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The potential for using computers in video, film, are fine and graphic design has long been recognised In 1987 when Commodore commissioned Andy Warhol lo do an Amiga painling of rock slar Deborah Harry they did more than jusl demonstrale Ihe machine s ability for Oulstanding visuals. A growing mmorily of artists have seized upon 16-bit computing to extend and enhance their work. Used the Amiga to push the accentuated this by highlighting interactivity in live stage the drips* with the water colour performance to a hitherto palette in Digipaint". Unheard extent. Imagine a performance in which actors and actresses could control and “The pictures were then distort the backdrops, summon I projected both as a form c up a special effect then play with body paint and as individual The pictures were then projected both as a form of And once again much of this has happened in the West Coast of America. But the influences in this case owe less to Hollywood and more to the tradition of counter-culture which emerged in the Sixties and which still exists in the California ot today. The people involved have one view in common: the computer is a tool which takes the artistic community out Of the pockets of corporate finance and back into the homes ot the artisan class. Paintings, video and performance arl are all being produced with the help of the Amiga, and there's even an underground journal which supplies arts & community news to this network of users, and which is produced using Amiga fonts, clip art. Colour scans and illustrations, plus a choice of over one-hundred-and-fifty ' alphabets. Once the pages have been downloaded into a Lmotron. The magazine is produced and sold just like any other. Thanks to computing. I can make country which has taken the PC ohU- One of the most innovative users has been theatre producer Judy Navas, who has if to suit the mood of Ihe audience, or simply play a melody on the strings of a harp which is composed of light. Thanks to a range of Amiga software that s exactly what s been happening.

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Document sans nom MARCH 1990 AN EMAP PUBLICATION THE FASTEST MOSTTHRILLING 3D DRIVING GAME YET!
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Need to catch up in a hurry? Well, just one press of your Turbo Button will leave your eyes in the back of your head!
BARRELUNG THROUGH THE CITY STREETS, along the roughest of dirt tracks and through busy tunnels - if you can hold the line! The low life can run, but they can't hide Ocean Software Limited 6 Cent!
Telephone: 061 832 6633 Telex: 66 13 INSIGHT This month we introduce a new previews section which offers more in depth coverage of future releases. Our first section covers two original games Castle Master, the latest in the Freescape series, and HammerfistUom the newly formed Vivid Image, plus a conversion of the cult coin-op Atomic Robokid.
22 COMPUTER WARHOLS With CD just around the corner we take a look at the relationship between games design and the arts and look to future projects already underway which are preparing to exploit a multi media future.
REGULARS 6 BUZZ 16 CHARTS 18 DEMOS 62 ADVENTURE 70 PLAY TO WIN 86 ARCADES 94 TOMMY’S TIPS 96 OUTER LIMITS 98 LETTERS ¦v ?
Dragons' Breath CONTENTS TV Sports Basketball Editor Stovo Jamal. Staff Wrltar Mark Pattaraon; Art Editor Elalna Blahop; Advartla ing Manager Tom Glanlatar; Salat Exac Tina Zanalli; Clsssifl ed Product ion Manager Renri SahU; Publisher Graham Taytor; Editorial Advertising 01-251 6222; Distribution - EMAP Frontline Limited. Park House. 117 Park Road. Peterborough PE1 2TR Tel: 0733 555161; Back Itauas PO Box 500.
Leicester. LE99 0AA; Subscriptions PO Box
500. Leicester LE99 0AA Ta4: 0858 410510; Annual Subs. (UK)
£17.99; Europe £29. World £50.
Registered Offices: Priory Court 30-32 Farring- don Lana. London EC1R 3AU. ISS 0285 72IX REVIEWS 28 GRAVITY 32 TV SPORTS BASKETBALL 34 KNIGHTS OF THE CRYSTALUON Knights 01 The Crystalllon 39 FIRST CONTACT 41 PIPE MANIA 42 DRAGONS' BREATH 47 ROTOR 49 TYPHOON THOMPSON iaixCTC, soxtr you May PLUMB THE Ms’SItntEiS OF me TSXMIT, IF you THIHK you ARE WORTRy WE WILL LFND YOU A SUIT OF CttySTAEEI OK ARJ-tOUR IT WILL SAUE YOUR LIFE 3 TZT-Ca BEFORE IT LOSES ITS CHARGE SO THE LOST PATROL 53 AFTER THE WAR 55 SIDESHOW 57 WARHEAD 58 CONQUEROR 61 SNOOPY Typhoon Thompson Conqueror
E. I’s DOG oggie flicks seem to be El's previous Bluth licences
wards playability or not remains ! The rage at the moment,
have been tor graphically superb to be seen. One things tor
sure I and Entertainment Inter- but simplistic coin-ops, but
this though, it the graphics and sound ! ' national have
jumped on time round they’ve gone out of are up to standards
ot the pre-
* the bandwagon by sign- their way tor the rights to this vious
Bluth licences, it may well ing'All Dogs Go To Heaven , the
tilm. Be worth buying just as a corn- latest cartoon tilm by
Don 'Space Whether All Dog's Go To puterised video.
Ace’ Bluth. Heaven will show more bias to- PALACE TO GO FOR GOLD The first game to be published as a result ot the deal between Palace and French-based Silmarils will be a western game set in the Colorado gold rush.
Colorado will contain all the essential elements: stage coach tights, showdowns and Indian attacks. Palace sottco, Richard Henely, claims: 'We're excited by this deal. Silmarils have had their problems in the past, but I'm confident that we'll now be creating a very good catalogue of products’.
And the meantime. Palace have announced two turther new titles: Voodoo Nightmare and Spider, which, we're told, will be Tike James Bond'.
How about this for a cheap sequel to a B movie? Ant Heads is an expansion disk tor It Came From The Desert, containing different scenery, people different places, and different events.
Set live years after the original giant ant invasion, the gargantuan insects are making a comeback.
Then events take a turn for the worse. . .
Ant Heads will be available at the end of February priced at £14.99. And you’ll need an original copy of the game to get it working.
VIRGIN ALICE MATRIX MARAUDERS Kumours are that the first Magnetic Scrolls adventure for Virgin Mastertro- nic will be none other than the licence of Lewis Carroll's Victorian fantasy novel 'Alice's Adventures in Wonderland'.
Scrolls debut, we've been reliably informed that they've snapped up the rights.
It's known that Magnetic Scrolls, fronted by Anita Sinclair, are currently working on a new- style and in-depth graphics-only adventure, and if their game turns out to be Alice in Wonderland it should provide more than enough inspiration for an absorbing and exciting game.
The licence for the book is certainly on the market, and although Virgin were unable to comment about their Magnetic One citizen has been chosen to compete in the fastest, meanest and deadliest contest of all.
Psygnosis' Matrix Marauders is played on nine levels of difficulty, alternatively made up of hexagon and diamond shapes built up or a lattice work of equilateral triangles.
Rainbow Arts latest lands you the role of an interstellar party animal with one hell of a hangover and a mission to retrieve some top secret data from the galaxy's rubbish heap.
Naturally, you have to conAt the triangular point of each grid are supersensor- filled generators which allow the fighter to fly and change direction. And that aside, it's one of those 'RoHerball' or 'Running Man' scenarios as you fight to the death in the grand finale of the 315th Inter-Galactic Games.
Tend with all of the monsters and pests which thrive on the heap. Your mission, should you decide to accept it, is to thwart their attempts at symbiosis and get them before they get you.
Ocean have just announced the signing of Midnight Resistance, the Data East coin-op which scored a healthy eighty percent in a recent CU write up.
OCEAN SHOW RESISTANCE Ressembling Gryzor, MR features lots of horizontal and vertical scrolling levels, big guns, a kidnapped family and some guys which are just plumb nasty.
Special FX (famous for The Untouchables and Red Heat) are doing the programming, and tell us that the game will be finished around about late April. A quick off the mark conversion if ever we’ve heard one.
Electronic Arts sre going to send you down under the briney for s spot of strategy and some torpedo practise.
A commander of one of two submarines, your main aim in life is to seek out surface ships and take pot shots at them. 688 Attack Sub will have a control room in which no doubt you'll be able to play the tyrant, and say things like 'up periscope', fasten the hatches' and fire torpedo one’.
O Max is one of those hush hush projects which promises elementary gameplay and serious addictiveness.
It's a rarity, too, in that Klax the coin-op and Klax on the Amiga are being developed simultaneously.
The arcade version made Its debut at the recent ATE show and it was clear from its simplicity why both Tengen and Atari have been frightened of piracy.
Variously coloured tiles roll down a conveyor belt to be captured on your paddle.
You can rebound tiles, stack them to a maximum of five high on your paddle, or drop them into containers. The aim? To get three colours In row, horizontally, vertically diagonally. And doesn't that sound easy? Perhaps when you play H you'll find that H's not... Astafe, which has been highly acclaimed over there in Hs ly acclaimed over there native France, will soon be thrilling wannabe archeolog- Ists over here in the UK.
In this game you take the role of the ologist who, equipped with only a metal detector, drill and a pick axe, has to find five pieces of the fancy-named Statue of Theomorphe.
Astafe, we are told, is a textless and visually ex- quisite adventure. It's published by New Deal Productions and will be distributed in Britain by burgeoning The Software Business Ltd.
BUDOKAN If you're going to be good at martial art* you'd better get some practice in.
EA's game pH* the player against various partners who have the fighting shills, calm and mental self-discipline of champions.
Go from training camp to training camp, upgrade your body and balance your Ying and your Yang. And before too long you should be chopping and kicking your way to the status of a master.
MU’Ult 1 GiM) SUZUKI no jo:
(V. tKl'RXU nnnK: UjtfiPO = GOHO IS BETTER KNOWN I OR MIS
SUSMIERTING RBILITV TMRN HIS KAMI I t SKILI , GUI DON1!
UHDEAESTIMATE HIM. HE'S GOT ft GOOO PUNCH HMD R MET TV KICK.
VOU'D BETTER STRV HI EMT.
IlflNTINUtl |UliVf TVHIP-NftMW-fjj i really want to know? You ve to, of course grandpa has gone mental and you've got to find out why.
Theme Park Mystery has been programmed by Brian Howarth and Teoman Irmak and for more on them read our feature on Amiga art.
Imagework's tale of family madness and the funfair is nearing completion.
It's an arcade adventure with a very odd twist. Naturally you go on the obligatory quest, but do you really know what you're looking for, and if you manage to find it, do Cr a ¦¦¦¦¦¦¦ w IN THE KNOWN UNIVERSE!
AVAILABLE FROM THE BEST SOFTWARE STOCKISTS EVERYWHERE "The graphics are nothing short of superb... A fully beweaponed ship is quite a spectacular sight and it can torch more aliens than I've had hot dinners this week.... it's pretty addictive stuff." C * VG Jan 90 ¦ The endoflevel guardians steal the show • they are brilliant Amiga Acuon Feb 90 "Darius * is superb "
- Commodore User Dec 89 AMIGA ATARI ST SPECTRUM AMSTRAD CPC IBM
PC COMMODORE 64 The EDGE, 36 38 SOUTHAMPTON STREET, COVENT
GARDEN. LONDON WC2E 7HE Tel: 01-831 1801 THE PUNISHER Copyright
|c 1988 1989. Marvel Entertainment Group Inc. Darius (c) 1987
Taito Corporation Game enhancement and coding c) 1989 The
EDGE Solloh Inti Ltd All rights reserved CD AMIGA FOR XMAS w*
umours about Commod- 11 ore's plans for their new K CD ROM
Amiga are cur- 11 rently (lying thick and last but CU can bring
you some ot the more reliable ones.
CD Amiga, it seems, will be retailing around the £499 mark and will be a modified version ot the current A500 model but with one meg of memory. One ot the major selling points of CD Amiga is that in addition to being a games machine it will double up as music system, the drive being capable of accepting normal audio disks, giving you a chance switch oft It Came From The Desert for a moment and slot in Black Box. Happy Mondays, or even a Konami game music selection. Although essentially a multi- media package, the new Amiga can't be used for video disks.
Developed in Japan, the machine will reach development houses here in the UK and elsewhere in Europe around Easter. Britons should be treated to their first glimpse of this Amiga by midsummer and production models will be coming off-line in September just in time for the festive sales.
SOFTCOS MAY MAKE MOVES How long will it be before software houses broaden their range by going into movies?
Sounds far fetched? It’s already happening.
First to have announced details are Entertainment International, who as a prelude to making their own films, will be repackaging and distributing videos for an American production company.
Meanwhile, much bigger software houses could soon get involved. A.R.C., a movie production unit based at Pinewood studios recently worked with Ocean for the Nightbreed licence, and they are now believed to be 'co-operating with a major software house' to produce low budget, fantasy, sell- through videos. Ocean have denied that they are involved.
Nevertheless, Chris Byron,
A. R.C.'S Managing Director, has confirmed that discussions for
joint ventures have taken place between A.R.C. and unnamed
high flying softcos.
Characteristically, software houses are keeping mum about their development plans for the format, but Ocean, Psygnosis, Titus and Cinemaware are already working on projects.
Finally, estimates for the number of joystick ports vary between two and four, but it seems a strong possibility that an infra red joystick, which will be along the lines of a TV wand, will be incorporated. In essence, the new machine will be like a CDI unit with an Amiga instead ot a CPU.
Offering the possiblity of a new generation of gaming.
IRA TRESS IRKNESS Screen comec rorsoft's t Anybody BBC 2’s Heaven* last have an idea tress of the Dark's charms and talents. I ly, there won’t be too long a wait before the game crawls out of some dark and dingy catacomb. We’ll keep you posted on any further sightings.
Have at last , fortelling Hor- f vixen gore, watched Hetal RES 101 COMBO RACER Motorbike sims of course are nothing new, but this one from Gremlin has a two- player option which allows a partner to control the sidecar.
It also sports a rather nifty track editor which allows you to shape the course, insert hills, bends, tunnels and road signs. If you choose you can make the game really very 'heavy'.
Combo Racer is scheduled for Easter release. We've seen the early version of the game. It moves smoothly and at breakneck speed.
NINJA SPIRIT DEFENDERS OF THE EARTH There are hints of ‘Blac Runner', perhaps, as y step into a futuristic city this game. As a bounty hu ter, you have to nip in b tween buildings and hunt oi your spoils.
The game features di( tised pictures of all yoi targets, and, so we're tot they'll possess a degree artificial intelligence just 1 liven things up even furthe Programmed by Ian Doi nend and Paul Carruthers, Archipelagos fame, with he,K from Kevin Bulmer (Ram- rotf s artist), Resolution 101 will be out soon.
Featuring Saturday cinema legends Flash Gordon and Ming The Merciless, the ‘Defenders Of The Earth' cartoon is currently enjoying a weekend slot.
This will be the first of a stream of yet-to-be disclosed licences from Enigma Variations, the people behind Gilbert. Due for a mid- March release, DOTE will include all the popular cartoon favourites as they, once again, attempt to defend the Earth from the evil clutches of Ming and his forces.
WELCOME TO THE PLEASURE DOME!
You’re the inheritor of this mysterious pleasure dome - only you can find the answer. Step through the creaking turnstile, board the mystery train and experience a fantastic journey- through four entirely different rones: Dream Land, Dragon Land, Future Land and Yesterday Land.
One glance at the game reveals the neat and colourful graphics for which System 3 games became famed. The gameplay reveals eclectic influences.
Ranging from platform clas- | sics to beat 'em ups.
"We wanted to put in there all the classic elements from games we admired", explained tvlev Dink, and sure enough you can spot references in the game design I inspired by the likes of Im-1 possible Mission. Cybemoid1 and even Super Mario Bros.
Surprisingly though the I sumersaulting girt was not I based on the gymnastic I secret agent in Impossible Mission, but Pris the cute but deadly replicant in Blade Runner' "I don't think we'll be doing anything like that in a game again, it took fourteen frames just to compose the I animation for that and a lot of work!", said Twiddy who had to write several customised utilities including an animation editor for the game HAMMERFIST There can be few new production teams with the pedigree ot Vivid Image The company was formed last September by three of the country's most sought after
programmers, Mev Dink. Hugh Riley and John Twiddy Between them they have been responsible tor multi format versions of such classics as Last Ninja and Ikari Warriors.
Since establishing Vivid Image they've been slaving over a futuristic game called Hammerfist. The setting for the game is a society where powerful holograms generated by a corporation known as Metro-Holographix (a name culled directly from Gibson's 'Neuromancer') hold power However two holograms are mistakenly fused together and set out in an attempt to destroy the generator and separate themselves.
The result is two characters you con switch between Metolisis, a high kicking female who flips about the screen, and Hammerfist. A powerful male character with a cybernetic arm which can incorporate various weapons including a devastating piston fist Hammerfist is composed of 64 screens which are accessed in two loads The game begins in the first city, and you have to make your way through to the second city via an underwater section and caves. Each screen is a puzzle in itself and Vivid Image have placed a particularly high premium on points scoring often achieved by going round and
wrecking rooms completely!
Surprisingly the Amiga programmer tor the game is something of an unknown It's Andrew Bond's first project and he looks like he's going to have a big future on the basis of this. Hammerfist is due to appear in April, and another game. Time Machine is scheduled to follow it shortly afterwards The world awaits ... Incentive are moving fantasy games away from the world of Roger Dean into one that's composed of cubes. Steve James finds out what's happening.
Earty Freescape games put the player smack bang In the middle of an abstrad world of pyramid shapes and cubes. With its roving 'camera's eye' perspective, the likes of Driller injected a new realism into software.
And now, after four years commitment to 3D graphics, developers Incentive claim to have pushed this realism a step or two further and the result is Castle Master, a medieval game with the familiar polygons but wtth unexpected detail. The oblongs are present but so are flags, goblets, the odd portcullis and a bat's wing or two... Castle Master has a Middle Ages fantasy theme. It's premise is hardly startling you go in search of a kidnap victim but the way your character sees his movements is. When he stands he sees everything at head height; when he crawls under the banqueting table
In search of an object his perspective is that of a small hunched man.
Hours and you can add more to that depending on whether you decide to rescue the prince Or princess there'll be subtle differences in gameplay according to your choices.'
In keeping with its historical setting you'll find the usual gamut of puzzles. There’s a hospital in which to convalesce, a gymnasium, and once you're in the castle four Cthls is going to be four- and-a-haff times bigger than previous Freescape games,' explained Incentive's Ian Andrews. 'For your average games player there'll be at least two to three hundred basic playing CASTLE MASTER levels to tackle. Humour, too.
Plays its part witness the spirit level gauge (work the pun out for yourself) and the inventive rock travel potion (throw a large stone through a window and rematerialise inside).
Castle Master will be the first joint venture between Incentive and Domark.
Although the game design was Ian's he's gathered a group of collaborators which include Paul Gregory and Sean Ellis on codes. Mike Salmon on level designs and Chris Andrews on gome editing. Les Ellingham has been employed to design the intro sequence and freelance journalist, Mel Croucher. To come up with riddles, dues and some of the storyline.
F |fs definitely been a long, ilhard haul,' daimed Ian.
There's lots of rooms to negotiate and each one has taken between three and four hours to create; then once they're basically OK you've got to check what they look like from every single angle.'
All of the designs have been transferred from paper to screen using a custom built editor, Numerous scrolling routines were then incorporated and these will Include U-tums. Which will be activated by a key stroke or pressing a mouse joystick button.
Castle Master may be the first example of this kind of game to use Freescape but it seems unlikely to be the last. Incentive are tight- lipped about theire future releases but promise ’something original’. And in the meantime they will be waiting for the response to Castle Master when CU reviews it in next month's issue.
O 11 6 POWER DRIFT REVIEWERS CHOICE 12 17GHOULS AND GHOSTS US GOLD Steve James: TV Sports Baskeball, Knights ot the Crystallion, Pipemania.
Mark Patterson: Knights ot the Crystallion, Conquerer, Pipemania.
Mark Pattenden: Lost Patrol, Tetris (Apple Mac), TV 13 12STUNT CAR RACER MICR0STYIE 14 NE NINJA WARRIORS VIRGIN 15 23POPULOUS ELECTRONIC ARTS sports uashen an.
16 15TURBO OUTRUN US GOLD 17 28DRIVIN' FORCE AMIGA CHART TOP TEN CANNIBAL FLICKS 21 7 INTERPHASE 22 24IT CAME FROM THE DESERT MIRRORSOFT DATABASE MANDARIN 23 2SFUN SCHOOL 2 24 20BEACH VOLLEY 25 42M00NWALKER 26 29TEST DRIVE 2 27 46NORTH AND SOUTH 28 34ADVANCED SKI SIMULATOR CODE MASTERS 29 19CONTINENTAL CIRCUS 30 36GAZZA S SUPER SOCCER EMPIRE 31 44SUPERCARS 32 52 INDIANA JONES LAST CRUSADE DATABASE MANDARIN 33 30 LOMBARD RAC RALLY 34 31 FUTURE WARS 35 22TREASURE ISLAND DIZZY CODE MASTERS 36 NE JACK NICKLAUS GOLF 37 35LIGHT FORCE 38 NEIRON LORD 39 13UNTOUCHABLES 40 54 WORLD CLASS LEADERBOARD
Title Director Cannibal Ruggero Deodata Consuming Passions Giles Foster Ealing Raoul Paul Bartel Deathline Gary Sherman Doctor X Michael Curtiz The Hills Have Eyes Wes Craven The Living Dead at The Manchester Morgue Jorge Grau Macunaima Joaquim Pedro de Andrade Survive Ren Cardona Snr.
