Slotlor
optional add-ons such as GVP's A500 PC 286 Emulator, 68882 math
processor (FPU) optional for A530-Turbo.
• Free dedicated universal power supply.
• 2-Year Limited Factory Warranty.
Proven performance reliability. 100,000+ satisfied users. GVP's factory installed and tested HC8+ 120,213 or 420MB Hard-Disk-Cards are the only smart safe choice with:
• GVP's proven FaaastROM” technolog}' provides optimal
performance and SCSI compatibility.
* Custom DMA ASIC technology provides highest performance even in
heavy multitasking situations.
SIMM Sockets for installing up to SMB of FAST RAM expansion.
• Supports up to seven internal or external SCSI devices.
2-Year Limited Warranty.
For more information or your nearest GVP Dealer, call 215*337-8770. Dealer Inquiries welcome.
For technical support call 215-354*9495.
Amiga is a registered trademark of Commotiore-Amiga, Inc. IOExtender, A500-HD8+. A$ 30-TurtX), and FaaastROM are trademarks of Great VaSey Products. Inc. © 1992 Great Valley Products. Inc. andother reat on Animates: Wedding Series Volume I. This new two disk animation will automatically recom- bineand install itselfin either RAM or hard drive and will run as easily as any standard Animatte. Requires either SMB of memory or 3MB and a hard disk drive. An accelerator is suggested. Electric Crayon Studio, 3624 iV. 64th Street, Milwaukee, Wf 53216, (414 ) 444-
9981. Inquiry 213 Essence Apex Software Publishing has developed
Essence ($ 79.95), additional Imagine-compatible al
gorithmic textures for use with Imagine, which gives users
a library of even more surfaces for their objects. These
additional textures range from simple textures like Hex,
a tiling of colored hexagons, to a complex surface called
Fractal Noise, which makes a turbulent, detail-rich natural
looking coloring for objects like clouds, fire, planets,
landscapes, or even dirt. The library adds over 65 new
textures to the original 12 Impulse textures. Apex Software
Publishing, 405 El Camino Real Suite 121, Menlo Park, CA
94025, (415) 322-7532. Inquiry 214 FontDesigner
FontDesigner is an interactive program for creation and
conversion of any fonts. Vector oriented fonts, symbols,
or icons will be processed as Outline Fonts. These fonts
can then be further processed in varying sizes using Desk
Top Publishing Programs such as PageStream ™ ,
ProfessionalPage™, and Publishing Partner™. Tire fonts
will be available for use on Laser Printers as well as
Linotronics machines.
They will also be available for use from the VvorkBench as Intellifonts. Pre 'Sped Technics Inc., Box 53, Doriou. Qur.,l7V2K0, (514) 424-5596. Inquiry 215 GenLock G-Lock (S 449) is completely software controllable through its user friendly control panel software, or through Arexx or the CLI. It can accept two composite or one Y C inputs, and provides composite, Y C, RGB, orYU V on tputs at all times. Many adjustable parameters affecting the incoming video are available, including brightness, contrast, saturation, hue,sharpness, filtering, and gain.
Full audio support is provided through two audio inputs which can be switched or mixed, and the output volume, bass, and treble can also be adjusted. Great Valley Products, Inc., 600 Clark Ave., King o Prusia, PA 19406, (215) 337-S770.
Inquiry 216 Golden Gate 486 SLC Golden Gate 486 SLC is an AT emulator with 25MHz 80486SLC SLC PC AT emulator for the Amiga 2000 3000 with integrated 16MB RAM expansion. Golden Gate 486SLC further integrates a PC AT IDE hard disk controller and optionally a PC AT floppy disk controller for HD floppy disk drives up to 2,88MB. Vortex Computersysteine, Disl, by Micro- Pace, 604 North Country Fair Dr., Champaign, 1L 61821, (217) 356-
1884. Inquiry 217 GFX-CAD 3000 Grafx Computing has recently
released GFX-CAD 31100 (5649).
ThLs package includes the long awaited XCAD 3000, incorporating the latest version of XCAD 2D and a much improved XCAD3D.
With XCAD 3D you can read XCAD 2D files, and write Imagine Turbo-Silver files. With a 1 MB graphics chip you can run all three programs simultaneously. You can thereby move elements from on program to another seamlessly, as if you were in a single program.
GFXCAD 3000 also includes technical support by phone and a tmageFX six month subscription to Xpress.
Cra lv Computing, 6680 Wiltsie Road, Panama, NY 14767, (716) 782-2468.
Inquiry 218 This feature-packed software package, which combines the traditional elements of image processing and editing with high-end special effects, allows the user to achieve stunning professional results on any CBM Amiga computer.
The 24-bit image manipulation features of this software allow the user to achieve spectacular results inimage creation, retouching, and editing. Its easy-to-use morphing capabilities produce incredible cinematic quality output. ImageFX comes with a wealth of i mage processing tools for color correction and manipulation, image analysis, image transformation, and photographic adjustment. Developed for use with any Amiga model, TmageFX (S369) requires at least 1 2MB of chip RAM and 3MB of fast RAM. Great Valley Products, Inc,, 600 Clark Ave., King of Prussia, PA 19406, (215) 337-8770.
Inquiry 219 Krueger Instant Speed System The Krueger Company is pleased to offer a high-speed low-cost 68030 68882 accelerator system for the Amiga family of computers. The Krueger Instant Speed System runs at 33MHz, is simple to install, and allows icon based switching to 68000 mode. The system allows an optional 512K of 32- bit SRAM memory on the board and is compatible w'lth CS A's add- on memory hoard for additional 32-bit memory. The pricing with- uut32-bit memory is$ 295 and 3339 with 512K of 32-bit memory. The Krueger Company, 1544 W. Mineral RD„ Tempe, AZ 85283, (800) 245-
2235. Inquiry 220 Megafortress: Operation Sledgehammer For use
with the award-winning Megafortress game, this first mis
sion disk exposes you to new territory, new threats, and
new targets in the Middle East. Along with confronting
numerous threats from enemy fighters and SAMs, the player
must master the art of resource management, knowing when,
for example, to rendezvous for in-flight refueling.
The player will be flying a fully renovated "super" 13-52 Bomber with all the latest in weapons and avionics high technology, New weapons featured in thisdatadisk are: ASM-119A Penguin anti-ship missile, the CBU-95 Fuel Air Explosive, the Iranian SA-12A and HAWK SAMs, the Libyan SA-10, MiG-25s, and Mirage F-ls. Operation Sledgeham mer's missions are portrayed in stunning 256 color VGA three-dimensional graphics.
Three-Sixty Pacific, Inc., 2105 South Bascom Ave., Suite 165, Campbell, CA 95008, (408) 879-9144. Inquiry 221 Monitor Master Monitor Master (S12S) allows the connection of an EGA VGA graphics card and the Amiga video output on a VGA Multisync monitor. Monitor Master is op Finally! True Cinematic Quality Morphing For The Amiga®!
ASDG is not tlie first to advertise "cinematic quality morphing" for the Commodore Amiga '. Having seen the other products, there's obviously more than one way to define that term.
To us, "cinematic quality morphing" means these things:
• Morphing must be fast.
In a production environment, time is money. ASDG's MorphPlus" is the fastest morphing product available for the Commodore Amiga".
MorphPlus" powers through complicated full overscan morphs 3 to 11 times faster than the other products.
Fastest .....MorphPlus Easiest-To-Use...... .....Morph Plus1v Highest Quality..., .....MorphPlus,v
• Morphing must be easy.
Experts in the field praise the intuitive design of the MorphPlus" user interface which lets them create sophisticated full motion morphs in minutes instead of weeks.
• Morphing must be high quality (so that it truly can be used for
cinematic or professional video applications). MorphPlus" is
already in use in Hollywood productions, replacing high end
This is what we mean by "cinematic quality morphing."
If these are the criteria you would use, then MorphPlus" is the choice you should make.
See it at your local dealer!
925 Stewart Street Madison, VVI 53713 608 273-6585 What's The Plus?
And More!
The following names are trademarked by the indicated companies: MorphPlus: ASDC Incorporated, Amiga: Commodore Amiga Inc. andotk&r neat•S’ta. fjf tional to the vortex PC AT emulators Golden Gate 386SX and Golden Gate 486SLC. Vortex Compulersysteme, Dist. By Micro- Pace, 604 North Country Fair Dr., Champaign, IL 61821, (217) 356- 1S84. Inquiry 222 Morphus Impulse is proud to announce the release of Morphus (SI 19.95), a 3D object manipulation tool for the Amiga Computer. Morphus takes Imagine objects and allows the user to manipulate these objects with very precise mathematical control.
Some of theeffects that the you can attain are: Bend; Twist; Wave; Ripple; Shear; Oscillate. Impulse, Inc., 8416 Xerxes Ave. N„ Brooklyn Park, MN 55444, (612) 425-0557.
Inquiry 223 MFC 2 TM Multiface Card The MulfiFaceCard ($ 295) is an expansion for the Amiga 2000 and
3000. It allows the use of more ports, thereby increasing the
number of peripherals usable by your Amiga. This card may
also be used in an external expansion chassis for the Amiga
500. Pre'spect Technics Inc., B 53, Rte. Lotbinierre,
Dorian, Quebec, J7V 2K0, Canada,
(514) 944-9696. Inquiry 224 MusiColor Learn how to read music
and how to compose your own in this CDTV adaptation of the
Tobin Music System. Features include: Learn music theory as
you compose harmonically; write your own music on screen
and hear it being played; scintillating color graphics;
aural tests to aid learning; easy to follow and fun to use
instructions on screen; and much more. Good for all agesand
requiresCDTV player.
Virgin Multimedia. Virgin Carnes Ltd., 18061 Fitch Ave., Irvine, CA 92714, (714)833-8710. Inquiry 225 Oxyd A terrible tiling has happened to the world inside your computer: over night the lifesupporting Oxyds have closed up. Without the oxygen emitted by the Oxyds the unique world of bits and bytes is threatened. Your help is needed desperately. You're asked to go on a risky expedition into the mysterious landscapes of Oxyd and open the Oxyds in order to save this wonderful world from imminent destruction. Dongleware Publishing, Inc., P.O. Box 391829, Cambridge, MA 02139-001S, (617)
1130. Inquiry 226 PS-400 Full-page Scanner The PS-400is the
first monochrome scanning wand available for Amiga
computers in the United States. It comes bundled with
Touch-Up and Migraph OCR. Its features includes: full-page
scanning with an 8.5 x 14-inch scanning area; three
text scanning resolutions; compact interface which uses the
parallel port; four dither patterns for scanning colors and
halftones and one line art text setting; and more. The
retail price of the PS-400 with Touch-Up and Migraph OCR is
$ 899. The retail price for the optional sheet feeder is
$ 249. The retail price of the PS-400 with Touch-up (with
out Migraph OCR) isS799. Migraph Inc., 32700 Pacific
Highway S., Suite 12, Federal Way, WA 98003, (206)
838-4677. Inquiry 227 Principles of Composition Principles
of Composition ($ 68.95) is a computer program that teaches
the fundamentals of composition and design. You're taught
about color, balance, rhythm, pattern, contrast, unity,
gradation, harmony, and much more. Art Instruction
Software, 38 Balsam Drive, Medford, NY 11763. Inquiry 228
Scala Multimedia 200 Scala Inc. announces the release of
Scala Multimedia version 2,0. Scala MM200 is a multimedia
authoring system that allows professional and novice users
to compose onscreen presentations in a fast and efficient
manner. Presentations with Scala can include texts, logos,
eludes all of the necessary resources and tools to put
together a full multimedia presentation right out of the
box. Included are over 70 artist designed backgrounds,
over 100 symbols, music files, animations and 17 typeface
collections designed especially for on-screen presentation.
Scala contains over 70 transitions or wipes which can be
applied to text and graphics on a single page or as
exciting transitions between pages in a presentation.
Scala, Inc., 12110 Sunset Hills RD., Suite 100, Reston,
Virginia 22090, (703) 709-8043. Inquiry 229 TexTiles
Volumes l-IV Mannikin Sceptre Graphics announces TexTiles
($ 49.99 per vol.), a premier collection of true color,
seamless images for use in three- dimensional rendering,
image processing, page layout, and design programs. Each
texture measures 256 by 256 pixels, reducing memory
requirements and allowing users with minimal memory
configurations to enjoy the benefit of true color image
Mannikin Sceptre Graphics, Suite 285,3208-C E. Colonial Dr., Orlando, FI 32803, (407) 644-9547. Inquiry 230 Trifecfa™ Trifector offers the top three computer peripherals in your choice of several packages and options to fit your computer and your budget.
Trifector is a high performance 16- bit IDE (AT) hard card for connecting low-cost IDE hard drives to an Amiga computer. Quick block transfers combined with intelligent caching make IDE drives Complete your Amiga with the latest hardware from DKB SecureKey Access Control System For The A500Q a A3QOO ... ?KB S63S™ 112 Megabytes of RAM for the Amiga A25DO and the ASG3Q
* Now you can go beyond 4 Megabytes of 32 Bit memory.
* E xpandabie up to 112 Megabytes of 32 Bit memory.
* State-of-tlie-An design breaks the 32 Megabyte limit and allows
the use of different size memory modules in the same bank.
* Using 32 Bit wide SIMM modules enables you to install only one
module to add up to 32 Megabytes at a time, modules are
available in l,2,4,8,16. And 32 Megabytes.
* Installs onto the CBM.A2630. Accelerator card and the IVS
Vector 030-25
* Does not use auioeontig Spate, uses 32 Bit address space so
that you can still use your AT Bridgeboartf with more than fi
Megs of Fast RAM.
* Excellent for Desktop Video. Desktop Publishing and Multimedia
* Fully compatible with Workbench" 1,2. 1.3. and 2,0.
* Compatible with the MegAChip 2000 500" and MultiStart 11 “ ROM
* Compatible with the Vector 030-25 accelerator from [VS.
¦Compatible with the Video Toaster system, Amiga A2500, A2000HDA 100, ¦ Compatible with the CSA Rocket Launcher’' SQMHz upgrade tor the A2630 accelerator card.
KwikStart II™ Use Ktcksart 2.0 in your Amiga A1QOO Allows A1O00 owners lo install VI.3 and V2.0 KickstartROMs and switch between them.
Upgrade to the latest operating system and si ill be compatible with software that requires Kickstart VI.3. Use the latest V2.0operating system without using up your system memory. Fully compatible with Kickstart V2.0 and Workbench V2.0. Uses standard Commodore ROMs for easy upgrades. Allows you to boot faster because you only need lo load Workbench. Works with Kickstart V2,d. VI.3, and V1.2. Compatible with the Insider memory expansion boards. Also compatible with most processor accelerators. Keyboard switchable between two ROMs or between one ROM and disk based Kickstart. No exter- nal wtres
or switches required For the A50Q, AGOO & ASOQQ Allow s A 500 A600 and A2000 owners to install Kickstutt V2.0 and V1.3 ROMs and switch between stem mib the keyboard. No software required for operation. Lets you stay compatible with votr software, No external wires or switches required. This MultiSuut is compatible with the MegAChip 2000 500, VX L03U„ and CSA MMR accelerators for the AfiOO and also most other products that install inside the A500. This is the ROM' switcher that Commodore AttugaTechnical Support sells to developers.
II TM MegAChip 2000 500™ 2 Megabytes of Chip RAM for the Amiga A20D0, A500, CDTV & Video Toaster ;;; "T: -s MegAChip 2(XtO 500 skiuld be standard equipment on even,' Video Toaster System " Jim Plain - Publisher Editor Video Toaster User “The MegAChip 2000 500 is a must own for . Anyone that wants to use Toaster Paint™ or Multitask with the Video Toaster."
Lee Strmmltan ¦ Writer of the Video Toaster 2.0 manual Tutorials also featured in the Desktop Images Video Toaster Tutorial tapes.
"I would advise Toaster users who make use of Toaster Paint or LightWave1M to add DKB's MegAChip 2000 500 to your system as soon as possible.'' Tim Doherty - Video Toaster User The MegAChip 2000 500 allows you to upgrade your Video Toaster. Amiga A21100.
A500, and CDTV1-'1 to 2 Megabytes of Graphics Memory.
The MegAChip 200tF5tX) is a needed addition to your system if you are working with Desktop Video. 3D Rendering & Animation, 24-Bit Paint, Multimedia or Desktop Publishing.
Scala MultiMcdia 200 requires 2MB of Chip RAM which means an .4500 or .42000 needs n MegAChip 2000 500 installed to use this software Fully compatible with the Video Toaster™, OpalVision™. Vlab™, IV-24™, DCTV™. Ham-ErM. And most genlocks and framebuffers.
Fully compatible with most 6803(1 and 68040 accelerator cards.
The SecureKey is a hardware security device that installs in any .42000 or ,4300(1 or Video Toaster system. The SecureKey allows you to har e one access code for your Amiga. The SecureKey will not allow access jo your Amiga without the right security code, period. You can't boot off of a floppy or by pass it in any manner. If you need to keep your system safe from unauthorized use - Want to make sure that no one can delete files from your hurddrivc or steal your work then you need the SecureKey. This means tliai if your system has files such as animations, documents, presentations. C code, or
any type of confidential information, you can be assured that the files on your harddrivc arc safe. Keep your Amiga safe from those that may otherwise unknowingly destroy your.information. Requires Kickstart Vl',3 or above, the SecureKey is fully compatible with Kickstart V2.01 Insider II™
1. 5 Meg in the A1DOO From the maker of the first haemal
EAM’ooard for die Amiga JOOCfc the original Inridef'byDKB
Software. Allows A1U00 : owners to add up to! ,5 Megs of Fast
RAM internally. Usereipaadablein 512K increments using 2S6K x
4 DRAMs. Includes battery-backed dock calendar.
Comes with software for the clock and testing RAM. Simple installation; no soldering required. The insider II iscumpaubtc with the KwikStart ROM board.
Alc compatible with most processor accelerators.
Contact your local dealer or call for information.
50240 W.Pontiac Tr.
Wixom, MI 48393 Sales (313I 960-875!
FAX (313) 960-8752 Technical Support (313) 960-8750 MljtAC.iip 2 HKV IJ I is .i trademark of DKB Scftw.it?. Vid?o T«a%tw i* ,t irwkrmark of Newtek, toe. CDTV. A5Q0. And A200C* me nalcmarth ol GwmnJorc-Amiga. Inc IV-24 js « iradcni;tri, y| (jrvaj Valley tVxiucis. Lire. IXTV jsn trademark of Digital (rcatiimx. Ham-Lis it tnutaiuirk of Black Bill S sTcn ' OpalVixiini is a trademark ui Centaur DcvelopiiwiK.
All Products come with a Full One-Year Warranty. Dealer inquiries welcome.
Andotkw neat on this card as fast or faster than most 16-bit SCSI cards. The hard card configuration has ample physical space and mounting holes to attach a 2.5 or 3.5-inch hard drive on the board. One or two drives are supported on this IDE interface while up to seven drives arc supported by Trifecta's SCSI interface. Prices range from $ 199.96 to S349.96, ICD, Inc., 1220 Rock Street, Rockford,IL 61101 ,(815)968-
2228. Inquiry 231 24-Bit Maps - U.S.A.
U. S. and states gradated in full 24 bits. These can be easily
added to any presentation so you can add titles and legends to
show your maps locations and point out cities in video or
slides. These files are Jpeg compressed on each disk for easy
retrieval. Price: $ 38. CeV Design, 61 Clewley Rood, Medford,
MA 02155, (617) 591-922-!. Inquiry 232 VIDEOMASTER
Videomaster combines the complexity of a Video Digitizer
with Sound Sampler in a SINGLE easy to use low cost unit, to
bring you the ultimate home Video Audio editing package. It
will allow you to record Monochrome, quarter screen pictures
at speeds up to 25 30 frames per second providing ultra
smooth playback at high speeds. Videomaster can produce great
'GREY' scale pictures from any video source with a Pause or
Stil! Frame facility. Other features include a Sound Sampler
and a Video Sequencer. This package contains the Videomaster
Video Digitizing and Sound Sampling hardware unit, Trl-Color
filters for Color Camera use, comprehensive user guide and
full System Software. Microdeal Limited, Distributed by Mich
Trim, 3203 Drummond Plaza, Newark, DE 19711,(302)454-7946.
Inquiry 233 Volume 10 V2.0: The Illustrator: Animation
Background Scenery in 24- bits This is a collection that
features landscapes, street scenes,and other areas of location
for portraying a backdrop for almost any type of entertaining
video. Scenes have ultimate colors and shades workable in
DCTV or the Video Toaster in using to intro videos to set a
mood. Set of 4 disks for $ 30. CeV Design, 61 Cletvley Road,
Medford, MA 02155, (617) 391-9224. Inquiry 234 Xtractor+ XT
ractor, tire ultimate combination chip puller torx
screwdriver, is now available. This enhanced Amiga tool pulls
both PLCC and DIP drips. Torx 10 screwdriver allows for
problem free entry into motherboard. Xtractor is also
available without torx driver. Retail price is $ 12.95 for
Xtrnctor+ with torx, and 59.95 without torx.
Belter Concepts, Inc., 22 North Main Street, Suite 393, New City, NY 10956, (914) 639-5095. Inquiry 235 Zoetrope Zoetrope puts you right on the cutting edge of animation. Its high end features satisfy even the most demanding of professional users, its unique layered structure makes it easy-to-use for the casual animator. Spin and swoop titles and images through 3D space. Apply computer power to classic "cel" animation. Overlay and underlay your favorite pictures or animations. Mainstream America, 1012 South Main Street, Taylor, PA 18517,
(800) 234-7001. Inquiry 236
• Books* Mastering Amiga System Serious Amiga progra m mere need
to use the Amiga's operating system to write legal, portable
and efficient programs. Paul Overa shares his experience in
this introduction to system programming in the C language.
The author keeps it specific and presents skeleton programs which are fully documented so that they can be followed by the newcomer to Amiga programming. The larger programs are fully-fledged examples which can serve as templates for the reader's own ideas.
Bruce Smith Books, P.O. Box 382, St. Albans, Herts, AL2 3BR, England.
Inquiry 237 Mastering Amiga DOS 2, Volume 2 Mastering Amiga DOS 2, Volume 2 is a complete A to Z reference to DOS commands and the current version has full details up to version 2.04. The action of each command is explained and examples to try are provided. Chapters on AmigaDOS error codes, viruses, the Interchange File Format (IFF), and the Mountlist complete this valuable guide. Bruce Smith Books,
P. O. Box 382, St. Albans, Herts. AL2 3BR, England. Inquiry 238
Mastering Amiga - AMOS Anyone following the various series
on AMOS will find Mastering Amiga AMOS a handy reference and
sourceof programming ideas.
A free disk is available with all the example programs on it so you can try out your AMOS programming right form the start. Bruce Smith Books Limited, PO Box 382, St. Albans, Herts AL2 3 D, England,
(011) 44-923-894355, Inquiry 239 Vidia Releases Style book tor
Professional Page 3.0 Vidia's new Professional Page quick
reference book ($ 7.95) focuses on typefaces. The book
shows samples of type in sizes ranging from 13 to 120
points, styles like bold, italic, reverse, underline,
outline, and various tracking settings. One full page is
dedicated to each Compugraphic or PostScript typeface. The
book also includes keyboard equivalents for Professional
Page and Article Editor, and a guide to text formatting
codes. Vidia, P.O. Box 1180, Manhattan Beach, CA 90266,
1310) 379-7139. Inquiry 240
• Other Neat Stuff* ASDG Makes Amiga User Groups An Offer They
Shouldn't Refuse As part of ASDG's continuing commitment to the
Amiga community, Amiga user groups can receive free
promotional materials directly from the company. To receive
the materials (which includes video tapes, literature, buttons,
and other items pertaining to ADPro and its new MorphPlus video
effects package), officers of registered Amiga user groups
simply have to request them from ASDG's soles manager, Ms. Gina
Cerniglia. ASDG, Inc., 925 Stewart Street, Madision, W3 53733,
(608) 237-6585. Inquiry 241 Basement Recordings Workshops
Basement Recordings in conjunction with Long Island
University n*AK HAP° |Vr*sT qh'jVolw6 se£~ ressWe «%n N6r
ssgssa- «2sg uo'ln'. a00L Progressive Peripheral's 040
accelerators will make your Amiga™ 500, 2000 or 3000 one of the
fastest in the world. Whatever your application - professional
desktop video, 3-D modeling, rendering, animation, desktop
publishing, graphic arts, CAD - a Progressive Peripherals 040
will get it done faster.
Progressive 040's aren't just fast, they're affordable! Choose 28MHz or 33MHz to fit your budget. Avoid overpriced, "custom" RAM expansion. Mercury, Zeus, and Progressive's 040 2000 use industry-standard 1MBx8 or 4MBx8 SIMM modules for maximum performance and value.
T7ie graphic effects on this page were generated in seconds by Rambrandt Personal, Tecsoft's TV Paint and Mercury.
Discover what thousands of accelerated Amiga"’' professionals already know: a Progressive 040 accelerator is the best way to power up your Amiga™ Ask your preferred Amiga''-' dealer for the latest Progressive 040 pricing and start accelerating today!
Progressive Peripherals has relocated to serve you better: 938 Quail Street, Lakewood, Colorado 80215-5513 Telephone: +01 (303) 238-5555 • Fax: +01 3031235-0600 • 24-Hour BBS: +01 (303) 238-6326 and otkenn&at will hold multi-media workshops through outthis year and 1993. All educational activities will focus on the Amiga computer. Demonstrations will focus on Desktop Video, Multimedia, Music, Desktop Publishing and the latest in Digital Music Equipment. Basement Recordings, 34 S East 51st Street, Brooklyn, NY 11203, (71S) 485-7120. Inquiry 242 CREOTEC Corporation Let CREOTEC
Corporation produce an interactive multimedia CD-ROM application for your company or agency with their VidDISC Application Development System for CDTV. VidDISC is an interactive multimedia applications environment, designed specifically for CDTV.
CREOTEC will handle all aspects of the production of your interactive multimedia application, or provideyou with an on-site license for the VidDISC Authoring System so that you can do the prod uc- tion in-house (available first quarter 1993). CREOTEC Corporation, 122 West Carpenter Fwy, Suite 440, LB 17, Irving, TX 75034, (214) 717-
1272. Inquiry 243 Digital Collage Every month. Digital Collage
features ten new texture tiles 300x300 HAM), five
16-color full overscan backdrops, and 5 to 10 DeluxePaint
motion clips, all on two disks! For as little as S5 a
month, customers can have both Digital Collage disks mailed
to their business or studio.
DRC Sequential Graphics, 57 East 400 North 9, Provo, UTS4606-2987,
(801) 373-9579. Inquiry 244 GVP Announces G- Force040 Speed
Increase Great Valley Products reported a significant speed
enhancement to their G-Force040 accelerator forthe A2000.
By makinga simple adjustment to the start-up sequence,
users will achieve a dramatic increase in the speed of
floating-point intensive operations. Great Valley
Products, Inc., 600 Clark Ave„ King of Prussia, PA 19406,
Inquiry 245 Ingram Micro to Distribute Supra Modems Supra Corporation has signed Ingram Micro as a national distributor for theircomplete modem line. Ingram Micro is the largest distributor in the world of microcomputers, peripherals, and software. Ingram will distribute the full line of Supra fax and data modems, including the recently- released SupraFAXModem™
V. 32bis. Supra Corporation, 7101 Supra DriveSW, Albany, OR
1503) 967-2400. Inquiry 246 InterPlay Productions Ef fecti
veOctober 1,1992 the Castle has a new address and phone
number. Interplay Productions, 17922 Fitch Avenue, Irvine,
CA 92714, (714) 553-6655. Inquiry 247 Mach Universe Mach
Universe has a new address and phone number. Further, the
price for the Taming The Wave package has been changed from
$ 99,95 to $ 119.95. Mach Universe, 3019 Pico Blvd., Santa
Monica, CA 90405, (310) 315-1750. Inquiry 248 MorphPlus
Improvements MorphPIusnow has a completely automatic method
for generation of any kind of Amiga ANIMs even AGA! Two
lower quality but much faster rendering modes have been
added. FRED has been made more powerful and easier to use
by adding an automatic pre and post script capability to
the In voke ADPro command. These changes were all sugested
by ASDG customers as a result of the first month's sales.
This new release is being sent free of charge to all
registered owners. ASDG Incorporated, 925 Stewart Street,
Madison, V I 53713, (608) 273-6585. Inquiry 249 Supra
Corporation Through a unique offer from Supra, users of the
SupraFAXModem V.32 and V,32b is can upgrade their modems to
tire latest firmware which offers multiple performance
enhancements and adds capabilities for error-free faxes
and automatic handling of in-coming calls. A so
phisticated caller ID option is also available foranominal
feeof$ 19.95 through Nov. 30,1992.
The upgrade is available to all registered customers who own SupraFAXModem V.32 and
V. 32bis systems. Because of high- demand, the upgrade isn't
available to call-in customers. Supra Corporation, 7101
Supra Drive SW, Albany. OR 97321, (503) 967-2400.
Inquiry 250 Toast and Coffee Videographix Today Toast and Coffee Videographix Today is a videotape periodical focussing on desktop video and uses that very medium to bring its unique blend of tips and techniques, product information, excursions to user facilities, and much more to its subscribers. The publication is designed to incorporate subscriber input as well as materials sent in by subscribers forpossible inclusion in a segment called "The Gallery."
Subscribers receive a 60-minute videotape every other month for an annual subscription rate of $ 48, Videographix, Inc., 12231 Nicollet Ave. S., Burnsville,MN 55337, (800) 322-4545. Inquiry 251
• AC* How to get your products listed in New Products and Other
Neat Stuff Send a descriptive press release and two copies of
the software or hardware. Please include product name, price,
company name, full address, and telephone number. Our mailing
address is: PiM Publications, Attn: Nciv Products Editor, P.O.
Box 2140, Fall River, MA 02722-2140. For UPS and Federal
Express, our address is PiM Publications, Attn: New Products
Editor. 1 Currant Place, Currant RtFull River Industrial Park,
Fall River, MA 02720-7160.
V_J ( I ' Correction: In the December issue of Amazing Computing (AC V7.12), we featured the ASDG product CvgnusEd in the listings of the Reader's Choice Awards. We misspelled the name of the product in the article. The proper spelling for the product is CvgnusEd. We apologize for any confusion this may have caused.
AC V J New Products and Other Neat Stuff is compiled by Elizabeth Harris
• ’VVV * V v*» Jfl REVIEWS FinalCopy II by Merrill Callnway
FinalCopy II is a completely new prod uct, even though it is
offered as an upgrade to the original FinalCopy which came out
last spring. This new package from Softwood eliminates my
gripes and exceeds my desires regarding the older version,
After my first review of FinalCopy. I wasn't ready to give up
Mostly because of the poor Arexx support and the impossibility of making macros do frequently needed things like change the font to italic or bold. I am grateful that Softwood takes criticism constructively, After a short lime with FinalCopy II, I'm happy to scrap WordPerfect. Hats off to Softwood for the most improved Arexx command set this year. At Softwood, they still don't know the name of their Arexx port. (Beginners beware: Your first document has the port name "FINALC. 1 * and not "FinalC. 1" as the manual states Port names are Cose Sensitive!)! Can forgive that minor oversight,
because they have implemented a new Arexx “status" comrinal Copy II - Release 1 ? | FinaiCopyll.fc no PB_ni..Eian«
- fr complete index, appendices, keyboard shortcuts, document
hints, and tutorials for beginners round it out.
Define styles Conclusions This is absolute a few minor ini items in the Alt and italic, but SoftWood excee editor and a recommendalioi
- Name-
- Settings- Function Key Assignment poefy Text!
- Modifiers _J Shift _?] Control _| Air
- Key- Style Applies iZ Para. Settings _v ]Tab Settings
y jType Settings Tabs JF1 JF6 JF7 JF3 JF8 Type... jrj Assign
Jfd C F9 JF5 JF10 OK Cancel !¦&!
. Isf mand which allows you to get the information about your document. Softwood has neatly implemented this formerty missing halfoftheARexxcommandsetandadded many new features with Arexx control to the main program to make word processing on the Amiga second to none, at last!
Softwood includes several useful Arexx macros to do the very things I really need, such as quickly changing text fontsto Italic, bold, or normal. I am pleased that the new Arexx capability lets me program my function keys to do some of the same things WordPerfect did, so I don't hove to retrain my brain much. I renamed, for instance,the "ToBold” macro to”AMacro_6" and now when I hit Function Key F6, the selected text changes to bold, just as in WordPerfect. The FinalCopy II fonts are so named that one macro will change any included font to bold. The new Arexx capability is just one of the
exciting and important improvements to FinalCopy.
Styles You can set styles in FinalCopy II. User- settable styles are what IBM clones claim make WordPerfect 5.1 so great. A style is something that occurs in desktop publishia|t& rf 4 ing packages on the Amiga. Astyle sometimes ca lied a “tag" is si mply a collection of settings applied to a block of text. These settings may be typeface and size (the font) or obliqueness or width, the leading (space between lines); it may be how one wants the paragraph to be indented or justified; or it may be tab settings; or any combination of your preferences for how the text should look. For instance,
in an article,! Make a style for the “body text" and “subheadings" rather than choosing to open a font, set its size, and set justification every time I type a subheading or switch back to the body of text. Once I set a style, I open the FinalCopy II style menu and by style selection, choose all the settings at once for any particular piece of text, The settings remain in effect as long as I don't change to another style.
Within a style, if I need to make something italic, I just select it as a block and then hit F3 (i renamed "Toltalic" as “AMacro_3"). When I hit F3, the body text style is replaced by italic text. Overall, the rest of the settings are not replaced during this operation, but the text changes to italic. However, if I again select this same italic text and select "body text” as the style, the italics will revert to upright text.
This is because FinalCopy II implements italics and bold as entire fonts; and style settings must name a font. FinalCopy II uses its own (somewhat expensive) proprietary fonts, which do not behave the same as regular PostScript fonts. This is unfortunate when we compare it to a DTP package such as PageStream2.1 by Soft-Logik. In the DTP software, you may "tog" text defined to be without any “type style" like italic, bold, or normal. Then, when you choose that “tag" for any text (a “tag" in PageStream equals a "style" in FinalCopy
II) , any bold text remains bold, and any italics remain italics,
and don't revert to “normal" as they would in FinalCopy II,
So you have to remember to set things such as bold and
italics after you set your style.
Changing styles in FinalCopy II will lose all your italic and bold settings. I'd like to see this fixed at some point- Nevertheless, the fact that you can set style sheets at all really sets FinalCopy II ahead.
New Preferences I appreciate the way you can now set the screen exactly. Choose a display of two, four, eight, or 16 colors, interlaced or not, WorkBench or Custom. You may set all the colors such as a pleasant off-white for the background. In 16-color mode, the program slows noticeably, but it displays graphics better. I like four colors for general use. Eight-color mode remaps screen colors whenever you load graphics and distracts you, You never know what colors will show up In your menu! All the preferences may now be read or set from Arexx, and there are new buttons for making default
prefs. The printer prefs may be saved without having to print something, which fixes a former gripe of mine. Everything you need to set. Such as tabs, time, date, page numbering style, andso on, hasan intuitive gadget, menu, or requester to do it. You may temporarily ’use" or ’save" asdefault any preference. There are settings for ASCII text import export, startup preferences, speller prefs, and hyphenation prefs. One of the less obvious settings is the screen dpi which really translatesto the magnification of a "normal" screen. On an interlaced Custom Screen, I find that 90 by 82 dpi just
fills up the screen space with the text area of an 8.5- by 11-inch page with one-inch margins to the sides, giving a nice, large display of 12-point type. You may menu- select magnified views as well. The new version has better magnification numbers.
Speaking of the screen, one of the things I like is the speed of FinalCopy II. On my A3000. PageStream refreshes the screen a little too slowly to input WYSIWYG text comfortably. In FinalCopy I!, however, I can't out-type the screen refresh, and scrolling is very fast and smooth.
Top. Top and side, or no rulers may be set from gadgets or from preferences, making page measuring simple. Lines showing the X.Y-position of the I-beam cursor or the object cursor on the rulers insure precision. Tab settings may be set at regular intervals via preferences, or manually set along with indents and margins from the top ruler. Units of measure and even window size may be “saved' as defaults or “used" for the session. Page guides for print area, edit area, and the header footer areas round out the display preferences.
Document Color REVIEWS A really slick Document Color preferences requester lets you define the colors for text, boxes, and ovals. Depending on how many colorsyou choose for the screen, these colors may or may not appear on screen, but they will print on your color printer. By clicking and holding the left mouse button, you may see the color you've set for an object in a small color panel attached to the cursor.
Similarities with DTP Packages: Object Drawing Tools FinalCopy II has object drawing tools) You may dress up your documenls with straight lines, filled or unfilled boxes, and ovals, as well as load, crop, and posilion IFF or IFF-24 images. You may flow text around objects and set transparent color. There is an object pointer as well as a text pointer, just like in a DTP package. Resizing, moving, and even snapping to ruler markings for alignment capability is supported. While definitely not PageStream 2.1, FinalCopy II has the power to produce elegant newsletters and attractively accented
publications and flyers. The speed and ease make FinalCopy II natura! To use for many projects Master Pages The left and right master pages are another similarity to DTP. You may put text such as page numbers, headers, and footers on master pages, and edit these pages just once. This text will then appear on every page of the document. There is one feature that even PageStream 2.1 doesn't have: The automatic production of computer manual-page formats with wide margins to the left-hand side no matter whether it's a right or a left page. With FinalCopy II you may set these alternating margins
merely by clicking on a “left-right' button and setting margins. You may access either the left or the right master page or the mai n body text by clicking on buttons at the top of the screen, Drawing tools and an IFF cropping tool have gadgets, too. At the right-hand side a page number button takes you forward when you click the mouse on it: backwards (Shift-click); to the top (Alt-Shift-click); ond to the end (Alt- click). One glitch I noticed isthatthe mouse pointer disappears during a Shift-click until you move the mouse. There is a Go To Page item in the Page menu as well.
Sorting, Merges, Updates, and Addition A handy Sort item in the Extra Menu sorts paragraphs according to their text content. You may specify high to low or low to high. Merging data with form letters or standardized documents is easy with FinalCopy II. Separate data and documents are prepared and merged at time of printing for customized output. If you need to update the time and or date in an entire document or just a paragraph, select the text and use the Update items in the edit menu.
This little word processor has the handiest column addition of numbers I've ever seen. Create a column of numbers somewhere. Then with the mouse pointer setto the “Text" tool, press the Alt key while dragging a "marquee" around the numbers from the upper left to the lower right.
Then put the cursor where you want the answer to go. Select “Paste" from the edit menu or hit Right Amiga - V and the answer appears!
Other Goodies FinalCopy II sports document statistics and custom stytespre-programmed to do four levels of outlines for you. Sections may be ’ promoted" or "demoted" in the hierarchy, too. Softwood has a sterling reputation for Spellers and Thesaurus software. The Speller and the Thesaurusare topflight. I ravedabout the Printer Drivers with FinalCopy II. If ever there was a slick printer driver that's absolutely foolproof, here it Is. The PostScript driver is the fastest one I own, The manual? A useful work of art. The only mistakes I could find were the incorrect name of the Arexx port, and
a few too many pages to fit the spiral binding size chosen. A complete Index, appendices, keyboard shortcuts, document hints, and tutorlalsfor beginners round it out.
Conclusions This is a superlative Amiga Word Processor. I'd like to see a few minor Improvements such as the ability to name the Function Key menu items in the Arexx menu, and a “no type style" selection that won't overwrite bold and italic, but I honestly cannot think of anything else I'd add orlmprove. Softwood exceeded my wish list.
