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Reflecting on the recent Wortd of Amiga Show, Nei) Mohr wonders what now? Overall, the feeling after the press conférence is that Gateway and Petro said ail they could. It was made clear that Gateway had, at the time of the conférence, only really owned the Amiga foraday- the actual sale had been legally con- firmed24hoursbefore. Due to the situation at that time, noth- ing really could be said about what may happen or about any new developments either current, planned or future. Gener- ally, however, it was good to hear some of the positive directions that Petro Tyschtschenko wants the Amiga to move in. He wants co opération with other companies, such as PIOS, Phases and Macrosystems. They want to license the OS (which in essence is the only viable mass market product they have) to as many people as possible. He also stated, very strongly, that any new machine will be based around industry standard com- ponents. Over the year this has been something that has caused quite a bit of contention, with there being a 'we have got to have custom designed hardware' camp and the 'standard components will do us' camp. I fall into the latter category, so am obviously biased. Others may not beso happy but, whatever you think, the fact of the matter is that this will mean we will see cheaper Amigas released much sooner than would be possible if custom hardware was utilised, so there. If there was anything a little discon- certing it was that anyone who went to the Toulouse VIScorp press conférence would be going through a bout of deja vu, as pretty much the same things were said. Luckily, the différence hereis that Gateway does own the Amiga and has a rising share price. At least it has already taken the first few steps to get Amiga International back up and running with warehousing and offices already being located and staffed, albeit sparsely. Alongside this, a new product development manager is to be appointed.
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Though you have probably guessed that Silent service 2 57 You may be woundering what happened to version one, well it is so old it died Cheats 58 You dirty rotten scoundrel, rubbish at playing games then this is for you Grandpa Jo 60 Grandpa Jo is still very grumpy and smelling of sugar-puffs this month.
He brings you another collection of modern day and ye-olde classics It's probably the last pointy-clicky adventure you're going to see for a while, so make the most of it while you can Aussie Interview 64 Amiga Action talks to the antipodean developers (that means their Australian little Jimmy) EVIEWS Final writer 97„E Those lovley people at Softwood have done it again with the latest update to the long, long running wordprocessor come DTP package EATURES Laser guidance.
Only one new CD this month, no Aminet can you believe it, but the one we have has kept our lovley dim whitted Huggie gurgling contently for hours World of amigaJ Page monster.
Neil Mohr got up early to review this HTML authoring package but wished he had stayed in bed a little longer Universal amiga!
If you never felt at home using a PC, now you can - the UAE is an Amiga emulator that is available for virtually every computer around HE COVERDISK Get ANIMATED Try this months Amiga Computing top rated shareware program, Animate, a MovieSetter for the '90s Includes: COVER STORY DlGITA ARTIST Q Learn about the company and man behind this month's Amiga Computing cover and how the Amiga created it!
BarNone - The ultimate Workbench extension DiskSafe - Protect your drives from corruption DiskSpeed - Benchmark your hard drive Dremind - Never miss another meeting NewSerial - Low CPU overhead serial device Powerlcons - New style icon dragging ECULARS .n ill "1
* n A 3""1
- - r. S : I i *»•?
Si* .1 1 • r :I : :I siill irnHvit . .!. ** . Iiv------ ' ; B News.
No Hugh you cannot copy the news out of the other magazines, I said no. Don't make me come over there. For the big news read my show report Esp_ After the hail of abuse last month things have calmed down to the usual rants and raves Acas.
Generally thick black smoke pouring out the back of your Amiga is taken as a bad sign E3 Public sector.
Dave Cusick is dead clever, like. Even though he does come from Cheshire and is a bloke, said Justine who's standing just there, eh?
Back issues Missed out on an issue of Amiga Computing?
Turn to page 30 COMPUTING l *£2JSuperChcirger i Computing Its ttie : guide ¦ding r;T5,w,rflm,9a MIGA GUIDE E be 'JuACrifiit Crmm • lUCU• Mp QHMnf t Ikmrtif Amiga Computing So Ohe big Amiga event this month is obviously the World of Amiga Show and accom- panying Gateway press conference, and I'm sure you would love to know all about it. For a detailed report read the full Show Report on page 24, where you can find out all the details of what was said at the press conference and how the show and developers conference went on.
I Reflecting on the recent World of Amiga Show, Neil Mohr wonders what now?
Overall, the feeling after the press conference is that Gateway and Petro said all they could. It was made clear that Gateway had, at the time of the conference, only really owned the Amiga for a day - the actual sale had been legally confirmed 24 hours before.
Due to the situation at that time, nothing really could be said about what may happen or about any new developments either current, planned or future. Generally, however, it was good to hear some of the positive directions that Petro Tyschtschenko wants the Amiga to move in.
He wants co-operation with other companies, such as PIOS, Phase5 and Macrosystems. They want to license the OS (which in essence is the only viable mass market product they have) to as many people as possible. He also stated, very strongly, that any new machine will be based around industry standard components.
Over the year this has been something that has caused quite a bit of contention, with there being a 'we have got to have custom designed hardware’ camp and the 'standard components will do us' camp. I fall into the latter category, so am obviously biased. Others may not be so happy but, whatever you think, the fact of the matter is that this will mean we will see cheaper Amigas released much sooner than would be possible if custom hardware was utilised, so there.
If there was anything a little disconcerting it was that anyone who went to the Toulouse VIScorp press conference would be going through a bout of deja vu, as pretty much the same things were said. Luckily, the difference here is that Gateway does own the Amiga and has a rising share price.
At least it has already taken the first few steps to get Amiga International back up and running with warehousing and offices already being located and staffed, albeit sparsely. Alongside this, a new product development manager is to be appointed.
Gateway is prepared to be patient with Petro and allow the company to develop
- something that is very important as nothing is going to change
overnight. Just because Gateway has bought the Amiga does not
mean we will be seeing amazing new developments in the next
month. To properly develop the machine and, more importantly
the operating system, will take many months, even a couple
I think we could all do with taking a leaf out of Gateway's book. Just a few days after the show had finished I had someone on the phone saying they had heard Petro say that a new machine could be out by the end of the year!
¦ A ' Neil Mohr Editor The AC team EDITOR Neil Mohr PRODUCTION MANAGER Alan Capper ART EDITOR Graham Parry ADMIN MANAGER Joanne Clifford PRODUCTION EDITOR Justine Bowden DATABASE MANAGER Victoria Quinn Harkin 0171 831 9257 NEWS EDITOR Hugh Poynton REGULAR CONTRIBUTORS Dave Cusick CIRCULATION DIRECTOR DavidWren Katherine Nelson MANAGING DIRECTOR Ian Bloomfield Paul Overaa DISTRIBUTION COMAG (01895) 444055 Phil South SUBSCRIPTION 0151-357 2961 ADVERTISING MANAGER Elaine Prescott Published by IDG Media, Media House, Adlington Park, AD SALES Sue Horsefield Macclesfield SKI0 4NP Claire Beard
Tel: 01625 878888, Fax: 01625 879966 AD PRODUCTION Barbara Newall Email contacts; AD TYPESETTERS Malcolm Thorley Editorial: email@example.com Eddie Burke Advertising: firstname.lastname@example.org MARKETING MANAGER Steve Tagger http: www.idg.co.uk amigacomp Amiga Computing We regret Amiga Computing cannot offer technical help on a personal basis either by phone or in writing. All reader enquries should be submitted to the address in this panel.
Amiga Computing is on independent publication and AMIGATechrofogies is not responsible for any of the articles in this issue or for any of the opinions expressed.
©1997 IDG Media, No materia! May be reproduced in whole or in part without written permission. While every care is taken, the publishers cannot be held legally reponsible for any errors in articles, listings or advertisements.
All prices listed in the editorial content of this magazine are inclusive of VAT unless stated 12 issue subscription 49,99 (UK), £69.99 (EEC) £14.99 (World) Ongoing quarterly direct debit £10.99 (UK only) Printed by Spottiswoode, Colchester Essex US yearly subscription rate: USA Gold $ 70, USA Standard $ 40 For eight years Amiga Computing has been the leading magaiine for Amiga enthusiasts. Amiga Computing promises to inform, educate and entertain its readers each month with the most dedicated coverage of the Amiga available Vjinnss us rusnmi AyJsisil Jjj Afjjjj j s us muz Puhsiiusj iL£jrJ"y
Best pricing on CD ROM Drives & Hard Drives We can supply CD ROM solutions for ALL Amigas from A500 to A4000. We will match any genuine advertised price and also give four top titles free: Nick Faldo’s Championship Golf; Syndicate; Pinball Fantasies & The Chaos Engine on top where we have to price match any product.
All our External IDE CD ROM Drives have built in power supplies (they do not draw power from your Amiga) Three different options to connect CD ROM drives to A600 or A1200
a) Use PCMCIA port for total external solution without opening up
your Amiga. You can Hot plug this device without harming your
B) Use Internal IDE port with AlfaDuo it you have 2.5" Hard Drive
(will be with full IDE FIX software).
C) Use Internal IDE port with Gl-Quatro buffered interface if you
have 3.5" Hard Drive (will be with full IDEFIX software).
All CD ROM drives have play CD facility- Audio connection at front as well as at the back. Metal casing.
Replacement Mice .£6.95 MegaMouse 400 ....£9.95 Mega Mouse Plus (3 Button) ......£10.95 Optical Mouse Sold Out New Golden Image TrackBall £19.95 Pen Mouse £12,95 (ideal for CAD) New Black Mouse i for Amigas £9.95 2BE32S- RAM CARDS A1200 A1200 with dock and 4Mb .£49.00 A1200 with clock and 8Mb .£65.00 A1200 with clock. 8Mb S 33Mhz FPU £80,00 33Mhz FPU inc.
crystal ..£15.00 RAM CARDS A500 500+ & A600 A500 A12K w 'o clock ...£20.00 A500+ 1Mb w o clock ...£20.00 A600 1Mb w o clock ...£20.00 A600 I Mb with dock ...£30.00 External Internal External* Internal A600 A1200 A1500 A2000 A500 A500+ A4000 Quad speed CD ROM for £149.00 £119.00 £129.00 £109.00 Six speed CD ROM for £159.00 £129.00 £139.00 £119.00 4x4 Disk Changer £159.00 £129.00 £139.00 £119.00 Eight speed CD ROM for £169.00 £139.00 £149.00
£129.00 12 speed CD ROM for £179.00 £149.00 N A £139.00 16 speed CD ROM for £189.00 £159.00 N A £149,00 ’(for A500 A500+ Alfapower hard drive controller and Hard Drive is required). A1500 A2000 supplied with IDE controller & software.A4000 supplied with AlfaQuatro interface & Full IDEFIX software.
Catweasel for A1200 - allows you to connect High Density Disk Drives £55.00 Catweasel for A1500 2000 4000 £55.00 Buddha IDF Controller for A1500 2000 4000.£55.00 Catweasel plus Buddha for A1500 2000 4000 ,£79.00 Oktagon 2008 SCSI controller ...£99.00 Multiface III .£79.00 PCMCIA Controller for CDRom for AI200..£69.00 Miscellaneous Products External Floppy Drive for all Amigas £39.95 Internal Floppy Drive A500 500+...... £28.00 Internal Floppy Drive A600 1200+ £28.00 Internal Floppy Drive
A1500 2000 £28.00 44pin 3 connector cable £.5.00 44pin 2 connector cable .£3.00 tOpin 3 connector cable 90cm ....£5.00 AlfaDuo i ipin to 40 pin Interface 6 IDE cables£20.00 AlfaQuatro 3.x tOpin interface & IDE cables .£39.95 DD floppy disks (50.)
RinckidiiiL- n ill i,, Aiuri'i.1 disk lalxis) ......£13.00 DD floppy disks (100) (int lading nnilritoknirrd disk hlx lsl ......£25,00
3. 5” Hard Drive Kit for A600 1200 1 instill si ill war.
Diskbox to hold 10 discs £1.00
Animal Jungle design and Dinosaur design ,£2,00 Optical Mouse
Mat .....£5.00 2 in 1
Scanner Mouse Pad Can 1.1' used -is ;i memo
pad .13-00 Amiga Power
Supply 4.5 amp ....£15.00 Plain
CD Cleaners - half price CD Rom
Automatic CD Rom Cleaner dsnien p wcr«l)...A6.00 Laser Lens
Cleaner .....£4.50 New
Gl-Quatro Buffered Interface for A1200 (Successfully launched
ai World of Amiga Show '97) Buffered Interface for A1200 with
IDEfix’97 software allows to connect 4 ATAPI devices to
A1200 ..£59.95 HARD DRIVES + BUDDHA
CONTROLLER FOR A1500 A3000 A4000 ..Please
Ring C21I25HEB_ New AlfaQuatro Interface IDE 2,5" Hard drives
come formatted and installed with Workbench. Cable, screws,
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arailnhility) 120Mb ..£70.00
* 170Mb ..£79.00* 420Mb £119.00
250Mb ..£89.00 540Mb ......£129.00 Specially
made hardware and software.
Allows 4 ATAPI devices, ie. 2 IDE hard disk & 2 IDE CD Rom to Amiga 4000 internal IDE controller, through Alfapower on Amiga 500 500+, comes with lull IDE Fix software £59.00 IHMcMKHEHnBSt IDE 3 5" Hard drives come formatted and installed with Workbench. Cable, screws, software and instructions supplied, (please ring for availability) 1230 33M1-1Z + 4Mb ..£1.35.00
12. 30 33Mhz + 8Mb ..£145.00
1230 33Mhz + 16Mb £175.00
12. 30 50Mhz + 4Mb .£179.00
12. 30 50Mhz + 8Mb ..£189.00
1230 50Mhz + 16Mb ...£219.00
l. OCig ......£149.00
* 1.2Gig ......£159.00*
1. 7Gig £169.00
2. LGig £219.00
2. 5Gig £239.00
3. 2Gig ..(Call 3-8Gig .(Call
16Mb Simms £65.00 32Mb Simms...£140.00 Multi Media Speakers:
(pmpo) .£30.00 24!
Watt (pmpo) .(-15.00
300 watt (pmpo)* .....£59
* 3D surround sound Accelerator for A1200 Viper MKV 1230 50Mhz
including SCSI interface with 4Mb £159 00 with 8Mb £109.00 with
16Mb...£199.00 Viper MKIV 42Mh 4Mb inm -.i ,m: (
¦ £80.00 4Mb Simms £20.00 8Mb Simms .£35,00
800 dpi with full OCR (last few n hurry) .£79.00 400 dpi with
Migraphs acclaimed Touch-Up, Merge-it and full
OCR ..£99.00 Accelerator for A600 Viper A630 40Mhz
4Mb (not upgradeable) XI 10.00 Viper A.630 40Mhz 8Mb (not
upgradeable) XI20.00 All prices include VAT. Please add £3.50
P&P for items under £30,00, £5.00 for items over £30.00, £8.00
P&P for Scanners, Speakers & Hard Drives, £10.00 courier for
next day. Tax Free Export Orders Welcome.
Golden Image accepts Access. Visa, Cheques & Postal Orders. E&OE. Prices subject to change without notice. Goods subject to availability. Specifications subject to change without notice.
Golden Image (UK) Ltd Unit 65, Hallmark Trading Estate, Fourth Way, Wembley, Middx HA9 0LB Sales Hotline No: 0181 900 9291 Fax: oisi 900 9281 http: www.reserve.co.uk gold Talking Pages: 0800 600900 Our standard terms and conditions apply - available on request. We do not supply on a trial basis Gateway President attacks Microsoft ©ateway President attacks Microsoft [Speaking at the PC Tech Forum in 'Burlingame, California, Gateway CEO, Ted Waittes presented his vision for the future of personal computers, Fhis vision was surprisingly critical of the Microsoft Intel monopoly, stating that the
two companies stranglehold on the market was bad news for customers.
When asked by CNET's NEWS.COM what he thought of Bill Gates goal to 'put Windows on every desktop', Waittes replied that the OS gets too much attention.
Fie criticised Windows, saying that the OS should be hidden away, and that a front- end should be a 'navigational tool' that allowed the user to 'simply do their work'. It should be a sort of browser centric world. Waittes also criticised the complexity of the Windows OS, pointing out that users spend, on average, 27 per cent of their time fiddling with Windows.
Ted Waittes also attacked the Intel Microsoft duopoly over the PC industry stating that, "We can't let the creators of this technology lead and the world follow blindly... We should not allow ourselves to be intimidated by some technology companies." When asked later as to whether he thought Microsoft and Intel are intimidators, he said, "You can read between the lines".
Coming from Waittes, the comments are momentous as he was, for years, one of the greatest proponents of the Microsoft Intel duopoly, having reaped great financial rewards from the their stranglehold on the PC market.
The main theme of Ted Waittes' address was that personal computers need to be cheaper, easier to use and more accessible. When asked whether or not Gateway was planning to build a non-Intel chip PC, he simply replied that Gateway is "always evaluating new technologies".
Quite what Gateway plan to do in the near future is anybody's guess, but chances are, it's going to rock the boat.
Qmagine 6.0 Impulse has released further details about its upcoming release, Imagine 6.0. Imagine 6.0 should boast new GUI which is up to date with the current 0 S, Inverse Kinematics, a new preference editor, new effects such as 'jitter' and 'jiggle', new textures, Linear Fog Fall off and staging functions to make character animation easier. It will be optimised for 040 and 060 processors and will support PowerPC.
Imagine 6.0 will be part of the Impulse CUP or Constant Update Program. For $ 100 US dollarsj members of the CUP will be able to Amiga Computing obtain all the latest improvements and features - this amounts to about four upgrades a year.
For more information contact Impulse at: Impulse Inc. 8416 Xerxes Ave N Brooklyn Park MN. 55444 or email@example.com Gateway 2000 began trading on the New York Stock Exchange on 22 May. Wearing a cow spotted tie, Gateway President Ted Waittes accompanied NYSE President Richard Grasso in ringing the Stock Exchange bell to begin the trading day.
Waittes was enthusiastic about the move: "Gateway and our shareholders will reap multiple benefits from trading on the NYSE. We’ll experience improved trading efficiencies, tighter quotation spreads and greater liquidity in this larger, more stable trading environment. This is an important step towards maximising long-term value for our individual and institutional investors."
Ateway 2000 Begins Trading on New York Stock Exchange Grasso was equally positive about the Fortune 500 company's decision to begin trading on the NYSE, saying, "We are thrilled to welcome Gateway 2000 to the New York Stock Exchange.
GATEWAY2Q00 YijrAv oaf j tm»d in Hi? Busi ttki."* SM3N Gateway is an exciting, dynamic company whose phenomenal rise to the top has been remarkable. Gateway's values-based approach echoes our own beliefs and we are confident they will thrive in the NYSE environment."
A two for one stock split and stock repurchase programme, the decision to trade on the NYSE and Ted Waitte's bullish comments about the outlook for the country helped the company's shares soar from S7.50 to S68.875. ew Amiga Organisation Nine months of discussions, debates and negotiation between Amiga developers, Amiga and Commodore veterans and Amiga users has culminated in the formation of a new Amiga organisation.
Working under the title of ICOA (the Amiga Industrial Council and the Open Amiga Workgroup), the organisation will function as a co-operative forum to discuss and coordinate plans for the future of the platform. The body should enable the Amiga community to 'create a single set of focused concerns rather than competing against each other and wasting time and resources re-inventing the wheel'.
In the words of the ICOA's press release, the council will, "work towards the establishment of a common set of open API's, protocols and specifications and lobby for the creation of a shrink-wrapped Amiga operating system that could run potentially on any platform, platform specific HALs (Hardware Abstraction Layers) providing the translations that would allow Open AmigaOS to run on disparate systems."
The ICOA has contacted Gateway to gauge the reaction of Amiga International's new owner. Apparently Gateway has responded positively to the ICOA's proposals.
For further information contact Fleecy Moss, the ICOA's Project Manager at: firstname.lastname@example.org or Skal Loret Director of Communications The Jay Miner Society for The Advancement of Personal Computing email@example.com I hase 5 Expands PowerUp Product line Phase 5 Digital Products has announced the latest addition to its PowerUp product family for the Amiga. Besides the two existing PowerUp boards, the Cyberstorm PPC and Blizzard 603e, two new boards will be available.
The Blizzard 603e+ Power Board will be made specifically for the Amiga 1200 model. It will feature a high performance PowerPC603e RISC processor with a 200MHz clockspeed and a socket for a 68040 or 68060 companion processor, a memory expansion option for up to 64Mb of high speed memory and a Fast-SCSI-ll controller on board. Available at the end of July, the Blizzard 603e+ will be priced at £399.
The board will be introduced for the Amiga 2000. Utilising a high performance PowerPC604e RISC processor, the board will have a 150 200MHz clock speed. Like the 603e+, the 2604e will include a socket for a 68040 or 68060 companion processor, a memory expansion option for up to 128Mb of high speed, 64 bit memory and an expansion slot for high performance expansions such as the CyberVisionPPC. The Blizzard 2604e will be priced between £529 and £729.
WHERE DO YOU WANT TO BE TOMORROW?"
Bueen ON-LINE Demon Internet, the European Internet Service Provider, will be transmitting footage of Her Majesty The Queen's visit to a Siemen's plant on Tyneside over the Internet next month. The 'Netcast', one of the first of it's kind, will be transmitted over Demon's Progressive Network's RealVideo Server. Anybody wishing to watch the visit should contact: http: www.siemens.demon.net Iadeness JAMES Sadeness Software, the CD-Rom multi- media developer, has entered the games market with its signing of Paul Burke s 'Foundation' game. The game, a Settlers type strategy 'god' affair,
will be released around September or October of this year. For more info, take a look at Sadeness' Web site at: http: www.sadeness.demon.co.uk ViewNG Power up SuperView and SuperView NG, the image processing libraries, can now take advantage of PowerUp(TM). Registered users of SuperView SViewNG can currently obtain 26 new PPC plug in modules for SuperView Library, with more becoming available in the coming weeks and months. The PPC plug in modules are available for registered users for the same fee as the SviewNG registration fee.
For more information contact Andreas Klinert at: Andreas_Kleinert@t-online.de or http: home.t-online.de home Andreas_Kleinert Amiga Computing AUGUST 1997 I EWS The World of Amiga Show in London saw the launch of the new Personal Paint 7.1 CD. The new art package has the privilege of being the first piece of software (excluding developer tools) to include PowerPC code.
Designed to run on 68000, 68020, 68030 and 68040 processors, Personal Paint 7.1 boasts new Rexx scripts, including text animation and animation paths, improved blitter emulation and support of third-party graphics and library enhancements to store bitmaps in Fast ram instead of Chip ram. Personal Paint also supports environments such as Siamese RTG and UAE and can load TIM graphics directly from Sony PlayStation Cds.
Personal Paint 7.1 is now available in a total of 16 languages, and is accompanied by extended and more comprehensive manuals. If you've already got Personal Paint 7.0, you'll be able to upgrade for free by downloading the new features from Aminet.
For more information write to firstname.lastname@example.org, or visit the Cloanto "Web Workbench" at http: www.doanto.com amiga . loanto Launch Personal Paint 7.1 Qmiga Plans Revealed After months of waiting, Amiga International and Gateway 2000 have finally revealed their plans for the future of the platform.
Speaking at the 1997 World of Amiga Show in London, James Taylor, Senior Vice President of Global Marketing of Gateway 2000, announced that the way forward for Amiga International would be via broad licensing and support for the Amiga community.
"There is still an extremely loyal following of AMIGA users and we look forward to supporting the needs of this group through licensing and support of new product development", he commented.
Taylor was joined at the news conference by Petro Tyschtschenko, MD of Amiga International, who outlined the company's plans to reinvigorate the Amiga market by: Supporting the existing Amiga community, leveraging the existing Amiga technology through broad licensing, and assisting in developing new products based on open standards to the home computer and video graphics market. For more information read our four page feature on the World of Amiga Show.
QowerCon 97 More details have been released about the PowerCon '97 show. The show, dedicated to PowerPC based computer systems, will.be held in Montreal on 19 and 20 July.
CUBE, the first Be User Group in Montreal, will be present in the user section to show several aspect of the BeBox BeOS and GfxBase, a reseller of Amiga products, will demonstrate the PowerUP boards from Phase 5. A company called BeatWare will be demonstrating some of the applications it has developed for the BeOS and will present its BeSuite package.
Biller Games for Power Amiga PXL Computers, ClickBOOM and Phase 5 have announced that they will cooperate to make products for the Power Amiga.
"We strongly believe that the future for the Amiga computer lies in PowerPC processor. Furthermore, we believe Phase 5 is, and will continue to be, the Amiga hardware leader. Therefore, we have selected Power Amiga as our future platform of choice", said Alexander Petrovic, PXL and ClickBOOM producer.
ClickBOOM has said that its next few 'killer games' projects will be optimised to support 680x0 processors as well as Power Amigas, before gradually concentrating on the Power Amiga alone. For more details check out our ClickBOOM feature in Amiga Action.
Qlitz Basic2 Jon Lenart, the creator of the Amiga Foundation Network, mailed Amiga Computing a few days ago to tell us that the AFN had expired. However, busy bee(!) That he is, he's set up a BlitzBasic2 support site from which you can download libraries that will allow you to create Internet applications. Check out the site at: http: home.sol.no jonlb index.htm Hir Mail Pro release Toysoft Development Inc, the manufacturers of the only commercial e-mail software for the Amiga, has released Air Mail Pro for Magic User Interface and Class Act environments.
The latest version of the popular e- mail program includes a number of new features including; more preferences so the user can tailor the program for their needs, a log file to keep track of all incoming and outgoing messages, a new interface for composing messages and a feature that notifies the sender when the recipient gets your mail (although this will only work if the recipient also uses Air Mail Pro).
In addition, Air Mail Pro includes additional forms for composing messages, an import and export address book and support for multiple e-mail accounts. Air Mail can now display any types of pictures including PNG, Jpeg or IFF, sounds such as AU or WAVE and animation such as Mpeg, CDXL, AVI or Quicktime.
For more information contact: Toysoft Development Inc. 131 - 64 Ave N. W. Calgary Alberta T2K 0L9 Canada Amiga Computing 8 AUGUST 1997 Gasteiner 0181 345 6000 Facsimile 0181 345 6868 North Circular Road, Edmonton, London N18 2YZ 18-22 Sterling Way, RAM CARDS WE CARRY RAM CARDS FOR ALL AMIGA COMPUTERS AT VERY LOW PRICES AMIGA A500 1 2MB £15.99 A500+ 1MB £19.99 AMIGA A600 1MB £19.99 1MB WITH CLOCK £34.99 AMIGA A1200 ram cards come WITH CLOCK & FPU SOCKET 0MB £29.99 1MB £39.99 2MB £49.99 4MB £54.99 8MB £79.99 BLIZZARD 1230 IV 0MB £149 4MB £169 8MB £189 16MB £209 32MB £259 FPU 33MHz picc £10
50MHz pga £50 crystals £5.00 MEMORY SIMMS At Gasteiner we have simms & memory for all ram cards & accelerators made for Amiga computers A500, A600, A3000, A1500, A2000 A4000 30PIN SIMMS1MB 4MB 72PIN SIMMS Call 2MB for 4MB UK’s 8MB best 16MB prices 32MB SCANNERS EX VAT INC VAT £350.00 £411.25 £700.00 £822.50 £600.00 £705.00 GT 5000 EPSON GT 8500 EPSON GT 9000 EPSON ARTEC 600DPI FLATBED SCANNER with amiga software £269.00 BEST BUY HARD DRIVES PRINTERS EPSON 200 £119 EPSON 500 £249 EPSON PRO £379 HP640 £249 HP870 £379 MONITORS INC VAT MICROVITEC 14" (NEW) £199 WE SELL HARD DRIVE FOR ALL AMIGA
COMPUTERS. WE HAVE SCSI OR IDE HARD DRIVE TO FIT AMIGA A500, A600, A1500, A2000, A3000 & A4000 WHATEVER CONTROLLER YOU MAY HAVE? IF IN ANY DOUBT PHONE OUR TECHNICAL PEOPLE SCSI FASTEST DRIVES BITS & BOBS ZIP DRIVES £149.00 JAZZ DRIVES £420.00 SQUIRREL £50.00 SURF £89.00 SMD MPEG £199.00 SCSI OKTAGON £89.00 MULITIFACE III £74.99 ALFAQUATRO £55.00 IDE CONTROLLER FOR A500, A1500, A2000, A4000 £79.00 EX VAT INC VAT 290MB INT SCSI £50.00 £58.75 730MB INT SCSI £99.00 £116.33
1. 2GIG INT SCSI £159.00 £186.83 2GIG INT SCSI £285.00 £334.88
4GIG INT SCSI £600.00 £705.00 730MB EXT SCSI £130.00 £152.75
1. 2GIG EXT SCSI £219.00 £257.33 2GIG EXT SCSI £300.00 £352.50
4GIG EXT SCSI £650.00 £763.75 8GIG EXT SCSI £999.00 £1173.83
IDE 3.5" BEST BUYS 420MB £99 850MB £129
1. 3GIG £149
1. 7GIG £169
2. 5GIG £199
3. 2GIG £249 IDE 2.5" SUPER SMALL HARD DRIVES 170MB £69 340MB £89
520MB 540MB £129 810MB £159 1GIG £199
1. 3GIG £259 2GIG £369 FAX & MODEM NEW 33.6 WITH CABLES FOR ALL
AMIGA £79.00 CD ROM & WRITERS CD ROM EX VAT INC VAT 4 SPEED
£100.00 £117.50 2SPEED £79.00 £92.82 8 SPEED £200.00 £235.00
CD WRITERS PINNACLE £549.00 £645.08 RICOH 2 SPEED £329.00
£386.57 YAMAHA 4 SPEED £629.00 £699.00 ©ffif ©f mmrn
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Extracting Cover Disk files Before putting the cover disks anywhere near your computer, write protect them by moving the black tab in the top corner of the disk, so you can see through the hole. Doing this makes sure you cannot damage your disks in any way. There is also no reason why the cover disks need to be written to, so even if the computer asks you to write enable the disks, don't do it.
