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 the Amiga motherboard. Kickstart goes through the following sequence to identify each attached disk drive: T h e Floppy Using a high-density floppy drive with your Amiga by Phillip R. Combs ->- WARNING: Hardware modifications should be attempted only by qualified individuals. Amazing Computing assumes no responsibility for any damage that may be caused by performing this or any hardware project. Also, this project may void your Commodore warranty. jVLY 1993 j/ es what'they know Amazing Computing tells you evervching! Amazing Computing provides its readers with in-depth reviews and tutorials, informative columns, worldwide Amiga trade show coverage, programming tips and hardware projects. AC brings the most comprehensive coverage of the Amiga to its readers. AC .. 1EC1-l is the only disk-based Amiga technical magazine available! It features hardware projects, software tutorials, super programming projects, and complete source code and listings on disk. AC TECH leaves no stone unturned when it comes to Amiga technical information. AC'.) GU/f)E' is recognized as the world's best authority on Amiga products and services. Amiga dealers swear by this volume as their bible for Amiga information. With complete listings of every software product, hardware product, service, vendor, and even user groups, AC\ CUJDE is the one source for everything in the Amiga market. ACs GUIDE provides the Amiga user with a fortune of knowledge. For a better sense of Amiga direction

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Document sans nom Reviews: Virtual Reality DIGITAL actw slot
• Wordworth 2.0 AGA
• Vortex 486SLC
• Context Bible
• TypeSMITH 1.0
• ScapeMaker 3.0
• OpalPaint 2.0
• DeluxePaint IV AGA If you're thinking about getting an Amiga"
special effects or image processing product, here are some
facts to consider:
• ASDG's Art Department Professional was named the "Best Image
Processing Program" for 1992 by the readers of Amazing
Computing Magazine and "Best Video Software" by Germany's Amiga
Plus Magazine,
• American Software And Hardware Distributors and MicroPace
Distributors (the two largest Amiga software distributors in
North America) cite ADPro and MorphPlus as the best selling
products of their kind.
• ADPro placed third among ALL Amiga' software products on the
MicroPace 1992 Top 50 Sellers List.
• The Post Group, one of the largest post production houses in
the world, has used ADPro and MorphPlus in the production of
special effects for the prime time TV show Quantum Leap and for
major motion pictures.
* Mark Swain, an AmigaWorld reviewer (and animator for Foundation
Imaging, the creators of the special effects for Babylon 5),
said, "MorphPlus produces the most realistic shape shifting
special effects I have ever seen on a desktop."
• David Duberman, Executive Editor of Video Toaster User, said in
a comparative review of Amiga* morphing products, "MorphPlus is
the Rolls Royce of Amiga® morphing software... it will pay for
itself with one job."
Consider the fads.
Then bring home the best.
A sn G 925 Stewart Street Madison, Wl 53713 608 273-6585 Art Department Professional is a registered trademark of ASDC Incorporated. MorphPlus is a trademark of ASDC Incorporated.
Amiga is a registered trademark of Commodore-Amiga Inc, Circle 102 on Reader Service card.
IV24™ 2.0 PRODUCT LAUNCH Rocket Science Made Simple ...HIGH FLIER VERSUS “SOME ASSEMBLY REQUIRED” With some 24 bit video boards you pay your money and take your chances. Chances that they'll be up and flying in the future. Chances that all the "enhancements" they promised will be around tomorrow.
Let's be lair. Where do things stand today?
IV241 & O o o
- cES ... cg5 £5 o O O O § o § Integrated video genlock.
.... g5
1. 5MB 24-bit, 16.8 M color frame buffer ..
Real-time framegrabber digitizer . ?5
De-interlaced video flicker eliminator IHU-S with RGB,
composite, S-VHS
input outputs ......
Optional VIU-CT pro-grade component transcoder (Betacam, M-ll
input outputs
2-way moveable, sizeable PIP (picture in picture) display,
(video over application or application over video)
.... S6 Digital and analog key inputs
.....csj Captured image
retouching processing .... Video switcher transitions
. Real-time 24 bit paint
..... 5$ Titling character
generation. ...... 5$ Animation 3-D
rendering t Karate
game ...O
The VIU Advantage: "rt From the very beginning we figured that
people who purchase a serious video card want much more than
fun and games. GVP is serious about video! So IV24's Video
Interface Unit gives you more choices for inputting and
outputting video signals than any other Amiga® peripheral on
the market. Period.
Nobody else gives you a VIU splitter, let alone one that integrates video from computer sources, component tape formats, composite video, even broadcast professional fonnats in any combination you can imagine. GVP also offers an international (PAL) standard IV24.
Software Brigade Desktop Darkroom"' • Capture images in Desktop Darkroom or bring stills in from other applications for professional processing and retouching, using filters, special effects and color separation.
MyLAD" • Hot-switch between 2 video sources with 50 packaged video transitions for live action production studio effects.
Macropaint-IV24™ 2.0 • (New release Significantly enhanced!)
Paint 24 bit graphics from a stunning palette of 16.8 million colors.
Then key video over graphics or graphics over video. Access Arexx scripts directly.
Caligari24 ” • IV24's newest software bonus is a complete 3-D modeling animation rendering package. Desktop animation's future on your Amiga today.
In a showdown of 24 bit video boards, IV24 rules the pack. So how will you spend your video future airborne at full thrusters...or grounded, waiting for parts?
For more information or your nearest GVP dealer phone 215-337'B77Q For technical informolion, phone 215-354-9495 GREAT VALLEY PRODUCTS, INC.*600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215-337-8770 • FAX 215*337-9922 1V24. ' Ill, Desktop Darkroom, MyLAD. And Macropaint are tradema'ks of Great Valley Products, Inc. Caligari is a trademark of Octree Software, Inc Amiga is a registered trademark of Commodore-Amiga. Inc. OpalVisior is a trademark of Centaur Development All other trademarks are the property ol their respective owners.
Cloud-Making in Lightwave,
p. 28 Structured Drawing, p.58 Wordworth 2.0 AGA, p.21 Exploring
Remap, p.43 OpalPaint 2.0, p.22 Cloud-Making in Lightwave by
Christian Aubert A quick way to add ambiance to your pictures.
37 GVP’s G-Lock by Frank McMahon What has this new genlock done to the author's sense of hope?
38 Design & Dingbats by Dan Weiss Adding the finishing touches to Part III of Weiss's newsletter project.
43 Exploring Remap by William Frawley A DCTV tutorial expounding on the operation of remap.
47 Virtual Reaiity Systems by Mark J. Smith Taking a second glance at virtual reality.
58 Structured Drawing by Dan Weiss Basic features and advanced techniques are focused upon.
76 Multiple Path Assignments by Douglas J. Nakikihara Assigning more than one directory path to the same name.
The Context Bible by Merrill Callaway Thinker enables the reader to "jump link" from any Bible verse to another.
TypeSMITH V1.0 by Merrill Callaway Its usefulness goes far beyond editing a few font characters.
Golden Gate 486SLC by Douglas J. Nakakihara Installation was pretty much a plug-and-go endeavor, says the author.
Wordworth 2.0 AGA by Douglas J. Nakakihara According to Doug, it's the most powerful, all-around Amiga wordprocessor.
OpalPaint 2.0 by R. Shamms Mortier This program might very well sell Amigas.
ScapeMaker 3.0 by R. Shamms Mortier That Yellowstone Park DEM file you have can now be transformed into a Martian terrain landscape.
Deluxe Paint IV - AGA by R. Shamms Mortier Explore this hot new release which takes full advantage of the AGA chip set.
And Furthermore... The Amiga Computer Enthusiasts of Stamford (A.C.E.S.) scored a winning hand when they took the Amiga to the public in a full day of live demonstrations and hands-on experiences.
See how user groups and Commodore are working together to make things happen.
Columns 8 New Products & Other Neat Stuff by Elizabeth Harris This month Amiga Device Library, Interchange Plus, Superfrog, and more.
New Products, p.10 56 cli directory by Keith Cameron A continued look at basic AmigaDOS commands.
52 Arexx by Merill Callaway Making labels for Thinker hypertext statements using Arexx.
62 Bug Bytes New Products, p. 12 by John Steiner This month: ProCalc problems, AEHD driver again, Toshiba CD-ROM info, flaky Fat Agnus, and more.
66 The Video Slot by Frank McMahon Looking at Caligari24, Imagemaster, and Aladdin 4D.
Arexx, p.52 69 Roomers by The Bandito What's in store for Commodore? New AGA machines. Is MPEG on the way?
How much will we spend on NewTek's Video Toaster 4000? Can Centaur's OpalVision effectively compete with the Toaster?
The Video Slot, p.66 Projects 31 The Fat Floppy by Phillip R. Combs Using a high-density floppy drive with your Amiga.
The Fat Floppy, p.31 Departments Editorial .6 List of Advertisers 80 Feedback ...90 Public Domain Software....94 And Furthermore .96 National Association of Broadcasters Las Vegas '93 The Video Toaster 4000 and Digital Creation's Video Slot Box were just two of the new Amiga announcements at this annual event. Broadcasters were introduced to the opportunities of multimedia, the proposed Digital Highway, and more, p.83. There's only one source for Amiga technical information.
Amazing Compulitig For The Commodore AMIGA' ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Administrative Asst.: Donna Viveiros Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Traffic Manager: Robert Gamble Marketing Manager: Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Senior Copy Editor: Paul L. Larrivee Copy Editor: Elizabeth Harris Video Consultant: Frank McMahon Art Consultant: Perry Kivolowitz Illustrator: Brian Fox Contributing Editor: Merrill Callaway ADVERTISING Advertising Manager: Wayne Arruda AC TECR miga Call 1-800-345-3360 and discover the technical side of your Amiga.
1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Amazing Computing For The Commodore Amiga™ (ISSN 1053-4547) Is published monthly by PiM Publications. Inc.. Currant Road. P.O. Box2140. Fail River, MA 02722-2140. Phone 1 -500-678-4200. 1-80Q-345-33M, and FAX 1-508 675-
U. S. subscription rate is 329.95 for one year; $ 46.00, two
years. Subscriptions oulside the U.S. are as follows: Canada &
Mexico $ 38.95 (U.S. funds) one year only: Foreign Surface
$ 49,97. Ail payments must be In U.S. funds on a U.S. bank.
Due to erratic postal changes, all foreign roles are one-year only Second-C'ass Postage paid at Fall River. MA 02722 and additional mailing offices.
POSIM AS7E It: Send address changes to PiM Publications Inc.. P.O. Box 2140. Fail River.MA 02722-2140. Printed in the US. A. Entire contents copyright© 1993 by PiM Publications. Inc. All rights reserved. No part of this publication may be reproduced without written permission from PiM Publications, inc.. Additional First Class or Air Mail rales available upon request, PIM Publications, Inc. maintains the right to refuse any advertising.
PIM Publications inc. is not obligated to return unsolicited materials. Ail requested returns must be received with o sell-addressed stamped mailer, Send article submissions in both manuscript and disk format with your nome, address, telephone, and Soctol Security Number on each to the Associate Editor, Requests for Author's Guides should be directed to the address listed above.
AMIGA1" is a registered trademark of Commodore-Amiga. Inc.. Commodore Business Machines. International Ostrbutored h me U.S. fir Carxxfc by International Periodical Dfstntxrtors 674 Vic ae b VaSe. Ste 204. Soiona Beach. CA 92075 & Ingram Periodicals be.
1226 Heii Quaker Blvd., La Verne lit 37085 Printed in U.S.A. Power Up Your Amiga !
Don't let anyone tell you that USERS your A500 is obsolete!
Switch" to disable the whole unit for compatibility with older games, and GVP's exclusive internal mini-slot
- Adding a GVP A500-HD8+™ or an A530-Turbo+™ will make your A500
feel like a totally new machine, Our A530-Turbo+ will make your
A500 fly 4 times faster than an A120G and many applications
will run almost as fast as on an A4000! All this for much less
than buying a new A1200 with a hard drive!
Expansion connector for adding our optional 16MHz PC286 (PC Emulator] module!
The A530-Turbo+ also features a 40MHz 68EC030 CPU (accelerator!, optional 40MHz 68882 FPU (Floating Point math co-processor, and 60ns, 32-bit wide FAST RAM.
If you already own a hard drive, call for details on our great "A530-Turbo+Trade-Up!" Deal.
Both the A500-HD8+ and the A530-Turbo+ feature beautifully styled cases, fast DMA SCSI controller with external SCSI "pass through", SIMM sockets for adding up to 8MB of FAST RAM expansion, built-in high-speed SCSI hard drive (choose from 40MB to 540MB!|, "Game The AI200's AGA graphics USERS are great, but they eat up ¦ memory and can be slow A1200 SCSI RAM+ supports faster our tests show that A 1200’s 14MHz cannot really take advantage of a 68882 running faster than 33MHz.
With the built-in 68EC020 processor and no FAST RAM. GVP now offers two exciting Power-Up solutions.
GVP's A1200 SCSI RAM+™ (a.k.a. "FANG") features SIMM sockets for up to 8MB of 60ns, 32-bit wide FAST RAM expansion, a high performance DMA SCSI controller allowing installation of an internal 2.5" SCSI hard drive, and an optional 33MHz 68882 FPU. The optional external SCSI connector kit allows you to attach large SCSI Hard Drives, CD-ROM drives, SyQuest drives, Tape Backup drives, or any other external SCSI device. Although the If you want your A1200 to fly past the A3000 and approach the A4000's performance, our A1230 Turbo+™ accelerator (a.k.a. "JAWS”) is for you. The A1230 Turbo+ features a
blindingly fast 40MHz 68EC030 CPU, SIMM sockets for up to 32MB of fast 60ns, 32-bit wide memory expansion, and an optional 40MHz 68882 FPU.
Don’t let anyone tell you that USERS the A2CKXT is obsolete! Adding
- a GVP G-Force 040 33MHZ™ Accelerator will make your A2000
outperform the fastest A4000 Q4Q and you'll spend a lot less!
If you are on an even tighter budget try our G-Foree 030 40MH2™
Accelerator and you will zoom past both the A3000 and
A4000 030.
All our G-Force Accelerators feature a high- performance DMA SCSI controller and 4MB of fast 60ns, 32-bit wide RAM, expandable up to 16MB by using our 4MB SIMMs. The G-Force 040 33 also accommodates our new state-of-the-art 16MB SIMMs allowing expansion up to a massive 64MB of fast 60ns, 32-bit wide memory. Our optional SCSI Hard-Drive mounting bracket turns either model into the ultimate "Hard-Disk-Card" without using a Zorro expansion slot or a peripheral bay.
The G-Force 030 40 is equipped with a 40MHz 68EC030 CPU and 68882 FPU while the G-Force 040 33 features a 33MHz 68040 CPU (with built-in FPU and large cache memory] as well as a high-performance RS232 serial port backed up by two FIFO hardware buffers to prevent data loss and a parallel port to give you more flexibility to add modems, multiple printers, digitizers, etc....!
Don't feel left behind by the A4000, power your A2000 beyond it with die awesome processing power, flexible SCSI interface, and unmatched expandability of a GVP accelerator.
We didn't become the largest Amiga developer by accident it took hard work, dedication, and engineering excellence. Don't take a chance. Choose GVP the winner of 4 Amazing Computing Reader's Choice Awards for your storage and acceleration needs.
GREAT VALLEY PRODUCTS, InrC.'600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215*337*8770 • FAX 215*337-9922 A few words about the tests: The c?u and fpu lest results were generated by AlBB 5-5 by LaWonte Koop, The Render test results lor the A2000 were generated with Lightwave 3D by NewTek. The RAM and Hard Disk test results were generated with DiskSpeed 4.2 by MKSoft.
Amiga is a registened trademark of Commodore-Amiga, Inc. All other trademarks are the property ol their respective owners e 1993 Great Valley Products. Inc EDITORIAL CONTENT The At the National Association of Broadcasters in Las Vegas (please see the article on page 50), broadcasters were introduced to the concept of interactive multimedia and the digital highway, interactive multimedia, as explained in several different panel sessions, is the future of broadcasting; the networks, affiliates, and independent stations were warned to secure a profitable position in the developing industry.
Market share has declined for networks as they suffer under new competition from premium channels such as HBO and Showtime as well as from the erosion to specialized markets such as CNN, With singular format channels such as the Sci-Fi Channel, Ca rtoon Channel, and more coming on board, we are seeing a smaller portion of viewers (and thus advertising revenue) going to the established networksand thei r affiliates. Xtiev need an alternative.
The Digital Highway Promise Already making the covers of Time, The Nine York Times Magazine, Business Week, and others, the digital highway is the information infrastructure which will allow individuals and businesses access to an unbelievable amount of informational sendees. Suggestions of video telephones or browsing through a library a thousand miles away are only the beginning of the speculation on how this technology may be used. From interactive cooperative computing (where two or more individuals can work on the same screen in differentpartsof the country) toAT&T'scom- mercial showing
a mother saying good night to her baby from a public video phone, there is no end to the possibilities.
It has been estimated that a fiber-optic cable, using a sufficient compression technique, could handle 500 hundred channels of television. Each channel could be used to deliver a different informational or entertainment program. Two or more channels could be used together to provide various forms of multimedia and orinteractive programming.
In his keynote speech at NAB, Apple Computer CEO John ScuUey suggested the
U. S. was moving toward an information economy with businesses
dealing more with information every day. He stressed the re
quirements of an information-based economy and why we must
begin construction of the digital highway today.
To demonstrate the versatility of the system, Mr. Sculley used a baseball game as a metaphor. In the scenario, viewers could pick the camera view they wanted, zoom in on a portion of the picture, request statistics of the player, and completely control their individual view of the game. While many of the sendees Mr. Sculley suggested in his scenario are interesting, it remains to be seen if a sports fan will want to take the time to be that interactive or want to pay the cost.
Is The Price Right?
Portions of the digital highway arc already under construction. Hundreds of cable companies are installingnew fiber-optic cable.
In most cases, the companies are offering additional sendees at an additional cost in order to pay for the upgrade. With increased services, it is apparent cable companies will need to charge even higher fees as they are asked to do more. While recent laws have established a level of protection for consumers, they do not cover the effect of more widespread demand for more individualized services such as interactive television. The resulting mismatch of sendees, needs, and required revenue could result in higher costs and force consumers to use only a small portion of the entire
possible spectrum of services. Content suppliers would seek other forms of revenue.
Higher rates appears to be a safe and honest means of providing better services. It is only fair that the content providers (those individuals who supply the material on the network) are payed for their efforts if for no other reason than to encourage them to produce more content. Media suppliers (cable companies) should also be reimbursed for their efforts and their investment. Yet, if we price these new informational services too high, we run a very real danger of creating a class society based on informational access.
Only the more affluent will be able to access the growing market of information and, with this new stream of possibilities, they will be in a position to generate more income. The poorer classes xvill have access to fewer possibilities and some will have no access at all. Unfortunately, in Mr. Scuiley's information society, these people will not be able to participate.
Dial a Bargain The other possibility is already here.
Every off-peak timeslot ofa television station's current schedule is filled with a variety of tnfommercials. With these half-hour advertisements in the guise of talk shows or other programs, the viewer is shown testimonials, celebrities, remarkable demonstrations, and more to encourage them to order a product.
Fortunately, an 800 number is offered (or worse, a 900 number) to permit the viewer to purchase the product directly.
Infommercials have supplied a lot of television stations with a source of revenue in a d wi nd ling m arke t and wh ile not every claim is completely valid, not every claim is misleading, Some products offer value for the money and others are more hype than substance, Yet, to their credit, mostinfommercial products are offered withsometypeof money back guarantee. One thing is certain, barring any future legislation, infommercials arc a sales tool that is here to stay.
Don Hicks Managing Editor Yet, with so many stations running the same infommercials, how will this relate to the new digital highway? In fact, with so many independent and affiliate stations running the same syndicated programming, are we looking forward to 500 stations carrying Murphy Brown reruns? 1 like Murphv, but there are limits. Where will we see more content?
One possibility has received public attention in the highly rated ABC sitcom. Home Improvement. The series star, Tim Allen, hosts a fictitious cable access program. Tool Time, sponsored by an equally fictitious Binford Tool Company. In one early episode, Tim is pressured to take his family ona winter camping trip. The trip lias nothing to do with an editorial or informational issue. The trip is required to move a warehouse of Binford camping equipment.
This is the perfect medium for advertisers to deliver their own message directly to the public. There is no reason to demonstrate anything aside from the company's products. After all, t he company is paying the bil Is.
And that is a real danger. Whenever a single entity controls the media bv either direct command or presumed influence, editorial content runs the risk of misdirecting the public. This iseven more dangerous if the line between independence and dependence erodes. If we are faced with a schedule of Tool Time- style shows, each sponsored bv a different company, will we be aware of the difference?
Lei's Build It!
I believe we need the digital highway. I am looking forward to the day I can choose to see a local baseball game or watch the Giants play in San Francisco. Just think of the options ofseeinga liveconcert(oreven tape-delayed) from England or finding your favorite movie being played late at night from a station in Houston, Texas.
What about the opportunities of placing your computer in direct connection with thousands of other users in the world's largest BBS with video communication, screen sharing, and more. There are the options of sharing data and compressed video between businesses. As communication speeds up, business and hopefully progress increases. We have the opportunity of making better and faster decisions.
Yes I believe in the highway, but I still have questions. The technology is important, but the decisions we make today will direct us down paths we may not like in the future.
I want the highway, but I would like to ask about the speed bumps. However, that is what independent journalism is all about.
YOU NEED Ha LI box; ? Mon Mar 22 22-26.10 C3 Tu* Mar 23 22,*1,24 a Hod M*r 24 10.10.15 ? Wed Mar 24 19.32.59 ? Sun Mar 28 11.83,57 C3 Sun Mar 28 11.07.33 d Hon Mar 29 IS.22.52 ca SALE CHEAP!
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Master BUS OUTBOUND NETWORK j STEVE hill DAVID DON APPLY MATLHE MEET Inli Some Significant Features Fax Machine* Answering Machine PhonePak VFX 2.0 Automatic voice fax switch . Yes Voice and fax messages in the same call . ..... No Yes Multiple mailboxes .. No Yes Voice message fax privacy .. ..... No Yes Plain paper fax printing (Unless you Yes Paperless faxing (both out and in) No Yes Near-laser quality fax generation . No Yes
Batch broadcast faxing ...... No Yes Scheduled fax transmission . Nr* *Un,eas v°u Yes Call screening .. Yes Centrex PBX call transfer .... Yes Auto dialer* ..... Unlimited Message forwarding paper alert* ..... No Yes Time and date stamp* . Yes Remote access to voice messages* . ..... Yes Yes Remote access to faxes* .... No Yes Street
price ..... ..... $ 499+$ 99-$ 598 $ 299 line New enhanced for 2.0 In addition to all this, PhonePak multitasks and is fully Arexx programmable, allowing you to build interactive, multi-line voice and fax information systems. Try that on a PC!
From simple to sophisticated, PhonePak is taking care of business... and working overtime!
GREAT VALLEY PRODUCTS, INC.* 600 CLARK AVENUE, KING Of PRUSSIA, PA 19406 USA PHONE 215-337-8770 • FAX 215-337-9922 PhonePak VFX and Operator are trademarks of Great Valley Products, Inc. Amiga is a registerted trademark ol Commodore-Amiga. Inc, All other trademarks are the property ol Lheir respective owners, ©1993 Greai Valley Products, inc. A-Trctin Construction Set Maxis has released the Amiga version of the A-Train Construction Set, an add-on to the company's best-selling railroad and business simulation game, A- Train. The new Construction Set, with a suggested retail price of $ 34.95,
gives players total f reedom to customize every detail of their terrain. Create new gaming challenges for A-Train, modify existing ¦games, or blow off the limitations of the game entirely and build your railroad and surrounding city exactly the way you want it without any monetary constraints. Mci s, 2 Theatre Square, Sle. 230 Orinda, CA 94563-3346, (510) 254-9700. Inquiry 209 MEW PRODUCTS and other neat ztadd Amiga Device Library Recently, a revolutionary link library has been created for the Amiga computer. Created for novice and expert users alike, the Amiga Device Library (ADL)
has been created with the mandate " Bring power to the p rogrammer."
AD! Now solves the problem of difficultor elusive system routines.
ADL sports a BASIC-like command interface, and it is extremely easy to use. All commandsare fully documented, and a variery of examples, both on disk and paper, are included. ADL comes complete with a large spiral bound manual, a disk of example programs, and of course, the library itself.
Trinamic, Box 61, Group 6 RR IB, Winnipeg, Manitoba, R3C 4A3 Canada, Inquiry 210 AutoCAD® DXF The DXF Converter (SI50} gives great flexibility in translating pen and layer information as either color or hierarchy information in other 3-D formats. It also creates DXF files that preserve hierarchy and surface information, and makes 2-D side views of any 3-D object. Syndesis Corporation, P.O. Box 65,235 South Main St,, Jefferson, WI53549, (414) 674-5200, fax (414) 674-6363. Inquiry 211 Charts&Graphs V3.0 Release 3.0 extends the utility of Charts&Graphs ($ 99.95), as well as, provide the user
with an easier to use, more aestheticall pleasing in terf ace. To tha t end, severa 1 chart types have been added along with a QuickCharts window and Amiga OS 2.0x style windows and menus.
In addition, several functions including cut, paste, copy, and clear have been added to the Data Manager. With the inclusion of curve fitting, interpolation, high-low- close and control charts, Charts&Graphs goes beyond beluga time-saving device over paint and drawing programs, Technical Resource Systems Laboratory, P.O. Box 94263, Las Vegas, NV 89109,
(702) 737-0880. Inquiry 212 CopyCode Use CopyCod e (S23), a
Morse cod e trainer for the Amiga computer, to upgrade your
Amateur Radio license. All controls including fre
quency, volume, weight, character formation and
transmission speeds, less length, and hide show text may
be set using the mouse.
CopyCode contains all the characters on the FCC exam and more.
Practice with the 14 predefined character groups or create your own groups using a unique onscreen keyboard. CopyCode conta ins thou sands of random bu I repeatable sequences of characters, words, Q-signals, CW abbreviations, and QSO's. Sensible Software Solutions, 4951-D Clairemont Square, Suite 262, San Diego, CA 92117- 2 798, (619) 452-1938. Inquiry 213 Digital MediaCaster Digital Micronics, Inc. announces a new MPEG playback board, the Digital MediaCaster (S1295). The board will provide 24-bit color, scaleable video, real-time decoding at352 x 240 resolution, and NTSC, PAL, S-Video, and
RGB analog ou tpu ts. Digital Micronics, Inc., 2075 Corte del Nog, Unit N, Carlsbad, CA 92009, (619)931-8554. Inquiry 214 EditLink 3300 Dubbed the EditLink 3300 series, the 3 VTR control systems for NTSC or PAL SECAM applications support various combinations of VTRs fitted with either a Panasonic 5-pin or a Sony Control- L LANK terminal irrespective of tape format. Housed in an attractive compact enclosure displaying constant system status information, EditLink 3300 series controllers connect to the computer via an RS-232C interface. Three independent programmable GPI triggers are
fitted to enable similarly-equipped switchers and SEGs (including the VideoToaster) to be activated by the controller, FutureVideo Products, inc., 28 Argonaut, Suite 150, Aiiso Viejo, CA 92656,(714) 770-4416. Inquiry 215 Interchange Plus Syndesis Corporation announces the release of Interchange Plus ($ 99.95), its p rofessional system for translating between 3-D file formats. Interchange Plus includes converters to read and write LightWave, Imagine, Turbo Silver, VideoScape, Sculpt, and PAGErender formats. InterCha nge Plusalso loads Vista DEM "digital elevation maps" and saves Pro
fessional Draw and Aegis Draw clip art. It also includes tools for scaling, grid-snapping and point- red ucing objects, plus the new Surface Converter for redefining surface attributes in objects.
Interchange Plus also incl udes the InterFont Converter and 23 premade InterFonts, outline-based fonts that become 3-D text objects and structured drawing clip art.
Syndesis Corporation, P.O. Bo.v 65, 235 South Main St., Jefferson, IV 53549,(414)674-5200. Inquiry 216 The LaserBuddy The LaserBuddy ($ 249.) Is a hardware unit that conveniently attaches to any HP compatible printer. While the document is printing, the LaserBuddy automatically scans, locates, and captures an address from within that document. A user may then print a correspond ing envelope with the simple push of a button. The LaserBuddy is compatible with a variety of word processing software. Autotime Corporation, 6605 SW Macadam Ave., Portland, OR 97201,(503)452-8577. Inquiry
217 Ml230 XA The MicroBotics M1230 XA is presented to Amiga 1200 owners as an extremely power fu 1, yet cost- effective, upgrade solution providing a high-speed 68030 processor, a 68882 Floating Point Unit, and supporting the installation of up to 128MB of 32-bit wide Amiga FastRAM. In addition, a high-ac- curacy, battery-backed realtime clock circuit is included. The M1230XA board installs internally on the A1200's standard 150-pin bus expansion connector.
MicroBotics, inc., 1251 American Parkway, Richardson, TX 75081,
(214) 437-5330. Inquiry 218 Complete your Amiga with the latest
hardware from DKB SecureKey Access Control System For The
A2QDD S A3000 Contact your local dealer or call for
MegAChip H 4 u-tJccuiK t K$ Spmvpre Vufco TtuMcr i j lM&iitori. Of NewwX. La*. CDTV A&W, *st4 A2CUQ art irtoJcrnarVx lit CtioUtt lun Aqii]t, rpiirttppfk , f Vaitf.v ftafocts. Inc DCTV i* atrifckirutX ui Dig) I id t. nation* Iijiw-F is .1 iraL*tiud of Bi-tA ifcril f ipalVjMpfl.* tnvJctrurk ot tVnuir Ail Products come with a Full One-Year Warranty. Dealer inquiries welcome.
Ik.IW&h* fJcwkjptneni ?KB S63S™ 112 Megabytes of RAM for the Amiga AS50Q and the ASS30
• Now you cun go beyond 4 Megabytes of 32 Bit memory.
• Expandable pp. To si 2 Megabytes of 32 Bit mentor;..
• State-of the-Art design breaks the 32 Megabyte limit ami allows
the use of different size memory modules in the same bank.
• Using 32 Bit wide SIMM modules enables you to install only one
module to add up to 32 Megabytes at a time, modules are
available in and 32 Megabytes,
• Installs onto thelCBM A2630 Accelerator card and the I VS
• Does not useautoconfig space, uses 32 Bit address space so that
you can still use your AT Bridgetown! With more than fi Megs of
f ast RAM.
• Excellent for Desktop Video. Desktop Publishing and Multimedia
• Fully compatible with. Workbench 1.2, 1.3, and 2.0,
• Compatible with the MegAChip 2000 500 and Multi Start II ROM
• Compatible with the Vector 030-25 accelerator from TVS.
• Compatible with the Video Toaster system. Amiga A2500.
A2000HDA I00.
• Compatible with the CSA Rocket Launcher" 50MHz upgrade for the
A2630 accelerator card.
MultiStart II™ For the A500, AGQQ St A2QOO Allows A500 AfiOO and A2000 owners to install Kickstart V2.0 and VI.3 ROMs and switch between diem with the keyboard, Nu software required for operation. Lets you stay compatible with your ’software. No externa) wires or switches required. This MultiSiarl is compatible with the MegAChip 2000 500, VXL030., and CSA MMR accelerators for the A500 and also most other products that install inside the A500.This is the ROM switcher that Commodore Amiga Technical Support sells to developers.
KwikStart II ™ Use Kicksart 2.0 in your Amiga A100Q Allows A]000owners to install VI.3 and V2.0 Kickslart" ROMs and switch between them.
Upgrade to the latest operating system and still be compatible with software that requires Kickslart VI.3. Use the latest V2.0 operating system without using up your system memory. Fully compatible with Kicksiari V2.fi and Workbench V2.0, Uses standard Commodore ROMs for easy upgrades. Allows you to bom faster because you nnly need to load Workbench. Works with Kickslart V2.fl, V I .3, and V1.2, Compatible with the Insider memory expansion hoards. Also compatible with most processor accelerators. Keyboard switchable between two ROM' or between one ROM and disk based Kickslart. NocKler- nal
wires or switches required Software 50240 W.Pontiac Tr.
Wixom, MI 48393 Sales (3131 96(1-8751 FAX (313)960-8752 Technical Support (313) 960-8750 MegAChip SOOO 5QO™ a Megabytes of Chip RAM for the Amiga A2000, A500, CDTV & Video Toaster ‘The MegAChip 2000 500 should to standard equipment on every Video Toaster System.” Jim Plant - Publisher Editor Video ToasterUser.
"The MegAChip 2000 500 is a musi own tor anyone that wants to roe Toaster Paint™ or Multitask w ith the Video Toaster."
Lee Stnmalm - Writer of the Video Toaster 2.0 manual Tutorials also featured in the Desktop Images Video Toaster Tutorial tapes.
"I would adxsse Toaster users who make use ot Toaster Paint or LighlWave™ to add DKH’s MegAChip 2000 500 to your system as soon as possible."
Tim Dohern - Video Toaster User The MegAChip 2000 500 allows y ou to upgrade your V ideo Toaster, Amiga A2000, A500. And CDTV™ to 2 Megabytes of Graphics Memory.
The MegAChip 2000 500 is a needed addition to your system if you arc working with Desktop Video, 3D Rendering & Animation, 24-Bit Paint, MulhmetfiB'drDeskitpftiblidiing.
Scala Multi Media 200 requires 2MB of Chip RAM which means an A5(HJ or A2IKH) needs a MegAChip 2000 500 installed to use this software Bully compatible with the Video Toaster**? OpaSVisicm™. Vlab™, |V-24rM.
DCTVtM. Ham-K1'1. And most genlocks and framebuffers.
Fully compatible with most 68030 and 68040. Accelerator cards.
The SecureKey is a hardware security device that installs in any A2000 or A3000 or Video Toaster system. The SecureKey allows you to ha e one access code for your Amiga. The SecureKey will not allow access to your Amiga without the right security code, period. You can’t hoot off of a floppy or bypass it in any manner. If you need to keep your system safe from unauthorized use - Want to make sure that no one can delete files from your harddrive or steal your work then you need the SecureKey. This means tli.it if your system has tiles such as animations, documents, presentations, C code, or any
type of confidential information, you can be assured that the files on your harddrive are safe. Keep your Amiga safe from those that may otherwise unknowingly destroy your information. Requires Kickstart V I .3 o: above. The SecureKey is fully compatible with Kickstart V2.U, Insider II™
1. 5 Meg in the A100Q Front the maker of the Ikst internal RAM
board for the Amiga I PtJO: the original Insider ” hy DKB
Software. Allows AI COO owners tnadd up to] .5 Megsof Fast RAM
internally. UsereXpundublein 512K increments using 256K x 4
DRAMs. Includes battery-bucked clock calendar.
Comes with software for tto clock and testing RAM. Simple installation, no . Soldering required The Insider II i-iCtiinpaliMevvitliihe KwikStatt ROMbunrd Abu ettmpaubje with most processor accelerators.
A td other teat tfta MASPEAK-Jr.
MASPEAK-Jr. (599.95) isafunand easy-to-use learning tool that guidesa user through the basics of Hebrew reading, using tutorials and an assortment of modern and traditional texts from the Torah, Jewish prayers, and Israeli and Jewish holiday songs. MA-PITOM Software, 551 Norwich Dr., West Hollywood, CA 90048-1903, 1310) 657-9226. Inquiry 219 MASPEAK Jr.
F !nJ nV r ?ni ¦ !(-* . T .**. fc.-l .1 l| j [j ha r** (-¦* »«.i I.*- ’jjs’unTl 'TlsDajimnl Wky i -- tlii , nisiM
• h If » '«-«• iron itJ »tnrr nighh'’ i riTfiMl no m rnn j
Masters Designers’ Objects: Volume 1: Bed & Bath VRS Media
offers a library of dozens of high-resoulution objects ready to
render. No matter what the application: advertising, ar
chitectural, entertainment, or just plain fun thisseries will
have you up and rendering instantly. Volume 1: Bed & Bath
includes master bed room a nd bathroom, each filled with
furniture, appliances, fixtures, and bric-a-brac, all pains
takingly modeled and optimized for individual renderers.
Surface attributes have already been assigned to take
advantage of textures which ship with individual programs. A
nd each room contains original texture maps which can be used
in future projects. VRS Media, 7116 Southwest 47th St., Miami,
FL 33155, (305) 667-5005.
Inquiry 220 On The Ball On The Ball is the most powerful and convenient personal manager available for the Amiga. Productivity is streamlined by juxtaposing views and requesters with a compact multi-application window. Of course you could always find an entry by searching for specific text in the item; but give it a "Tag" and you can single out groupsofinformaiton.OnTheBall prints weekly, monthly,and yearly calendars, mailing labels, a daily agenda, individual notes, and a "To-Do" list. Pure Lo$ ic Software, 789 Butterfly Road, Quincy, CA 95971. Inquiry 221 Real 3D 2V Real 5D2V ($ 699)
isa full-featured 3-D animation, modelling, and rendering program. All the professional features expected in a 3- D program are included but of special interest is the large collection of very' sophisticated features tha t Real 3D V2brings to the Amiga desktop platform: particle animation, col lision d etecti on, skcletonal control, inverse kinematics, CSG and cubic b-sline objects, motion blur, depth-of-field,alpha channel support, field rendering, soft shadows,and much more. Godfrey & Associates, 544 Queen St., Chatham, Ontario, Canada N7M 2 6,
(519) 436-0988. Inquiry 222 REXX RAINBOW Library Series The REXX
RAINBOW Library Series ($ 48) is a complete product line of
support libraries designed specifically for use with Arexx.
Each library in the series contains functions dedicated to a specific subject. The libraries are implemented as a support library, which is callable from both interpreted and compiled AREXX programs.
The REXX RAINBOW Library Series does not require REXX PLUS.
However, as an added value to REXX PLUS users, all functions in each volume can be included as part of the language, and can be resolved as run-time library calls or as linker externals. Dineen Edwards Crony, Inc., 19785 West Twelve Mile Rd., Suite 305, Southfield, Ml 48076-2553, (313) 352-4288. Inquiry 223 Superfrog Curses! Tire evil old witch has done it tlvLs time.. .she's gone and turned the prince of the magic kingdom into a bright green frog and made off with iris loved one. As luck would have it, a strange and powerful elixir floats down the stream and catches his attention.
Intrigued, our soon-to-be-hero takes a huge swig and after a few minor explosions he becomes the legend that soon will be.,.Superfrog! Team 17, Mnrwood House, Garden St., Wakefield, West Yorkshire, WF1 1DX, (Oil) 44-924- 291867. Inquiry 224 TO1A(7 SYScat3.0 Earthquake Productions and Publishing announces the introduction of Stan Duquette's new System cataloging program SY5cat3.0 ($ 49.95). it will catalog the partitions in your hard drives or any removable media, allowing quick reference to any file in your system. SYScat's Quick Doc and info files make its user-friendly interface
extremely easy to learn.
SYScat will run in the background and is compatible with all 2.0 or better systems including 020, 030, and 040 machines. Earthquake Pro- ductionsand Publishing, 13351 Foothill Blvd., Fontana, CA 92335, (909) 899-1800. Inquiry 225 T-Rexx Professional Version
2. 0 Large collections of Toaster Framestore images can he pre
viewed, managed, browsed, and converted to IFF RGB. All
framestore operations, including the conversion to and from
TFF RGB, are performed in lull broadcast color without
requiring the Video Toaster hardware. T-Rexx Professional
(S249) enables you to read and write custom Toaster effects,
You can turn an ANIM file into a Toaster effect, or take an
existing Toaster effect and turn it back into an ANIM file.
T-Rexx even includes high-speed special effects processing
which allows a single ANIM file to create dozens of different
Toaster effects. ASDG, Inc., 925 Stewart St., Madison, W1
53713, (608) 273-6585. Lnquin 226 3D Studio Converter The 3D
Studio Converter ($ 150) reads and writes objects and ma
terial files from Autodesk's 3D Studio. The Converter is based
on Syndesis's 3D Studio translator in the NewTek Video
Syndesis Corporation, P.O. Box 65, 235 South Main St., Jefferson, TV 53549,(414)6 74-5200,fax (414)674-
6363. Inquiry 227 Video Backup System Amiga The Video Backup
System Amiga ($ 99) is a cheap and reliable hardware
interface plus backup software, which enables you to con
programs with the REXX PLUS COMPILER and they will execute
up to 18 times faster. The Intuition Interface allows even
the most novice user to execute their programs at warp
speed. Explicit error messages make debugging a breeze.
The REXX PLUS COMPILER generates a listing that is easier to read than the original source. The listing, contains nesting levels, flagged comments, a symbol table and a complete cross reference. Version 1.3 is a major upgrade that generates 40 to 60% smaller programs. All REXX RAINBOW LIBRARY SERIES functions can be included as part of the language.
Don't just take our word for it, herp is . ¦ what some of the experts have to say . About the REXX PLUS COMPILER!
Amiga World, September 1992 "...DOES THE JOB AND DOES IT WELL, EVEN ELEGANTLY."
• Jump Disk, June 1992 DiweeM Ebwrtjd Group 19785 W. -.12 Mile
Rd„ Suite 305 Southfield, Ml 48076-2553 ¦ 313-352-4288 The REXX
RAINBOW LIBRARY SERIES is a complete product line of support
libraries designed specifically for use with Arexx.
Each volume in the Series contains functions dedicated to a specific subject. The first volume in the series is the Stem Array functions. It provides over 100 functions to manipulate single dimension arrays, which simplify Arexx arrays, Compound Symbols, Pointers and Subscripts. The functions include string manipulation, mathematical and scientific calculations and file access.
Also included is the AssgnArrayO function which assigns retrieves arrays from to other Arexx programs. With this function you can build your own single or multiple dimension array functions. Tutorials and examples are used throughout the manual. The REXX RAINBOW LIBRARY SERIES requires Arexx and works with or without REXX PLUS.
Amiga Dos is a registered trademark ol Commodore Business Machine. Areii registered trademark of Wishful Thinking.
Circle 111 on Header Service card.
AndoCker neat neet any video recorder to the Amiga and use this VCR as a backup storage device. As many as 200 Amiga floppy disks will fit on a four-hour tape. When used for hard disk backup, there's room for 175MB of data on the same tape. This product is targeted at both floppy and hard disk users.
Floppy users can store large games and public domain collections on one tape, and hard disk users can make their safety backups with it.
Mania Computers, Inc., 115 Route 35, Eatontown, Nj 07724, (90S) 542-
1251. Inquiry 228 Viper 1230iV Designed to let the user
configure his system to match his needs and his budget, the
Viper 1230 is a 68030-based accelerator (40MHz and 50MHz
models available), RAM expansion up to 32MH), battery
backed-up clock, and more.
