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Of course i! wiii surprise no one to hear that the main focus was on the PC, the Piaystation and the Saturn, or that new products for the Amiga were iess plentiful than has been the case in the past. After a year in which the Amiga has been out of production, this is inevitable. Nevertheiess, a gfance at this month's System On-Line shows that there are enough game tities tined up for release in the next few months to keep us happy. Serious products, on the other hand, were hard to come by. but then the ECTS has always had leisure as its key theme anyway. Talking to the various pubiish-ers revealed that in most cases they were stm committed to developing for the Amiga piat-form for the time being, but the lack of movement regarding the buy-out naturally cast doubts on how iong they witt continue to offer their support. Those who have previously been sole devei-opers for the Amiga are understandably shifting fhe emphasis of new projects in other directions and sadly this is even true about those darlings of the Amiga scene. Team 17. Companies like Microprose were happy to talk about convecting PC games for the Amiga. but they were iess keen on deveiop-ing directty for our pfatform at this current time. This is not a terrible State of affairs, but it doe$ mean that a quick and fins) reso-iution to the Commodore situation is needed as soon as possible. Despite these troubled times, having been to the ECTS it's my view that the industry wiü be making a mistake if it abandons the Amiga prématuré!. There is a huge instaüed base of Amiga users in this country and this is not going to change for a iong time. whatever happens. Retailers are apparentiy becoming increasingly reluctant to take Amiga products on board. bu! nearly everyone we spoke to emphasised that a good Amiga release can stm seü by the bucket ioad. Give us something with the right quatity and the right price and there can stm be more Amiga saies than on aimos! any other piatform witness the success of Sensible Worid of Soccer. for example.

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Document sans nom Issue 87 JUNE 1995 £3.99 o* FREE! Piie LightWa vePro supplement State-of-the-art 3D skills from the V creators of SeaQuest DSV and Babylon 5 We look at the past, presen PfantTpotential future June 1995 i If The best game I Pjt of the year?
Explore the Speris Legacy in this fully-playable demo from Team 17 Requires Lightwave program of example file for use In Lightwave to complement our Ughtweve supplement June 1995 HTML production Gothic Mansion WaveMaker 2 Graphic Recall SnapMaps Making music Essential Amiga Scala MM400 Option 2 Buy today from Inoi BUY NOW, NOTHING TO PAY FOR 6 MONTHS, ion 1 Buy today from Inoi.
Pay by Cheque or Credit Card WITH NOTHING TO PAY FOR 6 MONTHS THEN CHOOSE TO PAY OVER 6 TO 36* MONTHS.
INSTANT CREDIT AVAILABLE FROM NEARLY 100 OFFICES NATIONWIDE Subject to Status MASSIVE CD ROM PRICE REDUCTION £159.” ZAPRO AMIGA 1200 CD ROM DRIVE Credit Cards E3 La TtsT Express Cheque Clearance Snpty write your cheque guarantee card number, name and address on the back of your cheoue and we vrfl normally be able to despatch you order the day that we receive your cheque a cneqje guarantee card number, w* imum 7 working days.
Despatch yoir order the Cheques, received without a normally dear within a maximum 7 working days.
0I543 419999 9am - 6pm Monday to Friday
* APR 29.6% Subject to Sc
* All Indi Products are Delivered Free Of Charge Roc Gen Plus -
Amiga Genlock Create your own text titles and spectacular
graphics, combine your favourite Video with studio enhancements
such as overlay, dissolve and invert keyhole effects.
Brutal Football Software & Joypad Pack £ I 9.99 ' ROMBO VIDI AMIGA 24 (RT Pvis FREE Power Simply For the more serious user, this 24 - bit version will again capture from any video soiree With true photo realistic images! A staggering
16. 8 mdhon colours can be utilised with incredible results. Full
AGA chpset support PRICE £222.49 VGA TV BUSTER PRO will allow
perfect, totally flicker free colour output to a normal TV or
Video ' Windows and D05 support 8 CGA.EGA.VGA * Upto 640 x
480 res. 16 or 256 cotour
* RGB, Composite & SVHS output 8 PAL or NTSC versions available
PRICE £99.99 rombo £139.99 V1DI AMIGA 12. The ultimate low cost
colour dgitaer for the Amiga, ‘the best value full colour
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12 Months Warranty MICROVTTEC MONITORS ¦ SHARP MONITOR I TV 30 Mb Indudes Trivial I
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130Mb- 214Mb- 270Mb- 540Mb-
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* Compatible with all AMIGA Models and commodore CD TV £149.”
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2. 5” INTERNAL Hard Drive Prices The rnassvc reduction n hrd omt
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BRUTAL FOOTBALL PACK Brutal Football 'It a first rote _ ifH keep you in stitches for months *94% Alien Breed "A supreme challenge to new and old ployers dike’ 90% Qwak
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ExceHem gamepby... a game to be reckoned wth"84% iMh JmifAivOkr RlQJKD) IPIus a superb multi button joypad worth £14.99 ?
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5TI MAIL ORDER SALES HOTLINE 01543 419999 Hsffl k Deliveries Insured by securicor are Free of Charge Monday to Friday. A surcharge of £ 10 is required or Saturday.fllk Mainland) BUSB I -1 §YSt£m« Scala IMI40D SI Gothic ITIansian 55 flMl Ihe essential guide to Hmiga gaming This is the ultimate upgrade, Amiga presentation at its peak Design your dream house with this point and click 3D packge for Lightwave 88 Quite simply the ultimate in Amiga acceleration 92 73 110 114 Acclaimed strategy developer. Sid Meier's, back with a game of colonial conquests. System previews what could be the
ultimate thinking man's title No furry little animals or eucalyptus trees here. Johnathon Maddock gets tough with this new 3D helicopter action sim Amiga games aplenty. Tina Hackett brings you the latest exciting news from the Amiga games scene Our regular hints and tips section takes a look at Beneath A Steel Sky for the C032 Preview: Colonization Beat the System System On-line Preview: Coala [Mberstarm D6D St (Jraphicfletall 57 Organise your pctummlleeton with this rmpc viewer and graphical database We look at America's leading disk-based texture collection 5nap(T)ap5 System Essentials
lightlDaue 10 35 lUauefllaker 2 81 116 System takes a look at the latest re-releases. This month, ATR for the CD32 and Stardust As promised last month. AC turns its attention to Modeller The return of point and click graphical creativity. Adam PhiNips reviews Game Reuieius 96 100 100 104 105 106 109 112 SB U5IC Man Utd: The Double Speedball CD32 Shadow Fighter CD32 Pinball Illusions CD32 Award Winners Platinum Ultimate Soccer Manager King Pin CD32 Super League Manager Wilf Rees looks at the best in Amiga audio and shows you how to get the results Potuer [Ds 3G The flood continues so we give
you more amoiing Amiga Cds HUN Production E5 How to make the best appearance on the Internet. Nik Lines show the best side [D DriuB Special X 68 We round up the best hardware behind the continuing CD explosion Essential Hmiga 7% Four of the leading companies give us views on the Amiga's prospects, and theirs Paul Overaa continues his adventure in Assembler [flaking fH B3 Features tDUEH Life after death?
Hdam Phillips charts the demise of [dmmodre and the long-awaited reuiual of the ultimate enthusiast's machine | See page *15 | HlflS mamem si Where technical problems are put in their place courtesy of Daz Public Sector bd The best PD and shareware esentials on test Subscriptions rXMfGA AMIGA GUIDE Amiga Ma lical 121 Turn to page 78... ...for details of Amiga (omputing's subscription offers this month Amiga 3D 123 HFIehh ¦ * Paul Overaa explains the art of Aftexx interruptus fEERfr UidBQ Gary Whiteley explains the importance of overscan IE18&; music A midi synthesizer makes for better
sequencing. Paul Overaa explains fErm Comms BT defend their position on pricing policies Km Hmos Phil South explores colour control the Amos way Publishing Frank Nord shows how to create designer fonts Dims ¦¦¦¦¦ b A; asff The surfs haw finally set the date for the sale U5H (lcuis ¦¦¦¦ is Yet more Amiga-related companies go out of business Comment *¦¦¦¦ 11 How did the Amiga fair in the ECTS's spring bonanza?
ESP wmm The letters page that puts you. The punters, first Your Amiga and Lightwave are an awesome combination. Just look at the special effects in Babylon 5 currently showing on British TV. To complement our Lightwave supplement, we give you a Lightwave examples disk full of scene files, surfaces and LightWave macros Team 17 are best known for mega-games such as Alien Breed and its sequel, Tower Assault. Well now they've gone cute and cuddly on us with Speris Legacy. Can you complete our fully playable demo Lightlllaue examples Regulrrs Ilent i55i e on sale Uune I LEISURE SUIT LARRV 1
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ntuis Bm Hdflm PHILLIPS moment of truth assets stands at $ 5
million, plus the $ 1.4 million already paid for C=’s logo. Any
subsequent bid must increase this amount in increments of $ 1
million to start the auctioning process and then $ 100,000 from
thereafter.
The estimated final price for the company is expected in the region of $ 10-15 million. Once the auction has taken place successfully, a court hearing will be held on April 21st at 10am to approve the sale. Once approved, fresh stocks of amigas should be on the shelves come Christmas '95 fresh stocks of Amigas should be on the shelves come Christmas ‘95. Ready for the busiest shopping season of the year By the time you read this. 20 April will have been and gone.
On that day. The future of the Amiga will be decided. The bidding auction we've been waiting for has finally materialised thanks to Escom’s hasty purchase of the Commodore logo and its subsequent b«d for the rest of the defunct company.
In a notice sent out to all interested parties by the US counsel for Commodore, the document lays out the agenda for the proceedings and verifies Escom's official bid. On Thursday 20 April, all interested parties will meet at the New York offices of Commodore's legal firm. Fulbright Jaworski, at 10am. At the moment, Escom's bid for ail Commodore's Wanted: Animations Blissful rumour It has been rumoured lhal both the Commodore UK MBO and States-based CEI, the other two principle players in the buyout, are in discussion to form a joint venture if either should win. Allegedly, plans laid oul
state that CEI will be responsible for the distribution and support of the Amiga in North America. They will also create an R&D team and produce a worldwide marketing strategy, both in conjunction with Commodore UK.
While the whole setup sounds ideal, there is a thorny problem that could bring the plan to its knees - the situation could be illegal. Once the bid has gone through and either of the hvo parlies win, Ihey can do what they want. Until this happens though, there's a distinct possibility that any discussions between two rival bidders could be seen as breaking the law.
David Pleasance. Joint managing director of Commodore UK wasn't prepared to comment on the rumour Estum cause a rumble With computer animation becoming rapidly more available to Joe Public through the likes of Imagine and Lightwave, the problem has always been getting any final work seen. To coincide with the British Film Institute's celebratory events of cinematography in the last 100 years, the European Festival of Animation could be part of a solution that will showcase some of the best amateur and professional work from all over the world.
At the moment, they are looking for animations generated on any program that has been inspired by the last 100 years of the moving image in cinema or television. They are interested in pieces that have high creative content as well as the technically stunning, so there's plenty of room for first time animators as well.
Entries should be sent on disks which should be clearly labelled with the sender’s name and address.
The organisers, Oxfordshire Independent Video, would also like a covering letter telling them about the program used to generate the anim and any other relevant details. Finally, make sure the original disks aren't sent because the organisers can't promise that all entries will be returned.
The festival itself is running from 27 September to 1 October and as well as showcasing the best in animation, there's a wide selection of exhibits, concerts and lectures from professionals in the industry. For more details on the European Festival of Animation, send an SAE to Mary Milton, the festival's administrator.
The phone number and address are: 01295 273334 Oxfordshire Independent Video. Town Hall. Bridge Street, Banbury.
The favourite to win the bid at present is the German-based company Escom.
While the firm is a massive success in its home country, it's only just beginning to make an appearance on the streets Of Britain in 24 stores nationwide. This is set to change very soon.
Rumbelows. The high street electrical retailers, recently closed down, leaving 231 stores vacant. Escom have leased these sites to sell their goods in. Which could be great news for the future of the Amiga with instant support in Escom's shops across the country if the bid goes through.
Amiga Computing Star Irek: The mouse pad To add further to the mass of marketing goodies available to those strange creatures obsessed with the cult series, mouse pads featuring the various crew and ships from both series of Star Trek and the Generations movie are waiting to be beamed down to a desktop near you.
Re if I out orth
* re is lo its 5 the oar- ! This or of There a five different
designs in all and any Star Trek fan will obviously stop
reading this second, pick up the phone and start quoting credit
card numbers in Klingon at the bemused lady on the other end.
Each pad costs £9.99 and are available from Logic Computer Products on 01992 625323.
Star Trek mouM pads: A Trekkie computerphiles dream cpene true Software for the budding bilingual it is om.
S in ling jets mis leal ring sed lich the m's oes After the success of their previous educational release. 10 10 German is the latest title to be added to 10 out 10's swelling software ranks.
Wanted: Programmers One of the questions being whispered in the ear of the games industry at the moment is
- where are tomorrow's programmers going to come from’ With Pcs
costing an arm. A lung and a leg to afford, and up until very
recently the Amiga's future shrouded in bankruptcy, tne
original breeding ground where today's elite programmers leamt
their trade over a low-cost computer in a bedroom somewhere m
Barnsley is feared to be becoming a thing of the past As big
companies continue to buy out every home-grown software company
on the planet, the opportunities for this low profile talent to
find a voice in the increasingly commercial driven industry is
becoming more and more difficult Paradigm Data Systems,
producers of business software, have realised that there is
stiii a mass of programmers out fhere brought up using the
Amiga who are in desperate need of being recognised The company
is on the look out for any kind of coder, whether it be PD or
professional games coders, to fuet the firm's plans to break
into the under- nounshed Amiga games market.
With several games currently under evaluation, the Wales-based company wants any ,nteresied parties to give them a call on 01633 450292 Like all of their products, the software is designed for the Modern Languages National Curriculum and contains 36 specific challenges.
The program is split into six games that will hopefully encourage children to learn by the use of Attainment Targets and Certificates. Topics include words, phrases, sentences, grammar, shopping, travel, sport, family, school and health.
“For so long we, as a nation, have been the poor man's relation in Europe when it comes to being bilingual", commented Peter Davidson, the company’s director. “And that’s why we are releasing, over the next three months, a suite of Language tutors. French has already been released to critical acclaim and German is second in the series."
For more details, phone 10 10 software on 01142 780370.
Flews briefs Did for new Owners of the Supra V Fast Class modems can now get them upgraded to V34 as well as V Fast Class for £74.99 which includes return postage thanks to the First Computer Centre in Leeds. The offer runs from 1 April to 20 June only.
Send your modem well packed and under recorded or registered delivery to: Modem upgrade department. First Computer Centre, Unit 3 Armely Park Court. Stanningley Road, Leeds LS12 2AE. First Computer Centre can be contacted on 0113 2319444.
Canadian Hmiga show For anyone with money to bum and a burning passion for the Amiga, they may want to consider paying the Amijam '95 show a visit. The only hitch is that it’s at Calgary in Canada - a fair distance to travel if you’re based in Britain.
The show itself consists of seminars, workshops, exhibit areas for games, hardware and software, question and answer sessions, fix-it booths end more. The event runs from 15-16 July and any enquiries about pricing and booking should be made on 0101 403 244 6990.
I wonder if there will be any Spaniards going.
[ijber drunk Bored with cappuccinos at the Cyberia Cafe in London? Fancy a Jack Daniels on the rocks with a touch of cyber thrown into the cocktail? With the arrival of The Six Bells Pub in Cambridge, it's now possible to travel the information super highway plastered, at 28000 baud rate without being disconnected.
Animators unite The producers of the Multimedia ToolKit, as featured on last month’s cover, have released the Animations CD. Another double CD collection priced at £19.95. The combo consists of over one gigabyte of anims from artists all over the world, and is compatible with both the Amiga and PC. Although these disks don’t boot directly on an Amiga, they can still be used (on a CD32 as well) through the use of Weird Science’s Network CD. The animations vary in size (up to 10 megs of RAM to display some) and come in a variety of differing picture formats - IFF, FLI, MoviePlayer and Deluxe
Video.
Up until the end of May, interested buyers can pick up the collection for £14.95 and Weird Science can be reached on 0116 2340682.
Trussing formats The producers of CrossMac have announced the imminent arrival of CrossDOS version six. Boasting quicker floppy access, faster hard drive writes, the ability to create an AS- DOS partition on an Amiga hard drive and a host of other features, its makers. Consultron. Are selling the product at $ 60.
To order, phone Hi-Soft on 01525 718181 for a British price.
Amiga Computing JUNE 1995 Pinal Data sequel Those terribly nice people at Softwood have been busy hammering away at their coding keyboards and have come up with Final Data 2. Some of the new features that will aid database users are as follows: Noncontiguous selection of rows and columns (you can now select multiple rows or columns that are not adjacent to each other), database queries (query requester that lets you define complex search criteria). Sub-lists (display rows which have either been located by query or manually selected), memos and running calculation columns.
For the full version, newcomers can expect to pay £39.95. Users wishing to upgrade from the previous version should call Softwood on 01773 836781.
? ? ? ?
Women on top At the moment, thousands of women across America are furious at the US Congress. Declaring that the first 100 days of the 104th Congress has been a “war on women", a news group has been set up on the Internet called the Women's Leadership Network.
Through the use of daily bulletins and debate, its leaders hope to inform and stir the female (and sympathetic males) population of the States that use the Internet Into action come election time in '96.
Their web address is: http: www.interport.net -asherman wln.htrnl ? ? ? ?
Staq tuned For the latest news on Amiga Computing and all things Amiga, take a look at our home page. Tap in the following URL Web address: http: www,demon.co.uk amigacomp While you're there, take a look at our list of top ten fave sites on the internet.
* * * * (ut price [DBS Silica's acclaimed CD32 Critical Zone pack
has just received a pnce slash. Falling by £40 to £199, the
package includes the CD32 console and seven games - Cannon
Fodder. Diggers. Liberation. Microcosm.
Oscar. Project X. Ultimate Body Blows among the gaming crop.
For more details, call Silica on 0181-309
1111.
Indulge qourself sonicallg With more and more pros turning their hand to sound production on computers. Logic 3 have released the Screenbeat range of speakers to hopefully comer a slice of the multimedia boom.
There are seven models, from screen-mounted units and sub-woofer monitor base systems, through to mini towers. All have amplifier circuits and bass resonance chambers.
Pnces begin from £14.99 and for further information. Call Keith Newman on 0181-900 0024.
Jumping on the bandtuagon To pay testimony to their forward-thinking attitudes for the technological future, both the Body Shop - the animal-friendly skin and hair product people - and Legal & General - that company with the umbrella - are launching their firms onto the internet as a new access area to their services.
Aromatic shop. Their address is: http: www.the.body- shop.com Legal & General are launching a personal finance service, initially, in the form of a buyer's guide to mortgages aimed at first time buyers.
In addition to this token gesture, the company will be providing a ‘What's new* page which will contain details on a special offer on home contents insurance and an opportunity to request financial planning advice.
Their address is: http: www.cityscape.co.uk users dd75 The Bodyshop's intention is to open a link for data on social and environmental issues and, ideally, talk to people in more depth about issues they may not have contemplated before which is not as readily available over the counter of the richly [omputers in palp position According to a survey carried out by GfK Marketing. British households spent more on computer equipment for the home than on any other consumer durable dur* ing 1994. Over one million home computers were sold in the year to December 1994 which represents a total
market worth £827 million. This compares with £644 million for large screen Tvs. £587 million for VCRs and £508 million for audio systems.
Obviously, the majority of these units were PC-based fitted with CD ROM drives but by this time next year, hopefully, this imbalance will have swung back in the Amiga's favour. In the meantime, as indication of how expensive the PC is in the wallets of most people, the second-hand market has seen a boom from 28 per cent in December '93 to 41 per cent in December '94, with the average price for a machine coming in at £250.
Just goes to show that there is a definite home market for a home computer in the £2QQ-£300 range. Like the Amiga for example.
H Sdund upgrade The cntically acclaimed Studio 16 has just received an upgrade to version 3 01 from its manufacturers SunRtze industries. The makers are claiming that this version is the most powerful yet. With improved disk access times and new SMPTE timing options Tho Meters modules now have Amilink integration which means you can SMPTE timecode directly from the Amilink. Freeing one of the audio channels. Studio 16 is now compatible with third-party graphics cards such as Picasso and Retina, giving up to 1280x1024 resolution The idea is to allow users to run all Studio 16's modules
without any overlap of windows.
Current owners of version 3 can upgrade for S29 and the complete new package for first time buyers is S240 For ordering details, call SunRize Industries on 0101 408 374 4962 The professionals With the imminent arrival of Lightwave 4. Which everyone Is talking about, the 24Bit club are releasing a video showing off Lightwave's skills to their best. Coming on a 10 minute cassette, it highlights some of the work done by animation leaders Amblin imaging and Foundation Imaging, and more.
Footage from SeaQuest DSV and other projects that haven’t graced British screens are all available at the press of the play button.
Costing £4.95, the video can be ordered on 0141-946
2191.
Amiga Computing Serious artists can't afford not to make this masterpiece part of their production studio. And, unlike some classic artworks, this PICASSO will appeal to all tastes. Up to 16 million colors on a frameless canvas with an amazing 1600 * 1280 resolution.
PICASSO ll-RTG and Amigas with zorro-bus form the perfect match for VGA and Multiscan monitors. Even supports multiple program environments.
Instead of unrealistic iance te to o try a realistic Blittersofl • 6 Drakes Mews • Downhill • Milton Keynes • Bixkjngiwmlwe • MX 5 Oflt Order Line 4 44 (0) 1908 7614-66 Wellweg 95 D- 31157 Sorsledt ¦ Germany Id: ; iu (0)51)66 701 -10 technical Hotline Id -i*i9 (0)5066 7013-11 Orders Id: -i'l9 (&6 70i: -40 Mailbox Id: ¦ •19 (0)5066 701 :M9 PAX W6IMP Queries Technical 4 44 (0) 1908 761477 Pax +44 (0) 1908 7614 W BBS 4 44 (0) 1908 7614-99 RTQ. AuMrie. Liana. PaWo, MmnActof am Iradcin.vka ct Vilnijo Tronc Doal6i n«ur*~s ivotccme AM pri6tt& See Suwevied U K PrtGfl DMHf fifleM ffWy VflTy (C) 995
ViKSfJfl A3 reserveC NEWS ¦ill he never-ending Commodore liquidation saga has taken its toll on more US companies. According to a former GVP employee, the company liquidated on 5 April.
GVP owners can still find some support for the company's products: At least one company has started producing the custom GVP-compatible RAM SIMMs (at prices lower than GVP's), and a company in Germany has announced an updated ROM for GVP hard drive controllers. Also, many of GVP's products were designed by outside developers: ImageFX is already available from creators Nova Design, and other GVP products may reappear from other companies.
Meanwhile, the future of Amiga products and support from Elastic Reality (nee ASDG) is in question, as the company was recently acquired Oenny HtHin reports on pet more casualties of the [ommodore crisis by Avid Technology, a major player in digital video hardware and software. The S45 million deal also included the purchase of UK software developer Parallax.
Avid aren’t involved in the consumer market, which doesn't inspire any confidence that they’ll worry much about the Amiga market. Even less encouraging is the statement from Avid Vice President. Bob Sullivan, that the company is committed to supporting multiple platforms, namely Macintosh. PC. And Silicon Graphics.
Finally. INOVAtronics has been described by news [losing up shop one former employee as being “in a coma" awaiting the resolution of Commodore’s sale. The new version of Directory Opus comes from anothei company, and CanDo is in limbo for the moment.
3D [0 Syndesis are working on an update of their 3D- ROM CD. And want your help. If you're not familiar with the product. The Syndesis 3D-ROM is a CD-ROM collection of more than 500 freely distributable 3D models, in AutoCAD DXF, 3D Studio, Wavefront. Lightwave, and Imagine formats. It's also got more than 400 tileable.
Wrappable texture maps, It includes a fully-indexed, cross-referenced catalogue of the objects. The disc includes demonstration models from companies such as Viewpoint Animation Engineering, and 28 Viewpoint demo models are present. More demo I- trU - *r-t% * d) I objects were contributed by Noumenon Labs, VRS Media. Mira Imaging and other commercial modelling companies.
By the time you read this, a new version of the CD should be available - the company recently put a call out on the networks for 3D objects to fill out the second disc. The 3D-ROM is an excellent source of 3D objects for animations, whether you're looking for a pay phone or a starship.
For more information on the 3D-ROM and its sequel, contact Syndesis Corporation. PO Box
85. 235 South Main Street. Jefferson. Wl 53549 USA; Phone (414)
674-5200: Fax (414) 674-
6363. You can also e-mail 76004.1763® compuserve.com. PHI1IS
update - it’s nearly there the PAWS A600. The
suitcase-sized PAWS 3000 and 4000 model features a tilt
display and removable keyboard, and allows you to keep all
your expansion cards.
One company still hard at work on Amiga products is Silent Paw Productions. Their PAWS (Portable Amiga Workstation) kit still hasn't been released, but it’s getting closer. The company received so much interest in their kit, which adapts your desktop Amiga into a laptop case, that they went back to the drawing board to incorporate user suggestions. They have redesigned the case and lowered costs to boot.
The Amiga 600 unit will be the smallest and will use the computer's existing keyboard, hard drive, and floppy. The 600 model will be closest to the size and shape of a traditional laptop, whereas the A1200 model is larger due to its motherboard, but has the same look and feel of A special PAWS-E unit is being designed for the European market. PAWS will support both 110 and 220 voltages, and the European model will handle PAL screens. Depending on the final outcome of the sale of Commodore's assets.
SPP also hope to release an Amiga-compatible laptop called the Lynx, as well as a 68040-based desktop workstation called the Puma 40.
For more information, contact Silent Paw Productions. PO Box 1825, Manassas.
Virginia 22110 USA: (703) 330-7290 - voice and Fax.
Image master’s new image Black Belt Systems have expanded into the Windows NT and Windows NT markets, but the company remain committed to the Amiga as well. The new update of ImageMaster R t. Version 1.60. features a suite of new flame effects which can be added to images. Effects include gas flames, candles, log and forest fires, and even the oil wick of a hurricane lamp.
All the flame parameters can be adjusted, for example, independent control over the flame's base, middle, end and tip colours allows you to tailor the burn, even to rare metals such as sodium or magnesium, with no trouble, You have control over how much the flame distorts the background behind it. Turbulence within the flame and more.
Also in the plasma suite is an extensive electrical generator which can be used to create lightning and other electrical effects. Preset or canned effects include Summer Storm. Windstorm.
Fibrous and Gamma Bursts. You have direct control over colour, glow, lagging, saturation, taper, width and more. As with the flame tools, all controls may be animated over time using Arexx.
Resulting in realistic travelling bolts and strikes.
Version 1,60 contains many other changes and improvements, including the ability to force all screens to 4-bit. 8-bit. Or AGA. Something that should help the performance of many of the weaker AGA emulations for the various graphics boards available for the Amiga. For more information, call
(406) 367-5513 or fax (406) 367-2329. Upgrades from previous
versions of ImageMaster R t are S25 plus shipping.
Amiga Computing 12 JUNE 1995 Next Day £5.00 2-3 Days £2.50 Saturday £10.00 tliveries are subject to stock availability Allow up to 7 days for cheques to clear S3 Hi TELEPHONE 0 1234 273000 POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tel 01234 273000 Fax 01234 352207 TOWER CASES The A1200 Tower comes complete with 3 x
5. 25’ drive bays. 5 x 3.5” drive bays, real time dock. 5 x Zorro
slots, 4 x PC slots and a keyboard interface.
The A4000 Tower comes complete with 6 x
5. 25’ drive bays. 5 x 3.5" drive bays, real time dock. 7 x Zorro
slots and 5 x PC slots.
Both Towcn arc easy to install, TOWER A1200 ....£499 TOWER A4000 ....£429 EXTENDED KEYBOARD .£29.95 PSU 230watt .....£99.95 P5U 250watt (available 3(95) • •£ I 29.95 VIDEO DAC 18-BIT Video Dac 18-bit is a graphics card which allows the Amiga to display
262. 144 colours simultaneously. The software can display images
or animations creared and saved with any other 24-bir
program.
Video Dac (8-bit plugs externally into the RGB connector with thru' pore capabilities, allowing the use of digitizers such as Vidcon. Or a genlock recording with your VCR any image you created in
262. 144 colours.
Video Dac 18-bit is able to split the screen and display images animations at different resolutions or colours at the same time.
Medium Rea; 320 x 256 PAL 320 x 200 NTSC High R«: 320x512 PAL 320 x 400 NTSC Overscan: 384 x 576 PAL 334 x 482 NTSC Max Res: 768 x 576 PAL 668x482 NTSC All resolutions display 262,144 colours The free bundled software saves your images in rhc following formats: IFF, IFF24, RGB and Anim, plus a series of dithering modes to enhance the overall quality of the images.
VIDEODAC £39.95 ACEEX MODEMS ¦ Aceex Fax Modems feature: Full Haynes compatibly, error detection ? Correction, modem able and manuals induded. Ncomm Telecommunications software. Auto dial Auto answer and leased line support.
ACEEX v32 BIS 14.400 bps £ 169 ACEEX v32 BIS FastFax 28.800 bp £229 TRAPFAX Fax Modem Software • . .£49 GENLOCKS DIGITIZERS AGA FLICKERFIXER ¦ SanDoublcr II is a full 24-bit AGA Flicker Fixer for the Amiga 4000. It automatically deinterlaces all AGA screen modes and scan-doubles non-interlaced PAL NTSC modes to allow VGA monitors to display them. Supports VGA only, S'VGA and Multiscan monitors. Pixel iharp picture, even at 1440 horizontal resolution and has a standard 15 pin VGA type connector.
Comes with composite vidco S-VHS outputs.
SCANDOUBLER II £399 ¦BNDEM CD-DE ¦ This card allows you to connect a CD-ROM dnvc to your Amiga 2000 3000 4000. Syquest
3. 5’ and IDE HD's. Complete with cables, wftware and manual. ROM
2.04 or above.
Not BT Approved GRAPHIC SYSTEMS ¦ Maxigen 2 is a very high quality genlock for over-laying graphics onto VHS or SVHS. Full hardware fades, colour composition controls and excellent keying quality.
MAXIGEN 2 Genlock £299.95 OCTOGEN SCSI-2 ¦ SCSI-2 controller card for the Amiga 1500 4000 Upgradable to 8MB of RAM.
OCTOGEN 2008 ..£129 HISOFT PRODUCTS ¦ SQUIRREL SCSI INTERFACE Connect SCSI pcrphicrals £59.95 AU RA 12116-bit direct- to -disk sampler A600 1200 ..£79.95 MEGALOSOUND 8-bit direct- to -disk sampler, all Amiga's £29.95 VIDEOMASTER AGA Realtime video with sound ? Stills A600 1200 £59.95 VIDEOMASTER AGA RGB VideoMaster AGA plus ColourMaster .£99.95 VIDEOMASTER Realtime video with sound ? StilLs A500 A500+ . . . .£52.95 YIDEOMASTER RGB VidcoMastcr plus ColourMaster A5QQ A5QQ+ £89.95 COLOURMASTER RGB splitter for VidcoMastcr .....£52.95 PROMIDI INTERFACE Amiga Midi interface
......£ I 9.95 PICASSO II ¦ Picasso II is a 24-bit graphics card offering true rctargctablc graphics on any Zorro based Amiga. Picasso resolutions are available from the standard ScrccnModcs program, all useable by OS friendly programs. The new Chunky option offers incredible speed with a 256 Workbench which is many times faster than AGA! All screens are stored in fast RAM. Removing 2MB Chip RAM limitations. PicassoModc allows the creation of custom screens quickly and simply. Picasso II comes with TVPaint Junior and drivers for ImageFX, AdPro, ImageMaster. Real 3D and GIF. IFF JPEG and
MPEG viewers. Also included is the MainActor animation program.
Picasso ii .£299.95 with tv paint 2.0 £329.95 PABLO Video Encoder . .£ I 29.95 CHIPS SPARES 512 x 32 72pin Sim in .
. .£79.95 GARY .....
- ---£19 1 X 32 72pin Simm . . .
.£149.95 PAULA ....
- ---£19 1 X 8 30pin Simm .... . .£34.95 DENISE ...
- ---£19 4 x 8 30pin Simm ... .£149*95 SUPER DENISE____ .. .£25 1
X 8 GVP Simm .... .£159.95 KEYBOARD 1C..... £12 1 X 4 Static
Column A3000 . . .£50 FAT AGNUS IMB £19 1x4 PIP .'ft..**
.....£50 FAT AGNUS 2MB . . .
.. .£29 256 x4 DIP...... ......£5 PRINTER CABLE . .
1 x 1 DIP . ......£5 RS232 CABLE...... .....£6 CIA .... .....£12 SCSI EXTERNAL . . .
£15 TANDEM CD-DE CARD £69 YGA ADAPTOR ....£15 All products have a 12 month warranty unless otherwise specified Trade and Educational orders welcome - Worldwide distribution available Al (rKti rUrfe VAT ScwotcjtKr. Ir d prce. .re to nottt. Ill vMenvV} ire xirowledfed AJ o"den n «rvg or b, tee o-e wl be act ted x* .object to w term, md ccmttcn. Cf trad*. Cc$ «t e «b ft Mltte frse of durje on relied EDITORIAL The hot air most of the new machines' amazing graphic capabilities, developers' new products are already showing signs of weakness in other departments.
Despite the huge quantities of hot air around, the concept of originality seems to have gone down the drain. New 3D racers and beat-’em-ups look stunning, but it's hardly the revolution that’s been promised.
To-$ hin-Den on the Playstation was visually outstanding but its cinematic camera movements seemed to be at the expense of playability when I tested it.
My point then is this: If developers concentrate on the essential strengths of gameplay they can still create winning games for the Amiga, regardless of its relative lack of polygon-shifting power. What's more, if publishers and retailers get cold feet at this stage, they're in serious danger of cutting off a very large market - and that in turn will mean losing a whole stack of sales.
II deuelapers (omsiitiats on the essential strengths ol gameplag then ran still create mining games lor tho Amiga, regardless ol its relate lath ol Dohp-shiltiflg power.
He time had come round once again for the bi-annual industry exercise in hype - the European Computer Trade Show. Gathered from around the world were the PR warriors of every major player, girded up in their battle dress of wide-boy jackets and slip-on shoes.
Set in Olympia, this clash of the titans was accompanied by all the posturing each major company could afford. There were futuristic stands costing up to £750,000 pounds, multimedia presentations blaring out of every nook and cranny, and scantily- clad sex gods and goddesses to lure the punters in. And this is the industry that says it's growing up.
Of course it will surprise no one to hear that the main focus was on the PC, the Playstation and the Saturn, or that new products for the Amiga were less plentiful than has been the case in the past. After a year in which the Amiga has been out of production, this is inevitable.
Nevertheless, a glance at this month’s System On-Line shows that there are enough game titles lined up for release in the next few months to keep us happy.
Serious products, on the other hand, were hard to come by, but then the ECTS has always had leisure as its key theme anyway.
Talking to the various publishers revealed that in most cases they were still committed to developing for the Amiga platform for the time being, but the lack of movement regarding the buy-out naturally cast doubts on how long they will continue to offer their support. Those who have previously been sole devei* opers for the Amiga are understandably shifting the emphasis of new projects in other directions - and sadly this is even true about those darlings of the Amiga scene, Team 17.
Companies like Microprose were happy to talk about converting PC games for the Amiga, but they were less keen on developing directly for our platform at this current time. This is not .a terrible state of affairs, but it does mean that a quick and final resolution to the Commodore situation is needed as soon as possible.
Despite these troubled times, having been to the ECTS it's my view that the industry will be making a mistake if it abandons the Amiga prematurely. There is a huge installed base of Amiga users in this country and this is not going to change for a long time, whatever happens.
Retailers are apparently becoming increasingly reluctant to take Amiga products on board, but nearly everyone we spoke to emphasised that a good Amiga release can still sell by the bucket load. Give us something with the right quality and the right price and there can still be more Amiga sales than on almost any other platform - witness the success of Sensible World of Soccer, for example.
A title like SWOS also emphasises the danger of another trend noticeable at the ECTS. Developers are frothing with excitement at the prospect of working for techno- logically-superior platforms like the Playstation, but Sensible's award-winning games show the merits of putting gameplay before graphics.
More new machines with escalating specifications are on the way to grab the gaming world’s attention. But in the bid to make the Spring was in the air, and the computer industry came out for the march ([IS. Sareth lofthouse reports on the state of play in PS land The RT team EDITOR Paul Austin DEPUTY EDITOR Damn Evans ART EDITORS Tym Leeky Terry Thiele NEWS EDITOR Adam Phillips PRODUCTION EDITOR Judith Chapman STAFF WRITERS Jonathan Haddock Tina Hacken Gareth Lofthouse Dave Cusick ADVERTISING MANAGER Simon Lees AD SALES Jane Normmgwn AD SALES Sue Horsefteld AD PRODUCTION Barbara Newall
MARKETING MANAGER Claire Hawdsiey PRODUCTION MANAGER Sandra Childs SYSTEMS MANAGER David Stewart CIRCULATION DIRECTOR David Wren COMMERCIAL DIRECTOR Denise Wright DISTRIBUTION COMAC (01895) 44055 SUBSCRIPTION 0151-357 2961 Mwber d the Audrt Bureau of Crtubww CHAIRMAN Richard Hease MANAGING DIRECTOR Ian Bloomfield We regret Amiga Computing anna offer technical help on a personal basis either by telephone or in wnbng. All reader enquiries should be submitted to the address in this panel for possible pubkaboa 54,305 Amiga Computing is on independent pubfcowc and Commodore Business Machines
Udofenoi responsible for ory cf the articles m this issue or for any of the opinions expressed.
Lufy-Dec IW3 Published by fbC MtdU Medii House. Adlnfxo Park.
M»cdesWdSKI04N?
Td: 01625 878888 h* 01625850652 $ 1995 IDG Meda. No material may be reproduced in whole or «i part without written permission. While every care is taken, the publishers cannot be held Icgafty reponsible for any errors in articles, listings or advertisements IDG MEDIA For six years Amiga Computing has been the leading magazine for Amiga enthusiasts. As a key member of the IDG eommuAieadoM group. Amiga Computing promises to inform, educate and entertain its readers each month with the most dedicated coverage of the Amiga available.
12 issue subscription £44.99 (UK), Of.99(E£C)£U99 (Worid) Ongoing fMrttrly Aina debit- 6I0.W (UK only) Printed and bound by Duncan Webb Offset (Maidstone) Ud mmmwm JUNE 1995 Desktop Afusic: Bars&Pipes Pro v2.5 ... . £199.95 SuperJAM! 1.1+ ..... .... £59.95 Upgrade v2 to v2.5 ..... . . £79.95 SyncPro SMPTE Box . . . £151.95 Internal Sounds Kit ..... . £24.99 Triple Play Plus ..... . . . £159.95 Multimedia Kit . . . £24.99 Aura 12 bit Sampler . £79.95 MusicBox A or B ...... . £24.99 12 bil PCMCIA sound sampler Peformance Tools
Kit ... . . £29.99 Deluxe Music 2 ...... £69.95 Power Tools Kit ...... . . £29.99 Megalosound Sampler ____£23.95 Pro Studio Kit .. . . £29.95 Music X 2 ... £74.95 Rules for Tools . . . £29.99 Pro Midi Interface .... ____£19.95 PatchMeister .. . . £79.95 Technosound Turbo 2...... ... £25.95 PCT Jemi ea tmcin m PC Task 3 a a je Pkoctessinc; & C RRP £79.95 - Emerald Price £59.95 Upgrade from v2 234.95 - please enclose your PC Task v2 disk Paint Pacjcages Dpaint 5 £57.95 Call for details I New features Include
24 bit support. Multiple palette anims. Camera pans, gradient fades and lots more I grap- ducts jss in I ot air | ms to acers Jt it's I lised.
Risua- I mera !
Ense con- I is of I ining rela- !
(hat's * cold I inger i that I ck of I £& I AKD WA KMS Power Quad Speed CD Rom Drive "8 r of "8 I cn the 'odd) Connects to Syquest Drives, DAT, Scanners, Hard Disks & more The amazing new Squirrel SCSI interface lets you add SCSI devices to your Amiga 600 1200. Including CD Drives (includes CD32 emulation) £59.95 Pro Grab 24RT .£125.95 24 Bit Real-Time Colour Frame Grabbing Rendate 8802 Genlock .....£159.95 Good Quality Genlock. Fades. Chromakey, Etc Rendale 9402 SVHS ....£279.95 As Above, But Super VHS ADI GCSE Maths ......£19.99 ADI GCSE English..... ......£19.99
ADI GCSE French . ......£19.99 ADI Junior Reading ......£15 99 ADI Junior Counting ......£15.99 Kid Pix .....£19.95 Paint and Create .. ......£16.99 Spelling Fair ...... ......£16.99 Noddy’s Playtime .. ......£16.99 Noddy's Big Adventure £16 99 Don’t forget, we sell Apple ’ Macintosh software too 11!
Datanexus New . £24.95 Digita Datastore New ... . . £45.95 Digita Organiser New ... . . £39.95 Pinal Data New .. £39.95 Twist 2 New ... . . £89.95 GB Route Plus...... . ..£3195 Mailshot Plus .. . . £35.95 Music Ubrarian . .. £22.95 Plants For All Seasons .. .. £22.95 Library of plants, preferred soil types Education m Art Department Professional v2.5 £139.00 ttv» conversion options. CDXL modules. Hottmks leDPamt AD Pro Conversion Pack .....£59.99 ASDG GT6500 Scanner Software £89.95 Cabgari 24
.£89.95 Easy to use 24 M colour renderer Cabgari Broadcast v3.1 ..£249.99 ASDG Pro Control .....£50.95 Secrets of Frontier Elite ....£8.95 Giade to Frontier - find the secret ship I A1200 Insider Guide .....£12.95 A1200 Next Steps ...£12.95 Amiga Disks & Drives .....£12.95 Assembler Insider Guide .£13.95 Imagino Hints & Tips ......£7.95 Workbench A-Z Insider Guide £13.95 A1200 Insider Guide The perfect insight into the Amiga A12QQ, covering AGA screen modes, workbench 3 and much, much more !
£12.95 Imagine 3.0 .£99.95 Lightwave ..£449.95 Maxxon Magic ...£23.95 Screen saver Morph Ptus £129.95 Essence vol 1 + Forge ...£79.95 Essence vol 2 + Forge ....£79.95 Naksha Hand Scanner ...£69.95 400 dpi mono hand scanner lor A500 & A500+ Pixel 3D Pro II ... £99.95 Pro Vector 3 New .. in soon - call for details Pm quality structured drawing package Real 3D Classic ..£69.95 Real 3D v3 New .£299.95 Real 3D 2.4 to 3 upgrade .£166.95 X-CAD 2000 .£39.95
X-CAD 3000 ...£119.95 Mastering Amiga Arexx ... £17.95 Mastering Amiga Beginners £17.95 Mastering Amiga Printers ..£17.95 Mastering Amiga Dos 3.0 Reference £19.95 Mastering Amiga Dos 3.0 Tutorial... £19.95 Mastering Amiga Dos Vol1 .£19.95 Mastering Amiga Dos Vol2 .£17.95 Mastenng Amiga Dos Scripts £19.95 A1200 Beginner's Pack ...£36.95 Includes A1200 Insider Guide. A1200 Next Steps.
Amiga Insider Video * 4 disks of shareware Workbench 3 Booster Pack £36.95 Includes Workbench 3 AZ insider Guide. Disks & Dmos Insider Guide t tutorial video Mastenng Amiga Programming Secrets NEW ....£19.95 Squirrel SCSI Interface ..£64.95 Video Backup System + Phono cable £54.95 Backs Up Hard Dnves Onto Standard VHS Videos Video Back-up System + Scan cable £57.95 Vidi Amiga 12 AGA ......£64.95 Vidi 12 Real Time ......£149.95 Vidi 24 Real Time ......£209.95 High Quakty 24 Bit Real-Time Frame Grabber Picasso 2 + 2Mb & TV Paint Junior £289.95 High
Quality. Fast 24 Sir Graphics Card Tabby Graphics Tablet ....£57.95 AS Graphics Tablet ¦ Great With Brilliance.
Personal Paint. Etc Power Floppy Drive ......£49.95 Big Alternative Scroller 2 £49.95 Can Do 3 ..£229.95 Media Point v3 ..£249.95 Montage 24 £259.95 Scala HT100 £49.95 Entry level video tHler Sc& aM ‘ New Lower Price .....£94.95 Scala MM300New Lower Price 219.95 Scala MM400 ..£249.95 Scala Echo EE100 ......£139.95 Package Deal - Save £39.95!
Scala MM400+EE100 ....£349,95 Video & Multimedia KM.
I IlNANCI: M N (,IMINT 1 Cashbook Combo .... . £59.99 Digita home Office ... .. . £39.95 Money Matters ...... . £34.99 Personal Finance Manager + . .
.. .£19.95 System 3E .. . £49,99 Turbocalc 2____ ... £49.95 Amiga CD Roms Grolier Encyclopedia CD ..£39.95 Runs on CD32 and AGA Anvgas GFX Sensation CD £18.95 Fonts. Lightwave A Imagine objects. Anims etc. Speccy Sensation CD ....£14.95 ZX Spectrum Emulator * over 500 games Star Trek Multimedia CD ..£25.95 Pictures, sound rites, runes, a wns etc. Arcade Classics CD £9,95 Old faves I Space Invaders. Centipede etc. World of Clipart CD ......£18.95 Gamesmith .£79.95 D»ce C Compiler New .....£99.95 Fuff featured
C compiler - the best!
Amos Pro Compiler ......£24.95 Cygnus Ed Pro 3.5 £59.95 DevPac 3 ...£51.95 Hisoft BASIC 2 ...£54.95 Intos ......£25.95 Hisoft Pascal £74.95 devices!
Includes PSU. Manual. Audio CD Utility.
CD32 Emulation & Photo CD Software £299.95 Double Speed Drive £199.95 Software Development DirWork 2 ...£29.95 Dtsk Expander .£29.95 Gigamem ...£47.95 GP Fax ......•,,, Seen Infonexus NEW ..£25.95 Termite ....£29.95 Fuff featured internet * com ms package Trap Fax ...£49.95 Video Back-up System Phono £54.95 Video Back-up System Scan......£57.95 Xcopy Pro ..£19.95 Deluxe Paint 4.1.. .....£54.95 Non AGA version Personal Paint 6.1 £39.95 Latest version ¦ new
supports HAM and Ahrmatioos Photogenics .£49.95 Mac beater! Hundreds of natural effects TV Paint 2 ....£poa Lots of natural graphics features TV Paint 3 .£599.95 Simply the best pro package tor the Amiga artist Brilliance 2 ...... £45.95 OS 3.1 for A50Q'2000 ....£83.95 Indudes new Kickstart Roms and Workbench 3. F OS 3.1 for A1200 .£93.95 OS 3.1 for A3000 .£93.95 OS 3.1 for A4000 .£93.95 Don’t forget, we sell Apple Macintosh software too !!!
Distant Suns 5.0 .£27.95 Vista Pro 3.0 £27.95 Vista Lite ...£24.95 Makepath for Vista ......£9.95 Terraform for Vista £9.95 Vista. DistantSuns, Makepath+T enaform £59.95 Vista Pro or Lite.Makepath+Terraform. £39.95 Final Copy 2.... ......£47.95 Final Writer 3 ...£69.95 Mini Office ..£37.95 Pen Pal .£29.00 Pagestream3 ..£174.95 Wordworth 3.1SE .£44.95 Wordworth 3.1 ...£79 95 Directory Opus 5 £49.95 Workbench Upgrades Virtual Reality Wp &
Dtp Utilities Emerald - Your One Stoy Productivity Shop ¦s made payable to Emerald Creative. Allow at least 5 working days to clear.
How to oroer: Cheques made payable to Emerald Creative. Allow at least 5 working days Credit Card: Visa. Mastercard. Access. Delta. Switch. We bill your card when we despatch the order not before Postage & Packing: Charges within the UK are £3.50 -1st class post, usually arrives next day. Recorded post Is an extra £Q.55p. Next day courier is £5.50 Inc, VAT within the UK mainland. Please ask for overseas pricing.
Tel 0181-715 mid lax 01 SI-71 7 SHT7 Rapid House. Handle Honk London SWI ) ll)W 4 P,Knq All pacing wludw vat M "01 c g* w« "9*10 P™»* ¦ you w* bo infomwd of any change when you order r-r: rms Faulty producl mil be replaced or repaired If returned within 30 days of purchase We w* rehmd if we cant repair the goods. E&OE Tho best game of the year?
Explore the Sports Legacy in this fully-playable demo from Team 17 though, you don’t start the game completely unarmed - you have a little sword to hack and slash all and sundry on your merry travels. Pressing the fire button makes Cho slash his sword. Most opponents require multiple hits before they succumb to your blows.
ACCESSORIES Any adventure wouldn’t be complete without the ability to collect various goodies to use along the way. So, if you want to quickly dip into your pockets to check out what you are carrying, press the F2 key. This brings up a screen displaying any items and weapons. You may then use the joystick to move the square cursor to select any of your belongings. To quit the inventory screen, simply press the F2 key again.
Along the way you encounter various m rom the talented crew who brought you the great game Alien Breed comes a much more cute and cuddly experience in the form of Speris Legacy. This is a game of mystery and adventure featuring Cho, our little hero who must wander the land and defeat all known forms of evil and treachery.
The aim of this fully-playable demo is to interact with the various friendly characters. Asking them probing questions as well as battling the numerous nasties who are intent on making your life both hard and preferably very short. Ultimately, you must find Guradic and present him with his pipe.
But there’s a lot to do before you can get even close to finishing the demo.
For instance, how the heck do you get past the highly unfriendly troll who won’t let you cross the bridge? Maybe Rupert the inventor can help here.
To play the game, simply boot your Amiga with the Speris Legacy game disk in your disk drive. Then, use your favourite joystick to move our little hero around the screen and into the various buildings.
When you get close to any character with whom you can talk, a little speech bubble will appear. Pressing the fire button in this situation enters the chat mode and you may now ask the character lots of awkward questions.
Holding down the fire button makes the power meter rise. The power meter level is used for the magic dagger, if you can find it that is. This little wonder of weaponry can be thrown at an opponent from a safe distance and then magically reappears in your inventory for use again. Don't worry Supplier: Team 17 Speri5 Legacy Pure genius chests lying around, adding to the scenery. To get at the contents, simply face the chest and press the fire button. A small box will appear telling you what goodies were hidden within.
Despite the 'cutesy' look and atmosphere of this game, there are inevitably going to be situations where you must dispel with your cutesy image and get in some good hack and slash practice against the various nasties that wander aimlessly throughout the landscape. As mentioned before, you can swing your sword simply by hitting the fire button, but make sure you don't run into or get shot by the various nasties or you'll lose vitality points.
These points are shown at the top-right corner of the screen and suitably labelled VIT. Below this is the experience level of your character which changes as you Amiga Computing Those following the assembler tutorial as v ell as regular readers of the Amiga Guide music column, can find this month's associated files on CoverDisK number 2 H (ampletehi playable and brain-tamng demo of learn 17s latest game, Speris legacy, and some enample lightUJaue scene files await you on this mnnth's [ouecOish the mply on. A what mos- tably t diset in ctice mder
3. As your
t. but shot itelity
- right veiled rel of you progress through the game. The top-left
of the screen shows the secondary item you are carrying, such
as a bomb. Anything displayed here will be used or offered to a
nearby character when the spacebar key ts pressed.
Also displayed in this location are the number of gems, keys and bombs you are currently in possession of.
If you get really stuck, well, you'll just have to wait until next month's issue where we might just print the complete solution to the game.
?
Amiga Computing SI ( I V Thanks to Lightwave's awesome modelling tools, creating detailed objects it a breeze oorUoM ID UghtlUauB enamples Supplier. Avid Media Group You have probably already checked out this month's LightWavePro supplement, and are probably also aware that Lightwave is the most powerful and easy* to-use rendering package available for the Amiga, responsible for some of the spectacular special effects seen in films and TV series such as Babylon 5 (now showing regularly on TV), Robocop, the serial SeaQuest DSV, Star Trek; The Next Generation, and other popular shows.
Initially. Lightwave was sold as part and parcel of the Video Toaster hardware package costing quite a few thousand pounds. It soon became apparent that Lightwave was much too good to remain solely with the Toaster setup and some clever person decided it might be a good idea to release the software as a standalone version, thereby enabling us mere mortals with shallow pockets to create stunning animations and stills without the need for all that expensive Toaster video hardware.
There's not a great deal Lightwave can't do, but one of the biggest hurdles facing all newcomers to both Lightwave and 3D rendering and modelling in general is learning the tips and tricks which save time and effort in creating your animations.
¦* a Such tricks of the trade are vital to becoming proficient and productive In the 3D world, and are essential if you are aiming to do it for a living. This is where LightWavePro comes in. In every issue you can find features and tutorials showing you how to get the most from Haro's a three-trame e * ample from the 45-frame animated esplosion complete with lens flares. An idea effect lor all pyromjtniacs Amiga Computing JUNE 1995 I Faulty (ouerDisks Lightwave. The majority of these are writ* ten by the very people who create the effects for the TV shows mentioned earlier, showing you
all the tricks of the trade used during production.
LightWavePro also regularly features an examples disk often containing textures, tips, objects, and even entire scene files for you to experiment with to further your understanding of LightWave.
On disk one of this month's Amiga Computing you will find a selection of the kind of files you can get on the LightWavePro disk.
You will need to copy the relevant files from the directories on disk one into the corresponding directories in your LightWave 3D drawer. This is essential, otherwise LightWave will probably throw out error messages because it can't locate the required surfaces or objects.
ANIMATING EFFECTS There are two scene files to play with.
One is an example of how you can create a spectacular explosion effect using the object morphing feature, and the other shows how Lightwave’s Bones feature can be used to make animating an object easier. There are also a few LightWave macro files and a number of surfaces for you to use.
Also included is a patch program to update the Modeller program to version
3. 5. The Metaform Magic tutorial within the LightWavePro
supplement uses a ‘metacar’ object. This can be found on the
disk in the Objects drawer and can be If you should find your
Amiga Computing CoverDisk damaged or faulty, please return it
to: TIB Pie, TIB House. 11 Edward Street. Bradford, W. Yorks
BD4 7BH.
Please allow 28 days for delivery can be viewed using Multiview from Workbench.
The Lw.guide file has lots of general information and answers to common questions about Lightwave, and the file in the Metaform Tutorial drawer is. Guess what, a step-by-step guide to further increase your understanding of this powerful feature.
