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the Amiga technology in place by the first of August. It is also possible (according to sources) that the Amiga line could be once again in stores by September and in quantity by November. These ambitious projections are pos- 6 AMtZING COMPUTING Rumor Stomping Probably one of the best things that has come out of the problems we have all experienced with the den th of Commodore and the rebirth of the Amiga has been the way Amiga users have joined together to spread news (and a good deal of rumors) through the Amiga community. During this crisis, we have answered hundreds of questions from Amiga users. Whenever possible, we have told them as much information as was available. Unfortunately, the questions have been long and the information has been slim. Whatever the news has been, we have enjoyed the ability to talk personally with each of our readers. Often, it has been the readers who have offered even more information. This has made us chase rumors through a maze of telephone calls, but the result is we were been extremely helpful in getting to the bottom of questions and helping to clear the air of misinformation, Next Month According to sources, by next issue, we should know the new owners of the Amiga technology. It is even possible that we will be able to report on their plans for the Amiga in the future.

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Document sans nom Postscript Without a Postscript Printer You’ve created the perfect piece, now you’re looking for a good service bureau for output. You want quality, but it must be economical. Finally, and most important...you have to find a service bureau that recognizes your AMIGA File formats. Your search is over. Give us a call!
We’ll imageset your AMIGA graphic Files to RC Laser Paper or Film at 2400 dpi (up to 154 lpi) at a extremely competitive cost. Also available at competitive cost are quality Dupont ChromaCheck™ color proofs of your color separations films. We provide a variety of pre-press services for the desktop publisher.
Who are we? We are a division of PiM Publications, the publisher of Amazing Computing for the Commodore AMIGA. We have a staff that really knows the AMIGA as well as the rigid mechanical requirements of printers publishers. We’re a perfect choice for AMIGA DTP imagesetting pre-press services.
We support nearly every AMIGA graphic & DTP format as well as most Macintosh™ graphic DTP formats.
For specific format information, please call.
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EGS 28 24 SPECTRUM “ Go Beyond AG A Graphics with this real-time, 24-bit, true-color graphics enhancement card. Programmable resolutions up to 1600x1280! 800x600 in 24-hit!
We include a custom display pass-through cable for single- monitor use, Many applications are ieady-to-nm and we include the acclaimed EGS Paint as a bonus too!
Bring workstation graphic power to your Amiga today and see what you've been missing!
CIRCLE 329 ON READER SERVICE CARD * TB C Plus " This professional quality, all digital ttme- hase-corrector |TBC| uses state-of-the-art 8-htt 4:2:2 video signal processing...Plus it provides a real-time video frame-grabber and 16.7 million color frame-buffer Plus there is a full SMPTE EBU time-code receiver generator...Plus this incredible product will transcode composite an J Y C inputs... P us a 3 channel video input switcher (in composite and Y C| ...P tts programmable video special effects!
CIRCLE 330 ON READER SERVICE CARD
I) f Performance Series II " At 50Mhz, you can own the fastest
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CIRCLE 331 ON READER SERVICE CARD JmageFX “ Totally Integrated Image Processing. This is the only Image Processing package you will ever need.
Period. This is the professional solution that brings you not only interchange between various image formats such as T1F and GIF and TARGA, but also a full-featured 24-hit, real-time paint and touch-up program. Sec the work you arc doing while you do il! Edge feathering, Alpha channel, CMY HSV YUV YIQ operations, integrated scanning, regionalized processing... It s in there!
CIRCLE 332 ON READER SEFTVICE CARD G-Lock Bring live video, audio and Amiga graphics together and do it on miy Amiga! Get connected with the world of video with our built-in transcoder to convert input video to composite, Y C, RGB or YUV outputs! Full support for AG A systems as well as the 'classic' Amiga 500, 2000 and 3000. Acclaimed interface controls make this easy to use anti simple to control. Scafa” users even get an EX module to use G-Lock in their multimedia applications.
Add G-Lock's included dual-input audio panel and it’s simply tire best choice for every personal Amiga owner.
CIRCLE 333 ON READER SERVICE CARD IV-Z4 “ 2.0 The Ultimate Genlock This is what you have been searching for in a professional quality genlock for your Amiga 2000,3000 or 4000. This integrated hardware design provides the crispest, cleanest gcnlocked video on the Amiga desktop. With upsions lor RGB, composite, SVHS, Betacam and M-II compatible inputs ft outputs as well as a 24-bil, 16.7 million color frame-buffer and real-time framegrabbcr digitizer, this is the Amiga genlock every professional needs. Powerful included software completes tins picture as the Ultimate Genlock, FAX most
professional and attractive digital sound sampler yet made. Assembled of high-impact clear polycarbonate, this is the sound sampler to own for the Amiga. The versatile Digital Sound Studio software includes a multifaceted program for sampling, editing, song composition, stereo sound playback as well as creation of .MOD format songs.
CIRCLE 340 ON READER SERVICE CARO CIRCLE 334 ON READER SERVICE CARD Strength in Numbers GVP is the best Solution On any Amiga Great Valley Products has been the technological leader in Amiga peripheral and enhancement products since 1988. We consistently provide you with the best quality add-ons for the Amiga computer... bar none!
G-Force '030 Combo “ GVP's classic Combo card accelerates your Amiga 2000 tn new heights! This integrated design slips into the processor option slot in ynur system and instantly provides dramatic performance improvements. Easily add up to 16MB of fast 32-bit RAM, Gain expansion and versatility with our powerful SCSI U interface, allowing you to connect up to 7 devices such as hard drives, SyQuest removables or CD-ROM drives.
Feel the power of G-Forcc today!
CIRCLE 335 ON HEADER SERVICE CARD G-FORCE G-Force'040 33 Combe" The classic Combo taken to the Ultimate Extreme!
Your applications will blaze with the awesome power oi a 33Mhz 681)40 processor. Give that muscle some room to flex with room for up to 64MB of fast .U-htt RAM. Of course our award-winning SCSI 11 interface is integrated for maximum performance and we include the bonus of ioExtcnder capability with an extra parallel port and a buffered high-speed serial port, Hot "toast" served here!
CIRCLE 336 ON READER SERVICE CARD 4008 SCSI IP Bring the world of SCSI within your reach with this easy-to-install board. Instantly gain access to thousands of peripherals such as hard drives, SyQuest removable media and CD-ROMs, Add up to 7 devices to your Amiga 4000 and smile. As a leader in Amiga peripheral technology' since 19S8, we still maintain support for A2000 owners too, even providing 8.MB of RAM expansion on the card.
Advanced stirface-mount technology allows any user to mount a 3.5" drive directly to the card, providing (or maximum convenience, Get the CVP SCSI difference!
CIRCLE 337 ON READER SERVICE CARD ioExtender “ Feeling trapped’ Let GVP extend your horizons with our easy-to-use ioExtender. Contained on a single card, you will find an additional parallel port, allowing you to connect a primer and a digitizer (such as DSS8+] at the same time. No more messy, unreliable switch boxes! We include two, that's right, two high-speed, FIFO buffered scnal puns. No more dropped data nr hngged-down computers when transferring data via modem (at speeds in excess of 57,600! 1. Free your ports and regain performance on your Amiga with ioExtender!
CIRCLE 330 ON READER SERVICE CARO PhortePakVFX "2.0 If you arc calling for VniccMail Press 1.
If you would like to send a Fax, Press 2.
If you would like to have this automated, scheduled, time date stamped and call you when you have new mail, get PhnnePak VFX 2.0 today! Fully integrated, allowing unlimited mailboxes and private fax receiving. Send faxes from any program that prints. Call in remotely and retrieve faxes sent earlier. Plain paper or paperless faxing.
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CIRCLE 339 ON READER SERVICE CARO EGS Spectrum Petlonrums Series II, lease FX. G-Lock. IV-24 G-F«M 1)30 Comio. G-Force "044,33 Combo. 4006 SCSI II, loEitentler, PnoncF-ak VFX. And DSSS. Ara trademarks of Great Valley Products, irrc. All ciner trademarks are the property ot tireir respective owners Cover Raytracing by Virtual Media Inc. Author: Paul Tyson CONTENTS In This Issue 22 MusicX 2.0 & Notator 1.0 by Shamms Mortier The power and variability of the two software packages, MusicX 2.0 and NotatorX, is explored.
Reviews 14 Image Mirror by Shamms Mortier A new approach to Amiga image processing and animation is examined in this review of Seven Seas’s Image Mirror toolkit.
Shielding yourself for Sci-Fi, p.29 37 Postscript without a Postscript Printer by Douglas J. Nakakihara How to get PostScript output from your Amiga and a non Postscript printer.
61 Power Computing XL Drive by Henning Vahlenkamp A review of Power Computing Ltd’s XL High Density Drive 25 Teaching Writing with SCALA MM300 by Charles F. Cavanaugh The educational applications of SCALA MM300 are explored by 4TH graders in a small school in rural Vermont.
62 Getting Started With Hypermedia Using HELM by Randy Finch A tutorial in the use of HELM in developing HyperMedia applications.
29 Shielding Yourself For Sci-Fi by Dave Matthews and Marc Hoffman A tutorial on developing Sci-Fi shielding effects using Imagine and Aladdin 4D.
34 High Speed Modems by Dan Weiss The Bits, Bytes and Bauds of Modem terminology are featured in this article.
16 Batchers by Shamms Mortier A compendium of new Amiga batching software for Image Processing engines. Axiom Software’s ANIMworkshop 2.0, MultiFrame ADPro from MacroSystemUS, FramePro from Media Innovations, and the Batch Factory from Visual Inspirations are covered.
48 Digital Image Special F X by William Frawley OpalPaintllps and Tricks are featured this month in Part X of this continuing series.
66 Online by Rob Hays The Amiga Zone has relocated to Portal Communications.
Features Create Space Shield Effects Columns 9 New Products & Other Neat Stuff Amiga Disks and Drives insider Guide, Symposium, ProPics, Interplay v1.0, Qwikforms CD, Program Locator, DirWork 2, GeNe, Amiga Envoy, Monument, Vlab Motion, Bars&Pipes
2. 5 round out the items found in this issue’s New Products.
27 Bug Bytes by John Steiner Kickstart 2.04 and CDTV operation; CRC errors on communications application; multiple hard disks and the A3000; Quarterback 6.0 disk quantity problems are among the topics discussed in this months Bug Bytes.
42 Inside Arexx by Merrill Callaway Teaching Spelling with Arexx using Megan's Say and Spell program with a GUI.
68 Roomers by The Bandito What's going to happen to the Amiga tops The Bandito’s list this month.
74 Diversions This month: Air Bucks from Impressions Software, leads you to fame and fortune as you take control of an airline.
80 cd32 Nick Faldo’s Championship Golf helps new duffers learn the game, Ultimate Body Blows pits your best efforts against twenty different opponents, and Surf Ninjas brings the movie fun to CD32.
CD”, p.80 Departments Editorial 6 List of Advertisers ......72 Feedback ...59 Fred Fish Index ...76 Virtual Media uses Amigas to generate 3D animation, graphics and audio soundtracks for clients that have included Nissan, Martin Marietta, Lincoln Mercury, Little Caesar’s Pizza, GVP, and Commodore,
p. 56 UW d Luwfl?
24 -Bit G'tcpltie umdi ntiMituf dcwefkwuj?
TiUeTkmk Stt!!!
Amazing Computing Cor The Commodore AMIGA 1 ADMINISTRATION Publisher: Assistant Publisher: Administrative Asst.: Circulation Manager: Asst. Circulation: Traffic Manager: Production Manager: Joyce Hicks Robert J. Hicks Donna Viveiros Doris Gamble Tract Desmarais Robert Gamble Ernest P. Viveiros EDITORIAL TheTALON MPW Main Objectives w Lowest Cost PriOG Video Option
* Retargetabte Graphics FCC Approved Paint Program ZorroII 4 III
6U-Bit Display Controller MultimonrtorSupport EGS Workbench
Emulation Programmable resolution t Managing Editor: Hardware
Editor; Video Consultant: Art Consultant: Illustrator:
Contributing Editor: Contributing Editor: Don Hicks Ernest P,
Viveiros Sr.
Oran Sands Perry Kivoiowitz Brian Fox Merrill Callaway Shamms Mortier ADVERTISING Coordinator: Donna Viveiros Coordinator: Traci Desmarais AMAZING AUTHORS Keith Cameron Randy Finch William Frawiey Rob Hays Jeff James John Steiner Dan Weiss Henning Vahlenkamp The Bandito 1-508-678-1200, 1-800-315-3360 FAX 1-508-675-6002 50240 W Ftonliac Trait VVIxom, Michigan 48393 Tech Support (810) 960-8750 Sales (810)960-8751 Fax (810) 960-8752 The is tekiH5 Circle 125 on Reader Service card.
MOVING?
Keep your Amazing Computing Issues coming!
Update your address toll-free in the United States or Canada by 'wm mm 1 -800-345-3360.
Or send your old and new address to: AC, PiM Publications; l.nc
P. O. 8ox2140, Fall River, MA 02722.
Amazing Computing For The Commodore AMIGA'" (ISSN 1053-1517) is published monthly by PiM Publico- tons. Inc Currant Rood. P.O Box2140. Fall River, MA 02722-2140. Phone 1-508-678-4200, I 800-315-3360. And ' FAX 1-508 675-6002,
U. S subscription rate is 827,65 for one year. Subscriptions
outside the U.S. ore as follows: ConoctQ & Mexico 338.95 (U.S.
funds) one year only; Foreign Surface $ 49.97. All payments
must be in U.S. funds an a U.S. bank. Due to erratic postal
changes, all foreign rates ore one-yeor only.
Second-Class Postage paid af Fall River. MA 02722 and additional mailing offices POSTMASTER: Send address changes to PiM Publications Inc.. P.O. Box2140. Foil River. MA 02722-2140. Printed in the U.S.A. Entire contents copyright© 1994 by PiM Publications. Inc. All rights reserved. No port of this publication may be reproduced without written permission from PiM Publications. Inc.. Additional First Class at Air Mali rates cvarlabie upon request. PiM Publications, Inc. maintains 'he right to retuse any advertising, PIM Publications inc. is not obligated toreturn unsolicited materials. A!
Requested returns must be received with a self-addressed stomped mailer.
Send or Male submissions In both manuscript and disk format wilh your nome. Address, telephone, and Social Security Number on each to the Associate Editor Requests for Author's Guides should be directed to the address listed above.
AMIGA™ Is a registered trademark of Commodore-AMIGA, Inc.. Commodore Business Machines, international Amazing Computhg is Distnbutored in the US & Canada by Intemoibnal Perddcaf Distributee 674 Via da Id Vote. Ste 204, Solano Beoch. CA 92075 8 Ingram Period sol:. Inc. 1226 Hei! Quaker Blvd.. La Verne TT. 37086 Printed in U.S.A. I Get The First Family Of Amiga Imaging Products At Factory Direct Prices!
List Price lfflUXX Price Product Name Description Art Department Professional® 2.5 The number one Amiga color image processing package.
$ 299.00 $ 173.00 MorphPlus™ The finest morphing available on the Amiga, plus other great effects.
$ 295.00 $ 142.00 T-Rexx Professional™ Complete control over the Toaster and 11 other related products.
$ 249.00 $ 135.00 True Print 24® Advanced 24-bit color or 8-bit grayscale printing on standard Amiga printers.
$ 89.00 $ 59.00 CygnusEd Professional™ The leading Amiga text editor. Fully Arexx compatible.
$ 119.95 S 67.00 ADPro MorphPlus Add-Ons ProCONTROL™ A pomt-and-click batch processing front end for ADPro or MorphPlus.
$ 90.00 $ 57.00 Professional Conversion Pack TIFF. Targa. Alias, SGI. Wavefront. Sun Raster. X Windows. PICT and Rendition formats.
$ 90.00 $ 52.00 CGM Loader Allows reading of images in the CGM image file format.
$ 89.95 $ 57.00 Epson Scanner Driver A WYSIWYG driver for Epson full page flat bed color scanners.
$ 200.00 $ 114.00 HP ScanJet ilc Driver A WYSIWYG driver for the HP ScanJet Ilc lull page flat bed color scanner, $ 200.00 $ 118.00 Abekas Driver Read and write digital video tapes in the Abekas Digital Disk Recorder format.
$ 200.00 S133.00 Lasergraphics LFR Driver A driver for the Lasergraphics LFR and LFR+ digital film recorders, $ 250.00 $ 173.00 Polaroid CI3000 CI5000 Driver A driver for the Polaroid CI-3000, CI-5000 or CI-5000S digital film recorders.
$ 200.00 $ 127.00 ORDER NOW! (608)273-0473 Shipping charges will be added to each order. All registered or unregistered trademarks are property of their respective holders.
Circle 102 on Header Service card.
EHNIRIAL (WIM Patience: Its a dirty job.
Keeping the Watch 1 must admit, I am tired of coming to you each month with little additional news about the new owners of the Amiga technology than when I last wrote. With each hour of each day, Amiga enthusiasts are beginning to feel a s if there will never be an answer and 1 don't blame them.
I don’t believe Charley has completely grasped our role in life.
As I have stated before in this space, Commodore has done nothing to minimize the effects of their missed strategy. If anything, thev have made matters worse by being even more quiet than usual. Some believe that this is a direct result of the fact that there is really no one left. After all, the assets of Commodore (read this as Amiga Technology) is now in the hands of the trustees. But there is hope.
Sible ifenough inventory wasstill inprocess when Commodore was forced to close its doors.
Current unofficial information is that the lead buyers for the Amiga technology would want to keep the product line going.
This would include the continued development of the AAA chip set as well as the future advancement of the Amiga.
Able to confirm some rumors and squelch others whenever someone called.
A Big Thank You There have been a lot of people who have contributed to our efforts. My personal thank you goes to Jerry Smith of the Amiga Group Enthusiasts of Fresno California. Jerry has During this crisis, we have answered hundreds of questions from Amiga users.
Whenever possible, we have told them as much information as was available.
Unfortunately, the questions have been long and the information has been slim Whatever the news has been, we have enjoyed the ability to talk personally with each of our readers.
Deadline: July 15 Earlier today, 1 became aware of a rumor that all bids from interested parties for the assets of Commodore must be submitted no later than July 15,1994. These bids are to be placed with a substantial, non-refundable, deposit. Although this is a rumor, to my knowledge, my source has never sent me astray before. Also the information was verified from a separate source, However, the Bahamian trustees in charge of this transaction were not available at press time to confirm.
If this information is correct, it is possible to have a new owner of the Amiga technology in place by the first of August. It is also possible (according to sources) that the Amiga line could be once again in stores by September and in quantity by November. These ambitious projections are pos- Rumor Stomping Probably one of the best things that has come out of the problems we have all experienced with the death of Commodore and the rebirth of the Amiga has been the way Amiga users have joined together to spread news (and a good deal of rumors) through the Amiga community.
During this crisis, we have answered hundreds of questions from Amiga users.
Whenever possible, we have told them as much information as was available. Unfortunately, the questions have been long and the information has been slim. Whatever the news has been, we have enjoyed the ability to talk personally with each of our readers. Often, it has been the readers who have offered even more information. This has made us chase rumors through a maze of telephone calls, but the result is we were been extremely helpful in getting to the bottom of questions and helping toclear the air of misinformation, Next Month According to sources, by next issue, we should know the new
owners of the Amiga technology. It is even possible that we will be ableto report on their plans for the Amiga in the future. No matter what, as an AC readeryouhave learned that if the information is available, you know it will be here.
CATCH THIS.
Introducing FreshFish™, a unique CD-ROM series that provides the Amiga community with hundreds of megabytes of the very latest in freely redistributable software.
The FreshFish CD-ROM series is produced directly by Fred Fish, who has been working to supply Amiga users with high- quality, freely redistributable software since the Amiga’s introduction in
1985. FreshFish Cds, published every 6 to 8 weeks, contain over
100 Mb of newly submitted material in both BBS ready
(archived) and ready-to-run (unarchived) form. Also
included are over 200 Mb of ready-to-run GNU software
(EMACS, C C++ compiler. Text processing utilities, etc.)
with full source code included, and up to 300 Mb of other
useful utilities, games, libraries, documentation and
hardware software reviews.
Two compilation Cds will also be available.
The FrozenFish™ series will be published every 4 to 6 months as a compilation of the most recent material from the FreshFish Cds GoldFish™, a two disc CD- ROM set, will be available in April 1994.
This set will contain the entire 1,000 floppy disk “Fred Fish” library in both BBS ready and unarchived form!
FreshFish, FrozenFish. And GoldFish may be purchased by cash, check (US dollars), Visa, or MasterCard, from Amiga Library Services for $ 19.95 each (plus S3 shipping & handling in the U.S., Canada or Mexico, $ 5 elsewhere).
Fax or mail orders and inquiries to: Amiga Library Services 610 North Alma School Road, Suite 18 Chandler, AZ 85224-3687 USA FAX: (602) 917-0917 Circle 116 on Reader Service card.
Maintain your edge... AC's Guide gives you the latest in Amiga products and availability; now subscribe to the magazines that will keep you in the know.
Subscribe to the best resource available for the AMIGA Amazing Computing AC's Guide AC's TECH k AC Gl IDEJ AMIGA AMIGA LIVES!
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¦¦¦Haaaaaaaaaaaa !ss:==SSSSSiiiS5SlSSSS ‘AC TWR AmGA Commodore Out Amiga In for tha tfort Q*n«r*tfoti of Amiga Computer* Amazing Computing, the first Amiga monthly magazine, remains the first in new product announcements, unbiased reviews, and indepth reporting. AC’s unique columns like Roomers and Bug Bytes, step-by-step programming articles, and entertaining tutorials have made it the magazine of choice with devoted Amiga fans. With AC you remain on the cutting edge of Amiga product development.
AC'sGuide remains the world’s best resource for Amiga product information.
A compilation of new product announcements from AC and exhaustive research, AC's GUIDE is a constantly updated reference to the ever changing Amiga market.
With an AC SuperSub, you will receive 12 issues of Amazing Computing and two issues of AC's GUIDE at a tremendous savings.
AC’s TECH was the first disk-based technical magazine for the Amiga. This quarterly collection of programs, techniques, and developer issues has been created for Amiga owners who want to do more with their Amigas. If you want to expand your Amiga knowledge beyond the ordinary, then AC's TECH is a must.
Complete your Amazing Computing library and FRS collection Mail or FAX (508-675-6002) the enclosed order form or call toll-free in U.S. or Canada, 800-345-3360.
Foreign orders please call 508-678-4200 NEW PRODUCTS anofother neat ftaffi The following are pres* releases Amiga Disks and Drives Insider Guide and news announcements front Amiga vendors and others. While Amazing Computing maintains the right to edit these entries, Ihe statements, etc. made in these reports are those of the vendors and not Amazing Computing magazine.
As in all the other books in this Insider series, this book begins with material written for the new user who wishes to learn more about their computer. The main text and graphical insider guides cover subjects such as accessing floppy disks, moving and copying files, installing new software, working with a hard drive, creating new drawers directories and organizing data.
The subject is approached from both the Workbench and from AmigaDOS. Screen shots are used throughout along step by step procedures. These gra phicallv-p resen ted guides allow the reader to spot mistakes in their own use of the computer and try again without penalty. Other topics covered include: the internal Ram and RAD disks, using the filing system, automation with script files, compression and archiving, viruses, data security, encryption, disaster recovery and much more. This 256 page book, which retails for £14.95 appeals not only to beginners but also to programmers who will
appreciate the breakdown of how AmigaDOS handles reading and writing data, and beyond data to compression techniques all with documented example code and free disk.
Bruce Smith Books Ltd, 106 Smug Oak Centre, Lye Lane, Bricket Wood, Herts, England AL2 3UG, Tel: 0923 893493, FAX 0923 894366. Inquiry 206 Symposium Symposium is a single plug-in card (PIC) for all 2000, 3000, 4000 series Amiga computers.
It hooks up as a standard answering machine but performs in ways no answering does such as inbound audio recording outbound audio playback, call progress detection, external audio driver and more. To access the basic Symposium functions, there is TelXpress ($ 259.00). AmigaDOS 2.0 compatible, the dialog box driven software allows even the beginner to quickly generate professional quality voice mail scenarios.
Features include full control remote security access mode, use of all of your 'RAW' & "IFF sound files from any source, remote message retrieval at any time with fast forward rewind feature and much more.
Hierachical design structure allows menu driven system based on user's inputs: Execute programs remotely, collect users responses to questions, caller line transfer feature and more. To access the advance capabilities of Symposium functions, we present our TeLXpress Pro software ($ 299.00). This includes complete source code listings for recording, playing, accessing touch tone encoding decoding, audio input from external source and much more.
Pacific Digital, 12881 Knott Street, Suite 228, Garden Grove, CA 9264! (714) 373-4112, BBS
(714) 893-2632. Inquiry 207 PC Access Simply install PC Access
into your computer, and you can access virtually any PC
standard interface card ($ 199.00). Communications, data
acquisition, protocol, control, interface, etc. PC Access
does not contain a CPU or any other clumsy interface
circuitry to get in the way and slow things down. It
creates a seamless path between your Amiga and cards
plugged into the PC bus. Additional source code and
functions are available with PC Aware ($ 99.00). Use these
commands, along with the PC source code which accompanies
most PC circuit cards to get up and running.
Pacific Digital, 12881 Knott Street, Suite 228, Garden Grove, CA 92641 (714)373-4112, BBS
(714) 893-2632. Inquiry 208 ArgusWave (AWave) Use this to take
control of the widely used Gage Applied Sciences Compuscope
250 and Compuscope Lite high speed data acquisition cards
($ 179,00).
Turns your Amiga into a two channel high speed data acquisition system with sample rates to 10(1 million samples per second! Awave acts like a virtual oscilloscope with powerful capture and trigger features including Fourier Transform frequency analysis.
Pacific Digital, 12881 Knott Street, Suite 228, Garden Grove, CA 92641 (714) 373-4112, BBS
(714) 893-2632. Inquiry 209 CD-ROM Volume 1 New from Micro I1&D
is a series of CD-ROM disks for the Amiga user (569.00
each).
Volume One contains the complete Transition program, by far the easiest, most cost effective multiple platform graphics conversion software ever written for the Amiga.
Includes built in batch processing capability', color correction, scaling, and more.
Also Volume One includes 79 professionally composed 1 .ightWave objects from Gateway Productions and the Associated texture and reflection maps. Plus there are 500 PostScript and 500 Compugraphic fonts for VVB 2,0 and above, 1300 encapsulated PostScript images and thousands of pictures, utilities, objects, etc. Coming soon: Volume 2, more textures, backgrounds, 3D objects etc. Volume 2 includes the entire Nature's Backdrop collection!
Micro R&D, PO Box 130,721 "O" Street, Loup City, NE 68853, (308) 745-1243, LAX (308) 745-1246. Inquiry 210 ProPics Now Shipping!
Legendary Design Technologies announces the shipping of their latest product ProPics. A four volume series of photographs in digital format, it is perfect for use in video and desktop publishing work with a special interest for end users with Video Toasters. ProPics retails for $ 39.95 US for a single- volume containing 20 images with a four volume set available containing SO photographs for $ 129.95 US. The pricing includes a royalty-free usage agreement for the photographs.
Also included is Prolmage, an image processing program containing installation software, manuals and thumbnail previews of the photographs, You can learn more by contacting Legendary Design Technologies fnc, 25 Frontenac Ave, Brantford, Ont, Canada N3R 3B7, (519) 753-6120, In the United States, you may write to: Legendary Design Technologies Inc., PO Box 1147, Lewsiton, NY 14092-8147. Inquiry 211 DRIVE-IN1 The DRIVE-IN™ is a hard drive expansion system for use with tlie Video Toaster Flyer™ as well as other non-linear based editing systems, included in this system is a custom built, FCC
certified, hard drive enclosure and power supply that will support several Video Toaster Flyer compatible hard drives. The DRIVE-IN1'1 is available as either a bare bones enclosure, or as a delivery ready preconfigured system that includes preformatted hard drives and cabling. Several models of the system are available to the video professional for configurations ranging from low budget desktop to high end rack-mount applications. Internal CD-ROM drive options are also available for use with the Video Toaster Flyer software. It has NTSC PAL versions available and is shipping now.
Desktop Video Systems, P.O. Box 25826, Overland Park, KS 66225, (913) 782-8888, FAX (913) 492-6908. Inquiry 212 Interplay Optonica announces that they are now shipping Interplay vl.O an Amiga based authoring system for commercial CD12 and CDTV title production. Pricing is at £995 including VAT and P&P (25"« discount for registered CD;: developers and Educational Institutions).
Working with an A20Q0,3000or 4000 with 4MB RAM (minimum) and Hard Drive, it was developed solely to produce consumer reference titles for the CD13, CDTV and A570 CD based platforms. NO programming is required to produce a title with Interplay. It has been designed to have some of tine basic building blocks such as box styles, types, lists and transitions which can save you a great deal of time. You can also customize displays by overlaying selectable areas over standard IFF images to produce your own custom user interfaces. Interplay is supplied with a run-time player which is just over
100K in size installed on the compact discs and runs your title.
Optonica ltd, 1 The Terrace, High Street, Lutterworth, Leics, England, LEI7 4BA, Te! +44 455 558282, FAX +44 455 559386.
Inquiry 213 Qwikforms CD® The Sterling Connection has announced the release of a new CD-ROM featuring every product that they have ever produced for the Amiga and more. Qwikforms CD includes Qwikforms® (forms and layouts for PageStream®), LogoLibrary (1000 logos and symbols in both IFF and IMG format), Cliptomania I and li (700 hi-res clip art images in IFF STOP LOOKING!
We ba vc the lowest Amiga prices anywhere!
Bettor Yet, WE ACTUALLYHA 'E CD-32 1200‘s, 4000 LC’s & 4000k0i0‘s INSTQCKNQW.
Computer Answers 917 -Central Avenue, Prince Albert, Saskatchewan, Canada S6V-4V2 Phone: (306) 764-2888 Fax: (306) 764-0088 BBS: (306) 764-0888
(306) 953-8960
(306) 953-8961 9:30-6:00 Mon-Sat (Mountain) When this add went to
press, the details of the Commodore re-oraanizaiion were
not finalised, however, all indications are that this
change of direction will put the Amiga in it's strongest
position ever! We are very excited about the future of the
Amiga and are continuing to offer the best possible prices
on all available Amiga's.
A1200 4000 030 4000 040LC 4000 040 4000 Tower $ 329 $ 1,099 $ 1,299 $ 1,499 $ 2,199
- 68EC020Cpu @ 14 Mhz
- 68EC030 Cpu ® 25 Mhz
- 681C040 Cpu @ 25 Mhz
- 68040 Cpu @ 25 Mhz
- 68040 Cpu @25 Mhz
- AGA 32-Bit Chipset
- Malh Chip Optional
- Malh Chip Optional
• Math Chip built-in
- Math Chip built-in
- 2 MB Chip RAM
- 2 MB Chip RAM
- 2 MB Chip RAM
- 2 MB Chip RAM
- 2 MB Chip RAM
- IDE Hard Drive Controller
- IDE Hard drive Controller
- IDE Hard Drive Controller
- IDE Hard Drive Controller
• SCSI & IDE Drive Conlrollere
- 880K Floppy Drive
- 1.76 MB Floppy Drive
- 1.76 MB Floppy Drive
- 1.76 MB Hoppy Drive
- 1,76 MB Floppy Drive
- PCMCIA Expansion Slot
* Four Zorro III Slots
* Four Zorro III Slots
- Four Zorro III Slots
• Five Zorro III Slots
* T.VyComp RGB Oulput
- Three IBM ISA Slots
- Three IBM ISA Slot
- Three 1BM ISA Slots
- Four IBM ISA Slots ¦ Kickstan AmigaDos 3.x
* One Video Slot
- One Video Stot
- One Video Slot
- Two Video Slots
• Upgradeable via Trapdoor
- Upgradeable into 4(XXM)40
- Lowest Cosi 040 Ever!
- Full 040 With MMU& FPU
* SCSI-11 &. IDE Built-in Back in Slock!
[ Call for Availability! | In Stock Now!
In Stock Now!
I Call for Availability! | CD-32 $ 299
- 68EC020Cpu@ 14 Mhz ¦ AGA 32-Bit Chipset ¦2 MB Chip RAM 600 MB
CD-ROM Drive
- Double Speed CD-ROM
- 11 Button Controller
- T.WComp SVHS Output ¦ MPEG Module Available ¦¦ Computer das is
optional In Stock Now!
Amiga 1200 Ram Upgrades 5139*.
$ 249** $ 479** $ 499** $ 579** A1200 RAM Board w 1MB A1200 RAM Board w 4MB 68030 @33Mhzw 4MB 68030 @ 40Mhz w 4MB 68030 @ 50Mhz w 4MB Just add these prices to any base system above!
Amiga 1200 Hard Drive Upgrades 130 MB IDE Hard Drive $ 199 210 MB IDE Hard Drive S 299 340 MB IDE Hard Drive S 399 420 MB IDE Hard Drive $ 499 540 MB IDE Hard Drive S 599 Jusl add these prices to any base system above!
Amiga 4000 Ram Upgrades 1MB 70ns Simm 4MB 70ns Simm 4MB 60ns Simm (Warp) SMB 60ns Simm (Warp) 16MB 60ns Simm (Warp) $ 39** S156*“ $ 165** 5330** S690” Just add these prices to any base system above!
Amiga 4000 Hard Drive Upgrades BOMB IDE Hard Drive S 99 210 MB IDE Hard Drive S 199 340 MB IDE Hard Drive S 299 420 MB IDE Hard Drive S 399 540 MB IDE Hard Drive S 499 Just add these prices to any base system above!
$ 469 Scall I S399 1 SI,-459 ) S1,499 S 39 $ 109 $ 75 S 75 Real 3D version 2.0 S379 Imagine3.0 (NowIn Stock!) S379
l. LghlR;ive3,l (Lightwave Emulator) $ 339 Sparks (Particle
Animation) $ 99 F-Rexx Professional Version 2.1 $ 119 40 Mhz
Video Toaster
- A4000 & 40Mhi Warp Engine
- 20 MB RAM & 540 Fasi SCSI-II F $ 5,699 ard Drive $ 79 I $ 135 I
$ 299 i $ 1,389 I $ 3,399 $ 1849 wipes (tor Video Toaster) $ 89
Vrt Department Pro (Ver 25) $ 139 Montage Character Generator)
$ 215 5eggcr (JPeg compression!) $ 69 3ars & Pipes Professional
Version 2,0 $ 215 Deluxe Music Version 2,0 $ 79 VaveMaker for
Lightwave LightRave $ 129 VaveLmk (Double Lightwave Speed!) $ 99
Xstant Suns Version 5.0 $ 59 'mage FX Version 1.5 $ 169!
ProductiBusiness. Utilities £ Programming VmiBack & AmiBack Tools $ 55 Paintingf Animationr Music £ Video Softmuc Anim Workshop Version 2.0 S 99 Deluxe Paint 4.S(AGA Version!) $ 109 Brilliance Paint (24 Bit on AGA’) S 79 Caligari 24 SI 19 Grolliers Encyclopedia
- cd-rom fix arrv£ CD32 $ 59 Amiga 4000 CD!
¦ A4000 030, 4MB RAM 130 HD
- CD-ROM &. Controller Warp Engine @ 40 thz
- 6S040A SCSI-II @40 Mhz Retina 24 Bit Card 2MB Still great!)
$ 299 Retina ZIIV (4MB Version) $ 729 Picasso II (24 Bit Graphics
Card) $ 429 GVP Spectrum (with pass-thru) $ 389 Merlin 24 Bit
Video board $ 569 Toccattal6 (Best Value on 16-bit sound!) $ 469
Vlab Video Digitizer with 3Gfps $ 369 Vlab Y C (with Super
VHSconnections) S469 ADI012 Board & Studio 16 (Four Track) $ 449
AD516 Board & Studio 16 Software SI 149 RocGtn (Low cost
external genlock) $ 199 SuperGen SX (Broadcast quality) $ 689 TBC
III from DPS (Low cost leader) S669 TBC IV from DPS (Updated
version) $ 789 G VP TBC Plus (TmieBase Corrector) $ 675 Kitchen
Sync (Two complete TBC's!) $ 1189 SAS C & C++ Version 65 $ 239
DevPac Version 3 (Assembler) $ 69 EDGE Professional Text Editor
$ 59 Home Front Version 25 $ 29 Final Copy Word Processor Pro
Calc ProPage 4.1 ProDraw 3.03 ruummm. Rod AaiKs irtjn.cn!
Pnn»l*i S'*L*T Gun _ .. PuiYf G*mo*_Sh w. Si* Trek 6, The Finn,
Tup Gun Personal Animation Re.
* 60 Fields per second animation.
MPEG Card for CD-3.
With any two movies, FREE!
