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AMIGA CONTENTS OFF THE CUFF EDITORIAL 2 m This issue must it I he our best yet Not only ¦ we got j jam Backed issue, lull ot reviews ¦ for both the serious gamer and the serious user. also 525* Professional r3. Why the sell-congratulatory back-slapping? Well, in case you’ve been living in the Amazon Jungle ler the past two years, OctaMed is widely acclaimed as the best music package for the Amiga, and this latest incarnation is simply snperb. The program has been extensively rewritten and incorporates a host of new features. If you're seriously into music or have always wanted to create your own tunes on the Amiga, then this Is the program for you. We also think we’ve struck a blow tor cheaper software, by putting such a brilliant (previously nnreleased!) Package on one ol our two coverdlsks. We've lined np many more such offerings over the coming months which should save the serious Amiga user a sizeable fortune. And don't think we’re forgetting the committed gamer, either, as this issue boasts playable demos of twe of the hottest games this yean Electronic Arts’ Risky Woods and Gremlin's ZooI. Both demos are absolutely massive and we’re sire they'll whet your appetite for more. We’ve got a lot more hot demos lined up in the coming months, so be sure to watch out for them. By now I’m sure most of you will have heard about the demise of the A500Plus.Commodore have finally stopped production of the machine, less than eight months after its launch, to concentrate their marketing efforts on the new A600 (reviewed last issue). It’s a surprising meve, really, especially with the A570 wailing In the wings. In case you’re not aware, the A570 CO Rom drive is only compatible with the A500, so Commodore have effectively killed off the only machine which can work with the new CO add-on. An A600 compatible drive is ii development, but won't be with us before Christmas at the earliest. Work that one out if yoe can!

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Document sans nom BEST MUSIC PACKAGE EVER!
9 “770963'009020' ARE YOU READY FOR A The Godfather™ A computer adventure which captures the very essence of the Godfather trilogy, where Domination, Power, Wealth and Justice are all part of the game plan.
• Digitised sound effects.
• Full colour bitmaps allowing stunning detail and realism.
• Unique graphic interaction sequences.
Available on: Atari ST, Amiga and PC (VGA only) TM and © 1991 Paramount Pictures. All rights reserved.
The GODFATHER is a trademark at Paramount Pictures.
U. S. Gold authorised user.
G-LOC™ At the controls of an experimental super Elane you plunge eadfirst into tne unknown fighting territory. Fast and frantic G-Loc takes you to the edge!
• 36 missions and three 'player selectable1 modes.
• Armed with impressive lazers and a missile guidance system.
Available on: C64 & Amstrad cassette & disc, Spectrum cassette, Atari ST and Amiga ©1990, 1991 SEGA™. All rights reserved. G-LOC” is a trademark of SEGA ENTERPRISES LIMITED.
Indiana Jones™ and the Fate of Atlantis Action Game Nazi Germany has rediscovered the Lost Kingdom of Atlantis, and with it the formula to produce the ultimate bomb.
Only one obstacle stands in their way - Indy!
• 9 lavishly detailed action packed locations.
• Dazzling 3D isometric world • click from one camera angle to
the next.
• Awesome animation, music and sound effects.
Indiana Jones” and the Fate ot Atlantis (ft 1992 LucasArts Entertainment Company.
All rights reserved.
Indiana Jones and Indy are registered trademarks of Lucosfilm Ud.
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AMIGA CONTENTS OFF THE CUFF EDITORIAL 2 m This issue must it I he our best yet Not only ¦ we got j jam Backed issue, lull ot reviews ¦ for both the serious gamer and the serious user.
¦¦ also 525* Professional r3. Why the sell-congratulatory back-slapping? Well, in case you’ve been living in the Amazon Jungle ler the past two years, OctaMed is widely acclaimed as the best music package for the Amiga, and this latest incarnation is simply snperb. The program has been extensively rewritten and incorporates a host of new features. If you're seriously into music or have always wanted to create your own tunes on the Amiga, then this Is the program for you.
We also think we’ve struck a blow tor cheaper software, by putting such a brilliant (previously nnreleased!) Package on one ol our two coverdlsks. We've lined np many more such offerings over the coming months which should save the serious Amiga user a sizeable fortune. And don't think we’re forgetting the committed gamer, either, as this issue boasts playable demos of twe of the hottest games this yean Electronic Arts’ Risky Woods and Gremlin's ZooI. Both demos are absolutely massive and we’re sire they'll whet your appetite for more. We’ve got a lot more hot demos lined up in the coming
months, so be sure to watch out for them.
By now I’m sure most of you will have heard about the demise of the A500Plus.
Commodore have finally stopped production of the machine, less than eight months after its launch, to concentrate their marketing efforts on the new A600 (reviewed last issue). It’s a surprising meve, really, especially with the A570 wailing In the wings. In case you’re not aware, the A570 CO Rom drive is only compatible with the A500, so Commodore have effectively killed off the only machine which can work with the new CO add-on. An A600 compatible drive is ii development, but won't be with us before Christmas at the earliest. Work that one out if yoe can!
R EGULARS 1 7 NEWS 15 COVERD1SKS 39 SCREEN SCENE 76 HELPLINE 79 ADVENTURE HELPLINE 8?
PLAY TO WIN 89 GET SERIOUS 130 PD SCENE 138 PD UTILITIES 152 BACKCHAT 156 MUSIC 160 INSIDE INFO 168 COMMS 170 EDUCATION 172 Q&A 178 POINTS OF VIEW Mj 28 MAKE YOUR OWN DEMOS We've all seen them: wavy patterns dancing across a screen, or cleverly ray-traced images zooming to and fro. Or maybe the latest Eric Schwartz epic starring Amy the Squirrel. Yes. Demos are an integral part of the Amiga PD and software scene. They offer a showcase of up and coming Amiga talent, and amidst the many Terminator II and Star Trek 'tributes' and snatches of sampled music, there are people who are forever
pushing back the limits as to what the Amiga can do. In fact, wasn't it the infamous Juggler' demo which was used to sell so many Amigas in those oh-so- distant early days? It just goes to show thge power of such coding. But just how easy is it to put together such a demo?
CU Amiga goes behind the scenes of the Demo World to bring you the lowdown on this exciting area. We've tried to cover all aspects of the demo-writing scene, and will show you the basics of compiling your first creation. We explore Ihe avenues of vector creation, music production and other demo-related topics, and even squeeze in a chat with top demo writer, Steve Packer - whose 'Chuck' series of animations are a legend in their own lunchtime. Extensive programming guides and a complete checklist of currently-available PD accessories are also listed in our incredible article, giving you
everything you'll ever need to know. So if you want to find out more about this strange new world, turn to page 28 and prepare to learn... torra* Dan Slingsby D«pvrr iditoi S Memit ut larron A «jrr~ B«swk« vkmnkai union N*k Vmtth statt wwm Si»« Kw mhomoi F c«o Boom* MSM COMM1I ferny G orf ADVUT1MNO lUNMS IctrGImb HWOe UU1S EXKimVI M hA Gardiner SAUS 1XKOTIV1 Kam Nwl ClASMMIO MO- DUCTION MiNtsu Renzi Sd* IN -houm scanning Becky Wlis nnooucnoN assistant 6 Jher Rodd manaoino UNTO! Stove James pubusmb Ccrry CU AMIGA Offices-MayCotNi. 30-32 fomagdoft lane, Icndo*. ECU 3AU Tel: 071 072 6700 FAX 071
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OOBSIVE nnjiMu bluepages 148 MOUSE ROUND-UP 163 AREXX 176 DIY
mm 39 An elongated First Impressions heads off our Screen
Scene section, with extensive previews of the mountains of
Olympic-based games currently under development, and an
exclusive look at Core Design's Chuck Rock II: Son Of Chuck.
In terms of reviews, we lead off with EA's stunning Risky
Woods (check out the playable demo on this month's Coverdisk).
And this is ably supported by a cast featuring Gobliiins, Ishar. Shuttle, and Mike Singleton's biggie, Ashes Of Empire. Finally, anyone stuck in U.S. Gold's stunning Bane Of The Cosmic Forge can seek solace in our in-depth player's guide.