Before you can access these files, you must run this disk creator program and have a blank disk handy. When asked to insert a blank disk, just pop it into your drive and press return. When the All done message appears, you will have a disk that contains both the tutorial files ready to run.
Loaded into Lightwave in order to follow the tutorial.
Send U5 unur You will also notice an icon called Create LW Guides disk. This will create a disk containing two tutorial files. Both files are in standard AmigaGuide format and software Would you like to see your program featured on Amiga Computings CoverDisk? You could earn yourself some cool cash as well as attain fame and the status of sex symbol in the process (well, maybe not).
All you have to do to get your software masterpiece on our disk is to fill in the coupon below and send it off with your disks.
Be sure to:
• Always send in backups of your program, not your one and only
copy in the world
• Include full documentation (preferably pnnted)
• Use a good quality Jiffy bag to protect your disks from the
horrors of the post office process
• Check your disks for viruses. If we catch one from your disks,
we'll send the boys round and replace your Amiga with a 512k
Atari ST Name: Address: Day Tel:.
Program name: System requirements: I, the undersigned own the copyright for the above named program. I take sole responsibility should any copyright infringements arise and agree to indemnify Amiga Computing and IDG Media against any incurred damages Signed:.
Amiga Computing ALL AMIGAS1 meg ram mn DataNexus »s a very powerful and configurable, yet easy to use. Hat file database Its
* nteo»l multimedia support tor imaoes samoles. Text. Mu§,ic.
Animations, amiga guides, CDXL motion video, program & script
launches make it ideal for just about any data storage and
retrieval project. Full visual print layout and mail merge make
DalaNoxus a must for your data.
Simpatica allows Amiga and 24 bit image sequences to be rendered t. video tape frame by frame producing the same rosuits as products costing over ten times as much, in, smooth video playback at 25 frames per second. Simpatica has been on sale; and improving, for over four years so you are guaranteed a reliable product Supplied with both hardware and the bonus program Video Timelapse, there is no better choice for video professionals.
ALL AMIGAS i MEG RAM MIN £350.00 ALL AMIGAS 2 MEG RAM MIN win; l SEK INI MA ; .IM -1 Interplay is a unique product for the Amiga, it allows you to produce CD32 app! cations to the very highest commercial standard and was written pecilically for the CD32 so no other Amiga authoring system comes close. Interplay was used to produce the three highly acclaimed titles below £749.95 ALL AMIGAS 4 MEG RAM ? HARD DISK MIN : 8 • 16 MEG REC 90% Wilt;A I SI R IN I MAGAZINE 93% C'DIA I SEK (iKOl P NEWS Pandora's CD shews u just what can be achieved with multimedia on CD Ari all original promotional
i.itf containing something for everyone horn educational productions to point of information, picture, texture, ehoart and sound libraries, a jukebox, children's gan es and a sampler of Insight Technology Simply a must for anyone a Commodore ClD'System!
CD32 - CDTV - A570 K7% AMIGA FORMAT MAGAZINE AMIGA I SEK INTERNATIONAL MAGAZIM INSIGHT Technology. Lavishly produced by Optonica and published by Commodore gives a fascinating look at modern technology with pictures, animations, photos, video, narration, text, music and sound effects, over 260 topicsjn all from the ball point pen to the space shuttle INSIGHT:Dinosaurs is the second in the INSIGHT series, a lavishly produced, highly acclaimed tile, rich in multimedia. Produced in association with the Natural History Museum. London, one of the world's leading Dinosaur centros of excellence, you
can be assured that Dinosaurs is both technically correct and produced to the most exacting standards. Also features: DinoPaint, DinoQuiz and DinoPuzzle INSIGHT.-Dinosaurs has had the best reviews of any CD32 CDTV reference title so far (lowest mark 88%'). See for yourself why CD32 • CDTV • A570 92'UOKUU Mll.ll RI ir« 11 wini 11 op k u h i 9ft rr ( 1*1 l | K .KOI I* M US ‘Hi'. TER SHOPPER ND CHEQUE PO TO OPTONICA LTD. 1 THE TERRACE. HIGH STREET. LUTTERWORTH LEICS LEI7 48A. UK QR TELEPHONE ,455 558282 FOR MORE DETAILS. ALL PRICES INC VAT & P&P PLEASE ADD C2 FOR PSP ON OVERSEAS
ORDERS. DEALER ENQUIRIES WELCOME GRAPHICS ith ‘multimedia’ now becoming common place in most computer user's vocabulary, Scala has been banding the term round for years and is probably one of the main success stories who have actually taken steps towards fulfilling the mystery catchword's potential. On its release, the MM300 version was met with international appraisal
- hotel's use it for giving out computerised information,
museums use it for displaying interactive facts, cable televi
sion companies use it to show their viewers how to install
cable systems - the list appears to be endless.
HO, Fortunately, there hasn’t been any tpfygjp Tho now wlpos are vary affactlva and make a change from tho usual straight diagonal M and off routines ¦, r.. TienS?
N'U'lJWMVt! : to
• "DDBB f Vw spim ¦II ."Ml “irjn «
• £• v! S: fti 't' u Cancel resting on laurels by the
States-based company and the MM400 version has arrived.
Scanning down the new features list, there is a twang of
anti-climax at what would appear, at first sight, to be not
that large an amount of new features and enhancements.
SUCCESS Looking closer, though, reveals several improvements that should continue to carry the package along the road of financial success for the next couple of years. The main interface, like Deluxe Paint 5's last month, hasn't changed - it's only when you start delving about in the features that the new functions rear their Scala giues thB Umiga marhot a boost with thB arriual of fJlIJltOO. Sham Phillips fbuIbws head.
The legend returns The new ScalaType font technology is one of the company's much hyped latest additions. Compugraphic fonts can now be quickly resized vertically or horizontally, and with better memory management The results are impressive and even when used with the flowing font that is Brush, the curves came out well enough to be used in video productions. This is also aided by the new Super Hi-res mode.
Stretching a font has also been helped by the inclusion of a new level to the antialiasing - level five helps smooth away those rough edges. Graphics users can EH power now Import their masterpieces as a brush and resize them horizontally and vertically as well.
The AutoKerning has now been introduced for outline fonts so that there are now no glaring gaps between letters in a word, and this proves to be effective. The only real problem is using a bold typeface
- there is a tendency on certain fonts for the auto kerning to
work so well that your average Commodore monitor bleeds the
letters together a little, One of the most important new
features is the support for a wide variety of graphic file
formats. These now include GIF, PCX, BMP. TIFF. FLC, LBM, YUVN,
Photo CD and Datatypes.
Also included are a set of new wipe-on effects. Gone are the days of text making its grand entrance straight on or diagonally. Now the user can indulge in spline- based curved fly-ons and offs, and each can be applied to eight different directions.
Anyone only half serious about multi- media would be a fool not to buy this package. It's quite simply the best package of its type. For those owning previous versions, at such a minimal price for pn upgrade the new features should come in very handy.
The bottom line One of the most useful new features is the series of Exes that allows users to integrate the operation of video digitisers in the Edit menu. These images can be scanned straight into the program and then saved out as 24-bit IFF files for work using the likes of Photogemcs or Deluxe Paint 5.
Coupled with this are Exes for Macrosystem's superb Vlab Motion and Electronic Design’s FrameMachine digitiser cards. To make the selection of a video image to digitise, a rather handy VCR EX menu can be opened up to aid you in your choosing.
One thing to remember, though, is that the new Exes don't actually let you control VLAB through Scala - it only lets you digitise using VLAB through Scala.
The CD32 has also been given a look-in with two Exs designed to work in conjunction with the lunch- box-like console. Featuring the support for playback of audio and Mpeg digital video files, the internal version is used on the CD32 to play back Mpeg files and sound as well as Scala scripts. The External version is used to run MM400 scripts on the Amiga, with the CD32 as an external player for the video and sound.
What all the above basicalty translates into is a very powerful facility to produce professional quality presentations that incorporates all you'll need in terms of multiple media use. For those worrying about getting their hands on an FMV cartridge for the CD32, the MM400 has been designed to be compatible with the new Scala MD100 Mpeg decoder encoder up for review next month.
The only problem is the Mpeg board won't fit in to a 1200 unlike the MM series. All its features are controlled through the Scala EX module incorporated into MM400.
Product: Scala MM4QQ Price: £299 Full package £49 Upgrade from MM300 £99 Upgrade from MM200 Supplier: Scala (for upgrades) Silica Systems (for MM400 full package) Tel: Scala - 01920 444294 Silica-0181-309 1111 9 9 9 9 Ease of use Implementation Value for money Overall- Amiga Computing i OPEN SUNDAY 11 AM TO 4PM FIRST computer centre(leeds)Tel:01132 319444 CD ROM Drives PRIMA mi 4S 540(V«0mb) '7 30 (Tiomb) lOOOueig) 2I00 2ig«*) 4300(4301,) 9100(» ic.f) £305.99 £379.99 £544.99 £899.99 £1894.991 £2659.991
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Compatible with the MPSOO SSO. DeskJet Plus. Canon BJ10 20 80 1 lO lOS lOA'l 10. Star SJ4I. Cititan Pre|M and £6.99 £12.99 £19.99 £27.99 £24,99 £19.99 £19.99 £4S,99 £28 99 £26.99 £24.99 £15.99 £36.99 £21.99 £12.99 £17.99 £7.99 699 £8.99 £12.99 Single refills (22ml) Twin refill* (44ml) jr kit (4 i refill* Three colour sheets £499 sheets £8.99 sheets £17.99 sheets £4.99 sheets £8.99 sheets £17.99 FIRST COMPUTER CENTRE OPEN 7 DAYS A WEEK OPEN MON - SAT 9.30AM-5.30PM SUNDAY OPENING I I.00AM-3.00PM WEDNESDAY & THURSDAY Late Night Opening 9.30AM-7.30PM OPEN HALF DAY MOST BANK HOLIDAYS TELEPHONE
LEEDS 24 HOUR MAIL ORDER SERVICE 0113 23 I 9444 iolines FAX: 0113 23 I 91 9 I SHOWROOM ADDRESS: DEPT AC, UNIT 3, ARMLEY PARK COURT, OFF CECIL ST, STANNINGLEY RD, LEEDS, LSI2 2AE HOW TO ORDER Order by telephone quoting your credit card. Please make cheques payable to the: "FIRST COMPUTER CENTRE."
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K FIRST COMPUTE* . CENTAE from the M62 take the M62I and follow the turnoff for Lreds'York, A58. Th n will merge with the Armlcy gyratory from the Ml follow signs for the M62I (ignore exit for town centre). Take A441 Elland Rd turnoff from M62IT Follow ugm for AS8. Thn merges with Armley gyratory.
From the Ai take the turnoff for the A44. This merges with the A54 (by-passing Leeds town centre) which Mmtt th* Armley gyratory. After "Living World" at traffic lighu take a right, left, left again, & 2nd left to get to FCC First Comm Bulletin Board I Why not plat e your order* on our now bulletin board.
I First comm is not just a meant 6f Ordering, it alia I gives you access to read or download technical »up- I port files and advice.
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Lust add £20.00 for OCR software on all ] Alfa Scanners (normally £39.99) MICE & TRACKERBALLS AMIGA COMPUTING AUGUST 94 The imaiing new graphics tablet lor the Amiga devtloptd with th« help of Flrtt Computers. 84V rated in ST Format January luuc! Requires 2.04 or above 100% RATED!
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PRIMA ROM SHARERS AMIGA 1200 RAM DISKS £36 99 I UH ?v| now only £ 17.99 or £24.99 for keyboard switchable version MISCELLANEOUS Real Tune A1200 internal clock module only £ 13.99 I Mouse Joystick automatic port switcher only £9.99 I r'T O r Q AIIT VA7 m CD ROM bOrlYY 17 Bit Collection fiKfc £33 49 17 Bit Continuation £14.49 17 Bit Phase 4 £14.49 17 Bit LSD compendium 1 £16.99 17 Bit'LSD compendium 2 £16.99 Adult Sensation £16.99 Aminct 4 (Nov 94) £14.49 AminecS £14.49 Aminet collection (Box let 4 CD's) £29.99 Antos Users CD £16.99 Assassins CD £16.99 CD-PD 1 £16.99 CP-PP 2 £16.99 CD-PD 3
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MISCELLANEOUS | Distant Suns 5 £29.99 MUSIC SOUND I Aura £74.99 I Deluxe Musk Construction Set v2 £59.99 I Pro Midi Interface by Microdeal £24.99 I Techno Sound Turbo £20.99 | Techno Sound Turbo II £28.99 PUBLIC DOMAIN Top 30 I National Lottery Predktor (POA040) I dkfc £ I JO I First Fonts Ditk I I F|ryt Fonts Plsk 2 pr J I Flrtt Fonts Ditk 4 1 D-Copy V3 I Edword Pro V4 I Relokick 1.3 I Klondylce AGA iMIndwarp AGA Demo (PDA0I5) I ditk£l JO I Magic Workbench Utils (PPA0I7) i dkk£l,$ o I PC Task Emulator (POAO19) I ditk £ 1.50 I Spectrum Emulator ver. 1.7. (PDA028) I ditk £1.50 I Spectrum Games
Disk (PDA030) 2 disk £2.25 19 Fingers Rave Demo (PDA033) 2 disk £2.25 I Andys Workbench 3 Utilf (PDA031) I ditk £ 1.50 IC LI SHELL Help (PDA002) I disk £ 1.50 I Protracker 3 (PDA046) I ditk £1.50 I Perspex Hypnosis (PDA037) I ditk £ 1.50 I Benchmark Tests (PDA03S) I disk £1.50 I Trim* AGA (PDA043) I disk Cl.50 I Clipart Disk 6 (PDACW) I disk £ 1,50 I Clipart 10 pack (POAC2S)IOdbk £ I ISO ICD ROM drivers Ami) PDACDI)idisk£l.50 I CD ROM Bonin Udls (PDACD2) I tfesk £1.50 I V-Morph (PDAOSI) I ditk £ I .SO lKefrans Desert Dreamt (PDAOI2)2ditk£125 I Grapevine 17 (PDA009) 3 disk £2.7 5 I Last Stand
On Hoch (PDA014) 4 disk £3.25 ¦ Motorola Invaders AGA (PDAOI6)2disk£125 | Fit Chix 2 (PDA034) 2 ditk £115 UTILITIES I Na w.M Directory Oput 5 £59.99 IGP FAX 2.3 software £49.99 I Prima A600,11200 Hard Drive wtup toftware £5.99 j Xcopy Pro inc. hardware £24.99 VIDEO AND GRAPHICS Art Department Pro 2.5 £145.99 Art Department Scanner software £99.99 Brilliance II paint and animation £59.94 N«wf‘Deluxe Paint I £89.99 Make Path for Yista £8.99 Maxon Magic £24.99 Personal Paint 4(oem) £ 19.99 Real 30 Classic £77.99 Sptiial Offer Lightwave £399.99 Terraform £8.99 Yweo Creator for CP» £1199 VistaPro
3(4Mb required) £29.99 Studio Pro II (print software) £59.99 WORD PROCESSING DTP Final Copy 2 (UfQ Refedte 2 NEW LOW PRICE £48.99 Final Writer DTP NEW LOW PRICE! £7149 Penpal 1.4 £34.99 Pagettrcam 3 U.K. version £249.99 Wondworth 3 £84.99 Wordworth 3.1 SE £54.99 Kkwtword) £29.99 NEW.'PRIMA CD-ROM Yolumel 510Mb of fonts, artwork, photo’s, demos, utils, games now only £16.99 Ot has been painfully apparent for about 18 months that the 68040 isn't cutting the mustard as far as cross- platform competition goes. The Intel DX2, DX4, and Pentium processors have all left the Motorola chips for dead in
the speed race, and even Motorola's own PowerPC Rise chip (which we'd hoped to see in the Amiga before Commodore self-destructed) is streets ahead.
Our latest addition to the 68k family, the 68060. Is a different proposition. With its superscalar architecture, sophisticated pipelining. And much greater processing power, it is four times as fast as the 25MHz 68040 and a match for any Pentium. And now you can plug one into your A4000.
Phase 5 have been producing their A500 and A1200 Blizzard accelerators for a couple of years and have built a reputation for reliability and quality. This latest venture, though, is by far their most complex and advanced, so how does it stand up under test?
The evocatively named Cyberstorm is supplied as a three-piece card including a main board, which replaces the existing A3640 CPU board, a daughter board containing the actual 68060. And a RAM board with four 72- pin SIMM slots. Fitting these can be tricky as the hard drive has to be removed and the leading to a boot failure. Bung the lot together beforehand, however, and it’s not too difficult to slip them in and press the main board into place.
Memory modules from the A4000 motherboard are moved across to the Cyberstorm RAM board so that the processor has full burst mode access, but the card can be con- | figured all the way down to 4Mb and will accept 70ns SIMMs, so most users shouldn't have to buy extra memory. You don't appear to have much choice in any case, as I couldn't find a jumper setting for 0Mb and our Cyberstorm didn’t boot until it was populated to the minimum 4Mb.
Manual recommends fitting them separately, one on top of the other.
If done in this way, the chances will be high that one of the units won’t be property seated in the others (not many of us like to push down too hard on our motherboards).
Amiga Computing JUNE 1995 You’d be barking mad not to take advantage of the RAM card, of course, as it's supplied as part of the package and offers a healthy performance boost. With 60ns SIMMs and locally available burst mode, even the 68060 won’t have to hang around waiting for memory to catch up.
The chip itself is mounted on a small daughter board with its own gold-plated heat sink and fan. The latter connects to one of your spare power plugs (which you'll find spidering out from the PSU). Of which there are four, so no worries there. Fail to attach the fan's power supply (as I did once) and you!
Storm Extended use shows the card to be a reliable and well constructed piece of equipment, and every program I tried on the Amiga worked fine except for the AIBB benchmarks, which is no big disaster. ADPro, Lightwave, Dpaint - they all worked without crashes or tripping up. Even PageStream 3 (or ‘bug central') was fine.
As a well produced piece of kit with the pedigree of Phase 5 behind it and a high-end Amiga community crying out for more speed, the Cyberstorm should find a small but eager audience among those who are desperate to upgrade from the 68040 but don't fancy the expense of a Raptor or Cobra at a minimum of £7000 a chuck. £& THE SLUG MOVES!
SVSIEfTl ESSEflTIHLS RED Essential BLACK * Recommendeo 4 Mb A4000 tvon tho Amiga's slowest art package can now carry out operations without taking all day find that the chip overheats and starts to P bomb out. J“_ Fitting the RAM board after the other two *[_ are in place can be a bit of a nightmare, as the thing sits in a vertical slot as far away from the main board's connector as it can get. The resulting leverage applied as you press it home makes for a sweaty time as you wait for one of the flimsy spacers to go crack,’ Once in place, however, Cyberstorm works a dream with no need for
further configuration and no messing with jumpers unless you add RAM, in which case the manual has a comprehensive list of jumper settings for every conceivable configuration.
RAM idvan- ssup- fers a 60ns node, iround small d heat ane of id spi- re are ch the I you'll The bottom line Product: Cyberstorm 68060 Supplier: Gordon Harwood Price: £995 (with 0Mb RAM) Phone: 01773 836781 Ease of use_9 Implementation-9 Value for money-9 Overall_9 ib [hip off the old block Motorola's 68060 is a major advance on the technology behind the 68040 in that it has superscalar architecture and pipelining. New to the Amiga world, superscalar architecture is basically a design method which relies less on scaling down the size of the chip than it does on using complex and powerful
methods to make better use of the processor’s speed.
In a superscalar design, more than one instruction can be worked on at a time, leading to huge increases in CPU power. With pipelining. This sort of operation becomes ever more complex, but the advantages are many.
Traditional CPUs have a single instruction pathway which accepts one instruction, carries out the many steps required to process it. Then sends the results to the registers. In a pipelined CPU. There are several stages of processing at which the different steps are carried out, and as soon as an instruction reaches the first stage, another instruction can begin to follow it along the pipeline.
Think of this as a pass-the-parcel game where instead of hanging around waiting for the parcel to come around again, each player can be working hard to pass parcels every minute of the game. The result is vastly increased efficiency and more bang for the buck.
MATHS-INTENSIVE Compatibility with the 68040 is assured as the new chip uses a veiy similar bus and has a floating point unit which contains the 040's maths as an instruction subset. For the moment, the maths-intensive packages such as 3D rendering engines will benefit hugely from the basic speed increase, but once they have been optimised to take advantage of the 68060's own maths instructions they should go even faster.
Reports are that maths instructions take anything from between one and 24 dock cycles to complete, and I'd be willing to bet that optimisation will make a big difference, particularly if 68040 code is used as little as possible.
Over two million transistors have been packed into this baby (still fewer than the Pentium’s 3.1 million) using a 0.5 micron construction (five millionths of a metre - the smallest size of chip detail on this particular chip) in a three layered piece of silicon. The chip's 3.3 volt operation means that power dissipation can be kept low, but the fan is still required to stop heat build-up.
It might surprise some to find that this is still a 32-bit chip rather than the 64-bit we've been seeing in other areas, and the 50MHz clock speed (there's a 66MHz version as well) is also a little ordinary looking when we've recently been salivating over the 275MHz DEC Alpha.
However, at its current price, which is comparable to buying a new Pentium-equipped motherboard for an existing PC. The Cyberstorm represents good value for money.
After all, it's cheaper than the Waip engine and twice as fast. It’s also in a machine which multi* tasks with ease, something the PC users of Lightwave are about to discover has very real benefits indeed.
Amiga Computing (01903)850378 Atom S 1555 MISSILES OVER XENON (2) At200 ONLY 2059 AS) FIX DISK 3 (1) MUSIC UTILITIES 1706 AUOtO MAGIC 8*(1) FM Synffi, Mai Packet Master.
GAMES & EDUCATION 1831 APOLL011 (2) Text book about Apollo mission 1527 BACK TO SCHOOL 1-3 IT Educational games lor Ibdi 2058 BARTENOER (1) Excotonl drinks database AMIGA PD & SHAREWARE AGA 'Missile Command* game 1754 MAMMA WAS A VAMPIRE (2) More excellent degraders IMS AGA UTILITIES (3) nety of excefc 1711 MONOPOLY (1) Erglah version board game 2006 MOTION DEMO (2) Another Party 94 Winner 1811 MOVIEGUIDE AGA (2) Learn al about the movies1 1941 NEXUS 7 DEMO (1) Stunning Demo 2056 OPE TO RAMON 3 (3) Latest offenng irom Team Hoi 1938 VIRTUAL DREAMS (3) Psychedetc Demo • a musi tor Demo fans
(needs HD LHA format) 1395 RAY WORLD (3) Out 0( this world' 1796 ROKETZ V2(1) Excellent gravity,'thrust game 1969 ROOTS DEMO (1) Blow your mnd with the Demo 1805 SHARD ART (2) Excellent Ferrari pictures 1910 AGA SPECTRUM EMULATOR (2) Latest emulator **h 23 games 1912 SPECTRUM GAMES (4) GENERAL UTILITIES 1766 ACCOUNTS MASTER 36(1) 2003 IMAGE STUOIO V21 (2) 2045 NEXT GENERATION WB (2) Eicel*T Accounts package_ Laltsl Shareaire vmion Image Changes WB backgrounds etc .....' oroceesor and converecn asckaae 1967 PAGESTREAM 3FIIPOATE (2) 2C05PAGESTREAM3G UPDATE (2) Demo of all MkScrafl products 1318
PRINTER DRIVERS (1) ' . OctaMED Player. X Module etc. 1996 AUOtO MAGIC 12 (1) Rend24, PPShow. Viewlek, B8iark. FcrceVGA. DoubleX.
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MOON (1) Sound Machine. Sonic Drum KL Phv 16. CO-DA 1767 DROP 94 THE OCEAN (1) 1786 COMPUGRAPHIC FONTS (4) procsesor and conversion package Vote 17 » 20 of excellent forts 1778IMAGWEBUODY(2| 1310 COPPIERS UNLIMITED (1) * mu8l io, *1 i™9ne use* 1921 EAGLE PLAYER V1.54 (1) 2033 CRICKET 2 (1) Canon BJ; HP Dw etFtaJfiLPl200 1998 RA.E. TUTOR (1) A must for anale.r radio erthusasts 2061 RELOKICX V1 Al I (1) (Kick V1.4) run those old programs 1768 SIO PROF V2.01a (1) The very latest verson Etceiteri! OoOecbcn d coppers 1916 CRUNCHMANIAI (2) Various utut«s 2037 DPAINT BUDOY (2) Help system for
Dpaini 1647 FINAL WRAPPER I (1) Final Writer Macros 1997 FINAL WRITER PATCH (I) Speed up FW by up lo 400* 2009 HARD DRIVE UTILS t (2) Aback Up F« Ort. VC. Ckk Dos Z ReO Toote Daaron Vr Back Upefe 1951IMAGWE OBJECTS (3) Excellent Starwars objects 1954 IMAGINE OBJECTS (1) B b cn 5 objects 1719 UON KING CLIPART (3) IFF CchSuf clpsrt from Owtev 1769 MENY MENU SYSTEM 8(1) 1770 SNOOPDOS V31 (1) Myw ffysiem need cnTI.ANFM etc. 2053 term V4J (3) 788 MESSY SID 2(1) Laleel version n aretwed form A-nga PC Fie converter 13C8TCXT ENGINE V4.1 (1) 1999 MORSE COOE TUTOR (1) SfS I 1918W)GAMES2INSTALLER(1)
EiMtat training program AGUIcreaS retail many garrta on to your HD 1919 MSDOS AMIGA DOS 2.3 (1) 2052 VIRUS CHECKER V6S2 (1) incWnj Mortal Kombat etc Adds MktoeommmdJio the Amga jf* lalttl ard bM rina choc r 1626 ICON EDITOR V4(1 1281 N COMM V3(1) 2011 VISION A SOUND I (3) Exceler* Shareware Icon Eifilor Modem package PPUore. PPShow. PPAnm etc Text book all about Dnosaurs 1829 DUMMIES GUIDE TO Loads of useful Midi utilities COMMS AND INTERNET (2) 1991 MUSIC X UTILITIES VOL 1 (2) A very helpful guide to the net Packed with Music X Utilities 2034 FI GRAND PR1X 95 EDITOR (1) 1993 MUSIC X
UTILITIES VOL 2 (3) Editor for Commercial game Various Synth* Protocols, Voice 1522 GCSE MATHS (1) PafcttV awtibrarie Hotis wilh your studies 2024 PROTRACKER V3.15 (1) 2056 HISTORY TIMETABLE (1) World history book 1510 KIDS 1-3 (4) Excedeni educational programs OCTAMED VS V6 MODULES 2027 CMS TRAX VOL 1(1) 3 educ. Programs matha'letters 2028 CMS TRAX VOL 2(1) 1826 KIDS DISK 6 (1) 2029 EVOLUTION (2) Help Mum wilh Ihe shopping' Modsbyi ChshdmiMDcnaghe 2048 IMAGES OF VENUS (1) • 1925 FADE TO GREY (2) Various BAW pics of Venus 2047 LISTEN WITH MOTHER (1) • Hear all your old favourites 2072
LOTTERY WINNER (1) Try px U* wh «th ths Utfry Program 2057 MONOPOLY (1) Popular Board Gama 1989 MIDI UTILITIES VOL 1(1) 1990 MIDI UTHJTIES VOL 2 (2) 1855 X BEAT PRO 111(1) iMachine The very latest Drum N Pecked with eld Speccy games JUSTICE 94 (3Meg)(i) 1714 SOME Excellent sound back Demo 1978 SOME JUSTICE 94 (SUegXI) Fixed version for A40Q0 owners 1865 SOUL KITCHEN DEMO (2) Brtllant Demo from Stents 1752 SWITCHBACK DEMO (2) Excellent AGA demo form Rebets 1793 TOOTHBRUSH DEMO (2) Watch that toattibfush 2004 THE PREY DEMO (2) Stunning Demo Irom Pofca Bros 1974 TWISTED DEMO (4) Qaofthes world
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£1.25,5 to 19 disks • £1.00,20+ disks - 90p Number of disks shown In brackets Titles marked • will not work on A500 (V1.2 V1.3) Titles marked (X) are suitable lor over 16s onty Anolhor slut ring demo Irom Mystic 1819ILYAD DEMO (4) Stunning graphics (Need Hdtfmea) 2073 ITCHY 4 SCRATCHY (X)(1) . J. ... Excenent Maihs program lor tads We Mao «x» the entire rsrgeof Med U43 PARANORMAL INVESTIGATIONS User Group sampto va Mod* (2) • learn all about UFOs etc IMIS OF OTUlft MOIOUS Fot 2000 SPACE TRAVEL (2) MQTMCKIK FtC, Ml T*xl Book about Space Trayth rmSAHOS Of IFMAW SAMWS 1780 UNKNOWN UFO (6) For
ail those Simpson fans 1970 KILLING TiME DEMO (4) Spectacular AGA Demo 1772 LOTTERY WINNER (1) Will« help you win a Milton?
1775 MAX OVERDRIVE 2 (3) BreattMkng AGA Domo 1344 MAGIC WORKBENCH (1) Jazz up your WB - needs HD 1936 MAGIC WB EXTRAS (2) 1813 MINI AGA SUDESHOW 2 (4) Excelleni Raytroced pictures SPECIAL VALUE PD PACKS SAMPLES PACK 10 disks packed with quality Samples for your favourite Music package £8.00 (Slate IFF or Raw) GLAMOUR PACK] 16 disks packed with AGA beauties from the famous Body Shop collection £12.00 (A1200 only - nol suitable lor anyone under 16) IMAGINE OBJECTS FuB information about UFOs 2032 VISIT TO MARS (1) Various colour pes ol Mars 1526 WORD FACTORY (1) Spoling game for young kids 1607
WORLO MAPS COLOUR CLIPARTA-Z(B) IFF pictures lor Dpami V4 V5 ALSO AVAIlAilF 16 Disks packed fu* of quaMy Imagne objects covering many subjects 2014 THE GATHERING 94 (10) Various Modules from The Gathering 94 Party (LHA format) 2025 SPOON-SOUND 3 (2) Nochp at sand modules 2039 URBAN SHAKEDOWN (6) Packed with quality samples Exeeleni Manga drawn® 1797 ZQOTJE DEMO (1) £12.00 Weird - Beavis & Buthea OctaMED MODS Hundreds ol modules from the Med Users Group members collection 10 disks per peck. 6 pecks currently available £8.00 per pack CG FONTS PACK OFFICE PACK 5 essential tools for the small
office - Word Processor. Database, Spreadsheet, Forms Designer & Accounts £4.50 AGA KLONDIKE CARD SETS SPECIAL OFFER - BUY 10 DISKS FOR ONLY £8.00 ASSASSINS GAMES We stock the complete range of Assaa&ns Games (1 -232)
- --- ) DtSKS FOR ONLY £8.00 (Not A500) Oyer 180 Ccmpugraphic
fonts (16 disks) for WB2« 3, Wordworth 2*.
Pngo Sotlor 3 ole.
SPECIAL OFFER - BUY 10 ASI216 Bomber 2000. Black Dawn 94. Dee ASI219 Chopper Attack. Route 66. Gimme 5 AS1220 Or Strange. Alien Frenzy. 1-Worm i n Rint, Pots of Fun 1791 BETTY PAGE(X)(1) 1640 CINDY CRAWFORD (X) (1) 1760 DUNGEONS DRAGONS (1) 1790 OR WHO (1) 1715 ELLE MCPHERSON (X) (1) 1985 ELLE MCPHERSON 2 (X) (1) 1849 EMPIRE STRIKES BACK (1) 1858 FACES 2(1) 1762 FAST CARS (1) 1981 FLOWERS (1) 1862 HAJIME (FANTASY) (1) 1982 LION KWG (1) 1854 MARILYN MONROE (X)(1) 1984 PHOTO CO (1) 1864 PERIHELLON (1) 1986 PRETTY WOMAN (1) 1852 RANMA (MANGA) (1) 1652 RETURN OF THE JEDI (1) £12.00 1964 RtPPIN
YARNS (1) 1851 SAILORMOON (1) 1642 SANDMAN (FUTURIST) (1) 1960 SHERILYN FENN (X)(1) 1718 STAR TREK OLD (1) 1764 STAR TREK NEW(1| 1853 STAR WARS (1) ASI222 ESP. Loop N Loop, Pomg II AS1223 Laser Bikes. Operation Desert Storm. Poker Sottaire. Maze BITS & PIECES SAMPLE ILLUSIONS A collection ol unique sounds crealed with the Aural Illusion sample processing package and saved as 8-bit IFF samples 6 disks for £5.00 OctaMED 4 FuB version of this A500 compatible music program, disk based manual and lots of samptes 4 modules to get you startod 6 disks for £5.00 AS1224 Square Slones. Top Hal Willy.
Star Busier ASI225 Stael Devils. Xanostar. Back Gammon AS1226 Jumoing Jack. Technobail. Z)lk AS1228 Zaxxon. Bsmey, Mine Runner ASI229 Knights. Xap Demo. Kill ihe Utils Dudes AS1230 Nano Fly, Denver Duk, Insecticide AS 1231 Rubber. Card Games. Tncfcps ASI232 Demons Beach. Bubble Trouble. Hack Game 450 files of various clips, drum loops elc. In Music X (10-disks). Amiga MIDI (9 id PCMID1 (9 disks) and disks) formats £8.00 Pteas* stafle tormat ropunxJ) 1765 SWIMSUITS (X) (1) Al(1 1857 TRADITIONAL (1) 1763 X-MEN (1) CIR LICENCEWARE WE STOCK THE COMPLETE RANGE OF CLR TITLES CLU 06 SUPERSOUND
V4.7 (£3.95) Brilliant sampling package CLG 25 WHITE RABBITS (£3.96) Highly original puzzle game CLG 62 TOADO (C3.95) Classic "Frogger' Game CLE59 TOUR THROUGH TIME (E&96) From Ihe Prehistoric to Space Age CLU32 POWER TEXT 2 (£3.95) Wwd Processor & Spell Checker MASTER (£3.95) CLG 65 WEAPONS Impretslve Street Fighter clone CLE 55 JUNIOR MATHS (£3.95) y school tun Mathi tutor CLE 66 BASIC NOTE TUTOR ( Learn to reed mu elc and mualc quiz CLE 87 PHOTO (£5.95) CpmpNh*n4lv* pbgtognphif mpnwl CLG 68 WITNESS (C3.9S)* Classic 'Defender' style game CLG 69 CYBERCROIO (C3J6) M you love games this has
evtrylhng CLG 70 WINNWG POST (£495) Excellent Horse Racing S.m CLU43 - LOTTERY FORCASTEfl (3.95) CLU44 - NATIONAL LOTTERY (£3.95) CLR ENCYCLOPEDIAS Excellent range ot educatnna! Dek baaed encydcpedas. With detailed text, diagram and photos CLE01 DINOSAURS 2 (£4-96) CLE02 GEOLOGY (£4.95) CLE03 SOLAR SYSTEM (£5.95) CLE14 ECOLOGY (£5,85) CLE32 SPITFIRE (£4.95) CLE33 MESSERSOMTTBF109(EA95) CLE34 YOUR FIRST PONY (£4.95) CLE35 SOLAR SYSTEM 2 (£5,95) iS |£4 951 CLE38 HOME INVENTIONS (£4.95) CLE49 DINOSAURS 3 (£5.95) CLE54 THE TITANIC (£4.95) CLE56 CHEMISTRY (£4.95) CLE58 STARS & GALAXIES (£5.95)
CLE82 BASIC MASSAGE AND AROMATHERAPY (£5,99) CLE63 TUTANKHAMUN (£4.95) MIDICRAFT MAGAZINE Following on Irom where the highly lUCCeWll AM'FM le“ 0*1. "is rie.s dsk based mag from (he Craft Brother? Is a must lor all Amiga musicians £2.50 per issue (Issue 3 now avafabie) MORTON STRIKES BACK AGA -£7.00 Brilliant A1200 only version ol this classic style platform game with 80* Colourful levels NON AGA VERSION - £5.00 NOTHING BUT AMOS Issue 7 of the best selling AMOS disk magazine £2.50 (£4.50 with support disk) Issues 1 to 6 also available OG 2-£S.9S A1200 AGA Version of Ihu highly successful
commerct.
Quality platform game OG !-£3.9S Non AGA version TYPING TUTOR 2 Updated version of this comprehensive Typing Tutor with structured lessons and speed tests A must for beginners and experienced typists wanting to improve their skills £3.95 NEW - OctaMED V6 - £SS.OO* - NEW Now lont-sensitive GUI layout. Loads 4 saves Standard MIDI files Supports RAW, IFF. A1FF WAVE. MAUD samples (mono & stereo) Save mods as executable files. Supports Aura sampler and Toccaia sound board.
(Requires Kickstart 2 or greater) 'Registered V5 users - call lor upgrade details AURAL ILLUSION V2- £20.00 8 16 BIT SAMPLE PROCESSOR 32 bit processing - Powerful editing (unctions 30 Etfocts including Txno Strelch. Graphic Eq. Mixer & Rosonant Filter 55 Manipulations including Tuning, Pikers A Modulations etc. Compaiible with most popular 8 16 btt file formats mciudng IFF. AIFF. WAV, VOC etc. - Improved Synthesised Sound Editor _(Note - needs tOckslart 2 or greater & 2 Meg of RAM)_ KIDS ONLY - £10.00 Originally due for commercial release this brilliant collection of educational activities is
now only available irom Seasoti COLOURING PAD DOT 2 DOT PICTURE SLIDE PAIRS MUSIC MAKER WORD SEARCH AND l-SPY Each colourful activity has various skill levels making this title idoal lor kids ol all ages MIDI MODULES High quality Mus*c-X and Amiga'PC MIDI files (stale format required) produced and arranged by Kevan & Gareth Craft Volume 1 - £15.00 Vol 2 for Keys - C10.00 Volume 3 • £20.00 Dynamite Drums 1 - £10.00 Dynamite Drums 2 - £15.00 Call for further details COME AND SEE US AT THE Spotlight 95 show NOVOTEL HOTEL 10-11th JUNE
T. 1.10 - £2.S0 Latest issue of the MED Users Group Disk
magazine.
Essential reading for all OctaMED users (Iss 6 to qio also available) A DROP IN THE OCEAN - £10.99 This audio CD shows whal can be Achieved with 3 modest studio set up and an Amiga.
12 original compositions from the Craft Brothers ETHEREAL - £2.90 Amiga floppy *sk version of Sullivar Dave Sullivans track for the ’Amiga Experiment’ CD.
Although the CD may not now be published you can hear Daves work on this huge OctMED modulo H W PROGRAMMERS MAHUAL Vol 5 & 6 now available £5.00 each Volumes 1 10 3-£12.50 Vol 4 - £5.00 FI 96 GIDDY 2- £3.99 Sequel to the Best Public Domain Game 'Giddy' Comnnroal quaky pfattoim garre FI LICENCEWARE WE STOCK THE COMPLETE RANGE OF F1 TITLES FI 07 FORTRESS * (£3.99) Wir utMVHteto 9m INM 2 Ifeg 4hc F1 10 KARATE MASTER (£3.99) Serious Karate sim (2 Meg chip) F118 RELICS OF DelCflONEYE Epic adventure game (2 Meg chip) FI 22 ASK ME ANOTHER (£399) Educational programs for 3* years FI 27 THE STATES OF
EUROPE (£199) Encyclopaedia about Europe F1 28 C.L INDEX • (£3.99) Amiga Dox C commands ref book F1 31 POWER BASE (£3.99) Powerful, user friendly database F1 33 POWER PLANNER * (£3.99) Personal organiser FI 34 FI CHALLENGE «(£3.99) Manage your own 6P racing team Ft 37 SUPER BINGO 2 (£3.99) Bingo game (Need 1 Meg chip) FI 38 AMBASSADOR PRO • (£3.1 I (£3.99) Fruet machine iim (Ntod 1 Meg Chip) F1 40 HENRY HOUSE (£4.99) Colourful platform game for kids F14} MAGPIES WOS CUP ART (£4.99) 400 high quality sconnock'IFF pics F1 43 MAGPIES CLIP ART (£7.99) 900 high quality scannecMFF pics F1 44
BLACKBOARD V3 (£5.99) Image processor. Needs 2 drives F1 48 ERIK (£3.99) Commercial qualrty ptattorm game FI SQBEGHCffiGUBfroMIOSinni FI 51 WORKBENCH'AmigaDOS*(£4.99) Text book about Kick V2 or above FI 55 AMOSZINE 4 (£3,99) Special edition for all Amos users FI 59 PUNTER (£3.99) 1-4 Player Hors* Racing Game FI 80 ULTIMATE OUC (£3.99) Well presented Trivia Quiz F1 81 CAPTAIN CARNAGE (£3.99) Excellent ’Alien Syndrome’ game FI 66 G.R.A.C. (£4.99) Powerful Graphic Adventure Creator FI 69 GUITAR CHORD COACH (£3.99) A must for ai gulttrists - leach chords FREE FREE GAMES CHEATS 1.4 EMULATOR ON
ALL ORDERS FREE FREE UBRAAY DISK POST & PACK ON ALL ORDERS HOTTEST 5 - £19.95 The latest material from the PDSoft library with all the most up to date utilities, demos, games, anims etc. AMINET 5 -£14.95 Latest offerings from the Ammet archive. Thousands of files of applications, mods, demos tools etc. & over 1Q0Q games.
AMINET PACK 1 £29.95 The best value CD title around. Aminets 1 to 4, recompiled and updated on this massive 4 disk set ANIMATIONS-£19.95 2 CO set from Weird Science containing over a gigabyte of all types and sizes of animations. All ready lo run from easy to use menus LSD 17-BIT VOL 2 £19.95 Over 600 Meg of the latest comms. Leisure, programming 4 utils software for Kickstart 2 4 3 users.
PROFESSIONAL IFF & PCX CLIPART 2-£19.95 hundreds of high quality clipart images for Amiga & PC. Includes a 250+ page book with printouts of most of the Images DISKS A BOXES (£1.00 pAp) DSDO OISKS 100% error free (price includes labels) 10 - £4.00 50-£18.75 100 -£35.00 SpecialTOffer DSDD TDK BRANDED ONLY £4.50 per box of 10 Limited stocks available TECHNOSOUNP SAMPLERS TURBO - £22.50 TURBO 2 - £27.50 MIDIIHTERPACE _£22.50 _ ACCESSORIES MOUSE 1AAT - £2 99 PfCTURE MOUSE MAT-£3.99 BUDGET MOUSE - £9.99 MOUSE HOLDER • £2.50 MOUSE CLEANER-£499 HEAD CLEANING KIT • £2.99 PRINTER STAND • £4.95 KB WRIST
SUPPORT • £4.99 MESH MONITOR FILTER - £12.50 GOSS MONITOR FB.TER - £17.50 CO CASES £6 00 lor 10 JOYSTICKS APACHE 1-£7.50 PYTHON 1M - £9.95 STARFIGHTER - £9 95 ZIPSTICK £12.95 PC ANALOGUE JOYSTICKS AVENGER ¦ £12.50 SUPER WARRIOR - £17.50 ( C-AMIGA ADAPTOR • £4,95) DSHD DISKS 10-£5.00 50 -£22.50 100-£40.00 DSHD BRANDED 10 - £7.00 50 - £32.50 100-£60.00 EXTRA DISK LABELS 100 -£1.50 500 • £6.00 1000-£10.00 DISK BOXES 10 cap-£1.25 50 cap - £3.75 100 cap-£4.99 RARNET
1. 8m lead - El0.00
5. 0m lead-Cl 5 00 CD” - AMIGA SERIAL LEAD £19.95 DISKS COST £115
EACH, NO MINIMUM ORDER, ALL VIRUS FREE AND USER FRIENDL Y All
Games are on 1 disk and run on all Amigas unless otherwise
stated.
PICK AN EXTRA DISK FOR FREE WITH EVERY EIGHT DISKS YOU PURCHASE UNDERGROUND P.D., 54 CARMANIA CLOSE, SH0EBURYNESS, ESSEX SSB 9YZ. Tel: 0702 295887 Name: ... -------- _____...---------Amiga Model: ..... Address..- ..... *___________________________________________________________ _______________________________________________ Postcode: .. MULTIMEDIA TOOLKIT 2 * £29.95 The FULL version ol OctaMED V5.04, hundreds ol modules, samples and utilities from the MED User Group and OctaMED BBS. Over 50 Megs of MIDL'Music-X files and otter
goodtes from the Craft brothers, 140 Megs of Imagine and 50 Megs ol Lightwave objects, hundreds ol textures, backdrops, landscapes and other pros in 24-bit J-PEG.
Ham-e and 16-colour (Scala etc. formats), loads of Magic Workbench Icons etc. and lots, lots more.
17-BIT PHASE FOUR *£19.95 All the very latest from the 17-Bit collection, ADULT SENSATIONS - £19.95 The perfect companion for all nature lovers.
AMOS PD-£19.95 The official AMOS PD library (1 to 621) and lots more.
ASSASSINS COLLECTION - £19.95 Over 650 games ready to run from an easy to use menu CDPD 4 - £19.95 Fish disks 891 to 1000, AM FM. GNU C C++, etc. DESKTOP VIDEO-£14.95 Stacks of textures, fonts, backgrounds, objects & utiis EMERALD MINES • £14.95 Over 10.000 levels ol this classic game OK on CD32.
FRESH FISH 8 - £24,99 Double CD with the very latest from Fred Fsh GOLDFISH -£29.95 Fred Fish 1 to 1000 in archived and ready to run form GOLD FISH 2 - £29.95 Double CD with the best of Fresh Ftsh 1 to 6 GRAPHICS SENSATIONS - £19.95 Collection of graphics tools, images, objects. «n*n* etc. ILLUSIONS 3D - £9.95 Loads of Stereogram tools & pies for the Anxga & PC LSD 17-BIT COMPENDIUM • £19 95 LSD Legal Tools 1 lo 149. Pics. Anims & rttoch more NETWORK ROM-£14.95 Various networking tools, Fish, amos, T-Bag eic PROFESSIONAL UTILITIES - £19.95 Over 1500 disks of applications 4 util'bes from
PD-Soft PROF. GIF £19.95 PROF. PCX - £19.95 SOUNDS TERRIFIC • £19.95 Double CD with thousands ot music files for Amiga & PC SPECTRUM SENSATIONS - £19 95 Amiga & PC spectrum emulators & loads of games
W. S. CUP ART - £9.95 W.S. FONTS - £9.95 Please remember to add
the following Postage & Packing charges: 50p to orders for
P.DAicenceware only (£1.50 Europe, £3.00 R.O.W.) or £1.00 if
your order includes other items (Europe & R.O.W. at cost).
Please make cheques postal orders payable to SEASOFT COMPUTING and send to: Seasoft Computing, (Dept AC), Unit 3, Martello Enterprise Centre, Courtwick Lane, Littlehampton. West Sussex BN17 7PA or telephone (01903)850378
10. 00am to 7.00pm Mon-Fri (to 5pm Sat) Callers by appointment
only please DUST COVERS 80 COLUMN PRINTER £4 99 132 COLUMN
PRINTER - £4.99 HP DESKJET - £6.99 14-MONITOR £4,99 15‘
MONITOR • £5.99 17-MONITOR - £6.99 A5WA«WAi200-£2,99 Ta bleTr
CONNECTORS PRINTER LEAD (1.8m) -£3.99 PRINTER LEAD (5m) -
£6.99 MODEM LEAD - *5.99 AMIGA NULL MODEM-£5 99 PRINTER
SWITCH BOX - £12.50 CENTRONICS LEAD (1 8m) - £4.99 4 PLAYER
ADAPTOR - £5 99 LONG JS EXTERNDER - £4.99 SHORT TWIN ENTENDER
- £4 99 AMIGA-SCART LEAD • £10 00 MlOl LEAD (3.0m) - £4.99
MIDI LEAD (6.0m) - £6.99 Buy any 2 CD-ROM's and save 10% Buy
3 hr a massive 13% discount CD ROMS CD-NON! Prices include
p&p (UK only) MEGA MOUSE Microswitched 400dpi ultra high
resolution £12.95 K1D2 MOUSE £12.95 STARTER PACK 0 Blank
Disks. Mouso Mat.
Head Cleaning Kit 100 Capacity Disk Box.
Amiga Dusi Cover (state A500|lA60Qi'A 1200) £15.00 PLATFORM GAMES U 996 LEMMNGS TAW.
?1017 GLASSBACX V2 ? 950 A12 KELLOGS LAND ? 020 LEMMNGS ARCADE ? 878 TOP HAT W1UY ? 064 ICE RUNNER t ] SI DOCTOR STRANGE ? 715 SUPER BLUE KO ? 017 CRAZY SUE VI ? 188 CRAZY SUE V2 ? 711 WALLYW0RLD2DSK ? 961 JUDGEMENT DAY SPACE BLASTERS D 911 SOLO ASSAULT . 906 OBUTRATOR ; cmoBuvwi ? 805 TRANSPLANT 498 ThE LAST RE uGE 596 GORE INVADERS ? 343 CYBERNETICS D 972GALAGAV2.4 679STAR-RLANS 548 CAFFEINE FREE ARCADE GAMES 1002 0YN0 WARRIORS V2 ? 55S HUGO V2 S OtSK . . 375 MISSILES 2 D5K 933 SEWER BLAST 976 Bf AW51BUTTHEAD 429ZOM66SATOCAL 870ROCKETZ A1200 ? 975 SUI00E MACHWE ? 27JKELL05SEXPRESS ? 912
RUDCIF * SANTA ? 916 GAME HOI At 200 C 966 MERCURY MISSION ? 952 NANO ELY l i 983 SAXXQN NOT 1.3
P. O. VERSIONS I I 024 Elf t PR HAMMER ? 025 HUNTER PIUS ? 477
CADAVAVENU5 RY ? 022GOOS-TVMACHINE I ] 026 ROWCOP-T RECaLl ?
055 SMASH-TV NOT A17 LJ S22 05CAR CD A1200 ? 815 LEMMNGS PACK
? 02J RICK DANGEROUS ? 472 TETRIS GAMEBOV ? 027 CHUCK R0CK-ICE
COMBAT GAMES ? 941 FATAL BLOWS [ 1 929 WRESTLING 2 DM ? 938
MARTIAL SMUT 696 TO THE DEATH A12 ? 290 FIGHT WARRIORS ? 930
A1K.A12 6 0» ? 492 KARATE WARRIORS CLASSIC GAMES ? 225
BOOTJACK NOT A12 ? 011ASTER0O5 [ ! 693 MISSU COMMAND ?
7780VERIANDER 692 SPACE INVADERS 308 DGFKEYK0NG NOT A12 ? Ml
COOKIE DRIVING GAMES 969 MANG-FENDN0T U ? 97471 EDITOR SW5 .
9SiFlaMnG ENGINES 469 THE ROAD TO HEU 1 735AVTQVQSU5 613 HKH
OCTANE 2 82 M005E DRIVE SIMULATORS ?1008 70SK TOM CAT H»D 926
HEUCCPTER ? 332SEALANCE-SUB . 811 CAR MANIACS 54* AJR WARftOR
? 333 8ATTIE CARS V2 SPORT GAMES ?1014 CRAZY GOV : 366 GOD
18TH 2 DISK ? 822db«ETAM05V2 ? 630 TEN PIN BOWLING ? 104
FUTURE FOOTBALL i 686 SPORT CHALLENGE HINTS A CHEATS : ilOOO
SM.G.T.C 95 ? 418 10M CHEATS ? 931 BACKDOOR V3 i
990NOSTROMOSSNOTAS ? 821 PASSWORD MANIA ? B13 GAME TAMER V4.5
? 820 MEGA CHEATS ? 681 SIERRA SOLUTIONS ? 019 GAME TAMER V2 3
OVER IB GAMES ? 997 ADVENT VI ?1001 ADVENT V2 ? 101 TERROR
LINER VI ? 712 TERROR LINER V2 TETRIS - COLUMNS
294KIACK-TR1SCOLMS ? 107 TWN-TRIS TETRiS ? 373 l-TRIS TETRIS ?
390 DIZZY DIAMONDS ? 293PRMAR10COIM5 1 ! 971SPELL-TR6 ? 617
NUMBERTRlS 964 TEAM TETR5 ? 626 MEGA-BIOX TETRIS U 013
TET-TREN TETRIS ? 597 TETRIS PRO ? 611H0T-BIQX TETRI5 ?
6S7ZYNX COLUMNS PAC-MAN GAMES ? 397 DEL PAIAN NOT A12 923
BOMB32 PAOM A12 ? 230 SUPER PAC MAN 1 ’ 922 GOLD RAO ? 102
LADYBUG PAC MAN ? Kfl ORIGINAL PAC MAN ? 592 PAC MAN RETURNS ?
252 YUM YUM PAC MAN BREAK-OUT & PONG ? (WARGAHA+WN-K T : J 003
MEGABALL VI ? 459 MEGABALi V2 1 559 MEGABALL V3 N0A5 ? 709 W
WP0NG NOT 1.3 007 BATTLE PONG ? 421 RESOUNOfR PONG 1 i 733
SICK-8AU NOT 1.3 BOUUXROASH GAMES [ ' 731 HAUNTED MINES ? 254
EMERALD MNES 121 MARATHON MINES 3S1 ROYAL MNES 391 01ZZYUZZY
MINES 718C64BOULDERDASH 480 BLUE DIAMONDS PUBCLUB GAMES ? 939
CASH CARDS NOT1.3 S60 WORLD DARTS _ 59? Pin IAIL NOT 1,3 ! 222
FRUIT MACHINE ? 932 MFGA FRUITS 010 POKER ARCADE ? 37S CARDS
SOUTAJRE BOARD GAMES ? 9I0KWM0WP0LYSTAT ? 032 MONOPOLY USA U
631SCRA88LE ? 29S RISK (GLOBE-WAR) 1 : 842 RAGS TO RICHES ?
015 WAR ANIMATED 476 CHESS GAMES ADVENTURE GAMES ?1018 MORLA
VERSION 3 ?1019 3 ADVfNTlff GAMES U 116 STAR TREK 2 DISK ? 482
BLACK DAWN L1 877 BLACK DAWN V2 ? 297 NWHB0URS 2 piSK I : 825
KNIGHTS NOT IJ ? 962 FEARS A1200 DOOM ? 954DO.NA12003DI5K ?
92S T-20HER 2 06K NOA5 STRATEGY GAMES ? 967 COL-CON V2 NOT 13
%8 KINGDOMS AT WAR ? 810 TASK FORCE ? 876 GLOBAL NUKE WAR ! !
