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Many Amiga owners have asked for a portable Amiga. Dale Luck, from Commodore-Amiga built himself one using an old SX-64 case. The small screen is far from satisfactory so Micro Momentum has come up with an Amiga in a briefcase design which uses an amber monitor. The whole thing looks very Heath Robinson, so I can see technology has a lot of catching up to do before a portable Amiga becomes viable. HERE was a lot to see in three JL days, which made for a great show. American Amiga users are a great and dedicated bunch.

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Document sans nom Volume 1 Number 12 May 1989 £1.95 Boogie to functions E MACHINE CODE Subroutine safari FUNKY BASIC CARTOON CAPERS Animation goes wysiwyQ THE AMAZING AMIGA... mU.
¦ AMIGA ¦ 1 Pack Includes: A500 CPU. Mouse, P.S.U., T.V. Modulator, Very First Tutorial, Workbench I-3, Basic, Extras and Manuals.
PLUS POSTRONIX BONUS PACK WORTH OVER £250 which includes 10 Blank Disks. Disk Storage Box. 10 Excellent Games. Mouse Mat.
Mouse Bracket (Mouse Holder) Deluxe Paint.
£399.00 £5 III post and packing AMIGA 500 plus DISK DRIVE AMIGA 500 + 1084S Instruction Manuals. Extra Disk, Workbench 1-3, CtrDPA The Very First Tutorial. T V. Modulator. Photon .11 LKLU Paint, Mouse Pl.llS additional Amiga Compatible 'At At in MAMITAD Disk Drive and It) Blank Disks. LULUIR 1V1UIXI I Ul £649.00 £449.00 (including the Amiga 500 deal) ? £$ .00 posl and packing 4- £10.00 posl and packing 1084 HIGH RESOL UTION COLOUR MONITOR MPS1200P £229.99 ? £5.00 post and packing The Commodore MPSI200P pnnter presents the state of the an in dox matnx pnntcrv with all the features of a
pnntcr that would cost much more The MPS1200P is designed to be like three pnntcrs in one. It can act just like an Epson FX pnnter. Or with the flip of a switch, it can act just like an IBM Graphics Pnnter with IBM Group II I character set (Danish Norwegian character set) support It can also print all the characters available with the Amiga in the Amiga configuration.The MPS 121*IP is capable of all the printing funciions you would expect, as well as some additional features you may not expect.
matrix (9-nccdlcpnnt head) DRAFT
MODE .-malrivVrerticaldotsatS*
Ohorimntaldou: - pnntipccd: I2tldiar i.at Ittdmm TABULATION
SPEED_______________2 dulN PRINTINC DIRECTION hdncctmnal. Nith
oplimned keod mmcrocnt PRINT PITH1S
Uldurtiuo24 durtn programmable Iron
line, and ilSETUPmode UNEFEED .....-
ltan|4.23mm),l«|3.l?mm)and? 72m(2.tmml: -n 2l6mandnl72iil.
CHARACTER SET ...ASCI I characters and special characters MAX. PRINT LINE LENGTH 40 top 192 characters, according to print pitch selected 1084S STEREO COLOUR monitor n;q on Compatible with PC. J • VV Amiga. C64c, CI28 * KIIOprM and packing AMIGA 1010 DISK DRIVE Amiga 3.5" external drive. Capacity 880K PLUS FREE DISK £ 1 A Q QQ STORAGE BOX & »77 10 BLANK DISKS ? £5.00 post and packing A501 RAM Dyn qq pack £149.99 5I3K for the Amiga * LC«I p,« and pock,ng AND MORE BESIDES!
9 9 9 THIS TOPICAL GAME) COMPENDIUM OFFERS A TRIE SPORTING CHALLENGE Man. Trad mIFidi PLUS POSTROMA BONDS PACK 0E £100 OF FREE SOFTW ARE ¦CONTROLLER Icontrofler b semi permanently mounted on your compuier console Icontroller leasts hands on the keyboard while executing Icon commands with your fingertips
A) 1750 RAM EXPANSION MODULE FOR CBM 128 Simply pk|* mio the
etgMM port on your CBM IS mi 5I2K Bytes ci
B) 1351 COMMODORE MOUSE The Commodre 1351 Mouse n owtrollfi
designed l« use »th the CBM 64128.
01764 RAM EXPANSION MODULE FOR COMMODORE 61 Ho. *. Jo. (01 Fml M.O* Bra m M. Fin [** ™ Hit I7M Modi* a £149.99 b £19.99 £99.99 Mjoo.L'inxraU, SLIKSTIK JOYSTICK CONTROLLER Compatible with Alan Computers Alan Games System Commodore.
CHEETAH 125+ Compatible with Spectrum Commodore. Atan 2600 Video System. Atan Amstrad PC.
£8.95 STARFIGHTER Compatible with Sinclair Spectrum. Commodore. Atan Computers. Atari 2600 Video Games Systems.
£14.95 COMPETITION PRO 50€0 Compatible mth Commodore 64 and Vic20 Sinclair ZXSpectrum (interface reared) £14.95 TAC5 CONTROLLER JOYSTICK Compatible with Atan Commodore £13.99 MICRO HANDLER MULTI FUNCTION JOYSTICK Compatible with Commotfrire CoaaodOR CI6-+4 ladagto. Required).. CM 01.1) STYLE £6.99 CMC NEW STYLE £7.99 AMIGA 500 £9.99 ATARI 520ST £9.99 ATARI 1M0ST £9.99 A whole new range of innovative compuier covers, made from durable clear plastic. Designed to fit your computer perfectly... not only safe from dust but also all forms of accidental damage.
AMIGA scene LANGUAGES Managing Editor Derek Meakin Group Editor Alan McLachlan Editor Simon Rockman Jeff Walker Production Editor Peter Glover Art Editors Mark Nolan Sews Editor Don Lewis Advertisement Manager John Snowden 7 LATEST BASICALLY bd J FLAWED Why spend £60 when you get a Basic for free with your Amiga? Whatever Microsoft did wrong at least it took out most of the irritating bugs.
MEWS What goes down at Commodore?
AmiExpo, looks pretty as a picture.
Power Computing drives hard bargain.
The smallest (loppy, and much more.
ADVENTURES MOUSE CONTROL JL bd IS THE FUTURE Enter Galdragon's Domain with Dave Eriksson in the latest point and click adventure. Plus Dungeon Master - vital hints to keep your team alive.
WORDPERFECT JL V LIBRARY Five programs which come from a lop developer. You’d expect more than a manual to make it better than PD, You would be disappointed.
1 i AMIEXPO bd NEW YORK Simon Rockman visits the Big Apple to see what the majority of American Amigaphiles get up to with lots of memory and expensive hard discs.
Wendy Colboume Editorial 277 234434 Administration: 0625 87888* Advertising; 0625 878888 Suhcripbons 0625 879940 Tftecont Gold: 72-MAG001 Tffex: 9312188888 DB Fa: 0625 879966 Prestel Mailbox: 614568383 Published by: Database Publications Ltd, Europa House, Adlinglon Park, Adlington, Macclesfield SK10 4NP.
7 ICON M PAINT Four colours good, sixteen better.
Give your Workbench the Joseph dreamcoat touch with a graphics busting utility from Hi-Tension.
COYER FEATURE ISSN 0952-5948 Amiga Computing welcomo articles for publication. Material should be typed or computer- pM, and inferably doublfrspaotd. Program list- iigs should be accompanied by disc Please enclose a stamped, self-addressed envelope, otherwise the return of material cannot be guaranteed. Contributes an oak be accepted for publication by Database Publications Ltd cm an allrights basis, ig 1969 htabase Publications Ud. No material may be reproduced in whole or in part without written permission. While esery care is taken, the publishers cannot be held legally responsible
for any errors in artides, listings or advatMemmti Amp Compute* is an independent pubfoten and Commodore Business .Machines (IX) Ud is not respansAIr for any ol the article* in this issue a for any of the opinions expressed News trade distribution: Europres Sales ami Distribute) limited. Unit 1, Burgess Road. Ivrtouse lane, Hastings. East Sussex TN3S 4NR. Td: 0424 430422.
- 1. JL MOVIESETTER |ohn Kennedy wants to be the next Walt
Disney. So he lays down some tracks with a great animation
program from Canada's premier software house.
* w m. W L± J THE FIRST JL OPUS Music may be the only
international language, but getting your Amiga lo go peep
sometimes requires you to master reverse Polish notation.
Adventures Page 12 ¦CONTENTS!
BASIC SERIES PRODUCTIVITY “C MAKING li MOVIES To ray trace or render? Does quality mean much more than speed? Sam Littlewood looks at some of the many problems faced by animators.
Ll II AMIGA J ARCADE New look games reviews, not a punch pulled. Plus the hottest gossip on the new ones. Plus the exclusive Amiga Computing chart produced by Gallup.
J. POSTBAG Someone called Mark knows lots of long words. A Dutch
ST owner dares to write, and colour printers cause many
readers more driving problems.
L± FUNKY Jt FUNCTIONS You'ld probably think that function definition in Basic is hard and boring.
Well you are wrong, as Jeff Walker proves with ease in his tutorial.
TUTOR Rupert Goodwins gives up fruit in favour of subroutines, stacks and small fun)' animals in his MOVE!
From mangos to marmoset.
PROGRAMMING (i LL GAME U JL KILLER Add a machine gun to your bike in Super Hang-On. Win with Sodan and get a touch of the infinite ammo from Activision’s addictive Afterburner.
(1 VI TRASHY TR SKETCH Australian software needs to smarten up its image. Alastair Scott draws his conclusions on a program which is a failure and would shame a Spectrum.
GRAPHICS MINT'S Pm The very best reviews of beezer games.
• Populous solves omnipotence problems.
• Prospector is out of the Xordinary.
• Afterburner takes to the skies.
• Hostages doesn't hang around.
• Cosmic Pirate plunders an Excellent 92%.
• Captain Fizz gives the Blasterons what's coming to them.
• Zany Golf proves greens are good for you as the lop game.
• Denaris breathes new life into the shoot'em up.
• The desolation of Prison gets depressing.
• Chase proves some software is too expensive even at £10.
• All this, and more, starting on Page 68.
NOW DELUXEPAINT HAS ANIMATION Presenting AnimPaint* DeluxePaint III makes animation easy. With the AnimPaint feature, you ton create animation just by pressing one key to record your paint strokes, and another key to play them back. You can also use any multi- cel animation as a brush and paint with it, even in full 3-D.
8 New Paint Features DeluxePoint III also adds sophisticated featuresto the number one Amiga paint software: Extra-balfbrite support for 64 colours; direct overscan painting for desktop videb; wrap and tint brush modes for special effects; better font support; improved compression; and many performance enhancements, including faster perspective. Product requires 1MB of RAM.
SPECIAL UPGRADE OFFER: Upgrade now and save £50. (Recommended Retail Price £79.99 inc. VAT) Send DeluxePaint II manual cover and £35 (£30 upgrode + £5 carriage) to Electronic Arts Ltd., 11 49 Station Road, Langley SL3 8YN, England.
Allow 2-4 weeks delivery. Dpoint I owners can upgrode for £55.
Electronic arts- AMIGA SCENE f* 73?
Iillllltll j Dr Rubin, a popular promotion Commodore regroups More power to your Amiga HAVING grown accustomed to renewed profitability, Commodore is restructuring its chain of command. We reported the appointment of Medhi Ali from Pepsi last month.
He has been joined on the Board of Directors by Dr Henri Rubin who has headed up Commodore research and development for several years. This is part of the renewed vigour with which the company is attacking both development and marketing.
Europe used to be treated as a whole, with all 12 divisions reporting to Germany, but they will be restructured into groups of three or four countries which then report to Medhi Ali. It looks as though the UK will not fit into a European group and so the boss of Commodore UK, Steve Franklin, will report direct to Medhi at West Chester, Philadelphia.
Marketing in the UK has seen an emphasis on bundles, with a number of distributors putting packs together. Commodore has now announced the official bundle, which will include a modulator, Nebulus, Star- Ray, Roger Rabbit and the Spritz paint program.
What makes the deal really special is the inclusion of 500 Air Miles. This means you can fly to Paris, Amsterdam or Brussels for free. The A500 bundle costs £499, but you will still be able to get A500s without the gubbins for £399.
POWER Computing is to release a range of Amiga upgrades for everyone from the impecunious A500 owner to the richest A2000 tycoon. The cheapest device is an add-on 3.5in floppy drive which uses a multipurpose printed circuit board. It will work with a number of drive mechanisms, so even when your drive wears out you won’t have to junk the whole unit.
The company has more exciting, and expensive, add-ons which live up to the company name - modified versions of the Great Valley Products hard drives.
GVP has a great reputation in America for building high quality Amiga drives, ranging from a 20 meg unit for the A500 at £499 to a 100 meg Quantum drive for the A2000 at £949.
Quantum hard discs are very fast, with an 11 millisecond access time thanks to a cache controller. They have proved very popular with professional Amiga users in the US.
All the A500 drives have special slots which can take up to 2 meg ram and autoboot roms.
GVP's newest product is a 68030 card running at 25Mhz which should be at Colour DTP on show NEW developments due in the shops soon include the AT bridgeboard and the A590 haid drive. The Bridgeboard is now available in the US and the A590 hard drive which has completed a pilot production run of 400 units and is in production in the Far East.
A whole bunch of new toys were put on display at the CeBIT trade show in Hanover. There was a colour DTP package consisting of least 10 times faster than a standard Amiga. It is only available for the A2000 and costs between £700 unpopulated without the maths co-processor and £3,000 for a board with 8 megs in simm modules.
The Power GVP 68030 card is not tied to the Amiga bus speed which makes it very much faster than other speed-up boards.
A new program from Power Computing is Video Magic, a desktop video program aimed at people who have to give presentations.
This is a big market in the US and one which is rapidly growing in the boardrooms of Britain.
The name belies the program's audio capabilities, which allow pictures to be syncronised with sound, either using colour cycling, PASE animation files or by flipping static IFF pictures.
When a presentation is complete it can be saved easily to an autoboot disc with a run-time module. The speaker can set up a script to run or trigger individual events using a remote control which is included in the price of £79.95. For more details contact Power Computing 0234 273000.
An A2000 with 3 meg ram, 40 meg hard disc, a flicker fixer, ProPage, ProDraw and NEC Silentwriter LC890 Postscript compatible printer.
The system will produce colour separations and can scan colour pictures using a Scanner interface Desktop publishing is growing in importance on the Amiga. Gold Disk, which does the Professional Page DTP program, saw the need for a scanner so that users can get pictures into their documents and has produced an interface for the Canon 1X12 scanner.
Citizen’s micro drive LOVERS of small drives will be impressed by Citizen Europe’s OU disc drives.
The new 3.5in units are the world’s smallest measuring
19. 5 x 101.6 x 130 millimetres, and weighing 320 grams. This
has been made possible by a side mounted disc head and
specially designed carriage. This is about two thirds of the
height of most Amiga drives without the outer casing.
Sharp scanner and the ASDG interface. A desktop video package for the A500 which includes an RGB splitter, digitiser and genlock was described as being attractively priced.
A high resolution board with 1,024 by 1,024 by 256 colours - from a palette of 16 million - was shown. This is still in the prototype stage and will only be available for the A2000.
Commodore seems set to build on its success - Amiga software already outsells ST titles in the Gallup chart. It's looking good.
THE first AmiEXPO Art and Video contest was a huge success with more than 200 entrants and over 350 images and videos totalling two hours of viewing time.
Entries came from Canada, the continental US and Hawaii. The entrants were of all ages and a third of submissions came from female artists. Judges came from the Amiga and computer graphics communities.
Giorgio Gomelsky won the Mixed Media award for works that combined computer generated video with live or prerecorded video with his “CIA" rock video.
This has been shown on US TV. Giorgio is known as the Mad Russian and worked with a number of groups in the 1960s including the Beatles and the Rolling Stones.
He used an Amiga 1000, Amiga 2000, Live. Sup- erGcn, Invision, Deluxe Paint II, Page Flipper Plus Effects, Digi- View, Digi- Paint, video switcher. A still shot really does not do the hard-hitting video justice.
AmiEXPO art was major attraction Louis Markoya won the category for images created using three dimensional rendering and ray-tracing packages on the Amiga with Woodland2 using an Amiga 2000 with 6 megs ram, Hurricane card, and Turbo Silver. He had to borrow 3 megs for the picture. Louis is something of an Amiga celebrity. He must have spent hours defining the shapes.
Jim Schanz was the winner in the 2D category for artworks created using paint programs with Burmese Penguin Hunt. This was the only winner with a normal Amiga 500 and 1 meg. He used Deluxe Paint II. It is a sure bet he'll be first in the queue to buy a copy of Dpaint III Commodore ups service CUSTOMERS who have hit problems when claiming under warranty can take heart from a new system installed at Commodore.
Using bar codes, it tracks every product through quality control and distribution, recording each stage on a database. In the event of warranty claims, Commodore can obtain test and sales history on each item.
Industrial software specialist SystemBuild (0778 344388) produced the package in three weeks. It has been installed at Commodore's distribution centre in Peterborough and at a packing depot in Gamlingay near Cambridge by QCD. The company responsible for quality control on all Commodore products sold in the UK.
Each product coming into the warehouse from Commodore's various manufacturing plants is unpacked for testing by QCD The unique serial number marked on the product at the manufacturing stage is logged into the System Build package which then produces its set of bar codes.
As each product is checked. Its progress through the system is recorded on the database.
Innovation on an Amiga can win £500 A NATIONWIDE search is being launched by Commodore UK to find the most innovative use of an Amiga in the field of hobbies.
The winner, who will collect equipment worth £500, will be named at the Commodore Show organName.
Addres Daytime telephone.
Send your entry to Amiga Computing. Europe House.
Adlington Park, Adlington, Macclesfield. Cheshire SK10 4NP.
Ised by Database Exhibitions and to be held from June 2 to 4 at London’s Novotel in Hammersmith.
"The Amiga is recognised as the leading computer in the leisure area, but most people tend to think of leisure computing only in terms of playing games".
Said Dean Barratt, Commodore’s UK marketing manager.
"In reality the Amiga is being used for all sorts of leisure activities from bird watchers logging their latest sightings to horse racing enthusiasts keying in data to try and pick the winners.
"We even heard of one reptile collector who keeps his pets in trim by working out their menus on the Amiga. The potential uses of the computer for leisure acivities is endless. We want to find out more about the diverse uses of the Amiga in the home".
All you need to do to enter the competition is to write a brief description of how the Amiga helps your hobby - no more than 500 words - and send it along with any support material on disc and the entry form to Amiga Computing.
In turn, the editor will nominate the most outstanding entry received by the publication to go forward to the grand final which will be held at the Commodore Show.
All finalists will be invited to demonstrate their innovations in a specially designed Leisureama feature area.
During the event, editors from the leading Commodore magazines will form a panel to select the winner.
TIIK Amiga is sol lo lake on ils main rival in a High Street battle. Its protagonist is the Atari ST. the haltlefront is spread throughout Menzies stores and to the victor could go the lion’s share of Menzies’ sales next Christmas.
Amiga v ST battle at Menzies stores Menzies cut the number its shops stocking the ST after disappointing sales last year and for the first time has brought in the Amiga as a serious challenger to the Atari machine.
"It is a case of sussing out what the customers want".
Menzies’ merchandising manager Bob Shingteton Accent on presentation THK prestigious Desktop Publishing Show organised hy Database Exhibitions (0625 879970) will take on a new look this year with Presentations '89, described as a unique "show within a show", highlighting the art of professional presentation.
It will be held at the
l. ondon Arena in the city's fast developing Docklands from
October 4 to 6.
PIKA, the leading independent advisory service.
Video via the Amiga Quality video output for the Amiga has caused problems in the past but Farnham-based G2 Systems believes it has now cracked them.
G2 (0252 737151) has just launched its Amiga VideoCenter which it claims gives quality output at a reasonable price.
It combines the facilities of a video mixer, genlock and PAI. Encoder, mixing incoming video signals with computer output either using sliding faders or under soft- told Amiga (Unnputing. "The volume of Atari ST sales certainly did not come up lo our expectations".
IV PageStream joins the DTP battle ¦AMIGA SCENE* Starting from March. Menzies has cut back the number of stores stocking the ST from the Christmas figure of 45 to 2(1. For a trial period, it has put the Amiga into 14 stores and will be monitoring sales of both throughout spring and summer.
JIM BUTTERFIELD reporting from Canada The aim of this exercise is to established which lti bit hardware will be stocked in readiness for the next Christmas boom. It is thought unlikely that Menzies will opt for both machines.
Will combine with a team ol recognised authorities to run a series of seminars covering the full range of communication skills.
Database Exhibitions managing director Michael Meakin said: "The new professionals in computer graphics and the more traditionally based audio-visual specialists both have much to offer the marketplace individually, and even more to offer when they can come together in a single forum.
"Converging technologies is the way forward, and this is what Presentations '89 is all about".
• T * DESK TOP publishing systems and PostScript interfaces are
PostScript is a proprietary system that allows text and drawings to be rendered to almost any level of detail.
Using PostScript languages, a draft copy might be generated on a suitably- equipped laser printer, followed by final output to a compatible typesetter.
Traditionally. Ihe logic - and lots of supporting memory - has been built into the printer or typesetting device. This can be costly.
New systems put Ihe logic into the Amiga. This allows for PostScript drafts output lo much less expensive printers. But calls for a good deal of ram within Ihe computer.
Professional Page, a desktop publishing system by Gold Disk, started as a PostScript device only, but has been upgraded to allow output to dot matrix printers.
Its output is essentially a screen pixel dump.
PrinlScript is a PostScript interpreter now shipping.
This program acts as a PostScript print driver and is usable with a variety of desktop publishing programs that think they arc working directly with a PostScript printer.
PageStream is a desktop publishing system. It was formerly announced as Publishing Partner, but the software house apparently decided that there were too many PP names in the Amiga market.
PageStream is long- awaited. Partly because Softl.ogic advertised it for almost a year before recently starting to ship: The print quality of this package is widely praised, but the initial release is reported to have a number of operating anomalies - bugs, or perhaps complex usage rules.
Users on many networks are grouching because the Amiga doesn't get the amount of attention in the press that they feel it deserves. There is talk of campaigns to give the Amiga more visibility, especially in business applications.
On one board employees of a Wall Street public relation firm are outlining methods to approach the media for better "Amiga consciousness".
The Lattice C Compiler, version 5.0. has been slated for an upgrade for some time to fix problems on the initial release. After a number of production delays, the upgrade disc - identified as
5. 02 - has been shipped to all registered users.
The upgrade contains extensive replacement files and patches for the five-disc Lattice C system. You need only trigger the script file and all upgrades will take place automatically, with requesters calling for insertion of Ihe proper discs us needed.
The modifications are extensive and the upgrade activity runs for about an hour on a floppy disc system.
Users' with a hard disc will see the time reduced to 15 minutes.
Mai IMS A MIC A CIIMI’I TING DATEL ElcCTHOpiCS’ | U‘*Z1 , 1 i 9 mum gg Mm H !!
Sa DACcL 3 issssj ajii - i*i Lm H _____ AMIGA PRO SAMPLER STUDIO + DATEL JAMMER A top quality sound sampling system at a realistic price.
100% machine code software for realtime functions.
HIRes sample editing.
Realtime frequency display ONLY £69.99 nun state A500 i 000 2000 LOGIC ANALYZER Q At last a » realistic price for tbe Amiga computer.
? The Datel Logic Analyser gives you many of the features found In Instruments costing thousands of Q Buffered Inputs. CMOS A TTL ?
I trig.
Internal lOMhs crystal clock. S ranges from 20-1 to 100-8. Search ? Load A save faculties.
? Complete with pod.
Only £99.99 Easy to use Icon driven programme takes the mystery out of disk ? Special format parameters for non- ONLY £29.99 B m. TU B JED 11 k w BED
- nea -1 I T MIDIMASTER ? Pull Midi lul.rf.c. lor ABOO 1000 2000
(please state model).
? Compatible with most leading Midi packages (Including D Music).
Q Midi In - Midi Out x3 - Midi Thru.
? Fully Opto isolated Q No need to pay more Full Midi ?
Q Adjustable manual automatic record trig torsi.
ONLY £59.99 PRINTER LEADS ~t 25 plu IP to 36 wuy C.utrouic. punnet lead 11a l.njth Q AflOO or 1000. Ploaoo MAM.
? Full dubbing - listen to one track while recording another.
? Works with many Midi Interfaces Including Datel Midi Master (see Ad) ? 8 realtime Midi tracks for record playback.
? Adjustable track length limited only by available memory ? Works with standard IFF files ONLY £39.99 MIDI CABLES ? Top quality.
J 3 metre length.
ONLY £6.99 pair UHBEATABLE VALUE m I Separate scroll line waveform windows A room function with Edit windows for One accurate editing.
Q 3D abot of sound waveform. Wave editor to design your own waveforms or adjust existing ones.
Q Microphone A line input 1 4" Jack A Din connections Q Software flies can be used'wlthln other music utilities.
Variable sample rate A playback DATA ACQUISITION UNIT ? Turn your Amiga Into a sophlstl cated measuring Instrument capable of measuring a wide range of data Inputs.
Q Sample A display events from microseconds to hours- with amplitudes from mlllvolts to 50 volte.
? A Hardware Software package with very high spec Including: DIGITAL SCOPE DISPLAT • 2 channel Inputa Manual or coutinooe display Timebase SOOma dlv to 20us dlv accurate to 5%.
Q 6 bit flash conversion gives 2 million samples sec.
PLOTTER DISPLAY Q Timebase range 1 sec to lOhrs per plot.
All features found on untta costing thousands of pounds.
ONLY £99.99 MUM »TATI A 500 1000 2000 DEEP SCAN BURST NIBBLER J Compatible with ABOO 1000 2000.
To complement tbe Sample Studio the Datel Jammer gives you a S octave keyboard to play A record your sampled FEATURES:- 4 track sequencer up to 9999 events.
§ Tempo A Beat controls.
0 Mixer Controls on Instruments 0 Load A Save sequence.
0 Works on standard IFF file sounds.
NOTICE 1968 COPYRIGHT ACT DATEL ELECTRONICS Ltd. Neither authorizes or condones the use of It s products to reproduce copyright material It la Illegal to make copies of such (J Copy an entire dlak In under 60 seconds.
? Works with one drive or two.
? Multiple copy option allows you to make many copies from one original.
? Copy 1 or 2 dlak aides - up to 85 tracks.
Q Full verify option.
NEW LOW PRICE ONLY £79.99 SINGLE DRIVE STEREO BOOSTER SYSTEM ? Esri ¦ with built-in ¦ REPLACEMENT MOUSE Q High quality direct replacement for mouse on the Amiga.
? Teflon glides for smoother ONLYC59.99 GENISCAN GS4000 AMIGA Q An easy to handle Handy Scanner featuring 100 mm scanning width * 300 dpi resolution enables you to reproduce graphics A text on your Q Powerful software allows for cut A paste editing of Images etc. ? Save images In suitable format for most leading packages Including DELUXE PAINT etc. Special otlmr - tr m mat * mouM hout (worth C7.99). ? Adjustable switches for brightness ? A powerful partner for Desk Top J ? Packags Includes 064000 scanner.