This package neatly fills the gap between an editor and a full blown DTP package.
FinalCopy II Softwood, Inc.
P. O. Box 50178 Phoenix, A1 85076
(800) 247-8330
(602) 431-9151 Inquiry 200 KindWords3 REVIEWS by Joe DiCara
KindWords3 is a full-featured word processor targeted for
the home user and small business, offering graphics
handling and outpuf quality normally found on more powerful
DTP programs. Specifically designed for use with
dot-matrix printers, Kind Words3 utilizes special fonts and
printer routines that enable it to generate docu- mentsof
higherquolity than would normally be possible with those
peripherals. Almost a complete re-write from its
predecessor KindWords2, this new program also featu res a
special user interface called Human Interface
Protocol(HIP). Designed by Diglta, a British company. HIP
logically puts all of KindWords3 's controls and functions
at your command. Through the combined use of its on-screen
Toolbox, pull-down menus, and numerous point-and-click
requesters, all functions are easily accessed and uti
lized. Other KindWords3 features include the on-line
context-sensitive Help function, complete keyboard
equivalents, the ability to use up to 255 Amiga fonts
within one document, two screen resolutions, document
rulers in either inches or metric measurements and, of
course. Graphic support.
Te Escribir Espanol?
Another boast KindWords3 can make that does set it apart from most word processor packages Is its Collins-Proximity spelling checker and thesaurus. This easy- to-use 116.000-word spelling checker and 40,000-word thesaurus with reference to over 470,000 synonyms, is the industry standard for PC computer word processors.
Because of its wide use and acceptance, there are spelling modules available In nine other languages. These foreign dictionaries should prove to be very helpful to language students, or in any situation involving bilingual correspondence. Each module is available directly from the Disc Company, and can easily be incorporated into KindWords3.
Graphics Too!
KindWords3's ultimate claim to fame is the combination of automatic integration of text and graphics, and its enhanced high-density printer control. Able to import any Amiga IFF graphic, even HAM Images, KindWords3 remaps images into a 2-. 4-, 8- . Or 16-color pallet. Complete control over image size and page position is possible, and multiple images per page can be used.
Using Kindwords3 KindWords3 can be run from floppies ora hard drive. Before the prog ram can be used, it must be installed either on a special bootable floppy or to the hard drive. This process Is not unusual or difficult, but the manual does make It seem terribly compll- ¦ cated. Once past the installation hurdle, ] using KlndWords3 is straightforward, and it j proves itself to be a capable word proces- j sor. All the necessary tools to generate and J manipulate text are available and work very well. The HIP program interface, complete with its menus and special requesters, simplifies
document set-up, and Its design provides the new WorkBench 2.0 look and feel, even on systems using AmigaDOS 1.3. KindWords3 is fast enough, even on unaccelerated Amigas, to keep up with all but the fastest typist.
Pictures Equal a Thousand Words Just being a capable word processor is not enough anymore. Today we want to say it with graphics too. I think it's a stretch for KlndWords3 to try to bring page layout capability and high-quality output to its users. While KindWords3 makes importing, placement, and sizing of the graphic a simple process, control over how the text actually interacts with the graphic is very limited. Basically, there are only two modes of Insertion graphic blocked straight against the text to its left or right, or text conformed to the image outline to its left or right. Also,
text cannot be wrapped completely around the graphic, and no control is provided for determining precisely how the text brackets the graphics.
The manual shows examples of completed pages, but does not describe how to duplicate them. Even though one graphic and two document samples are provided on disk, the provided 82-page manual makes only a brief reference to them.
Conclusions As a word processor, KindWords3 gets the job done and could function quite admirably as the front-end workhorse for any high-end typesetting program, bur there are other limitations that need mentioning. First, KindWords3 is very limited In its ability to import other text formats.
Only Its own format and that of KindWords2, ASCII, or IFF text appear to be supported.
Also, documents can only be saved in KindWords3 format, or as ASCII, or IFF text.
No other word processor formats seem to be directly supported.
KindWords3 allows only two documents to be opened. While not a severe limitation, I discovered that when printing, the program stopped all internal processing, so the other document could not be worked on anyway. KindWords3 does, however, behave well in a multitasking environment, putting only a slight load on the system.
Finally, I struggled with the enhanced printing options. Six special NLQ text-only fonts are supplied for printers that do not have internal fonts. The manual attempts to explain when and how to use them, but I never quite gotthe results I needed. There are also an additional four fonts supplied for use In KindWords3's special high-den- sity print option. They do provide improved print quality, but at a great cost in print time. In Super mode, printing a simple 50- word letter, with graphics, took 30 minutes.
Obviously printing anything over one page.
At that print resolution on unaccelerated Amigas and dot matrix printers, is not practical.
I was generally disappointed with the output print quality, but this might be simply a problem with my equipment. I have an older Panasonic 9-pin printer, whose resolution might not be capable of really enhanced output. Also, no exact printer driver is available for my dinosaur. Perhaps if your printer is directly supported, your results will be different. KlndWords3 claims compatibility with over 140 printers, but only four drivers are provided with the program. I assume the other printers are Amiga Preference drivers. So beware check to see if your printer is directly supported, and
that it has the resolution to pull the job off. Otherwise the whole point of this program could be missed.
KindWords3 will run on any Amiga having at least 1MB of memory. The program supports Workbench 1.3 and 2.0, as well as hard disk drives, its support files are on four unprotected disks.
KtndWords 3.0 The Disc Company 11440 San Vicente Blvd LOS Angeles, CA 90049
(310) 207-1600 Inquiry 201 MathVISION REVIEWS by Rob Hays
MathVISION. From Seven Seas Software, has been around in
one form or another almost as long as the Amiga itself, it
began as an attempt by the author, Doug Houck, to
understand a college programming problem. First released
as Doug's Moth Aquarium in 1986, the program has undergone
many revisions and updates.
Now up to MathVISION version 2.02, it features Workbench 2.0 compatibility, an Arexx port, and much more.
The Edit screen is the control panel for the program, Here are the gadgets into which you enter your values ond formulas.
Not every gadget is used for every proble m, and the program has menu functions to "guess' at reasonable values for some variables. The line labeled val contains the expression that wili be solved and plotted.
The lines FA; through FI; are for defining custom functions. For instance, you can type into FA: X+2, into FB: X'3. Then in the val line type FA + FB. This has the same effect as typing (x+2) + (x*3) all Into the val line. While this simple example shows no particular advantage to using the function lines, complex problems require their use, and they simplify rearranging groups of operations as you refine your problem.
M athVISION Inc ludes built-in fu notions that you can use in your expressions. These range from addition and subtraction, to Boolean functions such as IF, OR, ond NOT, to such esoteric realms as hyperbolic trigonometry. Lists and descriptions of these funcfionsare availobie on-line at the touch of a hotkey. Also included are specialized auxiliary programs called hooks. Most often these add math functions, but some control MathVISION itself by setting up special plotting or display modes. Hooks that have been loaded also appear in the functions list screen, and often add menu items in the
Edit Screen.
Once you have defined your problem,you can plotitin a number of different ways, depending on the form of your function. If your function takes the form of Y = f(X), choose the Simple plot. This produces the classic geometry graph with Xmin on the left side of the screen, Xmax on the right, and the value of Y ranging from the bottom of the screen to the top. If your function is in the form of Z = f(X,Y) and you choose the Contour plot, the result is two dimensional with 1 assigned a color based on Its value. Perspective produces a 3-D effect by plotting the results in a tilted perspective
box. If you don't like the orientation of this box, you can go to the Viewpoint screen, grab a corner of the box and drag it around until the orientation suits you.
A plot is usually not the final step If you are solving a problem. You will almost always need specific numerical values rather than a pretty curve. The Analyze tool Is made for just this situation. This tool places a small box on your Plot screen which you drag around with the mouse. At the bottom of the screen various values are shown for every position of the box on the graph.
All otthls calculation ond plotting can take an appreciable amount of time, but not an unreasonable amount even on a stock A5Q0. The Perspective plot (see f Igu re) takes 2 minutes, 23 seconds on a 500, but only 25 seconds on a 3000 with a 25MHz 68030 and math coprocessor. Plots can be rendered in all screen resolutions and modes from lo-res to hi-res overscan, to HAM. To speed up first approximations you can reduce the size of the area plotted as well as the level of detail.
Two versions of MathVISION ore supplied on three floppies, one each for Single Precision and Double Precision math, and a floppy of example pictures and formulas.
MathVISION will make use of any external floppy drives you have, ca n be i nstalled on a hard disk, and will utilize a math chip rf your system has one. However, it doesn't req uire any of these. Runningwellona512K single floppy 500. It mulfitosks perfectly, even running multiple copies simultaneously, and there is no copy protection, The only problem I ran into was with some of the Arexx examples, Two types are included, those intended to be run from the Workbench, and those Intended to be run from the CL! Or Shell. The first one worked fine, the other didn't. A call to the customer support
number was answered by one of the programmers, who took down the information and called back with the solution. The scripts were failing every time Arexx reached a line repeated in them all. "NUMERIC DIGITS 15." It turns out that this line can be deleted, or the number changed to Id, and the examples will work properly.
REVIEWS Suggestions? The Edit screen could use a little work. When you're entering numbers into any of the Edit screen gadgets, the return key should drop the cursor to the next line in the section you're working in. In the present version, the cursor disappears when you hit return, forcing you to move the mouse to the next line, click the button, then begin typing. Hooks should be loaded through a requester, as are pictures and formulas, Currently you have to flip through the screens until you get backto the Workbench. Find the drawer the hooks are in, then double click the icon for the
hook you want.
MathVISION in all of its Incarnations has been a bit of an enigma. It's not a paint program, although it produces stunning images, and you can draw freehand with it. It's not a music program, although it can prod uce i nteresti rig so unds. If s not a video special effects program, although you can use it to produce transitions and wipes between images, it's not an animation program, although you can make animated sequences with it, The 114-page spiral-bound manual does a good job of explaining how to use the various features, but devotes only five pages with two examples to converting
regular math problems Into a form MathVISION can work with. A few more examples of real world problem solving would help a lot. The authors tell you they aren't going to teach you math, and while you can make use of the program without knowing algebra or geometry, the more math you know, the more you will get out of this program, MathVISION is an outstanding example of a type of software that has been too lacking for the Amiga. It has been said that one picture is worth a thousand words In the area of mathematic and scientific visualizations, the word to remember is MathVISION.
MathVISION Seven Seas Software PO Box 1451, Port Townsend WA 98368
(206) 385-1956 Inquiry 256 TruePrint 24 by Merrill Cnllnumj
TruePrint 24 is an 8- and 24-bit Preferences printer
utility for your Amiga, If you print any kind of graphics
ot all, or if you need to print oversized banners or
posters, then you'll love TruePrint 24. There are two
things in general that TruePrint 24 does, First, it allows
you to print large posters up to 999 by 999 standard
printer pages which, as the manual deadpans, "should be
more than enough for your printing needs," Second,
TruePrint 24 allows Amiga preference printers to output
In 8-bit (256) gray scale or 24-bit (16.7 million) colors
instead of at the Amiga standard preferences printer output
of only 4-bit gray and 12-bit color. These numbers
translate into a major shift upward in the printer output's
color or gray scale fidelity. To me, they mean the
difference between “frameable art" and a newspaper photo
clipping. On my laser printer, with TruePrint 24, a color
image (in gray scale) comes out looking like a handsome
charcoal drawing with subtle shading and a richness that
I've never seen before in a computer printout. Thanks to
Impact Photo Images, a local Amiga- based advertising firm,
I obtained samples of 24-bit Image printing output from an
HP Deskjet Super C color printer.
TruePrint 24 Works Through Preferences TruePrint 24 only works in conjunction with Preferences printer drivers. The only system requirement for TruePrint 24 is that your preferences printer driver supports "strip printing." Unfortunately, this leaves out the new Commodore AmigaDOS 2.1 PostScript preferences driver, since PostScript isa 'page description" language and not a strip printer, Other drivers that don't work are the CalComp ColorMaster and CoiorMaster2; and Tektronix 4693D and 4696 drivers. I have tested TruePrint with my Epson EPL 7500 laser printer in HP Laserjet emulation using the
HP_Laserjet Preferences driver; on an HP Deskjet printer using the HP Deskjet driver: and on an HP Deskjet C color printer using the Super Deskjet C driver by Creative Focus, and it worked very well. With the 256 shades of gray, the Deskjet output looked almost as good as the laser output, except that the blacks from inkjets are never as saturated as the blacks from laser toner (on black and white Deskjets, impact Photo Images recommends using the optional supersaturated black ink cartridge). The TruePrint 24 utility pushed each printer to the maximum limits of its quality, and the black and
white results were stunning compared to "standard output." The Deskjet C color printer likewise output its very best under the influence of TruePrint 24, but since affordable color printers are not quite up to the quality of a good black and white laser printer, I didn't expect miracles, However, I did see an Improvement in overall quality compared with "standard" output. Advertising firms use the HP Deskjet C color printer to make color drafts to show clients. TruePrint 24 was in heavy use at the firm I visited.
Installation, Manual, and Interface The package comes with a disk, a manual, and a registration card. The standard installation program is simple to follow, and a 91-page, well written and indexed manual describes the operation and theory of TruePrint, The Illustrations are sometimes hard to read due to not having been imagesef at high enough resolution before printing, but generally the information comes across OK, The text is certainly an improvement over previous ASDG manuals. There is far more explanation and detail which I am sure users will welcome. Several tutorials are included
for beginners and for those who want to learn every feature of TruePrint 24. The excellent manual complements the superb interface.
Those familiar with Art Department Professional will feel at home with the user interface. There is ascreen with rulers along the top and side, and a grid representing printed pages (with sizes automatically taken from preferencessettlngs). A window with gadgets for setting printed page size, resolution, image aspect, density, etc,, appears next to the grid and may be iconified if need be. The overall image may be stretched with or without changing the image aspect to overlap several adjacent rectangles in the grid to produce large, tiled, poster prints, or the image rectangle may be sized
to fill only one rectangle producing a single page printout. You merely click-drog on "handles" along the sides and corners of the image outline. It's all so intuitive, it's far easier to do than to describe.
You will need the manual, however, once you decide to explore the more technical aspects of printing. For instance, the manual has a very useful illustration explaining the differences between the paper dimensions, the page dimensions, and the print dimensions. You will also want to read the sections on image aspects (Sections 2.5 and 3.1.5). You may change from landscape to portrait orientation with a button click (and the interface grid changes, too). As in ADPro, you may change the WYSIWYG (What You See Is What You Get) image outline by typing numbers into the size gadgets directly,
Measures may be in metric or English and even the system's units may be set (e.g., inches or feet). An Additional Options button opens a window that allows you to set but unfortunately not preview brightness, gamma, contrast, red, green, blue, etc., much as in ADPro's Balance controls. The manual explains all these in detail, but because there is no print output preview simulation, you will have to experiment several times to get perfect balance with contrasty or tricky images, Hint: Use the balance controls sparingly, A little does a lot.
Treat Yourself For Christmas!
One BASIC package has stood the test of time, Three major upgrades in three new releases since 1988 Compatibility with all Amiga hardware (500,
1000. 2000. 2500 and 3000)...Free technical support... Compiled
object code with incredible execution times. Features from
all modern languages and an AREXX port. This is the FAST
one you've read so much about' Supports DOS
1. 3 and 2.0!
F-BASIC 4.0 System S99.95 Includes Compiler Linker. Inlegrated Editor Environment User's Manual S Sample Programs Disk.
F-BASIC 4.0 + SLDB System S159.95 As above with Complete Source Level DeBugger ivaiiaple Onl, From DELPHI NOETIC SYSTEMS. INC (605) 348-0791 PO Box 7743 Rapid City. SD 57709-7743 Send Ctree* Of Money Order or Write Fof Info Can Witft Credit Cara or C O 0 The main window also displays all information from preferences as to which driver is loaded, the dpi resolution, the effective colors, and the image aspect, as well as how many pages you're going to print at the size you've chosen. The Amiga ASLrile requester comes up when you load an image to print. Once you start the print, a" bar chart"
window opens on Workbench to show "percentage loaded" and "percentage printed" progress o handy feature, as some prints take several minutes to finish. One word of caution regarding color images. They must be in 24-bit format before printing. While using the HP DeskJet C color printer, images that hod been saved as, say, 16-color rendered data Images, came up in TruePrint 24 as “256 effective colors" and printed in gray scale. A trip to ADPro to load these images and then save them as 24-bit color images corrected the problem. Since I was visiting a color printer in anothershop, I am not
sure where lies the source of this glitch. On the one hand, it doesn't make sense to use a 24-bit color print utility to print a 16-color image, but on the other hand, TruePrint ought to print a color image in coior on a color printer, no matter what. After all, the graphics printer preference was set to "color." Images saved as 24-bit printed flawlessly in color.
System 2.0 Refinements For those who have System 2.0, TruePrint 24 supports Applcon and AppMenu features. If you hit the "close" button on the TruePrint 24 user screen, the program goesto sleep, leaving an Applcon showing a picture of a printer on the Workbench. Double clicking on this Icon opens the TruePrint 24 screen again. If you drag an Image icon or file name over on to the Applcon, then it prints that Image using the settings in effect when you "closed" TruePrint. Also, if you click-drag with the right mouse button on the Workbench Tool menu while the program is "closed," then you
will see a "Quit TruePrint24" toot listed there. Selecting It quits TruePrint 24.
REVIEWS If the TruePrlnt 24screen is open, then switching to the Workbench screen shows a different Applcon showing a picture only (no printer). Clicking on this moves the TruePrint screen to the front. The Workbench Tool menu reads "Activate TruePrint24," and dropping an image icon or name on the Applcon loads the image ready to print. TruePrint 24 even gives you the chance to make your own Appicons in case you don't like the default iconsl You simply give your own Icons certain names and the program uses them instead.
• season spe the gift of azing Computing.
All 1-800-345-3360 REVIEWS Dithering and Resolution TruePrint 24 allows you to select several types of dithering: Floyd-Steinberg, Ordered. Horizontal, Vertical. Forward and Backward Brick and Diagonal, two kinds of Halftone, and even ASCII like those early computer portraits of the Mona Lisa done with letters and numbers. You may also choose among four Mask Sizes to determine how fine or coarse the dithering is to be. The manual has illustrations for each type and mask size.
The CLI, Arexx, and Printing to a File A full complement of Command Line options are Included and may be used in an Arexx call although there is no Arexx port per se to allow replies to the calling Arexx program. By tweaking the CMD Utility in the Commodore System software, you may redirect the TruePrint 24 output to a file instead of the printer, Conclusions There are no two ways about TruePrint 24, It's robust andfriendly. It's great If you're into printing graphics, and the reasonable price makes it even more attractive. I'm sorry it doesn't support the Commodore Preferences PostScript
driver; and a little puzzled at why it won't print rendered image data in color (at least on the HP Deskjet Super C and driver mentioned above).
Nevertheless, the results are just so cool that I don' t mind changing overto LaserJet emulation or making files into 24-bit images, The results are stunning, and the capability for printing large poster size tiled output opens up all sorts of artistic possibilities.
Back to Basics by Kim B. Schaffer Sometimes the simplest things are the hardest. Getting back to reading, writing, and 'rithmetic isa good example, Lascelles Productions has come up with a collection of programs to help you get back to basics.
SackfoSas csincludessixstand-alone programs: Say N1 Spell, Long Addition, Long Subtraction, Long Multiplication, Long Division, and Tables Test. The programs are packaged on two floppy disks that will boot on Workbench Version 1.2. The package appears to be targeted for the 10- to 14-year-old. I have seen a sharp 6-year-old struggle to be satisfactory, a 9-year-old get high marks, and myself, a college graduate, struggling, with the program set to the highest setting, trying to spell" acquisition." It is definitely packaged for use in the classroom.butcouldalsobe usedds a home learning
aid, Of the six programs, only Say N' Spetl does not deal with mathematics. Say N' Spell is exactly what it says, There a re seven different levels. In each level are 10 sets of words. The manual states that it contains 700 of the most-used words in the English language, in addition to the separate levels there are seven groups of mixed levels, each with 10 sets. In these words ore several names of places like Albuquerque or Saskatchewan to test spelling skills, Even though the package gives a New Zealand address, the spellings in the version that 1 received were Americdn. However, there
are no instructions for changing or substituting words. This is unfortunate for use in a classroom setting.
The five remaining programs all concentrate on different aspects of mathematics. In Long Addition, numbers range from one to four digits with three or four numbers to be added. With the SPEECH on, all you have to do is follow the instructions. With the HINTS on, the program breaks down the process into the simplest steps.
Nevertheless, all work must be shown. The SPEECH and HINTS are turned on at the beginning of each session; after the beginning of the first exercise, the SPEECH or HINTS can be turned off. The student can use the help to get going, but will soon turn it off as his proficiency increases.
Long Subtraction, Long Mu Itipiication, and Long Division work very similarly and are equivalent in difficulty to Long Addition. Each gives you 10 exercises from one of three levels. After you complete the exercises the program asks if you would like a printout. The program then gives three more exercises that can be printed out or copied down. Finally, you enter the answers and are rewarded with an encouraging word if you are right, or an “oops" if you are wrong. Afterwards, the programs cycle back, asking which of the three ieveis you would like to choose.
The method Back to Basics uses in subtraction to show borrowing was new to me. At first I thought it was a new way, but it seems to be common in most of the British Commonwealth and some parts of the United States. Figure 1 quickly compares the two methods which lead you to the same answer either way. So why discuss it?
If your teachers were like mine, giving the answer is only part of the problem, demonstrating howto do it is the rest. If you are not using the same method that the instructor uses, it might be considered wrong, if that's the case, this program may not be much help.
Long Division has a problem with its methods for using estimation. For example, if the problem is dividing 65 by 17. There a re two ways to approach it. One is to go by TruePrint 24 ASDG 925 Stewart Street Madison, Wl 53713
(608) 273-6585 inquiry 202 SPEECH HINTS RDD 6+9+9 = ?
23456789 0 REVIEWS the largest digit, in this case 1, and calculate how many Is go In 6. The answer, of course is 6. Another approach is to estimate 17 using 20,and calculate how many 20s in 65, or how many 2s in 6.
The second approach is usually closer to the correct answer; however, if uses the concept of estimation that is introduced at the higher level. Depending on the class, estimation may not be introduced until later. The first approach is really only discussed. Not used; your answer had better be based on the second approach. The program will nottake a"guesstimate"; you must give the right answer.
There is also a minor flaw that could be easily fixed in the Long Multiplication program. The verbal instruction always tells you to carry zero, even when a number is carried. 1 had to listen several times before I caught the error, and the answer still depends on carrying the correct amount.
The final program. Tables Test, should be erased from the disk. The program reminds me of a bad dream the night before a multiplication test. For starters, there are three levels, each with a hard or easy setting. The hard setting will ask multiplication questions upto 15x 15.The easy setting goes to 12 x 12. Then the question is displayed and you are told to click on GO or press the space bar. Either action causes the counter to start running. If you have an accelerator board sue h as 1 do, the counter really starts running.
Since you can stare at the problem until you are ready, I'm not sure what the program is testing, but it seems to be how fast you can put in the answer. At the end of the 10 problems, you can choose YES or NO for another set of 10 problems. When you choose NO. The program ends. You will get E RR points for every digit you get wrong.
If the answer is 12 and you enter 2 then 2, you get two ERRs. If you have enough time, you can keep racking up the points until you get the right digits in the right order, If you have the SPEECH turned off, your only indication of an incorrect answer is the ERR column. You will not know the correct answer without the SPEECH turned on.
Overall, the help is extensive throughout all of the programs. When turned on, it will lead the user through the exercises. It is not necessary to understand what is going on as long as you can do simple addition.
Subtraction, multiplication, and division, and follow the verbal Instructions, As the studenf becomes comfortable with the processes, the SPEECH and HINTS can be turned off, giving the student more control.
Typically, the student is given immediate feedback, whether he is right or wrong.
For all the help provided to the student . The documentation is somewhat of a surprise. The manual is printed in a light blue ink, fairly difficult to read, and probably more difficult to copy. Every time 1 referred to the manual I was disappointed.
It contains nothing that a student couldn' t figure out on his own. There are no instructions on changing the vocabulary words, exercise problems, or evaluation criteria.
For classroom use a program should be simple enough to be used with little instruction, and these programs are. Unfortunately, the extras to help the teacher or parent that should be in the manual are not there.
Overall, the package is well adapted for self-study and exercise. The package does not grade, or track the progress of the individuals beyond each exercise. Unfortunately .this package will not blend in with the syllabus of most classrooms. However, the program is robust and usually supportive, and it provides good study material.
Back to Basics Lascelles Productions 401 Lascelles St, P.O. Box 959 Hastings, New Zealand 011-646-678-9652 Inquiry 204 respect. It is at least 3X taster th a more refined interface, and 1 Voyager 1.1- Voyager 1.1 is a new generation of astronomical software, simulating the sky for any time and location. Voyager offers rich features, stunning pictures, dynamic planetary animations, a large database, and un-matched ease of use.
Many have asked "How does Voyager 1.1 compare to Distant Suns 4.1 ?" We believe that Voyager is a superior product in every
• prints star charts
• displays HAM pictures
• 31,000+ objects included
• finds eclipses from anywhere
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• has a Moon map
• has a Milky Way outline
• has constellation figures
• shows constellation boundaries
• view from the Moon
• shows paths of spacecraft n D54.1 at drawing the stars, with me
are a few more reasons Distant Suns 4.1-
• NO star charts
• NO ham pictures
• 20,000 stars for S25 extra
• NO eclipse finder
• Fails to show annular eclipses
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• NO Milky Way
• NO constellation figures
• NO constellation boundaries
• Cannot view from the Moon
• NO spacecraft New Low Price $ 99.95 Carina Software 830
Williams St. San Leandro, CA 94577
(510) 352-7332 Voyager is an astronomical adventure that will
provide years of wonder and discovery.
Requirements: Any Amiga with at least 1 meg, 2 disks, Amiga Dos 1.3 & NTSC. Amiga Dos 2.x, PAL, pictures, & extra data need 1 meg chip, 1.5 meg total RAM and a Hard disk.
Mating a Storyboard... c by R. Shamms Mortier FOR AN ANIMATOR, making a storyboard is like making a map that saves one from getting lost in the wilderness. The main rule in creating an animation is "plan ahead," or more precisely, "plan ahead very carefully." The storyboard lays out the entire Final Copy II - Release 1 trs Type Specs
- Styles - Body Text Headline Subhead 1 SubHead 2 Outline 1
Outline 2 Outline 3 Outline 4 poftsan; Select
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link Distonce - pITT Cancel OK | Set Default
1. The ability to make vertical columns, which allows for the
placement of side-by-side progressive frame information
2. The capacity to insert text within columns to give verbal
direction and explanation to the production
3. Addressing the highest output possible, preferably PostScript,
so that the results are clear and understandable
4. Importation of resizable graphics from disk storage to show
the keyframe visuals Very often, the storyboard is used to
actually sell an idea to a producer or client, so it must be
designed as artistically as the animation itself. There are
designers whose main work is to engage in storyboard design,
but most of the time, the animator must provide Ihe storyboard
as well as the finished product. Tiiis is especially true when
the production house is a small operation, as are many
Amiga-based businesses.
Enter FinalCopy II Like many Amiga artists and animators, I entered the game a good while ago. At that time, there were verv few programs of any kind, much less adequate word processors. But times have indeed game plan: the timing of segments, where certain keyframes are to be placed, the scripting of voiceovers and music, and the placement of special effects like fades, wipes, and blends. It is necessary to provide spaces for each of these parameters when thinking of storyboard design. The storyboard often reads like a comic book when finished.
The Amiga has excellent desktop publishing software that can be used to create storyboards, but in a way, some are too good. There are so many features in some Amiga desktop publishing programs that their presence can complicate the task at hand. On the other hand, many wordprocessing software packages are too simple, and do not offer enough of the tools needed to do the job. Just which tools are necessary?
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FiSETu) Gs fes (intsditeBs7 n CESSIa) & ©jjsftsdl I Narration 8t Sound Narration Sc Sound Effects & Timing Effects Sc Timing The fourth item i listed as a necessity in creating storyboards involves importing graphics. This is vital, since producers and clients need to see the keyframes in question in the scripting of a piece. FC Ips ability' to import IFF graphics including HAMs and 24-bit as well as brushes is excellent. FC II has a graphics menu dedicated to this option. Text may be set to flow around the graphics. A border may be drawn around the imported picture. For changed. The
marketplace now calls our attention to more than a handful of very professional products. Tina Copy II from SoftWood is very good in terms of features, ease of use, documentation, and suitability for storyboarding. Besides being my favorite all-around wordprocessor for the Amiga, it possesses all of the needed tools for creating very professional storyboards and then some.
Columns may be generated bv simply indicating a number from one to six in the "Page Setup" requester, and their separating distance may also be set. For my storyboards, I use two columns across a standard 8 i 2 x II page, with a default separator of 0.25 or 1 4 inch. FinalCopy II allows for the generation and saving of "Style Sheets" preformatted tags that can be applied to any selected text blocks. You can either use the predefined library' on-board (experiment and take a look at their uses), or you can define your own setups. 1 prefer the latter in this case, Up to 16 styles are allowed.
This includes all paragraph, tab, and type parameters, so you imagine the versatility of these tools.
The third necessity I have listed above for generating storyboards is to be able to address PostScript output. PostScript ensures that the printed copy will be as sharp as possible, and that the text will be clean and sharp. Not only can FinalCopy II direct its output to a PostScript device; it almost seems as if FinalCopy II was designed as a PostScript module.
FC II has a long list of PostScript tools and accessories. Number one, FC II addresses all of the native PostScript fonts normally contained in PostScript printing devices to ensure the sharpest text output. It also allows yrou to download a library of "SoftFonts" to any printer for even wider text styles. When printing, just select the "PostScript Printer" printing to a PostScript file is also allowed gadget beforehand. There is also a separate PostScript menu where you can choose between gray color, serial parallel, and portrait landscape modes. FC Ips PostScript printing is faster than what
I've seen on other wordprocessors, and in some cases, faster than Amiga desktop publishing programs.
...with inal Copy story boarding, 1 use a rather thick six-point border. Once imported, a graphic may be moved, resized, cropped, or deleted. FC II also sports a modicum of its own graphic tools: lines, boxes, and ovals circles in either filled or clear types. This can be very useful when adding arrows or other addendum graphics. Now let's look at some specific storyboard layouts.
Sioryboard Layouts 1 typically use two types of storyboards: roughs and comps. A "Rough" is a storyboard that is created to be filled in by hand. There are boxes for graphics, and areas that I use to either type or write in suggested text. For most clients this is a necessary first step, and it can save time later. For some clients, the ones that trust you implicitly, this may be the only step required. A "Comp" or "Comprehensive" storyboard has all of the text printed in finished form, and the graphics are imprinted as well, Even when the graphics are in an example-only state on a comp
storyboard, they are usually created in a paint program and imported into the storvboard layout. The graphics mav also be very finished representations, created and saved from a 3-D program or taken from frames of videotape via a digitizer or frame grabber. Graphics may also be digitized examples of real world objects. For rough storyboards, all that is needed is a standard form that can be run off on a copier to be filled in as needed. The following areas must be indicated:
1. A boxed area for the graphic
2. Timing information where the frame appears, how long things
last, etc.
3. Soundtrack data: Narration and or music
4. Voiceover script (in whole or suggestive part)
5. Verbalization of what is graphically occuring (effects, etc.)
I have included an example of a rough storyboard. This was
produced for copying within the FC II software.
A comp storyboard has all of the data printed out in place.
Here is where a PostScript option comes in very handy, and where all of the finesse you can muster is targeted. Larger accounts and more industry-recognized producers expect comp storyboards.
Notice that the data headlines are bolder as compared to the body text. See Figure 4 for an example of a finished comp storyboard.
Storyboarding is a vital part of the animation process. It helps the animator gel a grasp on what is necessary in terms of time, energy, and tools to complete a work. It helps a client or producer see the suggested results in a way that helps to budget funds and energy, and is vital in the preparation of a suggested timeline. When changes are needed, thev can be suggested much more efficiently when visual examples are available from the storyboard.
Storyboarding takes just as much creative preparation as all other aspects of the creative animation process.
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K. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 If You Think Imaging
Slides and Color Prints At An Amiga Service Bureau Is Too
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(Iron-Ons) Desktop Pre-Press & Presentation Production and Imaging : ImageCotnpression with Iterated Function Systems by John lovine We typically store art work or digitized images as files on a disk.
These files represent tire hit codes of the screen image. The number of bits required to store an image depends upon the screen resol ution and the number of bit- planes used for color. Where each bit represents a pixel on the screen and each bitplane represents an additional screen used for color rendering of each pixel. Thegreater the resolution and or colors, the higher the bit count for the image. To store a high resolution, 640 x 400 image with two colors on the Amiga computer requires 32,00(5 bytes, if we increase to 16 colors (4bitplanes) the image now requires 128,000 bytes of
information. Since one byte equals eight bits, our image would equal a little over one million bits of information.
Well 128,000 bytes is a pretty large file. Knowing this, computer programmers and designers have looked for ways to reduce the amount of bytes needed to accurately Store images without degrading the image quality. This usually involves implementing a sub program (algorithm) that encodes the data in special ways to reduce the number of bytes needed for image storage. This encoding process, called compression, results in saving the image using fewer bytes. Basic algorithms will yield compression ratios of 2:1 to 10:1. Back-end software recovers the full picture from the encoded file without any
degradation in image quality.
You are probably familiarwith the compression schemes used for downloaded programs on most BBS systems, like ".arc" fifes.
The l.F.S. (Iterated Function System) is an image compression scheme tiiat relies of fractal image compression and restoration. Using the basic system outline in this article, you can compress a 32,000-byte image to a mere 30 bytes of information. That's about a 1000:1 image compression. Not bad for a program that runs entirely in AmigaBASIC.
Although 1000:1 image compression may seem likea lot, compression ratios of 10,000:1 and greater have been achieved.
System Creation Development and credit for the 1FS system belongs to Michael Barnsley and Alan Sloan, two former Georgia institute of Tech mathematicians. Michael Barnsley developed algorithms several years ago that plotted near photo-realistic ferns and other images based on fractals.
In 1087 Barnsley and Sloan formed a company Iterated Systems.
This startup company is to uncoverand fill commercial applications of the IFS. Iterated Function Systems is designing hardware that will automatically encode images into the IFS format. As you will find out later, encoding images is a Little tedious.
Images Images are stored as a series of data statements. To get an idea of what the system can do, run the small basic program "sampler.ifs". As the program runs, a series of what at first appears to be random dots start filling the screen. After a minute or two the dots form a recognizable image, that of a fern. When the program is finished, list it. At the end of the program is a series of data statements. The first data statement contains a single number. This number represents the number of IFS codes (affine transformations) that follow; in tills case the number is four. Each
following data statement represents one IFS code for the fern lea f. Virtua Ilya ny IFS code cou id be exchanged with these data statements and run to reconstruct its image.
To find the coefficients c, d, and f, solve the following three equations.
Ale * a2d ? F = a2' AY blc * b2c - f = b2' ylc . Y2d . £ = y2' The answers derived for a, b, c, d, e, and f from these equations is one affine transformation. An IFS code is a collection of these affine transformations. However, we need just one more piece to complete its structure. Each transformation must also be assigned an associate probability, p, This probability factor determines its relative impor- tancein relation to the other transformations. It is calculated by the area enclosed by each transformation. All probability factors regardless of the number of transformations are = 1.
Looking back at "sampler, ifs" program, totai the seventh da turn (the p factor) in each data statement that you find is less than or equal to one. In general terms we could write; ?
Pl + p2 + p3 + p4 .... * pn = 1 Calculating Affine Transformations To solidify all this information, let's calculate a few affine transformations together. We shall use the sotver.ifs basic program to solve the simultaneous equations. All you need to do is plug in the triangle coordinates into the data statements.
Look at Figure 2. Here we have a large triangle constructed of three smaller similar triangles, labeled F, II and III. The large triangle is our origin triangle, the three smaller triangles correspond to three affine transformations of our large origin triangle. Starting at the bottom left point and going counter-clockwise, the coordinates of the origin triangle are (1,1), (5,1) and (3,5). Below is a table with the coordinates of all the triangles.
The Sampler .II-'S program automatically scales the screen to the proper size required by the transformation. So you should be able to plug in any IFS code you may run across in magazines or books and it should work properly. Some transformations that I have come across are listed at the end of the text.
Affine Transformations Affine transformations describe rotations, scaling, and translations of points on a two-dimensionat space. This explanation becomes easier to understand by looking at Figure 1. The large triangle is our original triangle. When an affine transformation is applied to the coordinates of the triangle, it moves those points to a new location, represented by the smaller triangle. In this process, the affine transformation could scale (size), rotate, translate (move), and stretch the original figure. In Figure 1 the affine transformation has contracted (made smaller) and
moved (translated) the triangle to the left.
The symbols a, b, c, d, e, & f represent a set of numbers that determine the character of the affine transformation. To find the affine transformation that will produce this effect, first label the points on the original triangle and determine their coordinates (al,a2), (bl,b2) and (yl,y2), Then mark the corresponding points on the smaller triangle and label their coordinates (aT,a2'), (bl',b2') and (yl’,y2').
To determine the values for the coefficients a, b and e, solve the following three simultaneous linear equations, You won't really have to do this math, a short program is included that does this for you.
Ala + a2b * e = al1 bla * b2b * o - bl1 yla * y2b * e = yl’ Origin I II HI 1*1 3 1
3. 2 5, 1 3,1 511 4,3 3,5
2. 3 4,3 3,5 Load and list the AmigaBASIC program solver.ifs. The
six Data sta tements at the beginning of the program contain
the coordinates that we wish to solve. The first, third, and
fifth data statement should hold the x,y coordinates of the
origin triangle. The second, fourth, and sixth data statement
hold thex,v coordinates of the triangle we wish to solve.
Therefore, our data statement should look as follows: Rem Original Coords X,Y ** New Coords X',Y' Daca 1,1 :rem xl,yl origin Data 1,1 :rem xl * ,yl * Data 5,1 :rem x2,y2 origin Data 3,1 :rem x2'y2’ Data 3,5 :rem x3,y3 origin Data 2,3 :rem x3',y3 * When you run the program it will calculate the affine transformation for a, b, c, d, e, & f. With the coordinates given above, your values should be as follows: ABC D E S' .5 0 0 .5 .5 .5 These numbers are the affine transformation for triangle number I, minus the probability' factor which we will get to a little later.
Note: Sometimes when you run a transformation you will end up with a number like -7.27 E-l 1. If we write this in standard notation, it would look like -.0000000000727. This number is so close to 0, that we can round it off to zero. As a general rule of thumb, round off any number (positive or negative) to zero that has four or more leading zeros behind a decimal point.
Alright, now that we have the transformation for triangle 1, let's proceed to triangle II. Input the coordinates for triangle II into the data statements. The original triangle coordinates remain in the data statements. Your data statement should look as follows: Hem Original Coords K,Y ** New Coords X'.Y' Data 1,1 trein xl,yl origin Data 3(1 : rem xl , yl ’ Data 5,1 srem x2,y2 origin Data 5,1 :rem x2'y21 Data 3,5 ;rentx3,y3 origin Data 4,3 :remx3',y3' Run the program again, the affine transformation for triangle II should read: A B CDS F .5 0 0 . I 2.5 ,5 Enter the coordinates for triangle
III and run; the affine transformation for triangle 111 should read: If we analyze the numbers in the affine transformation, it telis us a little about what is happening. A and D are the scale factors for the x and y directions. In the above example these numbers are .5 which means it one-half the size of the original. B and C described the amount of rotation, in this case 0. E and F detail the amount that the new points are shifted or translated in the x and y direchons from the original.
