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Virtually all the major publishers are supporting the new format, including the likes of Ocean, AMIGA VS MEGA Psygnosis, Virgin, Team 17 and Mindscape There should be 16-18 titles already available at launch, only two of which are enhanced versions of previous Amiga games. Even better news is that the average price of a CD game will be just £29.99 (compared to £40 for Mega CD titles), and there will even be some £19.99 titles. Part of this revenue will go as a royalty to Commodore via a software licensing arrangement. Anyone wishing to produce CD32 titles must pay to use a special patented piece of code, without which the CD won t work on the machine. David Pleasance explains. The reasons for this are twofold. By providing a platform for the publishing houses, we overcome on this format all but commercial piracy. The other reason is that we need the money!’ However Pleasance insists Commodore will not control the production and price of software, like Sega and Nintendo. ‘We have no wish to do that. We believe that the software publishers need the freedom to determine their own destiny. We have no desire to control or manipulate their activities: they can develop what they like, when they like.’ This, along with the obvious attraction of very little piracy, ensures the CD32 should get the software support it needs. And if there's any justice in the world, this groundbreaking machine will be a massive success. Product is destined to be a surefire winner.’ Among the titles available at launch is Ocean’s big movie licence, Jurassic Park, with the prospect of cinematic sequences of those incredible dinosaurs start drooling now! Mature WARE games. Commodore has developed the first low-price CD video games machine and has stolen a lead over the Other games available include the eagerly awaited Zool 2 from Gremlin, Millennium’s Diggers and James Pond 2, Thalion’s Ambermoon, and a special version of Renegade's The Chaos Engine. As yet unrevealed CD32 titles are also being developed by Mindscape. Gremlin, Team 17, Psygnosis, Flair, This new Grandslam, ICE and 21st Century Entertainment.
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• At 200
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Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale •
Seasonal Sale • Seasonal Sale • Seasonal Sale 9 I 1984 N, BEDS,
LU4 8EZ TEL (0582) 491949 (6 LINES) InMcgMa Est since Pro
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Head Office WTS Electronic Ltd Chaul End Lane Luton 0582 491949 Computer Mall Bedford No. 16 Downstairs The Harpur Centre Bedford 0234 218228 Computer Mall St. Neots No.6 Priory Mall Shopping Centre St. Neots 0480 471117 Computer Mall Hertford 49 Railway St. Hertford 0992 503606 Computer Mall Dunstable 84 High Street North Dunstable Bedfordshire 0582 475747 if products stocked are sublet to stocking levels and availability WTS cannot be held liable or supply reimbursement (of fotce majeure, or items, wtnch are out of stock due to demand or low stock at its suppliers which may result ir non
delivery, payment with order, please allow 28 days for debvery WTS reserve the right to ammend prices, revive packs, specifications and or substitute product wihtout prior notice at any time without liability upon .tself B .Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale • Seasonal Sale . Seasonal Sale . Seasonal Sail All the latest news, including Virgin’s acquisition of Acclaim’s licences 1 yes, Alien 3 will be creeping onto your Amiga after all! J Bullfrog's new game, I Syndicate, is a violent tactical shoot-'em-up that certainly ain’t
for the squeamish.
RICH PICKINGS Can Gunship 2000 fly J| higher than the classic original? Does Goal! Score? Find out this and much more in our full' price reviews.
Yes, the industry rumours were true! At last, Commodore's CD baby is revealed in all it's glory.
SENSIBLE , SPECIAL (| The inimitable Sensible Software reveal their two latest titles, Cannon Fodder and World Of Soccer!
£750 worth of special Goal!
Footballs are up for grabs in this kickin’ competition.
Win a cool Avirex flying jacket in this cracking 'copter compo from MicroProse.
* Jr KIXX!
A roundup of the whole range of MicroProse titles rereleased by Kixx, including new additions F-1S II and Knights Of The Sky!
Hit back with the final part of our Body Blows guide, let us transform you into a brilliant Morph player, and be a hero with our Flashback tips. . _ Pull it out and stick it on your wall!
Pr'ces don't necessarily make for bargains we separate the cream from the cheese.
FULL-PRICE ¦ 1869 ¦ Ancient Art Of War In the Skies, The ¦ Dune II ¦ Goal ¦ Gunship 2000 ¦ Ishar II ¦ Lost Vikings, The ¦ Space Legends ¦ Syndicate ¦ War In The Gulf ¦ Whale’s Voyage ¦ Worlds Of Legend This month, and every month, we solve the trickiest levels from Lemmings and Lemmings 2.
BUDGET ¦ 688 Attack Sub ¦ Boston Bomb Club ¦ Crystals Of Arborea ¦ Harlequin ¦ Hot Rubber ¦ Immortal, The ¦ Mig-29 Fulcrum ¦ Myth ¦ Project X Even more priceless PD offerings, including a couple of interesting adventures and a corking new Assassins compilation.
Yet more cheats and level '¦Bl'i; codes to cut out and add to ¦-- your collection. Plus the all-new Tips Bits column, '12S2I for all the hottest hints.
R~r j sr*19 reading ¦ EDITOR Phil King ¦ CONCEPT ft DESIGN Mark Kendrick ¦ FEATURES EDITOR Ian Osborne ¦ STAFF WRITERS Chris Hayward.
James Price, Miles Guttery ¦ EDITORIAL ASSISTANT Milo Jackson ¦ SCREENSHOTS AND MAPS Milo Jackson & Phil King ADVERTISING MANAGER Neil Dyson a l With Tips Bits getting its own separate column, our letters section is now a tips- free zone.
Get your AMIGA FORCE sent every month, save money and receive free games into the bargain!
Find out what's cooking in the next lip-smacking issue of RACE RESULTS AMIGA - * -V FORCE. . * T GOAL-DEN OPP( CD COMMODORE DOMINATION!
Virgin Games are organising a series of Goal! Challenges between 22 July and 21 August. Taking place at all of the 14 Virgin Game stores f' £ around the country, the lucky m • winner gets an ** all-expenses-paid 3 .
Trip for two to the FA Cup and Coca i Cola Cup finals.
And the chance to see England get The most exciting development in home entertainment is upon us. Everyone has said for some time that CD technology represents the future for the games industry, but previous CD consoles (including the CD-TV and Mega CD) have lacked the power to really impress. For a while, Philips CD-i was the great hope, but its expense and lack of decent software put paid to that.
At under £300, Commodore’s CD32 will set the games world alight with its 32-bit technology and dual-speed CD drive. Not only that, but with its multimedia capabilities (it has a port for a Full Motion Video module) it will score in the video and audio markets too. Fairly soon, CD feature films will become available and audio Cds may even come complete with in-built pop videos! In time, this will undoubtedly lead to multimedia games with actual real-time film footage and audio.
CD32 is the only affordable machine able with such capabilities and with its early release, Commodore have beaten the Japanese console companies to the line.
With good marketing and software support, CD32 is certain to be a rip-roaring success.
For more information, see our feature a world first! on page 14.
Heetah’s bizarre but brilliant Bug joystick is to make a comeback following an exciting redesign.
The new model will have chrome ‘eyes', a choice of four different sticks and a variety of colours. A plastic base is also planned.
Cheetah have also discontinued their horrendous character stick’ range, which were basically lame licences tacked onto some very average arrhitorti ir« In AMIGA FORCE, we plan to cover the imminent CD software in full in addition, of course, to our committed coverage of all Amiga games. Indeed, this month has seen a flood of great new releases, including the superb Syndicate and incredible Gunship
2000. Those worried about CD32’s impact on existing Amigas need
not fret. Sure, in a couple of years time maybe all
software will be on CD (the anti-piracy attraction is
obvious for the software companies), but the great news is
that Commodore are set to provide attractive trade-in
offers for existing Amiga owners. In fact, an offer already
exists to upgrade to the A1200 and there'll be a
compatible CD drive for that machine.
The future of the Amiga has never looked rosier!
OCEAN ON THE BAU DOMARK WIN DRIVING LICENCE In a major deal with Fuji Network Television, game publishers Domark have scooped the rights to market a series of official Formula One games for the 1993-94 season. An excited Mark Strachan, Domark's MD, said, This is the most important title Domark have ever published. The game’s a winner on all counts the licence is unbeatable, the program is superb and we'll use all of our development and marketing expertise to ensure that Ft is our biggest ever hit.’ Whether or not it lives up to expectations remains to be seen. If II have to be a real
humdinger to beat Geoff Crammond’s MicroProse-published Formula One Grand Prix in the depth department or Ubi Soft's I room for speed, and neither of them had expensive licences tacked on. With older outings like Continental Circus and Super Monaco GP available on budget, Domark have their work cut out if Fts to stay out of the pits.
Espite losing the FA Premier League licence, Ocean are hard at work polishing their footy game formerly of the same name. Now called Olympique De Marseilles, Ocean have already tweaked the code beyond recognition, making previous coverdisk demos completely redundant.
Ocean originally intended to market the game under a different title in each European country, but decided Marseilles (current European champions) are sufficiently well known to sell the game outside France. Due for a September release, start looking out for the review around August.
Also on the cards is a pure management game, Super League Manager. We can't tell you much about this one at all, except it's due to hit the shelves in October.
MANGA mayhem WORLDS Of legend MsndsW* 0839 007 gJSfSSSSlT IN ¦7Vn%inQ out of the hideously Commodore are p 9 . 0[de( ,0 overcrowdedI PC t0 push OWNERS JOIN THE COE... w gunship 2000 MitroProse 0839 007 AUGUST EIGHT 6 Alien Bleed ‘92 .....Team 17 ....10.99 7 Reach For The Sky ..Virgin ..30.99 8 Sensible Soccer 92 93 RenegadWMindscape 25 99 9 Premier Manager Gremlin Graphics .25.99 10Body Blows------------------------Team 17 ... 26 99 11 First Division Manager ..CodeMasters ...7.99 12
Pirates ..Kixx ....12.99 13 The Chaos Engine Renegade Mlndscape.25.99 14 Trivial Pursuit .....Hit Squad ....7.99 15 F19 Stealth Fighter Kixx ....16.99 16 Lemmings 2 Psygnosls ..29.99 17 Superlrog ....Team 17 ....26.99 16 RBI 2 Hit Squad ....7.99 19 F16 Combat Pilot ...Action 16 .....9.99 20 Populous 6
Promised Lands Hit Squad ..12.99 21 Street Fighter 2 ..US Gold ....27.99 22 Wing Commander ..OngnVMindscape 34.99 23 B17 Flying Fortress Microprose 34.99 24 James Pond GBH .....7.99 25 Dizzy: Prince 01 YoHdolk......CodeMasters ..7.99 26 688 Attack Sub ...Hit Squad ..12.99 27 Final Fight Kixx ......9.99 28 Lotus Turbo
Challenge ..GBH .....9.99 29 War In the Gull ...Empire 29.99 30 Maniac Mansion .Kixx .... 12.99 31 Hero Quest ..GBH .....9.99 32 Indy Jones: Graphic Adven.XIxx ....14.99 CHARTS PENGUIN Having surged to the top last month. Desert Strike is knocked out of the sky by the incredible Flashback, which flashes straight in at Number 1.
It's a hard game,though, so check out the terrific tips in this month’s AMIGA FORCE, and future issues.
33 Mlg-29 Fulcrum ..Hit Squad ..12.99 34 WWF Wrestlemania ......Hit Squad ....9.99 35 Spellbound Dizzy ...CodeMasters ...7.99 36 Scrabble ......US Gold ....25.99 37 Shoot Em Up Con. Kit ...GBH .....9.99 38 Pnnce ot Persia ..Hit Squad ...7 99 39 Monkey Island 2 ......US Gold ..37.99 40 Terminator 2 ......H* Squad .-7.99 41 Sleepwalker .Comic
Rehel Ocean ...25.99 42 Formula 1 Grand Prix ....Microprose 34.99 43 Ml Tank Platoon Kixx ....14 99 44 Test Dnve 2 .Hit Squad ....7,99 45 Stnkelleet ....Hit Squad ..12.99 46 Indy Jones - Fate ot Atlantis US Gold ....37.99 47 Civilization ...Microprose 34.99 48 Operation Stealth ...Kixx ....14.99 49 Future
Wars Kixx ....12.99 50 Lotus Turbo Challenge ..GBH .. .9.99 51 Pro Tennis Tour .Hll Squad ....7.99 52 PGA Tour ? Electronic Ads ......29.99 53 G Taylor Soccer Challenge Knsalis .....25.99 54 Panza Kick Boxing .Kixx ......9.99 55 J Madden American Foolbal.Electronic Ads ......29.99 56 KGB ...- .Virgin ..30.99 57 History Line 1914-1918 Blue
Byle ...34.99 58 Rainbow Islands .Hil Squad ..7.99 60 Jack Nicklaus Golf .Hll Squad . 61 The Greatest ......Beau Jolly 62 Supercars 2 .GBH .. 63 N. Faldo's Championship GoH.Grandslam 64 Road Rash ..Electronic Ads.
0 iouao taf Leai FI xt Decs Inf a 65 AV8B Harrier Assault 66 The Simpsons .... 67 Calilomia Games 2 ... 68 Zod ------------- .Domark... Hit Squad
34. 99 70 Legend .Mmdscape
Classic......14 99 71 Robin Hood: Legend Quest
CodeMasters ...7.99 72 Raving
Gold ....25.99 73
Campaign ....Empire 34.99
1942 ...Kixx ....14,99
Dynamo CodeMasters ...7.99 76
Nights ...Krisalis ......25.99
Fighter .....Kixx ......9.99
78 Fire And Ice .RenegadeiMindscape
Midwinter .....Kixx ....12.99
80 The Immortal ......Hit
Squad ..12.99 81 The
Squad ....9.99 82 Knightmare
(Min) ...Mmdscape Classic......14.99 83 Magidand
Dizzy .CodeMasters ..7.99 84
Dizzy ...CodeMasters ...4.99 85 Quattro
Power Machines CodeMasters ...7.99 86
Design ..30.99 87 Pinball
Fantasies 21st Century Ent ..29.99 88
North And South Digital
Integration ...7.99 89 Archie Maclean's
Pool ..Virgin ..25.99 90 Out
Europa .Kixx ......9.99
91 Chuck Rock 2 .....Core
Design ..25.99 92 International Truck
Racing...Zeppelin ......7.99 93 Operation
Thunderbolt ..Hit Squad ....7.99 94
Lombard RAC Rally ......Hit
Squad ....7.99 95
Squad ....7.99 96
30. 99 25 99 97 Thunderhawk . 98 Int. Rugby
Challenge ... 99 Lemmings Oh No More Lemmings 100 Abandoned
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£1B.H Rkk Dangerous II. QboaibgMart I. dumb* SuparSU and Hard OiMng TOP TITLES Crazy Cut IK ... CryrtaI Kingdom Dizzy .... AMIQA TOP TTTLES AMIGA .£1690 Lawn Mornr Man'- ... £1600 TOP TTTLES iSa& GoMi'::::: £16® Secret Silver Bledec £14® SeaelWeapLuft* . £11® Sen.We Soccer® ® £2i » Shadowtand* - ... £23® SHADOW BEAST II .. £15® Shadow* the Beast III..... £18® Shadow World* . £18® Shuttle the Sd* ... £10® Sitont Service II ... £15® Ska AM - .. £16® Sirw Earth__________________ £23® Sim
UN* .. £16® Simpeona____________________ £10® Sleepmafcei 500 1200 ...... £23® Snow Bros ____________ £6® Soccer Kid SOQ'1200 . £16® Soup Trek* ------------- £18® Space 1868____________________ £11.® Space Ace I ________ £16® Space Gun___________________ £23® Space Crusade • Upgrade £15® Space Quest IV .. £7.® Soecel Force* ...... £18® SttelEaplM. . £16® Stereo Master ... £16® Street Fighter II ..... £16® StrAe Fleet ____________ £20® Striker-------------------------- £16® Super Cauldron* .. £12®
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£23® £20® Tioddter* .. £16® £23® Tiofc 50Q1200 C16W £22® TV Sporti Basetall ...... £11.® £23® TVSportt Boxhg ..... £11.® £18® Turtle* II_____________________ £11.® £6® Twlght 2000 ... £23® £20® Ukima V ... £16® £16® UlimaVI .... £12® £19® Univenal Master* £16® £16® Uridiua II * £17.® £16® Utopra £16® £33® Utopi* New Work) .. £11.® £12® Video Kid ....- ...... £15® £16® Vfctog FiebJs d Conquest £15® £23® Voyege Beyowd Datt
Oec . £8® £23® Vroom ... £16® £20® Waker £16® £26® War n the Gu* £18® £17.® Waxwork* . £21.® . £9.® WhBe Death (1 Meg) ...£12® £16® Wny Beamish .. £23® fi6® C°mm nd r E1Z99 £16® ..... £18® World* of Legend . £16® £10® W.W.F - .... £7.® r7 go W.W.F. II ... £15® £,599 Zod 50Q1200 . £16® EDUCATIONAL AdfEnglth 11-12 .....£16® ADI Engish 12-13 .....£16® AdfEngish 13-14 .....£16® ADI
Frenchl 1-12 £16® L50O. Imeg Upgrade .. UBO Imeg upgmde * c 15 Meg Upgrade * ckt £38® dock £49® dock .. C2S.SS 30 Construction KI II ...£3680 40 Spots Boirg .-......£11.90 4D Spot* DrkriM . ......£11.80 A320 Airbus ...... A320 Aibus USA..... A-Tiakt Atrah Con Set AddamtFamly------ £1398 Leander £2398 leaBtai Wean* ... £129 leads IM____________________ £1698 Lagsad___________________ £11.98 Legend of Kvrandm .... £15® Legend*olVetour ...... £1898 Lamming*____________________ £11.98 Learnings and Data Disk .
£2298 Learn tigs II________________ £27.98 Learning* • Data Dak £1898 Lemnng*-StandAlone ... £1898 I Me Owl. .. ..£1898 Inks HO .... £2098 LquaJ Kids*__________________ .... £2398 Loom ____________________ ....£1898 Lost Treasures of Inloccw £1898 Lotu* Turbo Oialenge II.
£2398 Lotu* Turbo Challenge III ....£1298 Lure ol the Tenptreo ....£21.98 Ml Tank Platoon . ... £1298 MacDonald land . £1598 Maatffom (1 nag) _... Oalek Attack ..... Dartaan ----------- Dae Boot ...... DbBnnam ...... DbbbHOWn .... QfQaasnBon Dreadnought* Draaa Wab*___________ £11.98 Duna .. £1A98 Dona II* . £11.98 Dongecn I Chaoa ... £1698 Oyna Blast ________ £1698 Eton II • Carbarns . £1698 Epic - £2398 EyecdtteBehoUar...... Eye ol the Bahddar II .
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E5ES rL .
CHI r_ii "?Mr‘ Brain: Speeds up correct decisionmaking under ¦ pressure.
Arms: Permit an agent to carry more equipment without slowing down.
¦ Electronic Arts, £29.99 If you think the future looks rosy, think again. In Syndicate's nightmare vision of times to come, people have become slaves to the virtual-reality-enabling CHIPS, and the Crime Syndicates that produce them.
These huge organisations now control the globe, fighting for territories using gun-toting cyborgs.
As an executive of the small European Syndicate you're in charge of a team of cyborg agents, watching and controlling them from your airship high above the city streets a nice explanation of the isometric 3-D graphics!
There are over 50 missions to choose from, selected by choosing a territory on a world map. At first you only have one choice, but this expands as you gain territories. Missions range from simple ‘wiping out enemy agents' jobs to trickier assassinations and even kidnaps. A briefing tells you the bare bones of your task, but extra info can be bought as can enhancements to the city map shown.
Before attempting a mission, you choose how many agents to send in (up to four), arm them up with a variety of weapons, and improve them with mechanical body parts.
For later missions you'll need advanced weaponry and equipment, which only becomes available after £jr allocating money to research. Cash is earned by setting the tax rate for each conquered territory if it's too high you're in for a rougher time than Norman Lamont. As the people revolt!
Total control Once into the mission, your team of agents is controlled using the mouse. Move any agent by clicking on him her and then on the destination. Moving the whole team together is achieved by clicking between the agents' four status boxes. Below these, the selected agent’s inventory is shown, enabling you to click on a weapon for him to brandish on most levels it’s best to move around unarmed to avoid being attacked by police. Spot an enemy agent (a red dot on the scanner map) and, if in range, you can target the cursor on him and press the right button to open fire.
Agents' accuracy and effectiveness can be temporarily improved by injecting them with drugs. This is achieved by dragging the three bars in the status boxes, representing Intelligence. Perception and Adrenaline (IPA). Overuse leads to dependency, requiring ever-increasing doses to produce the same effects. Nevertheless, it's a good idea to crank up the drugs during combat (easily achieved by pressing both buttons together), sending the agents into a fighting frenzy, automatically gunning down attackers.
If your guys get hit, they lose some energy (depending on the weapon). It’s a good idea to mend any serious damage with MediKits losing an agent is a serious matter as you only have a pool of eight: once they're all dead it's game over.
Massacre appeal The violence in Syndicate would easily earn it an ’18’ certificate in the cinema. The shootouts are straight out of a gangster film, with agents getting mown down in a hail of bullets. You can even get into cars and murder targets as you drive past! Or better still, why not run them over at zebra crossings?
The flamethrower is sicker still, turning its victims into balls of flame, screaming as they run around in a dying frenzy. Then there’s the impressive heavy weapons like the lasers and rocket-launchers which can easily destroy whole buildings.
Talking of buildings, agents can often be hidden behind them.
An option of different viewing angles would have solved this, but I reckon it'd be an unnecessary complication. More surprising is that you yMiBr don't get an internal view when your cyborgs enter Bjfbuildings instead you have to use the scanner map to guide them, and often have to click several times before they go to the right place.
This is a minor irritation, though, in a magnificently engrossing game. It’s a cracking 3-D shoot-’em-up and more. The tactical aspect of researching extra equipment and arming up your agents for the job in hand is enjoyable in itself. I Maybe the future isn’t so bad after | g | j 1 a"!
• _ TIP TIME! Don't stand too close to fMJH cars during gun
battles if one explodes, your agents may catch fire and that
wouldn't do, would it?
AUGUST 1993 ISSUE EIGHT Flame Thrower:i A great close- range weapon, especially when being ambushed by several agents.
Persuadertron: Brainwashing device enabling you to capture people and make them tollow you.
Access Card: Plastic card that opens some security doors to restricted areas.
Time Bomb: High-powered explosive that explodes after a set time.
Long Range Rifle: Useful for picking off targets from miles away.
Auto Mapper: Enables you to zoom in and out of the scanner.
Energy Shield: It's protective beam withstands all projectile weapons.
¦ (Above) If you're about to die, you may as well self-destruct and take some baddies with you.
Laser Gun: Extremely powerful with a very long range.
MediKit: Restores an agent's health.
¦ Civilians often get caught in the crossfire.
Shotgun: More damaging than the pistol, but shots can’t be fired in rapid succession.
Eyes: Improve an agent's awareness of danger, and help accuracy when firing.
Uzi: Produces a stream of bullets to splatter nearby enemies.
Chest: Reduces damage from direct hits. Also contains an explosive charge allowing you to self- destruct!
