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the Amiga marketplace. Both were using the internet to announce their intentions of developing individual versions of the Amiga operating system for use on advanced PowerPC chip platforms. While this positioning continues, VIScorp has completed the negotiations of the sale of Amiga Technologies (the final agreement is currently in the hands of each companiy's board members) and it has turned its attention onto the fuss between PlOS and phases. VIScorp responds In an open statement (the full content of this statement appears in the article "Amiga Wars: Part 2" which begins on page 48 of this issue) published on their web site, V!Scorp, who until now has been restricted by German law from making any announcements until U1e deal was completed, responded to the problems created by their forced silence. They promised that they would continue production and development of a desktop Amiga, they stated that a new Architectural Design Group would be formed to design the next level of Amiga, and they claimed their rights as owners of the Amiga against anyone who would infringe on those rights. With this statement, many of the questions that Amiga users throughout the world have had have been answered, at least temporarily. VIScorp has done exactly what Carl Sassenrath, VIScorp's Director of Software, had suggested they would do. They are continuing the development of the entire Amiga product line in order to safeguard their investment and continue to utilize the Amiga operating system

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Document sans nom J bw Vbion no'j QEMSSSWI " UIKPAK 1000 Forge Avenue, Norristown, Pennsylvania 19403 QUALITY Plwne 610-666-8080 FAX 610-666-8086 To: Amazing Computing Amiga Readers From: David A, Ziembicki CEO-QuikPak Corporation Re: Amiga Update There is progress on all fronts. Shipment of A1200s is on schedule and will begin in early July. Interest in this product is quite strong and we look forward to a successful relaunch of the A1200 and expect this computer to become a recognized Internet access solution. We are evaluating modems, browser software, and ISP's and expect to make an announcement of
alliances for these items around the time of A1200 shipment to dealers.
According to our sources, the VIScorp agreement is proceeding to final conclusion and we have been working with VIScorp on strategies for some future products in the Amiga family. Although it may not always be obvious to the Amiga community at large, VIScorp is using their resources to coordinate the efforts of all to rebuild the Amiga in North America and stabilize the market here as well as keeping an eye on the future.
There is also heightened activity with all of the third party developers.
We are aware of many proposed upgrades to existing products as well as several new products on the drawing board now which should be completed and shipping in the fall. We are encouraged by all of the positive efforts of these developers and we are using our best efforts to support these activities.
Finally, we have received calls from dealers, user groups, and end users asking for more direct and more frequent communication about new products and availability. To better support these requests QuikPak will be implementing a dealer update and FAX back program for product information and literature requests. Please contact us to be added to the update list. Look for this to start sometime in August.
As always, our thanks to the Amazing Computing Amiga readers for the ongoing interest in the Amiga.
Where to find the Amiga!
The Computer Image Centennial Video Systems Thalner Electronic Labs Birmingham. AL 205-933-8970 Miami, FL 305-633-2200 Ann Arbor, Ml 313-761-4506 Pro Music, Inc. Creative Equipment, Intl.
Computer Link, Inc. Fairbanks, AK 907-456-1994 Miami, FL 305-266-2800 Garden City. Ml 313-522-6005 The Micro Shop, Inc. Miami Picture & Sound Company Slipped Disk Little Rock, AR 501-568-8023 Miami, FL 305-666-4055 Madison Heights. Ml 810-546-3475 Softwood, Inc. Access Media Group Spectrum Computer Product Phoenix, AZ B00-247-8314 North Palm Beach, FL 407-845-2379 Prudenville, Ml 517-366-8569 Troxell Communications, Inc. Computer Video Associates Alpha Video Phoenix. AZ 602-437-7240 Pinellas Park, FL 813-576-5242 Edina, MN 800-388-0008 Wenlek Apogee Technologies A V Solutions Scottsdale, AZ
602-483-7200 Sarasota, FL 813-355-6121 St. Paul, MN 612-698-1175 Hank Winter & Associates Discount Computer Sales Raymond Commodore Amiga Tucson. AZ 520-B88-2040" Sunrise, FL 954-797-9402 St. Paul, MN 612-642-9890 Transdata Systems Co., Ltd.
Audio Video Design, Inc. Valiant, Inc. Anaheim, CA 714-630-8711 West Palm Beach, FL407-966-3565 Stillwater, MN 612-439-6743 Connecting Point Showcase Video Data Grafix Caiabasas, CA 818-222-3822 Atlanta, GA 404-325-7676 Springfield, MO 417-882-1899 Visionsoft ACS Computer & Video VIP Systems, Inc. Carmel. CA 408-626-2633 Norcross, GA 770-263-9190 Chapel Hill, NC 919-968-9477 Concord Computer Solutions Hawkeye Communications Magic Page Products Concord, CA 510-680-0143' Coralville, IA 319-354-3354 Winston-Salem, NC 910-785-3695 Computer Gates Computer Advantage Amicom Computer Technology Costa
Mesa, CA 714-444-4232 Des Moines, IA 515-252-6167 Omaha, NE 402-556-6160 Century Systems Commodore Computer Center System Eyes Computer Store La Habra, CA 310-697-6977 Boise, ID 208-342-3401 Merrimack, NH 603-424-1188 The Lively Computer Maxximum Video Creations Sir Render A V La Mesa, CA 619-589-9455 Boise, ID 208-322-3091 Mays Landing, NJ 609-625-0472 HT Electronics Blackrock Computers Plus KBI Systems Milpitas, CA 408-934-7700 Pocatello, ID 208-232-0012 Mountainside, NJ 908-654-3600 Applied Computer Systems Digital World Integrated Teknologies, Inc. North Highlands, CA 916-338-2000 Addison,
IL 708-543-9000 Roselle, NJ 908-245-1313 TS Computers Trend Port U.S. Amiga Lynx Network Co.
North Hollywood. CA 818-760-4445 Algonquin, IL 708-854-9671 Saddle Brook, NJ 201-368-0153 Alex Electronics MicroTech Solutions Electro-Tech Paradise. CA 916-872-0896 Aurora. IL 708-851-3033 Las Vegas, NV 702-435-3201 La Bine Productions Micro-PACE, Inc. Mystical Rose Software & System Rialto, CA 909-355-9756 Champaign, IL 217-356-1884 Buffalo, NY 716-893-3632 Wave Systems Select Solutions The Microworks San Diego, CA 619-495-9283 Champaign, IL 800-322-1261 Buffalo, NY 716-873-1856 TGGH Inc. Ring Video Systems Mr. Hardware San Jose, CA 408-977-7030 Riverside, IL 708-442-0009 Central Islip, NY
516-234-8110 Sur-Tech Keyboard Studio Microbyte Computers & Video Santa Clara, CA 408-496-6664 Urbana, IL 217-328-3975 Churchville, NY 716-293-3365 Megagem Digital Arts Area 52, Inc. Santa Maria, CA 805-349-1104 Bloomington, IN 812-330-0124 Coram, NY 516-476-1615 Anti Gravity Products
R. C. Instruments AMIGA Business Computers Santa Monica, CA
310-393-9747 Cicero, IN 317-984-9400 East Northport, NY
516-757-7334 Amiga Exchange CPU Inc. Better Concepts, Inc.
Torrance, CA 310-534-3187 Indianapolis, IN 317-577-3677
Garnerville, NY 914-786-1711 Compuheip Computers Desktop Video
Systems Armato's Pro Video Van Nuys, CA 818-901-0280 Lenexa,
KS 913-782-8388 Glendale, NY 718-628-6800 The Computer Room
Mission Electronics, Inc. Revels-Bey Music Aurora, CO
303-696-8973 Lenexa, KS 913-894-8480 Hempstead, NY
516-565-9404 Davis Audio-Visual, Inc. Video Lab One Man and a
Dream Productions Denver, CO 303-455-1122 Shawnee. KS
913-631-0045 Jamaica. NY 917-427-8722 Softown. Inc. Smith
Audio Visual, Inc. CTL Electronics Danbury, CT 203-797-B080
Topeka, KS 913-235-3481 New York. NY 212-233-0754 Computer
Source Expert Services Tri-State Camera, Inc. Fairfield, CT
203-336-3100 Florence, KY 606-371-9690" New York. NY
212-633-2290 Derrick Electronics 203-248-7227 Icon Computers &
Software Seismic Business Svstems Hamden. CT Bridgewater, MA
508-697-6060 Poughkeepsie, NY
T. J.'s Unlimited 914-462-4518 Videology Crimson Tech Newtown. CT
203-270-9000 Cambridge, MA 6t7-86S-5150 Rochester. NY
716-225-5810 Infotronics 203-263-5350 The Camera Company
Copperhead Technologies Woodbury, CT Norwood, MA 617-769-7810
Schenectady, NY 518-346-3894 uevine Computer Sales Kipp Visual
Systems Tronix Micro Systems Newark, DE 302-738-9046
Baltimore, MD 410-732-5870’ Sloan, NY 716-668-8176 Encore
Computer Corporation Kipp Visual Systems Paxtron Corporation
Ft. Lauderdale, FL 954-587-2900 Gaithersburg, MD 301-670-7906'
Spring Valley, NY 914-578-6522 tagie computers & Video EMH
Systems Software Link, Inc. Melbourne, FL 407-951-9732 Auburn,
ME 207-784-2048 White Plains, NY 914-683-2512 Harddrivers Co.
Amiga Crossing Bartha Visual, Inc. Merrit Island, FL 407-453-5805 Cumberland. ME 207-829-3959 Columbus, OH 614-291-4585 Compuquick Media Center Columbus, OH 614-235-1180 Neather Realm Software Cuyahoga Falls, OH 216-928-1738 Weingarten Gallery Dayton, OH 513-435-0134 B&J Video Systems Findlay, OH 419-424-0903 Industrial Video, Inc. Lorain, OH 216-233-4000 Penguin Music Store 3 Toledo, OH 419-882-0961 Magix Computer Products Tulsa, OK 918-459-2500 Media Graphics & Design Beaverton, OR 503-649-0709 Clackamas Computers Clackamas, OR 503-650-0379 Magic Box, Inc. Corvallis, OR 541-752-5654 The
User’s Corner Medford. OR 541-773-8868* Digital F X, Inc. North Bend, OR 541-756-6693 SevMer Computer Systems Portland, OR 503-288-2016 Computer Users Springfield, OR 541-726-8500 Computer Discount Center Erie, PA 814-899-6437 New York Camera & Video Feasterville. PA 215-322-9743 British Magazine Dist., Inc. Hermitage, PA 412-962-1218 The Lerro Corporation Norristown, PA 610-650-4100 CDR Systems Pittsburgh. PA 412-351-1700 Mega Byles Pittsburgh. PA 412-653-9050 J&C Repair Rockton, PA 814-583-5838 Electronic Connection West Reading, PA 610-372-1010 Kasara Microsystems Hilton Head, SC
803-842-5058 Via Video Interaction Knoxville. TN 423-687-4328 Opus 2 Audio & Video Memphis, TN 901-684-5467 Computer Ease Corpus Christi, TX 512-882-2275 Metropolitan Computer Products Dallas, TX 214-702-9119 On Video, Inc. Dallas, TX 214-406-9292 Microsearch Houston, TX 713-988-2818 Computer Wise. Inc. Logan, UT 801-752-2500 Digitechnix Blue Ridge, VA 540-982-1672 Dewberry's Computers & Supplies Danville, VA 804-799-0502 HHH Enterprises Hartwood, VA 540-752-2100 Whitlock Group, The Richmond, VA 804-273-9100 Spectral Multimedia, Inc. Bellevue, WA 206-451-4075 Amiga Northwest Studio Bothell, WA
206-488-5664 Computer Concepts Bothell, WA 206-481-3666 MS Digital Edmonds, WA 206-742-7051 Tape Duplication Supply Kent, WA 206-852-1074 Productive Computer Systems Kirkland, WA 206-820- 6440 6775 0607 1107 4244* 5582 5353 9400 ¦6599 0944 ¦3490 Envision PC Consulting Lynnwood, WA 206-469- Omni International Trading 206-217- Seattle, WA Zipperware Seattle, WA 206-223- The Great Escape Spokane, WA 509-926- JW's Lil Shoppe Walla Walla, WA 509-525 Camera Corner, Inc. Green Bay, WI 414-435-; Images in Motion, Inc Waukesha, Wl 414-798-' Safe Harbor Waukesha, Wl 800-544 Taytor Pro Audio Video
Wauwatosa, Wl 414-778 Computer & Supply Co., Inc. Charleston, WV 304-345 CANADA Computer Shop of Calgary, Ltd.
Calgary, AB 403-243-4356 DayKris Corporation Didsbury, AB 403-335-4448 A 1 Computers Edmonton, AB 403-448-0632 Software Supermart Edmonton. AB 403-425-0691 Desktop Computing Red Deer, AB 403-342-4444 TVI Interactive Systems, Inc. Burnaby, BC 604-298-5657 VFX Video, Inc. Richmond, BC 604-244-3000 Richmond Sound Design, Ltd.
Vancouver, BC 604-664-5860
J. L. Fotovideo Camera Ctrs.
Winnipeg, MB 204-475-8730 Corey's Computing Winnipeg, MB 204-654-3194 Interactive Computer Sys., Ltd.
Fredericton. NB 506-458-8658 Young Monkey Studio Fredericton, NB 506-459-7088 Animax Multimedia, Inc. Dartmouth, NS 902-468-2629 Simply Software Greenwood, NS 902-765-2534 Atlantis Kobetek, Inc. Halifax, NS 902-422-6556 Legendary Design Technologies Brantford, ON 519-753-6120 The Game Guru Chatham, ON 519-354-7882 The Computer & You Etobicoke, ON 416-231-0205 Forest Diskasaurus Forest, ON 519-786-2454 Visual Vision Georgetown, ON 905-873-4959 Videomation Media Corp. Gloucester. ON 613-567-1974
J. L. Fotovideo Camera Ctrs.
Hamilton, ON 905-575-3000 Altair Electronics, Ltd, Kingston, ON 613-384-3876 Zen Computing Leamington, ON 519-322-5893
D. F. Technologies London, ON 519-439-3181 Media Innovations
London, ON 519-434-3210 Cancom Audio Visual Inc. Markham. ON
905-470-0466 Computer Express, Inc. Mississauga, ON
905-672-5595 Amazing Software & Accessories Mitchell. ON
519-393-6270 Amiga North North Bay, ON 705-495-3605 APIX
Systems North York. ON 416-750-9909 National Amiga Canada
Oakville. ON 905-845-1949 Sascom Marketing Group, Inc.
Oakville, ON 905-469-8080 Media Direct Orillia, ON
705-327-7583 CineReat Pro Video Ottawa. ON 613-798-8150 Valley
Soft Pembroke. ON 613-732-7700 Atlas Computers & Consulting
Sudbury, ON 705-522-1923 OBY’s AMIGA Computing Shop Sudbury,
ON 705-524-5826 Electronics 2000 Thunder Bay. ON 807-577-1759
Filer-Tel Electronics Thunder Bay, ON 807-622-0100 Comspec
Communications Toronto, ON 416-785-3553 Videolink, Canada
Toronto, ON 416-690-1690 Randomize Computers Tottenham, ON
905-939-6371 AFE Electronics Winchester, ON 613-938-075B
Centre Maxi-Mini Amos, OU 819-732-6464 Intonnatique Richard
Lamond Lac Des 16 lies, QU 514-226-7506 Gfx Base Electronics
LaSalle, QU 514-367-2575 Electromike, Inc, Quebec. QU
418-681-4138 Le Groupe Powerland Rosemere, QU 514-893-6296
Info Plus Trois-Rivieres, OU 819-373-0894 AIDPME- AMIGA
Vanier. QU 418-688-4646 JAPAN System Compbac, Inc Tokyo
81-3383-7868 NEW ZEALAND Community Communications Christchurch
64-3384-5024 PI JTJTi Interactive Makati City 63-2844-5731
Want To Be A Dealer?
For information on becoming a dealer of the Amiga, please contact the following distributors: Micro-Pace Champaign, IL 217 356 1884 Software Hut Philadelphia, PA 610-586-5704 Creative Equipment Miami, FL 305-266-2800 Sony’s DKC-lH Digital Camejra SOLD AMIGA COMPUTING Amiga Wars 9 New Products & Other neat stuff Part 2: Amiga Technologies is sold to VIScorp as PIOS and phaseS continue to jockey each other for market and negotiating positions. Page 48.
Olafson's Guide to Amiga Baseball VIScorp reaches Amiga Technologies agreement, Cronus distributes new Cds for Developers and more, Sony Electronics releases DKC-ID1 Digital Camera, World Construction Set Version 2, and more!
12 ImageFX2.6 World Construction Set Version 2, P. 9 Tired of the nation's pastime passing you by? Peter has composed a list of some of Ami's times at the plate that you can find from dealers, Amiga swap meets, and maybe in your own library. Page 42.
