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However. the new hard drive units were quickly overshadowed by taik of an Amiga version of ATonce, the PC emuiator for the ST. Detaiis were soon confirmed: The Amiga ATonce wiii cost 6200 and piug into the 68000 socket. providing an 8MHz 80286 rattling out a performance of about 6.7 on the weii-respoctcd Norton scale. This wiii probabiy be the fastest emu iator technicailv possibie becausc the poor oid Amiga is stiii held back by the speed of its custom hard ware. Fuii support for Amiga hardware - fioppy drives, hard drives and extra memory - is promised, but the most impressive thing is that MSDOS wiii run quite happiiy in its own iittle window: That's right - mui-titaskingI The tiny circuit board has oniy two chips, the third in the photograph heing the repositioned 68000. One is the actuai 80286 processor, the other the sophisticated ASiC which makes it aiI possibie. For those with weak wiiis, Siiica are taik-ing of providing a fitting service which won't invaiidate warranties. When the Vortex unit hits the streets in "iate October " ther wiii be two PC emuiator hard ware systems avaiiable for the Amiga, for the KCS Power Board has been avaiiabie for some months now. Both boards shouid do weii. for whiie the KCS has ease of fitting. suppiiec DOS and utiiity software and an inté grai RAMexpansion on its side, the ATonce may pip it on price and performance. For more detaiis on the Vortex drives and emuiator. caii Siiica Systems on 081- 309 1111. Virus aiertI THE worst nightmare of every Amiga owner has corne true: A virus has been distributed on a magazine cover disk. But don'I panic. it's not lmfga Compu fng. rather issue 3, disk 2 of games-based "mag-on-a-disk ' rAMpoge. The virus is of the strain "Lamer H", and given the chance iI wiM destroy as many disks as it can. It is a "boot" virus, in that iI spreads hy copying itseif on to the Brst few tracks of a tloppy. Cnfortunateiy. most commerciaI software uses these tracks for its own pur-poscs. so a rampant virus couid easiiy destroy an expensive software coüec-tion in one session.

Click image to download PDF

Document sans nom DIGITISERS Let there be light PLUS:
• Amiga Almanac: the new guide to creativity
• Networking
• Fractal landscapes
• 3D-Pro - Sculpt beater?
POWERFUL. EASY TO-USE STATE-OF-THE-ART.
r hi mm m Powerful enough for the professional, yet simple enough for the novice, The Animation Studio gives you the ability to create or enhance full- length animated sequences.
The Animation Studio is the only full-featured animation and paint program to utilise state-of- the-art cell animation techniques that are characteristic of Disney-style animation.
• Onion Skin: This exclusive Disney feature lets you produce
animations by seeing through three previous cells.
• Exposure Sheet: This powerful feature allows you to order the
cells any way you want and control the timing of each. ________
Sound Effects: Add sound.
Music, speech and eanoon special of- '1 to your aninta- BnBHlM NATHAN For more information or technical support please call 0268 541 21 Amiga i* a trademark of commodore-Amiga Inc. Developed b) Silcni Software © The Wall Dicney Company.
Ihcludes: g • Sample Disney animations for
* you to study and modify.
!• Actual animations taken from classic Disney films.
• Ink & I’.mu: Unit,:' BxSm 10 animation I sc create more than
4096 colours and Superimpose on background pictures!
• Basic & Advanced Animation Techniques: Lcam techniques Bj such
as Squash and Stretch. Arc |?1 of Motion, lnbctwcening and EH
Path of Action Leant how to go ¦ Irnm rough concept to
finist'cd Bh animation-complete with colour ¦W and sound!
• A fully coloured animation prepared with The Animation Studio
• 2 precise instruction Usvkj EBB v-i V jii.it'll ii: i .¦ .1
s Kh&S? * version for all Amiga machines 512K required, l neg
recommended.
OVERSEAS MEDIA DISTRIBUTORS LTD MINIMUM ORDER VALUE 112.50 PRICES FULLY INCLUSIVE OF VAT & DELIVERY IUK MAINLAND ONLYI STACKABLE DISK STORAGE SYSTEMS COPY HOLDERS Desk Top Ref A0301 £7.90 With adjustable arm 80 Column Ref A0302 £13.50 132 Column Ref A0303 £19.50 STACKABLE • LOCKABLE
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PRINTER £158.00 (£137.39 Ex. VAT) |HQ2 1 PANASONIC KXP 1124 PRINTER 1-1 £250.00 (£217.39 Ex. VAT) INCLUDES FREE PARALLEL PRINTER CABLE!
H0000 ncitohci MOUSE 280 dp« • suitable for An*ga. Atari & Amstrad Includes: • Mouse Pad • Mouse Rxket IX2009l ONLY £34.00 MANUAL DATA SWITCHES PRINTERS PRINTER RIBBONS PRINTER STAND R4820 R4260 R4880 R4770 R4540 R2730 R8440 R2280 R9040 R8610 R8696 R8680 AMSTRAD DMP2000 AMSTRAD DMP4000 CITIZEN 1200 EPSON LQ 500 800 EPSON LX80 EPSON MX80 NEC P2200 PANASONIC KXP 1081 PANASONIC KXP1124 STAR LC10 STAR LC10 COLOUR ORIG STAR LC24-10 £2.75 £4.50 £4.25 £3.90 £2.90 £2.90 £4.50 £4.50 £4.90 £3.90 £7.90 £4.50 SPACE SAVER M d* o« plntic H0000 LCIO IMONOI H0009 LCIO MK II H000I LC10 iCOLOURI H0002 LC24-10
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DUST COVERS C0102 Amiga A500 £5.50 C0108 Atari 520 STFM £5.50 Printer 80 column • £4.50 Please soecilv which printer you have.
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FOR YOUR COPY COVER STORY Managing Editor DmkMrolin Editors Nk
Wilch John Kennedy Disk Editor Jeff Walier Production Editor
Peler Glover Art Editor l')w Leckey Digital Stuntman UnHndale
MertsemeMilonoy John Snowden Advertising Sain Wendy Colburn
Tracy Carroll COLOUR fed digitisers Mono graphics fade to
grey as colour digitising bursts on to the Amiga. We check out
and compare the latest in video hardware.
AMIGA SCENE LETTERS REVIEW Published by: Interactive Publishing Ltd, Europa House, Adlington Pari, Adlington. Maalesfirld SK10 4NP Editorial: OKS 471044 Advertising: 0425474444 Sutoiptioni 01|,»intl Pas nainm MiooUnk: Mattwl interactive publishing Chairman Derek Meakin Managing Director Cocwxmai Duetto David Him Amiga Computing welcome* articles tor pub- Ikatioo. Material should be irot on .Amiga reaiaWf Doppv disk. The return of material cannot be gnannteed Contribution* can oaly be accepted for pnblication by Interactive Publishing Ltd on an all-ricbts bent 0 1990 Interactive Publishing Ltd.
No material mav be reproduced in whole or in part without written perauuioo Ithat means you wjoutr) While emy care n taken, the pub- Infer* cannot be held fa**Uy responsible for any mors in articles, lutings or admtise- AMIGA Computing is on Independent publr- cotton and Commodore Business Machines tVX I Ltd is not responsible for anv of the utida in tMs am ta far tug 4 Ur afm- hntaftrssrd Narrv tndr distobution: Conag Matador Marfcvllng Trvulotl Road. Wail Dravton, Mlddlraov IIB7 7QE. Trl: (0»»5| 444055 NEWS ROUND-UP Console lookalikes, more PC emulation, animation kit, virus alert,
sexiest Amiga ever! Plus charity begins DFO:.
EZRA SURFS POSTBOX If your printer is broke, Or your keyboard's a joke.
Then try Ezra dear folk.
‘Cos he s that sort of bloke.
I AMIGA ARCADE
U. S. Gold pre-empt Gulf crisis, dragons. Elvira at last?,
dragons.
Cl Blues, dragons, tanks, dragons. Time machines and dragons.
I I NETWORK NEWS Imagine you have half a dozen Amigas and they're not speaking to each other - what do vou dor lolyon Ralph has connections.
CLOSE GADGET 66 114 REVIEW J PROFESSIONAL A. A. A AMIGA Hi Something for everyone!
+ COM m I nk . It ' DTP.
REVIEW SCENERY GENERATOR PUBLIC DOMAIN SERIOUS SOFTWARE All things business like from spreadsheets to databases, are checked out by vigilant, frugal and Scottish Stewart C. Russell.
PORTFOLIO 1 (1 Q ARTISTS
A. SHOWCASE HAM expert Paul Flockhart from Edinburgh provides the
artistic interlude with an incredible variation in painting
styles.
* If you thought that Sculpt 4D What the art department has was
the best ray tracing package known for vears: How to bodge
lason Holbom'has some news things and get away with it.
That you might find interesting. Plus THE DISK-a true story.
Probably the best DTP program ever written for the Amiga is yours, thanks to this month’s cover disk. Design and create letterheads, news- sheets or even magazines then turn them out with fantastic clarity on your printer.
Complete with a scaleable Compugraphic font, this is the most amazing cover disk giveaway ever! Although the save load and some other minor routines have been disabled, you can still enter text or drawings and send the output to your printer.
The complete guide to all things Amiga. Everything from music to comms, DTP to graphics. AMOS to machine code: All in their own regular columns.
Catch up on the latest news, save time with hints and tips and discover new ways of using your Amiga. It’s all here, written by people who know what they're talking about.
If you want to really use your Amiga, you’ve come to the right 102 MS If AMOS Example listings from the new AMOS column. The first part of a complete do-it-yourself game.
The view of magazines and Amiga owners alike is unanimous: AMOS - The Creator is an astonishing piece of software. Now. For the first time, you can exploit to the full the awesome power of your Amiga. Whatever you want to create, AMOS will turn your dreams into reality.
What the press say: 66 It's better than we ever hoped lor. It's such an easy system to get to grips with, but staggeringly open-ended, so that any Amiga owner can benelit Irom it. It's wonderful and worth every penny Get it - now!" Popular Computing Weekly. July 5-11 "A must lor Amiga users who would like to be able to develop their own games, but cam lace the .
Thought of learning machine code." ACE. August i "An incredible product that should create more incredible products It looks like the days ol the machine-code programmer are numbered." Commodore User. August "Can AMOS be used to produce commercial-quallty games? The answer seems undoubtedly 'Yes'. No other language will let you do so much with so little effort. For producing programs that need to use ultra-fast graphics and animation, super-smooth scrolling and scintillating sound, there is only one choice . And it's name is AMOS" Amiga Format. August What AMOS owners say: Completely brilliant
- far better than I ever imagined possible -1 absolutely love it"
Liam Murpby, Colne "Just bloody great... Simply no other
software ol this class available lor the Amiga or PC" Simon
NtcoB, Btandford "AMOS is perfect. The Amiga was made for AMOS"
K Sumpter. Swindon "A very impressive package - without doubt
the very best Basic available on the Amiga. Incredible graphics
manipulation commands" Paul Feaxey. Oxford "Brilliant! I've
done more with AMOS in four days than with HiSoft Basic In six
months!"
JRArkley, Wootton "The best value for money package I have ever bought lor the Amiga. I really leel that you want me to enjoy using the language." Colin Mercer, Bolton "On par to be the best Basic language ever." S Hawkes. West Bromwich ¦Endless possibilities and uses. Congratulations!" Michael Fletcher, Mold ¦Excellent! Amazing! Brilliant! Superlative! Etc etc... I love the commands and ease ol use. I understand now why AMOS is called The Creator" dm Richmond Blackpool This is going to be the best selling package on the Amiga! It will allow my ideas to come to life" David Llnacre,
Chesterfield "AMOS is very fast, friendly and no doubt about It. The best program for the Amiga!!"
David Harrigan, Derry "As a previous STOS user I can't fault it. Brilliant! Frangois does it again!!!" Nell Burton. Ttduortb
• Excellent. The speed lor a Basic is breathtaking" Delay, Farr.
Duktnfletd "Simply awesome - the most impressive piece ot coding I have ever seen!" M Rackley, stone "An excellent job!
AMOS is faster than I'd ever dreamed possible!"
David Milton. Welwyn Garden City "An absolutely fantastic package that uses the Amiga to its full potential" NK Bad stoke-on-Trent ‘Everything I want to do with the Amiga can be done quickly and easily with AMOS" Stuart Margerlson. Blackburn
• Fantastic. I knocked up something In a day which would have
taken a month in assembler" Gary Symons, Bournemouth "It's the
best piece of software I've bought for the Amiga. Worlh twice
the pnce."
SA Street, Heme Bay
• AMOS will do lor Amiga programming what the invention of fire
did for civilisation* Kevin Smith, Harden ‘Looks set to be the
most used piece of software ever on my Amiga' Martin Bruce,
Croyden 99 66 "The best thing that could have happened to the
Amiga" Derek Be re, Fradley What AMOS owners are going to
create: An educational program for motorists... a graphical
role-playing game a Star Trek game a Mandelbrot explorer...
database-type programs... a platform beat-em-up like
Barbarian... scientific programs... a boxing simulation...
aconverslon of Slar Chess... conversions of old Spectrum
classics... video titling software... an evolution simulator...
printed circuit board designer... a football game a
Speedball-type game a flight simulator... small business
accounts, a cricket man- a a agement game... a tactical
wargame... producing plans of archaeological sites... home
finance 99 package flashy scrolling demos - and this is just
the beginning! ' ' 66 Unleash your imagination - get AMOS now!
WHAT YOU GET: AMOS Basic, sprite designer, Magic Fores and Amosteroids arcade games. Castle AMO!
Graphical adventure. Number Leap educations game. 300-| age manual with more than 8t example programs on disc, sample tunes AMOS Cllib Newsletter ...and more!
EXTRA DISC FREE!
Now every copy of AMOS, whether you buy it direct or from a retailer, comes with an additional disc: AMOS Extras! It's packed with useful programs: AMOS Sprites 600, AMAL (AMOS Animation Language! Editor, menu editor, large text scroller, IFF brush to sprite converter, scrolling shoot 'em-up game and Soundtracker and Sonix converters.
Do you already own AMOS? Send In you registration card to obtain your tree copy ALL THIS FOR JUST C49.99!
Our guarantee: Buy direct Irom us. And it you’ri not delighted with your purchase, return it to us within 14 days tor a complete rotund.
I Please send me AMOS - The Creator I and my tree AMOS Extras Disc 0 I enclose a cheque payable to Mandarin Software for £49.99 Postage & packaging free in the UK. Add 12 per program tor Europe.
? Please debit my Access Visa Connect card number: Expiry date: | | Name Postcode Send to: Database Direct. FREEPOST, Ellesmere Port, South Wirral L65 3EB.
| Credit card orders: Tel: 051-3571275 | SCENE AMIGA AFTER six years Amstrad have finally announced the follow up to their CPC range of 8 bit home micros.
It's a range of 8 bit home micros.
The GX4000 is a games console, styled to look like a Stealth bomber, the other machines are "new improved” vorsions of the 464 and 6128s, with the console hardware built-in. But unavailable to CPC programs.
What may interest Amiga owners is the styling of the 6128 Plus unit. It looks a bit familiar. Even down to the Bookman italic typeface used to write "Amstrad” on the creamy beige case.
The more cynical may point out a scenario where Christmas shopping parents in the High Street stores meet a clever salesperson who points out the 6128 Plus and Amiga side by side, mentions that the sim- ilar price of the CPC includes a colour monitor and makes the sale.
Only when Santa delivers his consumer products will the unlucky kinder realise that their multitasking 68000 productivity tool has been replaced by an 8 bit games machine with a processor that should have died out 10 years ago.
Commodore are also taking part in the Christmas console rush by repackaging the classic C64 and selling it for under £100. The Commodore 64 Games System should be compatible with existing cartridges to provide a ready-made software base.
Lie tunes.
Surprise package AT a recent press launch in London Silica Systems were proudly handing out smoked salmon sandwiches and details of the new products from Vortex.
Their new "Athlet” drives are specially designed to be used with the A2000 and A3000. They’re big, fast and can have up to 4Mb of RAM added on-board.
D In you i Be copy!
Lit you're m illous tor I I idarin i :.Md I I nnect I Prices start at around
* £530 for the 40Mb version.
Folks with larger pockets MC68000P8 0B26M8828 ¦U-N en ninnrnrfrnrfiTfiT nmo N80L286 8 S H 002D9G9
(II) (C) INTEL in ii=£ GAT 80-0105 610409X47WM may prefer to look
at the 90Mb, 130Mb or 180Mb versions.
However, the new hard drive units were quickly overshadowed by talk of an Amiga version of Atonce.
The PC emulator for the ST. Details were soon confirmed: The Amiga Atonce will cost £200 and plug into the 68000 socket, providing an 8MHz 80286 rattling out a performance of about 6.7 on the well-respected Norton scale. This will probably be the fastest emulator technically possible because the poor old Amiga is still held back by the speed of its custom hard-
• ware.
Full support for Amiga hardware - floppy drives, hard drives' and extra memory - is promised, but the most impressive thing is that MSDOS will run quite happily in its own little window: That’s right - multitasking!
The tiny circuit board has only two chips, the third in the photograph being the repositioned 68000. One is the actual 80286 processor, the other the sophisticated ASIC which makes it all possible. For those with weak wills, Silica are talking of providing a fitting service which won’t invalidate warranties.
When the Vortex unit hits the streets in “late October” ther will be two PC emulator hardware systems available for the Amiga, for the KCS Power Board has been available for some months now. Both boards should do well, for while the KCS has ease of fitting, supplied DOS and utility software and an integral RAMexpansion on its side, the Atonce may pip it on price and performance.
For more details on the Vortex drives and emulator, call Silica Systems on 081- 309 1111.
Virus alert!
THE worst nightmare of every Amiga owner has come true: A virus has been distributed on a magazine cover disk. But don’t panic, it’s not Amiga Computing.
Rather issue 3, disk 2 of gaines-based "mag-on-a- disk" rAMpage.
The virus is of the strain "Lamer II", and given the chance it will destroy as many disks as it can. It is a "boot” virus, in that it spreads by copying itself on to the first few tracks of a floppy. Unfortunately, most commercial software uses these tracks for its own purposes. So a rampant virus could easily destroy an expensive software collection in one session.
Symptoms of a virus- infected system include unexplained crashes and once reliable disks failing to work properly.
Standard anti-virus tactics should be employed: Users should always switch their machines off at the power supply for 3 0 seconds between inserting disks to clear the virus totally from RAM. They should also get hold of the program VirusX v4 by Steve Tilibett (available from any PD library) which will remove it totally from their system.
The new scare is unfortunate. For it seemed that the number of viruses floating around had been reduced to almost manageable levels.
1‘his new outbreak could No bugs, says HiSoft RUMOURS that HiSoft (0525 718181) has had to do a quick re-think on its integrated assembler development system to make it work with the A3000 have been diskounted by company man Alex Kiernan.
"The latest version 2.14 was a normal maintenance release", he told Amiga Computing. "It sorted out the odd minor problem and includes more optimisation with better instructions.
“There has never been a problem with the current release, we know nothing about this alleged bug and have certainly not brought out a special release to cure it.
"People wanting to use version 2.12. which was released more than 18 months ago. Could have problems with the A3000.
A3500. But it will be some time next year before it makes an appearance.
"The idea of putting the A3000 into a tower system is to make it more expandable. But at the moment no firm details can be but version 2.14 is perfectly OK".
Anyone having difficulty with the older version should contact HiSoft. It will either be sorted out free of charge or for a nominal upgrade fee of £5.
MANY computer users Green ribbons yet already print on recycled paper but notv they can extend their green leanings to their printer ribbons.
Kores Nordic (0279 454455) is marketing a series of environmentally friendly ribbons.
They are made from 60 per cent recycled materials.
Kores maintains that pricing is on a par with other ribbons and in some cases cheaper.
Also turning its attention to the computer world is Green Office Supplies (0244 680782) which has brought out a whole range of recycled products including listing paper, laser paper and continuous labels.
A3000 will grow tall COMMODORE has confirmed its plans to produce a tower-style version of the A3000 to be known as the Amiga’s the biggest draw at the big show WHEN thousands of visi- B I i tors and hundreds of I I exhibitors converge on I migii “'II stand "ill as one I til the must prominent mar- kels being catered for at Ppj. [__ Computer Shopper Show. ¦ , , I The versatility of the 'J I I !. - 1 _ . _ Amiga will be reflected in Computer Shopper Show with something for all types of Amiga user.
Games players will be well catered for in one of the four new specialist ureas announced in Amiga Scene last month.
MIDI and their Amigas. Systems or improving exist- it runs from Thursday, Staff from the offices of ingones. December 6 to Sunday the Data Protection Advice on hardware and December 9. Opening hours Registrar Eric Howe will software business purchases on Thursday and Friday be there to tell visitors of will also be available from are 10am to 6pm; Saturday, the latest legislation and The London Chamber of 9am to 6pm and Sunday, what they can do to help Commerce. 10am to 5pm.
Protect themselves. . This year, organisers Admission is adults £5 Amiga owners who also Blenheim Database and children under 16 use computers at work Exhibitions have moved the £3.50 .with £1 off for will be able to take advice show to Wembley advanced bookings and the from staff of the Conference Centre with dou- offer of pre-paid family Department of Trade and ble the space to accommo- tickets covering two adults Industry which will have date 280 exhibitors and an and two children for £12.
Experts on hand to advise expected attendance of Tickets can be booked in on planning, designing and 40,000. Advance by ringing 051-357 introducing new computer With a further day added. 1736.
Called Entertainment Shopper, it will be packed with the latest shoot-'em- ups. Arcade conversions, adventure games and simulations from the top games houses.
Also of special Amiga interest will be Music Shopper, another special area devoted to music buffs eager to explore the potential for making music with released", said Commodore spokesman Andrew Ball.
"We have no details on pricing and apart from saying it will be some time next year, there is no firm launch date".
Trade sources speculate that the new system will allow users to add monitors, modems, emulators and hard disks in a further attempt to establish the A3000 as a the machine for more serious business users.
Further rumours of a portable A3000 were disk- ounted by Ball as something which had been dreamed up by sectors of the computer press.
Amiga spells JUST released by education- al software house Scetlander (041-357 1659) is the Amiga version of its popular PC and Spectrum package Henrietta's Book of Spells.
Billed as "a program to help improve the nation's spelling and language skills", it incorporates five different game-like practice exercises, three skill levels and a choice of words from Five to nine letters.
"Educational software is all too often thought of as bori ng and dry.
Unfortunately, much of it is”, said Scetlander boss Ron Lander. "A program like this is. In fact, deeply absorbing and great fun to use. It employs a strong game element but is quite different from other products".
The Amiga version costs £24.99, Byte above the rest IF you are still looking for the ultimate Amiga, how does an A500 with 17Mb of RAM (2Mb chip RAM) and a 50MHz 68030 card sound?
Chris Wright from Bytes and Pieces claims this is exactly the setup he has.
And he’s using it to produce a 50Mb animation for the next 16 Bit Fair.
Hungry for the extra memory, he is apparently using a "Supper" Agnus to achieve these results. We await the “Breakfast", "Dinner" and “Mid-day snack" versions of Agnus with trepidation.
For more details on this dream machine phone them on 0253 734218. As we were reminded by an irate fax. We should also mention that Bytes and Pieces are agents for Spirit, so you should contact them for details on the Genlock and Fat Trapper mentioned in last month's issue.
Combo card for A500 Now cartoons really can be child’s play A UNIQUE dual purpose product just launched by Cumana (0483 503 121 ) gives Amiga A500 users MFM ST506 hard disk interface and 512k memory expansion combined on one card.
Called COM201. It eliminates the need for a separate hard disk interface, gives all the features of a RAM card and can support 40Mb hard disk drives.
Price, £159.95. Cumana is also to provide an interface allowing its 600RW rewritable optical storage system to be used with the Amiga. The system combines magneto-optical techniques with fast data access and transfer rates.
ISO-approved standard 5,25in optical disk cartridge and 256k memory buffer.
One removable disk in one drive can store up to 594Mb of data, formatted, which is nearly 15 times the capacity of a 40Mb Winchester yet more than 50 per cent cheaper.
Other features include built-in SCSI controller and an average access time of 67 milliseconds. Weighing in at 7Kg. It is the smallest rewritable optical drive available and can bo daisy- chained to drive other machines.
DISNEY. Hanna Barbera and other top animation studios use it; the HTV program Rolf's Cartoon Club was based around it and Rolf Harris has one at home. Now' Amiga owners will be able to join the world's top cartoon creators with a system from prime computer animation specialists Chromacolour (081- 675 8423).
Following the success of the TV series and more than 2.000 requests from among the 80.000 members of Rolfs Cartoon Club. John Prudence of Chromacolour hit on the idea of bringing cartoon animation within the financial grasp of home users.
He has developed a new Amiga animation and painting program based on his £8.500 professional line test system, has made it simple enough to be used by children as young as four, and will pitch the price at between £50 and £60. The new system should be available at the start of next year.
"All the people who have contacted us through HTV want to make cartoons at homo so wo started to look at a system for the consumer". John told Amiga Computing.
"We have come up with a software package which is a down-rated version of our professional systems.
Despite that, it is far and above wbat it available at the moment.
“At present in prototype stage, it will allow people to use a basic Amiga 500 to input drawings from a digitiser. Scanner, tablet or use a mouse to draw directly on screen.
"They will then be able to colour in the drawings with a palette of 16 colours, which is ample for cartoon work, and see them come to life through animation.
"This is proper animation software and is exactly the same as that used by professionals.
"Children or adults will be able to go home, plug their 500 into the back of their television set and proceed to make animated movies.
“The prototypo looks really good and is far easier to use than oven we thought it would be”.
Also in the pipeline is a semi-professional version aimed at adults and serious animators. Developed for Amiga 500 and 2000 machines, it will have its first showing at the October Photokina exhibition in Cologne. Including a digitiser and frame grabber .it will probably cost around £250 Greater London Computers AMIGA 3000 16Mhz 40Mb £2499.00 25Mhz 40Mb £2999.00 25Mhz 100Mb £3299.00 (Prices exclude VAT) Special Intoductory Offers FREE 15" Multisync Monitor, or other packs available, call for details.
Other Bits: Commodore PC‘s, all Starter Packs available.
Amstrad PC‘s, Complete range available.
Cleanbox Computer Cleaning products, a full range of cleaning products for your computer.
Educational Software, many titles for many machines.
LocoScript PC, the leading PCW wordprocessor is now available for the PC.
For information on any of these call Mike on our sales Line.
Star Printers: LC-10 £ 179.95 LC-10 Colour £219.95 LC-24 10 £249.95 AMIGA Software PageSetter II £ 79.95 Cl dc HUC Leit lau don usei hel| sio: exif vid mo ser wil wh to prc sei inc in I ag« wi ed be W Lc fi ( II ir k n I 1 a c r f I Professional Page £ 229.95 Outline Fonts £ 149.95 (for PageSetter & Pro Page) Comic Setter £ 39.95 Transcript £ 39.95 Deluxe Paint III £ 69.95 Deluxe Video III £ 69.95 Music X £ 129.95 Sonix £ 29.95 (Limited Stocks) Publishers Choice £ 99.95 Lattice C v5.0 £ 199.95 EZ-Grade £ 49.95 (Database & Speadsheet for Teachers) Plus many others.
AMIGA Hardware A-Max £ 249.95 (Mac Emulator + ROMs) X-Copy II £ 19.95 (With Hardware) 512Kb RAM Packs No Clock £ 39.95 Clock £ 49.95 CBM A501 £ 89.95 Disk Drives CBMA1011 £ 99.95 CBM A1010 £ 84.95 Greater London Computers 481 Hale End Road, Highams Park, Chingford, London. E4 9PT Delivery is free on all orders, Credit Card orders can be phoned to our Sales line on.
081-527-0405 or Faxed to us on 081-503-2341 Charitable domain Shot down in flames HUGO Crossley of Oakham.
Leicestershire is about to launch a new public domain service for Amiga users with profits going to help various charities.
”1 realise there is a profusion of PD clubs already existing but 1 hope to provide extra features and a more realistically priced service", said Hugo.
"One of the extra features will be a list of programs for which members will be able to get updates. I will also provide a problem solving service and would like to include users own programs in the library".
Hugo hopes to price packages at £1.75 of which 25p will go to charities nominated by a users' poll. He can be contacted at Warren.
Woodland View, Oakham, Leicestershire. LEI 5 6EN.
Animation City IF you are at all interested in Amiga animations, you'll know only too well the horrors involved of making a program that is in any way lengthy in other words longer than 50 seconds.
To generate a real-time anim file, you either need more memory than exists on the planet or some way of recording the epic frame-by- frame on to video tape.
The latter option is the only sensible way to go, and thankfully the beautifully open design on the Amiga makes it all possible.
ArtBeat Computer Graphics have just announced the oddly named “Simpatica" which will couple your computer to a nine-pin video deck by means of a black box and some software.
Well known packages such as Deluxe Paint III, Video Scape, Sculpt 4D and Turbo Silver will all work perfectly, allowing animations of practically unlimited length to be created.
The software supplied allows cutting and pasting THE Commodore A500 pack “Flight of Fancy" has flown in to a spot of bother with the bundled game F29 Retaliator.
Several new Amiga owners were a little surprised to find that although the game seemed to load OK.
They suffered a severe engine fire several seconds after take-off. Nothing could be done to save the burning wreck as it spiralled earthwards.
Ocean, who supplied the game, admitted the existence of the bug and blamed the problem on changes in tolerances of a small number of disk drives fitted to the new A500s.
More and more frequently the copy protection sys- of sequences to give your remake of Ben Hur that final polish.
Although the price of £1.750 (VAT not included) may seem high, it will allow you to produce work of such brilliance that you could probably sell it to several television studios.
Phone ArtBeat on 0268 and 289384 and whimper pathetically at them.
Supra loses Frontier link AS Amiga Computing went to press Andrew Bennett, of Frontier Software, revealed that he has severed his distribution connections with Supra Corporation, the American company currently working on its first go- faster card for the Amiga.
"It was quite AMIGAble", said Andrew. "We just decided that we would prefer to concentrate on our own products rather than theirs".
Currently Supra has not secured a replacement UK distributor, and latest news is that its 68040 accelerator card for the A3000. Originally aimed at an autumn launch, could now slip back to the start of 1991.
Terns used by the various software houses take the disk drives to their limits, and any sudden changes in specification - however small - can cause problems.
Time for tech APPLICATIONS and technical development of multi- media will go on show in London from October 16 to 18 at the International TIME exhibition and conference.
Sponsored by the National Interactive Video Centre, it takes place at the Barbican and is organised by PLF It’s show time IF you have nothing to do in September between Saturday 15th and Sunday 16th, then why not pop along to the Computer Entertainment Show in Earl's Court, London.
Amiga Computing will be sharing a stand with the other Interactive titles, so pop along and say hello. If you’re really unlucky, your visit may co-incide with a fine display of juggling skill as Green and Aj do their stuff.
Rumours of unicycling advertising staff are being vigourously denied.
In this case Ocean will happily replace any copies of F29 which won't work, so if you are still not able to clear the runway, contact Ocean on 061-834
0650.
Communications (0733 555157).
Hackers Act is now law HACKERS beware. The Computer Misuse Act is now law, bringing into force three new criminal offences.
Michael Colvin, the Conservative member for Romsey whose successful Private Member’s Bill brought about the new act has now added his own stern warnings to the computer world.
"The Act can only complement and not replace security procedures", he said. "Users will have to examine their existing security procedures and possibly redefine the authority of users of their systems if they are to receive the full support of the law.
"My message to computer users is that Parliament has done its bit now it is up to you to do yours.
The new offences, which came into force on August 29, are one of basic unauthorised access with a penalty of up to six months imprisonment and fines of up to £2.000; unauthorised access with the intention of committing a more serious crime, and unauthorised modification of computer data, both of which carry up to five years prison with unlimited fines.
Slightly modified from the original Law Commission Report on computer misuse, the Act includes new jurisdiction rules to allows for international hacking. Any offence will be prosecutable if it is conducted from or directed against the UK.
Slip on a Mac TWO new versions of Readysoft's A-Max, the Amiga Macintosh emulator, have been developed to iron out many of the problems with the initial product. A- Max II for the A500 upwards is available now and A-Max II Plus for A2000 upwards will be out in December.
A-Max II now allows hard disk access during emulation and is a combination of software coding and PC- style half card which effectively turns the Amiga into a Macintosh Plus.
It give access to Macintosh SCSI peripherals such as LaserWriter, hard disks and scanners through the Amiga hard disk's SCSI port, improves handling of Amiga accelerator boards giving up to five times faster speed and also plays Macintosh digitised sound.
Its driver can read three disk formats - Macintosh.
Magic Sac Spectre and A- Max. Through its 8()()k double-sided MFM sector-base*!
Format it produces fast encoding, decoding and checking giving speeds close to that of a Macintosh Plus using Amiga drives - and even higher speeds if an Apple external drive is connected to the cartridge.
Spring clean for manuals A-Max II allows direct output using an ImageWriter driver and supports Epson and 100 per cent compatible dot matrix printers. It also supports four video modes, plus the standard Macintosh SysBeep function, and allows access to partitions on the Amiga hard disk during emulation.
Available from Entertainment International (0268 541120) it has a basic price of £169.95 and costs £259.95 with Mac roms.
The upgrade price is £29.95. In addition to all the features of A-Max II. It offers AppleTalk compatibility: full read, writo and format of Mac disks on a standard Amiga 3.5in drive and contains two fullv-compatible Mac serial ports, which offer greator compatibility with Mac MIDI systems.
Improving on excellence AMIGA productivity software specialist MicroSystems Software of Florida has produced an upgrade to its word processing package Excellence!
Version 2.0 features increased speed, longer path names, expanded dictionary and thesaurus and many more enhancements.
In addition to standard features, it includes full colour support of text. IFF graphic images, spelling check as you type, maths capabilities within documents. Multiple column and proportional font support, index generator and PostScript output.
It is designed for a wide variety of uses from basic THE computer user's dream of software manuals which make it easy to start up using a new package has taken a dramatic step closer to reality with a new initiative from the British Standards Institution.
The BS1 has commissioned ICE Ergonomics and the HUSAT Research Institute at Loughborough University to prepare a new British standard for software support documents.
It will cover text-based DOES your Amiga guru every time the washing machine switches into spin cycle?
Does switching a light on cause your screen to flicker?
Does the fridge affect your animations?
You could be suffering from a dirty mains supply.
Whopping big spikes getting into your system and causing all sorts of mischief. The solution? Well, a proper mains filter, of course.
The Launchpad EPC3000 Portable Power letters to scientific documents and annual reports.
UK distributor for Excellence! 2.0 is' HB Marketing (0753 686000) and the price is £199.99. systems Nuch as word processing. Spreadsheets and databases.
"Manuals that go with these software packages should enable first-time users to run the system without needing extensive training or any addition outsido support", said a spokesman for the BSI.
The first draft of the new standard will be out soon and will be circulated for public comment prior to final agreement and publication early in 1991.
Conditioner wi 3kVA's worth of 'lecky for you and even cover up momentary interruptions such as someone tripping over the plug.
For real peace of mind there is a version which will supply enough power to backup all your data in the event of a total mains failure.
Amiiupn innucPoeAiC jji piimmcd ManMCQC QAI F The basic version will drive your computer and three other peripherals and costs £230. If you deal with valuable data it could pay for itself very quickly indeed.
Click in for animation EASY and automatic creation of 3D text animations in common Anim format are now available to Amiga owners with 3D Text ( Animator, the latest offer- | ing from Ontario-based | Mindware International. .
Available in the UK through : Gem Primary (0279 412441).
Any Amiga 2D bitmapped font can be con- j verted to 3D. Enabling it to be used as a font for 3D text [ animation, and 3D Text can also import fonts from other manufacturers, in j particular those in Sculpt. !
Turbo or Videoscapo. It [ needs 1Mb of ram and costs | £29.99. I SUMMER MADNESS SALE SUMMER MADNESS SALE SUMMER MADNESS SALE CO CO CO Q CO «I CO CO CO a c 20 DS HD 1 6 MEG WITH LOCKABLE STORAGE BOX 50 DS HD 1 6 MEG WTTH LOCKABLE STORAGE BOX 75 DS HD 1 6 MEG WITH LOCKABLE STORAGE BOX 100 DS HD 1.6 MEG WITH LOCKABLE STORAGE BOX £1499 £27 99 C39 99 CO PRICE & QUALITY GUARANTEE We pride ourselves on offering you the very Highest Quality products at the best possible prices. If you should ever see a comparable product offered cheaper in this magazine DO NOT HESITATE give us a call because we
won't match it.
We will beat it - GUARANTEED LOOK
3. 5 DS DD- 135 TPI DISCS FROM AS LITTLE AS ic cre- lations ormat
Amiga Tex!
Offer- based ional.
Rrough (0279 2D lecon- ig il lo JD text ixl can from irs, in iculpt.
Pe. I!