With the Viper DMA Port, additional VDP products provide even more expansion features. CD, Inc., 1220 Rock St., Rockford, 1L 61101.
(815) 968-2228. Inquiry 229 Viper 52 The Viper S2 is a fast
SCSI-2 host adapter that installs through the plastic
knockout panel in the back of the Amiga 1200 eliminating
the need for opening the A1200 case (and voiding
Commodore's warranty). ICD, Inc., 1220 Rock St., Rockford,
IL 61101, (SI5) 968-222S.
Inquiry 230 Wizkid Wizball, Wizard, and Nifta The Cat, the game's three heroes, must track down their longtime nemesis, Zark, in The Land of Wiz.
Gamers can choose to be any one of the three heroes each of whom possesses unique characteristics as they set out to collect as many kittens as they can, while bopping Zark's nasty minions with bricks.
The fantasy world also includes a zany batch of other items for gamers to collect and purchase, including teeth, Wizdollars, flying tiles,even the daily newspaper.
OiVMi of America, Inc., 1855 O'Toole Ave., Suite D-102, San lose, CA 95131. Inquiry 231
• Books* A-Train Railroading Here in one volume is the defini
tive strategy guide, filled with playing tips, railroad lore,
and historic photographs. Players will learn to build the
metropolis of their dreams, own the best property, and take
advantage of opportunities before competitors. In short,
A-Train Railroading gives players more information, concisely
and clearly, than can be obtained from an}' other single
source or from just playing the simulation. Compute
Publications Internationa! Ltd., 324 West WendoverAve.,
Greensboro, NC 27408, (919) 275-
9890. Inquiry 232 The Space Quest Companion For readers baffled
by the wild ad ventures of space janitor, Roger Wilco, The
Space Quest Companion (SI 9.95) answers questions and
solves problems while exploring all five games and helping
Questbusters score a maximum number of points. The Space
Quest Companion provides Questbusters with complete maps
for all the games, original stories in Roger's own words,
sanity-saving tips, and much more. Osborne McGraw-Hill,
2600 Tenth Street, Berkeley, CA 94710. Inquiry 233
• Other Neat Stuff* DevWare Licensing Division DevWare announced
that it has created a new division. The DevWare ToolChest, for
marketing the software licenses of Amiga product developers.
The major emphasis of The DevWare ToolChest division will be to
offer small Amiga developers in North America a product
champion who will be able to package, support, and sell their
quality, niche products direct to end useres through
DevWare's advertising and catalog marketing abilities, and
through standard Amiga dealers and international distributors
as well. The DevWare ToolChest will also remarket older,
quality products that are hard to find or no longer available.
DevWare, 4 Beth Circle, jaffrey, NH 03452, (603) 532-7701.
Inquiry 234 F-Basic Language System Version 5.0 Version 5.0 su
pports extensive control structures, recursive subprograms,
global and local variables, text variables, PAL support,
advanced support for serial device telecommunications, and
more. F- Basic Version 5.0 is shipped with a 300+ page ma nual,
a system linker, and sample program disks. Sold with Version
5.0 of the F-Basic System Source Level DeBugger (SLDB) for
$ 159.95. Sold without theSLDB for $ 99.95. Upgrade cost is
$ 19.99 including the 5.0 F-Basic Language System, 5.0 Upgrade
Manual, 5.0 Source Level DeBugger, and dozens more sample
programs illustrating the new features. Users who have not
received their upgrade notices by May 15, 1993 should phone
DNS, inc. at (605) 348-0791. Delphi Noetic Systems, Inc., 2700
Wesf Main St.,
P. O. Box 7722, Rapid City, S D 57709,
(605) 348-0791. Inquiry 235 F-Basic Source Level DeBugger 5,0
The SLDB functions in a fully windowed Intuition
interface, and allows the user of an F-Basic program to
debug at the source level.
Version 5.0 offers many new features and full support of the ECS and AGA ship sets and PAL modes, Delphi Noetic Systems, Inc., 2700 West Main St., P.O. Box 7722, Rapid City, SD 57709, (605) 348-
0791. Inquiry 236 Free Software Update for Golden Gate The
software update 1.24.23 for the PC AT emulators vortex
Golden Gate 386SX and Golden Gate 486SLC is now available.
Contrary to earlier versions it is possible to use Amiga floppy disk drives as PC floppy disk drives as PC floppy disk drives under Windows in the enhanced 386 mode. Vortex Worldwide, 3835 Richmond Ave., Suite 138, Staten Island, NY 10312. Inquiry 237 Imagemaster Knows PICT Syndesis announces the release of Imagemaster "Public Interface” Modules to load and save the Macintosh’s PICT bitmap image Getting a 486SLC BridgeBoard?
Well don't get SUCKED IN to buying a slower, less compatible board.
Introducing Elite Microcomputers 486SLC 33MHz Bridgeboard. Based on Commodores A2386SX. Just look below and see how we BLOW vortex away.
EMC 486SLC Vortex 48ASLC Speed 33 Mhz 25 Mhz Landmark 2.0 103 7] Norton Si 66 45 Standard Ram 3 MB 2 MB Price per MB $ 37 S65 !!!
CPU cooling method FAN!
Heat Sink Janus 2.1 compatible YES!
No MS-DOS 5.0 included YES!
+$ 65 386sx to 486SLC upgrade $ 650 no Floppy Controller YES!
+$ 79 Shipping Next Day +S30 "EQUAL" Boards $ 930 $ 1140!
That’s right! All the quality, and compatibility you need from Commodore. With all the performance you want from EMC. Need more features?
Enter the Super Multi I O board The ONLY answer to an A3000 owners prayers, it includes: An IDE harddrive controller, 2 serial ports, I parallel port, 1 game port, and a UVGA video card w Imb. All on one 16-bit card.
The ORIGINAL....The FASTEST !!!! EMC's 486 SLC BridgeBoard.
The Power Box The PowerBox is an enclosure, specially designed for the A1200 power user. It has room for 2, 5.25", SCSI or IDE. Half height devices, and includes a whopping 200 watt power supply. This power supply is usable by the A1200. So not only do you get all the power your drives need, but an extra 17 amps toward your A1200!
The Power Box S 175 The BackPack The BackPack is an enclosure, specially designed for the A1200. Or BridgeBoard user who needs some more room for a drive. It holds I SCSI or IDE 3.5"xl" device, and has an internal 20 watt power supply.
Pro Combo EMC 486 SLC w 3mb $ 930 Western Digital Caviar it' Hmb $ 1135 80 mb IDE HD 12ms $ 200 A2386SX with 1 nib $ 265 170 mb IDE HD 12ms $ 275 386 to 486 upgrade $ 650 S750 250 mb IDE HD 12ms $ 320 Super Multi I O $ 200 340 mb IDE HD 12ms $ 385 with purchase of486 386 $ 150 Switch Box w Cabling $ 36 486SLC w 5 mb. Super Multi I O card.
VGA switch box + cabling $ 1140 $ 50 oil'!!!!
S75 off!!!!
Super Combo 486SLC w 8 mb, 170mb HD.
Super Multi I O card.
VGA switch box + cablins $ 1520 j The BackPack $ lit) 2 to 3, IDE 2 to 3, IDE plugs into the mini IDE connector in your A1200. It then provides you with an external standard IDE connector, for easy expansion of 3.5" IDE harddrives.
It does not interfere with your internal harddrive.
2 to 3. IDE S 50 Elite Microcomputers 138 Turner St Port Reading, NJ 07064 Voice: 908-541-4214 Fax: CompuServe: 70322,447 Genie: D.CINEGE Hmm m, 908-541-6348 “ eft and other ft eat sta file format. The PI-PICT Saver saves 24-bit PICT images. The PI- P1CT product indudes a Macintosh disk with tools that make it easy to transfer PICT files between the Mac and Amiga. With the "Public Interface," other programs gain access to lmagemaster's image buffers. These add-on, after- ma rket programs can load, modify, and save images from within the Imagemaster user interface. The PI-PICT Loader and
Saver sells for $ 99.95 and requires Imagemaster form Black Belt Systems. Si, ndesis Corporation, P.O. Box 65,235South Main St., Jefferson, W153549. (414) 674-5200,fax (414) 674-6363. Inquiry 238 Helm Upgrade New features include:support for AGA computers, installation to hard drives using the Amiga installation utility, online help using AmigaGuide, and more. At this time, Engle Tree is also lowering the suggested retail price to Si 29, Current users of Heim will receive a free upgrade to the new version.
Eagle Tree Software, P.O. Box 164, Hopewell, VA 23860. (804) 452-0623.
Inquiry 239 I Love My Amiga Bumper Stickers These high-quality, crack-and-peel vinyl bumper stickers are suitable for not only bumpers, but can also be placed on briefcases, show windows, and many other high visibility areas. For only SI plus a business-sized S.A.S.E. you can have a beautiful red and black bumper sticker printed on white vinyl mailed toyou. Gateway A miga Club, Inc., P.O. Box 811, Bridgeton, MO 63044. Inquiry 240 Kool-lt Kool-it ($ 39.95) is a high-effidencv fan kit. It generates constant cooling airflow to create a problem- free work environment for your internal
parts. Drastically reduces operating temperature of the area surrounding your vital internal parts. Better Concept!!, Inc., 22 North Main St., Ste 393, New City, NY 10956, (800) 25AMIGA. Inquiry 241 Kool-lt Plus1'1 Kool-lt Plus ($ 39.95) concentrates on your most important chip, the CPU (Agnus). Combination micro fan heat sink clamps directly on to chip to draw out all heat. This process allows your CPU to work uninterrupted by heat problems by keeping it at a constant low temperature. Better Concepts, Inc., 12 North Main St., Sle 393, New City, NY 10956, (800) 25AMIGA.
Inquiry 242 MicfoBotics FreeTools Collection The MicroBotics FreeTools Collection (MFC) consists of two major, commercial software utilities, RDPrepand MBRTest-2, plus some additional support programs. Except for a small media and handling charge, the MFC is available as "freeware" from MicroBotics.
RDPrep is a powerful, easy-to-use disk partitioning utility that makes simple work of the often daunting task of partitioning a hard disk.
M BRTest-2 is an Am iga implemen- tation of severa I i nd ustry sta ndard RAM test wrapped in a friendly point-and-shoot testing environment. Available directly from MicroBotics for a $ 7 shipping and handling fee. They are also available on many national networks including BIX and CompuServe free of charge except for normal telecomm charges.
MicroBotics, Inc., 1251 American Parkway, Richardson, TX 75081,
(214) 437-5330. Inquiry 243 New Address for Pure Logic Pure
Logic Software formerly located at 2033 Fst. 311, Davis,
CA has relocated to Quincy, CA. Pure Logic Software, 789
Butterfly Rd.. Quincy, CA 95971. Inquiry ft244 New Address
for Syndesis Corporation Syndesis has moved its offices
from Brooklyn, WI, to Jefferson, Wl.
Owners of Syndesis products can reach technical support at their new number, (414) 674-5200.
Technica 1 support is also ava i lable internationally on the CompuServe network in the Amiga Vendor forum, at ID 176004,1763]. Internet users can reach Syndesis at 76004.1763@compuserve.com. Syndesis Corporation, P.O. Box 65.
235 South Main St., Jefferson, Wl 53549, (414) 674-5200,fax (414) 674-
6363. Inquiry 24.5 OpalVision Pricing and Availability Centaur
announced pricing and availability of the enhancement
modules for its modular OpalVision 24-bit graphics and
Video system. The three new enhancement modules- -the
OpalVision Video Processor, the OpalVision Video Suite, and
the OpalVision Scan-Rate Convertor add a wide array of
additional, p reviously-un announced features to the Opal
Vision system. All three of the additional modules will
be available this Spring and vvill have a Suggested Retail
Price of S995 each.
OpalVision automatically self- configu res for both PAL and NTSC video modules and works with the Amiga 2000, 3000, and 4000 models. Centaur Development, Inc.,
P. O. Box 4400. Redondo Bench, CA 90278. Inquiry 246 OpalVision
Version 2 Software Upgrade Centaur Development announced the
immediate availability of Version 2 of the OpalVision Main
Board software. All of thebundled OpalVision software has been
improved and made fully compatible with the newest Amigas
and operating systems. OpatPaint in particular has been
significantly enhanced and a wide array of new features have
been added. The OpalVision manuals have also been completely
revised and expanded. The new software can be downloaded
from the OpalVision BBS system (Dial USA (311)) 793-
7142) , or obtained directly from Centaur, The complete nine-disk
set with new manuals can be ordered for $ 20 (SK) without
lire manuals). Centaur Development, Inc., P.O. Box4400.
Redondo Beach, CA 90278. Inquiry 247 Psygnosis is Movingl
Psygnosis is moving from Brookline, MA to Cambridge, MA.
Technical support can be reached at (617) 497-7794. Psygnosis, Ltd., 675 Massachusetts Ave., Cambridge, MA 02139, (617) 497-5457, fax 617- 497-6759. Inquiry 250 REXX PLUS Upgrade Version 1.3 ($ 150) generates 40% to 60% smaller programs with the new run-time library option and 10% smaller programs with the default options, Smaller programs means less disk space and faster load times! Upgrade from 1.2 is free for customers ordering after Oct. 31,1992 when completed registration card is received. Upgrade fee of S20 for existing customers.
Dinccn Edwards Croup, Inc., 19785 Wcsi Twelve Mile Rd., Suite 305, Southfield, Ml 48076-2553. (313) 352-4288. Inquiry 248 Soft-Logik Graphic Library Soft-Logik is proud to announce the first two volumes of the Soft- Logik Graphic Library. The first volume, 3D Flags of the World, contains over 191) full-color flags of countries and international organizations. The second volume, Amiga Computer Art, contains over 50 full-color illustrations of Amiga computers and related equipment. The suggested retail price of each volume is $ 125, but they are available at an introductory price of only $ 67
each. Soft- Logik Publishing Corp., 11131 F S. Towne Sq., St. Louis, MO 63123, 3U) 894-8608. Inquiry 249 New Products mid Other Neat Stu ff is compiled by Elizabeth Harris.
REVIEWS The Context Bible by Merrill Callaway sub-statements. Free-form databases may be built up with any ASCII string used as a “jump link," provided that string appears as a "label” (labels are ASCII strings separated by punctuation at the beginning of a statement). To "resolve" the link, the string in question must appear as a label for one or more statements at any level.
Huge Files, See -Thru Links Thinker allows huge text files to be "on-line" because it loads only the section under scrutiny at any one time into RAM. On a 2MB machine, for instance, you may "jump link" from any Bible verse to any other, despite the fact that the Context Bible comes on 25 disks.
CA L « Cth in out t i da t ab other it . T to be a f i I any d d t sad or c o that ker) Thinker is 4 ne processor, and ase does - a I i 11 I hand, loads a who h inker grabs indiv displayed. There j into nenory, It ocunenti and worki vantage of petting prograns database.
Eat a t in le file iduat para are severa a I I ows jun ?on nany ext this however, at all.
Way is that scrolling is not as fast better than sone hypertext program aronth words the s arrow I f you e I ike junp t eses ) in pa t art o po int i choos addre
o any filit BACKTRACK. Most rentheses. These f this paragraph
- “ fron the me of this par ng up (top-right "Hide Labels"_ sses
or Post Off of then at any t the paragraphs words are are not
ions". Nenu.
Agraph is not corner), and aga in, it ice boxes.
. Fitter you even sone ck to where ou pointing You can 16 I ocations St. does. Using the oyt this docunent n in this file (or roug!
At ion lost.
O int t the le rack t ?f I oc I ess t y ack, click bac kt ile), you are not hope t cane fron. To backtr op-right corner), and to junp around, then You can backtra the doubte-arr ft nouse button, hrough the last Thinker The Amiga is blessed with a collection of powerful authoring, multi-media, and presentation programs, containing to varying degrees so-called "hypertext," but no Amiga program other than Thinker by Poor Person Software can ciaim hypertext as its specialty, Thinker is not a ''mainstream" Amiga product because you seldom see it advertised.
Yet it provides several unique features that make it a powerhouse if you need to access, annotate, outline, or manipulate large text files or even use them as free-form databases. For writers, scholars, and others whose primary research materials are in text format. Thinker is useful, Thinker allows you to import pictures into your text, but its primary power is for ideas expressed in text.
Hypertext What is hypertext, anyway? One way to imagine Thinker hypertext is "text, with footnotes on footnotes on footnotes.,." nested as deep as you wish to go, with the ability to "jump" anywhere in the document and back again without losing your place. The jumps are accomplished between "statements" which are sentences or paragraphs with user-determined key words functioning as "links." These statements, furthermore, may contain several levels of substatements "indented" as in an outline, with the "clip-level" specified as to which level of indentation the display will go. A "branch"
is a statement with its attached Another unique feature of Thinker is its ability to resolve "see-thru links." These are statements which are themselves file statement references in a certain format.
With the menu item "enable see-thru links” activated, whenever you have one of these see-thru links on screen, you don't see what it really is (a file statement reference), but you see what it refers to: the actual file statement as if it were really there. It's like having a word processor that has transparent holes in the screen through which you can see sentences from an entirely different file!
Idea Processor Thinker has many of the properties of a word processor, such as sort, spell check, export text, print, change style of text, and so forth, but because it enables "hierarchical” or "hyper” text. Poor Person Software calls Thinker an "Idea Processor." There are endless ways to use Thinker as a desktop organizer, a database, a phone book. The Context Bible is perhaps the most ambitious project ever to use Thinker's power and t (help) THE CONTEXT BIBLE HYPERTEXT - Men International Version in Thinker fornat. Table of Contents Index -CN1V linksl, (Introduction) INTRODUCTION.
(scrolling.arrows) SCROLLING. The first thing you need to know about using Thinker is how to scroll the text. On the right side of this _ .. _ arrou and click on it. ------- the top line. Then you can continue reading there.'
The triple-arrow painting up scrolls up about one window.'
The double-arrows scroll one paragraph. When you scroll down one paragraph, the second paragraph in the window is placed at the top."
The single-arrows scroll one line.
(backtrack,hypertext,labels,p far have begun with a word or called IabpIs. If the ones at visible,choose the nenu iten You will then see the labels, visible, point to the doubleclick the left nouse button, will hide the labels. They ar They tag paragraphs. You can to 3 l abe I L5_nne.. of the th in Content s, you can junp to lab junp to other f you jus left t cont i nu It gets text fron disk e sane way
e. It typical word processor, on the to nenory before showing you
any of B b le : £B ill I e HIVsIir l lie I v Trip.
Nven i ent . _____ have no scrolling Vraphs fron disk as they are needed advantages to loading only part of Ping instantly to any paragraph in large files at the sane tine. The REVIEW S for complete reviews of the latest Amiga products & services.
We will look at that here, but you should also know that Thinker is a separate program and capable of processing any sort of idea-oriented projects you may want. One drawback to Thinker is its learning curve. It is complex and rich in features, not all of which will be intuitive at first, Thinker has a modest Arexx command set and a rather mediocre manual, which isn't indexed. Why not have the manual as a Thinker hypertext file? The Neuralink Context Bible has a Thinker-format Help file that is more helpful for beginners than the Thinker manual itself. The good news: Thinker is not expensive
and it fills a unique niche.
Installation Installing the Context Bible is not difficult, but it's not standard, either, I'd like to see everyone follow Commodore's style guide and installer program, Neuralink should pay more attention to their "getting started" information. One should have a choice not to install non-essential files. One of the glitches in the installation was the fact that there are many ".info" files for projects that have weird path names, apparently unchanged from Neuralink's computer, I had to change these manually on several of the utility files Context Bible - Concordance |Cha Ideans. & flbran J
XQR | CLERR | GO | HOT | HMD | OR HIV ISIS Cna1 deans 5 flbn an.
2 versos.
Npu International Version Gen. 11:31 Terah took his son Rbran, his grandson Lot son of Haran, and his daught er-in -1 aw Sarai, the wife of his son flbran. And together thev set out fron Ur of the Chaldeans to go to Canaan. But when they cane to Haran, they settled there.
Neh. 9:7 "You are the LORD God, who chose flbran and brought hin out of Ur of the Chaldeans and naned hin Rbrahan.
? | Cone or dance |B [ A Concord_Help Concord : - Coneord.setup .
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• I. A.(1.5.
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• Doir It A ie frunte The Context Bible The Context Bible
CCBible) and Concordance comes as a 24-disk set, not including
Thinker (one more disk), You may order Thinker from Neuralink
or Poor Person Software. Thinker is necessary. The
installation ought to tell you that if you install every fiie
you get, including Thinker, you will need just over 16MB of
hard disk space. An ASCII Bible runs around 4.9MB. Thinker
format files run over three times as large as comparable ASCII
text files. I have tried several PD compression routines on
Thinker files, with no success. You may, of course run the
Cbible from floppies if you are willing to swap disks. Large
file size is a problem inherent in hypertext: all that jump
information must be stored somewhere.
Luckily, it doesn't all have to fit in RAM!
Such as the Help file before my installation would work, All 66 books of the Bible had the "wrong” path name, and therefore links would not link until assigned 21 volume names, Cbible was designed to work off floppies, mainly. By means of an assign file, and an Icon with "Iconx” as the default fool, I could put every book info one directory on my hard disk. I mounted my Cbible on a Syquest 42MB disk, and therefore needed different names for paths than the default DHO:. For those who may be interested, I’ve included my assign file.
My syquest volume name is "Bible:" and the Cbible is under a directory "CBibSe".
All the books are in the directory Bible:CBible NlV. Simply edit my ASCII file to reflect your own path names, leaving the Neuralink disk volume names alone, store it in the directory where you keep your Bible, and make an icon with "Iconx" os the tool to execute this assign file, Click on the icon before you use Cbibie with Thinker, i made an unassign file as well, as I don't want all those assignments cluttering up my system when i'm not using it. The unassign file is the first part of each assign only. The lack of customization of path names along with the need to make multiple assigns is
my main gripe about the Cbibie. Even if I changed 70 or so icons. I'd still have to make the assigns as the volume names are buried in the Bible text links. Once installed Context Bible works very well, particularly the Concordance REVIEWS Assign File assign DHO: Bible: assign NIV: Bible:CBible NIVstart Bible:CBib!e assign NIV1: 8ible:CBible N!V assign NIV2: Bible:CBible NIV contain single words such as "Chaldeans" or complex combinations such as "Jesus" and "Christ" or "Paul."
You may string together logic including AND. OR, XOR. NOT. You may clear and when ready, GO. You simply type in the word exactly as it appears (case insensitivity is not supported), and connect several words with logical operators if necessary and click on GO In a heartbeat, every verse in the Bible that matches the criteria appears in a custom window, Speed is awesome: a test for all occurrences of "a" or "a" or "the" or "The" took 3.71 seconds to locate all 25,1 Id verses. The output window only displays a piece at a time so it doesn't alt have to fit into RAM, You may output the verses with
Thinker format verse labels, in case you want to incorporate the output into a Thinker file, or you may output in more details. As Cbibie comes out of the box, only the verses themselves have links.
You may jump to any book, any verse of any book, the next verse, the last verse, or you may jump bock to the last place(s) you were (wherever that was!).
You may also call up the Help file, or several other project files Neuralink has included as study examples.
Conclusions If ail you want is a Bible on your computer, you can get along with a 5MB ASCII text Bible and a reader program.
But if you intend to study the Bible, and make your own notes and outlines, keeping track of your own and or your pastor's ideas and studies, then the Context Bible is well worth the effort to learn Thinker and provide the additional disk space. I already used Thinker before trying the Context Bible, so it's a wel- Thinker allows huge text files to be “on-line" because it loads only the section under scrutiny at any one time into RAM, assign NIV3: Bible:CBible NIV assign NIV4: Bible:CBible NIV assign NIV5: Bible:CBible NIV assign NIV6: Bible:CBible NIV assign NIV7: Bible:CBible NIV assign
NIV8: Bible:CBible NIV assign NIV9: Bible:CBible NIV assign NIV 10: Bib!e:CBible NIV assign NIV 11: Bible:CBtble NIV assign NIV 12: Bible:CBible NIV assign NIV13; Bible:CBible NIV assign NIV 14: Bible:CBible NIV assign NIV 15: Bible:CBible NIV assign NIV 16: Bible:CBible NIV assign NIV 17: Bible:CBible NIV assign Gwla: Bib!e:CBible Dillon assign GW2a: Bib!e:CBible Dil!on Concordance I think the Concordance is the best feature of the Cbibie. Cheers to Fernando Zapata for programming the best computer concordance I've ever seen, Click on the icon, and a small screen appears with radio buttons
for various logical connectors. For instance you may want to find the verses that conventional format in case you want to export to a word processor, or printer.
You also have control over "poetry'' format (as in Psalms), full text or simply references, margins, and whether to include translators' footnotes or not. A Concordance help file, not Thinker compatible, is included, oddly enough, in Gold Disk's Hyperbook format with reader included.
The Context Bible The best way to say what sets the Context Bible apart from other computer Bibles Is that it can become the electronic equivalent of your much annotated, underlined, and dog-eared study Bible. Unlike with the other computer Bibles, you may put in your notes, input the verse links your own pastor teaches, and personalize it any way you will. Later, you may follow your original teaching or train of thought effortlessly. True, you must put these notes in, and you must maintain the outlines. Neuralink has put in some dummy headings such as “Outline," but it is up to you to
fill in the come addition to my system. Beginners, prepare to face a learning curve with Thinker, as it's beyond a text reader. The rewards are rich, however. No other computer Bible allows you to preserve and reference the history of your spiritual insights quite like the Context Bible.
P. O.Box 16311 Lubbock, TX 79490
(800) 657-8822 Inquiry 200 TypeSMITH's usefulness goes far
beyond simply editing a few font characters. You may import
(or subscribe to via HotLinks) IFF files or Amiga bitmapped
fonts and trace them manually with the drawing tools. With
TypeSMITH. You can create logos, mathematical symbols,
trademarks, and even arcane alphabets if you choose.
You can scan type faces or symbols from books or Letrasets and make them into fonts to use them In text. It's also a handy feature to convert fonts and create font metrics. TypeSMITH has full Arexx support with some handy macros included. Put all this together with a manual that's as well written as it is attractive, and you have a tool that any craftsman would be proud to own. Typesetting is. After all. Still an art, so we publishers get excited about these creative possibilities!
REVIEWS TypeSMITH Version 1.0 by Merrill Callaway Finally: An Amiga Font Editor!
TypeSMITH is the first outline font editor on the Amiga and it happens to be a winner, even if it is in a class by itself. I think other Amiga publishers will be ecstatic, too, once they use TypeSMITH, It solves problems in desktop publishing that only abstract typesetting languages such as AmigaTeX were able to tackle before, but it does so within a fully graphical interface. TypeSMITH handles export of standard outline font formats such as PostScript Type 1 (PFB outlines and AFB metric files) and PostScript Type 3, Compugraphic Intellifont, and DR2D structured drawing format, and of course
it saves in Soft-Logik font format. You may export the metric and dat files required by Gold Disk programs. TypeSMITH opens Soft-Logik fonts, or imports the above formats excluding PostScript Type 3 fonts.
About TypeSMITH is compatible with System 1,3 AmigaDOS and above, and automatically takes advantage of features added with each new AmigaDOS version, It is AGA chip set compatible.
TypeSMITH was programmed in Switzerland by Martin Blatter. Syquest owners may know him from SCSiMounter. An essential program if you use removable storage media. Martin is one of the best programmers working on the Amiga today, and TypeSMITH certainly showcases his talent. Soft-Logik publishes an improved American version of Blotter's Font Designer, and contributes a new interface and the excellent manual containing chapters on Getting Started, Basics, Working with Characters.
Composite Characters, and Arexx Scripting, It presents an excellent chapter on Fonts and Type Design, and includes an indispensible reference appendix on Font Encoding, and even a Bibliography, It is copiously illustrated, well indexed, and cross referenced in the margins. The manual makes the learning curve painless.
What Are Fonts?
So-called "outline fonts" have revolutionized publishing. Gone are the days when type was cast in lead and laboriously placed in a type stick letter by letter, Even Linotype machines, which cast lead type a line at a time, have become dinosaurs, thanks to the computer. Obviously, a letter of a certain font cast in lead maintained its size. In the old days, a font referred to something very specific: a specific size (in points) of a a particular typeface a member of a family further subdivided into one of several styles such as italic or bold.
Today the definitions and distinctions are fuzzy, because the computer can scale the size of a letter, or transform it into a different style. A type family such as Times or Courier is usually what we mean when we speak of a computer “outline font" but there are exceptions.
For example. Ariston ExtraBoid Italic is a PostScript Type 1 “font." But the name includes two styles: A computer outline font may therefore be equivalent to a typeface. The term font has literaliy gone from something hard and specific to something soft and unspecific. It is this unspecific quality of modern computer fonts that TypeSMITH invites us to edit!
REVIEWS Outline vs Bit Map A computer stores scalable fonts as "outlines" that are "structured drawings ' After an outline is made, it may be filled or unfilled as we choose. The outlines are Bezier curves, which are mathematical formulas for drawing the line(s) of the letter outline, The outline passes through a number of anchor points. The curvature or sharpness of the line entering and leaving the anchor point is determined by two handles: one to control the line's curvature entering the anchor point and one to control the cuve leaving the anchor point, Because Bezier cuves are
mathematical drawing Instructions rather than the actual picture, they can be scaled without changing the appearances of the letters, whereas if the letters had been drawn as a bitmap of light and dark pixels In a grid, then they would look jaggy if we enlarged the letters beyond a certain point. Structured drawings always operate at the maximum resolution of the output device.
We put in all the letters, symbols, and numbers. Special characters such as accented letters can be put into the empty spaces. PogeStream or WordPerfect may access and print these characters when you enter their character codes instead of pressing a key on the keyboard. Special characters are input using "escape codes" which vary from program to program. With TypeSMITH you may create logos, trademarks, and so forth, and store them in these extra spaces. You can then put special logos or trademarks into your documents as special characters. You may also export your new or modified font to
disk in a standard PostScript format, so you can take it to your sevice bureau for them to download, and your high-resolution negatives will have your new logo in the text!
How To Edit a Font We've mentioned a few ideas now, but how do you actually edit a font?
TypeSMITH opens with its own screen, or on WorkBench, with a toolbox that looks much like Soft-Logik's draw program.
Window contains the font name, and the character code in decimal and in hex.
An asterisk by the name warns you that you have made changes but not saved them.
Once a font is loaded, you may select a “font oveview" table to see the entire character symbol font encoding vector. You can select characters to edit, cut, copy, and paste to other character codes in this window, If you type a character from the keyboard it appears in the currently selected window. Double click on a character in the oveview, and a new window opens with that character in it. This window has its own menu for edits.
The tool box has line tools (straight and curved), a path closing tool, tools to draw ellipses circles and rectangles squares, a magnifier, a coordinates display, go to: character code next previous gadgets, and point editing tools like those in ArtExpression. Here and in the menu, you have a full complement of drawing tools and functions to make your edits fly. You can control zoom factor, the grid size, whether to snap to TypeSMITH's usefulness goes far beyond simply editing a few font characters. You may imprt IFF files or Amiga bitmapped fonts and trace them manually with the drawing
Following Ihe same instructions, a sharp pencil will give a finer drawing than a dull one.
Font Encoding All fonts on a computer need to work through what we call a font encoding vector, which is a table of every character in the font with its corresponding character code. Which character code to use, and therefore which character to put on the screen when any particular key is pressed, is handled by a keymap. A keymap is a table of keys and corresponding codes that is assembled like a computer program, but you never actually run it.
You select keymaps in the system prefs.
TypeSMITH deals with the font encoding vector, but not the keymap. The ASCII standard permits up to 256 distinct symbois in a single byte (containing 8- bits). There is usually left over space in the resulting 256 place encoding vector after ArtExpression. Soft-Logik programs follow the Commodore Style Guide. TypeSMITH is essentially a structured drawing package with special savers and loaders for font formats attached, A font may be opened in the case of a Soft-Logik font, or imported in the case of a CG or PostScript font. Importing takes a little longer as it must be translated to
Soft-Logik format, Character Decimal 65, Hex S41, always comes up in the first window, usually a capital "A.” The letter outline is displayed in a large window with a grid, a bounding box. And the aAscent, cap height, x- height, baseline, and descent lines clearly shown. These represent certain typeface measures, explained and diagrammed in the manual. They are part of a character's geography, essential to the font family look, but they need not be followed, and may be changed in the menu. The letter's the grid or not, font attributes, kerning pairs, and many more preferences. You can open a
window to test typing words in your new font. Its menu allows you to test-print the line, size the type, or update changes made in the letter windows.
Several windows with a letter in each may be open. You can display letters filled or unfilled. Ail the controls are consistent, logical, and intuitive. The main menu items control Project, Edit, View, Path, and Settings.
The letter itself shows up as a Bezier curve with its anchor points displayed.
When you select a point by clicking on it, then the handles show up, too. Anchors and handles may be click-dragged singly or shift selected and moved as a group. Letter outlines must be represented as “closed paths" each with a direction of clockwise or counterclockwise. Otherwise we couldn't fill them in.
Path direction Is only Important in letters or symbols with counters (holes) such as REVIEWS Golden Gate 486SLC by Douglas j. Nakakihara the switches on my Commodore 1960 monitor to fix the problem; however, this left my Amiga screen with an annoying border. If you don't need a fast color display, I would recommend sticking with the display emulations. This will leave the PC AT slot open for something more fun like a CD-ROM or Sound card.
;¦ f you are like me, you've I probably been jealously eyeing 11 the progress of the MS-DOS LI world. Even though the Amiga is still ahead in certain areas, it is the abundance of software and the dropping hardware prices in the PC world that really drives the seduction.
And with many Macintosh and Amiga developers porting their products to the lucrative Windows platform, it only adds fuel to the fire.
Fortunately, it is not time to abandon ship. In fact, now you can enjoy the best of both worlds with Vortex's Golden Gate 486SLC (GG). The GG is a PC emulator card based around a 25MHz Cyrix 486SLC microprocessor, compatible with the Intel 486SX instruction set.
The GG fits in any Zorro II slot end is compatible with the Amiga 2000,3000.
And 4000, The thick manual that comes with the board gives good installation instructions and includes pictures Memory You should definitely opt for the SMB RAM version, which uses two 4MB SIMMs.
This will allow you to max out the board at 16MB. The 2M8 version uses two 1 MB SIMMs and there are only four SIMM slots.
You also have the option of allocating part of your Amiga RAM to the GG. Conversely, you can also allocate up to 4MB of the GG’s RAM to the Amiga side. This is a hardware setting and cannot be changed on the fly.
Disk Storage With the built-in IDE interface, you can connect a hard disk directly to the board, Similarly, the optional floppy disk controller gives you the ability to connect up to two standard PC floppy disk drives. You will also have access to any Amiga hard or floppy disk drive from the PC side. Normal Amiga floppies will emulate 720K PC drives and high density Amiga drives, 1.44MB PC drives.
The GG's Seiver software allows access to things on the PC side, like floppy or hard disks, from the Amiga side, For this to operate correctly, the PC disks must be formatted as Amiga disks, however.
Installation Installing the GG in my A3000 was a snap and pretty much a plug-and-go endeavor. Before running the emulator, you must first set a few preference items.
First, set the language to English my board came set to German. I recommend you exit and save the settings at this point and rerun the setup program, to reset the keyboard mapping. Next you need to set which floppy disk drives will be used as PC drives A and B. Then, you must identify which hard disks the board should use.
The last two setting on this screen are for the boot disk and display mode.
The boot setting gives you the option of always booting from the hard disk, bypassing the floppy. For displays, the GG emulates a variety of PC screens on the Amiga. Limited color Is possible, but for the most part color slows the display emulation down to unacceptable levels.
The Olivetti AT&T monochrome display emulation provided excellent display updates, even when I ran Microsoft Windows.
PC display emulation is a real bottleneck, so alternatively, you can install a separate PC graphics card (e.g., EGA, VGA, etc.) in your Amiga for true blue PC graphics, Normally, this would also require a separate PC monitor.
However, Vortex sells a device called Monitor Master. This works as a display switching device that allows the PC and Amiga video outputs to share a single multiscan monitor. Using a simple keystroke, you can toggle between the two displays. Once hooked up. Your monitor connections may look like the wiring to your Christmas tree, but it does work as advertised.
It is important to note that using a separate PC graphics card with Monitor Master may cause a display size problem, The PC display may be stretched to fill the entire screen, hiding some portions of the display, 1 had to play with some of Compatibility The PC emulation Is very smooth and mulfitasks flawlessly. You can quickly flip between Amiga and PC tasks. The keyboard is mopped as close to a PC's as you couid get. The Amiga mouse, parallel port, and serial port all faithfully emulate their PC counterparts. Modems and printers operate without a hitch.
The GG board ran everything I threw at it, including Windows 3.1, with a few exceptions. With Windows running under DOS 5.0,1 was unable to successfully read from or write to floppy disks in my Amiga drives. However, disks placed in the 1,44MB drive cabled to the GG's floppy disk controller worked fine. The drives worked fine when Windows wasn't running. I have been told by Vortex that this problem has been fixed.
Also, I was unable to get America On-line, a communication package, to install successfully, Apparently, the program unnecessarily checks for something that isn't emulated, probably a hardware setting.
Summary The GG board allows you to odd speedy PC compatibility to the solid multitasking AmigaDOS operating system, You could get an entire PC system for its price; however, if you are short on desktop real estate, the GG provides an attractive alternative. You’ll also get to share not only modems, printers, and RAM, but hard disks and presumably CD-ROM, You won't need messy switch boxes and cables either, Being able to access the PC devices from the Amiga side is also a big plus, This may also be a way to sneak an Amiga into businesses as a true PC compatible!
The GG will reportedly even run Windows NT, Golden Gate 486SLC Vortex 3835 Richmond Ave., Suite 138 Staten Island, New York 10312
(718) 967-1509
(718) 948-0893 Fax Inquiry 202 REVIEWS Word worth 2.0 AGA By
Douglas J. Nakakihara 1 Wordworth ® 1991-92 Digita
International 6:44 PM P I Reading font list...
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- i ¦ .. Wordworth © By Ian Potts © Copyright 1991-92 Digita
HYPHENATION SYSTEM® e Copyright 1198B William Coll ini Son« A
Co. Lid.
L«gal & Modical Supplacrwnt ® Copyright 3982 injn-Wabitar, Inc. ® Copyright 1982, 1988, 1988 AIL Rights Rs.sirv.ad Fr-siimity T*chnology Inc.. Wordvwrlh 2 utilise* Inlallitont scaling technology irom AGFA.
* THE LATEST INCARNATION of [ Wordworth, version 2.0 AGA, Digita
I i Infernafional has delivered the most powerful all-around
wordprocessor yet for the Amiga. Its many features cannot be
found on any other Amiga wordprocessor.
As you would expect, most of Wordworfh's features are standard fare.
These include necessary but unexciting things like header and footer support, spellchecker, thesaurus, and mailmerge.
Wordworth uses paragraph-based formatting for alignment, indentation, line spacing, hyphenation, columns, and tabs. You can even set automatic spacing before and after a paragraph.
Paragraphs can also be set so that all lines will appear on the same page and not be broken up. However, it would be an understatement to say that normal wordprocessing needs will be more than met with Wordworth, Printer Support Wordworth's printer support Is without peer. It's a well known fact that bit-mapped fonts just don’t cut it for acceptable output. Unfortunately, the Amiga printer preference setup is ill- equipped tor high-quality printing. The normal workaround Is either Postscript or Compugraphic (CG) outline fonts, both of which are supported.
CG fonts use mathematical descriptions to generate a font in any size on the fly. This allows a WYSIWYG onscreen font plus high-quality printed fonts. Kerning is available for CG fonts too. Seventeen Agfa Compugraphic fonts are included with Wordworth, Internal printer fonts have been largely Ignored or poorly supported by AMIGA developers. For example, my HP LaserJet 4 has 45 beautiful internal fonts which are normally useless, except if I'm using Wordworth. Using the provided Laserjef III fonts, I get partial use of my printer's fonts, A vast array of printers are supported, including
Canon bubblejet, HP Laserjet, Epson, Kyocera, NEC, Panasonic, and Star. Contact Digita for specific printer models.
¦ ¦ ¦¦Mlising internal printer fonts are that tjgey ffixmally print much faster and are the II ghest quality the printer can produce The ouTpur is superior to comparable CG versions. The downside Is lack of variety.
Compugraphic and Postscript fonts offer much more varlatlqj in style and size. Of course, you can always use in'erna (continued on page 25) Wordworth ® 1991-92 Digita International 9:47 PIV1 : Document: WWREVIEW.TXT OK NEXT PREV J Pacing pagw Several J Thumbnails j b GiTGGV . II ¦ .
T * * ¦ . ¦»' • ,t: rur-t.
SP T '- Y. .. - vt. .-t: I KX.T3li This latest version of Wordworth features more than just AGA support. Automated index and table of contents building and CG fonts are just some improved areas.
REVIEWS Toaster. Sculpt .ID followed suit, as everyone who saw the initial "Juggler" demo rushed out to buy the machine that would run it. In the interim the Amiga hardware has been steadily upgraded along with the software that addresses it, each one chasing each other like a Yin Yang symbol. Each new step sets a precedent for the rest to follow. Each new feature in a software release becomes the competitions minimum goal. When interlace overscan painting became a standard, no new paint program could afford to be without it. And now, believe it or not, the new standard is 2.4-bit graphics,
with real 30fps 24-bit animation in hot pursuit. As Dpnint set the conceptual standard that OpalPaint and others have used as a basic starting point, so Dpaint's next release (DPaint V) and Digital Creation's Brilliance painting software will no doubt study OpalPaint closely for pointers. They can't afford not to, because this is the best 24-bit program around. Oh yes, it's going to sell both Amigas and OpalVision boards. Both of which are essential to create with this software.
1 once had a college instructor who advised me to buy hardware dependent upon the quality of the software that addressed it. I believe that I have seen the evidence that makes this a probability.
Dpaint, for instance, sold more Amigas initially then Commodore's inadequate advertising ever did, and NewTek did the same with Digiview, DigiPaint, and the OpalVision OpalVision really means the 24-bit board and a collection of software that addresses it. There is, for instance, the 24-lut OpalPaint 2.0 features a wide variety of painting options. Added to the list of features is a stencil mode that allows stencil-protecting by every means imaginable, including HSV tolerances, and also saving and editing them.
Game "King of Karate," the "OpalPresents" 24-bit slideshow software, 24-bit animation utilities, and OpalPaint. 1 want to focus on OpalPaint because 1 think that’s where the heart of OpalVision throbs the strongest, so the other stuff will be touched upon just briefly. The board was manufactured before the A-4000 was released, in fact the developers weren't even warned that it was coming.
This caused OpalVision to ship with the wrong mounting brackets for A-4000 owners, though they're now in stock and packed as an accessory in the package. The board mounts effortlessly in the machine, and the software installation is equally easy.