Information, Please!
Randy Finch's Survey Page Pk*n Minfin tan bein'*ktcat U«7ir»tx « kvcttuvyWrt by R, Shamms Mortier The Amiga's premiere graphics manipulation tool has just taken a quantum leap in abilities.
16 An Interview with the Nova Team by II. Shamms Mortier Amazing's Graphics reporter and admitted ImageFX and Aladdin 4D addict discussed Nova's current plans with the Nova team.
ImageFX 2.6, P. 12 18 Amiga Handshaking by R. Shamms Mortier The Amiga's IFF standard allows users to utilize the best of several different 3 'W «I|I‘ =' -i programs to create a unique image or animation.
27 On Line by Rob Hays There is a mountain of powerful software in the Aminet collection. Protection for your SCSI and IDE hard drives as well as a better CD-ROM OS utility which includes unique audio CD ROM capabilities are just a few.
Web Typesetting Part 5: Forms by Randy Finch Creating forms on your web page is incredibly easy and the information gained can help you build a better page. Page 34.
Amiga Handshaking, P. 18 30 POV Ray Tracer 3.0 Sneak Peak by Dave Mattheivs Persistence Of Vision 3.0 is now in beta testing. Discover the new tools and features as well as learn where you can try it out for yourself.
DEPARTMENTS Editorial 4 FeedBack 6 Index of Advertisers 40 Persistence Of Vision 3.0 Beta, P.30 These are supposed to be the lazy hazy crazy days of summer. This is August OK, this is being written in the last week in June for the August issue, but you know what 1 mean. In the summer, people get away from the everyday world of the computer and experience some of the best that nature has to offer. Considering that our area had over one hundred inches of snow last winter, I am perfectly happy with seeing a little grass and greenery. But, as in most cases, the Amiga market is full of surprises.
Last issue, we ran the announcements of both PIOS, a new start-up company, and phaseo, a weathered veteran in the Amiga marketplace. Both were using the internet to announce their intentions of developing individual versions of the Amiga operating system for use on advanced PowerPC chip platforms. While this positioning continues, VIScorp has completed the negotiations of the sale of Amiga Technologies the final agreement is currently in the hands of each companiv's board members) and it has turned its attention onto the fuss between PIOS and phaseS.
VIScorp responds In an open statement (the full content of this statement appears in the article "Amiga Wars: Part 2" which begins on page 48 of this issue) pubiished on their web site, VIScorp, who until now has been restricted by German law from making any announcements until the deal was completed, responded to the problems created by their forced silence. They promised that they would continue production and development of a desktop Amiga, they stated that a new Architectural Design Group would be formed to design the next level of Amiga, and they claimed their rights as owners of the
Amiga against anyone who would infringe on those rights.
With this statement, many of the questions that Amiga users throughout the world have had have been answered, at least temporarily. VIScorp has done exactly what Carl Sassenrath, VIScorp's Director of Software, had suggested they would do.
Thcv are continuing the development of the entire Amiga product line in order to safeguard their investment and continue to utilize the Amiga operating system in their set top boxes.
What of PIOS and phaseS?
There is no doubt that both PIOS and phase5 knew they would eventually negotiate with the new owners of the Amiga, it is apparent in the material presented by both companies in this issue of Amazing Computing as well as in last month's issue, that both PIOS and phase5 had serious concerns and disagreements with Amiga Technologies before VIScorp purchased AT. It is easy to speculate that both companies would have been interested in purchasing Amiga Technologies if they had had the opportunity. For the Amiga's sake, in my opinion, it is a good thing this did not happen.
It is obvious that PIOS or phaseS would have given a great deal of effort in seeing that their dreams for the Amiga came true. With the right funding, either company could have created what they envisioned and most of us would have been happy with the result. But a three-way fight over the Amiga's assets would have brought back the turmoil of two years ago and the resulting delays would not have helped the Amiga, but could have surely sealed its fate. The Amiga community would have suffered greatly if it had been subjected to another year of stalls and misdirection.
Now that VIScorp has taken charge of Amiga Technologies, it will be interesting to see how they continue to handle the actions of phaseS and PIOS. All three companies have a desire to control the market, but only VIScorp has the legal right to do so. How VIScorp incorporates the activities of the other two companies will provide an insight into how VIScorp will address the future of the entire Amiga platform.
PIOS and phased have done their best to create a position for themselves. VIScorp will not completely dismiss them. In the case of phase5, VIScorp's Amiga Technologies could greatly benefit from a strong third party' hardware developer. VIScorp will work with their competitors while VIScorp remains in charge of the direction of the Amiga. After all, this is why they paid $ 40 million for the Amiga.
Hazy, lazy days of summer? No.
Crazy days of summer? Of course, but what else would yoUyexpect from the Amiga.
Amazing miGA JL JlC t S111 TlNCi C7 Amazing Computing AMIGArv VIScorp announces agreement with Escom on Amiga Technologies and defends its rights.
ADMINISTRATION Publisher: Joyce Hicks Robert J. Hicks Nicholas H. Pacheco Doris Gamble Robert Gamble Ernest P. Viveiros Assistant Publisher: Intern: Circulation Manager: Traffic Manager: Production Manager: EDITORIAL Don Hicks Ernes! P. Viveiros Brian Fox Merrill Callaway Shamms Mortier Managing Editor: Hardware Editor: Illustrator: Contributing Editor: Contributing Editor: AMAZING AUTHORS Randy Finch Rob Hays John Steiner Dan Weiss Jason D'Aprile Keith Cameron William Frawley JeM James Henning Vahlenkamp Doug Nakakihara 1-508-678-4200, 1-800-345-3360, FAX 1-508-675-6002 http: www.pimpub.com
Amazing Computing AMIGA™ (ISSN 1053-4547) is published monthly by PiM Publications. Inc., P.O. Box 2140, Fall River, MA 02722-2140, Phone 1-508- 678-4200, 1-800-345-3360, and FAX 1-508 675-6002.
U. S. subscription rote is 829.95 for 12 issues. Subscriptions
outside the U.S. are as follows: Canada & Mexico S38.95 U.S.
funds) one year only; Foreign Surface S49.97. All payments
must be in U S. funds on a U.S. bank. Due to erralic postal
changes, ail foreign rates are one-year only, Second-Class and
Periodical Postage paid at Fall River. MA 02722 and additional
mailing offices.
POSTMASTER: Send address changes to PiM Publications Inc.. P.O. Box 2140, Fall River, MA 02722-
2140. Printed in the U.S.A. Entire contents copyright© 1996 by
PiM Publications, Inc. All rights reserved. No part of
this publication may be reproduced without written
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PiM Publications tnc. Is not obligated to return unsolicited materials. All requested returns must be received with a self-addressed stamped mailer.
Send article submissions in both manuscript and disk format with your name, address, telephone, and Social Security Number on eoch to the AssocP ate Editor. Requests for Author's Guides should be directed to the address listed above.
AMIGA™ is o registered trademark of Amiga Technologies Gmbh Distributed in the U.S. & Canada by International Periodica! Distributors 674 Via de la Vale, Ste 204, Sotona Beach. CA 92075 & Ingram Periodicals Inc. 1226 Hell Quaker Blvd.. La Verne IN 37086 Printed in U.S.A. for multinfl Kpplica' i s l sigi ‘if Mhjpg; a king: of the '¦ animations t i BL c-1!;i 0!
95% - Amiga your work enviroy iPf party compHB T g g J g M very lot Newtek Vid Toas' Amiga 'I and easy to control. . I mage F g f f in Mkat no g i cha. Je.
Mr M jo g ,v» Design t t ¦ g ¦iak).
IMJjJL.4% - 4l t'c'.ogj st are ; directly int live on tl a snap: graphic Boards - Supports all Amiga modes, ive J -yfequin, Firecracker, DCTV, HAM-E ail EGS- jj .u ult idsupports thejiew.Cybemraphx24-bit retargetable is jp.much in tnlSi apirageitt n e ly hadspace to barely scratch igpiga jwners." Scanners - Epson'300 600 800 and 1000 1200.
- iv 4 vi ar yc framegrabber, PP&S Framegrabber b Pre fcii'
es-compatibieUDrinter, PostScript printers, and full color
idecySfoastmsjjser: "...it outshines everything else platform." - Emulate traditional hkjDg Markers, WateVolors Q ons and dozens of Kpeclal Effects ana painting ufetng egions and the hs! Fractal Painter for the Anvga vibe -adisLand ¦gorm Advance Compositing - Creal (images mattes.] image Rotation - ComplexSO ).o r V f, l;'n: rmfciAnUi' in nmnmni ihni rcornSj bq*FX isjan outstanding program that may.
i in ting generator can turn a film or scale images to any dip dgighTning Realistic lightning bolt T mpsI. Memor opIJ Tjs nothing short otrel fcaie optical qualirjTbiue and green trot nr fcme ts Just Anvga Monthly: "I Is i'fmtM iSpherize - Map. Images onto generattA|nmdd preset flares or custom s distortidrSfcd jTtuch much nVre'sSow rage procesW tenUi ImageFX 2.0. For Use the bui HtapD;; for RGB.'CMY and
- i CMYK color separations for your professional printing needs.
Video Toaster User: "You hbe&Mmrpgram. Period."
_ _ Newtek Vk ainT fireHly inf tivt Loading and saving from jRtester aplL. . W a snap: Graphic Board; Video Toaster, Retina, PfcaSiso, IV’ivemJ yiJequin, Firecraci compatible hardware such las pie Spectn supports thenev C graphics software. MicroTimes: f"Too coW..gB X o much in tnS api geilTSfi eoJ the suriace. ImageFX isfa must-have fof (mm migd owners." Scanners - Epson Hewlett Packard ScanJet Series II, Sharp JxlOh MMtebbers - ivVt vi ar yc franr and Framegrabber 256. Printers - Any Workbl mPfcncss-comoatibl vprinter. Po support for the Fargo Primera and PrimeraPro pi or p:
n SmWcfeg oasfel ser; around, and can stand with any painting-effectsMxTm M miatfonv." Reah*tme- media such as Airbrush, Charcoals, Chalk, OilyK Markers, Wateb other drawing modes and styles! Friskets, man4, and te;.I BjFom?pecial Effects ang alpha channel. Amazing Computing: "Imape&CZO is MUHfcs . Opr Fractal Painter animator." Pressure-sensitive tablets - Su ortameSWacom!p. Advance ( and more using ImageFX's dedicated tools »r mattes.j ir image rotation and 3D perspective rotation atd njore. TV isjan well become the required software for all Amiga sers." PaintFX™ - jyintii video
sequence into Art! Image scaling alnd popping - Automaticail Vop®*sP*!*«K size. NTSC and PAL video filters - can automatically color correct for v jf o pu:. Ligl generator can create lightning, electric arcs dnd more! Amiga Computim "Tnmgu. T 1 of a masterstroke." Blue Green Screen Composites - Using Cinemattt™ screen composites and maintain your color integrity for foreground andpackgronnj Mjk am in deep awe of (ImageFX's) PaintFX. Yes indeed, I do want to iave its hMMfc raytraced spheres. Made in the USA. Lens Flares - Advanced lenl flare geriefdtSBj designed flares, image warps - Warp an
image or add distortion lens Effects. Specla(M combinations of effects you can achieve using the provided speciareffects. Miningrfa Swiris and Twirls, Canvas and Paper textures. Relief maps, Water nd Glass distortion® available - A comprehensive video tutorial that guides you through image procef upgrade information call 1-800-1MAGE-69 (804-282-1157). Print Support - Use the buS j|FX features include: Image Processing - Hundreds of tools for enhancing, filtering, or restoring your images, Fo.mat Conversion - Supports reading and writing dozens of file formats from numerous professional
platforms Amiga, PC, Mac, and SGI. Computer Video: "Holy cow!". WYSIWYG - Interactive preview screen shows changes in realtime on ImageFX™. Region Controls - Limit processing to regions with definable soft MB&J&lor Painting - Traditional painting toofs are available in full 24-bit color. CU Amiga - "The king of Amiga I pMMsing.; Image Rendering - Advanced rendering and dithering algorithms for generating colormapped images ultim Bppllcations. Multiple Level Undo - Limited only by your available memory. Amazing Computing: "The sign gpgrade that any Amiga image processing program has gone
through in years. ImageFX has become 0f Virtual Memory - Use your hard drive to work on images of any size, including video, film and reS Iff er ®rouPs ‘ ca!1 us f°r information on special discounts! Batch Processing - Perform effects on ations of frames using AutoFX and IMP utilities. Arexx - Hundreds of Arexx commands allow for sficatetL Dozens of sample scripts included. Even automatically record your own for batch fssing °VUPlV'dm,af; "-a system that is actually aimed at professional artists and designs; s. Rated
- Amiga Configurability - Define hot keys to perform frequent
tasks, or change the menus to suit work enviroCf'W duigr Design
- Open-ended architecture allows for future expansion by Nova
Design or third |nt information is available at no charge.
Both powerful and easy to control. .
NOVA DESIGN, INC. J 1910 Byrd Avenue, Suite 214 - Richmond, VA 2323(j] Phone: (804)282-5868 - Fax: (804)282-3768 - Customer Support:) (804) 282-652* !;f ' Circle 106 on Reader Service card Dear AC, The Amiga is truly Amazing. What other computer could possibly have survived the ravaging corporate mutations the Amiga has gone through this past couple of years?
1 belong to three Amiga users groups. These user groups have grown during these times. I would expect that the same has occurred throughout the Amiga user group community. There is a commonality of opinions about what Amiga users need. I've broken it down into two categories. The video graphic users and the rest of us.
Whoever finally ends up with the Amiga technology has to understand that by and large Amiga users love their computer with devotion. Whoever finally ends up with the Amiga technology has to develop this devotion in others not presently using the Amiga platform and to new computer users.
Whoever finally ends up with the Amiga technology has to listen directly to User Groups. Secondly, they have to listen directly to interested developers of both standard and niche markets. This will give them both a short and long term perspective. Frankly, their own view is unimportant, unless they're not interested in making money.
It would greatly help if they knew the history of the Amiga. How come it sold and sold so well under a most horrendous management? A management that did not allow marketing personnel to follow through on their findings. A management that had a sales department that was invisible to the human eye. I guess we should be thankful they didn't know that a fantastic research and engineering team existed somewhere on the premises.
Whoever finally ends up with Amiga technology has to understand this past.
For myself, I have an A2500. Frankly, with all the software available, I wouldn't need another computer for at least the next 100 years. However, when I heard that Escom Amiga Technology would only be bringing in A4000Ts and no A1200s, I purchased a slightly used A1200 so that after the first hundred years, I'd have at least another 100 years of software availability.
Would 1 purchase a new Amiga model? Whoever finally ends up with the Amiga technology will have to ask!!!
Very truly yours, Warren Modell White we applaud your enthusiasm, it is difficult to believe that the current Amiga software capability could keep any of us busy for the next 100 years. However, your point concerning the longtime viability of the current machine is zvell said (By the way, QuikPak has already stated that they will bring A1200s to North America).
On the other hand, it is good to see that the current owners of the Amiga (VIScorp) have every intention of continuing the production and development of the system. In that case, we will all have more options soon. ED Please Write to: FeedBack c o Amazing Computing
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VI Semtf aim niazing Ciocde Your WoikBench in fOui own Image' Then you must have been reading Amazing mi £ 3 Computing. AC has been with the market on every - rise, fall, twist, turn, and surprising event, Each issue AC not only reviews great products, offers interesting tutorials, and brings you up to date on everything that is coming and going in the Amiga community, we also delve into the future of the Amiga. AC has followed the course of the Amiga for over ten years. It is the longest running periodical for the Amiga and it is your best opportunity to know just what is happening
in the market, before you are taken for a ride, To climb on board just call toll-free in the US and Canada 1-800-345-3360 or complete the ,. G form and send it with check, j, money order, or credit card information to Amazing Jr i 1 jj * Computing, PiM Publications Inc., J _1l .1 'I ~~iV .. I x P.O. Box 2140, Fall River, MA 02722 FAX is available at 1-508-675-6002.
VIScorp OFFICIALLY PURCHASES AMIGA TECHNOLOGIES ESCOM AG and Visual Information Service Corp. (VIScorp) have now signed the final agreement about the acquisition of Amiga Technologies GmbH by VIScorp, subject to approval by their boards.
NEW PRODUCTS andother neat tann VIScorp reaches Amiga Technologies agreement, Cronus distributes new Cds for Developers and more, Sony Electronics releases DKC-ID1 Digital Camera.
According to the agreement, the entire staff and property of ESCOM subsidiary Amiga Technologies GmbH will pass into the possession of VIScorp. This includes all existing components and finished goods inventory of Amiga and the intellectual properties of the former Commodore group, excepted Commodore trademarks. The purchase price is approximately US $ 40 million in stock and cash.
