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the Amiga has taken a strong lead in a hnt new area of graphics: morphing. Jn case you've been living under a rock somewhere, morphing is the process used in such hit movies as Terminator 2 where you seamlessly transform one image into another. This technique is being used in movies and advertising quite a bit these days. And while most morphs for professional use are created on high-end computer workstations, personal computers are now getting into the act The Amiga is currently the best platform for morphing software, with the most titles and the best features in the software. Unfortunately, a morphing package on the Macintosh, called Grypl1011 Morp/1, gets all the press attention from newspapers and magazines eager to write about this trend. Sadly, this is yet another missed opportunity by Commodore's PR flacks, who should be using this timely topic to get some attention for the Amiga. Commodore Marketing: It's Alive! Here's some amusement value: Commodore is sending out a letter to Amiga owners, starting off with "Dear Valued Customer." The letter praises you for being so clever as to buy an Amiga, and then goes on to ask for any exciting anecdotes you may have about using the Amiga. The Bandito hopes this works, but it does seem rather For Kids 5 to 12. Any Amiga 1-MB.

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Document sans nom ¦ ** ¦ * * v Special: Your Personal Amiga Phone Book!
FAMIGA Volume 8 No. 8 August 1993 US $ 3-95 Canada $ 4.95 The electronic Canvas REVIEWS:
• Quarterback Tools 2.0
• Paint and Create
• Rayshade 4.0
• AsimVTR
• Amiga Vision Professional
• AdPro 2.3
• T-Rexx Professional
• Professional Page 4.0
• Real 3D In this issue:
• Radiosity in Imagine
• Making PC Boards
• Sending your Newsletter to Press
• Object-Oriented Programming BitMovie '93 Amiga Artists Make
Their Mark.
¦ PASADENA, CALIFORNIA September 10,11 & 12,1993 surprises!
Animation • Videographics Multimedia • Toaster 4000" Full-Motion Video Morphing ® Many more Toaster 4000 is a registered trade mark ol NewTek, Inc, THE PASADENA CENTER, 300 EAST GREEN ST. PASADENA CALIFORNIA September 10,11 & 12,1993 Fri. & Sat. 10am-5 pm Sun, Noor -5pm ADMISSION: S15.00 per day, $ 30.00 for three-day pass. Admission price includes seminars.
SHOW HOTEL: Doubletree Hotel, 191 North Los Robles Ave„ Pasadena, CA 91101. For reservations call (818) 792-2727 and request World of Commodore Amiga show rate of $ 85 single or double. Deadline August 7,1993.
3 ' stale ----- """Tie to RAN"GE NtaAto-,3380 For more show information, phone (416) 285-5950.
Jz|_?J InageFX Racer. TIFF_256Bx9mHEIEHI ? Lf~ %| ,y| al ol "8 | :1-V|UW0Q| Scanner j Palette I Render Balapce I Copposite Convolve | Transform Buffer ImageFX TRULY INTEGRATED IMAGE PROCESSING...A REALITY, HERE AND NOW The concept is simple: ImageFX is the only Image Processing package that you will ever need, Period, Some Image Processing packages make a lot of promises, but end up making you do all the work as they work on your pocket- book! But not ImageFX from GVP; we've done it right the first time, saving you time and money.
The way we see it, "Professional" means Truly Integrated.
That's why ImageFX gives you everything up front. We wouldn't think of doing it any other way! Observe: FEATURE IMAGEFX PRICE ADPRO PRICE Image processing S 249.95 $
299. 00 Morphing Included $
295. 00 "Pro Conversion Pack" Included $
90. 00 Epson Scanning Included S
200. 00 TOTALS
5884. 00* $ 249.95* We could have stopped there, but Image
Processing is serious business, and serious business calls
for value and power, so ImageFX holds nothing back. Tou
won't find any other Image Processing software with these
integrated features: Regionalized Processing.
Edge Feathering ... Brush Handling .... Color Transparencies..... Separate RGB Masking... CMY HSV Operation...... YUV Y1Q Operation JX-100 Scanning Virtual Memory Complete Painting Tools..... Real-time WYSIWYG Preview..[ Dual Image Buffers ... Alpha Channel . Undo & Redo ... Perhaps other Image Processing packages will someday catch on to the power and flexibility of ImageFX. However, if you're serious now about Image Processing, you need the software that was born ready. No limitations. No costly additions!
ImageFX is Truly Integrated Image Processing...a reality here and now!
GREAT VALLEY PRODUCTS, INC.* 600 CLARK AVENUE, KING OF PRUSSIA, PA 19406 USA PHONE 215-337-8770 « FAX 215*337*9922 ’List prices and features are based on information published in AmigaWorid. May 1993, and are subject to change.
ImageFX and CineMorph are trademarks of Great Valley- Products. Inc. AOPro is a trademark ot ASDG Inc. Amiga is a registered trademark of Commodore-Amiga. Inc. AmigaWorld is a publication of TechMedia Publishing, an IDG Company. ®1993 Great Valley Products. Inc. Volume 8 Number 8 August 1993 CONTENTS Pseudo Radiosity Effects in Imagine, p.29 T-Rexx Professional, p. 36 Art Department Pro, p.39 Rayshade4.0, p. 13 Paint and Create, p. 15 In This Issue 29 Pseudo Radiosity Effects by Marc Hoffman Why ray tracing is not an accurate model of true light behavior.
34 DCTV RGB Converter by Douglas J. Nakakihara Allows you to view a DCTV image on a standard Amiga monitor.
36 T-Rexx Professional by Merrill Callaway Cailaway considers T-Rexx a wonderful program if you're afraid of programming.
39 Art Department Professional v2.3.0 by Merrill Callaway ASDG presents another upgrade to their image-processing program.
46 Bit.Movie '93 The results are in! Find out who won.
57 Send It To Press by Dan Weiss What it takes to physically publish your work.
63 Is Your Amiga Too Fat?
By Phillip Ft. Combs Combs addresses problems found in his Fat A500 and Fat A2000 projects.
66 Professional Page 4.0 by Rick Manasa Rick focuses on features new to this edition.
79 Object-Oriented Event Handling by Joseph J. Graf Determining whether or not an event has been triggered.
83 The AC Phone Book Need a product? Contact over 700 Amiga developers directly with AC's exclusive "yellow pages."
Reviews 13 Rayshade by Dave Matthews A very powerful 3-D system for very little cash.
15 Paint and Create by Rick Manasa Educational software from EuroPress. Manasa believes it to be a very good addition to an after-school program.
16 Quarterback Tools Deluxe by Merrill Callaway Advanced disk utilities for your Amiga. Cailaway proclaims it as a decent bag of tools.
20 AmigaVision Professional by Douglas J. Nakakihara This latest AmigaVision is a complex tool with enough power to create awesome presentations, says the author.
22 AsimVTR by Douglas J. Nakakihara Advanced animation storage and playback software. A iow-cost solution providing a way to play frames off a standard hard drive.
51 Real 3D 2.0 by Henrik Mirtensson The author finds Real 3D a very sophisticated piece of software.
New Products, p.8 New Products, p.10 Arexx, p.69 The Video Slot, p.73 Making Printed Circuit Boards, p.42 Columns 8 New Products & Other Neat Stuff by Elizabeth Harris This month Lemmings II: The Tribes, TorqueWare, Amiga Gamer's Guide, and more.
25 cli directory by Keith Cameron This month LOADWB, one of those commands that people probably never think much about.
27 Bug Bytes by John Steiner This month: B.A.D software, X-CAD Designer dongle, DiskMaster2.1a, and more.
52 Roomers by The Bandito This month CD-ROM mania, Silicon Emplants, A1200 acceleration, Deluxe Music. Commodore marketing, and more.
69 Arexx by Merill Callaway Formatting text in TurboText using Arexx.
73 The Video Slot by Frank McMahon Choosing a graphics display adapter.
Projects 42 Making Printed Circuit Boards by John lovine A tutorial on how to make your own printed circuit boards illustrated by designing a +2 joystick adapter.
Departments Editorial ... ....6 List of Advertisers .... ..80 Feedback . ..90 Public Domain Software....94 Bit.Movie '93 The results are in from Italy's prestigious Computer Art Festival. View some of the winning entries from this international event and iearn how you can compete in next year's event, p.46 And Furthermore .96 And Furthermore... At The Amiga Format Show, Phil South, AC's U.K. correspondent, glides through London's largest spring event for the Amiga and provides commentary on some of the newest announcements from
European developers.
There's only one source for Amiga technical information.
AC TECH Amiga Call 1-800-345-3360 and discover the technical side of your Amiga.
Amazing Computing For The Commodore AMIGA ™ ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Administrative Asst.: Donna Viveiros Circulation Manager: Doris Gamble Asst. Circulation: Traci Desmarais Traffic Manager: Robert Gamble Marketing Manager: Ernest P. Viveiros Sr.
EDITORIAL Managing Editor: Don Hicks Associate Editor: Jeffrey Gamble Hardware Editor: Ernest P. Viveiros Sr.
Senior Copy Editor: Paul L. Larrivee Copy Editor: Elizabeth Harris Video Consultant: Frank McMahon Art Consultant: Perry Kivolowitz Illustrator: Brian Fox Contributing Editor: Merrill Callaway ADVERTISING Advertising Manager: Wayne Arruda 1-508-678-4200,1-800-345-3360, FAX 1-508-675-6002 Amazing Computing For The Commodore AMIGA"' (ISSN I053-4547) is published monthly by PiM Publications, inc.. Currant Road.PO, Box2140. Fall River.
MA 02722-2140. Phone 1-505-678-4200, 1-800-345-3360, and FAX 1-508 675-
U. S. subscription rate is $ 29,95 for one year: $ 46.00. two
years. Subscriptions Outside the U.S. ore as follows: Canada &
Mexico $ 38.95 (U.S. funds) one year only; Foreign Surface
$ 49.97. All payments must be in U S. funds on a U.S. bank.
Due fo effatic postal changes, all foreign rotes are one-year only.
Second-Class Postage paid ot Fall River, MA 02722 ond additional moiling offices.
POSTMASTER: Send address changes to PiM Publicalionslnc.-P.O. Box 2140. Fall River, MA 02722-2140. Printed in the U.S.A. Entire contents copyrights.: 1993 by PiM Publications. Inc, Ail rights reserved. No part of this publication may be reproduced without written permission from PiM Publications, Inc.. Additional First Ctoss of Air Mall rates available upon request, PiM Publications.
Inc. maintains the right to refuse any advertising.
PiM Publications Inc. Is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer Send article submissions in both manuscript ond disk format with your name address, telephone, and Social Security Number on each to the Associate Editor. Requests tor Author's Guides should be directed to the address listed above, AMIGA™ is a registered trademark ot Commodore-Amigc. Inc., Commodore Business Machines. International Dsrrtxjrorsd h rrre U $ . & Corada by btematoncf PetixScoi ESTbutos 674 Vo de b Vote. Sre 204 Sob™ Beoch. CA 92075 Si
Ingram Pericdcos Ire.
1226 Hoi Quaker Bvd., La Veme IN 37086 Printed in U.S.A.
Connections With:
• Genlock features for crisp overlays of scrolling, or static
titles, graphics over live video and recording to videotape
with high quality results.
• Simple, intuitive mouse-driven software control panels. Full
Arexx, CLI interfaces and Workbench interfaces.
• Software selection of 2 composite video inputs or 1 Y C
(S-Video) input.
• Software selection or mixing of 2 audio inputs with bass and
treble control.
• Software-driven video processing amplifier, (proc amp] offering
complete real-time signal processing control, including hue,
brightness, saturation and more.
• Software-controlled RGB color splitter compatible with video
digitizers like Newtek's Digi-View™.
• Built-in transcoder converts input video to composite, Y C, RGB
or YUV outputs.
• Full ECS AGA support for full compatibility with new A1200 and
A4000 systems!
• Compatible with popular titling software like AmigaVision™,
Scala-Multimedia 200™ and Gold Disk's Video Director™.
• Separate versions available for standards around the world.
Compatible with NTSC, PAL and SECAM.
Video: A Cut Above G-Lock’s six video control panels enable you to perform a wide array of special effects on still or motion video including... ? Colorizing for unique visual effects. _ ? Creating your own "classic" black and white videos using the Colorkill feature ? Color filter effects.
? High-quality keying effects with bitplane or chroma keying.
? Manual or automatic (ARexx triggered] fades and cuts.
Audio: Sound Designs G-Lock's dual-input audio panel switches, mixes and shapes sound for effects such as... ? Combining stereo channels or separate inputs without a "Y" adaptor.
? Treble and bass equalization.
? Plus, add DSS8 or any Amiga created modified digital audio samples to your final mix!
Professional video processing + audio processing + a powerful but simple interface + creative special effects, make G-Lock the cornerstone of your multimedia productions!
For more information or your nearest GVP dealer phone 215-337-8770 TR For technical information, phone 215-337-9495 *UV M .'
I GREAT VALLEY PRODUCTS, INC.*600 CLARK AVENUE, KING OF PRUSSIA, PA 19106 USA I PHONE 215-337-8770 • FAX 215-337-9922 G-Lock is a trademark of Great Valley Products, inc. Arnica is a registered trademark of Commodore-Amiga. Inc All other trademarks are th® property of their respective owners During an old cowboy movie, a war film, or a jungle picture, you know it is going to happen. It's night and, depending on the location, there are crickets chirping, jungle birds calling, or a lone coyote howling. The young tenderfoot turns to the leading character and says, "It's quiet."
The hardened hero remains focused on the dangerous horizon in front of them and says, "Yeah, too qniet."
Just about this time an arrow, bullet, or poison dart strikes the young protagonist and he fails severely wounded or worse.
Then the action starts.
In a movie or television drama, this quiet moment separates the action sequences and allows the audience to catch its breath. Many companies, however, like to apply the same technique to the computer market.
This is summer and sometime back in the collective thinking of the computer industry, it was suggested that people do less computing in the summer. Longer daylight hours and warmer temperatures provide people with more outside interests.
People take more vacations in the summer.
However, most of us still use our Amigas for everything from creating a spectacular vacation video to escaping the heat by computing in an air-conditioned hide-away. Artists still create. Video- graphers still produce. Musicians still practice. Even game players still play games. The problem is not less computing.
It is less buying.
Developers see a decline in sales that appears to inversely match the thermometer. As the heat rises, the sales drop. Yet even this doesn't make complete sense because the phenomenon occu rs everywhere at the same time. Los Angeles winters are probably as nice as most northern New England summers vet both area's sales rise and fail with the seasons. It is even more confusing when we acknowledge that the Amiga has a worldwide audience and it is not winter everywhere at once.
Yet sales decline regardless of the temperature zone. Seeing this and believing that the Amiga is a hobbyist's computer, developers feel they should schedule their new announcements for the fall and winter.
This creates a self-fulfilling prophecy. What you expect to happen happens. Developers could be right if the Amiga were only a hobbyist's computer.
In truth, tltis high-heat, low-sales thinking sprang from the early days of personal computing. In that time, the personal computer was either in use as a hobby or, if it was in a business, the user base was one or two die-hard fans who would work enormous extra hours to make their computers do the jobs they needed done. This extra effort was more prevalent in the cooler months. Once the summer hit, most of the die-hard users weakened to other interests. The question remains, is the Amiga a hobbyist computer?
Many people have contacted AC to describe how they are using the Amiga.
Some of these have been business applications and some have been part-time pursuits. Yet, even the Amiga users who were doing things on a part-time basis, were doing something all year round.
It was suggested some years ago bv INFO magazine that developers would sell more if they disregarded the calendar and worried more about their development. I don't agree. Developers are not stupid.
They will take advantage of an opportunity' if they believe there is one. Remember, these people love their work, but it is continuous sales from satisfied customers that keep them in business. They just need to know there is a market.
Your Guide To The Amiga AC's GUIDE To The Commodore Amiga is a great resource for finding products and locating vendors. This companion magazine has done a great deal to help Amiga users use their Amiga's more. Yet, while almost all readers of AC's GUIDE read Amazing Computing, we felt it was important to create a separate Amiga phone book in this issue to provide AC readers with an easy-to-use means of getting in touch with the Amiga vendor community.
Although vve updated the information for this issue, this information and more is available in AC's GUIDE Summer '93.
I have often asked the readers of AC to be more involved with the Amiga community. With this directory, you now have a greater opportunity to contact vendors and praise them for what they have done right, explain what you do not like, and suggest programs and improvements to programs you need.
Although you are now armed with phone numbers, most vendors would probably want these comments in writing.
If it is praise, they will want to pass it around. If it is criticism, they will need to read it more than once (by more than one person) to correct the problems. If it is suggestions, they will need to show it to their partners, bankers, suppliers, and spouses to explain why they are industriously creating something new.
With this contact list, you have a better opportunity to stay in touch. Your activity may be just what the Amiga development community needs to sec in order to prove that a summer market does exist.
On A Different Note One last reason is purely capitalistic.
Once you have seen tire names of over 700 developers for the Amiga, 1 believe you will want to know what they produce and there is only one source for that information, AC's GUIDE. What better way to get you hooked into the largest periodical (over 260 pages this issue) for the Amiga. Don't forget, we are developers too.
We'll say it loud and clear: If you have an Amiga1, you need DSS8+7 There's a brand new standard in quality for 8-bit audio on the Amiga: GVP's DSS8+. We've integrated utterly-unbeatable sound with an impressive collection of features never before found in any sampler.
You can shop around to your heart's desire, but you won't find a sampler with clearer sound or more features anywhere at any price why? Because the PLUS in DSS8+ means that we ?558+ took everything you expect in a stereo sampler and added:
• Now over 255 settings for input gain including “Automatic". (No
more time wasted in calibration!] ? IglTat- SOUND STUDIO
• Over 127 settings for our new Low Pass Filter. (Noise
• Incredibly high Dynamic Range thanks to DSS8+’s DC Offset
Adjustment. (Now hear this!)
• Right and Left channel pre-mix so you save precious RAM. (No
more stereo mix-down!]
• Hardware Channel Selector for optimum performance with all
Amigas. |Power to the People!] ¦ Separate microphone jack for
simultaneous voice-over and music recording. (Home Video!)
« A solid secure fit onto the Amiga for minimal signal loss. [No more tiny screwdrivers!)
The PLUS doesn’t stop there it also gives you...
• Our renowned full-featured sample editing and music com
position software.
• A handy Control Panel for independent control of DSS8+'s
advanced features, allowing full compatibility with almost any
sampler software available today.
The best manual in the business with an easy-to- follow Digital Sound Tutorial.
A second diskette overflowing with ready-to-play Sound Effects!
DSS8+ is the essential audio peripheral for everyone from beginners to digital sound veterans. In other words, DSS8+ is for anyone interested in a fun and simple-to-use tool for sound and music. It's perfect for jazzing up MultiMedia presentations created with Scala™, Helm"1, CanDo", MediaLink", or AmigaVision".
The PLUS also means Positively Affordable In addition to being the best value in sound, DSS8+ now allows you to benefit from an unequalled offer. For a limited time, you can send in your old sampler and receive a generous discount on a new DSS8+. Call GVP right away for details.
Take it from your ears, get the PLUS DSS8+!
GREAT VALLEY PRODUCTS, INC. • 600 CLARK AVENUE * KING OF PRUSSIA, PA 19406 • USA PHONE 215*337*8770 • FAX 215-337-9922 DSS8+ is a trademark of Great Valley Products Inc. Amiga is a registered trademark ol Commodore-Amiga, Inc. Cando is a trademark ol Inovatronics, Inc. Scala is a trademark ol Scala, Inc. Media Link is a trademark ol Actrva International.
Helm is a trademark of Eagle Tree Software, Inc. Amiga Vision is a trademark of Commodore international. Ltd.
©1993 Great Valley Products. Inc. AMIGA PCMCIA Ethernet Adapter AMIGA's PCMCIA Ethernet Adapter is designed to provide ethernet local peer-to-peer networking on the PCMCIA slots of A600 and A1200 computers. The adapter works with AMIGA's network software and adapters from CBM (A2065) and ASDG. AMIGA Business Compt iters, 192 Laurel Road,
E. Northport, NY 11731. Inquiry 202 NEW PRODUCTS a td other-
teat tftadd AMIGA PCMCIA Serial Communications Adapter
AMIGA's PCMCIA Serial Adapter is designed to add a serial port
on the PCMCIA slots of Amiga 600 and 1200 computers. The
package comes with software which provides additional serial
ports for modems, credit card renders, motion detectors,
printers, touch screens, etc. AmigaDOS 3.0 compatible. AMIGA
Business Computers, 192 Laurel Road, E. Northport, NY 11731.
Inquiry 203 Cool World The computer-software version
(549. 95) of the animated feature film lets consumers take on the
role of cartoonist Jack Deebs, creator of Cool World, the
cartoon- land home of the lovely Holll Would and other
cartoon characters called Doodles. Deebs' entry to Cool
World lea ves the door open for Doodles to escape to the
real world. Now they're running around Las Vegas and it's
up to the gamer to somehow get them back where they belong.
Bui first the gamer must battle through Cool World, which
turns out to be full of dangers itself. Ocean of America,
lnc.,1855 O'Toole Ave.,Suite D-102, San fose, CA 95131,
(408) 954-0201 Inquiry 204 Desert Strike: Return to the
Gulf Desert Strike offers fast-paced arcade action
combined with the realism and depth of a simulation.
Hop into your f ul ly-armed Apache and obliterate the enemy's radar stations, airfields, SCUD launchers, command centers, and more.
With the freedom to range over enemy territory at will, sound mission strategy is the key to your survival. You see the world from a unique3 4 top-down perspective, and the terrain is alive with hostile infantry patrols, tanks, mobileanti- aircraft guns and surface-to-air missiles. You begin with a full tank of gas and a full complement of weapons, but supplies run out fast and become more and more scarce as the campaigns progress. Resource management is critical, Take out enemy installations and salvage their weapons and fuel caches. Electronic Arts, 1450 Fashion Island Blvd., San Mateo,
CA 94404, (800) 245-4525.
Euro-Titler ZEN Computer Services are introducing Euro-Titler, an Amiga- based subtitling system for both off-line preparation and on-line production. For off-line work the Amiga is fitted with a video overlay card enabling near broadcast quality preview of subtitles over the source video. At the on-line stage, the output can either be direct from the Amiga or downloaded to an Aston 4 controlled by the Amiga. Timing comes from external VITC, LTC, or MIDI timecode via an external reader or an internal VITC LTC card. Alternatively, the Amiga itself can generate the timing reference,
allowing minimal working configuration without the need for external timecode. Two versions are available, Euro-Titler and Euro- Titler Broadcast. The Broadcast version adds Aston 4 support and external keyer control (CPI). ZEN Computer Systems, 2 Silver Birch Grove, Swinton, Manchester M27 1FS, (011) 44-61-793-1931. Inquiry 205 Invoice It!
If you're tired of trying to find decent productivity software for your Amiga the wait is over.
Whether you are joining the ranks of the self-employed, run a thriving small business, or just need to make up invoices on occasion for the "on the side" work, Invoice It!
(S49.95) is the package for you.
Features include: Flexibility in handling two tax rates, compounding and rounding; Design your own invoice; Automatically create Quotations and convert them into actual invoices with one mouse click; Apply discounts; Account aging handled automatically; and more. Legendary Design TechnologiesInc.,25FrontenacAve., Brantford, Ontario, Canada N3R 3B7,
(519) 753-6120. Inquiry 206 King’s Ransom Long, long ago in a
time when the all-emcompassing forces of evil reigned
supreme, a circle of Ihe wisest and mostpowerful wizards in
the land set about captu ring and contain i ng these most
vile and evil forces. They imprisoned them inside a large
crystal but as the evil increased, it grew too large to
control, so the wizards drained the ever growing demonic
forces into several small crystals and hid them deep within
a distant mountain.
As the years passed, the powers of evil within the crystals continued to grow and evil began to spread.
You mus 1 seek out and destroy the legendary crystals before the evil grows too large to contain and destroys the entire kingdom.
Available in September 1993.
Ready Soft Inc., 30 Wertheim Court, Suite 2, Richmond Hill, Ontario, Canada L4B 7 B9, (416) 731-4175.
Inquiry 207 Lemmings II: The Tribes Guide 12 Tribes of Lemmings across Lemming island on an incredible journey. The Lemmings arein troubleand only theirancient talisman and a huge amount of skills can save them in this long- awaited follow-up to the Lemmings Saga. Meet the Highland Lemmings, Space Lemmings, Beach-Bum Lemmings, Circus Lemmings, and more, on a quest to save their island. Psygnosis Limited, 675 Massachusetts Ave., Cambridge, MA 02139, (617) 4970-
5457. Inquiry 208 Lethal Weapon Lethal Weapon (549.95) is based
on the adventures of Los Angeles cops Roger Murtaugh and
Martin Riggs. Gamers are faced with a veri table crime
wave, in which they must duck and dodge impending doom in
the subway, a shopping mall, office building, and the wa
terfront where one wrong move will set them face-to-face
with ravenous sharks. Ocean of America, Inc., 1855O'Toole
Ave., Suite D-102, Sail jose, CA 95131, (408) 954-0201.
Inquiry 209 MegaTools MegaTools (S69) is a new, high- powered bund le of i ntegrated tools that make managing the Amiga a breeze. Whether you are a power- using Amigan or a casual PC owner, MegaTools is both broad in scope and loaded with major fire-power. Included is an intui- Getting a 486SLC BridgeBoard?
Well don’t get SUCKED IN to buying a slower, less compatible board.
Introducing Elite Microcomputers 486SLC 33MHz Bridgeboard, based on Commodores A2386SX. Just look below and see how we BLOW vortex away. EMC 486SLC Vortex 486SLC Speed 33 Mhz 25 Mhz Landmark 2.0 103 71 Norton SI 66 45 Standard Ram 3 MB 2 MB Price per MB S37 $ 65 !!!
CPU cooling method FAN!
Heat Sink Janus 2.1 compatible YES!
No MS-DOS 5.0 included YES!
+$ 65 386sx to 486SLC upgrade S650 no Floppy Controller YES!
+$ 79 Shipping Next Day +$ 30 EQUAL" Boards $ 930 $ 1140!
That's right! All the quality, and compatibility you need from Commodore. With alt the performance you want from EMC. Need more features?
Enter the Super Multi I O board The ONLY answer to an A3000 owners prayers.
It includes: An IDE harddrive controller, 2 serial ports, 1 parallel port. 1 game port, and a UVGA video card w I mb. All on one 16-bit card.
The ORIGINAL....The FASTEST !!!! EMC's 486 SLC BndgeBoard.
The Power Box The PowerBox is an enclosure, specially designed for the A1200 power user. It has room for 2, 5.25", SCSI or IDE, half height devices, and includes a whopping 200 watt power supply. This power supply is usable by the A1200. So not only do you get all the power your drives need, but an extra 17 amps toward your A1200!
The Power Box S 175 Tik Power Box if' "Si The BackPack The BackPack The BackPack is an enclosure, specially designed for the A1200. Or BridgeBoard user who needs some more room for a drive, it holds I SCSI or IDE 3.5"xl" device, and has an internal 20 watt power supply.
Pro Combo 486SLC w 5 mb. Super Multi I O card.
VGA switch box + cabling EMC 486 SLC w 3mb S930 Western Digital Caviar w Smb $ 1133 80 mb IDE HD 12ms $ 200 A2386SX with l mb $ 265 170 mb IDF HD 12ms $ 275 386 to 486 upgrade $ 650 S750 250 mb IDE HD 12ms S3 20 Super Multi I O $ 200 340 mb IDE HD 12ms S385 with purchase of 486 386 $ 150 Switch Box w Cabling $ 36 $ 1140 $ 75 off!!!!
S50 off!!!!
Super Combo 486SLC vv 8 mb, I70mb HD.
Super Multi I O card, VGA switch box + cabling $ 1520 J The BackPack 110 2 to 3, IDE 2 to 3, IDE plugs into the mini IDE connector in your A1200. It then provides you with an external standard IDE connector, for easy expansion of 3.5" IDE harddrives.
It does not interfere with your internal harddrive.
S 50 Elite Microcomputers 138 Turner St Port Reading, NJ 07064 Voice: 908-541-4214 Fax: CompuServe: 70322,447 Genie: D.CINEGE %w,, ..... 908-541-6348 e t] 2 to 3, IDE Afk VISA ¦HM NEW PROP1JCTS and otfie, n&at directory utility; picture, brush, ANIM viewing; audio sequencer and player; mini-slide show; icon and font editors; brush to icon conversion; lull paint program; and advanced Cli with single line and batch capabilities...over 24 different tools! It also includes a full tool kit for Video Toaster owners that gives new flexibility and power for video production.
There's even a set of utilities for persona I management. It is Arexx and AGA compatible, works on all workbench versions, and has full on-line help. SoJTech International Croup Inc., 4625 E. Bay Dr. 314, Clearwater, FL 34624, (800) 771-6012. Inquiry 210 Overdrive The Amiga scene will be screeching around hair-pin bends, screaming down home-straights, and scorching their way to a new track record with Overdrive from Team 17. Overdrive is a very fast, very smooth, and superbly playable race game with four types of vehicle and five types of track. For technical reasons the game is one
player only (although a serial link allows two players to compete head to head) and involves racing through a combination of vehicles tracks for prize money and features. Team 17, MarwoodHouse, Carden St.. Wakefield, West Yorkshire, WF1 1DX, (Oil) 44-924- 291867. Inquiry 211 Pandora’s CD Optonica is proud to announce the availability of Pandora's CD, a promotional compact disc for DCTV at the incredible price of j ust £4.99. This d isc contains: Color Clipart Library (2,000 entries); Photograph Library; Textures Backgrounds Library; Sound Effects Library; juke Box; INSIGHT: Technology
Sampler; and more.
Pandora's CD uses some of the latest techniques and all media including motion video to show off the capabilities of CDTV in the home, school, training, and business environments. PAL only.
Optonica Ltd., 1 The Terrace, High Street, Lutterworth, Leics, England LEU 41) A, (Oil) 44-455-559386. Inquiry 212 Pmodem Parallel Port Driver for InfoChannel Communication program developed for use with InfoChannel ScalaNet to facilitate script transfer file transfer from a creation master workstation to display slave station utilizing AMIGA's multinet network. Package includes software and multinet buffer for two nodes. AMIGA Business Computers, 192 Laurel Road, E. Nortliport, NY 11731. Inquiry 213 StereoPro StereoPro ($ 224.95) is an ideal low- cost 3D stereoscopic graphics
viewing system for use with the latest Amiga graphics and rendering programs with 3D stereoscopic capabilities. The StereoPro interface plugs into any Amiga's joystick mouse port 2 and the supplied LCD 3-D viewing glasses plug directly into the StereoPro interface. StereoPro offers Amiga 3-D graphics enthusiasts a low- cost alternative to MegageM's AmiVR video-based 3-D viewing system and can be used simultaneously with AmiVR video-based 3-D viewing systems. StereoPro for the Amiga now complements MegageM's extensive line of virtual reality equipment for Amiga and video systems.
MegageM, 1903 Adria, Sntihi Maria, CA 93454, (805) 349-1104. Inquiry 214 3D Treasure Fonts Collection VI CMR Productions, Inc. hascreated and put together a treasure collection of appealing 3-D fonts to be used with LightWave. GMR 3D Treasure Fonts Collection can be customized in a wide variety of colors, textures, and size. It can be best utilized when creating flying logos, headlines, titles, scrolling text, and animation in LightWave.
GMR 3D Treasure Fonts perk up otherwise flat, drab characters.
GMR Productions, Inc., 3835 Richmond Ave,, Suite 138, Staten Island, NY 10312-3244, (718) 967-1509.
Inquiry 215 Time Tracker TimeTrackcr ($ 99.95) is a personal information manager software program. It is a daily appointment scheduler and organizer. Time Tracker will help users integrate their to-do lists, appointments, and contact records in one package.
The Calender graphically illustrates the monthly activities through visual markers. Time allotments can be seen at a glance from just the calendar itself! Time Tracker is designed to help prioritize, track, and automate time- consuming tasks and schedules.
Time Tracker is composed of five main modules which surround the monthly calendar: Daily Appointments, Tickler, Things to Do List, Address Telephone Book, and Editor NotePad. Inventure, 114 Market Street, P.O. Box 177, Morrison, CO S0465-0777, (303) 697-
5270. Inquiry 216 TorqueWare1"1 TorqueWare for the Amiga Ver
sion 1.(1 is a development and runtime system for creating
programs that run on multiple networked computers. It
harnesses the power of each participating computer to solve
your problem in less time (e.g, if integrated with
rendering code, rendering can be accelerated). Non-Amiga
products from Torque Systems, Inc. allow cross-system
development and execution, TorqueWare implements the
C-Linda™ distributed programming model, where por- tableC
"calls" are preprocessed to cails to link libraries.
AugmenTek, 3606 S. 180th St. C-22. SeaTac, WA 98188, (206)
246-6077. Inquiry 217 Ultimate Rock, Stone, Mineral
Collection Vols. 1 & 2 Digitized and image-processed images
for use in 3-D rendering, paint, presentation, and desktop
publishing. Image-processed selection includes stone
tiles, simulated colored glass, and simulated colored
chrome. All images are easily scaled for use as brush or
pattern fills and texture maps. Each volume contains
approximately 40-50 24-bit JPEG images and 24- bit
thumbnail picture files for easy selection. Bearded Wonder
Graphics, 1866 Ocean Ave. 5C, Brooklyn, NY 11230, (718)
99S-1767. Inquiry 218 Ultimate Wood Collection Digitized
wood collection for use in 3-D rendering, paint, presenta
tion, and desktop publishing. All images are 320 x 400
seamless HAM IFF. Plain and parquet textures in plain,
polished, or rough styles. All images are easily scaled for
use as brush or pattern fills and texture maps. Bearded
Wonder Graphics, 1866 Ocean Ave. 5C, Brooklyn, NY11230,
(718) 998-1767.
Inquiry 219 Video Timelapse With Video Timelapse (VDL) timelapse video and stop motion sequences can be created at the press of a button. A few features include full point-and-click user interface, on-line help, 'pop and roll' menu system, comprehensive Arexx support, full on-screen video deck control with Dynamic Motion Control, exclude time periods on a per day basis, fowards backwards recording, and much more. Optonica Ltd., 1 The Terrace, High Street, Lutterworth, Leics, England LEU 4BA. (011) 44-455- 559386. Inquiry 220
• Books* Amiga Gamer's Guide Amiga Gamer's Guide is a highly
illustrated guide to your favorite Amiga games, including
classics like Shadow of the Beast and recent top-ten hits like
Putty and Formula One Grand Prix. From sport sims to arcade
adventures, Amiga Gamer's Guide gives you the hints and tips,
hidden screens and puzzle solutions which you are looking for.
Completed by a massive A to Z of tips and tricks for FAST AND
POWERFUL PRODUCTS FOR AREXX Compile your Arexx programs with
the REXX PLUS COMPILER and they will execute up to 18 times
faster. The Intuition Interface allows even the most novice
user to execute their programs at warp speed. Explicit error
messages make debugging a breeze.
The REXX PLUS COMPILER generates a listing that is easier to read than the original source. The listing, contains nesting levels, flagged comments, a symbol table and a complete cross reference. Version 1.3 is a major upgrade that generates 40 to 60% smaller programs. All REXX RAINBOW LIBRARY SERIES functions can be included as part of the language.
Don t just take our word font, here is what some of the experts have to say ; about the REXX PLUS COMPILER.!
Amazing Computing, June 1992 AUTHORS HAVE IT RIGHT... ¦1 A IT
COULD WELL BE A FUTURE Amiga Computing UK, November 1992
Amiga World, September 1992
Jump Disk, June 1992 Dmeen Edwards Group 19785 W. 12 Mile Rd., Suite 305 Southfield. Ml 48076-2553 The REXX RAINBOW LIBRARY SERIES is a complete product line of support libraries designed specifically for use with Arexx.
Each volume in the Series contains functions dedicated to a specific subject. The first volume in the series is the Stem Array functions. It provides over 100 functions to manipulate single dimension arrays, which simplify Arexx arrays, Compound Symbols, Pointers and Subscripts. The functions include string manipulation, mathematical and scientific calculations and file access.
Also included is the AssgnArrayO function which assigns retrieves arrays from to other Arexx programs. With this function you can build your own single or multiple dimension array functions. Tutorials, and examples are used throughout the manual. The REXX RAINBOW LIBRARY SERIES requires Arexx and works with or without REXX PLUS.
Amiga Dos is a registered Irademarlc ol Commodore Business Machine, Areii is a registered trademark of Wishful Thinking.
Circle 111 on Reader Serviee card.
NEW PRODUCTS over 300 games. Bruce Smith Books Limited, P.O. Box 382, St Albans Herts, AL2 3JD, (Oil) 44-923- 894344. Inquiry 4221 Free Book on Optical Storage Ricoh's File Products Division announced the availability of a free book on optical storage. How To Make Heads or Tails Out of Optical Storage is written for users who are evaluating, considering, or just curious about optical storage.
Aiming to demystify optica] storage, the educational 64-page book explains optical storage concepts from the ground up without assuming that the reader has prior knowledge of storage concepts, making it easy to read and informative. Books can be requested from Ricoh at 800-955-3453. Rieolt Corporation File Products Division, 3001 Orchard Partway, San Jose, CA 95134-2088,(800) 955-3453. Inquiry 232 Mastering Amiga Beginners If you have recently purchased an Amiga of any type, or have had one for some time but feel you are not getting to grips with what lies behind that keyboard then this
really is the book for you. You'll find the step-by-step explanations easy to understand and will soon be confidently bringing your Amiga under control, The computer terminology is explained at every stage and there are full descriptions of the software, hardware, and new technologies, such as video and CD, which are available for use with your Amiga. B ruce Smith Books Limited, P.O. Box 382, St Albans Herts, AL2 3 D, (Oil) 44- 923-894344. Inquiry 223
• Other Neat Stuff* Address If! V 1.1 a Upgrade Legendary Design
Technologies is now shipping vl. La of Address It!,
theirpopular Amiga product. The upgrade fixes several small
bugs, and adds the following features: An option to sort by zip
code; A better file requester; U.S. Postal Format options to
better conform to the U.S. postal system; Creates icons for its
files so you can preload any file. The upgrade is free to
those who have purchased Address It! After May 15, 1993. Just
forward a copy of your bill of sale.
For others, the upgrade fee is $ 10, including shipping and handling.
Legendary Design Technologies Inc., 25 Frontenac Ave., Brantford, Ontario, Canada N3R 3B7, (519) 753-
6120. Inquiry 224 Amiga Forum National Videotex Network has
expanded its offerings to include an Amiga Forum service.
The Amiga Forum is used for interaction and communication
among users with an interest in a speci fied topic. The
forum gives the users the ability to discuss their topic in
two ways: via an instantaneous messaging system and in
scheduled "live" conferences with guest speakers. Service
users also have the benefit of news, technical support,
advice and tips form Amiga experts, plus some of the best
noncommercial Amiga software and other downloadable
files. For a basic membership fee of just S5.95 per month,
NV N users are allowed unlimited access to a wide variety
of services. Connect charges for Premium services such as
the Amiga Forum, are just S3 per hour on evenings and
weekends and S8 during prime business hours.
Consumers may subscribe to NVN online. National Videotex Network, 5555 San Felipe, Houston, TX 77056,
(800) -336-9096. Inquiry 225 Book Stacks Unlimited Book Stacks
Unlimited, Inc. is the first on-1 ine bookstore i n the
It is also the world's largest bookstore with over 200,000 titles. A Reader's Conference encourages callers to discuss the latest titles or write reviews. The Files Area has text files listing books on specific topics for downloading. There is also an electronic newsletter, Reading For Pleasure Magazine, an on-line publication with dozens of book reviews. There are currently 12 lines available for incoming calls. The main modem number is
(216) 861-0469 for 2400 baud (8 N l) and (216) 694-5732 for 9600
baud. With the first order, customers receive a free
book, The 1991 Book Buyer's Advisor. Book Stacks Unlimited,
Inc., One Cleveland Center, 1375 East 9th St., Suite
2260, Cleveland, OH 44114-1724, (216) 861-0467. Inquiry
226 Inside Studio 16 Neon Tetra Productions, makers of
numerous tutorial videotapes, announced the release of
Inside Studio 16 (S49.95). This one-hour instructional
videotape shows you how to use SunRize Industries' Studio
16 software to control their AD516 and AD1012 Hard Disk
Recording Systems. Neon Tetra Productions, P.O. Bo.r 876,
Hot SpringsNat'I. Park, AR 71902, (501) 321-1198. Inquiry
227 MA-PITOM Software Address Change MA-PITOM Software,
makers of Maspeak-jr., has relocated from West Hollywood to
Los Angeles.
MA-PITOM Software, 426 N. Orange Grove Ave., Los Angeles, CA 90036,(213)655-6272. Inquiry 228 Maxi Vac Here is an ingenious new cleaning device which has been developed to clean dust and dirt out of small spaces. Maxi Vac ($ 14.95 plus S3.95 S H) is made in a streamlined design with a slim hand grip and high suction power, Runs on four "AA" batteries (not included). The Maxi Vac even comes complete with accessories a spare filter, fine brush, and special crevice tool.
Asa's Treasures, P.O. Box 47040, Dept. A, Oak Park, MI 48237-7040,
(313) 345-8884. Inquiry 229 NetWare Curriculum Announced
Learning Group International announced the addition of a
new seven-course NetWare curriculum to the company's
current curriculum of courses. Courses include:
Introduction to DOS and Microcomputers; NetWare 3.x
System Management; NetWare 3.x Ads’ anced System Manager;
NetWare Configuration, Trouble Shooting and Support;
Networking Technologies; TCP IP for NetWare; NetWare NFS.
Courses will be available throughout the US, Canada, and
Europe, and are available for presentation at a client's
facility. Learning Group International, 1805 Library
St.,Reston, VA 22090, (800) 843-8733, Local
(703) 709-9010. Inquiry 230 New Colors for Computer Coverup
Computer Coverup has added six new bright colors toits
mouse pad, wristpad.and mini wrist pad lines.
The new colors being offered include aqua, grape, black, magenta, jade, and plum. Also being introduced is a new line of colorful universal dust covers made of high-quality ripstop nylon which are durable and water repcllant.
Universal sizes match dimensions ofallpopular computers and components on the market. Computer Coverup, Inc., 2762 N. Clybourn, Chicago, IL 60614, (312) 327-9200.
Inquiry 231 Simpatica Upgrade to V2.0 Simpatica now sports full AGA graphics support in both 256 and H AM8 modes for IFF pictures and animations on both display and image-based editing. Also new, is a 24-bit rotoscoping system allowing sequences of video frames to be frame accurately digitised from video tape, modified via third- party packages, and re-rendered all with full single-frame accuracy.
Optonica Ltd., 1 The Terrace, High Street, Lutterworth, Leics, England LE174BA, (011)44-455-559386. Inquiry 232 New Products mid Other Neat Stuff is compiled In Elizabeth Harris.
REVIEWS Rayshade 4.0 Revieiv by Dave Matthews tion, specular highlights, and antialiasing.
A scene may hove any number of light sources, which can be ambient, point, directional, spot, extended, or area types.
Extended light sources mode! Spherical lights, and thus allow soft-shadows, In many ray-tracing programs, shadows have sharp well-defined edges, unlike real life, where shadows tend to be a bit fuzzy or soft. The soft shadows produced by Rayshade can add realism and a warmth to images, especially indoor scenes, THE AMIGA HAS ALWAYS BEEN blessed with a wide variety of 3-D graphics software, from the early days of Dr, Eric Graham's Juggler demo to modern programs like Imagine, Lightwave and Aladdin.
AMIGA users can add another powerful 3-D program to these respected ranks.
Rayshade, a freely distributable ray-tracing program, is available on Fred Fish disk 707, and is a very powerful and full-featured rendering package.
Rayshade features full ray tracing, with shadows, transparency, refraction, reflecAnother high-end feature is adjustable depth of field. Like a real-life camera, you focus on your subject; areas outside of this focal point will be blurry, again allowing for more realistic scenes.
In all 3-D programs, you create an image by sculpting objects. A real sculptor might create a framework from wood and wire and then clothe it In clay. In the computer, you create a framework In simulated 3-D space, using points.lines, triangles, and other simple objects, called primitives.
You then add the day colors and textures which make your framework come to life.
Rayshade offers a wealth of readymade objects which can be used to create your 3-D framework: blob, box, sphere, torus, triangle, polygon, plane, cone, and disc, In addition, Rayshade offers aggregate objects and constructive solid geometry. Aggregate objects are collections of simple objects which can form more complex objects. Constructive solid geometry objects are actually objects made by using Boolean operations on other objects.
Rayshade supports three operations: union, intersection, and difference. Union produces a newobject occ upyin g the space of both objects, intersection produces an object occupying the space only where the two objects intersect, and difference creates an object occupying the space of the first object minus the space occupied by the second.
Early 3-D pictures tended to look rather sterile, with objects having smooth plastic, glass, and chrome surfaces. Inthesearchforrealism, 3-D programmers have added REVIEWS textures. Rayshade offers many ways to color and texture your objects, including algorithmic textures, Algorithmic textures are calculated mathematically and give objects the illusion of textured surfaces.
Or word processor to write a script file for Rayshade to render, Also, you must be familiar with the Amiga's shell, as Rayshade does not have a Workbench interface, More importantly, since Rayshade is ported from UNIX, if is not completely Amigatized. Its biggest failing, for us Amiga users. Is lack of IFF-file support, You will have to use another program to convert Rayshade's 24-bit MTV output into IFF, MTV is a popular UNIX ray-tracing program by Mark Vanderwetting. I recommend the Shareware program HamLab, by Ed Hanway (Figure 3), This program converts a variety of formats, including GIF,
JPEG. WINDOWS .BMP, and of course, the MTV format Rayshade uses, HamLab also offers color correction, Gamma correction, and a wide varietyofditheringoptions.Thereisademo version of HamLab on Fred Fish disk 726, Rayshade has blotch, bump, checker, cloud, fbm (fractional Brownian motion), fbmbump, gloss, marble, sky, stripe, and wood textures, Fbm textures create effects similar to the landscapes created by VISTA, and are great for pianets and rough or dirty-looking surfaces.