Using an A-4000 with the package assures maximum speed and efficiency of operation, and having a fat hard drive is recommended.
"OpalPresents" is a great 24-bit presentation program, and the 24-bit game is interesting.
The animation utilities set a pace for the 24- bit animation wares yet to come, and start the ball rolling. OK. That's enough of that, OpalVislon's main area of interest for Amiga artists and animators is the board and the OpalPaint program, so let's center our focus on the latter.
Option Mania There are so many painting options in OpalPaint that it's difficult to comprehend them nil at a glance, Suffice it to say that the Dpnint-like icons hide the fact that each tool has a myriad of alternative possibilities, many of which are brand new to electronic painting. 1 have created a quick picture to graphically point out some of the options and how they're used, but we'll take a basic overview of the situation first The general rule in OpalPaint is that a left-mouse accesses a tool, while a right- mouse brings up alternative menus of its use. Some of these menus are the
same, like those that give you options for the fill modes of free-lines, rectangles, circles, and polys.
There are basically three options for each: Solid (color), Gradient fills, and warped brush fills. The Gradient menu has its own options: six directional fill styles, RGB or HSV, 100 dithering choices, 10 separate (and loadable savable) fill spectrums, and a fill bar that allows maximum design interaction with fills made of a limitless number of colors. Two other like-minded tools are the straight line and curve tools, each of which has an associated menu that has the same three "line style” options: continuous, every "Nth" dot (separated by number of pixels), or "total" dots. The Fill tool
has three separate choices: Normal; Tolerance, set by moving the three HSV sliders from 0-100%; and Set Fill Type, which brings up the same requester as the filled options already described.
REVIEWS There is a standard magnifying tool, a grid on off and set toggle, a text option, and a variable scissors that works to cut brushes with any fill option. A palette tool brings up hiearchal color requesters that allow manipulation and load saves of palettes (several are included in a palette library, such as metal, fleshtones, camoflage, oceans...). There is also a set of primitive brushes as expected. An undo function (one step) is also included. And that’s all, right?
DeepPaint Added to the list is an unbelievably complete stencil mode that allows stencil- protecting by every means imaginable (including HSV tolerances), and also the saving and deleting of them. An anti-aliasing control has a 1-100% slider (default is 100%), and it smooths out jaggies like no other comparable tool of its type. A Transparency tool also has a 1-100% slider, and works to make either color fills or brushes transparent by degrees. Textures may be tiled in any size arrangement to the screen, and a thorough rub-through Option is provided ("RubThrough" is used when you have
underlying pages, and OpalPaint allows as many pages as your memory will allow).
You may store three cutout brushes in OpalPaint at the same time (called Bl, B2, and B3). And we're not done yet... More?...Yes, More!
OpalPaint has three Work Modes: PT (Paint), ST (Stencil), and AL (Alpha). Normal mode is painting, and stencil mode allows you to easily mask areas for protection from obliteration. Alpha mode allows you to edit a 256-color "Alpha Channel" mask over the image. This is designed to accommodate the coming OpalVision Genlock, which sees this Alpha channel as a transparency mask used to allow or deny live video to poke through.
A right mouse on any of the three brush areas brings up a brush deformation requester that allows resizing, rotation, skewing, edging, smoothing, moving the handle, copying, and loading saving.
Through yet? No! Look at this.
There is a spare page icon that allows all sorts of variations. This is where spare pages are added, deleted, cloned, copied, and swapped, in addition, backgrounds can be fixed and freed, and the alternatives for Rub-Through Operations are set, Ail of this happens with visual examples of the pages you're working on, as long as you set this special save Option when saving them to a file.
There are two more gadgets which must be mentioned in the OpalPaint menu.
The first is named Extras, and choosing it brings up a list of seven options: Page Format, Preferences, Arexx Control (the software is completely Arexx compatible, with function keys acting as script loaders).
Workbench (which ships you back and waits for your command to re-enter OpalPaint), FrameGrabber, Merge Stencils, and Zap Image. The last feature applies any chosen modes to an entire image. Wait a minute, I mentioned modes. What are modes?
Mode Heaven Modes are OpalPaint's special image translation Operators, much like those found in ASDG's ADPro, There are 18 standard choices (shade, negative, smooth, tint, smear, etc.), and four loadable alternatives (from a library list of 39 and growing). Among these alternates are things like emboss and woodcut to name just two.
Well, we're just about there, having touched on the periphery of OpalPaint's main tools and options. There are two more operations to mention, however. The first is that OpalPaint has a tool that only ToasterPaiiit could boast up to now (as well as DigiPaint before it). This is a REDO function, a method of applying alternate modes and operators over the same area.
This is an invaluable aid in electronic painting, as it allows infinite variable looks and textures. The last mention is for an OpalPaint exclusive, a magic wand! This tool uses maximized intelligence to outline any' separate area of your painting so that REV O I E W CO 5 0 3=
* - .
D 0 0 Sometimes a software release comes just at the right moment in time when it's needed, like the missing part of a puzzle, The puzzle in this case Is Axiom Software's release of Pixel3D-Pro, a mega translator of most Amiga 3-D formats, allowing you to easily take 3-D objects and port them to different rendering platforms. Pixei-3D Pro allows also the import of Vista-Pro and SceneryAnimator DEM (Digital Elevation Map) files, data used to generate fractal land- s scapes. P3DP, however, does not write to these formats, Enter the subject of this article, MegageM's ScapeMaker 3.0.
ScapeMaker imports IFF images and translates them into DEM files, Not only can these DEM files be imported to SceneryAnimator and Vista Vista.Pro for rendering fractal landscapes, but they can also be used as an intermediate step when imported into Pixei3D-Pro.
Transformed, and ported to most major Amiga 3-D 4-D rendering and animation packages. A walk through the process will show you how this is accomplished.
ScapeMaker reads two varieties of palette files and translates the information into height data for DEM use. In the first case, it can read colors (chroma) as they are assigned to various positions in the palette. For instance, in a 4,096 color HAM palette, ScapeMaker assigned the "highest" value to the lowest numbers, so that color 1 becomes highest while color 4,096 becomes the lowest elevation, This produces some unexpected results, because it is difficult to visualize a full color picture as an elevation map, but then, unexpected results sometimes lead to interesting graphics. 1 prefer
the second alternative, which is to let ScapeMaker read the brilliance of a color (luma value) as elevation data. In this case it’s best to use a grayscale palette, as the brightest shades will be the highest elevation, white the darkest will be the lowest. I can visualize pictures as elevation data more easily in Ihis mode, ASDG's ADPro can also be used to translate color pics into nice grayscale palettes.
The ScapeMaker Interface As shown in Figure 2. The ScapeMaker interface is designed with a nice 2.x look, and its functions are easily read. One trip through the monua!
Should make this software very intuitive to use. As you can see from the right hand boxes, the two sizes that ScapeMaker uses for translating IFF's are 258x258 and 514x514.1 try and stick with the lower size to minimize points on the object. The two elevations that 1he software deals in are "extrude" (mountains) and 'carve" (craters, in which the data is reversed) Not only can IFFs be loaded and saved, but so can DEMs themselves. So that Yellowstone Park DEM file you have can now be transformed into o Martian terrain landscape. Smoothing can be applied to erase steep escarpments in your new
DEM object, As you can see, there are two areas in the Interface for loading in and viewing translatable files.
This is so because ScapeMaker also allows you to add DEMs together, or to subtract one from the other. You can also "rescale" the DEM, making the steps between elevation points much larger, thereby exaggerating the look of the landscape radically. An input area also exists so you can add or subtract a constant value from the DEM. Thereby changing the overall size, but not the proportional aspect, of the graphical data.
REVIEWS After loading an IFF picture file, you hit the ''Region" button on the interface, A repositionable box appears over your graphic, ready for resizing, to whatever maximum range is set in the interface, and positioning. Closing that box tells the program that the area underneath It is what is to be translated, The only problem I have with this arrangement is that I wish one could see through the "live" area of the box instead of guessing how to fine tubne the size, but maybe that's something to suggest for the next version. Once that is accomplished, hitting the "Moke DEM" button starts
a translation that takes an average of 3-5 seconds on my 68030 A-2000. Another alternative is to create an "Inset" picture of another DEM file next to the original.
There are two main uses that ScapeMaker provides, One use is that you can now add DEM fractal landscapes to any Amiga Tenderer, Imagine users, for Instance, can now have access to ail of the terrain data that will allow for texture mapped landscape animations, and Lightwave users can do the same.
Aloddin-4D users already have a built-in interface for incorporating Scenery, Animator files, so it's just a matter of getting the DEMs in that format. ScapeMaker does not write directly to Scenery,Animator formats, but Scenery, Animator does accept Vista-Pro DEMs, so Aladdin-4D users will have to load in the DEMs into ScnAnim and save them out as compatible files. The other alternative, as with all other Amiga 3-D Tenderers, is to go through Plxel3D-Pro.
My favorite use of this software, however, does not concern itseif with the transformation of standard DEM libraries.
Instead, it opens up a way for me to design 2-D graphics that can be translated into 3D DEM files. Logos, text, and various picture information can be transformed in this way. My favorite method is to design my graphics in hi-res 16 color with a grayscale palette, I keep the images small, so that they will be suitable for the 258x258 ScapeMaker grabs. This means using 60-point type sizes on short words, and smaller type sizes on longer phrases, To visually demonstrate the process, I've created a screen of IFF images that you can see in Figure 1, After inputing them one by one into ScapeMaker
and making DEM files, they were each loaded into Scenery.Animator and saved in its format. Then, with the help of Aladdin- 4D, I created the DEM 3-D renderings that you can see in Figures 3 & 4, in some cases wrapping them with weird textures in the process, For the artist, animator, and Amiga logo designer, ScapeMaker makes sense to add to your collection of Amiga alternatives. It can also help you make money by translating graphics into new and unique visual formats.
MegageM 1903 Adria Santa Maria, CA 93454
(800) 349-1104 inquiry 208 Word worth continued from page 21
printer fonts for certain documents and Compugraphic or
Postscript fonts for others, but font types cannot be mixed
in the same document.
Although WYSIWYG screen fonts are nice, they are often difficult to read. CG fonts can also be slow in rendering.
Wordworth provides a great solution called "Quick Screen.” This option temporarily replaces the proportional screen fonts with a standard Amiga fixed spaced font, This only affects the display; internally, Wordworth keeps track of the actual fonts used, Timesavers The glossary is a terrific feature. The glossary is basically a database of phrases which can be quickly inserted into your document, Phrases can be things like addresses, closing paragraphs, names, etc. Wordworth also has bookmarks.
These are wonderful for quickly finding your way around a document. Essentially you can assign a name to ony position in a document. Later you can display the bookmark list and quickly return to any spot you have marked. These ore even saved with the document.
The Insert Literal feature provides a means for selecting and entering a character from a table. This is helpful for entering characters not normally found on the keyboard, like foreign characters.
Unfortunately, corresponding CG characters are not displayed and the actual character entered may not match the one selected from the table.
Wordworth includes other great features like selectable time, date, and page numbering formats, custom screen format with AGA support, and variable timed saves, The current date or time can be inserted either as static values or automatic updating, The Page Preview function will give you a thumbnail representation of your document for checking layout. The paragraph sorting feature is great for quickly alphabetizing lists in documents.
Wordworth also allows IFF graphics to be included in documents. These can be "hot linked," "cool linked,” or not linked, Linked graphics are not saved with the document, but must exist elsewhere, if they are hot linked, they will automatically be updated in the document if modified- Cool-linked pictures are not updated. Non-iinked graphics are permanently saved with the document, Full control of text flow, transparency, and stand-off is available.
Many of the most often used functions are only a mouse click away using the vertical toolbar. Tabs are also easily set using the horizontal ruier. A vertical ruler is available to display page 111!+ length. The toolbar and both rulers can be independently toggled on or off REVIEWS A very nice feature is the "mixed" paragraph formatting buttons. These ore used when you highlight more than one paragraph and open the paragraph formatting requestor. When paragraph attributes differ, the mixed button will be selected for that attribute. So you can globally change certain paragraphs attributes
without affecting others!
Automated index and table of contents building are aiso features of Wordworth. Included at no extra charge is a mini-game and screen saver.
Dislikes Well, as much as I like this program, (surprise) it isn't perfect. Wordworth does the big no-no of reassigning FONTS:, if you choose to use a different set of fonts with Ihe program. Additionally, none of the requestor windows are standard intuition windows, These gigantic requestors come up slowly, even on my A3000. And are not moveable. Arexx support is surprisingly absent. Also, showing Wordworth's PAL origins, the blocky-Iooking toolbar is partially hidden on NTSC screens.
Wordworth features the ability to save and load in various other file formats like Word, WordPerfect 5.1. Write for Windows, Prowrite, IFF, RTF, and ASCII.
However, I experienced problems with files saved in the various file formats, when used with their native program.
Also, Word and Write for Windows files exhibited problems when loaded into Wordworth. ASCII was the only format could consistently rely on across platforms.
Despite these shortcomings, Wordworth has become my Amiga wordprocessor of choice. If comes close to matching many of the features that make Word for Windows my favorite PC wordprocessor. The extensive manual, on-iine help, and keyboard shortcuts also make Wordworth a first class product. It is priced well above its competitors on the AMIGA, but stands head and shoulders above them as well.
Digita International Ltd.
Black Horse House Exmouth Devon, England EX8 1JL 011-44-395-270-273 Inquiry 206 TrpeSMITH continued from page 19 "A" and “O." Which happen to be in PostScript font format, For your Os and As to fill properly, the rule of thumb is to have the outer path clockwise and the direction of each subsequent inner path to be in the opposite direction of the path before. The manual covers essential font design criteria in detail.
Conclusions TypeSMITH is a must-have if you publish on the Amiga, It is a robust, finely crafted package, easy to learn, and full of intuitive and handy features to make font editing fun, I give it my highest recommendation.
Soft-Logik Publishing Corporation 11131 S. TowneSq. Ste. F St. Louis, MO 63123
(314) 894-8608 Inquiry 201 Amiga user on the go?
Fcp III I A( m ;i i lwga Ole Be sure to stay in the know.
Amazing Computing & AC’s TECH OpalPaint continued from page 23 various operators can be applied inside or outside of the outline. It is exacting and wonderful, saving loads of time in rub- throughs and other delicate and time consuming operations.
Well, that touches on the basics of this magnificent software, at least of the paint program. To support these words with visual data, take a close look at the associated graphics and their captions. The graphics took about two hours to create. I wanted to do something fast to show you how easy it is to work with this excellent software.
Centaur Software
P. O. Box 4400 Redondo Beach, CA 90278
(310) 542-2226 Inquiry 207 Call 1-800-345-3360 DON’T SLOW DOWN
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Ecmptnsp, S j*SS Cdoad-Mad in nr 11 extures usually are what make or break your 3-D renderings, no I matter what software you're using. A great way to add detail and
- A. Ambiance to your pictures is by adding a ground and clouds
to your scene. The ground and cloud objects we are about to
build will prove useful in many of your still renderings and
animations, they're a very good start for experimentation.
Although this tutorial is directed at Light Wave users, most of
the principles should apply to other rendering packages. I
assume a basic understanding of Amiga and LightWave concepts,
and so will try to be brief and to the point.
All the numeric data will be given in km (kilometers), unless otherwise noted. You should try to use keyboard short-cuts or numeric equivalents whenever possible to speed up vour work, and that is what I will do in this tutorial. In Modeler, you can always press help to find out what is the purpose of a keyboard short-cut, and do keep in mind (hat they are case sensitive.
You should make a directory for every new project you start, so you don't throw stuff on your hard drive in a disorderly manner. I've got a NewProject directory on my WORK: partition that contains the following empty subdirectories: Envelopes, Images, Motions, Objects, Scenes, and Surfaces. In this case, I will use SID2 to duplicate NewProject as Environment.
Using this technique, 1 onlv need to make an ASSIGN to the logical drive WORK: without having to worry about paths if 1 ever need to move a project to a different machine. Think about it when sending projects to be rendered at a service bureau.
In Ct'ahth aw $ § $ by Christian Aubert Building the Objects Now go into Modeler and pick a free layer. The ground is a simple plane that is 400 kilometers square. Select box from the objects menu, press "n" (for numeric input), then input the coordinates as in Figure 1.
Press Return to build the object, then "a" to have the view fit the object. Press "w" and select all polygons. By now you should see two perpendicular dotted lines on the Y-axis.
Press "i" to obtain information on the two planes you have just built, click on deselect, and press "x." Press "w" and select all polygons.
You just deleted one of the planes and should now see a single dotted line pointing towards the +Y marker. If not, press "f"(for flip polygons), and that should do the trick.
You now have a single plane that will be visible from "above" in LightWave, which is what most ground objects should be. Save , that object as "WORKrEnvironment Objects Ground."
To make the clouds, we'll use a cone from which we've stripped the base. Pick a free layer, or delete what is in the active layer. Select cone from the objects menu, press "n," and make sure your requester looks like the one in Figure 2.
Reset | kn + J j 1 OK | M Cancel | Press Return to build the object, then "a" to have the view fit the object. Press "w" and select the only polygon with more than four vertices. Press "x" to cut out the base and "f" to flip the remaining polygons. Press "w" and select all polygons. You should now see several dotted lines pointing towards the -Y marker, which is just fine because we'll place the camera "inside" the cone when we use it as clouds. Save this object as "WORK:Environment Objects Cloud".
Figure 1. Box Requester Adding Surfaces This is what really sets your objects apart from a bunch of simple polygons. Quit Modeler and go into LightWave.
Leave the backdrop colors untouched for the moment, as we’ll be using them as our default sky colors. Once you've seen the results, you might want to fine them for a different look.
Load the ground object and go to the surfaces menu. Rename the default surface to ground. Set the color to 160,120,60, and set the diffuse texture to planar image map on the Y-axis. Pixel blending and or antialiasing may have to be turned on for better results, depending on camera and object settings, f like to use the cork image from the MapMaster Library, because it's a 4-bitplane picture, which makes for very low memory usage, but still gives good results. It doesn't really look like normal ground, but it still looks great! If you don't have the MapMaster Library, I've had surprisingly good
results with simply grabbing a picture of a heavy and grainy gray cloth with my camera, and working on the contrast and brightness with ADPro.
Only color mapping takes full advantage of 24-bit pictures. Any other kind of mapping only uses the luminosity information from your picture, so it doesn't benefit from a full 24-bit image. You are better off using an 8-bitplane grayscale picture that uses only a third of the memory.
Now load the cloud object and rename the default surface to Cloud. Set it to luminous and turn smoothing on, unless you desire square-looking clouds, which can sometimes be useful. Set the color to 110, 110,110, transparency level to 100, and transparency texture to fractal noise with: View Mode XY | XZ 1 ZY J Pepsi PfCt iue | Light I _ Light ( Canei n ral i i r Reset | Nunerit Input Grid Size Visibility Make PrevIeu Plav Pr*v I eu 0
0. 015 0 Velocity 25 5 25 Texture Value Frequencies ContraBt 20 4
5 The falloff will make (he clouds disappear on the horizon
line and the velocity will make them move and evolve over
time, making for more realistic-looking clouds. Depending on
your object and camera settings, the clouds may not move at
the right pace. Too fast is like time lapse remember this if
you ever need that feature; too slow simply is unnoticeable.
Velocity is easily adjusted by an order of magnitude to get an
approximation of what you're looking for, then fine tuned to
get the desired results.
Now that's a start, but clouds should look puffier. Set the diffuse level to 50 and diffuse texture set to fractal noise with: Size 600 Center 0 600 7500 600 0 Falloff 0 Velocity 20 0 4 0 20 Texture Value 90 Frequencies 3 Contrast 1 The difference in the velocity of the diffuse and transparency textures will make the puffiness pattern evolve over time. If you used a different velocity setting in the transparency texture, you should adjust the diffuse texture accordingly. As you can see in this example, I find a 4 5 ratio for diffuse transparency works fine for me.
Figure 3 shows the layout of my scene. I put the camera fairly low to get two-thirds of the sky and clouds. Ambient lighting is set to 20 and a light amber. Rarely wilt you find a pure white color in the real world, so taking that fact into account will add a touch of realism to your renderings.
Remember that this is by no means the last word nor the perfect recipe for good looking clouds, so please do experiment with it. .AC' Pk’nse Write tc: Christian Aubert do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 rniga users have wanted
high-density floppy disk drives in their systems for years.
Dual-floppy users have longed for more space on their crowded
boot floppies. CrossDOS users have desired access to 1.44MB
MS-DOS floppies, and AMAX users have wished for high-density
Macintosh floppy compatibility. It is now possible for Amiga
500 and 2000 owners to add one of Commodore's new high-density
drives to their systems.
Although the high-density floppy can be found in some models of the A3000T, Commodore does not officially admit that the drives may be used in anything other than an A4000. Hours of experimentation, as well as information from an unnamed Amiga software developer, have made this project possible.
Background Low-density Amiga floppy diskettes have a capacity of 880KB.
These diskettes have 80 tracks with 1 i sectors per track. High- density Amiga floppy diskettes have the same number of tracks as low-density diskettes, but have 22 sectors per track. This gives them a data capacity of 1,76MB. However, there is a big difference in the way the Amiga floppy drive handles each type of disk. I will use IBM-compatible floppies as an example, since the Amiga can handle this disk format using CrossDOS.
IBM-compatible 3.5" floppies are similar in that both high- and low-density diskettes have the same number of tracks. The high- density diskettes arc also formatted with twice as many sectors per track as low-density diskettes. However, high- and low-density diskettes share the same rotational speed. This means that data being read from a high-density diskette has a higher data rate, or bandwidth, as the data read from a low-density diskette. IBM- compatible computers have no problems handling the higher data rate, as they use dedicated disk controller IC chips to handle disk operations.
The Amiga does not have a dedicated disk controller chip. Oil ihe A500 and A2U00, disk control functions are distributed between the 8520 CIA chips and Gary. This design has remained almost unchanged from the A500 through the A3000, and It cannot handle the higher data bandwidth of high-density floppies.
How did Commodore add high-density floppies to the Amiga, given the hardware limitations? The answer is in creative engineering. The Amiga high-density floppy drive, a Chinon i;B- 357A (Commodore part number 313248-01), isa two-speed unit. High- density diskettes have an extra ID hole that distinguishes them from their low-density counterparts. When a low-density diskette is inserted, lire high-density detection switch is closed, and the disk is treated as a low-density disk. When a high-density diskette is inserted the switch is not closed. The disk drive reduces its rotational speed by
one-half, This allows twice as much data to be written to each track.
When the machine is powered up or rebooted, Kickstart does an equipment check to see what devices are attached to the system.
The identification process for diskette drives is accomplished with the help of several 74-series logic chips on interface boards in external disk drives, and with circuitry on the Amiga motherboard.
Kickstart goes through the following sequence to identify each attached disk drive: The Floppy Using a high-density floppy drive with your Amiga by Phillip R. Combs WARNING: Hardware modifications should be attempted only by qualified individuals.
Amazing Computing assumes no responsibility for any damage that may be caused by performing this or any hardware project. Also, this project may void your Commodore warranty.
What they know I* iP" Amazing Computing tells you everything!
Amazing Computing provides its readers with in-depth reviews and tutorials, informative columns, worldwide Amiga trade show coverage, programming tips and hardware projects. AC brings the most comprehensive coverage of the Amiga to its readers, AC's TECH is the only disk-based Amiga technical magazine available! It features hardware projects, software tutorials, super programming projects, and complete source code and listings on disk. AC TECH leaves no stone unturned when it comes to Amiga technical information.
AC's GUIDE is recognized as the world's best authority on Amiga products and services. Amiga dealers swear by this volume as their bible for Amiga information. With complete listings of every software product, hardware product, service, vendor, and even user groups, AC's GUIDE is the one source for everything in the Amiga market. AC's GUIDE provides the Amiga user with a fortune of knowledge.
For a better sense of Amiga direction, call 1-800-345-3360 LED Figure 2. Drive Button Removal.
1) Drive MTRXD line low.
2) Drive SELxB line low.
3) Drive SELxB line high.
4) Drive MTRXD line high.
5) Drive SELxB line low.
6) Drive SELxB line high.
7) Drive SELxB line low.
8) Rend nnd save state of RDY line.
9) Drive SELxB line high.
Steps 6 through 9 are repeated 15 times more. The 16 values for the RDY line are then converted into a 16-bit word, with the first value being the most significant bit. This 16-bit word is the drive ID, Both high- and low-density drives identify themselves to the operating system as low-density drives at this point, sending an ID of $ FFFF FTFF. When a high-density diskette is inserted into the drive and AmigaDOS reads the disk information, the drive reports that it's holding a high-density diskette by sending the ID SAAAA AAAA. AmigaDOS then writes data to the diskette with twice the number of
sectors per track.
If the disk is going at half-speed, how can a program like CrossDOS make or read an MS-DOS diskette? CrossDOS writes to and reads from each disk track in the proper format at half-speed.
When this diskette is placed into an IBM-compatible, it is in the proper MS-DOS format. AMAX handles Macintosh high-density floppies in a similar manner, although the Macintosh uses a different method of data encoding from the Amiga or IBM machines.
Now for the big question: can an IBM-compatible floppy drive be modified to work in Iho Amiga? The answer is no. I he half-speed trick makes the drive different. IBM-compatible drives are designed from the ground up for one speed. For reliable data transfer, the diskette's rotational speed must be constant. Mechanical factors, such as flywheel weight and balance, as well as electrical factors like speed control, must be taken into consideration. You might be able to halve the motor speed, but the flywheel weight and motor torque wouldn't be optimized for the speed difference. This would result
in data jitter, making reliable disk operations almost impossible. The Chinon drive was designed to run at either speed.
Unfortunately, Amiga users are locked in to Commodore as a source for these drives. Chinon America knows the drive is their product, but claim they know nothing specific about it. Chinon Japan did not answer my inquiries. When I asked Chinon dealers about ordering this drive for me, Chinon America told them it was "discontinued." An OEM agreement between Commodore and Chinon Japan is probably behind the confusion.
Installing the high-density drives internally on an A500 or A2000 is almost as simple as plugging them in. Several software requirements must be met before the drives may be used. The drives will work only on machines with Kickstart v37.175 installed, and you nuist be using AmigaDOS 2.0 or later. If you meet these two conditions, you also need a shareware program called HDFixer. This program may be found on Fred Fish disk fiQA. If you have a Inter version of Kickstart, or you are using AmigaDOS version 2.1, HDFixer is unnecessary, This project was tested on an A500 (revision Aa motherboard)
and A2000 (revision 6.2 motherboard) that had 1MB of Chip RAM installed.
Infernal Installation There is one hitch with this conversion. The only high-density drive model commonly available now is the A3000T internal unit.
This drive has no faceplate, the wrong LED, and the wrong eject button. Simply changing the button and removing the LED is enough for A50U conversion. For the A2000 you need a faceplate, button, and LED. You can exchange these parts from your old drive, hut the outer case of the A3000T high-density drive lacks the proper holes to attach a faceplate. This means that you will need to swap the outer cases of your old low-density drive and your new high- density drive.
I will first describe how to install these drives in your A500 and A2000. Then I will describe the best way to install these drives externally.
1) Disassemble your computer to allow access to the internal
floppy drive(s), A500 owners need to remove the top case and
keyboard. A2000 owners will remove the top case.
2) Next, remove the existing floppy drivefs). On the A5II0, you
need to remove two screws on the underside of the case and one
screw on the drive's side nearest the keyboard. Unplug the
power and data cables and remove the drive. A2000 owners need
to remove the drive power supply platform. Remove the four
mounting screws on the rear chassis for the power supply, nnd
the BUTTON three screws by the floppy drives on the front
Unplug the power cables and the floppy control cables from the drives, then remove the platform from the chassis. Remove the floppy drive mounting plate by removing four screws, then lift the platform straight off. Remove thedrive(s) from ihe plate by removing the four screws holding each drive to the plate.
3) Remove the two standoffs (A50Q drive) or four standoffs (A2000
drive) from the drive case. Look at the high-density drive's
rear case and Figure 1. The figure shows the drive select
jumper positions. If the drive will be mounted externally, in
an A500, or as DFO: in the A2000, the jumper should be in the
DFO: position. The only time you need to set the jumper to the
DF1: position is when you mount the drive as DF1: in the
4) Remove the black screw on the top of Ihe low- density floppy
drive's case. Notice that the screw goes through a metal tong
on the drive mechanism, then fastens to the case. This will be
important later. Next, remove the single screw on each side of
the case.
A2ilOI) floppy drives will require faceplate removal at this point. With the drive lying upside down, look at the case sides near the faceplate. You should see a beige-colored plastic tab sticking through a hole on each side. Gently press the tab in, and that side of the faceplate should pop loose. You should then be able to tilt the faceplate away from the button and unhook the top edge. Use care, or you might crack the faceplate. Slide the drive mechanism out through the open end of the case. Repeat this disassembly procedure for the high-density floppy drive.
5) Orient the high-density floppy drive mechanism as shown in
Figure 2, upside-down with the eject button facing away from
you. Insert a thin knife blade between the eject button's
mounting tongue and the button mounting plate. Carefully
rotate the knife blade counterclockwise, just enough to lift
the hump on the tongue out of tire matching hole in the plate.
Slide the button to the right and remove it. Repeat the proce
dure to remove the low-density drive's eject button.
6) Look carefully at the high-density drive's eject button
mounting plate and the two eject buttons. The low-density
drive's button is narrower than the new drive's button. It
should be obvious which set of mounting holes that your old
eject button will install into. The square block on the
button's side will fit into the notch on the plate's side.
Insert the button's mounting tongue into the proper
rectangular hole, and slide the button to the left. Make sure
the square block fits into the notch. When the button is
properly seated, the tongue's bump will fit into the matching
hole in the plate.
7) Next you will remove the round LED from the high-densitv
drive. A500 owners will not need the LED. The LED's leads are
routed through a black plastic clip that hooks over the front
edge of the motor control board, and fastens around a switch
Remove the LED by heating each lead where it fastens to the PC board with a soldering iron, then pull it away using needlenosed pliers or forceps. Next, gently spread the clip's mounting ears away from the switch housing, and slide the clip toward the front of the drive about 1 8". The mounting ears will then rest in recessions on the switch assembly. The clip's front edge should then be free from the edge of the PC board. Remove the clip and LED by lifting them straight up and away from the drive, then remove the LED from the clip.
8) A2Q00 owners need ter substitute the rectangular LED from the
low-density drive in the clip. Reverse the procedure in the
previous step to mount the rectangular LED on the high-density
drive. Make sure the LED fits snugly against the clip when
soldering its leads to the PC board.
9) insert the high-density mechanism into the low-density drive's
outer case. Make sure the mounting tong on the drive mechanism
goes over the tab on the case's top. The black screw should go
through this tong and fasten to the tab. If the tong is placed
under the tab, the drive mechanism will be misaligned in the
case. This will make it difficult to insert and remove
If you are upgrading A2000 drives, you will need to attach the faceplate at this point. Orient the faceplate so that the hooks on the top edge can easily catch the matching holes on the case. Swing the bottom edge of the faceplate toward the case, and it should snap into place. If it doesn't, gently spread the case sides apart by the faceplate and try again.
Attach one screw in each case side, and replace the two or four standoffs in the case bottom.
10) A500 owners may now reinstall their drive after first
reattaching the power and drive cables. You can tliL'ir
reassemble the computer.
Helm Singlehanded!
Helm is both ;n) authoring system and a powerful graph- ics program for the Amiga computer. It combines draw, paint, and image processing tools with a scripting lait- guagc. A hypermedia database manager, and a rich as- sorlment of user interface objects. Y ou create interactive books by drawing and editing objects on the screen. The objects include buttons, charts, imagcfields, shapes, tcxtfields, radio boxes, check boxes, sliders, scrolling lists, clocks, and file selectors. The lextfields support font, color, and style changes: hypertext; color fonts; and mouse scrolling. Paint directly on
the imagcfields with custom brushes and using paint types that include gradients, dithering, edge detection, tinting, and custom convolution. You can program an object by adding a list of preprogrammed actions ora script that is written in an English-like language. Helm can import text, sound (SSVX), music (SMUS). Images (1FF-ILBM), animations (ANIM-5), and fonts directly into a book. It features support for the Amiga Clipboard, visual effects, PostScript® printing, and automatic browsing with a joystick or timer.
With Helm, you can create interactive S 1 0 Q 00 presentations, kiosks, training programs, 4-7 S f ree -ft in n databases, ed ucationa I cn urse- ware. And custom image editors.
Price includes shipping and handling. Ask us about competitive upgrades from other prescniution programs and authoring systems.
Helm Supports AGA Send check or money order to: Eagle Tree Software, P.O. Box 164, Hopewell, VA 23860 Telephone: (804) 452-0623 Amiga is a registered trademark of Commodore'Amiga, Inc. Circle 107 on Reader Service card.
11) A2000 owners may mount their modified drive(s) to the
mounting plate, then attach the mounting plate to the drive
12) If you are installing a high-densitv floppy as DPI: in an
A2000, you will need to remove a motherboard jumper. When
this jumper is on, it enables the low-density drive ID
circuitry. This circuitry is unnecessary with your new drive.
You will remove either J3111 or J36, depending on your
motherboard revision. Jumper J301 is located near the
internal floppy drive connector on the motherboard, Jumper
J36 is located near the Paula (8364} chip, between Ics U15
and U16, toward the back edge of the motherboard.
13) A20OO owners may replace the drive platform novv.
Reattach the power and drive cables to each floppy drive, then replace the top case.
14) Now you are ready for the software part of the installation.
If you have Kickstart 37.175 and AmigaDOS 2.0, you will need the shareware program HDFixer xr2.Q from bred Fish disk 806. This program is necessary due to a bug in the AmigaDOS 2.0 trackdisk.device. AmigaDOS can recognize and format the disk, but rootblocks arc not written reliably. HDFixer patches Kickstart to correct this bug. Simply copy the program from floppy disk to your hard drive, or to your AmigaDOS 2.0 boot floppy. Drag the HDFixer icon to the WBStartup folder, then reboot your computer. Complete setup instructions and program options are discussed in the HDFixer documentation.
If you are using AmigaDOS 2.1, you do not need HDFixer. The rootblock bug was fixed in this release.
15) Insert a blank, high-density floppy diskette into the new
drive. Highlight the diskette icon with a single mouse click,
then select Disk-Format from the Workbench menu. The
requester box should show the disk capacity as 1.76MB. Select
Format, then go get a cup of coffee. This will take a while,
as the disk is going at halfspeed. When you return, copy
some files to the diskette and try running or reading them.
Your installation is complete.
External Installation xm Create Powerful Software Installing the high-density drive in vour A1010, A1011, or third-party external drive unit is possible. The procedure varies from model to model. The A1010 drives did not use Chinon mechanisms, so the drive buttons are not interchangeable. You will have to cut a wider hole in the front panel to accommodate the new drive's button. The holes in the mounting plate will not match, so you will have to trial-fit the new drixre and drill new holes. The A1011 may use several types of drive mechanisms, but the mounting holes and buttons may be
compatible. Third-party drives usually come with integrated front panels that will not fit your new drive. For these reasons, I cannot give you specific instructions on installing the new drive. You can still follow the above instructions for general guidelines. The software instructions will apply to your new external drive.
If you are installing the new drive in an existing external case, you will need to modify the drive adapter board to disable to low- density ID circuitry. Since external drive adapter boards are designed differently, you will need a volt-ohm-meter (VOM) with continuity beeper to assist you. Most adapter boards have several 74-series Ics on them. You will use the VOM to find which 1C pin connects to pin 1 on the DB-23 plug.
Connect one VOM lead to pin 1 of the DB-23, and touch the other VOM lead to each 1C pin. When the continuity beeper sounds, von have found the correct pin. Use a pair of small flushcutters to clip the 1C pin near the chip body. Once this is done, you may install the new drive and reassemble the case.
If you wish to use the high-density drive externally but do not currently own an external drive, you need to build the drive interface shoxvn in Figure 3. Sources for the DB-23 are shown in Table 1. The other parts are commonly available. You will still need to find a suitable faceplate for the high-density drive.
Conclusion It took a long time for high-density drives to come to the Amiga, but they're finally here. Use them for archival file storage, hard disk backups, or boot floppies stuffed with your favorite utilities. Any way you use it, the high-density floppy is one more way to preserve your existing computer investment.
Special thanks to Bill Conn, of Merical Computers and Software in Centerville, Ohio, for his assistance with the research for this article.
Suppliers of DB-23 External Floppy Drive Connectors Images Company
P. O. Box 140742 Staten Island, NY 10314-0024
(718) 698-8305 Benetech Electronic Supply 1655 “B" Hickory Drive
Holtom City, TX 76117
(800) 783-8703
• AC* Please Write to: Phil Combs do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 VP HAS ALWAYS BEEN a
leader in accelerator and hard drive products, but in the past
vear or so has been branching off into other hardware devices
such as video and audio accessories. GVP's latest Amiga
product, G-Lock, is a product which happens to do both it
controls audio and video. G-Lock is a large black box it looks
so much smaller in the ads that accepts input from two compos
ite video sources, or one Hi-8 SVHS Y C source, and two audio
sources. AH composite connections are RCA, although I would
have much preferred BNC. It provides one composite out, one
SVHS Hi- S Y C out, one audio (mono) out, and one RGB YUV
output. Hooking up the G-Lock unit is simple and similar to
setting up most Amiga genlocks. You unplug your Amiga monitor
and plug the cable into the genlock and then plug the genlock
into your RGB input on your Amiga. There is one additional
hookup and that is a 9-pin cable which connects from the
genlock to the second joystick port to send control signals
from software to the G-Lock hardware.
Once everything is hooked up, you install the software from the included disk. The whole process is very simple and takes only about five minutes, it should be noted that although there arc multiple video inputs, only one can he active at any time. Also since the Y C uses the same signal lines as the composite, you can have either one Y C line active and hooked up, or two composite sources active and connected. Plus to utilize YUV output, you must purchase an additional low-cost cable available from many dealers.
Syncing to Your Source REVIEWS EXTRA GVP's G-Lock: High Quality, High Performance All genlock controlling is done through the included software. To activate the software, you must first double-click on its icon. A requester will come up telling you to do a warm reboot so the program can sync to your video source. After rebooting, you again dick on the same icon.
This time, assuming the program was able to sync to your source, the G-Lock control panel appears. This is where I had a problem. After hooking up a VCR and playing a tape, I ran the software. It told me to reboot and when 1 did the computer (A4000 w 12MB) would just hang. I did this four times and the same happened every time. 1 switched to another source, the output of my CDTV, and it synced and ran fine. This leads me to believe you need a very stable signal to at least boot up.
CDTV's output is time-base corrected while a VCR without a TBC is not. Once 1 was in the software, I reconnected the VCR and it ran fine. One solution would be to run a black burst signal Into your VCR when you hoot up, or use a camera.
The software displays a multitude of controls and settings, most of which have hotkey equivalents. You can even load your custom settings or default automatically to the factory settings. On the video side there by Frank McMahon are options to control brightness, contrast, hue, and saturation of the video signal.
These are very important features and are not found on most genlocks. Rather than just control Amiga graphics going over video, G-Lock allows altering the actual video signal to correct problems such as low light and improper white balance conditions. There are controls to select the video source, turn off on the Amiga graphics video overlay, as well as to switch between three different video setups. With multiple set-ups available, you can have one for normal video and for the corrected video. Switching between the two for comparison is as easy as clicking the mouse. Very handy. There are
advanced features such as adjusting horizontal timebase, subcarrier phase, gain balance, RGB saturation, luma delay, luma peaking, filter trap, red blue green gain, and DC V U bias. Most users will never need to worry about, much less understand, these advanced modes. But to video professionals compelled to tweak the box to the utmost compatibility with existing equipment, GVP provides a powerhouse of flexibility.
EC5 AGA chipset users have an extra bonus of chroma-keying. The kev colors are selectable and AG A users have 256 to choose from, G-lock is designed to be compatible with most de-interlacers and also supports color splitting by allowing to pass only though certain colors; an Arexx example is provided for New Tek's Digi- Vine. Audio controls are just as impressive.
There are sliders for volume, bass, and treble as well as for easy selection of audio 1 or 2. You can also mix two audio inputs, equally at 50 50%, and mute the audio.
Fading Graphics Up and Down G-Lock has a lot going for it with only one basic drawback. I've used and reviewed several low-cost genlocks over the vears and was usually disappointed. All had to make some sacrifice to bring the cost down. They usually had hue shifts or lack of sharpness or excessive dot crawl or poor display on the scope or whatever. Looking at the low cost of this unit 1 didn’t exactly have high hopes. Booting up G-Loek I was admittedly caught off-guard: 1 was surprised to see a sharp, clear, accurate image both in video and Amiga graphics.
Colors were pure and accurate with no bleeding and no phase shifting. HAMS graphics keyed over live video looked stunning. Although not officially broadcast quality, it’s about as close as you're going to get in this price range. The software and extensive manual are just as impressive.
Correcting video and equalizing audio are very important in an editing situation and G-Lock makes it all very easy. 1 was abie to convert some color SVHS footage to black and white and make a daytime scene look like dusk with just a few mouse-cticks. The software is logically laid out and control screens are professional and easy to read on RGB or video. So here's the rub: say ail 1 want to do is fade graphics up over footage.
1 have to go to the CLI and launch an Arexx script. Huh? It's amazing with all these high powered software options that the simple act of fading graphics up and down is not even included.! Couldn't seem to find a hotkey equivalent to do it although there were keyboard commands to "pop" the graphic on and off. For example the SuperGen genlock from Digital Creations has a slider on the hardware and a keyboard command with variable fade rates. 1 find this oversight a serious drawback with G-Lock and although a hardware slider was probably omitted to cut costs, ttie absence of at least an easy-to-
use software fading command is puzzling.
I'm sure this can easily be cured with a software update so there is hope yet. Other than that 1 have to say that I was completely impressed with G-Lock. It has great software controls, good basic audio options, and rock-solid crisp output. With the many low-cost, varying-in-quality genlocks I have seen over the years, I had kind of given up and decided that you get what you pay for.
With GVP's genlock I have a renewed sense of hope. With the G-Lock you not only get what you pay for, you get a whole lot more.
• AC* G-Lock Great Valley Products 600 Clark Ave King of Prussia,
PA 19406
(215) 337-8770 Inquiry 251 Please Write to: Frank McMahon c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Design Dingbats Itv Dan
Tferss Finale Welcome back to the ongoing effort to put out
the Design and Dingbats newsletter. For those just joining, a
little background. Newsletters are a common task for desktop
publishers. They also give us a chance to explore many of the
facets of traditional publishing. As such, we started to lay
out a newsletter called Design and Dingbats. In the previous
two articles we covered topics such as five column layouts,
kerning, leading, justification, datelines, bylines, dingbats,
left and right page layouts, as well as column continuations
and author biographies. In this, the final installment of
the creation of Design and Dingbats, we will be covering pull
quotes, graphics, ads, and table of contents. For newcomers,
dive right in. For the true believers that have followed along
so far, let's put this newsletter to bed.