Interface A Scan Edit software.
? Unmatched range of edit capture facilities simply not offered by MATCHING SPEAKERS Q HIJh quilt. Mlnl.lu,. 3 tm.
Q With O- you have the el to easily scan Images, text A graphics into the AMIGA.
ALL ApubERi n6rma1.lV &ESPATCHER WITHIN 41 HOW TO ORDER FAX 0782 744292 UK ORDERS POST FREE EUROPE ADD £1 OVERSEAS ADD £3 BY PHONE OS’ X 0782 744707 34hr Credit Card Unc BY POST Send cbeques POs made payable to "Datel Electronics" LOW COST BAR CODE READER ? Lee price Bar Code Reader.
CALLERS WELCOME • Please r system (please state which) via the Q features a diagnostic Indicator.
Q Comes complete with want to go.
Q Easy to Install.
SALES ONLY 0782 744707 TECHNICAL ONLY 0782 744324 DATEL ELECTi OpiCS" Q Good l.rrftb cnbta lor poolHoolof ONLY £149.99 twin Daws' ADD C8 FOR COURIER DELIVERY IF REQUIRED_ EXTERNAL DRIVE SWITCH Q Switch lo out of oztornnl dit*n. ? DF1 A DF2 controlled.
Q Save on m.mory nlloc.t.d lor drl.v. EXTENSION CARD Q Available with without calender clock option.
? Simply plugs Internally Into A500 slot.
? Switch in out with switch supplied ? Pitted In minutes - no soldering etc. ? Accepts 41356 Drams (sera ¦ fitted).
? With calendar clock onboard time date automatically booted.
EXTERNAL 3.5" J S11 ml In* fll.t low _ ? 7*»s«kHtpdrt™!
? Throudkporl allon alnUn ? A atrpvrbly nlytod i AmiR. Cotom Q rnUy tnmpnllbl.
DISC DRIVE Into a new domain Dave Eriksson explores I he generation of adventure games where point and click has replaced type and spell Adventures are changing.
Once there were only text games, anything graphic was all in the mind. Then we had what we glibly called graphic adventures, similar types of games but with some pretty crude pictures that, if anything, destroyed the pictures your mind built up from the text.
0 :«sssmssmmmssssss8 s With the coming of the Amiga, these graphics took a healthy step forward. Some can actually improve our mental simulations of places far away in space and time. Mouse control is a logical roll forward. Apart from suiting us lazy types, it is an excellent way to keep a good flow of play, especially in role playing adventures. In the jargon Dungeon Master is "third generation".
A new adventure in this category is Galdregons Domain from Pandora Software - good graphics, a smooth mouse and icon command structure, and a role playing game that will tax those little grey cells.
Had Galdregons Domain appeared before Dungeon Master it would have received better reviews. Dungeon Master has slick graphics with animation and you are prompted to tackle it in a very definite, systematic order. Galdregon is free ranging, has no animation, and although to win through you must solve some sections in a strict order, there are few hints as to that order.
You play the part of a barbarian, a northlander skilled in the use of arms.
Seeking fame and fortune you visit the city of Secnar. There you are enlisted by its king in the fight against m * m the evil priests of Shook The priests have resurrected the long dead wizard Azazael, who intends to seek vengeance on all mankind. His aim is to find the five lost power gems of Zator and use them to control and enslave all who stand against him.
YOUR quest is to find the gems and return with them to the king. The location of only one gem is known - it is in the hands of an evil Lich. An undead wizard, who rules the catacombs under the city. You stand no chance at all against the Lich and his minions unless you can retrieve the other gems, gaining experience, weapons and armour in the process.
Leaving the castle you will meet many creatures, not all evil. Question them. Some will provide useful clues, 13 some will merely pass the time of day.
¦mam There are mysterious cottages, inns, forests and towers to visit. Rangers, elves, gnomes and hobgoblins wander the countryside. You must be careful not to enter into battle too readily.
Kill the wrong opponent and you could bring down the righteous wrath of his companions.
Leaving the castle you have only food, a lantern, a dagger and a healing potion. A visit to nearby cottages will provide you with a magic sword and a few magical scrolls. You arc now equipped for the first stage.
Any weapon you find will sooner or later break in the heat of battle, so make certain you have a back-up weapon ready. Once you have overcome enemies you can take whatever they were carrying. Various small flasks will contain potions.
Watch out for poison.
Scrolls are once-only magic spells written on human skin. They range from a simple spell to give light to useful offensive ones to summon up fireballs or poison clouds.
Half of the screen shows your view, beneath which is a line of sideways scrolling text. The lower part of the screen is the command area accessed with the mouse, icons and menus.
Food and drink affects stamina, healing potions or clerical cures.
Strength can be won with potions or spells, and also appears to increase as you progress through the game and acquire better armour.
Click on the right mouse button and the display changes to the inventory screen, a picture of you on the left, and two pull-down menus showing you what you are carrying and what is on the ground.
Clicking on a dead body shows what the creature was carrying; click on a chest or bag to see what is ?
MOVEMENT controls seem slightly strange. If you see a door in a building, but not exactly in the centre of the screen, you must go past the building and then turn towards it before you can enter.
V* f * • * " _ iBr, m. inside. Items may be dragged from one menu to the other, although there is a weight limit to what you can carry around with you. Armour you want to wear should be dragged directly on to your body.
When out in the open, clicking twice on the right button displays a map of the countryside with a cross showing your location. It shows all except one of the major places of interest, although you may not realise their importance just from the map.
Cottages are simple one-roomed or two-roomed buildings, towers are two storeys high and have a few more rooms.
Forests, the Caves of Doom, the Temple of Set, the Labyrynth and the Castle all have a number of locations and must be mapped very carefully.
Note that walls, whether made of trees or brick, may not have any thickness, so watch what you draw on squared paper.
When you are in forests or underground caves there is an indication of when a path leads off to the left or right. In other locations what appears to be a continuous wall to one side may contain a doorway which is not visible unless you look directly at the wall.
Before you start make sure you have several formatted discs ready to if • Jt + MTV" I *¦ ft*' ill •
* * 1 M ?
• • ‘ * “ • i • Double dick on the right mouse button to get a
map of Mesron Watch out for Medusa.
Her face turns warriors to stone save your game position. It is very easy to die in Galdregons Domain - most of the special locations have hordes of unpleasant creatures just itching to spill your blood.
It is easy to buy ale to increase your stamina, or a cure to improve your health. Unfortunately it is not as easy to find the money with which to pay for them.
Scrolls and potions have to be used to the best effect for the supply isn’t inexhaustible.
My review copy seemed to have a few bugs that scattered the lower half of the screen with coloured pixels, a situation that grew worse as I progressed. Still, Galdregons Domain is a welcome addition for the role playing gamer. Let's hope there are some more like this in the pipeline.
A cracking role playing game for the bloodthirsty. But lives in Dungeon Master's shadow.
Galdregons Domain Pandora Software £19.99 STORYLINE.
Standard fantasy adventure in the true D&D tradition.
AURA .. Come face to face with an ogre or monster snake and realise how puny the human form really is. Sound effects add to the atmosphere.
STAYING POWER. Frustrating until you find the order in which to approach your goal.
Mouse and icon commands work well.
Magic potions and scrolls feasible.
¦mu VALUE Plenty of game for your money.
Write down all the clues and don’t be afraid to kill one of the good guys to get what you need.
Ac CT1 VISION has always been a strong supporter of our computer addiction. Infocom. Sierra, Microlllusions and Abstract Concepts are all names associated with computer adventures, and 1989 looks like being a bumper year for Amiga conversions.
The King’s Quest series (I, II and
III) has taxed more than 750,000 adventurers. Tens of thousands
of words have been written in the USA on how to play these
adventures, so they have got to have something going for
Inth King’s Quest IV will appear shortly on the Amiga. It is going to be a big program, which means there is going to be a fair amount of disc swapping as you progress. One IBM version has nine discs... If medieval type fantasy is not your thing then Sierra may still have something to interest you. There is Leisure Suit Larry II - Looking for Love. It’s an outrageous parody where Larry, still intent on finding his dream girl, gets involved with everything from foreign agents to Hairy Krishnas.
For something a little more serious you could try Manhunter. A science fiction epic set in New York a couple of years after an alien invasion. You play a detective hired by the aliens to keep track of their human underlings with the option to play either the good guy or the bad.
VK ILLENIUM 2.2, is also set in _L ? The future. It is a strategy adventure set on the Moon shortly after an asteroid collides with Earth, making it uninhabitable. Your task is to transform the planet back into a habitable condition for the future.
It looks fascinating; you must initiate research into various forms of transport, weapons and power sources, send out probes and mining expeditions around the solar system and generally develop the technology required to achieve your aims.
Not only is Millenium 2.2 a first class game but for those interested jn astronomy it is an education to view the correct orbits and relationships between the planets and their moons.
• Got characters that have no magic? The wand found on level
three will give them some starting mana - then practise like
• Only attack Beholders when their eyes are closed.
• Top food calories go to dragon steaks, then rat drumsticks,
then bread. Least nutritious are the worm rounds.
• Want extra strength? Cast Priest spell LO (to MON) FUL BRO KU
into a flask.
• Can’t get into level six? The answers to the riddles are blue
gem, bow, gold coin and nothing.
Put these items in the recesses and the door will open. You can pick them up afterwards.
• To get the sword protected by poison darts on level 11 break
down the door so that you can get out again quickly. Strip off
heavy armour before you run into the room.
• Before you kill the dragon on level 13 make sure you pick up
some copper coins and drop them by the door to the Altar of
Then if you have dead companions you can pay to open this door quickly when necessary.
• If you are having trouble killing the dragon, keep dodging to
his side or behind him. Hit him quickly before he has time to
attack you.
• Can't get the Power Gem? ZO KATH RA creates a ball of force
that will replace the Gem when placed on it.
• Remember that you can only defeat the Dark Lord by trapping him
within a flux cage using the Firestaff plus Power Gem. Create
flux cages around him, not on him.
Let us know if you have any interesting solutions to puzzles in adventure games on the Amiga. They may well be where other people have got stuck and are just waiting for your hints and tips. Send them to: Adventure Tips, Amiga Computing, First floor. North House, 78-84 Ongar Road, Brentwood, CM15 9BG.
- WORDPERFECT Library is a group of programs covering a range of
uses. II is not a single program or an integrated suite. They
are not connected with WordPerfect, although the Notebook may
be used to share data with it.
In typical WordPerfect fashion, the package consists of a large box containing a ring binder manual, two discs, keyboard templates and sticky labels for Amiga 1000 owners to mark their numeric pad keys. The program is not copy protected.
I sometimes wonder whether manufacturers price their products according to the size of the manuals.
The WP Library one is more than 660 pages long and describes the programs in the most minute detail. It is divided into sections for each program and an overall section on installation and getting started.
No one could possibly criticise WordPerfect Corp for skimping the documentation. The whole thing is over-facing. In the tutorial sections, virtually every keystroke is described, mouse options being relegated to a brief mention on the right of each page.
Some of the programs make extensive use of the function keys Poor relation When a program shares its name with the world's best selling word processor you'd expect something special. David Foster did with combinations of normal, Shift.
Control and Alt, in much the same way as WordPerfect. This is something I have never really liked. I find it far from easy to remember all the different key strokes and had to refer constantly to the keyboard template.
Even though the manual gives full instructions for installation on everything from a single drive model to one with a hard disc, I think it is best suited to a computer with lots of memory and a hard disc. And if you have the sort of money WordPerfect Corp thinks you have you’ll also have a hard drive.
The suite consists of five different programs - a File Manager, Text Editor, Notebook, Calculator and Calendar. All may be run from Workbench or CLI.
Guru meditation struck three or four times. One is repeatable and happens when using the Zoom gadget in the Calendar program. I was unable to repeat the others, which is a little disturbing with programs that might contain quito a lot of important information. The moral must be to save data regularly.
Each program is good, the Editor being the weakest. Deciding whether WordPerfect Library is worth the money is tricky. If you were to go out and buy individual programs to do the same jobs they would probably cost you a lot more than WP Library.
But would you? This is a very expensive way to buy a flash calculator and file manager.
Even if you wanted them, have you got enough memory to load several programs at the same time? The whole point of programs like these is that to be of much use they must be to hand at all times. If they aren’t they won't be used on a regular basis. I think you need about 2 meg of memory if you want to take full advantage of Library.
FILE Manager is a program to help with disc housekeeping.
Its biggest advantage is that it lets Workbench see all the files on a disc, not just those with icons attached.
On the screen is a window which contains details of the first 14 files in the current drawer. The name. Size, time and date last modified are shown. Three buttons let you choose between display in name, size or date order. The amount of free space and the number of files are indicated.
The right-hand side is filled with buttons. They provide options to change directories to Root. Parent or Previously used as well as Look at text files, Delete. Rename or Copy a file or group of files. The only omission is the option to view a screen.
You can create and delete directories. Files can be marked, moved, copied or deleted as a group.
There are three different types of search - find file, find date and find word. Find file will scan the disc for any filename matching a pattern. The program betrays a little of its PC origins here, as the wildcards used to indicate are the Msdos ? And *.
Date and word searches only work on the current directory. All files which match the specified range of dates are marked. In the latter, the search finds all files which contain occurrences of the specified word pattern and highlights them. The slow search can be restricted to marked files, which reduces the time taken.
Double click on a directory to move down the tree. Clicking on the Previous button returns you to the original directory. Another useful feature is an extra gadget on the right of the status line. Clicking on it closes the window, but leaves a small Status line at the top of the screen. Clicking on the gadget again will redisplay the File Manager screen as it was before.
Calculator is a much more extensive product than the one provided with Workbench.
Like File Manager, it can be shrunk to a single line on the status line when not needed.
Three different modes. Scientific, Programmer and Financial are available and just about every function you could possibly want is provided in each mode, including some that I never managed to get the hang of at college and others I have never even heard of.
Programmer interested me in particular, with its ability to work in hex, binary, octal form as well as decimal. Many other features, such as Shift, Rotate. AND, NOT and OR functions are available.
For the masochists of this world.
Reverse Polish Notation can be used.
¦ R E V I E W ¦ PROGRAM Editor is the one used by WordPerfect when developing its software. In view of this I was expecting something special, but ended up boing a little disappointed.
Multiple files can be loaded and windows resized. If windows overlap, or you are editing more than one file with full sized windows, mouse control becomes very jerky.
Unnecessary screen redrawing sometimes slows things down. The editor makes heavy use of the function keys. Wherever possible, they are given the same functions as WordPerfect.
The editor offers several special functions apart from all the usual Cut, Paste and Copy. Marked blocks can be converted to upper or lower case and the Duplicate command reproduces the line above the cursor. Auto-indenting is supported, as is the facility to indent or un-indent lines, or blocks of text - particularly useful when re-arranging source code.
It is possible to disable the scroll bar to speed up scrolling while a special Rewrite command is provided to redraw the screen and update the scroll bar at the same time.
There are complex macros with one macro being chained to the next as well as repeating or conditional macros. Macros may be replayed either by name, or by using a designated Amiga key combination. Delays and pauses for keyboard input can be inserted into them and macros may be saved.
In spite of all its features, I did not feel at home with the editor, largely due to the inability to redefine the keyboard configuration.
Notebook is really a database. You can create a number of Notebooks which can' contain different types of data. A list display shows data for a record on one line, with several records visible at the same time. When only some fields are visible they form an index of records which may be viewed in a separate display by pressing Return. A configurable record display can be created.
Facilities are provided for rearranging data. Sorting can be carried out on any fields displayed in the list. If identical entries arc found further fields may be specified for ordering.
Specified text can be searched for throughout the database or UALENDAR is more than it sounds. It integrates an Appointment List, a To Do list and a Memo Pad with the calendar, in such a way that when you select a date it will display all the appointments for that day in their respective windows.
You do not need to display all the windows, and Calendar may be configured so that only the windows you use are opened when it is loaded.
Restricted to certain fields or marked records. It is possible to mark Occurrences automatically or manually in list view by double clicking on them.
Function keys are used, although options can be selected from pull down menus. Online help is available. Macros are supported and are implemented and used in the same way as in the Editor.
A Dialler option uses a modem to dial numbers stored in a phone field in records.
Printing facilities are comprehensive. Either the whole Notebook or marked records can be printed. Not surprisingly, full facilities are also provided to import and export WordPerfect Morgc files.
Dates can be marked so that you are warned when an appointment is approaching. This feature is only implemented if you load an alarm program specifying the name of the Calendar file with the Appointments List. At the appropriate time a requester opens over your current program, displaying details of the appointment.
You can have priorities attached ?
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such and is automatically moved to the bottom of the list.
Powerful search options can be used to look for any occurrences
of text in the Calendar file with wildcards.
To any entry in the To Do list and they are automatically rearranged if priorities are changed. When a job has been completed it can be i rinrm r.: ;'r: imiiaaK ¦nwa'iw'i" r.’BtLi CUE1HHI t Mfl C«f«tiK n. Cm * « Library WordPerfect UK 0932 231164 £99 EASE OF USE.. The File Manager is ideal for hard discs. Other programs are useful if you can load them permanently. Function keys are far from memorable. Crashes.
SPEED .. Nothing exceptional here, the screen redraws are a little sluggish.
VALUE.. Good value if you want all the programs, but if you only want one or two. Expensive.
M A good selection of programs, well implemented on the whole, but not the sort of package to buy unless you need most o f the functions.
Wicicflce Reviewed in the December issue of Amiga Computing TYPICAL APPLICATIONS Home budgeting Investment project appraisal Comparing rent lease buy options Processing results of experiments Engineering calculation models Education SMALL BUSINESS APPLICATIONS Cash flows Profit and loss statements Balance sheets Purchase orders 1 Invoices 1 Costings 1 Stock control 1 Sales purchase nominal ledgers | Payrolls i Price lists RRP £39.95 At last, an inexpensive and very easy-to-use spreadsheet that's simple enough for beginners, yet sophisticated enough for professionals.
Digicalc is both menu and command driven. It is fast, with all calculations being performed instantly, and the spreadsheet is constantly updated.
The manual has been carefully designed to cater for all types of user, from the novice to the expert. It includes a tutorial with step-by-step instructions, a glossary of computer terms, a quick reference card, a full reference section and a comprehensive index.
"I really liked the package to begin with, and first impressions are important... Digita deserves full marks for the way in which the menus and command driven operations have been implemented... It's a no nonsense spreadsheet... I'd certainly recommend it for general purpose spreadsheet work ". - Rex Last, Amiga Computing, December 1988.
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Pi esse ring tor the letest prices A500 with Modulator.. AI084S Colour Stereo Monitor .. HARDWARE £30 £45 GENUINE PRODUCTS AT GENUINE PRICES
• Offers end 30th June 1989* MONITORS PRINTERS Phillips CM8833
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5. 25’ Triangle
3. 5'5.25 Tnangle £129 £239 Printer Lead Parallel £12.00 LC10
Colour Ribbon HARD DISKS A5O0 LC10 Black Ribbon £6.50. NEC2200
Ribbon £7 50
3. 5 OS Brand 10) Disks £19.50
3. 5 DS Bulk (50) Disks £45.00 20MB Triangle 3 (68ms) £499
SOFTWARE ART, GRAPHICS a CAD 80 MB Triangle 3 £999 A500 2MB
Auto Boot Board £59 Deluxe Phololab £49.50 A500 2MB Board £349
Digipaint 2 £32.00 Express Paint 3 £68.00 HARD DISKS B2000
Fantavision £29.00 Photon Paint £49.00 Hard Card 40MB £599
Pixmate £39.00 SCSI+2MB OK Sculpt 3D £49.00 20MB+2MB OK (68ms)
£499 Sculpt 4D £326.00 40MB+2MB OK* £699 Digiview Gold £99.00
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Lights Camera Action £35.00 Intro CAD £40:00 Dos to Dos £
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LATEST RELEASES VIDEO TITLING GRAPHICS Aegis Video Titler (PAL) E110.40 create and animate pro fancy titles - copy genlock presentations to video Video Gen Master £69.95 A professional easy to use TV tiller. Control veil rates, horizontal vertical roll. Standard lonts, colours, shadows.
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Kara Fonts £59.95 superlative titling fonts NEW PRODUCTS Flicker Master Plastic filer reduces high res flicker to a bearable level £12.95 20Mb Hard Drive For A500 A1000 £399.00 Professional Draw The ultimate drawing tool - Vector graphics - no more ¦Jaggies' £139.95 LEARNING TO PROGRAM?
All the above products, and many more are supplied by your local Amiga dealer, phone for details of your nearest stockist: HB Marketing Ltd Brooklyn House, 22 The Green, West Drayton, Middx UB7 7PQ.
Tel: 0895 444433 Fax: 0895 441962 Telex: 934689 HBMK TxED Plus £59.95 The text editor Including ARP MCC Assembler £69.95 Benchmark Modula 2 £139.95 Benchmark C library £79.95 Benchmark IFF library £79.95 Benchmark Simplifier £79.95 Absoft A C Basic 3 £195.00 Absoft A C Fortran £295.00 Fortran Prof pack £189.95 Aztec C £199.95 Lattice C developers pack £275.00 Modula 2 Standard £99.95 Modula 2 Developer £149.95 MCC Pascal 2 £89.95 HISoft Devpac 2 £59.95 Sculpt 3D (PAL) £85.00 Create and modify shapes, move viewpoint, ray trace Animate 30 £125.00 Companion to Sculpt 3D - animate your objects,
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Toolbox for the Amiga ETBA AmlgaDos Manual and utilities disk ETBA Diskettes with Examples for all of the above books (each) £13.95 MUSIC & SOUND NEW-Sound Oasis Ephone Listen to 'Mirage' sample disks convert them for use with midi on the Amiga Real Time Sound Proceseor £115.00 Use your Amiga as an echo unit, a Hanger, a reverb unit.
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AlOMStioreo colour monitor £269 ¦ A1M1 ragh-ret colour morMor
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UUS(XtOK*yt o*dnol**ab*iorth0An*a» 1000 Better but FASHION
dictates that hip coders use C. There are good reasons for
this, one of the best being that it allows you to slag off
programmers who use Basic. But the Basics are fighting back,
offering the structure C programmers use as ammunition.
GFA Basic is one of the new breed, offering advanced features without having lost touch with its beginner's roots. It comes with an impressive A5 ring-bound manual in a library slip case. The manual describes GFA Basic as "an extensive programming language with a comfortable development environment".
Rushing a product out can ruin its future, says Alex Aird as he compiles his views on GFA-Basic Extensive is certainly the right word coders ions at it lers •e ure C i. reed, iut ler’s 'e A5 lip ling ! GFA-BASIC 3.12 Load OL Save OS pSuTt T New IblVStal 1LIist Iblock IblkEndl New Nanes ON lie color for the PRDf r Taskpri * O* Taskpri 1 Ol Cleanup OC ¦ Save Icon OI NewCLI
• nee: chr$ (*H9b);" St!
Plain Iext Bold-Face Italic Underscore TmiAHcn Wi Jam The only pull-down menu.
All other options are chosen 1 $ inverse video by clicking on the control bar word THE first thing you will notice is that each line of the program you type is checked for syntax errors as soon as Return is pressed. An error must be corrected immediately. The editor will not allow you to enter another line until the error in the current line has been corrected.
GFA Basic does not use line numbers, and only one statement is allowed on each line. For example PRINT:PRINT is regarded as a syntax error. Loops are automatically indented, which helps program legibility when several loops are nested.
Program control is very important and is achieved by using loops and conditions. GFA supports several types. The usual ones such as FOR ... NEXT, WHILE ... WEND. REPEAT ... UNTIL, DO ... LOOP are there but have been extended in GFA to include DO ... UNTIL, DO ... WHILE, LOOP ... UNTIL, LOOP ... WHILE.
There can also be exits from a loop using EXIT ... IF.
Even the humble IF ... THEN ... ELSE type of condition testing has been greatly expanded. A simple form
- the manual, which is little more than a list of keywords, is
over an inch thick. I didn’t care too much for the
documentation. Collecting keywords in logical groups seems a
good idea, but I was constantly referring to the index to find
There are a few amusing errors, probably due to the manual’s German origins, and the odd line missing from some example programs, but no major disasters.
GFA Basic can be started from Workbench or CLI. When the editor is loaded you are presented with a single window into which you type your programs. At the top are 20 items which can be selected with the mouse or function keys.
You can use an independent editor, thanks to multi-tasking. I tried running GFA alongside the small version of Protext with a 512k expansion and it seems to work OK. I found it quite handy to be able to try something out in Basic, save a demo program as an Ascii file, then switch to my word processor and merge the demo into this review.
Of this loop is: IF a=1 THEN PRINT 'a equals one' ELSE PRINT "a is not equal to 1* EnftIF More complex forms of condition testing are supported by GFA: OPENU I DO tSMNKEYS IF t»*r PRINT •load’ EISEIF t$ =T PRINT 'Save' ELSEIF tS=T PRINT -Input' ELSE PRINT Unknown Comand’ ENDIF LOOP it should be noted that the keyword THEN is not obligatory. The whole structure of the condition testing employed in the above listing makes the program readily understood by anyone. The indentations are automatically put in by the GFA editor to make program listings more readable.
Another example of loop structures in GFA Basic is: OPENW 0 LOOP UNTIL NOUSEK DO UNTIL H0USEK=2 00 UHILE HOUSEK-l LINE 0,0,HOUSEX,NOUSET LOOP LOOP UNTIL INKEYS5’• This short listing allows you to draw a line by pressing the left mouse button - that is when MOUSEK = l. You exit the program by pressing the right mouse button or the spacebar.
The DO ... LOOP makes the listing much neater than a WHILE ... WEND.
The GOSUB ... RETURN subroutine structure is supported in the form of procedures which can have local variables. The ubiquitous GOTO has not been left out but there are restrictions as to its use no GOTOs just before a Return, for example.
Structured programming is no bad thing especially for a newcomer to Basic; those who prefer pasta will have to adapt.
For debugging a program GFA has TRON, TROFF and TRACES, allowing program execution to be traced. There are a few variations of these commands. One of the more powerful is the ability to send the trace output to a file or to the printer. For example to send trace output to the printer use the following.
By putting a DUMP command within a program all variables, labels, procedures and functions can be listed during program execution. This list can also be sent to a file.
GFA Basic has many commands OPEN '0", 1 PRNx* TRON 1 'section of prograa being traced TROFF CLOSE 1 ¦ R E V I E W ¦ that relate to file handling. All the usual types are supported such as sequential and random access files. In addition there are a few extra commands.
STORE enables the programmer to save a string array to a text file - I can hear those Spectrum programmers counting their pennies now. The complementary command RECALL reads back a string array. If the end of file is reached then no error message is produced, instead a simple variable holds the number of items read.
MENU commands let you add drop down menus to your programs. This is abetted by a simple way to include keyboard short cuts within the menu selections. For example, if the sixth item on the menu was SAVE and you wanted to add Amiga-S as a short cut, then add a single line MENU KEY 6,83. The symbol for Amiga S would be added to the menu and the command ON MENU GOSUB would also recognise the shortcut. Submenus are created by putting an exclamation mark before the menu entry.