®® GRAPHICS DIY In the first of a regular series. Peter Lee boldly goes where no man has gone before (unlike that cliche) and starts a crash course in getting animating. Using the Star Trek theme as his basis, our course will take the user through the various stages necessary in creating top-notch animations, and offering handy tips and shortcuts along the way. 103 DPAINT 4.1 Can the best get any better? Mat Broomfield takes a look at Electronic Arts' updated graphics wizard and its all-new scalable fonts. Is it worth the extra outlay? 108 VOYAGER Once again, proving the variety of
software on the Amiga, CU Amiga gets to grips with Voyager-the Amiga's answer to Patrick Moore. Using this comprehensive package, the user can pinpoint exact dates for all manner of astronomical anomalies and plot star points and the like. 112 VLAB 1.3 Importing real-life art into your Amiga can prove a trying business, but not for much longer. Nick Veitch gets to grips with Vlab 1.3. an all-singing, all-dancing digitiser which hails from Germany.
In a massive scoop, CU Amiga is proud to • j|ie only jNUSlCjMCK3yE ' present the previously-unreleased OctaMed ttj » -«tl Pro on Coverdisk 36. As far as music pack- ** l Q K ages go, this is probably the best you’re iSy likely to see. Not only does it offer the user ;«R a complete sampling kit, but it also features til 3**' ~Tv sequencing capabilities - making it a superb all-round package. It has been billed as ‘The Ultimate Home Music Studio’, and who are we to argue! We hope you enjoy » using it - we're sure you will - and more information on this stunning utility turn to page 15.
On Disk 37, we feature two of the contenders for ‘Game Of The Year’.
First of all, we have an exclusive playable demo of Electronic Arts’ stunning Risky Woods - a platformer which has all the hallmarks of a George Romero zombie flick! In addition, Risky is supported by a a fully playable demo of Gremlin’s answer to Sonic The Hedgehog - Zool. This athletic little ‘Space Ninja' will amaze you as he runs, jumps and % _ _ somersaults his way through Sweety World. We’re sure you’ll agree that these two games are stunning examples of the platform genre - and we'll be back with even better disks next month!
FOR MORE INFO ON THESE GREAT DISKS, TURN TO PAGE 15 _ 130PDSCENE Steve Keen dips his toe into the bustling pool of Public Domain software and encounters a would-be rtval to Eric Schwartz in the form of a rather spifty Wile E. Coyote demo and. As K-Tel say, lots. Lots. More.
1 38 PD UTILITIES The best guide to PD Utilities in any mag.
With Mat Broomfield examining another selection of useful PD packages - and finding a rather neat sign language program - I said INCLUDING A RATHER NEAT SIGN LANGUAGE PROGRAM... COVERDISKS PUBLIC DOMAIN ItflLy Your knee rests on the hard surface of the track. Fingers splayed, you adjust your foot slightly on its starting block.
UniTED STATES A bead of sweat squeezes from your brow as you focus on the race ahead. Weeks of intensive training have culminated in your anticipation of the starter’s gun. Poised to put everything you've got into the next few seconds. 100 metres suddenly seems a very long way . . .
Take the Carl Lewis Challenge and select, manage, train and control a team of athletes in their all-out attempts to win gold in Javelin, 100m Sprint, 400m Hurdles. High Jump or Long Jump.
Follow in Carl Lewis’ footsteps and go for gold!
INCLUDED IN EVERY PACK: . _____ A chance to win a dream ticket V f ' to th« -»2 Barcelona Otympk, ¦ I FUA rAZUZa and have your copy of the game " ' y • no purcf «u, --PSYGNOSIS FREEPOST LIVERPOOL L3 3AB Td. 051 -709 5755 MORE NEW A M I G A S PROBE DROP AMIGA!
In a shock decision, leading development house.
Probe Sottware. Will no longer be developing games lor the Amiga.
In the past, the Croydon-based game developers have been responsible lor some ol the most renowned arcade and movie licences to grace the machine. Probe were formed back in the days ol the 8-bit machines and developed a senes ol ortgl- nal tides (ndudmg a rather dud licence based on Russ Abbot s Basildon Bond character! Before eventually moving mto conversion work lor the kkes of U.S. Gold. Cutting their teeth on such massive licences as Outrun and Side Arms, the team then grew and progressed to the Turtles cwn-op for Mirrorsod and came lull circle with U.S. Gold's Outrun Europe However,
by now Probe had also entered the last-growing console market, and this is where they will be intensifying lhev efforts Their last Amiga product is Acclaim’s eagerty- awaited AhonJ licence, which is currently taking the lorm ol a progressive shoot ’em up, but ader that they will be slicking with the Super NES and Sega machines. Probe Boss. Fergus McGovern, explains the reasons behind the decision: To be honest.' He explains, it s not just the Amiga we re dropping, but all home computer formats We've been looking at the market and the need lot games currently resides 95% withm the console area
Looking at the home computer market, it’s like CU: you’ve expanded because the market has grown to cover the likes oI samplers and graphic packages, and we re not really needed m that area As consoles are game-dedicated, it’s the logical move lor us However, Fergus doesn't rule out a temporary return to the machine in the future. 'If we’re working on a 68000-based game,’ he says, it makes sense to convert It to the Amiga - we II |ust have to see.’ RUMOUR HAS IT... »t last speculation begins to hot up over the new Amigas.
’ As reported before. Commodore are delinilely plotting at least two new machines Irom deep in the bowels ol Wes! Chester. The 2000 is a likely candidate for replacement, but also a tricky one. The 2000 is the workhorse Amiga, it Is the standard used by professionals, not the A3000. Far more 2000s have been sold than the flagship A3000. And they are considered as sturdy base units lor product by such as Newtek with their Toaster. II Commodore replace Ihe A2000 - that is. Not just supplement the range but cease pioductioe in favour ol a newer model - they will have to be very caretul. Any
compatibility problems, no matter bow minor, with any existing hardware would bo catastrophic. Will they choose to implement the Zorrolll slot |as used on the 30001? Will It have an 020 chip? Commodore have already said that they didn’t consider the 020 a significant' jump in power, and wo are indioed to agree with them - bat pricing will be a key issue II Ihe old 2000 is to be replaced, and even the 68EC030 chip costs money. Too high a price lor professionalism on the Amiga may lead lo a further revolt amongst developers, especially in the U.S.A.. diversifying into the PC and Mac market and
running down product lines on the Amiga.
Strangely. Probe’s decision comes at a time when interest in the Amiga seems to be booming.
Mindscape, lor instance, surprised us all by announcing that the 'on-ofr situation of the Amiga version ol Wing Commander is well and truly on again - and is reckoned to have more on screen than its PC counterpart In addition, whereas Probe are movng to the Nintendo. Mindscape are doing exactly the opposite by converting popular Nintendo licences to the Amiga Langley-based Electronic Arts are also converting their popular console titles to the Amiga, with John Madden already converted and deservedly reaching a number one chart position, with Desen Strike and Ice Hockey also scheduled to
appear WORKBENCH 3 Several developers were expecting Probe's decision, though - Core Design's Jeremy Smith was one: ‘I think that, given Probe's strengths, they've probably done the nght thing. It doesn't sign the Amiga's death warrant, though, as Probe's style ideally suits console development. As for the Amiga's future. I think it's too early to say “ooh, it's on its way out'. There's still the CD unit to come, and even without that the Amiga's still got a good three years in it and all the time it’s selling, we’ll be supporting It.’ So before you all start flogging your Arrngas and trading
them in for consoles, don't bother, as the Amiga can offer all they can do. And more... Production ol the A500 Plus has stopped They will soon be things ol the past as dealers work through existing stocks The move comes as no surprise to veteran Commodore watchers as the company tries to shift emphasis onto the A600.
Ellectively. The 50OPIUS and 600 were competing in the same market, meaning third party manufacturers had no incentive to deliberately shift production to A600 compatibility Bui Commodore promise that the A500 will still be supported by them Spokesman Andrew Ball said We are switching emphasis lo the A600 for good reasons - we think the rkght reasons Owners ol Ihe A500Ptus or prospective purchasers should not be put on though It should be totally son- ware compatible with ttie old machine, me only maior differences being Ihe restyled trapdoor and the inclusion ola PCMCIA slot.
