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When the first Last Ninja game appeared on the C64 six years ago, it blew everything else away. The isometric graphics were stunning, and the combination of logical puzzles and beat hack-'em-up action complemented them perfectly. The sequel was even better, with more-impressive New York scenery and improved animation. Long before the third (and final) episode was released, System 3 took a lesson from the record industry and did a remix' of the first two games combined, rejiggling the puzzles and scenery. Big in Japan Ninja Remix has epic proportions, even for an Amiga game. There are levels galore, all filled with object-manipulation puzzles and plenty of baddies to fight. Nevertheless it s not nearly so impressive as its C64 counterpart was. The passage of time has not been kind, and the conversion to the Amiga was done without any gameplay or cosmetic changes. The graphics look almost identical to the C64 ones, ie not good for an Amiga. Meanwhile the simplistic combat sadly hasn't been improved, and the hero’s as difficult to manoeuvre as ever. The arcade-adventure element is still the game’s real strength, helped by the sheer size which makes for fair value-for-money on budget.
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L ALL THE LATEST KIXX a NO FREH BATTLECARDS?
DON'T BEAT UP YbllR NEWSAGENT... ASK HIM NICELY!
Cl .95 NO.5 MAY 1993 PRINTED IN THB UK EIXPORT C1.95 STERLING CREATING 90s READING TIPS GALORE AND A WHOLE LOT MORE!
L MEGA DRIVE + MEGA CD + SONIC 2 + CD GAMES 0839 40 60 42 GAME GEAR + TV TUNER + SONIC 2 0839 40 60 43 TOE SUPER NINTENDO + STREET FIGHTER II 0839 40tt 41 STREET FIGHTER JOYSTICK OR INFRA RED JOYSTICK £250 WORTH OF
i. GAMES AMIGA A1200 OR AMIGA A600 0839 4060 44 CHOOSE BETWEEN
THE NEW 36 Bit A1200 OR THE TRUSTY A600 YOUR CHOICE! THE
CONTROL OF THE ARCADE MACHINE OR THE CABLE FREE INFRA RED RUN
RIOT IN A GAME STORE!
ACTION REPLAY FOR YOUR MACHINE 0839 40 60 47 UNDERBIRDS
- MODELS PLUS TRACEY ISLAND 0839 40 60 49 INFINATE POWER,
INFINATE LIVES BECOME INVINCIBLE OWN A HARLEY DAVIDSON LEATHER
JACKET WORTH £500 LIMITED EDITION REPLICAS CAN BE YOURS IMS
Ltd, P.O Box 28, Northampton NN1 5DS. Calls cost 36p (Cheap)
48p per min (other have permission to make this call. Ends
30.6.93. Nintendo, Sega, Amiga, Street Fighter registered
trademarks of their respected com par * TICKETS TO WWF A SEASON
TICKET GUNS 'N1 ROSES TICKETS 0839 40 60 23 A WEEKEND FOR A
FAMILY VIDEOS, MUSIC,POSTERS, AND WIN YOUR WAY TO A OF FOUR IN
EURODISNEY MORE! DRIVING LICENCE r times). Multiple choice
questions. Max possible cost £3.60. Please be sure that yo« r
I, Sonic 2, Action Replay, Gladiators, Disney, Thunderfairds
and Harley Davidson are n es. We are not related or endorsed
TO THE FOOTBALL CLUB OF YOUR CHOICE SEE THE WRESTLING ACTION IN THE FLESH!
GET TO SEE AXEL AND HIS MATES AT THE MILTON KEYNES BOWL JUST AROUND THE CORNER Sneak previews of Desert Strike, Combat Air Patrol, Mario Is Missing and many more.
Dong! Lemmings record hits the turntables. Dong!
Grandslam games in legal wrangle. Dong!
RAVE REVIEW The game that beats Street Fighter II black and blue! Team 17's bk Body Blows hits the Amiga r with a bang.
CHARTS The top-selling 100 Amiga games who's going to be Number 1?
WIN WIN WIN!
There's a cool leather jacket up for grabs and the entire Team 17 games range in this crucial compo!
Battered by Norman Lamont’s budget? Save your heating money here or win the latest Kixx releases!
ACTION AND ADVENTURE A roundup of the best Amiga arcade adventures of all-time!
Some cracking full-price games are reviewed this month, including Arabian Nights and A-Train.
36 more cheats and level codes to add to your collection. We supply the dotted lines, you supply the scissors! W M SUBSCRIBE!
Get your AMIGA FORCE sent every month, save money and receive tree games into the bargain!
Call it ‘Force 9 Mail’ or even ‘Force Mail 9’! after all, it's your chance to have ) your say.
Yet another torturous level solved and this month's is a real killer!
Winners 4f :y NEXT MONTH Find out if you've won a prize, and see what's in store in the next issue of AMIGA FORCE.
All the latest Public Domain software reviewed, including perhaps the greatest PD game yet!
Asssaas Glorious maps of Rick Dangerous 2 and The Chaos Engine, plus illustrated tips on Sleepwalker, Zool and Lemmings 2! .
MANAGING EDITOR Steve Shields DEPUTY EDITOR CHIEF SUB Phil King FEATURES EDITOR Ian Osborne STAFF WRITERS Chris Hayward, James Price. Miles Guttery EDITORIAL ASSISTANT Milo Jackson SCREENSHOTS AND MAPS The A Team CONCEPT A DESIGN Mark Kendrick ADVERTISING MANAGER Neil Dyson ADVERTISING SALES Michelle Kendrick, Pete Raybould PRODUCTION TEAM Peter Smith, Jackie Morris, Mike Parkinson, Rob Millichamp PUBLISHER Eddie McKendrick GROUP PUBLISHING DIRECTOR Roger Kean AMIGA FORCE is published by Impact Magazines Ltd, Ludlow, Shropshire SYS 1JW. Tel: 05B4 875851. The content is copyright and you can't
reproduce anything without asking our publisher first!
© 1993 Impact Magazines Ltd.
The Big Breaktast are the owners of the copyright in certain of the characters, artwork, logos, scripts, trademarks and representations used in this publication. Those ore used under licence to Impact Magazines Limited.
ISSN 09S47-702X. __ Printed in the UK and f.l BfMJ distributed by COMAG Mwdj ¦ COVER BY Oli Frey. I Ding ding, all change please! The results ol last issue's reader survey have begun to trickle in, and already one thing has become abundantly clear _ you want us to rate the games! Our original intention was to let the reviews speak for themselves, and stick to the policy of covering only good-quality games. The reasoning behind this was twofold. Firstly, we were breaking the mould by going out without coverdisks.
And felt that if we were going to make a point of being different we may as well go the whole hog and be really different. Secondly, we figured that readers bought the mag to find out which games were worth buying, not to discover which releases were best avoided. Surely reviews of real duffers were just a waste of space? Apparently not, from what we’ve managed to glean so far you want the lowdown on everything that's released, not just the best of the bunch.
Well, your wishes have been granted.
Bigger full-price reviews start this very issue, as do the ratings boxes. So far, these are the only two changes we've made, but by the time we hit the streets with the next issue the final results of the survey will have been collated, so who knows... Meanwhile, I suppose I should do the decent thing and explain how our ratings system will work. We know for a fact that our readers are all of above- average intellect (you bought this mag, didn’t you!?), so I'm not about to insult your intelligence by donating a full page simply to illustrate something so straightforward. Basically, then, it’s
like this: we award marks out of five for Presentation (the packaging, instructions, in-game options etc.), Lastability (will it be gathering dust after a week, or should you stock up on midnight oil?), Graphics (obvious) and Sound (ditto). Then, after a lengthy session each, all team members award the game an overall mark out of 100; the final percentage mark is then calculated as the average of all of 'em.
Slap in a few details like price, number of players, distributor etc, and round the whole thing off with a general comment that acts as an at-a-glancc guide. Simple, really, and all taken care of in under 100 words!
May The Amiga Force Bo With You Steve Shields ZOOL COINS IT IN Gremlin Graphics. ,-- creators ot the Je -: ¦ best-selling Zool Ninja Ol The Nth I Dimension, have I¥il VP V teamed up with Bell- B ,y’ - Fruit Manufacturing to I create Zool The Coin-Op. I - One ot the first computer games to be converted to coin-op '- lormat (instead ol the other way round), the arcade machine is encased in its own custom-built cabinet and teatures around 100 levels ol nonstop platform action.
Although it closely resembles the computer game in graphics and gameplay departments, the coin-op has a whole host ot ot additional teatures so Amiga- owning Zoolophiles will love itl Zool The Coin-Op will hit the arcades this Summer. Check it out!
AMIGA FORCE IMPACT MAGAZINES LTD £1.95 J 60,000 PLAYERS ¦ GAMES-ONLY MAG ¦ The best Amiga mag we’ve seen to date- excellent!
AU&sM. W9ZARC Digital Illusions, creators of the illustrious Pinball Dreams and Pinball Fantasies.
Are currently working on the third title in the series for 21st Century Entertainment.
Again taking the genre to dizzier heights, Pinball Illusions will feature multi-ball, a common facet of 'real' machines involving more than one ball on the table at a time.
The mathematics involved in tracing ball movement are incredibly complicated with one ball, so including two or more is extremely difficult. Also on the cards are data disks offering more tables for Pinball Fantasies.
Dreams has currently shifted around 115,000 copies, though many of these were SUICIDAL SYMPHONY Computer-mad musicians Digital Reality are set to take the charts by storm with Lemmings, a racy rave based on our furry friend’s second outing.
The record will be distributed by the mighty EMI. And features KLF backroom boys Nick Coler and Ian Richardson. With Lemmings 2 The Tribes currently being hyped to death, the record's prospects are pretty good.
It's not a crap record like that horrible Tetris thing or the putrid Super Mario disc', said a Psygnosis hh spokesperson. This is a heavenly * pop dance crossover'.
So will it cut the mustard? All will be revealed on its 26 April release date, on 7" and 12" single, cassette and compact disc. So far, Steve's the only one to have heard it (Psygnosis's PR supremo gave him a sneak preview on his in- car cassette deck), but his the only comment we've managed to weedle out of him regarding the song was “I bloody hate rave music.
News just in from Europress Software, publishers of top quality Educational programs on a variety of formats. ADI Junior is their latest creation, and it's been designed to aid 4-5 and 6-7 year-olds with their counting and reading skills. Various easy-to-use lessons are featured on the disks, which aim to entertain as well as educate. A great idea, it's just a pity they didn't have this kind of thing when the A- FORCE crew were at school we don’t have a problem with the writing (as yoo can seal), but when it comes to adding up who owes what for the coffees each day the accounts department
are usually called in to break up the fightl If you're an Amigaphile with rug-rats of your own, look out for Junior ADI in the shops soon... IT'S A FAIR Njt W S packaged with the Amiga.
'We're delighted', said Andrew Hewson, 21st Century
MD. ‘Everyone loves the games we've had registration cards back
from users over 60 years old!'. Who says computer games are
Those in the London area hoping to go the All-Formats Computer Fair at Sandown Park on Saturday. April 24th... don't! The event will be held at the Novotel, Hammersmith.
Due to an organiser's error, the '- wrong venue appeared on one-artd-a-half million £1 Off vouchers, tens of thousands of advance tickets, countless adverts and numerous press releases.
Once again, if you're going to the All-Formats Computer Fair on Saturday. 24 April, go to THE NOVOTEL, HAMMERSMITH, not Sandown park. They're well worth a visit, so hopefully everyone will get there in the end.
Sfc mmm SOFTWARE?
Are you pulling your hair out looking for long-deleted titles? Are you desperately scouring computer shops for a long-forgotten classic of yesteryear? Are you persistently told It's no longer available try the car boot sales'? You are? Then fret not. Help is at hand. Capri Marketing and its retail outlet Computer Cavern have a huge range of stock, including a phenomenal amount of deleted Amiga software.
We support software for most machines.' Said proprietor Richard Gandy. 'These include the Oric. Vic
20. C16. Dragon 32 and even the ZX81. For which I we have over 50
With stock like that, the good ol’ Amiga shouldn't | pose too much of a problem, should it?
Don't take our word for it if you’re busting a gut searching for a game, give Computer Cavern a ring on 0628 891101 and ask if they've got it. Their prices are pretty keen too, so you could be in for a double surprise.
SILICA PRICE- SHOCK!
One of the UK's largest stockists of computer hardware. Silica Systems, have dropped the price of the stand-alone 1 Mb A500 to an incredible £199. With the A600 coming in at £249. A 2Mb version of the A500 for a mere £229 is also available, including the Zool software pack (Pinball Dreams, Striker, Transwrite and Zool).
Alternatively, you could go for the A500+ Cartoon Classics pack for £229, which features Lemmings, The Simpsons, Captain Planet, and Deluxe Paint III as well as the Zool compendium.
For more information, check out the ad elsewhere this ish, and anyone worried about rip-off cowboy outfits needn't fret Silica have been supplying nearly all our hardware needs since Issue 1, and their reliability has never been in question... f give it vSMl STICK Is that really a joystick? It looks like something you buy from one of those backstreet shops with grimy windows and 'Over 18s Only' signs on the door.
The Logic 3 Free Flight is a free-standing stick that uses analogue optical switching, allowing movement that's not restricted by the stick’s casing.
Designed by two former pilots, Pete and Doug Horton, the Free Flight should prove especially j useful for flight sims. Whether or | not it's as good as a decent j analogue stick remains to be | seen, but at £39.99 a throw it's ( certainly more expensive.
¦Jeyond Belief launch their assault on the 16-bit D market with a conversion of the 8-bit arcade adventure. Biff.
Featuring a cute little chimp as the main character. You must guide him through umpteen screens J of platform problem solving in the Dizzy mould.
The puzzles are always logical and the object needed for the next puzzle flashes before you pick it up, reducing frustration levels and making it perfect tor younger players.
Biff is coming to a software emporium near you soon. Look out for a full review in a future issue of AMIGA FORCE!
THE AGE OF EXCESS Grandslam Video's lalest releases, a puzzler in the Lemmings Troddlers mould and a vertically scrolling shoot-em-up, have been delayed by a legal wrangle.
Both Slone Age (the puzzler) and Lethal Xcess (the blaster) were written by. And copyrighted to, Eclipse Software and are currently the subject of a dispute regarding ownership.
Hopefully the legal guys will sort things out so we can all get to play 'em.
THE BREAKFAST THEY SO jmml run (art) MA1199) Digital Integration have been busying themselves testing their products on the A1200, and proudly report that the following are fully compatible: fSES.'4 I 16 01 The Intruder Nonh S South uomiAW (J-jjzlJj yyyy 'jy-J 'jy-J yyy 9k SHOAL OFFER!
Strategy Club, and bung us a free ir. I enclose a cheque PO for C24 payable to THE ADVENTURE STRATEGY CLUB.
N. iii For anyone who's completed that prehistoric save-em- up.
The Humans', and is after more of the same, you'll bo pleased
to Know that Mirage are set to release Humans The Jurassic
Levels'. The pack will be available in two different formats.
An upgrade, to be used in conjunction with the original game,
will consist of 80 new levels and retail at El 9.99. A
stand-alone game will also be on sate for £29.99. including
not only the new levels, but the original game as well. Can't
say fairer than that, can you.
Starting where the last game left off, the expansion pack finds your tribe someway down the path of evolution with fire, the wheel, ropes and various other gadgets all well and truly discovered. Hence, the difficulty level starts someway higher, but this won't worry hardened Humanitarians who've conquered the original. Basically it's the same game as before. If you liked it then, you may well want to check this out.
Fans of adventures, war games. RPGs.
Strategy and flight sims etc should check out The Adventure And Strategy Club, an organisation dealing with all manner of games for the more cerebral gamer.
Members receive a bimonthly information pack (hole-punched for filing in their snazzy green binder), featuring news, reviews, solutions (full and serialised), tips, articles, maps... in fact, it has everything you'll ever need. They also operate a free swap-and- buy service, telephone helplines, postal solution sen ice (with over 1.000 on offer), and a great discount scheme. All formats are covered, especially the Amiga and other 16-bit machines.
Membership of the Adventure And Strategy Club costs £24 a year, and if you use our exclusive discount coupon you get a binder (worth £7.95) FREE!
So if you've shelved your copy of Monkey Island coz you’re stuck and there's no one to help, join The Adventure And Strategy Club you know it makes sense!
To enrol, send a cheque PO for £24 (payable to THE ADVENTURE AND STRATEGY CLUB) to The Membership Secretary, 17 Sheridan Rd, London E12 mint mii -Jim Each month in AMIGA FORCE. Ben The Boffin (of Channel 4's Big Breakfast fame) tips the game of your choice. Casting your vote couldn't be simpler: Simply pick up the phone, dial the number relating to the game you'd like Ben to tip for next issue, listen to the message... and that's it!
Calls cost a really rather reasonable 10p or less which is cheaper than a stamp and the game that gets the most votes receives the Boffin treatment.
Channel 4's Master Blaster computer games lot can be seen on the Big Breakfast, Mondays and Thursdays, at
7. 45am. [Vdjijii-Jdid) yyyy 'jy-J yyy yyyy yyrj yy~J yyyy
Postcode AMIGA SPECIALISTS out I vvnnL rnurx - rnum oilioh
AMIGA 500plus STANDALONE II .t ..-T SPECIM PRICE AIVIIVJH
QUUPLUS CARTOON CLASSICS r* A500 and A60D Standalone! Include
• Free ZOOl pack.
For at other featured pack* (Cartoon lemmings. WWW. Epic i Comic), ode a Free ZOOL pack as well as GFA Basic and Photon Palm.
ZOOL £25.99 TRANSWRITE £49.95 . £25.99 . £25.99 I'-cuors BUITIS BATTERY BACKED ICLOCK imulaticn - 94*c CU Anga-.
ZOOL PACK: £127.92 3ASIC v3.5 ....£50.00 Basic Prcg-armifig language ‘ON PAINT II .£89.95 Graphics Paircng Package TOTAL -..7 fl7 VALUE: E267 87 f«XLC€S &JIIT4N BATTERY BACKED CLOCK TOTAL VALUE: PACK INCLUDES:
• 11* AMIGA 5COPLUS . £299 99
• BUILT-IN 1Mb DRIVE .....
• ASM TV MOOULATOR
• THE SIMPSONS £24 99
• CAPTAIN PLANET C2599 . LEMMINGS £25 99
• OEIUXE PAINT III £79.99 awe prom silica :so* t * uni 00797
TOTAL PACK VALUE: £724 82 LESS PACK SAVING £49682 SILICA PRICE:
£229.00 PACK INCLUDES:
• 1- AMIGA 500PiuS
• BUILT-IN 1- DRIVE
• A520 TV MODULATOR PLUS! FREE FROM SILICA:
• ZOOl PACK (See Top Left)________ (CDTV CDTV ADD-ON V7 FOR A500
or A500».us With FREE! Sim City CD from Silica worth £29.99
• Enables your Amiga to run COTV software • Transfer rime
• Rays norma audo CD discs • CcmpatiGle with CO • G and CO •
• Storage capaoty equal to 600 (copy dsks MIDI lormats
• Internal RAM expansion cpian ,: »r* se*i • Compaiitie wilh
• Hard Drive opotn . • Ccmes with COPO cdlecton £127.92 PACK
VALUE: £427.91 PACK SAVING £228.91 StUCA PRICE: £199.00 1 Mb
RAM + CLOCK 1 Mb RAM + CLOCK NORMAL RRP NORMAL RRP £149 yo*
5'ZK RAN f«i"ioi to W ntotoa 0**9* If* I CHWFAU wOH to aeo* *«
COTV i ©.• n acfv* ana (Ur-wot quCrt’S REA I OCX) J, tai» a
Imb iTHKnn* oy htvmp an attra SI2K HAU mi’ Vw o-.PcvW 2Mb RAM ?
CLOCK £229 Adfl: RAM 0592 ,2wRAM,CLOCK £259 Ad? RAMC5S2.
1051CV lev* 5!2KRAW OojtO .
AMIGA 600 AMIGA 600 AMIGA 600 STANDALONE LEMMINGS PACK WILD, WEIRD & WICKEI AMIGA 1200 COMIC RELIEF EPIC + HARD DRIVE SAVE £100!
OPTION 00£200 R ON SITE AT HOME WARRANT ON M I CONFIGURATIONS 1 YEAR ON SITE AT HOME WARRANTY ON A: CONFIGURATIONS ON ALL CONFIGURATIONS ON A CONFIGURATIONS Ye are pleased to otter the Amiga 600 with ool Pack at a special tow Silica pnee o' only 249 (£50 off usual RRP).
ACK INCLUDES: 1 Mb AMIGA 600 £299.99 BUILT-IN 1i* DRIVE BUILT-IN TV MOOUlATOfl LUSI FREE FROM SILICA: ZOOL PACK (See Top Lett) £127.92 TOTAL PACK VALUE: £427.91 LESS PACK SAVING £178 91 SIUCA PRICE: £249.00
• 1Mb AMIGA 600 .... £299.99
• BUILT-IN 1Mb DRIVE ..
• BUILT-IN TV MOOULATOR
• DELUXE PAINT III £79.99
• LEMMINGS £2599 FREE FROM SIUCA (See Top Left) £26787 TOTAL PACK
VALUE: £673.84 LESS PACK SAVING £404 84 SIUCA PRICE: C269.00
• 1Mb AMIGA 600. £299 99
• BUILT-IN lug DRIVE S TV MCOULATOfl e DELUXE PAINT III £79.99 e
MICROPROSE GRAND PRIX £34 99
• SILLY PUTTY £25.99 e PUSHOVER £25.99 FREE FROM SILICA iSee Top
Left) £267 87 TOTAL PACK VALUE: £734.82 LESS PACK SAVING:
£435.82 SIUCA PRICE: £299.00 PACK INCLUDES:
• 2Mb AMIGA 6CO Me £329.99
• BUILT-IN I* OWE « TV MOOULATOR
• 20»* HARD DISK £149 00
• EPIC • * SO-n AprtNTUAt £29.99
• ROUE - BCX£ PUWM3 AOVENTUM £25.99
• MYTH • STOP TK S’RCACOf tvn £19.99
• TRIVAL PURSUIT - potmiar QU(2 £29.99 FREE FROM SIUCA iSee Top
Lift) £267.67 rzt TOTAL PACK VALUE: £852.82
p. IESS PACK SAVING £453 82 SILICA PRICE: £399 00 6802KC
Processor • 1 x 32-81! CPU'RAM 14 19m., Clock Speed Expansion
Sot 32-0(1 ArcMrcture • PCMCIA Smut Card 2mi Clip RAM
SlolUM*512K-4u» AiragaDOSv30 PC Cards AA Ch© Set lor *96 Key
Keyboard with Enhanced Graphics Numeric Keypad 16 7 Milion
Colours • 2V 85u. Intern* Hard
256. 000 Cdttirs on Drhe Optional Extra Screen ¦ 1 yMr On-sfle
Built-In TV Modulalor lAamterurce FREE FROM SUH See T« LeC
VALUE £26787 NORMAL RRP NORMAL RRP NORMAL RRP NORMAL RRP 20
Ub H DRIVE . 2it RAM - CLOCK £299 Add: RAM 0570.
2* RAM * CLOCK £329 Add RAM 057Q 2- j £449 AMC 053?
ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND MAIL ORDER: 1-4 The Mews, Hatherley Rd. Sidcup. Kent. DA14 4DX Til: 081-309 1111 OlOW Low Open Mon-S* 9 Coam-6(Cpm_ No Lale Npht Cponng_Fa. No: 061-308 OKS LONDON SHOP: 52 Tottenham Court Road, London, W1P OBA Til: 071-580 4000 Opmlnj Hpu-t Mon-SM 9Xem8 C0p«n_No Lale My* Opennp_Fa. Ho 071-323 4737 LONDON SHOP: Seltndges (BisimmiAreni' Oxford Street, London, W1A 1AB Tel: 071-629 1234 OpmVq Hour Mon-Fit 9 30b*-7 0ft ~ tSa! Efcet eXp"! Law HgN: Thurcfliy • fcrn_ExMnnoa 3914 SIDCUP SHOP: 1-4 The Mews. Hatherley Rd, Sidcup.
Kent. DA14 4DX Tel: 081-302 8811 Ocenrq Haj* Mon Sal 9 Ccnm-5 3Qyn_UI6 Mqhl Frde, - 7pm_Fa. Up Qgi-3CO (017 ESSEX SHOP: Keddies i2r»: Ftoori High Street. Southend-on-Sea. Essex. SSI 1LA Til: 0702 468030 Ocenoq Haxs; Myv-Fn 1QOOaw-5.Xp«"lSai9.»em-6C«Xin» me ThuiMay - 7p»n Fa. RU) 0708*62363 1 SILICA - THE AMIGA SPECIALISTS)
• COMMODORE APPROVED UPGRADES: Hard Dnve • RAM upgrades with WANG
• FREE OVERNIGHT DELIVERY: On all hardware orders shipped in the
• TECHNICAL SUPPORT HELPLINE: Team ol technical experts at your
• PRICE MATCH: We normally match competitors on a 'Same product -
Same price' basis.
• ESTABLISHED 14 YEARS: Proven track record in professional
• £12 MILLION TURNOVER (with 60 staff): Solid, reliabe and
• BUSINESS . EDUCATION . GOVERNMENT: Volumediscounlsavailable
• SHOWROOMS: Demonstration and training fatalities at our London
& Sidcup branches.
• THE FULL STOCK RANGE: All ot your requirements from one
• FREE CA TALOGUES: WiM be mailed to you with otters - software
and peripheral details
• PA YMENT. Major credit cards, cash, cheque or monthly terns
iapr 29.8S - whiten quoin on request!
Before To Silica Systems. AMFRC-0593-HM. 1-4 The Mews. Hatherley Rd. Sidcup. Kenl. DA14 4DX SEND A 64 PAGE AMIGA COLOUR CATALOGUE Before you decide wfieo 10 buy your new Amiga compuier. We suggest you Ihirfe vory earofu»y about WHERE you buy It. Consider wtial t will be Ike a lew months alter buying your Amiga, when you may require additional penoherals or software, ot help and advice with your new purchase And. Will the company you buy from contact you with details of new products? At Silica Systoms. We ensuro that you will have nothing to worry about We have been eslabished for almosl 14
years we arc Amiga spocialsts and are a Commodore approved dealer With our unrivaled experience and expertise, we can now c*aim to meet our customers' requirements with an ixiderstandmg witch is second to none. But don’t just take our word for It Complete and return the coupon now lor our latest FREE literature and begn to experience the ‘Silica Systems Service" Mr MtS'Miss-'Ms:...... Initials .... Company Name (il applicable j: Address: ... SIUCA SYSTEMS Postcode: .. Tel (Work): Which computer(sj. If any. Do you own? ..... ESCE Acvoiiei
p-i:as an ipeclloilant rr*y . P*aui * P««OOIS PIC ¦ If* not very often that a clone of a successful game can supersede the original but Body Blows does just that, cracking Street Fighter II right where it hurts - the play ability I The amount of combatants and the varied fighting techniques add one massive lot to the trted-and-tested beat- em-up formula. Executing the special moves Is easy thanks to the well-thought- out control method, and discovering these moves Is a joy In Itself: you'll be lost for words one moment and reeling in laughter the next. At first, the graphics appear washed out
and limp, but the blinding speed more than compensates for this. The victory cries and in-game grunts are some of the beet speech effects I've ever heard: each flying kick and hard punch landed results in a highly satisfying thwack sound.
Solo fighters are up against a lasting battle but It's the two-player mode that has to be one of the best around at present. Your collection will leave home if you don’t buy this make sure you Y11 Y|; do. L_~ a ¦ Team 17, £26.99 It's strange but despite the power ot the Amiga it still lacks a really first-class beat- 'em-up. Street Fighter II made a fair stab at gaining the accolade but a few quirks here and there, combined with the tricky way certain moves were accessed, detracted from its appeal. In that game's mega-hyped wake strides Body Blows.
It doesn't take a genius to realise where the inspiration behind this one-on-one head- breaker comes from. Ten characters are on offer, from ninjas to street hoodlums as well as the obligatory girly. She's hot on looks but you wouldn't want to meet her on a dark night, believe me. If you're more conservative in your outlook there's even a psychotic businessman.
Choose from single one two-player bouts or the tournament mode in which up to eight human players can compete for the championship.
Game parameters can be tweaked to your satisfaction on the options screen. Bouts can be over a single round or best of three, with energy bars for each character showing strength remaining. These are replenished at the end ot each round. When energy reaches zero the round ends. You then get a very SFII- esque piccy of the vanquished character looking somewhat bruised and battered, together with a selt-satisfied message from the victor. Rounds are timed at either 60 or 90 seconds (your choice). In the event of both characters still standing at the end, the winner is determined by energy
Instinctive controls What set Street Fighter It apart from regular beat-'em-ups were the unique special moves of each character all well and good with a joystick and the billion buttons of the arcade machine. When translated onto the home computer, however, the programmers opted for an odd multi-movement control system, eg down-diagonal-forward-fire for a certain move.
Each character in Body Blows has 12 (sometimes 13) offensive manoeuvres available to him her as well as normal jumps, crouches, etc. These are painlessly (though not so painless for the other guy) activated by a single joystick position with or without fire pressed.
When in the air, a range of flying kicks and punches becomes available with similar simplicity of control. While most moves are unique to characters, each one has an extraspecial move accessed by holding down the fire button (the length of time required depends on the character). Lots of the game’s initial fun is derived from simply experimenting with the fighters’ supermoves, which make SF Its look positively pedestrian by comparison. One of the most graphically impressive is the Ninja's super-shadow, turning him invisible and rendering him extremely hard to hit: all that can be seen is a
faint shape causing the background to go slightly 'swimmy' as it passes.
Graphics are crisp and, though not exactly awesome, they do the job well enough. Still, if you want this kind of speed you have to make sacrifices. I jest not when I say slower characters are quick but the fast ones are supersonic!
An excellent soundtrack and loads of crystal-clear sampled speech keep your eardrums bouncing merrily along. Some of the catch phrases the characters come out with in victory are guaranteed to raise a smile, not to mention adding heaps to the atmosphere.
As an example of the genre, there is little to fault in Body Blows. You may tire of the one- player game as initial novelty begins to wane but, behind Renegade’s superlative Sensible Soccer, this is easily one of the most agreeable head-to-headers about. Full of violence, full of style.
Body Blows topples SF ll's precariously balanced crown and it ain’t no pretender. The king is dead, long live the King!
IP TIME! Don't the special moves: they take a long time to activate, during which your opponent can attack freely.
And I thought Street Fighter II was goodl Well, it was an excellent conversion, but Body Blows simply blows it away. Team 17 have studied rival beat-’em-ups closely and made sure their game doesn’t make the same mistakes. For instance, in a lot of fighting games (including Street Fighter
II) , once you knock your opponent down you can easily beat him
to a pulp as he gets up, In Body Blows, however, you're not
permitted to attack a downed opponent straight away, so at
least he’s got a fair chance to recover. This makes for
less frustration, as does the way a cowardly, constantly
defending opponent has his energy reduced no more nipping
in for a quick attack and running away till time runs out!
And though the characters’ special moves are truly
spectacular including the Ninja's brilliant 'stealth'
effect and Kossak drilling himself into the floor they're
not as dominant as in SF II (Guile’s Sonic Booms made him
almost Invincible), as they take longer to activate and can
still be avoided. With such attention to detail throughout,
Body Blows is the best beat-’em-up "et.
R» w Vvw., £ MANIA
• .MAIN "f | ---------------- I ¦ The A-Forca team'* fava body
blowar, Ninja aura la ona mean duda. Total maatery over the
myatlcal powara of Ninjutau make the man In black poaalbly the
moat formidable adveraary: Hla diaappaarlng act haa to be aaan
to be believed! (Coma again? Ed) USA BODY BLOWS TEAM 17 lA
£26.99 A | B 1 2 PLAYERS I BEAT-'EM- UP ¦ The best beat-
'em-up yet even better than SNES Street Fighter II.
ISSUE FIVE MAY 1993 ROBOCOP 3 ANOTHER WORLD US Gold Delphine ¦ Perhaps the only word that can describe my reaction on first seeing Another World is ’awe-struck’. Fantastic, well-animated graphics with an astonishing variety of full-screen, atmospheric film sequences to set the scene it just has to be seen to be believed.
The one thing that makes it so special is the frenetic gun battles.
Shooting the living daylights out of opposing aliens while desperately trying to escape is an integral part of the game, with the plot twisting and turning as you progress. It’s rather like watching a decent action film although the ability to participate beats anything its distant cinematic relatives could ever manage.
My only criticism would be that there’s not enough of it.
And what there is seems to be needlessly over-difficult at times. The use of pass-codes enhances playability tremendously, but be warned it’s a little too easy to complete. I can guarantee you'll want to do it again, though... Ubi Soft ¦ Raffaele Cecco (the man behind the Cybernoid and Stormlord games) dealt his ace card with this superlative trip into the future. Although the plot is of a standard breed (master killed by demon, pursuit through future to avenge his death etc) the gameplay s as compulsive as it is enjoyable.
As well as the large exploration and puzzle-solving elements, there’s also a neat beat-’em-up sideline, enhanced further by the addition of a magical sword.
Graphically, Samurais top-notch, with a host of enemies ranging from other martial artists to body-hugging leech-creatures somewhat reminiscent of the Face Huggers from the Alien films. It’s as action-packed as you can hope for, with never a dull moment. The icing on the cake is that you can pick it up with the brilliant Mega-lo-Mania in one package. Believe me, you’d be a fool to miss it... SAMURAI FIRST ¦ Ocean ¦ How can you accurately define an arcade adventure? In my mind it’s always been a game that requires exploration, a little thought, and a fairly large combat element with hands-on
control of your character being essential. RoboCop 3 may be a borderline case (its mainly first-person perspective is not usually associated with the genre) but it certainly deserves to be mentioned, because it’s such an excellent game.
As I’ve already mentioned, Robo 3 uses a first-person perspective that’s quite a departure from its platform-orientated Psygnosis ¦ The thirdfand final) game in Ihe Shadow Of The Beast series took the excellent graphics of its rather unplayable predecessors and incorporated a new element a game.
After all, if we're honest about it, Beasts I and 2 were merely graphical demonstrations with very little enjoyable action.
Car chases to saving hostages : to a flight section) ’ each having their own atmospheric soundtrack, you find yourself totally 0 engrossed. There may not be a great deal of * j object manipulation, but k if its action with exploration you want (and a host of ways to get it), RoboCop 3 is the future of law enforcement.
Psygnosis more than made up for previous mistakes with this recent epic.
Sporting a host of puzzles requiring lateral thinking and inventiveness, Beast 3 shows just what the Amiga can do. The mainly graphical nature of the puzzles makes for some of the most imaginative situations I've seen in a computer game. For example, at one point you attack a village, although you can’t get through it because of a spiked trap on the opposite side. However, with careful positioning of a pig carcass found frying at the centre of the area, you can lure an orrible beastie to an untimely death underneath the spikes (leaving you safe to continue). I Afi I You then plunge headlong
into the next problem... J ISSUE FIVE ¦ MAY 1993 AF SPELLBOUND DIZZY ¦ CodeMasters ¦ It had to happen I mean, how could you have an arcade-adventure roundup without a Dizzy game? Spellbound Dizzy is by far the best escapade the little egg has had, with colourful graphics and the usual (if improved) Dizzy gameplay.
It's not really worth relating the plot, _ suffice it to say that our Diz has to save the Yolkfolk from the standard terrible fate.
Along the way he has to collect and manipulate various objects, while communicating with (and getting rid of) certain other characters.
It doesn't push the Amiga to its limits, and neither is it astounding in terms of originality (this type of game thrived on the 8-bits), but the unique charm of CodeMasters' cartoon hero is undeniable.
Perhaps the game’s only flaw is that there’s a little too much wandering back and forth. FI It's not a classic by any -f means, but you'd be as mad as a March Hare if you haven't at least looked at it yet.
EXILE ¦ Audioqenic ¦ Although people have criticised the initially awkward control method, I still maintain that Exile is one of the best | adventure-orientated blasters around.
I With over 600 screens' worth of scrolling I area to explore, and a host of puzzles and I aliens to solve and destroy respectively, I you'll be hard pushed to find many better.
| Right from the start, you can't deny the quality as you enter the vast underground caverns, dodging the asteroids crashing into your spaceship's hull.
The options available are quite phenomenal. As well as the usual pickup drop capabilities there's a host of other features, including the ability to disengage your character's jetpack, specify a position to teleport back to, scroll around the screen area to see nearby threats really, I could go on for longer, but it would make the review owe more to shopping lists than roundup recommendations.
Exile is the game to get if you like your action a little more involved than usual.
The ability to save your position also makes for greater lastability gone are the days when you'd get so far only to meet the same, untimely ending.
PRINCE OF PERSIA ¦ The Hit Squad ¦ This prince is quite a perplexing case. To be honest, it looks like he used to be a toad, got kissed by a princess and the transformation stopped prematurely. Nevertheless, Prince Ol Persia's a very enjoyable romp, with a royal young lady to rescue (perhaps he wants to finish what he started?) And a tight time limit to do it in.
The game has appeared on innumerable computer formats (even the Sam Coupe!) And its reception on each has been consistently welcoming. People have raved about the excellent sprite animation, as he runs, jumps and pulls himself up onto platforms with exceptional fluidity. However, the rest of the flick-screens tend to be a little drab in appearance and the repetitive nature of the puzzles tends to diminish the initial impact. Sadly, the main core of the game revolves around finding pressure pads to open entrances, arcade timing skills while jumping gaps, and the occasional sword duel with a
turban-clad assailant. While the fights are fun, I feel they're too far and few between and the rest of the action tends to be a little samey. V ASSASSIN ¦ Team 17 ¦ Platform shoot-'em-up or arcade adventure? Another borderline case that involves exploration through hands-on control, but does that make it a platform game? Personally, I'd say it just scrapes through as an arcade adventure, as there's no fixed path for you to travel in later levels.
On budget, though, it's a steal if just to see that animation.
MAY 1993 ISSUE FIVE MERCENARY ¦ Novagen ¦ Despite its first-person perspective and flight-simulation overtones, Mercenary's a classic arcade adventure. With acres of city (and surroundings) to explore, a plethora of objects to utilise or manipulate in conjunction with others, and a truly intense atmosphere, Paul Woakes's three-dimensional world is engrossing from the beginning.
After crash-landing on the remote planet of Targ, it soon becomes obvious that your situation is dire at its best, with a crippled craft at your side, a planet stricken by a terrible war and a serious lack of funds in your hired killer's trouser pockets. Fortunately, your initial location is near an airfield, where a rudimentary plane can be brought to make travel quicker and easier.
The freedom given to you in your search for riches and a convenient escape route was a revelation in its time: still to this day Mercenary can't fail to impress. ,J~-.
It’s easily one of the most absorbing games I've played and a valuable addition to any software collection.
CASTLE MASTER The Hit Squad I Of all the Freescape games, I found Castle Master the most compulsive. The 3-D graphics are far more suited to a 16-bit environment the 8-bit versions were too slow to be enjoyable.
Exploring the (seemingly) endless labyrinths is particularly enjoyable. Whereas previous Freescape games had involved a little too much wandering about, Castle Master gives you a lot more to do. Also, the mouse keyboard joystick control method makes for easy movement and a minimum of fussing around, so dispatching the occasional nasties and mamipulating objects are both a piece of pie.
If you haven't seen any of the series as of yet, you'd be a fool to not take a look at Castle Master. It's by far the fastest and most involved Freescape game, and now available for a mere £7.99 on rerelease.
MYTH ¦ System 3 ¦ After seeing Myth on the 8-bits (and being rather impressed by it) I was looking forward to seeing how the Amiga version could improve on the theme. How astounded I wasl With great depth of gameplay, each level plays (and looks) different to the last, with fantastic graphics and sound offering more than you'd usually expect from anything other than an arcade machine.
From the beginning in Hades, through time to the days of ancient Greece (and beyond), you can't deny the quality. If you’ve ever wanted to chop off Medusa’s head, this is the game for you. But strangely enough, not everyone seems to enjoy it as much as we have in the AMIGA FORCE office. I can't see why not r - with the ability to continue play while soldiering through the varied (and original) levels, it should have been universally awarded with the 'classic' title it deserves. If you haven't at least played it once, have a try.
Controlled with the greatest of ease.
It’s a strange game, though, being in places excellent and in others feeble. For a start, your main weapon is a rather poor set of boomerangs. While these can be improved by collecting plentiful power-ups, I still think they're a bit weedy for a game like this. On the plus side, the Assassin is one of the most agile sprites I’ve ever controlled, with the ability to hang from ceilings, climb walls, and leap huge chasms: all If you weigh up the pros and cons, you'll probably find Assassin a meaty challenge to get your teeth into. Okay, so the bad guys move in predictable patterns and the
supposedly 'special' weapons aren't so hot in actuality, but the graphics are excellent and the action thick and fast what more could you want?
GODS ¦ Renegade 3 Brc ¦ The Bitmap Brothers yet again spoiled the Amiga-owning fraternity by giving them this superlative platform-based adventure (only now just appearing on the consoles).
With power-ups aplenty and many an opportunity to use them, it can almost be said that it lives up to its holy name.
Gods is one of those games where a tight difficulty level proves to be one of its greater assets. The lasting challenge is also complemented by the use of a password system: something I believe improves a game no end. While it can't compare to, say, the graphical excellence of First Samurai, or the atmosphere of Another World, it still scores highly with its general slickness and thoughtfully designed levels. If I had to criticise anything, it would be that the excellent Nation XII music doesn't play throughout the game a pity really, as it would have added a lot.
I. ! . .jJ THE ADDAMS FAMILY ¦ Ocean ¦ After avoiding the film
like the plague (I really disliked the TV series) this
excellent platform affair surprised me with its attention to
detail and sheer playability.
Roughly following the plot of its cinematic counterpart. The Addams Family casts you as Gomez, exploring the family mansion (and surrounding countryside) to find and free your imprisoned relatives.
Even though it lacks the fantastic backgrounds of the SNES version, The Addams Family is easy to get into, and there's a massive amount of screens to explore. With any luck, we should see it out on budget sometime this rr r year, so look out for it (you'll be a if} .* r-~ right nana if you don’t).
BARBARIAN Palace ¦ Whereas the original Barbarian was a simple, one- one-one fighting affair, its sequel is a far superior romp with a large element of exploration added to the gruesome combat. With four large levels to explore and a never-ending supply of opponents to do battle with, there's certainly enough to Keep any violent adventurer happy for a while.
One of its shortfalls, however, is the rather shoddy graphics. Whereas the 8-bit versions were praised for their large and detailed visuals, the Amiga version doesn’t inspire a similar response. Fortunately it doesn't have too much of an adverse effect on the hack-and-slash gameplay. *. ?¦'. F| The value it represents as a budget game is enough to soften the blow of any criticism levelled at it just don’t expect another First Samurai... KKPKioN'TTfAl )ooqisi M.1L&H HEAD OVER HEELS Hie Hit Squad ¦ Before my now-enlightened days of Amiga ownership, I had a Spectrum. You may snigger, but there
were some astonishingly good games available for it. One of them was an isometric 3-D affair, going by the unusual name of Head Over Heels.
I played it for weeks after weeks, and still maintain it's one of the best computer games ever. Oozing character from every well- programmed pore. Head Over Heels is undoubtedly the best example of the genre I've played. Up until recently, I'd never been acquainted with the Amiga version, but I'm sooo glad I am now. Like its older incarnation, it's a phenomenally enjoyable romp, and I’m forever puzzled that so many people haven't heard of it (let alone played it). " - ( If you haven't got a copy, I ; .'•T'7, advise you to run quickly to your local software emporium and get one. You won't
1*5 a it*) - j itcag DAMOCLES I Novagen ¦ Despite being the sequel to the tremendous Mercenary, Damocles is an undeniable improvement. In addition to better-looking graphics, it features a much larger game area and more missions to undertake.
Again, the atmosphere is great, complemented by the fact that should you complete the main game (there are several ways) it doesn't just end like that. Instead, other opportunities are put your way to right wrongs, wrong rights, and make a bit of cash into the bargain. In r - -j terms of gameplay, it's fairly ni * XT 3 similar although more involved than the game it surpassed, and every bit as much a classic.
MAY 1993 ISSUE FIVE SOFTWARE SUPREME TEL: 081 365 0344 FAX: 081 365 1650 PHONE FOR FREE CATALOGUE 139, HIGH ROAD, LOUGHTON, ESSEX, IG10 4LT 24 HOUR ORDERING SERVICE 21 99 22 49 16 99 19 49 .1699 .19 49 .22 49 24 99 1599 .1799 20 49 .1699 23 49 23 49 23 49 16 49 BUDGET TITLES BUDGET TITLES 3D Pool ... Altered Beast 3D Pool ... Altered Beast Licensed lo Kill ......5.99 Lombard RAC Rally ...6.99 Lotus Esprit .....6.99 Manchester United .6.99 Manic Minor ....7.99 Michael Jackson
Moonwalker.6.99 Midnight Resistance ...6.99 Mig 29 Soviet Fighter .6.99 Moonshine Races ..6.99 New Zealand Story 6.99 Operation Thunderbolt ......6.99 Operation Wolf 6.99 Outrun ..6.99 Pang .....6.99 Panza Kick Boxing .6.99 Pipe Mania ......6.99 Pit Fighter .6.99 Platoon .5.99 Licensed to Kill ......5.99 Lombard
RAC Rally ...6.99 Lotus Esprit .....6.99 Manchester United .6.99 Manic Minor ....7.99 Michael Jackson Moonwalker .6.99 Midnight Resistance ...6.99 Mig 29 Soviet Fighter .6.99 Moonshine Races ..6.99 New Zealand Story 6.99 Operation Thunderbolt ......6.99 Operation Wolf 6.99 Outrun ..6.99 Pang .....6.99 Panza Kick Boxing .6.99 Pipe
Mania ......6.99 Pit Fighter .6.99 Platoon .5.99 Atomino.
Awesome Awesome Bubble Bobble Bubble Bobble Bards Tale 3 .... Batman The Movie.
Beach Volley ... Blood Money ... California Games... Carrier Command.. Celtica GT4 Rally... Centrefold Squares Chase HQ Bards Tale 3 .... Batman The Movie.
Beach Volley ... Blood Money ... California Games... Carrier Command.. Celtica GT4 Rally... Centrefold Squares Chase HQ 16 99 15 99 17 14 99 .20 99 20 99 15 99 .20 49 Cloud Kingdom Cloud Kingdom Colossus Chess... Conflict in Europe.
Crazy Cars .... Colossus Chess... Conflict in Europe.
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Rocket Ranger... Robocop.
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Marner Assaull A320
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Captive Carl Lewis Challenge .