One of GFA’s nicer features is the command FILESELECT. This is very useful when you want to load or save files from within a Basic program. If you write a database type program for example, you will want to load or OPEN* *0 till at(10) iX=l DO READ at(iX) EXIT IF a»(iX)=-«- INC iX LOOP a*(iX)=- S DATA ¦Project' Load Save • DATA '! Load • ! Sava DATA Othar,* NENU aJO NENU KET 2,76 NENU KET 3,83 ON NENU GOSUB aanusalact DO SLEEP LOOP PROCEDURE lanusalact IF NENU(0)=2 60SUB loadfile ELSE IF NENU(0)=3 60SUB savefita ENDIF RETURN PROCEDURE loadfila FILESELECT 'Load File' LoadVRAN:',aS 'actual load
coanands go here RETURN PROCEDURE savafiia FILESELECT -Sava Fi laVSaveYRAN:‘,aS ‘actual sava coaaaods go hara RETURN save data.
A little box is put on screen and a list of files in any directory displayed with just one line of Basic. Files can be selected for loading or saving by clicking the mouse button.
Producing impressive graphics is simple. And after a quick look at the demo programs I felt that it would be fairly easy to write good graphics programs using GFA. It has all the commands that you would expect such as LINE, CIRCLE, ELLIPSE, BOX, FILL, GET PUT and so on. Also some you may not expect, like SCROLL to move a rectangular area of the screen and an extended variation of the DRAW command which simulates Logo: DO INPUT it DRAB it EXIT IF alVEXir LOOP Now inputting fd 50 rt 90 fd 50 at the input prompt would draw a line 50 pixels long and turn the imaginary turtle 90 degrees to the
right then draw another line 50 pixels long. To anyone who has ever played with Logo this would be quite familiar.
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Seltndges tst floor). Oxford Street. London. W1A 1AB L OPEN SA’ r. I».y •• I ATE NIC.HT THURSDAY 9“' 8pm commercial programs might be written using GFA. But then again C seems to be the flavour of the month, especially on the Amiga. The first copy I had of GFA Basic was version
3. 0. I had lots of problems with it so sent it back for a
replacement. A week or so later, version 3.02 arrived.
On the disc is a file called changes.readme. This was a five page document detailing all the bugs that had been fixed, plus details of some new keywords that have been added.
This later version is not without its problems. The most serious perhaps is that the machine hangs after printing a program listing or after changing a disc. The only way out in either case is to reset.
When I got my second drive halfway through this review I thought I could load the Workbench from DFO: and run GFA from Dfl: but GFA Basic will only autorun programs properly from the internal drive.
The search and replace function does not work, it will find but not replace. Changing between insert and overwrite mode puts another cursor on the screen. I had 10 cursors on screen at one point; quite confusing.
To enter direct mode you can either click with the mouse or press a function key. The effect should be the same, but it is not. I sent the disc back a second time because of these problems, but after more than two weeks I have heard nothing more from Microdeal.
This product has been rushed, leaving the unfortunate purchaser to do the what should be pre-release testing. What GFA Basic does, it does well. It is faster and nicer to use than AmigaBasic and has some good extra features. And despite the bugs I like it.
I get the feeling though that it will get a bad reputation and never be considered as a serious tool for Amiga programmers. This will be a shame because with a little more work it could be the best.
REPORT CARD SHC m Product GFA Basic Supplier Microdeal 0726 68020 Price £84.95 nun EASE OF USE... OK until it crashes. You need to reload alter doing minor things like swapping floppy discs.
SPEED .. Very much faster than AmigaBasic.
Especially when using graphics.
Value ¦mumD I wouldn 7 go out to buy GFA Basic, after all AmigaBasic is free.
M A missed opportunity, but it's not too late for the programmers to fix.
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AmiExpo New York was held at the Marriott Marquis Hotel, which is distinguished by having the tallest atrium - or lobby - in the world. The glass lifts whizz up and down the 50 floors at breakneck speed, taking a couple of floors to slow down.
New York is famed for magnificent skyscrapers, but the Marriott manages to provide spectacular sci-fi style views inside the building.
America loves Amiga Simon Rockman reports from the Amiga Show in New York Attending AmiExpo is not cheap.
At around Si.75 to the pound, tickets which cost $ 20 for one day and 830 for all three days worked out at between £11 and £17. There were a number of intensive classes on using the Amiga as a video tool, the art of Amiga art. Programming in C. using the Amiga for music, desktop publishing and animation.
The art classes were taken by )ames Sachs, who also gave a talk on pushing forward the quality of Amiga software. He showed a video tape of his current project, 20,000 Leagues Under The Sea. Which is being produced in conjunction with Disney.
The game is still a couple of years from completion. Most of the graphics are finished and he is now working on the programming.
This is pure machine code, james has no truck with multi-tasking or C. The demo was spectacular, with the kind of graphics that make even blase Amiga owners applaud. But what will turn it into a really special game is the music and the load speed.
The Nintendo games console has been very successful in the US and Mr Sachs contends this is because cartridge games load instantly. 20.000 Leagues will start running within a second of putting the disc in the drive and be playable within throe seconds.
I AMES revealed a couple of home truths about Roger Rabbit, He nits the game has a couple of problems because it was rushed out in 90 days on the Amiga. PC and C64.
But he is proud of the quality of animation which owes more to the traditional cartoonist's skill than any computer game previously.
What made the video special was the sound. The game will have a Wagnerian soundtrack produced by mixing samples from a collection of digitised instruments, fames admits to tipping his hand to other software developers, but would rather see the standard of games improve than live with hissy samples.
The music course was run by Dean Friedman, the musician famous for hits like Lucky Stars, Rocking Chair and Lydia as well as the music for Boon. Dean is acknowledged as something of an Amiga Midi expert in America where he runs the New York School of Synthesis. Look out for his articles on the Amiga and music in future issues of Amiga Computing.
The show provided a chance to meet a lot of the people who have made the Amiga - not the big companies, but the user groups and magazines. There were several stands selling PD software; programs to do pretty much anything you wanted were available for $ 4 a disc.
NEWTEK showed the Video Toaster (again). It looks as though this super-duper video mixing card for the A2000 really will go on sale this summer in NTSC form. But a PAL version is a long way off.
Tim Jennison, the owner of NewTek, claims that a European version is pretty tricky. The higher definition we have on our televisions means that the card needs more ram and quicker processing. The problems are exacerbated by British companies being much fussier about the quality of television pictures than US stations.
But Tim admits there is probably a big enough market to make the project worthwhile, fust as soon as the NTSC version is out and he has had a holiday - sorry, vacation.
Other attractions to the NewTek stand were DigiPaint III, which will be available soon, and a stunning demo by Allen Hastings. NewTek glossed over the jump from DigiPaint to DigiPaint m without the usual business of messing with a DigiPaint
II. Perhaps the spectre of Deluxe Paint III was looming too
R&DL productions were on home territory and used the show to launch Lightbox, a drawing program which allows an animator to see frames of a cartoon as though they were drawn on layers of tracing paper. Individual frames can then be saved and coloured in using something like Dpaint. R&DL has applied for a patent on the system.
Impulse Software had some demos to go with Turbo Silver and promised Turbo Silver III soon. This habit of not having a version II is catching.
The company also showed a 3D system like the Haitex using the Sega glasses. It allows up to four players to take a squint and they look more like Ray Bans. It's hard to act cool, let alone save the universe, wearing a welding mask. This combines with Silver to produce great 3D animations.
Impulse also has a musical instrument. You sing into a microphone and an interface converts the sounds into musical notes. This will cost $ 199.
MICHTRON and Microdeal were showing Viva, an interactive visual authoring system which is aimed at the computer based based training market. It uses a standard video disc player and the Commodore A2300 genlock. There are three versions of the software, costing between $ 50 and $ 600.
Michtron is selling the HiSoft Basic compiler in the US, along with a number of familiar UK programs.
Soft-Logik launched Pagestream.
This DTP package has been a success on the ST and now aims to repeat the performance on the Amiga. The software costs $ 199.95 and offers advanced text editing with spell checking in addition to the usual DTP functions.
It will produce colour separations, so that high quality colour can be produced by getting a proper printing company to run off pages, and supports colour printers. Pagestream will also produce high quality output on non- Postscript printers. A full review will appear in Amiga Computing soon.
Syndesis announced a couple of improvements to its range of shape translation programs. Interfont can turn normal bit-mapped Amiga fonts into the wire frames a program like Sculpt 3D needs. It will also allow you to edit the shapes, and has recently been upgraded to include the Ageis Draw format used by Professional Draw and Turbo Silver
3. 0 format.
A departure for Syndesis is the move into networking software. Bob Tolly has written a DECnet emulation which uses the serial port and allows the Amiga to be connected to a mainframe as though it were a dedicated terminal. This should be help establish the Amiga in the high end workstation market, but I can’t ?
See any sales to home users.
The Amiga has always attracted users who want to do more and go faster. With the official Commodore A2620 on sale, third party companies have moved up market. Great Valley Products announced a 68030 card for the A2000. This will be available in 16 and 25Mhz versions, which at a guess will be between 10 and 15 times faster than a standard Amiga.
Some clever circuitry lets the 68030 run faster than the rest of the computer and still access the memory at maximum speed. A socket allows for a floating point co-processor. GVP also announced a 44 meg removable hard drive for the A2000.
GOLD DISK did not have a stand at the show, but took the opportunity to announce a number of new programs and some hardware.
Design 3D has been previewed before, but at AmiExpo it was nearly finished and looked reaUy good.
It is a modelling program which interfaces with Videoscape but has a friendly front end. Objects can be created in 3D with four views - top, front side and perspective. Up to four light sources can be used. It looks a useful tool, but a bit pricey at $ 99.
More exciting, for me at least, was Transcript, the second program in the new Gold Disk home office series. It is billed as a writing editing tool, but is reaUy a word processor.
Transcript is designed to be small and quick to use, ideal for multitasking with Pro-page. There is a
90. 000 word spell check which can be run as a separate task. A
special mode lets you see - but not alter - what output will
look like. At $ 69.95 it looks a good buy.
I said it was the second Home Office program. The first will be Home Budget. This is a book balancing tool which helps look after things like home bank accounts.
The first move into hardware is an interface for the Canon 1X12 scanner.
The scanner will read an A4 page in 15 seconds at 75,150, 200 or 300 dpi and turn it into an IFF file. It is set up to use fast ram because an A4 black and white page gobbles up a meg at maximum resolution. The US price of $ 1.095 is unlikely to be reflected by the UK price, where the scanner costs £1,400 for the IBM PC.
One item of hardware seems to be particularly popular with developers at the moment the multiple serial board. ASAP in Scunthorpe is about to release Amiox, an eight parallel, eight serial port device.
CMI from Oregon announced CMInet, a networking card with two serial and one parallel ports. This includes some custom software.
ASDG launched the incredibly fast DSB or dual serial board which adds two extra RS232 ports to the Amiga.
Perry Kivolowitz from ASDG showed me two Amigas linked with the cards and transferred a file between them at around 10k a second. The card costs $ 299 and will be a useful peripheral for A2000 owners with several machines.
Games were very low key.
Psygnosis was showing Blood Money, an impressive Menace type game for two players, on its stand. A novel feature allows players to buy weapons by collecting money dropped from the aliens they shoot. You will have to get on well with a partner to get very far.
The only other games software house was Visionary Design Technologies - responsible for Dragon’s Lair which has now moved on to more traditional games, a defender clone called Questron and a funny breakout in the round called Vortex. Questron is by Seren Gronbech the programmer who wrote Sword of Sodan. He has now moved to Canada and is on the Visionary Design team.
Many Amiga owners have asked for a portable Amiga. Dale Luck, from Commodore-Amiga built himself one using an old SX-64 case. The small screen is far from satisfactory so Micro Momentum has come up with an Amiga in a briefcase design which uses an amber monitor. The whole thing looks very Heath Robinson, so I can see technology has a lot of catching up to do before a portable Amiga becomes viable.
THERE was a lot to see in three days, which made for a great show. American Amiga users are a great and dedicated bunch. They obviously get a lot out of using their machines and the healthy PD libraries are a tribute to the work they have put in.
Lots of people seem to have A2000s and A500s with hard drives and it was the quality of visitors which really made the show. New York obviously likes AmiExpo. It's a bit of a shame 1 wasn’t keen on New York.
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Phantasm £10.00 Skylox it.._ Soft war* S a mall Hama aant 1st Class PostI Cheques raquira 7 days for claaranca. Plaasa maka chaquaa payabta to Turtlaaotl Hardware Hems sent by overnight courier - Now free ot charge Please rmg lor availably of new software items Ring us for super Atari 3T Deals Hardware 8 Software. Just because you don’t see it - Doesn’t mean we haven’t got it - Cal for Details E3 Poet: Send Chequee PO or Visa Access details to the address below. Phone: Call (0478) 501040. 24 Hour Service with your Vlsa Acoeee details Turtlesoft, Dept. AMC4, Unit 3, The Old
Mafthouse, Springfield Road, Grantham, Lincs. NG31 7SE Subject to avail abrtry. At items are despatched with* 24 hours. EAO€ ¦ R E V I E W ¦ Everyone knows that the Amiga can display 4,096 colours, but it’s hard to credit, looking at the vivid orange, china blue and Daz whiteness of the normal Workbench display. There’s no hint in the Amiga manuals as to how such dayglo diversity might be obtained. It seems that you are expected to be happy with just the four that Commodore gave you.
This is silly. At least, Hi Tension thinks so, as it has brought out Icon Paint to warm up the Workbench and give you the power to iconise your own programs. Icon Paint is really a set of programs which can switch the Workbench between 2, 4, 8 or 16 colours, create, edit or import icon images, and generally give Amy a fresh coat of makeup.
Booting from the Icon Paint disc gives an immediate indication of what is in store. The Workbench is switched into 16 colour mode, with several subdued colours mixed with shades of grey - very attractive. The disc icon looks like a solid 3.5in floppy and double-clicking on it draws the metal shutter back to reveal a realistic disc surface. There really should be a sampled sound effect to go with that... The Icon Paint window is dominated by the icon of the editor package. Below that are various other icons for the new programs provided, as well as buttons to switch the number of colours in
use. Hi Tension has redone most of the standard Workbench icons, and hidden away on the disc are a number of impressive multicolour pictures, as much there to show what can be done as to be serious alternatives.
The editor package is the largest program on the disc. It has two windows, in which icons up to 320 by 100 pixels can be edited. One window is for the "normal” icon, the other for the icon after it has been selected.
The editor is, for a world satiated by PixelPaint and awaiting Deluxe Paint III, rather crude. There are gadgets to fill an area with solid colour, type in text, draw lines, boxes and circles and not much else. The magnify function works rather slowly, and it gets unusable if you draw on the main screen over the area being magnified.
But all this doesn't matter, because the program will load and clip to size any IFF picture file. You can mess around with your picture to your ?
Heart's content in your favourite graphics utility, and turn it into an icon when you're quite happy.
Those with video digitisers can capture their favourite rock stars, scale them to fit and get them to stick their tongues out when the icon's selected. Just don't ask me why.
Palette Read.He Dircol The editor allows you to set what sort of file will be associated with the icon when it's finished. Task is used for programs. Project for files which contain data for programs, and so on.
It's a neat way of providing programs you use with their own icon and a presence on the Workbench screen.
Subtle shading is often more effective than vivid colours C4 IconFile KillMB CLI Other programs are included to smooth the introduction of this chromatic extravaganza. One is a palette program which sets up the colours just so. There's another, called Dircol, which lets each Workbench draw have its own colour settings by loading information from a colour map file.
Finally, there's Gctcol. Which extracts colour information from any IFF image file though not a HAM image. You want a HAM Workbench?
You write it! Between them, they more than compensate for the Preferences program only controlling the four standard Workbench colours.
There are also a couple of utility programs to create a second Workbench or kill one off. I'd have preferred to have been able to load an IFF picture as a backdrop to the main Workbench I've seen some PD software on an early Fish disc that does this, and it would have added a nice touch.
At first I had considerable problems with Icon Paint. Icons on old discs consistently corrupted the screen, crashed the computer or left droppings all over the place. A quick phone call to Hi Tension revealed that I hadn't read the ReadMe file (cue a 16 colour reviewer’s face) and many icons were corrupted themselves, but for the normal four colour Workbench this didn’t matter. Throw them at the 16 colour version and things break down.
The cure is to load the icons into the editor and save them out again.
This works in all the cases I tried - I couldn’t resist the temptation to modify the pilot's head in Interceptor and stick a smiley on his helmet.
There was still the occasional odd corruption on screen; whether this was from an icon I'd missed or somo deeper malaise I’m not sure.
Whatever, it wasn’t nearly nasty enough to rouse me to investigate further.
The documentation was adequate, apart from using "it’s" for "its” throughout. The biggest annoyance of the whole setup was the copy protection - there arc no restrictions on the number of times you can make backups, but whenever you want to use the editor you need to have the original disc to hand, otherwise the program won’t run.
It's not the sort of thing you do to a utility which people might buy to make their livings from. Not to mention the annoyance it causes to hard disc owners.
Icon Paint lets you choose between speed and beauty on your Amiga. A two colour Workbench is faster for text painting and window movements and uses less chip memory; a 16 colour version is slower and hungrier, but looks so nice. Altogether a worthwhile utility.
REPORT CARD Product Icon Paint Supplier Hi Tension Price £14.95 USEFULNESS..... While a prettier Workbench is very nice it isn 7 really any great use.
EASE OF USE ¦HUIIl When you have conquered the problems caused by buggy icons it is simple.
Intuition 11 mu i mi i nun Although designed to work within the limits of Workbench, it is bound to break some AmigaDos guidelines.
Speed Miinnirm The extra bit-planes neetled to add new colours take time to blit and so makes the system much slower.
.. There are few games you can buy for less than £20. So a utility at this price really is a bargain.
Saved by the price, a fun. Frivolous utility, but it is quite cute.
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Four years’ continual development have made MicroLink into the COMPLETE communications and information system for everyone with a home or business computer.
And it's so easy to use. From your keyboard, linked to a modem and phone, you can directly key into the services shown above - and many, many more.
Every day thousands of electronic mail messages pass between MicroLink subscribers throughout Britain . . . And many other parts of the world. From their keyboard they can also send telex and fax messages, without the need to buy expensive equipment.
MicroLink can be used with ANY computer, from a tiny hand-held Psion Organiser or Z88 portable to the most sophisticated computer of all. And from anywhere where there is a telephone point.
So if you want to speed up your mail, tap into a weather satellite, carry out company searches, obtain free legal and financial advice, order flowers, book theatre tickets, negotiate a mortgage, help yourself to free telesoftware programs - or go adventuring in the land of Shades, the world's biggest multi-user game - then there's only one answer - MicroLink.
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I I ITIiaoLiDk Send to: MicroLink, Europe House. Adlington Park. Adlington. Macclesfield SK10 4NP AMC5 What’s up, Doc?
John Kennedy finds that animating Bugs Bunny is as easy as chewing a carrot, provided you’ve the memory SUPERB graphics are what sells the Amiga, mostly through short animated demo programs and the occasional appearance on a Channel 4 music programme. The blitter, the large choice of colours and an overscan mode whereby the whole screen is used with no borders makes it the ideal, cheap way to produce professional looking results.
However to achieve anything that looks in the least part useful you would first need to spend a lot of time learning machine code and reading volumes I to X of the Amiga hardware specification. Realising this, several software companies have released packages that do all the programming - you just supply the ideas and the drawings. MovieSetter ?
Claims to be the first Wysiwyg animation program for the Amiga. It comes in a large box on two non copy-protected discs with a 68 page manual. It claims to need only an A500 with no bolt-on memory or extra drives to run.
Now I am no artist drawing the curtains is large enough strain for me
- so I must be the ideal person to test an animation program. If
I can achieve anvtning worthwhile, it mast be good.
The disc auto-boots and leaves you on a Workbench. Clicking open the disc reveals several icons including MovieSetter, ScraenEditor. SetEditor and MoviePlay. The last is a freely distributable program that will play your finished animations. This means you can give all your friends copies of your epic productions without breaking any copyright laws. I wanted to keep my friends, so I kept my animations to myself.
MOVIESETTER brings its own set of jargon, unavoidable with a program of this complexity. In some cases the choice of words leaves a lot to be desired because they might easily confuse the beginner.
The word set is used very frequently but not. As you might expect to describe the environment in which the movie takes place. Instead, a set is a collection of faces, and faces are all the possible drawings of a particular object. Thus the SetDesigner program allows you to .
J L Frame number The controls are pukka windows edit the actual characters and objects you wish to animate.
Animations are created by first using SetEditor to define all your characters.
Every possible position that the character can be in must be defined.
If you are animating a man walking, you must make several drawings, each with his legs in a different position. If you are designing a stationary object, say a lamp post, you need only draw it once.
When the drawings are finished.
ScreenEditor mast be selected to get down to the basiness of creating your film.
First you choose the background that your objects will appear in front of. The way in which this background appears can be chosen from a selection of wipes, which allow any subsequent backgrounds to appear, not immediately, but in a predetermined pattern. For example the old background could be replaced by the new background in a series of columns sliding down the screen.
There are six such wipes to choose from.
Minutes . Seconds Decrees The backgrounds can be scrolled horizontally or vertically. You can specify an acceleration if you want, so the background will start to move slowly and then build up speed. As the manual points out. This mimics real life, where things start slowly, then increase speed. To allow your animations to move you must lay down tracks for the drawings to follow. After selecting New Track you must choose one of your previously defined sets. When this has been loaded, the pointer is replaced by the first drawing in the set. Clicking the mouse button will fix the face at that
position. The face at the pointer is incremented automatically, so the next drawing appears, ready for positioning.
ALL objects remain displayed as you lay them down, making positioning easier. This procedure is repeated, perhaps using a another set and track, until your animation is complete. At any time you can !
Preview the film to see how things are going.
SetDesigner is the part of the program where the hard work in the form of drawing is done. All the features of a standard art package are here - zoom, cut and paste, airbrushes and so on. No tweening is done for you by the program, you must redraw every stage of movement yourself.
You can copy details from one drawing to another, which makes things much easier, especially if only a small part of the drawing changes - if the eyes of an object blink, for example. Pictures in IFF format can be loaded and saved, so you can use Dpaint or similar if you prefer.
The sound options are impressive and a doddle to use. You select a sound from the menu, choose the pitch using-a short section of a piano keyboard and then move through your film until you reach the right moment to play it.
SOUND can be selected anywhere in the stereo image by use of the pan slider. A bouncing ball could make a ping sound on the left channel as it hits the left-hand side of the screen and a pong sound on the right channel when it hits the opposite side. Although not wildly useful, it is a nice touch.
Where this section of MovieSetter falls down is with the appalling selection of sounds supplied. Most More memory less restrictions MEMORY restrictions are important. The program is supposed to work with a standard 512k - the demonstration film supplied was created on such a set-up. This film only lasts for 10 seconds and does nothing amazing, which says it all: You can use the program with no add-on memory, but not to do anything worthwhile.
The length of your film depends on many factors: The number of different objects, the number of sounds used, the number of these, the number of those.
With 1 meg you can use the actual MovieSetter program, a combination of SetEditor, ScreenEditor and MoviePlay. Using MovieSetter with only 512k means being forced to use a monochrome display - not a good thing because all the example art is colour.
All the programs in memory at once means you can have several windows from each program opened at the same time, which simplifies things somewhat.
A Storyboard option is also available with extra memory. This will produce a series of miniature representations of your film with each drawing coming from a specific, usfer-defined event. An event could be each background change or each sound effect.
°°7Z' [r P Ou, O, rhgjf r Choost action , . Pick of time „ "'•«1« PfZts Gravity Wen euclidian s. » fip I Pioneer Probe Mk IV - a self-replicating robotic spaceship tV'® ) - is out of control, destroying all life as it travels from planet to planet in the Starion Cluster. Your mission is to
- ----stop the spread of the plague before it’s too late.
Patterns ” onto disc Please send me Pioneer Plague for the Amiga.
? I enclose a cheque for £24.95 made payable to Mandarin Software Expiry date ? Please debit my Access Visa number In association with Signature Name ...... Address .
Europa House, Adlington Park, Adlington, Macclesfield SK10 4NP.
Postcode ..... Send to: Database Direct, Freepost, Ellesmere Port, South Wirral L65 3EB. Tel: 051-357 2961 Postage: Add £2 Europe Overseas £5 AMC5 ¦ R E V I E W ¦ -* appear to be nothing more than simple clicks and grunts. There was a splendid chance to use the wonderful sounds used in the old Tom and Jerry cartoons the gasp or scream when Tom's eyes popped out of his head, that sort of thing. Instead we get a "twok" sound made by flicking the sampling microphone with a ruler.
Documentation is thorough and includes a tutorial section to help build up a movie from scratch. The best bit must be a short flickbook cartoon, made up by putting lots of drawings made, presumably, with MovieSetter in the top right-hand comer of every page.
Extra documentation is supplied as a text fde in the MovieSetter window and clicking on it will produce streams of information that has been left out of the manual, most of it concerning A500 owners with no extra memory - exactly the people who would want to read the information straightaway, not find it lurking on disc. Bad show, this.
Moviesetter needs both a memory expansion and a drawing program that creates IFF screen files to be used to its fullest. There is no way to create your own backgrounds from within the program, leaving you with the three demo ones to choose from.
Although a disc is supplied containing nothing but example drawings and animations to use, these are all quite limited and none will help create graphics for business presentations.
And when it comes to producing a finished film, the dreadful sound effects and absence of speech bubbles will mean it is an almost completely silent affair.
Although computers have come a long way since the humble ZX81's 64 x 40 monochrome graphics, the prospect of creating your own full colour cartoon is still a long way off.
MovieSetter comes close, but not close enough to convince my mother she’s watching television. Nice try, though.
REPORT CARD MovieSetler HB Marketing 0895 444433 £69.95 ease of use HHHHKHL To make anything but a simple cartoon would be out of the question without extra memory.
Speed .... A fair number of tracks can be laid down on the same animation before it begins to dawdle.
VALUE .. Needs both a memory expansion and a drawing package that creates IFF files to be used to the full.
OVERALL 79% The prospect of creating your own full- colour cartoon is still a long way off.
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SYSTEM INCLUDES: £500.00 ? Amiga 500 with 1 Meg £600.00 ? Ram Expansion fully populated 2 Meg £800.00 ? XT Processor £600.00 ? 30 Megabyte Auto Boot SCSI Hard Disk £50.00 ? Real Time Clock £100.00 ? 2nd 3.5" Drive £120.00 ? 3rd 5.25“ Drive £500.00 ? Multisynch Monitor £100.00 ? AC Power Station £3370.00 Ariadne Software’s new Opus music composition language can do things that no other program can. Rupert Goodwins asks if it is worth adding to the Chopin Liszt A knight at the opera LLOYD WEBBER made it, Bach did it four different ways at once and even Kylie Minogue is rumoured to have heard
about it. Music has been big business for a long time. The Amiga, being a musical machine, knows all about it and has some harmonic hardware to generate the stuff. But even sonic silicon needs software to make music. Opus 1. From Ariadne, is that sort of software.