DEVELOPERS: BULLFROG DISKS: 4 PLAYERS: 1 GENRE: SHOOT-’EM-UP 1200 COMPATIBLE: YES HD INSTALLABLE: YES Gauss Gun: This portable launcher has a supply of three rockets, producing a trail of smoke and a massive explosion.
Legs: Enable your agent to move at much greater speed.
Scanner: Gives an aerial view of the Mission Zone.
Also gives off a radar signal which leads you to the target.
Mini-Gun: With a longer range than the Uzi, this is the best rapid-fire weapon going.
Pistol: Not very powerful, but okay as a backup if other weapons run out of ammo.
¦ Violent shoot- ’em-up action with a tactical slant a superb game.
ISSUE EIGHT AUGUST 1993 1 AF r J ¦ r' r ) I J a I jnmNIN6 SOFT The major software publishers are united in their support for the CD32. Ocean’s David Ward enthuses, The global interactive industry is convinced that CD represents the future storage media for Pugi-spGcdi drive Approximately A4-sized, the CD32 incorporates a top-loading CD drive capable of operating at two speeds: 150K sec (like the Sega) or 300K sec essential for quick accessing of animations and motion video.
Indeed the unit is already geared for Full Motion Video (to play feature films, pop videos etc), with a port for an add-on FMV module I appear shortly.
AUGUST 1993 ISSUE EIGHT or some months, industry rumours have abounded over the possibility ot a new Amiga CD console. Despite much speculation, Commodore refused to confirm the machine's existence... until now!
On July 16, Commodore launch the Amiga CD32: the world s first mass-market 32-bit games console and the only stand-alone CD console. As such the incredibly low price tag of £299.99 (including two bundled games) looks set to blow its CD rivals out of the water. For instance, the (16-bit) Mega CD retails at £269.99 and as well as being utterly inferior technically requires a Mega Drive to work.
David Pleasance, Commodore's general manager (sales and marketing) comments, The Amiga CD32 simple wipes out the opposition. It’s considerably more powerful, has better software support and, best of all, costs less.
'With this machine Commodore has once again proved itself to be the true pioneer of the games business.'
Forget the rumours, forget the mocked-up 'artist's impression' photos.
AMIGA FORCE is the first magazine in the entire world to bring you the facts about Commodore's new Amiga CD32 console... ¦ Let's face it, the CD32 thrashes the Mega CD in every department! One of the main advantages is the massive graphical superiority. Not only is the CD32 capable of producing many more colours, but the Mega CD's primitive character display makes for much blockier images. Another major drawback of the Mega CD is its single-speed CD drive the CD32’s enables much quicker accessing of quality animation and video sequences. Incredibly, the CD32 even wins on cost, as the Mega CD
must be used with a Mega Drive. Also, the software is on average a tenner cheaper.
The Philips CD-I is the only other real contender. Although this has FMV capability, it's still technically outclassed by the CD32 and has little software support especially games.
The machine’s internal 'engine' is based on the AGA chipset used by the powerful A1200, including a Motorola 68020 CPU, 2Mb of RAM and all the custom chips. As well as high speed, this means it’s also capable of displaying 250,000 colours on screen from a palette of 16.8 million. In fact, with the Workbench 3.1 operating system installed in its ROM, the unit can even be expanded into a fully functioning computer with the addition of a keyboard. The good news for existing A1200 owners is that a CD add-on device will be made available to effectively turn their machine into a CD32.
AMIGA SEGA CD32 MEGA CD CPU: 68020 68000 Power: 32-bit 16-bit Speed: 14MHz .
12. 5MHz Internal RAM: 2Mb 128K Colour palette:
16. 8 million 512 Max colours on-screen: 256,000 64 Full Motion
Video capability?: Yes No Dual-speed CD drive?: Yes No
However, technical excellence of the hardware is no guarantee
for success. An essential ingredient is software support, and
this is where Commodore have really excelled.
Virtually all the major publishers are supporting the new format, including the likes of Ocean, AMIGA VS MEGA Psygnosis, Virgin, Team 17 and Mindscape There should be 16-18 titles already available at launch, only two of which are enhanced versions of previous Amiga games.
Even better news is that the average price of a CD game will be just £29.99 (compared to £40 for Mega CD titles), and there will even be some £19.99 titles. Part of this revenue will go as a royalty to Commodore via a software licensing arrangement. Anyone wishing to produce CD32 titles must pay to use a special patented piece of code, without which the CD won t work on the machine. David Pleasance explains. The reasons for this are twofold. By providing a platform for the publishing houses, we overcome on this format all but commercial piracy. The other reason is that we need the money!’
However Pleasance insists Commodore will not control the production and price of software, like Sega and Nintendo. ‘We have no wish to do that. We believe that the software publishers need the freedom to determine their own destiny. We have no desire to control or manipulate their activities: they can develop what they like, when they like.’ This, along with the obvious attraction of very little piracy, ensures the CD32 should get the software support it needs. And if there's any justice in the world, this groundbreaking machine will be a massive success.
Product is destined to be a surefire winner.’ Among the titles available at launch is Ocean’s big movie licence, Jurassic Park, with the prospect of cinematic sequences of those incredible dinosaurs start drooling now!
Mature WARE games.
Commodore has developed the first low-price CD video games machine and has stolen a lead over the Other games available include the eagerly awaited Zool 2 from Gremlin, Millennium’s Diggers and James Pond 2, Thalion’s Ambermoon, and a special version of Renegade's The Chaos Engine. As yet unrevealed CD32 titles are also being developed by Mindscape. Gremlin, Team 17, Psygnosis, Flair, This new Grandslam, ICE and 21st Century Entertainment.
ISSUE EIGHT AUGUST 1993 AF THE WACKY After a humiliating away defeat in the AMIGA FORCE Soccer challenge, the Sensible Software lads are eager for revenge
- and this time it'll and this time ft'l be war. Thus PHIL
'FOOTY' KING is summoned to their home turf to play Cannon
The small Cambridgeshire town of March seems an unlikely base from which to plan world domination, but this is just what Sensible Software are set to do in the next few months. Already their masterpiece Sensible Soccer has nearly every Amiga owner addicted (as proven by its record-breaking run in the Amiga Top 10). And they're now busily converting it to the 16-bit consoles. With such lacklustre footy opposition on these machines, it will surely achieve phenomenal sales worldwide and captivate players from Tokyo to Timbuctoo.
In the circumstances it would be easy to succumb to megalomania, but the Sensible team have their feet firmly on the ground and their famous sense of humour intact. This is all too evident in their latest Amiga project: a tongue-in-cheek shoot-'em-up for Virgin, entitled Cannon Fodder.
War has never been so much fun!’ according to Sensible’s co-founder, Jon Hare. And this military blaster has plenty of violent action mixed with strikingly cutesy graphics. It's an odd combination that produces a light-hearted atmosphere aided by the inclusion of such novel features as booby-trapped sheep'!
Man and mouse On each overhead-view level, you move a group of soldiers around the multidirectionally scrolling landscape via a Syndlcale-slyle mouse control system (although Sensible have never seen EA's masterpiece). Left-clicking on the screen sets a destination to which the soldiers walk (you can set a series of such points to negotiate hazards), while right- clicking sends a hail of bullets flying towards the cursor target, sending equally cute enemies to their bloody doom.
So far so simple, but there's a lot more to Cannon Fodder than first appears. Only six of the total 24 missions have yet been programmed, but the great playability is already evident. Each mission comprises up to six separate phases, with multiple objectives such as blowing up huts with grenades or rocket launchers, destroying enemy factories, rescuing hostages, and capturing enemy leaders.
These bring into play the option of splitting your platoon into up to three smaller groups which can be moved independently. For example, one could guard hostages while another goes ahead to pick off baddies.
Besides, if grouped together your platoon could be wiped out instantly by an enemy grenade or rocket.
Soldiers aren't the only problem: each of five terrains (jungle, desert, ice, moorlands and underground) holds different hazards While patrolling my platoon through the jungle. I notice some brown patches on the ground. Try walking one man over one,' grins Jon mischievously... so I do. Only to witness the sad spectacle of my poor man glugging to his grave That's quicksand, by the way!' Beams Jon.
‘In the finished game you’ll have to watch out for trip wires and mines too.’ Chilling accuracy Adding greatly to the atmosphere are some incredible sound effects for each terrain. The chilling wind sound on the ice levels is enough to make you reach for your woolly hat and scarf when I enquire where they got such a teamed up on the jokingly titled Sodov The Sorceror on the C64, back in
1985. This was followed by work on several games for Electronic
Arts and System 3, including the infamous Twister: Mother
Of Harlots) SOFTOGRAPHY Original Sensible members Jon Hare
and Chris Yates first However, Sensible Software
offidally only started in 1986.
The first product was the C64 Gaiaxians pastiche. Galax-i-birds This jokey budget release was followed by the much superior Parallax, an extremely playable shoot- ’em-up with superb graphics. Their next game was even better Wizball took nine months to develop and became an all-time C64 classic due to its highly original design and compulsive gameplay. It was later converted to the Amiga.
Next came Shoot ’Em Up Construction Kit, enabling amateur games designers to turn their dreams into reality, and later converted to the Amiga. After this another offbeat budget game, Oh No!, was their only release of 1988.
In 1989, Sensible kicked off with the sensational MicroProse Soccer still the best C64 footy game (the disappointing 16-bit conversion wasn’t done by Sensible).Their final C64 releases were the Defender clone, Insects In Space, and the excellent International 3D Tennis (both later converted to the Amiga).
From this point on, Sensible became 16-bit only, gradually acquiring the talents of programmers Jools, Chris Chapman, Dave Korn and Stoo.
AUGUST 1993 ISSUE EIGHT Sensible's Chris Yates and Jon Hare in their early days (before they were rich).
Realistic sound from, Jon puts his lips together... Phooooo!'
Such humour extends to the planned civilian inhabitants of the landscapes, including cannibals, cowboys who spin their guns, fishing Eskimos, angry farmers with shotguns (and those sheep!), and even bottle-throwing meths drinkers.
Jon is particularly enthusiastic about the planned vehicles of which I'm shown an impressive napalm-dropping helicopter. There'll be jeeps, tanks, skidoos. Flying saucers, even Sinclair C5s and qpme Bond-style vehicles for the final underground levels. And you'll be able to get in and control all these.
HOME 137:58 We re also planning to include some special stages like helicopter dogfights, and phases where one of your soldiers becomes a “superman'' and takes on a hundred enemies LOST IN SERVICE Drive version of Soccer, which I've had the privilege of playing. The most obvious of many subtle improvements is the way the ball sticks to your players' feet a lot more, making dribbling easier. ¦ And your star players (indicated by stars above their heads) have feet like glue. | The bad news is that Sensible's other commitments have left little to time to start developing the eagerly awaited
Soccer sequel, which will be released sometime next spring. The good news is that it'll combine subtly improved arcade action with a complete management game, as Sensible's Jon Hare reveals. You'll be able to play it in three ways: just playing the matches as normal, managing the team (letting the computer play for you], or playing and managing.’ The planned scale of the game is incredible. There’ll be about 1,500 international clubs with over 23,000 players available,' says Jon.
‘If you do well at club management you'll be invited to take over a national squad like England... on second thoughts maybe that should be if you do badly!'
The arcade section will be broadly based on the Mega If you think this should make things too easy, you couldn't be more wrong the computer teams have been made much tougher, hardly giving you any time on the ball. And you have to be a lot more careful with your own tackling: you can now be instantly sent off for a foul anywhere on the pitch, including when you give away a penalty!
Other improvements include substitutes running faster than the other players, and an arrow indicating which player it’s best to replace.
It all adds up to much and vice versa. The final mission will be against the timer, where you'll have to blow up the enemy HQ.'
So far just 20 of the total 72 phases have been completed, but Cannon Fodder already looks to be a surefire success when it's ' I released in November.
“QTTfftl (Right) Before each mission, 15 new recruits will queue up on this screen to be your ‘cannon fodder*. All 360 available soldiers are named, and the ones with most enemy kills go into the hall of fame ‘But they can only become heroes when they die!' Says Jon.
More competitive matches.
Even I (World Champion, gloat) only managed a narrow victory against the computer after extra time, and with a lot of luck!
The first Amiga game was the Popu ous-beating gods game, Mega-lo-Mania, followed by fhe Kick Off 2-beating Sensible Soccer! Next came Ocean's Wizkid, a playable puzzle game about vegetables! Then, the improved Sensible Soccer 92 93 made a great game even better With games like Cannon Fodder and World Of Soccer in the pipeline, the Sensible success story looks set to run and run.
[SAINT: Well Jimmy, this new Goal!game looks like a winner to me. I particularly like the different viewing angles.
GREAVSIE: Yeah Saint, it's a funny old game.
SAINT: And the things you can do with the ball, you can really score some world-class goals. Programmer Dino Dini certainly knows his football.
GREAVSIE: Yeah, the boy’s done well.
SAINT: But it’s so addictive, parents up and down the country might be worried about their wee bairns spending too much time sat in from of the computer.
Without adequate exercise they could become lazy and bloated, rather like a retired striker.
GREAVSIE: Sick as a parrot?
SAINT: Too right, Jim.
GREAVSIE: Well Saint, I think we've got the cure here.
Those lovely lads and lasses at Virgin have donated 50 special Goal! Footballs, so the kids can practise their skills in the back yard. 'Ere, on me head, Saint... Oomphh!
SAINT: Whoops, sorry about that, Jim. But how can they win one of these balls?
GREAVSIE: Uhh... It’s very easy, Saint. All they have to do is design a football strip by drawing on the blank kit | on the special coupon below. Stripes and hoops are a bit boring, though what we need is something really eyecatching, something to dazzle the opposing goalie as you head for goal. The 50 most imaginative ones will win the balls and be over the moon!
SAINT: Wise words, Jim.
¦ Mmdscape, £25.99 Perhaps Mindscape have shot themselves in the toot with this release. Worlds Ol Legend hits the shelves at a wallet- busting £25.99 just alter its almost- identical predecessor (Legend) re- emerged as a budget ottering.
Although Worlds tidies up a tew of minor flaws, it's hardly going to sell by the barrowload when there's a near-clone on offer for ten quid cheaper. Ho hum!
Fans of the original will find Worlds Ol Legend instantly familiar. Same isometric 3-D perspective, same four characters, same mix-'n'-match spell system... the graphics are a little more oriental, but this is a minor detail. Those who've already played the big ‘L’ (or read my review in Issue 5) can skip the next two paragraphs, but for everyone else... Change of character Like most RPGs the Legend games are swords-and-sorcery offerings. You start with four readymade characters but can customise them to a limited extent.
Each has his own special ability, the most interesting of which is the Runemaster's spellcasting.
I The isometric 3-D graphics are just as attractive as those in the original Legend, and gameplay's very similar too.
I Looking virtually identical to Legend, the' | sequel has much the same assets and flaws.
The isometric graphics are all very attractive | I but, again, the scenery is largely uninteractive usually just treasure chests and doors to I I open. And as with many recent RPGs, the combat system is a letdown: you really just have to watch the characters get on with it | and hope for the best. Personally prefer the more strategic engage-1 [ ments in Hero Quest. ¦ L Instead of pre-designed spells you have a collection of runes that are mixed (along with the necessary ingredients) to make a spell to your own specifications.
For example, mixing a missile damage spell creates a bolt of energy with which you can zap your foes. Missile damage damage is the same but twice as strong, but cast damage missile by mistake and it explodes on your fingertips and flies away to no real effect. When you're good, you can mix more complex enchantments.
So how does Worlds Ol Legend differ from its predecessor? Well, hardly at all really. The runemaster starts the game with a few ready mixed spells, and the learning curve’s a lot friendlier, but the real time combat's annoying.
If you haven't got either game.
Get now- cheaper original.
If you’ve completed Legend and are eager for more, give this a try. It's a great 11 111 game in itself, though it | should really have been __ released as a data disk. LB TIP TIME! Don't be ¦ (Below) Battling against Slim Fast addicts!
Afraid to use up spells, especially when attacked by multiple monsters.
Cneny Bonner Uho dares to travel t h r o u 9 h the lands of our naster?
DEVELOPERS: TAG & PETE JAMES DISKS: 2 PLAYERS: 1 GENRE: RPG I A1200 COMPATIBLE: YES HD INSTALLABLE: YES [BERSERKER: Special ability Berserker Rage A rough, tough Chippendale lookalike who’d pull your arms off as soon as look at you.
'TROUBADOUR: ASSASSIN: Special Ability Hide In Shadows Never turn your back on this guy, especially in the shadows.
Special Ability Bardish Melody Legends answer to George Formby, his songs have weird and wonderful effects on the party.
[RUNEMASTER: Special Ability Magic The most fascinating character of all he blows you away with some of the neatest spells ever seen.
¦ A great game, but too close to its budget predecessor to justify the price-tag.
MicroProse, jJj £34.99 T ou've read the previews. 2 ¦ Planes, trains and automobiles... you get to trash 'em all in Gunship 2000 (and more Resides)... You’ve played the pre-Christmas ¦1 demos from our rivals’ cover disks (ignore ’em folks, the game's nothing like that any more). You've heard the smarmy gits with Pcs say it could never work on the Amiga (they've certainly got napalm-encrusted egg on their faces now). It's been a long time coming, but was it worth the wait? You bet Gunship 2000s the best flight sim ever, and arguably one of the best Amiga games of all time.
Apache Blackhawk Comanche Gunship A much-enhanced sequel to MicroProse’s ageing classic Gunship, Gunship 2000 is a near-future helicopter simulation based on hardware expected I by the turn of the century. Unlike most I flight sims, it generates its own missions |ti| so there’s a near-infinite number H available. You could find yourself on a I I reconnai- ...... . ...... 2j ssance flight, a 391 seek-and- ™ destroy outing, Comanche Scout ::!• ;:r :t: jtr, Fvi (Ml TM SfU SJE Defender ¦ Cut off the enemy's fuel supply by blasting his oil rigs Red Adair couldn’t fix this one!
Kiowa Longbow Apache Cobra ¦ Being a battle-weary veteran of the original Gunship, this is one game I’d looked forward to with considerable anticipation. Despite the PC version having been around tor some months it gives me great pleasure to say the Amiga conversion has been worth every second ot waiting. It combines the presentation excellence of Bl 7 with a game to outstrip any flight sim I've seen, ever. Graphics are superbly detailed, yet shift at an astonishing rate even sampled in-game speech hardly slows the action.
And take it from me action's never far away. The thing about simulating a helicopter is that you don’t need to worry about getting lined up with the runway, etc. Just take oft, get stuck into some rip-snorting violence and come back, no messin'. The only letdown (apart from some lengthy pre-flight disk accessing) is that it’s come out three months after my birthday, so I'm going to |'" H have to buy it myself. Life’s tough I sometimes.
('.chasing unche primary and secondary objectivi Consistent successe are rewarded by promotions, which in turn bring their own rewards more of that later.
Starting the game as a Warrant Officer Candidate, you get your commission by attempting a training mission, though maybe ‘attempt1 isn't the right word.
You can't crash (well you can, but you restart on the ground safe and sound) and enemy fire has no affect on your chopper. It's an ideal way to get used to your craft, which handles very differently to fixed-wing aircraft The landscape's so detailed you can fly under bridges and through unship is IIS After your milk run you get a crack at a combat mission single missions only until you reach the required rank, then you can fight campaigns. After :" , ± J :: I v' jCTprir* * . - • - choosing your chopper from the eight on offer (some are rank-restricted), you set the game parameters (that's
a pretentious way of saying ‘difficulty level' Ed). Your co-pilot can handle counter-measures (lifting you over mountains), counter-measures and weapons (not advised he wastes all your rockets, and it’s no fun anyway), or nothing at k all (bloomin' tricky). I won't waffle on about everything else you can adjust check out the screenshot and work it out. Suffice to say that in ‘real flight' mode the craft's a bugger to handle for reasons explained in the excellent manual, but easy flight is, well, easy. There's something for everyone | [here, from the ardent shoot- 'em-upper to the
dedicated flight sim fanatic.
A key feature of Gunship 2000 is that as the leader of a six-man squadron you have indirect control of up to four other choppers who follow your instructions to the letter, their ability priman_ the secondary target. This is no game- destroying gimmick, though. You don't need acute schizophrenia to t nor do you feel whole sections of the game; playing themselves.
But what toll has all this action taken on the running speed? None at all! MicroProse completely rewrote the code for the Amiga conversion (no lame PC port here) using their new Topographical 3-D’ system, making Gunship 2000 one of the fastest flight outings ever, even though the landscape's so detailed you can fly under bridges and through narrow gorges (when your target hides there, you have to!). Even when a missile arcs towards a selected enemy, the action doesn't slow down a jot.
If you haven't got the message by now, I’ll spell it out for you G-U-N-S-H-l-P 2-0-0-0 l-S P-H-E-N-O-M-E-N-A-L! The original Gunship is MicroProse's best seller to date, and if this one doesn't blast it out of the sky there’s no justice at all. You'd be two pilots short of an air force to miss it.
A couple of 'copters on; igo f 1 the Alas, poor MicroProse.,. despite their reputation as THE premier strategy publishers, their last two efforts have been well below par. First B17 (a blindingly accurate simulation, but no game), and now this.
Ancient Art is primitive beyond belief. The arcade combat sequences look like PD games and the strategy elements are about as deep as a muddy puddle on a hot day.
DEVELOPERS: EVRYWARE DISKS: 4 ¦ PLAYERS: 1 ¦ GENRE: STRATEGY ¦ 1200 COMPATIBLE:YES ¦ HD INSTALLABLE: YES The 'game' comes with the usual MicroProse in-depth historical data which, how- ever welcome, fails to save this very | i poor offering. Look elsewhere. ¦ j ¦ (Right) The zigzagging frontline is influenced by your bombing raids on enemy troops and installations.
¦ Unfortunate combination of tacky arcade games and shallow strategy.
AF I AUGUST 1993 ISSUE EIGHT ¦ THE INTELLIGENT PERSONS CHOICE!
RUBY CHARTBUSTERS LEGEND OF VALOUR LETHALXCESS * 1716 .25.55 .1795 LEMMIH3S DOUBLE PACK SPECIAL LEMMNjS 2 THE TRIBES 1 MEG 21 46 2195 1995 HON HEART 'na 18 95 35 95 LOST VIKINGS NA .
1995 LOTUS TURBO CHALLENGE 2 LOTUS 3 THE ULTIMATE CHALLENGE 846 1795 895 i ¦ f.: MACOONALOS LAND MAUP1TI ISLAND ‘1795 NLA 1595 MCRCBROSE GRAN PRIX iS CBL FRCS! RCNS MCRCfROSE GOLF 1S99 22 46 .
US MONKEY ISLAND 1 MONKEY ISLAND 2 1 MEG 1746 NA 2395 MONOPOLY * MORPH NA .
17. 95 NAPOLEOMCS NICK FALDOS CHAMP GOLF
* 24 46 27 99 24 95 MGEl MANSELLS WORLD CHAMPIONSHP NGEl IMHSC US
OTTO 1200 VER9CN NA !o« NIPPON SALES INC " NO SECOND PRIZE 1746
PGA TOUR GOLF - OATA DISK NA 1995 PINBALL DREAMS PINBALL
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GENERAL OATA DISK POPULOUS PHDMISEO LANDS NA 1695 PREMIER 1 MEG
’’na 2095 PREMIER MANAGER 2 1 MEG 1746 1795 PUSHOVER (PUZZLEl
NYA 1795 PSYCHOS SOCCER SELECTION COMP RAGNAROK * 2046 2095
.24.95 RA1.ROAD TYCOON QAMOAQT UH 24 95 17 95 REACH FOR T« SKYS
ROOOCOP 3 20« ROME AD ’na .