Castles ...... Castle
ol Dr Brain .... Charrpionsho Manager
Chaos Engine . Chess
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... Crazy Cars
3 ... Cruse tor a Corpse
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Generation Deluxe Paint 4 Double Oragon
3 ...... Doube Hits 1.2.3 or 4 Dune
Masler.Chaos Strkes Back ADI Engnsn (11-121
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(14-15) ...... AOIFr«Kh|11 12| .... AOI French! 1
M3) Aol French |13-14| AOI French 114-151 ..... ADI
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Mams 111-121 .
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Aquavonlurer Armour GeOOon .
Armour Geddon 2.
Apidya . Arsenal FC Ashes of Empire Elite 2 Elvira Mistress ol the Dark... Efvira 2 • Corborus Etv*a me Arcade Epic European Champ Eyed the Beholder . Eye d the Beholder 2 .. Fantastic Worlds F14 Tom Cat F15 Strike Eagle 2 .. F17 Stealth Fghter . F19 Stealth Fghier F29 Retaliator Faloon ._ Faloon 3 ...... Fantastic Voyage Final Fight Fires Be .... Fite Force .. Flight ol the Intruder Floor 13
Foolbal Crazy .... Fuzzball Formula I Grand Pn Fascination Fort Apache . Fin School 3 (under 5) Fin School 3 |5-7| ... Fun School 3|7*» ... Fun School 4 |Undor 5| Fun School 4 |S 7,.
Fun School 417*» .. Fun School Palm A Create.
Fun School Spelling Fair Galeway to SavFronoer
G. loc R360 Gauntlet 3
.. Global Emoa
Gods .....- . Graham Gooch Cricket
Graham Taylor Gun ship 2000 .. Goblins
Hard Dnvtn- 2 .....
Harlequin..... Harpoon I meg HakmML Heros Quest
.... Historylino .... Home Alone Hook
.. Humans ... Humans Data
Disc .. Humans Data Stand Ajone Ian Bothams Crxfcet
Indy Heat indy Action inter Office Ishar Legend Fortress.....
I Jones Fale d Atlantis...... Jaguar
XJ220 ..... Jimmy Whiles Snooke- John Barnes
J Madden Foolbal Jim Power ... Kid
Gbvos 2 Kings Quest V Kings Oiesl VI
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3 .. Lazer Squad 2
Legend ._ Lognnd d Kyrandia
Lemmings Double Pack lawnmoww Man Lemai Weapon 3 ......
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• 8ountful...... lirks Courses • Firestone...... Links Courses
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Europe Match ol the Day Mavis Beacon
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Malhs ... MooprosoQoH ... Mdwintor 2
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Morkey Island 2 .... Movie
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fortress Naic ...... N Mansells World
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Sensible Soccer .... Shadowlands Shuttle me Sim Shadow of the Beast 3...... Silent Service 2 ..- . Sim Ant .. SimCrtyOekixe . Sm Earth Sampsons ... S4ly Puny Sleepwalker Smash TV .... Space Ace 2 Space Gun . Space Crusade Space Crusade Voyage B Space Quest i ..... Special Forces Sports Ml.
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Universal Monsters Ulbma Under WorM UMS 2 ..... UMS Planet Edtor Under Prossixo Jet Set Willy ....7.99 John Lowe Ultimate Darts .6.99 Kid Gloves 5.99 Wolf Pack ..... VW.'f WWF 2 .. Wmg Commander 1 Way Beamish Xenon 2 .. Video Kid.
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15. 99 Air Land and Sea ...... ......23.99 Big Box
1 . .15.99 Big Box
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1 .... ......16.99 Bitmap Bros. Vol 2 ....
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18. 49 Super Fighter .
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23. 99 please make cheques & PO”s payable to Software Supreme P&P
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But what's coming up that interests the oracle-like AF previews section.
MILES GUTTERY puts telescope to eye l and scans the i k horizon keenly A I for future A delights fl About to be launched upon us is one of the oddest heroes in computer-gaming history: Morris Axel-Ansell Dopolopagus Mad Mo for short. All kids have dreams.
Some dream of flying, some of walking on the moon. Nothing so bland for Mo though.
At the grand old age of ten he began to put into operation his master plan. A plan that would make history. Mo was convinced of the existence of Atlantis and he meant to find it. Of course, all great explorers have a weakness. Indiana Jones’s was snakes and Mo’s was a total failure to get to grips with unassisted personal aquatic exercise with natural submarine buoyancy (he couldn't swim): a distinct disadvantage when in search of the fabled continent lost forever beneath the waves.
Grudgingly he changed his plans instead to the slightly drier surroundings of the lost city of the underworld, Terratis, the entrance to which was, by way of a coincidence, in his cellar.
While pondering his next step he idly sipped from a pool of water on the floor (don’t try this at home, kids). Horror! Before he could say 'Oh no, a strange transformation is occurring', a strange transformation occurred. Peering at his reflection, he was alarmed to note he had become Litil Divil, a curious horned creature with little wings and big jowls. Help Mo return to human form by guiding him safely through the labyrinth of Terratis, solving the devious puzzles along the way. Only then can he reach the fountain of normality and rediscover his looks.
Five levels and 50 puzzle rooms will be easing their way onto eager Amigas everywhere in the not-too-distant future. See if it makes a splash when we review it soon.
Aymg iras the macni lines! Even after Terminator 12, the human race didn’t learn its lesson and built an all-powerful computer to control its affairs. Predictably the thing decided people were an unnecessary inconvenience and embarked on a plan of annihilation.
Set in the far future, you play the part of the rebel commander, Kenrae. In a last-ditch attempt to save humanity, you’ve agreed to have your brain removed and inserted into a huge robotic body capable of transforming into different shapes for different situations.
The basic robot is a good all-round fighter.
Some situations, however, call for more firepower: luckily a quick tap on the joystick turns you into a formidable tank.
Unfortunately its firing circle is limited, so with another tap you become a fearsome fire-breathing mechanical dinosaur.
From the unfinished version we've seen, Metal Mutant is a novel blast beat- 'em-up with a strategic aspect in deciding which is the best machine for the job at hand. Puzzles are also thrown in for good measure, keeping the grey matter ticking over. It should turn out to be a fine blast for thinking maniacs at an affordable price.
DESERT STRIKE ¦ Electronic Arts At last, the eagerly awaited Amiga incarnation of the smash Sega Mega Drive hit, Desert Strike is nearly ready for review in fact, we've been absolutely guaranteed a finished copy in time for next issue I So far we’ve seen a great deal of the game and, we must say, it looks (and plays) terrific!
Major improvements over the console version (apart from the obvious ones like price, etc!) Are the interlevel movie sequences which explain areas of the plot; they've been redrawn using a 32-colour palette so they look better, and run faster; plus the Amiga’s ability to show a full 64 colours on-screen during the game enabled the programmers to include better smoke, shading and shadows. Wow!
For those who don’t know, the game has the player piloting a chuffin’ great combat helicopter, and the various missions which need to to be accomplished are based on real-life scenarios from the Gulf War.
Sick? Possibly. But playable? Find out next month!
JtttiB OREA Games Worth Playing, £9.99 ewoudgenabel GWP are sticking their IN little fingers into a variety of pies as they prepare to launch a plethora of original and rereleased titles imminently. By contrast to the arcade action of Metal Mutant (also previewed this ish), Crystals is a a a fantasy RPG, set in a land cast in the evil shadow of Morgoth, Lord Of Chaos. To defeat him the player takes control of six characters. The motley band can be customised to suit your requirements, with three different types of character on offer. Warriors are best at fighting, wizards are skilled with
magic, and rangers are a football team... sorry, I meant very agile! Fighting is calculated via the characters' various attributes, so using the 'flee' option is important.
We are promised more than 16,000 locations packed with puzzles and a full-size blow-up map to help you plan your tactics.
Will you split your team or keep them together?: it's up to you. Ten quid is a small price to pay for such depth, if the game lives up to its promise.
¦ Get in your chopper and prepare for some desert warfare: we’ll show those cruddy console owners who's boss!
I Mfip V r STOTTO 1 HISSI awesomely nasty Meka-Chickens have nicked his girlfriend and toy fire-engine and done a runner.
How someone who plays with toy fire- engines has managed to get a girlfriend, I don’t know, but that's the slightly suspect story behind what is possibly the first commercially available poultry simulation. Take control of Alfred across eleven levels of 'hidden rooms and power-ups’. How does one go about powering up a chicken? the mind boggles.
Nevertheless Mindscape promise not only addictive platformy leapings but also a generous dollop of laughs. We await with worms on our tongues (baited breath). It takes a lot to make the stony-faced AF team smile but that's just the kinda guys we are.
Will Alfred ever see his darling again? Has his fire-engine put out its last imaginary fire?
Only you can decide when he eventually makes his way to Amigaland. Expect chicken- based frolics around September time.
PREVIEWS [COMBAT AIR PATRQI Psygnosis This flight sim is all set to become a landmark for the genre. Two planes are available: the F14 Tomcat and F18 Hornet.
Both flying from the USS Theodore Roosevelt, they are different machines designed with different practical applications in mind.
The battle zone is Kuwait just after the Iraqi invasion, and carrier-based jets have the job of spearheading Operation Desert Storm. The safety of hundreds of thousands of men on the ground rests in your hands. Choose to fly either a single mission or begin a full campaign against the amassed forces of Saddam Hussein in this epic air-combat experience. For the ultimate action two Amigas (with separate monitors) can be linked for simultaneous play. In this case player two takes over as the wing man, a role handled by the computer in one-player mode.
At the time of writing, the most complete version of the game is still looking rather unfinished in many respects. Obviously though, a couple of copies have slipped through a time warp from the future as certain Amiga rag(s) are already carrying alleged full reviews. The copy we saw was clearly still in development, hence we deemed appropriate no more than a preview. How anyone can gain a full appreciation of such a complex game from 20 minutes with an unfinished demo is quite a mystery. Call us old-fashioned but we at AMIGA FORCE like to play games before putting pen to paper.
Remember - you might not read it here first, but at least you get the full story!
I Relive the Gulf War!
Yes, Combat Air Patrol is yet another game that's got it in for Saddam. And with the ability to link up Amigas, the dotty dictator hasn't a chance!
RlBf HAWK CodeMasters, £19.99 I o holds barred in this all-out blasterama soon to emerge from the Codies stable. The Firehawk of the title is a state-of-the-art combat helicopter and yes. You get to fly it. Your job is to rescue paratroopers dropped over the Lafian islands to combat powerful drug barons.
Seven tough missions over various 360c scrolling baddie- packed landscapes need to be completed, with over 30 different power-ups to help you on your way.
Programmed by the Oliver Twins (they of Dizzy notoriety) from their own NES game of the same name, Firehawk offers subtlety amid the bloodshed. Strategic planning of missions will be important to avoid running into overwhelming enemy firepower. Firehawk should be blazing a trail onto the shelves soon.
Dam! Whore's that brother of mine got to this time? 1 mario is missing Mindscape At last Nintendo have given in! Mario is to make a belated appearance on the trusty Amiga. Mindscape are the dudes who've done the impossible deed with Mario Is Missing under development as we speak.
We re promised a series of edutainment' programs over le next few months, though what that means is anyone's guess at this point.
Apparently Bowser and Koopas (Marios greatest adversaries) have kidnapped the mustachioed one and, fed up with Marioworld, are stealing treasures from Earth.
Not just any treasures, mind you. We re talking about the likes of the Sphinx, Big Ben and the Mona Lisa. You take the role of Mario's brother Luigi, in a daring attempt to rescue your chubby relation while thwarting the plans of Bowser and Koopas. You travel to 19 different cities from New York to Paris as you search for clues to Koopas's whereabouts.
April is earmarked for this momentous release so keep ya ears to the ground for more information. Alternatively keep reading AMIGA FORCE; it's more hygienic.
LOTUS 2 AND HARLEQUIN BUDGET!
Gremlin are set to rerelease two of their finest titles on their GBH budget label (£9.99). Lotus Turbo Challenge 2 is still on of the best 3-D driving games on the market. It successfully took the terrific two-player head-to-head action from the original and added faster smoother and more detailed graphics with no loss in speed. Other improvements were the varying driving conditions, fog, night-time, etc and a full-screen display in one-player mode. Incidentally it was also a darn sight better than the disappointing Lotus 3.
Also on its way back is the classic platformer Harlequin. With 23 levels and over 1,000 screens it was roundly applauded by all who surveyed it. Now for a mere tenner this great game should be snapped up as soon as it hits your local stockist.
Full reviews of both titles in the next AMIGA FORCE.
SINK QH £)V J_M Zeppelin In the beginning their was Space Invaders. Then and ever since, the vast majority of computer games have involved the mindless slaughter of one species or another. Be it alien, mineral, man or beast, we could feel comfortable in the knowledge that killing it would increase the old score counter a good character-building exercise if ever there was one. Then came Lemmings. The packaging contained the now-legendary motto, ‘The producers accept no responsibility for loss of sleep, hair or sanity’. This was not, however, due to the fiendish puzzles in the game, as many
thought. The vast increase in numbers of gamers being admitted into mental institutions was for one simple reason. No-one could get their brains round the fact that a game existed which involved the avoidance of violent death. The save- 'em-up was born. More recently, games like Troddlers and Krusty's Super Funhouse have continued the tradition.
We've only seen a demo so far but Sink Or Swim seems to combine the larger, more attractive graphics of Krusty 's with the nail-bitingly manic gameplay of Lemmings.
A mouth-watering prospect, I'm sure you'll agree.
Don your best daring-rescue trousers when the full game reaches us (soon, we hope).
[s-i-Muri | I Mindscape First there was Sim City. People were staggered at the game's depth as you I were given the power of the president to I build the city of your dreams. The follow- I up, Sim Earth stunned the gamesplaying I public into silence. Take the role of I creator and guide a new planet from I being a smouldering chunk of rock in I space to a high-tech, space-age world.
I Now comes SimLife'.... Become an absolute god as you take I control of life at a genetic level. Mutate I and create the perfect life form through I the game’s six scenarios. Simulated I ecosystems, evolution, food chains, and I animal behaviour offer you the ultimate I challenge. Obviously joystick junkies aren’t going to find too much in SimLife to entertain them, but if you think you know where God went wrong you may do well to keep an eye out when this one makes its grand entrance. You won't I even have to wait till the next ice age (unless you decide to create your own, [ahem).
LEAVERS Grandslam It's been a while in coming (the game was advertised long before last Christmas!) But, from what we’ve seen so far, Grandslam's Beavers looks like it could well have been worth the wait.
A so-cute-you’ll-be-very-ill platformer boasting a variety of different graphical styles, the game also features some supremely slick animation and a whole lot of humour.
Seventeen levels have been assmebled so far many of them requiring vastly different skills to complete but the programmers haven’t decided as yet what order to put them in or, indeed, exactly how many levels there will be in all. Plot-wise we're completely in the dark (like you really care anyway, huh?), but we can tell you that a good deal of leaping is involved. Secret rooms and hidden passages also play an important part of the game, the only question now is: Will we have a finished copy in time for review next month (and, perhaps, how many of our rivals will use the little we’ve seen
to gain an ‘exclusive review’?).
The Gallup Top 1 OO Amiga Games chart has seen some action this month. No surprises at the No. 1 spot with Lemmings 1 crashing straight in but haven't Team 17 done well!?
SLEEPWALKER eOMK ULUS?
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12. Dizzy: Prince ol Yollolk......Code
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16. Trival Pursuit ....Hit
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18. Indy Jones - Fate Atlantis..US
19. Wing Commander ......Ongm Mindscape 34.99
20. Panza Kick
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22. Indy Jones-Graphic Ad.....Kixx
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28. Monkey Island .US
29. Avob Harrier
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31. Captain Dynamo ..Code
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68. Bignose The Caveman Code Masters ..7.99
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70. Fun School 2 ...Hit
71. Pinball Fantasies 21st
72. Int Truck
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84. The Voyage
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W71 - 608 - 0624: Fax orders: 071 608 0688 Credit card orders: 071 608 0624 Cheques Postal Orders t DataGem Ltd, Dept AF, 23 Pitfield Street, London, N1 6HB Showroom open Monday ¦ Friday 10am • 8pm. 10am ¦ 4pm Saturdays. Exit 2, Old Street Tube All orders taken subject to our standard terms & conditions.
ESOE ¦ Kixx, £9.99 Here's one for all you Agatha Christie fans out there! If you fancy yourself as a bit of a Poirot Miss Marple type, Murder boasts an incredible three million (approx) murders which need solving. You're an A amateur sleuth who MnaNHTMl happens to have arrived on the scene of the crime ahead of the police. You have two hours to unravel the mystery before Scotland Yard arrive to take over investigations.
First up, the appearance of your 'tec can be customised to your liking then select the address and date of the dirty deed. Finally choose from four skill levels ranging from novice through to super sleuth. The game proper begins with your character standing over the limp body of the murder victim. Here you're given the name of the deceased along with time and cause of death.
Move the detective, via a Hrm mouse, around the isometric rooms, being careful to search for objects providing possible clues.
Certain items will yield fingerprints. These can be compared to prints found at the scene of the crime, helping to indicate the murder weapon.
J] interrogation I llllilriifl here's always a fair I 'Ullllliil ,ew house guests and j* U|||| servants wandering ” around. All should be questioned as to their, and other people's, _ movements at the time of the crime. Character ¦ |- ¦ interaction and
- * manipulation of objects . Is easily achieved
by selecting ii ' i-ifhV, f lhe aPPr0Pna,e icons situated I It
around lhe game window.
| The crime’s solved by finding 1 the murder weapon and identifying the killer. When you believe you have enough H * evidence, collect the weapon and locate your suspect. Clicking on the arrest icon will bring up one of two screens, each in the form of a newspaper story: either a congratulatory headline (crime solved) or an article describing what a bungling incompetent you are.
Playing not unlike that old chestnut of a board game, Cluedo. Murder doesn’t really offer much more in the way of depth. Played with a monochrome screen display which hardly heightens interest, the endless wandering and searching is destined for tedium very quickly. If you're an avid crime buff it may hold some appeal, otherwise steer clear Cluedo with a few friends is far more Mini enjoyable (and that's saying | something).
MP YOU DON'T KNVtft VMS COMMItVtON!)
Tou’li icixxlfrn URSELF! 11 d 1 J EVERY KIXX GAME REVIEWED THIS ISSUE MUST BE WON!
¦ F19 Stealth ¦ Murder Fighter ¦ Ninja Remix ¦ Fire ft ¦ Outrun Brimstone Europa ¦ International ¦ Pirates Soccer ¦ Shadow ¦ M1 Tank Dancer Platoon Yes that's right! One lucky reader stands to win all NINE of this months Kixx releases, while TEN runners-up can select the game of their choice from the list. Generous to a fault as ever, the Kixx crew foolishly decided to leave the question up to us. So... To be in with a chance just answer this tough question: What is your name and address?
Jot your answer down on a postcard (or the back of sealed-down envelope), and send it along with your choice of runner-up prize to: WHO AM I? COMPETITION, AMIGA FORCE MAGAZINE, IMPACT MAGAZINES LTD., LUDLOW SY81JW.
The entries will be drawn from a suitable receptcle on the 18 May, if yours ain't in it... Kixx yourself!
¦ Kixx, £9.99 Asgard, home of the Norse gods, is under threat from the evil Hel. Only one thing for it send in the mighty Thor! A sideways push-scrolling platform blaster, Fire & Brimstone bears more than a passing resemblance to that ageing classic Ghosts A ' Goblins. The bearded main sprite could be Arthur's long-lost brother: they both use a variety of weapons found en route, including a completely useless ¦MFUM| oojit that fires in an arc, they’re Yj well-matched for leaping ability and their throwing arms move equally quickly. Even the backdrops look the same!
Unfortunately this is where it all goes horribly wrong the key to G W Gs success was its endearing simplicity, which the authors of Fire & Brimstone have abandoned in favour of some dodgy arcade-adventure elements.
The first monster you meet is a big. Blue giant who's asleep when first spotted try to kill him and you're dead, so instead you just walk straight past him! Batter the correct baddies and you find a potion, which (depending on its colour) builds a magic bridge over an obstacle.
Gives you extra height on your jumps, fires a bolt of lightning or illuminates dark rooms.
You've no choice in where you use 'em they're necessities without which you can never get past certain hazards. Nothing wrong with that, but they're quite hard to find in the first place, slowing down the game considerably and making the fast-firing main sprite look hopelessly out of place.
Fire & Brimstone is both good and original, but the bits that are good aren't original and the bits that are I M l original aren't good.
TIP TIME! Hit the IDPF- (¦£) bird m the tree he will drop a potion f +* m ' a hiL.lP. I' m .%] Not a bad game, but certainly not a world- beater. Giving more than a passing nod to Cluedo, playing by yourselt makes Murder a little more pedestrian than its board-and-counters inspiration. The graphics could be a little more atmospheric too.
If you are prepared to work at it you'll find it quite enjoyable, but the repetitive nature of the gameplay and constant noncommittal communication with the guests |pff|| will put many off from the start. ¦ I r™l Kixx, £9.99 i oth Out Run I and Turbo Out Run did very | little for me. In a driving game I expect speed, graphical competence and a sense of fulfilment when I | complete a section NOT I the kind of excitement usually associated with a Sunday afternoon chug along scenic country lanes. Out Run Europa isn’t the best driving game I've ever seen, but it's certainly a darn fine race
for your money.
I Also (unlike its I predecessors) it has a theme with a plot to I introduce it.
Simeon Kurtz had been given what he I assumed to be an easy task of dropping a few | sensitive documents off at Berlin. After waking up with a multitude of bruises in a dirty I basement, he rapidly came to the | conclusion that he’d lost them; and of course, he was right. So, without further ado, he stomped outside with the express intent of recapturing the items and becoming a hero once more. However, not satisfied with stealing his livelihood, the enemy agents responsible for Simeon's current condition had also nipped off with his beloved Ferrari F40. Luckily some poor swine had left their
bike outside a cafe; a quick bit of theft later and Sim was screaming along the roadways, hot on the trail of his antagonists.
Possibly the most innovative feature in Europa is the three different styles of level: on a motorcycle, on water and (of course) I driving flashy cars. Granted, if you look closely you can see that the bike bits are the same as the car bits, but with different B TIP TIME! Question all guests and servants thoroughly and cross- reterence answers to eliminate suspects.
¦ Detective work can breally dull unless its with Charlie’s Angels'.
¦What a peculiar game. The programmers have tried (valiantly) to introduce a tactical element into the platform action. Sadly, the resulting gameplay means that fans of either genre will remain unsatisfied.
The main problem is that unless you perform the correct action at each location, progress becomes all but impossible.
Having to die on purpose just so you can backtrack and retry screens is an unforgivable fault, and one which only the most fanatical gamesplayer would endure.
BUDGJT REVIEWS OUTRUN EU J 0* sprites. It's also a bit disconcerting that Probe (the programmers) are under the delusion that a bike can ram a car off the road. I certainly wouldn't want to ride pillion with one of them after playing this... As you may be guessing by now, ramming (and avoiding) other cars is an integral part of the game. Police, enemy agents and other road (and water) users all have it in for you, making life a little difficult.
Fortunately, certain levels give you the handy gift of either turbo-boosts (making you temporarily extra-speedy) or missiles to take out unfriendly helicopters. It's all set against a tight time limit too and with the amount of vehicles opposing you, every second is needed.
Europa is by far the best game in the Out Run series, and a worthy addition to anyone’s software collection. With excellent presentation, admirable graphics and a speedy pace to fuel the fires of interest it’s a particularly good game to kill a week or two with. It's not as good as Lotus, though... icoi ii d a M TIP TIME! Conserve all of your turbo-boosts until you really need them.
I ¦ Forget the original Out Run it was | natf. Though a vast improvement, Turbo I | Out Run still wasn't technically [ impressive tor an Amiga. The best of the I Out Run trilogy is Europa, mainly due to its great playability (unlike its coin-op- converted predecessors it was designed by US Gold themselves).