826INOISP10NAGE A12 PUZZLER GAMES 953 CHASEQUE 2 DISK ? 914
RNX A1200 2 DISK 859 TEN PUZZLES N0A12 250 RU61X CU8E-IAOU5 ?
374 ESC-CASTLE KLMQAT MANAGER GAMES . 868 THE SUPER LEAGUE 876
SC0TTSH LEAGUE _ 310 TOP Of THE LEAGUE ? 68 USA 94 SOCCER CDS
404 METROS MANAGER ? 321AJPTORT 322 MICRO MARKET 443 Slam Ball
? 817 81000 BALL QUIZ GAMES ? 716 POP MUSIC QUIZ ? 309 THE
QUIZ MASTER I 462 WHEEL OF fORTUNE J 452 CL*F HANGER 991 TREK
TRMA 2 DISK ? 757 Question machine LOGIC GAMES ? 603 EXIT 13 ?
4*2R£V£RSIV2 ? 119 DRAGONS TILES ? 112 DRAGON'S CAVE ? 323
OXYD LOGIC ? 530 OTHELLO AMIGA LEISURE 1006 TEN PIN EDITOR .
?027 COP THE LOT PRO ? 44* GOLF DATABASE . 940 LOTTERY WINNER
? 20SAMGAWER 228 PERM CHECKER : 886 LEAGUE EDITOR A1200
MEGADEMOS ?1010 ROOTS 18 ?1007 2DSK MOT ORIGIN J 828 3 DISK
MAX 0 0 ? 862 2 D6K SUB XTC ? 995ZOOTJE ? 62* 2 D5K SNAKE RIDE
782 COMPLEX REALITY ? 995 SOUL KITCHEN 2 OfiK ? 963 2 EXSK
SW1TCH8ACX AMIGA MEGADEMOS ?lOIOTAZGASNOT 1.3 ? 946 D£5Efm«iAM
2 OtW I ! 460 TEKNO RAVE ? 430 2 0ISK DATA X ? 217 MEGA
ALCATRA2 ? 269 DiGi INNOVATION ? 449 2 0(SK 9 FINGERS 262 2
0I« PREDATORS i 1 314 KW 2 DISK 2 DRIVE ? 267 REBELS MEGADEMO
[J 326 STATETART NOT IJ ? 215 BLUES HOUSE 2 DISK A1200 SUOE
SHOWS ? 740 4 DISK MANGA ? 507 5 OTSK WEIRD SCI ? 760 2 DISK
KING TUT AMIGA SLIDE SHOWS ? 701 REVElATiONS 061 PAT NAGEL’S
GIRLS ! : 765 INVISIBLE WORLD 919 DOT STEREO 2 DISK 918 ERICS
GIRLS 2 OISK ? 936 AVIATION HISTORY ARTWORK PACKAGE ? 65 KIPS
PAINT 664 FUSION PAJ NT ? 561AMBTK PACK ‘ 063 MJRAMINT 349
SPECTRA COLOUR 748 KLUSION PAINT ARTWORK PROGRAMS : 1026
JPEG-GIFAREWTEK 071 GRAPHICS CON KIT 070 GRAPHIC UTILS 958
IMAGINE DOCHINT ? 133 FRAC LANO BUILD ANIMATIONS ? 060 VIRTUAL
WORLDS 084 PUGGS M SPACE ? 233 COOL COUGAR 651FAIRUGHT242 302
COYSSEY 50 NOTA12 : 831 RED DWARF J 475 BAIT MASKING 463 MR
POTATO KAD ? 474 MISS MAMSELLE All 865 TAR0T MASTER 2 EWK ?
861 AMY AT THE MOVIE : i 271 NEWTEK V2 2 0SK ? 347 NEWTEK V3 2
OW 187 ANIMATION STUDIO AMIGA VIDEO ? 329 VIOEO INSCRIPT . 790
VKOTRACCEt S DISK ? 148 S • M00WE MUSIC MAKERS ? 220 FUNK
KEYBOARDS ? 431 RAV KEYBOARDS 66! MEOWWXSHOP4D5K ? 202 MEDV32
20* SOUNDTRACKER ? 729 DRUM MACHINE P 787 SONIC DRUM KIT 866
OCTAMED TUTOR ? 738 OCTAMED V2!
? 136 THE ART OR MED ? 192 THE COMPOSER ? (18 MUSIC DATA8ASE . 9*1 AUDIO ENGNEER CLASSIC-POP »1 PIANO CLASSICS J 234 VIVALDI 2 DISK ? 342 AMIGA-OEUS ... 213 CNGI CONCERT V2 620 BAGPIPE 1 US 750 OOOP DOOBY OOOP _ 246 EGRESSION V2 473 RHYTHMS DANCER SAMPLES - MODS 660 KORG 01W 8 OISK ? 218 HOUSE 2 D5K 206 SELECTION 7 CXSK 647 SOUND FX 3 OISK
- 619 DRUMS 2 DISK AMIGA EMULATION ?005TUDENOT1J ? 891 BBC MICRO
? 719 C64 EM 2 OISK 423 2 OISK SPECTRUM : 889PCEM2D5K ! 327
ACTION REPLAY ? 300 RelOKiCK 1.3 D 95SRELOK CK1.4A C 414 Skia
13-3.0 378 A600 NUMBER PAD DISK COPIERS . 390MB81ER (MB) L 727
MULTI TA5K (MD ? 1S8XC0PYPR0 G 357 COPY ANO CRACK ? 32S
LOOCPICKER V7 416 MAVERICK V5 HARD DRIVERS . 191 H O CUCK MENU
? 501 RiO PREP A1200 ? 779 WOB 3 INSTALL : 780 WJB 2 INSTALL :
: 621 H D STACKER 66S AW BACK UP PRO ? 490 BOSK MAGIC IMS ?
53)HT)5imOCK ? 9S7 GAME NSTAU V2 PRINTING ? 065 AMIGA FONT 7
DISK 793 C.G FONTS 16 DISK i : 100 PRINTER DRIVERS ? 048
PRINTING STUOIO ? J4S BANNER MAKER ? 243 AMMMMKS DISK ? 057
TEXT ENGINE V4 I I 393 LABEL DESIGNER i 391 INVOICE PRIST ? 437
EDWORD TEXT ED ? 749 FORM PWITER AMIGA BUSINESS ? 832 DATABASES
2 DISK I ! 092 ACCOUNT MASTER : 240 AD0RESS BOOK ? 691 DAILY
DIARY Ij 470um£OFfia ? 244 SPREADSHEET ? 535 UK S T D COOf S
COLOUR CUP ART 637 6 DISK COUBRUSH 633 7 DISK CUP ART 9019 DISK
WORLD MAP MONO CUP ART r 17215 D8K PORTFOUO SSB 7 DISK CLIP ART
AMIGA MODEM . J 074 HACKING MANUAL 702 COMMS TUTORIAL ? 413 k
COMMS V3 079OPT1C0MMSV2 690 TERM 2 DISK . 801 DMS PRO
PROGRAMMERS ? 288 A-8ASX TUTOR '90 PCQ PASCAL 481 ABOUT AREXX '
! 3B3 E. MOOUAl 1S6S0Z080NC ? 362 C TUTOR 12 D6K ? 306
UNDERSTAND AMOS ? 722 TONS OF AMOS DO IT YOURSELF ? 239
SLIDESHOW MAKER ? 381 ADVENTURE MAKER 808 MAKE ADSK I i 242
MENU MAKER ? 724 AMIGA FAX ? 585 2 0«SK PARNET ? 723 TELETEXT
NOT 1.3 VIRUS CONTROL I 506A1200 VIRUS I : 160 M.VX. PIUS U
993V1RUS2 AMIGA UTILITIES ? 612 3015X70014(17 DISK A SYSTEM 1
166 SYSTEM TESTER ? 46? Fltf UNDELETE ? 194 D6K OPTIMISE C 356
ENGINEER'S KIT ? 245 FIX OISK ? 168 HARDWARE MANUAL AMIGA
EDUCATION I 766 GEOGRAPHY ? 532 MATHS S DISKS D 644ENGUSH4D5K
486 LANGUAGES 4 DISK [ 270 PLANETS 6 OISK 304 ENGINES 5 OISK ?
0S9 AMIGA TUTORIAL Over since computers began spreading their
roots into different fields of human activity, one area which
has probably enjoyed the benefits more than any other is the
music industry.
The technological wave which has passed over the industry has left an indelible mar* of change, spawning many diverse styles and broadening musical horizons. Many musicians have evolved alongside the insurgence of technology and gained from the wealth and inspiration derived from this source.
Not only has the computer influenced musical style, but it has changed the way musicians create their music. It is now an essential tool in the music industry, as a composition aid and a sound mixing facility.
Its uses are numerous, especially since the advent of digital recording and CD technology.
Undoubtedly, the effect of computer influence on the music industry is profound, but even more so, the availability of such technology has opened doors for people who do not find picking up a guitar and strumming chords easy. In effect, the technology has created a new outlet, making its mark on the conventions of music.
Luckily, home computers have been adopted as the tool for musicians - no need for pricey specialised systems. With a few boxes and bits added, an Amiga can bring access to the technology needed for creating professional standard music, and has been used by famous names, including Madonna. Although it would be silly to promise that you will be able to go out and produce the next number one hit after reading this article, it will serve as an introduction to creating music on your computer.
An entry-level set-up for creating music is a standard Amiga, with a memory expansion, a sound sampler, and a decent stereo Going loopg Creating a song on a computer with memory limitations can be difficult, especially when long synth or bass sounds are needed at high sample rates. The usual way of getting round this problem is to create a looping sample, thus giving the impression of a continuous note. Unfortunately, looping a sample can often produce unpleasant clicks and scratches when repeated.
To make the transition between loops a bit smoother, a little fiddling in the sample editor is required. Using the zoom facility, zoom in on where the loop starts and ends.
You will notice that on most samples there is a general pattern of troughs and peaks in the waveform display.
To make looping smoother, the markers for the start and end of the loop should occur in the same position of each cycle.
Slight adjustments will be needed to get the flow just right, but it will improve looping quality. Note that the sample must be of constant volume for this method to be effective. Also note the position of the loop markers on the looped samples in the demo song on the cover disk.
Amplifier. When combined with the appropriate software, this configuration is a cheap, ideal way to leam and gain access to the wealth and power of the Amiga as a music creation tool. Although this combination only makes use of the Amiga's internal sound sample manipulation and playback features, which is limited to four basic tracks, there are many ways of producing professional results with the hardware available.
A popular music program for a set-up SUCh as this is OctaMed. Octamed is derived from the long-running line of Sound Tracker clone software, facilitating comprehensive sample editing functions and music arranging tools.
PURCHASES For the more keen musician, a logical step forward is to purchase a Midi interface and keyboard. The advantages are obvious. Giving access to a large range of sounds which can be played polyphonically in more channels than the Amiga is capable of. On most modem keyboards, the quality of the sound output is generally higher than an Amiga's sample reproduction capabilities.
Although OctaMed copes with most people's needs for both sample and Midi-based compositions, professionals may go for a more complex music package, such as Music-X or Bars $ Pipes Professional. The reason for this is the extended Midi support with the latter packages, plus the increased features for real-time recording.
Perhaps the best way to start composing any piece of music is to first have a tune Mere you can aee the looping mark era aet In phaae, ao the tranaltlon between each loop cycle la aa smooth aa poaaible thought out, before involving any computers. This can be a few notes ‘plonked’ on a piano or guitar, or whatever you have access to. Whistling a tune will do. Like any art form, work created on impulse often produces the best results: it is difficult to sit in front of a blank piece of paper with a few pencils and think ‘what should I draw?'
Armed with a tune in your head and a creative temperament, it is then time to sit in front of your computer and compose!
OctaMed and other ‘tracker’ software utilise the same method of music arrangement -j normally there are four tracks displayed Ort the screen, allowing keyboard input into each, Notes in each track take the form of ‘A-2 for example. This means that the note!
Entered into the track is a note ‘a’ on the] second octave.
To enter these notes, the computer key-1 board is similarly arranged to a pianoj MiHllilJiHffl 28 JUNE 1995 llh MUSIC sounds The Umiga is a useful tool for composers and music artists galore, lllilf flees tunes up and shows how to make you and your computer really perform Ml ¦¦ I I* «I» i *• mi el In oop The ideal music set-up for the up end coming musician comprises of a sampler, a Midi interface, a keyboard, an Amiga and a mixer amplifier. In addition, a Midi expander or sound module will make more sounds available amput- d‘ on a i have ke any Bn pro-
o sit in a few ?* and a a to sit npose!
! Utilise ment - yed on ut into form of le note on the er key- piano man | MO Oil rut SSG I mm Ism ust ? mm m TE2 n lbs Keeping track of the samples contained on your system Is Important, especially if you have 23Mb of them on your hard disk!
Vhich r Bound keyboard, split into two rows. The rows starting with ‘A’ and T correspond to one octave and the rows starting with Q’ and ‘V to an octave higher. White keys, like those on a piano, are contained in the ‘Z1 and ‘Q’ rows and black keys in the other two rows.
Each white row begins with the note C, so working out which computer keyboard keys correspond to black notes is quite simple.
Other software packages, such as Music- X and Bars & Pipes, offer advanced facilities for input of musical data through Midi. A process called quantizing will force notes that are played through a keyboard to adhere to the timing of the recording, correcting any badly timed notes.
The method of input differs slightly in this software - musical notes are either entered in standard musical score format or as a sequence of Midi events. The latter is made easy using a graphical method in Music X, which shows note pitch against time, and editing music in this method is simple via a point and click interface. The features offered by both packages are extensive.
Although the Amiga is capable of accurately reproducing samples of acoustic instruments, it is frequently evident in some pieces of music, however good the samples may be. That it was created using a computer.
For perfectionists (or generally all musicians!) This is simply not good enough. Imitating musical instruments involves more than having a carboncopy sample. There are many variables affecting the sound of an acoustic instrument, such as strike velocity, tone, or even the way a string is plucked.
A technique for copying the feel of a musical instrument will often require two or more samples of the same instrument being played. The advantages of this are two-fold: Realism and expression can be implemented into tunes, giving a sense of an instrument being played by a human artist, and if an instrument is sampled at two different octaves, the dynamic range of sound reproduction can be greatly enhanced.
For example, if a piano is sampled at middle C. playing the sample back two octaves lower can result in a distorted, tinny sound that resembles lit tie of the piano it was taken from. If.
However, an additional sample is taken from the note C two octaves lower, the realism on reproduction for lower notes is far better. The same applies if notes from a higher octave are required from an instrument.
Electric guitars have always been difficult to imitate on computers. For a guitar solo to sound convincing in any song, two or three samples of the instrument being plucked in different ways will bo needed - perhaps one of the guitar being played open-stringed, another slightly muted, and a third with a stressed harmonic, for a powerful. Expressed screech in a song. In parallel, if you are sampling from a drum-kit, a snare sound can be compiled from different areas of the drum skin being hit. With increasing accentuation on snare-rim hits.
IducIi of realitq Amiga Computing MUSIC In and not realty the bnef of this article.
There are many ways in which the Amiga sample manipulation capabilities can be used to aid song writing, either improving sound quality or overcoming certain hardware restrictions. One of the hardware restrictions of the Amiga which is often criticised is the limitation of only playing four sound samples at once.
There are ways round this. Many music editing software packages, including OctaMed, offer eight-channel sound by using special software routines. Unfortunately, there is a distinct loss in sound quality when doing this. The secret behind playing more than the four samples at once is in optimising the samples available in a song.
Music packages such as OctaMed offer sample mixing facilities. For example, the mixing process can be carried out very effectively with drum tracks. Instead of having a bass drum and hi-hat spread over two tracks, it is possible to mix the bass drum (hard collection Putting together a chord on a synthesiser can involve a number of notes being played simultaneously. Playing each separate note of a chord back through OctaMed can consume all four sound channels, making their inclusion in a song very difficult. There are two methods to reduce the number of tracks used.
The first is at the sampling stage.
Instead of sampling a single note of a guitar or keyboard, sample a chord, which is to be used in your song. The usual way of doing this is to take a sample of a major and minor chord, as inevitably both will be required.
The second and more difficult method requires mixing samples together at altered pitches. This method is used when you would like to make a chord from a single note sample you already have. Using OctaMed's sample editor, the sample must be copied to three sample banks, and two of the samples must be detuned to each component notes of the chord to be played.
For example if a major chord is needed. You may wish to have your sample based at C, and the chord composing of
C. E and G. To do this will require you to change the sampling
rate of each note to the desired pitch, using the same method
as described in the 'mixing it down’ section. Finally, the
tuned note must be copied and mixed with the base note, which
would be C. The whole process is repeated for a third note,
and is mixed in with the other two mixed notes.
Wrn 5S Rina Well, space again is the enemy, but if you haven't created your first masterpiece, and technological trauma has prevented you doing so up to now, at least you can have a go. Remember, the best thing about computers is they forgive, and first attempts might sound a little rough, but keep on jamming!
Zz W ¦I .3 A m .2 .3 m .2 .3 A W.2 .lS|* N c •• 5 IM.II.H1 OL wmi ? Phy mm QO j The music editing system used by Music-X is a simple pitch time graph, showing the volume of each note played as a dark blue bar and hi-hat together to a separate sample bank, producing a sample of the two instruments played simultaneously.
Combining all the required samples on a drum track can make the final result much more pleasing, for example, snare and hi- hat, bass drum and crash cymbal, tom and bass drum, etc. - any percussion instruments which would be hit together. Combing other instruments to optimise the use of audio tracks is slightly more tricky. The samples being combined will have to be sampled at the same pitch, or an octave either way.
Commonly, the bass guitar and electric guitar strum are mixed to produce a heavy sound often associated with rock music. This process is similar to pairing-up percussion instruments, and is carried out on OctaMed using the sound sample editor.
SAMPLING The process is fairly straight forward. Load the bass guitar and the electric guitar into two separate sample banks. If the two samples are taken from different pitches of the instrument, some re-sampling will need to be done. In brief, although the two samples may be taken at the same sampling rate, the actual note played on the instrument may be different. This is common among some PD sample compilation disks.
To re-sample, you will have to choose which instrument is to stay the same and which is to be changed. For simplicity, the electnc guitar will be changed. Firstly, find out what pitch the guitar can be played at to match the bass, played at C on the third octave (C-3 is used as this is the most common sampling pitch). For example, to match the pitch of the two instruments, the guitar must be played at F on the keyboard. The sample must therefore be re-sampled at F .
This is done through OctaMed's sample editor via the Dest' button, which should normally contain the letters 'C-2' (the default sampling rate). By pressing the left mouse button on the letters and depressing the F key on the keyboard, the pitch can be changed. Simply dick on the 'change rate’ button and the two samples should be of the same pitch when played on the same key.
The next step in the process is to decide which of the two is the longer sample, as this will become the destination for mixing. Say, ?? ¦*- 0 C i * M6 D - P r 0 f 11110MlHv3X n!'
A. m mi* pn ron H3CECE ;T1 in «) « instp atom svnth
* Ml auw* m nm mm wt. Ism ri oc* TRANS SNPCD I Mi D i i r i
rwMti i (NiRNi ton rank just mi ini m m 121 if «» n .&mm HIM«•
NO NM 1 Q 1*11)11 » 11HC IIB » & i Nnacnun ¦ OB | ¦¦ 1 I uni
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Mf-'Nlfld MPUT (NSStt 3 tOOtn NM.IKn «M UNO ivm in ivmc mn.mm m m it.. tM Mint a N 1 » mum mui n*nu »rr r Ndi Ml NR BI N N**N ? Ml no in n an nit iiir n«» Hm I5217J1 ItUHII Sotting up tho Midi assignments on OciaMmd it a simple procoee. Seloct tho samplo bank, the one la altar, tha midi channel to use and Midi preset number StBfBO BffECtS Atmospheric effects in songs can be achieved by creating depth in the stereo sound. A way of doing this is by playing one sample over two sound channels (preferably left and right channels) and de-tuning one of them This will have an effect of altering the
phase of the two notes being played simultaneously. This trick is even more effective when carried out using long deep synth sounds, and an example of this effect can be heard in the demo song on the cover disk.
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HM1MMMH [ mm: h H* CM MW MM V MR M 1*1 KM u-m m i i fr-HM M !*i u im h *i Irf'MMt '*1 lr MM t "1 ir fHt I* '*1 irM.IMti ft’ Rmtt i"
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* mr *fi tf tm »• i«l lr-MM.l1 !*1 lw, Each taparate Midi event
can be seen Mere, in Music-X, giving Information about tho
time, duration and pitch of tho note otc for example, the
electric guitar is the longer of the two - this is necessary to
avoid truncation of either sample. The bass guitar should
then be copied into the buffer by selecting the area of the
sample with th« right mouse button, dragging it over th*
waveform display and clicking on ‘copy’.
Change the current sample to the gui sample and click at the start of the wavef display to tell the computer where the mi; will begin. Next, click on ‘mix’. The wavefi display should then be altered and the samples will be mixed, ready to include your song. Many of the samples, incll drums and basses, are mixed in this way the demo song included on this month' cover disk.
Nmr _ Amiga Computing 30 JUNE 1995 Next Day £5.00 2-3 Days £2.50 Saturday £10.00 Deliveries are subject to stock availability Allow up to 7 days for cheques to dear “ POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tel 01234 273000 Fax 01234 352207 £199 x2 CD-ROM DOUBLE SPEED CD ROM QUAD SPEED CD ROM ROWER CD-ROM ¦ The new Power CD-ROM for the Amiga 600 1200 plugs directly into the PCMCIA port and provides a direct SCSI-1 and SCSI-II interface, allowing up to six additional peripherals to be connected, for example: Syquest Drives, Hard Drives, Flatbed Scanners and Dat Drives. What’s
more the Power CD-ROM features a ‘Hot-Plug’ and ‘Un-Plug’, which allows you to connect disconnect at any time the Power CD-ROM and any additional devices, even when your Amiga is switched on.
The CD-ROM comes with a SCSI interface, PSU, manual, audio lead, mains lead" and software: Audio CD, CD32 Emulation, MPEG Film Decoder and PhotoCD software.
Amiga 4000 NoSCSIhterface Double - Speed CD-ROM .....£159 Quad - Speed
cd. rom.....£259 Amiga 600 1200 Double - Speed CD-ROM £199 Quad -
Speed CD-ROM £299 and Educational orders welcome - Worldwide
distribution available rvitK*. Il tndcmirvs xr lOnc-waged At
or*r5 in writng c« tw W*n*o'* 'w* K'-rpua crty s-oec. La xr
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MULTI SESSION
* 11 * MAX TRANSFER (INTERFACE) 3MB 1.5MB CD32 EMULATION V „
NUMBER OF SUPPORTABLE DEVICES 7 [ | OR2 THRU PORT FOR
ADDITIONAL DEVICES „ || • HIGH QUALITY METAL CASING
- II • FULLY SUPPORTS HOT UN-PLUG' - AUTOMATIC BOOTING OF CD-ROMS
- • CD + AMIGA SOUND MIXING FACILITIES ? ?
COMPATIBLE WITH ACCELERATOR CARDS ? ?
12 MONTHS WARRANTY ? ?
COMPLETE WITH UTILITY SOFTWARE ?
£199 £199 Accessories Amiga 4000 SCSI-lnterface £129 Multi-media Speakers 80 Watt .. .....£54 SOFTWARE Ill s promised during last month's guide of the Lightwave V4 Layout side, I’ll be concentrating on Modeller and also exploring the look and feel of LightWave on the Amiga's arch rival.
Lightlllaue However, before talking about the opposition’s approach, it's time for a brief excursion through an essential side of Lightwave which is all too often overlooked in the race to create amazing animation.
Modeller is without doubt the straight-man in the LightWave partnership, but it's easily just as important as its alter-ego if you're attempting any more than simple flying logo anims.
As you can see. Modeller 4.0 isn't exactly a million miles away from its predecessor. In fact, you have to look pretty close before you can spot any real changes. All the buttons and options appear almost identical, but there is one very major, if invisible, update which many a 3D fan has been longing for.
Unlike its predecessors. Modeller 4.0 has at last got a multi-level undo and redo. In the past you were limited to undoing only the last edit. Now you can go way back into the design history of your creations. And thanks to redo, you're completely free to move back and forth through the changes you’ve made.
(ross-compatibilitii As mentioned earlier, NewTek have gone to great lengths to make LightWave on all platforms as identical as possible. There's One thing, though, that even their best efforts can't overcome.
It’s true that both scene files and objects will happily load on any platform.
Unfortunately, that still doesn't get past the naming limitations on the PC. As you're probably aware, PC file names can only have a maximum of eight digits, plus a three digit suffix, such as Lwobject.lob. Obviously.
Amigas don’t suffer from such limitations, and of course it's not something that third- party developers have considered in the past.
As a consequence, most third-party products which automatically generate scene files or create objects will not travel well, especially if they employ a numerical suffix to name clones - null objects being a prime example.
The only solution is to manually rename and replace all the objects which don't fit the PC naming criteria. In short, a good old fashioned pain in the backside - not impossible, but certainly not something you’d do if there was a choice, which alas there Isn't.
The same problems apply to texture maps which your objects will call when loaded into layout, although If you can live with untidy file names, and the odd bit of reselection, it is possible to copy files over ‘as is’ - at which point the PC will automatically concatenate the file names.
The files will still load, but to be honest the ensuing confusion could well make reconstructing the scenes and surface attributes more hassle than simply renaming them prior to the move.
TErm deuelop- rant and plug-ins mag point to tte PI. I think it nil be a long time before tbe Amiga's enisling airag of third-pattg add-ons ran be matrhed on ang other platform In short, the benefits are immense, not least of which is the ability to experiment freely without constantly having to go through the drudgery of saving countless revisions of the same design.
Another simple, but nevertheless important update is the redesign of the preview window. In the past, Modeller boasted a rather flash moving preview option. There's no doubt it looks impressive, but in practice it simply wastes CPU time, served no practical purpose, and most importantly, soon becomes very annoying, Fortunately. NewTek have finally done the decent thing and added a usable static preview selection to the existing options, thereby providing a much more informative range of display options. In 3.5 the selection varied between none, static, and moving
- in either wireframe or solid. Now that collection has
expanded with none, wireframe, Frontface and solid.
POINT TO POINT As you’d expect, the wireframe option works as before, showing both the internal polygon structure and the points. And again like its predecessor, wireframe provides the ability to select both points and polygons directly from the preview window.
Next comes the new Frontface option which shows onty the external polygons ot the object, But as you can see from the screenshot it also lets you see external surfaces within the object - that at present may be obscured from the existing viewpoint.
Lastly comes the static solid view which works just like Frontface, but delivers a true solid 3D image of the model. It must be said this is slightly slower to update than the others, but in my opinion this is a small price to pay for the added clarity a solid - and stable
- true 3D preview can provide.
Unfortunately for PC fans, combined moving and static display options are onl available to the Amiga version. Because Pi can’t multitask, a window in windo animated display simply isn't an option shame... Like their predecessor, all the displa; options offer the same orientation contri with wireframe still requiring a combination of the Alt key and mouse movement in order to rotate the object along any axis to generate; the optimum view point. The only other obvi-J ous change to Modeller is the arrival of a brand new button in the Tools department Like many of the elements in layout, thi:
isn't, as yet, fully implemented within the beta version on test.
However, it does present the interest!
Prospect of user and third-party develoi tools, in short, the concept of layout pull-ii ported over to Modeller.
The PI approach Nobody likes Pcs, including the majority of their owners. Nevertheless, the hard facts are that NewTek - like many other Amiga- specific manufacturers - simply can't afford to overlook the biggest user base in the business. Since the news of LightWave planning Amiga Computing ¦ reuisited Paul Hustin continues his Quest to discouer the inner secrets of liewTeH's multi-platform masterpiece Dn qour marhs The following render times relate to the standard LightWave textures example rendered in full D2 Pal video resolution using low anti-aliasing and adaptive sampling.
1 A4000 25MHz 17min .50 sec 1 I A4000 060 50MHz 4min.03sec 1 I 486 DX2 66MHz 7mln .23 sec 1 TL.
The compromise to cross the great divide, many of the doom ml gloom brigade have been predicting that The end is neigh, and the Amiga is no more.’ The is very predictable stuff, especially from I *» so-called experts who look very closely at ck speeds, but never actually try their [ hmd on the machines.
As you can see from the rendering times Quoted for the various machines and CPUs, tie PC in its various guises can certainly hold ; own when it comes to brute rendering speed. However, this is by no means the
• hole story. For the tests we used a 468 DX2 $ 6MHz fitted with
12Mb of RAM - which
• oughly speaking is a standard spec for most serious PC
enthusiasts. Basic cost £1,900 «4h a quad CD drive and a
quality graphics accelerator.
Are only] use Pcs I window option - display control, nation of i order to generate her obvi- ival of a] 'artment out. This] the beta teresting iveioped it pull-ins h ajority of ird facts r Amiga- Vt afford the busi- planning RENDERING On the plus side, this machine rendered tie basic textures example roughly twice as quickly as a standard 25MHz 040-based A4000. However, when a CyberStorm 50Mh2 060 was added to the same A4000.
• .J ¥ rendering speed quadrupled - therefore ren- dering twice
the speed of the PC - a figure which is still marginally faster
than a Pentium P90.
Obviously, this throws the basic PC-goes- faster equation into turmoil. Do you spend £1,900 on the aforementioned PC. Or perhaps £2,400 on a Pentium, or simply upgrade your existing A4000 030 or 040 with a £995 Cyberstorm? With the uncertain state of affairs regarding the Amiga, it's tempting to spend the extra cash on a PC. However, life, and especially PC's, are never that simple.
Although long-term development and plugins may point towards the PC, I think it will be a long time before the Amiga's existing array of third-party add-ons can be matched on any other platform.
As already mentioned, the PC used for the test was by no means a poor or underpowered machine. However, even with its fairly impressive spec, it nevertheless displayed some serious limitations.
Firstly, the machine was incapable of generating more than about 100 frames of wireframe preview without paging to its hard drive cache. Reserving a set amount of virtual memory space on your hard disk is commonplace for memory-intensive PC applications.
Unfortunately, when the 100-frame limit is reached, paging begins, during both wireframe generation and. More importantly, playback- effectively rendering it useless. But much worse is the affect which paging to disk has on the overall PC system. Unfortunately, Pcs are appalling at memory management.
As a result, once paging the activated it will continue, regardless of whether real memory has become available since the peak RAM requirement which initiated the paging.
Therefore, the machine's overall performance plummets, and unfortunately the only cure is to save out and re-boot the machine.
This situation doesn't only apply to LightWave. For example, if you wanted to freeze LightWave and pop into another package, paging can kick-in, and you're straight back in snail mode. In addition. Pcs do not support shared resources like the Amigas- For example, a multitude of Amiga programs will happily share the same libraries, whereas each individual program on a PC will open its own duplicates of the same resources - which obviously eats yet more valuable RAM.
Worse still, once opened, many external resources remain resident regardless of Amiga Computing whether the application that initiated them is still using them or even still active.
In short, memory management is a disaster, and probably accounts for the fact that the recommended set-up for any serious PC UghtWave system consists of a Pentium P90 running under Windows NT - the only Windows variant which offers true multitasking - with at least 32Mb of RAM.
The reason for requiring 32Mb is that Windows NT requires 12Mb of RAM to run, leaving 20Mb free, a figure which should be enough to avoid the dreaded paging problem
- ballpark figure £3,500 The question is, after that sort of
expenditure, will Mr Average still have sufficient wonga in
the bank for essentials like Photoshop 3.0 and all the other
goodies that make any PC clone a viable graphics machine?
PRE-OCCUPATIONS Now. Before irate PC converts put flaming pen to paper. I must stress this is not a witch hunt. Like almost every other 3D enthusiast, improving rendering speed is a pre-occupation which crosses all borders of platform loyalty.
If I had the money to invest in a 275MHz Dec Alpha, believe me I would, but the fact is I ain't! However, the solution isn't to simply run. Cash in hand, to the local PC Worid and grab the first bargain PC system simply on the strength of its cfock speed, In reality, high power rendering on the PC has a high price, just like it does on any other platform. A PC, more than any other machine, is quite literally the sum of its parts. If an element of the equation is missing you could easily end up ? J Amiga Computing JUNE 1995 offered tm tiitestom - as an aid-on to an erating sootEoi
- the Amiga still looks in a strong position as the heart of the
best desktop rendering ran turn with a very expensive system
that simply won't do what you need.
As you can see from the screenshots, Lightwave has well and truly arrived on the PC, although at first glance you could easily mistake the PC variant for the Amiga original.
In both Layout and Modeller there's very few alterations between the two. This is particularly handy for Amiga fans looking to add a PC rendering engine to their existing collection of kit. Even Arexx, or should I say Rexx. Has been included. Consequently, there shouldn't be a problem using the majority of those all-important Modeller macros. However, it remains to be seen if all the available macros will be ready for the initial launch of 4.0. All the hotkeys and shortcuts remain the same in both versions and as you can see, everything on the interface is exactly where it should be. It
looks like NewTek have kept their promise of cross-compatibility. The only real difference on an operational level is the inability to import and export models between Modeller and Layout. As mentioned, the vast majority of Pcs don't truly multitask, therefore it’s not an option.
This will mean an awful lot of saving, quitting and reloading when making adjustments to the design and surface properties of your creations. However, given sufficient RAM. It is possible to load both Layout and Modeller, make your changes in one. Save them out to disk, hop over to the other program and load in the saved changes - but this will freeze the first application and of course eat valuable RAM.
COMPARISONS On the plus side, it must be said that actual screen update on the PC version is far superior - given a decent 64-bit graphics card. When compared to the implementation of the higher resolution displays of the Picasso II, favoured on the Amiga version, the PC wins hands down.
Aside from the resolution, the PC variant also offers a different approach to render previews. Unlike the Amiga, which uses multitasking to provide a full frame preview in either Ham, Ham8. Or Picasso II. The PC opts for a small quarter-screen display within a pop-up requester.
In this department the Amiga definitely hits back. Although useful as a rough guide, a quarter-screen display in 256 or above - depending on your graphics card and Windows set-up - simply isn't as good as a full screen Ham8 or 24-bit Picasso. Not to be outdone, the PC fights back with a feature which as yet hasn't appeared on the Amiga version, and in fact may not appear in this particular Amiga version.
One of the most time-consuming elements of 3D design is achieving the required surfaces on your objects. On the Amiga version this remains a matter of guess work and experience. However, the PC version does ] offer the unique option to render a preview or the texture you've created onto a sph which pops up alongside the surfaces pan* and the individual texture panels when selected.
Unfortunately, there's only an option to a spherical preview, unlike 3D Studio offers a variety, including cube - however thoj ability to see a basic “work in progress' designing a surface is a real bonus which Amiga version sadly lacks at present.
There is still hope, though, as all vei are still at the BETA stage - a point pi by the lack of one or two features in the variant which are planned, and inde active, in the Amiga version. F3 CLOCK CARTRIDGE Ow jmque and highly rated external
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HARD DRIVES Our high speed 2.5' IDE hard dnves for the A1200 & A600 computers come complete with fitting cable, screws, partitioning software, full instructions and 12 months guarantee. All drives supplied by us are tested, formatted, partitioned and have Workbench installed for immediate use. Fitting is incredibly simple; If you can plug the mouse into tho mouse socket, you will be able to plug the hard drive into the hard dnve socketl Free while-you-wait fitting for personal callers.
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3D flrena Almathera have already impressed us in the field of
CD-ROM with the DTV disc reviewed a few months ago. This time
they have returned with a 3D object collection aimed at Imagine
and Reai-3D users as well as Lightwave.
What will interest Lightwave users in particular, however, is the inclusion of the Lightwave Collection from the 24-bit Club Scotland - an exclusive feature for this disk.
A number of animations from 24-bit have been included, though it's disappointing there aren’t a few more and that they don't last for more than a couple of seconds. All the same, they're pretty good, especially in the case of the Pinochio animation.
The 24-bit collection isn't that large - I counted 17 images in all - but their quality is better than that usually found in the PD .
Collections. There's also a voucher included which can give (ampact buyers a saving of £10 off a 24- bit Collection book, Hints and Tips from the club have been included on how to create certain effects in Lightwave.
For example, there's information on how to produce high pressure mist, smoke effects, bevelling and underwater effects. Admittedly, this amounts to only a few pages at present, but if more is included in later updates, 3D Arena could become an excellent learning tool.
He quantity of Cds coming out seems to increase dramatically every month, Amiga Computing is back to check out the latest releases. As usual there something for everyone, and the emphasis is definitely on good value.
It’s heartening to see how the quality of the compilations has improved Since we started focusing on these products last year. Companies like Almathera are having to expand to deal with the growing demand for these Cds, which just goes to show there’s still a huge market for new Amiga releases provided they’re of a suitably high standard.
This CD is not just for Lightwave owners, however. There are ready-to-run objects for Imagine and Real-3D among others, though unfortunately the 24-bit collection is Lightwave only, Filler material includes some animations for Retina and Opal Vision cards and a selection of rendered textures in various formats. With a large quantity of PD objects converted across all the formats, this CD manages to distinguish itself above the average and is consequently well worth a look.
The bottom line Product: 3D Arena Price: £19.99 Supplier: Almathera Tel: 0181-687 0040 Ease of use 8 Implementation 8 Value for money - Overall_ 8 8 The light Works If our letter pages are to be believed, some Of our Amiga 3D modellers have been unhappy at the apparent bias towards Lightwave products as opposed to software for tools like Imagine. Unfortunately, this state of affairs reflects the way in which Lightwave is often being targeted in preference to other packages by the developers themselves.
It’s good, therefore, to get a CD packed with visual goodies for Imagine. Maxon Cinema 4D and Reflections. It's even better that a lot of these images are of an extremely high quality.
Even more so than usual, the theme of Light Works is almost exclusively sci-fi, so buyers should expect to find spaceships and futuristic submarines in abundance. It's [Mian [lips This is rather an unusual CD produced by Accadia in America. Aimed at people who want to incorporate video sequences in their presentations or raytracing, but who can't afford a PAR card or VLAB motion it describes itself digital sequence libra The makers have a lot onto the CD, each sequence be more than lengthy enough to be use. Image quality is quite good, though it’s significantly inferior to Pyromania, the
special effects CD collection. That's because Pyromania’s images were taken from film stock, whereas Motion Clip's appears to be pulled from high quality video.
Accessibility and ease of use has been increased thanks to the inclusion of thumbnail previews - these allow you to get an perhaps a shame there's not even the i choice of cars, choppers and planes, but I techno-fantasy is your thing this pro ought to be considered.
The best models and scenes included ( the disk are the work of Tobias Richter. I man who's made quite a name for himself i the world of computer animation.
VIEWING SOFTWARE Fans of Star Wars are well catered with tie-fighters, tie-bombers and most of other spaceships and spacestations ft tured in that trilogy. However, there are objects based on DSV and Star Trek, with a range of more original designs.
Most can be seen directly fr Workbench, which is good for those don't own a package like AD PRO, thanks the inclusion of some viewing software Unfortunately, it has to be said that attempt ing to run some of the animations causa instant overview of what happens in ead sequence with the minimum of fuss.
The images are in video resolution be unfortunately they were set for use wid NTSC. This means that for PAL they’ll scaling up. Which will lead to a slight (thoujJ not too noticeable) degradation in qualil and a distortion of the aspect ratio. Thi problem won't matter much if the images an being used with raytracers because yot probably be rescaling and deform ing them anyway. Wit “ Deluxe Pan and Brilliance however, a blac gap will appear fl the bottom of tN screen unless thi picture is rescaled.
If rescaling is require then you're going to a batch processing pro gram to convert all th images - ProControl wf do the trick. Alternatively, you have Image FX you coul use IMP or if you're lucky enouj to have lmageFX2 then AutoFX is in man Amiga Computing JUNE 1995 llh SOFTWARE [lipRrt GIF The bottom lino f from se who tanks to ftware.
Ittempt- caused .9 -7 8 8 and bijou With access to fO becoming euec cheaper for the Hmiga user; the demand for digital collections is ahuags on the increase.
Qareth lofthouse returns once again to assess the scene nth, so there’s started and to a huge in each tion but se with r'll need (though quality io. This iges are 56 you'll deform- . With like Paint lliance.
A black pear at of the iss the led.
Equired to need ng pro all the rol wil ively, if iu could snough in marry J 8 -7 5 6 Implementation.
Value for money- Overall_ ways superior even to ProControl, Sequences are often about 600 frames tong, so potential buyers should remember if they want to convert 24-bit images onto their nard drive they'll need a hefty amount of space. Saving them as IFFs, furthermore, wd increase these memory demands if you
• ant to retain full resolution.
Generally, the most useful inclusions on me CD are sequences featuring choppy water or rolling clouds, which always come in handy for raytracers or those using presenta- ton software like Scala. Strange effects like moving textures on your objects could be produced using the psychedelic sequences, while the underwater marine fish scenes might make for interesting backdrops.
AVAILABLE BACKGROUNDS The CD daims that images could be used individually as backgrounds for your favourite paint or character generator program. That's true, but it's not worth buying tie CD for this purpose since there are tons ot PD backgrounds available.
As should be expected these days, a wewer has been thrown in for free - in this sase it's Fast Jpeg. The makers claim it's the fastest freely available Jpeg picture viewer Amiga to crash. Another complaint tnses once again from the fact that Vks is a German product that has been «hed onto the British market.
Consequently, the demo of Maxon Cinema 0 is in German making it unusable for the
• aprity of buyers. Surely an English translator isn't too much
to ask for, Otherwise, this for the Amiga, and it retains a
high degree of quality. It also has a special AGA version
induded for Ham8 mode.
Overall then, it could be a useful product but unfortunately I can't help feeling it’s overpriced for what you get. It may mean you don't have to fork out for a PAR card, but those who want to make the most of the CD will have to own some expensive equipment or software anyway. Consequently I recommend potential buyers think carefully before they part with their cash.
Product: The LightWorks Price: £39,99 Supplier: PDSoft Tel: 01702 466933 Product: Motion Clips Price: $ 149.95 Supplier MicroWorks Tel: 0101 716673 1856 The bottom line Ease of use.
Ease of use Implementation Value for money Overall_ Implementation _ Value for money Overall_ There’s also the typically huge collection of space and fantasy images, while In the art directory there's a large number of paintings by Boris Vallejo and Pat Nagel. How useful this type of thing is for most DTP purposes is unclear, though, and it should be remembered that a high-quality colour printer will be required if they are to be used effectively in . Documents.
These disks are for use on the PC as well, which has led to unfortunate limitations on the length of each file name. Because the PC won’t read file names over eight characters it's not always clear what some of the entries on the CD are.
Otherwise, it's another competent though unexceptional collection of images, and with a whole bundle of Amiga viewers thrown in for good measure it should prove of interest to some.
Whether you’re creating documents on your Amiga for business or a newsletter for the Parish church, including a few appro- priately-themed pictures can add a touch of professionalism. There's plenty of clipart available from PD distributors, but if you want a good range that’s easily accessible you should buy it on CD.
The ClipArt GIF collection from WPD features high-quality scanned images with 256 colours. It covers the usual subjects, including high performance super cars, military aircraft, exotic locations and, of course, ‘scantily dad' babes.
The bottom line FANTASY IMAGES 8 .7 -7 .7 Product: ClipArt GIF Price: £ 19.99 Supplier: PD Soft Tel: 01702 466933 Ease of use Amiga Computing The new Aminet package comes on a single CD, but those obsessed with quantity need have no fears - most of the files have been compressed so that once again this is a product with over 1 gigabyte of information.
Accessing the files is very easy, since clicking on file buttons in the AmigaGuide will automatically unpack it, However, the fact that you have to decrunch files means they're not as instantly accessible as on Fred Fish 6.
On the other hand, Aminet Cds have always been some of the easiest to use in my view, Guides and content pages give an excellent overview of the CD and help to point you towards the most interesting material. Furthermore, keywords can be pressed to call up linked information - it's all vastly more user friendly than the majority of collections available a year ago.
There's 214Mb of new files stuffed onto the disc and the range of interests covered is about as wide as you can get within the field of computing.
In the graphics department there's the latest version of XV. An image viewer and manipulator that uses the Magical User 38 The bottom line Product: ClipArt IFF Price: £19.99 Supplier: PD Soft Tel: 01702 466933 Ease of use 8 Implementation _ 8 Value for money_ 9 Overall 8 Interface (MUI).
Admittedly less detailed and colourful, the images on the CD will probably prove a lot more useful for most Amiga owners than the GIF collection. This is because there are twice as many images covering a much broader field of interests.
The user who wishes to produce a bulletin for their company, for example, will find a large business directory with various black and white images of meetings, telephone conversations and the like.
Ornate alphabets, borders and frames are the nuts and bolts of DTP that can really enhance your finished product, and fortunately this CD has plenty on offer in this line.
Other subjects include money, education, family, computers.
Christmas and natural world material. Since subjects are well organised into their own specific drawers, finding the images you may need is not a particularly time-consuming process either. Overall, it’s a product that most people could find good use for, and some will find invaluable.
Capable of using all the usual image formats plus a lot of ones I was unfamiliar with, this update also includes a lot Of new tools such as the ability to cut and paste.
Programmers may be interested in Barfly, an assembler development system which is supplied with a very powerful debugger. There’s also Gold Ed, a fully- featured shareware text editor as an alternative to the demo of Turbotext, supplied.
That's just the beginning of what's available, but the key attraction of the Aminet package is that the buyer will be able to find material to interest them without spending days searching through file after file. Highly recommended.
The bottom line Product: Aminet 5 Price: £14.99 Supplier: PD Soft Tel: 01702 466933 Ease of use_ Implementation _ Value for money- Overall_ ISO legal Tools Oeluxe E This is another general compilation, but one that to its credit strives to be different Seeing the trend for the repetition of the same files on different Cds. The makers of the LSD have tried to ensure that as much material as possible on this product is unavailable elsewhere.
(lipflrt IFF It’s another easy-to-use CD that utilises the AmigaGuide well, and efforts have been made to make files instantly accessible. Where possible, for example, images are in IFF format so they can be immediately loaded into and viewed in Deluxe Paint or Brilliance.
The same is true of the animations.
Utilities include Comic Master, a database for comic book collectors, Invoicer, a program for creating and printing invoices, and Route planner, which can plan optimum routes based on map databases.
On the comms side there’s AmiTALK, a 111 a collection of good HO art on offer ISO 2 is ths sort of ID Ms eojo to browse througti. Lot's more. Ms a range of games... mahiog this one of the better rtoices for those who want to rombiie the serious side with some leisure Fred Fish As if they weren't big enough before, many new CD PD collections seem to I be expanding to cover two discs.
Following this trend, the compilers of the famous Fred Fish collections have doubled up to bring us over 1Gb of data.
As always, it's an odds and sods collection with material ranging from techy programming tools to the latest PD games, Good categorisation is therefore vital, so it’s to the compiler's credit that there are two ways of finding the files you want.
Firstly, there's A-Kwik which performs keyword searches from a database built from the included product information files. Secondly, there's a new version of Kingfisher, one of the most user-friendly ways of getting a summary of what each program's about.
Huge though this collection clearly is.
It should be pointed out that only 115M0S of it is new material. Of course, that still adds up to a large stack of programs, but it does compare badly with Aminet 5 which contains almost double the amount of fresh stuff.
Ion, but lifferent.
1 Of akers of is much
• duct is utilises I ts have I accessi- • images: immedi- Deluxe
I J 50fl0lI5 DEGRADING Some of the files require owners of AGA
8 DdtlBf machines to degrade their Amigas in order to use the
programs. It's a sign of good implementation, however, that
there’s an on-line degrader accessed by clicking a button on
the AmigaGuide, thus keeping mmgs fairly simple. Perhaps
surprisingly.
Falk a Pf09ram which allows Amiga users to talk to any person using a UNIX compatible talk program. AmiWATCH, on the other hand, is a log that keeps track of when your fnends (or enemies) are logged on their accounts on the net.
LSD features pictures of some of the best 3D renderings we've seen, with a clock by Steve Anger that’s so photo-realistic it’s incredible. A collection of pictures from the Zen Room, by contrast, are much more abstract but equally impressive.
With a collection of good 2D art on offer as well, this is the sort of CD that's enjoyable to browse through. What's more, there’s a range of games from the Assassin collection making this one of the better choices for those who want to combine the serious side of CD with some leisure.
Hard though it may be to believe, the 660Mb of data offered on LSD 2 is less than on many other new compilations. In my mind this is actually to the CD's benefit, especially since I'm all for the policy of cutting down on program duplication. This makes this disc worth a look even if you've got a number of other compilations.
Product: LSD Legal Tools 2 Price: £19.99 Supplier: 17th Bit Tel: 01924 366982 Ease of use 8 Implementation 9 Value for money _ -8 Overall 8 The bottom line Some of it is more of the same, including an unnecessary rxjmber of new database programs. A good Ojantity of BBS utilities, on the other hand,
• bound to raise some interest in these on- ne obsessed times.
Included in this section is a demo of 4D BBS. A flexible program that allows callers to call their computer, read write mail and upload download files.
THOR, on the other hand, is a potential money saver that allows users to read messages offline, thereby cutting down on on-line time.
Before, eem to is have 1Gb of ds col- n techy sst there- s credit ing the There are various programming tools, including Triton 1.2. This program makes it easy to create good looking graphical user interfaces (GUIs) and features an object-oriented system and greater ease of use than its competitors.
Arforms se built mation rsion of friendly if what 3arly is, I it only!
Course.
Of pro- Jly with double USEFUL UPDATES Music players like YADCP allow you to play audio Cds with your CD-ROM drive, while the graphics side of the disks is blessed with some recent and useful updates. Image Studio, for example, is written for the casual user who wishes to convert several graphical formats.
More powerful commercial offerings are obviously available, but for some users they represent an unnecessary expense for facilities that may not be required.
Obviously, a review of this length can only glance across the surface of such a vast collection. However, if you’re in the market for this type of collection you could do a lot worse thanks to FishS's excellent ease of use and organisation.
The bottom line Product: Fred Fish Vol 8 Price: £24.99 Supplier: PD Soft Tel: 01702 466933 Ease of use_8 Implementation ______8 Value for money-7 Overall_7 Amiga Computing 39 JUNE 1995 SOFTWARE 2000 Dept (ACD4) 48 NEMESIA AMINGTON TAMWORTH B77 4EL ENGLAND TEL; 01827 68496 SOFTWARE 2000 Dept (ACD4) 9 WILLS STREET LOZELLS BIRMINGHAM B191PP We stock over 6500 QUALITY PD & SHAREWARE Price .....99p per disk Pleat add 70o to total lor postage & package Pack price ae stated. All Orders Same Day Despatches For the very latest diak catalogue please add 70p MAKE CHEQUE POSTAL ORDER PAYABLE TO:
SOFTWARE 2000 SEND TO (ADDRESSES T0PRI6HT) I code, EG
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And a dozen soon-to-be ex-employees, ifi a morbid contrast to the once financial!)
Successful site that boasted a staff of 1.000 employees.
Warehouses at one time packed with Amiga machines awaiting their dispatch to retailers across the US and Canada lie depressingly empty and hollow - only to b used as roller skating parks by weary employees who all knew a storm was gath- enng on the horizon.
The footage being viewed was shot on April 27th for a video production called Deathbed Vigil by an employee at the plant The date on which the worse of all scenarios finally unveiled itself was April 29th
1994. That evening, several subsidiaries ol Commodore filed for
bankruptcy in tht Bahamas. The rest is corporate history.
With fommodore on the uerge of being bought.
Hdam Phillips looks bock ouer the demise of the once great American fiompang on the annluersary of its bankruptcy Noto Well This Is a rocord of ovents that took plnco during some very omotlonn! Tlmos for most of those Involved. Contont may at tlmos he offensive to sensitive” viewers.
Few of the people in this film. If any. Still actually work for Commodore, To easo documentation and avoid constant "ox-“s.
People are Identified hy what they did while at Commodore, perhaps yonrs ago.
Th warning ft t at the beginning of Deathbed Vigil - In fact, tha language in the video la lata hareh then you’d expect under the circumstance* Amiga Computing JUNE 1995 f**" the most mild of computer enthusiasts
• n't have failed to pick up on the subse- a-*nt year that has
thrown up legal tan- and monetary arguments. While the
• -defeating bickering is to finally come to
• r end on April 20th with money having
• en lost fist over clenched fist, it's worth- to think back to
how the whole mess
• ned.
From the great American dream to anot- example of white collar mismanage- people inside and out of the company happy to point the finger of guilt at one i - Mehdi Ali.
Deathbed Uigil Rcking through the newspapers, books and s*her sources detailing defunct companies, t becomes apparent that some badly run businesses operate in a certain fashion.
Triere are three layers - the bottom layer is te employees working on the ground level of building the product, whatever it maybe.
At the top are the upper management mak- rg their money while It lasts, but out of touch with their business and staff, and fina- adily in r as he corri- jses of rters of ptionis!
Jes, it's incially If 1.000 there’s the mid management - the ‘messengers' who regularfy take the flak for the mistakes made ‘upstairs.’ On settling down to watch the two-hour 'ndeo shot by David Haynie, a now long- gone engineer at the Pennsylvania produc- lon plant, the above scenario becomes very obvious. Slackly shot on S-VHS. The video offers a vivid, if meandering display of the orttemess and camaraderie felt by the now «x-employees at the time of the Commodore crash.
Ced with patch to lada lie nly to be i weary as gath- Much of the two hours is spent re-telling schoolyard-like pranks and practical jokes as if this video was made for friends, not world-wide release, but underneath the amateurish look is some revealing and sobering documentary making.
Shot on n called plant, scenar- ril 29th liaries of in the history.
After the Scala-created titles have moved off screen in all manner of directions, the eameraman-cum-presenter. Haynie. Takes toe viewer round the production plant. Here and throughout the rest of the video.
Screens of text form the backbone of detailing the Commodore collapse.
We learn that the Pennsylvanian site in West Chester once supported 1,000 employees in engineering, tech support, facilities, sales marketing, international dealings and manufacturing. The plant could run for 24-hours a day. Primarily producing Amiga products for the US and Canadian markets.
MARCHING ORDERS During two previous days before the video shoot, over half of the dwindling ranks of employees were given their marching orders in the cafeteria. When we join them, the offices are practically deserted with only a handful of people packing their things away for the final time.
Ask any of them there what caused the downfall of the Amiga and they’ll happily point out a string of events that led to its collapse - the year 1991 had held great promise for the steady rise of the A500, replacing its ageing forefather, the C64. In the European home market.
The A3000 was beginning to make important headway in the high-end market such as video. According to Deathbed Vigil, the real downturn in Commodore’s path was in Summer 1991 when the new engineering management took over.