Probability Probability as stated earlier is a function of area. Look back at Figure 2. From it we can see that our three transformation triangles are all equal in size. Because of this we can assign them equal probabilities of 0.33. Putting ail this information together in a table we have: Coefficients Triangle 9 C D E F P 0 0 .5 .5 .5 .33 i II III 0 0 .5 2.5 .5 .33 0 0 .5 1,5 2.5 ,33 OK, now let's put these numbers in our "sampler.ifs" program and see how it works. Change the data statements in the "sampler.ifs" program to: Data 3 Data .5,0,0, .5, .5,.5,.33 Data .5,0,0,.5,2,5,.5,.33 Data
.5,0,0,.5,1.5,2. 5,.33 Run the program. The image generated is called a Sicrpinski triangle.
Random Iteration Algorithm Rightnow, if you've been following along and doing the examples as they are given (ahem, not just reading through the material), you are bound to wonder how these numbers are generating these pictures.
Wei i to get a handle on thi s, we are going to have to step back and punt.
To do so, let us examine a program called the "Chaos_Game” which will do well to describe the image generation we are viewing, hidden tly, the Chaos_game was derived by Michael Barnsley, the same gentleman responsible for the IFS.
To play the Chaos game manually, we need a sheet of paper, one die, and a pencil. First draw' three points on the sheet of paper, corresponding to three corner points of a triangle. Label each corner point with two numbers of the die. So for our first corner we use 1,2, second comer 3,4 and third corner 5,6. Now we can start to play, chuose any point randomly, anywhere on the paper to start from and throw the die. Whatever face turns up, you draw a point between the point you are currently at and the corner of the triangle identified by the number on the die face. So if you threw a four you’d
use the (3,4) corner and draw' a point midway between the point you're at and the (3,4) comer.
Now this point you've just drawn becomes the current point, and you throw the die again. Whatever face turns up, you draw a pointbetween the point you are currently at and the corner of the triangle identified by the number on the die face. Now this new point you have just drawn becomes the currentpointand you roll thedieagain. Proceeding in this manner, after a few thousand throws an image would be generated; it is our old friend the Sterpinski triangle.
Fortunately, you don't have to sit around throwing a die all night, run the chaos_game program and you'll have your plot in a minute or so. If you list the program you'll notice I used just one number per corner instead of two. This is equal to a three-sided die. Since the computer is generating the random number (1- 3), it wasn't necessary to use six numbers as would be required when thro wing a standard die.
The application of the Chaos game to the IFS system is direct. In the Chaos game each number thrown generates a new point positioned between the last point and the corner of the triangle identified by the number on the rolled die face, the number on the die being a random number determined by the throw.
With the IFS, each random number chooses an affine transformation that is made to act upon the current plotted point, which in turn generates a new point that’s plotted. This new point thenbecomes the current plotted point and another affine transformation is chosen at random. This continues in the manner described for as many iterations as wanted or required to regenerate the entire image.
In both programs the new coordinate becomes the current coordinate to generate a new coordinate.
Collages When we examine generating affine transformations we made a collage of our original triangle. By laying the smaller triangles I, II and Hi into the original triangle, we were able to approximate the original triangle with the union of the three smaller triangles.
This proced Lire is symbolic of the methodology need ed to generate IFS codes. The idea is to find a set of affine transformations that will cause the original imago to be recreated by the union of the transformations.
To see this more clearly, find the affine transformation for the center triangle in Fig 2. Let's call this triangle 4. Since this triangle is rotated 180 degrees (pointed down) with respect to the original triangle, start reading the coordinates from the upper right corner and proceed counter-clockwise. Input the coordinates into the solver.ifs program.
Take these coefficients and add to the existing data statements in the sampler.ifs. Change the first data statement to 4 since you now are using four affine transformations. Change the probabilities to .25 for all transformations and run.
Now instead of getting a Sicrpinski triangle, you have a solid blocked triangle. Well, not really; there is a lot hidden here because we are plotting these triangles with just one color. After reading the color section that follows, re-plot these triangles (using 3 transformations and 4 transformations) with color; I'm sure you'll find the results interesting.
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As stated before the probabilities represent the area of that particular transformation in respect to the original image. This is easily calculated like so: Area of Transformation Area of Image It is interesting to note that different probabilities do not really lead to different images. They just change the rate at which the various regions are plotted. This can be adjusted manually to make certain areas darker or more pronounced by using a higher probability, or lighter by using a lower probability.
Another interesting property of images created with the IFS is self- similarity. This means thata magnified portion of the image resembles the whole. We typically call these types of images fractals. The IFS is not limited to generating images that are only self similar, such os the Barnsley Fern, ascurrent research has proceeded past this point.
In Color We can assign different colors to each transformation. This allows us to see the impact each transformation has on the overall image.
Secondly it allows us to color the image to give the best image possible.
To start this section, let's go back to the Chaos_game program.
List the program and change the following line, PSET (xl.yll.l TO: PSET (Xl.yll.r Now run the program. What you may have expected was to see the triangle being formed with random multiple colors throughout.
But this isn't what happens. The same is true for the IFS codes. The colors are painted predominately in the area attributed to that particular transformation.
PSEL1 lfl.il) , 1 TO: PSET [a,ill,.
Now run the program. Notice that each transformation is colored separately. We can use thisedlor separation to color individual sections of the image to our liking.
When attributing colors to each transformation, vary the hues slightly. For instance with the Tree.ifs there are a few transformations that are colored green. If 1 used the same hue green, the picture would appear flat and uninteresting. But by varying the hues of the green for each transformation you achieve a nice shading rendering that suggests a three-dimension picture.
Applications In this article we deal with simple graphics. The IFS has been used to convert full colors pictures. Naturally the required storage space for these images is much less than the original digitized image. The IFS will become useful in any application where images are transmitted from one point to another, or for storage. Fully automated systems would be useful on satellites and space probes, where the IFS code could be transmitted more quickly with fewer errors.
In addition IFS codes could be combined to generate new and realistic images. You may take the IFS code for a forest, combine it with the IFS code of a sea scape or beach, and have a picture of a forest that ends at the sea. To finalize the print, you may enter the IFS code of someone you know and place them in the landscape.
The one question you may have is the lime required for a picture to reconstruct. Remember we are working with AmigaBASIC. This same program if written in ML would be much faster; add a math coprocessor and it becomes faster still. The new Amigas operate at 25 Mhz which is about four times faster than my machine. Putting all this together, you could get an image reconstruct in a few seconds.
Programming Challenge At the end of this article are a few 1FS codes for you to trv. But more important than just throwing in differen t codes is for you to create you r own codes.
Tree*IFS Leaf.IFS 9 2 1,.05,-.07,.51.1.07,.11 .44, .32,-.07,.61,03,.7. .5 .12,0,.04..19,.52,.88,.11 -.82..16,-.16,.81,1,37,.14.. .1,.02,.02,.1,.55,.95,.11 .45,.02,.02,.45,.37,.35,.11
- .32,,43,,42,.41,.28,.16,.11 .21,-.27,.27,.21,.63,.47,.11
.35..06.-.06,.35,.2,.09,.11 ,27,28,.28,.27,.81,-.05,,11
,13,-.19,.19,.13,.96, .34, .11 Tree2.IFS 4
- .058.-.07,.453,-.111,1.125,.185,.25
- .045,.091,.469,-.022,.863,.871..25 chaos,game SCREEN
1,320,400,3,3 WINDOW 1, "Chaas_Gante" ,,0,1 x = 100 : y = 50
PALETTE 0, 0,0, 0: PALETTE 1, .33, . 87, 0: PALETTE
2,1,.6,.67:PALETTE 3,1,1, . 1 3 start; r = INT RND|1) *3+1) IF
r = 1 THEN xl = x 2: yl = y 2 IF r = 2 THEN xl = (320-x) 12
+x:yl = y 2 IF r = 3 THEN IF x 160 THEN xl = (159-x) 2 +x:yl =
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THEN IF x 160 THEN xl = (x-159) 2 * 160:yl = ( 389-y112 + y
PSET (xl,yl) , 1 x =¦ xl: y = yl GOTO start sampler.ifs SCREEN
1,640,400,4,4 WINDOW 1, “Sampler.IFS", ,0,1 PALETTE 0, 0,0,0 :
PALETTE 1, . 2, . 9,0:PALETTE 2, .4, .6,1:PALETTE 3, .93, .2,0
PALETTE 4,1,1, .13:PALETTE 5, 1,1,1:PALETTE 6, .8, .6, .53:
PALETTE 7,1, .73,0 PALETTE 8, .8,-6,.53:PALETTE 9 , 0,
.93,.87:PALETTE 10,1,.13,.93:PALETTE 11,.73,.73,.73 PRINT
"Initalizing screen parameters" GOSUB loaddata fig = 0 FOR n =
1 TO 120000& pk = RND (1) FOR I = 1 TO NT IF pk = p(I) THEN k
= I:GOTO graph NEXT I graph: nx=a(k) *x+b(k) * y + e(k) nv =
c(k) * x + d(k) * y + f(k) x = nx: y = ny IF fig = 1 THEN
graph!t IF n 35C THEN fig = 1 : GOTO ScaleSrn IF X Xl THEN
Xl = X IF x xr THEN xr = x IF y yb THEN yb = y IF y yt
THEN yt = y GOTO increment ScaleSrn: REM Screen Scale Routine
FOR k = 1 TO 1000 sxl = ABS (k * xll sx2 = k*xr sx = sxl + sx2
IF sx 640 THEN NEXT k xof = INTI sxl) : xsc = INT (k * .85)
FOR k = 1 TO 1000 syl = ABS(k * yb) sy2 = k * yt sy = syl + sy2
IF sy 400 THEN NEXT k yof = INTlsyl}: ysc = INT(k * .85) CLS
graphit: g = x * xsc + xof: h = y * ysc + yof PSET (g,375-h),1
increment: NEXT n END loaddata: DATA 4 : REM number of
transformations DATA 0,0,0,.16,0,0,.02
• AC* DATA .2 ,-.26, .23, .22,0, 1.6,.06 DATA -
.15,.28,,26,.24,0,.44,.07 DATA .85, .04,-.04, .85,0, 1.6, .85
READ NT: pt = 0 FOR j = 1 TO NT READ a (j ) , b (j) ,c(j) ,d(j)
,e(j) , f (j) , pk pt = pt + pk p(j) = pt NEXT j RETURN
solver.ifs Calculate IFS codes for Collage Images John Iovine
5-6-90 Use Cramer's Rule for Solving Simultaneous Equations
Original Coords X, Y ** New Coords X' , Y' DATA 1,1 DATA 1,1
DATA 5,1 DATA 3,1 DATA 3,5 DATA 2,3 REM XI, Yl REM XI1 , Yl1
REM X2, Y2 REM X2', Y21 REM X3 , Y3 REM X31, Y31 DIMz13),
a(3,3: , cl (3 ) , b(3,3) , zl (3) GOSUB Inroutine GOSUB Solve
a=cl(1):b=cl(2):e=cl(3) FOR i= 1 TO 3 : z (i) =zl (i) :NEXT
GOSUB Solve c=cl(1):d=cl(2):f=cl(3) CLS:PRINT "Solution IFS
code Transformation":PRINT PRINT 'A, B & C = *;a,b, C PRINT :
PRINT" D, E & F = ";d,e,f END Inroutine: REM Input Routine
nl=3:n2=nl FOR i = 1 TO nl FOR j = 1 TO 2:READ a(i, j) :NEXT j
:a(i, 3) =1 READ z (i) , zl (i) NEXT i RETURN Solve: FOR i = 1
TO n2: FOR j - I TO n2 b(i,j) = a(i, j) NEXT j : NEXT i GOSUB
Determinant d3 = s6 IF d3 = 0 THEN PRINT"matrix error"; END FOR
j = 1 n2 : FOR i = i TO n2 b(i, j ) = zIi) IF j 1 THEN b(i,
j-1) = a(i, j-1) NEXT i GOSUB Determinant cl (j = s6 d3 NEXT
j RETURN Determinant: s6=b(l,l)*(b(2,2)*b[3,3)-b(3,2 *b(2,3))
s6 = s6-b(l,2)*(b(2,l)*b(3,3)-b(3, l)*b(2,3)) s6 =
s6+b(l,3)*(b(2,l)*b(3,2)-b(3,l)*b(2,2)) RETURN Please Write to:
John Iovine do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 The Amiga is addressed
by many software packages that offer the user the ability to
professionally sculpt, render, animate, and output 3-D images.
Unfortunately, unlike the handshaking ability of paint
programs which allows for the transfer of IFF screens from one
package to another, 3-D images come in many different formats.
To help the Amiga 3-D artist port image files from one program
to another, two processes were implemented. First, individual
3-D programs started to allow their owners to save and or
load 3-D images in a competitor's format. LightWave, for
instance, allows you to Load Sculpt, WaveFront, VideoScape and
other formats.
The second solution was offered by other vendors who produced "file translation" packages. The software called Interchange from Syndesis was the first of these, followed later by Axiom Software's Pixel 3D. In recent months, however, it has become apparent that the move is on towards packages that not only translate 3-D formats from one software platform to another, but are becoming 3-D modelers in their own right. This can be of great benefit to the Amiga artist animator, because it allows for the porting of 3-D object files to a rendering package best capable of producing the required
results. It also allows the new generic modelers to have 3-D sculpting options onboard that specific 3-D rendering animation software might not contain. A generic 3- D modeler may or may not contain actual rendering tools and options. There are many such generic modelers coming into play in the Amiga universe. Let me focus upon four very different packages here, and give you a breakdown of their capabilities and uses.
Generic Modelers: The Wave of the Future by R. Shamms Mortier AnimatrixVersion 1.1 This is a true generic modeler; it dedicates itself to sculpting organic forms in 3-D. It has tools for transforming imported 3-D objects extensively before saving them again to your favorite object format for rendering raytracing, Animatrix has a "virtual reality" environment, comparable to the best Amiga 3-D 4D packages.
Everything is accomplished here in full interactive 3-D, with no top side front triviews needed. The objects are always seen in a wireframe mode, though you can toggle a "shade" option, for the whole figure or selected polys. Redraw times are very fast, especially if you have an accelerator installed. When working in wireframe, edges closest to you are brightest, and those in the distance are progressively grayed out. This enhances the 3-D effect, and gives you a natural feel when operating on specific edges and points. With version 1.02, there is an even more advanced design option real
3-D with the help of the Haitex glasses or with the supplied red blue glasses. As far as T am aware, this is the first time that 3-D glasses have been used for professional design, as compared to their use for entertainment or viewing alone. This opens up a whole new window that could result in Amiga artists animators taking a more serious look at the use of 3-D glasses as a design tool.
Diverse 3-D objects can be combined into one with this program, making it a natural place to take segments of your creation and then build it up a step at a time, perhaps for parts of a human or robotic figure. There are applications here for both medical imagery and architectural design. Extruding 3-D faces or points is easy.
Point-clicking makes choosing the faces a snap. It’s also easy to grab points in 3-D space and then manipulate them to your creative File: Untitled Char: R (065 541) Nanel UntiX: 59569 Y; 20184 ® Qpj &T| I rZlril _Oj I !?!
R DynaCADD's font editor.
Heart's content and doing so with 3-D glasses is a joy. Version 1.1 also has added cloning and XYZ reflection operations to selected points and associated faces as well as to whole objects. There is also a new variable zoom feature. This package represents some of the best features and creative direction of the new Amiga generic 3-D modelers.
DynaCADD Version 2.04 Of all of the generic packages listed here, this is definitely the most extensive and expensive. Its target market is much narrower then any of the others, meant for CADD (Computer Assisted Design and Drafting) and CAM (Computer Assisted Manufacturing) types.
There is also a much higher learning curve connected with the use of this software. All of the commands have hierarchies of use and subcommands. The original version was IBM only; it was later ported to the Atari and Amiga platforms. Fearing the reported mass piracy of software in the Amiga community, Ditek decided to dongle-protect DynaCADD, Though 1 dislike dongles intensely as I'm always misplacing them, 1 might take the same precaution with a $ 1000 piece of software if it were my c-eation, Added lo this is the difficult seating of a dongle in the joyport of an A2000.
Ctilignri cannot internally generate curved surface primitives with the same quality as DynaCADD probably why Octree Software has taken on the task of selling DynaCADD at half the normal price. In addition, DvnaCADD has an excellent font design and manipulation program that Caligari owners could use to import verv nicely structured 3-D fonts. DynaCADD addresses both a 2-D and a 3-D format, but except for those needing industry-standard drafting output to print publish media, the main environment for Amiga artist animators will be DynaCADD's 3-D structured object output.
Because DynaCADD was designed as a qualitative professional tool, its main feature is its accuracy. If you are involved in designing 3-D machine parts that have to be presented to a very critical audience, this is software to investigate. You would not use this software to generate more organic forms, as it is too cumbersome in this arena. Ail of the tools are separated so as to allow the design, placement, and viewing of harder-edged visuals. There are so many tools and icons, it is hard to for me to imagine working with this software without the manual which is well written, illustrated, and
clearly walks you through each process at my side. I suppose if this were your only Amiga design software and you worked with it everyr day, you might be able to work without opening the manual after a while.
In addition to point-click entry of commands, you can also use a popup "value calculator." This is what looks like a scientific calculator, with all of the resident buttons and gadgets making numerical entry of data a snap. The graphic icons are well designed, though there are over 60 of them on the screen at any one time to choose among. The hierarchal arrangement of the icons are separated into levels on the screen, so that selecting primary commands initiates the display of connected second- and third-level sub-commands. You can also enter commands directly from the keyboard. By pressing
the "tab" key, you can access a "command history" at any time, which brings up a list of all of the design commands used.
As far as design tools, they're all here and then some. There is also a large number of transformation modification commands available (move, rotate, scale, delete, shorten, divide, copy paste, mirror, etc.). Operations in 3-D include projection along an axis, revolving about a vector, sweeping (lathing), creating arrays in 2-D and 3-D, and manipulating the view.
DvnaCADD has a great proportional font editor as well. Fonts can be redesigned and saved as 3-D object formatted files for import into the packages supported. These are from an onboard library of AGFA-Compugraphic sets. New font libraries consisting of specific technical character sets such as electrical or architectural symbols can be designed and saved. There is no set limit to the number of fonts you could create or redesign and save to your personal library. Created images can also be stored in 10 vector buffers and He t p | C„P at h j_|jJ r rer saved to disk. DynaCADD is a very
high-end Amiga generic modeler.
LissaVersion 1,2 What is a Lissajous path? It is a curve, either closed or open, that is generated upon the surface of a sphere. Ussn is the only Amiga program so far to generate this type of 3-D curve, and the results can be astounding. Once created, the curve can he used as either a path or as the initial structure of a 3-D surface. This can then be rendered in any of the Amiga 3-D programs that Lissa addresses.
Lissa's interface is simpler than any of the other generic modelers mentioned here, but don't let this first glance fool you. The interface combined with keyboard commands in this updated version is capable of generating some unique 3-D surfaces not possible with other Amiga 3-D packages, it saves to most of the Amiga 3-D object formats.
Though this version of Lissa has added visible icons on the side of the edit screen, the keyboard commands still hold sway over the interactive toois. You can toggle a numeric data parameter screen on or off so you can see how your input is being registered, and you can easily switch among X-, Y-, or Z-axis views by a click of the mouse. There are several tutorial figures listed in Lissa's manual, and 1 would suggest you work through them to get a hang of the creative process. Lissa is also fully capable of being driven by Arexx scripts, and detailed command structures are listed. Also new to
this version are help menus and savable configuration files, and the addition of "phase ripples" to curves. Imagine 2.0's spline paths are supported.
Pixel 3D 2.0 Pixel 3D converts IFF bitmaps to structured object formats that Amiga 3-D packages could use for ray-traced 3-D imagery. Version
2. 0 is all in hi-res and is 3-D button designed. The Conversion
Mode may be set to: COLOR: The colors of the bitmap are
maintained in the 3-D object.
MANUAL MODE: Reads the Chroma or Color values of the IFF image as indicators of extruded depth, producing Bump Maps, AUTO DEFINED MODE 1: Colors are extruded according to the quantity of separate colors making up the image, and setting both the EXTRUSION VALUES and the INTENSITY RANGE.
AUTO DEFINED MODE 2: Extrusions based upon average color intensities within a Grid Unit.
MONO MODE: Ignores color data altogether, BEVELING: Control the Beveled Inset (how much the bevel will intrude upon the face of the object) and the Beveled Depth (how deep into the extruded object the bevel will go).
R Lissa Animatrix Technical Tools duBois Animation 2 S 461 Cherice Drive 1012 North Chartrand Ave, F Warrenville, IL 60555 Edmond, OK 73034
(708) 393-6350
(405) 348-4670 Inquiry 252 Inquiry 254 Pixel 3D DynaCADD Axiom
Software Ditek International 1221 East CenterSl 2800 John
St, Unit 15 Rochester, MN 55904 Markham, Ontario.
(507) 289-8677 Canada L3R0E2 Inquiry 253
(416) 479-1990 Inquiry 255 SPIN: Allows you to use a standard
drawing program, like Electronic Arts' DeluxePaint IV, to
generate object primitives that Pixel 3D can import and
lathe in order to create 3-D structures for your favorite
3-D Amiga ware.
There are eight buttons surrounding the DRAW command button. These allow you to twist, turn, enlarge, and reduce the object in 3-D space so that you know exactly what you're getting before vou save it to disk. Pixel 3-D 2.0 can actually be used as a 3-D structured drawing program on its own, or as software that makes Inport llb-.o I Clear Pixel 3D 2.0 every attempt to prepare the image for final exportation to a more option-oriented 3-D package. One of the attributes that accentuates its use as a 3-D modeler is its ability to take an imported structure and lathe (spin) it on any of the three
(X, Y, or Z) axes. You could use this program along with a normal drawing program to create mega libraries of images for Lightwave Toaster applications, with only about 10 percent of the effort that would be needed for creating them generically in LightWave itself. This is a generic modeling package that deserves consideration by any and all Amiga 3-D design obsessives.
Tire upgrade to Pixel 3D 2.0 is not 3.0, but is called Pixel 3D Professional. The new software offers many enhancements over the
2. 0 version. Among these are bitmap to structured drawing
conversions that are more than five times as fast, spline
fitting of curves with eight smoothing options, point editing
with zooms, new data reduction tools, and brand new user
designable "router bits" for beveling! New file formats are
included, among which are Caligari, Dravv-4D, (Draw-4D Pro and
Aladdin 4D are in the works), Imagine grouped objects, DXF,
WaveFront, and Digital Arts, in deliberation is support for
the DEV files in Vista Pro and Scenery Animator. The cost for
the Professional version is $ 249 retail With a tentative S75
upgrade for Pixel 3D 2.0 owners.
1 hope that you now have a better idea of the scope and variety of Amiga generic modelers. There are others out there, and many more on the way. Rest assured that a good idea in this industry does not go unnoticed tor long, and that the trend is always towards making more of a proven good thing.
• AC* Please Write to:
K. Shamms Mortier c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 CrossDOS 5.0 CrossPC
CrossDOS 5.0 Consultron developed CrossDOS several years ago
and it proved very handy for transferring files to and from
IBM-formatted disks from Amigas. It accomplished this without
hardware by introducing a new file system handling MS-DOS
format in Amiga drives. Several files went into the L: and
Devs: directories, and a new mountlist entry completed the
package. A "MountMF" command turned your floppy drives into
"schizophrenic" devices: If we called DFO: by the name DIO:,
it behaved as an IBM drive. There was a separate set of
commands to mount, format, and diskcopy either IBM or AmigaDOS
disk formats. Consultron has released version 5.0 of CrossDOS
which improves on this already successful product The
Differences Between Ihe Old and the New CrossDOS You can no
longer tell the difference between CrossDOS and AmigaDOS
unless you choose that option during installation. The newest
CrossDOS is transparent to your system. In fact, it's now part
of AmigaDOS System 2.1 and System 3.0! CrossDOS bought
CrossDos & CrossPC bring MS-DOS compatibility to the Amiga
without the need for extra hardware.
After market is compatible with earlier systems like System 1.3, while the version installed in the latest AmigaDOS is not. During installation, you may choose to replace your old Diskcopy, Format, and Mount commands with the new CrossDOS versions. Then you may simply "Mount PCQ:" as an IBM drive. The new recommended name for IBM disk drives is PC : but you may specify any name you desire. Likewise, Diskcopy and Format work transparently with either AmigaDOS or MS-DOS disks. If you have one of the new Commodore HD drives, it allegedly formats in HD IBM format as well. The newest CrossDOS makes
its presence known in only one way. If a floppy is mounted as an IBM drive and as an AmigaDOS drive, you will get two icons every time you load a disk one named normally the way the disk is and one named for the way it isn't. For example, with an MS-DOS disk with volume name "Empty” in floppy drive 0, one disk icon will be labeled "Empty" and one will be labeled "DFO:????" To indicate that the Amiga side doesn't recognize the disk. This labeling is unambiguous, but two icons tend to clutter up your Workbench screen when using several MS-DOS floppy disks. When using AmigaDOS floppies, however,
the non-MS-DOS icon disappears after a few seconds. If you have a virus checker running, and load an IBM disk, then the alarms will go off. Other than that, CrossDOS merges transparently with your system, and you can read and write MS-DOS disks as much as you like.
What CrossDOS Does and Does No! Do CrossDOS will not convert data. If the Amiga can'tuse the data, then even though it can read and write the data, it still can't process it. CrossDOS cannot execute IBM programs. For instance, if you had Lotus 1-2-3 on IBM disk and wished to copy its files to your Amiga hard drive, no problem. You still couldn't run Lotus, though, on your Amiga unless you had some type of IBM emulator. CrossDOS works seamlessly inside directory7 utilities such as Directory Opus.
You may read, write, and copy files, relabel the disk name, create or rename directories, and set protection bits and dates. The following MS-DOS disk formats are supported: Standard density, 80 track, 3.5" 720K floppies Standard density, 80 track, 5.25" 720K floppies Standard density, 40 track, 5.25" 360K floppies Hard drives The MS-DOS File System and the Software IBM PC-XT Emulator by Merrill Callaway 3,5" 20MB Flopticals (requires Floptical drive) High density1, 3.5" 1.44MB floppies (requires Amiga HD drive) CrossDOS cannot read 5.25" 1,2MB formatted disks as no Amiga hardware is
Features Worth Noting Some notable features are: ASCII text filter options.
Translation tables that handle international character sets.
Disk changes are sensed automatically (if the drive provides the proper hardware signal).
Floppy disk parameters are sensed automatically (double sided, single sided, 8 or 9 sectors per track, etc.). ".info" file extensions are supported for use with Workbench, ".info" is translated to ".inf” consistent with MS-DOS filename constraints.
Utilities to format, copy, and check the integrity of MS-DOS disks are provided.
No copy protection.
There are several filters and translation tables to assist you in transferring text files from AmigaDOS to MS-DOS, An icon with a hot key allows you to select global filtering for each drive, New format and diskcopy icons are provided. If you click on these a requester comes up for you to choose which drive to format.
Caution'.1. Clicking on the formal icon blithely lets you format your hard drive, just like that! Beginners could get into a world of hurt here.
Conclusions All in all, CrossDOS is improved, robust, transparent, and just the thing if you need to transfer files to and from MS-DOS disks. It would be worth the $ 59.95 by itself, but there's more!
CrossPC: An IBM PC-XT Emulator in Software For no additional charge, you get an IBM emulator in software1.
White it's only an 8088 emulator for the obsolete 1BM-XT with at most CGA color graphics, you still get almost a real IBM aboard your Amiga and multi-tasking too! You may remember IbcM from New Zealand, an IBM software emulator. Well, CrossPC is an improved, grown-up version, and it works well with certain exceptions.
I admit that I was skeptical and downright hesitant to tackle the CrossPC part of the review, but I was pleasantly surprised. Since I had to drum up some IBM software to try out on CrossPC, T feared that those huge IBM developers would be rather apathetic or even negative regarding an IBM emulator on the Amiga. What I experienced was the complete inverse of my expectations. I was simply overwhelmed by' the supportive enthusiasm from every company 1 contacted including giants like Lotus Development, Borland International, WordPerfect, and Alpha Software. Even Price Club supported the idea by
donating an MS-DOS operating system, since MicroSoft does evaluations of software only through dealers.
They' were all excited and eager to find out how well their programs work on an Amiga. After all, we represent three million customers who can use MS-DOS software by investing only 50 or 60 bucks instead of several hundred for a bridgeboard.
Getting Started You will need to get a complete operating system which is a little hard to find as MicroSoft supplies the complete system only to dealers of hardware as part of the hardware purchase. Fortunately for us, Consultron is licensed by MicroSoft to sell the whole MS-DOS (price: $ 99).
How Does CrossPC Work?
All things considered, it works pretty well. The manual is pretty sketchy regarding MS-DOS and I had to learn that on my own, so 1 won't bore you with my struggles in that area. Installing MS-DOS software can be a pain because much of the time, MS-DOS software comes on disks my Amiga can't read, such as HD 5.25" disks, Borland's Quattro Pro came on HD 3,5" disks. I Iried to get an Amiga HD drive lo test with CrossPC and CrossDOS. The only company that did not cooperate with this review was guess who?
That's right, Commodore at first denied that HD drives would fit in an A3000; and when 1 persisted that I knew better, they' said the ''d have someone call me right back. Suffice it to say that I'm still waiting three weeks Inter. Anyway, 1 used a friend's IBM computer to translate these "wrong" disks into 720K 3.5" MS-DOS disks that installed mv software. Once the MS-DOS 5.0 was in, all the program samples I received installed without problems. One module of Lotus 1-2-3, called WYSIWYG, complete with fonts and screen graphics put up a black screen, the graphics end of it not working with the
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Emulation display. However, the "plain" Lotus 1-2-3 did very well.
WordPerfect 5.1 and Quattro Pro work as they are supposed to.
Complete with mouse pointer. Alpha four database installed ail right, but crashed out of the CrossPC, leaving an ''illegal instruction" error message. I confirmed that this is the fault of CrossPC, as the same disk set from Alpha Four installs and works fine on a real IBM machine. The consensus of opinion from IBM experts who also belong to my Amiga User Club is that Alpha Four probably polls the hardware for a math co-processor, by trying to send it an instruction, in an ordinary IBM machine there would exist the facility to handle a failed response and to continue; not so in CrossPC. So out
of four popular IBM programs I selected, one and a half of them don't work with CrossPC. I must therefore suggest caution before you rely on CrossPC to run all your IBM software.
Operation To enter MS-DOS, vou just double click on the CrossPC icon and the computer boots in MS-DOS either from the "A;" drive floppy, or from a hard drive that you've configured for MS-DOS and called "C:”. The CrossPC icon tooltypes let you choose which drive is the system disk. CrossPC includes a hard drive utility7 to configure a hard drive partition to MS-DOS. Use that tool and ignore the manual where it talks about changing the file system and so on. 1 got in trouble there. I succeeded when I configured a hard drive partition in the Amiga FastFileSystem choosing not bootable) and then
used the CrossPC hard drive utility’. Finally, I formatted the partition in MS-DOS format using CrossDOS. Then I could copy the MS-DOS files over or install software on this partition.
Drawbacks OK, what’s the bad news? The slow speed. There are two reasons; one is perceptual, and one is real. First, the way that a mouse is implemented in MS-DOS isn't nearly as fast os the use of "sprites" in the Amiga. Len Poma of Consultron put It graphically, "On the IBM, the software is constantly asking, 'Where's the mouse?
Where's the mouse? Where's the mouse?.,.' whereas on the Amiga we have sprites to keep track... much faster." Add an extra software layer for the emulation, and you have a mouse that even a three- legged cat could catch. The other thing is that when you perceive the speed of the Amiga side of an A3000 and then start to use the equivalent of an XT, then it's like coming off the freeway into a 1?
Mph school zone. The "speed hangover" makes the XT seem even slower. Len Poma has tested CrossPC on an Amiga 3000 with a Norton Speed Index of 1.0 to 1.2 times the speed of a nominal XT.
On an A500 or an A2000, this index plummets to 0.2. CrossPC may be speeded up a little by choosing monochrome output. Only primitive CGA color is supported, so you're not missing much. For real graphics, simply hit Left Amiga M and go back to the Amiga side! You can happily multitask, so you have the option of locking or unlocking the file access from the Amiga side. Consultron recommends locking file access to insure that data isn’t corrupted.
Conclusions I believe that CrossPC would feel unacceptably slow on an A500 or an A2000 for regular work, barely acceptable on a 25MHz A3000, and perhaps OK on an A4000. Because of its slow speed and the fact that some IBM programs don't work with CrossPC, I think anyone wanting to do serious work should get an IBM, or at least a bridgeboard. Remember, however, that as a secondary, or emergency IBM computer inside your Amiga, CrossPC is certainly useful, convenient, and inexpensive. For instance, I printed a friend's WordPerfect 5.1 resume on my laser printer with no adjustments necessary.
Lotus 1-2-3 and Quattro Pro also work pretty well, even though their speed is leisurely, On the down side, using the menus in any of these programs is unacceptably slow using a mouse. The " " commands in Lotus work much faster than other menus because they don't tax the graphic emulation much. CrossPC is a useful product for the fastest Amigas and an occasional emergency emulator for the slower machines. If you deal with IBM's world at all, CrossDOS alone is worth the money on any Amiga, so consider CrossPC to he a bonus no matter how you figure. It's an inexpensive way to learn MS-DOS and IBM
software without buying another computer or an expensive bridgeboard,
• AC- CrossDOS and CrossPC Consultron 8959 Ridge Road Plymouth,
Ml 48170
(313) 459-7271 Inquiry 258 Please Write to: Merrill Callaway c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 product: Amos 1.3 re: no
bugs source: Email In electronic mail this month, I received a
couple of letters from Howard Lin of San Jose, California. He
discovered what he thought to he a bug in the Inids 3.3
SCREEN OPEN command, and found that the problem was a bug in
documentation. He did not own the professional version of
the software, but discovered after reading the manual for
thtvfmus Professional version that being unable to open the
screen wider then 1023 pixels wide is an undocumented
limitation in the Amos 1.3 manual. The limitation is clearly
stated in the Amos Professional manual.
Product: Final Copy re: printing to Apple LaserWriter source: mail Scott Carr of Tulsa, OK, writes regarding a problem he is having with Final Copy by SoftWood. He comments, "[As a] graduate student and lab instructor at the University of Tulsa, 1 have access to Postscript printers. I have attempted to do with Final Copy what i have been doing with PageStream 2.2, and that is printing a document to a Postscript file, and printing it on one of these fine Apple LaserWriter printers," He has been successful in sending Postscript files to the printers by using either of two methods, by uploading
the Postscript file to his Sun account and copying it to the printer, or by formatting a MS-DOS 720k disk (via Atonce or MultiDOS) and copying the file to it... and finally printing it from a PC via TeX's print spooler. In both cases he found that the output was incredible, and the printing was flawless.
Neither method works with Final Copy, and the printers fail to print even a single sheet. He contacted tech support at Softwood, and they were not able to identify why bis particular installation fails, as those techniques should work with Final Copy. He lias ordered the Final Copy II upgrade, and hopes the problem disappears; however, he wonders if others have run across this problem and, if so, whether they found a workaround for it. If you have a solution to Mr. Carr's Postscript printing problem, please pass it along.
Scott is also looking tor a printer driver for the Okidata 182 printer. He has tried both Okidata and Commodore, and even got the PrinterDriver Generator from Fred Fish, went through the Oki 182 manual, and tried to make his own, but to no avail. If anyone has made an Okidata 182 printer driver, he'd be interested in getting it.
Product: Cltd. Kronos controller re: workaround source: fax Mike Lehman of Redondo Beach, CA, faxed a response to the November 1992 "Bug Bytes" regarding autoboot functions on the Cltd. Kronos hard disk controller under Workbench
2. 1)4. Flis solution comes from the AmigaDOS release 2.0 Getting
Started documentation. Notes in the manual on page 15 and 16
on editing the Mountlist provided the solution. He writes,
"You have to delete the lines referring to L:fastfilesystem or
globevecO- 1, both of which are found in the Mountlist for
harddisk partitions for the Kronos. You should also make sure
that DOSTypc is set to the value 0x444(5301." He comments that
this corrected the Kronos autoboot problem, product: Gpfax
2.01 re: patch source: fax Mike also noted that he was having
problems with Gpfax
2. 01 (s) on his Supra FaxModem Plus. He reports that he was able
tiv Joint SU'ilHM' to finally send and receive faxes properly
only after obtaining a set of patches from a friend who had
the same modem. The patches upgraded GPFax to
2. 041 Supra version among other things, and solved his fax
transfer problems.
Product: A2000 keyboards re: bugs in refurbished boards source: mail It appears that an old Amiga 2000 keyboard problem has resurfaced according to a letter from A) Goulet of Port Colbome, Ontario. Fie found that Dvnamix's A10 Tank Killer v.
1. 5 fails to respond after striking the first key on the
keyboard after the game loads. He contacted Sierra and they
told him that they were aware of the problem but do not have a
fix for it. The problem appears only on early German-made
A2(Hltl keyboards, which it appears have been recently
reappearing after having been refurbished and sent out as
replacements for newer defective keyboards.
Dvnamix expressed the desire to resolve the situation; however, it may take a while. Al credits Sierra's customer support as being "first class" in helping him determine where the problem lies.
At one time in a much earlier column, (V3.3), we reported on a fix to this problem for those early keyboards involving the addition of a couple of capacitors. At the time, Commodore was reported to be The latest in tips, workarounds and upgrades repairing this problem in all refurbished keyboards, so that fix may no longer apply to this more recent problem. If you have found yourself in this situation, or have discovered a workaround for the keyboard problem, let me know.
Product: Vortex 3,0 software re; free upgrade source: mail 1 received a letter from George Anderson of Coquitlam, British Columbia, regarding a free update to version 3,0 Vortex software for the ATOnce PC emulator. The upgrade now supports Workbench 2.0 and MS-DOS 5.0. Vortex also sent along a spec sheet on the Vortex 386 PC AT emulator, the Golden Gate. Fie also notes that he was having a problem with compatibility between a GVPA500-HD+ hard disk and his Vortex unit.
The drive failed to operate reliably in maintaining multiple partitions. Fie notes the problem evidently lies with the GVP hard disk and not the Vortex unit as he sent the drive in for repair, and it is still being worked on.
He also tried the newer GVP A500 PC 286 drive subsystem and it works just fine.
Tech support: ICD re: ROM release for IOMEGA source: mail 1 received a letter from Chris Edgin, a technical support representative for ICD, Inc., regarding John Kwan's letter quoted in the November 1992 "Bug Bytes." Mr. Kwan was looking tor a workaround to correct a problem with his IOMEGA 44MB removable drive subsystem. Mr. Edgin sent along copies of correspondence between Mr. Kwan and himself.
In his correspondence, Mr. Edgin notes that an AdSCSl 2000 equipped with 3.05 ROMs or greater should have no problem operating with an IOMEGA drive on the A3000 under Kickstart 2.1)4. He also notes that soon they will be releasing new (version 3.5) ROMs and harddrive preparation software (version 4.0) that includes support for magneto-optical drives and floptical drives while retaining compatibility with the IOMEGA drives.