Rayshade is capable of producing extremely realistic pictures (Figures 1 and
2) and is amazingly powerful considering the fact it is free.
However, there is o catch; you knew there had to be one.
Unlike commercial 3-D software, Rayshade is strictly a
renderer; it has no modeller. To create a picture, you must
use a text editor £LEAR L . About HariLab. . . I Ecu'
th802 ,rs 64 x 64 x 24 |mtv Configuration Color Control... j
|Earth082.iff 64 x 64 x 6 |HAH TS AREXX Console... ] Chancre
Output Mode... Hid; | 64 J UL:| 8,8 | nmnr »i Hid: 64 | ul:j
B,B 1 Hert; | 64 | LR: | 763 | v: | lee IT »l Hat: 1 64 I
LR:I 63,63 | Full Size| _jConstnin = Eull Siz*| F oadina
filter ntv_input p*n«d fiPEN J EXPORT | DISPLAY jAVE | and
the full version may be obtained from the author for $ 25,
worth every penny, As an option, 1 have heard that Vertex, a
commercial modeller and 3-D object conversion program,
supports Rayshade objects, as well as Imagine. Lightwave, and
other 3-D formats, though I haven't had a chance to see for
myself. Vertex is $ 40, and is available from Art Machine. A
demo version, which does not support Rayshade and does not
save, is available on Fred Fish 727.
On the bright side, Rayshade also has some features to make image creation as easy as possible. Many options default to values which produce good results. For example, the simple script: sphere 2 0 0 0 will produce a white sphere on a black background with a radius of 2 and centered at the origin.
Hints Colors in a Rayshade script are ex- REVIEWS pressed as red, green, and blue values, from 0 to 1,0, The numbers 0.5 0.5 0.5 would create a medium gray, Paint and Create Educational Software From EuroPress by Rick Manasa Locations and sizes are expressed as
X. Y. Z coordinates, with the X-axis running left to right, the
Z-axis running from bottom to top, and the Y-axis going "into"
the screen. Rayshade allows this to be c ha nged to your
preferences. For instance up 0,1.0 will set the X-axis left to
right, the Y-axis bottom to top, and the Z-axis into the
Finally, Rayshade normally expects displays to use square pixels, i.e. 512x512 instead of, for instance, the Amiga's 640 x
400. Use the field of view ‘fov1 command to correctf or the
Amiga's screen size. The'fov' command accepts two numbers,
horizontal and vertical field of view. Fora screen of 736
x 482: fov 45 30 is about right.
Rayshade comes with versions for the 68000 and 68020 68030 with math coprocessors, and includes some example flies and source code. It runs in as little as 1 MB, although it will take as much memory and speed as you can throw at it.
Rayshade has a fairly high learning curve, but with a little sweat, you will have a very powerful 3-D system for very little cash, Plus, if you have a programming bent, you may find the source code quite interesting and helpful for learning graphic programming on the Amiga Rayshade 4.0 Freely Distributable Ray Tracing program Original UNIX version By Craig E. Kolb Amiga port by Martin Hohl available on Fred Fish disk 707 HamLab Demo version on Fred Fish 726 full version: $ 25
J. E. Hanway 163 Powers Lane Rochester, NY 14624 Vertex demo
version on Fred Fish 727 Commercial version $ 40: The Art
Machine 4189 Nickolas Sterling Heights, Ml 48310 Paint and
Create is one of the Fun School series of educational packages
from Europress Software. With Paint and Create, children five
and older can make music, paint pictures, make a monster,
solve a jigsaw puzzle, or create a greeting card.
The complete series from Europress covers a wide range of educational topics and age groups, and is designed to supplement the daily grind in the classroom Europress follows the British National Curriculum guidelines for educational software in all its products. One has high hopes for such software, and Paintand Create won't disappoint you.
Paint and Create uses very colorful screens with well-designed icons and images. The opening screen serves as a very engaging menu. Instead of the usual drop down words in a menu bar, Paint And Create presents you with a scene you scroll around in. Paint and Create shows a backyard and the interior of a house filled with characters and items for the youngster to click on. Most of the items will trigger a brief animation and a label identifying what you've discovered, Five of the items, however, will take you to a second screen where you are given the option to select one of the five
programs that are part of the package. A very clever twist on the opening screen theme.
Package Contents Paint and Create contains five programs: Music Maestro, Art Alive. Monster Make, Jigsaw, and Card Creator. Clicking on the guitar-playing teddy bear in the opening screen moves you to a musical stage where you can create band members. Select instruments and tunes, and play music, if you are unhappy with the way a band member looks, you can dump him in the trashbin and start over. New tunes can be selected with the New Tunes icon, and the individual parts that each member is playing can be changed with the New Riff icon. You can play along with the band if you'd like, by
playing the bottom two rows on your Amiga keyboard.
Any band you design can be saved to disk and reloaded later. Finally, you can play llll*- REVIEWS the Top of the Teds, the top five tu nes in the Teds' repertoire.
For easy folding. Card Creator will also let you import pictures, a la Jigsaw. Besides picture sprites. Card Creator offers a set of message sprites, ranging from Happy Birthday to Ha ve A Creepy Halloween. All of this professionally done art, combined with drawing tools, makes it easy for a child to design and output good looking and unique stuff very simply.
All the Paint and Create programs will read standard IFF picture files, but use their own font and sprite files. A printout of the available fonts and sprites would be helpful. Any editing or adjusting of imported pictures will have to be done elsewhere, as none of the Paint and Create programs allow you to edit them. This limits the customizing you can do. But falls in line with the implied goal of keeping it simple forthe young person to use.
The Art Alive program is a type of paint program, Most of the standard tools are there for freehand drawing, straight lines, and the like, Art Alive crosses the basic paint program line by Including several sets of pre-drawn sprites for the youngster to plop down on the screen. While they cannot be resized or modified, they are very well drawn and very colorful, This brings it more in line with Pelican Press than with DeluxePoint, All work can be saved and printed. Art Alive defaults to printing In landscape mode. If you have a color printer. Art Alive will oblige you and print in color. It
will also print your pictures as outlines, suitable for coloring with crayons.
Monster Maker lets the child piece a monster together out of different body parts and then animate it. Three different scenes are available and you can select from about a half dozen sets of arms, legs, warts, and the like. Once you construct your beast, you can make him do a little dance and growl something at you. A Scare-O-Meteris provided to let you know how scary your monster is. You can play a simple game as well, which calls for the child to get a fellow named Egbert from the right side of the screen to the left without waking the monster. There's nothing too scary here for any age
level. A small child should enjoy fooling around with selecting and attaching the body parts In this monster construction set and then turning it loose to roam the screen.
Jigsaw lets you solve provided puzzies as well as create new puzzles based on pictures you've made in the Art Alive program. You can select from between 12 and 112 pieces for your puzzle, whether or not to show the outlines, and whether the pieces are shown right side up or all mixed up. This gives you a wide range of difficulty, suitable for the very young up to veteran puzzle solvers. The Help icon provides three levels of assistance. When first clicked it will show the completed puzzle. Click It again and the puzzle is displayed complete except for the piece you are holding. Click one
more time and the piece Is properly oriented and inserted. Jigsaw has more to it than might be immediately apparent, It should keep both child and parent interested without losing one or the other.
Card Creator lets you design and print greeting cards, similarto the old Prlntmaster and De uxePr nf programs, It combines the drawing, text, and sprite capabilities of Art Alive with specialized printing routines to outputyourcardonfofourpages, oriented Comments and Criticisms Paint and Create comes with a well written manual and quick reference cards, and it presents its wares in a bullet-proof manner, Paint and Create is designed to be used by the computer novice. This is certainly desirable in educational software, The lack of icons, however, requires you to boot your computer from the
program disk. This makes it virtually impossible to multitask. While there are advantages to running one and only one program at a time, I'm not convinced that you should be completely locked out from your system under any circumstances. The option to run more than one program should be provided, for all the usual reasons.
The use of the right mouse button is non-standard as well. You'll never bring up a menu when you hit it, but you'll always be Central Coast Software, a division of New Horizons, Inc. has improved Quarterback Tools, calling it Quarterback Tools n Deluxe 2,0 (QTD). Every platform needs to © 0) have some disk utilities to make life easier and to rescue us from occasional disasters.
X £ For instance, what do you do when you've 3 L. just deleted by mistake a file you've spent hours editing? You con kick yourself for not 0 L. “J being more careful, or you can prepare ?
J £ yourself for next time with Quarterback Tools. Recovering lost or deleted files is just GO one of the utilities you get in the package.
0 £ 5' Contents and Installation 0 to CD rs The package consists of a manual i and one disk. Installation consists of dragV ±i L ging icons into the directory you choose, £ There are no auxiliary files or libraries to O Z install. If you plan to write Arexx macros for D jeT1 QTD, then you must put the drawer called to b "Macros" into the same directory as QTD, but that is the only requirement. The disk 0 window contains a Macros drawer and ~o icons for the following programs: Quarter
* +” CD back Tools; Replicator; Locator; Encryptor; D 0 Disk
Eraser; File Eraser; Keystroke Finder; c System Mover; and
Brain Cloud. QuarterD 0 back Tools itself contains four tools
to: AnaG lyze and Repair Volume. Recover Lost "0 Deleted
Files: Optimize Volume: and Edit Volume.
REVIEWS doing something. This means you II have to detach yourself from "auto pilot" and pay attention to what is happening. The right mouse button will do different things in different programs and in different parts of thesame program. This is more of a caution for the habit-bound than anything else.
Everything related to the use of the right mouse button is well documented in the manual.
Paint and Create betrays its European origins. As mentioned earlier, it follows the British National Curriculum guidelines. You can't install Paint and Create on your hard drive. I suppose that when the majority of your local market uses A500s with one or two floppies, itdoesn't make sense to make a program hard drive installable. Stateside though, things are a bit different. Perhaps a North American version would be in order.
Conclusions Paint and Create can be a very good addition to an after school program. The graphics and sound are of a consistently high quality and the presentation of the material is appropriate to the targeted age group and subject material. If you have children or you work in the education field with Amigas.check out the Fun School series from Europress. I highly recommend it.
Paint and Create Europress Software Adiington Park Macclesfield Cheshire SK10 4NP United Kingdom (Oil) 44-625-859333 Inquiry 233 Want to contact an AC Author?
Write the author care of Amazing Computing
P. O. Box 2140 Fall River, MA 02722 Interface and Manual In all
cases QTD lets you choose to just look or look and operate.
Standard gadgets, progress meters, ond status information
windows make the interface intuitive and easy to navigate. Who
needs on inscrutable interface at such stressful times?
There are also abundant pop-up warnings when you are about to do launch an action that has the potential to spoil something, but you can turn them off. If you don't turn them off, you'll have a last minute chance to bail out. Have a look at the "About Quarterback Tools” menu item. It's the best "About” I've seen so far! Most pushbuttons, menus, check boxes, and so on have keyboard shortcuts.
The attractively printed manual is well written and conto ins a glossary of terms,an index, and frequent illustrations. It explains theory as well as the operation of the programs.
I | Keystroke Finder_| PH | | |8|S|B|H|P|X|-|h|p|x| |"|°|.|ft|fc|Q|fl|a|fe|fc|fl| ! |)|1 |9|B|I|tt|Y|aH|gM I |S|*|« |*|e|W|0|*|8|K|a| «] 2]_g BJ J] Rj Zj bJU r | z |_« | j | * | 8 | B | e | a | 11 « | » | s | fi | »l±|31 i..l AI * Is 1.1N I bI»I I S.I ¦«13 I»I«Ie I * 101»IEI ° I a I
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e|n|u| |Y|-|u|J5|A|i|ff|V|3| IIS® Quarterback Tools One of the
things you can do with QTD is rescue your work. The other thing
you can do is destroy your work! I will reiterate the warning
in the manual:
* 1 .•H |r|N|v|*|f |niv|~|i|m|n|*i|«|tni|t.|a|-|a|H ¦
|x|7|?|6|0|M|_|9|o|»r sri-KMxMBNMNyl Key sequence: alt-K.,
shift-fl Dec inal code: 196 Hex code: SC4 These tools are
powerful and if used incorrectly, can be deadly to your flies.
Keystroke Finder helps you locate accented character key combinations.
Make sure you have backups for every file or disk you work on! Quarterback Tools is no substitute for good disk habits, so-called "safe hex,” The Analyze and Repair Volume tool is for mapping out bad disk blocks. Sometimes an old or physically damaged disk has some bad blocks, but is otherwise OK, This function, if you choose to repair the disk, will mark such blocks as "out of service" so you may use the rest of it. You will lose the data in these bad blocks, however, You may also simply analyze the disk to find problem areas, and not do any repairs.
The other type of problem you can have is a software problem on disk, such as a logical "checksum error." QTD can help you to recover access to files mode inaccessible by such errors, so you may copy the file to o safe area before you reformat the disk, the best way to get rid of logical errors.
Recover Lost Deleted Files is probably the feature people will use most. You really have nothing to lose, since you've already lost it! In the Amiga, when you delete a file, the information is still there. Only the directory information about where to find the files has been erased, They are vulnerable to overwriting, however. The directory information also protects the file from being overwritten, if nothing's yet written to the disk, you may completely recover files just after they are deleted. The program lets you restore the deleted files to the same or Swifty Mouse W Si R E V I True
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Another volume. I tried this with a large directory with subdirectories! Had just deleted. QTD restored the entire tree! The program tells you what percentage of the file is recoverable, too. If you see less than 100%, it isn' t worth recovering the file unless d| Recover Lost Deleted Files! Data lEDlG Tagged files!
753 Start liiili Illlli Total files!
753 Options j Back i liiili Recover to: Sane volune IZI Catalog of Data!C-Language CManual Graphics
• Q fwM 1005!
3628 01-Rpr-92 5:00 Pi v Q Exonpie4,c 10055 3851 81-flpr-92 5:08 P ¦¦ D Exwle4,c, info 100!!
515 16-May-92 11:43 PM vu ExonpleS 109JS 3606 01-fipr-92 5!80 P Q ExmpUS.e 1 005!
3669 01-flpp-92 5100 P I v Q ExmpU5,c. Info 1 005!
515 16-May-92 11:43 Pi V1' D ExmtteS 1095!
3688 01 -flpr-92 5:80 Pi v D banpteS.c 1005!
5664 81-flpr-92 5:00 P f D ExmpleS.c , info 1005!
515 16-May-92 11:43 PA x Pl F.wwd p7 m%.
3648 fll-flor-92 5:00 ??
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(308) 745-1243 Voice
(308) 745-1246FAX it's a text file. Binary files aren't usable in
partial form. The manual discusses file deletion In some
detail, Optimize Volume is a tool to un-frag- mentftles
across a disk, As a disk gets used, files areenlarged,
edited, ordeleted, making their sizes vary. This leaves
"holes" in the disk space which the computer fills up as
needed, After a white, files may be distributed over
large areas of the disk, slowing down access times.
Optimizing rearranges files into contiguous areas of the
disk. It also has the potential to fragment or destroy your
files if something goes wrong, such as a
powerfailure,spike, brownout, or system crash. Don't
multitask during Optimize!
Optimizers make me nervous, I once lost an entire drive because of a power outage during an optimize run. I now have an uninterruptible power supply or UPS, and I back up my data regularly. Optimize can show you how fragmented your disk is, and I like that feature the most. When it's time to rearrange, I prefer to reformat my d rive and restore from Syq uestDiskortape backup. The files will go back into contiguous areas if you do it this way, and it's quicker than an optimize run.
The Edit Volume tool is o "world class monkey wrench" in the wrong hands. It gives experts the power to read, and edit, the hex code in the disk directly. As long as you only use the READ capability, it's a good learning tool. You can find any string in a disk, for instance. Know what you are doing before you write anything, however.
Printing and Preferences All of the functions in Quarterback Tools Deluxe have a save and print capability. You may capture and print the information in Edit Volume, for instance. You may configure Ihe printout preferences.
You may configure QTD in o general way as well. For example, you may choose decimal or hexadecimal representation of numbers; turn off the warnings and the interactive mode, for Samurai hackers: beep, flash or both for notification; make icons or not; and access AmigaDOS or don't access AmigaDOS during the operations.
Macros and Arexx You have Arexx control over QTD.
You may put macros into a menu, giving the menu items custom names; and macros may be launched by function keys, too.
There are almost three pages of Arexx macro commands to choose from. There are no macros on disk, but a small sample macro is printed in the manual. It wiil run a This shows deleted files ready for recovery REVIEWS Do you want to share files with your Am gas plus Pcs and Macs? Share peripherals such as large storage devices, laser printers and other output devices, faxes, and video equipment? Easily manage large files?
Access your computer and files from home or work?
Restrict file access or quickly backup large files?
Then we have the connection you need, Oxxi inc. PO Box 90309. Long Beach, CA 90609 USA
(310) 427*122? FAX( 310} 427-0971 in fhe icon and you cannot do
anything with it while Brain Clouded. You may uncioud a
disk when you need to use it. The manual states that
advanced users can crack the Brain Cloud so it's made for
"normal" protection. QTD can detect and fix brain-clouded
Conclusions A decent bag of tools for your disks.
The Recover Deleted Fites and the Keystroke Finder are my favorites, but there is something here for experts and beginners alike. These are unique tools that you can really rely on when you need them. They give me a sense of security that ! Can inquire about, recover, optimize, and protect my hard-won data and programs on disk.
Quarterback Tools Deluxe Central Coast Software 206 Wild Basin Rd„ Ste.109 Austin, TX 78746 Inquiry 234 startup macro named "QBT Startup. ” Macros must be kept in the Macros drawer in the Quarterback Tools location in order to work, The Arexx port is named "QB_Toois" and is case sensitive, Miscellaneous Programs Replicator is a program that saves an entire disk image to a file, or to memory, so that you can replicate several disks at once.
Locator is a program to find files on any volume. You may specify the search on an entire drive or just a portion of it, There Is complete log Ic and pa item matching wildcard capability as well.
Use Encryptor to prevent people spying on your files, but if you forget your case- sensitive password, you can forget access, too! If you can remember your password, you can decrypt the file once encrypted, Disk Eraser permanently and irrevocably erases a disk. It's use is to prevent anyone from using Quarterback Tools (or any other program) to recover your sensitive developmental programs or private data should you let your disk out of your hands for some reason. Disk Eraser (DE) works only on AmigaDOS disks with a file system that DE understands. Use File Eraser to get rid of files on
any AmigaDOS volume regardless of the file system used, File Eraser permanently and irrevocably erases individual files using any file system on any AmigaDOS volume. You may even specify the Department of Defense DoDspecification5220.22-M erasure, even though the Cold War is over!
System Mover is a Workbench user's utility to move system files from one disk to another. It moves fonts; printers; keymaps; libraries; devices; handlers; CLI commands; and CLI scripts. In other words, it's for the WB user who wants to move system files that are invisible because they don't have icons. This is sort of like a specialized directory utility. It's very handy to set up system floppy disks. A menu and intuitive window make it easy.
Keystroke Finder is a favorite of mine: a nifty little utility to find all those keystroke combinations to make accented European characters, copyrights, trademarks, and so on. Just click on the keymap picture and the key combination mapped for that keymap appears. It works with all keymaps, and shows you the decimal code and hex code as well as the key combinations.
Brain Cloud modifies a floppy so that AmigaDOS cannot access it. You may not even format the disk! If appears as “busy" AC's GUIDE SUMMER 1993 IS HERE!
Check your newsstand or call 1-800-345-3360 for more information.
Well Connected Amiga Client Software Amiga Client Software will meet your networking needs and allow any Amiga configured wilh a LAN card to work with the best selling, most reliable, most extensively supported network available Novell NetWare = Large project management productivity can be greatly enhanced whether a program development effort, VideoToaater® applications, database management, order entry, extensive desk-top projects or any team effort requiring file sharing Requirements: Software: Novell NetWares Version 2,15 or higher, installed on network file server: Amiga WorkBench Version
1.3 or higher. KickStart 1.2 or higher.
Circle 160 on Reader Service card.
This latest AmigaVision is a complex tool with enough power to create awesome presentations ugaVision Prot ? J HninatTon REVIEWS AmigaVision Professional By Douglas Nakakihara Qion J House j 1 ?
Shou e Hr A (1 1 As its basic fun ction, AV Pro pro vides a means to link images, animations, sounds, text, laserdisc players, etc . Into a single interactive or non-interacf ive presentation.
AV Pro provides various built-in tools for integrating the images and sounds, and through the use of Arexx, you can control peripherals not natively supported. All of the tools are implemented in the form of icons which are placed in the “flow window," Icons placed in this window are collectively referred to as a “flow," A flow, as the name indicates, Is very similar to a traditianai programming flow chart, as icons are generally executed sequentially from top to bottom.
AV Pro utilizes the mouse as an input device as much as possible. Icons are dragged from a visible icon tooibox onto the flow window. Each icon has its own unique set of parameters. If the icon required a filename, for example, a file requestor is available to set the filename.
Even numerical settings can be input with the mouse using buttons set up like a ten- key pad, Commands and special phrases can be selected using scrolling lists. Icons already placed in a window can be copied or moved within the same flow or to a different window. Copying icons can save a lot of time, if the icons' settingsare similar.
Of course, keyboard input is also support.
Icons appear at the bottom of the screen and are separated into six different groups. Control iconsdlrecta flow's course.
This group includes the looping, go to, subroutine calls, and if-then icons, Interrupt icons suspend the flow based on certain events, like keyboard or mouse input, Data icons are used with database files (dBASE ill format compatible) and for setting Internal variables. The Wait group of icons are used to wait for keyboard or mouse input.
AV icons control the audio and visual aspects of the flow. Finally, the System icons are for things like Arexx script execution, subroutine header and return, and quitting.
RECENTLY, I WAS GIVEN the opportunity to create an Amiga demo for a new Amiga dealer. I figured this would be a good chance to test Commodore's AmigaVision Professional (AV Pro). Working untii all hours of the night much to my wife's dismay I have become quite familiar with AV Pro, i was surprised to find how powerful AV Pro really was.
Certain icons like the Mouse Wait icon feature the object editor, The main function of this editor is to set “hit boxes." That can be clicked on, to cause something to happen. Generally the hit boxes are mapped over an image, if one of the boxes is selected, a user-defined result Is returned which can be interpreted by a series of If-Then icons. Hit boxes can also be animated and even made to follow a path around the screen. Optionally, sound samples can be triggered if a box is selected, icons are referred to as sibling, partner, parent, orchild icons. Sibling icons all have the same
priority and are executed from top to bottom.
Partner icons sit side by side, with the right partner only being executed if the condition set in the left partner (usually an if-then icon) is true. Child icons are only executed if their parent is executed. Only cer Info requestor for Anim Icon.
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A stand-alone freely-distributable player program is also featured, something missing in previous versions. Although it could be used for adding audio to Amiga animations, it is best suited for slide show-like presentations or interactive productions.
Competing products may offer more features, but none can match AV Pro's intuitive icon-based interface. However, don't let AmigaVision's easy-to-use label fool you. It is a complex tool with ample power to create awesome productions.
Memory-saving features like CDXLsupport, streamed animations and sound, which play from disk instead of entirely from RAM.
Fonts can also be loaded when needed.
There is even a feature that allows you to set the memory configuration of your target machine, so you can tell if your flow will run properly on it. (Beware: this feature Is not as accurate as you might like it to be.)
HmgaVtston Professional Huthormg Systen (tngUsn) c! RaniDoug'sJlow.RVf JHouse wait icon ? Show picture (Parent) Play sanple (Child) Tn~.
. Aj|Play an in (sibling) D If icon w partner screen icon AmigaVision Professional Commodore Business Machines 1200 Wilson Drive West Chester, PA 19380
(215) 431-9100 Inquiry 235 j1 if th i Grouped Condition
Keyboard tain icons can have child icons and they are
designated with a small triangle in the corner. The purpose
of parent and child icons seems to be sometimes functional
and sometimes personal taste. Certain flows will execute
exactly the same whether ic ons are set up as sibling or
child icons. One important difference is that moving or de
leting a parent will affect all of its child icons as well.
Image color palettes can become quite an issue If your flow contains Images with various resolutions and color palettes.
For example, placing an brush over a fullscreen image will yield unexpected results, if they have different resolutions and or color palettes. Generally, brushes should have the same resolution and color palette as the screen they will be pasted on.
Th is can also affect screen tra nsitions .Some transitions will not be available if the Images are too different. Fortunately, there are a plethora of screen transitions available. So you'll be able to find at least one that works. AGA graphics modes are supported, so perhaps this is less of an issue with AGA.
AV Pro also features frame-accurate control of videodisc players as well as control of CD players, Excerpts from videodiscs and Cds can be seamlessly integrated into your production, Various brands of disc players are supported, Besides merely triggering IFF samples, AV Pro can also play SMUS or MIDI files.
These can be sent to a MIDI device, the Amiga internal sound channels, or both.
Since AV Pro was written in particular for creating CDTVsoftware, there are many Screen shot of sample AmigaVision flow.
REVIEWS tions of Canada. It's a low-cost solution providing a way to play frames off a standard hard drive. It's an exciting concept that unfortunately doesn't quite live up to its hype Installation & Setup After a quick and easy installation of the included software, you must choose a partition on your hard drive to dedicate to storing frames for the AsimVTR program.
The reason for this is AsimVTR uses its own specially-designed file system which, for this particular chore, outperforms the traditional Amiga file system, Through the software, you can choose a partition (one or many) and initialize it, Before you go ahead M ! Rci istnl TR 1,8 - @1 993 Rsinuare Innovations CD Blank Clear Page Ok E Hor III (bench Opus v Above: Main manipulation screen allows editing of frames.
Opposite: AsimVTR’s playback menu contains various options” AsimVTR Advanced Animation Storage and Playback Software by Frank McMahon Animation on the Amiga has always come naturally; numerous programs are able to render full 24-bit images. However, playing these pics in real-time is another story, Usually the only way to play back these animations is to single-frame them to videotape, a costly proposition. Amiga developers have been hard at work to create solutions and this year will mark the debut of many. From the new compressed ANIM-8 AGA fiie format to Lightwave's real-time HAM-8
animations to dedicated boards like the DPS Personal Animation Recorder from Digital Processing Systems full-color, ht-res animations are becoming a reality. One of the first products out of the gate is AsimVTR from Asimware innova- with erasing your partition, you set a buffer amount, usually between 300K and 900K.
This will help with smooth playback of frames and users with 2MB of chip RAM will be able to have a buffer twice as large. The bigger the buffer, the faster your animations will play back. After you clear off the partition you must then set your animation overscan File: RsinVTR:exports Filenane IN Workbench Screen d Workbench Ifoirwirt 11 IftftAi I'.+lAr-rl I V lew Ran B Set Palette E Export Palette Export IFF underscan size and bitplane depth. This is set only once and all frames contained on a single partition must be the exact same size. Once entered, a requester lets you know of two frame
rates, The first is the slowest frames-per-second rate your hard drive should be able to sustain consistently.
The second is the fastest amount of frames- per-second that your hard drive should be able to attain occasionally. Somewhere in between is your actual frame rate. Another option is o Maximum Frame Rate requester. You may not always want to select the maximum rate, however. For example, if your maximum rate is24 frames- per-second and you move the slider to 15 frames-per-second, you will take up less buffer memory and you animations will piay back smoother.
Operation Once you have prepped your hard drive partition, it's time to record your frames. It may help to think of the partition as a video tape or video disk, You record a frame at a time directly to the hard drive and then play them back In real-time right off the disk using on-screen commands.
There are several options for recording frames, the first of which is recording a single frame. You simply choose an image from a standard requesterandit is copied from where ever it is RAM, disk, another partition, etc.) to the AsimVTR partition. You can also record from a standard ASCII text fiie list. The list can be created by the user and is basically a list of all the images files needed to be recorded to the partition. During this operation, a screen will update to show how far along the list the program has progressed. The final and easiest way to record images is the Record
Multiple option; you simply click on all frames you want to record, Keep in mind that ail frames must be numbered sequentially. The program arranges alphabetically and then if all file names are the same, it arranges according to a numerical extension, Luckily, most programs save frames and automatically number them, ft not, you can always load the animation into DeluxePaint IV and use the save frames option. DeluxePaint will automatically save and number each frame as an individual image file, Other options include an arrow REVIEWS up and arrow down to move frames around in the list.
You can also delete a frame if needed as well as add In a blank frame to the end of the animation. Linder the Manipulation menu you can further alter your animation list. You con select all frames or certain frames with the mouse, export a certain frame as an IFF file to a designated device, export a palette, set a palette, and view any frame at any time.
Controller just doesn't perform as well as other SCSI options. A SCSI II controller with a high performance drive would probably really fly but I assumed an Amiga 4000 040 would be enough. As long as you have 1) a high performance hard drive and controller. 2) 2M8 of chip RAM, 3) a fast processor such as an 030 040, D) increased chip RAM bus size (such as in the 1200, 3000, &
4000) , and 5) a good display enhancer such as DCTV, you'll
probably get good Before you play back your animation from
the hard disk, you have a choice of several options in the
menus. First,you concenter the screen easily with the
Project Workbc Also, various playback commands are allowed including looping at end, pausing at end, pause initially, allowing breaks in the animation, and making the playback panel visible or not. The playback panel has several icons including a pause, step forwa rd. step reverse, stop, and frames-per-second increase and decrease. There are other options for various settings of preferences, information about the selected animations, and an extensive list of Arexx commands. Animations can be tagged with an info screen allowing f itle, author, and two lines of info. One neat feature is
that the program Is designed with DCTV in mind; in fact, the control screen can be switched to DCTV mode where you'll then see it on the DCTV monitor and be able to select frame commands, a Ran Disk HD1 flDPro Workbench results. If you have all these requirements, the chances of your wanting to create animations below broadcast quality (200- 290 lines of resolution and lower color selection) are slim at best And therein lies the main problem, While I hod a lot of fun with the software and think it's an excellent concept, I don't foresee using it on a regular basis in the hear future.
Hopefully continued development and program updates will increase speed and resolution to where it is a viable alternative to single-frame controlling. Until then it will remain an excellent idea, yet to be fully realized.
Conclusions While it's an impressive program, I have more than a few complaints. First of all, the outside package is very misleading, The blurb states the program will work in any Amiga mode. It won't, interlaced images (screen heights of 400 pixels and higher) are “currently notsupported." Butyoudon't find that out until you have bought the package andaredigging into the manual.
Screen heights of 200 pixels (290 w overscan) severely limit the professional use and. To a certain extent, even the home use of this product. Even if you are an animator using, say, Disney's software in lores, you couid probably get better frame rates just playing straight out of RAM, without having to buy this program. There is no support for the AGA chipset even though AGA was released to the public last November and information was provided to developers long before that. The program will safely work on AGA machines provided you work in standard NTSC mode and not use DoubleNTSC or
any other mode which may cause problems. The blurb also boasts capability of up to 60 frames-per- second depending on hard drive controller speed. Well even their included benchmarks on disk don't list any hard disk that reached 60 frames-per-second speed. The package text makes no mention of having to dedicate a partition to use the prog ra m, AsimVTR Asimware Innovations 101 Country Club Drive Hamilton, Ontario, Canada L8K 5W4
(416) 578-4916 Inquiry 236 Playback tranes Settings v'loop at
end? ©1 ED e Pause at end? ©2 Pause initially? ©3 ¦ RHow
breaks? ©4 Panel depth alterable?©5 T Panel visible? ©6
DCTV fornat panel? ©7 iare Innovations Default FPS.,. ©F
Screen centering,,, ©C BP Play Play segnent,,, ©S Current
Frane: 0 Tine Offset: e:l another surprise that pops up
inthe manual after you get the package home Also, I
couldn't get the controls to work on the playback screen. I
could never see my pointer to click on play or single-frame
step. When i clicked the right mouse button, it just
dumped me back out to the main screen.
Now in all fairness, the manual states certain conditions that will give increased performance. The sustained transfer rate and speed of the hard drive controller are the primary factors for success. I tested the program on an Amiga 4000 with an IDE controller and received less than spectacular results. I found I could get about the same frame rate ouf of RAM as I could with this program, the difference being that when I was using the program the animation would pause every few seconds even with 2MB of chip RAM. However, Asimware's Included benchmarks for an Amiga 30Q0 030 25MHZ SCSI
controller at 640x200 3 bitplanes are as follows: Syquest Drive - 12 fps, Quantum Drive -16 fps, Maxtor MXT540 Drive - 45 fps, and Rad Disk (RAM:) - 60 fps. It seems the 4000's IDE You’ve created the perfect piece, now you’re looking for a good service bureau for output. You want quality, but it must be economical. Finally, and most important...you have to find a service bureau that recognizes your AMIGA file formats. Your search is over. Give us a call!
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By Keith Cameron And Still More Basics AS YOU MAY RECALL, for the last two issues I have been examining key AmigaDOS commands in detail.
All such commands were ones I discussed in the very first issues of my column. At that time, I more or less gave a brief description of these commands and detailed how they functioned in general. I decided to return to them in order to show what they can do in the latest release of AmigaDOS, for some of them have added arguments and options. Next on the list is LOADWB.
LOADYVB is one of those commands that people probably never think much about. Since it is included in the startup-sequence, it is taken for granted and most users rarely execute it from the command line. In its basic use, it appears near the end of the startup-sequence and instructs AmigaDOS to load the Workbench screen. Those of you who rely totally on Workbench would be at a great disadvantage if this command were not a part of the booting script. When omitted from the startup-sequence, no Workbench screen appears; instead, the CLI screen appears, and you are forced to work from the command
line. 1 have commented before that, as a serious command line user, 1 have modified my computer to open to the command line, for I do most of my work from there. To do likewise with your computer, you probably will need to delete the ENDCLI command from your startup-sequence as well.
The latest version of Workbench allows you to shut the Workbench down from the Workbench screen. Under the Workbench menu in the menu bar is the "Quit" command, which will close the Workbench. You will then be in the CLI Shell screen. To restore the Workbench, you simply need to type load™ returns By executing the above command line with various arguments, you can do other things as well. If your Workbench screen is a mess, vou might want to clean it up by using the CLEANUP option, as shown here.
LOADWB CLEANUP RETURNS This will place the icons in an orderly arrangement.
If you want to specify a path for any Shells started from the Workbench Shell icon, you can use the NEWPATH option in a manner similar to that above. The DELAY option causes a three- second delay before loading the Workbench. This allows disk activity time to stop.
One final option is available for programmers, and this is the - DEBUG option. To execute this option, be sure to include the hyphen before the argument, with no space in between. When this argument is used with the LOADWB command, programmers will find a new menu in the Workbench menu bar. This menu has two items: ROMWack and flushlibs. Since this is a column intended for newcomers to the Shell, this is probably of no concern. Enough said about DEBUG.
Now let’s look at PATH. Originally, 1 discussed this command in reference to using key CLI commands from the RAM drive. This was before the use of internal commands, At that time, if you had only one internal drive and no hard drive and wanted to eliminate tedious disk swapping, probably the best way to do so was by copying key CIJ commands to a directory in the RAM drive, and then adding that directory to your path. But perhaps that is getting a bit ahead of ourselves.
To truly understand what PATH does, it is first necessary to understand how a computer operates. When you instruct your Amiga to execute a command, your computer must first find the command in order to receive instructions as to how to execute it.
Your computer is programmed at the factory to look for commands in certain places. To demonstrate, below are the places on mv computer that AmigaDOS looks for these commands.
Current_directory Ram Disk: Workbench2.0:C Workbench2,0:Utilities Workbench2.0:System Workbench2.0:S Workbench2.0:Prefs Workbench.?, 0 :WBStartup C: Since 1 am writing a column for Amiga novices, I maintain my Amiga 500 at a very stock level: A500 with 512K memory expansion, one external drive, no hard drive, etc. Thus, if you happen to be using a hard drive, you may have a different set of search paths.
When a command of any kind is executed, your computer will look in the above locations to find the command. If the command is not in any of these places, the command cannot be executed. There are several commands, for example, on the "Extras" disk which you may want to use. To do so, you must provide a complete path in the command line, or at least CD to the appropriate directory. That involves a lot of typing. PATH will allow you to eliminate this.
Now, on to how the command works. By itself, PATH will simply inform you of the search paths available on your system. Go ahead and execute the command at this time. Many of you will receive a listing very similar or identical to the one printed above.
What do you do if you want to add another search path to those already present? Use the ADD option, as demonstrated below: PATH EXTRAS2 .0: TOOLS ADD (RETURNS if the Extras disk is already in drive dfl, you can substitute "DPI:" for "EXTRAS2.0:" in the above example and save yourself from typing a few letters. By executing this one command, you can now run CALCULATOR, GRAPHICDUMP, ICONIEDIT, MEM ACS, and several other programs simply by typing in their respective names and hitting the return key.
Once the command is executed, then anytime you refer to a program in the "TOOLS" directory, it will automatically be executed. If you use such programs regularly, you may want to add the new search path to your startup-sequence.
If you no longer need a search path, you can remove it by using the REMOVE option. (Isn't AmigaDOS logical!) For the above sample, you would simply type PATH EXTRAS2 . 0 : TOOLS REMOVE (RETURNS AmigaDOS even provides fora situation where you might want to replace one search path with another; it's sort of like killing two birds with one stone. In this situation, you will use the RESET option. To replace the above search path with another one, you would type PATH RESET EXTRAS2 . 0 :TOOLS EXTRAS2 . 0 :DEVS (RETURNS If you happen to have designated a directory on a floppy as a search path, that
floppy must be mounted (in the drive) if you execute PA IH or PATH SHOW, both of which list the search paths. If the floppy is not mounted, a requester will appear asking you to insert the appropriate floppy. If you hit the 'cancel' gadget, you will get a message stating that "device (or volume) is not mounted." To avoid this, you can use the PATH command with the QUIET option. This will allow you to see the search paths of only the mounted devices and no requester will appear.
As i mentioned earlier, prior to the use of internal commands (which, I believe, began with version 1.3), the PATH command was extremely useful. Users with limited systems could copy key commands to a directory created on the RAM disk, add the directory to the PATH structure, and virtually gain an additional drive. The internal drive would then be free, and commands could be quickly executed from the RAM disk. I went into quite a bit of detail describing how to do this in an article in the January 1992 issue. With the advent of internal commands, it is now easier to simply make such key
commands internal. PATH, though, still has its uses, especially when working with a disk like Extras that has numerous programs that are useful.
By the way, PATH is an internal command, so it can be executed at any time. And that's just about ail there is to PATH.
As 1 have said, this series was intended to expand upon what I had written earlier about key AmigaDOS commands. I only selected those which 1 had either not covered in full or had changed with new versions. MAKEDIR, for example, has not undergone any changes with recent versions of AmigaDOS, so I omitted it from this list. This, then, pretty well concludes my return to the basics.
In next month's issue, I will begin a new discussion. 1 invite comments from interested readers. If you have any neat little tricks for getting more from your computer, please share them. Likewise, if you have a particular problem, feel free to write to me about it. I have answered every letter I've ever received, and hope to continue to do so unless the volume becomes overwhelming. Happy computing!
• AC* Please Write to: Keith Cameron c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 tips hints workarounds
suggestions updates fixes bytes by John Steiner Jay Kubena of
Canyon Country, CA, writes with a problem he has with
Progressive Peripherals & Software's DiskMasler 2.1a. He noted
that the latest version has a much less sophisticated PRINT
function. He notes that PP&S has been unresponsive to
questions, commenting, "1 have sent (Item two faxes, lefl two
messages in their 'tech' support phone area, and left two
messages for Steve in the sales department. As of yet, there
has not been one reply, and their BBS number has been
R. Dewey Mullins HI of San Bernardino, CA, writes to report of a
bug and workaround pertaining to the use of CrossDos 5.0 Plus
CrossPC with the VX1A30 RAM 32 accelerator. When the burst
mode is turned on while the accelerator is running, the
CrossPC emulator encountered numerous system lockups while
using WordPerfect 5.1 as well as Microsoft Works 2.0. After
turning off the burst mode, the problem ceased to exist.
John McCol lister of Chicago, 1L, sent E-Mail about a problem he is having with Centaur's B.A.D. software. He writes, "I need a little help with B.A.D. software. I've been successfully using B.A.D. to process my floppy disks and optimize my hard drive for some time now. Recently, I. upgraded to WB 2.1, and now the program is doing some strange, intermittent things. If 1 try to copy certain floppy disks the WB 2.1 Install disk, for example the program crashes. Even more frustrating, if I use B.A.D. to optimize my hard drive (DH0:), it does its thing for about four hours, gives me the Operation
Successful! Requester, and leaves me with all kinds of checksum errors on my hard drive! When I try to reboot, 1 get the 'can't validate DHO:' requester, so 1 have to reformat my hard drive. I've called Centaur Software, the distributor, and they gave me the phone number for MV Micro, the developer. I've called three times and left messages on the answering system but, to date. I've received no reply." Can anyone solve this problem?
Chuck Andreas sent E-Mail via Portal regarding the "Bug Bytes" column in the June 1993 issue and the problem Rick Geren has with the X-CAD Designer dongle. He writes, "The same thing happened to me two years ago when I switched from an Amiga 2000 to rrty 3000.1 wonder if Mr. Geren changed machines? There is something a little different about the mouse ports which does not allow the dongle to be seen. I wrote the company in England and they basically told me they had reports of this happening with some 3000s but there was nothing the}’ could do. If you're using X-CAD Designer for serious work,
one should he aware of this neat little feature.” Allan Gold of Aurora, 1L, writes to note that he had a similar problem with the X-CAD dongle. He found that if he ran the program, Dr. Dongle, X-CAD designer would subsequently recognize its dongle and perform its output functions without any problems. He found Dr. Dongle on one of the local BBS's as drdongle.arc back in September of 1989, Rob Knop sent E-Mail via Portal regarding the June 1993 "Bug Bytes" mention of problems with using RAD and WB 2.1 together.
Rob writes in part, "Sometime after upgrading to 2.04 I ran into the ASDG recoverable RAM drive (found on fish disk 241), which continues to work beautifully under WB2.1." Doug Hart sent an E-Mail letter via Portal with comments and questions about the Bridgeboard and Janus version 2.1. He notes that the problems seem to be with the main program Pcwindow version 2.411. He writes, "Often when starting an MS-DOS program the display will shift half off the screen to the left. At first, the only way S could get reset was to reboot the entire Amiga, not just the BB Pcreset. After some E-mail to
Commodore they admit this is a bug but advise that the Right-AMIGA-P key combination corrects the display.! Have tried this and it does work; however, it's quite inconvenient. I asked if since it's a known bug if it would be fixed and where I might get a corrected copy. 1 have gotten no response."
He continues, "The Bridgeboard has both hardware and software settings to control the start of the mono and color windows. I have found that the Pccolor does fully support all color displays and that the MS-DOS command 'mode co80' must be executed. I have placed this into my AUTOEXEC.BAT file.” Another function that's not working as it did in v2.t) is the ability to double click in the PC window with the Amiga pointer to shrink down the window and quickly gain access tci the window front back gadget. This allowed for the scrolling through all the fully opened windows on both the BB and the
Amiga. This is documented in the BB pull-down menu for HELP. Now I must do an AMIGA-B to get borders; even using AMIGA-N & AMIGA-M doesn’t scroll through all the windows. I gained nothing in upgrading from Janus v2.0 to v2.1. Perhaps if f had a 386-BB and was running MS-Windows it would have features 1 would want.
Also, while I am on the subject of Bridgeboard and writing, do you know of any hacks to speed up the 8MHz AT-BB? I know that many PC 286 systems ran at 10MHz and higher." Anyone with any suggestions?
Jim Frankowski of Cheektowaga, NY, writes with several suggestions for our June 1993 "Bug Bytes." He writes in part, "Regarding Mr. Gaos' question about RAD, I have an Amiga 500 running under WB 2.04 with the 1MB Agnus chip. I have been using a RAD: device ever since I installed 2.04, approximately one year ago. I did the installation of both the Agnus and the 2.04 ROM myself. If the procedure for both IC chips is followed, all that is needed is a statement in the user startup script to mount RAD."
Mr. Frankowski went on to suggest that Mr. Goos check to be sure his user startup has been modified to include the Mount RAD: statement. Also, he should check to see if he actually has 1MB of graphics memory, as there are various A-500 versions of mother boards requiring much different procedures of Agnus chip installation. It may be possible that he does not actually have the chip installed correctly.
He noted regarding the Amiga speed enhancement, "Both Mr. Crouse and Mr. Breen had some interesting comments relating to the 14MHz speed enhancement procedure. 1 have also tried this dock speed enhancement procedure with varying results. There are many things that have to be changed to make this modification work. 1 worked on this thing for months with the outcome actually working. However, after all the changes from the original procedure, the modification is not really worth the small speed increase.
You have to keep in mind that the only 1C that is actually sped up is the 68000 CPU. This allows some degree of performance boost but not enough to make this modification worthwhile."
He lists some of the reasons this procedure might not function as prescribed. First, the dock input pulse width of the 16MHz version of the CPU is much different from the 8MHz version. This is a problem when using a 74F74 flip flop to divide down the 28MHz master dock. The clock input to the new 16MHz CPU must be in the range of 27 to 62,5 ns. He notes, "I found that just using the 74F74 did not provide a long enough pulse width to provide stable operation of the CPU. What 1 did to provide a longer width was to take this dock after the 74F74 and run it through a 74F04 four times to allow some
delay. This IC is an inverter and also provides propagation time. This corrected the problem of erratic operation."
Once he had the new CPU operating successfully he discovered that he still had another problem. At this point the only way to boot the computer was from the hard drive, as the floppy drives didn't work. He writes, "I found the problem to be the way the hardware of the Amiga accesses the floppy drives. The signal that provides the ftoppv drives with their step signal was also doubled.
Fortunately this can be repaired through software. A public domain program called NickPrefs contains a program called Floppy. This allows the user to adjust the step delay signal through software, patching the drive to provide reliable operation."
Jeff Powell of West Covina, CA, writes with a problem he is having when he tries to print a document front excellence! 3.0 when using the 24-pin Epson model 3250 printer. He notes that the document will not print the entire page, bumping any footer onto the top of the next page, if the document does not contain a footer or footnote, it still loads another sheet into the printer and grossly enlarges the top margin for the next document printed. He notes the problem occurs with the Epson, EpsonQ_Plus, and EpsonQ_Plus_20 Workbench printer drivers. He has not experienced the problem when using any
other application, including Platinum Works!, Prowrite 3.2, or Final Copy II. Tire person at Micro Systems Software technical support suggested Jeff reduce the "lines per page" setting in preferences. He noted that this had no effect, and MSS had no other suggestions. If you have a workaround for this problem, let me know.