Printers Star NX-1001 (9 pmNLQ) $ 119 Star NX-1040 (9pin Color with NLQ) $ 139 Star NX-2430(24 pin Letter Quality) $ 179 Star NX-2450(24 put Color, Sheet Feeder!) $ 219 Star NX-2480(24 pin Color. 330cps!) $ 239 Star SJ-144 (Color Ink Jet) $ 449 Primcra (Best color output) $ 649 Hewlett Packard DeskJet 520 (600 dpi!) $ 269 Hewlett Packard DeskJet 500c Color!) $ 369 Hewlett Packard DeskJet 560c (600 dpi) $ 549 Hewlett Packard4L (600X600dpi 2MB) $ 659 Modems 5: Scann as Supra 2400 Modem $ 49 Supra 14,400Modem Fax with Caller-IDH $ 139 Warp Engine 4028 (28Mhz& SCSI-1!) $ 719 Warp Engine 4033 (33Mhz & SCS1-II)
$ 1189 Warp Engine 4040 f40Mhz & SC SI -II) $ 1389 G VP 1230,68030 @ SOMEz (MM)) $ 499 50 Mhz 68882 FPU 1230 Boards $ 98 GP FAX Software for Supra Modems $ 49 Best Data 14,400 Baud Fax Modem $ 149 AlfaData 800 dpi Hand Scanner $ 169 AlfaData 400 dpi Color Hand Scanner $ 289 Personal Animation Recorder by DPS $ 1459 Video Toaster (with computer only) $ 1849 Personal Component Adaptor (YC+) $ 259 Video Toaster Startei]
- A4000 030, 10 MB RAM & 130 :
- Teasier 4000 Version 3.1 Brilliance
- best pa tn ting program a va liable: Monitors wn h Am uu
Alone Commodore 1950 Multiscan S299 S399 Commodore 1942S
MultiScan $ 349 $ 449 NEW 1972 MultiScan Monitor S399 S469
Electrohome 1440 MultiScan S399 $ 469 142S Bi-Scan (640X400$ :
S00X600) $ 269 $ 299 IDEK17" Multi-Scan (NTSC & VGA $ 899 $ 959
PowvrComputmg 1.76MB External Floppy $ 149 MultiFacc III Card S
79 Emplant Color Emulator (IBM Soon!) $ 249 AMAX Color Macintosh
Emulator $ 359 GVP DSS8+ Digital Sound Studio $ 79 Ddw&. Star
edge & Cards CD-ROM & Controller for 2000 3000 4000 $ 219 Double
Speed CD-ROM & Controller $ 249 IOMEGA 150i MB Bernouli&
cartridge $ 469 SyQuest 105MB Kit for 4000 £359 DataFIyer XDS
E,Vernal for 1200 S 65 DataFlyer 4000SX SCSI Controller 5 79
FastLaneZ3 FAST SCSI-II Controller S499 DKB 40)1 FAST SCSI-II
Controller S2S9 AlfaData External 880K External Floppy S 69
Electrohome 14 " ¦ ,28mm Dot Pitch. IS 40KHz (14") ¦ Developed
here in Canada!
Epson ES300C 24-bit Color Scanner Epson ES600C 24~Bit Color Scanner Video Toaster 3.1 "Card
- With any Amiga 4000 System 14400 Baud Modem
- fast Modem with Fax!
CD-32 Titles Chao* Exigme GU*alF:fln.t Lzhcrem Ov*rkiD Troll* SIS-S29£up!
Cbuv* Rock Golden CuDa1»« Lvnhcafl PbbaB Tuncan Cl'»Eirph»nl Anti* Lr*rap »J Fraahall Pruee Gold Ur id rim 2 AIIihI Chidkrn Onmi Bni.-yt.kyn I m Lf«f VtLmg* Riw oflheRnhrft US FitftbaU Arabian Knighti [X mublr linn Gunm Rivnrili II LrfuaTrd'fy Sabre Whalra VoJr*g* BatllrChra* Dgfliriatitai Gulp Lunar-C Samurai Zod2 Barit* The World Dailj riUih Stl rc!» Gutuhtp 2(XJ0 Mi|xLand Pvay Sciloblf SivVrt Body Blmra Here with the Chin MuKfacwer Soccer Sim. At the S ecer * Bmrtlmd Drfm.ifT of tbr Hired Gitui Moan Atrnaa Sleepwalk « Hr ire ftw f'D J7 Hmsrf • Crown 2 Humana 1 A 2 MtLTicoain Scc«« KkJ a*
tt Hr w»r the lini Brutal Spoil Drr-.nt the Mnta r Insik&t Tn.hntili ||y Mrirph Speed Ball 2 ,knkr ri N rt» Fuoibatt Dtggtti Internatunal Katalr Myth Summer Olyrapa Antru it ihip the A arhr dir tufirri nlntavi tala' M.»l ft lira are Bubha A Slyx Ehle 2 JamraPin.ltl Naughty Ont* Super Putty BuhbfeA S |uraV Cluinpkn Fi* ba|| tame* Pi*lil til Nuk FaldoOotf Sujwr Methane Bn* CarMi Dohne Fbe»S' 1« John lUmra Stxcw N|.rl Mania41 Ha.aiy TFX flS ShP Same M Iftnar Cnbnl II Fu*F(»rt Kiuiiy'a Fun Hcaite Ninja III ToCrlCarnajr ti'Jm am1 n * whaxd Cipun Dynamu Fly tlaidm Lal-i ynlh if Tuna No Swamil Piire
TraptA Tiwaure* aa V ad! .tem ihne.
Ca.tlr-ll Fury of the Fuirm Legacy id S**anJ Oacar Tiiml Ptirnti* jaar A Jin.S' Due ro n-pvlar JeaunJ. We aimde the One prmt a hit tmgrve The L'S$ jwuc* Jjaivan «e HaseJ ain ihr I'Sl-CauuJucS ciJuitfr fate i l «JJ ifeJtmn All ttMMvUvb *rc in IujvL Yi’Ui b ni. «ill nwcfl I* CjnS u.hcn p|A»c *n ufds ainJ a .-ivn.e .*u .jnJ. iLtilrilk. FlKo m* V*f xli hllv (tldultv les* thiifl ’ jlt) Ta.*ljkhcw n rohkfus JJ OS Pnnincili T I Jk CanaJuB isiJenix aJJ 7*? GST oo Ji a.-fyvt charged may tmnth or Jutrew Tht aJJ reflect* pn »Ju.t* A fTKITlf *va|Lhl 1*‘ u* j* .if May S1&4 Bj the lime *iu reaJ
It* in Ihc Aug OJ littie, Vimc ikmrN mill pnibahly hair .han cJ Sptvul nrJcf itcim ale bnmeht in i n pie-pahl mJcn *nJ *hlppcJ *• * U* in lot quanllflr*, *•' Jelnerv :une- are mu ptia anicTvl There will he a ISS rcvlavking lee Iin tinier* refU*.cdvankelleJi’irfu»rKJ lc» ept l t ,-fcilive* refURHn) li'f waiianti repair) All euuipmeni t* NTSC 120 % nit 00 Hr *• il will uurk line anywhere in Canaii'l'SA Meikiv llcflls tempofafil) nut i*l *f.wk will Ix: spcktal twJcrcJ aftJ *hippeii when a* ailahle tByofthn ti unclear, plemte jai for Jetaili before tvtierwg hit) , hm we can't he re*p*n*iblc
Fur durugc, Jclay* uf Iik* thifinp shipping. PWawc ituUh: yitUftVikt, Pruc* shown fcllcwt a 21 f **h tlucnunl Thu u a aifbtmmte. T gtdlm tin.at ¦ tome hmg uf» ow.in**rtb ' Amiga Rnl *' Circle 111 on Reader Service card.
We have the best prices on.
Amiga, ASDG, Alfa Data, Axiom Software, Beal Data Product!, CSA, Digital Creations, Digital Procuring Syilemi, DKB, Electronic Arts, Expantion Systems, Expert Systems, Fargo, Epaon, Groilieri, GVP, Gold Diak, Heifner, Hewlett Packard, IDEK. Interwork*.
Iomega, MacroSyslems, Maxtor, Mierobottcs, Micropolis. Migraph, Moonlighter, NEC.
NewTek, Primcra, Prime Image, Piygnoiis, Quantum, ReadySaft, Rombo, Samsung, Sanyo, Seagate, Soft Logic. Softwood, Star, SunRize, Supra, Syquent, US Robotics, Utilities Unlimited. Warm &. Fuzzy Logic Peripherals £ Accessories 10-20tbs .95 lb 2 Days Over 201b* add 50 lb 2 Days Computer* £ AfflJtfflfj CD-32 or At200 S19 5 Days A4000 or 4000T J39 5 Days Monitor $ 29 5 Days Sent D|Jt A Saaond DyAii k oka m mikhfa Tbr«c «nr the iirrape nln & tkbvsy Itmca in hunneu dayi frr (jrunc KriKf wuhm Cinvli St she USA and include all rrjruUr ihipftttr handling. Duly, brokerage,cutfomt clcarirwe an! Dnv 10
tlt nr Jelreejy Si*mc nnltn may rtq irr iprCi*] ir i»ll»i«in etc , thtiefim iftu i* only i euuielinc Drliwery ratra A time i are nrt guir»ni«it UPSArdEXAtlil '*i[| fcM accept claim* fot di.rj|ro'L ii without iniuniKC Inaurarvc ¦ 4% of mwjnvd and IMG format), FontFarm I and II (175 Typo 1 fonts including AFM files for PageStream), and EPSalot (260 Illustrator Postscript clip art files), all on one CD-ROM. In addition there ore more than 3000 other IFF and IMG clips, 350 more Type I fonts, and 195 GIF files. This CD-ROM also includes Tempticity®, 100 ready-made templates for popular
spreadsheets such as MaxiPlan, Analyze!, SuperPlan, Lotus 123, Excel and VIP. The complete collection sells for $ 59.95 and includes a booklet for Qwikforms and a directory of the 550 fonts and 5300 clipart images. The CD-ROM is formatted to ISO 9660 standard and can be read on any CD player and on PC compatible computers in addition to Amigas. The CD is available directly from The Sterling Connection (800) 831-8538 or Safe Harbor Computers (800) 544-6599.
The Sterling Connection, Inc., Box 4850, Berkeley, CA 94704,
(707) 823-5500 or (800) 831-8538.
Inquiry 214 Amiga 14 CD Solutions is now shipping the Amiga 14, a new 14" color display that is compatible with all Amiga timings (S499.00 USD). The picture tube is 14 inch diagonal, 13 inch viewable with a shadow mask CRT 0,28- mm dot pitch. It has high- contrast glass and non-glare medium short persistence phosphor. Active display areas are changed by signal timings, maximum horizontal and maximum vertical sizes are 280 mm by 210 mm (11.0 by 8.27 in) with a Video band width of 65 Mhz. For more information contact John Millich at CD Solutions.
CD Solutions, 2551 San Ramon Valley Blvd. Sle. 214, San Ramon, CA 94583, (510) 820- 5400, FAX (510) 820-4115.
Inquiry 215 Program Locator A powerful floppy disk organization utility, the purpose of which is to let vou know what file is on what disk.
You can display what is contained on the entire disk or search for a specific file. It also catalogs the disks and is very easy to use. The program is freely redistributable but a $ 10.00 donation is suggested which includes membership and upgrades. It will work on any Amiga with 512K. 1 drive minimum, 1.2 or greater.
Alex Bartonek, PO Box 460, Floresville, IX 78114, (210) 393-
3630. Inquiry 216 Porter Joins SCALA as VP Engineering Jeffrey
S. Porter, former director of advanced technology for
Commodore International Ltd has joined Scala, Inc as vice
president of engineering. I le will head all world-wide
research and development activities with offices in Exion,
PA and Oslo Norway. Scala founder and President Jon Bohmer
said, "Jeff has extensive background in all aspects of
product development. He's a product visionary with
excellent ability to sort out new technologies and exploit
them.
His presence at Scala will help us sustain our increasingly rapid growth," Congratulations Jeff!
DirWork 2 Spectronics International USA has recently been appointed as the North American distributor of DirWork 2 a directory utility written by Chris Hanes and published by Quasar Distribution of Australia $ 99.95). The program runs on Amigas with Kickstart 1.2 on and 512K RAM.
Features include fully programmable hotkeys and keyboard shortcuts, Arexx port and virus checker, full diskcopv functions, text viewer, abilitv to play sound samples and ProTracker Mods and a fully featured configuration editor. It comes with a 166-page spiral-bound manual. Spectronics is offering a special introductory price and competitive upgrade for Directory Opus and DiskMaster owners.
Spectronics Int'I USA, Inc., 34 East Main St. 23, Champaign,
11. 61820, (217)352-0061, FAX
(217) 352- 0063. Inquiry 217 GeNe GeNe is a complete invoicing
and stock management package for those who need to clean
their desktops from calculators, pens and info sheets on
products ( US $ 99.95). It provides a clear interface
compliant to the User Style Guide by Commodore. Over 4
billion invoices per year can be made! The same number of
clients, products, producers and orders can also be
tracked. It offers complete stock management and can
read, store and use currently used barcodes.
Invoice layout is totally customizable via an easy Intuition Interface.
MangaZone Advanced Services, Via Grandis 1, 00185 Rome, Italy, Tel FAX: + +39-6-7028955.
Inquiry 218 MediaPoint News Media Point lias also announced the release of the Media Point Player as well as Media Point 3.27 multimedia package. The Player is a special remote access player that can be updated over a network (ethemet parnet etc.) while it runs. The player will automatically start the script after receiving the data. MediaPoint
3. 28 features include: WindowAnims, new transitions,
CreditRoll for credit titling, MIDI enhancement, CD32 MPEG,
AirLink, Neptune genlock, WaveTools, Bars and Pipes, and
Peggy. New pricing is as follows: MediaPoint 3.28 -
5299. 95 US, MediaPoint Remote Player - $ 199,95 US, MediaPoint
Competitive Upgrade - 5199.95 US.
MediaPoint International, Nieuwendam 10,1621 AP Hoorn, The Netherlands, Tel 31- 2290 17638, FAX 31-2290 47587.
Inquiry 219 j Como esta AMIGA!
A practical and unique guide for all Amiga users in Japan ($ 30.01)). Written in Japanese, but fully decorated in Mexican taste. Smart reviews for Demos, Comprehensive guide of Amiga software and peripherals, how to use Japanese with the Amiga and useful information of Japanese Amiga shops, books and BBS. Shoeisha, 10-18 Kitaaoyama 3-chome, Minato- ku, Tokyo 107, Japan, Tel: 81-3- 5467-0361, FAX 81-3-5467-0360.
Inquiry 220 Amiga Workbench 3 A to Z This book has been a product much in demand as sales of the AI200 have taken off supported by sales of the A4000. Author Bruce Smith, therefore, has produced an A to Z guide of all the features of the Workbench.
The format makes the information users require instantly available. As well as describing everyday usage of the Workbench in step by step terms, there are more in-depth tutorials on setting up the Amiga via the numerous Workbench-based utilities, Preferences, Commodities, etc. Annotated and captioned screen shots are used throughout and it is fair to say that every aspect of the Amiga's Workbench is explained in easv to understand language.
Beginners and more experienced users needing a reference work not provided hv Commodore manuals will love this book selling for £14.95. Bruce Smith Books Ltd., 106 Smug Oak Centre, Lye Lane, Bricket Wood, Herts, UK AL2 3UG Tel: (0923) 893493, FAX: (0923) 894366. Inquiry 221 Amiga Envoy lAM's Amiga Envoy is the standard Amiga peer-to-peer networking software developed by Commodore's Amiga Networking Group. Its performance, user-intcrface and API are consistent with the philosophy of the Amiga Operating System, Amiga Envoy provides a simple messaging interface for the east development of
reliable network applications. Included applications enable connected Amiga computers to share hard disks. CD-ROMs, and printers transparently. Third-party applications can provide functionality such as electronic mail, remote computer access, multi-user databases and multiplayer games. Selling for $ 59.95 Amiga Envoy works with Workbench 2.04, 512k RAM and Networking hardware with SANA-11 driver.
VVB 2.1, 1M RAM and a hard drive are recommended.
Intangible Assets Manufacturing, 828 Ormond Avenue, Drexel Hill, PA 19026, (610) 853- 4406, FAX (610) 853-3733.
Inquiry 222 Monument Spectronics International has announced the upcoming release of Monument, a CG Titling package retailing for $ 279.95. The program runs on Amigas with Kickstart 2.x upwards and is AGA compatible. Packaged with a 100-page spiral-bound manual it lias a broad range of features including: timeline-based for editing play back, transitions, order, etc, a new proprietary method of anti-aliasing, can import IFF and IFF 24 with special palette optimizing routines, is fully multitasking and more.
Spectronics Int'l USA, Inc., 34 Fast Main Si 23, Champaign, IL61820, (217)352-0061, FAX
(217) 352-0063. Inquiry 223 Merced Amiga Group The MAGI User
Group wishes you to note their new contact President Jim
Crawford who can be reached at (209) 383-
1047. Their BBS 9600 baud number is (209) 384-9370, BBS
14. 4Kh (209) 384-9371, BBS
14. 4Kb (209) 384-9372. Their BBS description is as follows:
California 209, Merced, 384- 9370 1 2 MAGI BBS, sysop Brian
Finley, 3 lines up to 14400 bps, Amiga A3000T; CD-ROM & 850MB
running DLG Pro, no fee MAGI members gel higher access.
Established 7 92 it supports Amiga IBM's C64 C128. Access to
Fido Net, Internet E-mail and RIP graphics. Local sysops,
programmers and repair people to help with your needs.
Inquin' 224 NoahJi’s Takes over Distribution from MacroSystems US There has been some confusion recently regarding the change in distribution of MacroSystem products in North America.
MacroSystem GmbI I of Germany would like the Amiga community to know that there were no ownership, corporate, or investment ties between MacroSystems US and MacroSytem GmbH. The new distributor of MacroSystem products, Noahji's remains strongly committed to supporting and supplying these award winning products from MacroSystem.
Noahji's is currently shipping from stock the following products: Retina 22 Display Enhancer Vlab Y C Digitizer Toccata 16 Bit Audio Card Retina Z3 24 Bit Graphics Card Vlab Y C External Digitizer Maestro Pro Digital Audio Card The Vlab Motion Non-Linear Editor MacroSystem remains committed to the Amiga market. Currently there are three separate major products in development. These products are dose to release.
Look for announcements and details over the next months.
Noahji's, 3591 Nyland Way, Lafayette, CO 811026, Tel (303) 499-1975, FAX (303) 499-1979, Tech (303) 433-7031. Inquiry 225 Vlab Motion This new non-linear editor from MacroSystem is now shipping. This board software combination is a single card solution at a retail price of S1750.00. Vlab Motion is a Zorro II card which transforms any Amiga 2 3 4000 into a high-end, fully digital video record and playback machine.
Combined with the Toccata audio board, the Vlab Motion System becomes a complete audio and video non-linear editor. Vlab Motion is based on motion JPEG technology and features YUV 4:2:2 square pixel quality, chroma keying for realtime effects, genlocking, picture-in-picture, and video scaling. As a single card solution it requires no time base corrector or dedicated hard drives. The board contains composite and Y C input and output and has an expansion socket for digital YUV or RGB component transponders.
Noahji's, 3591 Nyland Way, Lafayette, CO 80026, Tel (303) 499-1975, FAX (303) 499-1979, l ech (303)433-7031. Inquiry 226 Toccata 16 Bit Audio Card Priced at 8499.00 The Toccata implements Direct-to-Disk 16 bit audio sampling from any audio source. Installation into your A2 3 4000 is easy and can be completely integrated with the Vlab IFR and Vlab Motion Systems, Specifications include: 16 bit stereo, 4SKhz direct to disk audio sampling, plays up to 32 channels simultaneously from your hard disk, compatible with VCR, radio, CD. DAT, amplifiers, etc., integrated mixer so all inputs can be
mixed with recorded data and much more.
Noahji's, 3591 Nyland Way, Lafayette, CD 80026, Tel (303) 499-1975, FAX (303) 499-1979, Tech (303) 433-7031. Inquiry 227 RAW Entertainment, Inc. and Decision Games Combine Skills Software publisher RAW Entertainment has signed an agreement with board game publisher Decision Games to convert any and all of their titles to computer. Decision games currently has over 200 titles in their product range covering most major and minor battles of World War li, as well as Ancient battles and Science Fiction games. The first title available from this joint venture will be Rise of the West available in
July for the Amiga.
This is a multi-player simulation of the rise and fall of the European empires. It will sell through RAW Entertainment's Direct Sales Operation for S29.95+S&H. RAW Entertainment, Inc., 957 NASA Road One, Suite 146, Houston, TX 77058-3098 (713) 286-2386. Inquiry 228 Checks & Balances A miSoft's Checks & Balances (S59.95) is a finance manager geared to everyone from the small user to the small video business owner. Checks can be entered directly in the Check Window and then printed.
Memo's and Categories can be assigned to all transactions.
Reports can be generated based upon a number of different criteria. Included is a 20% discount card for ordering checks for use with your printer. Designed specifically for Amiga Dos 2.0 or higher.
Checks & Balances is not copy protected. It requires 1MB of RAM and 1 floppy drive.
AmiSoft, PO Box 792, Gilbert, AZ 85299, (6U2) 926-0013.
Inquiry 229 Bars&Pipes 2.5 "Don't count the Amiga out!
Tire Blue Ribbon SoundWorks believes in the capabilities of this machine and will continue to support the Commodore Amiga and its users by producing software." Towards that end comes the release of Bars&Pipes 2.5. New features and improvements include 44 major changes from the 2.0 version. Blue Ribbon offers this package as their answer to the expressed needs of their users.
The Blue Ribbon Soundworks Ltd, Venture Center, 1605 Chantilly Drive, Suite 200, Atlanta, GA 30324, BBS (404) 315-0211, Tel (404) 315-0212, FAX (404) 315-0213. Inquiry 230 User Group Update Central New York Amiga Aggregate Please note the new BBS number for this User Group. It is now (315) 449-1551.
A. B.C.U.G. Please note that the new contact for the User Group
is Rick Thompson. He can be reached at (410) 284-8829.
• AC* Corrections Microbolics AC has been informed that
Microbotics' product line has been bought by Paravision, 500 E
ArapahoSte 104, Richardson, TX 75081, (214-644-0043, FAX
(214) 644-7916. Inquiry 231 Simple Stat Graph The June issue
carried an incorrect spelling on the address for tliis
product. It should read: 38 Tryon Park Rochester, NY 14609
We apologize for anv inconvenience and thank Mr. Stockman
for the correction, Inquiry 232 AC s GUIDE Correction:
Mediadesk Phone Number The Summer *94 issue of AC's Guide
Page 286 incorrectly listed mediadesk's phone number. The
correct numbers are as follows: Sales and Product Info -
(800) 306-3375, Tech Support, Management -
(408) 374-7595, FAX (408) 374-
7596. We apologize for any inconvenience this caused and thank
Mediadesk for bringing it to our attention. Inquiry 233
REVIEWS No sooner do we settle back on our haunches,
satisfied that we have found a permanent way to Amigatize
the universe, then the aroma of another wave of new tools
and processes drifts our way on the digital wind. For quite
a white now, there have been three software Kings of image
processing entrenched on high hiils with commanding views
of the Amiga territory: ASDG's ADPro. GVP's ImageFX, ond
BlockBelt's ImageMaster. Amiga artists ond animators have
benefiled by all of these excellent image processors, and
it seemed impossible just a few months ago that there would
be anyone brash enough to attempt to wiggle into their
midst. Well here we go again. Seven Seas Software, known
mostly for its MathVision packoge, has burrowed under the
image processing hill and come up smack in the middle of
the big three.
Image Mirror A new approach to Amiga image processing and animation by R. Shawms Mortier Image Mirror, Seven Seas new image processing toolkit, is less like any of the other three packages than any of the three ore different from each other.
It takes a whole new approach, one that most Amiga users are going to find seductive and interesting. What Image Mirror does is to give the user a completely visual experience. Mouse clicks and drags supplant text strings and commands. Since most Amiga users purchased their systems because of their own attraction to visual ways of working. Image Mirror is able ta tap into that very some motivation. All of the image processing operations in Imcge Mirror are based upon moving icons in an intuitive visual environment.
Tools and Processes Users of Seven Seas MathVision software might be interested to learn that MathVision is really the hidden engine that drives Image Mirror, You'll never know it unless you look in the Image Mirror drawer where you'll see an icon for MathVision.ieee. Since this bridge exists, there will probably be more interfacing between the two programs in the future.
The main interface consists of two windows: Toois and Studio, like any artist, you have to bring your tools into the studio to get on with your work, which is exactly what you do in Image Mirror. This first version has twenty-one tools, some of which work on two pictures for compositing and other operations, and most of which work on a single imported graphic.
The Image Mirror Studio There are eight separate operations that are represented by icons in the Image Mirror Studio: importing a graphic file (LoadPic), Saving a picture otter it is altered (Archive), erasing a picture that does not meet your expectations (Destroy), previewing the altered picture (DrawPic), printing a picture (Print), and renaming a picture file in the Studio (Rename). Two more operations are targeted to the creation of a single frame animation (StoryLine and Animate) and we'll get to them later.
The Tools To octivate any of the Tools, you simply move them into the Studio section. Before that, however, you may wish to change some of the parameters that each tool uses. To do that, you simply click on a Tool while it is still in the Tool window. If you try to move things where they don't belong, they will fly back to their original position, providing you with another method of interactive learning. Of the 21 Tools, 14 are targeted to single pictures while the other seven need two pictures as input (for various image compositing operations). The present 14 single-image Tools are as
follows (and most can be applied to either the whole picture or a specific user-defined orea of it): Zoom: zooms in on any area of the picture. Rotate: rotates the whole picture into various swirl patterns around a definable center. Noise: introduces sections of visual noise into selected portions of the picture. Kscope: paints the picture in a kaleidoscopic pattern.
Bubble: introduces a warped 3D bubble effect. Flip: Flips section or whole pic according to oprions chosen. Frayed: Disintegrates section or whole pic according to oprions chosen, Tiling: Tiles screen with section of image chosen.
Twist: Twists pic or section according to options chosen Reflect: Adds strange symmetric reflection to orea of image chosen. Mondel: Adds Mandelbrot look to image or area. Vignette: Adds fade out vignette to area. Move: Shifts image orea to new location and compresses image. Stretch: Stretches image areas selected.
One thing to keep in mind as far as the Tools are concerned. Image Mirror secretly runs a full blown edition of MathVision in the background, in the near future. Seven Seas will provide a way that this will happen a bit more openly, so that users who want to will be able to design their own new Tools with MathVision and port them over to Ihe Image Mirror environment. Add this to the new Tools being developed by Seven Seas themselves and you can appreciate the expansiveness of the Image Mirror Tool future.
Rendering II E V I E ft S Rendering takes place in strips, reminding Toaster owners of the Lightwave rendering process. It's best to use this software in conjunction with either an AGA Amiga or with one of the 24-bit boards that Image Mirror supports installed. On an A4000, rendering is very fast (an average of about 45 seconds to 2 minutes a frame depending on the resolution of the original image, its size and the complexity of the Tool involved). While rendering, a convenient readout of the estimated time involved appears on screen (so you can time how long to take poking around the
refrigerator).
Animation This is the best part yet.,.an easy to understand way to generate animations that take your initial image and move it over time into the one changed by a tool.! Can't overemphasize the term "easy" enough here, especially for those of you who have spent endless hours trying to generate warped animations. The procedure is simply to drop the icon of your finished warped image into the ’’StoryLine" area in the IM Studio. That generates a nine paneled storyboard, and an associated icon (with the extension “.sb" on the end so you can recognize it when there's too many picture Icons on the
screen). Then you take the new storyboard icon and drop it into the "Animate" icon in the IM Studio. From there it's a piece of cake.
A screen comes up allowing you to input a storage path, number of frames, and other options. Then the machine grinds away and gives you your 24-bif animated single frames at the other end. All ready for whatever purpose you have in mind. No waiting, no pouring over a manual, and no digital pains.
Conclusions: Do not file your ADPros, your ImageFXs, or your ImageMasters awoy, image Mirror does not address all of the various manipulations that those packages were designed for. It has no present tools for resizing or transforming picture resolutions. It writes only 24-bit files, so you may need one of the other packages to tweak Image Mirror's output. What it does address it does without a hitch or a dreaded guru, at least in my work with it. It makes several animation process easy, whereas the other packages mentioned utilize addendum software as a front end to produce the same results.
Using Dpaint to create the animation file can be a problem. Dpaint is at fault here for translating 24-bit files to 256 colors in HAM8 in a bizarre way without paying attention to the real 24-bit palette overall You might want to lock the palette and write the frames over in ADPro first. Using single frame recording should suffice, as each frame's palette does not alter the next frame. If you want to use a package to animate ihe Image Mirror frames, I suggest Brilliance 2,0 from Digital Creations. It works perfectly without making garbage out of the palette transiations.
I am most impressed with Image Mirror's ability to generate quick 24-bit animation frames, and also by the way it gives you a visual storyboard preview beforehand, It is ultra-intuitive to master, and the coming plan to enlarge its tool set is exciting (a developer kit is sold by Seven Seas so that other developers can jump on board). This is software with an expanding future, and the way its interface works may even Inspire other Image processor developers to follow suit.
Figure 2. Image Mirror’s interface looks deceptively simple, yet hides some very powerful image processing tools under its surface.
SjsL M ~E3 :! FrwFn: Hffl W)1H lcv»vil igai Tl.fi The Amiga Batch-Wars Chronicles A compendium of new Amiga batching software for Image Processing engines In R. Shamms Morticr m: sac "(Inr! T fi»Ur I C 0 » ) ~H StwiT i ;Thjf: (WHlttf faUl tfmil T 1 Itiiw ?r*jMt Q] ijnnj i»m totht intw m_ ? IwQ '”' ?
U m twit* lywtwrt Q[ Mw ] ?0| nw ~] htthtMt Gj Hw* | MjwTigjRngaEB Figure 3. Here is the parameters screen for the Image Mirror "Bubble" Tool, giving you visual options as to how the Tool can process the picture. The method that follows is to choose one of these options and then to apply it to either the whole picture or a specific section of it.
Address more display options in the future. In this first release. HAM6. HAM8.
ToasterPaint and OpolVision are supported. I would like to see at least the Retina. Picasso. DCTV and maybe the new Talon boards cdded. The Tools parameters window should have more than rectangular brush options, and should include polydraw, freehand and ellipse drawing capabilities as well. I'm a glutton for new tools, so the sooner more are on the way, the more peaceful I’ll rest. JPEG load and save (especially since this package addresses only 24-bit files) would be welcome. The Rotate Tool also needs a brush as well as a whole picture option. As a last (and personal) suggestion. I think
this new way of doing business would make a fantastic morphing procedure, but that would be a very extensive module to create. Without any reservation, I would suggest that any Amiga artist animator (or the Amiga based photographer) who is addicted to image processing as only the Amiga can handle it should investigate this software for immediate professional and playful use. Seven Seas is also known for being patient and clear when it comes to servicing their wares with thorough telephone support. This software is designed the way all Amiga art and animation software should be.
It's intuitive to master whiie at the same time providing professional results, ali for a bargain price.
Image Mirror MSLP: $ 113.00 Seven Seas Software PO Box 1451 Port Townsend, WA 98368
(206) 385-1956 Inquiry 201 Several months ago, I wrote a review
on a product called "Pro- Control" for Amazing readers. At
that time, Pro-Control was the only software that could
process o user selectable list of files in ASDG's ADPro
software all at one sitting, thereby creating frames that
could be compiled into an animation.
This Is called "batch processing", and tike any good idea, it has caught on with a vengeance. Many more Amiga developers have joined in the dance, sensing that Amiga users would be willing to pay for the privilege of batch processing their files. There are now four new batch processing packages that I would like to introduce you to. All with their own agenda and priorities: ANIM Workshop 2.0 from Axiom, MultiFrameADPro from MacroSystems, FromePro from Media Innovations, and Batch Factory from Visual Inspirations, In this article, I'm going to look at ali of them with you, and comment on each
according to the following criteria: 1, Ease of use and intuitive interface design. 2. How extensively each addresses ADPro 2.5, ImageFX, and ImageMaster RT, as well as other targeted software. 3. Shortcomings, 4, Quality of the Supportive Documentation. 5. Planned upgrade paths. 6, Cost.
I will not be recommending any one of these packages over the other, but will allow my comments as listed above tell you about the possibilities for each package. That's because my Idea of a package's "shortcomings" may not effect your planned use at all.
At the start I should say that all of these packages show creative design and use as an image processing tool.
Axiom Software’s ANIMworkshop 2.0 The difference in overall quality and use in this latest 2,0 version from its
1. 0 parent is like night and day. The 1.0 software had little to
offer, whereas this
2. 0 version will enhance the creative applications it was meant
to address.
ANIMworkshop 2.0 Interface As far as ADPro and ImageFX go, a nice feature of this software is that there is an internal method for loading either without leaving the ANIMworkshop interface (see Figure 1). The interface is fairly intuitive, but a study of the manual is suggested to discover hidden features. Explanatory Text files (comments in ASCII) can be added to an animation and saved out with it. At any time in the creative process, you con switch between using ADPro or ImageFX, and may even have both running if your memory configuration is up to it. A very well designed Batch Conversion
menu allows you to take an animation and change color, monitor, resolution, overscan, width, height, dithering method and amount, and palette locks, ANIMworkshop offers great animation expansion capacities with the selection of the “Combine" option.
This selection makes one long animation from all of the selected separate animations in a list. All animations selected must be in the same resolution and number of colors however. It's nice to choose this otter operating on a single animation with several operators put into play. Any listing of single frames can be combined into an animation, including Lightwave output, ANIMworkshop creates ANIM5, ANIM7, and ANIM8 animations.
Animation compositing, the placing of one animation on top of another creating a third animation, is made possible in this software with the use of the ‘Overlay" function. I tested this process out by combining a Line Art animation overlayed on a regular version, dropping out the color white. It produced an interesting new look that!
Could not have accomplished by other methods.
Even if you use another method for creating image processed animations, you might want to consider this software for its exquisite Animation Control Panel uses. The Animation Control Panel is accessed by pressing the Return Key when the animation is playing, and using it allows very fine tuning of your animation. You can also add sound to the animation from here by loading in various 8svx sound files floppies. To be fair, this is also the same scheme that is used by ADPro. It would be better to have at least an alternative button that lists “Devices".
Documentation AW2's manual comes in an attractive binder that can open flat on your work area. An index and reference sections are Included. A well written tutorial section walks you through the software's capacities. All of the various uses are explained in clear detail. This manual is greatly expanded over its 1.0 predecessor.
D I SINGLE SOURCE: PATH w* i-n'r a.1’ : '»V 'iiVi~ INPUT 'OlirPUT FRAMEBUFFERS SYSTEM API LUI1D DETHUL IS SAVE DIFHULIS PROCESS I NO I RAMI W 1 of 1 PROCESS II SINGLE FRAME ¦ « HRS, B M1N8, 27 BECS.
[ELAPSED TIME SINCT PROCESSING BEGUN: A MRS, A MINS, 7.1 SECS.
R. D I I ME 10 completion: h HAS, h MINS, h secs.
Figure 2. The main interface in MulliFrameADPro.
(music or effects). With the use of ANIMworkshop's Animation Control Panel, you can change the animations playback rate (1-10.12. 15,20,30 and 60 fps) both globally and by frame segments, select to Ping-Pong it (as long as it's XOR encoded), toggle the sound on and off, play it backwards (XOR's only), mark frames for ANIMworkshop use. And edit any frame. A special “Frame Info" panel pops up when called into action, and from here you can select various ways to edit tagged frames: set the tags, select channels for playback, load sounds, test sounds, adjust sound priorities and volume levels. For
suitable animations, you could utilize the sound panel and record directly to your VCR in both video and audio.
Depth of Targeted Utilities ANIMworkshop addresses ADPro and ImageFX. It has a listing that allows you to select options far each from a list. 26 options are listed for ADPro and ImageFX. The ADPro-ANIM and ImageFX-ANIM options each bring up a library of resident Arexx scripts. Except for Arexx interfacing with the scripts already on board (or with those you may wish to add yourself) there is no way to access the excellent addendum operators in the targeted processing packages and create animations on the fly.
Shortcomings ANIMworkshop 2.0 addresses only ADPro and ImageFX, and only a limited amount of operators on each of these directly, except for the targeting of ADPro Arexx scripts from the interface, The Arexx scripts do all the neat stuff, but their use requires a good study of the manual or some dedicated experimentation. I found that some of the most interesting listing wouldn't operate, but brought up a “script not found" flag. There is also no way to determine which of the scripts are specific to ADPro and which are ImageFX varieties. The "Load Animation" selector expects an ANIM file,
and does not accept single frames with enumerated sequence file extensions (.001, .002, etc.). This should be corrected.
There is an obvious lack of direct control for the enhanced operators like ripple, sphere, and other aspects of both ADPro and ImageFX that are j |srriRTiMa frame number ~7 |emdihg frame number 1 IsTCP TfiflHE NUMBER PROCESSES Pag* 1 of 5 ANT I-RLI AS ANTIQUE AREXX SCR!PI BLUB BROADCAST LIMIT COLLAPSE COLOR CORRECTOR COLOR REMOVAL COMPI rx H IP PI I S COMPOSITOR j LAST PAGE | ! NEXT PAGE | required for creating warping animations. In fact, the most useful warping operators in ADPro, those added with Morph-Plus (Ripple, Sphere, Waves), are conspicuously absent. Since ANIMworkshop does
bring up either ADPro or ImageFX in the background, you are free to switch screens and perform these functions there, but that is not the best alternative for creating animations in a time conscious manner, Selecting "Volume" in the path requester brings up a list that seems to have little hiearchy, and the user has to search diligently for hard disks and Top: Figure 1. The AnimWorkshop 2.0 interface.
Bottom: Figure IB. The Controller and Sound file manipulator in AnimWorkshop 2.0. | FraftePro: =51993 HCBTfl Innovations IM . 93 SITpjBI" fSavbl C i gar i J| FiUgr || Rev | f t 1 ["Clone | arhfrMc Protest Inn j llctive Project I I Scalgf~~ H I th63» Output d Save d REC I°l None F orn o t )Q| None [Of MultiFrame ADPro from MacroSysiemsllS MacroSystems is one of the hottest players in the Amiga market. Their software includes such items as TVPaint and a number of image processing packages. Their MultiFrame software targets the ADPro users alone of this time, though a MulfiFromeFXfor imageFX
users is on the way. MultiFrame will work on lists of single frames as well as on ANIMs.
Interface The MultiFrame interface (see Figure 2) has no windows to pull down.
Instead, ail of the action takes place on the screen in front of you, and everything you need is in plain view. You are ANIMworkshop 2.0 Axiom Software 1668 East Cliff Road Burnsville, MN 55337-1300
(612) 894-0596 MSRP: $ 159.95 (limited special from Axiom-$ 64.99)
lnquiry 202 allowed three layers of graphics to work on:
Background (B), Foreground (F), and Alpha Channel (A).
Three bars that target load paths for these layers are
situated at the top of the screen, and a fourth bar that
allows you to input a save path destination (D) is added,
Clicking on any one of these bars brings up a file
requester for user selection of graphics paths and file
names. Unlike ANIMworkshop. MultiFrame does not
automatically allow you to load ADPro from the software,
but expects that you have loaded it beforehand and that it
is running as a background task.