Zombie Flesh Easters Lucio Fulci Fuzisowa and Tokushisa Tazl- ma seemingly crammed every conceivable backdrop into the Upl coin-op from Dallesque plants and seascapes through semi organic scrapyards to medieval-style fortress Interiors. It's the job of Mark Jones and Jef Gamon to keep the conversion true to the spirit of the original, but they'll be anglicising some of the more oriental onscreen commands.
Amiga Atomic Robokid will be a two-disk release, but with so much action onscreen, even with compression, it's possible that one or two levels will hove to be scrapped. Every fifth level you'll have to destroy one of the many metallic be- tentaded monsters which practically take up most of the screen.
Mecano Associates composed the soundtrack for arcade Atomic Robokid. It ATOMIC ROBOKID Spring time will see the release of the conversion of this wild 'n‘ tricky shoot 'em up Steve James spoke to the developers Among last year's crop of coin-ops. Few could hold a candle to Atomic Robokid In combining the Japanese love of cuteness with one-hundred percent shoot 'em up action.
Now, on behalf of Activision, programmer Jef Gamon is working hell-for-leather to come up with the 'arcade perfecf conversion.
Gamon worked on Amiga Altered Beast, Sky Fox 2 and 8-bit Last Ninja. When you’ve this much onscreen at once you've got to have your wits about you' he claimed. This is the first arcade blast game I've done, previously it's been beat 'em ups. There are two types of programmer the first are creative, the second are good at copying. I'm definitely in the second group, but that's OK Atomic Robokid will really be as good as damn when It comes to arcade perfection.'
With a few updates added, the sprite logic for the game has been taken from Altered Beast. Once that was in place the programme for logic was installed, and this time, of course, that had to be original. Each level was systematically approached, while Mark Jones (Altered Beast, R-Type) worked on the graphics.
There are twenty levels in total, and each screen in effect will be a separate 'wipe' introducing a new set of sprites with bizzare soundwas offbeat to say the least, sounding as if It had been written by a Hammond organist who plays ten-to-a- dozen riffs set to a heartbeat.
But whether or not this will now be sampled, or be recomposed instead, hasn't yet been decided.
The game will be offering standard weapons, power- ups, large, beam disintegrators at 45 degree movement and five-way fire, none of which will In themselves be anything other than standard. Collectively, however, they're sure to add up to all-out freneticlsm. Could Activision be looking at their own Xenon IR o DEMOS A mixed bag of demos this month with several quality slideshows and the usual batch of scrollies. Special thanks to the newly formed Nova PD in Oxford and Deeper Domain in Middlesex for adding their selection to our usual batch.
PIRANHAS: Not the newest demo on show here by eny means but 1st end away the most Interesting. Clicking on various objects In the room makes things happen, like a close up of the tank for example. Witty and Inventive.
DIGITS: Cheapo productions have put together a rolling slideshow using Dlglvlew which Includes everything from a still Ilf. Of a flower and glass to a still from The Creature From The Slack Lagoon (top right).
G 1990 Krg Feafcits Erlwlanmert Im King Feaiu-w S nJcale *c A! Flints Bese« c You've seen the standard of some of the stuff in our demos section, and read this month’s feature. This month we’re introducing a major competition to CU. The prize is a video recorder and camera for the winner, and the chance to have your work seen by thousands, possibly even on TV.
In conjunction with Electronic Arts we’re running a competition to find the best demo routine. Using any number of packages like Dpalnl, Deluxe Video Sound Master, Sculpt 4D we want you to put together a short for the Amiga. How you do it Is up to you, you can use sound, animation, digitised pictures, programmed effects. You can submit your work on disk or videotape. Whatever format you choose we’d like a short explanation on how you did It.
The winner will be selected by a panel of judges composed of CU staff and EA personnel. The top entries will all be displayed at this year's ECES Show (formerly the PC Show) at Earl's Court. The runners-up will receive copies of Deluxe Video or Dpalntlll.
THE RULES
1) All work is yours or that of your group.
2) All submissions must Include an entry form.
3) All submissions must include a pause mode.
4) The judges' decision Is final.
5) Entries should be produced using a megabyte or less (A500 plus
’A meg expansion).
The use of CD ROM as a mass means of interpreting data is about to give the software industry the medium it has needed for so long Mike Pattenden talks to some people preparing to exploit a new gaming future whilst Steve James unearths creative talents already using the Amiga to create art.
And soundtracks being added to games is now no longer a fantasy. This is, in a crude way, what the programmers of Elite or FOFT were trying to do by providing short classical tunes like ‘The Blue Danube’ during docking sequences inspired by films like ‘2001'.
Bill Williams concurs with this eventuality. "When Cinemaware were preparing to demo Defender Of The Crown on CD more than a year ago (something of a first] Jim Conno their sound programmer went oft and recorded a soundtrack with a full orchestra. It was beautiful but we didn't have the technology to translate it into the game. Now we can do it."
Over at EA’s US headquarters Britain’s best known sound programmer Rob Hubbard has spent three years researching the future of sound in games and he can now see this work coming to fruition. “I’m hopeful for major strides in this direction although I think the first steps towards it will come through CD ROM video machines because of the development costs involved.” The amount of capital that's likely to be required in future projects of this scale is undoubtedly larger than anything being spent currently.
’’The budget needs to get better.” says Williams.
This is where the big boys come in. The money needed to finance development at this stage only exists in the biggest corporations. Multi media giants have the divergence of skills and the money to invest in protects in the knowledge they will be best placed to exploit them when they are realised.
This was the thinking behind the creation of Warner New Media under the aegis ot Stan Cornyan. A senior figure in the parent company Warner Bros for over twenty years.
T was Cornyan in fact who was directly responsible for promoting CD ROM by bringing together the twin electronic expertise of Sony and Phillips.
Warners existence as a mediator is their major asset Cornyan reckons ‘We re not linked to any specific hardware companies, our independence allows us to exploit any new developments.” Warner New Media can add to this its own powerful interests in film. TV, cable and publishing.
Surprisingly though the first fruit ot their involvement in this direction comes not from their film concerns, but from their publishing wing, specifically DC comics which has just published a new Batman graphic novel Digital Justice’.
What makes Digital Justice’ so suitable for translation is that it was wholly computer generated There’s nothing original about that per se. First Comics' Shatter’ was produced that way some two years ago What is unique about Digital Justice' is that its data can now be reassembled on CD since it is all stored digitally.
Pepe Moreno the novel’s creator and the brain at the centre of this project is already turning other people’s fantasies and concepts into reality. 'I wanted to make all the ideas we've been reading about for some time happen.’’ he explains. The comic is launched later this month and the CD version is currently being prepared for release on the Mac before the end of the year.
Involvement with the computer version will be more linear than interactive with the viewer watching the story untold yet having complete video style control over events plus having the options to pull up windows by clicking on screen to display information on characters and locations. Graphically the CD ROM version will offer full animation in places, whilst building will be three dimensional allowing viewing from any angle.
Again though, the real impact of Digital Justice’ will be delivered by the sound potential of the medium. Moreno envisages a soundtrack with original and pre-recorded sections with artists as diverse as Prince and The Doors coming to mind. Clearly when he says that he’s thinking off the top of his head, but Warner has the clout with its cross media interests to deliver whilst their own catalogue is there for selection it artists agree. What is clear is that technology makes the inclusion of impressive sound a foregone conclusion.
For Pepe this is only a beginning. ’’All comics will be read like this by the year 2000” but he also recognises the kick this will give everyone else. If a CDI version of the novel appears as quickly after the CD ROM version (ie. A totally interactive one), and that seems more than likely, then everyone else will be left trailing in his wake faced with a demand for more work of this scope.
So far the genesis of many of these ideas is coming solely from the US and the Far East, but once they arrive you can be sure that Bob Jacob’s ultimate vision of ’wholly generated 3D holographic realities” won t be far behind them. They can’t come soon enough.
ART FOR SCART’S SAKE Of course, multi-media aren't just the province of games publishers.
The potential for using computers in video, film, are fine and graphic design has long been recognised In 1987 when Commodore commissioned Andy Warhol lo do an Amiga painling of rock slar Deborah Harry they did more than jusl demonstrale Ihe machine s ability for Oulstanding visuals. A growing mmorily of artists have seized upon 16-bit computing to extend and enhance their work.
Used the Amiga to push the accentuated this by highlighting interactivity in live stage the drips* with the water colour performance to a hitherto palette in Digipaint".
Unheard extent. Imagine a performance in which actors and actresses could control and “The pictures were then distort the backdrops, summon I projected both as a form c up a special effect then play with body paint and as individual The pictures were then projected both as a form of And once again much of this has happened in the West Coast of America. But the influences in this case owe less to Hollywood and more to the tradition of counter-culture which emerged in the Sixties and which still exists in the California ot today. The people involved have one view in common: the computer is a
tool which takes the artistic community out Of the pockets of corporate finance and back into the homes ot the artisan class.
Paintings, video and performance arl are all being produced with the help of the Amiga, and there's even an underground journal which supplies arts & community news to this network of users, and which is produced using Amiga fonts, clip art. Colour scans and illustrations, plus a choice of over one-hundred-and-fifty ' alphabets. Once the pages have been downloaded into a Lmotron. The magazine is produced and sold just like any other.
Thanks to computing. I can make country which has taken the PC ohU- One of the most innovative users has been theatre producer Judy Navas, who has if to suit the mood of Ihe audience, or simply play a melody on the strings of a harp which is composed of light.
Thanks to a range of Amiga software that s exactly what s been happening.
‘I think many artists are computer phobic, explained Judy, “but I ve always been interested in what I d term real time processing. I was getting frustrated with the confines of traditional set design, but now.
These images live, and that's opened up endless possibilities" Digitised flashbacks and exotic animation give Navas' work a dream-like feel. Her current production, a dance adaptation ofT.S. Elliot s The Love Song of J. Aifred Prufrock includes digitised stills of the 4 surrealist Magritte, while here ’ version of The Tempest' relied on nineteenth century etchings In both cases pictures have been converted using Digiview, then enlarged, cut out.
Composed, and. Finally, colourised using Digipaint.
Explained Judy: In 'The Tempest I wanted things to shimmer Digiview gives an image a fuzzy edge, so I effects. Cameras picked up movement onstage, triggering The Mandala. An interactive computer video program, which animated the projections.
Meanwhile, performers were singled oul, filmed, and their outlines run through a system called Invision. This would fragment and make negatives of the figures before bouncing them back as ghostly shapes.
This kind of experimentation flourishes in the States. For a to its heart there's an awful lot of creative energy being expended by Amiga owners. The Computer Arts Institute of California, funded in part by George Lucas, runs animation courses and Amiga users groups dot the Pacific coastline Ana in the centre of it all San
• Francisco plays host to the national Amiga show, the AMI EXPO
A few miles away the rival Amiga Festival is the world's
largest show for computer art.
Entries are submitted on disk and last year saw the printers running around the clock. A total of a million inches of Amiga art was printed out Festival* organiser Lion Kuntz. Said: you laid that down an a In Judy Navas production ot The Tempest nineteenth century etchings were digitised, animated and then manipulated tile. Below is a still horn joe Love Song ot Allred Prohock American football pilch, over I d term an authorship abuilt-in F";T""" i ¦ • of 'he ground would be style covered v B » ' H » HI “ ihe UK could do with following Oolar os the lulure is The whole Amiga ari scene is
Oconcemed. Paul Sermon is embryonic here but a number convinced that there are " she' ol people are taking Ihe lead commercial applications lor his Onesjch ndi viduai is Pau style of working WhenCU w Sermon. A part-time lecturer in spoke to him he had |ust W yS-- - - -tV- Telematics (the use ol "u vhm twang Hccitlc f Hr ¦. « * ¦ • " " computers in communication). The recently published report on | ¦¦ !
Sermon is Brilam pioneer lutuie technologies hum Trie I longdistance meraclive Massachusetts Institute ol exhibitions. His current project Technology "What some of is called 'The Leaf Six Amigas those people are domg over ' are housed ii . ,-,i..inbuiii there is simply lantastic. He . •»*•*• * ¦ from Pennsylvania. Vienna a-:c Whatever the possibilities m . - ¦ from elsewhere in this country one form or another they will • fc vj; The theme of the exhibition is titter into the home It may nor *1 detail and distance. Diqitised be too lonq before the likes of a „ , „ . .. . . , .. ._____ Sides
from electron Shakespeare play can be put Paul Se,""’n s rhe Leal uses ma es tomerf "’,,m ll,e w0"d wl(,e ,ver microscopes are used to wholly onto computer with 111 |||||||||||ll|||l| oppn i I ll|lll|llllfllfflff|f w til' filUUfUvHUJfi r shots Paul has dealt with the another tool the computer is a medium shots. Using Deluxe powerful one in the handsof the 'rN,T *' &i Pamt III. Digiview and a Genlock creative person Its potential for : SKTTj r_ __ ¦ f he has focussed on isolated creativity is enormous And H Cr'ww "’"QjHBl ;5S; parts of the human body to once this has filtered down Itom
n 9Ur.
Produce a composite ot twisted abstract ideas mio everyday Me I 9m. » 'B-: IH Mm a ¦ ¦ working with the Am.ga he And remember n Cylioia B jf ». HB k H claims: Unlike most other question of it. Its enAKsftWllH H ___ inmpulers. N doesn I have what when ' B m x,-a „ I "Seagram Grand National ’90” is the official and endors Take a few minutes to read this message and find out w£c is the first true simulation of both the action and the stra re in the sporting calendar.
"Seagram Grand National ’90” is an entirely mouse drive j , minimum of reference to printed instructions and prom lo messages through its help window. When you have comfcd made all of the selections you wish to make it is off to aa perform with an authenticity and realism the like of whl IS and they’re off!” with 14 ‘Winner's Enel Once here you ha- cracked it just i to receive your pri money before retiri to plan next race.
Press Button To Continue You might want to increase your chances of buying that horse you cannot yet afford by betting on horses entered for the forthcoming race.
You can place bets ‘on the nose’ or ‘each way’ don’t forget to study their form closely, in this simulation the in-form horses really do perform better!
Digifj SCREENSHOTS COMMODORE AMIGA Don't forget before you race you must select s horse to ride. When you are ready select the icon that lets you view the horses in your Stable. Study their form, think about riding an out of form horse.
If you ride him well and he finishes in the frame, his form is almost €• “ .
If you have made a selection you want to change and haven’t yet started the race, don't worry, just select the appropriate icon and enter the changes you want to make through the on-screen keyboard with your ELITE SYSTEMS LTD. Anchor House. Anchor Road. Aldridge. Wa [itfly sampled Race Commentary Results’. A real human conveys the of the first four finishers above applause of the crowd, upon the completion of the race. Wait a little longer and you can view the position of the finishers, falters and see the non-runners.
Hat better thing to do than to base an ex- I ample of that supposedly rare beast, the original game, around the theories of Albert Einstein, one of history’s most original thinkers?
Gravity's plot is laden with doom. You are what’s left of the human race, dedicated to setting up colonies and making money.
This wouldn't be so hard if it were Image Works Price: £24.99 not for the aliens. You need stars to warm your planets, and they're going to turn the very same stars into big black holes.
Most of the time is spent zooming round in one of your space craft while the rest of the fleet wait to receive orders from you. Occasionally you encounter the odd alien ship, which, to start with, will be superior to yours. But as colonies grow technologically they provide you with both revenue and upgrades for your ship.
Most of the planets need life support systems. These are provided by programmed probes. If a rock is wholly inhospitable you can use albeit at cost the Genesis device (A la Star Trek) which can make anything inhabitable.
Even when a colony has been established there's still the threat of aliens wiping out the sun, so you need to keep a constant eye on all your star systems. Though the aliens appear not to discriminate between systems, it always seems to be one of yours that ends up in darkness.
Rather than the usual bland 2D starfield. Gravity uses vector lines.
These mark out gravity fields, and by tracking one you can get from A to B without using engines.
Gravity is at its densest around black holes, where the vectors literally drop out the bottom of the screens. It's a very neat touch when you pop into a hole and reappear a trillion or more miles from the entry point (and it's the only convenient form of interstellar travel).
AMIGA SCREEN SCENE And neat is a word which sums release it has got to be a must up this game. It borrows the best for the thinking games player, from a host of other titles, it’s got a Mark Patterson random element which does add 76 82% variety, it's both complex and it’s hard to define yet it's all of this GRAPHICS lhat makes it such lun. Once more - V.D„ ITV qqo Imageworks have come up rLHTMDILIIl 00 0 trumps with an interesting, quirky LASTABILITY 90% game. Gravity is a great new n Ati1 A A| is a shadow in the darkness, DM I IflMIl as elusive as a dream. High above the seamy streets
of GOTHAM, he is a criminal’s nightmare.The only hope for a desperate city - BATMAN.
OMMODORt. AMS' THE HOTTEST COIN-OP NOW FOR YOUR HONE MICRO "This is definitely the best film tie-in to date, and is an utterly superb game in its own right - don't miss it” PART NAN... PART MACHINE ALL COP... ROBOCOP STEP INTO THE FUTURE By winning this, compact, smart and utterly fabulous word processor and organiser.
AGENDA I III t ~1 '2 3 & * '6 '7 8 A 3 V Sttm H£LP M N CEL 014 0 4 O FIND Q R fgenda Microwriter, which recently won an awi the equally high tech and prestigious Gravity. It' 40 pages ot A4 text, and it can even Keep your life In s 10 copies of Amiga Gravity for the runners up and you i the prestigious Design Council, t easy-to-use keyboard, can t more could you ask for?
R simply by answering the i, or III) Dlllthium are black holes formed from? I) collapsed stars II) stale*
C) Who made the film Black Hole ? Was It I) George Lucas II) Hami
C) Who decided that E really does equal MC2? Was it I) Prince
Albert it Tatlock?
Answers on a photon torpedo to CU GRAVITY COMPO. CU, Priory Court, London EC1R 3AU. Answers to arrive by 20th March prompt.
O ? Asketball is big almost as big as Oliver North in the land ot apple pie. Many reserved Britons fail to see the attraction of a dozen men, each in excess of six foot in height, bouncing balls through nets and squeaking their Adidas trainers, but that's their loss. The rules are quite simple. Five players, no physical contact, no holding the ball for more than three seconds and all Next off it’s time to arrange your team. Pick five players, tell them who they've got to mark and then you're away. The action starts, with a tipoff. In which the referee throws the ball into the air while
the players try to gain possession.
From there onwards the game is divided into four sections: defense, attack, midfield and the subs bench. In the defence section you have to try to pick off the passes of the opposing teams in addition to blocking their shots.
On a court no bigger than a hundred feet long.
Naturally. Cinemaware's adaption is up to their usual, highly polished standard, and it owes more than a little to TV Sports Football. The intro sequence features a panning camera shot showing the crowded arena, followed by a message from the program's sponsors, then the ever-smiling front man, prattles on about the features of the match and its grand finale.
Cinemaware Price: £29.95 AMIGA SCREEN SCENE Intercepting a pass gives your so he becomes free to receive a team automatic possession and pass.
The chance to catch your oppo- Once in scoring distance it's a nents' defence off guard. Matter of trying to get closer for a Once you've made it out of your more accurate shot, or shooting SOUND goal area and into the midfield, from a distance and scoring high- rather than control players, you er either way it's all over in the GRAPHICS set up the next play. By moving stab of the fire button. Unless the PIAYABILITY the joystick you tell a player to try player in possession is really and break away from his marker accurate it pays to try and get in LASTABILITY 88% 89% 87% 86% close. Getting
really close to the basket allows you to attempt a slam dunk. This involves the player physically placing the ball in the basket. It will not give you extra points, but it does look good all the same.
Sadly TV Sports Basketball lacks interaction, there is less to do than in TV Sports Football.
Although the action is last, a lot of the time you end up getting left behind. Don't let that put you off though, this game has a lot to offer and it's good fun to play.
O KNIGHTS CRYSTALLI within the bottom ot the Tsimit, the skull ot the Orodrid. Inside the lower half of the skull is a maze ot twisting passages, home to some rather vicious creatures, and resting place of the Mystical crystals.
These crystals can be used to charge up your armour, and when you've collected enough allow you to pass onto the next level.
It's only now that things really start to get contused. You need to develop your telepathy with the ? His game is diffe- future, its bones have been hol- rent, to say the lowed out to form a gigantic city, least. It's a 'Cul- which is controlled by several ture Simulator' large families, the PR people As the head of one of these claim. Well I'm not sure about families it's your ultimate goal to that, but what I do know is that it's find a Crystallion egg and then one of the most impressively de- hatch it out. This can only be signed Amiga games I've seen, completed by successfully man- The
opening sequence details aging your family, and overcoming the death millions of years ago of several difficult tasks that lie in a gigantic creature, the Orodrid. Your way.
US Gold Price: £29.99 Now, four thousand years in the The Crystallion egg is contained SCREEN SCENE THE PROGRAMMER Bill Williams. KTC's programmer. Used to be the main sound man at Cinemaware.
Where he was responsible for such gems as Rocket Ranger and Lords Of The Rising Sun until the programming equivalent of writers block set in. That lasted until he came across the inventive sci fi novel 'Always Coming Home', by Ursual K Le Guin, concerning the growth of civilisation which gave him the idea to design a culture simulator, a unique game that requires the player to identify with the cultural ideas in a game.
"I wanted to create a science fiction world with its own music, own poetry and own culture. This is. Of course, a tall order for a computer game. It's a long journey to a true culture simulation, Knights of the Crystallion is, I hope, a few baby steps in the right direction."