19 95 SCRA88LE NEW 1846 1895 17 95 SHAOOWWORLOS 1 MEG SILENT SERVICE 2 1 MEG
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24. 95 24 95 sim crTYPOPuious 1946 SINPSCNS BART.VS WORLD * SfK
OR SWIM 1746 ?9 95 SLEEPWALKER 1200 VERSION SLEEPWALKER ST IS
STE 1 MEO ONLY NA .
20 55 SPACE ADVENTURE NA .
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1795 SUPER TETRIS SUPER-HERO * 1946 .17.95 19 95 SVW3ICATE ' SYNDICATE 1200 * NA 23 99 TV SPORTS BOXNG THE HUMANS 2 * NA TBA TIMES CROSSWORDS TORNADO* TBA 23 95 TRODOLERS ;i746 ill TROLLS TROLLS 200 NA 17 95 UGH UNIVERSAL MONSTERS * 1746 17 95 WALKER
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PANK DIZZY QUICK SNAX GOCO FOR T« YOUNGER ONES! ONLY SOCCER MANIA FOOTBALL MANAGER 2. GAZZAS SOCCER MCROPROSE SOCCER AND FOOTBALL MANAGER 2 WORLD CUP EDITION FOUR GAMES OILY (9 95 FANTASTIC WORLDS REALMS. PIRATES. WofCERLANO POPULOUS 1 AND MEGALOMANIA GREAT COMP FOR ONLY (23 96 VOLUME 1 (THE BITMAP BROS) XENON. CADAVER AND SPEEOBAU. 2 ALL THREE GAMES ONLY (17 98 PROBABLY TMI BIST PACK ¦vanm ANMY WHITES SNOOKER. LURE Of THE TEMPTRESS AND DUNE DUNE AMIGA SHUTTLE ST GREAT PRICE (22 99 JWPJY WHITES STILL IN THE CHARTS"1 NOW ALL TITLES WORK ON 1203 BIO BOX 2 BACK TO THE FUTURE 3. THE REAL GHOST
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) I r1 The House that produces the most Spice will control Dune.
Planet (Arratiis, hnown as Dane.
Outpost: Gives a radar picture of explored area., essential for spotting enemy raids.
SIWCWM5 Concrete Slabs: Serve as foundations for buildings which, if built on bare rock, would need constant repairs.
Spice Silo: An additional storage area for harvested spice if you don’t have enough storage space, the spice is lost!
___..... A - rm "I*1 • a ¦ Virgin, £29.99 Variety is the spice of life. And on Dune, Spice is life. Those who consume it can live for hundreds of years. The strange stuff is also used to warp the fabric of space, making interstellar travel possible. As such. Spice is by far the most- valuable commodity on the planet whoever controls it, controls Dune.
In Dune II. Three warring factions are trying to grab as much Spice as possible. The goodies’ are the Atreides, a diplomatic people who prefer not to attack the other sides, but simply defend their own operations. The not-so-goodies' are the Ordos, cunning traders who are partial to odd bit of sabotage and terrorism. Then there are the real ‘baddies', the Harkonnen, a cruel people who'll stop at nothing to get what they want.
I Unlike most games, you i can play any of the sides, 1 aiming to collect enough I spice in each ‘mission’, set ¦ L by your Mentat (leader).
J Your base is shown on an I overhead-view scrolling map. Initially it's surrounded by blackness territory only becomes visible when explored by your forces. You start with just a handful of soldiers and small trikes, which can be moved around and told to attack any enemies spotted.
Your base initially consists of just a construction yard, used to build other structures. It's best to lay down concrete-slab foundations for these, as building on bare rock means they'll need constant repairs. A wind-trap power plant is the first essential construction, providing electricity for further buildings such as barracks, vehicle factories and radar outposts offering a view of the entire (explored) map. Buildings cost credits: you start with a small amount, but need to earn more by harvesting Spice. This is done by Other structures available on later levels include turrets,
factories to build heavy tanks and aircraft, and a Starport for intergalactic trading.
Refinery: Comes complete with a Harvester vehicle to collect spice. On returning to the refinery this is converted into credits.
Barracks: Produce Light Infantry units.
I ISSUE EIGHT m Ami iIik evil llnrhonnRti.
L_L g IM C_E_ IT Quad: Lightly armoured four- wheeled vehicle firing armour- piercing rounds.
Infantry: Lightly armoured foot soldiers equipped with assault rifles.
Urns * 1 Troopers: Armed with Rotary Cannons and wearing mechanised power suits.
Raider: A quick- strike vehicle with less armour but more speed than a standard Trike.
.1 A competent, playable strategy offering that has vidually nothing in common with its predecessor, Dune II manages to be both complex and accessible without falling between two stools. The intedace is very good, with crystal-clear icons and attractive graphics, though the delays involved in construction aren't welcome. The ‘Yes Sir acknowledged' speech samples get on your i [ DEVELOPERS: WESTWOOD STUDIOS I DISKS: 6 I PLAYERS: 1 ¦ GENRE: STRATEGY ¦ 1200 COMPATIBLE: YES HD INSTALLABLE: YES nerves after a while, but the game I 11 as a whole’s a wodhy release. P On later levels, vari
ous tanks and aircraft are available, plus technologically advanced weapons utilising sonic energy, plasma, and even nerve gas: creating a Spice refinery, which comes complete with its own Harvester vehicle. When the latter s full, it returns to base where the Spice is converted into credits.
Defence budget Credits can be used to create more buildings and units.
Military hardware is needed to ward off attacks or maybe even capture enemy bases.
The real-time nature of the action makes quick thinking essential if you're not to lose costly units in fruitless dies. Building new units repairing structures becomes impossible when the limited amount of Spice runs out, so careful spending is an essential pad of the strategy.
Ir e»u id ling is
s. sential I, sf the The first two levels are a good
introduction to the construction and harvesting aspects, with
few enemies to worry about. On later levels, the military
strategy gets more impodant with vicious (sometimes three-way)
battles as more-advanced weaponry becomes available an added
incentive to progress through the levels.
It's rare that a strategy game has me so engrossed as Dune II. Maybe it's the wonderful scenario, in padicular the three- way nature of the war. Perhaps it's the easy- to-use controls or the combination i of god-game-style construction and military conflict. Whatever it is, I I thoroughly enjoyed playing. ?I ¦ A sound strategy offering with a very atmospheric theme.
TIP TIME! On later levels it's wodh building several refineries to speed up Spice production.
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MICROLAND BULLETIN BOARD SYSTEM I 0483 725 905 To View 0891 990 505 To Download Amiga shareware including files from the Fred Fish Collection plus lots more to download at V32bis, V32, V22bis, V22, V23, & HST 8 data bits, no parity W Why wait for your software when you can download now direct to your computer. Microland offers high speed connections and most files are compressed to minimise the cost. Check it von 0483 725 905 af normal call charges. So much shareware you are spoilt lot choice.
Rover 30 file areas including Animations. Arexx Files. Badge Killer Demos. Business Clocks and Calculators, Commands, Database Directory and Disk Utilities, Display Hacks.
Education. File Utilities, Fonts, Fractal and Mandelbrots. Games. Graphics. Icons. Libraries, Programming, and Communications. Area I contains file lists for all areas lo help you find .what you are looking for. Protocols Xmodem, ymodem. Amodem, kermit, sealmk. And uucp alls to 0891 990 505 charged at 36p per minute cheap rate. 48p per minute all other times.
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* 7 bitfTK _____ ¦ (Left) An r I unsatisfactory P I campaign J
( you've trashed all i i r your own tanks. I Better start
again - r [ _| rookie! ' ¦ Yee hah! Another Iraqui pig-dog eats
warhead. Well actually that's my tank. Tough game!
Is this really in order? I’m not saying war games should always be set before living memory, but The Gulf... it’s a bit soon, isn't it? Shameless exploitation of recent tragedy?
Blatant trivialisation of human suffering for entertainment purposes? Or is this a load of uptight 'politically correct' hogwash designed to produce a mass guilt trip? You decide.
Either way, the game itselfs brilliant. Fans of Empire’s earlier tank sims like Team Yankee and Pacific Islands will feel Inn a* I right at home, but this one's even ||9NI k with a mouse-controlled floating gunsight and click to fire. A range of shells and missiles are available, depending on the vehicles in the selected platoon, all of which have realistic loading times guaranteed to drive you crazy. Taking out three from a squad of four opposing tanks and then having to wait several seconds for reload while the remaining enemy takes careful aim will have you screaming blue murder at your
monitor, but it all adds to the atmosphere.
25 difficult assignments offer considerable challenge. However, the emphasis is heavily on strategy so don't expect to roll around mindlessly blowing away anything you see.
Fans of the previous games in the series will find everything familiar with only a few minor tweaks, and it’s easy enough to get into for the uninitiated As for a conclusion, this is a tricky little chestnut to sum up. Initial appeal is largely down to the excellent graphics as you watch tanks zooming around, really looking like they mean business. When you get down to actually playing, though, it's fast- moving strategy with arcade action taking a backseat. Try before you buy, 'coz this is no cheapie.
A TIP TIME! Use tree line as cover for movement whenever possible.
The emphasis is heavily on strategy Empire, £29.99 rl you thought Desert Strike's thinly veiled Kuwaiti-invasion-inspired blasting was close to the bone, you're gonna love War In The Gulf. The follow-up to Team Yankee and Pacific Islands treads steadily in its ancestors' footsteps with very little difference in graphics or play.
You’re in charge of Team Kuwait a crack division of 16 vehicles: four units of four.
All can be manipulated simultaneously with the screen divided into four windows, one for each unit. Alternatively you can concentrate on controlling one platoon with a full-screen display.
Strategies are conceived and battles directed on the map of the war zone. It's also possible to track enemy movements from here as long as they’re visible to at least one of your units. A zoom function allows you to either survey the entire battlefield for a general idea of the situation, or magnify smaller sections to enable precise deployment and manoeuvring.
Oil be there Combat takes place on a rather more impressive 3-D view. Tanks, friendly and hostile, whizz past very convincingly as do good-looking, fast-moving polygon buildings.
Attacking enemy vehicles is quite simple. Aim nil
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• A*.: ¦ A special A1200 version of 1869 is being released at the
HF :-,irlii' lime normal Amiga 9ame exlra E" Jk 3 disk provides
W W 1 vH additional screens.
I f IV J more-colourful Bu-... _ -*•graphics, and improved music TT7TZr~7 S!SB and sound.
¦ (Above) Drinking and recruiting new crew members in the pub.
(Below) Would you buy a used ship from this man? Too bad, you can't - it’s the market, not the shipyard.
Whack lor large consignments. So I Hf 10 I EL B- .;- • .S Hf goods JM , ~ ~ H ,¦. ;$ B from you your _| long between repairs performance is seriously reduced.
¦ Flair, £29.99 plain sailing?
Anyone seen The Onedin Linen Dreadful, 1869 is the best pure trader I've ever seen. It's a wasn't it? Pristine haircuts, height-of- tough challenge (to say the least), its attention lashion clothes that never got dirty, and to detail is superb, and in multi-player mode it’s apart from the odd plot-induced storm the sun was competitive enough to destroy the firmest always shining! What about the mouldy biscuits friendships.
And rancid drinking water? Why did the crew Unfortunately the manual doesn't live up to never mutiny? And why the standards of the game. There’s plenty of were they never robbed at history here (there has to be world sea? Get real guys, get _ . ... events play a major part in the
1869. .. PuflSfS Will game) and the instructions are Set in the
golden age of, |L0 clearly laid out, but the erm, nothing
in particular, appi “CIQIC Fllf? Translation from the 1869
is a trading game nkcAnfP A lam A German original's
covering the period ¦«¦¦¦¦«? Appalling. The standard of
1854-1880. As a merchant- 01X000 SIID* historical research
is captain you buy goods, ferry excellent, but don't tell
them to where they're most CJ O HI CS your history teacher
needed and hopefully sell them at a 'France became profit
(a sort of sea-faring Del Trotter). Each independent after
the 1870 port has merchants who buy and sell produce, but
war with Prussia’ you’ll never live it down, are picky
about what they pay for they always 1869 is an excellent
game let down by a buy, but unless it's something they
really want, comprehensive but dodgy manual. Purists will
you could easily make a loss. Trade profitably and
appreciate the absence of lame arcade sub- you can buy more
ships, steam taking a greater games, though its
note-making, 11111 and greater role in ocean trading as
time goes on. Head-scratching approach won’t Unlike most
trading games you won't beat it by appeal to everyone. Me,
I’m off for ' ‘ finding a bread-and-butter route between
two another game... IA nearby ports, getting rich by
buying, say, tools in London, selling them for a profit in
Calais and jc TIP TIME! Make copious notes, and filling the
ship with jewellery which you can sell for (*£) pay
attention to your history. 1869, for megabucks in London
again (repeat until bored). Example, is the year the Suez
Canal This isn't possible in reality, and it isn’t possible
opened, cutting the Europe-to-Asia trade route here either.
Merchants are reluctant to pay top by half.
DEVELOPERS: MAX DESIGNS DISKS: 3 PLAYERS: 1-4 GENRE: STRATEGY A1200 COMPATIBLE: SEE BOX HD INSTALLABLE: YES ¦ (Above) What a merchant banker he won't stand a loan! (Below) Prepare for a life on the ocean wave: ie rum, sodomy and the lash!
UkflF 6000'. 00 Voll HftPE TO OFFER?
I'D LIKE TO SELL TOO SOMETHING!
6000 BVE, THANK VOU.
¦ An excellent trading game, but definitely one for the purists.
I (Lett) It’s Chris Lowe from the Pet Shop Boys!
And it looks like he's going S-H-O- PP-I-N-G! Pity the gameplay's worse than his dress sense but we can’t all wear big pointy hats and still look cool!
Whale's Voyage is a game that doesn’t live up to its initial promise. The plot is okay, the setting a welcome change from all that demons and wizards guff, and the character creation er, wow!
Unfortunately it plays like a brick. No modern RPG should demand this much traipsing around, and the incidental characters' lack of intelligence is irritating in the extreme.
Those with a lot of patience will enjoy Whale's Voyage, but personally I’d go for I Ishar 2 instead it's not as origi- • nal, but it’s a darned sight more playable.
WUUE'S ¦ Flair, £29.99 B‘ ; using a hassle-free icon system. However small items can be found and traded by hand at various shops. Progress through the mazes of streets is viewed in 3-D with a handy on-screen automapping system to stop you getting lost a welcome inclusion as most streets look identical.
Presentation, graphics and sound are fine.
Unfortunately gameplay deteriorates into seemingly endless wandering and searching.
Most locations contain nothing of use, and interaction with independent characters is a joke. Only a select few will give any kind of helpful response at all.
To interact with someone you’ve gotta choose the select icon followed by an action icon, eg talk to, attack. Unfortunately while you're fiddling around with these the person keeps moving. If they happen to wander off screen you’ll have to catch them and start all over again. Not my idea of fun. Worse still, if you happen to attack someone you shouldn’t, a squad of guards instantly appear from nowhere to blow you away game over. Utterly ridiculous.
Whale's Voyage is too hollow to keep your interest up, there just ain’t enough to see or do. Steer clear.
Nteraction with independent characters is a joke I efore you ask, this game doesn’t involve . Aquatic, blubbery mammals. In fact it's an RPG-ish adventure set in a future age.
Play begins with you designing your four-man crew in quite a novel way. Instead of just selecting attributes for each character, you actually get to choose its mother and father from a choice of five. You then decide how your new bom sibling grows up. Is he a street urchin or do you send him to the local catholic primary? Next choose from college or military school, among others, before finally selecting a university.
All these decisions determine the kind of person your character grows into.
The voyage begins on the inhospitable slum planet of Castra. Once the system's richest planet, years of neglect led to decay and now crime is rife. To get away, your team pool all their money to purchase the Whale’, a rusty old freighter with no fuel and dodgy MOT.
Save the whale Your first task, therefore, is to beam down to Castra and obtain some cash. Only then can you fill the Whale’s tanks and move about the galaxy. The ultimate aim's to make wads of money trading between planets and solving puzzles encountered along the way. Buying and selling of merchandise is all done aboard ship [ DEVELOPERS: NEO 1 DISKS: 7 I PLAYERS: 1 GENRE: RPG ¦ 1200 COMPATIBLE: YES I ¦ HD INSTALLABLE: YES Empire, £29.99 (compilation) hen I was a young Spectrum owner, I owned a game called Elite, I'd first seen it on the Acorn Electron and, being suitably impressed by its
depth and playability, had rushed out to buy it.
ICE I E WS a game that’s limited on the standard Amiga.
Sure, the graphics are impressive in places, and the atmospheric presentation adds so much, but it's tainted by a sluggish pace and unresponsive controls. On the A1200, it's a far more playable affair everything (just?) Hangs together, and it's a fair space- orientated shoot-’em-up . All the same, I think the conversion from the PC original could've been far belter.
Finally we"'ve arrived at MegaTraveller 1, a game I’ve not encountered before. A space-based RPG with a wealth of options and areas to explore, it's limited unless you really dig this sort of thing. It does have a lot to offer, and controlling your team through the different v situations has a definite charm even I enjoyed plugging away at it for a while. Try it and see you may be pleasantly surprised as I was.
So, that's Space Legends in its entirety.
Elite's a great all-round game, but not as good as it could have been especially when you consider how great it was on other machines. Wing Commander is disappointing even when speeded up on the A1200. As for MegaTraveller 1 well, it's a very good RPG, but only if you've got the time (and patience) to get established in it.
This compilation works moderately well.
Apart from Wing Commander on the 16- bits, it’s a fair collection of game- styles that will appeal, though it's hardly an essential purchase.
TIP TIME! See this month's Tips
• ’ rj Bits for the full guide to Elite's cheat screen.
Weeks were spent enjoying its wire-frame graphics, exploring its many star systems and blowing up everything I came across. I'd go as far as to say it’s one of the best games I’ve played on an 8-bit.
I'd not seen it on the Amiga before the J J Space Legends compilation arrived in ) ) A fa IF the office. To be ( collection of ame-styles honest, I'm rather disappointed by it. If you haven't seen Elite before, you probably won’t know that It’s a mixture of a space-flight simulation, trading and... oh yeah, lots of fighting too. Combat (be that with space pirates or police) is one of the game's better aspects: also, the decisions made in trading and travel do have a bearing on your success.
On the 8-bits, everything is displayed in wire-frame 3-D, unless you're docked in a space station in which case, there's loads of text to look through and act upon. The Amiga version utilises solid 3-D graphics during the flight sequences, and they're impressively fast.
For some strange reason the programmers ditched the text displays in the space stations, in favour of a supposedly superior icon system, but it’s not as easy to use.
Warp Speed Zero I reviewed Wing Commander back in i Issue 4, and, as I said at the time, it's . AF ¦ AUGUST 1993 _ ISSUE EIGHT J ¦ (Below) You meet some interesting characters on your travels in Mega Traveller 1.
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lipqin*. In *4«p,»i ¦ (Above & Right) The classic space
trading sim Elite is still a great game, combining 3-D
blasting action and buying selling of commodities.
¦ (Above) Mega Traveller 1 is an enjoyable space-based RPG. (Below) Wing Commander suffers from slow speed, at least on normal Amigas.
¦ A worthwhile package for budding space- farers DIAL -A-TIP The original and best for CHEATS, TIPS AND GAME SOLUTIONS EUROPEAN AND UK INTERACTIVE LEISURE AIR WARRIOR • FEDERATION II INTERNET • INTERNECINE • MUD II TREK TRIVIA FRUIT MACHINE V2.0 FIGHTING WARRIORS TETREN SOCCER CARDS STRIKEBALL BATTLEMENTS THE HOLY GRAIL GAMEBOY TETRIS DYNAMITE DICK ETHOS GHOST SHIP CHESS WREX TOP OF THE LEAGUE ATOM SMASHER GUNS N ROSES SAFE SEX METAL MUSIC DEPECHE MODE BEATLES VOICE SAMPLES LED ZEPPELIN PIANO CLASSICAL TOP GUN ADULTS ONLY MARIA WHITTAKER STRIP SLOTTER KATHY LLOYD MADONNA GIRLS ON FILM TINA
SMALL CALENDAR GIRLS BO DEREK ADULT JIGSAWS UTILITIES KICK 1.3 EMULATOR DR. MAG SHOW STD HACKERS ETHIC RIPPERS DISK TEXT ENGINE V4.0 FREECOPY V1.8 JOINSOUNDS 600 LETTERS PICTURE BOX COPIERS SPECTRAPAINT DEGRADER & CAG SID V2.0 V MORPH BUS STOP UTILS. 1 ANIMATION IRON MAIDEN FAST CARS
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TEL 0 8 I 558 6II4 lr van's Island ?Hymxdorcs of S andar.. .sacrifice.. .escaped pendant...for you...birds...tales... save Kendor.. .aaam... It's all up uitty rte.
Aatytyj... 'DuxTgelindi I.. ,argl? ! ! !
¦ It’s like Jason and the Argonaughts, in’it? First you get hammered by the three stoogies, then you’re up against a load of skeletons (the one in the middle looks like Ian’s girlfriend).
¦ Oh woe is me I’m about to die!
But, in true role-playing fashion, not before I give you a vital message.
Can spirit ¦ (Above) You find a fair few odds and ends as you travel through the islands. Use them wisely!
(Below) Oh balls big steel spikey ones on chains. If that lands on your nut, it’ll give you a right pain in the chessboard’ lsUnd ¦ Silmarils £29.99 First there was Crystals OfArborea. Okay it was the first, but there's no getting away from the fact that it wasn't that great. It ran too slowly and there was too much wandering around, a flaw which also cursed its otherwise-promising successor, Ishar Legend Of The Fortress. The third game in the series tidies up a few problems, polishes the overall gameplay and generally takes the Ishar series one step further.
Though not without its niggles, it's one of the best roleplayers this year.
Ishar 2 is big. On second thoughts, make that B-l-G really big! Boasting a massive 160,000 views and 40,000 locations, you could say it’s as big as a very big thing. Good job they included a decent map this time, innit?
The game's spread over seven large islands, each having its own map. The first two are given immediately, the others you have to find. Ishar 2s maps are far more detailed than its predecessor's grotty effort, and (shout a big hurrah with a cherry on the top) your current position is marked! The maps are tar from perfect but they're a great leap forward from Ishar, whose map was all-but- useless. Maybe Ishar 3 will contain maps on which you can place your own markers to show, well anything you iike, eh?
Single combat Messengers Of Doom retains the real-time combat system favoured by Legend Of The Fortress (a mistake in my view, but that's a purely personal opinion), but this time they've moved the attack icons.
Unlike the previous game where they sat above the character heads, they're now all together in a little cluster. This makes them far easier to use, and allows much speedier attacks in the heat of the fight, though there’s still no 'universal attack’ icon allowing everyone in a position to attack strike at once.
Also retained from the previous game is the marching-order screen. Click on that squarey- thing that looks like a noughts and crosses grid and you can alter your party's layout, maybe putting magic-users and thieves (neither known ¦ It may be dog-eared and torn, but don’t grizzle this map was hard won. Although not perfect, the mapping system is much better than in Ishar Legend of the Fortress.