The Input Output button is selected to allow you to select the way that frames will be loaded and saved (resolution, overscan, interlace, etc.). A very useful feature allows you to access options screens for certain loaders (iike the Vlab loader) to set the Included parameters. A separate FrameBuffers screen appears at your command so that you can select from among the following framebuffers to retarget the display: Retina, OpalVision, DCTV, FireCracker, and Harlequin. You may also choose to retarget the display to a Honl (lonj selected Amiga mode, including 256 color and HAM8 (note: It is
important to select ''image" instead of 'Yaw" on the input output screen under “Image Type" to see the results on an non- framebuffered Amiga screen).
An absolute necessity for professional users, MultiFrame includes a separate Control Spline screen that allows you to set the acceleration deceleration of targeted effects for the frames selected for animated rendering. MultiFrame's Control Spline screen rivals that of those found in high-end animation software.
Depth of Targeted Utilities MultiFrame is render heaven for ADPro users. It lists 44 separate possible operations, ond among those is the ability to access Arexx scripts. Just for fun, I accessed the Arexx scripts in its competitive product ANIMworkshop.
And they worked fine. As for ali of the listed MultiFrame operators, their counterparts must exist in ADPro for them to work. Some, like Ripple and Sphere, can oniy be found in ASDG's Morph-plus software, where they are added to the ADPro list. Obviously, if you haven't added them from Morph- plus, you won't be able to access them from MultiFrameADPro. This software Is absolutely vital for doing automated ADPro animations that take advantage of major warping operators like Collapse, Ripple, Sphere, and Perspective, The most exquisite MultiFrame operator is "Complex Ripples" . Which addresses
the ADPro Morph-plus Ripple operator. Here, MultiFrame not oniy makes a potentially difficult animated process easy, but it includes a superlatively designed visual interface that even allows the previewing of the potential animation after the settings are determined and before rendering begins. There are 17 gadgets on the left of this special screen that aliow you to enter the starting and ending parameters for a ripple animation. Mouse interactive stamping of Ripple centers is allowed, making this software the best and easiest tool for creating ADPro Ripple animations. Results of ali
options are seen immediately in an animated preview. All that might be added in the future is a two bitplane rendering of the underlying picture so that you could place ripples exactly where they're Figure 3. FramePro’s interface screen.
Im I e i s l-fil WIM LoAd_ [PStTETr I rww ( ~T5gp |j hPhdik fsterssir jpPSoTfgsr" SELECT Oil if ShW [f~ e I t'.ftlT I pBB? 1 ana Figure 4, The amazing Batch Factory interface.
Needed in relation to the graphics.
Ripple data can also be saved and loaded in again to effect another animation.
Shortcomings The Escape key is used to abort operations in progress, and it should be made a bit more responsive as far as immediately interrupting an operation.
There should also be a way to automate the loading of ADPro from the MultiFrame interface. I would like to see a separate "Redisplay" button added so that one could see the results of a previous render at any time without bringing up ADPro to the front, though users who have the proper FrameBuffer display can ReDisplay Background, Foreground, Alpha, or Destination files at any time. The "Scale" operator would be better utilized if like its ADPro counterpart it contained sliders as well as numerical input areas, A word of warning: when double-clicking on the MultiFrame icon on the WorkBench
screen, do not close the MultiFrame window while the program is loading.
You will confuse and insult your AMIGA with unsatisfying results, A "Piay ANIM" utility is also needed on the MultiFrame interface and the Perspective operator could use the same visual treatment as MultiFrame affords the Ripple operator, now that it has set the expectation pace to this possibility.
Documentation The manual is 80 pages of references and includes six short but adequate tutorials, Considering that each of the MultiFrame operators is detailed in full with graphics as well, the addition of more tutorials is not necessary. There are also very useful and informative "Flints on using MultiFrame" and "Neat Effects to Try" sections. In "Neat Effects to Try", pay special attention to the part that details how to use a B&W animation as an Alpha Channel wipe. It would be nice if some explanatory text was included to explain what operators do (especially for novice users) os
opposed to saying "this gadget performs the same function as its ADPro counterpart", Future Upgrade Plans There are no present plans to address ImageMaster from BlockBelt.
There are, however, plans to expand MultiFrameADPro to MultiFrameFX, so FramePro from Media Innovations Media innovations, known more for their reputation as an Amiga graphics and animation house than for marketing Amiga software, is a new player in the Batch wars. At this writing, FramePro is the most uncompliccted of the various packages mentioned, and it does a limited amount of image processing. What it does, however, it does well.
Interface The interface to FramePro (see Figure 3). Unlike the others mentioned thus far. Offers occess to menu bar choices as well as tne options that appear on the graphic interface screen. The president of Media Innovations admits in the manual that his aversion to batch processing via writing Arexx scripts was a major reason for the writing and marketing of 1his software. Also admitted is the fact that FramePro doesn't have a lot of features.
The interface reflects these realities, as it is plain to see that the options are limited. There are really two interfaces in the software, an interactive drawer that you just "drop" your drawer of images into, and the full interface where all of the options ore located.
That ImageFX from GVP can be addressed. MacroSystemsUS is also known for continuously upgrading all of their wares to afford the Amiga user the latest in image processing and other visual alternatives, so expect upgrades in MultiFrameADPro in the coming months as well.
MultiFrameADPro MacroSystemsUS 17019 Smuggler's Cove Mt. Clemens, Ml 48030 (313) 263-0095 MSRP: $ 64.95 Inquiry 203 One thing to realize is that every file in a selecfed drawer is open for processing, so it is assumed that every file In the drawer Is a frame for a potential animation. The only way to get around this is to delete unwanted files from the list one by one. The "Load" and "Save" buttons on the interface does bring up a requester, but not one that appears on the interface. It appears Instead on the WorkBench screen, a confusing situation. Once loaded, the frame list appears on the
interface, and is open to normative editing functions (clear, reverse, cut, copy, pasting of individual frames). A "Go" button starts the rendering saving process.
Depth of Targeted Utilities FramePro addresses only ADPro.
And does that in a very limited fashion. It allows scaling. Gamma correcting.
JPEGing. And saving out the animation frames in a variety of formats and resolutions. In addition to saving to a file, the software allows you to write each frame out to the DPS PAR single frame system, providing you have the necessary hardware to support this option of course. One nice feature af rhe software is that you can generate an animation for previewing before committing the rendering for final processing. Display devices supported are Amiga, DCTV, Firecracker, IV-24, Mimelics. OpalVision. PAR ANIM, PAR stills, Retina, and the Toaster. Save format options include IFF24, JPEG, HAM 6
and 8. 256 color, Custom, user RAW and Image, TIFF, and Torga. ANIM previews include 16 shade grayscale, HAM6 and HAM 8 full and 1 4 screen.
Shortcomings Though limited in scope at present, tne software does aadress alternatives that some Amigans might find suits mem perfectly The manual, however, needs some kind of tutorial additions.
There are too many gadgets here that go unaddressed as far as a more complete verbal description of their effects goes. Requesters should open on the interface, not on the ADPro screen.
Though the software does what it promises, if is going to be hard for it to compete with its neighbors until It addresses more extensive operators in ADPro and other image processors.
Documentation The manual is eight pages long.
Although the tasks the software supports are fairly simple, the manual does not do justice to the interface design.
Several buttons and toggleable gadgets are left without explanation, much less tutorial walk throughs. You are left to guess what some of your options are. This Is not a good idea.
Future Upgrade Plans As obvious from the ghosted out "ImageFX" and "ImageMaster" selections in the menu bar. FramePro plans to add these other packages soon as targets for image processing.
Obviously aware of the depth of the competition, they also plan to add a wealth of operators and Arexx scripts in the future.
FramePro Media Innovations 644 t 2 Richmond Street London, Ontario, Canada N6A 3G6
(519) 434-3210 MSLP: S Inquiry 204 The Batch Factory from Visual
inspirations Visual Inspirations merlin's Software has an
established reputation in the Amiga community. Previously
known for its “Transporter" software (Transport Controller
software that is soon to be upgraded and enhanced), it also
has just released a marvelous sound utility called 'Digital
Sound Track' (which I will review at a later date in
Amazing). The reason thot I mention these other products as
well is that the interfaces are very similar, so experience
with one will give you o boost in learning another.
Batch Factory is really a factory of possibilities, expanding the batching process far beyond the standard parameters covered in other packages.
Interface The interface is sharp and clean, and also offers the user a 3D look. Only a limited amount of selections appear in the menu bar: Info. Quit, and Load Script. Everything else is displayed graphically on the interface screen.
Choosing files to load is greatly helped by being able to toggle between Devices, Assigns, and Volumes. A listing of the selected path then appears on the screen, and choosing files places them in the processing window at the right. These BF file lists can then be saved and loaded later, and separate files within can be deleted. "Reverse" reverses the selected files, while "Loop" adds another set of them in reverse order to the list. Loops may be added as internal loops of a selection of frames as well, For Arexx experienced programmers, there are five Arexx strings that BF can incorporate: SN
passes the current selected filename, SP allows you to input a save path, S passes the current frame number in the script, ST passes the total number of frames, and SA passes an offset number to save frames with. BF will not accept most of the Arexx scripts from other batch processing engines because of the absence of these variables.
ANIMs as well as single frames can be easily loaded and viewed, as long as their resolution is supported by the selected viewer option. ANIMs can also be previewed on the spot, which is a big help in choosing the right operator and the right parameters. If you have OpalVision installed, renders that ore 24-bit will be displayed on an OpalVision screen, though artifacting occurs when the screen is toggled.
There ore dozens of brand new effects scripts in Batch Factory. One of my favorites is "Spotlights', a script that addresses ImageFX. With this batch Factory effect, you move one or two spotlights over your image on a path you interactively design. I don't know of anywhere else that this effect is realized. This effect should be very useful to logo animators and commercial designers.
Two of the nicest capabilities in BF are tied to the viewer utilities. The graphics viewer (I use "ViewTek") allows you to see both pictures and animations, while the text viewer (I use ‘More’) allows you to read any fextfile you choose, this means that you can read any of the hundreds of Arexx scripts in BF, or for that matter, any Arexx script from anywhere else. If you are a prospective Arexx programmer. This is a great way to learn the language, Reading the BF scripts gives you tremendous insight into how they ore designed, because they are full of comment lines.
Depth of Targeted Utilities Deep is not the word. Batch factory is more like a chasm. Not only does it target ADPro and ImageFX with over 60 scripts each, it also addresses ImageMaster (another 60+ scripts), FinalWriter (printing text, images, documents, and storyboards).
11 E V I E V § CygnusED (prints files and strips CR), Amiga (DCTV translator, file printing, manipulating, moving, and "speaking"!), Morph+ (all the additional ASDG possibilities like Ripples and unique original stuff), OpalPaint (all the Opal operators plus), PageStream 3.0 (when it's released), the DPS ProANIM recorder (with 14 much needed alternative ways to access it), and ProPage (prints documents, images, and storyboards), Add to this the fact that J.L.White is eager to hear from other developers concerning being able to add their wares to the list, and you have a front end engine that
does and will do what Amiga image processing addicts, artists, and animators dream about. For instance, I suggested that the foiks at Seven Seas contact Visual Inspirations regarding adding their new MathVision and "Mirror" software to the list. I'm sure other user suggestions would be happily received as well.
Shortcomings I found that I had to rename my ViewTek file in the C directory as "VT" since that's what the default was called in the installation program. If you want to get around this, just make sure Figure6. Here we’ve used the “Spotlights" operator and GVP's ImageFX as a toundation for an animation. Batch Factory from Visual Inspirations was the controlling engine.
Future Upgrade Plans In the one-week Interim that preceded the release of the program and the latest BETA version. Visual Inspirations added another 50 or so scripts! Access to other display devices (Retina, Harlequin, etc,), which will be bit images if you are running Amiga Dos
3. 0 (on a 1200 or 4000), so 24-bit images cannot be translated
to HAM8 and viewed in Batch Factory, Supposedly a newer
authorized ViewTek program is due out soon (watch the FISH
disks or other BBS sources), if I had my druthers. I The Amiga
batch processing army is alive and well and living in your
future. All of these packages are well produced, and choosing
one or another depends on your needs and their specific
attributes.
You name your viewer program exactly as it is named in your storage list. There should be an easy way to select a range of FrameBuffers for dispioy on the interface itself. Retina and other options should be added (and will be in a coming upgrade), as welt as being able to select a configurable (resolution and colors, AGA and non-AGA) Amiga viewing mode from the interface (how about a button that reads "View Mode" with Input areas or sliders).
Another "shortcoming" has nothing to do with Botch Factory, but is a problem in the viewing utility "ViewTek 2.0". It seems that the 2.0 version was never supposed to be released, and the 1.5 version is the latest accepted bug-free version. ViewTek 2.0 will not accept 24- would definitely add some graphic manipulation screens to the operators that demand them (like the Morph+ Rippie, Sphere, and perspective), though brave souls can edit the Arexx scripts and save them out as new options.
Documentation The manual is sparse (18 pages) but adequate. Because of the unbelievable depth of the possibilities, an expanded tutorial section might be helpful.
Perhaps this could be put together and marketed as an addendum (or better yet, sent os a freebee to registered users), added through upgraded viewing utilities. So many new Arexx scripts are in the works for a future version, they probably should be released on a separate disk, or certainly will appear on the company's BBS (813-935-6513).
When PageStream 3.0 finally makes It to market, it will already be addressed by Batch Factory for storyboard printing and other options. As a front-end Arexx image processing engine, this software is so hot it scorches, and its about to glow much more.
Batch factory Visual Inspirations 809 West Hollywood Tampa, Florida 33604
(813) 935-6410: Voice & FAX MSLP: $ 59.95 Inquir 205 Conclusions
Whew! The Amiga batch processing army is alive and well and
living in your future. All of these packages are well
produced, and choosing one or another depends on your needs
and their specific attributes.
MusicX 2.0 & NotatorX 1.0
R. Shamnts Mortier MusicX 2.0 has hit the shelves, and wisely the
new company that is responsible for its release, HollyWare
Entertainment, has decided not to tamper with the general
screen interfaces. I say "wisely" because MusicX has some of
the most beautiful and functional screen interfaces sported
by any Amiga software.
If you only need to move files with the ability to change their resolutions and sizes on the way via ADPro (at the moment), then FramePro might be your answer.
ANIMwkshp 2,0 is definitely your cup of digital tea if you desire sound file capabilities as well as basic Amiga image processing for both ADPro and ImageFX.
The visual Morph-plus Ripple screen operator in MacroSystem's MultiFrame software, as well as the easy way that they address animations with complex ADPro operators (and soon ImageFX) in general, makes this software verv animator friendly, and we can only hope that the next revision of this software adds more interactive graphics screens since it has set the pace in this area. MultiFrame is also nih batcher to purchase if you operate a Retina board, as it displays very quickly and cleanly using that FrameBuffer.
If your image processing needs range far and wide, and you want to have the capacity to target a processing front-end engine that includes the whole universe of Amiga capabilities and Amiga image processors and alternate software besides, how can you miss the opportunity to purchase the astounding Batch Factory package? This software has more interactive scripts than any other software I know, and is also designed to shake hands easily with all of the other Visual Inspirations products. By the way, the new ViewTek (VT) program released to the public domain by NOVA Designs (the same folks who
bring you ImageFX) is perfect for Batch Factory as a file viewer.
There are now versions that support the Retina, OpaiVision and many other 24-bit boards (as well as HAMS for AGA users).
You can get a copy of the ViewTek module you need from the Visual Inspirations BBS (813-935-6513).
• AC* What's new ! His is the first question that seasoned MusicX
owners are going to ask (the upgrade cost for registered 1.0
owners, by the way, is $ 100.00). There are greatly expanded
MIDI commands in M 2, making your Amiga act much more like a
dedicated synth. The additional support for Ihe One-
Stop-Music-Shop enhances this capability.
Mx2 also recognizes "Attack Velocity" (volume emphasis) when Amiga samples are played. A new "DeFlam" module is something I've wanted to see for a long time. In 1.0,1 was always winding up with extra (and impossible to remove) grace notes when I recorded something.
Quantizing has been improved as well. Of great importance is the addition of a RexxEdit module, allowing for the creation of customized Arexx scripts. The event list can also be printed with the "PrintEventList" command. The manual has been completely redone, and an extra 150 pages reflects the depth of the new additions and changes.
MusicX addresses the composition of music scores by splitting necessary functions among a collection of separate screens. A tour of those screens is one way to encompass the variability and power of this software.
MusicX SEQUENCER Screen The SEQUENCER screen is the first to greet you, and like the main road on a journey, it leads to several branching possibilities. Like all electronic music sequencers, it is here that you glue together various elements of a piece, recording them to specific individual tracks as you go.
MusicX allows the sequencing recombination of IFF internal samples as well as addressing the voices of your synthesizer.
Even if you don't have a MIDI studio setup, that doesn't preclude you from utilizing the program in a full creative fashion. With some MIDI gear in hand, however, you will really be able to take advantage of this software, getting more recordable professional results.
Songs can be loaded saved as "Performance Files", which arc environments that take all of the other parameters (or those that you wish to call upon) into consideration at the same time (i.e.. Libraries, IFF samples, and other data settings). You can also save and load author data (name of author and song, date, etc.). Since MIDI works in discrete 16 channel options, you can also use MX to redirect any track to an alternate MIDI channel for recording playback purposes, and mixing MIDI voices with standard internal Amiga samples is easy. Segments can be "Punched-ln" and out in precise
time track places, so getting just what you want for the finished product is onlv a matter of learning to use specific tools and spending She necessary polishing-up time.
After recording segments of the composition, you can place them in track positions by emptying the storage buffer (which is where they initially go). Much care has been taken to implement exacting time-codes in varied formats on this screen, and you have both versions of MTC (MIDI Time Code) and a SMPTE-liko counter, as well as very attentive instructions for their application. Pieces can be played back immediately, and tracks can be set to play or to be silent (mute).
Once a track has been recorded, you can access two other screens from the Sequencer Screen: The BAR EDITOR and tire EVENT EDITOR. From these two screens, editing can be accomplished in either a visual or text-numerical fashion, with a whole list of cut paste copy select tools. As a visually oriented composer, I prefer using the BAR EDITOR first because it has the feel of a paint program, i usually jump to the EVENT EDITOR as a final touch, because it's easier to make finer adjustments there. Whichever you select, you can alter the recorded selected track in a way that will radically alter its
characteristics, or you can touch up the smallest subtleties. The MusicX manual is clearer on the meaning and possibilities involved in the quantizing process.
The FILTERS Screen MIDI data must pass through filters before interacting with notation information, Filters can color MIDI note information in many ways, and there are a host of tools here that allow this to take place, in addition to note quality, MIDI filtering also allows you to address items such as Aftertouch, Program Changes, Control Changes, and Pitch Bends for specific synths, You can also set an "echo" on this screen that will play an internal IFF sample along with the synth's sound that you can preview in real time as you play your synth. You could tape a whole session right
here without ever accessing the sequencer page, and have it be multi-timbrel! This screen has a sub-page called "Keyboard Maps", a way of visually allocating the keys on your synth so that specific ranges of key's do very different things. Certain keys can be set to "playback" entire sequences when struck, so you can see that your creative options approach the infinite very quickly'.
The Librarian Screen Just as books line the walls of a neighborhood library, so are sounds stored for "reading" in a dedicated MIDI library.
Sounds are stored here in "banks", collections of up lo sixteen sounds per bank. You can have ten banks in memory (RAM depending), although only two are viewable at the same time. The banks of sounds must be those suited to your brand of synth. You can download sounds to vour synth for preview before you load ail of them in the song sequence. Library files can be saved and loaded, and are connected to specific "Protocols" ( programs that let your system know what make of synth it is supposed to talk to). The Protocol page is Figure 1. Clockwise from top left: MusicX IFF Sample Editor, Bar
Editor. Filters Screen, Event Editor.
More than likelv, you'll have to retune the sample so that it is in the same pitch as the MIDI synth, but that's easy to do. Just hit an "a" on the Amiga keypad for A440 or a "c" for Middle-C, and you're given a standard pitch to tune to. Then use the slider on the screen to retune the note. You can also chop octaves off of the sample. The IFF sounds can be played with the MIDI synth. One of the most important uses of tlris screen that I have found is it is an excellent IFF Sample creator as well as an editor. By changing the reached from the EdiT menu of the Librarian Screen. With some
dedicated study and referral to the manual that came with your synthesizer, the Protocol can be edited and reformatted to fit your needs.
Amiga SAMPLES Screen MusicX doesn't neglect the rich world of IFF internal sample libraries of sounds. It still allows you to load IFF and SO.N1X samples (the SONIX option has been kept in), and to manipulate their waveforms.
£ t * T 1 .ftf rnp r 4U Ml I
J) J n PACE UGN SI « I i i ¦ fffj P| W W 8wa 15ma loco r3n i
FLIP M s he TE T Figure 3. The NotatorX interface is clear and
sharp, and use of this software is very intuitive.
ADSR envelope of a sound (its Attack, Decay, Sustain, Release) as well as its pitch, you can wind up with a totally new and saveable sample for later use.
And More... Choosing RightAmiga-"S" from the keyboard sends the current library entry to the synthesizer. RightAmiga-''R'' from the keyboard causes the current patch to be received from the synthesizer into the current library entry, and configures the patch editor's controls to match. The "Options Menu" contains two items: "Update" (Partial Auto, Full Auto, and Manual) and "Test". Test opens a window titled "Select Channel Out". This window is used to choose the MIDI channel for the "diddle player" and the numeric keys. The window contains controls for the numbers 1-16 (16 MIDI channels). The
highlighted control indicates the current channel in use.
Below the channel numbers are the words "Diddle ON". Clicking on these words turns the "diddle player" on and off. When the diddle player is on, random triads will be arpeggiated automatically, letting you hear the sound change as it is edited. The slider marked "Dur" is used to set an arbitrary duration for the notes that tire diddle player plays. Smaller numbers mean shorter durations and faster notes.
MusicX includes a list of "protocols".
Specific svnths that MusicX recognizes and addresses: Casio CZ-lOOO.Voices, Roland D-50.Voices, Roland MT-32.Timbres, Vamaha DX7.Voices, Yamaha DX1 CIO. Voices, and Yamaha TXSlZ. Some of these protocols require special treatment, and this is explained in a "readme" file on the disk.
NotatorX The digital printing of music notation is, from what I gather from all of those developers I have asked about it, a fairly difficult task. First, there is the translation of the music file into the exact metered notes that describe the sound exactly. Then, there is the placement of all of the necessary addendum symbols that are needed to finalize the notated piece. Ail of this is made somewhat more difficult when you consider the different file formats involved,..Midi, SMUS, CMUS, .Perl,..it's enough to give a saint a headache. A professionally printed score necessitates a complex
piece of software. Just look at the only competitive package available, I lit’ Copyist from Dr. T's. The output of the Copyist is wonderful, but it is very difficult to use and seldom gets everything in its proper place, I know. I once used il to print out parts for an ensemble before a major recording session, and had to verbally correct and explain some of what the program decided to notate.
In a brave attempt to give Amiga composers an easier to use alternative that would still be up to the task of providing professional output, HollyWare has put out a companion program to MusicX 2,0: NotatorX. To begin with, the design of NotatorX's interface is splendidly austere and sharp, with a minimum of additional options presented in menus. But how well does it do what is required?
NotatorX accepts three file formats as input: NotatorX saves, MIDI files, and MusicX Performance .Perf) files. The only format I had a problem with was MIDI. I saved out a Dmusic 2.0 file as a MIDI file and attempted to read it in.
Crash. Perhaps the Dmusic MIDI format is indigestible.
If so, this has to be corrected, because Dmusic fans are going to be tempted to flock to NotatorX to address their printing woes. The other two formats worked fine.
MusicX users should have no problem, as there is a utility called MusicX-to- MIDI, which translates MIDI files to acceptable Perf files on the MusicX disk. Well...there is a slight problem. It doesn't work with Dmusic files, and prefers to crash the machine.
Final Comments MusicX remains one of my favorite Amiga music programs, and it is a pleasure to see that HollyWare has picked it up. If you are turned on by music that can be edited with a marvelous graphic interface, or are adept at editing by using numeric equivalents, the MusicX is the software for you. The main screen interface is absolutely beautiful, thanks still to MusicX originator "Talin", who now also boasts the authoring of Dmusic 2.0 as well. Though the upgrade boasts many changes, my favorite is probably the fixing of the extraneous grace note function which added many woes to my
previous efforts in this software. As a musician, you will have to try all of them to see what software enhances your creative efforts. MusicX should be applauded for its easy to use tape recorder-like controls and time-code readouts.
NotatorX may prove to be just what the Amiga electronic musician ordered, but it may take a few upgrades to really arrive.
It needs to address PostScript printing as a primary function, though using its embedded fonts does produce clean copy. Il needs to solve the Dmusic MIDI file conversion riddle, because Dmusic fans are going to want to use its capabilities extensively. It should add SMUS file conversion directly at the earliest date, it is on its way, however, and all that we cart hope is that these issues are solved in a quick upgrade.
MusicX NotalorX HollyWare Entertainment 13484 Washington Marina Del Rey, CA 90291
(310) 822-9200
(310) 390-0457 FAX Inquiry 236 Teaching Writing with SCALA MM300
by Chnrles F. Cavanaugh A mystery centered about an island
in the Bermuda Triangle.
Imagine, for one moment, what startling innovations might take place in American education if more teachers embraced high-end computer authoring systems to assemble student ideas and projects. Imagine an open-ended platform which allowed the incorporation of music, text, graphics, video, and animations to be run through high-definition TV-blackboards (minus the musty chalk and erasers). Imagine, also, that such technology was affordable and accessible to ordinary mortals who dare to undertake the task of teaching young children.
Well, if you extract the HDTV and substitute an ordinary television monitor hooked up to an Amiga 12(10, you may very well think that the future has arrived a bit early, particularly if the 1200 is running SCALA's multimedia program, MM300, I recently had the opportunity to work with a -1th grade class in a small school in rural Vermont, 1 was particularly interested in doing some creative writing with this group, and since I had recently purchased MM300 For my own pleasure and entreprenurial interests, 1 thought that this might provide a handy tool for a group writing project.
1 own an Amiga 1200, enhanced with a 68030 processor and 8 megs of fast ram, which 1 use for creating animations and small business presentations. The added power was unnecessary for this project, but it was a boon, nevertheless, for the added speed and memory made for super-smooth transitions and effects.
SCALA has equipped its premier multimedia program with such a plethora of attractive features and ease of use, that anyone involved with interactive learning could only he thrilled with the many possibilities inherent in the package. One prominent feature is the numerous and stunning wipes that carry the reader irom page to page in a scripted presentation. There are over 100 transitions, which include such marvels as nuclear, dissolve, ants, and rolodex, to name just a few (Have you ever read a hook where one page flows like a river into the next?). The oohs and aahs that attended my first
demonstration to this class pretty much eased my initial concerns about maintaining student interest. And the wipes feature is only one of the enticing qualities of using such a program to teach writing to young children. In addition to the multitudinous ways of turning a page of text, there are numerous backgrounds and fonts that contribute to the attractive nature of such a project. One simply chooses an appropriate background to write upon, a font and color that carries well over a television monitor, and you are well on your way to producing a literary masterpiece!
Of course, the ideas and input from the children must drive the project, or you are simply left with ail flash and no substance.
In this case, I started the project with some brainstorming with the children, typing in initial ideas for settings, characters, possible conflicts, and the general intent of the story. SCALA makes the composition of the story almost as easy as using a word processor.
To begin the writing, one must create a page through the Main menu by calling up a background and selecting a font and its properties through the Edit menu. As one page is filled, a new The children drew and colored images of the hotel, the island and swamp, and the many characters involved in the story.
The students voted on a name for this brief, multimedia novel.
It is to be called ‘A Hero in the Mist'. If is comprised of three chapters, made up of approximately 50 SCALA pages.
Page with the exact qualities of the first (background, fonts, line spacing, etc.) may be selected by pressing the function key, F3.
After several pages are created, one may review and do further editing without returning to the Main menu by using the function keys, FI (to go back), and F2 (to go forward). When you are working with a class of restless 9-year olds, all clamoring to contribute their ideas, this ease of use is a crucial and necessary factor.
The children in this group wished to create a mystery centered about an island in the Bermuda Triangle. Upon the island, a dilapidated hotel serves a motley assortment of characters who have disembarked from a party-boat (Kathi Lee take notice!!, A As told hv AC Tech *3.4 and Amiga World Aug. '93... One Company Still Supports The Amiga!
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swamp surrounds the hotel, and one by one the party guests
begin to disappear!
We proceeded through the writing of this story, children attending to its evolution over a large-monitor TV, sitting at desks with traditional pencil and paper to jot down their ideas. !
Sat at a desk, typing on niy Amiga, which was connected to the VCR Video hi from the composite output jack on the 1200. At the beginning of each session, we would review the previous writings by reading through ail the pages. One minor difficulty encountered here was the inability to actually correct mistakes if!
Simply ran the script. If changes needed to be made to the story' (spelling, grammar, word choice, etc.), they had to be made in the
F. dit mode. This is rather simple, however, for all one has to
do is to go to the Main menu, click on the page to be
adjusted, and one will be transported to the Edit menu with
the page displayed.
Here is where I encountered one real snag in the project. In many ways, MM300 performs very much like a real word processor. There are numerous fonts and a comprehensive Layout menu, which allows for character and line spacing, and word wrap, among other things. The one thing that makes it intrinsically different from standard word processing, however, is that it lacks the ability to allow words to flow onto the next page if the page you are working on becomes full. Each page is separate from the others, and must be arranged (text, graphics, buttons, etc.) as if it were an entity apart from
the rest of the script. When preparing an interactive kiosk or business presentation, this is not really a problem, because everything is planned in advance anyway; but when one is working in a truly interactive environment, a 4th grade classroom in this instance, then this particular limitation becomes a real handicap. Oftentimes, while going through the pages, a student would come up with a novel idea and wish to see it inserted into the text on a particular page.
When this was attempted, the words beyond the insertion point would often flow right off the screen and disappear from sight!
This made for some awkward moments during the composition process, and hampered the creative give and take of ideas.
Hopefully, SCALA, inc. will recognize the educational possibilities of their program, and make some provision to allow for the easy flow of words onto new pages in a future upgrade.
One of the interesting and pleasing outcomes of the project was the great amount of student involvement in the writing. The children had the opportunity to actively critique the writing as it was taking place. Often, students would point out sections of the story that didn't ring true. They would question word choice, character motivation, and the general direction the story was taking. At times, the story would veer haphazardly under the many voices that were dictating its direction, but I served as a stringent editor, and channeled its course to a logical, and hopefully entertaining,
outcome.
The final step in the project was the illustration of scenes and characters that could be interspersed throughout the text pages.
The children drew and colored images of the hotel, the island and swamp, and the many characters involved in the story', A friend of mine in desktop publishing will help me out by scanning these images in 24-bit mode, JPEGged down to manageable size for disk swapping. 1 will then convert them to Ham-8 or 256-color images which MM300 easily handles. 1 informed the children of the possibilities for animation, and showed them animation techniques available through Dpaint on the Amiga. They were entranced, of course, and some arranged their drawings so that some spot animation may be incorporated
into the final product. In addition, the resizing of brushes and pictures through Floyd-Steinberg dithering in the MM300 program should allow for some illustrations to be placed artfully alongside the text in some cases.
Though these final steps still need to Lie taken, 1 am confident of the great benefits of the process we have gone through, as well as the final outcome. On the last day we were together for this project, the students voted on a name for this brief, multimedia novel. It is to be called 'A Hero in the Mist'. It is comprised of three chapters, made up of approximately 50 SCALA pages. We plan on showing it to some of the other classes at the school, and many ol the children are bringing in blank videocassettes so they may record it and bring it home.
The educational possibilities and implications of SCALA's program, and its marriage to the Amiga computer are numerous.
Mathematical story problems may be formulated, written out on SCALA pages, and then illustrated with the new drawing tools (rectangles, ellipses, and lines). Science experiments may be illustrated and demonstrations maybe animated through companion paint programs like Dpaint and Brilliance, and then artfully conveyed through MM300. The instruction of history and geography may be enhanced by any resourceful teacher with a digitizer or scanner. Even the chronicle of a typical school year through captured images displayed in the high-color, high- resolution HAM-8 mode would be a treasure well
worth preserving, and one easily maintained and added to in an MM300 script.
SCALA has created more than a presentation system in its new upgrade, it has created a tool for interactive learning and sha ring, one that may engage and enthrall learners of any age or
• AC' caliber.
Please Write to: Charles F. Cavanaugh c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 bytes tips hints
workarounds suggestions updates fixes by John Steiner
Kickstart 2.04 and CDTV Operation Dirk Schwartzkopff of
Oberursel, Germany sent E-Mail with a question regarding
Workbench 2.04 and CDTV. He writes, 1 want to use Kickstart
2.04 in my CDTV Imt I can't use it as long as I use the Bool-
ROMs (U34 a ml U35). Without the Boot-ROMs I can't use
IheCD-Driw anymore. Is there any update available?
Using a PC Mouse on the Amiga Stephen Leung Sent E-Mail asking if it's possible to use a PC Mouse on the Amiga. He realizes that some hacking would be required, and wonders il anyone has successfully converted a PC Mouse for use on the Amiga. Any mouse hackers done this before?
CRC Errors on Communications Application Stephen Cameron sent E-Mail asking about unusual amounts of CRC errors on iris system. He writes, I have an Amiga 500, 2MB af Chip, 14.4K LIS Robotics Sportster Modem. A Dataflycr Express with a SCSI and IDE controller, but only with a SCSI 270 MB LP5 Quantum hard drive and 2MB of Fast Ram inside of the Dataflycr. When I download stuff with Ncomm 3.0, and when I set my download directory to say...DHI :NCoinm Doumloads il starts giving me « bunch of CRC errors.
But when I used to own a IDE 120 MB Conner drive it worked fine without errors showing up. And the person I bought the 120 MB drive from told me it didn't have a cache in it. 1 think it's because my SCSI drive is slow. Or it must bog down my system. I have a supra turbo 28.
The only thing that works right now is downloading to RAM:. Have you run into this problem, and discovered a workaround? If so, let me know, I'll pass the information along.
Henning Vahlenkamp sent E-Mail regarding several items mentioned in the June 1994 Bug Bytes.
Mathieeedoubbas.library Guru When Using Version A fter reading Jeff Harris' comment, I decided to investigate the problem further. It turns out that 3.0 will always crash with a S80000005 alert if you use the Version command on the mathieeedoubbas.library and that library is resident in memory. The crash doesn't happen if the library is only on disk and not in memory (which is probably why Mark Odell didn't get it on his machine). Apparently something in the library gels corrupted when it is loaded. The problem actually has nothing to do willi AAY.v.v or RexxMast, and seems lobe a real OS bug.
Incidentally, I think the bug also exists in 2.04. Ishar II AGA Hard Disk Usage I successfully installed the game on my AI200's hard disk. Simply make a new drawer, copy all the files from the. Four disks to that drawer, and type “T. X" to run the game. Make sure your monitor is in a 15 Khz mode such as NTSC or PAL, or the game won't work correctly.
Alternate 1960 Monitor Driver Mr, Austin may want to try Monitor30Patch.lha found on Amine! In the util boot directory. Eliis archive includes a new Overscan editor which gives you greater control over the screen's position. Although il was released for the 1942, it should work on the 1960 loo.
Subject: A1000 & 14.4 Modem Carl Jolley of Cincinnati, OH sent E-Mail regarding the June 1994 issue of Amazing Computing and noted the item about Greg Suire who was having difficulty with his A1000 and 14.4 KB Zoom Fax modem. He writes, I am using a LiiieLink 144e modem on my A1000 very successfully. I am using Jack Radigan's Terminus 2.0b as my terminal program. I have set RTS CTS both in my preferences as well as in I enninus settings. I too am using the same serial cable that 1 previously used when I was running a LISR 2400 bps modem. The only suggestion I can offer is that he reset
RTS CTS, set XON XOFF instead to see if that causes the MR light to stop blinking. If it does, then I would suspect the serial cable since R1S CTS docs require specified wires in the serial cable to be present and working. The only other suggestions I could offer would tv the standard swap and try games: try someone else's serial cable, try the modem on someone else's computer (maybe the modem itself is broken), try the modem and cable on someone else's Amiga 1000 computer. He should also keep in mind that an Amiga 1000 serial cable is not the same as a standard RS232 serial cable. While a
power lead in his cable may have not been connected (at the modem end) with his previous modem, perhaps that lead IS connected with his new modem. If he is using a standard RS232 serial cable he should get the special version used for A JOOO's and give il a try instead.
Multiple Hard Disks and the A3000 Jon Peterson of Snn Angelo, TX sent a fax with a comment regarding extra peripherals in the A3000. He writes, Wanting to add more hard drives, a streaming tape drive and a CD-ROM drive, I found a mini-tower case with power supply for the price ofS65. Inside, there is su fficient mom lo add Just about anything necessary in the way of additional drives, Necessities include a DB-25 outfitted cable to run from the SCSI external port on the back of the A3000 to the mini-lower. Inside the mini-tower you need a ribbon cable with female 50 pin SCSI sockets spaced
along it to plug into the SCSI devices and ending in a male DB-25 plug to mount on the rear of the tower and connected with the SCSI cable from the A3000. Cables can be purchased from various cable suppliers.
VGA Blanking During Screen Display Mr. Peterson suggests that the screen blanking problem mentioned in the June 1994 Bug Bytes might have a simple fix. He notes the gentleman should check to make sure that the screen blanker built into the Commodities Exchange is set to off. Look in Workbench:Tools for the Commodities files.
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"VideoStage Pro can be used on so many different levels. You can create snazzy logos for your home videos, or produce professional presentations" Amiga Format March 1994 iVidcoStage Pro $ 179.95 MSRP VitleoStage Pro + $ 499.95 MSRP Upgrades from VideoTitlcror ANIMagic to VideoStage Pro available Distributed in Canada by Published by Oxxi. Inc. Info Touch Systems, Inc. PO Box 90.109 |__= 105-13483 78th Ate. Long Beach, CA 90809 Surrey. BC V3W 2Y2 Phone: 310-427-1227 KJXXl illC.
Phone:604-572-4636 FAX: 310-427-0971 Call for Demo Disk!
Circle 159 on Reader Service card.
