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The Amiga Web VVide VVeb. -e world's lead:irlg resource for the Amiga on the World Updated daily with new Amiga web sites, industry :n.ews an_d product annonncemen_ts Available on six different :irlternational mirror sites. e most award-wiru:ting Amiga web site ever. Irtcludes "Agnes", the world's most flexible Amiga search engin.e Agries If you or"lly have a few bookmarks in your web browser, make sure one of them is the Amiga VVeb Directory! Sponsored by the e Champaigrt-Urbana Computer Users Group, the'' AWD'' is the most complete resource to the Amiga on the VVorld VVide VVeb. Nlake the Amiga Web Directory your start:irlg to point to explorir"lg the Airtiga on the VVorld VVide VVeb_ Visit the AWD at: http://www.cucug.org/amiga.html today! Wasted Dreams Digital Dreams Enterta:irlment has annoll.rl.ced the release of their Amiga CD-RONI VVasted Dreams, a mysterious aliert speech adventure set ira violent reality where the crew of ExplorerFX2 has ertded its lengthy search for a new AMERICA'S ONLY AUTHORIZED REPAIR CENTER
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WO A and AmiWest Amiga Presentation Press Conference Amiga Tech Brief New Releases Amiga Inc.’s new cool MOO Design Seal a MM400
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The Ultimate Timebase corrector for the AMIGA ask for a Sp ecsheet .
For the Broadcast quality You expect.
Digital ound Studio sampler in the world GVP 4Md Simm 64 Rio.
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other neat stuff Phase5 at Software Hut, PFS3 with PFS Tools,
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8, and more.
11 QNX Amiga Developers Network: 12 Amiga Inc s Linux Announcement by Jim Collas, President, miga Inc. "Linux gives us a better chance..." 14 SheepDog-HA Vi?
By Fleecy A I os s 16 CamControl by A Lichael Fobin, A I.D., PhD.
Downloading images from Olympus Digital Cameras to your Amiga.
20 Amiga! Yeah Baby!
By Nick Cook Retro look is popular again. Confused yet?
22 Scala IV1IV1400 Review by Pill Panagovtleas 26 ImageFX: AutoFX, by Dave A La tthezvs Tired of those senseless repetitive tasks?
28 REBOL Core - Part 2: by Bohdan Pechnoxvsky Scripting fundamentals.
31. Amtra de HD Floppy Drive by Brad P ebb 100% Amiga
46 An Amiga Gamers Guide to the Web by Jake Frederick Looking for hints and cheats on-line.
- jt Immmx 2 Amiga Tech Bj 32 Introductory lett by Jim Col las 33
Technology 13 ri e f 44 fVl o o nbases b it Jerinry C amjibef!
46 Amiga Games Nows and Previews ’i hike I rederit k Minimum Safe Distance, Maim and Mangle, I I’o C hitken, and i J ere tic i!.
DEPARTMENTS Editorial 2 A Different Perspective 4 FeedBaok 6 Index of Advertisers 48 'Lips&rvice!
Dear AC, Thanks for "hanging in there" for us die hard Amiga users as someone who makes my living with my Amigas What happens (or not happens!) To the Amiga is of great importance to me, but all this talk seems like a waste of time and pages - I mean the last few issues have had so much devoted to lipservice. Lots of talk but "no content", lots of words without saying anything- We don't know anymore than we did a year ago. The fact is until "something is for sure" could we use the time and pages for something useful? Like more tutorials? Or like a Toaster Flyer column?
Or how to get more out of our Amigas?
Don't get me -wrong I love your mag, but until the dust settles please give us more "content".
Thank You Michael Mauroni Kalispell IvfT Now is not the time.
With all the news coming from Amiga these days, it may seem as if we have no room, for anything else. In almost every other issue, that -would not be the case.
However, in this issue, we have had to button down hard and print more than the normal share of news items. With two shows, a major announcement by Amiga Inc. and QINJX, plus the standard new products, -we have a large assortment of material that -we -would not normally need to publish in a single issue.
Early in our career. Amazing made a commitment to its readers to always provide the news as fast as possible and offer good strong tutorials as well as fair and unbiased reviews. We worked to create a mix that would keep the average Amigan informed as well as busy with their Amiga.
Granted, as the market has changed, -we have adjusted the quantity of the mix, but ¦we have maintained our goals. This month, events have outpaced us.
The Technology Brief Why publish the entire technology' brief? I believe that the technology brief should be in the hands of every Amiga user. While some Amigans have downloaded copies from Amiga's web site, others do not have the ability to do so. As the only Worth American Amiga publication, Amazing has an obligation to provide a source for this material. Also, there is another strong reason to make sure this document is in print.
2 21 A f x . V , C o r r A' cv A while back, I -was involved -with another product line. The company released a letter by FAX and then posted the letter to their web site. Later, after reviewing the letter, I noted the company had replaced the original posted letter.
There was no notice that this -was an altered letter, the ne-w posting just took the place of the old. Unfortunately, some of the commitments made in the original letter had been removed from the copy and anyone seeing it for the first time would not kno-w the difference. By maintaining a solid published record, -we are securing a portion of history.
Amiga’s Plans I admit that I have been interested in Amiga's ideas since we first saw them last year. While some of -what Jim Collas said at World of Amiga was a repeat of his remarks from March, some were not. We are seeing progress and opportunities for the Amiga name.
In a press meeting, TVIr. Collas asked us to imagine a cable modem -with broadband access and AmigaObject in it so that all you had to do -was take that cable modem and plug it into the home network and every device in the house would have broadband access. Fte then went on to say, "People talk about listening to music over the internet, but has anyone tried to do that? It is very difficult. But in the Amiga system, all you would need to do is see the AmigaObject program for music, push it, and you are listening to music on the internet."
Once again, the name Amiga has an opportunity in the marketplace. They have the seeds of a very interesting system. I originally got started -with the Amiga because I believed it -was exciting technology and I could envision the things that could be done with it.
This may be a departure from -what
- we have gro-wn to know as the Amiga, but it maintains its
spirit. I promise I will try to keep the noise down and -work
on getting you more tutorials and help our readers continue to
get the most from their Amigas (anyone interested, please see
the note on page 48), but I can't promise Amiga -won't keep
making announcements -we feel -we must print.
Thanks for your help.
Don Hicks Managing Editor ADMINISTRATION Publisher: Joyce Hicks Assistant Publisher: Robert J. Hicks Circulation Manager: Ann Hammond Traffic Manager: Robert Gamble EDITORIAL Managing Editor: Don Hicks Illustrator: Scott Brown Associate Contributing Editor: Fletcher Haug AMAZING AUTHORS Jerimy Campbell (Mick Cook Jake Frederick Dave Matthews Antonello De Santis Michael Tobin, M.D. 1 -508-678-4200, 1 -300-345-3360, FAX 1-508-675-6002 http: www.pimpub.com Amazingr Compuf ng AMIGA™ (ISSN 1 053-4547) is published monthly by PiM Publications, Inc., P.O. Box 9490. Fall River, MA 02720, Phone 1
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Printed in the U.S.A. Entire contents copyrighKS 1999 by PiM Publications, Ino. All rights reserved.
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A Different Perspective: Is the Amiga Technology Brief what we need?
Fc»x Fleecy 2 Foss Thursday 8th July, QNX announced that they had finished what they had promised to deliver at Cologne, 98. 1 he community went wild with rapture.
Friday 9th July, Amiga Inc. announced that they had dropped QNX as a partner.
The community went nuts. Friday 16th July, Amiga Inc. released its technical brief. The community hates it, gives it a warm reception, and raves about it.
...only with the Amiga.
The Technology Brief I have read and reread the technical brief over the past few days. Firstly, it is not a technical document. It is a list of technologies and a partner or two, and a description of what Amiga Inc. would lilce to build. Technical details are extremely thin on the ground. No “how it will work", no architectural or system level models, no CPU partner announcement. It reads like a house plan. I want to use stone in the living room, an AGA in the kitchen, a power shower and two bathrooms, and a bar in the den. There is nothing wrong with that, but it is not a technical brief.
It reads well, and provides much to make me happy. We get a raft of technologies that have been denied to the Amiga community so far. We get updated hardware, we get networking, we get Java, we get OpenGL, we get a _ATTENTION:_ The statements and positions of these authors do not necessarily reflect those of the staff and management of Amazing Com-pn ting Amiga or 131M Publications, Inc. Anyone having alternative opinions are welcome to provide their response in writing by email (however, you must include your full name, address and contact information) to DonHicks@aol.com or mail them to:
Amazing Computing Amiga, PiM Publications Inc.,
P. O. Box 9490, Fall River, MA 02720.
Modern graphics chipset, we get TJSB and Firewire. We also get a new kernel, although the jury is out on whether the choice is best from a marketing or a technical point of view.
I do have issues with it though, and on two levels, from a. general strategic point of view, and from an "Amiga" point of view. I have been arguing both of these online, and have both been praised and attacked. Sadly, and this is my biggest bone of contention, there are too many people willing to just go along with whatever Amiga Inc. says without asking any questions or raising any issues, or, heaven forbid, criticize them. I am sure they would welcome constructive criticism far more than zealous fawning. We are not MS users, after all.
Whether you agree or disagree with a point, once you abdicate your right to question and think for yourselves, you become less. As my teacher used to try to drum into us, you're not sheep - Think for yourself!!!
From a strategic point of view, the plan has its pros and cons. By aligning with the Linux movement, we place ourselves squarely in the mainstream anti-MS comer, and gain all the momentum and advantage that that brings.
However, there are many companies now jumping onto the Linux bandwagon, and Amiga Inc. may find itself becoming one amongst many, all trying to provide the same thing, namely a truly consumer friendly Linux distribution.
Another point to consider is that Linux came together and is prospering because of the religion of open source. As more and more companies come in and try to make money out of the freely given efforts of others, the discipline of open source may begin to crack into the all too human follies of greed and ego. There are many open source groups trying to improve all aspects of Linux, including the areas targeted by Amiga Inc. There are even rumors that MS may port the Windows interface and DirectX to Linux, which could drastically reshape the whole picture.
By moving to Linux, the Linux community could view the actions of Amiga as more of a predator intent on taking it over (Does Amiga want you to say you have an Amiga box or a Linux box?) And end up actually fighting them.
From an "Amiga" point of view, we hit the old chestnut of just what do we mean by "Amiga". Is the product described in the technical brief the true descendent of Jay Miner, Carl Sassenrath, RJ Mical, Dave Flaynie and all of us who have stood by for the last 5 years waiting for a miracle?
For many the question is irrelevant.
They will buy anything so long as it has the Amiga name on it somewhere. They trust that Amiga Inc. understands the history of the Amiga and will loyally carry it forwards. For others, and I am one of them, the word Amiga has always been about something else. A way of doing things, an excitement leaping up when you turn the machine on, an arrogance that Amigas are better because they were designed against the yardstick of technology, and not the yardstick of marketing.
In fact I was reminded of that dedication to technology by none other than Jim Collas, when he recounted the story of how Jay Miner had lied to potential investors, telling them he was building a game machine rather than a computer, because he knew they wouldn't understand the technological implications of where the Amiga was going.
I take my definition of what an Amiga is, and I apply it to the technical brief and I am afraid that I do not see it. I want to, oh how I want to, but principals and beliefs are of value precisely because A A l Zlf-fG (7 Oaff ZJTIJVG Got Amazing?
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( S50 Fc rcign ) Please ailil $ 6 S&1I for each set VOLUME 14, 7”: July 1999 New Products & other neat stuff, Nova releases ImageFX with animation!
Sheepdog, Amiga needs to watch the competition, by Fleecy Moss.
Photogenics 4.0, Update to this outstanding paint program, by Robert Bryant.
Candy Factory Pro, This eye candy too! Offers no big promises, just stunning results with minimal effort, by Robert Bryant.
Directory Opus, Adding incredible power and ease to give your Amiga a new lease on life; by Steve Folberg.
Aladdin 4D Tutorial 8 Frozen in Splines, Create special effects with your animations similar to The Matrix and The Gap, by Dave Matthews.
Unix Shell Programing Part 5, The last control structures provided by the shell interpreter: “for”, “while” and “until”., by Antonello De Santis.
AteoBus MicroniK Tower Adapter Review, If you own a MicroniK Infinitiv tower, things can get a little more difficult, by Jake Frederick.
Amiga Games News and Previews, Joyride, Operation Counterstrike, Wasted Dreams, T- Zero, and a chance to join Maim and Mangle, by Jake Frederick.
Amiga’s Secret Plans, More concept drawings with statements from the designers.
An Open Letter, Jim Collas attempts to calm the Amiga community after statements by Ted Waite (Gateway’s President) are taken out of context, by Jim Coilas, Amiga President.
Jim VonHolle, A discussion with the Amiga marketing VP for Amiga’s next great product line.
Amiga Inc. Dealer Developer Registration, Register your company with Amiga Inc. ANY -i BACK ISSUES 1 Is Cl $ 60.00 $ 45!
All TECH SI- 1’ Prices Include shipping & Handling Playing with Text, Creating interesting effects with arcane characters, by Nick Cook.
Opinion, A call for an open source classic Amiga, by Fleecy Moss.
Opinion, It’s not kosher to lie to the Amiga collective community, by Bill Panagouleas.
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What I see is that this technical brief announces Amiga Inc. is taking us out of the wilderness and into the mainstream once again. We vvill have Firewire, FJST3, OpenGI , 3D graphics chipsets, DSL, and it will be wonderful.
The problem I have is that so will everyone else. I ’C makers and Microsoft, Apple, and all of the C l companies now dipping their toes into the computing market are all intent on having exactly the same things. PVTS has almost completely rewritten their own product line against LiC CDTvl, their distributed component model that is analogous to AmigaObjccts™, and the Intel MS fortress issues a joint specification every year that says what should and should not he on hardware, and it is very close to the Amiga technical brief.
Even more worrying, half of the technical brief seems to describe something that already exists, the ilvlac, even down to the ATI partnership. Care to guess what Apple's new cash cow will look like in a year's time, once Sprockets, the Apple answer to DirectX, and the full assimilation of the NeXT purchase begins to appear. It sounds to me like both products will be very similar indeed.
Jim told me tbat be sees the word Amiga as meaning revolutionary, and I agree. However, in my opinion, the technical brief does not describe a revolutionary machine. It describes an evolutionary one, taking existing and emergent technologies and integrating them together. For the Amiga community, this is a revolution, because we get a much more modern machine. For the Linux community, this is a revolution, because they get a friendly face and V or. T7j r ?: I - Advvv n ry? S I D fJ 5 perhaps an integrated environment. For the OEIVls, it is a revolutionary machine because they get a
chance to sell non-MS computers to the home user.
But is it as revolutionary as the A1000? The answer, for this Amigan at least, is no. I will buy one, because it sounds like a decent machine, and it won't be an TvtS machine, but it looks like the PSX2 or the Dolphin will smoke it as far as game playing goes. It will be another contender in the desktop and home market, and as a result, it will live or die not by the technology within it, but by the applications which run on it.
The old Amiga is dead. Fong live the new Amiga. *AC* Please Write to: Fleecy Moss c o Amazing Computing
P. O. Box 9490 Foil River, MA 02720 Dear AC: I am in dire need of
a program -which can save Amiga generated -words and sentences
as standard 8svx samples. I use my Amigas extensively for
music and art, and I enjoy using -words and sentences using
the variances of the Amiga's voice in my music modules. Is
there a program such as this in existence? If so, can anyone
give me information on how to get this program?
I normally use my A3000 to generate the -words, and sample them -with MegaloSound and my A1200. This can be a bit of an annoyance having to do this procedure, but it works. Having a program which would elirninate this procedure by saving the Amiga voice as sound samples on one computer -would be much easier.
Due to -unfortunate financial problems I am unable to have internet service, and have no other means to inquire about a programs such as this. Please, do print my standard mail address if anyone has information about this. Thank you! Any information would be greatly appreciated!
Though our little community of Amiga users is getting smaller it seems day by day, I still have not given up hope. I certainly know -what the proverbial captain going down -with the ship feels like. Even if all the old Amiga devotees leave the Amiga, should Amiga Inc. come out -with a new (5 Amiga before or during the year 2000, I can easily perceive of a -whole new -wave of Amiga lovers. People who have never even used one of the classic Amigas. (Amiga Inc. has to do some very aggressive advertising!) This could happen.
FE Does Anybody know?
I am saving what I can for the "next generation" Amiga, and I -will be one of the very first to buy. If there isn't a new Amiga coming around the bend, I am not abandoning my Amigas, I'll use them for a long time to come. I will, however, add a grape flavored i M ac to my family of computers.
I've nicknamed my A3000 "Xena", and my A1200 "Gabrielle". Why? Well, like the two tenacious heroes of that popular television show, my Amigas still prevail in ¦what seems unbeatable odds.
Thank you! An Amiga lover until the end!
Ms. Vivian M c Alexander 520 Harold Drive Socorro, 1X1 M 82801 We hop £ this hel-ps. ED.
Dear AC: As a subscriber you can count on my continued support. The last few issues have been great. The magazine is becoming a real high tech read -with all the new happenings.
I liked finding -what Amigans at the top think & see for the future. That -was interesting reading.
In my area, Texarkana, a bit of the scene is that the main game place, Babbages at the mall, use to carry all the machine's games. 1X1 ow they are about half Playstation & half I13 M software -with a small other machines area. They are getting into the Dreamcast, too of course. I've had all the machines & kept only my Playstation along ¦with my Amiga 4000 & 600. I stopped in Babbages hoping to find the 2nd Army Men game & a great pro chess game being ported from the IBMs. I hope Amiga ports it as I -would rather keep playing chess on my Amiga. I play Chessmaster & couldn't find Version 2
Anyway, I -went up to the manager and asked her if she planned on supporting Gateway's Amiga 1X1G due in Q4 this year, you know, just for fun. She instantly came back -with "Yes, probably so." If I -would have found the games I'm pretty sure I ¦would have dropped them. After a couple of seconds of deep thought I asked "Are you aware of -what Gateway is creating?"
She assured me she knew all about it.
Wow. Amigans are used to big splashes in our pond such as phase5, Anti Gravity and all but our pond may be morphing into an ocean already. The powerful FXIG, new paths and devices, a strong owner company, a leader that's with it, all kinds of new companies Sc products, software at local stores (hopefully), all happening at the same time is going to be amazing.
If Amiga should partner -with one of the game machines I hope it's Playstation. If even the Department of Defense is taking notice then that sounds like the cool stuff to me. I think Nintendo should become an educational gaming system working with the education system. That -would help the younger people and improve the future.
Once an office worker told me that everyone in that office sold their old 113Ms and got those new purple models with the futuristic -writing on front just because of the way they looked. The more futuristic the NG looks the better. Just as awesome technology will cause sales, so will awesome looks. You want people to -want one just from seeing it. Today's stereos look like parts of a robot. Computers should be the most futuristic items on the market- I liked the Stark design and also the purple GUT. The GUI is going to be so important as it -will be the feel of the machine. I hope it's really
Gateway Amiga helped me once for an unbeatable price and even did some extra improvements for free. I've been a strong believer in that company ever since.
Thanks to them I was able to save and do the Aladdin and ImageFX special offer instead of paying a huge repair bill that -was not my place to be paying. I have many purchases planned including WB 3.5. Paxtron bought my two 2000s for a decent price -which helped me get the cash to purchase my 4000. Will there be a fair trade up plan from Gate-way Amiga or someone for classic owners?
A loyal Amigan, Bill Wheaton Bloombuig TX
• AC* Pfeoso Writo to: F©edt ock c o Amozing Computing
P. O. Box 9490 Fatt Riis&r. MA 02720 reworked workbench enhanced
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Cali 1 -800-345-3360 or FAX 506 575 6002 now and use your Visa, Mas+er Card, or Discover or fill out and send In this order form I Please circle to indicate this is a New Subscription or a Renewal Name State phase5 at Software Hut, PFS3 with PFS Tools, Wasted Droams, A4000 Power Tower oases Aminet Set S, and more.