To extract any single archive, simply double click its icon, and follow the on screen instructions. If you want to extract the program to Ram, select the NOVICE level on the welcome screen, and press proceed once on the current screen, and then again on the next. The program can then be found in your Ram disk. Normally most programs need further installing, so read the documents on how to do this.
Hard Drive Users Hard drive users do not have to boot with the first disk, but you must make sure you have the Amiga's Installer program in your C drawer. To make sure your hard drive has the correct files in place double click on the SetupHD icon.
This will check if you have the Installer program and if not will copy it across. Do not worry as it will not write over any existing files.
All you hard drive owners will find MultiExtract very useful. It is a separate method of extracting the cover disk files.
It allows you to extract a number of files in one go, to your hard disk or Ram.
When you run MultiExtract, you will be presented with a number of check boxes, each representing one of the programs on that cover disk. Just de-select all the programs you do not want extracting, and then press proceed. All the selected programs can now miraculously be found in the selected destination.
Faulty disks If you should find your Amiga Computing CoverDisk damaged or faulty, please return it to: TIB Pic, TIB House, 11 Edward Street Bradford, W. Yorks BD4 7BH.
Please allow 28 days for delivery Here you are the usual collection of Amiga utilities and tools, nothing is quite so up-to-date Animated Author: Marco Vigelius Requires Workbench 2.04 Recently, 2-D animation seems to have taken somewhat of a back seat while massively expensive FMV systems appeared and the big buzz about 3-D animation using Lightwave and the rest did the rounds. So there never seemed to be much development for plain old 2-D animation.
This small program lets you add that little bit more to your plain animation. Primarily you can add sounds and play modules along side your animation. At specific frames in the animation you can play a sample, add a pause or change the speed of the animation. The program comes with a standard front end that will run on any Amiga screen making it easy to use.
IskSafe Author: Thomas Richter Requires Workbench 2.04 either due to your own foolishness or a straightforward crash before the OS has finished writing to the drive. So when the OS does restart, the file system for the crashed drive is incomplete and before you can write to the drive again the OS has to rebuild the file system, and on a large drive this can take a long time.
It must have happened to every hard drive owner at some point or another - the dreaded drive SYS is invalid. Here at Amiga computing our external SCSI drive went through a terrible spate of drive crashes and read errors and it seemed that everyday the drive would become invalidated at some point. This of course led to us having to do a full drive recovery, and on a 2Gb drive that takes quite a DiskSafe simply stops your machine resetting before the operating system has while - and then you have the problem of finished writing to the drive so preventing lost files. The drive becoming invalid.
Put it in your One cause of this is the Amiga resetting WBStartup and forget all about it.
Amiga Computing Hi I SK PAC ES NewSerial Author: lain Barclay • Requires Workbench 2.04 Out on the information Super High Street It is well known that the Amiga's serial ports leave a lot to be desired by modern standards. Years back when a 2400 modem could set you out of pocket £1000 pounds (I kid you not), who would have thought you would ever need to use the serial port at 56400 or faster? I suppose at the time they imagined the serial interface would have been redesigned by then.
So 12 years on what can you do about it? The normal serial interface cannot be run reliably over 28800 BPS, as beyond this the processor cannot keep up and you start getting transfer errors. To help things out, a good few years back a number of replacement serial devices appeared that re-implemented the original serial device with a much less CPU intensive affair. The trouble is many do not work too well with modern Amiga hardware and software.
This is a updated version of one such replacement device called 8nl (after the type of serial transfer used) and is a cut down and optimised version. Better still there are specific versions for the 040 and 060 processors.
To use the device, rename the version for your processor to 8n 1 .device and copy it to your DEVS drawer. If you have an 030 or better you need to use the program CopyMemQuicker, which is a system patch that speeds up memory copies and will let you get the best out of the new 8nl device. The program archive is included, but you will have to extract it yourself. If you use MCP or other similar program these already have a you want to go as last as you can, there copy memory patch built in so you are "°traHic c°p* to s,°p v°" do not need the included program.
To correctly use the device, do not rename it serial.device. From within any program that uses the serial device you have to use its preferences to tell it to use the 8nl.device instead. See the AmigaGuide for more details.
BarNone Dremin other sewn on your ¦wrttiencn’ very easy. ITSrtrooe nereis a wnpleotjed you can create in less nan 2 minutes I a a horaortt group, cortarring a objects TneirtijacJOdt.amtneanenare vertical gratis collaring i wee ol anotner screen, and some be* to aoelmatvwar Perhaps you wart to change otc arrangement td the objects’ As easy asoragiarap Prmajnyouwnttocomguretsanfienyoucfcfcme clock, the tone preferences program a rut? You can do I Perhaps you mm to aod a smaf button *4 to eacn »twiwe» that pops t* a larger seraon’You can do I Perhaps you mm ttorwdo* to be snaer. Tameness anotn
appear on you screens? You can ao I you mrt a conpietry afferent arrangenert or ooftcta.ttr no eloett or scrwrMnn.tM a CPU mew ana sane buttons for tauvnrg programs? You tin do f wornng3Com no*BarNone wnaBprweflned or stale roucar wait to su* you needs Tne dock. ScreeiMjw. Ana tod cawes srom r«n are ju* 3 of B* 20 nUM r me nut verson. And «w hm|mm or many mon Ftatnemore. Many oqecta can cortam MU® octets n myi MM onty by you nagnabon Author: Deniil • Requires Workbench 2.04 Remember remember the 5th of November.
Right so you are pretty much guaranteed not to forget that date, but what about the other 364 days of the year, and if it's a leap year then sheesh, that's another day to worry about?
Dremind is a great little program that will make sure you never forget a loved one's birthday, engagement, wedding day or funeral. There is a preference program into which you enter all the important dates and times and there are two main programs, depending on how big your Workbench is.
Imagine ToolManager on steroids - that's BarNone. Essentially it is a front-end system for Workbench. Using MUI as the basis, BarNone adds a whole bunch of new object classes. Any of these objects can be used within the BarNone interface that you configure from the main program. From basic program buttons to screen buttons, clocks and CPU load graphs, it can all be added to this interface.
Generally the whole thing is stupidly complex but offers so much you have to have a go. The provided configuration file will start you off and, along with the HTML documentation, there is a comprehensive tutorial explaining everything, PowerIcons is probably going a little over the top on the naming side of things - something more like Nicerlcons would be appropriate. It removes the border from around icons when you drag them, also if the icon happens to have a transparent background you will be able to see through it. Right that's about it, you can go home now.
This program requires the Magic User Interface to work. MUI can be purchased from any good PD house for a nominal amount, and without it you will be unable to run any MUI program Author: ShadowWorks Requires Magic User Interface Workbench 3.0 Author: Georg Steger • Requires Workbench 2.04 PowerIcons THE MONTH iskSpee Nothing to do with Melinda Messenger, although... no I can't do that, 1 would get my wrists severely slapped. Anyway you know how each month Amiga Computing likes to put a few deliberate mistakes in just to keep you on your toes? Well, this month's stinker is with BarNone. Due
to a mistake archiving the program, on our behalf, BarNone will not install, but it is dead easy to fix the problem.
Author: Michael Sinz • Requires Workbench 2.04 Once you have extracted BarNone from the cover disk, open the BarNone directory and press the right Amiga key and N, in the requester that appears type catalogs and press return. Again, press right Amiga and N and this time type contrib then press return.
You can now go ahead and install BarNone as normal. Sorry.
People can be very competitive, I'm not exactly sure why, too many hormones maybe. If there is any reason I would go for, its the old, 'it's a way of testing your limits or a way of tempering oneself'.
This may go some way to explain the semi-obsessive behaviour that computer users exhibit towards benchmark programs. I doubt there is any long term Amiga owner that does not have a copy of Syslnfo hanging around their hard drive.
To be fair, one thing that benchmarks do allow you to do is check that your system is working correctly or whether a change you have made has had any effect on performance. Talking of Syslnfo, it does allow you to check most parts of your Amiga, including hard and floppy drive, but is notoriously unreliable. Run the test a few times in a row and I bet each time you get a different result.
DiskSpeed is quite an advanced drive performance program and at the end of its test you will have a pretty good idea what sort of performance you are getting out of your Amiga drives. Not only does it do straightforward read tests, but also writes of different block sizes and from different parts of the Amiga's memory. For each test it also reports how much of the CPU power is left over.
Amiga Computing ew Amiga Games Mag Gneo-Media Publications, a game console and computer magazine publisher from New Hampshire, has announced plans for a new North American Amiga magazine, Totally Amiga. The magazine will focus on general-interest Amiga information, with tutorials, reviews and other features.
Issues will be released quarterly, with the first issue scheduled for 1 August. The cost of a one-year subscription to Totally Amiga is projected to be $ 29.95. Advertising space can be purchased in full page, half page and smaller-than-half page sizes in black and white or colour (for an additional charge). Inside and outside cover space is also available. There is a discount for additional full pages beyond the first.
Contact Michael Pittaro at 603-886-7180 or Blackang@ix.netcom.com for more advertising and subscription details. A media kit is expected to be available 1 September.
Qarticle Accelerators RBProductions of Gilbert, Arizona, has acquired the rights to re-publish material from Scientific Amigan, a magazine geared towards the more technical and scientific aspects of using the Amiga computer.
RBProductions also announced the presence of the new Scientific Amigan Web site, located at http: www.goodnet.com ~cyrano . The full disk library of Scientific Amigan, along with some new additions, is available on its Web site, as well as information on technical uses of the Amiga and information about hardware and software which is particularly useful to the technical user.
Each back issue of Scientific Amigan is ready for downloading in PostScript format or viewing in HTML format. Orders may be placed for hard copy versions as well.
QR for Rival publications The Amiga Informer print publication has announced it has redesigned its Web site.
The new location can be found at http: www.amigainformer.com. Present on the Web site is a Public Sen ice Database, containing a mailing list information for Amiga users and groups who sign up. This will provide a convenient method to access Amiga users.
There is also a search engine for viewing past articles. The Amiga Informer articles are present in their entirety, with a two to three week time delay over the distribution of the printed version. Subscribing to the Informer is still the quickest way to read the information.
In other Informer news, the number of complimentary copies of the news magazine delivered to dealers has been drastically reduced. Fans of the magazine are encouraged to subscribe, if they have not already done so. The cost of a one year subscription of six issues costs $ 14 US for US subscriptions, $ 16 US for Canadian subscriptions and $ 21 US for subscriptions anywhere else. Credit cards are accepted, as are US cheques made out to Eldritch Enterprises. Call 914-566-4665 for more subscription information Beath hiny BBS VIDEO ZenMetal Software, the owners of the Cnet Amiga BBS software, has
announced that many improvements to the software have been made, and the new Cnet Amiga Professional Version 4 will begin shipping on 30 May, 1997.
Intangible Assets Manufacturing has restarted production of Dave Haynie's Deathbed Vigil videotape for a limited run. The tape chronicles the Commodore-Amiga engineering staff during the end of Commodore. Orders will be processed through 30 June, 1997.
All copies of the tape will be signed by Dave Haynie.
The cost is $ 35 US plus $ 6 US shipping and handling. The tapes will be produced on a per order basis, so orders may take up to six weeks to ship. For more information on the Deathbed Vigil videotape, visit http: www.iam.com amiga deathbed.html Some improvements in the new version are built-in Internet utilities such as telnet, ire and news reading capability. FTP is planned for a future version. The Sysop GUIs have also been updated, and according to ZenMetal, give the application a "more professional feel".
The cost of Cnet is $ 150 US to first-time buyers, $ 120 US for registered users of Cnet 2, $ 90 US for registered users of Cnet 3, and $ 50 US for Perspective 4.x customers. There are also discounts for purchases of quantities greater than one.
Order information is available on the ZenMetal Web site, http: www.tggh.net ~ rakey.
By Katherine Nelson Contact point Intangible Assets Manufacturing 828 Ormond Avenue Drexel Hill, PA 19026-2604, USA voice: 610-853-4406 Fax: 610-853-3733 WWW: http: www.iam.com Email: email@example.com Impulse, Inc. 8416 Xerxes Avenue North Minneapolis, Minnesota 55444, USA Voice: 800-328-0184 Voice: 612-425-0557 Fax: 612-425-0701 WWW: http: www.coolfun.com Email: SALES@coolfun.com RBProductions 835 West Warner Road Suite 101-251, USA Gilbert, AZ 85233 Fax BBS: 602=545-6162 WWW: http: www.goodnet.com ~cyrano Email: firstname.lastname@example.org The Amiga Informer PO Box 21 Newburgh, NY 12551-0021, USA
Voice: 914-566-4665 WWW: http: www.amigainformer.com Email: eldritch.mhv.net Michael Pittaro Neo-Media Publications 4 Roedean Dr Suite 208, Bldg. B Nashua, NH 03063, USA Voice: 603-886-7180 Email: Blackang@ix.netcom.com ZenMetal Software 411 Bridge Ave.
Windsor, Ontario N9B-2M3 Canada WWW: http: www.tggh.net ~rakey Email: email@example.com Amiga Computing Tiirf e Xlightning iJAmiga Sopware TT®y[b®xK 91 5-563-43 1 5 jpi HR FAX: 24 E-mail: Turtleguy@Apex2000.net
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FONT-PACK SET: 6-DISK SET $ 8.00 BIBLE SEARCH: 3-DISK SET 6.00 CLIP-ART PACK: 6-DISK SET 8.00 KEYBOARD TEMPLATE FOR D-PAINT 4 8.95 DISK DRIVE CLEANING DISK 4.50 MOUSE CLEANING KIT 5.50 COLOR CUP-ART 8-DISKS EXCELLENT DEAL FOR $ 12 SUPER SPECIAL JP-60N Golden Image Brush Mouse $ 16.95 OR PURCHASE $ 50 OR MORE 8 GET IT FOR ONLY $ 8.95 50 EACH OR GAMES: 812-SCORCHEDTANKS 837-TANKX & REUDA 925-ZAXXON 926-CHARR (TANKS) 940-SOLITAIRE CARDS 950-DELUXE PAC-MAN 964-BOWLING (Detn) 1034-EXTREME RACING (Detn) 1043-OBSESSION PINBALL (ton) 1049-CAPlTAL PUNISHMENT (tom) 1055-NEMAC4DEMON 1058-A B F 2.0X-GAME
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DICT ...$ 1.95 AMINET 8 OR 9 (SPECIFY) ..4.95 AMINET 13,14. 15 (SPECIFY) ...12.95 AMINET 16. 17, 18 (SPECIFY) ....18.95 CHAOS ENGINE ...5.9S DEFENDER OF THE CROWN ...7.95 EUROSCENE 2.95 FUN SCHOOL 3 8.95 GROLIER ENCYCLOPEDIA CD-TV......4.95 GUINNESS DISC OF RECORDS 6.95 JAMES POND ROBOCOD 2 ......9.95 LEMMINGS ....9.95 INSIGHT DINOSAURS (CD-32) 9.95 CINDERELLA STORYBOOK .....12.00 WS FONTS. CLIPART &
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AMIGA-CLIPS SOUNDS .7.95 ANARCHY (Space game) .12.95 ARMALYTE .....6.95 ARKANOID* .7.95 ARTHUR (Adventure game) ...3.95 ATOMINO (Great puzzle game) ..7.95 ATTACK SUB (688-Attack) ..22.95 BACK TO THE FUTURE 3 ..7.95 BADLAND PETE* 9.95 BANSHEE AGA ...... 17,95 BARBARIAN 2* ..7.95 BATMAN ..4.95
BATTLE-STORM 7.95 BIG BUSINESS* ...6.95 BIRDS OF PREY 27.95 BLACK CRYPT (Role play'n) ......24.95 BLASTER* ......4.95 BLITZ BASIC 2.1 ..54.95 Battle For The Ashes (Cricket) ...22.95 BLUES BROTHERS ......4.95 BLOCKOUT (3-D MindTeaser) ....9.95 BOGRATSAGA 34.95 BOMBER BOB 1.3 ONLY 7.95 B-17 FLYING FORTRESS 24.95 BOPPIN
AccursedToys’ .5.95 BRAVO ROMEO DELTA ...11.95 BREATHLESS AGA ...29.95 BRIAN THE LION 28.95 BUBBA'N' STYX ..14.95 BUBBLE & SQUEAK ecs aga ..9.95 BUCK ROGERS* .9.95 BULLYS'SPORTING DARTS ..5.95 BURNOUT AGA ...39.95 CARL LEWIS CHALLENGE* .9.95 CAPITAL PUNISHMENT AGA ...38.95 CHAOS ENGINE 2 .....38.95 CIVILIZATION ECS ....29.95 CLASSIC
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HISTORY 844-HEAVY METAL MUSIC 852-CHURCH MUSIC 856-DOS TUTOR F 2.0X COLORADO 1.3 Only .....$ 2.95 COUGAR FORCE* ... 9.95 COVERT ACTION ...9.95 CRIBBAGE i GIN ......9.95 CRIME DOESN'T PAY ......9.95 CRUISE FOR A CORPSE .....8.95 CURSE OF AZUR BONDS .9.95 CYBER-BLAST* ..9.95 CYBER-PUNKS ...4.95 CYTRON (Robot) ...9.95 DARK CENTURY 6.95
DARKMAN .....7.95 DARKSIDE ......7.95 DEATH MASK ......5.95 DELUXE MUSIC V2 .....57.95 DELUXE PAINT 2 .... 2.95 DELUXE PAINT 3 14.95 DESERT STRIKE 22.95 DICK TRACY ..... 7.95 DINO-WARS* .....4.95 DIRECTORY OPUS 5.5 .....74.95 DISNEY ANIMATION STUDIO* 29,95 D-GENERATION AGA .9.95 DOGFIGHT Air
Combat ..22.95 DOUBLE DRAGON 2* 2.95 DRAGON SCAPE ...6.95 DRAGONSTRIKE .14.95 DRAGONSTONE .12.95 DUNE 2 (Battle Spice) 18.95 EXILE AGA or CD32 ..17.95 EXTREME RACING DATA ...11.95 EXTREME RACING AGA ......,....22.95 FEARS AGA ......22.95 FIELDS OF GLORY 14.95 FIREPOWER (Tanks) ....8.95 FLAMES OF FREEDOM 6.95 F-l GP
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Amiga A WORLDS AT WAR ....6.95 WORLD
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6-DISK CAT-SET $ 3 WITH ORDER ©ver the years, Amiga Computing has covered many stories about single and groups of Amiga users who have taken the Amiga, its software and hardware and struck out into the world and made some money with it. It seems these people have done more to promote and sell the Amiga than any company that has owned it.
One such individual is Tom Miller, CEO of Adventure Unlimited Media. Tom and his company are responsible for all the art work you see on these pages, and the Amiga was the computer at the heart of each piece. Thomas Miller is a long-time Amiga user, having been introduced to the machine when it first appeared. He was one of the first A1000 owners and has been a devoted user ever since, making sure he keeps up with the latest models.
A graduate of the University of South California, Tom wrote, produced and directed one of the first student films made at the university. From here he went on to work for Saul Bass, a film designer and artist. A special position was made for Amiga Computing talks to Tom Miller, the man behind Adventure Unlimited Media
- a company that produces outstanding animation and art work on
the Amiga Tom as design cameraman and during his time there he
worked on films such as Walk on the Wild Side, Something Wild
and Nine Hours to Rama, Tom went on to be involved in many
media projects and was among one of the first people to make
use of computer animation. On top of this, he has also scored
and recorded full orchestral and choral works.
He now works as head of Adventure Unlimited Media, alongside three other key people who have all had long term For the cover, I photographed myself in the explorer's outfit using a Sony digital video camera, VX1000. To get the most detail I could, I shot the top and bottom separately and joined them together in ImageFX (a reverse on the magician's trick of sawing a person in half). Then I used Photogenics' ‘rub thru' to put myself into a Lightwave generated scene.
Opalvision along with Photogenics was used for adding shadows and general fix-ups. I have a Mac Emplant board in my Amiga 4000 and will sometimes use PhotoShop's good airbrushes for some final touch ups. The foreground of the moon picture is a Mac Bryce effect - but it's all running on an Amiga!
Amiga Computing 14 AUGUST 1997 EATURE experience in the video, music and television industries.
Adventure Unlimited specialises in producing the highest quality 2-D and 3-D animation at low cost. Time after time projects undertaken by Adventure Unlimited have been completed at a fraction of the cost quoted by other companies - in one case an advertising campaign for a restaurant in Montana was completed for a fifth of the price quoted by competitors.
The finished advertisement went on to win an Addy award.
To help them in their efforts, two fairly beefy Amigas are employed. The first being the solid workhorse that is the A2000, equipped with a Blizzard 060, Video Toaster and, to back that up, a PAR card. As you may guess, this is primarily used for video and animation work. For graphics Tom has an A4000 equipped with an 040 Warp engine on which he uses Lightwave 5, Opalvision, ImageFX, Photogenics, Image master and AdPro. To add to this arsenal of top quality Amiga software there is Emplant, giving access to extra software such as Photoshop and KPT Bryce, Q: How did you first come in contact
with the Amiga and what first grabbed you about it?
A: I was one of the first to purchase t h e Amiga 10 0 0 when it first came out.
Q; As far as artwork is concerned, most people would be advised to go for a Mac, what were your main reasons for using the Amiga over any other platform?
A: It is the graphic capabilities of the Amiga. When the Amiga 1000 first arrived on the scene, nothing else in desktop computers could touch it.
First of all, I went for the Amiga because of the superior graphics and animation capabilities when they first arrived on the scene. I was one of the first to purchase an Amiga 1000, a 2000 and a 4000.
Secondly, I have an Emplant board in my Amiga 4000 which enables me to use such Mac software as Photoshop, KPT Bryce and Live Picture so that balances that equation very nicely, And finally, I still recall a comment made by one of my first teachers in high school that "a poor workman often curses his tools", so even though I have always sought the best tools, I've also tried to transcend them if the situation required it.
Q: Which programs do you use to create your work and what does each offer you that makes them so suitable to use?
A: Lightwave 3D is a great friend of mine and can help with such things as perspective and lighting, and in such areas as drawing details such as many rungs on a ladder which have to be seen in the correct perspective. Artwork, like life in general, is problem-solving. No two pictures present exactly the same problem.
Q: Before you discovered the Amiga to create your work, what did you use?
A: All different media: Oil, acrylic, pen and ink, pastel, airbrush, woodblocks, lithoThis selection of pictures are taken from a 3-D animation produced by Adventure Unlimited for the Ashtech Corporation. Part of the animation was used in a CNN News report about Ashtech. The animation was used to ifwtum graphies, stone, etc. I did not like not being able to preserve an idea that might be going in several different directions. I would say I was born to be a computer artist, when you can make many adjustments or changes as needed - you can definitely explore more possibilities with a
Q: What sources do you draw on when starting out on a work?
A: In the 'Atlantis in Antarctica’ pictures, the editor of Atlantis Rising magazine, Douglas Kenyon, wanted the cover to show both the Antarctica ice-field and artefacts deep in a hole on the same cover picture. He suggested a 'fish lens' approach which is what I attempted.
Fortunately, Lightwave allows you to use different 'camera lenses' so that was a huge help. I tried drawing show how both Russian and American global positioning satellites are used by Ashtech's Ag navigation system for agricultural purposes. All the models used to create the animation were specifically made for the report.
The crane's metal boom and rigging with no success, so I ended up modelling it in Lightwave. The golden head of the lady with the helmet at the bottom of the hole started out as the Lightwave library's t iw Beethoven bust which I eventually painted into the final shape using Opalvision. I tried to make it look 3-D and photographic so it would match the rest of the picture.
I've always been amazed and fascinated by artwork by film matte artists which is painted so it looks photographic. That is not the same as 'realistic'. It is a challenge, but much more fun if and when you succeed.
I love working on the subjects that I am involved with in connection with Atlantis Rising magazine. It is wonderful and sometimes solutions are simply the result of trying m,ri many different ideas until you
v. M find something that 'works'. I'm galso a film and video
director and recently had the opportunity to interview the
inventor of roller blades or "in-line" skates, Scott Olsen. He
said in the interview we taped that he was turned down by
110 investors before he finally found a backer.
Amiga Computing Q: A trait of your work is that it is almost impossible to tell it is computer generated. How do you manage to get this end result?
A: I think it is because I 'paint' with the mouse. I will cut out irregular shapes using Opalvision's paint program and use different amounts of transparency. I will smudge, smooth and rotate the brush. I try not to repeat an effect and try out different approaches sometimes using the airbrush and line tools until I find something that works. I do a lot of experimenting and trial and error. That is why we have 'undo' buttons. I might make five or 10 versions of a certain solution to an artistic problem before selecting one and moving on.
EATU RE Q: Along the same lines, the detailed landscaped you draw - how do you set off drawing those?
A: Necessity is the mother of invention. It depends on whether a partial photo is used or, as in the case of 'Atlantis in Antarctica', I create a landscape from scratch using a 3-D program such as Lightwave. I am content-driven and I will do whatever it takes to create the desired mood or effect and I have many ways of going about that, thanks to the versatility of the computer.
Q: What are your feelings on the Gateway buy-out and what are you looking for from the newly rejuvenated (hopefully) Amiga International?
A: This is terrific!! Commodore had a fantastic computer in the Amiga but never understood marketing, while Gateway is a marketing genius. Its cowhide boxes are fun and a good example of how it gets people's attention. I understand it has money to spend on the Amiga which is always exciting and many possibilities are there. It is apparently going to keep the Amiga separate and maintain the integrity of the computer, which 1 applaud. Three cheers and I wish them the very best.
Q: What would you most like to see added to a new Amiga?
A: The basic multi-tasking architecture of the Amiga and its amazingly low overhead operating system still make it the best for housing the Flyer.
The best for DRACO Vision's turnkey multi- media intensive operations. It just needs extra acceleration options and some work on its interface.
It's still the best in these major categories that count the most. Why else would it be so popular among the European computer types who seem to have a better sense of value about these things than those in the USA? Over here, we have been succumbed to IBM and Bill Gates' Windows hype'.
Q: Does the amount of power that digital manipulation now offers worry you at all, and if so can anything be done about it?
A: Digital is the future of video and computers and will eventually affect almost all communication industries. It's a better way of storing and transferring information. Jets and rockets were invented but we still have propeller aircraft, but what do you do when you're in a hurry and want to cover vast distances?
Digital allows us to go many generations without loss - the bane of analogue, go with the flow. I'm a happy digital artist.
I'm actually more interested in what subjects and ideas I am conveying than how, except for what is the most efficient and cost effective way of producing art.
You can contact Tom Miller at Adventure Unlimited Media 605 North N Street 3 Livingston, Montana 59047
(406) 222-6733 firstname.lastname@example.org Artwork reproduced with the
kind permission of Atlantis Rising magazine Amiga Computing
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Qpic Interactive Encyclopedia of the Paranormal EVIE W The disk appeared on Thursday morning.