John Beck of Longview, TX, writes to warn readers of an incompatibility between Final Copy II and Parnct. Softwood, developers of Final Copy, are aware of the incompatibility, and Jeff suggests that you should not use Parnet and Final Copy simultaneously.
Mario Vachon of Montreal, Quebec, writes with a note that the PC286 emulator from GVP doesn't appear to work when selecting EGA emulation. He noted that a GVP technician pointed out many IBM programs require a color EGA emulation, yet Mr. Vachon points out that WordPerfect, Windows and Geoworks Ensemble that permit monochrome EGA do not work either. He has no problems with VGA, MDA, CGA or Hercules emulations. He also notes that the emulator starts to crash after about an hour. He wonders if an upgrade would fix the problem, or if other readers might have any suggestions. He is running version
2.30 of the software.
R. Everett of Beaconsfield, Quebec, writes asking for an address
from which to order Maverick, if you have any idea as to where
to order Maverick, send along the information; i'll print it
in a future column.
Jim Olinger of Armadillo Software writes regarding Thomas Breeden's positive comments about Benchmark Modula-2 and the Source Level Debugger. Jim notes that his company, Armadillo Computing, is buying Avant-Garde Software and its entire product line. He notes that the company plans aggressive policies of promotion and upgrading of the current Avante Garde product line.
The Benchmark Workbench 2 definition modules will be available in the third quarter of 1993. A new product, Modula-2 Assistant, is available now. This is a hypertext-like reference to all Benchmark and user-created definition modules. For more details on their products, contact Jim at: Armadillo Computing 5225 Marymount Drive Austin, TX 78723
(512) 926-0360 That's all for this month. If you have any
workarounds or bugs to report, or know of upgrades, you may
notify me bv writing to: John Steiner c o Amazing Computing
Box 2140 Fall River, MA 02722 ...or leave E-Mail to John
Steiner on Portal 73075,1735 on CompuServe Internet mail
can be sent to Job n_Steiner@cup.porta I .com FAX John
Steiner at (701)280-0764 Light is a powerful thing, and
within a ray- tracing program, its effects can be nothing
short of incredible. Just think of the ways in which light
can be manipulated in this type of program: reflected from
a mirror, refracted through an ice cube, colored in
different ways, and even forced to reflect in differing
degrees over the same surface. If anyone wants to
understand exactly the way light behaves, he should take up
ray tracing because it behaves exactly as light behaves in
the real world, right?
Well, this is not exactly the case. In the following paragraphs, 1 will try to explain why ray tracing is not an accurate model of true light behavior, what radiosity is, and how one can "fake" radiosity in Imagine.
Ffects in Imagine liy Marc Hoffman Chiaroscuro Why doesn't a ray tracer mimic light in every detail? To answer that question, I must refer to the age old principle known as chiaroscuro. Chiaroscuro is the term applied to the way iight and shade behave, and it contains several factors (Figure 1):
1. Highlight
2. Light
3. Penumbra
4. Umbra
5. Reflected light
6. Cast shadow Highlight is the brightest point on the object
being illuminated by the lightsource. As the light diffuses
over the area, the light portion is reached. Moving farther
down, the area is no longer lighted as brightly and begins to
darken somewhat. The area between the dark and light is known
as the penumbra. Of course, the area that is completely dark
is the umbra, and the cast shadow is rather self-explanatory.
It is the reflected light portion of chiaroscuro that seems to
elude ray tracing.
Reflected light, contrary to the sound of its name, does not deal with the reflectivity setting in a ray tracer. Instead, reflected light is concerned with the way in which light bounces off various surfaces.
Don't get me wrong; when an image is ray traced, the light does bounce off the intended objects. If it didn't, the resulting picture Above: Figure 1. Opposite; Figure 2.
Would be completely blank. But, when the light does hit that object, that's it. It doesn't go anywhere else. It doesn't interact with other objects in the scene. This is totally incorrect when it comes to true chiaroscuro. In real life, the light would not stop at the first object.
Some of it would have been reflected to neighboring objects within the scene, and in turn those objects would have transmitted the light back to the first object. For example, let’s say that we have a scene that is composed of a green wall and a white sphere. When the light hits these objects in traditional ray tracing, each object will be illuminated brilliantly in all the quality that ray tracing provides.
But if looked at closely, the image will look rather artificial. For in real life, the green wall would transmit some reflected iight to the sphere, casting a greenish tint to it.
At this point, computer programmers have come up with a solution known as radiosity. This technique does in fact take into account the reflected light attribute that ray tracing ignores. But this is at some cost. First of all, radiosity does take some time to calculate, and second, radiosity does not take into account mirrored objects, light refraction, and so forth. But we all know what technique does perform these feats. So programmers are combining the effects of radiosity and ray tracing to achieve some truly incredible images.
Radiosity is not limited to the high-end, high-priced workstations. Impulse, Inc. is apparently going to incorporate this feature into their Imagine 3.0 (due out by summer 1993). When this finally does reach the end user (and 1 can't wait), it will put quite a bit of power in the hands of Amiga ray-tracing enthusiasts everywhere.
Meanwhile There is a certain feature in Imagine right now that can help in achieving "fake" radiosity under certain circumstances. This effect should be able to be duplicated in other 3-D programs that support object light sources.
When real radiosity is calculated, every object in the scene is essentially made a light source. Example: the main light source hits adjacent objects and these objects in turn emit some of that light back. So, knowing this, why can't hnagine's ability to make an object a light source be utilized to simulate radiosity? That's exactly what I attempted to do in this tutorial. When doing this effect, though, it is important to remember two facts. First, when an object is made a light source, the actual object doesn't emit any light; it is the object's axis that assumes this task. Second, it is
important that the light source's intensity be kept to a lower level than that of the main lights in the scene, and that their intensity be forced to diminish over distance (i.e., turn on Diminish Intensity in the light source requester).
When I created the main illustration to this piece, "Hole in the Bucket," 1 created a room with sunlight shining through a window on the other side of the room. As the sunlight hits the wall in the camera's view, it will naturally bounce back to the other objects in the scene. To achieve this effect, I created a flat plane where the wall should be. I then increased the plane's axis size to insure maximum light spread, and set the light intensity to R = 115, G = 115, B = 109, and caused the light intensity to diminish over distance. Now when the picture renders, it will appear that the light is
reflecting from the wall and onto the other objects in the room. 1 also made a very low intensity light for the ceiling to add to the effect that light is bouncing all over the room. I made a few select objects in the scene lights as well. Most notably is the washtub object, which emits a green glow to other objects in the scene. The lantern on the wall emits a yellowish glow to further enhance the feeling of light bouncing from the wall to lantern and back. Finally, the bucket is given some light properties to ensure that it does not come out too dark. To round nut all of this procedure, I
adjusted the ambient light setting to R = 45, G = 45, 8 = 45. For the sake of comparison, I rendered "Hole in the Bucket" with all of the auxiliary lights turned off. The difference radiosity makes is startling (Figure 2 ).
Although ray tracing does have its shortcomings when it comes to true light performance, there are ways around these failings. As for true radiosity, it is on its way. And when it gets here, we may wonder how we got along without it.
• AC* Please Write to: Marc Hoffman do Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Amazing Computing tells
you everything!
Amazing Computing provides its readers with in-depth reviews and tutorials, informative columns, worldwide Amiga trade show coverage, programming tips and hardware projects. AC brings the most comprehensive coverage of the Amiga to its readers.
AC's TECH is the only disk-based Amiga technical magazine available! It features hardware projects, software tutorials, super programming projects, and complete source code and listings on disk. AC TECH leaves no stone unturned when it c* comes to Amiga technical information.
AC's GUIDE is recognized as the world's best authority on Amiga products and services. Amiga dealers swear by this volume as their bible for Amiga information. With complete listings of every software product, hardware product, service, vendor, and even user groups, AC's GUIDE is the one source for everything in the Amiga market. AC’s GUIDE provides the Amiga user with a fortune of knowledge.
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• H M O « z GO H l m (!)
SJD 3 O Q O' -s 1 O D Amiga 3000 RGB out VGA out To Multiscan iMonitor DCTV Connector RGB Conv A B D t: A Solid Display Although the image is still not pixel-based RGB it remains a composite DCTV image the RGB displav is much crisper than if the image were viewed on a composite monitor. The solid display makes the DCTV paint program much more usable. Amazingly, a DCTV image will behave just like normal Amiga graphics. The integration of DCTV is virtually transparent. You can flip through screens without a hitch. You can even drag a screen with a DCTV image up or down to reveal the Workbench
or other non-DCTV screen. Yes, DCTV images and images in normal Amiga modes can exist simultaneously on your monitor! You can even create mixed-mode images that are part DCTV and part native Amiga. Another benefit is that you can genlock DCTV images over video. These things are just not possible using DCTV alone.
As great as this device is, it is not going to replace a true 24-bit display. However, it may make you less jealous of tire Amiga 1200 and 4000 and breathe new life into your non-AGA machine. Even the new HAMS mode is limited to 256,00(1 simultaneous colors. DCTV will give you millions of colors. Furthermore, the highest resolution DCTV image is onlv a 4-bitplane file compared to H AMR's 8 bitplanes. In other words, the files are half the size. To test this, I converted a 119,476 byte DCTV display file to HAMS format using Arl Department Pm.
The HAMS file size was 275,028 bytes. That's 130 percent larger!
Which one do von think will animate faster?
Personally, I feel that being able to show animations using a lot of colors straight off an AGA Amiga is great but somewhat overrated. I mean, how are you going to show this great animation to people anyway?
Invite all your friends over your For some reason, the DCTV RGB converter has seen little press. I find this very strange since it is such a fantastic device.
What it does is allow you to view a DCTV image on a standard Amiga monitor. Without the converter, the only way to view DCTV images is by using a composite monitor. For people with a standard Amiga 1084-series monitor, the composite output is not a problem because those monitors have a composite input jack.
However, with the introduction of the new Amiga display modes that require VGA or multiscan monitors, like the Amiga 1950 and 1960, which generally don't handle composite input, you were forced to use two separate monitors.
Left: The basic configuration of the RGB Converter on an Amiga 3000.
House to look at your computer? Lug your Amiga around to show anyone that is willing to watch? Obviously, the easiest way to share your work is transferring the animation to video tape. Since DCTV already outputs to video tape, you don't even need a genlock; just connect the DCTV output to a VCR and away you go. With the RGB converter, you can show your animation on the computer too.
It may be nit-picking, but 1 wish they had figured a way to get a non-interlaced display. However, with all of the colors and the natural blur of a composite image, it is not too annoying.
A300D Setup Also, if you plan to use the converter with an Amiga 3000, you'll have to decide if you want to give up the deinterlaced VGA display. The A3D00 has two display outputs, normal Amiga RGB and VGA. The VGA port is connected to the deinterlacing circuitry and most users have multiscan monitors connected to this port.
Unfortunately, DCTV only connects to the 23-pin RGB port and the converter must be connected to the DCTV RGB pass-thru.
The solution is to connect the RGB and VGA outputs to a switchbox connected lo a multiscan monitor. You can then easily switch between the two display signals. You won't find a 23-pin switchbox so you'll have to use a 15-pin VGA-style switchbox.
This will require the 23-to-15-pin adapter that comes with the 3000. Fifteen-pin switchboxes are somewhat rare, but TENEX (800 776-6781) sells a switchbox kit for $ 39.99 called Switch Man (part 05054) which looks like it will work. You can also order the switchbox and cables from Altex Electronics (800 531-5369). The cost is under S30 for the works. Remember to get the gender of your cables correct.
First connect the DCTV RGB cable to the Amiga RGB port. Then the RGB converter connects to the RGB pass-thru on the DCTV connector. (Obviously, this is more than a pass-thru!) Next comes the 23-to-15-pin adapter. Now using a 15-line cable, connect this to the switchbox. Also, connect the VGA port to the switchbox with another 15-line cable. The cable from the monitor connects to the switchbox as well.
Added Baggage With all this stuff hanging off your Amiga's RGB port, the connection can get a little long. Add a genlock and you're probably approaching a foot! I added a short custom-made 23-pin female-to-male cable between the converter and 23-to-15-pin adapter, that 1 could bend upwards. This degrades the signal a little, so you need to keep it as short as possible. Actually, the cable was a 25-line cable that i modified by hacksawing two lines off the female side and pulling the corresponding male pins with a pair of pliers. A cleaner method would be to have a 25-to-15 cable made tip, but
this requires some electronics in the cable and is therefore a little pricey. Redmond Cable can do this for you (206 882-2009).
If you already have DCTV, I highly recommended the RGB converter. If you don't have DCTV, go see a demonstration of it. Realistically, until compression schemes, like MPEG and JPEG, or single-frame recorders become usable and affordable, DCTV provides one of the only ways to do near 24-bit animation straight from the computer. With Digital Creations' new lower prices, the retail price for DCTV and the RGB converter is under S500.
• AC* RGB Converter Digital Creations
P. O. Box 97 Folsom, CA 95763-0097
(916) 344-4825 Inquiry 238 P tvrsf’ Write to: Douglas .
Nakakihara c a Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 T-Rexx Professional
Version 2 by Merrill Callaway T-Rexx (the "T" in T-Rexx stands
for Toaster) is essentially an elegant and intuitive front-end
for you to make Arexx programs to control your Toaster or any
device that features Arexx support (see below). T-Rexx
Professional features an attractive GUI for "writing" Arexx
scripts and executing them without needing to use a text
You simply point and click in the graphic interface to generate syntactically correct Arexx code.
The scripts you make control the Video Toaster via its Arexx port, as the Video Toaster is an Arexx Function Host. The T-Rexx interface reproduces miniatures of your default project's digital effects "croutons," the litlle buttons with icons that are in Ihe Toaster's Switcher screen. It also reproduces the Overlay, Program, and Preview buttons. To create an Arexx program to do some digital effects in sequence, you need only point and click on these look-alike croutons, and you see the script appear in a window. Even key presses such as the space bar for "auto" are faithfully reproduced in
script! You may toggle back and forth between "plain English" and actual Arexx code with a button. You may also test the script as it is written real time mode or test it after it is finished with the Test button. You have buttons to send commands to the serial port or any other Arexx port, and you can make scripts to wait for strings at these devices. Experienced Arexx programmers will appreciate the time savings realized simply from not having to type in the sometimes lengthy Arexx Toaster functions.
T-Rexx is Modular and Configurable hi the latest version 2, not only can you make Arexx code to run the Video Toaster Switcher, ToasterPainl, UghtWave 3D, and Toaster Genlock, but there are ready-to-run modules to control ADPro, Arexx itself, The Personal Single Frame Controller, Studio 16, the NEC PC-VCR, VISC A, MediaPhile, Pixel 3D, BCD-2000A, CLD-V2400, Ugh TV, AmiLink CI, Personal T13C-II, and the DQ-Taco. You may create and edit control buttons for any Arexx controllable device with T-Rexx Pro.
Left; The browser to manage your framestores with rename requester There are pictures of buttons you may edit in any paint program, so you may customize the T-Rexx GUI to generate Arexx scripts for whatever devices you want to control. For instance, in the PC-VCR control there are buttons with little icons on them to resemble the "Play," "Fast Forward,” "Stop," etc. buttons on the actual VCR.
Other button modules have words or numbers on them. The idea is to remind you of the actual device as much as possible. The average Videographer probably won't want to customize much, but T-Rexx presents lots of opportunity for programming types to make, sell, or share custom modules for all tvpes of devices. The manual covers the how-to thoroughly. I mention the modular construction to remind you that T-Rexx can grow and change along with the computer graphics and video revolution.
Features Version 2 is a major revision of the original. You may load and edit previously generated scripts. You may trigger transitions and scripts by the GP1 (General Purpose Interface described in the Toaster statistics, useful for project management. A ShareFX lets you convert your custom OrganicFX and ActionFX into files you may distribute to others who don't have T-Rexx.
Finally the package includes the Sentry utility with which you monitor a directory, so that you can automatically process any files suddenly appearing there, as when a rendering finishes. You may load and save Sentry's processing environments which can be fully configured.
The overall package consists of two disks, a well written manual, and a registration card. You must be using System 2.0 or later. You will need a Toaster to control, but it need not be running to work on scripts. To test them, however, the Toaster must be working. Installation is a snap using the Commodore Install program. Your Toaster installation must be a standard one. If you have changed your Toaster directories around, you will need to put them back to standard, LOAD CG LOOP KEY lit! I mi to SLUM SrvE LOOP UnLD CG THKE HEDn T 0 54 LIVE CO PAGE CLIP LEVEL DOS FAST 1 OHB EXIT manual) or
Serial, Parallel, timer, or keyboard events, as well as under Arexx control. Saved scripts may run from icons, or within T-Rexx, and script running time may be tracked, very useful for video.
A separate FramestoreFM program (included) converts between Framestores and RGB (IFF) files in full color and fidelity, compresses and decompresses Framestores, provides fast full-screen Framestore preview, displays 20 Framestores on screen at a time; and allows you to rename, renumber, and delete them.
T-Rexx includes a ProjectEditor (PE) program in which to create and edit Toaster projects, including default background or border colors, and default Toaster Framestore device. You may create and modify OrganicFX and ActionFX, and edit their crouton attributes such as speed and matte color.
You may save your custom crouton images as standard IFF brushes. You may turn a standard animation file into an OrganicFX or an ActionFX and vice versa.
Over 40 readv-to-use FX are included in the package, and they are good examples to stimulate you to create your own.
T-Rexx also includes a Command Editor application, as we already mentioned, to create and edit custom command buttons so that you may control any device.
A LightTV utility lets you convert LightWave 3D frames into DCTV animations and provides rendering time Bring Suitchtr to front Sot live video off Set Progrnn Bus to buffer OKG Load project 9: Svsten2.8 Load Character Generator Set Preview Bus to buffer 0V1 Load fra«e 1: VTLogo Set Preview Bus to buffer DV2 Load fra*» 9: KIKl.VT F48: Snooth Fade Set Preview Bus to buffer l V1 Set Preview Bus to buffer DV2 Malt for 9e;B0;92;«e F33; Count Down Auto Set Preview Bui* to buffer DV2 Load CG page 7.
Auto Set Preview Bus to buffer BKG MB : Snoot h Fade Auto Unload Character Generator Bring Workbench to front Insert | Delete | Clear | | Connentj Find | mi [ Invert | None f LOAD | SRVE | TEST J C _CG_Deno Rev: B I C Date: 08.04.93 ' El F ?
'¦ 1 C'
* AJ *r" •v X 1 r- ~
* K B 53
The T-Rexx Project Editor Interface. Above: The Main T-Rexx
Interface with the default project as well as an Arexx script
Operation The operation uses a button interface for text editing and generation, Instead of typing in commands, you click on buttons and entire lines of code appear in the program's console window.
You may not type or edit the text in the window character by character as in an ordinary editor; you may only operate on, that is, insert, cut, copy, paste, or delete lines. This makes sense, because there would be too much opportunity for syntax errors if individual character edits were allowed. You'd just do it in a text editor and be back to "normal" programming! There are T-Rexx edit features that let you change a line and yet retain correct syntax, however. For instance, suppose you have duplicated a line which is a 'Wait for 00:00:05:00' line, but you want to change the wait to nine
You merely click on the line to highlight it, and select the Wait button in the Toaster Switcher panel. A requester pops up and you of lines by cutting and pasting in the conventional way, via buttons or standard Amiga keyboard equivalents. You may comment out a line by clicking a button, a very useful method for debugging and program development. There is a Find button to highlight all instances of any particular line in a script. There is also an Invert highlight button.
The Test button runs the script from T-Rexx, and you may load and save scripts from the interface as well. On the right side of the interface screen, a button selects which device from which to read the Character Generator CG page numbers: the Serial Port, the Parallel Port, or the keyboard Console. Other buttons Print your script. Wait for a particular string from the Serial Port, Send a particular string to the Serial Port, or Wait for a particular string to come from an Arexx port. A button for entering an Arexx command directly is also provided, but you will need to know 1 1 I POWER REWIND
Personal TBC fir* iL ink C I Light TV CL0-V2488 BCD-2B08R Pixel
3D MediaPhi le VISCfi PC VCR Sunr i se nrrn move the seconds
slider to nine, and OK it. The line changes to 'Wait for
011.00:09:00' and you did not have to type anything! All
changes to lines work this way. You may of course change the
order what's what. Since you can type directly into the string
requester popped up by this button, you can get into trouble.
Finally, there are three buttons to run the three auxiliary programs, the ProjectEditor (PE), the T-Rexx Command Editor (TCE), and the FFM FramestoreFM.
Conclusions T-Rexx is intuitive, easy to use, well documented, and full of examples from which to leam both Arexx and video device control techniques, It's a wonderful program if you're afraid of programming; it's wonderful if you iike to program. Everyone who owns a Video Toaster will want to use T-Rexx for different reasons.
Experienced Arexx programmers will appreciate the convenience and flexibility. Novices will like the way it insulates them from programming. Everyone will like the way the}' can control their video equipment with minimum fuss.
• AC- T-Rexx Professional KludgeCode Software
P. O. Box 1163 Holland, Ml 49422-1163
(616) 786-0740 Inquiry 201 Please Write to: Merrill Callaway c o
Amazing Computing
P. O.Box 2140 Fall River, MA 02722-2140 Art Department
Professional Update: Version 2.3,0 by Merrill Callazvay ASDG
PRESENTS ANOTHER MAJOR UPGRADE to their indispensable image
processing program Art Department Professional (ADPro
v2.3.0). As in the v2.0 upgrade, they have added powerful new
operators and improved the user interface. This integrated,
modular set of powerful image-processing tools just keeps
getting better. Let's just look at a few of the many operators
and features. Those of us who use ADPro already will of course
buy the upgrade without hesitation based upon ASDG's sterling
reputation for support and value-for-the-money in the Amiga
market; those of you who are looking for image-processing
tools will not go wrong purchasing ADPro, no matter what
programs you already use. And this is not to detract in the
least from ASDG's excellent competition. At least in the
graphics arena, Amiga users are blessed with an embarrassment
of riches!
Some Highlights and Improvements I immediately noticed the new style interface looks like the one for MurphPlus. The standardization is welcome. You don't need to keep both interfaces. ADPro will run all the MorphPlus operators, loaders and savers if you have installed both programs in the same drawer. One of the slickest new features for .ARexx users is that ADPro allows you run Arexx programs as "pseudo" loaders, savers or operators, transparently! Your program names appear in the requester as if they were any other module.
JPEG In version 2.0, ADPro presented JPEG compression technology.
Now there is HSI-Variant JPEG file support as well. HS1 files have a mixture of GIF and JPEG encoding styles. The loader will import both styles of JPEG files transparently, but the saver saves only in the original format.
24-bit Color and Printing ADPro supported the AGA chipset from the start, so there are no worries on that score if you run System 3.0 on an A1200 or This latest version inclu des of new nd Savers, a variety Loaders a erators, y other features.
New op and man improved A40QQ. Enhanced Palette operations use the full 24-bit color depth.
Improvements to speed and memory requirements as well as to internal precision play a big part in ADPro upgrades, and of course boost its perceived performance.
Tire equivalent of ADPro's TniePrint24 program is included.
The PrefPrinter Saver, as it's called, supports full 24-bit color printing through most Preference printer drivers except PostScript and certain others; they must be STRIP style, not page style print drivers. In the WYSIWYG interface, you may tile giant printouts up to 999 by 999 pages!
Scaling Improvements The Scale Operator has been made smarter. There's no need to switch between Enlarge and Reduce modes when manually entering values into the pixel and percentage input fields. You may enter a pixel or percentage smaller or larger than the current width height dimensions, regardless of Reduce or Enlarge mode, and the result will be scaled appropriately. Scale maintains 64-bits of internal precision for accuracy, Framestore Format Saver and Loader for Toasters NewTek has finally shared their format so that ADPro can load and save in Video Toaster's Framestore formal. No
Toaster hardware or software need be present for these to work. Twenty- four-bit data is maintained, but if you want to store an 8-bit grayscale image in Framestore format, ADPro will pad the image to 24 bits automatically. During a save, you may set Compression ON or OFF, and set a filter in the range 0 to 4 to prevent dot crawl.
Picture sharpness and dot crawl are inversely proportional.
OpalVision Saver and OpalPaint Operator You may now save (display) raw data in 24-bit color or 8-bit grayscale to the OpalVision board. You may also select to display rendered images in anywhere from 2 to 256 colors. The user can select screen resolution. An OpalPaint Operator can load the current image into OpalPaint on the OpalVision board so you may retouch whatever image you have in the buffer.
Alpha Loader You may use a grayscale IFF-ILBM image as an Alpha Channel. This is a way to control the transparency of an image to be loaded and composited over the current image loaded in ADPro's image buffer. The Alpha Channel is like a sandwich. The bread slices are two color images, the background and the foreground, and the alpha channel is the cheese, The way it works is this: you load a background image and select Composite. Then you set the Alpha Loader and load the foreground image. Another requester pops up for you to select the grayscale image alpha channel file. The values in this
file determine the amount of transparency between the background and the foreground images, The alpha channel is also used in the Refract operator, which lets you use a grayscale to determine the refractions an image takes on, sort of like putting a custom- molded plastic lens over a color image.
Temp Loader and Saver You may use these to make backups of your work in progress. You may also use it as an undo buffer, or a scratch pad for work-in-progress. A KillTemp operator allows you to clear this buffer.
New Operators Antique lets you apply a brownish patina to your images.
Broadcast_Limit is an operator for videographers. NTSC video cannot always handle the intensity and range of color computer images.
This operator lets you process and rebalance the image data so it will look good displayed in NTSC video. You may Test before accepting to see how many pixels will be affected.
Collapse operates on a user-selectable circular region. You select how much to collapse pixels in the circle toward the center of the circle.
Interlace Deinterlace operators are for videographers. Deinterlace allows you to split the currently loaded image into two fields, odd and even. Video is composed of "frames," with odd even numbered scanlines making two interlaced Using the Antique Operator on a newspaper clipping gives an air of nostalgia.
Fields. These operators work on frames digitized from video.
Interlace lets you put the image back together again. Their conventional use is for removing or modifying motion artifacts in video still frames, The lntensity_Range builds o histogram of the relative numbers of pixels at each intensity.
It lets you cut out the high intensity at the right end, or the lows at the left end of the graph by means of draggable limit markers.
Dispiace_Pixel is used to scatter pixels in an image. You may use this to create dissolves in animations. You set a Radius, a Probability-, and a Seed to vary the effect. Remember that all of ADPro's features are ''sticky"; that is, they remember what they were the last time you used them.
Intensity_Range builds a histogram of the relative numbers of pixels at each intensity. It lets you cut out the high intensity at the right end, or the lows at the left end of the graph, or both ends at once, by means of draggable limit markers. After you set the limits, you click on Accept to operate. The manual explains how to use this operator to enhance an image. For example, if an image is too dark, merely making it brighter will not preserve the true blacks in it, but you can bring up the overall brightness without losing your intense blacks by bringing the right side limit in towards
the center of the histogram, and accepting the operation.
Polai_Mosaic divides up a user-specified circular area into pie slices and record tracks and then makes these wedge-shaped objects into a mosaic representing the image. You may select a large number of Tracks and Slices to retain image recognition, or a small number for more abstraction.
Roll lets you create roll effects in animations where one picture shifts off screen while another image comes on screen.
Saturation lets you control the color saturation toward or away from gray-. The distance from gray maybe defined as depending upon one of three value models: Luminance component or YUV; Value component or H5V; or Lightness component or HLS.
Sim_Print lets you simulate dithering in the rendered image with control over Mask Size and Dither Method. This operator does not affect the raw data. This is used to find out how colors will look that would be dithered in order to print to paper because the actual dithering is implemented in the rendered image.
Twirl, an operator from MorphPlus, makes your image behave as if it were printed on the top of a milkshake and then stirred by some user-selectable amount.
These were just some of the new things! There are many more excellent features and some included utilities.
Sentry Sentry is a new program that lets you monitor a director}’ to determine when an event occurs such as the appearance of a new rendered frame from an animation. Sentry allows "Process Control" so that images can be sent down the assembly line in good order.
You may create, save, and load complicated environments for Sentry to operate in. A Sentry tutorial is in the ReadME file. . ¦ FRED FRED is a Frame Editor for animators that lets you process animations in powerful ways. You may vievc the animation as small "stamp" pictures, and composite the frames, pre- or post-process them for any sort of animation, With FRED, you can composite many smaller animations into one big moving picture. There are three AnimOps utilities supplied; Compositor, Time Stretch, to make the timing come out right, and Alpha_Compositor, The Rest of the Story The all new
manual is well written and indexed. The intense work that went into the manual as well as the program itself is evident. The Arexx section is especially well organized with neat tables of arguments, return codes, result values, and command templates. Everyone who deals with image processing on the Amiga will inevitably need to use ADPro. Be glad it's such a robust product.
• AC* Art Department Professional V 2.3.0 ASDG, Inc. 925 Stewart
St. Madison, Wl 53713
(606) 273-6565 Inquiry 200 Please Write to: Merrill Callaway c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02T22-2U0 Making Printed Circuit
Boards AC Project by John lovine One way to sharpen lip your
Amiga circuits and give them a professional look is to use a
printed circuit board (PCB). While lending a professional look
to your circuits, a PCB reduces wiring errors and headaches.
Although most Amiga enthusiasts are not electronics hobbyists, circuit boards are so much easier to make today than a few years ago. New materials are available from DynaArt Designs (see parts list) that reduce the amount of work and skill required so that just about anyone can successfully make high quality PCBs.
This new material is specially coated paper sheets that allows you to transfer etch-resist patterns directly onto boards using a photocopier or a laser printer. You simply photocopy a board design onto the specially treated paper, then press the design onto the copper clad board with a household iron. Tire toner used in photocopiers and laser printers is an excellent etch-resist and protects the copper laying underneath it. This makes etching an accurate board design on a copper board pretty easy, Once the design is transferred onto the board, the board is etched and drilled.
If you have a PCB design program such as Pro-Board, and a laser printer, you can load the laser printer with the specialty paper and print the design directlv onto the paper. This eliminates the photocopying step. For our project, however, I'll assume you will be using a PCB pattern published in a magazine, such as the one accompanying this article and using a plain paper photocopier.
+2 Joystick Adapter To get our feet wet using this new technique, we will make a simple but practical project, a +2 joystick adapter for our Amiga.
The +2 Joystick Adapter was described by Blair Middleton in the August '91 issue of Amazing Computing. The + 2 adapter is a simple interfacing device that connects two additional joysticks to the Amiga through the parallel port. There are a few commercial games that already support four simultaneous players.
Gauntlet II from Mindscape Leatherneck from Microdeal Michtron International Soccer from Microdeal Michtron TV Sports Basketball from Cinemaware First Step The first step is to copy the PCB design onto the transfer paper using a photocopier. Many local printers and photocopying services will photocopy the design on to the paper for n nominal fee.
Once your design is on paper, you must clean the copper-clad board before we transfer the design to it. Clean the board with steel wool and water to remove all dirt and oil. If the surface of the copper isn't perfectly clean the pattern will not stick properly. Once the surface is clean, handle the board by its edges only; fingerprints are oiiv and will prevent the pattern sticking where thev are present.
Transferring Ihe Image Preheat a clothes iron to its cotton setting (about 300 degrees).
While the iron is heating up, we have three factors to consider; heat, pressure, and time.
My advice is to keep the iron's heat setting consistent at the cotton setting every time you use this process.
In regard to pressure, too much pressure will flatten out the trace lines. My advice is not to apply any additional pressure when transferring the design. Just allow the weight of the iron itself to press down on the pattern.
Well, so far, we have eliminated two of the three variables, this leaves time as our only variable variable. For a small pattern such as the one we are using in this article, 1.25 to 1.5 minutes of heating with the iron is all that is required. This is assuming you are using an equally small copper board. A large board will require additional time due to its greater heat-sinking capacity.
Find a flat surface to work on. Place a small cloth towel on the work surface to protect it from the iron's heat. Place the copper board onto the work surface. Next, place the paper, toner side down on to the copper board. Included with this kit of transfer paper is a protective translucent sheet. Place the translucent sheet over the transfer paper. This sheet protects the transfer sheets backing from becoming chaffed and provides a good sliding surface. Start timing and bring the iron straight down on the pattern and begin moving the iron in a circular motion. Keep the iron moving at all
times. When the time is complete remove the iron. Carefully pick up the board remember, it's still very hot and slip it into a dish of water. After about a minute the paper will slide off leaving the pattern on the copper board.
Remove the board and inspect it. Do not touch the toner pattern. If the pattern is bad, try to determine what the cause is.
Some typical problems are uneven heating so that the pattern adheres in one area and not another; flattened lines and pads that may be caused by too much pressure or over-heating (too hot or too long a time).
If the pattern is OK, we can go on to etching the board. If not, reclean the board with steel wool to remove all of the pattern and try again.
Etching Radio-Shack sells ferric chloride solution for etching printed circuit boards. All you need, in addition to this, are gioves and a small plastic tray for etching. Fill the tray with 1 J o y 3 .1 o y 4 DB-9 Male DB-9 Male 4" of ferric solution and lower the copper clad board into the tray. Make sure the board is completely covered with solution. Gently rock the tray once or twice every couple of minutes to insure that fresh solution is in contact with the surface of the board. In 10-15 minutes all the unprotected copper will have etched away.
Remove the board and rinse under running water for five minutes. Discard the spent solution left in the tray.
Radio Shack also sells small etching kits that contain the ferric chloride solution, a few single-sided copper-clad boards, and a plastic tray for etching. Buying this kit will simplify your material purchases (see parts list).
Clean & Drill After you have rinsed the board, remove the toner resist using steel wool. You should now be looking at a bright copper pattern. The next step is to drill all the holes you need. Radio-Shack sells an inexpensive plastic hand drill made just tor drilling printed circuit boards.
The drill bit supplied with the drill is a little too large for our design and most other designs found in. Magazines and books. This drill bit was made for drilling chunky pads and patterns, the type that are laid out in resist tape by hand. I advise you to purchase a .015-inch diameter drill bit from a local hardware store and use it for all your PCB drilling, Stuffing After you've finished drilling the board, it's time to add your components, called stuffing. This PCB project requires just three parts; two DB-9 male connectors and one DB-25 male connector.
Add the parts to the board and solder in place.
The pin alignment for the connectors on the PCB design isn't perfect. You will have to work and fit the pins of the components in.
This is due to the limitations of the PCB design program 1 am working with.
Test Program Now that we have completed our circuit it's a good idea to test it. The following program reads both joysticks plus the fire buttons.
The program does not decode the resulting numbers into directions: that exercise is left to the programmer. When the program is run, the number 255 begins to scroll on the screen. Whenever a joystick is moved in any direction, a certain number is subtracted from the 255.
+2 Joystick Adaptor The number subtracted is equal to the bit weight(s) of the parallel port line(s) connected to that joystick movement.
The fire buttons are read and print "fire 3" or "fire 4" depending upon which joystick is fired.
The Program Rem J. Iovine dr = 12574977& dra = 12570624& start: Rem Check Direction PRINT PEEK(dr) The above template is 150% actual size. Copy at 50% for actual size.
TABLE 1 Parallel Parallel Port Joy 3 Joy 4 Joystick Port Pin Number (DB-9) (DB-9) Function BitO 2 1 Joy 3 UP Bill 3 2 Joy 3 DOWN Bit 2 4 3 Joy 3 LEFT Bit 3 5 4 Joy 3 RtCHT Bit 4 6 1 Joy 4 UP Bit5 7 2 Joy 4 DOWN Bit 6 8 3 Joy 4 LEFT Bit 7 9 4 Joy 4 RIGHT Busy 11 6 Joy 4 FIRE Select 13 6 Joy 3 FIRE Ground 18 8 Joy 4 GND Ground 19 8 Joy 3 GND REM Check Fire Buttons IF PEEK(dra) AND 4 THEN skip PRINT "Fire 3" skip: IF PEEK(dra) AND 1 THEN start PRINT "Fire 4" GOTO start Going Further As you can see, making a quality PCB is no longer the onerous task that it used to be. You can now use PCBs
whenever you have the chance instead of hand wiring. This same system can be used to make high quality black and white or color decals for project face plates. The instructions to make decals are included with the package from DynaArt Designs.
• AC* Paris List Toner Transfer System Package Includes: 5 Sheets
8.5" x 11" Protector Sheet Full Instructions S9.95 Available
from: DynaArt Designs Two DB-9 Rt. Angle Male S2.00 ea.
One DB-25 Rt. Angle Male S3.5Q ea.
Available from: Images Company PC Board Kit Kit Includes: Two 4.5" x 3" copper clad board Resist ink pen Etchant Tank Layout strips & pads 1 16 drill bit Instructions $ 9.95 Available from Radio-Shack Suppliers Index DynaArt Designs 3535 Sfillmeadow Lane Lancaster, CA 93536-6624
(805) 943-4746 Inquiry 240 Images Company
P. O. Box 140742 Slaten Island NY 10314
(718) 698-8305 Inquiry 241 Please Write to: john lovine e o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ?KB 2632™ Complete your
Amiga with the latest hardware from DKB 112 Megabytes of RAM
for the Amiga A2500 and the A2630
• Now you can go beyond 4 Mega- bytes of 32 Bit memory.
• Expandable up to 112 Megabytes of 32 Bit memory.
: ¦ Ssate-of-the-Artdesignbreakxthe 32 Megabyte limit and allows the use of different size memory modules in the same bank.
• Using 32 Bit wide SIMM modules enables you to install only one
module to add up to 32 Megabytes at a time, modules are
available in,16, and 32 Megabytes.
• Installs onto the CBM A2630 Accelerator card and she I VS
Vector 030-25
• Does not use auiocbnftg space, uses 32 Bit address space so
that you can still use your AT Hridgeboard with more than 6
Megs of Fast RAM.
• Excellent for Desktop Video. Desktop Publishing and Multimedia
• Fully compatible with Workbench 1.2. 1.3, and 2.0.
• Compatible with die MegAChip 2000 500"' and MulliStart II ROM
• Compatible with the Vector 030-25 accelerator from TVS.
• Compatible w ith the Video Toaster system, Amiga A2500.
A2000HDA 100.
• Compatible with the CSA Rocket Launcher ' SOMHr. Upgrade for
the A2630 accelerator card.
MultiStart II™ For the A500, A600 6 A2QOO Allows A500 A600 and A2000 owners to install Kickstart V2.0 and V1.3 ROMs and switch between them with the keyboard. No software required for operation. Lets you stay compatible with your software. No external .
Wires or switches required. This MultiStart is compatible with the MegAChip 2000 500, VXL030.. and CSA MMR accelerators for the A500 and also most other products that install inside the A 500. Thi s is the ROM switcher that Commodore Amiga Techti ica! Support sells to developers.
KwikStart II Use Kicksart 2.0 in your Amiga A10Q0 Allows AI000 owners to install Vl.jaod V.1.0 Kickstart " ROMs and switch between them.
Upgrade tu the latest operating system and stl.U be compatible with software that requires Kickstart V1.3. Use the latest V2.ll operating system without using up your system memory;. Fully compatible with Kickstart V2.0 and Workbench V2.Q. Uses standard Commodore ROMs for easy upgrades. Allows you to boot faster because you only need to load Workbench. Works with Kickstart V2.ll, V1.3. and Vi 2. Compatible with the Insider memory expansion hoards, Alsu compatible with must processor accelerators. Keyhourd swilchahle between two ROMs or between one ROM nnd disk based Ktcksiart. No external w
ires or switches required MegAChip 20Q0 50Q™ 2 Megabytes of Chip RAM for the Amiga A2D00, A500, CDTV & Video Toaster "The MegAChip 2(XXV5tM should be standard equipment on every Video Toaster System;’ Jim Plant - Publisher Editor Video Toaster User "The MegAChip 2000 500 is a must own for anyone that wants to use Toaster Paint™ or .Multitask with the Video Toaster.” Lee Strmiahan - Writer of the Video Toaster 2,0 manual Tutorials 'also featured in the Desktop Images Video Toaster Tutorial tapes.
"1 would advise Toaster users who make use of Toaster Paint or LightWave'51 to add DKIFs MegAChip 2000 500 to your system as soon as |«issihle.'' Tim Doherty ¦ Video Toaster User The MegAChip 2000 500 allows you to upgrade your Video Toaster, Amiga A2000.
A50O. And CDTV™ to 2 Megabytes of Graphics Memory.
The MegAChip 2000 51X1 is u needed addition to your system if you art working with Desktop Video. 3D Rendering it Animation, 24-Bil Paint. Multimedia ir Desktop Publishing.
Scaia MultiMcdia 2(X) requires 2MB of Chip RAM which means an A51XJ or A2fKh) steeds a MegAChip 2000 500 installed to use this software Fully compatible with the Video Toaster1 'V OpntVision™. Vlab™, JV-24™.
DCTV1'1. Uarn-E™, rind most genlocks and framebuffers.
Fully compatible with most 6R030 and 6S04Q accelerator cards.
TM SecureKey Access Control System For The A200Q S A3000 The SecureKey is a hardware security device that installs in any A2000 or A3000 ur Video Toaster system. The SecureKey allows you to have one access code for your Amiga. The SecureKey will not allow access to your Amiga without the right security code, period. You can't boot off of a floppy or bypass it in any manner. If you need to keep your system safe from unauthorized use - Want to make sure that no one can delete files front your harddrivc or steal your work then you need the SecureKey. This means that if your system has files such
as animations, documents, presentations, C code, or any type of confidential information, you can be assured that the flics on your harddrivc are safe. Keep your Amiga sale from those that may otherwise unknow ingly destroy your information. Requires Kickstart VI3 or above. The SecureKey is fully compatible wish Kickstart V 2.0. TM Insider II
1. 5 Meg in the A1DOO From the milker of the first internal RAN!
Board for the At nig; 1000: the original inxidcr by DKB
Software. Allows A10G0 owners to add up to 1,5 Megs of Fast
RAM internal Iv. Unerexpandable in 512K increments using 256K
4 DRAMs. Includes battery-backed dock calendar.
Comes with software for die clock and testing RAM. Simple installation, no soldering required. The Insider 11 is compatible with the KwikStart ROM board Abo compatible with most processor accelerators.
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Bit. Movie ’93 Italy's International Computer- Generated Graphics and Animation Contest The sixth edition of the international Festival of Computer Art, Bit.Movie '93, took piace in Riccione, Palazzo del Turismo from April 8 to 12.
During the five days of the event more than 3000 voting questionnaires were received from 6000 computer graphic fans who visited the show. Bit.Movie is a specialized competition for computer animation and computer graphics produced by personal computers.
According to the show promoters, Bit.Movie has become a major event of international fame and is appreciated by thousands of computer art lovers.
Something new was introduced in Bit.Movie '93, a competition for professional computer animation.
Bit.Movie '93 sponsors stated that this was "a natural development towards professional levels of real-time animation on personal computers, because there was a need to have professional and high-quality works, which are only possible on video, because of the limitations of disk-based animations.'' Above: Praga by Paolo Boschetti of Italy was created using Imagine 2.0 and ImageMaster on an Amiga 500 with a 68030 accelerator.
Below: Attendees watched hours of computer generated animations and hundreds of drawn and rendered images from artists all over the world. Over 3000 ballots were received from the 6000 attendees to the Bit.Movie ’93.
The event drew computer artists and video authors from Italy, U.S., Germany, U.K., Australia, Canada, France, Finland, Spain, Greece, Portugal, and more.
Aside from the contest, there were many other exhibits, panel discussions, workshops, as well as an international showing of videos of IMAGINA and LINZ computer graphic film festivals.
Bit.Movie '93 gained national media attention. The RAI TV (the Italian State Television) broadcasted live from Riccione on Friday during the RAI Programme Unomattina. TV News TG Leonardo dedicated a detailed special program to Computer Art showed at Bit.Movie '93.
Right: First Prize Winner by both popular vote and judges voting in 3-D Static Image category, NIPPON RIORYTEN by Saponi Alessandro.
Below: The Amiga Artist, Mr. Saponi Alessandro, described his use of Imagine 2.0, ADPro, Imagemaster, and Dpaint to get this result.
Animation Excitement As well as a large assortment of static computer images in 3-D and 2-D format, attendees also voted for their favorite computer animations. As in the computer graphics categories, the event was opened to all computer platforms.
Amiga artists such as Eric Schwartz submitted a diverse assortment of animations. Not only were the mediums well varied, from 3-D and 2-D drawings and computer renderings, but the subject matter ranged from comedy to serious statements.
The first place winner by judges in the 2-D Real Time Animation was QUALITY TIME by Eric Schwartz. The 3-D Real Time Animation first place winner was BYE BYE BLUE bv Eva Cortese. Additional winners wrere awarded in Video on a personal computer for LE MIROIR VIRTUEL by Jean Luc Faubert and Video on a graphic workstation went to STABBUR MAKRELL by Charlie Freemantle.
There was a special divison for 3-D Imageing on MS-DOS won by WILLIAM FANELLI for RISTORANTE.
Right: BRIGHTSIDE by Stephen Menzies of Canada won second place in popular voting in the 3-D Static Image category. The Image was created with an Amiga 2000, Caligari, Broadcast 2.1, and 20 hours of rendering time.
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Left: TRUE COLORS by Eva Cortese (above) of Italy was created on an Amiga 3000 with Imagine 2.0. Bit.Movie '93 produces a video tape for sale that contains all of the winning animations and more. The tapes are available directly from show sponsors at the address below. The Bit.Movie '93 Video Tape 48’ (Real Time 2D and 3D section) or the Bit.Movie '93 Video Tape 90’ (Video Personal Computer and Graphic Workstation section) are available for S 32 in VHS PAL format or $ 50 in VHS NTSC. The Bit.Movie '93 Catalog (72 pages, 27 color photos) is S8. You may write or FAX you order with a Visa or
Left: INANNA L'ANGE by Marie Helene Parant of Canada won first prize with the judges and second prize with the popular voting in the 2-D image category.