The first bike stage is somewhat reminiscent ol Road Rash, while later ; sections have the added variety ot racing on water, as well as in those dream supercars. For those wondering, the only reason Europa wasn't included in my roundup ol the best driving games (Issue
t) is because I, rattier embarrassingly, lorgol about it a
mystery as it’s not at all a forgottable game, i ¦ Thrilling
racing in various vehicles makes for a grand European tour.
A rhbimb ¦ Kixx XL, £1 Har har, Jim mi' lad. This old sea-dog of a Microprose game is once again launched onto the high seas, but for less gold pieces this time.
Crude-looking Technically it' ain't worth a dead parrot. The graphics look like they were designed by someone with two eye-patches especially those naff sea battles between appallingly sluggish ships. If the boats collide, you find yourself fencing with the enemy cap'n: a scuppered by an enemy power: game | ¦ Pirates begins very favourably with the tranquil sounds of the seas and a wooden | I ship gently creaking, a serene setting that I I boosts your expectations. Unfortunately, I I the actual game isn't half as good . I I Travelling the high seas, pillaging and I I plundering may sound
fun, but the whole I I thing lacks depth and substance. Graphics I I are only bog standard, and the boring j I fencing scenes can become really V annoying. Battling against enemy vessels I provides a bit more interest but all too often I I my direct hits didn't seem to register. 1 I What's more, while sailing in my schooner I I I got caught in a storm cloud and was unable I I to get out for ages. Eventually I switched off 1 I as my poor boat was escorted by the 1 troublesome wind a good billion 1 miles from any land, and with only !, ada foocHeft B J ¦ Kixx, £9.99 Nearly every perspective
must have been tried in the host of football sims available. By far the favourite viewpoint (of players and game producers) is the overhead one: it's easy to see what's going on, so planning moves and passing to team-mates is no problem.. Of course, the best example of the latter type is the best footy game of all time, Sensible Soccer.
Computer often chooses one well away from the ball by the time your farcically sluggish player gets there, the ball’s usually been kicked downfield by an opponent. However, the computer defences are so inept, m that when you do eventually get |mq the ball, you can easily dribble it . ” the whole length of the pitch lies and score!
With appalling graphics and
* ®py beepy sound, this would J Jm be an embarrassment _ on a
Spectrum, never mind an Amiga. Even the inclusion of the World
Cup Finals can't save it from being ryp** the Accrington
Stanley of football | | games. Avoid.
Sadly, International Soccer Challenge utilises one of the silliest perspectives for a Though thfs lends Appalling some realism in being -.--Ui.c down on the pitch, playwise grUpillCS it's completely unworkable. Fl||J kponu Several games have tried it ****** Hccjiy and all have failed (even the SOUnd best one, Super Soccer on the SNES, isn’t very playable).
Spot the ball Soccer Challenge's limited field of view means you can't always tell what's going on the action could be happening at the other end of the pitch or, worse still, behind you.
..iiiiyiuii oiaincy wi luowan I d I l . Avoid.
TIP TIME! Watch paint dry rather than play this.
'ou can switch between your players, but the ¦The interesting viewpoint and rather good player animation covers up what is, essentially, a naff game. It seems to be more of an idea than anything else, something someone thought up while lying in the bath. Novel in principle, dour in execution. Considering the constantly changing perspective things run at commendable rate but a distinct feeling of being in less than total control kills everything. Run along with the ball, fine.
Line yourself up with the goal, no probs.
Press fire nothing! Jab fire again with a continued lack of response. Hit fire repeatedly while swearing loudly at the monitor and without warning the ball spins off in completely the wrong direction. I didn't like it, and I don't I | think you will either! ¦ * ¦ This game is so bad it should be disciplined by the hen service matters., a McOCWAlO LAV) Aab :¦ WlAUPITI ISLAND MEGA FORTRESS K ffiAVLUEfl ? I Mil M'PROSE FORM 1 G PRIX mcROPRnsf golf AdANLIlNli iPECIAL EDITION 9?
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RUBY SERIOUS EDUCATIONAL JO CONS1 BIT 7 ’ .. A 0 I EHOLISM 1117-17 1 JJV14-14.1J « 0 I HAIMS inMMJ-1J.14-t4.JS A 0 I FRENCH 11.11-JMJJV14-14 15- EASY AMOS .. AMOS PRO .. CLARITY 16 (16 lit SAMPLER) DELUXE PAIMT 4 DELUXE PAINT 4 1700 VERSION DELUXE VIDEO J ...... HOME ACCOUNTS 7 MINI OFFICE HOME OFFICE MLUn m DM DWORDS ; NOVA 91 MEG JUTIANMR ’APERBOy 2 PGA TOUR GOLF • DAT PGA TOUR OAIAUISK NbM Ri M-K PINBALL FANTASIES curse c* »ncmantia ¦«F.i HvAi i p GENERATION DAILY
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99 SPECIAL OFFER BUY ANY 4 CLASSIC GAMES AND TAKE A FURTHER DISCOUNT OF £2.00 OFF TOTAL PRICE HAOOVf C» THE bfaSt J ILENTSERVICE 2 I MIG iM EARTH Bciiv bfijliq ira&r
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...Postcode P&P Tel Mortar lo Saln'MT Alter hoora . SunBjyr Ansaphone order hotline 071 381 8998 ¦ Kixx, £9.99 When the first Last Ninja game appeared on the C64 six years ago, it blew everything else away.
The isometric graphics were stunning, and the combination of logical puzzles and beat hack-'em-up action complemented them perfectly. The sequel was even better, with more-impressive New York scenery and improved animation. Long before the third (and final) episode was released, System 3 took a lesson from the record industry and did a remix' of the first two games combined, rejiggling the puzzles and scenery.
Big in Japan Ninja Remix has epic proportions, even for an Amiga game. There are levels galore, all filled with object-manipulation puzzles and plenty of baddies to fight. Nevertheless it s not nearly so impressive as its C64 counterpart was. The passage of time has not been kind, and the conversion to the Amiga was done without any gameplay or cosmetic changes. The graphics look almost identical to the C64 ones, ie not good for an Amiga. Meanwhile the simplistic combat sadly hasn't been improved, and the hero’s as difficult to manoeuvre as ever. The arcade-adventure element is still the
game’s real strength, helped by the sheer size which makes for fair value-for-money on budget.
With a bit more effort, though, it could have been so much better. A !
Triumph of quantity over quality. TIP TIME! Jump over the logs in the swamp to reach the rest of the first ftThe passage of time has not been kind ¦ Ninja Remix is an amalgamation of the first two in the Last Ninja trilogy, and considering the Amiga's capabilities it's surprising, and somewhat disappointing, to see the graphics are not that dissimilar to the 8-bit version. The main character is very cardboard-like and lacks the finesse you'd expect from a highly trained assassin. The animation is dodgy in parts and the scratchy backgrounds don't help save it from looking tired and washed
out. Initially, it’s fun to explore the terrain and find a use for the collectable items but this soon wanes because of the tricky control method.
Manoeuvring the Japanese one becomes increasingly frustrating: the most sensitive of joystick touches is needed simply to pick up an object. It's a poorly designed system that could, and should, be avoided. There's a certain degree of enjoyment to be reaped but there's not quite enough to keep you playing until the last puzzle's solved. * ‘ 1 7m ¦ Showing its age, but still a good long-term challenge.
¦ to exTreme g in unnervingly rer doing little tr stick right and fire to dispose i rhings do get a progress, and t ng flaw rears its loo many accidt are caused by 's tendency to f coming bullets.
The simplistic ameplay could e forgiven if it w layed with mast sprites against drawn multilev parallax backd Needless to sa t graphics
y. In some sect scure enemy sh missile They p contro ) silos ini
ilan to hij 1 of a silo lo or ack , am to rans ;om. The mai
best ei with th quipped t em is the
o de mystei He hound ‘ious Tak with spec at his sic ashi itral
le fight hi s way thr oug level, c along 1 The lefusing 1 :he
Adventur qom e be an airp throug tort lobby h there a .Me nd y onto th le baddie
- ride you're still in on e pii Extreme repetitiveness sets in
- j Oh dear! With feeble graphics that tend to hide enemy fire,
and infuriating gameplay, it's so disappointing.lt doesn't
really differ much from Shinobi. Even the bonus stage is
spookily similar, but for some reason the playability seems to
have gone out the win- dow. Realism is sadly lacking too, as
not j once while I was playing did my dog attempt to urinate
over scenery. Instead, he tried to rape my various opponents
(at least | that’s what it looked like!) Before shrinking to a
minute size for a few moments. Avoid. ¦ ¦ Kixx XL, £12.99 Lit
et on the brink ot % World War 3, M1 W Tank Platoon places I
you in charge of not one but four tanks. There are various
stages on offer, ranging from easy introductory training modes
to all-out mayhem amidst the war campaign, with several
missions per stage.
Ml TAN ' Iplaiooi j A simple map display shows the primary I targets, hostile areas and enemy craft. Each tank can be manoeuvred around the map by the appropriate mouse keyboard controls or operated from inside of the cockpit, simulation style.
These outlooks are all interactive: call up the gunners view, for instance, and you can fire of rounds of j ammo and tank-busting shells.
Many tanks As a simulation, M1 works to a certain degree j but it's a lot more strategy-based, requiring brain as well as brawn. Should you keep the I platoon together or send a tank out alone?
| Dig yourself in or meet the opposition head- on? These decisions could prove dividends or disastrous, and all need solving quickly before your crew get blown away.
The controls are a little tricky to get to grips with at first, with the keyboard mouse system proving perplexing. Patience pays off, though, and rewards are there to be gained mainly destroying all things bad and being presented with a big shiny medal.
Whether it’s my lack of interest regarding war and strategy games (peace, brother) or the sloppy game substance, I’m not precisely sure; suffice to say that Ml Tank Platoon can become very repetitive and boring.
Taking on the enemy (in their usual stereotyped Soviet role) soon becomes laborious: the battles just don’t hot up enough. The different viewpoints and out-of- tank camera zooms don't really add a whole lot more. Military enthusiasts will revel in the big option portions and varied controls but others will soon grow weary.
Vei in ine U ¦ A tough game that takes a while to get into, but like most Microprose games it's worth it in the end. Graphics are clear and fast, action unrelenting, and there’s enough depth to keep allcomers happy. There are better tank
* ¦* a games around (most notably Empire's Pacilic Islands) but
not at this price. If you like to «¦¦¦ stay on the ground while
playing I TV 1 war sims, this ones for you. ¦ *
A. 1 JL .A- , ..l________ 1 1 mI j 0 H :: r 1C*" ¦ eIOSm 1 * a
o The graphics are great IF-79 tries to create the ultimate
simulation, stretching the machine without sacrificing
playability. They would appear to have succeeded! Being more of
a ‘true sim' than F-15 Strike Eagle II, Stealth Fighter concen
trates more on actually learning and flying a real plane, with
less arcade-style action.
However, that in no way means a lack of combat fighting is far more satisfactory due to the high degree of realism. Graphics are fast and convincing throughout with extensive training facilities easing you into the complexity of a game which appears pretty daunting at first. In short, when you buy a Microprose simulation you ; know you're getting the best. ’ 111 Take a bow F-19. " U S Air Fore® recusations prohibit deceased officer* frcm ttjina rmJti-tnf*on ooflc' wcraft. Pleas® choose eoar cr erose tht* ®ninj «« •* Had* Tmnw Ht*«* «.**o tt CM Stm • ?«**' P«rr» H.HJ tot et r«t« *w«ta n* “•
JM Lt 'HW-V Hmtft 2,2*0 Htjrf Msrtw 1*(' t*m 7.7t et CM MMW -t«* ®ir»r HMM *. E*o Cat* MW 'CHHi' »«r I.IM tot et mu 't 4M*M' s «t» t.2S« ¦ Perhaps the best Amiga flight sim ever. A real bargain at this price!
P. .mvicwtTHE SIMPSONS BART VS THE SPACE ¦A fine intro sequence
leads you into a fun, if slightly basic, game. Plenty of
challenge is on offer, plus a little thought as to how to get
to some seemingly unreachable objects. Perhaps aimed more at
youngsters, there isn't really enough depth or lastability in
there to interest more take serious gamers. It's a slightly
dated style ¦ The Hit Squ £9.99 A gang of manic mutants want
to take over the world. Having arrived disguised as humans,
they aim to build a super-weapon and hold humanity to ransom.
You. As Bart, must stop them gathering the essential Me
components over five levels of nonstop arcade- adventure
action with a distinct platform bent. Cldl Level One sees the
aliens after anything purple grab that Cl spray-paint and
colour it red! On Level Two you're alter hats, some of which
are still on their owners’ heads. On completing these acts of
vandalism and theft you move on to Level Three and burst a few
balloons, swiping exit signs on Level Four.
Level Five's the trickiest return stray nuclear power rods to the reactor.
But holds up reasonably well as pHMM n (0 the kind of game that deserves a | lity(0 place in your collection. El pj _ Thankfully, there's more to The Simpsons than just collecting NonSVOp clutter. While wearing your X- ray specs you can identify 1aliens posing as humans ndvoNliirp bounce on their bonces to aaveniure dispatch them. Felled aCtlOII (oes leave behind coins, used in shops to buy cherry bombs.
On rockets, magnets, id theft whistles, etc. Rest assured if you don't put t a few your thinking cap on you'll never get hold Four. Of that last purple object, hat, etc. Oh yeah, iy and look out for some really cool subgames too.
The Simpsons isn't a bad game. The graphics are a little 8-bit NESy, but serve their purpose.
The leaping and alien dodging's by no means easy, but collision detection's spot on.
Although most of the puzzles are object- based. The necessary items are easily bought so the 'fail once and restart' trap is avoided.
It's possible to run out of dosh and find yourself unable to buy the item you need, but hey, that's your problem. The level of _ interaction is outstanding, so there's always plenty to do. It's a fun game | *• * t | and a worthy purchase at a tenner. TIP TIME! Use the coin in the phone- box for a funny response.
¦ There are more savoury things to be found down a sewer!
DOC CROC'S OUTRAGEOUS : * eet5i31 - 1 . JBIocky graphics and oversimplistic 1 gameplay really aren't what we've come to expect of the Amiga. I suppose this one's aimed at the younger gamer but is that adequate excuse for the pitifully little it has to offer? Sewer sections are too short but nevertheless can be frustrating to repeat if you mistime a single jump. As for the comic pagess! They contain no more in the way of depth than the age-old Frogger, not to mention inferior playability. A hotchpotch of platforms and sub-games which don't hang together at all well, you’d want more from an
8-bit game. Fans of the show will be sorely disappointed with this vehicle for the characters, while general players will load it once and not bother again. A bit g | of an all-round duffer, to be , honest. ¦ it's surprisingly difficult NTERPRISES u PROFESSIONAL AMIGA REPAIRS Got problems that no one else can sort out?
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elves, menacing 1 ' monsters, terrible traps ••• it's business
as usual in the AMIGA FORCE office! IAN OSBORNE 'roles up' i
to play three L £14.99 J L Mindscape A iv Classics... AF ¦
MAY 1993 ¦ ISSUE FIVE ¦ ICNIGHTMAI ... T C M tr.~r.~i ... nil?
Aro uniir rharartfirs that thick? Thev're i | m oonstone
ambitiously aims to combine strategy, roleplaying and
hack-'em-up J 1 I I genres. It's too shallow in the strategy
department to be a wargame and the roleplaying elements (in
the main) serve the fighting sections, but to compare it with
fantasy hack-and- slay offerings like Golden Axe or Barbarian
would be an insult to this very cerebral game.
Starting in your home village, you (and up to three others) must explore the four great realms, slaying monsters and seeking magic, treasure, and the keys to the valley of the gods, where you can , fight for one of the r r Moonstones. ) If The fights in ' Moonstone have to be seen to were be believed there's so .
Much blood and guts on offer |t I that if it were a film, it'd be 18- _ _ rated. Slices to the gut produce 1 IS “I stomach-churning slashes, while ~ .. charging bull-like baddies send you somersaulting to your doom. Getting stomped to death spreads your offal across the monster’s lair, you can be hung by rat-like rodents, a fellow knight might slice your head from your shoulders, a Balok could bite it off... the list's almost endless! Best of all, fallen foes stay on the screen so by the end of the fray the place looks like a road accident.
Fl | fter reading the reviews it got first time MM around, I expected Legend to be the m -Si greatest RPG ever. Not so it’s a good game and a worthy purchase at 15 quid, but no world-beater.
A swords-and-sorcery epic, it uses an isometric 3-D perspective. The game designers (who also did Bloodwych) have opted for an easily accessible approach. i When creating a party, lor example, you're given four ready-made adventurers (one of each class), but you alter their attributes by turning the lour elemental influences on or off. Sounds weird, but it s actually a very easy way of tailoring your character s stats to the needs of his class.
Each character has a special ability. The Berserker goes into a frenzied rage, the Troubadour plays his lute, the assassin hides in shadows. Most interesting is the Runemaster: his spellcasting is achieved through one of the most innovative and flexible spell systems ever. On the mixing screen you choose from various runes representing effects or direction. For example, mixing missile- (direction) with damage' painted in the same shades and are therefore often difficult to see but if you're looking for an iron key on a stone floor you wouldn't expect it to leap out at you. The generic
scenery makes mapping a little tricky though an auto-map function would be a boon.
Finally, watch out for the ridiculous, insane sudden deaths. For example, while walking along a corridor in the first quest you find a lever. Treguard just warned you not to play with fire, but what the heck? It's not alight, and it looks just like the levers that opened secret doors a while back, so you pull it and... arrrgghh! Unannounced hazards of this nature are highly frustrating and add nothing to the game.
Knightmare isn't a disaster. The atmosphere and tension are very good, encouraging you to have one more go to explore that little mh bit further. To a large extent, though. I ' ', I this is in spite of the game's design. jc TIP TIME! To enter the first quest, find a twig and throw it at the tree who's 8 lost her child (honest).
(effect), along with the necessary ingredients produces a magic weapon to cast at enemies. Once you get ; the hang of it you can mix all sorts of complicated concoctions.
The problem with using 3-D is that watching characters trundle across the screen can get a little tedious. The scenery is excellently drawn, but far too much of it’s uninteracfive all Legend lets you do is look for treasure.
Although the control interface is fairly intuitive there's no means of separating the party. You can control them individually when there are no enemies on the screen, but send one guy through the door and the others follow This also means you can't split the party between friends. Hero Ouesl-style.
For my money, the biggest flaw is the V combat system: watching characters 1 rushing round taking swipes at each other is all very well, but a turn- by-turn approach would've allowed more depth, letting you position your troops, cover up for the wounded, etc. All the same, Legends a really i’fTTI great game, falling just short of 1 ' being a classic.
• : In the first room of the dungeon open doors by firing
missile damage and missile healing spells at the icons.
This slick, console-style multilevel extravaganza is instantly appealing as well as addictive. The crisp, clear graphics and ever-so-user-friendly control method ensure that a quick blast all-too-often turns into a many-houred marathon; but just how long will it retain your attention? After a lengthy session exploring the game’s many (varied) levels a handy cheat mode enabled us to see the entire game, heh heh! I can't help thinking that the programmers, erm, shot their wad too early. The initial stages of the game, you see, are by far and away fhe best so, while the later levels are by no
means poor, in comparison to the first two excellent stages they can't help but appear a tad pedestrian.
Blatantly stealing devices from well- known Nintendo and Sega games of a similar ilk is not such a crime in my book (especially when they've been implemented as well as they have here), and the inclusion of different genres (the horizontally scrolling shoot-’em-up sections, for example) certainly adds to the fun. All in all, it's hardly likely to convert non-platform fiends, although fans of the genre will find plenty to keep them busy... in fact, it could you up all (Arabian) b'l- I I platforms jumped dispatched with Sinbad’s blade.
On reaching a light bulb appears above Sinbad’s head. This either reveals a message, or indicates a special object must be used.
On the carpet Collection of many gems and solving a simple puzzle takes our hero to the next of ten levels. In the main, these are similar multidirectionally scrolling ones, but also incorporated are two horizontally scrolling shoot-'em-ups.
Virtually identical, these feature Sinbad on a flying carpet, shooting down hot-air balloons and baddies with balloon or helicopter backpacks. The latter’s fast bullets are difficult to avoid and all baddies take a lot of hits to kill. Other interesting levels include an underwater one (though unlike other games, Sinbad doesn't need oxygen) and a mine-cart race reminiscent of Nobby The Aardvark.
Despite the variety, there's nothing really that original in Arabian Nights. Many ideas seem to have been borrowed from other games (slippy floors from Pang, balls on chains from Sonic etc), while the arcade-adventure puzzles will hardly tax your grey matter.
Nevertheless, the game has a charm all of its own, helped greatly by the atmospheric soundtrack that changes for each level. Graphically it’s not quite so impressive, utilising simple parallax and sometimes rather sparse backdrops, but the sprites have plenty of character.
I More then a little
• Imilar in places to a few console games we could Most
importantly is that it all plays well, due to the thoughtful
design of the levels and the flexibility of control you
sometimes need to crouch and slide under low platforms, or
climb up and down ropes. It's by no means a masterpiece, but a
good game that'll give you plenty of fun-filled nights. | , I A
TIP TIME! On m ;sLfc) the first level, buy the rigid snake and
use it as a winding handle to hoist down the prisoner.
¦ Thalion, £25.99 Valdyn was just an ordinary thief, vagabond and seeker of pleasure. One day, he was gambling in his favourite inn when a group of royal guards arrived and arrested him. After an unpleasant time in a damp and inhospitable cell, he was eventually summoned before the king, upon which the worried monarch explained the plight of his country. The Lionheart, symbol of the people and God-given talisman, had been stolen by thieves sent by the evil Norka. To add insult to injury, the Showing Festival was to be held in a few days' time, during which every ruling king had to hold the
Lionheart aloft to demonstrate his divine right to rule. If not, people would doubt the king's position, and a new ruler would be appointed. Valadyn had been chosen by the gods to retrieve the artefact; ironically his nickname had always been 'Lionheart' a title bestowed on him because of his considerable bravery and strength.
Lionheart is good news for just about everybody After being told of the terrible consequences should he refuse to enter Norka's fierce domain, Valdyn was taken to a temple and given holy powers to increase his abilities. Sat astride a dragon, our hero began his journey to retrieve the Lionheart... After the fantastic Turrican and its equally impressive sequel, I've been waiting for a game that could rival the multidirectional mayhem they had to offer. Loriciel's Jim Power was an interesting attempt, but I found it a little unplayable, while Assassin (by Team 17) lost out due to uninteresting
opponents and poor weaponry. Believe me, Lionheart is every bit as good as Turrican ever was.
Once you’ve viewed the moderately impressive introductory sequence and plunged into the action proper, it soon becomes blatantly apparent that Lionheart is positively inundated with excellence.
With more layers of parallax than you could shake a stick at, the backgrounds are almost as __stunning as the foreground and they work together like a dream.
V Fortunately, this cosmetic brilliance isn't at the expense of the gameplay. After a few moments’ play you'll be hooked, as the action gives you blasting, exploration and strategy. To elaborate, littered around the eight-way-scrolling levels are various bonus items, eg extra lives. These can only be found through fearless searching, as more often than not they're surrounded by spikes or something equally nasty. Speaking of which, your assailants throughout the game are of a very tough standard. Most of them only require a few hits to kill, but it's their method of arrival that makes them so
awkward. There you are, poised on the very edge of treacherous waters when suddenly up pops something 'orrible and you're fish bait. However, this is one of those games where should something go wrong, you’ve only yourself to blame. It's still infuriating though... Sprightly sprite The well-animated hero is particularly agile, with a host of offensive strikes and manoeuvres. Particularly impressive is his ability to slide along ropes and balance himself briefly on top of them to jump onto a higher platform. He does look like a bit of a weed when he runs though; fortunately, this doesn’t have
any great bearing on the action.