In 1992, the management green lighted a mid-range of ECS-based systems which were subsequently built. On its arrival, the ECS-based 500+ was rejected by all Commodore sales divisions but released anyway. Adding further to their bewilderment and dismay, the A500 was the first still successful machine to be cancelled in Commodore’s history- Come April ‘92, there was still no AGA machine.
By October ‘92, all AGA projects had been cancelled, including the enhanced 3000, with only a handful built for OS development. Some of its components were eventually remade into the A600, an A500 replacement. More costly than the A5QQ. It offered the user less, much to the dismay of the engineers in the labs.
NOTHING NEW While other manufacturers such as Apple and IBM continued to upgrade and enhance their machines, the 4000, a slap-together of the A3000 parts, was finally released in the latter half of ‘92. The AGA chipset was finally allowed to be included but internally at Commodore, engineers winced in the knowledge that, in their eyes, it was the first Amiga to be delivered with no new system- specific custom chips.
Then the 1200 happened - or in the eyes of Deathbed Vigil, nearly happened. With its better design and healthier resources, the machine nearly missed the vital Christmas season. While not bombing out of the market, there weren’t enough parts ordered to build an adequate number of machines.
Meanwhile, the ECS-based systems aroused no consumer interest and few could get one of the new AGA computers.
As a result of this mismanagement, Commodore lost $ 350 million and during the latter half of 1993, matters went from bad to worse with large staff cuts in the summer and the eagerly-awaited AAA project ground to a halt due to lack of money.
The only good news for Commodore at this time was the design and manufacture of the During the fateful month of April ‘94, while many Commodore subsidiaries were filing for bankruptcy, the UK division was beginning to show its associates what could be achieved with the right work ethic. David Pleasance, the joint managing director of C=UK with Colin Proudfoot, remembers, though, that the international company's situation was rapidly going downhill come Christmas 1993. “The warning signs were that the company couldn't provide Christmas supplies for the consumer market.* 0 '11 Pleasance, who
worked with Ali for two years in the States, verifies The Deathbed Vigil video's doubts in Ali's leadership skills, and that all the subsidiaries across the globe did their utmost to point out any mistakes that needed rectifying: “I can assure you that a large number of general managers and managing directors of the Subsidiaries all put forward suggestions, but Ali seemed to ignore them."
In fact, these suggestions were normally brought up at large meetings where the key figures at Commodore would sit down and discuss what should be done, “but then they [the upper management] would go off and do something completely different.'
David Pleaaanca: 'Than'a no doubt In my mind that All la tha para on raaponalbla for tha demiea of Commodore Pleasance is happy to expand on the subject of Ali: ‘Everybody would be in his favour for a given period of time and then they would be out of favour for a given period of time. It’s quite a common management syndrome.’ He continued: “It's okay if the person has a good grasp of the business, you can get away with it, but if all your decisions are based entirely Ori that rationality with little knowledge of the business then it’s not a good thing - as the bankruptcy has shown."
One of the main reasons he believes the company fell through was that Commodore found itself with an identity crisis. “Commodore didn’t know what it was - the fact of the matter is that we're a consumer electronics company. That's what we are. We’re not an IBM or a Compaq and I don't believe we ever will be. That was the problem, we lost sight of our roots which is home computing. We tried to be a PC manufacturer, delved in UNIX and all this stuff which was complete nonsense.’ Ask Pleasance if Ali is being used as a scapegoat for all the company’s problems and he is adamant that he is not: “At
the end of the day. He has controlled the company for several years and he was a very autocratic leader. In that respect, the buck stops here. There is nobody else. Let’s be honest about it. If the company had been making millions of dollars in profit, then he’d have claimed all the glory. There's no doubt in my mind that he is the person who is responsible.’ m u m i i i urn JUNE 1995 Dr Ed Heplor. Ax-advanced 1C development. On the subject of the layoff* two day* before th* bankruptcy: “A tad atat* Of affair*,,. *0 much talent and energy waited" Tim Mcdonald, ex-AAA chip dealgner, On the
aubjoct Of Alh In my entire life, I’ve never wished III on a person before... 11 Mehdi All was standing In front of a bus coming towards Mm, I’d look th* other way CD32, primed for the Christmas ’93 market.
As usual, though, finances were so tight only 100,000 machines were built. The engineers at the West Chester site believe the company could have survived if they had been able to produce 400.000. Morale in the meantime was at an all-time low - people who had survived the summer lay off were packing their bags and leaving under their own steam anyway. While the CD32 continued to sell relatively well, especially in Europe. Commodore's products in development were scarce - the CD32's Mpeg module and the A4000T's OS software that induded 3.1 were the only developments to reach the shelves,
Other hardware and chip projects were relegated to being designed but not built.
By the time April 94 had arrived, work had all but ground to a halt, with many employees being told by the management to actively hunt out new jobs. The rumour mill was in full swing with talk of buyouts and company failure.
Come April 25th and 26th, a majority of the remaining staff were told that they’d been On the subject of All's handling of Commodore: -A billion dollar* to mlnua 500 million In two yaart" laid off. On April 29th, Commodore filed for bankruptcy.
The rest of the video takes the viewer on a unique behind-the-scenes look at a crippled company. After the final large layoff on the 26th, the lunch held at Magrittes, the staffs favourite diner, bar and hangout, is a scene of a group of people upset with the way Ulan of that moment they've been treated but retaining their I surprisingly good spirits.
The consensus round the restaurant at I that time was that the order to sack many of I the people in the video had come directly I from the president of Commodore. Mehd I Ali. Subsequently, there are many colourfii I exchanges of messages for the man in case I he should see The Deathbed Vigil.
SMASHING TIMES Other scenes that stand out from the I recounting of employee pranks are the I rather surprising images of ex-staff smash- I ing up a variety of Amiga keyboards into I individual pieces via the use of hammers. I young children and by reversing cars. The I resentment felt towards upper management I is quite ferocious.
Take the scene where a Guy Fawkes-like dummy of Mehdi Ali is ritually soaked in lighter fluid and then set alight to the accompanying strains of an electric guitar and a jeering audience.
Accusations are levelled at marketing for not promoting the Amiga sufficiently, and Mehdi Ali. An investment banker, was employed at Commodore in 1986 as a consultant from D«llon Reed by Irving Gould, the CEO at the company. After successfully securing long-term financing for the Amiga technology with the Prudential, Ali was offered the job of president for the company by Gould, with the main focus on sales and marketing. He accepted.
The company head honchos then consisted of Ali, Henry Ruben as head of engineering and manufacturing, and finally Gould himself who over-saw the other two. In Jeff Porter's words, the director of new product development, at the time “clearty Mehdi believed he was in charge'. In fact, asking Porter about who exactly was in charge officially, it becomes apparent that no-one was particularly sure.
'I didn't really know anything about him - Ali was low profile as a consultant...' commented David Pleasance, managing director of Commodore UK.
"It wasn't until he took over that I had any contact with him and I have to say perhaps I was gullible, but he talked a good story.* While sales and marketing, headed by Ali, has always been criticised for one of the major factors of the company’s demise, Jeff Porter offers up another reason which he is convinced was the ultimate cause - the mis-management of Commdore's inventory.
The first inventory mistake made was with the arrival of the A600. Hailed by Kelly Somner, the then managing director of C=UK, as the immediate successor to the A500 and that the A500 was dead, other Commodore people disagreed. Despite this the A600 was released - the problem was that the factory didn’t match what marketing had planned. On the 600 s release, they realised there was still a large amount of 500s in stock. Subsequently, this stock had to be sold off at a reduced price to clear it out of the way. Thus making an unhealthy loss.
Perhaps Commodore could have survived this, muses Porter, but exactly the same thing happened next Christmas with the arrival of the A1200. Jeff Porter believes that is what killed Commodore ultimately, not sales and marketing. “No company can survive two years like that in row."
At present, Ali is under investigation for his actions while at Commodore. For those that have been following the company's story, you’ll know that Ali and Gould have been trying to block the recent joint decision between the Bahamian and US courts.
The agreement states that he and Gould can be held responsible for any misdealings in the company during the 12 months previous to the bankruptcy instead, of the usual three months under Bahamian law. At the time of going to press, the outcome of Ali’s blocking action is yet to be resolved.
Amiga Computing contacted Mehdi Ali at home to give him the chance to reply to the comments made in this article. Unfortunately, he was none too keen to answer any of our questions. He asked us to direct our questions through Commodore which would then be passed onto him. Alas, whether he likes or not, Mr Ali no longer has any association with the company so this was not possible.
Amiga Computing lommoaore Think about the future (JOBS but of Ip business I '-'Oil T»* ptiNd wtoPUU?
: mssss 30,1994 The Commodore collapse ae reported by the Philadelphia Inquirer on tho 30th April when they did come up with an idea that worked, upper management were seen as the principal reason for messing it up.
Their nt at ny of ectly lehdi urfui case ) the the iash- into 1 ners.
The ment 5-like
* d in com- nd a g for and Apparently, in another wasted
opportunity, Commodore had worked out a deal with a Japanese
company for the sale of the Amiga in the land of the rising
sun. At the time, the Japanese market was seen as a virgin mar
ket sitting there ripe for a dominant computer to sweep it up,
Apple had made some headway and Commodore realised they could
achieve a similar success with the right software support.
According to The Deathbed Vigil video, the deal came down to a
traditional meeting between company heads, and Commodore
management blew it. Twice.
Through all this anger and frustration, the real message of the video comes through.
Computer engineers and prodigies have I always had a reputation for being almost I obsessive, working late hours and sacrificing I their social life in the process. The ex- I employees truly believed in their product, in fact judging from this video the Amiga was and still is the love of their life.
Because of this passion for the same goal.
The bottom line If you're expecting a Modern Times Cutting Edge professionalism to Deathbed Vigil, you'll be disappointed.
The music, titles and opening shot St the beginning are reminiscent of some tacky soft pom flick with subsequent footage like that of a family video.
Because of the substantial price, The Deathbed Vigil And Other Stories Of Digital Angst is worth buying only if you are an avid Amiga follower. It's loosely shot and could be edited down to an hour's length or less very easily but, for true Amiga fanatics, it’s an essential purchase and an invaluable insight.
Video________ Price__ Distributor Tel_ Deathbed Vigil _______C25.9S Almathera 0181-687 0040 Ex-omptoyoo* vent tholr anger on Amiga kayboarda.
Someone call* outt “Anyone got a chalnsawT" Mo, but somebody ha* a ear... Thm bizmrro might of Mehdl Ali'm dummy boing burnt to tho tonom of on electric guitar. Someone call* out: "T.Mt la probably (ft* only warmth wo attor got our of tho man" all the people truly involved with the Amiga's creation and development also created a close-knit community which can only be described as something akin to a family.
Perhaps this sounds a touch over sentimental and, well. American (group hug.
Everyone), but the spirit is refreshingly obvious enough and serves as a contrast to the more cut-throat business ethics seen in the '80s and '90s, Judging from this Yideo. It's a shame that the determination, effort and out- and-out passion of these people for a machine didn't appear to be supported by the management at the top with the real power. £& Perfection. Excellence. Whntnpassionate lover, Btit once having tasted the lips of excellence, once haying given oneself to its perfection, howdrcjny and burdensome and filled with anohllc'are the remainder of one's waking hours trapped In the
shackled lock'step of the merely ordinary, the barely acceptable, the just okay and not a stroke better.
¦•Harlan Ellison Almost a year ago o the day. The long- awaited bidding day is nearly upon us, This day is monumental to the future of the Amiga. On the 20th April, someone will walk away with the rights to the Amiga technology and the long road to recovery can at last be begun.
It’s been one hell of a year in the machine's history. A year that was seen by Pleasance at the beginning as a "small hiatus" has subsequently turned into a mountain.
But here's the amazing fact about the Amiga - it's still here, alive and kicking. There’s no doubt that it’s suffered and given the PC a boost in to the home market, yet for a computer to last so long in financial limbo is seen by some as a miracle.
April 20th is the absolute latest the buyout could have occurred on. The machine's diminished stocks need refilling and the Amiga has to be back in full circulation for Christmas ‘95. The question mark at the moment is hovering over the potential winner with very financially successful Escom making the surprise move and securing the first bona fido bid.
Insiders believe that the German company will win out in the end, but there is still competition in the shape of the C=UK MBO and CEI in America.
Pleasance is quick to point out: "It's like buying an antique at an auction. You think you've got it and somebody from out of the blue comes in and outbids you. We still believe the business is worth more to us because we have an existing business ready to go.* Whoever wins, matters can't really get worse in the foreseeable future than they are already. New money and a change of philosophy will hopefully get the Amiga back into the conscience of the computer buying public.
While it is going to be difficult to convince some of the third-party developers and software houses that the machine is back for good, there are enough companies, teams and individuals involved already to inject some much needed life into the Amiga.
And of course, there’s the Amiga user who’s stood by the machine through thick and thin, steadfastly refusing to move onto another platform, without whom this magazine and other publications wouldn’t be here today.
The Amiga is about to reborn, Amiga Computing Thi* sentiment I* genuine GASTEINER mono scanner Alfadata 800dpi Power col scanner Epson GT6500 Epson GT8000 Epson GTI 9000 Image FX Philips 8833MK2 Microvitec 1440 £399 sz TANDEM FULL 24 BIT COLOUR SCSI INTERFACE All new Taneem card for At 500 to A-tOOC now supports MlTbUMI 3 speed speed CD-ROM TSUMI 3 Speed £169 ITSUMI 4 Speed £199 can also used as IDE hard dnve & IDE SYOUEST.
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126 Fore Street, Upper Edmonton, London N18 2XA Tel: 0181-345-6000 Fax: 0181-345-6868 (ommodorB conundrums ‘ I jusl don’t get it. We've all being waiting months now for a solution to the Commodore crisis and still nothing has happened. Despite the obvious dangers of leaving the Amiga out in the cold for far too long. I find it worrying that those suntanned lawyers, liquidators and corporate high flyers seem to be oblivious to the fact that if this carries on much longer, there'll be no business to sell.
Maybe I'm stating the bleeding obvious but this whole buyout thing, especially with Mehdi Ali throwing his sad and rather undeveloped spanner into the works to cover his tracks, is just getting, in a word, pathetic.
I know big business and legal wranglings are an horrendous nightmare and its intricacies require the patience of a saint but, for crying out loud, how long is this back and forth situation going to go on for? Does Pleasance really believe he’s got a hope of revitalising the Amiga after all this time? I don’t think he’s got a chance in hell.
Yours sick of the whole thing.
M Sturgess, Bickerstaff We re getting more and more letters like this one, slamming the whole legal schenani- gans, and patience from dedicated users is turning to frustration. At the end of the day, while everyone knows, including ourselves and those rather bronzed corporate players in the Bahamas, that delay means a less valuable commodity, if there are legal problems they have to be dealt with and everyone has to come out of the situation happy with what they've got.
Don’t be surprised if some people involved probably don't give a damn about the Amiga and its future and just want their money back - that's why the bidding system was demanded to make sure that the largest amount of money possible would be made on the sale of the Commodore machine.
While we believe that the Amiga is some kind of soul mate, judging from the letters we receive, the boys with the big bucks just see it as yet another product that was badly handled by its management - in a word, why should they care?
As cynically as that sounds though, I do believe that Pleasance and co. Could make a go of it - it'll be tough, but if they can find their low-priced market and keep third* party developers pumping out products that make the Amiga a most enviable machine, the future could be bright. Whoever wins the bidding process has their work cut out though.
I write to draw your attention to the fact that a company that has advertised in your magazine regularty of late is disreputable to say the least. The company con* cerned is Total Computer Supplies. I ordered goods from them in mid January and to date have received from them nothing other than excuses, broken promises and lies.
After many weeks of regularly phoning and chasing. I eventually began to sus* pect that there was something dodgy about them. I contacted the Hertfordshire Trading Standards Office and learned that this company was well known to them for tailing to supply goods or return money. I have demanded for the return of my money three times, but to no avail.
I acknowledge that you cannot be held responsible for your advertisers but they do of course discredit your magazine.
R G Huxley, Stafford If you read last month's copy of Amiga Computing you will have noticed In the news pages that we mentioned TCS,
• long with WTS, were raided by the police.
For you this is not exactly good news as you are still owed the money for the goods you ordered, and I can US In a mess Living out in the outback of Australia may seem like a strange place to own an Amiga but I've been using my trusty A1200 for the last couple of years to help manage my accounts for my ranch, write letters and even lose a few hours playing on classics like Frontier. At the moment, I'm considering buying the latest Deluxe Paint and or Photogenics to show some of my Aboriginal friends.
My guess is that in the future computer-based art is going to take off In a huge way and some of the stuff my friends are creating with real materials will translate very well onto the computer screen. I'll be sending their stuff out to PD libraries round the world once they've finished.
Perhaps you could consider a gallery section in I answered an advertisement in issue 83 (February *95) of your magazine by Compo Software Ltd and ordered a memory upgrade for an Amiga 600 with clock. I sent a cheque for E29.99 on 1 February 95 and received the item on 28 February.
Only suggest you contact the Hertfordshire Trading Standards Office again to be advised on your position financially.
(ompo complaints Way out hath As it was defective I telephoned the suppliers and was told to return it which I did.
With a covering letter (copy enclosed). I telephoned several times to enquire what was happening and spoke to Simon Yardley. I have been given all sorts of excuses and now they are saying they have no record of it having been returned, although it was sent by recorded mail and the Post Office tell me it was delivered and signed for on 2 March.
I have been advised to write to you by the Citizens Advice Bureau before I seek advice from the Department of Fair Trading and the Trading Standards Office. I would welcome your comments.
R J Christopher, Dorset It's always good to hear of an individual out there who’s using the Amiga in the unlikeliest of situations. Computer art has already proved popular with the public, perhaps not yet in art galleries but computer-created pictures are a big success on the Internet and on compilation Cds.
It would be interesting to see how Aboriginal art is Influenced by computers, so make sure you send us an example of their work when it’s done.
As for the art gallery idea, I’m afraid to say we have no plans at present to Introduce one.
Your magazine to show off the highlights of Amiga- created art from around the world. It's a thought anyway.
Keep providing me with the latest info on all things Amiga - it can get mighty lonely out here where technology is hardly at the cutting edge, Jim Anderson. Woga Woga. Australia If the facts laid out in your letter are 100 per cent accurate then Compo Software have some serious explaining to do to yourself and the Trading Amiga Computing liimrm Standards Office. As any customer knows, post*sales care is as vital as picking up the best deal.
There's nothing worse than splashing out on something only to find the company simply turns its back on the customer once the deal is done - it’s called unprofessionalism and, for the company, is akin to committing commercial suicide. When are companies going to learn that if you treat your punters with a bit respect, they'll come back and shop with you again because they trust you?
Equal rights I’m writing in about my concern for the lack of women employed in the computer industry and about those who are being used by the industry. From my albeit brief experiences in the industry, it would seem that the whole scene is still geared towards boys with their toys', leaving the girls out in the cold.
Meeting some of the users Of computers has confronted me with what can only be described as males of the Beavis and Butthead variety at best. I'm by no means saying that all computer users are like this but it's disconcerting to never see any females.
Another depressing sight are the female games reps I’ve met at shows - I couldn't help but wonder if they had been hired for their good looks that'll make the male games reviewers concentrate on their cleavage while absentmindedly giving a bad game a great score. The above does sound a little cynical to say the least, but if In the line of fire the computer industry is to ever really grow up then it has to start pulling in female talent for their personalities and talents and not simply as 'eye candy’ for pobescents.
Joanne Colburn, Blackpool It may be a sad fact of life that computers were and still are a predominantly male pursuit, but your analysis of the kind of people that dominate it is becoming (ess and less obvious as computers attract a wider and wider circle of soci- . We're moving away from the traditional geeky stereotype - Amiga Computing has met many of its readers and can report that they are on the whole fully rounded individuals with a healthy curiosity in the future Of technology and what it can do for them.
As for comments about female games reps, I'm sure they would have more than just a couple of strong words to say to you. While some are attractive beautiful pretty, they also do a fine job of getting products seen in the right places and go about their business in the utmost professional manner.
There are cases of exploitation out there where women are used to sell products by standing next to them in bikinis so small it makes their eyes water, but games reps are hardly In the same league. They're doing their job just as their male equivalent would.
Finally, the industry does need to see far more women taking an active role in its development, but there's a nagging part of me that says, for the moment at least, women simply aren't as interested in computers as the male species. That will change, it's just a matter of time.
The right theme I am writing in response to the answers I have received from Electronic Arts Ltd concerning their game, Theme Park. Before you say get rid of your prehistoric A500, i have spent money upgrading it and find these will not affect the game in any way.
As you will see from my letter to Electronic Arts (enclosed). I have only asked if an upgrade is available for my setup. The first reply received (by fax) says that the game is using the A500 to the "maximum possible" and they also say The pack is labelled as to the format they apply to."
However, the second letter says: “We hope that the future software in development will be able to use the A500 hardware better.’ Now if this is not an admission that the game is not up to speed then what is!
If you could offer any help it would be appreciated as I seem to be hitting my head against a brick wall with a company that usually gives good service.
Nicholas Lloyd, Bradford There's not a lot you can really do in a situation like this. While the A500 version may not be up to scratch in every department. The simple fact is that it's been produced now and I can't imagine EA reprogramming another version.
It’s sounds horribly cynical and you, as the customer, aren't getting the best deal, but the reality is that the big boys of computer publishing are setting their sights on the Playstation, Sega Saturn and Pentium-based hardware that have the power to deal with large games.
At the end of the day you are getting a raw deal, so take extreme caution when picking up the latest glossy box from the software shelves. All we can suggest is you continue to hassle them until they offer some kind of compensation as an act of good will - unfortunately you have no legal rights whatsoever.
Here I am sitting In that gap created when the old is on its way out and the new is on the way in.
Under a blare of self proclamation, the CD32 reared its CD tray and galloped on to the console scene like some kind of pedigree thoroughbred.
I went to the shop, I removed several sheets of cash from my wallet and gave it oyer to the sweaty salesman. It’s now been nearly two years since the 'next generation' (oh please, it never really was! I was just incredibly gullible back then) console landed with a thud.
What did I get for my money? Port over after port over after port over. Where’s Doom? Where’s a decent platformer? Why do we have second-rate companies like Core Design (Dragonstone - dumb and dumber), Team 17 (AT-average-R, Alien Breed - lovely intro but the rest, please!) And Millenium (Diggers and Pinkie - dull and duller) working on the CD32 and not Id software. Bullfrog (anyone for Magic Carpet, Syndicate?), LucasAds (Tie Fighter), Origin (System Shock) and all the other PC developers?
Everyone said that the CD32 was capable of great things so why haven't I seen anything of the quality I was led to expect? Surely the likes of Tiefighter can't be that difficult to do.
Tim Johnson, Leeds You’re not happy with the CD32 are you? Let's set the record straight. At the time of its release the CD32 was ahead of its time in terms of technology - please don't expect it to be on the same level as the Playstation or the Saturn.
That's being released in Britain come Autumn so there's been a significantly large period of time for better technology to make the CD32 look like a C64, Your point about the mass of port overs is a valid one but it's difficult under the circumstances to point the finger of blame at Commodore - they were made a lot of promises by certain software houses which never surfaced in reality. As for the 'second-rate' companies that develop for the CD32, our reviewers and many of our punters would shake their heads in disbelief at your dissatisfaction with the quality products that make up most
of their releases.
Finally, please stop comparing a cheap console to a massively overpriced computer - the reason some of those big companies only develop on the PC is that there ie a lot of power in Pentium and more importantly, a huge user base whose appetite for gaming is increasing month by month. The CD32 and PC are two separate issues and shouldn’t be compared.
With the buyout about to go through on 20 April, we could see a reversal in fortunes for the Amiga and the C032. With a new company with some cash behind the product, all the companies you desperately crave may well come winging their back to the Amiga at some point.
In the meantime, if you want to keep an eye on what really is worth that money crammed into your wallet, keep reading System. We don't recommend sub-standard games.
PS: Syndicate is appearing on the CD32 courtesy of Mindscape. Happy now?
Amiga Computing ALL WORK AND ALL PLAY THE TWO-IN-ONE MONITOR FROM MICROVITEC There's a new, highly versatile, dual purpose colour monitor that's unbelievable value for both business and games use.
Compatible with all workbench modes, the Auto-Scan 1438 has high performance electronics and an ultra fine tube for sharp, crystal clear images.
Designed and built to exacting standards for 14" screen
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7. Power and Hard Drive LED's.
8. Headphone output and external amplifier connector.
9. Speaker muto button, and ext speaker on button.
10. Twin 10 watt speaker system.
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Squirrel SCSI Interfate SPARES CORNER 4Mb 72 pin Simms £149.95
16Mb 72 pin Simms £479.96 200w Amiga power packs £69.95 Above
prices include P&P Looking for PD CD Roms?
Call now for details on Aminet 4 CD Set £27.95 * p&p MEMORY CORNER Do you remember the Checkmate A1500 for the Amiga A500. Well we have 50 in stock for £149.95 inc. carriage and fitting by us, call now and don’t miss out on this piece of Amiga history.
© Copyright Hisoft 1994 Need we say more £54.95 +p&p SCSI 2 3.5" HARD DRIVES AND OTHER SCSI PRICES: Quantum Maverick 270Mb Drive £149.95 Quantum Maverick 540Mb Drive £199.95 Quantum Lightning 730Mb Drive £229.95 Micropolis 2.1Gb Drive £869.95 Micropolis 2.1Gb AV Drive £1000.00 Micropolis 9.1Gb AV Drive £2000.00 Others: Conner Tape Backup 2Gb £499.95 Internal CD Rom 2 x speed £139.95 Carriage per shipment £7.00 ( !! HiQ STAR BUY !! A1200 IDE 420Mb Only £149.95 A12Q0 Cable Pack £20 200w Power & Cable Pack £80 Post & Packing £6 (City Link) ! Free fitting for all personal callers ! J All
Prices include VAT HiQ Ltd, 176 Kenton Lane, Harrow, Middx, HA3 8SU. "RSf1 Email address:- CompuServe 100432,711 Fax BBS 0181 909 3885 Tel 0181 909 2092 What a LIB:Ertq I have an Amiga A1200 with a 120Mb hard drive which I use with a Microvitec monitor.
One of my problems is that when I install one of the Central Licenseware programs (Titanic) onto my hard drive, it erases the current version of the Diskfont library from he Workbench partition, replacing it with an
• artier version of the library.
As a result of this. I cannot load the Weflrfont program as it apparently requires he latest version of the Diskfont library. Is it possible to have both versions of this library r the Libs: drawer? If it is, how can it be done?
I also have a problem regarding the Env: drawer in the RAM disk. It seems to hold various icons and drawers that relate to programs deleted from my hard drive. All my attempts to delete these items have tailed miserably. They are deleted momentarily, but reappear when I boot up again.
Can anything be done about this.
Finally, can you please tell me where the AmigaGuide icon should reside? H is Currently in Ram:Env. I ask this because AmigaGuide does not always work on my computer and I suspect something may be missing, or in the wrong place.
J. Byrne. Gibraltar The installation program for the
Licenseware game seems pretty bad to me. Any installation
script worth its salt would check for the version number of
a library. In fact, there's a simple AmigaDOS command
available to programmers which can be called to find out what
version a currently installed library file is. Strangely
enough it's called Version, and you simply pass it the name of
a library file and it can return information on what version
it is.
If the currently installed library is a later version than the one about to be installed, the copying process is simply skipped (simple huh?). I suggest you rename your latest Diskfont.library file, then install the program. Next, delete the newly installed Diskfont.library file and rename the original file back to its original name. Hopefully, it will work with the later version.
Those mysterious icons and drawers in your RAM drive are probably being created at boot up time. Some programs alter the startup-sequence or user-startup files during installation so they can function properly. Alternatively, they often place an executable program in the WBStartup drawer which pretty much does the same thing.
Check out the WBStartup drawer for such programs, and also browse through your startup-sequence and user-startup files in the S: drawer, for any commands which are creating these items and simply delete them.
The dispeller of despair, the light at the end of the dark tunnel. Ves. It's the dflJS pages in time te saue all gnu anguished Hmiga owners in needofheip more lightwaue TV I am very interested in 3D anima- i tion and have been using the Persistence Of Vision shareware rendering package for some time now. I have been following your reports and reviews on the Lightwave scene with great interest and a large amount of envy.
By all accounts, it’s a stunning 3D tool which can produce astounding results with relative ease. Happy days are here though and I find myself with enough cash to finally splash out on this great software.
I have an Amiga A1200 currently fitted with a memory upgrade board (no accelerator or Floating Point Unit). Will I need to buy another more powerful board and if so, what do you suggest?
K. Saunders. Perth. Australia 0? Lightwave can run on machines
ftp with or without floating point processors thanks to the
two sets of programs which come as standard.
Obviously, the speed of Lightwave increases dramatically If you have a FPU so if you can afford one, I suggest you get a new upgrade board. There are many boards out there, so I will give you a description of what you need to be able to use Lightwave at a reasonable level.
First off, you will need a minimum of 8Mb to do anything useful with Lightwave.
FJlouin' For two years now. I have been using the Wffl Persistence Of Vision (POV) raytracing program to create 3D graphics. It is a very difficult program to get to grips with and is not very intuitive.
I am now in a position to spend up to £500 on my A4000 and really want to buy either Imagine 3 Or Lightwave. However. I'm not sure which would be the best choice.
Obviously, in terms of price. Imagine 3.1 is cheaper, but I would rather spend that much more on Lightwave if it is worth it. My main interest is in creating animations and hopefully recording them to video. So. In your opinion which do you think is the best of the two products?
P Lyon. Somerset AMIGA COMPUTING ADVICE SERVICE Many RAM boards also feature the ability to add an FPU to the board, typically running at 40 or 5QMhz.
If you opt for a CPU accelerator card, be sure to get one which features a 68030 with MMU facilities. MMU stands for Memory Management Unit. MMU boards allow you to use virtual memory utilities such as Gigemem which let you use space on your hard drive as actual RAM.
Obviously, this is very useful when you start to run out of real memory but can’t afford to buy SIMMs. Remember, though, that things will slow down once you run out Of real memory and Lightwave has to resort to virtual memory.
Be warned - there are reports of some upgrade boards which cause problems with the PCMCIA slot. Check with your supplier for any reports of such problems with the board. There are many an up I would go with Lightwave. It is much more powerful and easy to use when it comes to animation and video output support. Also, Lightwave is soon to be updated with the imminent release of version 4, and will include Inverse Kinematics, which makes the creation of realistic motion much easier, plus many more procedural textures to make your objects look ultra real.
Imagine 3 may be cheaper but Lightwave version 4 will be a much more ‘future proof' investment due to its modularity. This means you will be able to add extra features to it as you grow via third-party software ‘plug-ins.’ I therefore strongly suggest you wait and save up the extra £200 or so for Lightwave.
Amiga Computing Do you have a problem'? Do you sometimes find yourself poised over your Amiga with axe in hand, spouting profanity at the stubborn refusal of your Amiga software or hardware to behave properly?
Well, calm down and swap the axe for pen and paper, jot down your problems, along with a thorough description of your Amiga setup, and send it off to Amiga Computing Advice Service. IDG Media. Media House. Adlinglon Park, Macclesfield SK10 4NP.
I have an Amiga 500 Plus fitted with GVP HD8 hard disk. For some time I V have been using the Maxiplan 4 spreadsheet supplied with your March '93 copy of Amiga Computing, which up until recently has worked fine.
However, a fault has developed. Attempts to load Maxiplan onto the hard drive will, after double-clicking on the Maxiplan icon, show the message “Error I need explode library V4 +.'
This also occurs if I run the spreadsheet using the floppy disks with the hard drive running. However, as I accidentally found out, if I run Maxiplan from the floppy disk, with the autoboot of the hard drive switched off and the game switch turned on. Maxiplan works correctly.
The problem may have started when I made a botched attempt lo load Maxiplan on to a hard drive. Could you please help me with this problem. Jargon free if possible as I am fairly new lo computing and getting uncomfortably close to the old and wnnkly stage.
Thank you very much for your excellent magazine that I look forward to each month.
L Jones. Surrey Your problem is caused by the fact that your hard drive seems to have either an earlier version of the Explode.library or most likely doesn't
• - -i have It at all in the Libs: drawer.
You need to copy the Explode.library file from the Maxiplan CoverDisk Libs: drawer to the same drawer on your hard drive. If you can't see the Libs: drawer, select Show all files from the Window menu on Workbench. Once done. I think you will find that Maxiplan will work correctly.
Rny questions?
CD-ROMs appearing containing textures, surfaces and hundreds of objects for Lightwave and other 3D programs. Also, when you start to create really big animations, you're going to need a lot of hard disk space.
A1200 owners can now access the wonderful world of CD-ROM thanks to products like Squirrel from HiSoft. These fit to the PCMCIA slots and allow you to connect up to seven SCSI devices, SO you don't want a board that prevents you from using these devices. Also, you will Inevitably reach the point where your animations will require lots of hard disk space, and SCSI devices are very fast and available in capacities measured in Gigabytes (that's 1000Mb). Ideal for really big and juicy animations.
Un5teadg and insane Please help to preserve my sanity.
r I have acquired a very cheap (but still working) IBM Vega monitor model 8513. This, I hoped, would provide a greatly improved picture for my A1200 which currently uses an ancient domestic 14 inch TV.
Unfortunately, in spite of spending many hours trying all possible monitor configurations available on the A1200.1 am unable to Faultq memory produce a steady picture, Could you please either tell me which settings I should be using, or put me out of my misery and tell me to 'bin' the IBM monitor.
D Townsend. Nottingham I’m afraid I couldn't find any £ information on the monitor in question, so let me continue on a few assumptions. First of all, I would guess the monitor is a standard PC one capable of VGA screen modes.
The first question is, how have you connected it to your Amiga? I presume you have a suitable Amiga-to-VGA adapter in to which the 15-pin plug of the IBM monitor is connected.
If not, and you have done a bit of DIY wiring, I suggest you get hold of a proper adapter and try it with that. You're going to need one anyway when you eventually get a monitor to improve your picture, should the IBM one succumb to the bin' scenario. Next, you need to make sure you have the appropriate monitor driver files in your Devs drawer in order to get the correct screen modes working. I suggest you copy the VGAOnly and DblPAL files from the Monitor drawer in the Storage directory to the Monitor drawer in the Devs directory.
Reboot your Amiga and check the ScreenMode utility. You should find the DblPAL screenmode choices present.
VGAOnly doesn't provide any screen mode choices but seems to sit in the background providing VGA compatibly
- well, that's my theory anyway. If anyone knows exactly what
VGAOnly does, write in and tell us all.
If the IBM monitor is indeed capable of at least standard VGA modes, this should work. If not, It may be that in their infinite wisdom, IBM have decided to go their own way in terms of monitors and you will probably have to make your way to the nearest rubbish repository.
| A couple of months ago I bought a Wizard 4Mb RAM board, From the moment I installed it I started to have problems with lots of my programs, not just games but serious ones as well. My machine (an A1200 wilh 60Mb hard drive) now either crashes, showing a software failure message 80040004, the program freezes up, or the mouse locks.
Some of my games will not load and behave erratically. I'm told this is quite often the case when a RAM board is fitted, and most boards give problems. Is this true?
I removed the board last week and have had no problems since. The trouble now is that I've had to re-install the cut-down version of Wordsworth 3.1 and some of my newest games need more than 2Mb of memory.
What can I do next? Is it possible the board is faulty, although it seems to be working some of the time? I’m told that instead of removing the board I could get a program which would, in effect, cancel the board when I'm having problems. Have you heard of this program?
P Bardon. West Yorkshire I can think of only three valid reasons why a RAM board may intermittently cause lock-up problems. The first is that boards fitted with an FPU may pose problems for certain software. This is why many boards have a jumper' which can be used to disable the FPU.
Another problem can stem from the fact that the trapdoor connector which you plug your board into is poorly designed with no guides.
This means that sloppily-designed boards can easily skew or move while being connected, meaning some of the electrical connections aren't in proper contact when you switch on.
The last reason is that it is indeed faulty. It could be any component on the board which may be faulty but I would guess that the RAM chips are the culprit. These are very prone to static damage, so be sure to either wear an anti-static wrist strap while handling the board, or at least discharge yourself (of static that is) by touching something earthed like a radiator (preferably one that isn't volcanically hot at the time).
As for being told your problems are common with RAM boards, well frankly that sounds like the sort of thing an uninformed sales person would say to avoid the hassle of correcting a problem. I have used many boards from simple RAM upgrades up to CPU accelerators and I find the majority of them work fine.
Amiga Computing 52 JUNE 1995 POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tei 01234 273000 Fax 01234 352207 .‘rDisk Libs: one, I r driver r to get
1. 1 sug- DblPAL in the drawer ck the ind the resent, screen In
the patibly If any- ! Does, apable s, this e that I have rms
of lave to jbbish
- I 28MHi PCA PLCC. FPU upto 50MHz you ty. It hlch 1AM e to r An
iard, tis) ator the non like son »g a iple id I
- 2 40MHz EC PLCC only. FPU upto 40MHz
• Options 8MB SIMM £299 £POA VIPER 68030 SERIES ¦
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GRAPHICS ih henever anyone mentions the word 'gothic', we in England always think of gargoyles and tombs and fey,
* ght!y sad young people who wear clothes of «ny colour as long
as it’s black and look about as healthy as a six week corpse.
But there is a drfferent interpretation of the word gothic in
tie States, where they are referring to a period roughly
around the last half of the 19th century. This evokes an image
of wooden nouses painted white, with solid, heavy furniture
inside, and this is exactly what these roject sets are for.
When you open the packages you will see a set of three disks for the Gothic Mansion and five for the furniture objects. Both sets of objects use the standard Commodore installer and ask to be put into the lw:3d directory.
After a painless installation process you am What is a tolit?
I I should warn you now not to be disappointed with the presentation of these two sets. It's an unimportant detail, perhaps, but I do think that the obviously talented creator of these objects should have spent a little more time on final presentation (and with a dictionary) before sending them out.
On the most trivial level there are glaring spelling mistakes in the manual which, although it neatly shows the top, front and side elevations of each model, doesn't bst them with their given filenames, but a description instead. The scenes provided also have problems of the “Can't find..." nature, which are readily resolved, but annoying.
Ready to begin using the objects. The objects in both sets are very well thought out and convincingly detailed, with lo-res versions for people lacking memory.
In fact, memory turns out to be the bone of contention for these objects. I have 18Mb of ram, but even so I wasn't able to load any of the example scenes in the Gothic Furniture set. And I had to judiciously prune away objects from the lo-res version of the Gothic Mansion which wouldn’t be seen from my Chosen camera angle because although I had enough memory to load in all 90,000 points and 70,000 odd polygons. I didn't have enough to then render the scene I had set up.
Once I had reduced the scene down to about 50,000 polygons I could then render it, but LightWave has no delete button on the layout screen SO, as you can imagine, it was a case of hitting the down arrow to choose the next object, waiting to see which one it was.
Going into the object menu, hitting clear object, waiting for Lightwave's database to be rebuilt, going back out to the layout and repeating the whole process again.
I had to do this about 60 or so times and was definitely wishing I had an 060 card to speed this review up a bit. The picture of the Gothic Mansion was rendered at 640 x 480 with low anti-aliasing and took roughly two hours on my A3000. The one of the bedroom took about 20 minutes at 320 x 240 with low anti-aliasing.
The furniture set has 26 example scenes, all with nice lighting, good default camera angles and a choice of lo-res or hi-res objects. For owners of the companion set there are scene files which use the wall objects from Gothic Mansion. Even using the lo-res versions will still require more than the average UK Amiga owner has at his disposal.
But these sets aren’t for your average Amiga user anyway - they are definitely for professional use. Even if you don't want to use the house and furniture as they stand, they offer a good starting point for your own designs. However, from looking at the illustrations In the manual, most of the furniture has several uses. The Gothic Mansion set comes with five scenes with increasing levels of detail.
The mansion has two different sets of windows and doors, one of which is designed to open and close. In addition, there is some furniture included with this set, for example basic kitchen furniture such as a cooker and cabinets. A fridge and chopping block. The only thing | thought was slightly lacking was the absence of any wallpaper, leaving the walls throughout the house drab and off-white.
In conclusion then, these two sets of objects are an excellent buy for someone who's getting a bit fed up with the endless poor-quality clones of spaceships from famous TV programs or films, and the furniture should find a lot of use in normal, everyday scenes. If. When Earthquake Productions & Publishing need to reprint the manual, they take a closer look at the spelling of the descriptions and include the various objects’ filenames, then all my reservations will disappear. Z& llirtual estate svsiEm [ssmiiRLS Frank fiord takes a gander at some new object sets for lightwaue RED =
Essential BLACK ¦ Recommended I ¦ I I 10 Mb!
UP LI 10Mb hard Lightwave drive Space 4F in ” 68030. R 68040.68060 tFast Ram Fast Ram The bottom line Product; Gothic Mansion & Gothic Furniture Lightwave Object Sets Price: $ 99 Supplier: Earthquake Productions & Publishing 13351 Foothill Boulevard, Fontana, CA 92335, USA Tel: 0101 909 899 1800 Ease of use Implementation Value for money Overall_ 9 7 8 8 1st Floor Offices, 2 8 Market Street Wakefield, West Yorkshire WF1 1DH TEL (01924) 366982 FAX (01924) 200943 Monday To Saturday 8.00 am Till 5.30 pm An*w»rphof,R Al All Othe- Tlrr«* AMIGA PLJBLICBoMATn POSTAGE INFORMATION Pleas* Include 5Qp
Postage For UK Osk Orders And 75p Per Item For CD Orders (Max Postage Payable £1 50) Europe Add 10% Fa Disk Orders & TOO Per CO (Max £5.00) R O.W Add 20% For Disk Orders & £1.50 Per CO (MAX £6 00) All Orders Sent 1 St Class Or Air £1.00 PER DISK COMPACT CAMERA Beginners Tutorial CAMERA FUNCTIONS Another Photo Tutorial GLASSBACK 2 Platforms & Ladders Game j X3680 PSSST AGA Remember The Old Speccy Classic’ 3679 NIGHTMARE B4 XMAS Klondike Card set 3678 (AB) IRRESPONSIBLE ART 2 Drives Requires Hand Drawn ArH X3677 OMEN DEMO Nice AGA Demo 3676 (AB) PAGESTREAM F - G PATCH Latest Software Patch
Update X3675 (ABC) CARD GAMES DELUXE All Games Use REKO Card sets' 3674 (AB) GLOBAL FACTS Lots Of Interesting Facts ' 3673 ROBS HOT GAMES 14 Another Whopping Celection!
3672 (AB) THIRD DIMENSION 12 3D Cons Kit Users Mag 3671 DOMINOES One To Buy For Your Grandad!
X3670 (ABC) BIG GIRLS II AGA Oooer. Not Called Big For Nothing I 3669 ICON TOOLBOX V2.12 Lots Of icon Utils!
3666 WORD SEARCH DESIGNER Design Word searches Of Course' 3667 GCSE MATHS EXAM PAPERS Should REALLY Help With Revision' 3666 AMIGADOS GUIDE V1.5 Amiga Tutonol FaWB2+ 3665 (AB) CLASS E LUNAR MODULE Nice Linar Lander Vanation 3664 ROBS HOT STASH 36 Another Amazing Utils Disk!
3663 MAGIC SELECTOR VI.6 Change Backdrops Etc On Bootup 3662 ROBS HOT GAMES 13 More Super Games' 3661 TERMINUS V2.0E Highly Rated Comms Software X3660 (AB) TRSI CUBIC DREAM Very Ncc Red Sector Offering 3659 PROTITLER V2.0 Popular Video Titling Package 3658 DOPUS MAGIC COMPANION Arexx Senps & Button Banks Etc 3657 AMIGAPOINT V21 FidoNet Software 3656 FINAL PAX Fax interface Fa F Writer X3655 (AB) PAMELA ANDERSON PIX Fwaaarr' Voy SawstSkdeshc**' 3654 GBLANKER & EXTRAS Requires MUI Or BGUI To Run 3653 (AB) HYPERACE Good Overhead Driving Game 3652 TINY TOONS CLIPART Full Odour Tiny Toon Pix X3651
BIKINI CARDSET Fa Klondike 1.2 Or 3 3650 BORIS VALLEJO CARDSET Fa All Kl on dikes 3649 JOKE DISK Thousands Of Jokes' 3648 DAYDREAM BBS SYSTEM V1.01 Sipert) BBS Software NO BEGINNNERS!
3647 MUSIC UTILS 3 Loads Of Amiga Music Utils 3646 STEP 5 AGA Superb AGA Tetris!
3645 MAGIC CXV1 1 Best Multi Commodity Ever I 3644 MUSIC UTILS 2 Prowizard & Exotic Ripper Etc. 3643 DR ST RANGE 2 Superb Follow Up Gam el 3642 (AB) IMAGE STUDIO Superb GFX Manipulation Software X3641 AMIGA ART CARDSET Fa All Won dikes X3640 SPACE CARDSET Fa Klondike 28 3 Only 3639 OCTAMED V4 00 Superb Music Tracker 3638 ABANK 1.1 Personal Accounts Package 3637 PRO-GAMBLE V2.1 Horse Racing Predictor 3636 MASH Similar To Antwars Great!
3635 (AB) MORE MAGIC WB EXTRAS Fonts Icons & Backdrops Etc 3634 EAGLEPLAYER V1 54C Superb Miitiformat Mod Player!
3633 MUG SAMPLES 6 Drum Wt 3 3632 MUG SAMPLES 4 Brass & Woodwind 3631 OCTAMED & MIDI Complete Tutonai Disk 3630 MULTITOOL IIV2 1 Excellent DQPUS Clone 3629 NEW UTILS 10 Another Large Wadge Of Utls 3628 BASIC ELECTRICS V1.0 Base Electronics Tutorial X3627 (AB) MYSTIC DEMO Impossible Possibility 3626 TRSI ANHALONIUM LEWINI Superb AGA Demo From Red Sector 3625 ROBS HOT GAMES 12 More Lovely Hot Stash!
3624 MUSIC UTILS Another Collection Of Great Utfis X3623 BUTZBLANKER V2.5a AGA Requires MUI V2.3 To Run I 3622 ACCOUNTMANAGER V1 1 Requires MUI V2.2+ & Disk 3419 3621 TWINEXPRESS & CD32 RAD Same Games Onto Disk Instead Of RAM 3620 FILER V3 33 Another Superb DOPUS Gone 3619 PENGO DEMO Superb Pengo Clone!
3618 FINDING THE TRUTH 3 UFO askmagazine 3617 ROBS HOT STASH 35 Always Red Hot New Utils 3616 ROBS HOT STASH 34 Anolher Superb Utils Comp 3615 (ABCO) CHARLEY CAT 11
• Gardening Car 2.5MB Amm 3614 TURBOCAT Shareware Cat Disk Maker
3613 TRILEMMA V5.0 Barmy But Great Puzzle Game!
3612 THIRD DIMENSION 11 3D Cons Kit ask Mag 3611 (AB) CY8ERGAMES Excellent Beat Em Upl 3610 JUMP'EM Bouncing Skill Puzzle Game 3609 INFECTION Exellent Puzzle Geme 3608 DEMON VI .01 Patience Type Card Game 3607 FLOWERS CARDSET Fa Klondike 1.2 a 3 3606 PHOTO CD CARDSET Fa Klondike 1.2 a 3 3605 BARTENDER V1.1 Superb Cocktail Database' 3604 BEGINNERS GUIDE TO WB3 Handy. Easy Tutorial Fa WB3 3603 GFX UTILS & ICONS Includes Ieoh tools Etc 3602 NEW UTILS 9 Collection Of Usefii Utils 3601 NEW UTILS 8 Indudes Vchecker 6 52 3600 (AB) FINDING THE TRUTH Osks 1 4 2 About Allens &UFO.
3599 ROBS HOT STASH 33 Stacks More Superb Utils!
3598 PRETTY WOMAN CARDSET Fa Kjondke AGA 3597 FINAL WRAPPER V3.0 includes Loads Of Macros Tool 3596 DELUXE GALAGA V25 Mega Mega Mega Game' 3595 PUCMAN Arcade Perfect Pacman' 3594 PARNET HDI The All New Pamet' 3593 LEAGUE SOCCER CARDS V1.1 Soccer Cards Game X3592 JPEG AGA V2.1 Best AGA Jpeg Viewer 3591 COINMANIA PREVIEW Playable Puzzle Game 3590 (AB) HOLIDAYS Tutorial On Good Phcxography 3589 (AB) PHOTO TECHNIQUES Good Photo Tutonai 3588 IMAGEDESK V1.2 Create Thumbnail Pics 3587 BOING V3 Thing On A Spnng Clone 3586 ROBS HOT STASH 32 indudes BJC600 On vers!
3585 NEW UTILS 7 Mae Bits 4 Bats 3584 ROBS HOT STASH 31 Another Hot Utils Collection 3583 AGA SPECCY EM V1 6b indudes A Few Games Tool 3582 NEW UTILS 6 Mae Upto Dale Utils 3581 INTERNET UTILS indudes IRC Chat Client 3580 (AB) PAGESTREAM 3F UPDATE Updates To 3F From 3D AMIGA CD ROM'S JW ILLUSIONS 3D £9 99 Hundreds Of Random Stereograph Pidaes Complete With The Utils You Need To Creat* Them I mvmm THE LIGHT WORKS £39.99 Superb Collection Of Imagine.
Cinema4D 4 Reflections Objects And Textures Mainly Fran Tobias Richter' Utterly Stunning Stuff!
SPECCY SENSATIONS £14.99 Fun Of Nostalgic Speccy Games Complete With Emulators Fa Both Amiga & PC' AMINET 5!! March 1995£14 99 This Release Contains Over 440MB Of NEW Data Indudmg Over 1000 Games! Since No, 4i LSD COMPENDIUM VOL 2 £19.99 Sequel To The Well Received LSD CD Improved Mefiu. Mae AGA Stuff. Online Degrader Etc AMINET SET (4 Cds) £29 99 Aminets 1 to 4. Recompiled With I&hkSI NO Duplication This Set Even includes NEW Aminet DATA!
M ANIMATION CD (Double) £19.99 2 Cds Containing A Plethora Of Superb Amiga Animations Even Indudes Converted PC Anlmsi M 3D ARENA £24.99 Imagine. Lightwave & Real 3D Objocts Galae From The 24 Bit Club in Scotland' CD ROM PRICE MATCH WE WILL DO OUR BEST TO MATCH OR EVEN BEAT ANY CD ADVERTISED ELSEWHERE. ALL ORDERS SENT ISSUE 8 NOW IN STOCK £6.95 SAME DAY 1st CLASS POST SUPER CD ROMS AT SUPER PRICES 17 BIT COLLECTION 1700 Of Our Disks From 1 To 2300 £29 17 BIT CONTINUATION More Library asks From 2301 To 28001 £141 17 BIT PHASE 4 Latest Library Release From 2801 To 3351 £19 J AMOS PD CO
Invaluable Fa Amos Users Source Code Etc £ 19 9 AMINET 4 CD November 1994 Amnet intenet Archive £14 S ASSASSINS CO Excellent Games Collection Runs From Cqi £19S BCI NET December 1994 Aminat internet Archives! £141 B C MODS & SFX Collection at Thousands Of Mods & Sound Samples £ 9.1 B C CLIPART & FONTS Mairty In EPS Formal £ 9 S CDPD 1 Fred Fish From 1 To 660 £91 CDPD 2 Fred Fish From 661 To 760 & Mae £ 9.9 CDPD 3 Fred Fish From 761 To 890 & Mae. £ 9 1 CDPD 4 Fred Fish From 891 To 1£XX). C++ Archives & Much More! £14 1 DEMO CO Older Amiga Demos Fa Collectors £ 91 DEMO CD IIA Utile More Up To
Dete. But Still Only Fa Cdlectas £14 J DESK TOP VIDEO Superb DTP CD Indudes Fonts, Clips. Pix Etc! £149 EUROSCENE Most Upto Date Demo Collection From Europe £ 14 1 GIFS GALORE CD 5000 GIF Pictures From Ova 40 Cetegones £191 GOLDFISH CD Fred Fish 1 To 1000 Archived AND Ready To Run £29 fl GOLDFISH 2 Arother Double CD Containing Everthtng Alta F 1000. £29 9 HOTTEST 4 PD SOFTS Latest Library CD £199 imagine CD Top Notch Collection Of Objects. Backgrounds Etc £39 S IMAGINE ENHANCER Objects, Maps, Fonts Etc Pro Level £491 LSD COMPENDIUM LSD Legal Tools To 151, Arums Games Etc £191 NETWORK CD Conned
C032 To Any Other Amiga (Raqures Cable) £141 NETWOR K CABLE Adapted Semet Cable Fa Use With Above £199 POWER GAMES Ova 500 Top Quality Public Domain Games £141 PRO FONTS CD Adobe, CG Fonts & Stacks Of Clpart £ 191 RAYTRACING VOL 1 Excellent Collection Of Goodes Fa imagine £ 191 RAYTRACING VOL 2 Mae Imagine Stuff Award Winning CD! £191 SHEER DELIGHT Addts Only CD ROM £ 14 i SPACE & ASTRONOMY 1000 GIFS & 5000 Nasa Texts About Space £19 9 SOUNDS TERRIFIC Double CD Containing Thousands of Mods Etc! £199 THE LIGHT ROM Highly Reccomended Objects CD Fa Lightwave £3 TOWN OF TUNES 1000 Hand Selected
Music Mods With Players Etc £19.1 ULTIMEDIA VOL 1 Textures, Sounds Pictures Etc Fa Muitimeda £141 ULTIMEDIA VOL 2 More Multimedia Accessories 4 Resources £14 i WEIRD SCIENCE FONTS CG. IFF. PCX. ADOBE Etc £91 WEIRD SCIENCE CLIPART EPS. IMG. IFF Pagesetter Etc £ 9 9 hen you've been squirreling graphics away all over your hard drive, whether rendered or drawn, or you be a CD full of images for use in presenta- ton or 3D projects, keeping track of the POTters can be a pain. The situation is made pan worse by the habit some CD developers ¦M Of calling their files 'grt0032.gif' or some fePer
indecipherable naming convention.
¦M it can quickly become Impossible to ¦Member which image is which.
I One answer proposed by US company [focus GbR is graphicRecall. A database sys- Itom designed to make housekeeping tasks a I Me easier. In essence, the program consists W a fairty simple database which, when cou- i pad to a copy of ADPro 2.0 or above, is [topable of storing an image bank in the form M mmi-pics or thumbnails.'
F The user, with more piccies than memory mw* . Need only scan a directory of files and [W the program to get cracking on them, then M back and wait for ADPro to chum its way trough them and create up to 16 images per toabase page. On AQA machines, the result
• • 256-colour representation of the directory [toch makes it
that much easier to spot the to you want.