OF THE ON Crystallion egg. To do this you need to become proficient in the use ot the Deketa cards. Sell dealing, these cards contain mysterious swirling patterns and constantly reshuffle themselves as you try to match the pairs. An old and simple game, but with these cards difficult. Mastering their puzzles gives you the power to teleport out of the Tsimit with any Crystals you've found.
On the later levels of the Tsimit © SCREEN SCENE tion.
Inside the Tslmit the passages twist In every directlen, with some of the screens In almost complete darkness. Apart from your protective suit you're also armed with deadly plasma bolts. Providing you've been successful In the Deketa the Crystalllon appears from time to time showing you which path to take.
I don't think a game has made such an impression on me before.
The graphics and the Ideas behind them are really amazing. A combination of digitised backdrops, and carefully drawn hi-res pictures have to be seen moving to be appreciated. Musically KOTC is something else. Programmer Bill Williams (ex- Cinemaware) has done nothing short of creating a new music style that’s so weird, distinctive and well-produced that the game seems to draw most of its feel from It. It's so good in fact that US Gold have included it on an audio cassette in the packaging.
Knights Ot The Crystelllon is an experience in itself. A not to be missed game which was designed just for the Amiga, and gives more than a whiff of what the machine Is truly capable of.
Mark Patterson you have lo beat the computer at Boau, whioh is a strange game involving marbles, a wooden board and lots ot planning. The objective is to capture as many Intersections on the board as possible It's a game within a game. Falling to beat the computer means you get sent back to the beginning. However you do get three attempts, and there's a tutor mode.
Another ot the tasks is the Proda. In this you need to place pairs ot crystals in the Proda room, which causes them to produce light beams. These beams need to connect with the manic Cripids (tube-llke creatures), who amplify the beams so they recharge your suit ot armour.
But the most complex part of the game is the marketplace, or Haresh. Here you set the lamlly budgets, buy food, cloths, books and other materials essential for the family’s survival. You must also set a price on your family's produce, being careful not to family.
Undercut or overcharge other From time to time you need to families. If you feel really daring, donate money to the Tslmit. If you SOUND 97% money can be invested In expedi- don't give enough cash you'll be GRAPHICS 92% tlons to find other communities, banned from entry. Not a wise Success in this means new trade move considering most of the van routes and a cash bonus for the game centres around that loca- PLAYABILITY 94% HOLMESOFT ADVERTISEMENT MB MB MB MB 21B 21B MB MB MB MB MB MB 31B 31B 2SB DB DB DB DB DB DB MB MB DB DB MB MB MB MB MB MB 21B 21B MB DB MB MB MB IIB MB MB MB DB IIB IIB MB
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• flirting and more! • DIAL .0898 664166 A Voicellne production.
Calls cost 25p (cheap rate) ana 38p (at all other times) per
minute inc. VAT. Voiceline Ltd.,
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Nebulas 5.99 Nord and Bert
5.99 Netherworld .. 5.99
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War .. 9.99 Pacland ...... 6.99
Passing Shot . 6.99 Predator
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4.99 Phantom Fighter . 5.99 Phantasm
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Features On ON Switch, latest design.
SPECIAL PRICE £74.95 (including delivery) SPECIAL OFFER Take the Amiga 501, Half Meg Upgrade Including the clock, along with Dragon's Lair, lor a SPECIAL PRICE OF OMLY 199.95 (Including insured delivery) CASTLE SOFTWARE The Company that oflers reliability and service as well as excellent value lormoneyl ORDER BOX PLEASE SEND ME .. I eocKiM lor C ...... Mr'MrsMe InitMM Sumatra o AMIGA ? Id you know that H Short SCREEN SCENE equipment is easy enough, but as the game progresses more and more aliens appear. Even though they're unarmed they’ll reduce your
energy just by touching a droid.
It's easy to locate the recharge points, computers and other useful objects: but keeping track of the droids isn't so simple. You can only direct one droid at a time, so should two be attacked you're really in trouble.
I didn't like this game at first, but after an hour I was hooked.
Although First Contact does look like an arcade game it requires a lot more time and brainpower than your average defeat-the-aliens The droid zone.
Prey to alien 18BBi Although I *j our lit?s Contact not in the hands of one man. But three droids. And of course it’s you who controls them.
First Contact is a strange mixture of arcade, strategy and programming, Arcade in that you control the droids which infest an alien space vessel. Strategy in that you work out the best way to defeat the aliens. And the programming comes in when you write short routines for your robots.
The space vessel in question is divided up into four distinct levels, each accessible through a system of teleporters. Although your aim is to rid the space station of aliens, you need to repair the damage they leave behind them. Patching up damaged computers and 80% SOUND 78% GRAPHICS 73% PLAYABILITY 77% INSTABILITY 81% Rainbird Price: £24.99 MORE SOFTWARE THAN YOU CAN HANDLE!
MORE HARDWARE THAN YOU CAN USE!
AMIGA 512K MEMORY EXPANSION
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1 MEG AMIGA as above plus half meg upgrade, mouse, mat, mouse holder, lockable disk storage case, dust cover and 10 disks OUR PRICE MAIL ORDER:- Carriage at Cost ORDER HOTLINE (MON to FRI) (0782)202269 ADVICE HOTLINE (0782) 268620 for FAST & FRIENDLY SERVICE AMIGA A500 BATMAN PACK HALF PRICE
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YEAR ON SITE MAINTENANCE ONLY C10 EXTRA ON ANY PRINTER STAR
LC10 Acclaimed "Best Buy" budget printer.
Now massively under-priced at just £169.99 STAR LC10 Colour The perfect printer tor every Amiga.
Colour output trom all the better art packages - or just slot in a black ribbon tor word processing. Cheap to run too. Very affordable £229 .99 •OR C* MONTHLY FREE Cable with every Printer STAR LC24- 10 24 Pin quality at a price you can afford.
8 Fonts. 3 print variations, paper parking, 170 CPS draft, 57 CPS LQ £259 .99 •OR CIO MONTHLY STOKE-ON-TRENT 11 Market Square Arcade, Hanley Stoke-on Trent Manager Wayne Tel 0782 268620 Open 6 Days SHEFFIELD 6 Waingate. Sheffield Manager: Tony Tel: 0742 721906 Open 6 days STOCKPORT ST HELENS 27 Baldwin Street.
St Helens Manager: Adrian Tel: 0 44 27941 Closed Thursday 6 Mealhouse Brow.
(Off Little Underbank).
Stockport Manager Ray Tel: 061 480 2693 Closed Thursday o AMIGA n a nutshell, Pipe Mania has bad graphics, bad sound and hardly any variation in its very simple gameplay yet I love it! Pipe Mania works along the same theory that keeps Pac- man and Space Invaders popular.
A game doesn't have to have Galaxy Force graphics and an Afterburner soundtrack to be fun to play and addictive.
Aesthetically, Pipe Mania has very little to offer. The game is based around a grid, the main graphics being composed from the dozen or so different pieces of pipe that are placed within the squares on the grid.
The idea behind the game is simple. You, the plumber, within the set time limit, have to rig up a pipe to a particular length. Simple, is it not?
The only real problem is that you can only take the bit of piping at the bottom of your bag, and that's rarely the one you want.
What you then do with that piece is your own business. You can lay it down elsewhere and try and link it up to something, or just drop it MAMA and pick up the next piece. This limit runs out and you don't have second method isn't advised: it enough bits ot pipe laid down the costs valuable points to buy bits of water starts to (low, very very piping, so it’s best to have a pretty slowly. You can still lay down pipe, good idea in your head as to how but don’t take too long over it as the pipe will run. The water will speed up quickly.
When the painfully short time And that's about the size of it.
O Technically there isn't much of a game in there; but I can see this easily outlasting many of the flashiest arcade conversions. It's just so addictive you won't have time to catch your breath.
Tony Dillon .... DRAGONS Bit Should you go down lo the woods today you’re liable lo be incinerated by a dragon owned by a Dark Lord who’s out to find the secret of immortality. And these are ruthless wicked lords. If they’re not spending their time breeding dragons or burning down chunks of forest, they’re trying to give the townsfolk boils.
The secret of immortality is situated at the top of the mountain in the centre of the game map, and it’s only accessible with a magic talisman. This in turn is divided up into three pieces and secreted around the land.
Rather than play a do-gooder you take the part of one of the oppressive lords. There’s no difference between them, bar physical features and castles; so there’s no advantage in playing any particular one. With this in mind I was transformed into six- and-a-half foot of green scaly flesh, the proud owner of a castle overlooking a sulphurous desert.
Setting about my first day of business as a ’bad guy’, with the aid of my pet lizard I successfully wiped out a third of the population of the village ot Xain (a small, Croydonish backwater which deserved no better|. Following up that daring move I moved a dragon egg to the hatchery (yes, I wanted an army). After purchasing some noxious chemicals from a travelling salesman I entered the alchemy room and found the essential spell book.
Spell ingredients fall into two main categories; directors and affecters. A director determines the target and the affecter decides the affect. All the ingredients perform different tasks. The whole Bombs away.
Palace Price: £29.99 ©j AMIGA SCREEN SCENE STAR Ann, a widdle baby Dwagon.
REATH process is extremely complicated, with different applications, heating, condensing and several tables in the manual which need to be chewed over.
Several backfires later and I came up with a potion designed to change my dragon into a sleek killing machine. And transformed it was, super strong and super fit.
Unfortunately I also managed to completely erase what intelligence he had, so the next half hour was spent working on a spell that would let him remember his ABC.
It took three months for my new dragon to hatch, and respectfully I named him Mike after the Ed and, thanks to the wonders of alchemy.
I mutated him into a weedy shrimp Alls, poor Felsor.
O Dragon Felsor is Dead (the dragon, not lha Ed) who was and dragons. In lad my perform- no good lo anybody, ance was so poor I was told il was feature which allows you to master your dragons when you go on raids. This opens out to a Dragon Spirit style arcade game, which I must say is pretty tasty. Several tunes and weird effeds match the excellent graphics, giving a great overall leel and depth to the game.
Dragons Breath Is excellent, perfect lor people who enjoy nothing more than Indulging in a spot ol casual genocide.
Mark Pattaraon AMIGA Everything went downhill Irom game over lime. There you go. I there, and pretty soon I'd run out was never cut out lor this overlord of cash, and magic ingredients, lark.
Dragons Bream is a complex game. Throughout the game all the villages and towns are constantly at war with each other, while you conquer a lew yourself.
As some get wiped out. New villages appear, so the map is permanently changing. Another well construded feature is the spells. An almost infinite combination are made available to you.
And the ability to test them out on villages helps no end.
SOUND 89% GRAPHICS 88% LASTABILFTY 93% PIAYABIUTY 90% Predominantly an icon controlled strategy, the game has a COMSOFT (Coldstream)Ltd. Comsoft House. Coldstream. Scotland. TD12 4BS.
ACCESS Telephone No.0690 3232 Fax No.0890 2827 Carriage: Orders less than £10.00 please add £1.00 VISA RetM SUM Uui 01 Computer Hmm State Make 01 Computer Please State Make 01 Computer Please State Make Ot Computer Our PRKB 2124
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Si" BUM OBI 44 - 3.5 BlAM*OIS« 59 ¦ 3.5 BLAMIDISI LOCKABLE DISK STORAGE BOXES 44 DISK STORAGE BOX 7« N DISK STORAGE BOX S' ¦ BO OISK STORAGE BOX 9 - CRUISER ...... 0UICKA0T 7 TURBO .... QUICKJCr 7 PHOT OUKKJOY SUPERCHARGER CHEETAH 175 PLUS QUICK SHOT TURBO SPEE0KIR6 AUTOf IRE BP STICK AUTOf IRE ..... COMPETTTION PRO COMPETITION PRO EXTRA E'2g£fZ2*K Please make cheques or postal orders payable to WORLDWIDE SOFTWARE. Oulside Europe shippmq costs I n sn ner Inr niwmai airmiii A" P,ices '"dude postaqe and packinq in UK £2 00 pei disc tor normal
airm £2 50 per disiffor express airmail ADVERTISED PRICES ARE FOR MAIL AND TELEPHONE ORDERS £3 00 per d.sc tor e.press ainr o AMIGA SCREEN SCENE n, the future the welfare state is a thing of the past, with unemployment running low and luxury lifestyles thin on the ground. Two social classes exist: the workers and the Roto-Raiders.
The job of the Roto-Raiders Is to maintain an infiltration force behind enemy lines and make use of enemy resources. All of which is a pretty long-winded excuse for playing Thrust.
As a trainee you must prove your ability in the manoeuvre and combat simulators. Once you have done this you will be given a password to allow you to enter the battle section. Each battle class consists of three levels of varying size and you must earn enough prestige units before being allowed into the next battle class.
You earn units by shooting enemy emplacements and containers.
Some containers yield pearls which can be used to buy add-ons for your ship.
If, like me, you're one of those people who loved Thrust on the 64 then Rotor undoubtedly has some appeal though its hardly the first clone to appear for the Amiga.
An excellent control system (entirely on the joystick) allows the player to get straight into the game.
More of the games features are revealed as you progress preventing the game from becoming boring. Tie the computer down beArcana Price: £19.99 cause the game has a high frustration factor, when you've built up a high score one crash can lose the lot.
The graphics are fairly simple but ideal for their purposes. Each battle class has different backdrops (except for enemies) which helps to keep things interesting.
All the shoot-em-up sounds you might expect are present in more than ample supply. Rotor also includes a veritable symphony of nice music.
Rotor is well presented, and has a high level of addictiveness. It doesn't offer much that's new, but I have a weakness for this kind of game. You should get a copy if you share my feelings.
Mark Malnwood Titles marked ' are not yet available and will be sent on day ot release Please send cheque'PO Accesa Visa No. And expiry date to: Dept. CU04, Try bridge Ltd, 8 Buckwlna Sq, Burnt Mills, Basildon, Essex SS13 1BJ.
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ASA This space Is donated In the Interests of high standards In advertisements, o AMIGA ’ if sr- IrinG us A rather unusual orSer Typhoon Thompson features several short sequences outlining the plot of the game, as well as a dazzling amount of different movements executed by the Jet- Sled and its pilot. Some Bleating sound effects are mingled with some that are slightly more pleasant. My only worry concerns the testability of the game. I'd almost completed the third level after only a couple of hours, and I have a sneaky suspicion that there are only five in total.
Life jackets aside, Typhoon Thompson is a great little game that deserves all the credit it gets.
Mark Pattaraon YPHOON HOMPSON his a cute, funny, s i c k e n i n g I y addictive, all round nice game. Winner of many accolades, the ST version couldn't pul a foot wrong.
Typhoon Thompson and the Amiga will surely go the same way.
The opening sequence shows Thompson being dumped unceremoniously out of a space craft and onto a Jet-Sled. His mission is to find a shipwrecked child. From out of nowhere two mysterious spirit guardians appear, give him a mysterious power and a few orders then vanish.
The object of the game is to collect four items from the Sprite Guardians who will then help you to recover the lost child. But first you have to find a dagger which is stored inside the white treasury dome. Naturally there's a catch.
Domark Jerbund Price: £19.99 Each of the surrounding islands contains Sea Sprites and their outlandish craft. Before the dagger can be removed from the dome these nasties need to be dealt with. Removing the Sprites from the islands is easy enough, just let loose a laser salvo to shake them up. When their craft start buzzing around it’s just a matter of picking them off. But that's not quite the end of it.
Once a Sprite's ship's been obliterated the creatures lie bobbing around in the ocean. Then it's just a matter cf gathering the Sprites up into a sack before they regain consciousness. After each one has been collected a rather annoyed little creature emerges from the treasury dome, jumps around, goes back inside and gives up the object he’s guarding.
Proably the most instantly irritating thing about Typhoon Thompson is the way the Jet-Sled is controlled. Mouse only, it requires a combination of left right jabs, buttons and lots of concen- fration. It’s one . Of those skills which develop slowly, but it will take a long time to master it.
SOUND 75* .
GRAPHICS 82% PLAYABILITY 89% LASTABILITY 82% enemy lines. Ocean's game has a cast of imaginary characters and a plot about as convincing as a Police Academy’ film.
Resources are limited. You have a dozen or so grenades, a couple of hundred rounds of ammo, and hardly any food. To make things worse you need to guide the platoon through fifty- eight miles of Vietcong territory in order to reach a friendly base.
Your course is plotted on a rather simple map. A detailed report on the surrounding area can be gained by sending out a scout.
[LOST although he risks bumping into Vietcong patrols.
Inevitably you and your merry men come under fire, causing the disk drive to whirr as it loads in an arcade sequence. You find yourself hidden behind a wall avoiding a hail of bullets, and every now and then, should you feel the need to. You pop up. Fire off a few shots or lob a grenade or two then sink back under cover again.
The Gis in this game didn't have many scruples. When supplies are running short it pays to raid a village. Some are friendly but it you you are not sure interrogate its chief. You can be nice or you can be nasty, just talk, or hit the bloke hard. It you’re not getting anywhere you can execute a villager. It you’re in a really nasty mood, you can lay waste to the village. This highly tastless option is like something trom Apocalypse Now' but it hardly does wonders tor your men’s morale.
Although it jumps on the Cinem- aware bandwagon. Lost Patrol misses the mark. As a compendium ot sub games it works OK, but as a Vietnam war game it’s hardly an education.
All the individual sections are good tun to play. The graphics are tidy but unfortunately aren't as impressive as the early demos led us to believe. A weak sounding, but catchy, semi-techno tune plays thtoughout, only interrupted by bursts of gunfire and the occasional scream.
Lost Patrol is not what I had onginally expected. Instead ot a really absorbing, well plotted strategy it’s turned just a string ot arcade sequences. Despite this disappointment Lost Patrol is a pretty good excuse tor a romp through the Vietnamese countryside, and it does provide some genuine entertainment.
Mark Patterson TO ADVERTISE IN SELL-OUT CALL FIONA iLENISTER ON 01-251 6222 FREE PD CATALOGUE ON DISK (please stale Atari ST and Amiga) when you send a blank disk and Sab to: RIVERDENE PDL 63 Wintringham Way, Purley on Thames, Reading, Berkshire RG8 8BH f Tel (0734) 428492 Fax (0734) 451239 ACCESS AND VISA WELCOME * EARN ££££*. Simply and legally for free. Info send s a e to Simon Sheldon, 30 Tannery Oose. Woodhouse.
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SAVE £1 on admission - simply wi cut and bring along this ' advertisement when you visitl NOVA PRESENTS 'for the grTatTst“deals] ON HARDWARE, SOFTWARE & PERIPHERALS1 FOR FULL DETAILS OF THIS 4 DAY EXTRAVAGANZA, SEE PAGE 60 GMEX • Manchester 15-18 March 1990 YO FOLK* AROUND THI WORLD! I want to swap Hot wares for the 64. No disc No answer! Write to Yugue Spjelkavlk. Vo Ugt. 25, N8200 Fauske, Norway._ AMIGA. 1 Mgg ram with real time dock upgrade cards. Only £70. Phone 021-7837154.
C64 121 CONTACTS WANTID CM 0fty 100% repty. Send letters or disks to: Carlos loleskis Suarez Naranio 70, 3S004 Los Palmas, Spain_ CRYFTONIX wants to swop Hor Stuff Write to Cryptonbt P.O. Bo« 9, N-1912 Enebakk. Norway. Were swapplno on ArNQa. Greets to all confocts-_ IT’S EARLY SPRING FEVER at RIVERDENE PDL All Public Domain Disks for the Atari ST & Amiga Now at Mad Hatter Prices COMMODORE SUPPLIES Amiga Power Supply £29.95 Commodore 128 Power Supply £39.95 Commodore 64 Power Supply £24.95 Commodore 64 Doiaierte £24.95 C-16 «4Dafa*ette ....£24.95
Vlc-20 Modulator .£14.96 ....£9.99 ....£4.99 ...£2999 C-16 *4 Game* Designer £4.99 a VAT k W. omridale lupplle* (CU), 23 Curzen St, Derby, Dll 211. Tel. 0332 291219 Simon* Basic Exfenilon... Un og 25p per word to private idlvkJuol* 20 word* mm.
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When paying lor odv rt$ ementi olease odd oo 16% tor VAT Warning n i illegal to tee pirated copies o* computer games the only volt-on- ”iH can Do told logtMnakoly through out c Insured sec ton o'o genuine tapes disks or cortnagos bought nom shops 01 In m»i O.OC. IrOm sotteaie housi'i Commodore User • " press toi the mo •mum penalties to be brought agamst anyone brook mg these rules We regret that due to targe sc ate swapping or pnatr-a sqdwaro we rimno longer aiiow swaps ot Klpes d«sks or cartridge m out class tied section ui aassAea oos eve tuOject to tooce a*Xatm Nome .. ;
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ADVERTISEMENT INDEX Anco .. 20 Mirrorsoft ..412 Castle 38 Ocean 2 3,153099 C+M Micro 37 Comsoft .... 45 Palace .....88 Datel 65,66,67,68 DS&K Design .....60 Premiere .48 Software Business.....90 Silica Shop ..83 The Edge 9 Software Superstore 40 a Elite ... 26,27 EMAP ...60 Turbosoft .46 Harwoods US Gold .100 Holmesoft 37 Westoning ...60 Intermediate.... 37 Worldwide ...46 TO ADVERTISE IN SELL-OUT CALL FIONA
McMAHON ON 01-251 6222 0 AMIGA his Is the story ot one men’s fight against a cold and unfriendly civilisation. All traces of modern social etiquette and mental evolution have disappeared. The modern steel and cement jungles of the first world have become home to a barbaric and violent breed of street gangs and thugs. This is the world after a nuclear war, a world where no man is safe from his own brother.