VIScorp's products, the Universal Internet Television Interface® (U1TI®), the Electronic Device® (ED®), the Um-TV® and the ED-TV® (smart television set systems), are powered by Amiga custom chip-sets and the Amiga operating system and offer a means by which TV viewers can bridge the separate worlds of television, computing and telecommunications.
Amiga Technologies GmbH will continue to coordinate the production and distribution of Amiga computers at its headquarters in Bensheim, Germany. Additional information on VIScorp and its technologies are available through its Web site at www.vistv.com. World Construction Set Version 2 Questar Productions has announced the release of World Construction Set Version 2 Prerelease for the Amiga. It is available through dealers and distributors, and includes a coupon for a free upgrade to the final release of WCS V2. WCS V2 is a terrain creation, rendering and animation program with photorealistic
output and an extensive feature set. It is based on a solid scientific approach combined with extensive artistic control and a highly visual user interface. You can animate more than 100 color, motion and ecosystem parameters using integrated spline-based keyframe animation.
For more information regarding this product, please contact Questar Productions at 1058 Weld County Road 23.5, Brighton, CO 80601. You can also call at 303-659-4028, or email at wcsinfo@arcticus.burner.com. Their web site is also available at http: www.dimensional.com ~questar. CRONUS Cronus has announced the distribution of several new products from Schatztruhe. The first is Amiga Developer CD VI.1, which includes the CD32 developer package. In addition to the original five disk set distribution you will find the „Build- CD" CD writer package. It also AMIGA REPAIRS A500 S49 • A600 S89 *
A1200 S129 A2000 S89 * A3000 S119 • A4000 S169 CDTV 569 • CD32 5119 A1080 4 4S $ 69 MultiScan noi9 o*s) $ 99 _parts additional_ AMIGA PRODUCTS prices starling at - availability varies A500 S169 A1080 4 4S $ 1497169 199 A600 $ 239 KEYBOARDS CALL A1000 S 99 CD ROM DRIVES CALL A1200 $ 399 HARD DRIVES CALL A200U $ 299 TOASTERS CALL A3000 $ 599 FLYERS CALL A4000 $ 1799 MEMORY CALL AMIGA PARTS A520 RGU-RF $ 15 2 S25 $ VD SCSI-08 Chip $ 19
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7. 0 ROMSA2620 30 $ 29 Parnet Cable 12' $ 29 WD SCSI-04 Chip $ 9
CALL FOR PRICE A500 A600 A1200 A2000 A3000 A400Q new drives
have “dust doors" not found on original Amiga* EXTERNAL SCSI
NEC MULTISYNC II MONITORS REFURBS W CABLE CHOICE $ 199 IP MI A SIR S BimiliSirmM A Ll)FD Dov°§b w scs* ALTEC LANSING CS3I MULTIMEDIA SPEAKER SYSTEM AMP - SUB WOOFER - 2 SPEAKERS ORIG $ 399 REFURBS ONLY $ 99 WHS IB'OY & iriTiASDl 1HIAEBWA1E 90 Day t'& L Serricer Jc Product! Depot Warranty pricet dt availability itibject to change without notice IF YOU DON'T Spy tT CA1.I. ¦ WE MAY HAVIi IT OR Bli AfiLE TO CRT IT • ALL PRICES CASH • MINIMUM ORDiiR S15 okDEK imaEB ma am ti hanulino • ueiiiau syc PHONE HOI KS MON & FBI I - ft I'M WICD I FAX VS ANYTIME Integrated Teknologies Inc 1101 Chestnut St *
Suite A • Roselle • NJ 07203 FAX 908 245-9409 FON 908 245* 1313 includes packages contributed by 3rd parties, such as the WBPath and ActionFSSM, along with many more.
You will, however, still need a 'C' compiler or assembler, etc. to develop software for Amiga computers, none of which is included on the CD.
Schatztruhe has also released Aminet® CD 12-June 1996, which is the newest update in the world's largest collection of freely distributable Amiga® software. It contains more than 1 gigabyte (uncompressed) of software in thousands of archives.
Since the release of Aminet® CD 11 more than 770 MB nerv software has appeared. The current edition has a special focus on music modules. More than 1,000 modules of a very high quality were included.
The third new product from Schatztruhe is Mods Anthology Volume 1, a 4-CD set full of Music- Modules. It contains more than 18,000 mods of any format, all sorted by Composers in priority, by Croups, and then by Kinds; all stored in uncompressed form, readable under all the major platforms. It comes along with 11MB of Module Lists (ASCII, AmigaGuide, etc.) and 25MB of Module Players and Trackers for many computers.
Next is Magic Publisher, a CD- ROM Set on which can be found services used to create nice-looking documents. The user can design a poster, create WWW-Pages for the Internet or lay out a magazine. There are more than 10,000 Fonts, more than 5,000 cliparts and 150 printer drivers.
Many of these are exclusive to Magic Publisher. You will also find Final Writer 4 SE and Wordworth 4 TD included, along with a 100+ page booklet containing printouts of all fonts and clipart. A special BBS section is also provided.
Finally there is Demos are Forever, a CD designed for those interested in the demo scene. It contains demos produced over the past few years. Learn all about the huge international demo gurus and top coders like Accept, Ackerlight, Black Monks, Defjam, and many more.
The CD contains over 2,000 demos in unarchived form and sorted into relevant categories. You'll also find over 300 disk images, which are unpacked onto floppy disk. In all, there are over 600 MB of demos in over 1400 directories and almost 15,000 files included.
FAMILY CONNECTIONS UPDATE AVAILABLE Family Connections, a genealogy data manager, is now available in an updated version directly from the author. A demo version of the program is available on Aminet in the biz demo directory. The update supersedes version 3.1 and 3.2 which were distributed by Legendary Design Technologies.
Those who have an earlier version may obtain the update for a nominal fee by contacting the author.
Imporvements incorporated into version 3.5 include Gedcom import processing, completely revised and improved, an added menu item to allow copying a family's information, and much more.
For questions, you can contact Everett M. Greene at 1201 N. Inyo, Ridgecrest, CA 93555. Or, email him at mojaveg@ridgecrest.ca.us. You may also call 619-446-6442 for further information.
The DKC-ID1 Digital Still Camera Sony Electronic Photography has announced a Digital Still Camera that they claim is "a business tool that will change the way professionals communicate. The DKC-IDt is part of a revolution that is bringing visual Circle 122 on Reader Service card.
10 Amazing Computing DISTANT SUNS 5.01 DESKTOP PLANETARIUM CD-ROM Your Spaceship Awaits!
- 1500 16 color Sc 256 color IFF images
- Megabytes of 16 color Sc 256 color anims
- 16 million star Hubble Catalog
- 3-D planet rendering
- View images in 256 colors on AGA capable Amigas
- Display night sky from 4713 BC to 10,000 AD
- Ada your own comet and asteroid data
- Comet Hyakutake and Hale-Bopp data Included AmigaDOS 2.04 or
newer, 2 megs RAM & hard disk required. NTSC and PAL versions
$ 99.95 Call for upgrade prices.
Sony Electronic new DKC-ID1 Digital Still Camera communication to the business and professional work place. With the advanced features of the DKC-1D1, high quality images can easily be captured, stored, printed, downloaded to a computer, transmitted, posted on a network, incorporated into a document and used in numerous applications.
The DKC-IDl's professional features include: progressive scan 450k CCD, full color, high resolution 768 x 576 dots output, built in color LCD viewfinder with playback capability, 12x Zoom with Macro functions (equivalent to a 38mm - 460mm lens on a 35mm camera), removable PC card storage (PCMCIA ATA Type II), a SCSI-2 Interface, Auto Manual selectable focus and shutter-speed control, as well as JPEG compressed image file format. The DKC- ID1 will also include a Li Ion battery charger and a 2MB PC card.
The DKC-ID1 will store up to 140 images in normal mode and 40 images in fine mode on a 10MB PCMCIA card. The digital camera operates at the sensitivity of ISO 100 equivalent.
For more information, contact Sony Electronics Inc., Electronic Photography, 3 Paragon Drive, Montvale, Nj 07645,1-800-472-SONY.
• AC* New Product, Industry Announcement?
Send it to: New Products Editor, Amazing Computing,
P. O. Box 2140, Fall River, MA 02722-2140,
(508) 678-4200, FAX (508) 675-6002 GeoMorph 1.00 Create
animations where the landscape, trees, clouds, and colors
change before your eyes. Morph landscapes! Grow trees!
Change seasons! Create moving cloudsl Multiple morphs in
single script!
Requires VistaPro 3.0 or newer. AmigaDOS 2.04 or newer, 2 megs RAM & hard disk required.
$ 49.95 VistaPro 3.05 Bundle True 24 bit landscape rendering package bundles with the VistaPro utilities MakePath, TerraForm and GeoMorph.
Includes Mars Valles Marineris DEM data set. (160 landscapes) Requires 4 megs of RAM and Workbench 2.04 or newer.
List Price $ 229.75 Special thru Sept 1 - $ 149.95 Utilities bundle only (w o VistaPro) - $ 89.95 MegageM’s ScapeMaker 4.0 Make VistaPro DEMs from IFF Images!
Arexx capable for automated conversions LightWave 3D Object Saver Boolean Logic Combinations of 3D Objects Process AGA 256 Color IFF Images $ 49,95 Chaocity representing - Virtual Reality Laboratories - Amiga 221 Town Center West 259 Santa Maria, CA 93454 USA
(805) 925-7732 (voice) (805) 928-3128 (FAX) Internet email
75300.3706@compuserve.com Visa & Mastercard welcome.
Call or write for free newsletter.
Dealer inquiries invited.
Circle 101 on Reader Service card.
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| ¦ Preview f i H.-dtc | | _£i 1 J ¦ncel 1 ( _Qbsa_ ImogeFX
2. 6 The Amiga’s premiere graphics manipulation tool has just
taken a quantum leap in abilities.
When the statues go up in the park commemorating the heroes of the Amiga, in my opinion, the largest will be dedicated to Nova Design. Aside from the fact that Nova has stuck with the Amiga through these stormy times due to the obstinate nature of the individuals involved, the fact is that Nova Design lias continued to push ahead with the creative development of its Amiga products. Actually, "products" should read "product" up to now.
All of Nova's wares were wrapped up in its ImageFX software, a collection of image processing and morphing applications that represented the best of what the Amiga is capable. I say "up to now", because Nova's recent acquisition of the Aladdin 4D software from the now defunct ADSPEC Programming thrusts it into a new era of 3D rendering and animation. However, 1 will leave all that for later, this is an article dedicated to ImageFX, and especially to all that is new in the recent 2.6 upgrade.
What is new?
Nova Design has always pushed as much new material as possible into each incremental upgrade, and the move from ImageFX 2.1a to ImageFX
2. 6 is no exception (many users regarded 2.1a as IFX 2.5, for
their own reasons). The install disks come with the new 2.6
application as well as an "Extras" option which installs
effects not originated at Nova.
Liquid is effective when the desired result is a freeform distortion, like that experienced when looking in a funhouse mirror.
Support for the NewTek Video Toaster continues and is enhanced in ImageFX 2.6. The Toaster Flyer support now includes support for the
4. 1 software, and loading saving in Flyer Clip format. Any
single frame graphic can be loaded and saved back to the
Flyer, and the IFX Scanner, Renderer, and Preview modules work
with the current 4.1 Toaster release.
The Toaster Render module includes an interface that allows you to "Take" a grab and "Auto", which initiates a video transition from the Switcher. Images from the Toaster buffers can be imported directly into ImageFX. Also added is support for the Cybergraphics cards (which you can expect to see in the Aladdin 4D 5 release when it ships). Cybergraphics is also supported in the IFX Cinemorph module.
Printing Fargo has a new printer called "FotoFun'', allowing you to print photographs of on-screen graphics, and ImageFX now supports this printer option. Numerous print options are now supported.
New to ImageFX 2.6 is a SuperPrefs Printer module, giving you expanded control over all printed final output on any selected printing device.
Among the selections are enhanced dithering methods, color correcting the yellow and magenta levels, orientation controls, form feed toggles, and more.
Support for the Hewlett-Packard Scanjet 3c and 4c has also been added.
ImageFX has added, whether for nostalgic or other reasons, support for the vintage DigiView slow scan video digitizer (quite a number of these are still in operation). Direct and deep control of the DigiView is supported.
The Epson Scanner module has also undergone changes. Support for a SCSI interface has been added, but it requires that you know the name of tire controlling SCSI device. You can now also control the sharpness of the scan as well as transparency options.
The preview can also be disabled.
Wire Removal AH of the higher end image processing applications on the market for systems like SGI incorporate a special utility dedicated to "wire removal". This allows film producers Automated Animation Revisions The ImageFX IMP and AutoFX animation applications have been revisited. IMP can now be commanded to skip selected frames when rendering or capturing an animation. IMP to run selected frames of a movie through a digital processor so that the wires that manipulate puppets or help to fly super heroes through the skies can be effectively removed, increasing the perceived magic of the
Fire effects can be animated over a user selected number of frames by adjusting the “Increment” values, from 1 (glowing effects) to 999,999 (wildly flickering flames).
Supports a new file option called "Output Animation", for use with FlyerClip and Jstream. A selection of new AutoFX "Effects Over Time" scripts have been added as well, and a visual countdown of the processing now appears on the screen.
IFX Module Updates One of my favorite ImageFX modules is the Lightning generator, ImageFX 2.6 now lists this same capability. This feature can be found as a new IFX "Hook". Once activated, it brings up a menu that allows you to adjust various sequence parameters. A sequence of images that contain the unwanted wire are loaded, and IFX automatically removes them from sight. Wires are removed by replacing them with selected areas of the background.
And that receives a major face lift in this edition. ImageFX lightning can be used to create more than apparent lightning strikes on a graphic. Some very organic graphic elements are possible with the right tweaking.
The Random number generator now works with a button instead of a slider. "Paint" has four options: Branch Bolt, Bolt Branch, Bolt Only, and Branches Only. If you outline a head, for instance, and select "Branches Only", the result will be little electric branchlets shooting out from the head. The branch parameters and radius calculations are now configured by percentage, allowing you more definitive control over the results. The number of main bolt lines can now be added directly. Placing the lightning bolt is now completely intuitive because it takes place on the graphic, not in the preview
New file support PNG is the new file format of choice for Web graphics, replacing the JPEG and GIF formats. By the way, since CompuServe has decided to charge developers for GIF use, Nova has removed the GIF loaders and savers from ImageFX. Interestingly, they have uploaded them to their BBS and Internet nodes, so that you the user are now responsible (if you download and add them back into ImageFX) for paying CompuServe a fee. I bet there'll be loads of Amiga users who decide to send CompuServe a check (not!).
ImageFX JPEG loader saver is now based on the JPEG 6 revision.
FITS files (NASA's grayscale Flexible Image Transport System) have been added. The Targa loader saver has been revised to address the Targa 32 format, and the TIFF loader will now import CMYK files as well as RGB.
New Effects!
Bubble (in the Filter menu) places ray traced bubbles over the selected part of your image. The effect can be animated with a particle system engine that moves bubbles in the X and Y axis.
You have control over bubble count, radius, tint, rate of movement (for animations), hue, saturation, value, specular reflections, antialiasing, overlapping, inverting the image in the bubble, and blending. This is a great new effect for simulating underwater environments.
The new ImageFX Fire effect is awesome in both scope and rendering quality. In a future article, we will dedicate major space to investigating the possibilities of this effect thoroughly. For now, we will give you a detailed overview.
Fire effects can also be animated over a user selected number of frames by adjusting the "Increment" values, from 1 (glowing effects) to 999,999 (wildly flickering flames). Fire effects can be controlled by settings for Turbulence (1 to 200), Density (solidness of the fire, from 0 to 255), Heat (perceived temperature, from -128 to
128) , and smoothing (-15 to 15 along either or both the X and Y
Orientation may be along XY coordinates or radial in or out (circular fire effects). Painting options color the fire according to user and buffer settings. The fire can also be set to taper, blend, blend edges, stretch (X and Y), or to burn at distances below the actual set baseline.
The fire's center and length width can be set. A special Wind sub-menu allows you to control the speed, variance, turbulence, and ANIM speed of a calculated burst of wind.
Liquid (under the Distort menu) is also new. This is effective when the desired result is a freeform distortion, like that experienced when looking in a funhouse mirror. User controls set up to ten separate wave menus, scaling, wrap-around components, stretching, anti-aliasing, and the number of waves. A Wave parameters menu controls the interactions of intersecting wavelets, type, amplitude, phase, and angle.
ImageFX 2.6 gives you the capacity to add Sparkles to a graphic, with varying results depending upon the settings. Sparkles can be based upon luminance, hue, saturation, and value adjustments. Sparkles can be set according to angle, size, colors, and blends.