PRODUCTS And Oth&r Ateat Stuff Software Hut Ino. Phase5 Software Hut, Inc. has announced they are the official and exclusive US distributor for phasc5 products manufactured under exclusive license by DCE products, Germany. DCE is currently producing many phase5 accelerators that have been unavailable for many years such as the A1230, A2040, and A2060.
DCE will also be producing the Cyberstorm. Mktil and Cybervision cards. The following items are currently available and ready for immediate delivery: Product Price Blizzard 1240 040 33mhz $ 239.95 Blizzard 1240 040 40mhz $ 329.95 Blizzard 1260 050 50mhz $ 499.95 Blizzard SCSI kit for 1230 1240 1260 $ 124.95 Blizzard 2040 040 33mhz $ 424.95 Blizzard 2040 040 40mhz $ 499.95 Blizzard 2060 060 50mhz $ 649.95 Cybervision 643D Board $ 299.95 Cybervision Scan Doubler $ 139.95 Cyberstorm MK III 040 33mhz $ 569.95 Cyberstorm MK III 040 40mhz $ 649.95 Cyberstorm MK IH 060 50mhz $ 229.95 For more
information or to place a preorder for the first limited shipment of boards please visit: http: www.softhut.com dce.html In addition. Great Effects Develop Please- Note: The press releases and news announcements in tJew Products are from Amiga vendors and others. While Amazing Computing Amiga maintains the right to edit these articles, the statements and claims made in these reports are those of the vendors and not AC.
Ment has just announced the release of their new PFS3 with PFS Tools utility software. Software Hut, Inc. has been designated the sole ISJorth American distributor of this file system. The new PFS3 features PFS Doctor, a complete repair program for your hard drive, user definable deldir up to 992 entries, extra long filenames, up to 100 characters (optional), improved long term performance, HDInsttools for easy installation, several bug fixes and more. PFS3 With PFS Tools retails for $ 59.95. Current PFS2 users need not worry, since upgrades from any version of PFS2 to the new PFS3 can be
purchased at a discounted price of $ 39.95. Orders can be placed with Software Hut, Inc. at 1 -800-93-AMIGA.
Or, visit their website at www.softhut.com Finally, Software Hut, Inc. has announced the arrival of the A4000 Power l ower conversion cases produced by Power Computing, Ltd. These cases provide a full tower expansion for a desktop A4000 and are priced at $ 399.95. They come complete with power supply (230w or 300w available), 2 Zorro U HT slots, 2 Video slots, 5 PC-ISA slots, 3 5.25’ drive bays, and 3 3.5" drive bays. For additional details visit http: www.softhut.com powert.html For complete A4000 Power Tower Computer Systems see their web site at: http: www.softhut.com a4deskt.html or
phone 1 -800-93-A N IIG A. USED AMIGA EQUIPMENT EOR SALE
• 4000-040 18 MB desktops $ 809
• PAR cards $ 349; TBC-IV's $ 549
• Toasters $ 299 up; Flyers $ 1295
• Sunrize AD516 cards $ 349
• 3000's $ 299 up; 3000T-040 $ 250
• Amiga 1200's $ 199
• Amiga 2000's $ 1 29 up
• GV'P Accelerators $ 169 up WE BUY AMIGA SYSTEMS AND PARTS IIA RI
) KIN i ; KS CO.
4()7-B3B-33')3 lire ICC 11 O'' w oi klncs.all .net Wasted Dreams Digital Dreams Entertainment has announced the release of their Amiga CD-ROM Wasted Dreams, a mysterious alien speech adventure set in a violent reality where the crew of ExplorerFX2 has ended its lengthy search for a new AMERICA’S ONLY AUTHORIZED REPAIR CENTER A500 - S121.00 *S141.00 ¦ A3000T - S209.00 *S269.00 A1200 - S195.00 *S2 20.00 I A4000 - S274.00 *S3 14.00 A2000 - S172.00 *S199.00 I A4000T - S296.00 *336.00 A3000 - $ 209.00 *S249.00 I 3640 board - S199.00
* m.otJhe:rfc c ajrcl sent wttJH wJhoJe computer
* *AMIGA BLOWOUT** We a re cleaning out our warehouse and are sc
11 ing Amiga products under our cost. See our w e b page
(www.paxtron.com) for a substantial list with prices.
P A XT R O N CORPORATION 2 8 GROVE STREET, SPRING VALLEY, NY 10977 914-578-6522 1-800-595-5534 FAX - 914-578-6550 E-mail - p axtroncyburban.com Web: w w w .paxtron.co m lO 4 Vf ,1 Z V ( . Cf v CJTIIWG Earth. The disc includes hundreds of hand-drawn locations, thousands of rotoscoped character movements, 1 OOTvlb of digital speech, 3 OOTvlb of 3D rendered animations, capacity for one or two players, an on-line CD manual, and more. It supports over fifteen languages, and has .minimum requirements of any Amiga -with 3TVfb memory (2 chip -i- 1 any), 68000 CPU and 2x speed CD-ROM.
Aminet Set 8 Schatztruhe has announced the release of Aminet Set 8 1999, another volume in the world's largest collection of freely distributable Amiga software.
Aminet Set 8 offers everything that was added to the archives since the release of Aminet Set 7, plus the full versions of CygnusEd 3.5, ArtEffect 1.5, Gloom 3 and Directory Opus 5.5. Dated July 1999, Aminet Set 8 consists of more than 4 gigabytes of software in 5,500 archives. 3OOTvlb have been added after the release of Aminet 21 and 6OOMb that never appeared on regular Aminet More News Don’t forget to check the releases in our Amiga show coverage on page 381 Cds due to space restrictions. Schatztruhe is located at: Gesellschaft fur Software mb! I, Veronikastrafie 33, D-45131 Essen.
Corel To Supply Linux® Applications Visit The Amiga Web Directory!
• The world's leading resource for the Amiga on the World Wide
• Updated daily with new Amiga web sites, industry news and
• Available on six different international mirror sites.
• 1 he most award-winning Amiga web site ever.
• Includes "Agnes", the world's most flexible Amiga search engine
Agnes If you only bave a few bookmarks in your -web browser,
make sure one of them is the Amiga Web Directory! Sponsored by
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Corel Corporation has announced it has formed a new relationship with Amiga, to ensure that Corel's software applications will be supported on Amiga's new line of products scheduled to be released later this year. Amiga is developing products and technology with Linux for current and future computing devices which are focused on making computers and the Internet a natural part of everyday life. Corel claims that since December, their customers have made over 1 million download attempts for Corel WordPerfect 8 for Linux.
As Amiga approaches the release dates of the new Amiga Operating Environment and the Amiga MCC (Multimedia Convergence Computer), it will announce more details. "We are extremely excited about this new relationship with Corel and its entire product line," said Jim Collas, president and chief executive officer of Amiga. "This ensures that our customers who purchase the new Amiga systems will have world-class personal productivity applications such as the upcoming WordPerfect Office for Linux."
Corel Corporation is an internationally recognized developer of graphics and business productivity applications such as the CorelDRAW© line of graphics applications and the Corel® WordPerfect® Suite of business tools. For more information visit Corel's Web site at www .eorel .com.
- AC- GET NOTICED Please send New Product information to: Amazing
Computing Amiga, P.O. Box 9490.
Fall River, IV1A 02720, www.pimpub. com.
On July 8, 1999, the follozoing letter mas released, to the Amiga community.
QNX Announces the QNX Developers Network for Amigans Last November at Computer 98 in Cologne I promised to deliver an advanced operating system that would once again, put Amigans at the forefront of technology- Over the past V months we have had a team of over 40 engineers working towards making that promise and vision a reality. We are now in the final stages of development and are poised to put these new technologies into the hands of thousands of serious, enthusiastic developers 1 i Co yourself.
QisTX is often compared to L J INI I X, T JNUX and BSD. We do share the same POSIX APIs, and most code "written for these systems ports easily to QNX, but the resemblance ends there. Based on 20 years of OS experience, QNX has a radically more advanced architecture. It's a massively scalable, multi-threaded, fault-tolerant, realtime OS designed for devices and computers of any type or size.
QINJX provides a unique network architecture where large full-service protocol stacks aren't required on each computer and devices plugged into the network are simply "discovered" automatically by other devices - all services and peripherals of the new device can then be used by any other device in the network. Q 3ST C is also the only self-hosted RTOS where the development environment and the runtime target environment are the same.
And though we're not open source, we adopt an "open source" policy for hardware-specific drivers. This allows us to continually support the latest hardware advances, "while still maintaining control of core technology. More importantly, it ensures QNX has a focused vision for the future.
If you haven't visited our web site before, I invite you to look at the QtsJX Realtime OS and Photon microGUI® (at www.qmc.com) If you'd like to dig a little hy Dan Dodge C'JTO, QIAJ A S often a re Systems deeper, we've included some screen shots of the exciting new look-and-feel for Photon below (see Figures 1, 2, and
3) . We've also put the new C_)INIX Neutrino System
Architecture manual online.
In a nutshell, (QINI X is the core and Photon the graphical environment for our new OS foundation: QNX - Supports 1 'C S I X thread services, N1N1U protected memory for all applications and drivers, variety of file systems (Q1NIX, flash, DOS, CD DVD-ROM, etc.), TCP IP stack, transparent distributed libraries.
Figure 1. Photon Editor Figure 2. Photon media Player Photon microGUI windowing system "with full Unicode support for integrated internationalization. Also includes visual application builder (PhABTM), powerful development environment (layered libraries, over 50 widgets, built-in image support, online documentation, etc.), web browser, multimedia player, 3D graphics, and gaming support.
Although Photon represents a unique ne"w graphical environment, it works seamlessly -with existing windowing systems. You can, for example, connect to a Photon desktop from a Windows desktop or connect to a Windows desktop from a Photon desktop. And because a large number of existing source bases use the X Window System, we allow developers to compile an application for X and then run the application under Photon.
QNX Developers Network for Amigans To deliver this technology to Amiga developers, we're creating the QNX Developers Network for Amigans.
Qualified Amiga developers will receive, at no charge, a complete beta development package that includes the QNX Realtime OS, a suite of state-of-the-art multimedia technologies, the unique network-distributed Photon microGUI, and a self-hosted development environment. We -will also create a dedicated online newsgroup, as well as a web site to provide technology updates and previews.
Initially, we're looking for beta sites interested in porting existing applications or writing new' applications. Companies and individual developers are both invited to join - the only thing wo ask is commitment. We want active beta testers, not tire kickers, w ho w i 11 promise to provide valuable feedback.
C f course, commitment goes both ways. So in addition to starting this program, we will, as of now, become active and vocal in all the appropriate newsgroups and magazines. We're looking forward to being a fully active 12 A ji j i e. i ,-c , C ojrtje xjnjsrG member of the Amiga community, and to working closely with Amigans to create the next revolution in multimedia computing.
Initial Release Our initial beta release will be for x86 Pcs. While this hardware pla tform may, at first, seem undesirable to some of you, remember that most CQ[XIX applications and device drivers are source- identical across CPUs and boards. As a result, any work done on x86 w i 11 migrate easily to any other supported platform. We chose x86 because it's the hardware solution most widely available at low cost in the time frame that we wish to release the first beta - this Fall.
Are You Interested?
If you're interested in joining the QNX Developers Network for Amigans, please visit our web site at www. .jFTx.com and fill out the application form. If you have any questions, email us at firstname.lastname@example.org. If your company already has an application you wish to port, you're also invited to contact the Department of Strategic Alliances at Q1NJX Software Systems. Email: amiga-ports@qnJx.com Tel: -t-1 613 591-0931.
- AC- cS 2 999, QNX Softzuare Systems Ltd.
QNX, F*Hoton mterraGLI , and bJeatrino are registered trademarks, and I AT, FLEET, FTE, In-Hand, P iAB, Jphindouus , F*hin Z, UFM, and X oyager are trademarks, of C2HX Softzoare Systems Ltd. Amiga is a registered trademark of Amiga International Inc. All other trademarks belong to their respective ozoners.
Dear Amigans, After months of research and in- depth discussions with all of our technology partners, we have decided to use Linux as the primary OS kernel for the new Amiga Operating Environment (OE). I know this decision is a shock to many of you given the previous announcements and activities relative to QlxfX. This was a very complicated and difficult decision to make and I assure you that I didn't make this decision without a significant amount of research and deliberation. We have been researching Einux since February but didn't finalize our decision until several weeks ago. We were
planning to communicate it to the Amiga community in the technology brief that will be released in the next few days.
I am pressed to corrurn uni cate the Einux decision before the technology brief because of information released by QNX in the last few days. This information had not been reviewed or approved for release by Amiga. In light of our Linux decision, this information is confusing and misleading so I would like to take the time to clarify the situation. I can't disclose any details of the Amiga QixTX discussions because of legally binding confidentiality agreements, but I can talk to you about our decision to use the Einux kernel. I think that you will agree that this is the right decision, once
you understand the reasons for this decision.
Before I continue, I should mention that our technology decision does not reflect negatively on COA X I believe that QINTDC is a good company with great technology. I just believe that Linux gives us a better chance of executing our plans s uccess ful ly.
Inc.’s tftcat QNX I The decision to use O 1X1 X as our OS partner on our next generation multimedia convergence computer (MCC) was made late last year. When I took over as president of Amiga in February of this year, I initiated an in-depth review of existing Amiga plans and decisions. As president of Amiga, I had to make sure that we were defining a strategy and an execution plan that would allow Amiga and the Amiga community to be successful. We reviewed our strategy, architecture decisions, technology partners, and execution plans. During this review period we also added a number of
very talented and experienced people to help us finalize our technology and product decisions. I am confident that we now have a solid and exciting plan that people can have confidence in.
Linux has been picking up substantial momentum over the past year as a viable, open OS alternative in the marketplace. This momentum, the growing commitment to Linux applications from a wide variety of software vendors, and the growing availability of Linux device drivers from hardware vendors, makes it a compelling candidate. Additionally, with all of the significant component suppliers putting resources on writing drivers for Linux it was difficult to get them to port to yet another operating system. Using the Linux CDS as a foundation for our Amiga CDE allows us to leverage a
significant amount of available software drivers and utilities. This allows us to quickly support multiple graphics cards and other peripherals.
Given the above-mentioned advantages, we decided to do an in-depth technical analysis of Linux to determine if it was a suitable CDS kernel for our new Amiga operating environment (CDE). As
- we ported parts of our higher level operating environment and
AmigaObject™ architecture to Linux, we discovered some
significant performance advantages in the Linux kernel in areas
such as distributed object messaging across a network (up to 1
OX the performance of Windows NT).
Although Linux configurations can be very large in size, the core pieces of the Linux kernel are actually very small and efficient. In considering hardware requirements we also found companies working on hardware components that were optimized for the Linux kernel.
Additionally, Linux is probably the most stable operating system available in the market. After months of in-depth research, we were confident that we could build an extremely exciting next generation Amiga based on the Linux CDS kernel.
Does this mean that the next generation Amiga -will not be unique?
Absolutely not! Remember that the CDS kernel is only one component of the new Amiga CDE and the hardware is unique.
The revolutionary nature of the Amiga CDE is in the way it extends the traditional operating system to provide a host environment for a new class of portable applications applications that exist in a pervasive networked computing environment. We will be integrating multiple technologies including an efficient windowing environment and a unique user interface.
In sum m ary, we decided to use Linux because of the incredible momentum and the fact that it is solid technology and a good foundation for our new Amiga CDE. Additionally, the Linux community is an impressive force that we should be aligned with. We share many common values and objectives with the Linux community. Using Linux as our OS kernel allows us to build a unique and revolutionary operating environment while leveraging the enormous momentum of Linux.
The soon to be released technology brief (please see the Ainiga Tech Brief in this issue) will further explain our architecture and plans for integrating all of the selected technology. Cdnce you read it, I am confident that you will understand the revolutionary nature of the next generation Amiga. I assure you that Amiga and the Amiga community will be a driving force behind the next computer revolution.
Sincerely, Jim Collas President, Amiga
- AG- Copn right bn Dimensions Computers AMIGA
(203) 234-1483 We Will Gladly Beat ANY Amiga Retail Price!
Huge discounts on older stock Great pricing on new products We're You r Amiga CDS 3.5 Upgrade Headquarters Come to us for GVE-m, IDCE, Village Tronic, Phase5 products, and more.
Shop at Our Secure Internet Store http: www.dcamiga. com Realtime Online Catalog email@example.com Should Amiga Ino. Also consider HAVi or the Home Audio Visual interoperability architecture?
By Fleecy A Lcjss With all the talk of the revolutionary Amiga Objects, Java, Jini, CORBA and HOP, it is very easy to become lost in this brave new object world. For the Amiga community, this may all be new, but in the world outside, objects have existed for years, and in the last 5 years, object architectures and environments have become the latest trend in software design and implementation.
The power of objects lies in their process of encapsulation. This refers to taking data and functions and placing them inside a "black box", allowing access only through a public interface.
“Tho home network: provides the fabric for connecting CE devices. It allows devices to exchange both control information and AV content. To be successful in the consumer electronics domain, the home network must meet several requirements. These include: timely transfer of high dato rate AV streams, self configuration and self management, hot plug and play, and low cost cabling and interfaces.” From the HAVi specification.
What goes on inside the black box becomes irrelevant. As long as the interface remains consistent, then objects can be used universally.
Now that the "guts" of the object is hidden away, the object becomes much more portable. It can be passed around a network, being accessed both remotely and locally. It can advertise itself to other objects, it can discover and make use of new services as they become available.
Amiga Inc. may be in for a tough time though. Microsoft is pushing its own object architecture (DCOM) running in Neptune, the code name for its consumer, digital streaming OS, the next generation Apple OS will use an already formidable product (NextObjects), Be has been object enabled from the start, and many of the consumer companies have been developing their own object architectures for a year or more.
One of the most promising, and rumored already to be running in an alpha release on C_ l l X products, is the HAVi or Home Audio Visual interoperability architecture. To demonstrate both the nature of objects, the scope of an architecture, and to show the sort of competition that Amiga Inc. is up against, I will give a brief description of HAVi. For those interested, www.havi.org contains a much more detailed set of resources.
For next generation consumer electronic devices. Its members include Sony, Philips, Hitachi, Sharp, Matsushita, Thomson, Toshiba, and Ci run dig, probably accounting for at least 80% of all consumer electronic sales from, the beginning. The reason that these usually competing companies have come together is best explained by a quote from, the HAVi specification.
"The home network provides the fabric for connecting CE devices.
It allows devices to exchange both control information and AV content. To be successful in the consumer electronics domain, the home network must meet several requirements. These include: timely transfer of high data rate AV streams, self configuration and self management, hot plug and play, and low cost cabling and interfaces."
The idea is to simplify and enhance interoperability between devices through a process of abstraction. In short, real world devices will be represented in the architecture as objects. These will be able to both advertise themselves and to look up services and features that other objects provide once they are connected to the HAVi network. Being a digital architecture, this allows anything from PDAs, videos, stereos, Tvs, games consoles, to computers to work together, all in an architecture that can evolve and react dynAMIGAlly as items are added and removed from the home network.
The key pieces of HAVi are IEEE 1394, or Firewire as the primary network protocol, and Java, as the platform independent object language and environment. Combining these into an open, lightweight standard allows for a common foundation for the CE companies whilst allowing for extensive customization and branding at the user level. A user can choose a Philips TV, a Sony camcorder, a Toshiba stereo, plug them, all together and, miracle of miracles, everything works. Now- that would t e a revolution.