Dolor sit amet, consectetuer adipiscing elit. Sed diam nonummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut urisi enim ad minim veniam, quis nostrud exerci tation ullamcorper suscipit lobortis nisi ut aliquip ex ea commodo consequat.
D uis autem vel eum iriure dolor in hendrerit in vulputate velit esse molestie consequat. Vel ilium dolore euteugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum 2znl delenit augue duis dolore te leugait nulla tacilisi.
Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam nonummv nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Ut wist enim ad minim veniam. Quis nostrud exerci tation ullamcorper suscipit lobortis nist ul aliquip ex ea commodo consequat.
D uis autem vel eum inure dolor in hendrerit in vulputate velit esse molestie consequat. Vet ilium dolore eu feugiat nulla facilisis at vero eros et accumsan et iusto odio dignissim qui blandit praesent luptatum zznl delenit augue duis dolore te feugait nulla tacilisi. Nam liber tempor cum soluta nobis eleifend option eongue nihil imoerdiet doming id quod mazim placerat facer possim assum. Lorem ipsum dolor sit amet.
Consectetuer adipiscing elit. Sed diani newsletter is Design and Dingbats. This just goes to show why anything you lay out should be proofread by those who are capable at their craft.
Sure, let the customer check over the work, but be sure the mistakes are gone first.
Below, pull quotes ore an effective way to break up columns of text. Opposite, the Table of Contenls is an important element of any publication.
* Desjgn&Dingbals Adding the finishing touches to our newsletter
Past Mistakes Before we get to the meat of things, some of the
diehard proofreaders mav have caught a glitch in the previous
articles, that is, what the newsletters title is. Due to
overwork of the editor of our fictitious newsletter, it was
referred to alternately as Dingbats and Design, and Design and
Just to set the record straight, the true title of our I E31 vuiuipyi.- . U1 wisi enim 9d minim veniam. Quis nostrud exerci tation ullamcorper . Suscipit lobortis nisi ut aliquip ex ea commotio consequat. Duis autem vel ¦ eum iriune dolorin hendrerit in vulputate vel it esse molestie consequat. Vel ilium
u. .. justification is best left in the hands of those, like
myself, that tmelv understand it.
Dolore eu feugiat nulls facilisis at vero . Eros et accumsan etiusto odio dignissim qui blandit praesent iuptatum . Zzrii delenit augue duis dolore te feugait nulla facilisi. Lorem ipsum dolor sit amet, consectetuer adipiscing elit, sed diam norummy nibh euismod tincidunt ut laoreet dolore magna aliquam erat volutpat. Utwisi enim ad minim veniam. Quis nostrud exerci tation ullamcorper suscipit lobortis nisi ut aliquip ex ea commodo consequat.
Duis autem vel eum iriure dolorin hendrerit in vulputate velit esse molestie consequat, vel ilium dolore eu feugiat nulla facilisis at vero eras et accumsan etiusto odio dignissim qui Something to Say In the first article we introduced teasers.
These are quotes from or about a piece that occur later in the issue. The idea is that this tidbit will entice you to open the publication and read the article. As you have guessed from the name teaser, the text is meant to be as interesting as possible.
The same is also true of a pull quote. A pull quote is like a teaser, but is embedded in the article. The idea is that you have made it to the page the article is on, but are not sure if you want to devote the time to read the article. A pull quote can let readers know that the article is something they are interested in and pull them in. To call attention to the quote, one usually lavs it out in a larger point size and sets it up by the program separately from the main column. The quote may also be surrounded by rules, or horizontal lines, above and below it.
Another technique is to select just the text that would be quoted and set it in larger or much heavier type. This has the positive effect of letting the reader know exactly where the quote comes from, but can disrupt the visual continuity of the page. If you are not using this method, it is important not to place the quote too close to where it exists in the text, or the reader may be confused by reading it twice.
For our newsletter we will use the first style.
The easiest way to place these quotes is to make them separate objects, and then flow the text in the column around them. This also allows us to make the quote the width of two columns if we desire. To set up the quote, first create a standalone column that is as wide as one column and about two inches tall. Since we will be moving this column, it doesn't matter how you create it. Choose a quote that makes some key point or poses a key question.
Type it in the column in the same font as the body type, but in italics and at two to three times the point size. To give the quote more of a contextual feeling start and end with quotation marks " "), or ellipses (...) if the quote is pulled from a sentence.
Adjust the column height, but not the width, so the quote fits nicely in the column.
Now draw a line across the top of the column, and one across the bottom as well. These should be lines that are as long as the column is wide and two points thick. Select the lines and the column and make them a group. Finally, set the text runaround for the group such that text does not flow over or around the group and gives a .25" space on the top How can adding graphic elements help the look of my newsletter?
J i Is Justification Justified? 1 What’s a Dingbat?.
Color on a Budget .. 3 Is it dob ¦a I it A |ca P r t 11 ?
O o © 6 Q, 159K SIS V] * 4 din Is Justification Justified?
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Left tho.$ Variety in layout design is important for making a good visuol presentation. Graphics, screens, and pull quotes are just some ways to break up and spruce up the text.
Advertising and messages can also liven up the layout.
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1-555-555-5555 you can see, it is something that should be taken into consideration when the article is laid out.
On the Table Even for a small newsletter like Design and Dingbats a table of contents (TOC) is a very useful addition. In the case of our newsletter, it serves more as a menu of items in the newsletter than as a guide to finding the articles. As for the layout of the TOC, there are as many different styles as there are ways to lay out a newsletter. In our newsletter we will use a traditional layout. The title of the article will be blocked left and the page number will be blocked right. This is the format used in the Departments section of Amazing's TOC.
Follow the Leader Bui wait, what are those dots between the article name and the page number? Those are known as leader dots. This comes from the idea and bottom. Now you can place the pull quote anywhere. In general, it is a good idea to place the quotes in the middle third of the page, and not overuse them. As a rule of thumb, use no more than one pull quote per page.
Placing the pull quote in the first article means that we will have to readjust the length of the last column in the article flow. Since this article only' has one pull quote, this is no problem. But as Attention!
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Attention to the information as well as giving it a logical place to he. Depending on the quality of your typesetting resolution (300 dpi vs. 1270 dpi), you may want to fill the box with a 10% gray scale for further accent. This is not advisable when using low-resolution output devices because the box will end up looking as though it has pimples.
At another place in the newsletter we have half a column to fill on an otherwise text-filled page. Since the text is about using an Amiga for desktop publishing, we will place an illustration of an Amiga to fill the space. While this is not strictly an article graphic, it nonetheless serves to strengthen the article and draw users to it.
A Word from Our Sponsors There is one last thing that many newsletters feature: advertising. With some newsletters you could argue that all the content is advertising! In this case, though, I am referring to ads that are separate from the editorial content. Within the ads classification, there are two major subdivisions: paid and unpaid ads. Paid ads are what keep many publications going. Unpaid ads are often what get run when there is space left over from the editorial content and the paid ads. Paid ads come from those who offer materials or services to your readers.
Unpaid ads come from the newsletter publishers themselves.
That they are meant to "lead" your eye from the title to the page number. In the case of many high- end page layout programs, these leaders are automatically generated by a special instance of tabs, called leader tabs. The leader tab is usually a right justify tab, but could be any kind of tab. The space between the tab character and the tab stop are filled with the specified leader character. This could be anv character, including a dingbat, but is usually a period, so as not to overpower the text.
Additionally, to call attention to the page number, wc will set them at twice the point size of the titles.
To deemphasize the leader we will set it two points smaller than the title text.
Since the table of contents is so important, we should place it on the front page where it will do the most good. This is where the fifth column comes in to its own. The top of the TOC should be aligned with the top of the articles in the other columns. Below the TOC we will place a teaser for the article that starts inside, "Color on a Budget," and a list of articles that will appear in the next issue. These items will lend visual contrast to the page.
Picture This At this point, the only part of the newsletter layout that is not strictly text is the logo and the date line. This ends up creating a very dry newsletter. Hie best way to give the layout color or pizzazz is to include some graphics. There are basically two types of graphics we can add: article graphics and accent graphics. Article graphics are ones that relate to or specifically support the article, hi this article, the screen snapshots are article graphics. Accent graphics, by comparison, do not directly support the article. They may be related graphics, like a picture of an
artist's palette for an article on color, or they may be lines and boxes that liven up the layout. The rules used in the dateline are a good example of an accent graphic.
Due to the nature of our newsletter, we don't have any article graphics. Instead we need to spruce up the layout with some accent graphics.
First, let's go back to the Table of Contents. While we did include a rule in the design of the header of the TOC, it still seems to just float out there. The solution is to put a box around it. This calls Pyramid Midi Interface Great Amiga MIDI. Includes Serial Pass Through Port and Multiple MIDI Connections. I In. 2 Out & 2 Thru!
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Pyramid Stereo Sampler High Speed Stereo Sound Sampler W lnpul Level Controls & Microphone Input lack, $ 69.95 Pyramid ROM Sw itch Only $ 39.95 Keyboard M ouse Cont ml I ed In the case of paid ads, the customers know what they want, and you sell them space based upon the size of the ad they will run. Unpaid ads are more flexible by comparison. Often they are simple and very flexible in size and location. One such ad is a list of the articles that will appear in the next issue. Another common ad any publication will run is one to encourage readers to subscribe.
For our newsletter we will be running a resubscribe ad on the third page. We don't want to place unpaid ads on the first or last page as these are the best locations, and hopefully we can sell them to someone else.
Next: How does Who We Are Finally there is the masthead. A masthead is a section set aside to tell about the publication. This includes who the publisher, editors, and other staff are. It also gives contact information for the newsletter for placing ads, submitting material, and contacting the editors. A magazine's masthead can usually be found a few pages in from the front cover.
Send It to the Printer Believe it or not, that's it for the first issue. It seems like a lot, but that's because it's all new. Once you get going the issues will fall into place. You won't have to worry about whether you should use kerning or leading to tighten up a column; you'll just use the all the tricks together. One step remains though: getting the newsletter printed. In the next issue we will look at mechanical end of getting our newsletter printed. Now' that we have completed the electronic end, the differences between a desktop published newsletter and one laid out by traditional
means melt away. In the end, the ink is put to the paper the same way, no matter what.
Get printed anyway; Before leaving I would also like to point out an excellent book for those that have enjoyed this look at newsletter creation. The book is titled Neiosletters from llw Desktop by Roger C. Parker. II is published by Ventana Press and is ISBN 0-940087-40-5. II covers much the same information, but is loaded with illustrations and examines several newsletters page by page. A rich bibliography is also included which can point you in the direction of many fine books on desktop and traditional publishing.
• AC* Please Write to: Don Weiss c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Circle 148 on Reader
Service card.
Within DCTV's (Digital Creations) exceptional 24-bit paint program, there exist several functions which can serve as extremely useful tools to the video artist. One of these, called remap, supplements DCTV's normal image-processing functions by serving as a powerful color-manipulation utility different from those, such as tint, located in the digitize module. In this basic tutorial of remap, we will clean up digitized line art, create a cloud-like background image, and add verve to ordinary digitized pictures or those created with painting software.
DCTV's User Guide provides a brief explanation of renrap's operation; however, no tutorial utilizing this function exists, albeit understandably so, St) how does it work? Encapsulated within the paint module's fill panel, remap changes each pixel's value to that of colors defined in the gradient bar within the gradient panel based upon the pixel's original luminance (Figure 1). In other words, darker colors will be replaced by colors towards the left side of a chosen gradient bar.
Similarly, brighter pixels will change to colors near the right side of the gradient. Each pixel will then assume the new luminance and chrominance values of its new color. You may better understand this function if we delve right into several practical examples.
Clipart Restoration If you are fortunate enough to have access to a video camera in addition to DCTV, converting B&W line art, keeping in mind copyright infringement, to a graphic file format becomes a breeze with remap. Even under the best lighting conditions, digitizing two- color line art with a color video camera still generates unwanted shades of color not inherent in the original picture. If you do not own Art Department Professional (ASDG), remap can transform that multi-shade image back into pure, two-color clip art. You can even use remap on full-color images to convert them into B&W
or greyscale tine art with similar results as ADPro's line art operator.
To begin, enter the digitize module of DCTV and arrange your line art and camera as you normally would for digitizing. The lighting in this case is not exceedingly important. Once you've completed She digitization process, set the color control slider to -50 to remove all traces of chrominance in the picture. Press comm to commit the grey scale image to DCTV's buffer. Now enter the Paint module by selecting the paint button, then click on ihe brush icon to open the main window. If any dark borders remain around the image to be used, now is a good time to eradicate them if you do not have tlie
means to crop the final image. Select a brush size of 20 and the color white (or any light grey) and paint over the unwanted darker patches. After preparing a pure black (RQ,G0,B0) and a pure white (R255,G255,13255) color in the artist's palette, enter the grad panel and clear the current gradient. Place the color black about two-thirds from the left side then pick and position the color white on top of tile black rectangle by sliding the white rectangle directly over the black one in the gradient bar. This produces a "gradient" with a discrete jump from black to white. Click on the gradient
technique for background image creation (B.I.C.), utilizing completely unrelated application programs of a different nature in concert with each other can provide some unexpected and delightful results. For example, images of clouds, which convey a natural background, are quite versatile in their use. You could use VistaPro (Virtual Reality Labs) or Scenery Animator's (Natural Graphics) cloud-creation ability to create clouds in the background without any landscape in the scene by aiming tlie camera above the highest point of the land. However, both programs provide for only a limited
control, in my estimation, over the features of the clouds.
Still, either of these programs can be utilized, albeit in a totally different way, to produce fairly realistic-looking clouds. One technique, inspired by Joel Hagen, is to crop a small portion of an image and then enlarge that portion to full screen size, thus magnifying the smaller details into a more undefined, indistinct picture. Of course, this method does not have to he used to create just clouds, but that is what we will try to achieve here. The simplest way for me to produce clouds begins in either VistaPro or Scenery Animator. In Shis case, I chose to use VistaPro. If memory and time
permit, choose the largest landscape size possible. From there, choose any D.E.M. or create your own fractal or custom-painted Whether you need to restore line art, create background images, or add special color effects to pictures, DCTV's remap feature will provide you with yet another array of resources.
Preview panel at the bottom to view the result. It should look like Gradient A in Figure 1.
Next enter the fii) panel, select gradient and then remap as the type of gradient fill. Now you're ready. While holding the Shift key down, press wipe and watch your image slowly transform to black and white. You may have to return to the grad panel and adjust where the dividing point between black and white is, depending on the luminosity of the lightest line desired in the final image. If adjustment is necessary, just hit undo and trv again. When you've found that perfect spot, save the entire palette for future use when cleaning up clip art. You may also have to manually touch up some of
the image with the brush. If you prefer, you can clip the image and scale the clip to fit the screen since DCTV has no cropping feature; however, this process is considerably faster in ADPro if you own it. When you're satisfied with the result, enter the convert module and change the image to a two-color, hi-res interlaced IFF.
Make sure to keep a black (RO,GO,BO) and a white (R15,C15,B15) as the two colors before you hit make. Select save to name and save the file and you're finished. Owning a high-resohition flatbed scanner such as Epson's ES-600C with its 600 dpi would preclude this aforementioned process altogether. But, alas, for those with "only" a video camera this is the best alternative to cleanly reproduce line art.
Backgrounds Made Easy For many areas of video work, and even for one's own pleasure, creating some form of non-distracting background image can provide a strong visual appeal which may enhance text and graphic elements. If you lack that creative edge or just desire a new landscape and arrange the scene as you normally would. In VistaPro, the Fractnlize gadget affects the coarseness of the terrain.
Use this feature to roughly adjust the type of clouds you prefer, li helps to set the lighting at an obtuse angle from the viewpoint in order to create shadows with varying shades on the landscape. I Ids should simulate the different shades around ihe edges of the more cumulus-type clouds. For best results, aim tire camera horizontally to the landscape, although this is not absolutely necessary. There is no need to adjust the colormap in tiiis case, since we will be altering the colors in DCTV. Now check your settings by rendering at a small polygon count. If everything seems okay, enable
Gouraud shading to produce smooth gradations and complete your final rendering at the highest resolution possible. Save your image as either 24-bit or DCTV format.
Now import the file into either an image-processing program like ADPro or DCTV itself in order to search for an appropriate portion to crop and enlarge. In ADPro, render the image in a viewable format or enter the crop visual mode directly to find a portion that appears to be the best candidate to crop as clouds. Look for an area that has nebulous aspects of luminosity suggesting cloud-like patterns as shown in Figure 2. Now enter the crop visual mode if you haven't done so and crop that portion of the image that you've decided looks more like the clouds you desire. Then scale the image to
full screen size and save as 24-bit or DCTV format. If you don't have access to ADPro, complete the above scaling steps with DCTV by clipping the portion in question then enlarging it to full screen size. Once you have your image as you want it, you're ready for the magic of remap.
Now enter DCTV's paint module, load the above image and, as before, enter the grad panel and clear the current gradient. For this exercise, we well attempt to create a background scene consisting of darker clouds. Therefore, we must choose colors for our gradient bar that resemble stormy skies such as grey's and browns. Create several different shades and hues for brown or grey in the artist's palette, then arrange them on the gradient bar from darkest to lightest. I opted for five colors and spread them evenly apart with the gadget located in the lower right corner of the grad panel. Press
the gradient preview bar along the bottom to view the results. It should look something similar to Gradient B in Figure 1. You do not necessarily have to spread the colors evenly out as variable widths may produce surprisingly unexpected results; just keep experimenting here. Once you're satisfied with the gradient, enter the fill panel and select gradient remap. Holding the Shift key, click on wipe and stand back.
With a little luck, you'll have a natural-looking cloud scene (Figure
3) . I was quite pleased with my first attempt. The bright area
in the upper right looked to me as if the sun was being
covered by the darker, turbulent clouds. So with a water-
color brush around two or three pixels in width, and ihe same
color as the lightest in that area, i helped liberate some of
Sol by drawing in a number of sun rays. I simply set the brush
strength to around 65% and using the straight line tool, drew
the rays emanating from a common point inside the lighter
area. The watercolor feature definitely comes in handy when
you wish the “paint" to slowly run out over the course of a
stroke, For the final image I composited a grey mountain, also
created in VistaPro, over the clouds (Figure 4).
Remember, you may choose any colors you prefer for different skies, but arranging them in a gradient requires a little practice to achieve just the right cloud pattern. It all depends on the luminance map of the original image. If you have the time, you could manually adjust the luminance of the image using a soft-edge brush with the Shade option enabled and the brush strength set at varying levels.
This kind of defeats the purpose of allowing the terrain generator handle most of the work, though, hut it does hone those painting skills. Again, experimentation is the key with all application programs of this nature.
Tinting wth Flair Similar to the above procedure, but with a different purpose, changing the color scheme of an already scanned photograph or image is much more powerful and versatile than using the Tint function because you have finer control over the color spread. This next example project will hopefully demonstrate how to alter the mood of a particular image simply by- changing the colors. Using DCTV's Remap feature is easy, but y ou could essentially use any image-processing program with similar results. At this point, since you should now be familiar with "how" remap works, oi'
conversely, how to work remap, I Figure 2: Above, Image rendered in VistaPro showing selected area to be cropped and enlarged for use as a cloud backdrop.
Figure 3: Left, The enlarged section in Figure 2 after the pallette was altered using Remap.
Figure 4: Left, The final image from Figures 2 & 3 with added sun rays and a mountain created in VistaPro.
Figure 5: Below, A sequence of steps showing how "Loney" was transformed from the ordinary to the extaordinary using both Remap and Tint in DCTV.
Ii •• t
* JB Ifm, ki 1 IT*
* " B Bp; ¦fifrW f T M • tv •
- ¦ £ k ¦ h M i * S A variation of this theme is to use remap to
produce "false-color" images, those that I'm sure we've all
seen in N.A.S.A. photographs. Accomplishing this is fairly
straightforward. Simply arrange a gradient with a spread of
recognizably distinct colors to convey elevation, temperature,
or whatever feature you're trying to represent. For example,
you might wish to show the varying temperatures of a landscape
or object with red, green, and blue. This style of image is
shall describe how I used this function along with a brush tint
in order to achieve a specific result.
Tire images in Figure 5 show tire steps taken to evoke an aspect of a friend's personality from an image i had recently digitized of her. In order to accomplish this task, I needed to remove all the color from the original image. This was easiest done by importing the image into the digitize module and sliding the color gadget farthest left to -
50. Voila, instant B&W! Next, 1 entered the paint module and used
DCTV's stencil function to erase the unwanted background
behind the subject. Using the stencil's colorcloseness
feature when painting a stencil around edges aids
tremendously in masking just the right pixels. Adjusting the
optimal percentage of the chrominance and luminance
parameters takes a bit of trial and error. Use undo if you
have to. Once I had the figure stenciled,! Loaded in a
background picture to the spare screen, went back to the main
image, turned the stencil on, and used fill rub-thru to load
the background image behind the main figure. Of course, you
can use the fill tool to insert any type of background you
think you need (i.e., solid, gradient, rub-thru). As you can
see in the final image, 1 chose a type of nuclear-fallout
motif which, if you've noticed, is the storm image created
earlier in this article but with a different color gradient
used in the remap process (Gradient C in Figure 1).
With the stencil created, all the chrominance removed from the main subject and the background in place, it was time for the final touches. Knowing a little about the person for whom this project was intended, i decided to highlight those features that accented aspects of her personality. To do this, J used the brush's tint feature to add color highlights, which is why I eliminated the color from the entire image in the beginning. To tint tire image, 1 entered tire brush panel, chose the appropriate size brush, selected tint mode and picked a percentage for the strength of the tiirt. 1 created
some bright and wild colors to apply to Iter eyes, earrings, and lips, and then tinted those features.
Similar in result, but not technique, to the image enhancement method J.P.L. used on the data received from the interplanetary probes of the past couple of decades.
In closing, whether you need to restore line art, create background images, or add special color effects to pictures, experimenting with the procedures mentioned above utilizing DCTV's remap feature will provide you with yet another array of resources you have to draw on in your arsenal of image-processing and desktop-publishing techniques. Consider using some of these methods with remap to produce images which can be sent to a service bureau for conversion to slide film. Once that is done, the slides can be made into photos or posters which would make unique and personal gifts to give to
friends or relatives.
• AC- Please Write to: William Frawley c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 A second glance.
RECENTLY, I HAD THE OPPORTUNITY to experience the cutting edge of technology, a world where man and machine become one. Like a matrix cowboy in the William Gibson novel, Neuromancer, I entered a world where my decisions and action became part of the programming, in a real time graphic simulation. This is the world of virtual reality.
If you haven't heard the term "virtual reality" yet, you will. Until now, the virtual environment has been the domain of the R&D labs of the world, but this real time, interactive dreamscape has come to the masses with the help of the Amiga.
To enter this world is to enter into a 3-D world generated by computer, limited only by the imagination of the programmer, and navigated by the user in sometimes superhuman fashion. The typical VR system is composed of a Head Mounted Display (HMD) and a specially designed glove. The HMD consists of two video display units that are positioned over the eyes and an array of motion sensors. These units allow you to peer into cyberspace. The glove, fully loaded with motion sensors, allows the user to interact with the environment.
I Once you have donned the apparatus, virtual space is ready to explore. As von move your head around, the HMD compensates in real time, panning the simulated reality. Moving your gloved hand in front of your face completes the illusion, as your computer-generated limb moves into plain view. You are the game, the player, and the joystick all in one.
W Industries of England incorporated a highly modified Amiga 3000 into the first of its kind video game called Dactyl Nightmare. The Amiga is the motherboard of the Expalitv system, driving the floppy, hard drive, and CD ROM. The CD ROM drive is responsible for all the background music during gameplay. In addition to music, the 3000 is also used to generate the game's action sounds. There is a host of other hardware involved with Expality, including special graphics cards, hardware for the stereoscopic vision, and the on-board Local Area Network for linking multiple Virtuality Machines for
interactive play.
Tire game consists of two platforms, HMDs, and hand-held sensor devices. Once on the circular platform, you, the player, are surrounded by a waist-high railing that senses your motions and relays tire information to the Amiga. Tire game is simple, but that's not really the point. The playfield consists of a large checkerboard plane complete with pillars and arches. On all four sides are smaller raised platforms connected to tire main field by a staircase. The object of the game is to kill your opponent while avoiding tire pterodactyls that would love nothing more than to pick you up by the
scruff of your neck and drop you to your virtual death.
There are two platforms. Therefore, you can play with a human opponent or play against the computer. The game is realty secondary to the experience, which is, to say tire least, very real. Once you are in the game, it is best to get adjusted to the fact that you will have to respond to this environment in a much more different way than in any other game. You are in the midst of a new reality, and it doesn't take long to forget the fact that you are, in truth, standing on a platform in an arcade. It is hard to describe how real it is. If you have ever seen a movie in a 180-degree IMAX theater,
you are halfway there. With your periphery blocked, encompassed by tire IMAX screen, you find yourself physically leaning into the turns along with tire rollercoaster on the screen.
As 1 played Dactyl Nightmare and adjusted to the human joystick concept, the feeling became more compelling. Turning your head or body around in the platform turns you around in the virtual world, if (continued on page 73) INTERNATIONAL 1-800-258-0533 PHONE SALES HOURS: M-F 9 a.m. - 9 p.m. • Sat. 10 a.m. - 8 p.m. • Sun. 12 noon - 5 p.m. SYSTEMS SUPERIOR PRODUCTS FOR YOUR AMIGA® COMPUTER DataFlyer M Express SCSI J with 80 MB SCSI Drive $ 359 with 120 MB SCSI Drive $ 449 A2000 SCSI Controller $ 72 A2000 8 MB RAM card $ 84 A500 Baseboard $ 88 Coming A1200 Baseboard with FPU soon A1200 Clock
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NAB 93 The National Association of Broadcasters meet Interactive Multimedia Although this year's NAB displayed many ni the same large scale products and video equipment of previous shows, NAB '93 drew distinction in several areas. First, multimedia was included to address the growing needs of interactive multimedia development and delivery systems for tire developing interactive television market.
Second, to introduce the opportunities for this market, NAB asked Apple Computer CEO John Sculley to give the keynote address, Mr. Sculley was the first computer CEO ever asked to deliver a NAB keynote address.
Machines USA, introduced the NewTek management team of Tim Jenison and Paul Montgomery as well as a combined marketing agreement between the two firms. In his introductory remarks, Mr. Dionne commented on the wide range of acceptance and name recognition that the Toaster has received, He joked about telling people ire worked for Commodore and light-heartedly suggested that he might start telling people he produces a product for the Toaster.
Tim Jenison and Paul Montgomery took the small stage after the audience was shown a tape of the NBC Nightly News NewTek coined Personal Video Production as the title for their segment of the video market.
Switcher with four video inputs and three internal digital sources. The system features close to 3(X1 video effects, from dissolves and wipes with user-adjustable durations, to complex digital effects and animated transitions. Many effects feature drop shadows, glints, and smooth, full-color animation. Toaster 4000 also includes air integrated loader, which allows users to load and display video frames, still stores, and animations. Both still graphics and "The age of the $ 70,000 2-D work station is probably over in terms of video production."
On digital media production "We are starting to see very easy to use, inexpensive, extremely capable systems, in our case, it is built around the Macintosh technology, and these things are becoming available and will be I think very popular in the 1990's."
John Sculley, CEO Apple Computer Mr. Sculley's remarks were concerned with the potential and the requirements of the United States' proposed digital highway. He stated reasons for tire infrastructure and gave business suggestions and opportunities to the audience.
In remarks concerning video production, he stated, "The age of the $ 70,000 2-D work station is probably over in terms of video production." On digital media production, he said, "We are starting to see very easy-to-use, inexpensive, extremely capable systems, in our case, it is built around the Macintosh technology, and these things are becoming available and will be, I think, very popular in the 1990's."
The Amiga Began Early For the Amiga, this year's NAB in Las Vegas started even before the show opened.
On Sunday, May 2, NewTek introduced their new Video Toaster 4000 in a large press conference that was populated by a number of Video Toaster dealers. Jim Dionne, President of Commodore Business spot that presented the Topeka company's unusual corporate style (please see And Furthermore in the August, 1992 issue of AC). When both Tim and Paul came to the stage, they were greeted with extremely boisterous applause.
Personal Video Production In a surprising move, Tim and Paul announced that they had coined a new term for their market. Personal Video Production. Stating a need to distance their products from such things as Apple’s QuickTime and Microsoft's Video for Windows, they proposed Personal Video Production as the key to linking their products to the potential video market and then they announced the Video Toaster
Video Toaster 4000 The Video Toaster 4000 is the latest upgrade of the powerful Amiga v ideo tool that created Personal Video Production on the Amiga. Video Toaster 4000 includes a animations can be displayed with variable transparency, adjustable drop shadows, and can be keyed over video sources.
The system includes a new character generator featuring full support for PostScript fonts, including automatic kerning and text sizes up to 400 lines. The new Toaster CG can also load brushes from ToastcrPaint, the Toaster 400Q's 24-bit video paint system. New abilities of LightWave 3D include significantly enhanced rendering options, auto creation of lens flares, motion biui effects, and depth of field adjustability.
Video Toaster 4000 requires an Amiga 4000 and will retail for $ 2395. Although the announced ship date for the Video Toaster 4000 was May, full details were still unavailable concerning the product's capabilities at press time. There were no announcements of a PAL version of the Video Toaster.
NewTek representatives did acknowledge that the Toaster 4000 would allow real-time animation playback in LightWave 3D. The Toaster 4000 will also offer full- color 3-D transitions, action-effects where a Toaster 4000 user can produce silhouettes from images of real people, and a new array of Kiki effects. The Toaster 4000 will also provide audio transitions coordinated with video transitions such as the sound of water pouring while running the pouring water transition. There are new dissolves and wipes as well as other new digital effects. Some effects were so new at NAB that the first day
of demonstration the effects were noted on the screen as bar codes. Proposed effects include a marquis of flashing lights to place around the video shot, a gold gilded frame, falling snow, and a warp through stars.
Above: Commodore
U. S.A. President Jim Dionne gave ihe introductory speech at the
Newtek Sunday press conference.
Right: The Newtek Toaster 4000 in a live demonstration.
The new Character Generator tool box can be moved around the screen and text input has been improved to a word- processor-style interface, Fonts are chosen from a scrolling pull-down menu. To (continued on page 83) Visor-capped Dean Stockwell (below-right) from Quantum Leap signed autographs at the ASDG booth while Will Wheaton (below-left) from Star Trek the Next Generation was an active demonstrator for NewTek.
Change a font, a Toaster 4000 user highlights the desired characters and choses from a menu for font, color, or style.
Toaster 3.0 A NewTek representative stated that NewTek will release Toaster 3.0 for users who do not have access to an Amiga 4000 and ils advanced graphics features. Toaster 3,0 is a software upgrade that will allow current Toaster users to access some of the new features available. However, many of the new features under the Toaster 4000 will still require an Amiga 4000 for implementation. No price for the upgrade was available at press time.
Celebrities: Multimedia at NAB NAB held a special exhibition area as well as a separate conference schedule to introduce broadcasters to the possibilities of interactive multimedia in their services. The conferences included topics on possible platforms, design criteria, financing, intellectual property issues, marketing, scripting, multimedia networks, crossplatform compatibility, budgeting, multimedia databases, future multimedia possibilities, and more.
While the multimedia exhibition area was populated by Silicon Graphics, Apple Computer and others, Amiga developers held a significant portion of the show floor.
E x x INSIDE lEDIgil . UT i ¦ p IT _L JL ’DOE" =Labe I »1 [Rtnl=no; C , ] =yes; [ J 1 o i n ; C R ] dd ; [R]=done; CO. 3 u i t .
1 Yt, niy tnnrrrs- "usnry 11 it paa cry rre Call away Thinker is a hypertext program by Poor Person Software that ue use for so-called "idea processing , If you are a writer or a researcher dealing mostly with text Materials, then Thinker is ideal for Making a free-forn database* or a record of your ideas, or a Phonebook, or whatever. It conbtnes a word processor with flexible and powerful features to allow linking between sections of files in unique ways. In Thinker's simplest format, you make a document as you go using Thinker's uord processing features. Your document is composed of
“statements** that may be "linked" by using "labels". The links are controlled by menu and mouse options jumping the document to footnotes which can be another statement in this document or even a statement in a completely different document. We have the option of opening the “footnote" statement in the window ue are in, or ue nay open it in a separate windou. Links are created by placing "labels" tin a certain format} in front of each statement. The program can hide labels so ue don't have to look at them, but they a luays function to "resolve" links. Let's look at a typical statement from a
Thinker Phonebook document as an examp le: Doe, John 555 1234 That's the statement part. Nou, how would ue label it so instance,.ue could link to "John Doe" if ue knew that his that, f irst for nano was "John" but ue'd forgotten his full name? Thinker uses the simple concept of labels in front of each statement. Labels follow the format that each is separated by punctuation (e.g. commas}, and the set of labels is delimited by parentheses }, Let's pretend that we want to find the above statement if we link using these words: "John”, "Doe", "John Doe**, "Friend", or "Amiga". Then the statement
would look like this (with labels NOT hidden}: (DOE,JOHN,JOHN DOE,FRI END,AM IGR) Doe, John 555-1234 Nou, whenever ue select the "jump link" from the menu, or double click on one of the label words in any statement, the program will "jump" to this statement, which means that this statement will become the current statement in this or another windou as wechoose. If more than one statement has the same label as a link, then we are presented with the list of statements having that label, from which to make our choice.
Note that "JOHN DOE" is ONE label. Thinker looks for the delimiter Thinker is a hypertext program by Poor Person Software that we use for so-called "idea processing." If you are a writer or a researcher dealing mostly with text materials, then Thinker is ideal for making a free-form database, or a record of your ideas, or a phonebook, or whatever. It combines a word processor with flexible and powerful features to allow linking between sections of files in unique ways. In Thinker's simplest format, you make a document as you go using Thinker's word processing features. Your document is
composed of "statements" that may be "linked" by using "labels."
The links are controlled by menu and mouse options jumping Ihe document to footnotes which can be another statement in this document or even a statement in a completely different document.
We have the option of opening the "footnote" statement in the window we are in, or we may open it in a separate window. Links are created by placing "labels," in a certain format, in front of each statement. The program can hide labels SO we don't have to look at them, but they always function to "resolve" links. Let's look at a typical statement from a Thinker Phonebook document as an example: Doe, John 555-1234 That's the statement part. Now, how would we label it so that, for instance, rve could link to "John Doe" if we knew that his first name was "John" but we'd forgotten his full name?
Thinker uses the simple concept of labels in front of each statement. Labels follow the "o’] * Work2 : T h i nker t es t 11 5454K 11a format that each is separated by punctuation (e.g. commas), and the set of labels is delimited by parentheses (). Let's pretend that we want to find the above statement if we link using these words: "John," "Doe," "John Doe," "Friend," or "Amiga." Then the statement would look like this (with labels not hidden): (DOE,JOHN,JOHN DOE,FRIEND,AMIGA) Doe, John 555-1234 Now, whenever we select the "jump link" from the menu, or double click on one of the label words in
any statement, the program will "jump" to this statement, meaning that this statement will become the current statement in this or another window as we choose. If more than one statement has the same label as a link, then we are presented with the list of statements having that label, from which to make our choice. Note that "JOHN DOE" is one label.
Thinker looks for the delimiter comma to separate labels, so we can jump link to a multiple word label, too.
Making Labels The Easy Way Now, one might assume that the extra typing involved in making labels for simple telephone book entries wouldn't be so bad, but what if you are making a complicated research paper or database and every statement is loaded with complex technical terms? You would certainly want to make each of these terms a label so that you con find this statement again from somewhere else.
Think of hypertext as footnotes on footnotes on footnotes... then you see why it's important to cross link carefully. If you don't build your links correctly, it's exactly like buying a complex textbook only to find that the index is incomplete or missing.
Information that can't be accessed isn't informing you!
This month's program was my very first Arexx project.
Thinker was the first program I owned that had "ARexx Support." 1 saw immediately that if I could get Arexx to pull each statement apart into individual words and ask me if Left, Ihe program in action.
Making Labels for Thinker Hypertext Statements by Merrill Callaway 1 wanted to include that word in the label or not, then I would be halfway to making labels the easy way. This program presents good examples of parsing, the use of a random access array, and some logic exercises.
Refinements There are several refinements in the program to make it go smoother. First, we don't want to include trivial words such as "a," "and," and "the" as labels. Second, we want to be able to add words that aren't in the original statement just as we added "AMIGA" to the example statement above. Third, we want not to include duplicate labels, as we have a limit of 16 labels per statement.
Fourth, we want to he able to add labels at any time to a statement even if it already has labels. So we want to start out with the words in the statement not already listed as labels, and be able to do all of the above things to an existing statement. Fifth, we want to be able to go through a "canned" list of additional label words and select from it to add words to the label list without having to type them in.
For instance, in our phonebook above, we might want to be able to add selections from a canned list of "AMIGA," "FRIEND," "SOFTWARE," "HARDWARE," "BUSINESS," etc, as basic labels, and be able to choose which one(s) to add to the statement labels.
Finally, we want to be able to "join" adjacent words into a multiple word label for any of the above refinements, In the case of multiple word labels, we do not want to discard "trivial words" as they may be part of a larger label. We wouldn't want to be shortening the label "Count of Monte Crisco," for example, to only three words.
Operation The program operates as a Thinker Function Key Arexx "macro" program. Many host applications (programs with Arexx support), let you assign Arexx programs to the function keys as does Thinker. Thinker allows a separate set of functions to be assigned for each document through the "edit F-Keys" menu item.
These assignments are saved when we perform "save options" from the menu, Then, to launch the program you simply press the appropriate function key while the document window, and therefore the host application's Arexx port address, "Thinker," is active, and the macro runs. This is convenient because we don't need to specify the port address and host-specific commands are automatically understood.
Commands Arexx reserves a "syntactical class" called "commands."
Commands are any Arexx statements that the Arexx interpreter, called "rexxmast" doesn't recognize. Arexx passes these unrecognized commands along to the "current host address" (case sensitive!) Where they are supposed to have meaning (if you've coded your program correctly). Thinker takes care of making the "current host address" to be "Thinker" whenever you launch a program from a function key, so we can leave off the ADDRESS "Thinker" instruction that we would otherwise have to use to make sense of Thinker commands such as "getcursor."
The program gets the statement under the cursor and parses the labels (if any) into a string, and the statement itself into another string, Then it calls a procedure, a function called Justonef) and passes these two strings as arguments. JustoneQ removes duplicates and trivial words, and prompts us to accept jEnter a comma], reject [Press return], or join [Enter a "j"j each word in turn. Furthermore, if we enter an "r" then the program finishes and writes the new labels, if any, in appropriate format in front of the statement. If we enter "q" the program quits. If we press "a" then we are
prompted to add words in three ways:
1) Type in a list separated by commas. We will then be asked to
accept (,) or reject (Rtn) the entire list.
2) Type in a list separated by spaces. We will be prompted to
accept (,) or reject (Rtn) each word individually.
3) Enter "u". We will be presented with the "canned" list one
word at a time.
We've now written most of our software specification!
Notes on the Code After we "getcursor" Ihe statement under the cursor is returned in the RESULT variable. This is the way all remote-control Arexx commands work. MnkeLabel.thnkr illustrates a host application (Thinker) controlling itself we call that a macro. We are going to construct a new statement composed of the following variables concatenated together (where I I is the concatenation operator): front I I labels i 1 justone(labe!s,statement) I t statement.
Note that one of these variables is a function JustoneQ. The value of JustoneQ is evaluated, becoming a string value returned from an interior function (a "procedure" with two of the original variables given as arguments: labels, and statement). Arexx can easily evaluate such a mixed "expression" which has a function embedded in the line. Arexx evaluates the function first; then the line from left to right.
We parse on a pattern ')' to separate the labels (if any) from the statement proper. Then we get rid of extraneous spaces (if any). If there are already labels, we add a comma to the end of the label string. Parsing on a pattern of')' has already removed the parenthesis from the end of the label string. After the expression for the new statement with labels is complete, the program updates the current statement, and it's done. The rest of the program is the interior function, JustoneQ.
JustoneQ Justono is a procedure marked by an Arexx "label statement," not to be confused with Thinker labels. A label is a statement ended by a colon (:) to mark something; in this case a function. Note the way to pass arguments to this function, by Do you want 10 share liles wilh your Amigas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, faxes. And video equipment? Easily manage large files?
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(310) 457-1227 FAX( 3! 0) 427-0971 command to get user input from
the Thinker screen. Whenever we need to skip some
instructions we use the Arexx "goto" command which is the
SIGNAL instruction followed by an Arexx label name; in this
case "SIGNAL goback" means to skip to that label called
goback: and continue. Hie rest of the logic is pretty
It allows us to append the canned list, "cxtralist." Just change this line in your code to be any canned list you want! We must also add a line hadword.ionglabel-0 to keep the old label list. Can you figure out why? Longlabel is the list of labels that have been concatenated.
There is some logic to append the correct character to the end of the output string called "outlist" that we are building up to return from the function. The variable k keeps track of the I ft word label maximum, in addition to iterating if hadword .word =1, we also use the opportunity before the test to check for trivial words. We also check for and remove explicit punctuation at this time to avoid extraneous characters becoming part of our labels. When i made this program, I was testing it with a King Jtmtcs Bible, so I eliminated words such as "THEE," "THOU," etc. You may of course keep or
remove any set of words you wish by altering my list. Can you think of a better way to remove punctuation?
Conclusion Now we merely have to type a statement once into Thinker, We can make labels semi-automaticaily using mv label maker, and seldom have to type any additional words. We also may add words to our list, and use a "canned" list of common labels.
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Separating the arguments by a comma, and parsing with the ARC keyword. Inside a procedure, the variables are protected, unless we explicitly expose them, so the argument "labels" goes into the procedure argument "labeliist" and the argument "statement" goes into the procedure argument "wordlist." We set a flag to tell us whether we are going to use trivial words or not. We will use them if we are joining words.
Next we use a bit of code that I have found indispensible time after time. The code is to remove duplicates from a list. We covered it in detail in previous articles, but briefly, we set up a Boolean array by initializing every element to equal 0, That's the hadword.=0 line.