If I had to criticise anything it would be that occasionally certain moves are tricky to access plus, of course, the absence of level codes. You know how it is when you buy a record and listen to it nonstop? Initially, it can be the best thing you've ever heard but after a while you'd rather eat dog poo than play it again. Computer games can be very similar, and the earlier levels become a bit of a hindrance after extensive play. At least Lionheart offers a generous helping of credits (six, in fact) to help you struggle through your quest. Codes would have added about four or five percentage
points to the overall mark oh well, you can’t have everything, can you?
Lionheart is good news for just about everybody. Hard drive owners will be chuffed because it's installable; platform freaks will love it 'coz there's plenty of precipices to topple and bounce from; arcade fans will be dribbling over all the things you can kill... If you don't look at this at least once, ,1 you need your messed-up head U|(' jl examined. Lionheart is great.
Examine scenery closely to find secret areas.
¦‘A tried and tested formula implemented rather well' is the best way to describe Lionheart. Scrolling hack-'em-ups seem to have been around on the Amiga longer than the Amiga has been around itself, with a fairly hit and miss track record. Despite its somewhat uninspiring main sprite, Lionheart is instantly appealing, not least because of the excellent backdrops. I counted eight layers of parallax, giving an exceptional feeling of visual depth to the action. Bonus rooms and secret or obscured routes mean there's always something to surprise you so going back each time you play to try
something new will prolong interest. A good- looking game which plays well i i enough to earn my hearty I recommendation. ¦ Dim* to Itia ni‘w powrri, V ldyn m «Ki* lor.ii f-H witkout pvkii u acratch.
Ils* vIimhI r»rl»rnl]r in »k«* awampk anal walrkpd I lie air ahip fly out of «i jht.
Ho rurami. Ilia iniaainn wouldn't k«* mo ilLih.iikh ¦ Balow: Llonhurt aura I* th* king of tho swing*ra whan It com** to quality animation. Not at all ropayl ¦ Evan better than the Turrlcan games don't miss Itl ail Order Express Distribution VISA Call us on 0924 422 057,0924 422 226 or 0924 422 144, 7 days 8.30am-8pm 10, COMMERCIAL STREET, BATLEY WEST YORKSHIRE, WS17 5HH 3D Construction Kit 2.0 £32.99 Addams Family .£16.99 Adventurers .£16.99 Amos Professional ..£44.99 Arther Macleans Pool ....£16.99 AV8B Harrier
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Your Custom... li The basic concept behind Walker has been
around for some time I first saw a rolling demo almost
three years ago! Then it was just a fancy bit of animation of
the main sprite. Just when I thought Psygnosis had abandoned
the project, this graphical wizardry has been woven into a
reasonably playable shoot-'em-up. The idea of using both
mouse and joystick for control seems a bit daunting at first,
but in practice it works okay though a joystick with base
suckers recommended as you can't use your other hand to
stabilise itl The main flaw Is that the action's all a bit
samey: troops and aircraft always attack In waves and It's
often hard to avoid their bullets and missiles you're
almost bound to get hit by something. There are some nice
touches, however, including the guy who hitches a rope to
the Walker and climbs up to plant a bomb, not to mention the
Hendrix-style music blaring from the helicopters! While
Walker won't run away with any Industry awards, It's an
enjoyable, unique blast. ¦ ; Mtk omputer games and violence
have | walked hand in hand for a fair few years now. After
all, what better way is there to let off steam than
single-handedly destroying an awesome enemy with an ever
growing supply of impressive power-ups.
However, there's always been the problem that the sprite you control is usually unimpressive, and is rarely anything like the enormous end-of-level I bad guys you spend so much time killing In Walker your sprite is like a superbaddie on a small scale. Resembling a Scout Walker from the Star Wars films, it comes complete with two rather impressive guns on either side of its (flawlessly animated) head. These can be put to full use against a seemingly endless stream of assailants.
Walk into trouble The control method used is rather innovative.
You use a joystick or cursor keys to move your character left and right, while the mouse controls the guns and firing via a very handy target sight. Clicking the left mouse button results in a deadly spray of fire; pressing the right locks onto an appropriate target.
And what a lot of targets there are! I could ¦ Psygnosis, £29.99 describe Walker as a horizontal scroller over four large levels, but the action is mostly contained on single screens. Essentially, you're attacked by a wave of assailants, and once you've dispatched these, you can walk forward and further into the level. Problems occur when you've got a screen full of troops firing every conceivable weapon in your direction because you can't keep firing nonstop after a certain point your gun overheats.
I can see a problem with long-term lastability. While the game is very enjoyable, there isn't really enough variation to Bkeep seasoned arcade players happy for more than a few weeks. Also, I feel a few power-ups (such as missiles or lasers) would ¦¦v have done wonders.
Adding a lot more depth i ) to the frenetic action.
Nevertheless, Walker is one of the most satisfying shoot-'em-ups I've played in a long time. With excellent graphics (you should see the parallax), sound and violent gameplay, if it's a quality shoot-em-up you're looking | v) for, you can't go far wrong with this, g TIP TIME! Use short (but rapid) (jgL|) bursts of fire to dispense with annoying ground troops without your gun overheating and knocking them out momentarily.
¦ ¦ ¦ ¦ Blue Byte, £34.99 Simultaneous manoeuvres Not only are the graphics aesthetically impressive, the main scrolling split-screen display enables the two opponents to act simultaneously: one moving units while the other fires attacks with his, and vice versa.
Control is very user- friendly. Simply move your cursor (using mouse, joystick or keys) onto a unit, hold down fire, and move in any of the four directions to show a different action option icon.
Movement's a piece of cake: the possible hexes your unit can move to are highlighted, the maximum distance depending on the unit type and terrain. Attacking’s achieved in a similar fashion, with possible targets highlighted: infantry can only attack adjacent enemy units, but artillery can fire from several hexes away. Of course, the latter can't move very far in a turn: so the ability to load such units into transport lorries, trains, and even ships, is a boon. Another realistic feature is the way units gain experience from combat, performing better in subsequent fights.
Units can be repaired and even created in factories the latter are often neutral until commandeered by either side. Alternatively you can build your own depots for repairs only. To function, buildings require energy the amount credited every turn depends on the size and position. The third, and most important, building is the Headquarters: capturing your enemy's HQ results in victory without the need to destroy all his units.
Possibly the most ambitious wargame yet, Historyline aims to recreate the entire First World War, via 24 battles fought in chronological order. A password is given after each, along with a text commentary of the war so far, including other news (eg sporting) and neat presentation screens to help set the scene perfectly. You can even play the Germans (the game was written by a Teutonic team I), fighting against a computer or human adversary.
All very impressive, but why do wargames have to use crummy graphics? The answer is: they don'tl Historyline proves the point with the most attractive scenery I've ever seen in a strategy game, putting its peers to shame.
Though it’s a plan view, effective shading gives the scrolling landscape a solid feel especially the hills. Rather than using representative symbols, the military units look like what they are, eg a big gun for the heavy artillery. There's even an optional 3-D view of skirmishes, eg troops crawling towards onemy bunkers before exchanging fire.
U Capturing your enemy's HQ results in victory Each battle features sound strategy, so even if one side starts with a big advantage the result's not a formality. Grouping units together improves their offensive defensive abilities, and good use of artillery can decimate enemy infantry and cavalry. The inclusion of buildings to repair and produce units adds an extra The one real complaint I'd make about Hlstoryllne Is that battles aren’t bloody enough. They’re more symbolic than anything, always featuring six troops units firing at each other, but never anyone getting killed. Apparently this
was due to the unnecessarily strict censorship In Germany, but apart from making battles more exciting, bloody realism would have portrayed the horror of warfare so much more effectively.
Apart from this unavoidable flaw, the game features enough tactical complexity and variety not to mention brilliant presentation to make it far more interesting than most ilHilil strategy offerings. ¦ Lfjl* a ¦ Lefts Tha Qermans captura a factory. It can now ba uaad to repair and produca units.
Tactical aspect: the capture of an enemy factory is well worth the sacrifice of several units.
While individual battles are enjoyable, it’s the sheer scope and size of Historyline which impresses. Not only do the battles encompass vastly different scenarios, they realistically include technological advances as the war progresses, most notably in aircraft. At the same time, the game doesn't glamorise warfare in any way it presents the historical facts (including a highly educational introduction), inviting players to draw their own conclusions.
The game’s epic size means a lot of swapping between the seven disks, so harddisk installation is recommended. In short, though, it's a must for strategy fans. And if you’ve never tried the genre, you couldn't find a more user-friendly introduction. I can't wait for next instalment in the planned Historyline series, simulating j . I another historical era.
¦ The best-looking strategy game to date and it plays brilliantly too.
Use sappers to dig trenches to protect infantry from artillery fire.
¦ ARTDINK Maxis Ocean, £34.99 Even laying track isn't that easy. Straight sections are quickly laid by dragging the mouse, but curves are made tricky by the program's automatic selection of which way the route bends you often have to lay in the reverse direction to get it to bend the right way.
Of course, laying track and building stations costs loadsa money, including the expense of buying land (more if you have to ¦ • • demolish existing houses).
¦*© Clini IS Extra real estate is needed near stations to store the Cross Railroad Tycoon with Sim City and this is what you get. In A-Train, not only do you build a railroad network, you also construct various commercial buildings and projects, buying and selling them to make a profit. More loot can be made by speculating on the stock exchange.
This might seem dauntingly complex, and it is. It took me a couple of sessions just to discover how everything worked, with the aid of the manual’s invaluable 22-page tutorial. Not only are there 16 railroad property icons to use, but eight report and financial operations buttons too. It makes Sim City look like draughts! While this undoubtedly prolongs long-term appeal, I can't help feeling the game's too complex for its own good it’s enough to put many people off.
To encourage economic growth around stations raw materials brought by freight trains: essential for commercial construction The empire builder he aim is to encourage economic growth around stations, before selling your properties at a profit. A higher population's achieved by constructing apartments and providing passenger trains for commuters. These should leave at 8am: trains can be scheduled to depart various stations at any of six times, or make one-hour stops. When running several trains on the same line, careful scheduling's required to avoid collisions: though the latter only result in
the two trains getting stuck. In addition, each train must be trained' to go the right way at junctions, by setting the switches.
Although vital, the process ot getting your trains running smoothly is more an annoyance to the more lucrative (and interesting) commercial options. For a large-enough population, you can build golt courses, ski resorts and amusement parks.
The isometric graphics are more attractive than Sim City's crude plan view, with the light fading as night falls, plus the inclusion of seasonal weather. The only slight problem is that your track can be obscured by high buildings (in which case the satellite map comes in handy).
Lovers of complex strategy will find plenty in A-Train. As well as building a new network, there are five problem scenarios to keep you burning the midnight oil. But do be warned: it takes a long time to get on the right track.
;uudnus Iml TIP TIME! Buy loads of land around your stations when you first build them, then sell it off at a fat profit when the area develops.
¦ It costs almost a million dollars to construct an amusement park.
Hr,] ¦ B jj* £ .4 m i (. V
* n -4' II u E-i* lrtr Sss«f, !_ L ! .
.1 .J, .. .
Roilrood I I've never been much of a 00-gauge ] enthusiast, but A-Trairis a lot more than a computerised train set. This is a comprehensive entrepreneurial simulation with the railway merely providing the engine for your commercial developments. Greed is everything in A-Train, though it takes a long time to recoup the initial expenditure of railroad construction. It's much more satisfying to buy and sell property, rather I than simply zoning' areas as in Sim City. It's | also great to see all your little trains chugging around, although their speed's a bit unrealistic: the slower trains take
several hours to travel just a few blocks. But the biggest letdown for me was that elaborate crashes aren't catered fori Running a spaghetti-style rail network’s no picnic, especially when much of your time's spent speculating on the lucrative property market and stock exchange. It's capitalism gone crazy and, loath as I am to admit it, I love it!
«c-o: i-td n mi IcT?
Stock Below* Sotcllit* Grouth Gone
1. Gives the railroad's profit and loss figures, debts, and taxes
2. Shows the difference between your income and expenditures for
3. Reveals the income and costs of your subsidiaries, eg
apartments, office blocks, resorts.
4. Shows your town’s population and growth in four key areas.
5. You can build up a portfolio of shares in any of 24 firms.
Watch the market daily for fluctuations.
6. Ask you friendly bank manager for a loan at current rates for
7. No, not for Sky TV! This shows you a map and the positions of
8. Takes you to the main game menu, where you can save your
¦ No! Having played the original, I can ! Com men! On any improvements made in Ihe sequel. Wha! I do know is that it's inferior to nearly every other RPG I’ve ever played! The 3-D graphics are just about passable, but such basics as a decent combat system seem to have been ignored: all you can do is click repeatedly on the weapon icons. If this weren't bad enough, depth and interaction are totally lacking it's simply a matter of exploring samey dungeons, being attacked by wandering baddies, and collecting the treasure they leave behind. Of course, whether the flexibility and character commu
nication ot proper' roleplaying can ever be effectively implemented on a computer is a moot point, but other computer RPGs have done a far. Far better I | job of it than this sad effort. I ¦Coite Cfi
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L. e- et Food ttooey Exp.
Sir is Dex :t.
Def :* ¦ ICE, £34.99 The Gospel according to St Adventurer, Chapter One, genesis of the RPG: In the beginning there was Dungeon Master. The game became a classic and the roleplaying fraternity looked upon it and saw that it was good. The great RPG then begat many clones until the whole of creation tore their clothes in despair, and looked to the skies and said, "Verily, if an RPG uses Tolkienesque fantasy as its theme, it must be brilliantly executed or take the holy genre one step further."
'In their wisdom, the almighty software moguls did create many wondrous RPGs such as Eye Of The Beholder. Legends Of Valour and Waxworks. Alas, the evil one still roamed the lands, despoiling unwary adventurers with substandard games that could've been released in 1986. Abandoned Places 2is the tale of one such game...' Enough science fiction, let’s talk about the program. Abandoned Places 2 is set 400 years after its predecessor, and (ignoring the guff about four heroes being frozen and revived) covers the same ground as the first wander through dungeons and castles in order to free the
land of Ridiculouslylongword form the evil clutches of Evenlesspronouncablename. You play four bold, brave heroes who must... sorry. I’m sure you know the score by now so I'll get on with telling you why it doesn't even graze the mustard, let alone cut it.
Lack of class The first disappointment occurs on the pre-game character selection screen believe it or not there's only two character classes on offer: 'Fighter' and Mage’.
Where's the thief? What about a bard or an assassin? And why are they all human? What happened to the elves and dwarves? You choose your geezers from a pre-rolled range and can shuffle each character's stats which is nice and quick, so a few Brownie points are clawed back. It's good to see a default party on offer too can anyone honestly say that after buying an RPG they don't rush straight into the game, first time they play?
On entering the dungeon you find some UU) I tighter Int :s Iks : Con is ¦ Oh no! Not another advertiser for the Slim Fast diet plan, surely? No, it's just your regular Jason and the Argonauts zombie skeleton assassin about to chop off your phalanges!
I m IrSlVr & i p ,
- I LI akJ x'j _
- --n E H "I & 11 AF ¦ MAY 1993 ISSUE FIVE ¦ spooky 3-D graphics
with excellent 'footsteps on a cold stone floor' effects even
when you're standing still. On a certain spot in the first room
the action window gives way to a screenful of text, and you’re
told. You see the dying master and his followers trying to keep
him alive.' How do you see him? Through clairvoyance? On a
photograph? Maybe it’s just an unpleasant memory. One thing's
for sure he isn't on the screen.
Farcical fights Where Abandoned Places 2 really falls flat on its pixellised face is in the combat department.
To make your fighters clout an enemy, you move the pointer over the weapon (assuming it’s in your hand) and click the right mouse button. It's then ghosted for a few seconds indicating that it's in use. When the icon returns to normal, you click again. Yes it is as tedious as it sounds, and damned impractical too. The action’s in real time and there’s no facility for making your characters repeat the last command, so if you're battering a brace of bloodthirsty boggits and want to make your mage peel off and prepare a spell, your fighters stop hacking while you do it! Have the party only one
brain between them? I can't think of any other reason why four separate characters can't act independently of each other. After all, it couldn’t be bad programming... The enemies themselves are quite convincing, with huge, powerful graphics and wicked animation. The sampled screams are a little weedy and a few blood-spattered wounds (yours and theirs) wouldn't go amiss, but the overall standard is high. Until one of the enemies snuff it, that is. They don't reel from the death blow before falling to the floor in a crumpled heap, they just fade away. Worse still, when one of your own characters
dies you can continue using his inventory as if he were still alive, an unbelievably ridiculous flaw that should've been picked up by even the most rudimentary playtesting. It would have been simplicity itself to place his backpack in the action window, leaving it where he fell until plundered by the rest of the party, but no there it is, floating along as if still carried by your late friend.
While we're on the subject of annoying and unnecessary flaws, it's worth mentioning the copy protection. Based on the five-by-five grid used for your backpack inventory, you're asked to pick through the manual and enter the black- and-white pattern specified until you do, you can't use your inventory and you won't get tar without it. Nice idea, but the on-screen grid's black, the pattern in the manual's black-and- white, yet you’re asked to turn the BLACK squares in the printed grid WHITE on the screen, reproducing the grid in the negative.
WHAT IS THE POINT? I didn't appreciate being asked tor copy protection in the middle of a fight either, preventing me from using my inventory unless I left the monsters to hack bits off my party while I fiddled around with it.
The background graphics are of a very high standard, much better than its washed- out predecessor, but they give no real feeling of exploration. You never forget you're walking through generic corridors and into generic rooms. One thing you can forget about, though, is finding anything original.
Abandoned Places 2 adds nothing to the genre and could easily have been written in
1986. It's huge (over 30 levels), but as James keeps telling his
girlfriend, 'size isn't everything’.
Ivrmen in H 1 J 1 r i I- - • 1 i Team 17 have received much praise of lafe for their God-given ability of producing rather excellent games. Take, for example, the supreme Body Blows it's the Rave Review this month and a jolly fine game to boot. Add to that the pristine Project X, awesome Asassin, ace Alien Breed ‘92 and soon-to-be-see Superfrog what you’ve got are five very groovy games indeed!
Leather Jackets are also a pretty fantastic piece of clothing. Lots of people wear them, and I think you'll agree with us when we say that they're a bit better than your average anorak.
Now. Read what happens when you use these great items as we did in the office.
JAMES: Here you go, Miles. This is the jacket we've got to do the experiment on.
MILES: So you're telling me that the moment I wear this, a multitude of babes are going to descend upon me and carry me off up onto the hills?
JAMES: Hopefully so!
Miles dons the jacket BABES: Scream! Let's get him girlsl Sound of Miles being carried off over the hills by a multitude of babes JAMES: It worked!
Later on, James decides to test the effect of the TEAM 17 games JAMES: Chris, can you load these games up and play them for a while?
CHRIS: Why me?
JAMES: (cough) No reason... Sounds of Chris loading games CHRIS: Hey. This Body Blows is well smart!
Sounds of HRH Queen Elizabeth entering the room, along with Martika, Nigel Mansell and Shakespeare THE QUEEN: One has grown tired of one's magnificent duties as of late. [Leans closer and speaks in quiet tones...] What I'd like to do these days is go down the pub for a bit, then put me feet up and watch Coronation Street on the telly. How's about taking over the throne for me?
CHRIS: Don't mind if I do, your Majesty.
Quick pause for coronation and stuff MARTIKA: Oh Chris. I love you!
CHRIS: Dogs and Socks! If it isn't my favourite heart-throb, Martika!
NIGEL MANSELL: Hello Chris I've just popped in to say you're a far better racing driver that I am.
CHRIS: Lawks alordy! Thanks Nigel. Oh, Martika can you please stop kissing my feet?
MARTIKA: Sorry, my darling.
SHAKESPEARE: Chris, I've been reading your writing, and I've come to the conclusion that you're a far better wordsmith than I ever was.
.MES: Ha! It works.
H ~ i j Esjj So, if you want to win first prize of a leather jacket and five Team 17 games, LEGAL DISCLAIMER ¦ AMIGA FORCE I can not be held responsible for people who, on winning, don't get attacked by a multitude of I babes, become royalty or get off with Martika.
I or one of three runners-up prizes of five Team 17 games and a signed A1 poster, answer this simple question... i Who is Chris's secret heart-throb?
I Answer on the back of a postcard to: IT'S MARTIKA, YOU STUPID FOOL, AMIGA FORCE. Ludlow, Shropshire SY8 1JW Answers received after the 18 May will be I laughed at and used to line the Editorial Assistant's kennel.
* ******************* : LOOK NO FURTHER!! ; BUS STOP PD * * * * *
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* * * * * * * 85p PER DISK [DIS5K‘A™£?UE GAMES UTILITIES DRIP
CU UTILITY POM POM MED 3’10 CYBERNET1X ASTRO 22 BATTLE CARS
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AMIGA FOX (DTP) SURVIVOR 2 FREECOPY Vl.l DOODY ICONS SCRABBLE C-UGHT TOP SECRET bBASE 2 PUGGLES 600 LETTERS DR MARIO GELIGNITE FONTS 3 PETERS QUEST ELECTROCAD DRAGON CAVE U EDIT CATACOMB DEGRADER TANX SHOW STD MUSIC ANIMATIONS & CE OF GAMES 281 CITY ROAD, ISLINGTON, LONDON ECIV ILA TELEPHONE 071 490 1708 FAX 071 490 1708 WE STOCK A LARGE RANGE OF SEGA JsflNTENDO & COMPUTER GAMES.
JESUS ONE'S (2 DISKS) SEAL IRON MAIDEN GUNS N ROSES COMIC STRIP EXPRESSIONS 2 BOWIE BLACK BOX TS ONLY AAA DONNA EARLY MADONNA SEX 1 MADONNA SEX 2 MADONNA SEX 3 MARIA WHITTAKER BO DEREK PARADISE SHOW STRIPSLOTTER FOR A FREE PRICELIST TELEPHONE 0714901708 AGATRON 8 ROCK ALBUM GULF WAR WATERSHIP DOWN MADONNA - IMMACULATE CHARON TATE GALLERY FAST CARS THE PRISONER PLEASE DECLARE OVER 18 WHEN ORDERING ADULT ONLY DISKS.
ALL THESE LISTED ABOVE ARE +8600 COMPATIBLE P&P FREE ON ORDERS OVER 10 DISKS. UNDER 10 DISKS IS SOP.
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THE CATALOGUE DISK INCLUDES GAME CHEATS, GOSSIP AND CLASSIFIEDS.
EUROPE POSTAGE 25P PER DISK.
REST OF THE WORLD 50P PER DISK. SAE FOR A PRINTED CATALOGUE FOR THE CHEAPEST AND .BEST!!