The work was created on an Amiga 3000 with Light24, DCTV, ADPro, ImageMaster, and the Firecracker.
Time To Enter Bit.Movie ’94 Bit Movie '94, will run from March 31 to April 4,1994. For information on Bit.Movie '94, please use the address below, but hurry. While the deadline for Bit.Movie '94 entries is January 31,1994, entries considered for the cover art of the program and other advertising must be received by October 31,1993. For more information, contact: BIT.MOVIE '94 c o Carlo Mainardi Via Bologna 13 47036 RICCIONE (ITALY) Fax (xx39) 541 601962 Inquiry 245 Real 3D 2.0 by Henrik Martensson Real 3D, from the Finnish company RealSoft, has been known for years as one of the best
raytracing programs for the Amiga in close competition with Imagine, Caligari and LightWave. The new version of the program tries to leapfrog the opposition, offering features otherwise found only on high end workstations, and indeed, some features not found anywhere else at all.
Real 3D 2.0 comes on four disks and requires at least a 68020 and a math coprocessor. Minimum memory requirements is 3MB, but to use the program professionally, you should probably have at least 10MB. Ot course a hard drive is essential too.
First impressions are verv good. The packaging is perhaps the best I've seen for an Amiga product and the manual looks comfortingly fat.
SsifiisatMsBsassBsi Overview Real 3D has changed a lot and the changes are much more than skin deep. Though a lot of people liked it, S personally never warmed to the user interface of the older versions of the program.
The new user interface is completely configurable and so easy to use 1 couldn't hold my old grudge against it any longer. You can use as many windows as you want and define different viewing angles for each one. The standard configuration uses a single 3-D view a la Caligari, but there are several other pre-defined interface configurations, and it's easy to create new ones, it's even possible to open several screens at once.
Windows and screens run asynchronously, so you can continue working in one window while Real 3D renders a scene in another.
The array of tools in the Tools window may look bewildering at first, but most of them are really quite easy to use. Groups of tools can be hidden or shown and it is possible to create new buttons for running macros.
(continued on page 81) Using B-splines, very realistic images can be created, but they render very slowly.
This image took more than ten hours to render on an Amiga
Ftr ata&t&riJ. M Aliiife; : : m [These statements and projections presented in ‘'Roomers" are rumors in the purest sense. The bits of information are gathered by a third-party source from whispers inside the industry. At press time, these rumors remain unconfirmed and are printed for entertainment value only.
Accordingly, the staff and associates of Amazing Computing cannot be held responsible for the reports made in this column.I CD-ROM Mania The ever-changing world of CD-ROM continues to evoive. Here's the latest news: Tandy's VIS is turning out to be an utter flop.
You remember, the VIS is the pseudo-PC clone running Windoze that Tandy was pushing hard last Christmas. Well, the sales figures haven't been impressive lately: -6 units were sold in January nationwide (counting Xmas returns). Ho ho ho. But Tandy still thinks they've got a chance, so they've dropped the price to $ 399 from $ 799.
We'll see if that revives it, but the Bandito doesn't think so. Once something gets a reputation as dead, price cuts won't help it.
Just ask CD-I.
Meanwhile, the number of players in the CD-ROM field continues to increase. The latest company to Step up to the plate is Fujitsu, who will be introducing their new CD-ROM box in America this summer; it's called Marty. (Some name, eh? Makes the Bandito think of the sequel to Willard, but you'd have to be a real rat to make a comparison like that.) It's got a 25MHz 486SX, 2MB of RAM, a disk drive, a CD- ROM, special graphics chips and sound chips, and it will retail for S800. It's almost but not quite PC-compatible. Which, of course, spells trouble. If it were a real clone, that would be an
additional selling point (and a strong one); but this way you can't make Marty run any industry-standard software. It will run the library of 250 FM- Towns titles from Japan, but of course those are in Japanese. Not a big selling point to American consumers.
And while Fujitsu contemplates translation, the ex-Amigans at 3DO are burning the midnight oil to try and make their September deadline. Tire Bandito hears that the hardware is still, amazingly enough, on schedule, though the software is a bit dicier. Tire operating system, once promised to take up no more than 50K, is at 300K and climbing. That 2MB of main memory gets smaller all the time, doesn't it?
Even though the hardware's not quite done yet, the PR machinery is in full gear.
3DO is stealing the media thunder that was once the property of CD-I, MPC, and CDTV.
If nothing else, 3DO can generate more ink than a school of squid. If you want an indication of the intensity of the media blitz, here's one for you: 3DO is already making a public stock offering, without any products!
It's truly amazing, isn't it? Most companies wait until they've had a few years’ worth of earnings before they go public. But they sure are getting attention: people are literally lining up to get a copy of the prospectus, and no doubt there'll be no trouble scaring up the money, either. Already some new companies have been formed tomake3DO software, and they have substantial bankrolls, too. Will all of this spell success? Not unless the software is so great you'll want to spend $ 700 bucks to get it. Trip Hawkins is predicting they'll sell 500,000 units this year, assuming they make their
September release date. And if you believe that, the Bandito would like to sell you a prospectus... Meanwhile, the other companies in the CD-ROM field are responding to intense competitive pressures (and decidedly nonintense sales). CDTV is now being fire-saled at only S299, which is a heckuva bargain.
And the A570 CD-ROM drive is being blown out for a mere $ 259. The CDTV Pro pack (with disk drive, keyboard, and mouse) is going for only $ 99. These offers may have expired by the time you read this... on the other hand, Commodore may extend them the way PowerUp programs have been extended in the past. What's going on?
Inventory reduction, obviously. Too many boxes taking up space in the warehouse instead of out making money, so it's time to mark them down and move them out.
The big question really is what happens next. Will Commodore be able to manufacture CDTV and the A570 at these new price points? Will they want to? In other words, is this inventory reduction a way to close out this line of hardware completely, or will we see something replace these items? The Bandito has heard that we may be seeing the long-awaited new CDTV after the current inventory is all gone. Of course. Commodore may yet change its mind and decide that there's not enough sales potential in the new hardware to justify its release. The Bandito thinks that CDTV at $ 299 is a good deal, and
Commodore should keep selling it even if they decide to come out with CDTV II. At S299, CDTV is a better deal than the Sega CD, which also costs S299, hut you have to buy the Genesis for $ 99 if you don't already have one.
If Commodore really keeps CDTV around at $ 299, it's head-on competition for Sega CD. And there's a huge title library for OWN AN AMIGA 1200 TWICE THE SPEED OF AN A4000 030 OR A3000 SYSTEM!
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V_ ;_v it. One way to beat Sega in the marketplace would be to put compilations of Amiga games on one CDTV disk, offering a lot of play value for the monev. Why not, publishers? Especially if you're not selling any more of those old titles. You might be able to get a few more dollars out it.
Mastering a CD is dirt cheap, and Commodore might even do it for you. Heck, with these new CD recording machines selling for about 55,000, you could do it vourself for not a whole !ot of money.
The CDTV il hardware that's been designed is competitive with the other second-generation CD-ROM hardware that's coming up; it can even hold its own with the 3DO player. While CDTV [I can't do full 24- bit graphics, HAMS is good enough (particularly at NTSC resolutions) to make it functionally the same. The animation speed of the AGA chips is fast enough to do fullscreen 30 fps, so that's not a problem. The 3DO machine reportedly has some hardware support to do graphics manipulations, but those sorts of tilings may have only dubious value until people learn how to program them and design
them into their products.
CDTV II also has a more mature development environment, and a large library of titles already available, though most aren't full AGA. Best of all, CDTV IT is easily expanded into a complete computer with a full complement of ports, while the 3DO machine can't do that at all. The price point may even be similar, though it's likely that CDTV II would come in at S999 rather than $ 699. But you get extra functionality7 for that extra price, too.
Where Commodore can't keep up with 3DO is in the software development and PR blitz departments, it's not enough to have good hardware; you have to have compelling new software to make a platform a hit. A library of old titles reaily won't do the trick.
Commodore was notably unsuccessful in persuading developers to support CDTV they had only a few really interesting new titles appear, while most of the titles were shovelware. And after CDTV's less than stellar track record, developers would be much, much harder to convince. Even if Commodore were offering pots of money to developers, they still couldn't get much support, 3DO’s partners are already- dumping pots of money on developers, and 3DO is already much higher profile than CDTV ever was. So the Bandito suspects that this year may mark the end of CDTV, unless something spectacular
happens. We will, however, continue to see CD-ROM drives available for Amigas.
Benchmark Is Back!
And It’s On Sale Armadillo Computing is pleased to announce its acquisition of Avant-Garde Software and the entire Benchmark Modula-2 product line. To celebrate* we arc offering nil Benchmark software development tools at aina .ing low prices.
Programmer Package ($ 300) Benchmark Modula-2 integrated editor, compiler and linker: Source Level Debugger, and Modula-2 Assistant, the hypertext-like reference for all Benchmark and user-created definition modules (list price $ 500).
Utility Package ($ 200) Simplified Amiga Library; IFF &. Image Resource Library; and C Language Library (list price $ 300).
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Soon we'll probably see CD-I players drop to $ 399 list, too. Not that it will do them any good. But Philips keeps trying. Someday they'll run out of corporate patience, but thev're still hopeful. Despite the fact that they've already spent over a billion dollars on CD-I, and their corporate earnings have been a bright red for several years as a consequence, And now Philips is pushing to make their new DCC (digital compact cassette) technology the next big audio format. Makes the Bandito wonder just how many new technologies and formats even a giant company like Philips can afford to push at
one time. Is CD-I about to get remaindered? Philips says they've sold over 100,000 CD-is so far, and there are over one million titles sold. Yeah, right. What this means is that they've built over a hundred thousand, and they sure hope to be able to The nderground source for AMIGA® 'OMPUTER Shopping Network Never pay retail or mail ORDER PRICES AGAIN.
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Ship them out of their warehouses some dav.
And each CD-I owner has bought ten titles?
Hah. The Bandito believes that the ground level in Arizona landfills will soon be rising sharply, as a layer of CD-ROMs forms over the long-buried mountains of Atari cartridges.
Meanwhile, Apple claims that 45% of all their computers now ship with their doublespeed CD-ROM drive. Since they're projecting shipments of over 2.5 million Macintoshes this year, they expect to add over 1 million CD-ROM equipped Macs to their user base, with about a million CD- ROM drives already connected to Macintoshes. The PC world will also have over two million CD-ROM drives this year; sales of CD-ROMs to PC owners are red-hot.
Projections are that over 5 million CD-ROM drives will be sold in 1993, Silicon Emplanls for your Amiga The Bandito has reported before on the Eniplant emulation package for the Amiga.
This combination of hardware and software allows vou to emulate the Macintosh as a window running under AmigaDOS. Early versions had numerous problems with bugs, but most of those appear to be solved, and Utilities Unlimited is hard at work improving their product, from what the Bandito hears. The key thing about Emplant is that it's designed to be able to emulate many different computers and operating systems; Utilities Unlimited plans to release PC emulation in the future, and they've talked about other emulation as well, even Sega Genesis emulation!
Of course, you do need to have genuine Macintosh ROMs in order to run Macintosh SELF IMPROVEMENT SOFTWARE ‘Braitffrain Ihe ultimate relaxation system for the Amiga This alplia theta delta brainwave entr.imment tool employes a unique aural visual entrainmem matrix that quickly and effectively places you in the desired state. We have found it to be more effective than conventional relaxation devices using LED flashers and differential tone generators.Use it with or without the built in suggestion modules. If you have been searching for a really effective relaxation and sleep inducing system, trv
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Emulation; this gets around Apple's rather persnickety legal eagles. The hardware promises support for standard Macintosh serial ports, too, so you can plug into Apple- compatible hardware. Currently Emplant is a Zorro board, but they ate releasing an A1200 version in the near future, too. There are lots of options available (additional RAM, SCSI, and so forth), so contact your dealer for information. This may be an inexpensive way for the Amiga owner to experiment with different operating systems without having to shell out all that money. Still, by the time you get an Emplant and some
Macintosh ROMs, you've Spent upwards of five or six hundred dollars. Then again, if you've got a fast Amiga, you're going to be running some fast Macintosh emulation; the company claims that Emplant on a 25MHz A300Q runs faster than a Mac I1X, while still multitasking with Amiga software (and providing 16- color Mac emulation, too). And on an A4000, you get full 256-color Macintosh graphics.
Pricing, you ask? The basic Emplant system is 5279.95; with Appletalk or SCSI it's $ 349.95; with both Appletalk and SCSI it's $ 399.95. Then you'll need to find the appropriate Macintosh ROMs from somewhere, of course. When is PC emulation coming? The Bandito will keep you posted.
For more information, contact Utilities Unlimited, Inc. 1641 McCulloch Blvd., Suite 25-124, Lake Havasu City, AZ 86403, telephone 602 680-9005, fax 602 680-9006.
A1200 Acceleration Well, those of you who bought an A1200 are rapidly getting a whole range of expansion options. If your A1200 seems too slow to you, acceleration is easv to come by.
The latest option comes from 1CD, who's offering the new Viper 1230 accelerator. The Viper uses a Motorola 68030 (either the EC or MMU versions from 40- to 50MHz) supporting high-speed memory expansion, an FPU coprocessor socket, a battery' bncked-up realtime clock, and a unique 16-bit Direct Memory Access (DMA) port for further expansion capabilities.
The Viper lets you add up to 32MB of fast RAM using industry standard 32-bit wide 72-pin SIMM modules, with two SIMM sockets on board. Burst mode is fully supported using low cost, page mode DRAM.
Viper's DMA Port is designed for high speed add-ons like a SCSI-2 controller, a DSP board, a modem, or a networking card. The The Computer Service and Repair Video AMIGA Edition This video represents six years of first hand experience repairing the Amiga Computer.
Covering everything from basic theory of operation to our special tricks and tips section this video is sure to save you many hours of unproductive diagnostic time. For both the user who would like to understand inner workings of this amazing computer to (lie experienced technician this video can save you time and money .
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Viper 1230 and VDP boards arc easily installed without removing the top of the computer, so you won't violate Commodore's warranty. So what's it cost?
The Viper 1230 40 (40MHz 68EC030, no FPU, no RAM) lists for 5499, while the Viper 1230 50 (50MHz 68030, no FPU, no RAM) goes for $ 699, ICD also announced the first Viper DMA Port plug in card: the Viper S2, a full DMA SCSI-2 controller offering truly sustainable transfers of 5MB sec asynchronous and lOMB sec synchronous. The Viper S2 plugs directly into the DMA expansion connector of lire Viper 1230 board. Viper S2 provides a standard high-density SCSI-2 connector on the back of the A1200. An internal high-density SCSI-2 connector is also included to directly support a 2.5-inch SCSI hard
drive inside the A1200. The Viper S2 will set you back $ 199.
More A1200 Options If you want to expand your A1200 with more than just an accelerator card, there is n solution: the A1200 expansion boxes being sold by company called Elite. These babies have beefier power supplies than the "brick" you get with your A1200, and they also have room for two half-height drives. As people start to store out more of those 24-bit pictures, you can bet there'll be a demand for more hard drive space. This product looks like a good way to provide hard drive space without trying to get a 3.5” drive into that
2. 5" space inside your A1200. Still, though, the newest crop of
2.5" drives offers some amazing space if you can afford it;
we're talking over 200MB available now in that form factor.
The next round of drives this fall will offer up to 500MB in a
2.5-inch space, from what the Bandito hears. Gee, and it
wasn't that long ago that a 20MB hard drive on your A500
sounded like a high-powered system.
Deluxe Music Deluxe Music version 2.0 is coming soon to a retailer near you, and the advance word heard by the Bandito is that it's terrific. It's the product the first version should have been, but wasn't; a complete package for those who want to compose and play music and print it out. All those old bothersome limitations of DMCS are gone, and this software takes full advantage of the new AGA modes. Printing is marvelous, too. Of course, the new DeluxeMusic is perfect!)' happy to multitask with your other software.
Advanced musicians (that is, those who have MIDI equipment) will doubtless want to own The Memory Location New England's 1 Amiga Dealer!
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Morphing Times The Amiga has always been, first and foremost, a graphics computer, So it's nice to see that the Amiga has taken a strong lead in a hot new area of graphics: morphing. In case you've been living under a rock somewhere, morphing is the process used in such hit movies as Terminator 2 where you seamlessly transform one image into another. This technique is being used in movies and advertising quite a bit these days. And while most morphs for professional use are created on high-end computer workstations, personal computers are now getting into the act. The Amiga is currently the
best platform for morphing software, with the most titles and the best features in the software.
Unfortunately, a morphing package on the Macintosh, called Gryphon Morph, gets all the press attention from newspapers and magazines eager to write about this trend.
Sadly, this is yet another missed opportunity by Commodore's PR flacks, who should be using this timely topic to get some attention for the Amiga.
Commodore Marketing: It’s Alive!
Here's some amusement value: Commodore is sending out a letter to Amiga owners, starting off with "Dear Valued Customer." The letter praises you for being so clever as to buy an Amiga, and then goes on to ask for any exciting anecdotes you may have about using the Amiga. The Bandito hopes this works, but it does seem rather INTERNATIONAL I MONTHLY EDUCATIONAL DISK For Kids 5 to 12. Any Amiga 1-MB. KS 1.2 to 3.0, NTSC & PAL. English language only. All original.
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Factoids. The more obviously silly ones never find their way into print, because the Bandito wants to give you rumors that have at least a chance of being true, But sometimes the Bandito presents a really wild rumor to you for your entertainment, even though their probability is roughly on the same order as the Atari ST becoming the bestselling computer in the world. Here's the latest one that the Bandito has heard about, which is so clearly an example of wishful thinking that it’s hard to see why anyone would believe it.
Yet, unfortunately, some people have given it credence, perhaps because they want il to be true. So the Bandito presents it here just so everyone can rest assured that this rumor is not and never will be true.
The rumor goes like this: a small company has developed SoftAGA for ECS machines. This program purportedly gives strange, isn’t this something that should have been done years ago? And has Commodore somehow missed all the exciting, high-profile Amiga users and their uses for this wondrous computer? The Bandito could use up several pages just listing the famous Amiga users, much less famous Amiga uses. The Bandito wonders if there's really anyone who's awake in Commodore's marketing department. But if you do have something to say to Commodore marketing, here's the address: Commodore
Marketing, Dept. 48(1, 1200 Wilson Drive, West Chester, PA 19380-4251. Tell'em the Bandito sent you.
SoftAGA: Hoax or Fraud?
Now, as you might expect, the Bandito gets to hear some pretty strange Vidia Classics Collection We'ie famous for our ability to reduce Amiga informalior to a small space. Our quick relerence guides make yrxjr work faster and easier. We've bundled 10 of our best rn the Vidia Classics Collection. You get guides on Workbench, AmigaDOS, Pro Page (2 & 3) PageStream, Dpaint 4, CygnusEd, TurboText, TxEd, Uedit, C programming, 68000 programming, and Amiga graphics. Total list JtfLSf bundle price $ 24.95. The Arexx Sampler This book contains the entire source code library of an Arexx expert. Includes
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You full AGA graphics on your standard ECS Amiga. The reason you haven't seen this is that Commodore desperately wants to squash this information, because then nobody would want to buy expensive AGA machines when they could get fancy AGA graphics for the cost of a software package.
This reminds the Bandito of those recurring rumors about gasoline companies squashing the inventors of a pill that turns water into gasoline, or GM buying the rights lo a 200 MPG engine and then burying it. It's all hogwash, folks. Software ain't hardware, and hardware ain't software. You can't put new graphics modes in software any more than you can give your machine a faster CPU with the right program.
Boy, if you believe that one, the Bandito has an Atari machine to sell you. Cash only, please; small bills preferred. A
• AO* PS ST!
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Getting your work out the door by Dan Weiss In the past few
issues we have been looking at the computer side of desktop
publishing, but the time has come to take the computer file
and turn it into reality. Let's leave the digital domain for
a moment, and take a look at what it takes to physically
publish your work.
Output Methods First choices As with ever)' other step of desktop publishing, there are choices to be made.
What are you trying to publish? Is it in color, grayscale, strictly black and white? If you want color, do you want simple spot color or full process color?
Who is this for? Is this a newsletter for a club, or a proposal for a corporate client? How much depends tin the quality of every facet of the project?
How many do you want, and how big is the project? Is this a two-page resume that is going out to 20 people or is it the manual for your new product that will ship 1000 units a month?
If we can focus in on these three questions, we can see what we will need to do. Below is a simple flowchart that shows how the answers to these questions interrelate.
The first step we need to look at is the simple question of going from the computer screen to any sort of output. What we choose to do at this step depends on ail the other factors. So let's look at each choice and what it has to offer.
Dot Matrix Printing The absolute cheapest solution to getting from the screen to hard copy is the dot matrix printer.
These ubiquitous devices gave birth to the personal printer. Originally one printer was shared by a whole office. Now everybody can have a printer on her desk “Awesome, Spectacular, Amazing, Brilliant, Wonderful” Choose any positive adjective and chances are it’s already been used by both critics and consumers to describe OpalVision and OpaiPoint the most professions! 24-bit power you’ve ever seen!
And now. Centaur Development and Opal Technology, whose dedication to excellence created OpalVision and OpaiPoint, are pleased to give you eemplete details on ail of the OpalVision modules... OpsiVisipn’s state-of-the-art modular design gives you unequalled versatility. Start with the OpaiVisicn Main Board and included software. Then easily add additional modules if you require more capabilities, spending only what you need to get the results you need. Each of the modules fully integrates to create a seamless system.
The OpalVision Main Board A tryt ? ¦ Bit frgmj ijyffir and dilplgy bfvigi with 1 . mtlfin atM available for sve'v pixel and a maximum resolution of 768x 80 (SSQ PAL).
An interna' card.rf operates ©yf©m©ft®©!iy in NHC or PA! Mode in any Amiga eempyff rwith c video s et (including the Amiga400CE). If" ocv srfi i VLSI grashics coprocessor enables stencil modes, a host ©f tronsifion ©“cob ©n© smooth, hardwor =®©ntrQ!ted priority switching and scteWng pgming fffteff. Tbs boc'c's state- of the or? Design ailows smooth ffdiRg cf pibtyrfi, cidor-cydir'.G e::ec;x. End jm©©th, double-buttered 2A Pit cnlmoflcn. Ingiydfs cor-roc'crs f®r ©ii ©f the 0pti®nfi OoaV: (on egmpGriefTfs, Includes OpalPaint and CpciAnimMATE for state-cf-the art painting and 2A-bit animation.
Me OpalVision Video Processor Plyg tbif ggrd Int ¦ft ppgiVi|i§n Main |tard and add 0 w§g!th of additional h'chu'e:- end functionciity. If? C high-qucib . R«al»fim 24.|it eme§rabb®r wftkp dnvsn't require c fmc-bcso ccrrocicr. And, it's a irefeflionaPauaifry cen’ccte'with chroma end lump kevmg. Ihe 2o6-!evei Pneor frcnsoarency kev ci'cv s -he ae; mrtor* or “cnspcrency between two live video soirees on a p;xel-by-pwol basis for smooth vignettes, anii-ciiased text end supeesmooth effects. The Vises Sandwich key slows yog tp insert chrome or lump keyed video between definib! foreground and
backc-ound !®yf ff gf c Jap provides recMime cc’or processing of liy video end cn unlimited nymp®r end Digital Vide© Dtecb using thf included OoalWcn iffffrfir Dip end software, indiyd cuts, '.vices. fades, end special orgartd ffffftf (fffteff nerd-edged), oiys range ft flips, fumbles, picV'ten-oetee, ©®§® osms mm lma§e wraprx-g.
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• Specks! Effecte Mcncg r
• OpalVision System Software Inpuls Outputs:
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• i expansion connector for Video Suite
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end with the Video The OpalVision Video Suite A power-packed
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10 audio inputs available, plus the 24-bitframe store.
Professional quality video inputs and outputs ore available
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Choose any 2 sources from these inputs, assign a transition or
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All of the transitions and effects provided by the OpalVision
Video Processor are available for use by the Video Suite.
Audio Inputs Sound F X Stereo RGB 4 Composite and Preview Main Main RGB Key OpalVision Power or 5th Audio output or Y R-Y B-Y A S-Video inputs composite composite or Y R-Y B-Y In out input Connector input Inputs and and and ond output master sync S-Video S-Video sync input outputs outputs outputs The linear transparency key (Alpha channel and transparency effects) can be taken from the Video Processor or an external video source, and or output to another production switcher. This allows transparency control between 2 video sources on a pixel by pixel basis, The 10 Audio inputs (5 stereo
pairs) are fully software sequenced with smooth fades and full. 5-band stereo frequency equalization.
Video Inputs: (All available simultaneously)
• 4 composite inputs (8 composite Inputs if S-Video Inputs ore
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• ! Infinite level linear transparency key Video Outputs:
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• I linear transparency key
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• ] S-Video preview Audio:
• Inputs: 10 mono or 5 stereo pairs
• Output: Stereo with 5-band equalizer and VU meters OpalVision
Scan-Rate Convertor Add this cord to the OpalVision Main Board
and achieve 31kHz, non-interlaced output of Amiga graphics,
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Video Performance Amiga 2000 3000 4000 Compatible Video input standards (Userselectable): . NTSC, NTSC4.4. PAL SECAM Video Output Standards: NTSC. NTSC 4 4, PAL RGB output Bandwidth ..... 7 Mhz Composite Llumo) Bandwidth .4.5 Mhz typical S-Videc Bandwidth ... 5,5 Mhz typical Hue
Control ......+30 to -30 degrees Video lock jitter . 15ns Horizontal position adjust .-320 to +1000 ns Horizontal lock range .... + - 1200Hz typical Subcarrier lock range .+ - 350Hz minimum Linear Keyer Input
speed .... 7 Mhz Audio Performance Audio Inputs .10 inputs (5 left, 5 right) line level 20k ohms Audio Outputs ..2 outputs (Left. Right) line level 70 ohms Input Mode Differential for very low noise Frequency Response ..20Hz - 20kHz Frequency Equalization
points 59 Hz, 205 Hz. 790 Hz.
2,95 kHz. 12 kHz Equalization Range ..... + - 15db Totol Harmonic Distortion ..0.05% typical Mixing level control oto -70db (independent softwore controlled DACs) VU meters . lOsteps -20db to +3db range Manufactured and Distributed by: Centaur Development
P. O. Box 4400 Redondo Beach, CA 90278 Created by: Opal Tech
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Development, inc. Other brands and product names c*e
•todema'ks q* 'ees’Cfoa trademarks of their respective
holders, Technical soeciftcations subject to change without
note® with this inexpensive technology. With the advent of the
laser printer, it would seem that dot-matrix printers would be
dead, but they are not. More and more cost-conscious
businesses and consumers are turning to this proven
For the personal publisher, the dot matrix printer offers a partial solution. The printer is great for drafts. While it can be very- slow, it is very- cheap, and you can let a large job run overnight unattended. The downside is that even at the high end, ribbon printers are not very sharp. While they claim 360 dpi, they do not mean thateach dot is 1 360th of an inch, rather that 360 dots, which overlap, are crammed into one inch. There is a big difference, [t means that there is a larger minimum size for a thin stroke on a character and bitmapped graphics will usually come out darker.
The end result is the whole document looks a little clunkier. This usually isn't much of an issue if you are doing limited runs for an audience that isn't picky, but it's completely unacceptable for professional level work.
Ink Jet Printing While ink jet printers are technically dot matrix printers, they use such a different method of printing that they need to be considered separately. Instead of hammering a ribbon against paper to leave ink behind, inkjots literally shoot ink at paper. This results in consistent ink density and no smudging of colors, giving more vivid results. Inkjet printers are more expensive than dot matrix impact printers, but are less expensive than laser printers. In the case of color output, the cost performance ratio outclasses any kind of printer available.
One of the major players in the ink jet field is Hewlett Packard.
Their main products the DeskJet, PaintJet, and Color DeskJet cover the spectrum of what is available. A basic black and white DeskJet offers near laser quality at a much better price. The PaintJet, now in a 300 dpi incarnation, is a perfect solution for high quality and quantity color output at an affordable price. By using four separate color cartridges (cyan, magenta, yellow, and black), and handling tabloid size paper, the PaintJet is an excellent tool for artist projects and posters. It’s not really the tool of choice for making publishing masters, but nonetheless is very capable. The
final printer, the Color DeskJet, is a good all-around tool for publishing.
The latest model, the DeskJet 550C supports true full-color printing.
The previous model, the 500C, did not use black in color images, and consequently is not recommended.
It is important to remember though, that a color printout does not translate into a color final work, unless you are using color photocopying. If you are doing serious color work, inkjet printers can really only serve as in-house proofing devices.
Laser Printing Laser printers are the device that made personal publishing a reality. There is no way to underestimate the impact that the original HP LaserJet and Apple LaserWriter printers had. To this date, certain factors of personal publishing are still shaped by these early printers. The lowest resolution available in these printers is 300 dpi, but it is no longer the highest. Printers with resolutions of 600 and 1200 are commonplace today, and they are impressive.
Recently I had the privilege of using the HP LaserJet 4M 600 dpi printer on a day-to-day basis. The results are truly professional.
1 Publishing Choices Lowest cost Lowest quality Medium cost Medium quality High cost High quality Highest cost Highest quality Dot Matrix Printer Ink Jet Printer Laser Printer Imagesetter Computer Photocopier Offset Printer Printing Destinations Lowest cost, slow Quality depends on source Medium cost, fastest Quality depends on source Highest cost, slow Highest quality When I switched back over So a 300 dpi laser, the results were good, but now seemed fuzzy.
For the personal publisher, a laser printer is the output device of choice, if you can afford it. But take heart, they are coming down in price fast. There are good printers that are sub $ 1000 and great printers for less than $ 15(10. The price, for practical reasons, can only go so low. As the technology has reached a certain level of maturity, manufacturers are adding features now instead of cutting much more in price. If vou are using an outside service to laser print your work now at a SI a page, or more, you can quickly justify a printer when you also take into account your time and
Laser printed pages can serve as excellent masters for virtually any printing process.
Imagesetters Imagesetting technology is one that lias taken off with the advent of desktop publishing. The old fashioned dedicated typesetter is all but dead. The reason is that the typesetting has been removed from the dedicated unit and placed in the hands of the user. At the same time effort has been put into the imagesetter to improve its flexibility to handle text and graphics in a unified manner.
Along with the new imagesetters came a new kind of place, the imagesetter service bureau. I'm sure you know' of, or have been to one of these places. You drop off a disk, and they give you back high-resolution paper or film output.
At least that's how7 it's supposed to work. Unfortunately many service bureaus are staffed by people that believe that their imagesetter can only run PageMaker and THE ULTIMATE EXPANSION A1200 A3000 A4000 AMIGA WORKSTATION lotsA i ametime! 10 DRIVE BAYS!
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1519 wl34tb Street (310)532-0787 Gardena, Ca. 90249 Fax (310)532-0785 Circle 125 on Reader Service card.
Photocopier The advent of multi-feature photocopiers has had a profound effect on personal and short run publishing as the laser printer has had on desktop publishing. Instead of the quaint print shop we now have the quick copy shop. Instead of running off 100 flyers on the offset press, we run them through the photocopier at a quick copy shop. Taking it a step further Xerox's Docutech super photocopiers allow you print and bind entire books completely For the personal publisher, a laser printer is the output device of choice, if you can afford it.
QuarkXpress files. My advice is to find someone that does know what they are doing and hang on to them.
Reproduction Now that you have created your masterpiece, you need to get it in the hands of others. Depending on the number of copies you need and the quality of final product you will want to choose one of these methods, Computer Printer The easiest and cheapest solution is to simply run more copies off on the computer. Frankly, if you put the time and effort in the layout and design of your work, the printer quality will be much less of an issue. If you have a laser printer, running a few copies off is not much of a problem. But no matter what kind of printer you have, with precious few
exceptions, double-sided work is not possible. Generally large paper sizes are also not possible. The benefits of this method are just as clear, it's cheap, it's easy, and it can be very fast.
Under computer control. On a more common level, many if not most persona) projects con be printed simply by making photocopies of the computer printed masters. Using different colored paper for accent and covers, can give your vvork a very polished look. So unless you have special paper size or binding needs, need over 1000 copies, need color, or have special paper needs, photocopying may be your best choice.
Offset printing This is printing in the traditional sense, putting ink on paper.
There are other methods of printing other than offset, but unless you have some special need, or special connection to the technology, they are not worth considering. Offset printing offers a cheap high- quality answer to mass publication. Offset printing also allows affordable color printing of professional quality. The key to offset printing is that there are significant setup and run related charges.
This means unless you have a large run your costs per unit will be high. The cost difference between running 400 copies of a book and running 500 copies might be so great that it would be cheaper to run 500 copies.
DREAMWORKS VIDEO PRODUCTIONS Presents The Jveiu VOLUME 2.3 of THE GUIDE Y0~ ART DEPARTMENT PRO 2. + Video Tutorial Series Featuring * Toaster Frnmestores, AREXX powertools. FRED's new powertools, PROControl. Anim 5 8 manipulation.
SimPrint, printed transcript & Lots more! $ .19.95 Volume 1 Tutorials feature color pnllette manipulation, image compositing, Text Visual Operations, Tile Visual Operations, Sealing. FRED & More. $ 39.95 $ 39.95 each or $ 69.95 for both (includes shipping 2 day mail I Call for shipping rates outside U.S. Free Gifts with each order. Add $ 10,00 for C.O.D.’s To order call 1-800-453-8308 anytime To receive a FREE information packet call anytime 602-893-3988 or write to: Amazing Art Pro 503 7 East Keresan _____ ® Phoenix, Arizona 85044 Visa, Mastercard, C.O.D's, checks, und money orders welcome.
Please allow 2*.? Weeks for cheek orders.
Pleasi mak Hnmvnt ntuibltAi ) V SA Proofs and blue lines are how you gei to do a final check on your work. After the negatives have been created, the service bureau can make a positive photographic copy for you to double check your work. While this is important with black and white work, it is critical with color work. A color proof can let you know when an image has not come out correctly or a set of color highlights did not get set correctly. While color proofs are expensive, they are always much cheaper than reprinting the work. A blue line is like a proof except that it is usually done
by the printer using the final film. The name blue line comes from the fact that the positive is a light blue on white paper instead of a black and white or color proof.
Color Offset Printing I put Color Offset Printing in a separate category since the work involved is literally two to four times more involved. This is because instead of simply using one color of ink you are now using two, four, or even more colors of ink. Add to this the additional costs inherent in printing color work and the fact that few printers can handle this work and you see the problems. The benefits are also clear, offset printing is the only affordable way to mass reproduce color work. Color photocopies can be used for very limited runs, and provides only mildly acceptable color.
Offset color by comparison is the standard for most work, like the magazine you are holding. The important things to remember with color work are; always get a proof, always check the proof, check the angles on the negatives, and make sure the printer understands wha t colors to use.
Circle 151 on Reader Service card.
Due to the nature of offset printing, how you choose to generate your work from the digital original can be very important.
Suddenly new words will enter your vocabulary; press plate, negatives, emulsion side down, camera ready, art charges, proofs, blue lines. What do they all mean?
Press plates, or just plates, refers to the metal or paper plate that will be used to help create the final image on the page.
Negatives are pieces of film that have the Image of the actual page.
Negatives are of course negative due to the way most plates are photographically etched. Emulsion side down refers to the fact that film has one side that the actual image is stored on, this is know as the emulsion side. When making a plate, it is important to make sure that the emulsion is on the correct side relative to the orientation of the film. In most case you will want the emulsion to be down. This means that vou will want to generate a mirror image of your work since the emulsion is normally up.
Camera ready art refers to the fact that your work is ready to be used as is. In the past, people would take a sketch of what they wanted for layouts and illustrations. The printer would then create or typeset a final version and charge for the service. These charges are known as art fees, But in todays world of high quality output and desktop design, your work is already finished and ready to be used. Hence your work is considered camera ready. The camera part comes from the fact that after a page was pasted up a large format camera would take a picture of it to create the negative. This has
been largely replaced by the direct generation of film negatives Please Write to: Dan Weiss c o Amazing Computing
P. O. Box 1140 by imagesetters. T-all River, MA 02722-2140 Page
to Published The bottom line to all of this is that there are
many ways to get your work from the computer page to the
printed page. While offset printing used to be the way to
handle short run publications, photocopying has soundly
replaced it in the 9Us. This is good for desktop publishers as
this offers quick, convenient, and high-quality printing on
demand at a really cheap price. Offset printing is still a
reality for color and longer run work, but even this is made
more affordable by imagesetters that can create high-quality
negatives from you desktop work. More than ever before, this
is the time to be a desktop publisher.
• AC* Dan Weiss is Vice President of Research and Development for
Soft-Logik Publishing Corporation I S • Y OUR*AMIGA TOO FAT?
By Phillip R. Combs IN THE FEBRUARY 1993 issue of Amazing Computing I detailed a method of adding 2 MB of Chip RAM directly to the motherboards of A500 and A200D machines. Several readers encountered difficulty getting their conversions to work, A correction to this article appeared in the May 1993 issue, but this did not solve these reader's problems, i investigated the complaints, and 1 thought I'd pass along what I found out.
The first reader reported problems getting his machine to boot with a Video Toaster installed.
NewTek Technical Support tells me an "air capacitor" on the Toaster must be adjusted after adding anything into the computer. Full details on this adjustment may be found in the June 1993 review of the Toaster Cozzy.
The second reader had problems with the conversion and his GVP combination 68030 accelerator memory expander hard drive controller card. GVP Technical Support suggested he obtain the newest version of the control software and a new PAL chip. These items did not cure the problem.
These problems are not unusual. The 2 MB Chip RAM conversion is a radical architecture change. Some older enhancement products (in this field, anything over 1 year old in ancient) may not be able to handle 2 MB of Chip RAM.
If you're having problems, check the following:
1) Make sure that all your wiring is accurate, and that your
chips are inserted correctly into the sockets.
2) Strip all other hardware add-in products from your computer,
Omit any references to accompanying software from your
Startup-Sequence and User-Startup files. If the computer works
without the add-ins, the problem is not in the conversion. Add
each hardware product back into your machine one at a time,
and test the machine with that product before adding the next
one. When you isolate the cause to a single product, contact
that product's manufacturer. Ask if their product will work
with 2 MB of Chip RAM.
Make sure you have the latest software drivers and so on. Obtain and install any manufacturer patches for that product, then retest. You may have to repeat this process for several products.
3) Contact a user's group in your area. It is possible that
another user had a similar problem and solved it. They might
be able to help you.
We'd like to hear from you. Was your conversion successful? Did you have problems? Did you solve them, and if so, how? Your information might help another reader with a similar problem.
• AC* Please Write to: Phillip R. Combs c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 Who can make your summer
sizzle with the hottest Amiga news and information?
K Amazing Computing of course!
Amazing Computing for the Commodore Amiga, AC's GUIDE and AC's TECH provide you with the most comprehensive coverage of the Amiga coverage you would expect from the longest-running monthly Amiga publication.
The pages of Amazing Computing bring you insights into the world of the Commodore Amiga. You’ll find comprehensive reviews of Amiga products, complete coverage of all major Amiga shows, and hints, tips, and tutorials on a variety of Amiga subjects such as desktop publishing, video, programming, and hardware. You'll also find a listing of the latest Fred Fish disks, monthly columns on using the Cli, and working with Akexx; and we'll keep you up to date with new releases in New Products and Other Neat Stuff.
AC’s GUIDE to the Commodore Amiga is an indispensiblc catalog of all the hardware, software, public domain collection, services and information available for the Amiga. This amazing book lists over 3,500 products and is updated every six months!
AC's TECHfor the Commodore Amiga provides the Amiga user with valuable insights into the inner workings of the Amiga. In- depth articles on programming and hardware enhancement are designed to help the user gain the knowledge he needs to get the most out of his machine.
There was a time when Gold Disk put out the only typesetting and layout software for the Amiga. Professional Page and its younger sibling Pagesetter ruled the land by default When PageStrearn first arrived, there was still no question that Professional Page w'as the better program. As time went on, however, things slowly began to change. PageStrearn moved from an easily dismissed pretender to a serious contender to what many believe to be the best typesetting and page-layout program for the Amiga today. Adobe Type 1 & 3 support, superior text and graphics filters, and open architecture of its
Hot Links standard all make PageStrearn a formidable foe. With TypeSMTTH, the outline editor, and the rumored list of features for the upcoming 3.0 version of PageStrearn, Soft-Logik threatens to run away from the competition completely. Gold Disk has just release version 4.0 of Professional Page. We'll be focusing on the features new- to this edition of the Godfather of desktop publishing software for the Amiga. (See the May 1992 issue of Amazing for a review of Professional Page 3.0.) VI 22 0!!S1 Pe®? V4.B S1SVO Sold Hist; inc. fill His sfccky octe woa t print whea if s time to send this
docoment to coor printer.
OW) w Some Big, Some Small There are some big differences and some not so big differences between Pro Page
4. 0 and its predecessor. The AG A chipset is supported, allowing
A1200 and A4000 users to view color bitmap graphics in color
and colored text and structured drawings without dithering.
FAISload is a separate program that converts Agfa Intellifonts
into Compugraphic fonts that Pro Page 4.0 can understand. This
opens another set of fonts available in the PC world to Pro
Page users. All of the Arexx commands, except those that deal
with features new to Pro Page 4.0, are the same. The Helpbook
that came with 3.0 has been abandoned. The Thumbnail display
option has been replaced by a page sort option, which Font
Preview lets you see your selected font without actually
changing your document.
Foul rmmal 1 Ajf V-i.S i ‘LuU'IHUs : n :.
¦P iiiiit Luh H.1,1,1. iiiiiiili lim! Ii it* it MiLJiuLiiiiii ii liiTliiil iihii tfluiii. ILiii i!liit ii Liili iliiihiij lug Sra r v tala ilisstoiyjEte won’t pciit what it's tinjr lo sod tins document U your printer AP on fVDl'essioridi Page V-*. B tiDid DisJ-: inc. i Untitled °l'l'l'lll,lll.lf . Ill I I [ 1%|.1||| il.l.ltl .1 I I ¦ L 1111 ? II,Ii.rUlUlfl I|l:lllf| I ¦ ll I ¦ 11 I 'Tl ¦ 111 .1 uhl1 S3 i a c aO UN DO I & 1 So % ?
O n u V Let1 s fool around with a £ %
• ih rit‘iV displays a thumbnail image of all pages in a document
and lets you put them in any order. Pages can be displayed side
by side and edited at any magnification. There is an additional
magnification option called Custom. This selection will let you
enter any level between 10% and 400%. Unfortunately, you cannot
save this setting when you save the file, nor can you add
multiple custom magnifications to the menu.
An extended character set is now available for the Compugraphic fonts. Hold down the Alt key and type in the appropriate number on the numeric keypad or use tire Alt-key combination. Tildes, breves, daggers, etc., will be printed in your document, convenient for that occasional foreign word. You won't have to load a new keymap just to get that dieresi character necessary for your German documents. Unfortunately, I was never able to get this feature to work. The only Alt characters I could display were the standard ones available from the U.S.A. keymap.
Pro Page 4.0 will remember the last 32 files that have been accessed by the computer, even if they aren't Pro Page files. Holding the right mouse button when in a file requester will pop up a menu with the complete path to each of these files. This works for any load or save requester, whether for text or graphic file. Selecting one of the files puts it in the string gadget of the requester ready to be loaded. This can be a real time saver.
The page number box can now display either physical or logical pages. Physical page numbers are what we're used to in Pro Page. Logical page numbers are those created when you have automatic page numbering enabled.
The Create Font utility has been updated and reincluded after skipping a version. Both TransSpell and the Article Editor have been streamlined a bit. The Font Manager has been upgraded to vl.l and is much more robust. Many public domain Type 1 fonts that would not convert with the original Font Manager now breeze on through.
Font Preview and the Kerning Pair Adjustment are two new font- related features. Font Preview lets you see vour selected font without actually changing your document. If you have text highlighted, Font Preview will show you how that text will look in the new font. If no text is highlighted. Font Preview will show as much of the first three letters of the alphabet (AaBbCc) as possible, depending on the selected point size. Both methods will show as much as can be displayed in the I -1 2" x 3" preview window. This should give you some idea of what the font will look like in context.
The Kerning Pair Adjustment allows you to define your own kerning spacing for any combination of letters in any typeface. Ail changes can be saved for later use, or even imposed upon a different typeface.
Tire text and graphic filters have been improved. The text filters are basically the same. The only difference between 3.0 and 4.0 is that Pro Page 4.0 can now determine the file's native format automatically.
There are a few new type styles in Pro Page 4.0. You can now shadow your text or print it as superscripts or subscripts. The other new text- type feature is the ability to create standard and hanging indents for paragraphs. Settings in the Paragraph Tag requester will override these settings.
Pro Page 4,0 will now import a wider variety of graphics formats automatically. This was a major weakness in earlier versions of the program, which only imported IFF, Professional Draw clips, Aegis Draw clips and EPS files, though it wouldn't display the latter. Pro Page 4.0 will now import graphics in Adobe Illustrator and Aldus Above: The Kerning Pair Adjustment allows you to define your own kerning spacing for any combination of letters in any typeface.
Left: You can now add user-definable fill patterns to both text and structured drawings.
CglortJ-'liNjr. Jit [iM AV Pair Km n: Bll TW Sugftft | ts $ Bb : 8 Lotftd |
i. TVe I I tl [ | Cuio [ W I blah blah blah!
Blab blah blah!
Srlect Font sir sir " H 0“ | opt I 9 3 Goid Disk has finally included a paint program to complement its Article Editor. The Graphics Editor is a bare bones but useful paintbox that lets you edit or create bitmapped graphics. You can access the Graphics Editor on its own from the Workbench icon or from within Pro Page 4.0. if you have an IFF graphic in Pro Page 4.0 that you wish to edit, simply make its box active and select Graphics Editor from the Draw menu. Your picture will be loaded into the editor ready for you to work on. Any changes you make will be carried over to the bitmap in Pro
Page 4.0 when you exit.
The layout and options will be familiar to any who have fooled with a program like Deluxe Paint. A row of tools goes down the right side of the screen and a small palette opens on the bottom of the screen. The toolbox holds the usual complement of graphic tools.