More on Mathieeedoubbas.library Kenneth McCormick of Fast Meadow, NY writes, I am the author of Wherc_K, (i util ill that appears ou Fred Fish Disk 937 and you will notice if non use that program that t had to prevent the version command from reading the mathieeedoubbas.library. I did this because I noticed sonic time ago that reading this library while using Kickstart 39,106 and workbench 39.29 caused a crash ou my Amiga 1200. Using the version command with the mnthcmtoubhas.library produces a corrupt memory list on my machine.
Mega Midget Racer and the Megachip John Warren of Denver, CO writes to ask if anyone has a solution to his unique problem. My A300 (rev 5a motherboard) already has a CSA Mega Midget Racer internally but I would tike to get more than my 512k Chip RAM that I use. A Megachip or similar setup would be ideal except for one thing do not want to have to put a spacer underneath the 68030 daughter board I have. The reason is that I tried the spacer once before and I cannot close the case because the keyboard leans on the Mmli preventing ntc from securing the front of the case.! Am hoping there is a
very flat ribbon cable I can obtain to move the Megachip elsewhere in the machine. Does anyone have any suggestions for Mr. Warren?
A2630 and the DKB2632 Randy Payment of Dover, NJ1 writes with a tip for Lu Beranek as mentioned in the March 1994 Bug Bytes. 1 ie notes, too hare an A 2500 with the 2.04 OS, and latest motherboard. If the 2632 program is executed as recommended in the docs, the system will lock up. But the board and software does work. First Lu needs to make sure the 2632 program is in the C directory. The 2632 program should be the first program executed in his "user-startup" file. Add litis line to the beginning of the user-startup file.
2632 -r The -r option is important. Mm A2500 would crash with any other option, but since using this setup the board works flawlessly, and my A2500 tests out faster than an A3000on most benchmarks.
Ami-Back and High Density Drives Thomas Grasso writes wondering if anyone has found a workaround for a problem he's having when using two high density drives on his A3000-21. He noted no problems with the program until he added a second high density floppy. He writes, Amiback 2 acts inconsistently. Sometimes it wilt slww the two floppy drives as high density, in which ease it will only allow me to select dftJ.
If I dry to select dp, it tells me I can't mix drives. In these cases ifl deselect dfl), it will not let me resoled it or dp. In other words, neither drive is selectable. Sometimes Backup pre s will show both drives as standard floppies, i.e. dfO, and dfl 0 to high density) and both are selectable. The program backs up to dfO correctly anyway and reads dfl as "ready" when a HD floppy is installed, but when it is time to backup to dp the program says it is the wrong size diskette. He has contacted the manufacturer to let them know of his problem, but wonders if others have found a workaround
for this problem.
Quarterback 6.0 Disk Quantity Problem Norman Whitney of Tioga PA writes to note an unusual problem with Quarterback The problem did not occur when restoring single or just a few files. He installed a new hard drive, and after trying to restore, came up with a message, 'Disk 2 data is unreadable'. He noted that QB 6,0 cataloged that 13 disks were in the backup set, when actually there were only 7, Out of desperation to recover the information on his backup set, he tried Quarterback 5.L1. That program version noted only 7 disks in the backup set, and the restoration performed flawlessly. He's
not sure what caused the problem on his system, but felt that this trick might just help someone else who has erased and needs to restore a hard disk.
That's all for this month, if you have any work arounds or bugs to report, or if you know of any upgrades to commercial software, you may notify me by writing to: John Steiner c o Amazing Computing Box 2140 Fall River, MA 02722 ...or leave Fmail to John Steiner on Portal 73075,1735 on CompuServe Internet mail can be sent to John_Steiner@cup.portal.com FAX John Steiner at (701)280-0764 (8:30 A.M. to 5:30 P.M. Central time, Monday-Friday) The Imagine Angle by Mark Hoffman Shielding Yourself For Sci-Fi By Dave Matthews and Marc Floffman In the imaginary world of starship space battles, the ships
must have some way to protect themselves in the event of an eventual hit much like today's armored tanks and battleships. But in sci-fi, the ships do not rely on material armor as their contemporary peers do; instead, they surround themselves with a "bubble" or "cocoon" of energy whose sole function is to block and absorb the incoming enemy's weapon. The resultant explosion is then diffused out over the bubble, leaving the vessel inside undamaged. This particular effect can be achieved on the Amiga with its various graphics programs available, and the following tutorial will illustrate this
point using Imagine and Aladdin 4D.
The pre-release version of the next release of Imagine, version
2. 9, has added enhancements which allow the Amiga artist to
create the shield effect right on the desktop all without
leaving the confines of the earth's gravity. All that is
needed is version 2.9, the Fireball procedural texture, three
sphere objects, a ship object, and a weapon discharge to
impact with the shields.
The first step is to create the shields, and three faceted spheres are required. In the Detail Editor, go to Functions Add Primitive, select sphere, and accept the defaults. Now, scale the sphere down on the Z axis a little, so that it takes on an ova! Appearance. The next step is to go to the Attributes requester and set up the surface appearance to make this sphere take on the look of energy.
Before explaining how to apply the Fireball texture, some background explanation is needed. This texture sets up two different surface appearances and performs a gradation between the two based on the cotor, reflection, and transparency. The position and size of this texture are directly controlled by the position and size of the texture axis, respectively. This allows for some great flexibility when using this texture.
So now, while still in the Detail Editor, bring up the Attributes requester and set the Filter value to 255, 255, 255. Next, activate the Bright function, and go to the first texture box and add the Fireball texture. The first three color boxes set up the very center color that is to be applied to the object, while the second three set up the outer color that the texture will grade to from the first.
The noise function adds some random motion to the gradation, and Reflect 1 - Reflect 2 - Filter I - Filter 2 apply reflection and transparency attributes corresponding to the colors i and 2 already mentioned. I have chosen a bluish tinge to these shields, as the values in the color boxes show.
Since nothing has actually hit the shields yet, this first shield object is to be invisible. This is why the Filter settings should be set to their maximum values. Since nothing is going to be reflected in these shields, 1 have told the texture to ignore this setting and to default to the settings set tip in the Attributes requester. This is done by inserting a -1 in the value box. I have had some problems with getting Filter 2 to work correctly, and so 1 have told the texture to ignore this setting as well. To make the animation a little more interesting, I have set the Noise function to
zero. These values are shown in Figure 1. The next step is the placement of the "hotspot" where the shields will react to whatever has hit them. Remember that the size and placement of this texture are controlled by the texture axis itself, and so click on Edit Axes and position and size the axis to look something like Figure 2. Now, accept these values and save this object as "Shields.Invisible." Now the work on the second shield object begins. Using this same "Shields.Invisible" object, pull up the Attributes requester and go into the Fireball texture box again. This time, change the Noise
value to .75 and the Filter 1 value to I). Now when the object is rendered, the Noise will exhibit a swirling action, and the main Color 1 will be opaque, gently blending into the transparent Color
2. But this action would not be complete without altering the
size of the hotspot, so click on the Edit Axes once again and
size the axis in a similar fashion to that of Figure 3. Now
when this object is morphed, the hot spot will fade in and
grow, while at the same time begin to swirl randomly. Save
this object as "Shields.Hit." The last shield object needed to
complete this loop is the one where the energy diffuses out
over the shields and fades out, leaving a transparent sphere.
For the third time, go into the Attributes requester and select the Texture 1 box to re-edit the Fireball texture. Set the Noise value to 1 and the Filter 1 value back to
1. Adjust the size and position of the texture axis to resemble
that of Figure 4.
By increasing the size of the texture to this degree, it will grow and diffuse out readily. Slightly altering the position of the axis adds to the effect. Save this object as "Shields.Diffuse" Now that the shields are setup, they need to be animated. The remaining parts needed are the weapon discharge and the ship itself. To conserve system resources and keep rendering times to a minimum, use a small sphere for the weapon and a cone for the ship. Set up and save these objects in the Detail editor, and then exit to the Project Editor. Pull down Project New, and type in "Shield.test". Next,
click on the New button and type "Sub." Accept the Top to Bottom: Figures 2 through 5.
Top Right: Figure 6.
Figure 7: Frame 399 Top, 410 Top Left, 440 Above, and 500 Right. "For detail sake, I rendered an animation that shows a weapon impacting with a vessel’s shields using Imagine 2.9’s particle systems to create the trail behind the weapon and Ihe new Associate function in the Action Editor in order to cause the camera to stay in a position relative to the weapon. Finally, I used motion paths with acceleration deceleration to move the weapon, as well as the camera in the last leg of the animation.” August 1994 31 Top: Figure 8.
Bottom: Figure 9.
Defaults and go to the Action Editor, Under Highest Frame ff, type in 50 and hit Return. Now go to frame one in the Stage Editor and add the "Shields.Invisible" object, the cone object, the small sphere object used for the weapon discharge, a light source, and an axis, placing all in Layer 0. Make sure that the axis is in the same position as the Shields.Invisible object, because the camera is going to track to it.
Now, position all objects, including the camera, in a similar way to Figure 5 and save the changes. In order to get the camera tracking in tire right direction, go back to the Action Editor, Delete the Camera’s Align bar, and Add a new one from frame 1 to 50; be sure to select the Track To Object option, and then type in "Track."
Save these changes, and return to the Stage Editor, frame 25. The reason for this is that we are going to move the weapon discharge to hit the shields between frames 1 and 25. So select the weapon object and move it to the same position that the hot spot for the shields is on the shield object, as shown in Figure 6. Now Select Object Position Bar to record this new position.
Imagine will tween the position of the object between frame 1 and frame 25. Save these changes, and exit to the Action Editor once again. Go to the "Shields.Invisible" object's Actor time line and, making sure the Info button is activated, click on it. Change the Start Frame and End Frame to 25, the point at which the weapon contacts the shields. Accept the changes. Now click on Add at the bottom of the screen and then click on the "Shields.Invisible" object's Actor time line on Frame 26 and again on frame 35. When the requester appears, load in the "Shields.Hit" object. Under Transition Frame
Count, type in 9, since this morph between frames 26 and 35 is 9 frames. Accept these changes. Now add one more line from frames 36 to 50, and load in the "Shields.Diffuse" object.
Give this morph 14 transition frames, hit return, and click OK, Save these changes.
In order to give the weapon discharge a little interest we are going to add the Explode special effect to it. Go to the F X bar of the weapon object and Add a bar from frames 24 to 30. Change the triangle scaling to .0010 and hit OK. Now edit the weapon's Actor time line so that it ranges from frames t to 30, and save the changes.
Now go back to the Project Editor, and render the animation.
For detail sake, 1 rendered an animation that shows a weapon impacting with a vessel's shields using Imagine 2.9's particle systems to create the trail behind the weapon and the new Associate function in the Action Editor in order to cause the camera to stay in a position relative to the weapon. Finally, I used motion paths with acceleration deceleration to move the weapon, as well as the camera in the last leg of the animation. Examples are shown in Figure 7, The Aladdin View by David Matthews With the Amiga's graphic prowess, a 3-D Program, a paint program, and a little work and finesse, it
is easy to arm your own starship in high style. My own arsenal for this project includes Aladdin 4Dand Deluxe Paint IV AGA.
Of course, before you can arm your starship, you need a starship. I built mine in Aladdin, creating a rather simple but interesting shape, To give the ship some detail and the appearance of age and hard use, 1 created several pictures in Deluxe Paint to use as texture maps for the surface. These were made using 32 shades of gray, and contained lights, hatches and other details of the spaceship's surface, and were mapped onto the ship using decal, illumination, hardness, and bump mapping- For the background "scenery" i created a starfiold in Deluxe Paint, and added a sun and nebula using
Aladdin's gases.
The "photon torpedo" for my animation is simply made of two concentric gas objects, the inner very strong, and the outer more transparent to give a halo effect.
To create the Shield effect for my starship, 1 also used a gas object. After some head scratching and experimenting, I had a rough idea of the animation effect I wanted. In the animation I created, the "torpedo" strikes the shield, with the shield becoming visible as the shockwave spreads away from the impact point.
To simulate this, I used one of Aladdin's most powerful (and rather tricky) abilities, that of mapping a bitmapped animation sequence onto a gas object. Aladdin can use a greyscale bitmap to actually sculpt the gas object, with white areas at full strength and black areas al zero strength. To successfully use texture mapping on Aladdin's Gas Objects, you must know several key bits of information. First, gas objects are shown in the modeler by a bounding cube. This cube shows the volume of 3-D "Space" that the gas will inhabit. This cube is always oriented with the front face toward you, when
shown in the Flat Y view. The left face is on your left, the right on your right, and the back face is facing "into" the monitor.
You cannot change this orientation, that is to say, while you can rotate the gas inside the bounding cube, the cube itself will always have the same orientation.
The reason this is important concerns how the texture is applied to the gas. Unlike solid objects, textures on gases are always mapped via projection along the axis perpendicular to the side you apply the texture to. For instance, if you apply a texture to the front face of the gas, it will be projected along the Y axis, and applying a texture to the top will use projection along tire Z axis.
The first step is to visualize the effect you want. In my case, the gas would expand from the impact point to enclose the spaceship, and then as the energy from the impact dissipated, the "shield" would fade to invisibility. Using Deluxe Paint, I created a simple animation, using 32 shades of gray, of a white bar which expands from right to left, filling the screen. The screen then fades to black. In order to create a smooth appearance on the gas, I used a gradient filled Rectangular brush to provide an antialiased edge for the white bar.
To use an animation in Aladdin, you must save the animation frames as a sequence of IFF files.
Dpaint makes this easy - rather than selecting "save anim", select save picture, enter the number of frames to save and type in a name. Aladdin will want the frames saved as Filcname.OGl, Filename.002 etc., so enter a period after the name.
Dpaint will append a three digit frame number to your name, and save each frame.
Once this is dune, start Aladdin. Set the number of frames in the Animation Preview requester to the number of frames you created in Dpaint. Select Gas Add from the menu. In the Gas Object Control Requester, set the attenuation to spherical, the color to TOP, and tire density’ to LIT.
Make sure that only LIT is selected, otherwise tire texture mapping won't work correctly. In order to make the gas visible as it surrounds the ship, set tire gas strength to cycle from a low to high and their back to a low setting, as the shield expands and then fades away, say from 0 to 300, and then back to 0 should do. For now, leave the rest of tire settings at their default. Click on accept. See Figure fi.
Next, select plrong shading for the gas, and give the gas some color and a transparency setting of 1, using the attribute list.
Make sure vou are in Flat View in the Y axis.
Using the CTRL key, Select only tire left face of the gas object. You may have to "hide" several of the other faces. Once you have the left face selected, select texture from the menu. Click on ADD, Control, and Member Control to bring up the Texture Control requester.
Click on the TXResource SELECT button at the bottom of the requester, click on the Show Bitmap and Load buttons, and select the first frame of the series you saved. The filename you chose will appear in the requester, colored white to indicate il is part of an animation series. Click on it to select it, (it will turn red), then accept the requester. See Figure 9.
In the main Texture Control requester, click on suggested, and set the strength and color to the maximum settings. Accept this requester. Now you can render a few frames to make sure the texture is affecting the gas the way you want. Remember the light areas of the texture cause the gas to extend further out, and dark areas cause the gas to recede. If it doesn't look right, check to make sure ONLY the one face is textured, and the Density setting in the Gas Object Control requester is set only' to that face.
Once you have the gas correctly animated, you can then experiment with color, turbulence, and gas rotation to get just the right look. See Figures 10,11, and 12 for examples. *AC* From Top to Bottom, Figures 10, 11, and 12 "Once you have the gas correctly animated, you can then experiment with color, turbulence, and gas rotation to get just the right look."
High Speed Modems by Dan Weiss Modems are the cars of the new information super highway. Do you know the difference between a Model T and a Ferrari in the modem world? Join us on a trip to the modem lots for a look around and a chance to kick the tires.
A Horse is a Horse Every one knows what a modem is right? It's the box that you connect to your computer to connect your computer to the telephone, right? Well, yes, but that doesn't explain what it really is.
The word modem is a contraction of what it does, it modulates and demodulates computer signals for use over telephone lines. That means it converts the ones and zeros from the computer into sounds that can be sent over phone lines and then converts those sounds back into zeros and ones.
The speed with which it does that is known as the baud rate. A related measure is bits per second, or the number of ones nr zeros sent in a second. The two terms are not exactly the same, but for practical purposes we can use them. How 'fast' a modem is depends on how much information can theoretically be sent in one second. Early modems for desktop use were rated at 3U0 baud (there were slower modems, before widespread desktop use). At that speed a 22K file of text (like my article on resume writing) would take about nine and a half minutes to send from one computer to another, assuming all
else is fine. More modern modems transmit at 2400 baud. This cuts transmission time by a factor of 8 to a little over a minute. In this article we will look at modems which boast speeds of 9600, 14,400, 19,200 and 28,800 baud. At these high speeds, the total time it takes to send the file, six seconds, is less time than it took me to write this sentence.
The way to translate modem speeds into characters sent is to divide the speed by eight (8) to get the approximate characters per second, then divide bv 60 to change it into minutes. Using this simple math a 14,400 baud modem (referred to as 'fourteen four' in the lingo) can send a 200 K file in; (14,400 8 = 1800) (200,000
1800) 60 = I minute 51 seconds, where a 2400 baud modem (still
pretty common) would take; (2400 8 = 300) (200,000 300) 60
= 11 minutes 7 seconds.
Doing the Laundry Obviously a faster modem is better, just like a faster car is better, right? Yes, but remember, even a Porsche goes slow on bad roads.
Higher speed modems rely on more complex tricks to send data faster. These tricks work well on perfectly 'clean' lines but not on 'dirty' lines. What's the difference? A 'clean' line is a telephone connection that is completely static and noise free. If you are calling in your local area there is a good chance that you will get a clean line. But when calling long distance there is a much greater chance that there will be static or other noise. Have you every had a conversation where the person on the other end sounded like they are at the bottom of a well? This kind of sound distortion can
adversely affect a modem since the modem is converting the sound it receives into computer information.
To address this problem, several solutions were decided upon. The first solution a slower rate is easier to send under poor conditions. More advanced modems have the ability to figure out what speed will work best. Starting at the fastest speeds they 'fall back' to slower speeds until a good connection is established. Even more advanced modems can increase speeds when the connection becomes better.
The second solution has to do with the errors that can be created by noise. For instance if von had some Static at the instant a 1 was being sent, but the static made it sound like a 0 then the message could be changed. Given that at high transmission speeds there are almost 30,000 chances a second for something to go wrong, then noise becomes even more of a problem. At the simplest level there is something known as a parity check. To do a parity check you just need to determine if the check is even or odd. Look at the byte (character) of data that you are sending.
Count the number of bits that are l's, If the number is odd and the parity is odd, then send a zero bit after the word. This means that the total of the 1+s in the nine bits is odd, matching the parity, if the number of 1+s were odd and the parity were even then the extra bit would be set to odd so that the nine bits would have an even number of ones. The problem is the same for even parity.
This simple method will catch many errors and is very easy to do.
But what if two bits get changed? One goes from 1 to t) and the other from U to 1. The net result is that number is very different but b.is the same parity. To catch this the schemes become more sophisticated, and start to incorporate error correction as well as error detection. Which brings us to our first 'number*. Modems that claim to have V.42 (pronouced 'Vee dot forty two', and not to be confused with V.-I2bis which we will cover later) have error correction capabilities. In order for this to work, the modem on the other end must also support V.-I2. if they do, then when transmitting
and receiving, you do not have to worry about errors in the transmission. This can be a big savings since many protocols, like XMUDEM, spend a lot of time checking to see that everything is okay, and faster protocols likeZMODEM don't.
Pick up the speed So the line is clear, your modem will correct the errors using V.42, but you are still sending at a snails pace 2400 baud, what do you do? 1 he next step is to pick up the speed. 1 he first stop is V.32 960U.
I his option makes the modem four times as fast as a 2400 baud modem, and represents the former standard of fast modems. To many, 96U0 baud is stil! Very fast, but the race is on. Using sophisticated Digital Signal Processing (DSP) dups the modems are able to make more rapid and more sophisticated sound changes to transmit computer information. The V.32 standard allows modems to send and receive data at 9600 baud, The V.32 bis standard helps even more by specifying how to send and receive data at 14,000 baud. This offers six times the speed of the 2400 baud moderns. The
V. 32 standard currently tops out with the standard for
transmitting and receiving data at 19,200 baud. This is twice
as fast as a 9t UU baud modem and eight times as fast as a
2400 baud modem.
To pick the speed up further a new standard has been proposed. Currently it is referred to as V.Fast since it has not been approved. But when it is, it will be referred to as V.43. Modems supporting the standard will be able to send and receive data at
28. 8HH baud. That works out to be 12 times as fast as the lowly
2400 baud modem. I his would seem to be enough for mere
mortals, until vou check out the competition. At work vou may
use a network to connect those 'other' computers you are
'forced' to work on. Ihe Macintoshes may only be running
LocalTalk at 234,000 bits per second (bps), whereas Unix
machines are probably running over Ethernet at J0,(JtR),00U
bps. In more exotic setups you may' be using fiber optics to
communicate at 1(H),000,01)0 bps or Asynchronous Transfer
Method to achieve 155,000,000 bps.
Compared to this, even a fast modem would seem to be running backwards. The magic is that the phone line networks which modems use an* already in place across the country and the w odd.
Crunch it titi II getting more speed would be nice. Compression is a hut new feature that is on everyone's lips. It is a great way to save space on your hard drive and floppies, but what does it do for modems? If you stop and think about it, a modem that could compress a tile as il was sent would have less to send, which would save time. By using the V.42bis standard for on-the-tly (as you arc sending and receiving) tile compression, you can increase your speed by as much as a tactor ot tour. I his would make a 240U baud modem WO! K like a 9601) baud modem and a 28,800 baud modem achieve
115,2(10 baud.
But as in file compressors such as lha and zoo, some tiles and data compress better than others. It the data you are sending is already compressed, then you are unlikely to compress it any further. But even it the difference is slight, it can add up over the time it takes to send a large tile.
Parity Checks COO Parity, ijdd numi r or S's Parity Bit Parity Check Result [jj~| Ocfd number of I's. Value OK Odd Parity, Even number of I's Parity Bit | 5 | 0| 1 | 1 | 0| Oj 1 10 | |T~] Odd number of I's. Value OK Odd Parity. Ev n manb-r of 1 s Parity Bit h|i| |V|o|o|i|o| |~Q~| Even number of 1 %, value wrong Figure 2: An example of Parity Checks.
Fax it Another feature of the new faster modems is their support for high speed faxing. While lire Croup 3 (digital) fax standard allows for speeds as slow as 2400, most desktop faxes are 9600 baud units.
Faster modems can support full speed sending and receiving of faxes. Even faster modems can send and receive faxes at 14,400, Ihis is of dubious value since the only people you can high speed fax to right now would be other high speed fax. Modem owners, but the possibility is there.
Faxing by modem may seem somewhat impractical until you see the quality of the output. Unlike an office fax machine that scans your document then 'prints' it on the other fax machine, a fax modem effectively turns the other fax machine into a 200 dpi printer connected to your Amiga, kite results can be astoundingly crisp and clear. Even bitmapped graphics come through beautifully.
Choosing a modem So now that we know what the modems can do and how they do it, which modem do we choose? Let's look at what you need. Price, Speed, and features are the three biggest criteria when purchasing a modem. Skipping over price, since price is very easy to understand, lets look at speed.
1 would not recommend buying a 2400 baud modem any longer. All major on-line services offer at least 9600 baud access somewhere. CompuServe offers 14,400 baud service in selected areas. While there are usually extra charges for this now, 1 expect llie surcharges to go away over tune. So any modem you look for should be rated at at least 9600 baud send and receive data, and support the V.32 standard. Some older modems will say they send and receive taxes at 9600 but data only at 240(1. Avoid these modems, if you access BBSs a lot I suggest making the move to 14,400 baud, V.32bis compatibility.
Many BBSs support the faster speed and it can really make a difference when downloading tiles.
Astute readers will notice that I haven't mentioned 19,200 baud (V.32ler) and 28,800 baud (V.fast) modems. There are two reasons. First theses modems are still quite expensive (but prices are dropping fast), and secondly the true value of each has not been decided. 1 he 19,200 modem is slower, but the standard il is based on has been tinali .ed. "Ihis means any V.32ter modem will talk to any other V.32ter modem at 19,200. Ihe V.fast modems are faster (at 28,000 baud) bui the standard is not yet finalized, so not all
V. fast modems will talk to all other V.fast modems. For these
reasons, 1 would avoid these modems tor now.
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24. 95 CottnCTtiaT oriented It’s all in the features As for
features, some are great and some are just neat.
Error detection and correction (V.42 compatibility) is neat, but not that many systems seem to support it. As explained above, this can become an important feature, but no one is really taking advantage of it vet. Data compression (V.42 bis compatibility) can be very helpful if the files you are sending are not already compressed. But most people compress their files if for no other reason than to pack several files into one. When 1 submit this article electronically I archive it together so that the text and the illustrations will be together in one file.
Fax features are next on the list. On the Amiga this is a tricky one. A quick trip to AC's GUIDE will let you know who makes fax software for the Amiga. Understandably there are fewer programs available for faxing on the Amiga as compared to MS-DOS machines. If you want to fax from your Amiga, be sure that the modem you are looking at is supported by the software you are buying.
One last feature is the issue of Class 1 versus Class 2 support. With high speed modems, your serial port can get a real work out. Normally to maintain the best possible speed you need to be able to closely control the modem so that it does not overload the computer's buffers. To do this usually requires a special modem cable that includes wires for some support signals beyond the ones sending the data.
However some other computers are really brain dead and need the modem to be smarter about handling high speeds so Class 2 modems were developed. These modems take over a lot of the work from the computer. They can negotiate speeds and handle the high speeds better in conjunction with your computer. While this is not as crucial a feature as some, I do recommend looking for this feature.
Go out and buy Hopefully this article has de-mvstified the jargon and the features of modem high speed modems. The last tip 1 have is to look around for the best price. Modems sold for the Amiga marketplace are not necessarily the cheapest.
Those sold for MS-DOS computers should work just as well except for the software. Until next time, keep in touch.
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36 A ma z o Com run Postscript Without a Postscript Printer By Douglas j. Nakakiliara Postscript is a page description language developed by Adobe Systems Inc. It is particularly noted for smooth gradients and curved lines, and sharp crisp fonts, and graphics. It has a specific set of commands and programming rules, just like C or BASIC does. However, a major difference is that it is usually run on a printer instead of a computer. A Postscript printer interprets the Postscript code generated by an application, like Professional Page, and prints the appropriate dots on a piece of paper. An
application essentially describes the page and lets the printer do the work.
In contrast, a non-Postscript printer usually clumps a ton of data on a printer, to tell il where to put every single dot on a page.
To illustrate: let's say you wanted someone to walk from the center of a room to a window ten feet away on the north wall. A non- Postscript printer would painstakingly describe in detail every step lie should take. A Postscript printer would merely tell him to walk north 10 feet. That's conceptually a major benefit of using Postscript.
Originally made popular on the Mac, Postscript is blessed by vast quantities of commercial and public domain fonts and dip art (e.g., encapsulated postscript files). In reality these are nothing more than specialized Postscript program code.
An Interpreter Because Postscript is really just a programming language, there are programs called "interpreters" that translate the Postscript code into something a non-Postscript printer can understand and print. Mechanically, Postscript and non-Postscript printers are identical.
Fortunateiv for Amiga owners as if we weren't fortunate enough there is a freely distributable interpreter available called "Post," written by Adrian Aylwnrd. On BIX the latest version is archived as "Postl7b.Izh" and weighs in at 211k. Post works with any printer that is compatible with the Amiga printer device this includes dot matrix printers! (Holy cow! A Postscript dot matrix printer!)
The documentation that comes with Post is fairly detailed, but it does not give you real straight forward instructions on how to set it up. That's why a lot of people have overlooked this gem. I spent a lot of time asking questions on the boards before getting it to work right. As you will see, it is actually surprisingly easy.
Library Post comes with two libraries, one is for 68000 Amigas and the other is for '020s and faster. If you have an accelerated Amiga, just copy the "Post.library.2620" to your LIBS: directory'and rename it "Post.librarv". Otherwise just use the other I ibrary already named "Post.librarv." Post also needs the "Arp.library" for certain functions, but most people will probably already have this freely distributable library installed on their system. (If you are still using AmigaDOS 1.3, you may also need "Conman," a shareware console handler. See the Post docs for details.)
Create a directory somewhere called "Post" and copy all of the other files in the archive there. This should include a subdirectory called "psfonts" under the Post directory and one called "afms" under the psfonts directory.
Assign the name "PSFONTS:" to the psfonts directory. For example, if the Post directory was in your WORK: partition, you might use the following command at a CL1 prompt: ASSIGN PSFONTS; WORK: POST rSFGNTS Post does a lot of other nice things like running interactively; however, I'm going to concentrate on getting your printer to work like a real Postscript printer,since that's its bread and butter.
Get Some Fonts Before you attempt to use Post, you need to get some Type 1 Postscript fonts. These can be downloaded from most BBSs. There are many disk collections and Cds available with hundreds or thousands of commercial or PD fonts too. Post does come with a very limited sample font called Funky Font, if you get desperate!
If you want the standard 35 fonts that are built into most Postscript printers, you can probably purchase them from Adobe.
However, they used to come with the Adobe brand Postscript cartridge for the H-P Laserjet series printers. You might be able to pick up a used one for a song.
Amiga Hurdles Now most Amiga programs cannot display Postscript fonts directly. So depending on what application you will be printing from, you usually have to convert them to either Compugraphic (CG) or Amiga bitmap format. Soft-Logik'sTypeSmith is pretty good at converting fonts to CG format. Professional Page also comes with a Postscript to CG conversion program. "Font Manipulator for DTP," also by Aylwnrd (BIX: FMDTP3.LZH, 90k.) Will create Amiga bitmapped fonts and metric files from Postscript fonts. (See my prior article on using Postscript fonts with Professional Page for tips on
how to create Amiga bitmapped fonts from Postscript fonts.)
Renaming Every Postscript font you get should have several files associated with it. You only need the one with a PFB extension and the one with an AFM extension. These files have to be renamed using the real font name. Tire real font name can be determined by examining the AFM file with a text viewer. The beginning of the AFM file will look something like: StartFontMetricB 2.0 Comment Copyright (c) 1993 Douglas J. Nakakihara.
All Rights Reserved.
FontName TaylorHade EncodingScheme AdobeS tanda rdEncod i ng "TaylorMade" is this font's real name, though the PFB and AFM filenames might he TAYLOR .PFB and TAYLOR .AFM. You would rename these particular files "TaylorMade" and "TaylorMade.afm". (Note that the PFB file loses the .PFB extension.
Naming is not case sensitive; however, I’d recommend you use the correct case, if possible.) After renaming, you would copy the file "TaylorMade" to the psfonts directory and "TaylorMade.afm" to the afms directory. (These directories are described above.)
In order to use Post, your Postscript output must be printed to a file first and not directly to your printer. You might save it in RAM: as "Print.ps". Most programs that support Postscript have this print-to-file option built in. If not, you can use the AmigaDOS CMD command to intercept output headed for the printer, and redirect it to a file.
Running Post When the file is created, simply click on the Post icon to start Post. Tills will bring up a small settings requestor. Select Printer output and deselect Screen output. Usually, you'll also want to select the highest printer density often this is 6 or 7. (Examine the Dpi. Setting for a clue.) The default settings in this requestor can be changed using either the icon tooltvpes, or via switches if you run Post from the CLL There are a tot of other adjustable settings on this screen which you can read about in the docs. However, I've found the default settings other than those
mentioned above work just fine.
Now click tlie OK button. This brings up the main Post interface screen. Simply select "Load file" from I he File menu and load the Postscript print file you created. You should now start seeing your printer lights blink. Don't worry if it takes a while to print even several minutes. This is normal for Postscript printing, so be patient, it is worth the wait.
Screen Test A good way to test Post and your fonts is to select the Screen output instead of the Printer output using a 75-75 Dpi setting. X and Y should be something like 618 and 876, respectively. You load the print file in the same way, but the output will appear on your screen instead of being printed out on your printer.
Troubleshooting If this doesn't work, check that the PSFONTS: assignment is correct. The Postscript font file should be in this directory and the AFM file should be in the afms subdirectory (i.e., PSFONTS:afms).
Also make sure that the font name is Spelled correctly.
You can examine the Postscript print file with a text viewer.
Even if you can't understand the language, you should be able to pick out the itnes that identify the font name. Does this match the font's file name in the PSFONTS: directory?
Post requires at least a megabyte of memory to run. However, for 300dpi or greater laser printers, you'll need several megabytes.
If Post gives you an error about getting its page buffer, try lowering the printer density.
If you really have a low memory system try using the Postband program. This will attempt to print a file using a series of bands.
Automation If you do a lot of printing, always having to print to a file first and then running Post can become a pain in the neck. If you have a laser printer, the process can be automated using the AmigaDOS PIPE: device and it will be almost like you have a real Postscript printer. The utility PostLJ that comes with Post, calls the Post library to render a print file to a laser printer connected to the parallel port. (Note: the PIPE: device must be mounted. I think this is normally mounted in a standard system, but I'm not positive. If not, see your AmigaDOS manual for instructions on how to
do this with your particular version of AmigaDOS.)
From the Post directory, simply execute the following line at anvCLl prompt: Run POSTLJ -sQ -jl init.ps pipetprinc.pa to par: Now, when you print to file, use the name "pipe:print.ps". The Postscript output will print out on your printer in a single Step! The PostLJ settings can be altered to suit your situation. Check its documentation fora detailed explanation of all of the settings or just type "PostLJ" bv itself for a listing of the switches.
Postscript is really just a programming language Limitations A few documents with real complex graphics failed to print with Post. However, other problems I encountered had more to do with printer memory limits than with Post itself. If you are printing something with a lot of graphics using a 600dpi laser printer, you may have to select a Lower print density like 300dpi to print successfully. (Incidentally, 1 downloaded a special Amiga printer driver for my printer that allows me to take advantage of 600dpi The standard Amiga LaserJet driver only goes up to 300dpi.)
I only recently upgraded mv H-P Laseqet IV to Postscript, but it cost me nearly S500 for the Postscript SIMM and 4MB of additional memory. Previously, I had been using Post with no problems for over a year. The only reason i upgraded was because I needed the real tiling for some Windows applications 1 was running on my Vortex 486SLC bridgeboard.
I will hazard to guess that once you install Post on your system, you won't believe the results. Moreover, using POSTLJ makes the process painless and invisible. The Postscript world will give you access to literally thousands of fonts. Have fun!
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HANDLER $ 135 00 Arexx by Merrill Callaway Teaching Spelling
with Arexx It's Never Too Early It's no secret that the best
minds in computing today belong to the very young.
Kids in their early teens, who grew up hacking on home computers, are programming at a level unheard of a few years ago. You cannot start your kids too early learning about computers. This month, a program and an inspiration for improving it came from Scott Casteel of North Palm Beach, Florida.
Scott is teaching his daughter, Megan, 5, to spell, at the same time he is teaching himself to program in Arexx. Scott called me to ask questions about programming "Megan's Spelling Program".
His program works from the CL1 or Shell, but after studying my April Arexx Column on making a Graphical User Interface (GUI) for an Arexx program, he wanted to make a GUI for Megan so things would go easier for her, but he ran into trouble understanding how a GUI works. 5ince GUIs are a little advanced for beginners, 1 decided to feature Scott's original program and to program the kind of GUI he wants as a demonstration of the more advanced features of Arexx.
I"*'* 1 7 DOG A V - 1 Ir TRY AGAIN.
Left: The Cartoon screen I was intrigued by Scott's idea of teaching his daughter to spell using Arexx. Scott was having trouble making a GUI for his CLI Arexx code. Scott sent me a disk with his programs and wrote, "... [ARexx] is the first language I have learned, or I guess I should say I'm in the process of learning. Even though it seems overwhelming at times I have found that if 1 just keep digging I can usually get it to work. The 'speller' was written for my 5 year old daughter whojm] 1 love very much. 1 am, as most parents are, concerned about Megan's education, so I thought 1 would
try to write a program to help her learn low level spelling words. It's a humble beginning in Arexx programming, but I look forward to bigger and better code in the future, i sure appreciate your offer to take a look at my GUI problem. I guess I'm just too young at this."
Megan’s Say and Spell Program Scott's program, SpeakV1.3, works from a CLI. His idea is to use the AmigaDOS command, Say, (not to be confused with the Arexx SAY instruction) to actually speak to Megan asking her to speli four words. After she types the word in, if she spells it correctly, AmigaDOS tells her with Say. If not, it asks her to try again. A correct spelling proceeds to the next word. If Megan cannot spell a word after two failures, the program goes to the next word, anyway. Tire listing reflects my corrections and improvements to Scott's code. The only real mistake he made was
using several extraneous ENDIF instructions (which are not part of Arexx). Perhaps Scolt was confusing Arexx with the AmigaDOS script command ENDIF. The program ran OK even though it contained several unnecessary commands.
Improvements Scott had used 'ADDRESS COMMAND SAY for all of the times he needed to invoke the AmigaDOS 'Say' command. What lie overlooked is that this construction is used when vou only wish to invoke a command at a new address ONCE without changing the current address. The improved listing you see here shows a single ADDRESS COMMAND appearing on a line by itself. This sets the current Arexx host address to 'COMMAND' which is the underlying AmigaDOS. When ADDRESS COMMAND appears on one line, this address remains set until you change it, Normal Arexx instructions wilt he executed, too. Anything
rexxmast, the Arexx interpreter, does not recognize, or any commands in quotes are passed to COMMAND for processing. Therefore all subsequent AmigaDOS 'Say' commands need not be prefaced by ADDRESS COMMAND. Note that AmigaDOS 'Say’ always occurs in quotes.
What happens if we want the program to display something in the CLI using Arexx's SAY instruction? Simply use SAY without quotes to invoke the Arexx SAY as we do to display Megan's "Missed:" score in the CLI. Arexx always tries to recognize unquoted strings as its own instructions or functions first.
Hll t.LM?AH M iHlMTainiailKtTnnX CJ.