THE LATEST TQP. 50. GAME$ FOR YQUR AMIGA:- AV8B Harrier Assault yj yl ...£19.99 Archer Mclean's Pool ......I.... .....£15.99 Assassin .. X...L X....£15.99 BC Kid j ..£15.99 Big Box 2 .... £19.99 Body Blows f...bi... ...u..li....i:.£16.99 Bug Bomber Li ...I £15.99 Catch'em ..Li l.i ] ..£15.99
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Playtime 5.99 No Second Prize . £15.99 Pinball Fantasies ..i ..£19.99 Premier Manager ...... : ..i..L.i ..£19.99 REACH FOR THE SKIES ...4 £19.99 Rome AD’93 1 £19.99 Sensible Soccer 92 93 Edition ., ..£15.99 Sim Earth .....L ..£22.99 Sleepwalker ..... £15.99 Street Fighter
2 1 .?.O....E17.99 Sword of Honour ....L .£15.99 Superfighter ...U .U...L...E15.99 Tearaway Thomas .Li i .£15.99 Tracon II .... £22.99 Transarctica ....£19.99 Wing Commander ......£19.99 The above represents only a very small selection ot titles that we stock. It you do
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* ******************* COLOUR Dear Steve, It's been a long time
since I last wrote. I see you've finally decided to cany out a
reader survey, so here's a few thoughts from me... I recently
bought a Seikosha SP-1900, a 9-pin dot matrix printer. I've
tried selling it as when I bought it I thought it was a colour
printer, but it's actually black and white. I thought I'd be
able to A PRIME EXAMPLE Dear AMIGA FORCE, I got my Amiga at
Christmas and after your | first issue I've raided the
newsagents every month for a copy.
Please, please, please could you print more tips for Gobliins 27 I thought you were covering the whole game, not just the first two levels.
At the moment I'm on Level Three, but I can't find a piece of metal for the forger or how to get down the well (if you do go down, that is).
You said write in if you wanted more info in the next issue, so I have now PLEASE shove it in the next mag!
David Argiz, Surrey.
¦ Okay, I know we ran the entire Gobliins 2 solution last issue, but I thought I'd just slap I this little missive from David in the letters page as an example. At the end of the initial G2 tips in Issue 3 we asked if anyone wanted further clues and the response | was so overwhelming we could hardly refuse. We positively thrive on indicators | such as this to ensure we’re meeting your needs (and, therefore, standing a good | chance of selling zillions of copies!), so keep 'em coming, okay? Oh, and by the way, Coktel Vision (who publish the game) asked us not to print the entire the solution
so soon after its release, that's why we only ran tips to the first part initially.
Steve buy colour ribbons for it even though it uses multistrike ones.
AF ¦ MAY 1993 M ISSUE FIVE I I would like to buy the original Sensible Soccer.
Do you think it is still worth getting?
Also, are you still going to publish the Gallup charts for full-priced and budget games in your increasingly popular magazine?
Keep up the good work Steve.
Anthony Persaud, Hayes, Middlesex.
Nice to hear from you again Anthony, but what you expect me to say about your problematic printer is a complete mystery! Sensl Soccer, on the other hand, I can help you with and the answer is, NO! Quite simply, the new updated Sensible Soccer 92 93 is sufficiently different from its predecessor to warrant upgrading if you already own and love! the original (the goalies are far better for starters), but if you don't possess either just get hold of the new one... you won't be disappointed.
As far as charts are concerned, yes, we will continue to publish them.
Sieve CUT OUT AND CHUCK AWAY?
Dear AMIGA FORCE.
Congratulations on producing such a neat little mag.
It reminds me of the good old days when magazines like ZZAP 64! And CRASH ruled the roost, and of the happy times I had with my now- departed C64 (all those memories eh? Sniff).
It's so refreshing to see an intelligent Amiga mag that's positive and enthusiastic about the games it's supposed to be covering instead of being pompous and miserable like certain other Amiga mags I could mention, although I wouldn't like to see you overrate games... a problem suffered by a lot of magazines.
Keep giving truly naff (or even mediocre) releases the slagging they deserve.
Anyway, you probably welcome constructive criticism, so here goes; the only parts of your mag I feel could be improved are the reviews and cut-out cheat cards. The reviews, full-price and budget, should be rated. If separate ratings for sound, lastability etc would take up too much room, use a single overall mark as you did in Master Blaster.
This makes the reviews more complete and gives a reference point regarding how good the games really are. Also, the full-price reviews could be bigger (a page each at least) and the second reviewer should be given more space to outline their feelings. If there’s not enough room for this, drop the cut-out cheats, which I don't think are a good idea I mean, they’re a bit silly, aren't they? What’s the point of paying £25 for a game if you're going to cheat your way through it? Tips are much better.
Maybe you could cut them down (the cheat cards, MAIL WARNING Dear Steve, Wow! What a mag, the best around. Loads of tips, cheats, maps and pokes, the latest full-price and budget reviews and some superb compos. Thank goodness there's a mag for the Amiga without stupid coverdisks!
I have a few ideas; why don't you have leagues for shoot-'em-ups, adventures, sport sims, platformers, etc showing the top 20?
One last thing why is FORCE MAIL 9 I called that? Keep up the brilliant work.
Craig Turner, Gwynedd.
I Hmm. There still seems to some confusion over the title of this here letters section you’re not the only one who's addressed their ramblings to FORCE MAIL 9, Craig. The correct heading is, in fact, FORCE 9 MAIL (bit of a pun-type thing on 'gale', see?). Any suggestions as to what might suit the section better? Regarding your ideas about leagues for game genres, who would supply them? We could always ask you, the readers, to write in with your Top Ten shoot-'em-ups or what-have-you.
But collating the results each month would be a mammoth task in itself and, at the end of the day, what use would the charts be exactly? We already cover genre roundups (this month's Arcade Adventures for example) so apart from the simple curiosity angle I really can't see much point.
Steve that is) to make room for the full-price reviews?
Anyway, whatever you do I II still continue to read, so well done keep up the good work.
Mark B, London SC 19.
PS. How about a full, in-depth feature on the new A1200 (tech specs, prospects etc)?
B Good points well made, Mark, and apart from your comments on the cut-out cheats (the majority of letters we’ve received that mention them state TIPS Ars you perplexed by a pixilated puzzle? Write a detailed account of the problems you're having, and one of our readers may be able to help! Mark your missives ‘Tips Bits' and send them to the usual address free A-FORCE binders will be awarded to the senders of the best solutions... ¦ Please help. I’ve been playing Cruise For A Corpse for months now, and keep getting stuck.
I got a list of codes and what they mean from a rival (rubbish) magazine, but have since phoned the Cruise For A Corpse I helpline and found most of them are wrong!
I now have to start all over again. Is there anyone who can put me (and my daughter) out of our misery and give us a list of codes somewhat opposing views!) I agree with you. Note the new ratings boxes and bigger full-price reviews introduced this very issue, for example. The results of last month's Reader Survey are still being assimilated as I type, but one thing is already dear... you lot sure like your ratings!
And an A1200 feature? Not really. We re a dedicated games mag, y’see, and as such we'll update readers as to what's hot (or not!) On the new 32-bit Amiga but technical specs?
Nah... Sieve WILL THE FORCE BE WITH YOU?
Dear Sir Madam, I am writing to see if you can still get back issues of your magazine, as I missed Issue One of AMIGA FORCE. Ive enquired at all leading newsagents in the area, but have been unsuccessful in my search. Can you help?
Mr D PoweJI, St Aims, Notts If I had a pound for every letter like this that landed on my desk I'd have, ooh, beer money for at least a week! Sadly, there are no copies of our inspired inaugural issue left (sob) and, despite the fact that we still retain the original film, the reprinting costs would be prohibitive we’d have to print at least another 10,000 copies and the chances of selling that many back issues (even for such an excellent issue!) Are slim indeed. Sorry!
Steve That'll teach you to waste your cash on rubbishy rival mag’s, won't it!? Can anyone assist these damsels in distress? C'mon, surely someone's got the answers (although it would be easier to help if we knew exactly where you're stuck Mrs B...). ¦ At last a mag that knows its stuff! You could say I’m getting on a bit (I'm 55), but your mag's great.
I can't get through the levels on Magicland Dizzy, do you have any codes or cheats? I’ve been trying since Christmas perhaps I’m too old.
Mrs M Beckett, Arbovrthorne, Sheffield Shame on you Mrs Beckett, you're never too old to play Dizzy games! Getting Dear Amiga Force, This excellent, eggstremely good drawing of Crystal Kingdom Dizzy is my brother's art masterpiece. He's into drawing and computers, and isn't really interested in Segas or Nintendos.
We have an Amiga 500 with around 70 games, and he plays on them almost every day. He draws a lot of computers characters, but he especially likes Dizzy. Unfortunately we only have one Dizzy game. Treasure Island Dizzy. My brother’s saving up for Crystal Kingdom, Magicland and Spellbound Dizzy.
It'll take him some time, but then again they’re worth it. Please print this picture and letter as my brother always buys your mag it would be a great surprise as I'm writing this in secret.
Natalie Capell, Northampton.
¦ Surprised? I hope so! Seriously, Natalie, considering the quality of your brothers work it Lemmings Lifeline what a godsend, and what a good idea! I’ve just read your third issue and again it helped with a level I was stuck on. The trouble is I still need help with two more levels to complete the tricky section, namely levels 14 and level 25.
Fortunately a friend at work (yes, he bought his computer for his kids as well) gave me the access codes for the levels he'd completed so I could skip any I struggled on. I've done them all except 14 & 25 help!
The budget reviews and cheat section of your mag are also excellent. Looking through Issue Three I noticed Switchblade 2 reviewed. Good value for a budget game, but does anybody know any cheats? I can't get further than Level Two.
P Whittaker, Cjeveleys, Blackpool.
PS. Here's a cheat for Premiere by Core Design Ltd; during the title sequence (displaying ‘Premiere press fire to roll cameras') type spark plugs for infinite lives. Press the space bar to skip levels.
¦ Thanks for the cheat Mr(s?) W, but please around Magicaland is certainly no yolk though, so try this: First pause the game, then type in DIAMONDS AND PEARLS.
Infinite ovoids are now yours to command Soldier on!
¦ Having read Issue Three of your great new mag, I’ve some answers for your Tips Bits section.
1. For L Earl ol Penrith; To get into the town hall in Lure Ol
The Temptress you need to get into Tadigh house and use the
Tinderbox on the apparatus. Use the flask on the tap to get
the potion, and go to the town hall doors and drink it. You
then turn into Selena and have no problem getting into the
To get into Todigh house you have to get Rat Pouch to pick the lock with the lock pick.
2. For D Burman of Haddiscloe: To activate the cheat for Captain
Dynamo you type 'Purple Rain’ on the high score table for
infinite lives. You can then use the +' and'-' keys to skip
Was the least l J -» could do, eggsellent indeed! In fact, if there are any more budding artists among you please feel free to send your work in. If it’s good I’ll print it and, if you enclose an SAE I'll even ensure it's returned! The same goes for computerised artwork send in you D-Paint files (or whatever prog’s you use to create 'em) and we’ll print the best.
Steve and this goes for the rest of you, too address all Lemmings queries to ‘Lemmings Lifeline' at the usual address, and don't forget to give us not only the number of the level you're stuck on, but the level’s name, code and tell us which of the two Lemmings games it comes from as well. Okay?
Obviously you're another reader who dipped out on Issue One of AMIGA FORCE. Had you got hold of a copy you would have found a handy cutout 'n' cheat for Switchblade 2 but, as there are no back issues left I'll help you out (send the fiver soon though, eh?). On the title screen simply type LEVELx (where x is a number) to go directly to that level LEVEL3 for example. And for laugh, why not type in CHROME, also on the title screen, where you'll be rewarded with a secret sub-game. Better now?
Steve Keep up the good work on Amiga Force. I K Smith, Willenhall, West Midlands Cheers, m'dear, please accept this free Hornby Turbo Touch 360" Joypad for your troubles. Se4? It really does pay to be a good Samaritan!
¦ I was disappointed not to see more playing tips for Zool, though the cheats were a great help.
How do you kill the end-of-level beastie on level 1.3? Your help would be very much appreciated.
Luke Nolan, Frame, Somerset.
Before the beastly bee can be bumped-off you need to collect the requisite number of, er, collectables. The same goes for all of ZooTs end-of- levelers, and there is an on-screen indicator to tell you how many you need. If you have collected the required amount, just keep firing from a distance, ducking and jumping his missiles all the while now that should give you a buzz!
Luxuriously furnished full- 1 * price games?
Findina your cash limitations hamper any attempts to buy them? Perhaps you ought to lool at what Public Domain, Shareware and Licenceware can offer. JAMES 'LOW' PRICE looks at . LIIN H1TWORK PUBLIC DOMAIN H Roberta rjjjjJiJj DTP PD Space Invaders clones are a bit thick on the ground these days, and more often than not aren't worth a mention. Alien Network just squeezes in because it's a good representation despite the tact it has little new to offer.
Outlandish sprites and loud FX do not a new game make, so if you've already had enough of this concept you'd be best off making like a tree and leaving it. If, on the other hand, you haven't, you can't go far wrong with this... mi las?
Mmjm J K»b*rHl Imltk DTP Whether or not it's intentional I don't know, but The Last Refuge is spookily similar to an old 8-bit game by the name of Ore Attack. There are differences the perspective being the most noticeable but I wonder if it is a tribute, as opposed to original software tarnished by coincidence?
Standing at the top of your castle walls, you have to initially dispatch lines of enemy troops, Space Invaders style. Things improve quickly, though, as once you've helped that wave shuffle off this mortal coil, a new problem comes your way. Little soldiers begin rushing towards and climbing your walls, and you have to make sure they don't manage to reach the top level if they do, you lose a life.
Complement this with a few (almost obligatory) end-of- level guardians and repeat the sequence with different graphics and you've got The Last Refuge in its entirety (bar the power-ups ahem).
It’s an enjoyable (and untaxing) blast, with little to confuse or particularly astound the gamesplayer. One for a rainy day, perhaps?
¦ Deja Vu What a strange piece of Licenceware! Ego has to be the strangest game I’ve seen this month but don’t be put off; it’s quite an enjoyable little bash. ----------- Various pieces of a picture are scattered around a hazard-filled maze. In the centre of the area is a grid, onto which portrait sections can be fitted (correctly, that is). You could call it a jigsaw puzzle on acid! It's not graphically wonderful merely functional, in fact and the sound has been blatantly ripped off from Dyna Blaster. However, it's still good, simplistic fun that will probably appeal to younger
gamesplayers more than old wrinklies (like us at AMIGA FORCE). As Barry Norman might say, ‘And why not?’ fTTl ASS GAME DISK 49 ¦ Roberta Smith DTP A mother day, another compilation. The i Assassins disks are some of the better collections available, and 49is no exception.
Crazy Sue is one of the better PD platformers around, with a tight difficulty level and an excellent soundtrack. Its graphics and presentation are both of an adequate standard, and the simplistic jump-dodge action proves to be an enjoyable way to while away an afternoon.
TAKI DUT ¦ iys Step I it PUB LJ C DOMAIN I'll begin by saying that Take 'Em Out is one of the (if not the) most addictive PD game I've played. Never before (or at least to my knowledge) has the Public Domain scene spawned such an immediately enjoyable game. In terms of gameplay it borrows heavily from the likes of Operation Wolt and Cabal, and although it lacks the graphical flair of those coin-op blasters, it makes up for it with attention to detail and sheer addictivity.
Progressing in stages, TEO begins with a standard target range level, where you're required to shoot a certain amount of objects to progress. Should you manage this, you’re plunged into the thick of a shoot-out in a residential neighbourhood. To help you dispatch the assorted assailants, various weapons are available: two can be allocated I iiijBi m to the left and right mouse f | buttons.
¦Lb I Later levels include other Good Luck Mur'phy target ranges (with moving objects tricky) and other hands-on combat situations. While this may not sound too hot, again it’s the attention to detail that lifts it above the usual wretched efforts. For example, when you shoot an enemy, they react accordingly.
From sprays of blood pouring out of head wounds, to men doubling up and falling out of windows, you’re really treated by the graphic artists’ bloodthirsty scribbles. They're hardly going to become the masterpieces of tomorrow they aren't even the ones of today but they serve their purpose admirably and add atmosphere to an altogether top-class piece of PD.
LEFT ¦ Roberta Smith DTP Bus Stop PD This new piece of software put me in a bit of a dilemma. Both Roberta Smith DTP and Bus Stop PD sent it in for review, so I’ll leave it up to you who to order it from.
As the name suggests, Teteren is yet another Tetris clone. We’ve seen a few too many recently and I feel we re suffering from block-arranging overkill, but if you're still searching for an adequate rendition of that Russian-designed puzzler you could do far worse than looking here. With loads of screens to play through, some interesting music and passable presentation, Teteren is probably the best version we've seen so far although it doesn't offer that much different for people already owning a version (or a Gameboy).
Its sequel Crazy Sue Goes On is another platform-based PD game but with a far harder difficulty level. Again, the hopping-orientated action is enjoyable, if Irustrating, and complemented by another well-constructed soundtrack. Personally, I prefer the original but don't let that deter you just brace yourself for intense infuriation... whimper!
Sadly, it's a downhill track from hereon.
Deathbringers From Space sounds like a tacky 50s B-movie and is sadly just as boring. However, unlike its hypothetical cinematic counterpart, the gameplay is beyond laughable; shoot, shoot, dodge drudgery drudgery barf.
Likewise, Assault isn’t halt as good as its introductory sequence may suggest.
Essentially a target-range game, it lacks the sophistication of, say. Take 'Em Out and plays very badly due to poor design.
Assassins 49 is worth getting, it only for the two Crazy Sue games. For the negligible price, it'd be silly not to.
$ o Tetrert ISSUE FIVE MAY 1993 AF HILLS ¦the dragon rays to you: ¦ Bootup PD
• his well- ¦ presented I _____ PD game HBHBIBHB presented me
with a bit of a dilemma.
Personally, I '- don't think there's enough to bring you back after an hour or so of play, but other members of the FORCE crew think it's quite good.
You run around a maze, pushing objects back to allocated positions before moving onto the next area. It’s a puzzle game through and through with very little in the way of action. In fact, the game's only real charm is the option of choosing either a 2-D maze to wander around (doesn’t look too hot, though) or a 3-D one, as seen in Dungeon Master it's so similar that I've been reliably informed that they are the very same graphics. Could this be true, I wonder?
Anyway, it's PD and you can't go far wrong for around a quid. Even though I felt it uninteresting and bland, other (sad?) People wanted to play it again.
Get it and make up your own mind... »0 stranger, Providence ha sent you’« WjiMliDS What is it about puzzle games this month? I’ve been absolutely inundated with them what did I do to deserve this?
Little Wizards is another good effort, although very similar to Lemmings in some respects. After starting the game, the 'little wizards' start running along the platform blocks arranged on the horizontally scrolling landscape.
As a ‘big wizard', you have to float along, trying to ensure your helpless (and clueless) subjects don’t make the obvious mistake of falling into the deep waters arcade original).
Speaking of two, that's exactly how many people you need to play Isolation Each player takes a turn at moving their piece one square in a chosen direction. Following this, you have to select a tile to dissolve', with a view to (eventually) cutting off your opponent in the manner the title suggests. It's a simple concept, made easier by user-friendly and mouse-orientated controls, but it's useless unless you've got a friend to play against... For some reason (it may well have been the office A600) Checkers refused to load.
MAY 1993 ISSUE FIVE but apparently it's an adequate (if unastounding) conversion of draughts.
Ouch loaded without a moment's hesitation, and what an unusual piece of coding it is! If you've ever seen (or played) one of those arcade machines with the mallet and little moles that pop up, you'll know what to below. This is done by rearranging and replacing certain blocks, leaving the robed young 'uns to stomp through to a happy ending. Until the next level, that is... It's an enjoyable game, with a password system helping avoid frustration. Also, when you’ve progressed through the game's many pre-defined levels you can design your own with a built-in editor.
Lillie Wizards'? It's magic!
CUBULUS ¦ Boot-up PD Can anyone remember the Rubik's Cube?
Cubulus resembles it in all but presentation and manages to be just as infuriating. After selecting a difficulty level, you’re confronted by three-quarters of the screen covered by groups of squares.
Depending on the skill level chosen, this could mean large collections of little boxes, or big chunky shapes for less-puzzle-minded people.
The idea is to manipulate the grid into a DATACLAN ¦ Dataclan don't charge for disk duplication just send 'em the disks and a stamped addressed envelope and they'll bung you the relevant compilations in the post. They can be reached at... Dataclan c o 17 Saltford Road Allerdene Est Low Fell Gateshead Tyne and Wear NE9 6BG Don't forget to include your name and address. You'd be surprised how many blank envelopes confuse postmen to the extent of non-delivery.
Specified arrangement. This is done by clicking (with a mouse, of course) on arrows pointing in the appropriate directions. To describe it accurately and fully is beyond my talents at this moment in time (ie it's Friday afternoon and I’ve just got back from a pub lunch) but look at the screenshots... fairly self-explanatory, I'd say.
At the end of the day, Cubulus is a game that'll appeal to puzzle fans, and puzzle fans alone. It's particularly well presented, both graphically „ .tj.iijibi l.a.-m.imT.-1-iir.-gr.-rar; and sonically. ' "" ‘i I2,;! ? . R |: and kept me (a non-puzzle fan) amused for longer than I'd usually expect.
17 BIT ¦ 17 Bit Software are a lovely bunch, ever willing to cater for your Shareware PD needs. If you want to find out more on their catalogue and order costs, send an SAE to... 17 Bit Software 1 st Floor Offices 2 8 Market Street Wakefield WF1 1DH 16 32 CLUB... ¦ 16 32 can be found at... 35 Northcote Road Stroud Kent ME2 2DH Duplication costs are £2 (without disk) and £1 (with your own disk). Special offers are available to registered users ask for information and I'm sure they'll send it.
DTP ¦ Orders (or catalogue requests) can be sent to... 190 Falloden Way Hampstead Garden Suburb London NW11 6JE The cost of disk and duplication is a mere 90 pence, plus 50p for postage and packaging. Triff!
• • •»»» expect. Cute round creatures emerge from two levels of
grass; using the mouse you have to move your mallet into an
appropriate position, and let the suckers have it. It's all
good fun, with some great sound effects to accompany the
violent action, although it's hardlv ooina to keeD vou occuQied
for any great duration of time. In fact. I found it a bit too
easy as I reached Level 33 on my first attempt, before
eventually giving up because it began to grate a little.
Finally, Atomsmasher is by far the best this collection has to offer. Its Dyna Blaster Bug Bomber-derivative gameplay is wonderfully addictive and, although you can’t have more than two players, it's a particularly scrummy piece of PD. Throughout the levels, you have to push blocks, Pengo style.
HTGH lonon to crush nasties (or your assistant, if you're vindictive). There's a few power-ups in there to spice up the action, and the level-to-level originality is spot-on.
Assassins 46 is particularly good. I'd advise you get it for Atomsmasher alone.
Aup-o ISSUE FIVE ¦ MAY 1993 ¦ AF 7 Hollinbrook Beech Hill Wigan WN6 7SG Deja Vu only deal in Licenceware, so the charge is a little higher than usual. However, the quality is too, so £3.99 + 50p P&P is rather a triff deal, if you ask me.
30 Sunnings Lane Upminster Essex RM14 2DQ ...Arnold was perplexed. Surely they didn't charge a mere £1 for disk 8 duplication, with the only additional cost being the price of the stamps? They did, you know. And they still do.
Welcome to the AMIGA FORCE Tips Section. Every issue we endeavour to bring you the very best tips and cheats in Amigaville, and this month is no exception. So, stop banging your head against that wall and point yer peepers over this little lot!
Mmnm PLAYING TIPS 1 can be blown anywhere with the fan.
BOMBER: The Lemming H wil1 'ay a b mb a* His j | SCOOPER: Basically just a glorified diagonal dig- y- ger, the spade-wielding ¦¦ iaCi feet which blasts a crater but not, thankfully, the dude who dropped it.
1 wonder scoops out a tunnel and I be changed into anything mid-dig.