There are eight built-in brushes: a pair of freehand drawing, box, and circle tools; a straight line, airbrush, fill, magnify, undo, and clear screen tool; two tools for making brushes, which can then be rotated, flipped, resized, and saved to disk. The text tool operates as you'd expect, allowing you to type text in a string gadget then treat that string like a brush. A menu item lets you select a font from your fonts directory.
The Color Window lets you select from a palette of 16 colors, which you can adjust in the Palette Window. Both of these windows sport the standard array of controls and should cause no problems.
The Project menu lets you load and save IFF files, print directly from the Graphics Editor, change fonts and screen format and assorted other utilities. This implies that the Graphics Editor mav be used as 1 •• atic IT kJ w Jt S ¦o
- *i* r' t jjSsi f= SJ 0-0 (continued on page 77) Freehand
EPSF, standard EPSF, TIFF, GIF, PCX and BMP formats.
Illustrator and Freehand files can be moved to Professional Draw for editing as well.
Professional Page VI.B ulSyd Gold Bisk Inc. iililililf i lhlilil 1 ifiilthii 11 il .1*1 n I hl.l.I, f ilihl.lil.liifl.n You can now add user-definable fill patterns to both text and structured drawings. All patterns are editable and will be saved with the file. This is another one of those ideas that makes so much sense, you wonder why it wasn't introduced earlier. You can select one of 16 patterns and then invert it, flip it, or rotate it in addition to editing the pattern itself. Ail colors are supported. Adding patterns to text can make your words jump right off the page. Good job, Gold
W You can include non-printing memos with your documents with Pro Page 4.0. This is akin to the ubiquitous sticky note. You may paste as many of these on a page as you like. Any text you enter will be displayed on the screen, but will not print or affect your document in any way. You can cut and paste from the memo box to the document proper and vice versa if you do want to print a memo.
Top: The Thumbnail display option has been replaced by a page sort option, which displays a thumbnail image of all pages in a document and lets you put them in any order.
Z£4 B * Ur* ran - Above: The graphics Editor may be used as a stand-alone product.
Above right: Pro Page 4.0 will now import a wider variety of graphics formats automatically.
Right: Professional SPOOL is a print-spooling program. Any Amiga program that allows you to specify a printing destination can make use of Professional SPOOL, Thursday May. 29.1993 Nay 1993 mmwMxamm Sun Nan Tu« H-d Thu Fr-i Sal 3 4 6 7 0 IB 11 12 13 1-1 15 16 17 19 2B wcfctip CftH.STarjg aTTFartup Cx .St art u tais.
Pit tlww P= POTT PtJTT
R. Mai a & Peiirtlr-O - uniroti ~ Arexx by Merrill Callaway
believe the best way to learn anything is by specific example.
I built The Arexx Cookbook around the collection of Arexx
programs that 1 had written to accomplish various projects,
rather than trying to dream up nonessential demos. When it's
time to write my column every month, I find myself looking
into my ever growing collection of Arexx routines for an
example of something to share that I used for a professional
project. While I usually have several programs from which to
choose, it has occurred to me that there are many of you who
may have coded an Arexx program that you consider essential to
your day-to-day work on your Amiga. I get calls and letters
from readers about what they have programmed, so I've picked
up the idea that setting aside a few columns to feature
other Arexx programmers would be interesting. If you agree,
and if you'd like to share your programs with other readers of
this column, then I'd like to hear from you. Send me your
program on disk, with documentation about its use, either in
comments or in a ReadME file. I will give you name credit if 1
feature it in my column. I cannot promise to include (or
answer) everyone who responds. Which programs I feature will
depend upon my being able to get it to work, having the
additional host application software or hardware necessary to
test it, etc. Include a suitably stamped mailer for return of
I'd also like to hear from those who have an idea for an Arexx program lo solve a specific problem, but cannot think of how to do it, I will mention the best ideas I get each month, even if I don't get around to programming them. Send your ideas or programs lo me in care of the magazine, or to the address for ordering The Arexx Cookbook.
Professional, by ASDG and the new MCEd by INOVAtronics are two excellent ASCII editors that come to mind. An editor is sort of like a comfortable pair of shoes: personal and worn in So fit your needs. A good editor can be configured to fit your needs, and Arexx support is an essential part of this configurability.
Easily format AmigaGuide hypertext files using TurboText and Arexx.
Idea of the Month The most frequent request I get at the moment is for Arexx programs that control various hardware through the serial port. If you've written such a program let me know! Now for the regular feature... Text Formatting in ASCII Editors Programmers know that a first-rate ASCII text editor is an essential software tool for coding, But there is another use of an ASCII editor that is increasingly important: making and editing AmigaGuide on-line help files for all those neat programs you develop! Commodore has a new "AmigaGuide" hypertext library and program to jump around in
ordinary ASCII text files, containing special embedded formatting characters. Using only printable A Problem with Hanging Indents Hanging indents are where you have a paragraph with the first line all the way to the left and subsequent lines indented a certain amount. Hanging indents look good in AmigaGuide help files, Frequently the subject is "hanging" out to the left with a neat indented paragraph to the right. There is no problem until you need to edit a hanging paragraph! Unless you like to do a lot of pressing on the space bar, it's a pain to get the paragraph back into the margins
retaining a straight left margin. Text editors in general don't automatically reformat paragraphs as word processors do.
You may type original text with "word wrap" on, and the editor can remember indents, but: then when you add a word or delete a sentence, the paragraph doesn't just snap into the new format automatically as it does in WordPerfect or Final Copy. The reason is ?| Hanginglndent.exampte Indent I ED I Eg] This is an excellent exanp of a hanging indent which formatted because things h over the edge of the mndo This is a regularparagraph that to illustrate the way the program works.
? | Hang I ng I 19,_ 7, 12 |m| F-il Indent Th is is an exce I Ient example of a hanging indent which needs to be formatted because thin hang over the edge of winac Ioy ow ¦ This is a regular paragraph that is used to illustrate the way the program works.
Characters, the file can be rend as a text file or as hypertext. Also, the file size does not balloon up as with full-featured hypertext files. I had a need for coding this month's program while I was editing a 6,600-line AmigaGuide help file with hundreds of "hanging indents" for paragraphs that needed editing. Retaining the original hanging indent format after editing for grammar, usage, and spelling would have been a nightmare without an Arcxx-control- table editor!
] mostly use TurboText, by Oxxi, but there are several excellent editors that have Arexx control available, and the techniques if not the actual code given here will work with them, too. CygiitttEd that word processors add invisible formatting commands to the text, such as so-called "soft returns" to auto-wrap the text, or the codes necessary to preserve hanging indents after editing. These invisible format commands make editing easy, but spoil program code and add garbage characters into an AmigaGuide ASCII file!
I used Arexx to make a semi-automatic paragraph formatter for the large AmigaGuide file i was editing. I needed a program that would restore the paragraph to the original format with the text wrapped at the edge of the window, and the hanging indent correct, no matter which column it started in. I wanted the same program to format a regular paragraph correctly, too.
Program Operation Since the format was complex, and I was editing as I went, 1 wanted to do only one paragraph at a time, so I coded the program to act only on selected text. I coded the program so the entire paragraph would be indented the same amount as the beginning of the marked block. That way, if I selected a "normal" paragraph, it would be correctly formatted.
The operation is simple: After you edit the paragraph's words, select the paragraph to be formatted. Do not select the part "hanging out" to the left, and press ALT-M, and the paragraph will be correctly stuffed into the space it should occupy between the column number at the start of the selected block and the edge of the window of the document.
TurboText Features Used TurboText has a command called 'RightMargin O' which tells tire program to wrap words or perform the command 'FormatParagraph' to fit the actual window you are in. In addition to needing editing, the original AmigaGuide file was slightly too wide to fit into its AmigaGuide window. Even though an AmigaGuide window has horizontal scroll bars, it's a drag to scroll back and forth to read the last few characters in every line. I needed an easv way to make every line a few characters shorter after 1 finished my edits. I dragged the TurboText window not quite full screen
width, and let my program do the rest. If your editor doesn't have this fit-the-window feature, you will have to calculate the absolute right margin similar to the way I converted screen characters into pixel moves in this program. The idea is much tire same. Let's look at the program step by step.
The Program Follow the comments in the listing as we discuss the program. You must make sure that you start vour block selection at the beginning of the indented part, if any, of the paragraph, and don't include the hanging part of the indent. If it's an ordinary indented paragraph, start all the way over at the left margin.
I installed my program into the TT:Support TTXJJtartup.dfn (startup definition) file. You may install i( here or in a customized 'YourOwn.dfn' file you use for formatting text. I loaded the 'TTX_Startup.dfn' file into TurboText, and inserted the following line into the KEYBOARD: section of the file to make the program work every time I pressed the 'Ait' key together with the 'M' kev. You could also add a line to the MENU: section to run the program.
Keyboard Installation ALT -Kiexecarexxmacro rexx: FomatSELPAK.tex Menu Installation ITEM "Fit Sel Par to Wind" "" execarexxi-acro rexx:FormatSELPAR.t cx After saving, tire '.dfn' file, you must perform a Menu command Prefs Open Defs to update the menu or the keyboard in the file you are editing.
We have a selected block: one paragraph. We launch the program. Once launched, the program first records the address of the current document and information about the window size and the selected block's number of lines for use later. We don't need to record the address of the host address of the original document, but 1 did, to make it easier to see what's what. Arexx will toggle hack to the former host address if we simply use a plain ADDRESS instruction without a keyword. Note the way we throw away parts of the string returned after these information-gathering commands.
We use the period placeholder (.) To stand for variables we don't care to assign. A period placed at the end of the parse template stands for everything left in the original parse string.
We make a string of spaces to represent the amount indented bv using the COPIESQ function, with a space as the string and specifying col-1 copies of it. We also translate these spaces into their equivalent width in pixels so we can move the window width smaller by the precise amount at the right time. There are eight screen pixels per character in the monospaced Topaz screen font.
After we cut the block of text from the original document, we open a no-name, temporary document to manipulate the selected text, it's useful for speed to use a temporary document because updating a 6,600-line original might cause unnecessary slowdown.
The host address of the new document is contained in the RESULT ting may add some extra lines to our paragraph, and we need to find nut how many lines, so we do another GetFilelnfo. Moving back to the SOF we do a PasteClip Vertical to put hack in the precise column of indents removed before. This will not re-wrap the text to the margins; it will simply move everything over by a column of space wide by lines high. We test to see if any extra lines were added by comparing the symbol tokens, lines and lines2. If necessary, in a loop, we put in leading spaces in front of the remaining lines.
Another move to SOF, and we remove just the first line's (col-1) spaces. Remember the original cut block does not need these spaces, as it has the hanging string out there! Mark and cut the whole finished temp file, return to the original document, paste it down, and we arc done!
Notes on Spell Checking a Large Document Dealing with large files saved from a text editor, can we find a way to use WordPerfect's powerful spell checker without ruining the format of the ASCII file? Yes! Make a back up of your ASCII file, just in case. Load the ASCII document into TurboText. Convert Tabs to Spaces (a menu choice). Next, open WordPerfect and select Text In Out (Cntrl-F5). Select Option 1. Retrieve Text File (your ASCII file), Check the spelling normally. Do not try to reformat in WordPerfect and do not save document the normal way. Select Text In Out again. Select Save to
Generic Format (Option 9). Your document wii! Emerge spell checked with format intact. Never "Save Text File" (Option 2) as it will replace WordPerfect soft returns with hard returns, and ruin the format. The generic format adds no hard returns at all, retaining the ones that were originally there. You may use any spell checking word processor if you make sure not to add any hard returns or try to format the document inside the word processor.
Variable from the OPENDOC command. The program changes the address to this new document via an ADDRESS VALUE command.
Use the VALUE keyword to use a symbol token (a variable) instead of a string token (a literal string). We paste the dip into the new temporary document, and find out how many lines the clip has.
Move to the start of the file, and insert the number of spaces in the indent at the start of the first line to line up the left edge of the paragraph. Move to Start of File, and mark vertical to cut out all these teading spaces as a column to put the entire paragraph's text flush against the left-hand edge of the window. We'U need that precise column of spaces later.
Now we make sure to set the prefs to RightMargin 0 and then re-size the window narrower by width pixels tire number of spaces times eight pixels per space, or [|eol-l]*8]. In the 'SizeWindow - 'width 0 line, note the quotes to insure we pick up the minus sign. If we don't quote, Arexx will give us an arithmetic conversion error, because the parser will trv to subtract a number from a string! Next we load a function library, because we need the program to delay long enough to resize the window. T.f the program doesn't delay, it rvill continue before the screen is resized and not reformat the
My original program appeared not to do anything. 1 put an interactive trace on it to do one instruction at a time, and it worked!
I discovered that the delay was necessary for the screen to refresh, and of course there was ample delay during a trace. Note tire way to load a library of functions to an Arexx program. The DELAYQ function doesn't use system resources while it waits.
Now move the cursor to the Start of File, and Forma (Paragraph, a TurboText command to format the paragraph under die cursor to match the window dimensions. The reformat- Readers!
If you have any suggestions for future Arexx columns or have an Arexx program you would like to share, send them in! You may send you letters to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 or do Whitestone 511-A
Girard Blvd. S.E. Albuquerque, NM 87106 by Frank McMahon
Choosing A Graphics Display Adapter Eventually every Amiga
owner considers a display adapter, a piece of hardware that
will allow greater resolution, more colors, and extra
features. The problem is there are so many with varying
features it can be a real dilemma to choose one that will fit
your needs. But it need not be that difficult. The trick is
figuring out what you want the display board for; once you
have that nailed down you can safely investigate the different
available options. This month we'll go over some common
questions you should ask when researching a board to purchase,
as well as reveal some facts that don't become readily
apparent in the typical full-page glossy ads.
. : f- 1024 x 768 Hi-res 255 color image Left: This 1024x768 lighthouse image shows the contrast in different display adapter resolutions.
Opposite: Rendered in 752x480 resolution, this image will be displayed on a composite device during a segment on a kid's program produced by the author.
Company Support First question should he: What's the future of this board? The future is often hard to predict without at least a passing glance at the past. Find out a little about the company. How long have they been in business? Maybe they've been producing products for years and now have begun to market display devices. Check reviews of their other hardware. It may be an indication of their current line-up. If problem here is that there is not a tech on hand to spend time developing the software or enhancing the hardware; your display device could be a dead-end device. What's really needed
is a development team who is entranced bv the untapped capabilities of the device and who spend sleepless nights wringing more power out of it. A good indication is an impressive collection of software that is included with the board and that is constantly being updated.
The increased amount of 24- and 32-bit hi-res boards available allows options for just about any price range.
The company has a reputation for poorly constructed materials, their new display board might uphold their long tradition. Pause before jumping at a brand new board from a brand new companv. It might be beneficial to wait a bit to see how it pans out. A terrific board will do you no good in the future if the company goes out of business and support runs dry. Speaking of support, find out who actually supports the display device. Does the company selling the board actually make it? Or is it just marketing it? Or is it a model from overseas that is being carried by a U.S. developer? These
scenarios are common and will cause problems if you need a repair or if you require assistance.
Some companies just buy out the design from a developer, manufacture the board, and sell it as part of their product line. The Some companies make a great board and ship it with little software, hoping that third-party developers will embrace it. This usually works fine for short term but almost never works in the long term. A company needs to keep pushing the device's envelope. So ask yourself: what has the manufacturer done for it lately? Have other companies supported it? Another good way to judge the acceptance of a display device is to see what other programs support it. If the board you
arc looking into is supported by three or four major programs, it's a good bet that the board is widely used and fairly popular with software developers. Make sure that the board is compatible with the programs you want to use as well.
Before you look at technical features ask yourself: a) Who am I buying this board from? Check and double check on the reputation of the company; remember this is an investment), b) How aggressive is the company in generating support and more importantly producing support software updates? And c) How has it been accepted by other developers?
Resolution is the Key There are many technical questions to ask and everyone has her own preferences requirements, so these questions are not presented in any order according to importance. One good question would be: How much? Decide how much you are willing to spend, since display devices can run from S299 to S50QQ or more. Also figure out what you are going to do with it. Write down the features vou want the software to do and then see if the device can do it at a price vou can afford. What's the resolution? Alrh, good question.
The future of resolution is programmable. A high priority should be a board that offers a way to either increase the resolution (beyond the standard 752 x +80) or program it via software. Now you may think that if vou do video production you won't want to display more than 752 x 480. Which is true todav. But what about tomorrow? Once you get more colors the next thing most people want is higher resolution. Now 752 x 480 is fine for most video work, and if that's all you're going to do then it will be more than passable. But the true power of 3-D modeling and painting comes in higher
resolutions with millions of colors. At least get a board that offers a mixture of resolutions, if it's not programmable. The race to get higher resolutions has not yet taken place on the Amiga as it has on other platforms, but believe me, it's coming. How many colors?
Sixteen million of course! 1 wouldn't want anything less. Look for a display device that offers true 24- 32-b:t color, it enables creation of incredible realistic graphics and manipulation of true color freeze frames. Some devices offer less colors and less resolution but why sacrifice? The increased amount of 24- 32-bit hi-res boards available allows options for just about any price range. What's the output?
RGB should be the output if you want the best picture quality. If the device you arc looking into lias only a composite output, you are getting lower quality bottom line. Not to get too technical, but composite combines the red green blue signals of an image and squeezes them all together for a duller signal. Not only that but it can only output up to a limited NTSC color signal resolution. RGB on the other hand carries each red green blue signal separately and can output almost any resolution! Kind of like washing all your laundry together as opposed to separating colors and whites. Again if
you are only sending signals out to video, then a composite signal will do just fine, but for the sharpest, richest, most accurate display, RGB output is the only way to go. What about scan rate? Simply put, 15Khz flickers, 31Khz does not. Most composite devices run at 15Khz and images flicker at higher resolutions although it is less noticeable with most 24 32 bit images. The 31Khz rate updates the screen twice as fast and the slow scanning of ISKhz is eliminated.
Hie 15Khz rate is fine for video work but 31 Khz is a must for any other type of painting, rendering, or graphic creation. Some boards have a built-in de-interlacer or a flicker fixer. This takes the regular 15Khz signal and doubles it for a rock solid display. Try to purchase a board that has this built in or at least has it as an option. Remcm- ber that 15Khz is the same rate as video. So even if you have a 31Khz display device, you still have to convert it back to ISKhz for the best compatibly with putting you work to video tape.
What is the processor? Most display boards use the Amiga's 68020 30 40 for its processor. This arrangement works out well because you can always increase the board's performance by increasing the processor of your Amiga. Other boards have a dedicated processor right on the card that does all the graphics processing. These certainly can do warp speed maneuvers; however, they are generally much more expensive and in the long run tend to be difficult to upgrade as faster processors come out. If you do choose to get a board that has an onboard processor, ask if it is interchangeable. It should be
able to be upgraded if need be. Where does the board go? Usually it will go in a standard Amiga slot or the video slot. A problem arises if you have two devices that use the video slot since most Amigas only have one, with the exception of the Amiga 4000T tower which iias two video slots.
Display Output Another consideration is the output of the device. What kind of monitor will I need? That depends. If it is a composite, output you will need a composite monitor very similar to traditional Tvs; in fact, some Tvs have composite RCA inputs. If the output is ISKhz analog RGB, then a standard Commodore monitor will do fine. If it is 31Khz, then you'll need a monitor that can scan at that frequency, preferably one that is non-interlaced. Some boards have a VGA output, and finding monitors for these is quite easy. The important part is finding out the scanning frequency and maximum
resolution of your display device and then hunting down a monitor with those particular specifications. Also check to see where the device is displayed. Is it on a separate monitor? Or on the same Amiga screen? Ideally the best boards display everything on one screen and even display Workbench; some use a Workbench emulator.
As mentioned earlier, decide what you want to do with your new display device. If you want to work mainly with video, then a ISKhz, composite output should fit the bill. If you are interested in painting or 3-D rendering, then a 31Khz RGB device should work nicely. Decide what features you realty need and review each board carefully, asking some of the questions suggested above. When you finally make you decision, you'll hopefully get the features you want at a price you can afford.
Below: Another image for a television program displayed in standard 752 x 480 video resolution.
• AC* Please Write to: Frank McMahon c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ProPage continued from
page 6S a stand-alone product, though one of admittedly
limited usefulness.
The Graphics Editor is not designed to replace your main paint program. It will be most helpful in making adjustments to bitmaps already loaded into Pro Page 4.0. Many's the time I've had to load up Dhif.rc Pniiit just to flip a picture from left to right or to touch up a line here and there. The Graphics Editor will let me do this and more, leaving Deluxe Paint for more involved work.
In the 3.0 version of the program, the Define button in the Genie requester would take you to the Article Editor. Pro Page 4.0 lias a dedicated Genie Editor for defining and editing function Genies. The Genie Editor is a simple text editor, rather than a stripped down version of the Article Editor. The only advantages 1 can see is that you can work on text in the Article Editor at the same time you're working on a Genie and that the Genie Editor will display the current line number on the bottom left side of the window instead of the letter count and percentage displayed in the Article Editor.
Those who prefer text editors to word processors for this type of work may differ on the importance of a dedicated Genie Editor. The advantage seems slim at best to me.
Pro Page 4.0 comes with the separate Professional SPOOL print-spooling program. Any Amiga program that allows you lo specify a printing destination can make use of Professional SPOOL.
It doesn't have to be a Professional Page or PostScript document.
You can print to as many ports and printing queues as you have attached to your system. The default queues send files to either the SER: or PAR: device. You can define your own printing queues with the enclosed Queue Editor. You can name the queue and device, select a spooling directory and port, set the buffer size and priority, and make other decisions to customize the spooler to your needs.
All settings can be saved to a configuration file that will boot your preferences when you run the program.
You might be curious about Professional SPOOL'S reported ability to download any Adobe Type 1 or Type 3 font originally from the Amiga, PC, or Mac platforms to your PostScript printer.
Advantage is that it would dovetail nicely with Commordore's support of the Lntellifont standard. This means that any program that could use Intellifonts could use fonts designed for Pro Page and vice versa without all the converting that is currently necessary.
But Do You Like It?
How does Pro Page 4.0 feel in action? Well, compared to 3.0, it seems like a case of one step forward, two steps backwards. The new features are nice, but so were some of the old features. You can no longer open Pro Page 4.0 on the? Workbench screen. This was necessary to insure AGA color matching, but it means you'll have to do without the zoom and sizing gadgets. The new Screen Mode requester was designed to make these items unnecessary.
Pro Page 4.0 is more buggy than it should be. 1 was unable to import complete files created with WordPerfect using the WordPerfect 4.1 text filter. I'd get two lines of text and that's it. I was able to import the whole file using the ASCII filter. Tech support is aware of the problem. The EPS filter still doesn't want to display The Graphics Editor is a bare-bones but useful paintbox that lets you edit or create bit-mapped graphics. You can access the Graphics Editor on its own from the Workbench icon or from within Pro Page 4,0, Not only that, but the fonts can be in the native format of
that platform. Isn't that interesting? How much more difficult can it be to add Type 4 & 3 support to Pro Page 4.0? Can it really be that much harder? Well, it turns out that all Professional SPOOL is doing is copying a file to a printer, which is a lot simpler than integrating Type 1 & 3 support into Pro Page 4.0. The whole issue of Adobe support is one that tech support is very aware of. They report that most users who own both Pro Page and PageStream end up using Pro Page because the screen representation of the Compugraphic fonts is cleaner and more professional looking and that the
rendering and printing takes less time because the Compugraphic code is quicker than the Type 1 implementation offered by PageStream, The Gold Disk development team is investigating the possibility of using Agfa's lntellifont technology7 instead of the current Compugraphic technology. There are definite advantages to such a move. For one, the amount of files you would need would be reduced considerably. Instead of a bitmap representation, and a metric file, and a Compugraphic font, and a PS font per typeface, you'd onlv need the otag and a souped-up metric file. Another EPS files created in
ADPro. This appears to be a flaw in ADPro. The Adobe standard EPS files include a TIFF header, which is a bitmap representation of the EPS file. This is what you see when an Adobe EPS file is displayed. The ADPro EPS files do not include a TIFF header at this time. The Suggest button in the kerning file requester resets the values to zero instead of to the suggested or default settings. You're supposed to select a screen mode from the Screen Mode requester that pops up the first time you run the program.
From then on, the program should boot with those settings. I found Pro Page 4.0 opening the Screen Mode requester on startup repeatedly. It didn't seem to matter if I'd made my selection in a previous session or not. The requester popped up at will; sometimes on consecutive boots, sometimes after a period of four to five successful bootups. As mentioned before, 1 could never get the extended character set to display. Tech support says the extended character set is not included in the Compugraphic fonts available from Gold Disk yet, but all Type 1 fonts do include them. Any fonts you bring over
from the PC or Mac world should display the complete character set.
You might want to change the size of voui' airbrush on the fly in the Graphics Editor. Don't do it. 1 lifting the plus or minus key while holding down the left mouse button will freeze the computer completely. You'll have to warm boot to regain access io your computer.
The program is a major-league processor hog. This is especially noticeable when you are printing a document with graphics. The pointer stutters as you move it, other programs slow to a crawl to let Pro Page 4.0 do its thing. This never happened under 3.0. You'd think that you'd notice an increase in printing speed if Pro Page 4.0 was running at a higher priority than other processes, but that is not the case. The 3.0 version of Professional Page prints noticeably quicker than the new version. The file requesters hold fewer files and the text prompts and screen icons just don't look as good as
in 3,0 either. I get the impression that I'm working with a less than finished product when I work with Pro Page 4.0. Gold Disk is reported to be working on a speedup that should net a seven-fold increase in output. This will be greatly appreciated, I'm sure.
The Wish List The wish list for new features to Pro Page quickly becomes lengthy. I'd like to be able to save custom magnifications with the document and add new magnifications to the menu, just as you can add new point sizes to the font size menu. How about having a user-defined menu, where you could place some of your more frequently used Genies? The new graphics filter is a big plus, but why isn't the PageStream .IMG file format included? Soft-Logik has no qualms about supporting the Gold Disk file formats, even to the point of offering fonts and dips ready for use bv Pro Page. Tech support
says that they don't have the information necessary to create such a filter.
The text and structured- drawing fill patterns are great, but why can't you save your edits to a file? If you design a set of killer patterns, you'll have to create a dummy document to save them in.
Tech support says the fill pattern feature is in its first implementation in Pro Page 4,0. Future revisions and updates to the program should see this feature expanded to include such things as savable edits. The Shadow style is really neat. Wouldn't it be nice if you could define the amount of offset and direction of the shadow? The Article Editor still does not have a print facility. I continue to use WordPerfect because, among other reasons, I like the speed and no- nonsense look of a text-based wordprocessor and I've got Pro Page for any graphics work 1 may want to integrate into my
With the drop of Amiga development and support, however, I've reluctantly began the search for another wordprocessor less likely to he orphaned. The Article Editor would get a more serious look if it wasn't so critically handicapped in this area, it will read all of my documents previously created and saved in WordPerfect, a nice feature, but I'll need to run Pro Page 4.0 to print them. Why let the Graphics Editor print but not the Article Editor?
It's nice to have the ADProHotLink Genie, but why is it limited to working with bitmaps, especially with the advent of the included Graphic Editor? While we're talking about hot links, why must Pro Draw be running before booting Pro Page 4.0 in order to activate the link between the two programs? The ADProHotLink will run ADPro. The Article Editor hot link will run the Article Editor. Why won't the Pro Draw hot link run the program? I've had to quit Pro Page more than once to boot Pro Draw', and then reboot Pro Page. A nuisance.
We've all seen the "Printing Box x of n" requester. Ever wonder which box was which? Me too. Sometimes Pro Page 4,0 seems to hang up on a certain box. If there was some simple way to determine which was which, you'd be better able to deal with the troublesome box.
Conclusions While Pro Page 4.0 is an improvement over earlier incarnations, the changes rate as necessary, but not sufficient. The lack of simple, space-saving Type I font support is a serious handicap. My fonts drawer is bulging with all the font files required by Pro Page
4. 0. Perhaps the projected lntellifont support is the answer. As
before, the advertised Art Department Professional and
Professional Calc support may be a bit different than you
expected. There wan't anv mention made in the ads that the
support was through the Function Genie. I'd hoped for true
integration of at least Professional Calc into the Pro Page
4.0 environment, since they are both Gold Disk products. And
while features such as the Kerning Pair Adjustment and Font
Preview are welcome, we really need the big improvements Type
1 font support, ail Amiga text and graphics standards
supported, irregular shaped boxes, etc. 1 will continue to use
Pro Page 4.0 because I've used the Gold Disk program from
version 1.1 and I'm very familiar with it. But rest assured,
I'll be watching the introduction of PageStream 3.0 with great
• AC* Professional Page 4.0 Gold Disk, Inc.
P. O. Box 789, Streetsville Mississauga, Ontario Canada L5M 2C2
800-465-3375 orders 416-602-4357 support Special Requirements:
2 meg RAM, hard drive, Workbench 1.3 or greafer. Use of Genies
requires version 1.15 or greater of Arexx.
Inquiry 237 Please Write to: Rick Manasn c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 A powerful method of
handling events with dynamic creation of windows, event
processors, and code processing Object Oriented Event Handling
.. % by Joseph J. Graf There comes a time in every Amiga
developers life when event processing from multiple sources
becomes an issue.
Unfortunately, the function WaitPortO only works with one window. There is an alternate method to determining when an event has been triggered and which window received the message. There are three methods of determining whether or not an event has been triggered: using the functions GetMsgO, WaitPortO, or WaitQ, The first method, GetMsgO, requires that the program loops asking each window if an event has occurred; this is called a "busy wait" and should be avoided, since it uses valuable processor time to do essentially nothing. The second method, WaitPortO which causes the application to
sleep until and event is triggered, is only usable if the program is to only get input from one window.
The Exec function Wait(), in contrast, puts the task to sleep until a signal is generated that fits a specified mask. This is the best way to handle input for many windows and or devices, as it allows you, with the use of function pointers, to build a single event loop.
Another advantage of this method is that it allows you to get the program running and add in the event handlers as you code them one object (window or device) at a time.
To build such an event manager, you need to keep some information about the windows you intend to process events for.
For a general purpose window event loop, I store three pieces of information: a pointer to the window, the window's signal bit, and a function pointer to the object's specific event handler. For example; struct obj_handler struct window ‘wind; long sig_bit; CLOHQ (‘handler) (); struct obj_handler "next; } As the program adds windows to the display, this structure should be allocated and filled. With it, you can step through the list, building a signal mask by Oking each window's sig_bit to the mask.
With the mask built, the function Wait() can be used to put the task asleep until an event has occurred. The following code fragment is an example of this.
Long mask, which; struct obj_handler *cur = first; while! Cur ) mask I* ( 1 cur- sig_bit ); which = Wait! Mask ); The variable which receives the value of the signal bit which just had an event occur. Now that you have which, it is a simple matter to search through the linked list for a match.
While! I found ) if( ( 1 cur- sig_bit ) & which ) found = TRUE; else cur = cur- next; ) Once you have the pointer to the obj_handler structure (in cur), simply call the function pointed to by handler with the results of GetMsgO as the parameter, as in this code fragment: if( cur- handler ) (cur- handler)(GetHsg!cur- wind- UserPortl)j The if checks to see if the handler points to a valid place in memory; this allows you to create all of your windows and add the event handlers as they are written by merely placing the correct function pointer in handler. The event handler receives a pointer
to an IntuiMessage structure, which can be handled as you normally would.
This method of event handling allows you to build your application in logical blocks (objects), fleshing it out as you go along.
This lends a great advantage in the overall development testing debugging cycle by isolating your focus to small parts of code. By changing the structure slightly, you could use tlris mechanism to handle any type of message for any type object your application deals with. This method is simple to implement, extensible, and limits code changes to localized modules, leaving the event processing framework unchanged.
Piease Write to: Joseph . Graf c o Amazing Computing
P. O. Box 2140 Fall River, MA 02721-2140 The ¦v GLIDE Is Here!
Get Yours TODAY!
Clicek your loeal newsstand *¦ or eall 1 -800-345-3360 for more information!
A List of Advertisers Please use a FREE AC Reader Service card to contact ALL advertisers who have sparked your interest. Amiga product developers want to hear from you! This is the best way they have of determining the Amiga community's interests and needs. Take a moment now to contact those companies featuring products you want to (earn more about. And, if you decide to contact an advertiser directly, please tell them you saw their advertisement in Amazing Computing!
Advertiser Page Reader Service Number Ambitious Technologies 61 125 AmigaSoft 54 104 Armadillo Computing 54 107 ASDG CHI 102 Centaur Development 58 147 Centaur Development 59 147 Computer Basics 48 101 Computer Basics 49 101 Computer Shopping Network 54 121 Creative Computers 88 119 Creative Computers 89 119
D. K.B, Software 45 194 Devine Computers 53 110 Digital Creotions
CIV 108 Dineen Edwards Group 11 111 Dreamworks 62 151 Elite
Micro Computers 9 149 Great Valley Products 1 105 Great Valley
Products 5 106 Great Valley Products 7 123 InSpiral
Technologies 55 103 J&C Computer Services 55 165 Memory
Management 55 166 Micro R&D 18 118 Oxxi, Inc. 19 160 Signs
Etc, By D. Knox 56 115 Specialized Computer Systems
international 21 124 Vidia 56 190 VisionSoft 56 116 Whitestone
35 148 World of Commodore Cll 109 ‘This company prefers to be
contacted directly.
Real 31) continued from page 51 Despite all the new stuff, users with previous experience of Real 3D will quickly feel at home. The program is stilL a solid modeler, meaning that objects are built by grouping solid objects together in object hierarchies. Boolean operations allows the creation of new objects by cutting one object with another. For instance, you can use a cylinder to drill a hole in a sphere.
Real 3D also offers a more traditional polygon mesh modeling system, second to no other 1 know of. A feature well worth mentioning is the cubic B-splines. They make modeling smooth rounded surfaces very easy, and though they take quite a bit longer to render than straight polygonal surfaces, the result is often worth the extra wait.
Friction and other properties. Using this system it is possible to let objects collide, bounce and be affected by gravity and wind.
It's possible to create custom animation methods to make objects behave according to just about any set of rules. For instance, you could create a bird, then create an animation method that tells the bird how to act in a flock, ie set a minimum and maximum flying speed, tell it to fly close to other birds, but not to collide with them etc. Then all you'd have to do to get a flock of flying birds is to duplicate your original bird a hundred times or so and let them fly.
Trying to animate complex systems like this is practically impossible if you have to control each object individually, but Real 3D’s ability to put animation methods into an object hierarchy makes it comparatively easy.
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Left: Just about any kind of user interface can be configured, using any resolution the Amiga is capable of, including 256- color or HAM8 on AGA Amigas.
Page 82: The Real 3D 2.0 standard user interface uses a single view on an eight- color hi-res screen.
The texture mapping facilities are also very good. You can use both bitmapped images and mathematically defined procedural maps to create color maps, bump maps and just about any other kind of map you want. Texture maps become parts of the object hierarchy, which means you can use any number of maps 011 any kind of object.
Power Features A complete list of features would be far to long for this review, so I'll concentrate on some of the highlights.
The animation system is new. Though you can use it for traditional keyframe animation, it's based on a time line, not frames.
Real 3D offers no less than twenty-four different animation methods, including path, rotation, morphing and skeleton animation. Animation methods are a kind of objects and are treated like any other objects in Real 3D, ie they arc made part of an objects hierarchical structure. This makes it quite easy to control even very complex object motion.
Perhaps the most exciting part of Real 3Drs animation system, is the ability to do particle animation. Particle animation means that objects are treated as real world objects with mass, velocity, spin.
Speaking of ease, built-in fractal landscape and tree generators make it a cinch to create landscapes in Real 3D.
RPL Simple macros can be made using Real 3D's macro recorder, but for more complex macros you need RPL, the built in macro language. RPL is really a small but very powerful customized version of Forth. Forth is a computer language built for process control and its very suitable as a macro language for Real 3D.
Macros can be saved, loaded and bound to keys or icons. Real 3D can communicate with other programs through an Arexx port, making it possible to fully integrate it with other software.
RPL can be used for a lot more than just macros. Procedural maps and materials are defined using RI’L, so are animation methods. The language also serves as a file format for defining scenes and animations.
Having a fully featured built-in programming language available may well be Real 3D's most outstanding feature. Most people who buy Real 3D will of course not be programmers, but having a full development system included with the program will surely interest lots of people who are. I'll wager that there will soon be a wide range of third-party support products available for Real 3D.
On File Real 3D supports several file formats. IFF 24-bit format is a given, so are the other usual IFF formats including 256 color and MAMS. One limitation is that images (other than 24-bit) are saved from screen, which limits the program to those formats and resolutions your Amiga can handle. You can't save HAMS pictures on an Amiga 3000, for instance. In addition to IFF, Real 3D also saves in Targa and BMP 24-bit formats. Resolutions of 24-bit files can be as high as 32000x32000, which should be enough.
Animations aren't supported directly. Instead animation frames are saved as numbered images and a separate utility is used to build either an ANIM-5 or a Delta animation file. The Delta format is a proprietary format that plays a bit faster than ANIM files. Of course a Delta animation player is included.
Impressions Working with Real 3D has been a pleasure, but not an undiluted one. There are still a couple of bugs that will have to be ironed out. Twice I've had to quit and restart the program to be able to sweep an object around an axis. A couple of times the program has hung, usually when I've been configuring new working environments.
The manual is very well written with a large tutorial section that really teaches how to use the program. Unfortunately, a few of the tutorials don't work and some of the examples on disk don't either. In one case this was because the example scene was configured to render directly to a Harlequin graphics board. There are also two or three places where menu items don't have quite the same names in the manual as they do in the program. The manual index uses references to chapters instead of page numbers which makes using it a bit more painful than it should be. Still, I'd like to stress that
though it is flawed in some respects, the manual is excellent in others, If RealSoft proofreads it one more time and start using page references in the index, it'll be almost perfect.
Though Real 3D has got more features than any other 3-D program I've seen on any platform, it is notably weak in one or two areas. There is no support for converting 2-D fonts to 3-D objects.
There is a way to convert bitmaps to 3-D objects on a pixel-by-pixei basis,but this is mostly for special effects, t would like to have Had some way of converting bitmaps to polygon objects, like Imagine does.
Despite a few bugs in the review version of the program, (Thev may well be fixed when you read this.) I like Real 3D very much. It is without a doubt an extreirwly powerful program. The ability to create all kinds of extension modules using RPL is truly inspired, The number of functions is staggering, but the programmers have worked hard to make the program as user friendly as possible. By and large they have succeeded very well.
Oh, yes, I have one final gripe. Real 3D uses a dongle! The dongle blocks a joystick port and has no passthrough. Though ! Find the dongle irritating, 1 also sympathize with Realsofts desire to protect their software.
Real 3D's renderer is usually very fast, but rendering B-spline objects took a very long time on my A3000. A version optimized for the A4D00, according to the manual running up to eight times as fast, is included in the package. For those needing really fast rendering, a version running on the Vivid 24 graphics board is in the works. This super version may run as much as 60-80 times faster than Real 3D does on an A3000. However, this is a guesstimate.
We'll have to wait and see.
Real 3D is a very sophisticated piece of software, and would be cheap at twice the price (but don't tell Realsoft that).
• AC* Real 3D v2.0 Realsoft KY Dist. By Godfrey & Associates 644
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(011) 4451-236-0480 FAX:(011)4451-227-2482 Cottage Software
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(215) 265-3995 FAX (215) 265-4493 CRC Productions PO Box 9
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(818) 348-3711 FAX:(818) 348-3772 Data Innovations Inc. 127N
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(416) 775-2225
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P. O. Bo* 1828 Los Gatos, CA 95031 Davidson & Associates. Inc.
P. O Box 2961 Torrance. CA 90509
(800) 556-6141
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(617) 254-1505 Delta Research
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(415) 461-1442 Deltaware Products 3148 Kingston Rd Ste 202, Box
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Canada M1M 1P4
(416) 431-2047
(416) 439-0493 BBS Dennis Palumbo 104 Barrymore Blvd. Dept. X
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(516) 352-5605 Design Computer Systems Inc. 4132 10th Ave. N Lake
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(407) 967-9222 Design Mirage, Inc. 141 West Beaver Ave. Ste 9
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(814) 238-6621 FAX (814) 231 -1344 Designing Minds, Inc. 3006 N
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Queensland. Australia 4105
(011) 617-277-3255 FAX:(011)617-277-8473 Digila International
Black Horse House Exmouth Devon EX8 1JL England, 011-44-395-270-273 FAX:011-44-395-268-B93 Digital Arts 20515 SW 114 Ct Miami, FL 33189
(305) 378-8734 Digital Arts-KC Enterprises Ltd.
P. O. Box 5206 Bloomington, IN 47407
(812) 330-0124 FAX:(812) 330-0126 Digital Creations
P. O. Box 97 Folsom, CA 95763-0097
1916) 344-4825 FAX:|916) 635-0475 Digital Designs Group
P. O.Box 593 Whitevil e, NC 28472-0593
(919) 642*6295 Voice or fax Digital Dynamics 739 Navy Street
Santa Monica. CA 90405 |3l 0)396-9771 Digital Expressions P
O Box 33656 Cleveland. OH 44133
(216) 562 0910 Digital Expressions Research W6400 F.reiane 8
Menasha. Wl 54952
1414) 733-6863 Digital Graphics Library, Inc. 1362 Third Ave..
Ste 333 New York. NY 10021
1212) 978-6508 FAX:(212) 879-0707 Digital Mlcronics, Inc. 2075
Corte del Nogal, Ste N Carlsbad. CA 92009
(619) 931-8554 FAX:(619) 931-B516 Digital Multimedia Services Ltd
8" Victor Gardens Hawkwell, Hockley Esse*, SS54DY England
(011) 44-702-206-165 Digital Processing Systems Inc. 11 Spiral
Drive Florence. KY41042 Ini 1 Scarborough Om .Canada
(606) 371-5533
(416) 754-8090 fntl FAX:(606) 371-3729 Digital Production Labs c
o David Lazarek 516 E 111hSt Michigan City. IN 46360-3616
(219) 874-6380
(219) 874-0367 BBS Digital Solutions, Inc. PO Bor 345Station A
Wiliowdaie, Ontario, Canada M2N 5S9
(416) 731-8775 FAX:(416) 731-B915 DigiTck Software 1916 Twisting
Lane Wesley Chapel. FL 33543
(813) 973-7733 FAX (813) 973-788B Dlneen Edwards Group 19785 West
Twelve Mile Road SlO 305 Southfield, Ml 48076-2553
(313) 352-4288 Disc Company. The 11440 San Vicente Blvd. Ste 300
Los Angeles, CA 90049
(310) 207-1600 FAX (310) 820-8233 Disc Company, The Australia 10
AngasSl Meadowbank. NSW.
02114 Australia
(011) 61-2-809-4444 FAX: 011)51-2-809-2763 Disc Manufacturing,
Inc. 1409 Foulk Rd . Ste 202 Wilmington. DE 19803
(600) 433-DISC
(302) 479-2500 FAX (302) 479-2527 Dlscis Knowledge Research 45
Sheppard Ave. East Ste. 410 Toronto, Ontario,, Canada M2N
(416) 250-6537
(800) 567-4321 FAX;(416)250-6540 Display Systems International
Inc. 147 West Main Street Dayton, PA 16222
(814) 257-8210 USA
(306) 934-6884 Canada FAX:(814) 257-6633 dissidents 10325 Wcods
Road Utica. NY 13502-9574
(315) 797-0343 Duek International 2800 John St., Unit 15 Markham.
Ontario, Canada 13 R 0E2
(416) 479-1990 FAX;(416) 479-1882 DJW Microsystems 50 Belle Vue
Road Shrewsbury. Shropshire, England 5Y3 7LR
(011) 4474-324-4752 FAX (011)4474-324-4628 DKB Software 50240
West Pontiac Trail Wixom. Ml 40393
(313) 960-8750 support
(313) 960-8751 sales FAX:(313) 960-6752 Domark Dist by Accolade
5300 Stevens Creek Blvd San Jose. CA 95129
U. K. address in Vendor list
(416) 513 8929 Domark. England Ferry House. 5t *57 Lacy Rd
Puiney, London SW151 PR, England 011-44-81-780-2222
FAX:011-44-81-780-1540 Dominion Software 4 Design.
Inc. 3328 Oakshade Court Fairfax. VA 22033 Dongleware Publishing. Inc. 35 Howard St Cambridge MA 02139
(617) 497-1130 FAX:(617) 497-1130 Doss Industries 1243 Howard Ave
Burlingame, CA 94010
(415) 347-2301 FAX:|41S) 347-3840 Douglas Nakakihara 2762
Goldtield Place Simi Vallay. CA 93063
(818) 379-7422 work
(805) 581-6078 home Dr. Alan G. Baxter Cambridge Univ.. Dept, ol
Pathology Tennis Court Road Cambridge. CB2 1QP England
011-44-223-337.733 011-44-223-245-3348 Dr. T's Music
Software, Inc. 124 Crescent Ro . Ste 3 Needham, MA 02194
(617) 455-1454 FAX:(617) 455-1460 Dragon Group, The 148 Poca Fork
Rd Elkviow, WV 25071
(304) 965-5517 DRC Sequential Graphics 57 East 400 North 9
Provo, UT 84606-2987
(801) 373-9579 Dreamers Guild
P. O. Box 33031 Granada Hills, CA 91394-0931
(618) 349-7339 Dreamworks Video Productions 5037 Easl Keresan
Phoemx, AZ 85044
(602) 893-3988 duBols Animation 1012 N. Chartrand Ava. F Edmond,
OK 73034
(405) 348-4670 Duggan DeZIgn Inc. 300 Quaker Lane, Ste 7 Warwick,
Rl 02886
(800) 962-6107
(401) 823-8073 FAX:(401) 826-0140 Dynamlx division of Sierra
On-Line 99 W. 10th, Ste 337 Eugene, OR 97401
(503) 343-0772
(503) 404-6992 night FAX: 503) 344-1754 Eagle Tree Software
P. O. Box 164 Hopewell, VA 23860
(804) 452-0623 Earthquake Productions & Publishing 13351 Fooihill
Boulevarc Fontana, CA 92335
(714) 899-1800 EasyScriptl Software 10006 Covingion Drive
Huntsville, AL 35303
(205) 881-6297 FAX:(205) 881-1090 Edmark Corporation FO 8ox 3218
Redmond, WA 98073-3218
(206) 861-8200
(600) 426-0856 FAX:(206) 861-8998 Edu-VId Research
P. O Box 149 Pembina. ND 58271
(204) 661-5733 Electric Crayon Studios 3624 North 64th Street
Milwaukee, Wl 53216
(414) 444-9981 Electric Theatre 111 Holme Ave 2 Elkins Park. PA
(215) 379-4538 FAX:(215) 576-6143 Electronic Arts 1450 Fashion
Island Blvd.