I don't know where it came from - a discontented hacker, anarchist, some poor soul racked with guilt over his part in the worlds biggest cover-up maybe. One thing was clear though, the KGB, CIA, Mossad and any other shadowy organisation you car to mention would be out to get it back... I had, in my hand, the answers to the questions that that had troubled generations.
Feverishly 1 scrambled to the office window and opened the blinds just enough to see the big, nondescript van parked across the road.
It said UPS on it but that didn't fool me.
They knew, they had tracked me down, time was running out. Sweat beaded my forehead as I placed the disc into the CD- Rom drive of the Amiga and prepared to discover the forbidden truth... OK maybe that's a trifle dramatic. Truth is, I was actually quite chuffed I had a CD to brighten up my Thursday morning. I was slightly bored and had spent most of the morning poking my turn and trying to work out if I was getting a beer belly or not and whether I should try taking more exercise.
Epic's Interactive Encyclopaedia of the Paranormal turned out to be a fascinating, funny and pretty comprehensive Look no hands... directory of the unexplained.
The presentation of the CD is first rate; the front end is well laid out, easy to understand and enables you to effortlessly navigate the various categories and options available. One thing struck me while looking at the UFOs and Aliens presentation screen was one of the aliens wearing what appeared to be Elvis' rhinestone jump-suit from 1977 - conclusive proof that he was abducted by aliens, wouldn't you say?
The main encyclopaedia follows a pretty similar format to Epic's other, more conventional encyclopaedias. A clear, easy to understand index allows you to access not only text and pictures but also animation, video footage and sounds relating to the chosen topic.
Although searching for information is simple, this arrangement is particularly good if you just want to browse through looking at anything you think looks interesting. We had an excellent time in the office just scrolling through the UFO information, checking out fascinating looking categories such as 'Flow to know if you have an implant1 and 'Greys: Friend or foe?'
One excellent touch that'll amuse you for hours is the slide shows. Each category is divided between into Information and Experience, If you click the Experience button you will find yourself witnessing an excellent and very 'in yer face' slide show presentation. The UFO show is brilliant. Thundering, bombastic and slightly intimidating music is accompanied by a slide show of fantastic photos and footage. Some of the footage looks quite realistic, some is pricelessly funny. One appears to show a pan lid attached to a pole by twine and dangled in front of the camera - it wobbles so much
that if it actually was a real UFO, its driver must be off his head (or heads?)
On duty free Alpha Centuri space vodka.
The presentation, resolution and pace of the slide show was so good it even prompted Neil the Ed to say, "Its better than anything I've seen on my PC!"
Implementation 90% Value For Money 90% Overall 90% All in all, Epic's encyclopaedia is excellently put together. The information is fascinating and not strictly limited to the paranormal (I found an interesting piece on the Cerne Abbas, it claims the giant figure with a large 'frontis piece' was actually daubed onto the Devonshire hillside by mischievous monks rather than being an ancient pagan fertility symbol).
There's a hell of a lot covered here so you get a good blend of the out and out stupid (but fun) huge sculptures of heads on the surface of Mars type stuff and more serious and informative material on actual scientific phenomena such as mirages and optical illusions.
If you've got an interest in the paranormal, or even if you’ve just got 20 quid to spare, give Encyclopaedia of the Paranormal a go, you won't be disappointed.
Bottom Product details Product Epic Interactive Encyclopedia of the Paranormal Epic Interactive Supplier Amiga Computing Oalways like surprises, they are guaranteed to put a smile on my face. Like when Michael Jackson got married to Priscilla Presley, or got that nurse pregnant, or pulled the Ghost video for being too scary.
Apparently he didn't want to be accused of putting the willies up little children.
So when two disks fell out of the brown padded envelope onto my desk with the latest update of Final Writer it was almost as pleasant as a warm bed bath by an accommodating nurse. But then, like a Vietnam veteran having a flash back with the sound of hughies buzzing in his ears, I started recalling the Wordworth 6 nonupdate.
At the time I was looking forward to seeing some new functions - nothing special, I'm only a simple person having gone through the GCSE system - but I started looking around for the new features list and managed to find it in the end, on the back of a postage stamp. So I was sitting there asking why had this thing gone up a whole new version? Because they had gone and put it on a CD, I should have guessed.
So it was with some suspicion that I eyed the two red disks sitting on my desk, I was not going to be so easily fooled this time. The first thing is the new title of Final Windows (oh sorry) Writer 97. Now I'm assuming here that this is because the year is 1997 and I have not actually missed 92 updates since version 5, and I think I'm on pretty safe ground here.
If you have ever upgraded a version of Final Writer then you know that you only get the replacement install and program disks, as the installer allows you to either just update your current version of Final Writer or create a complete new installation. You also get the normal manual addendum that outlines all the new additions.
Looking in the changes part of the addendum it would appear, at first, that this update suffers the same problem as the Wordworth 6 upgrade in that there seems to be very little changed, in fact only four additions. However, take a closer look and you will see that something quite radical has been altered.
One thing that Wordworth has been able to do that Final Writer has never is create standalone text boxes. All that Final Writer has been able to do is have a box with a single line of text that could then be moved and scaled. With Wordworth it was possible to have any amount of text positioned anywhere on a document. Even though these boxes could not be linked, it still gave you much more flexibility over the layout of a document - to the extent that complex magazine and newspaper layouts could be copied from the comfort of your home computer.
Amiga Computing gets a chance to take a look at the latest release of this long running Amiga wordprocessor DTP hybrid the page as normal. If, however, you use the select tool and 'drag' the text, the text frame appears and the box full of text can be moved and sized however you wish.
Earlier versions of Final Writer allowed you to use columns but these had to all be the same width and even though you could pull off a few tricks to get the text to flow how you wanted it, at the end of the day the program was working more against you than with you.
So Softwood has gone and implemented a text box tool for use with Final Writer, right? Well yes, but in some ways more so. The best way to describe Final Writer's text frames is to say they are 'built into' the way you enter you document. If you want to enter text and treat it as you normally would in earlier version of Final Writer then just type away and the text will flow, as before, over the entire document.
Just as with any other object used in Final Writer, you can add any size border you like as well as a background colour.
Text flow can also be performed around the text frames. One thing that text frames can do that their equivalent in Wordworth cannot is be spread over multiple parts.
If text run past the bottom or top of a text frame, a little tab at the bottom or top of the frame will change colour. Clicking on this once will allow you to get Final Writer to create a linked text frame to the original.
Any editing you now do will take place over both the frames or as many linked frames as you like. These frames can then, of course, be placed anywhere in your document regardless of the other's position.
Get framed To tell Final Writer that you want to use a text frame, just click on a blank area of the page with the normal text tool and start typing away. At first, everything seems the same as normal with the text flowing onto Qlike girl guides This is not to say the new text frames are perfect. Firstly, even though in all the documentation it says it is possible, you cannot seem to size text frames below the level of text in it. Consider a DTP program normally
- you will size out a text box to cover the area of the page you
want filling with text, and then either paste in or type out
the text you want. Final Writer's text frames cannot be
vertically sized past the last bit of text. In the long run
this would not hinder you from laying out a page, but at the
planning stage it will make it that much harder to work out
where text boxes and pictures will g°- compared to other
objects. For starters, they cannot be grouped as other objects
can and the text within them will not flow around other text
frames or objects.
A final point is about actual page layout.
The way Final Writer works pages are handled like a single continuous strip of paper, which is fine as long as you want to work on a page per page basis. No with the extra power of text frames some people may want to start laying out documents that include spreads across two pages.
It would be possible if you do all the cropping yourself but you cannot even see the pages side by side, something that can be done in Wordworth, and though it does not support spreads at least you can see rages next to one another.
Tpart from my few minor quibbles with Frame splitting is also a problem. In a DTP package you normally create a linked group of text boxes and any text is automatically flowed into the these boxes. The way Final Writer handles things you have to have the text first before any 'linked' boxes can be created.
They also act a little oddly as well, wh s--u-----4 Tit® Internet has laeen hyped so much in the loot taw years "fhcrt cm yon® who lias not yet got connected could- ctoul7tl®«a l» forgiven tor Iteing fed up with hearing o'lout it. Some of those hoteling out CQDinst getting theiliasIves on-line cue in oil probability doing so Isecaus® they hove seen wliat the Internet has to otter and liave "deacted tliat they aon Ifve" without it.
Tios to offeJfand there cne- definitely pBin® Amiga users who wpafct love to get connecjpct but simply do not to stait.
Rie such os this that itbnai net bundles hove dined at. However, to that Net Connect is corned1 A solely at Net noviaes would to sell tf gtavsSy short.
IM-oduaers can juslHiobty j to have assembled onjj t the most impressive Am go Internet seffwae yet, jneaniiig that e ffi those wlio_ Png the Net for soire timuCbuld lo® inteiested in puiohasi''-.g the CO.
Connect includes fully srsions of n-cniy ot hie Sst popular shaiewcne Internet appSaaiions, wlibli con be upgraded later t you aomplefe the legist ration term provided. All tli applbatbns, ond Indeed the NetConnsct control panel, moke use ot Mogto User Intertooe, and so a rsgistoied -veiaion of Muf ¦3.S is on the disk too.
The Net Connect toqumsntatiou covers setting u| the su rte as well os using each of the individual applications. It is supplied on the CO In HTML toimot, meaning liiot it con be vewed using the Voycfip*1 Web Ijiowsw which Is inducted In the I seek (about wlibli more sliofl l» send fcrter). Tills cbcuinentalbn is reasonably compiehetisrve but should I* largely unneasssary Iwcauee installation is ar fairly painless process, with the standard Coinn-Ddoie in etatHe-r Jaoi ng used to goodefteot._ Tiiat'e a perfectly valid viewiMirtt, Isecauae for ivost pat fh© Internet c contains information
could find iDerfecttyr well i |xo9sibly mow quckbjr and easily) elsewhere, other hand, there A a gieat dsal nioie Wan mere information fhqjrtli Internet Text flows from frame to frame in a groovy manner Mam A I A I Page, l ( 7 I 7 I 12:07 PM j imT Po$ : 5.42 In.
New text frames, freeing you to splatter text where ever you want this latest release of Final Writer, the addition of text frames really does make a big difference to the style of documents you can now create within the program. Not everyone is going to benefit. If all you ever need to do is send "I would like to order that motorised spice rack" type of letter then text frames are hardly going to be a revelation. If, on the other hand, you are frustrated by the lack of flexibility in Final Writer's layout, then text frames will be a little bit of a revelation.
Bottom Requirements RED essential BLACK recommended a (£& nch TSI d
2. 5 5Mb Harct drive Workbench 15Mb Hard drive 030 CPU Gfx card
Product details Product Final Writer 97 Supplier
Flarwood Softwood Price £49.955109.95 v4 upgrade £24.95 559.95
v5 upgrade £19.95 539.95 Tel 01773 836781 E-Mail
info(§softwood.com WWW www.softwood.com Scores |Ease of use
95% Implementation 89% Value For Money 95% | Overall 93% Amiga
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©while ago I took a look at what HTML authoring packages were available to the Amiga and the answer was not a lot. The main two were HTML Heaven and Web maker, and all these really did was provide a system where style tags were inserted around selected areas of text.
HTML Heaven worked around a set of Rexx commands that linked to an external text editor and a number of short cut interfaces. Web maker did the same, but provided a single MU I based text editor. In essence, both systems gave an extension to a standard text editor - pretty much the system I use to update the Amiga Computing pages on the Mac.
Neil Mohr was looking forward to reviewing a quality Web page creator, instead here is a review of PageMonster The problem with these systems is that they only think about Web sites on a page- per-page basis and not the Web site as a whole. So you have to manage and verify all the links yourself and if a page is deleted, update all the other pages with links to the deleted page.
When I first heard that PageMonster requires at least 6Mb of ram, I thought it must be something pretty special. Visions of drag and drop interfaces, full graphic previews, automated table and frame design and database style page management sprang to mind. You get the gist of things.
Of HTML commands. If you need to add a heading, click the heading type what you want and select the size heading you want and PageMonster surrounds your text with the correct HTML code, and that's about it.
Previewing is done via one of the existing Amiga Web browsers, which you have to have a copy of already. There are a number of Arexx scripts that do automate upload- irr 'our Web pages via FTP but really, that pai T maintaining a Web site is the least of voui worries.
A Web page design program should make esigning and maintaining a Web site easier, but all PageMonster does is make the 'rocess long winded. It also does nothin' more than any of the current design t ols out there, in fact it does less, and worse.
I have heard of people making tasks needlessly complex but PageMonster takes the biscuit. What you have to remember is that HTML is plain text, so any program that is going to make creating Web pages easier is intrinsically going to be fairly transparent.
The actual program comes on eight disks with no documentation - not a great start but the program could be so easy to use that you do not need documentation. A normal Amiga install script made installing straight forward, and to show off it plays a tracker module in the background, nice.
Once installed, my suspicions were first aroused when I tried to run Pag-.MoAster and it instantly complained that needed the AmigaVision player to run. This * eg5§f»..' question, why wasn't it installed v.ithbhe program, or included with the packa e? Iho, 1 have to trundle off on the info nation super motor way in the little ford fic that is Amiga Computing's A4000, and go load a separate archive and install it mysei.. Very user friendly.
As for the program itself, what you get is an AmigaVision driven front end that allows you to cobble together fairly basic Web pages. You do this through a number of preset screens that are devoted to a specific set - - HHIM _____ - .....-I J ! 'lilt m nor « f ofo.a i.iuKs | PUHrtC.RIlF'H f iisrfc [ COHNS EDIT HOOT r mw™ J j m s, , | | WfffX |rv,ii |lM | 7 |m J ins'cht | Drt Kiif ' | sovr || (conpig j |n-u«iN -* I ..... [ BEEP The main PageMonster screen, I bet you think you can type in that HTML display window donrt you? Well you can't Hn KOIR(lWO GtWTRfllOR rLUdlN BACKGROUND Cot DBS
'fftfiSE" ( flHWMc I bftp pihx I CnbcTSi.TiC | UROHN ¦ I ftt«AStH r'iifSTtftKt r'natjntWttFtiNCi' f QdAfME JefflHHni | Vlum rswrwm hmhkw rwrcnr- i mm ! - | HiROUaiST r WIT' I HTHI it hg aurrfR rTmrewfwt [ "mhr-kw r mrjirc r t f mvm i maw r »¦««« i '«i noTmTSocr praianffijfiisr f vfUtw [ mri'se j nUBTSi •itP? OWMMff “ IU4I»! VIUW 1 Wfit * isflpp e bhwh f m TntET r~ i Twrsr- I STTRR75 r H5Yftl"KW” rWW~ I cHiwac Here is the easy to use back ground screen. Much easier than just using a fexf editor and typing bgcolor A click of a button here, or a menu selection there, and changes should take
place straight away.
PageMonster gives you a gargantuan 6Mb program to do little more than what amounts to text editing and, in reality, you would actually be better off just using a text editor. CygnusEd is a lot smaller, quicker and easier to use.
Bottom Requirements RED essentia I BLACK recommended ran RAM Hard drive Workbench Product details Product PageMonster Supplier CultureShock Multimedia Price $ 75.95 E-Mail email@example.com WWW www.serv.net ~ cshock | Ease of use 40% Implementation 40% Value For Money 40% | Overall 40% Amiga Computing It was the 13th show, on the . 1 ip!* 13th day of the 13th month.
Well it wasn't but I'm trying for some atmosphere here: Not as busy as last ye rmut at Lrast therejiyas sorper genuine good" news to hear at this years WorldIjofArrfiga sfiow. - * Last year's World of_Amiga turned tive little jum ours, about how thi ’show is out to be somewhat of a shock, going to he a big disaster. - ‘ not for any bad*reason the exact Then ji couple of little thirds happened _ qpposrte-TcTbe precise. With the that m£de the up and coming show very Amiga-looking at its second parent company impotfant, like the small matter of the going into liquidation -and no real-Amiga Amiga
being boughf by Gateway. This in sales for a good'number-of yea*6, the gen- jtseTf would-not have changed much about eral opinion- as that the show was going to ,tjj& show but the first gqpd birof news as be a flop. Everyone was wrong. The show* Hie show approached was that Amiga lnter§- was packed, wall to wall, for the entire „ natyTnal was given the go ahead to get ?
Weekend. - ' * stand at the show and then a press confeg- When this year's show .was first enq the day before the show was announced with the Amiga still orphaned, announced by Gateway 2000.
The old scare mongers crawled out oLthe Suddenly the*show took on a complete woodwork and started spinning their fiega- new importance as it would be our first glance to rrfeet the new Amiga owners and see what the J ie fry Srthemselves.
--J4irTTressconference was scheduled for "Spmand, apart from a littfe !?T!|*oiii tfu our of Hahw smith thanks to some terrible directions froft jotel worker,.! Managed to find my way to thenlovotel without a hitch.
Amiga Computing AUGUST 1997
- finding the conference room was easy, it Was the one with a
stinking great big queue.
The initial welcome was upbeat and positive and even though it was the unlucky 13th show there were more pre-bookech tickets and exhibitors than last year. Mot bad for a dead computer. ’ k The main event star i with Dr Jamies Taylor, senior vice presidenW global marking of Gateway 200 uS(|k he con- fi* th| iii pLjrcnase o Amiga Te Bfogies had been comfcjetely approved and finalised, so no worries kut a VIScorp type debacle. Under Gateway, tnk company will be known as Amiga International and will * a ft as an entirely autonomous unit.
After giving a run down oa the background of Gateway 2000’ how it was built jjp, the driving principle behind the product line nd company policy, he went on to talk about its new acquisition. He thanked the Amig community (that's you that is) for supporting and keeping an almost orphaned product alive for the last two years, and how our beliefjn the product and operating system actually allowed Gateway to have anything left to" buy at all.
Petro, wh8 we all know and love, stepped up next and Went about explaining the past, current and future positions of the Amiga.
The newly named Amiga International, as well as being given funds for a large stand at the World of Amiga show, now also has a brand new office in London and is operational again. Already three new staff are handling marketing, sales and general administration.
The home computer and video graphic markets. He also promised to keep the Amiga community well informed on all Amiga Internationals activities through regular press releases, conferences and meetings.
A. I also wants to seek co-operation with developers through such
initiatives as the recently established Open Amiga Initiative
that already has many prominent members.
Working together, Petro wants to form a common development path that the whole Amiga community can follow as so keep the whole industry going.
It will have a very broad policy on licensing, allowing third parties to use the operating system, chipset and even Amiga trademarks.
There are hopes that Amiga technology could make its way into a whole spectrum of equipment, from military to medical applications.
It was stressed that Petro sees it as very Since April, in Germany, there have been four employees taking care of logistics, warehousing and customer support. Importantly it is currently looking to take on someone to manage new product development, a very important position.
"A wonderful opportunity for Gateway 2000"
- Dr. James Taylor, Global Marketing Petro then outlined the most
important next few steps for Amiga International. To start, it
will add proper support for the existing Amiga user base.
Secondly 'leveraging' the existing Amiga technology through
broad licensing. Thirdly developing new products based on open
standards for important that an open Amiga platform needs to be
developed using industry standard components allowing Amiga's
to be developed as quickly and cheaply as possible. These
developments would need to happen as quickly as possible, but
in a managed manner. Petro ended his presentation by saying
that he is convinced that with the support of Amiga
International, the Amiga community and Gateway 2000 the Amiga
has a bright future.
Amiga Computing The question and answer section that followed did not really reveal anymore than had already been said by Petro and James.
Generally most of the responses from James were very positive with him saying things such as "We believe the Amiga can become one of the most important computer companies in the world" and "this is an important investment for us (Gateway)". James also hinted that Gateway wants to put a computer in every household and the Amiga could be the way to do that.
Rounding up There were a few other interesting tit bits, such as any future marketing will be done by Gateway's own very competent marketing division. When asked which system would Petro choose (Phase 5, PIOS or Draco) he responded all of them. They seem very keen to support all future systems through licensing the operating system to anyone who wishes to use it.
At the end of the day, the most concrete thing said was that there is a possibility of an operating system upgrade coming out by the end of the year, possibly November.
Before you get all excited, I would imagine this will be version 3.3, or something along those lines, but hey it will be the first official upgrade for a long time, so it is good news.
The show itself took place on the Saturday and Sunday. The general consensus was that it was not quite so packed as last year, but even so the place was packed even five hours after the doors had opened.
All the usual Amiga retailers had displays this year. Most of them were, of course, trying to flog as much as possible, but you could pick up the odd bargain such as 16Mb Simms going for £60.
Amiga International's stand was well turned out with a couple of 060 Amigas, fitted in Microvitech towers. Young Paul Nolan was also positioned at one corner of the standing showing off both the Siamese system and the latest development in OpenGL.
HiQ deserves a mention of its own as its stand was about the only one that tried to do somethinga little different - many others just looked like bring and buy stands.
Throughout the show the hoarse sounding Steve at HiQ could be seen demonstrating its Siamese RTG system to an attentive group huddled around the stand.
On the main Amiga International, stand Paul Nolan was showing off its latest development of OpenGL that seemed to be running over the RTG very well, with an Amiga screen on Window 95 and the OpenGL demo running smoothly away. Also an impressive combined genlock, picture in picture system and real time audio video digitising was at another corner of the stand.
Phase 5, tucked away in a corner, were demonstrating the latest version of its PowerUP system. Apparently the Cybervision software has been converted and the boards are finished, but there is still more software to be finished before the boards can be released.
I was a little disappointed that PIOS could not demonstrate its latest machines. Apparently it is working but was damaged in transit. There was a fully working Mac machine but, due to a hardware conflict, they could not boot the machine.
Eyetech, Blittersoft, Gastiner, Power Computing, Wizard, Digita, Siren Software, Sadness, GPSoftware were all there selling their stuff. Wizard's good three button mice seemed to crop up all over the show.
Overall I think with both the show and press conference, the weekend proved to be a very positive one.
Developers The World of Amiga show in London is more than just a safe haven for Amiga fanatics searching for elusive software or clues to Gateway's hidden strategy; a large number of the visitors are key developers of Amiga products. With so much talent in one place, the opportunity of a gathering could not be missed and that is exactly what the Ami- gaSoc boys did.
A meeting room at the hotel was booked at considerable expense and a developer conference was scheduled for the Saturday evening after the show. The AmigaSoc team is made Qateway background Gateway 2000 was established back in 1985 by Ted Waitt, Mike Flamtnond and his brother at Sioux City Iowa, which at the time was the last vestige of the American cattle industry (which explains the odd bovine fetish).
Ted's grandmother stumped up $ 15,000 so he could borrow $ 10,000 from a bank allowing him to get started distributing Texas Instrument's Pcs in the mid-West. Shortly after, Texas Instruments pulled out of the PC market and Ted was offered the chance to convert a lot of warranties to cash.
Using this money, Ted had the chance to buy a lot of chips from a certain, at the time, small manufacture called Intel who had a new product just out called the 386.
Hand assembled computers were sold locally and through magazine advertisements. By offering an alternative to the existing supply of high cost Pcs, Ted and Mike made $ 100,000 in the first four months. The real growth in Gateway came when they realised that technical customers would buy Pcs mail order, if the price was right.
Gateway's continuing drive to produce products specifically for the customer has led to its almost exponential growth in sales and profit since 1987.
Its recent expansion to Japan has seen a 389 per cent growth in the first year alone, and has been described as the fastest corporate start-up in the history of Japan, grossing 250 million dollars in the first year. Gateway is also the number one company in America for brand loyalty, proving the quality of its customer care.
Pictured here from left to right are Steve Jobs, Petro Tyschtschenko, James Taylor and Keith Braddock up of Andrew Elia, Julian Sadotti, Chris Livermore and Ash Thomas alias DrAsh on IRC.
"Only AmigaSoc made it possible", Kermit Woodall of Nova Designs (the team behind ImageFX and Aladdin4D) chaired the conference. Armed with an agenda on the overhead projector and DrAsh on an Amiga 4000 hooked up to IRC, Kermit outlined the purpose of the conference as well as giving the history behind the Arise mailing list. Arise is a mailing list on the Internet made up of Amiga veterans, major developers and industry experts.
This private community has spent the last year discussing the possible resurrection strategies that the Amiga can take to make it a dominant platform again. The Industry Council Open Amiga (IC OA) strategy has been born out of Arise to put the findings into action. Ben Hutchings was the IC OA representative and, as he was due to speak at the end of the conference, Kermit focused on the areas where developers could help themselves.
The Internet represents an ideal tool for the Amiga developers and there was a large emphasis on how it could be used to speed up communications. A developer Web site (http: www.amiga.org developer ) has been started to try and centralise all Amiga information. Archiving everything Amiga is the goal; all documentation, source code examples and programming help will be there.
The developer community will also be brought closer using passworded areas of the site, forums and resource pooling. It is clear that a large amount of development on Amiga Computing new Amiga programs goes into writing code that could easily be shared to save time.
At the moment, companies find themselves having to write drivers for new bits of hardware just to add features to their applications. TWAIN is something that the Amiga could definitely do with and is a prime candidate for co-operative development. This common goal approach can only happen with communication via the Internet or developers conferences such as this one.
Ben Vost, of Amiga Format, pointed out that he had started a regular section in the magazine designed to make people aware of new hardware products on the market needing Amiga drivers and software. For example, the new Hewlett Packard all in one printer and scanner. Ben could print with it, but not use the scanner. I have since noticed a new site on the Internet which is doing something similar, check out http: thunder- storms.org NATW . The IFF standard was discussed and the importance of Datatypes were cited as an example of one way in which the Amiga has managed to keep up with emerging
file types and formats. Some of the developers were worried that the Amiga IFF was being left out of the latest Adobe Photoshop, apparently it is now in the goodies section!
The Amiga needs to use open standards if it wants to have a role in the current marketplace, making people aware of IFF is surely a secondary goal.
A suggestion to change Amiga Guide into some sort of HTML format was not met with open arms, but distributing documentation as HTML means that it can be read on any platform. This was actually a great idea and it was a shame to see some developers so out of touch with the market and the opportunities of the Internet.
Sadly, some of the developers lost the plot halfway and started harping on about wanting more information from Petro Tyschtschenko and the Gateway folk, who just happened to be at the back of the room.
Now we would all like to know Gateway's intentions but it was clear it had nothing concrete to say, especially as it had bought the Amiga only 48 hours before.
The whole point of this conference was for developers to co-operate with each other and discuss ways to work towards common goals, not to blitz Amiga International with demands. The floor became rather heated and both Amiga International and Gateway left the room as an old can of worms was opened.
AmigaSoc managed to regain control of the conference; you couldn't help but feel sorry for both them and Kermit who were asked questions well outside the scope of the meeting. Kermit looked relieved as he handed over to Ben Hutchings of the IC OA.
It is understandable that people may be frustrated by the lack of any development on Amiga hardware over the last few years, but you cannot expect Gateway to buy the Amiga one day and announce a whole string of brand new hardware developments the next. Dr Kittel's statement of "Would you rather they tell you lies just to keep you happy?" Received a resounding round of applause and reflected the majority view that Gateway and Amiga International are telling us all they can at this point.
Pool of developers that will use the Internet to try and focus Amiga development towards a common goal. Ben talked about trying to produce standards such as for plugins for Web browsers and define new open protocols. The first phase has been completed, made up from the Arise mailing list findings, and sent to Gateway to keep them up to date. The next phase has been started and will involve the building of the Web site (http: www.amiga.org developer ). I think the developers meeting was a success, despite the disruptions, because it served as a starting point for co-operation and gave
everyone lots of ideas to go home with. Remember, it wouldn't have been possible without Kermit and the guys from Ami- gaSoc.
The IC OA is an inde- pen- dent EPORT O suppose it had to happen sooner or later, but it is time that Amiga owners got a taste of their own medicine. For years Amiga owners have had the luxury of being able to run emulators for almost every type of computer under the sun. From the BBC and Spectrum to modern day Macs and Pentium Pcs, if you need to use software from another platform, forget porting the software, don't bother throwing money at expensive hardware, just grab yourself a piece of software and have the machine right there on your Workbench.
The sheer nostalgia factor makes emulators fun to try out. The first time I ran a Spectrum emulator, the sight of the off-white screen with 1982 copyright message at the bottom of the screen in the traditional spectrum typeface was enough to bring a salty tear to my eye.
With all those ex-Amiga users and Unix PC owning Amiga users you knew it had to happen, and a year or so ago a program called the UAE (Unusable Amiga emulator) made an appearance for Unix based machines. At the time it could not even boot, but now that it has come a few versions on you can have a fully emulated Amiga running on Unix, MS- Dos, Windows 95, Mac, NextStep, BeBox, OS2 and apparently there is even an Amiga version. An Amiga running an Amiga emulator, very sensible.