Product: AdRAM 540 re: conflict with clock source: mail Pete Guerin sent a follow- up letter regarding his hardware fix for the AdRAM 540 board.
He writes, "When you wrote the response that ICD gave you, about using an earlier version of SetClock to fix the problem, I felt that you and ICD missed the point. While it is true that the earlier version of SetClock will clear the symptom once the problem has occurred, it does not solve the problem. The only cure I have found is to remove the write-enable pin of the dock chip from its socket and wire it to a pull-up resistor and a switch. When the switch is open (its normal state) the write- enable signal from the computer cannot get through to the clock and so no garbage may be written to
it. When the switch is closed (only during the time that I wish to change the clock's time and date), the computer can write data to the dock without difficulty." He continues, "Before doing this hardware modification, 1 had gone through three replacements of my AdRAM 540 board in as many months. And none of the replacements fixed the problem.
After putting in the hardware modification, 1 can happily report that the same board has been keeping accurate time (within reasonable tolerances) for the last several months."
Mr. Guerin wonders if others have had similar problems. 11 also occurred to me that there might be some other component or accessory that is causing garbage to be created in the dock memory area, as no one else has commented about this problem, at least to this point. If you have experienced similar clock-oriented problems, whether or not you happen to have the AdRAM board, pass the information along, especially if you have found a solution.
Product: WordPerfect re: opening window source: mail Peter Orris of Arlington, VA, has found a workaround for a problem in WordPerfect when running under Workbench 2.04. The symptom occurs when trying to open the Printer Control window to change print options or actually print. The window would open briefly on the screen, and then almost immediately close. WP technical support suggested the problem might be a bug in the software, and sent him a complete set of replacement disks. The new disks didn't help, however.
He explored the problem with SnoopDOS, a utility he found on Fred Fish disk number
451. Under Workbench 1.3, when the Printer Control window is
opened, WP looks for the file "sPRlNTER.PRT." If it doesn't
find it, it then goes on and tries to find the full file
PRINTER.PRT. If that file is found, then all is well and the
Printer Control window stays open and operates as it should.
Under DOS 2.04, however, if WP doesn't find the "short" file it doesn't look further, but closes the Printer Control window at once.
He writes, "For various reasons, i didn’t have any "short" files on my hard disk; therefore WordPerfect couldn't open its Printer Control window when operating under DOS 2.04. The fix was obvious: either rename the PRINTER.PRT file sPRlNTER.PRT or actually make the necessary 'short' files. For complete operation, there also have to be an sFONT.PRT and, if the printer definition calls for the use of a sheet feeder, an sFEED.PRT." As 1 use WP to write "Bug Bytes" every' month, I was curious to see if my own A3Q00 has the "short" files. A quick check of the directory confirmed they were all
there, and evidently that's why 1 have never experienced the problem. 1 think the small files Mr. Orvis is missing are usually created during the printer installation process. T might suggest that if you are having the same problem, and are missing the "short" files, before duplicating the larger file, you might try reinstalling the print program front its original disk, Then if that doesn't work, use Mr. Orvis' work around.
Product: expansion beyond 512K Agnus re: incompatibility with two games source: mail Dennis Hillstrom of Colorado Springs, CO, sent a fax to inform those people who have upgraded past the 512K Agnus chip that there is an incompatibility problem with SSI's "Heroes of the Lance" and "Dragons of Flame." He writes, "After purchasing these two products, 1 found that upon attempting to boot, there would be a moment of disk access, then an immediate Guru. 1 own three other SSI products, none of which exhibit this problem."
Correspondence with Ike company brought immediate replies, and an offer to exchange both games, If you have been successful in getting these games to work in your expanded Agnus system, let me know- about your experience. Meanwhile, Mr. Hillstrom will be purchasing more SSI products as he rates their support as outstanding. He concludes, "This is the type of support that generates loyal Amiga customers."
Product: Agnus and 6800 re: upgrade clock speed source: mail Victor Brown of Morton, WA, writes regarding a question about why Amiga systems can't be simply upgraded in clock speed by interrupting the 7.16 line between the Agnus and the 68000, and installing a new- crystal to power a faster version of the 68000 CPU at a foster clock rate. If you have experience or knowledge why a svstem cannot be easily upgraded to a faster CPU (or if you know of a way you can make this upgrade) pass the information along.
That's all for this month. If you have any workarounds or bugs to report, or if you know- of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave Email to: John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to JohnJjteiner@cup.portal.com FAX John Steiner at
• AC* Using Laser Disc Players with the Amiga by Ron M. Battle
With the explosion of multimedia in the Amiga community, a
laser disc player is rapidly becoming an essential component
for many applications. Advantages offered by laser players
include full motion video, storage of large amounts of still
pictures, and random access. Most common players have built-in
RS-232C serial ports and are manufactured by Hitachi, Pioneer,
or Sony.
Laser Fundamentals The standard disc is a 12-inch plastic platter. Information encoded on the disc actually consists of alternating reflective areas and opaque pits. A laser beam and an elaborate system of mirrors are used to bounce light off the disc and retrieve information back through a photodiode. The older players used red helium-neon lasers; the newer players use semiconductor laser diodes. A player has two different operating modes, characterized by differences in recording density and rotational speeds. In standard play mode, the disc rotates at 1800 revolutions per minute (rpm), and
data is read at a constant angular velocity' (CAV). Because of the rotational speed, one rotation takes 1 30 of a second, and contains a single video frame. Each rotation is considered a track and each side can store 54,000 tracks or 54,000 still frames. This translates to 30 minutes of full motion NTSC video. This mode is most useful for multimedia applications because of the ability to randomly access each still frame (picture) and have variable-spced forward and reverse playing of video segments. Because of the constant angular velocity, the data density is four times greater at the disc
center than at the edge! In the other mode, extended play, data density is the same for all frames, but the central tracks contain one frame, and the outer tracks hold 4 frames. The player rotationai speed varies from 600 to 1800 rpm so that data is read at a constant linear velocity (CLV).
Each side of a CLV disc can hold one hour of video and time codes are used instead of frame numbers. This mode was designed for viewing movies so that multiple discs would not be needed. The more expensive players (Pioneer LD-V8000) have frame buffers so that special effects can be performed on CLV discs, but the cost is prohibitive. So, for multimedia use, CAV is the way to go. Of note, laser discs are considered an analog and read-only medium, although some players also have digital audio tracks, and there are very expensive recordable laser decks.
Laser Levels There are three levels of control of a laser disc player. Manual control, or Level 1, involves using the front panel buttons, remote control, or a LaserBarcode reader. This mode would be quite tedious if it weren’t for the relatively new development of LaserBarcodes, developed by Pioneer. Using a reader wand, the user can scan a bar code in a teaching text, causing the player to search to a frame, play a certain segment, etc. There are currently 18 Pioneer LaserBarcodes, also supported by other manufacturers. There is even a new standard for compact disc bar codes.
Level 2 control involves programs encoded on audio track 2 of the disc and loaded into the laser player during playback. At this level, no computer is needed.
Level 3 is what multimedia is all about; computer control of a laser player. The computer communicates with the player through an RS-232C serial port, sending commands and receiving status information. Programs like AmigaVision have drivers for numerous laser players, forming the core of an interactive system. Other programs can communicate by utilizing Arexx compatible serial port managers. Unfortunately, the current RS-232C laser players have no command for auto-reverse. The user must manually flip over a disc to access the other side.
Hitachi Players Hitachi machines are actually the most affordable of the bunch.
Unfortunately, Hitachi has ceased production of laser players, now concentrating their efforts on the burgeoning compact disc market.
Represented bv the models VIP 9500, 9550, and 9600, these players typically have seek times from frame 1 to 54000 of less than three seconds. All models are the same basic player that underwent ROM upgrades and retained compatibility. See Figure 1 for a diagram of the RS-232C serial connector and hook-up information for making a custom cable. The serial rate is Hxed at 9600 baud, 8 data bits, no parity, 1 stop bit (8N1). Commands are usually sent as single bytes, and a "job end" signal is expected back, which is the original command plus 80H (hex). Multibyte instructions consist of a one- byte
"verb" and two or more variable bytes, and arc terminated with the "enter” command (41H). To initialize the player, send the "remote" command (68H), expect back E8H, then send the "play” command (25H) and expect back A5H. The sequence may take 15 seconds to spin up. These players don't have any special features like character generation, digital audio tracks, or LaserBarcode compatibility, but the street price is less than $ 500.
Poineer Players Pioneer players are well known, pricey, and represented by models CLD-V2400, LD-V2200, 4200, 4400, and 8000. As the model number increases, so do the price and features, but the seek times decrease! Typical access times van' from 5 seconds to 0.5 second. See Figure 3 for a diagram of the connector and hook-up information for making a custom cable. Usual serial baud rates are 1200 or 4800 for the low-end machines and up to 9600 for the more expensive models. I like how the command set is implemented in these players. The computer can send up to 20 characters, terminated with a
carriage return. An 'R' and carriage return are usually sent back.
For example; 12345SE CR would search to frame 12345. These players can generate characters for on-screen text overlay, usually have LaserBarcode compatibility, and have digital audio tracks on some models. The LD-V6000 models have a DB-25-pLn connector DB-25S Custom cable: DB25 female to DB25 male Amiga 500 2000 3000 Figure 1: Hitachi players, Amiaa ain alaver Din TxD 2 2 command RxD 3 3 data RTS 4 4 host ready CTS 5 5 player ready GND 7 7 GND 25-pin female connector pin function 1 GND 2 command 3 data 4 host ready 5 player ready 7 GND and a different command set compared with the usual
Pioneer players. The CLD-V2400, a new player, has digital audio tracks, and can play videodiscs, CD audio discs, and CD-Video discs. Pioneer is serious about the educational multimedia market, evidenced by their willingness to provide information and support for their products.
Sony Players Sony players are also well known and pricey. Common models include the MDP-1100, LDIM200, 1450,1550, and 2000. Seek times vary from 1.5 seconds to 6 seconds. See Figure 2 for a diagram of the connector and hook-up information for making a custom cable. You can also use a standard serial cable with a NULL modem adapter.
Usual serial rates vary from 1200 to 9600 baud. The communication protocol for these players is not very efficient. When sending data to the player, one character at a time is sent, and a Sony ACK (OAH) is expected back. That is a lot of overhead compared to the Pioneer players. Tire most expensive players like the LDP-2000 do not have digital audio tracks or text overlay. Instead they are made for heavy duty use and allow upgrading with plug-in boards. An interesting model is the 1550, which allows seamless instantaneous track jumps (+- 200 tracks), useful if you are doing simulations and
have branching video segments iess than 7 seconds long. The most intriguing model is the new MDP-1100. It can play videodiscs, CD- Video discs, and CD audio discs. Also, it is LaserBarcode compatible, has dear scan on CLV discs, S-VHS output, and lias a street price of S650. Second only to Pioneer, Sony is helpful in supplying information and support for its players.
Alternatives Even at the low end, these players are expensive when compared with consumer entertainment models. If you search diligently enough, you might be able to find a used Sony LDP- 10UOA. This model can usually be found for less than $ 150, is built like a tank, has a maximum access time of 5 seconds, and has a fixed serial rate of 1200 baud. Another alternative is to buy a cheap consumer model without the RS-232C port and computer control it by infrared using the AirLink hardware software combination from Geodesic Designs, I am amazed every time i use this system. It is much more than
an Arexx compatible program that learns the commands from any infrared remote controller. Contact Geodesic for more information. The disadvantage of using infrared control is that you can't get back any status information, but ferv applications really need this. There are also piavers available from Philips, supported in AwigaVision, but they are expensive and not commonly used. Panasonic has also entered the multimedia arena with a new RS-232C player, the LX-150. An interesting new format is LD- ROM, developed by Pioneer. This format allows separate tracks for analog video, analog audio,
and digital data (ISO-9660) on one laser disc. Pioneer sells the DA-VKXX) adapter for LD-ROM conversion of the 42011, 6000A, 6010A, or 8000 laser players. Also, you power multimedia users might take a look at the Pioneer LC-V330 jukebox system. It has a capacity of up to 72 discs, 25-second maximum access time, and can play both sides of the disc. Think of the possibilities.
Conclusions Hopefully, this information has piqued your interest in getting a laser plaver hooked up to your Amiga. After considering all the different machines, I think I would get the Sony MDP-1100. It has an amazing amount of features for the price and has only one major tradeoff; a sluggish maximum access time. An access time of 6 seconds is inexcusable in 1992. My second choice would be the Pioneer CLD-V2400. For those of you interested in the programming involved in controlling a laser player, try my LDP program, available on Fred Fish disk 635. I’ve also included the address of TLR, a
company that can repair most players when the inevitable happens. Contact them also about used players for sale. For a catalog of interesting laser discs, contact Pioneer and The Voyager Company.
• AO 25-pin female connector DB-25S 13 pin function 1 frame
ground 2 TxD 3 RxD 4 RTS 5 CTS 6 DSR 7 GND 20 DTR Figure 2:
Sony players Custom cable: DB25 female to DB25 male Amiga
500 2000 3000 Amiaa oin plaver pin TxD 2 3 RxD RxD 3 2 TxD RTS
4 5 CTS DSR 6 20 DTR GND 7 7 GND DTR 20 6 DSR Custom cable:
DB25 to DB15 male Amiga 500 2000 3000 For more information
contact: Amiaa pin plaver pin TxD 2 3 RxD RxD 3 2 TxD CTS 5 4
DTR DSR 6 GND 7 1 GND 15-pin female connector pin function Sony
Business and Professional Group Multimedia Systems Division 3
Paragon Drive Montvale, NJ 07645
(201) 930-6034 The Voyager Company 1351 Pacific Coast Highway
Santa Monica, CA 90401
(213) 451-1383 (Supplier of interesting CAV and CLV Lds)
TLR ATMAD Enterprises Steve Thompson 2070 East 3185 South
Salt Lake City, UT 84109
(801) 467-1156 (Repair and sale of used players) Geodesic Designs
PO Box 956068 Duluth, GA 30136
(404) 822-0566 (Supplier of AirLink) Hitachi Denshi America, Ltd.
Consumer Division 150 Crossways Park Drive Woodbury, NY 11797
(516) 921-7200 Panasonic Consumer Division One Panasonic Way
Secaucus, NJ 07094
(201) 348-9090 Pioneer Communications of America, Inc. Multimedia
Systems Division 600 East Crescent Avenue Upper Saddle
River, NJ 07458- 1827
(201) 327-6400 GND TxD RxD DTR Figure 3: Pioneer players 1 2 3 4
Please Write It): Ron AT. Rattle c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 JluJJjJU Juili The Amiga
120011 is Commodore's newest release in what has been an
unprecedented series of new Amiga releases and improvements.
The A1200 released at COMDEX Fall '92 in Las Vegas supports
the Advanced Graphics Chip Set introduced with the Amiga 4000
as well as the PCMCIA expansion standard present on the Amiga
600. At S699.95 for a base machine less hard drive, the Amiga
1200 offers the best of both advanced Amiga architecture and
price performance for the consumer.
Looking surprisingly like Commodore's extremely successful Amiga 500, the A1200 has room for an internal hard drive, 2MB of memory, tire new AA chip set, Amiga DOS 3.0, CrossDOS, a 150- pin expansion port, and more. Early reports from Europe note that the A1200 is extremely popular with consumers.
R. n;r.nr.-i:=i:i. iw rjX .
" Hwk-.., Commodore U.K. announced the Amiga 1200 at The Future Entertainment Show in London (November 5-8). Although the show was a mixed platform event.
Commodore dealers were completely sold out of the A1200 before the close of the event.
North American Commodore dealers seem to have the same feeling for the machine. Orders have been placed for the new Amigas to be delivered around the middle of December: a perfect touch for a bright Christmas retail season. When added to tlte consistently sold-out Amiga 4000, it appears Commodore's newest Amiga computers are in very great demand.
AA Chips The Advanced Graphics Architecture chip set, also known as the AA custom chip set, was first introduced in the Amiga 4000.
Although downwardly compatible with older ECS programs, the AA chips allow tile A1200 (as well as the A4000) to create graphics in expanded resolutions with enhanced video capabilities. The AA chip set produces resolutions ranging from 320x200 to 1280x400 (more with overscan, including 800x600) with a color palette of
16. 8 million colors with 2-256,000 user- definable colors The AA
custom chips' color palette accesses 256 simultaneous colors
out of a palette of 16,777,216 colors in all resolutions.
Included is an improvement over the previous HAM mode which
supported lores only. The new, 8-bit HAM mode will display
as many as 16.8 million colors in all Supported resolutions
with the correct monitor. Top: The sleek lines of the A1200
look surprisingly like the A500. Center: The 160-pin
expansion slot (lower right) opens the A1200 to vast
opportunities. Bottom: Surtace- mount technology is again
used in the A1200 to insure a high-reliabilify product.
The three chip standard from the older chip set has been retained, but, as in the A4000, critical improvements have been made. Based on the Agnus chip, Alice is the main Amiga chip bus controller for the 32- bit data bus. Lisa, replacing Denise, provides video output to 24-bit quality.
Paula continues to handle 8-bit audio functions, floppy disk I O, RS-232 serial 1 O, as well as the potentiometer inputs and interrupt control.
GJT) Gone 1 1 Serial Parallel 1 Video 1 RF Port Port Port Port Modulator This new configuration should also offer the increased speed promised for the changes in the video RAM of the Amiga
4000. Accoridng to Commodore, the A1200 profits from the same
32-bit architectural changes in the video RAM and IC's to
yield a similar increased bandwidth. This increase in
bandwidth will allow the A1200 to work faster than its
Software Support Software developers such as Digital Creations and Electronic Arts are creating new products for the AA chip set. Electronic Arls is upgrading their very popular Deluxe Paint program to handle the new resolutions.
Digital Creations is about to release Brilliance! Another paint program with AA chip support. Although Digital Creations has produced this product for the AA chip set, they have made the product downwardly compatible for earlier Amigas.
Brilliance! Contains a wide array of features currently not available on the Amiga market. Radial fills, multiple undo's, a very quick interface, and more should make Brilliance! A number-one choice with dealers for showing off the new Amigas.
ASDG, Gold Disk, Impulse, INOVAtronics, New Horizons, SCALA, and more have either already implemented changes to their current products or are planning on upgrades in the very near future. Commodore has already stated that they expect a 100 products to support the Amiga's new chip set by January.
A1200 Hardware 1'he Amiga 1200 uses the surface- mount Motorola 68EC02Q microprocessor.
An optional (factory upgraded) surface- mounted 68881 68882 FPU is also available. The new surface-mount technology has been a mainstay on all new' products introduced by Commodore recently. This has greatly decreased manufacturing problems and has improved the Amiga's dependability.
The internal IDE hard drive interface will support a vast number of lowr-profile Libs'' '*ar' ¦ j Space for externa!
Expansion port option Disk Drive Mouse Port drives currently on the market. Corporate policy was still unclear on how users would be able to secure hard drives for their systems. Most agree that the first systems will come without the drives with the Amiga dealers being allowed to install third-party drives.
Unfortunately, A1200 owners are not going to see the new high density 3.5-inch floppy drive available on the A4000. As in the A600, CBM has opted for the standard 880K drive. However, this drive will support CrossDOS for 760K MS-DOS disks.
Tiie PCMCIA port found on the A1200 is configured similarly to the PCMCIA on the A600. This standard is supported by over 300 developers in the IBM PC market.
Currently there are FAX Modems, 40 MB hard drives, memory cards and more available through these specifications. As of press time, only one company had released product specifically designed for the A1200 and A600, New Media Corporation of Irvine, California has released a PSRAM 2MB ($ 240) and a 4MB (5385) expansion card.
That’s No RAM Expansion!
There is a surprise inside of every A1200. CBM has used the position normally reserved for a memory expansion board (the area behind the access panel beneath the machine) and installed a 150-pin Local BUS. This connector is similar to the expansion port found on the side of the Amiga 500, except this connector is a direct 32-bit port. This allows high-speed 32-bit RAM expansion, Coprocessor expansion, and CPU accelerators.
Although few Amiga companies are talking openlv, many have stated or suggested products the)' are developing for this expansion area. A Commodore spokesperson even suggested a SCSI port would be created with a connector that would be placed in the small section to the left of the machine.
Composit Video Audio Ports Power One company already shipping product lo Europe is Microbotics, Inc. of Richardson, Texas. Their new MBX 1200 is a Motorola 68831 68882 Floating Point Unit (math co-processor) and has up to SMB of additional RAM. Promising an increase in floating point operations by as much as 55 times the A1200. They also insist that the 32-bit RAM will increase standard operating speeds by more than 75%. The MBX 1200 has a suggested retail price in the
U. S. of S189 with a 14 Mhz FPU and OK memory.
In addition, two other Amiga peripheral suppliers have opted to provide product for the A1200 expansion slot, Great Valley Products and DKB Software are developing expansion devices for the 150- pin connector. Unfortunately, more information was not available at press time.
The expansion bus on the A1200 is a great step forward. In the words of Jerry Robinson of MicroBotics, "The A1200 is ULTRA expandable even more expandable than an A500. We love it. " Summary The Amiga 1200 is a perfect fit for Amiga enthusiasts, artists, and others who want better resolutions, Amiga downward compatibility, and expandability at a reasonable price. At $ 699.95, the A1200 is an inexpensive way to work with the new, higher resolutions available on an Amiga
4000. With the introduction of both the PCMCIA card (as on the
A600) and the 150 pin Local BUS adapter, AI200 users will
be able to upgrade their equipment with the faster RAM,
processors, SCSI, and more.
With the A1200, CBM has released a nice looking machine with improved engineering and adaptability. This machine not onhrhas the ability' to replace the A500 in the hearts of a great many A500 users, but it will also offer an expansive future in Amiga computing.
• AC* The Amiga in Medicine Teleradiology What It Is and What It
isn’t Teieradiology is the process by which diagnostic
radiographic images produced at one location are sent to a
second location, usually for interpretation. If the second
location is elsewhere within the same medical center, closed
circuit television (CCTV) can be used. This approach, which is
teleradiology only in its broadest sense, is best either for
monitoring a study in progress or for consulting on an
individual case. Alternatively, use of local area networks
(LANs) can allow access of image data from anywhere in tire
If the second location is outside of the medical center, a different approach is typically used. Here, data in digital format is transmitted via a computer modem to a second computer system for interpretation. This is the usual understanding of the term "teieradiology."
Teleradiology is often confused with PAC5, which stands for Picture Archiving System. PACS is intended for long-term storage and convenient retrieval of diagnostic medical images, These are stored in digital format on large capacity devices such as Write Once Read Many (WORM) optical drives. A common configuration is for a main viewing area to be located in the Radiology department and multiple substations to be placed strategically throughout the hospital. Ultimately, PACS may replace standard X-ray transparencies which are often stored in countless numbers in huge warehouses. Digital
images stored on disks are much more accessible and less easily misplaced.
The connection between PACS and teieradiology is that both require digital images and that images archived on a PACS system can be modemed anywhere in the world. Teieradiology does not, however, require a PACS system. Although there are many actual and potential applications of teieradiology, this article will concentrate mainly on the transmission of medical images in an emergency setting from a hospital to an off-site radiologist for immediate interpretation.
The Clinical Setting for Teieradiology Because emergencies do not respect the "normal" workday, radiologic imaging is available around the clock. Emergency room physicians and senior medical staff are trained in the interpretation of routine radiographs and CT scans and seldom require the expertise of the radiologist who remains "on call" for special procedures and more difficult cases.
A radiologist may "cover" several hospitals on any given night or weekend. If a scan does require an emergency interpretation, the radiologist traditionally goes to the hospital, reads the films, and then returns home. A more efficient approach would be to have the images sent to our Amiga computers at home for off-site preliminary interpretations. So how does one send an image from hospital to home?
Getting from "A” to “8" If an image is to be modemed to a computer at home, it must either already be in digital form inside a computer or else digitized and then stored within a computer. CT (computerized tomography) scans are inherently digital because the images are the result of complex mathematical reconstructions of data collected as the tube detector system scans the patient. The data and images are stored on disk; were a modem (and software!) Attached to the CT machine, you could download any image file you needed. The problem would then be one of understanding the proprietary image
file format used by each manufacturer.
One solution that might be used would be to capture the video data as opposed to the "true" image data by connecting the "video out" from the CT machine to an Amiga with a frame grabber.
The quality of the data would then depend on the video display board inside the scanner as well as the capability of the Amiga frame grabber. A real advantage of capturing video data is that we can store the resulting image in a standard Amiga IFF file format without needing to interpret the manufacturer's proprietary file format.
This "video out" approach should work for any imaging modality that routinely produces video images including magnetic resonance (MR) and nuclear medicine (NM). Ultrasound images which are stored on tape in some systems are also amenable to frame capture but image quality may benefit from a time-base corrector (TBC).
But what about radiographs (X-rays) which are, in most, institutions imaged onto transparencies? A third and far simpler approach albeit one easier to criticize on theoretical grounds is to digitize the transparency. Indeed, because all imaging modalities routinely output images onto transparencies, this method is universally applicable. As Amiga users, we are now truly on familiar ground. We can use a Panasonic WV1410 black and white video camera for image capture. The light source must be behind the transparency just as if we were viewing a slide. Several frame grabbers are available for the
Amiga. The GVP IV24 that I use can digitize an image at a resolution of 768 x 484 with 256 shades of grey. But is it good enough? Let us look at several medical imaging modalities and determine the hardware and software requirements of each.
Teieradiology and Computed Tomography (CT) The typical scenario is a patient who sustains head trauma in a automobile accident and is brought, unconscious, by ambulance to the hospital at 2 a.m. The emergency room physicians request a head CT scan in order to determine if there has been bleeding into the brain, A head CT scan may consist of 10 to 12 individual cross- sectional images laser printed onto high-quality' transparency film and read on a vicwbox which provides rear lighting. As already described, images may look like anatomical "slices" of the brain, but they are, in fact,
mathematical reconstructions of X-ray data. Each image is displayed as a 512 x 512 data matrix containing 256 shades of grey which would be sent via modem to the radiologist's computer at home for an immediate or "stat" interpretation.
I think that most radiologists would insist on a 512 x 512 display matrix and at least 256 levels of grey so as not to miss findings. The Amiga graphics display would then need to meet this standard in order to be competitive.
In emergency situations, most radiologists would probably be content with limited manipulation of the transmitted images.
Certainly a "zoom" function to hone in on a suspicious area would be helpful as would a contrast control and a way to choose the center for the grey level display. These functions are routinely available while viewing images on a CT scanner console. The abilities to save, delete, send, and receive from within the program are obvious needs.
Teleradiology and Nuclear Medicine Nuclear medicine is a branch of diagnostic radiology in which a small amount of radioactive material is administered to a patient who is then imaged with a special camera.
Video graphics requirements for nuclear medicine are very modest. Most images occupy 128 x 128 matrices, although for some purposes 256 x 256 matrices are used. For dynamic studies in which images are acquired every two seconds, a 64 x 64 matrix is more appropriate. A grey scale with 256 levels is adequate.
Many nuclear medicine physicians, being the computer people that they are, would like to have every bell and whistle on their home computers. Even in the middle of the night, they would want to enhance their images, overlay one image on another, compare the count density in one area of an image with that in another area of the same image, add images, subtract images, play them in a dynamic sequence, etc. But as the wee morning hours arrive, even the most ardent nuclear physician becomes more realistic arid settles for image display with zoom, brightness, and contrast controls.
However, 1 doubt if they would ever truly be content with such limited software functionality given the image processing power they have on-site at the hospital.
Teleradiology and Plain Film Radiography (X-Rays) Plain film radiography is still the most common of all imaging modalities. Suspected fractures, pneumonias, kidney stones, intestinal obstruction, and catheter placement are just a few of the many indications for X-ravs.
As already mentioned, most hospital medical staff are sufficiently comfortable with radiographs to be able to render a preliminary diagnosis. From an image transmission point of view, this indeed is fortunate because the resolution of X-rays is so great that some estimate that a computer matrix of 2k x 2k, and perhaps even 4k x 4k, would be required to capture the detail.
Having emphasized the detail possible with plain film radiography, I would add that most abnormalities are not so subtle.
The role of the radiologist is much more an interpretive one rather than a strictly visual one. I would also point out that by using a macro lens on the black and white video (digitizing) camera and focusing on a critical area of the X-ray film, one can achieve a high overall resolution because the 768 x 484 computer matrix is being applied to a relatively small area.
The limitations encountered with X-rays usually relate to the film being too light (underpenetrated) or too dark (overpenetrated) or the patient not able to be optimally positioned for the study, if the quality of the study is high, then the zoom, brightness, contrast, and grey scale level controls recommended for CT scan should be adequate.
Other Imaging Modalities Ultrasound images, which are produced by the reflection of sound waves by a transducer, have imaging requirements similar to those for CT scans. Because the transducer is hand-held and has gain control and other user-adjustable parameters, ultrasound is much more operator dependent than is computed tomography (CT).
The quality of the study itself becomes the limiting factor.
Magnetic Resonance Imaging (MRI) has revolutionized radiology because of its exquisite demonstration of anatomy in multiple planes. Image resolution, at ibis point in time, is often a surprising 128 x 256 or 192 x 256 matrix size, which is easily handled on any computer system. On the other hand, MR scans are characterized by large numbers of images with each set relating to different magnetic pulse sequences and different imaging planes, Except for certain back injuries that might result in spinal cord compression, few true emergency situations seem to have developed at present, but this
may easily change in the future.
Is the Amiga Ready?
In terms of hardware, the answer, I believe, is "yes" to the question above, especially for the lower resolution studies, In terms of software, I'm not so sure.
Now that we have the Supra modem with its 14.4 bits per second transmission rate, our limitation is the telephone line. Until we have high speed digital (ISDN) lines, we will have to look for lossless image compression techniques to speed data transmission.
In terms of frame grabbing, the Panasonic WV1410 black and white still video camera can generate 525 lines of resolution at the center of its field and therefore is adequate for most of the modalities described above. Frame grabbers such as the multi-talented GVT 1V24 board can capture an image in a 768 x 484 matrix. This is also adequate if one focuses the camera onto the image itself, which almost never fills its 512 x 512 matrix completely. An interesting alternative to a combination video camera and frame grabber may be the new Sharp jX-320 scanner with a transparency device which almost
doubles the cost of the basic unit. I have not had experience with this scanner combination, although ASDG lias written a software driver for it.
The grey scale issue is more complicated. While the medical images in my computerized teaching file adequately display pathology using 256 levels of grey, this is a retrospective evaluation.
The issue is two-fold. The first relates to how many grey levels an individual can see on a monitor or on hard copy, The second is how many grey levels one needs to perform various types of computer image manipulations. The number of grey scales is often many fewer than the possible number of values in the original matrix from which the image is derived. This particularly true for CT and MR images as described in the endnote to this article. While only prospective studies comparing medical abnormality detection rates using different grey scale levels would have scientific validity, my
observation at this point is that 256 grey levels is, in general, adequate for preliminary image interpretation but may not be suitable for all types of computer image manipulation.
As this article goes to press, the Amiga graphics chip set has been upgraded and the first Amiga 4000s are now available. The coming weeks and months will allow evaluation of these exciting new computers for medical image display. For standard Amiga 2000 and 3000 series computers with the old ECS chip set, a 24-bit graphics board (or its equivalent) is necessary to view 256 grey scale images. I have used both CVP's IV24 and Impulse's FireCracker24 graphics boards, and can state that both perform their display functions very well, although the second one does not have frame capture options. I
have not as yet had experience with the new 24 (and 32-bit) graphics boards which are based on the Texas Instruments Graphics Array (TIGA) processor chip and which can have image displays of lk x Ik or higher, and grey scales of 512 levels and potentially even more. These higher resolutions would allow more than one 512 x 512 medical image to be displayed on the same monitor screen without loss of individual image detail. To be most useful in the medical environment, I feel, these boards and the high quality monitors thev require, need to handle all Amiga graphics modes seamlessly and
require only one monitor for the whole system.
What about software? Image-processing software up to this point has largely related either to image format conversion or to artistic modifications of images, although Art Department Professional from ASDG does have image sharpening and smoothing functions.
Some of the image-processing functions conceivable in a medical environment are described in the nuclear medicine section above.
While most of these functions are useful to nuclear medicine personnel, control (by mouse?) Of zoom, contrast, and grey scale level would be relevant to all and may be regarded as a minimum.
Zoom makes most sense if the data stored by the computer is more than is being displayed on the monitor otherwise, one merely gets a larger, more blurry image.
The Bottom Line?
Courtroom Legal Affairs Game There will probably always be cases in which the radiologist will need to see the scan face-to-face. The Amiga with 24-bit frame capture and display board(s), a high-speed modem, a decent size hard disk, and maybe Art Department Professional, deserves longterm testing. Because the hospital at which I currently work has 24- hour emergency coverage provided by resident physicians, 1 have not yet set up an Amiga-based image transmission system at this facility. Nonetheless, I have received telephone calls from individuals interested in using Amigns for this
purpose. 1 hope that this article will he of interest to them as well as others interested in professional applications of the Amiga.
Originally $ 59.95, now on sale for $ 39.95!
Audio Gallery Talking Picture Dictionaries Because medical imaging is so fascinating, I thought I might include slightly more detail for those interested.
As already mentioned, CT scans arc displayed as 512x512 matrices with 256 levels of grey. However, each element in the matrix can, in fact, have any value from 0 to 4095 (12 bits deep).
These values reflect the attenuation of X-rays by structures in the body. Bone, which "stops" or attenuates X-rays the most, has a high positive number, while air has the lowest number. On a scale of 0 to 4095, water would be 1024. Because most tissues in the body have an attenuation value similar to that of water, the scale was rearranged to give water a value of 0. Air would then have a CT number of - 1024 while the densest bone would have a CT number near the upper end of +3071. CT numbers are often referred to as Hounsfield Units, after G. N. Hounsfield, the inventor of CT. Magnetic
Resonance (MR) images are felt to provide anatomic information superior to that of CT, especially in the brain, spine, soft tissues, and joints (such as the knees). Understanding why MR images with matrices of 192 x 256 can show so much detailed information requires knowledge of magnetic resonance theory, a task well bevond the scope of this article. Suffice it to say that MR has excellent contrast resolution, which means that different tissues in the body can be made to appear different from each other, provided that the appropriate MR pulse sequences are selected.
Also, by using special body "coils" which limit our field of view, we can increase our overall spatial resolution by applying our imaging matrix to a small area much like the photographer who fills his lens with a single object. Other factors, such as slice thickness, also affect image quality. The bottom line is that increasing the matrix size is usually a relatively inefficient way of improving image quality, especially when one considers the increased imaging time it necessitates. In passing, I would note that the matrix elements in an MR image are 16 bits deep, and their values are related
to proton spin relaxation times which vary according to body tissue. As with CT, MR images are displayed in 256 levels of grey whether on a monitor or on a transparency.
For those interested in learning more about medical imaging, I would recommend T.S. Curry, et al„ Christensen's Introduction to the Physics of Diagnostic Radiology, 4th ed. And also H. Smith and F. N. Ranallo, A Nan-Mathematical Approach to Basic MRI.
• AO Please Write to: Michael Tobin c o Amazing Computing
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I I Keith Cameron Cll directory Commodities, Port 2 Last month, we examined three programs in the Commodities drawer of the Tools directory on the Extras disk. This month, we will take a dose look at the three remaining programs as well as the concept of assigning priorities. We will begin by looking at BLANKER.
I advocated in a couple of my first articles the use of some type of screen blanker. If you tend to leave vour compuler on and unattended for extended periods of time, there is a good chance that the image 011 the screen can actually bum into the monitor. At a place where I worked several years ago, there were about a dozen IIJMs lining the walls of a moderately sized room. These machines were normally turned on early in the morning and left running all day, and sometimes inadvertently overnight as well. In normal light, it was easy to see the main menu of these machines even when they were
off, for the image of the menu had burned into each monitor. A screen blanker would have prevented this.
In the past, most Amiga owners who used screen bfankers usually acquired them from the public domain or similar sources.
However, with the latest version of AmigaDOS, Commodore has provided BLANKER.
BLANKER is quite versatile and allows the user to set the time, in seconds, that it will take for the screen to go blank after the mouse and keyboard have not been used. The default period is 60 seconds, but it can be adjusted anywhere from 1 second to 9,999 seconds.
What 1 don't like about this screen blanker is that the screen actually blanks and appears to be off. Some screen blankers show a min ing asteroid field, for example, or perhaps a clock thal moves about the screen in a random manner, allowing you to easily tell that the computer is on. Sometimes I'll leave the room to get a drink and then get involved in another project elsewhere in the house. Upon passing my computer room, a quick glance at the moving asteroid field or other designs alerts me that my computer is still on.
Personally, I much prefer this feature.
To use BLANKER, you need to type BLANKER on a command line, then hit a carriage return. A window will then appear, and you can set the time in the gadget that is available. You can also set the time from the command line by typing something like this: BLANKER SECONDS=120 tRETURMi If you do not specify a time, the default (60 seconds) will take effect.
To exit BLANKER, you simply hit the Ctrl-E combination. I prefer to use the RUN command with this program so that control reverts to my Shell window. If you do not use RUN, you must exit the program to return control to your Shell window.
As with most programs, there are switches available for BI.ANKER. If you prefer that the program window not appear, you can use the "CX_POPUP=NO" switch discussed in last month's column. BLANKER also has a hot key switch, which will allow you to call up the program window at the touch of a key. An example of this switch appears in the following command line: BLANKER SECONCS=9 0 CX POPKEV Fl RETURN?
Now when you hit the function key indicated in the above command line, the BLANKER window will appear. Whether or not this function is useful depends on you; personally, 1 don't find it to be that useful.
NOCAPSLOCK is a small program that temporarily disables the Caps Lock key. As with most Commodities programs, Ctrl-E will exit the program. When executed, lower case letters will appear on the screen even though the Caps Lock key has been activated and the red light on the key remains on. As with other Commodities Exchange programs, if RUN is not used to execute the program, control does not revert to the Shell window.
At first, 1 thought this was a rather useless program. But when I considered all of those times that I accidentally hit the Caps Lock key rather than the Left Shift key or the letter A, I began to see its importance. There have been countless times that I have tvped a line or two in upper case letters before realizing my mistake. By including NOCAPSLOCK in your startup-sequence, this problem can be eliminated. You can still produce upper case letters when needed by depressing the Shift keys.
The final program I want to examine in the Commodities directory is CLICKTOFRONT. I find this to be a more useful program than NOCAPSLOCK. CLICKTOFRONT allows the user to double-click on a window and bring it to the front of the screen. This can sometimes be quicker and more effective than using the depth gadget, especially if several windows are open.
Since double-clicking is used to open icon-driven programs, such double-clicking could result in the user inadvertently opening a program rather than simply bringing a window to the front. To avoid (his, Commodore-Amiga has made it possible to use a qualifier with CLICKTOFRONT. The four qualifiers available are LAIt (for the Left Alt key), Ralt (for the Right Alt key), Control (for tire Ctrl key), and None (for no key). The default is Lalt. To include a qualifier other than the default, you will need to type something like the following: CLICKTOFRONT QUALIFISSsRALT 3LT0RN Executing the above
command line will make the Right Alt key the qualifier. Thus, you would need to hold down the Right Alt key while double-clicking on a window in order to bring it to the front of the screen.
Next, we need to examine how to assign priorities to the various programs in the Commodities directory. Admittedly, the priority of a process is a concept which I don't fully understand, but in relation to just these few programs it is easy to grasp.