HAVi separates a physical device into 2 logical devices, the controller and the controlled device. A controller is a device that acts as a host for a controlled device. Both can exist on the same physical device or can reside on completely different physical devices. More importantly, because of the separation, a video (controlled device) with a small LCD screen (controller) can look over the HAVi network and find a more capable controller (say an intelligent TV), and use that instead.
HLA.V1 recognizes 4 kinds of devices.
Full AV devices (FAV), Intermediate AV devices (LAV), Base AV devices (BA.V), and legacy AV devices (LAV). Applying the above controller and controlled devices, FAVs and LAVs are controllers whilst BAVs and LAVs are controlled devices.
The FAV is the richest device in the HAVi world. Its key ability is to support a run time Java environment. This allows it to upload objects from other devices and provide enhanced capabilities for their control. Such devices could be STBs, digital televisions, and home computers.
IAVs do not provide a runtime environment for Java byte code but they can provide native support for control of particular devices on the home network.
BAVs are low cost devices that provide flash ROMable type upgradability. They cannot support their objects and rely on the presence of FAVs (for Java) or LAVs (for native), but features can be added via new object definitions. LAVs are preHAVi devices that can have HAVi objects created for them. These then act as remote controllers that translate between HAVi and the proprietary protocols of the legacy device.
A physical device is abstracted down into a set of functional components, and the FLA Vi specification uses as an example, a IV, a physical TV being made up of several functional entities, the tuner, the speakers, the screen, the controls, etc. In FLA Vi each of these would be represented as an object in the environment and provide services and or use services discovered and or advertised within that environment. Each must support functionality that allows for network management, device abstraction, inter-device communication, and device user interface management.
Collectively, this functionality describes and makes available (exposes) the interoperability API. This is the 'i' piece of HAVi and describes a set of services for building portable distributed applications on the home network. The objects themselves live above a vendor specific platform (much as the Internet lives above all types of computers and Oss) such as QISJX.
At a system level, HAVi breaks down into the following pieces; 1: 1394 communications media manager, allowing for asynchronous (no wait) and isosynchonous (time dependent) comm.unications. 2: Messaging system.
3: Registry - provides a lookup service for services and objects on the ne twor k. 4: Event Manager - delivers events (changes in state of an object or of the network) to subscribed listeners.
5: Stream Manager - manages real time transfers of media between functional components.
6: Resource Manager - allocates, schedules and organizes access to common resources and services.
2: Device Control Module (IDCM) - an object used to control a device. These are central to the HAVi architecture.
8: L CM manager - installs and removes DCM code units on FAV and LAV devices.
Already, there exists functional component modules for tuners, VCRs, clocks, cameras. Disc players (DVD, CD), amplifiers, displays, modems, web boxes and STB convertors. These make up about 90 percent of the existing consumer appliance market. Proprietary solutions already exist to make them work together, but with such an open, flexible standard as FLA Vi, the CE companies are hoping that the convergence of all digital appliances, from clocks to computers, becomes a reality.
In the works are plans for functional component modules for floppy drives, hard drives, printers, scanners, and an assortment of computer peripherals. The HAVi group believe that they have a very powerful architecture that scales w e 11 and yet delivers efficient service.
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Whether it's a borne theatre, or a digital office, FLA Vi can take care of the interoperability cheaply, and efficiently.
If Amiga Inc. is serious in its stated aims, then FLAVi is going to have to play a key part in its future plans. Given the signatories, it would make more sense to work -with the FLAVi group than to create a competing architecture. Of even more concern are the strategic partners for some of the FLAVi signatories. Sony and Toshiba are partners in the Emotion Engine cfiip set for the PSX2. Analysts already see this as being a core piece of a whole new range of sub $ 500 machines rather than just a console component.
FlitacFii are the makers of the SI 14 CPU that po’wers the Dreamcast, giving MS a foot in the door, and Nintendo have committed to just building a console ¦wfiilst their partner Matsushita builds Dolphin technology into all manner of Panasonic devices. Add HAVi to any of these products and you have the building blocks for the digital information revolution.
Given that the easy route was given as a reason for moving from QNX to Linux, I hope to hear that Amiga Inc. will be considering FLAVi in the near future.
15 ¦Us : .. I'¦! ¦ IS® _I : software for downloading images from Olympus Digital Cameras by Michael Tobin, JV1.D., Th.D. Digital cameras offer many advantages. They produce immediately viewable photos and you can save only those you deem satisfactory. You can download images to a computer and use them in a variety of applications including web page creation, desktop publishing, and Internet e-mail. "Unlike film, digital storage media are reusable, which is both convenient and economical.
If you o"wn a Sony Mavica, the storage media are removable, PC- formatted floppy disks and the photos are saved as Amiga-readable, JPEG files.
All you need to do is remove the disk and slip it into your Amiga.
However, for most other digital cameras, you need special software to download the images. Unfortunately, except for certain Kodak models, the appropriate software has not been generally available for the Amiga. I am pie ased to report that Amiga software is now avail able for a wide variety of digital cameras, including the highly- praised Olympus D-6xxL series.
The Olympus D600-L The Olympus line of digital cameras has received critical acclaim for its megapixel resolution, user-friendly features, and ability to reproduce color faithfully. Until recently, the Olympus D- 600E digital camera "was the top of the line (Figure 1). Recent enhancements, including the ability to capture sequences of images rapidly, have led to a newer model, the Olympus D-620E. Both versions feature 1280 x 1024 pixel resolution, a 3X optical zoom, macro focus mode, flash, optical view finder, liquid crystal display (LCD) back panel, and more.
For group viewing of images, you can connect the Olympus D- 620L, but not from the D-600E, directly to a television. For making prints, Olympus offers the P-300 and P330 dye sublima- tion printers, which you connect directly to the Olympus camera. You can find more information on Olympus' "website: http: "ww~w.olympusamerica.com digital docs digproduct.html Image Storage and Quality The Olympus D-6xxL series stores images on 3.3v removable, SmartMedia cards which are currently available in up to 16 MB capacity. Please note, if you ¦wish to use a 16 MB card with the D- 600L, and not be
limited to 8 MB, you must first send your camera to Olympus for a firmware upgrade.
The number of images you can store on a card depends on the amount of JPEG compression you select. The more compression you use, the more photos you can store, but the images will have less detail and lower quality than if you used lower compression.
Super High Quality (SI IQ) images are the best the Olympus digital camera is capable of producing. These are compressed the least but require the most space. Conversely, Standard Quality (SQ) images are compressed the most, but many more can be stored on a single SmartMedia card. High Quality (FIQ) images take a middle approach and often are the best compromise between size and quality.
A 4 MB card can store at least 4 images in SI IQ mode, 12 images in FIQ mode, and 49 images in SQ mode.
Importantly, a SmartMedia card can have any combination of SFIQ, FIQ, and SQ images up to its capacity in megabytes.
Cam Control for th»o Amiga CamControl, developed by Andreas Gunther and distributed by Versalia computer (http: www.versalia.de english index.htm), enables you to transfer images from Olympus digital cameras to the Amiga computer via a serial port.
You can use Cam Control to display thumbnail views of all the images in your Olympus digital camera You can then select individual images for viewing, printing or further processing.
The CamControl software contains two main elements. The first is the camera control program itself, CamPhotoLab; and the second is the preferences program, CamPrefs, which allows you to set various parameters used by CamPhotoLab.
CamPhotoLab CamPhotoLab's stark, but functional, interface allows you to view, store, or print some or all of the images in the Olympus camera. You can display thumbnail views of all the photos in the camera and, if necessary, rotate them prior to any operation (Figure 2). Using CamPhotoLab, you can delete images stored on the SmartMedia card and change various digital camera settings, such as LCD brightness and degree of JPEG compression during image recording.
You can use the A Lexx scripts supplied with CamPhotoLab to load digital camera images transparently into programs such as Art Department Professional 2.5, Deluxe Paint V, Photogenics 2, Professional Paint 7, and Pagestream 3. Although a loader was not included for ImageFX, presumably one could be written using Arexx and the additional commands supplied with Cam Prefs CamPrefs, among its many features, allows you to select the serial port you wish to use when downloading images from your Olympus camera. This is especially important because the Amiga's built-in serial port is slow. For
example, I found that when using the Amiga 12C)C)'s serial port, my maximum transfer rate was limited to only 19200 bps. Using the Surf Squirrel's serial port, however, I was able to download camera images at 115200 bps, which is a profound improvement in performance- A color image that takes 155 seconds to transfer when using the A1200's serial port requires only 30 seconds when using the Surf Squirrel's and even less when using a GVP IO Extender Board, which can transfer data up to 230400 bps in an Amiga A4000.
Vbzt Afr A?cr w jg je ft & :J You can use CamPrefs to select the screen on which CamControl will open and where you want camera images stored on your Amiga. CamPrefs allows your choice of image viewing programs,
e. g., multiview, visage, etc., although ViewTek (VT) is included
in the software package. Finally, you can use CamPrefs as a
stand-alone program or call it from within CamPhotoLab .
Useful Tips for CamControl
(1) If you find it difficult to view images with CamControl, but
easy to load and save them, reduce the number of colors on
your Workbench screen and then retry. You 'will probably
find your Amiga peppier as well. I found that I needed to
lower the number of colors on my A. 1200 from 256 to 64 or 32
when using 640x480 Productivity screens for both Workbench
(2) Use CamControl to download and save Olympus digital camera
images in one step to achieve the most flexibility. You can
then use a variety of programs such as FastJPEG, Visage,
Multiview, VI', and probably others, to view them. Or, if you
prefer, you can load the images into ImageFX or Dpaint V for
The final result can be impressive (Figure 3).
(3) If you •want to use ADPro with CamControl, use the plug-in
loader provided for ADPro.
Interestingly, ADPro 2.5 refuses to load JPEG images saved by CamControl, complaining about a bad JPEG header. However, if you use the plug-in loader, you -will have no problems using ADPro as your image processing program.
(4) If you want to use CamControl to print camera images,
purchase a good print program first. Because CamControl uses
the default Amiga printer driver to print images stored on
the Olympus, your satisfaction -will depend on your printer
and your printer driver. I achieved very acceptable print
quality using the Canon BJ- 200e black and -white printer
-with the appropriate driver from Studio Professional v2.21.
Conclusions CamControl does such a fine job of interfacing
the Olympus series of digital cameras to the Amiga computer
that if you own an Olympus digital camera you should consider
it an essential purchase.
CamControl is stable, easy to use, and multi-tasks nicely with other Amiga COMPUQUICK MEDIA CENTER 3258 town & country rd_, columbus, oh 432-13 TEL: 61 4-235-1 1 80, 614-235-3601 FAX: 61 4-235-1 ISO SYSTEMS Amiga 1200 Hd 030,16Mb Scala 400 $ 4569 Amiga 1200, 2.1G HD $ 545 Amiga 1200HD -+¦ Magic $ 365 Amiga 1200 -+- Magic $ 289 Powe rTower 4000 $ 395 Amiga 4040T 2.1G -*- Magic $ 1949 Amiga 4060T 2.1G -+- Magic $ 2649 Power Tower 1200 $ 260 Amiga 4000 Desk Top Call ETC. $ 950 $ 2555 $ 3455 $ 830 $ 379 $ 189 $ 289 $ 269 $ 289 $ 299 $ 160 $ 58 $ 48 $ 295 VIDEO CARDS TOASTER, Video Toaster 4.3 Flyer 4-3 Video
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Software. You can use its Arexx interface to integrate it into other Amiga applications.
CamControl software is also available for selected Kodak, Fuji, and Casio digital cameras as well as for the TV1 i no11a Dimage V series. If you own one of these digital cameras, you would do well to check: out the corresponding CamControl program. If you cannot obtain CamControl locally, you can purchase it from Eyetech (http: www.eyetech.co.uk). Wish* List Tvly ¦wish -would be for some additional Amiga software such as:
(1) A program for stitching images together to produce a
(2) Programs dedicated to photo processing.
(3) Amiga drivers for the Olympus P-300 and P330 dye Sublimation
(4) Software support for the Olympus PCMCIA card holder and
floppy disk adapter so that SmartMedia cards could be read on
the Amiga independent of the digital camera (Figure 4).
Stop the Presses!
As I was putting the final touches on this article, a beta version of a new program for downloading Olympus digital camera images appeared on Aminet http: gigaserv.uni- paderborn.de pub aminet hard drivr Camedia.lha Although the software was able to read the number of images stored in my camera and even estimate a download time, I was unable to download any images to my Amiga 1200. In this early release, the program lacks a graphic user interface, does not display thumbnail images, and does not allow selective photo downloading. It also requires use of the sluggish, Amiga serial port.
In the future, this software may provide a viable alternative to CamControl although at the present time, it does not. Its functioning with other digital cameras is also yet to be determined.
Stop the Presses Again!
Just to demonstrate that progress never stops, Olympus has announced development of the C-2000 and C-2500 Zoom digital cameras described, respectively, as 2.1 and 2.5 megapixel cameras.
A major innovation appears to be control over exposure. According to a very positive review of a pre-production model of the C-2000 at http: www.imaging-resource.com PRODS C2K C2KA.HTM the price of the C-2000 is intended to be in the sub $ 1000 range.
It is too early to say if any modification of Ca mControl's software will be necessary for these new cameras until they become available, which may be by the time you read this article.
Final Thoughts: Let’s Help Eaoh Other Time and again, I find that the Amiga computer can do amazing things if only someone will write the software.
Having said this, I do not think it is always easy for users to learn about the existence of new- programs and purchase them. Let's help each other by sharing such information and continuing to support the Amiga in any way we can.
- AG- Fo r. (yA'f •: i A "ow D 1 9 Using a ten-year-old
computer to recreate a thirty-yoar-old Retro look: popular
again at the end of the Twentieth Century.
Bxf Tsiick Cook Unless you have been in a cave all summer, you must have noticed the return of Mike Myer's swinging '60s spy in "Austin Powers: The Spy Who Shagged Ivte." The movie's popularity may kick off a revival of the psychedelic 60s style. Hey, baby, we Amiga owners can't be left out, so let's do our own retro graphic in DrawStudio.
First off, we need to create a suitable background. The 1960s style eschewed the basic white page. It wanted to recreate the psychedelic effects of, um, certain chemicals. So eye-popping, saturated colors were "in" - very "in."
STEP ON E: Draw a filled square and fill it wi t h an unsubtle color. In this case. Pure Green was used.
STEP TWO: Let's add one symbol of tbe 1960s as used by many a "flower child" (defined in my dictionary as "a hippie who advocates love.
V-: , v - .
M. . • beauty, and peace," for you youngsters out there). I
rooted around in my clip art collection until I found an
appropriate daisy image. It was black. That certainly wouldn't
One click of the mouse in the Fill Color panel turns it pure magenta. It clashes horribly with the green.
STEP THREE: One of the most common icons of the period was the ubiquitous peace symbol. That is simple to recreate. Draw an oval using a thick outline, then add the three thick lines. Use the Group command in the Object menu and pick a color.
Pure orange-yellow won out this time.
STEP FOUR: Clone (in the Ed.it menu) the flowers and peace symbols.
Randomly scatter them all over the background. Rotating isome of the peace symbols gives an apprOpri- ately chaotic feel (Figure 1). Green, magenta and yellow. What a trip, man.
Now for the text. To protect the background, we'll take advantage of Draw Studio's Layers feature.
STEP FIVE: Click on Layers at the bottom of the window. When the small list appears, click on Layers again. Finally, we are at the Layers requester. Click on New. Change the new layer's name to "Text," then click on OK.
The psychedelic '60s used fairly ornate fonts, with many harking back to the late 1800s early 1900s Art Nouveau period. Our version is Sparkle Swash Caps from the old ProStream Plus collection. The font bears a strong resemblance to the one from the original Austin Powers logo.
STEP SIX: Enter the text. In the 1960s, many headlines were warped as well for that psychedelic look. Thanks to computers, that's a heck of a lot easier to do now. Make sure the text object is active, then select Warp from the Effects menu. None of the Warps are quite right, so we'll modify one, an easy process in DrawStudio. Choose Bulge Horizontal. Click Use Envelope instead of OK.
STEP SEVEN": The Warp panel disappears, and the text object is surrounded by a bounding box. Click on any one of tbe four control points (they look: like little open boxes), and stretch the envelope any which way yon want (Figure 2). After the changes, double click: on thejtext object. It will warp to the envelope.
Figure 3: As the late, great Los Angeles D.J. Robert W. Morgan used to say “Peace, love and brown rioe.
STEP EIGHT: Rotate the text toJthg left about 20 degrees (also in rthe Effects menu).
STEF NINE: We need to separate the text from the rather busy background.
Use the done or Duplicate commands from the Edit menu to make two copies of the text.
STEP TEN: Fill one copy with white and plac : it on the background. Flace a black copy on top, but slightly lower and to the right, of the -white text.
Finally, fill the last copy with whatever color you want. Flace it on top of the text stack, but midway between the white and black copies.
This gives a "glow" effect to the left of the type, and a shadow effect to the right (Figure 3).
The Psychedelic '60s live! Now if you will excuse me, I have an overwhelming urge for a hot fudge sundae...
- AG- 21 W - r 'ax - V Jsf r A-i b ef? & CJ eJ I have
been a Scala user for many years, all the "way back to 1991
with the launch of MMIOO in the USA. So I -was very excited
when it -was released again in the United States by a
- with Scala Inc. and Software Hut.
Scala MM400 Review Scala is not a paint program or image processor.
It is meant to tie all ttie other graphics tools you have together into a fancy presentation.
131 Bill Ipanagouleas This review "will focus on three things. First, I will cover -what Scala is for Amazing Comp at ing A rri iga readers that are not familiar "with the program.
Second, I will cover what features are new in MM400 for Scala MM300, 200 or lOO owners wbo want to upgrade.
Please note Scala MM300 -was included for free with all Amiga 4000 I 'owers and some A1200s.
Third, I will compare VLN4400 to the latest version of Scala Iplay Studio on Windows. This review will not cover Scala InioChannel, a more expensive version of Scala for the Amiga and W indows.
Companies like Ford, Time Warner, The Marriott & Hilton use Soala because of its ease of use, real response and easy to learn interface.
Scala comes on 10 floppy disks and requires an Amiga -with at least a 68030 CPU and 8 1VI13 of RAM. To take advantage of the 256 color modes you will need an AGA Amiga because Scala does not support graphics cards. Scala IVLM400 also requires the installation of a hardware dongle on the joystick port. The dongle has a pass through so other devices can be connected, but make sure to plug it in with the po-w er off.
Way Back When In the early 1990s -when the web was not available the hot buzz word on computers was Multimedia. Many computer companies claimed if you added a CD-ROM drive to your MAC or 2 2 A j-cf. s. x N ’ , 6 omjp r ¦ f n .
FC, you could do fancy Multimedia presentations. I saw through all of this hype and found a true Multimedia solution that worked for me, it was called Scala. I was not alone, Scala Inc. we r i t on to sell over 90,000 copies of their Amiga version and many large companies began using the product for interactive presentations and touch screen kiosk systems
- with laserdisk players.
Companies like Ford, Time Warner, The Marriott &: Flilton use Scala because of its ease of use, real response and easy to learn interface. Many cable television channels, casinos &: airports also use Scala for public information point-of- sale.
Booting Up When you first boot up Scala you wi 11 understand why it is so popular. Its interface is very easy to learn and it is real-time. It only takes about 20 minutes to learn bow to use Scala and even someone that has never used a computer before -will feel comfortable -with this software.
The interface is hard to describe, it's like creating a visual outline that works like your brain. The standard tools are there for changing font sizes, selecting effects and resizing images.
Scala is not a paint program or image processor. It is meant to tie all the other graphics tools you have together into a fancy presentation. Scala includes many wipes and effects that aliow you to move images and fonts on the screen in real-time. Many have called it the software "Video Toaster because of its fancy transition effects.