¦ Warm Tear, my fellow traveller. Click on a map section for a detailed close- up (there I am)!
For their combat abilities) to the rear, and the macho fighters to the fore. Only the first rank can attack, remember.
Perhaps the best thing about Ishar 2 is the _ character generation there isn't any!
You can use your party from Legend Ol The Fortress, but this isn't essential. Assuming you don’t, you start the game with a single character (Zubaran) who wanders alone until he mee,s a possible ally. He then invites him to join the team. As the party grows, all members get a say in who’s recruited and who isn’t (very democratic, eh?). For example, Dwarves and Elves don't get along too well, so if you try recruiting a Dwarf your Elven magic-user will object. It's a majority decision though, so he might get overruled.
Iniost fone you e* has lething 9 say Party In-fighting If you’re to succeed you must plan your party very well. As leader you have some control over the other characters, but they're still thinking beings in their own right don't expect an evil murderer to get on well with a godly priest. At best this leads to in-party squabbles with some characters unwilling to help others: at worst, outright conflict. This is roleplaying in its truest sense, with each character a person in his or her own right and not just an extension of the player's ego.
As you can see from the screenshots, the graphics are excellent. For once the generic trees and grass actually look like they belong in a wilderness and not a kiddie's playground, and if the visual atmosphere draws you in, the progressive storyline keeps you there! Almost everyone you meet has something to say, and it’s usually relevant even though it may not seem so at the time. This is what adventuring's all about.
The game's not without its niggles.
Although the disk accessing and swapping's as unobtrusive as possible. I could do without having to load in an animation from the boot disk every time I die the option to just carry on would be a boon. Also, the said disk contains half a dozen or so intro sequences. Press ESCAPE to skip to the next, or RETURN to get straight into the game. Fair enough, but this isn't in the manual. Can anyone honestly say that when they first bought their Amiga they never cursed a programmer for including a lengthy intro sequence, not realising they could skip it? I know I did.
Despite these minor moans, Ishar 2s an epic game. It's reached the zenith in user- friendliness and size, and has an atmosphere that blows you away. 11 1 f 1 Here's to Ishar 3. And hopefully a | ' ¦ t | complete change of scenery... TIP TIME! From the beginning, go North to the town. Wind the well for a pleasant surprise!
The three Viking brothers must have thought they'd drunk too many flagons of mead. Only that day they were enjoying the autumn hunt and feast in their small village, but they were to awake in the night, a strange force lifting them from their beds and towards a metallic object in the sky.
¦ Interplay, £29.99 select (using a cursor) the item to be used.
Objects can also be dropped (eg bombs) or given to another nearby Viking.
My iiayuuoui .... . . ... ere enjoying Viking noil!
¦ small The need to use the keyboard for certain the night, a actions arises from the game's console origins, iir beds and where they were activated by the extra control- ty. Pad firebuttons. You get a choice of keys to : zoologist use, but it would have helped if they'd been ling for new user-definable. You often have to pore over is collection. Your keyboard to find the right key to use an ling some object (E), activate a switch (S), switch n them between Vikings (Del, Help, keypad 7 or 9) or him his use a Viking’s secondary ability (D, keypad + sad of or enter). A strange choice of keys, I
think you’ll agree, and the latter (activating Baleog's bow or Erik’s headbutt) is _ the most annoying as you often
* need it in a hurry.
NGGdlGSS disk You get used to the keys JfJt t Ijh I C E RefiFTwr THE LOST It turns out that the intergalactic zoologist Tomator had visited Earth, searching for new and strange life forms to add to his collection.
When he spotted the Vikings winning some primitive ritual he decided to beam them aboard his ship. Unfortunately for him his teleport was on the blink and instead of sending the Vikings to his specimenroom.it ~ materialised them in the *1 ship's corridors. A lucky * * break for the brothers, but IIGGcJIc now they would need to , pool all their special accGssi accessing is a pain abilities to somehow escape... R* Puzzling pillage Their epic quest to return home comprises a series of 37 puzzling levels. In each, you have to work out where and when to use each Viking's special skills to bypass
hazards and perform tasks. For instance, you might need Baleog to slice a few baddies with his sword, or use Olaf's shield to protect his buddies from enemies or laser bolts. Sometimes Vikings must be used in combination, eg Erik jumping onto Olaf's shield from which he can leap to an otherwise unreachable platform. The first few levels introduce the various skills and concepts, giving on-screen hints. From then on, you’re in for a real helmet-scratching time... Objects complicate matters: often you’ll need to find and reach an item to be able to pass through another part of the level. For
example, on one level you encounter a gravitational field which lifts your Vikings up towards a fatal electric charge. Somewhere a fiendishly secreted pair of gravity boots holds the solution.
Manipulation of objects is easy enough.
Each Viking can carry up to four items: pressing the Tab key enables you to need it in a hurry, jc disk You get used to the keys , after a while, but the ig IS a needless disk accessing is | *| a pain. When a Viking in dies it's impossible to complete the level, so the option to give up is essential. However, doing so results in the lengthy loading of an animated sequence (a burning Viking ship) before reloading the same level back in! As you often lose a Viking due to a silly error, this wait becomes very annoying when I fail a level, I want to go straight back to the start and try again.
At least a password system ensures you don't get too frustrated aided by the humorous nature of the game, with numerous speech-bubble comments from the Vikings.
Most of all, though, it's the well-designed levels that keep you coming back for more.
Okay, so you don't get as many special abilities to choose from as in the Lemmings games, but it’s no less perplexing. An added attraction is the more-satisfying direct control of the characters. If you can stand I '' 11 the disk accessing, The Lost Vikings g is a really playable puzzler. , Food: Heals 1 health point when TIP TIME! Explore new areas with oLB Olaf first, as he can't usually get hurt.
'5SSI' And watch out for some great tips in the next AMIGA FORCE!
Age: 23 Height: 6 2" Weight: 320lbs Speciality: Defence Equipment: Shield Although Olaf cannot kill baddies, his hefty shield stops them in j their tracks. It also repels laser bolts, allowing the other two Vikings to get safely past. When he lifts the shield above his head he can hang-glide safely down long drops, or let Erik jump on it to reach higher platforms.
:jpsl jtejr'v- ERIK THE SWIFT Age: 19 Height: 5'8” Weight: 160lbs Speciality: Fast running, jumping Equipment: iP Running shoes, a strong head fern.
Erik is the fastest of *7?
The three Vikings, and the i A only one who can leap over w gaps. He also comes in handy for knocking down walls by headbutting them at speed! His weakness is his vulnerability to -i baddies, having no shield or weapons.
BALIOG THE FIERCE . » Age: 25 Height: 6 0" 'Jr Weight: 220lbs Speciality: «, f* 1 Combat ¦ ¦* Equipment: ¦ Bow & arrows, n sword 4fl|} Baleog can kill • V most enemies with two swings of his sword, or by firing arrows at them.
The latter can also be used to activate switches even if there's an electric B field in the way.
Though brilliant on the attack, Baleog isn't too good at defending himself, so it's a good idea to hide him behind Olaf's shield when fighting fiercer baddies.
It's a puzzle game... no, an arcade adventure... or maybe it's a save-'em-up? One things for sure, though The Lost Vikings is one of the most original games seen in many a year.
Like Lemmings, the aim of the game is to get your troops to the level exit, keeping body and soul together in the process. Like say, Sleg, you have direct control over your characters (though unlike Steg there's three of 'em), and their differing abilities pay more than a passing nod to Head Over Heels. Okay, the controls are a little intrusive and the i » i i disk accessing’s a pain, but it's still [ 1 a great game. Recommended. I * LJ DEVELOPERS: SILICON & SYNAPSE DISKS: 2 PLAYERS: 1 GENRE: PUZZLER ARCADE ADVENTURE 1200 COMPATIBLE: YES HD INSTALLABLE: NO Virgin, £25.99 Okay, let's get
straight to the burning question: ‘Is Goal! Better than Sensible?' Well, that's a tricky one.
The fact that I'm even considering the possibility tells you that GoalI is one damn fine game.
It takes the basic elements of Kick Off 2 (Dino Dini's earlier game) and transforms them into a much more playable, skilful exercise.
The tricky dribbling’s still here, as is the ability to trap the ball by holding : down fire. Not only can this method be used to stop and pass the ball to team-mates, it's a useful trick for confrolling the ball before changing direction.
This is great for wrong-footing defenders, as all Ihe players now have realistic inertia. When you start running, it takes a while to get up to full speed, and the controlled player can't instantly zip off in another direction he has an authentic turning circle, dependent on his speed.
Shooting is achieved by a quick tap of the fire button, and aftertouch can be applied to swerve the ball, lift or dip it. However, unlike Sensible (and Kick Off 2) it's impossible to send a massive lob down the pitch long-ball merchants will have a harder time here.
Heading far goal Other player manoeuvres include the scissor kick, chip (now with aftertouch), and header.
AF AUGUST 1993 ¦ ISSUE The latter is also bad news for long-ball players as it s a difficult skill to master you have to be very accurate to even connect with the ball, and power headers rely on running fast before jumping.
With all this complexity of control, you may think Goal's too tricky. Well it is hard to get to grips with perhaps not as instinctive as Sensible but once you get the hang, you can put some really clever moves together and score truly great goals. I even enjoyed watching the optional action replays in close-up you can play using this view, but I preferred the more traditional zoomed W scores against Sensible is in its challenge for solo players. The computer teams are really hard to beat unless you adjust their skill level down, and yours up. This handicap system also permits a novice
player to stand a chance against an expert.
As to that initial question, I still can't decide, but complete with superb crowd FX, a host of play options, league and the I «| " 1 ability to edit teams Goal! Is an 11 ( essential purchase for any footy fan.
T,p TIME! Against computer teams, (¦£) try dribbling the ball all the way down the wing, then passing across to the centre-forward.
Not being a great fan of Kick Off 2 (I HATE the damned game), I wasn't expecting too much of Goal!. It just shows how wrong you can be.
Allowing the players to turn on the ball when moving slowly is a brilliant idea, adding loads to the playability and realism. The arcade challenge (earning points by playing gradually better computer teams) is one of the neatest and most innovative ideas ever seen in a soccer game, and unlike Sensible it has a practice mode.
Goal! Lacks the humour of the Sensible boys’ offering, but it's certainly not short of playability. So which is the best? You decide, but at the end of the day the lad , , .
Dini did well, leaving his detractors | • ,, as sick as a parrot. ¦ DEVELOPERS: DINI & DINI DISKS: 2 |l PLAYERS: 1-2 GENRE: FOOTBALL SIM 1200 COMPATIBLE: YES HD INSTALLABLE: NO AVI REX FLYI JACKEf AND!
£350-WOftVll| OF SOFTWARES _ MUST BE r % WON! ¦ Ever wondered how those brave American airmen keep warm while flying through the air at Mach whoknowswhat? Do you lie awake at night worrying how they make a fashion statement during their off- duty hours? No? Neither do we, but we do appreciate their snazzy Avirex flying jackets.
Thanks to those awfully-nice MicroProse bods, we've got one to give away! Yes, honest an authentic Avirex flying jacket, worth around £250 (that's sterling, not US dollars). Available in Small, Medium, Large and Phil (that’s Extra Large), this is the ultimate in pose and just the thing to wear while enjoying the authentic atmosphere of MicroProse's stunning Gunship 2000. Be the envy of all your friends, but don't wear it in Iraq you'd probably get shot! Five runners-up will scoop copies of MicroProse masterpiece Formula One Grand Prix, while another lucky five get MicroProse Golf.
So what do you have to do to win this marvellous prize? Fly a reconnaissance mission over Ludlow? Blast Baghdad to bits and claim you were aiming at an intelligence centre? Wear your trousers back to front? No just tell us which helicopter lands on the pad.
Answers on a postcard to: LOOK AT MY CHOPPER COMP, AMIGA FORCE, Impact Magazines, Ludlow, Shropshire SY8 1JW, by 14 September at the latest.
Remember, as well as the answer we need your preferred jacket size.
Postcards that don’t contain this information will be folded into paper darts and chucked out of the window.
ISSUE EIGHT ¦ AUGUST 1993 ¦ AF
* GK FALDO CHAMPSGHSHSP AMIGA AMIGA aM'GA FORMAT COMPimNG powtP
JOYSTICK C23 ¦ GRANDSLAM CAN YOU BEAT NICK FALDO AT HIS OWN
GAME IN THIS STATE-OF-THE-ART GOLF SIMULATION?
HRRIi “A real class act, just like playing against Nick m ' Faldo in real life” JOYSTICK . J “As a true golfing experience it can’t be bettered!
• f _AMIGA COMPUTING_ . “Golf purists will love this to bits”
* • _AMIGA ACTION__ “The best looking, user friendly and playable
: • _¦ golf game on the Amiga” AMIGA _THE ONE AMIGA- COMMODORE
64 MICROPROSE What happens when one of the greatest budget
software labels teams up with the undisputed kings of strategy?
IAN 'CHEAPSKATE' OSBORNE thinks he knows... ¦ i r |H| here’s nothing like a really good game. One you | can get your teeth into and play for months I without getting bored. Something challenging enough to make you work for your winnings, with an atmosphere that draws you in and gameplay that refuses to let go. Hold on... I think I just described most of MicroProse's back catalogue!
Boasting such classics as Geoff Crammond’s Stunt Car Racer, the timeless Carrier Command and epic flight sims like Knights Of The Sky and F19 Stealth Fighter, the name 'MicroProse’ has long-been synonymous with quality games as were Firebird and Rainbird, bought out by MicroProse a few years back.
Just as well Kixx scooped the rights to some of their back catalogue, innit?
To celebrate their release at bargain budget prices, we're taking a look at the best Kixx MicroProse games, and we’ve even got some to give away! Eyes . Down... ¦ What a game four years old and it's still as much fun as the day that it was coded!
Programmed by Geoff Crammond (of Formula One Grand Prix fame). Stunt Car ..... ¦ ...... iinao: If___lj |§L dL . • • tint'Si sio , ia Rf T' ¦ 4«m r ir ¦ • ¦ ¦ f ffji “ ““SbS ; srw¦ “V ¦ ¦fWPtlUT * &ISW8J SB ¦ - „ ¦ 5S.S?,. I iJ ; SW3S„ V'.dl il-T', 1 can * it nio era a -19 vr ISSUE EIGHT AUGUST 1993 FI9 STEALTH FIGHTER ¦ When this game was first released the Stealth planes were very hush-hush. The Pentagon denied their existence and half the Arizona desert was cordoned off when one crashed.
This didn't stop toy companies selling model kits and die-cast creations, though. MicroProse insist the photo on the F19 box is of the actual plane and not a Dinky toy, but we have our ¦ ......-..... doubts that moody » --. Purple blend hides a multitude of sins, but ; “ there's no hiding the sheer quality of this game.
...SB, Being near-invisible to p| radar, the Stealth can ¦ P - creep behind enemy lines, ¦[ i_ taking out strategic targets
* z|a and photographing sensitive military installations. A range
of weapons are on offer, but choose carefully if you haven’t
got the right tools for the job, you're in trub.
Unlike F15 Strike Eagle II, this is a traditional flight sim with a high degree of realism and a fair few keyboard controls. These are extremely well laid out, becoming instinctive after a few plays.
A key control supplement is included so you don't have to pick through the entire manual to find which key retracts the undercarriage.
It's games like this that show the value of the Kixx XL range. Although more expensive than their usual outing (it’s £16.99), the MicroProse manual is reproduced in its entirety, though the keyboard overlay isn't included. A great game at a bargain price... well, what are romm you waiting for? IfBCCOR ID WEIGHT 7S0KG iA I nun URRENT IOC, IflOUNTING OMLX OFOUND ATTACK L*E£F _ UNOEFSIOE VIEW IN HANGEF IN HANOEF IN HANOEF IN HANOEF FUEL SUPPLS or IoaCj _ instead you're winched onto a rollercoasteresque circuit.
Take a corner too quickly and you tly through the air like a MicroProse flight sim, but with a predictably heavy landing. If your car's not too badly damaged you can be winched back onto the track, but you'll stand little chance of beating your computer-controlled opponent.
It's difficult to describe just how good Stunt Car Racer is. It's fast, smooth.
And its drivers mini-leagues offer a constant challenge. There's a raHHon null modem two-player mode on I r7’| I offer too. FnllMjl ¦ This caused a sensation when first released, the first game to show what the then-new 16-bit machines could do with solid 3-D. Set in the 21st Century, your task is to take over a strategically important archipelago threatened by an automated carrier (bearing an uncannily resemblance to your own) that’s been reprogrammed by terrorists.
Not only do you control your ship, you also have four Mantas (aircraft) and Walruses (seagoing launches) at your disposal. Arm them as you please, but choose carefully the enemy have impressive hardware too!
The unique mixture of flight sim, boat sim and strategy outing make Carrier Command a real winner, and one of the few games to successfully cross genres. Its instinctive interface (instinctive after a few plays, anyway) stops it getting tedious, and if you don’t want a ¦ Now here’s an enigma... Rick Dangerous is highly acclaimed but seriously flawed. Its army of fans point out the silky-smooth scrolling, instinctive controls and laugh-a-minute presentation, its detractors cry ‘it’s just a complicated memory test’.
A platform game with arcade-adventury elements, your task is to guide Ricky through the jungles of South America, battering bloodthirsty baddies (or should that read ‘innocent Indians'?) Along the way with your trusty stick, faithful hand gun or sticks of dynamite. If you run out, there's a few ammo dumps along the way (how they got there I don’t know, but who cares?). Despite the amount of controls needed, the game demands no key presses, and clever planning means the ¦ Ever wondered what it was like being a fighter pilot in days of old? Do you tire of letting rip with high-tech missiles as
soon as the enemy comes into sight? Do you yearn for a flight sim featuring double-winged aircraft with no radar, no missiles and only a twin machine gun for weaponry? Great get Knights Of The Sky1.
I -iv f .:
• I you- pant '. V»i 1 --d-'J like no other WWI sim. The planes '
can be a bit of a cuss at times, but if Biggies can handle it
so can you. After all, you don't have to worry about weapons
systems, undercarriage retraction, flare and chaff masking or
any of the complex keyboard-operated controls that put
arcade-orientated gamers off most flight sims.
Knights Ot The Sky benefits from an inspired choice of subject matter. Despite being deeper than Barry White’s voice, it retains a degree of pick-up-and-play accessibility rarely seen in a sim. If you think flight sims aren't for you, this one just might change your mind.
Featuring brilliant 3-D graphics, a range of Allied and German planes and a genuine feeling of being there, KOTS captures the low- AF AUGUST 1993 ISSUE EIGHT PLAY NOT PAY! TOP GJ GUNSHIP amxjn'“ PIISTOPH" SKSio2'* I C64 RICK DANGIROU GHOSTS" CRACRDOWN" IC POOl C64 SPC CPC CT s 1 | AC; r pc i FICHIIR' TICHNOCOP'* SIRVIC .ARV IIS1MR S SUP«R STAR ROAD BIASIFRS' TUSWR" IIROIDS MAW KOI1 fllMBOS QMS!
STAR GLIDIR STRIOfR II" FUMMS ROPKOM SOCtlR
II. MAlI DARTS’ .IIORNIA GAWLS WORID Cl ASS IIADIRBOARD’
AVAILABLE FROM ALL LEADING STOCKISTS.
SHOULD YOU HAVE ANY DIFFICULTY OBTAINING ANY TITLE PLEASE CONTACT KIXX ON 021 625 3311 ALL TRADEMARKS ARE ACKNOWLEDGED AS THF PROPERTY OF I HEIR RESPECTIVE OWNERS IVMES AT 50UH0 PRICES.
INDIANA K MS' SOIO IIIGHI SUP1K M KAMHII SIMUI AID*' l*IM f Adi IORGOIIIN ID* I .DID [C64l CBM M 128 asdic l~sn ATARI ST MtltNIAl GAMIS [S C] SHCTRUMW128K.*2cassette l~AGl AMIGA [CPCl AMSTIAD CPC osdte [S] HIM PC A C0MPATI81ES
• DENOTES SUPPIIED AS DUAl MEDIA PACK S.25* « J.S’ COMBINED. All
OTHER TITIES SUPPIIED SEPARATEIY long game there's an action
mode on offer too, but make no mistake it's NOT a shoot-'em-
up! Buy it.
- A5 A3 Aa p| g 'SoFdSu T ¦ More of the same, this time with
our intrepid hero exploring a disused spaceship, the ice
caverns of Freezia, the forests of Vegetabilia, the DANGEROUS
II ¦SUP nr Frp ||- atomic mud mines
I) ¦ and finally the Fat ®r i'l bbbbfl Man's cavern on the planet
Atmosphere and polished control method of Rick's earlier offering are preserved, but RD2 is far superior to its predecessor. The sudden deaths are far less common (though by no means absent), there’s more to do (you get to affect things, forci rather than just reacting to them), and ifBCtOR you can start on any level you like.
Again developed by Core Design (for I . | 4 MicroProse s now-defunct MicroStyle L'm. Ii.. label). Rick Dangerous 2 is a ¦ H genuine budget barg. LJ IL FEATURE numerous joystick positions soon become instinctive.
The main criticism of Rick Dangerous is that it relies too heavily on unseen ,-.(j deaths walk I',';','; along, make a leap i fr.ll-- in the dark, fall on some spikes, die and restart a few screens earlier. Now you know the score ™ct you can avoid the aforementioned f3CCOR spikes and play on until you hit the next unseen death. Repeat until ¦ 1 yi I completed. This criticism certainly f L. IL holds water, but the game wins ¦ « out because of its brilliant humour. I W RVF HONDA ¦ Another game formerly gracing the MicroStyle label, RVF Honda is one of the best sprite-based bike sims ever
Boasting a high degree of realism (quelle surprise it is a MicroProse game after all), for once you actually have to slow down to take a tight bend (don’t laugh it's amazing how many drivers let you rip round at full whack). The bike handles like a dream, but crash too often and performance is impaired.
You can always climb back on your bike and let rip again, but you might find you’re a couple of gears missing, minus a speedo, etc. With practice you can really fly round the tracks, but the computer-controlled opponents Li are no pushover don't expect it to be easy.
Even if you screw up you keep coming back for more. RVFs blinding feeling of speed and grab-you-by-the-gonads atmosphere make it one of the most underrated games of all time.
¦ Let’s face it, flight sims aren't for everybody: there's no hope for dedicated shoot-em-uppers who think Atterburnei’s a flight sim. However, if you like the idea but not the complex avionics, F15 Strike Eagle Its for you it s as arcadey as you can get while still being a proper' sim.
!« »"»! A common ““••""1 complain! With the genre is they
- jJ run too slowly ” * Not so here inSSSiJ despite brilliantly
detailed 3-D graphics it's ¦ taster than Alan Sugar being Pll
chased by angry Spurs
- 1 fans. By design it's not a particularly accurate simulation
(some of the Sr control displays would sr ; ,um USAF green „
with envy), but instead ’aims for instant appeal .. -ii 'AmB a
and adrenaline-pumping combat. It still has a manual the size
of Belgium (it wouldn’t be a MicroProse game otherwise) and the
mandatory military missions, making it ideal for potential
flight sim fans who can't be ISSUE EIGHT AUGUST 1993 .
Bothered to memorise complex keyboard layouts.