There's lots of Amiga music software - Deluxe Music Construction Set, Sonix, Soundtracker, Soundscape and more. The Amiga, also a graphical machine, encourages its software to be pretty, and since music is normally written as blobs on lines most Amiga music software spends a lot of time picking up blobs and plonking them down on lines. Rather like writing a book with a word processor, it’s very easy to make changes, add bits and move stuff around. However, there's more to writing music than words.
A magazine article like this is an almost random collection of words.
There are rules of grammar, but if the writer wants to put in a word like gherkin there's no reason why not. It doesn’t make the English any worse.
Music is structured; some parts repeat for a fixed number of times, others change as the piece progresses.
They have a mathematical relationship between themselves and the time since the piece began.
Dropping in a random phrase is certain to make things worse. It’s like a computer program.
UNLIKE Instant Music or Deluxe Music Construction Set, Opus isn't a music editor. It's a programming language, or more accurately a music composition LONDON S LEADING iiMMGA DEALER COMPARE OUR PRICES BEFORE ORDERING FOR UNBEATABLE OFFERS!!
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ALL PRICES INCLUDE VAT CARRIAGE FREE All prices ere subject to change without further notice. All goode subject to availability language, an MCL. To make it produce music, you have to feed it a program, written like any other in a plain text editing program; it then compiles that into a data file which it
- or another program - plays. No picking up. No plonking down.
The first step, programming the music, is the interesting part. The Opus language is like another computer language, Forth, an infamous tongue designed to control radio telescopes. It has found a much wider audience among technical and low level programmers, its main features being that it is very powerful
- a little Forth can do a lot of work very quickly - and cryptic.
It works by building new commands out of lists of old ones, in the same way that a piece of music is built out of lots of little bits of music.
Which is why Opus is like Forth, and why a lot of people will be put off before they even start looking at the package. And that would be a shame.
Perhaps the most arduous part of learning Opus is getting to grips with Reverse Polish Notation. RPN is nothing to do with Polish - it's named after the mathematician who invented it - it is all to do with giving the computer the data it needs before telling it what to do with it.
Computers like this; humans, alas, don’t. Instead of saying ‘Play bongos 100 times', the command is 100 Bongos Play. It isn’t difficult to understand, eventually.
Because of RPN. And because of the way commands are built up out of existing ones, it is very difficult to write an Opus program by just feeding in the instructions as you would with Basic. Instead, the program is written as a document in Ed, or Scribble!, or whatever.
Once it all seems likely to work, it is passed to Opus, which compiles it.
At this point any errors in syntax, or missing commands, are spotted and the programmer musician edits the text again.
Developing the code takes a while. When the program compiles the computer displays the main tracks of music. Tracks are the almost final stage of music generation
- lists of notes, instrument changes, dynamic effects (volume,
crescendos and so on) and everything else that an individual
line of music in a song does.
The tracks are displayed on a stave in traditional format with a few extra bits t6 let the programmer know what instrument is selected, which bits are repeated and so on.
No editing takes place here - if a note is out of place or a phrase needs changing then it's back to the text editor to modify the program, recompile and review the track. This sounds hard work, and there’s no denying that it takes some learning, especially if you are not familiar with developing a compiled program.
The Opus program displays a screen with three main components.
At the top is a status window which shows current file details as well as information about the amount of memory being used. Below is the main display window. All of Opus’ output appears here - errors from the compiler, listings, the lot. At the bottom is the control window, with a set of buttons which are used to An Opus score (* Bath Chorals Prelude on In Dulei Jubilo *) (* This sounds nite if you alter the instruments to a variety of Hidi presets *) (* instrument definitions first *) Trumpet 0 B 0 instrument Pipeorgan2 0 0 0 instrument Tracts track2 3 K S 3 4 T S Pipeorgan2 Vf !8-3
6;A Gd fd E F P Cd P 5;B A B » 6 A F E F D !8 A »* A » A !8-3 6;C E 0 C 0 5;B A B G A 6;G Fd E fd B C* D 5;B A B A G A Fd E F t !8 A A A A A A !8-3 6;C* E D C D 5;BA B Gd A 6;C 5;8 A B 6;C G CP 8 Cd E P Cd D 5;B A B G« A 6 Fd E F* G !8 E F !8-3 Fd B A Gd A Fd E F P !8 Cd 6;C !8-3 P Cd G E G E 5;A 8;E ' A A B A 6d Fd Gd A B Gd F 6d Fd E Fd B !8 Cf E 5;A • 6;A A Gd '8-3 A E 6 A 8 7;C G Cd G Cd E G Cd P 6;B A B Gd A G Fd E Fd P !8 E F !8-3 Fd B A 6d A Fd E Fd P !8 Cd 5;C !8-3 0 Cd P E P E 4;A 5;E * A A B A Gd Fd GdA B Gd Fd 6d Fd E Fd P C P E F E Fd Gd Fd Gd ‘ Ad Ad Ad !4-3
B !8-3 6;Cd P E Cd !4-3 P !8-3 5;B 6;E Fd P Cd P 5;B !86;Cd 5;Cd Fd Gd A B 18-3 B 6;B A 6d A Fd !4 E !8-3 E 7;Cd 6;B AB Gd Fd Gd E P P 5;B 6;E fd 0 Cd P 5;B !8 6;E 5;F Fd Gd !4 A P Cd 6d Fd !8-3 R A G Fd G E 14 Fd !8 R [ 6;6 5;G ] [ 6;Fd5;Fd ] C 6;E 5;E 3 !2. ’ [ 6;F 5;Fd ] !8 [ 6;Fd 5;Fd 3 [ 6;Fd 5; Fd 3 C 6;E 5;E 3 t fd 6;B 5;B 3 [ E 6;Cd 5;Cd 3 [ P B 4;B 3 !2. [ 5;E A 6;C 5;Cd 3 !8 t E A 6;Cd 5;Cd 3 12 R !8 R ) track3 3 K S 3 4 T S Pipe0rgan2 Vmf !2. R !8-3 4;A Gd Fd E Fd P Cd D 3;B A 4;B A Gd A Fd E FdP !8 A A A A A A 18-3 5;Cd E P Cd P 4;B A B Gd A Gd Fd E Fd P Cd p 3;0 A 4;B A Gd A
Fd E Fd P !8 A A A A A A !8-3 5;Cd E P Cd P 4;B A B Gd A 5;C 4;B A B 5;Cd P Cd P 4;A 5;E P Cd P 4;BA B Gd A Gd F E Fd P !8 E F !8-3 Fd B A Gd A Fd E Fd P !8 Cd Cd !8-3 P Cd P E P E 3;A 4;E ' A A B A Gd Fd 6d A B 6d Fd Gd Fd E Fd P !8 Cd E 3;A ' 4;A A Gd !8-3 A E 6d A B 5;C P Cd P 4;A 5;E P Cd P 4;B A S Gd A Gd Fd E Fd P !8 E f !8-3 Fd BA Gd A Fd E Fd P !8 Cd Cd !8-3 P Cd P E P E 3;A 4;E ‘ A A BA 6d Fd Gd A B Gd Fd Gd Fd E Fd Gd E Fd E P E Cd 3;B 4;Cd 3;A E 4;E P Cd P 3;B A B Gd Fd 4;Fd E P E Cd 3;B 4;Cd 3;A Gd4;6d Fd E Fd P Cd B 3;B 14 A 4;E A !8-3 A B A Gd A Fd !4 Gd !8-3 Gd A Gd fd Gd F
!4 fd !8-3 Fd 6d Fd F Fd Bd !8 E Cd !8-33;Fd A G Fd 6 E B E Cd !2. • B 18-3 B E B Cd P 2;B A B Gd !2. T 3; A 2;A 3 ' [ 3;A 2;A 3 !8 [ 3;A 2;A 3 !2 R !8 R ) 110 temoo SPECIAL OFFER SPECIAL OFFER SPECIAL OFFER SPECIAL OFFER PUBLIC APOLOGY We at M.D. Office Supplies would like to take this opportunity to apologise to all its competitors. We shall with immediate effect supply, COMPUTER DISCS AKID STORAGE BOXES ETC., AT BELOW WHOLESALE PRICES JUST LOOK AT THESE AMAZING OFFERS SI
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SPECIAL OFFER SPECIAL OFFER ...... HidiConlinup HidiStop
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¦R rT'Mi SAVEOH I 11_. .i jUEl 1C9 C2S23 control the compiler.
To start with you have to set up input and output files before Opus will even consider compiling a program. The buttons bring up a standard list of files from directories called Text and SMUS, the Amiga standard music file format. Normally you pick the program you want to compile as input from the list in the normal way. The same mechanism is used to choose the output file.
WORKING backwards has obviously become ingrained in the programmer’s soul. Choosing an output file would normally be simple, either automatically generated from the input filename or just typed in. With Opus the output filename stays until explicitly changed. If you pick a new input file and forget to change the output the old output file will be lost. This happened to me, embarrassingly more than once.
There are other oddities on the control panel. Some of the buttons toggle between two states; save off switches to save on, and this controls whether to automatically save the output file once it’s compiled.
However, when automatic save is on the button shows save off and vice versa.
Likewise the compiler can display the part of the program it’s currently dealing with; there’s a button marked text on or text off to control this.
When text is displayed, the button is marked text off. There is a kind of logic in this, but it’s unlike any other Amiga program that I’ve seen.
Other buttons include Words, which shows all the commands Opus knows about. Compile, Edit and Play, which do the obvious, Filter which turns the Amiga's internal sound filtering (and the power LED) on and off and Quit, which finishes Opus and returns to the Workbench.
The filter gets rid of some of the high frequency noise from the Amiga’s audio output. With it on music sounds muffled but clean; when the filter’s off, the music sounds much brighter but with some odd noises thrown in. You might have noticed that some games turn the power LED off. This isn't for the fun of it - the music sound better. Amiga 1000 owners do not have this feature.
Experienced programmers and mouse haters might prefer the interactive option. A button switches off the control window and leaves you at a prompt in the Interactive window. Here Opus commands can be typed in directly. It’s a good idea to leave this until at least one program has been written and got working with the help of the control window. The Help button produces several screenfuls of online help, as might be expected, but it’s not terribly useful.
Once a program is compiled and saved, either the main program’s player - which has a dandy little display of notes playing for all four channels - or the stand-alone, displayless but very fast player can be used to turn all that hard work into beautiful melodies.
INITIALLY the programming language is incomprehensible, but a little inspection reveals the logic behind it. The first items in a program are usually the instrument definitions, in the form cello 0 0 0 instrument.
The cello is the name of the IFF instrument which Opus expects to find in the directory assigned to Instruments. The three zeros are part of the smus definition and are used if a link to Midi is needed instead of a sampled instrument or for other special purposes. The final "instrument” tells Opus to take the data and load it as an instrument - RPN, remember? In a Basicish language, the equivalent command would be instrument-cello,0,0,0 Then come the tracks. The word The compiler is a proper intuition program TRACKS is used to tell the computer that the following words should be compiled into
a list, not just analysed and left till later. The lists of notes arc kept within curly braces and }, and begin with a word that will be used later to refer to the whole list. So the list nasty 4 4 t s cello !4 4;a b c a f a } would sound awful (believe me), but could be included in a song later by something like 100 ( nasty ) which would play nasty 100 times.
The various parts of the list are 4 4 t s - set the time signature to 4 4, cello - use the cello instrument, !4 use crochets, 4; - use octave 4, a b c a f a - play the notes a, b, c, a fiat, f sharp and a. If you don’t know what a time signature is, and think crotchets are a kind of snack, then the chances are that Opus is not for you.
Of course, if you don’t like to use 4 4 t s to set the time signature you can always define a new word to use in its place, like common_time 4 4 t s }.
But you have to define words before you can use them.
Although Opus generates standard IFF smus files, which can then be played on any music player program, it has a file structure of its own which caters for the many extra features that Opus supports but that aren’t in the smus definition. For example, if you want a bit of music repeated 1,000 times then the smus file has to have the bit of music repeated 1,000 times.
The Opus file definition - OPXl - ?
Just has the instruction to repeat 1,000 times in front of the bit of music.
This can result in some extraordinary savings in file size, and since each bit of music can have its own loops inside it is possible to produce a piece that will fit on a floppy but will play for longer than the Universe will survive. As the manual says, that’s a sobering thought... Other tricks in the Opus repertoire include repeating a loop until another bit of the music is finished, sending pitchbend and aftertouch information to the Midi channels in order to slide notes, adding vibrato and other effects to a note after it’s been struck and randomly choosing between options.
The word Break will wind down a complex series of loops in a controlled fashion, useful for those into weird, polyrhythmic music.
All the things that aren’t capable of being expressed in normal smus format are included in a small subset of extensions. The idea is that the format is 99 per cent smus and existing players can be modified quickly to cope with the flood of OPX1 format music which is, Ariadne hopes, about to flood the market.
Opus-1 needs at least a megabyte to work with. It comes with Opus- 512, which foregoes some of the posh features of Opus-1 (online help, control panel) to give the unexpanded A500 a bite of the cherry, but since the program is properly written and can merrily multitask, people with more ram get more fun.
There are a couple of extra programs in the package, one to capture Midi information from a keyboard and turn it into an Opus source file - so it can be edited, transposed, cleaned up, and so on - and one called Performance which is much more interesting. It plays music, and lets you play along on a Midi keyboard.
Once you’re happy with what you've got, you can mix it into the main track and play another line. It’s multitracking; limited but - Ariadne dangerously admits in the documentation - a pointer to what's going to happen to future Opera.
Granted Opus is a programming language. But does it sound any good? Since it plays sampled sounds, in theory it should sound no better and no worse than the rest. But in terms of what it can do with the samples, it is orders of magnitude more flexible than the competition.
People with a serious fondness for producing music will be able to use Opus to wipe out the rest. But the prospective Opus owner must know at least the basics of music theory, be prepared to program, and to brave the eccentricities of the Ariadne user interface philosophy, which is only slightly less impenetrable than Zen Buddhism.
I can see this program justifying the purchase of an Amiga for a music laboratory in a university or polytechnic. Likewise, anyone who knows their chromatics from their arpeggios and is fond of Philip Glass shouldn’t hesitate before taking the plunge. But the new muso, or those who have problems programming their video, should stick to the other, graphic-based programs. In fact, one of those would make a good companion to Opus.
Wishlist? Well, it would be nice, given all the support that exists for experimental music in the package, not to be limited to Western scales but to include Eastern and microtonal options (I only want the world). And there are plenty of rough edges which put Opus in a needlessly bad light against other, swisher packages. But Opus does things with music that other programs can’t.
My neighbours are going to hate Ariadne.
REPORT CARD OPUS-1 Ariadne Software £99.95 EASE OF USE ...¦¦¦¦LLLLLLU This is a programming language. No compiler is going to be easy to use if it is to be powerful and flexible.
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VALUE ..Il.untf.tfe IIIl] Opus is pretty expensive for a music program - good value for a language.
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Tel: 01 255 1501_ HAVE you read the explanation of DEF FN in
the AmigaBasic manual? Bit heavy, isn't it? And it doesn’t even
skim the surface. A novice to Basic would wisely pass on to the
next keyword, yet functions are really rather simple. Without
resorting to counting, I would guess that over half the
keywords in AmigaBasic are functions.
You can spot them a mile off because the keyword is always preceded by an equals sign. For example, (a) uhatSsINKEYS
(b) guess=m
(c) value=PEEK(100 Another thing all functions have in common is
that they return a value of some type. But be it floating
point, integer or string, a function will only return a
single value.
In example (a) the function INKEYS is called and the string value returned from the function is assigned to the variable what$ . In example (b) the function RND is called and the variable guess is given the floating point value which returns. In example
(c) the function PEEK is called, which introduces us to an
important concept of functions, the parameter.
Most functions need to be supplied with at least one parameter, and it is always given in round brackets directly following the function name.
In this case, the function of PEEK is to look at a memory location and return the one byte integer value it Finds there. Obviously we need to tell it where to look, and that is what the
(100) in example (c) is, the memory address we want PEEK to
So let’s define ourselves a simple little function to do something mildly useful - tp pick a random whole number between zero and 10: DEF Fnrandoa = CINT(RND*10 The name after FN, in this case random, is supplied by your good self funqais and follows the same rules as for variable names: It must start with a letter, can include numbers and fullstops, can be up to 40 characters in length, mustn’t be an AmigaBasic keyword and can be followed by one of five symbols - %, &, !, ,$ - to signify which type of function it is.
Once our function has been defined we can use it almost as if it is a new' AmigaBasic keyword. Listing I is a simplified view of it. In practice you would be assigning the value returned by Fnrandom to a variable.
Something like: nuiber = Fnrandoi Right. Before we go any further we must learn a very important rule about using defined functions, which is that the function must have been defined before calling it for the first time.
The best way to do this is to put all your DEF FN statements in one initialising subroutine, like Initialise in Listing I, and make the first line of your program GOSUB to that subroutine. If you always do it this way you will never have problems - typing mistakes apart - with Start: 60SUB Initialise.variables 60SUB Print.randoi.nuibers END Print.randoi.nuibers: PRINT Fnrandoi FOR delay=1 TO 100:NEXT 60T0 Print.randoi.nuibers RETURN Initialise.variables: DEF Fnrandoi = CINT(RND*1fI) RETURN Listing I Undefined user function error messages.
Oh yes, and unless you are really pushed for memory - which isn’t at all difficult with barely 25k to play with (curse you, Microsoft) - never redefine a function to do something else. It creates confusion and bugs.
There is no restriction on the number of functions you can define, so if you need a function to do a different job, define a new one with a fresh name in your initialising subroutine instead of re-using an old function name that you know has no further use in your program.
OK. Getting back to the programming, Fnrandom would be more useful if it was a little flexible in the range department. In other words, instead of letting it pick a number from zero to 10, wouldn’t it be better if the top of the range was supplied as a parameter? Of course it would. That way we can use Fnrandom in any program that needs random whole numbers between zero and anything.
Take a look at this: DEF Fnrandoi(x) = CINT(RND*x) The (x) after Fnrandom means we will have to supply a parameter when we call the function. The actual variable name x is arbitrary. By that I mean it could be a, b, HumptyDumpty, or whatever.
WHATEVER variable name you use in brackets on the left- hand side of the definition, the same variable name should appear somewhere on the right-hand side because it will be used temporarily to hold the supplied parameter while the function works on it. In this case the variable appears on the right-hand side in the calculation RND*x.
Whatever you call your variable, its name and value will always be local to the function it is defined in. That means that if you have another variable of the same name elsewhere in the program it will be unaffected by the function. The simple example in Listing II illustrates this local variable concept better than a thousand words.
Jeff Walker delves deeper into AmigaBasic If you run the program you’ll see that the value of x, set up in the line labelled ValueX, remains constant at 999 even though we use x in the line labelled Define as the variable to hold the parameter passed to the function, ValueX: x=999 60SUB PrintX Define: DEF Fnrandoi(x) = CINT(RND*x) GOSUB PrintX Choose: picked = Fnrandoc(50) PRINT ’PICKED =’;picked GOSUB PrintX END PrintX: PRINT *X =';x:RETURN Listing II which is called in the line labelled Choose.
If you study the line labelled Choose you’ll see how a parameter is passed to the function. In this case the parameter is the number 50, but it could just as well be a number variable of any name - including x if you want to be literal about it. It could even be a long calculation like: picked = Fnrandoi(guess*4*2*total 3) As long as what is between the outermost brackets evaluates to a legal return value for the function, the calculation can be as weird or complicated as you like. For instance, you could use a function as a parameter: picked = Fnrandoi(FNrandoi(100)) which would be perfectly
legal. A line like that would first pick a experts on strings after last month's article.
Although the function itself is of a certain type, the parameters you pass can be of a different type, or even of mixed types. As an example, here's a function that will pad out a string with a programmer-defined character to a programmer-defined length: DEF FrpadleftSl texts,chart,si re) * S TRIBGS(size-LER(textS),charS)*textt Watch the wrap. Don't press Return after = S. type the whole thing into the List window as one line. Notice that the function itself. FnpadieftS. Is a string function, but the parameters are of both string (texts, charS) and number (size) type. You can test it out by
adding another line: PRIRT FrpadleftSCFref,“**,10) which should print six stars followed bv the word Fred.
1-4 IN ALLY this month, we've seen
A. how defined functions can use themselves or other functions as
parameters, and although you can also use other defined
functions in a function definition - which is totally
mind-blowing and something you ought to experiment with
because it's better than a cold shower in the rooming you
can't use recursion with functions. In other words, a defined
function can't call itself from within a function definition.
Confused? You will be. Try this: DEF Frhatf (x) = Frhalf(x) PRIRT Frhatf 100) OK, logic tells you this is wrong anyway: it is merely a quick example of what happens. The program stops with an Out of memory error message. What's amazing is that the error message is correct Yes. All 25k of AmigaBasic user memory has been used up by this tiny program. How?
Well, it's due to something called stack overflow, which is another subject and a good way to end an article on defined functions. Bveee.
Will be printed.
Again, that's a simplified example, but you can do clever things like defining a function to split someone's forename from their surname and capitalise the first letter of each.
Which is what Listing IV does.
T; AKE special note of the use of FnfhemeS and FNInameS as parameters for FncapitS in the final two lines of that listing. I'll leave you to wade through tire logic of the string slicing in the DEF FN statements on vour own. Paracetamol will help, although you should be RARDWIZE TIBER GOSOB Initialise FOR loOP=1 TO 15 60SUB Pick.nuaber 60SUB Show.pi eked REXT loop EIIO DEF FrfnaaeJtxM = LEFTS(xS,1 ‘RI0S(x5,2,IRSTR(xI,' 1-2) DEF FrlnaaetlxH - RIGRT*(xJ,lER x»-IRSTR(xS,' 1) DEF FrcapitJ(xS) - tJMSEJ(lEFTt x*,1) *RIGHTS xJ,lER(x»-1) IRPUT 'Enter forenaae lastnaae: *,fullnaeeJ:PRIRT PRIRT
'Forenaae - ';fRcapitS(FRfnaBeS(fuUnaaeS) PRIRT 'Lastnaae = ';FReapit*(FRlnaaeJ(fuUnaeeS) Listing fV Remember, however, that defined functions can’t access variables in the program proper, they can only work on variables you've passed to the function as parameters.
And you don't have to stop at single parameters, you can have as many as you like. We could extend the portability of Fnrandom further so that both the top and bottom of the range are supplied as parameters.
In Listing HI you supply the number range as the lower and upper limit inclusive, separated by a comma. The example picks 15 random numbers between and including 100 to 200. You've got to admit that: picked = Frrandoa(100,200) is far more readable than: picked - CIRT(RRD*(200-100) *100 SO far we've only looked at functions that return numbers, but we can also define functions to return strings. The principle is exactly the same, except that you should suffix the function name with a dollar sign. Thus, if you defined a function FNHS as: BEF FrlfS(x) = STRIRGS(x,CHRJ 10» and then executed a line
like: PRIRT Frlf$ C25); you would get 25 linefeeds printed, scrolling whatever text was on the screen up through the top of the window, giving you a slow but fancy CLS. The number in brackets after FnlfS is the number of linefeeds that Pick.number: picked=FHrandoe(100,200):RETURN Show.picked: PRIRT picked;:RETURR Initialise: DEF FrrandoB lo,hi)-CIRT RRD‘ hi-lo) Hp:RETURR Listing IIJ random number between zero and 100 - say 67 - then pick a random number between zero and 67. Then pass that value back to the variable picked.
Set the seed for RRO.
’ Define the ‘unction.
' Do the next bit 15 tiaes.
’ Pick a nuaber, ’ print it, ' if loop 16 do it again.
' Otherwise finish.
* * AMIGA OJMPtJlitVO Wav to*?
O Commodore computer show Commodore computers are making major inroads into the world of professional and business applications - as you can see for yourself at the Commodore Computer Show. On more than 100 stands you’ll find the very latest in desktop publishing software. Presentation graphics, desktop video, communications, computer graphics and a whole lot more besides - not forgetting the ever-growing range of innovative entertainment software for when you need to unwind.
With special events, presentations and an advice stand, the Commodore Show is the place to go - whatever your interests.
HOW TO GET THERE By Underground: Hammeismith (Piccadilly.
Metropolitan & District) By Bus: 266,714,716,290.30.72, 73,74 FREQUENT mentions of exotic fruits in computer articles is prohibited by the EC directive "Importation of fruiting bodies and plant components by reforencc into European 68000 machine code descriptive tracts (part 3)". However, the use of small mammals, and birds no matter how exotic, is still allowable, pending a decision by the European Court. So we'll have no more kiwifruit. But we can settle for the flighty one.
Last time, the idea of subroutines was spotted on the sonar. Subroutines are chunks of code that have a specific purpose, almost little programs in their own right. These are very useful for several reasons.
First, and most importantly, they prevent that curse of the coding classes: Finger Wear And Brain Fade.
Stacks and suhv FWABF is well known to the medical profession; the sufferer has his digits permanently curved in the typing position and his brain locked in an endless loop considering his program complexity. It's nasty, but avoidable.
Say that you want to get your Amiga to squeak like a coypu at various timos during a program - when a user types in the wrong thing, for example, or when your animated aardvark collides with a motionless marmoset.
You could work out the instructions to make the noise and put them in the program at every point they’re required, but it’s far simpler to make the squeak a subroutine and call it by a )SR (lump to Subroutine) each time.
Not only does this save typing, it makes the code smaller. The only Machine code programs can be made to run faster by splitting the routines into modules and using stacks in place of registers. Rupert Goodwins explains disadvantage is that it's slightly slower - the processor has to execute a )SR and an RTS (ReTum from Subroutine) each time which wouldn't otherwise be there. But that's only two more instructions, and it's very rare that speed is so important that subroutines have to be abandoned in favour of repeating the instructions. That particular trick is called inline code, by the way.
There are more advantages. First, if you want to change anything you only have to look in one place; anything which means you have to go through mountains of listings usually mean you'll miss things and make mistakes. Secondly it's easier to catch bugs, for the same reason. It also makes it easier to have one squeak routine that can be used in many programs the generation of sets of useful bits that can be plugged into new programming projects is called building up a library, and it is something all professional programmers do. Helps prevent FWABF.
Lastly, it makes a program easier to understand, since a JSR coypu-calling in the code is self-explanatory. The trick lies in deciding when and where to employ subroutines; if you’re often copying strings around memory it’s worth having the string copy code as a subroutine, but if you only do it once then the overhead might not be worth it.
Subroutines can - and often do - call other subroutines: that coypu code would most likely set up an area of memory to sound like a large, water-living rodent and then call another subroutine that just took an broutines area of memory and made a noise with it.
The second subroutine would also be used by others, like the one that said "Game Over". Again, the right choice of subroutines makes the programming easier, and is a large part of the process of software design.
There are problems with subroutines; they make nests beneath the floorboards and steal cheese.