If you wanted to explain Scala in simpler terms, it could be called an advanced character generator presentation program but that would not do it justice. It is so much better than any CG program I have ever seen, including the one that comes -with the Video Toaster.
If you compare Scala MM400 to other presentation programs like Microsoft PowerPoint, Scala makes PowerPoint look very laughable and dated. Microsoft PowerPoint is a hodgepodge of Word Processing tools and very limited slow effects. It's very- clear that the team that created PowerPoint did not come from a visual graphics background. Even the latest PowerPoint 2000 is no match for Amiga Scala MM400.
Do Morel Scala gives you the ability to do more than just create scrolling text and fancy effects. It includes an EX system that allows you to control external genlocks, laserdisk players, CD players (including CDTV & CD32), TV1 id i devices, etc. You -will be able to import all of your graphics into Scala and can use them as backgrounds, buttons or moving images.
Scala does not support 24-bit graphics and -will convert your graphics to 256- color or 257,000-color ELA M8. Images can be IFF, GIF, JPEG and many other formats. Animations can be incorporated into Scala as well, it supports all of the standard Amiga animation formats and some FC ones like FLIC.
Scala also includes an Animation Lab utility that -will convert Amiga animations into faster formats like Anim8. Scala supports Arexx and it even has the ability to lose IF TFIEInJ statements on buttons so you could call Scala a new- way of programming. The Script file that this software saves when you make a presentation is very English-friendly and understandable. Someone that is not a programmer could not understand the source code to C-t--t but they could read a Scala script and know what it means. For owners of older versions of Scala, MM 400 has some new exciting features. GIF, 13M13,
FEC and other non-Amiga file formats are now supported through a Scala EX. Outline fonts are now sup- p rted and are very fast. Fonts can now be stretched and they have new levels of antialiasing. More Wipes are included like Curved fly-ons.
The Shuffler has new features and is easy to use. More hardware is supported like the GVT G-Lock and MacroSystems Vlab. More artwork has been included and if you have an MPEG card, Scala now supports hardware based MPEG.
You may have a tough time getting an MPEG card in the USA though, most of the Amiga MPEG boards are available in Germany and use the video standard EAT. We use the NTSC standard in the
U. S. Moving Scala I hope this release of Scala w i 11 sell well
so that Scala Inc. can start developing more versions for
the Amiga. They have been focusing all their efforts on the EC
for too long. Maybe when more Amiga owners have PowerPC cards
or the NextGeneration Amiga is a hit, they will return. Don't
get me wrong it's a great program in its current form and does
some things that the PC version still does not do like play
MOD files and support genlocks and laserdisk players.
Scala Inc. was forced to develop for the PC when Commodore went out of business in 1994. They have had a hard five years because, on Window's, almost everyone gets PowerPoint for free. It is included with Microsoft Office basically as a throw in. Everywhere I go I am so surprised how no one knows about Scala on the PC. Everyone uses PowerPoint, this is very sad.
I would not trade my PowerPC A4000T for Scala on the PC but it is a nice product nevertheless. It has features the Amiga version does not have and MM4QO on the Amiga has features it does not have. The best of both worlds would be a new Amiga version on CD-ROM. I am surprised that Scala is still sold on floppy disks. At the very least they should have included all of the backgrounds, images and buttons from the PC version onto a CD-ROM for the Amiga.
Dongle Question The PC version does not use a dongle and never has so why have it on the Amiga? The first version of Scala on the PC was called MMIOO and did not sell very well. It was an MS-DOS program with its ow n OS called MMOS.
It worked on OS2, Windows or even just MS-DOS.
The latest version, called Scala Iplay Studio, requires Windows 95 or 98 and uses Direct-X §c Direct Show to do its magic. It requires a Pentium 200Mhz and, even then, it is not as fast as the Amiga version. It has some great features though and ¦works over the web.
The user interface had a major facelift from the Amiga version and is very easy to use. It includes spell checking which would be nice to add to the Amiga version. It requires Internet Explorer which surprised me because the "Beta version of Iplay Studio did not have such a silly requirement. It seems as though many third party programs for Window's are requiring Internet Explorer lately. In my opinion, this is another effort of Microsoft to force this application dow'n our throats.
Scala is a presentation program and Scala Inc. should change this requirement for the PC version. Why force your customers to use something they choose not to? Of course the Amiga version does not have such a limitation but the Amiga version is not web enabled. That is something that makes the new version of Scala on the PC very cool.
You can build your own Scala Channel on the Internet that others can view wdth a free player program they download from Scala's website. It "would be nice to have this feature in the Amiga version of Scala.
In conclusion I urge you to buy MM400 for your Amiga and enjoy all the visually stimulating presentations you will create. Scala will inspire you and amaze you at the same time.
I would also like to ask that you send Scala an email or visit their website at www .seala.com and urge them to update the Amiga version of their one of a kind program. Let them know that they should support Netscape Navigator in their soft-ware not just Internet Explorer.
Scala MM400 is available from most Amiga retailers for around $ 150. Special thanks to Software Hut for supplying the review copy.
- AC- Vo r r rjw j; JSTujm jsjsn & 1 23 Perfect for the Video
• Video Toaster™ Support
• FlyerClip Support
• Lightwave 3D Support
• Blue Green Screening
• Warping and Morphing
• Wire Removal
• Image Format Conversion
• Image Processing
• Special Effects
• Batch Processing Nova Design, Inc. Lias built on tbe windowed
interface introduced in ImageFX 3.x with new controls to
directly manipulate animations ImageFX. VCR-style controls have
been added to tbe layering system to allow you to move witbin
tbe frames of an animation or even to playback tbe animation in
your preview window. Brushes can be animated across a series of
frames and effects can be automatically processed across frames
- all directly witbin ImageFX!
New special effect modules include Fireworks, Distorter, Blob and more!
Aladdin 4D and ImageFX are trademarks of Nova Design, Inc., 1910 Byrd Ave, Suite 204, Richmond, ' i ' t*s Aa7 rnatGd Creates Amiga ANIMs Multi-Level Lighttable
• VCR-Style Anim Controls Full Color Animations Built-in Batch
Processing Brush Movement Controls ImageFX now strips on CDROM
for its standard distribution and comes w i th a coupon to
order a copy on floppies. As a bonus tbe CDROM bas sequences of
images, animations, and nearly tbe entire contents of our
Internet site as well!
If you own a version of ImageFX prior to version 2.0 your upgrade price is only $ 149.95. ImageFX 2.x owners can upgrade for only $ 99.95. Finally, ImageFX 3.x owners can upgrade to ImageFX 4 for only $ 29.95. All upgrades include manual(s) and CDROM. You can order via 1-800-IIV1 AGE-69 in tbe US and Canada or call (804) 282-1152 elsewhere. ImageFX is also available new from your favorite Amiga reseller for an MS R R of $ 349.95. A23230 Sales Information: (804) 282-5868, Fax: (804)282-3268, Web: http: www.novadesign.com ImageFX Tutorial: Part 1 AutoFX, the Sorcerer’s Apprentice Tired of those
senseless repetitive tasks? Let AutoFX do tire work from easily definable Arexx scripts.
C Ine of the most powerful features of computers is their ability to automate tedious tasks. This is in fact, why the first computers were invented, and although this sounds obvious, -we often overlook this in the press of getting the job done, and do things the old fashioned way, by hand.
A_s you know if you've read many issues of Amazing Computing Amiga, I use Aladdin 4D, Nova Design's wonderful 3D modeling and animation program, to create images and animations. While Aladdin 4D allows you to render directly to the Amiga anim 5 format, this may not give the best results. For best quality, it is better to render your frames as 24-bit pictures, and then assemble them later.
This is called post processing, and with the right software, this allows far more control and better quality in the final animation. In my case, the right software is ImageFX, also by I Tova Design.
ImageFX allows you to paste a series of frames together into an Amiga anim, but more importantly, allows you to control and tweak many aspects of the final animation.
One of the things I need to control when assembling 24-bit color frames into an animation is tbe palette. This is especially important when the final animation is going to be 256 colors or less. Having fewer colors to -work with means more care must be exercised in choosing which colors to use. Early Amiga animation software used a 'global' palette for the entire animation.
In other words, for a 16-color animation, all the frames would use the same set of 16 colors. Newer software added the option for each frame to use its own palette. This is more flexible, and can look better for low color animations, but it requires more processor power to play By Dave A4 a tt he tvs back, and it is less compatible -with older software.
Let's say we want to make a 16-color animation, using a global palette, out of our 24-bit frames. It would be simple enough to load each frame and manually make the desired changes, but this would be tedious and slow for more than a few frames. Far better to let the computer do what it's good at, automation.
AutoFX While there are a number of ways to accomplish this in ImageFX, we're going to keep this simple, for now, and use AutoFX. AutoFX is a batch processor designed as an easy way to automate repetitive task in ImageFX. In fact, AutoFX is a visual programming tool for making Arexx scripts, which is the heart of ImageFX's power. AutoFX allows you to build a script by selecting commands from a list. AutoFX lives in ImageFX's Toolbox, under the Hook button.
The AutoFX interface is fairly simple. On the left is the File requester section, where you select the sequence of images you want to work with. When you have all the files selected the Add File(s) button in the top center -will copy these names into the box on the top right.
You use the Buttons in the Operations area to build your script. Tbe buttons are intuitive, perhaps -with the exception of the "Move Command(s)" button. The "Add Command..." button a 11 ows you to select a command from a requester, and will place the command in the box to the right. "Remove command(s)" removes the selected command. You use the move button to rearrange the sequence of commands in your script. Highlight the command (you can highlight multiple commands if you like) you wish to move with the mouse Click on the "Move Command(s)" button. A horizontal line -will appear in the list.
Simply move the line using the mouse to -where you -want the command to be moved, and press the left mouse button.
Once you have built your script, (don't forget to save the script via the right mouse button Project Menu) press the Begin button, and ImageFX (and Arexx) -will follow the command in the list, applying them to the pictures you selected. If an error happens, ImageFX
- will pop up a cryptic "failed: RC nnnn" message box, which
usually isn't very helpful, unless you kno-w your Arexx return
codes, I guess. The most common errors I ran into were running
out of disk space, memory, or forgetting to set a valid
destination directory when I ran the script.
O. K., so -we've selected the sequence of frames. Make sure the
button underneath tbe Image Files windows on the top right
is set to main buffer. You can load pictures into the swap and
alpha buffers as well (next time -we'll use the swap buffer
for compositing purposes), but for now, -we just need the main
Now, select "Add Command(s)" and from the requester that opens, select Toad.ifx. The will appear in the right hand box. Eoad.ifx will load the pictures you previously selected into the buffer, starting -with tbe first image of the sequence.
No-w, -we've got our 24-bit frame loaded into the buffer. Next we want to turn it into a 16-color image. For this, we
- will use the Render Amiga.ifx command.
This will take the 24-bit color image in the buffer, and render it to a native Amiga mode.
Finally , we need to add one more command. The whole point to this is to create an animation, so we will add the SaveRenderedAs Anim.ifx command.
This will take the rendered images, and compile them into an Amiga animation.
That's it. Ton have just written your first AutoFX program. Now hit the "Begin" button. The first thing you should see is the Amiga Render Module Settings window. Here you tell ImageFX how you want your animation cooked.
You can select the dithering, screen mode, resolution, and number of colors, and whether you want the palette locked.
Please see Figure 1.
Once you have the settings correct, click on Okay, and a file requester will pop up, giving you the opportunity to select the destination and filename of the animation- Click the OK button, and the magic happens. Each image in the sequence will be loaded, rendered to the desired format, and appended to the animation. All you have to do now is wa i t. I'm sure you'll find that, once the initial setup was done, AutoFX made the tedious task of loading each 24-bit frame, remapping it to an Amiga resolution, and compiling it into an Animation far easier and faster than doing this by hand.
But wait, there’s more... At this level, AutoFX is easy and powerful. However, it is by no means perfect- Using the generic commands right out of the box works ’well for many situations, but it is some what inflexible, and it can lead to problems.
For instance, using this technique on a particular sequence of frames I had rendered fn Aladdin 4D resulted in, not the breathtaking animation 1 was expecting, but a solid black nothingness.
It took me a while to realize that the first few frames of the animation were black. The Render Amiga command was creating the palette for the whole animation from the first frame, and since I had the palette locked, and the first frame was black, ’well, you can see the problem.
In order to deal with this, and other problems, we ’will need to dig into the actual code of these AutoFX Arexx commands. But that's for part 2 of this tutorial. So I'll see you then.
As always, you can reach me via email at: firstname.lastname@example.org
- AG- REBOL Core - Mow wit hi Even IS loro Powor Port 2 : Adding
to your script by Huh dan kechnozusky Our last article (A
mazing C o m put in g z rn iga 2 4.05) covered the basics of
starting the REBOL Core Web Miner script. This script will
create art index HTML page outlining the new Iinks found on any
number of web pages.
As stated in last month's installment, this article was ¦written before REBOL Core 2.0 had been released. Some things bave changed which require slight modifications to the original script, but not to the portion outlined in last month's article.
One of these changes is the addition of the "parse" function: simple, elegant and powerful!
This tutorial is not meant for the new scrip ter due to space constraints, but many scripting fundamentals will be covered.
Tutorial - Part 2 Even if you have already forged ahead and completed your script, this article can enlighten you to some of REBOL Core's hidden power.
Here is last month's script (with a correction described below): REBOE [ Title: "REBOE Web Miner" Date: 8-Mar-1999 Author: "Bohdan Lechnowsky" File: %rwm.r Email: email@example.com Purpose: To extract links from our favorite web pages } 1 find-links: func ["Finds 'href' links and outputs them, as a block" html [string!] "The HTML text to parse"][ links: make block! O while [found? Html: find html "href"] [ ; ***- gee correction note below *** append links (trim (copy part (next (find html " = ")) (html: find html " "))) ] return links About the author: Bohdan "Bo" Lechnowsky is (Quality Assurance
Coordinator for REBOL Technologies 707-467-8000 (http: wwav.rebol.com) Just a reminder, you can Download the REBOL Messaging Language for all Platforms -FREE- urls: [ http: www.rebol.com http: www.cucug.org aminew.html http: www.pimpub.com ] newlinks: make block! O foreach url urls [ append newlinks find-links read url ] Note: An. Assignment was inadvertently left out which moved the pointer to the end of the link, on the line noted above. Please make this change to your script.
Index Concepts Before continuing with the project, familiarization -with the important index concept is necessary. This concept is the default behavior in REBOL Core as opposed to other scripting languages where it is either not available or only an option.
Here is how indices work.
In some languages like BASIC, the following may be entered: var = " Del lo" newvar = var var = var -t- " there!"
The variable "var" is assigned at some index in memory and the value is the string "fiello". In the REBOL language, it's the "Hello" string which is assigned at some index in memory and "var" refers to it. This sounds similar, but in practice they are very different. For instance, once data is added to a string by the REBOE interpreter, that location in memory is changed.
Because the REBOL interpreter operates In this fashion, it is very similar to the standard high-powered programming practices of good C and C t t- programmers.
In BASIC, "var" in the above example -will equal "Hello there!" And "n e w var" will equal "Hello", because "Hello" is what "var" equalled when "newvar" was assigned to it.
In REBOL script, the same code would look like this: var: "Hello" newvar: var append var " there!"
The value of both "var" and " newvar" would be "Hello there!"
When the above functions are performed because they both A v . I z wc 28 refer to the same spot in memory. Therefore, when one is changed, so is the other. This may sound just as limiting as the way BASIC does it, hut the key to REBOL scripting is flexibility.
The functionality of BASIC can be emulated in this way: var: "Hello" newvar: copy var append var " there!"
The location in the string referred to by "var" or "newvar" can be changed by several REBOL functions (i.e. "next", "back", "head", "tail", "find", etc.). If these a re used, "var" and "newvar" can still be working on the same data, but can index different locations in that data. The first example can be built upon in this way: var: find var "t" Now "var" will show everything in "Hello there!" From the point where it found the first "t", so the value returned by "var" is now "there!". However, the value returned by "newvar" is still "Hello there!", "var" can be returned to its original value
by entering "var: head var".
Now that the basic index concept has been outlined, further development of the script Is possible.
Back to the Project The following line must be changed: append links (trim (copy part (next (find litm 1 "=")) (html: find hi ml " "))) to look like this: link: (trim (copy part (next (find html "=")) (html: find html " "))) This allows operations to be performed on the link before appending it to "links".
Now that the default index behavior is understood, the next part of the "find-links" function can be developed- Right now, the function returns -whatever is found between "href =" and the closing tag character It is common practice in HTML to quote the link, so a check for quotes can be added and the quotes can be removed if they are present with the following two commands: if (first link) = [remove head link] if (last link) = " "" [remove back tail link] The strange-looking part on the right-hand side of the equals sign is a way to tell the interpreter that the script -writer is looking
for a quote character. Characters are represented by a value between double quotes and preceeded by a hash sign ( ).
Since it isn't possible to stick a quote in there without confusing the interpreter, a control character ('*v) must be used to let the interpreter know that the following character is not the closing quote. This is one of the rare cases -where this is needed.
Usually, a character would look; like "A"_ Simply replace the
(A) with a control-quote (") to represent a double-quote
If the first character irr "link" is a quote, the character at the head of the link (the quote) should be removed. "Head link" tells the interpreter to index the item at the head of "link".
"Remove" removes that item. Actually, this could have been written "remove link" because the index of "link" hasn't been moved from its original location (the head) yet. Just to be sure, though, it is safer to write it "remove head link".
"Last link" returns the last character irr this string. This operation is used to see if the last character is a quote. "Back tail link" is a nested operation where first the index is moved to "tail link", or the index just past the last item in "link". "Back" then moves one item to the left, or back towards the beginning of the string.
By the time this article is published, however, it is planned to enhance REBOL Core's functionality with the following statement: link: trim with link "'¦x"" This will replace the above two "if" statements. This will find all occurrences of quotes within "link" and remove them.
Much easier, isn't it! Easy is what REBOL Core is all about.
The last item needed to be added to the function (this time) follows: if not found? Find link "mailto:" [ append links make url! Link ] This will try to find the sequence "mailto:" in "link". This should be done to avoid links which are email tags.
The second part of the "if" statement (find link "mailto:") returns the index of the first occurrence of "mailto:" in "link", or if there is no occurrence it returns "none". "Found?" Returns "true" if whatever follows is not equal to "none". "Not found?"
Returns the opposite of "found?". Therefore, this "if" statement says something like "if 'mailto:' is not found in link, then perform the following...". Incidentally, it could also be written: if none? Find link "mailto:" [...) For most people, it is more understandable to use "not found?" In this case, but either way is acceptable.
To make the code shorter, faster, and easier to follow, combine the line which appends "link" to "links" and the line which trims off the quotes from both ends: if not found? Find link "mailto:" [ append links make url! Trim with link " " " ] Here is what the "find-linJks" function looks like now?: find-links: func ["Finds 'href' links and outputs them as a block" Vojlcjaxjs A 1 S S S 29 html [string!] "The I I 1 'ML text to parse"] [ links: make block! O while [found? Html: find html "href"] [ link: (trim (copy part (next (find html " = ")) (html: find html " "))) ] if not found? Find
link "mailto:" [ append links make url! Trim with link """ ] return links ] I Jc w the section at the bottom of the script will be enhanced. This part of the script will do the actual gathering of the information returned by "find-links": newlinks: make block! O foreach url urls [ append newlinks find-links read url ] "Newlinks" (our list of all links) should not only contain the links found ’within a URL, but also the URL itself. Add the following line right before the existing append line: append newlinks url So now "newlinks" should contain the LJRLs ’which ’were checked and all the URLs
which were referenced within that URL.