IC3ISTS 1 I O.K. I (tsaml 1 « 1 *»•»¦» bv h, C*l 1 v Id*-: cot 1 C*»l*at -3 Megan's GUI Speller Scott started bv copying my GUI presented in the April Column. This GUI uses the rexxarpiib.library's Arexx extension functions to access the Amiga's Intuition GUI. (The rexxarplib.library is available on DBS's such as BIX, from Fred Fish, or on The Arexx Cookbook Disk !. It was developed by Willy Langeveld of Stanford.) Scott got as far as opening a window with gadgets on the Workbench, but could not get the GUI to activate his program. I ended up making three variations, one to open on a hires, S
color Workbench, and two more to open custom private screens, one hires and one low res. The listing here is configured fora custom hires screen with a window, To open the window on Scott is teaching his daughter, Megan, 5, to spell, at the same time he is teaching himself to program in Arexx.
Scott was iucky in that lie got away with not quoting most strings. Arexx converts unquoted strings to UPPERCASE automatically, and lie took advantage of Ihis unawares, it seems.
You should use care to quote commands and strings to insure that no ambiguity arises. Even though the program worked, I quoted all strings anyway, to demonstrate good programming practice. 1 also made their case consistently UPPERCASE. Once strings are quoted, then case matters in comparisons and tests. Scott did a good job pulling some of the routines into internal functions. I added the Getlnput function to get rid of some redundant code, making the program more compact. The program flow starts bv announcing the program with an AmigaDOS 'Say', followed bv four calls to the Loop internal
function, finishing with a summary speech. Loop calls Getlnput which calls SendWordl and perhaps Repeat. Each RETURN simply returns program control to the next statement after the CALL to the function, so you may nest or chain subroutines as much as you want. 1 tried to keep as much of Scott's original code as possible, but if I were to improve further, I would probably make Send Word 1 part of the Getlnput function, because it is always called at the end of Getlnput. Other refinements I made were to make the indentation more consistent, and to use line continuation commas so the lines are not
so long, and to EXIT sum so that if you have your CLI prompt programmed to display the Return Code, the number Megan missed will show up there. Now for the GUI!
The Workbench, or to change to a lores screen, you must comment out some sections and uncomment others as noted in the listings.
To open a low res screen, you will need to change the settings of the screen to "0” instead of "HIRLS" "LACE", and change the window size and the gadget locations as noted. To use only a Workbench window, you must eliminate the CALL OPENSCREENf) invocation, and also the corresponding CALL CLOSESCREENf) statement.
How a GUI Works Whether or not the Gui opens on a screen or on Workbench, the concept is this: The GUI stands in for the CLI, so it is responsible for input and output (I O). Jusl like the CLI or Shell, the GUI is a program on its own. A GUI program ("Megan" in this case) runs and exits, leaving behind active graphical objects, such as gadgets and buttons, on some specified screen. As the I O for a Spelling Program the GUI, Megan, must not only start the Spelling Program, MEGANSpell.rexx, but it must pass it information, too.
This is where Scott did not understand its workings. His CLI program needed to receive arguments (input output information) before it could process them. What information is this? First, it needs to get the content of tire string gadget. Then it needs the ID of this gadget, so it can output to, and update, the gadget. This GUI is different from the ones in the April Column because most of the output is via sound and pictures instead of writing into the gadgets.
The GUI code is essentially just like that of the GUI presented in April, except that only one string gadget is used, and the option of using a custom public screen is included. As before, the OK button simply causes the contents of the string gadget to he read and MEGANSpclLrexx called with arguments "Ag (the string in tire string gadget) and ‘Ad (the gadget ID). In the program which is called, MEGANSpell.rexx, these arguments are input and parsed using the ARG instruction. Output from MEGANSpell.rexx back to Megan (our GUI) is handled by CALLs to several rexxarpiib.library functions:
RemoveGadgetO to cancel the old one; a fresh AddGadgetO with a null string to clear the content, and an AetivnteGadgetO to put the active cursor in the string gadget.
WindowText() is used to write strings to the window at the beginning and the end. Note that blanks are written over the string to erase it once the program is underway. The GUT has an Arexx portnameof 'SPELLHOST', which was created by CreateHostQ.
SPELLHOST receives messages about gadget changes, and it sends messages to 'REXX' to process the input information. The OpenWindow() function varies only in its dimensions and whether it is to open on our public screen named "MSPELL". If the "MSPELL" argument is missing, it opens on the Workbench.
Cartoon Feedback Since this is a GUI for a child, 1 had fun with the rexxarpiib.library ability to display IFF files using the IFFImage() function. Instead of merely changing a string gadget, which would be boring for a child, the MEGANSpell.rexx program displays pictures for correct as well as incorrect responses in the string gadget. A cartoon illustrating the word displays, if she has entered a correct spelling, and the voice spells the word as reinforcement for her correct response. A repeat "Again!" Button is used in the GUI lo speak the word again in case Megan needs to hear it again.
Tile “HELP" button does the same, except it actually spells the word. The buttons both call MEGANSpell.rexx with Button ID, 'Ad, as the second argument. Note that either a comma preceding 'Ad will make it the second argument, or %l%d will make it the second argument (%0 means first argument), in MEGANSpell.rexx, a logic block handles the cases where ID='REPEAT' (when Megan clicks on the "Again!" Button) and ID=T1ELPME' (when she presses the HELP button). If there are words to spell, it says or spells the last one again and exiLs. If she clicks on Again! Or HELP at the very start of things, the
program tells her to click on O.K. first. If she types anything before the introduction, it starts afresh anyway. The logic for exceptions and user friendliness took most of the time.
Phonetic Words Note the way you have to "misspell" words to get AmigaDOS to Sav them understandably! This requires a hit of trial and error at a Shell window trying to Say different strings, When you are trying out AmigaDOS Say from a CLI, do NOT use quotes around it. This is opposite from the way it is done in the Arexx program.
Painting Cartoons 1 made my cartoons in DpaintIV using a 640 by 400 interlace screen in eight colors the same as my workbench palette in System
2. 1. I painted the pictures, lettered them with Helvetica Font
letters, cut the picture out as a brush and pasted it in the
upper left hand corner of the screen before saving it. In Art
Dept. Professional, I loaded the first picture, locked the
palette, cropped the image (Crop_Visual Operator) to the
smallest size common to ail the pictures, (so each one would
cover the former picture); Executed, and then Saved each one.
This saves disk space as the image does not need a whole
screen.
Using the Arexx PRAGMAO Function The illustration shows a composite of all the cartoons. As long as all your picture files are in the same directory as the "Megan" program, there is no need to change the code, thanks to the PRAGMA('D') function invoked at the GUI start-up.
I’RACMA('D') returns the current directory and assigns its value to the variable, "direct". We can only pass certain variables, (the ones preceded by % signs) or string literals with the CALL MEGANSpell.rexx message in the ADDGADGETO function. We cannot make a substitution for the directory in the message the gadget sends, so we store the directory in the Clip List, and reset it only when the window doses. Once in MEGANSpell.rexx, we retrieve this variable, concatenate a ' ' to the end and then concatenate the file name to that. The Arexx built-in function, EXISTSQ is used to check for the
existence of these cartoons. If any are missing, the program continues without error, but no picture displays in the window. Note that the name of the IFF pictures is the same as the variable, 'Award’, with '.IFF’ appended. This expression makes it easy to call up tine matching picture without a lot of extra code. You do not need to have a picture for every word.
You con have fun making your own cartoons with any paint program, but if there are any non-artistic parents out there who want all versions of my program, including cartoons, libraries and docs, please send me a nominal S10 to cover expenses.
MEGAN’S Word List Scott's original program only has four words. Four is a good attention span for a five year old, but I thought of making a list of ten words from which to choose four at random. I also wanted to structure the program so that words and pictures may be easily added later. The external function program, MEGANSWords.rexx is summoned from MEGANSpell.rexx, once things get rolling. It chooses four non-repeating words from a list of ten words. A boolean array Hadnum.num is used to keep track of whether the number, and therefore the word had been chosen before or not. For some reason,
the RANDGM() function seems not to give min and max values often enough, so I improved their chances with the two IF statements. If you want to add words to the list, remember to change the max value in the RANDOM(min,max,seed) function to reflect the new count, The seed is used to give different starts even- time.
I used an array Words.num to store 3 pieces of information: the actual word, the string to say it and the string to spell it using AmigaDOS 'Say'. I used the Arexx Clip List to store the results of the 4 choices in twelve case sensitive compound variables indexed 1 through 4. At the end of the program or at a window close, these are ail cleared for a fresh start.
Program Controls if Megan clicks the close gadget, the argument, %1 is set to 'CLOSEWINDOW' and MEGANSpell.rexx is called with this as argument (1 (the first argument). A test for 'CLOSEWINDOW' in MEGANSpell.rexx resets the Clip List variables and closes down the GUI, saying, "Bvc, bye, Baby." When the GUI first opens, it says, "Oh, goodie, let's spell!" The structure of MEGANSpell.rexx is not that much different from Scott's SpeakVt.3. Most of the differences are to handle I O from to the GUI. The main program retrieves the three strings per word from the random list and makes the proper
substitutions in the expressions. It all boiis down to a test of whether the contents of the string gadget match the actual word as retrieved from the Clip I.ist. Rather than four repeats of the same basic code, as in the CLI program, this program uses a Clip List variable 'WordsToSpell' to keep track of where we are in a count from 1 to 4, and it exits each time after audibly prompting for the next word- The variable m is assigned the value of 'WordsToSpell' (the count) each time through. The program increments and resets the value of 'WordsToSpell' each time except for Again! And Help.
Caution: Clip List names are Case Sensitive.
The program tests to see if m is greater than 4 and if so, it calls the orderly routine QUITPGM to reset all the Clip List variables and exit.
The window does not go away unless the close gadget is clicked. 1 experienced some difficulty because I initially named the close down routine 'QUlland ALSO tried to invoke CALL QUIT(SPELLHOST) to dose the window after a close window gadget click. The label names must NEVER coincide with command names! Fortunately, rexxarplib.library has three equivalent functions: QUITO, STOPQ, and EXTT(). Note that CALL EX1T0 does NOT interfere with the Arexx instruction, L-.X1T, because it is a function call. These are some of the small details that only experience and digging can make you aware of. 1 his
was a fun little program to make. I learned a lot. I hope Megan enjoys it!
Listings Megan GUI * Megan Gui for spell program • * nine on cuBtom hires screen *t • see noteB to change to WB or * • lores screen*.. * * © 1994 by Merrill Callaway * • MUST GO IK SAME DIRECTORY AS * * THE WORD CARTOONS- •
* .
WaitForPort "SPELLHOST" idcxnp=“CLOSEWIND0W GADGETUP" flaga**"NOCARERE FRESH WINDOWCLOSE WINDOWDRAG",
- WINDOWDEPTH WIWDOWSIZING SIZEBOTTOH ACTIVATE"
* * .
• CHOOSE HIRES OR LORES WINDOW (SCREEN OR WB) * ***** ********* * **.*****... • HIRES WB or HIRES custom screen window. * • comment this out if you choose lores, below. • * If you comment this out, uncomment the lores * * block, below this one.
* .
CALL OPENWINDOWISPELLHOST,100,75,460,215,idcmp., flags,"Megans epel1ing program")
* ***** .
R OR *” * .
' CALL OPEHWniDOWtSPELLHOST, (3.10,315,220. idcmp,, flags,"Hegans spelling program") * * if closevindow gadget is clicked * CALL MODIFYHOST(SPELLHOST,CLOSEWINDOW,, "'CALL HEGANSPSLL.REXX lr") • get & store current directory * * note the proper use of PRAGMA() function * directoPRAGMA('D') * gets directory in which Megan resides * * now store it in Clip List • CALL SETCLIP('MeganPixDirectory'.direct) * Character string input * CALL ADDGADGET(SPELLHOST,10,20,CHA,, "'Call MEGANS FELL . REXX "%g" .%&’ ", 270 , RIDGEBORDER) OPTIONS RESULTS lib*'rexxarplib.library' IF 'Show(1L',libh
THEN CALL addlib lib,0,-30,0) IF -Show('L lib) THEN EXIT 20 ***** ..... * CHOOSE EITHER HIRES OR LORES, NOT BOTE * * .
* CHOOSE EITHER WORKBENCH OR CUSTOM SCREENS * ********** **.*.... * The custom HIRES screen. IE you want WORKBENCH * • operation, cocment out the next lines. * * .
RESULT=OPENSCREEN(0,3,"HIRES" “LACE",,
- Megan vl.O ©1994 by Merrill Callaway","HSPELL",,,,)
* * .
* ••• OR **¦ * **** .
•To invoke a custom LORES screen, INSTEAD, • * uncomment the following lines: • * REMEMBER to comment out the ones above if you do! ¦ .....* ***• * Open a custom public LORES screen: • * RESULT=OPENSCREEN(0,3,0 "AUTOSCROLL".. "Megan Vl.O 01994 by Merrill Callaway","MSPELL",,,, ) * ••****• * ****** ** * ... •IN EACH SECTION BELOW, CHOOSE HIRES OR LORES * * * OK button HIRES * CALL ADDGADGET(SPELLHOST,290,20, CHA1, " O.K. "‘Call READGADGET(SPELLHOST,CHA)'") * ..... * **• OR *** * • ***** * .....**•*.•*... * OK button LORES * • CALL
ADDGADGETISPELLHOST,10,50.CHA1," O.K. , "'Call READGADGET(SPELLHOST,CHA)'") *
* * * *
* ** * Repeat button HIRES * CALL
ADDGADGET(SPELLHOST,350,20.REPEAT." Again!
“•Call MSGANSPELL.REXX %l d'") .. • OR *•* *
* ******** *****..* * Repeat button LORES * * CALL
ADDGADGET(SPELLHOST,10,70,REPEAT," SAY
- 'Call MEGANS PELL. REXX , d'")
* .
* * .
* WINDOW OPENS ON PUBLIC SCREEN. "MSPELL" * *».•••»*..••.**** *********«*+•*********************•***»• * the port name SPELLHOST to listen to * * the port name REXX to send to * ADDRESS AREXX "'CALL CREATEHOST SPELLHOST,REXX,MSPELL)1" ***•••***** * * * *** OR *** *
* ********** I* UNCOMMENT FOR WB OPERATION (NO SCREENS) *
**•**•* * .
• the port name SPELLHOST to listen to * * the port name REXX to send to * • ADDRESS AREXX '"CALL CREATEHOST(SPELLHOST,REXX)'" .... * Help button HIRES * CALL ADDCADGETtSPELLHOST,10,40,KELPHE," HELP , "¦Call MEGAN SPELL. REXX , d,,r} ... * •*• OR * * * * .,,,*****.**.****..*...*....** * Help button LORES * * CALL ADDGADGET(SPELLHOST,10,90,HELPME," HELP "'Call MEGANSPELL.REXX , d ") *
* .
* put cartoon logo In Megan window * IF EXISTS(direct I I" MEGANS.IFF") THEN CALL IFFImageI"SPELLHOST"., direct!I" MEGANS.IFF",70,40,,,) IF Answer = 'THAT IS WRONG'
• Say* 'PLEASE TRY AGAIN.
CALL Getlnput END THEN DO SPELL' PhedWord ELSE IF Actual Word-bBAD THEN 'Say ‘GO TO THE NEXT WORD.
IF Answer = 'THAT IS WRONG' THEN sum=sum-»l RETURN
I. * .... • HIRES
message • CALL windovtext(SPELLHOST,,
* ** ' 1994 by H. Callaway Idea; Scott Casteel')
* ***** • **• OR *** •
* * * LORES message * * CALL windowtext(SPELLHOST,,
' 1994 by H. Callaway Idea; Scott Casteel*)

* .
ADDRESS COMMAND 'Say* 'Oah, gooddie. Leta spellll!’ EXIT * Internal Function SendWordl • SendWordl: -label* IF infile Actualword THEN Answer = ELSE Answer = 'THAT IS RIGHT' 'THAT IS WRONG' 'Say' Answer RETURN • Internal Function Repeat * Repeat; * label * ‘Say' 'PLEASE SPELL’ PhedWord PULL infile RETURN Internal Function Getlnput * ’ SpeakVl .3 * SpeakVl.3 Spelling Program ¦ • copyright 1994 by Scott Casteel * * Run this from a CLI or Shell. • ADDRESS COMMAND ’Say’ ‘WELLCOM TOO MAYGANS3S SPELLING PROGRAM.. AET ANY TYME HHITT THE LETTER R TOO REPEAT.
THE WORD, OR HIT THE LETTER Q TO QWIT.'
* Main Program • sum*0 Getlnput; • label • PULL infile IF infile = 'Q IF infile * 'R CALL SendWordl RETURN THEN EXIT THEN CALL Repeat MEGANSpel * MEGANSpell.rexx Spelling Program • 1994 by Merrill Callaway • called by Megan GUI * opens on hires screen • u«e noteB to uncoasaent other types * MUST GO IN YOUR REXX: directory.
OPTIONS RESULTS ARG wrd,ID ADDRESS COMMAND PhedWord=dawg.
ActualWord=dog CALL loop • In cane close window gadget clicked * IF wrd* ' CLOSEW1NDOW ' THEN DO CALL reset PhedWord=cat.
ActualWord*cat CALL loop PhedWcrd=stop.
Actualwora=stop CALL loop PhedWord bad.
ActualWord=bad CALL loop CALL SETCLI?('MeganScore') CALL SETCLIP('HeganPixDirectory') 'Say' ‘By by. Baby,' CALL EXIT(SPELLHOST) * Comment out the call elosescreeO for WB * * window. Leave it in for custom lores or hires * • screen. * CALL CLOSESCRE£N(HSPELL) IF Burn=0 THEN 'Say' 'THATS PERFICT.’ IF sum=l THEN 'Say' ’THATS GREAT. YOO, ONLY MISSED 1.'
IF sum=2 THEN 'Say 'THATS PRITTY GOOD.. YOO ONLY MISSED 2.'
IF aum=3 THEN 'Say' ‘THATS PRITTY GOOD.
I THINK YOU COULD DO BETTER. YOO HISSED 3.'
IF sum=4 THEN 'Say' 'I THINK YOO SHOULD, TRY AGAIN. YOO MISSED 4.’ SAY 'Miseed:'sum 'Say' THATS ALL FOLKS EXIT sum * END of Main Program * • Internal Function Loop * Loop; * label " 'Say' 'PLEASE SPELL' PhedWord CALL Getlnput EXIT END * end of close window routine • Score*GETCLIP('MeganScore') * In case HELP button ia pressed * IF ID*'HELPME' THEN DO m=GETCLIP( 'WordsToSpell') sp«llrt=GETCLIPt'SpellWord.-a) IF apell£t='' THEN DO 'Say' 'Click oann Oh Kay Curst.'
EXIT END 'Say' spell it CALL ACTIVATEGADGETISPELLHOST,CHA) EXIT END • end of HELP routine • • In case the Again! Button pressed • • or in case nothing is typed in V IF ID= 'REPEAT' t lwrd=" & Score-*" JTHEN DO ffl=GETCLIP('WordsToSpell') PhedWord=GETCLIP('PhonWord,'m) IF PhedWord '* THEN DO ’Say* 'Click onnn Oh Kay furst.'
EXIT END 'Say' ‘Please spell the word' PhedWord CALL ACTIVATEGADG£T(SPELLHOST,CHA) EXIT “ end of Again! Routine * if score*'' THEN DO CALL rewritegadget 'Say' ’wellcom too maygansss spelling program.'
CALL reset CALL SETCLIP('MeganScore1, 0} Score*0 * get rid of screen message * CALL windowtext(SPELLHOST,, 'U ') * uncomment the following for lores screen • * CALL windowtext(SPELLHOST,, 'umwwwww w * CALL MEGANswords.rexx f* Get a random set of four words.
PhedWord=GETCLIP 'PhonWord.1') 'Say' 'Please spell' PhedWord CALL SETCLIP 'WordsToSpel1', 1) CALL ACTIVATEGADGET(SPELLHOST,CHA) EXIT ¦say' 'You missed’ Score IF ScoresQ THEN 'say' 'You had a perfict score.'
IF Score 5iScore 0 THEN 'say' 'You did all right.'
IF Score 5 THEN 'say' 'You need more praktisss.'
Suffix*'s,' IF score*! THEN suffix*'.'
CALL rewritegadget 'You missed' score 'time'I|suffix 'say' 'Thatts all folks!'
IF EXISTS(direct I [" MEGANS.IFF") THEN CALL iFFImage("SPELLHOST",, directl|" MEGANS.IFF",70,40,,,) * USE HIRES OR LORES • “* • * *, • HIRES message * CALL windowtext(SPELLHOST,, ' © 1994 by H. Callaway Idea: Scott Casteel') * uncomment the following for lores screen * f* CALL windowtext(SPELLHOST,, ' Q 1994 by H. Callaway Idea: Scott Casteel') * CALL SETCLIP('MeganScore') EXIT m=GETCLIP 'WordsToSpel1') CALL SETCLIP('WordsToSpell',m*D Aword=GETCLIP('ActualWord.’m) t* find the picture directory * t* must put all pix in same directory as Megan Pgm. *
direct=GETCLIP('MeganPixDirectory') IF wrdsAword THEN DO * picture file to Megan Window * IF EXISTS(directl|' '|IAWORD".IFF") THEN CALL IFFImage "SPELLHOST",, directlJ' '|IAWORD".IFF",70,40,,,) 'say' GETCLIP('SpellWord.*m) 'is corract.'
CALL rewritegadget m=m*l IF m 4 THEN CALL QUITPGM PhedWord*GETCLiP ‘PhonWord.’m) 'say' 'Please spell' PhedWord EXIT END ELSE DO Score=Score+l CALL SETCLIP('MeganScore'.Score) MEGANSWords * MEGANSWords.rexx * * random 4 word list for MEGANSpell.rexx • * £ copyright 1994 by Merrill Callaway * * MUST GO IN YOUR REXX: directory. » OPTIONS RESULTS * word phoneme spell array * words. 1=GOOD GOODD. Gee. Oah. Oah. Dee.
Words.2*CAT CAT. See. Aei. Tee.
Words.3*STOP STOP. S. tee. Oh. Pee.
Words.4=BAD BADD. Bee. Aei. Dee.
Words.5=GO GOE. Gee. Oah.
Words.6=DOG DAWG. Dee. Oh. Ge.
Words.7=DADDY DADDY, dea. Aee. Dea. Dea. Y. words.8=MOMMY MOMMY, emm. Oah. Em em y, words.9=RUN RRUNNN. Are. Yoo. Enn.
Words. 1Q=BABY BABY, bee, aei. Bee. Y. * end of negan's words. * wordcount=0 hadnum.=0 * initialize boolean array * m=l * put picture in Megan window • IF EXISTS (direct M" WRONG. IFF") THEN CALL IFFImage("SPELLHOST",, directlI" WRONG,IFF".70,40,,,) num=RANDOM(0,11, TIME (S) ) IF num=0 THEN aum=2 IP num-11 then numslO IF hadnum.num THEN ITERATE hadnum.num-1 wordcount =vordcount * 1 IF wordcount 4 THEN LEAVE line=words,num PARSE VAR line Aword phon spell 'say' 'that is wrong. Spell' GETCLIPf'PhonWord,'m) CALL SETCLIP('WordsToSpell',m) CALL rewritegadget EXIT rewritegadget: PARSE ARG
message • remove gadgets before rewriting contents * CALL REMOVEGADGET(SPELLHOST,CHA) * rewrite gadget output * CALL ADDGADGET(SPELLHOST,10,20,CHA,nessage,, "'Call MEGANSPELL.REXX ''%g'',%d'",270,RIDGEBORDER) CALL ACTIVATEGADGET(SPELLHOST,CHA) RETURN reset: * reset all global variables V DO v=l TO 4 CALL SETCLIP 'ActualWord.'v) CALL SETCLIP('PhonWord.'v) CALL SETCLIP('Spellword.'V) END RETURN QUITPGM: word. =STR1P(Aword) * get rid of blankB * word.phon=STRIP(phon) word.Bpell=STRIP spell) * set Clip List variables • CALL SETCLIP!'ActualWord,‘m,word.)
CALL SETCLIP('PhonWord.'m,word.phon) CALL SETCLIP 'SpellWord.'m,word.spell) m=a+l END EXIT
• AC* Please Write to: Merrill Callaway c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 DIGITAL IMAGE SPECIAL FX
PART X: OpalPaint Tips &Tricks In William Frawhy OpalPaint
has proven to be quite a worthy competitor in the Amiga-based
paint and image processing genre. While 1 regularly use both
The Art Department Professional and ImageFX for specific
tasks ADPro for speed, stability, batch capabilities and
import export drivers, and ImageFX for it's virtual memory
when composing large images, excellent Alpha channel control,
and certain special effects OpalPaint is consistently put
through its paces because of its sheer comprehensiveness.
Processing and paint program can be utilized to accomplish comparable results, a few features exclusive to OpalPaint help to expedite portions of the tasks to follow.
This month, we will create our own color fonts, remap any color background in a variety of color schemes, and learn how to effectively add an eerie ghost-like apparition to any image with an artistic flair. So boot up, settle down, and layout your Amazing Computing within eyeballs reach.
Creating Your Own Bevelled Color Fonts We'll start tilings off by first creating a textured color font with nicely bevelled edges, the kind vou might have seen in some of the commercial color font packages. Begin by running OpalPaint and loading in one of your favorite background textures, preferably one that is neither too bright nor too dark (OpalTips_l A). Marbles always look nice for this purpose, but any texture will do. Once the No! Only can you enjoy the benefits of a fuil 24-bit display, but Opal Paint's extensive tablet support, solid Alpha and Stencil features, brush manipulation,
thorough Arexx implementation for nearly all painting and global operations, custom color mapping abilities via "Chroma Control," and numerous draw modes make this hardware software combination a pleasure for graphic artists to fill up their precious available video slot(s).
No, this is not a product review. You haven't turned to the wrong page. Rest assured this is Digital Image Special FX, home of graphically related information and tutorials. However, this month’s topic will focus on specific OpalPaint projects as a reward for all those users who have been patiently awaiting the arrival of the long promised vet still unavailable (as of this writing) video modules from down under the OpalVision Video Processor and Roaster Chip, OpalVision Video Suite, and OpalVision Scan-Rate Converter TBC. Although any other combination of image opampsj Creating a homemade
bevelled color font. With your texture background in a spare page (A), stamp down your text brush using a Texture Rub-Thru (B). Enter Stencil mode and stamp down this same brush a few pixels down and to the right of the text created in the previous step to expose only the top-left edges (C).
Back in Image mode with the stencil activated, set the Draw mode to ‘Additive’ 15%. Choose PalntPot as the color source with white as the current paintpot, then align and stamp brush directly over the current text image (D). This will lighten the upper-left edges. Repeat steps (C) and D except place the text stencil over the upper-left (E) and set the Draw mode to ‘Subtractive’ 20% to darken the lower-right edges of the text F). Cutout this result as your new text brush, remembering to mask out the background color.
Texture is loaded, create a spare screen by clicking on the Swap Page tool with the right mouse button to access the Spare Page Options Menu. Once there, click on Add to create a new page and then double-click on this new page icon to transfer you to this spare page.
Now, we'll need to create some text, so click on the Text tool or press't' to enter (hi1 Pont requester. Choose a font to suit your ultimate purpose, type in the text and make sure to pick a size that fits the current screen you're working on. Tf you've left everything at its default state, you should now have white text in Brushbay 1 over a black background.
Page's thumbnail is outlined by the blue border. If not, click on Set Second, then on the background texture's thumbnail. Again exit to the blank page. Make sure the Txtr button is activated, align the text brush within the page noting the coordinates, and stamp the brush down. The underlying texture should now be showing in the shape of the text (OpalTips_l B). Turn off the Txtr button.
Next, enter Stencil (ST) mode and stamp the text down .1 pixels lower and 2 pixels to the right of where you originally placed the text. You've just created a stencil that masks all but the upper-left edges of the textured text (OpalTips_lC). Exit back to Paint (PT) and make sure the Sten button is activated. Now enter the Drawing Create our own color fonts, remap any color background in a variety of color schemes, and learn how to effectively add an eerie ghost-like apparition to any image with an artistic flair.
Before we stamp this text down on the page, we'll need to set the parameters to allow the underlying background texture to show through in just the text region. This is called a Textured Rub-Thru.
Of course, the image underneath the current one doesn't have to be a texture, it's just a coincidence that our spare page happens to be such. Enter the Texture Control menu by right-clicking or doubleclicking, especially for tablet users, on the Txtr button and select 'Rub-Thru' as the Texture Source. Re-enter the Spare Page Control Menu to make sure that the background texture image in the swap page is set to the Secondary Page status by checking to see if this Modes and Effects menu and choose Additive with a value of 15%.
Also make sure that PaintPot is selected as your Color Source. Exit this menu and select the first paint pot, which should be white.
Now stamp down the text brush directly over your original location. Did you write down or memorize the coordinates?
Sometimes it's difficult to visually align the edges of the brush over the image. Effectively, the white text brush has 'added' white to the upper-left edges of the textured text (OpalTips_f D). Now we'll perform similar steps to darken the lower-right edges.
Above: OpalTips_2 Examples of color fonts created using OpalPainf and the included Arexx scripts. From top to bottom: a Bevelled Texture font, a 2-color gradient font, and a metallic gold font.
Right: OpalTips_3 Starting wHh a simple texture (A), using OpalPainfs 'ChromaCTRL' convolution mode (B) to alter the existing color map can quite effortlessly produce some radically different results for any purpose. Begin with the Standard color map and use the Morph slider at 100% to transform the existing color map Into those that come pre-loaded in the OpaIPaint:ColorMaps directory such as Cool Posterizel (C), Sincl (D), Sinc2
(E) , Slope 1 (F), Standard Invert (G) and ZigZagl (H).
OpalTips_4 In order to create a ghost-like apparition, first cut-out a figure as a brush, leaving the background transparent (A). Outline ihe result 5-6 times with a very light blue (B), and then feather the edge about 3 pixels (C). Load in the background image (D), and then stamp down the brush using a 100% ‘Additive’ Draw mode and a Transparency of about 75% (E).
Experiment further with global processing for different styles. In this case, the image was converted to B&W in preparation for later “antique" modification (F).
Change the Draw mode from Additive back to Paint. Now enter Stencil mode and Delete the current stencil mask. Enter Stencil mode again, but this time stamp the text brush 3 pixels above and 2 pixels to the left of the text image (OpaITips_lE). This will expose the lower-right edges of the text, Return to Paint mode, and this time change the Draw mode to Subtractive with a value of 20%. Exit this menu and again stamp the text brush directly over the image. This will 'subtract' 20% of the color value from the underlying image for whatever color is selected in the current paint pot, in this case
white (OpalTips_lF). Therefore, 20% of the brightness value is subtracted from the texture’s colors. This would correspond to lowering the Value slider bv 20% in the Palette's HSV area. A regionalized additive and subtractive feature like this is very useful.
You have now completed the bevelling and you are ready to cut-out this resulting color font image as your new text brush. To do so, delete the current stencil and return to Stencil mode to once more create a mask, but this time, stamp down the text brush directly over the main text with 110 offsets. Since we want to cut-out just the text from the page, select Invert to reverse the whole stencil, leaving just the text showing from beneath. Return to Paint mode and select the Cut Brush tool, making sure that the rectangle shape is active. Now simply cut this text from the page and you're done.
To see your results, make sure your Color Source is set to Multi- Color in Ihe Drawing Modes and Effects menu. When stamping down your new homemade color font, try using Anti-Alias to reduce the jaggiesand add a soft-edged drop shadow. You'll be amazed at the results (OpalTips_2).
OpalTips_5 The importance of details distinguishes this final rendition of “Apparition Waiting” from its predecessor in OpalTips_4. First, the entire image was tinted with a Patina brown hue for a nostalgic look and the edges were feathered to further constrict the ’window’ inward toward the subject.
Before stamping the ghost brush down, the rock in front of the left foot was moved further from the wall and a stencil was created over it so the subject's left foot would appear behind the rock.
Finally, a localized motion blur was applied to just the subject to effectively add depth and tangibility to the apparition.
There is another way of creating this bevelled color font without the need of creating a spare page, if you don't mind destroying the original texture in the process. Can you figure il out?
I've chosen to present this spare page method so you'll become familiar with performing Text 11 red Rub-Thrus if you haven't done so already. If you can't figure out the alternative method, drop me a line and I'll be happy to tell you.
Exploiting OpalPaint’s ’ChromaCTRL’ As the OpalPaint manual states, the "ChromaCTRL mode is a specialized mapping and manipulating module, allowing radical changes or fine tuning of the color information within an image area." 1 couldn't have put it better myself, especially the "radical" part. Whoa! This must be experienced to be believed folks. To my knowledge, no other software for the Amiga, except for a crude version called Remap in DCTV, has this nifty feature, especially the ability to see the results immediately.
If you haven't aiready, try this neat little experiment. Load in any image, preferably another texture or background image with a repeating pattern. A single pattern or a limited range of colors will help you visualize what has changed from the original image.
Access the ChromaCtrl requester by first entering the Drawing Modes and Effects menu and double-clicking on one of the loadable convolution slots to the far right. A Load Drawing Mode file requester will prompt you to select a drawing mode to load into that slot. Select the 'ChromaCTRL.dmd' file to load. Once installed, enter ChromaCTRL bv clicking on Options in the upper-right of the menu. You should now see a graphical view of Die KGB color maps along with a larger map combining one, two, or all three color maps.
Without getting too deep into the theory of color maps, perhaps In a future article, let me just state that the shape of the color map curve shows Die relationship between the original input values along the bottom and the resulting output values along the vertical axis for each color channel. A simple one-to-one, unchanging relationship exists when the curve is a 45c straight line, indicating that input=output. This may be confusing at first, but once you experiment and watch the results, you'll curse at yourself for not understanding it sooner. Lot's try it out now.
Noticing the two buttons at the top left of the menu, cycle through the 'Morph Map' on the right. Stop on any one but the one called 'Standard.' Now move the Morph slider slowly to the right and notice how the graph alters shape. At 100%, the original bait Map has morphed into the selected Morph Map. Try this for all the available Morph Maps and realize how easy it is to produce completely new textures and or images (OpalTips_3). To make the color map change permanent, select Zap. Cool, eh?
End up with transparent holes in your brush! Once you have your figure cut-out, enter the Palette and create a light blue color (R125, G200, B255) in one of the paint pots. Make sure this color is selected and Outline your brush 5-6 times. This will create the energy halo around the perimeter of your figure (OpalTips_4B). As you can see, this looks very artificial so we'll useOpnlPaint's Brush Feathering option to soften the halo's edge with a transparency gradient. Using a smoothing radius of about 3-4 produces the desired effect (OpalTips 4C). In the Cut Out Brush Manipulation menu, Save
this brush just in case.
Now load in your chosen background image (OpalTips_4D).
Set the Drawing Mode to Additive at 100% and make sure the Color Source is Multi Color to use all the shades and colors of your ghost brush. Set the Transparency to 75% and you’re ready to place your ghost into the background image. If needed. Scale or Flip Die brush to accommodate it properly into the destination (OpalTips_4F.). The secret here is using Additive instead of Paint. This causes the brush colors to become added to, not just averaged with Die underlying background colors, resulting in a much fuller, robust- Not only do you enjoy the benefits of a full 24-bit display, but
OpalPaint's extensive tablet support, solid Alpha and Stencil features, brush manipulation, thorough Arexx implementation for nearly all painting and global operations, custom color mapping abilities via "Chroma Control" and numerous draw modes make this hardware software combination a pleasure for graphic artists to fill up their precious available video slot(s).
Exorcizing Your Spirit This interesting exercise in ghost creation exhibits some handy features of OpnlPaint's brushes and the usefulness of the magic wand in selecting portions of an image. For this to work, you'll need two images to work on. For best results, one should be a photo of someone to ghostify and the other should he a background setting. The main goal here is to be able to 'see through' to the underlying background by using transparency when placing the ghost brush. The secret to a realistic-iooking apparition however, lies ahead.
I’ll assume from hereon that you're familiar with how to access various menus and requesters, so I'll spare the "double- click" this or "right-click" that. To begin, load the image of the human figure. You'll want to isolate the actual figure from its surrounding background, if any, so try using the Magic Wand to fill in the background with a solid color. Experiment with the Magic Wand's Edge Tolerance until the entire background is a single color (OpalTips_4A).
Now cut out the figure as a brush by setting the Brush Cut Mode to Color and making sure that the current paint pot is the one used as the background color behind your figure. It's important that this color doesn't exist anywhere within your figure, or you'll looking spirit. For the final touches, f converted the image to B&W, then colorized it using a shade of brown from the supplied Patina Brown palette. Before the final brush placement though, I moved the rock in front of the figures left foot farther out from the wall. I then created a mask stencil over it so when the brush was placed,
tire left foot would appear behind the rock. Attention to details is important! Finally, Motion Blur was applied over the figure and its immediate surroundings to reduce the sense of the figure being motionless, further adding to the realism.
Using The Arexx Macros included are two OpalPaint macros for your enjoyment.
"BevelTEXTure.opal" automates the procedure described above, and "GradientTexLopal" uses the color gradient fill ability to produce a two-color gradient text brush ora metallic gold text brush using the same principles. See OpalTips_2 for examples.
1 hope you've been able to make some use ou t of this month's tutorials, or at the very least heightened your appreciation of this venerable program from down under. Until next month, chow!
* * Ask which Brush To Store The Text In Asklnt 131 'Select
BrushBay i-3) to store text in," IF SC=5 THEN CALL Error(5)
Listings GradientText.opal BrushBay=RESULT GradientText.opal
$ VER: GradientText.opal 1,0 (6.5.94) DESCRIPTION: This
OpalPaint macro creates either a vertical, 2-color gradient
text brush or a metallic gold-looking text brush.
REQUIREMENTS: None so far.
NOTE: A bug in OpalPaint which copies the current floating brush or even the tinieet nozzle to the stencLl when using 'Invert' in Stencil mode requires that you move the cursor to the top of the page after the last info requester. Another bug has to do with finding out a font brush's size just after using 'MakeText', The text brush border outlines more than both the width and height of the actual text, giving inaccurate results when using the aforementioned function. Sorry for the inconvenience of having to wade through the kludge code.