Also, they - like any other useful bit of code - have to use registers to do their thing. But at the point in the code where you call a subroutine, you might be using the same registers for something else.
Since having to make sure that you knew what subroutines used what register before you could use them would promote FWABF, it’s a good idea to save the contents of whatever registers will be used in a subroutine at the beginning, and restore them later. And the 68K, like most other microprocessors, has just the place for them - the stack.
PROGRAMMERS have a love hate relationship with their stacks.
They're useful, convenient but tend to take on a life of their own and, unless controlled, cause interesting side effects. A stack is an area of memory which is used for storing temporary data, but since it’s the sort of data which is very important to the processor - register contents, addresses for subroutines to return to, and so on - there are special mechanisms which provide fast access to it.
Stacks on the 68000 are more complex than with most other processors, since there are various ways to use the things.
The stack's address is normally pointed to by a special register called the stack pointer - if you wanted imagination, you should have gone into basketweaving. The 68000 doesn't have a register that's called the stack pointer; instead it uses the address register A7 to do its dirty work.
There are actually two A7s within the dark recesses of the 68k - one is switched in when the processor is in user mode, and the other when it’s in supervisor mode. This last mode is more powerful, and tends to be reserved for use by the operating system which has to control what programs get what memory.
ONE: effect of this is to give the supervisor mode a separate stack. Another is to prevent A7 from being used as just another register - if you do this, it's the equivalent of wrapping your chips in the roadmap.
Things are written to the stack in three ways. The First is done automatically by the processor when it comes across a subroutine call. A JSR, makes it subtract eight bytes (a longword) from A7. Since that’s the amount of memory needed to store an address.
It takes the address of the instruction that follows it and sticks it in the area of memory pointed to by A7. Then it jumps to the new address specified by the |SR. A7 now points to spare momory, which the subroutine can use if it wants.
When the processor comes across the RTS instruction later it adds eight bytes to A7 and reads in the data at that address. This data was the address following the JSR instruction, so the processor loads it into the program counter and carries on.
Since it doesn’t care what happens to the data on the stack now, the program can reuse the stack memory.
But, while the processor was exeouting the subroutine it did care about keeping the return address safe, so by subtracting a longword from A7 it stopped anything else from overwriting it.
This only works, of course, because everything follows the same rules. Put something on the stack, subtract the length of whatever it is from A7. Take something off, then add the length to A7, As the stack gets used, it grows down through memory, as information is removed, it shrinks upwards again.
The second way of putting stuff on the stack is by using the normal MOVE instruction. If a subroutine wants to use registers DO. 1)1 and A4.
It can save the old contents by the following: HOVE.1 08,
- »7) HOVE.L 01,'
- t»7) HOVE.L »2 •
- (*7) Here the subroutine docs evil things to the registers:
HOVE.L HOVE.L (»?)•,D1 HOVE.L (A7)*,0I RTS Note the use of
those awfully useful increment and decrement Fixes to make the
saving and loading of registers nice and short. Also note the
obvious - once you know about it - fact that stack items are
removed in the opposite order they are put on. It might seem
natural to remove D0,D1 and A4 from the stack in that order,
but it would result in the original value of DO ending up in
A4, and vice versa.
It might be becoming obvious why the stack is a place for introducing subtle bugs - the program that called the subroutine might not check A4 or DO for a while after it calls the subroutine, so the real cause of the error would be lost in the mists of CPU time.
Other things that can go wrong with the stack include removing less than you put on, or more - it really doesn't matter which. Either way, when the final RTS turns up, the processor will remove the incorrect return address from the stack and blithely do a BDB. Or Branch Dim Beyond. You the programmer will observe a machine apparently Lombard 5«- me driver st fTHuhad smoothly through earn nr ¦-.. - twisty lanes at nght i ¦ JD vrew or the roan Five.. - four.. - three... two... one -. - GO!
Your 300bhp Fad Croup A Sierra Cosworth roars away from the starting line, skidding round hairpin bends, as you speed through unfamiliar. Ever hangmg terrain in a race where every fraction of a second countsI Lombard RAC Rally recreates all the excitement of the world-famous rally - with the help of RAC drivers who guarantee its authenticity Complete the live stages - down winding tracks, through verdant forests and over precarious mountain ranges - with the additional hazards of night driving and fog Repair damage and add new features to your car in the workshop, and earn money for spares by
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There is a quick way of putting whole scads of registers on the stack, and pulling them off again afterwards. This involves a new variant of the MOVE instruction - MOVEM. Or Move Multiple. So. The instruction: BOVEh.L DO-D2 A0,- A? will stick DO, D2 and AO on to the stack and adjust A7 accordingly. At the end: NOVEN.l U7)‘,00-D2 A0 will put everything back again. This is a bit slower than one ordinary MOVE instruction, but quicker than about three. So. If you have to keep three or more registers safe and sound opt l-,c«,d* rts incdir 'tinclude '
• Subroutines to select a aessage to print start-aessage: include
exec exec_lib.i aove.l start-teit,d2 include
libraries dos.lib.i aove.l start-len,d3 include
libriries dos.i bra do.output aaraoset: stert aove.l
dosnaee,al aove.l aaraoset-text,d2 ¦oven e0,d0 aove.l
aaraoset_len,d3 CALLEXEC Openlibrary ; get access to the OS
bra do.output tst.t 08 squirrel: beg stop.nou ; stop if ue
Cin't aove.l squirrel.text,d2 aove.l *squirrel.len,d3 ¦ove.l
00, DOSBase ;save pointer bra do-output aole_rat:
• nou find our output handle aove.l aole_rat-text,d2 aove.l
aole_rat_len,d3 CALLDOS Output bra do.output aove.l
d0,output_handle ; save output handle aagenta.faced-leaur:
aove.l eaagenta_text,d2
• a series of subroutine calls hide the coaplesities of aove.l
• loading registers and calling OOS Iroa the prograaaer bra
• uho just has to aove single lines of aachine code about
• to change the output ot the prograa aove.l *end_text,d2 aove.l
end.text.len,d3 bsr start-aessage do-output: bsr aaraoset bsr
scared bsr squirrel rts bsr aole.rat bsr aagenta.faced-leaur
start.text dc.b 'In ay shoebox, I've got ¦ bsr end.aessage
start.len equ ‘-start.text aaraoset-text dc.b 'a aanic
aaraoset, ‘,10 aaraoset.len equ ‘-aaraoset.text
• finished so close OOS library squirrel.text dc.b 'a sullen
squirrel, * squirrel.len equ *-squirrel.text aove.l -DOSBase,al
aole.rat.text dc.b 'a aorose aole rat, • CALLEXEC Closelibrary
aole.rat.len equ *-aole_rat_text aagenta.text dc.b 'a blushing
aagenta-faced leaur, • stop.nou aagenta.len equ ‘-aagenta.text
rts ; and finish end.text dc.b 'and a happy goldfish ,10
end_text_len equ ‘-end.text
• Subroutine to print a aessage
* deeds d2 - string, d3 » string length
- DOSBase dc.l 0 space for pointer output.handle dc.l 0 space for
handle scared: ; ue all live in a yellou subroutine... dosnaae
DOSNAAE aove.l output_handle,d1 ; set up output handle CALLOOS
Write even Using subroutines lo write text to the screen across
a subroutine. MOVEM is your best bet.
Using the stack in this way is quite slow in relation to other machine code instructions, and whereas it's safest just to save registers, significant increases in speed can be had by being very selective about what gets saved and what gets sacrificed.
Obviously, if a program’s got a fixed number in A5 it's quicker just to reload it after a subroutine than to expect the subroutine to carefully store it on the stack and replace it afterwards.
But maybe you want to use the same subroutine elsewhere where A5 has more important data; again, this comes down to designing the program properly in the first place and balancing speed against efficiency and ease of programming.
The third way of using the stack is a little odd, and involves the PEA instruction. Luckily there is a specific exemption for this in the EC directive, otherwise it would have to be called the GERB1L instruction. PEA stands for-(no jokes about standing for a PEA, please) Push Effective Address.
Most processors - but not the 68k - have special instructions for saving stuff on the stack called PUSH and POP. Since the 68k can use its ordinary MOVEs for stack operations, the only place where PUSHing comes in is with this. PEA takes an address and puts it on the stack. It's similar to what the processor does with )SR but you get to define the address how you like and the processor doesn't attempt to jump anywhere afterwards.
PEA isn't overworked: It can be used to set up false return addresses from subroutines or to put parameters on the stack before a RTS.
Passing parameters on the stack is an advanced technique. It's very useful when interfacing machine code routines to high level languages like C or Basic, and also for any situation where you want to pass information to a subroutine but there aren't enough spare registers.
It works by putting all the data on the stack before doing the JSR. The subroutine knows that there is a longword of address data on the stack and that after that it can find its data, so it loads the value of A7 into a spare address register, adds eight (for example - if it's saved some registers on the stack already it might add more) and can then get at the data by using this new address register.
At the end it can put results back in the same place - providing there's enough room, if not the calling program has to leave some extra space on the stack before doing the JSR - before restoring the old value of the address register that it used and doing an RTS.
The reason for going to all this bother is that, since the data is kept on the stack, it doesn't take up any permanent place in memory and it can be reused without any FWABF.
Also since the stack grows and keeps whatever's on it safe and sound, the routine can call itself without overwriting anything important. This last is called recursion, and sounds completely bonkers why would any routine want to call itself?
THERE are lots of reasons.
Imagine that every second you want to do 10 things. Every second you call a routine that does these 10 things. One might be "if the giraffe's fallen over, squeak like a coypu*' and it might take longer than a second to complete.
So you're deep inside your “do 10 things" routine when another second comes up and the routine is called again. If the thing's not recursive, all the information needed to complete the first call will be overwritten by the second call, and when the coypu routine finishes the chances are the computer will crash.
But if everything's safe on the stack, all will unwind safely. The only proviso is that there's enough room between the stack and whatever's next in memory... Finally, always comment your subroutines with special clarity. It's a good idea to put at the beginning of each subroutine a comment noting the registers it changes and those it saves, the amount of stack it needs, what the routine does and any other special things it needs.
This makes it easier to reuse the subroutine later, as well as making your programs even easier to read.
It's a hassle, but not as much as the onset of FWABF at three in the morning.
This month's program uses subroutines to display different animal names.
By shuffling the order of the various subroutine calls, the order of the names change, too - much easier than moving large blocks of data around. Although it's not particularly fruitful (whoops, sorry EC).
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Traders 19.95
Phalanz2 .6.95 Football
Manager 2 ......-.....12.95 GFL Baseball
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GFL Basketball .. GFL coo* a".. We offer a fast reliable service by return of Post! Cheque’s P.O’s to: CASTLE SOFTWARE Any games not listed phone our Hotline Now on 0782 575043 Making movies This technique is know as tweening.
Of the existing tools, Sculpt- Animate-3D provides the most control over animation. Both path-based animation and tweening are available.
The path based animation can be fully hierachical. This allows you to build up a big path from lots of little ones. The tweening capabilities can be applied to every aspect of an animation, including colours, brightness of lights, room of the camera and so on.
THERE are two versions of VideoScape-31). Version 1 has limited path based animation, and objects can be tweened or morphed as Videoscape calls it. A morphing object could be flying along a path at the same time. Version 1 does not allow hierachical paths. Creating complicated motions, a hatch opening on a moving spacecraft for example, COMPUTER animation is as fashionable as Ozzie soaps, although it has been around almost as long as jeans which button up.
Nothing gets an advertising agency reaching for the chequebook faster than the thought of the client's name flying down the Grand Canyon in six foot silver letters.
Animation falls into two broad styles. The first is to describe the motion of fixed objects over time. The description is often in terms of a path.
This describes position, pitch, roll and yaw, and scale. A refinement of this system is to allow paths to be attached to other paths - giving submotions - such as a jaw moving while a head is turning. Some systems allow the special objects in an animation to fly along paths, such as the lights and camera.
The second category is to describe the world at two separate points in time, and the computer then works out the intermediate positions. An object can be changed smoothly from a cube to a sphere. It could explode by defining the normal object at the start of the sequence and the totally exploded object at the end. The intermediate stages of the explosion would be automatically worked out.
Sam Littlewood gets things going in the penultimate part of his animation series may require a program written to generate the motions. Version 2 allows paths to be attached to other paths, making life far easier.
Other packages have similar facilities - Turbo Silver has hierachical path-based animation.
Forms in Flight has simple path-based animation, liko Videoscape Version 1.
The movie being discussed in these articles has a relatively simple set of animations. The objects do not change shape, they only move. The main motion is the movement of the camera. The various motions are:
• Camera starts at back of auditorium and moves down to focus on
speaker standing at podium. It then moves behind the curtain at
the rear of the stage and moves in on the bull.
• The speaker is talking - the head is nodding and turning. The
body is rocking backwards and forward. The arm is waving.
• The bull’s head is nodding in some semblance of chewing.
Of these motions, those of the speaker are the most complicated, and will be a hierarchy. Starting at the top of the hierarchy, the torso is moving backwards and forwards, bending at the hips. The torso is one object, while the legs an) stationary. The torso is given an oscillating path within Sculpt-3D.
The first step is to make a circle.
This is then scaled in the east to west direction so that there is no side-to- side motion. This path is then scaled so that its length is about half the depth of the torso. The path is not attached to anything else, it is at the ¦ANIMATION!
Top level of the world hierarchy. The torso is attached to this path as a child. The path is in the centre of the torso.
The torso will now oscillate backwards and forwards. There is one slight problem, the top of the legs and the bottom of the torso are not connected, giving the impression of a had magic trick. The path is modified so that the torso tilts while it moves along the path, keeping the bottom of the torso at the same position as the top of the legs.
We now have a torso waving back and forwards. When creating paths, it is often worth working on them at a large scale, and then scaling to be very small in one or more directions.
The torso's path is a loop, in this case of 20 steps. The path will be repeated as necessary.
Remaining paths in this hierarchy are constructed along the same lines as the basic one for the torso. Two paths are added as children of the torso's path, one for the arm waving, and one for the head turning side to side.
The arm is similar to the torso. A path is attached half way up the arm that is a circle squashed in one direction. The pitch and roll is modified so that the arm stays connected to the shoulder. The head has a further path before it is attached, a small nodding path. The hierarchy is as follows: torso_»m lorio Ltfuri ?- * Rijht.irs
* - Htid.aig - Hndjiod Hud The left arm was originally going to
be given a path that kept the left hand in contact with the
podium. This was later changed to keep the arm at the side of
the torso, since the camera would not be able to see much of it
HAVING created a complicated set of motions for the speaker, none of which caused anything to actually go anywhere, the next path is that of the camera. Within Sculpt-3D, the camera can be attached to a path and be given roll and tumble just like any other object. This path was created using a spline.
The length of this path in points will be the length of the final animation in frames. The current estimate for the number of frames is
128. The two endpoints were made, and a straight line put between
This was then subdivided seven times.
Having created 128 points, a few were picked as key points and dragged to important places, selected, and the whole thing made into a spline, the remaining points sprung into the intervening locations.
After defining the path of the camera, the pitch and roll must be modified so that the camera keeps pointing at the areas of interest. This is done by hand and with judicious use of wireframe previewing.
During the first part of the path the point of interest is the speaker.
Having moved up to the speaker, the camera slides sideways through the curtain and the point of interest is now the bull back stage.
The speed of the camera movement is controlled by the distance between points. In this case the points aro bunched up at the point where the camera moves up to the speaker. The camera slows down as It moves up to the speaker and then accelerates away.
The final path to be added is that of of the bull's head nodding. The same techniques that were applied to the speaker are used here.
This animation has made extensive use of paths, including hierarchy to get paths attached to paths. Creating the paths requires a large amount of previewing, the wire frame preview modes of both Sculpt-3D and Videoscape-3D being both ideal for this.
To create smooth motion, both of the camera and objects, the paths are constructed from smooth objects such as splines and circles.
A common situation is to have an object moving on the spot, such as nodding or spinning. In these cases it is a good tactic to make a path and then shrink it so small that the object does not go anywhere. An example is to get things to spin - make a circular path and then shrink it to a point size.
With the objects hooked together, the next stage is to generate the individual frames. The wire frame previewing during the animation stage should have sorted out any problems of the camera pointing in the wrong direction, or objects not coming into view.
The generation of the final images is the subject of the next and last article in this series.
Disk boxes 50 capacity £8.00 100 capacity £10.00 Sony branded double sided disks boxed in tens with labels £15.00 r Sony bulk double sided disks including labels £10.00 Purple p.D. Mega Packs purple p.D. Hardware Purple Amiga Mega Packs - 3 disks for only £61 fully inclusive' ? Mega Pack 1: Business Pack 1. Word processor, database, spreadsheet.
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? Amiga A500. Ncluding modulator £350.00 ? Amiga A500. T.V. modulator and colour monitor £750.00 ? Amiga A2000 and cdou monitor £1560.00 ? Cumana CAX354 switchable disk drive £90.00 ? A501 0.5 Mb RAM Upgrade £150.00 ««¦ Telephone now for the latest prices on any Commodore w Amiga hardware or commercial software product.
We also have the following Amiga P.D. collections Fred Fish. Softville. APDC, AMICUS, Slipped Disk, Tbog, Amuse, AUGE, FAUG, MUSIC, Panorama and others.
Prices for P.D. disks are 1-5 £3.00 each, 6-10 £2.75 each and II or more £2.50 each.
1 For full details of the thoi jsands of Public Domain software titles that we have for the Commodor e Amiqa send for our latest | El al orders and cheaues Davable to PurDle, or vour Access or Visa card d 1 Bartholomew Road. Bishop's S tort ford. Herts. CM23 3TP. Tel:0279 757692 BUSINESS UTILITIES HARDWARE MAILORDER For all your software GAMES Around tU World in 80 Doy* Botlta Chats Bufchar HJI Captain Blood Choron 5 .. Chubby Grisfo ...... Droqon’t loir Fish ... Heroes ol the lance ....
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Exiornal 3 5' Disk Drive £92.95 HANDY SCANNER £265.00
£230.00 PROFESSIONAL GENLOCK £650.00 Just because you don't
see it - doesn't mean we haven't go! If For full details,
send a large stomped addressed envelope Please moke cheques
and postal orders payable to: COTTAGE SOFTWARE" Please
endorse cheques with bankers card number Dept AC, P.O. Box
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All prices include VAT delivery & cable 9 pin printer', the
Star LC10 provides 4 NLQ fonts (with 96 print combinations)
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Only £199.00 Colour version also available, Only £249.00 Prices include 2 extra black ribbons free of charge.
Star SF-10DJ DK cut sheet feeder for L Star NB24-10 24 pin printer 216 72 cps, including cut sheet feeder and 2 extra ribbons Star NX - iS good vaue woe cartage 9pm pnmm Panaaonc KXP*08i reliable 9o*n 10* printer *20 24 rps Panaaonc KXPt 18C aupe- 6pm multifont * t 7“ carnage Panasonc KXPi 124 good quality new muJOtom 24p.n Panasonic cut sheet feeder k* KXPi 180 Panasorvc KXP 36 cut sheet feeder for KXPi i?4 Epson LX800 popular 9pin 10* *80'25cos Lpeon L0500 24pln 10* iSO'SOcpS I-peon fcPX 200 Cut Sheet feeder tor LX800 10500 NFC P2200 budget 24 pm 168 56C06
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Only £159.95 I Probably the best and most complete 3.5" disk copier for the Amiga user. Can even I copy MS-DOS, Atari ST, CP M, Xenix and Archimedes disks. Because of the high specification of the Amiga drive, this copier is probably the best for the Archimedes or ST. Also includes track editor. Updates will be available in the future as and when new software Project
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£79-95 inc.VAT and delivery disk backup utility Only £34.95 Q '' Disks |How to order from | All prices Include VAT end delivery. Express Courier delivery £5.00 extra. | fwl Send cheque, Postal Order or ACCESS VISA cord details Evesham Micros Ltd 63 BRIDGE STREET ci eou a aa to Bulk packed DS DD 3.5* disks with labels, fully guaranteed ..£11.95 lEvesham Micros] 25 bulk disks as above ......£27.95 10 disks as above with plastic case.....£13.95 25 disks as above, with 40 capacity S'SmS'vST Govt, ediK. & PLC orders welcome bvtbHAM WORCS WR11 4SF £ 0386-765500
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Protext is acknowledged by many as THE word processor for most home micros, and the Amiga version is no exception.
With over 4 years of development by one of Britain's top software houses. Protext has evolved as more powerful micros came along - each version being extensively tailored to fit in its new environment.
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Press comments '...merely the best word processor for ¦ I A • - Reviewed in me Amiga TO ORDER YOUR COPY, TURN TO THE FORM ON PAGE 97 Amiga Arcade I Arming the F-15 | Strike Eagle in Bomber, the working name for Activision's summer release flight simulator Bomber that's a blockbuster VEKTOR GRAFIX. The team best known for its win; frame 3D images in The Empire Strikes Back, has signed up with Activision to produce four original titles.
The game under development right now is almost complete, with conversions, the ST among them, lagging two weeks behind.
Given the working title of Bomber, it is a variation on the flight simulator theme.
Vektor has created a game where the player can choose any plane from a list of the most exciting modern aircraft around, including the Tornado. F-15 Strike
- 4 Phantom. F-lll, iggen and Mig 27 Eagle, f Saab V Flogger.
Falcon MirrorSoft £29.95 TV Sports Football MirrwSofl £29.95 Swoni of Sodan GainsUr
24. 95 The Bomber leant surround Vektor Grafix founder Andy
Craven (back wall, black sweaterI while co~director John
Lewis I far right, on the table! Guards the loot.
Everything is different about each plane, even the handling, and you will be able to fight one of 14 potential computer controlled adversaries.
Vektor founder member and director Andy Crane came up with the Bomber idea while conducting research for a game that never happened.
He discovered that every year the USAF Strategic Air Command plays host to the Curtis E. Lc May International Bombing Competition (God Bless America and all that).
Andy realised this was a natural for the home computer and. Together with his 11-strong programming team, has turned it into a game where you can arm your jet to the teeth and blast away at anything that moves.
Vektor co-director John Lewis admitted to Amiga Computing that as a flight simulator the game may lack certain features: "We've tried to keep as close to the actual aircraft as possible", he said, "but realism has had to run a close second to fun".
The package will cost £25 to £30 on two discs - maybe three - with lots of background info on all the planes, plus there is a DIY scenario option built in to the the game, opening up the possibility of extra "mission" discs.
With Bomber almost finished, the Vektor team has begun work on its second major project. What is it?
John Lewis won’t tell, hut Amiga Computing can reveal that it is not a flight simlulator.
Instead it will use Vektor's natural language parser - "It can do things that Infocom's falls down on", says John.
But it's not an adventure.
Sounds intriguing. Watch this space... Lombard RAC Rally Mandarin £24.95 Down to earth challenge Operation Wolf Ocean £24.95 DraRon's Lair Readvsofi £4495 GaldreRon's Domain Pandora £1999 Pac mania Grandslam £19.95 Sunder Blade US Gold £24.95 FROM the creators of the absorbing loan of Arc (Amiga Computing March, '89) comes the visually and aurally stimulating Journey to the Centre of the Earth.
The game has you playing the role of an eminent scientist who has to negotiate echoing caverns and winding passages in an attempt to follow Arne Sakmussen's steps in the Jules Verne novel of the same name.
Stampeding mammoths, cascading rocks and slimy reptiles are just three of the hazards you will have to face. Beat them off. Find the correct path and your reward is a stunning 32 colour picture of your next destination.
Review next month, when we'll find out whether tho gameplay lives up to the graphics.
All the latest news on the games software scene REVIEWED
• Afterburner
• Blasternids
• Captain Fizz I Charon 5 t Chase
• Cosmic Pirate
• Denaris
• Hostages I Motor Massacre 1 Populous 1 Prison 1 Prospector Zany
• Afterburner
• Faery Tale “ Adventure Operation Wolf Super Hang On (amazing
cheat mode) Sword of Sodan Uninvited.
Remember oids and Thrust? Well the format lives on with Raider, the first release from new software house Impressions.
To save the inexorable star system you fly through a set of four planets, killing every turret on each before a small green cog appears. Tractor up the cog and fly to the next planet.
Once you have all four cogs you can enter the pow- erplant where you have a limited time period to position them and escape before all something-or-other blows loose.
We've only seen a one- level demo so far, but can tell you that if you're a Thrust First impressions are favourable STOLEN! The Complete source codes for a number of top selling games.
Shahid Ahmed, the author of Pandora, has had his Apricot Xen 80286, paper-white monitor, 20 meg hard disc and PDS board purloined. The thieves left behind the power supply when they burgled his office in North West London.
The hard disc had the “source of every major game I've written”, Shahid told Amiga Computing. This includes Amiga Pandora, Nightshade for the 64 and some Speccy titles.
Invaders line up The machine cost more than £3,000, but the source code is much more valuable, since Shahid does not have copies.
Fortunately his current project, Last Ninja II, is safe.
Cachet is a new' German software house with a range of budget software. The first releases include Slider, a computerised version of the plastic sliding puzzles that usually cause you to give up in frustration.
It may not be much of a game, but it looks good w'ith w'ood. Plastic and metal finishes plus against-the- clock and auto-solve options.
Cachet’s driving game, Crash and Burn looks like Microlllusion’s Turbo. Drol.
A compilation of 64 games, might be, erm, good value.
The author of Zoom has been busy working on Quasar, a Centipede clone.
Pegasus is a sister label to Cachet producing full priced "quality" software. The first release is System 4. Which at first glance looks like a cross between Q*Bert and Bom- buzal.
You don’t have to complete one level to progress to the next it takes you from level to level, but if you complete, say, level three you w'ould jump straight from tw'o to four.
The next release will be Alien Legion, sold through Gainstar, a cartoon-like bidirectional scroller.
Later in the year we’ll see Andromeda, a scrolly, shooty Defender clone. The boss at Pegasus didn't want yet another shoot-’em-up, but the programmer won the day. It looks as if he’s done a good job.
COSMIC PIRATE t Elite plus gonzo graphics itable. Nest 51. Although totally despotic in nature, loob after its own by running simulators and supplying ships.
The free simulators are there purely to get your shot accuracy percentage above 30; Nest 51 won't let anyone go out without that as a minimum.
Everything gets thrown at you very quickly in a simulator. Time to buy a Konix Navigator Autofire stick, methinb.
The first ship you get is a useful, basic device. Everything worb. But don’t try anything flash. Once you’ve booked a mission from one of the 26 grades you are free to zoom off. But not until you've paid Nest 51 even more cash. You’ll have an overdraft, and if it gets big some nice people will come and shoot at you.
Once out of the Nest, and after some very pointless but beautiful effects, you arrive in a sector. Things appear that have it in mind to show you that they don't want to be friends with you.
If the feeling's mutual, they’ll soon ] do you a lot of harm. Laffs. Huh?