I have a dream - an Amiga running on every computer, whatever the operating system, processor or user. Too late mate, it has already happened!
The latest release of UAE is now known as the Unix Amiga Emulator, as you get is a completely emulated 68000 020 ECS Amiga. Both the Motorola processor and the Amiga's custom chipset are fully emulated by the software. This means that even the most low level, hardware hitting game or demo is completely fooled into thinking that it is running on a real Amiga.
Having tried both the Dos and Windows 95 versions of UAE, I can say it does its job very well. All operating system software worked virtually flawlessly - the only problem was running Sysinfo's disk speed test which resulted in a Guru meditation, but then I suppose that is a fault of either the AmigaOS or Sysinfo. The emulator comes in both plane 68000 and 68020 881 versions. Currently the Mac version only runs 68000 code. This caused a few problems as A1200 and A4000 Roms use 020 only code and so would not run on the Mac version.
Having run Sysinfo a 200MFIz Pentium PC “la-------- - -------------------- nR&i 1 e in*** ?Maiciial«: 1 20x200, 320x240, 512x384, 640x400, 640x480 and 6 ace no such restrictions if you run UAE in I You can store I i window, of course.
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As the custom chips are fully emulated, pull down screens still work ?
N-LINE SUPPORT As with so many public domain and shareware programs these days, UAE is fully supported over the Internet. You first stop should be the main Unix UAE home page, but don't expect anything too fancy.
As with Unix, the page is more functional than frilly, unlike the Mac home page which is frilly and functional.
Unix UAE - http: www.schokola.de -stepan uae DOS UAE - http: tinos.pucrs.br
- ggoedert dosuae.html Win95 - http: www.informatik.
tu-muenchen.de ~ortmann uae If you want to try out UAE, point
your Web browser at one of these Web pages Mac -
http: www.emulation.net amiga index.html Amiga Computing can
push UAE along at about twice the speed of an A1200, There are
plenty of options that allow you to increase different points
about the emulation speed such as reducing the frame rate,
aspect correction and resolution that it is running at.
Sound seems to make quite a big difference to the speed, but changing the replay sample rate and sound chip emulation quality you can counter the slow down.
SpaceBall's State of the Art demo shows you can see how different parts of the Amiga's chipset being emulated, as when the Amiga's copper is being intensively used to generate nra nothing aore than , xt still behaves and line).
Don't have DirectX py first. DirectX 3.0
e. g. ectx3.exe J MUM _jUaa68 (HSWiniiaa | UAE 0.6& ..J _jUAEwin
[ ||?WSmiaa [ I UAE 0-6.8 ...| tnadma-tx.. Even on the PC
you are not safe from the Guru Meditation Not one but two
Amigas running away on my PC.
Dopus 5, Muf and State of the Art running side by side the colourful background, the demo slows down somewhat.
Once you have the boot disk up and running you can either set up a hard drive via a single hard drive disk file or, more conveniently, later versions allow you to specify a . Directory path that is then treated as a single hard drive by the emulator. This means if you have something like the Gemini you can easily copy across your Amiga files from your Amiga to the PC and set them up in the emulator.
U P AND RUNNING All you need to get the UAE up and running is an Amiga, a computer that has a version of the UAE for it and a little patience. The emulator can be up and running in a few simple steps - all you need is a PC formatted floppy to transfer a couple of files from your Amiga.
With the UAE archive there is a directory called Amiga, in here are two Amiga programs, called transdisk and transrom, that allow you to transfer the Amiga Rom and Amiga floppy disks over to your computer running UAE. So before you start you need to get these over on your Amiga.
Once you have these on your Amiga, you need to get a copy of the Amiga's Rom. Open an AmigaShell and change to the directory where you copied the two programs. To gab a copy of the Rom ,type transrom ram:kick.rom then copy this over to the other computer in the same directory as the UAE program. You can actually run UAE at this point but as you do not have any disk images or a fake Amiga hard drive set up, you will just get the old Amiga insert disk screen.
You have to remember that as the Amiga uses a custom disk controller it makes it impossible for any other computer to read Amiga formatted disks.
You cannot even connect an external Amiga disk drive as you would still be missing the all important controller hardware.
To get round this the emulator 'emulates' the Amiga disk drives by allowing you to copy Amiga disks to a single file then transferring this to your PC or Mac the emulator makes the Amiga think that this file is a floppy drive. So the most sensible idea is to run the transdisk program with the Workbench disk in DFO.
So in a shell type transdisk ram:df0.adf and, as before, copy this over to your UAE running computer. Once you have copied this to the same directory as UAE you should now be able to run and have Workbench up and running.
Essentially any Amiga disk that does not use disk protection can be read and copied this way.
To make accessing Workbench a little easier you can set up a hard drive file, this is a single massive file that can act as an Amiga hard drive. Better still, if you create a directory where the UAE program is and copy Amiga files to this, you can instruct UAE to make the Amiga treat this as an normal Amiga hard drive and makes for the most convenient way of transferring files to UAE Amiga.
SlJAl 0?0 ‘Blffef’!
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Dink settings V i deo sptti nas
f. ,. Sound settings Other sett inas About UAE Exit DFB:-
dfB.adf DF1 : - dfl.adf DF2:- df2.adf DF3:- dfS.adf I VIDEO:
800M688 236 colors drawing every fpan , CFXLIB rep 1acerten t
Off MEMORV: 2848K chip. 8192K fast, 8K bo«o ROM IMAGE:
kick.ron SOUND: 3 On, enulated perfectly) 16 bits 11808 Hz
Buffer: Mm 2048 Max 8192 JOYSTICK! Keypad Off HARDDISK: Hard
disk file - 48832KB is active SERIAL: AUX: (inactive) I
FARRALEL: PRN: ACCURACY: 8 SYSTEM Physical Men: 22MB Virtual
Men: 23MB OS: Windows U4.8 ; IIAE FILESVS VOLUMES Stuff: stuff
Stuff: stuff Stuff: stuff The front end allows you to
coniigure all manner of things that allow you to speed up or
slow down the emulation Amiga Computing ¦ issues UK only
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Issue 100 - June 1996 Issue 106 - December 1996 The Amiga's role in theatre, Dopus 5.5, Squirell Mpeg, Aweb-ll On the Disks: Photoegnics - full program Issue 107 - Christmas 1996 The best Christmas presents for Amigaphiles everywhere, Worms, Director's Cut, Draco update, Golden CD (3 Disks) On the Disks: let Pilot DrawStudio SlipStream ssue 108 - Januaryl997 Get online with your Amiga, latest modems round- ed-up, Draw Studio (3 Disks) On the Disks: Bubble & Squeak - full program Utilities Unleashed ACK ISSUES ?
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We'll listen to your rants and raves whatever it is you want to get off your chest, Uncle Neil will help hock Horror If you have something you need to get off your chest then put pen to paper and write to ESP, Amiga Computing, Media House, Adlington Park, Macclesfield, SKI0 4NP.
You can also Email us at ESP@acomp. Demon.co.uk We have various software bundles to give away for the best letters. We do try to reply to all Emails and letters, but at busy periods this is sometimes not possible so please bear with us I would like to answer Martin Prentice from Glasgow on his letter in your February edition on his comments on putting Internet into public places like pubs, cafes etc, Sorry Martin, but I disagree. That is the worst thing you could do. Let's put it in perspective... I see the younger generation going to 'the Arcade' and pumping hundreds of dollars into a
machine to give them one minute of fun. When was the last time you went to 'the arcade' to watch, socially that is, somebody else have fun and lose their money. Do you have a pinball machine of some kind at home?
I see the older generation going to the 'club' most days and nights, pumping thousands of dollars into a machine hoping it will give them a pay out of some kind.
When was the last time you went to a club to watch, socially that is, somebody win some or lose a lot of money? Do you have a pokie at home?
I have seen an Internet connected machine at a picture theatre in Adelaide, South Australia, and it cost two dollars for five minutes. Can you get gratification out of your computer at home for just five minutes?
No doubt that it would catch on I am sure, but at what cost? The point I am trying to make is that we as a people need to do a lot more about our 'Communications Revolution' without the aid of the Internet.
I go to have a quiet beer at my local, to meet friends, to talk to them, to have them talk to me. I am afraid that the art of conversation is something being lost the further we go down the technological road.
It's to easy to switch on a machine that will do it all for you. I don't find any fun in that at all.
Well, that's it from me, I am a moderate user of the Internet myself. But I do it from the comfort of my own home, in my own time. Whenever I have a guest in my house the computer gets turned off, even when I hold a party. For those that feel the need to use the Internet but don't own a computer, do what I did, I went to the public library to use it. Not the pub or local cafe.
Robert Holmes, firstname.lastname@example.org The idea of an Internet cafe has always seemed odd to me. A place to go and browse the Internet, well the comfort of my own home sounds nice. If I want to go meet my friends I do not particularly want the encumbrance of a computer and, if I remember correctly, computers do not react too well to spilled drinks.
Personally the way I see thing developing is through television. I think you could say that TV is our cultural hub, and what better way to infiltrate a new technology than by integrating into a thing that is the very centre of western culture? With an Internet-ready TV you could pretty much replace Teletext services with the new 'media rich' format that the Web provides. Along with the two-way interaction that is possible, the home shopping channel will never seem the same, you won't even have the trouble of talking to another person, just type your credit card details into your Web
browser (your credit will of course be checked on-line).
Why have I gone and made that sound so sinister all of a sudden? Some how I do not think you are going to be getting droves of people abandoning conversation down the pub for sludging the Internet. It seems whenever a new technology or fad comes along, people immediately think that people are going to change their behaviour. To some extent it is true
- without television I don't think you would be stuck indoors all
Saturday. But at the end of the day I don't think you have to
worry about there being a row of Internet consoles on the bar,
rather than pumps.
Head CAD 2000?
After receiving my April issue of Amiga Computing yesterday I noticed in Gareth Lofthouse's 'The Great Giveaway' article that Almathera was making XCAD2000 available on its site. Much to my chagrin today, I find its Web site no longer accessible, but on reading the news on the Amiga Web, I learn that it has gone out of business. Have you learned what is going to happen to Photogenics and is XCAD2000 available at any other site?
Robert Meintzer, email@example.com It was very unfortunate that Almathera went into liquidation particularly if it was because of unpaid debts by VIScorp. As for where this leaves XCAD2000 I have no idea, I doubt very much it will appear free on line again.
.’ There is some good news with regards to Photogenics. The author of the original program has announced that he will be working on a new version at some point called PhotogenicsX and will have a completely overhauled front-end and internal workings. So at least you can look forward to that.
AMIGA Computing 32 AUGUST 1997 HAT NEXT?
Firstly, let me congratulate you on your excellent magazine. Seeing that the Amiga seems to be near the brink of non-existence, I suppose I should be selling my Amiga like the rest of the people who apparently are leaving the scene.
ETTERS But that is exactly what I don't want to do. The Amiga is the best computing system I have ever used. It does everything I want, doesn't make me have to pay for Bill Cate's bills and does it better that the Pcs and the Macs of the world. Flowever, if the Amiga is to survive, the following has to be done:
1) The ownership of Amiga Technologies has to be resolved by a
company that will be willing to produce Amigas.
2) New models must be developed involving a large amount of
memory, high density disk drives, 68030 to PowerPC range
processors with FPUs (if required) and MMUs, new Workbench
capable of networking (Internet and LAN) as well as
internally multitasking (e.g copy while doing other things at
the same time), virtual memory support, be capable of doing
most (if not all) commonly used applications out of the box
as standard, as well as security features built-in (like
3) The business that takes the Amiga on should hold itself
accountable for the future of the Amiga. It should not be
treated as ESCOM did, ever again.
4) This business should push the Amiga with wide spread heavy
If these things are done, the Amiga will flourish. If not, it will die. Let's hope the former happens.
Matthew Briggs, firstname.lastname@example.org I don't think you will find too many Amiga owners that will disagree with you. At least we can finally say the first part of your plan has been fulfilled, and from what I heard at the World of Amiga press conference I think we can say that part three is also going to be true of Gateway 2000.
As for a new machine, well I wouldn't hold your breath on this one. I think any new machine is going to be quite different from a traditional Amiga, but when it does appear I would expect something a bit special.
I would like to purchase Lightwave 5.0. Flowever, as the following attached file indicates, the Amiga needs more 'horsepower'.
One of the most significant improvements of C's openGL architecture. This allows for colour previews in both Modeler and Layout. While not fully textured, these stand-ins are in the model's basic colour, and let Layout's lights play off the models in real-time not on the illumination of the model.
Unfortunately, this highly useful feature won't be making it to the Amiga, due to the lack of horsepower. However all non- openGL features will be present in both Amiga and PC and features several NURB (Non-Uniform Rational B-spline) based modelling techniques. The demo I received was using a tool called meta NURB.
When will this horsepower be available to run OpenGL function?
Little Wolf, email@example.com OpenGL was developed by Silicon Graphics and is based on its IrisGL which is designed to run on its very expensive hardware. As such, any system that runs OpenGL also has to have a lot of horsepower just to run the basic OpenGL functions.
From what I have heard, even a 40MHz 040 runs PhaseS's OpenGL implementation very slowly, and so I would imagine that we will have wait for a PowerPC based machine (perhaps with a 3D accelerator) before an Amiga can summon enough Mips to power OpenGL.
If an OpenGL versions does make it to the Amiga then all sorts of 2-D and 3-D graphical operations will be available such as modelling, smooth shading, texture mapping and motion blur.
UB STANDARD May I just say how much I enjoy reading your mag it has a nice balance for beginners and seasoned readers too. That's the grovelling out of the way.
Now for some complaining. I have noticed some inconsistencies lately. For instance, and perhaps these are minor niggles, but last month (February) I decided I would like to subscribe as sometimes your mag does not always seem to come out at a regular time each month and WH Smith don't always seem to have a large stock, and some local newsagents seem to have given up on Amiga mags altogether. So if I don't get to WH Smiths at the right time I miss out. I couldn't get the January issue anywhere. So where was the subscriptions page?
Also there were two pages on the extreme racing cover disk but nothing on the utilities disk. There were some other things I noticed that spoil an otherwise good read and it was not just last month this has been going on since before Christmas. Articles referred to and not appearing, I think in one issue a page was missing pictures and some had the wrong captions. Max BBS was referred to in the March issue but I have checked my copy of February and can't find the aforementioned piece. Perhaps these are just minor niggles but they are annoying nonetheless.
Now I greatly enjoy your cover disks especially the utility disks which I think most of us with hard drives and extra ram cards would find most useful which brings me to my next point.
Now for the begging I would like to see a lot of these useful programs rounded up and put on a CD especially those that have been on previous cover disks that we may have missed. New versions of familiar programs like Magic Menu for instance, and those programs that are often mentioned in your mag. I don't mean the ones that get reviewed, though certainly some of these should be considered. No, I am referring to the ones that you use all the time to make life easier, the sort of thing that you have on your hard disks and take for granted. We often see reviewers mention that they couldn't live
without a certain piece of software so why not share it with your loyal readers as you do with your knowledge each month?
Configuration files would be a godsend no more fiddling about for hours trying to find the right settings.
Take TERM for instance, a widely used PD communications program which many of us wiil have used as the first program in logging on to a BBS. It is very user friendly but can take ages for the beginner to work out.
How useful to have a config file on a cover disk or CD.
Also, things like Opus config files that would save a lot of time having say DMS buttons, LHA buttons, CygnusED button and the like already set up. All the user would need is to have said programs somewhere on his hard disk, she or he would simply need to alter the Paths.
You can say you love us as much as you like, we just adore sycophants around here. The thing with subscription and back issue pages is they are treated as fillers - if we need to drop a page or go up a page, they are first choice. So there is always the chance will not appear.
As for the other problems they are, erm, all Tina's faulL Yes that's right, Tina. They are more to do with the way the magazine works. Final proofs are only checked on computer, and if the art editor does not spot them, they go through to the printers, normally this accounts for strange captions such as "Caption requires, come on Huggy pull your finger out". Our excuse is that it just adds to the friendly, homely feel of Amiga Computing, though I'm sure some people could think of other names for it The Max BBS thing was simply to do with it being pulled so we could put another article in at
the last minute.
You idea about the CD is a very good one, really the nearest thing currently available are the Aminet disks. If you bought one of the Aminet set boxes this would cover most programs, or the CD called AGA experience would be another close match. The problem with creating config files is that people has such diverse system set-ups and requirements that it would be nearly impossible to provided a single config file that would satisfy even a small number of people. I suppose this is why programs can be so laborious to configure in the first place.
Amiga Computing This ad was produced or a 3Mt A1200 using ProPage ard output to an ytP5MP!ase' 'I*®*®** »•* raQBru*p»i REV JEW Warn a FREE preview issue before you buy? Call +44 01983 867377 now!
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bedroom bands such as White Town managed to storm the charts and how with your Amiga you could do the same Amongst other things we have interviews with Vulcan, Mutation Epic LH Publishing, Sadeness, the people behind Blitz Bombers and Pure Amiga, in-depth examinations of computer porn and piracy, the latest information on the buyout, your letters - there's too much to list, in total you'll he getting 224 pages of Amiga packed information for £2 50, or, if you want coverdisks too (containing the FULL version of Final Data, the other containing QctaMED), it's just £3 50 Try AR today! And if
you're still not sure, call us on 01983 867377 and we'll send you a FREE preview issue David Pettifer. Editor.
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not uy Vora-ree 01 AW b Hisabled DESKJETS I have an HP Deskjet
682C printer and would like very much to be able to print at
600x600 DPI as the printer says it can. I've checked many
places, trying to find the right driver for my A1200 to print
with, but the most I've been able to produce is 300x300, and
that's from Studio Printer.
Is there a driver that will print 600x600 in colour, or am I S.O.L. (what does that mean - ED) and have to deal with 300x300? Or, do you know if it's being developed or going to be developed?
Jim Maciorowski, firstname.lastname@example.org his is a real problem for the Amiga as currently it is failing further and further behind with printer drivers. With Gateway ow behind the Amiga, hopefully we will see something done about this soon.
As for current solutions, the only system I know about is for TurboPrint that supports the HP 600 at 600x600 DPI but only as greyscale.
It's like using a thermonuclear device to remove an annoying spot of paint, but at least it gets the jobs done Ijead Drives, sometimes you may be clumsy enough to spill a drink over a floppy disk. Now usually this is not a plain thing like water, but something horrendous and sticky such as Ribena or, in one case, a Tequila slammer that was slammed tojiard. Never fear it is possible to save the data on the disk.
You need to rip open the plastic disk case, first pull off the metal cover and then pry open the casing. Pull out the all important brown magnetic disk and wash it, yes that's right, wash it under a tap and wipe off all the gunk with a soft tissue.
Finally, make sure the disk is thoroughly dry and replace the disk in its case. Tape up the casing, make sure the disk spins OK and place the disk back in your Amiga (you do not have to replace the metal 'shutter') and you should be able to read the data on the disk. You should now make a complete new copy of the disk and throw the old one away. As you have washed it with water the whole disk will simply start to rust. For any doubters out there, this works, I've done it a couple of times.
I have an A1200 40Mb HD with a Blizzard 12301V, Squirrel SCSI and CD-Rom. These work fine, except my internal and external floppy drives are on the blink. They sometimes work and sometimes don't (they don't recognise disks at all).
I have two ideas about what the problem could be, firstly the CIA chip or secondly, the lack of trackdisk.device file on my Workbench. Could you please advise me. Am I correct in thinking there should be a trackdisk.device file, or could it be the CIA chip? Any insight would be greatly appreciated... Joe & Tammy Bedard, email@example.com ¦ Firstly we can discount the trackdisk. This is actually stored on the Amiga's Rom as part of the operating system that is avail- able when you first turn on your computer. You are right in '' J thinking that without it your disk drives would not
work, but this will always be available.
I think you may be closer to the mark suggesting the ClAs, but as far as I know they have nothing to do with the disk drive controller, which is a separate control chip. From what I remember the ClAs house the Amiga's timers and are used for serial and parallel transfer along with the mouse and joystick ports. Which is why, if you plug a cable into the serial port while the machine is on, you have a chance of blowing the CIA chips.
So this means the problem could be the floppy drive controller. Do these problems only occur after the machine is on for a while? This can indicate a problem with the silicon being damaged, as it heats up problems start to occur.
An outside possibility is power, an A1200 power supply is not known for its power output but even so it should handle the accelerator, hard drive and two floppies with no problem. Try disconnecting the external drive or accelerator and see if the problem persists.
A final possibility (I bet you never guessed so many things can go wrong) is that your drives need cleaning. Muck can build up on the drive heads and if it gets to a certain level the drive simply cannot read anything. You can pick up disk cleaners very cheaply, they are just disks of gauze in a normal plastic disk case.
A word of warning on disk cleaners - one I used said you should clean your drive every day, this is utter garbage and would be likely to end up damaging the drive heads. More like once a year will do. A final, final possibility is that simply the disks you are using are knackered, it does happen.
One last little thing while I am talking about disks. Every now and again Amiga Computing 35 AUGUST 1997 erious Networking I have an Amiga 4000T and an A500 (which has a GVP SCSI Hard-drive) and have been experimenting with networking them. I have used Sernet & Dnet but Parnet seems the best so far, working well with Dir Opus.
S w However, a SCSI network should be faster and probably better all round. The question is - if I connect the spare SCSI socket on my Zip Drive (last unit in the A4000T chain) to the socket on my GVP drive (the only SCSI unit on the A500) and change the unit number of one of the controllers, which are both numbered 7 at present, do I then have a network similar to the one used by the Siamese System?
Of course, the GVP Drive would have to be mounted on the A4000T. I suppose someone out there must have tried this already? It sounds so simple but there must be a snag somewhere!
I would also like to use the A500 as a printer server with the printer on the A500's parallel port. What is the easiest way to do that ?
Ronald Fairfield, firstname.lastname@example.org, www.homeport.demon.co.uk he answer is yes and no. Essentially the way you would be using the Zip drive is as a straightforward shared drive that is accessible from either machine. There is no real networking, you can just drag files quickly between machines. This in itself is very handy and off a GVP interface you an expect l Mb sec transfer rate.
Your first step is to set the controllers and shared drive up with unique SCSI ID numbers. This however does not guarantee the to SCSI controllers will behave properly as not all have been designed with this use in mind. If it works, it works.
Eb Proxy I have an Amiga 1200 with a DKB 68030 Cobra accelerator and 10Mb RAM. I have been trying to connect to the Internet via my service provider, but here J in Australia, ALL service providers are now using proxy services.
I am using AMITCP v4.0, and Aweb vl.l. I appear to have successfully J installed the AmiTCP and PPP stacks as I am able to ping my host server and mail server and proxy server. My name server seems to be working. I have used the proxy settings given to me by my server in Aweb, under proxy. When I send a request, the system looks up the name, sends a request and sits waiting for a response forever. This also happens when I try my server's home page.
Is there something I am missing out on? My current proxy settings are; proxy.tac.com.au:8080 (These work for the PC I am e-mailing you from in Netscape and MS Internet Explorer) but this setting doesn't work on the Amiga. My service provider is unable to supply any help.
Is there something you could suggest, or somewhere I can get some information about this problem?
Robert Boyle, email@example.com You still using Aweb l.l? To be honest, I cannot remember if it could handle proxy servers. What I would suggest is get yourself a demo of either iBrowse or Voyager and see how they work with your ISP. From ' j what you have said everything is set up correctly.
You have not mentioned any other Internet services. Can you FTP or Telnet.'As far as I know you do not normally have to go through a proxy server, in fact we use Demon here in the UK and many times it can be quicker not to use the proxy server, but that's Demon for you.
HAT, WHEN, HOW WHERE?
I am buying a second hand A4000, although I am familiar with the workings of the A12001 know very little about A4000s. I know they are both AGA machines I am not too clued up on the expansion capabilities namely Zorro slots.
What accelerator card to get, which graphics card to get? Mine comes with an Opal vision board, how does this compare to the new boards? Can I use my Seagate HD in my 1200 without modification or 8Mb Simms. How easy is it to add a CD-Rom drive, can I use my Dataflyer and Aiwa SCSI CD-Rom, can I use my Goliath power supply? I recently read an article on a serial board, as I have a modem already would I get greater speeds, as I do a lot or serious work this is clearly the way forward for me.
®So many questions, and so little time. To start with regards to transferring hardware from your A1200. If you have a hard drive in your A1200 you will be able to use this in the A4000. If it is a 3.5" drive you will ¦lave no problems at all, but if it is 2.5" then you need to get the correct cable converter as the A4000 is designed to work with 3.5” drives. Simms is another problem, the Simm sockets on the A4000 are designed to only take 4Mb Simms.
There is a rumour that if you fully populate the four sockets with 8Mb Simms they will be recognised, but I have no idea if it is true.
If you are going to get an accelerator then I would hang onto the 8Mb Simm as you will more than likely be able to use it with this.
I doubt the DataFlyer will work as it is again designed with the A1200 2.5" IDE interface in mind, and there was a specific A4000 version made. Your best bet if you want a SCSI interface is to go for an accelerator with a SCSI interface built in or available as an option. Both the G-Force 060 and DBK WildFire have SCSI-2 controllers built in, while the Cyberstorm has is as an additional option. Once installed you should be able to use the software you originally used to install your CD-Rom, just tell it to use the correct SCSI device.
On the subject of Zorro slots there is not much to say, they are just the expansion slots used by big box Amigas. The ones in the A4000 are called Zorro 3 and can take both Zorro 2 and 3 cards. Zorro 2 slots were used in the A2000.
As for your final point, yes, a serial board will help with modem use. As mentioned a good number of times in the magazine the current Amiga serial port was not designed to be used beyond 28800 BPS and if you try can lead to transfer errors creeping in as the buffers overflow. A serial card gets around this problem and usually gives you a number of extra ports to.
I Do you have a problem? Do you sometimes find yourself poised over your Amiga with axe in hand, spouting profanity at the stubborn refusal of your software or hardware to behave in the correct manner?
Well, calm down and swap the axe for pen and paper, jot down your problems, along with a description of your Amiga setup, and send it off to Amiga Computing Advice Service, IDG Media, Media House, Adlington Park, Macclesfield SK10 4NP. Alternatively you can e-mail us at ACAS@acomp.demon.co.uk Amiga Computing SOCCER MOUSE OPUS 4.12] £50 69, Om 4mb 8mb 16mb 32ms RAM8 39.91 £69.99 e89,99 N A N A RAM8x33MHz FPU :59„ 89.li
1109. 99 N A N A 68030 33MHzs FPU 89.« eH9.99 £139*9 £179*9
£249** 68030 40MHz £109- £13999 £159*9 £199*9 £269.9*
68030 40MHzsFPU .MO* £15990 £179.99 £219*9 £289**
68030 50MHz :129.5V £15999 e179.99 219*.
£289*9 68040 25MHz(inc.FPU)£l99.» (229*9 £249*9 e289*9 £359*9 68040 40MHz(inc. Fpu) £299*9 £319*9 £359*9 68060 50MHz(™.fpu)£399.« £429.99 e449*9 £489** £559*9
1. 0gb e149.
1. 2gb e169.
49, iHttums Buat-li System (,««. E3S) £ UK Damn CALL ABOUT UPGRADES Repairs SCSI-II Interface for the Magnum 68030 68040 & 68060 Cards
- Supplied with software - £79*99 PRICES INCLUDE COLLECTION b
DELIVERY iASrltbCtRS 1 - T t only FULL ACCOUNTS PACKAGE, Ledger
Based accounts system, Amiga Format Gold CALI ABOUT TRIAL OFFER
Hard Disk & 110 2mb RAM Required £ 11 sww 33MHz FPU Kit- PLCC
type FPU & Crystal - will fit MOST CARDS - CALL TD CONFIRM.
E29« e30 50 90 160 Disks 50 Disks h Colour Labels 10D Disks & Colour Labels £14.99 24.m £ l ORDER HOTLINE ENTERPRISE 01322-5278001 |osnx0132£5278IO|M £14.95 CONTACT US OH INTERNET SAL£S©W!ZAH D43.DEMON.CO.UK BETWEEN 9AM AND 5.30PM, MONDAY TO SATURDAY, TO PAY BY CREDIT CARD. TO PAY BY CHEQUE OR POSTAL ORDER PLEASE SEND YOUR ORDER TO - WIZARD DEVELOPMENTS, PO BOX 490, DARTFORD, KENT, DAI 2UH Cheques should be made payable to WIZARD DEVELOPMENTS. Prices include VAT & carriage to the UK mainland. Please add £5 to your order for EC destinations and £10 for other countries. All products are
subject to availability. E&GE. Advertised prices & specification may change without notice. All sales are subject to our trading conditions
- copy available on request.