Registered Amiga developers are already toying with the latest release of Kickstart and Workbench for the Amiga.
Version 39.46 may not make It past developers, but the word is that it has been developed for use on the rumoured 2000Plus, a new middleweight reputedly being designed to replace the now ageing workhorse of the Amiga fleet.
The changes don't seem to be that dramatic, so there Is a strong possibility that it may be compatible with the waist- ing revision in terms of software compatibility. The news will help silence the critics who have complained about Commodore's lack of development of the Amiga. It's not |ust another re-badged product but an actual new development.
A530 IN STOCK AT SILICA GVP's A530 hard drive, as mentioned last issue, is now available in this country through Silica Systems The A530 is based around probably the most popular Amiga hard drive ever, the GVP HD8* The difference is that this unit comes complete with an 030 accelerator card fitted into the drive The card fits into the mmi-slot port, a feature of all HD8+ units, and features a Motorola 68EC030 docked at an astounding 40MHz A maths co-pro may also be added to the unit to give » SWING INTO MO fmSIMSS WITH U.S. GOLD!
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To celebrate the release of Monkey Island 2 a great competition is being held at some of Britain's top computer stores and YOU could win some Mega Monkey merchandise! J All you have to do is work out where the treasure's hidden on Scabb Island, mark the spot with an X and complete the entry form. Look out for competition posters with maps and clues at participating stores.
Why not pre-order your copy of Monkey Island 2: Le Chuck's Revenge? Not only will you be guaranteed your copy on release date but you'll also receive a Limited Edition 'Monkey 2' keyring absolutely free! Monkey 2 is destined to be the greatest hit yet from U.S. Gold and Lucasfilm and has already received rave reviews - be sure of your copy, get down to your favourite store today!
LucasArts Monlwy Island™, Monkey Island 2™ and C199I LucasArts Entertainment Company. All rights reserved a 0139 654 130 HIUSfAl'MACONS Of fUMi'HttOIS Off* UNCI TH: 0491 441 Oil NEED HELP? CALL THE GOLD PHONE HINTS & TIPS LINE NW NUUK COMffimON Tki 013* •*«! 3« COMPETITION - £200.00 WORTH' OF U.S. GOLD GAMES TO BE WON EACH MONTH.
NEWS O CEAN SIGN COOL WORLD, AMIGA MINI O L h I C F. S F. T L O R D E BUT MINI OFFICE ON THE AMIGA Old C64 users will be glad to hear that Europress' Mint Office has been upgraded for the Amiga Since its launch in 1984. The home business package has clocked up sales of
500. 000 units and the new set of programs have been extensively
updated.
The package features five modules - a wordprocessor. Spreadsheet, database, graphics and disk utilities. All the programs are totally integrated so that, for example, information can be entered into the database, exported to the graphics module to include a pie chart and then Included in a wordprocessor document.
The wordprocessor includes a dictionary of 50.000 words, a spellchecker, the facility to load Ascii texts and mailmerge options - in fact, everything you would expect from a top-spec WP. The disk utilities allow the user to create bootable’ disks, format disks and copy files, make directories and delete and rename files at the click of a mouse button.
The graphics disk lets the user choose from 18 individual graphic combinations, including bar charts, line charts and area charts. The database program utilises 50 fields with up to 70 characters, and can integrate the figures into a graph tormat and use the search and replace facility to change important records. The spreadsheet document allows the user to easily input figures and data, alter column widths, insert, cut and paste, lock blocks and choose from up to 52 maths functions. Phew! The whole package is due to be released in early August and should cost less than £80. For further
information, contact Europress on 0625 859333.
WING COMMANDER ON ITS WAY GAMEMUTTERINGS The semi-animated cartoon leature lilm. Cool Worid. Has been signed up by Ocean lor the home computet formats. Starring everyone's tavourite babe, Kim Basinger, the movie is about a cartoon wondergiri who can only become human by loving a man. As we went to press, no news was forthcoming on the team assigned to produce the game, but we ll keep you posted as soon as we here anything more • Alter entenng the RPG and shoot 'em up genres. Derby-based Core Design are now set to make an impact in the bustling compilation market. Their first compilation.
The Adventurers, is made up of three games - Corporation, Supremacy, and Hunter- and claims to feature the best in exploration games Indeed, all three were popular with CU Amiga and have won Screenstars in their time. The compilation's release date is provisionally pencilled in for August, but a price has yet to be decided • Following the ever-popular Faery Tale Adventure, American development outfit, Holtyware, don't want their latest epic. The Lords Of Time, billed as a sequel. Using the same graphical style as Faery Tale, Lords is a massive RPG arcade game with the player controlling a
stranded space traveller. On crashlanding in a sprawling forest, the player must guide the galactic wanderer across the scrolling play area in search of a way out of the primitive and superstitious land. • Is it a fish? Is it a dinosaur? Don't ask us! Hot is a little reptilian character who must make his way across a series of platform and nasty-laden screens. With all manner of bonus-giving goodies and unusual features awaiting him, the little hero’s escapades will be reviewed soon • Abandoning the pitches of I Play 3D Soccer, Italian developers, Simulmondo, are taking to the road
with 1000 Miglia.
Spanning three disks, Miglia is a conventional racing game using the cars of the twenties' for its basis. The basic aim is to compete in and win as many races as possible and amass a huge amount of prize money before competing in the next area. • Possibly the most eagerly- awaited Amiga game ever, Gremlin's L'il Devil has been in production for more than three years. Featuring lush animation and special effects, the game has been pencilled in for a Christmas release and looks likely to rival anything we've ever seen before. More news soon.
» further speed increases.
The drive includes 1Mb of 32-bit RAM which provides faster access to the drive and is also mapped through the ‘030 so it doesn’t take up any of the 8Mb expansion ceiling. Silica claim that no other upgrade offers 32-bit RAM and the speed Increases offered by the A530, a claim which we will hope to prove or disprove in a future issue.
The GVP A530 52Mb model with 1Mb of preinstalled 32-bit RAM will sell at £749 including VAT. Silica are on 081 309 1111 PROGRESSIVE DELIVER ON SAGE Progressive Peripherals & Software surprised all at the Amiga Shopper show by unveiling their Rembrandt card. The hardware has been much talked about and has been ‘almost finished' for quite a long time. The Rembrandt Implements the After years of rumour and speculation. Mindscape are gearing up for the Amiga version of Origin’s highly-acclaimed Wing Commander. CU Amiga were invited to take a peak at the nearty-tinished version on a recent trip
to the Sussex-based company and we were certainly Impressed. If there SYSTEM 3 GET DEFENDER III Harrow-based System 3 have just announced that they will be releasing an Amiga version of the Defender III coin-op. Sub-btted Strike Force.
Defender III is a vastly improved version of the old favourite, which retains the horizontally-scrolling action of the Eugene Jarvis original, but adds more up-to-date features, such as parallax scrolling and semi-cutesy graphics. In addition, the humans the player was rescuing in the first game are now replaced by small dinosaurs, and the attack waves feature larger and deadlier adversaries.
System 3 picked up the licence as part of a deal with Acclaim, and also in the package will be a forthcoming conversion of the Super High Impact American Football coin-op Details on Impact are understandably sketchy at the moment, but Defender III is currently in the early stages of development with the coin-op used for reference.
In addition, no development teams have been assigned to either yet, but it seems likely that the Silly Puffy team will be behind Strike Force. More news soon.
Were any doubters who thought the game wouldn't translate onto the Amiga, then rest assured that the 3D graphics are approaching the quality of the PC version and all the rotating and enlarging routines are now in place for an expected August release. After the success of DID's Epic, Wing Commander looks likely to do even better.
Also on show from Mindscape was an early version of Baltletoads. The game was previously only available on the NES and the Amiga conversion rights are something of a coup. If you're not familiar with the game, it s basically a shoot 'em up beat 'em up affair set over a truly massive play area and featuring some stunning and often hilarious animations. Definitely one to watch.
SAGE graphics standard which was agreed by some developers quite a while ago but is yet to be supported by anyone else. The quest for a standard in 24-bit graphics has been around almost since the first card appeared. Now with Harlequin, Firecracker, IV24 and the soon to be released Opus board, software developers are in a bit of a quandary as to which board to support first.