It is almost time to create the index web page, so an HTML header for that page ’will be necessary. REBOL Core allows an easy way to do this w i th its multi-line string feature. Regular- single-line strings are specified by a starting and ending quote.
Tdulti-line strings are specified by starting and ending braces (also called "curly braces" })- Therefore, our entire header can be ’written in the following manner: html-header: [ ( HTML HEAD TTTLE New Links TTTLE HEADx HTML H2 Generated by the REBOL Tvlessaging Language H2 H3 } now H3x CENTER HR } ] The observant will notice that "html-header" is not only one multi-line string. "Html-header" is a block (that's what anything between the open and close brackets  is called in the REBOL language). It consists of TWO multi-line strings ’with 30 the REBOL -word "now" between
them. This w ill allo-w a little magic later. This portion should be added at the very bottom of the script.
Below that, the following line should be added which will evaluate the "html-header" block and add it to the "html- output".
Html-output: to-string reduce html-header First, the "reduce" function is used to take everything in the "html-header" block and evaluate it. This is the magic. The multi-line strings are not functions, so they are not evaluated by "reduce". 1 lowever, "now" is a function -which returns the date and time. At this point, "html-header" is a block -which contains a multi-line string followed by a date (not a string) followed by another multi-line string. To get all of this into a string, the REBOL function "to-string" is used. All-in-all, pretty simple!
Add the following line at the bottom of the script to load the list of links from the last time the script -was run (if it has been run): if exists? Oldlistfile: to-file reduce [what-dir "oldlist.r"] [ old li st: load oldlistfile ] The REBOL language is powerful in part because it allows such shortcuts. Read on for an explanation of this shortcut.
"Reduce" is used again to find out the current directory the script is running from (-with "-what-dir") and the filename "oldlist.r" is appended to that directory. If the interpreter is running in "-work:REBOL ", "what-dir" -will return "% work rebol ". Carl chose to use UNIX-type file paths as a default as it uses only slashes as seperators. AmigaOS and most other operating systems also use colons (:). The percent sign (%) tells the interpreter that this is a file.
This can then be made into proper REBOL file format by using the function "to-file". It is very similar to "to-string", but forces data of varying types into the common format used by files. This result is then assigned to the variable "oldlistfile" during the "if" comparison. A great -way of cutting out extra lines of code. So now "oldlistfile" contains the path -where the script should look to see if an old list of links exists. The current list of links -will be saved as "B-ooldlist.r" at the end of this script (to be added in the next installment).
"Exists?" Checks to see if there is actually a file -with that name at that location. It returns a "true" or "false" based on its success. If it is true, the interpreter -will "load" the file and put the results in "oldlist".
IsText time, the script can inform the interpreter to check
- which links don't exist in "oldlist" and only output those to
"html-output". If desired, -work ahead and tackle it in
advance, then compare to how the script progresses next month.
This tool -will be put into -working condition in the next installment, and then it's time to form and mold it.
- AG- 'We found absolutely 1 00% compatibility between this drive
and a factory made Amiga high density drive.
By Brad Webb Testing the Amtrade Fhigh Density floppy drive for Amiga proved how very important it is to he sure you get whot you really need. When the first drive arrived from Software Hut, we couldn't get it to do anything except work wdth 88OK Amiga disks and 720K MS DOS disks. It was bad enough to make us wonder how anyone ever sold any of these disk drives.
Then there was the matter of the red wire "pigtail" with the integrated circuit connector attached to it. What on earth was that for? We assumed the drive was intended to be used in the Amiga 1200 as we 11 as the A4000. A little investigating showed us that there are multiple Amtrade drives made, including one for the A1200. We'd gotten one of the these by mistake.
Wo put thio Amtrade through the wringer before wo woro satisfied.
Once the proper model for the A4000 showed up, it ¦was like the difference between night and day. The drive itself is made by Sony, at least the one we received was, wdth a small circuit board hot-glued onto the back. This circuit board converts the disk drive so it w i 11 work in an Amiga. And work it did! We found absolutely 100%. Compatibility between this drive and a factory made Amiga high density drive. This is very good news, given how hard it can be to obtain original factory drives.
We put the Amtrade through the wringer before we were satisfied. First we formatted Amiga high and low density disks. Then we formatted h4S DOS high and low density disks, and finally, MAC high density disks. We used Consultron's Cross DOS version 7 for the MS DOS format, and Cross MAC for the Macintosh disk. In all cases, the Amtrade performed flawlessly- It also had no trouble reading and w riting in any of these formats. The format times were identical to the Amiga made drive except in the case of the MS DOS high density disks. There, the Amtrade actually shaved a few seconds off the time
taken by the Amiga drive. Tour results may vary, but we were pretty darn impressed.
The drive itself is very we 11 made, and the small add on circuit board looks to be of good quality as wel 1. When w e were fitting the cables to it, some of the hot glue pulled aw ay slightly. It made no real difference, but does indicate you should connect and unconnect the drive with due caution.
The only real problem we had with this product was with the instruction sheet that came with it. It has confusing information indicating that the A4000 floppy drive hookups are different from those on other Amigas, at least for the desktop computer. That's not the case in the desktop A4000 we tested, winch matched more closely the installation instructions for an A4000 tower. The answ er is to hook the drive up the same way your existing dfO: is hooked up if you're replacing it and don't worry about the instructions too much. If you're using the drive as dfl:, try it in accordance wHth the
instructions first. For all w e know, A4000s made at different times may have the cabling slightly different from each other. We do kno'w of other strange and seemingly arbitrary differences among different vintage A4000s.
31 VA z ( ai i T ( ,v n r: S One other concern, which is not the fault of the Amtrade, is trying to use the drive as an internal dfl: in the A4000 desktop. This will not work ’with the existing factory A4000 dfO:, as it's an odd-ball size about one and half times the height it should be. As a result, there's not enough room for another floppy drive in the bay. If you want two high density drives, you'll probably need to buy two Amtrades. We only had the one to work wdth, so w e didn't actually put two in the bay, but we can see no reason why that shouldn't work w ell.
The Amtrade drive lists for $ 94.95 at Software Hut, and should be available for about the same at other dealers. If you have an Amiga without a high-density drive or need a replacement, this drive is perfect. We've seldom worked wdth a hardware product that does its job so we 11. Just be certain you get the right model for your Amiga, and you'll be perfectly happy w i t h it. We have to give this product the highest rating.
Dear Amigans, On July 16, 1999, Amiga Inc. released the following to the Amiga community.
'The next computer revolution is on the horizon. It is a revolution that will unleash the full power of computers to the masses and finally fulfill the promises of the information age. It will create a new class of computing devices that combine power and simplicity to make computers and the Internet a natural part of everyday life. They will be exciting enough for the enthusiast and yet simple enough for the common person. Xhey wi 11 work seamlessly together in a highly integrated operating environment encompassing the home, business, and the world through the Internet.
This is the future of computing and the reason why we can't only develop an alternative computer platform. Faster CFUs and faster graphics alone ’will not drive a revolutionary new computer platform. They are important but not revolutionary. Revolutionary thinking requires us to let go of past preferences and envision a future that doesn't currently exist. It requires us to develop technology and functions that enable this future vision. This is the spirit of revolutionary innovation- The same spirit that drove the original Amiga development team.. We need the support of the Amiga community
to drive this revolution. The Amiga community is one of the most heroic, passionate, and innovative communities left in the computer industry. We need these attributes to succeed because we have charted a bold course. Like heroic explorers in the past, we can't discover a now continent without losing sight of the old one for a long period of time. This makes some people very uncomfortable and anxious but it is a prerequisite of discovery and innovation. Some of you will feel compelled to jump ship and swim for familiar shores before we sail out of site.
Tviost of you will stay for the excitement of the journey and the reward of discovery. For those of you who are staying with the ship, tie down the hatches and get ready for the future.
Amiga Operating Environment Before you read the technology brief there are a few concepts that will help you put it in perspective. One is a high- level view of the Amiga Operating Environment (OE). Instead of thinking of a single computer with hardware and an operating system, I would like you to start thinking about multiple computing devices integrated together into a single large "virtual" computer and an "operating environment" or OE to run this "virtual" computer. The OE seamlessly integrates multiple computing devices into a single, integrated, and seamless operating environment. Like
the OS for a large "virtual" computer. The OE includes the OS for single computing devices but it also runs the overall "virtual" computer consisting of multiple computing devices networked together.
Every connected computing device is both a building block and a window into this computing environment.
The other concept to understand is AmigaObject™. The AmigaObject is a powerful software structure used to access computing functions and capabilities. AmigaObjects are the main structures used to implement the Amiga OE.
They enable easy integration of technology, distributed computing, high-speed network transactions, and cornrnunica- tion between applications in the OE.
They are powerful software building blocks that wall allow people to build impressive applications quickly.
AmigaObjects are portable and transferable across platforms allowing AmigaObjects to proliferate throughout the network and the Internet. Since Ami gaObjects are transferable and accessible over the Internet, you can easily extend the Amiga OE through the Internet. This will become critical as broadband Internet access becomes more and more prevalent in the future.
AmigaObjects are implemented using Java and Jini technology but are specifically optimized to implement the Amiga OE. AmigaObjects will allow us to build our revolutionary computer platform.
More to Come The attached technology brief gives you some more detail on the next generation Amiga. Before you read it, I have to strongly emphasize that we have not released some of the most strategic parts of our vision and technology. The vision of how' our technology unleashes the powder of computing in the future is compelling. Unfortunately, communicating the complete vision at this time would jeopardize our competitive advantage and business success, especially if s.ve released this information on our web site.
I hope you can understand how' important it is for us to keep certain strategic information from our competitors. I can only say that all of the few people who have seen our full vision have been extremely impressed. It is compelling and will drive the future of computing. I look forward to sharing more strategic details on the vision in the months to come starting at WO A and A mi West.
Sincerely, Jim Col]as President, Amiga Copyright by AMIGA , a Taf iir A'G CoAfPC rwe 32 The Amiga Product Technology Brief Released July 16, 1999 Introduction The vision and mission of Amiga is to make computers and the Internet a natural part of everyday life, by creating an industry- standard operating environment for current and future consumer computing devices that enables a wide range of innovative Internet services. We use the term "operating environment" purposely, as this software infrastructure extends the traditional operating system to provide a host environment for a new class of
portable applications applications that exist in a pervasive networked computing environment, and provide transparent access to Internet content and services. In essence, we are defining a new distributed home computing environment that enables a user experience that is much more accessible than today's personal computer experience.
This environment -will tie together personal computers, information appliances, set-top boxes, next-generation multimedia convergence computers and game machines, and a host of other computing devices to define the next phase in the evolution (revolution!) Of computing.
The products under development cat Amiga include: Amiga Operating Environment (Amiga OE) - a distributed software architecture that extends traditional operating systems to provide a rich user experience, support for pervasive networking, and a framework for portable applications that transparently access Internet content and services. A subset of the Amiga OE the Amiga Information Appliance Environment is portable to a wide range of computing devices and information appliances.
Amiga Multimedia Convergence Computer (Amiga TvlCC) - a hardware software platform specifically designed to meld outstanding multimedia performance, a new level of ease of use, transparent access to the Internet and, through home networking, access to a growing family of Amiga-compatible devices around the home. The Amiga MCC will be distributed in two formats: an integrated multimedia convergence computer, and a standard ATX motherboard. Both include the Amiga OE, an underlying OS, and support for digital video DVD, 3D graphics, surround sound, and emerging broadband and home networking
standards. The Amiga MCC is intended to serve as both a great platform for multimedia applications such as 3D gaming and digital video integration, and as the hub for a next-generation distributed home computing environment.
Technology Philosophy and Overview Amiga's long-term business success calls for a combination of technology innovation, and technology integration. We are integrating underlying technology components such as next- generation CFUs, micro-kernel operating systems, graphics and 33 Ur ) r r r i f i "V r i-r i t: «£? 9 GUI libraries and frameworks, graphics video communications chipsets, -wired and wireless home networking subsystems, and object-based development environments, in order to focus our resources on technologies that add unique value to the Amiga Operating Environment, t
hese value-added technologies include: user interaction paradigms that are far simpler, and much more intelligent, than today's personal computer paradigms; a "virtual appliance" model that allows software applications to easily migrate to multiple hardware configurations; support for pervasive and transparent networking and Internet connectivity; and the underlying AmigaObject architecture that implements and exposes all of the above.
Tire Amiga Multimedia Convergence Computer (Amiga MCC) will be distributed in two formats: an integrated multimedia convergence computer, and a standard ATX motherboard. Both inolude the AMIGA OE, on underlying OS, ond support for digital video DVD, 3D graphics, surround sound, and emerging broadband and home networking standards.
This short technology brief is intended to provide a very high- level overview of the development direction and technology choices being made by Amiga, and -will be supported by more in- depth whitepapers and product documentation as the new Amiga products are introduced in the marketplace. In this document, we overview:
• AmigaObjects and the Amiga Operating Environment
• Amiga MCC Operating System
• Graphics, Multimedia and GUI Frameworks
• Pervasive Networking
• Software Block Diagram
• Amiga MCC Hardware Architecture
• Development Tools and Applications AmigaObjects™ and the Amiga
Operating Environment AmigaObjects™ are the foundation on which
all Amiga Operating Environment services are built.
AmigaObjects provide powerful component building blocks that
allo-w developers to rapidly create impressive and powerful
Amiga Objects furthermore enable integration of a wide variety of different technologies under one umbrella. Networking is intrinsic to AmigaObjects, which means that AmigaObjects are free to move around on the network or use network, resources. The AmigaObject architecture by virtue of this flexibility enables a new class of "net- aware" applications where there is no clear boundary between a device and the network.
We have chosen Java (vm Sun Microsystems) as our primary programming language for portable applications based on AmigaObjects (of course, C and Ch t- will also be supported for native MCC applications). With Java technologies such as kjava, PJ ava, Java2 and Java Enterprise Edition, AmigaObject technology can be embedded in devices as small as hand-held computers and scale all the way to large servers. This is a truly revolutionary adapt the CO INI X RTOS to the needs of a next-generation multimedia convergence computer. At the same time, we had also been working -with key members of the Linux
community to evaluate the pros and cons of Linux. As we focused on building a successful business proposition, it became apparent to us that more and more of our technology partners and software vendors were encouraging us to focus on Linux as our underlying OS kernel. While we were impressed with some of the technology elements in QNX (and BeOS and Chorus, for that matter), we felt that it -will be difficult for a proprietary operating system to attract the broad industry support required to be successful over the coming years.
Linux has been picking up substantial momentum, over the past year as a viable, open alternative to Windows in the marketplace. Over the past year, Linux usage has more than tripled, with One of our convictions is that modern operating systems are just one oomponent of the new age in computing. The value proposition is no longer just the traditional OS, but an overall environment providing intelligent power and transparent services for the end user.
Approach to computing; an approach we believe will change the face of computing.
The AmigaObject technology serves as the foundation for all objects in the Amiga Operating Environment- The power and flexibility of the AmigaObject naturally extends to all other objects in the environment, thereby giving all objects in the system network transparency and the ability to proliferate across the network.
As mentioned above, AmigaObjects also integrate other technologies into our framework. In particular, we make extensive use of 3rd party technologies where appropriate. Examples include Java, Jini, OpenC.iI , and several audio and video codec's. This enables Amiga to focus its engineering efforts on the AmigaObjects and the Operating Environment and less on creating technologies that already exist.
Amiga MCC Operating System One of our convictions is that modem operating systems are just one component of the new age in computing. The value proposition is no longer just the traditional OS, but an overall environment providing intelligent power and transparent services for the end user. While the information appliance portion of the Amiga Operating Environment is portable, and will be ported to a number of operating systems iny Amiga and Amiga's OEM partners over time, we needed to make an OS foundation decision for the Amiga MCC.
There are a number of very interesting OS choices in the marketplace, and it is fair to say that we have evaluated them all over the past year. From traditional RTOS vendors such as Wind River and ONX, to BeOS from Be Systems, to Sun's JavaOS built on Chorus, to Linux. As has been previously announced, we had been working for some months with QNX Software Systems to try to both large vendors and start-ups adopting Linux as their OS foundation. The growing commitment to Linux applications from a wide variety- of software vendors, and the growing development and availability of Linux device
drivers from hardware and peripheral suppliers, make it a compelling choice. Also, as we ported our higher level operating environment and AmigaObject architecture to Linux, we discovered significant performance advantages in the Linux kernel in areas such as distributed object invocation. And, no small advantage, Linux is probably the most stable operating system available in the market.
For all of these reasons, we have decided to build the next- generation Amiga MCC platform on top of a Linux OS foundation.
We would be remiss in not acknowledging that there are issues to overcome with Linux, as there were with all of the other OS choices we evaluated. For example, there were concerns with TCP IP performance, which are being resolved, and concerns about the required disk and memory footprint. As anyone knows who has looked at Linux, the overall system is quite large. However, as we build our OS foundation, we are subsetting Linux to meet our needs, and are now confident that disk and memory requirements are quite reasonable (Linux is starting to appear in a wide variety of information appliance
devices, and there is even a version of Linux that runs on the Palm Pilot!). There are also various other performance issues with Linux that we are attacking as with the original Amiga, -we are tightly binding the OS kernel to a specialized, high- performance hardware architecture that resolves many of the concerns that we, and the Amiga community, have had with existing Linux implementations. The momentum building behind Linux, and the resources around the world being applied towards fixing various issues, gives us confidence that this will turn out in the end to be the right choice.
Graphics, Multimedia and GUI Frameworks The technology strategy for graphics involves developing key partnerships with companies currently producing state-of-the-art component products. Amiga leverages the development efforts of these organizations to deliver the product capabilities to Amiga customers. For example Amiga is working with ATT to incorporate next-generation 3D rendering technology into the X1CC (see the Hardware Architecture section).
The widespread acceptance and momentum of OpenC L makes it the solid choice as a 3D ATT to exploit hardware rendering capability- In addition, the latest Java 2 releases have extended capabilities for 3D scene manipulation, advanced imaging, and overall media coordination. AmigaObjects are being developed to give users device-independent control of these various media monitor, and broadband networking it is doubtful that any single design could meet the needs of the users of all these devices.
Instead, we are implementing a design environment that will insure a clear sense of consistency of interaction across devices, while respecting the physical constraints of the device on which a particular interface appears. We wi 11 also minimize the effort to which developers must go to create virtual appliances able to run on a wide range of products.
With regard to windowing environments on the Amiga TvlGC, we are leveraging a combination of technologies from Linux and Java. At the lowest level (managing the bits on the screen), we are using the latest Linux X Windows window system. Most users and developers will never see X Windows directly (unlike older UNIX systems, when X Window-s -was somewhat cumbersome). However, The Information Appliance portion of the Amiga Operating Environment will be hosted on a wide range of devices, and the interactional natures of these devices oan toe expected to differ widely.
Through Java objects which in turn access graphics hardware acceleration through OpenGL whenever possible or appropriate. It is important to understand that, when discussing AmigaObject or Java access to hardware-accelerated ATI's such as OpenGL, care is being taken to ensure that the higher level software does not "get in the way" when accessing the underlying hardware. As with the original Amiga, it is the tight integration of software and hardware that provides overall system performance.
The technology strategy for multimedia is essentially analogous to that for graphics. The hardware del ivory system for digital multimedia may be a 3D graphics engine, a DVD decoder including MPEG 2 and AC-3 digital surround sound, or broadband Internet.
For a complete solution, the underlying hardware must be powerful enough to both capture and play back audio video streams- To accomplish this, Amiga is developing partnerships with the leading hardware manufacturers of these technologies.
AmigaObjects are being developed to give developers deviceindependent control through Java. The Java-based AmigaObjects invoke methods to access appropriate levels of special hardware assistance and acceleration. In cases where there is not a widely accepted ATI such as OpenGL, Amiga and partners are writing a number of these methods in native code as necessary. As with 3D, a tight integration of software and hardware -will provide outstanding support for streaming media.