D cosls CO CO CO Q c 33p Education Orders Welcome SUMMER MADNESS SALE SUMMER MADNESS SALE PUBLIC APOLOGY
M. D. Office Supplies would like to take this opportunity of
apologising to all its competitors. Our MAD SUMMER SALE will
be offering Discs, Storage boxes etc. at UNBELIEVABLE,
UNREPEATABLE MAD, MAD PRICES. As ever the best cost _less at
M. D. Office. WE GUARANTEE IT._ _JUST MARVEL AT THESE
INCREDIBLE OFFERS OVER 20,000 HAPPY CUSTOMERS LAST YEAR
ALONE
5. 25" DISCS & BOXES 25 5.25" DS-DD 96 TPI WITH 100 CAPACITY
LOCKABLE STORAGE BOX £13.50 30 5.25" DS-DD 96 TPI WITH
100 CAPACITY LOCKABLE STORAGE BOX £18.50 50 5.25" DS-DD
96 TPI WITH 100 CAPACITY LOCKABLE STORAGE BOX £24.50 100
5. 25" DS-DD 96 TPI WITH 100 CAPACITY LOCKABLE STORAGE
BOX £29.50 200 5.25" DS-DD 96 TPI WITH 100 CAPACITY
LOCKABLE STORAGE BOXES ..£52.99 OUR 5.25" DISCS ARE VERY
CAREFULLY SELECTED TO GIVE YOU 100% ERROR FREE PERFORMANCE.
EACH DISC IS OFFERED WITH OUR 100% MONEY BACK GUARANTEE AND IS SUPPLIED WITH LABELS
3. 5” DISCS & BOXES 35 3.5" DS-DD 135 TPI WITH 100 CAPACITY
LOCKABLE STORAGE BOX £21.95 45 3.5" DS-DD 135 TPI WITH
100 CAPACITY LOCKABLE STORAGE BOX £29.95 55 3.5" DS-DD
135 TPI WITH 100 CAPACITY LOCKABLE STORAGE BOX £34.95 65
3. 5" DS-DD 135 TPI WITH 100 CAPACITY LOCKABLE STORAGE
BOX £39.95 75 3.5" DS-DD 135 TPI WITH 100 CAPACITY
LOCKABLE STORAGE BOX £44.95 100 3.5" DS-DD 135 TPI
WITH 100 CAPACITY LOCKABLE STORAGE BOX £54.95 150
3.5" DS-DD 135 TPI WITH 100 CAPACITY LOCKABLE STORAGE
BOX £74.95 200 3.5" DS-DD 135 TPI WITH 100 CAPACITY
LOCKABLE STORAGE BOX £84.95 OUR 3.5" DISCS ARE VERY
CAREFULLY SELECTED TO GIVE YOU 100% ERROR FREE PERFORMANCE.
EACH DISC IS OFFERED WITH OUR 100% MONEY BACK GUARANTEE AND
IS SUPPLIED WITH LABELS LOW LOW PRICES FOR BULK BUYERS For
all you large users we have some unbeatable BULK RATES ON
OUR SUPERB DS-DD 3.5 DISCS 400 DS DD 135 tp«
£160.00 500 DS DO 135 tp«
....£195.00 600 DS DD 188 Ipi
£229.00 800 DS DD 188
ipi .£295.00 1000 DS DD 135
tpi ......£330.00 AS ALWAYS
LIFETIME GUARANTEEED UNQUESTIONALBLE RELIABILITY EACH DISC
IS SUPPLIED WITH LABEL
M. D. OFFICE SUPPLIES 1 8 CRESCENT WAY, FARNBOROUGH, KENT BR6 9LS
TELESALES HOTLINE: 0689-61400 HIGH DENSITY 3.5" DISCS HIGH
DENSITY 5.25" DISCS 10 DS HD 3 5* DISCS IN LIBRARY
CASE .....£14.99 30 DS HD 3 5* DISCS WITH 50
CAPACITY BOX ...£39 95 50 DS HD 3.5’ DISCS WITH 100
CAPACITY BOX ....£49.95 100 DS HD 3.5’ DISCS WITH 100
CAPACITY BOX £89.95 All prices include VAT and delivery UK
only. E OE CO Trade Accounts Welcome SUMMER MADNESS SALE
SUMMER MADNESS SALE A ATARI ST and C* Sixteen Bit Superdeals
from the Sixteen Bit Specialists!
CUSTOMERS PLEASE NOTE! When comparing prices remember ours include fasl delivery by courier 520STE Power Pack £349.00 inc VAT and Ne t Dsy Dtwry PowerPack includes: A 520 STE 512K Keyboard with Buift-in 1 Megabyte disk dnve and TV Modulator a Over £550 worth ol games software, including OutRun, Gauntlet 2, R-Type. Space Harrier, Super HangOn and 16 more Top Games a Organiser Business Software including WORDPROCESSOR.
SPREADSHEET and DATABASE
* First BASIC and First Musk: Ublrty Software
* FREE JOYSTICK AND FREE MOUSE MAT WORTH £4.95
* All leads, manuals PLUS MOUSE and free mams plug!
520STFM DISCOVERY PACK £279.00 NEW! Fantastic value for money pack includes: A 520 STE 512K memory keyboard with built in 1 megabyte double sided disk dnve and TV modulator
* Game Pack including OUTRUN. SPACE HARRIER, CARRIER COMMAND and
BOMB JACK
* UTILITY PROGRAMMES inc STOS GAME CREATOR. NEOCHROME pamtmg
package and FIRST BASIC programming language A ST tutorial
programme and DISCOVER YOUR Sr beginners guide to the ST
computer
* PLUS MOUSE. MOUSE MAT. MANUALS. ALL LEADS. METACOMCO BASIC AND
MAINS PLUG!
1040STE Business Pack £449.00
* Includes the new 1 megabyte 1040STE keyboard plus over £200
worth of business software including K-WORD wordprocessmg
software. K-CALC spread sheet and K-DATA Database software Also
indudes Metacomco BASIC. Mouse Pad. All Leads. Manuals and
Mouse.
MEGA 1 Business Pack £529.00 Features:
* Separate Keyboard and System Unrt
* Inc. all software supplied with 1040 STE Business Pack.
A Blitter chip installed for faster graphics Inc SM124 Mono Monitor ..£628.00 ACCESSORIES Amiga A500 BAT Games Pack featuring BAT PACK of the new FLIGHT OF FANTASY PACK £399.00 Inc. VAT and Next Day Delivery BAT Games Pack includes: w Amiga A500 512K Keyboard with Built-in 1 Megabyte disk dnve
* Free TV modulator worth £24.99 allowing you to use the Amiga
with a normal TV A DELUXE PAINT II GRAPHIC PACKAGES a FREE
HOLIDAY 14 day accommodation a FREE, only-just-released BATMAN
- THE MOVIE games software a FREE, onfy-just-released
BATMAN-THE MOVIE games software a NEW ZEALAND STORY arcade
games software a FI 8-INTERCEPTOR - amazing 3D flight
simulator software.
A A further £230 worth of Games Software, including BUGGY BOY.
MERCENARY. BARBARIAN, WIZBALL & six more games.
A FREE MOUSE MAT JOYSTICKS and 10 BLANK DISKS.
A Amiga BASIC. Amiga EXTRAS 1.3. Workbench 1 3 PLUS the Amiga Step by Step Tutorial A All leads, manuals PLUS MOUSE and mams plug' FLIGHT OF FANTASY Pack Includes: a F29 RETALIATOR - fantastic NEW flight simulator - replaces Batman
* RAINBOW ISLANDS - smashing new arcade game - replacess New .
Zealand Story A ESCAPE FORM THE PLANET OF THE ROBOT MONSTERS - replaces FI8
* Everything else lisled tor BAT Games Pack.
AMIGA 1 MEG BAT GAME PACK C499.00 1 Meg Bat Games Pack includes: A Fitted 1 Megabyte Memory Expansion * Real Time Clock Card A Everything listed for the A500 Bat Game Pack A DRAGON S LAIR 1 MEG MEGAGAME' AMIGA A500 CLASS OF THE 1990's BUSINESS + EDUCATION PACK £549.00 Features:
* Maxipian 500 spreadsheet A Amiga Logo, BBC Emulator Deluxe
Paint II A Mouse Mat. 10 Blank disks, and disk wallet
* Amiga A500 . TV Modulator
* Midi Intedace . Software
* Kind Words II word processor
* Page Setter DTP
* Super Base Personal Database Quickshol II Turbo
Joystick ....£.9.95 Plain blue Mouse Mat ......£4
95 Branded Memorex 3.5* OS 00 Disks Box of 10...
- ..£13.95 Memorex Disk Box For 40 3.5*
Disks ...£8 95 Competition Pro 5000
Joystick £13.95 Competition Pro with Autohre......£14.95
Konix Speedkmg Joystick .....£11.95 Red Mouse Mat with
Amiga logo ..£5.95 Naksha Mouse tor ST. Amiga or
PC ....£29.95
| Contriver Amiga and ST Mouse with FREE holder and Mouse Pad
£20.95 PRINTERS Star LC10 indudmg interlace lead for
ST Amma ...£169 00 Star LC10
colour including interface lead for
ST Amiga .£219.00 Star LC24-10 24 pm
including lead for
ST Amiga £249.00 Citizen
120D ? NLQ Induding interface lead for
ST Amiga ...£139.00 Citizen Swift 24 pm
letter quality including load for
ST Amiga ...£309.00 Colour
Version ..
£349.00 EXTERNAL DISK DRIVES Cumae* i Megabyte Atar or Anega
£89 95 NEC t Megabyte Atar o’Amg» £7995 Atar SF31A 1 Megabyte
£139 00 AmgaA'OtO i Megabyte £99 85 Atei Magatte 30 Hard 0*fc
£439 00 New' Commodore AS90 20 meg tift-d disk £369 30 A590
Hard Disk 6 Memory Upgrade
installed ...Phone
MONITORS Commodore Amiga A1084 Slereo colour Monitor inc.
load ...£259.00 Alan set 224 Colour Monilor
inc.
lead ...£259.00
Atari SM124 Mono Monitor including
lead ....£119.00
Philips CM8833 stereo colour monitor inc. lead tor ST or
Amiga £249.00 CREDIT CARD 0RDERUNE TT 0908 378008 To ord4c
either can the ordedine above with your credit card details
08 maka t cheque PO payable to: Otglcom Computsr SarytC44 and
send It yrlOi your order to the address betow. Callers are
lleo moat eelcoma at lha address below. Showroom opotl at lha
addrasa below Hoe Sot t0.00am-5.00pm DIGICOM Unit 36.
Wharfside, Fenny Stratford, MILTON KEYNES MK2 2AZ At pnemt
mduOe VAT and rmit day O vmry by cow ™
lX*nMOCmmiM 'W 9 (]ucomoniavmattMonmrjmlAPR34S%VanttM . I
ReadySoft's acclaimed Macintosh® emulator just got .AMaxll
£169.95 JtMaxll-«°M. £259.95 UPGRADE £29.95 Ail inclvd. VAT
*ul P&P "... compatibility with Macintosh software is
excellent."
Amiga World Oct. '89 "ReadySoft has set a new standard in computer emulation."
AMIGATimes V1.8 Now we've just given them more to rave about... Just as before. A-Max is a hardware and software combination that, once you supply Macintosh' 128K ROMs, runs most of the Macintosh1 Plus productivity software at full Macintosh* soeed.
Version II of A-Max is available in two configurations; A-Max II and A-Max II Plus. A-Max II is a cartndge that plugs into the Amiga's external disk dme con and has a connector for an Apple* 80CK external disk drive A-Max II Plusis an Amiga 2030 (or greater| card that gives you AppleTalk* and MIDI compatibility as well as allowing Mac* format disks to be used in Amiga drives.
A-Max II features include:
• A-Max II cartndge can be left connected to you A*nga dunrg
Atrvga use.
• Built-in Aptfe ImageWnter* emulation for 9 and 24 pn Epson* and
Epson* corrpatiWe primers.
• Transfer software to convert files from Am.gaD0S to ard from
A-Mai and Macintosh* formatted disks.
• Built n recoverable bootable RAM disk.
A-Max II Plus indudes ad A-Max II software features plus.
• Compatibility with AppleTalk* networks and peripherals such as
direct LaserWriter' printing.
• Ability to read, wnte and format Maantosh* 3 5' Asks with
standard An»ga 3 5 disk drives
• Two ftfly compatible Macintosh* senal ports Ready Son inc.
Distributed by Entertainment International Unit 4. Stanneu
North Trade Center Ban Won. Essex England SS1660J Tel:
10268)541126 Fax f026B| Mt12»
• Greater compatibility with Macintosh* MID sequercer programs
• Board ir?a»s internally no need for an external cartndge
A-MAX II PLUS AVAILABLE FALL 1990.
Upgrade information will be sent to regstered owners of A-Max Version I A-Max II is a uademark of ReadySoft Apple and the Apple logo. HyperCard. Imagewnter. Mac. Macintosh. MacPaint. MacWr.tp MacOraw. Mac Terminal are registered trademarks and MulhFtnder is a trademark of Apple Computer Inc.. Atari and ST are registered trademarks of Atari US Corp: Epson is a registered trademark of Seiko Epson Corpora bon. Magic Sac Is a trademark of Data PaoSc: Spectre is a trademark of Gadgets by Small: Amiga is a registered trademark ot Commodore-Amiga Inc. Please send me copy s of A-Max Il A-Max II +
ROMs.
CREDIT CARD jj- HOTLINE
- 1 0268 541126 Name_ I enclose a Chcque'Posial Order made
payable fo Entertainment International for £ _ u AMIGA
ACCESSORIES Philips CM8633 colour monitor inc. cable.....
ViOi-Amiga video digitiser package .. Vidi-Chrome
colour accessory tor above VkJi-RGB spnttor accessory unit lor
VIDI MmiGEN Genlock Adapter . A Max
Mac Emulator with 2* Mac ROMS A-Max Mac Emulator without Mac
ROMS
5. 25* External Floppy Drive 40 80 track swltchable (360 720K)
with throughport Contriver Hi-Res Mouse Package including
mouse mat & mouse pocket Naksha Mouse
Package (also compatible with Atari ST and Amstrad PC) .....
Roland CM32L Sound Module .... Roland CM32P
PCM Sound Module Roland PC200 Koyboard for obovo
modulos Amiga Replacement Power Supply Unit (Genuine Commodore
Amiga Type) Amega A500 Dust
Cover ..... All our A500 Packages
include the following : AMOS AMOS HiSoft GFA B GFA B £28 95
£350.00 £430.00 £160.00 Amiga BASIC - Inside and Out
Amiga lor Beginners ..... Trvcks and Tips lor
the Amiga More Tricks and T* s tor the Amiga Amiga
Disk Drives - Inside and Out 512K RAM UPGRADE Star LC10 top
se*ng 9-pin pnnter--------- £159.00 Star LctO colour version
ol above ...£209.00 Star LC10 Mk II improved
speed 180 44 cps £199.00 Star LC24-10 24 pin. Excellont value
£239.00 Star FR-10 9pln 300 76cps 16 NLQ fonts £399.00 Star
FR-15 as FR-10. Wide carrlaoo . £499.00 Star
XB24-10 24pin. 4 SLQ.25 LO loots ... £499 00 star XB24-15 as
XB24-10. Ww»o carnage ..£649 00 Star Colour Upgrade
unrt tor XB or FR models £ 39 00 Star SS10DM c-s Toeder lor
FR10'XB24 10 £100.00 Star SS15DM cn looder tor FR15 XB24-15
£170 00 Star LC15 w do carnage vers, ol LC10 ..... £329
00 Star LC24-15 wido carriago vora ot LC24-10 £409.00 Star
Laserpnntor 8. 8ppm 300dp« .....£1599.00
Olivetti DM100S 9pm printer 200 30cps pnco includes i year
on-sito warranty •---------£129-95 Ofcvefli cut sheet feeder
tor DM100S ... £79 95 Olivetti PG 306 laser;
512K RAM HP compai*t *o £976.35 Olivetti PG-306 os above, with
PoatScript litled £1749.00 Epson LX400 budget
10" ...£159.00 Epson LO550
10* 24pin .....£349 00
Epson L.Q400 24pln printer
£229.00 Panasonic KXP1180
muQ'-leaturo 9pm ...... £179 00 Panasorwc KXP1124 24pm
pnntor -------- £259.00 Panasonic KXP1624 24p.n wtde carr
pnnter £399.00 Panasonic P36 cut sheet teeder for KXP1124 £109
00 NEC P2. 192 64cps multifont
...£239.00 Howlett Packard Deak|et
Plus ....£399.00 Hewlett Packard
Laserjet III line 300dpi laser £1595.00 512K RAM Expansion
also available without clock tor only £34.95 NEW!
1. 5MB RAM BOARD COMMODORE A590 HARD DRIVE Good quality Commodore
Hard Oisk unit, induding its own PSU and built-in cooling Ian.
Features sockets tor up to 2Mb ot on-board FASTRAM expansion (see below). 80ms Access time, with up to 2.4Mb sec transfer rate. Autoboots when used with Kickstarl 1.3. A590 Hard drive (20Mb)..... £379.00 NEW! - 40Mb A590 Specially upgraded model (or only.. £499.00 A590 RAM Upgrades Upgrade kit composing ol O-RAM FASTRAM IC s. We w* fit Ihe upgrade tree ot charga when bought with an A590.
A590 512K RAM Upgrade kit £36.00 A590 1Mb RAM Upgrade kit .£70.00 A590 2Mb RAM Upgrade kit......£135.00 Amiga 500 512K Balpack includes 4 software titles and TV modulator ..£379.00 Amiga 500 1 Mb Batpack Includes our 1 Mb RAM Upgrade with Clock fitted ..£415.00 Amiga 500 Batpack with Drive indudes our 3.5" External Drive £435.00 Amiga 500 1Mb Batpack with Drive features our 1 Mb Memory Upgrade plus 2nd 3.5' External Drive___________________________£470.00 Amiga 500 512K Flight of Fantasy pack
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WoFle. CaleFonts A Anists Choice .129.95 excellence l WP 139 00 Professional Page DTP ...179.95 X-CAD Designer CAD 79 95 High OuaiTy Amiga Exl 3 5’ Metal Cased .....pApC2 69 95 Music X .175.00 Midi interlace tor above ________________34.95 ALL PRICES INCLUDE 15% VAT CARRIAGE £5 (EXPRESS £10) SOFTWARE £2 Pnc* so0(*c1 to change without notice E TO E 8 Ruswarp Lane. WHITBY. N. Yorks Y021 1ND TEL FAX: 0947 600065 (9am-7pm) Fun School 3 is everything you - und your children -
ever wanted from educational software: SIX challenging programs in each pack which fulfil the exacting requirements of the National Curriculum; stunning graphics; exciting sounds; carefully structured levels so your children can have fun and learn at their own pace. And all are designed by the winning team which created Fun School 2: The biggest-selling educational package ever!
On sale at independent dealers nationwide. Selected formats available at larger branches of W Smiths and Boots.
Order by telephone on 051-357 2961. Or send your name, address and postcode together with a cheque payable to Database Software or your Access Visa Switch number and its expiry date Postage free in the UK Add £2 per program for Europe & Eire (£5 Overseas I Send to: Ixitnbase Direct. FREEPOST. Ellesmere Port. South Wirral Ij65 :ieb DATABASE"I Dl vatic) ' I SOFTWARE Hi. I'm the mail man. Man. It's mv job to sort your scribblin's and spill the beans on the problems we all have when f)F0: starts to whirr. So if you’ve got something to v, say it to me.
The best letters will be sent prizes of up to £100, so get a copy of Protext into your drive ronto. Drop me a line at Ezra Surf’s Postbox (ESP), Amiga Computing. Europa House. Adlinglon Part. Adlington.
.Macclesfield SK10 4NP.
The sound of silence BACKin March I suffered a fit of extravagance so I bought MusicX for £170. I struggled with it for some time but beforo long I was recovering from the pain of spending so much for just three disKs (and a book) and I was beginning to enjoy using it.
OK, there were a few bugs, but I was working around them and I thought i had done the right thing.
Imagine the sinking feeling when the adverts started appearing "MusicX £70". Could it be? Had I parted with £100 I could have avoided spending? The answer was a most definite yes. The question then was why?
I got straight on the phone to Hammersoft and then Micro- illusions, who belwoen them told me what had happened.
Apparently, CBM contacted Microillusions to arrange a bundling deal for MusicX to share a box with the Amiga 2000.
But after Microillusions had committed to the deal, CBM tried to pull the plug and cancel. When they found that they could not cancel and had to take delivery of the product, CBM "dumpod" the lot on the market.
This then meant that several suppliers found themselves able to get the full blown MusicX for about half the proper price and, guaranteed a fast buck, they passed on the cut-price software to |oe Public.
This is great for )oo, but what about the poor sods who had to pay the full price? Well, it's just tough. Too bad. Never mind.
Well I do mind. I cannot just write off £100 with a casual "Oh dear". They say that the poor old software industry is being crippled by piracy. It seems if you’re flying the CBM flag no one gives a Jolly Roger what you do to the paying customer. CBM have supplied the market with software that they did not pay the proper price for. If I tried that I'd be chatting to those nice men at FAST before I could say "Norman Stanley Flotchcr".
Arc they allowed to do this? If so, why don't they set-up and cancel bundling deals for everything?
That way we’d all get software at a more affordable price.
On a slightly more positive “note'', Music-X Version 1.1 is duo out at the end of July and it will hopefully cure some of the annoying bugs in the original release.
In order to upgrade you'll have to pay £20 and send off your master disks. It will not be too long before 1.1 is available separately and it will retail for around £150, so if you’re considering buying MusicX. Do yourselves a favour: Snap up one of the cheap versions Is. Send off your up-grade now and you'il save loads. Then you can send me a tenner as a token of your eternal gratitude.
Peter Waite, WiUenhail, Coventry.
I HAVE become interested in MIDI music and when I looked back through nearly two years worth of Amiga Computing i found only one serious article, on MusicX.
The article listed features, probably from the manual, the pictures were very informative, but how was it to use?
Come on Ezra, rise to the challenge and give us some cracking reviews of music software: You've done just about everything else.
Also for the benefit of novices like LIKE many computer owners. I have in my day pirated an awful lot of commercial software. This is mostly because of inflated prices in New Zealand - in your terms, buying a game here would cost at least £30. It doesn’t excuse theft, but it goes a long way towards explaining it.
I’ve since wiped my copied collection and have begun saving for Devpac (which will have to be bought from an British mail order firm to keep the cost down) I feel a lot better about “being legal”, and the fact that I’m not myself, a section explaining jargon would be nice.
R. A, Coleman, Ipswich.
Although Aj says he did his best with the MusicX review, it is fair to say that ire ham been ignoring the MIDI scene for too long.
Perhaps it’s time for something along the lines of a regular music column. Perhaps... well, only time will tell. And a flick through the contents pages. I love having insider information!
Pirates anonymous helping to discourage companies from entering the Amiga market. In fact, not having any games software has had an unexpected side effect: I’ve got to know the machine really, really well. The end result is that I have a small collection of software which is organised so that I can use it much more effectively.
Dunedin, New Zealand.
Listen dude, buying a game here costs about £30, so the price doesn't even start to excuse or explain piracy. If everyone thinks the price of software is too high there is a simple solution: Stop buying it. Like everything else, software works on a supply and demand premise.
Of course, for this tactic to be effective, there would have to be no piracy either. Only then will software companies re-think their pricing structures. It’s up to you.
Personallv. I think it's too late.
What a wally?
I'M not exactly sure why I wrote this letter. 1 suppose in a way it's an apology to all the legitimate users who suffer from high software prices because of piracy.
You can also consider it a "thanks" for the magazine and disk which have helped a whole lot, especially with my previously nonexistent assembler skills.
And now for some questions (they had to come):
1. Where can 1 find some PD include files (preferably on a Fish
disk, cause they’re the easiest to get hold of where I live)?
2, What is an oik?
There are probably a lot of peo- ?
Pic who after reading this are say- ing things like "What a wallyVWhy buy software when you can get heaps of it copying" and (probably most of all) "What a hypocrite”. Yes. I see you nodding your heads.
But hev, guys, don’t knock it.
People change their opinions about things from time to time - it’s called growing up. If it works for me. And I feel strongly enough to write overseas about it, maybe you should give it a try.
Oh, and tell Green I've found stuffing a big duffle bag over my 1084 does wonders for the whining noise. Of course, it's only really practical if you have two monitors... Richard Churcher, Somewhere overseas.
Man. The unfortunate thing about include files is that they are on a bit of dodgey ground in the public domain way •of things. Everyone thinks they should be PD.
Commodore think they shouldn’t.
You're best bet is to pick around the cool PD C compilers and assemblers such as ZC, Sozobon C. A68K and so forth, and see what files they come with.
Mind you, I know a dude not a million miles from here who spent an afternoon typing in a stack of equates from the back of the hardware manual and felt a great deal better for it. Takes all sorts.
An oik? That's easy. It's an Overhead Interface Kilobyte. Or something like that. Ivhere did you pick up such bad language? Not in this magazine I'm sure!
Thanks for ic monitor tip. Aj says that stuffing a big duffle bag over Green stops a more annoying whining noise.
Freeze! Move and I’ll blow you away... WHATEVER you do don’t listen to those insidious, malignant, subversives who seem to think C is the answer to life, the universe and everything!
I read luly's letters from the C addicts, and am pleading don’t get rid of assembler! The guys who said that stuff about C being the natural programming language of the Amiga are talking cough... cough... rubbish.
The processor is a 88000. So its natural language is machine code!
Forget C! It's slow, high level, no good for graphics, and its only advantages are for portable WIMPY stuff made easy! No good for the Amiga, only good for the programmer, for more arguments ring up Arkham BBS and get Sob.)
The Code Clinic is just excellent
- so keep it. If you must, create another section for those C
freaks, but leave the Code Clinic at its current level of
technical expertise in beautiful Motorola 68000 assembler. Oh
yeaahh! Blitt, blit, blit, copper, DMA INTREQ, DMACON... There
are more programs written in assembler than in C for the Amiga
(I bet you most games - the most widely used application of an
Amiga - are written in assembler and not boring C), and there
are a hell of a lot of assembly programmers like myself
who’ll go on the rampage if you cruelly murder the assembler
section. So don’t let us mourn: Let us be happy!
Also (rather unashamedly) does the Lattice C Developer pack (for about 40 quid) contain everything needed to start programming in C?
If so what are the main benefits of getting the C professional version (for 200 odd quid)?
I think your magazine must have the most advanced Avoid Capture
A. i. routines 1 have ever seen.
They always manage to stay out of my sight! I started buying your mag since issue 1, and loved it. But as soon as something too good to miss came out with your mag (the covcrdisk and demo sources) they suddenly disappeared off every newsagent shelf I have ever set eyes on!
Omar Omar Al-Faroog, West Drayton, Middlesex.
Hey man. Cool it! Relax - no one is!
Taking amy your assembler. Look at what's happening at the back of | this very issue: A dedicated machine code column from good old lolyon.
The old crumhlies who enjoy C and "proper" programming can keep on pottering about with Aj and his friends in the Clinic.
I'm not sure where you got that biz on Lattice C for fotiy quid. If it's true, buy it at once and worry about what it does later.
If you can't find the world's I first artificially intelligent maga- i zine at the newsagents ask for it. If they've sold out, try the back issue j department. To avoid further heartache, you could always fill in j a subscription form.
Cover disk swindle I HAVE only one complaint about my August issue of Amiga Computing, although the problem is not all yours. Some sneaky, disk nabber has nicked my cover disk! | "Why didn’t you check the magazine and complain when you | bought it?” I hear you say.
Well, some idiot who designs : the front cover insists on putting j the exact picture of the cover disk on the cover itself (is this why it is called a cover disk?), and if naughty people pinch the disk and Write to reply - the Amiga 3000 I FEEL I must correct some of tho points made by John Christopher in his letter published in the August issue of Amiga Computing.
Firstly, concerning the Amiga 3000, the burst mode is wasted on the chip memory because a special type of 1C needs to be used and it hasn’t, although it can be fitted to fast memory. But the chip memory is 32 bits wide and the 68030 can access it 32 bits at a time, unlike all previous Amigas with faster processors.
Secondly, the maths co-proces- sor used in the 25MHz version is a 68882 and not the 68881. Also lohn Christopher says he hates the entire range of Zorro slots. Why is this? Is it because he’s jealous because there aren't any in his A500?
I don’t think john Christopher is being entirely fair when he complains about Kickstart 2.0 not using a MMU (if one is fitted) as I think he is expecting to much from the software engineers in thg USA.
Maybe his attitude will change when he finally gets to use Kickstart and Workbench 2.0, then he'll soo just how much time and effort they have put into it.
While on the subject of the new Amiga and the enhanced custom chips, could you tell lolyon Ralph that his ’’CheckAgnus” utility fails to detect the ECS Denise when it is fitted to an Amiga 2000.
Kevin Kiff, Stroud, Gloustershire.
1 HAVE to reply to John Christopher's letter in your August issue.
Firstly, the 25MHz version of the Amiga 3000 is not supplied with the 68881 maths-coprocossor, but with the more capable 68882 chip.
The 68881 is only fitted to the 16MHz model, if you need the faster maths coprocessor you would probably go for the 25MHz model in the first place.
There is one very good reason why Kickstart 2.0 docs not support memory management: It would instantly alienate over 1 million existing Amiga owners who do not have memory management units in their machine.
It is all well and good to think ‘‘oh yes. Commodore should have put a 68010 in the Amiga with a memory management unit”, but you have to remember that the first Amiga was built way back in 1985.
It was initially designed as a games console, so memory management was not a high priority.
It is purely to the credit of the original programmers of EXEC that the Amiga can multitask, something which Mac 11 cl (with 68030 chip J and MMU) still can’t do praperly.
The Commodore A22620 con- It tain a 68851 memory management | chip, the 68030 chip has a built-in I MMU, so the A2630 card and the k Amiga 3000 can support memory I management.
Commodore has built them into I their accelerator cards from the I start to give the capability of run- I ning Unix, which needs memory I management. Commodore have hinted that the next major rewrite of Kickstart (v3.0?) Will support the MMU.
As for the custom chips, 1 agree that it would have been nice for the chips to have been sped up. Nice, but not essential. The blitter shifts pretty fast, and however fast it runs compared to the processor, it moves the data while leaving the processor to do other tasks, so I AM looking for a PC emulator so I can run soma of my mates’ favourite IBM proggies on my little Amy.
Oh no, not again At the moment I only have a bare minimum of hardware lone drive, 512k). If I was to purchase an emulator, public domain or otherwise, would I have to purchase a memory expansion, and if so how much?
Martin North.
Axbridge, Somerset.
The recognised solution to PC emulation is to avoid software leave the plastic still attached to the mag, then people like myself who buy half a dozen Amiga mags all at the same time wouldn't miss the absent disk.
I would like to suggest that you change from the current picture of the disk to a mossage along the lines of "Your cover disk has been removed. Go and complain to your newsagent now!” Thus when the disk is missing, we’ll see the message and complain.
Stephen Wiseman, Northfield, Aberdeen.
Iimm. I think we may be treating the symptoms of your problem rather than the root cause.
Basically, why were you buying doing a direct comparison with the speed the 68030 can move the data is not really fair.
I. however, have my own moans about the Amiga 3000. I thought
that a high-density 3.5in floppy drive, as used in new IBM
compatible machines and the Mac II range, should have been
included (backing up a hard drive to 1.76Mb floppies is a lot
more fun than backing up to 880k disks).
A full 102 key keyboard would have been nice (have you ever tried to find F12 in a PC emulator?), and new graphic modes with more, not less, colour choice.
Considering the price of the Amiga 3000 (about half that of an equivalent Mac II system), 1 was very impressed by the machine, and expect it to do well )olyon Ralph, London.
And buy a hardware interface.
The KCS Power PC Board seems your best bet. As it contains an on-board memory expansion and will clip into the trapdoor expansion slot. Price is around £320.
Only a few weeks ago the guys were at an exciting press launch in London where Aj spilt his orange fuice. Green discovered a new girlfriend and Silica Systems announced a new PC emulator from Vortex, so check out the news pages for details on that one.
Half a dozen other Amiga magazines?
On the other hand, the idiot who designs the front cover has - as I'm sure you’re noticed by now
- flipped his lid and changed things a bit. Write and tell me
what you think!
Skippy RKAD1NG July's edition of Amiga Computing I thought 1 would spend a little time reading all of the letters page instead of skipping through to the good ones and I came across another letter talking about games piracy.
Well I’ve come up with two solutions to this problem:
1. Offer money to people to grass on their mates into FAST (not
advisable if you enjoy un-virused disks and un-broken legs)
2. To get all software houses to produce playable demo versions
of their games. When I say demo versions I mean like the
ddmos you had on the cover disk a while ago.
With it being a demo game it doesn't have to work correctly in places, just something that people can play.
I can hear all of you people who hate demo writers saying “How’s that going to stop piracy and hacking?” Before 1 answer this I would like to say that I am a demo writer and all that demo writers do is take their humble computer to its greatest capabilities by producing new effects by accident.
Now to the answer - simply who would want to hack, copy and spread games which everyone has already played?
Weil that’s my contribution to solving piracy, but whether it catches on is another tuna sandwich.
R Club 2000, South Shields, Tyne and Wear.
Skip to the good bits? Tut. Tut.
1. FAST do offer money for information leading to convictions.
2. If no one wants to hack a game because everyone has played it
already, you can also say that no one will want to buy the
thing. Not really what the software houses had in mind.
More than once we thought we had a good game demo for the coverdisk all sorted out. Then the software house changed its mind because they thought the demo would damage sales of the finished game. Sigh.
Soft sell IN your April issue I noticed something rather sneaky throughout the magazine. I know you want to advertise HiSoft BASIC, but don't you think you've made it a bit too obvious? Come on! Us readers know a stunt like that when we see Right, now I’ve got that off my chest maybe you can give me some advice.
Once I have done my A levels at school (I'm in my fourth year now), hopefully I will get on to a college or polytechnic course for computer programming.
As I wish to pursue this as a career I would like to know the languages I need experience with beforehand, and which of these 1 can actually program in to make a living.
At the moment 1 can write very good code in BASIC, know a little C and Pascal from boob, but can- pot program in assembler.
Would it be advisable to really get to grips with one or one or more of the latter in the time I have left at school, or should I spend it writing programs in compiled BASIC (HiSoft?). Maybe making a quick buck by selling them, but more importantly, gaining more recognition?
Which approach would benefit me most in the long run?
Lohnathan Harris, Walsall.
West Midlands.
First off, I don't like you insinuating that anyone here has a devious HELP FILE Spam, spam, spam and chips
1. 1 have a bare A500 with the 8371 Fat Agnus. I have heard that
this can only access S12K ol chip ram.
Therefore H I buy a trapdoor expansion ot say 1.8 Mb and fit the newer 8372A Fatter Agnus, will I have 1 Mb byte of chip ram and 0.8 Mb of fast Ram?
2. Which is the best type of battery-backed clock: the lithium
one or the nicad one?
3. Is it possible to combine the EXP8000* internal ram expansion
with a trapdoor expansion of 4 Mb bytes, giving a total ol 12
Mb bytes?
4. How about a complete beginner’s guide on using assembly lan
guage, starting on the very basic concepts such as printing
text to the screen, adding some numbers together and so on?
5. Would It be possible to reduce the number ot games reviewed
and to review more serious software and hardware? Why do you
have to review as many games as you do.
When most ot the computer gamers read dedicated game mags like "The One" and, "Computer and Video Games"? Game reviews are simply a cheap method ot filling a magazine!
M Rackley, Walton Stone. Staffordshire.
1. It depends on the 1.8 Mb expansion you buy. Most wilt give a
lull 1 Mb ot chip ram alter a slight modification to the
motherboard.
2. A lithium battery will last about seven or eight years. Nicad
ones will be constantly recharged and should (in theory) last
indefinitely. Basically there is nothing between them.
3. Fraid not. The A500 can only have a maximum ol 8 Mb. Due to
its internal architecture. II you need more than 8 Mb then you
should buy an 43000. We d really like to know what you plan to
do with 8 Mb on an
4500.
4. All machine code queries should now be addressed to Jolyon.
I'm sure il enough people want a beginner 's spot, he'll do one. Write and ask him!
5. We tike to think that Amiga Computing provides a good bal
ance ol into lor all Amiga users.
Ignoring games would be ignoring a large part ol our readership.
Games reviews are definitely not an easy way to lilt pages, as the poor soul who has to compile them knows only loo well.
?
Mind lor even a mind for that matter!. So what if we say HiSoft is the best and sell it? You want we should sell you something crap?
OK. So now you want me to give you some career advice and then lay some kind of guilt trip on me when it all goes wrong. The answer is - it depends.
What sort of programming are you intending to go into? A lot of commercial software is being written in C these days, in which case you should get your hands on NorthC which is PD. Cobol is a little out of fashion these days.
If you want to be a gomes programmer there's no option but to leam 68000 machine code. Them's the breaks. Let us know how you get on.
That’s life 1 HAVE bought back issues to November 1989 and reading through them is fascinating. The SID director)' utility on the January' cover disk (I’m glad you brought it back) is brilliant, but what is meant by archiving, and can I do it to my own files to reduce space they occupy on the disk?
The brains in Spain IN the last months I have bought and read your magazine. It is very interesting because it does not only talk about games, but you also include features about other aspects and possibilities of Amiga computers. This is very interesting help for me.
The main course of my letter is about the August issue in whose letters section 1 read "What can the PC do that the Amiga can't?" I am enclosing an advertisement for ChiWriter. This is a word processing program for the PC that can easily edit all kind of formulae thanks to its ability to use different levels in one line of text, and has a wide variety of technical fonts. I’m looking for a similar Amiga word processor. Could you give me advice about any program of this kind?