Human beings are particularly versatile creatures, able to adapt easily to their chosen environment. All except one particular human, Jonathan Rogers, known to his friends as Jungle Rodgers.
And who can blame him?
Jonathan doesn't want to stay in downtown Manhattan, since it’s one of the worst hit cities after the war. His only escape route is via a launch pad way off to the right of the screen, where he can escape to the outer colonies and be free from all the hassle of existing In an average computer beat’em up.
Of course, to get to this nuclear free haven a sort of Hackney- on-the-moon he has to fight his way through the obligatory billions of screens scrolling from left to right, punching and kicking every living thing that comes into view.
Just for a change, there are more programmers ot this little baby.
Ok, so using a key on the keyboard as a second fire button isn’t unheard of, but it is usually the space bar, not something as fiddly to hit as the left Amiga key.
It’s this process ot having to let go of the fire button and swinging wildly at the keyboard whilst trying to hold the joystick in a set position that really finishes off Alter the War. That plus the fact that the controls are amazingly unresponsive anyway. Come on, this is supposed to be an action game!
Visually this is very reminiscent of Manhattan Dealers. Large sprites are all very well, but animation is also a major part of making a game took good. Two frame animation does not give this game an arcade quality feel, and as for the short, almost violently abrupt spot effects, well, they don’t really add any aural character to the game. In fact, Alter the War doesn’t have any character.
Tony Dillon SOUND 61% GRAPHICS 69% PLAYABILITY 68% LASTABILfTY 65% Dynamic Price: £19.95 AFTER THE things to kill than the usual collection of muscle-bound skinheads with chainsaws. There’s the odd rabid dog or two racing around, not to mention the thousands ot rats and weasels that race underfoot. True variety.
This sort of game has been done to death, and the real problem is that it just isn’t getting any better. After seeing a dozen or so of these things, you begin to wonder if the term practice makes perfect' actually means anything.
Only in a perfect world, it seems.
Gameplay is always an important tactor, but maybe not to the -
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THANKS TO THOSE VERY NICE MEN AT C.U. YOU CAN NOW COMPLETE YOUR SET PLEASE SEND ME THE FOLLOWING BRILLIANT ISSUES: _ „ „„„„„ n SEPT 89 n OCT 89 ? NOV 89 ? DEC 89 ? JAN 90 ? FEB 90 THAVE CHECKED THE APPROPRIATE BOXES AND ENCLOSE A CHEQUE FOR |NO OF MADE5'PAYABLE TO "COMMODORE USER". SEND CHEQUE OR POSTAL ORDER TO COMMODORE USER BACK ISSUES, P.O. BOX 500 LEICESTERSHIRE LE99 0AA SPECIAL ORDER COUPON NAME ... ADDRESS © AMIGA SCREEN SCENE Mmml Some candyfloss, six hoi dogs and two sodas please mister.
Si deshow Actionware Price: £24.95 iven the colour and variety found in circus acts it’s hardly surprising their appeal as games is so strong.
Sideshow is Actionware's latest release tor the Amiga. All the tun ot the fair is guaranteed as you wander round eight different acts and into the tood stand.
Buy your tickets and choose your booth, though to start with you only have enough to play at Balloons or Balls. In the former you must find a hidden pattern behind the balloons, whilst the latter has you shooting green balls. II you do well in these you win enough tickets to visit the other sideshows which include knife throwing, a strength tester, a shooting range, a very strange clock shoot game, a dunk tank and the haunted hill.
All the games are played using either a mouse or a light gun and all require you to shoot at something. A really nice it tussy feature is that you can digitise a face and give it to the character in the dunk tank. Every game is very playable, mainly because of the presentation and its simplicity, but be warned, they can quickly become boring.
While all this is going on you get peckish and after a bit you have to visit the food stand. This is an annoying and frustrating phase ot Sidehow that must be endured after playing a tew booths.
Sideshow is graphically excellent. Large, well defined characters, excellent animation and presentation exist in all games. Colour is used to good ettect and a huge variety of graphics help to keep the player interested.
The sound is of similar quality with plenty of music and digitised effects to tingle your lugs with.
Actionware have obviously put a lot of work into Sideshow but it is let down by the simplicity of the games and the pointless visits to the food stand.
Mark Mainwood SOUND 88% GRAPHICS 90% PLAYABILITY 64% LASTABILFTY 64% Missing out on Commodore User is pure torture. Donit go through the agony of waiting for your favourite magazine to arrive each month, because we II deliver It straight to your door. For just £17 a year we II save you a lot of suffering. Know what we mean?
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0 WsRhEaD AMIGA o I f I told you that Warhead was a space bound strategy adventure with dozens ot missions, you could be torglven lor saying you've seen It all before. If I then went on to tell you that the game Is played from a first-person perspective from the cockpit of your spacecraft, with the outside world being represented, for the most part, by solid vector graphics, you'd be perfectly within your rights to slam the door In my face. If I then followed up with the place de resistance and told you that it offered realism to a degree that none of Its predecessors had ever dreamed
of reaching, you might just give It a chance.
Warhead is little short of amazing in all respects, from the ear- bending sound effects, right through to the tiny little rocket thrusts made by other ships. I'll explain ... The plot is very simple. You're a sort of space bound security guard, who has to venture out on missions over a period of time, with the ultimate aim of stopping a giant alien Invasion upon our solar system. All the missions are linked by a main plot, with lots of little subplots, and one thing you must always remember is that your actions on the mission you are currently undertaking could have serious repercussions In
the later stages.
Flying the ship is a lesson In astrophysics In Itself. In space there is no gravity and no frictlbn, so flying the craft is a little like playing Thrust, except without any gravity and In three dimensions, You only slow down or stop if you make yourself slow or stop. Once you've started travelling in a certain direction and speed, you keep to those figures until you change them. I won't lie, this method of .control is very difficult Indeed, and takes a lot of practice to get used to, but this doesn't even begin to harm the playability. Rememer Virus?
The autopilots make life a bit easier for you. There are ten ot them, each with a specific mundane function, from driving the ship very slowly to a designated point through to just pointing the ship In the right direction. Dull but necessary tasks. Everything In the game follows this turn and thrust rule, and the attention to detail is amazing, even something as small as a missile rotates and guns its little engines to change course. How many sleepless nights went into this little project I wonder?
However many It was, It paid off, just on the graphics. The game Is nothing short of visually stunning. It isn't sprite based and It isn't solid vector based (I would use the term filled vector' but It seems to really annoy Glyn Williams, the programmer!. Basically sprites are used where sprites look better than vectors and vice versa. All the ships are vector based so that they can move quickly and look good. Things like explosions and stars, however, don't really move that much, so sprites are used because, In the two instances here, they look better. Speaking of the starfield, unlike
all other games I could mention. This starfield doesn't move at all, and why should It? After all, you are travelling negligible distances across the solar system.
To give some feeling of movement to the game you can switch on 'movement dots’ which act like the starfield In Elite, giving you some kind of due as to which direction you’re moving In.
Warhead also excels In the important playability category.
There's at least thirty-nine missions, stacks ot different outcomes, and many different ways of going about your tasks. The cast of characters, both bad and good, are topped off by a guy called the Beserker, who pops up throughout to give you as much grief as possible.
Fantastic Is probably the best word to sum up Warhead. Mainly SOUND 89% GRAPHICS 95% PLAY ABILITY 93% LASTABILTTY 94% Tony Dillon because it Is.
Lined up lor Ihe parade.
STAR ainbow Arts AMIGA SCREEN SCENE STAR ooks good no exception, requiring two pairs doesn't it? Pretty of hands or a computer controlled Much like the team mate. Use either two joys- Archimedes ver- ticks to control the right and left sion, and it plays tracks, with the computer as your like it too... gunner, or drive the tank with one rom the joystick with an automatic gunner.
Conqueror comes from same team which produced Wrus or vice versa, and that all-time classic, Elite. Conqueror features three sub- Even so, my first impressions games: Arcade, Attrition and weren't too good. Uncomplicated Strategy. Arcade is just a matter of and overly user-friendly, I thought, racing round the landscape blow- but then I saw the impressive ing away everything which has rotating tank on the option screen, tracks. Attrition has you in com- As in real life, tanks aren't easy mand of a platoon of five tanks, to control. Those in Conqueror are one under your direct command.
The rest taking orders, as you fight « enemy force, y is the most compline. You and your computer opponent are allocated 3000 points to spend on tanks, then they're placed on the battle field.
The more enemy tanks you destroy the more points you earn, so if you're doing well you can virtually build a private army. Later on you get to use spotter planes and call in artillery fire to help slow the enemy down.
The battlefield is made up of a 3D patchwork of graphics, presenting a fast, colourful landscape. Containing roads, rivers, houses and trees and that's not forgetting enemy tanks. Occasional billows of smoke erupt from ruined buildings and bumt-out tanks which help to add realism.
The enemy tanks have two favourite strategies: they sneak up to you, let off a sly shot and run away, or perch on top of a hill and catch you unawares as you roll past. At times you have to run away fast especially when faced by a tank which has been built like the side of a house. And the computer uses faster tanks.
There are three countries involved: Germany. Russia and America. The setting is around 1944, so the tanks aren’t too modem, though the ten that feature are certainly individual. I opted for commanding a German King Tiger. It’s big and powerfully armed.
Conqueror is a beautiful game with nicely-coloured graphics and nicely detailed sprites. The three games give you scope from showing off to mounting a well- thought out campaign. Ultimately the computer always comes back harder, but it's nice to hit it for six in the early stage.
A perfect romp around Europe.
Locked up in twenty tons of steel you’re impervious to the cuisine, and most of the opposition. Definitely a tanking success Mark Patterson GRAPHICS 90% LASTABIUTY 92% PLAYABILITY 90% A GREAT DEAL ALL ROUND!
Visit the ultimate 4 day computer extravaganxa featuring over 100 nationwide suppliers.
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GAMES ACCESSORIES SUPPLIES
• HARDWARE
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• PERIPHERALS £4.50 per person or £10 family ticket (2 adults ? 2
children) Save £1 on entry - simply cut the voucher from page
OPCN HOURS: Tkorsday 1 S aod Friday ’ • War Hi: Itai - Spa
Saturday 17 March: 1 Oacu - 4pm Sunday IS March: 1 Don ¦ 4pm
GMEX • Manchester 15-18 March 1990 WESTONING LTD 3W DISKS I
S' a DISKS Batman pack £355 Class of 90’s £510 51K Ram £56 with
clock £62 3W ext drive £60 1084 monitor £239 DS DD ONLY 46p
DS HD only £1.15 Price each Inc. VAT and labels DS DD 23p DS HD
57p Price each inc. VAT + shelves BOXES BOXES 40-£4 3-£5.75 50
- £5.25 100 - £6.50 PRICES INCLUDE VAT Post add C3 or next day
add C7 12 Sanderson Road, Wostoning Bedford MK45 5JY Tele
(0836) 775066 or (0836)718665 512K EXPANSION FOR THE AMIGA A500
£55.oo Inclusive of VAT and p&p Only £63 with real time clock
The Expansion board uses the latest 1Mbit DRAMS to provide high
reliability and a memory disable switch is included.
COMING SOON: 2 meg board Send cheques to: DS & K Designs Ltd Dept: CU, 66 Lime St, Liverpool LI 1JN.
051 709-4412 o AMIGA SCREEN SCENE Snoopy i i ? Elieue it or not, Snoopy has been around lor over thirty years, adorning countless books, TV channels, lunch The Edge Price: £24.99 boxes and just about anything else a humanised beagle can appear on (or in). Along with his co-stars from the cartoon show Peanuts', Snoopy has taken a break from the small screen to emerge as the Edge's latest release.
The game follows one of the favoured Peanuts plots; Linus (one of Snoopys mates) has lost his security blanket. Without this he's a nervous wreck on the verge of wigging out completely. In the case of most dogs (Lassie, The Littlest Hobo, Benjy etc) they would bark, get someone to follow them, rescue a kidnap victim and then return home with the blanket to rapturous applause and a bowl of Pal. Snoopy on the other hand, swaggers around getting in the way and winding people up.
Finding Linus' blanket isn't as easy as it first appears. For a start you don't have any clue where it is. The only way to progress is by solving other problems and helping everybody else, such as filling Lucy's paddling pool, then dropping a frog into it. Not overly constructive, but fun all the same.
Snoopy continues In the same vein as The Edge's Garfield games, with some very neat cartoon style graphics. The major difference is in the playability.
Snoopy is far easier to get into, though it’s hardly the fastest game to have surfaced. Snoopy is a slow game, though it is meant to be taken at a leisurely pace.
Though not directed towards youngsters, this is the area where it will find most of its fans. Definitely not for lager louts or those who are partial to a quick game of Alien Space Zombie Death. Having said that Snoop s appeal is limited, and, with a small amount of brain work, fairly easy to solve.
Mark Patterson SOUND 75% GRAPHICS 86% PLAYABILITY 67% LASTABILITY 63% lown in from Brighton on a salty sea breeze, KC’s helpline once more sets sail on its voyage to rescue the stranded. And are they grateful for Keith's mercies, those stricken? By Jove! As usual they are, all bar one lone voice from Down Under.
SHARD OF I NO VAR The Oasis of Rest was the spot Philip Breslin reached in January, and it certainly lived up to its name! Philip found himself resting there, with very little else to do. M. Ferris of Gorton came to the rescue! "You need to open the game up a bit more," he suggested.
So try this: KILL CHAGRAK, BREAK TELEVARK, PLACE SHARD IN INOVAR, INVOKE RITUAL OF RELEASE, PLACE INOVAR IN STONE.
UNINVITED Ross McCabe of Perth in Western Australia, is being scared stiff by a ghost in the church grounds, and he feels none too comfortable in the company of a spider he has come across, either. Is anyone able to offer a boost to his courage?
JOURNEY "I think that the mine is a red herring, because I proceeded further into it without anything happening ’ writes Robert Schurhuber of Vienna. Robert also has words of wisdom for Greg Trenowden, who was trying to learn elvish when we last heard from him.
"You must say B RAN AFRITH to speak to the elf."
Robert is in the town of Zar, in the third quest, and now needs help INTO TH himself. No matter which ship he takes, he gets attacked. "I think I must find out the name of another captain in town, but where?"
LEGEND OF THE SWORD Klaus Conrad is making sluggish progress in this game, on account of the mud! How'doyou kill the mud monsters? And where is the High Lord's skull?
MANIAC MANSION Glen and Trevor Allison from Auckland, New Zealand, make a good combination when playing adventures. They hae sent some much needed help for Robert Cruickshank, playing Ultima 111 (see adventure clues). But now this clever pair seek a pair of combinations themselves! They would like to know the combinations for the safe, and for the door to the downstairs laboratory. Oh, and the whereabouts of the keys for the medicine cabinet, and the drawers in the photography room, just for good measure!
ZAK McKRAKEN Here's Matthew Brandon from Cheltenham, Australia, with the low'down on Martian locksmiths. "The statement made by the girl is all but meaningless. All it means is that the large gold key has crumbled, and vou cannot open the pyramid door with it.
Try waiting until Zak's on Mars, and then get him to use the Bobby Pin sign . . " POOL OF RADL NCE Where is it - the Pool? That ’s what Daniel Haddon of Auckland wants to know. He's completed all the commissions that the clerk has to offer, but he still cannot find the pool.
If you have a problem, can help a distressed adventurer, or have something about the world of adventure you want to get off your chest, Wtitc to me at: CU, The Valley, 30-32 Farringdon Lane, London ECIR 3AU. Ill get back to you as soon as I can.
COMMENT "Make The Valley bigger!" Is the cry from many readers. Here’s one of them:
* ’Itie Valley is much too small, and only one adventure review a
month is wasted money. Tell the Ed. That Valley should be at
least as big as Play To Win.
But "No," he'll say. "you can’t occupy the other half of the mag!” Martin Rrattbakk, Stcinkjer, Morwar Campbell's Comment: But w'liat should we fill it with? You remember when there were1 more adventures released each month than we could cover in CU? Things are different now. There’s fewer adventures but they are far bigger and more expensive. The answer to your quesdon is a question: how can more games be reviewed than are released? And to be fair, you do get two reviews each time there are two games to cover.
? Can we see a few more 64 adventures reviewed in The Valley in 1990?
XI. Ferris, Gorton, Manchester Campbell’s Comment: Definitely
not.
Name a major adventure that was released for the 64 and not for the Amiga during ’89? If there is a choice of both machines, naturally the most advanced version, Amiga, is the one covered, with details of availability of other versions, as in Scapeghost, for example. Talking of availability . . .
? I very much enjoy reading your magazine, and find it very informative apart from one thing! I wish that when you publish hints clues for games you'd say which computer the game is played on, and whether only on disk or also cassette. Sometimes I read the clues and think that sounds like a good game and I'd like to buy it. But even if I've seen a review in the past I can never remember if it was appropriate for my computer or not!
Yvonne Cooper ADVENTURE CLUES Harold Wood, Essex.
Campbell’s Comment: Well, what do you think, Valley readers? Is this a good idea you’d like to see put into practice? Or is the answer to buy both a 64 with drive and an Amiga, and just go out and buy the game anyway...?
Campbell’s Comment: Well, there’s the address, folks. Why not put pen to paper and let them know there are others out there, somew here?
? I was horrified to discover a portion of my last letter published! (a) I had thought it was confidential, and (b) I still have not had a reply to my request for help in Chrono Quest, Myth or Dungeon Quest. I still need help with Dungeon Quest but have finished the other two no thanks to you and your trashy magazine what a spoilt brat! Ed). As for your smartass comment that I shouldn't be reading other magazines I find them much more informative and helpful.
Helen Moore, Auckland, New Zeland.
P. S. So much for getting back to me.
Campbell's Comment: Sorry I’m sure, ma’am! But I did get back to you, didn’t I even if it wasn’t with the answers you sought? Unfortunately your second letter was to have been printed as a correction to your first letter, which did not get printed, but which I had thought was going to be, if you get what I mean. Worse still, your pleas for help were omitted from the same column (Good Ed), hence no clue was With help from: Glen and Trevor Allison; Richard Brewin; and Robert Schurhuber.
BARD’S TALE: The eye of the Mad God is found in the third level of the catacombs after the copse of King Adrik. Get it by killing the spectre that lurks there.
Die answer to the Master Soroeror’s riddle is VAMPIRE.
ULTIMA III: Yell EVOCARE at the giant snake outside Castle Death. You must have the mark of the Snakes for this to work.
Go north from Castle Britain once you have reached the mountains. Go west and the islands to the north have the forthcoming to help you (there’s no stopping Steve and his busy little scissors!). Just one more thing, you’d never believe how incredibly old and wise a true adventure wizard is! You deserve the other magazines you read.
Just occasionally we do get things right, in this case, a problem with Castle of Terror... ? ... I'd just like to thank you for getting back to me so soon. Really fantastic. So thanks for the help, and keep up the great work helping us little bewildered beginners.
Karon Russell Lot 502 Chatsworth Road St. Clair, NSW2759, Australia.
Campbell’s Comment: Has anyone out there got a spare copy of Castle Of Terror that loads, that they could send to Karon? (I can’t afford the postage myself I lost the bet!)
That’s it once again! Which gives you a whole month during which to write to me. Make it funny, make it controversial, make it thought provoking (unless you’re Helen Moore Ed).
Or cross it and make it payable to Mr.
K. Campbell Exotics. Take the boat and go into the whirlpool to
get Ambrosia.
JOURNEY: The runes must be read from right to left. Say LOREM to enter the storage room.
CIRCUS: Speak to the clown - he’s helpful follow.
Become a tightrope walker - but kick the chest first!
THE PAWN: There are two locked doors the key you possess, yet can only open one of them.
You must see the devil before you can kill Kronos.
Microillusions Amiga VALLEY Price: £24.95 For anyone who can't remember, The Jetson’s were a futuristic version of the Flintstone family, created by Hanna Bar- bera Productions. Ttiey live in a city above the ground supported by giant poles, and have all the latest hi-tech gadgets, plus plenty that haven’t even been invented yet.
The family live with their dog Astro, Hosie the robot maid, and Orbity, a lovable rogue alien pet. And after all this time they're making their debut as a computer game.
George Jetson oversleeps.
His autmvaker has failed him.
Already he's late for work, and he hasn't even got up yet!
Bushing around his skypad apartment, he gathers the necessary belongings, and heads to the Spacely building in his flying car. The boss, Mr. Spacely is not amused, and if George can just manage to grovel enough and talk himself out of trouble, he just might keep his job.
The price he will have to pay is a trip to Robotobia, a planet inhabited by sentient robots, where Spacely owns a leisure resort. It seems that the entire tourist operation, and Spacclcy’s investment with it, is threatened by massive pollution, caused by the building of a huge wall round the equator. It seems there is an ethnic problem amongst the robots the aborigibots are constructing the wall, whilst the immigrant robots just as rapidly dismantle it at the other end. All this activity is giving rise to ash and dust which is spoiling the otherwise idyllic environment of the leisure
centre.
George's task is to clear things up before the arrival of an important group of businessmen who are to decide the fate of the tourist GRAPHICS: 90% PLAYABILITY: 85% PUZZLEABILITY: 57% attractions in the light of its failing popularity.
Ihe game is played entirely by mouse, using mix command icons: INTERACT, LOOK, GO, OPEN, CLOSE and GIVE. These are supplemented by mouse- selectable actions described in text, which vary according to the current situation. Movement, as well as by using the GO icon, can be effected by clicking on exits on a mini map of the current location.