First of all, a priority' is the relative importance of a process.
Processes can be assigned priorities ranging from -128 to 127, but all of my resources recommend that only numbers from 0 to 10 be used.
Most processes have a priority of 0.
Different priorities become important to the Amiga because of its ability' to multitask. Since several processes may' be running simultaneously, the computer may need to know which is considered more, or most, important. Processes with higher priority numbers are given the most importance; thus, a process with a priority' of four is given precedence over a process with a priority of one.
Perhaps the best way to explain how priorities work is by demonstrating them. All six programs in the Commodities directory we have been examining can be assigned priorities. The common switch for each is "CX_PRIORITY=N" where the "N" equals the priority number you wish to use. If, for example, you wanted to assign a priority' level of three to AUTOPOINT, you would type autopoint cx_fhior;ty=3 RETURN Now, consider this. Suppose you have FKEY and IHELP running simultaneously. If you leave the defaults in place for both programs, you have the FI key executing the STATUS command for FKEY and
the CYCLE operation for IHELP. How does the computer know which one you want it to do when you hit the FI key?
That is where setting priorities comes in. The higher the number you give to a process, the higher the priority it has. If you had assigned no priority' to either IHELP or FKEY in the situation described in the above paragraph, you would find that hitting the FI key would alternate between the two programs. The first time you Hit FI, you would execute IHELP, for example, while the next time you hit FI you would execute FKEY. Additionally, if the POPUP switch had not been activated for FKEY, the FKEY program window would also appear. 1 have also experienced a different situation. At times, I
have found that whichever program is run first will have priority over the other. I'm stilt working on this. If anyone has any input on this subject, please write me.
Anyway, to avoid this problem, you simpiy need to assign different priority ratings to the programs, if you were to assign a priority level of two to IHELP and then a priority level of five to FKEY, anytime you hit FI the FKEY function would be executed.
Finally, these priority settings are relative only to the six Commodities Exchange programs. That is, they will not affect the relationship these programs have with other applications outside of the Commodities directory.
1 have advocated using the RUN command to execute these programs in order to have control returned to your Sheil window.
Less experienced Shell users may become concerned after doing this for awhile, for it may appear that doing so eliminates any way of exiting the programs. Without using the RUN command, you simply hit the Ctri-E key combination to exit or kiil programs. When using the RUN command, you cannot use this method of exit.
Instead, to exit programs executed using the RUN command, you will find it necessary to use the BREAK command. At this time, 1 do not intend to begin a new' discussion of more commands, so I will discuss BREAK and STATUS solely in relation to exiting programs.
Say, for example, that vou have started both FKEY and IHELP using the RUN command. Full control has returned to your Shell window'. After a while, you decide you want to exit one or both of these programs. First, type STATUS in your Shell window and execute it. On my computer, the following then appears: Process 1: Loaded as command: status Process 2: Loaded as command: conctip Process 3: Loaded as command: Workbench Process 4: Loaded as command: ihelp Process 5: Loaded as command: fkey We are concerned only with processes 4 and 5, as these concern the programs we wish to exit. Nowr that I
know what process number each program has, I can use the BREAK command to exit them. To exit IHELP, I will type the following in my Shell window: BREAK 4 RETIHN» To exit FKEY, I'll do the same, substituting 5 for 4 in the above command line. That's all there is to it.
Although the programs in the Commodities directory can be run both from the Shell and from the Workbench, Sheil users will probably benefit more. These programs tend to keep your hands located more on the keyboard and away from the mouse. This, in turn, should help you use your time and computer more efficiently.
• AC- Please Write to: Keith Cameron do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 What few artists and
animators outside of the Amiga community realize is that the
Amiga has been a catalyst it lias generated software which
allows us to produce better computer graphics than any other
micro platform, and whole new concepts and tools have been
added to our repertoire. Take AN1M brushes, for instance.
ANIMbrushes allow us to create pictures and animated segments that could not be achieved without the use of this Amiga concept.
And then there's "clip-art." Clip-art is a concept that goes far back into the history of traditional graphic design. The reason for the birth of clip-art is both quality and economy. Traditional clip-art is created by top-of-the-line illustrators, and is sold in bulk packages to people who design printed matter, it would cost several hundreds of dollars to purchase any one of these illustrations separately, and yet a thick collection of clip-art can be had for as little as $ 20. All of the drawings are "copyright free," meaning that you can use them in any combination for only the initial
cost. The downside of using A look at 24-bit Libraries by R. Shamms Mortier clip-art is that all of your competitors may also use the same attractive illustrations for different purposes, leading to a confusion of symbolic orientation and a glut of the same images in the marketplace. A way to get around this is to "customize" it yourself, to alter il or emphasize elements within it. This works for video libraries as well as it does for desktop publishing art. Though image libraries, even 24-bit ones, are not unique to the Amiga, 1 think the way that we use them has opened new creative pathways
for ail computer based artists and art.
Desktop publishing platforms and businesses use a wealth of clip-art, mostly in a "structured" format. This means that the "drawings" are not pictures as such, but are saved in libraries as linear "directions" (vectors). This makes the saved art small and at the same time negates the horrid "jaggies" that can destroy the look of a drawing or illustration. Structured graphics can be enlarged to any size without calling attention to the jaggedness of certain oblique lines. This is especially true when they are output to a high- resolution printer. Structured pictures arc just starting to find
their way to display screens, as standard computer and CRT screens have a far lower perceived resolution then does printer output. In other words, drawings perceived on a computer RGB screen or on your NTSC television are generally not as sharp as those that are printed to paper.
Color makes a big difference in the way that we perceive "reality" and "sharpness" in the world.
Generally, the larger the quantity of colors available to the eye in a view, the more perceived depth an image in that view will display. That's why even a simple RGB screen in, let's say, a 640 x 400 pixel dimension looks very different when a 24-bit picture is displayed versus a normal 16-color hi-res picture. When the palette is limited to only 16 colors, there's not much color left for subtle shading. 24-bit palettes, on the other hand, can contain over 16,000,000 separate colors, so many can be devoted to subtle changes from light to dark and back again. The human eye can perceive (or so
the experts say) only about 1,000,000 separate "colors," so in a palette with a potential of 16,000,000, many of the "colors" are smeared by our analog vision into smooth ranges of shades and blends, A device such as an Amiga 24-bit board or peripheral unit like DCTV can be used to display far more color then a vanilla Amiga display can handle. Those that are true RGB display devices can actually show all of the 24 bits of color as separate bits on the screen, while those that work in NTSC composite mode (as does DCTV) show the colors as less discrete.
Enter the Amiga 24-bit library collections. These are disks of pictures that are designed for the Amiga artist and animator the same wav that traditional "dip-art" was designed (and still is) for those interested in hard copy use (printed matter). Amiga 24 bit libraries are used in two general ways:
1. As backgrounds which the designer may use to scroll credit
text across, use as a base for stable video or 35mm slide
text, and or use as backdrops for animated renderings.
2. As color "textures" which can be "wrapped" around any 3- D
object that accepts 24-bit color wraps.
You find a use for, and the images themselves need not be decompressed to hard disk first, but may remain in their compressed state on floppy till needed. The viewer actually places a HAM replica of the 24-bit image on your hard disk in a viewable library. You've got to have a good bit of RAM to work the decompressor, as it takes a safe allocation of about 2MB of RAM over and above anything else you're running. Though it's nice having the decompressor at hand, I would suggest you utilize ADPro or Imagemaster for this purpose.
This collection has some nice background screens (nine "scenic" displays), but its main use is as a texture applicator for your 3-D work. True, the same graphics used for textures can be used as stable video and 35mm slide backgrounds, but I generally find this to be too busy for readable clarity. 1 prefer instead to use smooth gradiated colors or well-chosen photographic imagery* for this Amiga artists animators need both of these options, and many times use both in a single animated or still sequence. Of course, anv desktop publishing program that can accept 24-bit graphics either for
grayscale or color output can also use Amiga 24-bit color imagery as an element in the design of a piece of hard copy. 24-bit files have far more "information" than normal 16-color hi-res files, so pictures are sharper, contain more perceived detail, and generally are more pleasing to the eye, whether the output is video or printer directed. The Amiga is blessed with many 24-bit graphic libraries.
There are two such packages that I would like to discuss here, because they are superlative in their own right, and also because they point out tire distinctive video uses that such libraries target.
Texture City Pro 60 Using the JPEG compression modification, a massive amount of 24-bit imagery can be stored in a small space. This collection contains three "installer" disks and 10 image disks. It has its own "decompressor" for those who do not operate with ASDG's ADPm or BlackBelt's hnagamster software. The "installer" places the JPEG decompressor and a HAM file viewer in your targeted location. The decompressor is designed to batch decompress any of the images purpose, I suppose some of you might prefer a business slide of data against a "Cobra Snakeskin" backdrop, and I gladlv bow to
your sense of creativity if that is your choice. Some of the more conservative wood grain screens, however, might look very nice with data superimposed upon them. It is also suggested that you investigate using ADPro or Imagemaster to translate your texture JPEGs into standard Amiga 32-color, lo-res files before wrapping them upon a 3-D object. In most situations, you do not need to use 24-bit art as a wrap, since it consumes so much memory, and several used in the same picture can severely overload your Amiga. 32-color art works just fine for most animations except in severe closeups
(fly-thrus, etc.), and you can hold many 32-color wraps in memory at the same time.
Just look at the rich collection of potential texture wraps: three Animal Skins, two Earth backdrops, six EFX, two Granites, five Marbles, eight Metals, six Rocks, one Space (NASA Earth shot), four Stones, nine Textiles, and three Woods. Figure 1 shows examples of some of these textures wrapped and rendered with Aladdin 4D from Adspcc Programming.
Pixel Perfect 24: First Edition I have never seen a collection of 24-bit images with this much attention to detail and quality. Just to demonstrate this developer's concern for quality and perfection, Fred Hurteau (the captain of Digital Designs) found one of the images not to his liking after he had sent the collection to me, went in to retouch it, and rushed me a substitute. What lie corrected was an area of a single picture that!
Would not have noticed, nor would 99.9 percent of Amiga users.
Fred has been in the Amiga art business since 198b. He started off, like many of us did, with a C-64, and eventually graduated to an Auriga 1000. He Gamma tested for the NewTek Toaster as well. I'm telling you all this because his dedication shows in the products he creates.
As much as Texture City is seen by me as best filling the texture wrapping niche, Pixel Perfect 24 is a qualitative choice when it comes to backgrounds. The manual also states that another use is in "reflection mapping," and 3 would agree. Reflection mapping means that a picture is wrapped or targeted to a surface that is supposed to show it reflecting a scene in the distance, like a spinning metallic cube that reflects a sunrise scene. There are a small number of graphics (some beautiful marble and tiled textures) in this package that could act as texture maps (especially if manipulated
and or self cloned for effect with a 2-1-bit program), but 1 would suggest that these images all remain in their 24-bit state for any use -they're just too fine tuned to use as HAM or other formats. This is substantiated by the fact that so little is charged for the HAM previews, though in their 3 4 size they are not as useful as full-screen HajVIs would be. 1 have to tell you though, that when I saw the quality displayed even by the HAM shots, I was sold on the package. I used my ColorBurst to see them in their full 24-bit glory, and have also rendered them to DCTV, where they shine like
Q) Cl) ) Q, o Ol More then anything else, use this package to
add sparkle and wonder to your animation backgrounds for video
and your 35mm slide backdrops. The scenes of nature, like
September Lake, Ocean Sunrise(s), and Mediterranean Harbor,
are exquisite. There is also a wide range of abstract slide
backgrounds just right for your 35mm work, including banners,
dollar elements, drapes, and various slatted patterns. The
manual that accompanies this set is the best I've seen of its
type. Not only is it super clear and quality printed, it also
sports a Special Applications and Tips section that tells you
how to apply the pictures in Video Toaster, DCTV, desktop
publishing, 24-bit display boards, and other useful
S’-Q Pixel Perfect also has its own decompression utility, though again, 1 would advise purchasing ADPro and or Imagemaster to utilize this library to the fultest. For example, both ADPro and Imagemaster can transform a 24-bit color file into a 16-color hi-res file by applying special dithering techniques that make you think you are seeing many more than 16 colors.
As video clip-art, whether used as entire screens or as segmented brushes, this collection offers the Amiga videographic artist the absolute highest standard in image libraries. See Figure 2 for an example of some of the graphics used in this package as rendered with Aladdin 4D.
¦AO Please Write to:
R. Shawms Mortier do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 by The Bandito [T iese
statements ami projections presented in “Roomers" are rumors
in the purest sense. The bits of information are gathered by a
third-party source from whispers inside the industry. At press
lime, these rumors remain unconfirmed mid are printed for
entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot beheld responsible for the reports made in this column.I Commodore Races Ahead The A4000 was only the first in a series of new Amigas. Next up is the Amiga 1200, designed to be the first low-cost AGA machine. The word the Bandito hears from West Chester is that they're using a 68020 as the CPU, running at 14MHz. The 1200 looks like a stretched A600; it includes the numeric keypad once again, and a 32-hit expansion slot. There's room inside the case for a 2.5" hard drive (more on that later). The A1200 is maybe 4 or 5 times as
fast as an A600 A500.
And of course you get AmigaDOS 3.0, 2MB of Chip RAM capability, and the new 512K ROMs.
The 2.5" hard drive may surprise you, Seagate issued a press release saying that Commodore is buying ST9144 drives (2.5") for the A600s. The Bandito noted with interest that these drives format to over 120MB. For lire A600? Hah. More likely, these will be going in the Amiga 1200s.
The Bandito still hadn't heard the retail price for the A1200, but it looks like less than SI 000 is a good bet. Maybe 5999 with the hard drive; that would be a very good deal indeed. Of course, your next question is: what are the)* going to do with the A600?
The A500? The A2000? The A3000? The Bandito expects these answers to unfold over the coming months. A iot of the planning is still being argued at Commodore; much depends on the public acceptance read "sales" of the new AGA machines, and precisely where the price points end up. But here's what looks logical to the Bandito: The A600 at the low end, the A500 disappearing entirely, the A1200 anchoring the under- $ 1000 price point, and a new A4000 030, containing a 25MHz 68030 instead of a 68040, replacing the A2000 at a price point of about S2500 list. Eventually, the AI200 will get cheaper and
the A600 will disappear, unless it turns out to be a hot seller at $ 299 or below; it may repiace the C-64 if it gets cheaper. Then, at the top of the line, the A4000T. If priced in the tradition of the A3000T, it will be far more expensive than it should be.
This lineup may well be in place by the summertime or fall, There are some interesting implications here; what happens to the Video Toaster when there's no more A2000? Newtek had better get busy and get their new board design or the stand-alone Toaster ready for when the A21100 disappears. But we can expect that to happen; NewTek will finally have a real incentive to get a non-A2000 Toaster out the door. At the same time, we may see some improvements in the Toaster software possibly even in the hardware to take advantage of the some of the new AGA capabilities.
Of course. Commodore denies that the A1200 means goodbye for the A6Q0 or the A2000. They didn't mention the A500, though. The Bandito suspects that the A600 is priced low enough that it will survive, assuming that it sells well. The A2000 may be kept around just to serve as a Toaster holder, until NewTek comes up with another solution. But other than that, it's pretty obvious that the A2000 is too old, slow, expensive, and underpowered to compete with the latest Amigas.
So now what we're missing is the midrange machine, the true replacement for the A 2000. The A4000 takes over for the A3000 at the high end, and the upcoming A4000T will solidify that position. The Bandito, combing through some of the electromagnetic leakage from West Chester computers, has determined that there's a high probability that we may see a version of the A4000 with a 68030 in place of the 68040; retail pricing in the mid S2000s. After all, why bend new sheet metal?
The A1200 may seem somewhat limited for expansion possibilities. But if you remember, that's what people said about the A500 when it was introduced, and look what you can do with it. The Bandito expects that we 11 see a full range of expansion options for the A1200, including some sort of card cage where you can plug in Zorro cards if you want to. Of course, we'll see accelerators and hard drives leading the way in the A1.200 add-on market. With an accelerator and a sizable hard drive, the A1200 will be a terrific animation workstation.
Startling as it may seem. Commodore has given us some glimpses of the future even beyond this new AGA lineup. The next generation in graphics is being worked on now, and it will debut sometime in 1994, Amigas based on these new chips, which will reportedly offer true 24-bit in a variety of resolutions, will take their place at the high end of the product line, while AGA Amigas will hold on to the low end of the line. The new graphics will coincide with a new release of system software that will provide fully retargetable graphics with a host of other features.
Power Up to A4000?
Speculation is already rife over the future of the A2O0O and A3000, as their owners watch the resale value of their computers plummet and wonder if they can somehow get the new graphics capability for their old machines. Until we see a third-party add-on board, the best hope lies with one of Commodore's perennial favorite marketing ideas, the Power Up plan, Trade in your A3O0O plus some money and get yourself a shiny new A4TOO at a big discount. The Bandito hears that the next Power Up program is indeed being; devised in secretive marketing meetings.
The Power Up program won’t take place until after Commodore has skimmed the cream of the early adopters. When the warehouses have lots of A4000s, say sometime in March or April 1993, that's when a Power Up program is likely.
Although if A4Q00 sales continue to be as strong as they have been initially, Commodore might delay the Power Up program until the summer. Of course, Commodore hasn't decided anything yet, and they won't until after Christmas. How much will it cost?
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Announce it; that detail is left until the last moment.
More A4000 News Initial reports from the retailers indicate that A40fX)s are being snapped up by eager Amiga owners. It's a little early to tell if non- Amiga fans will get the message about the A4000, but Commodore is conducting an advertising campaign in PC magazines to try to get their attention. We'll have to see what the sates picture looks like after all the rich Amiga owners have bought their A4O00s.
The next development in the A4000 line is bigger and better. An A4000 tower version will be out in the first quarter of 1993, according to the Bandito's sources. The best AMIGASOFT 1521 EASTTRUXTON AVENUE BAKERSFIELD.CA 93305 WE SELL FOR LESS AMIGA 6O0HD W 40 M8 IDE HD $ 574 99 A-MAX 11+ $ 32499 A570 CD-ROM DRIVE call CHRISTMAS SOFTWARE BLOWOUTS CALL CHINQN CD-ROM DRIVE EXTERNAL W SCSI CABLE $ 499.99 DATAFLYER EXPRESS 500 CONTROLLER IDE SCSI S194 99 DMI FLOPTICAL DRIVE 20 MB EXTERNAL W DISK S518 99 FUCKER FREE VIDEO 2 $ 222,99 G-FORCE 040 TURBO 4QMHZT20MB HD 1 MB S999.99 GVP G-LOCK GENLOCK $ 379 99
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Part is more space; more slots, more drive bays, a bigger power supply. There's even a chance we could see a 33MHz 68040 in it instead of the 25MHz chip in the standard A4000. The tower computer will likely be popular with video and multimedia producers who need that extra room, what with TBC cards, vectorscope cards, video cards, massive hard drives, and the like.
Commodore has promised that it will address the one shortcoming of the A4O0O, its Achilles heel: the built-in IDF interface.
While the transfer speed is fine for most hard drives, if you want to hook up multiple devices you really need SCSI. And the latest generation of hard drives really needs the power of Fast SCSI to get some astounding data transfer rates how does 10MB per second grab you? Commodore already realizes this shortcoming, and has promised that future A4OO0S will have a built-in SCSI f ’ MEASURE TEMPERATURE WITH YOUR AMIGA Use your AMIGA for... ° TIM E-AND-TEMPER ATURE 1 VIDEO DISPLAY “WEATHER REPORTING (Jk 0 GR EENHOUSE MONITORING W ° LABORATORY MEASUREMENTS S99.90 for czAD'* temperature system j
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Interface instead of IDF. Commodore has announced an A3090 SCSI card that should offer the fastest SCSI available on any computer; it should be shipping in the first quarter.
CD Wars The Bandito has been watching the CD- ROM battle with some fascination. Mostly, this has been a battle of PR so far, since there's little CD-ROM hardware on the market. But game magazines continue to gush about what future CD-ROM titles will look like, and companies continue to tout their CD-ROM efforts, even though if you've ever had the chance to look at these things in person you have to concentrate to stay awake. For those systems that are already on the market, like CD-I and CDTV, only a company looking for a big tax write-off could be pleased with the sales.
So now the CD-ROM maverts are all excited about Sega and Nintendo. Well, Nintendo has fired an astonishing salvo into the battle: They've announced that they hove killed their CD-ROM unit for the time being.
They say that it's not good enough with, 16- bit technology to really sell well, and they're going to wait for 32-bit videogames before they put out a CD-ROM unit. This surprising move is probably based on Sega's disappointing CD-ROM sales in Japan; Nintendo figures they can let Sega prepare the market for them by wasting a lot of money on marketing, then Nintendo can move in with better hardware and clean up.
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Tough part really isn't the hardware, it's the software. To sell the hardware, the software has to offer something new and different, something compelling enough to justify the expense of the hardware. More of the same game doesn't cut it.
People bought Genesis and SNES systems because they were qualitatively better than 8-bit NE5. Better graphics, better sound, the potential for better gameplav because of increased processor power and memory. Jusi adding a CD-ROM drive to one of those doesn't give you any better graphics, just more of them. Perhaps if the added cost were $ 100, they would sell, Bui at $ 400, it's not worth it.
Before any of these CD-ROM systems do well in the marketplace, two things have to happen. First, tire price point has to be lower. And second, there has to be software that you can't get any other way, and it's got to be very cool. This is why CDTV hasn't done anything; the hardware and software don't really offer anything much different than what you can get with your existing computer.
CDTV Dreams So maybe the answer lies in a new machine, along with some amazing software to make that hardware sing. Here's the Bandito's dream for CDTV II: combine an AGA chip set, a double-speed CD-ROM drive, a 16MHz 68030, and 2MB of RAM. The only problem is the price point; this baby would be difficult to sell for less than S1200. But you could sure put out some very nice high speed animations. Full-motion video? Not a problem if you've got some compression.
The trick would be to find and fund some savvy software developers to create some really different new games, exciting interactive databases, and tire like. You'd have to throw some real money at it, and be prepared for some big failures. You only gel the really neat new titles if you're prepared to take some big chances.
Will Commodore go all the way with CDTV II? Or will they settle for something pretty much the same as the current model, only a little cheaper to produce? Stay tuned; the Bandito will bring you the latest data as it's invented at Commodore.
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Video Games The Bandito hears that video game sales for the Genesis and the SNES haven't been as stellar as expected this year. Could be the economy, could be the games aren't as good, or maybe the kids are just looking for something else to do these days. Or maybe kids have found out that computer games are better; computer game sales have grown substantially in the past year.
Sega and Nintendo plan to slug it out with multimillion dollar ad budgets in order to bring the sates curve back on track. And they're exploring other ways to expand their market, such as turning those video games into home computers.
Nintendo has come out with a Super NES paint program called Mario Paint that includes a mouse. This software combines Circle 165 on Reader Service card.
Animation, paint, and music capabilities for junior multimedia producers. Most interesting lo the Bandito is the amount of promotion that it's getting from Nintendo massive TV advertising. Why is Nintendo promoting it so heavily? Perhaps because thev want to get that mouse into everyone's hands, and turn their Super NES into a home computer where Nintendo controls the entire Software market? Dream on. The Bandito says the effort is doomed to failure. When people want to compute, they want a computer, not a game machine.
It's clear that the household of the future won't have just one computer; it'll have dozens or hundreds of them, A CPU (or more than one) in everything that runs on electricity. Each task has a computer, if you want to play games, use the game machine.
If you want to work, use the computer. Sure, you'll always he able to play games on the computer, since it's a general-purpose device. But the dedicated game machine isn't about to go away. Neither are games on the computer; they both have their place.
The Bandito will leave you with one more chilling rumor; it seems that Nintendo has been holding quiet discussions with Microsoft over the possibility of using a version of Windows in a future game machine... AGA Games Will we see games for the new AGA standard? The Bandito hears that Psygnosis, among others, may be thinking about it. The most likely scenario is that some companies will make 32U x 200 x 256 color versions of their software available to AGA Amiga owners. It's actually relatively easy, from The Computer Service and Repair Video AMIGA Edition This video represents six years of
first hand experience repairing the Amiga Computer.
Covering every thing from basic theory of operation lo our special tricks and tips section this video is sure to save you many hours of unproductive diagnostic time. For both the user who would like to understand inner workings of this amazing computer to tire experienced technician this video can save you lime and money , Send your check or money order for $ 39.95 +$ 5.00 Shipping* handling lo J & C Repair PO Box 70 Rockton PA 15856 whnt the Bandito hears. Most MS-DOS games are already in that mode, so porting it to the Amiga is even easier than doing a standard Amiga port. But the real
question is: are we going to be seeing many more Amiga games?
Mac entertainment software is now outselling Amiga entertainment software in the U.S., according to the latest SPA figures.
A number of companies are looking at that and saying "Why bother to do Amiga conversions unless it's easy?" And some of the latest entertainment software, the games that require fast computers and megabytes of disk space, are definitely tiof easy to port to the Amiga. Most of the Amiga game market is in Europe, and it's still a 1MB, one floppy system, for the most part. So many of the more complex titles may never get converted to the Amiga, since the market just isn't large enough to justify the effort.
But if AGA Amigas sell well, that may change the equation. Suddenly, moving the graphics over is quite easy; no conversion to 32 colors necessary. That makes it much less expensive to convert games. Of course, the market is quite small right now, but if Commodore can sell a lot of AGA Amigas, that could change rapidly.
Some companies think those SPA numbers are suspect; a number of entertainment software publishers are not in the SPA, which therefore doesn't count their sales. For instance, entertainment giant Electronic Arts has pulled out of SPA, stating that it just doesn't do much for them any more. That's true; the SPA is more concerned with Lotus and Microsoft, who not coincidentally happen to provide most of the funding for the SPA. The SPA doesn't do squat for entertainment software piracy; they think Address-It!
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Busting 14-year-olds would be bad PR. And aside from anti-piracy campaigns and handing out some awards that everybody ignores, what does the SPA do, anyway?
Not much.
AGA Paint Wars The first paint programs to take advantage of AGA are on their way, and may even be out by the time you read this. First off the blocks is a new version of Dpainl IV with full support for AGA modes. This shows that someone at EA is on the ball; for the past few' years, they've been behind on Amiga paint programs technology.
Now they're leading the pack, and they'll be a tough act to follow.
But they are being followed, by none other than the graphics gurus at Digital Creations. A new paint program from Digital Creations called Brilliance uses full AGA modes; it offers many of the features of tire popular DCTV INTERNATIONAL MONTHLY EDUCATIONAL For Kids 5 to 12. Any Amiga 1-MB, 1.2. 1.3, 2.0. NTSC & PAL. English language only. All original.
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should give it zippy performance even on the A1200.
But these aren't the only combatants.
The Bandito has heard of at least three other paint programs that will offer AGA support by the fall. It looks like there'll be plenty of competition for your paint program dollar.
So the Paint Wars escalate all over again on a new battlefield that's 24 bits deep. This battle is merely a skirmish, though, in the larger battle that the Amiga is waging: the battle to become the premier computer platform for graphics.
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Programs for those platforms. For a while, the Amiga had the only 3-D graphics packages on any platform, and led in that arena for a long time. But now 3-D software is becoming very competitive on the Macintosh; there's even some good, though incredibly expensive, packages on the PC.
However, the new AGA graphics capabiiity and the fast animation of the A4000 means that the Amiga can once again offer the best hardware at the best price. Once the software catches up to these new features, the Amiga will offer dear graphics advantages over all other computers.
Editor's Note: Although The Bandito's column was submitted just prior lo press lime, the fads and features on the new Amiga 1200 are not consistent with the official pre-release materia! We have received from Commodorefor lliis issue. We have left the Bandito's comments unedited with this new information to demonstrate how products do change. We underscore that The Bandito's column is a combination of whispers in the marketplace. To read about the planned features of the new Amiga 1200, please sec page 48 in this issue.
Do you know of any rumors, gossip, scuttlebutt, or just plain dirt? If so. Become a professional tattle-tale and pass these tidbits on to: The Bandito do Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 Y
• AC* Last month we discussed some programs and options that
boosted productivity of the Video Toaster. This month vve'l!
Take a look at some additional products that are new versions of established programs for the Video Toaster system including a new version of the background generator Pm Fills, a LightWave version of the 3-D object Motion Mon, and 18 new Broadensf Fonts.
Pro Fills Volume 2 We've used Pro Fills over the past year at our cable studio to produce quick background screens and have generated satisfying results. The original Pro Fills disk was a large group of tiny brushes that could be tiled with a program like Deiuxt!Paint. The latest version builds on its success by providing a new group of patterns as well as a custom screen user interface for completely automatic background screen creation. It should be noted that the program is not exclusively for the Video Toaster it creates backgrounds in standard Amiga modes 8 or 16 color) as well as Video
Toaster resolutions.
The main Pro Fills screen has options to select the resolution of the background using either standard or overscan dimensions.
Overscan can be standard or maximum. I have found standard to be great for television work because most home Tvs clip a little off the edges of an edited 3 4-inch master tape playing back over the air.
Maximum is usually overkill and does take additional memory and processor overload for standard Amiga mode work. If you are inputting backgrounds into ToasterPaint then you'll need to use the custom option which allows creation of 10240 x 10240 (!) Backgrounds. It defaults to 752 x 480, however, which just happens to be the resolution of a standard Video Toaster framestore. A choice of Motion Man rendered in LightWave 3D using 640 x 400 resolution.
By Frank McMahon an 8- or 16-color screen can be selected (8-color takes up half as much memory). The Edge Match option is a great feature, Normally when a background screen is created, little notice is taken as to how uniform and symmetrical the edges are. They are usually off screen in overscan and irrelevant anyway. However, if you plan to create a background to repeatedly brush-map on or across a 3-D object in, say, LightWave 3D, the edges become very' important. Edge Match makes sure that the screen you create will have identical edges and can be seemlessly mapped.
On the right side of the screen there are options to load one of 136 patterns and textures to create your background screen. They are neatly arranged in separate descriptive directories and load almost instantly from a hard drive. Another file requester allows using one of the 60 alternate palettes that come with Pro Fills. It's interesting just to load one particular pattern and then experiment with various color choices. In fact, if you find a certain color scheme that works with one of the included patterns, you can save it as a new file using die Modified Pattern requester. Once you have
your and the program would not execute. I ended up just adding an assign command to my start-sequence (rather than running a program to activate the assign command), and it worked fine. Also, I found that most of the patterns were fairly plain. I have always stressed simple backgrounds, but I'd really like to see the author let loose and create some more interesting complex textures. Some are merely lines or squares; however, several textures such as the paper, pattern selected, you can click the Render button and the background will quickly be drawn on your screen. How quickly? Well,
depending on system resources, a second or two at most. This program is amazingly fast at creating even hi-res overscan backgrounds, There are a few more options available from a small pulldown menu, including a way to toggle the main interface screen from dim to bright. Dim looks a lot better and greatly eliminates flicker caused by hi-resolution. Another option is to save, or not save, an icon with a background screen. Setting a custom size is available in addition to a save preferences option.
The manual that comes with Pro Fills is comprehensive and highly detailed. It includes an excellent beginning tutorial, detailed reference sections, tips for using Pro Fills with the Video Toaster and DCTV, and also six pages of techniques for creating DeluxePaint special effects such as drop shadows and beveled edges. In addition, there is a listing of all the tiles and black and white representations of the various textures. All in all, Pro Fills Volume 2 is a professional package with a great interface. The manual, although excellent, is not needed to begin working with the program. On the
downside, I had trouble with the automatic installation routine. It writes a small program called "profills- startup" to the hard drive which assigns the directories. Once it is written, you have to add a line which executes the program that assigns the directories in your startup-sequence. If this sounds like one step too many it is. For some reason, I kept getting an error sandstone, and vinyl are nicely done. These work great in the Video Toaster and can easily be loaded into ToasterPaint for further tinting and processing. This is probably a good idea since all backgrounds are either 8 or
16 colors, and doing some additional work with the Toaster's millions of colors can greatly enhance the visual impact.
The main draw with this program is that it's fast and produces professional results, if you don't have time to create background screens from scratch, Pro Fills Volume 2 will have several ready to go within seconds.
Motion Man Originally designed for tiie 3-D program Imagine, Motion Man is a complete 3-D human object comprising 60 individual body parts right down to fingers and eyelids. The package comes with a diskette containing the 60-part hierarchical object named Motion Man, four LightWave 3D scenes, and a detailed manual explaining tips and techniques. When designed for Imagine, Motion Man was created as an animated cycle object that could be easily manipulated by moving separate joints such as logs, arms, fingers, and more. The conversion to LightWave was no easy task. Even though the basic object
structure remained intact, the grouping of individual objects and parent objects was entirely redesigned and optimized for LightWave 3D. Installation is straightforward and completely automatic. Tine scenes and objects install directly into the Video Toaster 3-D directory. What if you want to install the data in a different directory? Well, 1 did, and ran into problems. LightWave users know that all LightWave scenes and attributes contain detailed path information to make sure that the next time vou load a scene all the objects and extra data information, such as IFF texture maps, will be
located properlv. The Motion Man scenes default to the original 3-D directory in the Video Toaster's directory tree, so installing them on an alternate hard drive and then loading the scenes caused files not to be found. The easy way around this is to always install in the original Toaster directory, assuming you have enough room on your main hard drive.
When you first load Motion Man you can decide if you need the object to have individual fingers or not. If vou are creating an images that accompany this article, 1 used the default surface texture, but added a reflective map at about 40 percent lor a chrome mirror-like shine.
Many may think Motion Man's S100+ price a little hard to justify, but actually the package is well worth it. The manual is first rate, and the object itself is professionally sculpted and provides a large variety of manipulation options. Also, adding a human figure to your animation greatly increases its impact for several reasons.
First, most animations have complex objects and intricate motion paths, but ultimately seem to be taking place in some alternate universe beyond the computer screen. But put an animated human figure in the mix and it's a whole new ball game. Suddenly there's a reference point. If Motion Man is flying, the viewer will be more apt Right: Composite image "Alien Sea1 from the "GIFs Galore" CD by Walnut Creek.
Opposite Page: Motion Man 3D object rendered by author using reflective map.
Animation where grasping or finger movement is necessary, then the standard hands with individual fingers in a hierarchy is loaded when you load the human object. If not, a "whole hand" object is alternately loaded. This will speed up the refresh rate in Lightwave's layout mode as well as provide faster rendering times.
One very much needed option of this package is the included scenes which contain running and walking motions. Human motion is very hard to recreate, as any 3-D modeler will quickly reveal. Having premade motions saves enormous amounts of time with movement experimentation. The manual includes tips on altering the movement scenes to accommodate specific projects. There are also sections on changing objects and surface attributes, editing the scene file, shifting key cell positions, and incorporating the Motion Man scenes into existing scenes you have previously created. Changing surfaces is
very easy, allowed globally or by body pari. In the I wo to join in the fantasy of flight and get more involved than he would if he were merely watching inanimate objects rotate and move A great example of this is the success of tire movie "The Lawnmower Man," where characters were in a computer world and not just watching it on a 27-inch monitor. If you attend the annual graphics convention SIGgraph, you see that most of the award-winning animations contain a variation on this theme regular objects like kitchen appliances with facial features as well as human characteristics, moving and
reacting as if there were actually alive. I can't stress enough the dramatic impact that having an actual character in your animation can make.
As for Motion Man, it's amazing how fast the object renders.
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Lense with the included scenes; try adjusting them in LightWave for best results. Motion Man's size and weight can be adjusted easily using the size and stretch commands in LightWave. I'd also like to see more motion scenes of different human reactions such as jumping and spinning. The talented design crew could surely create a good variety of routines and possibly make them available separately as a "motion disk." Aside from that. Motion Man is an optimized, fast-rendering professional object that serious LightWave users should add to their collection.
Broadcast Fonts 3D I've mentioned this 3-D font package before in The Video Slot.
Tire folks atUnili Graphics have been hard at work during the past half-year creating 18 brand-new fonts in addition to their regular nine. All 27 fonts are now available in a brand-new collection called Broadcast Fonts 3D - Professional Pack. These fonts are designed for use in LightWave 3D and can easily be assembled into words and logos using Lightwave's Modeler. Even though this new package contains the original nine fonts, they har e been redesigned and updated using Unili's AQPPoints System which maintains proper angle thresholds during curve generation. All fonts contain upper- and
lower-case letters, numbers, and 29 punctuation symbols. One advantage to this and all Broadcast Fonts 3D sets is that they now take advantage of Commodore's install utility. It's now possible to install only the font sets you want. This can greatly save hard drive space; it's a good option. The manual gives a detailed tutorial on how to create words using LightWave's modeler as well as a short explanation of phong shading. The variety of fonts is impressive with styles such as Andromeda, Tempest, Hobgoblin, Belgium, Kangaroo, and much more. As I've said in the past, these fonts are expertly
crafted; they render quickly as well as smoothly. Their new set is just as impressive as the rest of their product line. If you are creating animations using LightWave and need some 3-D fonts, look no further.
CDTV iPvwm Sappily Thanks for all the positive response from the Video Slot article featuring CDTV a few months back. Hooking a CDTV unit to your Amiga 500 2000 3000 4000 can certainly boost your creative powers to produce great video. So what's next? Software and lots of it. Next month we'll continue with Part il of our CDTV exploration concentrating on data disks. Now, I won't be reviewing CDTV' programs; instead, we'll go over ISO-9660 compatible Cds from all computer systems which are compatible with CDTV. I've tested many over the past few months, and the results come in next issue.
However, here’s one to whet your appetite: I gave Walnut Creek (800-786-9907) a thumbs down for its Amiga CD because it was not compatible with CDTV. Well, they have a new disk called GIFs Galore that more than makes up for it. GIF is a standard picture format that is viewable on many computers including Amiga, Macintosh, and IBM. Viewers for Amiga are included on the CD, but I highly recommend Art Department Professional and possiblv a hi-color display board since most contain a 256-color palette and come in many different resolutions; this is when the Amiga 4000 and the AA graphics chip set
come in handy. You want variety? This disc contains over 5000 images neatly organized in categories such as nature, raytrace, space, fractals, cars, cats, boats, maps, TV, people, logos, clip art, abstract, and much more. Ail categories are cataloged with tiny representations, making research a breeze. But the most incredible part is the price: only S24.95. I've tested it with the CDTV to Amiga (via Pamet) hookup and it works great. I find the disc an amazing bargain and use it often for video production backgrounds and images. It'll take a month to go through the thousands of images on this
particular CD, so tune in 30 days from now for a look at more software data for CDTV.
• AC* Please Write to: Frank McMalwn c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 Maple V is a new breed
of software for the Amiga, although old hat on other
platforms, especially mainframes. In its concept and use, it
is similar to packages such as Mathmatica© which may be
familiar to some of you. But Maple V has one major advantage
for us: it is available for the Amiga. The first sentence of
the introductory manual defines it: "Maple is a system for
mathematical computation symbolic, numeric, and graphical." It
is probably not for the average Amiga owner. It is more likely
for someone involved in a scientific field, computationally
intensive or requiring occasional but complex computation;
for example, a college or university student in a science or
engineering discipline, a pure or applied mathematician, or
anyone with the need to visualize complex functions. In some
sense, it is like an upgraded and integrated combination of
Numerical Recipes and FORTRAN or C with an extensive graphics
capability. For a person who hasn't used such a package, this
sounds neat but not overwhelming. However, Maple V has one
transcendent capability that the other methods lack: it not
only can give a numeric answer to a numeric question, for
instance, the solution of a definite integral, but it will
manipulate the symbols and give a symbolic solution. Remember
those days in algebra, solving simultaneous equations for X as
a function of Y and Z? It will do that for you, and much more.