You may notice a little T symbol which moves about cunningly. This is the Hyperspace Portal direction indicator. The portal can be free, t allowing you instant travel, but it blow up. Sometimes leaving little capsules - you'll have seen it in Zynapslapfight III vl.3 (The Revenge) - but they don’t just go away if you fail to pick them up. They turn into little guided missiles. These EVER Iwen sluck in the house on a wet Bank Holiday Monday, all the shops closed and you're bored of everything that fils into that inviting slot on your dear Amy?
OK. So maybe you haven't played Death Mutants from the Planet Song all that much, mainly because it isn't all that good. A real "push it to the back of the drawer and hope it goes away" case, But it won't. Neither will the 25 quid hole it made in your hank balance.
Well, said he in his best washing powder advert voice, the Holiday Monday Blues are at an end. All you need is Cosmic Pirate and your boredom troubles vanish.
So maybe it doesn't have 31) graphics that lurk seductively with the whispered promise of "Wanna good lime?" It's got sprites, though, and plenty of them. It was also written bv folk who clearly know an Amiga from a Vic.
The instant the disc goes in pretty things start to happen; every home should have the beautifully done animated boot sequence.
Oh, you want to know about the game? All right then, if you insist.
You play the part of a rookie Cosmic Pirate who has joined up with the Nest 51 team for safety. Nest 51 happens to be a ginormous space station with all the facilities that a cosmic pirate's warped mind could wish for.
The only swines are the taxes, which run in the 90 to 99 per cent range. You'll still make a wodge of r a ivr a t t i:r r usually costs. If you've harmed enough aliens, you can get through - extra points are saved against the next journey.
Once in the portal, you can move closer to the fish-like ship or towards a planet. Planet strafing is fiin, and can be very profitable. But one can come over all dead.
Once you find the ship you shoot it until it gives in. This would be great, but unfortunately it's doing the same to you. Once pacified you guide it back along the spacelanes, shooting all the way. Nest 51 takes the ship, gives you some money - not much - and you are free to continue living.
And so it goes on. It's like Elite minus the 3D bits and the docking, but plus gonzo graphics and fabbo sounds. It makes the most staid, sensible type want to do something very unstaid indeed.
Cosmic Pirate is fun to be with. I've played it for hours and will play it for many, many more. I want to have its babies. Buy Cosmic Pirate and kick some donkey!
Stewart C. Russell GAMES with two-player options aren’t new. Captain Fizz is different in that instead of the players competing against one another, cooperation is needed to solve all the puzzles.
The plot is a bit overworked: A starship is out of control and heading towards the sun and only you can save it by deactivating the main computer.
Both players start at the bottom floor in the ship and must get to the top floor using the emergency lift.
Before the lift can be activated all the ordinary, non-functioning lifts must be de-commissioned.
Access on the decks is restricted by doorways, which can only be opened if the player is in possession of the correct colour-coded card. Force fields are also in operation and they need a little more thought to overcome. The decks are swarming with the obligatory aliens, moping about and generally getting in the way.
Money can be picked up and exchanged at vantage points for extra health. Various other items can be collected to increase your armour, damage rating and charge rating.
These factors determine how well you can communicate with the enemy and how resistant to damage you arc. On the higher decks - the ones with mines going off all over the place, not to mention a kill-crazed missile launcher - a high armour factor can be a life saver.
Another interesting feature is that death is not a permanent condition. If your compatriot is still alive and can make it to the next deck, a replacement clone-brother will be teleported aboard. If the unfortunate should occur and both players are stuck in a logical impasse, one can make the ultimate sacrifice - the suicide switch.
When both players die the game can be reset to the last nearest level, in multiples of five, which saves having to start again from scratch, the prospect of which could send you as criminally insane as the guys who wrote the title music.
The game screen is split into two halves, each showing a plan view of part of the current deck. Scores and the status of each player are shown in a large box on the left. This has the effect of making the actual playing zone each player sees about a quarter of the size of the screen. As a result the graphics are very small and undetailed.
When a player moves out of sight the entire play area flicks to the new zone. With both players running about, the constantly changing screens can be very confusing.
Players can appear in both halves simultaneously - the shock of suddenly coming face to face with your colleague can cause the trigger finger to slip, which doesn't help when the health levels are getting low.
First impressions were that of disappointment because the graphics are small and the sound is minimal.
The puzzles, which demand thought and cooperation, are seemingly impossible on your own. Unfortunately the baser human instincts are always drawn out and the game can rapidly degenerate into petty retaliatory tactics.
|ohn Kennedy and Green THE holocaust has comc. Laying waste to vast tracts of once beautiful countryside. Out of the devastation emerges a breed of survivors, barbaric in their thirst for power and dominance. To survive even a day is hell.
You must compete in the most horrifying carnival of motor destruction ever conceived. No, it's not the Stoke Poges by-pass on a wet Monday morning but Motor Massacre from Gremlin, the latest addition to the "car is an extension of a man's joystick" school of games.
AinTHD A A A GO A PDF Worse than the M2f j on a wet Monday Motor M.iss.ii re
119. 99 (iremtin Ur.iphii s Sound Cause of the problem is the
evil Dr
A. Noid, creator of the vile and mind- bending food substitute
Slu. Now everyone is trapped in the cities, unable to break
free from the grip of Slu addiction. Killer cars cruise the
streets, strung-out zombie mutants roam abandoned buildings
searching for a healthy victim to contaminate - you know the
sort of thing.
Your mission is to seek and destroy the mad doctor, and you're going to have to fight your way through three cities to find him.
You must locate the supplies that will help you survive. Money doesn't mean a thing, food docs - but first you've got to find it You cruise at the controls of your Armoured Tactical Vehicle |ATV| through city streets filled with hazards such as oil slicks, gun turrets. Land mines and enemy cars intent on ramming you, searching for the entrance to one of the derelict buildings.
Inside you find the food you need to trade for fuel, weapons, ammo and repairs to your battered ATV. But take care, the buildings are full of slimy mutants. They’re slow and easy to blast but there are a lot of them and if one touches you your health level drops. If it drops loo far... Before you can leave the city you must find a pass to the arena. There you must take part in a demolition derby. Your ATV converts into a Ram-Car. This is smaller and more manoeuvrable than your opponents.
No guns are allowed in this contest
- the only way to destroy your enemy is to ram him often enough
and smash him to bits. Land mines, flipping floor tiles and the
bottomless pit that surrounds the arena all add to the fun.
Once you reach the second city it all becomes much tougher. You have to shoot the cars more than once to destroy them, the mutants are harder to kill and the battle in the arena needs all your skill. It gets worse for your final battle with the mad doctor when you reach the third city.
Computer games are becoming ever more complex. This can result in a game that is thought-provoking, needing both strategy and subtlety for success. Motor Massacre is about as subtle as a brick in the ear. There is nothing new about the gameplay nor about the obstacles to be overcome, there are just a lot more of them than you'll find in most other games of this type.
A save facility is available so that a lot of hard work need not be lost in Graphics HIHilELE] Gamepla till IWIWflffl H Value Overall - 75% one moment of madness and the increasing levels of difficulty are well paced. This is a game that will hold your attention and keep you entertained for some time. And that has got to represent good value for WE will dispense with the blurb on this one because quite honestly you've heard it all before - the usual stuff about a captured princess and a gallant pilot setting off to face the enemy hordes. Basically you have to dodge things and shoot
down the foe.
There are several stages. Firstly the initial pursuit phase in which you must pilot your craft through a wire frame meteor field and shoot down the enemy. If you survive this you must take on a sort of giant slalom run, weaving in between giant monoliths. Not quite sure why you have to do this.
After that it's off to the Quadrilateral Vortex, otherwise known as flying through squares. This is quite difficult because there are obstacles in the tunnel which you don’t see before it's too late. Then you must zap a few more baddies.
Where Chase really falls down is that you can only play it with the mouse. Before you buy a mouse-only game there are a few questions you should ask yourself, like "Have I got a really large desk?" And "Would I really like to pilot an expensive spacecraft with a mouse?"
The vector graphics are done quite well, except in the vortex tunnel, where it is difficult to determine whether that thing up ahead is a Overall - 42% CHASE Into battle with a mouse yellow square or a red square with a yellow square displayed on top of it.
A mistake is usually fatal.
Also more thought could have been taken with the choice of colours. The instructions describe the enemy ships as being "a sort of putrid blue colour". It is difficult to argue with them on that point.
This is a budget game. Prices are quite high on standard Amiga software, but at least with games like Falcon you can feel certain that a large proportion of the cost actually went into development and not into high interest bank accounts.
Green grfjggl ravel back lo (he g« of Chivalry w hen knights were hold, galloping across the countryside and rescuing damsels in distress.
Tavel 9 recreate the time of wizards and the Knights of the Round Table in their greatest adventure yet. Lancelot consists of three interlinked adventures, spanning the complete saga from the foundation of the Order to its finest hour - the quest for the Holy Grail.
Guide Lancelot through his many exploits at Camelot. Battle with wayward knights, and win the love of (iuinever and Klaine.
The challenge which has fascinated treasure hunters through the centuries is now yours - and you'll need all your strength, wit and valour to achieve your goal.
Inside every box there's a detailed guide to playing Level 9 adventures, a background story to the classic legend, a parchment map of Arthurian England - and full details of how to take part in the Quest for the Holy Grail competition.
LpvpI Q Atari XL XE T*T | 7065* Amstrad CPC I •*" * i Apple II 1 BBC Master 1 f'K Commodore 64 003* 9004 MSX 64k 9093 * j Spectrum 9091 Text only Please send me the following Lancelot (tick the format you require): Atari ST 91SS Commodore Amiga 9522 Amstrad CPC PCW Spectrum Plus 3 8172 IBM PC and Compatibles 5724 Macintosh 1053 Tape versions come with three cassettes In every package ? I enclose a cheque lor £ (including VAT and pip) made payable to Mandarin Software ? Please debit my Access Visa card no: LI I I I I I II I I I I I I I I I I I Expiry date: Signature:.
Name: Address: ... Postcode SEND TO: Database Direct, Freepost, Ellesmere Port, South Wlrral L65 3EB. Tel: 051-357 2961 Dealers: Ring Diane O'Brien on 0625 878888 for your free Mandarin Software Information pack AMCS THE ARCADE GAME If you love being scared this'll be the game of your life! The explosive gamcplay of Steve Bak coupled with the incredible graphics of Pete Lyon join together to make this arcade game adaptation of the hit RCA-COLUMBIA picture.
T? TWMI FEELING a Uttle run down, are we? Things not quite going the way they should? What you need is a dose of omnipotence - create your own planet, colonise it, nurture it, that sort of thing, And if another pseudo-supreme being should happen by, you can destroy him, plus all his misguided followers.
The idea behind Populous is to be the best. Top God, as it were. You start off with three followers, known as Walkers, a leader, some land and a religious centre, the Papal Magnet.
The more the Walkers worship you, the more power you have. The more power you have, the more you can do for your people, thus generating more worship.
You can also do the dirty on the followers of the opposition, either Evil or Good, dependant on your alignment. Doing the dirty can be the relatively harmless nicking bits of landscape, to the positively ultimate Armageddon. If you don’t have a very large following in the Final Battle, Armageddon outa here. Ah, the joys of cheap and unavoidably obvious puns.
Your people can build on Bat land
- the larger the area, the more secure the settlement and the
stronger the followers produced.
Your Walkers can settle and multiply, gather to form a powerful Walker, make their way to the Papal Magnet or fight any infidels about the place. , They're more likely to do these things if they have plenty of good ground and as much protection from the other side as possible. They will usually ignore enemies unless they are attacked or you have instructed them to fight.
Leaders can be transformed into knights who carve huge inroads into the enemy with a joyous gesture after every victory. Knights are the quickest way to gain dominance, although creating one takes a fair slice of manna.
Once your people have boosted your manna supply to an adequate level, you can start damaging the opposition. How about earthquaking them? Building swamps whiles away the millennia, especially when the opposition are apt to fall in them.
Volcanoes are fun; damage is repaired by razing the area to sea level and then rebuilding it. Total enjoyment, were it not for the fact that the opposition is doing the same to you.
Once one world has been won to your cause the next one in your campaign will be more difficult, with harsher terrain and a more intelligent enemy. Apart from the enormous S'UHllI Graphics Gameplay Overall - 87",, flexibility of the game options - you can even make your opposite number very stupid - the really smart feature of Populous is its comms feature.
Usually the game is single player, but with the addition of a modem two can compete. More sociable types can use a null-modern RS232 lead and talk to someone at a closer range. High baud rates increase the speed of movement, and all versions of Populous use the same protocol, so Amigas can talk to Sts. I can forsee many budding deities having trouble answering to a very large phone bill - a short game takes an hour.
The graphics are neatly isometric and the sound is suitably big for a game about supreme beings. What could really be done without is the flashing of the power LED on the Amiga casing in time to your heartbeat. Nervous types may assume a crash.
If the world’s getting too much for you, build your own with Populous.
It'll take you more than six days, and you won’t want to rest until you’re finished.
Stewart C. Russell Boring landscape lacks detail CHARON 5 Plot’s tiredness shows AFTER an odd start the scenario for this game is fairly standard stuff. Board the mysterious intruder, which is called - surprise, surprise - Charon 5, get captured by aliens, become trapped in a tight corner, blast your way out.
There are some almost superfluous trimmings such as repair of damaged airlocks and control circuitry, but they are really a euphemism for yet another scrolling shoot-’cm-up.
According to my juvenile psychologist 1 am supposed to be a superior thinker with quick reflexes.
Clearly I am neither, judging by my progress so far. The circular ship, known as a HUMAN - Highly Usable Manoeuvrable Android - is viewed from above. It moves across a rather boring landscape, almost completely devoid of detail.
Most of the time HUMAN is wedged tightly in a narrow channel.
Only occasionally do these channels open out into rooms, where the nasties lurk. They generally look like small balls of cotton wool and are fast, evasive and can take several direct hits before they are destroyed.
The consequence is that it is only too easy to get blown up within a few seconds of starting off.
Pressing Fire while hovering over certain objects on the ground will transfer you to one of the computer screens. Here you can mess around with the components needed to fix the airlocks and other broken bits.
Unfortunately the methods of control needed to do this are very complicated and frustrating. You need balletic grace with the joystick.
The most serious condemnation of Charon 5 is that it doesn't look like an Amiga program. It could easily be mistaken for a competent CPC or C64 offering.
The plot is tired, the means of progressing beyond the first screen obscure, the graphics uninteresting and the colours dull. There is some enormous, smooth-scrolling text on the startup screen, plus an excellent rotating logo on the loading screen, but the unfortunate tendency to use 80 column text' makes for poor viewing with a television.
Alastair Scott AH, the great British holiday.
Two weeks of well remembered pleasures and traditional delights at Sludgethorpe-on-the- Mire. From the moment you’re evicted from Stalag Seaview by dear old Mrs Muldoon, the tattoos on her muscular forearms glinting in the cold light of dawn, until the hour when footsore and weary you trudge back to face a welcoming plate of Salmonella Salad, your day is played out according to a time honoured ritual.
- Long hours spent sheltering from gale force winds and driving
rain, huddled for warmth around a cup of lukewarm Bovril; bone
shaking rides on an evil tempered donkey around the
Sludgethorpe Municipal Car Park; and above all else the
activity without which no holiday would be complete, the
countless rounds of crazy golf. No other British institution
is capable of dividing families with such ruthless efficiency.
Dad, with his 15 handicap and a putting stroke as demonstrated by Sandy Faldo in Golf Monthly, spends 40 minutes trying to force his ball up a pig's bottom while six-year-old johnny, with a style that Sean Kerly would be proud of, whips round the course twice in two under par.
Memories are made of this.
Now you can recapture the thrills and excitement in the comfort of your own home. Zany Golf is as entertaining, offbeat and totally frustrating as the real thing - and more. From the opening screen with its superb graphics and music it is apparent that this game is a bit special.
The basic mechanics are simple. A round of Zany Golf consists of nine Each hole has a title page holes and can be played by one lo four players. The mouse Is your putter and is used lo spot the cursor on top of the ball.
Holding down the left mouse button reveals an X under the cursor.
Moving the mouse in any direction with the button held down produces a dotted white line that indicates the distance and angle of the putt.
The further you pull the mouse back, the harder your putt. Release the mouse button to play the shot.
Each hole must be completed within a specified number of shots, otherwise you're out for the rest of the round. The first hole is a par two, although you are allowed up to five putts. Any unused putts are added to the par for the following hole to determine your stroke allowance there, and so on.
.am (mil £24.95 hit'llnm it 1 7 s Sound Graphics Gameplay Value Overall - From time to time bonus shots are available cither for completing a hole within a time limit or for hitting a fairy with your ball. A score card can be viewed to keep track of your progress.
The holes themselves are colourful, superbly detailed and have been designed with a good deal of imagination and wit. Windmill, the first hole, is the one that is closest in design to those found in real life.
You putt up a slope and past the mill's revolving blades in order to send your ball on to the lower half of the hole. From here on in il gets progressively more surreal.
On the second hole, Burger Bar, you have to putt round a U-shaped track by bouncing your ball off a large bottle of ketchup into a hole protected by a giant, bouncing quarter-po under.
Ant Hill finds you trying to knock your ball into a hole that is situated on the plateau of a pyramid shaped hill. Just lo make il more difficult, the hole is moving.
Energy, the final hole, is a lulu, a sombre, mechanistic landscape, crisscrossed by energy beams waiting to blast your bail into oblivion.
Merely completing a round needs a lot of skill and a liberal helping of luck - to do so under par is another matter. One slight nigglette is that it takes an age to load each hole, probably inevitable given the level of complexity involved.
The game can be loaded from a hard disc, so those of you lucky enough to own one - both of you - shouldn’t experience this problem.
Zany Golf is not a game that you would want to play continuously for a week. Neither is the real thing, they are both best enjoyed in short bursts at frequent intervals. There can be few better games available at the moment.
Mike Rawlins LONG ago some bright misguided spark hit on the idea of demanding things with menaces. Clearly this must have gone through some evolutionary problems, because demanding a ransom for a mother-in- law sometimes ended up satisfying for one party and annoying for another.
After a while the captors got so sick of being grilled on whether they had a clean handkerchief that they gave themselves up voluntarily.
Hostages is not so trivial. Here we have a meticulous reinaction of a siege situation. Designed with the aid of the French National Gendarmerie, it has three basic stages - deployment. Entrance and neutralisation.
That last one sounds pretty ominous.
Terrorists of unknown persuasion have taken hostages in an embassy.
You. As the team leader, must arrange the deployment of six specialists - three marksmen and three Direct Intervention Combat (D1C) soldiers.
Your team of three marksmen must take up places which will provide covering fire for the D1C men. These positions are given on a map, which also shows where the men are currently stationed.
Positioning the men entails running along the street past the embassy, dodging into doorways to avoid the terrorists' searchlights. A digitised "Aargh!" Followed by your man falling over is a sure sign that you need some more practice.
If one or more of the team gets shot by the terrorists the game goes on.
But with a greater risk of failure since the DIC men need all the backup they can get.
Once dropped off by helicopter, the commandos abseil down the building to gain entry through a window. The marksmen can provide cover at this point - a terrorist could be lurking in the same room. More digitised ”Aargh!"s either mean that there was indeed a terrorist in the room, or that you have run out of rope while abseiling.
Once inside - more digitised bangs and crashes - the hostages must be taken to the safe room in the embassy, and any extant terrorists must be remedied with your Walther PPK. Being devious types, the terrorists often hide behind hostages, making your job a little more interesting.
The embassy has three storeys, each with the possibility of hostages and terrorists. Movement is like an updated 3D maze game, with the corridors moving in byte-sized chunks rather than a smooth scroti.
The action sequences proceed in a series of freezc-framcs, heightening the suspense - some encounters are truly heart-stopping.
Any hostages found immediately latch on to you. They will follow wherever you go, so it is important to clear out the third storey quickly - that's where the safe room is.
Any number of DIC men can be in the building at once, all at different places. The action can be switched quickly between them, allowing them to eliminate the terrorists on all levels. Once you have either run out of DIC men or terrorists, the game finishes with either a derogatory or complimentary newspaper report Hostages creates an air of tension unlike any other action game I've seen. The graphics, although competent. Are fairly drab and show a definite ST ancestry. The sound is very- well executed; small incidental tunes being variations on a theme, all popping up at the right
moments to add to or defuse the situation.
The only real problem is the length of time spent staring at a blank screen waiting for another section to load in.
Surely it would not have been too difficult to give some kind of display?
The plethora of playing levels however, along with the suspense, will keep Hostages a much-played game.
Stewart C. Russell PERSONAL K v ¦ eros something very strange going on It’s as it you are living
- m h,r worst nightmare and unable to wake up. Won't ¦ ,'.'e
l ou ig on the terrible secret that haunts your waking
"¦.- 0015. is the Ifcw brain child ol
- ew kind ol icon-driven, animated game that has been written .'
-g t-e-aw especially developed Agos language.
Is highly original using allthe features ot the '!:¦ m,er5 T-e superb, fully animated graphics, backed by
- c-ec o e so-nce'-ects come together withahighly sophisticated
- -e-race to give total involvement ot a new dimension will
introduce you to numerous characters edr.g. a| . S-aiard ot
tile Dog and Duck " ' Ol®lord and his attractive wife Susan
i. e local village policeman and a host ol other inhabitants who
will sliare in v «*son Industrial Estate, Blayoc- aar NE?t-ATF
TqI I0Q11414 4- Overall - 8B% DENARIS Ultimate in sideways
scrolling mayhem 1REPARE to eal hot gamma rays.
Alpha Ccntaurian! When you read a sentence like that you know you’re either about to read an excerpt from Niven and Poumelle's Footfall, or it's the start of another shoot-'em- up review.
In this case it's a review, but before you start complaining, it isn't an ordinary run of the mill, seen it before, read it before review. No siree. Because this is a review of the best sideways scrolling shoot-'em-up ever released for any home computer.
Now you all know that those spoilsports at Activision made US Gold keep Kalakis off the market until after Christmas because it was so similar to R-Type. Well a few changes were ordered to while away the programmers' time, including the name, and now it's back, better and badder than before. It's a total blasting experience.
It all begins quietly enough with a parallax scrolling starfield filling virtually all of the screen save a small control panel at the bottom.
In troops an attack wave of laser fodder. Waste 'em. An icon pops up.
Run it over and a nose appears from the stores, floating behind you. Go back and collect it. The nose is the essential accessory for trendy blasters, the difference between life and death.
Suddenly metallic-blue scenery scrolls in, missiles come hurtling towards you, stompers stomp across the bottom and floating aliens fire repeatedly. Before you can draw breath the next icon makes an appearance. The phoney war is over, the serious action starts here.
All this lot was actually level two of Katakis, but it has been modified and made easier to form the introduction to Denarish.
On you fly, encountering spiralling attack waves, laser gates dropping from the ceiling, large blocks which pile up blocking the way, hopping aliens, running aliens, aliens on jet- bikes, aliens selling ice creams - only kidding - and not forgetting those lovely icons.
After dispensing with one huge mother of an alien at the end of the level, it's shock horror time on level two as throbbing spheres and wicked looking boomcrang-stylc attacks are just a foretaste of what is to come.
Scenery with nasty barbs and tricky passages is the order of the day. More jetbikers on a road to nowhere are just waiting to die for the cause of entertainment. Then again, I do hear the pay is good.
Tumbling panels - which were first seen in Xevious - and a swirling field of spacemines are two more of the hazards to be overcome before you get to the really difficult stuff on level three.
NDTcn T 1 Aliens have studied martial arts 1 HE scene is set with some omin- JL ous yet funky music. A large domed city is in the distance. As the sun rises over it you can make out some rather large cracks. Clearly this is a city requiring serious repair work.
What is worse is that you are stuck inside it with nothing but a pair of jeans, a T shirt and your wits to help distinguish from the backgrounds, so the little red light which flashes on the status screen is appreciated.
If nothing is immediately obvious, selecting the Search option will cause your figure to spin on the spot and have a good nose around. This can get a bit tedious at times, especially when someone has thoughtfully placed some boobytraps.
Form of some nasty aliens who seem to have studied too many Bruce Lee martial arts films. You can punch and kick them, but if they get too close they'll take you in a stranglehold from which only a frantic waggling of the joystick will save you.
The sampled sound of some poor soul choking is thoughtfully played to remind you that you are dying.
This is a grey metallic hell with little room to manoeuvre and less time to react. Indeed the challenge at the end. Which is a total R-Type steal involving a mechanical snake-like device, is impossible unless you have protective pods to keep out the point blank firing.
Around this time you might have collected what I take to be the final weapon to add to your arsenal - homing missiles. My, are they fun!
If you are looking for a game that needs fast reactions, that delivers a satisfying killing experience, that is the ultimate in sideways scrolling destruction, then look no further. Get a copy of Denaris, get that nose, and give those Alpha Centaurians some hot gamma rays.
Duncan Evans you. You are in Prison.
The display is halved between your various scores. Lives, objects held, status windows and so on, and a graphical representation of your whereabouts.
Your persona in the game is a well programmed male figure. He walks and jumps left and right using about 16 frames of animation, and very smooth it looks too.
The backgrounds are well drawn, colourful and detailed. Although the desolation can get very depressing, the occasional touch of humour cheers things up.
The only way to escape from Prison is to solve a series of puzzles using the various objects you will find. These are sometimes hard to The same mad bomber has placed mines in the footpaths, so not only do you have to watch out for objects and aliens, but you have to watch where you put your feet.
The puzzles start at the Sun reader level but progress quickly enough to make things interesting. The first problem is how to get the lift doors open so you can move to the next level. Sure enough, not a million miles away you find a plastic access card and a piece of wire.
But now a dilemma: Do you try using the card, or do you bypass the lift door with the wire? The wrong decision means the end of the game.
This is where the Save Game option is invaluable.
The arcade action comes in the Prison is a good blend of puzzles and occasional Kung-Fu fighting.
Although not startlingly original, it is well done and fun to play.
John Kennedy Overall - 71% I MAGINE sitting quietly having a Jlscrinus Workbench session when suddenly the urge grips you to play a game. So off you go resetting the machine and loading up Violent Heath ill.
After a few minutes - give or take an hour - you realise you desperately need to do some Workbcnching again. But can you stand the age-long wait while Amy does some booting?
Wouldn't it he nice to have a game that multitasks properly?
Enter Prospector in the Mazes of Xor. It multitasks, so Workbench is but a mouscclick away. On an A500 the multitasking will be a little wasted - there will be little over 100k free. It’s like Dolby NR on a tape by The Cramps - nice to have, but only useful on an expensive setup.
The title doesn’t exactly rattle off the tongue with the greatest of ease, hut since it's a sequel, small difficulties can be ignored. Xor - the original - never made it to the Amiga, allowing I-ogotron to include all the original mazes, plus 15 new ones and a construction kit.
If something is lying around and it PROSPECTOR Menace in the mazes happens to be worth something, it won't be lying around for too long if Herb and Pip are about. They have just been to their local fishing shop and bought themselves some jet- packs. No piscatorial purveyor should be without them.
Every move is counted by the invisible Xor.
With 30 mazes, ranging from easy to PhD in Extreme Cleverness, plus the chance to design and save 15 of your own. Prospector will occupy the old attention for many a moon.