Criticisms? Well a few punters might resent the lower priority given to accuracy, but they have only themselves to blame you bought the wrong game, didn't you? A little more worrying is the limited number of mopcm missions, but with four skill levels tf3CtOR to master there’s enough to keep you going for months. A worthy I L1 jl classic, filling a gap in the market I L1 1 and making a major contribution to I r-mam flight sim accessibility.
45 Ml TANK PLATOON ¦ This game's showing its age politically it's rout the Reds' time (again), protecting the free' world from the Communist horde with not an Islamic fundamentalist in sight. It’s showing its age in gameplay terms too. But this doesn't stop it being a worthy purchase.
Set in the early hours ol World War III (why do we address wars and monarchs using Roman numerals? Just a thought...), you control up to lour tanks that can be stationed independently or kept together as a platoon. There are several stages on offer, with numerous missions per FEATURE MICROPROSE SOCCER ¦ Not the most accurate of soccer sims, but it's fun to play and at the end of the day (Saint), that's what really counts.
Designed by Sensible Software, the C64 original was converted to the : Amiga by The Electronic Pencil Co. F Although not as good as its 8-bit predecessor, it's certainly a I respectable kick-about and king ol the I pre-Kick Oil soccer games. Pre-Kick Oil? As the oldies among I’L A-v us remember, before Dino Dini turned ...... the footy-sim genre on its head most games STARGUDER II I A filled polygon-based blaster in the Elite mould, Starglider II was once considered a classic among fans of the more cerebral shoot- 'em-up. Five years on it doesn't look quite so impressive, but it still puts
up a fair old fight.
As the pilot of an Icarus craft you patrol the planets and moons in the Solice star system, stage. After the easy, introductory training stage you face a series of small-scale skirmishes, gathering in intensity until you're plunged headlong into the heart ol the war.
You can HjijLjijniui; manoeuvre SSSfl your high-tech rWjfttf hardware glued the ball to your feet as I you dribbled.
You could still course, but there was no danger of leaving it , behind as you raced down the wing. MicroProse '¦ Soccer's no exception. Although this takes its inevitable toll on passing (you rarely do just | take the ball, zigzag up the field and shoot), the inclusion of banana shots (a | real innovation in those days), last-paced action and . I an American mottcm
• I six-a-side fBCtOR J version make it a worthy V I | w A J*
purchase at f 1 i «* budget prices.
Crossing lasers with an evil race of pirates called the Egrons. The extremely instinctive mouse controls are a dream to use, and for once it’s not all blast, blast, blast maybe it's not quite as deep as it pretends to be, but it's far from being a mindless shooter. Ok, it’s showing its age a bit now, but it's still worth a look especially if you're a fan of Elite’s combat elements.
Mouse, or opt for an inside-the-tank simulation approach. A combination of both works best.
M1 Tank Platoon is far more strategic than the usual simulation. The map screens in particular look very war-gamey, and the introduction of indirectly controlled vehicles put a whole new perspective on the genre. Signs ol the game's age include the 3-D wopcm being a tad slow, and a lack of |2£E2£ frills compared to Pacilic Islands or War In The Gull. For all the cobwebs, though, the heart ol the '111 game's there and that's what I H matters.
JUST FOR KIXX!
A BUCKETFUL OF KIXX MICROPROSE GAMES MUST BE WON!
¦ After reading about that little lot I bet you're Just itching for a blast on ’em. This could be your lucky day. One lucky reader will win EVERY game featured in this roundup, with five runners-up getting a game of their choice. And what must you do to win this amazing prize? Climb on the roof, stand on your head and whistle ‘God Save The Queen'? Sit on a railway platform gathering train numbers, then send them to Atari for their latest ST game? Tell crappy Jokes like ‘What's the difference between the Atari Falcon and the Loch Ness Monster? Some people say they’ve seen the Loch Ness
Naaahh just answer these simple questions...
1. Who programmed Stunt Car Racer?
2. Who designed MicroProse Soccer?
3. When was the Kixx XL label launched?
¦ If you're stuck, you didn't read the feature properly, did you? Go back and do it again.
Answers on a postcard, to arrive no later than 15 September 1993. Any entries sent on plain black postcards with (eg) ‘Blackpool by night' emblazoned across them will be recycled as firelighters. They were funny when they first came out, but the joke's wearing VERY thin.
If H [MIDWINTER I When first released, Mike Singleton's I Midwinter scooped every award going (with the possible exception of the OBE). I can’t think why. It's a good game and a superb technical achievement, but not quite the I classic it’s made out to be.
Set on an arctic island, the aim of the game I is to travel from town to town recruiting troops for your crack assault team. When you think you're strong enough you attack, hopefully ! Trashing the enemy HQ. You travel between i towns by skis, snow buggy, cable car or even hang-glider. Some modes of transport are , quicker than others, but all allow you to gawk in amazement at the ace light-sourced polygon graphics.
Midwinter's really a series of gamestyles that don't sit together entirely convincingly.
Strategy fans will admire its depth and challenge, but there’s no hiding the fact that there's often very little going on. Also, if you know the trick there's a very easy way of completing it._ Due to popular demand, here is the official AMIGA FORCE tuckshop, where you can order sherbet dips, humbugs... whoops, maybe not, but you CAN order all those AMIGA FORCE back issues that you might have missed, including that elusive Issue 1. Watch out for more special offers next month!
¦ ISSUE ONE: Driving roundup, Gods poster and maps, complete R-type solution, Elf maps, CJ In the USA maps, Gobliins tips and more!
¦ ISSUE TWO: Free AMIGA FORCE stickers! Full-colour maps for Zool and Prince Of The Yolfolk. Shadow Of The Beast III playing guide and Kixx roundup!
B ISSUE THREE: Free Battlecards! Playing guides for Streetfighter II, Gobliins 2 and Rome AD. The Top 20 shoot- 'em-ups and more!
¦ ISSUE SEVEN: Morph and Flashback! Complete maps and tips for Chaos Engine, Sink or Swim, Lemmings 2 and Body Blows! Puzzle games roundup.
¦ ISSUE FIVE: Free Battlecards! Maps and tips for Chaos Engine, Zool, Lemmings 2, Rick Dangerous 2 and Sleepwalker! Arcade adventures roundup.
B ISSUE FOUR: Every Dizzy game reviewed, Sensible Soccer challenge, Sleepwalker tips, Trolls maps, Gobliins 2 guide and Action Replay pokes galore!
I'd like the following AMIGA FORCE back issues at E2 each. I enclose a cheque lor the correct amount, payable to Europress Direct. Pop this In an envelope and post to: Europress Direct. FREEPOST, Ellesmere Port, South Wirral. L65 3EB (no stamp needed H posted in UK).
Y 6004- ? 6905 ? 6906 I No. 1 AUT WIN '92 6901 ¦ No. 4 APRIL ’93 i No. 5 MAY '93 6902 I No. 2 JAN FEB '93 B No. 3 MAR '93 X 6003 ¦ No. 6 JUNE ’93 No. 7 JULY ’93 B ISSUE SIX: Free disk labels! Special ECTS report, Sensible World Cup and the A1200 guide. Superfrog maps, tips for Desert Strike and Arabian Nights.
Add re ..Postcode.. Signed .
Alternatively, ring your c t on 051 357 1275 (24 hr* a day, Accau Vlaa accepted!. All prices include UK postage. For orders over CIO please add CS lor Eire EEC and C10 lor overseas (latter t dispatched by airmail).
That, true to life, you have little visual contact with the enemy. When tracking them on sonar, for example, they appear as letters on a contoured map. To attack, you must surface to periscope sir'... depth before letting loose the torpedoes you I ¦ The Hit Squad, £12.99 Ping... Enemy warship overhead, sir ... Ping... Turn oft engines and hope she doesn't find us'... Ping... She’s releasing depth charges, sir ... Ping... KERPOW! Bodies are thrown across the deck as the sub wrestles with the waves. Whoop-Whoop-Whoop Man the whatevers. Put the doobnes in the wotsits, all oojits to wherever',
and other nauseatingly You incomprehensible naval claptrap. Lift IB Just when all looks lost. - the captain has a brilliant idea till the torpedo tubes with QH broken furniture, laundry and other assorted junk then blast them into open waters. Needless to say they float to the surface and make the enemy think they've scored a direct hit. This dodgy scenario is bread and butter for '50s-'B'-movie scriptwriters, but (thankfully) isn't possible with 688 Attack Sub... e she can watch the fireworks through the said optical eleasing instrument, but for most of the game you have to Bodies rely on
your instruments. Is this a major (if vrestles inevitable) malady? I think not. With loads of Man missions and a great getting you started' option, 688 is atmospheric and enjoyable. It 11 TT1 won't be everyone's meat- IbllI and-polato pie. Though. __ You have , little visual Familiarise yourself
* » Ika with all controls and conracv WITH file always keep a
weapon Bnemy armedand ready Easy to order Like many strategy
games. 688s main strength is also its potential weakness, ie
Not because it s too complicated to be fun. No siree. Despite its tremendous depth (no pun intended) and comprehensive controls, its intuitive interface makes it very accessible. You can switch between several different work stations, giving orders regarding sonar and periscope surveillance, speed, depth, weapons, navigation just about everything, really. You might have a huge crew to command but you never feel that sections of the game are playing themselves.
At the risk of sounding fairly underwhelmed.
I’m going to be as constructive as possible in this comment. I'll try not to mention the way 688 really doesn't get the adrenalin flowing.
Nor will I in any way draw attention to the fact you simply don't get the impression of cruising beneath the waves with a billion dollars of high-tech military gubbins at your disposal. In fact, in the hundred words or so I have. I shall No. The main trouble with 688 Attack Sub is I The Hit Squad Platinum, £12.99 On its initial release MiG-29 Fulcrum got lukewarm reviews. ‘£34.99's too much for five missions', screamed the magazines, ‘and the presentation’s sparse too'.
Both comments are undeniably true, but at £12.99 they're less of a problem.
I’ve said this before and I'll say it again I’ve never flown | the plane in question and I can't I stand magazine reviewers who ( write as if they have. All I can do is read text books and learn all I can about the plane's performance and use this as a | yardstick for judging the sim's accuracy. Not ideal, but it’s the best you can hope for and far more than most mags bother doing. Now I’ve got that off my chest, let's get on with the review.
MiG-29s five missions won't hold you I forever, but contents-wise they're extremely J Fox Hits, £9.99 rrroom Brrrroom, beep, Eeeeeeooow, screech, wup wup ibbly tike cuttlefish.
Cor blimey guv'nor if it's not a heap of motorcycle shenanigans, all in glorious splitscreen technicolour. Look at the simultaneous multi-melon magic on offer. If it's in it’s in, if Thomas Cook don’t do it we stay here. Ya boo' I say with a smile. And what with Lotus zooming around the once green and pleasant office a mere four weeks past, we've now gotta do the whole caboodle again on two wheels and a song. Speaking of which (and I say that most sincerely), the sampled intro music got me a groovin' for sure hit that wah-wah one more time boys, yeah.
After digging that sound, my eyes were led to behold an option screen concise in its presentation and allowing for the setting up of a game. Controls were first dealt with in allocating preference for joystick or keyboard.
Then I picked my monster machine one of four, so I chose green. On with the options: training, single race, championship 'n' all were for my perusal and enjoyment should I so choose and, cackling sanely, I believe I chose , well.
Varied. Blast oil wells and nuclear bunkers, engage in air-to-air combat in China, take a tew snapshots in the Arctic and strafe a convoy of terrorist trucks. The final mission (the nuclear reactor) can’t be entered until you’ve built up your score on the first four.
Plain flying There’s a saveable pilot’s record, but no weapons selection you start with the same mix of cannons, unguided rockets and missiles every time (perhaps this is a feature of the MiG I couldn’t find out one way or another, but I doubt it).
BUDGET REVIEWS ire 's slmoi The game itself is fun to play. The screen update's fast and smooth, the missions varied and interesting and the plane's instrumentation’s an accurate interpretation of CRUM the MiG’s. You have to be fairly heavy with the controls, but again this is an attribute of its aeronautic inspiration.
One very serious flaw is that on an ordinary TV the HUD (that's Head Up Display the green lines in the middle of the screen) is difficult to see. Keep twiddling the contrast and brightness controls and you get there eventually, but it’s definitely a game that looks better on a monitor.
MiG-29s lack of missions is less of a problem at budget prices, and its lack of weapons selection’s a positive advantage for beginners. If you're looking for a straightforward flight sim that’s accessible without being too arcadey, look no further.
Nrage ror IS TIP TIME! Use a mouse or analogue joystick. Ordinary sticks just don't measure up.
Initially I was disappointed with the basic look to MiG 29. The main cockpit dials look | like the interior of a Fiesta, and the scenery is, at times, seriously lacking in detail. Compared j to other flight sims, MiGs just too shallow in many areas. In all fairness, the main game is very easy to get into there's no encyclopedia of instructions to burrow through making it ideal for novice pilots with a fear of | heights. Aerial veterans, on the other hand, will be soon get restless especially as there are only five missions to undertake. It all depends on what type of person you are.
If I you want a simple and very fast flight sim then look no further, but if you |mui| like spending hours just reading the |,.L 7 I boot-up info... be gone. ¦ ¦ Not as complex as some flight simsv * it’s a great intro for « novice pilots.
I .I -I ¦ Nowhere near hot enough to burn any rubber.
AUGUST 1993 ¦ AF All well and good, so far as I progressed through the menus with the greatest of ease.
Out then I went, onto the tarmac, for competition to commence.
My first few races were to leave me in utter befuddlement as the joystick proved a less than satisfactory implement for influencing the movements of my bike. With trepidation, then, I selected the keyboard and to my surprise things improved strikingly with far more subtle control available.
Despite the very odd- , looking graphics Hoi ' Rubber isn't all that bad, ' though the two-player 'mode is rather weak. Not only does one player have to muck around with the clumsy joystick, but player two’s screen replaces the one-player mode’s map vital for anticipating upcoming bands.
Plenty of tracks don’t make up for lack of gameplay and graphical variety.
TIP TIME! Use the keyboard as (h '5) joystick control is far too cumbersome.
The Hit Squad Platinum, £ 1 2.99 Belying its arcade-adventure appearance. The Immortal is an unusual blend of isometric graphics and borderline RPG swords-and-sorcery adventuring. I’m not a great fan of the aforementioned genre; I had a brief fixation with The Bards Tale years ago, and I love Legends Ol Valour, but it’s not something that grips me in the way it does others. So I think The Immortals crap, right?
Well, not quite. Disregarding the plot, the game's a fairly linear adventure. Its gloomy rooms and corridors scroll with you as you move, but should you go through a door the game ‘flicks’ onto the next location. Littered in the mazes that make up The Immortals seven levels are various objects and creatures, contact with which can have several different outcomes. For example, finding gold makes you richer, bumping into a goblin results in a tight all fairly obvious stufl. , H There's a certain amount of object manipulation, but dBffW1 as a rule it's not too hard to ligure out your next
move. Fl| The Immortals real charm is its graphics. They're hardly award-winning material, but oozing with character. Everything is animated, and the attention to detail is admirable. There's even an amount ot gameplay to match, but the entire package is almost crippled by a few annoying flaws. For a start, it's too easy to die. Combat is simple (when you know how), but traps and tricks catch you out with annoying regularity. Once you've got past one once, though, you'll know how to do it again I used to think Dragon's Lair (the interactive game cartoon ) was irritating in that respect, but
The Immortal takes the cake, biscuit and pie... So. There you have it you like games that involve lots ol tedious repetition ot sections and tasks to get to where you were before you died last, you'll like The Immortal. Granted, there jT’T are codes tor the seven levels, but it's all a matter of patience. I haven't got that much, so I’ll give this Hit Squad release a small I "1 recommendation, if ya like this sort 1 • j of thing... !B If you get stuck, look at the (¦£) screenshots in the manual: one ot them gives away a code to a later level!
CRYSTALS OF World off adventure Your main 3-D view is always through the eyes of Jarel. With the other members ot the team manipulated on the map screen. Moving Jarel around the game world is easily done by clicking on on-screen direction arrows. Some terrain is impassable so plan your route via the map for speedy movement from place to place.
Every so often a message will flash up informing you ot an enemy close by. You're then asked to either run away or stand and fight. Choosing the latter takes you into the battle sequence. Conflicts are determined by a 'dice roll' system in which each player takes turns to attack. This will either be blocked or result in an injury for the victim.
Not being an avid roleplayer, Arborea didn't really do much to change my mind. It all looks AF I AUGUST 1993 ISSUE EIGHT ¦ I More of an RPG than an arcade adventure, The Immortal features plenty of fighting (Left) and character interaction (Below).
~ i life : |S§ $ &$ & * • iMMM Nice gloomy atmosphere, but too samey to be a classic. The baddies are pretty neat but I can't help missing the gory battles added to the later Mega Drive version.
MULEQUIN The game suffers from Rick Dangerousitis I in that too many hazards are unseen until you j fall foul of them, turning the game into little more than a memory test. Still, it’s far less linear than the aforementioned game, and sudden deaths occur far less often.
M Not the classic it once was, but a pretty enough with attractive woodland graphics, but there’s just not enough depth of play or character manipulation. For this reason I can't see it appealing to the hardened fan. It may, however, provide an accessible introduction to the genre for the uninitiated, being easy to get into and simple enough to play.
?3 TIP TIME! Use your team to scout the area it saves time wandering around.
¦ Hmm, not a great RPG by any means. It takes too long to respond to inputs, making exploration a chore rather than a pleasure. Still, its built-in map is far superior to that in its sequel, Ishar, and I prefer its more strategic combat method to later real-time efforts, though its presentation leaves a lot to be desired.
The graphics are adequate and the plot makes all the right Dungeons & Dragons- I inspired noises, but the slow response time I cripples what could've been an I acceptable game. I ¦ GBH Gold, £9.99 In my time, I've played games that allow you to fire all manner of weaponry at assorted nasties. Harlequin arms you with hearts. It's cute and it's weird. It’s a platform game. Also, unlike others of its genre, there's more to say about the game than just that. It’s still boring, though.
Harlequin's not as fast as Zool, colourful as Trolls or as unrestricting as Assassin. It sees you bouncing around the levels, collecting power-ups, assorted objects and flicking switches to activate platforms and move scenery. It’s big, polished and complemented by a selection of novel power-ups. In fact, all the necessary ingredients are included.
Its most impressive offering is the ability to save and load your game position at any point.
This saves endless traipsing through levels already completed something I hate and the programmers should be firmly patted on the back for being so considerate. Speaking of which, congratulations to the person who included the option to turn the music off... ¦ (Below) Harlequin is dressed in a patterned Lycra catsuit from the new collection... we recommend Daz Color for washing that one, Danny!
Are of a generally high standard. When your assorted assailants are dispatched, they explode in showers of stars or big pink bubbles (or that section’s equivalent). Each level has its own feel and look, although the backdrops are a bit nondescript. Also worth a mention are the limited power-ups, from the Space Hopper (remember those?) To an umbrella that allows you to drift safely to to ground.
Harlequin includes all the classic elements of favourite platform games, and adds its own tuppenny-worth. Everything's there, from moving platforms to ropes to swing on and switches galore. Yet, I'm bored. I’ve played it solidly for a while, and I’m not impressed. It just doesn’t grip me in the slightest. I’m in a state of non-grippedness.
I'd expected so much from Harlequin. I’d heard people rave about it some to the point that they believed it to be the best platform game ever'. If not liking it that much makes me a cold fish, then so be it. I like to be able to say what I think and I think I’d like a game of Flashback... ¦ 'The strangest game ever!' Screams the packaging, but underneath the weird scenario Harlequin's not that different from any other platform romp. There are some attractive unworldly sprites and atmospheric backdrops, but the leaping action is nothing special. Indeed I found the hero hard to
control at times, especially in midair, and my frustration was only eased by the handy save-game option. Harlequin isn't a bad game m ¦ ¦ for the money, it's just not that , t good. ~~ ¦ Hardly the best RPG around, but not too bad for beginners.
¦ Not bad for platform fans just don't expect too much.
¦ ISSUE EIGHT AUGUST 1993 ¦ AF Eli | g- j|JHte|*Puzzly gamos come and w I E W 9) puzzly games go but rarely do they stick in the mind. As with so many, BBB is mildly playable at first but ultimately forgettable, largely due to unclear graphics. This kind of game requires the ability to see at a glance what needs to be adjusted and where, but the colour scheme does a pretty good job ol camouflaging everything of importance. Additional challenge yeah, right! Despite fair presentation and some neat ideas you won't find yourself coming back, as you'll have seen almost everything there is to
see within m. 'i'm M 'f.
Kixx, £9.99 Welcome to a time long past. The story goes that a band of pagan spirits, wandering the universe for [ centuries in search of a place to weave their evil, have happened upon the Earth. Not the Earth we know today, of course, but the mystical world of the ancients, a civilisation ruled by superstition and higher forces.
So, getcha self a snazzy Don King hairdo, rippling torso and well 'ard attitude, then you're ready to tackle some of the meanest muthas in history, 'coz see the hero that's you that is. For "tis another of the 'only one man has the strength courage lawnmower (delete as appropriate) to save the world’ breed of games.
This hack-'em-to-bits epic takes a disturbing journey through the legends of Greek lore as you do fierce battle with walking skeletons, flying demons, not to mention Satan himself and that’s just Level One! Later confrontations pit you against huge dragons and the terrifying Medusa (she of the reptilian hairdo), to name but two.
Like a baby crawling across the playing area.
Controls are instinctive and you get a definite sense of achievement (and a chuckle) as the fuse is extinguished on a bomb that's reached itake. The target. Even so, the game as a whole is a ict bit of a missed opportunity, BOMB CLUB PROJ | Games Worth like a baby crawling across the playing area.
¦ Games Worth Playing, £9.99 Now here's a weird one and no mistake. The target. Eve A mouse-driven puzzler with distinct bit of a missed Pipe Mania overtones, the aim is to get There's hard at least one of the level's bombs on the s many bombs from the real bomb dispenser to the target. Let one explode Ol *4 on the table, either through hit mI m miccafl I'nllisinn nr nonlor-t jnH it's WIT Ill 11 IlllaSCa to get There's hardly ever more than one or two bombs on the screen. A few more would offer a real challenge, trapping bombs Awhile others pass, etc. As it
n. stands, you tend to follow a n| mm mirr n rl bomb until it
hits an OI a missea obstacle, remove the collision or neglect,
and it's wi ‘game over'. ODDC You get the bombs from A to B by
clicking on the various tiles.
Circular ones rotate through 90°, repositioning the pathway, and on square tiles the silver barriers move to block another channel Tiles cannot move horizontally or vertically, and you've no direct control over the bombs they roll along relentlessly.
Opportunity obstacle and wait for its " return repeat until yjf you’ve got one through.
“ ® ' Also, like most puzzlers, t tiles gameplay can get repetitive after a while.
Boston Bomb Club is a fine game 11 i t | r with heaps of character, but even at Bbh|| er the budget prices it’s by no means a classic. I LH TIP TIME! Keep your eyes two tiles ahead of the bomb make sure it doesn't fall.
Clever devices Boston Bomb Club boasts some wonderiul graphic effects such as the man reading his paper over the table, blocking your view of a couple of pieces. Keep your eye on him and you could catch a glimpse of tile as he turns the page. On later levels yet more devices creep in.
¦ A fair puzzle game at least it doesn't cost a bomb.