CREDITS: William Frawley, Esquire
* * Make The Text Brush * ActiveBrush BrushBay MakeText Pont
Text IF RC-=0 THEN CALL Error(20)
* * Make A work Page PageSize * Get current page dimensions
PARSE VAR RESULT PageW PageH CenterW=PageW 2 • Calculate
Center of Page CenterH=PageH 2 PageRes t* Get page resolution
Res=RESULT CurrPage • Get our texture page's number
OrigPage=RESULT CionePage * Clone original page's size £
resolution OpenPages How many pages our currently open?
WorkPage=RESULT * Assign work page $ to variable PickPage WorkPage • Make work page our current page Panic * Return settings to default state OPTIONS RESULTS Find Font BruBh Size V
* * Load rexxarpiib.library Insure WorkBench Behind IF
-SHOW 'L','rexxarplib.library') THEN, CALL
ADDLIB('rexxarplib.library',0,-30) • ThiB will insure that
Workbench screen will not pop to front when thiB script is
activated, Wbonch is the default arg for this function.
CALL ScreenToBackO •
* * Show Title * ADDRESS 'OpalPaint Rexx' AskBool "GradientText
vl.O - by William Frawley.",
* n n OKAY to Continue. CANCEL to Abort" IF R£SULT=0 THEN CALL
Error(5) *
* • Ask User which Type, 2-Color or Gold Gradient Text * AskBool
'Choose which type of gradient for text...', ' n n OK*2-COLOR
Cancel=GOLD‘ IF RESULT=0 THEN Type="Gold" ELSE Type="2Color" *
* * Ask User For A Text String * AskString ''Please enter a text
string here.,,", " n n...then Belect a font in the following
requester."
IF RC=5 THEN CALL Error(5) TextsRESULT *
• • Ask User To Select A Font * AskFont IF RC=5 THEN CALL
Error(5) Font=RESUL? * Font * Name Size Style ? ActiveBrush
BrushBay BrushSize PARSE VAR RESULT BrushW BrushH IF
Brushw PageH | BrushH PageH THEN DO Okay 'Brush too BIG for
page!VnSnChoose a smaller font, CALL Error(10) END IF BrushW*-1
THEN DO Okay 'Brush ' BrushBay ' is not defined!'
CALL Error(10) END *
* * Fix Inherent FontBrush Quirk For Proper Measurement
* * See above NOTE.
* Menu DISABLE * Turn off menu SetPot 1000 * Make PotNumber 1
Black SetPot 2 255 255 255 * Make PotNumber 2 White ActivePot
2 • Hake White the current draw color ColorSource PA1NTPOT •
Use paintpota for color source ActiveBrush BrushBay PutBrush
CenterW CenterH • Stamp down text mask stencil CutMode COLOR
* We'll use Black as transparent ActivePot 1 RectCut 0 0 PageW
PageH * Cut entire page, but only the * white text will be
cut, not • the black background.
Menu ENABLE * Turn menu on so user can choose colors ClearPage * Clear the current work page to black BrushSize * New TEXTBrush Size PARSE VAR RESULT BrushW BrushH *
* * Choose The Appropriate Gradient Subroutine * I?
Type*”2Color" THEN CALL TwoColor ELSE CALL Gold *
* * Build The Text On The Page * WorkMode STENCIL ClearSten
MaskSten ENABLE ActiveBrush BrushBay PutBrush CenterW CenterE
• Stamp down text mask stencil ActiveNoizIe 1 • see NOTE:
InvertSten • Invert mask leaving text area exposed WorkModo
IMAGE StenEnable * Activates the stencil just created
SetDrawMode 1 * Sets draw mode to default 'Paint' ColorSource
MULTICOLOR Xl=CenterW-(BrushW 2)-1 * Calculate NEW upper-left
and Yl.CenterH-(BruahH ,2)-1 • lower-right vertices for
X2=CenterW+(Bru3bW%2J+1 • drawing a gradient rectangle.
Y2=CenterK+(BrushH 2)4l * Enter Stencil mode • Clears the current stencil
* * Error Out V Error; PARSE ARG ExitCode IF OrigPage'=0 THEN
PickPage OrigPage IF WorkPage-=0 THEN DeletePage WorkPage EXIT
ExitCode FillKode GRADIENT SolidRect XI Yi x2 Y2 • Draw
gradient over the un- * stencilled text area.
BevelTEXTure.opal
* * Pick-Up The New Brush * Sets brush-cut mode to Normal * Cut
out bevelled text to brush
* * BevelTEXTure.opal ActiveBrush BrushBay CutMode NORMAL
RectCttt XI Yl X2 Y2
* * S’ ER: BevelTEXTure.opal 1.0 (4.5.94) *
* * Cleanup & Exit * Menu ENABLE PickPage OrigPage DeletePage
WorkPage ColorSource MULTICOLOR Okay 'Finished! Your Gradient
Brush is in BrushBay * BrushBay EXIT 0 •
* * INTERNAL FUNCTIONS ¦ t*
* * 2-Color Gradient * TwoColor: Okay 'Pick the Top color then
"Okay" this requester.'
ActivePot • Returns active pot number V PotNum-RESULT GetPot PotNum * Returns color of pot in RGB format V PARSE VAR RESULT TR TG T3 Okay 'Pick the Bottom color then "Okay" this requester.'
ActivePot PotNumaRESULT GetPot PotNum PARSE VAR RESULT BR BG BB ActiveGrad 1 • Pick the first gradient to be active * 1 ClearColGrad * Clear the color gradient of this pair * CiearTransGrad * clear the trans gradient of this pair * GradType VERTICAL RGB * Set-up a vertical gradient • ColGradTag 0 TR TG TB * Place top color on left side • ColGradTag 1 BR BG BB • Place bottom color on right side • RETURN * “ Gold Gradient * Gold: ActiveGrad 2 • pick the 2nd gradient to be active * ClearColGrad * clear the color gradient of this pair * CiearTransGrad • clear the trans gradient
of this pair V GradType VERTICAL RGB * Set-up a vertical gradient • ColorDither 5 * Dither gradient by 5 • ColGradTag 0 160 118 0 ColGradTag .55 255 187 25 ColGradTag .6 77 51 0
* * DESCRIPTION:
* * This OpalPaint macro uaes the current image to add
* * texture and finally a 3D bevel look to a simple text
* * string supplied by the user.
* *
* * REQUIREMENTS:
* * Hopefully, there is a nice background texture residing
* * in the current page for the full effect! For optimum
* * bevel effect, background texture image should not be too
bright or too dark,
* * NOTE:
* * See "GradientText.opal" for explanation.
* * CREDITS:
* * william "Aw shucks, it was nothin'" Frawley
* .
OPTIONS RESULTS
* * Load rexxarplib.library Insure WorkBench Behind * IF
-SHOW('L','rexxarplib,library') THEN, CALL
ADDLIB('rexxarplib,library',0,-30) • This will insure that
Workbench screen will not pop to front when this script is
activated. Wbench is the default arg for this function.
• CALL ScreenToBackO •
* * Show Title Requirement *t ADDRESS 'OpalPaint_Rexx' AskBool
"BevelTEXTure vl.O - by William Frawley.", " n n OKAY to
Continue, CANCEL to Abort" IF RESULT 0 THEN CALL £rror(5 Okay
‘* * TextBrush will use current image for texture *•' * Ask
User For A Text String • AskString "Please enter a text string
here...", " n n...then select a font in the following
requester."
IF RC= 5 THEN CALL Error(5) Text-RESULT * M Aak User To Select A Font AskFont IF RC=5 THEM CALL Error(5) Font RESULT Build The Textured Bevelled Text + Font = Name Size Style * Ask Which Brush To Store The Text In Asklnt 131 “Select BrushBayU-3) to store text in.“ IF RC=5 THEM CALL Error(5) BrushBay=RESULT • Activates the stencil just created Sets draw mode to 'Additive* at 15% * ‘Add* white to top-left edge * Reset draw mode to 'Paint* Hake The Text Brush ActiveBrush BrushBay PutBrush CenterW CenterH Texture DISABLE WorkKode STENCIL PutBrush CenterW*3 CenterH*2 WorkMode IMAGE StenEnable
HaskSten ENABLE SetDrawHode 2 15 PutBrush CenterW CenterH SetDrawHode 1 * Stamp down brush in center ? * Enter Stencil mode • stamp down text stencil * leaving top-left edge of * textured font exposed WorkMode STENCIL ActiveBrush BrushBay HakeText Font Text IF RC-=0 THEN CALL Error(20}
* • Make A Work Page ClearSten * Clears the mask stencil for
page 9 PutBrush CenterW-3 CenterH-2 * Expose bottom-right edge
* WorkKode IMAGE SetDrawHode 3 20 • Sets draw node to 20%
'Subtractive' * PutBrush CenterW CenterH * Darken the lower-rt
edge by * * 'subtracting * white from * t* the unstencilled
edges. 9 SetDrawMode 1 pageSize * Get current page dimensions
V PARSE VAR RESULT PageW PageK CenterW=PageW 2 * Calculate
Center of Page * CenterH=PageH%2 PageRes * Get page
resolution * Res=RESULT CurrPage * Get our texture page's
number • OrigPage=RESULT ClonePage * Clone original page's
size & resolution V OpenPages • How many pages our currently
open? * workPage RESULT * Assign work page $ to variable *
PickPage WorkPage * Hake work page our current page * Panic
• Return settings to default state * Find Font Brush Size
Pick-Up The New Brush WorkMode STENCIL ¦Cover' the finished
text * with a stencil and then * invert it so we may use *
* ClearSten PutBrush CenterW CenterH ActiveNozzle 1 •
-See NOTE • * * Scissors to cut ONLY the * * area that is
unstencilled * invertSten WorkMode IMAGE
XiaCencerW-(BrushW%2)-1 Yl=CenterH- (ErushH%2)-1
x2=Centerw*(Brushw%2)*1 Y2=CenterH*(BrushH%2J *1 Calculate
upper-left A lower- * right vertices for rect cut •
ActiveBrush BrushBay CutMode NORMAL RectCut XI Y1 X2 Y2 • Sets
brush-cut mode to Normal V • cut out bevelled text to brush •
Cleanup & Exit Menu ENABLE PickPage OrigFage DeletePage
WorkPage ColorSource MULTICOLOR ActiveBrush BrushBay BrushSize
PARSE VAR RESULT BrushW BrushH IF BrushW PageW I BruahH PageH
THEN DO Okay ‘Brush too BIG for page: n nChoose a smaller font.
CALL Error(10) END IF BruabWs-1 THEN DO Okay ’Brush * * BrushBay * is not defined!'
CALL Error!10) END
* * Fix Inherent FontBruah Quirk For Proper Measurement
* • See above NOTE.
* • Turn off menu * Menu DISABLE SetPot 1000 * Make
PotNumber 1 Black * SetPot 2 255 255 255 * Make PotNumber 2
White * ActivePot 2 * Make White the current draw color *
ColorSource PAIHTPOT * Use paintpots for color source •
ActiveBrush 3rushBay PutBrush CenterW CenterH * Stamp down
text mask Btencll * CutHode COLOR • We'll use Black as
transparent * ActivePot 1 RectCut 0 0 PageW PageH * Cut
entire page, but only the * * white text will be cut, not *
* the black background. * ClearPage • Clear the current work
page to black * • New TEXTBruBh Size * BrushSize PARSE VAR
RESULT BrushW BrushH Okay 'Finished! Your new TextBrush is in
BrushBay * BrushBay EXIT 0 «
* * INTERNAL FUNCTIONS * *
* * Error Out • Error: PARSE ARG ExitCode IF OrlgPage-=0 THEN
PickPage OrigPage IF WorkPage- 0 THEN DeletePage WorkPage EXIT
ExitCode
• AC* Set Rub-Thru Texture Parameters SecondaryPage OrigPage
RubDirection 0 TextureType RUBTHROUGH Texture ENABLE *
0='Secondary To Current' Please Write to: William Frawley c o
Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 ¦ .vv- ‘ ¦¦’i- ._ ... ",
’ * ... ¦
- Do Lets you convert your ideas into reality.
I a software authoring system that gives you the power of a programming language, yet makes creating your program's interface as easy as using a paint program. Because CanDo is tailor-made for the Amiga, all of the exciting Graphics, Sounds, and mouse-driven Objects that are built into your computer are at your fingertips. This gives you everything you need to make your ideas come to life.
CanDo CanDo Makes real programs real easy.
Painlessly creating your interface is just the beginning. The key to making real programs is CanDo’s English-like scripting language. Even if you're a beginner, you can still use CanDo's tools to write programs for you. While easy to learn and use, the commands are so powerful you can create programs which would take 10 times longer to write using a language such as C - even presuming you had years of programming experience.
CanDo Is programming for the rest of us... Ordinary people all over the world are using CanDo to create real applications such as: databases, utilities, animated multimedia presentations, kiosks, training systems, and all sorts of games. CanDo enables you to explore your imagination and make the things you never thought you had the time or experience to do.
IX1.0 W TRONICS interactive medio Inovotronics, Inc. 8499 Greenville Avenue Suite 209B Dallas, TX 75231 USA Tel: 214) 340-4991 FAX: (214) 340-8514 Inovotronics, Ltd. Unit 11, Enterprise Centre Crcnborne Road Potters Bar Hertfordshire EN6 3DG ENGLAND Tel: +44-707-662861 FAX: +44-707-66099,- Inovalronics GmbH !m Heidkamp i 1 W-5000 Cologne 91 GERMANY Telephone +49-22 1-875126 FAX +49-221-8704747 Circle 114 on Reader Service card.
Virtual Media uses Amigas to generate 3D animation, graphics and audio soundtracks for clients that have included Nissan, Martin Marietta, Lincoln Mercury, Little Caesar's Pizza, GVP and Commodore.
Amiga artists, Kccly O'Brien and Paul Tyson, created Virtual Media to use Amigas to generate 3D animation, graphics and audio soundtracks for clients that have included Nissan, Martin Marietta, Lincoln Mercury, Little Caesar’s Pizza, GVP, and Commodore. With offices in Norristown, PA (outside Philadelphia) and Detroit Virtual Media’s Owner Founder Paul Tyson recently stated, "We're basically a full service audio video production company, however we also offer other services such as A V software hardware beta testing and software training for clients who need it."
Both Keely and Pau! Are old Amiga hands. Prior to starting Virtual Media, Keely was with GVP and Paul was a former Commodore employee.
Recently Virtual Media donated its timi and expertise to produce the Earth Da ’leanup Rap video 'Down w Dirt' for tire t tty of Norristown, PA. Over 150 kids and narents from the community gathered on April 10th for taping of the event which is now being edited. The Amiga will generate 3D animation, composited graphics, titles, and a liar's 'n' Pipes Studio 16 soundtrack. Final copies of the tape include not only the Rap video but also interviews with City officials and Parks & Recreation Committee officials. Tapes will be distributed to the area schools and throughout various departments of
the City of Norristown.
V rtual Media's V.P. Keely O'Brien says, " -Ve're frying to fill some of the cracks that e st between what the latest software can do and what people are actually doing with it. The latest crop of software and hardware for the Amiga has catapulted our capabilities from semi-amateur to fully professional. Tools like Montage, LightWave .3.1, Studio 16 3.0, TV Paint 2.0, PAR, ImageFX, etc. allows us to compete with some very heavy hitters. We also use the Amiga for all of our desktop publishing and database work, and storyboarding as well."
Keely and Paul have announced wedding plans for this August, it seems the Amiga has been instrumental in the development of another institution. Virtual Media Inc. can be contacted for producing audio video projects fora variety of audiences by calling (610) 275-6192.
Above: The Virtual Media Inc. logo was produced with the colorful background “Oil” created by Virtual Media Inc. artists.
4 _ Self Portraits Keely O Brien (above) and Paul Tyson (right) have joined forces to create Virtual Media Inc. W Commodore Out Amiga In , CTM:iiyLw G.4 ¦¦a ¦¦¦ k*mi9ERsa»EI HB:shssmks (¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦I ¦•¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦I II 'I ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦ Technical Writers Software Reviewers Programmers Amiga Enthusiasts Do you work your Amiga to its limits? Do you create your own programs and utilities? Are you a master of any of the programming languages available for the Amiga? Do you often find yourself reworking a piece of hardware or software to your own specifications?
If you answered yes to any of those questions, then you should be writing for Amazing Computing and AC 's TECH Amazing Computing and AC's TECH are the best Amiga magazines available! We are constantly looking for new authors and fresh ideas to complement AC magazines as they grow in a rapidly changing market.
Share your ideas, your knowledge, and your creations with the rest of the Amiga technical community become an Amazing author.
For more information, call or write: Author's Guide
P. O. Box 2140 Fall River, MA 02722-2140 1-800-345-3360 tn This
Issue ¦0igil.il FX; C rente 0 i P-timii nc| Etleets and more
¦A Survival GjiiJo lo CO Ror,1 Part II HA ° I r B - A C K 1
Feedback Letters to the Editor Is Brilliance 2.0 better than
we said, which Video Editing System does it ALL, and Commodore
transition questions.
Brilliance 2.0 Dear AC, Thank you for the glowing review of our new Brilliance 2.0 software iri your July 1994 issue. A couple of things need correction or further explanation.
Mr. Mortier reviewed Version 2.0 before we had finalized some tilings. First, we decided to eliminate the security key protection that we had used in Version 1.0. Second, we added a method to play back animations that we believe will simplify recording animations on tape.
One exciting new feature not covered in the review was the True View Option for Magnify in TrueBrilliance. I rue View allows seeing the magnified section as a correct image rather than as an image with magnified HAM fringing, Mr. Mortier stated that Brilliance was the "lower end" program. The truth is that both Brilliance and TrueBrilliance are equally high-end programs. They are almost identical in every function with the only exception being those features and operations that are 11AM specific.
Best regards, Dennis Hayes Marketing Director Digital Creations Thank you for the update and correction.
Dear AC, i am fairly new to the Amiga and digital video, and I’ve had trouble finding the information I need. My interest is in putting together a low cost non-linear, on-line editing suite for personal and training videos. The system needs to have all the requisite editing features, digital video effects, chroma keying, animation, painting, character generation, and so on. Ideally, the editor needs to both digitize source tape and playback the finished product in real lime, with one frame accurate VTR as both the source and destination.
That's easy, you say. I just need some sort of Video Toaster setup, right? But my problem has been determining for sure whether or not this last requirement, real time input and output, Is yet possible. That is my first question. Is this a routine process on an Amiga video system or something not vet within reach of the technology? Keep in mind that reducing bitplanes to make it work is not a problem; I'd drop the resolution or even the frame rate if I had to, it just has to be full frame, full motion video.
My second question concerns the editing and processing of video on a computer: Is it really that easy? Can the footage be edited and finished before anything is output to tape?
Lastly, if the questions above can be answered yes, 1 have a third question. On the Amiga platform, is there art alternative to the Video Toaster? With the requirements 1 have, how would the upcoming OpalVision system or a setup of GVP hardware compare to NewTek's package? It should be said that the inclusion of LightWave 3.0 is not a big factor, since I planned on using other software for animation. Be specific, if you could.
1 know that's a lot of question marks, but the answers haven't been easy to find. Your help will be greatly appreciated.
Thank you, Jolm Swafford Escondido, CA Dear Mr. Swafford, Although it b a policy of this magazine to never suggest a product or service for a reader (because unless we understand all of pour needs, we would only be working with partial information) I will forward your questions to Oran Sands, our video consultant. However, what you have asked is extremely important.
Sony has announced a system similar to your request which would only cost somewhere under a hundred thousand dollars. At the same time, NcwTck announced the Flyer (Please see AC issue, fune, 199-f National Association of Broadcaster's report.) NewTek’s Flyer offers real-time tapeless editing. Unfortunately this system has yet to be released and no reviews are available.
As far as other hardware companies, one I ruth remains. GVP.
Centaur, and Neu’Tek all Imre features and abilities in their hardware that the other systems do not have. You mentioned that you did not necessarily need LightWave 3.1) which has been a strong suit of the Video Toaster for sonic time. Would you need picture in picture capability from GVP? Arc the real time texture techniques of OpalVision an important consideration 3 For many video enthusiasts, the question is turning from, "Which one do I gel" to " Which one could I do without ?"
Dear AC, 1 am a Commodore Amiga computer owner, who is concerned about the future of the Amiga computer, especially in light of the recent bankruptcy of Commodore. CBM was in debt to several major companies, of which one of them mav continue to produce the Amiga computer (there is a strong chance that Hewlett-Packard may he this company). 1 am interested in getting a movement started that will influence any or all of these companies to continue production of the Amiga computer. My idea is to contact as many companies that depend on the Amiga for a portion of their revenues, and get them to
advertise BOLDLY in any product that the Amiga was instrumental in producing: i.e., the Amiga is used to display and deliver (lie Prevue Guide channel, what harm would there be if a small image of the Amiga logo is placed on one comer of the screen? Same thing with Babylon V, Sea Quest, RoboCop and other TV programs, as well as advertisements produced or displayed by the Amiga.
If the media were to be blasted with revelations of all the places the Amiga impacts the TV industry, it just might catch the eyes of those who are considering continued production of the Amiga, It may be just what they need to have the confidence to go ahead with their decision. The folks who need to be encouraged to do this media blitz, must be made to realize the tremendous loss in revenue they will have as the current populations of Amiga computers decrease, and new machines are no longer available to make their productions. We need to contact TV stations, cable companies. Video production
studios, and anybody else that comes to mind.
Although it wasn't our responsibility to advertise for Commodore, 1 half wonder if we may in some way, have taken for granted or have bitten the hand that feeds us. Tire iogo displayed, can be any of several; i.e., the text "Onlv Amiga", the text "Amiga", the multi-colored check mark, the white red checkered ball.
Choose one and proudly display it on all your productions. We just want to get the attention of the world and the future acquisitioner of the Amiga.
Sincerely, LeEric Marvin Atwater, CA Daw Mr. Mamin, I agree with i ottr heart. Must of the products created for the Amiga rarely gave it the credit il descn’ed. Much of this is because the companies responsible for using the Amiga were sub or sub-sub ivntractors on the projects and had little access to the final 'credits.' Another reason was Commodore themselves.
First Commodore rarely assisted any of these groups in their work with the computer. II is fair to assume that few of these companies saw a need to give Commodore free advertising.
Second, Commodore was extremely careful with Iht-ir logos and trademarks. The only reason the word Amiga is on the cover of this magazine is that we followed every one of their constrictive requirements.
However, now that the heads of Commodore International arc no longer involved and a new company will soon be delivering Amigas, perhaps we can enjoy a new freedom in the marketplace.
Dear AC, Having read Roomers in the April 1994 issue of Amazing Computing, I must say that I agree with The Bandito's criticism of Commodore not meeting CD5’ and A1200 production demands!
I have an idea. If Commodore cannot produce enough CDS and A1200s, why try to do it themselves? Haven't they heard of Contract Manufacturers? The company I'm working in is a Contract Manufacturer, we produce for Conner, Epson, Acer, IDT and heck, even Sega. Manufacturers like Conner and Epson also cannot meet production demands, but by resorting to Contract Manufacturers they are able to bring their products to market faster and in larger volume too!
Sincerely, Kenny him Penang, Malaysia Dear Mr. Lint, The problem was not an incapability to manufacture as much as an inability to pay for parts and supplies. I am afraid that if your company had assisted Commodore, they would have joined the other creditors who are tune looking for iheir money from the Trustees in the Bahamas.
Dear AC, Arrghl I just read the news. Pm shocked, hurt and angry all at the same time. I guess I might as well forget about sending my A4000 warranty card in. I'm sure we're all hoping that NewTek or GVP will scrape up some cash, buy the patents and make a few more for those of us who despise Big Blue and Lhe Mac maker even more than we did Commodore management. Maybe when the shock wears off we can figure out what to do with the 2 3 of the Amiga market that wasn't named Commodore.
Sincerely, C Robert Spencer Johnstown, PA Dear Mr. Spencer, SEND IT IN! There remains an obligation to keep you under warranty and (so far) SCM, the. Company responsible for warranties in the United States has continued the work and will do so as long as parts are available.
Dear AC, In response to the Bandito's comment (under "CD12 Picking Up Steam" in the June issue) rc; trying to find a store that stocks a full line of Amigas. I'd like to invite one and all to Metropolitan Computers in Dallas, TX. We' are a full service Amiga dealer and warranty service center with a selection of over 401) software titles (including CD52), hardware, peripherals, accessories, magazines and everything else we can find for the Amiga. There are four Amigas on demo on lhe floor plus a complete Toaster based editing suite in the Multimedia Room. We have quarterly Amiga Days and have
customers that come to us from long distances. Additionally, we have a desktop publishing service bureau and are able to output Amiga files to Lino film or paper, large format dye sublimation, QMS color laser and more.
Admittedly there aren't many full line Amiga Dealers left and we confess to carrying other platforms (Macintosh, Compaq and Hewlett Packard), but there are some left out here with good knowledgeable sales people supporting the Amiga marketplace.
Don't' count us all out yet!
Cordially, Sonia VI. King Vice President If you have a letter for Feedback, send it to: Feedback do Amazing Computing
P. O. Box 2140 Fall River, MA 02722 Installation Power Computing
XL Drive by Henning Vnhlenkamp Amiga high density floppy
drives have always had one unfortunate problem: slowness.
All previous ones, from the original Applied Engineering AE HD
to the A4000 internal floppy, switch to half speed when using
high density disks. A relative newcomer, the Power Computing
XL High Density Floppy Drive finally breaks this old
limitation, running both high and low density disks at full
speed.
The XL, a 3.5" drive mechanism and interface board mounted in a stylish metal case, resembles many other "slimline" external drives on the market, although it's about a half inch longer than most. There's also an on off switch and a port for daisy-chaining additional floppy drives.
After plugging the XL into a floppy port (on either the Amiga itself or another external drive), you'll want to run the custom installation program supplied on the "XLlnstall" disk. Basically, the program copies a 15K patch file called "highdensitypatch" to your C: directory' and adds a line to your User-Startup script.
Highdensitypatch sets up a separate task that modifies trackdisk.device to allow writing to high density disks at full speed.
It also seems to do a global diskchange, as all inserted floppies are reread. Make sure to contact Power Computing or DKB if your XL doesn’t come with the latest patch version 1.32. If you don't use highdensitypatch, the XL will still be able to read and write low density disks, but once you insert a high density disk, all further inserted disks (low or high) are treated as read-only for some odd reason. Highdensitypatch should work with any Amiga and AmigaDOS 2.04+, although it is reportedly more stable under 2.1+. Technical Issues As you probably know, traditional Amiga floppy disks have a
capacity of 880K. This is achieved by organizing the disk into 80 cylinders composed of two tracks each, where the tracks are on opposing sides of the disk. Each track contains 11 sectors, and each sector contains 512 bytes. Multiplying 80 cylinders * 2 tracks cylinder411 sectors track * 512 bytes sector yields 901,120 bytes, or 8S0K. Amiga high density disks are almost identical except they squeeze 22 sectors on a track instead of 11, doubling their capacity' to 1,802,240 bytes, or 1,760K.
Low density floppy disks spin at about 300RPM. High density disks spinning at that same speed would have double the data bandwidth, because the number of sectors per track is doubled.
Since the Amiga doesn't have a dedicated disk controller like the PC does, it can't handle the higher bandwidth. So the solution has always been to halve the speed to 150RPM for high density disks, eliminating the need to increase data bandwidth.
The XL takes a different approach to high density disks. To compensate for Amiga hardware limitations, it adds some custom circuitry to its interface board. The board contains a large square logic chip and a 128K RAM chip, apparently implementing a sophisticated buffer system between the drive and the computer to provide the data bandwidth needed to run high density disks at 300RPM. This system is undoubtedly what makes the XL twice as expensive as its low density counterparts.
Compatibility Extensive testing of the XL revealed very good Amiga compatibility with a few exceptions. In practical use, it behaves identically to low density drives, including in the speed department. In fact, Syslnfo 3.23 reported a read speed of about 23,000 byries sec for both high and low density disks in an XL attached to my A1200 - the same as other low density drives. No problems were found using any of the six Amiga file systems or the CrossDOS Pcx: devices for MS-DOS disks (high and low density).
Of course high density disks used in the XL are interchangeable with those of the A4000.
The only significant problems involve high density disks and several disk utilities that seem to think these disks have two sectors block, when they really have just one. DiskSalv2 sometimes reports spurious errors during processing, B.A.D. 4.13 can't find the root block, and ReOrg3.ll sometimes can't write the disk's bitmap block. Power Computing claims these problems are not the XL's fault, despite their similar underlying cause. Other disk utilities such as PixDisk 1.2, Azap 2.14, Deksid 2.10, and DiskX 2.1 appear to work acceptably. However older ones, especially those that blindly assume
all disks are 88UK OFS, probably won't be too compatible.
Recommendations The XL is a good, solid product that finally overcomes the irritating half-speed limitation on Amiga high density drives. It integrates well enough into the system that its use becomes almost transparent. The strange two sectors block problem, which I'm not sure Isn't the XL's fault, is my sole reservation. Nevertheless, if you want a high density floppy drive, seriously consider the XL.
• AO XL High Density Floppy Drive Power Computing Ltd Unit 8,
Railton Road Woburn Road Industrial Estate Kempslon, Bedford
MK42 7PN England (0234) 843388 (0234) 840234 fax Inquiry 234
Distributed in the USA by DKB Software 50240 W. Pontiac Tr.
Wrxom, Ml 48393
(810) 960-8751 sales
(810) 960-8750 tech support
(810) 960-8752 fax Inquiry 235 A few issues ago (AC 9.3), 1
wrote an article comparing Can Do and HELM. (If you have
not read it, 1 suggest you do so since in this article I
will be assuming that you are already familiar with the
HELM features discussed in the earlier article.) I found
both products to he good tools for various tasks. I have
been writing a tutorial series about CanDo, but this is the
first one I have written about IIELM. If there is
sufficient interest, perhaps I can write more. The version
of HELM 1 wrote about in AC 9.3 was 1.37. Since that time 1
have received two updates, the latest being version 1.50.
(HELM vl.55 is the current version, but I have not received
it yet. I expect it in a few days.)
Getting Started With Hypermedia Using HELM by Randy Finch Hypermedia One of the primary uses of HELM is for developing hypermedia applications, Hypermedia applications bring together many different forms of communication such as text, graphics, animations, sound, music, narration, etc. The hyper in hypermedia means that the user can navigate through the document by clicking on buttons, text, and other selectable objects on the computer screen. This allows documents to be non-linear in nature, being traversed as the user wishes rather than the way the programmer wishes. (For a humorous look at
hypermedia, read the example document shown in Figure 1).
Getting Started The program, or book as it is referred to in HELM, that I created is entitled HyperMediaDcmo. It's interface is shown in Figure 1. It is really quite si mple to create such a book.
When HELM first loads, it displays the Bookshelf, which is a program that displays a bunch of buttons containing the names of the books on the shelf (Figure 2), Bv clicking on the appropriate button, a book can be loaded. Bv clicking on the New Book button and then typing in the name for the book, the first page of the new book will be displayed, blank and ready for objects to be added. At this point it is good to stop and reflect on how the book should be put together, Forms Typically, in a hypermedia book, there will be many pages of text, graphics, and what have you. However, there will be
a number of pages that will have common objects, such as buttons, selection boxes, etc. HELM allows such objects to be put on a form.
Any number of pages can be attached to a form. Each page will contain every object that is on the form.
To select the underlying form of the blank first page of the book, select the Edit Form menu item in the Edit drop-down menu.
(From this point forward, I will refer to a menu item using the format Menu Menu Item, e.g. Edit Edit Form.) When a check mark is visible next to tine menu item, the form is being edited rather than one of its child pages. At this point, any objects that are needed on all of the pages to be associated with this form can be added to the screen. Bear in mind that a book can have many different forms each having many child pages (Figure3).
In the case of the book HyperMediaDemo, the five buttons to the left of the screen are all common to the pages in the book. For the purposes of this tutorial, the book only contains two pages, but many more could be added. The fastest way to create the five buttons is to first create only one button. By double clicking the button while in selection mode, an object information requester will appear (Figure 4) allowing all of the properties of the button to be edited. HELM's objects have many properties such as name, color, pen color, border style, width, etc. Once the button looks the way you
want it to, exit the requester. Now the button can be duplicated using the Object Duplicate menu item. This item brings up a requester that allows you to create a number of duplicates in row and column format (Figure 5). A name change for each of the duplicates completes the process.
Pages Now it is time to create the pages of the book. To edit the page, select once more the Edit Edit Form menu item. This will remove the check mark and make the page available for editing. Please note that objects on the form cannot be edited while in page edit mode.
You must return to form edit mode to do this, HyperMediaDemo onlv contains one object on its pages that is not on the form, the large multi-line text field object on the right side of the page. Once this object is added to the first page of the book, and the properties of the object have been defined, the page can be copied as many times as you like in preparation for the bookrriaking process. To copy a page, select the Edit Copy Page menu item to copy the current page to the clipboard. Then select the Edit Paste menu item as many times as needed to create multiple pages identical to the
first. Now you will have many pages containing five buttons and a blank multiline text field object. I he multi-line text field on each page must then be filled in with the text needed for the document. The two pages of the HyperMediaDemo are shown in Figures 1 and 6.
Hypertext One of the features of HF1LM that makes it so useful tor hypermedia is its ability to turn blocks of text into hypertext. As you can see from Figures 1 and 6, the appearance of hypertext can be modified so it stands out from the rest of the surrounding text.
To create hypertext in HELM, make sure you are in browse mode and that the text is not locked (more about this later). Select the chosen text by double-clicking at the beginning of the text, sSTisssrs ' ... VJ ro-j ‘J « !'«_ , Cv';••• Figure 2- IIELM's Bookshelf Interface c w j t •* j ~ . • »•.•«*¦ .•
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dragging the mouse over the text, and then releasing the mouse
button. The text will be highlighted. Now select the
Text Hypertext menu item. The item will become checked, and the
selected text will now be hypertext. Other blocks of text can
be converted to hypertext in the same manner. The appearance of
the hypertext can he set by selecting the Author Hypertext menu
item and then making the appropriate selections in the
requester (Figure 7).
Actions HFLM allows objects to have either actions or scripts or both associated with them. Actions are the simplest way to add functionality to an object. They are built up in an interactive fashion using a requester (Figure 8). Actions can be used to add quite sophisticated functionality to an object. However, for more complex tasks, scripts must be written. HELM has its own scripting language for this purpose.
HyperMediaDemo shows off some of the simpler features of HELM and thus uses actions for every object except the Quit button. To add actions to one ot the buttons, make sure you are editing the form, select the button while in selection mode, and then choose the Object Actions menu item. Tire actions requester will appear. Select the object event, such as SelectUp or SelectDown, to which the actions should respond from the rotlo button in the upper-right corner. Next, click on the first action to occur from the lower-right-hand list box and drag it to the upper- right-hand box. Depending on the
action selected, additional information will need to be entered to the left of the requester. For instance, if a picture action is selected, you must pick the picture to be displayed and then specify whether it should be loaded, shown, unloaded, etc. Once the specification is complete, another action can be added to the list in the same manner as the first was added.
To see how the button responds, select the button while in browse mode. The actions will be executed in sequence.
To create actions for the hypertext blocks, make sure you are editing a page (not difficult to realize since the text field cannot be seen when editing the form). While in browse mode with the text unlocked, click on the hypertext. Next, choose the Text Actions menu item. The Actions requester will appear, allowing a list of actions to be created. To see how the hypertext responds, you can shift-click the hypertext while in browse mode if the text is unlocked or simply click the hypertext in browse mode if the text is locked. The text can be locked from the object information requester for the
text field. In order to avoid switching back and forth from the page to the object information requester to lock and unlock text, the text can he unlocked temporarily by selecting the Edit Unlock All menu item. It can be re-locked by selecting this menu item again.
Scripts As mentioned earlier, objects can have scripts associated with them. Scripts are created by selecting the Script menu item that corresponds to the Actions menu item as described above. An editor will be opened awaiting your input. The scripting language for HELM is quite extensive and is not discussed in this article. It will be covered in future articles if there is interest.
The Quil button is the only object in the HyperMediaDemo book that uses a script. Pressing this button causes a Yes No type requester to appear asking if you really want to quit (Figure 9). This requester is created with HELM's script command Answer, There is no equivalent action.
Remember that an object can have actions and a script associated with it at the same time. When this is true, the actions will execute first and then the script. Keep this in mind if an object seems to be doing odd things. Sometimes you may think that only actions or a script are associated with an object when in fact both are.
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HyperMediaDemo Book Figure 7. The Hypertext Information
Requester HyperMediaDemo’s Objects The "most prominent object
on the pages of HyperMediaDemo is the text field object. There
is a separate text field object for each page so they can
contain different text. There are many text field properties
and options that can be set via the object information
requester. I specified the scroll bar to the right of the text
field and the up, down, page up, and page down buttons under
the text field.
I also chose an option that allows the name of the text field to appear above tlie text field. Thus, for page one, the text field lias a name of "The Story of HyperMedia". The appearance of the lines separating the text was also set as an option, Of course, the colors of the various parts of the text field are user selectable. Since the text field contains hypertext, you will also want to specify the locked text option so that hypertext can be selected and activated without having to hold down the shift key.
The main objects of interest in HyperMediaDemo are the hypertext blocks in the text field on page one (Figure 1). The hypertext itself refers to the type of activity that will occur if it is selected. For instance, clicking on either the hypertext blocks "hypertext" or "HyperMedia" causes a Blackboard action to occur.
This action displays a small framed box containing the text you have specified in the action requester. The text will be centered in the box. There are two ways for the hypertext actions to be activated; a SelectUp or a SelectDown. The former waits for the mouse button to be released before executing the actions; the latter executes them as soon as the mouse button is pressed. The choice is yours.
The "sound" hypertext block performs a Sound action, which can play any 8SVX file. The "music" hypertext block performs a Music action, which plays SMUS files.
The "pictures” and "animations" hypertext blocks both perform a Picture action when pressed. This action can display either ILBM pictures or AN1M-5 animations. The picture or animation to be displayed must be specified in the action requester.