Stewart C. Russell Being young, headstrong and none too bright, they make their way to the Mazes of Xor to have some fun.
The words "fun" and "Mazes of Xor" aren't usually linked. Xor is an inquisitive and highly intelligent entity who creates bizarre mazes for kicks. Once inside a maze the only way out is to collect all the balloons- an easy task were it not for Xor's warped sense of humour.
Objects litter the place, each of which has its own rules, Zeppelins and Tin Bombs fly to the left, given half a chance. Rocks fall, balls roll, dynamite explodes - fairly predictable. Really - but if you happen to block off a balloon there is no chance of recovery unless you know something about logic that everyone else doesn't.
Time is unlimited. You can even call up Workbench in mid-game, but Prm m:tor £24.95 1 oyilmn I Sound HH “ill 1 £j Mlivhurnn Q4M Activision Player loses the war HEQUEBOOKS at 5 o'clock.
With a flash of a Parker on the dotted line, the biggest arcade licence of '88 was won for Activision. The rights to convert Sega’s Afterburner for home computers went for between £100.000 and £250,000, depending on who you believe.
It was down to Argonaut Software to create a game which justified Activision’s handout to Sega. The F-14 Tomcat is an awesome fighter, capable of taking on six enemy planes at once. Afterburner really tests your flying skills by presenting you and your Tomcat with dozens of enemy craft.
This is no simulator, it's a seat of the pants blast-'em-up. As the skies fill with targets you can take them out with either your constantly firing machine gun or move a crosshair over the foe and target a Sparrow- hawk. This triggers the lock-on logo, while a box on the head-up display shows which target is lined up for the missile treatment.
Your main problem is spotting the incoming missiles among those you have sent on a mission of death. I guess real F-14 pilots have much the same problem. I found a good technique was to alternate between minimum and maximum thrust.
It all gets a little repetitive, although a phase of flying down a canyon is quite fun.
There are interludes to rearm and refuel at the end of each level, all of which have been copied across from the arcade game. A flying tanker can top you up with the best unleaded the USAF can provide, while later on you land among a collection of bowsers and a ground crew.
It is in these interludes that the arcade programmers have included some nice touches. Sprites from other games appear, such as the Super Hang On motorbike and the Out Run Testarossa. They have suffered a little in the translation - I'm told the Overall - 45% colours had to be restricted to get a multimegabyte game on to two discs.
Afterburner was a feast of fast action in the arcade, complemented by great hydraulics. At home the game fails to live up to that, but then there is no way an £500 home machine, even an Amiga, can compete with £9,000 worth of dedicated hardware.
The Amiga version is by far the best, a good deal faster and slicker than the ST game, but still fails to live up to the promise of the screen shots on the box. Activision may be the winner in the battle of the licences, but it is the gamesplaver who loses the war.
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UK VAT & P&P. Send PO Cheques to: MAZE TECHNOLOGY 20 Woodlands
Road, Walthamstow E17 3LE Mail order only Tel: 01-520 9753
SOFTViLLE Public Domain UGA Collection BrcLrljNS SOF Collection
You have seen all the other collections of disks but never
anything like these All are auto-boot', are menu driven and
very easy to use Available ONLY from Softville. A collection
you must get1 MUSIC UMUSI .2. J.4.5 A 6 - These d*ks are ful of
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SONIX US ON 1.2.3 4 4 • these dsks are ful of SONiX tunes. A«o witn an accompanying scroen for oacn You don I noed a copy of sona. Fhoy play straighl from Ihe monu through your TV Momfor INTRO's-DEMO's UINTI • OOG Hypnole circlos by ThrusU. Laioron by Arcadia.
Pan,! B» IT'. Balls by M F C. C0C by CBC. Spacadamo by Mad Monks Europe by *NC and others, a great colection UINT 2 - Wmgdemo by Alcatraz. Suparshort by Sunnders Sacond by tha Flying Babbits. Digiderro by Benjlorce Muzek by Fasn n DonMartm by Sanx. End Bi TopS-ap - brAanl UTILITIES UUTllI • Bootem. DB-aard Spntematier2. Bootem d*ty.
Icomab C ¦ ?ard Snp-d. Ctieil. Show® Longmov* Osave Saarcher Menumaker Bac»gr *nus*2. Cruncher. Showtonts Bootcomroler Boolune. CoWurscope. Bobedrt. Sonaprnter etc etc P k them from me menu, docs af the press of a kayi UUTIL2 • VrusX. Weaihorgraph. Popd3. AmmbaH. Jukasei.
Disk * 2 2a. Startup. Xbool. Cleon. Lonstal2. Memvie*. Grab.
Vrushunior. Clockdocior elc etc As abovo. Chooso fhom from ihe many and prass a key 10 run We now hava over 50 of Ihese groal disks in our collodion, tho lull range includes slideshows, ani- illlilU ¦ ’••imiimI .1. C..a l.i .... PRICES 1-5 disks ¦ £3 00 each 6-10 disks - £2 76 eacn I I or moro • £2 50 oach BUY ion and choose another FREE STARTER PACK u ....
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APDC. SLIPPED DISK AND FAUG Collections you quoto this magazine and state AMIGA ciearN We ago hav a vast coiecfion of disks for AtanST and iBMPCs ask for a catalogue if requred This collection was put together by us lo bring you the very best programs available and covers Ihe complete range of public domain shareware so good others sell them as-is get the latest here' SOF 1 0 - * disk ful of Moi utwt.es xidudmg • MoiuM. M© 2 Pami 2 CZ101. C2l(paicnes forCZfOf) end MciBo*. Piansfor DuMmg your o»n Midi interface elc elc save. 3D views etc elc Fantastic impiameniation SOF 15 - CUP ART. Im mgh
and low resolution, tor use wiin any IFF compaliOit pami program, cut out any of in oozans of graphics tor uso m your own artwork SOF 6 9 - Ciassc ARCADE & BOARD GAMES mdudetg Backgammon. Yocntze Tv«sion. Missiio Command. Cosmo2 and Braakout Auto-run sidosnow ot SOF 191 - A-RENDER V3. Mckidos an oxecult domo to sea some greet rey-iraced petures. Print manual end ful documenta- tion This needs keMstart 12 and runs (auto) from me cLi Out « IHE program you nood to do your own Ray-Tracing 0*JS wo nave me BEST and BiQGESI cofection or domos around. Ovor 1 50 disks FULL Cheques or Postal Orders
payable to SOFTVILLE or ring our 24 hour orderline El 0705-266509 E SOFTVILLE PD SERVICE 55 HIGHF IELD AVENUE WATERLOOVILLE HAMPSHIRE PQ7 7PY ENGLAND Happy hacking It’s worth the risk Hacking a disc So all you folks Can have the best pokes.
MTH will demonstrate With cheats to captivate By Max Tennant killing those nasty creatures, you can increase your brv by standing on the turtle and continually pressing fire or clicking the right mouse button.
WHO's afraid of Operation Wolf? Certainly not Janaka Alwis from High Wycombe. No problems on level one. Shoot the animals for extra ammo but watch out . Ilii llll b It disappears as quickly fast for you tof CHEATING may have become a little unfashionable since Michael Douglas had boiled rabbit for dinner, but that hasn't stopped lohn Heywood from Anglesey, Gwynedd, putting together a whole bunch of cheats for Uninvited.
He advises you to open the bottle of No Ghost and operate it on the female ghost that appears in the hall. Operate the can of Spider Cider on the veranda. Operate the lamp in the bedroom next to the kitchen. Put the spider on the ghost when it appears.
Operate a knife on the left chair in the entrance hall to find a key. Which will unlock the cupboard in the master bedroom and the cupboard in the recreation room. Say: "Instantu illuminaris Abraxas" to the dogs outside the chapel. Say: "Specan heafod abraxas" to the fortune teller doll, the statue in the entrance hall and the head of the statue in the chapel.
A door will open after you speak to the head of the statue in the chapel.
Make sure you have the lit candleholder from the chapel. To light it, operate match on matchbox then operate match on candles. Move the cross in the chapel. Operate the golden amulet from the envelope on it to kill an individual zombie.
|ohn also has tips for the Faery Tale adventure. In the Citadel of Doom fall asleep against the blue wall. To do this make sure you are very tired, that you are right up to the wall and that you are carrying a bow and some arrows with which to kill the necromancer.
The lava is awkward to get across.
Use the vials to get your vit up. Then save the game by the lava and keep trying to cross it.
Another way to get your vit up is by killing a lot of enemies to get a higher bravery scorer (brv). When you are next killed you will get more vit if you have more brv. Instead of for the guys with black berets, they need to be shot twice and throw knives at you if you don't get them straight away.
When two vehicles are near each other fire a rocket bomb in the middle to blow them both up. The red bottles reduce your damage while dynamite blows up any nearby enemies. The free icon gives you infinite ammo and twice the rate of fire for a while.
There are more black berets on level two. Look our for the Rambos who jump and roll across the screen, making them difficult targets. Hit them when they jump in the air.
Make sure that you finish with a rocket bomb to spare. To get the boss, aim a little to his right and fire the rocket bomb. He'll blow up but the hostage won’t.
You must get through level three without a continue. You can only do this twice, and you want to save them both for later. There aren’t too many enemies here, so it’s quite easy. The only problems are the unarmed soldiers who come on with one arm cocked back. If not killed straight away they lob grenades at you. These Pppears"’ It noves too eact to it.
Uninvited laid bare HINTS are a nightmare to shoot down.
Your damage is reduced substantially at the end of level three, which is quite helpful.
On level four the Amie lookalikes have body armour so have to be shot in the head. The black berets reappear. The bald blokes fire rockets at you so they’re number one on your death list. Your ammo is replenished at the end of this level.
Level five is the hardest stage, even though there are only baldies and black berets. When a hostage appears on the screen drop everything except the mouse and get the guy with the knife who's chasing him. Whatever you do don’t shoot4he hostages. Your damage will be pretty high - at least it should be if you haven’t used a continue yet so go crazy with your newly-replenished ammo and get as many points as you can before having to restart the level.
The absence of ammo, black berets and baldies on level six make this slightly easier than the previous level, but it's still difficult thanks to the enemy horde who pelt you with hot lead. Unless you have a continue left, Infinite lives for Sword of Sodan forget it. If you do, be careful with your rocket bombs because you must save two for the very end. Again, watch out for hostages legging it across the screen. Make sure they get across safely.
The bonus round appears once during the game. It’s not difficult - one rocket bomb will take on three choppers at a time. Aim for the middle one. If you run out of rocket bombs they will fall from the sky.
The final helicopter is a doddle.
Keep shooting with the Uzi. If you run out of ammo a magazine will drop from the sky. When the helicopter fires two rockets at you, fire one of your rocket bombs at it.
Do this again and you’ve made it.
If you didn’t save any hostages an old man will shout at you. If you get at least one into the plane ... well, see for yourself.
IUSTIN Gavanovic is more than just a long name. He's got a fearful assembler, and this has helped him produce an infinite lives poke for Sword of Sodan. Type in the routine below and save. When the disc is inserted it won’t bring up an error.
Tot l FOR 11=4587521 TO 4589141 STEP 2 READ iS l=VAl(Th’*lS) tot=tot*a POICEM n,a:P0KEW n*164 ,« NEXT n IF tot=744795l THEN GOTO saction2 PRINT -THERE IS IN ERROR IN OITI.- END section2: ctieat=458752l CALL cheat OITI 6151,5370,8882,8811,4219,882: OITI 237C,8888,8488,8824,237C,8886 OITI 0808,0828,4EIE,FE38,33FC,7FFF OITI 00OF,F09C,41FI,001C,45F9,0007 OITI 2008,23CI,0006,0104,7064,2408 OITI 5TC8,FFFC,4EF9,0006,000C,303C OITI 6084,33CI,8004,1401,33CI,8084 OITI C15A,4EF9,8883,E488,2C79,0088 OITI 0084,93C9,4EIE,FEOA,45FA,009C OITI 2488,43FI,0186,4EIE,FE9E,43FI OITI 802E,4280,4281,41FI,8014,4EIE
OITI FE44,43FA,001E,45FA,0B6A,234A OITI 000E,4E75,7472,6163,6864,6973 OITA 6B2E,6465,7669,6365 SPACE: The final front ear has Mr
K. Simpson confused. But it’s not the game of the Kleenex men,
it's Elite. "Just when I'd got completely hacked off with
Elite you go and do this to me. Missions? No one told me about
missions. Let alone five of them.
"So all weekend I spend my time trading - having done one galactic hyperspace - and what do 1 get, nothing. Help.
"My status is competent, as it has been for ages, I have four military lasers and everything else I can find useful. Thargoids are no problem, yet I haven't got a mission to complete.
"Am I in the right place? Do I have to go to a certain planet to get my mission? I've got a feeling I'm doing something wrong. The manual indicates I might have some communications with various beings.
If so, how?
"I love the game, but trading does get boring after a while. To know that I am missing something is very frustrating, to say the least. Please help.
"Lastly, one tip that no one seems to have found is that if you plonk a military laser at the rear of your ship it gives you absolutely ages to blast away anything you want while they try to catch up with you. Who needs retro rockets? This may leave you further away from your destined planet at times, but it makes easy work of those pirates".
FOR i=1 TO 13:READ a,b:F0R j = 1 TO a:at=a**IIKI*(b :NEXT j,i aS=a*+CHRt 0) FOR i=1 TO 2 IF i=2 THEN FOR j=1 TO 8:READ a,b:NID* a*,a,2)I*Cb):NEXT INPUT bS OPEN 'O',1,'BARDS TALE CHARACTER DISX:TP8 *b»» C' PRINT 1,aS:CLOSE 1:NEXT i:END DATA 3,0,10,99,1,-1,2,9999,2,I,1,-32719,7,8 DATA 1,15258,1,-13825,1,15258,1,-13825,2,99,15,0 DATA 5,9,33,9999,35,9999,37,0,65,7,67,7,69,7,71,7 ¦ H I N T S ¦ Well K. missions don’t start until you get into the second galaxy. Then you need to hyperspace between 64 planets. So you were nearly there.
SUPER HANG ON has the best cheat mode I’ve ever seen - a machine gun on the motorbike. To activate the cheat mode you must beat the highest score on the current continent’s high score table. Africa is fairly easy. As the name, enter "750J".
It should change to The cheat mode is now enabled.
To get into the cheat mode screen, hold down Ctrl, Left Alt, Z and T while the attract mode changes from the credits screen to the options screen. The cheat mode screen will appear when you let go of the T and Super hero creator for Bards Tale you will be prompted to enter new coefficients for the road turn effect using the numeric keypad.
Once the cheat mode has been enabled it cannot be disabled, so it is worth remembering that the initial settings are 60 for outer turn and 45 for inner.
The bike gains a machine gun when the cheat mode has been activated. It is used by pressing the left Amiga key. The stream of bullets can be used to destroy other bikes and roadside objects except for checkpoint and goal gates. It is easy to shoot objects you can collide with, so while a Birdland sign is a simple target it is difficult to hit a tree.
There are no special sound effects or explosions because they would be a waste of precious memory and disc space. Have fun.
FINALLY a quicky cheat for Afterburner. Pause the game and type in "together in electric dreams".
This is not the same as the ST cheat, and whoever it was who sent in the wrong message deserves to be super- glued to the Atari keyboard. A similar fate will be reserved for anyone found stealing tips from other magazines or sending Max The Hax tips to the enemy.
THE ULTIMATE SOUNDTRACKER With this program you're able to edit music-scores in stereo, that you can also build in your own programs. It has got 127 different instruments. Additional you can also sample your own instruments. If you have a song to disk, the used instruments will also be saved to the disk. The great advantage of the program is, that you can edit very long songs, that you can build In your own programs, and that does not use much memory. The quality of the sounds has to be heard to be believed. All these and more in two disks and a mad mad price.
ONLY £29.00 COMPUTER HITS VOL.2: £9.95 PRINTER SALE STAR LC10 B W: £180 STAR LC10 COLOUR: £230 STAR LC24-10: £299 PHILIPS 8833 STEREO MONITOR: £173.50 + VAT. PACE LINNET V21 V23 MODEM: £125. RS232 CABLE: £12.00 PRINTER CABLE: £12. MONITOR STAND: £24.50 MONITOR STATION (tilt & swivel base for any monitor up to 14"): £19. MOUSE MASTER (allows 2 joysticks & a mouse connected at the same time): £21. TRIANGLE 2ND DRIVE: £75. UNISTAND PRINTER STAND: £9.50. DISK BOXES: 40 Disks £8.95.80 Disks £10.95.120 Disks £12.95. SOFTWARE SALE THE CRITICS' CHOICE (Integrated Business Package, Kind Words +
Maxiplan500 + Microfiche Filer all in one box): £99.00 THE WORKS (Analyze + Organize * Scribble): £60.00 DEVPAC AMIGA 2: £39.00 FACC II (A dynAMIGAlly managed intelligent Buffer Cache which speeds access to your floppy disk drives.) Turbo charge your drives with only £19.00 PROJECT D (The best copier for the Amiga. It can even copy MS-DOS PCDOS, Atari ST, CPM & Xenix formatted disks).
£34.00 X-COPY (Copier Nibbler for the Amiga, auto adaptable to any configuration & situation. Only £27.00 DIGI-VIEW 3 + ADAPTOR. ONLY £103.26 + VAT. DIGI- DROID. ONLY £44.90 +VAT. DIGI-PAINT. ONLY £25.22 + VAT. GENLOCK (A8802). ONLY £220.64 + VAT. TV MODULATOR: £21. AMIGA TO SCART CABLE: £12.
PVC DUST COVER: £4. HANDY-KAP HARD DUST COVER: £9.95. VERBATIM 5.25’’-2S 2D 48 TPI DISKS: Box of 10 £9.50. COMMODORE 3.5"-2DD DISKS: £12.50 For 10. TDK MF 2DD 3.5" DISKS: (The best media to store your programs) £14.50 for 10. Special deals if you buy them with Disk Boxes. Joystick prices the lowest in UK. SEND CHQ PO ACCESS VISA CARD NO. ? EXPIRY DATE TO "APOLONIA SOFTWARE, SOUTHBANK BUSINESS CENTRE, UNIT 37, ALEXANDRA HOUSE, 140 BATTERSEA PARK ROAD, LONDON, SW11 4NB.
TEL: 01 978-2280. 24HR: 01 738-8400. FAX: 01 622-1063.
amiga , SUPERDEALS Sixteen Bit Superdeals from the Sixteen Bit Specialists!
CUSTOMERS PLEASE NOTE! When comparing prices remember ours Include last delivery by courier Amiga A500 System 1 £365.00 Inc Vat and Na*t Day Delivery System 11ncludes:
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If & ~ NEW NEW! AMIGA 1 MEG! £499.00 AMIGA 1MEG+ £519.00 Air Miles pack includes everything in our Amiga System 1 pack PLUS:
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EXTERNAL DISK DRIVES Amiga A1010 1 MEG £139.00 CumanalMEG £99.95 AMIGA A500 + 500 AIR MILES £459 Amiga A500 System 2 £385.00
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DIGICOM Unit 3d, WtiartskJe, Fanny Stratford, MILTON KEYNES MK2 2A2 All prlcea rxkiOa VAT and dffvary by courUr Mai! Order Offers Don't miss these back issues November 1988 issue Comicsetter make DTP fun for all while AmigaTex does a better job than anything the PC has ever seen Arexx and VVSheil Two programs from the world of the mini end mainframe which make the most of the Amiga's multitasking environment Plus a selection erf truly authoritative game reviews.
| December 1968 issue J How the Amiga came to be Discover the pitfalls of learning C No-punches-pulled reviews of Microfiche Filer - a new way to took at databases. Cygrus Ed - the best screen editor avarfabfe. Digicalc - a cut-down spreadsheet at a budget pnee and the latest 3D graphics tools A host of games reviews Full techie tips on IFF Interviews with the top games makers: The Bitmap Bros and Origin.
| Jenuery 1989 issue Beebuiator World exclusive review Protext preview What has 24 pms and looks good on paper’ its the Dtuen HQP-40 colour printer' Home accounts - tales from the valleys? No.
A package to balance the books Midi Magic sounds great, the Supra hard drive is great but costs.
TO ORDER PLEASE USE THE FORM ON PAGE 97 Hisoft Basic Compiler undergoes a speed trial. Deluxe Print shows its colours. A listing in C to scan a disc for IFF pictures. Dragon's Lair review and play tips. Programming functions m Basic What went on at the Developers' Conference m Germany Max the Hacks shows how to win at Rocket Ranger. Roger Rabbit Out Run and Elite Ju San puts the official Commodore speed-up board through its paces Shoot-em-up construction kit New series on Base and machine code Digita s Mailshot takes the pam out of postage. Datel sampler sounds off, but a mage box will make
the Amiga sound much better E-type - the typewriter emulator - filed under WPB. A cheap but great modem from Amstrad K-Gadget - programmers' friend or fiend’ Best Amiga toy yet - the Micro*ext teletext adaptor Big Screen Hero - we can't take our eyes off the monitor with a 1008 X 1008 resolution. Tnangle TV. The company which married the Amiga to commercial video, teNs its tale Gen up on genlocks - we look at the four mam contenders Superplan, the businessman s mbnage-4-trois flexes its muscles. Zoetrope, animation at a price Amigas by accident
- we meet the Burocare think-tank.
February 1969 issue April 1989 issue 1 I9t ; Mai! Order Offers S freedow
• inatina name of strata in the 18th leader of a slaves3'revolt!
V°“ attempting escape towards ,reed°r"e,ecl ,he level of In the
game you ca ha,actei's personality, difficulty, choose you
(q bol)dings rally round othersla , enemies with the 3cnud» and
confront the fearsome hounds set at your heels. . , efforts to
liberate price GAMES SELECTION!
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Backlash ____ 1,, is a aame that any smalw is a game T any arcade fan should have in their «ol|«W» 3Q graph,cs it's a fast aenon n slunning
* ealism°Backlash shows the 16 bit processor stretched to it's
lim't addictiveness, you For sheer P' ' pecial offer - even if
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Buy one and save £4. Two and save £10, three and save £21 or buy all four and you'll save a massive £40. So the more you buy, the more you save.
This has to be one of the best offers we have made. To make sure you get your copies, send in vour order today.
Hell Bent
3S5&SS®5- encountered bV I' n ocked out by the speed Confused? You « wl| [equ,red to 20,000 Leagues under the Sea date for 'be famous ***rr8flUt w„o is going TO ORDER YOUR GAMES PLEASE USE THE FORM ON PAGE 97 V CAN you visualise an art program which takes up less than 50k, is intended to be jumped in and out of via the CLI while you do a bit of word processing, has cut-and- paste functions which need one meg to function, which has only the most basic facilities, all for £30? Once upon a time, neither could I. For your cash you get a disc and a crude photocopied manual with plentiful dot
matrix text. The manual explains how the program works clearly enough. Eventually. I mean, it's page 21 bofore you are told how to load the program, the previous 20 pages being Filled with vast quantities of repetition of the Amiga manuals, supposed justification for writing the program - of which more later - and hot air.
On booting up TR Sketch from the Workbench you are shown a window telling you that the program is alive and well, then a blank screen. Calling up the menu bar displays four options.
The First, the Project menu, contains the usual File handling options. IFF format - for storing screen pictures - is used exclusively, but pictures must be 640 x 200 resolution with eight colours.
More colours? Different resolution?
Sorry, not possible. Some demonstration pictures on the disc arc silent testimony to the program's limitations. One called The Old Castle is particularly noteworthy - it could easily be mistaken for a Spectrum screen picture. The lack of colour and generous use of blank spaces proves that a picture does tell more than a thousand words.
The Tools menu supplies paintbrush, airbrush and freehand drawing. There is only one thickness or paint density of brush, spray and pen. Ellipses, rectangles and lines can be drawn using rubberbanding, and there is a crude erase option.
Text can be incorporated into your artwork, but you are restricted to the smallest size of the standard font.
I had problems on a 512k machine with the paintbrush: using it tended to make the screen flash, and a crash could only be prevented by frantically clicking the mouse buttons for a few seconds until the menu bar reappeared.
Back to the drawing board A real horror emerges from the Australian outback. Alastair Scott charts his chastening experiences with this aboriginal artefact There is an Undo option in the Edit menu. Draw four lines, press Amiga-U and only the last line will be removed. Better than nothing. 1 suppose.
Cut part of the screen is unceremoniously dropped on top of the background. There are no options which allow you to AND, OR or XOR it with what is already there. Nor is ?
Cut and Paste, as mentioned above, only work with more than 512k. The •4 there is a Magnify option.
In the Extras menu there is, as the name suggests, a collection of leftovers. Incredibly, there is no flood fill. Only rectangles and ellipses can be filled with a solid mass of colour; there are no patterns.
The Join and Snap options do obscure things with complex shapes.
Invert, which is completely useless, does just what it suggests to a section of the screen. The Fast Menu allows you to change the current pen, and Palette supplies the usual set of RGB sliders to alter the colours, Status displays the amount of free Chip and Fast ram. Which is supposedly useful if you are multitasking TR Sketch. Last but not least is the most comprehensive section of the program - Help, which provides adequate instructions for every command.
TR Sketch was written in C. Given that compiled programs are on the whole enormously wasteful of memory, the program is tiny and its limitations are painfully obvious.
Every command is pared down to the bare bones - beyond in some cases.
The online help is entirely unnecessary, the commands being so simple and obvious that you don't need help after a cursory look at the manual. It would he a good idea to remove it and include some desperately needed enhancements, like a click-to-back gadget for instance.
The most remarkable part of the program is the way the authors note its limitations,' turn them on their head and use them to supposedly justify the shortcuts.
TR Sketch is a complete waste of time, effort and money. I'd rather use my Amstrad CPC's Advanced Art Studio it's 18k longer and 180 times better. Given the graphics capabilities of the two computers, this shows just how inadequate TR Sketch is.
REPORT CARD TR Sketch HR Marketing 0895 444433 £29.95 EASE OF USE.. So simple and obvious that you only need a cursory read of the manual.
Then again, it doesn 7 do anything powerful enough to need explaining.
Minium The Fill, the only processor hungry option, takes far too long to do what it does.
A complete waste of time, effort and money. Save up for DP Paint Its limitations are painfully obvious.
AmigaTgX is a powerful new implementation of Donald Knuth’s revolutionary Tj=X typesetting program for the Amiga. Widely used in Universities and research establishments on multi-megabyte mainframes, TgX is capable of producing output of unparalleled quality. In addition to advanced typographic functions such as the use of ligatures, discretionary hyphenation and automatic footnote numbering, TgX handles complex mathematical and scientific typesetting with ease. In fact, the American Mathematical Society has adopted TgX as its official typesetting language - even its on-line databases are
encoded with TgX! No other typesetting or DTP software, regardless of cost, can typeset mathematics with such ease.
Now this enormous power is available on the Amiga. Using the multi-tasking abilities of the Amiga and the preview facility of AmigaTgX, a document preparation system capable of handling the most demanding typography is available at a fraction of the cost of conventional systems.
360 dpi Fonts 10 disks £50. Complete set of 360 dpi fonts for 24-pin printers. Needs P6 Driver to use them.