We plan to iet words themselves act as array nodes rather than the more conventional numbers. In a conventional array you might use "hadword.l," "hadword.2," etc., but here we will use a method unique to Arexx by using array elements such as "hadword.ln," "hadword.conventional," "hadword.might," to use three examples from this sentence. Since we have already set every element to zero first, all we have to do inside the loop is one test and one assignment to take out the duplicates, if each word is put into a variable called "word" then we test: IF hadword.word THEN ITERATE Otherwise we assign:
hadword,word=l So if the word appeared in the list before, then hadword,word=l (true) and we iterate or jump to the end of the loop for another pass. If the word had not appeared before then had word, word =0 (false) and we go on to assign it the value of 1, and append the value of word to our list which is a long string we are constructing by concatenating each new word to it (that is, if we accept the word by entering a comma). We use the Thinker 'input' * Makelabel.thnkr is an Arexx pg® to make labels for Thinker. * * Copyright 1990, 1992, 1993 by Merrill Callaway * * With the cursor
in the Thinker statement you wish to label, * * press the P key you edited to contain make label. Thnkr * * The program keeps track of any existing labels,' will not * * allow duplicate labels. A requester will ask for input: * * Press [Rtn] to reject the label suggested in the requester. * * Enter [,] to accept and include the label suggested. * * Enter [JJ to 'join' words together to form a label. * * When a series of joined words looks good, accept it with a [, ] . ' * Note that 'trivial' words are excluded, except when you are * * 'joining' words to make a label; then
each every word is used. * * Pressing [Rtn] while in 'join' mode rejects all words 'joined' *7 * since the last time a label was accepted with a [,]. * * Enter [R] to return all labels accepted with ,] to statement. * * Enter [Q] to quit and do nothing to the statement. * * The requester keeps track of the label number for you. * * If the 16 label limit is reached the program writes the labels * * unless you abort by entering [Q]. • * If the statement's words are all used, program writes labels. * * The original statement is not altered, only the labels are. * * If you
[A]dd a list of words not in statement, you may delimit * * them with a comma ' or a space. If you use a comma, then the * * entire list will come up for approval with a comma or rejection * * with a [Rtn]. If you use a space, then each word in the list * * comes up for approval or rejection. Use 'R' to return and write." * If the labels exactly match the statement as: (one,two) One Two * * then you cannot [A]dd words to the label until you fool the pgm • * with part cf the statement HOT in the labels; simply type some- ¦ * like this in the above statement: one,two) One Two 8
• * and "8" will come up as a possible label. Then type "A” to add * * a label word list, etc. After, erase the "8” * TRACE OFF OPTIONS RESULTS 'get cursor* statement=RESULT IF RC=0 THEN DO front='(' labels='' IF LEFT(statement,1)='(' THEN DO front='' PARSE VAR statement labels ')' statement IF LEFT statement,1)= ' ' THEN statement=right(statement,length(statement)-1) END IF labels~='' THEN labels = labels I I', ' statement=front11 labels I Ijustone labels,statement)I|') '11statement 'update current' statement EXIT 0 END ELSE EXIT 10 * Internal Function • Justone: PROCEDURE PARSE ARG
labellist,wordlist *note the conunas* flag=0 *to include trivial words with 'join, flag l * hadword.=0 * Shows all possible words as new.* k=0 i=0 IF labellist--:" then DO labellist = right(labellist,length(labellist)-l) DO UNTIL labellist •»" PARSE UPPER VAR labellist label.k labellist k=k*l END i=k END outlist=" * Initializes the output list longlabel:'' * Allows multiple word labels DO WHILE wordlist * Loop while we have data.
* Split WORDLIST into first word and remainder.
PARSE UPPER VAR wordlist word wordlist IF k D THEN DO DO j=0 TO k-1 IF word=label.j THEN hadword.word:1 END END wl=LENGTH(word) IF RIGHT(word,1)=' IF RIGHT(word.1)=' IF RIGHT(word,1)=' IF RIGHT(word,1)=' T Supports DOS
1. 3,2.0,2.1 and 3.0
(605) 348-0791 * Loop if had word before.*
• AO THEN WORD=LEFT!word,wl-l) THEN WORD=LEFT(word,wl-1) THEN
WORD=LEFT(word,wl-1} THEN WORD= LE FT(word,V1-1) IF
RIGHT(word,1)=')' THEN WORD=LEFT word,wl-1) IF
RIGHT(word,1)='!' THEN WORD=LEFT(word,wl-1) IF
RIGHT(word,1)«,?‘ THEN WORD=LEFT(word,wl-1) IF RIGHT(word,1)
='" ’ THEN WORD=LEFT(word,wl- 1) IF LEFT(word,1)=THEN
WORDaRIGHT(word,wl-1) IF RIGHT (word, 1) = " ' THEN
WORD=LEFT(word,wl-l) IF LEFT(word,1) =''' THEN
WORD=RIGHT(word,wl-1) IF LEFT(word,1):' (' THEN
WORD=RIGHT word,wl-1) IF flag=Q THEN DO IF word='A' THEN
flag=0 hadword.words 1 * Remember we have had this word now.
* longlabelslonglabelI I word i=i+l if i 16 THEN DO 'input 16
Label Maximum exceeded. Press [Rtnl; [Qi-quit abort,
reply=upper(result) IF answers'0' then exit 1 SIGNAL goback END
'input' "" longlabel'":Label S'i'
Answersupper(result) IP answers'R' THEN SIGNAL goback IF answers'Q' THEN EXIT 1 IF answers'J' THEN DO longlabelslonglabelI I¦ ' i=i-l flag-1 iterate END The LANGUAGE For The Amiga!
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IF k 0 THEN DO m=0 TO k-1 IF longlabel=label.m THEN answer:*' END IP answer:'’ THEN DO longlabel:'' i=i-l ITERATE END IF answer ',• THEN do sp=',' if wordlist:'* THEN sp=',' END IF longlabel-:'' answers',' THEN DO outlist:outlistI Ilonglabel|Isp longlabel:'' END END goback: IF Outlist : '' THEN EXIT 0 l=length(outlist)-1 outlist:left(outlist,1) RETURN outlist * Finally return the result.
Addwords: IF answer:'A' THEN DO extralist='Amiga software hardware article friend book idea'
• input* 'WORD(s} [U]: 'extralist response=UPPER(result) IF
response:'U' THEN wordlist:extralisc' 'longlabel* 'wordlist
ELSE wordlist=response' 'longlabel* 'wordlist
hadword.longlabel=Q * to keep the old WORDS* longlabel:" *
to use the new WORD at the PROMPT* i=i-l ITERATE END F-BASIC
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DELPHI NOETIC SYSTEMS. INC, cli directory by Keith Cameron
This month, a continued look at basic AmigaDOS commands.
If you remember, Inst month I began reviewing some of the more basic AmigaDOS commands, like CD and DELETE:.
Because of recent AmigaDOS upgrades, these commands have added on features which make them more powerful. This month, 1 will review DIR and LIST.
Let's begin with DIR, which basically means DIRECTORY. In its most basic nature, DIR simply gives a directory listing of files and directories, if you are accustomed to using MS-DOS, I think you will like the AmigaDOS version of DIR. I say this because with AmigaDOS, directories are listed first in a single column, followed by files listed in two columns. Also, each file is listed alphabetically, although the directories are not. MS-DOS lists files and directories together in random order. No, I'm not bad-mouthing MS-DOS; in fact, I own an MS-DOS machine and use several at my school.
However, the inability of MS-DOS to perform this basic function without using a parameter of some sort definitely stands out as bothersome, There arc four options that can be used with the DIR command: ALL, DIRS, FILES, and INTER. Let's examine these one at a time.
The ALL option does exactly what its name implies; that is, it displays every instrument within the specified directory. All directories, their subdirectories, and files are displayed.
Subdirectories and files arc indented in order to illustrate the appropriate directory structure.
If you want to display only the directories, you can use the DIRS argument. Its opposite is FILES, which displays only the files.
It is possible to use ALL with either DIRS or FILES as well. If you want to view only the files on a diskette, for example, you would type this: Now just what does that mean? It means that DIR used with this argument will list one entry, either a directory or a file, at a time. It will then wait for a response from you. In my very first article for this magazine ("Stripping Layers Off Workbench" in the October 1990 issue), I used this command extensively to delete unnecessary programs from the Workbench disk. To this day, that is how I find it to be most useful. But deleting a file is not the
only response; there are others.
If a directory is listed, you can hit the return key to bypass the directory and go to the next entry. However, if you want to enter the directory and examine the subdirectories and or files in that directory, you need to type 'e'. To move back one directory, type the letter 'b'. To see the contents of a file, type't'. To quit the INTER mode, type 'q'.
If you should want to delete any files as you move through them, simply tvpc DEL or DELETE. It is not possible to delete an entire directory, though; you will have to delete each file one at a time or quit the INTER mode and use the DELETE ALL command.
Perhaps the most practical argument for the interactive mode is the 'c' or 'com' option. This option allows you to temporarily leave the interactive mode in order to execute an AmigaDOS command.
Once the command has been executed, control will revert to the interactive mode. Here's how it works.
First, enter the interactive mode by typing DIS IMTES SZTVEK Directories and files will then be listed one at a time. At the end of each line, a question mark will appear indicating that AmigaDOS is waiting for a response from the user. You then can type either 'c' or 'com' and hit the return key. On a new line, you will see this: DIS DF1; ALL FILES SETtIRl)s You would then get a listing of alt the files in drive dfl. None of the directores or subdirectories would be listed. Likewise, you can view only directories and subdirectories of drive dfl by tvping DIH DEI: ALL DIES tRiTUSIIj
According to the manual that accompanied my version 2.04 upgrade, the INTER argument "Enters an interactive mode listing."
At this point, you can type in your command. As a test, type in a simple command, like LIST or CD. This command will then be executed. Once done, the interactive mode will be resumed exactly where you left it.
Another way to execute this option is to type everything on a single line. After the question mark, type something like this: C "LIST DF1:" (RETURN?
Be sure to include the quotation marks. Once again, as soon as ihe command is executed, control will return to the interactive mode.
One way you might wish to use this option is to delete entire directories. Remember that i said that only single files could be deleted from the interactive inode. However, by executing the COMMAND option, you can temporarily leave the interactive mode, use the DELETE ALL command, and then return to the interactive mode.
If you are still using an older version of Amiga DOS, rather than use the arguments as we have discussed, you will have to use another form. After DIR, you will need to type OPT and then the first letter of each of the arguments. Thus, to enter the interactive mode, you would type DIR OPT I (RETURN?
If you are using a recent version of AmigaDOS, you can use either method.
Another AmigaDOS command that has a number of features is LIST. I have referred to it in many of mv columns, such as when discussing protection bits. When used by itself, LIST will return a listing of all the directories and files within a current directory, complete with their protection bits, as well as the date and time of their creation. It will also indicate which entries are directories, and it will list the size of all files. Since I have discussed protection bits in recent columns, I will not spend any time now reviewing them.
However, LIST does have a number of options that need discussing.
One group of options works with a single argument. All you need to type is LIST ARGUMENT (RETURN?
Here, one at a time with a brief explanation, are these arguments.
As with its DIR counterpart, ALL used with LIST will display all of the files in the directories and subdirectories, complete with creation dates, protection bits, and other information. When the command is executed, all directories and files of the current directory will be listed, and then all of the files of each subdirectory will be listed, one subdirectory at a time. At the end of each subdirectory, the number of directories and blocks used for that subdirectory will be listed.
If you would rather see file sizes displayed in blocks than in bytes, use the BLOCK command. Basically, a block is a single unit measuring about 512 bytes. Thus, a file listed as, sav, 500 bytes will be listed as I block when the BLOCK argument is used. Likewise, if you would like to see the block number of each file, directory, or subdirectory displayed, use the KEYS argument.
If you want only directories listed, use DIRS; if you want only tiles listed, use FILES. This is like what we just witnessed using the DIR command.
When LIST is used, the creation date of the file or directory will be given in DD-MMM-YY format. That is, the day will be given first, followed by a three-letter abbreviation of the month, followed by the year, like this: 03-APR-93 for April 3,1993. This is the default. If you decide you don't want the date displayed, use the NODATES argument. If you don't want any information listed, including dates, protection bits, time, or size, use the QUICK argument. Only the name of the file or directory will be listed.
As I said previously, following each directory, some summary information is given. This summary information includes the number of files within a directory7 and the number of blocks used. If you would rather not have that information, use the NOHEAD option.
When using these arguments, be aware that you can specify directories. For example, if you are in the root directory7 but only want information displayed about the 's' directory, you would type the above commands in this format: LIST S NOHEAO (RETURN?
You can, of course, use more than one argument. Here is an example.
LIST S QUICK NOHEAD (RETURNS There are other arguments that can be used with LIST, but these require additional keywords. In its default stage, all output from LIST is sent to the screen for you to view immediately. You can, though, have the information sent to a file which can then be included in a document of some sort. To do so, use the TO keyword followed bv the destination file, as shown here.
A file called "ARTICLE" will be created, it will consist of a listing of all files and or directories in the 's' directory, complete with all information concerning each entry. You can then include this file in a word processing document, for example, 1 have done this several times in the writing of this column when I want to illustrate certain information by showing the contents of a directory.
Another useful keyword is SUB. If you remember last month's article, you will recall that we worked somewhat with pattern matching. SUB does basically the same thing. Say, for example, that you wished to view all of the files on your hard drive that contained an icon for use from Workbench rather than from the Shell. You could see this by ty'ping something like the following: LIST ALL SUB .INFO (RETURN?
Yes, you can use keywords together.
Two more that work with dates are SINCE and UPTO. They, like FILES and DIRS, are opposites, If you want to see all of the files and directories created since a certain date, use SINCE. If you want to see all of the files or directories created before a certain date, use UPTO.
There is one other argument used with LIST, and that is LFORMAT.
1 have declined to discuss it at this time, though, for it is used in connection with script files, which most beginners have little experience with. In the near future, however, I plan an article about script files, at which time I will discuss LFORMAT.
• AO Picas c Write to: Keith Cameron c o Amazing Computing
P. O. Box 2140 Fall River. MA 02722-2140 DRAWING by Dan Weiss s
tructured drawing tools give the user the advantage of being
able to create standard objects easily. When using a program
like Art Expression, it is easy to not only draw a perfect
square, but is also easy to scale it by 76% even long after
the square was drawn. This is possible because the square is
not based in relation to the whole picture, but rather in
terms of itself and the definition of a square.
This gives structured drawing programs an "object-oriented" quality that is very popular in design today. It also means that it is very easy for a program to perform repetitive operations on an object for a user with little or no help. In the last issue we played with the blend operation, the structured drawing equivalent of morphing. Using this technique we were able to turn an "S" into a swan. In this article we will take a look at the more basic features of structured drawing programs and some of the advanced techniques that they make possible.
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Just a block The first tool most people use in a structure drawing program is the box tool. This tool allows the user to create rectangles or squares depending on whether the shift kev is held down when the drawing of the box is started. A box is a simple object, but is the basis for most business graphics and can be the building block of artistic projects as well. A good example is a bar column chart, so let's start with that.
As a graphics artist, or an enthusiast masquerading as a graphics artist, you will have clients coining to you with a set of numbers, a rough sketch of what they want, or both. The numbers are critical and must serve as the basis of the chart. The rough sketch can be useful as well if customers knows what they want. In our case, the customer wants a graph overlaying a map of the United States, a demand which right away is beyond the range of most charting programs. But the chart itself is pretty straightforward. The customer has stated that he wants this chart to fit on an 8.5" x 11" page in
normal (portrait) orientation. This means that the chart's height cannot be the full height of the paper or it would look stretched. Tire first step is to draw a square that is as wide as the page between the margins. As mentioned above, simply using the full space of the square would make the chart look squashed. Use the edit coordinates function to make the height 77% of the original height and width. This approximates the aspect ratio of an 8.5" x 11" L*f t pd'jp : Right fdf ir: Midth: k Mtitth: BaiBaraBmi TuoBoxes_ i page turned on its side. This box represents the total space we have lo
work with.
Now use the duplicate or clone tool to make a copy of the rectangle. If possible, specify that the copy be made without moving it. This can be done in some programs by specifying duplicate offsets of zero. Take a look at the data the customer supplied. Do the values being charted require long words to describe them? In this case, the money earned in each region can be grossly described in millions of dollars. This means the actual numbers on the chart will be quite small as they already arc assumed to be in millions of dollars. Because the titles of the value bar are short we only need to
indent the left edge of the second box a half inch. The edit coordinates function handles this nicely. Next look at the categories. Will one line of text be enough or do we need room for two?
Since there are few categories, and the names are short, one line will do. Move up the bottom of the second box a half inch using the edit coordinates tool. Now the chart data box is complete. The inner box shows what space is available for the presentation of the data in the chart. The space between the inner and outer box is the space that is needed for the value and category titles.
Getting back to the graphic of the United States ol America, instead of drawing one from scratch, we choose one from a dip art collection, if we do not currently own one, we can add its cost, or a portion thereof, to our clients bill. More than likely we will want to use a structured drawing clip art of the map as it will look more at home with the rest of the chart. When adding the graphic to the chart, paste it proportionally, as large as will fit in the inner rectangle. When I say paste proportionally, 1 mean that the graphic will most Ukely not be used at its original size. Instead, as the
graphic is being pasted, it is being resized. Additionally the program is instructed, usually by holding the shift key, that at whatever size the graphic is pasted, the aspect ratio will be the same as for the original graphic, Once the graphic is in place, send it to the back, and lock it. This keeps the graphic out of the way, and makes sure that it is not accidentally disturbed.
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A A A i 1 G Now to the data. What is the total difference between the highest and lowest value? Seven million dollars separates best from worst. But this is on top of 22 million dollars. In this ease, the amount of difference is small in comparison to the total range.
Because of this, the bottom of the chart will not be zero. Otherwise all the bars would look the same. Instead, the chart will run from 20 million lo 30 million. This covers the range of values as well as making sure each bar will have at least some noticeable height.
Now we need to set up the value and category' grids. Professional Draw has a powerful grid tool that is excellent for this. Since there are seven categories, we need to set the horizontal grid for nine lines (the seven categories plus the left and right edges of the chart). If you are not using Professional Draw, vou need to do a little calculator work. Use edit coordinates to find the total width of the inner rectangle. Divide this number by eight the number of categories plus one. Now draw a vertical line along the left edge of the inner rectangle. Use the duplicate with, the offsets
option (shift duplicate in Art Expression) and duplicate the line seven times with offset of the total width divided by eight. Using either method, you now have the lines that the columns will be centered on. Looking at the chart so far, you can judge how much space vou have for the bars. I suggest a .5" wide bar in this case.
Since rectangles do not draw from the center as circles do in most programs, tire lines we have just drawn may seem useless, but they are not. Select all of the lines we just drew, or the grid in the case of Professional Draw, and move them to the left, half the width of one bar (.25" in this case). Now the objects can be aligned to the category lines. Draw the first column from the top of the inner rectangle to the bottom, one-inch wide, with the left edge along the alignment line. Select the rectangle and use edit coordinates to make sure the object is correctly created. Next use the
duplicate with offsets feature to create the six other columns using the same offsets used for the alignment lines. These are the raw columns for the chart. Starting with the first column on the left, select it and use edit coordinates. The number that we are trying to chart is 23.9 million.
Since the chart goes from 20 to 30 million, it is easy to use the % of height feature to set the height of the chart. For our chart, a column of 20 million would have have a 0% height and 30 million would be a 100% height. So that means 23.9 million would have 39% height.
Repeating this process down the line quickly creates the proper height columns.
But wait, the columns are jumping to the top, not the bottom where I want them. This is so because the change in height is relative to the top. No problem though. After all the columns are scaled, select them all, and horizontally align the bottoms of the rectangles to the bottom of the inner rectangle. In one simple operation, all the bars are in place.
Stop, and Save If you haven't done so already, stop and save your work. A key rule to remember whenever working with any computer software is to save early and save often. One trick to make sure that you always have an automatic backup when you save is to first save the file under two names, chart.a and chart,b. Whenever you go to save the file, always use "Save As..." and save as the name you didn't use last. This ping ponging means that if you ever decide that you didn't really want to save the file you just did, you have some sort of a backup. Enough of that, back to the chart.
Grids First delete the alignment lines (or grid) we have been using up to this point. Draw a line from the top of the inner rectangle to .125" (an eighth of an inch) past the bottom of the inner rectangle, along the left edge of the inner rectangle. Use the duplicate with offsets feature to make seven copies at the horizontal offsets we have been using. These are the horizontal grid marks. In this case though we do not want grid marks overwriting the graphic of the United States of America. To fix this, select all of the grid lines except the leftmost line. Use the sizing handle in the middle
of the top of the group to shrink the group such that the top of the group aligns with the bottom of the inner rectangle.
Now for the vertical grid we do much of the same thing. First draw a line that starts .125" to the left of the inner rectangle and goes to the right edge of the inner rectangle along the bottom of the inner rectangle. Again use the duplicate with offsets feature to make ten copies of the line using the height of the rectangle divided by ten as the offset. In most programs, though, 0 is at the top of the drawing so you must actually use the negative of this number. Art Expression is the only program I am familiar with that places 0,0 at the lower left comer instead of the upper left corner.
As with the other grid lines, group all of the new grid lines except the bottom-most line and shrink them so that their right edge is on the left edge of the inner rectangle.
Labels and Titles At this point the inner rectangle has finished its purpose and should be deleted. Wc now have the basic bars, tick marks, and background graphics of the chart laid out. Now we need to title the graphics. To choose the best size for the text, start by typing in the longest category title, "Southwest." What point size results in a string that is about one half to three quarters of an inch long? This works out to be ton point type, so this is the best point size to use.
Quickly type the category titles and place them roughly where they belong. Next, use the alignment tool to make sure that all of the text has the same baseline. The baseline should be just low enough so that the top of the text is just below the tick mark. Now use the alignment tool to center each line of text under its tick mark. If your drawing program's alignment tool has a tendency to move objects for you that you don't want moved, lock the tick marks first.
With the value labels, the process is the same. For this chart we will place 20M at the bottom and 3i)M at the top, with labels at each tick mark. Remember, lire very bottom of the chart, unlike the left edge of the chart, does get labeled.
All that is left now is the title of the chart. Since ihere is so much space to at the top and bottom of the page, the temptation is to go wild. However, in the future, the chart may be reproduced and scaled or placed in a different situation. Because of this it is better to keep the title inside the outer rectangle. Choose a point size that keeps the title on one line for easy reading. We can now remove the outer rectangle since the creation phase of the chart is done. Looking back, it is amazing to see that just two simple rectangles served as the guides for making the chart.
Finishing Up ART EXPRESSION At the last minute the customer says they want some color to spruce up the chart. To enhance the connection between the bars and the regions they represent, bring the map of the states to the front, Select all of the states in the first region and set them to the first color. Repeat this with each color and region, then send all the states to the back again. Now color the appropriate bars the same color as their regions. Obviously some regions will be blocked more by the chart than others, but all regions should he able to show some of their colors. The chart is
done, print it out and show it to the customer, and of course make a back-up copy so yon do not lose your work.
Until Next Time In this issue we use only the most basic tools of a box tool, line tool and text tool. Yet we were able to quickly create a professional chart using the duplicate with offsets and edit coordinate features.
These features, along with the object-oriented nature of structured drawings, made it very easy to do this chart.
• AC* Please Write to: Dan Weiss cjo Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 bug tips hints work
arounds bytes suggestions by John Steiner updates fixes There
were lots of E-Mail letters this month. Zaak O'Conan is
looking for information on an old Hurricane card. He comments
that it's so old there is no serial number on it. He was
wondering if there might be a reader that would have
documentation, especially jumper settings, as he needs to move
the Hurricane memory higher then it automatically self
configures at. If you have information on this board, let me
Also, if you know of any company who is currently supporting the Hurricane board, pass that information along also.
Bob Husband sent E-Mai! Regarding information for another hardware product that is apparently no longer supported in the US. He writes, "I have a MAST Enhanced Unidrive floppy disk drive and 1 need help with the switch settings because my manual was lost.... The switch settings 1 need to know are the write protect and virus detection positions." If you have any information regarding Bob's drive, let me know, and I'll pass the information along.
David Martin wrote previously about bugs in Procalc 1.05 having to do with its import of CSV (Comma Separated Values) files. He writes this month to note of a problem with the CSV export function. Given the following spreadsheet columns: Name Address Phone Mr. X 123 X Street 555-1221 Mr. V 456 Y Street 555-2112 When this data are exported to a CSV file you get the following in the ASCII CSV file: "Mr. X",'' 123 X Street'' ' 555-1221", "Mr. Y"," 456 Y Street"," 555-2112”, The extra comma at the end of each record will cause problems if you don't know how to handle it. Mostprograms that import
CSV files will expect that each record has four fields, the fourth field, following the last comma will be considered to be empty. The simplest workaround for this problem is to insure that the program which will be receiving the imported CSV file is aware of the fourth, empty field and either reserves empty space for it, or ignores the fourth field. The other workaround is to load the CSV file into a word processor and use the global search and replace function to search for a comma immediately followed by a carriage return (the carriage return will mark the end of a record.) Replace each
occurrence with a carriage return only. This should insure that no commas are removed from inside each record, and that the only commas removed are those that immediately precede the end of the record.
Marc Crouse wrote regarding the 68000 speed-up modifications in last month's Bug Bytes. He followed that letter up with some more information. He writes, "I have since tried the speed up on a rev. 5 motherboard with no problems. The disk access is most noticeably sped up. "He also notes that "Pin 7 on the flip flop needs to be grounded and pin 14 needs +5v. This mod does work reliably on the rev 5 so I don't know what is quirky on the rev 6 board."
Henning Vablenkamp sent E-Mail with a question about his A1200 with IDE Hard disk. He writes, "1 recently bought an A1200, and 1 discovered a compatibility problem with BAD v4.13 (a disk optimizer).
BAD refuses to recognize my 85MB Seagate IDE hard disk when 1 click the 'Hard' button to select a drive to optimize. I think BAD only supports SCSI drives, but I'm not sure." He asks if anyone else has run into this problem, and if there are any known workarounds.
This month i received several E-Vlail letters from people who had read an Internet posting which referred them to me as having information about the Applied Engineering high density disk drive. They were all asking the same question about using the AE1 ID drive under Workbench 2.0. Tire driver was written by an independent developer that had no relationship with Applied Engineering. George Zopf of Arroyo Seco, NM wrote to comment that the AE14D driver works fine under Workbench 2.1, however I don't know whether it runs under Workbench 3.0, or for that matter, if Mr. Woodbury is still
offering thedriver for sale. Mr. Zopf also notes that he wishes the driver would support high density IBM disks when an attempt to format them in high density is made. More information about the drivers can be obtained from Mr, Woodbury at the following address.
Max TenEyck Woodbury 99 Hartley Woods Drive Kennesaw, GA 30144 JoeStivaletta sent E-Mail regarding the problem with the Toshiba CD- ROM drive mentioned in May 1993 Bug Bytes. He notes that Toshiba ships PC versions with a Futum Domain SCSI card which has a proprietary DB 25 connection. "Therefore, the cable is special. I had a similar problem in reverse when I tried to move my CD-ROM from my Amiga to an IBM PC. The cable on my Amiga was a standard MAC cable. I had to order the correct cable from Toshiba to connect it to the PC."
Darrell Fritchie also contributed to the Toshiba CD ROM drive question. He writes, "1 also have a Toshiba CD-ROM drive installed in my 2000, model TXM 320 IB. This is an older drive than the one | mentioned in the May 1993 Bug Bytes.] It does however display the same problem.
Whenever I power up my system, the hard drive light comes on and stays on. It is indeed a SCSI bus lock up. However, all I have to do is reset my computer (Control, Amiga, Amiga) and then the system boots and everything works just fine. I use a GVP controller and in my talks with them, it was decided that the CD-ROM drive was hanging up on the reset signal that the controller sends out upon power-up. 1 find the CD-ROM too useful to give up on, so I just put up with this problem until I can afford a newer drive, controller and driver software."
Dougins Dyer of Victoria, BC Canada, writes with a couple of solutions to problems mentioned in the April 1993 Bug Bytes. Regarding Mr. Starr's serial port problem, he writes, "1 understand that in development of the A2000, its serial port changed from that of the A1000 to become a male connector without the AlOOO's plus 3 and minus 5 volt lines in their original configuration. The Midi connections require the 5 volt line. An article by I .ynn Ritter and Gary Rent , in a previous issue of Amazing Computing (Volume 3 issue 3 - March 88 ?) Addresses this subject. The article states that the
above change to the A 2000 serial port 'applies to the outside serial connector, but [on the inside of) your A2000 is a different connector with all the right things in all the right places on a user serial port header.'" Mr. Dyer also notes, "...I notice Mr. Chris Morgan found an incompatibility problem between Final Copy II and Proper Grammar Version
1. 5. The note did not identify which version of DOS Mr. Morgan
was using, but 1 pass on the observation, that I too use Final
Copy II and Proper Grammar 1.5 and have not experienced any
incompatibility. I am running these programs on Amiga DOS
2.114 on an A3000 with about 10 MB of RAM."
Russ Laeuferwrites with information about Saxon Publisher. He noted the questions about tire program mentioned in the April 1993 Bug Bytes. In December 1992, he called Saxon to upgrade to version 1.1 (their latest version is 1.2). Their new owners are Emerald Graphics Corp., and he called them at 613-745-6049. The company wanted $ 69 for the upgrade, and they would not take Visa, but would take Mastercard. He sent a check, and it was cashed in January 4993. After two phone calls, he has yet to receive his upgrade. He notes their new address is: Emerald Graphics Corp. 87 Union St. Ottawa,
Ontario, Canada KIM 1S2 Russ also has a problem with lnnovatronics' Gigamem. He writes, "I have an Amiga 2000 KS 2.04, OS 2,1, G Force 040® 33 Mhz 16 M ram, 2 M DKB. When I install Gigamem and try to run it, 1 get a requester 680411.library is too old try 68040.1ibrary v 37.1 or newer. Well, theGVP install disk has version 37.4, the Gigamem disk has version 37.3.1 called lnnovatronics in Dallas, they told me that their v 37.3 was newer than
37. 4." In short, neither version worked, They offered to send
him a newer version of Gigamem. He received the disk, but it
had version
37. 1 040 library, and it did n't work either. Tech support
atlnnovatronics told him to call Kvln Germany to get help as
lnnovatronics is only a distributor. Russ sent the disks to
Germany, and will keep us posted as tohow Stall turns out,
but in the meantime, he was wondering if anyone has solved
this problem on t heir own, and wou I d be wil ling to share
the information. If you have a workaround or solution, pass
the information along.
Peter Orvis writes regarding his bug report printed in the January 1993 Bug Bytes. He noted problems with Word Perfect when running under AmigaDOS version 2.U4. He notes that since installing Workbench 2.1 in his Amiga 2000, the problem that he described has been fixed. It appears that the bug was in Am igaDOS 2.04, not in WordPerfect itself.
Patrick Greene writes to note a problem he encountered when installing a Fatter Agnus 1 Meg chip. When it didn’t work properly and made his Amiga 2000 system unstable, he was about to send it back, when he decided to try it out on his Amiga 500, He swapped the Fatter Agnus chip in his 500 with the "flaky" Fatter Agnus, and found that both machines worked just fine. He surmises that the chip in question has some incompatibility with certain motherboards, and thought he would pass the information along for those who might run into simitar problems. He noted the exact chip numbers from his two
Fatter Agnus chips for further reference. The chip that didn't work properly in his A2000 was numbered 8372A 318069-02,189123. The A500's Agnus was numbered 8372A 318069-02, 4890 23.
GlenCorlin writes with a problem in DirectoryOpus version 4.0. He recently upgraded from version 3.41, and found that Arexx programs will no longer run from either the bu ttons or from the A rexx gadget (the A button). He notes that he has written to lnnovatronics twice, and has not received a response, and he must keep both versions of the program on his hard disk, switching back and forth between them in order to use Arexx and the latest DirectoryOpus features. If you have a solution to his problem, pass the information along.
Kevin Davidson reports an upgrade patch for Soft-Logik's Art Expression from version 1.03 to 1.04 are available for downloading from Portal, the Soft-Logik BBS, CompuServe, Genie and the FTP Site wuarchive.wustl.edu in systems amiga incoming patch. The bug fix corrects a crash some user's experience when printing with the preferences printer option.
He also notes that new PageStream import modules are available for Art Expression, Adobe Illustrator, ProWrite 3.3 and Final Copy II. Also a new printer driver for the HP LaserJet IV has been released. This driver is also useful for owners of other LaserJet models and can speed up printing significantly. These modules and drivers are also available for downloading.
• AO That's all for this month. If you have any workarounds or
bugs to report, or if you know of any upgrades to commercial
software, you may notify me by writing to: John Steiner c o
Amazing Computing Box 2140 Fall River, MA 02722 ...or leave
E-Mail to John Steiner on Portal 73075,1735 on CompuServe
Internet mail can be sent to John_Steiner@cup.portaI.com FAX
John Steiner at (701 280-0764 can you find the widest of fresh
news and information?
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Call 1-800-345-3360 t| Updates to Aladdin 4D Calagari 24 & Imagemastei by Frank McMahon Aladdin 4D 2.1 This month we look at three updates to three major Amiga programs. Adspec Programming is currently shipping an Aladdin upgrade with several new features. AGA support is now standard and the program automatically recognizes if it is running in an AGA machine. HAMS in ail resolutions (including super hi-res) is available and stills in this mode can he compressed into Opcode 5 animations. HAM8 screens can also be scrolled if the image is larger than the current screen resolution can display. The
new version also allows HAMS as well as 256-color images to be used as texture maps, as long as you have the IFFParse library installed. Speed has been increased through programming; the manual states that on more complex renderings you will see results up to seven times faster! OpalVision speed has also been increased. The palette requester now has additional options such as copy and exchange. Support for the program Art Expression has been added. You can now load Illustrator encapsulated postscript files saved from that program. Five new Line Type options are available: Normal, normal
polygon rendering; Edges, the polygon rendering only along its edges; Centers, the polygon rendering without its edges; Points, the polygon rendering only at its points; and PntCnt (point centers), the polygon rendering without its points. The line types are available in all shading modes. A new switch allows changing from constant to relative velocity. With relative, each individual path segment is allocated an equal share of time in the total duration of animation. With constant, on the other hand, the segments are allocated a share of time based on their lengths. Another feature is that you
can now shift extrude between two polygons with the same number of points. A600 support has been added. Since the A600 does not have a number pad, the number keys now allow rotation of the axes.
These and many other new features only confirm the fact that Adspec is completely committed to furthering the future of Aladdin 4D. It has quickly soared past most current 3-D programs by supplying a wealth of features not available in any other 3-D Amiga program.
The other night I was going through a tutorial on procedural textures from the latest edition of Adspec's quarterly newsletter "Aladdin's Lamp" and 1 realized that no other 3-D company 1 know of produces such a useful, tutorial-filled newsletter.
"Aladdin's Lamp" is published quarterly $ 36 for four issues. Each issue comes with about 30 pages of highly detailed articles, 95'!ii of which are tutorials.
Also included is a compressed disk filled with a meg or two of objects, examples, textures, and more, i highly recommend that if you are at all serious about using Aladdin 4D, you should immediately order a subscription. Believe me, you get your money's worth.
Caligari 3.0A Octree Software has released an update which gets rid of some bugs and includes numerous new features. One 1 particularly found pleasing was the fact that Caligari no longer uses the actual Workbench screen for its menus. This means that menus can now be at the very bottom of the screen regardless of how the Workbench is set up in overscan or regular mode. This allows more room to design in but you may have to adjust your monitor a little as the menu is so far down il nearly goes off the screen!
Optimization of HAM and HAM8 has been improved. HAMS rendering no longer optimizes the palette on frames after [he first.
Double buffering has been improved to eliminate flickering of wire frame displays. One major improvement is that a "Zsort" rendering engine has been added to the Quick Render. The initial quick render had always taken longer to initially tabulate, but now it is incredibly fast. The speed comes at the expense of accuracy in that the Tenderer does not attempt lo resolve problems of polygon intersections. Who cares? It's so fast you won't mind; plus there is an option lo select the old style "BSP" Tenderer for perfect polygons. It is now possible to display overscanned lo-res images on AGA
machines without the program defaulting into hi-res. If you have an OpalVision or Firecracker board, pressing the spacebar will toggle the Amiga overlay on and off. This keeps the user from accidentally moving the mouse when the overlay is off and having no way to see the icon lo turn it back on, During on animation, the eye con now automatically "Look At" a particular object (similar to tracking techniques uses in Imagine, Lightwave, and other 3-D programs). Videoscape binary objects can now be loaded into the object design mode. These and other features and fixes make up the latest
progression of Caligari's long history. If you have Caligari 2 and have not upgraded to Caligari 24, it is well worth it for a number of reasons.
Mainly, the wide support for various video display boards such as Firecracker, OpalVision, Harlequin, IV24, and the Mimetics Framebuffer. Up until now the closest you could get to a true color display outside the broadcast version was a DCTV rendering. Now everything is handled and displayed in 24-bit including textures (actually it's 32-bit with an S-bit alpha channel to be exact).
1440x900 image touched up with the new update to Imagemaster.
HAMS support is now included in various modes with the notable exception of super hi-res. There is also no support for 256- color which would have provided quicker animations. Any rendering and animation can be saved directly as a 24-bit file so conversion to any format via Ad Pro is certainly possible. While resolution is limited and not selectable (unlike the broadcast version), most users will render in 746 x 484 or similar. Here's a hint to get higher resolution: Load either the Harlequin (910x486) or Firecracker (1024x482) framebuffer drivers even if you don't have the boards. Then right
afterwards load in the "null" framebuffer driver. The null driver will render a 24-bit image using the last selected resolution before loading the null driver in. This allows you to render in a higher resolution than your board may support. The problem is you won't see the image as it's rendering, but you'll have a bigger bitmap to sample down with for higher quality.
One of the most important new features is Free Form Deformation. Basically you create an object, say a sphere for example, then the program places a grid in the form of a box (called a lattice) completely encompassing your object. You then select points on the boxes' grids and then pull those points with the mouse. You sphere is molded and shaped just as if it were a pliable piece of clay. There are controls to change the lattice and the amount of grid subdivisions as well. The effects are quite amazing and it truly is as easy as it sounds. Another improvement is the included tutorial
tape. This is one aspect all 3-D programs should have, a set of visual demonstrations showing Ihe mechanics of the software. While the video tape for Caligari 2 was basically the author Roman Ormandy rattling off different features, the new one is professionally organized and narrated precisely. It even includes some animations created with the software as well as detailed demonstrations of nearly every feature.
The manual is basically the same except it is now a book as opposed to a binder. It has sections on commonly asked questions, keyboard equivalents, and an enhanced, very detailed section on script-based animation. Originally, the only way to create animations with Caligari was through detailed scripts. Now you simply click set, move an object, then click again to create smooth spline movements. However, for those willing to dig deeper, the script commands are much more powerful. Caligari remains an excellent bargain for the price and Ihe addition of 32-bit rendering and display board support
only increases its value. It's also the best program for getting started in 3-D. While it lacks many high-end features such as true ray tracing and bump mapping, no program, not even Lightwave, makes it easier to go from conception to execution, in true three-dimensional real-time, than Calagari 24.
Imagemaster 9.50 Black Belt has always updated their software frequentlv and I'm currently working with Version 9.50. Version 10 should be out by the time you read this along with a newly revised manual. That new manual that always seems to bo on the way may get its official (continued on page 79) This 1024x482 image was rendered with Caligari 24 3.0a using marble texture mapping and multiple colored lights.
ROO W E R S by The Band ito [T icse sfflfcmeufs and projections presented in "Roomers" are rumors in llw purest sense. The hits of information are gathered In a third-party source from whispers inside the industry. At press time, these rumors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot he held responsible for Ihe reports made in this column.I inside the World of Commodore Show The Bandito's informers spent lots of time at World Of Commodore New York Show, looking for what's liot and what's not.
There’s plenty to report on, and most of It revolves around what Commodore's doing (and not doing). We know what they're not doing; advertising, marketing, increasing Amiga hardware and software distribution, those minor sorts of things. But what's happening on the positive side?
Some of the more interesting tilings at the show were the price points of Amiga products. If you were there in New York, you'd have wished for a credit card with a large limit. There were some amazing deals available, including an A570 CD-ROM drive for a mere $ 229, an A1200 for $ 529, an A1200 with a 120MB hard drive for $ 920, the new A4000 030 for only $ 1650, which is below the standard dealer price, according to the Bandito's informers, and the A4000 040 for only $ 2350. That's less than the recent PowerUp pricing. There's some hanky- panky going on here that must be giving dealers the fils,
sez the Bandito. Oh, and you could pick up a 1960 monitor for only $ 500.
Yes, that seems expensive to the Bandito, too, but remember the list price of the monitor is over $ 700. Seems strange, somehow, to spend as much on the monitor as you do on the computer, doesn't it? Well, Commodore also introduced a pair of less-expensive monitors in an attempt to correct this problem.
Commodore's booth was interesting, not only for the prototypes on display the A4000T and the MPEG board attracting the most attention but for the change in the booth display: A1200s are now the computer you see all over, rather than the A5t)D. The A600 was not being shown very prominently; perhaps somebody realized that the A1200 is where the future lies, rather than the A600. Surprisingly, CDTV was also touted heavily, but maybe Commodore is hoping they can lay the groundwork for an enthusiastic reception of new CD-ROM machines. Thev can't be hoping they’ll sell a lot of CDTVs, at least not
based on past performance.
The keynote address from Lew Eggebrecht, Commodore's VP of Engineering, was a gold mine of information about the future of the Amiga, according to the Bandito's spies. Eggebrecht talked about the long-awaited Digital Signal Processor for AGA machines based on AT&T's 3210 DSP chip, new CD-ROM technology that Commodore is developing, an AGA Display Enhancer board, and two new AGA Chipsets designed for low- and high-end situations beginning in 1994, No prices or delivery dates on any of these products, of course.
What did you expect, miracles? But we should sec most of it in the next six months or so.
New Products from Commodore Commodore finally introduced the long- awaited tower model of the Amiga 4000 (the aptly-named A4000T), two new monitors (the A1940 and A1942), and the new SCSI-2 adapter (the A4091). (Thefact is, CBM merely demonstrated the product; they did not introduce nor announce. Editor.I The Amiga 4000T is stuffed into some really nice plastic, reminiscent of high-powered workstations, not an inappropriate comparison, bv the way. Essentially, this is the same computer as the A4000, but in a larger case that offers greater expansion possibilities. The A40U0T is designed to sit
on the floor and free up some of your valuable desk space, as long as you don't kick the darn thing occasionally when vou sit down not recommended. The A4000T comes standard with 2MB of chip RAM and 4MB of RAM on the motherboard: it's expandable to 18MB of RAM on the motherboard, more than that through expansion slots, if you want. The tower lias five Zorro III slots in line with four PC AT slots, two (count'em: two!) Video slots, with built-in IDE and SCSI-2 adapters. The drive bays include one 3-1 2", two horizontal 5-1 4" half-height, and one full-sized 5-1 4" space. Lest you run out of
juice for all those slots and drive bays, the Tower has a 250- watt power supply. [The 4U00T remains an unreleased product and all portions of the finished machine, as well as other CBM prototypes, is subject to change. EditorJ Pricing? Well, of course it's expensive, but if you need all that capability there's just no substitute. It’s the perfect machine for the A4000 Toaster owner, who will promptly want to load this baby up with gigabyte hard drives, tons of RAM, perhaps a 650MB magneto-optical drive, and more video cards, TBC cards, vectorscope cards, and other add-ons than you can shake a
stick at.