Awaro WINNING 560dpi Resolution | ? 90% RATING IN CU Amiga ? Micro Switched Buttons ? Amiga Atari ST Switchable ? All 3 buttons can be used with MANY PROGRAMS SUCH AS Directory Opus 5 BEIGE on BLACK f!2.99 MAT £2.99 OR £1 WITH A MOUSE 050 Books & Videos Insider Guide -A1200 £14.95 Insider Guide - A1200 Next Steps £14.95 Insider Guide - Assembler £14.95 Insider Guide - Disks & Drives £14.95 Insider Guide - Workbench 3 A to Z £14.95 ¦ Total! Amiga - Workbench 3 £19.99 Total! Amiga - AmigaDQS £21.99 Total! Amiga - Arexx NEW £21.99 Total! Amiga - Assembler £24.99 Mastering Amiga Scripts £19.95
Mastering Amiga Beginners £19.95 Mastering Amiga Printers £ 19.95 Mastering AmigaDOS 3 - Reference £21.95 Mastering Programming Secrets £21.95 Magnum RAM8 Card Speed Increase of 2.3 times - 2.88mips ? Available with 0, 2, 4 or 8MB of 32-Bit RAM INSTALLED ? USES STANDARD 72-PIN SlMMS ? Optional PLCC Type FPL) (floating point unit) Battery Backed Clock Calender • Finger CutOut to help Installation ? Trapdoor Fitting
- DOESN'T VOID WARRANTY ? 0-4MB - PCMCIA COMPATIBLE (FOR USE WITH
OVERDRIVE, SQUIRREL etc.) « Zero Waite State Design.
AmigaDOS Pack £34.99 Total! Amiga • AmigaDOS 6 Masttmng AmigaDOS 3 - Reference Usually £43.94
- SAVE NEARLY £9 A1200 Beginner Pack £39.95 2 books (Insider
A1200 6 Next Steps), a 60 Minute Video, 4 disks of PD to go
with the books videos A1200 Workbench 3 Booster Pack £39.95 2
books (Disks & Drives & Workbench 3 A to Z). A 90 minute Video,
1 disk & Reference Card 560dpi 3 BUTTON MCE & MATS for all Ami
fat t Atari fTs UK Comms Internet STAR BUY * FREE Image FX 2.6
n. Image ' Processing Package there is for the Amiga. Amiga
Format Gold - CU Awards. Bubble Filter, Fire FX, Wireless
Hooks, Shear & Straw modes. Enhanced Lightning Effects,
FilmGrain Add Remove, Liquid Distortion, Sponge Drawmode,
Sparkle Effect & much MORE ARE IN VERSION 2.6, 2mb & Hard Disk
Required fl 79.99 Magnum 68030 68040 & 68060 Cards Speed
Increase of up to 27 times ? 68030 40 or 60 Processor running
at 33 40 or 50MHz (NEW Processor Chip - NOT Overclocked) ? MMU
in ALL Processors • '040 fits Standard A1200 - no PROBLEM & IS
SUPPLIED WITH A HEATSINK & FAN ? UP TO 32mb of RAM can be
added ? Kickstart Remapping ? Optional SCSI-II interface ? Can
ACCOMMODATE a 72-pin INDUSTRY STANDARD SIMM ? 68040 60 HAVE
BUILT-IN FPU, 68030 CARD has optional PLCC PGA type FPU
(Floating Point Unit) ? Battery Backed Clock Calender *
Trapdoor Fitting - doesn't void warranty ? PCMCIA COMPATIBLE
SO YOU CAN STILL USE PRODUCTS SUCH AS OverDrive HO or CD Zappo
CO-ROM or Squirrel ? Zero Waite State Design.
The Classic QUARTERBACK Quarterback f
s. tr pisn suite Quarterback &•«* *«* 6.1 Tmo Vw* Tools Deluxe
are back on sale. Considered by most as the disk backup and
disk recovery programs we HAVE AVAILABLE THE TWO PACKAGES
COMBINED AT AN UNBELIEVABLE PRICE (NORMALLY £79.99). DlSK
backup, Disk Recovery & Optimisation are two KEY TASKS THAT
JUST SHOULDN'T BE LEFT TO INFERIOR PD ALTERNATIVES. _ Get
the Best qo Get the Quarterback Disk Suite.
Send Faxes td AND FROM Fax Xoffnart Solution iO'.Lft AMIGA.
For All AmfAi am . KU- EVEN FAX DIRECTLY FROM YOUR APPLICATION.
Amiga Format Gold. Amiga Computing 9 10. Fax Compatible Modem Required Compatible with ALL Amigas ? High Quality SONY Drive ? Robust Metal Case ? Anti-Click as Standard ? Enable Disable Switch ? Low Power Consumption ? Thru Port for Extra Orives W A .. w“« On PtT.W WITH PowebCcpy Pro 3 - The BEST Backup System sairuRN External 1Mb Floppy Privt f-r all Amiar 6P FAX Braik-It 1200 Fitting System Designed to accommooate the newer orives on the MARKET OFFERING HIGH CAPACITY & SPEED AT great prices. Our pack includes rdbust fRftT STEEL FITTING BRACKETS, ALL CABLES FOR POWER ||K and data,
Instructions & 7 disks FULL of HOT software such as Directory Opus
4. 12 (worth £50), Mill 3, MCP, Galaga AGA, Virus Checker, Mdds,
ReOag, Abackup and MUCH MORE.
All software can be installed with our custom click V go system. All drives ARE PRE-INSTALLED WITH THE SYSTEM SOFTWARE 6 ABOVE DISKS - UNLIKE DT HERS WE PROVIDE THE OISKS JUST IN CASE!
By Qualified Technicians ? All Amiga Computebs Covered ? Prices from as little as £29.99 _ ? Many repairs by Wizaro reduire NO Parts ? Prices include Insured Courier Collection b Deuvelly.
Labour, Full Diagnostics, Service, Sdak Test 6 VAT.
? Fast Turnaround ? All Technicians are Fully Trained 6 Qualified ? Upgrades bought at same time fitted FREE!
? 90 days Warranty on all Repairs all for just 29.99 + PARTS Power-Up your Amiga with this 250w Enhanceo Amiga PSU FOR LITTLE MORE THAN THE PRICE OF A NORMAL 25-30W Amiga PSU! Designeo for A500 600 & 1200. Encased in Steel Subsystem, All Cables Supplied, Monitor OUTLET DN BACK OF PSU, ONLY QuALITY NEW PSU’S USED,
3. 5" & 5.25" POWER CABLE AVAILABLE TO PDWER EXTERNAL CD-ROMs,
Hard Disks etc. 49„ Yes, at long last, a professional way td
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Brack-It 1200 Fitting System & WmcMHTT a CH0|CE of H|GH
speed low [05T haro dkks Other Products A500 512k RAM
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A600 Imb RAM Expansion fl9.M ALL wm A FREE 0*5 4 worth £50 4M8 72-PIN SIMM 8mb 72-pin SIMM 16mb 72-pin SIMM 32mb 72-pin SIMM ALL SIMMs are NEW and have a Iyr Warranty pro System Cempltfo AiS-OO Hard phi Xtti O DIRECTORY PUS5 WORKBENCH REPLACEMENT A FILE MANAGEMENT SYSTEM The BEST just got BETTER! After 12 months " of further development Opus 5.5 is now ready .% AND SHIPPING. STUNNING NEW FEATURES INCLUOE:- ? Icon Action Mode ? Workbench Replacement Mode dramatically enhanced ? OpusFTP capability to access Internet FTP sites with a lister ? Borderless Button banks ? Fileiype-specific pop-up
menus ? Cybergraphics RTG supported ? Independent HotKeys ? Script system to execute commands upon events • Multiple custom menus with SUB ITEMS ? Automatic Filetype Creator ti CREATE AND TEST Filetypes with ease ? A FONT VIEWER ? LlSTERS FIELDS FOR TITLES, RE-SORTING BY FIELDS, PLUS A 'VERSION' HELD ? COLOUR RE-MAPPING OF BUTTON lCON IMAGES WITH SUPPORT FOR 'MAGIC WORKBENCH1 ETC. ? SELECTIVELY HIDE UNWANTED DRIVE ICONS ? CLIPBOARD SUPPORT FOR CUT, COPY AND PASTE IN GADGETS & LlSTERS ? RESIZE, | I |'l ICONIFY, AND SCROLL BUSY LlSTERS WHILE BUSY ? ICON f and SNAf SH0TS ST0RED SEPARATELY FROM
Workbench - so you could snapshot your CD-ROM icons! ? Listers can now display a background picture pattern ?
Internal Opus CLI to quickly test commands & Arexx scripts ? Many NEW INTERNAL COMMANDS AND MANY I .99 new Arexx commands have been added OR extended with new FEATURES. YOU CAN NOW EVEN ADD YOUR OWN internal commanos!
Workbench 2+6 Hard Disk Required PC TASK 4 JO Adyfuvxd XtSb PC SofhvMt Emulator . At last, the long awaited PC NBDe Task 4.0 is now shipping (Jl il.l i featuring:- Advanced 486 'tymLp SDFTWARE ONLY EMULATION, Dynamic Compilation for faster EMULATION, UP TO 16MB ACCESSIBLE under MS-DOS, MDA, CGA, EGA, VGA & SVGA supported, up to 256 COLOURS ON AGA MACHINES, CyberGraphics support, Multiple hard DISK FILES AND PARTITION SUPPORTEO, CD-ROM and High Density drives supported, Run MS-DOS APPLICATIONS IN A WINDOWS DN YOUR WORKBENCH! RUN Windows 3.1 in Enhanced mode! Many times quicker THAN VERSION 3.1!
5 © If YOU HAVE A PAINTER - YOU MUST GET TURBOPRINT. It RADICALLY ENHANCES THE PRINTOUTS YOU NORMALLY GET BY REPLACING the Amiga Printer System with the Faster ano Visibly Better TurboPrint System. Options incluoe Poster Printing, Colour Correction, Dithering, Colour Balancing, On-Screen Preview and Much More... Most printers are supported -call to check.
STOP PRESS - Version 5 now includes "Graphics Publisher" to load multiple pictures, individual colour correct, rotate, twist and more. Enhanced TrueMatch colour correction, New drivers FOR HP, Cannon & Citizen models. P w M CALL ABOUT UPGRADES Requires Igcicstart 2.0 and a 68020 PROCESSOR OR BETTER.
Qquanaut Programmed by: Phil Ruston Available from: ©efore we leap headlong into another lovely hotchpotch of the top notch, 1 ought to say a word. Often (though, for the first time in a long time, not this month) Public Sector features programs which are described as being available from Aminet. If you see such a program in these pages but you don't have the luxury of an Internet connection, fret ye not. Several PD libraries offer a downloading service - try OnLine PD, for instance.
If you do have an Internet connection, don't forget that the Public Sector Web site contains details of all the programs reviewed in these pages since issue 79, and is, in the words of our esteemed editor, “Absolutely lovely". To take a look, point your browser at http: www.dcus.demon.co.uk sector sector.html, or follow the Software link from the Amiga Computing homepage.
FI Licenceware Saddletramps PD Disk No: FI-068 Cast your mind back, if you will, to circa 1991, when the Bitmap Brothers ruled the Amiga roost and tasty scrolly shoot 'em-ups were very much in vogue. Parallax scrolling, always an Amiga strong point, was a feature in practically every major release, and there wasn't a self- respecting gamer in the land who didn't own an A500.
Aquanaut wasn't developed then, but it might as well have been, because it could pass for a commercial offering from that era. The graphics are superbly drawn in a bitmap-esque style and palette, the sound effects and music are slick and unintrusive, and the scrolling blasting action is as polished as you could hope for.
As one would expect, there is a suitably convoluted storyline: Atlantic HQ have lost contact with their top secret Amiga Computing underwater base, Aquasphere l, and a terrorist attack is suspected. As pilot of The Shark, a state-of-the-art submersible, you must blast your way through several levels populated with evil marine beasties and deadly gun emplacements, with the objective of reaching Aquasphere I to find out exactly what ghastly fate befell its band of brave inhabitants.
The primary weapon you have at your disposal is a pulse laser, but the obligatory power-ups include missiles, lethal blasters, rebounding bombs and depth charges. Other bonuses enable you to view scanner readings of the current level, or to recharge your energy levels.
With such noteworthy visuals and addictive gameplay on offer, there can be few blasting fans who won't instantly fall in love with Aquanaut. At £3.99 plus 50p P&P, it's also a lot cheaper than the commercial offerings it so resembles.
Q-Base vl.3 Programmed by: Frederic Laboureur I Dave Cusick knows the way to San Jose. Do you?
Available from: Classic Amiga Software Disk No: BU106 F-Base is described by its author as "a simple, easy to use" program, a description it certainly fits. It's a fully multitasking database capable of handling up to 9999 individual records, each with up to 30 fields, although the full program is shareware and the freely distributable demonstration version only allows you to use 20 records.
The custom-created F-Base interface is extremely usable if a tad inelegant. You can load in Bbase III databases converting using a separate supplied utility, or you can build your own database up from scratch. Creating new records is incredibly straightforward: It's a case of clicking on the Add button and entering the relevant details. One particularly welcome feature is the option of adding images and sound effects to records. Records can be listed alphabetically by a specified field or flicked through one by one. There are fastlink buttons enabling you to jump instantly to any records
under a particular letter of the alphabet.
Unfortunately there doesn't appear to be a keyword search as such, which seems a fairly major omission. In fact, F- Base really isn't suitable for more demanding database work, because it's not exactly brimming over with the sort of features that will appeal to power users.
That said, F-Base is more than capable of keeping track of, for instance, CD or video collections. Indeed, the example file lists a few compact discs the author owns - and a rather sorry bunch they are too, in the opinion of this humble reviewer... Programmed by: Ben Gaunt Available from: Classic Amiga Software Disk No: M96 The quotation from Green Day's Basket Case on one of the introductory screens might not bode well, but the eleventh Miggybyte disk magazine contains a wide variety of articles accessi- IGGYBYTE XI lo»nti's rrrs«Ml ri'’t m ?4 '.fif K f! Tr ...but it contains plenty of
information and opinions too ick-It Programmed by: Los Laibans Available from: SaddleTramps PD Disk No: G757 This is a thoroughly bizarre game which might just help you while away a spare five minutes of your life - though I wouldn't bet on it.
The story so far is that a laiban (your guess as to what a laiban is will not doubt be every bit as good as mine...) wakes up one morning and realises he has not returned a rented cassette on time. He races out of the house in his altogether, but evil zombies from the shop are already swarming all over town and he must kick his way through them if he is to reach the shop successfully.
All this translates into an incredibly simplistic but quite well presented left- to-right walky-scrolly romp in which the Amiga Computing ble via a simple if not especially pretty interface.
Amongst the 67 articles included are press releases from the major players in the Amiga market, announcements about forthcoming versions of popular software from the programmers and distributors themselves, hardware and software reviews, some general interest features such as a brief history of the Bitmap Brothers and a discussion of the capabilities of the Nintendo 64, and a selection of humorous material.
There is also a Dune special, including a review of the book and both the computer games, as well as tips for Dune II.
As with all disk magazines, Miggybyte is not a particularly good source of up-to-date news. It talks about Quik- pak's final bid for Amiga Technologies, amongst other things, and a great many of the press releases will certainly be familiar to Internet users if not to challenge is not so much in ensuring that our hero doesn't get his nether regions zombified, but in maintaining interest for long enough to get past more than a couple of screenfuls of zombies to see if the gameplay action actually changes (it doesn't, as far as I can see).
Still, it looks quite nice... Amiga Computing readers in general.
Nevertheless, Miggybyte XI is worth a look if only for the reviews and the humour, both of which will be as relevant in a few months as they were in February 1997 when Miggybyte XI was compiled.
Raindrops KEEP FALLING ON MY HEAD Shareware Each month Public Sector tries to bring you the very best of the latest PD and shareware releases. Consequently I want to hear from you if you have any program, whatever its purpose, which you consider worthy of review. Whether it will be freely distributable Public Domain, Shareware or Licenceware, if you feel it is of sufficient quality to merit coverage then cram it onto a 3.5", slap it into a padded envelope with a covering letter and wang it with all haste in my general direction. Some days later when said envelope tumbles gently
through my letterbox. I'll tear open the envelope, shove it in my drive and don my evaluating cap, with the creme de la submissions earning reviews in these pages. The magic address is: Dave Cusick PD submissions Amiga Computing Media House Adlington Park Macclesfield SK10 4NP Since I've had a fair few people sending me submissions via the Internet, I suppose it's time I officially made allowances for this.
You can e-mail me at firstname.lastname@example.org with your submission attached, but please don't send anything larger than about 500k, because I have a phone bill to think of... Programmed by: Various Available from: Classic Amiga Software Disk No: UT240 lass HD Utilities 20 ¦¦ This collection of four useful utilities is aimed at owners of A1200 systems with hard drives, and comprises of BootPic 2.2, MagicPointer, Syslnspector and DiskMaster II.
Unsurprisingly, BootPic is a program which displays a picture and some system information whilst your Amiga is booting up. Installation is a matter of making a couple of changes to your startup-sequence and user-startup files, but this should not take more than a few minutes at most and the brief documentation outlines exactly what is required in order for BootPic to function properly.
MagicPointer is a shareware utility which patches the mouse pointer so that it displays a high resolution image.
The standard low res pointer does not look too impressive on a high res Workbench screen, so multisync monitor owners who do not already have a similar program would do well to investigate this. It is also possible to replace the busy pointer and to use animated pointers consisting of up to 999 frames (memory permitting, of course).
The normal and busy pointers can use separate palettes, and you can even choose to have a random busy pointer selected each time you boot up. All of these features are accessible via a preferences program. As mouse pointer patches go, this is incredibly comprehensive... but £10 seems a rather steep registration fee for a system hack.
Syslnspector is a marvellously detailed system information provider, which uses a rather ugly but mercifully speedy ClassAct GUI. It will display lists of current assigns, interrupts, libraries, commodities, devices, fonts, resident programs, tasks and much more. As well as simply letting you snoop around your computer, Syslnspector allows you to make various changes such as changing the priorities of tasks, removing crashed windows from screens, and so on. It also seems to be stable - although obviously performing certain dodgy functions such as removing tasks can often lead to crashes.
Finally, DiskMaster II is a directory utility. In this day and age I find it hard to believe that there is a single 'serious' Amiga user in the entire world who doesn't have at least one version of Directory Opus on his or her hard drive, or at least one of the multitasking, multi-windowed Workbench alternatives which proliferate in the Public Domain.
...but it contains plenty of information and opinions too DiskMaster isn't that bad, but it doesn't stand out (at least for any of the right reasons) and it certainly doesn't compare too well with programs like Browser II.
Overall though, Class HD Utilities 20 is worth looking at for Syslnspector and MagicPointer, and BootPic may appeal to those who just cannot live without something to look at during boot up.
Programmed by: Steve Bye Available from: FI Licenceware Qirst steps with HTML With the ever-growing interest in the World Wide Web, and an increasing number of Amiga owners using the Internet regularly, it's not surprising that someone has decided the time has come for an Amiga-specific guide to getting started in Hyper-Text Markup Language, the style-tag system that is used to produce Web pages.
A quick trip into any good book shop might be off-putting because there are some colossal (and expensive) PC and Macintosh orientated guides to HTML, but essentially it's a very straightforward language - a message which this 54-page spiral-bound booklet and accompanying disk manages to convey quite well.
First Steps With HTML has been written with a basic Amiga set-up in mind: The basic software you'll need to make use of the booklet consists of a text editor, a decent art package such as Personal Paint and a demonstration version of either Ibrowse, Voyager or Aweb (free demos of all three are available over the Internet or from PD libraries). You do not actually even need an Internet connection to use the booklet, so if you've got a friend with free Web server space there is no reason whatsoever why you shouldn't use this package to help you produce some impressive pages which could then
become part of your chum's Web site.
Amiga Computing The booklet covers basic HTML tags such as body and title before moving onto lists, graphics tags, forms, tables and frames. Several sections of the guide contain handy recaps of the approaches you will need to employ to use certain style tags, and at the end of the book there is a comprehensive index of commands. There is also a section listing online sources of advanced HTML information.
Written in a friendly and readable style, and explaining clearly everything most people will ever need to know about the language, First Steps with HTML is a thoroughly worthwhile investment for anyone who is interested in producing their own homepage and doesn't know where to start. The example HTML files, the demonstration version of Edword 5.6 and the 120 useful Web graphics included on the disk are most welcome too. The package is available for £6.99 plus 75p P&P.
Close to you Aidan Boustred Brook House Small's Hill Road Leigh, Reigate, Surrey RH2 8PF Classic Amiga Software 11 Deansgate Radcliffe, Manchester, M26 9YJ Tel: 0161 723 1638 FI Licenceware 31 Wellington Road Exeter, Devon EX2 9DU Tel: 01392 493580 E-mail: email@example.com OnLine PD 1 The Cloisters Halsall Lane, Formby, Liverpool L37 3PX Tel: 01704 834335 BBS Fax: 01704 834583 SaddleTramps PD 1 Lower Mill Close, Coldthorpe Rotherham, South Yorkshire S63 9BY Tel: 01709 888127 E-mail 1: firstname.lastname@example.org Matt West aiXS Software 55a Iveshead Road, Shepshed Leicestershire LEI2 9EP ?he
Sun Programmed by: Matt West Available from: Matt West The Sun (wittily subtitled You Cannot Be Sirius) is an innovative and hugely addictive game from the chap who gave the world Burton Bird a few months ago. Indeed, this disk was accompanied by an amusing letter discussing the Burton Bird review in these very pages, in which I said playing the game was as frustrating as watching Andy Cole miss chance after chance at Old Trafford. I was, however, quite impressed by Matt's attempt at adding an element of innova-
Th«Sua tion to a rather tired genre.
This time, Matt has gone a lot further
- he has produced a totally original game which, while every bit
as hard as Burton Bird, manages to be immensely challenging
without ever getting frustrating. There is a cracking
introductory sequence, which begins with a black and white
movie-style thingy and some cheesy music before the screen
explodes into colour and a banging dance tune kicks in.
From the main menu there are three solo gaming styles on offer, as well as a two player mode. Instructions are also available and there's even a console- style sound test. A nice touch here is that when you turn the music on, the screen starts maniacally vibrating, whereas when sound effects are selected or you decide to mute the game everything settles down. The effects have a lovely, soothing quality about them which I must confess I'm extremely fond of.
Although the gameplay is really incredibly simple, trying to describe it without making it sound horrifically complicated is rather difficult. You play a sun which is being orbited by eight planets and, using the joystick, you must rotate these planets around you and fire stars at them. Hitting a planet causes it Ptnrmr* ~T «rmr A A (JaMVt jfk The Sun is a rather offbeat game from the chap who wrote Burton Bird... to cycle one step further through a series of glyphs. You must make the orbiting glyphs match the displayed target glyph.
All the while, the sun is slowly setting, but hitting the target glyph will cause it to rise a little. Confused? Told you so.
The Sun is a wholly new gaming concept and it's wonderfully entertaining as well. It is one of those games which is beautifully simple to grasp and yet astoundingly tricky to master.
What's more, it's available for only £2 directly from the author. Give the man a biscuit... ENOMORPHS 2 Programmed by: Aidan Boustred Available from: Aidan Boustred Around 18 months ago, while I was living in a converted church with a bunch of other ungodly reprobates, I happened to mention my involvement with Amiga Computing to a flatmate's boyfriend.
"Really?" He exclaimed, a look of glee in his eyes. "I've got an A1200 and I'm writing a game at the moment. Would you take a look at it when it's finished?" Well, it being my job to look at as much new PD, shareware and licenceware software as I can lay my hands on, who was I to say no..?
Potentially, Xenomorphs 2 might have been a disappointment, being written in the powerful yet strangely constricting AMOS, and featuring some music which I rather foolishly agreed to produce myself and ended up cobbling together in a matter of minutes (and it shows). In reality though, despite my input, it's an absorbing strategy shoot 'em-up with some gorgeous graphics and incredible depth.
Principally inspired by Space Hulk, Games Workshop's popular tabletop space battle game, Xenomorphs 2 pits the player against hordes of nasty Gen- estealer-esque aliens (or should that be Giger-esque aliens, since GW themselves drew heavily on Ridley Scott's seminal Sci-Fi thriller Alien?). The moody visuals perfectly capture the atmosphere of decaying research complexes on mysterious, faraway worlds.
Prior to undertaking a mission you must put together a squad of marines from the force of 45 troopers at your disposal and then equip them with suitable armour and weaponry. During the game itself your squad can be controlled using the joystick, the mouse, or a combination of the two. The scrolling playing window displays a small section of the level, and around this are a variety of clear icons which can be used to perform actions such as setting waypoints for your marines, operating machinery and picking up or dropping equipment.
There are a variety of missions included with Xenomorphs 2, with additional mission disks being promised in the future. There is also a two player mode, offering addictive split-screen action, which adds considerably to the longevity of an already engrossing adventure game.
Xenomorphs 2 combines playability and user-friendliness with an astonishing amount of detail. There is a freely distributable demo disk floating around in the Public Domain which doubles as a series of training missions, but the full version of the game, is available complete with a printed instruction manual for just £7, making this is a must-have game for strategy fans.
Amiga Computing FREE FREE GAMES CHEATS 1.4 EMULATOR ON AIL ORDERS FREE FREE LIBRARY DISK POST & PACK ON ALL ORDERS CARE QUALITY & SERVICE QUALITY INK JET & BUBBLE JET REFILLS A 4 4 C 3 u £ - H J S O' w es V 4 4 Colour Printer Ribbons & Reloads Special Re-Ink easy, just remove the top, take out the old ilh a new one. ~ Complete One Five ribbon reload reloads £11.95 £6.99 £29.95 £9.99 £6.99 £29.95 £9.99 £6.99 £29.95 £9.99 £5.99 £29.95 £9.99 £6.99 £29.95 £8.99 £4.95 £19.99 £14.95 £6.99 £29.95 To Reload a ribbon i ribbon and reload ii i For Panasonic 1080 81, 1123 24, 2123 80. 2135, Star LC200 9
Pin, Epson LQ100 150, Oki 182 to 390 range. Black bottle will re-ink 100 + ribbons £9.95 Citizen Swifi ABC 240 etc. Panasonic KXP2123 2124 21 SO Panasonic KXP2135 Star LC200 9 pin Star LC24-10 20 200 Star LC24-30 LC240 Seikosha SL95 Black Printer Ribbon Reloads T-Shirt printing ribbons Citizen Swifi ABC 120D 5 black reloads.. £9.99 Star LC 10 20 100 5 black reloads £4.99 Star LC24 range 5 black reloads ..£9.99 Seikosha 1900 2400 SL95 5 black reloads £9.99 Epson FX80 to LQ800 range 5 black rcloads£ 11.99 Star LC24-30 LC240 5 black reloads ......£14.99 T-shirt printing is simple,
just print onto normal paper & iron on. One ribbon gives lots of prints. We can also supply ribbons in many colours T-shirt and normal ink.
DISKS COST £1.50 EACH, NO MINIMUM ORDER, ALL VIRUS FREE AND USER FRIENDLY All Games are on 1 disk and run on all Amigas unless otherwise stated.
PICK AN EXTRA DISK FOR FREE WITH EVERY EIGHT DISKS YOU PURCHASE Prices include VAT & postage. To order send chequcs PO payable to CARE PRODUCTS ¦ Dept AMC, 15 Holland Gardens, Watford, WD2 6JN or use Visa Mastercard or Education order Fax order line 01923 672102 UNDERGROUND P.D., 54 CARMANIA CLOSE, SHOEBURYNESS, ESSEX SS3 9YZ. Tel: 01702 295887 Name: .... Amiga Model: ..
Address .... .. Postcode: ... Tel ORDER LINE 01923 894064 UK Customers call USA Customers call 01709 888127 0-800-426-7687 Exclusive Amiga Titles 5D Software (AC) Sagittarius Software (AC) 1 Lower Mill Close 1706 Canton Road Goldthorpe, Rotherham Akron, OH 44312 S63 9BY USA Amiga 50 & F1 Licenceware Amiga & PC Public Domain Amiga 5D Licenceware Amiga & PC CD-Roms Vulcan Software
Call your local dealer lor details ol our superb Amiga range. Games, Utilities and Educational programs starting from just £3.95 56.50. A catalogue disk is available detailing the full range for just £1 (refundable with first order over £5) UK only. Most of the products have demo disks, so you can try them out first.