NEWS R . TANK GIRL GUNNING FOR THE AMIGA NEW SONY MONITO GREMLIN IN LAST LAP Entering the final straight, the most eagerty- awaited racing game of all time. Lotus Turbo Challenge 3. Is set for an August release With most of the gameplay in place, and only minor tweekmg still to do, the game looks set to zoom straight to pole position in the software charts. Here, we feature a selection of screen shots from the nearfy-complete version, which features 64 levels and the option to race over timed stages or complete circuits Magnetic Fields, the brains behind the game, have included a number of new
racing conditions, including a mud rally, a windy stage, a futuristic circmt and one covered m roadworks Best ol all. They've also included a course editor so that players can tailor a course to suit their own specific wishes Based on a Seed system, the editor is capable of coming up with five trillion different combinations. By entering your name into the requestor, the game will generate your own individual course! We'll have an amazing coverdisk of Lotus 3 in a couple of month's time Gremlin where also recently previevwng Ntgel Mansell's World Champonship racer which features all 16
circuits and takes a much more arcade-orientated approach than Microprose's Formula One game. There'll be a whole host of options to choose from, including three gear box ratios, three aero foil designs and a learn-with-Mansell practice lap with plenty of digitised speech The game is already moving incredibly fast although the number of competitors has been reduced from the stan dard 26 to only 12 Look for this one at the end ol October COMICS EXPLOSION Two of the UK's most famous comic book characters are set to star In their very own computer games in early 1993.
Deadline’s Tank Girl and 2000AD's lawman of the future. Judge Dredd, will make their digital debuts just as two major motion pictures featuring the characters are released in a blaze of publicity.
There's no news yet as to the exact nature of the games or, indeed, who's picked up the licenses to these two hot properties.
Rumours are circulating that Virgin are in the running for both games, even though their first Judge Dredd game was far from perfect and flopped on its release. Our source indicates that the company is eager to make amends for its abysmal first stab at the license by pulling all the stops out for a sequel. Virgin also have links with Jamie Hewlett, the talent behind Tank Girl, as the company commissioned the popular artist to produce a series of adds for their budget label, Tronix. When contacted by a CU Amiga newshound, the London-based company denied all knowledge of the two licenses,
stating that: Our first Dredd game wasn't exactly brilliant, so it's doubtful that we II be bidding for the licence a second time. As for Tank GiH - who's she?' Well, they would say that, wouldn’t they... IMPROVED PERFORMANCE, LOWER PRICES Improving on their Tnmtron technology Sony have just launched their CPD 1404S multiscan monitor Delivering a VGA type resoloutlon the new 14-inch monitor builds on the technology ol the Trinitron range, now established tor over twenty years. The one gun. One lens CRT system tends to give more accurate focussing (and hence a greater sharpness) than
traditional multi-gun models. The vertically tlat tinted screen should reduce line and image distortion whilst cutting ambient light reflection which is the cause ol a great amount ol eye strain The unit conforms to the MPR2 standard, due to be made a legal requirement m 1993, which cuts the amount ol low-level radiation produced.
AH this tor oniy £599 OCEAN SIGN LETHAL WEAPON With the third Lethal Weapon film set lo hit our screens within the next couple ol weeks. Ocean Software were mere lo sign ttie popular duo ol Mel Gibson and Danny Glover lor a game based on all three llims.
Due lo licencing restrictions. Ocean's game won't be able lo use eittiei ol Glover's or Gibson's laces.
Ihough. And the game is betig developed as a culesy platformer.
W«n shool 'em up overtones. The game will be spill info a series of missions, with the player opting lo play either cop and making tie most ol their particular abilities Apparently, the game has been m development lor a little under two months, but already the two cop sprites ars running and jumping around a smooth-scrolling play area However, despite tvs early start, don't expect the game to appear unbl Christmas - presumably to tie in with Lethal Weapon Ill's video release OMAR SHARIF'S BRIDGE Grand Masters and acolytes ol the noble game ol Bridge are soon to be treated to an alternative
when it comes to vying lor slams Unbl now the only option lor those wishing to compete against a worthy opponent was the old classic BnOgepbyer 2150.
But now Oxford Sottwotks join the scene with Omar Shard s Bridge The major criticism ol comput- ensed bridge has always been that the computer played too rigid and inflexible a game, and was usually stuck with one bidding system Omar Shard promises a massive' database ol bidding conventions so at least one ol those objections is now gone Marketing something like a bridge game is a nightmare The old hands will always reckon it won t be able to deliver the level ol play they are used too whilst novices would usually rattier learn Irom a local club.
Maybe Omar can work his magic lor Oxford Softworks FONTS FOR ALL George Thompson Sendees have just announced their first set ol Compugraphic lonts.
Ongmatng on other formats these fonts have been copied across to an Amga readable format using utilities supplied by Gold Oak m the latest version ol Proto*** Page.
Thuty seven fonts make up bus set. Occupyuig three disks. The font forma o compatible with WBJ O Pageslream 2. M veisioiis ol Prolessronal Pape and later versions ol Pageselterll The set costs just £9.99 and is available direct Irom George Thompson Services. Cucumber Hilll lam, Cucumber Lane, Essendon. Herts. AL9 6BJ Tel: 0707 664654 played cutting nd was ril ions so mire the film's premiere. Y different movie sets rangii white! Science fiction and horror levels through to cartoon, western and fantasy sets to retrieve the stolen canisters.
Will you find the stolon film before the iHi Premiere?
WANT MORE GAMES OR OTHER EXTRAS?
T a i b a ? ; U| 0 P E Ji UNDAY?
AMIGA 5001.3 hi IK spot. ¦ mouse pom supply, el leedt 1 murcial, eR.
ALONE WITH MOHITOB 512K 279.00 478.00 I MB 299.00 498.00 AMIGA 3000 25MHZ, IOOHS HD, 4MS Fast RAM. MB chip HAM
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VALUE BAP ' ID BbartA Dtsa * 80 tapotity lockable c&sr 0 Mouse
Hot 4.99 ¦ ftosKSttOisk 4.99 DpaM III or Homu Accounts 79.99
TOTAL VA1W 116.95 WITH AMIGA CDTV 17.99 SEPARATELY 24.99
STARTER PACK II
• Asms ID gomes pod ut 0.5MS BAM exp (13
• G.fASostt 50.00
• Phceoet Paint H et Boefc le Rse Feuteme fl 11 89.95 O Hohdoy
AttotntttoAobon' TOTAL VALUf 369.73 WITH AMIGA CDTV 19.99
SEPARATELY 39.99 'While sloths lost, oMItloi 2 people to slop
op te 16 ¦sights in ovet 250 hotels hs Great Itftohv S.lceland
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NO OTHER DEALEI CAN BEAT OUR CREDENTIALS 8* yoon exp*ieace in Commodore product and ho* lo sloy Commodore trained staff or* friendy ond helpful and ore technical specialists (osuaNy more Si Open 9 6 pm Mondoy lo Soiurdoy ond 10.00 am 1o 4.30 . M Sundoys for convenient shopttng.
Cofltrs welcome for advice ond demomlrolion oi our 1600* sq ft High S| lown Centre branches Next day delivery lor most orders received by 5 pm. Express 1 om-9 om ond Soturday services available Harfart careful handed ond delivered softly and reliably by coged. Insured, lop none courier service 100% pre-despatch testing on AMIGAs free 30 day. Next doy courier coHection and delivery ol NEW Holfcne support ond in-house engineers Extended warranty ovoiloUe on mony products Upgrade and trade in offers lo keep you up lo dale Exceptiond after sdes service COMMODORE PREMIER DEALER i Hobbyte proudly
mmunce llMs bghesl CBM atcolode I awarded to only the Icp few doren CBM dealers offering ’ the best ei expertise ond support. Al Aihga full UK 10 MARKET PLACE ST. ALBANS HERTS AL3 5DG TEL (0727) 56005,41396 THE GALLERY ARNDALE CENTRE LUTON, BEDS LU1 2PG TEL (0582) 457195 411281 AMIGA 500 PLUS 1 f full W spec, inc. nsousu, newer supply, lead, S monuuls. Utl inc. I updated Agnus S Denise tlsips lut hen sautn tusolutiot to
1280. 512, Othsso.11 Vmsunth 2.04. usptmdnhlu lu 2MB CHIP mummy 6
hottuiy tlodt ALONI WITH MOHITOB 1MB 309.00 509.00
349. 00 549.00 Zydec e.leurtd drive mith on aH 4 daisy dsoun pod
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rrrmpotiMly prodoms ADD 47.99 CARTOON CLASSICS GAMES PACK
EXTRA (1MB REQUIRED) Cartoon Classics Gomes: Lemmings 25.99
The Simpsons 24.99 Captain Planet 25.99 Dekne Part III
Mthanmolion 79.99 3 Oist Home Pock including Word Processor.