Objects can be taken by dragging them out of the picture or a container window, and dropping them into an Inventoiy window.
This adventure system is not unlike the De a Vu system, but it has the feel of being slicker, and certainly response times between locations is quick enough to prevent play from becoming tiresome. The graphics hate animation and accompanying sound the title theme is a superb example of digitised music. An added touch is that if the player is inactive for a few minutes, the screen starts drawing pretty patterns until the mouse is again clicked, when the screen refreshes and play resumes.
The text returned as a result of the player's commands results in a stoiy-like narration, and the stoiy can end fairly abruptly, albeit happily, if the 'wrong' commands are entered. But there are real puzzles too, of a fairly straightforward nature. As in the Deja Vu type games, however, these show the adventure system as being frustradngly restrictive in allowing imaginative attempts at solution.
All in all, a pushover for the hardened adventurer, but Ideal for the beginner or someone who fancies an easy ride for a change. Hopefully here is an offering that will recruit more enthusiasts to adventure playing.
O SyflGlO EyvPi ESTS" THE ANSWER TO YOUR DISK DUPLICATION PROBLEMS ON BOARD CU8TOM L8I CHIP MAKES THIS UNIT EXTREMELT SMALL & EFFICIENT. SYNCRO EXPRESS IS A HIGH SPEED DISK DUPLICATIOH SYSTEM THAT WILL PRODUCE COPIES OF YOUR DISK IH AROUND 60 SECONDSII m Bjrocro Elpma require. ¦ Mcond drive A work, by controlling T " “ ¦ device A Ignoring lb. AMIGA dl.k drl.. controller chip, high epoede A great d.l. eccur.cy .re .chined W M.uu driven ..lection for Hut Truck Bud Treck up lo 81 track*. 1 aide. 3 .Idea. 7 Vary elmpla to uee. Require, no uut knowledge y Aloo duplicate, other formate euch e.
IBM. MAC ote.
Y Ideal for cluho. Uaer group or juet for your own dleke.
Y No more waiting around for your dlaka to copy, y Probably the only duplication eyatem you will over needl ONLY £34.99 COMPLETE HARDWARE SOFTWARE WARNING 19RA COPYHIGIfT ACT WARNING Dairl Elrrimntrs ncllher condone* or aulhortacs I hr uv of li i product* for the reproduction of copyright material The bark-up families of this product are designed lo reproduce only software such as public domain material, the users own programs or software where permission lo make a back up has been clearly given.
Il is illegal lo make copies, even for your own use. Of copyright material, without the permission of the copyright owner, or ihelr licenccr_ If you don't hav. A second drive we supply SYNCRO EXPRESS together with a drive for ONLY £104.99. PRO-GEOLOGIC j-TI PRO-GENLOCK ONLY £89.99 COMPLETE J Oenlock Is ths latest Buasword' on the Amiga - It's a device that allows 700 to all computer text graphic with lire video picture from either a camera or VCR. "Desktop Video as It's become la probably the feat eat growing productivity application for the Amiga.
With the Datal Pro-Oenlock. You can do ail the things prevloualy only poeelble with unite coating hundreds of poundal!
T Perfect for video titling, captione or your own animation prodnctlona.
Wf Lock your Amiga to external colour or B W video eignal (camera VCR etc.) • output U a composite combined picture.
V Pluga into ROB port of AflOO 1000 2000. Provide compoaite video output to monitor VCR suitable TV etc. y Switch selectable to view video Input overlay graphic or both (combined eignal).
Top quality unit features VLBI Motorola chip aa used on commercial devices.
BUT THAT'S NOT ALL... f Unique fader control allows overlay to fade in or out. Ideal for fading captions This 1a a complete hardware solution - no software to load.
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TOO GOOD TO BE TRUE? WHY NOT BUY ONE AND SEE - YOU WON'T BE DISSAPOINTED!
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r. 7‘ KTT»
r. i m-m n [II DalcL AMIGA PRO SAMPLER STUDIO + DATEL JAMMER fl A
top quality stereo sampling system at a realistic price.
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HiRes sample editing.
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M Adjustable manual automatic record trig level.
ONLY £79.99 please state A500 i000 2000 Variable sample rate ft playback apeed.
V Separate scroll line waveform windows ft room function with Edit windows for fine accurate editing.
Ff 3D shot of sound waveform. Wave editor to design your own waveforms or adjust existing ones.
W Microphone 8t line input 1 4" Jack ft Din connections.
W Software files can be used within other music utilities.
TO COMPLEMENT THE SAMPLE STUDIO THE DATEL JAMMER GIVES YOU A 5 OCTAVE KEYBOARD TO PLAY ft RECORD YOUR SAMPLED SOUNDS FEATURES:- f 4 track sequencer up to 9999 events.
0 Tempo ft Beat controls.
Mixer Controls on Instruments.
£ Load ft Save sequence.
0 Works on standard IFF Ole sounds.
W Compatible with most leading Midi packages (including D Music).
Midi In - Midi Out x3 • Midi Thru.
Fully Opto isolated.
ONLY £34.99 W All the features found on more expensive units. Fully compatible.
Midi In - Midi Out - Midi Thru.
Fully Opto isolated.
ONLY £24.99 256 x 256 display with 16 grey levels.
Realtime frame grab l 50th second.
W Takes standard composite Video input from camera or Video recorder.
0 Screen update 1 frame per second, single, continuous or buffered display.
Load. Save facilities including IFF Save.
0 Edit picture, cut. Copy, paste and undo.
0 Special effects, reverse, negative, mirror, compress, etc. £89.99 Package includes GS4500 scanner. Interface ft Scan Et m Unmatched range of edit capture facilities simply not offered by other scanners at this unbeatable price. - SPECIAL OFFER COMPLETE WITH PHOTON PAINT FOR ONLY C 169.99 INCLUDING HARDWARE SOFTWARE NEW SLIMLINE DRIVE EXTERNAL 3.5" DISK DRIVE very quiet!
Top quality fully compatible drive mechanism.
Throughport allows daisy chaining other drives, y A superbly styled case finished in Amiga colours.
1 meg unformatted capacity.
Good length cable for positioning on your desk etc.
• Comes complete with it’s own On Off switch.
MORE MEMORY POWER QUICKSHuT TURBO If you own an A590 Hard Drive, then you can upgrade it to give up to an extra 2 Megs of Ram to your system.
ONLY £69.99 FOR S12K (0.5 MEG) ONLY £134.99 for 1 meg ONLY £259.99 FOR 2 MEGS Plug, straight Into your computer.
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V Extra nigged construction. Superb T atyUug.
ONLY £9.99 COMPLETE ICON PAINT icon PAINT y Now with this superb 512K Expansion unit tyou can simply plug in more memory. Bring your Amiga up to 1 Meg Ram in seconds!!
Featuring the latest 1 Meg Fast Ram chips.
W Comes complete with dissable switch (not offered by some others. Including ASOl unit).
Available with without clock calendar feature. Clock version has high capacity NICad battery - never needs replacing!
Low chip count means extra low consumption.
High grade PCB with quality connector.
Buy direct from the manufacturer and SAVE!
Y Simply plugs into Internal Ram extension slot - no knowledge at all required.
ONLY £69.99 A B C PRINTER SWITCH BOX .Cl 9.99 6" LONG MOUSE JOYSTICK EXTENDER LEAD (DOUBLE) ....£4.99 100 x 3.5" DISK STORAGE BOX ...C8.99 25 x 3.5" D.S.D.D. DISKS ..ONLY Cl 9.99 ONLY £84.99 FOR VERSION WITH CLOCK CALENDAR COMPLETE L ORDERS NORMALLY DESPATCHED WITHIN 46 rikfe HOW TO ORDER BY PHONE ESS* Z 0782 744707 24hr Credit Card Line BY POST FAX 0782 744292 Send cheques POs made payable to "Datel Electronics" UK ORDERS POST FREE EUROPE ADD £1 OVERSEAS ADD £3 PRICES AND SPECIFICATIONS CORRECT AT TIME OF PRESS AND SUBJECT TO CHANGE WITHOUT
NOTICE reserve goods by telephone prior to visit.
If you can obtain your own Ram chips, we can supply the card.
F Accepts 16 x 41256 D Rams.
V Available with without clock option.
Switch dissable feature.
• Simply plugs Into Ram expansion slot.
Fitted in only minutes - no user knowledge required.
ONLY C19.99 ONLY C34.99 FOR VERSION WITH CLOCK CALENDAR
N. B. THESE PRICES DO NOT INCLUDE RAM CHIPS REPLACEMENT MOUSE Y
High quality direct replacement tor mouee on the Amiga.
Y Teflon glide, for smoother movement.
Y Rubber coated ball for minimum slip.
Y Optical system counting - 500 mm.
Special otler ¦ tree mouse mat * mouse house Iwortll £7.99). DATEL ELECTRONICS LTD.. FENTON INDUSTRIAL ESTATE GOVAN ROAD. FENTON. STOKE-ON-TRENT. ENGLAND.
SALES ONLY 0782 744707 TECHNICAL ONLY 0782 744324 THE POWER BREAKS THROUGH... AMIGA ACTION REPLAY ™ ONLY .99 POST FREE THE WORLD'S MOST POWERFUL v . FREEZER-UTILITY CARTRIDGE IS HERE JUST LOOK AT THE UNMATCHED RANGE OF FEATURES AMIGA ACTION REPLAY SIMPLY PLUGS INTO THE EXPANSION PORT OF YOUR AMIGA 500 AND GIVES YOU THE POWER TO FREEZE MOST ANY PROGRAM, THEN YOU CAN:- ¦ SAVE PICTURES AND MUSIC TO DISK Pictures and sound samples can be saved to disk. Files are IFF format suitable for use with .all the major graphic and music packages.
¦ SLOW MOTION MODE Now you ran slow down the action to your own pace. Easily adjustable from full speed to 20% speed. Ideal to help you through the tricky parts!
¦ RESTART THE PROGRAM Simply press a key and the program will continue where you left off.
¦ SAVE THE ENTIRE PROGRAM IN MEMORY TO DISK Special compacting techniques enable upto 3 programs lo fit on one disk. Unique FDOS power means that the programs reload at upto 4 TIMES FASTER than Amiga Dos even Independently of the cartridge.
¦ UNIQUE INFINITE LIFE TRAINER MODE Allows you to generate more and even infinite lives, fuel, ammo etc. Perfect as a trainer mode to get you past that "impossible" level. Very easy lo use.
¦ SPRITE EDITOR The full sprile editor allows you to view modify the whole sprite set including any 'attached' sprites.
¦ VIRUS DETECTION Comprehensive virus detection and removal features to ¦ FULL STATUS REPORTING protect your software investment. WoiJ presently known viruses.
Ks wilh all Al the press of a key now you can view Hie machine status.
Ineluding Fast Ram.Chip Rant. Ramdisk.Drive status.etc PLUS THE MOST POWERFUL MACHINE CODE FREEZER MONITOR MORE FEATURE THAN YOU COULD
• Full M68000 Assemblt r Disassemb
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sr • Full screen editor • Load Save block • Write string lo
Memory Ram as text 0 Show Frozen picture • Flay resident sample
• Show and edit all CPU registers and'flags • Calculator • Help
command Full search feature
• Unique Cutom Chip Editor allows you to see and modify all ('hip
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• Disk handling - show actual track. Disk Sync pattern Etc.
Dynamic Breakpoint handling
• Show memory as HEX. ASCII. Assembler.Decimal • Copper
Assemble Disassemble.
REMEMBER AT ALL TIMES YOU ARE INTERROGATING THE PROGRAM IN ITS FROZEN" STATE WITH ALL MEMORY AND REGISTERS INTACT.-INVALUABLE FOR THE DE BUGGER OR JUST THE INQUISATIVE!
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ALL CHEQUES POSTAL ORDERS MADE PAYABLE TO... DATEL ELECTRONICS LTD., GOVAN RD„ FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT, ST4 2RS, ENGLAND TECHNICAL CUSTOMER SERVICE 0782 744324 INTO THE VALLEY Melbourne House Silhouette Software DEMON’S TOMB Amiga Price: £24.99 Melbourne House’s latest adventure is a tale of dark deeds and wrongdoings in a murky, mythological setting.
As Richard Lynton, son of a famous archaeologist, you must rescue your father’s notes and work out the whereabouts of the soon-to-be reawakened evil priest.
Demon 's Tomb is presented in one of the most flexible adventure systems I have seen.
A text adventure with graphics which are artistically drawn, and which display as inset pictures occupying about a quarter of die screen area.
These are accompanied by a caption relating to their context in the game.
Commands can either typed direct from the keyboard, or selected from a menu-entiy system using the mouse. The text size and format can be changed, as can the foreground and background colours of both the text area and the menu. You can even have a two-column text display.
Other easy-to-play features include an advanced parser that will tiy and anticipate the end of an unfinished sentence, commands like UNDO, RAM- SAVE and RAMI,OAD as well as the usual disk save and load, plus a line editor and user- defined macros. This enables the player to substitute an abbreviation for a frequently used command. For example, after entering DEFINE IN = INVENTORY, using the letters CM alone will save the player typing in the whole wortl.
GRAPHICS: 83% MHA PLAYABILITY: 95% XK n PUZZLEABILITY: 87% UV U o Help is discreetly built into the game, using a THINK ABOUT command. Somehow, this seems far less like 'cheating' than using the word HELP, for it encourages the player to think about what he’s doing.
The system allows you to adjust the mode of play to the player's taste. There is even a panic button that clears the screen and displays the dfl): prompt for those who play the game at work. When in panic mode, any text entered will draw the response: This machine is busy do not touch!’.
The only flaw in the game that I came across was when I commanded Richard’s dog Sam to fetch the outline of the professor’s dead body, and he obligingly picked it up in his mouth. Hmm ... yes, well every adventure has its silly moments, doesn't it?
If Ihe Jetsons Is a lighthearted adventure ideally suited to the beginner, then here are some meaty problems. With plenty of atmosphere, this Is for the more experienced adventurer to get his teeth into.
ENQUIRIES HELPLINE Remember to mark your envelope either ‘Enquiries' or with the correct response code.
Hjl.T.E. Could anyone help me with a cheat mode for H AT.E. on the Amiga.
D. C. Moore, Kings Lynn. P1 DIZZY I am very much stuck on a game
called "Treasure Island Dizzy". I have heard that there is a
cheat mode. Could anyone tell me what it is. I would be very
grateful.
Sean Miller, Carshalton. P2 IMPOSSIBLE MISSION 2 It's name says it all. I have Impossible Mission 2 (Amiga version) and find it quite impossible to make it through two towers without my time running out. That's why I'm writing. If anyone out there has a handy poke to stop the timer on IM2 it would be much appreciated.
Philip Rice. P3 STRIDER Could someone please tell me how to aet past the first level of Strider. Tcan aet as far as the little box that fires lasers but can't get any further.
Derek Kelch, Dublin. P4 AMEGAS I have just bought an Amiga Bat-pack and I am hooked on Amegas but I cannot get by level 21. If anyone has any pokes or cheats, please send them in before I go nuts.
Please.
S. Lavenborg, Essex. P5 SUPER WONDERBOY I would be grateful for
any help on this game. An infinite lives poke would be much
appreciated, as it is the final levels which always sends my
character to the great silicon valley in the sky. Thanks!!
O Andy Phang, Western Australia. P6 VICTORY ROAD Recently I bought a game called Victory Road. I cannot pass through the first stage especially going into the well to meet tne monster. I hae back-tracked a few issues of the CU but I could not find any cheat mode. I would be grateful if someone can help me.
Christina, Singapore. P7 ALTERED BEAST Can any of you help out there!!
I have an infuriating problem with Altered Beast Level five is the culprit which happens to be an extremely difficult level and if you're an Altered Beast expert I'd be glad to hear from you. Any tips, pokes, cheats, listings etc would be much appreciated.
James Veal, Avon. P8 GHOULS AND GHOSTS Has anyone got any help for this great game? I get as far as the end of the second level and then the guardian wipes me out. I really want to see what the later levels look like. Please help.
Bob Mcgrone, London. P9 SWORDS OF TWILIGHT I really need some help with Swords of Twilight. I'm absolutely hopeless at it. Being a real games freak doesn't help either. So if you've got anything at all on this game could you please let me know?
Dave Moreno,
W. Germany. P10 INTERPHASE I'm really freaked out over this.
I'm up to the third level and cannot work out the correct way to get the girl through the complex. It's got to be pretty obvious but I've had no luck so far.
Dan Kemp, Newcastle. P11 XENOPHOBE A poke is needed urgently for this. Every time I look like getting somewhere I get wiped out. I need help fast.
Roger Coursie, Penge. PI 2 DRAGON SPIRIT This is one time I found the computer version harder than the arcade machine. Anybody spare a cheat mode. If nobody's got one I'll flip.
Please help.
John Whittaker, Somerset. P13 OP THUNDERBOLT Could somebody please give me some help with this game?
A poke or cheat or cheat for infinite lives would be most appreciated.
Sue Woodman, Birmingham. PI4 X-OUT I'm stuck. This is one mega hard game and I can't get anywhere. Any help what soever will be more than well received. And can anyone help with Battle Squadron?
John Simpson, Leeds. Pl5 SUPER PUFFY I have had Super Puffy from almost the day it came out.
Unfortunately I can't clear the second level and need to be sent a poke.
Phil Griffiths, Cardiff. PI 6 RESPONSES KORONIS RIFT (N8) Koronis Rift listing for infinite lives: 0 PRINT CHR$ (147) TAB (7) "KORONIS RIFT LOADSAUFE" 10 FOR X = 680 TO 744: READY :POKEX,Y:C = C+Y: NEXT 20 IF C 6483 THEN PRINT "DATA ERROR": END 30 SYS 680 40 DATA 169,1,170,160,0,
32. 186.255.169.0.32.189, 255 50 DATA 162,1,160,8,32,
255,169,76,141,242,3, 169 60 DATA 102,141,243,3,
169,1,141,244,3,76,13,8, 169 70 DATA 1,141,26,23,169,
114. 141.29.23.76.0.23, 169 80 DATA 234,141,62,8,
141,63,8,141,64, 8,76,32, 8 RENEGADE(N2) Infinite lives.
0 PRING CHRt (147) TAB (7)
- RENEGADE CHEAT LOADSALIVES" 10 FOR X = 415 TO 463 20 READ B:
POKE X, B: C = C+B: NEXT 30IFC = 6050 THEN 80 40 PRINT "DATA
ERROR": END 80 SYS 415 120 DATA 32,44,247,32,
108,245,169,32,141,202 130DATA2,169,181,141,
203,2,169,1,141,204 140 DATA 2,96,141,255,
255,169,195,141,148,1 150 DATA 169,1,141,149,
1. 96.169.0.141.206 160 DATA 169,2,141,33, 158,76,203,163 READY
A. Whittaker, Blackpool.
USER SQUAD (Nl) This is in response to N1. This listing gives infinite action points. .
1 FOR I = 679 TO 744:READA$ 21 = ASC (LEFT$ (A$ ,1): L = L-55: IFL 5THEN L = L+7 3R = ASC (RIGHT$ CA$ ,1):R = R 55: IFL 5THEN R = R+7 4V=(l*16) + R:C = C+V: POKE1.V; NEXT 5IFC 7077 THEN PRINT “DATA ERROR!': END 6 PRINT "SAVE LISTING FOR FUTURE USE" 7 PRINT “SYS 679 TO START- 10 DATA 20.2C, F7,38, 20, 6C, F5,20,2C F7 12 DATA 02,8D, 22, 89,4C, 9F, 88, A9,20,8D 13 DATA 43,1C, A9, D4, 8D, 44,1C, A, 02,8D 15 DATA 8D, 33,42,8D, 5B, 42,8D, E3,41.8D 16 DATA OB, 42, AD, 0D, DC, 60,00,00,00,00 READY ALIENS US (N4) The codes for the levels are: THE NEW ZEALAND STORY In your February 1990 issue of CU on page
69 there is a listing for New Zealand Story. The same poke had already been printed in your mag in September 1989 (page 75).
Here's the error free version.
Type in the program and then save it to disk for future use, rur the program and then reset your Amiga Ctrl -t Amiga + AmigaI and when the Workbench hand opears inser The New Zealand Story and it will boot.
10 REM CRACKED BY ANDY GRIFO, NEW- ZEALAND STORY V2.3- 20checksum = 0: totol = 1097431 : crock = 348160 30 START = 348160: FINISH = 348431 : GOSUB 50 40 GOTO 90 50 FOR n = START TO FINISH STEP 2 60 READ oj : o = Val("8.h"-t oJ) 70 checksum = checksum + a 80 POKEW n.a: NEXT n: RETURN 90 PRINT "Your Checksum = "•checksum 100 IF checksum total THEN PRINT "Data Error":END 110 PRINT "RESET YOUR AMIGA WHEN READY AND WHEN THE" APC Rescue 272H Oproom Defence 1106D AirdudMaze 2361F Newt Rescue 7140E Queens Battle 7163H Also to move on to the next level press "up arrow followed by the
restore key" and you will get through with all your men alive.
Adrian sharp, Whitehaven.
K0R0NIS RIFT (N8) This poke is for invincibility!!
(Still colled all necessary rems; it works out better in long run!!)