San Mateo. CA 94404
(800) 245-4525
(415) 571-7171 FAX: 415) 571-7995 Electronic Innovations Corp.
(EIC) 3333 S. Wadsworth Blvd C101 Lakewood, CQ 80227
(303) 967-2441 FAX;(303) 988-5907 Electronic Trading Post 71
Avenue Road Highgate 5063 Adelaide, South Australia
Australia 011-61-8-272-2302 FAX 011-61-8-272-2302
Electronics To Go 9396 SW Freeway Houston, TX 77074
(713) 933*0788 FAX:(713) 995-4994 Elkon Enterprises 4554
Mistletoe Wichita Falls. TX 76308
(817) 691-0964 Empire Graphics
P. O.Box 964 Union. NJ 07083
(908) 964-7864 Epson America, Inc. 20770 Madrena Ave.
Torrence. CA 90503
(800) 922-0911
(310) 782-0770 FAX;(310) 782-5225 EPYX 500 Allerton Sheet Redwood
City. CA 94063
(415) 368-3200 FAX:(415) 369-2999 Ergo-Works
P. O. Box 361 Wahroonga, NSW Australia 011-61-2489*2151 FAX
011*61-2489-2151 Ergotron 3450 Yankee Dnve, Suite 100 Eagan MN
(800) 888-8458
(612) 452-8135 Frisian Software Products 132 Cedar Dunes New
Smyrna Beach, FL 32069
(904) 423-3949 Ethos Development 3617 Lawson Blvd.
Delray Beach. FL 33445
(407) 496-0843 Euphonies 6984 McKinley St. Sebastopol. CA 95472
(600) 892-3325 FAX:(707) 823-1380 Europress Software Egropa House
Adlington Park Macclesfield. SK10 4NP England
(011) 44-625-859-333 FAX:(011)44-625*879-962 Eurosoft
International Inc. 860 Memmon Ave, 185 Asheville. NC
28804-2405 Expansion Systems 44862 Osgood Road Fremont. CA
(510) 656-2890 FAX:(510) 656-5131 Expert Services 5912 Centennial
Circle Florence, KY 41042
(606) 371-9690 FAX:(606) 371-9691 Express-Way Software. Inc.
P. O. Box 10290 Columbia, MO 65205-4005
(314) 474-2984 EyelulTower Comm, EarfulTower Prod.
15 Rockydale Bristol. VT 05443
(802) 453-4293 EZSoft 21125Chatsworth St Chatsworth.CA91311
(818) 341-8681 F X Productions VideoComp, Inc 444 N. Orleans St.
Sta 250 Chicago. IL 60610
(312) 708-TOASTER
(312) 245-9408 BBS FAX.(312| 245-0149 FairBrolhers, Inc. 5054 S.
22nd Street Arlington, VA 22206
(703) 820*1954 FAX:(703i 820-4779 Felsina Sottware 4440 Finley
Ave 108 Las Ange es, CA 90027
(213) 659-1497 FAX:(213i 669-1893 Focal Press 80 Montvale Ave.
Stoneham, MA 02180 (8001 366-2665 FAX (617i 438-1479 Fordray Pty, Ltd.
P. O. Box 1265 Orange, NSW, Australia.
(011) 61-63-62-9901 FAX:(011 - 61 -63-62-8675 Frankenstein
P. O. Box 138 New York, NY 10116-0138 Compuse've71175,1676 FAX
(212) 794-2135 Free Spirit Software. Inc. 720 Sycamore St.
Columbus. IN 47201 (8121376-9364 FAX:(812) 376-9970 Frog Peak
P. O.Box 151051 San Rafael CA 94915-1051
(415) 461-1442 FrostByle Systems
P. O Box 98565 873 Jane St Toronto, Ontario. M5N5A6 Canada
(416) 769-7516 FTL Games 6160 Lusk Bfvd. C-1Q2 San Diego. CA
(619) 453-5711 FAX (G19) 453*5716 Future Scanning Systems
P. O Box 654 Bartlesvi Is OK 74005
(918) 333-7474 GameTek 2999 NE. 191 Street
N. Miami Beach, FL 33180
(305) 935-3995 FAX:(305) 932-8651 Gary Hala Development 94340
Hoion Rd Blachly. CR97412
(503) 925-4130
(503) 925-4130 Gateway Amiga Club, Inc.
P. O. Box 811 Bridoeton, MO 63044
(314) 739-5181 Genie (General Electric Information Services) 401
North Washington Rockville. MD 20850
(800) 638-9636 Genlsoft Unit 3 Poyl© 14 Newlands Dnve, Colnbrook
Berks SL3 0DX. England
(011) 4475-368-6000 FAX:(011)4475-368-0343 GENP 37 Charles St.
Cheltenham. Vicfona.
Australia 3192
(011) 613-584-2765 Geodesic Designs
P. O. Box 956068 Duluth, GA 30135
(404) 822-0566
(404) 339-9995 BBS FAX (404) 339-9995 GERED Corporation 2401 N.E.
Cornell Rd.. 125 Hillsboro, OR 97124
(800) 852-8727
(503) 591-8403 FAX:(503) 591-8658 GFA Software Technologies, Inc.
27 Congress Street Salem. MA 01970 (800J766-6GFA
(508) 744-0201 FAX:(508) 744-0041 Gfx Base 1B81 Eltwell Drrve
Milpitas. CA 95035
(408) 262-1469 FAX:(408) 262-8276 Gifted Anists 3216 Summit Ave.
Baltimore. MD 21234
(410) 347-8395 bel 5
(410) 882-2748 aft 6 FAX:(410) 347-8164 bl5 Glmpel Software 3207
Hogarth Lane Collegeville. PA 19426
(215) 584-4261 FAX (215) 584-4266 GiraHe-X Desktop Publishing
1826 Divisadero Street San Francisco, CA 94115
(415) 567-5780
(415) 346-9147 BBS FAX:(415) 346-3502 GlassCanvas Productions.
P. O. Box 6171 Boston. MA 02114
(617) 367-3229 Glenn A. Burklund 3903 Carolyn Avenue Fairfax. VA
(703) 273-5663 Go Software 136 Spicor Road Thompson. CT 06277
(203) 923-2348 Godfrey & Associates 544 Queen Str Chatham, OT N7M
2J6 Canada
(519) 436-0988 FAX:(5i9) 351-1334 Gold Disk, Inc. 5155 Spectrum
Way. Unit 5 Mississauga. Ontaro.
Canada L4W 5Ai
(416) 602-4000
(800) GOLD DSK FAX:(416) 602-4001 Golden Hawk Technology 427-3
Amherst Street. Ste. 389 Nashua. NH 03063
(603) 424-0269 GoidenlMAGE Technology Corp. 3578 E. Enterprise
Drive Anaheim. CA 92807
(800) 327-4482
(714) 630-7765 FAX:(714) 630-7172 GP Software 21 Aloomba Rd.
ASHGRQVE Queensland. Australia
1011) 61-7366-1402 FAX:(011)61-7366-1402 Gralx Computing 6580
Wiltsie Road Panama, NY 14767
(716) 782-2468 Grapevine Group, The 3 Chestnut St, Suffem, NY
1090t (BOO) 292-7445 FAX:(914) 357-6242 Graphic Design
Studio 417 Transcontinental Dnve Metairie. LA 70001
(504) 455-0341 Graphic Expressions P O. Box 110028 Nutley. NJ
(201) 661-0408 Graphic Imagination
P. O. Box 66) Marion. IA 52302
(319) 337-8156 Graphic Software Insights 10934 Oiivewood Dr.
Houston. TX 77089
(713) 481-2284
(713) 333*7710 Graphically Speaking 2574 PGA Blvd , Ste. 107 Palm
Beach Gardens. FL 33410
(407) 626-3447 Great Cover-ups
P. 0. Box 751 Oregon City, OR 97C45
(503) 655-0602 FAX:(503) 657-3474 Great Valley Products 600 Clark
Avenue King of Prussia. PA *9406
(215) 337-8770 FAX:(215) 337-9922 Group M Productions 32i
Ouachita Ave.
Hot Springs. AR 71901
(501) 321-1845 FAX: 501)321-1429 GSOFT Pty. Ltd.
PO Box 59 Elizabeth. South Australia
(011) 61-8-254*2261 FAX (011) 61 -8-254-2261 Gulfgate
Technologies 7507 S. Tamiami Trait. Ste 82 Sarasota. FL
(813) 37B-5477 Haltex Resources
P. O. Box 20609 Charleston. SC 29413-0609
(803) 681-7518
(803) 881*7522 BBS FAX:(803) 881*7522 Hammond Photographic
Services 11230 Washington Place Culver City. CA 90230
(310) 390-3010 Harcourt. Brace & Jovanovich 455 South Lincoln
Drive Troy. MO 63379 (BOO) 543*1918 FAX:(800) 235-0256
Harmony Sofi 69 Jabotmsky Street Givatayim. Israel 53319
(011) 972-331 5967 FAX:(011)972-331-5967 Hash Enterprises 2800 E,
Evergreen Blvd Vancouver. WA 98661 |206) 573*9427 HC
Software Ply Ltd PO Box 782 Prospecl East, SA, Australia
(011) 618*262*4461 FAX;(011)618-262*4461 Heifner Communications,
Inc, 4451 1-70 Dr N.W Columbia. MO 65202 (80C) 445-6164
(314) 446-6021 BBS FAX :(314)445-0757 HelpDisk Inc 13860-12
Wellington Trace Box 200 Wellington. FL 33414
(407) 798-8865
(407) 694-1756 FAX:(407) 575-5838 Hewlett-Packard Company 16399 W
Bernardo Drive San Diego, CA 92127-1899
(619) 592-4676 HI Tech Graphics
P. O. Box 446 Taiinadge, OH 44278
(216) 633-7966 HI! Tech News 86 Lanvaie Avenue Asheville. NC
(704) 252-4933 Hilton Android 35 Esplanade Irvine. CA 92715
(714) 651-8024 FAX (714) 786*6062 HiSoft Old School.Greenfietd
Bedford. MK45 5d-eU.K. 44-525-718-185 FAX 44-525-713-716
Hokianga (N. American agent) Route 1. 364 Plain Rd
Hinsdale. NH 03451
(603) 256 8812 FAX:(603 256-8812 Hokianga Software
P. O. Box 67 Rawene. Hokianga. Northland.
New Zealand 0473
(011) 649-405-7761 FAX (011)649-405-7761 Hollyware Enlertainmenl
13464 Washington Blvd Marina Del Rey. CA 90291
(310) 822-9200 FAX:(310) 390-0457 Hoiogramophone Research
P. O, Box 4400 Redondo Beach. CA 90278
(310) 542-2226 FAX:(310) 542-9998 Holosofi Technologies 1637 East
Valley Prttwy, Ste. 172 Escondido, CA 92027
(619) 747-0663 Home Life PO Bo* 1250 Fentcn, MO 63026-1850
(314) 225-8484 FAX:(314) 225-0743 Horizon West Productions
P. O Bo* 2729 Corrales, NM 87048
(505) 891-1689 Hutchinson Companies 110 W. Arrowdafe Houston.
1713) 448-6143 FAX:(713) 448-5431 HyperMedia Concepts, Inc, 5200
Washington Ave Ste 224 Racine. WJ 53405
(414) 532-3766 FAX:(414) 632*3983 l-DEN Videotronics Corporation
9620 Chesapeake Drive Ste. 204 San Diego, CA 92123 (BOO)
(619) 492-9239 FAX:(6l 9) 279*2569 (CD Incorporated 1220 Rock
Street Rockford, IL 61101*1437
(800) 373*7700
(815) 968-2223 FAX:(815) 968*3388 Icom Simulations 648 S.
Wheeling Rd. Wheeling. IL 60090 (70B) £20-4440
(800) B77-ICOM FAX (70B) 459-7456 IDG Communications 80 Elm St.
Peterborough. NH 03458
(603) 924-0*00 FAX:(603) 924-4066 IMEDIA Cap 107-67 rue
Robespierre 93558 Montreuil-Cedex, France
(011) 3314-857-5959 FAX (011)3314-857-9332 Impressions Software 7
Melrose Dr Farmington. CT 06032
(203) 676-9002 FAX:(2Q3) 675-9454 Impulse. Inc. 6416 Xerxes
Avenue North Brooklyn Park. MN 55444
(612) 425*0557 FAX:(612) 425 0701 Infacto 1456 Fallen Leal Lane
Los Altos, CA 94024-5809
(415) 968-0813 Infinite Possibilities Software & Development 2416
Stanton Hill Rd. Castro Valley, CA 94546
(510) 886-7045 FAX (510) 886-7045 Infinite Solutions 14780
Southwest Osprey Drive Ste 240 Beaverton. OR 97007
(503) 641-2734 tnfocom Division ol Activision 11440 San Vicente
Blvd. Ste 300 Los Angeles. CA 90049
(310) 207-4500 FAX (310) 620*6131 Inkwell Systems
P. O. Bo* 1997 Imperial Beach. CA 91933
(619) 429-6093 FAX:(619) 429-6093 Innerprise Software, Inc. 1818
Potsprmg Road *30 Timcnium. MD 2t093
(410) £60-2434 FAX;(410 ) 560-2436 InnoVlsion Technology 1933
Davis Street Ste. 238 San Leandro CA 94577
(510) 638-0800
(510) 638-8432 FAX:(S10)638-6453 INOVAtronics. Inc. 8499
Greenvlle Ave.. Ste. 209B Dallas. TX 75231
(214) 340*4991 FAX:(214) 340-8514 Insite Peripherals 4433 Fortran
Drive San Jose. CA 95134
(400) 946-8080
(603) 437-8318 FAX:(408) 945-4403 Integral Software 9535 Wessex
Place Louisville, KY 40222
(502) 425-3948 Integral Systems
P. O Bo* 31626 Dayton, OH 45431
(513) 237-829Q Intellectual Software, Division of Queue, Inc. 338
Commerce Drive Fairfield. CT C643Q
(800) 232-2224
(203) 335-0906 FAX (203) 336-2401 InterACTIVE Digital Devices,
Inc. 2238 Nantuckatt Court Manetta, GA 30066
(484) 516-0248 Interactive Microsystems, Inc. S Red Roof Lane
Salem. NH 03079
(603) 898*3545 FAX:1603) 898-3506 Interactive Video Systems 7245
Garden Grove Blvd. Ste. £ Garden Grove. CA 92641
(714) 890-7040
(714) 693-2822 BBS FAX:(7U) 8S5-0S53 Intergalactic Development.
Inc. 1427 Washington SI.
Davenport, IA 52804
(319) 323*5293
(319) 323-0407 International Technologies 2302 D, Ave Ste. 203
National City. CA 91950
(619) 477-2024 Interplay Productions 17922 FitCh Ave Irvine. CA
(714) 553*6655
(714) 252*2822 BBS FAX (714) 252-2B20 Intertltl Distributed by
Electronic Arts
P. O. Box 57825 Webster. TX 77598
(713) 946*7676 FAX;(713) 946-8143 Interworks 195 E. Mam Street
Suite 230 Milford. MA 01757
(800) 321*3893
(508) 476*3893 Intracorp, Inc. 7200 NW 19th St.. Ste 500 Miami,
FL 33126
(800) 468-7226
(305) 591-5900 FAX:(305) 591-1561 ISOM Software 2614 Bowling
Green Drive Vienna. VA 22180
(703) 849-1838 Ixion, Inc. 1335 N Northlake Way Seatie. WA 98103
(206) 282*6809 FAX (206) 547-B802 f-Koen Design
P. O Box 20135 St Louis. MO 63123 Jaeger Software 7BOO White
Cliff Terrace Rockville. MD 20855
(301) 948-6862 James River Livestock and Equipment
P. O. Box 473 Sundre. Alberta, Canada TOM 1X0
(403) 638-3949 JEK Graphics 12103 S Brookhursl, Ste E-125 Garden
Grove, CA 92642-3065
(714) 530-7603 Jeriko 5 Bid Poissoniere 75002 Pans.
France Jet Technology 16 Pembroke Road Weston. MA 02193
(617) 239-8383 Jjc
P. O. Bo* 19 High Wycombe Bucks. HP111UF England
011-44-494-883-347 JMH Software 7200 Hemlock Lane Maple Grove.
MN 55369
(612) 424-5464 JMJ Enterprises 22855 Lake Forest Dnve Ste. E202
Lake Forest, CA 92630
(714) 472-4409 FAX:(714) 581-2230 John 1:1 Graphics
P. O. Box 316 Bellflower. CA 90707-0316 John Wiley 4 Sons One
Wiley Dnve Somerset. NJ 08875
(800) 225-5945
(908) 469-44C0 FAX;(90B) 302-2300 Jonathan Potter
P. O. Bo* 289 Goodwood, SA 5034 Australia Joyce I. Peck
* 301 2020 Highbury St. Vancouver. BC V6R 4N9 Canada
(604) 224 0654 Jumpdisk 1493 Mountain View Ave.
Chico, CA 95925
(916) 343*7653 JVC Professional Products Co.
41 Slater Drive Elmwood Park. NJ 07407
(201) 794-3900 FAX:(201) 523-2077 Kalamazua Progresantaro 224
Rose Place Kalama2oo. Ml 49001-2517
(616) 349*1327
(616) 385*4285 Kara Computer Graphics 2554 bncdn Blvd. Suite 1010
Marina Del Rey. CA 9C291
(310) 578*9177 KarmaSott
P. O. Box 1034 Golden, CO 80402-1034
(303) 490-2939
(303) 277-1241 KBI. Systems 177 Mill Lane Mountainside. NJ 07092
|800) 524-0610
(908) 654-3600 FAX:(908) 654-9273 KFS Software, Inc.
P. O Box 897 Coming, CA 96021
(916) 824-2944 Kinetic Designs
P. O. Box 1646 Orange Park. FL 32067-1646 Kllne-Tronlcs 10
Carlisle Ct. York, PA 17404
(717) 764*4205 KludgeCode Software
P. O. Box 1163 Holland. Ml 49422-1163
(616) 786-0740
1616) 786-0746 BBS Knight Tyme Productions PO Box 201561 Austin,
TX 78720
(512) 346-4005 Knowledge Media 436 Nunneley Paradise, CA 95969
(916) 872-3826 FAX:(916) 872-5318 Kool Corporation i Bay Plaza,
Ste. 540 1350 Bayshore Highway Burlingame, CA 940t0
(415) 348-0200 FAX (415) 348-8967 Kona mi, Inc- 900 DeerField
Parkway Buffalo Grove, IL600B9-4510
(708) 215-5111 support
(708) 215-5100 officos FAX:( 708) 215-5122 Kronemyor, WJ
Associates 280 East Glen Ave.
Ridgewood. NJ 07450
(201) 445-1919 FAX (201) 445-2160 Krueger Company, The 1544 West
Mineral Road Tempe, AZ 85283
(602) 820-5330 (BOO) 245-2235 FAX;(602) 820-1707 Kuma Computers
12 Horseshoe Park Pangbourne, Berks RG8 7JW, England
(011) 4473-484-4335 FAX;(011) 4473 484-4339 Kurta 3007 East
Chambers Phoenix, AZ 85040
(602) 276-5533 L & N Productions
P. O Bo* 391 Brownsville, CA 95919
(000) 676-4510 L & V Productions Reg'd 110 Columbus Ave.
Moncton. New Brunswick, Canada E1A-5E4
(506) 532-0094 FAX:(606) 859-2709 LA Online 1332 Hermosa Ave, Ste
7 Hermosa. CA 90254
(310) 372-9364
(310) 372-4050 modem FAX:(310) 374-6588 Lake Forest Logic, Inc.
28101 Ballard Road, Unit E Lake Forest. IL 60045
(215) 337-8770 Great Valley Products Lascelles Productions 401
Lascelles St, PO Bo* 959 Hastings, New Zealand
(011) 54-6-878-9652 FAX:(011)64-6-876-8888 Lawrence Productions
1800 South 35th Street Galesburg, Ml 49053-9687
(800) 421*4157 FAX:(616) 665*7060 LazerTech Ink
P. O. Box 9471 Anaheim, CA 92812
(714) 772-8428 Lee Software
P. O. Box 742544 Dal las. TX 75374
(214) 530-5337
(800) 227-9273 Lott Hemisphere Suite 720. Shadle Center Spokane,
WA 99205
(509) 325-0115 FAX:(5Q9) 325-6989 Left Side Software PO Box 289
Goocwood, SA, 5034 Australia
(011) 818-293-2788 FAX:(011) 618-293-8941 Legendary Design
Technologies 25 Frontenac Ave Brantford, Ontario, N3fl 3B7
(519) 753-6120 FAX:(519) 754-0717 Leo Capricorn
i. Residence de la Tuilene 94260 Fresnes, France
(011) 3314-237-1644 FAX:(011) 3314-668 5022 Lewis Stone
P. O. Bo* 141211 Minneapolis, MN 55414-1211 Lionheart Press, Inc.
P. Q. Box 4056 Allentown. PA 16105
(514) 933-4918 FAX:(514) 939-3087 Lip-Singing Karaoke Ltd 55
Great Titchfield St London, W1 England 011-44-71-436-2813
FAXiQ11*44-71-435-4762 Live Sludlos, Inc. 30151 Branding
Iron Rd San Juan Capistrano. CA 92675
(714) 661-8337 FAX:(714) 661*4076 LogiComp Software 4010 Woods
Blvd Lincoln. NE 66502
(402) 423-676B LRA Enterprises 35615 Avenue D Yucaipa, CA 92399
FAX:(714) 797-6867 LucasHtm Games
P. O Box 10307 San Rafael. CA 94912
(800) 782-7927
(415) 721-3300 FAX:(415) 721*3344 Lucky Fish Software 4830
Brtarwood. Ste. D4 Royal Oak, Ml 48073-1353
(313) 288-3753 Lune Tech, Inc. 3667 Lalani Way Sarasota, FL 34232
(813) 378-5791
M. D. Associates 290 Via Colmas Westlake Village, CA 91362
(805) 373-0356 Mach Ten Computers 28 Heathrow Manor Ct.
Baltimore. MD 21236
(800) 925-3587 Mach Universe 3019 PiCO Blvd Santa Monica, CA
(310) 315-1750 MacroSystem Computer Fried rich-Ebert Str 85 5810
Witten. Germany 011-492-3028-9177 011-492-3028-0391
FAX:011*492*3028*0084 Mad Scientist Software 13422 N.
Bayberry Circle Alpme, UT 84004 (801} 756*6027 Madrigal
P. O Box 2292 Santa Rosa. CA 95405
(707) 539-5675 Magic Matrix Station A. P.O, Box 2406 Champaign.
IL 61825-2406 Mahoney Software Products 897 Charlotte Dr
Newport News, VA 23601 • 1068
(804) 591-9330
(800) 484-1142 ac4729 Mainstream America 1012 South Main Street
Taylor. PA 18517
(717) 562*0650 FAX; 717) 562*0657 Mannikin Sceptre Graphics Ste
258.3200-C E. Colonial Dr Orlando, FL 32803
(407) 644-9547
(407) 647-7242 Manx Software Systems
P. O. Box 55 Shrewsbury, NJ 07702
(800) 221-0440 Marketron Microcomputer Systems 125 N. Allen Ave
Ste 324 Pasadena, CA91106
(818) 584*0873 Master Mode, Ltd.
P. O. Box 583 Geneva. IL 60134
(708) 208-0440 Maxis Two Theatre Square Ste 230 Orinda. CA
(510) 254-9700
(800) 33-MAXIS FAX:(510) 253*3736 MBZ 6023 Kilgore Ave Munoe. IN
(317) 288-0009
(600) 752-5078 Media Technology Limited 1370 Picard Drive, Ste
120 Rockville, MD 20850
(301) 926*8300
(800) 677*0700 FAX;(301) 926-8010 Medlacom, Inc.
P. O. Box 36173 Richmond. VA 23235
(804) 794-0700 FAX:(8Q4) 794-0799 MegaDIsc
P. O. Box 759 Crow’s Nest.
Australia 2065
(011) 612-359*3692 FAX:(011) 612-959*3525 MegageM 1903 Adria
Sania Maria. CA 93454
(805) 349-1104 Meggido Enterprises 7900 Limornte Ave. Ste. G 191
Riverside, CA 92509
(714) 683-5565 Memory Location. The 396 Washington Street
Wellesley, MA02181
(617) 237-6846 FAX:(617) 237-9525 Memory Makers 3024 Haggin
Street Bellingham. WA 98226
(206) 734-9506 Merilyn Scott 5618 Kiwams P NE St Petersburg. FL
(313) 522-6807 Merit Software. Inc. 13635 Gamma Road Dallas, TX
(214) 335-2353 FAX:(214) 385-3205 Merlin's Software Published by
Amazing Computers S.E 1441 £. Fletcher Ave.
Tampa. FL 33612
(813) 977-6511 FAX:(813) 977-0856 Mesa Graphics 909 East 49 1,2
St. Austin. TX 78751
(512) 452-2441 Melropolflan Computer Products 4372 Spring Valley
Road Dallas. TX 75244 (2U) 702-9119 FAX:(214) 702-9168 Mica
2045-140th Ave NE Bellevue, WA 98005
(206) 883 2876 FAX (206) 869 0155 MichTron 3203 Drummond Plaza
Newark. DE 19711
(302) 454-7946 FAX:(302) 454-1403 Micro R & Dt Inc. 721 O Street,
POQox 130 Loup City, NE 68853
(308) 745-1243 FAX (JOS) 745 1246 Micro Systems International
1143 Monroe Street Carleton, Ml 40117
(800) 944-3410 sales (313 457-5545 tech Micro-Telecomm P O. Box
50269 San Diego, CA 92105 FAX (619) 282-6215 MicroBoticS.
Inc, 1251 American Parkway Richardson. TX 75081
(214) 437-5330 FAX:(214] 437-9714 MicrodaM 1012 South Marn Street
Taylor. PA 18517
(717) 562-0650 Microdeal Limited Distributed by MichTron 3201
Drummond Plaza Newark, DE 19711
(302) 454-7946 FAX:|302) 454-1403 MicroEd
P. O, Box 24750 Edina. MN 55424
(612) 929-2242 FAX.1612)949-2604 Microft Software. Lid.
P. O. Box 1072 Exton. PA 19341
(215) 642-763B Microlllusions 13464 Washington Blvd Marina Del
Rey. CA 90291
(310) 822-9203 FAX:(310) 390-0457 MicroLeague Sports Association
2201 Drummond Plaza Newark. DE 19711-5711
(302) 368-9990 FAX:(302) 368 8600 Micropolis Corporation 21211
Nordhcll Street Chatsworth. CA 91311
(818) 709-3407 MicroProse Soltware. Inc. 180 Lakefront Drive
HumVaHey MD 21030
(410) 771-0440
(800) 876-1151 sales FAX:(410) 771-1174 MlcroSearch, Inc. 9000
US-59 South, Ste330 Houston. TX 77074
(713) 988-2819 Microsmiths, Inc. PO. Box 561 Cambridge, MA 02140
(617) 864-8595 MicroToucti Systems, Inc. 55 Jonspin Road
Wilmington. MA 01887
(503) 694-9900 FAX (508) 694-9980 MicroWay
P. O. Box 79 Kingston. MA 02364
(508) 746-7341 FAX:(508) 746-4678 Midwest Desktop
P. O. Box 26506 Green Bay, Wl 54303-1146
(414) 434-9779 Migraph, Inc. 32700 Pacific Hwy South, Sle 12
Federal Way WA 98003
(205) B38-4677 (BOO) 223-3729 FAX (206) 838-4702 Mimetics
P. O Box 1560 Cupertino, CA 95015
(408) 741-0117 Mindcraft 2291 205th St. Ste 201 Torrance, CA
(800) 525 4933 MlndScape A Software Toolworks company 60 Leveroni
Court Novato. CA 94949
(415) B83-3000 Mirror Image Productions 30 Aurora Court Ste. 1209
Scarborough Ontario, Canada M1W2M3
(416) 495-7469 FAX (416) 492-4030 Moonlight Development 329
Shoreline Place Decatur. IL 62521 Motion Blur Publishing
915 A Stambough Street Redwood City, CA 94063
415) 354-2009 Mr. Hardware Computers P,0, Box 148
C. I.. NY 11722
(516) 234-8110
- 516) 234-6046 BBS Mr. Horan's Computer Lab 12975 US 60.
Middletown St Mall Louisville. KY 40243
502) 244-9595
800) 274-8446 FAX:(502) 244-9510 Mflsoltware 340 Indian Ave
Portsmouth. Rl 02871
(401) 846-7639 Mullen Graphics 518 Roycrott Avenue Long Beach, CA
(310) 434-0115 Multimedia Corporation 109X Regents Park Road
London. England NW1 3UR
(011) 4471-722-7595 FAX:(011)4471-722-7027 MVP Soltware PO Box
458 Aliquippa. PA 15001
(412) 376-0411 Myriad Visual Adventures t219 N-W 79th Street
Oklahoma City, OK 73114
(405) 842-0818 Mystic Soltware 706 Richards Drive Mountain Grove.
MO 65711
(417) 926-3266
N. E.S. Corp. 4860 SW Flower Place Portland. OR 97221
(503) 246-9311 Nada Concepts 2012 Como Avenue SE Minneapolis. MN
(612) 331-8018
(612) 623-4436 National Diagnostic Imaging
P. O. Box 5501 Vienna, WV 26105
(304) 428-6214 FAX (304) 428-6214 Natural Graphics 4603 Slate Ct
Rocklin, CA 95677
(916) 624-1436 FAX:(916) 624-1406 NEC Technologies. Inc.
Prclessionai Systems Division 1255 Michael Drive Wood Dale.
IL 60191
(800) 562-5200 FAX I708) 860-5812 Needham's Electronics 4539
Orange Grove Ave.
Sacramento. CA 95841
(916) 924-8037 FAX I916) 972-9960 Neon Tetra Productions
P. O Box 876 Hot Springs Nlni Park. AR 71902
(501) 321-1198 Network Technologies Incorporated 7322 Pettibone
Road Chagrin Falls. OH 44C23 (BOO) RGB-TECH
(216) 543-1646 FAX:(216) 543-5423 Neurallnk
P. O. Box 16311 Lubbock. TX 79490
(800) 657-8822
(806) 793-0423 FAX:(806) 797-9046 New Horizons Software, Inc.
P. O. Box 164260 Austin, TX 7B746
(512) 328-6650 FAX 512) 328-1925 New Sound Music
P. O, Box 37363 Oak Park, Ml 48237
(313) 355-3643 New Y orld Computing Inc. Distribuled by
Electronic Aris 20301 Ventura Blvd,. Ste. 200 Woodland
Hills. CA91364
(000) 245-4525
1818) 999-0607 FAX:(81S) 593-3455 NewTek 215 S.E. 8th St Topeka,
KS 66603
(913) 354-1146 (BOO) 843-8934 FAX,(913) 354-1584 NH Enterprises
22104 66th Avenue West Mountlake Terrace, WA 98043
(206) 774-7440 Nine Tiles 25 Greenside Waterbeach, Cambridge,
England CBS 9HW
(011) 4422-386-2125 FAX:|0n) 4422-344-1199 Nodelte Enterprises
Pty., Ltd.
P. O. Box 584 Box Hill, Vic 3128, Australia
(613) 808-7036 Norris Software 3203 West Lake St. Suite 65
Minneapolis. MN 55416
(612) 470-4307 FAX: 612) 922-4426 Nucleus Electronics, Inc. 10
Cross Avo , P.O. Box 1025 Nobleton. Ontario, Canada LOG 1N0
(416) 859-52 J 6 FAX:(416) 859-5206 Numerical Algorithms Group
1400 Opus Place. Sle 200 Downer s Grove. IL 60515-5702
(708) 971-2337 FAX :(7Q8| 971-2706 O'Reilly & Associates 103 A
Morns St Sebastopol, CA 95472
(000) 993-9938 FAX: 707) 829-0104 Ocean of America 1B55 O'Toole
Ave, Ste D-102 San Jose. CA95131
(408) 954-0201 FAX : 403) 954-0243 Octree Software. Inc. 1955
Landings Dr Mountain View. CA 94043
(415) 390-9600 FAX (415) 390-9755 Odyssey Software
P. O. Box 367
N. Eastham, MA 02651
(508) 240-2317
(600) 323-9421 Omicron Video 21818 Lassen Street Unit H
Chatsworth, CA 91311
(818) 700-0742 FAX (018) 700-0313 Omnitrend Soltware, Inc. 15
Winchester Court Farmington. CT 06032-3423
(203) 678-7679 FAX:(2C3) 678-7679 On-Line Entertainment 542A Lea
Bridge Road Leyton, London.
E10 6AP England
(011) 4481-558-6114 FAX:(011)4481-558-3914 Ontological Survey
P. O. Box 17488 Milwaukee. Wl 53217
(414) 332-1818 Optical Coating Laboratory Inc (OCLJ) 2789
Northpoml Parkway Santa Rosa, CA 95407-7397
(800) 545-OCLI (6254) Optima Technology 17526 Von Karman Irvine,
CA 92714
(714) 476-0515 FAX:(714) 476-1047 Optonica Ltd.
1 The Terrace. High Street Lutterworth Leicestershire.
England LE17 6BA
(011) 4445-555-8282 FAX (011) 4445-555-9386 Origin Syslems. Inc,
P. O. Box 161750 Austin. TX 78716
(512) 328-5490 FAX(512) 328-3825 Osborne McGraw-Hill 2600 Tenth
Street Berkeley, CA 94710-9938
(800) 227-0900
(510) 549-6600 FAX:(510) 549-6603 Other Guys, The 297 E , 200 N
P. O Box H Logan, UT 84323
(801) 753-7620 FAX (801) 753-7666 Overland Engineering 9900 Spain
Rd, NE B-2007 Albuquerque, NM 87111
(505) 299 9312
(505) 883-9619 Oxxi, Inc.
P. O. Box 90309 Long Beach. CA 90809-0309
(310) 427-1227 FAX: 310) 427-0971 Pacific Digital 13552
Portsmouth Circle Westminster CA 92683
(714) 373-4112 Pacific Digital FX 6 Stetson Ave Kentfield. CA
(800) 800-2448
(415) 457-8440 FAX (415) 457-8448 Palomax, Inc. 424 Moreboro Road
Hatboro PA 19040-3932
(215) 672-6815 FAX:(215) 672-6815 Panasonic Communications &
Systems Company Two Panasonic Way Secaucus. NJ 07094
Pangolin Laser Software 933 North Ken mere St Ste 317A
Arlington, VA 22201
(703) 527-4880 FAX (703) 527-K39 Parallel Motion Graphics, Inc.
10 Siewan Court. Ste. 78 Orangeville, Ontario.
Canada L9W 3Z9
(519) 942-8822 FAX (519) 942-4992 Parth Galen
P. O. Box 482 Cold Spring MN 56320
(612) 685-8871 Pelican Software A Division ol Queue Inc. 338
Commerce Drive Fairfield. CT 06430
(800) 232-2224
(203) 335-0906 FAX:|203) 336-2481 Personal Database Applications
2616 Meadow Ridge Dr Duluth, GA 30135-6037
(404) 242-0887 FAX:1404) 449-65B7 Peterson Enterprises 7 Grove
Street HaydenviHe. MA 01039 413)268-9232 Philadelphia
Video Lab, Inc. 338 Winding Way Mericn. PA 19066
(215) 664-4955 serv FAX:i215) 664-1662 Phoenix Microtechnologies
18 Hampton Road Keswick, South Australia 5035
(011) 618-293-0752 FAX:(011)618-293-8814 Pictures of Oz-
Medienprodukhon Hochbruecker Muehle 2-3 D-5140 Aachen.
Germany 011 49 241-151-109 FAX:011-49-241-158-853 Pixel
Vision 7415 N Winchester Chicago, IL 60626
(312) 761-6620 Pixelations. Inc.
P. O, Box 547 Northboro, MA 01532
(508) 393-7866 FAX (508) 393 6119 PLAYFIELD!
5180 NE 6th Ave. Ste 624 Ft Lauderdale, FL 33334
(305) 491-9770 Polaroid Corporation 575 Technology Square
Cambridge. MAQ2139
(617) 577 2000 Polyglot Soltware 884 W Melrose Lane Boise. ID
(208) 336-4583 Poor Person Soltware 3721 Starr King Cirde Palo
Alto. CA 94306
(415) 493-7234 Portal Communications Co.
20863 Slovens Creek Blvd Sle, 200 Cupertmo, CA 95014
(408) 973-9111
(408) 725-0561 modem f AX: 408) 725-1580 Positron Publishing 1125
South n 9th St Omaha. NE 68144
(800) 593 2141
(402) 339-1001 FAX (402) 339-5852 Post Video Eflecl 155 E 88th
St. Ste 2-G New York. NY 10128
(212) 348-7243 Prakticon, Inc. 1729 B Lamoureux Drive Orleans.
Oniano, Canada K1E2N3
(613) 834-9349 Pre'specl Technics Inc. P O. Box 53 Rte. De
Lot&niore Dorion. Quebec, Canada J7V 2K0
(514) 944-9696
(514) 424-5596 FAX (514) 424-5597 Preferred Technologies
Intemalional.lnc. 14540 E Beltwood Parkway Da las TX 75244
(214) 702-9191
(800) 870-0010 FAX:(214) 702-9203 Pregnani Badger Music 10310
Biscanewoods Way Sacramento, CA 95827
(916) 361-8217 Premier Software
P. O Box 3782 Redwood City, CA 94064
(415) 593-1207 FAX:(415) 637-0400 Presenter Prompters GPO Bo*
3072 Canberra City. 02601 Australia 011-616-290-1515 FAX;Q
11-616-290-1659 Presidio Software 2215 Chestnut St. San
Francisco. CA 94123
(415) 474-6437 prime Option 2341 W 205th St. Ste.116 Terrance, CA
(310) 618-0274 FAX:(310) 618-1982 Pro*Tronic Systems Ltd.
720 -61h Street. 227 New Westminster, B.C.. Canada V3L 3C5
(604) 290-1631 FAX:(604) 524-9384 Pro* Visual
P. O. Box 248 Coburg, 3058 Victoria. Australia
(011) 613-383 4905 PROGRAFIX SOURCE 3827 South 58th Court Cieoro,
IL 60650-4212 Progressive Peripherals, Inc. 938 Quail St
Lakewood, CO 80215-5513
(303) 238-5555 FAX (303) 235-0600 Prolific. Inc. 6905 Oslo
Circle, Ste 3 Buena Park. CA 90621
(714) 447-8792 FAX (714) 994-6435 PSEUDO VISION Computer Graphics
9319 E. Main Spokane. WA 99206
(509) 926-6623 Psygnosls Llmiied 6T5 Massachusetts Ave.
Cambridge MA 02139
(617) 497-5457
(617) 497-7794 FAX (617) 497-6759 Puzzle Factory. The
P. O Box 986 Veneta, OR 97487
(503) 935-3709
(800) 828-9952 orders Quantum Quality Productions 1046 River
Avenue Remington. NJ 08822
(908) 788-2799 Queue, inc. 338 Commerce Dnve Fairfield. CT 06430
(800) 232-2224
(203) 335-0906 FAX:(203) 336-2481 Quma Software 20 Warren Manor
Court Cockeysvllle. MD 21030
(410) 666-5922 ft & D L Productions. Inc 40 LtSS Rd Wappmgers
Falls. NY 12590
(914) 298-8968
R. A.W. Entertainment 957 NASA Road One. S:e 146 Houston. TX
(713) 286-2386 FAX (713)286-2386 Radiance Software 2715 Klein
Road San Jose, CA 95148
(408) 270-7420 Radical Eye Software
P. O. Box 2081 Stanford, CA 94309
(415) 322-6442 FAX:(415) 327*3329 RADICALilornia Video
Productions 10100 McVine Ave Sunland CA 91040-3359
(818) 951*3730 RAVE Video 511 N. Orchard St. Burbank, CA91506
(818) 841-8277 FAX:(818) 841-8023 RCS Management Inc. 120 McGill
Slreet Montreal Quebec.
Canada H2Y 2E5
(514) 871-4924 FAX:(514) 871-4926 ReadySoft, Inc. 30 Wenheim
Court. Uni 2 Richmond Hill. Ontano.
Canada L4B iB9
(416) 731-4175 FAX (416)764 B&67 Realism Entertainment EN522 Pino
St Bensenville. IL 60106
(708) 595-7487 Redmond Cable Corp 17371 A1 NE 67th St Redmond. WA
(206) 882-2009 West
(615) 47B-5760 East FAX (206) 883-1430 Reliable Communications,
Inc. 4868 Hwy 4, P.O Box 816 Angels Camp CA 95222
(800) 222-0042
(209) 736-0421 FAX (209) 736-0425 RGB Computer & Video 4152 Blue
Heron Blvd W 5te118 Rwera Beach. FL 334Q4
(407) 844-3340 FAX (407) 844-3699 Ricoh Corporalion Five Dedrick
Place West Caldwell. NJ 07006
1201) 882-2000 Right Answers
P. O. Box 3699 Torranco, CA 90510
(310) 325-1311 Rio Computers 3310 Berwyck St. Las Vegas. NV 89121
(800) 782-9t 10
(702) 736-9100 FAX;(?02) 454-7700 Rittinghouse Software
Development Company RR 2. Box 62 Parker, SD 57053
(605) 342-3229 RockLoglc PO Box 22 Slippery Rock. PA 16057 RocTec
Electronics Inc. 170 Knowles Drive, Ste. 202 Los Gatos CA
(408) 379-1713 FAX:(4C8) 379-1897 RoKrool software hardware 5411
37th Ave. South Seattle. WA 98118
(206) 722-6258 FAX;(206) 722-6250 Rombo Ltd.
2 Baird Rd Kirkron Campus Livingston. EH54 7AI. Scotland 011-44-506-466-601 011-44-506-414-631 FAX:011 -44*506*4144334 Ron Richardson
P. O. 52013 Edmonton Trail RPO Calgary, Alborla, T2E BK9 Canada
FAX.(4Q3) 277-4061 S & B Soltware 6503 SW 46th Pi.
Portland, OR 97221 S & L Computer Services 5115 Via Veranada Long Beach. CA 90805-6525
(310) 422-0226 S R Laboratories 31200 Via Coiinas. Ste 210
Westlake Village. CA 91361
(818) 991-9955 Saddleback Graphics Distibulec by Centaur Software
P. O. Bo* 4400 Redondo Beach. CA 90278
(213) 542-2226
(714) 741-7093 FAX:(714) 741-7095 Sams t o Macmillan Publishing
Front and Brown Streets Riverside, NJ 08075
(800) 257-5755 FAX:(609) 461-8405 SAS Institute Inc. SAS Campus
Drive Cary. NC 27513
(919) 677-8000 FAX:(91S) 677-8166 Saxon Industries
P. O Box 33005 Nepean Ontano, Canada K2C 3Y9
(613) 226-8043
(613) 224-8325 FAX:(613) 563-9596 12110 Sunset Hills Dr.. Sle 100
Reston. VA 22090
(703) 709-8043 FAX (703) 709-8242 SciTech Software 23 Stag Leys
Ashtead Surrey, KT21 2TD England 011-44-372-275-775 Sedona
Soltware 11828 Rancho Bernardo Road San Diego. CA 92128
(619) 451-0151 Sega Distributed by Electronic Arts 1450 Fashion
Island Blvd.
San Mateo. CA 94404 (800] 245 4525
(415) 571-7171 FAX 415) 571-7985 Seikosha America Inc. 10
Indusinal Avenue Mahwah. NJ 07430 (800} 338-2609
(201) 327 7227 Seleclech, Lid.
30 Mountain View Drive Colchester, VT 0544S
(802) 655-9600 FAX (802) 655-5149 Selectra Corp
P. O, Box 5497 Walnut Creek, CA 94596
(510) 283-1670
(800) 874-9889 FAX:(510) 283-9713 Seiectronics Inc. 5147 S. 37|h
Street Lincoln. NH 68516
(402) 423-3656 Sensible Software Solutions 4951*0 Clairemom 5q
Ste 262 San Diego, CA92117
(619) 452-1938
(619) 453-9446 FAX:(619) 452-1938 Service Management Group, The
10 Columbia Corporate Center 10400 Uttto Paiuxeni Pkwy, Ste
440 Columbia, MD 21044
(410) 992-9975 FAX:(41Q) 992-9979 Seven Seas Soltware
P. O. Bo* 1451 Pori Townsend, WA 9836B
(206) 385-1956 Seymor-Radix
P. O. Bo* 166055 Irving. TX 75016
(214) 255-7490 ShaderSott 3631 Colby S.W. Wyoming, Ml 49509
(616) 531-6083 Sharp Electronics Sharp Plaza Mahwah. NJ
(201) 529-8200 Sherell Systems, Inc. 15075 SW Koll Parkway. Ste G
Beaverton, OR 97006
(503) 626-2022 FAX:(503) 626-2303 Shocking Software 3535 N Nevada
Chandler. AZ 85225
(602) 892-0460 Showllne Video div, of Visync Technologies Corp
120 Beacon Street Boston, MA 02115
(617) 262*6844 Sferra On-Line
P. O. Box 485 Coarsego'd. CA 93614
(800) 326 6654 orders
(209) 683-4468 FAX:(2Q9) 683*3633 Signs Etc. by D. Knox
P. O Box 628 Carmichael. CA 95509
(800) 634-2952 orders
(916) 944-4282 Silicon Prairie 2326 Francis Si.