Spreadsheet. Ootobose or PO Gomes canpiafion 9.99 TOTAL VALUE 161.96 WITH AMIGA CDTV 15.99 SEPARATELY 29.99 1 500 PACK EXTRA (CAN BE USED WITH A500 1MB AND A500+I VMM Ml
• The Wert s Ptotinem. Nord processor. Spreodsheet.
Dutobose 169.95
• Deluxe Point III will onimorion 71.11
• del the most out of out AMIGA book 9.95
• Hobbyte 50 Prog-mnme PD Greets Pock II 39.95 EITHER OB
• SfnOty • Punm 24.99
• Populous • Toii 24.99 e Theii finest Hour • Ouailal Home
Accounts 29.99
• Bottlechess • ill 29.99
• Mkrossnldi Tuefao loyslkk 9.99 TOTAL VALUE 411.79 WITH
AMIGA CDTV 49.99 SEPARATELY 69.99 SPECIAL Also witb Cottoon
Oetlkt Game, ADD 12.99 WHAT THE CUSTOMERS SAY . ‘extmdy
courteous and ropid response to my proWem ..1 *1 aot my
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Dovd J Homos • Wof»erharrpton 1 urn very impressed with the service I received in the Irsi instouce, I reedy oppreciatecI farquickly you monoged to get prirter desprtched troti your Luton broncti tor me. J j AyixfabKi*!
No problems IkfsSst-rt AMIGA 1500 200C I fuMOK sjsuc wilh IM8 BAM, nuwsu, expprtsfcts os 2000. Luodl. Manuals ' ' •gfohlurUWuckh.och2.04. f Hwd disc rcrdrguxotitn inc. Shu hig* pcrlmmoncu GVP li consiudei cwd, UPAHOAIII 10 !M0 to rahrtle 52MB . 1206* Oddum Omesae use ALONI WITH 8133 WITH 7CIB. FflXEE DunlOtht 495.00 695.00 859.00 DD GVP.20MB HD 699.00 899.00 1065.00 I OO.CW.52MIHO 765.00 969.00 1129.00 00 yf.l20MlHD 908.00 1112.00 1272.00 I Pei tubu 2M8 fhsud to 617 ADD 60.00 lAJso ¦»* Kkkston 1.3 .BOMShor* ADD47.99 CD TV t with an Amiga inside CDTV with (0 ROM drive • Hutchinson Encyclopedia
CO UmmmgsCD • Welcome CD * tutorial
• Remote control unit AS ABOVE 439.99 ALSO: Wiih keyboard ond
block matching Asc drive to allow access to whole ronge ol
Amiga dnc based softwore 549.00 SPECIAL Also »uth up to WO
worth of CD life ol your chowe!
ADO 60.00 THE HOT LOT PACK (1MB REQUIRED) VALU8 BRP
• Caitoon Oossks Gumes: Lummings 25.99 ItseSksipsais 24.99
Lupsuis PlussN 25.99
• Deluxe Paint III umlh animation 79.99
• 10 GRLAI indhiduolky packaged games. Previous 269.82 Rrfu up le
39.99 each, phone to choose bans current ht. Of leoveillout1
OiilAtfl's games ensluhle
• 10 Programme Hobbyte PD Greau Pocks II 39.99
• Dusl Covet* mouse mol 9.98
• 10 Blank Discs * 80 Copaaly Disr Box 26.98
• Miuoswitch lurtxs joystick 9.99 TOTAL VALUE 513.72 WITH AMIGA
59.99 SEPARATELY 79.99 SPECIAL ALSO 10 extra peat games ADD
25.00 PROFESSIONAL FAMILY VAUIE BBP ' Cotsoee Oossks Gomes:
Lemmings 25.99 The Simpsons 24.99 Coplaun Htxaet 25.99 ’ Deluxe
Paint III fflsh ommorun 79.99 » Thu Nocks PtotOxrm Weed
Piocossor, Sgxeeodsliead omHWuhose 169.99 ’ Ituedr Finest Huuc,
light Musrn 29.99 OS8odrlolhelutureond Postman Pet 11.3 only)
OH Digctol Home Arteurm ce Idd the Duck ' Tkus Hkt Disk 4.99 50
Programme Hobbyle PD Oceots Perk II 39.99 ’ Hobhyte Imonl.
Luntee (spertfyl or Secondary ErhkuMnalPurk 19.99 '
lOllonkDrsa.OOCapoilrylodahledhcbex 26.98 Haase Hot. Dm Cm 9.98
Tmrbe Mkroseiteb ioyssick 9.99 TOTAL VALUE 468.86 WITH
AMIGA COTV 79,99 SPECIAL: Ai» wish Star L HW PIII FAMOUS
FIVE PACK 7-15 YEARS km bid Nylon's Famous five to soPra the
nyslery of Iraowe Uond in the (durational intModive otffwlure
24.99
• ADI choov* from any entortanma National Currioiim Mote or EngWi
course from fun School publishers, OR ony Fun School 25.99
• Targol moths, suite of 4 fun progrommw mned at spodfk Hohonol
(utriaAim targets OR Maths Mveotme Iks advent*«through lime
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Curriculum moths 25.99
• See Gfyr Edwotionol gome owd winner and Populous OR 0f • trovcd
os Cornelius the EH and Punnk oddictive panic gome 49.98
• Hohbyte Junior or Secondory Edocatkmol PO Pock, featuring up lo
12 learn while you play-games 19.99
• Hobby* 50 programme PO Greats B Pock
• MkrosWkh Turbo Joyslick TOTAL VALUE
39. 99
9. 99
194. 92 WITH AMIGA CDTV 59.99 SEPARATELY 79.99 SpfCIA1: Ako Hh
10 geol imhcvduoly oxkoged gomes Mps up lo £39.99, phone to
choose from cutrerthsl.w hoot cl to usl ChiFdcen s games
vccjaiok VALUE £769.82 ADD £34.99 ABSOLUTE BEGINNERS PACK
3-9 YEARS
• fcm5ehcMl7,o«lee6yeas,68yeasa8*yMrs . Fui School 3 w 4. Speedy
ucviet 5 years. 5 lo 7 yeas a 7* yean
- 1? Skmrtng 1)1 ¦ducmioaal gam willi beoukfd adores, ndmj
ommacic* aid win ket Up u numbw uctd aid ocher skills,
llplo6sk«lanls Conrorm to liafond (orriculum reqokemerts 24.99
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MotchedPiasOLIImky'sScaYSeliad 14.99 cnia (spetityl
Fdueelionof Pock,
19. 99 Hc46yt* Fnfonl«Juaior Is FeolBcingepIo 12 "lecpvn wrtribo
yo« pfary- gaenes 19.9
• Bobbyte3CFesyOildceas5on.es, 10 pock *s nelodtng hocn Stl ond
olha lop ecdetlaintng P0 lidos 19.99
• 10 Moni Does 6.99
• loyscick 9.99
• Deluxe Poirt ll Photto Poicd II a EH a Ponca 89.99 TOTAL VALUE
206.92 WITH AMIGA CDTV 49.99 SEPARATUY 69.99 SPECIAL: With
Corloofl Occssac Goccves ood Dpohcl III .
Onrtariloo ioclood ol Dpoioc ll Pboloo Pohcl II11 MB coal 1 VALUE 80.00 ADD 14.99 TRAMPY'S OR THOMAS'S PACK 2-9 YEARS AY LEAST 57 EDUCAIN3NA1 FUN 0UEO 6AMESI MAX VALUE RRP
• The Shoe Peogle * 6 colowtlul ond enMeleming gomes 29.99
Ftalwring liampc and friends to tocoaage eoriy numba toakng aid
pci fvcxhng skids Wide Shoe People mask OR Thomas die Tar*
Engine s Fun wilh Wads 6 sepenatt any 10 use leaning pcogacnmts
wilh onimolion and sound.