The Information Appliance portion of the Amiga Operating Environment will be hosted on a wide range of devices, and the interactional natures of these devices can be expected to differ widely. It would be foolish to try to design a single interface for a palm-sized device with a small, touch-sensitive, grayscale display and a relatively slow wireless network connection; a set-top box with remote control and TV display; and a traditional, multimedia desktop computer -with full keyboard, mouse, high-resolution the use of X Windows will allow both new applications and standard Linux applications
to run seamlessly on the MCC. Sitting above X Windows are a growing number of window managers that will be available on the MCC, and Java developers will have access to the portable Java Swing GUI classes that hide the underlying windowing complexity under a modem programming model.
Finally, there will he a suite of end-user workspaces, including a new Amiga Workbench being designed at Amiga. There are already a number of interesting desktop environments available for Linux, and it is our Intent to contribute the Amiga workbench to the open source movement, and encourage the creative Amiga and Linux communities to modify-, enhance, replace, and generally get creative when it comes to next-generation desktop environments (we believe that one of the disadvantages of today's Windows and Macintosh personal computers is the "closed" nature of their desktop environments) .
35 Pervasive Networking The near future will biring more high-speed broadband Internet service to homes via cable modems, xDLS and other new technologies- The industry is standardizing on technologies for home networking, giving consumers the ability to connect products throughout the home using standard home wiring and wireless digital high-speed options.
Amiga-enabled products will support these standards and seamlessly connect to each other while leveraging the entire home through our distributed object technology. We are integrating emerging standards such as HomeTNA by Broadcom Epigram into the Amiga Operating Environment, using standard phone lines in North America homes. Several initiatives are also being pursued in Europe and Asia, which we continue to monitor. We are also investigating the front-running technologies for digital Figure 1: Software Block Diagram wireless networks for the home environment. Most regions of the world will
standardize oo a form of 2.4Ghz digital wireless networking like that of Proxim's which we will support as they become adopted by the industry. With the oew Amiga object technology aod integration of these standards, the home will become "the computer," including seamless high-speed connection to the Internet.
With AmigaObjects being the foundation for all object services and supporting distributive processing in the Amiga Operating Environment, networking naturally becomes pervasive. There is no distinction between devices (e.g. hard disks) found local to a computing element or an equivalent device found somewhere on the network. The Jini™ technology from Sun Microsystems addresses many of these problems with an architecture that enables instant connectivity of devices to the network such as disk, drives, printers, scanners, cameras, etc. We are encapsulating Jini technology for the types of
devices where it works well, and are providing complete Amiga Object solutions for services not supported effectively by Jini. We'll provide more details on the pervasiveness of network services at a later time.
The actual choice of transport is unimportant to the software and application architecture. We expect to support most of the popular networking standards, such as Ethernet, modem, HomePNA, HomeRF, IEEE 139-4 and other digital high speed networking over time. The only real issue is one of bandwidth: lower bandwidth connectivity tends to limit the quality of services that can be offered. As you can see from the hardware section, we' re actively working on providing high-b and width networking in our base system, thereby enabling a new generation of net aware applications and products.
Amiga MCC Hardware Architecture Commercial and Custom Applications Java AmigaObject Applications MCC Lijiuxv*.Amign Native Appifcation The Amiga MC'C ' is being designed to support state-of- the-art multimedia while leaving the EC legacy baggage behind. The IV1CC will have DVD, high- performance 3D, Ethernet- based home networking, digital and traditional analog video and audio, and USB ports for digital peripherals.
Amiga Operating Environment User Environments Amiga Workbench Amiga Classic Emulator Softw are Library Level AmigaObjvcts Amiga Wiadow Manager It will have room for at least 3 hard drives, 2 ECI slots, 7 USB ports and an open drive bay for enthusiast options such as Zip and Jazz drives.
There is significant momentum for USB (Universal Serial Bus) in the industry. USB is a digital 2-way interface that supports up to lOMb s. This allows game controllers to support high-speed interactivity, including features such as force feedback so when you are driving the car the wheel will push back on you. It allows hot detection of devices such as keyboards, printers, scanners, cameras, game controllers, storage devices, etc. In fact, the USB standard supports up to 127 peripherals on a single port. For this reason we do not intend to support the legacy serial, parallel, PS 2 or analog
game ports. You can always add USB hubs for more devices, and there are converters to the old buses (e.g. USB to parallel) for your legacy peripherals that you might not want to get rid of for a while.
There are even efforts under way to make the next version of USB work up to lOOMb s.
Softtvat'e Interface Level Java Virtual Machine Multutiedia Services In cl ustr r-Std. A I'is Operating System.; LimiK (Fall NiC'C" • RTOS’s (Info Appliance Environment) Hardware Platfcsnm (processor, graphics, audio, I O, ) The industrial design for the MCC has been done by Pentagram, a leading worldwide industrial design firm. Several concept sketches (out of approximately 12 that were considered) have been previously released, and the final industrial design will be shown at the upcoming World of Amiga and AmiWest shows.
As the foundation and hub for the Amiga computing revolution, the Amiga MCC will be delivered in two formats: an integrated computing system with an attractive industrial design and separate monitor option; and a standard size ATX format motherboard for systems vendors, software developers and enthusiasts who want access to MCC functionality in other configurations with greater expandability.
We have selected a very exciting CFU for the IvfCC, which is at the heart of a next-generation processing subsystem. The CEU subsystem wi 11 provide more than just traditional central processing services having chosen Linux and Java as two of our fundamental software building blocks, we wanted a CEU subsystem that could be highly tuned for a Linux Java software base, while also running classic Amiga applications. We are still under strict confidentiality constraints, and cannot disclose information about the CEU at this time. However, we believe the selection of this technology will give
us a unique advantage for the Amiga.
As mentioned earlier, the MCC -will include a very high- performance 3D graphics subsystem, support for streaming media integration, and support for the emerging home networking standards that wi 11 become pervasive over the next two years.
Poll owing is a partial list of features under development in the MCC hardware architecture: Processing Subsystem:
• High-performance next generation CPU
• Hardware assist for Linux kernel, Java VM, and classic Amiga
• 168-pin SDRAM DIMMs future support for DDR SDRAM
• 32MB System RAM expandable to 288MB (ATX goal to be expandable
to 1GB) Graphics Subsystem:
• Advanced SuperScalar rendering 2D & 3D hardware accelerator
(unannounced next-generation ATI chipset - specs still under
• 24-bit true color depth pixel supporting 640x480 to 1920x1200
• Texture lighting Sc compositing, alpha blending, vertex- &
table-based fog, video textures, reflections, shadows,
spotlighting, bump mapping, LOD biasing, texture morphing,
hidden surface Zbu ffering, dithering, antialiasing, gouraud-
& specular-shaded ploygons, perspective correct mip-mapping
texturing, chroma-key, bilinear & trilinear texture filtering;
additional features to be announced when ATI releases
next-generation chip information
• 32MB 128-bit SDRAM frame buffer Audio Video:
• DVD drive standard (DVD-RAM when available)
• DVD playback including:
• MPEG-2 hardware decode acceleration: motion compensation & iDCT
• Hardware subpicture decoder with interpolating scalar Sc alpha
• Real-time video compression including MPEG-2
• Still image capture acceleration
• Analog TV: NTSC PAL Secam input, digitization and TV outputs
• S-Video & composite video I O
• Hull channel TV tuner
• 44 kHz, 16-bit GD stereo audio I O
• AC-3 Dolby Digital 5.1 channel decode
• S PDIF Dolby Digital output
• FM radio tuner under consideration Communication Options (in
• V.90 56Kb s modem
• lOO lOMb s Ethernet
• HomePNA 2.0 lOlVlb s home networking
• Wireless 2.4GHz digital networking
• Broadband Internet options
• 1.5MB s cable modem
• DSL modem
• SDN modem
• Digital satellite decoders Mass Storage:
• Two E-IDE UltraDMA interfaces (support for four drives)
• Support two high capacity hard drives (ATX user configu
rations could support more) Internal expansion:
• 2 PCI slots (ATX target is 6 PCI slots)
• 3.5" open bay for Zip Jazz 120MB floppy or other options I O:
• Infrared for remote control devices
• Microphone input
• Display touch screen controller
• 7 Universal Serial Bus "USB" lOlVtb s digital ports (2 in front
for easy access)
• Investigating 1394 option ISTote: Full software support for
these features and more will happen over time.
Development Tools and Applications We are working with several leading development tool and applications software suppliers to ensure that there are great tools and applications for the Amiga OE and the Amiga MCC. One of the key reasons that we chose Linux for the underlying operating system of the MCC is the tremendous growth in Linux-based tools and applications, many of which -will be available for the Amiga
MCC. Similarly, our choice of Java for the Amiga OE was partly
driven by the fact that there are some very powerful
Linux-based Java development environments that are either
already shipping, or will be shipping over the coming
months. The Amiga MCC will instantly be one of the
best-selling Linux-based systems in the marketplace, and it
is the intent of Amiga and its partners to ensure that these
tools are available on the MCC.
Obviously, we are not at liberty to disclose the release plans of other companies. As we move closer to the Amiga OE and Amiga MCC ship dates, companies developing applications and tools for the ne'w Amiga s ¦will announce their own plans to release software for the Amiga.
Summary We believe that the Amiga Operating Environment will power a wide range of next-generation computing devices. The Amiga MCC as the foundation, •will set the standard for multimedia convergence computers in the emerging home computing environment.
This brief in no way documents all that is happening at Amiga. We have several exciting things in development that we
• would like to disclose to the community and •will as our
partners will allow. The decisions that are being made are
focused on the future while keeping our eyes on today and
yesterday. Hopefully this brief has given you an insight to our
Copyright by AMIGA
• AO- 37 Vbzi£ Ari? J 7uju[jber S 9 99 AmiWest 99 and World
of Amiga London A Tale of Two Shows On July 24th and 25th Amiga
users gathered in London and Sacramento California to meet
friends, find products, and learn new things about their
computer of choice, the Amiga. While reports from both shows
state that the attendance was slightly down from last year, no
one is discounting the amount of enthusiasm and interest
expressed by those who did attend.
Each event claimed that Saturday was the biggest day. This is not surprising since this was the day Amiga Inc. President, Jim Collas, would lead a simultaneous presentation at both show s (please see the article in this issue). The trading was brisk at dealers on both continents as Amiga users
- were looking for bargains and more.
The Developers Nova Design, Inc. Nova Design, Inc. was the only developer who had personnel at both events. Nova has just begun shipping their the latest version (4.0) of their image editing and special effects package ImageFX and this was a great time to show it off.
Nova was also busy showing their Wildfire title. Wildfire is a new animation sequencing, 3D effects, transitions and animation package. It can be compared to SGI Flint or Flame systems and is capable of amazing 3D effects by mapping video sequences into Wildfire's storyboard animation sequencing system. Wildfire is an open development platform -with complete plug-in development information and a full Arexx interface (with over 400 commands). The SRP for a standard Amiga 68k series with a 68020 or better is $ 149.95 and for the PowerPC is only $ 199.95. Aladdin 4D was also shown. Aladdin 4D is
the premiere product for animation, modeling, and rendering- It carries an SRP of $ 349.95. Pjova Design, Inc. 1910 Byrd Avenue Suite 204, Richmond W1 23230, Orders 800-462- 4369 or 804-282-1157, Phone 804-282-5868 or Fax 804-282-3768.
38 4 a * zjivg AmiWest Finale Development, Inc. Finale Development, Inc. was showing three of their products at the show. The first is a product called Voodoo, a multimedia Lima il manager for the Amiga. Features include: Drag and Drop, Internal Nl 1 !V1 E display, header scrolling, the original PGI’ E-mailer, better client compatibility and more. Voodoo requires an Amiga OS 3.0, a hard drive, OS3.1 and 3MB RAM is recommended. The second is titled iSIew York which is an online news client for the Amiga. New York boasts trouble free access to Usenet newsgroups. New York can put the user in
command of their newsgroups by representing them with a graphical, hierachical tree that the user can manipulate to join groups. It also requires an.
Amiga OS3.X. A hard drive with 4 IvlB RAM is recommended. Thirdly was a product entitled DigitalCTu i]], a text editor for the Amiga. DigitalQuill requires an Amiga OS
2. 1 or later. A hard drive and 2 MB RANI are recommended. The
above products have an SRP of $ 39.95 each.
Finale Development, Inc. P O Box 6905, West Palm Beach FL, 33405, Pel: 203-235-7518, Website: tvzjj-lo.firTale-dev.com. AEMail AEMAil is an Internet Entail client for the Amiga which can be used to send and retrieve mail over the Internet. It connects to the Internet to retrieve mail from a POP3 Server and sends mail through an SMTP server. Running AEMail does require a TCP IP stack and it will run on any version of AmigaDOS 2.1 or later. AEMail is shareware. The normal shareware fee is $ 30. An unregistered evaluation version is provided on AmiNet and on the AEMail web site at:
w-ww.calweb.com jzacahr You can register by sending the shareware fee to: John Zacharias, 1004 7anguard Drive, Sacram.en.to, CA, 95827.
World of Amiga Alive mediasoft Ltd.
Alive mediasoft Ltd. Was showing several of their products at the show. We spoke with Jennie Flowers who was very enthusiastic about the show and A five's product line. The company is totally devoted to Amiga gaming. Customers receive a 20 page catalog every eight weeks
- with game reviews. 700 different game titles are always in
stock and there is tech support for all Amiga products 8 hours
a day 5 days a week FREE whether you bought the product from
Alive or not. Customers can phone the sales line and talk to
real Amiga owners -who, they guarantee, know- more about the
Amiga than any other Amiga games company. Games and requested
catalogs are shipped -within 48 hours. The user can also try
out the latest games and great classics for just £3. Alive also
asks you to let them find your favorite game you can't find for
FREE. They also offer free birthday and Christmas gift
wrapping. Their website is totally dedicated to Amiga games
where you can also order a catalog or a game. Shipping is free
in the UK and Ireland, other parts of Europe is £2.00 per game,
arid outside Europe £2.50 per game.
One of the titles they featured was Phoenix Fighters. This title features many types of game play including one and two player missions, gate races, gem. Races, and dog fights, all with a split screen mode. It has around 200 levels of play, fast action at 50 frames per second and more than 128 colors onscreen. System requirements include: Amiga Pal display mode, 68000 (020+ for improvements) and any speed CD- ROM. SRP is £14.99. Purbo Racer 3D is a new car racing adventure- This title features: real 312 rendering, fully ray-traced cars, 6 races in various landscapes and different meteoro
logical conditions, and versions specially designed for a 68020-3040-60. System requirements include an A1200 4000, 68020 processor, 4 MB of RAM, 5 MB Hard Drive, and CD-Rom. SRP is £14.99. Itloonbases is also new and retails for £19.99. Ttiis title is a real time war strategy based simulator with ray-traced in-game gfx and artificial intelligence. The battle is between the Sigma and Omicron Companies who have both mined the Terren moon for twn decades extracting rare and valuable minerals for transport back to Earth, tiowever. Sigma Corp. has become greedy and a struggle begins. Moonbases
also features an extendable language system, with English and German as standard. System requ.irem.ents include; AGA or GFX card, 1 .MB Fast Ram, CD- ROM and 10 MB of Hard Disk space.
The Prophet is an R.P.G. which features over 200,000 locations with over 50 different types of locations. As there are plots within plots there is no set route through the game.
There is a full graphical display of your character showing the different armor worn and -weapons held. There are also dozens of different items including keys, food, potions, and spells to name just a few. The SRE is £19.99 and system requirements include any Amiga with 2MB HD and CD- ROM, optimized for more Ram and better processors.
Alive mediasoft Etd., P O Box 940 Kirkby-in- ashfield Nottingham United Kingdom A C 77 7FA, Tel Pax: +44 (O) 1623 467579, E-mail: firstname.lastname@example.org, Twz.uzu.in.notts.co.ilk a live- rn e. d ia soft Ateo Concepts Nathine Eagier -was glad to show AC Ateo Concepts' featured show products which included Pixel64, AteoNet, AteoSCSI 67 AteoIUE, and AteoPar 67 AteoSer. PixeJ64 is a graphic board for the A1200. This add-on gives you an 800x600 screen size with lots of colors and a speed greater than a 2 color AGA screen. Corning soon is The Pixel64 XIII for Zorro 3 with a PCI bridge for 3D
AteoNet is a 10.MB ethernet board.
With an ethernet board the user can plug together Amiga, PC (95 98 NT), Linux, BeOS, Mac, etc... INTo more compatibility problems and no more need for CrossDOS or CrossMAC. It also allows for network game play or allows the user to connect the Amiga to TV-cable internet.
AteoSCSI is SCSI 1 and 2 compliant and -will -work -with all peripherals such as CD-ROM writers. Hard Drives, Scanners, DAT, etc. and will he available in September. AteoIDE allows the user to add more than two IDE peripherals on an A1200. Both these products -will be available in September.
AteoPar is a very fast parallel board.
Main features include: a fast parallel port (faster than the original Amiga), and it is compatible -with SPP, EPP, and ECP Modes.
This means you can plug in and use low- cost scanners, and ZIP drives on this parallel port like on a PC. AteoSer is a fast serial board. It includes a FIFO which increases transfer speed and releases the CPU use.
Ateo Concepts, Le Plessis 442.2.0 - Coueron Prance, Tel: +33 (O) 126.96.36.199.85, Fax: -+33 (O)
2. 188.8.131.52, E-mail: info&aeto-concep ts.com, Web:
zuzuzu.ateo-concepts.com Epic Marketing Malcolm. Pett spoke
-with us at the Epic Marketing booth. AC asked him what he
thought of the show- and he said, "Shear brilliant!" One of
their featured products
- was The Best of Gremlin a CD which contains over 25 of
Gremlin's top Amiga titles. The retail is £25.00 and can be
ordered either for the Amiga or Windows.
Some of the titles included are: Artura, Dark Fusion, Litil Divil, Pegasus, Shadow Fighter, Super Cars 2, Switchbalde, and Zool 2 to name just a few. Recommended system requirements is an AGA Amiga, Hard. Drive and extra RAM.
Star Tighter U'Tammen's Reign is a space game featuring 10 missions (you could be out there for a long time), lens flare from local sun, interactive talkback radio, fully rendered, full motion cutscenes, choice of gameplay, 8 fighter crafts, 3D space combat action, and much more.
Epic -was also taking preorders for Virtual GP, a new racing game featuring 16 tracks, 22 cars, a 1998 championship season, in-game commentary and speech, complete car setup sessions, improved artificial intelligence of opponents, 6 different camera views and full multitasking.
Minimum configuration includes: 4 MLB Ram, 030 @ 25Mhz, Hard Drive, AGA and or Gfx board, and CD-ROM Drive. Epic also featured many other CD games, offered Word worth 7 CD package and was taking preorders for the new OS3.5. Epic iS Iarketing, Unit 22, Area 50, Cheney Is lanor Ind. Estate, Szuindon, UK SN2 2PJ, Order Tel: -t-44 (O) 8700 110013, Fax: +44
(0) 1793 484097, E-mail: epic-direct&dialin.net, or visit -
zvzjjzu.epicmarketing.ltd.net HiSOFT According to David I
.ink at HiSOFT Systems, "The major thing we did at WO A was
release iBrowse 2.0; this Is really a prerelease, prior to
the full release of version
2. 1." The main improvements of the new Voz £ M£- - yVt+zvr
jby? 64 V W 39 Amiga Inc. used both events to show the
design of their new Amiga Multimedia Convergence Computer due
at the end of the year.