Hmm, if people want to pay for all those add-ons, maybe those desktop videos won’t be quite so cheap in the future... Among other cool new products is the A4091 SCSI-2 Adapter, with a 32-bit Zorro III interface. The transfer rate is a stellar 10MB second; to keep up with that you'll need to buy one of the very latest and greatest gigabyte hard drives. But it does hold out the possibility of streaming those HAMS animations off your hard drive at 30 fps, so it just might be worth it. Ali we need is for someone to put together this hardware with the right software and demonstrate that
capability, and Commodore will have a lot of sales all of a sudden.
Commodore also announced two new monitors, the A1940 and A1942, designed to work with the A4000 and A1200 and future Amigas, Why new monitors? Price, mostly; Commodore got an earful from people who had to pay an exorbitant price for the A1960.
These monitors are less high-qualitv than the A1960, with greater dot-pitch, for instance, which helps lower the price. Both have built- in stereo speakers, though, which is a neat feature. Retail prices weren't set at press time, but you can bet they'll try to keep them low. The A1960 will still be around for those who demand nothing less than the best.
Future Stuff Eggebrecht laid out some future directions for Commodore in his talk. He admitted that development efforts were underway on new CD-ROM technology, working with better drives (the new double- speed ones) and better software for improved performance. He also confirmed the reports that Commodore is negotiating with Kodak for Photo-CD support. While he said these drives would he offered for existing and future Amigas, he neglected to mention what would happen to CDTV. That, apparently, is still up in the air, from what the Bandito hears.
Eggebrecht also talked about the new DSP card for AGA machines, noting that Commodore has working prototypes (none at the show, though) based on AT&T's 3210 DSP chip. The card runs at 66MHz, and it VISIONSOFT 1*0 Box 22517. Carmel, CA 93922 MEMORY UNIT 2MB 4MB 8MB 4000 32bii SIMM-70 S 139.00 139 278 4000 32bii SIMM-60
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Can be used not only for audio, but for modems, video, and other things. Further out, work still progresses on the AAA chipsets, which will have two different versions (a low-end and a high-end one), both scheduled for release sometime in 1994?
Apparently there will be no upgrade path for current AGA owners; to get the new chips, you'll need to buy a new machine. Well, these new chips are still quite a way from shipping, so don't pack up your A4000 just yet, OK?
Compression Is Coming Commodore was showing off a prototype of their new MPEG video compression board, which brings full-motion video to an AGA machine near you. Right now, it works only in playback mode, but they eventually expect to add full-motion HIM Memory Management, Inc. Amiga Service Specialists Over four years experience!
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2. 3GB worth compressed down to 51MB) playing at 31) frames a
second in HAMS, running on a 4000 030. Not bad, but heck,
isn't a VCR cheaper?
Eggebrecht said that full-motion video is crucial to future Amiga systems. He stated that Commodore has been talking with Macintosh developers about providing Amiga support, since Commodore will only deliver the hardware (leaving the software up to third-party developers). There's no teliing just how Commodore will convince these developers to work for them Instead of on Macintosh or IBM, but one would guess that the answer involves many, many reasons, most of them being currency transactions.
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New AA Display Enhancer Commodore also announced a new display board for A4000 models which will address direct memory on Ihe motherboard and simultaneously talk to hardware and softwa re.
This is the AGA Display Enhancer, an inline Zorro video slot board (yes, you just found another use for that video slot). This board will de-interlace and promote any video mode meaning that you can not only remove flicker hut you can do things like making 15KHz video into a steady 72KHz.
You'll also be able lo create screens that normally wouldn't work under straight AGA, such as a 1024 x 1024 screen.
The Display Enhancer directly addresses 24-bit video memory, so it works like a 24-bit frame buffer. The Bandito hears that it will be equipped with several MB of video RAM that's expandable, so you can create screens of enormous size. And it has an expansion port for a projected video accelerator to make it even faster. Look tor it this summer. Price? Well, with all those features, don't expect it to be too cheap.
The '030 AGA Commodore must have finally gotten their A3000 inventory down to a manageable level, because they've finally release their long-awaited and scarcely-secret '030 AGA machine. The cleverly named Amiga 4000- 030 is powered by a 25MHz Motorola EC68030 processor, and includes 2Mb of chip RAM, 2MB of fast RAM and a 120MB IDE hard drive. The A4000 030 is priced to stay put at an incredible $ 2399; the good news is that the street price is projected to be about 62000. And it's a 68EC030, not the lull 1)30.
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Again, Commodore lias decided to try and soak the initial buyers. The Banditti predicts a quick drop in prices as buyers avoid this "deal." Tf Commodore really wanted to be smart, they would have priced this thing at SI999, with a street price of $ 1500. Sure, its got 4 meg of RAM and a 120 meg hard drive still IDE; no SCSI yet). But has Commodore looked at the pricing of Macintoshes tiiese days? The Bandito never thought the day would come when Macintoshes are priced lower than Amigas with the same CPU.
As far as PC clones go, you can get a 486 at 33 Mhz, with 4MB of RAM, SVGA monitor, and 120MB hard drive for less than $ 1500 if you aren't looking for a brand name.
Of course, to even begin to approach Amiga functionality you'll be adding about a thousand dollars worth tif stuff to that, but that's not the point. You see, people see that initial price tag, and the Other little things like sound, animation speed, and so on don't register.
Perhaps this is a symptom of the shrinking U.S. market for Amigas; maybe Commodore just doesn't have the volume of sales it needs to keep the prices low. If so, this could be the start of a dangerous downward spiral. You don't sell enough computers, so you have to keep the prices high, so you seil even fewer computers, so you have to raise the prices... When the big name companies had big time margins. Commodore could still afford to price the Amiga relatively high. After all, Commodore could easily make it cheaper than equivalent CPU models from other computer makers, while touting all the
extra Amiga features that made the computer a good buy. Now, though, even the likes of Apple and Compaq and IBM have slashed prices to the bone. So Commodore can no longer enjoy reasonably sized profit margins without risking lower sales. And of course, with lower unit volumes, the cost per unit goes up, which means Commodore lias even less room to maneuver. It's a vicious cycle.
Where will it end?
The Toaster 4000 The big news announcement at this year's National Association of Broadcasters show (the NAB show) is the Toaster 4000, jointly presented by Commodore and NewTek. Yes, these two bad boys, known for contentious disagreement, have finally buried the hatchet no, not in Commodore's back; what a nasty thought! Everything's friendly now.
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As well as a board sold by NewTek. We'll just have to wait to see how the marketing arrangement works out. Anyway, this technowonder is a re-engineered Toaster board with Toaster 4.0 software. (Toaster 3.0 software was also announced for owners of the current Toaster board).
The Toaster 4000 adds complete support for AGA graphics, and the power of the AGA chips means that there are a number of new features in the software, The Toaster hardware is improved in various, ways, too; it adds a DV3, among other things. The new software will let you play realtime animations from Lightwave in any AGA mode (three seconds of realtime high- res HAMS animations with SMB of memory).
Better make room on your hard drive, though;Toaster 3.0 will likely take up 40- or 50MB of space, and Toaster 4.0 will go beyond that.
Also of interest to many Toaster users is the improved CG interface, which now operates using the mouse as well as the keyboard. It works much more like a word processor; about time, too. There's also full support for CotnpuGraphic and PostScript fonts, as well as having improvements in many other areas, including a total of over 300 different video effects to choose from.
How much and when? Well, you know how software ship dates are. But the Toaster 3.0 upgrade should be ready by the time you read this. The Toaster 4000, which will require Toaster 4.0, may take longer, but who knows? You might get surprised. The Bandito only hopes that NewTek doesn't see Toaster sales dry up in anticipation of Toaster 4000. That wouldn't be fun... Here's the latest word on NewTek's upgrade policy for the new Toaster products (but of course, your mileage may vary; check with your dealer to find out the current version of the truth). The Toaster 4000 will retail for $ 2395, and
current Toaster owners will have two options if they want to get this board: Send your Toaster and $ 1,000 to NewTek, and they'll send you a Toaster 4000 (overnight delivery, of course!). Or keep your current Toaster, and send them $ 1,793 and disk 8 from your current Toaster disk set and they’ll send you the Toaster 4000. Or vou can just send in $ 795 and get the Toaster 3.0 software.
When will it go on sale? Well, if all goes according to plan, it should be available by the time you read this. But we all know how those development schedules go... Commodore and NewTek mav be offering some special upgrade deals for those who need an A41KK) to go with the Video Toaster 4000. Nothing's been announced yet, but keep your optical sensors on.
More Toaster News Pops Up ASDC is coining out with yet another upgrade to ADPro; this one will read and write Toaster framestores directly. Many people would like to know how they did this a powerful new tool for Toaster owners. Now all the Toaster needs is a real powerful paint program. Too bad Brilliance doesn't work with the Toaster directly.
GVP is bidding to replace the lame-o ToasterPaint module with their own ImageFX, which they're now providing in a Toaster- compatible form. This will replace ToasterPaint completely, for those of you who, like most Toaster users, think that ToasterPaint isn't up to the feature level of current paint programs. On the other hand, the Bandito hears that the new ToasterPaint in the upcoming Toaster 4000 is much, much better than the current version. So this clever move mav be a little too late to be effective.
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170MB 17ms HD • SMB ram ¦Video Toaster System Enhanced Workstation For the serious user 170MB I7MS • GVP 40 MHZ 68030 w 8MB ram Toasting The Competition Centaur Development, makers of the OpalVision 24-bit board, have announced some of their long-awaited add-ons will soon be ready "soon" being a rather loose term in the computer business, you understand.
Soon is a unit of time somewhere between one week and one decade. The OpalVision Video Processor plugs into the basic OpalVision board, and gives you a real-time 24-bit framegrabber, a genlock with chroma and luma keying, and the OpalVision Roaster Chip wonder how they thought of that name? for transitions, color processing, and digital video effects, it also includes controlling software for all functions and a 24-bit, 35ns character generator. Does this sound like a familiar list of features to you?
Three guesses which product they'll be targeting with this and two of those guesses don't count. The Bandito hears that this sort of competitive pressure is just the sort of thing NewTek is trying to avoid by announcing the A40D0 Toaster, which will up the ante significantly by providing a whole new set of features.
Centaur is also offering the OpalVision Suite, a complete audio and video mixing, switching, and transcoding device. This baby is a 19-inch rack-mountable external unit with 9 video and It) audio inputs. Video inputs outputs are available simultaneously in RCB or Y R-Y B-Y, composite and S- Video. It lias a linear transparency kever Call our Toll Free number for our current price on any system.
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Between two video sources on a pixel-by- pixel basis.
Finally, the OpalVision Sean-Rate Converter also plugs into the OpalVision board, and it converts PAL and NTSC signals to 31 Khz for non-interlaced, flicker-free display of Amiga and OpalVision graphics and live video. It operates with any multisync or multi-scan monitor. Additionally, the Scan-Rate Converter includes an infinite window Time Base Corrector.
All three of these modules will be available Real Soon Now; each one will set you back a cool $ 995. If you want to know more, contact Centaur Development, P.O. Box 4400, Redondo Beach, CA 90278, phone 310 542-2226, fax: 310 542-9998, BBS 310 793-7142.
Layoffs at Commodore, or Who Axed You?
Despite all the good news about upcoming product releases for the Amiga, there's some bad news happening, too. Commodore U.S. has axed a number of Amiga personnel, including hardware and software engineers involved in the Amiga. There may be more layoffs coming up, too. How will this affect production of new Amiga products? Well, it certainly can't Sielp.
The Bandito hears that Commodore is seeking outside financial backing, [This remains only an unsubstantiated rumor. Editor] This is in an attempt to avoid the advanced corporate compression algorithms now in use by Atari, which has shrunk from a billion-dollar giant to a tenth that size in just a few years. With Commodore's stock sinking to new lows (getting dose to four, the last time the Bandito checked), this may be a wake-up colt for Irving Gould and Mehdi Ali. While they haven't seemed to mind being at the helm of a ship that's not traveling very fast, now that it's starting to take on
water, they may get more active.
When you own a lot of stock, you hate to see it lose half or more of its value. And Irving owns close to 20° .. of Commodore stock, so his investment is taking a beating. Why, this may even get him to want to spend some money on marketing the Amiga!
• AC* Do you know of any rumors, gossip, scuttlebutt, or just
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VRS continued from page 47 vou move vour hand sensor six inches in front of your face, your virtual gun moves in real time, six inches in front of your virtual face. Your virtual face, by the wav, is crude, but unless you can find a mirror in this world, you are stuck gauging your appearance on your opponents' looks. You look cartoony.
You can actually see yourself for a few brief moments. During the game, the pterodactyl lets you know he’s coming for vou. Tip your head up and search the computengenerated sky for him. Tie intends to fly away with you. I say, let him get you. As you are whisked aloft, vou experience the most intense part of the game.
Your feet notv leave the bounds of the checkerboard ground, and the sense of flying is all too real. It was at this point that I had to quickly remove my helmet to get a reality check. Near the height of your climb, you have a virtual reality "out of body " experience in which you actually see your own body and the means of your ascent. If is all temporary, but you can get a good look at yourself before you are back in your body, just in time for the big flying dinosaur to drop you back from where he picked you up. Way too real for me!
The game is simple, the experience complex. If you're playing against a friend, 1 suggest not killing each other. Walk around, explore the terrain, watch as your friend tries to fend off the bird, live the virtuality of it all. Once you get the feel for it, then you can start trying to kill each other.
The cartoon-like graphics of Virtuality are not up to the standards we expect in Amiga games. This is so because the program is a three-dimensional representation of a world. When you tilt your head back or raise your arm, the sensors interpret these movements and adjust what you see in your HMD. These real time Calculations give you your visual perception at a cost a sacrifice in graphics quality. The fact that many 3-D modeling and animation programs on the market render a scene in hours and days does not lend them well to a virtual world where a scene must be rendered instantaneously.
I don't want to leave you with the impression that the graphics are substandard. If you are familiar with any of the Amiga flight simulators, then that is basically what you can expect. This in itself is interesting because under the definition of virtual reality, flight simulators are just that, a virtual reality! Flying your aircraft around a simulated world is determined by your guidance and not that of a pro-determined path or set of sequences like most computer games.
Soaring right, banking left, and spiraling toward tire ground are all calculated in real time.
What further links Virtuality7, the game, and flight simulators, is the fact that the game was programmed bv Spectrum Holobyte, makers of the popular Falcon flight simulator. Spectrum Holobyte is one part of a company called, Cyberstudio. Horizon Entertainment, the American distributors of Virtuality, and W Industries make up the balance. Cvberstudio was formed to bring the technology to the maximum number of people.
Dactyl Nightmare is not the only7 game that Cvberstudio has developed; in fact, there is also a sit-down, cockpit model. The standup model also has a derivative of DN that uses medieval weaponry, like shields, crossbows, and axes, in addition, a third, completely different game called Legend Quest, a dungeon-and- dragons type game, lets you explore and conquer in a virtual fantasy world. It promises to be a generation better than tire first.
How far can you get on a dollar a minute? The game includes a magnetic card that allows the player to save and restart an unfinished game later.
The cockpit model sports about eight games including VTOL, a Harrier jump-jet simulation, Battlesphere, a 3-D spaceship adventure, Total Destruction, a virtual reality stock car demolition derby, and Exorex, a battletech type game where you control giant armor-plated combat vehicles. What is even more exciting is the fact that Spectrum Holobyte plans on porting their "Electronic Battlefield Series" from the personal computer to Virtuality. The series includes Avenger A-10, Apache AH-64, and Falcon 3.0. So, how about a VR version of Tetris, while they're at it? In actuality, because Virtuality
is a programmable machine, unlike arcade-type machines, it is basically open to all sorts of software ideas, not just games.
So where does that leave those who need to take themselves into virtual reality, at home, on their Amiga?
Currently, there are only 32 systems in operation. A cail to Horizon Entertainment can guide you to the nearest location of a Virtuality Center, it is costly at SI per minute, but well worth it; one can experience the cutting edge of technology with She power of the Amiga.
Virtual Reality Domnrk has ported their Virtual Reality Studio to the Amiga. VRS allows users to create their own private cyberspace, filled with trees, animals, or anything else they see fit to build. Then they are able to move among, around, and above them in real time.
The Vivid Group of Toronto has developed the Mandala system for the Amiga, which takes live camera input of a person, allowing one to play computer-generated instruments, virtual sports, and otherwise act as a human mouse pointer. This same system is being used by Nickelodeon to produce interactive game shows for their kids' television network.
The day will come when we may sit at our own Amigas, put on our VR goggles, and tour the Colosseum in Rome. We may touch the walls and experience the touch with VR Tactile Gloves. The science is still years away, but when it becomes as commonplace as the VCR, we can say the Amiga was there.
• AO Please Write to: Mark . Smith c o Amazing Computing
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Most Amiga users are familiar with path assignments. A path assignment is basically a shortcut, where a name can be used in place of a directory path. For example, it would be easier to refer to the path DHO:PROGS BASIC DATA simply as BDATA:. Additionally, a stock Amiga boots up with several names pre-assigned. Names such as LIBS:, C:, and S: have special uses and serve to standardize the locations of certain types of files.
When AmigaDOS 2.0 was introduced, it took assignments one step further and added multiple- path assignments (MPAs) as a standard part of the operating system. You could now assign more than one directory path to the same name.
For example, C: is generally assigned to SYS:C by default. However, you can have it simultaneously assigned to something like DHO:STUFF as well. So if you tried to execute ORUNTHIS, your Amiga would search through the SYS:C and the DH0:STUFF directories for the program RUNTH1S. This feature allows you to keep separate sets of files and associate them with the same assigned name. For example, you can keep system files untouched in SYS:C, put new files you add in WORK:C, and still generally maintain system compatibility with anything looking for files in C:.
By Douglas J. Nakakihara The Install Blues Applications often require certain supporting programs, special libraries, modifications to the user-startup file, etc. Because the standard assigns generally always exist, they are often the target of an installation. This way, the required files are always accessible no matter what Amiga the application was installed on. As a result, your C:, LIUS:, REXX:, FONTS:, and S: directories can become cluttered dumping grounds in the wake of program installation routines. Other problems can also be caused like copying over files with older versions or
deleting files that happen to have Ihe same name.
Before my system was setup with MPAs, 1 investigated program installation scripts before I executed them, to make sure they would not mess up my system. This was a fairlv easy task since most installation scripts were AmigaDOS batch files. However, 1 couldn't do it with programs that had hard-coded proprietary installation programs and the new Commodore installation program also made this more difficult.
Fortunately, once 1 had the proper MPAs done, 1 could install software on my hard disk without worrying. Basically, MPAs gave me the ability to check the installation before making it permanent.
There are other reasons to keep a handle on these directories like operating system upgrades. Of course Commodore does its best to automate the upgrade process, but if your C: directory contains a For organizational purposes, i recommend using a single common directory in which you can put all of the new directories you need to create. So create a common directory MULTI. MULTI can be anywhere but its most likely location is directly off the root directory, (e.g., DH0:MUI.T1. DHO: is assumed to be your hard disk name, but if yours is different just substitute it in for DHO:.). Inside MULTI,
create a directory called FONTS. Inside FONTS, create two directories, one called NEW and the other called KEEP. Directories can be created either using the CL! Or Workbench. The only difference is that generally no icons will be created if you use the
CLI. MULTI and FONTS do not count as one of the three required
directories described above: they are recommended for
Next execute the following command at a CLI prompt: ASSIGN FONTS: DH0:MULTI FONTS NEW DHO:MULTI FONTS KEEP SYS:FONTS The ordering of the assignment is very important. Note that the NEW directory is first, the KEEP directory is second and the default directory SYSd’ONTS is last. When an install program copies files to the FONTS: directory, they will be copied to the first path in the assignment, DH(l:MULTl FONTS NEW. Then after you have determined that the installed fifes will do no harm, use your favorite directory utility or the CLI to move the files you want to the KEEP directory.
Instead of putting all your ASSIGN commands in the User-Startup file, you can keep them in a separate file that is executed from User-Startup. This way, if assignments get changed after you boot up, you need only to execute that file to restore your assignments to their bootup state.
Sea of files, it may be hard lo determine if everything was upgraded properly.
Moreover, how do you know that there isn't some useless program still there taking up valuable disk space? From time to time, I like to go through my directories and delete outdated files and programs. If you've got Commodore files mixed in with non- Commodore ones, U is a difficult task to make sure you don't delete a needed system file.
How It’s Done All of the necessary toots are included with AmigaDOS 2.0 or greater. However, to implement MPAs, you'll have to be somewhat comfortable with editing text files, using the CLI, directory structure, and creating directories aka, drawers.
To implement my multiple-path assignment scheme, you need at least three directories for every one of the major standard assignments, sometimes called logical devices,: 5:, C:, DEVS:, LIBS:, FONTS:, and REXX:. These are the ones most programs will copy files to. Of the three required directories, one should already exists, so you only need to create the other two. Let's use FONTS: for this example. Tire purpose of each directory is as follows: 1) a directory lo hold newly installed files; 2) a directory to permanently keep files; and 3) the existing FONTS: directory.
Each column represents a different directory level. LIBS, C, S, Here is an example directory tree for the relevent directories: DHO:
- KEEP etc. are ali subdirectories of MULTI. Each of these has
its own NEW and KEEP directory. The full path for the first NEW
directory would be DHO: MULTI LIBS NEW.
Modifications made to the Startup-Sequence or User-Startup files by an install program is a little different. Assuming you have S: set up like the FONTS example above, the install program will read the file from the SYS;S directory, but the modified file will be saved to DH0:MUI,TI S NEW directory, since it is the first directory in the multiple-path assignment. Since two copies of the file will now exist in different directories, you can compare them and see what was done. Use either a text editor viewer that allows multiple file edits or just multitask a single editor viewer twice and flip
between screens.
If the modification is OK, you can move the new file to the SYS:S directory and copy over the old version. There is nothing worse than trying to hunt through one of the Startup files to determine what has been changed; often it is not very apparent. This procedure will eliminate that headache. (Note that if two files with identical names are in the assigned directories, the file in the directory that is first in the assignment: will take precedence.)
For more organization you can even assign assignments!
Caveats Some applications do not support multiple-path assignments.
As such, you might have to make an assignment to a single path before running such a program. To ease this process, you can use IconX or equivalent to execute a batch file from the Workbench to make the new assignment, run the program, and restore the original assignments.
A batch file contains a list of commands and is normally executed at a CLI prompt using the EXECUTE command. To use IconX, the batch file must have the same name as the icon (sans ".info"), the icon must be a project icon, and the default tool must be IconX. IconX should be in your default C: directory. (See your AmigaDOS manual for more information,) For example, Deluxe Paint has a nasty habit of killing a multiple assignment of FONTS:. 1 fixed this by creating a batch file that ran Dpaint and then restored the FONTS: assignments.
Dpaint example: ASSIGN FONTS: SYS:FONTS DPAINT;DPAINTIV EXECUTE DHO:ASSIGNFONTS Also, some programs like Gold Disk's Professional Page and Professional Draw, create preference files that save the actual path files that they were installed to. So if you move the files after installation, they won't be able to find them. The solution is to edit the Ppage.ini or Pdraw.ini file which is copied to the S: directory with a text editor. Also, both of these programs modify and save other files in the S: directory every time they are run. As a result, it is best to leave those tiles in the first S:
directory assignment rather than moving them to the KEEP directory.
Instead of putting all of your ASSIGN commands in the User- Startup file, you can keep them in a separate file that is executed from User-Startup. This way, if assignments get changed after you boot up, you only need to excute that file to restore all your assignments to their bootup state. There is a nice PD program called BINDNAMES that sort of works this way, but it doesn't support MPAs.
MPAs can often save you a lot of time; however, because all applications do not support them, they can also be a pain. Personally, I think they are worth the extra effort that is sometimes required. Ifyou are still using AmigaDOS 1.3, there are utility programs that will allow multiple-path assignments. But with AmigaDOS 2.0 or greater, it's built right in.
• AC* Please Write to: Douglas ]. Nakakiharu e o Amazing
P. O. Box 2140 Fall River, MA 02722-2140 Video Slot continued
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While there are so many new features since the last time I wrote about Imagemnster, I can only hope to touch on a few in this space.
One new feature effective with 9.50 is an intelligent loader. Finally!
Now all I have to do is select a file and the program automatically recognizes it and launches the loader module. Imagemaster continues to surpass the competition when it comes to the amount of file formats it can load and save. The current line-up includes; IFF, HAM-E, DCTV, HAM, HAMS, HiColor, Targa, Tiff, I3mp (Windows), Rendition (Caiagari), Sham, Dhrz, Pmbc, Gif (CompuServe), PCX (PC Paintbrush), and more. The new version supports all the new AGA modes, including an option to run in Super72 8(10x600 mode, and works on AGA machines, good news for those without a 24-bit display board. The
new palette and mixing area work great in AGA mode for smooth, colorful spreads and color selection. Exact Aspect is a great new feature that shows exactly what you image will look like in print or film. This means if you're importing images from other platforms that use square pixels or different resolutions, Imagemaster can be configured to show it in its exact dimensions on your Amiga or framebuffer display. It can be adjusted exactly bv holding a standard floppy disk up to the screen and lining it up with the imagemaster generated picture of a floppy.
This compensates for fluctuations in various monitors and different display modes, Dithering images has always been a strong suit and it continues to improve. "Imagemaster uses the absolute most advanced dithering techniques available with state of the art artificial intelligence methods," says the manual. I hope they won't be this shy about promoting key features in the future. Seriously, 1 have to agree, Imagemaster's dithering techniques are first rate. The reason I mention it is dithering is especially important in creating pics in new modes such as 256-color, super hi-res, and FLAMS. On a
recent project I worked, I had to make use of a lot of dithering and I was quite impressed with Imagemaster's output. The Morphing tools continue to improve and so does the documentation; the last version beefed up the extensive section on utilizing the Morph area.
It should also be noted that Imagemaster is fully Arexx controllable and the program contains extensive Arexx information. A new sharpening method. Sharpening HI, has been added. It works best on hi-res images and can have a more dramatic effect than Sharpen I or Sharpen II. Imagemaster is a great investment for an image- processing program. It has hundreds of features and so many options that if you need to do a certain effect to an image, chances are you can do it in Imagemaster.
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Products 5 106 Great Valley Products 7 123 InSpiral
Technologies 71 103 J&C Computer Services 72 165 Memory
Management 70 166 Micro R&D 41 118 Oxxi, Inc. 54 160 Vidia 71
190 VisionSoft 70 116 Whitestone 42 148 'This company prefers
to be contacted directly, Amazing Computing’s Readers' Choice
Awards Official Entry Ballot AMIGA W yolc!
Please complete the following. Your vote cannot be counted if you do not register here.
Name _ Address.
City_ State ZIP own an Amiga.
Country_ Please, one vote per Amiga user.
(please give model number, ie. A500) Software: Listed below are 18 categories of software. Choose your favorite software package from each category. List up to four (4) packages from each category. If you list more than one (1) product, place them in order of importance with the best on top, second in second place, etc. Each category will be marked separately from the others so be sure to grade your choices separately.
Completion is not required! You need not fill in every category or even every' line in each category.
Please vote in those areas where you have strong commitments, Your vote wilt be as important as you make it.
Vote Today!
Amazing Computing's readers choice award election is open to all readers of AC throughout the world. This is your opportunity to promote the companies and products you believe are providing the most value and service to the Amiga community.
This is your means to demonstrate your appreciation for spectacular products offered and superior service rendered.
First, register your ballot by supplying your name, address, and Amiga model number in the space provided. This is necessary to be certain the Amiga community obtains a fair and impartial vote. No duplicate entries please.
Photocopies of this ballot are acceptable; however, we must limit votes to one ballot per Amiga user.
Second, list your favorite Amiga programs and Amiga vendors in the space provided with the best being on top and the least on the bottom. You are limited to four entries per category (except CDTV). Be legible; if we cannot read your entry, we will not be able to count it.
Third, give us your thoughts.
At the end of the ballot is a space for your comments, suggestions, concerns, and ideas for the Amiga market. Please take a moment to address the Amiga issues that are important to you.
Fourth, mail your ballot to: Vote Amiga'93 c o PiM Publications, Inc.
P. O. Box 2140 Fall River, MA 02722-2140 Don't delay! In order to
be counted, all ballots must be postmarked by August 28,1993.
Don't miss this chance to reward the products and vendors who have supplied you with the tools to do more with your Amiga.
Look for the results of AC's Reader Choice Awards in either the November or December issue of Amazing Computing and the Winter '93 edition of AC's GUIDE To The Commodore Amiga.
CAD (Computer Aided Design)
1. _ 2.
3 ._ 4 ._ Painting or Drawing
1. _
2. _ 3 ._ 4.
Image Processing
1. _
2. _ 3 ._ 4 ._ Desktop Video
1. _ 2.
3 ._ 4 ._ 3-D
1. _
2. _ 3 ._ 4.
3. _ 4.
Text Editors (commercial or public domain)
1. _ 2.
3 ._ 4 ._ Desktop Publishing Accessories (fonts, clip art, etc.)
1. _ 2 Presentation Programs
1. _
2. _ 3 ._ 4 ._ T elecommunications
1. _ 2.
3 ._ 4 ._ Desktop Publishing
1. _ 2.
3 ._ 4.
Word Processing
1. _
2. _ 3 ._ 4 ._
3. _ 4.
Business Packages (spreadsheets, database, finance, etc.)
1. _
2. _ 3 ._ 4 ._ Music (MIDI, digitizers, editor librarians, etc.)
1. _
2. _ 3 ._ 4 ._ Education
1. _ 2.
3 .___ 4 ._ Utilities (backup, DOS conversion, print, miscellaneous)
1. _
2. __ 3 .__ 4 ._ Language Programming
1. ____
2. ___ 3 ._ 4 ._ Authoring Systems
1. ' 2, 3 .___ 4.
Amazing Computing’s Reader's Choice Awards Official Entry Ballot page 2 Hardware: Listed below are 12 categories of hardware. Choose your favorite piece of hardware from each category. List up to four (4) items from each category. (Be sure to list the manufacturer with the product.) If you list more than one (1) product, place them in order of importance with tire best on top, second in second place, etc. Each category will be marked separately from the others so be sure to grade vour choices separately.
Completion is not required! You need not fill in every category or even every line in each category. Please vote in those areas where you have strong commitments. Your vote will be as important os you make it.
Hard Drive Controllers Accelerators
1. 1._
2. 2._ 3 .______3._
4. _ 4._ Entertainment: Because there are so many different
types of games on the market, vveare unable to list each
category seperately. Please list your favorite game(s) and
apply the rating system to yourchoice(s). Also, you are given
the opportunity to list your favorite game manufacturers and
grade them accordingly.
Favorite Game(s): Service: This is an opportunity to grade Am iga companies on their service.
List up to four (4) companies and grade them on these areas: responsiveness to customer's needs, user registration process, awa reness of problems, courtesy, tech support, upgrade availability, and availability of assistance (for tech support, questions, orders, etc.). Best Manufacturer: Video Switcher Cards
1. __ Optical Tape Drives Best Manufacturer(s):
1. _ 2 Best Technical Support:
1. _ 2 Emulators for other Computers
1. ___ 7 CD-ROM
1. _ 2 Video Hardware Accessories
1. __
2. _
3. _ Scanners Digitizers 2.
3,_ 4.
CDTV: Although CDTV titles may sometimes be the same as their regular Amiga counterparts, there is also a wide variety of entirely new lilies.
For the sake of space, we have offered one master category for your favorite CDTV applications. Please list them below with your favorite as number 1 and so on, until you have listed all the titles for which vou wish to cast a ballot.
Memory Expansion
1. _ 2
3. _ 4.
Graphics Cards
1. _ i
3. _ 4.
Dot Matrix or Ink Jet Printers
1. _ 2.
3 ._ 4 ._
2. „
3. _ 4.
Laser Printers Write In: No ballot would be complete without a write-in section. We have included this area incase we have missed a section of the Amiga market you feel should be included or you have comments or suggestions that you would like to address to the Amiga developer community. Please make your comments, suggestions, and or choices below. Your thoughts are important to the entire Amiga industry. Take a moment and express yourself and attach an added sheet if neccessary.
Please Note: Photocopies of this ballot are acceptable, however only one ballot per person will be counted.
The Scale: Place your choices in the appropriate category. Judge a company and or its product by reliability, customer service, compatibility, upgrade availability, ease of use, features, effectiveness of product, etc. Many products can be placed under more than one category.
PLEASE VOTE! Your interests, concerns, and preferences are important to the entire Amiga community.
(continued front page 57 J ASDG ASDC introduced T-Rexx Professional Version 2.0. T-Rexx Professional is a unique extension of the Arexx scripting language.
The Video Space Race Its primary emphasis is to control the NewTek Video Toaster. T-Rexx allows users to read and write customized Toaster effects.
Toaster effects can be created from ANIM files and back again. Toaster projects may be created to produce customized Toaster configurations.
T-Rexx scripts are displayed in plain English and can be edited with a point-and- ciick interface. T-Rexx's real-time mode permits users to test scripts as they are being written, T-Rexx will control the Toaster and additional hardware and software products to produce automatic multimedia presentations. T-Rexx Professional lias a suggested retail price of $ 249.
In addition, ASDC used their Amiga knowledge to introduce high-end professional graphic products for both the Silicon Graphics and Macintosh workstations.
Along with morphing products, specialty drivers, and an imaging utility, ASDC, introduced a highly-specialized product which can remove wires from film images.
The Silicon Graphics product is designed for the highiy-competitive post-production film and television market with a very competitive introductory price of $ 5995.
As an attraction to their booth, ASDC invited Quantum Leap star, Dean Stockweli.
Mr. Stockweli signed autographs for four hours Tuesday afternoon to a steady stream of admirers while booth attendees were shown an ASDG tape of special effects used in Quantum Leap, Bnbi lon 5, and elsewhere as done on the Amiga.
DejaVue PreVue Technologies demonstrated DejaVue. DejaVue is a control memory subsystem that improves the operation of the NewTek Video Toaster for both stand-alone and large system users. It lias two primary operating modes: learn and recall. When learning, the DejaVue software queries the Toaster software for operator settings, selections, and values used to create an effect When recalling, DejaVue software commands the Toaster software to adjust all operator settings, selections, and values to the stored data, saving you a substantial number of mouse or keyboard commands.
For production use, the DejaVue allows many effects to be preprogrammed, ready for rapid recall during a fast-paced production. Complex effects, such as a sized and positioned image in a partial wipe, are easily and repeatedly performed. DejaVue is S500 plus shipping.
OpalVision on the A1200 Centaur Development presented their newest release of OpalVision 2.0 running on the Amiga 1200. Centaur lias developed an expansion chassis that holds a fully- configured OpalVision card beneath the A1200. OpalVision is a true 24-bit frame Room for Four and More!
The Video Slot Box from Digital Creations is a mini-tower that expands the Amiga 2000 and 3000 (Amiga 4000 and Toaster 4000 are in testing at press time) to four complete video slots and three additional PC AT slots.
Stocked with a 230-watt power supply, the mini-tower plugs into an adapter card in the Amiga's existing video slot. Multiple adapter cards will be available to allow the Video Slot Box to be used with more than one Amiga. Slots are soft-switched from one card to the other without danger of card failure. Tire remaining three slots are held in a ready-wait- state until reselected. The system allows video users to create a workstation equipped with all the video products they require. Available by July, 1993 with pricing below SI,000.
The above side view of the device shows a Toaster installed in one of the slots of the roomy design with a Kitchen Sync also installed. The board was designed by Digital Creations and produced by the hardware production company. Progressive Image Technology.
Centaur's OpalVision will now work on an Amiga 1200 buffer and display device with 16.8 million colors available for every pixel and a maximum resolution of 768x480. This is an update to their original card software. An internal card, it operates automatically in NTSC or PAL mode in any Amiga with a video slot, its powerful VLSI graphics coprocessor enables stencil modes, a host of transition effects and smooth, hardware- controlled priority switching and scrolling panning effects. Includes connectors for all other optional OpalVision components.
Software includes OpalPaint V 2.0, OpalAnimMATE V 2.0, Opal Presents!, Opal HotKey V 2,0, and miscellaneous utility software. The proposed expansion cards are to be released by the middie of Summer.
Hamlet Video International Hamlet Video International Limited came from England to demonstrate the Hamlet PC-SCOPE and the Hamlet VIDEO SCOPE, The Hamlet PC-SCOPE is a full specification board-level NTSC PAL waveform and vectorscope with mono stereo audio bar graph displays. The unit, with external reference input, provides fullscreen individual, combined, or split 172- size or 1 4-size screen displays, and may be displayed superimposed on the picture. The Hamlet PC-SCOPE may be used as a standalone unit with hardware and software control via the RS-232 port.
The Hamlet VIDEO SCOPE is a three- channel composite, component, S-VHS combined waveform vectorscope with new stereo mono bar graph polar audio monitoring displays plus front panel BNC test probe (oscilloscope) input; autostandards switching NTSC PAL; 3H (ABC) parade, filter parade, ABC vector overlay, display picture mix, full-screen or split 1 2- or 1 4-size displays, built-in calibration; 1U rack enclosure with front panel control and or RS-232 remote control via PC, Amiga, or Mac software. Also urorks with the Hamlet PORTA SCOPE Video Scope enclosure for portable use.
Real 3D Version 2.0 Realsoft Ky of Findland and their North American distributors, Godfrey & Associates demonstrated the latest additions to one of Europe's favorite 3-D animation tools, Real 3D. The system offers a highly interactive modeling tool, rendering with special effects, textures & materials mapping, and a full animation system. Real 3D is considered one of the Amiga's easy-to-use 3D packages with outstanding results. The new package is introductory priced at $ 699.
The Deli The Deli is a video editing tool from Personal Video Wizards that allows Video Toaster owners to create complex scripts and edits for the Video Toaster to perform. The Deli can copy, move, done, rename, delete framestores, convert buffered CG pages, search for duplicate names, compare directories, convert IFF fonts to Toaster Fonts, produce easy image captures, group framestores, provide framestore sequencing, provide timed and manual advance of events, and much more. Available late spring 1993 at $ 225.
Additional Amiga Vendors Amiga developers were showing a wide variety of products for the video and multimedia market.
Unili Graphics introduced YlaveWriter which allows Toaster users to create 3-D and animated-font presentations quickly with the user's choice of surface materials. The package includes six new 3-D fonts, Unili Graphics' exclusive AQPoint® extrusion routines and more.
Scala demonstrated infoChannel for television distribution in closed or satelite environments. The system allows users to create, integrate, distribute, and construct television communication information on a scheduled basis. The system is being used by large corporations in Europe and is now being introduced to the North American market.
Texture City is a library of professional images and textures for use in Video Toaster applications and more. This wide ranging set of full-screen high-resolution photo-realistic imagery is available on CD-ROM and disk in TIFF, Targa, PCX, and IFF formats.
ToasterFX is Byrd's Eye Software's interface between NewTek's Video Toaster and GVP's ImageFX. It allows Toaster users to replace ToasterPaint with GVP's ImageFX.
All ImageFX tools are readily available and Toaster images can be manipulated and moved back to the Toaster. ToasterFX also allows users to convert framestores to IFF24 images or vice versa and display any Amiga screen directly in the Toaster framebuffer.
Blue Ribbon SoundWorks Ltd. Was demonstrating their award-winning selection of music tools, Super fain, Bars & Pipes Professional, and The One-Stop Music Shop. Ail are designed for a wide range of musical applications on the Amiga. Axiom Software was also on hand to demonstrate their Pixel 3D. Pixel 3D will extrude bitmap graphics into 3-D imagery. And Y C Plus Inc. demonstrated their Y C Pius interface card to convert Toaster to S-VHS and Hi8.
• AC* ASDG 925 Stewart Street Madison, Wl 53713
(608) 273-6585 Inquiry 266 Axiom Software 1221 East Center
Street Rochester, MN 5590a
(507) 280-0677 Inquiry 261 Blue Ribbon SoundWorks Ltd.
1293 Briardale Lane ME Atlanta, GA 30306
(404) 377-1514 Fax (404) 377-2277 Inquiry 262 Byrd s Eye
Software 9001 Northgate Blvd. 135 Austin, TX 7B75B
(512) 835-4811 Inquiry 263 Digital Creations, Inc.
P. O. Box 97 Folsom, CA 95763-0097
(916) 344-4825 Fax (816) 635-0475 Inquiry 264 Centaur
P. O.Box 4400 Redondo Beach, CA 90278
(800) 621-2202.
Inquiry 265 Hamlet Video International Limited Oak House, Chartridge Lane. Chesham, Bucks HP5 2SG, England 44 (0) 494 775850 Fax 44 (0) 494 791283.
Inquiry 256 NewTek Inc. 215 SE 8th Street Topeka, KS 66603
(800) 847-6111 (913J-0100 Fax (913) 231-0101 Inquiry 267
Personal Video Wizards 7836 Second Avenue South
Bloomington, MN 55420
(612) 881 -3340 Fax (612) 881 -4835 Inquiry 268 PreVue
P. O. Box 2617 Grass Valley, CA 95945
(800) 355-8863 Inquiry 269 Realsofl Ky of Findland Distributed
in North America by Godfrey & Associates 544 Queen Street
Chatham, Ontario, Canada N7M 2J6
(516) 436-0988 Fax (519) 351-1334 Inquiry 270 Seala, Inc. 12110
Sunset Hills Road. Suite 100 Reston, VA 22090
(703) 809-8043 Fax (703) 709-8242 Inquiry 271 Soft-Logik
Publishing Corporation 11131 E. Pointe South Ct. St. Louis,
MO 63123
(314) 894-8608 Fax (314) 894-3280 Inquiry 272 Texture City 3203
Overland Ave. 6157 Los Angeles, CA 90034
(310) 836-9224 Inquiry 273 YIC Pius Inc. 1410 Kansas Ave.