Bib'l'EA, Sill EA, and over a thousand previcwer tonts, |raageWriter II Driver 2 disks £50 Lnser° Printer & 8 disks £75. Includes drivers for 2 dW“ *»' tad“d“- 300 dpi PostScript printers, the HP LaserJet Plus and iniMETAFONT, a screen display program, and source Series II, the QMS Kiss and Smartwriter, and the HP for the Computer Modern fonts.
DeskJet Printers. Ll tFFIII RFADINCI Epson FX Driver 10 disks £75. Includes a driver and T, X_VK . N v . N. qc.
Fonts for the Epson FX, MX, JX and compatible series I“e jEXbook - D Knuth £21.95 of printers. Also includes a separate driver for printers The LaTgX Book - L Lamport ......£19.95 that are almost Epson compatible. The Joy of TeX - M D Spivak £32.00 NEC P6 Driver 10 disks £75. Includes drivers and fonts The METAFONT Book - D Knuth ..£19.95 for the NEC P6 P7 series of printers and the Epson Prices include VAT and postage Access and Visa accepted Amiga hardware LQ series of 24-pin
printers. And software also available at competitive prices - send far turther details Send lor further details, a free demo disk and a review of AmigaTgX by Amiga Computing which "...recommended AmigaT X lo anyone looking to produce top quality documents on their Amiga."
QUEENSDOWN GRAPHICS, 14 OSBALDESTON ROAD, LONDON N16 7DP TEL 01-806 1944 Why must we suffer?
I FELT totally disgusted after reading the "Piracy is not a crime" letter in your March issue. How on earth can the writer justify what he is doing? I notice that he concludes his letter with an audacious statement, yet dare not have his name published.
If you can’t afford something, you have two choices - save up for it or go without. If the anonymous writer opts for the second choice, then the product can't be that important to him. At present he is as low as a thief.
I buy one piece of software a month. I read various reviews and then buy what is in my view the game of the month. In this way I build up a small but elite collection of original software. Why can’t the pirate reader do the same? Probably because he is very greedy. He must have no conscience at all.
Why must the rest of us suffer for what he and other software thieves are doing? He must have known when he bought his Amiga - presumably he did buy it - that games would cost £20+.
Craig Thornton, Nettleham. Lincoln.
Speed is of the essence I AM an A level student studying Further Maths and Physics - don't be fooled, I'm a nice guy really - and as such come across some groovy little alterations like Mandlebrot sets. Julia sets and a few hip mechanic and dynamic formulae.
However, just because I know what the previous sentence moant (Glad someone does. Ed) it does not imply I can program in any language other than Basic, which is almost embarrassing.
I love using Basic, but some pictorial results take upwards of four hours to calculate, which ties up the machine and I can't play Bard’s Tale until it's finished. Think of that - four hours without playing a game. How do I survive?
My inquiries are about speeding up this Basic calculating. It seems I have four choices: Upgrade to a 68010; buy another version of Basic; buy a maths co-processor; steal a transputer from Inmos.
So my questions are: 1) If I can't run the 68010 and 68000 program before loading a piece of software, how much software will cease to work properly? 2) Which Basic is designed for the types like me. If any?
3) How much are co-processors and how much software uses them? 4)
What is the security at Inmos like and would an Amiga 500 talk
Finally - was that a sigh of relief I heard? - is Workbench 1.3 software or hardware? Where can I lay my hands on it? For how much and what would happen to my warranty?
Mark Cann, Crawley.
Whal very interesting questions. Wish we knew the answers. Only joking, but we are going to pull out of two of them because we have articles on some accelerator hoards coming up very soon, one of which costs just under £300 and features a 68020 chip with a maths co-processor. Watch out for the reviews, they should make interesting reading.
What you need. Mark, is the HiSoft Basic Compiler. To test it out we wrote a hasty but functional Mandlebrot Set program to do this which took 62 mins 22 secs in Write to: The Editor, Amiga Computing, 78-04 Ongar Hoad, Brentwood, Essex, CM 15 OBG.
We'll send the writer of the best letter each month a program from our goodie drawer.
AmigaBasic and only 5 mins 2 secs in HiSoft Basic, The same program, no changes, hand on heart.
HiSoft Basic costs £79.95 if you buy it now. If you wait until the l.OOOth copy has been sold - and Dave Link of HiSoft (0525 718181) tells me it's selling well - you will have to pay another £20. Snap it up, we reckon it's a bargain.
Workbench 1.3 is also well worth the money. It's a manual, three discs, no hardware and costs £14.95. Try the UK Amiga User Group (0533 550993).
Whal the doctor ordered RECENTLY I bought an Amiga, 512k memory expansion and a Cumana disc drive. Being a newcomer to computers I had to do a good deal of reading beforehand. After going through various magazines I decided to go for the Amiga because its applications suited most of my needs.
I have been reading Amiga Computing since last November and have now become a subscriber. The magazine has proved to be the most useful "software" that I will be needing to learn my machine.
Now my problem: I am having DIAMOND COMPUTER SYSTEMS LTD 0703 338933 AMIGA 2000 PRODUCTS Amiga B2000 £649 + VAT when you part exchange your Amiga 1000 (this price is based on a 5I2K machine in reasonable condition) .Phone ...£495 ...£699 ...£299 Internal Genlock ...£ 179 Amiga B2000 ... Flicker Fixer ......£345 8Mb Ramboard . 2nd 3.5' Int. Drive ..£75 AT
Bridgeboard . Midi Interface ......£59 XT Bridgeboard . AMIGA A500 (U.K.) £299 (Please speclfyl AMIGA A500 TV Mod. .. AMIGA A500 Tenstar Pack ...£329 PRINTERS Star LC10 ...£149 Star LC 10 Colour (UK version) .In Stock! £ 195 Panasonic KXP 1080 ....£119 NEW Panasonic
1180 .£ 159 NEW Panasonic KXPI124 ...£259 Epson LX800 ....£149 Citizen 120D Parallel ....£199 (Please specify) Citizen 120D C64 128 Ver ..£119 (Please specify) NEC P6+ ....£459 Xerox 4020 £949 Intergrex ..£2999
Star Laser .£1249 Star LC24 I0 ..£269 I 8m cable ....£5 DRIVES Cumana CAX 354 ..... Cumana CAS 1000 £79 £105 Diamond Drive Thru port on off switch NEC Mechanism Commodore A590 20Mb Hard Disk 2Mb Ram £59 .£499 ACCESSORIES Mouse Mat .. ..£4.95 inc VAT Computer Dust Cover... .
.. £7 95 inc VAT Monitor Dust Cover..... .. £9 95 inc VAT Disk Drive Dust Cover ....£5.95 In VAT CBM 3.5" Disk (box ten) £14.95 inc VAT CBM 5.25' Disk (box ten) ..... ... £9.95 inc VAT 2 Way Switch Box .... . £24.95 Inc VAT Joysticks from ..... ..£5.00 inc VAT A500 Mouse £24.95 inc VAT A500 P.S.U .. £29.95 inc VAT Disk Box 100
Caoacitv .... £9 95 inc VAT
3. 5' or 5.25" please specify SOFTWARE GAMES Games Member Price
Amegas ..£5.00 £14.95 Art of Chess . ..£9.00 £24.95 Barbarian Ultimate Warrior... ..£7.00 £19.95 Buggy Boy .. ..£9 00 £24 95 Ikarl Warriors ...... ..£9 00 £24 95 Mercenary Comp . ..£7.00 £19.95 Terrorpods .. ..£9 00 £24 95 Thundercats ..£9.00 £24.95 Wizball . ..£9.00 £24 95 All
Ten Games ..... £49.95 Inc. £229 50 Inc £21 MUSIC YAMAHA KEYBOARD SPECIAL Yamaha keyboard. Aegis Sonlx. Music Data Disk. Midi Interface (A500 2000) ...... Midi Magic . .
£199 inc VAT .£149.95 inc VAT Aegis Sonix...... ...£29.95 inc VAT Midi Interface ... ... £59.95 inc VAT Deluxe Music Construction Set .. £59.95 inc VAT MONITORS Philips 8833 ...... £169 Philips 8852..... £199 Philips 9073 ...... NEC Multisync II Commodore 1084 S ... (lower resolution than Philips 8852) Scarf
Cable TV MONITORS ITT 14' R C £179 Ferguson TV Monitor 14' ....£189 Philips 14" R C Teletext £217 Philips IS' FST ..£189 RIBBONS 2+ 6+ 12+ LCIO Black ...... ..£3.90 £3.70 £3.50 LC 10 Colour .... ..£6.50 £6.00 £5.50 LC24 I0 ... ..£6.50 £6.00 £5.50 Okimate 20
Black ... ..£6 60 £6.20 £6.00 Okimate 20 Colour.
..£7.00 £6 50 £6.20 Citizen 120D ... ..£3 25 £3.10 £2.70 Epson LX800 ... ..£2.50 £2.10 £1.70 Panasonic 1081..... ..£3.95 £3.80 £3.60 How to order from DIAMOND COMPUTER SYSTEMS LTD All prices exclude VAT and delivery unless otherwise slated.
Courier ES.00 Inc VAT phone us with your access or visa card details on V 0703 338933 Govt Educ. & PLC orders welcome. Same day despatch whenever possfcie .
Goods subject to availability. E & O. E. CALLERS PLEASE PHONE FOR NEW SHOW ROOM DETAILS Showroom I0.00am-5.30pm Mon-Sat. Thursday late night 8.00pm Diamond Computer Systems Ltd 6 Gwen Rhlan Court, Court Road, Southampton SOI 2JS 4 increasing difficulty in formatting discs. These are unbranded but certified discs I bought in bulk through an advertiser in our magazine. I am having no difficulty in making backup copies on these discs and the programs on them run without any problem.
However, on formatting them the system informs Error Validating Disk or Disk is unreadable with an advice to consult DiskDoctor - which, after a painfully slow process, informs me of a hard error on all tracks and that the disc structure is corrupt.
I have used both Workbench and AmigaDos to format them but the result is the same. Yet when I make backup copies on the discs they work well. To make the problem more confusing, at other times the computer formats the discs without any problem.
What is this temperamental behaviour due to? Is there any fault in the discs? When in this mood the computer treats branded discs in the same way. Or is there a problem with the disc drive? It makes no odds if I use dfO: or dfl:. Is there something else I should know about?
I would also appreciate if in some coming issue you would publish an article about computer viruses and how to save software from being infected.
Navid S. Qureshi, Stirling.
Last question first. Protecting yourself from viruses is easy. Get yourself a copy of VirusX. It's a public domain program that you should ideally run from your boot disc Startup- Sequence.
It remains in the background checking every disc you put in the drive before validating it. Check out 17 Bit (0924 366982) or AUG (0533 5509931 for more details of PD software.
A hard error on all tracks sounds fairly terminal. Are you sure the discs that have given you this message have been reliably usable after reformatting?
The fact that you 're having trouble with both dfO: and dfl: suggests that your problem is caused by the discs, not the drives. Because 3.5in discs have hard cases, newcomers to computing are sometimes led into a false sense of security. Had you upgraded from a 5.25in set-up you would know lust how important it is to take good care of them.
There are two main problem areas.
The first - magnetic fields radiated by electrical equipment, typically monitors and TV sets - can erase the magnetically stored information on the disc, disrupting the format at the same time.
It’s an awful temptation to stack your discs on the flat top of a TV or monitor I've even seen stacks of discs on a power supply unit. Nine times out of 10 you 'II escape scot- free: it’s the 10th time that drains the blood from your face.
The second problem area is less obvious - dust and smoke. The read write head in a disc drive never comes into contact with the floppy disc surface, it floats a very tiny distance above.
If you 're a heavy cigarette puffer or a bachelor who doesn t know what a duster looks like, smoke and dust particles can drift into the drive when you insert a disc. Said particles can then get between the read write head and the disc surface, causing the minute scratches which make the disc unreadable.
Generally you can recover a lot of the information on a corrupted disc using DiskDoctor. Once the doc's done his work you copy everything on to a disc which you know is OK and reformat the dodgy one, which usually steamrolls over the hard errors. If it doesn't, get the flame thrower out and turn it into a Blue Peter ashtray.
You must remember to use the Copy command to transfer salvaged fries, not Diskcopy. The latter will transfer everything, including the sectors of the disc that have read7 write (hard) errors on them.
Another feature of Diskcopy is that it formats as it goes, which is why your corrupted discs work OK when you Diskcopy other discs on to them.
If the source disc is pucka, so will the copy be.
Anyway, the morals of this story are: Always keep at least two backups on separate discs of any important files: always store your discs in a disc box away from electrical equipment in a dust-free environment - no, on the window sill in the sun next to the pot plant is not a good place - and always use branded, double-sided discs to store information that you don t want to lose.
Driving me mad!
THE printer I am using with my Amiga is a Tandy DMP130, which is IBM compatible, and I am having a problem finding the correct printer driver for it. For graphics programs I have to use a driver for the Panasonic 1801 and for word processor type programs I have to use the CBM- MPS1000 one. I can’t use the CBM driver for graphics and I can't use the Panasonic driver for text.
Do you know of any driver that will do the same as both of the others? If not, do any of your readers have the same set-up as me?
Also, could you tell me where I can get some educational software for my daughter, aged four-and-a-half? She is quite happy using the mouse and is able to load and use Photon Paint quite easily.
V. I-angley, BFPO.
We don’t know the Tandy DMP130.
Workbench 1.3 comes with more printer drivers. We've checked, and yours isn’t among them, but you may find one that works better, especially as there is a very detailed section on all the drivers in the Workbench 1.3 manual. Having said that, somebody somewhere must have a printer driver tailor made for you.
The Protext word processor comes with more than 20 drivers, including a plain IBM one which sounds like it might work. The trouble is, it’s going to cost you £79.95 to find out. Unless you know somebody local who owns Protext? At a computer club maybe?
. Clik (0753 682988) sells a bit of educational software for the Amiga, so does SCC (091-565 5756). Has your daughter discovered Clock yet? The young son of a friend is also four- and-a-bit and his favourite trick is booting Workbench, clicking all the correct icons to run the Clock program and then spending a happy hour or two moving it about the screen. He can't tell the time yet, but boy can he drag a window.
One for the book IS there is anything available for assembly language programming on the Amiga for absolute beginners? I may have gone about things the wrong way. I have bought the DevPac assembler along with Amiga Machine Language by Abacus and 68000 ALP by Osbourne McGraw-Hill.
All this valuable and very useful A information is currently going to waste because I haven't the basic building blocks of knowledge needed to begin the write assembly language.
Peter Cainey, Exeter.
You need a good assembler, Peter, and DevPac is a very good assembler, but there's no point in owning a powerful tool if you don t know bow to use it. Get yourself down to your local library and dig out some books on how computers work. They don't have to be Amiga-specific, Just any old book that tells you how data is moved around the wires inside.
A good book for newcomers to the 68000 - that's the chip you program inside your Amiga - is a Glentop one in the First Steps series. It costs £9.95 and is called 68000 Assembly Language (ISBN 1-85181-081-1). It's not Amiga specific, but it will give you the basic building blocks you 're looking for. Once you've worked your way through that one, the Abacus book will make a lot more sense.
The Computer Store (021-770 0468) should be able to get it for you if your local library can't.
Dutch courage I NOW and then read your magazine because my friend buys it for his Amiga (A computer that can read? Go on, pull the other one. Who do you think I am, an ST owner? Ed).
The main reason I am writing is that I am an ST owner (Oops. Ed) and I am sick and tired of the "my machine is better than your machine" war. As most 16 bit owners have a 16+ age they should stop fighting like children. But your magazine isn't making things easier.
In the most recent issue I saw, issue 9,1 read several pieces saying - not directly, mind you - what a super machine the Amiga is and what a boo-machine the ST is. When are you going to grow up?
Both machines have advantages and disadvantages. Instead of showing the good points of both 68000 machines - an all-round machine for games and serious stuff, something which can't be said about IBM clones - people are always trying to kill each other.
Jay Lee, Capelle aid yesel, Netherlands.
We think "always trying to kill each other" i9a bit strong. We haven't killed an ST owner for at least six months. Gets a bit boring after a while.
A biend took his Amiga to a local computer club the other evening. As he walked into the hall a group of ST owners sitting in a comer by the door copying discs poo-pooed him and loudly pointed out to the rest of the membership how inadequate a machine my friend's computer was.
After a short while he plugged his Amiga into a couple of self-powered 20 watt speakers and booted Out Run.
Guess which machine all the members - including the ST owners - were standing around 30 seconds later? We'll give you a clue: It wasn't the ST. Come on, Jay, this is an Amiga magazine. What do you expect us to say? The people who write this magazine live and breathe Amiga. It’s what makes Amiga Computing the best Amiga magazine around.
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Available for the Amiga and Atari ST MIDLANDS 212-213 Broad Street, BIRMINGHAM, B15 2JP Tel: (021) 643 9100 For the best in Service & Support, visit our Regional Branches SOUTH 9 Exeter Street,(The Viaduct), PLYMOUTH, Devon, PL4 9AQ Tel: (0752) 265276 HUMGOLD COMPUTERS LTD for your AMIGA requirements (24 94 £1999 £44 96 £29.99 £24 90 £1996 C1998 0021 £1606 £3616 £2413 £2010 £1596 £16.19 £20 06 £1606 £20 50 (2007 £1606 £2413 £1601 £16.17 £24 09 £2321 M2--fl £1996 (29 99 £1999 £1996 £2995 £2996
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Or Telephone : Leicester (0533) 550993 1MB Eden* 3 5* Oak Ohm M«ggy Bee* Pol 512 KB A501 CflU Ra- E*enea» . Ooct_ Anega 500 • Starter 1___ Aasga 2000 . A1094 Coiow Monfcr___ PCATBndg*w*9___________ Uiade WS2000 Modem________________ Series Four 2123S Modem ________________ Arfcarad. R*mng*of DaA Bards TMIAI____ CaUkxmGtem ________ Oegona La*__________________ Hyttti----------------- of An------------- The Arcton Caledon ... Umrv«ed______________ Mho Framed Roger RrfXtf?
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Sporting the Amiga Computing logo, the limited edition Artecarte is only available when you subscribe. And don't forget, because it's solar powered you won’t need to buy any batteries!
ARTCART artcattc DUST COVER BINDER Your Amiga Computing is the ideal source of reference for every Amiga computer user.
Keep your magazines tidy and in tip-top condition by using our top quality binder, holding 12 issues. Each is embossed in silver and features the distinctive Amiga Computing logo.
Keep your Amiga 500 keyboard free from dust and grime with an Amiga Computing dustcover, made from clear pliable vinyl, bound by strong blue cotton and sporting the Amiga Computing logo.
FPFfi 1 ¦BF1P £13:35 ... when you subscribe to A! UK prKes include postage, packing A VAT Al overseas orders despatched by Airmal Take out a yearly subscription for just £25 and we'll send you an Amiga Computing binder (worth £5.95) to keep your issues in - absolutely FREE!
But that's just for starters, you'll also get a limited edition Amiga Computing solar powered calculator (worth £7.95), an Amiga 500 dust cover (worth £4.95), and a giant mouse mat (worth £6.95). That lot adds up to a tidy saving of £25.80. So after paying for your subscription you'll actually be in pocket!
But remember, because the Artcarte is a limited edition, this special offer will only be available for a short time. Take out your subscription today.
GIANT MOUSE MAT Annual Subscription Includes FREE Artcarte, Dustcover, Binder and Mouse Mat (UK only) m4 NEW RENEWA UK £25 9521 9503 Europe & Eire £34 9501 9504 Overseas Airmail £48 9502 9505 Back issues (see page 87) November 1988-April 1989 bundle £9.95 9645 Add £3 Europe 8 Eire £12 Overseas April 1989 issue Add 50p Europe & Eire £2 Overseas £2.10 9710 IZZI Digicalc (see page 20) £29.95 9631 1 Pioneer Plague £24.95 9626 IZZI Lombard Rally (seepage 60 £24.95 9829 CZD Protext Version 4 (see page 66) £79.95 9530 ZZI Lancelot (seepage 73) £19.95 9522 ZZ1 Games Selection (see page 88)
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Yes making money becomes incidental when you know how. Your micro is, if only you knew it. A gold mine. The size and make is irrelevant Make the initial etfort. NOW by starting your own HOME BASED BUSINESS.
This may be Ihe most important move you will ever makei REMEMBER: You'll never get rich by digging someone else's 'ditch' Anyone in the country, including YOU, can become very rich in a relatively short period ol time just by doing a few basic things! It's more rewarding than playing games The benefits are many and varied Full or part time. For FREE details send S.A.E. to: avanriM 31 PILTON PLACE (AM4) KING AND QUEEN STREET WALWORTH, LONDON SE17 1DR TWO WAYS TO ENSURE YOU GET ''COMPUTING EVERY MONTH
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ADVERTISERS’ INDEX Amigatex ...., .....90 Amiga Users Group ....95 Applied Visions lOO Apolonia Software .....86 Byteback ...39 Calco Software ..25 Castle Software .62 Cestrian Software ......53 Commodore Computer Show ...57 Condor International ..46 Cottage Software ......65 Databrain ..23 Dataplex 45 Datel
Electronics . lO. 11 Diamond Computers ..92 Digicom 87 Digivision ..83 Eazyprint ...95 Electronic Arts .....6 Equinox .53 Evesham Micros .66 First Micro .22 H B Marketing ....24 Hi-Soft ..99 Home Based Business 98 Hugh Allen .98 Humgold
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Softsellers .35 Softville PD 83 Software Express 94 ST Amiga Club ...98 Turtlesoft ...36 Tynesoft 79 Worldwide Software ...21 Please reserve me a oopy ol Amiga Computing magazine every month unit further notice.
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Address TBBCS Bulletin Board Become a sysop for less If you hove an Amiga with two drives and a Hayes compatible modem, you could be running your own bulletin board for only 35 pounds!
TBBCS will let you build up a BBS with messages, voting, a dating service, SIGs, downloads, and a CB Simulator for less than the price of most Comms Packages. If you don't have your own phone line, TBBCS can share a voice line.
Send an SAE to the following address for more information.
Hugh Allan Jr. Ness Castle. Dores Rd, Inverness Ivl 2DJ ? Stop ringing other peoples bulletin t boards, and start running your own. "a HiSoft BASIC for the Amiga A fast, easy-to-use interactive compiler Fully compatible with: AmigaBASIC Microsoft QuickBASIC 3 ST BASIC Power BASIC ST HiSoft BASIC ST Runs on any Amiga The fastest BASIC on the Amiga Full use of shared libraries & multitasking No licence fees on your compiled code Special Introductory OfferI As a very special offer, the first 1000 copies of HiSoft BASIC for the Amiga will be shipped with a FREE copy of the AmigaBASIC Inside 8i Out
Book and Software so that you can instantly experience the true power of HiSoft BASIC. If that wasn't enough, we are also reducing the price from £99.95 to £79.95 (inclusive) for the first 1000 copies. Hurry to get your copy now!
I____________w w • 1 High Quality Software HiSoft BASIC lor the Amiga is available from all good shops or, in case of difficulty, directly from HiSoft. You can order using Access & Visa.
HiSoft, The Old School, Greenfield, Bedford MK45 5DE Call: (0525) 718181 FutureSound 500 Possibly the best Sound Digitizer around?
In STEREO for the Amiga 500 and 2000.
.Records two tracks Simultaneously .Separate microphone input with built in amp .Samples up to 42,000 samples per second, 20,000 samples per second per channel in stereo .Sliding input volume control .Ribbon Cable attaches to parallel port .Easy to use software editor with many features .Full support for all hard disks .Support for RAM disks’& VDO devices .Works with all Amiga operating systems including 1.3 and the new Fast File System .Listen to input through digitizer .Uses expanded memory w here available, up to 8Mb .Sampling rates up to 56,000 samples per second if used with a 68020
processor and AudioMaster II software Available from.
Applied Visions (UK), Jersey Supreme Works, 538-546 Whippendell Road, Watford, Herts, WD1 1QN, Tel:0923 818078
H. B.Marketing Ltd Brooklyn House , 22 The Green, West Drayton,
Middx UB7 7PQ.
Tel: 0895 444433 SDL (UK) Ltd Unit 10, Ruxley Corner Ind Est, Sidcup-By-Pass, Sidcup, Kent DAM 5SS, Tel: 01-309 0300 And all good Amiga Dealers.
£79.95 Inc A CSA Turbo 68020 For ONLY £295 Inc ?
Hard to believe isn’t it ? But its true CSA broke the price barrier in 32 Bit technology.
Now you don’t have to settle for a far less capable 68000 accelerator, you can have affordability, capability, and speed in one easily installed package.
CSA’s new 68020 Midget Racer Board for the Amiga A500, 1000, and 2000 supports a 68881 or 68882 co-processor at speeds up to 33MHz, and is available today.
Programs like Sculpt & Animate 3D or 4D and X-Cad have been written to directly access the 68020 & 68881, and may not even run w ith a 68000 based accelerator.
For further information on this and all other CSA products please write to : In the U.S.A. CSA Inc. 7564 Trade Street San Diego CA 92121 In Europe.
A. T.H. Jersey Supreme Works 538-546 Whippendell Road, Watford,
Herts, Tel:0923 817549 ASDG (UK) Announce ProScanLab for the
Amiga 2000.
ProScanLab allows full control of the Sharp Colour Scanners, giving full 24Bit colour input and output to the Amiga for Desktop Publishing and graphic editing.
The full colour graphic output is compatible with all postscript printers.
And can be output as a file for printing by your local DTP bureau or direct to your own Linotronic device. ProScanLab allows editing of the input so you can pick just a small area of your Image for output. If used in conjunction with Gold Disks Pro Page program this allows you full Colour DTP with 16.7 million Colours output.
ProScanLab Board & Software £900 ProScanLab & Sharp A3 Scanner £7500.
ProScanLab & Sharp A4 Scanner £3000.
AH prices include VAT. .. .
For further details on this and all ASDC, product please contact.ASDG (UK) » onn i Jersey Supreme Works ASDG Inc 538-546 Whippendell 925 Stewart Street. Road, Watford, Herts, Madison. WI 53713 WD1 1QN USA Tel:0923 818079 1 Drone flight patterns that you can program to soak up energy from the city below
• Carefully-designed instrument panel - to help you plan your
• Your performance analysed to show your strengths and weaknesses
• Dazzling HAM-mode graphics: 4,096 on-screen colours
• Eight-directional scrolling over a detailed cityscape I
• Stereo music score and digitised speech Auai Ul 2 Inside every
box: A detailed 16-page booklet containing a history of the
rally and technical specification ot the Cosworth. IS maps to
help you plot out your course, and a colourful sticker to
commemorate your participation In the rally.
3 game £15.95 RRP £19.95 Our Price £15.95 SAVE £4 4 Protects tabletops!
* Extra large! 1277 x 240 x 9mm) C»oMttlon ahnepw on M» 430*31

Click image to download PDF

Merci pour votre aide à l'agrandissement d'Amigaland.com !

Thanks for you help to extend Amigaland.com !




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