Figure 4 (right). Top 1o Bottom: Brick texture, Picasso, Explode, Pencil, and Flair. The last four are new PaintFX in ImageFX version 2.6. A new draw mode called "Sponge" adds a sponge-like effect over selected graphics, allowing you to set the "wetness" value of the pixels.
For Arexx Users New Arexx commands have been added to ImageFX. ChangeFPS makes changing frame rates a snap.
ToasterGrab imports an image from the video stream through the Toaster Switcher, and ToasterRender displays the ImageFX image on the Toaster's composite output screen. MotionReq allows you to animate brushes across a selected background.
And SO,.. There are more revisions and additions than those we have mentioned here, but these are the main ones, if you are using any other image processing software for your Amiga graphics, 1 would just ask "why?". In my opinion, there is no other software in this area of use for the Amiga that comes anywhere close to providing as much bang for the buck. No other package has anywhere near as many options, and no other package goes through as much deliberate upgrading as ImageFX. If you have it, upgrade to
2. 6. If you don't have it, save up your pennies and get it. If
you don't, you will be missing out on the heart of Amiga
ImageFX 2.6 MSLP: from 2.0+ $ 34.95 plus shipping, prior 2.0 users- $ 124.95 plus s&h Nova Design 1910 Byrd Avenue Richmond, VA 23230
(804) 282-6528
(804) 282-3768 FAX
(804) 965-0234 BBS http: www.novadesign.com
• AC* An Interview with the Nova Team by R. Shamms Mortier
Amazing's Graphics reporter and admitted ImageFX and Alladin 4D
addict discussed Nova's current plans with the Nova team.
1 thought it might be interesting, in light of the Nova release of ImageFX 2.6 and Nova's purchase and work on Aladdin 4D, to ask the Nova team a few questions. I kept the questioning basic and to the point for now, with the aim of doing a more in depth Amazing interview at a later date.
AC: Nova Design is obviously committed to the Amiga. Why?
Nova: Why are we still committed to the Amiga? The easy answer is that we like the Amiga. To be truthful, maybe if we had totally saturated the Amiga market we would be forced to do something else, but Nova Design is still a growing company and ImageFX sales have never been better. With the release of ImageFX 2.6 we have been flooded with upgrade orders.
While other companies were leaving the Amiga, we decided to do just the opposite. Instead of pulling our advertising, we increased it.
Instead of hiding the fact that we were an Amiga company, we promoted it.
The result of all this was that 1995 was our best year yet. 1996 sales continue to validate our decision to stay with the Amiga.
AC: What are your personal favorite new features of ImageFX 2.6?
Nova: If we have to focus on which features we like out of all the new and upgraded features there would have to be at least four singled out. Fire comes to mind first. It's the most realistic fire effect you're likely to see and the most controllable. You can control movement, position, wind ...you can even wrap the fire in a ring if you like!
The newly upgraded Lightning effect has multiple bolt creation, loads of new controls that can create a more dramatic look and more. It's easy to outline something and quickly have hundreds of bolts radiating outwards now.
The new Liquid distortion effect turns images into digital Jello and has easy animation controls.
The last effect we'd single out is the Bubble effect. This effect combines a simple particle system with ray traced glass bubbles that can be tinted and animated across an image to create a really beautiful look. We'll cheat and add one more favorite feature. The price. At only $ 34.95, this upgrade is an absolute bargain.
AC: Why did Nova purchase ADSPEC's Aladdin 4D 3D software?
Nova: Many reasons. Simple ones - We hated to see another great Amiga program die, especially when we could do something about it and Bob really likes 3D and thought it would be cool to own and market a 3D package.
Other reasons, for specifically Aladdin, Nova Design has been Looking for quite some time for other products to add to our Amiga line.
Aladdin fit our criteria. Aladdin has incredibly powerful and unique tools such as an integrated particle system, 3D gases, hierarchical path-based animation, and animated procedural textures. Aladdin also had name recognition within the Amiga market.
AC: How is the development of Aladdin 4D 5 coming along (prospective release date?)?
Nova: Development on Aladdin 4D 5.0 is coming along wonderfully. We're projecting a very likely release date in the fall of 1996.
AC: Any tantalizing hints of Aladdin 4D 5.0's new features?
Nova: As usual with Nova Design, no upgrade we sell is a small one.
Aladdin 4D is getting a massive interface upgrade. Full advantage is being taken of the latest features of AmigaDOS. Our programming staff has been adding loads of new features to Aladdin.
Of note is the new symbiosis between the Video Toaster Lightwave and Aladdin 4D that we've developed.
Users of the Video Toaster and Lightwave will find their grab bag of toys greatly enhanced with the addition of the new Aladdin 4D. Other specifics will have to wait for now.
AC: Any closing remarks to add?
Nova: There's no excuse for people not to own ImageFX now. If you have an Amiga - you should have ImageFX. It works with the Toaster, it works with the Flyer, it works with CyberGraphX, it works with everything. It's the most essential tool available on the Amiga today. Everyone from 2D painters to 3D animators need the tools and effects in ImageFX. Outside of AmigaDOS itself, ImageFX is one of three most important software packages written for the Amiga ever.
And ImageFX is the only package that HASN'T been ported to another platform. ImageFX lives with the Amiga and with the growing revival of positive interest in the Amiga, VIScorp's expensive buyout of AT from Escom, announcement of no less than FIVE Amiga 'clones' (DraCo, Pios, Phase5, Eagle Computers GmbH, QuickPak) the life of the Amiga looks to be much longer than anyone might have expected!
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Hgh Dens Ext floppy for all Amigas A600 1200 Internal 830k .. A500 n*emal 580 .... A2000 Internal 880k .. A3000 Internal 880k .. A4O50Internal880k ..... COS? Replar.emeni CD mechanism .. Hare Crve 40MB SCSI 2 * .. Hard Drve 40MB IDE 2X*...... ... GVP SCSI Controller 4008 OK 1541 (refurbished) Bndgette (391380-01) .S29.S0 Video DAC (391422-01) ... $ 19.95 680GCCPU (390084-07). $ 1395 6802C-16(39! 506-01) .. $ 18.95 MC 68682RC25A PGA Now 390434.0
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522 95 A400Q (Amga Technologies) ... $ 22.50 Amiga CDTV ...... $ 15 95 Amiga A1200 mouse port replacement kit ..... 57.95 CD32 controller .$ 11.75 DIAGNOSTICS A500 A200Q Emergency Slart-up Kit SEE BELOW Amiga Tecbtopics (entire library) CALL Advanced Amiga Analyzer (see below) $ 59,95 Final Test diagnostic disk by Amiga $ 7,95 Amiga Troubleshooting Guide .. $ 7.95 Commodore Diagnostician II . S6.95 C54 123 Dead Test cartridge rnanua ..Si 9 95 C64 123 Diag
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11,000 sold. New tow price IMPORTANT NOTICE On Ap.rii 15th
Paxtron Corporation purchased ihe entire inventory of chips,
parts and manuals from Service Management Group [SMG). SMG was
the authorized distributor for Amiga Technologies in North
America. Our inventory has increased substantially and our
prices have been lowered. We also welcome dealers and service
ceniers to submit their letterhead for the latest dealer
pricing. This page is only a partial list of the products we
sell VIDEO ENHANCER PLUS for CD32, The enhancer does two
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display .$ 29.95
Commodore GmbH Germany, Commodore Philippines (manufacturing) and Commodore U.K. Ltd., has liquidated their entire Amiga inventory. A sizable amount of that inventory was purchased directly by Paxtron U.S. We also are receiving a sizable amount of hardware from Commodore subcontractors.
Also included is the entire stock of chips and parts from Service Management Group (SMG).
Complete inventory of original service manuals just received from SMG: A500, A500-K 590. A1000,1230 printer, 1802. 1902,1902A. 1934 (photocopy), 2002. 2091, 2300, CDTV, 1581 .S19.95 A500 schematics. A600. 1084S. 1084S-D1. 1084ST (photocopy). 1936A. 1960. A2000.S24.00 A1200, A3000, A3000T, A4000 ..... ..S39.95 A500 A2000 EMERGENCY DIAGNOSTIC REPAIR KIT (Spare parts ol the future) Each kit contains 8372 Agnus. (2) 8520 CIA, 8364 Paula. 5719 Gary. 8362 Denise,
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J. go's IFF standar the best of several di IS**** create a unique
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• rent progr e or anim by R. Shaynm&mortier e rrrr" uamiMm-
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; ..i fcsr r* Kpline Controls I . 1 Figure 1. The
Humanoid head shown loaded into Lightwave's layout screen,
ready to have textures applied for rendering.
IFF, the Amiga's Interchange File Format, was aptlv named. The IFF standard was introduced when the ability of software packages to speak to each other was almost unheard of.
The IFF standard was initiated by Electronic Arts. No matter that Electronic Arts has at the moment little to do with the Amiga as far as continued software development is concerned, Amiga enthusiasts the world over are thankful to EA for the development of the IFF standard. Even other platforms take IFF into consideration. Photoshop, on both the Mac and Windows systems, can load and save graphics in this format.
To give an example of how the IFF standard aids us in the creative process, let's take a walk through the development of a graphic project. This project will use the following Amiga software (just in case you want to play along): Nova Design's ImageFX 2.6 and the included Cinemorph module, Play Inc's TrueBrilliance 2, NewTek's LightWave 4, and a head from the Humanoid Model series (marketed by the Anti-Gravity Workshop). Though it is possible to do what we have done here on a number of different Amiga configurations, we used an Amiga 4000 '040 with 32MB of RAM (16MB of RAM will work fine).
Step 1: Humanoid and LightWave The Humanoid models come ready to load into LightWave because they are in the necessary "LWO" format. The Humanoid figures (Man, Woman, Child, and Strongman) are the biggest bargain you can get as far as 3D human formed objects. They retail for about $ 200.00 for the lot, which is about l 10th of what similar models go for from other vendors. It's not price atone that makes them attractive, but the fact they are extremely well modeled.
LightWave version 4 is the latest Amiga revision of NewTek's 3D art and animation jewel. Many Amiga users also have Alpha systems for rendering LightWave at lightspeed, so there is a choice here to use LightWave in its Alpha or Windows incarnations as well as the Amiga software. LW4 boasts new texture sets useful in object mapping.
After loading the Humanoid male head to the LightWave layout screen, we selected a texture from the library and wrapped it on the head via a spherical mapping option. This allowed the textures attributes to stand out larger than if we would have used a defaulted front projection map. We did this with six different textures, and after each time, we rendered the image as a 24-bit image file. For our purposes during this exploration, we left the head object in the exact same position.
Each of the files was saved out under a unique name. The variety of the textured heads can be appreciated in Figure 2.
ClneMorph.FF IFX 2.6 1B-Feb-96) o| fct t 3 source: LM1.JPG 648x4831 31' Figure 2. The variety of textures in Lightwave 4.0 allow you to create very different looks from the same model.
Figure 3. The Nova Cinemorph module contains two of the rendered Lightwave graphics for morphing operations.
Nova’s Cinemorph Cinemorph is a magical extra included with ImageFX. It is as capable a morphing program as you will find anywhere, and has some features offered by none of the others. On an Amiga 4000, it renders 24-bit frames with lightning speed. One of its nicest features is a preview rendering of any selected frame in a morphing sequence, so you can see exactly how the frames of a morph will progress. We chose two of the rendered heads at a time into Cinemorph, one as a source and the other as a target.
Since we were not really interested in morphing shapes (source and target shapes were identical), we could skip over the necessity of altering the source target morphing grids for this project. All that we targeted for morphing was the image textures on the two heads. The morphs were rendered, and the sequence saved out as IFF 24-bit single files.
Processing and more. The Lightning generator which made its debut in tbe last version lias been deeply upgraded.
My favorite revision is the addition of an on-screen movable line that represents the start end positions of the bolt. You can also select to render the bolt and branches, the bolt only, or just tire branches.
One of the morphed sequences of heads was imported into IFX. We Nova's ImageFX 2.6 If you have any edition of ImageFX prior to 2.6, do yourself a big favor and upgrade ASAP. ImageFX 2.6 has a load of new effects, faster ImageFX 2.6 has a load of new effects, faster processing and more.
A v. ?
V I chose the bolt and branches and rendered a reddish lightning coming from both corners of our image's mouth, varying the lightning a bit on each of thirty frames. Played back as We selected TrueBrilliance because of its AGA capability.
An animation, this looked like the head was breathing fiery shoots while the textures were morphing. Each frame was saved out again as an IFF 24-bit file.
TrueBrilliance 2 We selected TrueBrilliance because of its AGA capability. Non- AGA users can achieve the same effects with the non-AGA capable .. ifnrnn.»«l., ¦---- _ ] 2 |'"i, | Z3o|3Ti|j&1-41 1Mm »Mg| Hi 8|fl|H|”-N »|Q|lfr * Q COLOR SIZE RD-JUST I FLIP X] Tj Btmxjyi SHEAR Xl y| ROTATE || ftDJUST |.
Restore! ¦¦¦Hill Amazing Computing a single animation project may involve the use of a number of steps with different software, depending upon the toois and effects each package contains and what you are trying to achieve, Brilliance software. I chose TrueBrilliance as a step in this process because 1 like its gradation rendering tools. I wanted a specific radial fill in the image. I rendered the radial fill to a "}" screen (alternate screen) and was then able to use the rub-thru tool to place the gradient in the background.
Each single frame in the series was again saved out as an IFF 24-bit graphic.
Nova’s Aladdin 4D The next step was to open Aladdin 4D version 4 (Nova purchased Aladdin from ADSPEC Programming, and is currently working on version 5). Simple geometric shapes were used to construct tower-like edifices, with a central tower topped by a special sphere. All of the objects but this sphere were textured in a gold metallic surface, and shadowing was turned on.
A cloudy sky was mapped to the background. The central sphere was projection front (Y axis) mapped with each of the animation frames saved out from TrueBrilliance in our previous step. Each of the Aladdin images was then rendered and saved out again as an IFF 24-bit file. One final step remained.
Figure 8 (top). In Play Inc’s TrueBrilliance, a gradlant background is added.
Figure 9 (middle). This is one frame in a thirty frame sequence in which animated lightning and star glints move.
Figure 10 (bottom). Each frame In the sequence is mapped to a spherical shape in Aladdin 4D, and a background as well as foreground figures are added.
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IFX Again Each of the Aladdin frames was imported into ImageFX again, and another round of lightning applied to each. This time, we used just the bolt and not the branches, and chose a greenish color. Each lightning bolt was configured a little differently so it would appear to move in the final thirty frame animation. The result can be seen in Figure 11, one frame from the finished animation sequence.
What I have attempted to do here is to show you how a single animation project may involve the use of a number of steps with different software, depending upon the tools and effects each package contains and what you are trying to achieve. All of this is aided by the IFF format, a perfect solution for Amiga animators Figure 11 The last step is to write more lightning between the towers of each frame Enjoy! See you in ROMulan space! Ln a fhirfy frame se uence usin9 Nova’s ,ma9eFX Lightning operator.
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$ 28.95 Mastering Amiga Beginners by Bruce Smith & Mark Webb - This book doesn't promise to make you an expert but it wilt give you the essential foundations from which you can progress. Step by step advice on specific subjects is balanced with general advice on all major subjects on the Amiga.
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O Copyright 1996, lerrfAnlaniceii |Fx All Rights Reserved There is a mountain of powerful software in the Aminet collection. Protection for your SCSI and IDE hard drives as well as a better CD-ROM OS utility which includes unique audio CD ROM capabilities are just a few.
This month we will take a look at some programs gleaned from Ami Net that will help make your Amiga more enjoyable, productive, and reliable.
Solid state electronics are marvelous devices. When compared to their vacuum tube ancestors, they seem almost indestructible. Requiring very little electric power, generating very little heat, they function almost every time we turn them on. Unfortunately, they tend to fail most often upon power-up.
The best solution for solid state devices is to leave them powered on all of the time, without the power spikes, you will significantly improve their life-span. So the best thing for your Amiga is to leave it on all of the time.
There are a couple of drawbacks however. The monitor for one.
Modern computer monitors are not as susceptible to phosphor burn as older ones were. If you leave Workbench displayed long enough though, you could end up with a ghostly afterimage as a permanent backdrop.
Screen savers address this problem by displaying varying colors, patterns, and intensities after a set period of inactivity, thereby avoiding a static, long term image. There are many Sleeper provides screen saver type of protection to SCSI hard drives.
TIMEOUT 45 ______ 15 15 15 is mmmmmm 15 .li£|j)Pj*3Sii£j 15 iiiiiniiaiMini&jihi&a fli.jL. Wr L Bit OH i ICOHIFY 1 Figure 1: Sleeper scans the SCSI chain looking for valid devices. It then pops up Its GUI window with an un-ghosted button for each valid device.
Screen savers available for the Amiga, and new ones being programmed all of the time. For an overview of several different ones, see Dave Matthews' article in the June Amazing.