Topeka. KS 66612-1335
(913) 235-3461 Fax (913) 235-3485 Inquiry 274 Dpaint AGA
R. Shamms Mortier, Hot now release takes full advantage of
chipset SEVERAL THOUSAND YEARS AGO (or so it seems), our
little Amiga was hard pressed to display even 16 colors in
hi-res. There was no overscan mode (it was thought to be
"impossible"). To display bi-res 16 colors meant you had to
have more memory then most of us could afford. But then,
memory prices went down, and at the same time, research and
development went up. Electronic Arts has been there from the
start, and has motivated the leading edges development of
professional products as much, if not more, then it has played
"catch-up" with the competition. We are now about half way to
Dpaint V, and the journey has been visually delicious to say
the least. EA has introduced ANIMbrushes and a standard paint
requester that just about all of the other folks follow, and
now, with Dpaint IV-AGA and the introduction of the A-4000,
the Amiga artist animator has tools DaVinci would envy. The
edges of the possible have been pushed very far from where
the)' were in 1985 when I got my first Amiga. 1 have hundreds
of programs now, but Dpaint is still the first piece of
software I reach for when a project comes along.
Why Dpaint?
For one, it's been around for so long. The tools and options can be used by most experienced Amigans with almost no second thoughts, Secondly, the icons are designed to be as reflective of what they do as is possible, so even if you haven't used a tool for a while, the design of the tool's icon helps you to remember what it does.
This painting was created entirely in Dpaint IV AGA's hi-res color mode.
Third, Dpaint's Perspective mode. No other paint program, including the 24-bit ones I've seen can even come close to manipulating perspectives the way this software does, and for logo animation that's essential! I've made a good chunk of dough over the years with the help of this tool. Fourth would be the introduction of 2-D morphing in Dpaint IV. Though not as refined as other Amiga 3-D programs, it stil! Is a gas to use, and 1 have used it in several commercial applications. The fifth item would be the low upgrade costs charged from one revision to the next, especially when vou consider
the wealth of new options each major revision has addressed. And now, with the release of Dpaint IV-AGA, allow me to dwell on some other reasons why this software has found a permanent niche in this artist's heart.
Dpaint and the A-4000 There are going to be several new paint programs released in the coming months that will address the Amiga-4000.1 am sure I will love many of them, and review most of them. I am also sure that I will not be tiling Dpaint away in response. For one, there are some tools that I can't see myself doing without, and Dpaint has a permanent space on my hard drive. I reaily never thought I would get an A-4000, but then, I swore to a friend that! Wouldn't get an A- 1000 either I've owned four. I've devoted so much of my life work to mastering electronic painting techniques and
limiting myself to 16 hi-res color, I was terrified (for about five minutes) at the thought of changing. One thing that swayed me in my purchase of the A-4000 was the OpalVision board. 1 already had a Toaster, but was ‘.-TrVi unsatisfied with not being able to see what i was painting in 24-bil interactive reality- So the OpalVision purchase went hand in hand with the A-4000, mainly because of the great price for an 040 board, i didn't think much about the 256-color and HAMS modes, because my interest was focused on Opal Vision's 16,000,000+ colors. Three things expanded my focus.
The first was the use of the ADPm software, and the new A- 4000 ability to display (and save) 24-bit imports in more colors then previous Amigas allowed. I found this alluring. The second was the upgraded ability of ADSPEC’s Aladdm-4D to utilize 256-color pictures as texture maps. This was fascinating, because using a whole library of 24-bit textures in a scene is too space consuming, even for mv 18MB A-4000. The third reason I became attracted to the 256-color and HAMS modes on the A-4000 was because 1 heard that Dpaint was going to address them, and I have always used EA as a benchmark for
where 1 should be standing in my Amiga pursuits.
So, all things considered, the purchase of my A-4000 was a foregone conclusion.
What’s New?
Warning! Unless you are WorkBench 2.x optimized, this software is not for you. It doesn't support 1.3. It's also advisable to have maxed out your RAM as much as possible, and to have a hard drive installed. You do not have to have an AGA machine to work on, but truthfully, without AGA support, many of the software's best features won't be usable.
Let's cut right to the chase. The two new color modes most of you with AGA machines will want to use are the 256-color hi-res and HAM8 modes. HAM is no longer restricted to Io-res screens, but now can lie worked with in Hi-res as well a big visual improvement. HAMS differs from standard hi-res when targeted to the same resolution because as opposed to a true number of colors, any of which may be next to each other on the same horizontal line (as the 256-color mode), HAM8 is only 8 bitplanes deep, meaning a maximum of only 64 colors in its palette. However, you will see an approximation of over
256,000 colors on a HAMS screen because HAM offers special dithering techniques. The older LIAM modes with make the following suggestions as a minimum of wishes:
1. Save 256-color and HAMS screens as 24-bit pictures.
2. JPEG loads and saves.
3. More ANIMbrush features.
4. Postscript loads (also Pdraw Clips and Art Expression D2D's).
5. A better spoed-fix to address the slowness of the HAMS
interactions (this is a must!).
6. And this is the most important wish of all...a version of
Dpaint that is a 24-bit paint program!
De tuxePaint Ijs I ~ ¦ _j zm | fie tain Piet ure £anceI Choose Display Mode NTSC:High Res Laced NTSC:Low Res NTSClLou Res Laced NTSC:Super-High Res 646x480 326x268 326x460 1286x266 vl ]NTSC:H igh Res 648x288 Screen Size G] Standard j |64« 1288 | Page Size G| Screen Palette Size 256 _ Mse | Type = Std Max Colors = 256 of 16777216 Max Size = 736x241 Supports genlock Supports double-buffering « Advanced Infornat ion » Credits DeluxePatnt Rgfl Vers ion 4 . 5 Progranned By: Lee Ozer Dallas J. Hodgson Original Design find Code: Dan let Silva Display Infornation had only 16 colors in their register,
so the dithering was often ugly and smeared, besides being incapable of interlaced image representation. Now, it's hard to tell the difference in many cases when comparing a HAM8 picture with a 24-bit one.
Painting in 256 colors EA would have released its 256-color version of Dpaint a while back for the Amiga, if Commodore had a 256-color machine ready.
After all, Dpaint HE for the IBM PC has been on the market for a while now. But, no complaints. It's here now, and that's all that really matters. Painting and animating in 256 colors is an artist's dream. Operations like gradiated fills and levels of transparency appear much more aesthetically pleasing when the palette is larger and the resolution is high. Both of these paintings show some of the ways that 256-color palettes allow for more detail and color. 1 must have 200 or so paintings in 16-color hi-res. I can't wait to import some of them into Dpaint AGA nnd rework them. The output to
slide is also fantastic (especially the hi-res slide units and the Polaroid FreezeFrame). It goes without saying that video output is also tremendously enhanced in both 256-color and HAM8.
Animations in the new 256-color and HAMS modes are also part of the prize. 256 color anims run at about 12 frames a second with the 4000's 040, Older 8- and 16-color animations run a lot faster, approaching a real 30 frames a second (depending how many screen changes are taking place of course). Those of you running in SuperHiRes are also supported.
The Future There are other new features too, like the addition of the Appkon support (just drop a graphic in the WorkBench Applcon).
Pressure-sensitive graphic tablet support is also a plus for those working with this equipment, The big question is being asked by all however..."What will Dpaint V belike?" Some folks 1 have spoken Conclusion With paint programs the likes of Brilliance from Digital Creations, DCTV Paint, and OpalPainl out there, EA needs to keep plugging away at the expanded features of Dpaint while emphasizing its present strengths. The future seems to be brighter for Amiga artists and animators then for those having invested in other platforms. All developers, and this includes Commodore as well as the
software companies, need to keep pushing the edge ahead, supporting those who have invested heavily over the years as well as creating new admirers and customers. Dpaint continues to be a solid reason that electronic artists invest in the Amiga. Let's hope it stays that way!
Deluxe Paint IV AGA Electronic Arts 1450 Fashion Island Blvd.
San Mateo, CA 94404
(800) 245-4525 Inquiry 290 Please Write to:
R. Shamms Mortier c a Amazing Computing
P. O. Bax 2140 Fall River, MA 02722-2140 "Awesome, Spectacular,
Amazing, Brilliant, Wonderful" Choose any positive adjective
and chances are it's already been used by both critics and
consumers to describe OpalVision and OpalPaint the most
professional 24-bit power you’ve ever seen!
And now, Centaur Development and Opal Technology, whose dedication to excellence created OpalVision and OpalPaint, are pleased to give you complete details on all of the OpalVision modules... OpalVision’s state-of-the-art modular design gives you unequalled versatility. Start with the OpalVision Main Board and included software. Then easily add additional modules if you require more capabilities, spending only what you need to get the results you need. Each of the modules fully integrates to create a seamless system.
The OpalVision Main Board A true 24-Bit frame buffer and display device with 16.8 million colors available for every pixel and a maximum resolution of 768 x 480 (580 PAL).
An internal card, it operates automatically in NTSC or PAL mode in any Amiga computer with a video slot (Including the Amiga 4000). It's powerful VLSI graphics coprocessor enables stencil modes, a host of transition effects and smooth, hardware-controlled priority switching and scrolling panning effects. The board's state-of-the-art design allows smooth fading of pictures, color-cycling effects, and smooth, double-buffered 24-Bit animation. Includes connectors for all of the optional OpalVision components.
Includes OpalPaint and OpalAnimMATE tor state-of-the art painting and 24-bit animation.
The OpalVision Video Processor Plug this card into the OpalVision Main Board and add d wedlfh of additional features and functionality. It's a high-quality, real-time 24-Bit framegrabber which doesn't require a time-base corrector. And, it's a professional-quality genlocker with chroma and luma keying, The 256-level linear transparency key allows the definition of transparency between two live video sources on a pixel-by-pixel basis for smooth vignettes, anti-aliased text and super-smooth effects. The Video Sandwich key allows you to insert chroma or luma keyed video between definable
foreground and background layers of a 24-Bit image. It also provides real-time color processing of live video and an unlimited number of transitions and Digital Video Effects using the included OpalVision Roaster Chip and software. These include cuts, wipes, fades, and special organic effects (soft- or hard-edged), plus an infinite range of flips, tumbles, picture-in-picture, page peels and image wrapping.
Opal Roaster Chip creates unlimited Digital Video Effects and Transitions.
• 24-bit real-time framegrabbing from composite or S-Video.
• Professional quality genlocking.
• Real-time, live-video color processing and chrominance effects
• High-quality Digital Video Effects New Features:
• Now includes powerful, VLSI microcode processor "Roaster Chip”
for Digital Video Effects of unequalled quality.
• luminance keying with definable upper and lower levels
• Chroma keying on any color range
• 256-level "Alpha Channel" (transparency) key.
• 24-bit, 35ns character generation software
• 24-Bit Piclure-in-Picture and Video Sandwich Keying Included
• Opal Character Generator
• Special Effects Manager
• OpalVision System Software Inputs Outputs:
• 1 Composite in out
• 1 S-Video in out (S-VHS, HI-8, Y C)
• 1 expansion connector for Video Suite
• 1 RGB out via DB-23 connector Alpha Channel functions with
OpalPaint and with the Video Processor for transparency
The OpalVision Video Suite A power-packed video and audio mixing, switching, and transcoding device, This 19-inch, rack mountable unit is so advanced that it has its own internal computer and every aspect is software-controlled for precisely timed and accurate functionality. The Video Suite includes a wealth of inputs and outputs. Thereare9 video and 10 audio inputs available, pius the 24-bit frame store. Professional quality video inputs and outputs are available simultaneously in RGB or Y R-Y B-Y. Composite and S-Video. Choose any 2 sources from these inputs, assign o transition or spec ial
effect, and then trigger It ma nually or a utomatically. All of the transitions and effects provided by the OpalVision Video Processor are available for use by the Video Suite.
The linear transparency key (Alpha channel and transparency effects) can be taken from the Video Processor or an external video source, and or output to another production switcher. This allows transparency control between 2 video sources on a pixel by pixel basis. The 10 Audio inputs (5 stereo pairs) are fully software sequenced with smooth fades and full, 5-band stereo frequency equalization.
Video Inputs: (All available simultaneously)
• 4 composite inputs (8 composite Inputs II S-Vldeo Inputs are
used as composite)
• 4 S-Vldeo Inputs (S-VHS, HI-8 or Y C)
• 1 or 2 RGB or Y R-Y B-Y inputs (2nd source uses Ihe 4 composite
• master sync Input (master sync can be selected from any video
• 1 infinite level linear transparency key Video Outputs:
• 1 composite main output
• 1 S-Video main Output
• 1 RGB or Y R-Y B-Y main output
• 1 linear transparency key
• 1 composite preview (automatically transcodes composite &
• 1 S-Vldeo preview Audio:
• Inputs: !0 mono or 5 stereo pairs
• Output: Stereo with 5-band equalizer and VU meters OpalVision
Scan-Rate Convertor Add this card to the OpalVision Main Board
and achieve 31kHz, non-interlaced output of Amiga graphics,
OpalVision images and any incoming source in either PAL or
NTSC, And, we've added full time-base correction of incoming
video, Time base correctors ore used to synchronize two
non-synchronized video signals, or for cleaning up the timing
of a ‘'dirty" video signal. The on-board memory also serves as
a separate frame-store for dual framebuffer applications.
Converts Interlaced PAL and NTSC to 31 kHz non-interlaced, flicker-free display.
Plugs Into the OpalVision Main Board. No external power supply needed.
Works with any mulN-sync multl-scan monitor, New Features:
• Includes full, Infinite window Time Base Correction
• Operates in RGB for superior qualify mm 9 Video Performance
Video Input Standards (User selectable):
NTSC 4.4, PAL.SECAM Video Output
Standards: .NTSC,
NTSC 4.4. PAL RGB output
Bandwidth .. 7
Mhz Composite (Luma)
Bandwidth 4.5
Mhz typical S-Video
Bandwidth .5.5
Mhz typical Hue
Contra! +30
to -30 degrees Video lock
jitter 15ns
Horizontal position
adjust ..-320
to +1000 ns Horizontal lock
range ....+ -
1200Hz typical Subcorrier lock
range .+ -
350Hz minimum Linear Keyer Input
speed ... 1
Mhz Audio Performance Audio
Inputs ..10 Inputs (5
left, 5 right) line level 20k ohms Audio
Outputs ...2
outputs (Left, Right) line level 70 ohms Input
Mode ......
Differential far very low noise Frequency
Response ..20Hz
- 20kHz Frequency Equalization
points .59
Hz, 205 Hz, 790 Hz,
2. 95 kHz, 12 kHz Equalization Ronge
..+ - I5db Total
Distortion 0.05
% typical Mixing level control ..0 to -70db
(independent sdttware controlled DAC's) VU meters ......
lOsteps -20db to +3db range Manufactured and Distributed by;
Amiga 2000 3000 4000 Compatible Centaur Development
P. O. Box 4400 Redondo Beach, CA 90278 Created by: Opal Tech
Sydney, Australia For information: 1-800-621-2202 Phone: (310)
542-2226 FAX: (310) 542-9998 BBS: (310) 793-7142 OpaMson.
Gpa'Pamt. Opoi Presents. OpoiVuion Vidoo Suite, OpoiVtston
Vtdoo Processor and QpdJVItlen Roaster Chip are trademarks of
Cpai Technology. Ltd OpalAn.rn.MATE is a irodemortc of Centour
Deve ooment Inc. Other brands end product names are trademarks
or registered trademarks of their respective holders Techhcoi
ipeofcaf ions suD.ect *o change without notice Circle 147 on
Reader Service card.
Feedback etters to the Editor 1 F E E 0 I1 II 1 Ml j B A ...... i in edited by Paul L. Larrivee Audio Gallery Demurs William Murphy ("Instructional Programs in Amiga Vision," V8.3) errs when he claims that his ad hoc application has no commercial equivalent. Our Audio Gallery "talking picture dictionary" has been on the Amiga market since 1990, as a casual glance of the Foreign Languages section of the Educational software listings in AC's GUIDE would reveal.
Mr. Murphy's program uses a picture of a screen amazingly similar to the one featured in our brochure and also as our first program and demo disk scene. His is a perspective view of a living room with a table, pen, book, dug, window, radio; ours is a perpsective scene of a living room with a pen, table, dog, book, etc. Mr. Murphy uses the identical point- and-click-on-the-objects-to-hear-them- pronounced scheme as Audio Gallery uses.
His application follows the example, and enlarges on the concept of the duden, or picture dictionary, being based on thematic pictures with numbered objects, as ours is.
One difference is that his text translations are displayed at the top of the screen, ours at the bottom.
Unfortunately, his reliance on the Narrator Device and the Translator Library to sound the translations is imavailing under AmigaDOS 2.1 as these functions are not included in that release.
Mr. Murphy is wrong when he claims "the limitations of memory and storage in an IMB two-floppy-drive do not allow for digitized pronunciation..." With selfdefined limitations on our own and our computers' abilities, of course we won't achieve any advancements in tools or technology. Audio Gallery employs digitized speech, has a MED musical introduction, a dictionary, an iconized table of contents so that it can be used by very young children, quizzes, and Oriental character sets; and it runs on a 512K one- floppv system.
Lastly, bis implied evaluation of AmigaVision as an "inspiring" program which makes things possible that are not doable in BASIC is misleading, as 1 originally wrote Hie whole Audio Gallery program in 1988 in AmigaBASIC.
Jim Fairbrother, President Fairbrothors Language Software Arlington, VA 22206 William Murphy offers his response to Jim Fairbrotliers as follows: I apologize to Mr. Fairbrother for any similarities between the amateur programs featured in the article and his commercial offering. Audio Gallery. I prepared both the program and the article with no knowledge of its existence. The implication that the living room scene is copied from the program is not true. As stated in the article, it is based on the Oxford Picture Dictionary,
p. 28. Fortunately, the legal department at Oxford Publishing is
ignoring both of us.
The concept of a point-and-click interface is derived from the AmigaVision tutorial programs, "States.avf." Indeed those tutorials inspired the other programing features in the article.
I'm pleased to hear that there is a commercial program that utilizes proven techniques for foreign language programs and the capabilities of the Amiga for that purpose, i applaud its success, which I couldn't achieve, at managing the limitations, 1 hope Mr, Fairbrother will see this article as free advertising rather than potential competition as 1 have no programming aspirations and would prefer to be one of his customers. Meanwhile, whenever one seeks to teach vocabulary that is too specialized for a commercial program, such as engine repair, VCR programming, etc., this AmigaVision program
could Lie a worthwhile supplement, William Murphy Harrisburg, PA 17109 Threat of Pressure Inferred, But Not Implied 1 find it ironic that Will Wheaton (Star Trek: The Next Generation's Wes Crusher) was praised in the editorial in AC VS.5. Ln the "Feedback" and "Fred Fish" sections of that same issue, it was implied that Paramount Studios forced Greg Epley to recall his Next Generation Trivia Challenge.
I'm sure that a freely distributable Amiga game is a big threat to Paramount's profits.
Bill Sorensen LeClaire, 1A 52733 We don't see any implications of threat in either the "Feedback" or "Fred Fish" withdrawal notices. AH we can say is that Greg Epley requested that the game be removed from circulation. As for Paramount, they probably do have certain legal rights to the material, regardless of the profit motive. But, then, who can say whether or not they're ready to market their own game based on Star Trek:The Next Generation? Editor.
One-Key "Password” Many of us upgrading to the new 2.0 OS found that our beloved software was not working with 2.0. One such game for me was Broderbiind's Wings of Fury. After installing my new ROM chip 1 was dismayed to find that the program seemed to lock up at the point of entering the copy protection from the manual. 1 iowever, this was not the case. As it turns out, all you must do to enter the "password" is hold down the Alt key as you type. This procedure applies to all aspects of keyboard input throughout the game.
Jeremiah Robinson Bar 11 arbor, ME Mass Recognition of the Amiga Imagine my surprise when I was listening to the "Imus in the Morning" radio program, WFAN 66.00 AM, New York on April 16. Don Imus, the popular host whose audience numbers in the millions, read a commercial for the AirMouse a remote-control computer mouse designed for presentations. While listing compatible machines, he actually mentioned Amiga computers and Commodore CDTV! It was the first time 1 ever heard the Amiga recognized on a major radio station.
This kind of mass-market name recognition is precisely what the Amiga needs to help build a successful future as more than a small niche machine. While nearly everyone has heard of the PC and Macintosh, relatively few even know what the Amiga is. Commodore can't rely on third parties to promote the Amiga name; it must get out there in the mass market with a serious, long-term advertising strategy.
Henning Vahlenkamp Mata wan, NJ It's the very phenomenon of lack of general mass-media recognition of the Amiga that generates letters and editorials like yours. We tend to remark on every small mention of the Amiga outside of the computer press, however transitory the reference. We agree. Editor. ALFA Hopes to Flourish In Virginia ALFA (AMIGAid Life Forms Association) is the local Amiga Users Group in Newport News and Hampton, Virginia.
With the new year underway, our user group has undergone some restructuring, and as the new president, I'm trying to maintain the interest of group members.
This is why 1 am asking for your assistance.
I'm interested in obtaining any type of free product samples or information that you might be willing to send to use as a future presentation or demonstration for our group.
I will be appreciative of anything you can send. However, if at the present time you do not have anything to send, please keep our user group address on your mailing list for future reference.
Rudy McDaniel, President AMIGAid Life Forms Association Hampton, VA Any products we have are generally on loan to us temporarily for testing and reviewing. We have agreements with producers and vendors not to distribute any products. Yeti sltoud, however, register your group with AC's GUIDE in order to be listed in the User Group section for the next issue. Send all pertinent information like meeting dates, places, contact persons, phone numbers, etc. to AC's GUIDE, c o PiM Publications, P.O. Box 2140, Fall River, MA 02722-2140. Editor. - Please write to: Feedback Editor c o Amazing Computing
P. O.Box 2140 Fall River, MA 02722-2140 Readers whose letters are
published will receive five public domain disks free of
Thanks in behalf of all those who can be helped by this One-finger exercise. Editor ft Vol. 7, No. 3 March, 1992 Highlights Include: 'The Miracle Piano Teaching System 1 by Christopher Piper "DeluxePaint IV ' by R. Shamms Mortier "Semi-Automatic Painting and Animation," by Kevin Lude "Screen Photography," taking pictures of your Amiga screen, by Pat Murphy Also, a special section on Amiga Graphic Design and a look at some special Amiga Artists.
Ft Vol.7 No. 4 April, 1992 Highlight include: "Foundation", a review by Dave Spitler "Ad Pro 2.0", review by Merrill Callaway "ATonce Plus", review by Rich Mat aka Also, construct a database using your favorite authoring system, customize your start-up sequence, and create and produce your own video!
Ft Vol. 7 No.5 May, 1992 Highlights Include: "Pelican Press", a review of this entry-level DTP package by Jeff James "AdlDE 40 Amiga 500 Hard Drive Kit", review by Merrill Callaway "Building an Amiga MIDI Interface", super project by John lovine Also: Acs annual Desktop Publishing Overview! This issue includes a look at the top DTP packages as well as a study of printers, fonts, and dip art available for the Amiga.
Ft Vol,7 No,6 June 1992 Highlights Include: "Freeze Frame Video Recorder'1, review by Merrill Callaway "HP DeskJet Color 5Q0C", review by Richard Mataka "MREAD", a programming pmject by Chuck Wardin Plus: Don't miss an exciting edition of our Arexx feature by Merrill Callaway or 3-D animation with Dpaint IV in 'The Video Slot", by Frank McMahon.
Ft Vol.7 No,7 July 1992 Highlights Include: "Modem Rundown", A comprehensive look at modems for the Amiga "G-Force 040", a review of GVP's 040 accelerator, by Rich Mataka "Superjam ' a review of this superb music maker from The Blue Ribbon Soundworks, by John Steiner "FounDex," a tutorial using Foundation's stacks and scripts, by Dave Spitler Plus, a look at telecommunications and the Amiga including hardware, software, and services.
Ft' Vol. 7 No. 8 August, 1992 Highlights Include: "Digi-View 4.0", by Matt Drabick "GVP's Digital Sound Sludio", review by Matt Drabick "3D Effects from 2D Amiga Art", tutorial by Shamms Mortier Plus: Super Akcxx Column for fuly!
Video Toaster LlpDate featured in Tjie Video Slot!
And Much More!
Ft Vol.7, No.9, September, 1992 Highlights include: "Professional Calc," review of Gold Disk s premier accounting software by Bill Frazier.
'True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castunguay.
"Developing Desktop Savvy," a special project fur your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
"The Video Slot" This month, learn about the new features of Fmagemaster, by Frank McMahon.
Don't miss AC's super game coverage in Diversions.
Ft Vol.7, No. 10, October 1992 Highlights Include: "Amiga Warrior," Commodore's newest Amiga is a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagageM's Cel I Pro," a review by Merrill Callaway.
"Multi-colored Text in Dpaint III," A tutorial to produce dazzling effects with your text, by George Haasjes.
"Game Creation with AMOS," create your own Amiga game, by Jack Nowicki.
Ft Vol.7, No.ll, November 1992 Highlights include: "Amiga 4000," Commodore creates a bold new direction in Amiga computing with expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000," a review by Rick Mataka.
"Remap Magic," Leam why this tool is your best bet for making use of your palette.
"Beginning C ' Chue Xiong covers Some of lhe basics of the C language, ft Vol.7, No.12, December 1992 Highlights Include; "Polishing Basic Programs," Marianne Gillis shares the secrets of BASIC programming experts.
"Banners," A tutorial on creating banner-Iength printouts, by Pat Kaszycki.
"Structured Drawing & TueBASIC," paul Castonguay shows how TrueBASIC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1,1, PIXOUND, VistaPro 2,0, and OpalVision.
Ft' Vol.8, No.l, Januaryl993 Highlights Include: "Creating a Storyboard in Final Copy," see how to layout your animation storyboard in Final Copy, by R Shamms Mortier.
" A Look at 24-bit Libraries ' Shamms Mortier looks at 24-bit libraries.
"Using Laser Disk Players with the Amiga,'' Rom Battle examines the benefits of laser disks as a source of video images. He also shows an easy way to set them up.
Plus: A complete review of the new A1200 & coverage of Comdex Fall 92 & the FES-London.
Ft Vol.8, No.2, February 1993 Highlights Include: " Extending the AMOS Sort," Dave Senger looks at the AMOS sort function.
" Business Cards," Soft-Logik's Dan Weiss gives an in-depth tutorial on how to create your own business cards.
"AD1012," a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon & complete coverage of the WOCA Toronto!
Ft Vol.8, No.3, March 1993 Highlights Include: "Babylon 5," the Amiga changes the way TV shows are made, by les Paul Robley "AmigaVision Projects," by William Murphy "Art Expression," review by Merrill Callaway PLUS: Creative business forms & CES Winter '93 ft Vol.8, No.4, ApriI1993 Highlights Include: 'TriplePlay Plus & SyncPro", reviews of two great music products by Rick Manasa "CanDo," a review of the application development system from INOVAtronics, by Rob Hayes ALSO: Super VideoSlot for April, Arexx, di, and great Diversions!
Ft Vol.8, No.5, May 1993 Highlights Include: "Directory Opus", reviews of the latest release of Directory Opus and a start-up tutorial, by Merrill Callaway "Dain It with CanDo ’ the first in a series of tutorials designed to help you leam the inner workings of CanDo.
"Media Madness," explores the inside of Blue Ribbon Soundworks new Media Madness, by Todor Fay & David Miller.
"SuperJAM! 1.1," a review of the latest release of SuperJ AM!, by Rick Manasa.
"ImageFX," review by Shamms Mortier.
ALSO: Super VideoSlot for May~The New Graphics Modes, Arexx, di, and great Diversions!
AC’s TECH ¥ Acs TECH, Vol. 2, No. 1 Highlights Include: "Build Your Own SCSI Interface" by Paul Harker "CAD Application Design Part III" by Forest Arnold "Implementing an Arexx Interface in Your C Program" by David Blackwell "The Amiga and the MIDI Hardware Specification" by James Cook and more!
¥ Acs TECH, Vol. 2, No. 2 Highlights Include: "Programming the Amiga in Assembly Language Parti", by Forest Arnold "Implementing an Arexx Interface in YourC Program, Prt 2", by David Blackwell "Iterated functions Systems for Amiga Computer Graphics", by Laura Morrisson "MenuScript", creating professional looking menus easily and quickly, by David Ossorio And Much More!
* AC’ S TECH, Vol. 2, No. 3 Highlights Include: "Highspeed
Pascal," by Dabid Czaya.
"PCX Graphics," by Gary L. Fait.
"Programming the Amiga's GUI in C Part 5," by Paul Castonguay, "CAD Application Design Part 4," by Forest W. Arnold And Much More!
¥ AC’s TECH, Vol. 2. No. 4 Highlights Include: "In Search of the Lost Windows," by Phil Burke "No Mousing Around," hide th.it annoying mouse pointer with this great program, by Jeff Dickson.
'The Jay of Sets," by Jim Olinger "Quarterback5.0," a review by Merrill Callaway.
¥ Acs TECH, Vol. 3, No. 1 Highlights Include: "Comeau Computing's C++ A review of this great new C compiler by Forest Arnold.
"Programming the Amiga in Assembly Language Part 5," by William Nee "Make Your Own 3D Vegetation," Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit ON-DISK!
¥ Acs TECH, Vol. 3, No. 2 Highlights Include: "Ole," A super AMOS programming challenge by Thomas J. Eshelman.
"Programming the Amiga in Assembly Language Part 6," Part 6 in the continuing series on Assembly Language programming, by William Nee.
"Assembly Language & Computer Simulations," A simulation showing how a virus can spread between cells, by William P. Nee.
"Wrapped Up with True BASIC, ‘ Text and graphics wrapping modules in True BASIC, by Dr. Roy M. Nuzzo.
PLUS! All the great code, and Ole ON DISK!
Fa i wt~ Si I j maziiig Amiga 1 Media | Madness!
1 In Fhii blue: 1 ‘•ij. Lurvvi* D t-4 1 r.pi 1 UmtMnaC 1 Ow u«f Mud, t-wp I Kcirwi; 1 * 09- IX 1 1 u'T,-« 1 •(«*„ mm4 jm I Alter X ” 1 ¦ r '• m 1 A ..MM . Mm j'»„IfwJf 1 a iiiam eppi.xi**,'.!
_ji j What have you been missing? Have vou missed information on how to add ports to your Amiga for under $ 70, how to work around DduxePaint's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTR programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it’s better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to work with
your bridgeboard? Do you know there's an alternative to high-cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1MB A500 for a cost of only $ 30? Or how' to program the Amiga's GUI in C? Would you like the instructions for building your own variable rapid-fire joystick or a 256-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing? The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
For more information call 1 -800-345-3360 ' "At - I The Fred Fish Collection Below is a listing of the latest additions to the Fred Fish Collection. This expanding library of freely redistributable software is the work of Amiga pioneer and award winning software anthologist Fred Fish. For a complete list of all AC. AMICUS, and Fred Fish Disks, cataloged and cross-referenced for your convenience, please consult the current AC‘s Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred Fish Disk 637 AquaPack This package is a replacement of the old Aquarium program NewFrsh. NowAqua and CliAqua support a packed database bet are also compatible with the old (unpacked) database. The entire package supports a user configurable database palh, CtiAqua has the same functions as NewAqua, but is controlled via Oil it has an interface to install on a BBS. AquaPack is written in SAS-C. NewFish is version 2.71. NewAqua is version 1 01, and CliAqua is version 1.01 Source is avail- able from the auihor. Author: Silvano Oesch. Paul Wittwer Life Another version of Tomas’s Life game.
Features Include wrap' ping the screen as in a torus, Independent setting of Ihe horizontal and vortical resolutions, computing only a specific number ol generations, redisplay only every N generations, a macro language to set up initial generations, and more Works with horizontal resolutions up to
262. 112 pixels and vertical resolutions up to 65,535 pixels This
is version 6.1, an update to version 5.0 on disk 316
Includes source Author Tomas Rokicki UmxDirsA program which
intercepts Calls to dos library 10 add me UNIX style V and ,
’ syntax lor current and parent direct- cries, respectively,
to file and path names. I.E., you can refer to files in the
current directory as ‘Tfoo’ and files in the parent
directory as '.Jloo', or any combination of the two.
Similar to program on disk 321, but independently dev el- oped Includes source Author Martin Scott Fred Fish Disk 836 Abackup A powerful backup utility, that may be used both lor hard dtsk backup and for file axhrving.
Features include a full Intu- iion interface, a "batch" mode save load file selection, support for HD floppies, support for XPK library, a child task for disk write. Error recovery when writing to a disk, cyclic backup to and restore from several drives, optional oata com- pression. Function to rebuild the catalog, support for both soft and hard links, and mo-e. Includes French and English versions. Version 2.40, an update to version 2 00 on disk 760. Shareware, binary only Author: Denis Gounefie Gzip GNU zip is a compression utility designed to be a replacement for 'compress', tts mam
advantages over compress are much better compression and freedom from patented algorithms. Gzp currently defaults to using the LZ77 algorithm used in zip
1. 9 Put can also decompress files created by zip.
Compress, or pack. Version 1,0.5. includes source Author. Jean-toup Gailiy LE-NAGLeverEdge NAG is a program to remind you of events before you miss them. Events can be schodulod to occur once or repoal daily, weekly, monthly or yearly You can be alerted ol the event in a number cf ways from a screen Hash lo a message requester. Version 93.03 03, an update to version 92.10 21 on disk 761. Shareware, binary only. Author Craig M. Lever Fred Fish Disk 839 Japanese Two programs to help teach Japanese "Word A Day" is a pop- up program to put in your WBStariup drawer It will randomly select one word
out of it's 1019 word database and display it along with the English. "JapaneseVocabulary" is a quiz type Japanese vocabulary builder Both programs are standalone and complete, and also work with the ‘Japanese Talking Picture Dictionary" by the same author. Author Wayne Ouigley Sr LazyBench LazyBench ts a utility for lazy people with a hard disk cram- med full of goodies wtveh are difficult to reach because they are buried away in drawers inside drawers inside drawers in- Side drawers... Supports toots and projects and both OS I 3 and OS 2,xx versions are supplied with this distribution
LazyBench for the OS 1.3 opens a little window on the Work- bench screen and delivers a fully configurable menu which bnngs up to 30 applications at your fingertips. LazyBench for the OS Zrx adds an item under the Workbench Tools" menu, installs itself as a Commodity and waits in the backgrcurd. Use its hot key combination to pop its window and then select an app'ieation from a list of up to 100 applications Binary only Author: Werttier Mircko Pi rani SSW Solar System Wars is a game similar to Space Wars, pitting two players against each other, in orbit around 0 to 3 stars You can choose from
48 different solar systoms. Or use the random system selector for a different challenge every round. A var- iety of weapons are available Supports two button joysticks but does not require them Version
1. 14. binary onty Autho’: James Cleverdoo Trashlcon A WorkBench
2 k application icon to delete files Puls an icon at a
possibly user defined position on the WorkBench screen, that
deletes ail files that are dragged onto It This is version
1.2, binary only Author Mark McPherson Fred Fish Disk 840
OctnMFD A music editor which was originally designed for
making music for programs (demos, games, etc), bul works well
as a stand- alone music program as well. OctaMED is the
8-channel version of MED This is a freely distributable
release of tne fully functional commercial version
2. 0 Versions later than 2.0 remain commercial and are "not*
freely redistributable at this time.
Previous releases were version 1,00b on disk 579 and a demo of version 4.0 on disk 755. Binary only Author: Toijo Kinnunen and Ray Burl-Frost Fred Fish Dlek 841 AniMan AmMan combines Amiga animation, speech synthesis, and voice recognition, to provide you with an animated talking head that will run any Amiga program by voice command Ask for an Amiga program by name, and AniMan will oblige.
II AmMan becomes impatient, you may be insulted. AniMan will also recite poetry if you ask nicely It is designed to work with the Perfect Sound 3. Audio Master (Audio Magic), or generic audio digitizers Also requires 1MB of fast memory. This is Version 5 0 of AniMan. An update to version 3 2 disk 723 Now features include support for AGA and improved performance Bmary only Author: Richard Horne Gifinto A small program that gwes inlormation about GIF hies, such as size, number of colors, etc Includes documentation in English and French. Version 112, binary only. Author; Chnstophe Passuello
PowerData Patches AmigaDOS, enabling ait programs to read and write hies packed with PowerPacker in way that Is completely transparent to themselves and the system Programs witr road powerpackea datafiles directly, and w l also magcaity start compressing their own datafiles, as they create or update them This is version 38.115. an update to version 38 105 on disk 801 Partially localized lor use wilh Workbench 2 1 Workbench 2.04* only.
Shareware, bmary only. Author Michaef Berg Fred Fish Disk 842 AntiCicloVir A hnk virus detector that detects 30 different such viruses Chocks your disk and memory for known link viruses, and can also detect known bootbiock viruses in memory. Version 1.0. an update to version 1.7 on dtsk 855 Shareware, binary only Author: Matthias Gutt GadToolsBox A program That lots you draw.edit GadToois gadgets and menus and then generates the corresponding C or assembly code for you.
This is version 2.0. an update to version 1.4 on disk 731 includes source. Author: Jan van den Baard Fred Fish Disk 843 Browsoril A 'Programmer's Workbench". Allows you lo easily and con- venicnily move. Copy, rename, and delete files £ directories using the mouse.
Also provides a method to execute either Workbench or CLI programs by double-clicking them or by selecting them from a ParM like Menu wilh lots of argumonis. Uses whatis.library to detect file types and executes commands based on these. Version 2.13 for AmigaDOS 1 3 and
2. 31 for AmigaDOS 2 0 (localized). Update to vetsion 2.04 on
disk 649. Binary only. Author: Syfvain Rougior and Picrr©
Garrotte MeMoler A WB 2 0 only version ol MoMoter (only 2000
bytes) Update lor original MoMolor, which didn’t work under
2,0 Includes source in C. Author Pierre Carretle ParM
Parametrable Menu ParM allows you to build menus to run any
program in either in WorkBench or CU mode. This is an
alternative to MyMenu which can run only when WorkBench is
ParM can have it's own tittle window, can attach menus to the CLI window you are running It from, or lo the WB menus, just liko MyMenu Versions 3 6 A 4 3. An update to version 3.6 on disk 649 Binary only Author; Sylvain Router and Pierre Carrotfo WBRur A RunBack style program which use parm library Runs programs in WorkBench mode Irom any CLI.
Programs are fully detached The program you run must support WorkBench startup. Indudes source m C Versions 1.3 and 2 0. Author: Syfvam Rougicr and Piorro Carrotte Whatls Whalis library can detect file types and is fully parametrable by an ascn tile You can describe tile types and they will be recognized by the library. A few tools are also induced Author: Sylvain Rougier and Pierre Carretle Fred Fish Disk 844 DBB Digital Breadboard is a full GUI digital logic circuit simu- lator Digital Breadboard currently supports 2 and 3 input AND, OR. NAND. And NOR gates.
NOT and XOR gates. 0. JK. And SR edge- tnggered flip-flops, multiple tndependani clocks, switched and pulsed inputs, outpu's. Vcc. GND.
Independant 4-cnannel oscilloscope, event counters, variable speed timer, preferences printing, and more. Requires AmigaDOS 2 x This is version 1,1. Freeware, binary only. Author: Dan Griffin DiskPnnt A latei database which pnnts and stores disk labels for 3.5' and 5.25’ disks Primanly created as a combined database and pnnt utility lor FD disks, it includes easy-to-use label lib- rary lunctions (like pnntmg labels for a whole FD series in one turn or multiple print of one label) and labels for most FD d.-sks which are available within a few mouse dicks. Fea- tures indude a fast search
routine, user-definable label lay- out, different label sizes, intuition-based disk directory read-in and a lot more. Very configurable. Works fine with every printer connected to Ihe parallel port and AmigaOS 1.2, 1.3, and 2.x. This version now indudes DESKJET support fcr single label sheets. Includes both English (PAL & NTSC) and German versions. This is version 3 59, an update to version 3.51 cn disk 685 Shareware, binary only. AuJhor Jan Geissler Fred Fish Disk 845 ISL Imagine Staging Language, a decompiler and compiler which allow the user to create and modify Imagine staging files in a
manner much more powerful than that provided by Imagine itself. Imagine is the 3d rendering and animation program oublished by Impulse. ISL does not require any particular version of ArmgaOos, bul it only works wilh version 2.0 of imagine. Version
14. Binary only. Auihor: John T Gnegqs S kwa Sz'kwa, a
children's game Irom Northern China, as described by Clifford
A. Pickover in his book MAZES !or the MlNO. Computers and the
unexpected. Requires Workbench 2.04 or higher.
This is version 1.1, binary only. Author:
A. R.Mohowitsch TextPfus A TeX frcntend word processor that
provides facilities for tables, lists, mailmetge. Footnotes,
inclusion of IFF graph- ics. An Arcxx-Port (111 commands) and
fuff OS2Q 3 0 com pal- itulity Makes use of PasTeX. Georg
Hessmann s Amiga impte- mentation of TeX New features are
support for LaTeX, Make- Index (automatic mde* generation) and
printing via PRT 1 TeX is not needed for the latter). This is
the German version 4.10. an update to version 4 00 on disk
700 Disk 846 contains the English version Sharewa-e. Binary
only. Author. Martm Sloppier Fred Fish Disk 846 FitoCache This
package is for compiler and assembler wnters. II im- plements
a cache for include files with a tile cache server. Can
greatly spoed up compilation and assembling Binary only,
Author: Christophe Passuello I Object A linker library that
emulates some gadgets of Ihe gadlools library (CheckBox,
Cycfe. Button, Scroller, integer. Stnng) and an area ol text
wilh scrolling. Works with all versions ol WoikBench.
Includes examples and documentation tn English and French. Binary only. Author: Christophe Passuello ToxlPlus A ToX fromend word processor that provides facilities for tables, lists, mailmergo. Footnotes, inclusion ol IFF graph- ics. An Arexx-Port (111 commands) and lull OS2.0 3.0 compat- ibihly.
Makes use of PasTeX, Georg Hessmann's Amiga imple- mentation of TeX. New features are support for LaTeX, Make- Index (automatic index generation) and pnntmg via PRT: (TeX is not needed for the latter). This is the English version 4 10, an update to version d oo on disk 700.
Disk 845 conlams the German version.
Shareware, binary only. Author; Martin Sloppier Fred Fish Disk 847 ADM A comfortable and flexible address database with tom sensi- tive windows, commodity support, application window support, an Apexx-port, public screen support, and fully controllable from tne keyboard, tt includes user flags (grouping), email support, and freely configurable label pnntmg ft can fill out letter forms and call your word processor, pnnt remit- tance orders, dial the modem, and has online help. Requires Am gaDOS version 2 04 or later. Version I 01.
German version only. Shareware, binary only.