GAME TYPE PAGE Alien Breed: Special Edition Cheat 74 Arkanoid II Revenge Of Doh Cheat 74 Assassin Cheat 74 Bubble Bobble Cheat 74 Bunny Bricks Cheat 74 Captain Dynamo Cheat 74 Carrier Command Cheat 74 Chaos Engine, The Maps 58 Elite Cheat 74 Fireforce Cheat 74 Flying Shark Cheat 76 Gobliiins Cheat 76 Gremlins 2 Cheat 76 Heroquest Cheat 76 Humans Cheat 76 IK+ Cheat 76 Ivanhoe Cheat 76 Jimmy White's Whirlwind Snooker Cheat 76 Lemmings Tips 72 Lemmings 2 Tips 56 Lethal Weapon Cheat 76 Lotus III Cheat 78 Menace Cheat 78 Might And Magic III Cheat 78 Moonstone Cheat 78 Nicky Boom Cheat 78 Night
Breed Cheat 78 Ninja Warriors Cheat 78 PGA Tour Golf Cheat 78 Populous Cheat 78 Powermonger Cheat 80 Project X Cheat 80 Quadralien Cheat 80 Rick Dangerous 2 Maps 65 Road Rash Cheat 80 Rolling Ronny Cheat 80 SDI Cheat 80 Sleepwalker Tips 62 Space Crusade Cheat 80 Street Fighter II Cheat 80 Stormball Cheat 80 Zool Tips 7t AF MAY 1993 ISSUE FI This month's chart-topping No.1 from Psygnosis was featured in last issues Master Blaster section and, not surprisingly, it gained almost four times as many votes as any of the other three games featured (Legends Of Valour came second, if you’re
interested, and Robin Hood from Codies only received nine requests!). As such, we’ll stick to our part of the bargain and provide you with the promised tips, although level solutions at this stage, we felt, would be pointless. You can write to Lemmings Lifeline for individual level guides from Tribes here we’ll give you the definitive lowdown on just what those 52 little suckers are capable of. The instruction manual that accompanies the game is slightly inaccurate on this score, so keep these pages handy the next time you feel like throwing yourself off a tall cliff!
BALLOONER: Can be blown with the fan and, more importantly, the balloon can be shot ‘n’ popped by ground-based archers etc. MAGIC CARPETER: The rug-riding Lemming will follow the contours of the terrain a few heads above his compatriots. Will revert to a walker on hitting an obstacle.
TWISTER: He'll whirl around till he's blown off solid ground by the fan careful manipulation of which will see him dig tunnels of any shape or length!
JET PACKER: This little Lemming has a limited supply of fuel for his jet- pack. Fan-assisted he’ll go far, unless he . Hits an obstacle.
SURFER: Whether swimming or God forbid drowning, a Lemming can be turned into a Surfer. Will only move when fan-powered, though... PARACHUTER: Once assigned this skill, the Lemming will have it till the end of the level, landing safely from whatever height he falls. Fan blows him sideways only.
U I HANG GLIDER: These guys will deftly drift down to terra firma from any height, at a gentle angle. Very handy in the right situation.
I ICARUS WINGER: Tricky h to control, Icarus Wingers I will prove invaluable.
They fly horizontally until obstructed but B CLUB BASHER: A horizontal ¦ digger with mean lookin' tool, this is another one who ’’j can be changed mid-clout.
H DIGGER: He’ll dig down vertically until he’s changed into something else or hits anything too solid.
BASHER: Once activated he'll clear a horizontal path through practically anything, and can be changed mid-punch.
MINER: This diagonal digger is very similar to the Scooper, but the angle of descent and speed are different.
Also can be switched.
FENCER: This guy is an upward digger who tunnels at a gentle angle, he can be changed mid-slash.
ISTOMPER: Basically just another vertical digger, this crazy critter jumps up and down creating a shaft. Like most diggers he can be changed mid-stomp.
I LASER BLASTER: An inaccurate picture in the manual can cause confusion, this VERY handy function means a Lem will blast a hole through anything directly above.
FLAME THROWER: Remove large chunks of unwanted landscape in a single whooosh take great care on thin platforms as the blast dips a little... I EXPLODER: With this function (as in the original) you must sacrifice the Lemming he’ll leave a nice big crater in his wake, though... WALKERS and BLOCKERS act exactly the same as they did in the first two Lemmings games as such they’re not mentioned here, r, unless you unt this as a mention!
' FILLER: Pouring a quick- MB| 1 j setting compound from n pffia his handy bucket, this 1 .L-.. U :Jnxl In. Lillinn in fhnen ¦ Lliop 19 mcai iui siiwoe ¦ awkward gaps. The mixture follows the 1 contours of the ground.
F BUILDER: Similar to the original, he’ll build a ramp upwards to a maximum of 'kc alnnn hut hp nan ha m 1 t 9 hri.
changed at any time.
RUNNER: Be warned, this skill is permanent. Gets you to where you wanna be a I lot quicker (you don’t say!), but also enables the Lem to throw and jump further... 7 f I JUMPER: Never! They'll jump once as soon as they're selected, the dis- ; tance depends on exactly how fast I they're moving to begin with... HOPPER: Got a load of little | pits, evenly spaced but tricky to bridge or fill? Then I I here’s your man! He’ll hop along quite happily unless changed or obstructed.
SKATER: Obviously only of use on icy areas, where other Lemmings I fall down flat this one comes into his ] own. A permanent skill and, at times, I essential.
ABOOTER: Will walk on any surface but, what the manual won’t tell you is I this: When wearing the boots a I Lemming can usually walk under water!.
SKIER: Only of any use on snow-covered landscapes of course, he'll whizz m I along picking up speed on the downward slopes (and jump off ramps).
POLE VAULTER: The best-lookin' Lem in town, you need a darn good run-up before he'll do his thing. When he does, though, he'll go [far!
PLANTER: Dropping seeds from his little packet, they soon germinate into solid vegetation which can be walked over as well as dug away.
STACKER: Once started, he'll build a vertical wall of 12 bricks high. Handy for n blocking off dangerous areas, as well as reaching inaccessible ones.
KAVAKER: Only Lemmings already immersed in water can I utilise this skill, but once activated they’ll | I row their boat to shore and jump out.
SWIMMER: A permanent skill, once you turn a walker into a swimmer he'll do ! The front crawl over any damp patches I and carry on walking once safely across.
SLIDER: A Slider will slip down any vertical surface he meets and hang at the bottom for a second enabling a Shimmier , to be selected. Also turns around!
* 4 SHIMMIER: The wrong pic in the manual, but the right guy to
choose if you ) Lemming to leap up and he roof, then climb
1 PLATFORMER: Will build a solid platform horizontally 12 bricks long. He ain't that quick, though, so take care. Can be changed at any time.
ROLLER: When they’re on | a roll, these fellows will I go far especially if fcamM Lthere's a nice down gradient with a ramp at the bottom. Can be changed mid-roll.
ROCK CLIMBER: Behaves exactly like a normal Climber... until he reaches a 45 overhang! A permanent skill, this Lemming enjoys travel and working with animals... SAND POURER: Once activated the Sand Pourer can’t be changed until he’s made a neat little mound on the ground.
M GLUE POURER: These m guys pour like fillers but Hp the glue will flow along in I * I mid-air making a bridge. Excellent in sticky situations!
ARCHER: Select a Lemming and he knocks up an arrow; position the I cursor where you want the arrow to land and click again to fire. Lem’s can walk I on arrows... THROWER: Will sling a rock which sticks to the landscape: Handy for | getting over annoying little lips, he’ll even throw further if he's I running... CLIMBER: Like the original this guy will only go up, not along (see Rock Climber). A permanent skill, with the wrong L pic in the manual!
BAZOOKA: A powerful shell is launched over the terrain, exploding on impact. Big walls just disappear before his mighty onslaught blam!
SPEARER: Like a cross between an Archer and a Thrower their spears | can be built up to form bridges, [or used to block dangerous areas off.
IMORTAR:llse to blow up bits of landscape (obvious- | ly), but what the manual H doesn’t tell you is that the Lemming I turns around after firing!
ROPER: Like an Archer, only there’s a rope attached which will allow the other Lem’s to walk up down.
. Only goes a certain distance unfortunately.
DIVER: Pretty pointless on the whole, but it’s often a very good idea to turn a Stacker into a Diver at the top of , his column... ATTRACTOR: On selecting this skill, all other Lemmings in the vicinity will stop and dance to the music.
Keeps ’em out of harm's way, anyway!
FLOATER: Just the same as the original Floaters, I this permanent skill will prevent any nasty accidents from occuring at the bottom of long drops... ISUPERLEM: SuperLems follow the cursor so they can get just about anywhere... quickly. Revert back to walkers on contact with the ground or , the cursor.
The Bitmap Brothers' latest epic is brilliant fun in sole or two-player mode. Either way, the st world's easy enough to complete |ut the next is a different kettle of Laos, with loads of possible routes.
I To help you, here are two .
Kiagnificent maps of the second world's first two levels.
The key reveals stairs to reach the exit, and also builds a bridge here, so you can get all those bonuses.
Bubble: looks just like a f ew stones on the ground, but catches you unawares when it starts whirling towards you.
Monster: these geezers come out from holes which appear in the walls. They're pretty slow, but fire at you.
Mortar can hit you from a different level, so watch out for ones on higher Blob: these squelchy bouncers reveal bonuses when shot, but watch . M. . _---. A -J platforms nearby and time your run past them.
Out when they explode they can hurt you.
Coins: either lying around on the floor, or left behind by monsters.
Spent in interlevel shop.
Food: eating this replenishes your health by a small amount. The more you eat, the better!
Gun Power-up: this strange-looking item increases your firepower slightly.
Key: comes in either silver or gold colour and opens gates, or removes blocks and pillars.
Telephone: no, you can't dial those saucy chatlines, but it does remove nearby blocks.
Mrmsnsn" Restart: collect this so that if you die, you restart from here. Also resurrects your partner.
Shield: gives you five seconds of invincibility, enabling you to go crashing into monsters.
Smart Bomb: walking into this results in a flash killing all onscreen baddies.
Special Weapon: increases the number of your chosen special weapon by one.
Bullet Spray: not that effective, this sends loads of bullets flying in all directions.
Gr ocV i Dodge the falling rocks.
Get too close and the geezer in the barrel grabs you and sends you flying.
A monster materialises and frightens you.
I Wait till the water level drops before pushing Lee across.
Kick him if the water rises again.
AF MAY 1993 ISSUE FIVE - j | You can leave Le 1 e here.
¦ mm&j barrel r'9h, of1 PLAYING TIPS Push the barrel left off the platform, then onto the hooks to open the wall below.
FjiB I Platform Wlmm hooks and open the wall.
Push candles left, then right to fire the cannon which destroys the wall.
Don't step into the spiked sarcophagus!
Collect the whoopee cushion for temporary invulnerability.
Watch out for the gargoyles' flames.
Avoid the stamping foot.
Don't tread on the nail.
Grab the boulder and push it left off the platform, it makes a hole in the bridge below, so you can go through.
Hit the fire-breathing dragon on the head.
ISSUE FIVE MAY 1993 AF PLAYING TIPS We reckon the programmers are fans of the ‘Jesus Built My Hotrod' record by Ministry with Gibby Haines, 'coz the Sleepwalker cheat mode is just like those weird lyrics: Type DINGADINGDANGMYDANGALONGA LINGLONG on the title screen and the two characters' red noses should turn green.
During the game, press the Tab key (just below Escape) to restore full energy and lives, and to automatically collect all the COMIC letters. Tap the Return key to complete the level. On the bonus sections, tap Tab to collect all the combinations and Return to finish.
Banana Skin: BANANA + REDSKINS - RED Action Man: ACT + ION+MAN Rampant Rhino: RAM + PANT + RHINO 1M BONUS SECTIONS Here are the object combinations needed to reveal all six scenes on each of the first three bonus levels... AF MAY 1993 ISSUE FIVE (Honey)bees: HONEYPOT•POT + BEE Potty Training: POTTY + TRAIN + ING [ Jack Asp: I JACK tAStP PLAYING TIPS V_ mrm fcE-i This cutesy platformer is a renl V bargain on budget.
But it's not as easy as it looks. To make things less dangerous we show you L how to beat the traps a I in all four U levels... These mechanical monsters walk around, guarding various parts of the levels.
Fed up with Phostrogen, these hungry plants open up their leaves to swallow Rick whole!
Situated on the edge of the screen, these fire deadly spikes.
Roll out the... These bounce at Rick v from the edge I of the screen.
Rollers really rock Rick.
BLOCKS: ‘ ' 1 Slide a ¦ • * bomb next to these and your path is clear.
If these hit you on the nut, you're instantly killed. Ouch!
Watch 4 mi out, these are lethal Jxra and indestructible.
These fire snow- ¦ V balls which must be avoided. They’re also indestructible.
LASERS: Lethal to touch, so time you run carefully.
Fall out of rjp' the trees iJUi and kill Rick on contact.
These birds are indestructible avoid.
These fall as you walk under so be t quick! AT SWITCH ACTIVATED SPIKES! HR the right switch to eliminate them.
These are * highly dangerous make sure you jump over them or else!
These can be destroyed by sliding a bomb onto them bang!
Rssa PENGUINS: VI These can be » • destroyed, but only by sliding a bomb so it explodes near them.
Their invincible brothers, these '.m be iWlfll1WWMt minated with a 'L quick blast.
These illusions disappear when you get close to them, so they’re complete- I U ly harmless [5~[ so don’t la. I worry.
COLLECTABLE Rick’s a tricky Dicky and he's got a lot of hankies (and tricks) up his sleeve! He can bomb, shoot, run, jump, hit switches, trampoline, crawl and even die! The icons on our marvellous maps (compiled by M Jackson!)
Show you what to do at each point here’s what they all mean... .. I Rick’s an agile little fella and can jump quite a way, over nasties, gaps, spikes and onto all those platforms (including shown on the maps).
RUN: Time to leg it away from baddies.
PLAYING T IPS are often the only way up to higher platforms. As with lifts they’re often useful as safe havens from baddies, from H you can plan and evasive there are no lifts or ladders, this is the only source of upward transportation available ... bounce, bounce.
Take Rick up to higher platforms that he can't jump to. Can also be used to dodge hazards.
Rick can slide bombs off I fl ledges and P.v along tunnels to kill robots or destroy blocks in his way.
HIT SWITCHES: Rick kicks switches to turn off lasers, activate lifts and remove spikes._ Rick can hold six laser shots at a time he needs to collect more along the way. They're the easiest DODGE: Watch out for robots and lasers. Time your running and jumping accurately to dodge them.
Way of killing baddies.
Following on from Issue 2 s mega maps, here are Ihe tips for all six woiids including Hie locations of entrances to those four hidden shoot- 'em-up levels.
CNUPA CHEAT On the intro sequence (after copy protection), type GOLDFISH, then press F1-F6 to select the world to start on. During play, press: 1 for a shield; 2 skips to next stage; 3 skips to next world; 4 ends I Zool’s current life.
i. i Zool’s flying sword attack can destroy some Lollipops for
bonuses. The first wall to the right of the second restart
point can be punched | through for a super bonus.
Just above the second restart point I there's a vertically moving platform jump | on it to reach an extra life.
1. 2 lif you pick up a shield, move as fast as you | can towards
the exit. Watch out for large drops with spikes at the bottom.
1. 3 Punchthe first and third 'Hit' boxes for bonuses.
There are two possible ways to defeat this level. Either take on the big baddie (stand at the left of the screen, leaping up to avoid his bombs whilst shooting him rapidly).
Alternatively let the timer run down to 50, then punch the first right wall at the start of the level.
You enter a secret restart points. Use flying sword attack to destroy speakers for bonuses. Jump up into the bell to use it as a shield press fire to break out.
Hidden Level 1: About a screen above the first restart point is an invisible entrance to the first bonus shoot-’em-up.
Hidden Level 2: On the first piano, play the Close Encounters tune (Grey, White, Black, Red, Green) to enter another bonus blaster.
2. 2 On the first piano, play Brown, Yellow, Red, Orange and
Green notes to create a large note. Jump into this to reach a
Play Brown, Orange, Green and Dark Blue on the same piano for an extra life.
At the next piano play Red, Yellow, Light Blue, Dark Blue. Another large note appears jump on it to be carried up to the exit.
2. 3 Go as fast as possible as you don't have much time. To kill
the guitar monster, shoot it while its eye's open. Stay near
thescreen's left edge, dodging lightning bolts and destroying
3. 1 Bananas act as restart points.Gain bonuses by crouching down
and pulling radishes from the ground, and by cutting the tops
off some carrots. Stand still and keep destroying falling
grapes to replenish health.
Work your way along the top of the level, as near the end you'll find an extra life.
3. 2 Punch through the first right wall to gain lots of bonus
points. Bounce on can lids to reach I bonuses and an extra
life. At the hole filled with bonuses in a ‘V1 shape, punch
through the left wall for extra bonuses.
3. 3 Punch through the first low right wall to gain bonuses.
Punch the next big left wall (by a tree) for even more.
Bounce on the fruit-can lids to gain an extra life.
To kill the big banana, first shoot the (indestructible) alarm clock to wake him up. Stay at the left of the screen while shooting rapidly.
.The blocks of wood with nails in them are [restart points. Darker shades of wood lead to bonus points.
Hidden Level: Go right from the start until you reach the first wooden platform. Take Zool to the top and jump left from the far left edge of the wood to enter the third shoot- 'em-up level.
4. 2 It’s very hard to gain enough bonuses on this level, so try
not to miss any.
4. 3 I Search the early part of the level for as many bonuses as
possible they get much scarcer further on.
When you meet the boss monster, go for his eyes. If you've got enough energy it's worth sacrificing a couple of hits to get several attacks in on the drill.
5. 1 Remember you can only stand on red and | green blocks, not
blue or orange.
Hidden Level: Travel right from the start until you reach the giant bonus panda. Jump onto the left blue column and jump left: you'll hit the hidden entrance to the final shoot-
5. 2 Just be careful, use the restart points, and you should find
it quite easy.
5. 3 When you arrive at an area containing several
similar-looking holes, drop down the sixth one to progress.
To kill the robot boss, shoot at his head but y,1 watch out for when • he opens his chest to shoot back.
6. 1 Let the hammer monster hit the base of the I bell machine to
fling Zool upwards.
6. 2 If you come to a dead end, hang around a I while and a
balloon should arrive to carry | Zool onwards.
6. 3 If you see bonuses you can’t reach, look around for a
balloon to lift you up.
To complete the Zool arcade machine, keep jumping on the red button. When an obstacle appears, walk onto the white button (to jump over it), then carry on jumping on the red button. Complete the I machine earns you three lives.
To destroy the evil clown, stand on the I first platform, duck down and shoot him in his large central eye.
When the miner finishes, the other Lemmings should be able to fall safely to the floor if not, you didn't start him digging early enough!
At least one reader has the ‘sanity and peace’ returned to her ‘fraught household’ this month. Dr Moya Dean of Chatham has I been driven round the bend for three months by the aptly named There’s Madness In The Method on the Oh No! More Lemmings data disk. She's convinced that rescuing the required 100% is impossible not so, Doc: we know how it’s done! If you’re stuck on any Lemmings level, please write to: Lemmings Lifeline, AMIGA FORCE, Europress Impact, Ludlow, Shropshire SY8 1JW. Don’t forget to enclose your name and address, plus the name and code of the level (either from the original
game, Oh No! More Lemmings, or even Lemmings 2!).
After he scales the first wall, make the first climber into a basher.
The second climber should catch the first near the end of his bashing and turn round... THERE'S MADNESS IN THE METHOD (Havoc 5; Code: TFLGAHVFFL) It’s not that hard to see how to get most of the Lemmings to the exit.
The real difficulty in this level is that you need a 100% survival rate, so your two stoppers are out of the question: the key is in turning Lemmings round without using these... •hi wn ¦ Hi! M m [¦Ml m u Wait till there are no other Lemmings near, before changing the basher into a builder: he stops burrowing and turns round.
J ...Make him a miner at this point and he should finish digging at the bottom of the wall, so the other Lemmings can walk up the slope to the exit. (Too late and he continues digging through the floor too early and the other Lemmings cant get up.)
SaEsa fDnLr* I * J " "’---..-d
- j Immediately ¦ after the next Lemming turns at the end of the
tunnel, turn him into a miner (diagonal digger).
Turn the first Lemming into a basher.
The miner walks right, climbs up the wall, turns round at the end of the tunnel, and continues left to eventually reach the exit, making the 100% W I Snip away those 'lost tip' blues cut out our special cheat cards and keep them with your disks! You need never misplace another L-. MKANOIDi mmususrn amiGa I }
1. ALIEN BREED '92
2. ARKANOID 2 ???
CHEAT CARDS N BO
5. BUNNY BRICKS
6. CAPTAIN DYNAMO
8. ELITE ASSASSIN (tmmm 17) One ol the most agile characters ever
makes this arcade-adven- lure platform blaster something
Type your name Into the high- score table as MIDAN. When you die, you’ll restart on the last level reached instead ot going back to the start.
ARKANOID II I REVENGE OF DON (Hit Sqwml) InMrt m* disk and keep tha Ml rout* button ptMMd wMa rt loads You II now m tha tit la scraan lor RoboCop On tha high-score table, lypa DEBBIE S lor Inly lives (note this doesn't work on every version ol tha game), hold down tha function keys lor a hidden massage, and lo use tha continue mode type ROBOCOPPETER on tha title scraan.
Alternatively type MAGENTA on the title screen with tha Caps Lock orv You can than use tha S key to open tha gates 10 tha nest level Try typing DALEY instead ot magenta too ALIEN BREED '92 (Term. 17) On (he INTEX screen, type (he following for some inleresllng effecls (the words don I appear as you lype (hem, no(e); Atei OUT Wll SHI JANUARY SALE ON PC MUIATO* I 9WAUOW IT NOW SAIMAN RU1 ALINS ARE BEN JESUS THUS JMBEAM PlAYSAUfN* HRS OOOOO STUFF ST EMULATOR ALANS IKE MICHAEL JUST CALL ME ST USERS SOLTON MOOQY STIVE WONOER BANK RAID KATRINA MAS FART- T»« FUOUIS MAOC « ED AND IS A BEAUTY THE
WEAPCWS KEY TO THE CITY WHY NOT CALL M I HARO BAST ARM KNACKERED JOY- MOCCYASWfll I
• JUST LOVE TEAM 11 STICK WON IX POOLS | I MR TALE OR WHAT
CAPTAIN y¥NAMO (CeaMSaitees) A fair vertically scrolling plat-
former, this budget game's a lot better than its 8-bit
Type PURPLE RAIN on the high-1| score table tor Infinite lives. You I can then use + and - to skip levels. | BUNNY BRICKS (Shamils) Baseball meets Breakout meets bunny rabbits? Surely it can't work? Eight out of then purchasers said it didn't... To skip levels hold Alt, Ctrl.
Right Shift and N simultaneously.
BUBBU BOBBU (NHS mmQ Superbly playable predecessor to Rainbow Islands. Great fun with two players.
The cheats are simple: just press F1 to advance to the next screen: F2 to advance six screens; F3 to advance eleven screens.
FIREFORCI .+ ¦ (K*) This enjoyable shool- em-up Is very realistic, especially where ammo's concerned. For an infinite supply of grenades, bazooka rockets, or M203 grenades, try this... Start the level with just one of the chosen weapon (eg a bazooka rocket), arm the weapon, and press and hold the fire button so the weapon isn t fired. Still holding fire, press Esc. When you visit the armoury you can select an infinite supply of the relevant weapon (eg grenades).