The other drawback to simply leaving your Amiga running 24 hours a day is the hard drive. Inside the hard drive case is a motor spinning the platters where the information is stored. This motor spins at a speed of 3000 RPM or higher, and while being left on is a good thing for solid state electronics, it is a bad thing for electromechanical devices like motors.
What we need is a screen saver for the hard drive motor, which leads us to the first file this month.
Wortbtnch Screen IEHQi a WorKbench a! MCDPIavervO.O!
JjJjajjaJJSJJSi un I pw i t &mcDP vio :: i m i ¦ r m 1 m t. ? i »? I a ' L 1 l,a3l Workbbncn Screen IMS woitbsnrh ...
- °l TwelisI Proarw Uistt Tine Money Bra n Danage Ec l ipse Title
Lilt Speak To He Breathe On The Run tht*Oroat Gla I 6|Xd Then
Any Colour You Brain Donag* tclIps* I ill!
&l P«« I Start Prog 1 Prog 2 Prog 3 Prog 4 Prog S _ Prog 6 Prog 7 Prog 8 !W- ?¦' r .
118: Eel IPS* Save I Canol j J Figure 2 (top): An extra bonus of AmiCDFS is a player program for audio Cds called MCDPIayer with controls to select tracks, skip and repeat tracks, pause, and even eject the CD.
Figure 3 (bottom): MCDPIayer’s database function remembers artist and title information for a CD which is available every time you insert the CD.
With AmiCDFS, your Amiga will be able to read not only the Amiga CDROMS, but also Macintosh and PC format disks.
Sleeper Sleeper, from Christoph Dworzak of Switzerland, provides just this screen saver type of protection to SCSI hard drives. Unpack the archived files, copy the program to your C: directory, and the SleeperGT.gui file to your WBStartup directory. This will insure that it activates every time you re-boot your system.
When the program is started, it scans the SCSI chain looking for valid devices. It then pops up its GUI window (Figure 1), with an unghosted button for each valid device. If you select a device, the slider gadget for that device becomes active, and you can adjust the inactivity time delay for that device. Using the ToolTypes in the icon, you can also preset which devices you want monitored, and what length of inactivity will trigger the shutdown.
At the end of the preset interval, the hard drive will spin down, and power off. After this, any attempt to access the hard drive will cause the drive to power on and spin up to speed, just as it does when you turn your machine on. You will want to keep the timer set for a long enough time that the drive only spins down Sleeper 2.0 is copyrighted, although freely distributable and free.
The archive is 17,324 bytes and in addition to the program and GUI, contains two source code files, and a short readme. You can find Sleeper20.1ha on AmiNet in the disk misc directory.
HD Off Sleeper is great for SCSI drives, but the A600, A1200, and A4000 models use the IDE interface for their hard drives. The program I use on my A1200 is HDOff, by Gideon Zenz of Germany. While it lacks a GUI, HDOff performs the same type of function for IDE controllers.
After an interval that assures a fairly long period of inactivity. Repeated cycling of the drive motor from on to off and back to on, can cause it to prematurely fail. Usually an interval of 45 to 60 minutes of no hard disk activity is a good place to start.
Unpack the archive, copy the file HDOff to the C: directory, and it is ready to use. You can start it from the Shell, or insert a line into your User- Startup file. HDOff has several options, so be sure to read the documentation file.
The 27,374 byte archive includes version 1.35 of HDOff, English and German documentation, and a utility program with source, for reading various hard drive information.
HDOff_1.35.Lha is also to be found in the disk misc directory.
AmiCDFS Adding a CD-ROM drive to your Amiga was made much simpler under OS3.1, because now the system could read the disks directly. For those of us without the latest OS version, or unhappy with the standard file system, several PD and commercial alternatives exist. One I recently found on AmiNet, and now use on my A3000 is AmiCDFS.
AmiCDFS is programmed by Martin Berndt of Germany, based on an older program called AmiCDROM by Frank Munkert, also of Germany.
With this package installed, your Amiga will be able to read not only the Amiga CDROMS, but also Macintosh and PC format disks. In addition, audio, and hybrid data audio disks are also supported.
Documentation is in AmigaGuide format, and installation involves copying a few files as detailed in the docs. Files for OS 2.1, and OS 3.x, as well as a version optimized for the 68030 processor are included in the 125,427 byte archive. The documentation says it will work with IDE CD- ROM drives, as well as the SCSI type.
An extra bonus also included is a player program for audio Cds called MCDPIayer, by Boris jakubaschk.
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Whenever you run this program, it pops up a control panel similar to the one on home audio CD players (Figure
2) . The controls allow selecting tracks to play, skipping and
repeating tracks, pausing and even ejecting the CD.
MCDPIayer also has a database function, so that if you enter artist and title information for a CD, this information will be available every time you insert this CD.
MCDPIayer also has a database Where To Find Me function, so that if you enter artist and title information for a CD, this information will be available every time you insert this CD. You can also set up custom play lists for your Cds, allowing up to eight custom programs for each CD (Figure 3).
AmiCDFS is at version 2.21, and the package is shareware with a S15US donation requested. Look for amicdfs221.!ha in the disk cdrom directory.
Rhays@kiva.net http: www.kiva.net -rhays
R. Hays5 on Genie RHAYS on Delphi 72764,2066 on CompuServe Rob
Hays on Portal For U.S.Mail: Rob Hays
P. O.Box 194 Bloomington, IN 47402 Please include a SASE if you
need a personal reply.
!f you run an Amiga specific BBS, send me the information callers will need to access your system. Phone number(s), modem speeds, software settings, etc. As a service to the Amiga community I will include the information ! Receive in this column from time to time.
If you come across any World Wide Web sites you feel would be of interest to the Amiga community, pass them along for inclusion in the Hotlist of the Month. Send the info to any of my addresses above.
That's all for now. See you on line!
• AC* In the December 1995 issue of Amazing Computing, I reviewed
(Persistence Of Vision) POV 2.2. To summarize that review, POV
is a very powerful 3D program, with most of the goodies any
modern 3D devotee has come to expect, and perhaps most
exciting, POV is freeware.
Happily, the creators of POV have not been idle. Since the review of 2.2, the POV team has released a public beta test version of POV 3.0. While this version is not finished as of this writing, it looks to add a new level of power and finesse to the already sterling capabilities of POV.
Some of the features slated for the final release of POV 3.0 include (Space precludes listing all the new features.
Suffice it to say there will be many, many new goodies present in 3.0): New command-line and option features: Options may now be set in an .INI file with commands such as "This_Option=value". IM files may contain sections with [Sections] headers. DEF and INI files may be nested up to 10 levels.
New texture features There is a new 5th color channel "transmit" for non-filtered transparency. All pigment types (wood, marble etc.) may be used as normal types. All normal types (bumps, waves etc.) may be used as pigment tvpes. There are new pigment & normal pattern types: brick, crackle, spirall & spiral2 (with number of arms adjustable), quilted (with parameters controlO and contrail). There is an improved color calculation for metallic surfaces as well as a ray-based radiosity method to compute diffuse inter-reflections.
POV Ray Tracer 3.0 Sneak Peek by Dave Matthews Persistence Of Vision 3.0 is now in beta testing. Discover the new tools and features as well as learn where you can try it out for yourself.
Atmospheric effects Atmospheric effects include new fog types, rainbows with parameters to adjust angles and fall off at edges.
There are new skyblend backgrounds and halo objects which can both emit light (for fire, explosions, halos) and absorb light (for smoke, gases etc.). New object primitives Now blob components may be sphere or cylinder and blob components may be individually textured, translated, rotated and seated. New lathe primitive creates object by rotating polygons about the y-axis.
Optional curved edges, a new surface of revolution primitive, a new polygon primitive, the ability to have any number of sides, a new prism primitive, and the ability to extrude a polygon have also been added. You can now create an object by rotating a curve about the y-axis.
Optional tapering has been added.
New extruded text objects are created from truetype fonts with proportional spacing and kerning. New superquadric ellipsoids for rounded boxes, cylinders and other interesting shapes are now available. There is also a new triangle_mesh object with individual textures and internal bounding.
New light source features A new cylindrical spotlight has been added to light_source. Light may optionally fall off as a factor of the distance of the light source.
New Camera features New camera (lens) types include: orthographic, fish-eye, omnimax, panoramic, ultra_wide_angle, cylindrical (four types). There is a focal blur to simulate depth of field as well as normal camera ray patterns for bumpy, wavy, etc. lens effects.
Input Output features POV now supports Compressed Targa and the new PNG file formats.
It has improved error messages. There is a new mosaic preview option to show a blocky version of an image as test render.
New animation features Animation features now include interna] animation loop renders for multiple frames. You can specify initial and final frame numbers and initial and final clock values. The output file names are now automatically numbered. You can specify a subset of frames to be rendered (example just render frames 30-40 of 100 frame animation). There is support for cyclic animation which drops the last frame. There is also a shell out to other programs before after each frame and before after an entire scene. Also POV now features field rendering for smoother animations when
recording to video.
New Amiga Stuff New Amiga specific features siated for the 3.0 final release are an MUT based graphical front end (but no modeler, as of yet), support for AGA and CyberGfx displays, and AmigaGuide documentation.
Radiosity One of the most exciting new additions to POV's arsenal is radiosity.
Radiosity" is a subtle yet powerful technique for adding realism to scenes.
While ray tracing can model many scenes to photographic perfection, one of its limitations is the ability to handle diffuse reflecting surfaces. These are surfaces that are matt, not shiny, such as carpeting, painted walls, etc. Shiny surfaces such as mirrors reflect light in a single direction, making it relatively simple to render.
Diffusely reflecting surfaces reflect light in all directions, with equal intensity. Trying to trace these rays as they reflect and interact would rapidly bring even the most powerful computer to it's knees.
Radiosity is a method borrowed from the physics of radiant heat transfer. The calculation proceeds by first breaking a 3D model into small sections. The rays from the light source(s) are radiated to all the sections, and then each section in turn reflects that light to all the other sections, until a lower limit of reflectivity is reached. Note that radiosity does not in itself render an image. It does calculate all the shading, independent of a particular point of view.
Once these calculations are completed, rendering an image, from any point of view, is comparatively fast. In fact, radiosity can be used for real-time generation of realistic images, such a architectural 'walkthroughs.'
Radiosity does have several drawbacks, however. Tire first one is the real killer. It takes a LOT of brute strength calculation to implement a ful! Radiosity renderer. So much so that until lately radiosity has been available only on very high end platforms. Secondly, radiosity does not produce highlights, reflections, or refractions, and thus radiosity produced images tend to look flat. Thus for a truly photorealistic approach, you would need to combine both radiosity and ray tracing.
POV does not try to implement a full theoretical application of radiosity, but it does use radiosity methods to calculate diffuse inter-reflections, adding a bit of warmth and realism to a scene that could look a bit sterile using ray tracing alone. For example, a white statue next to a green wall will pick up some of the reflected green light from the wall, and the wall will also pick up some of the reflected white light off the statue. See Figure 3 for an example of POV's radiosity.
Nearing completion At present, POV is still in beta testing, but it appears very close to completion, and it is certainly worth checking out. For the impatient, visit the POV home page and download the public beta release of POV 3.0: F1TTP: povray.org or the ftp site: ftp.povray.org Contact: Joel NewKirk Amiga POV Programmer Internet: 102627.1152@compuserve.com Chris Young POV-Ray Team Coordinator CIS: 76702,1655 Internet 76702.1655@compuserve.com
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If you would like Amicom Technology to distribute our original software, please get In contact with usl How many times have yon been surfing the Internet and run across a page that looks like Figure 1? You usually see them when you need to provide information to the other party in order to download software, order something on-line, participate in some kind of Web page discussion, etc. Creating forms on your web page is incredibly easy and the information gained can help you build a better page.
What you see in Figure 1 is called a form.
In this installment, I will tel! You how to create forms on your own page.
It is surprisingly easy. However, building the form is not all there is to it. You must have some way of reading the data that a person enters in the form. This requires having a program on the server to read the data, parse it, and then do something useful with it. I will only discuss creating the form in this article. Next time,! Will discuss how to write a server-side program to read the data.
In Control Before building your form, it is a good idea to decide exactly what information you want your Web page visitors to supply. As you can see in Figure 1,1 wanted to know the person's name, city, state, country.
Email address, gender, computer system, interests, whether they wanted to be informed about additions to my home page, and a comment. Once you have decided "what" you want, you need to decide "how" you will obtain it.
There are several controls available for allowing the user to provide information. 1 use all of the major ones in my survey page. The controls for entering names, city, state, country, and Email address are text controls. The gender input uses radio buttons. The computer system input is a drop-down list. The interests input is a scrolling list. The information request ts a checkbox.
The comments is a test area.
Finally, the two buttons at the bottom are special controls called submit and reset. Pressing the submit button tells the browser to package up all the inputs from the other controls and send them to the server. Pressing the reset button tells the browser to reset all the controls to their default values.
Form Fitting Once you have decided what controls you will use to obtain the information you want, you need to decide how you want to lay out the controls on your Web page. Remember, you will have visitors using many types of computer systems running many different screen resolutions.
You don't want to create a form that runs off the right side of the browser window because you designed your form in a higher resolution than most of your visitors are using. So, what is the lowest common denominator? Nowadays, you can safely assume that a person is using at least a width of 640 pixels. Of course, they may have their font size set to something large, but for most people you can design with an average size font. It is not as critical to design the form to fit in a vertical space because people are used to scrolling down a page for entering data. Notice that I put more than
one text input on a row when the entry boxes were not too wide.
HTML Code for Forms Listing 1 shows the HTML code that generated the page shown in Figure 1. You will see some familiar HTML tags that I have discussed in previous installments. However, most of the code is new. Just a few lines from the beginning of the listing there is a line that says: FORM M£7HOD=POST AC?ION="Cjli-bin aurvfiy.cgl' The FORM tag tells the browser that everything up to the dosing FORM tag, near the end of the listing, should be treated as a form. The METHOD attribute specifies how the form data should be sent back to the server. At this time, only two methods are
available: POST and GET. These will be discussed in the next installment. The ACTION attribute specified the name of a server-side program that will be used to decode the form. It too will be discussed in the next installment.
Notice that I have used the PRE ,.. PRE tags arourtd the entire form. These tags indicate that everything is pre-formatted text.
Typically, a browser will use a fixed width font for this type of text. Also, end-of-line characters (line feeds in UNIX) will be interpreted in preformatted text whereas they are normally ignored, requiring break ( BR ) and paragraph ( P ) tags to be used to force a new line. Using a fixed width font is nice when laying out a form because you can depend on each character taking up the same horizontal space. When a proportionally spaced font is used, it is difficult to get entry fields to line up properly. Most forms I have seen use pre-formatted text, but if you insist on using propor
tionally spaced fonts, you can put your form controls within a table, using one or more columns for each control.
Input Controls Randy Finch's Survey Page Please fill in the form below to let me know who is visiting my Web pages: First llame: f 1___________ State: L_ Reeding Fiction Reading Non-fiction Writing Online Services AOL CompuServe, etc.) Interests select ail that apply) : Web Browsjng_ - One type of control that is available for forms is an input control.
There are several types of input controls. I use five of them: text, radio, checkbox, submit, and reset. The tag for these controls looks like this: INPUT NAME = " " TYPE=text radio checkbox submit reset other-attribute» Each control should have a NAME attribute that identifies the control. The name will become extremely important when decoding the data passed back to the server.
In the case of the radio button control, more than one should have the same name. Selection of a particular radio button is mutually exclusive with all of the other radio buttons with the same name. Thus, you can have several groupings of radio buttons that each share the same name. It is possible to scatter the radio buttons sharing the same name all over the page. However, in practice, you should group them in some way so that it is obvious to the user which buttons are mutually exclusive with the others.
The type of input control is specified by the TYPE attribute. It can be text, radio, checkbox, submit, or reset. Several other types are available, Last Home: City: Country: Email: | Gender: f' llale Female AmigsDOS Computer system you are using: but I will not be discussing them here.
Each control also has a value that will be passed back to the server along with the control name. For text control, the text typed by the user in the entry field is its value. If you specify VALUE=''some-text" attribute fora text control, the value will be used as the default text in the field.
In the case of radio buttons, the value to be passed back must be entered as an attribute to the INPUT tag. Notice that the values for the gender radio buttons are Male and Female.
For a checkbox, the value is either true or false. The value attribute for a submit control is the text that will appear on its button and the value that will be passed to the server when it is clicked.
The reset control can have a value also, but it is only used as the text on the button. There is no need to pass a value for it back to the server since it is a special purpose control for resetting all the other controls back to their default values.
The text controls can have two other attributes: SIZE and MAXLENGTH. The former specifies how many characters wide the text entry field should be. The latter specifies how many characters the user can enter in the field. These two values can be different. If MAXLENGTH Is bigger than SIZE, then the text will scroll within the entry field if necessary.