5 REM KORONIS RIFT CHEAT 10A = 320 120 PRINT "WORKBENCH HAND APPEARS, INSERT THE INSERT THE N.Z.S" 130 PRINT "AND THE PROGRAM Will BOOT WITH INFINITE LIVES" 140 CALI crock 150 doto 6022,0005,500a, 0000,0000,4ofc,0005,500a 160 data 0005,5024,0121, 00f6,0005.501 c,0000,0000 170 dato 0000,0000.203c, 0005,503a,4ebo.00c0.0879 180dalo0001.00bf.e001, 4efo.fff6.41fa.000a.23c8 1 90 dala 0000,006c,4e75, 0c79,6000,0006,0000,6600 200 doto 0018,0c79,4ff9, 0006,0e6e,6600,000c,23fc 210 dato 0005,506e,0006, 10oc,4ef9,00fc,0cd8,33fc 220 dolo OocO,0007,6170, 33fc,4ef9,0000,00c0,23fc 230 data 0005,508e,0000,
00c2,4ef9,0007,6000,23fc 240 data 4ef8,00c0,0000, 0a98,33fc,4ef9,0000,00c0 250 data 23fc,0005,50ae, 0000,00c2.4ef8.0400,2040 260 data 33fc,6030,0000, 40c6,23fc.41 2e,4752,0000 270 data 53a0,23fc,4946, 4f00,0000,53a4,323c,0007 280 data 303c,ffff,33c0, 00df.fl 80,0879,0001,OObf 290 data e001,51c8,fff0, 51 c9,ffe8,4ed0,23c0,0005 300 data 5020,2c79,0000,
0004. 42ae.002e.2d7c,0005 310 data 5002,0226,4eae,
fd9c,2d40,022a, 4e75,0000 Andy Grifo.
20 FOR T = 0 TO 64: READ 2 30 POKE A+T,Z : S = S+Z : NEXTT 35 IF So 6483 THEN PRINT "ERROR!": END 40 PRINT CHR$ (147) 50 PRINT "INSERT TAPE AND PRESS A KEY" 60 GET A$ : IF A$ = "" THEN 60 70 SYS 320 80 DATA 169,1,170,160,0, 32,186,255 90 DATA 169,0,32,189, 255,162,1,160,8,32,213, 255 100 DATA 169, 76,141, 242, 3,169,102,141,243,3,169,
1. 141.244.3.76.13.8 110DATA169,1,141,26,
23. 169.114.141.29.23.76, 0,23 120 DATA 169,234,141,62,
8. 141.63.8.141.64.8.76,
32. 8 Now type RUN to load the game with a difference!
THE LAST NINJA (N5) To aet past the Dragon at the ena of level one, you must stand on the left (far), side of the path just at the beginning of the Dragon's rockv lair.
Throw a smoke bomb and if you are on target the Dragon will fall asleep. Now you can walk past him without beinq killed.
Crispian Pearce.
WASTELAND (M14) Nicholas wants to chat with the computer-terminal in Base Cochise. Although it isn't necessary you may ask him about Finster or the Base.
You don't need to get over the railing but you must make a hole at the western or eastern part in the same level. Imagine the level as a cross and you should know what I mean.
Slip through the neglect and you will meet a challenge that lasts another month.
If you should succeed and if you are fast enough you could cross the then broken railing and look at the mass of computers.
Good luck!
Thomas B. Josmig.
O How toose the Helpline It's easy. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response.
Post your letters to Play to Win Helpline, CU, Priory Court, 30- 32 Farringdon lane, London EC1R 3AU. Oh, and if you're making an enquiry, just write a couple of lines explaining the particular problem, ie why you need a poke, why you would like a particular listing.
Write to: Helpline CU Priory Court 30-32 Farringdon Lane London EC1R3AU If you are replying to any o these enquiries don t forget to mark your letter with the reference code for the person you are responding to. If you send in more than one enquiry, please put each on a separate sheet of paper, likewise, if you send in a response but have an enquiry too. That way we con file everything in neat alphabetical files.
AMIGA BEACH VOLLEY When playing the game type "Daddybracey” and press fl to skip levels.
NINJA WARRIORS This Ninja Warriors cheat program will supply both players with unlimited time, unlimited shurikens and unlimited credits.
Instruction:
1. Load AMIGA BASIC.
2. Type in the program listed below.
3. Save it for future use.
4. Insert Ninja W. Disk 1 in DFO:.
5. Click on both CANCELS.
6. Run the program.
10 REM * NINJA W. CHEAT (C) T.O.K. * 20 CHECK = 0 : START = 491S20& 30 CHEAT = 491568& 40 FOR N = START TO 4916068. STEP 2 50 READ A$ : A = VAL “8.h“+A$ ) 60 CHECK = CHECK + A 70 POKEW N.A : NEXT N 80 IF CHECK 334054& THEN PRINT "ERROR IN DATA” : END 90 CALL CHEAT 100 DATA 41f8, OocO, 20fc, 5d39, 0001, 20fc, 3a68. 5d39 110 DATA 20fc, 0001, 3fb4, 20fc, 13fc, 0060, 20fc, 0001 120 DATA 0110, 20ac, 0088, 397c, OocO, 008a, 4eec, 0000c 130 DATA 2c78, 0004, 41f9, Oofe, 88c0, 43fa, fe7e, 303c 140 DATA 002a2, 32d8, 51c8, fffc, 7a07, 4845, 237c, cb40 150 DATA 4e71, fefc, 4ee9, fedO BOMBER I found a
tip for the great game Bomber on the Amiga.
1. Enter BUCKAROO as Pilot Name and OOOOOh NOOOO its a Buckaroo
will appear at the bottom.
2. You will now be able to start on any mission.
3. Press D during flight to be transported to next waypoint.
That's it!
Craig Bannister, Herts ROCK ’N’ ROLL I have found 2 cheat modes for Rock n' Roil on the Amiga.
1) If you type RAINBOW ARTS when it asks you for your name you
get the lollowing:- Press F3 and you get one extra pickaxe
Press F4 and you get one extra speed up Press F5 and you get
spikes Press F6 and you get some armour Press F7 and you get
one extra bomb Press F8 and you get one extra parachute Press
F9 and you get an increase in map depth Press F10 and you go
to the next level Pressing 1, 2, 3 and 4 ends colour keys.
2) Type country instead of your name and you enter the Juke Box.
WARNING It has come to our attention that copies of our listings are being illegally put onto disk and then sold with a message at the end of each disk telling people to ring CU if they've problems with the listings. BE WARNED! A) Only mugs buy disks on which listings have been incorrectly entered (and don't ring us if you’ve problems), B) Anyone found producing these disks will be prosecuted.
Any Information leading to a conviction will be gratefully received. And In the meantime don't waste your money on dud disks. Get up to date listings In CU every month at El.30 it’s much better value.
B. Shelton NINJA WARRIORS Thought you might be able to put these
to some use AMIGA Put CAPS LOCK on then type the cheat
phrase you require then turn off CAPS LOCK THE TERMINATOR
Ninja body parts explode when you die.
MONTY PYTHON Enemies come on backwards.
SKIPPY Enemies bounce.
A SMALL STEP FOR A MAN Moon gravity.
Jumping baddies will jump right oH the top of the screen.
STEVE AUSTIN pressing S during play will toggle slow motion on and off.
All the above cheats can be combined if you are feeling really silly!!
FIGHTING SOCCER Instructions: Type in the program and then save it to disk. Insert F-Soccer Disk in drive when prompted and Cancel both requesters. Computer Goals will be ignored.
10 REM - CRACKED BY ANDY GRIFO, FIGHT- SOCCER VO.l- 20 checksum = 0 : total = 9468328. : crack = 4670268.
30 START - 4669448. : FINISH = 4671398. : GOSUB 50 40 GOTO 90 50 FOR n START TO FINISH STEP 2 60 READ a $ : a = VAL(“8.h“+a$ ) 70 checksum = checksum 80 POKEW n,a : NEXT n : RETURN 90 PRINT “Your Checksum = ”;checksum 100 IF checksum total THEN PRINT “Data Error.
“:END 110 PRINT “Please Place Fighting-Soccer in drive 0” 120 PRINT "and Cancel Both Requesters."
130 PRINT “Computer Goals Ignored!!” 140 INPUT “PRESS RETURN TO BOOT GAME “.grifo 150 CALL crack 160 DATA 49fa, 001a, 4bf9, 0003, 004e, 2a8c, 49fa, 001c 170 DATA 4bf8, 0084, 2a8c, 4ef9, 0003, 000c, 33fc, 4e41 180 DATA 0005, 114a, 4ef9, 0005, 0000, 487a, 0004, 4ed2 190 DATA 48e7, 8080, 41fa, 008c, 5250, 3010, b07c, 0002 200 DATA 6608, 33fc, 4e75, 0000, 9bc4, 4cdf, 0101, 4ef8 210 DATA lb70, 2e3c, 0003, 0000, 2c78, 0004, 207c, Oofe 220 DATA 88c0, 43f9, 0007, 2000, 43e9, feba, 2449, 303c 230 DATA 0145, 12d8, 51c8, fffc, 257c, 2007, 4e71, 0042 240 DATA 4eea, 0016, 434f, 4445, 4420, 4259, 203a,
2041 250 DATA 4e44, 5920, 2849, 2043, 414e, 2048, 4143, 4b20 260 DATA 4954, 2920, 4752, 4946, 4f21, 2157, 414c, 4b44 270 DATA 454e, 2c57, 4f52, 534c, 4559, 2c4d, 3238, 2d35 280 DATA 5147, 0000 Andy Grifo STRYX Instructions: Type the program in remembering to save it. Insert the Stryx Disk A in drive 0 and then Cancel both the Requesters when they appear.
Press return to boot with Infinitive Lives.
10 REM - CRACKED BY ANDY GRIFFO, STRYX V0.1- 20 checksum = 0 : total = 855391 & : crack = 520260& 30 START = 520192& : FINISH = 520371& : GOSUB 50 40 GOTO 90 50 FOR n = START TO FINISH STEP 2 60 READ a $ : a = VAL(“&h t a$ ) 70 checksum = checksum + a 80 POKEW n.a : NEXT n : RETURN 90 PRINT “Your Checksum “;checksum 100 IF checksum total THEN PRINT “Data Error.”:END 110 PRINT "Please Place Stryx Disk 1 in Drive 0” 120 PRINT “and Cancel Both Requesters.” 130 INPUT “PRESS RETURN TO BOOT GAME ’’.grifo 140 CALL crack ISO DATA 41f8, 0084, 43fa, 0012, 2089, 33fc, 4e41, 0003 160 DATA 006e,
4ef9, 0003, OOOc, 4118, 4120, 43fa, 0008 170 DATA 2089, 4ef8, 4000, 41f9, 0000, b2b2, 20fc, 31fc 180 DATA 0180, 20fc, 020a, 4ef9, 20bc, 0000, b2cc, 4ef9 190 DATA 0000, aale, 2e3c, 0003, OOOO, 2c78, 0004, 207c 200 DATA Oofe, 88c0, 43f9, 0007, fOOO, 43e9, feba, 2449 210 DATA 303c, 0145, 12d8, 51c8, fffc, 257c, 2007, 4e71 220 DATA 0042, 4eea, 0016,434f, 4445, 4420, 3a20, 4259 230 DATA 2041, 4e44, 5920, 2849, 2043, 414e, 2048, 4143 240 DATA 4b20, 4954, 2920, 4752, 4946, 4f21, 21S7, 414c 250 DATA 4b44, 454e, 2c57, 4152, 534c, 4559, 2c4d, 3238 260 DATA 2d35, 5147 4e71, 2007, 4e71 250 DATA 0042,
4eea, 9438, 0016, 4841, 434b, 0000, 4544, 2042, 5920 260 DATA 414e, 4459, 12d8, 2028, 4920, 4341, 0301, 4e20, 4841, 434b 270 DATA 2049, 5429, 4e75, 2047, 5249, 464f, 2121, 2c78, 2057,414c 280 DATA 4b44, 454e, 88c0, 2c57, 4f52, 534c, 4559, 43e9, 2c4d, 3238 290 DATA 2d35, 5147, 0145, 2020, 2020, HOO 257c, Andy Grifo.
Andy Grifo.
OUTLAND Instructions: Type the program in not forgetting to save it. Insert the Out- land Disk 1 in drive 0 and then Cancel both of the Requesters when they appear. Press return for a System Take-over.
HOW TO POKE 10 REM - CRACKED BY ANDY GRIFO, OUTLAND VO. 1- 20 checksum R 0 : total = 1033242& : crack = 523620& 30 START = 523520& : FINISH = 5237378. : GOSUB 50 40 GOTO 90 50 FOR n = START TO FINISH STEP 2 60 READ a$ : a = VAL(“&h+a$ ) 70 checksum = checksum + a 80 POKEW n,a : NEXT n : RETURN 90 PRINT "Your Checksum checksum 100 IF checksum total THEN PRINT “Data Error.”:END 110 PRINT “Please Place Outland Disk 1 in Drive 0” 120 PRINT “and Cancel Both Requesters.” 130 PRINT “Infinite Lives for both Players!!” 140 INPUT “PRESS RETURN TO BOOT GAME ”,grifo 150 CALL crack 160 DATA 41f8,
0084, 43fa, 0012, 2089, 33fc, 4e41, 0003 170 DATA OofO, 4ef9, 0003, OOOc, 43fa, 0012, 41f9, 0000 180 DATA 6806, 30fc, 4eb9, 2089, 4ef8, 0400, 48e7, 80c0 190 DATA 23fc, 4e71, 0000, 93bc, 23fc, 4e71 200 DATA 0000, 41fa, 0050, 43f9, 6H2, 303c 210 DATA 0043, 51c8, fffc, 4cdf, ddfc, 0000 220 DATA 0100, 2e3c, 0003, OOOO, 0004, 207c 230 DATA Oofe, 43f9, 0007, fdOO, feba, 2449 240 DATA 303c, 12f8, 51c8, tHc, This is a more detailed description Ifor those people who have only recently got ah Amiga computer] about how to enter the cheats for games which are printed in this magazine.
STEP I Switch on your AMIGA and wait for the Work Bench hand lo be displayed.
If you have an Amiga 1000 then insert your Kick- start disk first as described in your manual to get to the above stage.
STEP 2 Gel out your Workbench disk and insert it into drive 0. After
o while this will finish loading and you will be presented with
some icons and a pointer which is controlled by the mouse.
Eject vour Workbench disk and insert your EXTRAS (or
something similar) under it. Grab your mouse and position the
pointer over the icon and double click the left button. If
that worked correctly then you will see a window with more
icons appearing in it. Now double click on the icon which says
AmigaBASIC under it.
STEP 3 You ore now in AmigaBASIC and vou are ready to type in the cheat program which you like. The program must be typed in to the right hand window. To move between the windows just position your mouse in the window that you want and press the left button once.
STEP 4 Now that you hove finished typing in the program in the right window you need to save it. To do this move the pointer to left window and click left button once and type: SAVE "filename".
Where filename is the name you want the cheat to be called on the disk. Now before you press return eject the extras disk and insert the formatted disk which you are to save the cheat on then press return. During the save the computer might ask to have certain other disks to be inserted so just follow the on screen prompts.
STEP 5 Finally to run the pro*w the left window type: (followed by pressing the turn key).
The cheat should now work. If you get any error messages it probably means that you have made a slight error when you entered the program. Just check through the program and if you find a mistake don't forget to resave the program again as described above.
David Slack o uccess at being a piaAs ahead of you is tine, out, thereby slowing him boxing manager is though I usually find seven down. If your boxer has the ' nof just a case of or eight to be the perfect stamina and strength to getting a well ranked range. Make sure you manage it. Then keep this boxer. You've got to be a choose boxers you can tactic up. |ld before you sensitive trainer, picking beat, the easier the better, know it. Yaj’ve won. If up on a boxer's bad points. Check the boxer's record your oppoMRIt cuts easily, l and covering them by in your Filofax and match it's
alwaySfvorth going for improving on his the number of knockouts the head and occasionally strengths. The boxing against the number of lighting dirty, resulting in a boards must be happy with wins. A lot of knockouts few clashes of heads. That your decisions, and more means that you have to try way. You're likely to cut importantly your boxer to beat him on points, and a him and have the ref stop must be happy. After all, low number of knockouts the fight. Obviously the there's no point in a boxer shows he's a distance combination of tactics that who does well all year then fighter, so you
should go work the best are down to turns round, accuses you for the KO early. Each individual boxer, but of underpaying, then Use your two scouts to the general rule seems to leaves the camp. Check out a boxer's be that fast weak boxers Your boxer's contract is statistics. A super strong tend to jab and move, a simple affair, as you can boxer with a keen eye and whilst other, slower yet offer them anything at all in an accurate left hook might powerful fighters go for the early stages and they'll drop most boxers inside of the KO constantly, thereby accept. However, that five rounds, but add
a glass piling on the pressure from doesn't mean that they're jaw to this fearsome the word go.
Gullible. They learn fast. So adversary and the chances In between rounds, the much so that within a year are he won’t last three things you have to worry they're holding the reins himself about most are. In order of when it comes to renewing You’ve booked your priority, stamina, their contract. Filling in the fight, your boxer is raring alertness, cuts and second year contract is to go, and you know your bruises. Unless of course easy as long as you follow opponent. It's time to fight, any of them is disastrously these two basic rules: and it's the tactics you low. In which case they don't
undercut, or the choose when fighting that require urgent attention, boxer will walk out. And decide whether you stand a There is a lot more to don't go too high, else you chance or not. WCSM. But there is might find it impossible to If you are fighting a nothing I could wntejjiat offer better terms next boxer with low stamina, or would apph oeverybody, I year. Indeed a very fast boxer. Because every boxer Is Getting to the top is easy going in aggressively with diffeijiit. Muchas I would as pie as long as you are a constant stream of body liket® come up with some prepared to be patient. And
head punches is magic formula there isn’t Fighting boxers only five enough to either wear him one. Happy fighting.
-seconds out for Golfat|| ringside extravaganza as llagi round with Playfflpgh. Tonjpltl a wet sponge onwowmSfflFst the blue ooiioer with th6se hint!
P for a braved
• ed into id tips.
EYE OF HORUS CHEAT MODE In the credits section of the game type ‘SPAM' and the game will start. You will now have infinite lives and you will not need colour-coded keys to be able to use the locked lifts this means tht you can easily access most of the game. If you want to meet Set, he is through the blue-locked lift.
HINTS ’N’ TIPS The first thing you will need is a map. This is obtained from the Amulet of the Steps. As you start in the burial chamber, take the lift on the left side of the chamber and go up the lift to the next chamber.
Now go left until you reach another lift and go down for two chambers In this. The Amulet of the Steps is to the right of this chamber but be careful, there are a lot of hid.
Den surprises Each Amulet is described in the Horus players guide but each description is very vague. Here is a list telling you what each one really does.
THE HEART - if you are carrying a piece of body and you use this amulet, Isis will appear and take the piece of body back to the burial chamber for you.
THE SAM Anubis will be summoned and will give you an extra amulet (randomly selected I. THE BUCKLE an extra weapon this will give you a water jet weapon. Found in the Yellow Area Map.
THE SCARAB another weapon this will give you the ability to fire dung balls.
Found in the Green Area Map.
THE EYE OF HORUS the most powerful weapon in the game. This will give you a very strong laser that will slice through enemies with great ease. Found in the Blue Area, but beware, the evil Set protects it.
THE SOUL a multiple weapon, up to two available a small hawk will fly above you and give you extra firepower.
If another Soul is collected and used then yet another multiple hawk will fly below you. By using the Eye of Horus with two Soul amulets, the players firepower becomes awesome even Set will have a hard time standing up to you!
SERPENTS HEAO THE TET when you have returned all of Osiris's body pieces to the burial chamber, you should return there and use the Tet Amulet. A fanfare will sound and all the pieces will pull together to show you the great king. You are now able to kill Set (who will be cowering in the Blue Area map) and H you succeed in this then you will win the game.
RED AREA MAP THE PILLOW a smart bomb will last permanently and will destroy everything in the chamber that you are standing in when you use it.
THE TWO FINGERS a smart bomb will likewise devastate everything that lurks around you.
THE SHEN a smart bomb will destroy new enemies.
LOCKED - RED KEY FROM YELLOW AREA o BLUE AREA MAP n ?
LOCKED - BLUE KEY FROM YELLOW AREA LOCKED - BLUE KEY PAPYRUS SCEPTRE 'TZL HE EYE OF _ _ HORUS SAM [±s 11 El THE VULTURE a smart bomb yet something else which will obliterate all of your opposition, but beware, it will only work in the Red area map.
THE COLLAR OF GOLD you will be invincible for about 30 seconds with this amulet.
THE PAPYRUS SCEPTRE a red herring if you have a powerful weapon, this will turn them back into the papyrus darts which you started the game with.
THE LADDER - a teleport - this will always return you to the burial chamber. There are three of these in the game and they can be very useful if you use them at the right time particularly when things get tough in the Blue Area.
THE NEFER - if you have a map then you will be able to determine Set's location.
THE MENAT boosts your strength to maximum.
THE STEPS when used you get a self-mapping facility. A map icon will appear to the far-right of the icon display.
Click on this to see the map.
THE FROG an extra life.
O 7 77 play' STARFLIGHT Spaceport where you can that has water, oxygen.
After assembling your get them analysed for a reasonable temperature crew, the first thing to fee. And atmospheric activity spend your limited re- When you feel tough and a gravity between 0.7 sources on is a number of enough to move farther and 1 3).
Cargo pods. Everything afield, a good place to start else; weapons, armour and to look for a rumble is the COMBAT even training comes later. Southern Cross constella- , ,h . . . .