Maple V by Dr. Plul Morrison and Kim Schaffer What do you get when you buy the package? Besides the four
3. 5-inch floppies, you get four books. Two are professionally
published hardcover texts. Also available separately in most
college or technical bookstores are the Maple V Library
Reference Manual and the Maple V Language Reference Manual.
The first documents the extensive collection of math routines
that come with the package- all the standard trig, Bessel,
etc. functions, including plotting subroutines, Fast Fourier
Transforms, and the like. In addition, the manual also
contains a collection of integrated subroutine packages such
as calculus, linear algebra, and many others. If you work with
science, engineering, or mathematics, there is something for
There are several specialized packages, such as differential forms for the Genera! Relativists in the audience, a statistics package, a number theory package, and others. Without belaboring it, we can say that the Table of Contents is a 19-page list of functions. As you use Maple V, you will become familiar with this book.
The other manual is the Maple V Language Reference Manual.
It contains many examples to get you started, and includes instructions to generate LaTeX, Fortran, and C code. Maple V contains a full-fledged programming language. The language has all the adornments familiar to scientific programmers, such as IF- THEN-ELSE, FOR, DO, WHILE loops, Data typing, etc. Since these manuals are not Amiga specific, the manuals have appendices on running Maple under UNIX with X-windows, or under DOS. If you can't find a dealer that has a demonstration of Maple V, find a bookstore that sells these two manuals to get an idea of Maple power.
The third book. First Leaves: A Tutorial Introduction to Maple V, is a introduction tutorial that is spiral bound, lying flat on your computer table. 1 dove into this for help in specific topics and left the programming language for future use on a larger project, To solve a specific problem, use of the Maple interface and simple commands may be sufficient. The same is true if you're interested in generating Figure 2: A Maple two-dimensional plotting window.
2-D or 3-D plots. I found that as 1 worked on a problem, browsing through the introductory manual and looking tip specifics in the hardbound manuals often steered me to yet another specialized function for which I've been trying to write a routine.
Tire final book is a slim, 18-page pamphlet on using Maple V on the Amiga, It tells how to install Maple and the Amiga requirements: Amiga Dos 2.0 (and KickStart 2.0) SMB of hard disk space 2MB of free RAM and a floppy drive.
I. t iiu«iiiH'»fliaii i m A numeric coprocessor is not
necessary; two versions are supplied, one for an Amiga with a
FPU and one without. As usual for large applications, Hie more
RAM the better. 1 installed it on a stock Amiga 3000 (50MB
harddrive, 25MHz clock) with 6MB RAM and had no problems. It
multitasks quite nicely; I'm running it right now while typing
this in WordPerfect, Although 1 usually work in the Cli, 1
always begin Maple V sessions from Workbench. It can be run
from the CLI as well, and there are some advantages to that.
Maple for the Amiga seems similar in its interactions with the
user to Maple in MS Windows or the NEXT machine.
I S‘™rai!M,«S!SK!ssi IX 27f?tFhl K £ diffd din :* »M m) ¦tvrrr- d«n dir*
d. d d3 I1
• * M J----- f'ftllHtj 0 10 Ifntmt - _C1 4 _Ct ln(»t l 55=i'
Figure 3: An example of how Maple V can be used to solve a
simple differential equation with boundary conditions.
Clicking on the Maple drawer and then on the Maple icon brings up two windows. The top two-thirds of the screen is the output window which appears with the Maple logo, a maple leaf, and a copyright statement; it appears ready with a "Type ? For help" statement. Somewhat confusingly, you enter commands in the bottom window. In general, "?" Or "help(function)" is similar to 'man' in UNIX systems, always available for details of commands, functions, etc. Maple is on-line documented and all the source code for all functions is available for your perusal, that is, the entire Library Reference
Manual. The bottom one-third of the screen is the input window. The windows are resizable, click back-to-front, etc., with an Amiga 2.0 look. Maple also has an Arexx interface, but it is minimal, and not very useful without a great deal of work.
However, this is supposed to be remedied in tin? Next Maple V upgrade.
The simplest use of Maple is to treat it like a calculator. Figure 1 shows the result of adding 2 and 4; I have resized the windows in Figure 1 to take up less space. You enter the desired calculation in the input window, followed by a semicolon all Maple commands are ended by a semicolon hit return, and it is repeated in the output window followed by the answer. At this level it can be used as a programmable calculator with user defined storage variables, user defined functions, etc. Another example of a Maple window is the 2-D plot window.
Enter this example from the manual: piol(sin(I xl*expI -x). X=.15..1.5): The result is as shown in Figure 2, a very nice two-dimensional plot over the range of x = .15 to x = 1.5. These abilities would make it useful for a senior-high course in algebra or pre-calculus, or a similar college freshman course. I would not recommend spending this much money for the functionality of a good calculator, but if Mom or Dad lias Maple, then use it!
As an example, a problem that I was particularly interested in solving was the solution for the electrostatic potential in a coaxial geometry with a center conductor (wire) surrounded by three coaxial layers of different dielectrics and then an outer conductor.
The problem is a simple solution of an easy differential equation, but the large number of boundary equations produces a lot of algebra and a good chance for mistakes, I had a solution on paper from some vears ago that I thought was OK, but i wanted the computer to reassure me, or, if necessary, correct me.
This required some relatively simple concatenation of examples from the tutorial, but it took a fair amount of trial and error to adapt the solutions in the manual to real life. The first step in this, the definition and solution in the first dielectric layer, is outlined in the screen shot from Maple in Figure 3, The repetition in the output window of the input tells what 1 typed into the input window, while the program's reply, below each input line, shows what the computer thought it was. This output line demonstrates two things, first how to write derivatives in Maple, though there is
another more direct way, and helps to define what the input line means. The second shows off "pretty print," the attempt to have the screen display algebra and calculus notation in the absence of explicit fonts. For example, a large parenthesis is shown as a combination of fore and back slashes and vertical lines. Integral signs are drawn in a similar fashion. Although awkward, it is a real boon to the user and about the best that can be done without going to a full graphics screen. Note that each input and Maple reply are set off by a horizontal dotted line. The last two steps solved the
problem twice, once in general, and finally subject to the potential boundary condition on the inner conductor (x is used for the radius). I have set it up in easy steps to make it simple to interpret, it also demonstrates how Maple commands and define-as-you-go variables can build on each other to form very complex expressions.
It could have been defined all in one line, as some programmers do in C. The major complaint about this trial-and-error effort is the lack of good feedback from Maple; it certainly told you when you were wrong, but didn't usually give a concrete or succinct reason why. It would say "syntax error," for example, with no detail or alternatives that might fit what you were trying to do. Note that the simple mistake in the beginning of Figure 3 was corrected in the next line.
In this sense, the entire package is similar to most programming languages. There is a diagnostician, called mint, like lint for C, but I never got around to using it. I guess it would become important if you develop complex code, but I just suffered the frustration and continued. It is actually a compliment to the developers that it can be profitably used with very little preparation. You find an example in the book that looks a little like whnl you want to do, or reading the tutorial, you say "Hey! I can ..." and off you go. For example, instead of the primitive defini tions of derivatives
that I used in my example above, I could have begun immediately with the Lapladan function. Very nice, if frustrating.
When you begin to use Maple for sophisticated operations, there is a warning to keep in mind: To got the correct answer, and blow that it is correct, you must understand what you arc doing, and anticipate an answer. There are built-in assumptions in the software that will cheerfully give the wrong answer, just as the naive student would do in solving the problem by hand. This is not a problem with Maple, but just an example of the level of abstraction to which it can rise.
Along with all the special math functions, Maple contains perhaps even larger numbers of manipulation functions. After "factoring" a polynomial (functions in italics), you can "combine” terms, "collect" terms with respect to a chosen variable, "sort" terms in user specified order, and perform many other functions designed to rearrange an expression in such a fashion that you can see what to do next. In other words. Maple can make it easy to do all of the tilings that you would otherwise do on paper to solve manipulate an expression.
Once you become more familiar with the Maple V programming language, there is another whole set of functions and procedures to optimize your code. The time spent in different parts of the code during computation and the memory usage can bo monitored to tell the user where to optimize code performance, for example. You can set an arbitrary precision to the arithmetic, with a reduction in performance, or use the hardware floating point arithmetic, if you have an FPU, to speed things up.
Before wrapping up this review, I can't help showing off one of the incredible 3-D pictures that can so easily be drawn by Maple and almost make it an artistic tool rather than just a calculation engine.
Figure 4 shows off two intersecting surfaces, as well as the Maple V 3-D interface. Perspective can be shifted by the sliders on side and bottom, axes can be drawn in, and the screen resolution can be changed. This took a couple of minutes to compute and draw in hires interlaced.
Finally, Maple is more than just the software, it is also the support. There are two Maple newsletters, excellent customer support by just about all media imaginable, extended maintenance (if you find a bug in a module they will fix it and send you the new version, for free), and membership in the Maple Users Group. There is also an anonymous ftp site for library upgrades and user-supplied packages available. Maple is strongly supported by its users as well as by Waterloo. Finally, there are discount possibilities, for educational use, site package deals, and other possibilities, See your
computer science center or your department's computer guru.
So that I don’t leave you with an overly sweet taste, 111 finish with some gripes. When you use the two-window interface, called IRIS, you lose the command line history that you have become accustomed to from ConMan, WsheLl, or AmigaDos 2.0. You can edit the line on which you are working, but can't call up previous lines and edit them. If you just got a syntax error in a long line, see the mistake, but have to re-type the entire line, you will curse. This can be avoided by using the CLI interface, but it has other problems.
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Bit of confusion as to what window I'm really in, particularly with an input window, output window, WordPerfect, a CLI or two, a plot window. A dick always works, but be wary.
In addition, the software doesn't always follow the manual.
That's not unexpected since the software is continually being updated, while the manuals are not; the text books run around S30.
But the command to check for recent updates is not "?updates," as stated, but "?updates,v5"; otherwise, one gets the dreaded syntax error. A little bit of play, and use of "help(updates)" got it figured out, but it shouldn't have been necessary.
The most frustrating thing has been the lack of detail in the error messages. If it knows I've made a mistake by leaving out a parenthesis, why can't it tell me explicitly like most compilers or interpreters do? But, with all of (he frustrations, it has hung the Amiga only once. With all the windows and screens, 1 lost a requester from WP. "Should I overwrite file?" In searching for it, something happened, and the computer froze solid until a warm reboot. It's a remarkably stable program.
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Call 1-800-345-3360 Arexx is the best language for developing utilities to help you in your everyday work, because it is so easy to use once you have a feel for it. Here's a utility to help you JPEG compress using tire JPEG file format your IFF images whenever you are copying them to floppies or other storage. The same utility- can decompress your JPEG files as well. The idea for this utility came from my friend Joe who works at a local Amiga-based photographic image processing company. One afternoon, he commented that he would like to find the time someday to make an Arexx utility to
automatically JPEG stuff onto a floppy or decompress it from a floppy using Directory Opus. Thanks to Joe's idea and the beauty of Arexx, 1 had the programs for this column coded that same evening.
We will make the program in two parts: one called JPEG.dopus for use as a "front end" from Directory Opus (DOpus) by iNOVAtronics, and the other called JPEG.rexx as a stand-alone program which may be launched from a shell, for those who don't use Dopus. The latter program does double duty as an exterior function called from the Dopus-lnunched Arexx program JPEG.dopus. It actually does all the "work" and the other program just serves to interact with Directory Opus so that we can drag-select a list of files to JPEG or decompress.
Software Specs First we write down our software specification which is the conception of what we want the programs to do. The best way to program without losing track of what you are doing is to write such a software spec, and then to write more detailed pseudo code in the form of English descriptions of each step of the program, much like an outline for a term paper. If you always wrote your term paper outline in high-schoot English after you wrote your paper (based on the comic book rather than (he real book), then this technique will be lost on you. Arexx is so user friendly that you may be
tempted to start coding, but until you learn orderly habits of coding, try to make a simple outline first. After you get a "library'" of Arexx programs you will find out how easy it is lo cut and paste chunks of code together for your custom applications. In fact, I did just that with these programs. Can you find the places I adapted code from previous columns?
1. First, vve need to drag-select several files in the source
window of Dopus. Then the program parses (divides) paths and
names of the files into a se! Of variables (an array) and
passes one element at a time (in a loop) with arguments, in
the form of path and file names as well as a quality parameter
and boost keyword, to another program (an exterior function).
That program sets up ADPro to JI’EG or decompress each of
these files. We need some error handling if we select
something we cannot JPEG, such as a text file or an
executable: an orderly exit with an error message displayed in
the Dopus window top bar. It’ the error occurs in the exterior
function, then we want that program to pass back a RESULT
value indicating a failure. JPEG.dopus takes care of parsing
the file names into an array. JPEG.rexx calls up ADPro and
JPEGs or decompresses our files.
2. Once we click on the gadget of flu* JPEG dopus program, our
exterior function JPEG.rexx processes each file in one of two
ways: If the file is JPEG compressed already, it decompresses
and saves the file to the destination window of Dopus. If it's
not JPEG compressed, the program JPEG compresses it, and
saves the JPEG result to the destination window. If a regular
image is detected, JPEG.dopus prompts for input of quality
parameter and BOOST keyword, if the image is already in JPEG
format and we are decompressing it, no prompt is shown. This
decision is based on whether the first file in the list is or
isn't in JPEG format. We hard code defaults into the requester
so that a simple click on OK will implement a quality of 32
BOOSTed quality, good compromise values.
3. We choose to let the qualifier ".jpeg" or ".jpg" stand as a
"file type" for a file that is JPEG compressed. This signals
our program that a file is in JPEG formal. ADPro suggests the
".jpg" qualifier, and we can include "-jpeg" as well with no
more programming effort, JPEG.rexx will append ".JPG" to those
files it JPEGs and will strip off ".jpeg" or ".jpg" from files
it decompresses so that the qualifier will indicate whether
the file is compressed or not. This is what we mean by "file
type." Thus the same utility program toggles between JPEG and
decompressed images. You would not ordinarily use the program
to compress some files and decompress others at the same time
into a destination directory. You would normally use it to
select all files with ".jpg" for instance on a floppy, and
copy their decompressed images into your hard disk; or select
a group of images from hard disk to JPEG and save to a floppy
disk. JPEG.rexx handles all the JPEG action.
4. JPEG.rexx acts as a stand-alone program which runs from a
shell for the convenience of those who don't own Directory
The stand alone program will take arguments for path and filename, destination path, the numeric quality and a "BOOST" keyword.
JPEG.rexx tests for the file name and destination path arguments and prompts for them if omitted. If the arguments for quality or boost arc omitted or arc not the correct values, then the program automatically uses defaults, JPEG.rexx also flags files it has processed by changing the output name to all capital letters. This is a by-product of parsing using the UPPER option in order to catch all permutations of upper and lower case. Otherwise we'd have to account explicitly for ".Jpeg", ".JPEG", ".jpeg", etc. This would be easy to do, but 1 thought it better to tell at a glance which files had
been processed by these routines. Why? Because JPEG permanently eliminates some of the image quality each time it is invoked, if I JPEG and decompress an image several times, information is lost permanently. A file name in all caps warns me not to JPEG it again, and to go back to the original.
Configure a Directory Opus Gadget to JPEG and Decompress Images in ADPro by Merrill Callaway Notes on the Code: JPEG.dopus OPTIONS RESULTS means that we want the program to ask for and receive replies from outside. SIGNAL ON ERROR branches to the Label Clause ERROR: in case an error is detected, and performs an orderly shutdown of ail programs along with a message in the top bar of the Dopus screen. The address of the current host is 'dopus_rexx', a case-sensitive name of the Arexx port of Directory Opus.
There are several commands for Dopus to get the active window, set the path name, set the path to the destination window, and so on. Note the pattern of giving a command and assigning one of our variables to the value of the RESULT variable returned by the command. This is the heart and soul of interprocess control with Arexx. Commands have no meaning to the Arexx Interpreter, called rexxmast, so they are sent along to the current host address ('dopus_rexx') where they do have meaning. The reply contained in RESULT is fed back to the program which can read it if OPTIONS RESULTS is set.
An Array Handles Individual Files Although you can parse individual files from Dopus, it's far easier to use an array, as they are extremely easy in Arexx. Note the technique of parsing the variable called "file", a long string containing all the names of the selected files, into array elements called "fname.n" as n runs from 0 up until the string called "file" is empty. The loop feeds recursively on "file” by nibbling off the first word, assigning it to "fname.O" and putting the rest of the string (minus the first word) back into "file." After n is incremented, the process repeats WHILE file
is not equal to the null string. Arexx is very efficient this way! At the end of only five lines of code, we have each file name in an array: fname.O is the name of the first file; fname.i is the name of the second file, etc. Finding Out Whether the File Is JPEG Format We parse on a pattern ".JF" and then compare the LENGTH of the results to see if the file is JPEG or not, since the pattern itself is discarded from any target tokens. (Target tokens are the variables in the template, which follows PARSE VAR vamame and tells the PARSE instruction how to assign values to these targets.) If the
file is NOT JPEG the lengths are equal because there is no pattern ",JP" then we prompt for JPEG parameters. We use a Dopus command to "getstring" and supply a default in the prompt. If we 'Cancel', then an error is generated and our error trap takes us out of the program. If we 'OKay', then the default string is input. We can also enter a string directly. Note how easy it is to check for the proper input types. If these are not correct, the program uses the SIGNAL P ARAMS instruction to take us back to the input gadget.
Calling the Exterior Function A loop from 0 to n-1 is a CALL to JPEG.rexx to process our files one at a time. CALL passes arguments to that program. Note how we can concatenate two variables into one argument: "path I I fname.i" is only one argument, the path of the source or active window concatenated to a file name in our list indexed by the integer i. The second argument is "destpath" the destination window path. The third and fourth arguments are the JPEG quality number index and the keyword to BOOST or not (the null string if no boost wanted). Assuming the data goes over OK, the next line
tests the RESULT sent back. We have coded the external function to return a 0 if it went OK. If NOT 0 then we do some error processing and put up a message in the Dopus window, if the RESULT is 0 for all array elements, then we exit ADPro, put Dopus to front, rescan, and exit. Note how we send only one command ('ADPro_Exit') to another host without changing the current host address by putting the address and the command on the same line.
Notes on JPEG.rexx Many of the features of JPEG.rexx are similar to those of JPEG.dopus and we will not repeat them. Look, however, at the first [’ARSE instruction. PARSE UPPER ARG first converts the incoming ARGument string to UPPER case. Then it takes the argument string and assigns the the value of the first word, which was "path I I fname.i" to a new variable (a target) called "pathfilonnme."
It assigns "todir” to the value of "destpath," "mm" to the value of "num" and "type" to the value of "type." The final period in the PARSE line is to FORCE TOKENIZATION, a fancy way of saying we don't want any spaces padding our new variables; we want one word, one variable. The period (.) Soaks up all the stuff not assigned already such as stray spaces. In Arexx-speak a symbol token is a variable. Because each Arexx program is a separate DOS process, a new symbol table is set up for each program and even though two of our new symbol tokens are named the same, they are completely separate and
protected from changes made in the other program.
Next we have some logic for when we use this program standalone and you forget to supply arguments. The SAY instruction
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Contact Omi for further information Oxxi inc. POBox 90309, Long Beach, CA 90809 USA (310} 427*1227 FAX( 310) 437*0971 Jpeg.adpro
* * Jpeq.udpro a stand alone or external function to
* * Jpeg compress a file in ADPro, or decompress a Jpeg
* * file in ADPro, if it has the qualifier 1.jpeg' or
* * '.jpg' This program acts like a toggle to jpeg
* * or decompress a file according to the qualifier.
* * c) 1992 hy Merrill Callaway * TRACE OFF OPTIONS RESULTS
SIGNAL ON ERROR PARSE UPPER ARG pathfilename todir num type .
* Change to the parameters YOU want, or
* re-code this like the section below to
* ask you for the parameters.
* OcnumclOl and type-'* or type-'BOOSTED'
* SEE: Jpeg.dopus for some requester logic
* for this item,
* Running from a shell, then if no args are supplied, we need
* to ask for the filenames.
IF filename-''I todir='' THEN DO SAY 'Enter path filename destination_path num type* PARSE UPPER PULL pathfilename todir num type .
END * Take care of arguments * IF num l I num iOQ I -DATATYPE num,WHOLE) THEN num= " IF LEFT type, 5) -=' BOOST' THEN type=' ' ELSE type-' BOOST' IF hum-'' THEN DO num=32 END Circle 160 on Reader Service card.
Prompts you, When the program is an external function, SAY will never do anything as there would not be any shell to receive output.
The next logic is to handle paths and such. You may have input a path as "Deviceipath ," "Device:," or "Device:path," and we need to make sure that only one "I" or one is at the end.
We also need to find out whether or not )PEG is the format, much the same as in the other program. We could have passed an argument as a flag after finding this out in the other program, but then we'd sacrifice the stand-alone quality of this program, so we duplicate. We set the various load and save formats as well as the load and save options according to the JPEG format logic.
Finally, we locate ADPro or start it up as the case may be. This is a useful chunk of code to use in all your ADPRo macros. I have coded it as an interior function to keep it separate and the code cleaner. Study it and the use of Waitforport to start up a program.
Don't forget to set the memory usage M AXMEM to your level!
At Inst we can do the work! Since all the options and formats are ready, we merely Load and Save using variables instead of literal strings. Note how efficiently Arexx evaluates and then executes expressions made up of commands and symbol tokens.
You may write very compact code. There are only four lines that do the work once we have set up our variable list. If the processing went OK, then we EXIT 0 to put a 0 in the RESULT. Otherwise we have an error and we EXIT 20, tripping off the error trap back in the original calling program. Now you and Joe can JPEG or decompress your images automatically from Directory Opus or from a shell.
PARSE UPPER VAR pathfilename part':' filename DO WHILE filename ' PARSE UPPER VAR filename first ' ' filename END filename: first IF RIGHT!todir,1)= ' ' I RIGHT(todir,1)=':' THEN NOP ELSE tOdir=todirI I' ' * Find out if the file is *jpeg or not * * note that both -jpeg and -jpg will work * PARSE UPPER VAR filename firstpart ' .JP' .
Ir LENGTH I filename) LENGTH(firslpart) THEN DO Ioadformat-'JPEG' lopts-'SMOOTHING' sopts='RAW' saveformat-'IFF' savelile todi rI If irstpart END ELSE DO loadformat= * IFF' save format='JPEG' lopts='' sopts-- ' RAW' num type savefile=todirI I filenameiI'.JPG’ END CALL Locate_ADPro • Jpeg or decompress the image? * IF RESULT = 1 THEN DO ADDRESS 'ADPro' ADPRO_TO_FRONT lfokmat Ioadformat LOAD pathfilename lopts SFORMAT saveformat SAVE savefile sopts EXIT 0 END ELSE EXIT 20 * Find out if ADPro is running,..* Locacc_ADPro: IF -snow I' P' , 'ADPro' ) THEN DO *
* * NOTE! I iidve lots of RAM. Fix the MAXMEM-S co your RAM prets
* " (tho maximum amt of RAM you want ADPro to use in bytes).
ADDRESS COWHAND "RUN ADPRO:ADPRO BEHIND MAXMEM=14000000" ADDRESS COMMAND WAITFORPORT 'ADPro' IF RC=0 THEN RETURN 1 ELSE RETURN 0 END ELSE RETURN 1 ERROR: EXIT 20 Jpeg.dopus JPEG.dopus JPEG utility for Directory Opus Gets selected files in source window and jpegs them in ADPro one at a Lime and saves them to the destination window in JPEG format. Appends “.jpg' as a qualifier at the end. If the file already has '.jpg“ or “.jpeg' as a qualifier, then the program decompresses it and saves it to the destination window. Calls Jpeg.adpro to do the work.
JPEG.rexx may be used as a stand alone program run from a shell, cl 1992 by Merrill Callaway TRACE OFF OPTIONS RESULTS SIGNAL ON ERROR * Send commands to; Directory Opus Arexx port. * ADDRESS 'aopus_rexx'
• * Get the parameters for JPEG saving
* • a number between 1 and 100
* * the higher the number, the better the quality)
* * and if you want “boosted" or normals"
* * Error checking, if you cancel the program stops
* * and puts a message in the Lop bar or opus.
* * 'BOOST’ is the required keyword, but. 'BOOSTED* is
* * also included for completeness. BOOST ? Works, too.
* * First five letters are what count.
* get the active window * STATUS 3 wi ndow=RESULT IF window THEN destwind-Q,*ELSE destwind=l * set the path name to active window path * STATUS 13 window path-RESULT 11 set the path name to the destination window * STATUS 13 destwind desLpaLh-RESULT * Get rid of path(s) with a space in it! * IF LEFT Ipath,8) - ’Ram Disk' THEN DO PARSE UPPER VAR path *:'rest path-'HAM:'I I rest END IF LEFT(destpath, 8) - 'Ram Disk' THEN DO PARSE UPPER VAR destpath ‘:'drest dCGLpaths'RAM:'I!drest END * Put all selected file names into a ionq string * getselectedfi,es file=RESULT NONE t* to deselect all
files that wore selected * “* Extract the individual file names
* * one at a time and read them into an
* * array for passing to jpeg routine
• * later.
N-D DO WHILE f ile- '' PARSE UPPER VAR file fname.n file n=m I END A $ 15.00 Language?
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* Skip the next part if wc are Decompressing * num.32 type='BOOST' PARSE UPPER VAR fname.O begin '.JP' .
IF LENGTH(tnane.0)=LENGTH(begin) THEN DO PARAM5: getstring 'Default: 32 Boosted 11 N =100 [BOOSTED)}' reply-RESULT IF reply='r THEN reply-'32 BOOSTED* sopt s-UPPER reply) PARSE UPPER VAR sopts num type , IF - num 0 4 num 101) THEN SIGNAL PARAMS IF - LEFT(Lype,5)='BOOST' I type='') THEN SIGNAL PARAMS END * Process the list in ADPro * DO i-0 70 n-1 CALL Jpeq.rexx path Iifname.i destpath num type IF RESULT-=0 THEN DO rescan destwind TOPTEXT 'ERROR PRCXIKSSJNG FILE OR NONE SELECTED'' ADDRESS 'ADPro' ADPro_Exit EXIT 5 END END ADDRESS 'ADPro' ADPro_Exit * Does not change current address *
dopustofront rescan destwind EXIT 0 ERROR; ADDRESS 'dopus_rexx’ 'TOPTEXT ERROR or CANCEL' ADDRESS 'ADPro' 7 DPro_Exit EXIT 211
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DIVERSIONS Civilization Review By Jeff James One of the most popular computer games to ever grace a monitor screen, Microprose's Civilization (569,95) has finally been ported to the Amiga.
Designed by the brilliant Sid Meier (creator of the megabits F- 15 Strike Eagle, Silent Service, Gunship, and Railroad Tycoon), Civilization takes the genre of the "god game" to new heights. I had played the MS-DOS version of Civilization extensively; needless to say, I had high hopes for the Amiga version. Unfortunately, the Amiga conversion of Civilization doesn't quite meet those expectations.
The premise behind Civilization is a simple one; starting out with a meager few settlers in the year 4000 B.C., you must found a city and begin farming cropland and exploring your surroundings. You can expand your nascent empire further by founding new cities, building roads, and digging mines, In addition to physically expanding the size of your civilization, you must turn inward and increase the knowledge and intelligence of your kingdom as well. Over the course of your rule, you must direct your scientists to research new technology ranging from the basic skills of pottery making and
bronze-working to developing atomic theory and a viable space program. These skills are interconnected; for example, you must first develop the alphabet before you can discover the science of mathematics.
Not all your time is spent plowing fields and researching new technologies. Up to seven other civilizations may be competing against you, led by the most powerful leaders in world history. Napoleon commands the French, while Genghis Khan directs the Mongol Hordes. Abraham Lincoln serves as the American leader; Ghandi speaks for the East Indians; Stalin for the Russians; and Julius Caesar serves as the commander of the Romans. Almost two dozen world leaders are simulated in Civilization, with each behaving much like the actual, historical leader would. Lincoln and the Americans lean towards
democracy and trade; Genghis Khan and the Mongols emphasize military conquest and territorial expansion. You can fend off your neighbors with an immense variety of military units, culled from the annals of world history. At first you may only be able to field a few units of sword-wielding legionnaires.
As your civilization gains technological advances, more powerful units such as cannon, musketeers, tanks, jets, even nukes become available.
If all of that wasn't enough, players can even build "Wonders of the World" impressive feats of human ingenuity', engineering, and insight that impart a number of benefits to your civilization. Early in the game you can opt to build the Pyramids or the Great Wail, while later eras allows you to create such wonders as the Great Library, Newton's College, and DIVERSIONS the Apollo Lunar Missions.
Civilization requires 1MB of RAM and runs fine on accelerated Ami gas running AmignDOS 2.0. Civilization will work on a single floppy Amiga setup, although I'd strongly recommend either a hard drive or an additional floppy-disk drive lo speed things along.
When installed onto a hard- dri ve. Civilization occupies approximately 1.8MB of space.
In games with more than three or four computer-controlled opponents, gameplay can slow to a crawl on a slower machine owners of accelerated Amigas shouldn't have this problem. The included manual is lavishly illustrated and stuffed to the margins with game information, making it a perfect addition to the game itself.
Programmed bv MicroProse U.K. in England, the Amiga version of Civilization suffers from a surprising number of irksome defects. The most obvious shortcoming is the graphics, with colors and images looking washed out and indistinct. The hard-drive installation program allows installation only to volume names, such as Work:, DHQ:, and so on. Installing the game to a directory on a volume such as ¦ve decided! To rid tlie world t -wortTilers civilisation, re for mfci1 WorktGames ) isn't allowed.
After installation, the install program adds four assign statements to the startup- sequence; unfortunately, on my system these lines were added after the endcli command, causing the game to ignore them and display the perplexing message "Please insert disk 8."
Editing my startup-sqquence and moving those assign statements before the endcli command solved the problem.
Upon exiting the program, my machine frequently locked up, forcing me to reboot.
For a company which has earned a sterling reputation for polished products and a strict attention to detail, Civilization for tiie Amiga is somewhat of a disappointment. Other MicroProse Amiga ports such as Knights of the Sky, Pirates, Red Storm Rising and Railroad Tycoon display an attention to detail that Civilization for the Amiga sorely lacks, it seems that Civilization was ported to the Amiga market in a hurry.
Unfortunately, it shows.
Conversion flaws aside, Civilization still emerges as an excellent product. The gameplay itself is first rate; Civilization is about as addictively playable as a game can be. I've spent many pleasurable hours playing the MS-DOS version of Civilization, and the Amiga version is no exception. If you can accept tile rough edges just mentioned, Civilization will keep you entertained a nd addicted for a long time.
Compete with the likes of Napoleon, Genghis Khan, Stalin, and Ghandi in Civilization.
Dojo Dan by Rob Hays In Dojo Dan from Europress Software, you take the role of a diminutive ninja who must rid the world of the Ki ng of AH Things Evil. Of course, before you get a chance to take oil the evil Valrog, you have to fight, jump, and tumble your way through five sections. Each section is composed of four subsections called cantons. These cantons are inhabited by mutants created by Valrog for protection from troublesome ninjas such as yourself. As you punch and kick these mutants, they release items that, if caught, give different bonuses. As vou pass various points, vases hidden
by previous adventurers become visible. Break these open to recover bonus increases in strength. Be careful, because some vases have been tampered with and contain poison.
Dojo Dan has many similarities to other British platform arcade games. The good similarities include colorful graphics with smoothly scrolling screens and well-done character animations. If you stop running, Dan doesn't merely stop. He puts his feet together and skids, pebbles flying, in the best Saturday morning cartoon tradition. Pausing or resuming the musical soundtrack causes him to perform a short music- related animation. If too much time passes without input from the joystick, the figure turns and faces you from the screen and makes an impatient gesture with his hands. The bad
similarities include disk-based copy protection, which means no hard disk installation. Worse, this game continues the British trend by failing to adjust its display for the U.S. video standards, The bottom inch or so is not visible, which means such basic arcade information as your current score, number of lives remaining, and accumulated bonuses are partially or completely hidden.
Dojo Dan requires 1MB of RAM and a joystick, and runs properly under Amiga Dos 2.04 and on the A-3000. Games can be paused at any point and saved on a separate disk at the end of each section. High scores are also saved to disk, although these are written to the master game disk.
Like all good arcade games, Dojo Dan is guaranteed to keep you from doing ivork on your computer until the cramps in your joystick hand get too painful.
Third Reich bij Richard Mntnkn Third Reich is a strategic simulation of World War II. The bcardgame of the same name could take weeks to complete.
The computer game is faster but it can still take a considerable amount of time. All of the gaming elements encountered in WWII are covered in Third Reich as you deal with the military, economic, geographical, ideological, and chronological events of that time.
Manual The manual is only 19 pages long and reminds one of the boardgame manuals. There are only three chapters: Description of the Game, Playing the Game, and Additional Information. While all the information needed to play the game is presented in the manual, it's not always clear. You will often find yourself referring to the game manual to clarify points until you leam the game system. The game system is not complex to learn, but you will encounter points that need clarification. As with any good game, Computer Third Reich's complexities are encountered in the strategies you will use, not
in learning the game system.
There is no physical copy protection of the Computer Third Reich disk. However, upon booting up the disk, one of the first screens you encounter requests you to enter a word from the manual. This manual copy protection is the standard type that is being used by most software publishers today.
However, the game is not hard disk installable. The game can only be booted from floppy. This is a minor inconvenience but will be rectified in future revisions of the game, As a matter of fact, Avalon Hill has advised that in the fourth quarter of 1992 a harddisk installable game and new manual will be released. But the only way that you will be able to upgrade is by sending in your warranty card.
From the main screen you make decisions on the type of game that you want to play. The first option deals with the "Deployment Limits." Here you are given the ability' to forget about or enforce Deployment Limits, meaning that a specific number of units may be forced to be deployed in a country. If you do not want to be constricted by this rule, you can toggle the option off and you can then deploy your units freely within your legal territories.
You can enjoy Ihobonefila ol an IBM Analog joystick or IBM Bus Mouse on your Amiga!
The DP Analog Interface enables DP Analog Interlace is you to experience The precisian designed to be used and realistic feel that only an • • analog joystick can provide; Two buttons, a pressure sensitive slick and unequalled responsiveness are just some ol the advantages you will enjoy!
CamcA that support ututkw: World Circuit, BOPrcy. A-IO, F. Duel, Intruder, F1511, KNOSky, & others... I Adaptor includes3 pas. Game witch a PC board circuitry} Each Adaptor is Factory manuf. And only * ‘Add $ 3.00 for S&H DP Bus Mouse Interface is designed to be used with: Logitech Mouseman Microsoft bus mouse Logitech Trackman and select others The second option deals with who your opponent will be.
You can choose from another human opponent or from a computer opponent. The artificial intelligence built into Third Reich is no pushover. It will provide you with a challenging game. However, there is nothing like a human opponent to tax your strategic thinking. Speaking of human opponents, Third Reich is tailor- made for "Play by Mail" gaming.
The save-game-data format for all versions of the game will be identical. This means that the IBM version will be able to exchange files with the AMIGA and Atari ST versions and vice versa.
The next option deals with the speed of the computer. You con set the speed at which the computer will move from hex to hex. The slower the setting, the longer it will take to move the cursor from one map location to another.
The final choice you need to make is to decide which Scenario you wish to play. There are four scenarios from which you can choose to play. These Scenarios are the 1939 Scenario, the 1942 Scenario, the 1944 Scenario, and the Campaign Scenario. The length of each scenario varies.
The shortest scenario is the 1942 Scenario and is eight turns in length. As you can imagine, the Campaign Scenario is the longest and begins in 1939 and ends when Germany is conquered. Theoretically, this Campaign game can last over seven years.
The real premise of Third Reich is centered around the use of something known as "Basic Resource Points" with: CH Flightstick (IBM) CH Mach 1 (ibm) OS Warrior 1 (IBM) and select others (BRPs). This is the economics behind which the game is played. BRPs are expanded for any major action that vou perform in the game.
For example, at the beginning of the Campaign Scenario all major powers are at peace. When German)' is ready to declare war it must expend BRPs. To declare war on a major power would cost 35 BRPs; while for a minor power it would only be 10 BRPs.
Also, building new units or declaring offensive operations on a front would expend BRPs.
Each power, minor and major, has a BRP value. As you conquer territory and achieve objectives, that country's BRP total would be added to your annual BRP total. Therefore, the more countries you conquer the more BRPs you will have. The more BRPs you have, the bigger army you can build. The bigger army and navy you build, the more countries you can conquer. As you can see, it is just like real life in that you must find the balance between the military and economics of the situation for your current involvement.
Third Reich is identical in play to its boardgame brother.
While there are differences, they are so minor as to he trivial. The game is played sequentially in player turns. Each plav turn is subdivided into an Option Selection, Movement, Combat, Constructions, and Strategic Redeployment phases. Once each player has completed these phases a single turn is recorded.
The player's turn flows so VNAlh the DP Bus Mouse Interface you can now enter a new world ol precision and quality using an IBM bus mouse. Features of select IBM mice: The amazing pinpoint accuracy of 400 DPI resolution, middle button support, and the assurance cf a lifetime warranty!
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Smoothly as you progress from turn to turn that you can lose all track of time enjoying tin’s gome.
Computer Third Reich is not a game for everyone.
Admittedly, this is a game for the grognards; they wili spend hours, days, and months playing the game. Those with a passing interest will also really enjoy the game. The games interface takes advantage of the Amiga's point- and-click interface for moving units and deciding on combats.
As a matter of fact, there is no need to use the keyboard at all while playing the game. All options are controlled using the mouse.
Even though the Computer Third Reich game is easy to learn, it is difficult to master all of the game's subtle strategies.
It's almost a guarantee that no matter how many times you play the game, each will be different.
You will spend hours in what you think may be a perfect Strategy only to have it shattered by unexpected game events.
DIVERSIONS Loom by Henning Vahlenkamp Loom (S59.95), by LucasFilm Games, casts you as Bobbin Threadbare, a 17-year-old boy born into the Guild of Weavers during the Age of the Great Guilds. The Weavers had the power to weave not only cloth, but also magic and the fabric of reality held together by their Great Loom. Now they've disappeared into thin air, and a chaotic power leaves the universe hanging on the brink of apocalypse. It's up to you, an outcast whose birth from the Loom was thought a bad omen, to find out what happened and to prevent the impending disaster. While the story sounds
unusual, its originality gives the game much of its charm.
When you begin, you're given a choice of three difficult)’ modes: practice, standard, and expert. Practice is the easiest, and expert is the hardest, rewarding you with a bonus animation towards the end of the game. Next, you must identify sequences of notes from the Book of Patterns, serving as manual copy protection.
Unlike other Lucasfilm releases Indiana Jones ami the Ijist Crusade, The Secret of Monkey Island, etc. (here's no command menu at the bottom of the screen to guide your actions, and there's no inventory to manage.
Instead, the game works entirely by clicking on objects on the screen. This would be great if it didn't limit your activities as much as it does. Conversations with other characters all happen automatically, and there aren't a whole lot of objects to interact with anyway. Pius the gameplay is fairly linear, so you can't stray very far from the correct path.
Fortunately, the elegant magic system a central element of Loom helps take your mind off these problems. You cast spells, known as drafts, by clicking on parts of your distaff corresponding to certain musical notes. Of course you must find the distaff first! Initially your draft repertoire and the notes you can play are quite limited.