Radio buttons and checkboxes also have a CHECKED attribute available. It indicates that the control should be selected by default. For a group of radio buttons, only one should have this attribute.
You should always put some text near an input control to let the user know what information is expected.
Typically, this text appears to the left or just above a text control and to the right of a radio button or checkbox.
Select Controls Another type of control my survey page uses is a select control.
This control presents a list to the user and allows item(s) to be selected. The values to be presented in the list are preceded by the OPTION tag. Any number of these options can be placed between the SELECT ... SELECT tags. A NAME attribute is necessary to identify a select control.
Two other attributes are available for select controls: SIZE and MULTIPLE. The SIZE attribute specifies how many of the option items should be displayed at once. My interests select control has a size of five. You can see in Figure 1 that this is how may items are shown. The items are presented as a scrolling list. If a size is not specified, as with my computer system control, then the items are presented as a drop-down (or pop-up) menu. The MULTIPLE attribute tells the browser that more than one item in the list can be selected. I use this for my interests list.
TextArea Control The last type of control I used in my survey form is a textarea control.
This is the control that appears near the bottom of the page for comments to be typed in. The textarea control uses a paired set of tags, TEXTAREA ... TEXTAREA . As usual, it should have a name attribute assigned.
Two other attributes, ROWS and COLS, specify how may rows and columns of characters should be provided in the text entry area.
(NOTE: I have chopped off some of the rows of this control in Figure 1 in order to fit all the controls on one screen grab.) If any text appears between the beginning and ending tags, it will appear as the default text in the entry area.
Closing Comments As I mentioned earlier, all of the control names and values are passed to a program on the server as specified in the FORM tag. This data is encoded in a special way and must be decoded by the server-side program. Next time, I will show you how to do this. In the meantime, check out my home page at http: fly.hiwaay.net -rcfinch and fill in my survey.
• AO HTML H2AD TITLE Randy Finch's Survey Page TITL2
HEAD BODY H1 ALIGN-CENTER Randy Finch'b Survey Fage Hl
P P please fill in the form below to let me know who is
visiting ay Web pages: FORM METHOD-POST
ACTION="cgi-bin survey.cgi" FRE» B LaBt Name: INPUT
NAME-"GENDER" TYPE-radio VALUE-"Female" Female Computer system
0?TION Macintosh OPTION DOS OPTION Windows 3 .1
OPTION Windows 95 OPTION Windows NT OPTION UNIX (any flavor)
OPTION Other SELECT Interests (select all that apply):
Fiction OPTION Reading Non-fiction OPTION Writing
OPTION Online Services (AOL, CompuServe, etc.) OPTION Web
Browsing OPTION Web Development OPTION Ccmputer Programming
OPTION Computer Graphics OFTION FrsctalS OFTION Electronics
OPTION Astronomy OPTiON Photography i Videography
OPTION Philosophy OPTION Gbjectivism OPTION Religion
OPTIGN Science OPTlON Mathematics OPTlON Watching Sports
OPTION Playing Sports OPTION Swimming OPTION Caro
INPUT NAME-"SENDINFO" TYPE=chec)cbox I want Email when new
stuff is added to Randy Finch's Home Page Enter your cotnnents
below (1000 characters max): TEXTAREA NAME-"COMMENTS" ROWS-20
value-"Submit Survey" SRC="" INPUT NAME-"R£SET" TYPE-reset
VALUE="Reset All Fields" SRC="" B PRE FORM BODY
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"This is a great game," - Bob Sharp Ed and Al Mackey bring the classic brick busting style of gameplay to the n1 degree with the first commercial release of their long-standing shareware hit.
Four-disk set compatible with most Amigas, AGA-enhanced version included. Requires 1.3+and I MB RAM.
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Black, 100% cotton, asst sizes... $ 17 Connect Your Amiga! T-shirt Black, 100% cotton. L-XL... $ 15 Have MegaBalls! T-shirt Red, 100% cotton, L-XL... $ 15 -J $ 59.95 Keep up with the Late Volume 10, Number 11; November 1995 ShapeShifter 3,1, Find out whether or not the Macintosh and the Amiga can find peace at $ 40, as the powerful shareware product permits the Amiga to run Mac software, by Marc Hoffman.
TrueBrilliance, Discover the secrets and fun of creating your own universe with Brilliance, and learn how to creatively produce a star background and populate it with voui own heavenly bodies, by R. Shamms Mortier.
ChestNet, Can the Amiga be programmed to recognize disease and more from X-rays?
Listen to the Amiga's favorite radiologist as he describes his specialized program, by Michael Tobin, M.D. Online, A continued exploration of the Amiga on the Internet by discussing newsgroups and the advantage of telnet, by Rob Hays.
FinalCalc, Looking for a spreadsheet program for the Amiga? See if FinalCalc offers you a few new opportunities, by Merrill Callaway.
Family Connections, Turn those family stories and ancestral history into a genealogical database of your family. This specialized database should lead you on a merry climb through your family tree, reviewed by Shamms Mortier.
And Furthermore..., Ever wish you could design the Amiga of your dreams? Amiga artist, Dave Matthews has already created his.
Take a look at his renderings and then apply your own artistic talents to the challenge.
Labyrinth, With outstanding graphics, and exceptional soundtrack, as well as a good story, some may think Labyrinth should be praised higher than its moist cousin, reviewed by Jason D'Aprite.
Volume 10, Number 12; December 1995 New Products & Other neat stuff, Amiga Technologies announces a new monitor, a modular screensaver called Aurora, XiPaint v3.2 and TutboCalc V2.1 from GTI GmbH, Nova Design’s ImageFX 2.1 a upgrade, and much more!
Mand 2000; The Fires of Chaos, Maud 2000 is a newly released CD-ROM version of Cygnus Software's Mandlebrot-based fractal picture generating software, by Shamms Mortier.
Persistence of Vision Ray Tracer, Persistence of Vision Kay Tracer (POV) is a powerful 3D artist's too! Capable of creating stunning imagery, and it's free! By Dave Matthews.
Directory OPUS V5.ll, What possible improvements could have been put into this already best of all directory utilities? Find out who should and should not use this latest version, reviewed by Merrill Callaway.
Altering Photos in PhofoGenics, Tour some of the special effects of this image manipulation package and discover if you should add it to your other Amiga graphics tools, by Shamms Mortier.
Online, Explore how telnet can be used to augment the services available from your internet provider, by Rob Hays.
And Furthermore...,On Thursday, November 2,1995, Petro Tyschtschenko, of Amiga Technologies, gave a speech in L.A., to a group of Amiga enthusiasts and journalists. Here's what he had to say.
3 Sci-fi 3D Animated Adventures, If you are a science-fiction fan, check out the following game titles: DarkSeed by Cyberdreams, Beneath a Steel Sky by Virgin, and Universe by Core Design, reviewed by Jason D'Aprile.
IT fc OltlpTHC taks gif Am oa CwSp1 Cog** lavtL Volume 11, Number 1; January 1996 New Products fit other neat stuff, Catch tire latest CD collections with games, utilities, demos, samples, and other shareware items, a new video magazine on video, a new start-up Amiga deveioper and more.
MacroFonn: Power Modeling in LightWave 3D, MacroForm makes your modeling life easier, because, with just a tap of one key, you can access modeling tools that are either new to LightWave or expand upon its creative options.
ImageFX Magic, Apply a little "White Magic" to some of your graphics and enjoy a worid of difference, by Shamms Mortier.
Online, Travel the Internet with MUCK, MUD, and MUSEs while learning what to expect from main service providers, by Rob Hays.
Physics Lab in Mechanics, The Amiga has an educational reference on Physics that is a must for programmers, videographers, and students, by Shamms Mortier.
Welcome to My Studio; A Personal Studio Overview, Can four Amigas of various vintages find hope, happiness, and enrichment with a Pentium and a Power Mac? By Shamms Mortier Amiga Dealer Yellow Pages, Where have ail the dealers gone? Check out this latest list of approved Amiga dealers from SMG, the new Amiga distributor for North America.
Simple Stat Graph, Statistics on the Amiga do not need to be hard or uninspiring with this detailed package by a one-man Amiga developer. By Shamms Mortier.
Volume 11, Number 2; February 1996 New Products & Other neat stuff, Amiga Technologies readies the release of the AMIGA Surfer for internet users, AT opens a new know-all web site. Tangent Music releases a special CD in honor of the Amiga, Persistence of Vision Ray Tracer is about to be released in version 3.0, and more.
Cinema 4D, Cinema 4D has landed on the American shores with a very deep and full- featured art and animation environment, reviewed by Shamms Mortier.
New FX in PageStream 3, Add new functions to PageStream with an array of new plug-in effects, reviewed by Shamms Mortier.
SnapMaps, Save time and effort as well as improve your images with plug-ins for your favorite graphics programs, reviewed by Shamms Mortier.
Moving from C to C++, Upgrade some of your best C programs to C++ with ease, reviewed by Randy Finch.
On-Line, Amosaicl.2, MU1, AmiTCP lP, Mlink, ppp.device, and iNTERiNSTALL are all important Internet tools discover what they are and where to find them, by Rob Hays.
New Amiga Web Site from Amiga Technologies, Connect directly with the Amiga team in Germany through AT's new internet address.
Mazing wnpA CM9lB Cli-a’ rut voJf CD B3 Volume 11, Number 3; March 1996 New Products & Other neat stuff, TelevEyes Plus from CeV Design, a new Amiga SX, a CDROM just for A1200 A4000 owners, a CD- ROM of commercial titles, alt Kara Fonts on one CD ROM, plus a new Web site from MegageM.
PC-TASK, A software utility to run PC software on an Amiga. The Amiga OS is still superior in numerous ways but we are stiil required to deal with the MSDOScomputing community, reviewed by Marc Hoffman.
ScapeMaker 4.0, Combine the power of Digital Elevation Models from Vista Pro with the abilities of otherprograms to create your own 3D virtual worlds, reviewed by Shamms Mortier.
On-Line, Putting Amosaic to work on the World Wide Web, learning protocols, searching the hot new web sites, hints and tips, and more in this month's column, by Rob Hays.
Creating Candle Flames vvilh Imagemaster and Aladdin 4D, Imagemaster is a program that has a durable history of innovative image processing techniques.
Amiga in Business: Easy Ledgers, The debut of this new column features a review of an accounting package that would make any bean counter look twice.
North American Amiga Dealer List, Check the current list of Amiga specialists and dealers in this issue.
Personal Commentary: What Trees do thev Plant? Shamms Mortierasks us to do more than use our computers make a difference.
VOLUME 11.4; APRIL 1996 New Products & Other neat stuff. New Productivity Cds, Specialized Speech Utilities, A New Amiga Game Company, and more.
Amiga Atlanta Inc., Amiga Atlanta Inc. celebrated its 1 Oth anniversary with a celebrity banquet. Discover how this Amiga users group attracted attention from Amiga notables, television celebrities, and the Governor.
Creating Artwork with ImageFX, Alter your photographic images so they appear as if they were created by the hand of a master artist and not the camera, reviewed by Shammy Mortier.
Cinema 4D Object Sculpting Techniques, Explore object sculpting and creation options, how they work, and the unique objects that they can provide, reviewed by Shamms Mortier.
Web Typesetting Part 1: Introduction, Discover the tools available on other platforms and what you can do with your Amiga to begin creating Web pages on (he Internet, by Randy Finch.
Termite 1.1, Has Oregon Research created the ultimate Amiga telecommunications program or have they just come close? By Rob Hays.
On-Line, Comparative shopping for the best on-line services with cautions, by Rob Hays.
Petro Tyschtschenko, ESCOM announces record losses. Amiga Technologies changes distribution structure. One man is in the center of all this activi ty to keep Amiga strong, spend and afternoon with AT's top exec.
Hot Amiga Web Sites, From Eric Shwartz's animations and graphics to web information guides, check out what other Amiga users are doing on the internet.
VOLUME 11.5; MAY 1996 New Products & Other neat stuff, Nova Design acquires Aladdin 4D, SofTalk Programmer kit available, 'Professional' 3D glasses, and much more.
Dpaint Tiled Backdrops, Creating 3D space in a 2D environment. Among its specialized features, Dpaint has intuitive tools for creating perspective tiles. Learn how to utilize one of the hidden talents of tire Amiga's well known paint program, by R. Shamms Mortier.
A Truly Brilliant Idea! TrueBriiliance's capacity to address and incorporate AntMbrushes gives it another plus as a tool for the creation of digital artwork on the Amiga, by R, Shamms Mortier.
On-Line, Amiga multitasking advantages and three new Web programs: AmiTCP IP, 1 Browse, and AVVeb. Learn how to maximize the best feature of the Amiga while you are working on-line, by Rob Hays.
This Old Workbench Episode One, Tired of a lackluster performance from your current Amiga WorkBench? Try the techniques and programs in Dave's new series, by Dave Matthews.
Web Typesetting Pari 2: Basics, Creating a Home Page with your Amiga requires a little knowledge of the intricacies of 1TTML, by Randy Finch.
An Interview with QuikPak's David Ziembicki, Amiga Technologies has selected a new sales organization for the Amiga in North America. Meel the person chiefly responsible for marketing the Amiga as well as developing future Amiga markets on these shores in this AC Exclusive.
Web Warning! The same Home Page can yield decidedly different results. Start creating a Web page with the Amiga that everyone will be able to read.
VOLUME 11.6; JUNE 1996 New Products & Other neat stuff, Amiga Internet Starter Package for Canada, Personal Paint for the Internet, new Sample Wrench Sound Editor, five new CD's from GT1 GmbH, and more.
NAB '96, The National Association of Broadcasters held their annua! Event in Las Vegas, but the Amiga is slowly disappearing from the show floor, by Don Hicks.
Travel Through the Digital Universe, Learn about people, astronomy, spacecraft, astronomical terms, constellations and stars through this CAL (Computer Assisted Learning) program from SYZYGY Research and Technology, Ltd., by R. Shamms Mortier.
Dpaint Morphing, Although not as advanced or controllable as the high-priced morphing programs, Dpaint offers Amiga users unique and exciting alternatives in their morphs, by R. Shamms Mortier.
On-Line, Use client programs to bypass obstructions and ease your way on the Internet, as two shareware programs, Gui-FTP and WebMaker, are discussed, by Rob Hays.
This Old Workbench Episode Two, The Workbench as art: personalize your work area with backdrops, icons, and menus. In this episode is covered the GUI aspects of Workbench renovation, by Dave Matthews.
VIScorp Buys Amiga Technologies, VIScorp is purchasing Amiga Technologies and will be working with Amiga interests all over the world. Read what the executives of this Chicago firm have had to say so far to the Amiga community.
Web Typesetting Part 3: More Basics, Your home page is only a few keystrokes away with these HTML code samples in your documents, by Randy Finch.
VOLUME 11.7; July 1996 New Products & Other neat stuff, GVP has a new home, Amicom introduces a new web installer. Blitz Basic is back, Paxtron has Amiga parts, Shamms Mortier introduces Grafx Tidbits, and more.
Non-linear Video on a Budget: V-Lab Motion & Movieshop 3,2, Can't afford the high priced video systems for non-linear editing? The answer may be the V-Lab Motion and its new Movieshop 3.2 software, by John P. Jackman.
Fun with Lyapunovs, Create 3D environmental terrain models from the chaotic graphics of Lyapunov space. They are a class of fractal associated algorithms used to visualize a specific condition of fractal space, by R. Shamms Mortier.
Amazing Symmetry, Textured tiles are extremely easy to create and offer the digital artist a few very interesting opportunities.
This tool, embedded in Dpaint will help in your obsession to find newer and unique textures, by R. Shamms Mortier.
On Line, Travel the internet with the newest Amiga browser, Voyager 1.0, and discover more excellent Amiga web sites, by Rob Hays.
JAZZ.BIT 96, Why is a major computer art competition held in Finland? An interview with Martin Keitel, the arts manager of JAZZ.BIT 96, interviewed by Marc R. Hoffman.
Amiga Wars, There is a battle for the Amiga user raging on the internet between old and new Amiga firms and a few others. For a system many have tried to write off, the Amiga is attracting a lot of interest.
Web Typesetting Part 4; Publishing & Tables, How to get your beautiful Homo Page on the Web for the world to see. Also, delve into one of the most popular additions to the HTML 3.0 standard known as tables which allow data on a Web page to be structured in a row and column format.
1 With Amazing, the reader is always number 1.
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1 DRIVES & TITLES CD ROM Olafson’s Guide to Amiga Baseball Tired of the nation’s pastime passing you by? Peter has composed a list of some of Ami’s times at the plate that you can find from dealers, Amiga swap meets, and maybe in your own library.
By Peter Olafson This baseball strike never ended.