Iun Whan asked lor (he password In the manual, type SARA, then the correct word. During play, press * on the numeric keypad (sorry, A600 owners) to enter the cheat screen. Change the following numbers to 01: 32 docking X - ECU (emmer computer 2F energy bomb 24-ECU 34 galactic hyperdnve 28 - beam laser 36 - mining lasers 26-pulse laser 38 - military lasers X escape capsule 3F - cloaking device.
CARRIIR COMMAND (Kin) Another blistering budget bonanza. It you're not content with the cheat we printed In Issue Three, try this for size... Pause the game and type THE BEST IS YET TO BE. Pressing V on the keypad (sorry, A600 owners) will now make your cratt Invincible.
17. JIMMY WHITE'S LL MiffilLINS 2 l M Another Steven Spielberg
epic, with lots of cutesy baddies and an irritating American
kid who makes you want to barf. The game's a bit iffy too...
For infy lives enter your name as SINATRA on the high-score
MttlLiHINS Following our full solution of the sequel, here are the original's later level codes: I 10 LQPCUJV 16 TCVQRPM 11 HNWVGKB I 12 FTOKVLE [ 13 DCPLQMH 114 EWDGPNL I 15 TCNGTOU 17 IQDNKQO 18 KKKPURE 19 NGOGKSP 20 NNGWTTO 21 LGWFGUS 22 TQNGFVC PHYUNKK SVVARfC if A mega conversion of a reasonable coin-op, this one should have you blasting away Into the wee small hours of the morning.
On the hlgh-score table, hold down 5 and type one of these codes: HSC turns screen black.
JGL gives super shots.
KDJ infinite flying sharks.
RAB - invincibility.
RLH for a shooting smile.
KJIIAVE + PkM An exceptional beat-’em-up, and a steal at budget prices. If you haven't got a copy yet, you don't know what you're missing.
For some amusing responses, try the following; FREZ, PAC, FISH, BIRD. PERT, ANBK, ANGL, EDHK, FOOK, GLZP, SHAH, SIMR, STEW, SUNL, TOTO. If you're really brave, try a few four-letter swear words too!
HUMANS Yet more level codes for this Lemmings-style puzzler: 15 RED DWARF 20 SMART 25 JIMS TIES 30 MALCY MALC 35 MAD FREDDY I 40 BANANNA MOON 45 VIVIAN 50 RANGERS 55 CONSOLIDATED 60 PROMISED LAND | 65 A34732473 70 NIN 75 LORDS OF CHAOS 80 BYE BYE BYE RVEROQMSir Flawed but playable, this RPG-for-the- ] masses should keep even the most ardent joystick jugglers happy.
Save your dosh until you can afford a missile weapon. When you've got one, shoot at the monsters through open doorways. They won't shift until you enter the room, so you can kill a fair without taking any risks.
A r !
KJEIHUUl WEAPON During play, simultaneously press: All, Y and I lurn off sprite collision; Alt, Y and K increase ammo; AIL Y and L increase lives; Alt, Y and M remove sprites and platforms; AIL Y and N replace sprites and platforms: Alt. Y and O game completed ; Alt, Y and any key from 1 to 0 access other areas.
Mission codes: 1 - KUIRFR; 2 - BEIFCF; 3 - RSRKBA;4 LYLSUA Jump on the notice board next to the Mission One entrance and press up’. You enter a secret room with lour Iree lives In It. Atler doing this, enter a code as BMSIPR to advance to the last level with eight lives.
Wmve's An ace baize basher that proves beyond all doubt that computer snooker isn't a load of balls.
Enter the trlckshot mode and press F7. Then F4, and finally F1. Return to the control menu, access demo mode and there should be a new option Make a 147 break’. Select this to see the computer play like ol’ Jimmy.
IWANHQtt |Ow-| Another day, another dollar, another medieval epic... and another cut-out-and-cheat (hurrah)!
For extra lives pause the game and type ZOBINETTE. You can now press for an extra life or 'N' to skip the level.
¦ ISSUE FIVE ¦ MAY 1993 ¦ AF CHEAT CARDS A- M 5 %
19. LOTUS 3
21. MIGHT & MAGIC 3
23. NICKY BOOM
24. NIGHT BREED
25. NINJA WARRIORS
26. PGA TOUR
27. POPULOUS 92 Lonism fwwPM And you thought burning rubber was a
fire in the W H Smiths stationary section... Type GAMESMAST
into the code box for a special course.
NIGHT BREED I (Ml *«•»¦) A bit of an iffy outing, but at least you don't stand to lose a packet now it’s on budget.
Type RISEN FROM THE DEAD for infy lives.
Getting bored playing the same old levels over and over again? Want to see what the rest of the game has In store without playing It through? Try these level codes... 1 MEDIT 4 ARRAX 2 KRATTY 5 JANIR 3 MIRTES 6 TRINOS 7 SIXAN MOONSTONE 8,Ksr Superlative hacker-come-RPG reviewed this very ish and an essential purchase for gore fans.
Enter Stonehenge and click on Strength for an extra life.
POPULOUS (¦.«»» * *rt«l Ever wanted to play God? Imagine what you could do lay waste to vast lands, make the mountains crumble into the sea.
Give Jeremy Beadle s lather a condom on the night of his conception... or you could just play Populous.
Fill the landscape with the maximum 200 people to get one of three hidden monsters.
Still the best golf sim around. It's much easier to get into the swing of than Nick Faldo's.
Ever wished those computer players would stop getting all those birdies? Well, before playing the first hole, click the button for the tournament statistics and look through them all. When you play the game, your computer opponents should keep dropping shots.
WARRIORS Complete the first level without using a cheat and without killing a hunchback, and you get a new baddie at the end of Level Two. Just for good measure, here's a cheat we missed out of Issue Three's cut-out ! Coupon; during play press caps lock and type SNOW WHITE to turn your dude Into a dwarf.
Just cut pvt the coupons to keep in your game box!
I; • jmojKix I1WMI jSTORMBALL quadrauehi (Pocket Power) II A strange maze puzzler that’s not too bad considering the extremely low price tag.
Here are some level codes: 2 170961 SDI PROJECT X (Team 17) This classy shoot-’em-up is on the hard side. Level 2's final guardian is particularly tricky, but can be beaten with this cheeky ‘cheat' as long as you’re armed with side | shot and homing missiles. When the guardian appears move straight to the top- right corner of the screen. Stay there and keep the fire button held down to destroy the big baddie.
ROUIN0 tONNV (Virgin) If I hear one more game described j; as consolesque, I'll eat my Amiga, j; I mean, computers have been doing this for years what's the big deal?
Enter TRACTOR on the high scores table for infy energy. You can fly now, too... POWERMONOER (llectranic Arts) Not as good as Populous II but still a fascinating ‘god game'.
To invent things really quickly, click on 'invent' and, when your men leave, click on it again. You should get a catapult almost instantly. Note that this cheat only works once on each island, though.
ROAD RASH (ileehenle Arts) This classic biking game lets you beat your rivals... literally! If (after last month’s codes) you still can’t win, try this.
To reach Level 2 with a Diablo bike and £41 million, enter the code: 21132 011H7 VUKBE 27QAG.
STORMBALL JvilllJjijJuijj) Love it or hate it, with CUT OUT 'N' CHEAT you can easily beat it!
Type LET ME WIN during play we won't insult your Intelligence by spelling out what it does.
¦ STREET fl HTER II ™ (US Gold) This cheaf requires a second disk drive, buf allows you fo control one of the big four baddies... Don't Insert disk 2 in your second drive when loading. Play the solo game and, when you fight the baddie you want to be, eg Vega, let yourself be killed. Now select two-player mode and select E Honda for player 2. As long as player 1 doesn't select Ryu, he'll control the relevant big baddie (eg Vega) In the contest.
SPACE CRUSADE (Gremlin) A superb arcade strategy game in the Heroquesl mould. Now it's packaged with the data disk, there's no reason for you not to have it (unless you hate it).
When attacked hit Escape repeatedly to reduce the attacker’s score.
[ BUT I'VE ALREADY GOT wen. ONE!
Mmvxm*, m AMIGA K wmmm for a K ONLY £22.99 i* mm mi three GREAT GREMLIN GAMES!
TyR subscribe to FORCE AT, b THE FECIAL - b DISCOUNT J Eg RJCE uj J I Whal do you want to hear first: the good news or the great news? Well, the good news is that from Issue 3 (on sale 18 February), AMIGA FORCE will be published every month! No more long waits between issues! No more hair-tearing Irustration, yearning tor the latest, hottest tips!
The even better news is you can now get AMIGA FORCE on a low-cost, recession- beating subscription. Not only do you receive 12 issues of the magazine for L-[- serious Amiga gamesplayers, you also get THREE great Gremlin games (total original value: £74.97) for just FOUR pounds extra! T ie 3 I ¦ However, we realise that some of you I be dedicated gamesplayers may already have s one (or more) of the three free games. In this case, you can subscribe without getting ips! The games for a special DISCOUNT price!
Jet Make your choice (games or not), tick the relevant box in the coupon, fill in your details , nT jc- pgppiT1 and send 1110 Eur°Press Direct (n0t ,he AMIGA FORCE editorial office).
And may the FORCE be with you... TURBO J CHRLLeneE f I WANT TO LOTUS ESPRIT TURBO CHALLENGE ¦ Even more playable than its two classy sequels, this is the two-player driving game. The rollercoaster 3-D action is superfast; the competition furious, as you bump and barge past the computer cars and into each other on obstacle-strewn tracks.
I want to join the rapidly growing AMIGA FORCE army. I understand I must be I of sound mind and prefer purely games reviews and tips and no techno- ! Babble. I don't have an attitude problem and I can’t wait to get my hands on the I explosive equipment every gamer needs: that's a year's supply of AMIGA FORCE, please!
¦ Tick where appropriate.
¦ Please send me the next 12 issues of AMIGA FORCE with great Gremlin I games bundle: ' 6501 C. I live in the United Kingdom (£22.99) i 6503 ? I live in Europe or Eire (£30.99) | 6505 3 I live outside Europe (£40.99) THREEBIES!)
| 6701 ? Don’t forget to send me my three tree games!
¦ Please send me the next 12 issues of AMIGA FORCE, at the special discount I price, but without tree games: 6511 ? I live in the United Kingdom (£18.99) 6513 ? I live in Europe or Eire (£26.99) | 6515 ? I live outside Europe (£36.99) Method of payment: ? VISA ? ACCESS ? POSTAL ORDER ? CHEQUE I Credit card number ...... Expiry date .
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RoxmCOMING ¦ Desert Strike from Electronic Arts that Is!
Will It blow the Megadrlve version outta the skies?
Find out on the 20th... ¦ This month we give you the poster, next issue you’ll have the review!
Seriously though (queue hushed silence), the copy of Mirage’s Ragnarok which we received was, although well programmed, way too easy to beat. As a result, the gameplay is being tweaked as we speak (so to speak), so you’ll have to hang on till next month for a proper review... and tips! Needless to say, any reviews you’ve already read have been of an incomplete version will they ever learn?!
¦ Microprose's magnificent B17 Flying Fortress arrived just in time for review this issue, sadly though the day-and-a-half in which we had to playtest and review it wasn’t, we felt, anywhere near long enough for us to do the game justice (you’d be hard h pushed to read the manual in
- n that time, let jitQjg, kxB L_J alone play the qame!|.
! ¦ V So look out I next issue for an in- ~t fr vfsTi I,.’?,1.!'-.] ImwI IwSeVi deP,h 4 report... Dear Mr Newsagent Hi! Just dropping a quick line to say AMIGA FORCE is the magazine for me. After all, could any other magazine compare? I mean, look at those features, reviews, playing tips what a Amigamegatastic affair it is! So... ISSUI 1 THE FREE AMIGAS ¦ The Answer*: C, A & C Winners: Mr J Scott, Chippenham. Wiltshire; F Johnston.
Manchester; Andrew Davies. Swansea. S Wales.
TOP 1 00 BUDGET GAMES I The Answers: Ben Nevis, Bob Hoskins, Bangkok, Lewis Carol. Mark Kendrick. Tolkien, India. 66.100, Phil King, Brazil, vert, lour, Marion Morrison, four, monastery, three, cat, set. Eight, no, 24p, 36, Nile, 45. 26, Churchill, wrestling, Genesis. 16. Compact Disc, red white & green, 33. New York, iceberg, Sahara, black, Eddie McKendrick, Public Domain, BBC1, Bob Holness. No. Saturn, daffodil. England (of course!), John Pertwee Patrick Troughton Sylvester McCoy Tom Baker etc, Harry or William. Los Angeles, school, Pudding Lane, Harrison Ford. Leonardo Da Vinci.
Australia, six, Dennis. Wiltshire. Spain, gun, no (a bell).
Tigger Christopher Robin Piglet etc, James Callaghan, 1977, Boy George, cub. Kelvin McKenzie, 007,100, yes, Holland (or Netherlands), Boeing. Belgium, Nightmare On Elm Street, three. Gilbert and Sullivan, Italy France’Spain Portugal etc. motorcycles, The Doors, golf, mankind, Steven Spielberg, torch. Egypt. Clint Eastwood, yes, Dudley Moore, Mexico, cookery, E-mc2, 3.5 inches, wine, yes, ten, XI, 25, yes or no, one, California. Dave Lee Travis John Peel etc. The Magic Roundabout, yes.
The Winner: Mrs G Anderson, Sheffield.
ISSUE 2 THE WINNER TAKES IT ALL Answers: 1) BLASTEROIDS 2) STREET FIGHTER 3) HEROES OF THE LANCE ¦ 1 st Prise Winner: James Hobbs. Brentwood. Essex.
Runners Up: Alastair Allen Axel's Magic Hammer), James Cannings (Stunt Car Racer), Michelle Solomon (Flimbo's Quest), Mr G Miller, Tingley (Rick Dangerous), Steven Cox (Stunt Car Racer), Chris James, Lancashire (Future Wars), John Robert Harland, Co Durham (Turrican), Martin Wilson, Hull (Flimbo’s Quest), Rhodri Clarke, Monmouth (Indy Adventure). Hugo Wilkinson. Brockley, London (indy & The Last Crusade).
WIN THE WAR Answer: C Winners: Emma Hvass, Coventry; Stephen Fry, Swanscombe, Kent; Kris Hartley, Tyne & Wear; Robert Turnbull, Perthshire.
GRANDSLAM COLLECTIONS Answer Arnold Schwarzenegger.
Winners: Stephen Baylrss. Warwickshire; Stephen Fry.
Kent; A Walker, Blackburn; Martin Delany, Glasgow; Alasdair Johnston. Isle Of Sky; Steven Meddings, Sutton Coldfield; Karen Sheen. Northampton; Steve Morris, Billington; Dean Betts. Edenbndge; lain Bell, Pitmedden; Darren Wesby, Thrapston; Pete Holloway, Coventry; Ben Carlson. Cardiff; Peter McCleery, Co Down; Mr & Mrs I Folan, St Albans; Mr J Russell, Hull; Michael Harbottle. Angus; D Ashford, Bedford; Chris Coyle. Woodley , Chris Warnock, Doncaster.
Winner: J Williams, London.
MY NAME ..... MY ADDRESS ... .POSTCODE ..... I’d like my AMIGA FORCE Delivered Kept behind the counter Just in case you didn’t know, AMIGA FORCE is published by Europress Impact, and distributed by COMAG. Thanks!
Answer: Twinkle Twinkle Little Star 1st Prise Winners: Jonathan Daley. Stoke-On-Trent; Christopher Leburn, West Sussex.
YOU CAN STICK IT COMP Answers: C, C, C Winners: 108 Konix Joystick winners list available upon request (send SAE).
118a Palmers Road New Southgate LONDON N11 1SL CREDIT CARO MOTUNE: 081 889 9172 ENQUIRY ORDER UNE 081 361 5730 24 HOUR FAX UNE 081 361 2733 BITMAP BROTHERS VOL1 or* rim BIG BOX or* tl 30V CNWIBN TBTaoaBwMoowSrtawGwA '-V0-. BrfteePte BOARD GENIUS only Cl 7.M 0*0. Uoaogoty. Date* S ciebb* C teido Uaxte 0«teM and Rat MOU.YWOOO COLLECTION only tllH RoboCo* OMINIan 2 lediane Jc*a* MAX EXTRA only C17.H T-ncaal STDra**. SWIV and N*« SI THE GREATEST or*niH j»-r Wma. Whrtewd Swote. Law d ft. Taa art Owe STRATEGY MASTBt only D1H D-«~ca Pc* .
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£*98 RVF Honda 5898 Shadow d t»e Beat | £9.96 Shadrw Warror 179B SuigliWII 1699 Stunt Car Racer ...... 5699 Super Cars II £699 Super OB Road Super Hang On _ Swltoh Blade II 58 90 Terminator II 57 99 Thund-rtnke 5698 Tod*) is AMIGA BUDGET TfTLES UNDER C10 N«k FatdoGof 30 Pool Alered Beast Arkanodll Barbarian Barbarmn II Batman The Mo»ie BanWiates 1942 CaldommGama Carter Ccmm and Ceka GT4IUF, Chaw HQ Ctoud Kmgdom Cdossus&ea ComboRacer Defcne Str* Ftok- Fantay Work) DU* GaunVrt II . Ghortburtersll GhoubnGhost* Golden Axe---------- MiaJscn Mmrt IK. . ..JITUS
Ork . C1390 OuMander* * £1699 521 90 Pal* elarto* T Yankee U 520 56 51399 Pa lie islands II* ..... 52199 523 90 Parasol Start C1399 523 90 Pertw.1 General . 520 M 52099 PGAGcA Tour . 52099 ..£1699 PGA Courea Dirt C1099 C1999 PnbalDream*. £1399 52399 Pinball Drams II 516* . C1690 Poputoall TheChalenge 511 99 516 90 I'opulowN. 1 Meg) £2399 C1399 Power andGbry * £1990 £2199 Power Up Compiatlon.... 51299 C2290 Harpoon(1 Meg) . ... Cl 3 99 Harrier Assault AV8B 517 99 HertdaB Cl399 Hero s Oual II Blue* ... 1914-16 £2390 Premmre £14 99
Premmr Manager ...... £1390 PicMX __________________ £1890 PuahQ**r --------------- £1090 Pd* _________________ £1390 QUEST ANO GLORY .
£2099 Raporrt 90 RrtoedTyi 52099 51699 51699 £1399 £1690 £1690 £2399 £2398 52099 £1399 £1399 £1699 £1699 £1699 £1399 £1699 £2099 a. rr» ha PwolAmgaonlrt f?09.99 UonHaloCompulerScat Lmd (Amg«) flO.99 Ptiilps8&B Mk II Morrfo C?2999 3.5Exlefrrf Decdriv.(AmgaJ £5499 CM W Horae. £19999A500. .£I89 99 A500. Camon dine and ZoorPadi £22999 20mb Hard ftiv. ...£169 99 MOO Wild and WictadP** (279 99 A600 Stand Uone £22999 A1200 Comic HaW (SMepmdW) £379.99 Ajm my ktp '*ng* of Mm SfOr foJoYibfOoDuc 0o NflM Ootfon d Prtnl ovoiobtf :ezir.
I&af£L :::: KGB ...... Kick Oil II Meg) . £1390 Kick 04II (3 Mm-------- £2390 Kick cm ir .. £1099 KldGtovall . £1299 Ktog* Quert V ... £1699 KmgMMaie. HWBook 61 5730 £1090 R-Type II . £141 Please make cheques and PO.'spayatte to Eagk Softwar$ P&PisEI.OOper demmtheUK Orders under £10 please add 50p per item Europe add £3 50 per item. Elsewhere add £4 50 per item New titles will be sent as reteased and are subject to manufacturers price reviews E.&OE SPECIAL OFFER APPUES ONLY IF QUOTED WHEN ORDERING
Computer_ AMIGA D« ®_ Title _ Price_ __Price_ _ Price_ _ Price_ PSP _ Total_ Name: Addrets: Tel: Poetcode:_ Card No: _ Exp Date _ Access ? VisaQ Cheque ? P.O's ?
IfOO -.m r.tl OfOof No ouvoooo U rmCftUf Member No: ir EM** ¦ - Catena _ Epic ...... 52390 Eyed fie BehcAJar £2399 Eyed the BeAotesr C1990 Fl4 Toai Cat 55499 Fl5 9b 538 99 F117A Cl 790 F10SA-. .
AquaBc Gama Mar J Pond 51698 F29Ret»U!or Aquaenk-a ..C1399 ' • *-• AisMmMoMb ..51690 AmiourgoAM - £1598 AmourgmddonUpgrmdm* 51090 louroeddonliv 51099 etdEmpto 52099 C1A9B TOPTTTLES AMIGA TOP TITLES A500. 1M« Upon*08» Da Bool AflCO Imna Upgiade • clock £4899 Ddtwrancm OSMegUpo'M* .dock C2S99 DnertStrike VISIT OUR SHOP AT 120a MYDDLETON ROAD WOOOQREEN LONDON N22 4NQ 081 889 9172 SHOP PRICES MAY VARY AT.AC * ...... eaiSS IS5®WWL= Bart v* ta Worn*_____ C3699 Dgowabon _ Cl 1.99 DcxxMug assy?
521 99 51999 51699 52099 51699 51999 51699 520 99 52399 TV SporM Ba*e6al £2299 TVSpor* Bortka---£11.90 52399 Turtles II _ Cl 1.90 (1390 Twin* 2000 -jM £2390 52099 Ugh' 51390 51899 Ueai Marten Oeeas* 52Q99 51699 Utoea V .. MR 51699 Ufnaa VI ...... C1290 51699 UMS II .. E1S99 53399 UMS H Plane! Editor * ..... 52099 51299 Universal Mnrters------51699 51699 Undiumll* . C17.99 52399 Utopia £1699 52399 Ulope Ne** World £11.90 52099 Video Kid C1&99 52699 Vkrg FieldsdConqua! £1399 £699 JrtSetW*--- £699
KrtOora ... £699 lal Nairn it --------_3 £398 last Nmaa III 5699 lomlerjRAC Ra* ----- £698 lotus Esprf 5098 M J action Mocnweker 5698 M«h«ir1 .... £699 Murder .... £698 New Zealand Story £698 NmaRembc .... 5690 North 6 South .
5699 Out Run ...... £699 Operator) Wo* 1899 Outrun Europa . £399 Panza Kick baring 5699 Ptobal Magic .
5699 PrkgMrt... 58 99 Ptotoce 5899 PtoMg________ 58 98 Pierttor---------- 58 99 F’ratceotPersia 50 99 Pro Tea* Tour £699 Puget ri6D9 £17 99 £1699 £1699 Waaork* . 516 98 Whie Death (1 Meg) 51699 W* Beeaiia-------- 516 » Wmg Commander I ... 51699 WVKM _________ 513 99 WWF . 516 90 WWF.i---------- 51390 loot_____ V crynge Beycnd Vroc THALAMUS -
* (.BIT * jj-
* E l I 0 P © 1993 Thalamus Europe. Unit 29 Riverside Business
Centre, Victoria Street, High Wycombe, Bucks HP11 2LT. Tel 0494
474713. Fax: 0494 440220 OUT NOW ON ST & AMIGA 1 A tired old
mutt maybe it should be put out of its misery.
2 ’ve no doubt everyone's played Solitaire at some point in time. Amiga O is a particularly good PD version. While its graphics and (listens carefully) total lack of sound may be a bit of a cosmetic disappointment, it still has all the charm of the original.
There's been a few Missile Command games bouncing around recently, and City is one of the better ones I've seen. Unlike last month's rendition (on TBAG tt1) you control two missile bases. I've yet to see a version that gives you three (as in the