FiiSoft's booth was kept busy with offers on their other Amiga titles: Twist 2 database, the ProMTDI interface, the Squirrel SCSI interface, the Megalosound sampler, CINEMA 4 D, and more. For more details, check out their site st http: www.hisoft.co.uk amiga UiSOPT Systems, The Old School, Greenfield, Bedford I71K45 SUE UK, Tel: +44 1525 718181 Fax: +44 1525 713716, http: zuzuzu.hisoft.co. uk http: zuzuzu. Cinema4d.com Power Computing Ltd.
Pow-er Computing Ltd. Had two booths at the show with a variety of products.
T-Iighlighted here is PozuerJMiovie, Tzuister 1200, and Itlelody 1 200.
PowerMovie is an animation generator from Underground Soft-ware and Power Computing Ltd. It is designed to be used for the playing of very long animations at speeds up to 25 frames sec. The resulting animation can use frames with a size of 320x200 pixels (or any size which will he automatically scaled down to 320x200). The animation can be in 256 colors or H AM8 and can have synchronized soundtrack and sound effects. The format of the files created Is called XFL. The commercial version comes with a player which can be run from CLI, from, a script or from within a program that can non external
Twister 1200, designed and supported by KATO Development Group, is a very fast serial interface done for the A1200.
Twister can be used -with the Zorro 1200 and is even useful for Ami gas with Zorro bus. This expansion offers working Hardware-Flow-Control to prevent buffer overruns. Features include: 32-byte send and 32-byte receive buffer, EOF-Tvlode, unique bit rates of 460800 BPS guaranteed and 691200 BPS typical, and much more.
Melody 1200 also from KATP Development Group is a 20 bit AD DA converter. It is usually used for Dolby® Pro-Logic™, THX®, Dolby Digital AC-3™ and better DSP-based applications. Also available is the Melody 1200bases which is a chip - upgrade to Melody 1200pro which is a high quality playback of MPEG2.5-Sound (Layer 2-1-3) via specialized DSP forcing really low load at the main CPU.
Also showing in the Po-wer Computing booth -was the title Red Mats, by Elbox Computers. 1 his game combines strategy, exploration and tactics. The player is assigned an area to explore and mine, however, you are not the only one. Other miners and desperados -want to attack your quarters to gain absolute control over the resources of the planet. The goal is to destroy the enemies by achieving the highest level of technology possible.
Recommended system includes: 68040 HDD and Gfx board Also featured was Power Computing's first issue of their news bulletin. Their goal is to keep users up-to-date with their products, latest developments and current prices.
Pozoer Computing Ltd., Idnit 82A Singer Way, Woburn Road Ind. Estate, Kemps ton LJ K A4K42 7P1I, Pel: (O) 2234 851500, Fax:9)) 1234 855400, E-mail: sales&pozoerc.demon.co.uk, Web: zozozo. Pozuer c. demon, co .uk Titan-Computer Michael Garlich from Titan-Computer was present at the show, boasting copies of the Amiga CD-ROM Burn! 1', v2.5. In addition, Titan-Computer also made public the release of NcodeR, a graphical user interface for the MP3 encoder Ncode. It can be run from Workbench or from command line (CLI). It provides user friendly interface, user defined skins, encodes an unlimited
amount of files in one session, progress indicator, user controlled abort at any time, as well as many more features.
Requirements are any Amiga, Draco or compatible with minimum 68020 4MB AGA, and recommended is a PowerPPC, PPG-Library or WarpOS Graphicard, and 16Mb of free Fast-RAM.
Pel. Fax for Pitan-Computer is 04 21 48 2 6 20. Pitan-Computer can also be oisited on the zoeb at http: zozozjj.PitanComputer.de, or emailed at WlacFlyGHFitanComputer.de 40 Xt.'X ZZ Vc , aOMP C r A'G Vaporware Vaporware was represented at WO A London '99, presenting their 2-disk software package and their website, Vapor.com. Vaporware has recently announced the addition of four new titles to their library: Genesis, Scalos, X-Arc and Contact Manager. Many of the applications are the work of Oliver Wagner, including AmiRC, Voyager and Microdot II. They also feature applications written by
Simone Tellini, the author of STFax, Federico Pomi, and Mathias Mischler. Vaporware now offers automatic online registration using the SecurePay system, for secure online transactions. If you have any comments of questions, feel free to send email to web email@example.com. Eyetech Li ye tech demonstrated their EZPC system, which -works by making the PC motherboard act as a slave processor to your A1200, looking after the operation of the systems accessories while you can perform more creative tasks. EZPC A1200 expansion system is based on a real Amiga and is not at all compatible with other PC-
only systems running a clever, but slow, Amiga emulator as a PC application.
The first of three pre-configured systems Eyetech introduced for different types of use is the A1200 EZ-PC TOWER- HSE (Home Studio Edition). This configuration comes complete with TV tuner with cut-and-paste teletext'facilities, 24-bit frame grabber and video clip capture card, and more, as well as the standard F.7.PT system components. This configuration is priced at £999.95. In addition, Eyetech also offers the A1200 EZPC TOWER DVE (Digital Video Edition), which is fitted with a purpose- designed, hardware-based TvlJPEG nonlinear video editing suite for home semi- professional video
production. This model also comes with a built-in CD Writer- ReWriter, and is currently priced at £1369.95. The A1200 EZPC TOWER-XLS is the third configuration, and comes equipped with non-linear video editing hardware and software, A4 30-bit flatbed scanner, DVD ROM hardware, CD Rewritable drive, and much more at £1995.95. Finally, the A1200 EZPC TOWER-
3. 1-1- offers a brand new Kickstart 3.1 A1200, complete with M
agic Pack software, 24 Speed CDROM, 3 2 GB hard drive with W
b and Magic Pack preinstalled, and more, offered at £395.95.
Eyetech also presented in addition the new Eyetech ME 4 Ez 1
ower system from just £79.95. You can expand your system with
HZTower Mk4 or Zorro slots (EZTwr Z4), it includes 250 W PSU
with PC and Amiga power connectors, no expensive PCMCIA
right-angle adapter required, available in 5 models to suit
different skills and budgets, and the only tower allowing both
PC and A1200 in one case.
AmiWest Participants Other developers included. Brain Technologies, AudioLabs, Nordic Global, and Ha rv Laser at AmigaZone. Additional support was provided by Carl Sassenrath and REBOL Technologies was present and held a number of seminars- AmiWest Amiga dealers included Compuquick, The Lively Computer, FWD Computing, AntiGravity, Winner's Circle all of whom offered special merchandise, new deals and more.
User Groups: At AmiWest, the Amiga User Group Network was in force as well as user groups from the area: Sacramento Amiga Computer Club (SACC), South Tahoe Amiga Group (STAG), Northwest Amiga Group (NAG), and Redwood Empire Amiga Users Group (RE-AUG) World of Amiga ’99 Paul Nolan held demonstrations of the latest version of Photogenics. Haage & Partner Software was in evidence as they signed beta testers for the new release of Amiga OS3.5 as well as a view of their other products. Other stands included companies
- who either worked alone or in groups such as Active
Technologies, AmigActive magazine (a new British disk magazine
due out this Fall), Amiga Format magazine.
Analogic, Blittersoft, Cloanto, Crystal Software, FORE-MATT Home Computing, GP Software, Gasteiner, Great Effects Development, Pagan Software, Ramjam Consultants, Snap Computer Supplies, Artworks Oberland Computer, and Weird Science.
World of Amiga also held user group sessions as well as a digital cafe on two extra floors of the event. User groups such as SEAL -were in evidence.
• AC* On Saturday, Amiga Inc. provided the Amiga community with a
first, a trans- Atlantic simultaneous presentation with Amiga
users at the World of Amiga in London and AnniWest in
Sacramento, California. Due to an eight hour difference in
locations, the World of Amiga London presentation was seen in
the evening while the Sacramento presentation was an early
start for AmiWest.
The London event was held in a large room used by the Kensington Town Councilors with a large screen, raised podium area, and impressive seating resembling something similar to a United TNTations meeting. Originally, this was supposed to be videoed to the Sacramento location, but that was not possible. Instead, Sacramento was shown the same videos and slides as London and listened to the presentation via a transatlantic telephone call.
Jim Collas at UK WOA Amiga’s president faces the UK Amiga users.
Amiga Inc. started the presentation with a video of the Amiga team and some animation- The crowd became ecstatic when they saw names of partners such as Corel, Sun, and Transmeta (a secretive company developing a new CPU chip).
Amiga Inc. later went through extensive explanations as to why they were not permitted to release the name of the CPU technology partner which lead many Amiga users to continue their speculations.
Jim Collas began his portion of the presentation borrowing heavily from his first presentation at Amiga 99 in St. Louis last March (please see Amazing Computing Amiga April 1999). He began by saying, "The PC revolution is over. There is progress, but no longer innovation. There hasn't been any significant innovation on the platform for ten years." I It- stated that the PC industry has failed on the promise to truly and fully enable the information revolution. "The PC revolution is over, the computer revolution is not." He went on to state that Amiga will lead the industry- back: from
constrained evolution to real progress, "Faster CFUs are not revolutionary, they are evolutionary." Hie went on to state, "I am talking about changing the life of everyone you know."
Ivlr. Collas' slides demonstrated a home with a variety of devices networked together to provide a cascade of services and abilities. It utilizes the central abilities of the Amiga's MCC and provides information and capability to remote devices with additional internet support as needed.
Ivlr. Collas stated people want these changes and the current computer environment is ideal. According to Ivlr.
Collas, in the coming years, a new breed of computing devices will surpass PC shipments, the internet continues to create opportunities, the PC and Windows CE industry are beginning to compete, there are no current standards for these new devices, and this chaos will yield significant opportunities for emerging companies. The boundaries between computers and hand-held devices are going to blur.
Collas stated that it was very important that we understand what this current opportunity means because the innovation will come from small companies. He warned against thinking that the Amiga community is a small group. He asked if anyone realized how many people know the Amiga brand and are interested in what Amiga is going to do. He speculated that there were over a million ex-Am igans ready to come back to the Amiga. He stated that people want someone to lead the next revolution and they are looking toward the Amiga. He mussed over some of the infighting by saying that people are
watching what we are doing and he does not want to let anyone down.
Ivlr. Collas stated that the forces in the PC industry are very powerful. He noted that Microsoft is currently worth over $ 500 Billion. The challenge is enormous arid what we need to succeed are: a revolutionary next generation platform; a solid strategy, integrating technology, marketing, industry dynamics, and business strength; strong allies; a plan to gain momentum quickly; and a strong unified "IVIy goal is not to bring out an alternative platform." Said Collas," Is ly goal is to make the Amiga a significant force in the industry again, to drive a revolution that allows us to be a
significant force. We must play by a new set of rules to succeed."
Ivlr. Collas then -went on to explain the Amiga Operating Environment and Amiga Objects (for a detail on these two items, please see the Amiga Technology brief in this issue) and how these would create a homogeneous environment across various computing devices. Through these devices, they would establish an intrinsic network of capabilities- He wants to use the Amiga boing ball to symbolize this new environment of computing devices and abilities.
He theorized that the Amiga operating environment could allow people to better utilize technology. People could use realtime playback on a wireless tablet while looking through an on-line resource for a television program and then selecting it for the television- He stated that anyone who sees the Amiga ball on a device will feel comfortable. They will know what to do because all the devices will operate the same way'. He suggested that people will be able to put Amiga utilities on the internet that can be downloaded by devices all around the world.
Ivlr. Collas ended by noting, "You are a revolutionary army. If each of you go out and evangelize two or three people, we will be several hundred thousand strong.
We will be an unstoppable revolutionary army. We will drive the computer revolution. Each one of you is critical to driving the future of the computer industry."
- AO- Mr. Collas's speech was followed by a prepared question and
answer session held by Dr. Rick LeFaivre, Senior Vice President
of Research and Development and Chief Technology Office
with.Dr. Allan I lave most'. Vice President of Research and
Development. This was a set of the ten most asked questions
presented to Dr. I lavcmosc by Dr. LeFaivre.
Top 1 O Questions: Amiga Directions Dr. LeFaivre began by stating some of the Mega-Trends in the industry:
• Convergence: computing communications, content (text,
pictures, audio, video).
• Internet connectivity and the wired home: broadband digital
video Internet services
• Pervasive "information appliances" vs. standard Pcs
• Portable Software: Java, Jini, AmigaObjects
• Open vs. proprietary operating systems: Linux Dr. LeFaivre went
on to say that the internet is real and it will not be long
until every home has a big broadband -pipe providing
connections to the internet. He stated that the decision to
move to Linux was eased when Amiga Inc. had talked to many
companies who were supporting Linux. He then offered a slide to
demonstrate what Amiga was doing and where their focus was:
• Amiga Operating Environment
• Amiga Objects™
• Amiga Multimedia Convergence Computer
- Integrated MCC
- ATX board for enthusiasts and dealers
• Amiga Information Appliance Environment
• Amiga Information Appliance Reference Designs Dr. LeFaivre and
Dr. Havemose explained the Amiga Software architecture with the
use of the diagram from the Amiga Technology Brief (please see
the brief in this issue). They then used about 45 minutes to
cover ten questions raised by the release of Amiga's technology
Top Ten Questions Question X. AmigaObjects: Seems like a key innovation. Can you explain what they are?
.Answer: This allows the system to be network intrinsic. When a device needs a resource on the network, the resource does not necessarily need to be in the device. With AmigaObjects, the device can use resources from another device on the network.
Question 2. Why did Amiga choose Linux as the MCC underlying OS? What is being done to improve it? Will we lose our "Amiganess"?
Ans-wer: We are not shipping a Linux system. We are taking parts of the Linux operating system. This will be an Aaniga.
There are things that Linux cannot do and the Amiga can. We will build on the Linux system, but we will create an Amiga.
Question 3. Doesn't Linux have a large disk and memory footprint compared to other operating system choices?
Answer: A typical Linux distribution is large. However, we are only taking pieces of Linux to use in the Amiga Operating Environment. Developer systems w i 11 have much more Linux than the actual smaller Amiga devices.
Question 4. What about dynamic extensibility? Is it as dynamic as the Amiga Classic OS?
Answer: The ne-w Amiga operating environment is considerably faster than on the PC. Some code runs ten times faster under the Amiga Environment than on the PC. He noted the code •will be smaller and -work as "well as the classic Amiga did.
Question 5. What about real-time performance and threading? Will Linux (and the MCC) support great interactive multi media?
Answer: On a typical desktop system for the new Amiga, I can do about 100,000 process switches per second as compared to 15,000 per second on the standard Amiga. We want the audio and video to play without a hiccup and at a 100,000 processors per second, we will have no trouble handling real-time video and audio.
Question 6. What about networking? Some have said that Linux TCP IP is inefficient and unstable.
Answer: There is a problem in the Linux community because there is no one single place to go for the answers other than Linus (the inventor of Linux). 1 Iowever, we have researched this and discovered that Linux network performance and TCP IP is some of the fastest in the world. As a comparison, the Linux system outperforms a PC system.
Secondly, the Linux system is perhaps one of the most stable in the "world.
Question 7. Linux native windowing system is X-Windows.. Won't building on top of X-Windows be inefficient? Will I have to program to the X-Windows API's?
Answer X-Windov s is old, that is why we do not use it. On our smaller devices, we have an Amiga Operating Environment that is updated to what -we need at the moment. We are going to have a new Amiga Window manager that will be designed specifically for the information appliances and it will have the same speed and benefits as the old Amiga did, but designed for the new devices.
Question 8. What about standard T .inux distributions and applications? Ho"w will Amiga leverage the Linux momentum you talk about?
An swe* r: We are not going to be another Linux. Linux "will be a subset. Developers will get a large amount of Linux, but the devices will not. Most people will not know what operating system is on their devices.
Question 9. There are still open questions surrounding the hardware: processor choice, PCI vs. AGP, graphics partner, sound subsystem, etc. Any updates?
Answer There was no comment on the CPU. He asked that people not get hung up on the hardware choices. They know they "want real-time performance.
Question XO. You seem to be leveraging lots of outside technology. Can you summarize "where Amiga is focusing its innovation?
Answer: The next generation Amiga will utilize AmigaObjects and create a revolutionary user experience.
I) r. LeFaivre and E r. Havemose ended their session -with the
• AmigaObject, Amiga OE, and Amiga MCC architectures are defined.
• Most open issues have answers (a fe"w are still being "worked).
• A. Great R&D team is building at Amiga.
• Lots (!) Of -work to be done over the coming months to fully
implement the architectures.
• Great partners on-board (Sun, Corel, Broadcom, others to be
• Amiga "will be the leader in the easy-to- use pervasive
Internet-connected computing environments.
• AC* On Sunday morning, July 27th, Amiga Inc. executives sat
down with a roomful of Amiga press people and discussed the
Amiga market. Jim Collas of Amiga Inc., provided the majority
of the answers.
Some questions and answers were longer than the space available and have been edited.
Q: Corel and Sun were impressive.
Amiga Inc. Press Conference A: We have commitments from Corel. They will port to our next generation. Part of the reason we made the Linux decision is that the port and optimization to the Amiga 'will require minimum amounts of effort. Trying to get a company like Corel to port to a non-Linux system would have been much more difficult. We can't discuss our conversations with companies such as Sun and Transmeta. We have had discussions, but we cannot discuss what decisions have been made.
Q- Is the plan to ship Corel's personal editor with the next generation machine?
A. That is what we would like to do. We have not finalized all
the agreements on how we would ship and how -we 'would bundle.
We do know that it 'would be available. I would like to try to
get a version shipping •with every single Amiga. I also want
to be careful and look at -whatever alternatives might be out
there and not make the decision simply based on one
relationship ¦with Corel. We needed to make sure that we start
to get software that is going to support the new Amiga.
Q- What about ebusiness standards and support for smart card readers for verification?
A. Obviously the internet is expanding and becoming mature and
there is a lot of infrastructure being put into place in
regards to ebusiness. We are going to tap into that just as
anyone is going to tap into that on the PC. We are going to
support all the functions and avenues of the internet. We are
designing the Amiga to be very internet aware and to be
seamless -with the internet. We -will support everything that
people are doing in regards to the internet and card readers
and so on. We expect that the development commimity and
businesses that are based on the Amiga -will start coming out
with solutions that will be very exciting for the internet.
Q- What about cable modems?
A. Broadband is a very important part of the future of the
internet in general and definitely an important part of the
future of the Amiga. Our assumption is when you look at the
future and you talk about developing a new platform, the one
thing that we are being very careful about is that you look
out at least two or three years and hopefully beyond that.
Broadband or very high speed access into the home is a very
important part of what is going to happen in the future.
Q. What about video mail?
A. . We would envision a company writing a video mail application
to sell. With the AmigaObjects, we want people to be able to
quickly piece together that type of functionality to create a
very easy to use application.
People talk about killer applications that create new markets, but it is very difficult to know what those will be. We want to create the Amiga environment in order to make it very easy for people around the world to create what they need. We want to enable people's imagination.
The Amiga Object technology is very efficient for the internet. The AmigaObjects can be pulled from the
• internet around the world to create new applications that
everyone can use. What we -want to do is license the
environment and the symbol so that anyone who purchases a
device or product with the boing ball on it, will know that it
will work on their system.
Q. What measures will be taken to insure that, when we see an
Amiga boing ball application on the internet, we will know it
is a good one?
A. We are looking at certification through the internet. We will
have guidelines for applications. We want to allow experi
mentation and development of new ideas, but we will need to
balance that with the need to guarantee quality.
Q. What about business?
A. The environment will be useful to business, but we want to
stick -with the clear vision of the home. The trend will
eventually move from home to business as people are capable of
doing things at home that they cannot accomplish at work. The
Amiga community is important because they are an unofficial
sales force that spreads the word. They will do this in the
home and eventually bring this into business.
Q- How will you support the design?