Smallest picture shorn Steuie kennedg looks at graphicRecall, a mini-pic uiewer and graphical database It's easy enough to create a database. Just
• Pect the New Database option from the profs Project menu, use
the file requester to
• elect which files to include, then hit the Process button, if
ADPro isn’t already running, the package I fire it up and use
it to process each image end create a thumbnail version which
is saved in a database file on the hard drive.
These don’t overwnte the original files and rey aren’t appended to them, so there’s no wxry about losing or corrupting images.
The file requester approach means it is
• asy to select just the GIFs or the Jpegs, then burid separate
databases for each. When the databases are examined using the
package’s wewscreen, more than one can be loaded at once which
avoids the hassle of loading and Examining several in turn.
If the user wants to view an image at full we, a right mouse button-dick will call up a wewer program such as View or PPShow. But tie package isn’t restricted to static images.
Palette problems Animations can be catalogued, as can MED modules and sound samples.
The program is also capable of working directly with the Video Toaster and Vlab hardware to create thumbnails directly from a source. For example, the Vlab ADPro loader will be brought into play and the image in the Vlab buffer processed to create an image so that video tapes can be catalogued in graphical form without choking your hard drive with large 24-bit full-screen grabs.
FULL SUITE DCTV images are handled through a menu toggle option so that the colour thumbnail is a video image rather than the 16-colour raw DCTV image stored in the hardware's grabber. Giving graphicRecall a more or less full suite of the most popular Amiga video peripherals, Support for the Vlab Airlink remote control unit puts the icing on the cake in this respect. All in all, a good idea and one which is fairty well implemented. Given the non-AGA Amiga's limitations on colour (see box) and the package’s friendliness towards sounds, animations, and external hardware, it is clear that the
programmers have put a bit of thought into the package's practical application. My biggest concern is that graphicRecall relies far too heavily on ADPro for import and export of images and for creating thumbnails.
Had the designers made the program more self contained, such as the shareware equivalents found on the PC. It would have been an unmissable buy for the graphics fan. As it is, the low price and ease of use makes it well worth a look to any owner of ADPro 2.0 or above.
Focus Gbr's internet address which offers a home page and program info screenshots etc is: http: www.liil.com ~louiev SVSIEfTl ESSEflTlflLS RED = Essential BLACK = Recommended When used on a non-AGA machine, the graphicRecall viewscreen can be a real sanity-reducer. This is because the screen will only have 32 colours (16 if you use higher resolutions) and each thumbnail has its own 32*colour palottc. When the mouse pointer is moved from one thumbnail to another, the entire screen full of images changes palette, bringing on an early headache if you work with the screen for too ‘ong.
With AGA machines this isn't as much of a problem, but as the majority of videographers still work with A2000 and A3000 machines, it does mean you'll have to use the program's palette remapping feature.
This will use a default palette to create the thumbnails instead of the colours from the original image, and though it avoids the palette switches it's not an ideal solution. Ham might have its drawbacks, but there might be an argument to be made here for using a lo- res-laced Ham screen instead of the 32 and 16-colour screens on offer to non-AGA owners.
JD Tt The palette on this 16-colour databaso view screen isn't up to the job ol representing much more colourful images, though this Is Commodoro's fault rather than graphicRecalls 4 Mb 18 Mb RAM Adpro 2.0+ RAM The bottom line Product: graphicRecall Supplier: Focus GBR Tel: 01474 852021 Price: £59.95 Ease of use-8 Implementation__7 Value for money_8 Overall_8 Amiga Computing White Knight Tec THE PROFESSIONAL rs-i non O00Q01 AMIGA SPECIALISTS “ u 1 O£.£.0£. I SUPPORTING SERIOUS USERS 9.30am - 6pm Monday - Friday PO BOX 38, WARE, HERTS, SG111TX FAX W20 822302 E & OE 16 03 95 GVP A1230
Performance Series II ALL PriCES INCLUDE VAT Two SIMM Slots (GVP's 4 or 16Mb only).
Clock. Optional 68882 FPU And SCSI Port WITH 40MHz ECQ3Q,4Mb RAM £ 299 40MHz, 4Mb RAM & FPU £ 399 50MHz 030, 4Mb RAM £419 50MHz, 4Mb RAM & FPU £ 509 Additional 4Mb SIMM for A1230-II £ 195 GVP A1291 SCSI l F for A1230 II £ 59 VIPER 68030 By Power Computing One SIMM Slot (Industry Standard. 72 pin), Clock, Optional 68882 FPU And SCSI-2 Port Various Versions 28,33,40 & 50MHz with or without MMU are available FROM £129 Please call for full specification & prices MONITORS PHILIPS CM8833-II 14" PAL RGB. Y C & Composite Input (0.38 dot pitch, Stereo) £ 239 MICROVITEC CUB-SCAN 1438 14" (Multi-sync,
0.28 dot pitch. No Sound) £ 295 MICROVITEC AUTOSCAN 2038 20" (Multi-sync, 0.31 dot pitch. With DMS) £1175 Wo rh bench Klchstart
3. 1 Upgrade Kits Rom(s), Disks, Manuals & Fitting Instructions
A50Q 50Q+ 1500 200qZ 89.95 A1200 3000 4000 £ 99.95 NETWORKING
AMIGANET Ethernet for A2 3 4000 £ 249 ARIADNE Ethernet for
A2 3 4000 £ 199 l-CARD PCMCIA Ethernet - A1200 £ 249 Network
Software Available On Request Eg. ENLAN DFS, ENVOY. TCP IP.
NOVELL, DECNET CPU s & FPU s 68881 20MHz PGA £ 24 68882 25MHz
PGA £ 39 68882 33MHz PGA £ 69 68882 50MHz PGA £ 89 68882 25MHz
PLCC - For A4000 030 etc. £ 69 68882 33MHz PLCC - For
A4000 C30 etc. £ 79 68882 40MHz PLCC - For A4000 030 etc. £
119 68040 25MHz - For Upgrading A4000-LC040 £ 165 68030 25MHz
with MMU (PGA Style) £ 59 68030 33MHz with MMU (PGA Style) £
89 68030 50MHz with MMU (PGA Style) £ 109 CYBERSTDRM 50MHz
68060 Accelerator For The Amiga 4000 RUNNING AT OVER 80 MIPS !
Only £ 995 l ull Specification Sheet Available 40MHz 68040 Version £ 765 040 Version w o CPU E 449 Fast SCSI-II Controller £ 175 I O Module (SCSI-II, Ethernet & 2Mbit Serial port) £ 375 BLIZZARD 4030 TURBO 50MHz 68030 + MMU, Opt. FPU (For A3000 4000) £ 209 COMMODORE A3640 Card, 25MHz 68040 (As Fitted In Amiga 4000-040) S H £ 419 WARP ENGINE 28 33 40MHz 68040 4 x 72Pin SIMM Slots for upto 128Mb RAM Built in FAST SCSI-II DMA Interface 28MHz Version (With 68040 25) 40MHz Version (With 68040 40) ' 099 LIGHTWAVE 3D V3.5 £449 Amiga & PC Version 4 Due Soon Expected Price £ 695 + VAT. Buy V3.5 now,
upgrade to V4 and SAVE ££££’s LIGHTWAVE TUTORIAL VIDEOS Five Available - £ 49 each £ 199 set AUDIO PRODUCTS SUNRIZE AD516 STUDIO 16 8 Track, 16-Bit, DAT Quality. Direct to Disk Recording. Timecoded Cuelist. Can be used with Bars & Pipes Professional, the PAR etc lull Specification Slice I Avstihililc £999 TOCCATA 4 Track. 16-Bit, Direct to Disk Recording. With Samplitude Software .
Ideal for Vlab Y C's IFR. Or the Vlab Motion £ 349 HARD DRIVES Bare SCSI A1200ACCELERATORS A4000ACCELERATORS 350 MB SCSI 3.5" £ 199 540 MB SCSI2 3.5" £ 289
1. 0 GB SCSI2 3.5" £649 4Gb Micropolls AV SCSI2 7200rpm, 9ms, 1Mb
£1699 StAGATS BARRACUDA
2. 1Gb £ 999
4. 2Gb £ 1499 A4000IDE 420 MB IDE 3.5" £159 540 MB IDE 3.5" £ 209
730 MB IDE 3.5" £ 229 850 MB IDE 3.5" £ 259
1. 08 GB IDE 3.5" £339
1. 28 GB IDE 3.5" £359 DRIVES FOR PAR Micropolis 2217A £ 899 FAST
SCSI-II CONTROLLER FASTLANE Z3 + Upto 256Mb RAM (A4000) Now
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SIMM-32 £ 29 GVP SIMM-32’s 4MB £ 195 EDIT CONTROLLER The KRP
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RCTC compatible.
SMPTE. GPI Trigger. LANC Panasonic RS232 etc. Shot Lists.
Mixer control, Audio cues, synchronised audio dubbing. Upgradable to 8 parallel control industrial machines RS422.
From £ 549 Call For Full Specifications VIDEO PRODUCTS BROADCASTER ELITE This Zorro III card performs the major functions of a Broadcast Quality, On-Line, Non-Linear, Digital Video edit suite (CCIR601 720 x 576 resolution). It provides REAL-TIME. FULL MOTION JPEG (50 fields second) Capture & Compression, direct to disk. The video can be edited and played back in REAL-TIME, at 50 field$ sec in broadcast quality - direct to Betacam etc. The board has full LTC and VITC timecoding (on all connectors * Composite. Y C and YUV). It also interfaces with the AD516 Studio 16 and NEW Amadeus 16-Bit
audio cards to enable simultaneous audio and video editing. It requires an Amiga 4000 with full 68040 processor, large SCSI-2 hard drives, and fast SCSI-II controller.
Complete System - From £11.950 plus VAT BroadCaster Elite Card £ 4098 plus VAT System Requirements (minimum) :* Amiga 4000-030 or 4000-040 (2 +8Mb.0.5Gb HD) Broadcaster Elite (Zorro III Card) with Software Warp Engine 28MH with SCSI II or Fast lane 73
2. Igb Fast SCSI-2 3.5" HD (For Video) Sunrize AD5I6 or Amadeus
(Audio Card) MultiSvnc & PAL Monitors All systems are fully
configured and tested and are supplied with limited telephone
support. Technical support is additional for purchase of
individual cards.
FOR MORE INFORMATION, OR TO ARRANGE A FULL DEMONSTRATION, PLEASE CALL Dealers We are Exclusive UK Distributors GVP TBE PIUS TBC card with transcoding PAL SECAM NTSC etc. £ 595 02 mstc Multi Standard TBC with full transcoding, genlocking etc. £ 1749 Real-time JPEG Compression & Playback Video & Animation card £ 999 Real-time Hi8 digitiser card £ 349 PAR - Personal Animation Recorder Output Your 24-Bit Rendered Animations To Video Tape - At Broadcast Quality £ 1849 video Capture Can - For PAR £ 999 Other Professional Video Products Available SOFTWARE LIGHTWAVE 3D V3.5 PAL ART DEPT. PRO. V2.5
REAL 3D V2.4 £449 £149 £299 £195 £ 49 £215 £219 £169 £ 95 £239 £289 £385 £149 IMAGE F X V2 PHOTOGENICS BARS & PIPES PRO V2.5 MEDIA POINT V3.28 TVPAINT 2 (Picasso Retina Harlequin EGS) SCALA MULTIMEDIA 211 (AGA) SCALA MULTIMEDIA 300 (AGA) SCALA MULTIMEDIA 400 (AGA) SCALA MM 400 +ECHO 100 MORPH PLUS (Wia ftolessirtial Software Available On Rajikj4 24BLT GRAPHICS CARDS AMIGA 3000 & 4000 ONLY CYBERVISION64 ULTRA FAST 64-BIT, Zorro III, 1280x1024 - 2Mb £ 319 4Mb, Version of CYBERVISION 64 £ 399 RETINA BLTZ3 Zorro III, - 1Mb £ 459 RETINA BLTZ3 Zorro III, - 4Mb £ 599 AMIGA 1500 2000 3000 4000
PICCOLOSD64 ALPINE 64-BIT RTG card 2Mb, Zorro ll lll Switching £ 295 4Mb, Version of PICCOLO SD64 £ 345 PICASSO II 2Mb with TVPaint Jr. £ 295 RETIM 2Mb with VD Paint. £ 365 RETINA 4Mb with VD Paint. £ 465 OPALVISION Call For Latest Information GENLOCKS EVP E LOCH External Composite & S-VHS Hi8 unit. S W Controlled £ 265 HAMA 292 External Composite & S-VHS Hi8 unit. RGB correction etc. £ 279 HAMA 290 External Composite & S-VHS Hi8 unit. RGB correction, Picture Enhancement. Fade to Black. Keyhole. £ 679 E2 VIDEOCENTER V C1 £ 579 E2 OENESYS VIDEOCENTER £ 929 E2 VIDEOCENTER PLUS VC2 £1139 G2
VIDEOCENTER C3 From £1399 Rill Details Of HAMA & G2 Items Avalabfe On Request REMOVABLE DRIVES SYQUEST 88MB SCSI INT. 5.25“ DRIVE £ 279 88MB REMOVABLE CARTRIDGE £ 59 105MB SCSI INT. 3.5" x1" DRIVE £255 105MB SCSI EXTERNAL DRIVE £ 399 105MB REMOVABLE CARTRIDGE £49 270MB SCSI INT. 3.5" x 1“ DRIVE £415 270MB SCSI EXTERNAL DRIVE £ 569 270MB REMOVABLE CARTRIDGE £ 59 Syquest Drives Supplied With A Cartridge MAGNETO OPTICAL IBM 230MB SCSI INTERNAL £ 669 IBM 230MB SCSI EXTERNAL £ 765 BOX OF 5 230MB MO DISKS £ 179 SINGLE 230MB MO DISK £ 39 DAT TAPE BACKUP 4MM SCSI DAT - 2Gb. Internal £ 729 4MM SCSI DAT
- 4Gb, Internal £ 799 8MM Exabyte DAT - 3.5 7Gb, Int. £ 1199 CD POM DPJVCS TOSHIBA XM5201B SCSI-2 (Int.), 3.4 x Speed, Multi-Session (Tray Load) £ 179 PANASONIC CR533S SCSI-2 (Ext.), 2 x Speed, Multi-Session (Caddy Load) £ 195 POWER Ext. A1200 with Squirrel l F £ 199 MPEG DECODER SCALA MD100, Zorro II card. Play MPEG bitsreams from hard disk or CD. Can be controlled from SCALA MM300 & MM400. Includes encoding software. £ 599 EMPLANT MAC PC EMULATOR Basic Version £ 245 SCSI or AppleTalk £295 Deluxe (Both) £339 A4 SCANNERS EPSON GT-6500 600dpi, 24Bit with s w & Cable £ 699 EPSON GT-8000 800dpi,
24Bit with s w & Cable £ 989 NEW SERVICES We now offer a number of services to Amiga users RENDERING frames from Lightwave, Real or Imagine OUTPUT frames to video tape (VHS S-VHS Beta SP) PICTURE Formal Conversion (MAC PC AMIGA SGI etc) NON-LINEAR EDITING (VHS S-VHS Bcta SP etc.) DATA TRANSLATION (Syquest MO. DAT, QIC etc.) SPECIALISTS WE OFFER SERVICE. AND AFTER-SALES BACKUP THAT IS SECOND TO NONE DEMONSTRATIONS DEMONSTRATIONS OF OUR HIGH END SYSTEMS CAN BE MADE BY PRIOR ARRANGEMENT DELIVERY CHARGES Express Small £ 6 Medium £ 7 For large items, please call SURCHARGE If ordering with ACCESS or
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P. O. BOX 38, WARE, HERTS. SG11 1TX done at all. There’s
literally hours worth hugely enjoyable distraction on offer he
with a total of 14 games included. Six of best, including
WBTetris. Are by a cl’ called Marat Fayzullin and share sim
interfaces and features. This is one of PD of the month
Workbench Games 2.5 Programmed by: Various Available from:
Your Choice Disk No. GA 571 For a long time I’ve been
searching for a decent workbench-friendly version of Tetris,
and on this disk, among numerous other gems. I've finally
found it. It was hiding among versions of Columns. 15 (one of
those sliding puzzle things).
Boulderdash, Ping Pong and many more window-based lovelies, but I spotted it.
And since then. I’ve hardly got any work sector lemming Warfare Unothec hotch-potch of the top-notch, with pour financially cha longed host Oauo fusich i rnswfai r -fmsi I-cr-wrra i rss s I write this I am full of the joys of spring. The clocks went forward last night, everybody is noticeably more cheery and I'm just happy to be alive. On top of it all, like a highly appetising chocolate flake stuck invitingly atop an ice cream comet, came a refreshingly impressive pile of PD products. So without further ado. Let’s take a leisurely stroll down affordable avenue... Pro-Gamble 2.1 Programmed
by: Ali Prior Available from: Ali Prior With the seemingly endless stream of extremely similar National Lottery prediction programs, it was a pleasant change to come across a horse racing prediction package, especially one as easy to use and attractively presented as Pro-Gamble
2. Entering race details is a straightforward process and
involves simply keying in form ratings from a newspaper. The
program will then work out whether betting on a particular
race looks worthwhile and will recommend a horse to back.
Details are then saved to disk - come back to the program next
time and you will be asked how the horses performed, It is
also possible to calculate returns on each way bets through a
totally independent section of the program, a feature that
does appear to be lacking in other racing prediction programs
and could save the punter some lengthy calculations.
The keyboard-driven interface is beautifully easy to work with and features such as the program's ability to fill in a racecourse name when you've only entered the first couple of letters add to the professional feel of the product. How it performs in practice remains to be seen, but given that horse racing is a far better bet than purchasing a National Lottery ticket, it's the sort of program that could appeal to many people.
A free demo is available from the author as is the full version which costs a few pounds. It might also be interesting to keep an eye out for Ali's next production, because it's going to be - wait for it - a National Lottery prediction program!
Produced by: Futura Available from: Freestyle PD (£1.50 Technically stunning it may not be, but and wacky are certainly words which ( justifiably be applied to Lemming Wai In a nutshell, this is a demo feati lemmings killing one another in se* different ways.
There are lemmings shooting one an with rocket launchers, lemmings drof bombs on one another, lemmings trigg traps, and all sorts of other peculiar g on. The graphics might not be too he there's enough humour in this animati sustain interest, and it’s enjoyable en the first couple of times through. Just expect anything too deep... or too sens 4s-. . . .
Everything you've over wanted to do to a Lemming but didn't hava tho chanca to (Harks PD [ompilation Produced by: Mark McVickers Available from: Mark McVickers (£1, A selection of decent utilities and gam included on this first compilation d what will apparently become a series.
I compilations of small but highly i games I've seen on the Amiga I * definitely recommended. The prob- i e that once you've got these on your Pd dnve it becomes rather hard getting | useful done.
Dave Qvsick PD submissions Amiga Computing Media House Adllngton Park Macclesfield SK10 4NP mosaic HCH Slideshow e
1. 50) C , but w* ich cod Warfari eaturin sever ImageStudio 2 ll
l‘ H|0lSB00 3500l b anotha droppin triggerin ar going
o hot bi ¦nation I j enougl lust dortl ensible.
’ Obliteration, a highly a*ayable, unashamed Pang clone
* tw one out each month. ReOrg 2, a disk
• ptimiser that speeds up disk accessing f considerably and
prevents fragmentation of i drive, and DiskSalv 2. Which is
unsur-
• nsingly a disk salvaging program, should fee m everybody’s
collection. Slightly less Programmed by: Andy Gibson Available
from: F1 Licenceware Disk No. F1-065 (2 disks, £4.99) s back -
and this time there's more of it. Infinitely of it. In fact,
because now it is possible to create ir own question banks,
These can even be sold for 'it, so there's a good chance that
in the coming lonths a large number of data disks will be
produced enterprising Amiga owners.
The first of the two disks contains the quiz game I «nit Mil sta. M«* .' Liinni d» l «m is n« tw 1st it M) tlw. «ni in* Csxtl n*l rs l 1.50)
* 51 id-.s*. r One ol I he supplied Arexx scripts Cah guide you
through some of ImagoStudlo's effects itself and detailed
instructions of how to create data disks. The second disk
contains a bank of questions on Pop Music created by the
author, and spanning a wide range of music.
I had considered myself to know a little about this topic (as I suppose everybody does), but I confess to being totally baffled by a good proportion of the teasers. Which American singer had their UK hit with Way Down Yonder In New Orleans? Which Clannad song reached number 65 in the charts in 1983?
Fortunately, there's a one in three chance of guessing the correct answer, which is just as well because you have a maximum of three credits. Thankfully, on the main menu, as well as the option to play with even fewer credits, there is the facility to turn off the timer which otherwise further pressurises the perplexed player.
The documentation seems to suggest 500 questions can be crammed onto each data disk, so with the possibility of numerous new disks on the way this is one game you should never tire of. It also has educational possibilities, as students could create question banks to test their knowledge of topics and use them as revision aids. Bearing in mind that Student Aid 2 (reviewed a few months back) costs about five times as much as The Ultimate Qui2 Volume 2. The latter starts to look like an attractive proposition.
Essential but a good deal more entertaining is Super Obliteration (originally reviewed in AC81). A slick Pang clone.
Tired of blasting asteroids and need to play sound samples direct from disk? No problem, give the job to Dsound. High speed disk copier and formatter SuperDuper 3 also makes an appearance in among this veritable pot pourri of programs.
Among the best of the rest is Croak, a good version of Frogger. In fact, of the 11 programs on the disk, there's only one that's really poor (Egyptian Run). Long time Amiga owners may well own a few of these programs already, but even so there's probably something on this disk for everybody.
Numerous other AGA slideshows? Not a vast amount, must admit. The music's typically forgettable and the pictures are not especially original either.
Fortunately, the standard of artwork throughout is quite high and the presentation is slick and professional, so you’re not left with the feeling of total indifference that so many slideshows produce. About half the pictures on the disk are AGA only, and not surprisingly these are the best in terms of image quality. Highlights include a colourful space scene plus a gun-toting chicken.
Calling all PD libraries and individuals with absolutely any program, whatever its purpose, which you consider worthy of review.
Whether it will be freely distributable public domain, shareware or licenceware, if you feel it's of sufficient quality to merit coverage then stick it in a jiffy bag or padded envelope and send it in with all haste. I promise ni at least look at your work.
Please deafly label the disk, and include a cover letter supplying a description of the disk contents, price and some basic instructions. The address to send the disks Programmed by: Andy and Graham Dean Available from: Demo from PD libranes, new registered versions from the authors Admittedly it is only a matter of months since the first incarnation of ImageStudio came under scrutiny in these very pages.
Bring it on damn... Amiga Computing PD and SHAREWARE ?
In that time, however, ImageStudio has shifted copies by the cartload, as an extremely powerful and affordable alternative to commercial image processing packages.
The Americans say, "If It ain't broke don't fix if, and understandably the authors have not meddled with the winning formula which combines outstanding operational speed with an easy-to-use Intuition interface. The program still runs on a 1Mb machine by employing a hard drive as virtual memory, and still supports a huge range of image file formats.
But ImageStudio 2 contains large chunks of code which have been completely rewritten, resulting in significant speed increases.
As a result, ImageStudio is now capable of outperforming commercial offerings, such as ImageFX and Photogenics, in some areas - for instance, on an A1200 a 24-bit image can be converted to 256 colours in 51 seconds. While ImageFX takes 78 seconds. In file reading and writing operations it leaves the opposition standing.
Another major change is the inclusion of Arexx support. A selection of example scripts are included and creating new scripts couldn't be easier, meaning batch file processing and arduous processing operations can be fully automated. Among other useful new features are an on-line AmigaGuide help facility and a Workbench Applcon which automatically loads into ImageStudio The (Mute Beginners Guide' ‘' ' 10 Luolume 1] Produced by: Steve Bye Demystify workbench manuB with The Beginnort Quid* To Workbench 3, Yohtm* f (phew!)
JasAL Available from: F1 Licenceware This AmigaGuide file contains detailed descriptions of the functions of the Workbench 3 menus, designed to demystify the system for newcomers who have understandably been completely confused by the Workbench 3 User's Guide bundled with AGA machines. Certain parts of the guide have accompanying pictures to illustrate the processes involved. This is an excellent guide and with more volumes promised, each covering a different aspect of the workbench, the prayers of those baffled by snapshotting and trash emptying appear to have been answered.
Also included on the disk are a pair of PD utilities.
Filemaster is a simple directory manager capable of performing a variety of useful features such as moving, copying and deleting files, displaying pictures and playing music modules. It's hardly a Directory Opus, but it’s a good utility for beginners. Quickgrabber is a screen grabber, a useful program to have knocking around although it’s hardly essential for the Amiga newcomer.
The version one executable and unlocks the disabled features in ImageStudio 2. If you haven't registered yet, there’s never been a better time to do so. As a top qual- , ity image processor which is easily capable of holding its own against the best on the market, for just a tenner ImageStudio 2 is an absolute bargain and comes strongly recommended. ZillF files which are dropped on it. As with the original version, ImageStudio 2 is shareware, although there is a public domain demonstration version available which is only capable of loading pictures of up to 250x250 pixels. People who
registered version one can upgrade simply by installing this demo and then selecting the ‘create keyfile' menu option, which checks Hating World Programmed by: Michael Pratt Available from: Michael Pratt (£1 or Disk+SAE) This competent overhead driving simulation has you travelling the world taking part in races in 20 countries, each with its own track with differing characteristics. Drivers have to contend with conditions as diverse as dry desert tracks in Australia and icy roads in Alaska.
One or two players can participate in the action which takes place on a scrolling track around four times the screen size. Set a course record and you’ll be able to enter your name and have it saved for posterity.
And, erm, that's about it to be honest.
Still, decent graphics and a high standard of presentation throughout add considerable visual appeal. In the audio department there's nothing special to shout about, but what's there is inoffensive enough. It’s perfectly playable and good fun with a friend, but in one player mode it is slightly lacking in variety. The track designs could do with a little more imagination to sustain interest.
Overall, Racing World is polished enough but is just missing that indefinable something to set it apart from the crowd.
That said, this is certainly not a bad effort - in the world of PD racing games it might not make the podium, but it deserves to finish in the points.
62 JUNE 1995 Graham and Andy Dean 14 Fielding Avenue. Poynton.
Cheshire SK12 1YX F1 Licenceware 31 Wellington Road. Exeter. Devon EX29DU (Tel: 01392 493580) Freestyle PD 108 Woodside Way. Short Heath.
Willenhall. West Midlands WV12 5NH (Tel: 01922 710985) Mark McVickers 87 Braes View, Denny. Stirlingshire.
Scotland FK6 5NG Michael Pratt 10 Rivers Road. Yeovil. Somerset BA21 5RJ Ali Prior 10 Lovell Park Heights. Little London.
Leeds LS7 1DP Your Choice 39 Lambton Road. Chorlton.
Manchester M21 0ZJ (Tel: 0161 881 8994) London, can mou wait?
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Issue No.(Switch Onlvl: CD101 ‘THE SOUND LIBRARY£1S u piuiiiaui un m uiihW «Ww!n(fliiks
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CD100 • Indudcx a 50 page printed Book wilh Vunie & description of each disk & program on ___the cdrom disc. The first cdrom with printed hook for all Amiga computers.
Contain' the continuation of our Various floppy dial VI5O1-VI750). And our mam library disks from 400I4300 This cdrom covers a variety of Public Domain subiccls; Games. Mega Demos AGA. Euro Demos. Pemos, Product demos. Dixk Magazines. Music Titles, Slide shows Clipart. Funis. Rase Dance Tracks. Sampled Sounds, linages in JE0. GIF. AGA 256. Imagine Objects. Textures.
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Culoaa. IldiKlluxial Baturti ulilrty aliak. I Graphic * A Muik paoAaciloo. HD ulili. I S'dUnvl MiliVi ccnam. Vru* lillcrs. Vdru I . Eniilatoii. HiWln. Prn* aniBB*d. I . Pnaan uil.ue* Sndsaae. |aa.K- irtawd I k hanl -AT'f dlsm. (d ran related | J aad Ixiamnl. Design »,rt. Anxw. tuLct) ( hr*!* dull. *cvU* (AtHt*. • ,P'lrn I A bk* dta. An dafci. CAD, e«ra~.B Stw l WHOM nrnia.la.-t. ll MaiaadOr usions llich lines delues deeper in to the Internet and digs out a method of getting gour tent published on the lllorld Wide Web CDEMD3 ¦I IM|IM| Oto IMH-I toll to**j (to*to| Th* original NCSA
lor X, upon which Auoaiac ia baaod language Some require switching off after their usefulness is finished, for example the title of a document is set by TITLE and the end of the title is designated by TITLE .
All Web pages should be enclosed in an outer tag showing that they’re HTML. For this, the HTML tag is used as the first element of your document, with HTML at the end. On some browsers this is not necessary, but for future compatibility it really should be included.
Web pages currently have two sections within them, these being the header and body section, The header of your page tells your browser about the title of the document as it appears in document title (surprisingly) and other data such as the absolute path for this document. This is enclosed in HEAD and HEAD tags. Inside the head, you'll want to give your document a title, an example being TITLE Home brewing for the hard of thinkingo TITLE .
Next comes the body of the text, and this is where it all happens. The BODY and BODY tags should be used to define the start and end. Inside here all text is freeform, which means that entries such as tabs, multiple spaces and carriage returns are translated into a single space, which can be useful most of the time but a to deuelDp a stile is to ttt about lion lou mill lag tigs out and then start uirlting. Ihis henps a feel to gour ill site uM should lie acceptable il gou’ue thought ab«it it Jargon box NCSA - America's National Centre for Supercomputing Applications, where Mosaic was
developed.
CGI - Common gateway interface. An interface allowing HTML pages to call executable scripts and return the results to the browser.
URL - Uniform Resource Location. A way of accessing a file that tells the browser what method of contact to try and where to find the file once connected to the right server.
Iy now, you'd have had to have I been completely cut off from the ’ world not to have noticed that the I World Wide Web (hereon known as the Web) has been growing at a rate bigger | *»an exponential. However, you may still I Oe wondering along the lines of “Yes, but ] how do I get involved and publish on the Web?" In which case this article should [ answer your question.
The World Wide Web uses a standard mguage called HTML to transfer its pertext data around the net - this is ort for Hyper Text Markup Language.
HTML is a subset of SGML (that's | Standard General Markup Language) and was brought into being by CERN, where they also play with particle accelerators and other expensive toys.
The Web is basically a huge example of client server computing: Multiple clients can be furnished by one server. There are many different clients that can be used to I flterpret the data sent to them by the server, and the Amiga has an excellent one.
The most popular client has to be Mosaic, which has already been described as the internet's killer application and with good reason - the use of the Web rose by 300,000 per cent in 1993 and is Still rising.
Amosalc is a port from the NCSA Mosaic package, originally found in the
* NIX world with X Window systems. The beauty of this package is
that it will run
• nth practically any protocol stack (such as AmiTCP or Dnet)
seamlessly, meaning you can use Amosaic on an ethemet network
or via your dialup SLIP PPP link from a service provider.
On the other side of things, publishing Web data means you need a server to listen for requests for pages to be sent.
Again. NCSA's HTTPdaemon has been ported across to the Amiga, but before you start rushing for your copy of httpd. Decide if you really want your Amiga constantly connected - just imagine the phone bills!
The only current way to get Web space is to pay a provider to store your data for you and this is slowly coming down in cost.
Alternatively, if you're at an academic establishment you may just be able to persuade the powers that be to attach your pages to the WWW.
HTML is simply standard ASCII text, as produced by any half-decent text editor, with embedded commands (called tags) that allow all sorts of fancy things to happen to your text, such as include graphics, change the font, embolden things and link to other resources on the Web when viewed through a Web browser.
WORDS AND PICTURES To edit your HTML, you'll need a text editor. ED on your workbench disks will do.
Though my favourite is VIM which can be found on Aminet, like all the files listed below. Graphics can be included in your documents too, and for best compatibility these really should be in GIF format. A conversion program to produce GIF files is therefore essential. There are plenty out there to do this but for shareware. I'd recommend ImageStudio as found on Aminet.
You'll also need the GIF datatype: As Amosaic uses datatypes you'll need OS
3. 0 or better to get inlined images, too.
Jpeg files are common as well, so you'll need the Jpeg datatype and some IFF to Jpeg converters should you want to produce your own.
A nice tool to aid HTML composition is called HTML-Heaven from Paul Kolenbrander. This is a program which interfaces to any Arexx compatible editor (like ED) and allows tag entry to be replaced with a single click of the mouse.
Finally, you'll need Amosaic along with MUI 2 or above.
Now you’re tooled up, let's take a peek at what HTML is. As mentioned previously.
WWW pages are made up of HTML, which is just ASCII text with embedded commands called tags. Tags for HTML are embedded in between less than and greater than signs ( ») and control the appearance of the document on screen.
Mind uour Amiga Computing pain for some things. To get around this, a paragraph break is inserted into the text using P . This is an HTML tag that does not have to be turned off as it merely specifies a break, not a paragraph. Similarly, the BR tag forces a line break in your text but does not insert a blank line like r P does.
For text formatting, HTML doesn't allow you to specify explicitly the name of the font and size of font to use, but has a range of predefined styles. For headings there are five levels of strength, ranging from H1 to H5 , all of which must be turned off with olHr when finished.
Bold and Italicised text are also available in more than one way. HTML defines logical styles as well as physical, so for bold text either STRQNG or B can be used. Italics has the same strangeness, with either CITE or l being used.
To insert an in-line image into your text, the tag IMG n is used, with n being either one or many sub-tags. The most important one is SRC="filename" where filename is the name of the file to use.
This brings up the important topic of relative filenames: To go back a directory, you must use the *NIXotherwise some systems will interpret 7 as the equivalent of on the Amiga - i.e. the root directory. For HTML, the directory separator remains V, though.
HTMLhcaven: Support programs for HTML authoring DEFINING The other two important tags that can be defined inside IMG are ALIGN=pos to align the text following the image with either the top, middle or bottom of the picture (with pos being TOP, MIDDLE or BOTTOM), and ALT="text". Where text is the text that will appear on a non-graphical Web browser, such as Lynx. Note that the inline graphics files have to be in GIF format to be decoded by all viewers.
Mosaic supports various formats for lists, too. The most common are the ordered, unordered, and definition list.
Ordered lists are started with the OL tag, have the entries preceded by LI (with no LI tag) and the list is finished with OL . An ordered list is a list that has a number preceding all list entries.
Unordered lists are exactly the same, with UL and UL replacing the Deferences on the llleb To start looking for Information on writing good HTML, try the following URLs: A Beginner's Guide to HTML - http: www.ncsa.uiuc.edu de moweb html-pnmer.html HTML Design Notebook - http: www.hal.com ~connolly drafts html- design.html Style Guide for Online Hypertext - http: www.w3.org hypertext WW W ProvkJer Style Overview.html HyperText Markup Language (HTML): Working and Background Materials - http: www.w3.orgftypertext WWW MarkUp MarkUp.htmi These are just starting points! There are plenty
of links to take from them but be warned, you could be there for a long time.
If" KgBfc____ |r 0L and 0L along with bullets replacing the numbers. Definition lists allow a definition title followed by a description of that title to be listed. DL starts the process off, DT defines the definition title and DD describes the definition linked to that title. O DL turns off the list and as before, there is no need to use DT or DD at the end of the titles or definitions.
The anchor tag allows points inside a document to be labelled and for links to other URLs (uniform resource locations) to be made. To define a label inside a document, «: A NAME="name" is used, and I'll leave you to guess what replaces name.
The interesting bit is making links: This is done by A HREF="urt" , where URL is either a full URL (such as http: agora.leeds.ac.uk csznml lntro author .html’ or relative, such as .. beer.html. The elements then make the link follow, and the link command is closed with A .
A URL does not have to be an HTML document - it could be a picture, sound file, postscript file, an FTP link, GOPHER link or many more. There are many, many more tags but these are the ones that are used the most.
So far, so good. You know what makes up HTML, but what makes good HTML?
Despite the fact that HTML tries to set a style for things such as paragraph formatting. It is very easy to make ugly HTML documents.
The best way to develop a style is to think about how you will lay things out and then start writing. This keeps a feel to your Web site Which should be acceptable if you’ve thought about it. Always give some sort of reference for your documents. Every document should really be signed using the ADDRESS tag with your name, e-mail address and the last modification date inside it - then people know who to praise or blame.
A problem when developing on the Amiga is file name capitalisation. While the Amiga will take a file originally called ¦ C2 52?
I uuartaB nimhmm ‘AcHomepage.html’ and access it asl 'acHomePage.HTML'. ‘NIX will not. This I is not an issue if using the Amiga to serve I information, but as most people will be I relying on a service provider who proba- I bly installs the pages on a *nix box, tffl suddenly becomes one. In short, check a* I capitalisations or simply use lower easel for file names and upper case for directo I ries (or whatever takes your fancy - the I point is. Stick to it).
% So then, you now want to publish these pages you’ve written on your trusty Amiga, checked with Amosaic and found to be good. Discounting the dedicat constantly dialed-up connection as far ti expensive, what else is there?
PROVIDERS The two most common providers who I allow WWW storage are Demon, who w»i soon be giving subscribers limited WWW | space free, and Cityscape, who give sufr scribers 500Kb free. Demon charge £2S per month for up to 5Mb of space, whereas Cityscape charge what appears to be a more reasonable £60 per Mb for a year’s storage.
0 write I minor I 1 justify I You now know how and why to good HTML and how to get your works of art on the net. If you can j any cost involved, then go to it! There'* plenty more you can do that hasn't bee* I covered here, such as forms and script*, f or running executables using the cgt I When Amosaic 1.3 is available and sup-j ports FORMS, perhaps it’ll be worth another article.
Useful addresses Cityscape - Tel: 01223 566950, e-ma* sales@cityscape.co.uk. URL http7 www cityscape.co.uk Demon - Tel: 0181-371 1234, e-mai sales@demon.co.uk, URL http: www demon.co.uk Amiga Computing 1D-H r) ' LOWEST PRICES
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for cheques to cloot **vrci mSmrn hen history looks back on
the ‘90s, it seems likely that one of the key themes of the
decade will be the revolution in information. Driven by
technological advancements and greater public access to
computers, the impact of this change is being felt by almost
everyone.
Of course, the burgeoning Internet has justifiably grabbed the limelight when it's come to discussions about the information superhighway. An equally important development in bringing information into the living room, however, has been the ability to store vast resources of data on portable media. In this respect. CD- ROM is hard to beat. Amiga users can already benefit from an ever-growing Supply of utility, picture and sound collections, with each CD capable of holding the equivalent of over 700 floppy disks. With the potential for impressive multimedia applications that this storage
capacity provides, any self-respecting Amiga owner should not exclude themselves from this digital resource.
- *ei Thankfully, there are two pieces of good news. The first is
that Hi-Soft's Squirrel SCSI device (reviewed in last month’s
issue) makes all those flash CD drives aimed at Pcs and Macs
available for the average Amiga owner, The second bit of good
news is that Amiga Computing has decided to give you the run
down on the latest fastest drives you can get for your money.
Whether you want dual, quad or a multichanger, the choice is
yours.
Duelling ds M 77 grows in popularitg, the price of ultraspeedg driues is plummeting taster than a dead shgdiuer. Gareth lotthouse tests sin of the best in the ultimate StSI showdown Pioneer DrfH-BOtH m Hitachi [DR-19505 The bottom line The bottom line Product: CDR 1950S Price: £320 Supplier: Hitachi Tel: 0181-848 8787 Ease of use 8 Implementation 6 Value for money 4 Overall 5 Product: Pioneer 604X Price: £1280 Supplier: Pioneer Tel: 01753 789789 .7 .9 5 .7 Ease of use_ Implementation _ Value for money- Overall_ If you just have to have the best of all worlds, the Pioneer 604 featuring
'Quadraspin' technology is bound to catch your eye. An ultra-fast quad speed drive and six disc multi-changer rolled into one, this is arguably the ultimate peripheral your Amiga could hope to be graced with.
Surprisingly, the method of loading the discs seems less advanced compared to the one used by the Nakamichi. Discs are placed into a cartridge or magazine upside down, a peculiarity that is easily forgotten at first. Furthermore, if you need to move the drive the magazine must be taken Out otherwise there's a risk of damaging the optical head.
Otherwise, however, the 604 was peerless within the group. A transfer rate of 614 kilobytes a second can radically cut down the time it takes to run searches, which could be beneficial if it was set up for users of a BBS.
Using the 604 as part of a SCSI chain could hardly be simpler thanks to the inclusion of switchable active termination. Basically, this means that if you want the chain to have the Pioneer at the end, termination should be switched on, but otherwise it should be switched off. This may not sound like much, but it really could save some people a lot of messing, and the push-button switch to alter the unit ID number should prove equally convenient.
Naturally, this speed and flexibility is going to cost a fair bit extra, but the 604 s asking price still seems very steep in comparison to its rivals.
It's a remarkable piece of equipment, but only a Sysop with heavy CD access needs should even consider buying it.
It would be natural to expect that with a big name like Hitachi we'd be reviev another superfast, state of the art piece of technology. Strangely, however, wh we asked for a quad-speed drive to review we were told that Hitachi have still i developed any.
Instead, they sent us a dual speeder that looked dated when we first saw it nin months ago and looks even more so now. For a start the disc is loaded in a cad a fact which most users will find irritating in comparison with the more modem tf!
Loader, It's well made but consumes almost as much deskspace as the Pione multi-changer, which is not too impressive for a single disc drive, What's having to change the SCSI ID with little dip switches is a pain compared to easy methods on more modern units.
In fairness, having had one in the office for the best part of a year it's the only drive we've actually put to a long-term rough and tumble office test, and we've never had the slightest problem as far as reliability is concerned- Unfortunately, it’s not worth more than half the RRP listed below, so unless you see one going cheap, the best thing you can do is steer clear. These are competitive days, and this unit isn't even in the running.
Amiga Computing nues Prima [D Ht for spending a bit extra to ensure you're not left behind, however, thanks to the fact that it includes the now famous Squirrel interface plus a shareware CD all for a very reasonable price. The benefits of the Squirrel were covered in the May issue, but the disc is also a worthwhile addition which received 0 10 in a round-up a few months ago.
For review purposes we assessed the quad speed drive, but there are also dual and triple-speed versions available if spending the extra amount is not worthwhile. Prima offers good value and is the best range for those who want a drive mechanism built by the most reputable CD manufacturers, Pioneer and Toshiba.
I Technologies may be a new name to 1 Amiga enthusiasts, but as the sister any of First Computer Centre, those g-time supporters of the Amiga, their ducts should be of instant appeal to one concerned about getting Amiga nical support.
Itokamithi IT1BH-7
* n appearance the drive is fairly broad, t no more so than any
of the other quads seen aimed at the Amiga. The build Blity
seems very sturdy thanks to the [ *wtal casing, and the fact
that it contains a Toshiba mechanism is reassuring when it [
comes to thinking about reliability.
A rather special product from Almathera, this CD drive is the only multi-changer on offer from the usual Amiga distributors as far as we are aware. As the ‘How to' box explains on the next page, you should be able to use any SCSI multi-changer, but since setting them up can be tricky, this product has an immediate advantage because buyers can get Amiga technical help if necessary. By contrast, ask most people about using the Pioneer 604 on the Amiga and they’ll probably tell you (wrongly) that it's just for the PC.
With a tray-loading mechanism, audio [**s. SCSI throughports and a fairly con- I wnient unit ID selector, the drive has all
• w little extras that are becoming the expected standard with
new drives.
SEVENTH HEAVEN Since the MBR-7 can hold seven Cds, it's only natural that the casing is considerably more bulky than with the usual drive.
Despite this, it remains highly manageable and won't take up too much of your deskspace.
The method of loading the Cds is rather a clever party trick on behalf of the drive’s makers because they've managed to dispense with caddies or magazines. Each of the seven buttons on the front of the unit will produce a different tray when pressed.
The upside of this is that it is the tidiest method I've seen, mak* ing it as painless as using a normal drive. On the downside, however, we found that changing a batch of disks was far quicker with a magazine than having to eject each tray one at a time.
Boasting this _ The bottom line The benefits of higher speed CD-ROM
• or the Amiga are currently limited to a few areas. We found
data could be pulled off more quickly with drives like the
Prima. And arching for data was a much more rapid process.
Product: Prima X4 Price: £345.99 Supplier: First Computer Centre Tel: 0113 231944 Ease of use 8 Implementation Value for money 9 9 Quad speed does offer increased poten- ai for multimedia applications because, for example, it will spool animations directly
• mm CD at a much faster rate. With products where these
features would be useful yet to make an appearance on the Amiga
market, however, this is a consideration for me future rather
than the present.
Facility alongside its perfectly adequate dual speed, the MBR-7 is an affordable option that will raise a lot of interest among Amiga enthusiasts.
Be warned, however. That in reality most users are probably better off with a standard single drive.
That's because if it’s loaded up The Prima X4 does make a good case fully with disks there will be a lengthy delay when you boot your Amiga while the seven devices get mounted. What's more, there is a delay of a few seconds when switching between discs, although this is probably quicker than making a manual change, On the other hand. Bulletin Board Sysops could find the MBR- 7 to be a cheap but invaluable product that can hold huge quantities of data for their BBS users to access. There's certainly no doubt that this model is extremely competitively priced, and for the right person it could
be a definite winner.
The bottom line Product: Nakamichi MBR-7 Price: £345 Supplier: Almathera Tel: 0181-687 0040 Ease of use_____ 7 Implementation 8 Value for money 9 Overall 8 Amiga Computing Setting up a Idultkhanger Those who love gadgets or are particularly lazy will be pleased to hear that they can use any of the multichanger CD drives on the market provided they are SCSI compatible.
Setting them up is not too difficult, but it can be more confusing than fitting the ordinary drive because you have to worry about logical ID numbers as well as the physical ID number of the drive.
Became uiith a ii' What am I on about? Weil, first of all your CD drive needs a separate identity number from any other device connected on the SCSI chain
- otherwise It won't be able to communicate with the Amiga.
Instructions supplied with your drive will tell you how to adjust its physical ID. Let's say for the sake of an example you've set it to three.
However, a multichanger also needs logical ID numbers for every CD it can use. For the sake of what follows, let's assume you have a seven disk multichanger - you will, in this case, need logical Ids 0-6.
Incidentally, the number of logical devices does not affect the number of units you can have on the chain, so you can still use a multichanger with six other SCSI products.
As usual in the Amiga market, the competition between the contenders has been very tough when it comes to good value.
Quad speed really has become widely affordable with a number of packages including a Squirrel SCSI for added appeal.
Quite how they do it we don't know, but once again Power have entered the arena with a product that just pips the opposition when it comes to the bargain star buy. The only external quad we've seen going for under £300, this unit also includes a PCMCIA SCSI device and a few CD-relevant PD programs.
The drive isn't the smartest of the bunch - its casing, for example, is plastic and not so flush fitting as on the Prima. However, it feels tough enough to survive the test of time and the tray loading mechanism is as efficient as you could wish for.The necessary ports are all there, and again there’s the convenient pushbutton ID selector. The drive can claim a slight design advantage over rivals because of its cooling fan; though we've not experienced overheating problems with any of the drives it’s good to have this included just as a precaution.
Otherwise it does the job as swiftly as anything else we’ve tried and like the other Squirrel drive bundles, it too has the advantage of CD32 emulation. Furthermore, the fact that the full Squirrel manual has been included comes as something of a relief, since without it beginners could run into some confusing problems.
It's hard to believe that you can get a quad speed drive at this price, but if it works who's complaining.
Power can always be counted on to try and undercut its rivals, and while their competitors must hate it the consumers can benefit from yet another bargain quality product.
To create the required number of logical Ids, go into your Devs drawer and select the DOS drivers icon. Call up the information gadget on the CDO icon and change the device name to that of your SCSI controller (e.g. squirrelscsi.device). Then for the unit's identity number you will have to enter two figures, the first being the logical ID and the second being the physical ID. If your drive's physical ID is 3, for example, the CDO driver’s ID should be set at
03.
You then have to set your driver up for all the other disks the drive can use. To do this, copy and rename CDO as CD1.CD2 etc. Call up the information for each icon and enter the correct device name and physical logical IQ numbers. In this example, CD1 should have the ID 13, and you should repeat the process for each of the seven logical drives.
If you've followed these steps your multichanger should work perfectly, but we all know there can be added complications.
If you're not technically confident, the best advice is probably to buy from distributors with Amiga expertise so they can advise you if a difficulty crops up.
Quad speed [pally has widely afloradble number of paikagpo a Squirrel SISI lor Power HP Power's dual-speed drive was given the full treatment in the April issue, but for those who missed our evaluation here’s a recap. Unusually for Power, this is by far the smallest drive we had in for review, a factor that becomes important if you want to use it with six other SCSI units.
All the usual features are there except a method of externally altering the SCSI ID. An oversight that now compares badly with the Prima dual speed. Otherwise, the bundle allows for CD32 emulation as well as the use of non-bootable discs, and it is the only drive to allow CD audio mixing thanks to the in out ports.
Unfortunately, when it was reviewed we complained that the documentation supplied was inadequate and since, unlike with the Quad, there's no Squirrel manual supplied as yet, this compares badly with the Prima dual speed.
Nevertheless, it's an excellent piece of hardware so if you’re confident about SCSI or you don't mind ringing Power for help, it’s still highly recommended.
The bottom line Product: Power X2 Supplier: Power Computing Price: £ 199 Tel: 01234 273000 Ease of use_8 Implementation_8 Value for money-10 Overall_8,5 The bottom line Product: Power Quad CD Supplier: Power Computing Price: £299 Tel: 01234 273000 Ease of use_8 Implementation_9 Value for money -10 Overall_9 Amiga Computing 70 JUNE 1995 Amiga Frame Grabbing has Jgg' just taken a Fall... in Price, g||| but definitely not on quality!
For just £129.95 ftcGrab1* it supplied wtn everything you 11 need
• ProGrflb'- 24RT Dlgimcr paw L f(U mo.* kwXI
• ProGrab*" 24RT Software
• Parallel Connecting Cable ¦ Mains Power Supply Unit ProGraO~
accessories can extend performance even mere tor the
KfiOui flrtlrtwxv* user Vauac accessories include
• Optional PCMCIA Interface only U9.95 for A600 AI 2001 tor even
FASTER operation
• Faster Oxvnioadng tmes MS to FIVE bmes qmckcr|
• improved arvmxion ipmh of up to I l$ s |mono| and J.Sfps
(colour)
• New XXAJ sampling and animation capa- paces (separate sound
sampler tequrrd)
• Save anmaoons direct to your Arngas hard drwe
• Optional S-VHS Connection Lead only C4.95 |Only necessary if
your output device doesnt have a standard phono composite video
out socket!
To get your hands on ProGrab™.
Call our sales line on 01 773 836781 ...or Post FAXyour requirements on the order form provided.
C ¦ computer* ¦ lharwood the UK's favourite Amiga Dealer Gordon Harwood Computers Limited New Street, Atfreion, Pcdnshirc dess ~bp Td 01 773 836781 Facsimile: 01 773 8310*0 Card No.;
F. xpiry Date: Cheque Bank Draft Postal Order for £ payable to
Gordon Harwood Computers Limited... STAGE 2... Using the
ProGrab™ software, select an image you wish to capture in the
on screen preview window (because the hardware grabs a frame
in real time, there's no need for a still frame facility on
the source dev?ce| and, grab! ProGrab™ even includes a
Teletext viewing capturing facility from either TV or
satellite source devices. Once grabbed, simply download the
image to your Amiga for full screen viewing.
STAGE 3... Use the saved image in your favourite Amiga word processing, desktop publishing or graphics software packages.
ProGrab™ really does make it that simple!
Even better performance using ProGrab™ Version 2.0 upgraded software.
• Support tor Vrturtl Memory on all hard dr rue tyirem AmQis
(without the need to tr an MMJ) Mowing use of the highest
resoUtions - even with smaller memory Am gas in low memory
situations, rwjuirng only I Mb of hard dirve space
• Additional T&eUM - w*h tetfeanai IV sgnas as we* as satettp
• A Larger preview wtndcw option with dou»c the resolution and 4
times the area of the previous version
• Composite FAL and now SECAM |French IV system) video inputs
with NTSC compatibility due to De released soon FREE with all
new ProGrab™ orders and available to all existing ui*rt as a
software upgrade.
The revolutionary new ProGrab™ 24RT with Teletext is not only the best way to get crisp colour video images into your Amiga, It actually costs less than any of its rivals. Whilst this real time 24-Bit colour frame grabber digitiser has slashed the price of image grabbing on the Amiga, it hasn't been at the expense of quality. Indeed, ProGrab™ has been bestowed the Amiga Format Gold Award and received many rave reviews for its ease of use and excellent quality results.
With ProGrab™ you needn't be an expert in Amiga Video Technology either. Simple 3 stage operation ensures the right results Real Time, after time.
_ Optional PCMCIA Interface 6? £29.95 inc. pip£_ Optional SVHS Connector @ £4.95 inc. p&p £_ __ Optional FAST Courier Strike Delivery £ (Overseas Customers • Please Call for Prices tic. I TOTAI. £_ Iik p&p please tick here 1 Card holder’* signature: 6:9?
11 111 Issue No.tSwitch Only): | | | Dept:ftCO County (Country I Daytime Phone Evening Phone: Please rush me._ ProC.rab Frame Crabber £ £129.95 inc. p&p £ For a software upgrade @ £4.95 STAGE 1,„ Select any video source with composite output. This could be your camcorder. TV with SCART output satellite receiver domestic VCR player or standard TV signal passing through your VCR player... the choice is yours.
Mr Mre Miss Ms: Initialise Address: Surname: Postcode; EMPLANT l586DXsm Emulation Module OS 3.1 The new E586DX emulation module otters a high speed 586DX (FPU. MMU. And new instruction set) emulalien with complete low-level architecture support, giving you the ability to run DOS. OS 2. NT, Windows 3,x, and even Chicago! There is support for MDA, CGA, EGA, VGA, SVGA video modes (dependant on hardware. AGA or a supported graphics card is required for VGA SVGA) .
Sound, joysticks, floppy drives, hard drives, extended memory, and morel Macintosh® Emulation Module The Macintosh emulation module is a 'generic1 Macintosh with the speed of the emulation depending on the processor your Amiga is using. An A3000 is equivalent to a MAC llci. An A4000 is equivalent to a Quadra 900.