Regina, SK S4N 2P7 Canada
(306) 352-0358 Silver Soltware 1922 Purchase Brook Read
Southbury. CT 06488
(203) 264-2583 Sir-Tech Software Inc
P. O Box 245 Ogdensburg Business Center Ste. 2E. Ogdensburg. NY
(315) 393-6633
(315) 393-6541 FAX:(315) 393-1525 Skyles Electric Works 10301
Stonydale Dr. Cupertino. CA95014
(408) 737-1632 FAX;(408) 737-1632 Slide City 6474 Highway 11
DeLeon Springs, FL 32130
(904) 985-1103 Slipped Disk 170 West Twelve Mile Road Madison
Heights, Ml 48071
(313) 546-3475 FAX (313) 546-3637 Soft-Logik Publishing Corp.
11131 S. Towne Sq. Ste. F SI, Louis. MO 63123
(314) 894-8608
(600) 829-8608 sales FAX:(314) 894-3280 Software Advantage
Consulting Corporation 33442 Gail Street Clinton Township.
Mt 48036
(313) 463-4995
(800) 729*243) Software Designs
P. O. Box 2521 West Columbia. SC 29171
(803) 951-6366 Software Industry & General Hardware (SIGH) 677 B
Mam St Ramona. CA 92065
(619) 788-0447
(619) 768-0449 BBS FAX:(619) 788-6635 Software integration
Solutions 11027 Twin Pond Terrace San Diego. CA92128
(619) 748 3350 Software Marl, Inc. 3933 Sleek St.. SteB-115
Austin. TX 78759
(512) 346-7887 FAX;(512) 346-1393 Software ot the Month Club 2180
Las Palmas Dnve Carlsbad. CA 92009
(619) 931-8111 Ext. 511 Soltware Plus 5254 Merrick Road
Massapequa. NY 11758
(516) 795-1400 FAX (516)798-6750 Software Technology, Inc.
P. O.Box 22066 10610 S.E. McLougfilm Podland. OR 97222 (5031
653-2090 Software Terminal
P. O. Box 122106 Fort Worth, TX 76121-2106
(817) 737-3297 Soflware Toolworks. The 60 Leveroni Court Novato,
CA 94949
(415) 883 3000 Software Visions, inc. 12625 La Tortola San Diego,
CA 92129-3069
(619) 538-6263 FAX:(619) 538-0594 Softwood, Inc.
P. O. Box 50178 Phoeniz, AZ 85076 (BOO) 247-8330
(602) 431-9151 FAX: 602) 431-8361 SOGWAP Software 115 Beiimont
Road Decatur. IN 46733
(219) 724-3900 Solid Gold Soltware 118 Parkway Drive Arlington
Park Huntmgton, WV 25705
(304) 525-1697 Sony ol America Sony Drive Park Ridge, NJ 07656
(201) 930-1000 Sound Quest, Inc 131 West 13th Avenue. Ste 2
Vancouver. British Columbia Canada V5Y 1V8
(604) 874-9499 Specialized Computer Systems International 2616 W
Missouri Ave Phoenix. AZ 85017
(602) 246-2599
(602) 841-4271 FAX:(602) 265-1205 Speclronles International
U.S.A., Inc. 34 East Main St. 3 Champaign, IL61B20
(217) 352-0061 FAX (217) 352-0063 Spectrum HoloByle 2490 Manner
Square Loop Alameda, CA 94501
(510) 522-3584 FAX:(510) 522-3587 Spencer Organization. Inc. 24
Wampum Road Park Ridge. NJ 07656
(201) 307-9099 FAX:(201 J307-9404 SportTime Computer Software
3941 -E So. Bristol St. Ste. 551 Santa Ana. CA 92704
(714) 966-0207
(800) 752-9426 Square D Company EPE Technologies 1660 Scenic Ave
Costa Mesa, CA 92626
(714) 557-1636 FAX :(714) 957-1103 Star Micronlcs America 420
Lexington Ave. Ste 2702 New York, NY 10170
(212) 986-6770
(000) 447-4700 FAX 1(212)286-9063 StarSolt Development Labs 3500
Aloma Ave. D-2 Winter Park. FL 32792
(407) 657-7553 Sterling Connection. The
P. O. Bax 4850 Berkeley. CA 94704
(707) 823-5500 SlerlingWare, Inc. Whites de Area Vocational Ctr
1608 Filth Ave Sterling, IL 61081
(015) 626-5810 FAX:(815) 626-1001 Strategic Simulations, Inc.
Distributed by Electronic Ans 675 Almanor Ave., Ste. 201
Sunnyvale, CA 94086-2901
(800) 245-4525
(408) 737-6800 FAX (403) 737-6814 Slrategic Studies Group 8348
Monticello Dnve Pensacola. FL 32514
(904) 494-9373 FAX 1(904) 494-9374 Stylus. Inc.
P. O. Box 1671 Fort Collins, CO 80522
(303) 484-7321 subLOGIC Corporation 713 Edgebrook Dnve Champaign,
IL 61820
(800) 637-4933
(217) 356-4156 Suncom 6400 W. Gross Point Road Niles. IL 60648
(708) 647-4040 FAX:(708) 647-7828 SunRizo Industries 2959 S.
Winchester Blvd.
Ste. 204 Campbell. CA 95008
(408) 374-4962 FAX:(408) 374-4963 Supra Corporation 7101 Supra
Dnve SW Albany. OR 97321
(800) 727-8772
(503) 967-2400 FAX:(503) 967-2401 Sybex Computer Books 2021
Challenger Drive 100 Alameda, CA 95401
(415) 523-8233 Sybiz 39210 State St. Ste 120 Fremont. CA 94538
(510) 713-6742 Syndesis
P. O.Box 65 235 South Main SI.
Jefferson, Wl 53549
(414) 674-5200 FAX: 414) 674-6353 T & L Products 2645 Wiiscn
Street Carlsbad. CA 92008
(619) 729-4020 TAB BOOKS McGraw-Hill Blue Ridge Summit, PA 17294
(800) 822-8138
(717) 794-2191 FAX:(717) 794 2103 Take Four Productions 11396
Camarosa Circle San Diego, CA 92126 Take Note Software 285
Divisadero 3 San Francisco. CA 94117-3226
(415) 431-9495 Team 17 Software Prospect House Borough Road
Wakefield. W Yorkshire.
WF1 3AB, England 011-44-924-291-867 FAX:011-44-924-291 -311 Technical Magic 26090-62 Robertson Road Nepean, Ontario.
Canada K2H 9R0
(613) 596-9114 BBS 596-9992 FAX: 613) 596-3304 Technical Tools 2
S 461 Cherice Dnve Warrenville. IL 60555
(708) 393-6353 TeleGraphics International 502 Market Street
Wilmington, NC 28401
(919) 762-8028 FAX:(919) 642-6295 TelePro Technologies 7898A
Gaetz Ave.
Red Deer, Alberta, Canada T4P3N4
(403) 347-3262 FAX:(403) 341-7862 Tensor Productions 819Gwyne
Avenue Santa Barbara. CA 93111
(805) 683-2155 FAX;(805) 683-2985 Texture City 3203 Overland
Ave.. 6157 Los Angeles. CA 90034
(310) 836-9224 The Art Machine 4189 Nicholas Sterling Heights. Ml
(313) 939-2513 The Associated Image Group, Inc. 14900 Landmark
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(214) 788-0066 FAX (214) 788-2909 The BCS Group Distributed by
Vertical, Inc, 1411 LeMay 406 Carrollton. TX 75007
(214) 466-0048 FAX:(214) 466 0428 The Raster Image P,0 Box 12383
Denver. CO 80212-0383
(303) 831-8352 Think Limlled Prudential Buildings 46C High Street
Erdington. Birmingham, West Midlands, B23 5RH England (011,
4421-384-4168 FAX:(011)4421-377-7435 Three-Sixty. Inc,
Distributed by Electronic Arts 1450 Fashion Island Blvd San
Mateo CA 94404
(800) 245-4525 Tiger Media 5801 E. Sfauson Ave., Ste. 200 Los
Angeles. CA 90040
(213) 721-8282 FAX:(213) 721-8336 Tigress P O Box 665 Glendora.
(818) 334-0709 Tim Donley 4556 Whitewood Ave Long Beach, CA 90808
Titus Software Corporation 20432 Corisco St Chatsworth, CA
(818) 709-3693 Toaster Crustaceans 1730 Arcane Si Simi Valley. CA
(805) 522-4864 Tom Macri 2022 Mountain St. Ste. 205 Montreal,
Canada K3G 1Z7
(514) 281-8063 Top Secret Device
P. O. Box 4592 Lexington, KY 40544
(606) 254-4706 TriMedla tnc.
60 East Hintz Rd Wheeling, IL 60090
(708) 520-0730 Tripp Lite 500 N. Orleans Chicago, IL 60610-4188
(312) 329-1777 FAXi(3l 2) 644-6505 Troika Multimedia, Inc. 3900
North Fairfax Drive Ste 404 Arlington, VA 22203
(703) 841-5160 FAX:(703) 276-8554 Troy Soft 240 West Shores Rd
Orange Park. FL 32073-8133
(904) 264-TROY TRSL-Technical Resource Systems Laboratory
P. O. Bo* 94263 Las Vegas. NV 89193-4263
(702) 737-0880 FAX:(702 737-0880 Tru*lmage
P. O. Box 660. Cooper Station New York, NY 10276 (212} 777-7609
FAX; 212) 473-2967 True BASIC, Inc. Dist by DevWare Video
12520 Kirkham Crt. Ste. 1-AC Poway, CA 92064
(619) 679-2826 FAX:(619) 679-2887 Trumor Company, Inc., The 2745
201st Ave. NW Oak Grove. MN 55011
(612) 753-5050 TTR Development 6701 Seybold Rd, Sle 220 Madison,
Wl 53719
(608) 277-8071 FAX: (608) 277-8073 TUPsoit c a Mike Hansel
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U. S. Gold Distributed by Accolade 5300 Stevens Creek Blvd.
San Jose, CA 95129
(415) 513-8929 UBI Soft 1505 Bridgeway. Ste 105 Sausalilo, CA
(415) 332-8749 FAX:(415) 332-8757 Ullra Software Corporation 900
Deerfield Parkway Buffalo Grove. IL 60089-4510
(708) 215-5111 FAX:(708) 215-5100 Unicom Software Company 6000
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(702) 597-0818 FAX:(702) 597-0008 Unili Graphics 143 Lorraine
Avenue Pittsburg, CA 94565
(510) 439-1580 Unique Design Software
P. O. Box 641 Shirley, NY 11967
(516) 281-1530 Unison World 1321 Harbor Bay Parkway Alameda. CA
(510) 748 6670 Unilech Electronics Ply. Ltd.
P. O. Box 137 Mmfo Sydney. NSW. 02566 Australia 011-61-2820-3555
FAX:011-61-2603-8685 Universile de Liege Prolessor James K
Lindsey Faculte d Economie Sart Tjman B31 4000 Liege, Belgium
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(614) 776-7020 Venn Soltware Ltd.
328-1027 Davie Street Vancouver, B.C .
Canada V5E 4L2 FAX:(604) 682-8578 VersaSolt Corporation 4340 Almaden Expressway Ste. 110 San Jcse. CA 95118
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1 Wentworth Circle Eastern Passage Nova Scotia.
Canada B3G Tgi
(902) 465-2718 FAX :(902) 465-2718 Victor Osaka 1341 Ocean Ave.
349 Santa Monica, CA 90401 • 1066
(310) 398-7649 FAX:(310) 398-7649 Video Arts Systems & Technology
2175 Highway 35, 8 R Sea Girt. NJ 08750
(908) 974-1616 FAX :(908) 974-1672 Video Bookshelf 2405 E. Mt.
Hope Lansing. Ml 48910
(517) 485-6600
(800) 958-9099 Video Computer Resources, Inc. 1200 N Battlefield
Suite 110-1 It Chesapeake, VA 23320
(804) 436-9508 Video Technical Group 7 River Bend POB 515 Jasper.
AR 72641
(501) 446-5120 FAX:(501) 446-2424 Video Toastor User 21611
Stevens Creek Blvd.
Cupertino, CA 95014
(408) 252-0508 VideoAdvantage Depf.BG, 1229 Poplar Avenue
Mountainside, NJ 07092
(908) 233-8659 Videographix 12231 NicoUetfe Ave S Burnsville. MN
(800) 322-4545
(612) 890-2189 FAX (612) 890-3354 Videomedia, Inc. 175 Lewis Road
San Jose. CA 95111
(600) YES-VLAN
(408) 227-9977 FAX:(4Q8) 227-6707 Vidia
P. O. Box 1180 Manhattan Beach. CA 90266
(310) 379-7139 VidTech International, Inc. 2822 NW 79th Avenue
Miami, FL 33122
(305) 477-2228 FAX:(3Q5) 591-1651 Virgin Games, Inc. 18061 Fitch
Irvine. CA 92714
(714) 833-8710 FAX:(714) 833-8717 Virtual Reality Laboratories,
Inc. 2341 Ganador Court San LuiS Obispo, CA 93401
(805) 545-8515 FAX 1(805) 781-2259 Visual Vision Video & Graphic
Productions RR1. Lot 27, Con 8 Seventh Lino 13351
Georgotcwn, Ontario, Canada L7G 4S4
(416) 873-4959 Vivid Group, The 317 Adolaid St. West Suite 302
Toronto, Ontario, Canada M5V1P9
(416) 340-9290 FAX(416) 348-9809 Viziflox Seels. Inc. 16 E.
Lafayette St. Hackensack, NJ 07601 -6895
(201) 487-8080 FAX:(201) 487-6637 vortex Computersysteme Dist by
Micro-Pace Distributors 604 North Country Fair Drive
Champaign, IL 61821
(217) 356-1884 FAX:(217) 356-0097
W. van Hoeckeren 12 Burfitl Street Leichhardt
N. S.W. 2040. Australia
(011) 612-560-2910 FAX:(011) 612 565-1187 WallyWare 1324
Parkwoods Terrace Midwest City, OK 73110-7439
(405) 733-2766 Walnut Creek CD ROM 1547 Palos Verdes Mall. Sle
260 Walnut Creek. CA 94596
(800) 786-9907
(510) 947-5996 FAX (510) 947-1644 Walt Disney Computer Software.
Inc. 500 S. Buena Vista Street Burbank, CA 9i 521
(818) 973-4390 sales
(818) 841-3326 service FAX (818) 846-0454 Waterloo Maple Software
160 Coiumbsa Street West Waterloo, Ontario.
Canada N2L3L3
(519) 747-2373
(800) 877-6583 FAX:(519) 747-5284 Weslgate Enterprises 2210
Wilshire Blvd., Sle. 612 Santa Monica. CA 90403-5BD0
(310) 477-5091 Whileslone 511-A Girard BlvdSE Ajbuquerque. NM
(505) 268-0678 Wild Duck 979 Golf Course Dnve Suite 256 Rohnert
Park, CA 94928
(707) 586-0728 William S. Hawes
P. O Box 308 Maynard. MA01754 Willow Mixed Media, Inc.
P. O. Box 194 Lennox Ave.
Glenford, NY 12433
(914) 657-2914 FAX.(914} 657-2914 Winner Products USA Inc. 821 S
Lemon Ave., Sle. A-9 Walnut, CA 91789
(714) 595-2490 FAX:(714) 595-1483 WordPerfect 1555 N. Technology
Way Orem. UT 84057
(600) 451-5151
(801) 225-5000 FAX ;(801)228-5077 Wright Works III, Inc. 4 Hudson
Road Temple. NH 03C84
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Arnold Road Salma. KS 67401
(913) 827-0685 FAX:(913) 827-6023 Xiphias Helms Hail 8758 Venice
Los Angeles. CA 90034
(310) 841-2790 FAX;(310) B41-2559 XYXIS Corp Distributed by Dover
Reseaich 8084 Wallace Rd Eden Prarie, MN 55344
(612) 492 3913 orders
(612) 949-2388 FAX:(612) 949-2488 Zammoth Software 328 Fair
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(419) 529*3959 BBS Zardoz Soltware 12036 Nevada City Hwy. Ste 192
Grass Valley, CA 95945
(916) 274-8311 FAX:|916) 274-8303 Zen Computer Services 2 Silver
Birch Grove Swmion. Manchester M27 1FS. England
(011) 4461-793-1931 FAX:(011)4461 -793-1931 Zuma Group 6733 N
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D ,-4., ¦¦ n 3 B Feedback Letters to the Editor edited by Paul L. Larrivee A-10 Tank Killer, VI.5, Again!
!'m sure that your readers found the chit-chat [AC V8.4] between Mr. Jeff James and Mr. Randy Thompson interesting about who-did-what and how-it vvas-done. I too would have found if interesting if their discussion had been why the Game Flight- Sim is non-playable and why Dynamix won't fix it even though it can be fixed.
The documentation states that if you have a "slow" machine standard 6800 Amiga the Flight Operation might be "sluggish.” This is not the case with the Aircraft Flight Controls. The operation of the ailerons, elevators, or rudder are so quick and abrupt that the A-10 jinks all over the sky. It does not matter which control device is used keyboard, mouse, or joystick. The plane jumps 5° -15° after a brief delay. I'm sure that the A-10 can't do a barrel roll in only five seconds, just by using the ailerons a "little too much."
One year ago (March 1*493) I received A-1U Tank Killer V1.5 directly from Sierra On-Line, as a "Special Offer" because 1 am a registered owner of V 1.0. Within the first nine months I have received information from Sierra On-Line's Customer Support via three letters and two phone calls that Yes, A- 10 VI.5 does have problems. We have notified Dynnmix of the problem but have no information about a fix.
At the same time that I received A-10 V
1. 5 from Sierra,! Purchased Red Baron, also made by Dynnmix.
When 1 explained to Sierra's Customer Support Person that Red
Baron also had the same Aircraft Flight Control problem as
A-10,1 was told, Yes, we know about that problem and we have a
fix from Dynnmix.
1 received three new disks in the mail at no charge and the problem was fixed.
The reason I stated above that "even though [theproblem] can be fixed" is that both programs were built using the same game engine. They both have module file names that are identical or similar; both have module file names "PS" and "SIM" that were changed in Red Baron when its problems were fixed. If those two modules files fixed Red Baron, then why can't the same be done for A-10 V 1.5?
Might the reason be that Sierra On- Line Dynamix have dropped the Amiga?
Are all of the Amiga owners who have purchased Sierra On-Line Dynamix products for many years to be forgotten and orphaned now?
Bert Allen Scacramento, CA We have sent copies of Bert A hm's letter to Sierra On-Line, Dynnmix, and Jeff James. Jeff's reply follows. Editor First of all, I'd like to thank you for writing. It's always unfortunate when a developer decides to stop supporting the Amiga, and even more so when customers are still experiencing difficulty with the developer's products.
Regarding the "quick abrupt" operation of the flight controls in A-10 Tank Killer vl.5,1 also found the joystick flight controls to be quite touchy and stated so in my review of the game yet I still feel the game is an enjoyable one. I've heard that the control problems become more noticeable on some accelerated Amigas, most notably machines sporting 68040 processors. 1 found the flight controls to be on the sensitive side but still entirely usable on the machines on which I tested the game for the review an A300CM6 50 and a standard A500 As for the flight control problems you've been having
with your system, I understand that using the game with air analog joystick such as the Mousestick produced by Advanced Gravis will alleviate most of the control problems that occur when operating on a fast machine.
Besides Mousestick, several other analog joysticks are available for the Amiga. Be sure to get all the necessary cabling for the joystick to work correctly. IBM-style analog joysticks won't function without modification. The current issue of AC's GUIDE lists analog joysticks available for the Amiga.
To get additional information, I called technical support representative Jack Nichols at Sierra Dynamix to discuss specific problems you were having with the game. Regarding the similaritv of files with those in Red Baron, Jack said that the similarity of file names doesn't make the games similar and Red Baron has its own problems. The upgrade for Red Baron was occasioned by enforcer hits that were found after shipping as well as by the sound driver causing problems on some Amiga models. Jack said that Dynnmix wasn't able to "go back and spend time or resources" on the game to fix the few
remaining problems. He also mentioned that the use of an analog joystick with A-10 will solve most of the control problems. It you don't want to use an analog joystick and you're still dissatisfied with A-10, Jack promised that he would gladly allow you to exchange the game for another Sierra Dynamix entertainment package.
As for your comment regarding Sierra's decision to drop Amiga support, I've heard from several reliable sources, from both inside and outside Sierra, that they are reconsidering that decision. The reversal of that decision will hinge partly on how many Amigas equipped with the new AGA graphics chipset, currently found onlv in A12Q0 and A4000 models, will find their way into the hands of Amiga owners, particularly in Europe.
Thank you again for your letter; 1 hope that the information I presented is of use to you.
Jeff James Ft. Collins, CO 80522 Motorola Stands by Chips In reading the June issue of Anwzinq Computing I was distressed to read a column that I normally enjoy for its entertainment value "Roomers" by The Bandito. In the column, The Bandito made reference to Motorola's MC68ECO40 microprocessors as parts that were found to have defective FPUfs or MMUs and I feel the need to set the record straight. I would appreciate it it The Bandito would print a retraction or a correction nr his column where the people that read the error in the first place will be most likely to read the correction and
cease spreading false statements as have already started to reappear otr the computer networks, rumors which I have been working for months trying to quell.
The MC68040, MC68LCO40 (LC stands for Low Cost), and MC68ECO40 (EC stands for Embedded Control) are not all the same chip. They are actually separate designs that happen to have a great deal in common; pipeline, caches, bus controller, etc. The MC68LCO40 is an MC68040 that has had the FPU physically removed from the mask to make for a smaller die and the need for less time in testing. Those two factors make the chip less expensive to produce, therefore less expensive for the end consumer; yet it still fulfills the needs of many people who need integer horsepower but not floating point
horsepower (low-end UNIX workstations are a popular example). The MC68ECO40 is an even lower cost version that disables both MMUs from the mask but not the registers, so the transparent translation registers still exist, though they are called access control registers, which greatly reduce the need for testing. Testing chips makes up about one half the cost of production so that by our not having to test the MMUs, the chip is much less expensive and yet still meets the needs of a market that does not normally need memory protection virtual memory floating point the Embedded Control market.
All of these chips are pin-for-pin compatible and therefore can be drop-in replaced for upgrade purposes.
Perhaps part of the confusion has developed from our MC68ECO30 chip, which is a mask equivalent of an MC68030 but with the MMU permanently disabled.
Before a 68030 goes through testing, it is decided whether or not it will be an MC68030 or an MC68ECO30. If it is to become an MC68ECO30, it is routed to a different assemly line where the MMUD1S pin is permanently grounded, effectively disabling the MU without removing the MMU from the mask. This, as a side effect, means that we can guarantee a lower power consumption since CMOS logic only consumes power when changing states, not when stable, and lower heat dissipation; therefore, we can put the chip into a plastic package instead of a ceramic package without melting the package, thus
lowering the cost further, as people who have bought the various 25MHz or 40MHz accelerators would attest.
In addition. Motorola also makes the MC68ECO20 and the MC68EC000. The MC68ECO20 is the part used in the A1200 and is reduced in cost by using a smaller package by not bringing eight of the address lines out to pins or other pins that have lesser or non-existent usefulness in an embedded control environment. The MC68EC000 doesn't decrease pins, but it does exchange pins with lesser or nonexistent usefulness (in embedded control designs) for additional power and ground lines to make the part more reliable in severe environments.
To conclude: there are several powerful reasons why it would be wong to consider that Motorola would ship microprocessors that had failed a part of their test:
1) There is a great deal of cost in reworking micro-processors;
in addition to test time, the FIB (Focused Ion Beam) equipment
to perform rework costs more than 8500,000 a piece and their
time is too valuable to be spent on correcting masking errors
on assembly line parts.
2) If Motorola were shipping parts with "test failed" sections
disabled, wouldn't Motorola also ship a version of the MC68040
with an FPU and no MMU?
There is no such part, however. And the most logical reason:
3) if only parts that failed tests got marked LC or EC, how could
we guarantee a supply of those parts as our manufacturing
process improved to where fewer and fewer of those parts
failed? Although some downgraded-labeling of high volume chips
such as memory devices occurs, it is an extremely rare event
in the relatively low volume arena of micro-processors.
Motorola was the first winner of the Malcolm Baldridge Award for quality and achieved that by proving that it had an aggressive campaign to seek out and correct the source of errors rather than catching and correcting them through rework. The goal of Six Sigma quality approximately no more than 3.4 failures per million opportunities is everyone's goal at Motorola, not just the people in quality control.
Skipper Smith Motorola Technical Training Tempo, AZ Being a wilt , ingenious spy, The Bandito is by nature quite elusive. We have been scouring two continents looking for him and tuny have to extend our manhunt even farther afield. Rest Assured that when we locate him, we'll have this document clandestinely dropped to one of his undercover field operatives. Editor. r Please write to: ’ Feedback Editor c o Amazing Computing
P. O.Box 2140 Fall River, MA 02722-2140 Readers whose letters are
published will receive five public domain disks free of
• gif’ Amazjng iMiGA AC's Back Issue ¥ Vol. 7, No. 3 March, 1992
Highlights Include: "The Miracle Piano Teaching System,” by
Christopher Piper "Deluxe Paint IV," by K. Shamms Mortier
"Semi-Automatic Painting and Animation ' by Kevin I.ude "Screen
Photography," taking pictures of your Amiga screen, bv Pat
Murphy Also, a special section on Amiga Graphic Design and a
look at some special Amiga Artists.
Medio Madness!
9 Vol.", No.9, September.
Highlights include: “Professional Calc ’ review of Gold Disk's premier accounting software bv Bill Frazier.
'True Basic 2.0" A review of the latest release of the True BASIC language by Paul Castonguay.
“Developing Desktop Savvy," a special project for your favorite DTP software. Using specialty papers to create brochures and pamphlets, by Pat Kaszychi.
"The Video Slot” This month, learn about the new features of Imagemasler. By Frank McMahon.
Don't miss AC’s super game coverage in Diversions.
9 Vol.7, No. 10, October 1992 Highlights include: "Amiga Warrior," Commodore's newest Amiga is a fighter capable of bringing the best of the Amiga to the American consumer.
"MegagagcM's Cell Pro," a review by Merrill Callaway.
"Multi-colored Text in Dl’aint III," A tutorial to produce dazzling effects with your text, by George Haasjes, "Game Creation with AMOS," create your own Amiga game, by Jack Nowicki.
* Vol.7, No ll. November 1992 Highlights include: "Amiga 4000,"
Commodore creates a bold new direction in Amiga computing with
expanded graphic resolutions, modular CPU, and more.
"Progressive 040 2000 ' a review by Rick Mataka.
"Remap Magic," Learn why this tool is your best bet for making use of your palette.
"Beginning C ' Chue Xiong covers some of the basics of the C language.
A Vol.7, No. 12, December 1992 Highlights Include: "Polishing Basic Programs," Marianne Gillts shares the secrets of BASIC programming experts.
"Banners," A tutorial on creating banner-length printouts, bv Pat Kaszycki.
"Structured Drawing Sc TueBASlC," paul Castonguav shows how TrueBASIC fully supports any level of hierarchical structure.
Also, complete reviews of Voyager 1.1, PIXOUND, VislaPro 2.0, and OpalVision.
¥ Vol.7 No. 4 April, 1992 Highlight include: "Foundation", a review by Dave Spiller "AdPro 2.0", review by Merrill Callaway "ATonce Plus", review by Rich Mataka Also, construct a database using your favorite authoring system, customize your start-up sequence, and create and produce vour own video!
9 Vol.8, No.l, Jami,ir)T993 Highlights Include: “Creating a Storyboard in Final Copy," see how to layout vour animation storyboard at Final Copy, by R Shamms Mortier.
" A Look at 24-bit Libraries," Shamms Mortier looks at 24-bit libraries.
¥ Vol. 7 No.5 May, 1992 Highlights Include: "Pelican Press", a review of this entry-level DTP package by Jeff James "AdIDE 40 Amiga 500 I lard Drive Kit”, review by Merrill Callaway "Building an Amiga MIDI Interface", super project b) John lovine Also: AC's annual Desktop Publishing Overview! This issue includes a look at the top DTP packages as well as a study of printers, fonts, and clip art available for the Amiga.
"Using Laser Disk Players with the Amiga," Rom Battle examines the benefits of laser disks as a source of video images. He also shows an easy way to set them up.
Plus: A complete review of the new A120Q & coverage of Comdex Fall 92 & the FES-London.
¥ Vol.8. No.2, February 1993 Highlights Include: " Extending the AMOS Sort,” Dave Senger looks at the AMOS sort function.
R Vol.7 No.6 June 1992 Highlights Include; "Freeze Frame Video Recorder", review by Merrill Callaway "HP DeskJet Color 500C". Review by Richard Mataka "MRCAD", a programming project by Chuck Wardin Plus: Don't miss an exciting edition of our Arexx feature by Merrill Callaway or 3-D animation with Dpaint IV in "The Video Slot", by Frank McMahon.
" Business Cards ' Soft-Logik's Dan Weiss gives an in-depth tutorial on how to create your own business cards, "AD 1012,” a review by Rick Manasa.
AND! A special sneak preview of the One-Stop Music Shop from Blue Ribbon & complete coverage of the WOCA Toronto!
¥ Vol.8. No.3. March 1993 Highlights Include: ¥ Vol.? No.7 July 1992 Highlights Include: "Modem Rundow n", A comprehensive look at modems for the Amiga "G-Force 040", a review of GVP's 040 accelerator, by Rich Mataka "Superjam," a review of this superb music maker from The Blue Ribbon Soundivorks, by John Steiner "FounDex," a tutorial using Foundation's stacks and scripts, by Dave Spitler Plus, a look at telecommunications and the Amiga including hardware, software, and services.
"Babylon 5," the Amiga changes the way TV show s are made, by les Paul Robley "AmigaVision Projects,” by William Murphy "Art Expression," rev iew by Merrill Callaway PLUS: Creative business forms Sc CES Winter '93 ¥ Vol.8, No.4, April 1993 Highlights Include: "TriplePlay Plus & SyncFro", reviews of two great music products by Rick Manasa
* Vol. 7 No. 8 August, 1992 I lighlights Include: "Digi-View
4.0", by Matt Drabick "GVP's Digital Sound Studio", review by
Matt Drabick "3D Effects from 2D Amiga Art", tutorial bv Shamms
Mortier Plus: Super Arexx Column for July!
Video Toaster Up note featured it: Vie Video Slot!
And Much More!
"Can Do," a review of the application development system from INOVAtronics, by Rob Hayes ALSO: Super VideoSlol for April, Arexx, cli, and great Diversions!
¥ Vol.8, No.5, May 1993 Highlights Include: "Directory Opus", review of the latest version of Directory- Opus and a start-up tutorial by Merrill Callaway "Media Madness," explores the inside of Blue Ribbon Soundwork s new Media Madness, by Todor Fay Si David Miller "SuperJ AM 1.1," a review of the latest release of SuperJAM! By Rick Manasa "ImageFX," review by R. Shamms Mortier ALSO: Super VideoSlol for May The New Graphics Modes,!
¥ VoL8, No.6, June 1993 Highlights Include: "AMOS Turns Professional",review of a major upgrade hailed as a comprehensive development system, by jimmy Rose "Searching Medical Literature," using the Amiga to tap the vast resources of medical on-line services, by Dr Michael Tobin ALSO: Newsletter Design, Arexx Programming, Hot Diversions ¥ Vol.8, No.7, July 1993 Highlights Include: "TypeSMITH 1.0", review of Soft-Logik's new font editor, by Merrill Callaway "OpalPaint 2.0 ' review of the latest version of this paint progrant for the OpalVision board, by R. Shamms Mortier "Structured Drawing,"
basic features and advanced techniques, by Dan Weiss "DeluxePaint IV AGA ' review of the latest paint package for the AGA machines, bv R. Shamms Mortier ALSO: Super VideoSlot, Arexx, and New Products!
¦ ft AC’s TECH, Vol. 2, No. 1 Highlights Include: "Builcl Your Own SCSI Interface" bv Paul Marker "CAD Application Design Part III" by Forest Arnold "Implementingan Arexx Interface in Your C Program" bv David Blackwell "The Amiga and the MIDI Hardware Specification" by James Cook AC's TECH and more!
Ft AC's TECH. Vol. 2. No. 2 Highlights Include: "Programming the Amiga in Assembly Language Part 2", by Forest Arnold "Implementing an Arexx Interface in Your C Program, Prt 2" bv David Blackwell "Iterated functions Systems for Amiga Computer Graphics", bv Laura Morrisson "MenuScript", creating professional looking menus easily and cjuickty. Bv David Ossono And Much More!
‘ft AC's TECH. Vol. 2. No. 4 Highlights Include: "In Search of the Lost Windows," by Phil Burke "No Mousing Around ’ hide (hot annoying mouse pointer with this great program, by Jeff Dickson.
"The Joy of Sets," by Jim Olinger "Quarterbacks,0," a review by Merrill Callaway.
Ft AC's TECH, Vol. 3, No. 1 Highlights Include: "Comeau Computing’s C++," A review of this great new C compiler by Forest Arnold.
"Programming lilt* Amiga in Assembly Language Part 5," by William Nee "Make Your Own 3D Vegetation," Laura Morrison shows how to use iterated functions to create 3D trees and plants.
PLUS! The HotLinks Developer's Toolkit ON-DI5K!
Ft AC's TECH, Vol. 3, No. 2 Highlights Include: "Ole," An arcade game programmed in AMOS BASIC, by Thomas J. Eshelman.
"Programming the Amiga in Assembly Language Part 6," by William Nee "Wrapped Up with True BASIC." Text and Graphics wrapping modules in True BASIC, by Dr. Roy M. Nuzzo "ARexx Disk Cataloger," An AmigaDOS manipulator that produces a text file containing information about the floppy disks you want cataloged, bvT. Darrel Westbrook ANDLOTS MORE ON DISK!
The imenace series WHAT HAVE YOU BEEN MISSING? Have you missed information on how to add ports to your Amiga for under $ 70, how to work around DeluxePaint's lack of HAM support, how to deal with sendee bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CL1? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse
to work with your bridgeboard? Do you know there's an alternative to high-cost word processors? Do you still struggle through your directories?
Get Creatimm PCX Gfcpnci uj-denitt'-ainB me Cento * Dtv ty' iProgwmntipgme A rega n Ai»cpelr lafiguog*.
¦ •
• CAD Applcatkyvand Or if you're a programmer or technical type,
do you understand how to add 512K RAM to your 1MB A500 for a
cost of only $ 30? Or how to program the Amiga's GUI in C? Would
you like the instructions for building your own variable
rapid-fire joystick or a 246-grayscale SCSI interface for your
Amiga? Do you use easy routines for performing floppy access
without the aid of the operating system? How much do you really
understand about ray tracing?
The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
MIGA The Fred Fish Collection Below is a listing of the latest additions to the Fred Fish Collection, This expanding library of freely redistributable software is the work of Amiga pioneer and award winning software anthologist. Fred Fish. Fora complete list of all AC. AMICUS, and Fred Fish Disks, cataloged and cross-relerenced for your convenience, please consult the current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred Fish Disk 651 AmlgaWorld A database program that contains information about every country on Earth It enable* you lo havo n look al I ho data of one country, or 10 compare several countries. It is easy to handle, and you can use it with your favourite colors, font, and even language (al the moment there are English. German. Swedish and Dutch data files).
Requires 1MS of momory. This is freeware version
1. 1, an update to version 10 on Disk BG4, New features include
information about currencies Modula-2 source ts available from
the author.
Author. Wolfgang Lug ArmyMihor An u: mate 'XMmes-type’ game that integrates al of the best aspects of the previous Amiga vorsions ol (ho game Options include: Automatically mark or dean the neighbours ol a square: Safe start (no explosion ai first click); Safe cfick (gadget-ike behavior for squares): Question marks (for con figuration analysis) You can also specify your own custom board settings The game has a very useful pause option, sound effects, high-score tables and a very mce interface H works under OS vl 3 or 2 D, NTSC or PAL Version 1.0, binary only Author; Atom Laterriero GraphPnper
Creates graph paper You specify the sure and number ol cycles in both the X and Y directions, Each major cyde may foe divided into minor cycles and may be linear, logarithmic, or log'tog it wilt pnnt the graph paper or any preferences supported graphics-capable printer Version 1.2. includes source. Author: Bill Ames HyperANSl An ANSI editing program Allows you to edit up to 999 pages at a time, with a unlquo transparency' mode which allows you to see Ihrough' the pager. ( and save as a single page ) Olher features include, Copy. Move. Fill. Replace.
Flood fill, Toxt alignment & justification, tine drawing, character paint ing (colors ardor text), hail character painting, and keyboard remapping for all 255 l8M characters Plus more. Version
16. An update to version 1,02 on d sk 803.
Shareware, binary only. Author. Mike D, Nelson SmgieFiie A small utility that can be used to determine 1 mere are duplicate We* or diroctooqs on a given volumo. It can bo used to hefp save hard disk space and reduce backp times CL! Usage only, version 1 0. Binary only, shareware Author Phil Dobranski Fred Fish Dish 652 CPUCIr A small hack, inspired by CPUBiit. That replaces the BitCiear routine of the graphics library with a highly optimized 68020 (or higher) routine, This results in about a 60;: speed up on a 58020 ana should be even more on a 68030-68040 Th-s is version 3 20. An update lo
version 2 0 on disk number 709. Includes source Author Peter Simons OrigmsDemoDomo vtti&on ol a commercial genealogy program The number of records is limited in practice only by available memory and storage You may track attributes of people, such as date and place of birth, death, burial, and marriages, and parentchiid relationships Details such as baplrsm. Immigration, and occupation are also allowed lor Reports: individual, lamlly group, pedigree. Ahnemafel. Descendants, Tiny-Tafel, alphabetical lists Freo-lorm toxt for sources and notes, display ol IFF pictures; Arexx functions The demo
version allows a limited number of records, has printing ol some reports disabled, and has GEDCOM utilities removed Requires minimum t M9 of ram, OS V1.3 or greater, and arp library. Version 1 06. Binary only. Author Joff Lavm ReSourceDemo Demo version ol me commercial disassembler Very last, intelligent, interactive.
Over 900 menu (unctions Most of the Amiga structure names are available at the touch of a key (usor-dofinod structures also supported) Base- relative addressing, using any address register, s supported for disassembly C programs Choice of Iradiiionai 68K synta* or the new M58O0O Family syntax Online hypertext help Requires minimum t MB of ram, OS Vi 3 or greater, and arp library. Version 5 12. An update to version 3 06 on disk numoor 232, binary only Author Glen McDiarmid Fred Fish Disk 853 AdtoHT A program to convert AutoDoc-fites to AmigaGuide lormat Creates Imks lo I unctions and
Requires OS2 G* Version J 01. Includes source, freeware Author Christian Stebor Appl&zer An Applcon utility to gel Ihe Size of disks, directories or files. Gives the size in byies, blocks and ‘he actual size occupied Now supports 5 tooliypes and command lino opiions lor tho positioning and replacement ol the internal Applcon, and lor the positioning ol Ihe output window Requires KicKStnrt 37.T75 or highor Version 0.61, an update to version 0.41 on disk number B02. Binary onty Author Gbrord Cornu Hyper Will lead you through documents that are wntton to be used wilh the legendary Am'gaGu'de from
Commodore. An Arexx port gives access to il from other applications. Requires OS 2.x. Version 1,17e.
An update to version M5a on disk number 786 Shareware, binary only Author Bemd (Koessi) Koesfing IconAuthorDomo A replacement lor lconEdil2 0 It can transform IFF images or brushos into resized 2- Bit Plane brushes or icon files thal malch the WorkBench2 0 colors Online help is available via Hyper' Demo version limited to processing provided demo image only Requires OS 2.x Version 1.08. an update lo version 1.06 on disk number 786. Shareware, binary only. Author. Bemd (KoessO Koestng MapTnx A texture mapbackdroo generator featuring a large number of fractal effects inducing mountains and
ctouds. Wave synthesis, and ’static" generators Also has some image processing tools, including emboss, ruffian, convolutions, resizing and smooth.
Supports DC TV it available Requires AmigaDOS
2. 04* Version 1 Q, shEreware, binary only Author-.
Alexander D. DeBurie PhxAss PnxAss is a complete macro assembler, which supports the instruction set and addressing modes ot all important Motorola processors (MC68000.
68010. 68020. 68030. 68040. 6888x and 68851) It understands an common assembler directives and can generate noi only linkable ob|ect hies but also absolute code, which can bo written to memory, to a file or directly to disk using Ihe trackdisk.device'. In all cases Ihe user has Ihe oppor lunily to choose between the largo and small codo da to-modal Version V3.00, an update to version V2 n on disk
749. Binary only. Author: Frank Wilie PhxLnk Linker for Amiga DOS
object files, which also supports the small-code data model.
Version V1.3S. an update to version Vt .27 oo disk 749.
Binary only. Author: Frank Willo QD;sk A Workbench 2 x or
bettor program to display the space usage ol your Amiga DOS
devices. (A WorkBench lypo 'Into' command| Also shows other
information relating to dnvos Supports tool typos lo
position windows and sol a warning Hag when space usage
becomes high Version 1 0, binary only. Author: Norman Baccan
Fred£ish_DiiM54 Disk Mate A disk utility with muifidrrve
disk copier (either DOS or non- DOS disks), disk formatter,
disk eraser, disk installer, and floppy dish checker.
Version 4 t. an update to version 3 0 on disk number 804 Binary only Author Malcolm Harvey ORAFLJ 'Draw a function" Display any mathematical luncimn by iisell or overlay on lop of a previously displayed function Can also calculate integrals over tnose functions Save the resut: in an IFF or ACBM file (disabled in this demo version) Many screen mode'dispiay options, includes an AREXX interface and its own scripting language Version
0. 82. compatible wlh WdhBench 1.2 1.3 20. Binary only Author
Andreas Kknnert & Ulrich Degens Uncat Disk catalog program
Road lilo information from disks, store it in a catalog in
memory, Savoioad catalogs to,from disk, display catalog m
several ways, select files lo be displayed, print (selection
of) catalog, 32 user definable categories, add comment to
files in catalog. Version 1.0, Ireeware, binary only, Author
Frans Zuydwijk Fredf ish Disk B55 Banner A tiny utility lo
create - surprise, surprise - banners.
By default BANNER uses an Internal lont that is ideal for bile pages or sources headers. You may also render your banner from any amiga lont with (nearly) unlimited font size and variable aspect Version 1.4. binary only Author: Tobias Ferbor HWGRCS Part 1 of a complete ACS 5.6 port lo the Amiga currently at patch level 2. It is not related to Ihe etd RCS on Disks 281.282 & 451. But all new and shiny. The Revision Central System (RCS) manages multiple revisions of text tiles. RCS automates the storing, retrieval, logging, identification, and merging o) revisions RCS is usetui lor text thatis
revised frequently For example programs; documentation; graphics, papers: form tetters; etc. Included are RCS 5 6, GNU DIFF 1.15 and LP as a neat V37 fine pnnt utility. Complete sources are contained m part 2 ol the distributor? On disk number 856, Author. Many.
Amiga port by Heinz Wrobel, docs prepared by Hans-Joachim Wrdmaier KeyCalt Provides up to 10 hotkeys using Fi-FiQ and your choice of quairfiet The advantage of using hotkeys as opposed to menu or docking programs oic, is of course, that the keyboard is always available regardless Ol the screen you are currently working m Compatible with both 13 flnd 2 x systems.
Version 1.3.2, binary only. Author Mick Seymour LP A very powerful loot to prepare text files for printer output. Offers a great variety of options including indention, page headers, page numbering, multi- columns and WITH tiles. Includes Tl and FILES, two utilities to chock your pnnter output and create WITH lies for LP, Version 1.18, includes source In
C. Author. Tobias Ferber F od Fifth Dick 856 ButlerJarres A
database program designed primarily for address management,
but can be used tor other purposes as well. Hotkey activated,
allows you send selected groups of data directly to the
keyboard input stream or pnnter. Very useful to avoid having
to continuously enter an oflen used address into your tavorrte
word processor for example Compatible with OS 1.2 1.3 2-0
Binary only. Author Christoph Zens Dock Images An ILBM
Dock-lmages-Picture with a collection ol Dock-lmages for Am
Dock (Gary Knight) or the Toot Manager (Stefan Becker) or a
simitar program. Author Various, collected ana submitted by
Woff-Peter Definick HWGRCS Part 2 of a complete RCS 5.6 port
to the Amiga currently a! Patch level 2- It is not related to
trio old RCS on Disks 281. 282 & 451, but an new and shiny The
Revision Contra! System (RCS) manages multiple revisions of
text files. RCS automa’es the storing, retrieval, togging,
identification, and merging of revisions, RCS s useful lor
text that is revised frequently. For example programs;
documentation; graphics; papers; form tetters; etc. Included
are RCS 5.6. GNU DlFF 115 and LP as a neat V37 line pnnt
utility. Binaries and documentation are contained in part 1 ol
ihe distribution on disk number 855 Author Many, Amiga port by
Heinz Wrobel. Docs prepared by Hans-Joachim Widma er Fred Fish
Disk 857 AmmBrushos Eight AnimBrushos tor use with ToolManager
2 0 (Copyright (C) 5990-92 Stelan Becker) They have been
designed lor a four cotor non-interlaced hi-ros screen.
Author: Gerard Cornu Eval A lull-featured floating point
expression evaluator that can assign variables, has many
built-in functions and constants, allows input and output in
any number base, and uses a C-l ke syntax for expression
evaluation Full ANSI C source is included and easily portable
to other platforms Vorsten 1,52, includes source. Author: Will
Menninger MnkcPatch Scans a tile tor changed, inserted or
removed bytes and saves these changes to a small patchfile.
This file contains all the Information for the supplied
Talch'Em' program to patch an old version into the new one.
Very useful and time- savng lor sending updates to Beta
testers for example. Not just limited to programs, you can use
MakePatch PatchEm with all kinds of data, graphics, sound,
thare archives, etc. Version v0 017. Includes assembly source
Requires OS
2. 04 minimum Author Peter Simons SofitmreSarrp Sampler package
ol an integrated collection cl live Solitaire card games.
Included are Carlton, Martha. Pas Seul. S der and Poker
Squares. Nicely done, with online help and instate lions Bnary
only. Author Richard Brown 5 Tower Software Udraw A drafting
root that is bitmap oriented rather than ob|ect oriented The
original intent with Udraw was to provide a mechanism for he
rapid drawing ot schematic diagrams However. Udraw has
applications beyond this ongmal intent. Makes heavy use ol
"dip boards", tiles which contain clips ol various items that
are displayed simultaneously but behind the work area, parts
o! Which can be Hted off and pasted to the working screen.