Please use your local dealer lor catalogue disk and make payment to the selected company Websites 5““" »-~t “ 7 Our refills use only top quality inks. You huy direct from us hence our superb qualify at .sensible prices.
Black refills for HP Deskjet 500. 510, 550, 500C, 550C, 560C.'660C, 850C CANON BC-01, BJ1OE EX SX, BC-02. BJ200. BJ130. BJ300. BJ330 EPSON STYLUS 800. 1000. CITIZEN PROJET. OLIVETTI JP150.250. 350.
6 refill (3 on high capacily cartridges) kit 120ml pure black. £16.99 CANON BJC 210, 600, 4000 Ranges up lo 20 refills pure black. £16.99 EPSON STYLUS Colour II ’lls 500 120ml pure black. £16.99 TRICOLOUR REFILL KITS: HP Deskjet range 10 refills of Yellow. Magenta & Cyan 180ml £24.99 CANON BJC2K). BJC600, 4000 4100 10 refills of Yellow, Magema & Cvan 180ml £24.99 EPSON STYLUS Colour II ILs 500 Yellow, Magenta & Cyan 60ml each £24.99 "Print Head Recovery Fluid" for unblocking nozzles, new larger size, new lower price £6.99 all kits come with full instructions. Other refills available.
Important: Please stale type when ordering To advertise in ’these pages cell the team on= Tel: 01625 878888 Fax 01625 850652 4 col Citizen Swift ABC 240....£19.99 4 col Panasonic 2123 2135 £19.99 4 colour Star LC200 24 Pin......£19.99 reloads for above £9.99 4 colour Star LC200 9 Pin .£12.99 4 colour Star LC 10 .£ 10.99 reloads for above £7.99 Black Citizen Swift ABC 120D £9.99 Black Star LC 10 £9.99 Black Star LC200 9pin .£9.99 Black Panasonic KXP1080 81 ...£9.99 Black Panasonic KXP 1123 24 ...£9.99 PLATFORM GAMES n 1330
CAPTAIN BONUS ? 1233 ROACH MOTEL ? 1445 1 0 C.W. GAMES i 1553 LANCE-O-LOT ? 1462 CHARLIE COOL ? 1701 ITS HIDEOUS ? 1684 THE BIRDIES I 1 1878 JUMPMAN DELUXE ? 2003 A12 BANANA IS SPACE BLASTERS LJ 911 SOLO ASSAULT ? 906 0BLITERAT0R ? 498 THE LAST REFUGE U 1434 SPACE BLASTER I I 1789 MEGA TYPHOON CJ 1855 AI2 SPEED8REAK ? 1885 BUSTED ' 1904 CREEPY CRAWLIE ? 1921 WITNESS ? 1935 SPACE ESCAPE L I 1942 GALAXY BLITZ ARCADE GAMES ? 273 KELL0GS EXPRESS ? 1368 ALIENS F.F. I 1338 STRIKE COMMAND ? 1500 U PD. 24 GAMES Cl 1880 AI2 SLIPSTREAM ? 1908 A12 FLY TIGERS ? 1944 POS DEN ? 1948 ANTS H 1998 SUN -NOT 1.3
? 2008 A1200 KICK IT
P. O. VERSIONS n 025 HUNTER PLUS : 815 LEMMINGS PACK ? 023 RICK
DANGEROUS ? 1457 Tl-FIGHTER ? 022 THE GODS n 026 R0B0C0P V2 ?
1702 S.W.O.S. MOON ? 1778 PINEALL FANTASY COMBAT GAMES ? 941
FATAL BLOWS LJ 938 MARTIAL SPIRIT ? 290 EIGHT WARRIORS ? 1238
WEAPON MASTER ? 1428 CYBERGAMES 3DSK ? 1S48 FIGHT AI200 U 1720
A12Q0 SAMURI CLASSIC GAMES ? 011 ASTEROIDS I . 693 MISSILE
COMMAND ? 778 0VERLANDER ? 692 SPACE INVADERS ? 841 COOKIE ?
308 DONKEY KONG DRIVING GAMES ? 951 FUMING ENGINES i 1469 THE
ROAD TO HELL ? 1417 MANG FENDERS V2 ? 1466 A12 KNOCK OUT ?
1642 A1200 EX RACING ? 1705 AI2AER RACERS ? 1893 BOSSCAR ? 074
El EDITOR 96 7 SIMULATORS ? 332 SEALANCE-SUB ? 333 BATTLE CARS
V2 n 926 HELICOPTER ? 1273 A12 TRAIN DRIVER SPORTS GAMES ?
1014 CRAZY GOLF ? 630 TEN PIN BOWLING ? 1171 2 DSK CRS-ANGLER
? 1373 ICE HOCKEY ? 1317 A12GON FISH'N ? 1465 AI2 2 DISK
TENNIS ? 1251 TOUR TENNIS ? 1630 INTER CRICKET ? 1700 GOLF 9
HOLES HINTS 8, CHEATS ? 418 1 000 CHEATS ? 931 BACKDOOR V3 f I
821 PASSWORD MANIA ? 813 GAME TAMERV4.5 ? 820 MEGA CHEATS ?
681 SIERRA SOLUTIONS ? 1118 UP TO DATE VI ? 1358 GAME
SOLUTIONS LJ 1653 SOLUTIONS V3 ? 1651 SOLVES 6 DISK OVER IB
GAMES ? 997 2DSK ADVENT VI ? 1001 2DSK ADVENT V2 LJ 101 TERROR
LINER VI ? 1081 ADLLT TETRIS U 1248 STRIP POKER U 1145 A12
NUMBERS V1 U 1335 ADULT DROIDS ? 1533 DRAGONS BALL ? 1517
ADULT BOMBER ? 1654 LEGO BREAKOUT ? 1768 4 DSK A12 ADVENT ?
1906 BLIND DATE TETRIS - COLUMNS ? 294 KUCK-TRIS COLMS ? 107
TWIN-TRIS TETRIS ? 293 DR-MARIO COLMS ? 1602 SUPER FOUL EGG ?
1627 PILL-MANIA ? 1919 VANILLA TETRIS ? 1954 A1200 PLUBZ ?
2000 A12 WORM-TRI5 PAC-MAN GAMES ? 1096 PUC-MAN LJ 1138 Al 2
CYBER MAN ? 1346 WABES PAC MAN ? 1648 A12 BOBS LEMON ? 230
SUPER PAC MAN ? 1931 AI2PUYPAC : I 1956 JACK-MAN BREAK-OUT &
PONG n 003 MEGABALL VI ? 459 MEGABALL V2 ? 1459 CYBERSPHERE ?
559 MEGABALL V3 L I 1704 BORIS BALL ? 1853 DOUBLE BATTLE U
1924 OUTSIDE BREAK BOULDERDASH GAMES _J 1527 ICE MINE PRO ?
1595 NEW MINES ? 1569 BUG MINES ? 1572 UNDER MINES ? 1573 GOLD
MINES ? 1577 EMERALD HEAD ? 1580 EXPERT MINES ? 1582 DENMARK
MINES ? 1583 STYX MINES I 1892 SPACE MINES ? 2013 WONDER MINES
PUB-CLUB GAMES ? 1304 CHECKERS V2 ? 222 FRUIT MACHINE ? 375
CARDS SOLITAIRE ? 1246 AMIGA CRIBBAGE ? 1362 PUB DARTS TOUR ?
560 WORLD DARTS ? 14S0 SAT SNOOKER ? 1112 A1200 X CARDS ? 1930
A12 DOMINOES ? 1929 A1200 YATZEE BOARD GAMES ? 910 NEW
MONOPOLY STAT 631 SCRABBLE ? 476 CHESS GAMES U 1433 LIFTS 4
UDDERS ADVENTURE GAMES ? 116 STAR TREK 2 DISK LI 297
NEIGHBOURS 2 DISK ? 1671 BREED 1996 ? 1753 A1200 GLOOM ? 1894
TIME RUNNER V2 ? 1925 DUNGEONS STRATEGY GAMES U 876 GLOBAL
NUKE WAR ? 826 IND-ESPIONAGE ? 1182 AI2 NIGHTMARE ? 1170 A12
LORDS 2 DSK ? 1431 UFO UNCLOTHED ? 1547 SOLO STAR-TREK PUZZLER
GAMES ? 953 CHANEQUE 2 DISK LJ 859 10 PUZZLERS f ] 1550 PUZZLE
PITS ? 1546 EXPERT BALLS ? 1633 THE WOOGLIES ? 1765 BRAIN
BALLS MANAGER GAMES ? 876 SCOTTISH LEAGUE ? 321 AIRPORT ? 443
SUM BALL ? 817 BLOOD BALL ? 1429 ULTI MANAGER ? 1699 PREMIER
PICS ? 1763 AIR TRAFFIC ? 1771 MICRO MART 3 QUIZ GAMES ? 1031
TREK TRIV 5 DISK ? 716 POP MUSIC QUIZ ? 309 THE QUIZ MASTER ?
462 WHEEL OF FORTUNE ? 1597 QUIZ 555 U 1683 HOLLYWOOD TRIV ?
1670 AI2 DEATH ROW LOGIC GAMES ? 1037 MARBLES GAME ? 1035
ATOMIC GAME ? 119 DRAGON’S TITLES ? 112 DRAGON’S CAVE ? 1477
BOMB MANIACS ? 1476 MARBEL-LOUS ? 1687 TILE MANIA ? 1922 LOGO
? 1960 BLOCK BUNKS AMIGA LEISURE ? 205 AMIGA PUNTER J 228 PERM
CHECKER ? 1210 LOTTO LUNATIC ? 1438 A-GENE V5 1594 LOTTERY
SYSTEM ? 1682 THE PHYSICIAN ? 1982 DYNAMIC SKIES A1200
MEGADEMOS ? 1270 DOOM RAVE I ] 1165 VENTILATOR ? 1414 2 DISK
DOVE ? 1415 MYSTIC ILEX ? 1725 DREAM WITH ME n 1783 FATAL
MORGANA ? 1939 ATMOS-FEAR 1 1934 A12 2DSK LIARS ? 2002 POKE
AMIGA MEGADEMOS ? 460 TEKN0 RAVE ? 1015 2DSKTAZ QUEEN 1120 2DSK TAZ-QUEEN 2 ? 1104 2DSK OXYGENE ? 1084 ASCII NOT 1.3 U 1785 TECHNO TRACKS ? 1816 BATMAN 2 DISK ? 1985 COLOUR CYCLE A1200 SLIDE SHOWS ? 740 4 DISK MANGA 1271 PIXEL STORMS ? 1193 LEMMINGTONS ? 1646 MI5S MANGA ? 1650 STARFLEET 3DSK AMIGA SLIDE SHOWS ? 704 REVEUTIONS ? 061 PAT NAGEL'S GIRLS U 936 AVIATION HISTORY ? 1498 NIGEL MANSELLS ? 1472 YABA DABA DO ARTWORK PACKAGE U 063 ULTRAPAINT ? 349 SPECTRA COLOUR ? 748 ILLUSION PAINT ? 1460 A-Z PAINT PAD n 1565 CARTOON STUDIO ? 1707 PERFECT PAINT LI 1760 JNR PICASSO U 1932 DOODLE NOT 1.3
ARTWORK PROGRAMS ? 1299 A12 MAGNI-CAD ? 071 GRAPHICS CON KIT ? 070 GRAPHIC UTILS ? 133 FRACUND BUILD ? 1026 PICTURE UB ANIMATIONS ? 084 PUGGS IN SPACE ? 651 FAIRLIGHT 242 ? 831 RED DWARF ? 475 BAIT MASKING ? 347 NEWTEK V3 2 DISK ? 187 ANIMATION STUDIO AMIGA VIDEO ? 329 VIDEO INSCRIPT ? 790 VIDEOTRACKER 5 DISK ? 148 S - MOOVIE MUSIC MAKERS ? 220 FUNK KEYBOARDS ? 431 RAVE KEYBOARDS ? 202 MED V3.2 ? 729 DRUM MACHINE ? 787 SONIC DRUM KIT ? 738 0CTAMED V2 ? 136 THE ART OF MED J 192 THE COMPOSER ? 618 MUSIC DATABASE I 981 AUDIO ENGINEER ? 1268 HIPPO PUYER ? 1681 PROTRACKER 3.S 1791 OCTATUTOR VS ?
1971 SAMPLE MAKER CLASSIC - POP ? 1029 C0TONEYE SONG I 201 PIANO CUSSICS ? 234 VIVALDI 2 DISK ? 342 AMIGA-DEUS ? 213 DIGI CONCERT V2 ? 620 BAGPIPE MUSIC ? 248 EXPRESSION V2 ? 473 RHYTHM'S DANCER ? 1357 2 MEG DACO VI ? 1759 GUITAR BLUES ? 1757 HEAVY METAL 1800 TEKNO MAGE 96 ? 1968 BEATLE MANIA SAMPLES - MODS II 660 KORG 01W 8 DISK ? 647 SOUND FX 3 DISK ? 619 DRUMS 2 DISK I I 1666 URBAN 6 DISK LJ 1588 DANCE 5 DISK ? 1258 MOVIE SAMPLES ; 1828 NEW WORMS SEX ? 1861 MONTY PYTHON LI 1850 AN5WER-PHONES AMIGA EMULATION ? 423 2 DISK SPECTRUM U 889 PC EM 2 DISK ? 327 ACTION REPUY L 955 DOWN TO A500 ? 313
UP TO A500 PLUS ? 414 UP TO Al 200 ? 1977 REL0-KICK 1.41 DISK COPIERS ? 727 MULTI TASK (MT) ? 158 X.COPY PRO ? 357 COPY AND CRACK ? 325 LOCKPICKER V2 ? 1667 COPY & CRACK V2 ? 1896 COPY S CRACK V3 HARD DRIVES ? 779 W B 3 INSTALL 780 W B 2 INSTALL ? 490 8 DISK MAGIC W7B ? 1692 A BACKUP V5 . I 1674 CD ATAPI ? 1775 2 DISK MJI 3.6 n 1770 2 DSK ERROR TALK ? 1966 GAME INSTALLLV9 ? I967GAME INSTALL V10 PRINTING ? 243 AWARD MAKER 4DSK _ 065 AMIGA FONT 7 DISK ? 100 PRINTER DRIVERS ? 048 PRINTING STUDIO . J 345 BANNER MAKER ? 057 TEXT ENGINE V4 U 394 INVOICE PRINT Q 749 FORM PRINTER ? 1658 CARD AND LABEL
? 1842 PRINTMASTER ? 2012 FONT EDITOR AMIGA BUSINESS ? 832 DATABASES 2 DISK ? 092 ACCOUNT MASTER ? 470 LITTLE OFFICE ? 244 SPREADSHEET ? 535 UK S.T.D. COOES ? 1464 DIARY 2000 ? 1368 AMIBASE V4 ? 1758 DAILY LIVING
L. 1976 NOTEBOOK COLOUR CLIP ART ? 637 6 DISK COL BRUSH ? 633 7
DISK CLIP ART Li 901 9 DISK WORLD MAP MONO CLIP ART ? 172 15
DISK PORTFOLIO ? 558 7 DISK CLIP ART AMIGA MODEM ? 702 COMMS
TUTORIAL ? 413 N. COMMS V3 ? 079 OPTICOMMS V2 ? 1032 MAX BBS
PROG PROGRAMMERS ? 288 A-BASIC TUTOR ? 306 UNDERSTAND AMOS ?
722 TONS OF AMOS ? 1067 AGA DATATYPES ? 1691 NORTH C ? 1754
AMIGA DOS FRAU DO IT YOURSELF I ; 239 SLIDESHOW MAKER ? 808
MAKE A DISK rj 242 MENU MAKER [J 1154 HEDLEY GUIDE A12 ? 1903
MAKE A DISK V2 VIRUS CONTROL ? 506 A1200 VIRUS 160 M.V.K. PLUS
AMIGA UTILITIES ? 1030A12 DIONIC TOOLS ? 612 4 DSK TOOL KIT ?
1629 UN-ARCHIVER ? 1983 CRUNCHERS 60 DISK & SYSTEM U 166
SYSTEM TESTER ? 467 FILE UNDELETE J 194 DISK OPTIMISE I 356
ENGINEERS KIT J 245 FIX DISK ? 168 HARDWARE MANUAL ? 1881
HARDWARE MODS AMIGA EDUCATION ? 766 GEOGRAPHY ? 532 MATHS 5
DISKS ? 644 ENGLISH 4 DISK ? 486 UNGUAGES 4 DISK ? 270 PUNETS
6 DISK ? 304 ENGINES 5 DISK ? 1269 DPAINT 4 TUTOR ? 937 A1200
600 TUTOR ? 1361 2 DISK INTERNET __ 1360 AMIGA GUIDE 1918
KLINGON TUTOR * Th« End is Near* Phil South faces the final
curtain with some AMOS hints and tips Okay it's the last AMOS
column. What can I say to sum up 100 glorious years as the
AMOS columnist for AC?
Well here is a list of the top 10 things you should bear in mind when planning and executing an AMOS project.
10. Spack your screens If you don't know what spacking is then
you should find out. SPACK is a command that packs a graphic,
compresses it and pushes it into a memory bank. The point in
spacking screens is that they take up less room and load
instantly with the UNPACK command. So try this:
FS=FseL$ (''*"yLoad a picture") Load Iff F$ ,0 Spack 0 To i
Print "The length of your ne« bank is ";Lengtht1);" bytes"
Uait Key To unpack the screen you saved just use: Unpack 1 To
0 And the screen snaps into view.
9. Use Subroutines instead of PROCs Okay so the PROC structure is
really nice in AMOS and it's hard to resist. But please do, as
the PROC will slow down your programs, and if you are doing a
really long game using AMOS you will get better performance if
you use COSUB RETURN. There is a really long and boring
technical explanation for this, but I nodded off when it was
explained to me.
8. Like a Movie Organise your credit screens to remain on screen
for a few seconds rather than a few hours. Watch a movie and
time how long the titles are on for, and match the speed of
yours to it. Fade out your screens for a slick look, and make
sure that the credits only appear the first time the program
is run. Make a loop that takes them out of the sequence once
the game is in play. People don't want to see your name every
five minutes, it'll make you seem like an egomaniac. You may
be an egomaniac, but don't let everyone see that you are.
7. Use Maths I know it's a dirty word, but maths formulas can
give you routines for your programs that you never thought
possible. My particular favourites are vectors and flip-flops,
A vector sends a sprite off in a certain direction and a
flip-flop bounces it. Check out the back issues of the column
to see these processes in use in games.
6. Learn Animation Buy and use a book on animation. You'd be sur
prised what a tiny bit of animation training will do for your
sprite animations. Use squash and stretch, anticipation, and
follow through and your sprites will seem alive!
5. What makes a game Tick?
Start out by making exact replicas of traditional game formats, Pong, Calaxians, Pac-Man, Defender, Tetris, etc. If you know how these games work then you will be better equipped to design your own. Unless you know where we've been, how can you tell where we're going?
4. Use Extensions There are many extensions to AMOS available
both as shareware and freeware. Use them.
Some enable you to use Intuition libraries to make real Amiga programs rather than plain AMOS ones. AMOS programs sit behind Intuition and don't use any of the gadgets and window options, and so make very non-standard programs.
3. Use Blocks for Backgrounds It's tempting to use full size IFF
screens for backgrounds in games. If you use Blocks you can
not only bolt them together in different orders, but you can
reuse elements to make more screens. Maze games and car-racing
games benefit from this kind of recycling.
2. Use MODs for Music MOD files are great for game music. There
are so many tunes available in the public domain, and you can
use them in your programs provided you contact the author
and ask their permission. Who knows if you strike up a
relationship with the author they might even be persuaded to
write you a new tune for your game, for a share of the credit
1. Planning planning planning Before you even type the first
command of your program, plan exactly how you are going to
proceed. Write down the program flow on a piece of paper,
showing what you are going to do and when. Move the sprites,
check for collisions, move the bullets, check for collisions,
move the background, etc. When are the sounds going to happen?
What flags do you need to set when a bullet has been fired to
stop that awful stuttering?
Plan everything and then once you have an idea of what you will need, then start coding each routine individually. Once you have each routine running on its own, start bolting them together as subroutines of the main program loop.
That's it! Thanks for reading the column all these years, and good luck with your AMOS coding in future. If you want any more info about AMOS, check out the World Wide Web, as there are many places for AMOS info still around out there. Also you could invest in some back issues of AC, and look up some of the topics we've discussed here. Perhaps we might publish an index in the near future to make this easier. Also, if you can find it, there is always my book, Mastering Amiga AMOS, published by Bruce Smith Books, ISBN number 1-873308-19-
1. It may not still be in print, but you will certainly be able
to get it from your local library.
Either way, it has been fun, and thanks again for joining me in the wacky world of AMOS.
One of the great things about most public domain software is that it is not (in the main) driven by what is, or is not, commercially viable. Most programmers who write it do so either for fun, academic interest or because they themselves want particular utilities but have been unable to find suitable offerings from other sources, Chances are then that if a piece of software has a potential specialised use, despite the fact that commercial software houses may choose to steer well clear of such development, someone somewhere will have spent their spare time knocking up a freely distributable
utility to suit.
Granted the final software may not perhaps be as polished as a commercial offering might be, but it'll usually still do its intended job well enough.
For many years of course a lot of this software ended up in pd libraries, in collections like the Fish disks, but nowadays Aminet is the centre of attraction and it was whiles browsing through the Aminet archives the other day I came across a couple of utilities that I thought might be of some general use.
The first download was a little 'freeware' program called ChordMaster, written by Chris Carr as an aid to writing music. It allows you to enter a collection of notes and get a listing of relevant chords that contain those notes. In fact, three groups of chords are returned: Exact matches, matches for those chords that contain the specified notes along with one extra note and wider matches where the full chord contains both the notes specified and two extra notes.
The chords searched for will use every combination of the inputted notes (so any chosen note can be the root) and if, for example, you specify notes F and C then you'll be offered F 5 as an exact match, F and F m (because of the missing A and A respectively), along with various C -based chords as 'one note out matches'.
Also shown will be a variety of C and F chords, such as F 7 and F add9, where two notes are missing.
ChordMaster installation is easy enough. You just copy the program, and a data file called test- file-a.txt, to your desired location and you're ready to go. This program does, incidentally, use MUI and because of the way it has been compiled it doesn't seem to run from the Workbench
- so you have to start it from a Shell window.
From then on, however, it's just a matter of click- ing on the appropriate notes and then pressing start to see the resulting chords.
Paul Overaa checks out a couple of small utilities that you miqht find usefu Strikin A Chor The chord data for ChordMaster is actually .
Held in testfile-a.txt with details of each chord being held on a separate line. For the techies amongst you the encoding is a binary representation of the intervals required for each chord and full details of how extra chords can be added are provided with the program's documentation, What's more, if you're into C coding, you be pleased to hear that you do in fact get given the source code as well!
Chords The other program I came across, called Chordian, has been written by Andreas Fredriksson, It's a utility that allows you to take a raw sampled sound and create a chord from it. Again, nothing fancy as utilities go but it works well enough and does, by the way, remove some of the problems with various other chord makers in that it has an option which permits interpolation.
These chord-making utilities are useful since they make it easy to add things like string section tracks to an arrangement by creating an appropriate series of chords from a single note string synth sample. Chordian is another utility that comes with its C source code and the executable program itself is strictly Shell-based using this sort of command line... Chordian source output [i] nl n2 [n3..]where source is the sample you wish to make a chord from and output is the name of the chord sample you wish to create. The n values are tones relative to the base note values and while
the first two (nl and n2) values are always required, up to four intervals can be provided.
The optional i flag, incidentally, tells the program to use interpolation during the composite waveform calculations. If all this sounds a bit high-powered, don't panic - all you need to know is that although interpolation (calculation of intermediate waveform amplitude between two known points) slows down the sample mixing process a little in most cases, it produces improved overall quality in the resultant playback sound.
Of course if you are using the OctaMED Sound Studio, which provides its own built-in chord generation options (allowing you to generate samples of particular chord inversions from any specified sample) then you won’t have any need for Chordian. But for everyone else it's just another of those utilities that, though not by any means earth-shattering, is still handy to have around.
Oh yes, I nearly forgot - for those of you who don't have access to Aminet I've put both the ChordMaster and Chordian utilities on the coverdisk.
Amiga Computing In part two of h Amiga health guide, Doctor Hugh looks at posture and RSI Part two Survival Guide he upper body also suffers from the subtle rigours of working at a computer. All manner of minor and not so minor ailments arise from the unnatural actions and posture required for working at a computer.
T Posture The typical position to sit in when working at a computer terminal is also probably the most unhealthy one. Most people will sit with head craned forwards to a degree and shoulders hunched up. In this position the spine will be bent, causing pain in the back and shoulders and the internal organs of the body will be compressed together. The lungs won't be able to function as effectively and circulation will be decreased.
This position is encouraged by the layout of most computer terminals, with the worst offenders being laptops without detachable screens. Although this isn't a problem for Amiga owners, lower end machines such as the A1200 are just as bad because, as the monitor has no big box to sit on, it usually rests on the desk making it necessary to crane forwards to look at the screen.
What can you do?
Position the equipment to suit your needs. If you can, sit in a slightly reclined position with the monitor closer to you, rather than the other way round. Buy a computer stand and position the monitor higher and further forwards - ideally so that the front of the monitor is above the trailing edge of the keyboard.
The perfect position is so that your line of vision is about three quarters of the way up the screen.
RSI RSI has been a subject of much debate in the last few years, mainly due to the mistaken belief by some employers that the condition doesn't exist. This, of course, is far from true.
To understand why RSI occurs, it is first necessary to gain some understanding of the working of muscles. Under normal circumstances blood reaches the muscles via capillaries. When the muscles are tensed (even if only tensed to 50 per cent), it is impossible for the blood to reach them and the muscles will then use whatever stored energy they can. When the muscles have exhausted this source of energy they switch to anaerobic (without oxygen) metabolism. This creates harmful by-products such as lactic acid which in turn lead to pain.
The theory is that, when typing, there is such a rapid and continuous tensing of the muscle groups in the hand that oxygenated blood isn't given sufficient time to return. Because the muscles never relax properly, lactic acid starts to be produced. Once one muscle is affected, the others will tense more to relieve the load. Unfortunately this tactic is useless, and indeed more harmful with repetitive motions leading to real problems.
Other problems associated with excessive typing include: Tenosynovitis. This caused by an inflammation of the protective sheath of the tendon. If a movement is repetitive and excessive the tendon sheath will not be able to lubricate itself sufficiently to avoid problems and the sheath will become inflamed and painful.
Tendonitis. This is a condition that affects the tendon itself rather than the sheath. If the tendon is strained too frequently the fibres can begin to separate and break. This creates detritus which, in turn, can cause friction. Tendonitis ranges from a dull ache to, in more severe cases, acute pain caused by the friction and swelling of a severely damaged tendon.
Carpal Tunnel Syndrome. This condition occurs when the inflamed muscles around the wrist trap nerves. A peculiar 'pins and needles' feeling and even loss of sensation can result.
What can you do?
When it comes to RSI, prevention is definitely better than cure. Ensuring that you are using the correct equipment and posture will virtually assure that you avoid problems later on. Good typing technique is essential. For people (myself included) who can't touch type, the problem isn't quite so great because the hands pretty much hover above the keyboard.
However, for those who touch type, using the correct hand position is essential. Try not rest your wrist on the desk while you are typing, but if you absolutely have to, ensure you have a raised wrist pad in front of the keyboard. Instead, rather like the none touch type position, float your hands above the keyboard as if you were playing the piano. If you have to reach for a distant key, use the whole hand rather than just the finger.
Ensure the wrists do not face inwards towards each other too much. This distortion can be extremely stressful on the tendons and muscles of the wrist and hand.
There is hardware now available to cut down on RSI injuries. Ergonomically designed split keyboards eliminate the need to put the wrist and hand in such uncomfortable and unnatural positions. Although there are none specifically for the Amiga, adapters are available to enable ergonomically designed PC keyboards to be used on big box Amigas.
A keyboard should give tactile and audible feedback so that you are aware that you have hit the keys. Trivial though it sounds, if you aren't entirely sure you've hit the keys hard enough to activate them, you will exert more pressure into your keystrokes, creating harmful jarring vibrations through the fingers, hand and wrist.