A. We will have the Amiga MCC and the wireless tablet to provide
product to the market. We envisioned thousands of companies
supplying products and devices. We -will probably create only
a few products that will push other companies into creating
designs. The new environment will be very conducive 43 for
developers with a good developer program that will a 11 ow
people to produce product.
Q- How will your licensing fees compare to Windows' fees?
A. We will be much cheaper than Windows.
We haven't established all of the standards yet, but they will be reasonable.
Q. What about gaming?
A. We know that the gaming market will reach over 20 to 30
percent of the information appliances we talked about.
In the next five years, game machines will grow to over 50,000 units a year. We are not trying to compete with the platform market, we think gaming will need to be an important function of the Amiga environment.
C_X What about other platforms?
A, It will be possible to create an Amiga environment for other systems such as the N I ac and PC to exist on the Amiga environment network. The only thing that will effect you will be performance.
The Amiga MCC currently runs about ten times faster than the other platforms.
Q. Will there be a full Linux environment for the developers?
A. If you want it, it will be there, but for the common user, he
will not see it. If we do this right, the general user will
never know what operating system they are using.
Q. Do you have a price for the developer system?
A. We do not have a price for the developer system or the MCC at
this time. We will try to be competitive- However, when we
first ramp up our production, we will not have the volume
compared to some of the PC machines being produced in the
hundred of thousands.
Q. The Linux community is accustomed to getting things for free.
How will you handle this?
A. We are not expecting to be the Linux distributor. We are going
to provide Linux to a wide base of users in an effortless
environment. The Amiga Operating Environment -will be propri
etary and it will sit on top of Linux. We don't expect
everyone in the Linux community to climb on board. We are
building a new community in which Linux will be a part.
• AC* Moonbases is vet another real-time strategy war game for
the Amiga from Publisher Distributor Alive Mediasoft "LTD and
Moonbases is a Real Time Strategy (RTS) game in the tradition of Command and Conquer, Napalm, Foundation, or Dune2, just to name a few. It's not as sophisticated as any of the aforementioned titles, but that's not all bad.
There are a lot of dangerous places to work: and prosper in space and this could be yours.
By Jerimy CarnpbelI As the title suggests, the scenarios are set on moon surfaces similar to the terrain of that chunk of stone circling the earth. Moonbases challenges you to fortify your outposts to prevent their destruction, mine minerals, manufacture vehicles, uplink to spy satellites, and of course engage and hopefully defeat the enemy in battle.
Just about everything you do in Moonbases requires sufficient powder. For power you are required to build solar arrays; these little solar panels are your sole power source. Of course in order to build anything you must have sufficient resources, so careful attention must be paid to your mission briefing or you may squander your funds building something you do not need.
Before you can even locate and mine for minerals to generate income, you must build a Geological Survey Center.
Once you have done that, you will then need a Nlobile Mining Rig which in turn means you must first build a Vehicle Construction Center. The Vehicle Construction Center allows you to build buggies, hovercrafts tanks, minelayers.
And minesweepers. Von do have the option of selling a building if you think it's no longer required or if you built it accidentally, but you never get back the full amount you paid.
The buggies and hovercrafts tanks have varying degrees of armor and the best thing about the hovering vehicles is that they float right over mine fields without receiving so much as a scratch.
For me the best part of the game was building a plethora of heavy vehicles and just pummeling the enemy bases into oblivion. Ah, the joy of it all.
Installation Installation of Moonbases is a breeze and good instructions are included on the inside of the CD cover. It also supports two player link up via serial cable or modem. Plus, you get a map editor program on the CD that allows you to customize the game to your liking.
The CD also contains demos of five other Alive Mediasoft titles (Blade, Putty Squad, The Prophet, Goal, and Phoenix Fighters).
Releasing Moonbases right on the heels of Napalm may have been in poor judgement and the game seems a bit unfinished in many ways. The graphics in Moonbases are best described as average. They are adequate, but not really anything worth writing home about. By using the preferences program and booting with no start-up sequence, you can play in a HiRes screen mode, but this slows the game down a touch and doesn't really reveal any noticeable Oot Amazing?
Don't Miss an Issue ufc scrifc @ TODAY!
Visit us on Ifie web at: www.pimpub.com 5-3360 Graphics card support (RTG) is included via a separate executable.
However, I don't think, this game -will benefit from a graphics card as much as some games can, due to the limited color palette Moonbases was created -with.
One thing that annoyed me was that if you choose a PAL display mode -with the preferences program you still have to boot in PAL for it to -work. Most games, that include a similar preferences program, do not require you to do this.
Even with these deficiencies, I found Moonbases' gameplay to be quite addictive and it doesn't take very- long to Moonbases may be a good title for beginners to introduce themselves to real-time strategy war gaming.
Become familiar -with its interface. The mission briefings and the provided documentation -were very helpful. A1 so, this type of game gives you a terrific feeling of accomplishment after taking on a seemingly impossible situation and turning it around to your favor.
I think that Moonbases may be a good title for beginners to introduce themselves to real-time strategy war gaming. I also feel that there are aspects of Moonbases that wTll appeal to seasoned veterans of RTS games. Initially I didn't think I'd like this game, but after Pi aying it for many hours, I found myself hooked. Remember, it is good gameplay, not graphics that make a game truly enjoyable.
It seems lately that there's been a rash of inadequate games being released, a 1 most as if they -were rushed into publishing them. I hope this trend changes in the near future. Moonbases gives me this rushed-out-the-door feeling too. I'd give Moonbases an 'A' for its addictive gameplay, but due to its general unfinished feel, mediocre graphics, bugs (it locked up on me several times), and inflated price (too high at $ 34.95) it gets an overall rating of a C- I noticed a fe-w minor bugs while playing Moonbases:
1) While playing in Eli-Res there -was an annoying reoccurring
green screen flash and part of the moon's surface sometimes
did not render.
This caused large black areas that looked like bottomless pits, but vehicles simply drove over them.
2) To save yourself a lot of frustration, select Lo-Res PAL
display mode and leave it there. The game honestly doesn't
look or play any better in any other screen modes.
Just don't forget that you still need to boot your machine in PAL.
3. ) The looping background sound of -wind blowing made a
horribly distorted noise between the loop that caused the
otherwise good digitized effect to sound like a scratched
skipping record. I did find a patch to fix this problem at the
Moonbases' home page. Aaarrrgh!
4. ) It's almost totally impossible to play the game in NTSC
LoRes (at least on my 060 machine) because everything happens
much too quickly. On the positive side it should run fairly
-well even on a slow system.
System requirements for Moonbases are: AGA or GFX card, 1 [V115 fast RANI, CD-ROM drive, and 10 NIB Hard Disk space. It was tested on an A1200 060, 50 NIB RANI, 32X CD ROM drive, and OS3.0. Moonbases retails for around $ 35.00 and is available now. Special thanks to Software Hut for providing this review copy.
If you'd like more information about Moonbases or a downloadable demo visit -w-w-w.innotts.co.uk alive-mediasoft. You will also find a link to the Moonbases home page at (Homegrown software with even more information.
- www.eclipse.co.rjk homegro wn.
Amiga Games News and Previews Minimum Safe Distance, Maim and Mangle, Po Po Chicken, and Heretic II, Fy Jake Frederick It's a huge month for gaming simply because of one announcement. The future's looking brighter every day, especially for those who've upgraded.
Heretic II Yup, you read it right. Thanks to Hyperion Software (the company that's already obtained a license to port Shogo to the Amiga) we should be seeing an Amiga version of the PC hit Heretic II sometime in the fourth quarter of '99. Heretic II is a sequel to the original Heretic and I lexxen which were released as freeware a few months ago (see Amazing Computing's March issue). The game has taken a perspective change, opting for the third person Tomb Raider style view rather than the first person Doom 46 .-I v .i z wo Co upc 7YjVcv approach, and it now uses the highly acclaimed Quake U
Don't expect to play this on your unexpanded 1200, though.
While there is a possibility of an '060 version the current requirements are PPC (WarpOS) and a graphics card. It will also take advantage of 3D acceleration, feature 3D sound via A1 II and offer internet, modern, and TAN network play.
Q-Lab Q-Lab, the Amiga music team responsible for the audio found in games such as Zombie Massacre and the upcoming FTJE5AR have decided to give game developing a go. The team has three projects in the works. The first, Po Po Chicken, is a fast paced platform game that borrows elements from games such as Donkey Kong Country, Bubble Bobble, and Chuckie Egg. Q-Lab is in search of a programmer to help with this game. The other two projects lack details at the moment but have been described as a 3D action adventure game and a 3D war game. E-mail firstname.lastname@example.org for more information.
Maim And Mangle Screenshots The World Foundry have released a few screen shots of their upcoming 3D real-time strategy game Maim and Mangle.
Though these are only early test pictures it should give some indication of what the final product will look like. This looks like a game that will make those who have beefed up their machines proud.
Minimum Safe Distance Satanic Dreams' Minimum Safe Distance sounds as if it could be an interesting concoction of action and strategy. The game is said to combine elements of Worms, Cannon Fodder and the Super Nintendo game King Arthur's World. Satanic Dreams has described it as "Worms in real time". There should be mass amounts of blood and explosions as you pummel your opponents with over 40 weapons. System requirements are pretty light, the game will play at 50 frames per second on a standard '020 with 4 megs of fast RAM. The game will also require AGA and a CD-ROM drive.
If you have any announcements you would like to share with Amiga gamers send me an e-mail at email@example.com. If you're not net accessible write nxe at : Jake Frederick c o Amazing Computing Amiga, PiM Publications Inc.,
P. O. Box 9490, Fall River, M A 02220. , _
- AC- We all know where to go for the latest Amiga gaming news on
the web (wrww.amigaflame.co.uk or www.nutts.demon.co.uk in case
you don't) but what if you want to get some hints about your
favorite game or just take a stroll down, memory lane? The
following sites are only the tip of the iceberg but there's
certainly enough to point you in the right direction.
An Amiga Gamer’s Guide to the Web by Jake Frederick Ami Cheats For a comprehensive list of game cheats you could do a lot worse than Ami Cheats. The layout is far from eye candy, but it's very functional and to the point. HJavigating through the sizable game database is very simple making it easy to find the cheats and game descriptions easily. Although the list is missing a few more recent titles such as Genetic Species and Quake (both of which have cheats) it's still worth a look for the majority' of available games.
URL: wrww.netrover.com - timt amicheats.html Get Those Old Amiga Games Working!
Compatibility has always been a problem as new technology replaces the old. This site was designed wuth older, less than sy stem friendly games in mind. It consists of a docent sized archive of old games and what it takes to get them running, whether it's using degraders and changing chipsets or simply turning of blankers and background programs. The layout is somowhat confusing due to the fact that you have to constantly refer to a letter and symbol .key to determine what a specific game wi 11 require. However, there is a sufficient amount of information and it could be just what you need to
get that old game working.
URL: wreb.ukonline.co.uk members gc.yuen gamesfixes GFX Card Compatibility If you oven a graphics card wuth no scandoubler you are most likely familiar wuth the frustration of sifting through the volumes of Amiga games in search of one that doesn't require hooking up separate monitors. This page provides a list of commercial and RD games that work wuth graphics cards through direct support, RTG, or screen promotion. There is even a short list of scene demos that are graphics card compatible.
URL: wnvw.uea.ac.uk suamiga rtggameshtml Links This one's quite straightforward, but I found myself visiting it more than expected. It's actually part of a larger Amiga site, but most interesting to gamers is the list of Amiga developers. The links are current, aside from several company' listings such as Team 17, that have been out of the Amiga scene for quite some time. Only a few of the links, generally the more obscure developers, didn't work. In any case this is a good reference site at least until you've built your bookmarks up.
URL: www.cuci.nl gekolab -amigagames.htm] Napalm Those of you w'ho purchased Napalm undoubtedly know' that it can be a difficult game to come to grips wuth, in terms of both playing and installation. Luckily The Napalm Attack Page exists providing tips, cheats, and. Level downloads to assist you in 4 conquering your enemies. The site looks very nice and is laid out in a logical manner making navigation a breeze. The content is a bit on the thin side, though this is probably because Napalm is a relatively new' game which has yet to have its secrets uncovered.
URL: www.menden.net defcon Quake There are several sites dedicated to Amiga Quake. If you're interested in multiplayer death matches the Amiga Quake Mercenaries site is for you. Here you'll find info on joining Quake clans, review's, and new's, as w'e 11 as level, utility and modification downloads. The AmigaQuake Information Rage is all about speed.
If you w'ant to squeeze every last frame out of Quake that you possibly can you should check out the information on overclocking and the performance tips. Other interesting areas include benchmarks from various systems and RC add on compatibility.
URLs: Amiga Quake Mercenaries: homed .s. w' ipnet.se -w- 46939 AQM AmigaQuake Information Rage: www.cyberus.ca
- spaterson index.shtml (yes that's shtml) Nostalgic a Remember
the good old days of Amiga gaming when you could get by wuth a
floppy drive and a meg of RAM? Now' you can reminisce of these
forgotten times in the company of Nostalgica, a web site
devoted to all of the games that made the Amiga popular in its
heyday. The site looks stunning writh its colorful images and
sensible layout giving it a unique presence on tire web. The
game descriptions are packed wuth almost every statistic and
piece of information you could think of including developer,
technical specifications and sometimes even the press ratings
the game received- Unfortunately a number of the descriptions
are incomplete and some games don't have them at all. The
author of the page is requesting help from fellow' Amigans who
have screen shots, review's, and other information concerning
classic games to help complete the page. With a little help
this could be one of the best nostalgic gaming sites on the
URL: members-xoom.com theslash Great magazines don’t Just happer They are built one issue at a time.
Amazing Advertisers To contact these Amazing Advertisers, use the information below or go to www.pimpub.com and link to them directly.
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TEL: 49 6103 5878-5, FAX: 49 6103 5878-88 TEL: 407-636-3393, email: firstname.lastname@example.org email:, www.amiga.de staff pty.htm Page:S Page:7 Nova Design Inc. Amiga Web Directory TEL:804-282-5868, 1 -800-IMAGE69. FAX: 804-282-3768 www.cucug.org amiga.html Page: 10 email support: email@example.com Ant 1 Gravity email sales: firstname.lastname@example.org, www.novadesign.com TEL:310-399-7782 , PAX: 310-399-8262 Rage: 24-25 www.antigravity.com Rage: CIV Paxtron Corporation Compuqulck Madia Canter TEL.888-RAXTRON, 914-578-6522, FAX: 914-578-6550 TEL: 614-235-3601, FAX: 614-235-1180
email:email@example.com, www.paxtron.com email:comquick@ infinet.com, www.infinet.com ~comquick Page:1 O Rage: 1 9 Safe Harbor Dimensions Computers AMIGA TEL:800-544-6599, 414-548-8120, FAX: 414-548-8130 TEL:203-234-1 483 email:, www.sharbor.com realtime catalog firstname.lastname@example.org. PageCIII web: http: www.doamiga.oom Software Hut Page:"! 3 TEL:800-93-AM 1GA, 610-701-6303, FAX: 610-701-6306 FWD Computing email:softhut@ erols.com, www.softhut.com TEL:765-473-8031 , FAX:765-472-0783 Page:3 email: email@example.com, web: http : members .tripod.com FWDcomputing Stark Reality Software Rage:6
Rage: 1 5 Great Valley Products-M Inc. The Reprint Department TEL:21 5-633-771 1 , FAX: 21 5-633-9288 TEL:800-259-0470 Internet: www.gvp-m.oom RagerCII Become An Amazing Writer Amazing Computing is always searching for contributing authors. If you want to share your experience, your knowledge, or your insight in the many different areas off the Amiga, write us today: AO Writer’s Guideline Amazing Computing PilVI Publications, Inc.
P. O. Box 9490 Fall River, MA 02720 Moving? Don’t forget to toll
Si;i in tnucli. 111 fori u us o I your mm c so wo 0:111 cron t i n no ro inform yon the AmiiiLi nuukci- pluoo. .Send old liihI new address to: Subseriplinn Ser ices. Ania ing Cunipuling Maga iiic'.
PiM On bl ient ions. Inc.. P.O. I5ox U4UO. I all River. MA02720.
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TO ORDER CALL 8OO-544-6599 MONDAY -FRIDAY 9-5:30. CST INFORMATION 414-548-8120 • FAX 4 14-548-8130 TECH SUPPORT RMAs 414-548-8159 • 12-4 PM, Mon-Fri on he s«'eC'V£n a ou each COTCV' SlCTWAtRl YTVft Amiga DOS 3.1 , 3.5 ..Call Ariadne II .....154.99 Calibar Call CD Drive Goldstar 32X, IDE ..85.00 CD Drive Toshiba SCSI 40X Internal ...119.00 Cyberstorm Mark III .Call Cyberstorm PPC 233MHz Call Cyberstorm PPC 233MHz CPU ..Call Delfina Lite ....295.00 Epson 636
Scanner .295.99 A Web II Version 3.1 ....45.00 3D ROM 1, 2 ..19.49 520 Photoreal Seamless T extures ..37.99 Alternate Video Wedding Wipes ......79.99 Amazing Sci-Fi Textures 129.99 Amiga Forever 2.0 .58.99 Amiga Repair Kit 39.00 Aminet Cds ....Call ArtEffect 3.0 ......99.00 ASIM CD FS 3.9 .39.99 Audio Thunder ...39.99 Aussie’s Fast Frames 2.0.....75.00 Burn It! ...Call
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2 ...48.99 Pro Mix 79.00 Render FX .1 19.00 Seamless Textures 1, 2, 3 Call Scaia MM 400 .138.99 Studio Printer Pro 2.2 ...38.99 Studio Printer Pro Upgrade Call Texture Heaven CD 15.00 Tornado 3D .....369.00 Turbo Print Pro 7.0 89.00 Visual FX lmage FX ...Call Wordworth 7 .....79.00 ZIP JAZ Tools ....25.99 Internet Bundle U.S. Robotics 56K External Fax Modem, serial cable, Aweb II and Miami
...Cali Intuos 4x5 pad w driver.....215.99 lOBlix .139.00 JAZ Drive, Iomega 2GB, External .....329.00 JAZ Drive, Iomega 2GB, Internal ......345.00 Keyboard ..79.00 Modem, Sportster 56K External .....139.00 Mouse, Designer Beige or Black .. 1 7.99 Picasso IV 4MB ...399.00 Picasso IV Denise Adapter...49.00 Ricoh MP6200 CDR Int.....329.00 Ricoh MP6200 CDR Ext.....439.00 Supra Express 56 Fax Modem External .1 1 5.99 Tableau
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Bundle Specials: Aladdin 4D lmage FX 350.00 Aladdin 4D Wildfire ..289.00 NewTek’s Video Toaster NT tor Amiga Toaster Flyer Owners!
Fellow NewTek loyalists!
Announcing Video Toaster NT for Amiga Video Toaster owners, Flyer owners, and LighiWave 30 owners. Take advantage of $ 1080.08 in savings, upgrade now! Video Toaster NT provides cutting-edge, uncompressed video editing, 2D 3D animation, compositing and image manipulation, plus great toots for layering and processing. Lightwave VT and Aura are an added bonus.
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For more information about the Video Toaster NT, or to place an order, visit our websites, www.sharbor.com or www.videotoastemt.com C ONSUL77TOW Safe harbor computers NOW IN OUR SECOND DECADE OF SERVICE TO THE AMIGA COMMUNITY Tonnt: Pos accepted from schools and government agencies • Personal checks require 7 days to clear • Detective products replaced promptly. RMA number required (call 414-548-8159) for ail merchandise returns. Returns not after 15 days. Returned ucts must be in original packaging, postage prepaid. Opened software not returnable.
Shipping charges not refundable. Returns subject to a 15% restocking fee • Not responsible for typos.
Prices subject to change.
90*301 Monitor YCP 20M 20” A superb RGB color monitor tor the Amiga computer. Operating at
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UIIIA i 1 •v