5. 0, binary only. Author Ron Stefxovich.
Fred Fish Disk 858 DocDumpDrv More pnnter dnvers for DocDumpV3.6 (FF8Q0) Included are drivers for ihe HP-DeskjOtt. HPDoskjoiSOOand HP-Laserjet Sertesll The LaserJet version uses a soltfont, which is Included, Author Robert Grab EPU A program like Stacker or XPK that allows applications to access compressed data from AmigaDOS devices without knowing that the data is compressed, and automatically compresses new data The tile size is not limited by memory and the settings of the handler can be changed at any time. Version 1A an update to version 1.0 on disk number 809. Shareware, binary only.
Author Jarostav Mechacek SuporDark A screen blanker with some special features.
It ts sim tar to the AfterDark screen blanker m |ne PC and Mac worlds, Features incude a tot of different screen effects, a screen locker, and more Version i 5. An update to verson 1.2 on disk number 835. Includes source. Author; Thomas Landspurg Fred Ffth Disk 859 Dcmp A utility that allows you lo compare two disks block by block, Written in order to check the rokabrfrty of the Video-Backup- System. (VBSi. Dcmp can create a He containing a fist ol differing sectors which can be used in conjunction with a Cisk-ed lor to correct the delects Version 1 51. An ex pen mental release. Works with all
Amigas using Kickstart 1 3 or higher and supports reqftoolsl library. Also comes wilh Fcmp. A file compare utilility. Includes C-sourco Author: Tobins Forbor DirKmg A very powerful replacement lor Ihe AmigaDOS Usf and Dir- commands l| gives full control on the lormat of Iho directory listing and what information Should be printed Tho directory can be sorted on any field, or on several fields in the order you want, Supports many filters, such as name and date, and the litters can bo made elective on files only, directories only or on both. You can also deline a pattern (or eacti level of the
directory tree, Has an LFORMAT option which is usoiul for gonerating scripts. A unique feature is the ability to monitor tho scanning process English version supplied.
German, French and Dutch versions available Irom the author Version 2.12&, an update to version 2.1 lo on osk number 784. Binary only, shareware. Author: Chris Vandierendonck NewDate A replacement for the AmigaDOS Date command Besdes the usual date options.
NcwOato enables date output in your own defined format NewDate also supports Engish.
German. French, Dutch. Italian, Spanish.
Danish, Finnish and Polish datenames Version t to. Binary only, ireeware Author: Chris Vand*erondonck PARex Replace strings tn any trie, whether plain text tiles or pure binary files. By using scripts you can define any number ol search and replace strings to be used for processing a file. You can use all ASCII codes when defining these strings, so non-printable characters are no problem.
PARox makes patching fries very easy Version 2 12, binary onty, shareware Author Chris Vandierendonck PPMC Tho PowoipaCkcr Mini ClOno PPMC is poworpackor library meeting gadtoots library |fs a OS2.Q* utility, usetui lor packing and unpacking text and data files It has a complete CLI interface and is localized under OS2.I and higher, This is version 1 2c. An update to ve’sion
1. 2b on disk 812. Some now enhancements as thq multiple Mo
packing andor unpacking under Shell and many cede
optimizations Includes Dnmsh, Dutch orte French catalogs, a
68030 version, hypertext docu mentation and source for SAS'C
Author Roza Elgnazi Fred Fifth Dlak 860 AzMake A work
environment (or A2tec C. You can compile, assemble, fink,
print, etc yout programs by dicking a gadget. Typing in the
Shetl is out.
Version 2 3, an update to version 1 1 on disk number 586 Binary only, shareware Author: Christian Fricdcl bSaselll An easy to use. Versatile, yot full featured database program Search or sort on any field.
(un)delete records, print marling labels or envelopes, get printouts in many formats, scramble files, flog records, and more Fields are user-contigurabie. So bBase can be used to keep track of addresses, tape or video collections, recipe fries, or anything else you can think of - one program does 4 all' bBaselll is a greatly enhanced successor to bBasell. Version 1 1. An upgrade to bBasell, version V5.5 oo disk 7t0 Binary only, shareware Author Robert Bromley Cconvert A utility to convert IFF tees to raw biplane data It features options to create sprite data lists or interleaved bitmaps it can
generate RAW tiles as well as linkable object files Version t 82. Includes source in assembter.
Author Klaus Wissmarm LazyBonch Lazy Bench is a utility tor lazy people with a hard disk cram med lull ol goodies which are difficult lo roach because they are buned away in drawers inside drawers inside drawers m side drawers... Supports tools and projects and both OS 1.3 and OS 2,xx versions are supplied with this distribution La yBench for Iho OS 1.3 opens a little window on the Work bench screen and delivers a fully configurable menu which brings up to 30 applications at your fingertips.
LazyBench for the OS 2 xx adds an item under the Workbench "Tools' menu, installs itself as a Commodity and waits in the background. Use its hot key combination to pop its window and than select an application from a list ol up to 100 applications Vorsions 5.01 (OS 1.3) and 1.04 (OS 2.xx). an update to the version 1 00 on disk number 839 Binary only Author Worthier Mircko’ Piram Vinterm Minimizes boolean algebra formulas. Mintern can minimize formulas with up to 15 variables Version 2,0 for AmgaOS 2,04 an higher An old version (5 t) is included for users sfill requiring OS t .2 1 3
compatibility Binary only Author: Achim Pankalla Syslhlo A brand now release of this popular program. It reports interesting inlormaion about the configuration ol yout Amiga, including some speed compansons with other configurations.
Versions oi he OS software, and much more Version 3.18, an updale to version 3 11 on disk 820, Binary only. Autnor. Nic Wilson Fred Fish Disk 361 AskRoq Yet another batchflle requester, similar but unrelated to the program of tho same namo on disk number 827 Opens up a window, displays a message and solicits a YesrNo typo answor Irom tho user Requires Q$ 2x. Version 1.00, both English and Gorman versions and includes source in Ct * Authcr Hara'd Pehl King Fisher A specialized database rool providing maintenance and search capabilities tor the descriptions ot disks in the format used by this
library. King Fisher's database can span multiple (floppy) disk volumes, can be edited by text odrtors that support long text fmes. Can add disks directly Irom unedited email or usonot announcements, can remove disks, rebuild a damaged index, find next or previous software voisions, prm) or export (parts of) tho database, and more. Includes a database of disks 1-850 This is version 1 30, an update to version 115 on dish 808. Binary onty. Aulhor: Udo Scnuermann Fred Fish Disk.862 BEAV 'Binary Editor And Viewer, is a full featured binary tile editor. Just about any operation that you coukl want
to do to a binary file is possrbte with BEAV You can Insert or delete in tho middle ol a file thereby changing it s size Edit multiple lies in multiple windows and cut and paste between them. Display and od1 data m hex. Octal, decimal, binary, ascu, or ebedt lormats; Display data in byte, word, or long word formats in either Intel or Motorola byte ordering; Send the formatted display node to a file or printer The display and keyboard handling functions lor BEAV are based on microemacs Version 1 40, portable, and includes soufce and makefiles for several other systems. Aulhor: Peter Roniey,
Amiga port by Simon J Raybould BioRhythm An intuition based easy-to-use program tha!
Shows your 3 basic BioRhythms plus the average-’rhythm*. Take a look, dump rt to your printer and make your plans for "when lo do what*. This is version 2.2. an update to version 1,0 on d sk 759- This version has some new features and ts 400% faster. Binary only. PAL version. C-Source available from author on request. Author. Thomas Amleldt GtobeAmm An animation which displays a smoothly relating earth Includes separate versions for both PAL and NTSC systems. Author: Hannu Mikkola PhoneList Simple phone lisl database, unique m the lact that it allows easy usage from either the WorkBench or CH.
Allows you lo add, deleie.
Search and create an alpha-sorted list. Aulhor; Michael Hoffmann ScopePnnt Simple program for displaying printing Oscilloscope simulations of sine and square waves Presents you with a lwo*chonnol o- scope and allows you to input tne frequency, phase, and amplitude ol the signal(s). Version
1. 0. binary onty. Author Wim Van den Brooch Fred Fish Disk 863
GuiArc A graphical user interface for cl -based archivers like
lha. Arc, ape. Zoo. Etc It has tne ¦look & tear of a directory
tool and can perform all base actions on archives, such as
Extract, List, Test, Delete, etc. You can enter archives as though they were directories You don I have 10 know anything about archivers Fully configurable (Archivers not included) Version 1.10, requires AmigaDOS 2,0*.
Freeware, binary only. Author: Patrick van Boom.
Lurtar The game ol Noughts and Crosses, the object is to gel exactly five ‘Noughts’ (six doesn’t count!) In a row upAfown across or diagonally, before your opponent gets live "Crosses" in a similiar fashion 0.1 or 2 human players, rewind and ahead buttons Version 1 0. Freeware.
Binary only (Source available from author) Author: Magnus Enarsson Lyr-O-Ma! A simple, tun program designed to generate sentences oul of a word Us! And a sentence pattern daiabase. German and English database included. Version 1 0. Binary onty, Author: Karlheinz Klingbei! Of CEKASOFT MPE A compiler tool lor users of the M2amiga programming environment. MPE does tho same job betler than your batch file You can do everything with the mouse or the right nrmga key. With this Modula-2 Programming Environment you can compile, link, and run your program. When there is an error, the editor is started
automatically You can sot all switches for M2C, M2L M2Make, M2Project, and M2UbLink. This is version 1 60. An update to version 1 38 On disk 766. Binary only. Author: Marcel T immermans NetMourti A tmy application that simplifies the ParNet mount procedure, You need ParNet (see dis
400) from The Software Distillery to use NetMoun! Binary only
Author: Tobias Fortier Noisome A commodity that allows you
to play sound samples when a key or mousebutton is pressed,
or a disk is inserted or removed You can have different
samples tor the space and return keys as opposed to other
keys, special samples for the mousekeys. A sample to be
played instead ol the visual dtspiay-'beep* and more.,, The
samples are played in mono or stereo, and two can be played
simultaneously. The audio allocation priority can also be
set Includes sevorai sound samples. Version 1.0, binary only
Author. David Larsson PowerPlayer A very powerful, user
Iriondly and system Inend,y module player. It can handle
nearly all moduie-formats. Can read povrerpacked & xpk-
packed modules and comes alcng with its own powerful
cruncher Ural usos the 1h library. Has a simple to uso
interface and an Arexx port Vorsron 3.9. a major update to
version 3 4 on d«sk 769. Binary only, now shareware
(Previous versons were freeware) Autho*: Stephan Fuhrmann
Fred Fish Disk 864 Change Small Cll-onty program to
translate numbers from one numbering system to another
Binary, octal, decimal and hexadecimal numbers are
supported. Version i .00. includes source m C++. Author:
Haraid Pehl Mouse Accel Yet another mouse accelerator, this
one implemented as a commodity If you find tho built-in
accelerator too stow, try this one Requires at least AmigaOS
2.04 Version 1,07, an update to vorsron 1.01 on disk 497
Includes german version and source tn C. Aulhor Stelan
Sticht SCAN8800 A specialized database program to store
frequencies and station names 'or shortwave transniters. It
can also control a receiver (or scanning frequency ranges
Version 2.33, an updale to version 2 28 on disk 812. Binary
only Author; Ratnor Redwoik Fred Fish Dis 8$ 5 AntiCrctoVir A
l=nk virus dotector and exterminator Also detects other
types ol vin This version can deled: 126 Bootbtock. 12 Link.
23 File, 5 Dtsk- Validator; 5 Trojans; and 3 Bombs:
Automatically checks each inserted disk lor oootbock and
disk-validator viruses. Can scan all files o! A specified
directory for known link Viruses, and constantly monitors
memory and system vectors Version 2 0. An update 10 version
1.8 on disk 842. Shareware, binary only.
Author: Matthias Gutt BackAFronl Sends a window to tho bac or bring it to the (ront with defined actions For example, bring a window m (ront by doubie-clicking in it and send it back with the middle mouse button Any keyboard or mouse event can Be trapped Number of required actons can be changed (douOe-clok vs tnptedck) implemented as a commod ty. Requires at least AmigaOS 2 04.
Version 1.09. an update to veison 1 03 on disk number 497 Includes german version and source in C. Author. Stefan Shcnt Genealogist ArJay Genealogist is a specialized database for keeping track ol genealogical information. It features a full, easy to use Intuition interface. The program is totally non- sexist and secular in nature, and corrediy handles multiple marriages, ‘unconventional* marriages, adopted children, and unmarried parents. The printed reports rncude descendant and pedigree charts, personal details reports, family group sheets, and index :ists ot people and families Free-lorm
nolo files can be created using any editor, and IFF pictures can be viewed using any IFF viewer, from with n the program Other features include dynamic on-screen ancestor and cescendant charts, extensive online context-sensitive help, flexible 'regular expression’ searching, and multiple Arexx pons with an extensive command set Up lo 1000 people per daiabase, with databases held m RAM 'or maximum speed and responsiveness.
PAL cr NTSC. AmigaDOS 2 04- required 1 Meg RAM recommendod. Verson 3 04. Binary only. Author: Robbie J Akins Fred Fish Disk 866 CFX Crunched File eXammor allows the user to exam ne and find files using several different search criteria. CFX knows a huge amount o!
The current Amiga (ilotypes. Including a vast number of ’cruncher' types CFX can also give m-depth disassemblies of crunched fltes, including most address crunched Nos. Relocator crunched files, and some major archive crunched types This version requires kick 13 or 2 0 Version 5 275. An update to version 5.242 on ask number 750 Binary only, freeware Author: Boo Rye and Marcus Mroczkowski Degrader Degrades your machine to try and gel badly written programs to work Allows you to block memory, add non-autoconfig memory at reset, turn audio filter on or off, intercept privilege violation errors,
switch off cache burst mooes and can slow dewn a last machine Also can swap the bool drtvo and lorco 50Hz or 60H* Will do things straight away, alter one reset or after every reset. Version 1.30, art update to version 1,00 on disk number 562 Binary only.
Author: Chns Hamos DRED The Disk REDucer This program allows the user to arrange data on a set ol disks using a best ft algorithm. If you have ever found it diff curt to figure just which tiles should go onto which floppy, then DRED is lor you* Most ol tho time (there are exceptions1) you can achieve 99*1 fullness ot floppies modui. Requ ios kick
* 3 or 2 0 Version 2 003 007, binary only, freeware. Author: Bob
Rye, Marcus Mioczkowski and Brett O Callaghan Floozy
Disassembles the Foozle FidoNol mail management system logfile
irttc readable, human understandable statistics. Floozy's
output is clear and concise and fully covers ail aspects of
Floozy use. All message base names, number of messages, and
In out packets bytesizes aro noted and further stats are
calculated on those figures Requires kick t .3 or 2.0 Verson 1
0204, binary only, freeware. Author; Bob Rye Oscillograph An
emulation ol an oscillograph, with five internal signal
generators. The internal signals can be frooly ed ted, oven
mathematical functions can bo used. External signals can be
used when a digitizer is connected to the Amiga.
This program can be used lor learning, demonstration, and oven simple technical applications Tho german original and the engksh iiansLiiion are included, as well as a set ol oscillations Version 2 0. Binary only Author Michael Gentner PC-TaskDemo PC-Task e a software IBM-PC emulator It a Hows you lo run the majority of IBM-PC software on your am ga with no additional hardware Runs just like a normal application al’owing multitasking lo continue The program has a graphical user interface and no additional fiiosystenvdevice mounting is required. A lew clicks with tho mouse and il is operational
EGA, CGA. MDA. Sonoi, Poraiiol, Mouse. 2 Floppy dnvos and 2 Hard dhves are emulated.
The hard drives can bo partitions or hard drive files like the bridgeboard can use This is the demonstration version 2,01 lull version is available Irom the author. Binary only. Autnor; Chris Hames Xerox4Q45A printer drive' for printers Supporting the Xerox 2700 command set. The 4045 (a huiking 8 PPM laser unit), is probabry the most popular member ol this family, so it got the name. The focus ol this version was to get the dot graphic functions working This appears to be working correctly as printing from Professional Pace V2,1 and Tax Break have been successtu in 300X300 graphics mode.
Version t.Q. Autnor Bob Schuiien EteiLEisfLDisk 867 CenterScreen A commodity which centers the fronimost screen horizontally on hotkey, Usefuf if you normasly operate with overscan screens and an old program opens a normal size screen Requires at least AmigaOS 2 04. Version 1.07, an update to version 1.03 on disk 497 Indudes german version and source in C. Author Stefan StiCht ComplexPtot Ahows the transformation of a drawing by a complex function. The drawing can be edited with the mouse (hne, 6rcte and fill modes included), and generators for cartes*: and polar nets can be used. Tho freely
editable complex luncton then changes the drawing in many interesting ways Both engiish and german versions are mcljded (and soma demo drawings). Version 10. Binary onty Authcr Michael Gentner DeluxePacManA pacman type game. Commercial quality, with excellent graphics and responsiveness. Automatically adjusts to either PAL or NTSC, Can be controlled with a joystick, mouse, or keyboard. Written in assembly.
Version 1.4. an upgrade to ‘PacMan’ on disk 717 Sharewaro, binary only, Author: Edgar M Vrgdal GetDate A smaii program that allows users with an A500 or A1000 without a Battery backed-up clock lo set the date and time from the startup- sequence The user is prompted for the current date and time The last date time entered becomes the de'aui for the next boot. Binary onty. Author James Weir LeftyMouse Yet another LeflyMouse, this one implemented as a commodity. Swaps the efl and nghl mousebutton for lefties. Requires at least AmigaOS 2 04 Version 1,06. An upcate to version 1 04 on disk 497
Includes german version and source in C Author: Stelan Sticht Fied Fish Disk 868 CDTV-Player A utility for all those people, wfio’d like lo play Audio-CDs, while multitasking on workbench, It’s an emulation of CDTV's remote control, but is a Ittls more sophisticated. Access to the archive even without a CD-ROM-Orve (i s AMIGA 5004000). Although you can I piay a
CD. PROGRAMS KARAOKE (live on-screen) included Recognizes Cds
AREXX-Port for usage m other programs.
Version 2.0. an update to version 1 8 on risk number 849 FISH-WARE, binary only. Author Daniel Amor MouseBlanker Blanks tne mouse pointer after a defined timeoul or if you press any key. Implemented as a commodity. Requires at least AmigaOS 2 04.
Version 1.21, an update lo version 1.13 on disk J97. Includes german version and source in C. Author: Stelan Sticht Request Opens the OS 2.0 autorequestor Irom script files, Title, text, gadgets and publcscreen ol the requestor can be changed by commandline options. Requires at least AmigaOS 2.04. Version 1.04, an update to version 1,00 on disk
497. Includes source in C. Aulhor. Stefan Sticht Russ anFont
Three Puss an Vector Fonts, with a special Russian keymap
that matches the Russian typewriter. These fonts are
compatible witn Russian Fonts found under WINDOWS (- easy
exchange) Version 3.0. update to version on disk number 805
Designed with FontDesigner Binary onty, shareware. Author:
Darnel Amor Smaus A highly configurable ’SUN-mouse' utility,
implemented as a commodity with a graphical user interface
It activates the window under the mouse pomier it you move
or alter you have moved the mouse or if you press a key. You
can speedy titles ol windows which shall not be deactivated
using wildcards Requires at least AmigaOS 2.04, usos locale
library if available.
Includes onglish and german docs, german catalog lilo. Version 1.17 Shareware, binary only. Author: Stefan Sticht Fred Ffrh Disk 869 Clock A simple Clock program but with the handy feature that you can 'snapshot' the clock to stay with any screen or it can be free to pop to the frontrnost screen automatically. Up to 4 alarm times can bo sot. Which can simply put up a requester or cause some program to run in background, Hourty chimes can also be made to run a program (I.E. a sound sample player).
Uses locate irbrary with OS2.U Version 2.00. bmary only Author: Bemd Grunwakf CL_SEP92 This is the September 1992 release of CheaiLrst lor me Amiga. Cheattet is a collection cl various forms of help (cheats, hints, codes, etc.) lor Amiga games Included in the package is PokeLtst. A simitar file which details pokes usabto with the Action Repay cartridge The September release covers 500 games, and on average, another torty games are nddod each release. Shareware. Author: Various, compiled by Peter Monk Uhr A small configurable digital clock (Uhr is gorman tor “clock"), that makes use ol the
FormalDatoO function in WorkBench 2,t's locate.library Requires at least Kickstad 2.04 and WorkBench 2.1. Version 1.03. an update to me version on disk 757. Includes source in C. Author: Stelan Sbeht Fred FisfrDiak B70 AMIGAGuide Archive distribution of the ArmgaGuide hypertext utility direct from Commodore Contains developer examples and tools for AMIGAGuide under V34 V37 and V39. Pfus a new free pnnt sigrV send-m dtsU&ubon license tor ArmgaGuide, amigaguide.bbrary, Wdrsptay.
And tneir icons. Author. Commodore Business Machines FoltowMouso A pair of small blinking eyes following the mouso movements on the screen. Runs Irom both the WorkBench and CLL Version 1.2, an update lo tho vorsion on disk number 757.
Includes source in PASCAL, Author: Kemran Kahmi fnstalter Archive distribution ol the Amiga Installer utility direct Irom Commodore. Contains VI .24 Of the Installer, documentation and examples for developers to use when developing the r software. Also contains various enhancements and fixes detailed in the documentation enclosed Tho documentation has also been enhanced and brought up to date- Author: Commodore Business Machines SoflProtoct A software disk wnte-protection. With the permission ol the usor. Disables floppy writes even on write-enabled disks. Switches lo enableidisable states
with a gadget Runs from both WorkBench and CLI. An update to ‘AskFirst’ on dsk number 753. Includes source in assembly Author: Kamran Karirrn StackCheck A program that determines the maximum stack usage ol another program. It uses a completely drfferent method than all tho other stack-watching programs lixe WatchStack or Xoper and is very reliable. In most cases it does not require any CPU timo to do its work Version 1 0. Includes source for Aztec C and GNU C Author. Gunther R6hnch SWAP Memory management may be considered as one of the weak points ot Amiga OS. SWAP was written as a tnal to
provide swapping (o? Amigas without any special hardware. The mam intention is to let the user choose a task, swap 4 to disk so that its occupied memory is released, and do other things Later on, he could swap the program back to mam memory and tel it continue Irom the point if was interrupted.
Includes source in C and assembly. Author: Kamran Kanmi Windows hut (to Activates and brings to front next or previous window with hotkeys. Hotkeys can be changed. Implemented as a commodity Requires at least AmigaOS 2 04. Version t.07, an update to version 1.05 on disk 497 Includes gorman version and source m C. Author Stefan Sticht To Be Continued...... kLCODClusion To the best ol our knowledge, the materials In this Irbrary are freely distributable This means they were either publicly posted and placed in the public domain by their authors, or thoy have restrictions published in their flics
to which we hnvo adhered. It you become aware ol any violation of the authors wishes, please contact us by mail.
This list is compiled and published as a service to the Commodore Amiga community for informational purposes only Its use is restricted to non-commercial groups only! Any duplication for commercial purposes is stncUy lorbi dden. As a pan of Amazing ComputingrM. This list is inherently copyrighted Any infringement on this proprietary copynght without expressed written permission of the publishers will incur the full force ol legal actions Any non-commercia! Amiga user group wishing to duplicate this list should contact PiM Publications. Inc. P O.Box 869 Fall River, MA 02722 AC is Gktromdy
Interested in helping any Amiga user groups in non-commercial support lor the Amiga.
• AC* MhrAtim.
Amiga Format Live '93 by Phil South, U.K. Correspondent The second annual Amiga FormntShow took place a t the Wembley Conference Centre in London on the 7-9th May 1993. It followed in the footsteps of Future Publishing's successful Future EntertainmentShow, and looks to become just as popular an attraction as its forebear. The exhibition hall is sited within a stone's throw from the famous Wembley Sta- dium, spiritual home of soccer in the U.K., and sol was in suitably spiritual mood for the event I attended the show on the first day, which was busy even for a Friday and many present, even
the organisers that I spake to, were pleasantly surprised at the turnout fora weekday, Many kids took the day off school to be there it seems, and quite a number were walking away from the venue with A!200s, software, and add-ons even just a scant half hour after the show had begun.
There wasn't a lot of new product on view, but then this wasn't the real purpose of the show, being termed more of a "box shifter" event. There was some new equipment and software, however, if you knew where to look.
Bars&Pipes Professional 2 got its first proper U.K. outing, as did the new version of MacroSystem's Vlab video digitiser featuring full-motion video direct from hard disk.
Thenevv Vlabsoftwaretakesa kev frame from a normal video deck (no SMPTE required) and then you roll the video back and the software grabs say the 2nd, 16th and 30th frames. Then you rewind again and it goes back and grabs frames 3,17 and 31, and so on and so fortii until you have the complete sequence you wanted grabbed onto disk, say 50 frames. This can then be played back at various speeds using some kind of 24-bit type playback device, like OpatVision or DCTV. A f i ve-m i nute segment of a movie was showing and apart from the odd very minor glitch, it looked like full-motion video to me.
Similarly eye-catching was the Avideo Y C being marketed in the U.K. by HiQ Ltd, who previously distributed Black Belt products such as HAM-E and Imagamstcr. This new device, by Archos of France, is again an add-on for all Amigas, which gives 24-bit graphics capability, paint program and genlock and frame grabber all for £499.95. The program portion, although highly usable and enabling you to edit 24-bit pictures for very little outlay, is still in the early revision stages. HiQsay that a new revision, available in about three to four weeks, will fix most of the deficiencies The show floor
had very wide aisles, meaning that even when things got a bit hectic around each stand, there was still room to get by or at least to stop to tie your shoe.
Most of the attendees were attentive, and most demonstrators had crowds around the stands from when the doors opened to when things started to thin out about 3 p.m. Firms whose purpose was selling as many boxes hand over fist as they could in the time allowed were doing a roaring trade, and most of the marketstall-type stands looked more like a grab-it-all game show than a stand at a computer show.
Commodore had a predictably large stand, although, after my having said that, everyone seemed to be crammed into the stand like students stuffing a phone booth.
Most of the hot new products at the show were on this stand like the aforementioned Bars&Pipes and Vlab software, and other programs I didn't mention yet like Eurosoftware author Activa's Real 3D version 2, which seemed like the fastest 3-D program ever made, and looked real sexy too, not unlike an unholy union betweenLfg if lAtoe and Caligari. Imagine 2 is still the premier 3-D program in Europe, although Real 3D 2 looks to be the giant killer in this respect. Shanie that LightWave isn't available to us Brits yet, as this is by far better than anything we have as yet.
There were other exhibitors other than those persuading vnu to carry boxes out the door, some of whom were just PR'ing themselves to the public, others like Zona just adding to the party mood. Zona hired out the British-made Virtuality virtual reality machines, and the queues to take a trip in cyberspace crawled around the stands like a human snake.
Graphics was definitely a keynote of the show, and as well as Real 3D 2, Vlab and Avideo, there were a number of Amiga-controlled video editing systems likeSyntronix's Editnmn Super and the French VideoPilot V330, plus a new version of the wTorld famous Harlequin card from Amiga Centre Scotland and Xi Electronics. Conspicuous by its absence was the OpalVision and its recently-announced-as-"shipping" video modules, and so in essence the European market still lacks any kind of answer to the Video Toaster, assuming of course that the Video Toaster is a question! The Amiga market in Europe
really needs a shot in the arm, something to do to the Amiga scene over here what the Video Toaster has done in the U.S. There's nothing litre that really makes people buy Amigas over any other machine for creative purposes, and in these lines of business the Apple Mac still reigns supreme. Except in one area.
In evidence all over the show were baseball caps and T-shirts advertising the one product which has rescued the European Amiga market almost single-handed, and that is Scala in all its forms. Although this is the one Amiga product that is being sold to the heaviest hitters in Eurobusiness, it's still not really receiving the recognition itdeservesby Commodore, or the profile it deserves in the
U. K.press. Although, having said that, I heard that Scala are
about to loom very large in the future of Amiga technology,
and being the one firm to sell Amigas to non-Amiga users, by
dint of re-boxing a 1200 in a black box and calling it a Scala
machine! Rumour has it that Scala's HQ in Scandinavia are
being put to work crea ting Workbench 4 from scratch. The
Scala people on the stand were not really up to confirming any
of this, but take it from me: i t's the truth. In a ny event,
Scala is the A miga's best kept secret, and you should make it
your business to spread the word.
Finally, ina private showing, Zen Computer Services were showing off a prototype (in a padded plastic box ra ther than ins tailed) of a new SMPTE card for the Amiga. Martin Kaye of Zen was spending a lot of time trawling around the show talking to developers and persuading them to employ drivers for the machine, and the fact he was talking to Scala for a long time may not be insignificant.
All in all, it was a combination of things.
It was a good day out, there was a lot exciting new technology hinted at, and a lot of business got done both in front and behind the scenes.
Phil South is a freelance writer and author of several books on the Amiga published in the U.K. The “Amazing" AC publications give me 3 GREAT reasons to save!
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AC August 1993 valid until 9 30 93 see page 80 for reference numbers Name Street City 101 102 103 HU 105 221 aaa 225 224 225 106 107 108 109 no 226 22" 228 229 230 111 112 113 in 115 231 232 233 234 235 116 117 1 IK 119 120 236 237 238 239 240 121 122 123 124 125 241 242
24. 3 244 245 126 127 128
13) 130 246 247 248 249 250 131 132 133 134 135 251 25 2 253 254
255 136 13" 138 139 140 256 257 258 259 260 14] 142 1»3 lit
145 261 262 263 264 265 146 147 148
1) 9 150 266 267 268 269 270 151 152 153 154 155 271 272 273 274
275 156 157 158 159 160 276 27” 27H 279 280 161 162 163 164
165 281 282 283 284 285 166 167 168 16*7 170 286 287 288 m
2*X) t7t I "2 173 174 175 291 292 293 294 295 176 177 178 179
180 256 297 298 299 300 1H1 162 183 184 185 301 A02 303 304
305 lttf itr 188 IH9 190 J06 307 308 309 310 191 192 193 19-i
195 .311 312 313 314 315 1% 197 198 199 3X1 316 317 318 319
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52) 325 206 20" 338 209 210 326 327 328 329 330 211 212 213 214
215 331 332 333 331 335 216 217 218 219 220 336 337 338 339
340 ST. ZiP Country_ A Thkli of the foOtming do you now
ov.ii' Where do you buy .Amiga praduuO O AI kxul Amiga Dealer
O -Ii. DnmuU tieyurtment v wc Iplpjw check *B that apply) 0 1
Amiga 500 0 4 Atnigj 2VU O 2 Amigj IOOC O 5 Amiga 3WXI 0 A
.Vmgi 2M0 O 6.
Di n own an Anapa U mw of the jbos e. whsh dti vou pirn to buv *x«?
O 7 Amiga Vif) 0 9.
.Amiga 20OO
o s Amiga 2500 O 10 .Amiga 5(D Which Amigj tujdw-rc poikii! J i
you plan to luy next3 O 11 memory ctpaAdon o 15 todcm O U turd
drive O 16 tnuuc ti «nf O 13 IIV-M crmjbtnrv 017 video [iroduvl
O 14.
Printer O IS aaeleratnr 019 ur her i pteasc jpecify b Which -Amiga software product dn you piaa to buy next?
O 2U C baguige 027 'prtuilsheet O 21 Ruth luiguigv O 2s iLdjluce O 22 Moduli Ungutgc O 29 ftruixul O 2.1 AwctoWy hngijge O .At) viJni O 24 BASIC language Q A!
Graphs' O 25 cnlcitairuneni O 32 irumc 0 26 tdciommu nicxioar 0 33 utiicr i plca.'c tpedfyv minufjciurer irutl order 043 Oil How many trtties have uu fwfclu'tcd an Amiga product after seeing it Jihcnr«cii in AC?
O 45 trcquentfy 04” once O -A ixcttwruEv O +8 never How Jo mu 4x*in ynur ropy nf AC rrrfltSih' ( 49 wibH'rdw tbrm kmjp _ year* I O SO - uy jI Ii util Amiga dealer 0 SI buy at hook-smrc new’VMaml vjftwjre 4urc tl S2 utlicr.
Hew many i4hn«. NcJ inchuhng youmlf usually vi-v ur read uui a*ue of AC each month?
_ others, in additnr to mvwif 0 S3 Ik r«- Jo vou rod AC eads month' t please check one * O Si rcaJ vatuaBy everything. Lom+Kmrr 0 SS -.an through pago and read fcxnv d mteretf only O Vi rhetfc uhie ti contents ami nuitr read 1-2 aHa.ks 0 ST trad fny favorite columnist only O AH read very Iffilc rf S Have you ever purchased a copy id Ad (il'lt)B O 59 yes hm only rmcc. 061 mi but plan to mmhi O tin yes two or monr times O 62 no not interested O 63 no use my dealer s copy How much money aw rxi likely to spend on ait Amiga product purchases this year' 0 34 SC 425*) (.).« ilAtll S20W 0 35
1251 4500 0 39 420)1 tvXO (1 36 5501 41000 0+3 over 4400CI O 3” 41001 Uatt) Have m ever purchased a copy or robvcTihcd to .40 71QF O M jo 4m only ntxe. Oti6 no hut pan to win O 65 yes t» o ot more tunes 0 6” nn nrt interested
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a. icoMPUTiNGC7 r AC August 1993 valid until 9 30 93 see page 80
for reference numbers Name Street.
City_ 101 102 103 104 105 221 222 223 224 225 ]4)6 107 108 109 110 226 227 228 229 230 111 112 113 114 115 231 232 233 234 235 116 117 118 119 120 236 23" 238 239 240 121 122 123 124 125 241 242 243 244 245 126 127 128 129 130 216 247 248 219 250 151 132 133 134 135 251 252 253 254 255 136 137 138 139 140 256 257 25w 259 260 141 142 143 144 145 261 262 263 264 265 146 147 148 149 150 266 267 268 269 270 151 152 153 15-1 155 271 272 273 274 275 156 157 158 159 160 276 277 278 279 280 161 162 163 164 165 28| 282 285 284 285 166 167 If 8 169 170 286 28“ 288 289 290 171 172 173 1”4 175 291 292 293
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32) 325 206 20" 208 209 210 326 32" 328 329 330 211 212 213 214
215 531 332 333 334 335 216 217 218 219 220 336 337 338 339
340 ST. ZiP Country Where do you hwy' .Amiga products?
O 41 oral Amijp Dealer
4) 41 daautit dcparttnerfl store Which of the fcBowtng do you now
Tpkrin; check all tha; appfy ) O I Amtfp 500 O 1 Amiga 2500 Q 2 Amiga I Old O S Amiga 3000 Q 3 Anuja 2000 O 6 Dt nut own an Amiga Rumifxturcr etui! Order 043 044 U If rwitoc d die above, v bit; do you pLifl to buy «j O 7 Ansp 3000 O 9 Amiga 200 Ikw many tunes have you purchased an Amiga pralucl after scratg a aihensvcc m At?
O *S brrjueraly 047 O 46 acCxvkttiBv 0 48 uncr never O 8 .Anrpi 250) C ) 10 Amiga SO) H H « do vou cfaun yaur copy of AC ninthly1 Which Amiga hardware product do you plan to buy n«Et?
0 4‘) culfscnbe i bow longJ_ years) O II memory expanw n 015 nwhkm: 0 59 buy at too) Amiga dealer o 12 turd drive
Muvic tixJ 0 51 buy at Ivjokston; heAvvtand viftwarc store 0 13 IBM emulator* 01" v idoi fxxxiu.1 o 11 prime Old acceleralof 0 52 'idler___ 019 ullier I please apccify) 1 Ik iw r;u inv ufi-r* aiX including w undf uvculh' w at read your asue AC each rrofflh1 Which Amiga soRwaie auduct do vou ptin to buy near O 53 naherv in addikm in mvwlf O 20 "C Lmguige or sproidsheei J How do vou read AC each month' Ipieax check uncf O 21 Forth language
Darahiie O A4 read vjtualk evmtinitg. Cover4ixiwct 0 22 lr*iula-2 language
O. *) financial O 5S van through pages and read irms 4 tnirtcS
xdy O 23 Asscmhly language 030 vklcn 0 56 wlicvk ubk nt
content* and nuybc read 1-2 articio () 24 BASIC language 031
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Read my favorite colurrtrvfo only () 25 entertainment 032 musk O 91 read very little of it o 26 tdevtTOmuriv’Jtjinv.
033 t»her f plcuie specify Haw you ever purchased a copy of AC's (tt If?
0 59 irv fu! Only unte 061 no hut pUn to mm O SO tev twuur mow latrs 062 nu net rricrejttd O 63 no uw tin- data* copy I low much money are you likely to spcnJ m -Ul Amiga product ptndqsB this year1 O 34 $ 0 5230 0 S1501 12X0 O A $ 251 S5CG 039 $ 2001 54060 O 56 SS01 SlOOO 040 over SVJCO O 57 $ 1031 51500 Have you ever purchased a copy or Kihwnfvd to .40 TRJP O 04 *es but only once 066 no but pern to arm O 6S icn two ur m m: tunes 067 no not mtm-itd 068 no use my dealer s copy.
102 DISCOVER Name_ Address.
City_ YES!
The '‘Amazing AC publications Charge my i Visa MC .
Give me 5 GREAT options to save!
Please begin my subscnptfQn(s) immediately!
State 21 P_ Signature.
Expiration Date VISA Please circle to indicate this is a New Subscription ora Renewal 1 year of AC 12 big issues of Amazing Computing!
US S27.00 Canada Mexico 334.00 Foreign Surface 344.00 1-year SuperSub AC + AC's GUIDE s 14 issues total!
US 337.00 Canada Mexico 354.00 Foreign Surface 364.00 ” 1 year of AC's TECH 4 big issues! The 1 Tech Resource US 343.95 Canada Mexico 347.95 Foreign Surface 351.95 Please call for all other Canada Mexico foreign surface & Air Mail rates.
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Amazing amiga JL JL COMPUTING'V Your Owff wji AAUf.’A*
Atoultily flwuiijvi* Jhr Your Ortg uuJ AAMC.'A Miuitfily I
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order.
Please return to:
P. O, Box 2140 Fall River, MA 02722-2140 Please place this order
form in an envelope with your check or money order.
YES! The “Amazing" AC publications give me 3 GREAT reasons to save!
Please begin the subscriplion(s) indicated below immediately!
Name _ Address City Stale 2P_ VISA, Charge my Visa I ]MC ___ DISCOVER Expiration Date Signature Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover price!
US $ 27.00 ?
Canada Mexico $ 34.00 ?
Foreign Surface $ 44.00 1-year SuporSub AC+AC’s GUIDE-14 issues total!
Save more than $ 31 off the cover prices!
US $ 37.00 ?
Canada Mexico $ 54.00 Foreign Surface $ 64.00 D 1 year of AC's TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43,95 ?
Canada Mexico $ 47.95 Foreign Surface $ 51.95 Please call for all other Canada Mexico foreign surface & Air Mail rates, Check or money order payments must be in US funds drawn on a US bank; subject to applicable sales tax.
Please return to:
P. O. Box 2140 Fall River, MA 02722-2140 Please place this order
form in an with your check or money order, YES! The “Amazing"
AC publications give me 3 GREAT reasons to save!
Please begin the subscriplion(s) indicated below immediately!
Name Address City. State_ZIP.
VISA Charge my i J Visa DMC t __ DISCOVER Expiration Date Signature.
Please circle to indicate this is a New Subscription or a Renewal 1 year of AC 12 big issues of Amazing Computing!
Save over 49% off the cover price!
US$ 27.00 Canada Mexico $ 34.00 Foreign Surface $ 44.00 1-year SuperSub t AC+AC’s GUIDE -14 issues total!
Save more than S31 off the cover prices!
US$ 37.00 Canada Mexico $ 54.00 Foreign Surface $ 64.00 1 year of AC’s TECH 4 big issues of the Amiga's Original Disk-based technical magazine!
US$ 43,95 1 Canada Mexico $ 47.95 Foreign Surface $ 51.95 Please call tor all other Cnnada lteo foreign surface & Air Mail rates, Check or money order payments must be in US funds drawn on a US bank; subject to dpplicable sales tax, .1. Toaster System Integrator.
Accept commands via a serial or parallel port. Your entire studio, not just your Toaster, can be controlled by T-Rexx giving you more lime for producing results instead of hunting for solutions.
T-Rexx Professional is a highly integrated Arexx script generation environment with powerful tools specifically designed for the Newtek Video Toaster. T-Rexx can also automate the functions of 11 other important products, and, because il is completely user configurable, you can add support for the products of your choice.
Benefits Create sophisticated scripts without any knowledge of Arexx.
You simply point and click. T-Rexx even displays your scripts in plain English!
All T-Rexx tools are connected together creating a fully integrated system. You need learn only one user interface to master every aspect of T-Rexx Professional.
You can quickly and easily manage large quantities of Toaster Prameslore images. Convert Framestores to and from RGB (in full color and fidelity) without requiring a Toaster.
Includes support for the following products: AmiLink, Art Department Professional, BCD-2000A, DQ-Taco, MediaPhile, MorphPlus, PC-VCR, Personal SFC II, Personal TBC III, Pixel 3D, SunRize Studio 16 and VISCA.
Your script is shown in plain English on T-Rexx Professional’s main screen.
- 73* T-Rexx allows you to create interactive or automated
multimedia presentations by linking the Video Toaster to other
hardware and software products.
T-Rexx's ability to be synchronized to events from the GPI, serial port, parallel port, keyboard, Arexx or timer means you've got the widest array of options available for your creative use. T-Rexx can even automate the recording of your finished presentation (including audio) onto video tape or single frame recorders.
- 73* You can create your own ActionFX and OrganicFX to produce
custom results for your demanding clients. Using T-Rexx's
special effects processing, dozens of new FX can be created
from a single source.
- 73* T-Rexx provides powerful batch processing tools which save
you lime and disk space. Process images as they're produced
automatically, without having to store intermediate results.
Framestores can be converted to from RGB, previewed and organized using FramestoreFVL
* 73* You can create and modify Toaster projects creating exactly
the configuration which best meets your needs.
- 73* Develop scripts in a fraction of the time it used lo take
using T-Rexx's unique Real Time Mode. You can test your scripts
as you write them, alerting you to any mistakes instantly.
- 73* Using one consistent, easy-to- leam user interface, you can
control any program that is Arexx compatible or any device that
can T-Rexx helps you get the most of your system investment
because an integrated system is greater than the sum of its
parts. T-Rexx Professional is the Toaster System Integrator!
925 Stewart Street Madison. Wi 53713 608 273-6585 The following nanus are trademarks or registered trademarks of the indicated companies: T-Rexx Professional MorphPlus, FramestoreFM, light'l'V, ShareFX, and Art Department Professional: ASDG Incorporated, Arexx: Wishful Thinking Development Corp., Deluxe Paint: Electronic Arts, Brilliance: Digital Creations, Inc., Amiga: Commodore- Amiga. Inc., Video Toaster, Toaster. ToasterPaint, and LightWavc 31): NewTek Incorporated, Other trademarks are the property of their respective holders. The Video Toaster Ijogo is copyrighted by NewTek Incorporated
and is used with permission. Copyright € 1993 by ASDG Inrorporau-d T-Rexx Professional is backed by ASDG, a solid company providing innovative products and quality customer support since 1986.
IT HAD TO HAPPEN... We put the creators of Deluxe Paint ST™, Deluxe PhotoLab™, and DCTV Paint™ together with the goal of developing the most awesome paint and animation software ever for the Amiga. After many man-years of inspired design and programming, it is simply... BRILLIANCE!
PROFESSIONAL* PAINT & ANIMATION IT’S AMAZING... By far the best paint program ever created for the Amiga. Paint and animation features you wish you had before are here now. You can paint and animate in virtually every Amiga graphics mode including all of the new AGA modes! Brilliance also has a unique true color mode allowing you to create and modify full fidelity 24 bit pictures. Your Amiga has never shined as bright as it will with BRILLIANCE.
IT’S POWERFUL... Multiple levels of UNDO allow you to experiment without fear. Written in assembly language for the quickest response, smallest program size and the most sophisticated features. A rich set of drawing modes will unleash your full creative potential. Multiple paint and animation buffers can be worked on at once, limited only by memory. The more memory you have, the better Brilliance becomes. Power, features, sophistication, ease of use. Brilliance has it all.
IT’S EASY... The user interface was designed to put YOU in control, not the program.
Quickly and precisely control all paint and animation features with the dynamic menuing system. II gets out of your way at the press of a button. A help window assists in identifying controls as well as current modes. The stacking menu bars can be user configured and recalled with function keys. You can even save your own configurations.
IT’S BRILLIANCE... Once and for all, in one easy to use package, the total paint and animation system for the Amiga.
Best of all, it's from Digital Creations.
Works with all Amiga models.
Minimum memory requirement: 1 Meg.
Graphics modes supported: Register based 2, 4, 8, 16, 32, or 64EHB Colors. 6 bit HAM, 12 bit true color, 24 bit true color.
With the new AGA Amigas: Register based 2. 4, 8, 16, 32, 64EHB, 64, 128, and 256 Colors. 6 bit HAM, 8 bit HAM, 12 bit true color, 24 bit true color.
ORDERS ONLY (True color modes are represented with HAM mode displays however they are maintained in full fidelity internal representations.)
DIGITAL Competitive Upgrade Program!
If you already own any current Amiga paint or animation package, you can upgrade to Brilliance for half price!
Just call our order department, Digital Direct, with your current paint package manual handy and order Brilliance for only $ 125.
But hurry, this is a limited offer!
Call DIGITAL w DIR 1-800-645-1164
P. O. Box 97, Folsom CA 95763-0097 • Photic 916-344*4825 • FAX
916,635,0475 ® REATIONS Brilliance ami DCTV Paint are
trademarks of Digital Creations, Inc. Deluxe Paint ST and
Deluxe PhotoLab arc registered trademarks of Electronic Arts.
Amiga is a registered trademark of Commodorc-Amiga, Inc.

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