So there you have it. The almost comprehensive guide to computer health hazards. Bear these little pointers in mind and you shouldn't be bothered by a fuddy head or an aching back again.
AMIGA Computing Dave Cusick investigates online ordering and the security issues it raises Digital a Dollars gi HMMMHHMHnHMHK The Web browser Voyager NC seems to be one of those programs Amiga owners either love or loathe. Whichever group one falls into though, it is hard to deny that programmer Oliver Wagner has managed to keep his baby at the cutting edge of Amiga browser technology. Not only was VNC the first browser on our favourite platform to support frames (albeit slightly eccentrically), but since release 2.70, Voyager NC has supported a protocol called Secure Socket Layers.
SSL was originally developed privately by Netscape, although the current version 3.0 is the product of a great deal of consultation with users.
It was designed to enable Web surfers to safely transmit credit card information over the Internet, so that they could purchase items and conduct business from their home.
The appearance of an SSL compliant browser means that Amiga owners can finally experience Electronic Commerce for themselves. Electronic Commerce is a subject about which much has been written, both in Internet magazines and in the technology supplements of some daily newspapers. Although there is a perception in the industry that digital transactions are still far from commonplace, a survey by the NOP Research Croup suggested that a quarter of a million people in the UK alone already shop on-line each month, and that in the next year over £1 billion world-wide could change hands over the
Internet, Nevertheless, there remain few UK sites that offer visitors the opportunity to buy instantly, There are notable exceptions: For instance, the supermarket chain Tesco offers a home shopping sen ice in several areas including Leeds and Hammersmith, and the computer games and hardware club Special Reserve has an impressive site around which you can wander with a virtual shopping trolley. Indeed, Danny Corder, Webmaster of
o. irmt, M.. .
Special Reserve has an SSL ordering system which can be used to buy anything in its catalogue TESCO Welcome to Tesco TCICO PLC Annual RccodJ537 Tesco now offers a home grocery shopping service in certain parts of the country, and wine and flowers can be ordered nation-wide the Special Reserve site, says that the SSL ordering service is proving extremely popular amongst the fifty thousand or so different visitors the pages receive each month, On the whole though, companies on this side of the Atlantic have been slow to embrace Web shopping. This is perhaps surprising, because I know from
personal experience that when presented, while browsing, with the opportunity to purchase new software there and then, the temptation can be hard to resist.
Perhaps the current rarity of on-line ordering services stems from (what I believe is) a misconception amongst companies that potential customers are not ready to embrace Electronic Commerce just yet, or perhaps it is simply a byproduct of the curious technophobia that still seems to pervade the upper echelons of Britain's corporate hierarchy. If it is the latter then the situation will surely change only very gradually; if it is the former, then we may already be teetering on the brink of an exciting new era, ready to topple gleefully over as soon as the remaining barriers are
Of those barriers, surely the most evident remains the belief among many Net users that Electronic Commerce is still too insecure. It has been suggested by some that Information Superhighwaymen are everywhere, simply monitoring communications between Internet nodes and stealing credit card numbers as they pass, but even if this was ever the case then the reality today is very different.
Although it would admittedly be foolish to send credit card details in an unprotected e-mail message, information entered into secure transaction Web pages (those preceded with https: ) is encoded prior to transmission using an incredibly complicated algorithm - 128-bit in Voyager NG (as in the US version of Netscape Navigator; though only 40-bit regardless if the server you're connected to is a Netscape one because US laws forbid a higher level of encryption in exported software).
The average hacker isn't very likely to crack even 40-bit encoding. Admittedly a few individuals such as Damien Doligez, whose site is listed below, have managed to unscramble messages protected using the weakest algorithms available in SSL, but it has been worked out that it would take a network of around 40-50 high end Pentium Pcs an average of around eight days to crack a similarly protected message. Electronic criminals are therefore far more likely to target corporate computer systems, which could theoretically be holding vast databases of clients' credit card details, than sit monitoring
an on-line ordering page.
Corporate system administrators have accordingly been tightening security considerably over recent months, and various Internet technology companies have not been slow to seize on the business opportunities this presents. Some American security system programmers regularly attempt to hack into computer systems protected by their rivals in order to try and expose flaws, To the average home user there really isn't the risk attached to Electronic Commerce that some would have you believe, so to try out armchair shopping for yourself, get hold of VNG and make sure you've got your credit card
Sites of INTEREST Voyager NG - http: www.vapor.com voyager Spedal Reserve - http: special.reserve.co.uk Tesco Online - http: wwwitesco.co.uk Damien Doligez and the SSL Challenge - http: pauillacJnria.fr ~doligez ssl Contact If you wish to contact me, my e-mail address is email@example.com. Questions, suggestions and feedback are all more than welcome. I also have a homepage, which can be found at http: www.dcus.demon.co.uk . Amiga Computing This month Paul Overaa offers a few general file editing plans Handling your files mmmmmmmmmmrnmmmtmmammmmmmm When the Amiga first arrived
users, nigh-on automatically, took interest in the Basic language because Amiga Basic was provided as part-and-parcel of the Amiga's system software. So, whenever anyone had to knock up a short program to do some file conversions or a bit of file editing, chances were it would be done using Basic. Firstly, because it was available, and secondly because Basic's high-level file and string handling facilities made such programs easy to create, Nowadays of course it is Arexx, rather than Basic, that is the 0 S supplied language but because of its use in the macro-scripts inter-
program-communications arena, it's often overlooked that Arexx is as capable as Basic (if not more so) when it comes to high-level file and string handling.
This month I thought I'd provide not just a typical example but a general overview of Arexx's file handling functions. Trouble is - it can't be done in a single page so, if you're in any way unsure about this area of Arexx, take a look at the extrajnfo.txt file on this month's coverdisk which contains some notes about the file handling functions I'm about to discuss.
(This extra material, by the way, comes from my corner of Amiga Computing's Web site).
Check it out!
As far as the example itself is concerned, try this scenario for size: You've got a disk full of text files which, for reference purposes, you wish to scan for particular keywords to identify in which lines of the original files those keywords appear.
Seen it, done it? Probably, I'll certainly agree that this type of task is a bit of a perennial topic in programming circles so let's add some extra twists. Let's produce a script that creates a new file containing statements that provide the line references, the keyword in question and the number of times on each line the keyword occurs.
And, for a bit of fun, opt for adding the keywords in such a way that they will be displayed in italic form when the output files are listed at a Shell window using the AmigaDOS Type command.
I'm not, incidentally, suggesting that the 'italics' option would be particularly useful - just trying to throw a few extra issues into the overall script creation problem in order to illustrate how ? [ Ran Disk 1 Bbtt full, BK free, Er'U _ locate.rexx extra, notes.txt T": rx source I oc a f i I e nine extra notes.txt d A * s ' : ' _estinatI on f1 I output search string code source file destinat i on fi fill done!
1: tvpe output occurence(s) of occurence(s) of ________ _ 1 occurence(s) of keyword 1 : e nane opened file opened keyword keyword found on line 18 found on Iine 38 found on line 189 cod* cod* cod* This is the sort of output the example script produces facilities like these can easily be provided if necessary!
Getting started. Perhaps surprisingly, even with the extra bells & whistles mentioned, we've still got a relatively easy task to cope with. Codewise the starting point is, of course, Arexx's line- based file handling functions. We need a loop to read lines of data held in a file until the EOF ) function indicates there is no more data to read and a typical script framework can be seen in the fragment shown in listing I. It is, of course, possible to do anything at all with each line read from the file but, as far as our search operations are concerned, we just need a few SAY and PULL
statements to collect details of the file to be dealt with etc., coupled with an inner loop that performs the searching.
Listing 2 shows the inner loop from my completed script and you'll notice that surprisingly little work needs to be done, We use Arexx's WordsO and WordO functions to check the keyword occurrences in each line of text and increment a hit_count variable whenever a match is found. Having previously set up definitions for italic control sequences and some static text (see the start of the coverdisk script for these details), it's then possible to build up the out- if Open(s,source_na«e 1 r1) then do if OpenCd,dest_naoe,1w1) then do do nhile 'EOF(s) * do something * end Close(d) end end
Close(s) Listing 1: Check out the coverdisk notes if you’re not happy about Arexx file operations.
Put line and write it to the destination file as easily as this... output_line=hit_count TEXT1, I TALI C__0N search_string ITALIC_OFF, TEXT2 7 Wri teln(d,Qutput_line) The script, by the way, is very easy to use. Just provide suitable source and destination file path names and the search keyword, and then wait for the script's 'All Done' message (needless to say it needs to be run from a Shell window using the RX command).
You can use similar scripts to perform all manner of search & or replace jobs and, since the basic framework works as well with binary files as it does with text files, the overall ideas are general and well worth understanding.
The additional notes on the coverdisk, coupled with this month’s example should provide pretty much everything most people will need to know about Arexx's sequential file-handing functions. I ought to mention, however, that more sophisticated built-in functions are also provided that allow something called random access file handling and I'll be giving you a novel example of these facilities next month.
Hi t_count=0 do j=1 to Bords(input_line) if Word(input_Linc,j)=search_string then do hi t_count=hi t_count+1 end end * j loop *1 if hit_count 0 then do output_line=hit_count TEXT1, I TALI C_0N searcti_string ITALICJFF, TEXT2 i Hri teln(d,output_line) end i=i+1 * increient line count * Listing 2: The code section that does all the hard work Amiga Computing Imagine tkat!
Imagine that, a very poor heading. I just hope the' standfirst is better, oh dear Web pages really would be a bit bland if you were limited only using text. So you can put a few lists in, wow wee. No, we want to be able to splash large colourful pictures all over our pages, so they take hours to download.
Failr | r - «’ | Him t f | 1 - F"'i!i [ L«.»w )Cite if Aiwtfcp'yrigacomp fwjnr.2 .htmi~~ ~ ~1 j Add j BM | ¦ ~v„ I ~Tt | «¦»»» | I W.W. 1 »• t • [ 'fthoo | ru.« J AMIGA computing wTrmrtTiPrxvPnmmm I I think there is a message in there somewhere, so before I actually explain how to add graphics, I want to show you lot how to be a considerate Web designers. When you actually create graphics check how many k they take up.
Remember that most people will be lucky to get a 3K s connection to your site, and in reality this is more likely to be 1 K s so try to keep the total size of graphics bellow 60k.
Mss Take the Amiga Computing site as an example; the total amount of graphics is around 30k, there are two 40k GIF animations but you can count these separately as the individual frame size is very small. The largest single image is the cover picture, coming in at around 12k and can be annoying with the amount of time it takes.
And you thought the AC Web site was just something we threw together in a day at the end of each month, oh it is.
So the moral is to keep any graphics you use as small as possible, use as few colours as possible (remember dithering) and use the Jpeg and GIF interlaced modes. If you do have to use a large single image, think about splitting it into quarters, eighths or maybe strips.
Just before I go on to explain the image tag this month I will simply describe the tag and then go on to list the various attributes you can use in the tag, starting with the most important.
Now onto the image tag itself, to add an image place the IMG style tag where you want the image inserted in your Web page.
SRC = to actually display an image you have to specify' the source of the image. This will have to be either the path and file name' of a picture stored on your Web site, or the Web address of another picture. If the image is in a previous directory use ., before the file name to tell the browser to look in the previous directory, you can use this more than once in a row to go back any number of directories.
Tell me your backgroun ALT = you should always have this attribute, if a person is browsing using a text only browser or with images off, this allows a text alternative to be displayed and allows them to still understand what your page is about.
Finally we get to add some graphics to what would be an otherwise very dull Web page.
Next month, links Tpt~, a WIDTH HEIGHT = Two separate attributes you should always try to use, these allow you to state the height and width of an image in a Web page. This allows the browser to format the Web page before any pictures are downloaded or if images are turned off. They have to be used separately.
ALIGN = left | right | top | bottom How other objects will be aligned with this image can be set using this attribute. Normally this is for flowing text around a picture, using align left or right to flow the text to the left or right of the picture.
BORDER = When using this (if an image is used as a link) you can specify the thickness in pixels of the highlight drawn around the image. Usually zero is used to remove the ugly blue border you would normally get. Also allows you to add a border to a normal image.
HSPACE VSPACE = If you need to add blank While I am talking about adding images and pictures to your Web site suppose I should mention backgrounds. These are dead easy to add using an attribute of the tag. Using BACKGROUND = you just add the path and file name of the background image.
For Cod’s sake though, make sure you use a background that is light enough to read any text on your Web site and that it is not too garish.
Space around a picture these two attributes let you specify how many pixels, either horizontally or vertically, should be left empty.
LOWSRC = This is a new image attribute I came across and is currently only used by Netscape 2 and above. Using this you can specify a second image that loads first then the normal image is loaded over the top. The idea being that if you have a large image you can use the LOWSRC attribute to specify a smaller file size version that should download faster. The best use is to have an interlaced grey scale version using about eight or 16 colours, over which the normal colour one can be drawn in, making quite a nice effect. How useful this is, is debatable, as usually you are lucky if the grey
scale version is half the size of the original. So if you have an image that takes 30 seconds to download, using LOWSRC will increase total download time to 45 seconds.
3 Both of these are cardinal sins, and if you commit them you deserve to have your modem shoved up part of your anatomy.
You can just as simply add a plain colour as the background using BGCOLOUR = to specify a RGB colour in hex format. Such as FFFFFF for white, FF0000 for red or FF8822 for an orange colour.
Amiga Computing Parameter Passiaa Paul Overaa helps demystify the issue of stacks, in this month assembler column 4 byte paratneter | 4 byte return address] I Fredr i ksson to 'basschord' assl 7 i a. ---- ,P lotes in use ianple size: Chord size: av i ng dat a. ' I
(3) 601 6 4015 (based done.
0 3 LOW BEHOKY on highest note) aving outlined the use for a couple of the amiga.lib routines last month, I thought that it would now be worth looking, in a little more detail, at that mechanism being used for parameter passing. In general of course, there are really only two ways in which data can be passed to a routine: Parameters may be placed in the 680xO's registers or stored and retrieved from memory.
The first option is both simple and fast and since pointers to larger objects such as strings and other blocks of data can be used there is little you cannot do. Similarly, the subroutine may return either any results themselves or a pointer to a block of data containing those results, in a single register so again there's no limit on the amount of information that a routine may return. You do of course need look no further than the Amiga's run time libraries - Exec, Intuition etc, to see how effective (and fast) this register-based approach can be!
Memory-based parameter passing, while slower, is more flexible and probably the most powerful of these techniques is stack-based parameter passing. The idea, as we saw last month, is that before you make your subroutine call you push the parameters that the subroutine needs onto the stack. These values are collected and used by the subroutine itself and then when the subroutine returns, the parameters are effectively removed.
Stack-based parameter passing can be done in several ways: The 680x0's move instruction can, for example, be used in conjunction with indirect addressing and autodecrement to push a value onto the stack like this... inove.l soffle_value,-(sp) push a parafaeter jsr KySub The important thing to remember with this approach is that, after you have pushed the parameter, the jsr instruction will then push a return ; cd ran: : uordian d ig itaIbassl basschord Ihordi in u1 .0 copyright c 1996 depG*canit .se Interpolation enabled.
Hixing.sanple,'digitalb The above fragment copies into dO the four bytes of data immediately above the return address and the amiga.lib afpO and fpaQ routines would use a similar method for collecting their parameters.
The snag with all these arrangements of course is that once the subroutine has returned, the stack pointer is left pointing to the parameter placed on the stack. This situation cannot be left as it is because the integrity of the stack, as far as other items already on the stack are concerned, would be destroyed. Because the parameter is no longer needed there is little point in removing it via a move.l (sp)+,dO type instruction - instead it's faster to numerically adjust the stack pointer so that the item is effectively ignored.
The code fragment that pushed a long word (4 byte) parameter onto the stack would in reality then have to include this sort of stack adjustment: and this of course is exactly the type of thing we were doing whilst using those afpO and fpa() amiga.lib routines last month.
The reason this stack method is so useful is that it makes it possible to create subroutines that do not alter the contents of temporary workspace registers being used. Needless to say it's done by preserving the contents of those registers on the stack and restoring them just before the subrou- address onto the stack - so the final arrangement in memory will look like that shown in figure 1.
This means that in order to extract the parameter, the subroutine needs to look not at the 'top' of the stack but ‘into if. And since the return address is four bytes long, a displacement of 4 would be needed... HySub move. I 4(sf ),d0 subroutine non has parameter- in dO rts move.I soie_va Lue,-(sp) jsr HySub addq.l 4,sp clean-up stack i037 by Andreas push parameter Now with routines expecting parameters on the stack you need to allow for the fact that more items have been pushed onto the stack after the return address. In the above example, nine 32 bit registers are preserved (do, d 1, d2,
d3, d4, aO, at, a2 and a3), so a further 36 bytes have been placed on the stack. If we go back to the stack-based parameter passing example mentioned earlier and add the above register preservation code, the offset now needed to extract the word parameter variable would be (9x4) + 4, i.e. 40, so the subroutine entry code would then be based on this type of framework... The good thing about these arrangements of course is their generality and, despite the fact that it might seem more complicated at first, once the principles are understood this stack-based parameter passing approach may
actually make code development easier!
BySub lovsni.l d0-d4 a0-a3,-(sp) preserve registers mo ve.L 40(sp), dO parameter now in dO moves.I (sp)+,dO-d4 aO-a3 restore registers rts MySub aovern. I preserve registers novel.I C sp)+,dO-d4 aO-a3 restore registers rts TOP OF BEBORf existing data| tine returns like this... d0-d4 a0-a3,- sp) current (sp) Modern assemblers like Devpac make it easy to read in and re-use existing routines Figure 1: Relative position of the stack parameter after the subroutine call.
R Amiga Computing This month things are really hot as Paul Overaa mu ¦ Talking to gets you into llitllltlttlft event handling ¦¦¦ ¦ m Intuition, the Amiga's graphical user interface, is of course the cornerstone of most Amiga operations. Even when your Amiga is just sitting there doing nothing Intuition is active and continually listens for any information that may arrive from any of the input devices (mouse, keyboard, joystick etc.). It will look at this data, use what it regards as useful, and then pass the rest on to any interested parties, i.e. any programs that are running.
Programs can be selective about the type of events they wish to be told about. If, for instance, a program needs to know when a close gadget has been used it can ask Intuition to send a message if this event occurs. If the same program doesn't need to worry when a user resizes a window then it simply does not ask for any notification of these actions to be sent.
It's all done using something called the IDCMP (Intuition Direct Communications Message Port) system. Sounds clever and the Intuition related coding involved certainly does present such a challenge. But we've already opened windows and seen how loops work, and that means we are now in a position to deal with event collection head on.
The message system used on the Amiga is actually an Exec facility (that's the part of the Amiga's software which handles multitasking and so on). Information can be sent from one task to another by creating a data block known as an Exec Message structure and then transmitting it to its destination. These messages pass between tasks using another Exec defined structure called a 'message port' which, for the moment, may simply be regarded as a software entity that acts as a receiving station for messages.
Before a program can receive a message it needs to allocate and initialise a suitable message port. Luckily, however, providing we have asked it for notification of at least one type of event, Intuition will do all this port creation stuff automatically. This, of course, means that your only responsibility as a C coder is learning how to make use of the message system itself.
The scenario is simple. We tell Intuition about the type of events we are interested in at the time the window is opened. Various system header file defined constants are available that are used in conjunction with a WAJDCMP tag entry as part of the OpenWindowQ function call.
This month, for instance, we are going to ask Intuition to send us a message if the user clicks on the window's close gadget and so the tag entry being used is.,, WA_I DC HP, IBCHPJLOSEVINDOY, How do we get a close gadget into a window in the first place? We ask Intuition to add one by setting another tag, WA_CloseGadget, to true... UA_CLoseGadget,TRUE, In fact just adding the above extra two lines to the example program originally provided on the June issue coverdisk will cause Intuition to give us a close gadget, set up the message port, and send us a message when the gadget is used.
Signals The big question now is - how do we know when Intuition has sent a message? Well, Exec has an inter-task signalling system available which programs may use. For each task Exec allocates 32 'signal bits' - half of which are used by Exec itself with the remainder available for use by the running program. Don't worry about how these bits are allocated and so on - Intuition handles the nitty gritty details automatically.
All you need to know is how to put your program to sleep and how to bring it back to life as messages arrive. There is one Exec function called Wait() available that is useful if programs have more than one window on display, but for our purposes we have only one window (and therefore just one port) to look at so a simpler function, called WaitPortO, can be used.
As soon as WaitPortO returns we need to do three things: Collect the message using an Exec library function called GetMsgO, extract any information from the message that we require and then use a ReplyMsgO function to let Intuition know we've finished handling the message.
With this month's example we do not need to worry about extracting information. We've only asked to be notified about one type of event and so, if our program receives a message at all, then it has got to be an IDCMP_CLOSEWINDOW type event - and the reception of this tells us all we need (namely that the user wants to quit the program).
As mentioned earlier, I've used code from the June issue as the basis for this month's program, modifying it by adding an event handling loop that performs the message collection and reply operations. There is a little more of the story to come of course, but for this month if you can come to grips with the general way that messages are collected and replied to within the while do-while framework of this new example then you're doing just fine!
Do C WaitPortCui ndow_p- Us erPo r t); while (iessage_p=GetBsgfufndov_p- UserPart)) SeplyRsg(»essage_p); program exit=TRUE; } while(!prog raia_ex i t) ; Listing 1: Notice tli.it the true false logical sense of the program exit variable here is being inverted by using C's ! Operator. This causes the outer loop to terminate the moment programexit is set to TRUE.
Amiga Computing 50 AUGUST 1997 INSIDE AMIGA ACTION THIS MONTH: Big Red Adventure, Silent Service II plus interviews with Vulcan and GeoSync news news news ZD CD LD s ( V l" A ' Hugh Poynton peruses the latest useful snippets of news from AmigaLand Star Fighter D'Yammen's Reign It looks as though Sierra's smash hit, Phantasmagoria could be finding its way onto the Amiga.
This excellent game follows the age old boy meets girl, girl meets boy, boy and girl move into large spooky house (why do they never decide to set up in a cosy London flat or cute suburban bungalow?), boy gets possessed by evil dark spirit hell bent on death and destruction.
The storyline might not seep originality from every pore but who cares when it looks like this?
The game specs are tremendous. Available on a mammoth seven Cds, the game includes full speech throughout, tonnes of movie quality animated images and a pretty decent soundtrack.
Direct Software, like ClickBOOM, is looking at developing games for the Power Amiga, and Phantasmagoria looks like being predominantly aimed at this type of machine. However, a lower spec, version is in the pipeline which should run on an 030 processor, 4x CD-Rom drive with around 8 Mb ram.
Australian developer, GeoSync. Media, look as though it has a promising game in the pipeline.
Phantasmagoria Star Fighter D'Yammen's Reign looks like being an excellent Wing Commander meets X-Wing style 3-D Polygon space shoot 'em-up.
The player is put at the controls of a space fighter in the midst of a vicious solar system wide civil war. The game is designed so that you can decide whether to fight for the militaristic Confederacy or the forces of good, striving to return peace and free trade to the solar system. If neither of these options grab you, why not join the intergalac- tic outlaws out to make a fast buck amid the chaos?
For more info, take a look at our interview with GeoSync.
Another Vulcan title penned for an imminent release is The Final Odyssey, an adventure puzzler based on the legend of the same name.
Our Mediterranean friends have never been noted for their enlightened attitudes towards women, and it seems a couple of millenniums ago things were no different. Legend has it that in the days of Greek mythology, the King of Minos imposed an annual tribute for seven girls to be shipped to Crete and thrown as food to the hideous creature called the Minotaur who lived in a vast magical labyrinth in Athens.
A bloke called Theseus was responsible for delivering the girls to the beast but his conscience got the better of him and he rebelled. You take the part of Theseus in his task to defeat the Minotaur and save the girls. To do this you must use a variety of weapons and brave enemies, traps and puzzles. The game will be available in English, German, French, Italian, Spanish, Swedish, Danish, Dutch and Slovak and should be out around about July.
News news news PinBall Brain AMAGE Vulcan Software has just released the first screenshots of its August release, PinBall Brain Damage.
Although being one of the last floppy releases before the great switch to CD Rom, PinBall Brain Damage still looks rather impressive. The game includes two fully rendered tables with 400 tracks per second ball update, three ball multiplay and three directional tilt functions.
Although it includes complex animated option screens and high quality digitised effects and music, the game can still be played on any AGA machine and can be installed to the hard drive.
GeoSync also has a few other games up its sleeves, including a totally unashamedly Command and Conquer clone called H.A.R.D. Corps, which hopefully should support split screen and Internet gaming.
Rally World promises to be another pretty decent looking game - the first rally game for the Amiga in years. Apparently the game includes realistic skid control, vehicle dynamics as well as a range of different rally cars and terrain types.
Matrix Assault is another ongoing development featuring fearsome cyber tanks and a scary sounding enemy called the Recognisers. To top it off, GeoSync is also working on a 3-D Doom clone called Fire Mission 3D. The screenshots look good and the game should include static pre-rendered backdrops, ray- traced graphics and disk-stream fully rendered environments, together with randomly generated missions.
- s Light Design, a new Amiga games developer, has unveiled a
slick looking new arcade shoot 'em-up. Quasar Wars, as the
game is provisionally entitled, harks back to the grand old
days when spotty youths used to feed an endless stream of lOp
coins into fast moving scrolling shoot 'em-ups.
The game includes everything you'd expect of a classic arcade game, 16 missions on three planets, bonus stages, weapon and ship upgrades and a huge variety of enemies. For a taster of the game take a look on Aminet.
Quasar Wars As everyone now knows, Gateway has taken over the Amiga, and the Holstein cow is the famous mascot of the company. Some people have been taking things a little far however, even choosing to emulate the toilet habits of these lovely creatures. News items have appeared on a few Web sites that do appear a little full of Cow Doo Doo these include: A story on the development of AmigaQuake stating that, "Contrary to what has been reported, the author of the port has not abandoned it and is still continuing with development of it with the current version being 0.49a. It is rumoured
that a company may be picking it up to become a proper commercial release." Sorry everybody, the AmigaQuake Web page is no more and I'd have about as much interest in developing AmigaQuake as they do running for the US Presidency.
Another story gathered from the WWW concerns a shadowy 'Hanger 18' type scenario involving Electronic Arts: "Electronic Arts has converted around about 12 PC games to the Amiga, and will refuse to release them. These include Syndicate Wars and Magic Carpet. There are around about 30 copies of each game sitting in a warehouse somewhere waiting to be duplicated. Our 'reliable source' told us of how each think that releasing the software would be a financial risk to the company."
I think not... Bulls**t Alert!
Amiga? Read on... Could you imagine sitting down in front of your Amiga, booting up and loading MDK? Or TombRaider? Or Command and Conquer? Well if things go according to plan for PXL Computers and ClickBOOM, you mightn't have to imagine.
On May 5 1997, Alexander Petrovic, PXL and ClickBOOM producer, issued a statement saying, "We strongly believe that the future tor the Amiga computer lies in PowerPC processor. Furthermore, we believe Phase 5 is, and will continue to be, the Amiga hardware leader. Therefore, we have selected Power Amiga as our future platform of choice".
The implications ot Petrovic's statement for the Amiga games industry could be huge. Basically, if ClickBOOM is developing games with the PowerPC in mind, all manner of games can be ported over or made afresh for the machine.
As we already know, Myst will be the first of ClickBOOM's 'Killer Games' followed by whichever PC title proves to be the most popular on ClickBOOM's 'wish list'.
The wish list enables Amiga owners to vote for the game they would most like ported over to the Amiga, and is no sensational publicity stunt - voters are required to leave e-mail addresses to prevent people voting for their favourite game over and over again. Visitors to the ClickBOOM Web site are allowed to vote for the three PC games that they would most like ported to the Amiga. Proof of the popularity of the wishlist is evident in that, on the lirst day that the page was up, ClickBOOM received over 1500 submissions.
ClickBOOM's motivation to develop games for the PowerPC market is driven by both commercial and technological factors. Primarily ClickBOOM hopes that the prospect of being able to run such impressive looking software will persuade many Amiga users to buy a PowerPC board, something that, whilst earning ClickBOOM and Phase 5 some hard earned dollars, will open up a whole new dimension of gaming on the Amiga.
WipeOut 2097 on the The shift to Power Amiga will be gradual - at the moment ClickBOOM is planning to produce Myst and another title for both the PowerPC and 680x0 processors. After that, production will concentrate on Power Amiga.