Support for up to 16 colours is provided for non* AG A machines. A4000 owners can use a full 256 colours! Up to 24 bit (16 million-*-) colours is supported using third party vtdeo boards. Built in multiple file transfer allows for quick and easy transfers between the Amiga and MAC emulation. Support for AmigaDOS devices. Scanners. CD ROM. MIDI. SyQuest removable drives. Printers. Modems etc. Full stereo sound is supported too! Requires Macintosh ROMs (not supplied), The possibilities with a multi-platform machine are endless Now you can take advantage of a whole host of great software
previously unavailable, and use them to compliment each other. By upgrading your Amiga (extra memory, faster processor, etc) you instantly upgrade your emulation too! All major graphics cards are supported for improved video performance such as: CyberGraphics.
Picasso II, EGS-Spectrum. Vivid-24. Rainbow II. Rainbow
III. Visiona Paint, Merlin. Retina. Retina Z3. Piccolo.
PiccoloSD64, EGS110 24, and OpalVision!
Blittersott are the exclusive European distributors for Utilities Unlimited. We provide a full technical support service, as well as software upgrades to all official UK boards. Check before you buy.
EMPLANT BASIC £249.95 EMPLANT OPTION A (AppleTalk porta) £299.95 EMPLANT OPTION B (SCSI) £299.95 EMPLANT DELUXE £349.95
• 586DXui MODULE £119.95 PICASSO II PICASSO II is the leading
graphics card on the Amiga. It otters unrivalled support and
retargetabie graphics on any Zorro based Amiga, Workbench
emulation oilers 256 colours, even on non-AG A machines
(Requires OS3.1) at resolutions up to 1600x1280. Supports
HiColour (16 bit) and True Colour (24 bit) graphics -16 million
colours) nil w" PIC3S30 II .ifc- There is no longer a Chip RAM
limitation and screen configuration is provided through
PicessoMcde. Which allows the creation of custom screens
quickly and simpfy.
PABLO is the new Video Encoder option for Picasso II.
Expanding it with two additional video ports, one standard Composito Sync Signal, and one S-VHS (Y*C) compatible port. All PAL compatible video devices can be plugged into PaWo. Such as a colour TV or a video recorder. Pablo has 15KHz overload protection and is supplied with cables adapters. Animation examples and a 24 bit animation player.
£299.95 £129.95 PICASSO II2MB PABLO VIDEO ENCODER AMIGA OS 3.1 . + Many of the latest software requires the latest operating system. Now you can upgrade to KickStart 3.1 for virtually any Amiga. Non-AGA machines can deliver a 256 colour Workbench with OS3.1 and Picasso II.
£84.95 £94,95
053. 1 FOR AMIGA 500 OR 2000
053. 1 FOR AMIGA 1200. 3000 OR 4000 Pwus« spoc*y m»ctw* Abo note
Owl wwoon 3-5 morwDooiUs TXJUW Irtag to tw aosao. We tmrufi
wommond mm a orotewona axnpuMr repar sente compare JTWaWtnnQ
We oama «u:nar jo arry *r »9 W 9 «x»rocty f*co ccrrponern
ARIADNE Ever wanted to set up a network but been afraid of
the complexity involved? Now there is a simple but effective
solution for any Zorro based Amiga. In addition, Ariadne has
two extra parallel ports and includes Commodores industry
standard software solution ENVOY.
Anadno offers 10Base-2 (Thin ethemet. Coax cable) and 10Base-T (Twisted pair, western jacket). Socket for a boot ROM. SANA-II compatible driver for ethemet and parallel port, 32Kb cache to support the CPU and full manuals.
You can hook up additional Amiga's to the paraHel ports with Liana £199.95 ARIADNE LIANA Liana is the ideal solution for a quick, easy yet efficient connection between two Amiga s. Simply plug the special cable into the parallel port, install the software and you are ready to go. Now you can share hard drives etc. without on a small budget. The software supplied Is ENVOY, LIANA £59.95 PICCOLO SD64 The Piccolo SD64 graphics board is a state of the art Zorro ll lll (auto-sensing) graphics card with a built in Amiga video pass-through and expansion port for forthcoming modules (such as video
encoder).
Using the latest 64 bit Alpine graphics processor, 64 bit blitter and fast Zorro III interface, incredible 24-bit speeds are achieved Piccolo SD64 comes with the latest EGS system and 24- bit paint package as well as loaders savers for many common packages and a slideshow program. A full Workbench emulation Is also pari of the package The board is available as a 2Mb or 4Mb system, with no chip RAM limitations.
The maximum pixel clock is 110 Mhz and user definable resolutions to 1600x1280 are achievable.
The 2Mb board can display a maximum ot 800x600 in full 24 bit colour, whilst the 2Mb board can display 1024x766 (interlace).
£299.95 £349.95 PICCOLO SD64 2Mb PICCOLO SD64 4Mb WE HAVE MOVED.
We can now arrange demonstration of any product at our new premises. All demonstrations by appointment only so please call first.
C73IR5TORI,.'
S'jsS CyberStorm is a fully modular system offering huge increases in power and expansion capabilities. This design allows processor upgrades from the base 40MHz 040 system to the world beating 60MHz 060I Wlfh additional upgrades such as the SCSI-II and the I O module. CyberStorm offers unequalled possibilities.
The CyberStorm carrier board inserts into the 200 pin Amiga fast slot, and has ports fer the CPU. Memory and I O modules. The CPU module is prepared for clock speeds to 80MHz. With active cooling and an extra expansion port for future modules ( e DSP board). The CyberStorm memory board can carry 4 SIMMs using standard 72 pin modules, single or double sided and either 4.8,16.or 32Mb (Max 128Mb). Data transmission of 50Mb sec is achieved. The CyberStorm I O module consists of a Fast SCSI-II interface with up to 7Mb s Asynchronous, l0Mb s Synchronous transfers and Active bus terminations.
LOMbit s Ethemet controller (10BaseT) with SANA driver and BNC DSub 15 connectors and high speed 2MBaud RS232 Serial interface. The CyberStorm SCSI module has the same specification as the SCSI interface on the I O module- CyberStorm 040 40 Mhz No proc.
£449.95 CyberStorm 040 40 Mhz £729.95 CyberStorm 060 50 Mhz £899.95 CyberStorm Z3 SCSI module £149.95 CyberStorm I O module £349.95 CyberStorm upgrade 040 to 060 £399.95 CyberVlslon 2Mb £299.95 CyberVlsion 4Mb £369.95 The CyberVision64 graphics card comprises of a 64 bit graphics processor and Blitter with 32 bit Zorfd III bus interface. It is available in 2Mb or 4Mb versions (using common memory modules), ottering up to 1600x1200 interfaced. 1280x1024 non-interlaced and 135MHz video bandwidth. Planar-to-Chunky pixel conversion is performed by on board hardware, some 6-8 faster than typical
software solutions and accelerating Workbench emulation. Support for draggable and virtual screens, expandable bus for future cards (video. JPEG. MPEG..) and Amiga video pass-through.
The CyberStorm 060 and CyberVision64 should be available by the end of March. We have back-ordered - Reserve your unit NOWI ERVISI' PhotoWorX & FoIioWorX PhotoWorX software to read PhotoCd format, save, image process etc. FoIioWorX player for PhotoCD and PortFolio CD s, both Amiga and CD32 versions (specify) £49.95 £39.9* ButteTsurt 6 Drakes Mews, Crownhill, Milton Keynes. MK8 OER Orders Only Technical & Queries Fax 01908 261466 01908 261477 01908 261488 01908 261493 BBS (24 Hour) Order by Accoss Visa Delta Switch or Postal order Cheque Prices and specifications may change without notice. AJ
prices indude VAT All trade maiks acknowledged « « advwabio to tetephorui to confirm pncmpavajlatxlity on any product.
TRADE ENQUIRIES WELCOME. E&OE also ptesurt4cix.compuink.co.uk GRAPHICS
o what exactly are SnapMaps? To be blunt about it, SnapMaps are
probably the finest bitmapped tex- for 3D objects ever released
on the (I can’t comment for other platforms), seen some good
texture collections in my but SnapMaps really does take the
Rich Tea.
Snap, crackle and The reason for this is simply that unlike other bitmapped textures. SnapMaps ft just limited to providing colour informa- but also bump-mapping and transpare- mapping, otherwise known as clip map- But wait - there is a discernible differ- between transparency and dip mapping most 3D programs, this being that transmapping doesn't work properly with lows or other surface attributes like 7 So each SnapMap, be it brick, a chain link i or a fern frond, consists of not one but al maps. First and foremost, of course, is i colour map. Secondly and almost as ant is tho clip or
transparency map. And illy there is the bump or altitude map.
Three combine to make the most realising surfaces outside of a photograph, t can be seen from the images on this page, t one of the foliage took somewhere in the [ •gen of an hour and a half on my A3000T at ) x 480 with low anti-aliasing, and the laun- I basket took nearfy two and three quarter [hours with the same settings. Phew!
The installation process for these textures
• a simple matter of double-clicking the install con and the
familiar Commodore Installer program appears. SnapMaps gets its
own Ulhat no dips?
Nagine might be the modeller of pref- I erence for a lot of people, it also has omo groat algorithmic texturos written tor it (viz Essence by Steve Worley.
I coming to a copy of Lightwave near ou soon), but when it comes to clip ; napping, you can forget it in version 2.
Tho closest Imagine can get to it is I filter mapping which just makes your
b) ecta look like they have see-through I matches on them, and
puts specular highlight on these holes' as though they were
solid. The holes don't let ight through either, so you won't
get
• hadows with holes In them. There are other problems such as
tile wrapping a phero and seaming offects, but these are all
down to Imagine, and have nothing to do with SnapMaps.
Map: Franh llord dips, bump5 and colours with SnapUJaps assign: and can be put anywhere. The only problem with the installation is that it insists on putting the textures inside a drawer in SnapMaps: called either foliage or materials, depending on which set you are installing.
This might seem like a nice gesture on the Anti Gravity Workshop's part to save you confusion as to which set the individual textures belong to. But come on guys, if you are going to do that, make sure the example scenes reflect it so I don't have to keep replacing textures that cannot be found. To save you having to render each texture blind, there are example images in Jpeg format in the previews drawers of each texture set. This is definitely a good idea as some of the textures, by their nature, will take a long time to render.
R Ti The manual that comes with either set of textures is good. It contains details about what the various types of maps are, as well as tutorials for individual rendering programs.
The Imagine tutorial explains what you have to do to get around Imagine's shortcomings when it comes to applying bitmap textures to objects. There is also a section about creating realistic-looking cloth, and suggestions for Other uses for SnapMaps.
As we can see, A la a aimple colour map, B la a transparency map - note that the shadow is atlll the shape of tho object, not tho lettmr - and C la a clip map with pari act shadow a SVSIEfTl ESSEflllHLS RED = Essential BLACK = Recommended Lil" 1 68030* 68040. 68060 10 Mb Hard drive space RAM above SnapMaps "relds and Foliage 1 "I 6 Mb |18 Mb] 58030+ 6 Mb Hard drive space RAM or above The bottom line Product: SnapMaps Building Materials and Fabrics & SnapMaps Fields and Foliage Supplier: AntiGravity Workshop Tel: 0101 310 393 6650 Price: $ 129.95 each or $ 240 for the pair.
Ease of use_8 Implementation -9 Value for money--8 Overall_9 [ondusion SnapMaps are without doubt the finest repeating bitmapped textures I have ever used with either Imagine or Lightwave, and at the price AntiGravity Workshop are asking, they represent extremely good value for money for professional users of any rendering package.
Amiga Computing JUNE 1995 r
- w|Q SCSI wonder greater now than even a month ago. "It just
goes to show that people are looking to expand their Amigas
and are looking to the future. If they’re spending money on
expansion they’re obviously not thinking of discarding
their Amiga in the short term."
Asked who he hoped would take Over the Amiga, Link echoed John Arundel in his support for Amiga International. “They have the best interests of the Amiga at heart. It's also important to a lesser extent that they are based in the UK which. I believe, is at the centre of Amiga sales."
If the Amiga is going to make a run of it in the future against the all-conquering PC.
Link stressed that whoever did win the takeover must concentrate on getting a technical edge and competitrve pricing. “I believe in personal computing at the black box Stereo price which neither the Mac or the PC quite achieve. Pcs are horrendous things really - talk to anyone who’s tried to build one up and you'll hear horror stories."
Positive Side, he was extremely pleased with Silica’s sales of the CD32 Ci Zone package, which has now been reduced to £199. "People who would bought Amigas," he said, “have been buying CD32s because they're upgradeable."
Uke many others we spoke to. Arundel felt it was well worthwhile bringing out further products for the platform because of the nature of the people who use it. “They're dedicated and a lot are very technical. They're in it for the long term, so there's a long-term market."
He stressed, however, that the quality of new peripherals and products must be high. “Amiga owners are definitely becoming more discerning."
Asked who he'd like to win the take-over bid for the Amiga. Arundel replied: ‘I'd love Dave (Pleasance) to get it because he's capable of doing it and he's got a heart for it - the heart of a hobbyist."
When asked what a new owner of the Amiga could do to give the machine a fighting chance, Arundel replied: “They've got to recognise the Amiga’s strengths, which is graphics and to a certain extent gameplay. And build on them to establish a niche market.” To conclude Arundel stated: ‘We re certainly very positive about the future for the Amiga." With the recent release of the Mamba and the Loader drive, and the promise of more Amiga products in the pipeline, thankfully. Silica seems to be putting its money where its mouth is.
There’s no point having good products on a computer if customers can't easily buy them, so the importance of keeping the presence of major distributors in the Amiga market cannot be overstressd. It's particularly encouraging, therefore. To see that the huge Amiga backer. Silica, has no intention of abandoning the platform now. John Arundel, the company’s group marketing controller, pointed out two reasons why this was.
“First, there's a huge user base we're not going to abandon just because the Amiga is currently out of production. Second, we believe the machine will be back."
Despite Silica's need to introduce Pcs into their catalogues due to the nonavailability of Amigas. Arundel's enthusiasm for a return of the Amiga sounded heartfelt. He pointed out the Amiga's strength as an entry-level home computer.
“Some people won't be able to afford a PC - that's one of the reasons why we really want the Amiga to come back. With the decline of the ST the Amiga is the only hope."
The lack of production has obviously led to a gap in sales at Silica that they have had to try and compensate for by selling other platforms. But on the Amiga Computing ard though it is to believe, the Amiga has been out of production for a year. With the legal wranglings over the corpse of Commodore dragging on with no clear end in sight, by rights the most popular home computer ever should have long been dead and buried.
It’s a testament to this machine's qualities. Then, that support for the Amiga is still extremely vibrant. CTW. The industry’s trade magazine, found in a survey of major distributors that almost all were ready to support the Amiga when it makes a come back. A few months later we found this level of commitment had not changed.
This article is not intended as a my computer's the best’ spiel - that type of propaganda rings hollow when the basic Amiga is compared to the latest, albeit expensive, line of Pcs. However, the Amiga does have some key strengths that bode well for the future, so we decided to find out who’s still rooting for the only true home computer around.
To get an overview of what lies ahead, we gave some of the biggest names on the Amiga scene a chance to air their views on what went wrong and what needs to be done. This is what they said.
For many years Hi-Soft has been a highly respected developer for the Amiga. However, it was the release of their acclaimed Squirrel SCSI interface a few months ago that has put them firmly in the limelight.
When we asked MD. David Link, whether it was worthwhile to develop more new products for the Amiga in these difficult days, his response was cautious but positive. “You have to be a small, lean company to develop for the Amiga at the moment; he said, 'and that precludes companies like Microsoft."
He claimed that the Squirrel was a good example of what could be achieved with the right product, however, with demand for the Trial of the learn 17 If you had to choose one games developer that had contributed the most to the leisure market on the Amiga, the chances are you'd pick Team 17. With highly successful releases like the Alien Breed series to their credit, most Amiga owners will have at least one Team product in their cupboards, Despite the collapse of Commodore, the Umiga still commands huge support. Dareth lotthouse set out to judge the loyalty of some major planers Marcus
Dyson, the company's Multimedia Development Manager, expressed fears for the industry in general should the Amiga fail to return. 'Consoles like the Playstation are excellent games machines, but they don’t do anything for creativity. In this respect the Amiga was a phenomenal catalyst, and an incredibly important machine.
¦What we stand to lose if the Amiga is not available for around the £300 mark is a machine that lets people realise their creative ambitions. The Amiga was a volkscom- puter, It brought the power to use technology within the reach of most people.” In the past, Team 17’s Martin Brown had expressed concern about where programming talent was going to come from if teenagers couldn't afford to get into computing. By contrast, Dyson was more concerned about computer artists than programmer. “What I fear,* he said, “is that we may lose artists and musicians who often do not start off with a
sense of serious purpose regarding computers, but move across from games-playing instead."
Worryingly, Dyson’s view of what Amiga International would have to do to resurrect the platform was daunting. “Whoever takes over the Amiga has a huge job ahead of them. First they must produce A1200s they can sell for under £200 for Christmas
1995. Then they have to produce a 50Mhz 030 machine with a CD
player in the near future. And they have to actively chase
the 3D Multimedia video user and make these businesses
their territory."
“Most importantly of all, the new owners of the Amiga have to get themselves a presence on the Internet, preferably by someone who not only knows what they’re talking about, but also has some power to provoke action and change."
If he's right, this is a challenge and a half for any company to pull off. Nevertheless, David Pleasance's team would do well to listen, for as Dyson pointed out in conclusion: “No company has ever gone bankrupt giving the people what they want.” Premier Uision When it comes to professional Amiga applications, Premier Vision are the people to talk to.
With a strong range of multimedia tools, they've helped the Amiga make its mark in adverts and presentations for French Motorail. The National Trust and King’s College Hospital, to name but a few.
Andy Bishop, Joint MD for Premier Vision, was outspoken when it came to the Amiga's strengths. “The Amiga is astounding. It has the most effective interface of any platform. On the PC.
Microsoft have struggled for years to come up with Windows '95, and even that’s not as good as AmigaDOS.* Bishop pointed to a number of products that had made the Amiga such an important player in multimedia circles including Lightwave, the PAR Card. Bars and Pipes Pro and ADPro.
Surprisingly, however, these packages' cheapness relative to their PC counterparts was not, in Bishop’s view, necessarily a good thing. Commenting on the price difference between ADPro and Adobe Photoshop he said: ‘Yes, Photoshop is more expensive but the difference is that Amiga products have always been underpriced. Why do you think after half a year 40-50 per cent of Amiga companies go bankrupt? It’s because they're not making enough money in the first place."
In short, Bishop believes the Amiga market has made a rod for its own back. And like Team 17’s Marcus Dyson, he argues that if the Amiga is to make a comeback it will need some pretty impressive spec increases.
“The Amiga needs an 040 (roughly six times faster than the standard A1200) on the motherboard as standard. And it needs an 060 on the motherboard with a very large cache for a higher-end machine."
If the Amiga is going to make a comeback, it sounds like the boffins at Amiga International are going to have to come up with the goods quicksmart.
HE4S to the future All in all. Then, the companies we approached gave an encouraging idea of the strength of feeling the Amiga provokes. However, there are obviously some hard lessons to be learnt from the past.
Everyone pointed to certain Amiga strong points, and the general concern about the absence of a £300 home computer on the market gives cause for hope in the future.
The Amiga is undoubtedly a special machine in the eyes of all those who've been involved in the market. There are a lot of good points to build on - let's just hope the legal mess is resolved quickly enough to let it happen.
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Ih GRAPHICS I here's nothing quite like instant grati- ' fication. Take Wavemaker 2. When put up against its legendary mother, ave. An already simple package to get into, you wonder why you stand for cer- features that Wavemaker 2 makes so rrassingly easy. For those unfamiliar its prequel, the Wavemaker ’series' enables even the Forrest Gumps of this world i produce first rate logo-based animation in a ¦otter of minutes.
Coming in a sturdy box with a rather unfortunate logo crudely plastered on. The Qjality of product clasped in your hands could be overlooked if browsing in a software
• mporium. Installing the program, however, causes any doubts,
reasonable or otherwise, lo vanish instantly.
Designed to be used with Lightwave simultaneously running in the background (though not a necessity), all animation set-ups take Chace on One screen by pointing and Clicking on the relevant buttons.
Running down the left-hand side of the screen is the main panel From here, the lazy animator can dip into a variety of animation styles. Using the Smart Anims option, you're able to drop your logo into one of the preset Ul animations provided with full background and element effects.
FTTTTTTTTTli
* * * * * * & * Jff * *
• % p* $ $ $ $ $ '+%% El The image in the background was
randomly created in tho new image factory option lifter the
first release - opened eyes, the enhanced- lilauemaker S
arriues - liuing up tp its name. - ddam lump' Phillips reuiews
IN MOTION The more adventurous can move into the finer details.
The first port of call for any anim s the motions panel. Broken
down into three Optional stages, you can decide how the logo
flies in to picture, in which position it holds and how it
leaves the scene. With 75 methods available, there's enough
choice to keep you from tweaking the end results in lightwave
for quite some time.
Once the motion path has been decided on. The duration of each of the stages can be altered to any length, in increments of 30 frames (a second). Then flick to the elements list which now features over 70 special effects, from streaks of light shooting across the screen to a ‘mysterious tube.' Up to eight layers of these elements can be added to create a vibrant eye-grabbing anim.
Once you’ve added any layered backgrounds you may want, move into Lightwave to catch a preview or render off the animation for the end result. Another option that deserves a mention is the highly useful story* boarding facility. Ideal for getting a rough idea On walking away from Wavemaker 2, this reviewer wanted to walk right back to the Amiga and play around with the package for a further week. With its motion paths and elements, the package can knock up professional results quickly and allows you the flexibility to form a basis for an anim and then fine tune it in Lightwave.
In other words, no self-respecting, money-making, Lightwave-wielding professional should be without this. Heaven sent.
SVSIEfTl ESSEflllRLS RED : Essential BLACK = Recommended Bug rectified In the previous version of Wavemaker.
There were problems for owners of Lightwave 3.5 in the form of the program crashing when a scene was movod from Wavemaker to the 3D package. In 3.5, for 9 scene to be created there needs to be one light present at all times. When Wavemaker moved its scene across with no light, the whole System disagreed rather strongly and crashed.
With Wavemaker 2. This bug has now been removed and scenes move seamlessly between the two programs.
]1 Tj Hard drive Lightwave The battum line Product; Wavemaker 2 Supplier: Premier Vision Tel: 0171-721 7050 Price: £199.95 Ease of use_ Implementation Value for money Overall_ 10 9 -8 _9 Spontaneous of what the end product will look like, it can be used to show clients what they’ll be getting and offer them a chance to make changes before spending hours rendering the finished anim.
Version 2’s new features include support for DPS’s PARcard and the image factory.
PAR users can now render off large amounts of animation, save it to the Amiga’s hard drive and Wavemaker will then transfer the lot across to the PARcard. The reason for taking this route to the PAR is because Wavemaker controls the sequence of animations differently.
Fortunately, there’s no need to worry if you only have limited hard drive space and want to render off a series of anims one after another - once an animation has been sent to the PAR, Wavemaker automatically writes the new anim over the previously hard drive-based one. When ported across to the PAR, each animation is given its own marker to prevent overwriting.
The image factory allows animators to produce randomly created backdrops for flying logos to shoot across. Results are attractive and use the elements to their full.
The only real bugbear is having to render off the images in full broadcast quality. It would’ve been useful to be able to see random images at a lower resolution for reference purposes.
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• loop im.l lti»e pointers dbn ast month’s code opened an over
sized Intuition window in a Custom screen and used a loop to
search associated hardware copper list for the ions holding the
screen's bitplane . To smooth scroll this screen we are to need
to modify these bitplane point* i that a slightly different
area of screen f is brought into use.
I bottom line here is that to move the I screen upwards by one screen line I to add the 'bytes per row' field held i screen's BitMap structure to each of associated bitplane pointers. By using a which does this for a number of times ' to half the number of display lines, we I between the upper and lower parts our oversized display. Similarly, succes- subtracting the same value from a dis- that has already been scrolled will Brse the process, i.e. it will scroll the
* h downwards.
Since it is not a particularly good idea to around with the bitplane pointer values intuition places into the BitMap structure, fve chosen to work with copies of those pouters, and in the example code, space for mesa copies is created using this statement: Whenever the screen is scrolled by one line, all bitplane pointers associated with the screen will need to be adjusted, but rather tian use a hard-coded value for the number of bitplanes I've opted for a more general arrangement - namely, using the bitplane count obtained from the screen's BitMap ttucture!
Having modified the copies of the bitplane pointers, the next step is to use them to replace the existing values in the hardware copper list. What we need, however, is a way (|4)*,(|J)* cop7 ill bit- 42,, loop Htplane.copiei ds.t with the pointers themselves being copied usjng this short dbra autoincrementing loop: of ensuring that we perform this updating at a time when the hardware copper list bit- plane pointer values are not being used.
There are various possibilities available here, but the one I've opted for involves the graphics library WaitTOFQ function.
WaitTOF() returns as soon as the next vertical blanking period is complete and by this time, the current frame’s vertical blanking initialisation has been done and the Copper will have already started re-executing the instructions for the current display frame.
At this point you need to be aware of the fact that the bitplane pointer values will be very near the start of the copper list. SO as the Copper gets restarted during the vertical blanking period these bitplane values get used almost immediately. This means that by the time WaitTOF() returns we have effectively got the time related to a whole display frame to do any bitplane adjustments needed.
The calculations and poking operations are surprisingly simple. Firstly, we add the bytes per row value (in my example routine this is being stored in register d3) to each of the bitplane pointer copies like this: eiltulite add.I d3,(a3)* adjust bit* plane addresses dbn d2,.caUuletf and then having re-initialised the appropriate pointers we just use a loop to read the .loop aove.l i3)t,d4 get full bit- plane pointer svap 44
• ove.v d4,(a4) store pointer upper vord iddq.l 14,•(
• ove to neit copptr instruction swap 44 ¦ove.v 44,(14) store
pointer lever uord addo.l I4,|4 ion to next copper Instruction
dbn d2,.loop Paul Oueraa continues his assembly language
Intuition display scrolling notes modified 32-bit bitplane
pointers and move them into the copper list.
Notice how in the following code fragment I'm using the 680x0 swap instruction to get the upper word of the bitplane pointer address into the data register's lower word.
This allows both address poking operations to be done using move.w Instructions: The final combined results of this jiggery- pokery are shown in listing 1 and this code II,df bitplane_copies,a3 .terollUpO on entry... needs no register paraaeters!
Subq.b lei dJ,(»3N d2,.calculate .celcolite
idd. l dbra
10. 42 b«_bepthla2),d2
11. 42 fcitplan(_ccpm,aJ copperlist_p,»4 aovtq aove.b tubq.b lei
¦one. I (i3)»,d4 d4 d4,[|4) 14,|4 44 44,(i4) 14,|4 d2,.loop
.loop ¦ove.l map ¦on.a iddq.l mep aovt.a iddq.l dbra aovi.l
CALISTS ISC»0llJElAY,d1 belay,.DOSBast d5,do_neit_line dbri
(a7)»,a0-a4 d0-d5 aovea.l rts Listing 1; The completed
ScrollUpj routine Scrollup aovea.l
* 0-»4 40-45,-(l7) preserve regs aove.t binip_p,i2 aove.l a2,a4
teiporery espy addq.l Iba Planes,a4 i2 nsu points to bitplmes
aeveq 10,42 aove.b ba_Depth(i2),d2 initialise loop counter
subq.b 11,d2 counter goes to -1 ¦oven 10,« ¦ove.v
ba_8yte$ PerRov(a2),d3 laa bitplane_copies,a3 points to bitplane
copy tree .loop
• ova.1 (a4)f,(i3)« copy oil bitplane pointers dbra d2,.loop
¦ove.l ISCIEEN_HE!(KT 2,d5 de_neit_ line ¦ove.l vievport_p,a0
CAILSTS «»i?T0F,_«fiBaj* ¦oveq 10,42
• ove.b bajeptk(i2),d2 legister Use: 42 used is i loop counter 33
holds bytes per rov 44 holds todified bitplme pointers d5 used
is screenline scroll loop counter i2 holds bitaip pointer
• 3 holds successive bitplme pointers |4 after initial teiporiry
use holds coppirtiit pointer store pointer upper uord
• OTI to neat copper instruction store pointer louer vord ¦ove to
neit copper instruction get full bitplme pointer adjust
bitplane addresses re*initiilis* pointers load tlae delay value
restore regs Amiga Computing TUTORIAL dray rou 4rau_rov2 till
eove.u ig_Height(a1 ,d5 iaage height la 65 IK _lV0lr*ulaage(a6
subq 11,62 decrease count beq neit rou aove.u
• 4,61 set top offset
* 66.» 64,66 fora new left offset aeve.H 66,60 needed for library
function
• ove.1 a2,i0 restore ristport pointer
• eve.1
• 3,11 restore ieage pointer bra 6r*u-rou keep going subq 11,65
decrease count beq drau.end aove.u 67,66 reset start left
offset for rou
• ove.w
• 5,62 reset cotuan count aove.u
• 4,41
idd. w 45,61 aove.u 41,14 top offset for neit rou bra drsw_rov2
¦ovei.1 (sp)*,d0-d7 i0-»6 restore regs rts Overall structure
oF the rode ¦ovta.l 40-d7 aD-a6,-(sp) prestrv* Kji IDVt.l
.IntuitleftBaie,l6 library but
• OK.1
* 0,32 ristport pointer
• OK.1 |1,|J luge pointer ¦OK. II d0,66 66 i current left offset
1C Vf.M 60,67 left offset for reuse
• OVI.U 61,(4 top offset eove.u 62, i5 coluaa count for reuse
• ok.a igJM4th(i1),44 iaege width in 64 drau.md Listing 2: The
Draw Block s(J routine used to provide tome graphic*
Inovatronic'* aove.u igjH6th(i1),64 PowerWindow• was iaage
width U 44 used to produce the ¦0K.W ig_Hiighi(i1),d5 image
structure iaage height in 65 SECTION Iaage,WTI.C laigel: 6c.u
0,0 ;*T origin relative to container Topleft 6c.« 160,50 ;la«ge
width and height in pixels
dc. u 5 ;nuaber of bitplines in Iaage 4c.1 IaageOatal .-pointer
to laageOata 6c.b
* 0007,*0000 ;PianePick and PlaneOnDff
dc. l Null ;nest Iaage structure IngeOital:
dc. u
* 0000,10000,10000,10000,*0000,*0000,*0000,10000
dc. u
* 0000,*0000,10000,*0000,*0000,10000,10000,JIFff
dc. u .... etc. Listing 3s Pert ot the image data definltlona
showing tha section directive.
Set.display aoK.t uindowj ,i1 ulndsu iddresa in al ¦ore.1 w6JPort(a1),i0 Copy ristport pointer into (0 lei Iaage0,i1 pointer to iaage aoveq 1100,60 (eft offset aoveq 115,61 top offset aoveq 11,62 coluaas count
• oveq 14,65 rous count briublocks j*r ScrollUp cbi ge_4isplay
aove.l window p,i1 window address in at ¦OK. 1 u4_IPort(a1), i0
copy rastport pointer into aO lei Iaage1,i1 pointer to iaige
• oveq 10,60 left offset loveq 10,61 top offset wveq 14,42
coloins count aoveq 110,45 rous count j*r PrauBlocks jar
Scrolllown Listing 4: The cotie fragment to create th* final
graphics and scrolling effects Amiga Computing JUNE 1995
represents the completed upward scrolling routine. Downward
scrolling, as you'll see when you examine the cover disk source
code, is primarily just a matter of subtracting the BytesPerRow
field from the bitplane pointers rather than adding it. Note,
however, that because I've assumed that a ScrollUpO operation
will have already been performed, the bitplane pointer copies
are not initialised to their respective ‘scrolled up’ values
from within the ScrollDown() routine itself.
There would be little point in producing an example that scrolled an empty screen because you wouldn’t see anything. This being so. I’ve included a DrawBlockO TIII.S Moh'TII'.S VSWMM-i-tf AKTICU: SHOWS YOU HOW THIS TYPE OF M3KXJJNC IS DONE ’mis Mowin'?. A.s.skmim :« aktici.k SHOWS YOU HOW THIS TYPE OF scskmjjnc; is ix nf: I1IIS MON* Ill'S’ A.SSKMI*l.lvl* AttTICU: SHOWS YOU HOW THIS TYPE OF .VCiKOtJJNU IS PONE ' M INTI
• mis mok*-nrs A.ssKMHfj:ii aw no*: YOU Rrqulrc following
paraeeters on entry... «0 * uindou ristport pointer 1 * inge
pointer 60 * storting left offset value 61 * starting top
offset value 62 * required horimtel block count dJ = required
vertical block cOUAt m in bnuBlocks; Having done that it then
simply uses a twin loop to draw all the required rows of images
in turn. The complete routine is shown in listing 2 but do
note that although this simple array-based approach is good
enough for our purposes, there are far more sophisticated and
efficient ways of producing these tiling effects.
There is, incidentally, nothing special about the graphics themselves. I just knocked up a couple of simple images using Dpaint, saved them as IFF brushes and converted those brushes to assembler-style image structures.
There are plenty of programs that can do the brush to image conversion, but I actually loaded them into Inovatronic’s Power Windows as gadget images, generated the corresponding assembler code, and then copied the 680x0 image data statements from the code that was produced.
Image data does of course need to be placed in chip memory and the easiest way of doing this is to include a chip memory section directive just before the image structures.
Listing 3 shows how this is done with HiSoft's Devpac assembler and you'll notice that the directive takes this form: drawing routine in the code which allows me to place some visible graphics in the screen area. The routine takes a specified image and creates an M row by N column set of copies of the image on the screen and, as you'll see when you examine the associated code, it requires pointers to the image and window rastport, the initial (x.y) offset co-ordinates, and the horizontal and vertical block count values to be used.
The routine starts by copying those parameters it will need to re-use and then extracts the width and height of the image using this pair of indirect addressing with displacement instructions: SECTKU Iiage,HTA_C Those of you using Charlie Gibb's A68k assembler will need to use this slightly modified version in order to get the code to assemble without error: SECTION lligt,01TA,CIIP On this month's cover disk you'll fin the source code and a Workbench 2 runable version of the example prc gram. Much of the code will doubts be familiar from previous instalment but to help you find your way
aroun here are some additional notes.
At the start of the example you'll fin the various EQUates used by the pr.
Gram. As usual I’ve included my o» versions of the relovant Amiga syste?
Header file definitions so the code w assemble without needing the officr includes. You'll also find the LINKLl: and CALLSYS macros I use for makir library calls. The main code opens th DOS. Intuition and graphics librarie opens a custom screen and windov and then executes the copperli; searching code (discussed last montt that locates the bitplane pointers.
Immediately after this l‘ve draw some images into the top area of th window and then made a call to th ScrollUpO routine wo ve discussed th month. Since this is in part of the wt dow that is visible when the window first opened, you not only see the fir?
Set Of images but you see them movir up as the scroll routine alters th copperlist bitplane pointers.
By the time the upward scroll h* been completed, however, tho* images, though still present in the w dow. Will have been moved off tr screen. At this point all you'll be see is the lowest (empty) part of the sere memory, so anything written into tr top part of the display memory will n affect the visible display at all.
All I've done in this example is to * use the DrawBocks() routine to fill r upper part of the bitplane memory w another set of images, before revers the scroll by calling ScrollDown() T* overall effect is that immediately a?
The first set of images scroll off screen a completely different sei images come into view as the screor scrolled down (the fragment of co.
Which performs this drawing *- scrolling is shown in listing 4).
There are. Of course, qulto a variet.
Scroll methods available but almos: will, at the end of the day. Rely on p ing" hardware copper lists to ach their effects. As you doubtless rea by now. The underlying ideas of cor list bitplane pointer adjustment actually quite straightforward, so o you have a reasonable grasp of ho simple smooth scroll, such as the I've described, is performed, the n- complicated tricks you may read at will hopefully become that much ©a to understand.
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Multimedia Toolkit 2 yntneduet&Uf f&t teadena. Of ftuiya, From £2935 to £24.95 Offer ends May 1995 TiJeinct Science AcUUtctMol Offen £5.00 off all orders over £20.00 A Drop in the Ocean Nexus Pro CD From £4935 to £39.95 Offer ends May 1995 Special Offer at only £10.99 excludes Cds on this page Offer ends May 1995 Amiga Computing Speedball CD32 Shadow Fighter CD32 Pinball Illusions CD32 Award Winners Platinum m Krisalis go straight to the top of the league with theiff Beat The System Tearing your hair out over I Beneath a Steel sky?
$ Look no further Preview - Colonization A strategy fan’s dream come true? We take a look at Sid Meier’s latest offering Preview - Coalo Are you ready to fly with Empire’s forthcoming helicopter sim? System navigates the skies Ultimate Soccer Manager King Pin CD32 Super League Manager impressive range of their new games.
Those who wandered over to the bar wouldn't have failed to notice Ocean's name splashed all over the place. Ocean sponsored the ECTS watering hole and took over the area surrounding it, blasting their latest wares at the customers over video screens.
Ocean also had news about their deal with Team 17. A two-year publishing deal means Ocean now has global rights to all Team 17’s current projects Show offs!
The Kensington Olympia played host to the industry's bi-annual Spring bash, the European Computer Trade Show. It attracted some of the biggest and best developers, publishers and distributors from all over the world and a record 8,498 visitors attended over the three day event.
The venue was changed to Olympia after five years of being held at the dJ'' ' fa IV i ¦0 C « * *1 DM2 will “immerse the player into a more realistic world- bushy tailed frun the Spring European Computer Trade Show with glad tidings at all the new Amiga games system o Business Design Centre to offer extra floor space to exhibitors. The event was certainly high profile, particularly so with the official unveiling of Sony's PlayStation, Taking up a huge space at the back of Olympia, it boasted 100 machines which demonstrated their latest dazzling titles.
Also demanding attention was Virgin's £250,000 space station.
Complete with purple-wigged young ladies and gun-toting muscle men, it was certainly novel! It housed an QQQflA It’s nearly time! The original Dungeon Master appeared in 1987 and changed the face of RPGs as we knew them.
It sold in excess of a quarter of a million copies in Europe alone and now it's back boasting even more features than ever.
Called Dungeon Master 2: The Legend of Skullkeep, it's a real-time 3D adventure that promises to "immerse the player into an even more realistic world." This will be conveyed through detailed animations, sound effects, direction, and real-time combat.
An artificial intelligence system will mean creatures now think for themselves and there will also be an economy to handle.
ECTS SHOW and first refusal on new games during the contract.
This will allow Team 17 to put mort( money into their in-house developmenl and to expand across more platform and Ocean will now have the rights to the potential hit game, Worms, among others.
And amidst all the hype we delved deep to bring you all the latest news Ort forthcoming Amiga games from names such as MicroProse, Impressions, Krisali* Warner Interactive and many more.
The player will also be able to interact more with other characters and creatures they come across.
Dungeon time More robots to rise Am I evil?
Black Legend are bringing out an RPG that promises to be that bit different. Evil's Doom is a ray-traced fantasy game with rendered objects and is shown in 640 x 512 screen resolution which makes it the only Hi-res RPG for the Amiga 500 and above.
The rather strange background to the game puts you in the role of Dervish. An evil sorcerer has summoned seven demons from the Netherworld to incarcerate the Four Horsemen of the Apocalypse.
You have a vision that Death has called you to meet at the Castle of Lost Legion on the island of Noya and it's down to you to free the riders.
You will have around 30 spells at your disposal and a vast area to explore - in fact, it's around five times the size of Dungeon Master, and it's coming your way around June time.
Evil's Doom promises to be a huge RPG Rise of the Robots received a mixed reception when it arrived just before last Christmas. Whatever the view on the actual game itself, there was never any doubt about the quality of its superb graphics.
Mirage have acted upon their results of a market research program to ensure the game meets the demands of the beat-’em-up fans, and this sequel will have some impressive new features. This time there will be more robots - and the facilities to play any robot, robots flipping on screen, many weapons and enhanced artificial intelligence. Each of the robots will have a different personality which will show through in its response to attack and defence and through its moves. A tournament editor will also allow the player to customise the robot’s aggression and difficulty levels.
The game is scheduled for an Autumn release on various leading games formats including the CD32.
Mirage have another game in the pipeline- Called The Adrenaline Factor, it is a cyberpunk strategy blast-’em-up viewed from an isometric angle.
It's set in the 21st century where genetic creatures have replaced manual labour. These creatures, the Bio mechs, have become extremely powerful and the human race is under threat.
You play Colonel Davies, who orders the development of three types of robot warrior to attack the Bio-Mechs. The robots are controlled via a computer screen from ’Satnet,’ an information and data retrieval system, and levels differ in their missions from the more strategy-based to the total warfare!
Adrenalin(e) Factor will look pretty spectacular with a fully animated rendered world. Mirage's own game editor has been used to create the environment and it allows highly detailed levels and the plotting of character's moves to be done fairly easily.
Cinematic sequences also form part of the gameplay.
Look forward to the title at the end of this year for the CD32.
Syndicate on CD32 Bullfrog's hit game, Syndicate, is undergoing a conversion to the CD32 through Mindscape. The game is set in a rather bleak portrayal of the future where three mega-corporations have taken over the world. They have taken the role of an unelected government and rule by force. You control your team of cyborgs and compete with eight other Syndicates for control over 50 territories. It will feature auto-targeting for joystick control and action-sensitive music.
Bullfrog's Peter Molyneux commented: "I wanted there to be more freedom for the players to do anything they wanted, so it's up to you. For exarm pie, you can shoot a tree and something will happen, whether or not it's of any relevance to the game.
Syndicate has more graphics, more sound and more design than all of the previ- ous Bullfrog games put together."
It will be available in May, priced £34.99. The show also hosts the industry's equivalent of the Oscars - the 1995 ECTS awards. Voted by the consumers, the press and the industry, the awards recognise the excellence in software creation over the past year This year's awards saw The Lion King taking the BBC Live and Kicking Viewer's Award, beating off other nominations such as FIFA Soccer '95, Cannon Fodder, Old Chess-nut Union Interactive, a Polish development team, are busy at work on a fully-animated chess game called Chess Through the ages, and a mysteriously entitled Behind the Iron
Gate. Details are sketchy at the moment but we'll be bringing you more as we get them.
All pieces are fully animated and act in great battle sequences Chess Through The Ages due In August for AGA Amlgas Ascon, the company behind the excellent footy management sim, On the Ball, have gone for a slight change in direction with their new release, Pole Position. Again, it uses the management sim angle but this time you are taken to the fast world of Formula 1 racing.
It's down to you to take your team to the top of the international racing scene and you'll have a variety of jobs to deal with from negotiating contracts with sponsors to keeping team motivation high.
Financial responsibility is also left in your hands, with investment decisions to make and bank loans to com sider. There is a great deal of detail too on the technical development of new technology and the buying and selling of innovations. When the big day arrives you can see each race live with TV-like sequences and you will see the outcome of your decisions.
There's a rather fumlooking title on the Horizon from Renegade and Graftgold. Called Virocop, it is a 3D platform shoot-’em-up set in a virtual-holiday theme park. DAVE (Digital Armoured Virus Exterminator) is the Virocop issued with the deadly mission of eliminating the viruses who are reeking havoc in the park.
There are four zones in which the player will have to kill the baddies, ranging from Military to Sports, and there are plenty of weapons available to do it with. Flame throwers, multi-shells and smart bombs will see off the baddies unique to each level.
There will be an A500 and an A1200 version available, with the A1200 featuring a bonus world. Look forward to Virocop around May.
V REPORT SPECIAL Clwyd-based programming team, Parys Technographx, are working on Tower of Souls, an isometric arcade adventure for Black Legend. Set over seven levels, you play Treeac and it is your job to restore the land of Chaybore back to normal.
An evil demon has used engines to suck the life- fprce from its inhabitants, and to restore peace you need to destroy the engines and retrieve the magic Nydus Crystals.
As well as having hidden rooms to explore and puzzles to solve, you have access to 22 spells, all of which can be cast in five different strengths. A novel control system allows movement in eight directions, spell casting, combat and taking objects to be carried out with ease.
It will be available for £29.99 on all Amigas with an enhanced version for the A1200.
And Sensible World of Soccer. Doom 2 scooped Game of the Year from Spain and Scandinavia, and Virgin won the CTW Marketing Award.
Bullfrog did extremely well out of the proceedings, winning both the Developer of the Year and an award for innovation. Magic Carpet also scooped the Most Original New Title and Computer Software Game of the Year.
Winning formula And the winner is.
Souled out Cop this!
Witti all the new releases available, you’re probably wondering which ones to spend your hard-earned cash on. Well, take a look below Skeletoei Krew This is my first musical highlight of 1995 and it's all thanks to Core Design who have obviously got the intelligence to use someone who is skilled at creating original pieces of high quality music that belong in the '90s and not the '80s. The graphics are very impressive and it's obvious they've been created by someone with a love for science fiction films and comic books. For people who are interested in stabbing that fire button as fast as
possible, Skeleton Krew could well be your cup of tea.
Extractors CD32-Rom Extractors is graced with some of the best graphics I've ever seen for this type of game and it's packed to the brim with more addictive gameplay than you can possibly cope with. There are literally thousands of hours of play contained within the game.
Fans of Diggers will no doubt be interested in Extractors, but I hope Millennium gain a few more fans through this release and people don't ignore it this time around.
The scores on the doors A guide to how our revolutionary scoring system works... We're sure many of you are now familiar with our j new scoring system, but for those reading Amiga Computing for the first time and those who might have forgotten exactly how it works, here is our } guide to the System scoring, err system.
In our opinion, review scores have lost their con- j text as a percentage; some products receiving scores which were only a few percentage short of being the • "perfect" game, when in truth they were only marginally above average.
OK, so the scores might seem unnaturally low at first but that's only because other scoring systems j tend to be on the high side and perhaps not as comprehensive or honest as they could be.
In the long run you'll receive a more concise and j reader-orientated review that's geared towards the !
Consumer.
0-20 This is given to the lowest of the low 21-30 An all-round poor game that may have a single saving grace 31*40 Just below the average, perhaps let down by a few indiscretions 41-55 Games of this score are roughly average with 50 being a perfectly average score.
All Terrain Racing On the balance of things it beats its predecessors because of a greater long-term incentive. The rewards of winning the money, then spending it to soup up my motor filled me with a boyish flush of satisfaction - and that's the sort of thing to keep a player going. It's got the looks, the features and the speed to take the chequered flag. Go forth and spend your money.
TFX With a suitably accelerated machine, this game has the visual flair and excitement to attract fans usually put off by the Sim- designers' fetish for complexity. Problems aside, this game beats its closest rival both in detail and speed. TFX is the best sim on the Amiga of all time, and that's a fact unlikely to change in a long, long time.
SKIDMARKS 2 This is one hell of a race-'em-up it has to be said. It'S great fun especially when you have two or more players and it works really well in bringing out the competitive edge in you. This is one of the most playable and fun race-'errv ups around and with the vast amount of new features added it's certainly worth a look, even if you have the original.
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PLUS TECHNICAL AND HEAD OFFICE QQQOQ Re-released on the CD32
with some fancy new speech bits added, this superb adventure,
created by top 2000AD artist, Dave Gibbons, is given the once
over our resident hints and tipster to help all newcomers „ . .
.. The lack of anywhere to go and the fact that the through the
right exit. Use one of your password progra push the switch.
Remove the light bulb and use the putty (plastic Ws w|th
,hc floor then g0 rigM down another password explosive) on
the socket. Pull the switch again and the doors will left, pick
up the password, go up, put down, go right i
o start with, follow the technical manual that comes free with
the game to get in and out of the furnace room. Once out of the
furnace head right two screens. Go into the building next to
the lift. This is the factory. Chat with Anita and when Lamb
arrives, tell him that you're security.
Go right and place the spanner into the cogs, but don't forget to take it out again! Go back to the room on the left to examine the droid and use the spanner on it. Chat to Joey about a new shell then head right once more.
Try to go into the storeroom, but ask Joey to check the room for you. When he returns, tell him to disable the fuse box. Once he has returned again, walk into the storeroom, pick up the walkway, then pick up the small lump of putty that was hidden beneath it.
Leave the factory and go to the building on the far left of the walkway - this is the Steam room. Once inside, use the spanner on both buttons on the boiler. Ask Joey to press the button on the right while you simultaneously press the one on the left.
When the old man leaves, go to the left of the room and blast open, revealing two more switches. Pull the switch on the right down and lea * the room. Go to the lift near the factory, use the card on the slot and enter the lift Oncd out of the lift, head left towards the room with all the plants inside.
Use the card on the left slot and enter the room. Move the pillow and pick up th*| magazine. Leave the room and head past the lift to the Travel shop on the next screen.
Chat with the man about everything. Hand him the magazine and pick up the ticket then leave and head towards the apartment. Wait outside for Lamb. When he arrived chat to him and when he mentions going away, hand him the travel ticket.
Go back to the factory via the lift and talk to Lamb again. After the tour he leave* you outside the storeroom. Go right and talk to Anita. When she asks you for an ID card hand her Reich's. Chat with Anita about everything. Leave the factory and use the card with the LINC terminal. Select 4 and enter the code from the Security manual that comol with the game.
Select 2, then 1, then 1 again and then 2. Exit the terminal and wait for Lamb. Talk to him and he will authorise you to enter his apartment.
Before going down, locate the cable to the right of the screen and ask Joey to cut it down.
Go down in the lift and pick up the cable. Go to the apartments and put the card in the slot on the right. Enter the apartments and use the food machine on the right. Pick up the video on the left and leave the room.
Go to the far left of the walkway and you'll find Burke’s Bio Surgery. Go inside and chat with the hologram.
Ask Joey to persuade the hologram to open the door, then go inside and chat to 6 Offer Burke your testicles and he'll give you a Schreibmann port. Chat to Bi some more and then leave the surgery.
Go right until you find Anchor Insurance (next to Travelcojj Examine the statue, then chat with the man. Be sure to enqi about a special policy and tell him Burke sent you. When the leaves quickly ask Joey to use his welder on the anchor. Pick the anchor when Joey has finished.
Leave and make your way to the top level again. Go into building opposite the steam room and you'll find yourself where you started. Go up the stairs and out of the door, the anchor with the cable to make a grapple and hook and h on the Security sign on the wall of the facing building.
Go through the door on the right use the card in the next to the interface and sit in the interface. Once you're ii LINC space, pick up the ball. Head out of the right exit. Use open program in your inventory with the carpet bag and pick up two items.
Use decompress with the compressed data and decrypt the document S2 ... ms Beneath a Steel faves card, card mes down, pick up. Go up. Put down, go left pick up, go up then right down, right, down, put down, go up, go up and then exit the room.
Once through, collect the bust and the book, then decrypt your new documents. Now disconnect from LINC space. Use your card with the LINC machine and select 4. Enter the Security number and select 1, Read all the documents then select 0. Now select 2 and then 2 again. You now have special authorisation, so exit the system. Use the card in the slot next to the lift and enter the lift. You are now in the Security station. Leave and make your way to the other lift Use it then go left to the next lift. Your card will now be able to access this lift, so use it in the slot.
At the bottom, leave the lift and wait for the fat woman with the dog. Chat with her.
Now go left and talk to the club doorman. Find the fat woman (Mrs Piermont) again and ask her to sponsor you. Go as far right as you can until you get to the screen with the boy and the gardener.
Press the button by the door on the right. Once inside, have a chat with Mrs Piermont.
When she makes her telephone call, place the video in the VCR. While the dog is distracted, get the biscuits from his bowl, then leave and go to the bottom-left exit. Examine the wooden double doors.
Use your card on the lock and go through the door. Pick up the secateurs and leave. Go right and then go through the top-left exit. Use the dog biscuits on the plank and wait for Mrs Piermont to turn up with her dog in tow. When the dog starts to bark, pull the rope, As the guard gets distracted, sneak into the cathedral. Go through the top-left exit and open all the lockers. Leave and go back up to the top level via the lifts. Enter the factory and go back to where you last saw Anita alive.
What will happen next? Well I guess that's up to you now, but if you're lucky enough.
Part 2 of this guide will show up next month, |READERS OFFERS RELEASE THE POWER AIM AMGA COMPUTING THERE ARE NO PRICE CHANCES DUE TO CURRENT MEMORY SHORTAGES. THESE ARE TODAY S PRICES AVAILABLE TODAY!
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Compo Software Ltd. Unit 3, Green Farm.
Abotts Ripton, Huntingdon, Cambs PE 17 2Pf Switch Issue No_ Expiry Date _ Signature_ Cheque (4) Q Postal Order (4) LJ Cheques Payable to Compo Software INTRODUCTION Select any team from one of the English divisions (Premier, One. Two, Three and the Conference) and then head out on the rocky road of football management m fter being brought up in a Bl ¦ Manchester City household.
W A ¦ it should come as no sur- VMT prise to you that I hate Manchester United with some venom. My early years were spent at Maine Road with my Dad enthusing about the blues, but by the time my brains started to work properly and after just one visit to Anfield in 1985, I soon turned my full attention to Liverpool Football Club.
Although I've seen them win the FA Cup, the League Cup and the Championship many times, not one of these tournaments can compete with a victory over the Red Devils. It’s such an intense game between two extremely passionate sets of fans that it's a revered fixture across the world.
One thing I would swap for a victory over Manchester United would be the pleasure of another FA Cup and league double. Liverpool won their double in 1986, but Manchester United have since joined them with their dynamic run last season.
Both dubs have now had an equal amount of success, but Manchester United have ruled the roost in one certain area, the wonderful world of computer games. The Red Devils have had three games made about them while Liverpool have only had one and to be honest it was rubbish.
Krisalis, holders of the Manchester United licence, have made a range of games that appealed to everyone, not just Manchester United fans.
Krisalis' first two efforts looked really good, but both were slightly lacking in the gameplay department Their third licence, Manchester United Premier League Champions, was far better and featured a good mix of management and arcade action. Now they are back with another Manchester United offering.
This time they've tinkered around with and enhanced Manchester j United Premier League Champions so !
Much, you feel as though you're clutching a brand new game in- between your sweaty mitts. Although the game is titled Manchester United
- The Double, its not imperative that you play as the Red Devils
or that you win the actual double.
Choose one of the clubs from any of the English divisions and either play a single game or go the whole hog and play season after season.
Depending on who you choose.
Manchester United - The Double has got a very good chance of stealing Sensible World of Soccer's 'world's best computer footy game' title, but am I over the moon about it or just simply sick as a parrot?
Manchester Manchester United are. Without argir ment, the team of the '90s, but last se» son will shine above all the others. 199 was the year the Red Devils won the hd toric double, joining Tottenham, Arseni and Liverpool as the only clubs t| achieve such a feat.
United's league campaign kicke against Norwich City at Carrow and the reds returned bat Manchester having won 2-0 with from Giggs and Robson.