When you look at the Inter- tion around 80.98. If '??rly s,ages 01 *,he .... , . . . • . Game the races vou re stel information board in you ve built up your ship " . 7 the starport, you'll find a sufficiently you should be. Are ,he VeloxianTthTspe" heavy hint that your first able to destroy any of the • Rrtth _ , . «
• » port of call should be the raiding parties you encoun- .. '
... . ,re, ?lr 'I f11" ° mineral-rich planet nearest ter.
Remember to trawl “.h'TT
- * * the sun in your solar sys- through the wreckage of £
ihvefe Ie ’ co ‘ tern. Fly there and land at the ships for
valuable En- J, hllt . Fh S one of the high points durium
(fuel). Concentrate marirked 0n thhe 'f”a;n ?" ,his. Sys,5m
untilyou false. The Veloxi ar« Tbit generous Sl r 'jV y shou
hav"! fltT7 Posits waiting for collec- enough money fuel
and render. Watch ouMor The Mf. . Tion. Engage the auto pick
weaponry to reach ,ust ab- Tw .
“W. | “PH°T nr am V6h ° anywhere. Wi(h p|asmy bo|(s ,ha,y u, b . ¦- ou caT carry rTturning EXPLORING .
R - PLANETS ft- that area or the ship'shold Brown, and blue class ranKe of artifacts. Thrinn Ky is full This can get a little Plane,s are ,he ones most attacks will almost always monotonous !ter » wZ Wl'o contain life and *e.fatal If you encounter iiioriuionoub aner a wmie, 7T . ---- ---- ¦ but before you are strong there ore “e ?"*s ,mos* TnT'.T f, fT* ,1
- enough to leave the solar Wdrtni explor.ng. Look a.id t'y to
get to the system and risk encounter- ««¦* _£• *uafc"al re-
nearest planetwithout an system and risk encounter- around k®
«Iua‘°rial r . Ing some hostile enemy. 8'0ns ,or ,lle forms-
ships it's ylgfcod idea to* OTHER WAYS OF I earn some serious
money „ T*
• mining. Then you can MAKING MONEY
* encounter. Wilt Thrinn appea worth investigai reever the is
usually ARTIFACT p afford to train your crew up On planets
with lifeforms j to a reasonable proficency you can stun and
capture These are the ar Is to take back to the have some use:
i to get at least a set of anil 5S 3 lasers, missiles and spa'
ijBjB jind preferably a are 5 ~ni fogihe and set of equ eport,
most of these nnn nFVICF worth less than, the KUU utVIUt valent
weight in miner- Old Empire device which bi(t It makes a change
projects an enhanced laser MmjWjjfr M $ more in- shield around
your ship.
FtpUhe fleets in I away SHIMMERING SB S3 don't hawngimrfhe range furth* , away fWrn'-Wb H I M M E R I N G of valuable minerals, but starting point are'quite BALL some of them do have valuable. If you're short on ,ha, (ancient ruins. Search cargo space, record a holo- 0oerates autximitirallv around these using the ter- gram of the animals, it's during* :ombat ram vehicles' scanners to worth nearly as much. The 6 find artifacts. Some of other way isio recommend FI I IPSflin.
These are highly valuable, suitable plaitets for col- but most are no.more than onisation. Ignore the ‘hefty Worth 15,000 mu.
Trinkets; later in the game fine' mentionVd in the Dfr» rvi mnrD some artifacts will give you game manual, eich planet KtU GTLINOtK powers that are necessary that is suitable ffets you Aj»orbital scanner, to progress in the game. 10.000 mu and fj|r each Once you've acquired a few one that isn't you’ll oNv get The GREAT EGG can be of these take them back to fined 100 mu. So loglany- found on the Sphexi and the Trade' Depot at the thing that looks likely (i.e. located at 192.152. SECTION 2 Remember f dog a bone and i life-giving powef*in fa .
You'll need ti use your weapon. A gun upgrade can be obtained from the robot in 18, level 2. Make sure you kill the Stone Monster or it's you who'll turn into stone, but you can't do much about the Black Underlords.
And that's about it, except that you may need some help in one of the rather tricky cube rooms in level two. Use the red token by the first red cube, the yellow token by the second tube, the green by the third, the red by the first, the green by the third and the yellow by the second. This must be done in this specific order to gain Securiplas Seven otherwise you'll be given a time bomb that will kill you.
SECTION 3 LEVEL 1 C= Commodore AMIGA TENSTAR PACK WORTH OVER £229!
FREE! - INSANITY FIGHT - by M.crodeal FREE!- AMEGAS - by Players FREE! - MERCENARY COMP - by Novaqen FREE! - BARBARIAN, ULT WARRIOR by Palace FREE!- TERRORPODS - by Psygrosis B B BB H I B INCLUDES F 'Pic jk B DELIVERY The Amiga 500 is one of a new breed of technologically advanced computers, which are now emerging as the new standard for home computing, based around the new Motorola 68000 chip The A500 has 512K RAM and a 1Mbyte double sided disk drive built-in It can be connected directly to a wide range of monitors, or to a domestic TV set through a TV modulator Designed with the user in
mind, the A500 features a user friendly WIMP environment and comes supplied with a free mouse. And. When you buy your Amiga from Silica Shop, the UK's Noi Amiga specialists, you will experience an after sales service that is second to none, including a technical support helpline and free newsletters and price lists Return the coupon below for our current information pack, which will give details of the Silica service and the very latest Silica Amiga offers s&oe FREE! - BUGGY BOY - by Elite FREE! - WIZBALL - by Ocean Belore you decide when lo Doy your new Commodore Arnica computer, we suggest
you consider very carefully WHERE you ouy it rne e are MANY companies who can o”er you a computer a 'ew penpnerais ana me lop ren selling i«iies There are fewer companies who can otfer a wide range Of products for your computer as wHi as eapem advice and toe aigest range cf Amiga related product* m me UK a tun time Amga specialist technical hclplir* and m-depth after sain support, including tree news-eiters and brochures delivered to your door tor as long as you reguire alter you purchase your computer That one company is Silica Shop We nam Onn estapushed in the home computer lietd tor ten
years and can row claim 10 meet cur Customers requirements wMh an accuracy and understanding which is second to none Here are |usl some 0 the thngs we can o«er you THE FULL STOCK RANGE: The larges: range of Amiga related peripherals, accessories, books and software in the UK AFTER SALES SUPPORT: The staff at Silica Shop are dedicated to help you to get the best from your Amiga.
FREE NEWSLETTERS: Mailed direct to your home as sooo as we print them, featuring offers and latest releases FREE OVERNIGHT DELIVERY: On ail hardware orders shipped to Silica Shop customers within the UK mainland PRICE MATCH PROMISE: We will normally match our competitors offers on a same product same price' oasis FREE TECHNICAL HELPLINE: Full time learn of Amiga technical experts to help you with your technical queries But don't just take our word for it. Complete and return the coupon beiow for our latest Amiga literature and begin to experience the Silica Shop specialist Amiga service.
A500 Computer TV Modulator Photon Paint TenStar Pack TOTAL RRP: LESS DISCOUNT: PACK PRICE £?
A500 Computer £399.99 1084S Colour Monitor £299.99 Photon Paint £69.95 TenStar Pack £229.50 TOTAL RRP: £999.43 LESS DISCOUNT: £350.43 PACK PRICE IS: £649 When you Ouy the Amiga 500 from Silica Shop, you will not only gel a high power, value tor money computer we will also give you some spectacular free gifts First ot al we are now including a TV modulator with every A500 stand alone keyboard, so you can p ug your Amiga straight into your TV at home (the modulator is not ncluded with the A500-A10MS pack as i1 iS nor required tor use with monitors). Secondly, we have added a free copy of Photon
Paint, an advanced graphics package with an PRP of £69 95 Last (and by no means least'i so that you can be up and running straight away, we are giving away the sensational TENSTAR GAMES PACK with every A500 purchased at Silica Shop Th.s pack teatures ten top Amiga tines which have a combined RRP of nearly £230' Reium the coupon tor details TOTAL RRP: £229.50 H you already own an Amiga computer and would like to be registered on our mailing 141 as an Amiga user lei us "row We will be pleased lo send you copies o* our price lists and newsletters TREE OF CHARGE as they become ava.iaNe Complete me
coupon and return n to our Sidcup branc" and bng.r e.pcrmncing a spooa Air ga ier.ee if al .* second 10 none Tk Silica Shop Ltd. Depl CMUSfl 0390. 1-4 The Mm. Hallnrley Road. Sidcap, Kent D«14 IDS PLEASE SEND ME FREE LITERATURE ON THE AMIGA Surname.
Mr Mrs Ms Initials Address: SIDCUP (&. Mail Order) 01-309 11 1-4 The Mews. Halherley Road. Sidcup. Kent. DAI4 4DX OPEN: MON SAT 9xm 5 30pm LATE NIGHT: FRIDAY 9am - 7pm LONDON 01-580 4000 52 Tottenham Court Road. London. WtP OBA OPEN: MON SA ’ 9 30.1m 6 Oopm LATE NIGHT: NONE Postcode LONDON 01-629 1234 ext 3914 Do you already own a computer If so. Which one do you own’’ Sel fridges tst floor I. Oxford Street. London. W1A 1AB OPEN: MON-SAT 9am - 6 Oopm LATE NIGHT THURSDAY 9am - 6pm HARWOODS YOUR FIRST CHOICE FOR AMIGA Pol ¦¦¦¦¦¦¦¦ oil this when yoa E you're going lo make!!!
- Tetris Microsmlihed Joystick Phobia Tailored AMIGA Qua Cover ¦
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PACK 1 PACK 1 PACK 1 PACK 1 Xi Containing the Super Powerplay
Pack 1, AND a Philips Stereo 2 CM 8833 Monitor PLUS a Free m V
£61 Choke (OTP- Includes RindwrfeV ?)
.....I Tow 1 G-BLank 15" D lac. Studio Disk Wahl Mem Mat . SOOSAht* lYr Svteripfon to MR | Supntasahrsenal 0 lea TVModukrto- Mo* Painl II PACK 4 PACK 4 gftS5.lh* | EVEN MORE SOFTWARE, pi*. 001 brand new PACK SI Jest looh at the 11 NEW SIZZLING SOFTWARE TITLES we're giving away ABSOLUTELY FREE in oar new At Harwoods we've yet again Improved oer Great Value Amiga Offers with Hie launch LATISTI GREATEST EVER POWERPIAY PACKS with DEMIN1 DIEGO YOUR AMIGA AMIGA ALWAYS SHOOTIN' OUT THE BEST DEALS!
Games packs. Remember, ihough, voa can only get e bey yoar Amiga from Harwoods.
HARWOODS AIL NEW COMPLETE STUDENTS PACK 35 • All OUR PACKS CONTAIN AMIGAS WITH THS (0110WIN6 STANDARD FEATURES:- AMIGA POWERPLflY PACKS All OUR PRICES INCLUDE VAT AND STANDARD DELIVERY SERVICE DIEGO S EXTRA SPECIAL DEAL!
Genuine A50I Ram Pack... Strictly Limited Offer to First 200 Customers!
? 1 Operation Manuals ? Workbench 1.3 System Disks ? Ddutort 1.3 MH-fc £999 NEW AMIGA AND COLOUR PRINTER PACK NEW POWERPRO PACK 4 CONSISTS OF.. Take our PowerplcryPodc 2 and odd Star's fontostk a*. A500. S*. Icio (d*x Prim.
IC10 COLOUR PRINTER, To give you the ultimate Cow m. rnlmcr home pnlMtninmpnl tnmntttM cvcl»m!ll Troteir Yen** J 2 Wad Prraaa lu.
THE COMPLETE PACK FOR THE GAMES ENTHUSIAST AVAILABLE RIGHT NOW!
Our ALL NEW AMIGA Powerploy Pack 1 now includes some great up to the minute software and extras, just look ot the savings colour home enlertoinmenl computer system!!!
_ . „ Or, if you prefer on ohemotivB PACK 3 PACK 3 AMIGA A500 (ompi
- Bolmon the Movie - Nebulus
• New Zealand Story - Menace
- F18 Interceptor ¦« Chessmaster 2000
- Commando .e Triviol Permit SEE WHAT WE MEAN ABOUT COMPLETE!
You won't need lo buy any more games ior ages end you'll be able to start using your Junlge Hie moment it's onbuedl Tailored Monitor Dust Cover... £849 kunceng Mon PACK HARWOODS THE NAME YOU CAN TRUST 24H0IR II:I MADE EASY ¦ COMPARE OUR SERVICE ?
Cordon Horwod (ompulets ore licensed credit brokets ond I facilities lo pay using our Budget Arreuni Scheme ore offered on most Hems. APS 36.8* (Variable) 12-36 Month credit sale letnn ore available to mou odulls, L simply phone or mile and m will lend mitten details olong | wwi on application form.
Credit terms with or without a deposit, can be triored to suit your needs.
OROCR IT PHONE: Phene oar 24Hf Older Iwk usinj year km. Ft* «Lcmtord (herga Cords quatbg nembe* I eipay data ORDER IT POST: Mike chew MrtFvkuUng sodety Mk apawl aim po«Ne M GORDON HatWOOO COMPJTtfS.
(HI Fawwl a fciMws d»w (kys ckmonce (ran deee ymr adec nqjrtwes.
FREE POSTAL DELIVERY: Goods m UK Mmdorf (57 hy deiwayl M (0UBB SBVta. Add f S p* «*» *¦ h Mkt wfcng day ...nnamftydwtfctwdc cdFK* If yw Wsh lo pay by (red* Giro Trank * yea am bwfc hi ton be snagged am* phoae « br hu* (Neraelfy lakes 35 Mrtng doysl «fds we’ll still be here... I r after yoo’ve purck 12 MONTH WARRANTY: If pod* prnaie be fsulyMttr 30 djysef l«rdiB4 ibey •« b« rifioced with o NFW UWT fer the reneWw ef du WoroMee pvrod, aB Rarrvly repan •« be rude BH Of CHARGE* N f ACUITY: Any iedty (oaputa e Motor toe be dinted a hone fRtf OF CHAJGI dang garonne Wkd IUI Monbni ad,) | 11
TESTING PROCEDURE: At can**™ ae Wed pda to dewttb.
Ond dl de« ve vjppGed «Hi msiiB pin leafc n n MONITORS PHILIPS CM 8833 STEREO hi 14" Stereo High Resolution Colour Monitor ? SCART Eura-conneclor fitted os stondotd ? RGB AI, TTL, Comp. Video & stereo audio inputs _j Con also be used os a TY with tuner or VCR j features (odd down tih-stond ? IwinSpeokers Q FREE lead for computer of your choice j ONLY FROM HARWOODS . ) 2 Monlh r. warranty for mojor faults 249 COMMODORE 1084 S ion 14’ Stereo High Resolution Colour Monitor ? RGB 41, TIL, Composite Video 8, Mo Inputs
- 1 Con olso be used os o IV with o toner or VCR Cl Features fold
doom tih stand uidAdhw* row £259 ? Twin Speakers U Supplied
with tobies for A500, CGAPC, C16-A4 178 GRAPHICS HARDWARE AGE
HARD DRIVES COMMODORE 4S90 20Mb HARD DISK DRIVE FOR AMIGA A500,
WITH FREE 0.5 Mb MEMORY Cooonedore's own herd drive lor the
4500 Autoboot wtlh ndrslatt 1.3 Stxkets for up to 7Mb RAM
expatsran J Con be frxpoivded in SI ?K Woos ? DMA arrest
External SCSJpart SUPPLIED Wltrl IIEE O.SMb MEMORY EXPANSION
(fcdrioiled below TtardlW Upgrade") SUPER LOW PRICE
ONLY...£399.00 A590 HARD DISK WITH 2Mb MEMORY ? Expansion fined
owed Rent, to Go) GREAT OffER AT ONLY...£549.00 A590 HARD DISK
SI 2K UPGRADE 0 Onbootd, Fit up 10 4, in stages, Wring 2Mb
total ? Up lo 3»xlxta fitted rfBn GREAT OFFER AT OHLY...E59.95
40Mb VORTEX HARD DRIVE FOR IOTH AMIGA A500 AND AMIGA A1000 C
For both 4500 arid A1000 os supplied Autedwols on ANY AMIGA
GREAT VALUE AT ONLY,„£499.00 FLOPPY DRIVES EXTERNAL FLOPPY DISK
DRIVES Tbe drives bred belew hove tbe leOowteg teonree- ?
EneMiAfcoUei«*h Q Thtougbpori ij LED Atressbgbt super ariet O
Suilablefor A500 aIOOO a1000 CUMANA CAX 3S4 3.5” SECOND DRIVE J
25mm Super sMne 3.5" driwr A REAL BARGAIN AT ONLY...£89.95
CUMANA CAX IOOOS 5.25’ SECOND DRIVE O AMIGA DOS ond MS 005
nxxpolible SAVE MORE THAN EVER...E129.95 HARWOODS SUPERSUM 3.5"
SECOND DRIVE c fxtosloeage and great .due tad 'SUPERLIM PRICE'
ONLY...E69.95 ACCESSORIES COMMODORE AS01 RAM PACK GEIfUINE CBAA
rom park verirh txld-on DOES Nol involidott Ctmmodote's
worrontp.
AS20 TV MODULATOR £19.95 QUALITY ACCESSORIES tlt.tl rife Ams 0rit»4m«riR« ln fob* I PRINTERS All print.ri in our rang uro Dot-Matrix I features... PC's, ST at. And come -Uh.
STAR LC10 - 120 25 cps (hr most popular Mono Dot-Matrix printer STAR LC10 Mkll ¦ IS0 30 Brand new superfosi Mkll version ol the ever populor LCIO printer (I Multiple font options Iron. Iron! Panel [ ! Indent paper handling I J Simultaneous, continuous and single s1**15"*1”)1_£184.95 STAR LCIO COLOUR - 120 25 cps Colour version of the 1(10- U Allows fuH colour dumps from Amiga u Our most populor colour primetl E209.9S STAR LC 24 10 -1 BO 60 cpi 24 Pin version of the Star LC Series with L Exceptional letter print guality £249 95 STAR XB24 10 COLOUR - 240 80 cps Verv fost LQ 24 Pin Colour ?
Indudes FREE on-site maintenance for a FULL 12 MONTHS!_ CITIZEN SWIFT 24 PIN COLOUR - 160 50 cpj The MOST competitive 24 Pin Cafew Pffriht avaiktle Today!!!_£349.95 CITIZEN I20D- 120 25 cps 2 YR WARRANTY Vary reliable low tost printer, interchongenhle mterloees available for Centronics RS 232 ot Serial Type lor IBM M etc._£ ,49.95 COMMODORE MPS 1550- 120 25 cpi NEW...NEW...NEW, 9 Fnn Colour Printer a Compatible with both Amiga and Commodore 64 128 Computers £249,95 Ckorarterr Per Serowd speedI peered are Drafl IQ el lOtpl All out Star [rioters are genome UK tpet whedt ace spedhejy mmrfonured
lac sdt In be UR eriv. Eutopecxi son. Verpens or being unofllddbr imported agoiml he mfcolitar Mxronics IIK.
These primetl 00 NOT any o Slo Ul «xronly, end WIU HOT M serviced by Itiem should be need arise UK specification pipers ma» be recognised by their 3-Pln UK HOH ORDER HOTLINE - 0773 836781 GORDON HARWOOD VISIT OUR SHOWROOM Please cdl to see us where oar Ml mage el advertised prodwts, GO *** GORDON HARWOOD COMPUTERS DEPT.CUS M. 69-71 HIGH STREET AIFRETON, DERBYSHIRE, DES 7DP TEL0773 834781 FAXK1773 831040 AND MORE, is on sole. Come and see for yourself the amazing Amiga and a whole host of peripherals, software ami accessories.
REMEMBER, WE ARE NOT JUST ANOTHER MAIL ORDER COMPANY.
AH Isted prices are what YOU PAY, and there are NO HIDDEN EXTRAS!
VAT and posloae ore included and prices are correct at time ef going to press (Pock details may very from time to time). E&OE.
Offers are subject to availabiBty aad are cnrreatly advertised prices.
Konami Well, It wems official.
The logo Is Identical, and I can't Imagine that a company as reputable as Konami would dare to take the film’s name In vain at least without shelling out a tidy sum tor the rights). But I still find It hard to believe that the two are very closely related given that the film first appeared tour years ago.
V'see, Allens', the film, starring Sigourney Weaver, Is a rather good, If alightly over-the- top follow-up to Allen', Aliens, the game, Is )ust a thinly disguised rehash of the dreary old Gryzor-type shoot 'em ups.
For one or two players, Allens features three different types of shoot 'em up action. Part one Is standard horizontal-scrolling blasting. Your onscreen hero carries a standard gun which he uses In two fairly awkward positions, upright at hip level and crouching. The aliens you face are pretty drab and anonymous, but they move quite swiftly around the playing area. To help you counter them there are occasional weapon pods with an alternating array ot weapons for you to choose rockets, flares, 3-way fire and triple power are available, and very useful they are too.
After the Inevitable showdown with the end-of-ievel boss, you find yourself competing with a far more formidable alien, thle time In an up-the- screen shoot out extremely reminiscent of Shlnobl and, In particular, Gryzor. This blob fires ectoplasm In salvoes at you aa he shifts rapidly from side to side, and just when you think you've got the better of him, he transmutes Into another form which you have to try to destroy again.
When you’ve finally fought this monster Into the ground, level three puts you In the driving seat of some kind of Ironclad, driving through a tunnel full of aliens, S la Operation Thunderbolt. The Idea, once again, Is to blast the upscreen aliens, this time to prevent them climbing over the coning tower.