Not surprisingly Wolf Deitrich of Phase 5 is enthusiastic about ClickBOOM's new corporate strategy: "We are happy to see how ClickBOOM has realised all its ambitious projects in the past, and we are excited that its new projects will be targeted for the PowerUp accelerators. Beside all the demanding creativity software that we expect to come for the PowerUp boards, it's good to see powerful games coming soon. What would such a powerhouse Amiga be without some breathtaking amusement? Still fast, but less fun... It's really impressive and good to see that ClickBOOM is in the front line
of visionary development for a new performance dimension."
Start saving and keep your fingers crossed... Just some of the titles that could be ported over to the Amiga...Quake, Command and Conquer and Syndicate Wars.
Football World Cup CD-ROM The most comprehensive interactive history of the greatest show on Earth. 500 full-screen (HAMS) photographs of the greatest players of all time. Reports on every match played in the World Cup Finals (1930-1994). Overviews of each yi of the 15 World Cup Final tournaments together with f voicc-ovcr (more than 2 hours) and photographs.
Extensive statistics relating to each tournament and each national team. Comprehensive cross-referencing capabilities. Flexible match-finder facility, enabling quick and easy access to any match no matter where you might be.
Floppy version for ALL AMIGAS coming soon!
INTRODUCTORY PRICE OF £ 14.99 ONLY UNTIL 1 st SEPT. BUY BOTH Cds FOR THE SPECIAL PRICE OF £19.99!
World Atlas CD-ROM AGA-ONLY Each Country is supported by economic, historical and cultural facts, including Hags, as well as separate maps depicting major cities, rivers, mountains and geographical position. Flexible and easy to use, this educational package is at once stimulating, accessible, informative and fun.
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Tycoon is the great cly of all God games. The aim of the game is to build the railroads that brought fortune to Europe and America in the 19th Century and make an obscene amount of money while your at it.
To be frank, the game looks as ropey as hell.
The graphics look as though they were probably designed with EGA or CGA in mind, and the front of the box does say that the game needs 512K to play (512K! - you probably get that in a calculator these days). Graphically this was probably one of the trappiest looking games you could get on an Amiga when it first came out.
However, as your Mum and Dad used to say, don't judge a book by its cover - Rail Road Tycoon is one of those games that makes you realise gameplay extends much deeper than 16 t The real attraction of Tycoon is the sheer depth of thcgame. You have the opportunity to build railways and freight handling facilities in four regions of American and Europe. These aren't sketchy representations, they are meticu- lously researched historical maps that accurately represent the size and prosperity of various towns and cities in the area. Build on the East coast of the states and you will see not only
New York, Richmond and Boston, but Peterson and Springfield (the Simpsons'll be chuffed!). V ent parts of the country and then start linking them together. You'll also have to learn how to conduct take-overs and efficient rate wars.
As an ex-history graduate, I'm pretty impressed at the historical accuracy of the game. Building in European The Slaves you might come across builders like Isambard Kingdom Brunei or Robert Stephenson, Robber Barons like h Pierpoint (one of the richest people in American history before old Bill Gates) or rulers like Czar Nicholas II, Otto Von Bismark or Lenin.
; launched a Anybody who has studied this period of history will know that it was capitalism gone mad. Free from modern restraints gh monopolies and mergers, robber barons ruled. Your job is to take oh the giants of industry and ensure that it is your railroads snaking from one side of the continent to the other. There are a wealth of strategies and tactics you must master to make the most of this game. A word of warning though; it will take a while.
In the opening game you have to get established, earn a crust and start eating into the opposition's stake.
Using the regional and area displays you can take a look at the population and resources of surrounding areas and decide which locations to build between.
Passengers and mail will ensure you a steady income, after which you can start to diversify and buy into the opposition's stock. Develop independent lines in differ- tion and SimCity, some not so successful suclvdi " Transport Tycoon and Detroit. However Sid Meier's business strategy game which must have sounded like an absolutely suicidal idea for a games company at a time when punters only wanted to ffjja stealth fighter or battle invading hordes) is the one that kicked off an entire Ti' sV PI "¦ 7 t tl 'i ¦ l*V i The game still retains the same intelligent gameplay it enjoyed when first
released. Like pretty much all of Guildhall's re-releas .range, Railroad Tycoon is well worth a look.
THE LOW-DOWN PUBLISHER Guildhall DEVELOPER Microprose CONTACT 01302 890000 PRICE £14.99 DISKS 3 GRAPHICS PLAYABILITY DIFFICULTY OVERALL SCORE ACTION REVIEW SIMULATION r1 W J Just when you think the re-releases have run outf along come another couple of quality games to tickle your fancy... tend to be memorable because there is something intrinsically cool about submarines.
Sneaky, underhand and threatening, they lend an air of menace to any film, TV programme or book they appear in.
Strange then that you don't see that many sub sim* - I can only think of a couple in recent years. The problem is that the genre isn't as fast moving or graphically exciting as say, racing or flight sims (have you ever scon windows on a submarine?). For a sub sim to do well it has to be bloody good - which is why I am glad to see Guildhall re-release Silent Service II.
Silent Service II gives you the con on an American, submarine during the second world war. Your orders are simple - sink as many lapanesfi ships as possible. The game is very well executed. Written, as it was, in 1990 it relies on bitmapping and sprites rather than more complex polygon models. However, like Wing Commander (of the same vintage) the game definitely overcomes its primitive origins.
This is due mainly to presentation, partly because of the sheer originality of the game and partly because it's so damn playable.
Admittedly, unlike a flight sim, the onus is not on instant thrills, rather it is a mix of strategy and tactics. The action is far slower, hut enthralling nonetheless.
Basically the point of the game is to captain an old diesel submarine around the Western Pacific attempting to hinder the (apanese war effort as much as possible by intercepting as much of their shipping as you an. As with all the best Mic roprose releases, the game is chocka with options and you can chose the type of submarine you want (curiously you c an chose duff subs over pretty good ones), the base you want to operate from, the type of torpedoes your sub carries (electric which have short range but good accurac y, or steam torpedoes with long range but very bad accuracy).
You can even choose between historically accurate torpedoes, which are about as reliable as an A reg Lada, or perfect torpedoes which will do their job without any period malfunc lions.
The beauty of the game is the fact it's so different from anything you've played before.
I here is a wealth of new tactics to learn. You have to work out which ships to take out with your bow lubes and which to nail with the stern tubes. You even get the chance to play deail and shoot debris out of the lubes to make out you've been sunk.
As I say, the action isn'Palways as fast as a flight sim or a racing game, but it still manages to be more tense than the material in Pamela Anderson's bra. Once you've stirred up a hornets nest of lapanese destroyers, you will have to run the gauntlet of depth charges and gunfire. You can keep track of the damage to your sub via a schematic display - it really does OVERALL SCORE make for an ext iting game when your hull is critically damaged, your nearing collapse depth and their are depth charges dropping on you.
Although possibly a more cerebral game than many might like, Silent Service II is definitely worth a look. From what I've seen of more recent games like Tom Clancy's SSN or Silent Hunter, the game definitely holds its own. If you've always had a secret desire to he a Marco Ramius this is definitely the game for you.
THE LOW-DOWN PUBLISHER Guildhall DEVELOPER Microprose HD INSTALLABLE 01302 890000 PRICE £14.99 DISKS 2 ACTION CHEATS A - Z TIPS Dirty f atten Scaundrers Cheat p-zi MORTAL KOMBAT II_ On the main options screen, between the 'Start' and 'Options' boxes, type 'Fiona'. The screen will flash green. This will turn off the blood so that you don't feel squeamish during play. If you want to you can reactivate the blood by typing it again and the screen will flash red.
Select options from that same screen and type "ZEDWEB". A new option (DIAGNOSTICS) should appear at the bottom of the screen. Select this option and you will ire given a list of cheat options.
N1CHTSH1FT _ By entering the name 'MPICKLE' onto the high score table, once you restart the game you will be able to access the next level, no matter how atrocious your play.
NORTH AND SOUTH_ Give those irksome rebels or pesky Yankees a damn good thrashing by using this simple little cheat. When in battle mode, move your infantry to the bottom of the screen, get them into retreat formation, then move forward to the enemy. You will see that the enemy cannot get quite as far down the screen as you and so they are stuck trying to move downwards.
Now you can just advance and shoot them all down with minimal losses. However, remember that this will only work when playing the computer.
OPERATION WOLF_ A handy hint for the excellent old Operation Wolf is, when you reach the end of a level, wait until the time is about to appear and roll the mouse down the damage bar. This will cause your damage to decrease. When your trying to knock somebody off, pause the game with 'FI', position your crosshairs over the selected enemy, unpause the game, click the button and blast him to kingdom come.
OUTRUN_ Well hello again!! You know the drill - Dunhill in the holder, pour G+T and come peruse my collection of cheats old and new.
It always puzzled me that, when playing the old classic Outrun, the VW Beetles kept up with your Ferrari when you were hurtling along at 227 mph. However, back to the task in hand - when playing this classic old game, type "RED BARCHETTA" now press any of the following: S' Skip levels 'T' Add 10 seconds 'B' Extended play This mightn't work for some versions so try this instead: Type "STARION" while playing the game. Now use the following keys: 'B' Extended play 'S' Next screen 'T Extra 10 seconds 'X' Quit 'D' Save screen in Degas format 'Q' Program info PACIFIC ISLANDS_ Get the most out of
your Pacific Island tank force by, when at the filling screen popping up a file, instead of your name type in "Let me cheat!" (you will need to make sure that you include the capital and exclamation mark).
Don't press return, hit the Reset button. The number next to the losses column will now be 1, and this shows you are in the cheat mode.
Now type your name in and you can get into the game as normal.
You will find that now you have an amazing ability to shoot about anywhere on the map.
When on the map screen, hold the right mouse button down and click on any square and you'll be transported there. You can also transport any other unit to the desired location by selecting the location with the mouse, pressing the left Amiga key and the number of the unit you want to move there. In this cheat mode you'll also be able to automatically win any battle simply by pressing the left Amiga key and 'W'.
PREMIER MANAGER 3 Here are some simple little cheats for the excellent football management sim: Dial "400040" and your players will have a higher fitness rate and better moral.
Dial "343343" for extra money.
RAILROAD TYCOON_ Is the pressure of being a 19th Century Rail Baron getting to you? If so try one of these little tips: Hold down the 'SHIFT' key and 'Y' key for lots of extra money, (stop at 32,000,000) To increase your cash balance by hall a million dollars, make sure you are on the main 'continent' screen, enter the 'FT screen and hold down the 'SHIFT' key and the '4' key.
You'll see a dollar sign and hey presto you'll inherit loads ot cash.
Yiiiiuir vlr vL sJiVTvi Luuii iji in Tit 11 ii falls. By trail and error try to work out where to kill an enemy so that the required coloured gem falls. Also, try these simple cheats to help you through the game: Type one of the following on lire title screen, while the rainbow is cycling through colours: Cinematics On Shadows On Screen Shake On Now select two players, and on the handicap screen push left so that the red bar moves about quarter into the player one side and back again about six times until the screen flashes. After this has happened, cycle through the opponents and after the
sentry droid, there she'll be. Player two can now play as her, with special moves being: Down, towards, up, for a mutation, or; down, back, and up, quickly, to melt and reform.
"BLRBJSBI" Permanent fast shoes "RJSBiSBR" Permanent double rainbows "SSSLLRRS" Permanent fast rainbows "BJBJBIRS" Hint a "LJLSLBLS" Hint b "LBSJRLJL" Continue after island five "RRLLBBIS" All hidden food becomes money bags "RRRRSBSJ" Does both ot the previous two "SRBJSLSB" Gives you 100 million counter REVENGE OF THE ROLLING THUNDER On the title screen, the one with the green dude talking, type "JIMBBBY" for infinite energy. Press 'I' to skip levels.
RAINBOW ISLANDS Collect all the gems in the right order (RED, ORANGE, YELLOW, GREEN, LIGHT BLUE, DARK BLUE, anti MAUVE). Doing this will give you a life and a bonus Gem and will open a special sil-1 ver door so you can avoid lighting the end of level boss.
On the fifth island you'll find a box in the secret room which you should collect. There's also a gate with a '7' on it, leading to island 7.
The best tip will enable you to create a gem of any colour. The screen is split into different invisible zones. When a gem falls, its colour is determined by the colour zone into which it MUTANT CAMELS Here are a few level codes for the tricky dro- madarian epic: "SIETCH TABR'' "OLLANTAYAMBO" "RAVEADELICA" "NEWCASTLE EML.YN" "DROMEDARIA ZOOPHILIA" "THIS IS BASINGSTOKE" "OCCAM II" "SMOKE ME A KIPPER" "RASPBERRY INFUNDIBULUM" "GOATS GOATS AND MORE GOATS" RISE OF THE ROBOTS Plat the military droid and deliberately lose.
Then set the options to the following: Difficulty Hard Off 7 Timer Bouts SIMCITY 2000_ Start a new game, any year on Hard level and type "FUND" until your cash is at $ 60,000.
Make sure that you reply 'yes’ to any queries and then go to the budget menu and select bond repayments. Then click on repay bond and answer yes to repay bond at -t per cent.
You will now get $ 50,000 every year.
PINBALL FANTASIES You can use these cheats on any table. When the table is scrolling up and down type any of the following: Ball can't be lost Resets everything back to "DIGITAL ILLUSIONS" "FAIR PLAY" default "EARTHQUAKE" "EXTRA BALLS" "VACUUM CLEANER" "THE SI LENTS" "HIGHLANDER" "TECH STUFF" "ULF" "OLOF" Disables the tilt Five balls instead of three Clears the high scores Message from the silents Message Technical stuff Message about ulf Message about olof Message about markus Message about andreas Message about harry Message about tredrik JC4V " MARKUS" ANDREAS' BARRY" FREDRIK" ACTION
FEATURE REGULAR The old duffer contemplates Carrier Command and Stunt Car Racer, among others, in part two of old Grandpa Jo’s look at classic Amiga games BattleCruiser Carrier Command rkK K in I the r machine had just ti a owed the compu »mart graphic s. Ga suddenly given a v» jIov with and utile 3000 11 cl name 1 eedball, tc £ £ & t m m A ACTION REVIEW ADVENTURE D iJyyI» Na’ Strovya! Hughsky Poyntonov takes a look at Power Computing’s Big Red Adventure I reckon that to be a successful point 'n' click adventure game player you have t&.Jpe one of the most bizarre people on the plan have
to be devoid of all logical though mean, "I'll pick up that half cabbage case I want to stand on it to reach the bag sandwiches I can use to bribe the security .guard later" isn't really the kind of thing that flops into most people's heads.
Well Big Red Adventure is one of the trickiest and most convoluted adventures I've played jn ages. That's not to say its not fun, on the contrary, it's a big, sprawling, cartoonty, adventure sprinkled with crap jokes and a big twist of originality.
As you might Jaave guessed by the title, Big Red Adventure is set in the new Russia, the brand new playgrouflliof capitalism and organised crime where Tawestija and Pravda sit next to decedent western pftam&ur mags in the news stands that are springing up in Red Square.
Your task is to complete three loosely linked episodes, controlling one of these characters for each episode. The first sees you guiding Doug, the cunning techno-nerd (reminiscent of that Bond baddie from Goldeneye Whe one who con- sttfrijjy twiddles his and ra cies Issabella Scorrup6n), throu burger baflpind ne' stands of Rcd'-Jquafe and Gorky Park, a TV game show and a sophisticate heist to steal the jewels of the C iJts from the Kremlin.
In the second segment you must play the dumb, but good natured, Dino - an ex boxer and sailor who has been left behind on a deserted wharf after missing th departure of his beloved oil tanker, The t’otem final segment of the game introduce , Donn Fatale, a star of the Russian ballet wA's ama ing gymnastic skills have probably be ] seen by more people on a dodgy VHS than bn the stage of the Bolshoi.
This game will keep you occupied fo absolutely ages. There are over a hundr
• •locations, each ot which you'll need to hile on to collect
your full quota of itette and clues.
Urifjke a lot of adventure games, ther variety ty' different ways you can solve t puzzles aftd it will take you a while to r ork out exactly lyhat to do with the huge ar aunt of people ancf¦possessions that you corr across. As I saidt fore, you will need Using three characters to piay adds immejE'ely to the game and ensures Ihatrfle story doesn't tpfboring or samey. Bus, if you get completely stuck trying episode one, you can start afresh in episode two playing the part of poor Dino, I watch if1 distance.
Get used to the 'unique' sen r that permeates t he** Initially you'lkringe at the'%erences to Leo Tallstory and BurgljrCzar but befhsttith it and you might even findit brings a wry sn your lips. My fuvouriteiule one liner is one of Dino's. Drifting around Sivharf side bar Dino Lots of pictures of Donna In a train coz I wasn't very good at the game.Sorry Wrs to a former chess master who has fallen yn hard times because of the wonders of modern hidjirf WTpSl i yhess boards. Dino Tomforts him by telling him tha l'm quite safe, they'll never make a computer as sre s l as me".
My relationship with anything vaguely computer like summed up in one bite sized quote. V The game controls are about as easy as you can get on a Point'n'click, and anybody who's) played Leisure Suit Larry or Monkey Island will feel right at home here. A big fat red arrow acts as your cursor and a click j on the right mouse button will bring up the full selection of objects or actions yoiynavwant to utilise.
YMijSEi me RNithere are Wlvueally a couple of lings that- draw attention. It might smtodal* W JP.
Ot the gamesM j a view of BN) flUpWPlB Knatsome could call f a little unPC. The Japanese tourist yJT meet in Red Square is a none too greasing representation, laden down with cameras and possessing a huge set of teeth and squinty eyes. It's such a fun, friendly game that MulTlHiTfOHal fM ftSi SiCTOr of car t3M«Tid fevtrtgts Welcome to the new Russia, home of Mac Romanov... a different tune (tafty musac in you Moscow hotel or big top muslt at the circus) but a few more sound effects or'ntaybe a bit of speech would have made the tome a little more enjoyable.
There's really no ¦bfidp'J need for this sort of thing (even LjE Jy though il's true -ED). Tbff- jBfW sound isn't reffly anything special and could have been utiliseBi a little better. OK each scene has However, this said, Big Red Adventure is a mW c_j['s iusi the soiicf game the Amiga needs rignWRSsg aJjlg shiny adventure infused with loads of plot, fun cartoony graphics and the sort of gentle humour that admittedly won't ihave you rolling in the aisles but it'll bring a wfctsmile to your face.
PUBLISHER Power Computing DEVELOPER Power Computing HD INSTALLABLE 01234 851500 PRICE £19.95 SUPPORTS All 1 meg Amigas GRAPHICS ACTION FEATURE INTERVIEW Wizard of Australian Software developer GeoSync Media is an ambitious bunch; 1997 should see the B H release of a whole host of quality games as well H as a possible diversification into multimedia.
Hugh Poynton investigates in part one of his interview with head honcho Andrew Hawkings 0 1) Firstly, can you tell us a little about GeoSync? How many people there are developing games and what machines do you programme on?
0 GeoSync Media is basically me with the help of others. I live in Australia and I figured the liest way to get games out on the market was via the Internet. I had four actors to do the preliminary voices and cut-scene material, and two beta-testers on the first version.
Now I'm almost through to the postproduction of Star Fighter D'Yam- men's Reign.
I have had a lot of help from people on the Net and this has been great. The Internet has become my 'office' and since I released the shareware version of Star Fighter I have been inundated (in a good way) with technical assistance and suggested improvements.
Technically I have a 'cyber' staff of about 15 members now, but I really need dedicated support for future projects.
I originally wrote "Star Fighter" on an A.500 and this was a good starting point as I had to optimise the code no-end to gel a decent Ira me rate and to fit into the small memory. I also had to design the game to run with minimal disk-swapping. The A500 ersion required ly two disks, one lot with and one to play with, but allowed you to use more disks if you had another floppy drive.
Since I updated to an A1200, 1 have the scope to build Star Fighter into a 'big' game, and it's getting bigger every day!
I use the IBM for uploading & Web publishing and occasionally the for graphk sound enhancements & archiving projects.
0 2) When did you decide to start producing games for the Amiga? What prompted you to support the Amiga platform when almost every software developer was abandoning the machine?
0 I have been programming since I was 13. In 1983 a friend bought an Amiga and I was amazed by the graphics and sound from such a low-cost computer, I had to have one. Two years later I bought one and I started working on a game called Fire Mission Alpha; a Robot- ron derivative with an adventure feel.
X-VVing came out on the IBM and I wanted to play the same thing on the Amiga. Elite, Epic, Wing Commander, Star Crusader & Star Lord just didn't cut it. They all tried either to mimic space-flight so realistically, you had to have a degree in physics to play or use techniques that only worked well on an IBM.
When I started writing Star Fighter in 1992 I believed I could deliver to the Amiga community, a game that beat all those in sheer fun and playabilty. I wanted people to stay with Weave your way between the 3D Polygon space cruisers the Amiga lor games such as this, rather than having to convert to the IBM because the games were better. Since I've been on the Net, it has just encouraged me to stay with the Amiga, 0 3) Now something about the games... How do you plan to release the various projects you are working on? They look too good quality to be shareware, so are you looking for a
commercial publisher? Have you had any offers yet? Do you plan to put demos of Star Fighter and the other games on Aminet to get the game publicised? When do you think the various projects will be ready for release?
0 I got to a point where I had programmed Star Fighter D'Yammen's Reign to death! I had no spring-board of opinions and didn't know whether it was worth finishing the game. So I put it on the Net as shareware (it is cut-down, there' are heaps of other options that are locked out at the moment) to gel it to a point where it would work on any computer, bug-free.
Thanks to the support I have, it has progressed in leaps and bounds and now I want to finish it, because people are starting to like it.
Matrix Assault... I have had several publishers offer to distribute the game, but I am still in discussion.
I like tire idea of shareware because...
a) everyone wants to download it because it is free
b) I don't care whether people copy tiie shareware version
because I want it to lie distributed
c) Everyone gets to criticise the game, and tell me about it.
However, I do agree that too much shareware is destroying
All the games I develop will appear on my homepage when 1 am ready for them to be beta-tested. There’s such a wealth ot information and talent out there, you can't go wrong,
H. A.R.D.Corps (a Command & Conquer clone, but tor the Amiga) is
coming up soon. In a week or so I will have released the basic
combat model on the Net. I suspect this will be completed lay
Star Fighter D'Yammen's Reign is in the final stage of development. I am working on the cul-srenes at the moment and it should he ready by |uly 1997.
I ire Mission 3D, an update o! My aforementioned project, will appear about September
1997. It will feature 3D rendered graphics, disk- streamed
animations and sound, a jumble-mode where, much like
Diablo, the game is randomized lor each new game, and
only the game characters themselves know the true layouts
of buildings, spaceships etc. But I don't want to spoil it.
Think Diablo Doorrt RobotrotVRebelAs- sault and you have
Fire Mission 3D.
A C T 1 ION R E V 1 1 E W INTERVIEW .
Vulcan Software has announced that it is switching to predominantly CD-Rom based games. Are the days of endless disk swapping numbered? Will Vulcan titles make their way into the high street retailers? Hugh Poynton talks to Paul Carrington BA, to find out more.
What prompted the move from disk to CD-Rom?
Basically there are three reasons. Firstly, from a developers point ot view, it is so frustrating c atering for disks, i.e. always making c uts in designs. Catering for disk swapping limits the amount of graphics, speech, music: etc. which all reflect the games design. Sure, we can make hard drive only games but then disks become storage devices and you need a lot of them, it makes far more sense to put all the info on one medium, namely CD - after all it is the mass storage format for other platforms.
Secondly, Vulcan believes the Amiga needs a good boos! With regards to games software, we intend to publish not only good big titles for Amiga CD, hut incredibly high quality hardware extensive titles as well, like 030+ 8 - 16Mb ram AGA GFX CD-Rom games.
This will ensure future Vulcan Amiga titles can compete with other formats, namely PC CD- Rom and bring the commercial Amiga market in line. This also means developers will once again be able to cater for the Amiga and push creativity to the full knowing there is a market being created, it even allows ports to other platforms from Amiga based software instead of the calls V A I Vulcan's CD releases will include games such as Genetic Species... for the reverse.
Finally, the world-wide wholesale Amiga market is diverse, many retailers and wholesalers (especially in Europe) are not willing to stock Amiga floppy games any more due to the old hassles of corrupt disks and piracy, they make great preterence over simple CD housed titles (simple in packaging and storage, not quality' of game) that can be placed on their shelves next to PlayStation Cds and PC Cds. There is also an incredible demand from users who want new commerc ial games software on CD formats.
Apparently, only half of the current A1200 and A4000 users own a CD-Rom drive; are you concerned that this might lead to falling sales?
I'm not sure where your figures come from but, even if this is the case, when users realise the biggest Amiga publisher around is making incredibly high spec, 'must have'Amiga Games for CD only (Genetic Species, FhellPigs, Uropa 2, Breed2001 and Wasted Dreams), they will have no choice but to upgrade. CD players are very cheap these days, with some double speeds being under £70.00. Lets face it, Amiga users have to either upgrade and enjoy the future or let the Amiga market die before their very eyes.
How many games will still he available on disk?
A We will still publish the odd title that is best suited for floppy suc h, as the forthcoming Final Oddessy, Pinball BrainDamage and Five A Side Football, but most future titles w ill be geared towards CD only.
I read in CTW that Vulcan is negotiating to sell The Mini Series via retailers again (most likely the independent sector). Is there anything else you can tell us about this move?
Indeed, if you check our Web pages you will see we have embarked on a worldwide campaign to gel as many retailers around the world stocking our Amiga titles. The response so far has been good (outside the UK) and our Mini Series and Future Mega Series (CD) will be available not only direct from Vulcan Software's Mail order company, but also from all good retailers around the world.
At present we ship to America, Australia, Germany, France, Spain, Italy, Sweden, Netherlands, Denmark, Yugoslavia, Finland, Norway and more. All European retailers or wholesalers can either buy our titles from Vulcan's distribution company or from our European traders, GTI Gmbh.
With regards to the UK, we have been systematically contacting all chains and independents to get them stocking Vulcan's Amiga titles ready for the big revival. Apathy apart, we are getting there but overall the UK attitude is negative to this once great commercial dominating machine compared to our European counterparts.
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AMTELNET Use AmTelnet to maintain your web site, connect to external computers, play online gamesl I NET INFO Netlnfo is a new program by Oliver Wager to search the net - traceroute, ping, services etc. AMTERM AmTerm Is a comma program - connect to a BBS, send files to your friends Amlga PC MacI X-ARC Brand new Dopus like archive management tool which Integrates with the NetConnect packagel STOP PRESS....STOP PRESS....STOP PRESS... NetConnect v2 Announced!
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POSTAGE DELIVERY WANT MORE INFORMATION?
ESI 01325 352260 email@example.com
- 50p per CD for UK delivery
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NETCONNECT AND VAPORWARE PRICES We provide an Information pack covering NetConnect and the modules (Voyager, MD-2 etc), the modems we offer, connectivity discounts and a set of frequentely asked questions and answers. Ask us to send you an Info packl You can also access the NetConnect homepage for additional info, latest news and to download a time-limited demo version of the software: http: amigaworld.com netconnect NetConnect CD Version or 3.5" Floppy Disks £ 49.95
33. 6 External Dynalink Data Fax Voice Modem £ 89.95
33. 6 Modem (as above) & NetConnect CD or 3.5” Disks £119.95
Voyager Next Generation v3 £ 23.00 Microdot-ll (call for
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REASONS TO BE CHEERFUL In these 'interesting' times for the Amiga computer, HiSofl would like to express its total commitment to the Amiga and its users. And what better way than offering you the best software and hardware products at unbeatable prices!
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95 £249 Cincmaoa CD Edition The Whippet Megalosound Clarity IS Sampler ProMlDI Interface Media magic Maxon magic Disk MAGIC 2 nvist 2 database Termite Comms mrmiteTCP iBrowse 1.11 Net A Web 1 Nets Web 2 web Explosion CD Personal Paint 7.1 CD oeupac J Assembler Highspeed Pascal Studio 2 ProFiight SMD-tOO A 4 VideoCDs £199.99 £49.95 £29.95 £99.95 £24.95 £39.95 £19.95 £29.95 £59.95 £19.95 £29.95 £29.95 £29.95 £59.95 £44.95 £24.95 £49.95 £69.95 £44.95 £19.95 £159.95 Contused by .til the hypo aboul the interne!? We're not surprised. But hen1 is the no-nonsense, quiekst.irl pork th.tt c ontains .til
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