• Shapes aid Colours Bobby ihe doom entertains and lays doom the
foundation lot modis and wiling in 6 toloorhil onimoled gomes.
9.99
• Fan School 2,3 a 4 • dm Ton SehooT suite hovt non
justoboolevocyowndgoing. Sa6wwdecFul an mated gomes 24.99 OR
Picture Book: 4 tdoutfid and mooting gam bom ex 'Fin School
design rtonoga nil delight young diihben.
• Deluxe Poirt ll TVxcm Palm II oi I* a Point 89.99
• Hobbyle Infcnl EdiKaliocvol PD lock ccnloaiing ID 19.99 hm ob*e
yat loan gomes
• Bohbyle 30 Fosy Oflufrai’s Games Pak 19.99
• 10 Blank Discs. Disc Box. Joyshck. Moose Mol 26.96 TOTAL VAIUI
221.90 WITH AMIGA CDTV 49.99 SEPARATELY 69.99 SPECIAL With
Coetoon Classics Gomel ond Dpoi.l III .
Oninwtcon Insleod ol Dpolrt l Pholon Part II (IMB cea) "3.00 VALUE 80.C ADD 14.99 GOLDILOCKS PACK 5-11 YEARS MAXVAUIE RRP Fhelhceelears; * tdaurful edutaiiaval and «nw*laining odvmtufe loocnFy based oc the taAhtuid llocy (fmaeves ski* aid devetamiamginolive aid logical BmaBas few grophaeolFv bciftonl and etotionally joows «(h coins keyboard overlay, Kp canon, 24.99 Postman Pal (1.3 only), OS Fdd die Dock 17. Yeocsl 01 Matched Pool 04 Bjcnhy's Scocy School 14.99 Hobbyle Infant oc Juococ (spedlyl fducriond Pock, feohcrbg up MIT'leaniuduleyoopiey'games 19.99 Hobbyle 30 Easy Children s Gomes,
10 port doc occhccanQ Icon Sol and olha lop acCtflcuiicflp PI) Cedes 19.99 lOHflfliDoa 6.99 HcccoscdxhlccchflJoyylcdc 9.99 Diluxe Paint ll Yhelon Poirt II a 0F a Pwnidc 89.99 Mouse ra» 4.99 TOTAL VAIUI 21487 WITH AMIGA CDTV 49.99 SEPARATELY 69.99 AMOS PROGRAMMER'S PACK ARTISTS PACK VALUE RIP Deloxe PanClllwtbavmol.cn lopgodeo«.lc, DP IV) 79.99 (IMB REO.)
VALUI RRf EAST AMOS complete. Secnplesl possAdo, hot muse Hgtawn ptogtocrttavg coutso Lootd to ccrile professional looking atoda gomes, cdunbanal. Etc softoae a weoks. Noe yean.
Conoplele ccilh graphics. Sooad. Aaadcai and mao.
Upgtndeoble M Acme. 34.99 scaoia nOh Pi Cancan Clossks Games OR lemmings 01
25. 99
25. 99
24. 99
39. 99
33. 97
9. 98
9. 95
9. 99
215. 84 (opteiei Planet Pwno*
(c.
The Simpsons Digtla Home Atcoorts
• ePOGteoh 50 Programme Hobbyle PD Greets Posh 20 Slack Discs. 80
Coporily LexkobloDiu Box Moose Mot .Oust Covet Gel Iht Most owl
ol tax Amcga bade Miaosmlch Toctc Jcyslhk TOTAL VAIUI WITH
AMIGA CDTV 59.99 SEPARATELY 79.99 I As abewe, but with: ' Amos
Iht Cleat oc insteod ol Easy Amos WITH AMIGA CDTV 69.99
SEPARATELY 89.99 Oil: Few bcHh etwe packs, t wcart Rem « bad
tin nod o N Fa bding cm laaconviided. Ba not essential.
• PocveiLDOMise
99. 99
39. 99
25. 99
25. 99
24. 99
39. 99
33. 97
9. 98
9. 95
9. 99
400. 82
139. 99
169. 99
400. 82
99. 99
499. 81
189. 99
219. 99
269. 99
670. 81
239. 99
279. 99
• lOfaeHobtyt!
PO Graphics Pock inc. dp ac - olHil
• Cartoon dessics Gomes: OR (WmpUi Poem* Iho Simpuns Dcgilo Borne
Anooots
• SO Pcogcommi Hobbyle PD Gnats Pak
• 20 81a* Oiscs * 80 Capoory lockebleDisc Box
• Moose Mol. DuslCovet
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• Mkiosntkh loibo Joyshck TOTAL VAIUI WITH AMIGA CDTV SEPARATELY
DTP PACK ALL AS ARTIST S PACK PIUS: PAGESETTER II TOTAL VALUE
WITH AMIGA COTV SEPARATELY OR: PRO PAGE 3 TOTAL VALUE WITH
AMIGA CDTV SEPARATELY SCANNERS
* 7.99 Power Hood Scormet, Power Colour Hand Scorner Sharp JX100
46 Scoimer ? Uanlab software. Supports 4096 cok, up to 18 bit
Sharp JX 300 44 Sconner ? S m. Up lo 24 b4 EXPANSION A500
5l2KKAMii|*(kxk 21.99 (IM LSOlexp-------29.00 1MB exp for 4600_
POA A500 * 1MB upgrode......43.99
1. 5 MB eip for A500 J4.99 KS1.3 ROM Sharer ______47.99 GVP A500
ord.-see Hard Drtvm
1. 3 TO PLUS UPGRADE (hip fining ond board upgrade oveiloble, by
our qualified engineers or DfY lul--------------POA Nafcsho
400 dpi 32 greyvole * Dolman softwre t, 400 dpi, 64 greyscale
Powotkoh softwore 97.99 UONI
235. 95
595. 95 POA EMULATION .. . . __180.99 AT DririgeEcoord for 1500
.329.99 GVP 286 Gnafala .....227.99 386 SI I. baaed
la 1500 429.99 ...178.99 GVP 40 lac 1500 _________945.99
DISCS SOTWARE 10 Blank 05 00 *scs a box 6.99 Gances, bed foe
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Joyshck 11.95 | CDTV Xeyhoaid 44.95 FLOPPY DRIVES I Zyck 3.5
eriacml drive, doisychoin. An off 48,95 I (amove a 354 3.5
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MONITORS TVS ACCESSORIES I CBM1085501 monewt t leads 216.99
Pbcbps 8833 MX II cnoccda ond leafs 216.99 C!M 1960 HU, res
mem*. . Mwy Wee faa Fa 1500 2000 549.99 ~ *0,8833
12. 99 h fa 3000 ini. I* 8 snivel 259.99
349. 99 HARD DRIVES I A500 GVP S20 52 MB HO .68030 1MB exp to 8MB
694.99
* 500 GVP 530 120 MB B0 .680301M8 exp. La SMB 844.95 A500 GVP 530
240 MS HD .68030 IMS a p lo 8M8 1038.95 X590 20M8BD 269.99 A500
GVPIIS2HMI HO, exp la SMI 339.99 A500GVHI !20MIHD.expto8MB
468.99 41500 2000 GYP 1 [onlrulei exp la 8MB. Octmlum 52M8
H0264.99 XI500 2000 GYP II cart, exp » 8 MS . Omnium 120 MB BO
406.99 Ve«a2Mll8Md Mahon 62.99 OLD AMIGA TRADE-IN Ihe bust
liodeki aSoaancu. Extra la pevghanls and acttstoriat. Icude in
yaw aid machine la a brand owe *600 XI500 2000 3000. CDTV a
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| As above, plus fkcha fine* F« A1 TELESALES NO: (0727) 56005 y dehvery fa creda coed adecs (doied bafoce 4.30pm sutyeci lo lily AfTeenorivefy send cheque, posial cetko. Bankas draft a oSkinl coda PLls, f(tanon cmd Govanraem bodies oolyl lo; Dent. (I*. Hobbyle ComMH Centra, 10 Makei Phe, Si. Atom, Hen, M3 5DG. (ta*« 7 wring top loi checpja deaDxe. Sufcgect lo mraaiAfy. Despo’ch is ncnikdh oaalfiin 24 hows od receipt of deaiad poyvnail. Prices ere coiT«r a4 Bene or going to pran, hftvesm. Oca ace sometimes forced to dange them, blbei upa down.