As you progress in the game, however, more powerful drafts and more notes reveal themselves. The Book of Patterns describes all possible drafts, although you'll need only a fraction of them. Magic is used extensively, involving most objects.
The minimal violence is another significant feature.
While many games assault you with death and destruction.
Loom steers a different course.
The focus here is discover)’ and puzzle-solving, not killing enemies. This will undoubtedly appeal to parents of young children and to those turned off by violent computer games.
Since the game was ported directly from the IBM version, the graphics are only 16-color EGA quality acceptable nevertheless. They manage to depict your surroundings effectively. The music, on the other hand, fares much better.
The Tchaikovsky soundtrack is absolutely enchanting and very appropriate, drawing you into the game. The detailed, sometimes complex animation also scores highly, but gets noticeably slower as complexity increases at least on unaccelerated Amigas. Occasionally a long animated cut scene, which you can only watch, appears to reveal plot developments.
Loom ships on three unprotected disks and is completely hard-disk installable.
Thanks to efficient disk access, playing from floppies won't drive you mad. In addition to the Book of Patterns, you get a red gel to aid the protection check, a slim game manual, an Amiga reference card, and a 30-minute audio cassette! A novel idea, the superbly produced cassette provides a lot of background and sets up the story nicely.
Although the game runs on any 512K Amiga, 1MB is needed for the music and full animation.
Loom supports even more memory for storing previous scenes.
Apparently the designers don’t want you to multitask Loom, since you're zapped back to the game screen whenever you try to access the Workbench via LeftAmiga-N. Oddly enough, it uses two identical screens.
Amiga DOS 2.0 users can get around this by pulling down both screens using the LeftAmiga key and the left mousebutton. Users of 1.2 or 1.3 will have a much tougher time getting back to Workbench.
Amiga users can do without this sort of irritation, as LucasFilm should enable proper multitasking.
Despite its shortcomings.
Loom is a good game indeed.
The refreshingly different story proves to be the main selling point. It's easy to become engrossed in the game, wanting to find out what happens next.
By the way, the ending, which I won't reveal here, satisfyinglv wraps up the story. While it may not pose much of a challenge to experienced players, novices will surely appreciate the simple interface, uncomplicated puzzles, and the fact that Bobbin can't die or get hopelessly stranded. Nevertheless, anyone looking for a lively entertaining adventure should give Loom a try.
Ork by Henning Vahlenkamp If you've been around the Amiga games market awhile you probably know the name Psygnosis is synonymous with great graphics and sound. Its shoot-em-ups have long been technical extravaganzas that really exploit the Amiga's powers, going back to the days of Menace and Biuil two classics.
Ork ($ 49.95), a recent Psygnosis release, is no exception. Similar to Leander (AC V7.4), Ork features multilevel platform- oriented action, but adds a dose of role-playing too.
You are Ku-Kabul, a rather ugly little beast who happens to be an aspiring Heyerdahl star cruiser captain. As a final test of your abilities, your superiors beam you down to the planet Ixion where you must face a horde of enemies and solve various puzzles in order to escape. Success means becoming a captain; failure means death.
Yes, the plot is trite and hardly original. Then again, who needs much of a plot in a shoot-em-up anyway?
While primarily an action game, Ork has some role-playing elements. During play, you collect various objects; puzzle- related ones are maintained in an inventory list at the bottom of the screen. Puzzles basically consist of things like finding keys to open locks to get treasures to give to guardians of exits, and so on. There's also ammunition for your laser cannons, fuel for your rocket pack, and energy for you.
Computer terminals located in each level are essential to success. From a terminal, you may analyze objects in your inventory, scan vour position in the surrounding area if you have the scanner, check your statistics, as well as load and save games in progress. This last feature plus the pause button are welcome additions.
You control Ku-Kabul's movement via joystick. Walking and jumping are straightforward, except navigating small platforms without falling is a bit tricky. As in Leander, which provides more precise control, in Ork you can move your character during a fall and falls don't cause damage. Although you don't have it, the ability to duck under enemies and enemy fire would help in many situations. Energy is measured bv a tin ' oscilloscope at the top of the screen; when the line goes flat, you die. The manual claims you get only one life, but the game gives you three chances to continue after
death the equivalent of four lives.
As I mentioned, graphics and sound are excellent, as you might expect from Psygnosis.
The detailed environment of Ixion has an "organic" appearance, making you feel like you're on a living planet. Plus you get silky smooth, three-layer parallax scrolling. Animation is up to the usual standards, but the larger enemies aren't animated very much. The hi-tech sampled soundtrack, which only VISIONSOFT PO Box 22517. Carmel, CA 93922 MEMORY UNIT 2MB 4MB 8MB 1x4-80 SC ZIP $ 18.50 148
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Circle 116 on Reader Service card.
Plays in the intro, scores well. It would've been nice to hear some music during gameplay too, instead of just sound effects.
In brief, Ork is fairly good as shoot-em-ups go. It has many technical merits aside from some problems, but does little that many others don't do, except perhaps for the role-playing which is barely enough even to be called role-playing. Difficulty is above average, and better character control would definitely improve this game.
While Ork isn't Psygnosis' best effort, Psygnosis fans will probably like it anyway.
Both disks are copy protected as usual meaning no hard-drive installation. On top of that, you must enter codes from the manual upon booting the game. Support for only one disk drive provides another irritation.
Ork runs on any 512K Amiga and supports Kickstart 1.2- 2.0. A concise manual adequately explains everything, giving you a few clues as well.
Loom Civilization Third Reich LucasFilm Games Microprose Avalon Hill Game Company
P. O. Box 10307 180 Lakefronf Drive 4517 Hartford Road Product
San Rafael, CA 94912 Hunt Valley, MD 21030 Baltimore, MD 21214
(800) 782-7927
(410) 771-1151
(410) 254-9200 Information Inquiry 259 Inquiry 261 Inquiry 263
Ork Dojo Dan Psygnosis Europress Software 29 Saint Mary's
Court Europa House. Adlington Park Brookline, MA 02146
Macclesfield, Cheshire,
(617) 731-3553 England, SK10 4NP Inquiry 260 Inquiry 262 COMDEX
Fall '92 Las Vegas, Nevada, November 16-20,1992 Las Vegas,
Nevada, was once again the host to COMDEX as more than
135,000 people visited over 2000 exhibits by companies from
around the world.
Commodore's presence, at this MS-DOS dominated event, was confined to the Multimedia Showcase exhibit, which was billed by the Interface Group, COMDEX organizers, as the world's largest exhibition of multimedia products.
Commodore used their area to display some of the very best Amiga products and third-party vendors available, as well as to introduce the Amiga 1200. Special emphasis was placed on both the new Amiga 4000 (see Amazing Computing, November '92 ) as well as the Amiga 1200 (see page 48 of this issue). Both computers offer users the new Advanced Graphics Chip Set with a variety of high-resolution displays, AmigaDOS 3.0, CrossDOS, and more.
Commodore's booth was filled with a variety of companies and applications that showcased the Amiga's multiple talents.
From the new Amiga 4000 to CDTV, CBM displayed the multimedia aspects of their machine and its capabilities.
Great Valley Products demonstrated their new G-Lock genlock device for all Amiga platforms. The small black Lxrx is completely software-controllable, it combines the best low-cost solution for genlock needs as well as several added bonuses. The G-Lock can accept two composite Y C, RGB, or YUV outputs at all times. The parameters are adjustable for brightness, contrast, saturation, hue, sharpness, filtering, and gain. Audio support is also included through two audio inputs which can be switched or mixed and the output adjusted for bass, treble, and volume. PAL and NTSC versions, as well as the
ability to convert SECAM video sources to PAL, make the G-Lock a multinational video product. With its simultaneous composite, Y C (S-Video), and RGB output (RGB can be switched to provide YUV M- Il BetaCam output), the G-Lock offers an assortment of features not available on Other genlocks at much more than its S449 suggested retail.
Thousands flocked to the fall COMDEX to see all the big names and latest innovations in the computer industry.
In addition, GVP's PhonePak VEX, a voicemail and fax system for the Amiga 2000 and Amiga 3000 was on display. The $ 449 device can combine both fax and voice information in a single cail. PhonePak allows users to send a fax and attach a voicemail note to the entry. The system, designed for business and home use, allows you to create a voicemail menu and multiple mailboxes. It will even transfer calls using Centrex™ compatible lines.
Faxes can be sent horn the system by either scanning them on an attached facsimile machine or originating on the Amiga.
Digital Micronics, Inc. displayed their Digital EditMaster™ full-motion JPEG technology card. Retailing for $ 2495, the Digital EditMaster supplies real-time video capture with NTSC, PAL, and SVHS video to a standard Amiga hard drive at 30 frames per second (PAL is captured at 25 fps). Animation can be stored in compressed format by frame and then displayed in real-time and recorded to tape.
The system supplies editing in a non-linear format which allows editing of frames and portions of the video without interference with other parts of the video. It works with Dmi's Vivid 24™ as well as audio boards from SunRize Industries. This allows editing of both video and audio tracks.
Digital Micronics also displayed their Vivid 24 Color Graphics Coprocessor card.
The Vivid 24 is a high-resolution graphics- rendering engine for the Amiga 3000. The board features 24-bit vcolor graphics, 8-bit Alphs channel, 2084x2084 interlaced resolution (1280 x 1024 non-interlaced), four graphics math coprocessors, and a 40MHz TMS34040 Graphics Processor. Aslo available are 16MB of video memory and SMB of program memory. The resolution Is user programmable.
Creotec featured their VidDISC interactive multimedia system. VidDISC is a video audio-based interactive informational environment which provides color still and motion video with synchronized and continuous digital audio in multiple languages. VidDISC features a simple and consistent interface designed for the non computer user. It offers frequent opportunities information in-depth by means of interactive visual and auditory simulation tools. VidDISC uses CRTV as its delivery system. Creotec also displayed their VidDISC Authoring System for creating VidDISC interactive multimedia applica
tions with CDTV (available last quarter
1992) . Creotec combines VidDISC with CDTV to offer companies
high-quality interactive CD-ROM multimedia applications.
Creotec handles all aspects of the production process or
can provide you with an on-site license for the VidDISC
Authoring System so you can dci the production in-house.
SunRize Industries showed their AD516 audio card. The AD516 gives you 8 tracks of sound, plus a time code reader and a DSP chip on one card. Included with the AD516 is Studio 16 version 2.0. The AD516 hardware provides stereo in out connectors, and a SMPTE jack. It is as simple as plugging in your sound source and recording in stereo directly to hard disk, with 16 bits at sampling rates up to 48,000 samples per second. The AD516 also allows 8-track playback directly from the hard disk.
5CALA, Inc. displayed their multimedia presentation tool, SCALA. An easy-to- use, interactive presentation system, SCALA makes its possible to create presentations, slide shows, interactive informational programs, or self-running information displays. Specially designed backgrounds, sounds, animation, fonts, special effects and a wide assortment of wipes, fades, and scrolls are available to make your presentation eyecatching. Output can be run to the screen or to different media for video presentations and effects.
Nickelodeon was also well represented with their Nick Arcade show. The Nickelodeon people had several Amigas and television monitors running to demonstrate the smooth graphics and genlock effects created with the Amiga for use on the Nick Arcade program. Video clips showed actual footage of the contestants as they played the game by moving through an Amiga-generated game. The contestants, running through a set constructed to match tine game graphics and painted blue to disappear with the genlock, appeared on the screen as an integrated part of the computer game.
Nickelodeon uses genlocks, Amigas, and the Mandala System to create a strikingly different style of children's television.
Top: The Nickelodeon display in the Commodore booth. Above: Crowds gather around the PC Card booth to see their unique advances in PCMCIA technology for the Amiga 600 and 1200. Left: Digital's DECtouch touch-screen interface.
PCMCIA from New Media Corporation The California-based New Media Corporation has developed a fast RAM card for use with the A600 and A1200 Amigas via the PCMCIA slot. The credit- card sized I’SRAM !C Card offers up to four additional megs of FAST RAM. Adding memory to the Amiga is as simple as plugging in the card. No software or hardware configurations are required. At power up, the system automatically recognizes the card as FAST RAM and includes the I’SRAM card in its FAST RAM memory map. The New Media card is expected to be more than three times cheaper than other PCMCIA cards available
for the Amiga. The U. S. pricing for the PSRAM card is S240 for the 2MB card and S385 for the 4MB card. The cards are available for the Amiga 600, 600HD, and A1200.
PCMCIA products were displayed in a separate section of the show. New products range from tiny fax modems to 40MB hard drives. All of these products fit the PCMCIA standards. This means that even' device is no larger than a credit card.
PCMCIA slots are currently available on the new Amiga 600 and Amiga 1201).
While these Amiga slots are type 2 compatible, only New Media Corporation has released any product specifically for the new Amiga computers.
New Media Corporation Irvine Spectrum 15375 Barranca Parkway, Building B Irvine, CA 92718 Inquiry 270 MS-DOS was once again the major platform exhibited and supported in the show. There was no wonder that the largest booth was owned by MicroSoft, the creators of MS-DOS. What was a surprise was the sheer size of the Microsoft booth which covered over 26,000 square feet on the main exhibition floor. This does not take into consideration the meeting rooms, seminars, and other facilities that the Redmond, Washington, software company held.
Although Microsoft's size was extreme, several other vendors strove for maximum attention. Intel brought steel beams into the convention center and built a large area that looked like a city of skyscrapers, while companies such as IBM and Apple created large areas of multiple display sections that attendees were constantly wandering through. The total effect gave many COMDEX attendees a sensory overload.
While Multimedia, portability, and Windows were major themes throughout the COMDEX, video was also a major new area of interest. Apple Computer announced a QuickTime for Windows while MicroSoft and Inlei announced MicroSoft Video For Windows (subtitled Digital Video Software). These were matched with a large variety of programs and support hardware.
Brown Waugh Publishing introduced Studio Magic in a theater-style setting to standing room only crowds. Studio Magic is a video production system for the IBM world. It features composite or S-Video input, still-frame video capture, full motion video capture, graphics and text overlay, and a variety of other familiar video editing and production effects.
Digital Equipment Corporation displayed a unique touch-screen system which brings touch capability to any computer monitor. The DECtouch Input Device lets the user interact with computer applications simply by touching the monitor where the information is displayed. DECtouch doesn't rely on membranes or special screens, but rather on force measurement sensors located in a box, about the size of a notebook, that sits under the monitor. The sensors measure both the location of the touch and the pressure exerted. DECtouch supports any monitor from. 42-inch to 19-inch, under 9Ulbs. It has a
resolution of 40 touch-points per inch and 256 different pressure levels.
Is II All Worthwhile?
The large crowds, long lines, overbooked flights and hotel rooms, as well as surly cab drivers may cause many COMDEX attendees and exhibitors to pause and ask why they are there. Yet, COMDEX, especially the Fall COMDEX, is the one major event geared specifically to discovering the new areas of computing. It seems odd that one of the major new discoveries at this show is video, something that has always been a strong tool in tho Amiga community.
• AC* The Reviews Are In.
OpalVision Sets a New Standard of Excellence “Undoubtedly the finest, most professional paint program to arrive on the Amiga, OpalPaint has atone bound caught up with the best Macintosh software, and set a new, much higher standard for other Amiga packages to emulate.” Brian Larkman, Amiga Format Magazine, England "In even its first release, OpalVision is awesome! If you’ve been sitting on the Amiga’s 24-Bit sideline, waiting for the technology to mature, the time to act is now!” Tony Gomez, Camcorder Magazine, USA “OpalVision is exciting for everyone in the Amiga community and will enjoy a
long and successful life. Professional quality at this price can’t be turned away.” Gary Fenton, Amiga User International Magazine, England “OpalVision is an amazing delight. It comes closerto simulating a classical painting environment than any other hardware or software combination I've tried. It’s great! ” Hank Tucker, Producer for Disney TV Animation “I asked both a traditional artist unfamiliar with computers and a video artist familiar with Amigas and other computers to try OpalPaint. The verdict was unanimous brilliant a nd who am I to disagree? The best fun I've had for ages.“ Gary
Whiteley, Amiga Shopper, England OpalVision News Flash!
OpalAnimMATE Is Here!
Our powerful new animation player Ids you run OpalVision animations j! Rules of up to 60 frames per second. II works in 8, 12, 15, 18 and 24-Bit modes and fc.ilures selectable screen sizes from 32 x 20 lo 768 x 286 pixels. Fealurcs on easy Workbench interface, dynamic DMA allocation for best frame rales on slower 6H(XK)-buscd machines), and will play ammaliuns directly from a hard drive. Our della compression feature creates small files and fast playback rates.
Amiga Developers Create OpalVision Software:.
These arc just a few of the titles lhal arc already available or that will be released very soon: ASPQ - Art Department Professional and Morph Plus RQB Computer & Video - AmiLink Video fcdiling Products Adspec Programming • Aladdin 40 Amazing Computers - Transporter single frame recording software Black Belt Systems - ImagcMaslcr Texture Cily - Texture City 24-bit image libraries SCALA - MulliMcdia 200 and InfoChannel Progressive Peripherals and Software - 3D Professional OpalVision also works with A4000 and AA Chipset!
The OpalVision Main Board
• An intcrra! Card which operates in any Amiga computer with a
video slot.
• A true 24-bit frame buffer and display device with 16.8 million
colors available for every pixel.
• Uncompromised, 24-bit highcr-than-broadcasl-quality,
crystal-dear images.
• Standard Amiga graphics and animations can appear in front of
or behind OpalVision images on a pixel-by-pixel basis.
• Performs double-buffered 24-bit and 15-bit animation in medium
and low resolution modes and 8-bit double-buffered animation in
all resolutions.
• VLSI graphics coprocessor enables resolution changes, stencil
modes, a host of transition effects and smooth scrolling
between screens.
• 'Palette-Mapped" design updates screen colors in real-time.
Fade pictures in and out and change their palettes on the fly.
• Double buffered full 24-bit, 15-bit and B-bit true color modes,
24-bit and 8-bit paietle-mapped display modes. Dual Playficld
and Overlay Priority stencil modes.
• Priority mask definition specifies foreground background areas
in 24-bit images.
• Microcode graphics processor for system control, priority
switching, hardware scrolling and panning.
• 20ns video switch to freely mix Amiga and OpalVision graphics.
• Expansion connectors for available Framegrabbcr Qcnlockand
Scan-Rnte Converter hardware modules.
• Expansion socket for the ‘Roaster Chip," a live video special
effects processor.
• Automatically self-con figures for NTSC or PAL operation.
• 24-bit RQB outpu! With video bandwidlh 7 MHZ. Equipped with
1.5 MB of display RAM.
OpalVision Software Every OpalVision Main Board includes a full range of software to let you start creating graphics, animations and presentations immediately; OpalPaint Everyone is excited about OpalPaint. In fact, nearly everyone who's spent any time using it says it's (he bcsl painl program on Ihc Amiga. And with good reason. It's Fast. Real-time. Full 24-Bil. OpalPaint gives you complete control over Opal Vision's 16.8 million color palette. Includes a full-range of drawing tools and an expandable library of image-processing modes with adjustable parameters, complete texture-mapping
capabilities, transparency and color gradients, multiple work modes, nozzle brushes, pre-defincd paleltcs and many other comprehensive tools. Unique and powerful features like real-world "Artist's tools' and paper types, multiple stencil types, virtual memory support and compatibility with the pressure- sensitive Wacom drawing tablet provide a level of support for artistic creativity never before available on the Amiga.
Also included are OpalAnimMATE (see News Flash on previous page), Opal Presents], an icon-driven presentation program, OpalVision Hot Key, a powerful and very useful image display utility and the world's first 24-Bit game. King of Karate.
The OpalVision Main Board is Ihe core of a complete video system.
Enhancement Modules are on Ihc way which add exceptional graphic and video features to the OpalVision Main Board. Create a complete video production studio by adding some or ali of the OpalVision Expansion modules. The modules conned directly to the Main Board withoul tying up Amiga slots.
Frame Grabber + Genlock Module 24-Bit real-time framegrabbing and bcttcr-than-broadcasl-quality genlocking with S~Video, RQB and composite inputs and outputs, Real-Time video effects, transitions and color processing.
Quad-input Production Switcher Complete video switching capabilities. Includes fourS-VHS, four composite and one RQB input. Three outputs: Composite, S-Video and RQB. Combine two live video sources, 24-Bil OpalVision and Amiga-generated graphics.
OpalVision Scan-Rale Converter Perfect for desktop publishing and graphic arts applications. Qcncrales flicker-free 24-Bil and Amiga graphics. Can also be used as a separate 24-Bit frame store for multimedia applications.
OpalVision Roaster Chip Amazing, complex Digital Video Effecls. Real-time processing of live video.
Ticturc-in-Pidurc' capability. Includes pre-made effects and provides for the creation of custom effects.
OpalVision Authorized Distributors Germany VIDEOCOMP Frankfurt Ph.- 49 (009)-507-6969 Fax: 49 (0691-507-6200 UK. ZCL Lichfield Stalls Ph: 144)543-414817 fax: (441543-250713 Spain AKKOFOTOSA Barcelona Ph: (3413301-0020 fax: 13413318-0777 Norway CA PEL LA AS Oslo Ph: (47)120-0806 fax. (47)210-0805 Trance CIS Prrtac Ph:(33)563-63441 Fox: 133)56?-62846 Sweden KAKLBUKQ & KARLBURQ AB Bjarmi Ph; 46 (464)7450 Fax: 46 (464)7180 Italy KB SRI Odnano Di Qranarolo (Bologna Ph: (591517-65565 Fax: (391517.6556a Denmark SCALA COMPUTER TELEVISION Herlev Ph: 45 (44) 53 t1 77 Fax; 45(44) 53 11 73 Holland TAKE
ONE PRODS Hwkn Ph: |1d45)22S-783 fax; 31-145)212-263 USA Micro-PACE DiHribulors, trie. Illmoir Ph: (217) 356-1884 Fax:12171 356-0097 AMERICAN SOFTWARE AND ) HARDWARE DISTRIBUTORS, INC. Illinois Ph: (2T7J 384-2050 Fax: 1217) 384-2055 Tt lCenlaurDevelopntettl ¦ P.O. Box 4400, Redondo Beach, CA 90278 Phone: (310) 542-2226 FAX: (310) 542-9998 OpalVision BBS: (310)793-7142 SEND US YOUR OLD VIDEO BOARD AND YOU’LL SAVE HUNDREDS OF DOLLARS ON AN AWESOME, NEW OPALVISION MAIN BOARD. CALL NOW FOR DETAILS: 1-800-621-2202 LIMITED TIME OFFER! ACT NOW!1 OpalVision, OpalPaint. Opal Presents and OpalVision
Roaster Chip are trademarks of Opal Technology, Lid. OpalAnimMATE and King of Karate are trademarks of Centaur Development, Inc. Other brands and product names are trademarks or registered trademarks of their respective holders.
U 1 i; L 1‘ 1* c li Feedback Letters to the Editor edited by Paul L. Larrtvee CLI Concerns Over the past several months I have been reading Keith Cameron's "cli directory" with growing concern. There isa disconcerting amount of information which could be seen as inaccurate, incomplete, or misleading.
Many of Mr. Cameron's readers are undoubtedly CLI beginners and some could well take what he writes on faith. 1 suggest that the utmost caution needs to be exercised to present accurate, complete, and well-ex- plained information. 1 hope that the editors and Mr. Cameron will more critically review subsequent columns before they are published to the benefit of both AC and its readership.
At the end of a mini-tutorial in the 7.9 issue, Mr. Cameron states concerning the rename command: ...you might wish to rename certain AinigaDOS commands. This is especial Iv true if you use another computer, such as MS-DOS...you could rename certain Amiga DOS commands so that they are the same as their MS-DOS counterparts, such as changing DELETE to DEL, This could reduce the confusion that sometimes results from using two systems.
While 1 agree with the idea of making things more uniform and less confusing, I take issue with the recommended method. First, renaming AmigaDOS commands is a totally unnecessary and dangerous practice. It’s inadvisable for at least four reasons:
1. The scripts of commercial, public domain, and shareware
programs won't find the commands if they've been renamed,
especially true of installation scripts which utilize the copy
command to move files from floppies to the hard drive.
2. Any command that's been changed must be known and remembered
by all users of the machine.
3. 1 f a command li ke makedir is renamed to the MS-DOS
equivalent, the standard AmigaDOS
vl. 3 start-up sequence will fail unless the makedir command
within it is also changed,
4. By renaming AmigaDOS commands, you also make il more difficult
to correlate them with their documentation. For example, if
you forget that you changed delete to rm, then you won't find
rm in Amiga manuals.
The practice of renaming AmigaDOS commands is also unnecessary because the Amiga shell provides a safer way to achieve the same results with its built-in alias command.
The alias command allows the user to assign pseudonyms for commands without renaming the origina Is. These alternate na mes, such as del for delete, are saved in the sheil- startup file in the 's’ directory. A simple example is alias cpcopy togi ve the copy command the pseudonym of cp. To make aliases per- manen tly a vailable to any shell the user opens, he must add them to the shell-startup script using a text editor or word processor and saving as an ASCII file.
In the 7.10 issue, Mr. Cameron addressed the topic of public domain and shareware programs. He reviewed using the type command or shareware programs like Less and MucltMore for viewing document files. It would have been prudent to forewarn readers abou t compressed files. Trying to use type, Less or More with compressed files would only yield gibberish.
Mr. Cameron also discussed archival programs and told the readers that one of the popular ones is LHARC. He indicated that archived fileshave a readily identifiable suffix and gave the examples of .ZOO and .ARC. Nothing wrong here except that he should have also informed readers that the suffix is not always self-evident as in .LZH for LHARC archived files, In concluding his section on archivers, Mr. Cameron advised: "Once you unpack programs,..I suggest that you run programs from the CLI. To do so, just use the RUN command followed by the program's name.” At best tliis advice was misleading
and poorly given. In all cases I suggest that first one read the supplied documentation. A blanket suggestion to run a program from the CLI and to do so in a background, (that is, run) mode is not always the best advice.
There are many CLI programs which detach themselves from the shell without needing a run command. Some such programs will crash the machine if you trv to run them. Another reason for reading the docs is that many if not most CLI programs re- quire parameters or command -I ine arguments to be typed after the command name for the program to function properlv.
Finally, many shareware and public domain programs provide a WorkBench interface and icon. For some of these programs, a double-click of the mouse is the preferred way sometimes the only way to correctly start them.
I hope that my comments are taken in the light given, as constructive criticism. I would be the first to acknowledge how difficult is is to write without a flaw and equally how easy it is to criticize. Yet I feel that it's worth the effort required, especially when addressing beginners who can be inadvertently mislead.
Man'in Bero Glenview, IL Following is the reply In Keith Cameron, the columnist of "cli directory."
Mr. Bero has raised some valid points, which I will attempt to address individually.
The focus of my column is exclusively CLI so that my primary interest is in using the command line and the AmigaDOS commands programs that are standard on a Workbench disk. Most of my readers are new to the Amiga environment and have probabiv never used any kind of DOS, New users typically purchase a stock 500. As they learn, they then add RAM, external drives, and finally hard drives. This is the route I myself have taken and the background 1 write from.
Mr. Bern's comments on the use of the RENAME command are well taken. Mv discussion of this command should have been more complete. However, I was simply trying to present the possibilities of what could be dome with thiscnmmand rather than what should be done. My use of the modal "could" instead of "should" in the article dearly indicates this. Likewise, in summarizing the use of this command, I omitted this suggestion entirely, thereby downplaying it. Finally, in a column 1 submitted to AC more than a month before receiving Mr. Bern's letter, 1 described the use of the ALIAS command.
I'm in complete agreement with Mr. Bern that in such situations the ALIAS command is preferable to RENAME. Thanks for your observations here, Mr. Bero!
Second, Mr. Bero says that 1 should have warned readers about documentation files which require PowerPacker to use. Once again, his point is well taken. My concern in this article, though, was to demonstrate how to examine text files by using those standard Workbench programs ED, TYPE, and MORE are standard on version 2.1)4. That is why I emphasized TYPE and, to a lesser degree, MORE. I did not review ED for it had already been doneinmy column monthsago.
Further, I really didn't review shareware programslike LrssandMacliMore,asMr. Bero states. I simply mentioned them in passing as examples of shareware text viewers. Discussing them all would be nice, but there are just too many.
Third, I probably should have motioned that ".LZH" is the suffix for LHARC. When I mentioned the ".ZOO" and ".ARC" suffixes, 1 was simply giving examples, not trying to provide an all-inclusive list.
Fourth, I have not experienced problems with prog rams crashing when executed using the RUN command, as Mr. Bero indicates. As an avid CLI user, I am interested in having control always revert to my Shell window; therefore, I almost always use the RUN command. If a program were to crash using tliis command, I would make a note of it and refrain from using the command with that program in the future. Mr. Bero suggests that users read the documentation before trying to run programs. I Stated this myself on page 45 of the very article he mentions; "To learn what a program is for and how to
operate it [italics added], you need to read the documentation." If readers have experienced any problems using RUN, I'd like to hear from them, as there may be good material for a column.
Finally, many shareware and public domain programs do provide a Workbench interface and icon, but since this is a column on the CLI, that is its concern.
Mr. Bero's comments are taken constructively; in fact, I do mention my lack of expertise in certain areas and would like to hear from readers. Yes, sometimes systems do crash and other problems occur. That is how we learn. Much of the learning I've acquired comes from other Amiga users, such as Mr. Bero. I'm sure some of the fine points he makes come from his own experience.
With this in mind, I welcome all comments.
Keith Cameron O .ono, TX PARNET Not PD I enjoyed reading your article about my freely redistributable Amiga-to-Amiga networking file system, PARNET. I hope that many Amiga owners "discover" it through Mr. Steuber's article. However, 1 felt compelled to point out a couple of discrepancies in the article.
First, BARNET is not "public domain" as the article says, in fact, PARNET is a copyrighted work, and the documentation provided with PARNET does restrict others from redistributing it for profit. Note that distribution via the Fred Fish collection, the Hypermedia CD-ROM, and bulletin boards are allowed under the PARNET restrictions.
Second, Mr. Steuber is a little confused about who did the work. 1 took tire basic structure of a Software Distillery file system to read the floppy drives and rewrote it from the ground up to act as a network file system instead. After NET; was written and working using my own serial port code, I added support for Matt's DNET serial port software and released it. Meanwhile, Matt had written a small assembler program that gave my application access to the parallel port for reading and writing data; parnet.device. I then modified NET; to work with parnet.device and rereleased it as
While Matt's contribution is significant, by itself parnet.device is only a means for getting data from point A to point B, not a usable filesystem. Most of the PARNET effort went into the file system, not to the transport layer.
Thanks for your report and keep up the good work!
Doug Walker Cary, NC The following is a response hi Walter Steuber, the author of "PARNET," V7.7, p. 53.
Doug Walker is a giant in the Amiga world. 1 have enormous respect for his contributions to my pleasure with the machine so 1 regret saying anything to make him unhappy.
Doug's first point, that PARNET is freely distibutable, not public domain, is certainly valid. Like many users, I treat these two terms as the same thing but grant there is a legal difference. I like to use the term "public domain" to distinguish a program from shareware, demoware, and proprietary material.
The documentation with PARNET clearly restricts its distribution for profit, so I don't think my loose use of the term compromised Doug's proprietary interest.
Walker's second point is that lama little confused about who did what work on PARNET. In the article I think 1 dance around this subject without saying anything about the specifics he raises in the letter. In other words, I don't see any conflict between what the article says and what Doug writes in his letter. 1 gather he feds, but too modest to say, that I gave too much credit to Matt Dillon and not enough to him. After reading Doug's letter, I still fee! That the article is properly balanced as far as credit is given. This is so mostly because 1 had a working Dillon connection before Doug
came on the scene.
Walter Steuber Springfield, PA A-10 Tank Killer Not Eialfbrite I want to correct a few errors in y.Vftr review of A-IB Tank Killer Enhanced, "Dher- sions," V7.10, First of all, reviewer Jeff James mistakenly identifies the game's digitized backdrops as 64-color extra halfbrite screens.
Actually, these screens are HAM images. It is the simulation that runs in extra-halfbrite mode. The second error is the assertion that the game requires two floppy drives or a hard drive. The game runs fine from just one floppy drive, and since ail Amigas have at least one floppy, it's hard to classify needed drives as a requirement.
Thethird error was more of an oversight.
While Rhett Anderson and i were mentioned twice in the review, the game's real programmers, Peter Heinrich and Steve Cordon, were not. Yes, Rhett and 1 wrote some low- level code for Amiga A-10 Enhanced, but Amiga guais Peter and Steve wrote the game and deserve the credit.
Thanks for such a positive review.
Randy Thompson Eugene, OR Computer shows are a very weird business at the best of times, but the first annual Future Entertainment Show was one of the oddest I've been to in recent years.
I've spent the best part of 10 years writing about computers, and it must have been about five years since I've been to such an overpopulated, scary, and exciting show.
Future Entertainment Show 5-8 November 1992 Earl's Court, London, England.
There were two kinds of people at the show, and one-half of them were speaking the word Genesis in hushed tones. No, the much maligned Sega game console wasn't very popular at all. The Genesis in question was the English pop band who were playing the same venue for the same amount of days and more. The main hall was divided in two by a flimsy curtain so that any time the band came on late afternoon to do a sound check, the show goers were treated to a taste of the sell-out tour by this trio of ancient popsters, and talk of tickets to their show was almost as intense as the clamour for tickets
to the FES.
Stand holders were auctioning Genesis concert tickets and VIP lounges had little discreet bundles of the things to use as inducements to love their product.
Polarised The show had two sections, very much apart the Retail Hall which was basically technical stuff and stalls where you could buy something; and the Entertainment Hall, where you could see the new games, look at the new game machines, and meet Djs from the national pop radio station, Radio 1. In fact British TV and radio were there in force, with news crews coming down from all the major UK stations, from the highbrow Radio 4 team who were interviewing people about the addiction of computer gaming, to the youth shows who were celebrating the joy of computer gaming. UK media still haven't
really gotten to grips with video games, hence these simple-minded categorizations.
Games software giant Ocean had a pair of huge fairground helter skelters, a laser show and one of the biggest video walls I’ve ever seen, and all this right inside the front door of the show! The showmanship is what struck me, something which has been sadly missing from a lot of computer shows in recent vears. It was fun to be there, and kids of all ages were walking round with an almost Spielbergian look of childlike wonder on their faces.
There were another two groups of people at the show, those who were interested in Amiga or Nintendo. No other by Phil South, UK Correspondent stands really had the interest as far as 1 could see, apart from the stand which was taking $ 3 off people for a go on the Virtualitv VR machines. (Commodore people were moaning that they should really have Amiga stickers on them as the computers used in these systems are Amiga 3000s.) Nintendo and Amiga had everyone's attention, and more units of Super NES and Amiga 600s and 1200s were sold than almost any other unit from the likes of Sega or Atari Atari
didn't even have a stand, for that matter.
People were buying as many Amiga 1200s as they could get their hands on, and every dealer had sold out of the new Amiga by Saturday night. Stocks of SNES were clearly higher as they could still be found through Sunday, but then again I do happen to know that there are only 30,000 units of the 1200 available to UK retailers pre-Christmas. Most of these had already gone to national chains by the time the show started, but estimates of the number sold at the show range from 2,000 to 6,000 and some said even higher.
Commodore Stand Almost everyone who came up to the stand asked one of these questions:
1. What's this new Amiga 1200 then? Can I have a brochure?
2. What's the difference between the 600 and the 1200?
3. Why is Commodore killing off all its old machines?
4. Where can I see the 4000?
5. (all of the above) The answers to these questions are
many-fold, but after the 60-70th punter you start keeping them
short and sweet:
1. It's got a faster processor for greater productivity. Yes.
2. One's for games and one's for serious stuff.
3. They aren't. They just stopped making them that's all. It
never hurt the C-64!
4. It's in the other hall with the serious stuff,
5. Er... sorry' can you speak more slowly, I'm going deaf here.
It was the loudest show I can remember, and most of us on the Commodore stand were going very' deaf by' the end. Environmental health officers were going around telling stands to knock the sound down a notch or have the power pulled, that's how bad it was; and although it would lull for a while, soon the decibels were up there again making our eardrums tickle.
The 4000 was making its first Eve appearance, as was the newly released 1200 launched just two weeks earlier and both machines were really pulling in the crowds. The AA chipset was one of the stars of the serious end of the show, and everyone who had 400 quid in his pocket walked home carrying a 1200, or so it seemed. The 4000 was on the stand with all the Commodore PC clones, which caused some confusion in some of the show people. It was overlooked mainly because the case looks so much like a PC that it blended in with its surroundings.
Products In the Commercial Hall the products were being pounded out, and many big players from the UK and international markets were there. Notable by' their absence were Sea la UK, although they were there behind the scenes talking to Commodore I understand. GVP came over from the
U. S., but in the main it was the European companies that made a
GVP was showing all the new products, including ImageFX and CineMorph, neither of which is out in the UK at the time of writing. Another most impressive device was the Glock genlock device, which was doing the business to a video of the movie "Top Gun" on various big screens around the stand. The implication was that the box has a lot of hardware inside which hasn't been awakened up by software yet. Based on what I was told, this is definitely a product to watch.
Bitcon devices were showing a 256- color PC emulator running on a 4000, and at a very credible speed too considering what was being demonstrated was a game.
The hardware is the same device which KCS have been marketing through Bitcon for some years, but the software keeps being upgraded to activate more features.
The basic card fits into an Amiga 500, and with an adaptor into the 2000 3000 4000.
AA chipset gives you 256 colors, so sure enough on those machines you can get full VGA. On normal machines you get a mere 16-color VGA. Very' clever, and reasonably priced too. An A600 version was on display too, and Bitcon say they have a 1200 and are in the process of adapting the hardware to work with the DMA slot inside the new Amiga.
Power Computing were showing their range of Epson printers, and Epson personnel were on hand to give technical advice, as well as show people a leaflet based on a recent review by yours truly.
They also had on hand a version of their greyscale hand scanner which does full color for $ 239! The scanner stores 12-bit images (at 400 dpi) for display in any Amiga resolution. The program that comes with it is able to save in a variety of formats, and edit any pictures you create.
Obviously if you have a version of Art Depart men I Professional then converting these nice 12-bit pictures to any Amiga format is not going to be a problem. The software supports all old and new image formats, as well as Workbench 2 and ECS screen modes. The company was also showing off their unique dual drive unit, which also features special fast copying circuitry.
Rombo was there too, showing off their new digitiser unit, the VIDT12, which is a digitiser and RGB splitter in one, making a lot of other units obsolete, especially in this price range. Used with a color video camera on the stall, the unit was producing frankly stunning results from magazines and books on a copy stand. The software is siick and WB-2 looking, and the quality is much better than the original VID1, although that was no slouch.
Honorable mentions: Ashcom's memory devices, very good and nice low prices; Date] Electronics, great snapshot cartridges, shame they don't work above 4MB of memory; fust Amiga Monthly, great Amiga mag DTP'ed in black and white on Pro Page 3.0 and Canon Bubblejet and sold by subscription, only (see below); Videk Ltd, leads for all occasions, from the Amiga to every monitor under the sun and all manner of SCART, parallel and serial cables and line switchers for bargain prices. BIG Show 1 was there on the Commodore stand for throe of the four days, giving out leaflets on the A1200, A600, A4000
and CDTV, and doing a bit of PR for Commanti, the Commodore UK registered user group magazine, to which I contribute articles. On the first two days there was what I'd call the regular show crowd, busy but do-able.