Although the features and price of the Amiga 500 are very good (for better than any PC) sometimes they are not enough, especially because of the lack of programs with a relatively little scope of possible bud- Jolyon Ralph's series on assembly language programming is also fascinating, but I don't want to spend around £50 on an assembler and then find I can't cope with it or just plain hate it. Can you suggest a good PD assembler I could try just for the time being? And finally Esther, sorry, Ezra, what has happened to Max The Hacks and has anyone got the solution to Leisure Suit Larry 2?
I’m stuck.
David Sellwood, Warrington, Cheshire.
Arc not what your disk can do for you, rather what you can do for your disk. Sorry, that corking pun was stolen from ST User Imust be getting desperate, right?!
An arc utility, such as zoo, lharc, zip or just plain of arc encodes the data contained in a file and compacts it so that it takes up much less space Iusually a saving of at least 50 percent!- You can do this to any file you like, but you won't be able to use it without unarcing it again.
Unless you use a cruncher or packer program that is. The files usually don't crunch as small as an arc but you ore able to run executable files without unpacking them first.
Get.
Talking about another subject, do you know any incompatibility problems between UK Amiga products and their Spanish versions? I am thinking about buying "KCS Power PC Board" to run ChiWriter in my Amiga 500.
Alfredo Corcoles Roves Barcelona Spain Thanks for the info, man. I guess you could have a good point there, although I'd check out the program TeX which may do what you're after.
Failing that, PC emulation may be the only way. As KCS suggest, before buying the board to run any specific software, give them a ring to make sure.
As both UK and Spanish machines are 50Hz, there should not be any problems. Unfortunately, as no one on the Amiga Computing team can afford a holiday in Spain, we can't check this out for you as thoroughly as we would like.
A68k is the standard to which other assemblers work. It is also public domain, so it won’t cost you a bean. You can pick up a copy from any PD library or BBS worth its sodium chloride.
As for Max, well, what a guy. • When I last saw him he was wearing his leather jacket and shades and striding off into the yonder. I don’t know if he ever made it 'cross the desert but I had a postcard from Taiwan not long ago.
Data transfer the slow way i AM a graphics artist, and was very interested to read Kevin O’Neil's letter, about DTP. After consultation with the DTP bureau I use to process Ventura output on to Linotron 300s, there is another way of getting 2,000 DPI output. This is by way of a modem.
I was told by my typesetter that if 1 had a modem, virtually any modem type available, 1 would be able to send my Amiga Postscript files down the telephone line without having to worry about file formats or disk formats: Providing the DTP program produces proper PostScript.COO files.
I hope you will cover this side of DTP in your series as there must be a growing number of artists owning an Amiga who want to produce high quality art work on them.
Mike Hambleton, London.
All the modem achieves is a relocation of data via the serial port. A null-modern cable directly connecting the two machines running comms packages would achieve the same thing.
Only one slight problem - it takes ages. Recording the data on to a Poppy and posting it would probably be quicker, and definitely cheaper, than performing the same operation on-line.
I asked Green if he would be handling output in his series, and he rambled on for a bit and eventually said that he would. In the meantime, anyone looking for some quality output should try Compuvision on 0642 850759 as they will deal with Amiga-format material directly, sensible people thatthey are.
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THE LATEST CUSTOM LSI CHIP TECHNOLOGY By using an on-board Custom LSI Chip. Syncro Express has the power to transfer an MFM image ot Ihe original disk directly to your blank disk - quickly, simply and yY' without any user knowledge. One external disk drive- is required for AMIGA ST. SYNCRO EXPRESS IS AVAILABLE FOR THE ST AMIGA PC SYSTEMS - PLEASE STATE WHICH REQUIRED WHEN ORDERING grabbed photographs incorporated into the desktop publishing series.
The first experiments with colour digitising we tried appeared in the contents pages of last month’s issue.
Our hardware consists of the kit detailed in the following pages, plus an excellent low-priced mono video camera supplied by Rombo and a camcorder borrowed from someone in the office. A miniature green screen monitor provides invaluable previewing, anil the rest is just a matter of experimentation with lighting and backgrounds. And a little luck of course.
These pages would have been out of place in the BBC's graphics workshop.
And it’s only the start, for 24 bit colour is just around the comer with other dolights such as CD ROMs and Still Video.
Here in the Amign Computing offices we love playing with graphics.
We also enjoy trying to do something useful with them. For that reason we use them in the magazine wherever possible.
Flicking through the last couple of issues will provide many examples of Amiga-generated artwork, ranging from the coveted “Gong" awards to With almost a third of Amiga users owning a video digitiser, there is clearly a huge interest in realistic graphics.
What sort of results can the home user expect to achieve?
Amiga Computing checks out the hardware options WE all know thal Amiga graphics are wonderful.
Superb. Brilliant. And hard to produce. It’s OK if you're a whizz with Deluxe Paint, but the rest of us need a little starting point.
Video digitisers are the perfect way to cheat. They started life on 8 bit home computers, but havo only really come into their own with the graphics capabilities of the 16 bit machines.
With the Amiga having some of the best custom graphics chippery in the business, they form a devastating combination. Five years ago, results such as those quickly bodged for NewTek Digi-View Gold v4.0 NEWTEK has gained itself a remarkable reputation for high quality graphics at an even more remarkable price. There is no doubt that the tiny package is capable of some incredible results.
Working with a completely still image - which rules out all but the most expensive video recorders and laser disk systems - it samples the image slice by slice, working with an internal resolution equivalent to 24 bitplanes.
NewTek has always stressed the importance of its colour options, and has recently upgraded its software to include some rather impressive new features. HAM is supported, of course, but also a new graphics mode - Dynamic Hires.
This impressive addition to standard display modes works by forcing the copper to change the ink colours every new scan lino, and as a result increases the available colours and detail considerably. At the moment the only thing you can do with the finished image is look at it. But it does look really good.
Using Digi-View with a copystand and camera is probably the best way to produce some amazing graphics.
However, if you want to digitise people it is unlikely that you will ever be able to get them to sit still long enough.
VIDI is unique in that it is a frame grabber. Or more exactly, a frame grabber which most users could actually afford. It works fine with a video recorder or a camera, grabbing moving images faster than... well, something quite fast indeed. The standard package works in 16 shade mono only to keep the price down.
VIDI-Chrome is an upgrade which allows images to be grabbed in colour using a rod, green, blue optical filter system - no video recorder possible in this case (but see later).
Results are impressive, especially with the new improved colour Money no object?
TURNING a constantly changing composite colour image into a digital form that can be interpreted by your Amiga is a complicated process that requires a fair bit of gadgetry to achieve decent results. After all, not only must the digitiser grab the image in a 50th of a second, but it must also decode the colour information for it.
Marcam’s Frame Grabber get around this tricky task with the help of a clever little device called a frame buffer which stores the incoming video signal within its own bank of internal ram.
As soon as you select the "grab" option from within the Frame Grabber software, the digitiser freezes the image stored within it’s frame buffer and downloads the digital data to your Amiga, The frame buffer basically takes a snapshot of the incoming video signal which it then works upon to form the final image.
The FrameGrabber can take its input from just about any composite video source. A colour video camera is preferable for best results because it produces a clean video signal. If you do intend grabbing from video tape, make sure that the recorded image is of the highest quality possible - preferably first generation.
If you try grabbing from a tape that is a copy of a copy, then you may find that the FrameGrabber is unable to interpret the incoming signal.
Software which grabs in interlaced mode. The sheer speed of frame grabbing means pictures appear so fast that fine tuning is possible in real time. Less hassle.
Deluxe View When you get the lighting right and use a black background, the images produced by VIDI-Chrome easily rival those produced by other packages. Although the resolution is not startlingly high, the bright colours more than make up for it.
When you consider that yiDI’s images take about 10 seconds to produce, and the slow-scan digitisers take about a minute, frame grabbers suddenly seem very nice things indeed.
Producing instead a rather pretty digitised mess.
But what happens if you’ve only got a mono video camera? Surprisingly, the FrameGrabber will still allow you to grab images in colour from a mono video camera through the use of the now familiar Digi-View like colour filters. Just like Digi-View. You’ll have to grab three "exposures" of the same image in red. Green and blue. The software then combines these exposures to form the resulting image WHEN we saw this digitiser advertised in a German magazine we knew we had to get hold of one. It costs erm... 260 Dm, and so far we’re not sure there is a UK dealer.
The hardware is a well-constructed white box, the only external connections being a video in, and a video through. The “through” socket alone is worth a lot of Dms in our opinion, as it allows the image to be displayed on an external monitor and checked for lighting and focusing.
Although the manual is written in German and therefore a bit difficult to read in places, the software is 100 ALL this techie spiel is all very good, but it’s quality that counts.
As you can see from the screen shots, the FrameGrabber certainly isn’t let down in this department. The images that it produces are sharp, fringe-free (in the case of HAM images) and full of detail.
You can grab images in just about any Amiga resolution, taking full advantage of the colour capabilities that each has to offer. Even the less ?
Per cent English. What’s more, it’s so easy to use that the manual isn’t necessary.
The results are almost identical to those produced by Digi-View, the only difference being the lack of the Dynamic Hires mode and a slight increase of speed. Brightness and contrast are very well controlled from software, with an excellent graphic representation to fine tuning.
Power is borrowed from a joystick connector, but a through port means you’re never lost for something to stick your mouse into, (other manufacturers pleases note).
MARCAM's offering, like all real time Amiga video digitisers, uses the now familiar 4 bit Hash converter to convert the analog video signal Into a digital image that can be interpreted and displayed by your Amiga. While the use of such a chip otters lightning last operational speed, the quality ot the final image can often sutler.
When NewTek designed their hugely successful Digi-Vlew Gold, they took this into account and decided instead to go for a much slower A D converter that would otter considerably higher quality (Digl- View Gold actually uses a "successive approximation converter inline with a low-noise sample and hold amplifier" - wot?). However, when used properly, the old 4 bit flash converter can still produce some astounding results.
Common screen modes such as Extra Half Brite and overscanning are supported in full.
DIY dynamite ¦ COVER STORY ¦ No digitised image is perfect, so the FrameGrabber’s powerful image processing tools are a must. Before you even grab your imago, the digitiser set up requestor includes several powerful options such as "multiple exposure" and "oversampling" that improve the quality of the digitised image before it is displayed.
However, such factors as "colour bias" can be altered after an image has been grabbed. For true image processing power. Progressive's PIXmate is still a worthwhile investment.
Also worth a brief mention is the "FrameGrabber's animation facilities".
Animation within a digitiser package?
I hear you ask. Well, don't expect anything particularly astounding. The animation facility is rather limited but can provide a fun break from the usual digitising options.
What it does is to produce a disk- based IFF ANIM-format animation file containing sequentially stored digitised frames. Each time you grab a frame the FrameGrabber software appends the frame to the disk-based animation File. If you've got a hard disk you can produce somo very impressive animations indeed, but floppy users will find this facility rather limited.
Marcam's FrameGrabber is the answer to every Amiga owner's digitising dreams. Offering lightning fast operation speed, support for just about every Amiga screen resolution and - most importantly the ability to grab from just about any home composite video device, the FrameGrabber is just what Amiga users have been looking for.
However, there’s just one thing that will stop most of us from rushing out and buying one today , and that’s the price. Just like that sports car you've been drooling over, or that holiday you've always wanted, the price of Marcam's FrameGrabber is its greatest enemy. Most poople just can't afford to pay out nearly £600 for a digitiser.
However, money matters aside.
Marcam's unit currently represents the ultimate in Amiga video digitising. If you can justify the price, then you won't be disappointed.
ANOTHER point in Rombo's favour is the inclusion of programmer libraries. Unique amongst manufacturers, Rombo supply you with the documented routines to control the hardware.
If you are a bit of a Logie Baird for example, you could investigate the possibility of using Amigas to provide two-way television along phone lines.
My favourite plaything is the “Time lapse” program, written in Basic and available on the Programmers' Disk (ask Rombo for a copy). You can select a delay from VIDI R.G.B. THIS is a new product that is reasonably good value for what it does. You know the problem, your video source Is colour, but your digitiser needs mono signals. If you were using a camera you could use filters, but with a pre-recorded source you are stuck with a mono image.
Unless that is, you have a video splitter. If you do, you can pipe the colour signal in, and get the red, green and blue components separated for you.
Rombo's splitter is designed to co-exist perfectly with VIDI. Once you have connected the splitter to the second joystick port (VIDI takes the first for power, unless you have connected it to the more reliable second joystick port), all you have to do is hit right-Amiga- key-H and the colour Image is grabbed. It takes about five seconds before a full colour image is displayed on-screen.
This automatic control over the splitting of the signals is a wonderful feature, and makes VIDI a splendidly modular system. You can start of with the mono system, add colour and then go the whole hog with Ihe electronic splitting.
VIDI RGB will work perfectly well in manual mode with any other digitiser. Just press a button, and the irrelevant colour components are filtered out.
Seconds to hours, and if you have a hard disk can store hundreds of frames. The example frames show how a technical editor moves around in his sleep, tortured by dreams of polystyrene packaging and moulded 13 Amp plugs.
Other proposed uses of the Time lapse program include a Biro spotter to finally discover where all the biros in the office vanish to.
More serious spin-offs of being able lo program VIDI yourself spring to mind: Security systems, image recognition and cartoon animation systems to name but three.
FACTS Newtek Digi-View Gold £149.95 (comes with Digi-Paint 1) HB Marketing Tel: 0753 686000 Rombo VIDI £114.95 VIDI-Chrome £19.95 VIDI RBG £69.95 Rombo Productions Tel: 0506 414631 Hagenau Computer Deluxeview 260Dm Hagenau Computer GMBH Alter Uentroper Weg 181 D 47000 HAMM 1 West Germany Tel. 01049 2381 880077 Fax. 01049 2381 880079 Marcam Ltd FrameGrabber £575 Tel. 081 941 6117 Thanks to: Rombo, Newtek, Hagenau Computer and Martek.
Reviewers: John Kennedy and Cameron Hicks MAIL ORDER Amiga 500 Screen Gems Pack MAIL ORDER 5A DOG’S HEAD STREET. IPSWICH. SUFFOLK (RETAIL) SOFTSELLERS 6 BOND STREET, IPSWICH, SUFFOLK IP4 1JE El SS 36A OSBORNE STREET. COLCHESTER. ESSEX (RETAIL) A590 Hard Drive £369.95 MAIL ORDER PURCHASE LINE (0473) 257158 210605 FAX NO. 0473 213457 688 Attack Sob .....
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The way most folk achieve this is with a null-modern cable - linking two machines via the serial port for use with some two player games.
What if you want to transfer files across from one machine to the other?
You could use a terminal program, like NCOMM on the August coverdisk.
And the cable to transfer the files one at a time. However, it's a million times easier just to swap disks between the machines.
Wouldn't it be nice if the machines were connected, so both could access the drives on the other machine as if they were its own? If you could do this, you could connect a hard disk to one machine, and use it from both.
This is all made possible by networking. The public domain program Pamet can network two Amigas via their parallel ports, but you lose the use of both parallel ports, and only two machines can be linked.
Although plenty of networks are available for IBM compatible computers, commercial Amiga networks are few and far between.
One of them is mado by the British company Nine Tiles, who also manufacture networks for other computers, including Pcs, BBCs and that doorstop with the silly function keys, the Atari ST. Half of this network magic is performed by a slot-in card .for the Amiga 2000 and 3000, and a black box Network News wallboxes is that if a computer is unplugged from the ring, the connection is still maintained, allowing the rest of the network to continue working.
That plugs into the side of the Amiga 500 and 1000, The other half of the magic is the Catenanet software, written by Catena Systems.
The computers arc connected to small black wallboxes. Which are themselves connected up in a ring using nothing more exciting than ordinary four core telephone wire.
The installation was a.doddle. This surprised me. I'd hoard lots of stories of nightmare installations needed for PC networks, calling for several hours, if not days, of hard graft to complete.
The only tool I used was a small screwdriver to opon up the machines needing cards and to fasten tho cable into the wallboxes.
I got the first two machines connected in about five minutes.
Software installation was equally easy.
Insert the disk, open Workbench and click on an icon. Connecting the third machine was slightly more complex, as the wallboxes have to be arranged in a ring The nice thing with the Once the network is cabled up and the software loaded, the network can be configured. At least one machine with a real time clock should be set up as a time server, the other machines setting their time from this. You can a printer attached to one of the Networking jargon Nine Tiles has hit the headlines with a way of getting Amigas talking. As Joylon Ralph discovers, it's just what the education market and software
houses have been waiting for Ethernet: An industry standard network system used by many different computer systems. Provides fast networking but is expensive and difficult to install.
File server: A computer on the network that stores files and distributes them around the network as and when needed.
Host: A computer connected to the network via a node.
Local Area Network (LAN): A group of computers connected up directly to share files and or attached devices (for example printers, modems). Differs from Wide Area Network in that all computers are close to each other.
Node: The network controller that interfaces a computer to the network and controls the computer's network operations.
Printer server: A computer on the network which is linked to a printer and allows other computers on the network to print to it.
Wide Area Network (WAN): The same as a local area network, except machines are connected up by modems and therefore do not have to be close to each other, they can be on different continents, for example.
Amigas as a spooled machine which can then be used from any micro on the network.
The network”s main job. However, is to share a hard disk. Remote hard disks can be accessed from other machines on the network by editing a small mountlist file.
Each drive can be either mounted from your boot disk’s startup-sequence or mounted from workbench by clicking the mountlist's icon. Editing these mountlists is accomplished with the CLI ED editor, and is easy for anyone who knows AmigaDOS basics.
Five new CLI commands are added by the network: INITNET starts up the network and establishes a connection with the other machines.
CATENAMOUNT. Works in the same way as the MOUNT command, and mounts remote devices, such as hard disks, for use over the network.
WHO gives a list of all the users attached to the network.
ETDATE sets the current date and time from the networks time server, and TALK allows you to send messages to another network user, the messages appear in a window on their CLI screen.
The network isn’t particularly fast.
Deluxe Paint III loads in 17 seconds, compared to about 5 seconds direct from hard disk on my B2000. This is still a lot faster than loading from floppy though, and you have a much greator storage area and no annoying grinding noises.
The network seemed quite stable. If there is a network break the machines flash up an error box showing its location. This has a minor drawback in that if a machine is tumod off or is not running the network software, the other machines all flash up an error.
Both the B2000 card and the A500 box look well made. It's a pity the A500 box is black, it would have been nicer if they had made them grey to match the A500. More importantly, the A500 box has no through port.
This means it is impossible to use an A500 with an AMU hard disk on the network. I think this is a glaring omission seeing as the A590 is the most popular hard disk for the A500.
Presumably their thinking on this was that most networks would consist of A500s connected to a B2000 and sharing its hard disk. I can't understand why, however, they charge £150 extra for the B2000 card when the electronics inside the A500 box are almost identical, not to mention the extra expense of the A500 unit's black box.
The network doesn't support either of the "industry standard” networking systems. Ethernet or Arcnet. If you require them Commodore has suitable cards scheduled for imminent release.
For most small companies, the cost of these systems is prohibitive. The Nine Hies network provides a cheap and simple system for most people, yet still allows connection to IBM compatible machines, Ataris and BBCs.
If you only have two Amigas, the public domain Pamet is a much cheaper bet, as long as you don't mind giving up your parallel ports. Not only is it free, but it runs at about the same speed as the Superlink network.
Companies with more than two Amigas (and perhaps other computers) will find this network of great use.
Software developers and schools, in particular, will like the ability to link their Amigas, Pcs and Sts in one • network. No more converting disk REPORT CARD Superlink Amiga Network Nine Hies Computer Systems Tel. 0223 440090 B2000 card and Cntnnanet software £450 ' A500 box and Catenanet Software £300 EASE OF USE... HMBBHH Networks are not the easiest of things to set up. Hut this one myis very straightforward.
Speed . No one will call it fast if they are used to a hard disk, but it's fast enough for everdav use and it sur beats floppies.
VALVE . mmmi ie cards is offset by
• network software PC networks and J the cheap cabling.
The high price of ti the inclusion of the 1often separate on , very expensive am OVERALL 85% It would have scored better if the A500 device had a through port, but the network works well. If you need a faster one l e prepared to pay a lot more. For the price it performs admirably.
PbiiikMW C tor Adv Prod.....02.45 KeSP £525£ RJ?B*olnws f 18 45
* JlC 0 Colour £?u£ °°S XI495 sSui-24 10 £249 M
* "BiOOSli»side«Oiir...f18 4S Cumana 1 Mb 3 5* Dnve £69 99 j**?
Jf* Cumana 5 25’ Drive ..£119 99 .£14 95 £169 95 K-Uata .....£34 95 Prodata .£5695 Superbase Personal £42 50 Spreadsheets KSSiS 888 - 'O Bas Prog Gde £18 45 A(h uesionei Modem . 110499 .p, , mi mot iSEr!- Pro 4 Modi ...£79 95 £27 95 £42 50 ...£8995 Spread 2 £244 99 Anuga Prog Gde Compute £17 45 Supeottn £359 99 Am ja Prog Gde Weber £20 45 £164 99 'BOM Kernel Ref Man Inc £29 95 £29 99 'BOM Kernel Ref Man lib.£32.95 £29 99 Amiga Sys Prog Guide .. £32 95 AMOS £79 99 Amiga Tricks and Tips ......£14 95 A-Rexx £74 99 Becoming an Arrugi amsr £18 45
*'0“" £3499 Begmners gu-Je to Am a £16 95 Computes is! Book of £16 95 JSSmiaruSodStti ¦OJ» Computes 2nd Book of £16 95 K .kl*...« cona on Amiga Basic £14 95 Devpac 2 ... cqoq Inside Amiga Grapf«s......£16 95 Enhancer WB 1 3) Elf'S inside the Amiga with C.....£24 50 ™ fe £ SEE!"
_________J [Sin *** * the Amiga £15 95 35*40CapLockaWeBo. £5 99 MM ** »» Am*a0095 ---- 3 5* 80 Cap lockable Bo. £799 Prog Guide to Amiga £2395 K-SefcaA SyiSOCapPossoBo. £19 99 * Indicates Amiga in Title Lattice CV5 Language Compilers Etc GFA Base V3 interpreter Please ring for prlces avallabillty on any hat eripharals not listed. (Full price list on request) s payable 1o SOFTMACHINE All items subject to availability pncM -nclude V ET& UK Delivery. All pneos subject 10 change wflhoul noboe E AO E SOFTMACHINE “¦ Dept. AMC 10, 36 Guernsey Road, Sunderland SR4 9RR. Telephone: 091 385 7426
• Prog Handbook Vol. 1 £24 95 rvjCalc
• Prog Handbook Vol 2- £23 95 K-Spr« All the latest news on the
games software scene DOMARK are a hit busy recently, what with
signing up coin-op conversions and getting chummy with Atari,
not to mention almost single- handedly making the world a safer
place to live.
Firstly, the conversion is of
S. T.U.N. Runner, the hit arcade game that features lovely 3D
polygon graphics and some sketchy plot that involves going
very fast indeed down a kind of futuristic bobsled run. The
bad news is that it’s going to take about a year to do!
Better get going guys.
The second conversion is of Badlands, a racing game with a difference. Basically it is super-sprint with weapons. Cars blast each other out of the way as they attempt to make the cut. The tracks AFTER desperately advertising the Delta 3A for over a year now in the vague hope that software houses would wise up and realise that many simulations just don’t cut the custard unless they have analogue joystick input, its future may now be safer, thanks to Microprose.
F-19 Stealth Fighter, due out real soon, will support analogue inputs. Reading an analogue device is small buns to an Amiga, and it has long been the opinion of many of our reviewers (and readers) that most sims. Particularly flight ones, are completely useless without something better than plain on-off detection.
The Delta 3A will be priced £14.95 and should be available through all correctly ramp-leveled dealers.
Bad, stunned and flying high are fairly hostile too - collapsing buildings, rockfalls falling power lines.
And finally, one of the biggest projects currently underway is the production of MiG-29 Fulcrum. A proper sim of the top Soviet jet would be news enough, but this project is being undertaken with the co-operation of TASS in the USSR!
Release date is sometime around Christmas.
That dragons were a fad in the arcades a while ago and it’s taken this long for all the conversions to seep through.
Dragon Breed from Activision seems to be no exception. In fact, in term of plot it is rather similar to Saint Dragon, as were the two arcade machines.
Six levels of scrolling shoot-'em- up await as you ride the dragon against the foes of the Agamcn Empire. Use its 13 body segments as a shield against enemy fire.
If you reckon you’re tough enough you can dismount and travel along the ground without the defensive capabilities of your winged serpent.
BY the man at the back in the silly hat with the dark glasses. No but seriously (shome mistake...) there was a terrific response to our competition to win one of Checkmate’s superb A1500 expansion units.
Competition to be the best cheat was also fierce, with one Scottish lad conning two of his girlfriends into entering, but all were outclassed by a guy from Australia who sent in six different entries (air- Programming of Rogue Trooper, Krisalis have apparently created a genetically engineered programming team.
Furthermore they have threatened to send these blue-skinned spawn of the scalpel after anyone who gives the game a bad review.
Well, we haven't seen it yet, but let me assure you that we have no intention of being intimidated, Besides, we have just moved our reviews offices to the Quartz Zone- Going, going, Won!
Mail), all of them wrong. You naughty people.
The clean cut, non-smoking, non-drinking, no-fun guy who won was in fact a Mr )ohn Kemp from Exeter. Good luck to you sir, your prize is on its way.
Onlv sketchy information emanating from Krisalis as to the form the game would take. Their boss would not be drawn either, only mentioning the key phrases ''beat-'em-ups". "shoot-'em-ups" and "exploring".
The game is obviously still in the early development stage. Let's hope the thrill-suckers don't gel at it before it reaches the high street.
Five yeors to the month alter Protext version 1 wos louncheil Arnor ore pleoseri to present version 5, on enormovs leop forward in both ease ol vse ond performance.
Protext 5.0 introduces a completely integrated system of pull down menus ond dialogue boxes. The menus ore among the mony operations that may now be carried out with either the mouse or the keyboard. Protexl really does give you the best of both worlds.
Protexl 5.0 handles printer fonts flexibly ond accurately. You con make ful use of any number of propoctionol printer fonts, mix them freely within ony line, centre them in headers, use automatically formatted footnotes. And Protext correctly formats your text as you type it, no matter how many font changes you use, showing you line ond poge breaks exoctly as they will be printed.
Protexl 5.0 is still the fastest word processor oround. Even though we have mode all these major improvements we hove taken great core to ensure that text editing is as fast os ever. The menus work smoothly ond quickly even with high resolution displays. But of course, you con use Protext's efficient set of commonds ond keys just os before ond 5.0 remains compatible with oil earlier versions from 1.0 onwards.
Protexl 5.0 is o worthy successor to version 4, which wos described os "the best word processor ot any price", "the best text processor on the AMIGA" and "the most powerful word processor on the Atari ST" (AUI, ST Amiga Format, ST User).
Protexl 5.0 heralds a new era of multi lingual European software, in time for 199? Ond the opening up of Eastern Europe. Protext may be used in at least 27 different languages and has 10 , dHferent national keyboard layouts built in (plus the capobiSty to define Sc V V 1 The Features Protexl 5.0 is available from late August 1990 (or the AMIGA, ST ond PC. These prices ore valid until 30 September 1990 only ond ore only available when ordering direct from Arnor. You con also buy our datobase, Prodato, lor half pike if purchased ot the some lime. All prices fully inclusive. AMIGA and ST
versions require I Mb Protexl 5.0 Upgrade from v4.2 from earlier versions Extra for Prodato v 1 .1 (Prodato prke only if ordered with 5.0 new or upgrade) Aug Sep from Oct £125 £14995 £49 50 £60 £64 50 £7S £40 £79.95 , Hew fost A easy to use pull down menu system with dialogue boxes and alerts; file selector; mouse dragging lo set blocks. Menus complement existing , commonds ond keyboord shortcuts, do not reploce them Menus may be used with mouse or keyboard. AMIGA version follows Intuition guidelines.
Enhanced printing capability supports multiple proportionol fonts; mixing of different font sires on the some line; proportional formatting whilst editing; side morgin, heoders ond looters independent of main text font labs, detimol lobs ond centre tabs Extensive range of printer drivers supplied Multiple file editing up lo 36 files may be open; split screen editing.
Graphics mode support on PC allows use in virtually ony text or graphics mode including 132 column or 75 Tine VGA modes; user defined characters ond on screen bold. Hoiks ond underlining now on oH versions; use of 14 drffetent oecents on ony character C Language support includes Albanian, Bosque, Czech, Danish, Dutch, English.
Esperanto, Estonian, flemish, Finnish, French, German, Hungarian, Irish, Italian, lotin, Uthuonion. Norwegian, Polish. Portuguese. Rumonion, Serbocroalion, Slovak, Spanish.
Slovene, Swedish. Welsh (Recommended printers: Slot LC24, HP loserjet II ot later).
C Index ond confer generation Indexer lokes marked words ot phrases; contents entries automatically token from titles wrapped in control codes; many options lor style of contents output.
C Spelling chec i features completely new 120,000 word Collins dictionary with very fast phonetk lookup. Anagrams ond find word pattern, foreign language dictionaries (German, Swedish avoiktbie now, others lo follow).
I Mony other enhancements including multi-line footnotes ond endnotes; automatic timed sove; odd column or row of figures; indent tobs; find word at cursor; 40 column mode support; sentence operations; inter paragraph space; much improved expression evaluator; self incrementing variables. Romon numetok; newspoper style column printing; file sorting utifrty with special options for nomes ond oddresses; revised manual plus new lutoriol guide.
C And don't forget Protexl still includes background printing; box manipulation; mocro recording; exec files; heoders ond looters; find ond replace; moil merging; undelete, file conversion utility; configuration program; outo reformatting; on screen help: lime ond date; typewriter mode; line drawing; disc utilities Arnor Ltd (amc), 611 Lincoln Road, Peterborough, PEI 3HA. Tel: 0733 68909 (24 hr), Fax: 0733 67299 BREACH 2 Or close the wall up with our English dead Rotu lUDi DUXITO uw DO* 051006 POST m GMTTO -BE KtSEM Dev HEX ill ASSBXT m IKES tf DOTS UHW WEB K5CK ItDXl* astas-ws Dw SGTOWIEWi
UrWC » Vff HUB Mm IttKW SQUAD LEADER LIST Nome Gome UsfLEttTV Out! J Exanine Delete 1 SCENARIOS IN PROGRESS Nome Scenario ZNTERSNDOZE 5EDB DE5TT0Y SCIENCE-FICTION has nol really had it's fair share of rfile-playing strategy games.
Basically up until now there has been Breach and Laser Squad. This is a shame since it is a field of great scope for imagination.
The deficiency has been slightly redressed now with the long .awaited update from Omnitrend, Breach 2. The game is set, as were Breach and the Universe series, in the world of a post-Earth Empire, with rival factions of liberated colonists in constant battles for supremacy.
The central philosophy of combat in this system revolves around a squad leader. He or she, well, loads the squad. If the squad leader is killed during a mission then, even if all objectives have been achieved, the mission has failed.
Therefore the natural reaction is to protect the leader, surrounding that unit with a mobile armour of more expendable marines.
This is generally not a good idea. In order for squad leaders to improve in all abilities and become a general super-hero they have to practise. That means getting getting wet during a water landing, getting exhausted on a cross-country assault and getting shot at just about everywhere.
' Depending on the amount done during a successful mission the leader may improve on some abilities, and when all talents are showing an improvement there could be a promotion in it.
Rust missioN mmms - mu - aes only!
Aside from just shooting people with deadly accuracy, a sound knowledge of some technical equipment - the detector and the crack unit - is required.
A detector is a hand-held gadget which will disclose the presence of enemy forces in your local area. It takes some skill to operate, and since having a go takes up most of a complete movement round it would be nice to have more than a 15 percent chance of success.
The crack unit can interface to enemy computer equipment and give you a detailed map of the entire combat area - well, sometimes.
To begin with you have about a one in seven chance of getting it right, but somehow this doesn't seem to tally with all the wasted time I spent at the beginning of each game.
The path to officerhood is quite lough. You must show an improvement across the board. Some of the scenarios don’t offer much opportunity to practise your skills in the use of strange gizmos, so you can’t really concentrate on doing your favourite scenario over and over.
Play is really very similar to Laser Squad, and if you have that product it is questionable whether the extra expense of buying this one is worth it just for a change of graphics.
Once again this is a strategy game, but not a realistic one. A system which involves two sides taking it in turns to move their units will never encompass the true horror and difficulty of squad-level hand to hand combat, but some would aigue it's as close as you can get.
If you are after realism perhaps you should be looking at Dragon Force, but if a startlingly playable and in some places very taxing strategy game is what you are after then this is the one.
Lucinda Or FIRE AND BRIMSTONE To Hel(l) and back ON the back of the packaging of Fire and Brimstone, you a promised a wondrous story of a journey into the very depths of I evil. Journey to the depths of hell that is, not the southern stretch of the Northern Line.
What is mildly amusing about this tale of Thor's adventures in Niflheim to search out and kill Hel, resident evil person, is that the programmers have confused Hel (the demoness) and Hell (licking flames and misery) on one introductory screen.
The plot about Thor hunting down Hel is still a load of cobblers though. It reads like the Microprose people thought it up after lunch in the local pub (always a possibility).
Besides that. Fire and Brimstone offers nine levels of sideways moving arcade action. The screen doesn't scroll, but is redrawn as you reach each new one. A lack of programming ability undoubtably.
But the excellent graphics make up for it. So you control Thor, in a very Ghosts and Goblins style game
- minus the scrolling of course.
You can carry up to two weapons and two potions at once, any surplus being left behind. The weapons vary in effectiveness and design, and needless to say. The better ones are on the screen after you really needed them. The potions are more important than your weapons.
These have effects ranging from the mundane smart bomb effect to making you leap the highest buildings (well, smalt bushes anyway), and most importantly, creating magic platfonns (are you sure this is nothing to do with LRT?) So you can get over impassable pits.
While it scores nil points for .
Originality in design, programming or plot, Fire and Brimstone can at least claim to be both difficult and extremely fiendish. On the opening screen you face a snoozing demon.
Above its head a fluffy little bird watches. Fire at the demon and he kills you. )ust walk up to him and he strolls off leaving you unmolested.
After jumping past a death- j delivering fire, you need to turn around, jump up in the air, and hit the fluffy bird a number of times.
Finally it dies and leaves behind a potion for creating a magic plat- j form. If you don't collect this potion and use it in the right place you won’t get past screen four.
Using just this sort of malicious design Fire and Brimstone conspires to give you a really hard time. It took me ages to get past screen four. Now 1 can do it with ! No trouble at all. That tells you what to expect, if nothing else.
Thankfully you can restart the game at the level you last completed rather than having to go back to the beginning, but mapping, notes and hints in magazines are all going to be essential to finishing the game.
So there you have it. A traditional romp across lovely scenery, decent animation - what there is, considering very little actually moves - and a reasonable piece of music on the title page.
If you want something out of the ordinary, something that pushes 1 back the limits of computer gaming. Then look elsewhere, because this isn’t it. Still, it doesn’t pretend to be either. Old fashioned gaming thrills are Fire and Brimstone’s promise.
Duncan Evans OVER A YEAR " IN THE CHARTS ...OVER 100,000 SOLD!
The 8-bit soccer game of the 80 s becomes the 16-bit sensation of the 90 s with the release of the long-awaited Atari ST and Amiga versions.
When EMLYN HUGHES INTERNATIONAL SOCCER was released for C64, Spectrum and Amstrad, reviewers were amazed. It rated 90% in ZZAP, 91% in Sinclair User, 88% in Games Machine, 91 % in Amstrad Computer User, 94% in Computer & Video Games, 887 in ACE, Game of the Year in CCI - we could go on for ever!
Now, with the release of the Atari and Amiga versions reviewers are reaching for their dictionaries to find new superlatives. ZERO described the game as 'totally excellent', the sound as ‘absolutely brilliant' 89%; Your Amiga rated it the best soccer simulation to date - 95%’; YC World Cup Winner 97%.
Forget the rest - there's only one EMLYN HUGHES INTERNATIONAL SOCCER!
AUDIOGENIC SOFTWARE LTD Winchester House, Canning Rd, Wealdstone, Harrow, Middlesex HA3 7SJ. Tel: 081 -861 -1166.
This is where you start : With your face in a plate of HE SKY was the colour of a television tuned to dead channal. She sat down at her deck.
Outside, the city was quiet. Quiet not in a peaceful way, more in the way of an exam hall. A thousand illegal deals were arranged here every night.
She was a "cowboy" - a deck j jock. In the physical world she was a waitress in a crummy bar. A nobody. In Cyberspace she was a | force to be reckoned with. She | adjusted the electrodes around her ' temples, flipped the switch and I jacked in.
The matrix appeared around her, vanishing into the distance on I all sides. She was standing beside the huge Asano Computing build- j ing, or more accurately, the giant [ data representation of it. As it ; reached high into the artificial sky, its colour was a bright pink as light reflected from the layers of secu- I rity ICE surrounding it.