Author: Jan GdSSler MidiChords A program which replaces and extends the chord-key-ptay- function, as may be found on several low priced keyboards To make full use ol this code a MIDI interface and a keyboard capable ol MIDI reception is required, however, a limited audio output is available loo. Some special harmonic rouimes are: Chord Finding, Sequencing and Random Play. Chords and sequences are played by simple mouse dicks and recorded Seqfiles can be saved (and loaded) On-line information may be switched on ofl Version 3 2. Binary onfy Author: Thoc Bmgman Ficd Fish Disk 848 Amga.E An Amiga
specific E compiler Eisa powerful and flcxiblo procedural programming language and Amiga E a very last com- prior for u. with features such as compilation speed of 20(300 line& minute on a 7 Mhz amiga, inline assembler and linker integrated into compiler, large set of integrated functions, module concept with 2.04 includes as modules, flexible type-system, quoted expressions, immediate and typed lists, low level polymorphism, exception handling and much, much mom Written in Assembly and E Version 2 lb an update to version 2 1 on disk 810 Ruble domain Includes partial sources. Author: Woutoi
van Oortmcrssen Cweb A programming toot that allows you to program top down, by splitting your program into many small, and understandable modules which 'ctenglo1 tangles into a compiler understandable Mo By applying 'cwoavo' to The program you can pioduce a pretty-punted listing for processing with TeX This is version
2. 7, an update to version 2.0 on disk 551, now with full ANSI
and C++ support. Includes sourco Author: Donald Knulh, Silvio
Levy, port by Andreas Scherer Poker A lair" version of a
casino video poker machine In which a deck is dealt randomly,
Regular casino rules apply This is a variation of Ihe version
that appeared in the October 1992 ol JUMPDISK, the Original
Disk Magazine for the Amiga Auihor. Richard Ram oila Fred Fish
Disk 849 ArrigaPascnl This is a rrvm PASCAL compiler, which
may bo used for smaller projects. It ts not yet quite complete
and can only be run from tne
CLI. Works on ail Amigas. And OS versions from t .2 lo 3.1.
Version i 0. Freeware, binary only Author Daniel Amor
QackGammon Tho computer version of the game.
This is a tiny fittle game which runs on Workbench Works on all Amigas. And OS versions from t 2 to 3 I Version 0 9. Iroewire, binary only Author Igor Druzovo and Dame!
Amor CDTV-Piayer A utility lor all those people, who'd fixe to play Audio CD's while multitasking on WorkBench. It s an emulation of CDTV's remote control, but is a tittle mote sophisticated Allows access to the archive even without a CDROM drive (i.e. AMIGA 500-
4000) . Although you can t play a CD Program and KARAOKE (live
on-screen) included Recognizes Cds automatically Version
18. Art update to version 1 5 on disk 805 Freeware, binary
only Author: Darnel Amor MathPlol A function plotter with
Im log plot, a complete KS 2.0 inter- lace, and Arexx
support. Needs Kickstart WorkBench 2.0 and mtool library
(included). Version 2 01, an update to version t 04 on disk
573 Shareware, sourco available Irom author. Author.
Ruediger Droler RRT Demo of a real time mapping of a
reflection ol a graphic onto a sphere. Is system friendly,
muititasks. And uses an Inlui- Hon screen, Written in C
wilh small assembler assist. Includes source Auihor:
Adisak Pochanayon Fred Fish DISK 850 4-Get-lt A fully
playable version of an arcade quality puzzlo game with 13
levels. The lull version has almost 300 levels and 7Q0K+
additional graphics Impressive sound and graphics, Requires
1 MB Binary only. Author: Adisak Pochanayon FastGIF A very
last GIF viewer with a graphical user interface, file
requester, support lor AGA chips set, support for viewing
in a WorkBench window, IFF saving (registered version only)
and GIF89a compa:Hi:y. Indudes English and French versions.
Version it (1 01), an update to version 1 00 on disk 690.
Shareware, binary only Auihor Christophe Passuello MmeFiold
Another MineF*id program This one has mco graphics, sound,
adjustable parameters and a 3D look interlace Author:
Adisak Pochanayon EtedFjsh Disk 851 Amiga World A database
program that contains information about every country on
Earth, it enables you to have a lock at the data of one
country, or to compare several countries It is easy to
handle, arid you can use it with your favounte colors,
font, and even language at the moment there aro English.
Gorman, Swedish and Dutch data files). Requires 1MB of
memory. This is freeware version 1 1. An update to version
1 0 on Disk 804, New features include information about
Modula-2 source is available from ttie author.
Author: Wolfgang Lug ArmyMiner An utimote 'XMines-type" game that integrates all of the best aspects of the previous Amiga versions of the game. Options include Automaton ly mark or clean I ho neighbours ol a square. Safe slarl (no explosion at first click): Safe dick (gadget-like behavior for squares): Ouestion marks lor con figuration analysis). You can also specify your own custom board settings. The game has a very useful pause option, sound effects, high- score fables and a very nice interface, II works under OS vl 3 or 2.0, NTSC or PAL. Version 1 0, binary only Author: Alain Lalernoro
GraphPaper Creates graph paper You specify Ihe size and numbor ol cycles in both the X and Y directions. Each major cycle may be divided into minor cycles and may be linear, logamhmic. Or Jogtog. It will pnnt the graph paper on any preferences supported graphics- capable printer Version 1.2. indudes source Author: Bill Ames HyperANSI An ANSI editing program Allows you to edit up to 999 pages at a lime, with a unique transparency1 mode which allows you lo ‘see Ihrough' Ihe pages (and save as a single page ). Olhor features Include: Copy, Movo, Fill, Replace, Flood frit. Text alignment &
justification. Lino drawing, character paint ing (colors and'or text), half character painting, and keyboard remapping fot all 255 IBM characters ...Pius more Versrcn 1,6. An update to version 1 02 on disk 003 Snareware. Binary only.
Author Mike 0 Nelson &rgleFile A small utility that can bo used to deierrmne if fhero are duplicate files or directories on a given volume. If can be used to help save hard disk space and reduce backp limes CLI usage only, version 1.0, binary only, shareware Author; Phil Dobranski Fred Fish Disk 852 CPUClr A small hack, inspired by CPUBlil, thal replaces the BttCtear routine of the graphics library wilh a highly optimised 68020 (or higher) routine. This results m about a 60° a speed uo on a 68020 and should be even more on a 68030 68040. This rs version 3.20, an update to vorsion 2 0 on disk
number 709. Includes source Author Peter Simons OrgmsDemo Domo version of a commercial genealogy program. The number ol records is limited in practice cnty by available memory and storage You may track attributes ol people, such as dale and place of birth, death, burial, and marriages, and parent child relationships. Details such as baptism, immigration, and occupation are also allowed for Reports individual, family group, pedigreo, Ahnenialei. Descendants. Tiny-TafeL alphabetical lists. Free form text lor sources and notes; display of IFF pictures; Arexx functions The demo version allows a
limited number ol records, has printing of some reports disabled, and has GEDCQM utilities removed.
Requires minimum 1 MB ol ram, OS V1.3 or greater, and arp.library Version 1.06, binary only. Author: Jolf Lavin ReSourceDomo Demo version of Ihe commercial disassembler. Vory Iasi. Intelligent, interactive.
Over 900 menu functions. Most of the Amiga structuro names are available at the touch cl a key (user-defined structures also supported' Base-relative addressing, using any address register, is supported for disassembling C programs Choice ol traditional 68K syntax or Ihe new M68O0O Family syntax. Online hypertext help Requires minimum 1 MB ol ram, OS VI .3 or greater, and arp.library. Version 5 12, an update to version 3 06 on disk numbor 232, binary only. Author: Glen McDiarmid Fred Fish Disk 853 AdtoHT A program to convert AutoDoc-files lo AmigaGuide formal Creates links lo functions and
mdude-hies. Requires QS2.0*. Version
1. 01, includes soiree, freeware. Author.
Christian Stieber ApplSzer An Applcon utility to gel Iho size ol disks, directories or tilos Gives the size in bytes, blocks and iho actual sizo occupied Now supports 5 toollypos and command lino options lor the positioning and replacement ol iho internal Applcon. And for the positioning ol the ouipul wmdow. Requires KickStart 37 175 or higher. Version 0.61. an update to version 0.41 on disk number 802. Binary only. Author Gerard Cornu Hyper Will lead you ihrough documents that are wntten to be used wilh Ihe legendary Am'gaGu’do' Iron Commodore. An Arexi port gives access to il Irom other
Requites OS 2.x. Vorsion t .i7e, an update to version 1,15a on disk number 786 Shareware, binary only. Author: Bemd (Koessi) Koesling IconAuthorDemo A replacement lor lconEdit2.0 II can transform IFF images or brushes into resized 2-BitPlane brushes or icon files that match the Work&ench2 0 colors. Online he p is available via 'Hyper', Demo version limited lo processing provided demo image only.
Requires OS 2.x. Version 1.08. an update to version 1.06 on drsk number 786 Shareware, binary only. Author Bernd (Koessi) Koosling MapTrix A texture map backdrop generator leatunng a large number ol fractal effects, including mountains and clouds, wave synthesis, and "static" generators. Also has some image processing tools, including emboss, ruffian, convolulions, resizing and smooth, Supports DCTV if available Requires AmigaDOS 2.04* Version 10. Shareware, binary only Author Alexander D DeBune PhxAss PhxAss is a complete macro assembler, which supports the instruction set and addressing
modes of all important Motorola processors (MC68000. 68010.68020.68030. 68040, 6S88x and 68851). It understands all common assembler directives and can generate not only linkable object tiles but also absolute code, which Can bo writton to memory, to a tile or directly to disk using tho irackdisk.dovice’. In all cases the user has the oppor (unity to choose between the large and small codo data- model Version V3.0G. an update to version V2.11 on disk 749. Binary only. Author: Frank Wilie PhxLnk linker lor Amiga DOS object fles, which also supports the smail-code data model. Version V1.35. an
updato to version VI.27 on disk 749 Binary only. Author: Frank Wifce Qdisk A Workbench 2.x or belter program to display the space usage ol your Amiga DOS devices (A WorkBoneh typo ’Into" command) Also shows other information relating to drives Supports tool types lo position windows and set a warning llag when space usage becomes high. Version 1.0. binary only. Author Norman Baccan Fred Fish Disk 854 DiskMaie A disk utility with muttidnve disk copier (either DOS or non- DOS disks), disk formatter, disk eraser, disk installer, and floppy disk checker, Version 4.1, an update to version 3.0 on d
sk number 804 Binary only. Author: Malcolm Harvey DRAFU ‘Draw a function*. Display any mathematical function by itself or overlay on top of a previously displayed lunclion. Can also calculate integrals over (hose functions. Save the result in an IFF or ACBM file (disabled in this demo version) Many screen modedi splay options includes an AREXX interface and its own scripting language Version 0 82.
Compatible with WorkBench 1.2 1 3 2 0 Binary only Author: Andreas Kleinort & Utrtch Degens Upeal Disk catalog program Read tie information from disks, store it in a catalog in memory.
Saverload catalogs lo lrom disk, display catalog in several ways, select tiles lo be displayed, print selection ol) catalog, 32 user definable categories, add comment to Ties in catalog.
Version 1.0, treeware, binary only. Author: Frars Zuydwijk Fred Fish Disk 855 Banner A bry utility to create • surprise, surpnse - banners By default BANNER uses an internal loot that is ideal lor title pages or sources headers You may also render your banner from any am ga lont with (nearly) unlimited font size and variable aspect. Version 1.4. binary only. Author. Tobias Ferber HWGRCS Pan 1 ol a complete RCS 5.6 port to the Amiga currently at patch level 2. It is not related to the old RCS on Disks 281.282 6 451. But all new and shiny. Tho Revision Control System (RCS) manages multiple
revisions ot text tiles RCS automates the storing, retrieval, logging, identification, and merging ol revisions RCS is useful for text that is revised frequently For example: programs; documentation; graphics; papers; torm letters, etc. Included are RCS 5.6. GNU DlFF 1.15 and LP as a neat V37 line print utiiiiy. Complete sources are contained in pan 2 ol the distribution on disk number 656.
Author: Many. Amiga port by Heinz Wrobol, docs prepared by Hans-Joachim Widmaier KeyCaW Provides up to 10 hotkoys using Fi-Fio and your choice ol qualifier. The advantage ol using hotkeys as opposed to menu or docking programs etc, is Cl course, thal ihe keyboard tS always available regardless ol the screen you are currently working in. Compatible with both 1 3 and 2.x systems Version 1.3-2, binary only Author: Mick Seymour LP A very powerful tool to prepare text files for printer output Otters a groat variety of options including indention, page headers, page numbering, multi-columns and WITH
Includes Tt and FILES, two utilities to check your printer output and create WITH tiles for LP. Version 1.18, includes source in C- Author.
Tobias Ferber Eied.Eish Disk 856 Butler James A database program designed primarily lor adcress management, but can be used lor other purposes as well Hoikey activated, allows you send selected groups ol data directly to the keyboard input stream or printer.
Very usclul to avoid having lo continuously enter an often used address into your lavorito word procossor for example Compatible with OS 1.2 1.3 2.0 Binary only. Author Chnstoph Zens Dockfmages An ILBM Dock-lmages-Picture with a collection ot Dock-lmages lor AmiDock (Gary Knight) or the ToolManager;Stefan Becker) or a smilar program Author: Various, collected and submitted by Wotf-Peter DehnicK HWGRCS Part 2 ol a complete RCS 5 6 port to the Amiga currently at patch level 2. It is not related to the old RCS on Disks 2B1,282 A 451, but all new and shiny. Tho Revision Control System (RCS)
manages multiplo revisions of text files.
RCS automates tho storing, retrieval, logging, identification, and merging of revisions. RCS is useful lor text thal Is rovtsed Irequently. For example programs; documentation; graphics; papers; form letters, ole included are RCS 5 6, GNU DlFF 1 15 and LP as a neal V37 lire pnnt utility. Binaries and documentation are contained in pad i ol the ctetnbubon on disk number 855. Author: Many, Amiga port by Heinz Wrobel, docs prepared by Hans-Joachim Widmaier Fred Fish Disk 857 AmmBrushes Eight AnimBrushos lor use with ToolManagor 2 0 (Copyright (C) 1990-92 Stelan Becker) They have been designed for
a four color non-interlaced hi-res screen. Author Gerard Cornu Eval A full-featured floating point expression evaluator that can assign variables, has many built-in functions and constants, allows input and output in any number base, and uses a C- like syntax for expression evaluation. Fu I ANSI C source is included and easily portable to other platforms Version i .12, includes source Author. Will Mennmgor MakoPatch Scans a filo lor changed. Inserted or removed bytes and saves these changes to a small patchfile. This lile contains all the information for the supplied "PatchEm’ program to patch
an old version into the new one. Very usetul and time-saving for sending updates to Beta testers tor example Not just limited to programs, you can use MakePatctV Patch'Em with all kinds of data, graphics, sound, lharc archives, etc Version vO.Oi 7, includes assembly source Requires OS 2.04 minimum. Author; Rotor Simons SolltaireSamp Sampler package ot an integrated collection ot live Solitaire card games, Included are: Carlton, Mariha, Pas Seul, Slider and Poker Squares Nicely done, with online help and instruc tons. Binary only. Author: Richard Brown 4 Towe' Software Udraw A drafting tool
thal is bitmap oriented rather than object onenlod. Tho original intent with Udraw was lo provide a mechanism tor the rapid drawing cl schematic diagrams. However.
Udraw has applications beyond this onginal intent. Makes heavy use ol “clip boards', files which contain dips ol various items that are displayed simultaneously but behind the work area, parts of which can be lifted off and pasted to the working screen Version 1.0. binary only.
Author: Ron Slefkowch Fred Fish Disk 858 DocDumpDrv More pnnter drivers lor DocDumpV3 6 (FF800). Included are drivers lor the HPDeskjet* HP Dosk|ot500 and HP- Laserjet Senesll The LaserJet version uses a softfont, which is inducted. Author: Robert Grob E PU A program like Stacker or XPK that allows applications to access compressed data from AmigaDOS devices without knowing that the data is compressed, and automatically compresses now data. The file size is not limited by memory and the sellings of the handler can be changed at any time. Version 1 4. An updato to version 1 0 on disk number
809. Shareware, binary only. Author; Jaroslav Mechacek SuperOark
A screen blanker with some speoa leatures. Il is similar lo
the AfterDark screen blanker in the PC and Mac worlds.
Features indude a lot of diflerent screen effects, a screen
locker, and more, Version 1,5, an update to vorsion 1,2 on
disk number 835.
Includes source Author: Thomas Land&purg Fred Fish Disk 859 Dcmp A utility that al ows you to compare two disks block by block Written in order to check the reliability ol the Video-Backup- System, (V8S), Dcmp can create a file containing a list of diffenng sectors which can be used in conjunction with a disk-editor to correct the defects. Version 1.51, an experi mental release. Works with all Amigas using K ckstart t .3 or higher and supports roq[iools] library.
Also comes with Fcmp, a Me compare utllility.
Includes C-source. Author: Tobias Ferber DirKmg A very powerful replacement for the AmigaDOS 'List1 and ‘Dir’ commands. It gives full control on the formal ol the directory listing and wnat information should be printed The directory can be sorted on any field, or on several fields in the Order you want Supports many f liers, such as name and dale, and ihe filters can be made effective on hies only, directories only or on both. You can also define a pattern for each level ol the directory tree Has an IFORMAT option which is u'.telul for generating scripts. A unique feature is tho ability to
monitor the scanning process English version supplied.
German. French and Dutch versions available Irom the author. Version 2.12e, an update to version 2.11e on disk number 784. Binary on!y, shareware. Author: Cbns Vandierendonck New Date A replacement for the AmigaDOS Date' command Besides the usual dale options, NewOate enables date output in your own defined format NewDate also supports English, German, French, Dutch. Italian, Spanish, Danish, Finnish and Polish datenames. Version 110, binary only, freeware. Author: Chris Vandierendonck PARex Replace Stnngs in any lile. Whether plain text lies or pure binary files. By using senpts you can
define any number ol search and replace stnngs to be used for processing a tile You can use all ASCII codes when defining these strings, so non-pnntable characters are no problem, PARex makes patching files very easy. Version 2 12. Binary only, shareware.
Author: Chris Vandierendonck PPMC The Powerpacker Mini Clone. PPMC is powerpacker.library meetng gadtools.fibrary. It's a QS2.0+ utility, usetul for packing and unpacking text and data files. It has a complete CLI interface and is localized under OS2.1 and higher. This is version t ,2c, an update 10 version 1.2b on disk 812. Some new enhancements as ihe multiple Mo packing and' or unpacking under Shell and many code optimizations. Includes Danish, Dutch and French catalogs, a 68030 version, hypertext docu mentation and source lor SAS C. Author Reza Esghazi Fred Fish DiskSM AzMake A work
environment for Aztec C. You can compile, assemble, link, pnnt, etc your programs by clicking a gadget. Typing in the Shell rs Out. Version 2.3, an update to version
1. 1 on disk number 586 Binary only, shareware. Author: Christian
FriedeJ bOaselH An easy to use, versatile, yet full featured
database program Search or sort on any field.
(un)delete records, pnnt nailing labels or envelopes, get printouts m many formats, scramble files, flag recorcs, and more Fields are user-configurable, so bBase can be used to eep track of addresses, tape or video collections, recipe tiles, or anything else you can think ot ¦ one program does II all1 bBaselll .s a greatly enhanced successor to bBaseli Version 1.1, an upgrade to bBasoll. Version V5.5 on disk 710. Binary only, shareware.
Author. Robert Bromley Cconvert A utility to convert IFF files to raw bitpiane data. It features options lo create spire data lists or interleaved bitmaps. Jl Can generate RAW files as welt as linkable object lies.
Version 1 82 Indudes source in assembler Author Klaus Wissmann LazyBench LazyBench is a utility tor lazy pecpte with a hard disk cram med full of goodies which are difficult to teach because they are buned away in drawers inside drawers inside drawers in side drawers... Supports foots and projects and both OS 1.3 and OS 2 xx versions are supplied with this distribution LazyBench for the OS 1.3 opens a little window on the Work bench screen and delivers a futty configurable menu which brings up lo 30 applications at your linger!ids LazyBench (or the OS 2 xx adds an item under me Workbench Tods*
menu, installs itself as a Commodity and waits in the background Use its hot key combination to pop its window and then select an application from a list ol up to 100 applications. Versions 1.01 (OS 1.3) and 1 04 (OS 2 xx). An update to the version 1.00 on disk number 839. Binary only.
Author; Werther 'Mircko' Pir&ni Minterm Minimizes boolean algebra formulas, Minterm can minimize formulas with up lo 15 vanables Version 2.0 lor AnugaOS 2 04 an hrgner. An old version (1!) Is induced for users still requiring OS 1 2 1.3 compatibility Binary onfy Author Acnim Pankalia Syslnfo A brand new release of inis popular program. It reports interesting mtorrration about the configuration ol your Am ga, mduding some speed comparisons with other configurations, versions of the OS software, and much more.
Version 3.18. an update to version 3.11 on disk
820. Binary only. Author: Nic Wilson To Be Continued-.....
ln_CflnclU.5i.Qfi To the test of our knowledge, the
materials in this library aio freely distributable. This
means they were either publicly posted and placed in the
public domain by their authors, or they have restrictions
published in their files to which we have adhered. II you
become aware of any violation ol Ihe authors' wishes, please
contact us by mail.
This list is compiled and published as a senrice to the Commodore Amiga community for informational purposes only. Its use is restricted to non-commercial groups only! Any duplication for commercial purposes is stnctty forbidden As a parr ol Amazing Computing''*, this list is inherently copyrighted Any infnngement on this proprietary copyright withoul expressed written permission q! Ihe publishers will incur Iho full force of legal actions.
Any non-commercial Amiga user group wishing to duplicate this list should contact: PiM Publications. Inc.
P. O.Box 869 Fail River, MA 02722 AC is extremely interested m
helping any Amiga user groups in non-commercial support for
the Amiga.
• AC* y MtmiY.
A. C.E.S. scores a winning hand!
Attention. But, most importantly, we caught the interest of non-computer users and we brought the Amiga home to them in terms that they could understand," stated Sean Hannon, President of A.C.E.S. Club members practiced their demonstrations before the event by using plain EnBased on the size of the user group and the nature of the event the group wants to sponsor, Commodore will provide equipment, materials, assistance, and more.
Club members designed the event with Amiga demonstrations running continuously in seve ral d ifferent areas o f th e store. A SC AL A presentation greeted the customers as they entered the store. In the store's unusual cafe area, club members ran video tape demonstrations of Amiga products provided by NewTek, ASDG, and more. Hands-on activities were held in the children's area as well as in the main book section.
Glish instead of computerese. They practiced with commercial products such as Distant Suns, Opal Vision, CDTV and many others.
The members also used CanDo programs they created, their own live video frame-grabbing applications, and more to make an impression on the interested shoppers. Director and actor Ron Howard was among the people who passed through the store that day and, according to a club representative, he was extremely impressed with the Amiga's abilities.
"The foot traffic of the store was over a thousand people, and we attracted a lot of Show Time!
On April 18th, the Amiga Computer Enthusiasts of Stamford brought the Amiga to the public in especial show at Borders BookShop (previously called Bassets Book Shop) inStam- ford, CT, The 12-hour event was produced by the Amigauser group to promote the Amiga's wide range of abilities.
Ihe A.C.E.S. members asked for assistance from Commodore before they created their event. Commodore's newly created Amiga user group support program Show Time! was put to the test.
Show Time! Is extremely exciting. Based on the size of the user group and the nature of the event the group wants to sponsor. Commodore will provide equipment, materials, assistance, and more. CBM is compiling suggestions, hints, tips, and other helpful information to make each Amiga event a success.
Since the details of CBM's Show Time! Promotion are subject to change, each Amiga user group should contact CBM directly to discuss possible events.
A Video Record and More The work of the A.C.E.S, members would have been impressive by itself. However, the club created a video tape that recorded the event and provided information on how the show was prepared and run. The tape is a very good instructional piece on what can be done by other Amiga user groups.
In addition, Sean Hannon would like to expand the A.C.E.S. tape into a complete instructional program for other groups, i-ie would like to hear from any other Amiga user groups who have produced an event or are considering an event. Mr. Hannon cannot promise lo write everyone who contacts him; however, he will attempt to incorporate all of the ideas into the user group show package
A. C.E.S. is creating. If you are interested in the club's work,
please contact A.C.E.S.
A. C.E.S. The Amiga Computer Enthusiasts of Stamford
P. O. Box 2122 Stamford, CT 06906-0122 Inquiry 295 Commodore
Business Machines Amiga User Group Department 1200 Wilson
Drive West Chester, PA 19380
(215) 431-9100 Inquiry 296
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...Source 3 Listings V5.6 & 5.7 AC t2 ...Source & Listings
V5.11, 5.12 S, 6.1 ACM4 ...Source & Listings V6.4. & 6.5 ACM
...Source & Listings V3.8 3 V3.9 ACM ...Source & Listings
V4.5 8 V4.6 Amazing on Disk: ACM ...Source & Listings V4.9
AC47 ...Source & Listings V4.12 & V5.1 AC49 ...Source &
Listings V5.4 & V5.5 AC411 ...Source & Listings V5.B. 5.9 &
5.1Q ACM 3 ...Source & Listings V6.2 & S.3 ACM 5 ...Source &
Listings V6.6, 6,7. 6.8, & C.9 Complete Today, or telephone
1-800-345-3360 now!
You may FAX your order to 1-508-675-6002 Please allow 4 to 6 weeks for delivery of subscriptions in US.
(Domestic ami Foreign airmail nues available on request} Please list your Freely Redistributable Software selections below: AC Disks_ (numbers 1 through IS) AMICUS_____ (numbers I through 26) Fred Fish Disks_ (numbers I through 860) Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Please return to: AmazingAmiga JL X COMPUTING C7
P. O. Box 2140 Fall River, MA 02722-2140 Please place order form
in an envelope with your check or money order Please return
to: AmazingAmiga JL Xcomputinc(7
P. O. Box 2140 Fall River, MA 02722-2140 Please place order form
in an envelope with your check or money order Amazing
Computing for the Commodore Amiga Your original monthly Amiga
St*' Name Street.
City _ Country Amiga Jvli Annjt) .WOO
l) o nr* i.wan an Amiga fthKh til'thf Mkminjt tin ytu new ;
(ptaMf dmk ill iJui apply O I Amiga W O i O 1 Amiga 1000 O S.
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Amiga 20TA) O X Amiga 2V*J O 111 Amiga AfW Wfudi Amiga lurdu.i;c ymvlmt du yi w [tJar. Hi fuy nvVt' O II mcinure cipnwtuit Ol A, modem 0 12 hard drnr O lb muuc ti ¦ i 0 13 IBM rtnuljtif' 017 vmku priduit 0 h prnicJ OIK acttrlcratcK 019 ilhrr ipk-a-c wpnifvi Whwlt Amiga vKtware pn daut do you phn to Ixr. Next' O 2(1 C language or pnrjdsh«" O 21 Forth Unguagr 028 tijuhasc O 22 Af' duLi-2 LrgUJgC 029 fiurna' O 23 A'x-mNv tar ;iugiO 9) wleu O 2»
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tVj| $ KKM 0 ¥) fftrr V " tl 3’ 1031 SlVii ZiP ST.
’SlH.tvtln you huy Amiga produco?
O 41 kind Amiga Dealer 0 i2 discount dqKiitnvru sure OH. Mamibiiurer OH. Inwlonlci Maw many tinjes have you purchwi an Amiga prrxkii.1 -Utrr scring :t aihtiTixd ifl AC' O l rnifiinKlv O 4“ uritv O +6 oc£uswcull ' O vf never How u. vim oMam tnur traps uf AC nviouMv- O -f) !rtjhH.r he (how long' _ yrarel O VI huy al Vital Ant+y dealer O A| |my j- hudutun:. NewvSaikl 'urftwurr s «kT How nans mhen it« mcliuiliqt youmrifuwull y see nr read ynur issue of AC cavh month) O A3____others, at addoon to myself Hu* du you read AC each morJh.' IpVa-sr ihevfc uoti O Ay read virtually everything.
Vuser-tii-vuveJ O SS «n through pago and read items of nV-etvS rnh _ 56 »te k L»ht« (iKUem.s and truybc wad hi artxk-* O A? Read atv favnrtfc cpJujtu* ») «ik O AH read verv lanlc of g Hue sou ever puR.hjx.nl a cop) of HO 07 O 59 but only oive O&l ne ka ptin uj sm 0 if) id r*o os rvre limes. G62 no act mlt-fr-Ted 003 w use rm dealer * copy Hir e vnu ever ptnltued a copy « sabstnhwJ io Aci TBIT 0 64 so kri oray oner 0(6 no (kjC purl Ic met O 65 sev twu in more tones. Ob'11 (*? f»* interested Ofcrt r* it* tm dcder stupy AC July 1993 valid until 8 31 93 see page 80 fur reference numbers Kit 102
103 1U4 ItlS 221 222 223 22 i 225 106 107 108 W no ,??A ¦ ??9 230 lit 112 113 III IIS 231 232 233 23a 23S ll( 117 118 1 Id 126 23 i 237 23« 239 2*0 121 122 123 123 12S
2) 1 232 213 ill 2*5 126 127 128 129 130 246 21-’ 2-18 249 250
131 132 133 133 133 2S1 2A2 25} 2 S3 255 136 137 138 139 130
2S6 2A” 258 2S9 260 lit 132 133 133 MS 261 202 26} 26-) 265
I-Kj 137 138 139 ISO 266 267 268 2 i9 270 IS] 1 Ai 133 1*4 IAS
271 272
27. 3 274 2"5
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166 167 IreH 169 170 2Ki 287 288 289 290 171 172 173 17-1 rs
291 292 293 2*71 295 176 177 I “8 179 180 296 297 29H 2*79
500 1WI 182 18A 18-1 IKS 301 302 303 30-1 30S 1HO IM7 LH.3
18- 190 306 307 30K 309 310 IV1 162 163 191 19S 31!
312 313 31 315 1% l«T I9K m 200 316 317 318 319 320 201 202 203 203 20A 321 322 323 32-1 325 206 207 208 209 210 326 327 328 329 330 211 212 213 213 21S 331 332 333 334 335 216 217 218 219 22o 336 33"
3. V* 339 340 101 "AMIGA FREE INFORMATION!
ZiP ST. ’ATier* do you huv Airaga produLtv' 0 11 kcal Amiga Drain O 42 tlcscc warU depjrimen! *irr O ll tmnuhuluict ()»f trail order Hn* maps times har e you purchased an Amiga pmduet alter x-cmg ;t jJintxd nl AC1 O 45 Iix-qtu-nily 0 7 nrue O iti nttasttiRjUi O -iS nes'er
H. Huss- do you ofxain your copy of AC mcmrhhr 0 *9 suhsotie ihnw
long? Yearn O buy ai local Amiga dealer O | buy ai
ImnJestiKehcwvHand stnrc O AI 1 kIkt Ho* miny mhers nu
mtudHigiMnv iKualh' see or read vckit rwc uf AC each roanih?
. Uthers, m addslcn to nivself O A3 How do y ou read AC each month? ( please chctk oocr O At rrad sictujL'y es cfstttirtg, cos er-tcvan er 0 AA scan this nigh pages and read act 1 is of irtcrcst only O A(i check table of annts and maybe read 1-2 itkb O A” read ms fastxitc coVramts: only G Ag read were tinlc of ( Has t yati ever purchased a eopy or sjbehbtd to AO TEQP O 61 yes kit nrJv five O f* no but pJan in snort O 6A yes two rx mote tenes. 06“ no not mlcrertcd O f s no ice my dealer s ic sy h' YES!
I Which Amiga u.iftwa« pnxlucl ck you plan lo buy next1 O 20.
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0*2 muMc 0 26 idmunstuiucii V ms 033 other pJcasc vpccify]
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fuidtlrisv 016 muMftuol 0 13. IHM emulatoM O |7 sitV i ptudud O
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Which uf I he (tallowing do you no* (•WIV (plea*- check all that apply I 0 1 Ahurj Aon (1 1 Amiga 29)0 O 2 Amiga 1000 O A Amiga 3W) 0 3 Amiga j0(n O i I hi mu u*n an Amiga If norm uf the above, whkh do yt«j jilun hi Ini) soon?
0 7. Amiga .XMl () 9 Amiga 2l» 1 O 8 Amiga 2500 O Uf Amiga 9)0 Country Name Name Street.
City __ llase stxi ever purehased a copy uf AC C 11PB O A9 yes bw only oree Ofil. M but plan lo more G 00 yc i*o nr more Itmo, Oni nu n«K inlercsiil OC3 no use my dealers copy.
101 102 105 104 105 221 UK) 107 tU8 109 11(1 226 227 228 229 230 111 112 113 IN 115 231 23 2 233 234 235 116 11“ 118 119 120 236 23" 238 239 240 121 122 123 124 125 241 2h2 2-) 3 244 245 | (i 12" 128 129 130 246 247 248 249 250 131 132 133
1. 34 135 251 252 253 251 255 136 13" 138 139 NO 256 25" 258 259
260 141 112 M3 144 115 201 202 263 204 205 146 147 148 149
IV) 266 2fi" 268 269 270 151 152 153 151 155 271 272 273 274 275
1% 157 158 159 1MI 276 27" 2"H 279 280 161 162 163 164 165
281 282 283 284 285 166 167 IfwH 169 17 280 28" 288 289
2*8) 171 172 i"3 174 175 291 292 293 294 « 5 176 177 178 179
|KO 290 297 298 299 300 IK| 182 183 1H4 185 301 3*12 }()} 304
305 186 1«7 188 189 I90 306 307 308 309 310 191 192 193 19*
195 3N 312 313 314 315 196 19" 198 199 200 316 317 318 319
320 201 202 203 20* 205 321 322 323 324 325 206 207 208 209
210 320 327 32H 329 330 211 212 213 214 215 331 332 333 33-1
335 216 21" 218 219 220 336 337 338 339 340 AC July 1993
valid until 8 31 93 see page 80 for reference numbers
DISCOVER 102 Address.
City_ The "Amazing" AC State.
ZIP publications Charge my I Visa IMC _ give me Expiration Date_Signature.
VISA 5 GREAT options lo save!
Please begin my subscriptton(s) immediately!
Please circle lo indicate this is a New Subscription or a Renewal t year of AC 12 big issues of Amazing Computing!
US S27.00 I I Canada Mexico S34.00 Foreign Surface S44.00 " 1-year SuperSub AC + AC’s GUIDE = 14 issues total!
US S37.00 Canada Mexico 854.00 Foreign Surface 864.00 1 year of AC's TECH 4 big issues! The 1 Tech Resource US S43.95 Canada Mexico 847.95 lH Foreign Surface 851.95 Please call for all other Canada Mexico foreign surface & Air Mail rales.
Check or money order payments musf be in US funds drawn on a US bank; subject to applicable sales lax. ____1 NO POSTAGE NECESSARY IF MAILED IN THE UNITED STATES BUSINESS REPLY MAIL FIRST CLASS MAIL PERMIT NO. 36 FALL RIVER, MA Postage Will Be Paid By Addressee
P. O. Box 2140 Fall River, MA 02722-9969 NO POSTAGE NECESSARY IF
MAIL PERMIT NO. 36 FALL RIVER, MA Postage Will Be Paid By
P. O. Box 2140 Fall River, MA 02722-9969 111 11111 m 11 r
11111111111 ii III' ill 111111' 11' I 'I I Please return to:
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order.
Please return to:
P. O. BOX 2140 Please place this order form in an envelope with
your check or money order.
YES! The “Amazing" AC publications give me 3 GREAT reasons lo save!
Please begin the subscription indicated below immediately!
Name _ Address City_State_ZIP_ VISA Charge my i 'Visa MC f ___ DISCOVER Expiration Date. . Signature Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover pricel US$ 27.00 ?
Canada Mexico S34.001 | Foreign Surface $ 44.00 Q 1-year SuperSub AC+AC's GUIDE-14 issues total!
Save more than $ 31 off the cover prices!
US$ 37.00 ?
Canada Mexico $ 54.00 'H Foreign Surface $ 64.00'H 1 year of AC’s TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43.95 ?
Canada Mexico $ 47,95 [ Foreign Surface $ 51.95 Please call for all other Canada Mexico foreign surface & Air Mail rates, Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Please return to:
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order.
YES! The “Awing" AC publications give me 3 GREAT reasons to save!
Please begin the siibscription(s) indicated below immediately!
Name___ Address City.
State ZIP VISA Charge my Visa [jMC DISCOVER Expiration Date Signature Please circle lo indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover price!
US$ 27.00 ?
Canada Mexico $ 34.00 ] Foreign Surface $ 44.00 1-year SuperSub AC+AC’s GUIDE -14 issues total!
Save more than $ 31 off the cover prices!
US$ 37,00 ?
Canada Mexico $ 54.00 Foreign Surface $ 64.00 1 year of AC’s TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43.95 ?
Canada Mexico $ 47.95 ] Foreign Surface $ 51.95 T Please call for all other Canada Mexico foreign surface & Air Mall rates.
Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
IT HAD TO HAPPEN... We put the creators of Deluxe Paint ST™, Deluxe PhotoLab™, and DCTV Paint™ together with the goal of developing the most awesome paint and animation software ever for the Amiga. After many man-years of inspired design and programming, it is simply... BRILLIANCE!
IT’S AMAZING... By far the best paint program ever created for the Amiga. Paint and animation features you wish you had before are here now. You can paint and animate in virtually every Amiga graphics mode including all of the new AGA modes! Brilliance also has a unique true color mode allowing you to create and modify full fidelity 24 bit pictures. Your Amiga has never shined as bright as it will with BRILLIANCE.
IT’S POWERFUL... Multiple levels of UNDO allow you to experiment without fear. Written in assembly language for the quickest response, smallest program size and the most sophisticated features. A rich set of drawing modes will unleash your full creative potential. Multiple paint and animation buffers can be worked on at once, limited only by memory. The more memory you have, the better Brilliance becomes. Power, features, sophistication, ease of use, Brilliance has it ail.
IT’S EASY... The user interface was designed to put YOU in control, not the program.
Quickly and precisely control all paint and animation features with the dynamic menuing system. It gets out of your way at the press of a button. A help window assists in identifying controls as well as current modes. The stacking menu bars can be user configured and recalled with lunction keys. You can even save your own configurations.
IT’S BRILLIANCE... Once and for all, in one easy to use package, the total paint and animation system for the Amiga.
Best of all, it's from Digital Creations.
Works with all Amiga models.
Minimum memory requirement: 1 Meg.
Graphics modes supported: Register based 2, 4, 8, 16, 32, or 64EHB Colors. 6 bit HAM, 12 bit true color, 24 bit true color.
With the new AGA Amigas: Register based 2, 4, 8, 16, 32, 64EHB, 64, 128, and 256 Colors. 6 bit HAM, 8 bit HAM, 12 bit true color, 24 bit true color.
(True color modes are represented with HAM mode displays however they are maintained in full fidelity internal representations.)
Competitive Upgrade Program!
If you already own any current Amiga paint or animation package, you can upgrade to Brilliance for half price!
Just call our order department, Digital Direct, with your current paint package manual handy and order Brilliance for only $ 125.
But hurry, this is a limited offer!
Call digital UcUI -=direct 1-800-645-1164 ORDERS ONLY Dealers! Interested in participating in this competitive upgrade program? Call Digital Creations at 916-344-4825 to find out how.
P. O. Box 97, Folsom CA 95763-0097 Deluxe Paint ST and Deluxe
PhotoL CREATIONS Phone 916'344'4825 FAX 916'635‘0475
Brilliance and DCTV Paint are trademarks of Digital Creations,
Inc. ib arc registered trademarks of Electronic Arts. Amiga is
a registered trademark of Commodore-Amiga. Inc. Circle 109 on
Reader Service card.
SuperGen GENLOCK AND OVERLAY SYSTEM Only broadcast quality genlock for less than $ 1000 Two independent dissolve controls Software controllable Compatible with all Amiga models Notch filter The industry standard - yet to be equaled SuperGen LaHHMk $ 549.00 SuperGen2000 THE FIRST TRUE Y C GENLOCK AND OVERLAY CARD FOR THE AMIGA 2001) SERIES COMPUTER S-VHS. ED-BETA. HiS compatible Broadcast quality NTSC RS-I70A output SC H phase adjustability Built-in sync generator Two independent dissolve controls THE FUTURE IS HERE Create spectacular true color animations on your Amiga.
Paint, digitize and display beautiful full color composite video images on any Amiga.
Capture an image in 10 seconds from any color video camera or stable video source.
Full-featured paint, digitize and conversion software included.
Compatible wilh AGA 1200 and 4000 Amigas in NTSC PAL modes. Two to four times the speed of AGA animations (DCTV vs. HAMS) with greater color and resolution.
Compatible wilh all popular 3D. Rendering, and graphics packages including: AD-Pro. Aladdin 4D. AmigaVision.
Brilliance, Calligari. Cinemorph.
Draw4D, ImageMaster, Imagine, LightWave, MorphPlus, Real 3D.
Scala. Scenery Animator, Sculpt, VistaPro, and many others... DCTV (NTSC or PAL) liluMak $ 299.00 The Kitchen Sync TWO CHANNEL TBC SYSTEM The Kitchen Sync provides two channels of lime base correction - the perfect low cost TBC solution for the Video Toaster™.
With a Video Toaster, the Kitchen Sync provides a complete A B roll editing system.
Two complete infinite window time base correctors on one IBM AT Amiga compatible card.
• Absolute 100% broadcast quality ¦ Composite or Y C video in
• Includes easy to use externa] control panel
• No waveform monitor needed
• Variable speed strobe
• Freeze Frame, two rock-solid Freeze Fields
• Low power consumption
• Lowest TBC price per channel
• Works with consumer grade VCRs lYfMWv Kitchen Sync SlffMSk.
$ 1295.00 RGB CONVERTER Allows the use of DCTV with standard RGB
monitors (1084) ill standard NTSC or PAL modes. Also permits
the use of externa! Genlocks like our SuperGen.
RGB Converter
b. $ 199.00 SuperGen 2000s $ 1195.00 S-VHS Option Required to
enable S-VHS Hi-8 (Y C) video outputs.
,|: -y S-VHS Option id $ 99.00 j Hll FREE 2nd Day shipping on all VISA & MC orders in the US.
CALL DIGITAL DIRECT 1-800-645-1164 Orders only Next Day Shipping add $ 5.00. COD - Cash only - add $ 10.00. Call by 2:00pm PST 5:00pm EST for same day shipping.
9:00am to 5:00pm PST M-F For technical information call 916-344-4825 Worldwide Distributors and Dealers Wanted. Inquiries invited.
R E A T I O H S p.o. Box 97, Folsom CA 95763-0097 • Phone 916-344-4825 • FAX 916-635 SuperGen. SupcrGen2000s, DCTV, DCTV KGB Converter, and Kitchen Sync are trademarks of Digital Creations, Inc. Video Toaster is a trademark of Newtek. Inc. IBM and IBM AT are registered trademarks of IBM, Inc. Amiga is a registered trademark of Commodore-Amiga, Inc. Circle 10B on Reader Service card.

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