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Smell ccetsumoHes 8 Despaktod by pod, pleose check soflwve flans chocges uchai adoing OfJec mnvs. Except ktsas Hextdoyccunasarike.TtOpabox OFFshae and Kghlond, Hamal rale pte E20 . VAT pa box l» XmilCN WlOffWTW FtXlOWHG EXPRESS SERViaS Sdvdoi debwem Hornid rale plus !I5 • VXI pwbox 7omto9omoeildoy Sormd die plus T10 * VA1 pa tv:i Xmowdw named rate plus £5-VAT pa box WITH UONI STJITOt Citiion 120*D 11295 G«ioo224«o£ 736VS Slot LC20____________124.95 o- GtimSw024i 246.45 Slal(2D0caL ....172.95 • Gdrni Swh 2ti cM' 2*645 Ciinn Swift 9_____ 17895 - Slen 124 200" .376.45 Sla LC 24
20--------17895 SloiXB 24 250 456.95 Slav LC 74 200 ...216.95 “ HPDesbjll ...... 3464S Sla 1C 24 20010.....256.95 Q HFD*kjalt.l ...576.4S Chotw 124D. 176.95 0 HP Painljal ....52645 Cilizart 224 . 211.95 UlDe Sobd l pocl .72695 STARTER PACK: 500 Sheets A4 a caotkwocn paper. Amiga Ic printer load 8 Universal Pilnlet Stand • crth new * ORDERING: PRINTERS WITH STWTHt MOC 's exclusive to CU AMIGA and it’s yours FREE! This month's coverdish features the only music package you 're ever going to need. CU AMIGA guides you through the intricacies of OctaMED Pro.
Ooamkd MED-ITATIONS During the past couple of years, MED has consistently shone out as being one of the most powerful and flexible music packages available, and has gained a great deal of respect from hardened professionals and amateurs alike.
Now CU Amiga proudly offers you OctaMED Professional 3.00, a very major step forwards in Amiga sequencing technology!
OctaMED lets you create music using either samples, a MIDI instrument or the Amiga's internal sound generator. It also gives you a multitude of features unseen on any other music package, either commercial or Public Domain. These features offer you a combination of flexibility and user friendliness which will ensure that even the most demanding user can only gasp at the sheer power of the program.
2. Click on the FILES' button.
Although the various features are very easy to use, they make the display appear rather daunting, so I'm here to guide you gently through most of them, so that you can begin creating great music with a minimum of effort.
LOADING DISK 36 Insert your disk in DFO: and OctaMed Pro will automatically load on a 1 Mb machine. If It fails to load, send the disk to CU DISK RETURNS, PC Wise, Merthyr Industrial Pork, Pentreebach, Mid- Glamorgan, CF48 4DR. They will send a replacement. A helpline is also available on (0443) 693233 between 10.30 and
12. 30 weekdays. Please do not call the CU offices, though, as we
cannot help.
LOADING THE DEMO TUNE Lei's start by loading and playing the demo tune which Is included on the disk.
1. Load OclaUED.
When the demo tune has loaded, you will automatically be taken to the Ptaywindow.
6. Ckck on PLAY SONG' and the tune should begin to play Numbers
and letters will scroll upwards in the main window, and two
sets ol equalisers will start to pulse up and down (one
multi-coloured, and one in shades ol pink)
7. To slop Ihe tune at any time, simply click the ‘STOP’ button
11 INS DEL INS o| ti SIS SP[ 133 M cent sew nnviioci e
twr.iieti To the left of the options boxes are numerous
buttons and sliders, all related to the various Play'
functions.
F« Octave* Inf f ¦ Instrunentt . . . Kl Line y m 002 --- 003 --- 004 C-3 005 --- 006 --- 007 --- 00C02 00C03 00C05 5 0 C 0 7 0 0 C 0 9 00C10 00C 1 2 1 wo«i«
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J*B8A*sftK Below the note display window is the minor status bar, and below that is the all-important equaliser panel.
Filling up the main portion of the screen is the note display window, which shows you the notes that comprise a song At the moment, this is split into tour parts (called tracks), each separated by a narrow vertical red line. As you may know, the Amiga has lour channels through which sound can be output. These are arranged into stereo pairs, with two channels being output Irom each speaker (it you're using a stereo amplifier or monitor). On screen, the outer two tracks represent one stereo channel, whilst the inner pair represent the other.
IriLES HISC = = = = [PLAY VOL jlNSTR HIDI SYNTH BLOCK TRANS ISMPED EDIT RANGE SLIST WHAT DOES IT ALL MEAN?
OK, so you've listened to the tune, and by now you're probably wondering what everything means, so let's start by taking a detailed look at the Play' window.
At the top right ot the window is the options palette containing 15 boxes, starting with 'FILES' and ending with SUST. By clicking on these boxes, you can access other functions ot the program. Because we’re currently in Play mode, the PLAY’ box is highlighted.
Fm "W ao2 eecoyk 3 secezo j uocgi eacu Eh rs TcS * 1 n'.’M'h ssssv un bos encosi :i hoc ha hoc h** ob IIOIi 0H m fl« H-l] HOC 10’ 00C ao; OOC1V oociio-3 uoci2« 2 20 Below these, is the major status bar. Which is used to give information about the various parts ot any currently loaded songs.
Therefore, each line represents the possible location of a note. The greater the number of lines between notes, the greater the time span between them, or the greater their duration. For example, if you enter a bass drum at line 000 and then again at line 008. The drum would sound briefly, then there would be a moderate pause until it was heard again. However, if you did the same thing with a violin, the instrument would be heard right up to the moment you played It again in line 008 because it has natural sustain.
Ignoring the line numbers, each note is represented by eight characters, and a typical one would look something like this: D-3 50C20.
You'll notice that the characters are separated into two groups, one containing three characters, and the other five. The first group represents the actual note, whilst the second represents the instrument to be used, and any effects to be applied to it. In the above example, 'D-3' means play the note 'D' in the third octave. The number '5' tells OclaMED vthal instrument number to use. The next character ( O’) is not used in this example, but the letter C' tells OclaMED to change the volume to whatever the next two charac ters specify, in this case 20.
PATTERNS Okay, so we now know that a song is created by entering notes on lines, and we have a basic idea what the different parts of a line represent. Still, at the moment a song THE NOTE DISPLAY WINDOW This is the most important part ol OclaMED, for it is here that you will enter all of your notes, as well as information about instruments that are to be used, and any effects that are to be applied to the notes.
As I've already mentioned, this window is divided into four tracks, and as each part is essentially identical, I’ll simply describe the first one which is found to the left- hand side of the window.
The tracks are divided into lines which run down the screen, and rows which run across it. The lines are numbered. And can range between 000 and 255. Although in the demo song they only go as high-as 063. Looking at the display, you'll notice a red outline cursor, which is used to indicate the current editing position. Using the cursor (arrow) keys, you can move this cursor around the screen If you press the left or right arrow keys, the cursor actually moves one way or the other, but if you press the up down keys, the cursor remains stationary and the display behind it moves.
When a song is playing, the computer reads the lines one at a time to calculate which notes should be played.
Which is used to give graphic information about the selection of instruments and notes that are currently being played.
Efftcts Part if not* only seems to consist of 64 lines, which isn't very impressive!
Of course there's more to it than that. A set of 64 lines (in this case), is called a block, and a song may consist of many different blocks each linked together via the block play list. Why use blocks? Well it's simply a way of breaking a tune down into bite-sized pieces which are more manageable. Better yet. If a song contains sections which are repeated, you only need to create the duplicated section once, and then tell the computer to play it as needed.
Our demo contains 18 blocks, although only 13 of them are actually used in the song. The extra ones were left out because they didn't sound too good!