¦ Team 1 7 Classic, £12.99 When first released, everyone expected Project X to be the wildest, wackiest, most wonderfully wicked blaster EVER. One or two woeful wobblies put paid to that: it was impossibly difficult, and when you died you lost all your power-ups. Bite the dust in a particularly tricky section (ie anywhere in the game) and you might as well quit your once-more weedy craft has the life expectancy of Alan Sugar on the Spurs terraces. So the game's a disappointment, right? WRONG Team 17 have tweaked it for Y r long youi arsen Y« oooooioo ®.
Epic atmosphere Play is of the leap, slash and puzzle variety: fairly standard stuff but enhanced by sparkling presentation. In fact this is one of the most atmospheric games about at the mo'. Graphics in all locations are suitably foreboding, especially aboard the longboat with lightning flashes providing your only light. What really sets it off, though, are the stunning FX.
From the hideous screams of the damned in Hades to that softly spoken maiden on Skyros, you'll not find a better armoury of samples and sounds anywhere.
Having said that, I have my reservations about the puzzles.
They're not all that logical, to put it politely. One very annoying feature is the way special weapons required for specific , tasks occasionally run out I and can't be replaced without losing a life to restart the 'level.
If you think you can stand occasional frustration and a little lack of freedom on the relatively small levels, then Myths more than worth a bash, if only for the marvellous aesthetics. Nevertheless be warned it's as much a demonstration of the machine's capabilities as it is a game.
¦ It's no myth that this is one of the best arcade adventures on the Amiga and at this price it’s one of the bargains of the year.
For once, slick graphics and awe-inspiring sound are complemented by equally excellent gameplay. The varied levels are incredibly atmospheric with some superb mythical monsters presenting a tough challenge. And I just love that nice woman who keeps saying ‘come closer’ blimey, the Amiga was made for samples like that! Myth is i * ¦ ¦¦ ¦ a timeless classic to keep you play- ing for an era. Buy it. ‘ budget release, making it a worthy contender for the Amiga version of the heavyweight shoot-'em-up champion of the world.
The hard stuff Set across five lightning-paced levels, if Project Xs 32-colour graphics don't blow you away you've forgotten to switch your monitor on. Power-ups are awarded for blasting big baddies or clearing entire waves of smaller foes. Collecting a P' advances the power-up indicator at the foot of the screen. To activate the currently-highlighted weapon, hit space or (hurrah!) Your joystick’s second fire button, if you have one. You no longer lose your entire arsenal when you die, but if you've enhanced your chosen weapon by o no 9*r lose 'fenfire ml when 1 die i claiming it over and
over again, the improvements are forfeited. If you're exceptionally crap, the rookie mode now lets you get to Level Four, and Team 17 have crammed it onto three disks to reduce swapping.
So does it make a difference to the gameplay? You bet it does it's still harder than looking at James Price's hairdo without sniggering, but now it's challenging rather than frustrating. Varied, well thought-out attack patterns and a whole host of excellent adversaries make for rapid addiction.
Is it the best Amiga shoot-'em-up ever?
Does it outfly R-Type 2and blast I I 11 I the bugs out of Apidya? The jury's I still out on that one, but Project X __ is now cheaper and better! LH ®TIP TIME! Take the speed’ power- up straight away you'll need it.
I Some would argue for this being the best Amiga shoot-'em-up ever, though it has its drawbacks. Sure there's the spiffing FX, gorgeous backgrounds and dandy sprites, but the difficulty! Levels are extremely large and, although you're allowed to start on the highest reached so far, a lack of passwords mean you've gotta slog through earlier ones again next time you load. Even so, there's some of the best power-ups you'll see (not lost when you die praise the Lord) and it’s immensely addictive stuff.
Definable skill levels avert frustration to earn a thorough recommendation. Buy it.. I A price cut and important enhancements? are we dreaming!
PUBLIC DOMAIN GOING uiyc OPERATION LEMMING Mr and limited bullets ¦ Kooerra smim oik (tJ.uu) Siow the game stin fUrther.
A reviewer’s nightmare Operation Perhaps I was being a bit naive, but I Lemming is Charityware (every copy expected scrolling screens, power-ups, dozens sold raises £2 for FtNIB), and it's also of lemmings being cut down by Uzi fire, etc. It completely crap! I hate myself for piddling over was not to be even on a PD compilation Op such a noble effort, but one must be Lemming wouldn’t really cut it, and three quid’s professional (said the schizoid prostitute who a lot to pay for a never-load-fwice novelty and thought she was the Queen...). a blank disk. If you want to give money to Despite
the title, the game plays more like charity, good on yer just don’t expect a Skeet Shoot than Operation Wolf. The game worth playing.
Lemmings appear largely in ones or twos, sk Mw Hlr plodding across the (static) screen in perfectly *'¦ '¦ straight lines, waiting to be shot. They don’t fire (hopefully) pull your opponent into a canyon.
In common with most games of its ilk, Crave allows players to take positions on a corner and wait for the opponent to move into a barrage of bullets, slowing the action to nearterminal levels.
Perhaps some device could be included to prevent this? Inertia, maybe? Or an energy bar that depletes while stationary? ’Handicap’ fights with tanks of differing strengths would be nice too.
Ms im lit v il IP « 4i Two-player lank-combat games aren't exactly thin on the ground, but sheer weight ot options make Crave one of the better buddy-blasters. You can slug it out over nine pre-designed levels, make your own with the nifty level editor, choose how many hits each tank takes before exploding, and there’s even a tug-o'-war waggler event in which you B»g»:K8Baia»y IQ: 3 1 B1 : 14 1 Bo: IB I Rod
• • • • • Mowo.
• • Mojj.o
- --II fi Ftip-tts an excellent Othello clone. It s easy to use,
fast, intelligent, and if you pay a Shareware registration fee
you get an enhanced version with a faster running speed and
Golfs a one-player card game that could Hbe fun, but again uses the interlace screen AAARRRGGGGHHH! Wally Solitaire's not as attractive 35385853"r in the graphics department.
InsSssil- *3u'a’least y°u can wa,c '* 5355553551 without going cross-eyed. It's another one-player card game.
NTinSJnniSSnr this time a variation on Solitaire ASSASSINS 80 ¦ Roberta Smith DTP (90p) Another compilation I from the Another compilation | from the Assassins, this one - •, fl -* *, features six games 3 r‘. „ 3 333 and a passable .... . . .. “in-in: i-ia'nw-i-’MMHiM i-nnfflanma rendition of the Hi- De-Hi theme on the title screen. 33S3355S55353S3 First off the 3583Sg333SB5S3S blocks is Army Miner, an incomprehensible game that uses hi-res graphics, causing migraine-inducing screen flicker for anyone without an interlace monitor. I couldn't make head or tail of it, and as there are no
instructions I'm not likely to learn.
.....¦ ¦ - ¦ J It’s a good adaptation of a thoroughly absorbing game, but (like Golf) it’s one-player-only anyway so why not get a pack of cards instead? Hmm... No prizes for guessing what's on offer with The Gallows it's rootin' tootin' one-player Hangman all the way! The graphics and animation leave a lot to be desired, but at least you don't have to keep note of which letters you’ve used already.
The best of the six games is Wofs Its Name, a multi-player trivia quiz. Each player in turn picks a number from 1 to 20. And is offered a corresponding clue. If he or she doesn’t get it, ¦¦¦¦¦aaTQsiiaaaiHnnaaa 5 1 3! CST1S5 | »a rarj n i ran rj I -t -i m-T n rm Tin -i si r» I~i-i7imqafa?iartn3ig ¦ Bus Stop PD (85p) Ever seen a blindingly executed game that plays like a turd in a cement mixer? Well Growth's just like that.
Your enemy is a huge brain sitting in the centre of the screen, protected by a complex of squares growing outwards like a virus. Your ship (the politely-named ringrunner ) is mouse controlled and rips round all four screen edges, but can't move towards the centre. The blue units within the goo are bombs that explode when hit, taking the surrounding squares with them. Watch out for the roving aliens too, the brain’s only line of defence.
It should be a frantic shooter, with your sprite whizzing round the ring blasting away for all it's worth, desperately trying to hold back the monster. Unfortunately all you have to do to win is put your ship in line with the brain and hold the left mouse button (fire). In fact, if you Sellotape it down and make yourself a cuppa, by the time you return you’ve got a respectable score! The near-invisible enemies are pretty annoying too.
Growth boasts perfect programming but a disastrous design. Get the far superior (and also PD) Microbes instead.
By the time you return you ve got a respectal score! The near-invisible enemies are pretty annoying too.
Growth boasts perfect programming but a disastrous design. Get the far superior (and also PD) Microbes instead.
Where they’re needed, short sentences when they’re not.
On the minus side it's easy to lose the exits in the text, and should we really have to type OPEN DOOR before walking through it? If you took this to its logical conclusion you'd end up typing BREATHE every other command to prevent suffocation. Perhaps free passage should be assumed where no obstruction (eg a locked door) exists.
I didn't have time to play the game as much as I’d have liked, but I thoroughly enjoyed it all the same. Well worth considering.
Ycu ciiMMt *0 in Hut direction.
Y«i ire i* a 4ea4 eirf ii sUrel sUmUm Mt i4e the t loary lavem. CoVble street cent line*, la the n.rth rh.re it joins Triton street Th white «asiie4 taldin«s at nllMr m « ef Ute rsiid I safe retarkably cleaner- than the tavem.that is r to v«y that they- ,«re imucolate. Tliev are indeed far tim Ihi their once white h or tar is crtmblioo tut they s'lll lock sturdy, which can hardly he said for the taverns pitiful mi lllBNI@H?
Rear,,, Another adventure, this time a text-and- graphics offering from top adventure publishers Zenobi.
You are the midnight thief, a do-anything, go anywhere tea leaf for hire, albeit currently 'between' jobs. Or at least :arson Enterprises, Suwter.
You were. A chance meeting with the mysterious Harlequin offers a deceptively simple task. Why does he want you to take a parchment across town, only to meet him again at your destination? If he’s going there anyway, why doesn't he take it there himself? Something tells you there's more to this mission than meets the eye... As you can see from the shots, the graphics are excellent, the small stills set against a stone wall adding much to the overall atmosphere.
The text’s good too: long descriptive passages ISZ 35 |T3EJE DoniSSE JH ffi 3Z EJEiEjEgS 3E| PBRfjowT nunuu gESE : EE EE IE3*1 A simple but addictive platformer, Fruit Salads a bit like Manic Miner. You must collect every object of a given type before you can use the exit, taking you to the next static-screen level. There's a few power-ups and collectable letters on offer too.
Like all the best PD, Fniit Salad is ridiculously simple yet fiendishly addictive.
The difficulty curve's spot on, letting you get into the game before things get difficult, the graphics are amazing with psychedelic backdrops and hilarious sprites, and although the enemies wander back and forth along set routes the game design means it doesn't look dated.
My only (very minor) criticism is that most 1 of the baddies are more attractive than the main sprite, but this doesn't stop it being a near-essential purchase.
And must place seven sacred spheres on the golden altar to escape.
The game’s 40- odd PUBLIC DOMAIN remember passing out, but you're now trapped in Helvera's mansion locations are set in and around Helvera’s mansion, a dark and dangerous place that's full of magic and mystery. Author Bob Adams’s wicked sense of humour is in evidence throughout look out for a few tongue-in-cheek references to other games too. The puzzles aren't too difficult and are always logical, and the short location descriptions make the game ideal for those who don’t like reading screenfuls of text.
Unfortunately the programming utility (AGT) causes a few quirks, eg you can’t manipulate an object in the location description unless it’s also listed as being present (‘You also see...’). To make matters worse, the program insists that it isn't even there! There are a couple of minor bugs too, but nothing that interferes with the game.
16-bit adventures are mouse controlled, think again. There’s a whole host of home-grown games in the Infocom mould: adventuring as it used to be, with short sentence inputs and no pretty pictures. ‘Is this a good thing or a bad thing', I hear you ask?
After a quiet day in the park, you set off for home when the fog descends. You can't Helvera is an excellent adventure, with logical puzzles and strong humour (you'll wet yourself when you realise what the spheres actually are). If you've never played a text adventure, now's your chance at three quid you're hardly risking a fortune, are you?
81 Uplands, Welwyn Garden City, Herts AL8 7EH (Cheques payable to Bob Adams) BUS STOP PD 5 Westbourne Rd, Marsh, Huddersfield HD14LQ (Cheques payable to Bus Stop PD.
Add Sop P&P) 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE (Cheques payable to Roberta Smith.
Add 50p P&P) 26 Spotland Tops, Cutgate, Rochdale, Lancs OL12 7NX (Cheques payable to Zenobi) LOW PRICES!
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LONDON SHOP: Self ridges leuwrmm Ar«n ». Oxford Street. London. W1A IAB Tel: 071-629 1234 SIDCUP SHOP: Cponrg Hxrs: Mon 1-4 The Mews. Hatherley Rd, SKJcup, Kent, 0A14 4DX Sal 9.0n*m-5.3fcm Law Ftteiy - 7pm Tel: 081-302 8811 'a. No 061-309 0017 ESSEX SHOP: Oponng Hxn Mon Keddies 2* Roori High Street. Southend-on-Sea. Essex. SS11LA 0:un 6 Dfcml LzVe Ni il: Thursday - 7pm Tel: 0702 468039 (SILICA SYSTEMS - THE AMIGA SPECIALISTS Belwo ywi decide when to buy your new Amiga computer, we suggest you think very cateMy about WHERE you buy «. Consider what it wil be Ike a lew months after buying your
Amiga, when you may equre additional peripherals or software, or help and adnce w*h your new purchase. And. Wfl (ho company you buy tom contact you with delate ot new products? Ai SI tea Systems, we ensure that you will have nothing to worry about We have been established for almost 14 years, we are Amga specialists and are a Corrmodo-e approved dealer w*i our unrtvaM experience and expertise, wo can now claim lo meet oi» customers requirements wilh an undorsiandng which is second lo none Bui deni |ust take our word lor ii Correlete and return the cocecn now lor our latest FREE Herature and
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AMIGA FORCE back issues can be ordered from the section on page 47 no you can't have them at a knockdown price!
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Phil With Tips Bits getting its own separate section (page 75 onwards), the letters column is now officially a tips-free zone if you have any tips or queries, please bung ’em in a separate envelope addressed to ‘Tips Bits’. As usual, the sender of Force 9 Mail's best letter wins a year's subscription to AMIGA FORCE, so get scribbling for next ish. And while we're at it, more readers' art would be appreciated too, otherwise the A-Team have threatened to do a few doodles themselves aaarrgghh!
F-11 Dear AMIGA FORCE I wish to make a comment to the general public via your splendid publication.
To hi® hi© its not mmm The Amiga software market is currently under serious threat from what is sometimes considered too small a problem to worry about: Software Piracy!
I have approximately six Amiga- owning friends, and know of tens of others, and out of all these people I am the only one who refuses to copy games (I am sometimes ridiculed for this). The only original games that these people own are the ones that came free with the machine!
I speak as an ex-pirate who gave up the crime after going into a, ‘computer shop’ and finding that it only sold console games. The shop owner said that his Amiga games just did not sell, but his console games sold in droves, so he dropped the Amiga software completely.
Now take into consideration the fact that there are thousands more Amigas out there than Sega or Nintendos, and the fact that cartridges cannot be copied.
The way that games are pirated is as follows. Some clever person buys an original game, breaks the protection code so that it can be copied, then copies it for all his mates. These subsequent copies are further spread between friends and through the post. If you read the classified adverts in some computer magazines, you will find numerous requests, for Amiga contacts', I responded to many of these adverts, as a pirate, with the intention of acquiring pirated games, and ALL of them offered what I wanted!
Piracy is an Amiga disease worse than the meanest virus, and it must be wiped out. Unfortunately the fact remains that whatever is done as regards enforcing the law, people will still copy games while the opportunity is there: after all; something for nothing? What we need to do is remove the opportunity. The best way I can see to do this is to gradually convert to releasing Amiga games only on compact disc. Of i course this would be unthinkable at t the moment, but I envisage a time when new Amigas will be bundled with CD-ROM, the same way that today's Amigas come with 1Mb as standard,
whereas they used to have only half a megabyte. What do you think about this subject?
S Edwards, Aylesbury, Bucks ¦ There’s absolutely no doubt that the Amiga software market has been damaged by piracy. Some software houses and programmers have started to concentrate on console games, obviously not due to a lack of Amiga owners, but cheat cards (when will KGB be in?), they're really useful.
J Brookes, Barnsley, S Yorkshire compatible call Dear AMIGA FORCE I treated myself to an early Christmas present last year, an A1200. It’s the first time I have owned my own computer, and I think I've bought one of the best on the market.
Being new to the computer world I thought I’d buy myself some magazines to see about the software on offer. The first magazine I bought was AMIGA FORCE and I never looked back.
I like the new percentage ratings for software and I know I can trust your judgement, but can we have a compatibility bar to see what the software does and does not work on? I know in Issue 6 there’s an A1200 software guide but some other old games work on the 1200, especially if the CPU is disabled and the original chips are used. Keep up the good work on the playing tips and ¦ Congratulations on buying an A1200 and AMIGA FORCE!
As you can see in this month’s reviews, the info box now tells you whether the software is A1200-compatible.
KGB tips are too long to be included on the cheat cards, but if you write into Tips Bits with any problems on it we’ll be glad to help.
Phil great graphics for hard-drive owners only is a bit unfair.
Some computer magazines are just as guilty, when they review a game on their eight-drive, sixteen-valve wonder machine and say it's great, but when I rush out and buy it I spend the iooi ui my me uiarv-awapjjn ly. Vviicil uu yuu think?
Mike Taylor, Failsworth, Manchester ¦ A very good point, Mike. From this issue our reviews tell you the number of disks the game comes on. And if there's a lot of disk swapping accessing we'll make ) sure we mention it. After all, there’s nothing so annoying at staring at a
j. , static screen, listening to the none-
* too-musical sounds made by the ¦ Amiga disk drive.
Phil CRUSHING BLOW ||v BLOW Re: the Body Blows review in Issue 5 Aaaargh! Better than SNES V Street Fighter II, eh? Pah, this isn’t Al ; a a patch on Amiga Street Fighter II.
V Why didn’t you tell us that you can only choose from just four characters? And as if that wasn't
- bad enough, two of them are the same (Nik and Dan).
»' Yes, Phil, Chris and particularly Miles were all guilty of not simply saying unfortunately, you only choose from four in one-player mode’. I counted 21 screenshots on that review alone! come on guys, you could leave out one or two and fill us in a bil because they’re paranoid about their hard work going down the drain due to piracy.
But as you say, it's no good asking people to stop buying pirated games for the greater good against human nature.
I'm afraid. No, the only way to stop piracy is by fiendish copyprotection to give the pirates a real headache trying to crack it.
Although even the cleverest systems aren’t uncrackable, at least they keep the pirates at bay for long enough that the game can achieve good sales. Perhaps the most infallible system yet was the A600 smart card, without which the accompanying software wouldn’t work. Yet mysteriously this was only used by the very first A600 titles.
If it all sounds depressing, take heart from the fact that nearly every entertainment market in the world suffers to some degree from piracy even console cartridges. Yet it can be controlled by good anti-piracy measures from software and hardware producers, in combination with tough law enforcement.
Organisations like ELSPA and FAST are doing a sterling job to rid the Amiga of its piracy reputation. So it seems odd that a rival magazine has just gone against ELSPA’s wishes and reintroduced a classified ads column as you mention, these are often a hotbed for piracy.
As for your idea of a CD-ROM Amiga, take a look at the sneak preview of Commodore’s new CD baby on page 6 of this ish!
Body Blows has less moves, less fighters, worse graphics and more frustration than Street Fighter It. In two- player mode it’s only a good game, but solo players beware!
Computer opponents can activate their specials immediately, causing maximum frustration. Loray's Flame Of Buddha makes him invincible, because he is constantly using it. Hard to jump over, hard to ISSUE EIGHT LETTERS slide under you can't even hit him when he’s using it! The same can be said for Nik's Fireball, Kossak's Driller Killer and Yitu's Speed Of Light.
You said they're not too dominant: well that's true in two-player mode, but haven't you tried one-player? It's infuriating!
Sorry about the length of this letter, but I was so mad with the quality of the review that a complaint was the least I could do to get it off my chest!
Brendan O'Callaghan, Co Tipperary, Ireland ¦ Blimey, who rattled your cage? Maybe if you showed this much aggression playing Body Blows, you might do better! I agree, the game is very tough but then, a good challenge is what most gamesplayers crave. As for the graphics, I reckon Body Blows fares better than SFII: the characters do a look a little cardboard cut-out', but their speed of movement is so much faster.
Yes, we should have made it clearer that you only have a choice of four fighters in solo mode, but anyway this has now been changed in the enhanced version of fhe game, allowing you to select all ten. I recommend you take advantage of Team 17's upgrade offer by sending Disk 1 and a cheque for £2.50 to Body Blows Upgrade Offer. Team 17. Marwood House. Garden St. Wakefield, West Yorks Wft 1DX. And if you're still frustrated, try reading the AMIGA FORCE playing guide!
Phil [goifclub I Dear Sir II have just started a club for players of I Microprose Golf, called the Microprose Users I Golfing Society (MUGS for short). I wondered I if any of your readers would be interested in I joining. I have permission from Microprose to | use their name and they have agreed to I donate a trophy for the national winner. It is only open at this stage to scratch players so that everybody competes at one level.
Providing I get enough support, I propose to run a regional competition over 36 holes and the final stage over 72 holes. I am running this on my own at the moment so finances are rather restricted. Any help you can provide would be greatly appreciated.
If you can see your way to printing this letter and ask your readers to send a SAE to | me, I will send them details of the club and a registration form. If this venture gets off the ground I will inform you of its progress and credit you at the final stage with any help you care to give.
Thank you in anticipation.
Andy Jervis, Nuneaton, Works ¦ What a great idea, Andy. Sorry we can’t be of any financial help but I hope printing your letter will encourage a host of entries from fellow computer golfers.
While we're on the subject, do any other readers run clubs devoted to games? We'd love to hear from you.
Phil AUGUST 1993 AF NINJA V DAN NIK ¦ Don’t let Dan Nik out of grasp, always stay close.
Attack with Ninja Sword Spins, and attempt to corner him and then keep hitting him with body punches and kicks. Flying sword attacks are the most effective way of depleting his energy bar.
Recommended Special Moves: Ninja Sword Spin l r As L promised last Wf ish, here's the concluding instalment in our bruisin' Body Blows playing guide.
Now you've no excuse for being black and blue unless you're Inter Milan!
[NINJA V- A» V. Ninja has I mastered the | powers of Ninjutsu.
SPECIAL MOVES Shadow: This special move speaks for itself Ninja will actually disappear.
Ninja Death Roll: He rolls up into a ball, holds his sword out and flies at you like there’s no tomorrow.
Ninja Sword Spin: Same as above except he jumps straight up and straight back down.
Super Shadow: This move is the same as the normal Shadow, but you can stay out I of sight longer.
1 NINJA V [¦B3H 1 YITU 1 ¦ Beware of wA jEl 1 Yitu: if he 1 travels af the I r NINJA V MARIA ¦ Begin your fight with a flying sword attack: this will knock Maria off her feet. Force Maria to one of the corners and combine low and high body kicks, finished off with a Ninja Sword Spin. Block any Flamenco Furies by hitting her with a low kick or a sliding jab.