It has been four years, give or take a few months, since MicroLeague Baseball: The Manager's Challenge appeared on the Amiga. Since then, the notion of Agnus, Denise and Paula getting a league of their own has become a real field of dreams.
If wishes were lines of C code, of course, we'd have Front Page Sports: Baseball Pro by now. But, as Amiga users, all we've had to contend with in this longest of off-seasons is the odd rumor or tendril of vapor. As the Amiga's era in the US waned, so, almost of necessity, did its link to the Great National Pastime. Long before Commodore called itself out in April 1994, sports publishers had set their sights on the larger and more lucrative IBM and console markets, It was not always this way. Between 1986 and 1992, a significant number of computer baseball games made their way to the Amiga. It
was on the Amiga that Earl Weaver Baseball easily the most highly regarded baseball game of its day made its debut. One of SSI's first Amiga games was baseball, and so was one of Cinemaware's last.
Here's a survey of the bases touched on the Amiga's long road home, and a couple of fingers-crossed looks at a close call and what might be Amy's next turn at the plate.
Computer Baseball (SSI, 1986): This is as simple and straight-forward as its name a rudimentary, 4-color outing that runs under AmigaBASIC. That will probably make the game seem like an antique now, but it was not unusual practice in 1985 and 1986. And apart from the speed and graphics issues. Computer Baseball is decent enough, with a pleasant level of realism in the results, post-game box scores, 26 classic teams (up through I960) and an editor to create new ones. (I'm not aware of any official data disks, but it's possible that user-created ones exist.)
Alas, no league functions. But what are you going to do? It was 1986, the Amiga was a babe in arms, and, at the time, this was s good as it got.
Umpire's call: Base on balls.
Championship Baseball (Activision,
1987) : The pre-Sierra Dynamix converted this Gamestar C64 game
to the Amiga, and a strange little game it was.
The on-screen setup is much like Earl Weaver Baseball, with the view split between a full-stadium view and the pitcher-batter alley. But field is turned on its right side home plate is at the left side of the screen, first at the bottom and so on which is likely to throw off some managers.
And that wasn't the end of it. The pitcher's windup is spastic, the ball's path to the plate meandering, the controls illusive, the players cartoonv, the graphics coarse.
But, at the same time, it had a weird sort of low-rent charm it's hard not to like a game whose default team consists of Dynamix staffers and so did the basketball, football and golf games that nccompa- nie jjt in close formation.
Mpire's call: Reached on an error.
HardBall! (Accolade, 1987): It doesn't have the peculiar graphic solidness of the Atari ST version on which it is based, and music is closer to Origin's Moebius than to "Baby Elephant Walk." But no other Amiga baseball game has so perfectly captured in microcosm the confrontation of pitcher and batter.
The key to this conversion lies in variety of approach and simplicity of selection.
There are eight pitches (the types available depending on the pitcher) and nine zones at which to aim them. The batter can even decide where to place the emphasis of the swing. The result was a riveting, clever game of guesswork and anticipation that put you into the players heads as no other game had done.
As a full baseball game, however.
Hardball! Has decided shortcomings. There are just two teams Ail Stars and Champs and the players all have made-up names. There is no way to read what distance a fly ball will carry. The thrown ball moves in slow motion regardless of its depth into the screen. Once the ball is hit, you only see the first-or third-base side of the field at any given time, which may leave you with a dissatisfying sense of things going on out of your view, And there's no post-game summary: The game simply ends, Bui its heart the batter-versus-pitcher stand-off remains unsurpassed.
Umpire's call: Double and a throwing error.
Earl Weaver Baseball (Electronic Arts,
1987) : The Great One. The classic. Unsurpassed, and, at this
late date, probably unsurpassable.
Released late in the spring of 1987, Earl Weaver Baseball announced itself with the crack of abatand a flourish ofballpark VlAB Y C External Works on all Amigas RETINA Z2 Z3 4MB Blazingly fast Zorro II or 111 display card: create and play 8 16 24 anims; 1280x1024 non-interlace; embedded blitter RETINA ENCODER Provides SVHS and composite output for Retina boards; internal and external units available VLAB Motion Card Toccata Bundle Special package including VLAB Motion Card with a 16-bit audio digitzer RETINA SWITCH BOX Allows switching between Retina TOCCATA 16 16-bit stereo direct to hard
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Organ, and immediately entered the pantheon of timeless Amiga games.
At the time, it seemed to have it all: great ambient crowd sounds (still unequaled even by the best IBM games); use of the Amiga's built-in speech synthesis (which, however bizarre, allowed it to pronounce or mispronounce every player's name); the first true physics model in a baseball game; a rich storehouse of stats; and a wealth of options that allowed you to play just as you wanted.
And it was more or less realistic in feel if not in results. It was more than a game. It was the first true baseball simulation, and watching it was scarily like watching real baseball. I used it to run a series of leagues with co-workers in the late '80s. The day's games would play into the night, and, asleep in the next room, I would forget the game and think, sleepily, that I must have left the TV on.
One year, I had managers over just before Christmas for an All- Star Game party. I suspect few of the guests had seen a computer game before, but would wager they remembered this one. Out in the kitchen, 1 heard the clatter of voices trying to coax a deep fly over the wall and the drawn-out "aw" when a curve ball just missed the corner for Ball 4. They had crossed beyond the pale. This was no longer just a computer game. This was baseball.
It's still a ’little* like baseball. I hadn't played EWB in years before 1 blew the dust off it for this story, and was delighted to find, upon booting, that the warm glow that accompanied the exploration of so many early Amiga games still re-kindled briefly.
However, in the harsh light of the mid- '90s, it is easy to see its problems. They are, in some measure, the natural failings of advanced age and too prolonged a turn in the spotlight: on-disk protection (and, hence, the inability to make Amiga DOS backups or install the game on hard disk); the lack of a quick-play mode (which the Amiga wouldn't get for five more years; failure to adjust the animations for fast processors; a narrow palette; a rather toylike full-field view.
It also offers no built-in method to restrict the use of talented part-time players, who consequently often emerged as supermen over the long term. The built- in AI, imbued with the philosophy of the great Baltimore Orioles manager, was not configurable (that would come in EWB II) and, so, prone to oddities. Try explaining to an angry human manager why the computer, playing the percentages, pinch hit for its star performer for a critical at-bat.
But, with time, those same flaws have come to seem part of EWB's charm. That is one of the characteristics of a classic, it doesn't have good qualities or bad qualities.
It just has qualities, and here they happily converge in a game that is greater than the sum of its parts. The worst thing you can say about it is that it seems quaint. And a future? Well, officially, EWB hasn't had a future since 1990, when EA stopped supporting the product with add-ons.
Author Eddie Dombrower, of course, went on to create multiple EWBs on the IBM
1. 0,1.1,1.5 and EWB 11 where it made a splash all over again. He
has indicated in on-line conferences that he'd would have
liked to do an Amiga version of Earl Weaver Baseball II, but
that EA wasn’t interested, and the core Amiga version has
never been upgraded in any meaningful way. (However, two
enterprising users did write scripts one of them widely
available that purportedly allow you to install the game to
hard disk.)
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But, in a sense, a computer baseball game's life is only as long as its list of expansion disks, and EA should be given credit for supporting the Amiga game longer than most. Each year, from 1987 to 1990, it issued stat disks for the preceding season. Perhaps the most obscure of EA's EWB side orders was All-Time Baseball Stats Disk. This 1989 issue, compiled by John Napier and Rick Teverbaugh, offers 64 teams and ballparks dating from 1904 to
That same year, it put out a Commissioner's Disk a long overdue but solidly-coded and well thought-out add-on which allowed the player to draft and schedule a league and perform a range of advanced editing functions.
Even then, EWB wasn't allowed to simply die. At least two third- party publishers had already picked up the stnt- COMPUQUICK MEDIA CENTER 3758 Town & Country Rd Columbus OH 43213 FOR AMIGA 4000Ts, A1200S Used Amigas. All Amiga software, peripherals, Repairs.
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Disk gauntlet, GMCP Software in New jersey released individual season disks for the years 1987 through 1990, 1985,1978, 1975,1976,1969,1961,1959,1952,1949 and
1919. (There may be others; in late 1990, GMCP reported that data
sets for 1927, 1963,1973 and 1977 were in the works.)
Another outfit, Freedom Productions in Caiifomia, released at least one disk: World Series Highlights, Volume One (1970-1989), which consisted of eight celebrated match ups dating from 1974 to 1988.
And there may well have been other commercial data disks; 1 recall seeing several mail-order ads for them during EWB’s halcyonic days. All it really required was a will to edit, a mail- order ad and a disk label-maker. Moreover, dedicated users have created enough data sets with the built-in editor to fill at least three disks.
The Sports Round table on the Genie on-line service is the best single resource for these files I've seen, in most cases, they're designed for use with later IBM versions, but are compatible with the Amiga game.
(To use them on an Amiga, you'll have to name the players.dat file to plnyers.s. Be warned: EWB I! Files which, regrettably, cover the most recent major-Ieague seasons use a custom format that isn't compatible with the Amiga version of the original EWB.)
Here's a list, arranged by date of the period simulated, of the user-created data sets I've seen. The author, where known, is listed in parentheses.
1901-19, great teams (Kelly J. Smith) 1909, Detroit Tigers (uncredited) 1919, Aland NL (Stuart L. Dollar) 1919, Chicago White Sox ("Black Sox") Craig S. Kennedy) 1920-1935, great teams (Kelly J. Smith) 44 A MAZING COMPUTING 1956, World Series (the last "Subway Series"), plus 1961 NY Yankees (uncreditcd) 1960-75, great teams (Lester Strite) 1961, LA Dodgers and Detroit Tigers (Danny R. Vaughn) 1969, New York Mets (Paul Mengel) 1969-86, assorted great AL teams (Tom Gowdyk) 1975, division champs (Todd O. Dake) 1984, division champs (Todd O. Dake) 1986, NL (Will Katz) 1987, Nashua Area Baseball
League (!)
(D. J.P. Long and Dan Prima) 1988, AL (Michael J. Carlstrom) Late
'80s, assorted AL and NL teams (uncredited) 1991, AL and NL
(Dave Kangas) All-time great players for 16 teams (R.
Babcock) All-time great players for 26 teams (Doug Windsor) Negjp Leagues (Stephen R. Enger) Jf Umpire: Three-run homer.
TinyBall (James S. Webster, 1990): Good things sometimes come in itty-bitty packages. Who would have imagined that one of the best Amiga baseball games would offer just a Spartan side view of the pitcher and batter, and multi-task in a Workbench window?
But that's TinyBall. This gem is the perfect blend of simplicity and depth.
Aiming pitches with the mouse, and clicking to throw and to swing the bat, you play only the rudiments of the game. The results are played out automatically, but you never feel divorced from responsibility for what's going on in the game. This is good enough to make you forget what you were down loading, If you do find TinyBall, hold onto it for dear life, as you might not be able to find it again. TinyBall originally appeared on an Amiga World Toolchest disk, and, as such, was not freely distributable. Amiga World went under with the April 1995 issue, and, while the rights then presumably
would have reverted to the author, I couldn't locate Webster for clarification on the game's status or on the fate of the planned commercial follow up, TinyBall 2.0. jjj «g'?Umpire: Double off the wall.
Powerhitter (James C. Hilty, 1990): Probably the most obscure Amiga baseball game if it can indeed be said to be a baseball game at all. This compiled-BASIC effort, released by the disk magazine Jumpdisk, amounts to a strange sort of batting practice demo.
It's a turn on the manager's spiel in "Bull Durham": "You don't throw the ball, you don't catch the ball, you don't even really hit the ball." What you do, in fact, is stand at the plate and try to figure how to time the swings of your minimally- animated blue- suited batter to the movements of the minimally-animated red- suited pitcher, and are told the result (which doesn't play out on the screen.)
It's not very hard, and, unfortunately, not very fun more like a trial run for a game than a game itself. Your opponent scores 0-2 runs per inning an event over which you have no control and the program doesn't always swing the bat when you dick the mouse. The preponderance of extra-base hits and absence of even the most basic of baseball conventions give the whole thing a feeling of a baseball tranjjroline game ... but without the bounce.
Cviw Umpire: Called out on strikes.
HardBall II (Accolade, 1990): A case of not leaving well enough alone.
Distinctive Software, in the warm afterglow of its Amiga conversion of HardBall!, seems to have figured it could pile features on top of the basic game engine and make a better game.
What it got was ... well, let's just say it's a pile, and leave it at that, eh?
It wasn't a bad idea at its heart Hardball did have some problems and you can't say the designers weren't ambitious. Among other things, they added a team editor, a drafting program and league functions, seven stadiums, instant replay and 16 toggles controlling game complexity.
However, the exclamation point isn't the only thing HardBall! Lost in route to Hardball II. The integrity of the one thing it did spectacularly right -the pitcher vs. batter battle was sacrificed to a range of views, none of which was adequate to the task. And without a playable game at its core, all those add- ons weren't worth much.
Hardball II does deserve a couple of minor distinctions. 1) It has a great Workbench icon. 2) And it's this game, and not EWB, that is the most statistically up-to- date Amiga baseball game. Some good soul plugged in the whole 1993 season. (It's available in the Amiga forum on Genie.)
Umpire's call: Beaned.
RBI Baseball Two (Domark, 1991): Now, here's a concept for you: the baseball sim as comedy routine. "Take my game.
No, seriously, folks, Coded in England, this game is richly and unintentionally humorous from the ball (which behaves more like a hovercraft than horsehide) to the sideline cheerleaders (interesting concept) to the hysterical docs ("If you miss it and the ball has traveled over the plate, then it's called a ((begin boldface))Strike!
((end boldface)) Confused? - you will be,") And I'm not the only one, chum. In fairness, this is a conversion of a coin-op, so the coders were probably working from a script and didn't have much freedom of action. And it does come bundled with the 1989 major-league stats.
But this isn't so much a baseball game as an arcade game with a baseball theme.
RBI 2 lacks any sense of the game's infinite variation and innate chemistry. The only neat thing is the scoreboard. Which is, of coujse, totally irrelevant.
FfUmpire's call: Infield fly rule.
Bo Jackson Baseball (Data East, 1992): One of the saddest casualties of the computer-game wars was Cinemaware.
When the big Amiga publisher crumpled in March of 1991 a victim of its early adoption of new and costly technologies a number of would-be Amiga projects crumpled with it.
Some, like the projected sequel to Rocket Ranger and "The Running Man"- inspired game show, were too early in the development cycle to survive the collapse and died where they fell. Some, like Rollerbabes, TV Sports: Football 2 and TV Sports: Basketball 2, were wounded but almost crawled to market via Konami in early 1993.
And once the lawyers and accountants had thrashed things out, two among the missing did surface behind Data East lines under new names.
In fact, there were two separate TV Sports: Baseballs. The first, from outside developer Beyond Software, was supposed to appear in the summer of 1990, but was rejected by Cinemaware, which set about performing an in-house rewrite.
This original version, developed first for the IBM it eventually proved to be IBM- only subsequently became the subject of a lawsuit when Beyond sought to shop the game elsewhere and Cinemaware asserted it owned the rights. The matter was eventually settled, the Beyond game eventually wound up with SSI as Tony LaRussa Baseball and the rest is computer- basebal! History.
This Cinemaware re-write is what we've come to know as Bo Jackson Baseball.
From the outside, it's all polish and pizzazz: a snazzy-looking game with many of the TV Sports line's hallmark features, Even after its death, Cinemaware was setting new high-water marks for Amiga gaming.
The inside isn't quite so pretty. The pitching mechanism, apparently adapted from tire free-throw shooting in TV Sports: Basketball, is removed from the mechanics of real baseball. It's diseouragingly difficult to make meaningful contact with the ball.
The players aren't drawn from life, and only three generic stadiums are included with the game. Tine stat engine, always one of the nicest TV Sports features, isn't quite as detailed as earlier TV Sports games.
And you can't edit the players, which instantly denied Bojackson Baseball the long and happy life of user-created data sets that sustained TV Sports: Football and Basketball.
Moreover, Bo knew a few bugs most prominently with respect to computer- versus-computer games and the behavior of outfielders.
To its credit, the developers cooked up and Data East dispatched a fix some weeks after release, and it addressed most of the problems. If you can't find a patched release, the fixed game was later released in Europe by Mindscape UK under its original title of TV Sports: Baseball a year or so later.
To this day, Bo remains the closest thing the Amiga has to a big, glossy, "90s baseball game. But it has aged poorly; these days it comes across as rather perfunctory and terse an inherited game too flawed to easily fix and too valuable to simply discard. The play's the thing, and the play isn'Ujuite [hero.
05 wSUmpire's call: Long single.
MicroLeague Baseball: The Manager's Challenge (Microleague Interactive, 1992): The last of its kind, and, in retrospect, one of the best. This faithful conversion represents a then-germinal trend: the graphically-modest, statistically-accurate baseball game.