Finally, the "narration" hypertext block performs a Narration action, which can speak any text entered in tire appropriate box on the action requester. If you want the Narrator to speak a portion of some text in a text field, you can mark the portion of text in the text field, copy it to the clipboard, and then paste it into the box in the action requester. In order for the Narration action to execute, you must select n previously created Narrator. This is done by selecting the Author Narrator menu item. A requester will appear, allowing you to define the name of a Narrator and to fine tune
the speaking parameters to your liking (Figure 10). Several Narrators can be defined at one time. The one to use for any particular Narration action is selected in the action requester. Also, be aware that the latest versions of Amiga DOS do not come with the appropriate library and device to produce speech. The last release to have these files was AmigaDOS 2,tW. If you have an older copy of AmigaDOS, you can install these files under version 2.1 or 3.0, and the}- will run.
HyperMediaDemo has five button objects that are attached to the form and thus appear on every page associated with the form.
All but one of the buttons use actions to perform their task. For rhi* ntw cooao-11 f j TO Ot Cot I ¦ Mx rlcxt luns ro l«TU«r SOT f.rei r rr r - tyai irto-c- r fioc r in tftCM nt'x' ; Since. Venj ..of Of CSV; V g 'JSKij rr roi j wcro "rmdio to cwscrrnt 0 BOCWC* €ffS J«ne fCi flLOHMr.K fr -- T-;rr,‘ Mjwrfn« j»ti wot r--r- ono (Lhot a mif-ocMfc-va o.rrn it wos! Pccoit freer).ntor. i0r 'or OMOftTOf C • j to Icorn irtft CEKrjl rr-iroO’jl 0*J5 frififj, CTWOIfKCJ fffOT j to TX. Tfx, V?.-icr 0* morVir l. TV trojranrolrva jltvs ScrgrrC'itO 'O »r orpcror« M rrpf?Ki. Inf .. their Kflwc offer
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Figure 9. The Yes No Requester Created by the Answer Command errpjfer Then, v. » .«i iri iwrT'Ol irrx UJ09 1 o ctrscnci .1111 T Inage Vu I. une __ ' Rato J PtTth i. VotUH8S Parent HUYeFaitflf ul .SMUS finazingGrace,SMUS Bourse.SMUS Bur Iesra.SMUS Cake-ualk.SHUS G iultan i 66.SHUS Giulian i 70B.SMUS Invent 1.SMUS Invent mil.SMUS Invention.SMUS Inventio14.SMUS Inventiot5.SMUS Inventio2.SHUS Inventio4.SMUS InventioS.SHUS Sound JS r FrequdKY_ Porturbat ion_ Enthusiasn tentraUzat ion i_ Rrticulat ion_ BV tiias_ BF bias_ Fi_ F2_ F3„ 9(_ S2_ Text Font Hdd _u zM SMUS -U Sex O'jJlaU Flwnene CjlT
Text Hello there Kst BrNult | Phonwes HEH4L0U DHEH1R JransUte OK *Jj bode Ije I Natural 66 (36 (66 21397 79 66 6 31H Speaker Gr!Slereo Delete | [ftrort :- | Export j Delete ] OK Delete Figure ! I. The Resources Requester Figure 10, The Narrator Requester instance, the Bookshelf button simply executes the HELM Command Bookshelf via an action. The Prev Page and Next Page buttons perform a Go To Previous Page and Go To Next Page action, respectively. The Stop Sound executes two actions: the HELM command Stop Sound and (lie Narration command with null Lext. The Stop Sound command will stop
a sound or music file, but does not stop narration. However, issuing another Narration command with no specified text stops any narration that is currently being performed. The Quit button functions via a script rather than actions. It uses the Answer script command to display a Yes No type of requester to verify that the user want to quit HELM. This command is not available via an action.
Resources i have talked a bit about how HELM uses pictures, animations, text, sound, and music. Obviously, these files must be created with some software and then stored on disk. When an action is attached to an object, the file on which the action should operate must be specified.
As an alternative, HELM allows these type of tiles, also called resource files, to be loaded directly inlo a book. This is accomplished by selecting ihe Author Resources menu item and importing the files of your choice (Figure 11), Once the files are part of the book, they can be referenced rather than their disk file counterparts. When navigating the file list within the action requester, there will be a special volume available named Resources. When this volume is selected, nil of the resource files that have been imported into the book will be displayed. These resource files can be
referred to in a script by preceding the name of the resource with a s such as " XsMyRcsource".
Adding a hunch of small resources to a book can be helpful in managing your files; however, large resources such as complex animations should he left as separate files since they can swell Ihe size of a book to near bursting proportions.
Problems I ran into a few problems with displaying pictures and animations, as well as with hypertext in general under version 1.50 of HELM. I have reported all of the problems presented here to Eagle Tree Software, the company behind HELM. 1 will be receiving version 1.55 shortly, which may correct some of the problems. However, it is known that some of the problems still exist and work is already in progress to correct them. Some of the problems 1 encountered were not reproducible with different resource files, so just because T had a problem with displaying a particular ILBM file, this does
not mean you will have the same problem with a different ILBM file.
The first problem I encountered was with the computer hanging up or crashing when displaying an ILBM picture by shift- clicking unlocked hypertext. The problem went away after locking the text and then selecting it with a simple click.
The next problem involves playing animations. Some animations play fine. Others play, but the computer crashes when trying to return to the HELM screen. One particular animation would not play at all. The first frame of the animation would appear, then fireworks would be displayed on the screen, and then CRASH! I have sent this particular animation, which displays fine with Directory Opus, CanDo, and Deluxe Paint, to Eagie Tree Software for further study.
If you specify in the object information requester that the text in a text field should have some attribute such as bold and then later try to create a hypertext block in the middle of the text, the text after the hypertext will no longer be bold.
The selection area for a hypertext block seems to be offset from the actual text making up Ihe hypertext block. For instance, if the word SelectMe is hypertext, the selection area runs from the first e in the word to the space after the word, an offset of one character to the right.
Lastly, when the text cursor is positioned over hypertext, the Text Hypertext menu item will be checked. However, after some operations, the cursor will still be over the hypertext, but the check mark will no longer be there. With the check mark gone, the Text Actions and Text Scripts menu items cannot be selected. The hypertext block must be selected again to get the program back on track.
Conclusions i find HELM to be a good tool for creating hypertext or hypermedia applications. However, there still seems to be some problems with its handling of hypertext and animations. Hopefully, these problems have already been solved in the latest version or will be in a later release.
• AC* Please Write to: Randy Finch c o Amazing Computing
P. O. Box 2140 Fall River, MA 02722-2140 The Amiga Zone boasts
the largest data library of Amiga software available for
downloading. With a 2.5 gigabyte allotment of disk space from
Portal, the Zone should have plenty of storage capacity to
keep up with the data demands. In addition to the Fred Fish
collection, and the usual files uploaded by users, the Zone
also has the files that originally were included on the disks
supplied with Compute's Amiga Resource magazine. Access to the
Internet is also available, including FTP for file transfers,
the UseNet news groups, and telnet for logging on to remote
systems.
What do you do if you are a successful, respected Special Interest Group on a national BBS that suddenly goes out of business? If you are the Amiga Zone, you re-open the next day on a new system, Portal Communications.
The Amiga libraries are divided into 50+ areas, covering such fields as Arexx, animations, clipart, emulators, electronic magazines, programming, tutorials, and more. Twenty different vendors currently supply support for their products, including ASIXt, Soft- Logik, and Black Belt. Internet mailing lists for many other products are placed directlv in the message bases, so that months worth of messages are available on-line.
If you plan to spend any time at all in the Amiga Zone, your first download should be the file "PORTALX150.LHA". This is version 1.5 (the newest available as of this writing) of an automated Amiga front end terminal program. Written by Steve Tibbett, who has been providing useful utilities such as Virusx and Screenx for many years, Portalx requires OS2.04 or higher, and at least 2 floppy drives. Like its counterparts for Genie and CompuServe, Portalx lets your Amiga automatically log on, and perform file transfers and message functions. Portalx is a shareware program with a fee of $ 50, which
will also give you access to the closed Portalx area on Portal.
This is where Steve releases the newest versions, and while the "public" versions such as vl.50 are fully functional, the "private" versions will be more up-to-date.
What does it all cost? That depends on which method you use to connect to Portal. There is a $ 19.95 start-up fee to activate an account, and a flat fee of 519.95 per month for system use. If vou already have access to the Internet, you can use telnet to connect to "portal.com" for no additional charges. If you prefer, you can call Portal directly and pay only the long distance charges. Alternately, you can use SprintNet or PC Pursuit to connect to Portal. There is no extra charge for the use of high speed modems with Portal, so if you have a
14. 4Kbps modem and use the Portalx program, your long distance
charges should be reasonable. To sign up or for more
information call: 408-975-9111 (voice) 9 a.m. to 5 p.m.
Mon-Fri, Pacific time 408-725-0561 (modem 300- 2400 bps) 24
hours 408-973-8091 (modem 9600- 14,400 bps) 24 hours Files of
the Month Background on CBM As this column is being written,
the Amiga community is in a state of mass confusion over the
announcement bv Commodore that it is liquidating. In all
probability, by the time this is read everything will have
calmed down and resolved itself, one way or another. If you
find yourself wondering how this developed, the following
files from Ghnie may help.
File 22894 is a 70,784 byte text tile compiled from various sources. It contains With a 2.5 gigabyte allotment of disk space from Portal, the Zone should have plenty of storage capacity to keep up with the data demands.
25 Beta Cl N. San Ramon, CA 945831 Phone: 800-838-10311 Fax: 510-838-0689 Circle 110 on Reader Service card.
Official documents relating to finances, ownership, and stock analysis information.
This was uploaded on 4-24-94, and .0 2400bps should download in about 6 minutes.
File 22926 is a copy of the Commodore press release of 4- 29-94. This 4352 byte text file can be yours to read, or re-read, in less than 30 seconds at 2400 bps.
File “21927 is a collection of three text files in Amiga guide format concerning the history of the company and tile PET computer. It is 8832 bytes and comes to you in about 45 seconds.
File 1762 dates from 1987. And is a summary of a talk given by RJ Mica!
Dealing with the history of the Amiga itself.
This is a 20,160 byte text file, and transfers in about a minute and a half.
That's all for now. Next month we will return to Genie for a little Rest & Recreation. See you on line! Remember, 1 can be reached as:
R. HaysS on Genie RHAYS on Delphi 72764,2066 on CompuServe For
U.S.Mail: Rob Hays
P. O.Box 194 Bloomington, IN 47402 Please include a SASH if you
need a personal reply. *AC* You May Also Write to: Rob Hays
c o Amazing Computing
P. O. Box 2)40 Fall River, MA 02722-2140 [77ft,sr sfaferwMfs and
projections presented in “Roomers" arc rumors in the purest
sense. The bits of information are gathered by a third-party
source from whispers inside the industry. At press time, these
rumors remain unconfirmed and are printed for entertainment
value only.
Accordingly, the staff and associates of Amazing Computing am not be held responsible for the reports made in this column. I oomers by The Bandito Commodore Is Dead The cybernets are burning hot with inflamed speculation about what's happening with the Amiga, or what's going to happen with the Amiga.
Yes, it's finally happened. Commodore International has pulled the plug. The long- awaited, long-dreaded, long-expected event has finally occurred. And now the Amiga community must wonder at the eventual outcome of the saga, and make plans for the future. For now, though, let’s get up to date on the final events leading up to Commodore's demise.
Things have been grim for Commodore for some time now, as any regular reader of this column knows. Commodore has been closing divisions, losing money, laving off personnel, and issuing grim financial reports for the last couple of years.
But the situation became even worse recently. Oh, things couldn't have gotten much worse with Commodore's suppliers, who were almost universally refusing to extend any more credit to Commodore, thus making it impossible to build Amigas or CD32's, thus making it impossible to make money. No, things got worse in another way: Commodore was barred from selling Amigas in the US by an injunction.
It seems that Commodore, like other major computer manufacturers in the US, paid a royalty to the holders of the XOR patent.
This patent is a wonderful example of how bone-stupid the Patent Office is: they issued a patent on the concept of using an XOR statement to keep your computer pointer separate from the rest of the screen.
Shocking, isn't it? Yet Apple and IBM and Compaq and all the rest have paid millions because of this. Commodore did, too, up until its money crunch got so bad that it stopped its monthly royalty payments.
So the holders of the XOR patent, being owed $ 2.5 million dollars by Commodore, got themselves an injunction to prevent Commodore from selling any computers in the US until they were paid their royalties. Was this the straw that broke the camel's back? We'll never know for sure, but it certainly couldn't have helped.
For whatever reason. Commodore had readied the end of its rope, and decided that the only way out was in liquidation. As has been its usual practice with bad news, Commodore made the announcement after the close of business on Friday, April 29th.
A holdover from times past; this time the announcement wouldn't affect the stock price, as there was no more stock price (the stock had already been delisted from the NYSE).
Here's the press release as it was reported by the Associated Press: Commodore International Ltd.
Said late Friday it is going nut of business. The company plans to transfer its assets to unidentified trustees "for the benefit of its creditors" and has placed its major subsidiary, Commodore Electronics Ltd., into voluntary liquidation.
"This is the initial phase of an orderly voluntary liquidation of both companies," Commodore said in a brief statement.
The company reported an $ 8.2 million loss for the quarter ending Dec. 31 on sales of $ 70.1 million. A year earlier, Commodore lost $ 77.2 million on sales of $ 237.7 million in the same period. In the latest report, Commodore said financial limits had thwarted its ability to supply products, leading to weakened sales. One of its new products, the Amiga CD32 video game, had sold poorly in Europe, where the company did most of its business. The company’s net worth turned negative in the fiscal year ended last June 30.
So there you have it; a brief epitaph indeed to a long corporate history. But is the story really over? No, it's not.
Raising the Tilanic Although the international holding companies are in liquidation, some of the Commodore subsidiaries in various countries are still (at least nominally) in business. Of course, Commodore International was the company that manufactured all of the products that the various subsidiaries sold, so with no more products being made it's hard to see how these subsidiaries can survive for long.
As for Commodore International itself, there's still a major question to be resolved: what will happen to its intellectual property? Specifically, whither the rights to the Amiga?
Right now, everything is in the hands of the Bahamian courts. It seems that with a company in liquidation, the courts take over and attempt to sell any and all assets for the highest amount of money they can get, and then turn that money over to the creditors. The trustees for the sate of Commodore's assets are Franklin Wilson and MacGregor Robertson, partners in the accounting firm Deloitte & Touche. No official word has come from them yet about the liquidation process or who might be interested in acquiring Commodore's assets.
There are a few things that seem clear, though. The first is that this is a very messy situation and it's unlikely to be resolved quickly. So the most likely outcome is that we won't know what's happening for some time to come. Second, that the current Commodore company is well and truly dead. Even if a new Commodore is formed (a possibility considered quite remote by informed observers), it will be Commodore in name only; few if any personnel will be the same in any new company.
Rearranging the Deck Chairs The cybernets are burning hot with inflamed speculation about what's happening with the Amiga, or what's going to happen with the Amiga. Some people are even launching a quixotic effort to get Amiga fans to pool their resources and make a bid for the Amiga technology.
Companies rumored to be interested in acquiring Commodore's assets are legion, though no one seems to he able to confirm any of this. Buy and sell whispers ip back and forth, while users wonder how they're going to get spare parts if something breaks. It's a confused snarl of data, truths, untruths, hopes and fears and dreams.
Here's what the Bandito has heard from usually reliable sources. No, Sony has not bought Commodore, and in fact has no interest in doing so. Samsung did send some people to West Chester to look over the technology, but please note that this was Samsung America doing this on their own initiative, and nothing major happens in that company without the approval of the parent company in Korea. HP is still interested in acquiring the AGA chip set for a set-top box, but they've been asking Amiga programmers if it's possible to "do away with" the Amiga operating system and access the power of the
chips some other way.
It is true that a number of companies are taking a look at various and sundry Commodore technologies, but serious interest is another matter. Commodore had approached a number of companies in the past year, seeking a buyer or a major investor, but of course no company wanted to take part in Commodore's massive debt load. Far better to wait for the company to fall apart, and then pick up the technology you want at a fire sale. Best of all, that way you don't inherit any of the debt. Commodore had maneuvered itself into a position where it was worth more dead than alive.
Besides, what company would want to buy into a management team that had taken a billion dollar a year company and turned it into a $ 200 million dollar a year company in just a few short years?
So now the vultures are circling, looking to pick the bones of Commodore.
The employees have already been cherry- picked; Jeff Porter is now a VI’ at Scala, and many of the finest Amiga programmers arc working there, too. On PC versions of Scala's products, of course; need you ask?
Of the companies that are looking at Commodore, not a one that the Bandito has heard of is serious about reviving the entire Amiga product line. Some are interested in CD32, some are interested in the A4000 or the A12UU. Some are only interested in the AGA chips. There's no telling where all these technologies may end up. They may well be split among several different companies. Or they may be bought and never brought to market.
The sad truth is that once the heart stops beating, all the cells in the body begin to die. Which in this case means that even if someone were to buy the rights to produce Amigas, that doesn't mean Amigas could go on sale right away. Parts would have to be purchased, and most if not all of the suppliers are owed money by Commodore.
Anyone who wants to build Amigas would either have to find new suppliers or in some way placate the old ones. While many components have multiple sources, in some cases (like hard drives) Commodore has managed to alienate every vendor.
And once you have the parts, you have to get them built. Which means a factory. Perhaps Commodore's Phillipines facility could be reopened, but not too easily. And it may well be sold. So you'd have to get a new production line going.
And then, once you have computers built, you have to have places to sell them. The few Amiga dealers left are already looking for new ways to do business, ways that don't involve selling Amigas they can no longer get. How many of these dealers will want to carry Amigas if they become available again? And finally, you have to have buyers for these computers. Most AUGVST i*)i)4 69 Iwl.MI HI S TINIE TRACKER PERSONAL INFORMATION MANAGER solution for organizing personal life.
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Armadillo Computing 5225 Maiyrnouni Drive, Austin, Texas 7K72.A Phonc Fu : 01-512 926-0360 Internet: jolingcrfehix.com Turbo Pascal - Only Better would-be Amiga buyers arc already turning to other hardware, because who wants to be saddled with hardware from a company that doesn't exist any more? How' could you get it repaired if the parts aren't being made?
Yes, any company that obtains the right to produce Amigas is going to have to deal with those issues. And the longer il is before the Amiga rights are sold, the more difficult those issues will become to solve.
And in any case, the Amiga has a limited lifespan. Why? Because the graphics, animation, sound, and multitasking of the Amiga that were once so revolutionary are becoming commonplace, though not as well implemented, on other computers. And the Amiga is stuck with a dead-end processor architecture, the 680x0, which is essentially finished with the The Arexx COOKBOOK by Merrill Callaway Your complete Arexx tutorial. Guaranteed to make learning Arexx easy. With Arexx you can bring out the true power of your Amiga whether you are batch processing animations, doing DTP. Or just about anything
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But this shouldn't concern you too much. After all, your Amiga didn't melt down when Commodore croaked, did it?
Call today for more info.-notion on our c-hei rncny wrvicai.
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68060. The Amiga needs to have its operating system ported to a RISC processor, which is no trivial undertaking.
Just ask Apple. Is it likely that any buyer of the Amiga would want to undertake this Sisyphean task? Not hardly. What we're likely to see is someone who's interested in competing in the CD-ROM game box business picking up CD’’2, or someone who wants to compete in the video market trying to manufacture A4000T's (hello, NewTek?), And those markets might have but a year or two of good business left in them before other platforms steal their thunder and their sales.
But this shouldn't concern you too much. After nil, your Amiga didn't melt down when Commodore croaked, did it?
No, your Amiga is still just as good a tool as it always was. If it breaks, it may be harder to get it repaired in corning vears, but computers usually last a long time with proper care and feeding. And many of the major Amiga developers (the ones that are left, that is) promise to continue their support for Amiga products and even have new versions in the works. So your Amiga investment is still good, and possibly will last you many vears.
While we may mourn the passing of Commodore, the Amiga lives on. Though the Amiga may never again be sold in retail channels, Amiga fans can savor being part of computing historv. The Amiga is the computer that made multimedia and multitasking meaningful, that made beautiful music and astounding animations possible. Don't feel sad for the passing of an era; feel sad for your friends who have never experienced the sheer elegance of Amiga computing. And while your friends struggle to configure their new DOS systems, or curse at the inability to get their Macintosh to do what they want, you can
smile and turn back to your Amiga in enjoyment.
Stock Certificates Don’t Float Unfortunately, those who bought stock when Commodore sank to record lows will never see a dime for their investment. There's over 5300 million dollars owed to various creditors, and they're unlikely to get more than a few cents on the dollar. The stock holders get paid off last, which means that they don't get paid. Commodore stock certificates may hold some curiosity value, but other than that all they're worth is a few BTU's on a cold winter's night.
New CD Boxes Conning Soon Just when CD'2 was trying to gain some momentum (the Bandito actually saw some advertising in magazines for it!}, Commodore's implosion has destroyed any chance this game machine had for market acceptance. Still, fans of CD-ROM will have no lack of new hardware to look for; the rumor mills are grinding out data on the new machines that are preparing lo enter the videogame wars. Of course, the target is to he better than 3DO or CD12 at a lower price.
Sega's Saturn CD may not actually ship over here until 1995, hut it promises to have some heavy-duty hardware specs.
Don't believe the whispers about it having a quadruple-speed CD-ROM; it's a double- speed drive, but with a good-sized cache it'll have good performance. The Saturn runs otf of a Hitachi RISC chip (32 64 bit) along with custom chips for sprites and polygons with texture-mapping. The display will be roughly equivalent to a CD’2: you'll get 32,000 colors out of a 16 million color palette. No, it's not as good as HAM-8 in some ways, hut then it doesn't have fringing to deal with. This box will probably have 3 or 4 megabytes of RAM, and an option to add an MPEG card to be able to watch movies on
CD-ROM. Price lag? Probably $ 500, though the Bandito has heard that Sega is thinking seriously about taking out some of the cool chips that cost SSS in order to lower the retail price down to around S300 or so.
But even that price tag looks a little steep to Sega, so they've got a lower cost solution. This is a box that plugs into a Genesis, and it contains TWO Hitachi RISC chips; the sucker will put out 24-hit graphics with lots of fast rotation, scaling, texture-mapping, and ail the rest, for only SI 50. You can play all your old carts, as well as new carts that take advantage of the new chips. Sega calls this their "Jaguar- killcr." Who's going to do software for it?
Well, initially all the titles will come from Sega, since they haven't released the information to developers until recently. Of course, the big question is, will developers want lo leap into spending money developing titles for Ihis new box?
Meanwhile, Sony's finally figured out what they want their long-awaited Playstation to look like. Now codenamed the PSX, it'll have a MIPS R3000 RISC chip PowerPC. Too bad Commodore wasn't able to figure all this out.
In case you're wondering what the marketplace looks like right now for CD- ROMs, here's a snapshot from some market analysts: CD-ROMs attached to Pcs amount to
6. 5 million units, Macintoshes with CD- ROMs number nearly 2
million, Sega CD has about 1 million (worldwide), CD-i 300,00,
CD0 about 100,000, and 3DO brings up the rear with 55,000
(these numbers are as of Ore end of 1993). Now, if you figure
that any market has room for two major competitors, well, it's
clear that computers with CD-ROM drives are the runaway
winner. And projections are that over 10 million CD-ROM drives
will be sold in AMIGA REPAIR SERVICES
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Running at 33 Mhz, along with custom chips to handle three-D object manipulation and suchlike fancy tricks. Supposedly, il will offer built-in MPEG and the ability to play CD-i titles. This baby will probably sell for $ 500 initially. Sources say it's designed to blow away the 3DO and will even dust Ihe Saturn, though that remains to be seen.
What kind of software support can Sony muster for this box? Remember, they do own Sony imagesoft, creators of many video games. And Sony Imagesoft recently added about 50 employees (shrewdly swiped from a software developer that was, coincidentally enough, under contract with Sony and falling behind in its deadlines).
While we may mourn the passing of Commodore, the Amiga lives on.
Now, the question still remains, is anyone prepared to shell out $ 500 or more for one of these nifty new boxes? Seems like 3DO has already found out that the answer to that question is a resounding NO. Folks are price-sensitive, and they're not about to spend $ 500 on a new box for their kids, no matter how nifty it is. Besides, most of the folks with that kind of money to throw around already have a home computer with a CD-ROM drive. Why do they need a settop box with the same capabilities? No one's got a good answer for that yet. And with the way the horsepower on computers keeps
increasing, even the swanky custom graphics chips in these scl-top boxes will have a hard time outdoing the raw number- crunching power inherent in a Pentium or a 1994; some project as many as 20 million.
Most of them will be attached to computers.
Low Cost Liosk In possibly related 3DO news, the Bandito has learned that Creative will do a 3DO add-in card for Pcs. Seems that they think there might be some demand for people to be able to play 3DO titles on their PC. Maybe, if tire 3DO titles are good enough, and if you can't get the very same title on your PC. And if a 3DO card costs considerably less than a 3DO machine.
Seems like a rather iffy string of assumptions to the Bandito. Anyway, speaking of 3DO, you can add Goldstar, Toshiba and Samsung to the list of those signed to produce 3DO machines. Even though sales haven't been brisk, more manufacturers are lining up to sell the things. Who knows, the grand 3DO vision might work after all. But the Bandito wouldn't bet any money on it.
At least Commodore had the right idea for CD‘,:. Sell CD12 as a game machine, and then if it makes it big, you can sell it for other uses. But if you can't sell it as a game machine, you just can't sell it. It took 3DO a while lo figure that one out.
No Truth To This Rumor The Bandito wants to assure you that Dr. Jack Kevorkian has not been hired as Commodore marketing consultant.
Commodore was quite capable of handling the task by themselves, thank you very much. *AO TouchLink works with madloPolnt. Vidaoitcga CdftOo icqLq.
Qmigaviiion and other authoring systems The only touch screen tha: plugs directly into Ore CD32 via the gameport The TouchUnk driver is a fully Am:ca Jnendly commodity and compatible with ALL AMIGAs, Amiga video modes, resolutions, and scan rates Included ts a CD32 development disk, the driver can use Ihe CD32 flash memory to hold its calib'alion data for CD ROM only kiosk You can call our BBS and download iho entire TouchLink product Dljh which contains our complete manual as an AmigaGuide document.
Products from Geodesic Designs, Inc. AlrLink 111 (super brighl !R works up to 15 meters.) S 75.00 AirLink til (with oid AlrLink Irado-in) S 35.00 Air IR LED Cable (transmit only, includes software) $ 20.00 TouchLink (includes hardware unit, software. & cables) S 150.00 TouchLink (with Dynapro 95512 15‘ flat panel) $ 270.00 TouchLink (with KeyTec MagrcTouch t4* snap on panel) S 270.00 Prepaided and COD orders. Outside US Canada add $ 10.00 GGOClGSiC . -rV P.O. Bo* 956068 Tel. (404)022-0566 . Duluth. GA 30136 Fa* (404)339-9995 Ugvgni, inc.v jci usA bbs (404)339-9995 Circle 107 on Reader Service
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Become a professional tatlle- tale.Send rumors, tidbits, and other gossip to: The Bandito c o Amazing Computing
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Nately, labor troubles, bad weather, and wars have a tendency to disrupt the smooth flow of business. You also have up to three cutthroat competitors to deal with.
There is much more to running on airline than just planes and ticket prices. How much of your limited funding do you budget for advertising or maintenance on your planes? Would a particular route generate more income if you re-fitted a plane with more space devoted to first class passengers? Would the extra income outweigh the cost of changing the seating and the amount of time that plane is out of service? Would in-flight movies increase the passenger income? Perhaps your air empire would be better off concentrating on freight and ignoring the fickle public altogether.
There is much more to running an airline than just planes and ticket prices.
Discharged Army pilot who has a dream of starting an airline. It is 1946 and you have scraped together SI 00,000 and a used DC-3 to get you started. Beginning from your base of operations in Miami, you have to purchase the right to land at another airport, since your airplane does not make money just sitting on the ground. Once you have landing rights secured at another city within range of vour aircraft, you decide how much to charge for tickets, and sit back waiting for the money to roil in. Unfortu1 f you recognize the names Juan Trippe, Jack Frye, or
C. R. Smith, then you probably can guess the premise behind Air
Bucks from Impressions. If none of those names sound familiar,
how about Pan Am, TWA, and American? These were the airlines
founded by those individuals, which from their humble
beginnings grew into giants of the industry.
Duplicating their successes and avoiding their failures is the job you undertake in this latest "what if" game.
When you begin the game, you area recently - fejg Six,*'.1 IS31 ; , U ';v PI ?ate: 1947 In between acquisitions and adjustments, It you choose the close-up map, you can watch your planes flying their routes.
All of these complicated operations are handled through a series of maps and information screens and menus. The critical information you need for making your decisions can be presented in a number of different ways. For instance you can see how much revenue is generated by a specific plane, a particular route, or your airline as a whole. Costs can be broken down in the same way. If you see a certain plane is losing money on a certain route segment, you can immediately make changes to fares, or inflight services, or even put the plane on a different route with just a few mouse clicks.
Virtually every command also has a keyboard equivalent.
The same information is available for your competitors' airlines, although naturally you cannot make any changes to their operations. Your competitors are computer controlled, and although it is possible for humans to play those parts, game play would be rather cumbersome.
In between acquisitions and adjustments, if you choose the close-up map, you can watch your planes flying their routes. This map shows an area approximately one-third the size of the U.S. The other map available for planning is a world map.
The prices you charge, of course, are the most critical piece to the puzzle of making a profitable airline. Charge too much and people will choose a competitor, or just not fly at all. Charge too little, and your The prices you charge, of course, are the most critical piece to the puzzle of making a profitable airline. Charge too much and people wilt choose a competitor, or just not fly at all. Charge too little, and your operation will plunge into bankruptcy.
ROUTE 2 DISTANCE First Econ. Cargo
1. Mlittl 312 94 63 66
2. New Vork 312 34 £3 BE 3 .
4 t 5 .
6 .
7 .
3 .
Service? Scheduled Affect ALL routes - edd rub Price Change XI1® Price Check Route. Replicate Highlighted Line.
Ci-.eck Plane Income w _ M SB 0 Mian I S93,E3S Date t .ibmI 947 operation will plunge into bankruptcy. Luckily the price adjusting screen includes the ability to forecast income for any combination of prices.
Pick a ticket price, get a forecast, and then change your price and get a new forecast. You will quickly find that for every route segment, there is a price that will maximize income.
Surprisingly this maximum is sometimes found through towering prices instead of raising them.
This is version 1.2 of Air Bucks, the first never making it to America, although some were sold in England. Some rough edges still remain, such as the incorrectly labeled requesters for loading a game. The requester functions correctly, but is labeled save instead. Up to eight games may be saved, and since a complete game spans fifty years, barring bankruptcy, it is nice to have several positions available to re-start from. The sound effects fait into the "why bother" category, but they can be easily turned off.
Documentation consists of two books that explain the concepts behind the game, lists technical details of the different planes available, and includes a quick start tutorial.
The box includes two different sets of disks, one each for AGA and non-AGA systems. There is no copy protection, The only problem I ran into came when I added a multi-scan monitor to my A-
1200. Naturally I changed to one of the new screen modes, and
when I returned to Air Bucks, it refused to run. After much
grumbling and experimentation, I found the solution. Open
the Prefs drawer in the System partition of your hard
drive, and double-click on the ScreenMode icon, Choose one
of the standard modes, such as NTSGHigh Res, and from the
Project menu, choose Save As.
This will bring up a file requester. Select the directory you have Air Bucks installed in, and give the file a name like Game Mode. This will save an icon with the name you chose, that when double-clicked will immediately change your screen mode without making you go through Prefs again. You can also save a ScreenMode icon with your normal mode choice so that you can return to your usual Workbench configuration between games. None of this is necessary if you boot from the game floppy.
Often while playing Air Bucks, I found myself remembering an ad for one of the earliest "what if" games for the Amiga, This ad contained a user comment along the lines of "1 just popped the disk in last night to see what it was like, and had to quit this morning to go to work".
Several times while adjusting ticket prices or route structures, I suddenly realized it was much later than I thought. If you have any love for or curiosity about the airline business, Air Bucks is a necessity.
Air Bucks $ 59.95 Impressions Software 222 Third Street Suite 0234, Cambridge, MA 02142 Tel (617) 225-0500 Inquiry 200 Belov. is a listing ol ihe latest additions lo the Fred Fish Collection. This expanding library of Ireely redistributable software is the work of Amiga pioneer and award winning software anthologist. Fred Fish. Fora complete list ol all AC. AMICUS, and Fred Fish Oisks.
Cataloged and cross-referenced for your convenience, please consult the current AC's Guide To The Commodore Amiga available at your local Amazing Dealer.
Fred £isiLDisk5fi5 Doua A simple GUI-based utility that solves quadratic equations. Version 1 00. Includes source m Highspeed pascal Author Lee Kindness Mega Ball Classic armga action game' Comes with two graphics files, one that lets it run on Order Arrngas (even ones running WB 1.2!). and anolher that lets jI take advantage of dazzling 24-bit AGA graphics if ya got 'em! Packed with a whole bunch ot exciting new features, music and boards.
Documentation in AmigaGuide format.
Version 3 0, shareware, binary only.
Author: Ed Mackey MomClear A tool tor programmers which fills unused memory chunks with zeros or any other byte value fn addition to that, it is a pure replacement lor Avail' and can flush unused system resources, such as libraries, devices, and fonts. The memory typo to be Hied can be selected (chipmem.
Fastmem, Both) It also warns if a defective memory structure is recognized Version 18, hoary only, freeware Author: Rail Thanner Fred Fish Disk 989 AntiCiCtoVir A link virus detector and exterminator. Afso detects other types ol viri. This version can detect: t26 Bootbfock; 17 Link; 28 File: 7 Disk- Validator; 14 Trojans; and 8 Bombs.
Automatically checks each inserted dtsk for Pool block and Oisk-vaiidator viruses. Can scan all fifes of a specified directory for known link viruses, and constantly monitors memory and system vectors This is version 2 I. an update to version 2 0 on disk number 865. Binary only, freeware Author: Matthias Gutt Fhpll A commodity that lets you install hotkeys lor Hipping through screens. Fliplt lets you Specify a hotkey to push the fronlmost screen to the back, and a hotkey to bring the rearmosl screen to the I root This is useful when using programs that do not have depth gadgets on their
screens Version 1,0 WB2 0+ required Binary only.
Authcr; Michael J Barsoom.
PicCon PicCon is short tor "Picture Converter’ This is a uiilrty made for programmers, which will convert IFF HBMs plus any picture formal you've got supoort for in your datatypes library to an appropriate image format This is an essential stage mamly m the development of games, but is also useful in development of other software (like demos, applications, etc,) Not only whole pictures can be converted, but also parts of pictures can be cut out to be saved as e.g sprites or small bitplancs Version 2.01, binary only. Author: Morten Errksen VirusZH Release II of this popular virus detector that
now recognizes 279 bool and 145 file viruses The filechecker can also decrunch files for testing The memory checker removes all known viruses Irom memory without Guru Meditation' and checks memory for viruses regularly VmraZ has easy 10 use intuit ionized menus including keycuts for both beginners and experienced users Release li versions of VirusZ require 0S2 0-. This is Release II Version 1.03, an upgrade to Release II version i 0 on disk number 948 Binary only, shareware Author Georg Hermann Fred Fish Disk 990 BooiWrner A bootblock installer with many features You can install either an
official bootblock, an inbuilt one with the possibility to enier some text, or any other bootblock ol your choice Bootblocks can be saved and loaded as either normal or powerpacked files Bootblock files and disks' bootblocks are checked lor viruses using the recognition code ol VirusZ, and, if available, the boolWock library and bramble (B8BF) There are about 550 different bootblocks recognized All filing systems are supported This package also contains the assembler includes for the Bootblock.library which were missing on AmignLtbDisk919 Version 1 2. Binary only, freeware Author Rail Thanner
SCSIUlil CLI utility to issue commands lo a SCSI disk using a specific SCSI id number Commands include inquiry, seek, start'slop molor. Read secior(s). Pfay audio CD sectors, insert, eject, read capacity, etc This is version 2.02. an update to version i 815 on disk 889. Includes source in C. Author Gary Duncan Slocks Demo version of a stocks analysis program Provides powerful technical analysis using numerous studies including Candlesticks, traditional bar charts. 3 moving averages, MACD, Stochastics.
Gann. TrendUnes.coR. Average Volume and more II generates buy, sell signals based on customizable trading rules and graphs daily, weekly, and monthly charts using a simple ASCII data hie format compatabio with CompuServe historical data Displays on Workbench or Custom Pubic Screen includes on-line AmigaGuide help text Version 3.04a. an update to version 3 02a on disk 964 Binary only. Author: James Philippou, Bug-Free Development Fred.Fisti Disk 991 Aswarmll A "high security" Screenblanker commodity (will not burn-in the phosphor even when the CPU is really busy) Based loosely upon Jeff
Buterworth s 'xswamv for X11 Windowing System, it shows from 1 -10 "wasps’ being chased by 1-500 'bees’ Screen wiii blank entirely under periods of high CPU usage Requires Amiga OS 2.04 and Mul 1 4 or taler. This is version 2 0. An update to version 1.3 on disk 798. Indudes source Author Markus Hlenseer, Matthias Scheier CopCoiEd An editor for colors that can be displayed using the Amiga's COPPER This program was made lor PROGRAMMERS This is version t 2. Binary only. Auihor: Ludwig Huber Iconian An icon editor that supports OS 3.x functions. AGA display modes such as palette sharing, and 256
colors. Icoman shouid do everything IconEdit can, and more. IFF brushes are remapped to Ihe current Workbench screen colors, using the new palette shanng functions under KickStarl 3 x All common drawing loots oro present, including bevel boxes. Several resizable windows are used This is version
1. 90B. shareware, binary only Author Chad Randall MMBCommodrty
THE ultimate utility for the 3-buttonmcuse-owner Near free
definition 'or the rrudbutton. More qualifiers m conjunction
with the right button etc Requires OS 2 0- Version 1.0,
giftware.
Binary onty. Authcr Roiand Janus PrtSc Have you ever noticed that there © a PrtSc key on the numeric keypad? This program makes it work! By pressing the PrtSc key on your keypad, you get a screen dump to your printer Now includes a GadTools interface for better looks and the ability lo dump Ihe screen lo a file instead of the pnntor if desired- Version t .75. an update to version 1.52 on disk number 945.