I Suddenly the flatline was beside her.’Got any good softwarez?" He asked. She jumped, "Heck, you scared me. Don't i sneak up on people like that. Just I because you’re dead doesn't give j you the right to try and give people heart attacks."
He shragged."Not a lot else 1 can do now I'm a ROM construct.
What’s the world of the living like these days?"
"It hasn't changed. A decent Ninja deck will still cost you an arm and a leg."
“No new hardware then?"
"Well, there's rumours of a CD- I ROM for Asano Computing's A500 I range. That will cost a few chips.
Mostly people are jacking into games."
"Figures", said the construct."Anything good?” "The latest is some disk called Neuromancer, Lets the proles have j a walk around Chiba City."
- What's it like?"
"Yeah, not bad. Everyone’s there | OK: Chin. Ratz and the rest of the guys. And that Tessier-Ashpool AI gets in somewhere too. Funny thing is, they claim it's all written from some 20th century book by a bloke called William Gibson."
"Hmm. I remember that one. I read it in history lessons."
"Tho game seems to spend more time around the city though, scraping up enough chips for a Cyberspace deck and decent software. The standard decks you start with will only get you into standard datanets."
"That's fair 1 suppose.
Accurate?"
“Not bad. The password for the Cheap Hotel hasn't been changed anyway. Hate to think what that will do for business, as the guests edit their own bills."
"What are the visuals like?"
"Standard character walking around, switching to terminal screen for the network. Not bad.
The sonix leave a bit to the imagination though: apparently they're done by some group called DEVO.
Still sound naff."
"Never mind - in a game like that a silly tune would just annoy you. How long do you think you'll be able to play it for?"
"Quite a long time 1 reckon - it’s not easy. Funny in places as well.
Enough to keep you going."
"Would reading the book help you?"
"Not really. At most it would introduce the way things work around here. No real clues in there though. No clues in the instructions either, come to think of it.” "So it’s not a « av of playing the main character?"
"That’s right. You don’t re-play the book. You play a character who just happens to be in the same world. It’s a way of extending your enjoyment of the book."
"Sounds all right to me - the book is well worth reading.
Anything that predicts cyberpunks several hundred years before they exist can’t be bad.” The Bulletin Board System, accessed through the PAX.
This is the place to catch up on the latest gossip lAcellence Anne Turkington The Cheap Hotel from the outside... NaMe CASE Total Charses:
O. On account: Balanot:
- --f i ount : You're at the Cheap Hotel.
... and from the inside v_ Coast to coast GN angel an a Harley moves across to greet a fellow rolling stone. Puts his bike up on the stand and then extends a scarred and greasy hand. He says "Where ya going bro' Where ya been?" Then he takes my hand in some strange Californian handshake that breaks the bone.
Silly question. 1 mean, where am 1 going? It's 10 days to Sturgis, the biggest, greatest most bodacious bike rally in the entire U S of A. Better get a move on. Ten days to cross America coast to coast.
There are other things to be taken care of too. Well man, if you're going to turn up at a bro' do.
Ya gotta look like a bro'. Tyade in your sneakers for boots, get into some leathers, get a decent WWII German helmet, ya knows the kind o'thing.
Never mind personal appearance though. I'd better goar up my hog (that's a Harley to you nonbelievers). Get an uprated engine, better brakes, higher rated tires.
Might as well make it look good , so I think I'll go for the custom fonders and a nice eagle head tank.
Course, all this costs bread.
Man, ain’t there always ants at the picnic. I'm almost completely cashless at this present juncture if you know what 1 mean. Hell, 1 jus'bout got enough to pay for the gas here.
Mind you. The babe on the pumps looks cool, maybe 1 can charm it out of her.
The only way to make some readies is maybe pick up some grateful hitchikers. Then there's always the biker events at a lot of the towns ‘tween here and big "S".
A guy can make hisself a hefty packet on a hillclimb, weonie grab or a poker run.
!
Say what? Ya never heard of a poker run? Well, two bro’s line up on their vehicles then zip down the street snatching playin' cards outta the hands of strategicaly placed chicks. The guy with the best hand at the end of the run wins.
A weenie grab is slightly more interestin’. Ya gets yourself a babe to ride pillion then ride down the circuit. At intervals there’ll be a pole across the road with a weenie sausage dangling from it on a piece of string. Your babe's gotta stand up at the right moment 'n' bite the little sucker in half.
There's other fun to be had. But then there’s just plain ol' biker jamborees where a guy can unwind a little, improve his cred with the other bro's and get poleaxed.
It's important to get some rest where ya can on a trip like this.
Fatigue takes it's terrible toll, 'spe- cialy if ya's had a few spills. Watch out or ya'll be visiting casualty courtesy of the blue cross instead of struttin’ ya stuff in Sturgis.
Watch out now. The road is a tough place where only the true bro' will prevail. Drivers leave all kinds a crap on the streets. There's tyres, oil, rocks - man, the whole place is a battleground. Watch out for the smokeys too, but you can always arrange to bo goin' slow when one of the regular patrols goes past. Tyeat other drivers with great suspicion and ya won't go wrong.
OK man, hope ya makes it.
Above all, have yourself a righteous time.
The Wild One 2 Sandbourne Road, Birmingham, B8 3NT.
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sleuth who "just happens" to be in the right place at the right time - at the scene of a murder. You know that Scotland Yard are due on the scene, but you also know that they won't arrive for another two hours (telepathic as well as a sleuth?) And you decide that you will solve all before they arrive.
The thing that makes this icon- driven graphic adventure different from your run of the mill icon- driven graphic adventure is that thero are over three million (yes, folks, three million) possible murders to choose from. Your particular homicide is randomly generated from inputs you make before tho game starts.
On loading you are greeted with a picture of a newspaper story announcing the murder and that you are in the vicinity.
There is a slight logical problem here, as the headline says you are called to investigate while the manual insists that you just hap- 1 pen to be in the area, (oumalistic licence I suspect. Anyway, back to the plot. So, you are greeted with a picture of a newspaper story announcing the murder.
Using the mouse that is an MURDER Dial V for Vogel edge of the screen and these con‘- trol actions like questioning characters, entering information into your slouth's notebook, looking for fingerprints, comparing them, and arresting suspects.
And the spot effects add to the atmosphere enormously.
Characters light cigarettes, bats and frogs can be hoard In the outdoors locations, whispering sounds are heard when you go to question a character, and in one room a stuck gramophono player whirs round.
Despite the minute attention to detail and atmosphere creation, the gameplay is sorely lacking.
Actually using the icon environment takes a bit of getting used to.
Still, the idea of a game with a two hour limit will appeal to many Amigans with not overmuch time to spare, and this could be where Murder scores over others of the Choosing to question a character brings up another menu bar across the top of the screen. You can ask any character about objects, places or other characters.
Selecting an icon representing one of these three themes brings up a scrolling list from which to choose exactly what you want to ask about.
Essential part of the game, you can change the dale of the murder, its location, and your own physiognomy (facial appearance to you).
Unfortunately, you're stuck with being a malo sleuth, so there's no opportunity to emulate Miss Marplo (tush and fie programmers).
You can also select the difficulty level by calling yourself novice, average, experienced or supersleuth. Once you've played with tent, diciTthe right mouse button to generate the murder and start the game.
After an intro screen featuring an alarmingly lifelike scream, you find yourself in a room of Ghastly Grange, or Ghastly Manor, or Ghastly Court or whatever you selected, face to face with a body.
Tho action takes place in the left hand side of the screen where there is a large graphic of the room you are in. Animated characters come and go, and you have to be quick if you want to question them.
The game is set in 30s style so all the characters wander around in dinner jackets and flapper costume (except the servants, of course).
The whole adventure is controlled by pointing and clicking. A bar of icons lies down the right hand You can build quite complex questions in this way, like 'Tell me about Lady Carina Charles and the revolver in tho guest bedroom'.
'Characters’ responses and other information appear in a dialogue box across the bottom of the screen, and you can writo clues and other information into your notebook.
Genre.
Sandra Vogel The idea behind the game is a good and novel one.
Million murders is very similar, and I predict that one or two will be enough for most of us.
Graphically tho game is excellent, the part of tho screen where the action takes place is reminiscent of those old Speccy Ultimate games Overall - 64% A LL you have to do to get through Atomix is link a few jolly old atoms together so that they form some jolly old molecules. How? Simple. Just select the atom you want to move with the joystick and shunt it around the screen till it drops into place.
What? You don't remember anything from chemistry lessons?
Never mind - we'll give you a piccy of the required molecule in the bottom left corner of the screen, and put letter codes on each atom so there's no need to regret whatever it was you were up to when the rest of the class was paying full and undivided attention.
Well, that's the plot. Even with journalistic embellishments (did you notice?) You could write it on the back of a postage stamp.
Literally, Actually playing Atomix, however, is another kettle of dishcloths.
As I mentioned, the main action in this game is the movement of atoms around the screen so that they combine to form molecules.
Control of each atom is severely limited, however. Atoms can be "pushed" in a vertical or horizontal direction, and they just keep on trucking till they hit something that, er, well, makes them stop.
This is totally frustrating, and in later levels you find yourself planning five, six, even seven moves ahead.
As if this brain mangier isn't enough, each molecule has to be formed within a time limit. The first few time limits seem fairly generous, with a minute to join a couple of oxygens to a hydrogen and form water. But by the time Care trying to form propene on d four you'll be yelling “Stop the dock!” Of course, the quicker you complete a molecule the more points you score, and points mean extra lives (probably something quantum). Which will come in very handy when you lose the single one you start the game with.
It's a real Quarker Then there are the mazes. Didn't I mention them? Every molecule has to be completed inside a maze, and there is usually only one place the molecule will fit So you can expect to spend a good portion of a first attempt at any level working out just where to place the molecule.
Then, just when you are about to place the last atom, you realise it is stuck in a comer of the maze and its position makes finishing the molecule impossible. Aaargh!
Every five levels you will encounter a bonus level. These often require speedy thinking and fast reactions, but are just different enough from the molecule forming to give your brain a tweak in a new direction. The first bonus screen has you adopting sliding puzzle techniques to arrange nine jars containing different amounts of liquid in order of increasing "fullness".
Atomix even has a two player mode. Both players work on the same screen, one taking over where the other leaves off. You only get 30 seconds each, and it's up to you whether you play together to build molecules or tactically to destroy each other’s attempts.
FTV So often good games are let down by sound. Atomix has a fabby intro tune - make sure you listen to the whole thing - and some great effects.
)ust for the record though, I do have one or two gripes. The main one is that when you're dead, you're dead. Now this is OK in real life, but in a computer game we kinda like passwords lo later levels, or save game options.
Atomix has neither - which means its back to the beginning every time. Pesky. Especially when the game seems to take ages to load from disk.
My only other gripe is a graphical one. While the colour and graphics are good, they never quite live up to the expectations generated by the intro screens. Still, what do you expect from a mind- bender?
Atomix is without a doubt one of the most frustrating and enjoyable games I've played in a long time. So good is this game that this review only just got written (oops, sorry!), Despite the lack of passwords or save game options. I predict that this will be one of those play, and play, and play again games.
Sandra Vogel SHADOW Warriors sounds like a Left wing revolt in the House of Commons. Alas not. But when it boils down to it. A computer game featuring members of the Cabinet being cut, battered, stabbed and bruised by lefty fascists is going to be infinitely more exciting than another martial arts game.
Why coin-op licences are so important to the software industry I'll never know, as the home computer conversions are invariably far worse than the arcade counterpart.
And how much originality do you get in the arcades I ask? None. It's either cut, swathe and kill using a variety of unpleasant methods or motor racing. Shadow Warriors falls into the first category of unoriginality.
It's the same old thing. One big, ugly dude - in this case an Oriental Demon - gets a hoard of other ugly dudes to pick on you. Strangely, the scenario doesn't say why this big dude is doing all this, but you can assume it's got nothing to do with Green issues.
One thing that seemed weird was the fact the packaging said that Shadow Warriors was the most ambitious martial arts game yet.
Where? How? According to the instructions there are only four i standard moves - left and right attack, somersault, throw and jump ics improve dramatically as you enter an area of walkways suspended from a wall. Pictures on the wall actively add to the quality of the game, and it comes as a welcome relief since the Amiga can handle this kind of thing a lot better than pseudo arcade graphics.
Shadow Warriors is nothing special. In fact it's not even exciting.
The arcade game was difficult, but you would expect the computer conversion to he a bit easier to give the player an incentive.
The fact is that Shadow Warriors is too hard. It doesn't inspire further gameplay after the first or second unsuccessful attempt, and while the conversion is largely faithful to the arcade, it was a damn boring effort to start with.
Andrew Banner fat lump land on it after conflict.
Inside these are occasional items which will aid your quest.
The most effective of these is a sword which cuts and gouges anyone who dares get in range. But your ninja soon gets fed up with the sword and loses it, often right in the middle of a battle. Other objects simply give you energy points or a bonus score.
While the standard thugs are large musclemen, some of the end- of-stage thingies look like a bloated Jeff Capes when he’s angry.
Huge, hairy bods move about seemingly unimpeded by their bulk and swing large tree trunks at you.
¦ Later in the first level the graphto hang on to something.
Ah. Perhaps this is what they mean by ambitious. Your character can interact with the scenery to the end that certain lamp posts have a bar suspended ftom them. You can jump up to these fixtures and hang on with your hands. Once in midair, you can swing back and forth kicking assassins in the chest - a good tactic if you can't get to grips with the controls.
Your ninja can also jump up and walk on the roofs of the background buildings. But this is no retreat, as the heavyweights also develop the ability to leap after you.
Certain objects in the scenes can be broken, usually by having some oberta Williams, designer of I the King's Quest series savs."As kid, my all-time favourite reading was fairy tales, literally fairy tales. I don't know why, but I read every fairy tale I could get my hands on. I read them and re-read them."
Arriving on four disks, the Amiga version of Roberta Williams' own, well known, fairy tale, is - well - big. You will need 1Mb of RAM if you want to play this game. The main reason for the size of KQ1V is the space allocated for the graphics. Very nicely done, well detailed with a large proportion of the screen sporting animation of some sort.
The good points regarding KQIV's animation are, obviously, its aesthetic value. The bad points really revolve around the game slowing somewhat as you move your character around the screen.
Your character? Oh, yes. A good time to introduce Rosella, methinks.
The long introductory animation sequence (which can be skipped if you wish] explains how Rosella came to be in this strange land dressed in simple peasant clothes.
Basically, King Graham is dying but Rosella can cure him if she finds a rare fruit. In the meantime, she can also help the good fairy Genesta, who is dying (catching, isn't it?). She needs a special talisman, stolen by the evil witch (boo, hiss) Lolotte. Who is apparently completely behind the fashions, as she is not dying, As Genesta is the only one who can send Rosella back from whence she came you will need to help out the good fairy first, then ol' Graham.
Movement is initiated, in the time-honoured fashion, by keys, joystick or point-and-click mouse commands. Rosella will walk automatically to the designated spot unless she hits an obstacle. Beyond this, keyboard input is used to work with the parser so you can "get" something or "examine" something else, just like in a regular text adventure.
Many of the puzzles are based on old fairy tales. Aficionados, therefore, will have a head start.
Although one or two puzzles are not too fair. You will need to find a bridle in one location, however discovering its hiding place is pot luck.
Another irritant is the climbing.
One wrong move and you’re a dead duck - however, one long climb should only be made at a certain time of day, so many players will find themselves climbing (and cursing as they fall to their deaths umpteen times) twice. An unnecessary hardship as there are no clues in this area either. The old "save as you go” policy should be put into operation.
Also, you will have to sit through some tedious animation sequences, such as in the dwarves’ house. You will see a dwarf walk to the fireplace, grab a bowl of soup and then make his merry (or should lhal be dopey) way lo the table. This sequence takes a while for one dwarf - but there are seven of the little blighters! Grab a book or read the manual or something, until they’ve finished.
The actual ending, like the beginning, is an automatic affair - you just sit back and watch. KQIV is an epic adventure that uses some wonderful animation sequences.
Some of the puzzles are rather clever whiet others are just plain tedious. The music is well done, giving atmospheric touches to the storyline.
This one is for those players who despise violence in computer games. As Roberta says herself: "The only violence in the game is at the end, and then it's unintentional. You don't mean to commit violence, but you do.” Overall, 1 like KQIV, it has its irritations. Some of the puzzles are rather flaky and the odd animation is boring alter a while, but the good gameplay shows through. This, more than anything, will be Ihe thing that hooks you.
It is also good to see female characters take the lead in adventure games. I'll leave you with Roberta's thoughts on Rosella.
"I like the heroine, Rosella. I guess because she's pari of me that's coming out. I really identified with her. Sometimes she’s delicate, but she's strong, knows what she wants, she's not afraid-what she has to do. She's courageous. It was fun for me to do a female character."
Paul Rigby Overall - 81% Cleverly written and always favourably reviewed in the press, Digita produces a range of powerful, low cost software tor the home and business user.
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1 Fight the mediocre fight Frontline is a squad-level wargame written by Alan Lenton. Scenarios include Pegasus Bridge, Stalingrad, Guadalcanal, Cassino and two introductory scenarios. The game itself is menu and icon driven which contributes to a very polished front end.
'1-5-7 squad lit* own 4-5-7 squad Christo 4-5-7 squad Davis 4 5 7 squad Ennei«son 4-5 7 squad Flynn 4 5 7 squad Gray 4-5-7 squad Harris 4 5 7 squad Inaepsol1 4 5 7 squad Jones Unlike most computer waigames, the window of play is a joy to behold. The excellently crafted backgrounds, which put the simple squad “counters" to shame, are a delight to use and directly contribute to the game.
Fron11i n« Front II n* : man Lenton Only* Vffrtloni JohnChaaer Walls can be used as cover, so can craters but crossing a wall, along with difficult terrain, will eat up your movement points. Each obstruction is rated for height (this is a relative variable which is used to calculate line-of-sight), cover (which includes both concealment and protection] and movement costs.
Before play begins you must assign your leaders, rated for suitable skills, to thoir squads. This has a direct influence on each squad. A good leader can prevent his squad breaking due to poor morale, for example.
Next you assign the support weapons (heavy Mgs, satchel charges, and so on) to each squad.
The weight of each weapon affects movement if it is unpacked (shouldn’t this be because the weapon becomes too cumbersome, Alan? Where does the extra weight come from?). Finally, artillery can Support Weapons H tf 2-6 M a 2-6 Mtr 8-25 M a 2-6 M a 2-6 M a 5-11 Leaders As a squad level game, the startup options are very detailed supply support fire.
Combat is handled in a similar fashion to Blade's Laser Squad in that you must place a cursor over the target and hope for the best.
Your squad's line of sight and weapon range - coupled with limited ammo and possible jamming - have a direct bearing on the result, however. Be careful where you are aiming though, because it is easy to fire upon your own men if you lose concentration.
Incidentaly, if you are positioned next to an enemy unit your firepower is double, which is a sensible move as the hit unit would feel the full force of the attack without the degradation of distance. Close combat is also covered. Leadership plays a part in the firing section. The better the leader use] the higher damage it will inflict - . Depending on what cover the enemy has, of course.
I actually saw the original ST version of Frontline. It was on the basis of my comments that CCS upgraded the game for the Amiga, an action 1 applaud. There are not too many software houses around which would respond so promptly to criticisms put forward in any review. The design features introduced or re-jigged include the introduction of hidden movement and a surprise attack modifier.
Alas one major design fault has remained. You can see every piece unit on the board. Even if that unit is supposedly hidden from view in a pillbox or whatever. Of course, due to the line-of-sight rules, your men will not be able to see him but you will!
This one glitch ruins the hidden movement and line of sight because you know there is an enemy unit nearby. Surprise, therefore, goes out the window, But for this one fault, the game would have been highly rated. Although the Amiga version is far superior to the ST attempt, this one glitch makes a mockery of any improvements.
This particular “feature”, 1 assume, relates more to Alan Lenton’s design philosophy, which is that Frontline should emulate a board wargame (you even see the dice rolls during modifier decisions). Why? Surely CCS has created a contradiction in terms?
Emulating a board game on computer means sacrificing the computer’s power and inherent advantages. I hope CCS reconsiders its design philosophies for any sequels, Paul Rigby T 4 Tl A TT11 rvT Found wanting GIMMICKS. Completely superfluous throwaway items that neither add anything to a game or make it more playable. Gimmicks are there primarily for reviewers, rather than the people who buy the games. They are there for the screenshots on the back of the packaging, there for the glossy adverts in magazines, and there for kids to tell their mates about down at the computer club.
But gimmicks don't make a dull and average game any better or any more playable. Ocean's Lost Patrol has plenty of gimmicks, but it's also completely dull.
It begins with a chopper coming down in enemy territory in Nam.
The survivors, the lost patrol, havo to make their way back to Do Hoc, a friendly baso, through the trackless wastes of VC infested jungle.
So this is Ocean’s return to Vietnam, after arousing controveisy for its despicable licence of Platoon a couple of years ago. A number of things have been changed in the interim, the most important of which was Operation Wolf. The influence of that game permeates Lost Patrol with its various 3D sections, You start off with your squad of soldiers, each with fitness and morale ratings. As Sarge Weaver you must assign scout duty to whoever you feel is either most competent or most expendable.
Expendable because one of the various sub games involves a scout in a beat-'em-up encounter against a ridiculously good gook. Obviously he has seen all the Bruce Lee films and you haven’t Most of the game takes place on a poor quality map display. A cross marks your position, and you have the option of crawling across the jungle or digging in or resting. Your lads get tired, so the odd hour's rest is essential, but when the sun says au revoir for the day either dig in for the night or expect trouble. The trouble is that your cross moves unbelievably slowly across this cruddy map, Sometimes
you get a still picture depicting a soldior crossing a river or hacking through the jungle.
Sometimes you get a little series of VIDI-Amiga vignettes, in black and white of course, but they look rather small and strange among the technicolour and stagnant screens they are overlaid upon.
Right, so you plod along, trying to be inconspicuous, and then the sheer boredom is interrupted by an I arcade section. What will it be, you wonder, as it loads from the second disk. The minefield, with a soldier ; prodding his way through with a j bayonet is mouse operated and I mildly tense in a dull way.
More exciting is the battle ' sequence, which is real Op. Wolf I territory. You are pinned inside a ruined farmhouse and must rise I above the protecting wall to fire and lob grenades at the VC force.
J It’s all in 3D. They shoot at you, you shoot at them, and the only I disaster to beware of is letting the VC get close enough to lob a grenade into your position. That spells trouble and mustn't be allowed.
Some more static screens, or with a minimal amount oLanima- tion, herald these arcade sections.
Thdre's the awful beat-'em-up section, the grenade the VC, and the sniper sub games to contend with as well.
These arcade subgames are all competently handled, and the graphics are certainly better than on the map section.
It all comes across as rather a mishmash. Only the hand to hand section is poor, the rest being quite adequate games, but the map section and speed of movement are awful.
Why does it take so long to move a cross one square, pixel by pixel? What it comes down to is design, and the design for Lost Patrol is rubbish. There's no two ways about it, it must have taken four guys sat in a pub 10 minutes to come up with the design for this game.
Of r Lost Patrol is dull, it's long winded, it's boring, and it’s completely ordinary in absolutely every aspoct. And if you read otherwise in other magazines, take it from me, the reviewer is lying for the advertising that Ocean will place with them. Lost Patrol should have stayed lost.
Duncan Evans Ah, what the heel c Greetings tv fans!
Welcome lo the 2238 MegaCorp Industry's annual "Ground Defence Games" brought to you exclusively by the Century- 23 television network!
So begins Thunderstrike, and as you might have guessed, you spend most of your time flying around blasting the gubbins out of everything that moves.
By means of plastic TV presenters and a good rendition of theme from “Rollerball" (yes, I do know what its real name is) there is a nice feeling of oppressive corporate evil.
The hero is a faceless macho pilot, and his her adversaries are computer-controlled drones. The nearest you see to real people are Century 23's answers to Sarah Greene and Mike Smith.
Basically any scenario would have done, but instead of shooting aliens or Iraqii MiG fighters, you shoot lifeless targets. Is this what the future holds? Perhaps wars could be fought in this way, with casualities limited to scrapped hardware. If only... Coming from the same software house that produced the wickedly enjoyable Resolution 101, Thunderstrike has a lot of groundwork to do to equal that game's technical merit, never mind exceed it.
In the end, it just about manages to sacrifice a little speed for some extra-fabby graphics.
Your ship appears just in front of you, and as you drag your mouse around the table it ducks and dives in rather a pleasant manner as you zip over the coloured landscape.
There are things you need to guard from the aliens, otherwise they sit on them, destroy them and mutate. Solution: Blast 'em.
There are things that fly around and shoot you. Solution: Blast ‘em.
Ah, what the heck, just blast everything. But carefully - each wasted bullet can result in a drop in performance at the end of the level. If you want to gel far in this game, you need to be accurate.
If you were to re-map the three dimensional images into a two dimensional playing area, the game you would end up with would bear a startling resemblance to the ultimate classic Defender.
What I would give for a Defender cabinet in my living room!
Overall - 80% It just goes to show that a good game will endure for ever.
For something as technically advanced as the solid 3D graphics in Thunderstrike, they move fast.
Of course, it doesn't matter how complicated the calculations behind the scene are if they don't move fast enough as to be playable.
Relax: Thunderstrike is as playable as you wish it to be, Anne Turkington Thunderstrike £24.95 Millennium SK MARKETING l™donsLEADING COMPUTER SUPPLIES 4 4 UtALtH Amiga Disk Doves Inside S Out - A ikga Gd Graphics Sound Teteco Amiga Handbook ..... Amiga Inturtion Re1 Manual . Amiga Machine Lang Guide Anvga Machine Language ----- A ikga Microsoft Basic Prog Guide Amiga Prog Handbook Vol. 1 . Amiga Prog Handbook Vol. 2___ A mga Programmers Grad* .... Amiga Programmers Grade .... Amiga ROM Kernel Rel Manual Amiga ROM Kernel Ref Man Lto... Amiga System
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OtookaN (he comp 'control centre' over the A _ reason ot its colour malch and contour huggmg devgn it becomes an integral pan of the computer ttseff
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13 Moneyhd Parade U«bndge Road Rckmansworth. Hens WD3 2BE All pnees trCudo VAT and carnage is tree (UK mainland) 13 Moneytwi Parade Uibndge Road Rickmansworth Hen* WD3 2BE Tel 0823 896969 Fa. 0923 771058 South London: 10 Fulham Broadway London SW6 1AA T* 071 381 6618 Fa* 071 381 0528 PERSONAL CALLERS WELCOME AT BOTH SHOWROOMS MONDAY-SATUROAY 9.30am ¦ 5.00pm THIS is Ihe story of Quiffy, tho wee green Blobbie. Are you sitting comfortably? So there you are. Quietly minding your own business, doing what comes naturally to a wee green Blobbie - wan- dering happily through the underground caverns
that are your homo, and munching your staple diet of litter left behind by an ancient civilization. Idyllic. For a wee green Blobbie.
Unfortunately, life is never easy, and a whole barrage of nasty, evil, wicked creatures have been waging war on you and your folk to the point that Quill)’ is the last remaining Blobbie in the whole cavernous world.
As if all of that is not bad enough, the Taps of Wrath have decided they have been off for too long, and have opened, causing water to cascade through the caverns at an alarming rate, flooding them. Clearly.something has to bo done! (Um. Know any good 24-hour plumbers?)
Deciding that enough is enough, you begin to eat your way through the 42 levels of litter-strewn caverns hoping to make it to tho planet’s surface. The nasties block your every move, but fortunately weapons have been left laying around for the taking, and with these you can blast the nasties to bits.
In fact, as well as the food and the weapons, quite a lot of other things seem to have been left lying around and they all have some function.
There are plungers, which can be used to temporarily stop the flood, balloons, which will give you a free ride upwards, and parachutes which do exactly the opposite: hearts which increase your energy and score, and even the occasional glass of stout which gives you an extra life. On top of all that some caverns contain switches which, when found, will reveal hidden objects and secret passages.
Access from one level to the next is achieved by teleporter, but Quiffy can only teleport when a set quota of litter has been eaten from each level. On the larger, later levels. There are also inter-level teleporters. Some of the levels also have passwords, which once discovered can be used to start the game at a higher level.
Quiffy moves in a mysterious way. As well as the usual leaps and bounds. Quiffy has super strong leg muscles which allow huge leaps from under water. Oh yes - and our hero can also scale vertical walls and walk across ceilings, making for some unusual route choices round the levels!
The baddies of the piepe come in various shapes and sizes. Some are badder than others. The most frustrating of all is the ghost - you will be forgiven any slight feelings of paranoia when the ghost appears a few seconds after a level starts, and traces your footsteps, moving a little faster than you do.
If it catches you up it will be curtains, as your energy drains atd one of your three lives slips away There is nothing more annoying than completing a particularly tricky manoeuvre in a grotto with a tiny entrance only to find your exit blocked bv the ghost advancing towards the entrance. Aaargh!
As you progress through the levels the variety of nasties increases. They include Space Hoppers, which can be used to hitch a somewhat bouncy ride; Plonkin Donkins, who leap mindlessly around the screen draining your energy if they touch you; Psycho Teddies, who eat anything in thoir path including the litter you need to get you through the teleporter: the Bulbous Headed Vong. Whose litter loutish habits replenish foodstocks; and Vacuous Combos whose mindless, repetitive pacing around always seems to be near that tasty morsel of food or weapon you want.
Flood is an enjoyable game which just lacks that little extra something to make it a resounding success. It is reasonably compulsive. And the password system helps that just one more go effect.
The sound is good, with excellent intro music and some splendid spot effects like realistic gulping sounds and splishing of wator.
But then the producers of this game have set themselves a difficult task if they want to better the excellent Populous.
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ri Bold T2 sr2 Italics ri'in Outline rt in Ulndarllna rs sn
Shadow rfc sft Superscript TT tf?
Subscript r tri A quick glide to the menus How to make it work!
OK, so you’ve got the demo and you want to make use of it. Well the first thing you should do - and indeed, the first thing you should ever do when you get your issue of the world's best Amiga mag - is back up your cover disk.
Once you have done that, make anothor copy. Then what you want to do is delete the RRD, Amos and Waccy Wabbits directories. I know.
I'm trusting you with a highly dangerous command around some sensitive software - the only advice 1 can give is to make sure the backup works!.
Remember, using the delete command you will have to delete the contents of all the directories before you can delete the directories themselves. Those of you who have SD (which we gave away on the cover disk a while backj, or some similar program, will no doubt find it easier to use this.
Now there is some space on the disk you can copy across your own bitmapped fonts (which won’t exactly provide stunning output, but will make a change from using the same old one over and over) into the fonts: directory on the demo disk.
If you have any other Gold Disk products you can copy the CG fonts on to the demo disk as well.
These should go in the directory called, cunningly enough, CGFonts which is in the Pagesetter 11 draw on the coverdisk.
Now the last problem is the printer driver. If you do not havo a printer supported by either the EpsonX or EpsonQ drivers you have a bit of work to do.
First of all locate the printer Memory trouble NOW the original Pagesetter II required a meg of memory. This was only natural since it was a very powerful program. The full version still does require a megabyte, but the cut-down demo will actually work on an unexpanded machine.
There are drawbacks, however. It is very difficult to import too many graphics, and you've got absolutely no chance of seeing any of the Compugraphic fonts on screen - they- all appear as little boxes.
None of this will affect the most important aspect of the program - the printout. You should always have enough memory for printing.
If you still want to play around at making your own designs you still can. I would suggest that you prepare all the copy first, in your favourite wordpro. When you are ready you can then import all the text into a ready prepared box.
The texi will be displayed, but only as little rectangles .
They are important though - you can work out where words fall badly and so on, because the rectangles are proportional to the letters they represent.
It may be a bit like trying to find your way across Green’s bedroom in the dark, but if you are dedicated you can do it!
AS no doubt you will have noticed by now, we have a shock, superscoop exclusive on the coverdisk this month. Those very nice people at Gold Disk havo kindly let us have a useful demo to give away.
It is not a fully working version obviously, and some features have been disabled, but what you are left with is a very useable product.
The main restrictions are that loading and saving documents is impossible, as is creating more boxes or copying existing boxes.
The full version supports all these functions - for more details see the April issue of Amiga Computing which contains a full review of the software.
Being creativo with the demo is covered in this month’s DTP column. Which has now been relocated to the more impressive and intellectual surrounds of the Almanac. However, it is really worthwhile playing around with the demo document before you start trying to create your own masterpiece.
The best way to learn is to play around with all the functions. To holp you with this we have printed a complete list of all the functions available from the menu and a dissection of the gadget strip. Have fun.
MagnlfIcatIon Layout Tools
- • L lots t lonaat Tail Crooking Caatral
- o I (oaapvgraphlc Tent Control
- n 0 V O.kWo.0 ¦ v* ItlrofraBO Graphics v' Interlace Screen
- a a I¦terrortib1o Refresh i ( driver you do use on your own
copy of Workbench. You will find it in the "devs printers '’
directory.
Copy this file to the same directory on the demo disk. Now although the correct printer driver is on the disk, the system doesn't know it - you must change preferences. It may be a good idea to copy the entire preferences directory from your workbench, but this isn't necessary just to get a printout.
The offending file, which contains colour information and other preferences, is called system.con- figumtion and is to be found in the devs directory. You can either use the Copvprefs program on your I Null Pointer used for selectio moving and resizing Create new box: disabled L multiple pages are allowed Pnnter calls up the pnnt requestor Group: draws a box around a number of boxes and groups them together for global changes Copy this demo version Text:used for entenng text into a text box Send to back front Link Unlink boxes Drawing tools for keylines, boxes and so on NOW you can see
just what you are missing out on. When you're convinced (after about the first printout, we reckon) you should find you can get hold of the fully-working copy at any good software dealers. If you have any problems. HB Marketing on 0895 444433 are the official UK distributors and customer support for Gold Disk.
Workbench or just copy this file across to the same directory on the demo disk.
Now you should have a working demo disk, and I would advise you at this point to set its write- proted tab. Save mode is disabled ,so you have no real excuse for .
Writing to this disk ever again.
THIS demo is 0 Copyright 1990 Gold Disk Amiga Computing. It is definitely NOT public domain. Any attempt to distribute it or its associated files mil be horribly resisted.
Anyone who aids, abets or is otherwise involved in the unlawful copying or altering of this software will be very sorry, believe you me.
And finally Recoverable ram disks.
Wonderful things. First there was RAD:, the official Commodore device distributed with Workbench 1.3. The big plus with RAD: was that as well as being recoverable you could warm boot fiom it, provided you had a Kickstart 1.3 rom in your machine.
RRD Ah, but once you'd set your RAD: up to be however big you needed it to be. It grabbed all that memory and wouldn't let it go. In other words, it wasn't dvnamic.
Enter VDO: from ASDG Inc. Released as shareware, VDO: was dynamic, but you couldn't boot from it. It was, however, compatible with RAD: so you could set up a tiny RAD: to warm boot from and then transfer control to VDO: and continue the booting process from there.
But VDO: wouldn't work with the A501 memory expansion, so it was really only useful if you had more than a megabyte of ram.
There was a gap in the market, What was needed w-as an A501- compatible dynamic recoverable ram disk that you could warm boot from.
And hero it is - RRD:, written by Bob Dayley and The Other Guys.
RRD: is a doddle to set up. First you must copy the file called ramdisk.device into the DEVS: directory on your normal Workbench boot disk. Remember to work with a copy of your disk, just in case you make a mistake.
The next thing you have to do is edit the file called Mountlist in the DEVS: directory of your boot-up disk. Use any text editor or word processor that will load and save an Ascii file. If you've nothing better use Ed.
You have to add another device entry to Mountlist. The best place to put it is at the bottom of the file.
RRD: is unique in that if you have the memory you can set up as many ram disks as you like.
For instance, you could have one to warm boot from and another to work from. Along with this, if you set up a ram disk to the same specifications as a normal floppy disk, that ram disk will act like a floppy, which means you can copy whole disks to and from ram very quickly either by using Diskcopy or dragging icons.
In the RRD drawer on the cover disk you'll find a file called Mountlist which explains how to set up the ram disks: it also gives a few example Mountlist entries. These are all set up to be 80 cylinders big, the size of a floppy, but you can cre- RRD is Copyright & 1990 Bob Dayley and The Other Guys. This program may be freely distributed as long as the document RRD.DOC is included unchanged with the program. Distribution includes uploads. PD disk distribution, giving lo your friends, and releases with commercial products.
Any release of this program without the document RRD.DOC will be considered an infringement of copyright.
WARNING KICKSTART 1.2 owners will nol be dlile III aiilobnnl from iin RRI) ram disk. You'll have to upgrade your rom In 1,3 if you wanl this fealure. Your local Amiga dealer will be able lo help tou do Ihis.
Bug reports, requests and suggestions to: The Other Guys, 55 North Main Street, Suite 30ID, PO Box II. Logan. UT 84321. USA.
RRD is useful even if you have no exlra memory. It's probably not sensible to use it as a warm boot disk because, even though RRD is dynamic, all the files necessary for booting will have to be there in ram at all times, and as a 512k owner you are short enough on memory as it is.
RRD and loadsaram Your best bet is simply to use it as a recoverable ram drive so that if the machine gurus, or if you want to reset for any other reason, you can do so safe in the knowledge that whatever files you have in ram will still be there after the warm re-boot.