On the Saturday there was a deluge. Not rain, but human beings.
By 10 a.m. the place was heaving with bodies, and still more queued up around the entire building, most of whom had to be turned away. (1 was standing next to one of tire organizers when this news came in. The look on his face as he totted up how much money they were turning away at $ 8 a head was a real picture.)
Scuffles broke out after people were told they had to go home and soon the radio and TV stations were ablare with reports on how a minor riot had broken out outside the show and people were under no circumstances to attempt to go to Earl's Court. A Commodore man and 1 stepped outside with some difficulty to see this "riot" and sure enough there it was, carnage everywhere... actually a couple of hundred very upset people standing about looking dejected, but no fighting, no bonfires.
In fact there were so many people inside the show that in the channel going between the games halt and the retail hall there was a moment rvhen it was wall-to- wall people, shoulder to shoulder, not moving. This was very* dangerous, as at any moment a small child of which there were thousands in the crowd, could be crushed and nobody could do anything about it. Site security had to open the side doors to let the crowd travel between the halls outside tire building, which led to some security problems with the miserable masses outside. Soon the crush abated, although people are very touchy
about this kind of thing since the disaster at the Hillsborough football stadium a few years ago which started in exactly* the same way. But people kept their heads and no casualties, except perhaps my wits.
Conclusion The show was a great success, from all kinds of different standpoints. Future Publishing was obviously flush with cash after the show, and this bolsters their already massive publishing empire. The punters were gleefully buying machines and software so the retailers obviously got one of the biggest boosts of the year, odd considering the state of the country's finances and the recent political upheavals.
This all goes to show my theory that in a recession the only industry that prospers is entertainment and escapism. And finally, Commodore was one of the biggest winners, as they proved that more people were interested in CDTV than were interested in the small CD-I stand further down the same hall. That must give them the confidence to take Philips on head to head, in the reasonable expectation of making CDTV tire CD ROM standard in Europe. (Of course rumors that the new* CDTV has CD-i compatibility have yet to be substantiated, but if true, this could explain a lot.) Commodore also has the
feeling that they made the right choice with the 1200, as it was undoubtedly the technical success of the show if not the commercial one. The biggest winners of al!
Were the attendees, who got the show of their life, and a freewheeling white knuckle ride of computer entertainment to remember for quite some time.
Phil South is the UK correspondent of Amazing Computing and the author of two best-selling books on the Amiga, Mastering Amiga Beginners and Mastering-A wigs AMOS.
• AC* The Fred Fish Collection E 'isalisdmcfttBlaHtatidcnstotiB
Rid FishChl Ifrtkn. Thisofmiirrj library ct freely
rrrli tribjtxtil e software is thswadt of Anigp pkriaa or!
A-iiidw.miixj nftware erthakgist., FveiFidi. Rr a anplcco list
of all 7C, MOB, erri fted Fidr Di h, G?talapd.Tricrts-Eefa-
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Fred Flth Diak.730 Term A grft-waro telecommunications program written lor ArmgaOS 2 0 or higher, Features include total configurability, full Aro x control. Xpr-transfer support. Ftteiypfl-KJentrficaiion after download cut & pasle pomt-arvd-clich on screen, auto upoad and download, unlimited size scrollable review butter, solid and fully-'eaturod Vtl0aVT22a'AMSI emulation, optcnai last atomic terminal emulation, hotkey support, powerful phonebook and dialing functions, ability to savo and print the contents ot the screen as IFF-ILSM or ASCII We, full overscan and screen resolution support
(new ECS screen modes included), asynchronous operation and a lot more. This s version 2 3. An update to version
2. 2a on disk 681. Includes full source. Because of its sue. It
ts distributed on two disks. This is part 2 of 2. Part 1 is on
dish 725 Author Otal ‘Otsen’ Barthel Fred.B*H_Disk 73.1 Findlt
A fully Intuitionised tile finder. Features indude search
multiple drivesidiroctones. Search for file names starting
witfVnoi starting with given text, file names contairxng'nct
containing given text, tile names ending wiWnot ending with
given text. Tiles created on arier boicro noi -on given dale,
hies containing given text, etc Found files can be copied,
deleted, w-ewod. Or printed Requres Workbench 2 0. This IS
version 1.0. binary only Author Gary Smith GadToolsBox A
program that lets you draw «St GadToofe gadgets and menus and
then generates the corresponding C or assembly code tor you.
This is version 1.4,an update to version 1.3 on disk 659.
Includes source Author Jan van den Baard Qmouse An unusually small and feature-packed 'mouse utility'. Was inspired by. But not derived from, the original Omouse by Lyman Ejpc Features include automatic window activation (like WindX), top-l.ro blankmg for A300G'A232Q users, system- friendly mouse Wanking, mouse acceferatiorvthresboid, 'Pop- CLI’, dick-to-lront back, 'SunMouse", ‘NoCliek", "WitdStar', Northgate key remapping, and more. Requires Kickstart 2.0, but is not a commodity. Only 3K Version 2.20. an update to version 2.to on disk 697 Public domain, assembly source included Author: Dan
Babcock Fred Fish Disk 732 FontViewer A program to view fonts Features include selectable screen resolutions, outline fort support (WB 2 0). CotorFont support, up to thirty tonts shown at once with each m its own window, up to three lines ot changeable text for viewing fonts, use file requester to find fonts to view (WB 2.0). Version
1. 2, binary onty. Author: Gary Smith MPE A compiler tool for
users ot the M2amiga programming environ- ment. MPE does the
same job better than your batch We. You can do everything with
the mouse or the right amiga key With this ModJta-2
Programming Environment you can compile, link, and run your
program When there is an error, the editor is started
You can set all switches for M2C, M2L M2Make.
M2Project, and M2LibLink. This is version 1,31. An update to version 1.17 on disk 703. Binary only.
Author Marcel Timmermans PSUtils Some utilities for postscript and adobe fonts, Resetadcbe (version 1.0) Is a program to modify the AFM files ol adobe lont* whch do not appear to have the correct spacing after being generated by AFM2PFM Postspilt (verson 1.0) is a program to spirt a color PageStream postscript tile into individual color page files lor multipass printing PFM2AFM (version 1.0) generates AFM files for adobe fonts. T1 Utils ts a set ol adobe font manipulation toots including a font disassembler.
Author I. Parker, D Spencer, Ken Borgendate. Lee Hetherinton Rill A Itttlfl rft reader written in M2amiga Modula-2 Version 1.0. includes source Author: Marcel Timmermans Rtracker A MOO pfayer that is small, easy to use, highly conligurable. Follows CBM s style guide, supports automatic decompression ol MODs. And more.
Version 2.0, shareware, binary only. Author Mike Manzano Fred Fish Disk.733 AntiCictoVir A Imk virus detector that detects 25 drfferent such vinjses Version 1 6. An update to verion 1.5 on disk 710 Share- ware, binary only, Author: Matthias Gutl Cube An animated Rut k's Cube simulator, solver, and tutorial. It uses two 5©hnng algonlhms. One which can be applied by a human using simple rules, and another that is too complicated to be used except by a computer. Shareware, includes source. Author; Martin Gitolson Sushi A tool to intercept the raw serial output ol Enforcer 2 0b, Enforcer mogastack
26 f, Mungwali, and all other loot and ap- plication debugging output that uses kpnntf This makes i: possible to use serial debugging on a single Amiga, without mtorfonng with attached serial hardware such as modems and serial pnnters. Sushi also provides optional signalling and buffer access to an external display,1watcher program. Version 37.7, binary only. Author: Carolyn Seheppner TermcapA port ol th© GNU termeap library for the amiga.
Termcrip is a library of C lunclions and a database of terminal doscnp- lions, that allows an application to send control strings to terminals to a way independent ol the specie terminal type Author Vanous Fred Fish Disk 734 PowerVisor A powerful machine language debugger and system monitor de- signed for the serious Amiga programmer, PowerVisor supports all Amigas and all processors (including the 68040) There nro two versions, ono lor AmigaDOS 2.0 and one for AmigaDOS 1.3 (or 1.2). Among many other things, PoworVisor supports symbols and Afexx (with 215 different Arexx commands). It is also
very customizable The AmigaDOS 2.0 version supports online help with 'ArrngaGuide' and is installable with th© 2.0 Installer This is VERSION 1.20. Source for some examples ts included. PowerVisor is shareware. Registered users can order the complete PowerVisor source This is part 1 of a two part distribution, Part 2 is on dsk 735. Author: Jorrit Tyberghein UCD A utility for changing the current directory that scans a disk and builds a Me containing information about the directory structure that makes it possible for UCD to change directory to any directory in the scanned volume by simply
naming the directory wrthoul pathname information. Version 1.0. share- ware, binary only. Author Uffe Hols! Chnsbansen Fred Fish Disk 735 PowerVsor A powerful machine anguage debugger and system monitor de- signed for the serious Amiga programmer. PowerVisor supports all Amigas and all processors (including the 68040). Thoro nro two versions, ono lor AmigaDOS 2.0 and one tor AmigaDOS 1.3 (or t .2) Among many other things.
PowerVisor supports symbols and Arexx (with 215 differem Arexx commands) It is also very customizable The AmigaDOS 20 version supports online help wtlh ArmgaGuide' and is installable with the 2.0 Installer. This is version 120. Source for some examples is included. PowerVisor is shareware. Registered users can order the complete PowerVisor sou ice This Is part 2 of a two pan distnbution. Part 1 is on disk 734. Author Joml Tyberghein FfWl Fish Disk 736 EnsySlan A program to start other programs in a very easy way. It can start programs with a popup menu, a popup screen, with menu items in the
WorkBench menu, with a window containing gadgets, and more.
Version 1,12, binary only, Author: Andreas Krebs tnTime A program to overlay a ‘timecode' onto videotape while making working dubs ot original lootage. The display consists ol a tape number, hours, minutes and seconds It is designed to be used as as aid in toggmg and finding sections of a vide© tape The display can be in any shown m any font. This is version t .2, binary only. Author: Gary Smith MegaD A directory utility with multiple directory windows so you may copy from mutt pie sources to a srvjio destination, copy Irom one source to multiple destinations, or copy from multi- pie sources
to multiple destinations. Full font support, lull screens support, application icons, application menus and ap- plication windows support, Includes 126 page tutorial and 47 page user guide. Other features include 72 user delmed com- mand gadgets with ample keyboard equivalents, and multiple fitters on directory listings Version 2 00, binary only Author John L. Jones Fred Fish DialL737 AMPloiDemoA demonstration version of a commercial graph plotting program designed tor publication quality plotting ol scientific data The demo allows datasets no larger than !0 datapoints and will not create hard
copy plots. Version 2,0. Binary only. Author Andrew Martin, SciTech Software ANSI A small CLI utility to convert C source between ANSI and Kermghan and Ritchie function definition formats. Also allows generation of prototypes. No Amiga extensions and should be portable Version
1. 6. an update to version 1.0 on disk 596 Includes C source.
Author: Andrew Martin, SciTech Software Dbuff Source code with
a small demo to implement double buffering by adding a second
ViewPort to an Intuition screen. Version 1.3. an update to
version 1.0 on disk 599, Includes C source. Author. Andrew
SciTech Software PrLabet A utility lo pnni laser printer labels Support 3x8, 2xB and 2*7 A4 label sheets. The program may easily bo modified lor other formats Also serves as a demonstration of using STSUb for gadgets and menus. Version 1.2, an update to version 1.1 on disk 599. Includes C source Author: Andrew Martm. SoTech Software EredJHsb Disk 730 CanonBJC Color printer drive r package for Canon BJC 000 and Canon Epson emulation primers. Supports Epson 24 40 pin and BJC emula- tion compressed natrve mode. This driver is not limited to 16 4096 shades colors Indudes font independent
preferences programs for controlling additional options, tree definable dither routines (many are included), ink compensation, color adjustment, timeout, and more. Version 1. Binary only. Author: Wolf Foust. Distribution by Canon Europe N.V. CanonSludio Prints IFF pictures Irom disk in 24 8 bit accuracy on normal WB printer driver. Pictures can be printed m any size (poster (unction) without need tor much memory. Supports most IFF lormals (ind.
EHB, HAM6. HAM®, IFF24) Provides a nice font independent user interface, tree definable ordered dithers, error diffusion and blue norsn dithers.
Arexx Inter- lace, color adjustments, ink compensation, pnnter spooler and more. This version is limited to Canon printer drivers. Version
1. 2. shareware, binary only. Author: Woll Faust Gataga A spaco
'blasl-om- game with over 300 different animation tramps in 16
colors, many levels, end ol stage nasties, bonus levels,
kamikaze raids, etc Version t.4, binary only. Author Geert
Coelmont and Romain Voes Fred Fish Disk 739 Deft A program to
change the default loot of project icons Will search through a
disk or directory, finding all icons that contain a specified
default toot and change that tool to a different one. It is
useful lor changing the default tools ol all the doc tiles on
disk 1o your favourite text reader, for example.
Version 1 0. Binary only, Aulhor: Gary Smith Hyper Will lead you through documents that are written to bo used with the legendary 'Am'gaGu’do' from Commodore An Arexx port gves access to it Irom Other nppications. Requires OS 2-0 Verson 1,0, shareware Author. Bemd (Koessi) Kcosting IconAuthor A replacement for lconEdrt2.0 It can transform IFF images or brushes into resized 2-BrtPian© brushes cr icon files that match the WorkBcncfi2.0 colors. Online help is available via Hyper' Demo version limited to processing provided demo image only, Requires OS 2-0, Version 1.0. shareware, binary only
Author: Bernd (Koossd Kooslmg InScript A program for producing video titles Features include fUfy editable text entry. IFF pictures as background, unlimited number of fonts loaded at one time, up to 99 undos, outline font support (WB
2. 0). text styles (shadow, outline, etc) can be named and saved,
toolbar lor common operations, playback script maker with
transitions between pages, adjustable color cycling, low. High
and interlace resolutions with overscan, adjustable kern mg.
And comprehensive text alignment options JnScnpt can save
InScript data. IFF pictures or animation files. At least 1 mb
memory required.
Version 1.1, share- ware, binary only Author Gary Smith Keti Pnnts 3.5’ (ksk labels (71,5 x 69 6 mm) on a NecPS from a 15 line ASCII Tile. The first line will be the headline (max 25 chars), 14 textlmes (max 44 chars) may follow. Requires OS version 2.0. Includes source and DME macros. Author Setnd (Koessi) Koe&ling WKSC Workbench Keyboard Shortcut Changer is a program which allows you lo add or change keyboard shortcuts used for the Work- bench menus, WKSC works on Workbench 1 2.1.3 and
2. 0. This rs version 1 0. Binary only Author: Gary Smith FrKLFhh
Disk 740 Debt A calculator suitable lor dealing with numbers
the size ol the national debt Will accept two 60 digit numbers
and come up with a 120 cigit answer.
Includes source. Author: Martin Gitelson HDMem Demo version ol software that allows you to use virtual memory with QS20. Version 37 x or higher, on m60O2O’m68851 or m68030 amigas Supports task exclusion The demo version is limited to 2Mb of virtual memory. Version 2,0, shareware, binary only. Aulhor: Stefan flompf Klondike A single playei card game. Version 1.3. an update lo verson 1.1c on disk 491, Shareware, binary only.
Aulhor: Peter Wiseman MemCheck A small tool to watch the first 1000 bytes ot memory tor ills- gal write actions. It also checks somo system vectors (cold- capture, cooicapture, warmcapturo, kcKMemPtr, KiekTagPtr and JuckChockSum) to show any changes made by viruses Kickstart 1 .3 2. W compatible Voraion 1,0.
Binary only. Author: Tom Kroener MultiCtock A flexible titlebar dock commodity with many extra I eat tiros such as chime with button or digitized sounds, alarm which allows launching an Arcxx Of Batch file, and both digitised and narrator speech to say the time. Requires AmigaDos 2.04 or greater.
Version 1.17. binary only, Author: Hugh Leslie PortMomtor A small tool to show the CPU usage of each task. Kickslan 1.3r2.04 compatible Version t.Q. binary only Author Tom Kroener Fred Fish Dlih.741 BtoComp A program that computes the biorhythmic compatibility of two persons. Uses an inturtKxx interface and allows the printing of the results.
Version 1.13, binary only. Author Gerard Comu RKRM_Devices Part one ol a four part distnbution of complete source coda and executables ol all the examples in the third edition Amiga ROM Kernel Reference Manuals, published by Atfdison- Wosloy Part two is on this disk and parts three and four can be found on clsk 742 Author Commodore CATS RKRM Libl Part two of a tour part distnbution ot complete source code snd executables of an the examples in toe third edition Amiga ROM Kernel Reference Manuals, published by Addison- Wesley, Part one is on this disk and parts three and four can be found on
disk 742. Author.
Commodore CATS Shdl2Front A simple, small and pure utility to be launched by a hotkey. II bnngs to the front, toe lust shell window it finds, including its screen Version 0.12. binary only. Author Gerard Comu Shewl A CLI tool whch displays all given icons in the original OS 2.0 look, li opens a little window displaying the Icon where you can select and deselect it. By pressing n' the next one is displayed. This is version 1,9 Freeware, binary only. Author Hans-Peter Guenther Sizer A small and pure shell utility giving the size in bytes, blocks, and tho total size occupied by a directory. Me or
device. Accepts multiple arguments, Version 0.20, binary ortty Author Gerard Comu Fred Fi»h Disk 742 Alrst A CLI command that lists the length ol every file and die REAL lengtr of every subdirectory in Bytes, Kbytes and Mbytes. Version 1.0. includes source in C. Author: Andre Willms ColorSwilch A Mt!e program lo switch between WB1.3. WB2 x and user prel- erence palettes. Requires Kickstart 2.0 or higher. Includes source in C- Author: Martin W Scott CloseWD A tool which enables you to kdl windows which are left on any screen Irom other programs, whch have been terminated by gums or other
ihings, You can specify the wmdow by pattern matching m the string gadget or by setting a timeout that gives you time to select the proper window. It has a gactools interlace and an 'ask- before-closing" option Version 1.2. OS 2,xx only.
Freeware, binary only. Author: Hans-Peter Guenther iColc A powerful calculator with many features.
Including user de- fined vannbkrs and functions.
C-Styfe programming constructs, complex number calculations and more Has comprehensive in- structions. And numerous examples. This is version 2,1. An update to version 2.0 on disk 695 Enhancements since prev- ious version include base-conversion facilities and senpts to perform numerical integration. Binary only, source avail- able from author. Author Martin W Scott KeyCtickA small utility to provide a key-cfick Has a nice Workbonch interface to modify settings. Requres Kickstart 2.0 or high- or. Binary only Author: Manin W Scott Paf A smafl utility to help appbcations open tneir own PAL
screen on an NTSC Amiga with ECS. H requires Workbench 2.0. In- eludes sources in C and assembly. Author: Eric Gontier PatchLaco A commodity lor Workbench 2.0 that makes all interlaced screens open in NTSC mode, thereby reducing flicker Requires Kickstart 2.0 or higher Binary only. Author: Martin W. Scott RKRM Lib2 Part three ot a four part dratnbution ol complete source code and executables of at! The examples in the third edition Amiga ROM Kernel Reference Manuals, published by Addison- Wesley. Part four is on this disk and pans one and two can be found on disk 741. Aulhor: Commodore CATS
RKRM Lib3 Part four ol a tour part distribution of complete source code and executables ot all the examples in toe third edition Amiga ROM Kernel Reference Manuals, published by Addison- Woskty Part three s on this disk and parts ono and two con be tOuid on disk 741 Author: Commodore CATS SetPrefs A CU command which activates a system configuration. Useful when different profs are created (i.e. for the printer) and you den t wart to continually change your existing system configuration. Version 1.0, includes source in assembly. Author: Michael Wilkes Fred Fl»h Olsk_Z43 CiickRun Wrth the help
ot ChckRun you can start filly programs by a simple mouse dick. Has a build in editor, online help and Iconifcation Supports keyboard and mouse English and German documentation. Version t.0. bmary only. Author Andre Voget.
FoCo Format controller- A graphical user interface lor disk tor- matting, Pops up on disk insertion or via hotkey. Version 1.2, an update lo version 1.1 on disk number 566 Requires OS 2.0. Includes source Author Michael Balzer Frequest Frequest is a handy program which lets you select a Mo by using the ASL tile requestor and executes a CLI command with the given selection. Frequest can be easily used in batch files and has a lot of options. Vou can use it as a front end lor any program which does not support Werequester select- ions, it exchanges'(]' in the specified command line with the
selection II has a debug ability that a rows testing of options before execution This is version 1 5. OS 2joc only FrooWaro version, binary only Author: Karw-Petor Guonthei LoadUbrnry Another LoadLb program, but this version runs in it's own task, and uses Ihe reqtools library for muriiselecbort and other user fnencfly file handhng Ail installed LoadLtO libraries can also be removed from the system. Version 2.52 for OS
2. 0 use. Freeware, bhary only. Author Nils Gors Look A very
powertul program for disk magazines, Supports IFF pic- tures,
IFF brushes, ANSI, fonts and many more features Pro- grammod
in assembly language to be short and fast.
Available only In German language and PAL Version I 2, shareware, bi- nary only Author Andre Voget.
MegaEd A powedul text editcf with lots of features, some not found elsewhere, integrated Text onented database, extensive for* matting pnnting functions, macro language. Arexx-pon. Key- word indention, multiple blccksi marks, koy menu macro record- mg, configurability lor fofs of languages compilers, inurnor- able liandy functions for programmers, user friendly interface Version 1,5 public domain, binary only Author; Woofer van Gortmerssen TurboOEX A compiler lor the DEX language DEX is a language similar in structure to MocJuLa2 and C. but different and simpler in concept. Features include
compact and ‘ast executables, dear program structure, integration ol Exec Dos Gfx Intuition library calls in the compiler, inline assembly, register variables, commented assembly source outpui. Easy to manage development system, and more. Version 1.2. an update to version 1.1 on disk 625 Pubic domain, binary only Author Woutor van Oodmerssen Fred Fish Disk 744 AutoRunner Automatically executes a CLI command line when you insert a disk into a drive. All you do is put a special tag at the beginning of a comment in the disk's root directory. After Ihe comment tag, you put a normal CLI comand
line, AutoRunner then executes this command when the disk is inserted. Version 2.0, Pascal source included.
Author Jonathan Maxwell FO CLI based Fast Optimizer Ipr AmigaDOS disks. It can optimize one dt$ k in less than 2 mm, 30 sec Allows optimization lor CLI or WorkBcnch usage, and allows you to use unformatted disks as the destination Al least 1 Mb memory required. This is version 1.3. an update to version t.O on disk
537. Binary onfy. Author Fabien Campagne F02 IniuiTion-based
version of FO. Will run on a single drive machine. Includes
multiple destinations, automatic turn on upon disk insertion
and more.
Requires 1.5M or more Df memory. This «s version v2.5. includes source Author. Fabien Campogne Hext-scl A complete header file reference. Definitions.
Structures, structure members and offsets, flag values, library contents, function definitions, registers, library oftsels, elc, The data from a set of V1.3 Amiga and Lanice header files is packec into Ihe inducted fila ‘headers, z* for immediate reference by HextTad. Version 1.2. nn update to version 1 1 on disk 674 Freeware, includes partial source. Author Chas A Wyndham Elist A simple list program which displays tho data ol all open screens and their connected windows.
OS 2.xx onfy Version 0.1, PD, includes source.
Author; Hans-Peter Guenther NFD Newosl Fila Date. Searches fho specified diredory for the newest file, men returns that fifenamc and path as an ARP global variable. Fcr people without ARP. N allows you to execute a command line, specified as a parameter, with the file name and path inserted at a specified point.
Sample usage would to be have a word processor automatical y load ihe Iasi life worked on when it was invoked, includes source in Pascal Author: Jonathan Maxwell P-lndax A program for creating active index selector pages to repiaco the normal window icon display.
Appearance of pages s only limited by the capacities of your pant program and your imagination index lines can be shown as arrays of boxes (as with current 'selector' programs), or as icon look-alikes, or anylhmg else you fancy, with normally a large saving in disk space Frooware, binary only. Author: Chas A. Wyndham P-Reader An all purpose reader that displays loxls, pictures, animations and sounds, which may bo uncompressed or compressed with P-Compress.
Texts can include embedded static or animated illustrations and sounds, This is version 6.2. an update Ip version 5.2 cn disk 595. Freeware, binary only. Author Chas A. Wyndham Statistics Provides statistical bala on ASCII text files regarding file length, number ol letters, words and sentences, average word length, elc. Written in assombler lor minimum size and maxi- mum speed Version 1.26. binary only. Author: Ntoo Max FreSLEiSh Disk 745 ArexxBox ArexxBox. Respired by the Gad Tool sBox by Jan van den Ban re is a fool wtuch greatly simplifies the design and implementation of an Arox*
interface tor a program. Provides a graphical in- tcrface in which to enter the command arguments and results, then creates the C source; one module containing necessary basic functions and another containing the intorfaco stub roci* trees to which you only have fc add your code to This is version 1.00. binary only. Author: Michael Balzer BBBBS Baud Bandit Bulletin Board System. Features include up to 99 Mo libraries with extended litenoies. Up to 99 My thread- ed message conferences, no inhorant limits on number ol users, files, or messages, controlled tile library and message confer- enee
access lor users and sysops, interlace la oxirn devices like CD-ROM and oihors (treated as read only), complete Email inducing binary mail and multiple forwarding, user statistics including messages wntten, access time, total tiles uploaded or downloaded, plus much more Verson 5.5, an update and bug fix to version 5.4 on disk 729. Binary onty. Author Richard Lee Stockton WizKey A commodity that speeds up working with windows and screens via allowing Ihe usor to manipulate them via koyboaid instead of mouse Anything you can do with system gadgets becomes accessible via keyboard. Popup wmdowftsl
allows activation of any window by keyboard or mouse Configurable Hotkey definitions and a complete Arexx port Shareware, binary only. Author: J6rg von FfartUius Fred Fjgh Disk746 Memory Management, Inc. Amiga Service Specialists Over four years experience!
Commodore authorized full service center. Low flat rate plus parts. Complete in-shop inventory, Memory Management, Inc. 396 Washington Street Wellesley, MA02181
(617) 237 6846 Atbl A program for table formating, somehow
inspired by the TbF utility on UNIX system Can produce a
printer output (wilh IBM semi-graphic charnclers) or a
regular IFF Mo which can be read by any decent
word-processing or desktop-publishing program. Both French
and English documentation V2.20. update to VI.00 on FF583.
With a tot of bugs fixed aid a few enhancements Binary only
Author: Deras Gounelle Kcommodtty Multifunctional commodity
for OS 2.0. Includes window- activator, time-display in
several modes and formats, alarm function, KeyStreke-Ckkor,
time to environment, Window Screen cycling, LeftyMouse.
ESC-Key can dose Windows, Revision Control System, tetefone
Wl calculator. Screen- Mouse-Blanker, Mapping ol
german'Umlauts*. PopUp Shell, Applcon support. LehyMouse.
User definable HotKeys Fully controllable viA Arexx-Port
All settings can be customized and saved to disk. V2.00,
update to VI .75 on FF673. Requires OS 2.0. Wntten in
assembly for speed and efficiency. Shareware, indudes
source. Author: Kai tske Skew Skeleton Wnlor is a tool lor
generating C code for vanous Intuition based applications.
You ctck tho mouse and tho code gets written Similar lo
PowerSouree and GadTootsSox, but with sl«ghtly different
functionalrty VI.2. update to VO 85 on FF656. Includes
source Author: Piow Obmmski fred Fish Disk 747 Circle 166
on Reader Service card.
Adoc New version rewritten from scratch, of a help utility for the Amiga which allows you to have permanent help on any subject you want.
Features include automatic search of any word on witch you clicked, intelligent term requester, ability to use Commodore 'AutoDocs* files and any nonproportionaJ font, an AREXX port, and more Both French and English versions. This is Adoc2 version I 21, an update from Adoc 7,05 On disk 627. Binary Only. Author Denis Gounelle Aprf A printing utility lor the Amiga. Features include full In- tuition interface, preview function, pago selection, margin setup, line numbering, an AREXX port, a multi-columns mode. 2 0 system release support and more. Both French and English versions Thts is version
1.40, an update from version 1,30 on disk 706. Brury only.
Aulhor Denis Gounelle AUSH A command lino interpreter lor the Amiga Features include Me name completion, pattern expansion, expression compute- lion, command history, lor..done loops, lull support ol Ami- gaDQS 2 0, and much more. Almost fully compatible with ARP and Commodore shells.
This is version 1.52, an update from version 1 42 on disk 706. Binary only. Author Dems Gounolte Fred Fish Disk 74B DoliTracker A powerful and system friendly music player.
Features include configuration hies. GUI. Full Arexx control, flexible player interface and xpk support. DeliTracker will play all popular sound modules available on the Amiga. Currently it supports over 40 different module formats. The most important players (PT ST NT) are internal.
AdcSticnaf players (like MED. 8SVX, SMUS, ) may be loaded Irom disk. Includes the source ol nearly an external 'detiplayers'. Version 1.30. shareware, binary only Authors; Peter Kunath and Frank Riffol Fred Fish Disk 749 AmokEd A highly configurable editor based on Malt Dillon's well known DME Features a rich command language, an Arexx Interlace and Arexx based application port, en ironmenl variable support, user definable pull down menus, last scrolling and scroll gad- gets, multiple file editing. Bonification, reentrant arto can be made resident. Written in Obcron. Version 1 30, binary only.
Requires AmigaOS2.0 or higher Author; Ha rim w Goebel LogMan Tho Log Manager allows you lo manipulate your log files to a greate r degree than other log managers LogMan operates on a personalized script file. You can insert a call lo LogMan in your startup-sequenco or in your “maif senpt. LogMan will call the script and check certain parameters.
Requires kkksum 1.3 or 2 0 to operate. Verson
1. 003, freeware. Binary onfy. Author: Bob Rye PaperBackAllows
the usor to generate a double sided document Irom a srngle
sided one. Two output documents ore created: an ODDS set and
nn EVENS set Tho odds set can be printed on single sheet or
tractor leed paper, reversed and re-inserted in the printer,
then the oven set can be panted on the reverse side. Page
sizes are all lulty editable by Ihe user, along with Cer- lain
other parameters. Handles predefined page breaks eloquently
Saves paper, and storage space Requires kickstart 1.3 Or 2.0
to operate. V2004.
Freeware. Binary only Author: Bob Rye PED A source text editor which supports ail important standard editor commands It accepts mouse and keyboard commands, and will run Irom CU and from Workbench PED doesn 't use the op-ending syslem for outputs and scrolls very last. Version
2. 30, binary only Author: Frank Wilfe PhxAss A MC68000 Macro
Assembler which supports includes, rncbins. Small daia and
small code model, optimization. 12 arithmetic operations,
relocatable and absolute code, floating point equates and
nearly all standard assembler directives PhxAss can be used
Irom CLI only.
Version 2 11, binary only, Author: Frank Wile PhxLnk An Amiga DOS Linker which is very small (7 KB) and processes the small code'dala model II does not support overlay hunks in the current version PhxLnk can be used from CLI only. This is version
1. 27, binary onty. Author: Frank Wille VcuceEditor A tool to
edit, save. Load, and conved instruments of Roland D-20
Synthesizers (and compatibles, I*e D-1Q) via MIDI. You can
conved instalments into Music-X sequences, save and toad
vwodumps and edt the syslem area ol your D-20. Req.hbmry and
mKVbbrary are used and included V2 0. Binary only. Author:
Andre Willms ZipWd ZipWd is a little example codo ol Ihe new
OS 2.xx loaluro ol zipping windows, Jl docs Ihe same thing as
clicking on the window's ZipGadget. It's also useful if you
define a keyboard macro with ZipWd, Requires AnugaOS 2.xx
Version 0.5. public domain, induces source. Author: Hans-Peter
Guenther Fred FiHi Disk 750 Addlcon A useful tool that copies
icons to a given He or directory. It supports pattern matching
and has various options. It first looks at tho suffixes ol the
fries and lor chunks to rdeniily ihuir types, then it copies
ihe right type ol icon lo the tiles. These icons should be
located in the Icons: drawer.
Contains all needed icons OS 2,xx only.
Freeware version 1.7. binary only. Author Hans- Peter Guenther CFX Crunched Fite eXammer allows Ihe user to examine and bnd files using several different search Criteria CFX knows a hugo amount ol the current Amiga fifotypes, including a vast number of 'cruncher* types. CFX earn also give in-depth dis- assemblies of crunched Mas, including most address cn inched Hes, re locator crunched files, and some major archive cron- ched types. This version requires lock 1.3 or 2.0 Version 5242, freeware, binary only. Author: Bob Rye and Marcus Mroczkowski Create A replacement for tne ‘maketSr* command.
It can create dir- ectories and files, llsolul lor some editors and other pro- grams that allow you lo you dofmo a filo to toad at start- lime. In this case files can be created before calling those programs that usually give you nervous requesters on non- exisfing Ho$ . It accepts multiple files and directories and ts also useful for bfltchfitos. OS ?.xx only, This is version 11. Freeware, binary only. Author: Hans-Peter Guenther Dock Brushes Two PAL pictures containing brushes to be used with AmiDock (Shareware program by Gary Knight), or other such utilities, Ono Is in hi-res (640 x 256 2
bit planes). Ihe othor in hi- res interface (640 x 512 2 brf pianos) Aulhor Gerard Cornu ExocMaster A lock that allows you lo start scripts.
Programs and rexx senpts in different ways You can optionally specify an out- put. This could be a the or even a window. It has the abit- ily to iconrfy and a lull gadtools user interface with key command support It fully supports PublicScrecnn. OS 2.xx only. Version 1.7. freeware, binary only. Author. Hans-Potcr Guenther FontViewQA commodity lo display a table of characters ol any Amiga lord, which is chosen by a lout requester The characters are clickable to show you the ASCII value and Ihe key combination lo press. With AmigaOS 2.1 a localization lakes pace (cur- rently German and French),
1. 2, includes source. Author: Dieter Temme SaveW SaveW is the
counterpart of SizeW. It saves tho current win* dow coords to
a file (rl given) or to STDOUT. Indudes some useful she*
aliases OS 2 xx only Version 1 3, Ireeware, binary only.
Autnor; Hans-Peter Guenther SizeW St aW ts a tool that lets you change tho size and tho pfaco of the currently active wmdow. You can specify coords Irons commandlmc or optionally from a file. This is a companion to SaveW.
Includes some examples in the docfHe. OS 2.xx only. Version 1 5. Freeware, binary only. Autnor: Hans-Peter Guenther SplitO Opposite ol tho Amiga Das 'JOIN' command. A portion ol the He spoahed by offset from the beginning and length is saved lb a new file. The syntax rs like ihe BASIC (unction MiD$ (), Parts can be ro|Oir»od with Ihe 'JOIN' command.
Version 1.1, includes source. Author Dieter Temme Strip! T A programming utility that strips all kinds of comments Tram given source codes ol all programming languages. It ts coo- trolled by a config file wtuch mdudes the roles of Ihe comment chars Some configuration files included.
OS 2-Xx only Version 1 3, freeware, binary only, Author: Hans-Peter Guenther.
To Be Continued.. In Conclusion To the best of our knowledge, the materials in this library are freely distributable. This means they were either publicly posted and placed in the public domain by their authors, or they have restrictions published in their files to which we have adhered. I! You become aware of any violation ol lira authors' wishes, please contact us by mail.
This list is compiled und published as a service to ihe Commodore Amiga communrty for informational purposes only. Its use ts restricted to non-commerctal groups only! Any duplication for commercial purposes is strictly forbidden. As a part of Amazing Computing™, this list is inherently copyrighted. Any inlfingement on Ibis propnetary copyright without expressed written permission ol the publishers will incur the full force of legal actions.
Any non-commercial Amiga user duplicate this list should contact: PtM Publications. Inc.
P. O.Box 869 Fall River. MA 02722 group wishing to AC is
extremely interested in helping any Amiga user groups in
non-commercial support for Ihe Amiga
• AC- Ml St. Claire Interactive Communications A Multifaceted,
Multinational, Multimedia Amiga Developer.
Whether you want to see a play, find a fellow employee, or locate a place for a great vacation, St. Claire Interactive has an Amiga- based system to do the job.
St. Claire Interactive Communications is a multimedia developer providing a variety of solutions to businesses using the Amiga. St. Claire demonstrated several of their business solutions at COMDEX in Las Vegas (November 16-20). These displays included a coupon- vending kiosk for K-Mart stores in Canada, a theater-ticket-selling, networked database system, and a touristand information kiosk for the Canadian tourist council.
K-Mart Canada The K-Mart kiosk system allowed customers to view several areas of interest and find items on sale, coupon items whereby the kiosk actually printed a valid coupon, or both.
The system is updated by modem and is separated into different regions. If an item is not selling in one area proportionally to another, the central office can establish a sale or special coupon offer fora product in that area and then modem the information directly to kiosks in stores throughout the region, This unique approach allows K-Mart to maintain an accurate control of inventory stocks, take advantage of offers from the manufacturers, and in general supply a focused approach to retailing to a single area as well as throughout the entire organization.
$ SEATS SSEATS combi nes the professions I qua li- ties of a relational database and the ease of a highly graphic user interface together to provide an easy-to-learn, highly reliable theater- ticket reservation and selling program. Created to work on an Amiga LAN with 1-15 i nterfaced Amigas, SSE ATS can be self-serv iced or used by a broker. A customer can make reservations for an event while an administrator reviews the reports on ticket sales and more. The computer can either pick the tickets or allow the user to choose, and then immediately update the ticket information on the
entire system.
The system is designed to provide seat availability by date, event, and special pricing days. The system will keep track of response frequencies forevents, provide on-screen training and support for new personnel, handle the ticket sale, and more. SSEATS will also provide reports on revenue by type, updated seat inventory, activity reports based on each shift, plus maintain a database of customers and problems. All of this can be maintained on a five-year forward calendar. Not only will the system accept all the data for a sale, but it will get credit card authorization, print the tickets,
and even provide the mailing label.
The SSEATS system is unique in its user interface. St. ClairlnteractiveCommunications has personalized the application to fit the product. Icons for events resemble actual show posters. There are even information screens available that show each production and its stars. The SSEATS system appears to be a very powerful tool for small theater groups and ticket agencies. This typeof application has the potential to place Amiga-based units in a wide variety of locations.
Other Milestones These are not the only success stories from St. Clair. They have created kiosks or programs for tourists in Canada and. New England, frequent flyer miles programs, job application self-service multimedia stations, visa stations for information to foreign travelers, retail network planning, and even a service network for the National Auto League.
One very intense program called for an interactive system with 42 Ethernet LAN wall- mounted touch-screen units toassist3,200 employes of the CBC to locate each other.
There is no doubt that the effort provided by St. Clair Interactive has improved the productivity and sales of each organization they have assisted. Their invcstm ent in Am iga technology and multimedia marketplacehnseamed them not only a variety of clients, but an expertise that will continue to provide them a steady stream of contracts and assignments.
St. Claire International Communications 150 Laird Drive, Toronto, Ontario Canada M4G 3V7
(416) 423-7825 885 Third Ave., Ste. 2900 New York, NY 10022-4082
1-800-461-8335 1 Cenliiur reserves Ihc right to limil Ihis
offer lo specific video boards and or quantities which will
be accepted as trade-ins al Ccnlaur’s discretion. Centaur
may alter or change Ihe terms and conditions of Ihis offer
al any lime al its sole discretion. Please call Ccnlaur for
complete details.

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