Freeware, includes source in assembler Author Jan HagqviSt SmartCache A small (about 3K) I00t'o assembly Language program that patches itself into the trackdtsk device' to provide a whote cylinder 'Caching' mechanism for all rhe floppy disk drives I including the new HD floppy dnves) thal you have connected to your Amiga. This program has been designed to boost the floppy performance by using your excess memory in a shared Cache scheme This program is a must for floppy based systems, that have the free memory' Tested under 1 3 through 2-1 Vorsion I 77a, binary only. Authcr Thomas J Czarnecki
Fred Rih Dhk992 Csh Replacement lor the Amiga shell similar to UN’X csh Mam features include over 100 built in commands. 70 functions, new system variables, file name completion, treaty programmable command line editing, file classes, auto cd lazy cd. Intuition menus lor the shell window, automatic RX- mg. Local variables. S(), statement blocks.
H gh speed, plus much more. This is version 5 37. An update to version 5.31 on d©k 889. Includes source in C. Author.
Andreas M Kirchwitz, et. Al Cyber Pager Allows one to send alphe-numenc (i e.. lull text) messages to a pager from an Amiga This is accomplished by dialing into an IXO protocol compliant pager central and uploading messages Features include Alias file ?or commonly paged people to be relerred lo by name rather than cryptic PIN numbers. "Groups' file allowing messages to bo easily sent to many people working on the same project, in the same department, etc. supports multiple pager centrals through a services configuration file, full logging of messages spooled, dialout attempts, etc. Includes
sample rexx scripts to generate automatic messages, page the current person on duty, etc This © verstor l 4. An update to version t .2 on disk 907. And incorporates a couple bug fixes It a so provides support for services which require a real password at logm time Th© support wtt require you to uodate your services file Includes source m C. Author Christopher A. Wichura KM I Kochtopls Magic WB Icons |KMlj are some new icons for Magic WB by Martin Huttenloher, includes some Directory Icons, some Prefs Icons, WBStartup Icons, and many Toolmanager Dock Icons, Author: Christian Scholz Wbsm
Activates or deactivates programs that are run Irom the WBStartup drawer. When run from the user-startup script holding down the LEFTMOUSEBUTTON during boot up will popup the Workbench Startup Managor GUI Since the usei-slartup scnpl is executed before the programs in Ihe WBStartup drawer are run. Your selection will bo valid in that very session Version 1 2. Binary only Author Herbie van Staveren Efed Rsh Disk 993 Fieuch A little game with 29 extra large stages The object is lo pickup up your cargo and dimb salely to the nexl stage, without bemg shot or running into anything, (including your
cargo'). Scrolling, shooting, some gravitalion. Similar lo Thrust (C64) Version 3.0, an update to version 2 0 on disk number 932. Binary only. Author: Karslen Goetze. Andreas Spreen IRMastcr Sofiware hardware project to control devices with an infrared remote control (tv set. Cd player etc.) with an amiga. Using the IR-edrfor you can buitd a remote control, team the IR commands and launch projects win the IR-runner Thai means you can control e g your tv set Irom the Workbench Version 2.2. an update fo version 1.0 on disk 943 Binary only. Auihor: Jurgen Frank. Michael Watzl MUIFFR Mul Fido File
Request is a GUI for selecting files from a filsiisl. Which almost overy Fidonet maiibox provides tor download The list ol selected files is written to a BEQ-file in your outbound directory The next time you call up your Fido Boss these files a'e automatically downloaded by your Fidonel communications software, This is version 1,1. Indudes source in C- Author: Martin Steppfer Fred Fish Disk 994 AddPowor A utility that adds some miscellaneous useful features to tho 2 0- OS Includes: file requesters in any program, stop drive clicking, fix menus and pen colors of pre-2 0 programs, wildcard *
- ¦" . Make screen borders black, open any window on front
screen. Alt features are independently configurable. Workbench
and AmigaDOS interfaces with online AmigaGuide documentation
Version
37. 14 an update to version 37 6 on disk number 939 Binary onty
Author Ian J Etnman JukeBcx A program to play compact digital
audio discs by emulating a graphical user interface similar
to common CD players Supports vanous vendor's SCSI-CDROM-
player. CDTV and A570. It provides a command line oriented,
fully programmable Arexx user interface, as welt This is
version 1 2530. An update to version 1 2522 on disk 819.
Shareware, binary only Author' Franz-Josef Reichert TheGuru
The Guru is a program that helps you Jo understand the
strange GURU message numbers like B0000Q0B This r$ the first
public release. Version 2 3. Binary only Author. E Lensink
TootType A program to make it easier to edit looftypes m
icons Too'Type will read the toostypos from an icon hie and
let you use your favorite text editor to change or add to the
looftypes. ToofType can be run from shell, from Workbench or
set up as an appicon, Includes an ootion to sort the looUypes
alphabetically. Version 37 210.
An update to version 37.206 on disk 934.
Bmary only, Workbench 2 0 or later required Author. Michael J Barsoom Fred Fish Disk 995 Browseftl A 'Programmer's Workbench'.
Allows you lo easily and conveniently move, copy, rename, and delete hies & direclories using the mouse Also provides a method to execute either Workbench or CLI programs by doubleclicking them or by selecting them from a ParM liko Menu with lots ol arguments. Uses whaiis.library lo doioci filo types and executes commands based on these. Version 2.41, an update to version 2.13 on disk number 8-13. Binary only, shareware. Author Sytvain Rougier.
Pierre Carrette ParM Pnrametrable Menu. ParM allows you to build menus to run your favorite tools ParM can run programs either in Workbench or CLI mode. ParM can have its own little window, can attach menus to the CLI window you are running it from, or to the WB menus. It has a buillin mouse accelerator, screen blanker, etc, Available languages: english. French, dcutsch.
Ilalraoo. Norsk, svenska. Dansk Version 4 5, an update to version 4.3 on disk number 043 Binary only. Author: Ptorro Carretlo. Sytvain Rougier Whatls Whatls library can detect file typos and is fully parametrable by an ascii Me You can describe file types and they will be recognized by the library. Includes a few tools (w source) for the manipulation of filenames- This is version 4.0. an update to version 3 4 on disk number 843. Requires 05 2.0+ Binary only. Author: Sytvain Rougier, Pierre Carrette XprKermit An Amiga shared library which piovides Kermit file transler capability lo any
XPR-compaitbie communications program Supports version 2.0 ol the XPR Protocol specification. In addition lo fixing known bugs in XPR Kermii 1,111.1 adds sliding windows support, attribute packets, full update of download status (number of bytes transferred, time elapsed, time fell) and many other features This is version
2. 35. an updale to version I 5 on disk number 330. Includes
source. Author: Stephen Walton, Frank da Cruz. Marco Papa Fred
Fish Disk 996 Aren An extension of the DOS Rename command.
Supports wildcards and allows you to change or remove part of
a filename. This is version 1 2, shareware, includes source in
C Aulhor: Marc Mendez Ecopy A utility to copy files from mass
storage devices onto floppy disks, so that it lakes the
minimum number of disks. Files can be optionally noved.
Uncopied files can have their names saved to a fife and be
used for copying at a later time. Great for picture and music
collectors. This is version 1 10.
Ireowaro. Includes source Author; Sam Yoo NewEXT A CLI command which renames files, retaining the original name minus the extension and adding on the specified extension. Supports wildcards. Version 1.0. includes source in Highspeed Pascal.
Aulhor Lee Kindness Startup-Menu Th s utility produces a decisive menu (ie one choice then it quits! On startup which is fully custormsable and oilers an unlimited amount of gadgets choices Version 1.00, includes Highspeed Pascal Source. Also includes a small script Me utility call GelOption, with Pascal source.
Author: Lee Kindness Taulcons Third release of these icons for MagicWB users. Includes several new and many updated icons to that of the first release Also includes step by step documentation on how to install lhe icons retaining the tooltypes of the originals.
Version 1.5. Author: Osma Ahvenlampi Fred Fish Disk 997 Mtool MultiTool 11 is a directory utility resembling Dmaster VI,4 (cosmetically only), li offers all basic functions (copy, delete., i, special features can be configured using external programs LH-Archnres can be double clicked like directories causing Mtool to display the archive contents in the directory list. Now you can copy files into the archive (add), out of the archive (extract) or delete them. Mtool supports different screenmodes. Localization, fonts, it opens an appwmdow and works as a commodity.
Everything is set up with a very user friendly prels editor. Mtool needs OS2.0 (or higher) Version 2.0a shareware, binary only. Author: Boris Jakubaschk Fred Fish Disk 998 It's Official!
BBasotl! An easy to use. Versatile, yet full featured database program that will run on any Amiga with WB1.3 or subsequent Search or sod on any Ireld. Print mailing labels, delete or undelete records, mail merge, gel reports in many formats, scramble files, flag records and more.
Fields are user-configurable, so bBasc can be used to keep track of addresses, tape or video collections, reope files, or anything etse you can think of one program does it all* bBaselll is a greatly enhanced successor to bBasell. This is version t .43. an update lo version 1.4 on disk 923 Shareware, binary only Author Robert Bromley AC Will Continue The Fred Fish Collection After Disk 1000!
Fred Fish has moved his distribution of freely redistribuatable software to CD-ROM. Fred Fish will continue the library by utilizing the larger capacity CD-ROM disks and publishing releases every two months.
The continued floppy library will be created from the best in each of Fred's CD releases by AC. Watch this space for the latest releases, newest updates, and more or the best non-commercial software the Amiga has to offer.
Screen Soled A commodity to change screen order by selecting a screen name trom a listvicw. Also altows binding of hotkeys to any screen with a proper name Supports automatic activation of windows (remembers last activations) when changing to now screen, is configurable with Preferences program, has a full intuition interlace and is foni sensitive (including proportional fonts), Documentation in AmigaGuide. ASCII and DVI formats. Requires AmigaOS 2 04 or later. Version 2.2 an update to version 2.1 on disk 947 Freeware, binary only Author Mark us Aalto TeXPrt A front-end for DVI printer dnvors
based on Stelan Sluntz's MU!, It is highly configurable and can be used with various DVI pnnler drivers. Configuration files lor Georg Hessmann's DVIPnnt (PasTeX).
DVIUP (AmgaTeX) and DVIU2P (Gustaf Neumann) are included. TeXPrt has an Arexx port and interprets 17 Arexx commands. TeXPrt opens an AppWmdow and supports an (optional) Applcon lor selecting DVI files Needs at least Kickstart
2. 04 and MUI This is version 3.0. an update to version 2.0 on
disk 892 Freeware, indudes source in C. Author Richard A. Bodi
Touch A simple TOUCH command, known from UNIX systems. It will
touch all files (including patterns) given on the command Ino.
If a particular file (not including wildcards) does not exist,
i) will bo created; just like under Unix. This is version 1.3,
public domain, includes source. Aulhor. Kai Iske Fred Fish
JjsK.am ADAM A calculation program that is able to handle
numbers with up to some thousand digits before and after the
decimal point This is version number 3 The (German) source
code in assembly language is included Author: Michael Lorek
Aspht Spills binary lexl files into smaller units, to bo
translereef lo removable storage units. It looks like ’split'
under Unix., but this version allows you to specify the size
in bytes (instead of lines). Version 2.0. shareware. Includes
Source in ANSI C. so it can be compiled on any machine Author:
Marc Mendez DBB Digital Breadboard is a lull GUI digital
circuit simulator. Digital Breadboard currently supports 2 and
3 input AND. OR, NAND, and NOR gates. NOT and XOR gates. D.
JK. And SR edge-triggered flip- f'ops, multiple independant
clocks, switched and pulsed inputs, outputs. Vcc, GND,
irtdependant 4-channel trace scope, event counters, variable
speed timer, preferences printing, and more. Includes
combinational logic design utilities Version
1. 1.9. an update to version 1.1.5 on disk
844. Author: Dan Griffin HQMM Hero Quest MapMaker. With HQMM, you
can cieate your own missions for Hero Ouest. The board game.
You can place all ob|ects that are in the Hero Quest set
(doors, traps, furniture, monsters etc ) on the map and you
can write your own story to go with it. All this will be
printed out in the same style as the original Hero Quest
missions. Version 1.14, an update to version 111 on disk
number 959. Requires OS2.0+. binary only, freeware. Aulhor:
Camiel Rouweler QuadraComp A music tracker which uses the
nlemal Amiga sound capabilities.
Features: Uses standard intuition windows; Handles the Protracker and Extended Module (EMQD) formats; Built-in synth m the sample editor. More and longer samples can be used than in normal trackers; Amusing realtime sample displays. Version 2.03, an updale to version 2 0 on disk number 930. Binary only, shareware, Package also includes Quadra Player, a relatively small, freeware module player, that handles both Protracker modules and Extended Modules (EMOD'S). The music is shown visually in the Morroscope. VU-Meters and SpectraScope. Version 1.0. binary only.
Author: Bo Lincoln & Calle Englund Fred Fish Disk 1000 BTNtape The 'Better Than Nothing" SCSI tape device handler. It provides llat-file access to a SCSI tape dnve trom application programs using simple calls to DOS or C library I O functions. It can also be used with the Amiga TAR utility lor disk backups It uses your existing SCSI adaptor's device driver for access to the bus This is version 3 0. An update to version 2.1 on disk 558, It fixes a number of bugs and includes several now features including lie number tracking and append- only and read-only safety modes Includes C source and
extensive documentation Author. Robert Rethemeyer Enforcer A too! To monitor illegal memory access for 68C20 68851. 68030. And 68040 CPUs This is a completely now Enforcer Irom the original idea by Bryco Nesbitt It contains many new and wonderful features and options and no longer contains any exceptions lor specific software Enforcer can now also be used with CPU or SetCPU FASTROM or most any other MMU-Kickstart-Mappmg tod.
Major new output options such as local output, stdout, ana parallel port Highly Optimized lo be as fast as possible. Version 37 60, an update lo version 37,55 on disk
950. Binary only. Aulhor: Michael Smz FishRachel This picture is
a hand drawn cartoon picture of Rachel the Raccoon "Just
Fi5hin” to commemorate the 1000th disk in the Freely
Redistributable Amiga Library, it is an NTSC Hires-lntorlace
(704x480) IFF picture, and is provided in 8- color.
16-color, and 128-coler versions for use on all Amigas.
Author: Los Dietz PolyFit A program to tit straight tines,
polynomes and expononiional curves to sots of points Can fit
lo polynomes ol degree ol 16 and lower, Calculated
coefficients can be punted and saved. A graph ol the points
and curve can be shown (in any screen resolution), pnnted
and saved as an IFF file. Supports localization. Version
1.21, QS2 0 and higher, freeware, binary onty.
Author: Camiel Rouweler Orders (Revised 4 3.94) To Be Continued...... In Conclusion To the best of our knowledge, the materials in this library are freely distributable. This means they were either publicly posted and placed in the public domain by their authors, or they have restrictions published in their files lo which we have adhered. If you become aware of any violation of the authors' wishes, please contact us by mail.
IMPORTANT NOTICE!
This list is compiled and published as a service to the Commodore Amiga community for informational purposes only. Its use is restricted to non-commercial groups only!
Any duplication lor commercial purposes is strictly forbidden. As a part of Amazing Computing1'', this list is inherently copyrighted. Any infringement on this proprietary copyright without expressed written permission of the publishers will incur the full force of legal actions.
Any non-commercial Amiga user group wishing to duplicate this list should contact: PiM Publications. Inc.
P. O.Box 2140 Fall River, MA 02722 AC is extremely interested in
helping any Amiga user groups in non-commercial support for
the Amiga.
Amazing ¥ Vol-8, No 8, August 1993 Highlights Include: "Amiga Vision Professional", review Commodore’s upgraded authoring system, by Douglas J. Nakakihara "Art Department Professional 2.3," review of the latest release of AdPro from ASDG, by Merrill Callaway "Professional Page 4.0," the latest incarnation of Pro Page, by Rick Manasa "Pseudo Radiosity Effects," why ray tracing is not an accurate model of true light behavior, by Mark Hoffman 'T-Rexx Professional", a review of the latest release of T-Rexx from ASDG, by Merrill Callaway ALSO: AC Phone Book: A directory of Amiga Developers!
¥ Vol.8, No 9, September 1993 Highlights Include: "Advrntures with Aladdin",Parl III of this tutorial series on Aladdin 4D, by R. Shamms Mortier fl) 3 (0 * (A *
* w 0 n (0 w £0 C "CanDo,"First installment of this series for
CanDo programmers, by Randy Finch "Caligari 24," Review- of
version 3.0 of this 24-bit software, by R. Shamms Mortier
"Coming Attractions," A look into the future attractions in
Amiga games, by Henning Vahlenkamp ALSO: IVOCA Australia &
Summer CES!
¥ Vol.8, No 10, October 1993 Highlights Include: "Making Waves", Focus on the wave requester in Part IV of the Aladdin series, R. Shamms Mortier "Clouds in Motion," Animated clouds in Scenery Animator, by R. Shamms Mortier "Media Madness," Discover what il can do for Bars&Pipes. By Rick Manasa "Bars&Pipes Professional 2.0," review by Rick Manasa "Bernoulli MuItiDisk 150", A review of this great Iomega drive, ALSO: Commodore's new CD32!
¥ Vol.8, No il, November 1993 Highlights Include: "CanDo", This installment covers developing a custom object by combining several standard CanDo objects, by Randy Finch.
"Brilliance," A complete review of this hot new- paint and animation program from Digital Creations, by Frank McMahon.
"Online," The introduction of this new telecommunications column for the Amiga, by Rob Hays.
"Get Graphic: Digital Image FfX,“ The introduction of AC's new graphics column, by William Frawley.
"Picasso II", A review of one of the best new graphics cards available, by Mark Ricken.
ALSO: WOCA Pasadena: Commodore introduces CD-32! Plus, the incredible Light Rave, a Video Toaster emulator!
* Vol.9, No I, January 1994 Highlights Include: "Designing
Holiday Cards", Using your favorite DTP programs to create
holiday cards, by Dan Weiss.
"Accent on Multimedia," First in a series exploring the history and concepts behind multimedia, by R, Shamms Mortier.
"Frimera Printer," Review of this low end, inexpensive color printer, by Merrill Callaway.
"Commodore 1942 Monitor," In-depth study of this comprehensive Amiga paint package, by R. Shamms Mortier, ALSO: Commodore Shareholders Movement
* Vol.9, No 2. February 1994 Highlights Include: "Amiga on
Internet", Exploration of Internet and its services, by Henning
Vahlenkamp.
"EGS 28 24 Spectrum," A review of this hot graphics card from GVP, by Mark Hoffman.
B "Magic Lantern" A new animation compiling program for all Amiga display modes, by R. Shamms Mortier.
"Get Graphic: Digital Image F X," Using Arexx, Opal Paint, ADPro, and DeluxePaint to process images, b v William Fra w lev.
ALSO: Exclusive interview with Lew Eggebrecht!
¥ Vol.9, No 3, March 1994 Highlights Include: "Amiga Stars at Medical Convention", Medical multimedia on the Amiga, by Michael Tobin, M.D.. "CanDo vs. HELM," Head-to-head review of two leading Amiga authoring systems, by Randy Finch.
"PD Update," This month, a description of Alert Patch 2.9 and other Computing shareware and freeware utilities, by Henning Vahlenkamp "Scala MM300," A review of the program believed to be "hot stuff" for anyone doing interactive media work, by R. Shamms Mortier.
ALSO: And furthermore: The Amiga takes the stage in the Broadway production of The Who’s Tommy!
* Vol.9, No 4, April 1994 Highlights Include: "Computer Cafe
Serves Up Shasta", The design team at Computer Cafe creates
incredible "can-a-mation" for a beverage commercial, by- Robert
Van Buren.
"Aladdin 4D Review," Comprehensive look at the latest version of Aladdin, by R. Shamms Mortier.
"AGA Chipset and the Amiga: CD32 to the Rescue!" What does the future hold for CD32 and Amiga games? Jeff James has the inside scoop, by Jeff James.
"Sync Tips," Video returns to the pages of AC, featuring Oran Sands.
ALSO: Exclusive interview with renowned Amiga artist Jim Sachs.
¥ Vol.9, No 5, May 1994 Highlights Include: "Desktop Publishing for Profit", Resume design: A simple and profitable way to break into the desktop publishing field, by Dan Weiss.
"24-bil Painting Techniques," Innovative tips and tricks anyone can use to make their computer paintings look better, by Mark Hoffman.
"PD Update," This month, Mega Balt 3.0, Motorola Jntwdcrs, Note World, and more, by Henning Vahlenkamp.
"MicroBotics MBX-12D0Z," A review of this handy math coprocessor and 32-bit RAM add-on card for the Amiga 1200, by Rob Hays.
ALSO: The long-awaited Amiga 4000 Tower is showcased at the Cebit show in Germany.
¥ Vol.9, No-6, June 1994 Highlights Include: "CanDo," Select, enter, and play music files, by Randy Finch, "NAB show report,” AC travels to Las Vegas for the latest releases and announcements, "Making an Article Database," Create a simple database to keep track of magazine articles using the HELM authoring system, by Doug Nakakihara.
"A Survival Guide to CD-ROM Part I," The first in a four part series designed to take the confusion out of CD-ROM devices, by Mark Rickan.
"Bubbles vs Heat," Fargo’s Primera Color Printer & Canon's BJC-60G, by Dwinn Craig.
"1994 Reader's Choice Awards Ballot", "TvpeSmith 2,0," Review, by Merrill Callaway.
"The A W Package 3.0," This new release brings quality C64 emulation to the Amiga, by Henning Vahlenkamp.
"MIDIquest 4.5 L TECHquest," Review, by Shamms Mortier.
¥ Vol.9, No.7, July 1994 "Accent on MulliMedia Part IV," This installment investigates the hardware end of the Amiga's involvement in Multi Media by R. Shamms Mortier.
"1994 Reader's Choice Awards Ballot," Amazing Computing's 3rd annual Reader's Choice Awards. Cast a vote for your favorite product.
"Brilliance 10," A review of the latest update to Digital Creations' Brilliance Tme-Brillianceby R. Shamms Mortier.
"Cocoon Morph," Dev-Ware’s Cocoon morphing program features motion morphing and more by R. Shamms Mortier.
"FinalWritcr 2.0," New menu items including Undo Redo, Font Style Strip and faster graphics are covered in this upgrade review bv Merrill Callaway.
"Digital Image Special F X," Displaced Textures and other new operators found in ADPro 2,5 are explored in Part 9 in this series by William Frawley.
"New- Products & Other Neat Stuff ' Mr AMOS Club Programmers Pack, The Data Flyer SCSI+, Cinema 4D, DesktopMAGIC 2.0, D1CE3.0, Alpha Paint, Sequel vl.2, Fury of the Furries, Super Methane Bros,, Brutal Football, Fire ic Ice round out the items found in this issue's New- Products.
"Bug Bytes," Amiga modem connection problems; Ramworksand Workbench 2.0 revisited; Workbench 2.1 Gurus & more; GVP's I O Extender fix are among the topics discussed in this month's Bug Bytes by John Steiner.
"Inside Arexx," Create a Glossary function for Final Writer using Arexx by Merrill Callaway.
"Sync Tips," Video color correction with your Amiga by Oran Sands.
"Diversion," This month: Hired Guns from Psygnosis Ltd., Fighter Duel Pro 2 from jaeger Software, and A-Train Construction Set from Maxis Software.
"Writing a Function Genie for Pro Draw," Create a calendar beginning October 1582, by Keith D. Brown.
¥ AC's TECH, Vol. 4, No, 2 Highlights Include:
* AC's TECH, Vol. 3, No.3 Highlights Include: "Rexx Rainbow
Library," A review by Merrill Callaway "All You Ever Wanted to
Know About Morphing," Ah in-depth look at morphing for Imagine
bv Bruno Costa and Lucia Darsa "Custom 3D Graphics Package Part
1," Designing a custom 3D graphics kagebv Laura Morisson.
'True F-B ASIC," What do vou get when vou cross True BASIC with F-BASIC? You'll be surprised, by Roy M. Nuzzo.
"Huge Numbers Part II," Creative number crunching, by Michael Greibling.
"Building an Audio Digitizer," Create a simple audio digitizer for your Amiga, by John lovine.
» AC's TECH, Vol. 3, No. 4 Highlights Include: "Custom 3D Graphics Package Part II ' Put the finishing touches on your own graphics package by Laura Morisson.
"TruBASIC Input Mask," An interesting TruefJASlC utility by T. Darrell Westbrook.
"Time Efficient Animations ' Make up for lost time with this great animation utility by Robert Galka.
"F-BASIC 5.0," A review of this latest version of F-BAS1C bv Jeff Stein.
PLUS: CD32 Development Info!
V AC'S TECH, Vol. 4, No. I Highlights Include: "Artificial Life," Artificial life, intelligence and other technical tidbits in this piece, by John lovine.
"Huge Numbers Part I ' Creative number crunching, by Michael Greibling.
"Pseudo-random Number Generation ' Generating sequences of random numbers almost, by Cristopher Jennings.
"Draw 5.0 ' Door prize selection in AMOS Professional, bvT. Darrell Westbrook, "Programming the Amiga in Assembly Language," Complex functions are explored, by William P. Nee, "A Look at Compression," Various compression techniques and what they do for you, by Dan Weiss.
“Programming the Amiga in Assembly Language ' Using the math coprocessor, bv William P. Nee.
"AmigaDOS Shared Libraries," Examining AmigaDOS libraries and their functions, by Daniel Stenberg.
¥ AC's TECH, Vol. 4, No. 3 Highlights Include: "Amiga ft," The program described in this article originally appeared as an Apple II Integer Basic listing in the magazine Micro in the lale 1970s.
Here it is, recycled as an Amiga program written in AMOS Basic by Robert Davis.
"Assembly Programming for the Next Generation of Amiga Computers," Taking advantage of the increased speeds of faster processors by Christopher Jennings.
"Huge Numbers Part 3," by Michael Griebling "A Simple AmigaDOS Handler ' by Stephen Rondeau "A Pair of Pickovers," Two articles adapted for the Amiga from computer books by Clifford A. Pickover by Bill Nee.
1-800-345-3360
r. lalAz.v f.-yJi
- :vs?xr*8i w BACK ISSUE SPECIALS!
SEE PAGE 72 FOR DETAILS k d Complete selection of Amazing Computing and AC’s TECH AVAILABLE!
Get Crcril WHAT HAVE YOU BEEN MISSING? Have you missed information on how to add ports to your Amiga for under $ 70, how to work around DeluxcPaint's lack of HAM support, how to deal with service bureaus, or how to put your Super 8 films on video tape, along with Amiga graphics? Do you know the differences among the big three DTP programs for the Amiga? Does the Arexx interface still puzzle you? Do you know when it's better to you use the CLI? Would you like to know how to go about publishing a newsletter? Do you take full advantage of your RAMdisk? Have you yet to install an IBM mouse to work
with yourbridgeboard? Do you know there's an alternative to high-cost word processors? Do you still struggle through your directories?
Or if you're a programmer or technical type, do you understand how to add 512K RAM to your 1 MB A500 for a cost of only S3(J? Or how to program the Amiga's GUI in C? Would you tike the instructions for building your own variable rapid-fire joystick or a 246-grayscale SCSI interface for your Amiga? Do you use easy routines for performing floppy access without the aid of the operating system? How much do you really understand about ray tracing?
The answers to these questions and others can be found in AMAZING COMPUTING and AC's TECH.
N~ 1F7 CD32 What's New!
Nick Faldo’s Championship Golf This CD’,: title is for anyone interested in playing golf from amateur to pro games. Championship golf covers all the facets of golf from beginning stroke techniques to professional tournament play. It includes coaching sessions which allow the player to practice skills on particular hazards which will appear during a full game. Nick Faldo appears and gives you instructions on what you are expected to do. You can play a round of golf which includes the options Stroke Play, in which you try to complete the course in the fewest strokes possible or Match Play which
can be a one on one competition or two teams of two golfers. Selection is made between two courses as well as the season of the year. There are 13 golf dubs to choose from as well as your own caddie. Each caddie will have different advice for you as you play so choose wisely. The two modes of play are Amateur or Professional. The Amateur mode has a Mulligan option which allows you to retake a shot if you fail on your first attempt allowing you to more effectively learn how to take shots before advancing to the Professional level.
Grandslam Video Untiled, 3 Rathbone Square, 28 Tanfield Road. Croydon, Surrey England CRO IAL, Tel: 081-80 71)44, Inquiry 237 Surf Ninjas AMIGACOA Commodore Surf's Up! Time to Save the World.
Johnny McQuinn and his brother came to Los Angeles from a small oriental island called Pahi-San. They were happily growing up with their uncle enjoying their favorite sport of surfing, johnny found out on his sixteenth birthday that he had a very special heritage. His unde told him the story' of his life in Patu-San and the fact that he was heir to the throne and destined to return to his birthplace and rid the island of the evil Colonel Chi and his Ninja followers. This action adventure game is based on the New Line Cinema film of the same name. To solve the game you must collect clues and
objects scattered around the various levels. However, the Ninja warriors will get in vour way and need to be eliminated, using your Ninja skills. A wide range of moves can be used to reach your goal but choose wisely so as not lo compromise your health.
New Line Productions. Inc. Inquiry 238 Ultimate Body Blows Take two of the finest beat-em ups (Body Blows & BH Galacticjand combine them to make one huge game (over 20 different opponents). Experience arcade quality action and go for the glittering Body Blows crown! This enhanced version of the Amiga game features detailed background graphics, 16 track digital music during play, 22 Key characters including fantasy characters, fast animation, Single Player, Two Plavers or Tag-Team and Tournament play. Another Team 17 game with a suggested retail price of £20.99. Team 17, Manoood House, Garden
Street. Wakefield, West Yorks, England, 0924 201846.
Inquiry 2.19 Special Thanks Some foreign Amiga and CD32 games have been provided by Amignman, Computer Basics, Inc., 1490 N. Heritage Rd., Hermitage, PA 16148, (800) 258-0533, Fax (412) 962- 0279, & British Magazine Distributors.
STILL THE BEST GRAPHIC BUY!
Create pectairutar irue color animations on your Amiga.
Puint, digitize and display beautiful lull color composite video images on any Amiga. * Capture an image in II) 1 seconds from any color video camera or stable video source
• Pull-featured paitst, digitize and conversion software ¦
included. * Compatible with AG A 1200 and 4tKHl Arnicas in
NTSC PAL modes. Two to four tittles the speed of AGA animations
(DCTV vs. HAMS) with greater color and resolution.
Compatible with all popular 3D. Rendering, and graphics packages including: AD-Pro, Aladdin 4D, AmigaVision, Brilliance. Calligari. Cincmorph, Draw4D, ImageMasler.
, Imagine. LigltlWave, MorphPlus, Real 3D. Scala, Scenery Animator, Sculpt, Vi.slaPru, and many others... DCTV (NTSC or PAL) $ 299.00 ANNOUNCING BRILLIANCE VERSION 2.0 Version 2.0 of Brilliance has been designed with productivity in mind. Several new features enhance this already powerful program. Features like Flip Frames that allows the animator to Hip through drawings. Rub Thru that makes compositing easier. Load and Save Tween paths enabling much longer and repeatable brush moves. Faster and more accurate Tweening. True View option for magnificat ion. And much, much more.
Brilliance!
The best just got better!
N NOW!
HOT NEW PRICE Brilliance 2.0 $ 99.00 Upgrade 1.0 to 2.0 $ 49.00 Without Copy Protection INCREASE PRODUCTIVITY!
The Kitchen Sync
• Four Video Slots' • Three PC AT bus slots (power & ground only)
• 230W switching power supply • Two 5.25" drive bays * One 3.5"
drive bay The Video Slot Box is a revolutionary new mini-tower
that expands any Amiga A2000. A3000, or A4000 to have four
complete video slots, three additional PC AT bus slots (Power
and Ground only) for compatible cards such as our Kitchen Sync
TBC. Room for two 5.25 inch half height devices and one 3,5
inch device (You can use this room for SCSI hard drives,
optical drives, flopticals, tape drives, or anything else that
fits.), and a beefy 230 watt switching power supply.
The Kitchen Sync provides two channels of time base correction • the perfect low cost TBC solution for the Video Toaster™, S-VIDEO AND COMPOSITE GENLOCK & OVERLAY SYSTEMS SuperGen S
* Only broadcast quality S-Video genlock for less than Si000
* AGA compatible. Compatible w ith all Amiga models
* Two independent dissolve controls
* Software controllable
* Notch filler SuperGen SX $ 749.0(1 SuperGen 2000S
* Broadcast Quality
* For A2000 only - internal
* Built-in Proc-amp
* S-Video and Composite Input & Output SuperGen 2000s $ 1195.00 ,
Two complete infinite window time base correctors on one IBM
AT Aniiga compatible card • Absolute 10CK broadcast
- quality • Composite or Y C video in * Includes easy to use
external control panel * No waveform monitor needed • Variable
speed strobe * Freeze Frame, two rock-solid Freeze v - Fields *
Low power consumption * Lowest TBC price per ' . Channel *
Works with consumer grade VCRs Two Complete Time Base
Correctors On One Card!
Kitchen Sync $ 1295.00 Genlock Option Required to synchronize the Kitchen Sync to an external video source. Genlock Option $ 150.00 S-VHS Option I Required to enable S-VHS Hi-8 (Y C) video outputs.
S-VHS Option $ 150.00 Use the Video Toaster with an Amiga A3000. Use more than one video '•lot product in your Amiga. Easily move your desktop video environment between Amigas.
The slots in the Video Slot Box are complete v ideo slots with all the capabilities of the video slot within ihe Amiga. You can place up to four video slot products into the Video Slot Box. A front panel selector lets you choose which product is actually in control of the video slot within the Amiga.
With products that are “video slot masters" such as the Video Toaster or a genlock, only one of them can be active at a time. The video slot box allows you to easily switch instantly between several such products within one machine without having to ever swap boards. And switch them with software!
Get The Most Out Of Your Amiga Video Slot Box $ 995.00 FREE SHIPPING on all VISA & MC orders in the US.
COD - Cash only - add $ 10.00. Call by 2:00pm PST 5:00pm EST for same day shipping.
DIGITAL Worldwide Distributors and Dealers Wanted. Inquiries invited.
CALL DIGITAL DIRECT 916-DIGITAL 916-344-4825 9:00am to 5:00pm PST M-F For technical information call 9I6-344-4825 C R EATIONS P.O. Box 97, Folsom CA 95763-0097 • Phone 916»344»4825‘FAX 916-635-0475 SuperGen SX, SuperGen2000s, DCTV, DCTV RGB Converter, Kitchen Sync, and Video Slot Box are trademarks of Digital Creations, Inc. Video Toaster is a trademark of Newtek. Inc. IBM and IBM AT are registered trademarks of IBM, Inc. Amiga is a registered trademark of Commadore-Amiga, Inc, The Reviews are in... “Brilliance is user friendly, doing an excellent job with nearly every function and option that
it offers... “ AmigaWorld, December 1993 (USA) "The program is so fast and flexible that it makes its Amiga predecessors feel like the old Doodle!
Program on the Commodore 64. Nothing out there can match its feature set, and it's the one paint program I’ve used that's so fast that it never gets in the way of your creativity."
Amiga Computing, October 1993 (UK) “Brilliance is now lea ving Dpaint trailing in its wake the best art package available for the Amiga. It's very hard to express why I’m so taken by Brilliance, there's just a feeling of 'rightness ’ about the way that it works."
CU Amiga, October 1993 (UK) ''For many years, Dpaint ruled the roost when it came to supplying incredible graphics power at an affordable price, but no longer. Brilliance has assumed centre stage and is now the Amiga‘s number one art package."
CU Amiga.
January 1994 (UK) "It took a while, but Deluxe Paint IV has finally met its match. If you're looking for the best AGA paint program on the Amiga, look no further than Brilliance."
Amazing Computing, November 1993 (USA) Slow Fast Yes No N A Yes 29 2 9 2 Lots* 1 Lots’ 1 Lots' Yes Yes No Yes No Yes Slow Fast 16 30,000 No Yes No Yes 30fps 99fps No Yes Professional Paint & Animation _DtfflTAt ANNOUNCING VERSION 2.0 Version 2.0 of Brilliance has been designed with productivty in mind.
Several new features enhance this already powerful program.
Features like Flip Frames that allows the animator to flip through drawings. Rub Thru that make compositing easier, Load and Save Tween paths enabling much longer and repeatable brush moves. Faster and more accurate Tweenlng, True View option tor magnification. And much, much more.
Brilliance!
The best just got better!
"Excellent! Brilliance is loaded with useful drawing and animation features, but it's not just the sheer number of tools on offer that impresses. Two other big points arise. First, the program is very easy to use, thanks to its intuitive, flexible and well thought- out panel system. The second major factor is Brilliance's speed. Even in HAMS mode, everything zips along beautifully quickly."
Amiga Format, October 1993 (UK) "After using Brilliance for just a couple of days. I'm hooked. It is the only package to be released for the Amiga which can rival DeluxePaint for animation capabilities, and it is a class act."
Amiga Down Under Nov Dec 1993 (New Zealand) ...Brilliance kicked Tut's Butt! Ra m Overall Speed Picture Size Limited By: Chip RAM Total RAM Number of Brushes Number of Anim Brushes Number of Screens Levels of Undo Levels of Redo Load Save Paths Flip Frames Realtime Preview Mode Full Screen HAM Gradient Fill Max k o! Colors Gradient Fill True 24 Bit Editing Load DCTV Pics as HAM Max Animation Speed Ground-up Design lor AGA ' Limited only by total RAM Still Not Convinced?
30 Day Money Back Guarantee when purchased directly from Digital Creations as a Competitive Upgrade to Ver. 2.0. Call 800-645-1164 to order.
“It is solid as a rock. Never have I known a first version of any program stand up like this or be so perfectly polished."
Amiga Shopper, December 1993 (UK) COMPARE! Deluxe Paint IV Vs. Brilliance DIGITAL C R E A T I O N Digital Creations. P() Box *17. Folsom, CA 95763-0097 Product Information 916-344-4X25 * FAX 916-655-0475 • Orders X00-645-1J64

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