Recommended Special Moves: Ninja Sword Spin Speed Of Light at you, jump and avoid or pay the price. Attack with plenty of flying swords. Use your Shadow move sparingly to confuse him. Combinations of high and low kicks will drain his energy. Your Ninja Death Roll is a very efficient way of attacking, but it can leave you very vulnerable.
Recommended Special Moves: Ninja Death Roll, I Shadow NINJA V DUG ¦ Aerial attacks are about the best way to attack Dug, so use plenty of flying swords. Flying kicks and. Ninja Death Rolls are also effective, but Dug can defend with Earth Tremors. Flying punches also help defeat the big guy.
Recommended Special Moves: Ninja Death Roll, Ninja Sword Spin iSdl tm commits wmm j GAME TYPE PAGE 9 Lives Poke 74 Assassin Poke 74 Back To The Future 2 Poke 74 Back To The Future 3 Codes 76 Batman The Mov»e Poke 74 Battle Squadron Cheat 76 Big Run Cheat 76 Blues Brothers Poke 74 Body B*ows Cheat 76 Body Blows Tips Bubble Dizzy Poke 74 Captain Planet Poke 74 Chip's Challenge Cheat 76 Corporation Cheat 76 Cover Girt Poker Cheat 76 Cruise For A Corpse Solution 78 Crystal Kingdom Dizzy Poke 74 Daiek Attack Cheat 76 Defenders Ot The Earth Poke 74 Dynamite Du* Cheat 76 Dynamite Du* Poke 74 Elf Poke
74 Elite Cheat 76 Escape From The Planet Ot The Robot Monsters Poke 74 F-19 Stealth Fighter Cheat 78 Fantasy World Dizzy Cheat 78 Fast Food Poke 74 Fernandez Must Die Cheat 76 Flashback T ipa'Maps 66 Flood Poke 74 Gazza2 Cheat 78 Ghostbusters 2 Poke 74 Ghosts N' Goblins Cheat 78 Gods Poke 74 Great G-ana Sisters Cheat 78 Hudson Hawk Poke 74 Hydra Cheat 78 Ikari Warriors Cheat 78 Impossamole Cheat 78 international Rugby Challenge Cheat 78 James Pond Poke 74 Jim Power Poke 74 Karate Kid 2 Cheat 78 Kid Gloves Poke 74 Kw* Sna* Poke 74 Leandor Poke 74 Lemmings Tips 72 Lemmings 2 Tips 72 Lotus Turbo
Esprit Challenge Cheat 78 Mag-c Pockets Cheat 80 Mage Pockets Poke 74 Mega Twins Poke 74 Metal Masters Cheat 60 Midwinter 2 Tip 80 Morph Tips'Maps 62 Narc Cheat 80 Navy SEALS Poke 74 Ork Cheat 80 Postman Pat Poke 74 PP Hammor Poke 74 Rainbow Islands Poke 74 Rick Dangerous Poke 74 Rick Dangerous 2 Poke 74 Rome AD92 Codes 80 Shadow Dancer Cheat 78 Silkworm Cheat 80 Sink Or Swim T©s 70 Spellbound Dizzy Poke 74 Supertrog Codes 75 Titus The Fo* Poke 74 Tokl Poke 74 Troas Poke 74 Wolf child Cheat 78 Woitehiid Poke 74 WWF Wrestlemanla Cheat 80 .sw Cheat 80 AF AUGUST 1993 ISSUE Et 1 NINJA V JUNIOR ¦
Try and lure Junior into I one of the comers, but also | keep an eye out for his gloves coming your way.
I Once he’s near, Shadow yourself and throw in a combination of high and low body kicks. Ninja Sword Spins are an adequate move followed by I a body punch, but beware if you get to close | that speeding hand of his might just get you.
Recommended Special Moves: Ninja i Death Roll NINJA V KOSSAK ¦ Don’t give Kossak a chance to attack you hit him with Ninja Sword Spins, Flying Kicks, and | cram in as many flying sword attacks as possible. At some time in the fight, Kossak I will drill into the ground and pop up right next | to you: once he does, jump up and spin that sword. Watch him fall.
Recommended Special Moves: Ninja 1 Sword Spin YITU V JUNIOR ¦ Junior will throw everything at you: jump and avoid any gloves coming your way. Low sliding kicks are an effective way of demolishing his energy' bar and give him low punches below the belt!
Recommended Special Move: Super Leap [YITU Training gave him discipline, the gods gave him speed.
I SPECIAL MOVES Super Leap: A leap that's so last, he disappears tor a few seconds and reappears some distance away.
Speed Of Light: This move enables him to come at you like la speeding train.
YITU V NINJA ¦ Make the most of Super Leaps to confuse this Ninja like a dizzy spider. After this, hit him with flying kicks. Low sliding kicks are also very effective. A combination of speed punches should drain his energy like a defenceless ladybird (er, yes Ed).
Recommended Special Move: Super Leap YITU V DUG ¦ Be ready for Dug to Earth Tremor.
FuffyY] then fly at him with your feet first. The H iT I Speed 0* Light, is effective on him.
Comer him then keep repeating flying kicks. Sliding kicks are helpful if you get stuck in a comer.
Recommended Special Moves: Super Leap. Speed Of Light lot of low and high kicks to warn her. If Maria responds with a Flamenco Fury, just defend it, then I attack with sliding kicks. Flying kicks are another vital weapon.
| Recommended Special Move: Super Leap I best means of attack are flying kicks. If you have time, hit him with low kicks.
Super Leaps are a good way of confusing Max, giving you time to attack him back.
Recommended Special Move: I Super Leap nYlTU V LORAY ¦ Beware of Loray, he'll fly at you like there's no tomorrow. He loves to throw Flames of Buddha at you: when he does, Super Leap them. Put in a combination of flying kicks and speed punches. If he tries any Spinning Super Kicks, avoid with a low sliding kick.
Recommended Special Moves: Super Leap. Speed Of Light YITU V MIKE ¦ Avoid at all costs Mike's Tornado and Whirlwind Punches they're really painful. Use your speed to knock him down. High punches and low ones can round off his ugly face. Be careful using your Speed Of Light; it can leave you very vulnerable.
Recommended Special Moves: Super [Leap, Speed Of Light NINJA V LORAY ¦ What a weed. Loray just fires and fires Flames of Buddha. Duck these and react with Ninja I Death Rolls. Attack through the air, stabbing him with your sword. Stay close to prevent him from firing more Flames of Buddha.
Recommended Special Moves: Ninja I Death Roll NINJA V MIKE I Always keep your distance with Mike. If he comes at you in the shape of a Tornado, use I your Shadow to reappear the other side of him. Aerial attacks are a good method of attacking, especially if he’s just recovering from a Ninja Death Roll.
| Recommended Special Moves: Ninja 1 Death Roll YITU V DAN NIK ¦ I can guarantee you that when you start, Dan Nik will fire an energy bolt straight at you: when he does, Super Leap it and then hit him from behind. Duck or slide any Super Roundhouse Kicks.
Recommended Special Move: Super YITU V KOSSAK ¦ Kossak is about the third hardest guy. Watch out when he drills into the ground: when he comes back up, hit him with a body kick this should catch him unawares. Combine lots of low and high kicks, and make full use of Super Leaps to avoid any attacks.
Recommended Special Move: Super NINJA V MAX ¦ Keep jumping around to confuse Max. Attack with flying swords and try to lure him into one corner. Once you've got this far, keep repeating Ninja Sword Spins to defeat him.
Recommended Special Moves: Ninja Death Roll. Ninja Sword Spin SKOAL MOVES PLAYING TIPS KOSSAK V MAX ¦ Keep on the move at all times so you don't don't give Max a chance to get a shot at you.
| When he does attack, wallop him with your elbow. Flying kicks are an extremely good | way of getting to Max, especially if you've already lowered his energy.
Sledgehammers are about the best way of getting out of a tight situation.
Recommended Special Moves: i Sledgehammer KOSSAK V MIKE ¦ These two men are evenly matched, but you have one advantage: you're heavier. Defend any moves like the Tornado with a high block to minimise damage, then produce an Earthcharge followed by a Sledgehammer. Keep repeating these moves to defeat this old dude.
Recommended Special Moves: Earthcharge, Sledgehammer KOSSAK V YITU I Yitu is actually a very powerful fighter. If his Speed Of Light move runs into you, you're history. Always attack through the air, making the best of I flying kicks. Earthcharges stop Yitu from getting too close to | you. Jump and avoid any threatening moves he attempts.
Recommended Special Moves: Sledgehammer, Earthcharge KOSSAK V MARIA ¦ Combine every single move that you have, from a low elbow attack to a flying kick. The best and easiest way to defeat her is to trap her in a corner and just keep hitting her.
Attack with Earthcharges: these are an extremely good way of demolishing her energy bar, and a good way of finishing her off.
Recommended Special Movea: Sledgehammer, Earthcharge car KOSSAK V JUNIOR ¦ This Junior blokey is a right wimp: just do a combination of high and low kicks and watch him fall to his knees. There’s only one threatening move to watch out for and that's The Blitz, but you can easily block it.
Earthcharges are a very effective way of attacking Junior: they’ll put him on his back in seconds.
Recommended Special Moves: Earthcharge, Sledgehammer This electric Russian wouldn't H win any sprint
i. races, but with his strength who r 1 cares?
I SPECIAL MOVES Sledgehammer: Kossak's elbow comes at you like a mad sledgehammer, as If Kossak ' himself wasn't in control of it.
Earthcharge: Have you ever accidently | touched an electric fence? Well that’s what Kossak's special move feels like (but much | worse).
Driller Killer: Kossak drills himself into the ground, then reappears at the most dangerous place possible: right next to you.
KOSSAK V DUG ¦ Aerial attacks are the best way of defeating Dug.
This then stops him from taking any energy from I you as he normally relies on ground attacks, which he can put his weight behind. Pound him with high and low body kicks, and also give him a taste of your Sledgehammer.
Recommended Special Moves: I Sledgehammer KOSSAK V NINJA ¦ Attempt to corner Ninja, then continually use high kicks and low sliding ones.
Now hit him with your Sledgehammer move to knock him for six.
Drilling into the ground also confuses Ninja, but it could leave you vulnerable to any attack.
Recommended Special Moves: [Sledgehammer, Driller Killer KOSSAK V DAN NIK ¦ At all times try and stay close to your opponent.
Keep him occupied with low kicks, especially as he'll try and fire as many Inner Energy Bolts at you as possible. Earthcharges will prevent any real attack.
Recommended Special Moves: Earthcharge Of Buddha. Block his Spinning Super Kick, and attack with a Flying Elbow. Earthcharges are yet again a very useful attack, and also a good means of defence.
Recommended Special Moves: Earthcharge MSSAK Special thanks to our office bully, Milo Jackson, for compiling these tips. If anyone's got any more handy hints for Body Blows, or any other game, send 'em in to Tips Bits you could win a subscription!
(START HERE) 1.
Collect this Gas transformation.
Transform into the Liquid.
Collect this extra transformation.
Transform into the Gas.
Collect the Cog.
Float up to here for the Exit.
1. Transform into the Gas.
2. Transform into the Solid.
3. Keep entering this Heater block until you transform into the
4. Collect this extra Flexible transformation.
5. Collect this extra transformation.
6. Change into the Flexible here.
7. Collect the Cog.
8. Bounce up here for the Exit.
1. Collect the extra Gas.
2. Pick up the extra transformation.
3. Transform into the Flexible.
4. Flick this switch up once.
5. Bounce up on here.
6. Bounce off from here.
7. Collect the Cog.
8. Transform into the Gas.
9. Collect all bonuses.
10. Transform into the Flexible.
11. Fall down to here for the Exit.
START HERE asra-ir;
1. Change into the Flexible.
2. Collect all of the bonuses.
3. Bounce to here.
4. Collect the Cog.
5. Continue on down here for the Exit.
1. Keep entering here until you transform into the Flexible.
2. Collect the extra Gas.
3. Change to Gas.
4. Transform to Liquid.
5. Continue straight through this Freezer block.
, ¦¦¦¦ B 6. Collect Cog.
* 7. Bounce at maximum height then leap across ______ the flame.
- r 8. Transform HH B straight away into BraM 1 the Liquid, and
Hhil keep the joystick ______ ' I pushed up to the right.
) , 9. Here's the Exit.
1. Enter here until you transform into the Liquid.
2. Enter this Heating Element, keeping the joystick pulled down.
3. Collect the Cog.
4. Fly to here for the Exit.
1. Change into the Flexible.
2. Transform to Solid.
3. Collect the extra transformation.
4. Transform into the Liquid.
5. Collect the Cog.
6. Change to the Gas.
7. Change to Flexible.
8. Here’s the Exit.
1. Transform into Flexible.
2. Jump to this point.
3. Collect all these extra transformations.
4. Collect Cog.
5. Change to the Solid and destroy the wall.
6. Transform to the Liquid.
7. Change back to the Solid and break the wall without travelling
above the water line. Collect extra transformation.
8. Change to the Flexible.
, 9. Collect all these extras.
T-v10. Here's the Exit.
1. Enter here until you change to this Gas.
2. Collect the Cog.
3. Continue on straight through here.
4. Transform here into the Gas by entering this Heat Element.
5. Transform into the Flexible.
6. Here's the Exit.
I * I DC '1 Solid * m W J Stand on this switch. It doesn't appear to help but opens a door you encounter later on.
Pick up the Holocube, use it and observe the cinematic interlude.
No matter how loudly you swear at it, the lift insists on moving out of reach once you've moved away from the switch.
However, if you drop a stone on the switch, the lift stays down. Once you've done this, nip across and pick up the teleporter.
Remember to store your position regularly, otherwise - should you die you have to go right back to the start.
Use the ID to open this door.
Using the fully-charged cartridge makes an artificial bridge appear.
Don't forget to shoot the robot i soon as the walkway appears, he starts rolling toward you... Two ever- vigilant guards and a laser turret await anyone foolish enough to go near them.
However, you don’t have to put yourself at risk: simply throw a stone over the edge and let their own gun do the rest... To exit this level and enter the next, simply hand over 500 credits to this cheerful old man. He, in turn, gives you a special belt attachment.
Don't touch the green stuff it kills you outright. As long as you flick this switch and avoid the one on the floor, you’ll get through.
AF I AUGUST 1993 ISSUE EIGHT ¦ Use this terminal to charge the cartridge stolen from the dead guard.
Remember to keep your shield topped up using it in conjunction with this restores any lost energy.
If you haven't found this guy’s teleporter, go and do so.
The I best ever W arcade 1 ' adventure features flashy graphics and great gameplay, but it's tough. Leap into action with A these Level 1 4 tips... This switch activates the laser turrets on the screen you've just worked through. Problem is, you've got to go back along that route! There’s no way to turn them off, so make sure your joystick hand is in top form, ’cause you need to be quick... Money, prestige, power... you can buy the world!
Well, perhaps not, but the 500 credits you find here are particularly handy later on.
Pick up this key to open a door elsewhere. It's not essential there’s another way around, in fact but it saves on shoe leather.
To finish, select the belt attachment and leap over the edge. Don't panic when it seems Conrad’s plummeting to his death: everything turns out okay in the end. Congratulations!
Let's see how you manage with Level 2... The stages which follow require even more dexterity and brain power. We’ll bring you more Flashback level guides soon, but if there’s a particular problem, write in and we’ll try and help.
THE CONSUMER ELECTRONICS SHOW OLYMPIA 16-20 SEPTEMBER IT TAKES AGES TO REACH THE END.
Check this out!
LIVE '93, The Consumer Electronics Show, is going to be the biggest thing to hit planet earth in years.
A million cubic metres of hi-fi, TV, video, home computers, in-car stereos, cameras, camcorders, telecoms, cable and satellite equipment.
And games. More games, consoles and systems than you’ve ever seen. In fact, the biggest free games gallery in the UK designed and built just for you. Visit Impact’s Forcefield Plaza for all the latest games, hints and cheats - and take part in their National Games Challenge.
Mega or what!
But there’s more. Live TV and radio broadcasts, live music on stage, celebrity appearances, Home Cinema, the BT Times Tunnel, TV walls, masterclasses, competitions - you name it Believe us. It takes ages to reach the end.
Tickets cost £7 or £16 for two adults and three children (if you’re under 16, you need to be accompanied by an adult).
Call the LIVE '93 Hotline on 071 -373 8141 Tickets cost £7 each or £16 for a family of two adults and three children.
(If you're under 16, you need to be accompanied by an adult.)
W been a disaster. rThe ship was flooding with water and the extremely dim passengers were about to drown. Thankfully, heroic Kevin Codner i had clued up on i k the life-saving A ¦k procedures in kjhis guide ;|A !l
1. Keep hitting this switch to direct them safely under the
1. Release boat.
2. Release all these tanks.
3. Blow up this door.
4. Blow up blocks.
5. Keep hitting this switch until it’s safe to cross.
1. Release boat.
2. Hit switch.
3. Hit switch.
4. Hit switch twice.
5. Blow up this block.
6. Hit this switch.
1. Release as many of these tanks as possible.
1. Jump over these spikes.
1. Hit this switch once.
2. Swing across.
3. Blow up this block.
4. Blow up this block.
5. Blow up all these blocks.
2. Control the block with the crane to fall at the position
1. Hit this switch.
2. Swing across on this swing.
3. Hit this switch.
4. Blow up the door.
5. Hit this switch.
1. Release the boat straight away.
2. Hit this switch.
1. Blow up this block.
2. Hit this switch to direct the passengers over safely.
3. Blow up this block.
4. EXIT NO ADDED COLOURS OR LEMMINGS (Lemmings; Mayhem 20; Code:
MKGIJNOOIQ) Make the first guy bash through the wall.
Possibly one of the hardest levels in the game, this requires plenty of lateral thinking to rescue the 100% needed. Obviously you need to block the rest of the Lemmings, while the lead guy bashes through the wall and builds a bridge to the exit. It’s easy enough to mine under the blocker to release all the other Lemmings, but you can't stop the miner digging through the ledge and falling down you can make him a climber, but he can’t get past that bridge! However, there is a way... Use the fan on the windmill to make the chain swing left right as fast as it’ll go.
Si " ' .a’ Click off the fan, and click on the switch between the two arrows underneath the windmill to fling the Turn the first Lemming straight into a runner, then make him jump over the ball.
Lemming onto the right platform.
COASTAL SUCTION FUNCTION (Lemmings 2; Beach Level 4) One of the first levels to utilise a special device: a long chain with a windmill above it. But however do you get all the Lemmings across?
Answer: you don’t need to... Hopefully, he’ll fly over the liquidiser. If not, Make him jump past it (when he recovers).
12 12 01 02* 02 Make the runner jump onto the chain (the lower, the better).
Othe climber should lag behind the rest, but still make it past the miner, before ¦otter drops to the bottom level.
PLAYING TIPS Ihe 1 When the builder’s finished, he ¦ turns round and walks r left. Now turn one of the Iqu trapped Lemmings into a O] climber.
Make the last guy up top (the climber) a miner here, so he destroys the right edge of the bridge and falls down. He then climbs up the wall, past the bridge, to the exit.
Make the last remaining Lemming a climber, so he follows.
V- •''• '¦ f imt'V.V'V.lV• Make the lead Lemming a miner here. He digs underneath the blocker, releasing all the other Lemmings.
The Lemming falls off the right edge of the platforms, turns round and heads for the water. When he falls I in, make him a kayaker.
Make him a laser-blaster here (not directly below the entrance), to bore a hole in the ledge above.
7 All the other Lemmings fall down Ihe hole and head for the exit.
After kayaking across the water, the Lemming runs up the side of the bucket and over it.
1993 BAF • PLAYING TIP S ¦¦ Rock 'n' Roll, dudes! The Action Replay page is back, with more power pokes lor all your favourite games.
Take it away guys.
MmtiNSjPS BUM TO pokmOim.
Then displayed. Change the first to the desired value (FF being the highest) but remember, this is hex no three-figure numbers please!
This gives extra lives, credits, etc. Press Return, then Esc to access the main AR screen.
Finally, press X then Return to get back to the game.
I First, hit the freeze button on your Action Replay cartridge.
The screen now displays a blue CLI-like offering, complete with cursor.
For TFD More Action Replay pokes?
That's right they said it couldn’t be done, and without your help they'd be right!
Thanks to Mike Longley ol Gillingham, Kent, tor sending in his favourite hacks.
Hopefully the pSge will now go from strength to strength, but remember, if you don't send 'em we can't print 'em.
We don’t make them up. You ki w.
¦ ASSASSIN TFD C05B0E Lives ¦ ASSASSIN TFD C05ED9 Time ¦ BACK TO THE FUTURE 2 TFD18EFC Lives ¦ BATMAN ¦ THE MOVIE TFD 7C876 Lives ¦ BUBBLE DIZZY TFD 21A Lives ¦ CRYSTAL KINGDOM DIZZY TFD 6AAE Lives ¦ DYNAMITE DUX TFD C6A8 Uves ¦ ELF TFD 24C Uves ¦ FAST FOOD TFD 45FEC Lives ¦ FLOOD TFD 17E76 Lives ¦ GHOSTBUSTERS 2 TFD B764 Lives ¦ GODS TFD 224 Lives ¦ HUDSON HAWK TFD 52E8 Uves ¦ JAMES POND TFD 1 BO Lives ¦ JIM POWER TFD 5AB Lives ¦ KWIK SNAX TFD 8BA Lives ¦ MEGA TWINS TFDB410 Lives ¦ NAVY SEALS TFD ACCE Lives ¦ POSTMAN PAT TFD 68F2 Lives ¦ RAINBOW ISLANDS TFD11C6 Credits ¦ RICK DANGEROUS 2
TFD178AE Lives ¦ RICK DANGEROUS TFD 44972 Lives ¦ TOKI TFD 23CD9 Lives ¦ TROLLS TFD 748 Energy ¦ TROLLS TFD 758 Lives ¦ WOLFCHILD TFD F36 Smart Bombs There's more to the Datel Action Replay Mk III than just poking it's the most comprehensive freezer utility tool around. With it you can slow down the action using its great Slomo mode, detect and kill viruses, save the computer's memory to disk, save out screens as IFF files (to load into D-Pairl etc), and lots more besides. Unfortunately the A600 lacks the necessary expansion port so is unable to support an " Action Replay, but if you’ve got
an A500 and haven’t “ got an AR cart, you don't know what you’re missing.
Luckily, courtesy of those awfully-nice Datel dudes 'we've got five of them to give away! Just answer the following question... ¦ Who makes the best utility cartridge ever to hit the Amiga?
Answers on a postcard to IF I DIDN’T PUT DATEL I GOT IT WRONG COMP, AMIGA ' FORCE, Impact Magazines, Ludlow, Shropshire 'SY8 1JW. Make sure your entry arrives before ' August 15.