On a Kickstart 1.3 machine, booting from a bog standard Workbench 1.3 disk with no external drive fitted you'll have a touch over 350k of free memory after booting, which means that at Ilk per cylinder you can safely make your RRD: device 30 cylinders big (330k).
RRD and 512k owners Suggested mountlist entry to create a recoverable ram disk called RRD: on a 512k machine.
RRD: Device = ramdisk-device Unit = 30 Flags = 1 Surfaces = 2 BlocksPerTYack = 11 Reserved = 2 Interleave - 0 LowCyl = 0 : HighCyl = 29 Buffers = 1 BufMemType = 5 Mount = 1 GlobVec * -1 FileSystem = L:FastFileSystom MaxTYansfer = 512 Dosiype=0x444F5301 BootPri = -128 » THOSE of you lucky or rich enough to own 2 meg or more can have real fun and games with RRD. There's nothing to stop you setting up all flavours of the device.
On my 3 meg B2000 I find I can safely go all the way up to 176 cylinders. Use the example Mountlist entry in the "512k owners" box and adjust the HighCyl value to suit. Remember, it’s Ilk per cylinder.
And as you've got the ram you might as well set up a ram disk device you can copy floppies to.
Don't forget to Mount both devices in your Startup-Sequence. I call mine RD:, for ram drive.
The example below is recoverable as well as disk copyable, so your data is protected from a warm re-boot. If you don't want it recoverable change the Flags value to 2.
Notice that the FileSystem entry is missing. This is because floppies are OldFileSvstem, which is what ramdisk.dovico defaults to.
Suggested mountlist entry to create a diskcopyable recoverable ram disk called RD: on a 1 meg machine RD: Device = ramdisk.device Unit = 3 Flags = 3 Surface s=2 BlocksPerTYack -11 Reserved = 2 Interleave = 0 LowCyl = 0 ; HighCyl = 79 Buffers = 1 BulMem’IVpo = 5 Mount = 1 BootPri = -128 Priority = 5 » ate a larger or smaller recoverable ram disk by increasing or decreasing the HighCyl entry.
Remomber to keep your ram disks to an even number of cylinders (HighCyl should be an odd number) else you'll visit the guru.
The same thing will happen if you try to create a ram disk that is bigger than available memory.
After editing and saving DEVS:Mountlist you need to add a line to your Startup-Sequence in the S: directory.
Somewhere before the EndCU line you should add the line Mount RRD:. If you've called your device something else, like BOOT: for instance, then the line should of course read Mount BOOT:.
The documentation with RRD is a little skimpy. If all this talk of mountlists and devices is confusing you look up the relevant sections in your Workbench 1.3 Enhancer Kit manual. (Whaddya mean you took a free copy of 1.3 from your mate down the club?
Shame on you! Write out “1 am a wally" 500 times and then go buy the official upgrade. The manual is well worth the cost.)
ON a 1 meg machine you’ll be pushed to increase the HighCyl value in the mountlist past 65 - that's 66 cylinders .making 660k- It’s all going to depend on what you do in your Startup-Sequence and how many external drives and things you’ve got plugged in.
You’ll need to change the Flags entry to 5 (see the file called Mountlist in the RRD drawer to find out why) and alter your starf-of- day boot disk to copy all the necessary files and directories to the autoboot device.
Suggested mountlist entry to create an autoboot recoverable ram disk called BOOT: on a 1 meg machine BOOT: Device = ramdisk.device Unit = 0 Flags = 5 Surfaces = 2 BlocksPerTYack = 11 Reserved = 2 Interleave = 0 LowCyl = 0; HighCyl = 65 Buffers = 1 BulMemlYpe = 5 Mount = 1 BootPri =127 Priority = 5 • RRD and 1 meg owners ; Example piece of script to add to your : startup-sequonce to copy the files necessary ;for autobooting on to the BOOT: device.
; You will need to alter this to suit.
Assign NIL: boot: exists if wam echo “Setting up autoboot device" mount boot: if not exists bootx makodir bootx copy c:addbuffers I assign I cd t copy bootx quiet bootx copy c:echo I mount I resident bootx quiet boot:c copy c:makedir I setpatch Isetclock bootx quiet bootx copy c:if I endif bootx quiet bootx makedir boot:devs bootx copy devs:system-configuration boot:dovs quiet bootx makedir boot:l bootx copy hdisk-validator boot:l quiet bootx makedir bootdibs bootx copy libsdcon.libraiy bootdibs quiet bootx makedir bootsvstem bootx copy sys:svstem fastmemfirst boot:system quiet boot:c makedir
boots bootx copy s:startup-sequence boots quiet endif endif bool:c echo "Autoboot device mounted" PROTON SOFTWARE Tel: 0462 686977 24 Hour. Fax: 0462 673227 FREE £1.00 OFF PERSONAL PRODUCTS IN | GAMES WITH NEXT SERVICE STOCK SELECTED PURCHASE MON SAT SENT TITLES SELECTED TITLES 9-6pm SAME DAY T I------ ¦ FREE PRICE LIST I AVAILABLE I______ CALL FOR SPECIAL OFFERS AMIGA £1699 £1699 ..£1999 £16 99 £11.99 £1699 £16 99 £1699 £16 99 £1699 £1699 £1999 £1999 £1999 £1999 £1699 £1699 £1699 £1999 £1299 £1699 £1399 £1999 £27 99 £999 £1599 £1299 £POA £1399 £POA £POA £POA £POA £16 99 CPOA CPOA £1399 £1399
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DUNSTABLE, Beds. LU5 6BR Telephone 05255 3942 or 5406 HELP!!!
Amiga Computing is leaking far tome reinforcement* to help maintain it's posiHan at Hi morn intelligent guide te the Amiga. We are looking for an enthusiastic Amiga user te fill the position of Staff writer.
The successful candidates wouldi
• Hev a sound working knowledge of the Amiga
• So able te convey their ideei le on entertaining and
Informative manner
• Enjoy working under pressure end te tigkt deadlines
• Uve (or be willing te move tel within travelling distance of
eur offices near Macclesfield, south ol Manchester ¦ Knew a
good game when they see one
• Ke able to juggle er unlcyde, or at least want to learn!
If you think you're person enough for the |eb send in your CV now before you sober up. Please enclose copies of any pravlaas published work and or SOO words about either a recent game er an Intarostlng technical subjact. Applications should be made to: "Staff writer application", Amiga Computing, Europa House, Adlington Park, Macclesfield, Cheshire SKIO 4NP.
REGULAR readers wilt remember a small colourspace-type program called Wow! On last November's cover disk. The author of that program, Dug Barthram, has spent the months since then with his head deep in Lattice C. And he's emerged with Wacky Wabbits, a madcap game with a simple formula but an addictive line in gameplay.
The controls are easy. Plug a joystick into port 2 and then it’s up for up, down for down, left for left and right for right.
Wacky Wabbits The idea is to get rid of the plants that are growing on your lawn. More plants equals less grass, hence one hungry rabbit.
You got rid of the plants by hopping on them.
There are four different types of plant. The flowers are easy to get rid of, one hop and they are gone.
The scary plants can be a real bummor. When Wacky Wabbit jumps on theso he gets frightened and runs away until he hits a flower bed. Hedge or other obstruction, then he comes back to his senses. Unless he happened to run into The Blue Weasel, in which case it's wabbit pie for lunch.
Plants are not jumped on while running away.
The thistles are sticky customers; when jumped upon Wacky Wabbit is rooted to the spot for a while. But the mushrooms, which seem to be Dug Barthram's trademark. Are the real flies in the ointment. Hop on to one of these and Wacky Wabbit s senses will become confused, making him run in the opposite direction to that you have told him to. The effect will wear off suddenly, so be aware.
To help you out a little, CFC canisters will kill plants around them when jumped on. They also straighten out your head - if you have just hit a mushroom, jumping WACKY WABBITS was written by Dug Barthram. It was compiled with Lattice C v4.0t and is Copyright © 1990 Amiga Computing, all righty reserved.
On a CFC canister will put your controls back to normal.
To make life difficult The Blue Weasel is lurking in the garden. If he catches you it's wabbit pie time again.
If too many plants have grown and the picture of the hungry rabbit is drawn in full, you lose a life and start the level from scratch at the beginning of the day. Survive for the entire day - watch the sun at bottom left - and you go on to the next level.
How many levels aro there?
Damn, 1 was hoping you wouldn't ask. You see, Dug can't remember how many screens he designed and how many he eventually coded into the game. I've got to the third day a few times but keep dying of starvation soon after. Heaven only knows what's hidden in the murky depths of day four.
Announcing something % completely different 1 young users of the* BATTLE WITH BASIC!
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Let's Compute! Brings an exciting new dimension to computing.
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Plus lots of surprises! Never before has there been a computer magazine like Let's Compute! You'll find its action-packed pages crammed with enough hints, tips and ideas to keep you and your micro occupied for a whole month!
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Daytime pbone number In case of queries .. I wish to pay by: Cheque payable to Database Publications ? Credit card No: TO: Database Direct. FREEPOST. Ellesmere Port. South Wirrall 165 3EB to saw rvH* POSIM *L* Exp. Date PHONE ORDERS: 051-357 1275 Please send my software in this format Spedium (tape) Spectrum (dsc) C64'128 (disc) Compact Archi Eik (3.5* dec) 8BOE*[5.25-40T) ; 86C Ek(525'80T) BBCEk (tape) Amiga «*sc) . CPC (dsc) CPC (tape) 3050 3051 3050 3053 3055 3056 3057 C64.128 (tape) D Atari ST (disc) ? PC (5.251 ? PC (351 &BtSg$
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It costs only £5 to join, but if you subscribe to Let's Compute! On the form alongside you can also become a founder member, with all the same privileges, for just £31 bumper pack of goodies for everyone!
JULY'*.
OfTftLi gftLUMT COMPUTER SINCE its launch in 19B5. Ihe Amiga has gained itself something of a reputation as a powerful graphics workstation. For several years now. Other micro manufacturers such as IBM and Apple have been struggling hard to produce systems that could match it.
Even though it could be argued that Apple in particular have now surpassed the Amiga in terms of raw computing power, the Amiga still retains a prico advantage that Apple could never hope to match.
One of the applications that has put the Amiga on the graphics workstation map is that of ray traced graphics.
Ever since the day Dr. Eric Graham unleashed his ray traced masterpiece "The Juggler" on to an unsuspecting computer fraternity, the Amiga has gone from strength to strength.
As we all know. Dr. Graham went on to turn his ray tracing tools into a commercial package in the form of the now famous Sculpt series of products.
Just as DeluxcPaint has dominated the paint package market, the Sculpt series have virtually established themselves as the do jure standard Amiga 3D ray tracing packages. Can this monopoly be broken? Progressive Peripherals & Software certainly think so.
Progressive's answer to Sculpt's dominance is 3D Professional, a sophisticated modelling and ray tracing package that not only matches much of what Sculpt has to offer, but positively blows it away in terms of extra features.
For starters, as well as all the usual ray tracing tools. 3D Pro offers fractal landscape creation, 3D text support and more output options than Sculpt could ever wish to mention. However, more of this later.
AFTER shelling out just under £300. You’d be right to expect something pretty special, and from first appearances 3D Pro certainly seems to deliver. Even before switching on you'll be impressed by the professionalism of the entire package.
Packaging has never really been a point in favour of professional Amiga software, but Progressive have gone to town with 3D Professional. For starters, the box is massive: Finished off in a tasteful green marbling with posh gold text, it looks more like the kind of program you’d expect from the Macintosh market.
After fighting through a mass of polystyrene packaging, you realise why the box is so darned big - within are three manuals that amount to a massive amount of reading, six floppy disks and even a VHS video tape.
Why a video tape? It provides a useful tutorial and lots of brownie points for Progressive. That tape is a tremendously good idea. If you move your video player near your Amiga.
It's almost like having someone from Progressive taking you through the program on a fone-to-one basis. Not only that, but the demos that accompany it give you a vivid example of what the program is capable.
Imagine how easy packages like Professional Page and DeluxePaint would become if software producers followed Progressive’s lead.
Those of you used to the old Sculpt ‘"IYi-View" editor may be in for something of a disappointment. The 3D Pro object editor uses a display 1 views is the camera mode.
As the name suggests, camera mode displays a 3D representation of your scene from the current camera position. Just as we see things in the real world, Camera mode displays objects that are further away from the camera smaller than those that are Jason Holborn explores the world of ray tracing with Marcam’s 3D Professional nearer.
However, this mode is used only to view the scene as it would appear once rendered editing is limited only lo altering the position of the camera. To carry out any form of object editing, it is necessary to enter one of 3D Pro’s six two dimensional edit modes - back, front, left, right, top and bottom.
An extra "map" mode splits the fantastic ?
?
Screen to display the current scene from four different positions.
Unfortunately, no editing can be carried out from within it - click the mouse button and you're sent straight back to one of the object editing modes.
After continued use. You’ll soon come to realise that the 3D Pro object oditor is far superior to Byte-By-Byte’s offering. Not only is it considerably easier to use. But it allows you to create scenes in a fraction of the time taken with Sculpt 4D.
SCENES are built up by combining primitives to form individual objects, which in turn are combined to form the final scene. The program supplies a comprehensive library of primitives, containing the usual assortment of cones, spheres of varying complexity, cubes, plus a few more exotic objects such as the torus and helix.
If, for example, you wanted to create a table, you'd have to build it up from five separate cubes, shape them and then merge them to form the final object. Once merged, they then act as one.
For the creation of more complex shapes, the package offers three unique editing tools: Conic, Lathe and Profile. Conic allows you to create cone-shaped objects by connecting all the points of a 2D plate to a single point at a specified height above the plate.
Lathe operates just like a real lathe.
All you do is define a basic outline for one side of an object, and 3D Pro "spins" your outline to create a 3D object - a vase is a common example.
Finally, Profile is used to extrude objects. These three tools alone make object creation a doddle.
File conversion Other object creation tools worth a mention included extruded text which allow you to create 3D extruded text using standard Amiga fonts. For the more adventurous 3D Pro will automatically create both fractal landscapes and trees. With a minimal amount of work, realistic natural scenes can be created in no time at all.
With all this power at your disposal, you'll wonder how you ever coped before ONCE an object has been created you can define a whole range of different attributes which will effect how the object will reflect light when it comes to rendering the final scene.
This is an area where 3D Pro really starts to shine. Most ray tracing packages allow you to define how reflective an object is, its colour and so on, but never before has so much control been available from within a single option.
You can easily define the transparency of an object, making it possible to create smoked effects, its roughness, glossiness and even the index of refraction for clear objects. The program includes nine presot settings for common materials such as plastic, chrome, glass and stone. If this wasn't enough, you can apply textures such as wood, marble and brick with a single click of the mouse.
PROBABLY one of the most important aspects of creating a scene is the amount of control over lighting that a program offers. 3D Pro lets you easily create multiple light sources of, varying types conics lights, spotlights and so on. You can then adjust both the colour and intensity of each light to create spectacular effects.
IF you're already using an existing ray tracing system it's a sure bet that you won’t want to scrap all your previous work just because you've moved over to 3D Pro. Many people like to compile libraries of commonly used objects, so it isn't exactly unreasonable to expect 3D Pro to provide some kind of file conversion facilities. The good news is that Progressive have already considered this overboard with too many light sources as every extra one can effect the rendering time dramatically.
Now the fun really starts. Once you've created your scene, it's time to start rendering your creation. 3D Pro offers an absolute mass of output options and rendering controls that must surely make it the most flexible of all programs of the type.
As well as the usual rendering in standard Amiga screen modes - HAM and Extra Half Brite are both supported - 3D Pro can produce 24-bit RGB images which can be output to frame buffers such as the unit produced by Mitnetics and the forthcoming Amiga Centre Scotland card.
Surprisingly, you can even render images for display on Commodore's soon to be released (or should that be "eventually to be released") A2024 high resolution mono monitor. Why ?
Requirement, and have built-in support for a multitude of different file formats.
Obviously it is there for Sculpt files, but you can also pull in ones from VideoScape 3D, Forms in Flight.
Turbo Silver, 3-Demon and even CAD-3D on the Atari ST. CAD users can even use AutoCAD DXF files like those produced by X-CAD Professional and Progressive’s own CAD system. UltraDesign.
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Special com|iacting techniques enable uptn ,'i programs lo lit on one disk. Unique FDOS power means tlial the pro grams reload al upto -1 TIMES FASTER Ilian Amiga Dos even fndcpcndnnlly of the cartridge.
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Including Fast Raitt.Chlp Ram. Kamdlsk.Drive status.etc. ¦ UNIQUE INFINITE LIFE TRAINER MODE Allows you to generate more and even inlinile lives, fuel, ammo etc. Perfect as a trainer mode lo gel you pasl tlial “Impossible” level. Very easy lo use.
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HOW TO GET YOUR AMIGA ACTION REPLAY... TELEPHONE (24 Hrs) - ¦ CREDIT CARD ORDERS ONLY you would want to render in black and white is beyond me, but I’m sure someone will find a use.
Fancy rendering in true stereo vision 3D? Users of Haitex's unaclaimed X-Specs 3D glasses will be pleased to learn that 3D Pro directly supports these eye-straining wonders. Just select X-Specs rendering and 3D Pro renders a stereoscopic image that can be viewed complete with true 3D depth.
Last but not least, you can render to Postscript, making 3D Pro an ideal tool DTP work. Forget about packages such as Professional Draw 2, 3D Pro is everything that a DTP illustrator could ever want from a software package. Illustrators can now create art work at the highest possible resolution, complete with realistic shading. 1 will be using 3D Pro to create art work for my Professional Page documents from now on.
PRODUCING still art work is all very well, but the Amiga is also darned good at animating things, so you'll no doubt want to breathe life into your creations using 3D Pro’s animation facilities.
Animations are created using a sophisticated key framing system which cuts down on the amount of work involved. Using it, you need only specify the start and end positions of objects making up the animation and the number of frames involved and the computer then generates all the frames in between.
Objects can even be "morphed" from one shape to another by creating two shapes that represent the start and end shape of the object to be animated - once again, 3D Pro then handles all the dirty work of calculating the transformation.
To aid the process, 3D Pro includes a powerful text-based script language that allows every aspect of the system to be controlled from a batch file.
Using scripts, complex animations can be created automatically without the need for the user to alter parameters after each frame is rendered.
Also included is Progressive’s Animation Station software, which was previously sold as a stand alone product. Animation Station allows animations to be created using both ILBM and ANIM files. The program uses a story boarding-like editing system with powerful animating facilities such as motion blur and pixelisation, allowing impressive animations to be built up from existing art work.
Raytracing jargon REPORT CARD DEPENDING on the complexity of your image and the mode selected, rendering can take anything from a couple of minutes to several hours. Even so, 3D Pro still manages to do the job in considerably less time than Sculpt 4D. Scenes that would have taken hours to render with Sculpt are often produced in a matter of minutes even on a standard 68000-based Amiga.
Co a 3D object bus been built up into a wireframe representation packages like 3D Pro convert the wireframe to a solid form using a process called rendering. Think of it os stretching a skin-tight film over the “ " Of course, if you stick an accelerator card in your machine, or are lucky enough to own a 3000, those times will be slashed considerably.
3D Pro achieves these impressive rendering times by employing its own sophisticated algorithms, which Progressive claim are many times faster than conventional ray tracing This is without doubt a daunting package at first sight, but an intuitive user interface and that video tutorial help make things a little clearer. The tutorials apart, the manuals are a bit of a let down. As reference material they are fine, but otherwise you may often find them to be of little help.
More time should have been spent to make the program as accessible as possible beginners.
These gripes aside. 3D Professional could be the package to end Sculpt 4D’s reign as the definitive Amiga ray tracing package wireframe object you’ll still be able to see the •‘bones ” slicking through tho skin. Phong and (loured (also called “Guru”) are two different methods of smoothing out the edges to make tho entire object aw bin 3D ircframo All ohieclN within 3D Pro arc built up from a wireframe which in turn is built up from several linked lines called splint 3D Professional Marcam Lid £299 EASE OF USE .. Fully intuition-based, so you can't go far wrong. Some menu options are rather
confusing, so keep that manual nearby.
FEATURES.. In terms of rendering options and object creation tools, there is no competition.
Never has scene creation been so easy.
DOCUMENTATION.
Manuals aren’t exactly brilliant, but that video tape tutorial should get you through the ilearning process.
VALUE £300 may sound a lot. But 3D Pro is the most complete rendering system available. Not only that, but it’s also £80 cheaper than its main rival.
OVERALL 3D Pro represents the state of the art in Amiga rendering packages. The program is initially daunting, but once you Ve got the hang of it you '11 be churning out complex ray traced images in no time. Highly recommended.
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USING fractal geometry to create realistic landscapes of mountains, trees and snow, the public domain program "Scenery" was a very pleasant way to spend an evening.
Now the program has been improved, and is no longer public domain. The big question is: Do the improvements make this version a worthwhile buy?
Without wishing to spoil the effect of leaving you hanging on until the end of the review, the answer is "yes".
Quite frankly it is worth buying. When operating in extra-high detail, with Interlace on and clouds and water texture enabled, the images are almost photo-realistic. I have yet to see similar results on any micro, be they PC, Arc or Mac.
Operation is very simple. Just pick a starting seed from which to "grow" the landscape, and then alter a few parameters. How high do you want the mountains? You want snow? Trees?
Water? Clouds? From what direction do you want the light to come?
Select preview and a rough image will be produced in about 10 seconds.
If it’s what you had in mind, select the medium, high or extra high options and settle back as your world is created around you.
Rendering times vary from a few minutes to about a quarter of an hour on a basic well, 1Mb if you want to be perfectly honest - A500. The landscape appears on the screen as it is created, so at any time you can see at what stage the rendering process is at, and perform an emergency exit if need be.
The result can be saved as a standard IFF format piccie and loaded into any non-HAM art package for alteration, decoration or anything else you can think off.
The overall effect is superb, with only cliffs which fall into the sea looking a little bit phoney. Somehow the treatment of the water around these areas gives the game away: The waves seem to be formed from a single textured plane with the land just plonked on top.
The clouds are very well done indeed, and although you can find the same weather formations cropping up time and time again, they add a great deal. Occasionally the program flipped on me and drew two long thin white lines from top to bottom, or a solid block of white, 1 just put them down to strange atmospheric conditions.
My only minor criticisms refer to the output options. Selecting the number of colours and size of your image is done in a fairly odd way. You can control the number of colours only by de-selecting snow or greenery.
Similarly, when saving the image you can choose either to save the entire overscanned image, or lose the bits A room with a T around the edges and gel a normally sized image.
The plus side to all this is that with a five bitplane overscanned display you should be able to convert your image to any other format (with a program such as the excellent Pixmate) and make full use of all the information present.
So who would use this program?
For those who need concrete reasons, Scene Generator looses some of the (almost feasible) applications supplied with Vista. This is because no real- world geological data can be used.
However, it still acts as a superb background generator. If you love fiddling with Deluxe Paint, you now have a great - almost infinite - supply of backdrops.
Numerologists will also love it - just type in your birthdate as a starting number, and discover what you'd look like if you were born a mountain.
How does it work?
FRACTAL geometry has been with un for several years now. In fart, so long that it may have gone out of fashion, with the newer concept of "Chaos" stealing some of the limelight.
The mathematics of fractals was brought to the attention of the non- scientific community by the work of Mr Mandlehrot. And more specifically in his hook "The Fractal Geometry of Nature**.
In this hook he describes how the natural world conforms to simple rules, and so hv writing a computer program which uses these rules a realistic, almost natural, scene can be generated.
The Scene Generator is nothing more than an implementation of these ideas, combined with an effective rendering program to provide lighting effects and a knowledge base to describe how snow, cliffs and plants work.
View For a program to change from public domain to commercial package, it needs to be something special.
John Kennedy looks at one that doesn’t just expand horizons
- it creates them REPORT CARD Scene Generator Natural Graphics.
Rocklin, California Tel: 916 624 1436 £29.95 EASE OF USE... Very easy to use. Totally intuition- friendly. The packet oven has a 'AmigaDOS v2 compatible" sticker on it.
SPEED.... It's not slow. Seeing the landscape appear before your eyes somehow manages to make it even faster VALUE.. It's another "if you like this sort of thing" I'm afraid. If you enjoy playing with computer graphics, it's worth the money.
OVERALL Wonderful output, quickly and without fuss. A proper Amiga program.
Haven’t I seen this somewhere before?
COMPARING this program lo Visla (reviewed last issue) is not really fair, us Visla uses real geological data, not just mathematically generated contours. However, w hen you use Vista to generate u random landscape, the differences in the rendering systems can he seen.
The Scene Generator uses a 32 colour display, whereas Vista produces a HAM displuy. Although HAM can show up to 4.096 colours on-screen at once, when it comes to landscapes it would appear that the extra detail of u non-llAM display is more important.
Vista has the advantage that data can be output lor rendering in Hirbo Silver, hut simply looking at the results from both programs shows a definite victory in the realism stakes for the Scene Generator.
If. Somehow. Inilh programs could be combined, we would have the definitive landscape generation program.
To order, simply quote the disk code number given in bold.
Prices: 1 to 5 disks are £3.00 each, 6 to 10 £2.75 each, 11 or more £2.50 each.
All orders sent by first class post.
All prices are fully inclusive. To order pleas*.* send a cheque or p«*stal *wder payable to Pdom IM) Amiga or Access & Visa credit card details to: Imom PI) Amiga AG. I* I) B«t SCI.
Bishop’s Stortlord, Hertfordshire, GM23 3T v Tel 0279 757692.
AMP3 - Graphics Pack 1 Clip It! Clip any pan of the screen and save to disk.
Filter Pics manipulate pictures with enhancers, edge definition, colour and size shifters, Amiga MCAD excellent CAD package. IFF to pieces jigsaw pn»gram, ROT 3D drawing prog, Vdraw
VI. 19 brilliant painting program, Ray Tracer Generator.
AMP21 Graphics Pack 2 - DBW Render a very good Ray Tracing utility, Mandelbrot Explorer.
Excellent full features mandelbrot designer, ST2IFF convert Atari ST pictures to Amiga IFF format. HAM Editor drawing program. 11 AM to IFF convenor.
FFISH 295 - Mandel Mountains V 1.1. Mandel Brot Generator.
FFISH 334 FBM is an image manipulator and convenor: Sun, GIF, IFF, PCX, PBM bitmaps.
Can input raw images, and output PostScript flc Diablo. Also docs rectangular extraction, density and contrast changes, rotation, quantization, halftone grayscaling etc. etc. etc. Utility Stop Press!
We have loads of excellent utility disk compilations, containing dozens of excellent utilities.
Our DiskCat has a fast search option for the best!
AMP8 - Game Pack 1 - Clue as in Clucdo, Othello, Klondike, Canfield, Cribbge, ackgammon, Yah zee, Tvision, Missle ommand, Cosmo 2, 3D Breakout, Empire, Gravity Wars.
Hanoi, Hockey, ikoff, Jackland, Othello Master, Pacman, all rilliant PD games. 3 disks only £7.50!
AMP22 Games Pack 2
- Amoeba space invaders, CosmoRoids, Stone Age a Boulder Dash
type. Back Gammon, Chain Reaction, Master Mind.
Reversi, Blackjack, Crazy Eights, Klondike, Jig Saw, Kcno, YachtC, Daleks, Rat maze. Monopoly and Escape From Jovi the excellent game.
PDOM 90 - Tennis! The best shareware game on the Amiga. Excellent!
Requires 1 Mb of RAM.
PDOM 79. PDOM 80 & PDOM 81 - Star Trek 3 disk game. Amazing graphics! Fully working.
Brilliant! Requires 1MB RAM.
PDOM 215, PDOM 216
- Star Trek 2 disk game.
Totally different, and even better excellent game!
PDOM 233 The Holy Grail Adventure Requires 1MB RAM. Excellent adventure!
PDOM 234 The Golden Fleece Adventure.
Excellent!
PDOM 283 Callisto, Daleks. Pontoon, Puzz, World text adventure, Zerg fantasy role-playing game FFISH 327 - Msh handles MSDOS ST formatted disks. You can use files on such disks in almost exactly the same way as you use files on native AmigaDOS disks.
This is a fully functional, read write version.
PDOM 62 - The Public Dominator Anti Virus Disk contains all you need in the fight against viruses.
FFISH 342 - IE VI 0 is an icon editor up to 640x200 pixels in size also dual render. Fully featured.
FFISH 244 - Boot Block Champion V3.1 load, save and analyze boot blocks. Boot Intro
VI. 2 you specify The headline text of upto 44 characters and the
scrolling text of upto 300.
PDOM 277 - Dark Star Virus and Crunchers 2: BS9 KillcrX, Kill’Em, lamer Destroyer, Pseudo Ops, Killer and Seek & Destroy virus killers. Byte Killer, Crunch Master, Data Cruncher, Defjam Cruncher, Crunch IFF Pics with shower, Dpaint Unpack, I ragPack, Flash Packer, HQC, ISC, Master Crunch. Mega Crunch, Power Pack, RSI Cruncher and Super Cruncher.
PDOM 278 - l.HARCa V0.99a the file tfompressor 100% compatible with MSDOS LHARC VI. 13c.
PDOM 279 European Software Agency Utilityl: Amiga Tool VI.5, Boot Intro V1.0, BootGenerator
VI. 5, Boot Leg V2.1, Character Editor V1.0, Dcopyll, Deluxe
Presed V2.0, Block VI.3, Font Ripper, Guru Maker V1.0, ISC
Amiga vl.5, memory Searcher Vl.O, Power Packer V2.3a and many
more all on this one disk!
AMP1 - Home Business Pack : Uedit word processor, Visicak spreadsheet, RIM and Hyperbase databases and spell checkers etc. 3 disks only £7.50!
APDC 17-2 Micro Emac editors: Micro GnuEmacs MicroEmacs.
FFISH 144 - Analytical V22.3D is a & powerful spreadsheet program requires 1MB RAM and one floppy.
AMICUS 17 Commu meat ion* (lOMM vl.33, Aterm V72, VT-100 V2.6, Vtek V2.3.1, Amiga Host V0.9 for CompuServe.
PDOM Clip It! Voll.
Nearly 3Mb of clip art in standard IFF format.
Subjects covered arc varied hut are mainly: sports, flags, animals, cartoons, humorous, Christmas, Jewish, borders, Halloween, Valentines, horses, eyes, alphabets, hands, 1930’s trade marks, zodiac, can and many more. Zvil compatible with Dpunt II. All in black and white. 5 disks full.
PDOM 1MB RAM UPGRADE Upgrade to 1Mb RAM, amazing price : without clock £46.50 With clock £49.00 All you have to do is plug it in!
PDOM 211 - NorthC the latest all features excellent C compiler.
Suitable for beginners and the knowlcdgahle alike.
I'ully comprehensive.
FFISH 337 - Cmanual Vl.O is a complete C manual for the Amiga which describes how to open and work with screens, windows, graphic*, gadgets, requesters, alerts, menus, IDCMP, sprites, etc. Includes huge manual file and over 70 fully executable examples with source code. When unpacked fills up 3 disks.
FFISH 314 - A68k v2.61 the 68000 macro assembler. Excellent.
FFISH 339 - PCQ Vl.lcis a freely redistributable, self compiling, Pascal compiler. The only major feature of Pascal that is not implemented is sets.
FFISH 349 - MFD V2.0 is a music editor much like SoundTrackcr with MIDI sequencing.
AM PI I - 5 disks full of Sonix files with the PD Sonix player. £12.50!
AMP23 5 disks full of Soundtracker files includes Sound Tracker versions 1,2,3 and 4. £12.50!
PDOM 285 - Game Music Creator. Supports MIDI, can handle all types of samples -IFF with loops. Raw etc., both contignous and pattern recording, Note half stepup down function, 64 patterns in memory, can load both Soundtracker & SoundFX songs (converted with GMC conv.). Replay routine brutally much faster than Soundtracker*, Includes Pattern break.
Position jump etc etc... PDOM 212 Red Sector CEBIT ’90 demo.
Another excellent demo from RSI!
PDOM 213 Rebels Coma demo an absolutely brilliant Don stop demo totally different, and very . nsiiull PDOM 214 Fractal Flight. Created by HyperCube Engineerings' fractal landscape generator.
Requires 1 MB RAM BRILLIANT!
PDOM 148 Escape from Singn (ostle another amazing animation demo of the interactive game. Excellent follow up to Space Ace!
PDOM 1 - The Walker Demo I is a mega animation demo that requires 1Mb RAM.
PDOM 2 - The Walker II the mega mega animation demo that requires 1Mb RAM.
FFISH 196 - Stunning digitised HAM pictures.
Excellent! The quality is astounding.
PDOM 27 - Alcatraz Mega Demo U. Mega?!
PDOM 65 & PDOM 66 Red Sector Mega Demo.
THE best demo on the Amiga! Amazing graphics, fabulous sounds, astounding vector graphics!
PDOM 73 - Star Trek Enterprise leaves Dock.
PDOM 74 - Star Trek the Starship Enterprise flying around in a circle.
PDOM 76 - Star Trek Shuttle landing on the SS Enterprise.
PDOM 83 - Space Ace demo Excellent aniamtion with excellent sampled sound!.
Wa've always got tha latast Music and Our DiskCat haa a fast saarch option for tha bast!
Spreadsheet Calculator IT only look three pieces of software lo create the entire personal computer market. The word processor, the spreadsheet and the database can claim between them to have kept the likes of IBM in business for a considerable number of years.
Of course, not everyone wants to own a PC or compatible. Amiga SPREADSHEETS are rarely used for anything more adventurous than everyday financial calculations.
That amounts to fixed-point maths and nothing more complex than add.
Subtract, multiply and divide.
So quite why most people labour on with massive spreadsheets which havo built-in functions to divide the age of the universe by the user's IQ, I’ll never know. Likewise the craze for row and column ranges off into the ranges of bignums.
We'll need at most 200 rows and 40 columns, the usual arithmetic stuff plus Block Sum and Block Average functions. And that's exactly what Spreadsheet Calculator can do.
Spreadsheet Calculator, or SC. Or VC, or more rarely (and incorrectly) VisiCalc. Started its life on a Unix machine some years ago. It was meant for taking the hassle out of everyday accounts, and does it well.
Dave’s Scalc vl.O (or SC v4.1) was converted by Guru Extraordinaire Dave Haynie, and has the comparative luxury of menus in addition to its simple command keys. All versions have online help, which is all you need if you know the sharp from the blunt end of a spreadsheet. The documentation is good, but won’t teach you how to use a spreadsheet from cold.
Output is a little primitive. You can savo sheets as a data file (for reloading), a tahle file (for obscure text formatting programs) or as a dump file, which is meant for reading or owners may occasionally feel the need to earn an honest crust by using their computer to help run a business or check their accounts.
If you look around the public domain libraries, you'll soon lind that some suitably serious software is available almost totally free of charge.
It's an ofTer no sensible, business- minded person could resist.
Armed with business suit and briefcase,
S. C. Russell Esq. Takes a look at the more serious software
available on a low income, high return basis Utilities disk,
and also the KADSoft Home Utilities disk. Older versions are
to be found on APDC 24 and Fish Disk 36: they work much the
same, but aren’t nearly as polished as SC v4.1. merging with
other documents.
There's no graphics or sideways printing here.
There’s nothing more to SC. It's simple, small, fast, free, and it works. I found v4.1 on the EMPDL Home Materials Man Steel Rluniniun Lead
610.
IeSS: 205 995 6000 904 .
233.
A.
647.
I. MHI .
12. 00
48. 00
6082. 00 00 6001.
Roifii
8710.
7280 ,08 7138, 886?.0M 37 6648, Phospha tes Hi trates Freon
23.
99.
995.
6 9 ¦
99.
400.
61. 38
99. 00
3. 14 TOTAL
1117.
1167 .00 1001 .
163. 44 T lppex Paperclips Tenps.
3 2100 0
0. 00
0. 00
1000. 08 TOTRL
29.
30 19999.
7103 00 HBS TOTRL Change
9856.
18470 613 67 27650.
33 19848.
00 7801.
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99.
41 7225.44 74 -20424.97
1800. 00 Simple Things for Simple Sums AnalytiCalc-AMIGA STEEL
610. 00 205.00 904.37 .00 12.00 MATERIALS Analytical
ALUMINIUM 2100.50 995.00 233.00 647.83 48.00 LEAD
6000.00
6000. 00 6001.00 6801.00 6802.00 TOTAL 8710.50 7200.00
7138. 37 6648.83 6862.00 THERE may be a few of you out
there who really do need a big spreadsheet. But I’ll
bet my entire collection of naff games that the
number of people who need a spreadsheet of 18000 by
18000 can be accurately counted on the fingers of one
nostril.
NASTIES PHOSPHATES NITRATES FREON TOTAL OFFICE That's the maximum size that Analyticalc can handle. That is one big spreadsheet: To hold a single precision number in each of the 324000000 cells would require over
1. 2 gigabytes of storage.
Analyticalc showing us that if speed kills, it's safe Needless to say, Analyticalc can’t hold all of its spreadsheet in memory it uses disk space as virtual memory.
If you set the virtual memory to be RAM: (that's assuming you have enough memory to start with) Analyticalc can be acceptably fast.
If, on the other hand, Analyticalc uses a floppy drive to store its temporary data, it can got extremely slow indeed.