United went and demolished m the teams in the Premier some breathtaking attacking The majority of goals were provide Giggs, Cantona, Hughes, Ince Kanchelskis, while at the ba Bruce and the safe hands of kept out the opposition.
In fact. United only lost four le games all season (twice to Chelsea once to Blackburn and Wimbledon Red Devils won the championship On the surface, and while wandering through the various menu screens, graphically, Manchestei United - The Double looks very similar to its predecessor, but I guess it's a case of if it isn't broken.] don't fix it.
I quite like the icon system Krisalis have devised and after only a few minutes play you're soon whizzing all over in all the right places. It's very simple to use and because you can use the mouse as well as the joystick, this makes life even easier.
In Manchester United Premier League Champions the pitch was viewed from above, very much like the viewpoint in Sensible Soccer which in Before you actually play J match, you tan select your Strip from th* three available to you don't get any nasty eolour clashes that confuse the referee West Ham'United (21) Sflnt strip to Manchester United (13).
B snwir n turn caused some unfair comparisons. Krisalis have, for this new instalment in the Manchester United series, changed the arcade section by altering the viewpoint of the pitch.
The action is now viewed from a 3D perspective which is superior to the one found in Krisalis' last attempt. You now get to see far more of the pitch and the players, which allows you to build up better moves and play those inch-perfect passes with ease without fear of the opposition intercepting the ball.
The view of the stadium is a nice touch and adds more reality to the game. Last time around the game tended to lose itself within the confines of a totally 'green' screen and United unfortunately seemed incomplete. The players haven't been altered very much, but that's not such a bad thing. Sensible Soccer features what you might call cartoon-like characters, but Manchester United - The Double shines above all it's competitors thanks to the quality animation and the minute detail that's gone into its sprites.
Graphically, I can't knock the game, so what can I do but give it 90 per cent. Manchester United - The Double is, quite simply, the best- looking and most realistic Amiga football game your money can buy.
The Double Due to their phenomenal success last season, the team ot the ’90s returns to the Amiga, courtesy of Krisalis.
Jonathan Maddock shoots for goal and promises not to mention the ‘Eric’ incident v had left nearest rivals Blackburn lagging eight points behind them.
The FA Cup, one of the most admired tournaments in world football, Started off in January for United with a 1-0 win against Sheffield United, Mark Hughes scoring the all-important goal. United then decisively beat Norwich City, Wimbledon and Charlton Athletic on their way to meeting local rivals, Oldham Athletic, in the Semi-final.
Scoreless after 90 minutes, the two teams went into extra-time in search of a winner, Oldham's Neil Pointon popped up from nowhere to score in the 106th minute leaving United with a near impossible task to turn the tie around, but with one minute left on the clock and with one of Mark Hughes' unstoppable volleys, United had managed to save themselves and set up a replay three days later at Maine Road.
The replay was a different story altogether. The previous match had been too much for Oldham and United waltzed to a 4-1 victory with goals from Irwin, Giggs, Kanchelskis and Robson, This set up a final against Chelsea a month later which United, in front of a capacity 80,000 Wembley crowd, totally dominated and came out as 4-0 winners courtesy of two penalties from Cantona and a qoal apiece from Hughes and McClair.
The Red Devils returned to Old Trafford with the Premiership and the FA Cup, and although this is a story of great success, it could've been even more impressive! It's worth pointing out that United only missed out on the treble thanks to Aston Villa who beat them 3-1 in the Coca Cola Cup.
With United challenging hard for the Premiership and with an easier rurt-irt of matches than rivals Blackburn, plus the fact that they're (at the time of writing this) in the final of the FA Cup, it's not implausible to think that the Red Devils might win the double again in 1995.
A trip back through the past and we arrive in April 1994 where we meet up with Krisalis' previous footballing effort Manchester United Premier League Champions.
- 'Krisalis have produced an absolute scorcher of a football
game. Goal and Sensible Soccer fans will want to have this
game's babies. Buy it and float to football heaven."
That's what I warbled almost a year ago and although the game did fairly well, it seems the legions of Sensi fans were more interested in their forthcoming sequel than anything else.
Bit of a Shame as MUPLC was a cracking little game aimed at true fanatics who had real passion for their football. Sensible World of Soccer is the game by which every other is judged by and one which every Amiga gamer should own. But for something a little different, Krisalis' third Manchester United licence is well worth a look.
The under-rated Goal, Wembley International Soccer and the Premier Manager series are just a few other football games worthy of a mention if Manchester United - The Double doesn't tickle your fancy.
$ 4fW6!fflo wm HJ3EOHI1SEQ § Eric Cantona. Th* world's most controversial footballer, volleys one in from outside the box and leaves the keeper totally dumbfounded. Genius!
Pilllslr Irisills IlftllHT. IrlHlll :!
One of Manchester United - The Double's biggest features is the inclusion of an editor system which allows you to change everything within the game, and this is sure to appeal to fans of Krisalis' previous effort.
The colours and style of the soccer kits can be changed at regular intervals, rather like Manchester United themselves, although unlike them you won't be exploiting your fans by placing a £40 price tag on some of your designer creations (Ooh controversial).
The game features all the dubs from the English league, but if you're a follower of football from foreign lands then you change everything accordingly.
Player’s and club names can be altered, but to keep things running smoothly all the player's skills can also be changed. If you think the game is too easy, you can go into the editor and lower your player ratings to make things more difficult and vice versa if you find that Manchester United - The Double is too taxing.
One of Manchester United Premier League Champions' outstanding features was the Tactigrid feature and this was such a brilliant idea that Krisalis have included it in Manchester United - The Double.
The Tactigrid lets you position your players anywhere on the pitch and gives you more control over your team. Fullbacks can be ordered to charge up and down the wing and support the attack, or defenders can be told to hold back and play like a sweeper - there are lots of ways in which you can.
Tactically, alter your team.
Manchester United - The Double contains some superb crowd sounds and samples. From the whistle that signifies kick-off time there follows plenty of chants and cheers from the terraces which go a long way in enhancing the overall atmosphere of the game.
I don't know whether the samples are linked to how good or bad the game of football is, but they do seem to get better when there's an incident or it's an action-packed game.
The only sound of any note is the tune that plays when you're wandering through the various menus, and I'm unhappy to report that it sounds terrible, plus there's no option to turn it off! The only suggestion I can think of is that you turn your TV monitor down when you're managing the team and turn it up when you enter the arcade section of the game.
There you have it. Superb atmospheric crowd noises that enhance the quality of the game and a horrible tune that annoys the hell out of me.
I'm Still quite undecided about what to give the sound in Manchester United - The Double, but reach for the volume switch at the right moments and you'll be _ contented enough.
A Met: 121.11 Sun: Spirt brt llsk HitHI: M Cutral Systti: Jajitick Nmi Sippirti: IHI III, 112II 4IN Edil Pl2ver Data Pi!!
P' j r Kir*?; P ™ JkitiCl : r Stui frier: j ¦ jtanira: ¦ ftorrriicn: ¦ PlS.fr: M ;to* m firBftoii ¦BH ¦BB IBB ¦BB IBB ¦BB IBB ¦BB ¦BB run complete football package for people who are genuinely mad about the beautiful game.
One thing I will give you advance warning of is that you have to take your time and use a lot of your patience with the game. You will lose your first few matches and won't get the hang of the control system until you're nearing the end of your first season, but after that you will be able to sit back and have a wonderful time playing for and managing a football club.
Manchester United - The Double will last you a long time, mainly because you can alter the difficulty of the game up and down thanks to the editor.
Sensible Soccer was a game that appeals to every man, woman and their dog, but Manchester United - The Double is a true football game for true football I enjoyed Krisalis' previous Manchester United licence immensely, so at first it wasn't too much of a shock when I found out that The Double is just as good, but I was pleasantly surprised when I discovered that it's actually far, far better.
The introduction of the new angle for the arcade section was a brilliant touch and one that elevates Krisalis' football game to join competitors such as Sensible World Of Soccer and Goal. Features such as the inclusion of a transfer market and the helpful editor system are all clever ideas that deserve to be applauded.
Fans of the previous Manchester United games will love this new addition to the Red Devil's family. It is a awi fanatics everywhere. Krisalis have broken out from defence, played it beautifully through the' middle, knocked it out to wing, gone round two of the opposition and delicately curled another golden goal, past the flustered keeper, into the top corner of the net.
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Iy - Saturday 9.30am-5.30pm 01392 499 755 INTRODUCTION 0he beat- em-up is now the world's most popular genre in the world of computer gaming. For the last few years they've been extremely popular with console owners simply because their machines are ideally suited for that type of game.
Shadow Fighter Amiga owners have had to put up with second-rate console ports. Street Fighter 2 and Mortal Kombat 2 are just a couple of examples where a game has been released upon the back of hype taken from all the console versions.
In February of this year.
Gremlin Interactive released one of the greatest beat-'em-ups to ever appear on the Amiga. Okay, so it looked and sounded great, but it had it where it counts in the playability department.
Gremlin have now taken their game to the CD32, but does it still kick ass?
3- l V Use the training puppet Pupao. To finely tune your natural beat-'em-up skills.
VS *»’ v
- .1 Rnounn OXCTM Mm'cv rr aii.
* i.Vi5‘« ™ «i-n» w ¦ im . Mils t- ivm Al !Of WilSlN iui*i: ear
rmi •«» VMS I* with: mmwm mmi m* While you wait for the
fighters to be loaded up you can read the information that
scrolls down the screen I sat back and took a good look at the
screen in front of me while I was playing Shadow Fighter and I
have to be honest it looks as good as anything I saw in the
arcades a year or so ago.
The graphical changes aren't instantly noticeable, but the capabilities of the CD32 means the game has now got a proper lick of paint using all the proper colours. This gives Shadow Fighter a new quality to it and the other computer versions look dull in comparison.
The characters are all well-animated and they now bounce around the screen as fluidly as alcohol goes down the back of my throat. Shadow Fighter looked so good the first time around there wasn’t a lot for NAPS Team to enhance for the CD version.
1 1 f is § ! Eli IS i I B_BC90ueasuM INTRODUCTION en the Amiga gamesworld was ruled Bitmap Brothers. Every piece of soft- lessed with high-quality graphics and i sure that playability and gameplay ion 2, Gods, Cadaver and the Chaos me of today's efforts to shame. The things off was Speedball. Taking its ill, this hyper-violent futuristic sports Jrite with just about everyone who
1. The Bitmap Brothers soon improved
• ger, the action faster and even more uck a massive great big 2
on the end IHE HU* T E&M IS BRUI OEWJXEI I H [ N [ah T EohM IS
BrtM OefftXEI ii il A shot from the introduction sequence
which details the history of Speedball.
• e popular than the original and sold (!!!) Years after it was
first released fay onto the CD32.
Im Bis j 1 fsaaa T-rjsa Use the gym to Improve your players. Single out special players or focus your attention on your attack, defence and midfield In the past Renegade and the Bitmap Brothers had close links with Rhythm King records and every so often used to use a well-known act to produce the music for their games. Betty Boo did the do on Magic Pockets while Bomb The Bass' Megablast made a starring appearance in Xenon 2.
Responsible for the Speedball 2 music were a band called Nation something or other by some bloke who used to be in Ultravox... probably.
Although I can't remember the people who did it, I can still remember the original tune, even after five years. It was a Classic piece of computer game music and for this CD version it's been remixed and now sounds a lot clearer than the original.
The other slice of music that plays while you're managing your team isn't too good, but the introduction of crowd chants throughout the game has given Speedball 2 a much-needed boost in the atmosphere department.
Overall, you get a quality intro tune, a drab in-game one and a superb array of sound effects that genuinely enhance the game.
HjJKutSnailu CD32 91% 1 I raved about Shadow Fighter when it first came out and I still firmly believe that it's the best Amiga beat-'em-up money can buy.
This new CD version, with its slight graphical and sound enhancements, just makes the game better and better.
Gremlin Interactive have managed to take a home computer game and magically transform it into an arcade game of the highest quality.
One thing that still remains in the game is the difficulty factor. You can accuse me of being past it and over the hill, but the completion of a Shadow Fighter championship seems nigh on impossible, even on the easiest level.
If I am right about the difficulty level and not just naturally rubbish, then at least you get your money's worth in the lastability department. Shadow Fighter was thumping good fun last time around, but rr» it's now an p absolute L.. £ knockout. PLATINUM J I hate the majority of computer game music and even though Shadow Fighter features loads of different tunes, there hasn't been one that's got on my nerves yet.
The range of tunes are superb and sound like they belong in the 1990s and not the 1980s. Most of the tunes are laden with breakbeats and this tends to make the game seem even more action-packed than it already is. This CD version of Shadow Fighter features the same musical masterpieces you'd find in the floppy disk version, but thanks to the wonders of CD technology they now sound a lot clearer and all the better for it.
You can still choose between music, background music and sound effects, but whichever you decide upon you won't be disappointed with your choice. The sound effects still impress and the tunes still roar out of your monitor, so I don’t have any major complaints about the sound in Shadow Fighter, but maybe an extra couple of tunes for CD owners might have boosted the score a tad.
You can keep your Street Fighter and may as well chuck Mortal Kombat away because Jonathan Maddock has got his hands on a CD version of Gremlin's superb beat-'em-up 90% Even after playing Speedball 2 for a couple of hours, I've still got the same feelings for the game I had five years ago. The Bitmap Brothers have created a monster of a game that works just as well as a one- player game as it does with two players.
The original gameplay, playability and addiction factors that the game contained haven't been tampered with, but the enhancements in the graphic and sound departments have actually made this CD version better than the original.
CD32 owners may have been bereft of true great games for their machine, but this one starts to re-address the balance.
Speedball 2 is an absolute classic and for only £15 I pity the people who are stupid enough not to own a r, T Speedball 2 CD32 The original graphics for the game were inspired by Rollerball and for anyone who hasn't seen the film, the Bitmap Brothers included loads of shiny surfaces, plenty of metal, hundreds of spikes and basically gave the whole thing a futuristic lick of paint.
Speedball 2 was, graphically, amazing when it first arrived on the A500, but this is now the era of CD technology and I guess gamers are looking for that little bit extra. However, I'm glad the Bitmap Brothers haven't changed things too drastically. The original colouring was fairly drab, but now the actual Speedball players have been enlarged slightly and brightened up. There aren't any special graphical updates, but it seems as though most objects and menu screens have been refreshed for the nineties- I can't really knock Speedball 2 because everything looks really good, but a new
introduction sequence would've been a worthy inclusion, especially with the advancement of today's technology.
Dm of the world’s best-ever Amiga games makes its debut appearaoce on the CD stage. Jonathan Maddock checks out the sport of the future jJui jjjij i DiiiiJa 'Jriih yum am rJusij JdfiJia cniiyJiJ!)
IiusitB'mft Aib 'jun ijfj'iiijjJjjjij wlilj 71111 £ ]jii ijyu JlijjaV LjjjjJJ Uili9 ijsJjJ J£3 ut Tlit Official Street Fighter Players Guide.
Giving you confidence even on your heaviest days.
Only £4.95 d vr u ii=on gaEDBDSCD ¦ t igital Illusions are the name in pin- ball games and have more than earned their reputation through their series of top-quality titles. Pinball Dreams was the one that started the ball rolling, so to speak, and gamesplayers thought it couldn't get any better - but it did when Pinball Dreams appeared on the scene a while later.
The third in the series struck and again it amazed, especially with the addition of a multi ball feature. Now it’s here for the CD32 with a full 60 minutes of in-game audio. Flippers at the ready... INTRODUCTION Pinball Illusions The greatest ever pinball game frem Digital Illusions is here fnr thn CD32. Tina Hackett flips oat I
* r 3 R = = 111 s i tl M H a I s E 5 is mm* AWARD iihl jy Forget
cheesy, dated soundtracks that many computer games suffer from.
This game comes complete with a fresh, bang up-to-date approach
that will have you turning your monitors up.
Each table has a different accompanying tune such as Law ’n' Justice with a Terminator-like track that conjures up the theme of the table brilliantly. This is the same for the other two tables. The Babewatch table is reminiscent of the Beach Boys, with a distinct sound of the surf, and Extreme Sports - this was a real surprise in a computer game - is a grungy rock tune which really goes with the table.
Digital Illusions have ensured there is a musical genre in there to suit everyone's taste and all work extremely well.
The quality of the graphics is also exceptional. Babewatch (as you can imagine) is adorned with some bikini- clad girls and their muscle-bound companions. Other American-style pictures are used too such as Jukeboxes or big American cars. At the top of the screen is a Casino which looks good and provides one of the missions.
But what really amazes is the amount of detail packed onto each table. Extreme Sports, for example, has an aeroplane for parachute 85° o drops, and even in the tiniest corner of the table there’s an action-packed picture of some skiers.
Law ’n’ Justice has a striking picture of a gun-toting cyberchick and a motley crew of perps that light up in connection with a variety of features.
The most impressive point about Digital Illusions pinball games is their success in bringing a 3D feel to each of the tables. Ramps wind around the play area weaving over and under each other to give an authentic appeal. The ball also looks and behaves realistically.
This is one damn fine pinballer it has to be said, and CD32 owners have a treat in store with this title. The graphics are superb and very authentic, and the soundtrack original. The ball looks and moves realistically and the many missions provide longevity.
The sub-games are a welcome feature too. The Law 'n' Justice table, for instance, has a mission to shoot the terrorists by moving your flipper keys. The multi-ball addition is also excellent and the table can switch to hi-res to enable you to see more.
One thing I wasn't too keen on was the way the control system was implemented. The CD32 controller (as you know) has plenty of buttons that can be used, but the way this is done seemed really illogical. For example, the left flipper was left on the directional button and the right flipper was the blue button.
The resolution switch was also on the directional button and was too easy to press accidentally.
This may sound quite major but once you get used to It, it doesn't detract from what is otherwise an excellent game.
This is a great title that's absolutely stacked with highly addictive gameplay. Pinball wizards everywhere should rush Out and buy it!
82% b s part of their Award Winners' series.
Empire Interactive have ¦ Al put together another bargain bundle m m of three classic games for only £34.99. This, their Platinum Collection, contains Sid Meier's excellent 'God’ game. Civilization, Psygnosis’ furry puzzler. Lemmings, and David Braben's Award Winners 0) Platinum This collection also houses Sid Meier's highly acclaimed strategy game. Civilization. You play the ruler of a dvilb sation, ranging from the world's first cities to the colonisation of space. At first your colony is small and from your decisions and ability as a ruler, success or failure will result. To win the game
you must either see off all your rivals or last out until the colonisation of space begins.
Starting from the basics, you have to allocate citizens to work the farmland or mines. They then turn the raw materials into goods - this establishes the industries and you can then begin trading once trade routes have been established. You can also instruct the cities' wise men to discover new technology such as Iron Working. Advisors are on hand to impart their wisdom on matters such as trade or science, and Diplomats can be placed in Cities to spy, establish embassies or if you're feeling particularly vindictive - try some industrial sabotage. Wars can be waged but, while you can
capture cities, they can be costly.
Civilization is arguably one of the best 'God' games around and provides a great, in-depth, but fun, strategy title.
| The Povntonia Times saw-«_a Roman government changed to Despotism!
KcwCaMicf I a £ a Civilisation has plenty of useful information to help the novice ruler MtttTK SWIM* JUKI ®VU If you've not experienced the joys of Lemmings yet, i wonder if you've been kidnapped by aliens for the past few years! The furry critters are now on their third outing (not counting any holidays in between!) And have brought many hours of fun and plenty of frustration to millions of gamers.
The idea - this is pointless because who on earth doesn't know about Lemmings? Okay, for Mr C- Braithwaite from Hull, here goes. You have a tribe of small, green furry creatures whose mission in life is to kill themselves. And it's your aim to save them from their impending doom.
To do this you can give your Lemmings a variety of skills to stop their path of self-destruction. To get them safely to their base, you may, for example, need to turn certain ones into diggers to get through rocks, or climbers, or blockers to stop their fellow tribe members falling into treacherous INTRODUCTION space epic, Frontier; Elite 2. All classics, I'm sure you'll agree. So there seems little for me to actually say about these games that you don’t already know but, for a quick reminder.... PillMtr; Eipirc litcractire Mmr Mm Disks: 7 Print fS4.ll Curt: Mis lari list iistall:
fraitier Cirilizitiii Ciitral Systei: Keitiari Musc Sippirts: 111 Aliyas (111) IkiiinM 18100 ipvaris ground. Graphics revolve around the cutesy approach and puzzle gameplay, with small but well- animated sprites, and the levels all have a different, well created, setting to provide variety. Each level is accompanied by a jolly little tune, and various Lemming sayings such as 'Oh no!" Or “Let's go!' All add to the fun atmosphere.
The original Lemmings has been cited by some as the most playable in the series and if you've not tried it before you will find you've got one hell of a taxing game on your hands.
;v, l» •• i tl||f t V i if i' ¦¦ f* AiT.IL * Save the not-so-bright creatures from their doom by allocating them different skills What happened ta the ground-breaking games nf yesteryear? They’re back and at a bargain price tnn.
Tina Hackett gets thrifty Frontier: Elite 2 David Braben really started something with his space combat trading game, Elite, and it acquired a huge following. Some time afterwards, a sequel was spawned with vast improvements on the original. A third release in the series is in the pipeline and. Well, this is the middle one!
The game puts you in the role of a budding space cadet and it's your mission to travel the galaxy, trade your wares and avoid enemy attacks. As well as successfully piloting your spaceship, you can trade in various goods, whether legal or not! Combat with other ships may be inevitable too, but you can get a good range of equipment to help you see them off.
Frontier: Elite 2 has just so much to it it will take ages to master. It's all conveyed through some great 3D polygon graphics and a very detailed and accurate space environment. A great mixture of action and tactics makes this a highly addictive combination.
Ih'EvJr" Uruf(njtlfT .1 fcrCcBrr j fr-; !’!?!''V”' ? , r wry Your basic spaceship can be upgraded as the game progresses OPINION This is a first rate compilation that contains a good variety of k games. None of them look in any way dated * and if you missed them all first time around, I thoroughly, recommend you get your hands on this bargain bundle.
GOLD, AWARD '• INTRODUCTION ooty fans will be cheering. Non* footy fans will be holding their heads in their hands in despair! Yes. It's another football management Sim but before you switch off - this one is different I promise.
F. It's by Impressions, yes those people behind rather serious
strategy games, but it promises the same attention to detail
as their other games - plus a novel twist! As well as having a
full business game, you have the opportunity to play underhand
should you so wish.
Where do I start with this one? There are just so many football management sims I could compare this to. However, this is really in a league of its own (if you'll excuse the pun!). The nearest game I can think of that's close to this is Ascon's On the Ball which had both a World Cup Edition and League Edition. This was another visually superb game which went for a less text-based approach. However, it doesn't have as much to it as this.
Ultimate Socce r Other management games that spring to mind are the excellent Premier Manager series and Domark's Championship Manager. Both have been well received and proved highly popular, and both have quite a statistical angle which more serious gamers and those that have a good knowledge of football enjoy. Impressions, while retaining a good deal of realism and detail, have opted for a more fun approach. This will give it a wider audience, appealing to both footy manager sim junkies and those normally disinterested in the genre.
Football management games are notoriously Sparse in the sound department and this has often been justified with the reason that this kind of game 'doesn’t really need any.' This maybe so, but I think it really adds a lot more atmosphere and realism to the proceedings.
However, the background music is far from brilliant and in fact it becomes almost depressing. But thankfully, you can turn this off and choose the rather excellent sound effects instead. Click on the newspaper and you get the realistic crinkling of paper, or make some ground improvements and a building noise starts.
The actual match sounds are good too, from crowd cheers to the refs whistle. These may all appear superficial and unnecessary but they really compliment the action well.
Unlike some other management games, this is far less text based and uses a variety of beautifully drawn screens and animations. As the stadium development plays an important part you get an aerial view of the pitch and surrounding area. As it progresses you get to see how your stadium develops. This screen also has a practical purpose and allows you to access other parts of the game Such as the training ground or the bank.
The other characters you meet add a nice touch too and rather than having to work from a screen full of numbers, you actually get a background of a bank and a picture of the manager.
This is the same for the Chairman, and both have been nicely animated and actually talk to you (well, speech bubbles!) Which really gives more of a human angle.
However, despite the high quality in other areas, I felt the actual match day graphics were very poor. You are given an overhead view of the pitch and the sprites are tiny, indistinguishable blobs. But what it lacks in graphical grace it makes up for in being rather practical. You can see how your formations are working out and change tactics accordingly.
A Teletext system provides you with plenty of important information and looks like the real thing - complete with Fastext buttons, which all add to an authentic environment, Other animations such as the paper coming out of the fax machine or the file drawers opening when you click on them all make for a highly polished product.
Pillisker: Daze Marketing Develiper: Inpressiois Disks: 2 (A500), 3 (A1200) Price: €21.99 Genre: Spirts Manageneit lari disk iistall; Yes CiRtrtl system: Mouse Supports: III Amigas (1NM Recooieilel: 68000 ipvarls I0E Team training is highly important. You can allocate different coaches to particular players or skills The actual match view if rather small but ft dots Itt you assess progress effectively Tina Hackett takes a look at Impressions’ venture into the football management world which could reach the parts other games of this type have failed to reach XSSr SUMS HEJIS
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This rather serious fellow is your bonk The newspaper reports ere helpful. OK end we've just manager - it's worth keeping him sweet been slaughtered 4-01 Never mind, can't win 'em all exceptional and you get a better sense of realism, especially with the clever way you can access the information from their 'real-life' homes (e.g, V the team list on the notice board) which adds variety. * The whole game comes V4 j across as extremely polished with ¦*. V great attention to detail. Highly recommended to both fans of the genre and those that would normally give this a wide berth.
I J I MffGA GOLD AWARD There have been plenty of good management games around of late and I was slightly sceptical when yet another arrived on my desk. However, this is one quality title and thankfully it's different from all the others - and what's more, it's fun I Although it isn't packed with stats it gives you plenty of details to enable you to make informed decisions, and the more serious side still works very well.
What really makes it though, is the additional business game and the dirty tricks side. The graphics are also There are millions of features in Ultimate Soccer Manager and it would take me many pages to tell you about them all. But what I can do is highlight some of the more innovative, and those that work particularly well.
One new slant to the genre is the way the game approaches the seedier side of football. For instance, if things aren't going your way or you simply want to play dirty, you can offer bungs to another manager if you are having trouble signing one of his players. And if things are getting really desperate, you can rig a match by offering the opposing team a large sum of money. A word of warning though - the FA may investigate your dealings and you risk losing your job or your liberty.
There is an excellent business sim option and if you choose to play with this option on you will be able to build your own shops, stalls and restaurants, Your supporters must have access to the buildings - they're not much use if no one can get to them - so roads need to be built around the stadium. You'll also have to set merchandise prices and make sure your catering costs are competitive.
Your financial decisions can have a marked effect on the outcome of the game though, and you'll have to make sure your money-making skills are up to scratch. However, you can turn this facility off and let your assistant manager handle this side for you should you want to concentrate more on the actual football. The bank manager needs to be dealt with too, whether it's to apply for a loan or make use of a high interest account, and it's worth staying on his good side if you need money for a top class player later on.
Depending on how difficult you want the game to be, you can have varying amounts of starting cash, from £250,000 to £5,000,000. The team you choose will also affect this, for instance you can start with teams from the Premier League such as Manchester United, or one of the lowlier teams from the Conference League.
On the actual team side, you'll have to make sure your squad are on form and are receiving the proper sort of training. You can choose which coaches you want to employ and allocate them to work on players' particular skills. It's worth employing a good coach but those available to you will depend on the club's status and also on the information they receive from your current coaches.
T ’iemien 'Tfiail 0%den Please Send Cheques POs (made out to Premier Mail Order) or AccessA isa (Switch + Issue No) & Expiry Date to: Dept: AC06 9-10 THE CAPRICORN CENTRE, CRANES FARM ROAD. BASILDON. ESSEX SS14 3JJ.
Telephone orders: 01268-271172 Fax your order on: 01268-271173 Mon-Fri 9am-7pm Sat&Sun 10am-4pm. We are open 364 days a year P&P and VAT included for all UK orders. Please add per item £2 P&P for Europe and £3.50 for the rest of the world. Next day service available UK only e £4.00 per item Please note: Some titles may not be released at the time of going to press. Most titles are despatched same day. But can take up to 28 days. E&OE EDUCATIONAL GtaMM*._-------- OeMmS____________ G Gooch-Secmd t'rw'fl* a Goo* OABBDauOUk .
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Developer; li Poise Disks; ICO Price: €14.99 Genre; Spirts sii
Horn disk install; N l ompletely by coincidence I happen to be
going bowling tonight and, being totally _ out of practice,
Team 17's bowling sim I-- 1Hb couldn't have arrived at a
better time. Now I can sharpen Up my Skills and impress my
team mates with a 300-score pummelling Okay, that's unlikely
to happen but at least it gives me a chance to get some
practice in without the awful risk of slipping on my behind
from accidentally stepping over the foul line!
The more astute among you will be thinking ‘Kingpin again? Didn't they review this ages ago?' 'Aha,' I say knowingly, 'Yes we did, but this is for the CD32!' And for £14.99 it seemed like too much of a bargain to pass up on - especially as our previous review rated it 88 per cent and a Gold Award. So we take yet another sneaky peak at the game that promises all the fun of TernPin bowling without having the embarrassment of wearing those awful clown shoes INTRODUCTION HecoRiended; M A kingpin Enjoy the wonders of Ten-Pin bowling without leaving the comfort of your own home. Tina Hackett thinks
Team 17 have scored a strike with this one J Fun, original and addictive are just three of many adjectives A?
Of praise I could heap upon this title. Okay, it’s certainly not the best or advanced title in the entire world, but for a highly enjoyable multi-player game you couldn't do much better.
There are many small touches added that make Kingpin as realistic as possible and they work brilliantly. You will even have to consider such things as how much wax is on the lane and how it will effect play - even the fact that it will wear off during a game.
The different views of the match have been well executed using a long-range angle of the lane when you Start to bowl, then a close-up of the pins when the ball approaches them. This adds some element of tension to the game, especially as the pins wobble and shake as they would in the real thing.
Kingpin has plenty of options to tailor the game to your taste. There is a nice feature which allows you to practice your skills at knocking down ‘splits' in an arcade challenge, or you can play a match in pairs or in teams of three. And don't worry if your bowling skills leave a lot to be desired because you can add a handicap to a player to even up the competition.
The CD32 version obviously employs the control pad which I found to work a lot better than a joystick. Each button has a different function so you can change the weights of the balls, alter the power, and set up your shot easily.
All in all, a high quality product packed with tonnes of detail, and one which is guaranteed to provide hours of entertainment.
The sound of the original was pretty damn impressive and what it didn't have in pounding backing tracks, it made up for with totally atmospheric samples taken from a real bowling alley.
This version has been enhanced and therefore obviously sounds better, and the whole sound package works really well from the receptionist announcements over the tannoy to the balls hurtling down the alleys.
Other nice touches include the authentic smack of the skittles as your ball hurtles into them at full pelt, or the background cheers for Strikes and the like. All are very realistic and conjure the atmosphere brilliantly.
GOLD AWARD HP
* f- machine that picks up the pins and resets them (forgive me
if I don't use the technical words) is even included, adding to
that all- important sense of realism.
There's also a computer screen layout which displays your scores - just like in the real thing. All the screens are well set Out too and it's easy to see how to set your power or how many points are scored. However, the arrows that allow you to line up your ball are a little on the small side and it would have made life easier if they had been made slightly more prominent.
The graphics are also highly realistic (as much as they can portray a whole bowling alley on screen anyway) and every attention to detail has been paid, from the polished lanes down to the hideous shoes. The players are well animated and move with fluidity and the balls move like you would expect in the real thing.
The developers have ray-traced the pins in nearly 400 positions to accurately display the real thing, and it looks very impressive. The 72% svstem o in 18th Century America is your cup of Boston tea, then Sid Meier’s latest title is for you. Tina Hackett takes a look ention the name Sid Meier to arty games I 8 player and they will come up with a host I k W I of hit titles such as Civilization and I IT I Railroad Tycoon. Just recently, the strat- egy-meister himself has had great success with his latest title, Colonization, for the PC. Needless to say then, that us Amiga owners were feeling
slightly neglected thinking we might miss Out on one of Sid's classics. However, fear not, because together with MicroProse, the game is coming to the Amiga. And soon!
Don't know much about history____ Colonization is set in a time steeped in rich history and notorious episodes. It is important to understand the background to the game because it is closely tied-in to the events of the time.
The game takes place in the Americas between 1500 and 1800. The period starts with the explorer Christophe Columbus who discovers a land in the Western hemisphere. It was given the name 'New World’ and Columbus believed he had discovered islands off the coast of Asia. He was wrong, but what he started was the colonization of the Americas.
By 1700 the English had taken over many of the Dutch colonies and a North American littoral was formed. The population and economy expanded and in 1763 Canada was conquered from the French.
In Lexington, Massachusetts, 1775, a battle broke out between the colonists and the British Army.
Just under a year later independence was declared and war began. A treaty was eventually signed in Paris in 1783 and the British recognised the United States of America.
Okay, so what is all the fuss about? Well, it all looks rather intriguing for starters. I shall describe... You are the Viceroy of the New World and have been sent to establish new colonies. Your priority is to survive with little resources other than very basic tools and a limited food supply.
You can play the game in two ways, either with a geographically accurate scenario or with one that is randomly generated each game. You control the colonists and issue them with specific instructions on where to build or explore, and each can be given a skill beneficial to the colony.
Although this is not a sequel, players of Civilization will find Colonization has many of its predecessor's features included. Much of the original game engine has been used and you' also find that the familiar user interface has been included. Colonists, troops or ships can be moved vertically, horizontally or diagonally across tiles over land or sea, and as you move, more of the terrain becomes visible.
Before you start you choose your nationality from English, French or Spanish, and each has a special power or condition that has a fundamental effect on the game. The Dutch, for example, have a more stable economy and you'll find that trade prices in Amsterdam are more consistent.
You are competing against a series of opponents and play in turns. To win you must declare and win independence from your mother country. All your developments in building, manufacturing and growth of your colony will have to withstand the forces of the crown. There is a vast range of things you can do in Colonization and tasks vary from establishing trade to combat. You'll have to deal with competition from rival European colonies, and it's down to you whether you declare war or use diplomacy. Should you choose war it could drain your colony of resources, but a short campaign that's over
quickly can sometimes give you a distinct advantage.
Fortification of your colony will become important should a rival attack you, and you need to be well caiDU T:oi , jh rin r« r if t»« «iituL ir:.'
£K 1 a o .8 a prepared for any battles. Colonists armed with muskets, or those mounted on horseback, have more strength and you can build up your army with Veteran soldiers, for example, who have been trained in a college or have won a battle.
The natives should also be treated with caution.
Although generally a peaceful lot, there will be great suspicions between the two cultures which can have violent results. Good relations can also be beneficial as skills can be learnt from them such as fur trapping or wood lore.
TEACHING TIME Your basic colony will be fairly unskilled at first as most have come as indentured servants or petty criminals. However, you can construct schools to enable valuable skills to be taught. Most of your people will work the areas around the settlement, harvesting crops Such as corn or cotton, or mining the ore and silver.
The colony starts as a small cottage industry, and some processed goods can be made such as cloth or rum. As this expands, and your colony has enough resources to keep going, you can then think about trade. Trade plays an important part and suitable routes will have to be established. The best kind to establish is one where you have commodities in one colony that need to be continually shipped to another over a long period, You have to create a stable economy too and keep an eye on market prices. If you flood the market with one particular product then the price for it will fall.
Once you are travelling across the waters to trade you'll have to form a naval presence to guard against privateers. Ships can be bought from the crown or, once you have a shipyard with plenty of lumber, you can build them yourself.
All your colony's information is compiled on a display which shows everything from Sons of Liberty
- the number of people who favour rebellion against your mother
country - to crosses which represent the amount of religious
freedom and satisfaction there is. This screen also shows the
existing buildings and storage facilities in your warehouse,
for instance.
Your colony have a right to debate certain I issues in the meeting halls and these are trade, religion, military and poli formed that will advance the course of history. The 'Founding Fathers' can join our Continental Congress and each will effect your colony. Hernan Cortes, for example, was the Spanish conqueror of Mexico and a master of conquest and plunder.
When he joins, conquered native settlements always yield more treasure, if the explorer, Sieur de La Salle, joins then all new colonies automatically get a stockade.
And that's basically the game. As you can see it's huge with absolutely loads to it - in fact, this was merely a brief glimpse. These are PC screenshots but the A1200 version promises to be virtually identical.
The game will be available for all Amigas in June. Quite frankly, we can't wait!
She Amiga never seems to have a shortage of football management games around and developers are constantly bombarding the gamesplayer with updates and any number of variations on the theme.
Audiogenic have caught on to the trend but given it a new twist. Gone are the lengthy stats and millions of charts and in its place is a more fun angle that works best with a more human approach.
It also provides an arcade section so you actually get to control a match INTRODUCTION when your team get on Match of the Day. The A1200 and CD32 version have an in-built football game based on Wembley International Soccer whereas A5QQ A6QQ owners can send off for a copy of Emlyn Hughes International Soccer free of charge.
You play manager of lowly fourth division club, Folkford United in an imaginary Super League. Your ambition is high: To compete against the 31 other managers of the clubs in all the four divisions and to take your team to the top of Division One three times.
Super League Manager 1 si £5- i!
III
- £ S Mi III « e j 1 = 1 III Aagh, what is this dreadful insult
to my ears? Okay, I applaud Audiogenic for actually bringing
some sound into a management game (most of which rarely have
any), but this? Has Amiga technology not moved on enough for
something half-decent? Listening to this you'd think not.
The phone rings in a horrible shrill tone of a '70's trimphone. You pick it up and talk to your secretary who's been possessed by a Dalek (and incidentally every other character you talk to speaks with this dreadful computerised wah, wah sound - sorry, it's the only way to describe it!). There's also a rather grim ’Hold' tune when you wait to be put through to someone. Thankfully you can turn some of these Off which makes things slightly more bearable.
Is Audiogenic’s new football management sim in a league nf its own or ready for relegation?
Tina Hackett watches this no score draw i mvuiw HtOCJUSStL nrrr .
RAL-Bf.1I | .4 I SltAlnTUIA tHUlAAK* L -1 M C2KJJZT All tha players need appropriate training and you need to make sure each player is reaching their full potential All the actions in Super League Manager are carried out via your manager's desk.
This is quite a novel idea and adds realism. However, it is far from practical. On the desk are a number of files and each, as you can guess, has stacks of information inside. This causes a problem as they all look rather similar and you end up ploughing through them all just to find the particular part you want.
Other than that though, the charts themselves are nicely set out and the newspaper idea works well. There are plenty of small touches to add authenticity such as Post-It notes or torn out memos, but the whole package looks rather dated - especially the matches you have to watch with the cheesy crowd animations.
47% This is neither a particularly good game, nor particularly bad. At first I liked the concept of a management game that wasn't heavy on the stats side, so the emphasis was on fun rather than serious realism, but this verged on the rather silly and irrelevant.
Yes, I can see that having a few novel touches like having to water your plant or answer fans' letters can add an authentic touch, but this just gets out of hand - you keep getting plagued by begging letters and if you forget to drink your cup of tea then the tea lady gets the hump and will start moaning to the players about you.
Yeah, right.
And okay, call be me power mad but I really don't want patronising phone calls from the chairman telling me what to do!
Also, the way of accessing information, although unusual, is laborious, especially when the phone rings and you have to keep clicking on different pages before you can get back to the desktop.
The actual management side is quite basic but I think this will work well for newcomers to the genre, or for those that want a game you can quickly dip into, and the option to play the occasional match is a welcome addition. Training your players is fun, and bidding for new players is good.
The more 'human' idea works well too, such as considering the players' different temperaments or skills which need nurturing, and the idea of getting reports from the Gazette is good. However, I really think that serious management fans are going to find this just too primitive and there will not be enough actual matches for arcade enthusiasts.
AMIGA ACTION 92% "The best Amiga Racer ever' CU AMIGA "Turbo Trax - the most playable racing game yet!"
Marketed by Kompart UK 01438 840004 Also available at all good software stockists Virgin. Futurezone, Beatties. Game. HMV, WH Smiths,Software Plus, Toys ‘R’ Us Available for all formats QQQQQ 1 stem s u Most of the jets, planes and tanks look really good on screen, but just to annoy you here’s a delightful picture of a 30 ambulance. I knew you’d appreciate It light simulators have always been stuck between two genres. The first tends to be highly technical and historically accurate and really only appeals to the avid plane-spotter.
The second is aimed at arcade and shoot-'em-up freaks and the only way you can tell it's a flight simulator is that fact that it's got a plane in it.
There have been a few occasions where the two have merged to good effect. Gunship 2000, Dawn Patrol, Thunderhawk and TFX are just a handful of examples where this feat has been successfully achieved.
You may have noticed that helicopter flight simulations were fairly prominent in the list and that's because that particular type of sim is ideally suited to a cross-over of genres.
Helicopters are very fast and manoeuvrable machines, plus they pack so much hi-tech weaponry that most flight Sims featuring choppers are relatively close to becoming full blown shoot-'em-ups anyway.
Empire are a company with a history in the sims market, whether it's flight such as Dawn Patrol or tank warfare as in Pacific Islands. The London-based software house has now made the leap into the world of helicopter simulation and I warn you now that this is going to be very special.
Coala is a fully configurable 3D battlefield helicopter action simulator. You play the part of a lone maverick pilot who can pick and choose which side to join, ignore or attack. There are no specific flight orders and there are certainly no commanding officers to dictate what you should be doing. If you want to fly around and blow up innocent victims caught up in a cruel and harsh war then that is entirely up to you!
Coala features a true artificial, intelligent living world, so no matter what you decide to do. The rest of the war will carry on around you.
Jets, planes, choppers, cars and tanks all go about following their own orders and each vehicle within your vicinity can be independently observed.
This is all done via the mouse and you can rotate, zoom out and in on all the vehicles. If you take your flight simulations seriously then you can even fly alongside the various enemies to study their tactics.
Your attack helicopter hasn't got any markings on it and just as you have the right to shoot anyone down, the same rules apply to your enemies and thus they too have the right to blast you out of the sky. You don't get the chance to take a specific side, SO it's going to be everyone in the war against you. To cope with this little dilemma you're kindly provided with a whole range of deadly weapons including fire and forget (FFAR) missiles, laser- guided hellfire missiles and air-to-air sidewinder missiles, not forgetting your trusty standard cannon.
There are several scenarios which you can play out including Peace and Cold War themes. UN Cease-fires, tank, ground and helicopter battles, plus for mad pilots and total psychopaths everywhere there is an all-out total war option. If none of these delightful scenarios impress you, then you can use Coala's simple menu system and create one of your own.
JAW DROPPING You've now got what should be an early picture of Coala in your mind, but you, obviously, haven't seen it in action yet and this changes everything I've just said, h doesn't really matter what particular features are in the game, you simply won't be interested in them, because Coala is looking so damn fine that I guarantee your jaw will drop open in sheer bewilderment When I saw a video of the game at the ECTS I thought Empire were showing off their latest hi-tech PC flight simulator, but I was more than happy to find out that I was wrong.
Empire had used all the best shots and slices of action for the video and all the fancy external and internal angles were on full display, and I have to say I was more than impressed with it. To be perfectly honest it was more like watching a sequence taken from an action movie rather than a computer game.
The reason Coala looks and performs so well is all down to the virtual engine that runs the whole game.
Entitled 'Navigator', this new concept in Amiga game technology is certainly impressive and some of the mrz JIM IMS examples I've seen of what it can do are mind-blowing.
A 3D racing game that runs far faster than Microprose's Formula One Grand Prix, a room full of objects which can be observed from any angle and manipulated, flight simulators that move like you've never seen them move before - the list could almost become endless.
Coala may be the first fruits from this technology to fully bloom, but believe me when I say that a full garden of delights could be arriving your way in the not too distant future.
Normally, flight simulators on the Amiga have to sacrifice speed for higher quality graphics and vice versa, but Empire's forthcoming simulator runs at breakneck speed and also manages to score itself a few points in the beauty department.
Some of the current background graphics may not look that astounding at the moment but the actual 3D models for the vehicles are exquisite. Coala boasts 10 levels of object detail, adjustable shading, four different types of day (dawn, noon, sunset and night) and four different environments featuring Desert, Icy Wastes, Forest and Jungle landscapes.
A look at the various screenshots dotted around the page doesn't really give you a true idea of what Coala is all about and just how good it's going to be. If you're the type of gamer who loved Gunship 2000 to bits and lusted over Thunderhawk night and day, then you'll be flying up your street to the shops when Empire's action- ' simulator hits the shelves.
It certainly doesn’t feature any cute and fluffy antipodean bears, but if Coala manages to live up to expectations then the majority of gamers aren't going to give a XXXX for anything else.
Jan 1IIS 115 CCCUZCJ % I* Stardust This '90s update of one of the world's most popular games has rapidly become a firm favourite with thousands of trigger-happy Amiga owners. Bloodhouse. A bunch of talented software developers from Finland, were responsible for the construction of this fast and frenetic shoot-'em-up.
Keeping close to the original theme of Asteroids, Stardust contains a fair amount of meteor blasting and your challenge, while strapped into your intergalactic space fighter, is to wipe them all out You have six different weapons to play around with, all of which can be powered- up. There are shields and tokens which when picked up give you extra weaponry, smart bombs and extra doses of energy.
As well as five different worlds, there are also four 3D warp tunnel sections, but no
• amount of words could ever do them justice as to how good they
actually are.
Stardust features some drop-dead gorgeous graphics, a thumping techno sound track that compliments the shoot-'em-up action perfectly, and it contains more playability than you can cope with.
I'd class Stardust as a very hard shoot-'em-up, definitely not recommended for lightweights or the faint-hearted, and it's not a game you'll complete within the first couple of days of playing it. I suspect it'll take you a while before you get the hang of things, but thanks to Stardust being so addictive you'll always find yourself coming back for one more go.
Bloodhouse's debut is still as impressive now as it was the first time I dapped eyes on it, and for just under ten quid you'd be a complete mug to miss out on it this time around. A dassic of epic proportions.
90% Finisher: Daze Deieiiper: BinHkiose Disks: a Price: £9 99 Beire. Sheeten-op Ran Disk Install: Ni Central System: Joystick Sipparts: JkSOO BOO, A1200 Reciiienled: 68000 This month’s collection of must-buys features a couple of classics. One appears for the first-time on the CD32 while the other has got a new bargain price stamped upon it. Jonathan Maddock is in the reviewer s chair ATR CD32 Ever since the exciting old days of Hang-On, Pole Position and Super Sprint gamers have been fascinated and entertained by racing games. Why this should be I don't really know, but even though I don't
profess to being a psychologist it could all be down to a little lunacy that lurks within every human being.
The ability to drive a vehicle at break-neck speed down a deserted road is a temptation most people can't resist, so when gamers get the chance to do this within a safe simulated racing environment against some like-minded opposition, fun and frolics are just around the comer, The racing game has rapidly progressed over the last few years. Now you can play technically superb racers like MicroProse's Formula One Grand Prix and Domark's FI. Or you can simply have a good laugh with games such as Skidmarks and Roadkill. The choice, as they say, is yours, but almost everyone’s taste in race
games seems to have been catered for, SO howV* J* do you bring out a new race game that'll delight the gaming masses.
Easy. Call yourselves Team 17, hire the guys who, between them, were responsible for creating Qwak and Nitro, and get them to construct a piece of racing software that'll be highly prominent in the playability and addiction stakes, but must still retain a good sense of style and class in the graphicand sound departments.
This updated CD version doesn't seem to be any different than the floppy disk version which is a real shame. A helping hand with the rather poor soundtrack and a few extra sound effects would've been nice. I've marked ATR down a few points thanks to this non-improvement, but CD32 owners should put Team 17's racer down on their shopping list as it is an essential purchase.
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lSrnl BOTTLE £5.95 INKJET REFILLS Amiga Computing JUNE 1995 r~ I U I D R I R I Amiga Medical Part 5 Frank fiord looks at uarious programs that haue recently come from the net Snapshot All' (which I use all the time. This commodity is simply superb, but does require either MUI or the BGUI library, so make sure you have one of these before you get it Next up is MultiCX (util cdity I8k| which is one of those multiple commodity . Replacements It can Wank the screen and mouse pointer, click windows to the front and back, let you use the * wildcard, accelerate your mouse and give it RMB shift
functions, and much more. The only thing I don't like about it is there is no nice GUI preferences program for it but then again, it wouldn't be less than 8k if that was the case.
The latest version of VirusChecker is now 6 .52 and can now examine files packed with the XFDmaster.Mxary. A worthwhile addition to anyone's WBStartup.
SnnpsHDis a shareware alternative - VMM v3.0 (uDl misc 179k). It also requires MUI along with an MMDequTpped CPU (68020 wrth 68851. Fuff 68030,68040) to work, but rt really works well, and seems to me to be faster than its commercial rival. But do bear In mind that virtual memory is horrendously slow in any case, and shouldn't be used as an alternative to real RAM.
Forcelcon |util wb 114k) is one of those tools that ought to come with every COROM or ParNET set-up soW, It lets you snapshot the position of icons for readonly devices, change them to your taste and also snapshot their windows, etc. It. Like many other tools these days, also needs MUI to work.
I've said rt before, and n say it again - KingCon |util shell 128kj is what a Shell should be like The latest version (1.3) offers such fancies as filename completion, jumping to pubfc screens, window history (scrollbars).
ICOrtrfidatiOn and loads more.
Last up in my list of funky things to get is one for an you MMU owners. Being an owner of Gigamem I was interested to see there was H pick of the bunch Backdrop - T IxmuIi Command... ¦ Redraw AB Update Al La»t Meiife About... T ouh... Q New Drawer N Open Par ant Ooae K Update U Menu Item* letott Content* Cleanup ¦naprti.t ¦ Window »AI A
• hew
• Only Icon* » AIM** f View By ¦ Iron » Name M » Date ¦ Use V
Command Key |jj~| Dm.im Uonii I U» I H _ :-_i_-d Mo mora going
lo tho top ot tho atrOOh Id Mmpahot A window, I’ll Iuat give It
a kayboard shortcut Qs stated in the byline I am looking at
different programs that have appeared on the itemet. The first
one I am going to deal with is ReKeylt v2.3 |utH wh 43k) This
is a great commodity for those people who are running Workbench
2.04 or 2.1. neither of which gives support for the Right
Amiga).)
Command to clean up windows. ReKeylt lets you edit the keyboard shortcuts for your Workbench menus so you can change Right Amiga A from Select all' (which I never use) to Acronym attack - part three RAM Random Access Memory. As in RAM chips. CHIP RAM, RISC Reduced Instruction Set Computing. Compare CISC andVUW.
ROM Read Only Memory. A chip containing instructions for the computer that cannot he written to. The Amiga's Kickstart chip is an example of a ROM.
RTG ReTargettaWe Graphics. Not really a standard yet on the Amiga, but a system whereby the operating system outputs standard graphics instructions to a graphics chip set which interprets them independently.
This opens the way for a variety of graphtcs cards exploiting these instructions to offer higher resolutions, more speed or more colours. The cards doing this should remain transparent to the operating system and the user. The Picasso II graphics card is the closest thing to an RTG graphics card on the Amiga.
SCSI Small Computer Systems Interface, A standard for attaching peripherals to a computer.
SMT Surface Mount Technology. Rather than soldering sockets to PCBs (Printed Circuit Boards). SMT allows companies to solder the chips directly to the PCB. The only problem is that while a socketted chip is easy to remove and replace in case of fault, an SMT one is impossible without the right tools.
SQL: Structured Query Language. A programmable database system used worldwide by very large organisations who require a great deal of data sorted.
ASQL is the Amiga version, included on the coverdisk with the February issue of this mag.
SYS: On an Amiga, the floppy disk or hard drive partition that the Amiga has been booted from, usually Workbench.
TCP IP: Transfer Control Protocol Internet Protocol. The networking standard the Internet i$ based upon It works by putting segments of the information, called packets, you wish to send across the network in an envelope' containing the sender's address and destination. The network then uses any route available to get the packets to their final destination.
VLIW: Very Long Instruction Word. An adaption of the principles behind superscalar RtSC processors (multiple RISC processors on a single chip), but system software is responsible for sticking several RISC instructions together in a stream which are then executed by the processor.
Compare RISC and CISC.
VLSI: Very Large Scale Integration Normally this refers to processors that have more than I million transistors.
WIMP: Windows, Icons, Menus, Pointer. The term coined by scientists at Xerox's Pak) Alto Research Centre to refer to a Graphical User Interface (GUI), for instance Workbench or Microsoft Windows.
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60g 1 box ... Micro perforated list paper 2» b0X« 500 Sheets 7163 Laser labels .. Paralel Printer Cable (1 .flml .£24 99 ....£19.99 .£104.54 ...£399 Alt cables available - ring for best prices Amiga Joystick* OuiriiRhot Anerha 1 ..£6.89 Qvicksbot Maverick 1M ..£12.49 Ouacksbot Python 1M ... £8.89 Mice Amiga Atari ST Mouse Trackball* Amioa Traekball . £2399 LOWEST PRICES ON OUICKSHOT JOYSTICKS 1 oujuiir prooucis ai fit mi iowist pbmzs Printer Ribbons BUCK 10ft 2* S* 10* A retrad DMP 20000000 280
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here you are. You've finally I finished that model of a
classic Robin Re*ant perfect in every detail down to the tyre
treads, and ift time to reenact the car chase scene from
Bulht. You slap the mean machine into an allaction scene and
bangl The Arraga hangs up.
You've run out of memory.
Modelling for fun and modelling for animation are two different activities In the former, thousands of enthusiasts regularly chum out beautiful models which have been crafted in loving detail - huge affairs with tens of thousands of polygons and image maps splattered ad Over them.
Modelling for arwnaoon is a process of creating as much detail as the camera demands and no more. It is also a process at the end of which someone gets paid, and getting paid usually depends on dekvery at a certain time. More polygons means slower rendering, greater demands on your system, and sheer waste.
It's always fun to take a subject and create an exact 30 equivalent, but for animators, models are a means to an end and should be treated as such. Luckily, there are plenty of simple ways to keep the polygon count tow without sacrificing too much on detail.
Much of the wastage in a 3D model is caused by modelling tricks which are designed to save time, such as using primitives, extrusion, transformations, and other powerful tools. However, though its true that liberal use of the automatic shortcuts wi save time dunng Amiga 3D Part 3 Heeping it simple fHodels with engineering precision aren't always the best for 3D animators. Steuie Kennedy tries to heep his. 1 control modeflmg they will often pay back that time with interest when rendering starts.