Throughout, I'm afraid, the graphics are uniformly bland and drab, the controls are Irritatingly unresponsive and the action, If that's the appropriate word, samey and dull.
This really Is a waste of time apart from the game's patent lack of originality, It's actually also tar below the standards one expects in 1990 coln-ops In the purely technical and cosmetic areas.
Aliena are coming to devour your ten pees resist them at all cost.
CONVERTABILITY 65% mmortality. Legend has it that the secret is hidden I in the Throne Room of the Great Castle atop Dwarf Mountain at the centre of the land of Anrea.
Breed a fighting force of dragons and conquer the villages of Anrea. Collect taxes and buy magic ingredients from passing traders to cast spells. Finally, complete the Talisman that guides you to your ultimate goal.
Dragons Breath. A Fantasy Strategy game for up to three people.
Fresh from Japan comes Pang seems like a strange pointless things in a rather another cute game. Natur- mixture of Bubble Bobbie, sweet way. In this case it means ally It's aimed to grab as Asteroids and Mario Bros, shooting big balloons, reducing many ten pees as possible with- Naturally the plot concerns a them to smaller balloons, and out causing brain death. Sweet little creature doing shooting them again until no- thing remains.
If it all sounds slightly pointless. It changes once you start to pay. The first level starts off with one big balloon, no foreground scenery. Initially your armoury is limited to a rather meek grappling hook, which can only be fired once onscreen. It’s a relatively easy level as are four and five.
At the start of each level the machine informs you on what you can and can’t do. This took me back so much that for a moment I almost stopped looking at the cutsy pictures. And when a section’s been completed you get a little graphic map of the world showing where your next destination is.
It's nothing really more than an excuse for using pretty travelogue shots.
Later on, as platforms and ladders enter the fray the game takes a different twist. Bricks hang mysteriously in the air, causing the balls to bounce faster and make life even tougher. Then there’s a hawk, who buzzes on to the screen to be shot and give you bonus points. A crab creature, which looks like a refugee from Bubble Bobble, skits around the floor trying to KO Pang.
You'll need a bagful ot tactics. The balloons are tricky and need to be shot at the right time, so when they burst you won’t be dissed. Dealing with the small balloons is an art in itself; they need to be lured to one side and then bounced off a grappling hook.
In the best tradition of Japanese coin-ops there's a multitude of extras to be collected. A clock freezes time, a double grappling hook gives you twice the fire power, a gun gives you a laser and so on.
In terms of sophistication.
Pang seems five years old. The backdrops are patchy and the theme tune sounds as though it’s been ripped from The Munsters'. On the other hand, Pang is disgustingly addictive.
In a short space of time the juices were flowing, and the ten pees were gushing from my pocket. If you're going to check out Pang get into the arcades early chances are you’re going to be there for a long time.
SOUND 68% PLAYABILITY 78% CON VERTABILITY 93% OVERALL 79% o Enter the town of Coldfield to buy food and supplies. Play poker in the saloon, read the local news, or visit the bank, jail, livery, doctor or assay office.
Out in the desert, you can fish in the river, pan for gold, and explore over 100 abandoned mines and caves. Freezing nights, scorching days, rattlesnakes, bandits and renegade Indians are a constant threat. Features digitized sound, fabulous graphics and animated sprites.
Journey the Old West in search of the fabled LOST DUTCHMAN MINE!
INNERPRISE Available for: Amiga, Atari ST, IBM CGA EGA MCGA & Tandy. Suggested Retail: $ 49.95. Jaleco I'd really thought that the days of the meekly visual, vertically scrolling shoot 'em up was numbered. Yet this game employs what has to be one of the most dated, overused ideas around. Task Force Harrier should most definitely been abandoned at the development stage.
The intro screens contain the usual mish mash of cliches and an extremely dull picture of what's supposed to be a Harrier, plus a completely unrealistic weapons payload.
Your first plane Is armed with a twin shotgun and some utterly naff bombs. It’s pretty hard to tell what you are firing though.
In fact It's hard to tell what you're flying, the graphics are so miniscule. The first wave of tiny nasties hardly improve the overall situation either.
Lubering on the ground are some equally unimpressive tanks, who let off a salvo without causing too much damage.
Then, at last, you get extra firepower. It comes drifting slowly down from the top of the screen, to be collected to transform Into a couple of friendly helicopters.
Several more power ups later and you get onto the screen.
The end-of-level helicopter follows. For all the fire power your plane carries, and for all the times I hit the copter, it didn't give up let alone explode. Eventually the helicopter seemed to become as bored as I was and switched Into reverse, gliding back up the screen with the grace of a brick. The level doesn't end there though, there's more power ups and more money and still no results.
The heavily foliated landscape gradually gives way to blue-grey rocks, more planes and yet another end-of-level nasty. This time It's two jet fighters. Once again they fail to blow up. Causing you to cop out after five minutes of boring fire button work.
TFH owes much to the machines of the mid-eighties. It Isn't just that the graphics are small they're poorly designed.
The sound effects and music are lack-lustre too. A boring warbly tune tries hard to be adventurous and then is lost amongst a profusion of mindless zaps and squeaks.
God forbid. If this ever made It onto the Amiga there's every chance ot It looking, sounding and playing pretty much the same. It might well be a cheap licence to get hold of, but in the long run when It comes to reviews and sales It'll be a costly mistake.
A poor example of an arcade game. I can only hope that this Isn't a true fortender of things to come.
GRAPHICS 65% SOUND PLAYABILITY 46% CONVERTABILITY 88% OVERALL G The Magazine of the decade is about to take-off PC Leisure The complete guide to entertainment for the IBM PC and compatibles.
FIRST ISSUE FEATURES INCLU FLIGHTS OF FANCY We round up the latest in simulations ON SALE MARCH 15-AT ALL MAJOR Ni The ballots have been gathered, the returns have been counted, and sheet after sheet of the 1989 READER’S POLL lie locked in a pile in the Editor’s desk.
And now that we’ve digested the results, we’ll be letting you know which games, films and records, you, the CU reader, rated most highly. So check out next month’s issue and see if you agree.
PLUS the very best in games reviews, including Tower of Babel, Shadow Warrior, plus the long awaited exclusive on Crackdown. As always, if there’s a game we particularly like we’ll be tying it in with a superb competition.
WHAT MORE CAN WE ADD? Don’t buy anything less. The next issue of Amiga CU will appear on March 26th, so be sure to place your order.
Like many other people I was given an Amiga for Christmas, and a bit later I decided to buy a printer. I bought an LC10 Colour but when 1 booted up workbench to set the printer using Preferences 1 found that only Custom and Generic were on the list in the comer. I haven't saved it on one of these modes, (I don 't know if that would cancel the others). But if I had by mistake the Workbench master wouldn’t just say those two names would it? And I don't use my master so please help me!
Also can anyone copy and sell
P. D. even the free P.D. disks off mags?
J. Solomon,
IV. Mids.
Mien Workbench vl.3 w as issued, Commodore put all the printer drivers onto the EXTRAS disk since there Here so many more of them than on previous disks. What you have to do is to copy the correct driver!s)from the EXTRAS disk onto the working copy of your Workbench tlisk. There is a program which allows you to do this, on the Workbench disk. Open the Workbench disk anti then open the irriUTIES window. Vow select the InstallPrinter’ icon and the program nil! Show the printer driver options.
Select the one you require and it will he transferred to the Workbench disk Irepeat for more than one printer driver). You can now select the required printer option using Preferences in the normal way.
As for PI) disks, these may normally be copied freely, but under no circumstances are you permitted to sell them. Some of the so-called PI) software is actually SHAREWARE, where you are expected to pay a registration fee to the author if you use the program regularly. In return you ojlen get the latest version, an up- to-dute manual and maybe even some support. The free copying is permitted sit that many people can tryr the software before paying any money. Selling such so ftware, other than for the cost of the disk itself, is a breach of copyright. If you read the initial screens of most of
the PI) programs they will explain the exact conditions under which the programs may he copied and distributed.
O Dive at five 0 At present 1 run a 64C.
1541 drive and a Star LC 10 mono printer hooked up with a Centronics interface. I use this system with the aid of Mini Office II to help run a diving club. Although very good in its price range the system is proving to be somewhat limited in its application. 1 am considering changing to an Amiga but need to know a few things first.
Will the Amiga run my printer? Is the Amiga capable of displaying 80 characters per column and not 40 as the 64 docs? (It makes laving out very difficult). Will 1 be able to transfer my data on the club across to the Amiga when I buy a new word processor package? And can you recommend a few packages that will give me slightly better graphics, database and word processing than Mini Office II please.
Lastly, from reading your mag I get the impression that there is more than one type of Amiga on the market (something to do with Kickstart) if this is so, can you tell me which is the best and what the difference is, because I'm a bit thick in the computer department?
I don't want to change to an Amstrad, because I’d also like to have a 'games’ machine having two teenagers who enjoy games.
A. D. Smith, Yvalsall.
First of all, since the Star has a Centronii'S input you aill he able to use it with an Amiga merely by buying the correct cable. Secondly, the Amiga will display tit) column text quite happily, hut the limitation may be on the device you use to display the text.
If you are using a TV, then be warned that not all T 's can display HO column text aithout a degree of distortion which makes it very' tiring to read. It is for this reason that there is an option in the Preferences program to change the 60 column text when using a TV.
A monitor is the only guaranteed way of displaying clear text in 80 column mode, hut some Tvs are better than others, partit'ulary if they have a composite or even an RGB input option.
Transferring the data from Mini Office II on the 64 to the Amiga is going to be a problem. There used to be a device called ACCESS-64, which ullowedyou to connect CBM serial-IEEE devices, like the 1541 disk drh'e, to the Amiga. It cost around £60, but I’m not sure that it is still available. Ihe other alternative is to use a serial transfer through the RS232 port, but again there are problems as the 64 uses neither standard ASCII, nor a standard RS232 port. Even if you could transfer the data, the compatibility' nilI depend entirely on how the files were stored. If they were in an ASCII, nor a
standard RS232 port. Even if you could transfer the data, the compatibility will depend entirely on how thefiles were stored. If they' were in an ASCII format then it shouldn't be difficult to read them into another program.
As for suitable software, my personal recommendation would be the Home Office’ software pack which contains Kindwords 2.0', Tnfojile’, Maxiplan' and 'Pagesetter’ as well as a clipart disk and a fonts disk. Excellent value at around £165 (about what you’d pay for the three main programs alone). Finally, there is onfy one version of the A500 on the market, fitted aith Kickstart vl.3 (the operating system) and aith Workbench vl.3. There is, however, a new version on the way, aith improved video chips and the latest version of the operating system, but it isn't here yet and with Commttdoreyou
learn not to hold your breath waiting!
Baudem a In response lo the query from B. L. Patterson, the modem he has acquired is a British Telecom type.
'I1ie modem type breaks down thus:- 1st digit (4) denotes a fourth generation modem; 2nd &. 3rd digits denote maximum bit rate (2400 bps); 4th digit denotes transmission type, in this case half duplex two win; (transmission only in one direction at a time).
To my knowledge this modem does not autodial (only more recent ones do this). This leaves the problem of initialising handshake on reception of the answering tone. However trying different buttons should solve this (the data button is the best bet).
As to bulletin boards A lot of them work on 2400 baud now but arc geared for asynchronous data. Yes you’ve guessed it most BT modems work in synchronous data. It will limit the amount of boards you can access but it's still good fun.
Of the software; available, I recommend ACCESS!
Although any PD comms program will work equally as well. Handbooks are not available for this modem as it is really intended for BT use only, however the Hackers Handbook I’ve always found to be an invaluable reference work.
I hope this helps you to get on-line.
K. W. Baker, Farnborough, Kent.
Thanks foryour information; let’s hope Mr Patterson can use it to get ‘on the wires’.
Loaded question W Can you please help me?
There is something wrong with my computer. I own an Amiga 500 and half the games I have bought do not load properly. These include Robocop, Virus, Batman, SDI and Time Scanner. All the games will load their title screens but go no further and crash. I have 1.3 Kikstart but so does my friend and all the games load properly on his Amiga. Do you think the diskdrive is not alligned properly or is there a chip I can replace?
Also I have seen both the colour and b w Star LC-10 and am impressed by both especially the colour prints of Photon Paint pictures. C an you tell me a) if the colour printer can print text as fast as the b w one. B) Can I increase the size of the screen dump as the one I saw was about 5 inches wide?
I hope you can help me.
John King, Broadstairs, Kent.
It sounds very much as though you have a problem with your drive. You must not attempt to make any repairs yourself, particularly if the machine is still under warranty. ,Xssuming it is, return it to your dealer and ask him to have it repaired under warranty, since all current machines should load the program you mention without any problem.
As for the printers, both the STAR LC-ltl and the LC- lO Colour are identical printers as far as normal text printing is concerned. It is quite feasible to use a standard black ribbon with the colour printer if you are only printing normal black text, as the black ribbon is much cheaper than the colour one. If you use the colour ribbon anil use only the black then it won’t he able to print all the shadings correctly later on. As for the screen dump, this is a function of the aspect ratio of the printer. Each line’ of print is made up of nine dots vertically. The dump program must adjust the
width so that the printout has the same aspect ratio as the screen. It is not therefore possible to increase the width of the screen dump using the normal print ntutine in the graphics programs.
Out of work 0 After buying an Amiga I have found a problem with 'saving'on it.
When I type something into the list window and run it, it works but when I try to save on it the message WORKBENCH 13 is write protected' appears then when 1 enter a blank formatted disk the message.
'Please enter Workbench
1. 3' appears. Please could you help me with my programming as
I'm afraid there is something wrong.
B. Clark, Fraserburgh, Aberdeenshire.
What has happened is that you are telling the computer to save the program on the current disk, which obiiouslv is the disk you started with, i.e. the Workbench disk, which has got the write protect tab open. When you put in another disk it is already too late because the computer knows the difference betw een the new disk anil one you told it to save the program on. One option is to set up a new disk and copy across the basic w orkbench programs needed to avoid keep swopping the disk, and then you can save to this disk without any problem.
Alternatively, format a blank disk and give it a name le.g. BASIC.PROGS). Then when you save a program in future, use the full disk name in the save command le.g. BASIC.PROGS: Jilename».
You will then be prompted to insert the appropriate disk before the program is saved.
Finally, if you want to avoid the problems of constantly having to swop disks, it's worth forking out for a second drive if you can afford it. Then your W orkbench or BASIC disk can stay in drh'e 0 and all your programs and data disks can go in drive I. You can then specify DF1: as the default drive for saving.
Tommy auditions tor Mark and Tony 's metal band don 7 bite the head oft a pigeon Tommo, it 's all a bit old hat.
O o POST IT NOTES set of four horror postcards from Forbidden Planet (si right for address).
¦UIF4 SCREAMING FIT play the coin-op, read the graphic novel. Price: £6.95 from Forbidden Planet, 71 New Oxford Street, London Wl.
ELECTRO FILOS are nothing new, but this one offers a word processing facility that allows you to type at 100 words per minute. Organise your life in style with the Agenda for around £200.
STAND EASY with Konica’s latest compact camera. It can be sound operated, swiveling to face a vocal command. Cost £69.95. )E ON with this sleek and space age time trials bike from Bottechia in Italy. Previewed at the recent Milan show for cyclists. Price: unaffordable. Wrong image 0 Firstly I congratulate you on your magazine which is the only one worth buying here in Australia. Recently, 1 have been doing a lot of thinking about the Amiga vs. Mac & IBM. I do not know about England, but in Australia the small amount of advertising points towards the Amiga as an “all round computer" line. As
the Amiga is young, it is a long way behind the PC and Mac, in technical ways.
The promotion work from CBM is especially weak. 1 around me, I can see examples of IBM clones flooding in to homes. Macs are also infiltrating more and more businesses, without a second glance at the Amiga. I feel that the only reason that people buy Amigas, is that they see the true potential of it. I have shown a couple of friends some of its capabilities. Guess what?
They are both getting Amigas at Christmas.
1 feel that Commodore has tried to rush the Amiga’s process of evolution. The Amiga can laugh at the PC with VGA in both its art and games ability. In Australia, VGA is the latest trend.
However, there is hardly January issue, I noticed that OT’ got a Superstar and Bomber got a Scrcenstar. Was this just a mistake, or is there a genuine reason?
Finally, could you try and review' games a little ‘quicker’. What I mean is that on certain games you do not seem to review them until well after their release date, some not at all. An example is Gazza’s Super Soccer. I happened to buy this (for the Amiga), thinking it was good!
Unfortunately, I think that it's crap!
Other than that though, I really like your magazine.
Chris Somes, Kent We admit it. Bomber should have been a Super Star, but something went amiss between the reviewer and the art department. Still the score speaks for itself. What planet are you on? We never review games after they come out. That's why some games don’t get reviewed at all, because theyr're on the shelves and are simply old news. And you learnt your lesson from Super Soccer; if it’s not reviewed it’s probably not worth buying.
LETTERS anything that will run VGA apart from text screens.
The way I see it is that CBM has tried to challenge companies which have the name and the money to push away the Amiga. Even such basic machines as Nintendo and Sega are as popular as 500s. It’s a pity for such a machine to have such an inadequate image, as it does have great potential.
Super ego How could you do it, have you no consideration for people who maybe don’t have the self restraint of others? As you may or may not have guessed, 1 am weeping over the Elite cheats you were sodish enough to print for the Amiga.
There 1 was one sunny afternoon enjoying being blown to bits by Thargoids, Kraits, Mambas and every other type of ship you could possibly imagine when I was informed by a mate of the cheats printed in your completely humungous mag.
Well, fellow' readers there's absolutely no one to touch me, I am invincible. And believe me being invincible isn’t all it’s cracked up to be.
I’m forced to live the life of a king, lonely, rich, and untouchable. Believe me I’ve tried everything, flying into my own missiles, rctro- rocketing in a space station but it's no use, it looks as though I am immortal. I now sit glued to the screen, whining at the thought of a To conclude, could you please tell me what a "PC Engine” is. Sorry, but things arc a little slow in Australia.
'Ihe only place I have heard of it is in your magazine. Is it a PC with superior graphics but little else?
Kync Sedgman, Australia We agree with you on the amount of promotion given over to the Amiga. Even in Britain it's not enough. The PC Engine isn’t actually anything to do with PC’s. It’s a Japanese games console capable of producing arcade quality games.
Mix up?
0 After reading the Operation Thunderbolt and Bomber reviews in your rich, fruitful and eternal life.
Sob,sob,sob.
Peter Callison, Gwent A sad case of mankind's thirst for knowledge.
Everybody screams for cheats and pokes and then whinges when they’ve completed their favourite game. It's your own fault.
obody to blame but yourself. What do you want us to do? Print a health warning?
Q. E.D. 9 1 recently watched on BBCl, the Q.E.D. Programme on
computer addiction. I was horrified to find that I am, at the
moment, playing on my computer as much as (if not more than)
the so-called "addicts". 'Ihe narrator showed the PC Show at
Earl's Court, with thousands of computer freaks swarming
around games stalls, and playing on arcade machines,
i. e. Operation Thunderbolt. I saw that I had most of the games
myself, and enjoyed playing them Immensely (In fact, I cheered
when I saw my favourite games on primetime T.V.!!!) I had
previously regarded myself as an average teenager, as many of
the lads I know play frequently on video games.
Paul Hayman, South Glamorgan ihimsantls of CD rentiers play computer games as a large part, hut only a part, of their lives, and the fact that this gives people many hours of enjoyment isn’t a problem, is it?
Computer games shouldn ’t be any more or less of a compulsion than any other problem. We obviously can't comment on how you feel personally, but we did see the Q.E.D. Programme. To be honest, it owed a great deal more to cheap Sun -style sensationalism than to objective reporting. Many of the so-called addicts' which were interviewed land that boiled down to a grand total of one) probably had greater problems with family and environment than with the playing of games. TV programme itself even hinted at that.
ATARI ST Ocean Software Limited 6 Central Street Manchester M2 5NS Telephone. 061 832 6633 • Telex: 669977 OCEANS C Fax: 061 834 0650 AMIGA Available on: CBM 64 128 cassette & disk.
Amstrad cassette & disk.
Spectrum 48 128K cassette.
Atari ST. CBM Amiga.
I 1990 CAPCOM CO.. Ltd. Manufactured under license from CAPCOM CO., LTD.. JAPAN. BLACK TIGER,' CAPCOM ’ and CAPCOM' are trademarks of Capcom Co., Ltd.
Available on: CBM 64 128 cassette & disk.
Amstrad cassette & disk.
Spectrum 48 128K cassette.
Atari ST. CBM Amiga. IBM PC.
Available on: CBM 64 128 cassette & disk.
Amstrad cassette & disk.
Spectrum 48 128K cassette.
Atari ST. CBM Amiga.
SPOOKY SPECTRES, DEADLY DEMONS... ARTHUR, THE DARE DEVIL KNIGHT IS BACK!
ONE MAN, ONE SWORD, ONE FREE WORLD.
U. S. GOLD LTD., UNITS 2 3 HOLFORD WAY, HOLFORD, BIRMINGHAM B6
7AX.TEL: 021 625 3388.
1 We are three adventure freaks and we're searching for other adventure freaks. We own an Amiga, and our favourite company is Infocom.
Unger Wolfgang, Gcrhardt Pichlcr, Gerda Schindler, Gunscrstrasse 3b A- 2700 Wr. Neustadt Austria.

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