On a tiny 10 by 10 sheet, with storage on floppy, it takes about 10 seconds to enter one cell. Zappy. Or what?
Analyticalc also likes lots of memory - if you’re extremely careful, you might be able to get it running in 512k, but only with a tiny workspace.
It’s useful with one megabyte, and can almost become enjoyable with more.
Now if you're expecting requesters, proportional gadgets, menus and mouse control, you're in for a shock.
Like Spreadsheet Calculator.
Analyticalc started its life on mainframes, which sometimes have mice, but only of the small scampering variety.
All of Analyticalc is controlled by keyboard commands,' some of which are rather cryptic. But then, Analyticalc can do things that no other spreadsheet can. Like guarantee data from Amiga Analyticalc will be exchangeable with PC and PDP-11 Analyticalc.
Analyticalc is billed as ’’The Analyst’s Tool’’, and that holds good for both accounting and engineering analysis. Basically, if you want to calculate it, and Analyticalc can't do it, then you didn’t really need to calculate it in the first place.
Just as an appetiser, a few functions picked from the 100-page user manual. Net Present Value, Internal Rato of Return, and Mortgage Payment per period should appeal to accountant types. Matrix maths, Fast Fourier Transforms and 8-dimensional iterative equation solving should keep the mathematicians happy.
Input and output file format is totally flexible, so you can extract data from documents and lists. There’s also a rudimentary graphics package that uses ASCII characters to make up graphs: It may look old-fashioned but it does work.
Analyticalc v24-01a is on Fish Disk 328. The shareware fee is a paltry $ 10. Power without the price.
HyperBase straightforward flat file database. Flat files are good for simple, commonplace work, where the database members are only loosely related (say. All addresses, or all part specifications) but not related by any other means (say, addresses of family members, or part specifications for a sub-assembly).
Before you can use a database like HyperBase, you must define the record format. Expensive databases have a neat little mouse-driven system for doing this, but with HyperBase you have to create a templato file with a text editor. This is explained quite well in the manual, and isn’t difficult just pesky.
There isn’t anything more pesky than the next bit. And all databases suffer from it. You've got to enter the data, and the word "tedious" leaps readily to mind. As HyperBase koeps all its data in core (showing my age there), it limits the size of data file you can create, but it does have the advantage of rapid operation.
Sorting and searching the database is so easy even an Editor could do it.
For a Sort, you click the mouse in the record field you want to sort on. And you assign a priority to it. There will then be a short pause while the data is sorted.
Searching the database is even easier. You enter a condition (with the mouse) in any of the fields, and HyperBase will allow you to view, print, or save the records which fulfil the sort criteria. If only all databases were this simple!
1 like HyperBase: It is compact, and is pretty straightforward once you have read the manual.
It doesn't run from the Workbench, but it doesn’t require a huge Unix-like command line - HyperBase on its own will do.
YOU only have to play this game tor a while to know it’s hip to Drip. For Drip has to be the most polished game to grace the Fish or any other collection. And I'm in serious danger of missing my copy date by playing it so much.
The Annual Bubble Bursters Bash was at full swing when all the party juice got sucked up through the pipes. Only one Damp Rescuer of Interrupted Parties (D.R.I.P.) was quick enough to save the day. You.
Only by rusting up all the pipes will you get a crack at the pump room at level 16, where the Head Honcho has hidden the hooch. No serious drinking spree would be complete without Chasers, and that's exactly what you get - two Chasers chasing you round the pipes.
Adding to the horrors of the Chasers, there's also acid, plasma and ice-cubes shooting out of the pipes. The red-hot plasma makes you lose your cool. You may be well hard to start off with, but the icecubes turn you rock solid! The acid is just truly revolting.
In order to get out of trouble, you can do what drips do best. A quick IE.
IlaAIV Cl ¦ o n H T2 IMON 4 touch of the fire button drips you from one pipe to another, or off the bottom and back to the top of the screen. You’ll need to be good at this to catch the clouds which de-rust the pipes.
Life isn't all bad for The Drip with the Moist, because leftover balloons and bubbles from the party float around to help you. A red heart balloon will cause the Chasers to rust pipes, while a yellow star balloon will allow you to chase them.
A flashing drip balloon makes you almost invincible.
Bubbles are useful for riding around in while still being able to rust pipes. They also protect you from acid, plasma, ice-cubes and electric coils, but only for a limited time.
I've seen many commercial games, some at the £20 mark, that are put badly to shame by Drip. Graphics are fast and neat, with Drip having a great range of expressions. The incidental sound is great, as is the game tune, even if it is only a short snatch of The Art of Noise's Dragnet '88.
The astonishing thing about Drip is that the author. Art Skiles of Huntington, Indiana, doesn't want any money for his tremendous effort.
Instead, he asks you to make a S5.00 (equivalent) donation to your favourite charity.
Drip works OK with 512k memory, and is on Fish Disk 347. It's the best so far.
Cursor BASIC Compiler Everyone knows that AmigaBASIC, when it decides to work, is. Shall we say, rather halting, and a little pedestrian. Like that last sentence. It is the only piece of code known to humanity that actually runs more slowly with a processor accelerator fitted. I guess when we all have 68040s fitted, AmigaBASIC will run at the speed of PetBASIC.
A couple of AmigaBASIC compilers are available already, but the cheapest is around sixty quid. Would you be interested in a compiler that can produce smaller, faster code than the commercial compiler, for next to nothing?
Save for mad sorts, the answer is yes. Juergen Forster’s Cursor AmigaBASIC compiler is the thing you'll be wanting, and it lives on Fish Disk 347 (along with Drip, this month's Game of the Month).
Now. Before all seven of you get too ecstatic. I have to say that Cursor will only compile a small subset of AmigaBASIC. If it involves graphics, menus, mice, sound and random access files. Cursor vl.O won't compile it.
The other bit of bad news is that, in order to ensure that it never runs out of workspace, Cursor-compiled programs allocate 200000 bytes minimum workspace. This may mean that compiled programs won't run on an ordinary A500.
A slightly subsidiary bit of bad news is that the compiler itself isn't very fast. For small programs, it won’t be that much of a problem, but for big programs, it drags a little.
Another (late) bit of slightly unhappy news is that Cursor has been known to gronk out rather badly when the WINDOW command is used. I guess this just has to be vt.O syndrome, that old reason why most usable software is at least vl.01. Now the frabjous news. The code that Cursor produces is very compact, and very, very fast indeed. It completes five Byte Sieve Benchmarks in around twenty seconds - twice as fast as Hi Soft BASIC can.
AmigaBASIC does not allow recursion in subprograms - that's what the STATIC means in every SUB.
Cursor will allow recursion, thereby bringing new possibilities in incomprehensible source code.
Cursor's file handling is astonishingly quick - a routine to convert the BASIC FD files to assembly definitions is four times quicker than HiSoft, and thirteen times quicker than AmigaBASIC. I can live with that.
FULL access is given to floating point maths, in both double and single precision flavours. Since AmigaBASIC uses internal maths routines, and Cursor uses the fast FFP IEEE libraries, this is where some of the best speed increases occur.
The compiler requires you to copy a small (17k) library to your LIBS: directory. Every compiled program accesses the library, including the compiler itself, which was written in AmigaBASIC. The Cursor compiler was compiled with itself if you have an hour or so to spare, you can recompile it. As tho source is supplied.
Cursor is an ongoing project for Juergen. The final goal being a fast compiler which can accelerate any AmigaBASIC program. A lot of work has gone into the minimal first release
- over 100k of AmigaBASIC. And 100k of 68000 assembly for the
shared library.
Mr. Forster doesn’t mind people using his compiler without sending RECURSION The mathematical function can be defined thus: 1 • - 1 n1 n(n-l)' For example. 5t is calculated as: S' - 5x4*
- 5x4x3'
- 5x4x3 x 2'
- 5x4x3 x 2 x1 '
- 5x4x3x2xl •
- 1 20 RIM-5 Amiga YOU ever had (he urge In mangle huge amounts
ol data?
I. ike. Not just some. But megabytes of tliu shill Do you also
dig ancient command driven front ends, entirely in upper case?
You do? Well, I’ve got just the database lor you.
Relational Information Manager 5 (KIM-5) is a very large database system, which started life as the database system for The Hoeing Company for NASA contract work.
Now being a large company, Boeing's data mpiirements were slightly beyond that of a simple stores inventory program. Tbey needed a system which could retrieve documents, engineering data or parts specifications - a tall order in database terms.
I'm not Hoeing you, am I? (iood.
The version of KIM we have on I hi!
Amiga has made its wav from DFC VAX superminis with a quick aberration in the shape of the IBM PC. It’s written in Fortran, which has connotations of huge mainframes and open user hostility.
KIM has all these things. It uses disk space as virtual memory, allowing huge amounts of data to be him a donation. But, if people want to see the compiler expanded to the full AmigaBASIC command set, ho would like a financial incentive to keep going.
Fred lush himself has expressed his support for this compiler, since he does not like putting interpreted BASIC programs in his library. This means that the BASIC masterpiece you've written could soon be up there with the best of them.
Handled at one lime. Unfortunately, Ibis also means that unless you have a very fast hard disk, or a big KAVI Disk, KIM will he impossibly slow. It won't even load on machines with less than a megabyte of RAM.
As the “Relational" bit in the name suggirsts, KIM slonrs data in a relational (binary tree) manner, fust liki! A real trine where the weeny twigs aii! Related to the main trunk through a range of branches, data items an!
RelerenciHl via nudes and branches.
Ordinary (Hal lile) databases are arranged like teeth on a comb all the data items (the comb’s teeth) are referenced by one sort code (the comb's spine). The items aren't linked in any other way - unless you have a really weird comb, that is.
KIM is very big. KIM is very slow - but it also happens to be just uImiiiI the best thing for managing lots of data. If you have a simple inventory to manage.
KIM is loo hefty, but if you have to slon!
And search all the data for a major Space Mission, KIM's the one.
KIM-5, on Fish Disk is public domain, but Cleon Kverbart, who did the huge conversion, wouldn't mind a small monetary incentive.
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AMIGA Do's & Don'ts, Hints & Tips - Joylon spills the beans HOE IFF only other computers had interchangeable file formats Jason Holburn on Audio master; Music X2 and Hologramaphone research Our resident run time interface rounds up the latest Get to grips with this ® ® month's cover disk ffi [5 demo: Pagesetter II DIF.
Dabble with Dpaint, Dave Mee shows you how Write your own game, latest on Amos 3D and stuff like that JUS WOULD like lo start oft with a collection of rules for Amiga hardware programmers. I know people who are proud that their "code" breaks every rule in the Hardware Manual. I feel sorry for them, especially when they send me their latest demos and they don't work on my 1.3 Kickstart machine.
Basically, it's a good idea to stick to these rules even if you never intend anyone else to use your code. A list of Do not's, however, is not very interesting, so I've included a few tips to help you out with your programming.
H A This means DANGER. Do not mess unless you are absolutely sure of what you are doing.
Never, ever, ever do this!
Just a tip, not a warning, but it may make your life easier.
Programming the 68000 A There is a 68000 instruction called TAS (Test and Set).
Quite simple really, don't use it. Never. Why?
Because Commodore said so, and not without good reason. The instruction reads a memory address and then writes to it without pausing for breath.
This causes a bit of hassle with the custom chips in the Amiga which are used to taking over access to memory from the processor without any warning.
A The Clear instruction on the 68000 does a read and a write, and you should never write to read-only registers or read from write- only registers. Strobe registers might be triggered twice.
Never use CLR on a I' hardware register (Sdffxxx).
A The instruction MOVE SR.ea is privileged on the 68010 and above, so if you want to use this type of function make sure you are either running in Supervisor mode or use the library function GetCC. Which gives you the same results for minimal effort.
Libraries A A Always call library functions with the library base in A6.
Always assume that D0.D1 ,A0 and A1 will be lost after a library call.
A ROM. A library may fail to open if there is not enough memory free in the system, and future Kickstarts are rumoured to have moved some ROM libraries and devices on to disk.
Always test for failure to open a library, even if it is in If you have taken total control of the machine, you don't have to set all the blitter registers every time you use them. BLTAFWM. BLTALWM, BLTxMOD, BLTCONO and BLTCON1 are not affected by a blitter operation.
Always test to see if the blitter is ready before setting up the blitter for a blit. It you i are multitasking use the library calls OwnBlit and DisownBlit to takeover control while you blit. If you have interrupts set up that use the blitter make sure they are disabled if you use the blitter outside of the interrupt.
If your screen memory starts on a 64k memory boundary, you only have to update the V lower word of the blitter pointers when doing multiple blits. Don't grab memory at a 64k boundary without asking the system nicely. Use AllocAbs() to find a free block and free the block when you exit your code.
Jk Always be aware of how the l more advanced Motorola * processors (68020, 68030) behave. They have a memory cache which reads in a block of memory at a time, and runs the code in this cache.
This results in much faster code operation, but if the code alters itself it will alter the standard memory, but not the data that is copied into the cache.
Hence, self modifying code is very unlikely to work on a 68020 30, and a processor delay loop isn’t a good idea.
Blitter A Don't assume that any blitter registers are going to be initially set to a specific value. When you use the blitter in your code you must set all of the registers at least once. Remember that the system can still use the blitter in another task, unless you take total control of the machine.
If you need a lot of very fast blitter operations the copperfist can be faster than the processor for setting up the blitter, but remember to take into account the time needed to set up the copperlist.
Don't leave the processor idle while waiting for the blitter to finish. It's a real waste of the Amiga's power.
Do some calculations while you're waiting.
Sprites Random rubbish appearing in 16 pixel wide columns down your screen is almost definitely the result of an unwanted sprite. A quick way of disabling unwanted sprites is to point them at location zero in memory. This should always be clear, but clear it anyway at the start of your code just to be sure.
Hardware registers Never use CLR on a hardware register (see above).
If you want your program to run from an Icon on workbench your code must handle the Workbench startup routine. The easiest way to do this (if you have Hisoft Devpac 2) is to INCLUDE ¦misc easystart.h" as the first line of your code.
Nothing in RAM is at a fixed address, except the 68000 exception vectors and the Execbase pointer ($ 00000004). Just because you wake up one day and find the Execbase structure at $ 676 doesn’t mean it will be there on everyone else’s machine.
Jolyon Ralph looks at the golden rules of low-level programming All the hardware registers are remapped several times in memory, for example JDFFOOO and $ DFFA00 correspond to the same register. Only use the proper addresses, the remapped registers may not work in the future, and it's not very clever thing to do because everyone knows about it now.
DMA Very old Amiga 500s have a timing problem in Dual Playfield mode which corrupts the screen during horizontal hardware scrolling. Don't spend ages trying to debug it, it's a hardware fault.
Using Overscan mode disables four of the sprites.
By cutting the width of your overscan screen slightly you can regain one or two sprites.
Be very careful about setting the COPEN bit in DMACON, this allows a crashed copper list to trigger the blitter and do lots of horribly nasty things to your chip memory.
Miscellaneous Never, ever, ever jump into the ROM. Don't try and hunt around in the ROM for the Topaz character set, if you need it, create a copy in RAM. Future ROMs may have a different font on board, so searching for the binary data of the characters will not work.
Disable multitasking before trying any low level hardware programming.
Multitasking is bad for your (low-level) code's health.
CoolCapture() and ColdCapture() shouldn’t be messed with for fun. Leave these for the serious applications like recoverable ram disks.
If you are having problems debugging your code, wait until 4am. There is something about 4am that makes debugging so much easier.
Avoid using the ORG command unless you know exactly what you are doing!
Code should not be written to an absolute address unless you are taking over the system and do not intend on trying to restore it.
A lot of old PD source codes are written for the K-Seka assembler. This uses nonstandard opcodes. To convert them to work in Devpac or ArgAsm, remember the following: Change BLK to DCB, make sure that all commands are preceded by at least 1 space, remove all the ORG rubbish at the beginning, stand well back and assemble.
If you have any problems with your 68000 programming, write to Jolyon at the Amiga Computing editorial address, and he 'll try to help you out.
’FORM’ 0000304C LBM’ ’BMHD’ 00000014 1C 01 40 00 C8 00 ..... HFF. Aka Interchange File Format, is a standard format for data files. And the key word there is "standard".
Anyone can develop their own format for storing data on a disk. Sometimes people do. Some of these formats are very powerful. But if they don't conform to a published standard, they'll all go wrong in just the same way - try to load your files into someone else's program and you get sweet diddly-squat.
’CMAP’ 0000001B It's dull and awful I know, to get all angry and shouty so soon in an article, but I've never been afraid of being dull and awful - so let's get it over with.
Developers who ignore IFF are ignoring their users. When I spend hours writing a song on one package, then have to convert it to a different format to fine- tune it with another. I feel like someone is deliberately wasting my time. And if there are N packages on the market, all with different data formats, we need N‘(N-1) conversion utilities to swap them all around.
The answer is to have a published standard - one which every developer can look up and follow to ensure that their new package will be compatible with others. Unlike most machines, the Amiga has such a standard. It's flexible, it's powerful, and it's well documented.
It's called IFF.
HERE we get to something absolutely crucial about the IFF standard, and an issue which is much misunderstood by a lot of people. The IFF standard is not just one document.
It started with one document called the "EA IFF 85 Standard for . And in hex data format 3054 4F 32 7A 55 0 ’BODY’ 00003000 81 63 FC 8C 92 Tho structure of the FORM ILBM Interchange Format Files", or "IFF-85" for short. This is the key document which defines the syntax of generic IFF files. It says nothing about pictures, sounds or other specific types of file - just the general grammar of IFF. It also sets out rules about how specific formats for specific kinds of file, such as ILBM, can be defined.
The IFF-85 skeleton is fleshed out with a number of other documents (or supplements) defining specific IFF types, such as ILBM. SMUS and 8SVX.
"IFF-85", and quite a few supplements, can be found in the Exec manual.
Now this standard was devised by Americans, whom I have always found to be an intriguing and creative, if sometimes puzzling, race. Compared to Europeans, including Brits, they seem to spend less time hacking, and more time writing programs which actually do something useful.
With this in mind. Commodore are always on the lookout for new types of 24 3008 application program from software houses, and if this involves using a new kind of IFF type they’ll register it, let other developers know about it, and publish the new supplement in the next update of the system manuals.
PEOPLE sometimes describe a program as "IFF compatible", without saying what kind of IFF file it accepts.
Paint programs clearly won't accept 8SVX sound samples, so you have to be specific.
Here's the big lie - some software publishers claim that their product is IFF compatible, when it stores certain types of data in a format which doesn't even conform to IFF-85. Let alone any of its supplements.
One of the first music packages on the market was Eas Deluxe Music. It uses SMUS files for scores, and 8SVX samples for instruments, so no problems there.
Now no names, no pack drill, but along came another major software house, with the idea for a music package using synthesised as well as sampled instruments. They could have defined a new FORM called, say, SNTH, and published a new supplement along with their program documentation. Instead they chose to step outside IFF altogether, and invent their own format called RFF.
To be fair, they did provide a conversion utility, but even so I now have two huge libraries of instruments - one for Deluxe Music and one for this other package - an unnecessary and wasteful duplication. The IFF standard is a classic, perhaps as Mark Twain defined it - something everybody wants to have read and nobody wants to read.
Enough of the political, now on to the technical.
IFF files are made up from things called chunks. A chunk is rather like the change bag that you get when you go to the bank to get a fiver’s worth of 10p pieces for the leccy meter. It holds the change together to stop it going all over the place, and on the outside it says what sort of coin is in there and how much.
Every chunk starts with an 8 byte header that describes the contents. The first four bytes hold four characters which tell you what sort of chunk you have, such as CMAP to hold the palette of a picture, or VHDR to describe the volume and playback rate of a sound sample. The next four bytes hold a longword giving the size of the data inside the chunk - up to 4096 megabytes which is OK by me.
Let's take a commonly used type of chunk - NAME. Imagine you've written a tune called ¦Paris". You could put a chunk into the file like this in hex: 464F524D 0000170* 494C424D FORK....1iSX The first four bytes show that the chunk is a name. The next four show that it is five bytes long. The next five bytes are the actual contents of the name chunk. The final one is a padding byte, inserted because there is a rule saying that chunks must be an even number of bytes in length.
I IFF-85 Generic IFF 8SVX SMUS ILBM 1 FTXT ????
Sampled Sound Music Score Picture Formatted Text What next?
We call the total size of the chunk, including header and padding byte if there is one, the physical size. The size of its contents is known as the data size, so this chunk has a data size of 5 and a physical size of 14. Efficiency obsessive readers may point out that this is wasteful, but chunks are usually much bigger than this, so the proportion wasted is tiny. To trim it off would be like taking the doors off your car to save weight.
If a program reads the header of this chunk, and isn't interested in the name, it knows it can find the next chunk exactly 14 byles after the start of this one, that is the data size rounded up to the next even number, plus the header size which is always 8.
CHUNK types can be classified into two kinds: group types - which contain other chunks nested inside them, and leaf types - which don't. Every IFF file contains at the top level exactly one group chunk of type FORM, LIST or CAT. (More on LISTs and CATs later.)
The commonest type of group chunk is FORM, which is used fo represent a self-contained data object like a picture or tune. Let’s illustrate with a form ILBM which is used by packages like Deluxe Paint and Photon Paint to hold pictures.
Such a file could start with the bytes: 4E414D45 00000005 50617269 7100 HUG....Paris. This means that the file contains a FORM, with a data size of (hex) 170A, and that it is of subtype ILBM meaning interleaved bit map, or for short, picture.
Later in this mini-series I II go into ILBM in more detail, showing exactly how it works.
When a program sees ILBM, it knows that it must look for chunks inside the FORM, such as BMHD. CMAP and BODY.
BMHD stands for bit map header. It tells you, among other things, the width, height and depth of the picture. CMAP holds the palette. BODY holds the actual line-by- line data for each pixel.
BMHD, CMAP and BODY are leaf chunks - they have no other chunks nested inside them.
Generic IFF and supplement% Most Amiga users have heard of IFF.
Many even know what it stands for. But what is it for?
How does it work?
Freelance musician and programmer Paul Holmes lays it on the line - and explodes a few myths along the way Next month Paul takes a look at properties, chunks and cats as well as providing a program that will allow you to take a closer look at the IFF lormat - Irom the inside.
I V ¦ J ELCOME to the first of a I " , * J regular section devoted entirely m k S to the musical applications of the Amiga. I'm sure I don't have to tell you what a great machine it is for creating music - just listen to any one of the many PD demos available and your ears will be beguiled by superior sound.
For the more adventurous among you, the Amiga's extensive range of MIDI software will let you join the likes of Jan Hammer, Prince and Cortney Pine - all of which are fellow users of the Amiga for musical purposes.
But let's start at the beginning. Built into your Amiga is one of the most sophisticated sound chips currently housed in a home computer. No other machine can even hope to match the power that this little slither of silicon has to offer.
Without paying a penny extra, your Amiga comes as standard with this advanced four channel chip which offers sophisticated sound sampling capabilities that can rival many professional devices costing several hundred pounds. In fact, just a few years back the Amiga would have been looked upon sonically as hot property!
That's not to say that your Amiga is restricted to just producing tunes using trusty old Paula. If you plug a MIDI interface into your machine, you can use your Amiga as a professional music workstation that can rival just about any system currently available.
MIDI puts your Amiga directly in control of such musical instruments as synthesisers, drum machines and samplers. Although many MIDI devices can set you back anything from £100 to £1000*. Getting into MIDI is a relatively inexpensive affair - all you really need is an interface (which is a small box that plugs into the serial port of your Amiga) and a piece of MIDI software (both of which can be bought for well under £100).
I had hoped to bring you an exclusive review of Steinberg's long awaited Professional 24 sequencer this month, but the program still hasn't been released. Steinberg's UK distributor, EvenLode SoundWorks. Have been promising Pro-24 to an expectant Amiga music market for well over six months now, but little has appeared.
PRO-24A overture and beginners The good news is that Amiga musicians haven't long to wait now. As you can see from the pictures, Pro-24A as it is now called is in the final stages of development. Already from what we've seen.it looks like becoming a real stunner and could possibly be the package to oust MusicX from the Amiga sequencer throne.
As soon as it settles on my sweaty palms I'll be bringing you the definitive review. Meanwhile here's what it offers: Comfortable user interface : It's not just a straight port across from the Atari as many of us feared. Steinberg programmer H. Assenmacher has done us all proud with a version of Pro-24 that uses the Amiga's Intuition user interface to the full. Just like MusicX.
Pro-24 runs in its own custom screen and will happily multi-task with other music products.
24 tracks of recording: OK, 24 tracks don't sound like a great deal when you consider MusicX offers 250 of the blighters, but most professionals seem to manage perfectly well with much less. Pro-24 offers 24 independant tracks with 9999 bars, offering a recording resolution of 96 ppqn (pulses per quarter note).
Powerful editing facilities: No more editing long lists of meaningless numbers - Pro-24 offers both MusicX- like grid (bar) editing and, for the purists among you, conventional score editing.
Editing tools include Remove empties.
Delete doubles. MIDI split. Cut Expand, Pattern mix. Status mix and alot more besides.
Midi monitor and sysex (system exclusive) management: Watch those MIDI pulses in style with Pro-24A’s powerful MIDI monitor. Even better, you can store patch dumps from all your synths with the Sysex management utility.
Drum editor: At lastl Why have software writers taken so long to come up with such a utility? No longer will you have to use hardware-based rhythmn composers - Pro-24A offers a powerful grid-based editor that should make the process of composing killer drum solos that bit simpler.
MusicX 2 soon Since its release back in August of last year, Microlllusions' MusicX MIDI sequencer has done more to put the Amiga into the recording studio than any other single item of music software.
Rumours are now circulating concerning the development of a major upgrade to the MusicX system, in the form of MusicX version 2.
Many MusicX users may remember that Microlllusions claimed that several add-on modules were being developed to complement the original MusicX program, but to date, none have ever materialised. What did materialise some months after the release of MusicX was MusicX 1.1, a slightly modified version of the original program that consisted mainly of bug fixes to the SMPTE handling module (the original didn't always work correctly with other SMPTE devices).
Industry observers believe that this new release will include all the promised modules, plus several major enhancements. These modules are said to include a score editing page, drum pattern editor and perhaps even an M- like algorithmic composition page.
According to Microlllusions the new version has been developed specifically with the Studio-based user in mind.
Price is expected to be £300. As always, as soon as news reaches us at Amiga Computing, we'll pass it on. In the meantime, Microlllusions can bs contacted on 0480 496497.
I Display au | MU SHOW RANGE ZOOM OUT SHOW ALL RANGE ALL Audio AudioMaster II la without doubt the moat Impressive sampling system available for the Amiga . However, look out for AudiomMaster III soon Passport to music Amiga releases from Passport Software have been rather thin on the ground, to say the least. Until recently, their only contribution to the Amiga music scene consisted on one product - Master Tracks Pro. OK, it was pretty damned impressive, but why did it have to be so expensive? At just under £300, Master Tracks stayed firmly within the market it was targeted at - the
professional user.
After almost six months of nothing.
Passport have announced the release of Trax, a budget sequencer system that betrays more than a slight influence from its big brother. Master Tracks. Trax is a powerful. 64 track sequencer that offers many of big brother's powerful editing features. The program includes onscreen sequence editing using a powerful bar editor similar to that found within MusicX.
Songs are built up using a Master Tracks-like song arrangement window that treats each bar within a sequence as a block that can be pasted down anywhere within the song arrangement grid. UK Distributors MCM plan to sell the program for £85, which undercuts If you use sound samplers on your Amiga, the chances are that you've already encountered Aegis' acclaimed AudioMaster II sampling software.
Developed for use with just about any Amiga sampler - it doesn't come with it's own - AudioMaster II is without doubt the most comprehensive sound sampling and editing package available for the Amiga.
Even though Aegis are no more - their products have been taken on by Oxxi, Inc - plans are afoot to release a major upgrade to AudioMaster in the very near future.
Although Oxxi are keeping very tight lipped about what has changed, it is rumoured that AudioMaster III, as it is to be called, includes many major .... .
- mu T| | M
- Juns' h_S------
• riT-res3-1 laUMdtSHIilMffljH Master Tracks Pro - due for a
major upgrade soon. Also, look out for Trax, a cut down
versionof this excellent sequencer system main rival MusicX
Junior by £15: Sounds like a program well worth investigating.
On the subject of all things Passport, rumour has it that they are planning to release a major upgrade to their existing Master Tracks Pro system.
Although details are sketchy, it is believed that the program will include many enhancements brought over from the latest Mac version. For more info on both this and Trax, give MCM a call on 071 724 4104.
Enhancements including improved sampling quality, support for 16 bit sampling devices (such as the one being developed in this country by our very own Checkmate Digital, the company that brought you the A1500 case conversion kit) and the new generation of 030 and 040 processor accelerators and 32 bit RAM.
Many new editing facilities such as Fast Fourier transformations are also rumoured to have been included. As soon as it arrives, I'll bring you a full review.
Audiomaster upgrade Sounds weird Hologramaphone Research in the States have released a number of unique music products for the Amiga.
First up is Hyperchord, a dynamic riff sequencer which creates "riff waves" using functions such smear, rotate, weave, reverse and mix.
Although it sounds more like Dpaint than any music program I have encountered, Hologramaphone claim that the program can be used to create complex riffs.
- Even weirder are the unique “Cyber-musical" tools such as
Holistic and Vector Play, that add algorithymic composition
tools to Hyperchord's already impressive range of features.
Also new from Hologramaphone is Pixound, a program that lets you hear your IFF artwork (I kid you notl).
Pixound can use either standard IFF ILBM picture files, or you can create your own “sound pictures" using Pixound’s screen generators.
R. B interested in Amiga sound?
Then this is the section for you.
Jason Holborn provides the low down on everything that’s hot within the Amiga music scene Next month: Look out for reviews of TFMX, a Sound Tracker-like package designed to create music within games, and Trax, MCM'S new baby Master Tracks MIDI sequencer. Plus, of course, another bumper collections of news and gossip from the Amiga music industry.
SZZZZzzzttt... Ah, sorry, I was miles away. OK, so you want to know everything there is to know about Comms. Good. But don't expect me to tell you.
Comm is one ot those subjects that you just have to learn all about on your lonesome, a noble insurgency into the backwaters of digital bitstreams.
However, I'm not so hard-hearted as that, so I'm here to give you a few hints and tips every now and then, as well as occasionally review the latest in softwarez and hardware to help you get the most from your machine.
WHAT is a modem? Hmmm. What are eyes? What are ears? Your deck is a piece of gear that allows your Amiga, and indirectly you, to transmit and receive digital data at high speed (BT permitting) down ordinary telephone lines. Fuse a nice front-end onto this and you have a console for information exchange.
Bulletin boards provide this service, usually free of charge, providing areas for messages Email, file transfers and occasionally on-line games or adventures. Seems alright. So why are many people (including a few notable Mps) so against comms as a way of life?
I don’t know, maybe they were frightened by a Courier HST when they were small.
Or maybe... maybe it's because information is power. The more free exchange between people around the country and around the world the more the ordinary person realises just what's going on. The strings of bulletin boards across the "free" world are a vast intelligence network which deal not only in matters hi-tech but debate all sorts of issues.
Perhaps that's it. Perhaps it is because they despise individuals who have raised their personal level of freedom above that normally attained - slipping further out of the grasp of the powers that be. The same way bikers are persecuted.
If comms has a slight rebel image it's because that's the way the authorities painted it. They're just upset because all the brains in this field are freedom- loving loners and not slaves to some mega-co rp.
Anyway, it's fun. How do you do it?
Briefing mode activated. Well, firstly you need a deck, a modem (modulator- demodulator). These can be expensive but buying a slower (and therefore cheaper) one can be a false economy.
Slower speeds mean longer phone bills.
Beware of 1200 75 (V23) modems - only useful for Prestel or some viewdata boards ( of which there aren’t very many), most BBSs are upgrading to faster speeds and are cutting support for 1200 75. The Amiga doesn't like driving its serial port at split rates anyway.
Nobody should really consider anything less than a 2400 baud modem (V22b).
So you've got the hardware, now you need a good comms program. Funnily enough, most of the good comms stuff is PD (i.e. free) or shareware (which is cheap compared to commercial software).
So how do you get hold of it? Well, through any good PD library you should be able to pick up a copy of Access. JR- Comm or Ncomm which are the three best packages around.
So there you go. Total cost for a workable set-up is around £250 for a V21 22 22b deck and approx. $ 20 registration for the software.
Expensive? Depends. Do you use a lot of PD software? Most new software is on the boards before it gets to the libraries, never mind the time it takes to process your order. If you only want one file from a disk it can be a lot cheaper to download it from your friendly BBS.
Around & About They have instructed me to do a sort of gossip column. Every so often I'll be bringing you the latest gossip from around the comms world. I don't really know what yet - but, for example: Did you know that the Code-O-Mafic board is doing experiments in multiuser adventures. Not just a MUG, but an Amiga based language for writing MUGs. A test MUG is now running on Code-O-Matic.
01 for Amiga changed BBS systems a scant few days after being reported to FAST for running a pirated version of Paragon. The Sysop. Tony Miller is also under investigation by Commodore for trying to obtain software by fraud in the States.
Also don't forget the BBS is a giant consumer forum, telling you the availability of new products, the best places to shop and occasionally even hardware projects come on-line.
Remember, all this is a two-way process. You're not going to be very popular if you just log on to download files. Give something back. The BBS provides a service but it needs your support.
OK. Until the next time... If you get a an out of order tone don't be surprised. The BBS is probably down at least semi permanently (oops, forgot to pay the bill!).
On the line Be sure to ring a board only at the times specified Throwing 2400 baud at someone's mum isn't going to make either of them very happy.
Remember that even 24 hour boards are down sometimes for the processing of network mail.
Some BBSs operate on a strict up download ratio. Even if they don't it is nice if you can force yourself to upload stuff once in a while.
Always follow the correct logout procedure. It may save you a few pennies to hang up before the board drops the line but this can stun the board for a while or even crash it.
Remember when you are online you are a guest on another person's system. Don't do anything that may be construed as particularly offensive - you won't make any friends.
Try to have a rough idea of how long you spend online. A few comms packages will monitor and log your calls so you can work out your bill. Be vigilant, a high bill from BT Mercury could put you out of the comms game.
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described a KASHMIR S BBS V2l2222b23 7pm 6am Sysop: Kashmir perhaps?
Runs on BBS-PC Code-O-Matic V21.22 ’22b Sysop Olrver Smith Ongm o* the BBS Pub and home lo many n GOURMET V212222b Sysop Da«id Banes CatermgC FAMILY S V22b 24HIS 24hr» 24hrs onen ated V21 Sysop. Joe Lawrence Amateur radio orientated HAL BBS V2122221*2332 Sysop: Ned Benjamin Another Paragon board V212222b Sysop Mann Brown CUFFS CORNER V212222b 23 iSSiSE"" V212222b23 Sysop: Adam Porno* BOGGIN V2323v Sysop Russell Green PLUS AND MINUS V212222523 Sysop Tony Jowers 0602 654329 HST 24hrs Sysco Kenh Barnes A Widcat board PCAMKGA BBS V2222b 6pm M l Sysop Mart Potter A fabulous furry Opus board EUREKA
GATEWAYS V2323v 24hrs Sysop Carl WnghlRoger Miah HQ of Channel-X.
MADNESS BBS V212222b23 24hrs Sysop Ted Jackson K-WOOD HST Sysop C*ve waier DEEP THOUGHT HST.V32 Sysop Paul Boafces Fidonet 22S2105 EDDIE S BBS V2l22’22b23 Sysop Eddie Seymour PCSTAmgBBC WHITE LIGHTNING V2222b Sysop: Richard Darnell FOX’S DEN V21.2222b23 Sysop Barry Freeman Subs lor FULL access BIKE SHOP V2222b Sysop. Dave Horton V212222b 23 Sysop Stephen Cole Formerly Ape-House LAMPUGHT QBBS V2V22'22b'23 24hrs F Sysop: John Lambon MICRODEAL C V2V2222b23 24hrs S Sysop Mart Pngg Runs on Mchtron software surprise surprise CRITICAL MASS BBS V2323v lOpm-Bam £ 24hrs Sysop: Sue Waring Speed BBS
V21.2222b 24 Mrs Sysop: Stephen Brazil Relatively new but eipanding last' AMIGA SHACK V2V2222b23 24hrs Sysop Peter Oebono Amiga and PC raerest Runs Tag BBS JOCLY FISHERMAN V2i 2222b23 24hrs Sysop Mart*- Parte* A Paragon Board (so it must be good) V212222b23 9pm 6am Sysop: David Westron Formerly Swansea Amiga BB Wayfarer v21 22 221*23.32 7pm 7am Sysop: Herbie (for one reason or another) Good Bbs but it gets lonely give It a ca* WELLAND VALLEY BBS HST 24hrs Sy*» Eddy Raphson V21 2323* 24h»s Sysop Darren SooM OIGGERTEL »1 V2i 2222b23 24hrs Sysop.'John Balshaw VIKING B8S V2i 2222b 23 24hrs S
Sysop: Graeme Story Special areas lor disabled and handicapped TREASURE ISLAND C V21V22V22bV23Y32 24Hrs ?