It's not as pretty as Bo Jackson Baseball.
But The Manager's Challenge plays elegantly if in rather static fashion with results that are very close to what you'd expect in real life. It has a ‘huge* number of options, many of the features active and farm rosters and versus lefty versus righty Amigans, Get Connected!
World Wide Web www.raicrord.com Subscribe to our email list by email to: ggraham @ micrord.com We are also available toll-free at
(800) 527-8797, (308) 745-1243, and FAX at (308) 745-1246.
Circle 110 on Reader Service card.
Accumulated stats that you'd expect from the current crop of games and even some (reduced performance from over-playing a player) that you wouldn't.
Indeed, in tire long view, it's the only game that, feature for feature, equals or surpasses EWB. (The limp rates it lower because it doesn't have as much of the "feel" of real baseball.)
Given the late date, MicroLeague might have been forgiven had it just put The Manager's Challenge out to cut its losses and forgotten about it.
But it didn't: It went on to release a General Manager Owners Disk a few months later and, around the same time, made available a wide range of data disks: team disks, World Series disks, season disks and all-star disks. (I was sent only a sample, and so, can't provide a comprehensive listing; MicroLeague didn't respond to a request for a list. Let's just say there were a lotk Empire's call; Two-run homer.
Epilogue: Since then, nothing. In a way, worse than nothing. 1992 was the Amiga's last reasonably good year in the US game market. By then, US game publishers, sensing the machine's mortality, were wrapping up works-in-progress but rarely embarking on new projects, and imports began to take hold. Amiga baseball was quickly supplanted by a plague of soccer and soccer-management games. Three Tony LaRussas, Hardballs 111 and up and Front Page Sports: Baseball '94 all went whizzing by without a whiff of Amiga.
Circle 105 on Reader Service card.
No market, no sales, no service. The computer-game market had entered the big leagues, and the Amiga was still riding the bus.
Which does not necessarily mean "game over." One new Amiga baseball game may be on the horizon, and another could conceivably surface. Butl wouldn't bet the house on it.
Omni-P!ay Baseball (Sport Time, TBA): This game is a littie like the famous joke about the soldier on leave who drops off a pair of shoes for repairs. The next day, his unit ships out for the Pacific, and he forgets about the shoes.
Four years later, he returns home, finds the shoe ticket and visits the shop again on the unlikely chance it still has them.
The shoemakers consults his assistant, looks through his receipts, goes into the back room and checks the records, and finally returns and says: "Yes, sir. They should be ready Tuesday."
Omni-Play Baseball is the computer- baseball equivalent of that pair of shoes.
And it may not even be ready Tuesday ... or ever.
You may recall references to this game on the sideline banners in Omni-Play Basketball back in 1989. It wasn't an idle boost; the game was indeed planned. Sport Time in those days had an ambitious agenda, and delivered on much of it on the Amiga.
Working through Mindscape, Broderbund, Melborne House and Virgin, the developer released a series of distinctive hockey, basketball and horse racing simulations (as well as a rainy-day pastiche called Indoor Sports).
The graphics weren't exactly heroic by current standards, but designer Ed Ringler had a genius for capturing the essential "feel" and scope of a sport, and that rendered all other considerations irrelevant.
His basketball was fluid, his hockey had punch and his horse-racing game, prolific in addon disks, was genuinely exciting. Small wonder that, when Melborne House set about creating a line of arcade-perfect Amiga games and Magic Johnson Basketball fouled out, they replaced it with a side view version of Omni-Play Basketball renamed as Magic Johnson's MVP Basketball.
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_SORRY NO REFUNDS_ Sport Time's last Amiga release was Sport of Kings a Virgin re- packaging of the horse-racing game with a different addon disk and modest tweaks to the code.
(The Amiga-only Big Hockey, a follow up to Superstar Ice Hockey that was also created for Virgin, was largely completed, but withheld from release due to the decline in the Amiga market.)
Around this time, Sport Time was spun off to a former employee to provide mailorder support for that product line, and Ringler began work on his most ambitious project. Baseball it never actually received a name would have been well ahead of its time, with a 3D environment, architectur- ally-accurate stadiums, front-office elements like contracts and arbitration, players who aged and a database with multiple-category sorting capability.
"I'd like to think it would have been a megahit," Ringler said in a recent interview.
"But Virgin kind of got some wet feet on it.
We were doing things in the game that Virgin I guess didn't see the light on." This IBM project was eventually killed, and Ringler moved on. You can find his name on games like Clayfighter for the Sega Genesis and an unreleased (at this writing) Jaguar CD hockey game.
Sport Time still exists, but under the aegis of greeting-card maker Jamner Enterprises ("creators of Sports Spectrum and Kosher Collection greeting cards!") and unconnected with Ringler. It's this outfit that undertook the game here dubbed Omni-Play Baseball said to be a full- featured game for IBM, Amiga, C64 (!) That was to preserve the look and feel of the early Sport Time classics.
As recently as late summer '95, work was proceeding on an extensively revised version with a view to a release this year. It reached at least an alpha state it was up and running but Jamner reps indicate that, near the end of last year, the game (and a companion football title) were put on indefinite hold over financing issues. They didn't rule out the possibility of it eventually surfacing with another publisher.
No-Strike Baseball (John Graham Dark Unicom Productions; TBA): This looks to be a better bet. Despite a serious setback, the author of the full-motion video action games Tomcat and Desert Apache is continuing work on an FMV baseball game with the working title of No-Strike Baseball.
Graham reports that the game will be action-oriented, with steals, a full lineup and 12 different pitches. At the plate, you'll see the game through the player's eyes. In the field, you'll always control the player with the ball.
But the game will also allow you to plug in base stats for your players and accumulate them as you play and include league play and a scheduler. And it will be in color (sort of) the antique sepia-tone version of color used in Desert Apache.
That's the good news, The bad news is that the author reports that his hard drive was destroyed during a recent move. All the samples and FMV sequences were lost and will have to be re- done. That's a lot of work to do twice, and, consequently, the game is coming in more tike a hanging curve than a fastball.
But, at last report, Graham still intended to finish the project.
The strike just may be over.
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(continued from page 48) of operating systems, making PIOS systems a sound investment even vvhen the AmigaOS is the primary' OS of choice. Use of standard hardware components such as JDEC memory modules, TDE and SCSI peripherals, PCI bus expansion cards, and very probably a number of new emerging standards helps keep hardware costs down, thanks to industry-wide economies of scale. This lets us provide a better initial system value and it makes such systems easier and cheaper to upgrade or customize once in user's hands."
VIScorp takes action VIScorp, having remained silent while negotiations were being completed, responded to the announcements of PIOS and phase5 in their own open statement.
June 19,1996 - Chicago, IL USA VIScorp values the Amiga System Improvements In the months ahead, VIScorp will be making substantial improvements to the Amiga system architecture, including both the hardware design and the operating system software. These advanced new systems will be developed not only for our upcoming Set Top Boxes, but also for future Amiga Desk Top Computers. VIScorp is investing considerable resources into engineering these improvements.
CD-ROM AmiNet All Volumes ....$ 19.95 AmiNet Sets ..36.95 Distant Suns 5.0 79.95 17 Bit Collection ......19.95 FI Licenseware .37.95 GAMES Aladdin (AGA) ......$ 33.95 Alien Breed 3D (AGA) ...39.95 Civilization (AGA) ..23.95 Colonization ..37.95 Gloom Deluxe (AGA ECS) 37.95 Odyessy ... 34.95 Pinball Mania
(AGA) .....35.95 SimCity 2000 (AGA) ......27.95 Theme Park (AGA ECS) 42.95 Worms ....37.95 Many more games are in stock, please call for your favorite.
We also carry a complete line of Hardware & Accessories. Please call for complete list of items in stock.
Circle 125 on Reader Service card.
One of the primary objectives of VIScorp's business plan is to develop, manufacture, market, and sell Amiga Desk Top Computer Systems.
Architecture Group Many of the above improvements require an in-depth knowledge of specialty markets and technologies. Because of this, VIScorp made the derision in May 1996 to form an Architectural Design Group consisting of a small number of highly qualified Amiga experts. While this group is still in its early formation stage, we intend it to oversee and resolve the numerous suggestions and enhancements that must be addressed for the long term success of the Amiga.
Technology Licenses As stated above, VIScorp will research and develop valuable enhancements to the architecture and technology of the Amiga, resulting in a wide range of next generation, price competitive, computer products. There are, however, situations in which it makes sense for VIScorp to license Amiga related technology to qualified companies whose business objectives are consistent with VIScorp's long range plan. Such agreements may include binary, ROM, and documentation licenses for the distribution of Amiga OS upgrades, hardware and software system BOOKS Amiga Disks &
Drives .$ 27.95 Mastering Amiga Dos 3 .31.95 Amiga Workbench A-Z .27.95 Total Amiga Workbench ...29.95 Concord Computer Solutions Concord, Ca. 94519 1-888-802-6442 (Order Line) 1-510-680-0143 (Info) 1-510-680-4987 (Fax) Be sure to check our Web Site where you will find the latest Amiga Information as well as our complete catalog, http: www. Ccompsol. Com You can Email us at moxley@value.net or 103571.546@compuserve.com. Hours: Monday - Friday 10 to 6 PDT Saturday 10 to 5 PDT Closed Sundays We accept Visa, Mastercard. Personal
Checks. Money Orders and we do ship COD. Standard shipping is via Airborne Express 2nd day service at no extra charge. UPS, FedEx & USPS shipping is available, call for shipping rates.
Licenses for specialty markets, and possibly source code co-development licenses to help expand the Amiga and its feature set into the next decade.
Property Rights Infringement It has come to our attention that several companies plan to build their own "compatible" or "extended" versions of the Amiga without obtaining the proper licensing from VIScorp, These companies will be placing themselves at legal risk, because their systems will undoubtedly infringe on Amiga intellectual property rights, including copyrights, patents, and trade secrets. In addition, we have recently become aware that versions of the Amiga System ROMs are being reproduced and distributed without proper licensing. This is a violation of international copyright law,
and VIScorp will prosecute offenders to the full extent of the law.
Realize that VIScorp is purchasing Amiga Technologies at great expense for ownership of precisely the above property rights and considers them a fundamental asset of the company. As such, VIScorp intends to aggressively defend its position as the owner of the Amiga and its related technologies. Companies that choose to violate the lawr are well advised to consider the easier and less costly path of obtaining a license.
• AC* AC Special Report Amiga Wars Part 2 Amiga Technologies is
sold to VIScorp as RIOS and phase5 continue to jockey each
other for market and negotiating positions.
As we stated last issue, there is a war brewing concerning the direction of the Amiga, While VIScorp was completing the negotiations on their deal with Escom, two other firms, PIOS and phase 5, stunned the Amiga community with announcements from their web sites of their individual plans to produce an advanced Amiga and operating system. Both companies stated their reason for this action was their dissatisfaction with the direction Amiga Technologies had taken (or not taken) and their belief that there was an Amiga market that could be profitable given the right products and technological
PIOS, created by former president of Amiga Technologies, Stefan Domeyer, not only announced their plans as well as listed their staff of prior Commodore and Amiga Technology employees, but they also announced a North American company to be founded by US Commodore stars, Dave Haynie and Andy Einkel. And}' Finkel, acting as the president of PIOS US Inc., will be in charge of the project to port the Amiga OS to a native PPC OS. David Haynie will be the Project Manager of Hardware in charge of all hardware design activities.
PIOS also stated there would be a "Mr.
X" who would be a strong leader in new Amiga software. Mr. X has since been revealed as Dr. Kittle of Amiga Technology fame.
The German Amiga accelerator firm, phase 5, was more forceful in their condemnation of where the Amiga had presently been taken and what it could do. Phase 5 announced that it wanted to create a new Amiga operating system based on the Motorola Power PC. They promised an affordable Power PC upgrade as well as a complete new Amiga operating system.
PhaseS’s position Wolf Dietrich, Genera! Manager of phase5 digital products, published a news release in answer to statements made by PIOS' Dave Haynie. While the statement began by saying that phaseS felt no animosity against AT, there were several references to the difficulty they had had in negotiating with the firm. Mr. Dietrich stated that any appearance of animosity was just the concern of phaseS to get things moving.
Mr. Dietrich defended his company's attempts at providing add-on software (he reported that the word hack had been used by Mr. Haynie) which would bridge the gap between the current Amiga operating system and the needs of the PowerPC. He also defended the proposed pricing of the system by stating, "I leave it up to the public to judge if our announced systems are overpriced."
Mr. Dietrich said, "We at phaseS definitely believe that a new Amiga system needs some unique H W features as it_had in the past; just having a ported OS running on a standard PPRP system which also runs MacOS, WindowsNT, and so on, would be the death of AmigaOS simple as there would be no sufficient reason for S W developers to continue writing their code for Amiga OS.
But even if Amiga OS would survive for some time with some application or shareware support, it would be the death of the Vision Amiga which never had been just another PC (no matter if there is a PPC or a Pentium inside)."
Mr. Dietrich also responded to suggestions that it would be cost prohibitive to produce complex Ics for today's more exacting market. "Chips are more complex, but sophisticated design tools, powerful design workstations, and comprehensive functionality libraries are available today for ASIC designers," "Today it's possible to start *VERY* complex designs on FPGA basis and go to the more expensive silicon in certain stages of the development. IC processes are ‘NOT* exponentially more expensive than some years ago, at least not for companies who want to do custom designs and get strongest
support from various ASIC suppliers in the world, among them Ihe very big names such as Motorola. Yes, even those big ones go together to build new fabs for the next millennium, but were we talking about building a next generation 1C fab?"
"As a summary of this, let me say the following: It has never been easier even for medium-sized companies to develop own, complex and demanding custom Ics than today. In such custom designs, visionary ideas can be realized cheaper than ever to provide extremely powerful products. Yes, by choosing * COMPLETELY* standard system (such as fully-assembled PPC mainboards) the cost of a system may be reduced by some bucks - but not by hundreds of Dollars. And that's what we, as we stated, don't want to do - dropping great concepts and features that make up a very special and powerful svstem to ntavbe
save S25."
Mr. Dietrich also noted, "phased is very well aware that it will be a big and demanding task to write an Amiga-OS compatible PPC OS; however, we have a large team of very experienced S W developers, and we have been working on parts of this project for quite some time. While I can not judge how much efforts other mentioned companies spent into their projects, we are sure to reach our goals with the strong efforts we invest into this project."
Dave Haynie responds to phases Dave Haynie published a statement on the PIOS web site on May 19,1996, "Our general hardware philosophy at PIOS is simple: we will work to bring back Amiga compatible hardware that restores Ihe price performance factors and user confidence that will allow the Amiga's successful reintroduction.
Along with that, we want to bring back the excitement Amiga systems once generated. In keeping with tradition, a powerful low-end system is one initial target. We believe that a careful hardware design coupled with the economies of the AmigaOS, and its superior handling of multimedia related issues, can deliver a new class of home computer at a price that Wintel systems can't match.
While price is critical here, we expect to deliver powerful, modern systems that play great games, network easily, and offer productivity and multimedia performance hereto for only available in high-end systems. Above a certain price point, we expect to build systems that follow the existing industry standards for PowerPC system compatibility.
Integrating Power PC Platform conventions (PPCP) offers the user a choice (continued on page 47) * c p 4 D X) l-t iD X s D z a o ’ u D C 5 *u D "O c3 D & o P fc o CJ D X D C i S3 D o 120 130 140 150 160 109 ON 129 139 149 159 00 00 OO oc 00 00 O CN Ol
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M Finally, a TCP IP Internet connection for your Amiga that doesn't take a Rocket Scientist to configure and use!
Step 1: Call an Internet Service Provider(ISP) and obtain an Internet account Step 2: Enter your ISP info in Termite TCP's GUI, or choose "Record Logon Script" to have TTCP ao it!
Step 3: Click on "Connect" Yes, it really is that EASY!
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El Includes beginners guide that takes the mystery out of the Internet ES Written from the ground up ot Oregon Research for optimum performance ESI 12 ES3 Serial... Modem... Login Script... Network... Record Login Scrip!., El El El d E) d Runs on AMY AMIGA with Kickstart 2.04 or above Supports high Speed Serial Cards like Surf Squirrel, etc. PPP support built directly in d Supports multiple connections Easy to use graphical telnet and ftp clients supplied, mare exciting clients in development Programmers information provided for third parly clients Patch library allows most AmilCP clients to
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THE World Wide Web Browser for Your AMIGA Ak Reference El Easy to use end highly configurable GUI. Flexible and fun to use. Includes MUL Ej Supports HTMLl-3 and Netscape extensions. Includes mode that warns if the Id Supports multiple windows ond connections P°9e contains nbtml and or html3 tags.
D Multi-level hotlisls and fastfinks make surfing the World Wide Web a breeze! 23 Modular design makes supporting new HTML modes ond extensions eosy.
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