Extrusion is a good example. Take the pub bar shown in figure 1, a very wasteful model but one which looks fairly good when rendered. It was created from two simple shapes - a cross section of the bar itself and a disc for the bar rad. Both were then extruded along paths to bend them into the correct shapes Unfortunately, if s not possible to tell the software you only want extra sections along the length of the extrusion where an angle or a bend occurs, so you end up having to use more polygons than you need just to make sure the detail is good enough where required To keep the polygon count
tower, extrude the object with three or five sections per bend and only one for straight lengths, then bend it manually. This takes more time, but not as much as you'd think and the result is a bar with hundreds fewer polygons than before.
As long as you bend m only one plane at a time, you'll be surprised how accurately you can work without the need for paths, spline curves, and so on [see figure 2).
Last month's column, for example, concentrated on a jeep which was built using digitised imagesasa real work! Guide. The finished model made use of only one sizeable primitive - a modified sphere used to fill out the wheel arches - so this relatively detailed model was completed usmg only about 5000 polygons.
DDIIVDUHSELF The canopy section mounted on the rear of the jeep [figure 3| is an example of how manual modefcig can save a lot of polygons over the usual extrusion methods. Each bar is made of a disc with only six sides (they aren't going to feature in any closeups!) And extruded with only seven sections, then bent to shape using the jeep's body as a guide.
When completed, the canopy uses only 356 polygons yet does the same job as many hundreds more. Less thought in the initial modeling plans would have resulted in maybe an eight or 16-Sided disc being extruded along a curve, and this efficient little ended up with lOOO polygons or more.
In many situations, there are models which lend themselves deceptively to the use of primtfives when a bit more modelling hassle will save a great deal of avoidable detail. The jenycan on the back of our jeep is an example of this Figure 4 shows the can in question, which sports only 216 polygons yet ts one part of the jeep which gives the most impression of detail.
It was built from a single polygon in the shape of the can's front elevation, extruded to form four sections, then the front and rear sections were scaled down to give the can its top and side elevation shape.
A bit of Boolean drilling to create the simple X embossing, a handle and a spout and Bob s yer mother’s brother. Hardy the most impressive example in the world, but an object built from scratch to be functional and visually effective at the same time.
Modelling just for fun can be one of the most enjoyable ways to dabble in 3D. Because you have your own Airfix factory at your fingertips and imagination is seemingly the only limit. When it comes to rendering and anmaoon. However, memory, disk space, and time [not to mention electricity b*$ J are more important and the smart modeller will try to develop his or her skids towards building the most efficient objects for the job in hand Mmd you. I still think my Robin Reliant needs a bit more detail on the underside of the dashboard. Just for accuracy's sake, understand... Polygon savers The
three golden rules for keeping polygon counts low are just simple common sense:
1. Don't use primitives unless you have to. They are nherently
inefficient and usually need a lot of editing before they fit
into your model. If you do use them, make them as simple as
possible with as few polygons as you can get away with.
Imagine users should always beware of the program's eagerness
to create default primitives with lots of sections!
2. Create models (or at least their detailed components) from
scratch where possible. You'd be surprised how easy It is to
build something using points and faces from the ground up.
And you have complete control throughout the process.
3. Use automatic tools sensibly. Extrusion, lathing, drilling,
and so on are powerful tools, but can quickly multiply your
polygon count. In particular, extruding along a path or spline
to create bent objects can be very wasteful.
Amiga Computing Presented in association with AMIGA COMPUTING, ST FORMA and enthusiastically supported by GASTEINER §|t IF IT'S 1995 THAT MUST MEAN ANOTHER BREATHTAKIN( ATARI AND AMIGA SPOTLIGHT SHOW!
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For advanced booking phone Gasteiner on 0181-345-6000 or Fs ne of the first things you discover as you start writing and using Arexx scripts is that Arexx will automatically terminate the execution of a script if it encounters a statement that produces an error. The chances are pretty high that you soon learn that an Arexx scnpt can be stopped by typing Control C. What you may not know is that both of these situations are actually part of a far more general program nterrupt scheme supported by Arexx.
Thij internal interrupt system can be used to trap a number of common error or user-generated exception conditions and, by enabling the appropriate interrupt signals, it is possible fbr programs to take remedial action where the result might otherwise mean premature termmaoon of the program or perhaps even a fully fledged guru-style system crash) Interrupting a statement
• • • Arexx s interrupt facilities are then used to enable
programs to identify, and react to. Particular environment
situations. While they are uSefii tor providing things hke
function cancellation options, online help displays and so on,
perhaps their most important use is in providing What are known
as safe asynchronous abnormal exit program paths (Asynchronous
interrupt events are ones which can cause an interrupt signal
to occur at any time - user typed Control C characters are of
course one common class of detectable asynchronous event).
|thit wat aMtcuttd fro* tha Drtak handltr at rx int wrapt_4 Supposing your script makes use of certam external libraiy functions that open widows or result in memory or other system resources being allocated. Under normal circumstances your script would, or should, deallocate or otherwise hand back those resources when it terminated If your program did not perform those dea*ocaoon tasks because or early termination due to an Arexx detected error, for example, all manner of subtle (or perhaps not so subtle) snags could arise Windows might remain open memory caJd be effectively lost and so on.
Arexx s interrupt signalling provides a way of avoiding such catastrophes and ts moated using a SIGNAL instruction which takes tfw form SI5MI OR | 0" (?nditipn By using such statements to control the state of various interrupt flags it is possible tor selected interrupt sources to be turned on or off Details of interrupt, rexx - a simple break trap example signal on brttk_c • activate brinck to profru's o«n control-c handling routine * do 1*1 to SOOO say i end quit: exit * logical end of prograi *1 br«ik_c: sty ‘this text us printed froa tit brtik handler is tit user hit control-c’ signal
Quit BREAKC traps an Amiga DOS controFC BREAK.D traps an AmigaDOS control.
BREAX.E traps an AmigaDOS controFE.
BREAK.F traps an AmigaDOS control.
ERROR traps errors indicated by non-zero command return values.
FAILURE traps command return codes greater than current FAILAT level.
HALT traps external halt requests.
IOERR traps I O errors.
NOVALUE traps the use of uninitialised variables.
SYNTAX traps most syntax and execution errors.
¦ Table H m Possible Arexx Interrupt sources Uf kkxnh Itrttn lUn Bilk hi l»*trv«d m ,2LS$ . H" lfilifQ
* igoal on brook.c «• 1-1 to SIM tt: nit ¦ Arexx’s Interrupt
facilities, relative to those of other languages, are
surprisingly easy to «*?
Program terminated under error or syntax interrupt condrtions: Ibml Ijlofe Hrehh wisdom from our resident guru Paul Oueraa Error: Syntax: This is where you would place your own program- specific closedown code: tilt Its worth mentioning at this point that two other things happen when interrupts occur. Firstly, Arexx dismantles any active loop and control constructs before passing control to the specified interrupt handler. This means, for instance, that while it is safe to jump out of a loop it is impossible to jump back into it again.
However, only the control structures within the immediate environment are dismantled so it is possible, and more to the point perfectly safe, to use SIGNAL instructions inside function calls without it affecting the caller's environment. Secondly, two special variables get affected - the variable SJGL becomes set to the current line number before the transfer of control takes place (so programs can determine the source line that was being executed when the interrupt occurred) and RC gets set to the appropriate return code if an error or syntax interrupt has occurred, Another useful feature of
the Arexx interrupt arrangements is that the signal name wi* also be the label for the interrupt handler code used within your script. In the example shown in listing I, I've added some custom Control C break handling code by using a signal on tireak_c statement. As you'll see, this is also the label for my associated break handler code and. If you run the program, you'll find that hitting Control C while the loop is executing will result in the program giving the message outlined in the break handler code before terminating.
Amiga Computing remi ere UK edi i to is It's good talH, but it cheap?
Always cheaper than BT. A recent BT survey proved that when our best price deals were compared with Mercury's best. BT came out cheaper Its findings were endorsed by Coopers and Lybrand, international management consultants.'
"Customers are certainly not paying through the nose for calls. Since privatisation, the average residential has come down by 29 per cent in real terms, after taking inflation into account For business customers it has dropped by about 50 percent. It is also a fallacy to say that Mercury are ¦ Tod Qrmhmm, BT Chhl of Prass and Broadcasting Are we being served?
Comms users, as the most avid and heavy users of telecoms services, ought to be targeted by 8T and Mercury, and make it attractive for them to use the service more. This is going to become a growth area in the few years, and if someone gets the comms user on his side, rather than treating him or her like a moaning mirmie for complaining about the size of his phone bill, then whoever it Is will get the bulk of the comms business in the UK.
If that person is one of these US firms who are panting at our door, then so be it. I will go to whoever offers me the best deal. Not in real terms.
But in the small matter of a reduced monthly bill compared to the ones I have now, not 14 years ago. I agree that BT has cleaned up its act a lot recently, and wiping out the top layer of the billing structure was a master stroke. All we need to do now is wipe out the middle one and then we would be talking turkey.
There, that's my two penn'oth. And for what it's worth. I use Mercury for my long distance calls, and Will do until something better comes along.
JUNE 1995 w I ¦ n response to the article I wrote in issue 183 about the UK's telephone systems. I got a letter from BT, which I must say shocked me a little hit as I wasn't aware that BT were regular readers ot our esteemed magazine.
But still. Tm pnnting the letter. This doesn't mean I necessarily agree with everything they say. But I think it s only fair to let them have a right to reply Here we go. Over to you Ted Graham. Bts Chief Of Press and Broadcasting.
There's no such thing as a free local ca* Overseas companies that do not charge directly for local calls have to recoup costs In other ways, for example from the rental charge, from long distance call charges or by using profits made from those who make a large number of ca»s to subsidise low users. BT thinks it is fairer to charge customers according to the use they make of the telephone network The normal pattern in North America s that customers who do not want to pay for thftr local calls pay a very high rental. The definrtwn of a local call is also very much more restricted than it is in
the UK. This means that some toe* ««s n the UK woukJ be charged as national cals in the US.
¦Britain's local call areas are among the tKjgest in the world. For instance. Nottingham's local area is five times the size of New York s. London s is six times larger "BT has one of the most modem telephone networks in the world. It has invested more than £20 billion m network modernisation ance t was privatised in 1984, and now more than 98 percent of customers are on modernised exchanges.
‘BT introduced a national ISDN service for business customers in 1988 and for smal busra and residential customers in 1991 The UK is by far the most compeodv* martei in the world with more than 150 company licensed to provide services, and BT faces competition in all sectors. Overseas comparves.
Especially from the US, are lining up to get no the UK. Mercury has been free to compete w«h BT in all sectors of the UK telecoms market snce
1984. They have chosen not to compete n drect service to domestic
customers, presumably because they didn’t feel this would
be commercially viable. They now, like BT. Face competition
in an areas of their business Wen. Thank you for that and I
hope that BIT reputation rs now in tact I'm sure that
hundreds upon hundreds of Amiga Computing readers took
umbrage to my column, and immediately sow a* the* BT
shares, and for that I'm deeply sorry. Actually rm not
because fs unlikely that any of this sabre rattling talk,
either Mercwy s or BT's. Actually has any effect on the
average comms user. You can lie just as effectively, if not
more so. With good looking statistics than you can With
Stuff you just made up. Both Mercury and BT can prwe' they
offer a better service, just as Bold Automatic can proye
It'S better at shifting egg stains at under 40 degrees.
But all that aside, an ISDN service which people can afford would be a good start, and win BT more support than any amount of trumpet blowing about how good it 8 _ compared to the rest of the world. It's the UK Tm concerned about, not how we compare with Japan You can say that ISDN is only the same price as two lines, and what you get a two lines But who can afford two lines? Most people can barely afford the one they have.
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All products are available in your local Amiga-shop or through
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Oberursel • Germany Tel +49-6171 -85937 Fax+49-6171-8302 Email:
CompuServe 100336,1245 Better than the rest ¦ Maro aro tho
autotraced character* trom my Dpaint bru*ho* ¦ A work In
progro**. Bru*ho* you can *00 at tho bottom of tho *croon aro
u*od for cutting chunk* from tho Individual loiter a much as
possible. You will need to go around each character, tweaking
every vertex and its control points to ensure you end up with
straight lines and comers where you want them. This is going to
take you a fair while so I suggest you come back to this
article when you've done it all.
Done? So quickly, too. Okay, now we need to deal with the spacing of the font Check all spacing by eye tor what feels right to you. But remember that your screen representations are only an approximation. I'm sure that type designers the work! Over are throwing up their hands in horror when I talk about spacing your characters by eye, but I've only got a single page, and anyway, this is just an experiment.
Now you have done all the setting up. All that remains is to save it Out as a font format you are going to want to use. Whether that be Postscnpt.
CG or bitmapped Remember to only design your fonts in black and white and don't make them too complex for the autotracer.
¦ Mara'* laat month'* tutorial looking Jolly *ttanking In tho latomt voraton of PagoStroam 3 PagrStream 3 progrB55 In case you weren t aware, on the 8 February this year. SoftLogik finally made PageStream 3 usable, if still somewhat slow, with the release of a patch to take it to version J.Of. This new patch followed swiftly on the heels of 3.0e because there had been a serious problem with saving documents.
I m still not prepared to ditch my copy of PageStream 2.22 yet, but I am playing around more and more with version 3. Let's hope that now they have pretty much| all the features incorporated, they will attack the speed issue and make PageStream run a lot faster. Currently, it Isn't very efficient on my 30001 so anyone With a lesser machine should still wait to upgrade.
Amiga Computing H ¦ ont designers are currently entering an a era of recognition and even adulation IM in the design press Names like Bany Deck and Jonathan Hoeffler might mean nothing to you or I. but their names are whispered in design circles. Barry Deck has created a rather stunning cytserpunky font called Caustic Biomorph which I am going to use as Inspiration for this month s article.
Caustic Biomorph is a fairly standard slab or egyptian senf typeface that has been given the Fontographer treatment and rendered into something quite outstanding. Deck is also responsible for what some people have called the font of the '90 s, Template Gothic. Never heard of it? Well, you have almost certainly seen it on programmes like Top Of The Pops, magazines like ID and The Face, album covers (particularly rave trance stuff) and many other places.
ELEGHflT Hoeffler, on the other hand, is more interested m the origins of type design and creates new type that is elegant and austere, following inspiration from designers like Bodoni and Gill.
But his work can be seen in that most ufHodate of magazines; Wired.
Enough preamble, already - let's get on and try to design our own typeface. This is an enormous topic, but we want something rough and ready that we can then play around with and tweak to our hearts' desires later. The roughest and most ready way of designing your typeface is to draw it in Dpaint and import the individual characters into TypeSmrth as templates for autotracing.
For the font I have created for this article. I am going to want the Nobby edges autotracing gives, but you might not want this for your font.
Unfortunately, there are very few shortcuts in font design, so you'll just have make an those edges nice and straight by hand. Once more, because I wanted a blobby look to my font I have only used a very low resolution for my letters - each one is only about 100 pixels square. The more accurate the autotrace, the more detail you need in the original bitmaps - you might want to only put one character on a screen and work like that.
SATISFIED Once the bitmap version of your font is completed to your satisfaction and you've saved each character separately to disk, it's time to load up TypeSmith. Choose New- from the Project menu and then Open IFF ILBM Template from the Template menu. This will let you load in your bitmaps one at a bme, starting with capital A. Your best bet is to load the image at its original size and then scale it up (locking the aspect ratio) to fit the x-height or ascender bne. Choose autotrace but beware of the Accurate option if your bitmaps are low resolution as it may follow the stairsteps of the
pixels.
Once you have latd out all 256 characters, or at least as many as you think necessary, it is time to go in and match them all to your templates as ABCDtfCW JKLMNOPQ RSTUVWXY Z123456789 0 Player Manager 2 is a football management simulation with ONE BIG DIFFERENCE - you can actually test your managerial decisions where it counts - on the pitch.
Match Report Features that add superb arcade action to playable management.
Side View a E o M
* " 1 ¦ . .
R- AVAILABLE FOR AMIGA & PC CD ROM his month s routine comes from regular correspondent Graham Moody of Plurratead. London, who has wntten this n»ce routine for colour switching called ‘switch coiour.amos.' As he says in his letter: ‘Here’s a nice little routine for swapping colours, from one index number to another. And to prove it I have made you a little demo." The demo shows you how to switch colours from the indexed colours in the palette by using a swap screen and fading between the two to give the final effect. Thanks Graham, and keep up the good work.
We start the routine by initialising everything, as per usual: Curs Off : Cls 0 ; Paper 0 ; fi«*k Iff Then we start a loop to load all the index colours from the default palette into an array, just for the purposes of the demo: For 1*1 To IS Pen N : Locite ,N : Centre "Tins Is Index colour"*StfS(l)*’ "Rext I Next we set the timer to 0. For the sake of timing the enterprise. (Why we have to time it rm not sure, but let's go with what Graham wants, shall we?| Tiitr*0 Then we have the main guts of the program, which chooses two colours randomly wtxch will be swapped later between two of the mAces
using the procedure: Do SC1sRnd(6)t1 : SC2=«nd(7)*8 Locate ,18 ; Centre * ;olour»'rStrT(S(1)r' •nd‘*Strl(SC2)** * toc»t« ,19 : Centre StrS(Ti**r 50)*‘ stcontfs havt post* Locate ,22 : Centre ‘press toost l*y to lolt!"
And finally you call the procedure which has been fed the values generated.
Fading effect. Press the mouse button at any time and the program will stop its colour switching and revert to the Amos program.
For 1=0 To 10 ll Rouse Key : Exit 2 : End If Uiit 15 : leit L LOOP End And that is that. Now all you need to do is define the procedure and you’re outta here. The routine will swap two colours, from one index number to another. To make the colour swapping as smooth as possible, the colours are faded in: Prottduf* SH!TCHC010UX[SPEE»,C1,C2] CSI Scr«cn This CSN is the current screen number, hence the name.
On Error Soto SK1P6US On error, either can be used to detect and trap an error without having to return to the editor window. You can either jump to a label fa subroutine) or a proc name.
The next bit says ‘Find me a free screen number’ for S=0 To 7 Screen (Ispliy 5,128,, lext 5 routine; SK1PBU6: Result SKIP Sjup opens a screen to switch to: SKIP: Screen Open 1,32,32,16,0 Set Palette CSN This grabs the palette of the current screen.
Then we hide the colour switching screen: Screen Hide S Kelt Vbl Having done that we wait for the next vertical blank, which in the UK is the next 50th of a second. In the US it is a 60th. Ail down to screen rates. Next we read the colour register.
STME1*Vil(HexS(tol4ur(C1),3» ST0RE2:VaI(HexSC Coleur(C2),3)) and do the colour swap: colour C2,STORE 1 Colour C1,ST0IE2 then we ready the screen we want to work with and fade in the new colours; Scrtm CSI fidt SPEE3 To 1 Stt p»um S Screen Close 5 End Proc
• • • •
• t Multicoloured sujap shop
• ••• Hmo5 coder Phil South looks at a may of swapping colours in
gour flmos programs and if there are no free screens, you must
pop out of the proc: SIIITCHC0l0lllt30,SC1,SC2] The Mouse Key
line means the mOuSi button wifi terminate the program, and the
For Next loop will delay the program enough to complete the Pop
Proc If there is an error, skip to the bug trapper This is
index coloia Tji i s is index coloiu' 2 This is index coloiu'
4 This is index coloiu' 5 This is index colour 7 Grab the
palette, close the screen and that's it. It's not a
particularly fast switch, but it s a clever trick and one which
might come in handy, especially if you are working with screens
of different palettes.
I like the sort of Amos routines I am being sent.
SO keep them coming. I have a number of possibles for upcoming columns, but these can easily be usurped by a hot new routine if one arises. I’m especially interested in routines which use animation, and if the program creates its own sprites then so much the better, as I prefer not to put graphics onto the cover disk if I can avoid it because it causes no end of problems at our end.
Keep em short and keep ’em good, that's the Amos column mono. See you next time!
This is index coloiu' 1 This is index col oi.U' 1 This is index cc Th i s is index coloiu' 1 swapping coloiu's 0 seconds have ¦ Thm heart of the program - amapping two colour* press nouse key to Quit?
Write stuff If you have an Amos question, or a routine you'd like to share with the world, then please write to Phil South. Amos Column. Amiga Computing. Media House, Adlington Park. Macclesfield SKI0 4NP. Please send routines on an Amiga disk with notes on how the program works on paper. Make the routines short (use these routines as a guide) and make them reasonably independent of any graphics and sound support files, although I will make provision for these if necessary. As I said before. I prefer not to. But if it's a really good routine then we'll see what we can do.
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1-GIG ....10ms .....£549.99
2. 1-GIG .10ms .....£999.99 80MB S
2. 5" IDE 130MB ...16ms .....£129.99
170MB ...16ms .....£159.99
340MB ...12ms .....£209.99
520MB ...12ms .....£429.99 All 2.5“ Drives include
IDE cable 365MB ...12ms...„ £149.99
548MB ...12ms .....£179.99
3. 5' Hard Drives will fit into the A1200 4000 (cable required
for A12Q0 £19 99 - SEE ACCESSORIES). When you purchase your
drive from us we can fit it for a charge of £19.99 (including
collection & delivery). Please confirm current pnces &
avaiabbty before ordering.
EXTERNALLY CASED DRIVES 1200 OVERDRIVES 270MB .....£219.99 420MB .....£229.99 540MB ...£259.99 730MB .....£349.99 1-GIG £419.99 270MB ...£234.99 420MB .....£259.99 540MB .....£289.99 730MB .....£349.99 1-GIG £489.99 Alfa Power Hds plug mio the DMA port of the A500 Can be populated with up to 8MB of fast ram. Requires KckStart V2+ SX1 - CD32
EXPANSION MODULE Turn? Your CD32 games console into a full Amiga computer.
With FREE GoldFish CD .....£194.99 Keyboard for SX1 £37.99 High powered PSU for the Amiga, ideal replacement Onfy ...£44.95 LOOK AT WHAT YOU GET FROM OUR Hds Drives come ready to run propped and formatted with WB Ef Bf Ef installed with 100MB of FREE lop quality Public Domain Software Onty quality drives used, with at least 1 year warranty (Most 2 to 5 year).
PRINTERS EPSON Stylus Colour Inkjet Printer Photographic quality output when used with optional 720DPI printer driver (coated paper required). Built in auto- sheetfeeder.
Only .....£429.99 STUDIO 2 ¦ PRINTER STUDIO Professional print studio for the Amiga.
Enhance the output of your printer loc 720 DPI on EPSON STYLUS Colour.
Only .£49.95 BJ10sx Low Cost A4 BubbleJet 360 DPI .£179.99 BJ200 Mono BubbleJet Printer 80 Page Auto Sheetfeeder.
360 DPI £239.99 NEW BJC4000 Colour BubbleJet Colour 360DPI - Mono 720 x 360 DPI.
An Amazingly Low .£399.99 CDROM DRIVES MITSUMI QUAD SPEED Internal 600KB Per SecondTransfer Rate including Tandem CDROM Controller .£209.99 CD32 CRITICAL ZONE PACK 32 Bit CD Console. With 7 games Inc Cannon Fodder, Ultimate Body Blows & Liberation ..Only £195.00 Now available Apollo accelerator cards - call for prices MODEMS ALTO 14.400 External fax modem .£139.99 ALTO 28,800 External fax modem.
Fax class 3. V34 ....£229.99 Modems come supplied with Cables, manuals and Comms software.
4MB 72 Pin 70ns .£139.99 8MB 72 Pin 70ns .£279.99 16MB 72 Pin 70ns .£449.99
• Amitek Amiga External £59.00
• A500 Internal .£44.00
• A600 A1200 Internal .£49.00 FUSION GENLOCK Mixes
video & computer graphics with ease. Inc. free Scala
HT100.....£99.99 RAM BOARDS Machine Memory ClQCk Price A500
0. 5MB No £20.99 A500
0. 5MB Yes £25.99 A50O+ 1MB No £30.99 A600 1MB No £30.99 A600 1MB
Yes £40.99 A1200 2MB Yes £134.99 A1200 4MB Yes £189.99 PRO
GRAB 24RT PARALLEL PORT VERSION 24BIT Real-Time Colour
Digitizer.
A1200 4000 Recommended. 2.04 &
1. 5 MEG Required ...Only £129.99 Same Specification as
above.
Increased speed ......Only £159.99
3. 5"-2.5“ HD Lead .£19.99 Canon BJ-10
Refills .£12.99 Midi
interlace ... £19.99 MegaMouse
400DPI £14.99 Pamet Lead Inc Software
.....£10.99 Mouse Mats .£1.99
Amiga Dustcovers ......£4.99 Parallel Printer
Cable .£7.99 50 Capacity Disk Box
.£3.50 100 Capacity Disk
Box ...£5.99 Call for best prices on TDK DS DD.
From ..30p each SQUIRREL SCSI2 INTERFACE Fits into the PCMCIA interface of your A1200. Fast SCSI2 interface to connect CD Drives. Hard Drives. Etc. With Software ..Just £69.99 STANDARD (3-4 DAYS) £3.95 NEXT DAY COURIER ...£5.95 SMALL ITEMS ....£1.95 All prices include VAT Prices are correct at time of going to press CALL (0115) 964 2828 TO PLACE YOUR ORDER Sequencing software has revolutionised music making over the last few yean, but despite this it is clear there are still a great many
musically-oriented Amiga users who. At least to-date, have not taken the plunge into Midi sequencing. Part of the reason may be the extra expense because to get into the world of Midi its necessary to have a synthesizer (or sound module and separate keyboard), some Midi software, and a Midi interface. The good news though is that nowadays, none of this equipment need cost an arm and a leg The Or Ts KCS sequencer, for example, which is used by many professional musicians, has now reached a pnce level almost everyone can afford.
Millenium, the mam Dr T software distributor m the UK (Tel 01602 552200). Sells it for just £99 Budget synthesizers are also available for less than £ 100 and there are always plenty of bargains to be had if you hunt around for second-hand equipment Low-end synthesizers might not offer thngs wee touch-sensitive keyboards but they are fine for learning with and. In the mam. Sound extremely good Half an hour wandering around yo local music shop will give you a good idea of the way Midi has taken off.
By the way, one major advantage of Ud«s that it is flexible - it's easily possible to cornea units from many different manufacturers together and. Believe it or not they will wort together very well indeed!
TECHniCflL The other thing that sometimes puc people on the thought of getting involved with a «s technical side. Fortunately, it s not necessary to be a technical whiz' in order to use Midi m fact day today Midi sequencing is as straightforward as any other mainstream computer appScaoon Nevertheless, it helps to have a rough idea of how Midi works under the surface and to a* teas know the principles of how things such as sequencers wort. There's nothing ma c about To.
It s Just that Midi messages are based on rfc nors so it's possible to use computers to store and manipulate them The numbers which represent these messages usually get transmitted when you do something - touch a control knob, press a nc*e on a keyboard etc. On a synthesizer, streams of numbers which represent such things as the notes being played will be transmitted at the MdOZ terminal Other types of Midi equipment send umfcr streams of numbers and because the mearvngs or the numbers are all standardised, one p ce of Unanimous decision One thing that users of all Midi systems agree on is
this - even the most bask Midi system can make such a dramatic difference to the ease with whkh music can be created that It will allow anyone, even the absolute musical beginner, to produce compositions that sound good. If that sounds like your cue for finding out what Midi can offer you then perhaps it's time you made that visit to your local music shop to see first hand what all the fuss is about!
¦ Dr Te KCS if now incredible value for money [flaking a start with midi units computer's memory, usually as a simple list of events. However, a bit more information needs to be added before the sequencer can make use of this data - it needs to know about the time scale between various events, otherwise it wouldn't be able to play them back properly. Sequencers can usually do one of two things here. They can use their own clock to keep track of the time, or can read clock messages provided by one of the pieces of Midi equipment.
One way or the other, the sequencer will measure the time interval between the various Midi events and can therefore time stamp' each event as it occurs. At the end of the day. The sequencer will have built a list of all the messages and times at which they have occurred.
To replay such a sequence, all the sequencer needs to do is read through this list of events and play back each event at the nght time. Eveiy Midi system, from the simplest set up to the most complex, works in essentially the same way, although needless to say the actual facilities provided will vary according to the equipment you choose.
Equipment can understand the messages from another piece of equipment, To get one unit to talk to another you simply use a Midi lead to connect them together, using the appropriate kfcJHn and Mid Out terminals.
When you connect a sequencer program into a WJ system it can interpret and store these Midi messages, and hence record the details about wtws going on as you play. In fact, what happens when you hit a note on a synthesizer keyboard 6 that three pieces of Midi information get transmuted - a status byte, which says here comes a message about a note being hit', a ruvtxr representing the particular note in gueaon and lastly a number which indicates how hard the note was hit |noMouch sensitive keyboards transmit the fixed value here).
Because the status byte includes details of vrfich UO cnannei is being used, the sequencer, after t has read these three pieces of information.
Know you have hit a note on the keyboard, vtfKft lid channel you're using, which note you neandiastiy wfi have a measure of its loudness.
Ths type of rformadon is imtialy stored in the Uuelc magailnes i re a good place to hunt for aooond' hand eynthaelxer bargains COMPUTING If you've missed any of these issues, now's your chance to put things right, by either buying an individual issue or a full six months' worth. But hurry - stocks are limited!
An exclusive preview of the new stand-alone LiQhtwave PAL. Plus all its essential add-ons. A first look at PageStream 3.0. Retina III, MainActor and a DIY guide to building a home studio.
ON 2 DISKS: Scrofler 2, a complete commercial video titling system worth £60.
T j T ]| % ?
CD § W u u 0 AC test drives the Raptor accelerator and talks to the people who use it to create their commercial graphics. Plus reviews Ot World Construction Set. Wavemaker. TurboCalc v2 and Bertie Bunny!
ON 2 DISKS: The complete version of TechnoSound Turbo and a fully playable demo of Sensible World of Soccer.
We took at the freelance graphics market to see how you can make a bob or two with your creativity. Plus: Forge. Pyromania. Picasso and Pablo.
ON 2 DISKS: 3D textures (or 2D an 30 graphics applications. Plus HamLabPlus.
TH Amint r..,t aM
* 0 Iw CW Want a list of the top 20 best Amiga buys? Look no
further than our countdown of the cream ot products for your
machine. Plus a monitor roundup. Final Writer 3. Vlab Motion
and more reviewed.
ON 2 DISKS: The complete, exclusrve Easy Amos - all yours tree with AC, We reveal all you need to know about Amiga maintenance. Plus reviews of Warp Engine, Image F X 2 and 3D CD's.
ON 3 DISKS: Demos ot Batch Factory. Edge. Top Gear 2 and a host ot shareware titles to dip into.
The Video toaster finally arrives on the shores ot Britain with the help ot the Passport 4000. Also take a look at Imagine 3.1. Wordworth 3.1 and see hidden 3D pictures with StereoCAO.
ON 2 DISKS: The full version of Can Do 2 and a demo of the acclaimed football tactics game. Premier Manager 3 from Gremlin.
We go Wind the scenes ol Aantrtan Aifouficos. Owe tafeflltd fofc rKpcreflelorTfe Wvoog Trousers and a raster iyge qjantt of TV oommerciais - most of iMticfi have been gran a haprg lard ty the Amgi Plus aMews of TerrrneL Prwtogencs and Gamesmith OH I DISKS: The complett and unrestricted version of AnimWotohop and a chunk of shareware products to boot up and use.
Take a walk through the internet with our concistve guide. Plus reviews of the excellent Multilayer. InfoNexus and Datastore.
ON 2 DISKS: DirWork. 10 out of 10 Maths Statistics demo and 10 out of 10 Driving Test demo as well!
We take the first look at Lightwave 4 and its improvements. Plus reviews of Cross Mac. Dpaint 5. Amlnet 1. Cobra 2?5MHz and CanDo 3.
ON WE COVED: A free CD crammed with 547Mb of files to use with your Amiga. Pius the complete version of Smarty Paints, the art package.
R Send me my back issues!
Each issue COPts just £3.99 (plus 50p pip). Send this form and a cheque or postal order payable to IDG Media, to: Name:..... Amiga Computing Back Issues. Media House, Adlington Park. Macclesfield SK10 4NP. Offer subject to availability. AddrdSS: Please ask about avallabdity of any issues not shown.
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1993 ISSUES it. December 50p P&P).
April, May, June. August. December Issues only £2.99 (Plus 5----- verscan describes a video image which more than adequately fills the entire screen of a video or TV display.
Overscan is necessary because various Tvs and monitors may be set up differently - with slight variations between horizontal and vertical alignments etc. so to ensure an image fully covers the screen, overscan images are usually employed for video wort Duerscan - the big picture
• • • •
• • • For example, while a 640 x 512 image may look fine on your
computer monitor, it won t necessarily work on a video display
because it might not reach the edges of the screen. While this
shortcoming may not be apparent with a screen of text on a
plain, colour 0 background, once you start genlocking or mixing
graphics with video the edges will soon become very visible,
particularly where items animate on and off screen, The result
of using a noooverscan image mixed or genlocked with video is
that border regions will be very obvious where there are no
graphics around the edges of the video display.
The accepted PAL overscan resolution in hkes interlace is 768 x 576 pixels (384 x 288 in kHes) but different programs seem to have been developed by folks who. For whatever reasons, weren't prepared to stick to the accepted norms, so there can be frustrating variations to deal with when moving images from one program to another.
UEH5IDI1 ID UEHSIOn Electronic Art's Deluxe Paint was more guilty than most in this respect and its overscan sizes weren’t just ‘wrong’, they were apt to change between versions, making the display of older images more unreliable (at least as far as overscan placement went) when used in conjunction with newer versions of the software. Dpaint 4 s maximum overscan was 736 x 580, but EA weren't the only culprits, and even now there appears to be no common consensus of what constitutes full PAL overscan.
The hardest thing about overscan is getting your images centred correctly and, while there's not enough room to give a full explanation here, much of it revolves around setting up the Amiga's Overscan Preferences correctly - which can be a right pain depending on the video paint software and the genlock and video setup you use.
Add to this the fact that the Amiga doesn't produce a truly full-width overscan image, and some genlocks can leave a gap of several lines at the top of the video screen, and you'll realse how frustrating initialising your overscan settings can be. I choose to save several different overscan preferences to deal with a number of specific situations and can recall them at will by saving each setting as a different screenmode file and putting them in my ToolManageris pufkJown Jargon busting PAL - the TV standard employed in the UK.
Much of Europe and many Commonwealth and ex-Commonwealth countries.
Overscan - a method ot ensuring that, despite set-up variations, a displayed image will always fill a TV screen completely, with no visible borders. Overscan images are larger than the standard screen display.
Menus for recall as needed.
If you want to set up your Amiga Video system to best advantage, why not make a set of colour bars in full hkes interlace overscan and use them to determine the best placement on your video screen or monitor? Not only will you be aWe to set your Overscan Preferences up but you'll also be able to set the colour and brightness of your monitor at the same time.
GHID DIUISIOn To make a colour bar screen use a paint program which can do 768 x 576 pixels (or use half this - i.e. 384 x 288 if your Amiga doesn't have much memory) and set up a grid to divide the screen into eight equal horizontal sections.
Then, from left to right draw eight full height rectangles in the following colours (RGB scale 0-15} ; White (RGB 10.10.10). Yellow (10.10.0). Cyan
(0. 10.10). Green (0.10,0), Magenta 110,0,10), Red (10,0,0), Blue
(0,0,10), Black (0,0,0). Thts colour bar very closely
resembles a standard video test pattern, unlike some I've
seen provided with video and graphics software over the
years!
Then run the Overscan program from Preferences and. By flipping back and forth between Amiga screens (use Right-Amiga-M), set the overscan prefs so that the full screen is covered with your bars image. You can do this with both your standard Amiga monitor and your genlock video monitor. One disadvantage of overscan is that the larger image sizes require more memory. This limitation soon becomes apparent on standard Amigas such as the Al 200 or unexpanded older machines (which came with very little memory as standard), especially where animations are concerned. Low memory and overscan are
mostly mutually exclusive, unless the images concerned have only one or two bitplanes
- I.e. they use a very limited range of colours.
However, learning graphics on a memory- deficient Amiga does hone your artistic skills and forces memory conservation through necessity. Mind you. Even well-equipped Amigas can suffer when it comes to 24-bit hkes interlace overscan images which may well require over 1 Mb of memory just to display, never mind to create.
One good tip Is that unless you have to use overscan, don’t If your images or animation only need a plain background and don't move on and off screen, you can save a lot of memory (or make larger animations) by working in 640 x 512 only.
In general. I wouldn't recommend using lower overscan resolutions unless you want jagged edges on your graphics.
Contact Gary Whiteley can be emailed as drgaz®cix.compufcnk.co uk.
Can] Whiteley iDohs at Duerscan, something which can he as contusing as resolution, mainly because there are often disparities between different software as to what resolution ouerscan should be Amiga Computing Mini Office I Full package 1 Save £30 Only £29.99 RRP £59.99 The perfect all-in package for your home or business saving you BO mini Office Order form Please send me: Mini Office at the bargain price of £29.99 (including VAT and p&p)- saving £30 Off RRP Deliver to: Name (Mr Mrs Ms Miss)_____ Address Daytime phone Postcode I wish to pay by: f~~| Cheque postal order payable to IDG Media ?
Credit card Canl No. | | | | | | | | | | I I I I I 1 I I T~| Expiry Date f Please allow 28 days for delivery while stocks last 7V* this box it you do not wish to receive promotional material from other complies mini Office is a powerful and flexinttlntegrated package capable of performing a vast array of home and office business tasks. Its five modules include:
• A professional WORDPROCESSOR with powerful graphics
capabilities and a 50,000 word spellchecker.
A supremely friendly program to make using your mini Office Amiga as painless a task as possible.
• Incredible iRAPHICS with graphs and charts available to
brighten up your presentations and make your month-by-month
financial situation as easy to appreciate as possible.
• Plus the versatile database and spreadsheet you have from last
month's CoverDisk, The database is simple to use and can deal
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lists and business records. The spreadsheet is flexible with
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This is another great Amiga Computing special offer; the entire mini Office package for just £29.99 - amazing! Complete the order form now and send it with your payment to mini Office Offer. IDG Media. Media House, Adlington Park. Macclesfield SK104NP.
A500. A500* MOO. A1000. A1200. A1500 A2000 A3000. A*W Qompfit* WofYbencfi i 3 J SmartyPaints order form Please send me: SmartyPaints printed manual and kid clip-art disk for the princely sum of £8 (includes p&p) Send your order form and payment to: IDG Media, Media House, Adlington Park. Macclesfield SK10 4NP Deliver to: Name (Mr Mrs Ms Miss)__ Address Daytime phone Postcode Have you finished doodling and scribbling with our exclusive and fully- working SmartyPaints CoverDisk? Do you want to find out about all the other features hidden away in this great art program?
If you do, send off for the SmartyPaints manual which describes all the features and drawing tools available.
As well as the printed manual, we are also throwing in a disk containing lots of kid clip-art for the youngsters, i ;r, ih b i '-jD I’icjI wi boidbb wi 5 n*M to.- £w TT Card No. | rr jssn £ik You can cuatomlao SmarlyPaintm with
mm. Allowing you to croato voraiona lor your childran to uao ED.
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Puhufik KXP2I2V7IN SurLC1V2VN9 Slir LON Stir LLSf ItfiM Link Two Amiga Computers Flexi Link Software
* Access other computers hard drive floppy drives.
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* Link.library - for developers.
* Includes parallel cable.
* Includes easy to follow manual.
At an Amazing price of £49.95 including postage + package.
Make chequcs Postal orders made payable to Mr Sturgess.
1 Oakcroft Close. St. Leonards Park Gloucester, GL4 9NU.
Tel: 01452 306252 Public Domain from 57p a disk 10,000 disks available - 7 days a week Utilities, Music Utilities, Atiims, Music, Demos, FF, Scope, Jam, Games, Assassins and so much more 2 Catalogue disks for £1.00 itic P&P Refundable on first order Ptices; 1-20 = 7Qp 21-50 = 64p, 50+ = 57p Cbeques P.O.s to;- 69 LONDON ROAD BENFLEET ESSEX SS75TG TEL 01268 565564 FREE GIFT WtTH EVERY REPAIR PLEASE TICK BOX
* COLLECTION AVAILABLE ANYWHERE IN THE UK.
144 TANNER STREET, TOWER BRIDGE, LONDON SE1 2HG. TEL: 071 252 3553 FAULTY TROUBLESOME COMPUTER??
SEND Oft DEUYER TO THE EXPERTS FOR FAST RELIABLE REPAIR OF YOUR BELOVED AMIGA 500 ONLY £44.00 INC,* FAST AMIGA REPAIRS WE A150 REPAIR TO COMPONENT LEVEL A600,1200,1500, 2000,3000 + 4000 ? FREE QUOTATION ?
Amiga Computing OPTICAL DRIVE IDE SCSI Our high qualify 2.5“ 3.5" IDE SCSI hard drives come with a one year warranty.
The 2.5” HD’s come with cable & manual.
80MB 2.5” IDE ......£109 120MB 2.5” IDE .....£139 170MB 2.5" IDE .....£179 260MB 2.5” IDE .....£219 350MB 2.5” IDE .....£299 525MB 2.5” IDE .....£589 735MB 2.5" IDE .....£759 270MB 3.5” IDE SCSI .£199 350MB 3.5" IDE SCSI .£239 540MB 3.5” IDE SCSI .£279 IGB 3.5" IDE SCSI ...£599 2GB 3 5” IDE SCSI ...£999 OVERDRIVE HD ¦ SYQUEST DRIVES J Removable storage systems from Syquest.
3. 5” 105MB SCSI INTERNAL . .£279
3. 5" 270MB SCSI INTERNAL . .£449 EXTERNAL CASING ..£99
105MB SYQUEST CARTRIDGE .£55 270MB SYQUEST CARTRIDGE .£79 The
AT-500 IDE external hard drive for the A500 comes complete
with an internal ROM socket so you can switch between a
2. 04 and 1.3 ROM without having to open your Amiga casing.
AT-500 BARE ..£99 AT-500 360MB ......£259 External PCMCIA HD allows you fit a
3. 5” IDE hard drive and included in the pack is the installation
software which allows you to configure the drive to your own
needs.
OVERDRIVE BARE ....£99 OVERDRIVE 360MB ..£259 DISK EXPANDER ¦ Disk Expander includes the following features:
• Can add up to 50% to your hard drive capacity
• Fast compression and decompression
• Works with all drives including SCSI, IDE, Floppies and even
the RAM disk
• Reliable in tests, no data corruption
• Flexible and expandable as new compression libraries are
developed
• Once installed the program is transparent to the user
• Works on any Amiga with any Kickstart DISK
EXPANDER £25 This innovative product allows you to
backup your software onto a VHS cassette, so you can store up
to 520MB on one four hour tape. Version 3.0 has new backup
modes for Amigas with a 68020 or higher CPU, a new user
interface that also runs on the Workbench screen, a two times
speed improvement over vl.5, data compression over three times
faster than vl.5 and also able to watch television on your
1084s monitor.
VIDEO BACKUP SCART ..£65 YIDEO BACKUP PHONO .£60 UPGRADE TO V3.0 ......£20 FLOPPY EXPANDER ¦ Floppy Expander allows you to fit about
1. 5MB on a standard floppy drive and an amazing 3MB when used in
conjunction with the XL Drive 1.76MB. This is achieved by
compressing data 30 - 70% of its original size, which all of
this happens automatically.
FLOPPY EXPANDER ....£10 128MB OPTICAL INTERNAL £639 230MB OPTICAL INTERNAL ... .£799 128MB OPTICAL DISK ...£29 230MB OPTICAL DISK ...£39 SCSI CONTROLLER CARD.....£129 y A 2MB RAM board for the A500 which fits in the trap door slot.
A500 2MB RAM .....£90 WORKBENCH 3 1 Release 2.1 3.1, inc. 2.1 3.1 software an user guides.
2. 1 ENHANCER SOFTWARE .. .£4' ROM SHARE DEYICE ..£1'
2. 05 ROM CHIP £2
3. 1 A500 A2000 £8
3. 1 A3000 A4OOO ......£9 We manufacture a vast range of
memory cards for all the Amiga range of computers.
5I2K RAM WITH CLOCK £24 512K RAM WITHOUT CLOCK ..£19 A600 I MB RAM £34 A500+ I MB RAM ......£29 i00 2MB RAM ¦ Increase your Amiga 500 2000 chip RAM to a total of 2MB. MegaChip does this by using its own 1 MB of RAM and drawing extra memory from any other RAM you have installed in your Amiga. No soldering required.
MEGACHIP RAM ....£159 SPECIAL OFFER
2. 05 ROM, DISK & MANUAL . .£5 EPSON GT-6500 a All Power products
come with a 12 month arranty unless otherwise specified.
75melp is on hand with a full Technical Backup ee which is provided for Power Customers- Most items are available at Tax Free Prices to non-EC residents. Call to confirm prices. BFP0 orders welcon iputers.
.£24 £19 £34 £29
• Scan in 24-bit (16.7 million colours) at upto 200DPI (all
Amigas, not just AGA)*
• Scan in 256 greyscales at up to 400DP1 (all Amigas not justAGA)
• Full control of scanner mode from s w*
• Thru' port for printer connection
• Fully supports AGA chipset
• Save images in avarierv of formats
• Display HAM8 24-bit images on a non-
• AGA Amiga (via image conversion)
• Full editing facilities
• Many image processing (unctions inc. brightness, colour,
contrast, relief, scale
• Add colour to black and white images and even convert them to
24-bit
• Compatible with all Amigas System Requirements
2. 04 ROM or abon, Minimum 1 MB Recommended 2MB or above 'Only
available on Colour Power Scanner 4 The Epson GT-6500 24-bit
colour A4 flatbed scanner has output resolutions up to 1200DPI
in 16.7 million colours, greyscale and line art. The GT-6500
comes with software, cables and manual.
The Epson Stylus colour inkjet prints up to 16 million colours with a maximum resolution of 720DPI.
Complete with Studio II software (£49.95 Studio II only).
GT-6500 POWERSCAN £599 GT-6500 IMAGE FX £689 DOCUMENT FEEDER.....£399 FFER When ordering from other Power adverts please use this order form Name Ordering by cheque PO please make them payable to Power Computing Ltd and specify which delivery is require ill prices listed are for month of publication only, please call to confirm prices before ordering.
TELEPHONE 0 I 234 27300 PostCode Address POWERSCAN 4 B W ..£99 ROWERSCAN 4 COLOUR ...£199 OCR (when purchased with scanner) . . .£20 OCR SOFTWARE ....£49 POWERSCAN 4 S W ONLY ,,, .£20 PC INTERFACE + COLOUR S W £49 PC INTERFACE + B WHITE S W £39 WARP ENGINE KltJB The high speed 040 board you install directly into the CPU slot, not a Zorro III slot!
WARP ENGINE BARE £699 WARP ENGINE 28MHZ......£799 WARP ENGINE 33MHZ......£899 WARP ENGINE 40MHZ £1099 POWER SUPPLIES | Replacement PSUs for GVP external HD and Overdrive.
POWER SUPPLY ..£39.95 Beware of external hard driver that use power from the Aim i external floppy port.
Epson Stylus Inkjet, Data Cable 10 Sheets of 720DPI Paper 10 Sheets of 320DPI Paper Studio II Software . . .....£489 EPSON LQ-300 24-PIN £189 lq-300 colour kit......£39 mm A500 68020 Full 68020 processor with MMU Works with all A500 s, A500+ Optional 68881 68882 (PLCC or PGA) Up to 4MB FAST RAM Fully auto-configuring Supports Motorolla cache system Supports Kickstart remapping Disable jumper Not Compatible with GVP Hard drive 68020 A500 BARE ..£99 68020 A500 4MB ..£239 Telephone System Owned Description Total Amount (IRC. Delivery) £ Credit Card No.
Expiry Date Signature Delivery 2 -3 Days £2.50 Pj-Next Day £5 ] Sat £10 Allow up to 7 days for cheques to clear Minimum Delivery £2.50 POWER COMPUTING LTD 44a b Stanley St. Bedford MK4I 7RW Tel 01234 273000 Fax 01234 352207 Trade and Educational orders welcome • Worldwide distribution avail!
Al pnees rx» 'V VAX Spcoicibors ««d p x« ar aJs ct * -tfxxr nobce. U 1 aJwwrtj rt i AJ rrjfcr, r or by tdqiNcr* wl be auqXed orty *J* ~ to if ierera md ccndtons of trade. D are He of durje cn -equnl TAPf
* Squirrel
* 8£8i NICE ONE SQUIRREL!
? Amiga Format 93% CU Amiga 94% Amiga Shopper 95% JAM The best piece of hardware I've ever As you can see. The Amiga press has gone nuts over our new Squirrel SCSI interface for the A600 A1200. In case you've missed these reviews, the Squirrel SCSI is a plug-and-play add-on that allows you to connect up to 7 SCSI peripherals to your Amiga. Just think of it, CD-ROM. Hard drive, Scanner. DAT. Optical. SyQuest, Tape Streamer - all on line at the same time! No wonder we named it after that famous storage-hungry animal! To go with Squirrel, here are some great value devices... SCSI CD-ROM Drives
SyQuest Drives bought for my A1200 well done, HiSoft! 99 SCSI Hard Drives Introducing our brand-new quad-speed CD-ROM drive, the Squirrel 4x; a feature-packed, lightning-fast drive at a stunning price. This is the flagship of our range of CD-ROM drives, all designed to suit your needs and your pocket.
Squirrel CD-ROM drives ere cased in extremely stylish enclosures with all SCSI connectors and offer fast access times, stereo headphone sockets with volume control, phono line output. PhotoCD’“ multi-session support. CD32 emulation (with the Squirrel SCSI interface), CD-DA compatibility with the convenience of tray-loaded action. The Squirrel 2x CD-ROM drive offers 300Kb sec transfer while the Squirrel 4x attains 600Kb sec (sustained) with a 190ms access time, the fastest CD-ROM yet on the Amiga.
These are the drives we use for developing and testing the Squirrel hardware and software - need we say more?
Squirrel Storage Systems All our Squirrel Storage Systems come either bare (int - ready for installation internally within a suitably-equipped Amiga or other computer) or fully-cased (exf) with integral power supply. SCSI in out. SCSI ID selector and audio out (for CD-ROM) The cases we supply are high quality, shielded, snap-together enclosures, each with 40W power supply - the back panelot the 5.25" case is shown above.
H ¦¦nj
• HiVtVi h-rJ ' 1 Ejif 1' I m ru the Squirrel SCSI interface
These SCSI enclosures are available at £69.95 each (please
specify 3.5* or 5.25* when ordering).
The neat Squirrel SCSI interface is shown on the right. The unit simply plugs into the PCMCIA slot, comes complete with all the software you need together with a cable which terminates in a 50-way Amphenol plug to attach to your first SCSI device.
Introducing removable SCSI drives for your Amiga. Based on reliable, proven SyQuest" mechanisms, these 88Mb and 270Mb units offer transportable, compact, high performance and.
Above all. Expandable storage for all your computing needs. SyQuest is the world leader in this technology across computer platforms which means that you can transfer work between Amiga. Macintosh" and PC. With ease. We recommend the CrossDOS and CrossMac software packages to simplify portability - call (or pricing. Our drive prices include 1 free cartridge.
Twist 2 Twist 2 is the new. Friendly, relational database for all Amigas. Twist's range of power features such as its integrated forms designer, its varied & multi-level querying, its N:1 1:N & N:M relations coupled with its un-cluttered. Well-designed user interface make it ideal for both the first-time and the seasoned database user.
Twist 2 is the only database you will ever need - a product that expands to meet your requirements as they grow. So. Before you buy. Another database, why not take a look at the Twist demo disk?
The latest of our highly acclaimed sound samplers for the A600 A1200.
Aura offers high performance 12 16 bit quality with direct-to- Jisk sampling plus a host of software features Octamed 5.04 up compatible.
96% Amiga Shopper 90% AUI 270Mb £169, 540Mb £239 730Mb £279, 1Gb £479 Add £60 for external units Hard drives are becoming more and more affordable and we can now offer some tremendous prices on a range of superb quality. Quantum drives in a range of capacities These drives offer fast seek times (14ms @ 270Mb.
11ms @ 540,730Mb. 9ms @ 1Gb), large caches and high speed data transfer rates (1.5Mb sec with Squirrel). All units can be supplied for you to fit in your own case or pre-installed in one of our professional Squirrel Storage Cases. The Squirrel does not auto-boot external hard disks but you can do this from floppy or from internal IDE hard disk We can supply aH loads, terminators etc. Please feet tree to discuss your exact requirements with our friendly; fee hmcaf staff Professional game development is made easy with the new GameSmith Development System. Over 3 years in the making, GDS gives
you the low level power to create the masterpiece of your dreams in a single, easy-to-use, comprehensive environment, using C or assembler. Comes complete with junior versions of Dice C and Devpac 3 90% AUI 92% CU Amiga Termite Afraid of becoming a hedgehog on the Information Super Highway? Dont worry.
Termite is so easy to use that even a first time user will feel at home. Yet it has all the power and flexibility to satisfy the most seasoned modem warrior!
Termite is packed with features and comes with its superb Button Bar already set up for instant access to CIX and many BBSs M% Amigg Computing 95% AUI 88% CU Amiga Ordering Information All HiSoft products (see the complete list below) should be available through your favourite Amiga dealer. II you have difficulty in obtaining any title you can order directly from HiSoft - just call us free on 0500 223660, armed with your credit or debit card; we will normally despatch within 4 working days or. For an extra £6. By guaranteed next day delivery (for goods in stock). Alternatively, you can send us
a cheque or postal orders All prices include VAT. Export orders: call or fax to confirm pricing and postage costs. 01995 HiSoft. E&OE.
HiSoft products for your Amiga: Squirrel SCSI interface - £69.95. Squirrel Storage Systems - as above.
Aura 12 16 bit sampler - £99.95, Megalosound 8 bit sampler - £34.95. ProMidi interface - £24.95. HiSoft Devpac 3.14 £79.95. HiSoft BASIC 2 £79.95. Highspeed Pascal ¦ £99.95. Gamesmrth - £99 95. Termite - £39.95. Twist 2 database - £99.95. Maxon Magic - £29.95. Upper Disk Tools • £14.95, VistaLite inc MakePath TerraForm ¦ £39.95 and much more. Coming soon: DiskMagic (disk tools) and Cinema4D SYSTEMS The Old School, Greenfield Bedford MK45 5DE UK Tel: +44 (0)1525 718181 Fax: +44 (0) 1525 713716 1

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