Sysop: Jonathan Moms Nothing to do wWi animals ¦ | I i there. Well, as you no doubt will . Have noticed there is a definite DTP sort of feel to the cover disk this month, with the inclusion of a demo of the wonderful Pagesetterll.
This package fits in very well with the Amiga way of thinking. It was designed primarily for the home user, to enable everyone to get the best quality output from whatever device they had connected to their parallel port. The output is truly excellent, as the examples here show, with professional quality output emanating from the most unlikely of nine-pins.
It doesn't stop there. Pagesetterll will drive any printer that is supported by Preferences, going up to real professional quality on a laser printer. It is a relation to Professional Page, widely recognised as the definitive DTP package available for the Amiga. In fact, if you don’t want Postscript output or colour films you're not missing much by opting for Pagesetterll.
All you need to run the demo properly is a full megabyte of RAM. Obviously a printer of some sort would be useful, but even if you don't have one you can still run the demo and see those lovely scalable fonts in action.
Try it out. If you have a printer that isn’t supported by either the EpsonO or EpsonX drivers supplied on the cover disk - which should cover the greater majority of you - you will have to copy all of the Pagesetterll files and directories on to another disk, including the devs, c, libs and so on, directories.
Then copy the correct printer driver on to this disk and run Copyprefs from your own Workbench.
Alternatively, and more easily, make a backup copy of your cover disk, provide room by deleting some of the other directories on the disk and then copy the printer device (from devs printers directory on your Workbench disk) using Copyprefs from Workbench.
Now print out the demo. Prepare to wait a while, because the scalable fonts are all being calculated to the full resolution of your chosen printer. It takes time to create a work of art, and that is certainly one way of describing the output from Pagesetterll.
If everything has gone well you should now be stunned into submission by the quality of the output. If it doesn't look absolutely brill you must have done something wrong - remember to whack the print density up to 7 to get the highest resolution possible.
OK, so you have seen the output and think it was great. Now how about doing something nice and sexy for yourself.
How about a letterhead? Dead simple.
First you'll have to clear up a bit. I mean, all that stuff that Mr Gold Disk has put on the page is all very nice and an interesting read, but we can dispense with it for the moment. This is all very easy to do.
Just select the Null-Pointer gadget - that's the big arrow in the top-left corner of the ''cluster" - and click it once in the centre of one of the boxes, say the one containing the graphic of a floppy disk.
Now select Delete Contents from the box menu (or use the Hot key combination, ALT-DEL).
A requestor appears asking if you are really sure that you want to delete everything in the box. Of course you do.
Repeat this action on all of the visible boxes and you will soon be left with a fairly blank screen.
One box that will not disappear is the one situated towards the top of the page containing just a line. In this demo you will be able to draw an unlimited number of lines, circles and shapes, but the boxes these come in are no use for anything else.
You will find a box like this containing a line somewhere towards the top of the page. This box is of no use to you - you can't resize the length of the line - so it’s best to delete it. This can be done again either by choosing the relevant item from the Box menu or using a hotkey combination (SHIFT-DEL).
Presumably you will want to import some kind of cunning bitmap graphic that you prepared earlier. Towards this aim pick up one of the now vacant boxes and fit it to the top-left of the screen. Using the pointer, click and drag in the bottom-right corner of the box and resize it (just as you would a Workbench window) to the approximate size of the bitmap.
With the box still active - there will be a solid line surrounding it as opposed to a dashed line around all the others - choose Import Bitmap Graphic. A file requestor will now pop up asking for the name of the file containing the graphic.
After selecting your graphic you may have to wait some time while the importing takes place. This is because the program is calculating not only the bitmap representation for the screen, but is also remembering the original bitmap so it can be rendered at highest resolution when it comes time to print.
Don't worry if your box wasn't exactly the right size, any graphics will be imported automatically in the correct aspect ratio at the largest size that will fit in the selected box. This being the case; you may find that you have to “tidy up" the image a bit, using the sizing gadgets on the sides of the box to crop out irrelevant space.
If the graphic no longer fits the space you had intended it may be resized (still in aspect) by holding down the ALT key and resizing as before. Remember that you can change the viewing magnification through the menu or by using the hot Key (Right-AMIGA and the numbers 1 to 4).
Next you’ll be wanting to put some text in. Manipulate a suitable box as before, but this time click on the Text gadget - the one above the scissors.
Now type happily away, making reference to the Text menu which will allow you to change typeface and style.
OK, I've decided that the text box you have just created should be made into a WOB or reverse. Go to the Draw menu and selectFill Pattern. Guess what? A requestor appears. Select the completely black pattern and exit the requestor.
Next double-click on the text box with the Null-pointer active. A requestor will appear inviting you to make changes to the box you selected. From the little icons along the top of the box select the end one. It should change from an empty box to a shaded one. Now if everything has gone right you will have a completely black box with completely black text in it. Never worry.
Click on the text gadget again and click in the box. From the Edit menu choose Select All. Now go to the Text menu and choose Pattern. A similar requestor will appear to the one you encountered in the Draw menu. This time you want to select complete white.
Exit the menu and everything will be wonderful.
It would be impossible to go into every available function. Gold Disk supplies a 116 page manual with the full version, and very few features have been disabled on this demo.
Play about with it. Use the tools you know abou to create some excellent effects. Above all. Enjoy yourself, and if after all that playing about you don't think the full version is a snip at under a hundred readies then I’ll eat my lunch... This month’s column is devoted to the super-fabby cover disk demo Pagesetter II.
Resident Murdoch wannabee Nic Veitch presides THE AMAZING GREEN BROTHERS All enquires to: Amiga Computing, Europa House, Adlington Park, Adlington, Macclesfield,Cheshire SK10 4NP. Tel: (0625) 878888, FAX:(0625)879966 All unsolicited offers or contributions will not be even remotely considered unless accompanied by large wadges of used fivers. Green would also like to remind people that valuable items sent stand a good chance of being lost. Tough luck.
R 1 NE of the Amiga's main selling I § J points is its graphics. Even from the early days of the A1000 Deluxe Paint has been, quite possibly, the best selling utility for the machine.
Can anyone think of an Amiga bundle released to date without a copy of some art package? I don't think so.
So what have you used Dpaint for so far? As far as I can tell you've probably played a little with the flood fill, switched perspective on once or twice, and stared confusedly at the symmetry gadget. Perhaps you've even clicked on it a few times. Anyway, you always end up with a tacky picture and Interceptor running instead. Go on, own up. I won t hold it against you.
I bet you've even got a Justifiable Excuse for it. "I can't draw, me” is the timeless classic, only recently rivalled by the more Amiga-specific ”l only got it for games business.” Well, both of those excuses are less than satisfactory (crap, in other words). As any art teacher will tell you, anyone can draw.
Art. Or at least, producing visually- pleasing art. Is all about technique.
Anyone can generate ideas, but only through practice will you become proficient at rendering your blinding visions.
Computer art, like any medium, has its own series of techniques. Someone who has spent their life mastering the airbrush is going to be useless sculpting. Likewise, grasping Amiga art is difficult at first. Perhaps the first stumbling blocks hit upon by a new user is that the Amiga itself has several different styles.
It is no longer true that 'computer art" is another category alongside 'oils” and
• watercolours' - it is a whole range of separate categories. Can
a Sculpt- Animate animation be fairly compared with a static
eight colour Deluxe Paint picture? It would be ridiculous to
assume so.
Each computer medium has its own merits and drawbacks - even similar packages can produce entirely different results.
Whereas Dpaint is fast and easy to use, the output is limited in colours.
However, a package such as Photon Paint, although using a bitmap system almost identical to Dpaint. Will produce completely different pictures, requiring a radically different approach and attitude.
What I will be doing, every month, is to describe in detail a different technique that can be used to create more impressive artwork using considerably less effort.
There are thousands of little things tucked away in programs that are not even hinted at in the manual. In fact, as far as manuals are concerned, you can burn 'em, save for the command summaries.
It’s not that they're badly written, they're just so basic. Sorry, manual writers. You just scratch the surface. Art packages are really too powerful to document fully.
The first few tutorials are going to be about Deluxe Paint. Art packages have much the same features, but if you don't already have it, may I strongly urge you to buy Dpaint (preferably version 3) as it has some very powerful and unique features.
You may as well load it up now. We'll spend the rest of this month (don't be childish, you know what I mean) dealing with the first requester Dpaint throws your way - the screen format one.
The first thing you must decide is the resolution you're going to use. For nearly all occasions it will be a 256 by 320 screen display.
There are several reasons for this, the most important being that it's easy to draw in. The pixels are square, easy to see. And yet small enough not to make your picture blocky. Don't ever forget to neglect your own comfort!
One of the things a graphics designer has to keep up is the impression that his job is hard. Producing artwork isn't always easy, but with a little care, it can be. When a pixel is the same size as the smallest visible mouse movement it makes positioning graphics much simpler.
No more guess-and-click, a technique prevalent in most screen modes, partly the fault of the Amiga graphics hardware.
S Also, when you rotate a brush, it is rotated properly. Some people will be thinking that I'm talking gibberish here.
Not so. Try putting Dpaint into either 320 by 400 or 640 by 200 mode and rotating a brush. See? Didn’t I say?
Didn't I?
And while you're there, draw a line with the line tool. Move your cursor away from the line, then draw another line in a different colour so that their ends meet. Zoom in on the junction. I imagine that it won't be very good (it tends to be better on a monitor), unless you've cheated and used co-ordinates.
Another very good reason for using lo-res is that it uses less memory (chip RAM for pedants). Oh wow, you say, unconcerned. Well, the less memory your picture uses, the more is available for Anims, if that's your type of thing.
Also, you must consider the practical side.
If you’re designing artwork for demos, videos or the like, you must take into account whether the package will accept the format you’re going to give it, and more importantly, whether your RAM-hog picture is going to leave enough space for anything else.
It's all well and good drawing a 16 colour, hi-res interlaced masterpiece for your next newsletter, only to discover that you need more memory to fit it into your DTP program, and when it finally does go in, it's twice as tall as it should be.
The other screen modes have their place, though. If you're designing images or things to be incorporated into intuition programmes (that is, things that run from Workbench or the CLI), then medium res is ideal. And interlace is great for producing clip art or anything that has to be printed.
Don’t get me wrong. I actually like these other modes supplied by Commodore, it's just that lo-res is more widely useable.
So, now I’ve convinced you to use lores (or otherwise), you need to choose the screen size. There are only two options here, and that’s overscan, and, urn, non-overscan.
For video background screens, overscan is a gem (that is, if you’ve got DPIII - otherwise you can’t use it).
However, for normal use it's an unnecessary extra. Use it if you like - personally, I find it hard to use the gadgets with it.
The only other choice - the big third of the big three - is the hardest.
Choosing the number of colours seems easier than it actually is. You shouldn’t really work with the attitude “I can add more if I need them, John" because you'll run into all sorts of difficulties.
Often when you underestimate the number of colours you need, you'll succumb to the "add another bitplane" syndrome. Try not to.
Firstly, adding a bitplane doubles the number of colours in your palette.
Usually you will only need two or three extra, and that teensy little bitplane will have added eight or even sixteen. This produces quite a dilemma - should you use up those unnecessary colours but risk making your work of art appear gaudy, or should you let them lie, albeit with heavy heart at wasting the Amiga's resources? Armchair Aristotles need not write.
No, the only way to avoid this pitfall is to over-estimate how many colours you need. This sounds silly, but it is the best course to take.
Firstly, any extra colours can be used as “scratch colours" - I will discuss these in more detail in a future issue.
Secondly, if you produce your picture resolute that you will stick to 14 colours and not to use the extra two, you will.
One thing you should never do, and it is a sign of a desperate man, is to use a package to reduce the number of colours on screen.
The reason for this is simple. Any artist mixes colours he starts out with to produce more, and continues doing so until all his paints turn a munky brown.
It’s the same on the Amiga, but instead he'll mix stipples to produce more colours. To a human brain, this creates the appearance of another colour, because we fall for cheap tricks.
However, the computer, in all its precision, sees a stipple as a strange pattern. It seems odd. But a computer cannot really see any difference between a beautiful picture of a steam locomotive and a blue-purple pattern.
To the Amiga, they're both just a bunch of numbers - it can only distinguish between unbroken shapes of single colour.
Now when you reduce colours the computer only takes into account the palette and how many pixels there are of each colour. As it is too hard (yet) to Art connoiseur and part time philosopher Dave Mee gets to grips with graphics produce a system that recognises dithers, or even produce them effectively, the computer ignores them, unwittingly neglecting to note that we humans see them as solid colour.
Then it incinerates the least used colour, compensates the RGB values of the others to take the missing colour into account, and replaces anything of that colour with its closest counterpart, thus utterly ruining any stipples by destroying the delicate colour balance.
It is best illustrated by loading a 32- colour picture into Dpaint and changing the screen to four colours. Any stipples will either be lost or become rather evident.
By now, you should be able to make up your mind as to which screen mode to use, and more wary of how easy it is to make a wrong decision. Generally, I work in low-res 32 colour mode, only using the second 16 colours if I have to.
This is the set-up I would recommend most people to use.
NEXT MONTH: Brush up on your technique with our pixel wizard.
F ornat: N unber of Col or1 s :
- Res 320x200 I Med Fornat: 1 Med-Res 648x200 1 1 In ter 1 ace
328x488 1 1 Hi-Res 648x480 | 1 Overscan way | PrograM Loading:
12a [ xn ter Hi-Res oadin OR N this series I'll be revealing
all ot those juicy secrets that I have learnt since first
booting AMOS. It all goes well, and no cosmic catastrophe
occurs.
I'll also be keeping you up to date with the latest news . And as if that isn't enough, each month the coverdisk will contain a small section of code which we will use to build up a game.
Down to the nitty gritty, and what has been happening since the launch of AMOS? Well, although I hear there are quite a few AMOS-related projects in the pipeline, the major one seems to be AMOS 3D. This remarkable extension is being developed by Voodoo Software, who specialise in developing software to generate solid 3D objects at incredible speeds.
¦ I When you first see 3D it's gonna take your breath away. It allows quite complex objects to be created using a comprehensive editor which can then be moved and manipulated in a myriad ways within your own games.
It also includes the ability to draw surface detail on objects such as alien wing markings on ships, but probably the most amazing thing is that it is totally compatible with the entire AMOS system - BOBs, SPRITES, rainbows, the lot. Elite clones look out. AMOS 3D Is here... Hands up all of you who bought AMOS because of the reputation of STOS as a games creator. Erm, quite a few of you. Right, the first thing to do when writing a game is to have some sort of idea to work around.
I usually work to a detailed specification that gives a reasonable description of each stage of a game as well as providing a set of goals which it is vital to achieve.
The reason for a specification is simple - it gives you a guiding hand during those moments when all inspiration is lost in the depths of your local black hole. There isn't enough room in this column to show you a really detailed spec - which can take up an average of ten A4 pages - so in the best Blue Peter tradition here's a simplified one I did earlier: The game will involve controlling a small rotating ball which has a tail of 14 other rotating balls. The player must move the first ball in order to “flick" the enemies zooming around the screen with the tail. If the first ball is hit by an
enemy, a ball will disappear from the player's tail.
Enemies continue to bombard the player until they lose all of their balls or until 5000 points are scored. If the player does manage to achieve 5000 points the game will play a little tune and then start again, only this time with the enemies moving a little faster.
Here are our programming goals:
• Only eight colours will be used to save memory (an eight colour
screen occupies only 24k of memory compared to 32k for a 16
colour screen).
• The game will use some form of rainbow to make it more
colourful.
• The player and (wherever possible) the enemies will be
automatically controlled under AMAL to obtain the maximum
amount of speed from AMOS.
• If memory and speed restrictions allow the game must include a
scrolling background.
• Sound samples will be used to enhance gameplay.
Now we have a basic guide to writing the game. Over the next few issues we will follow each of the steps devoting most of the column to producing this game.
Step one is going to be to design the screen. A wide screen would be nice so that none of those nasty borders appear on the monitor, so we will open one 336 pixels wide. Once again this poses the problem of using up more memory and to offset this it’s best to shrink the screen's height by about 20 pixels. Try this: Screen Open 0,336.l80.8.lowres Hide On: Flash OH: Curs 08: CIS 0 Auto View Oil AMOS automatically centres the screen as best it can so at least we don’t have to play about with the Screen Display command.
You may have noticed that I have switched off the automatic copper calculations (controlled with the Autoview On Ottcommand). This stops the screen being updated every vertical blank and allows us to alter It by setting up a rainbow for example, without the user being able to see changes.
Eight colours is quite limiting, even for a simple game, so altering the copper list using the rainbow commands - the simplest way to set up a custom display
- is going to be essential if people are going to become
attracted to the game.
I’ve got two ideas for producing an attractive background. The first is to set up a rainbow and then alter it using the rain!) Command. The second is to have four big copper bars bouncing up and down the screen. This method would have to use AMAL to get the appropriate effect, so I'll leave that until the first part of the AMAL tutorial in the next issue. Type this in: Set Rainbow 0,0,180 7',” Rainbow 0,0,50.180 This example of an AMOS rainbow actually produces a blank display. But it provides us with a big rainbow buffer 180 pixels deep - the same size as the screen. The rainbow command in
the second line positions the rainbow 50 pixels from the top of the screen (in hardware coordinates), which is where AMOS positions screens as a default - unless they are large screens, in which case they are moved up slightly, Now we need to introduce a little rudimentary code: Wave 0 Tb 15 TEMP1.1 TEMP2=1 The first line assigns the default waveform zero to all four sound channels. The second number (15) is worked out by making up a number from the combination ot sound channels. This is easy to visualise it you imagine the first channel to have the number one. The second channel number two,
the third number tour and the last number eight.
It you wanted to assign the wavetorm to the first and last channels only it's just a matter of adding 1 +8 (that's the simplest lesson on binary mathematics that I've ever given!). The next two lines just initialise a couple ot variables we will use in a moment.
Now we are going to poke directly into the rainbow butter using the RAIN command in order to produce a custom display. We are also going to play a little noise to make the effect a little less boring. Dare I say it, add the following lines to the code you have already entered (you did type it in I hope): For LOP*89 To 0 Step -1 Rain(O.LOP)=TEMP2'!6 Rain(0.179-LOP)=TEMP2'16 Play 96 *(LOP'2)),0 View Add TEMPI.1,1 To 6 II TEMPI =6 Then Inc TEMP2 Nexl LOP End What this rather contusing bit of code does is draw a series of bars from the centre to the outside of the screen in 15 wonderful shades of
green. This is done by poking the rainbow buffer using the rain command with the value of TEMP2'16, which - if you work it out - starts at 16 and rises to 240 (15*16 ,or if you prefer, $ F0).
Peter Hickman has been slaving away over a hot Amiga getting to grips with every feature of the amazing new language called AMOS The variable TEMPI makes sure the current shade of green is drawn six times and then TEMP2 is incremented.
The line which contains the add statement is a wonderful programming idea (thanks to Frangois Lionet) which lets AMOS loop round counting from one to six for ever and ever (or until the Amiga blows up).
Well that's it for this issue. On the coverdisk you will find a couple of fun little AMOS programs, including the listing for the program developed here.
One point of interest is a program called GAME1.AMOS. This is a simplified version of the code we are going to use to control the movement of the balls in the finished game. Have fun and play around with it.
Before I pop off into programmers' land for another four weeks let me just give a quick plug to the AMOS club.
This wonderful organisation - which is independent of Mandarin Software - is run by Aaron Fothergill.
It offers a bimonthly newsletter similar to the one you got free with AMOS, only much bigger, filled with articles, programs, hints and tips. You also get access to a AMOS helpline and an excellent public domain library devoted entirely to AMOS. So join up now - full details are included with your copy of AMOS.
Next month we'll be taking a look at AMAL - the unique animation language which makes AMOS so special. Don't miss it!
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PACK PRICE: ImiOO FREE OVERNIGHT COURIER DELIVERY: On all hardware orders shipped in the UK TECHNICAL SUPPORT HELPLINE Team ol Amiga technical experts at your service PRICE MATCH We normally match competitors on a "Same product - Same price" bas s ESTABLISHED 12 YEARS Proven track record m professional computer sales C13h TURNOVER I with $ 0 staffI Solid and reliable with maintained growth BUSINES&EDUCATIONiGOVERNMEN T vbtome discounts available for large orders SHOWROOMS: Demonstration and training facilities at our London & Sidcup branches THE FULL STOCK RANGE All of your Amiga requirements
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FREE CATALOGUES Will be mailed to you with offers and software peripheral details PAYMENT By cash, cheque and an major credit cards CREDIT PAYMENT TERMS Suc* are licensed credit brokers return coupon lor details 1 4 The Mews Hjtr*-iey Rd S-fcup K*n: DAI4 40« W 081 309 HIT S00sw»a00cw» No use Ngot Opening __ *- No CnWM 52 loltenrvam Court Road lonitoo. WIP 06* hi: 071-560 000 Mw-«0Op " LUNIflW Thmsdsy unlllSpm fli No 071-323 14 The Mews. Hathetley Rd. Sidcup Kent 0A14 4DX Tel: 081-302 8811 SOOam.BJOpr LaleNigM Friday ur*n 7pm Fa. No 081309 0017 1 4 The Mews Mjlheriey Rd. SkJcup Kent. DAM 4DX
T9I: 081-308 0888 To: Silica Shop. Dept AMCOM-1090-32, 1-4 The Mews. Hatherley Rd. Sidcup. Kent. DA14 4DX PLEASE SEND INFORMATION ON THE AMIGA hat it will o* like a lew month
i. or help and ait.ee w*th you products? At S*cs Shop »« liter
buying your Amiga when you r» require adMcral ew purchase
And Ate the company you buy trom cork so sure that you will
have netting lo worry about Silea
• l turnover oI £13 million With our unrivalled experience
• rs reouiremems with an understanding which « second return „
SILICA SHOP RETURN THE COUPON NOW FOR FREE BROCHURES J Which
computer(s). It any. Do you own?
VJ AUL FLOCKHART teaches art X at Wester Hailes Education Centre in Edinburgh, and is pretty huffed with his 1Mb. Two drive Amiga. "It's the best computer in the known universe" he says. Of course, we agree wholeheartedly.
Although a real HAM fanatic. Paul sometimes gets annoyed with the way pj.uJ S9 Contributions, on disk ease, to: Portfolio.
Amiga Computing, Europa House, Adlington Park, Macclesfield, SK10 4NP QUALITY GUARANTEE All our products carry our full replacement no quibble guarantee REMEMBER !!!
We only supply Quality Beware of cheap imitations Chequea and PON to:- Media Direct Dept AMC Unit 19 The Bueineea Perk Bodford Street. Shelton StokeorvTrerrt, ST1 4PZ All Pricee inc VAT add £2.95 PAP per Order Next Day delivery £10.00
U. K. ORDERS ONLY TELESALES HOTLINES 0782 208228 STACKABLE
STORAGE BOXES BANXBOX holds 90 3.5'dieks can be stacked
horizontally and vertically 1 otl ......£9.00
each 3+ ..£8 50 each
5+ ..£8.00 each THE AMAZING POSSO BOX
holds 150 3.5* disks & can be stacked horizontally or
vertically only £15.95 AMAZING OFFERS ON
3. 5" DSDD DISKS 25 DSDD 135 tpi ....£10.95 50
DSDD 135 tpi ....£20.95 75 dsdd 135
tpi ....£30.95 1 00 DSDD 135
tpi ..£39.95 SPECIAL OFFER 200 DSDD DISKS &
OOH QC 2x 100 CAP. BOXES AMIGA 512K (0.5 meg.)
RAM EXPANSION only £35.00 (including battery becked clock 4 disable switch) KICKSTART CARD £19.95 VIRUS PROTECTOR...£19.95 BOOT SELECTOR £14.95 DATEL ACTION REPLAY (The ultimate cartridge) only £57.95 DISK STORAGE BOXES FOR BULK BUYERS
3. 5" DSDD 135tpi DISKS
500. .. £187.50
750. .£269.95
1000. ......£330.00
3. 5' 100 CAPACITY £5.50
3. 5* 50 CAPACITY £5.00
5. 25' 100 CAPACITY....£5.50 All the above have lock & dividers
3. 5' 10 CAPACITY £0.95 or 10 (Of .£7.50 £1:00
off Standard 50 or 100 capacity boxes when purchased with
disks
3. 5- HIGH DENSfTY DISKS All drake 100% cert A error tree
10. .£9.95
25. ...£24.45
50. ...£47.50
75. ...£69.75 ,
100. ...£89.95 inc. Labels LIMITED OFFER ONLY
BRANDED DISKS SONY or VERBATIM 100 3.5- DSDD
5. 25- DSDD DISKS All diaka 100% cert. & error free
50. ....XI 2.96
100. ....X23.96
150. .....£35.25
200. .....£45.96 Labela Aenvalopea supplied
only £69.95 100 5.25-DSDD only £59.95
5. 25- DSHD DISKS All disks 100% cert. & error free
50. .....£22.45
100. .....£43.95
150. .....£62.95
200. .....£79.95 Labela &Envelopea supplied
SWITCHES AND CABLES 2 WAY DATA SWTTCHES:- SERIAL £12.95
PARALLEL £12.95 PAR. PRN CABLES...£7.95| SONY BULK
3. 5"DSDD
25. ..£13.25
50. ..£24.45
75. ..£36.95
100. ..£46.95
200. ..£89.95
500. £199.95
1000. ...£369.95 RAINBOW PACK DISKS (Red. Oreen.
Blue. Yellow.
Orange & While)
3. 5- OSOO (100% error tree) 25 DSDD 135tpr £15.45
50 DSDD 135tpi £29.45 75 DSDD 135
tpi ......£42.95 100 DSDD 135 tpi ....£55.95
5. 25 DSDD (100% error free) 25 DSDD ......£10.45 50
DSDD £18.95 75
DSDD £27.95 100
DSDD .....£34.95 COLOURS AND QUANTITIES Of
YOUR CHOICE DISK DRIVES AMIIGA 3.5- EXTERNAL DRIVE Slimline
and very quiet only £59.95 ATARI 3.5' EXTERNAL DRIVE Slimline
and very quiet (Requires no external power supply) only £59.95
GENERAL ACCESSORIES QUALITY MOUSE MATS ....E2.SC MOLISE
POCKETS .....£1.50
3. 5' CLEANING KIT ..E1.8C
5. 25' CLEANING KIT E1.8C AMIGA DUST
COVER ..£3.95 ATARI DUST
COVER ..£3.95 2 PIECE PRINTER STAND ..£6.95
LABELS per 1000 .....£9.95 TILT AND TURN
MONITOR STAND £12.96 JOYSTICKS PRO
5000. .....£12.95
NAVIGATOR ..£12.95 KONIX
SPEEDSTICK £9.95 RIBBONS STAR LC10
MONO £3.50 STAR LC10
COLOUR £6.95 AMIGA PUBLIC DOMAIN UTILITIES,
GRAPHICS 6 MUSIC GRAPHIC 4 MUSIC DEMO'S lOOe of disks
from £120 per disk 10 Public Domain disks In storage box
£9.95 SEND FOR FREE CATALOGUE
P. D. dieke are inclusive of pAp jiiiLHiny ¦ rSB MIBBO BlLBf-B BT
B B SBBp BBBF RECORDING COMPUTER GRAPHICS ONTO VIDEO G2
Systems shows you how... A New Video Tape instructing Amiga
users in the mysteries of CODING • GENLOCKING • KEYING £10
inc. p&p from: G2 Systems, 5 Mead Lane, Farnham, Surrey GU9
7DY Tel: (0252) 737151 HAMPSHIRE MICRO COMPUTERS LTD Unit 11,
Kingdom Close, Segensworth East, Hants P015 5TJ Tel: 0489
885911 Fax: 0489 885651 Printer prices include Paper& Cable
I' .l BM!
' Prices Subject to Change NEW Amiga Screen Gems Pack: £312.00 Games: Back to the Future 2. Days ol Thunder.
Shadow ol the Beast 2. Knightbreed. 0 Paint 2 Amiga Batpack £312 Amiga Flight Fantasy £312 Amiga Class ol 90 s £460 Citizen 120D* £112 Star LC24-10 24 Pin £195 Panasonic KXP1180 £139 Citizen Swift 24 £265 Integrex Colourjet £540 Panasonic KXP1124 £229 Star LC10 Mono £129 H P. Deskjet £521 Epson LX400 £139 Star LC10 Colour £169 Panasonic KXP1081 £119 Epson LQ400 £215 PRINTER RIBBONS Citizen 120D £4.00 Star LC10 bla £4.00 Star LC10 col £6.00 Star LC2410 £5.00 Panasonic 1180....£8.65 Panasonic 1124 ....£8.65 Deskjet Carl £14.05 Epson LQ 400 £8.65 Star LC10 Sheet feeder £51.30 Swift 24
Colour U G £31.30 Swift 24 Sheet feeder £60.00 Microbolic 1 2 meg £42.60 CBM 501 U G £60 Pro 5000 Joystick £11.26 Philips CM8833 £204 PC Emulator £278.27 Visitors are welcome at our showroom MON - FRI 9.00 - 5.30
- - And on SATURDAY from 9.00 1.00.12 Month Warranty - ¦cm
Securior £7.00 Post £1.00 or £3.00 Larger items MATHS MANIA (8
- 12) IBM, PCW, ST, AMIGA. "The best primary programs I have
yet seen." Multiply, Divide. Maths Skills.
BETTER SPELLING (8 -18) IBM, ST, PCW, AMIGA, CPC, BBC, CBM (D). Highly acclaimed tutor.
Received excellent reviews. Challenging.
BETTER MATHS (12-16 GCSE) IBM, PCW, ST. AMIGA, CPC, CBM (D). Very comprehensive coverage ol all the major aspects of maths for this age group. Excellent JUNIOR TYPIST 4 -10) IBM. ST, AMIGA. Keyboard trainer which helps spelling.
HOW TO ORDER
1. Post your order.
2. Fax your order.
3. Ring credit card number.
4. Ring for advice.
5. Ask your dealer to order.
Paces IBM 5% or 3V*. ST & STE. AMIGA £22.95 CPC. PCW, CBM (disks)_£16.95 FREE CATALOGUE ORDER DIRECT TO: School Software Ltd., Talt Business Centra.
Dominic Straat. Limerick. Ireland Tel: (U.K.) 010 353-61-45399.
Fa* Orders: 010 353-61-44315.
Credit Card Hotline (U.K.): 010 353-61-45399.
Others Tel: 010 353-61-45399 Access Mastercard Eurocarfl Barclaycard Visa No crmcnmcnmcrm E*p»ry Date_Cheque PoO My machine_ Titles_ Now you can own the toughest set of pens in the V world- for much less than half price!
(Or buy two - and get them both for almost a quarter of the normal price) The three pull-top pens in their presentation case consist of One caMndgi ie pen One ballpoint pen One fine liner Choose from smart matt black or satin chrome metal finish The three pens that make up the Pentech 200 set can stand up to the roughest treatment you can inflict on them - and still give you best possible writing quality. Drop one off your desk - nib first. Or dunk it in a pint of beer. Or just tread on it. Whatever you do, it will come up smiling!
We have made a special purchase of a limited number of writing technology at a price never before possible.
The normal retail price is £37.85. But with this special offer you can buy one set for just £14.95. Buy a second as a present and we'll send you the two sets for £20!
You can buy with confidence. Each set comes with a lifetime guarantee.
Mque..
• r befoi HiSolt extend is the natural enhancement for HiSolt
Basic users HiSolt Basic is THE language to get you started
with programming the Amiga.
A 50functions and subprograms a Load and Save IFF pictures a Use ail the commands in your own programs Together both programs would usually set you back almost £100, as a special offer to Amiga Computing readers both programs are available for just £69.95. A Runs up to 30 times faster than AmigaBASIC
* Produces stand alone programs A Compatible with PC Ouck Basic &
AmigaBASIC a Supplied with a high quality manual
* No upper limit to program or data sin
* Multi-tasking editor and compiler A k
• 512 row* Dy 52 column*
• Msnu Of command drhran ' Adfjsubi* coiunn wnUtr*
• Tasiovartlow
• msum rocsicuiaion
• Intargrais* with othar program
• WnlowlMtur*
• Utar OalinaDia formulas
• GOTO lealure ' Password proiodon
• Call jusKicslton
• Powarlul llna dador Sells for £39.95 DG Calc is one of the most
powerful and easy to use spreadsheets in its price bracket. It
offers all the features you could think of, and many more
besides.
Specially written to make the best use of the Amiga's features, DG Calc is an invaluable addition to your business utilities.
. But yours only £14.95 SEE ORDER FORM ON PAGE 111 Just how good is Protext?
‘...merely the best wordprocessor for the Amiga’ -"r" EXCLUSIVE!
‘For power and value lor money, I don't think that Protext can be beaten, h can be used as simpty as you choose, or can handle the most complex mailmerge routines... in short, it can be what you want it to be'. - Micronet 'Anyone with a professional interest in words is likely to find it pays dividends-. - PC Badness World "Protext deserves to be the system by wheh all other word processors are judged*. - Your Computer 'The great strength ol the package is is ease ol use". - CPC Computing "Deserves vory serious cxxisideration-. - Ametrad Professional Computing & Amiga Computing, January 1989
RRP C99.95 OUR PRICE 1 £79.95 1 SAVE £20 Protext is acknowledged by many as THE word processore for most home micros, and the Amiga version is no exception.
C*» m.xc me f *»»! Aaotwy Imt mW tenO* fre ire tOn Boi - x» tw CMI«e coUrri E(*»ra'••«*»-« 0 01 0(W«D" What you get with Amiga Protext is a powerful workhorse with a proven track record. Plus a saving of £20 off the retail price of the new version 4!
Press comments Reader offers Binder £5.95 Twelve rods hold your issues in place and keep them in pristine condition in this smart PVC binder.
Mouse mat £6.95 Disc storage box £4.95 This luxury padded box is the ideal storage medium, holding up to FIFTY 3.5- discs RRP £54.90 OUR PRICE £34.90 ft Updating of regular appointments ft Comprehensive search facility ft Automatic reminders ft At-a-glance week and month summaries ft Print option ft Grouping ot related messages Both of these powerful programs are excellent value on their own, but if you buy this exclusive combination package we'll knock £20 off the combined retail price.
Home Accounts has been designed to make full use of the Amiga's features, giving you the widest range of home accounting facilities available at this price.
The program lets you set budgets and control up to 13 separate accounts, with optional printouts of any data.
Within seconds of loading you data disc you can chock your budget or any account, and even display or print the data in bar or pie charts.
Day by Day replaces your manual system for diary, business organiser, notepad, planner, reminder and so on.
It’s suitable for both business and home applications, including numerous useful functions which serve every requirement.
It's suitable for both business and home applications, including numerous useful functions which serve every requirement Among its many features are: ft Calendefdiaryplanner ? Categories such as Mb. Birthdays and letters ? Appomtment soiling ? 'Urgent* notice board ? 'Overdue* notice board ft Advance noice of forthcoming evens Keyboard dust cover (A500) £4.95 Protect your Amiga with this top- quality cover made from clear, water-resistant vinyl.
It's bound with strong cotton and features the Amiga Computing logo.
The perfect desktop environment for your mouse with its specialty-designed, perfect- grip surface. It ensure much smoother movement, gives super-positive control and protects your table top from scratches.
12 Home Accounts Day by Day AMIGADOS: A Dabhand Guide Is a comprehensive guide to the Commodore amiga's disc Operating System (Versions 12 and 1.3). It provides a unique perspective on this powerful system m a way which will be welcomed by the beginner and the experienced user alike.
Rather than simply reiterating the Amiga manual, this book takes a genuinely different approach to understanding and using the Amiga and contains a wealth of practical hands-on advice and hints and tips.
The many features of this book indude:
• Full coverage of Amiga DOS 1.3 functbns
• Filing with and vrthout the Woikbench
• The Amiga's hierarchical filing system
• Pathnames and Device names
• The Amiga's multitasking capabfcies
• The AmigaDOS screen edior
• AmgaDOS commands
• Batch processing
• Amga Error code descriptions
• How to create new systems decs
• Use of the RAM discs
• Using AmigaDOS with C Amiga Computing approved reading Need
some extra discs?
There’s always a demand for spare Amiga disks - and at Amiga Computing we have lots we will be happy to sell off at a really exceptional price. They are all disks that have been prepared as monthly cover disks, but they are brand new and have never been used, so you can safely reformat them and use them for any purpose you like. Look at these prices: 5 for £7.50! 25 for £20!