P€HCIS 1 ¦ SPELLBOUND DIZZY M EA69 Lives J ¦ 9 LIVES M 5807 Lives (99) 1 BESCAPEFROM THE 1 ¦ PLANET OF ROBOT I MONSTERS M43613 Credits ¦ 1 BPP HAMMER M12F53 Lives (FF) 1 ¦ RAINBOW ISLANDS M E337 Lives (99) I ¦ DEFENDERS OF THE EARTH M A867 Lives (99) I ¦ BLUES BROTHERS M 45FA9 Lives (FF) (99) 1 ¦ CAPTAIN PLANET M C00549 Lives (99) I ¦ WOLFCHILD MEF1 Lives (99) I 1 ¦ MAGIC POCKETS M 179A Credits (99) 1 BLEANDER M 7D03B Lives (99) I ¦ TITUS THE FOX MC07E19 Lives (99) 1 ¦ KID GLOVES M 14C3B Lives (99) ' pokes just type it in and press RETURN the computer then finds and deletes the required
decrement instruction, giving you infinite whatevers. If it's an M poke, the process is a little more complicated. Enter the code (eg M 1A17) as usual. A row of two-digit hexadecimal numbers are Greetings, tips seekers and providers!
Welcome once again to Tips Bits, now in its own special section above the cheat cards. If you're stuck on any game, simply write in and if the A-Team can’t help you other readers may be able to offer enlightenment. If you've got any answers to queries raised here, or any great new tips, please do send them in.
The best tipster each month wins a 12- month subscription (if you already have one, we'll simply lengthen it!). All the other tipsters' names go into a hat and the one drawn out also wins a subscription. So get writing to: TIPS BITS, AMIGA FORCE, Impact Magazines, Ludlow, Shropshire SYB 1JW.
¦ Hello Phil, here's the first 12 Wa level codes tor Superlrog. Hope they help someone. .
234644 984448 992334 747822 477444 091332 392822 343522 467464 446364 882311 818234 John C Adams, Anfield, Merseyside ¦ Thanks lor spawning those super tips, John.
Mnm| ¦ I'm stuck on Ell. I followed our KW instruction in your first edition and they helped me a lot, but now I can't get past Level 6.1 have given the ¦ Sorry Kathy, we the need the help ol the National Ell Service! Surely someone out there knows the answer please let us know.
LURE OF THE TEMPTRESS mm ¦ Please help me! I have been playing Lure Ol The Temptress lor months and “J I can t find the Flask that I need for the potion to change me into Selena.
L Clapp, Beeston, Nottingham ¦ I have been playing Lure Ol The Temptress for about two years. I can t get into the dragon's den Could anyone help?
Mr M McCabe, Killwinning, Scotland STILL SEARCHING THROUGH OLD MAGS FOR THOSE CHEATS YOU NEED NOW?- CUT IT OUT! COZ THAT'S JUST WHAT YOU CAN DO WITH THESE HANDY CHEAT CARDS! SO GET SNIPPING!
Covor gHpfe ¦ I'm in Taidgh House (Lure Ot The Temptress). When I use the Tinderbox on the Apparatus (Tips Bits. Issue 5) nothing happens.
I don)t have a Flask where is it and where is the Tap?
PLAYING TIPS the game has a different music selection setup.
Does anybody know of any cheats to work on the budget version? If so I d be very grateful for an I only seem to last in Taidgh House for ten seconds before the Skorl comes in and beats my brains out. Please give me the solution before I beat my own brains out.
Mike Eggleton, Windmill Walk, London ¦ Are there any Temptress fans (or temptresses) out there with the answers? A full solution would be even more welcome.
TURRICAN 2 ¦ ELITE ¦mm ¦ I am writing to ask about the cheat for Ha Turhcan 2 (given by Kevin Dickinson) in ® Issue 6.
I had heard of this cheat before, but when typing it again I found it didn’t work. I own the budget version of Turrican 2 (Kixx) and the reason the cheat doesn't work is that the full-price version of answer.
I would also like to know why the Elite cheat printed in the Cut-Out N' Cheat section doesn't work. What am I doing wrong? I own an Amiga 500+.
Nick Welch, Panshonger, Herts ¦ Well, can anyone help with the budget version of Turrican 22 As for the Elite cheat, it should work on any Amiga. However, on some versions you have to type in SUZANNE instead of SARA when asked for the password in the manual. You then enter the correct password and. During play, press + on the keypad (A600 owners can press Help instead). On the cheat screen, changing the byte values has various effects. Many thanks to John Stuart Swan of Berwick-on-Tweed for providing this comprehensive list. He wins a subscription for being our 'Tipster Of The Month'.
Byte to New Value Effect change OE Random Takes you to a new planet OF Random Takes you to a new planet 10 Random Takes you to a new planet 11 Random Takes you to a new planet 12 Random Takes you to a new planet 13 Random Takes you to a new planet 14 Random Takes you to a new planet 15 Random Takes you to a new planet 18 FF Loadsa cash 19 Random Takes you to a new planet 1F 46 7 light years of fuel (the game crashes if a higher value is entered) 21 01 to 26 Up to 26 missiles (not shown on screen) 23 01 Large cargo bay 25 01 ECM system 27 OF All pulse lasers 29 OF All beam lasers 2A 01 Fuel
scoop You may notice a slight change this month yes, the cheat cards have become more compact! Not only does back to ftie future 3 Type the following during the pre-level story for infy lives... Level 1 ROTTEN CHEAT Level 2 LOUSY CHEAT Level 3 LOW DOWN CHEAT A I this save space and thus helps the I environment (erm, I think), but the extra space provided by this miniaturisation enables Tips Bits to get its own section at last. So you 1 see, size isn't everything!
Chip's challenge Start the game as normal and press F. The screen then flips type SAGITTARIANS MAKE BETTER LOVERS, for infy objects, 09 12 57 for infy time, and I THINK THEREFORE I AM. To escape before collecting all the chips (don’t forget the full stops). Press C to access the next level and F to return to the game.
Dynamite dux Type CHEAT on the title screen for infy lives, press 1-6 to access levels, and for a funny effect type NUDE body blows With a joystick in each port, pull Joystick One to the left and Joystick Two to the right for about six seconds.
This calls up the cheat screen.
« A dalek attach To get to the next level, type one of the following while playing: London to Paris DAY OF RECKONING Paris to New York THESLYTHER New York to Tokyo TRICOLOUR COFFEE SHOP Tokyo to Skaro DS GAMMA Z ALPHA ¦ ¦¦ i i ¦ h big run Pause the game and move the joystick Left, Right, Down, Up, Up, Left, Down, Right, centring it each time.
The screen then flickers, and you’ve got infy credits.
Cover girl poker To get the girlies to strip, play the game the computer opponents are crap. If you’re even crappier, though, just type DANCEOFTHESEVEN VEILS during the game. You sad individual!
Battle squadron Type ELECTRONIC to enable you to customise your ship using the function keys.
Corporation When controlling a human player, click on the head on the damage indicator. A three-eyed icon is revealed. Click up to three times on each eye for various effects.
The first eye indicates the strength of the effect: 1 weak, 2 medium, 3 strong. The second says whether its effect on you is: 1 Good 2 Bad. The third controls distance: 1 On you, 2 Near you, 3 Far away from you.
Click on the arrow underneath to cast the spell. _ A I I ¦ I I I1! F 1993 ISSUE EIGHT 2C 01 Escape capsule 2F 01 Energy bomb 30 01 Energy unit 32 01 Docking computers 34 01 Galactic hyperdrive 37 OF All mining lasers 39 OF All military lasers 3A 01 Retro rockets 40 Random Food 44 Random Textiles 48 Random Radioactives 4C Random Slaves 50 Random Liquor Wine 54 Random Luxuries 58 Random Narcotics 5C Random Computers 60 Random Machinery 64 Random Alloys 68 Random Firearms 6C Random Furs 71 Random Minerals 75 Random Gold 79 Random Platinum 7E Random Gemstones 80 Random Alien Items 90 00 You are
clean 01 You are a fugitive You are clean You are an offender Points Random Random Random Random 00 to 07 Points Points Points Combat rating: 00 = harmless, 07 = elite Six available missions.
To obtain one, type in while docked, then launch and immediately redock.
10,20, 31, 40, 50, 60 Note: For bytes 27, 29. 37 and 39... value 01 = only front weapon. 02 = rear. 04 = left, 08 = right. Add the numbers to obtain any combination (OF = the lot).
Sometimes the amount of commodities will be shown as 0kg. This simply means the amount is too high for the computer to display. Don't worry, it's still worth a vast amount of money when sold.
To see how many points you have, press W when in space.
_ BART VS THE SPACE MUTANTS ¦ FIRE & ICE I ¦ I am writing to tell Brendan ¦ I am writing to tell Brendan Qg O'Callaghan how to hit the head of ® .Inhadiah Snnnofield on Bari Ys The "I Jebadiah Springfield on Bart Ys The Space Mutants. Go into the shop and buy the rockets. When you get to the statue, move back along the pavement until about the third crack in the pavement and fire a rocket. If it does miss and goes too high, move forward; if it’s too low.
Move backwards. This is the same for the windows of the old people's home.
¦ To Stuart W Lappin, who asked for some tips on Fire & Ice... On the second level, on the first hill after the caves, jump up and shoot left when you reach the top. Jump onto the platform that appears and shoot right. Then jump onto that platform and shoot left. Carry on doing this until there are no blocks appearing.
Now jump up and you should get a warp to the last level of the Ice zone. On this level, instead of going up the hill to the big boss, go into the cave. When you get near the end of the cave, jump up and shoot. A platform appears jump onto it, and then jump up again. You should get a warp.
Thomas Bennett, Thorpe St Andrew, Norfolk PLAYING TIPS ¦ Great tips. Thomas. Thanks on behalf of the readers you helped.
SPELLBOUND DIZZY ¦ MAGICLAND DIZZY ¦ Help! First Spellbound Dizzy, do you know where the flippers are?
¦ Now Maglcland Dizzy, do you know which could you jump on to get past the volcano?
Kevin Berrisford, Nuneaton, Works ¦ Sorry, Kev. But we don't know the answers.
N Now if anyone else does, they'd be a really good egg!
NINJA REMIX ¦ WOLFCHILD ¦ MYTH ¦ SHADOW DANCER ¦ SHADOW OF THE BEAST 3 ooaj ¦ I have some problems on a few S 9ames On Ninja Remix, can you tell “I me how to pick up the things (eg sword, key, money) pleeease?
¦ Could you give me the cheats for Wollchild, Myth and Shadow Dancert ¦ And about Shadow Of Ihe Beast 3. Could you print the puzzle about the fish on Level 4?
Robert Gauci, Birzebbuga, Malta ¦ You don't ask for much, do you Rob?
Picking things up on Ninja Remix is a bit tricky: you must ensure your hands touch the item as you crouch, otherwise you won t collect it.
On Wollchild. Type SOULPSYCHEDELICIDE on the title screen for infinite extends. Type THE PERFECT KISS for infinite ammo.
On Shadow Dancer, pause the game and type GIVE ME INFINITES for infy lives. We don't know a Myth cheat does anyone else?
As for Shadow Ot The Beast 3. Do other readers want more tips? If so, we’ll do some but you must let us know, so get writing!
CRUISE FOR A CORPSE mgm ¦ A couple of people have written in with full solutions to Delphine's Cruise ® For A Corpse, to help out Mrs Brown and her daughter (Issue 5). Thanks to Craig Flynn of Melksham and Rachel Bush of Kings Lynn, who points out that not everything happens in a set order, so if you get stuck do one of the other things first. If you really get stuck, talk ask question everyone about everything and anything. The solution... Take the piece of paper from the floor and smooth it out. Then read it. Go to the bar and show the paper to the barman. Take the book he gives you and
examine it. Take the letter fernandez must die H fantasy world dizzy H 119 stealth fighter During the game, hit Esc while you’re ahead to blow the final whistle.
Holding fire lofts the ball into the air do this from the centre circle to score every time.
Ikari warriors on the high-scores table for infinite energy.
Pause the game and type SPINYNORMAN for infy shots at the enemy.
Hydra Type KILLKILLKILL during play to activate the hidden cheat mode.
Hit F to return your fuel to maximum and Return to cycle through your weapons.
Type IMMORTAL on the high-score table to access the cheat the great giana sisters Hold keys A, R, M, I, N to access the next level.
Press Alt and H to get the lines on the Head Up Display. Turn the plane upside down, switch off the engines and keep the altitude at 10 . You can now climb without losing fuel.
On the high-scores table type (!).
To kill collision detection.
Lotus esprit turbo challenge Enter the players' names as SEVENTEEN for a bonus game karate kid 2 Type MYAGI on the high-score table, then press P to skip levels.
International rugby challenge When in the lead, pause the game. The action stops, but the timer doesn’t let the time expire and you’ve won.
Impossamole On the high score table, try the following: LUMBAJAK Doubles Monty's energy bar HEINZ Three energy bars ANNFRANK Tops up low energy OUCHOUCH Can walk on water COMMANDO Infy time from (he book and read it.
Now take a look around the ship so you can find out where everything is and speak to every character about everything. Visit the father's (vicar's) room and examine his suitcase. Go to the dining room and give the book back to the vicar. Now go around the ship asking everyone about the vicar and his gambling.
Go back to the dining room and pick up the paper from the floor. When you read it, it turns out to be a receipt for a diamond bracelet. Ask everyone about the receipt and bracelet. Go back to your room. Your roommate, Julio, should have gone. He will have left a key behind which you should take.
Go lo the study where the murder took place. Using the key. Unlock the roll-top desk.
Inside is a bracelet. Examine the bracelet and its clasp. Take it and read the note with it.
Ask everyone about the note and the bracelet. Then go lo the rear hall. Talk to Dick about everything you have learned so far.
Go to the dining room where there's a drawer. Open this and you'll find some wedding invitations: examine and take them.
Then ask everyone about them. Go to the upper deck and watch Tom and Rebecca P AY I N G TIPS kissing. The time should be 10:50. Go to W 5r Hector's room and ask him about everyone and everything. Talk to everyone apart from about everything.
Tom and Rebecca and ask about Tom’s Go to Ihe vicar's cabin and take the watch ambition and his plot with Rebecca. From his wardrobe, and examine it. Ask Julio, Go to the laundry room and search inside who is outside the vicar’s cabin, about the the basket. You'll find a bathrobe. On watch. He will then have a flashback. The examining the pockets you'll find a necklace. Time should be 1:20pm.
Open Ihe necklace and look at the picture. Go and see Hector in the study. Then speak Ask everyone about the necklace. The picture to the vicar and Daphne, is of Agnes. Go to the bar and ask Suzanne about Go lo Suzanne's room and search her Mercades. Then ask everyone else about wardrobe. Take Ihe prescription from her Mercades. Go to Daphne's cabin and ask her cosmetic case and read it. Then go and ask about everyone. Ask Suzanne about Rose Dick about Agnes. Go lo the bar and take the and (hen ask Hector about everything. Go to glass and the bottle of whisky. Speak lo the upper deck and you
will find Rose’s Suzanne and give her a drink. Ask about Ihe basket. Search the basket and read the paper prescription. Agnes's death and the will. Clipping about guns. The time should be Speak to the vicar and ask about Agnes and 2:00pm.
Her son. The vicar will have a flashback. Go to Ask Rose about the clipping and about Rebecca's cabin and look through her Tom's love of guns and about Mercades. It porthole. Go to Daphne’s cabin and search should be 2:10pm. Go to Tom's cabin. Open the laundry in her wardrobe. Take the his wardrobe and search Ihe sheets. You envelope and read it. Then go back to should find a letter. Read it. It should now be Rebecca’s cabin and ask her about 2:20pm.
Everything. Go lo the upper deck and ask her Go to the upper deck to lind Suzanne falling ISSUE EIGHT AUGUST 1993 AF magic pockets PLAYING TIP into the sea. Click on the left lifebelt and press on fling' to save her. Observe the guard rail.
Suzanne will now tell you her suspicions and give you a letter. She'll then send you to her cabin. When you get there, it has been searched. It should be 3:10pm Observe the music box and open it. Then examine it (3:20pm). Go to the laundry room and search the pot to find a small key. Go to Suzanne's cabin and insert the key into the music box whilst blocking the figure. A secret drawer will open with a sheet of paper inside.
Take it and read it.
Ask Rebecca about the gun advert and Rose's revenge. Then go to Suzanne in the bar.
You will be called away to see Rebecca threaten Dick with a gun. Take Daphne’s handbag and return it to her. Ask her about Agnes's will for a flashback (4:00pm).
Go to Rebecca's cabin and she'll tell her suspicions to you. Go to Daphne's cabin. Go to Rose's cabin (so you enter the screen with her sitting on the left) then walk to the vicar's cabin (the one on the right). The time should be C 4:10pm.
Talk to Dick about everything. Go to your cabin and take the note and read it (4:30pm).
Go to Hector s cabin and hear his last words before he dies Go to the kitchen. Take the tin opener and then go down. Take the crowbar and use it on the case. Use the opener on a tin. Use the crowbar on the plank to find the missing reel of film. Go outside Hector's room and take the screwdriver (5:00pm).
Go to the smoking lounge. Put the reel of film into the projector. Use the screwdriver on the screws to remove the hood. Press the button and put the hood on again. Now operate the projector (5:10pm).
Go to the rear hall where Daphne will give you a note. It should be 5:20pm.
Go to Suzanne's cabin and observe her corpse (5:30pm). Go to the captain's cabin and take Karaboudjan's book (5:40pm). Go to the study and examine the books. Rearrange them so they spell out Incal. This causes a secret door to open. It should be 6:00pm. Enter the secret passage where you will be attacked (NB.
Left mouse button makes you duck; right button makes you punch).
Search the Mafia man and take the doll, it should be 6:20pm.
Go to the smoking lounge and show the doll to Daphne for a flashback sequence. All the character's will be seated in front of you. Point to Dick, then watch the end sequence.
Congratulations, you have finished the game.
Metal masters Simply press F4 to freeze your opponent.
That’ll immobilise them so you can do the dirty on them!
Midwinter 2 To gain control of the islands, you only need take nine of them LOBOS, NDOLA.
CAMARGO, MAKAT, DHAFIA, GHAZAL, DJOUM, SATARA, SIKASSO.
Take them in any order At the beginning, go right until you get to the first dustbin. Shoot it until it turns blue for infy lives.
I I i II V ¦Ti rome ad92 rome ad92 Effects codes hold Alt and type the following: ROME ONE 682 Win level 299 Appear in 792 More cash palace 442 - Evening 426 - Start a slave 443 Night auction rome ad92 Effects codes hold Alt and type the following: ROME TWO 362 Win level 436 Start 102 Register election when candidates Hector is a 103 Register candidate Hector 437 Start 114 Buy a slave election when 305 - Start games Hector isn't a 410 Pretend to candidate have borrowed 792 Add to money Hector’s cash 551 Own slave 442 Evening I I I I I II I ill Effects codes
hold Alt and type the following: HERCULANEUM 826 Start 275 Force ship volcano exploding to dock 293 Give host 764 Start some money thunder and 119 Give host lightning toga 472 Win level BRITAIN 232 Rain 868 Monitor 233 Fine sentinel's 234 Night strategies 235 Day 490 Win level 624 Start dice 857 Emperor's game speech 635 Start a play 608 Buy a slave 719 Buy a slave girl 702 Start games I I ll .+!
Wwlwrestlemania During a bout, pause the game and type HULKHOGANWEARST IGHTYELLOWKNICKE RS. The fight then finishes with you as the winner.
Issue 4's cheat doesn't work on every version if yours is an early one, try this for size.
Hold down HELP while pressing FIRE to start the game. You now have infy lives, and can move through the levels by hitting the numeric and minus keys.
After loading, wait until the high-score table appears and type GOLDFISH [return]. The function keys whisk Zool to that level.
During play, hitting ‘1’ makes him invincible, ‘2’ skips to the next stage, and ‘3’ to the start of the next level. And number '4'?
Try it and see... rome ad92 Effects codes hold Alt and type the following: ROME THREE 624 Win 792 Add to level Hector's cash 434 Buy 403 Night slave EGYPT 809 Win leve 691 Enable 661 Monitor map blips for sentinel's sentinels strategies magic pockets When you lose your last life, hold fire the game restarts, but your score doesn't reset.
After 100,000 points you become superpowered.
Enter a computer and press fire in all four corners of the screen.
Hit the following: A Replenish Ammo F More Fuel H Full Health Return Take off or Land P SUBSCRIPTION r • j ¦ E A Iey! Do you want the good news or the even better news first? The good news is that from Issue 6 (on sale 20 May), AMIGA FORCE will be published every 4 weeksl No more long waits between issues! No more hair-tearing ( frustration, yearning for the latest, hottest tips.
| Nope, it’ll be hitting the streets EVERY 4 weeks!
The even better news is you can get AMIGA FORCE on a low-cost, recession-beating subscription. Not only do you receive 12 issues of the magazine for serious | Amiga gamesplayers, you also get | THREE great Gremlin games (total original value: £74.97) for just FOUR I pounds extra! It's brilliant isn’t it?
LOTUS ESPRIT | TURBO CHALLENGE I Even more playable than its two classy sequels, this is the two-player driving game. The rollercoaster 3-D action is | superfast; the competition furious, I as you bump and barge past the computer cars and into each other on obstacle-strewn tracks.
[SWITCHBLADE I A cracking arcade adventure with the hero punching and kicking baddies galore as he searches for the fragments of a mythical sword. The innovation of showing unexplored areas as unlit removes the risk of backtracking in the extensive underground levels.
[MANIX I A souped-up variation of the I classic Q-Bert coin-op, this has you jumping around the isometric | 3-D blocks to change their colour, requiring a combination of quick I thinking and arcade reflexes.
V BUT I'VE ALREADY GOT ONE!
¦ However, we realise that some of you dedicated gamesplayers may already have one (or more) of fhe three free games. In this case, you can subscribe without getting the games for a special DISCOUNT price!
Make your choice (games or not), tick the relevant box in the coupon, fill in your details and send it to Europress Direct (not the AMIGA FORCE editorial office).
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M FORTHCOMING S REVOLUTION REVISITED Ahem. You may have been scouring this issue for the ‘revolutionary games-testing technique’ promised last month. Unfortunately an opportunity to use it didn't arise, mainly due to the sheer amount of finished software that flooded in for review. The new technique, to be known as a ‘Playtest’, will enable us to evaluate nearly finished games without actually reviewing and rating them. That way we won't be breaking our promise to you not to review unfinished games, but we will be able to fill you in on new releases before they reach the shelves.
M NEXT MONTH'S AMIQA FORCE... THINK AGAIN, AGAIN!
¦ Due to the packed nature of this issue, we couldn't manage to fit in our promised roundup of the best non-military strategy games. This will now appear next month, so get your grey matter ready for some I brain-bending action.
MICROPROSE SPECIAL I We infiltrate the top-secret HQ of the [ MicroProse organisation to bring you I blueprints of their latest military projects.
I But don't tell anyone .. shhhhhh!
JURASSIC PARK I It’s big, it's hungry, it’s I going to eat you up and spit you out! We bring you a sneak preview of Ocean’s I game, and hopefully a I behind-the-scenes look at the I film, including interviews with I the stars!
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Jriij Aji v_±ii Dear Mr Newsagent Hi! Just dropping a quick line to say AMIGA FORCE is the magazine for me. After all, could any other magazine compare? I mean, look at those features, reviews, playing tips what a Amigamegatastic affair it is! So... MY NAME MY ADDRESS . .POSTCODE ...... I’d like my AMIGA FORCE Delivered Kept behind the
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TERRIFIC TIPS ¦ Crack Syndicate with our gangster's guide, leap ahead with more Flashback tips, and perfect your pillaging with our Lost Vikings maps.
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