£14.95 tfa&teitten TECHNOLOGIES LTD UNIT 12a, MILLMEAD BUSINESS CENTRE, MILLMEAD ROAD, LONDON N17 Tel: 081-365 1151 (5 lines) Fax: 081 885 1953 NORTH LONDONS AMIGA SPECIALIST COMPUTERS AMIGA A500 BATPACK £349 CLASS OF 90 S £509 AMIGA + 1 MEG EP.0.A. FLIGHT OF FANTASY £359 AMIGA 2000 UK's BEST PRICE PRINTERS CITIZEN SWIFT 24 £295 CITIZEN 1200 £129 EPSON LX400 £169 EPSON LQ400 £229 EPSON LQ550 £329 NEC P2200 £249 NEC P6* £P.0.A. NEC P7t £P.0.A. PANASONIC KXP 1081 £155 PANASONIC KXP 1124 £249 STAR LC10MK2 £179 STAR LC10 COL MK2 £209 STAR LC24-10 £289 MONITORS PHILIPS CM8833 £249 CBM 1084 £229 NEC
30 £499 NEC 40 CP.O.A. NEC 50 CP.O.A. QUADRAM MULTISYNC £349 GASTEINER Mega Pack Flight ol Fantasy Pack 10 Blank Discs, Oust Cover, Mouse Mat, Mouse Bracket, Disc Storage Box, ONLY E379 LASER + INKJETS XEROX 4020 £1050 HP LASERJET III £1499 HP LASERJET II £1300 HP PAINTJET CPOA PANASONIC KXP4450I £1599 HP LASERJET IIP £920 EPSON GQ5000 £1349 WE ALSO STOCK A LARGE RANGE OF POSTSCRIPT PRINTERS I I ¦ hardware peripherals*
1. 3 ROM £32.00 FAT AGNUS 1 MEG £49.00 512K EXPANSION £43.00
1. 8 MEG EXP 512K POP £219.00 RGB SPLITTER £65.00 EXT. 3.5' DRIVE
£59.00 EXT 5.25' DRIVE £99.00 MINIMAX PLUS 1MB £239.00 A590HD
£369.00 VORTEX 2000 £399.00 1 2 MEG EXP FOR A590 £30 00 A501
EXPANSION £110.00 MIDI INTERFACE £30.00 ACCESSORIES MOUSE MAT
(ANTI STATIC) £499 BOX 10 DISCS £5 00 OUICKSHOT II.
£5 95 DUST COVER £5 99 SCART CABLE £8.99 MOUSE BRACKET £2 99 PRINTER CABLE £6.00 STORAGE BOX £8.50 NAKSHA MOUSE £29 95 A590 HARD DRIVE SYSTEMS lOOMb llms £1000 85Mb 28ms £799 80Mb 11ms £899 60Mb 28ms £699 40Mb 11ms £699 50Mb 28ms £599 ALL DRIVES ARE SCSI DRIVES The above are all complete with A590 hardware ¦ cncTrrranc ¦ GRAPHICS SOFTWARE AEGIS ANIMATOR £59 AEGIS ANIMAGIC £59 COMIC SETTER £45 DESIGN 3D £59 DIGIPAINT 3 £59 DELUXE PAINT 3 £69 DELUXE VIDEO 3 £85 FANTAVISION £35 PASE £65 PHOTO PAINT V2 £69 PRO VIDEO PLUS £199 PAGE FLIPPER FX £79 SCULP 3D XL £119 SCULPT ANI 4D £369 SCULPT ANI4D JNR
£119 TURBO SILVER £105 ZEOTROPE £69 MUSIC AMAS £79 PRO SOUND GOLD £65 FUTURE SOUND £65 PERFECT SOUND £49 MUSIC X £99 DIGITIZERS DIGIVIEW 4.0 £129 DIGI DROID £65 VIDI AMIGA £95 SUPER PIC £499 GZ GENLOCK £699
D. T.P. PRO PAGE V1.3 £189 PAGE SETTER V2 £55 PAGE STREAM £149
WORKS PLATINUM £85 i--1 ¦ VARIOUS ¦ MINI GEN £95 RENDALE 8802
£229 COLOUR PIC £459 RENOALE 8806 £750 XCOPV II £20 XCOPY II.
HD W £29 ACTION REPLAY £59 ALL PRODUCTS ARE UK SPECS TECHNOLOGIES LTD ES WELCOME ALL PRICES INCLUDE V.A.T. TEL 081 -365 1151 FAX 01 -885 1953 GOVERNMENT & CORPORATE SALES WELCOME 0530 411485 YOU NEED 512K NOW HOW MUCH WILL YOU NEED TOMORROW?
THE NEW ASHCOM RAM EXPANSION IS EXPANDABLE TO
1. 8Mb GIVING YOU 2.3Mb OF SYSTEM RAM FEATURES: ¦k Real Time
clock calendar with high capacity Nicad
* Memory disable switch k Low power consumption
* Buffered Data Bus
* Plugs in as A501 RAM NO SOLDERING!!!
* 12 Months warranty All prices include VAT and delivery.
0530 411485 READ THIS FREE REGISTRATION WITH THE ASHCOM USER CLUB Fill in the coupon below to register with the Ashcom User Club and receive exclusive information on new Ashcom products. With each free mailshot you will receive a massive 10% discount voucher.
10% discount off any order received with registration. No more endless sifting through adverts for a good deal.
Trade enquiries welcome.
British made.
Please make cheques payable to Ashcom ONLY £59.95 tor 512K version.
Expander Board £1 5.95. Expanded to 1Mb £99.95 Expanded to 1.5Mb £1 28.95 Fully expanded to 1.8Mb only £1 54.95 ASHCOM 512K RAM EXPANSION WITH REAL TIME CLOCK CALENDAR ONLY £39.50 AND DISABLE SWITCH WITHOUT CLOCK £34.50 Rams only £30 per 512K Postcode_ I lo obligation to order when registering Only from ASHCOM, 10 The Green, Ashby-De-La-Zouch, Leicestershire, LE6 5JU Telephone: (0530) 411485 Fax: (0530) 414433 I ACCOUNTS Areuim Accounts IMS 11983 I CmDDooi CorrOrehon 5980 CnhBook Control!* 39 79 DwTopBugel .. 34 96 EttytMgvs 1*9.96 HonwAccouflb 2392 fYnorel lu
Pttrvr- 3496 Pwioat Kcajti P»a 29 90 OATABASf MANAGERS MM*-------- Mtfthol P1u» .
MkrotKM filer . ProdaU ..... Supernal* Pvrwnal TEL: 0983 79496 S Richard A Angela Howe. Applied Research Kernel Corve Farmhouse. Cone Lane. Chile Green. Ventnor. POM 2U. UK Vlillors are always welcome By appointment Roil: UK CO (1st class recorded). Special Dekvery C2 99 (call before 1pm) Securtcor £6.90 (call before 1pm) Registered Air Mall to Europe £5 item. World C12 1tem (software only) Please caK about cainaQe on heavy dems VAT: Prices include UK VA~T at 15% except for books Books are zero rated CHEQUES IondonSterhngPayaWetoARK please High value
ordinary cheques may require d EXPORT A BfPO Remove UX VAT (.Pnce 1 15) except on books wfuch are zero rata AVAILABILITY: Most items bsted are usually m stock Others can usually be obtained within rwo days DESPATCH: Withm 24 hours on stock items. 4B hours on non stock but available items PRICES: Are subject to change Manx RflKon Typing 2 83 PrweelOBatkuplddor 319 38 1 3* 96 BOOKS I 1U Boo* of Amigi 2nd Bcot or An-g.
KgftP’ogramm-'C SYBIZ PROFESSIONAL AMIGA ACCOUNTS Simple - Effective - Powerful
20. 000 User Base (Mostly PC) We even use It outselves!
The easiest Amiga accounts yet. Good Manual with simple tutorial Mouse driven and Intuition based Ring bound ledger , books shown on screen with turning pages and even section separators' Fully integrated ledgers enabling quick access to mtormation and efficient data entry Comprehensive reports available with Audit trail. Balance Sheet. Profit & Loss Sheet. Histories. Lists. Labels Chart of j Accounts.
Easy Ledgers £149.96 Sales ledger tor customers Purchase ledger 1o« suppliers Inventory ledger lor products Nominal ledger for al the rest Service Industry Accounts £229.92 Specification as tor Easy Ledgers plus a lull Job Control system This allows the management ol each |ot in progress i Shown on screen graphically as a card box SPECIALIST BUSINESS SYSTEMS REQUIREO FOR RESALE 4IIOI Amiga SyOTm Progen Guide Amiga Tflcis And Tips I AmigaDOS limde & Oul AmigaDOS Ouck Ral Guide
• tarOer? Rcttrmct Manual His 4 Aulodots ROM Wnie) «-» And The
Aiwga----1595 libraries 6 Devcn ROM KernH 79 95 I Warfare Ung
for Begirert 19 95 ! MippmglheAiraga 24.95 Mon Vicks And laps
IB 45 Pro0*ammers Guidt To A*»gj 23 92 1 'V A-ttgiDOS Hau 1995
Dqi Rum 3 Elm Pvrtormw 49 91 .....44 85 SOUND nwKttawwu Gnofwcs
.49.11 DttarMui*. - 52.90 Vo-wSWWr _ 1 M
WttUntMusc ?? 77 Photon f ar«?i MB___
- A M
- M8Z MiAKl(fi«U Wrw) 1M9Z 9982 ScMpi 30 XL
1MB ... . 99 82 Omm
* 4 85 Stun Mrreta 40 i 5W8 Sculpt Arereln «D Junior 32983 Ml
8oMl_ ....._ Tiger
Cub ... 4931 6892 Th* Doctor_
Turbo SAW--- HARDWARE 4991 M8?
SPREADSHEETS Aflvmoge ------------- DGCak______
74. 98 .3197 6997 A Mu Mac fmuMor No ROMs 1899* A590 20MB Hard
Oilk Dnve A M AS Slereo Sampler & MIDI Crma Oaer Box. 25 Pm
0- ... Oisa Orta* 525 External [*sa Ortie 15 External
Chu (feme 3 5 v* A2000 fat Agtvi 3 996 77 14 3*96 12995 5980
5*9 UTILITIES AmigaDOS Toolbox .. Am Mil for Begmntrs
Areax Macro Inluiprlwr Anarc Maker Pk* BAD teaOpUnoar
BKEmuHor Ooa DOS far T'amtar DOS 2 DOS f* T'»astrr Enhancer 1
3 SrWUpgra* .39 9 .2990 34 96 3496 31 3496 2990 JAM JB.7I
99 82 MM ...... 41 B6
32. 89 IM 91 CLEARANCE A SECOND HAND ornmf-Ht-IB 79
Immw-----------MM « Comm 7 Comira Pacuga 19 8 NcwUrmri
«onB . 19 8 PjmnuM Accounts Mo&Wt 79 90
Light*. Camera. Action 39 9 Wjiirrpmr fonts----11983 M2
ModuU 7 Compdrr ......998?
SemrfMM___t zi SiwtaM__M91 StuaoMjgic 39 79 COMMUNICATIONS 6892 24 84 10994 11983 JU1 339 94 Ear shattering offers for Amiga Computing readers Make the most of your Amiga's superb sound capabilities by connecting Soundblaster's high quality stereo amplifier and speakers.
SOUNDBLASTER Boost your computer's sound with an AM It Using the latest microchip technology, the specially designed amplifier can deliver an ear-shattering tive watts of music power, with twin controls provide complete control over volume and balance.
The fifty watt speakers consist ot a wooter, a mid-range and a tweeter for the highest possible sound quality. Thumping bass, crisp trebles: You'll hear them all with incredible clarity.
The Amiga Soundblaster comes complete with mains adaptor and full instructions. No alterations to your computer are required
- just plug in and switch on to re-discover sound on your Amiga.
QUARTF ¦if; m Pinmii & n n* u s ~ ¦ ti *t " „ «« ..... ¦T7"‘r*.....r 'T-j; “TTy*” “ " - ~ .. “ .. .. .. UARTE-1 Make beautiful music on your Amiga Quartet is a stunning sequencing package that will allow you to compose anything from a jingle to a symphony.
Making full use ot the Amiga's unique lour channel stereo sound system, Quartet is equally at home playing Depeche Mode or Debussy. Quartet comes complete with complete instructions, a disk of full of sound samples and lull source code to allow you to intergrate your tunes into your own programs.
What's more. Quartet is MIDI compatible, so you can connect a suitable keyboard or synthesiser to enter notes directly.
- Amiga Computing, August 1990 Quartet comes with full
instructions and two disks for £39.95 See order form on page
111 Master Sound Capture any sound you hear and replay it in
seconds It's so easy to use: Simply connect the sampler to your
Amiga, load the software and immediately you have the ability
to capture sounds with amazing accuracy.
Connect your compact disc player or personal stereo and digitise sounds to incorporate into your own games and tunes.
The supplied software provides complete control over the sampled sounds: Cut and paste them, flip and tade them and you're still only using a tiny traction of the sound processing tools available.
Best of all. The comprehensive instructions will soon have you creating your own public domain demo disks complete with IFF picture files.
The perfect sound sampling package for beginners and experts alike.
Master Sound is a complete hardware and software sampling system lor only £39.95 “Is it real or is it Master Sound?”
- Amiga Computing, May 1990 Jujm READER OFFERS Mail Order offers
VaU to 31.1090 Back Issues Rombo Vidi-Chrome wm £119.95 9891 ?
Protext Version 4 £79.95 9530 ?
Hi Soft Basic Basic Compiler £69.95 9896 ?
Battery charger
• April 1990 £2.10 9722 Publishers Choice £79.99 9867 May 1990
£3.10 9723 Mini-Gen £90 85 9869 June 1990 £3.10 9724 Word
Pertect 4.1 version £170 85 9870 July 1990 Aug 1990 £3.10 £3.10
9725 9726 - X-Cad Small Business Accs tftra £89 05 £89.85 9871
9873 Sept 1990 'Does not include cover disc £3.10 9727 - Mavis
Beacon Typing Home Accounts Day by Day ArgAsm £24.99 £34 90 £54
95 9874 9851 9858 Bargain bundle Right Simulator Pair ot
Scenery Discs Right S*mulator*Scenery Disc £3595 £31.90 £65 85
9868 9872 9878 Si* issues of Amiga Computing (April-Sept)
£17.00 9917 1 I tAdd £3 Europe S Eirat12 Overseas s £1995 9861
Plus post and packing £1.50 Amiga Music O £44.95 9912 £39.95
9913 £34.95 9914 £99.95 9915 Soundblaster Quartet Master Sound
Package ot all three (See page 110) Amiga DABhand Guide A
comprehensive guide to the Amiga's disc _ operating system
(version 1 2 and 1.3) £14.95 9866 L_ , Summer Games Clearance
£19.95 9911 ?
Pen Tech 2000 (ue pages 106) Man Black Silver £14.95 9918 £14.95 9919 £20.00 9920 Silver ? Black DG Calc £14 95 9875 ?
Batman - The Movie Game £1495 9882 n Dust covers £495 9507 ?
Mouse mats £4.95 9508 ?
Binders £5.95 9509 ?
Disc boxes £4.95 9860 ?
Addition for postage: Europe & Eire add £3 Overseas add £5 I_I Unless otherwise indicated TOTAL Send to: Database Direct, FREEPOST, Ellesmere Port, South Wirral L65 3EB Payment: Please indicate method (?)
? S I l Cheque Eurocheque made payable lo Databaso Olrect gXpity j (No stamp needed if posted in UK) Products are normally despatched within 48 hours of receipt but delivery ot certain items could take up to 28 days ?
Access MaslercardEurocard.B.irclaycardVisa'Connect ORDER at any By phone: 051-357 1275 Name ... .. Signed . time of the By Fax 051-357 2813 Address . day or night By MicroLnk MAG001 . Postcode------ ¦ Don f forget to give your name. 1 | address and credit card number | General Enquiries 051-357 2961 | Daytime telephone number in
case of queries-------------------------------------- AMC10 MICROPROSE F-19 STEALTHFIGHTER with analogue joystick control. This will use the Delta 3A Joystick.
A light action analogue joystick with tire buttons.
There's bound to be a rush tor this Joystick as software becomes available, so get your order in now.
Analogue Yoke joystick lor Flight Simll. Similar to a light aircraft conlrol it rocks Irom side lo side aileron movement and slides in and out for elevator controls. £29.95 DELTA 3A Joystick £14 95 DELTA 3S - Switched joystick, very light, easily hand held. £14.95 AMI-CAT - Mouse eliminator, joystick. £29.95. SIMULATOR - Sublogic Flight Sim II. £27 95 SOFTWARE - Scenery Discs. £14.95 EXTERNAL DISC DRIVES - 1 Meg Chinon drives as used in Amiga.
Cased, with leads, through port and disable switch, limited number - first come first served £64.95. VOLTMACE Unit 9, Bondor Business Centre, London Road, Baldock, SG7 6HP Telephone 0462 894410 Prices include VAT & 1 st class post Dealer & Distributor terms availble Public Domain Software for the Amiga KAD-SOFT UK BRITAIN'S FASTEST GROWING AMIGA PD LIBRARY We have one ot the largest collections of PD software for the Amiga In the UK.
We currently stock: O FISH 1-340 O AMICUS 1-26 O SLIPPED DISK 1-40 OFAUG HOTMIX 1-102 O PANORAMA 1-71 O AUGE 1-25 O T-BAG 1 -32 All the above are £3 each ? 1 FREE when you order 10 3 catalogue disks available at £2 50 for the set which give details of the above collections Write or phone for a free catalogue. Please make all cheques payable to "A.P.D.L." A JOIN THE CLUB! Interested in joining our user club? Write or phone for details a THE AMIGA PD LIBRARY Dept. AC 10. 72 Glencoe Road. Sheffield. S2 2SR PD Hotline 0742-750623 Our own special selection £4.00 each O AP01 6 Cl I HELP Contused by
Cll? This one's tor you O APDl 7 LANGUAGES Usp ProDfl. Logo. Forth 3 AP01 8 AMIGA OtSK DOCTOR O APDl FI5 BEST B0AR0 GAMES Backgammon. Othello. Yahtree etc 3 APDl F17 BUSINESS COLLECTION Edflo* Spreadsheet & DataBase 3 APOL 41 DATABASES Keep track of your data O AP01 42 A0VENTURES Vol 2 Castle A graphic adventure & several ten adventures 3 APOl 43 C COMPILER ASSEMBLER AND I INKER We stock the complete range of Fish, Amicus, Slip Disk, T-Bag and Panorama Disk Collections O APOl 44 WORD PROCESSING Word Processor & Spellchecker O APDl 45 PUZZIF & STRATEGY GAMES 3 APDl 52 FRACTAL GENERATORS
3 APDL 58 CHET SOLACE SHAREWARE EXTRAVAGANZA Some ol the Pest shareware programmes on easy-to-use menu driven disc O SPECIAL. Startreh 1 MB) Superb PD game for those with 1 Mb 3 discs £8 00 3 APOl 69 BOARD GAMES Mahtong. Go Tetrn Clone O APOl 79 ASSEMBIERDISASSEMBLER O APOl 89AIR WARRIOR Great flight Simulator Sand Cheques * P O's payable to KAD-SOFT, 2 EBOR PADDOCK, CALNE WILTS. SN11 OJY TEL: 0249 817174 Kat - The Business Collection, (dtfor. Spreadsheet & Database from £3 per disk all inclusive
* Over 750 disks!
* One of the longest established Amiga PD Libraries
* Membership not necessary A Fast Service KA2 - TheWordproossor
tor the Amiga KA3 • C-Comper* Assembler & Inker «A4 - RIM me
br**« Djuum Program KA5 - Disk Doctor Caaec&on KA6 - Cll Help
Worried by Cll? This one will make everything cleat KA7 • A
Collection ol brllltanl arcade games KA8 - Predators Mega Demo
Brilliant twin disk demo IA9 • Break our construction set KA10
fegrtmare on Elm Street Demo Katt - North Star and Saent Demo
KA12 - Star Trek Modulate* 2 Game KAI3 • Deluxe Musk A
collection of instrument for the original program KA14 •
Magnate Fields Demo The Ultimate Bobs & Sprites Demo KA15 •
Robococ Demo Br*art KA16 -Star Trek The Next Getwabon 1 Meg
KA18 • _____ „ KA19 - Cool Couoat Demo Carloon Quality KA20 •
V*us Killer KA21 - It- Anb-ST Demo Drsk KA22 The MamiYtt demo
De. _ KA23 - Ky*e Mmooue Ocmo tak 1 KA24 • Kylte Mirogue Demo
Ask 2 Needs KA23 tc DISKS
3. 5* 136 tp DODS Disks Unbranded (KAO. Sony) 100% error free
Certified very twgh gualty mil lormat to £1380 f?«00 £5200
£9200 93 cap £1225 £18 00 £3250 £5350 £95 00 100cap £13*0
£1*75 £3390 £54*0 £97 00 120 cap £14.50 £1940 £35 00 £5590 £98
95 ?
Open Bam - 10.30pm - 7 days a week KA25 • lam version 12 Brilliant Dungeons and Dragons game KA26 - Snangha PlayaMe demo ot great game KA27 • Utilities coned on 1 Quick copy P copy. De Maskar f tmckm BkC V*»s X KA28 Games dWtor i Cnbbaga Tats BuWun Tc KA29 Games CoMction 2 Amoeba, Yelp, Rock Slide.
Egyptian Run KA30 Banin Home Help. Home Finance Packages KA31 • Eml Brkant Demo KA 32 - RAF Mega Demo B**ar* 2 doc demo KA34 -North Star & Fee ugN Mega Demo J DnBant 2 KA35 Deaths Star Mega Oemo - ret anoeher great twin disc demo KA36 • (racial Flight Brilliant fractal demo KA37 • VI2 Slideshow KA38-VI?GamesCoaecbon 3 Daks KAJ9 • Hg*y Grad AdMreue Bnianl *rt adventure 1 KairSarTrek. The new version as recent* reviewed
- 2 disks KA41 • Coma Demo The brilliant demo All discs - £2.50
one P&P Ring for FREE Catalogue ACCESSORIES Disk Boxes 80 cap -
£6.75 100 cap - £7.75 120 cap - £8.75 Banx Boxes in stock -
£11.00 Mouse Mats C3.75 Mouse Holders - C3.75 Amiga Dust
Covers-E4 50 A500Meg Upgrade - £48.00 MAKE YOUR AMIGA EARN!
Yes making money with your Amiga becomes incidental when you know how Your micro is, if only you knew it, a gold mine The size and make is irrelevant. Make the initial effort NOW by starling your own HOME BASED BUSINESS.
This may be the most impotant move you will ever makeI REMEMBER: You’ll never got nch by digging someone else's ’ditch’. Anyone in the country, including YOU. Can become very rich in a relatively short period of time just by doing a few basic things! It’s more rewarding than playing games The benefits are many and varied. Fu* or part time. For FREE details send S.A.E to 31 PILTON PLACE (AM10) KING AND QUEEN STREET WALWORTH. LONDON SE17 1DR _ COMPUTERWISE BRIGHTON -C (0273)674626 FAX (0273) 684383 AMIGA A500 £369.00 incvat Workbench 1.3, Extras 1.3. The very first English version, four software
titles, all leads and modulator.
We have 100s of software titles In stock at all times, as well as books and peripherals.
Up to £ 1000 instant credit for personal callers. Full written details on request. We are your Amiga specialists, so phone or call in today for all your Amiga needs.
Ropcn 10am to 5.30pm Monday to Saturday 44 George Street, Kemptown. Brighton Ljjii j George Street it opposite American Eipretts Building ADVERTISERS’ INDEX 17 Bit Software .. 82 Jam Computers ..... 44 A-Z Computer Services 81 JTS Public Domain 11?
Amiga PD Library ... .....112 Kadsoft 11?
Applied Research Kernal..... .....109 Kosmos . 6?
Amor ... 36 Mandarin Software .....6 Ashcom .....109
L. C.L...... ...18
A. S.L . .....39 MD Office
Supplies 13 Bitcon Devices ... .....115 Media
Direct .104 Calco
98 Mel Croucher’s Fun Line ... .112 Castle
Software .. .....100 Memory Expansion
Systems.... Micro APL 58
Compulsion ...... .....113 .113 Computerwise
... .....113 Overseas Media .....3 Database
Software . 18 P Dorn PD
Amiga .. 76
Datel . .24. 70
Proton ...62 Della Pi Software
18 School Software ..... 106 Diamond
Computers ...... .72, 73 Silica
Shp .. 101
Digicom . 14 SK
Marketing . .56 Digita International ..
52 Softmachme .... .32 Dowling
Computers Entertainment International..
69 Soft sellers ... ?9 ...2. 15 Solid
State Leisure 33 Eurooean PeriDhera! Distribution..47
Softville . .81 Evesham
Micros . .16. 17 Track Computer
Systems .. .116 Gasteiner ....
.....108 Virtual Reality .. .98
Greater London Computers.. G 2
Systems .10. 98
Voltmace . .112 .....105 West
Midlands Amiga . 113 Hampshire Micro Computers
.....105 WTS Electronics .23.114 Home Based
Business .. .....113 Wizard Software .98 AMIGA
DTP POSTSCRIPT LASER OUTPUT FOR AMIGA USERS!
Simply mail us your Professional Page PageStream DTP tiles or your word-processor ascii (iles, on floppy disc for professional qualify postscript laser output by return post.
J High-res scanning service also available (IFF format) J Ring for large order discounts or more information.
? Only £1.25 per page. (Minimum order 5 pages.) (Inc. P&P) 68000 APL68000 costs £99.95 and is supplied with a comprrhrnshr manual, reference card and keyboard slickers. P&P S3 (inc. VAT). To order, conlacl: Micro API. Ud Soulh Bank Terhnopark 90 London Hoad London SEI BLN Tel: 071 922 Hhftft COMPUVISION 0642-850759 APL for the Commodore Amiga The APL programming language is used by many of the world’s largest corporations because it is easy to learn and extremely powerful in operation. APL's concise notation and array handling features make it ideal for applications involving large amounts of
data or frequent code alterations. APL.68000 is the only version of this unique programming language which is available for the Amiga.
2A OXFORD RD. MIDDLESBROUGH. CLEVELAND TS5 5DT
- ZL WESTMIDLANDS AMIGA Tired of dumb shop assistants, Don't like
packed out shops, Would like a back-up service.
THEN TALK TO US We deal only in Commodore Amiga's and offer a User friendly informative service, not the usual lake fhe money and don't come back approach.
APL.68000 ? Unique array handling language ? Symbolic notation ? Fhst program development ? 15 digit accuracy ? Easy to learn Amiga Specific Features ? Standard Amiga user interface ? APL multi-tasking. FUII access to Amiga sound and graphics ? APL terminal emulator INTERESTED ?
13 (0905) 794955 for an appointment with no obligation Buisness hours MON FRI 18:00-21:00 SAT 09:00-21:00 B7.Westbury Av. Oroilwich. WeslMickands WR9 ORT Standard implementation 08881 support version Versions of APL.68000 are available for most 68000-based computers APL - the Alternative Programming Language | Ell The Last Blit You don't know how lucky you are to have your cover disk this month.
Throughout the production of the special demo we were in constant contact with Mr. Gold Disk, eagerly awaiting the finished product. After several false starts due to minor technical problems, the disk was finally despatched from California.
After several days, I hadn't shown up and to put it mildly, we were a bit nervous. On Wednesday, we rang the States to check on its progress.
“Oh yes, we sent it”, they said, and it was delivered on Monday."
“Ahh...”,we said, "Ahh..." One quick search of the entire office followed, but no demo disk was to be seen. We rang Gold Disk again to check the delivery details.
"Oh" they said, “we sent it to you. The address was Amiga Format, Bath."
“Ahhhh...", we said. "Ahhhh..." Luckily those nice people in Bath had found the package, and after a re-assuring phone call, sent* it up directly by courier.
We’d like to thank them, Damien Noonan in particular, for helping us.
Last month's issue had one or two teensie-weensie errors, which somehow managed to sneak past without anyone noticing.
First there was the clasic “Caption required" message which appeared not once, but twice, on page 11. Intelligent readers will no doubt have realized that this was a one-off competition: The first person who sends in some likely captions will receive a reward from the Amiga Computing Magic Cupboard.
L The second blunder kept our telephone lines red-hot: How on earth do you install a disk? We forgot that the AmigaDOS manual is nothing short of apalling when it comes to detailing functions like this, and as a result an awful lot of people (especially new owners) couldn't work out how to get the cover disk game GreySlayer working. We humbly appologise to all who had problems, and take this opportunity to explain how to go about it. • To Install a disk Botch of the Month
• If you have two drives, boot from your workbench, and place the
blank disk in the external drive. Open a CU by clicking on the
SHELL icon, and from it type: INSTALL df 1: Iretuml
• if you have one drive, boot from your workbench, open a CLI and
type: INSTALL ? Tretum) Some text along the lines of DRIVE A,
NOBOOT S, CHECK S will appear. Now insert the blank disk, and
type: INSTALL df0: (return) Congratulations! You have installed
the disk. Once the game has been copied across and de
compressed fall achieved by clicking on the icon - no sweat
here) it will bool as normal.
Offering such advice several times a day soon started to show on the Editorial staff. At one point Aj explained at great length the procedure only to discover that the hold button of his telephone was still We plan to learn from our mis- ? FIRST AID FOR OMPUTER REPAIRS ATARI ST AMIGA Simply send your machine along with a £15 diagnostic fee arid.
TYPleHEEV £45. 1 WEEK TURNAROUND *
W. T.S. ELECTRONICS LTD, CHAUL END LANE, LUTON, BEDS LU4 8EZ Tel:
0582 491949 (4 LINES), Fax: 0582 505900 you will be sent a
written quotation for the cost of repairing your machine.
Tc Run Professional MS DOS Software on your Amiga 500 at a price you can afford re 3'~ POWt* Why did you buy an Amiga 500?
* Available memory: 704KB * 64KB EMS in MS DOS mode. 1 megabyte *
512KB RAM (disk) buffer in Amiga mode
* No extra power supply necessary thanks to the most modem CMOS
and ASIC technology
* OK with TV No special monitor required
* Price £320.00 including VAT Access end Vise accepted.
* for export price please contact os » Trade enquiries welcome
(UK - Scandinavia - and all English language) Compatibility is
excellent tin no-one can guarantee exert angle program
antiabid, Ilurtlm it root purchase depends an s particular
program, plaasa sal na first dr sand in a copy nl ltd program I
Witt suitable S A C it Ip It returned). Price suD eci lo change
wimoul notice.
01 course, because of its superb graphics. Music and animation capabilities However if you want to get serious, you soon realise that it is distinctly lacking in memory and professional software.
Well - they said it could never happen - but it's here at last!
You' In your own home can transform your Amiga 500 into a real IBM compatible with Amiga memory expansion up to one and a half megabytes It's simple - no screwdriver, no soldering iron and no technical knowledge required Just turn your Amiga over, open the cover, slide the Power PC Board into the connector, close Ihe cover and your Amiga PC XT is ready (In other words, no loss of guarantee) You are now ready to use a wealth of professional MS DOS software at speeds faster than a PC XT (ind. Review) and in colour, with compatibility thanks lo PhoenixBios.
You can also rely on Ihe correct date and time at any moment in Amiga and MS DOS mode BDL Bitcon Devices Ltd.
88 BEWICK ROAD, GATESHEAD, TYNE & WEAR, NE8 1RS ENGLAND.
Tel: (091)4901919 4901975.
Fax: (091)49019 X_ TRACK COMPUTER SYSTEMS Department ACO PPI Bl.acksmlths Yard w Sadler Gate Derby DEI 3PD I Telephone (0332) 41817 PAX No (0332) 44001 COMPUTERS TRACK PRICE MATCH POLICY We promise lo match any GENUINE PRICES in this maga ine sublect to verification ¦ (Based on like for like. UK Spec Equipment)!
Le name e name s our STD AMIGA A500 FLIGHT OF FANTASY 1 Mb. AMIGA A500 FLIGHT OF FANTASY 'HILIPS CIV A fantastic monitor that brings out the best m your Amiga with Superb Stereo Sound and a Green Screen Switch etc LUXE PAINT II 95 95 INC VAT INC VAT £2091 CUMA
3. 5" l 1 E l l BET?SH IF* (see our new BBC Transfer Program)
. . DtAiS to ALL ¦¦ fife f» PUT. T when you join the
TRACK CLUB you will actually SAVE EVER MORE! » t Membership
Is ONLY £10 per annum but as soon as you join you will - C4A
receive a FREE 0ISK Including a Football League Program, a
gruat t, JL I U collection of unreleased Digl-Fonts. Original
Music Scores and More!
PUBLIC DOMAIN .fvTRACK Cl UB ? Because Track are wrell respected Sottware Developers _________ Y and UK Distributors we are able to otter EXTRA SPECIAL DEALS to AU.
Iirk 1 WE STOCK OVER 2000 AMIGA PRODUCTS SO IF THERE S ANYTHING YOU NEED AT A REALLY GREAT PRICE JUST PHONE TRACK NOW!!!
Track carry huge stocks of Public Oomaln Software, from all CURRENT PD Libraries, trom Demo’s to full blown programs.. - ALL AT ONLY £1.50 per disk!!! Phone lor full list of fltlos now Standard Amiga A500 Flight ot Fantasy plus our Trackpak (Amiga A500F.O.F. as listed above) :¦ wS?hEi2 aed special Otters dudlng up to
- 20° o Discounts on Sottware| £389“ Or take advantage ot our
Credit Facilities' £3691 Or take dBvantage ol our Credit
Facilities" 512K*RAM. 1Mb Drive. - 4096 Colours. Mouse ,0 9e!
Vou going!
Multi-Tasking. Bud! ESCAPE FROM THE PLANET m Speech Synthesis. OF THE ROBOT MONSTERS Workbench 1.3 System RAINBOW ISLAND Disks. Hicksian 1 3. F29 RETALIATOR All leads to connect up DEL A5Q0 FLIGHT OF FANTASY TRACKPAK Track's Standard Amiga A500 Flight of Fantasy Packets listed icit) Plasfa'Trvl-
0. 5Mb RAM UPGRADE to 1Mb including a Free 1Mb Game (Title may
vary. Phone tor details) £399 Or take advantage of our Credit
Facilities' TOTAL AMIGA DIGITISING PACKAGE I H ¦
- BOOKS... r OVER 100 BOOKS for AMIGA ON STOCK) Phone now for
full details of titles, availability and prices.
¦gycr [ *& ¦- 1 Mb Douhl. Sided Second Driee tor ¦ the Amigrf at a Great Price... AMIGA SOFTWARE AND ACCESSORIES SUPERBASE PERSONAE £15.00 SUPERBASE II £29.95 Package ot...SUPERBASE PROFESSIONAL SUPERPLAN £149 95 BBC TRANSFER UTILITY £19.95 Real Translation program to get those BBC tiles to your Amiga complete with cable to hk machines together LiACK BBC TRANSFER UTILITY £49.95 BC EMULATOR SO; 1 WARE 2K MEMORY UPG'lWE ake your Amiga 1tla £44.95 Allows tun colour a prac( ZtUc tC screen dumps and * super text quality Can use colour or black ribbons.. Truly Versatile STAR LC 10 - 9PIN COLOUR
PRINTER 1 Ti*c£ Special“C o*tf.
£2491 ERING MADE EASY.a.ORDERING MADE EASY ORD O Phone our Fast Order Line, using Access. Visa or Lombard Charge Cards or send us a Cheque Postal Order with your order details.
• 'Credit Terms are avllabie to customers over 18 (subject to
status), just phone and we will be pleased to send written
details and an application form. Requests tor credit are
required in advance and are available to UK Mainland residents
only. APR 36.8% (Vp 'hlel « Postal delivery and VAT are
included in the prices shown, but Ne«t Working Day courier
service is available at an additional cost ot £7.50 large item
(UK Mainland only). All goods despatched same day payment is
confirmed, but note cheques need bank clearance before goods
can be despatched.
O Track Computers reserve the right to alter specitlc oilers or cftange prices without prior notice.
o Goods advertised are subject to availability. E80E.
1 Access ;o gennions on hard dirves during Macintosh* emdatton Isuppcrts mosl hard drne controllers)
• Access ’o Macintosh4 SCSI peripherals such as the LaserWriter
HCS*. Hard drives and scanners through your Amiga hard drive
controller's SCSI pert
• Improved handling ol Amiga accelerator beards lew maximum speed
and compatibly - software nxis up to live times faster
• Plays Macintosh* digitized sounds.
• Supports the use o! Amiga mouse, keyboard, serial and parallel
ports during Macintosh* emulation.
• Reads Magic Sac" and Spectre" disk formats (Atan ST* and
Macintosh* emulators).
• Supported video modes include: 640x400 |intedaced). 640x200
(scrolling).
612 x342 (Macintosh* standard we. Interlaced) and 1008x800 wrth the A2024 or Monrterm Viking morrtor and overscan screen are also supported
• Supports PAL screen size 640x512 |interfaced|
• Uses all available Amiga RAM during Macintosh* emulation.
2 bet a fairly minimal sum of money (say, none at all) that somewhere near you there’s a product with a great ginormous long Part Number or Reference number marked on it. Have you ever wondered why anyone ever bothers with these numbers? I know I have.
Computers are good at dealing with great ginormous numbers. Whether they’re adding them, storing them or sorting them, computers dig bignums.
And as The Second Annoying Phrase About Computers (the first being. "It’s all done by computers these days.’’) states, "It’s all just numbers, innit?".
You won't have to worry much about numbers using HyperBase. Spawned slightly pre-Hyperhype revolution, there isn't anything remotely hypertextish about it It is, if that’s possible for a database, just hyper.
The program is a fairly 3 Video support monochrome. Hercules and Colour Graphics Adaptor (CGA) 14 and 8 colours)
* Disk support internal 3 5* external 3 5' external 5.25’ drive
(Sottware-upgrade to fVD A590 m pipeline)
* Including MS DOS 4 01 MS DOS shell and GW Basic (market value
approx £130.00)
* Including English Microsoft books • KCS manual
* Further exerting software upgrades in the pipeline

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Thanks for you help to extend Amigaland.com !
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