If you look to the top left of the screen just below the timer, you’ll see the block editing options. The small vertical window containing a list of numbers in white writing, is the block play list used in this song. By using the two inner arrows beside the window, you can scroll through the entries of this list one by one. The two outer arrows (with the lines above and below them), will take you to the first and last entries in the list respectively.
If you go to the first entry in the block play list, you should see the number 04, which means that the song commences by playing block number 04. If you click on the . And - (plus and minus), signs, you can change the highlighted block number By clicking 'Ins' you can insert a new block above the highlighted one, and by clicking Del' you can delete the highlighted block. Click ‘Ins' and the down arrow key.
And you can insert the current block number - ie. The block that's being edited in the note display window.
THE STATUS BAR Now that we understand a little about blocks, we re ready to take a closer look at the major status bar. But before we do. Just load the demo song again, as described earlier on. This will then ensure that we're all looking at the same thing!
The Status Bar is divided into many parts, each of which is separated by a narrow vertical line. Each part can be altered either using the mouse, and in some cases, via the keyboard as well.
The first part displays information about the current song, and should read 0001 0015 The number 0015 tells you the total number of blocks to be played in the current song. Be careful that you don't get confused here; although our demo song plays 15 blocks, two of them are played twice (numbers six and seven), so there are actually only 13 different blocks. The number 0001.
Indicates the position in the block play list, so if you were to press play at this stage. OclaMED would start playing the first block in the list.
The next part displays information about the blocks available for inclusion in the song. Again, be careful not to get confused. 18 blocks have been defined, but they're not all used in the demo song. 000 018 indicates that out of the 18 available blocks, number 000 is currently shown in the note display window. As soon as you press Play Song', this number will change to 004 018 because as you remember, our demo begins by playing block number 004 The third part of the Status bar will contain the number 12. Despite appearances, this doesn't really represent Mil trill Edit Cwrd
• 1 klKb if M iff n iii tor in mi kUckt 1 ‘“3. u 1 1 MM
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Currnt Currnt Itrrnl Ificm* Irak* pouti« klKk uttm M iff M off in klMk pl*v li»t II NS IEL i r twelve. It tells you which octaves are currently active on the keyboard, one and two in this case. This denves trom traditional or keyboard notation in which notes are grouped twelve at a time, Irom one key, to the same key further up or down the keyboard Therefore, the octave number dictates how high or low a note will sound when entered from the computer keyboard.
OctaMED Professional is extremely special, because unhke other Amiga music packages, it lets you enter notes across a range of ten octaves, more even than a piano keyboard The current octave number is controlled by pressing the function keys F1 to F5 Each key calls up two octaves at a time, and in internal sample mode they will call up octaves 1 2.2 3.3 4.4 5 and 5 6 respectively. In MIDI mode pressing F5 will toggle across four octaves (6 7.
7 8.8 9 and 9 10). With the remaining octaves being shared among the other function keys.
To the nght of the Octave indicator is the letter E' tor Edit When it's highlighted, notes can be entered either via the computer keyboard or a MIDI instrument.
Beside that, the letters SP’ show whether or not spacing has been turned on. When selected, every key press moves the outline cursor down by the number of lines specified beside the letters 'SPC' in the Edit panel.
The default value is two.
The 'CHRD' option is another one that directly affects note entry. If highlighted, you will be put into Chord entry mode, which lets you enter multiple note chords with ease. To enter a chord, simultaneously press all of its constituent notes, and OctaMED will enter them in order, in adjacent tracks.
Next to the chord selector there are 16 small boxes, arranged in two rows of eight. These represent the tracks that OctaMED can play, and by clicking on them you can mute or activate them. A black box signifies that the track is switched on, whilst a grey one is inactive and no sound will be generated This demo song only uses four parts, and therefore only the first four boxes will have any effect.
Using samples or internal sounds OctaMED can play up to eight tracks at once, but via a MIDI instrument all sixteen can be used simultaneously.
The number 01 indicates the current instrument number. And its name (if it has one), will appear alongside the number. None of the instruments in our song are named, so the name section will remain blank.
The final part of the major status bar (two arrows and the number 01 01), is used in multi-module mode.
Ocfa WED allows you to create more than one song at a time, and the arrows let you move between the different songs. The number simply tells you which song is currently being worked upon, and the total number of songs in memory.
ENTERING NOTES Before we start, you might like to format a blank disk ready for any saves you may wish to make... Finished? Good! Now we re going to enter some notes to get you used to creating music, but before we can do that, we need some space. We could add some empty blocks to the end ol the current song, or we could create another song using multi-module mode. However, b ecause memory can sometimes be a problem, we're going to start from scratch.
1. Go up to the options palette and select MISC’.
2. Select CLEAR SONG ONLY'. Because this is such a potentially
destructive option, you must also click on the CONFIRM1 box. A
message will appear at the very top of the window saying 'Rush
unused instruments (Y N)?’.
Press N' on the keyboard, and the stored song will be erased from memory, leaving the instruments ready for us to use.
3. Go back to the options palette and select PLAY' to return us
to the play screen.
4. Using the left mousebutton. Click on the second digit of the
instrument number in the major status bar until instrument
number 05 is selected. If you go too far.
Though, you can go back an instrument by clicking with the right button.
5. Select SP' from the major status bar to activate spacing.
8. Press the letter O. You should hear a bass drum sound, and the
outline cursor should jump down two lines.
9. Press the down arrow on the keyboard once. The outline cursor
should jump two more lines down.
10. Repeat steps 8 and 9 twice more.
11. Press the letter 0 two times (you should end up on line 16).
12. Repeat steps 8-11 until you return to line 000.
You’ve now entered the first part of your song. Press Play Block' to listen to it. When you've finished, move the outline cursor to the instrument section of track two, line 000.
13. Select instrument number 08
14. Press F2 to raise the octave by one. The octave indicator in
the major status bar should contain the number 23.
15. Repeatedly press the letter O on the keyboard until the
outline cursor returns to line 000 You should hear a shaker
play as you press the key.
7. Using the cursor (arrow) keys, ensure that the red outline
cursor is in the note section of track one and at line 000.
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Navigator's Slotvn Ctotal Dhptoy SAVING YOUR TUNE 01 course. It's all vary well creating a masterpiece, but it 's no good it you don’t know how to save it. So let's do that now 1 Click on FILES' in the options palette.
2 Insert your blank disk into any disk drive
3. It you inserted your disk in the internal drive, click DFO: -
it not click on the appropriate drive number.
4 Cuc* in the small black window titled FILE'. This may still contain the name Amiganuts: it so delete that and type in the name that you want to give this tile 5 Click SAVE SONG lo store your drum track on disk Now let's look at some more features ol the program CHANGING THE TEMPO Return to the Play screen where you'll find your drum rhythm just as you left it. It you look at the top ot the screen. |ust below the words 'Octamed Professional' you'll see two sliders, wtth arrows beside them. These are the primary and secondary tempo controters. And are used to set the rate at which the song
plays Most of the time, you will only ever need to adiust the primary tempo, so I'll just describe that for now The primary tempo is indicated by the larger ot the two sliders, and its exact setting is shown by the lett- hand number beside the letters SPO' Its default is 033 If you click on the slider and drag it to the extreme left or nght, you'll notice that the tempo ranges between 0 and 240 The higher the number, the faster the song will play Because OctaMED is also compatible with SounOlracker and Protiackei modules, tempos in the range O-tO are reserved tor them Therefore the actual
tempo range lor OctaMED songs is 11 -240 Move the slider across until the tempo reads 41, then click on Play Block to hear the difference it's made As you can hear, even that small change has made qude a big difference to the speed of the song.
The Primary tempo slider is useful for changing the tempo of a song whilst you're testing out different speeds, but it you want to c hange the tempo of a song automatically whilst it’s playing, you'll need to add it to the notes.
Here's how to do it.
1. Go to line 000 ot track 1
2. Move the red outline cursor lo the right until it surrounds
the sixth character
3. Press F
4. Move the outline cursor to the seventh character of the same
line and press 2.
You have now set the tempo ot the song to 20.
However, because OclaMEO uses hexadecimal tor tempo entries. 20 is actually equivalent to a speed of 32.
For example: 20- 2 0 (2x16-32) . (0x1-0) -32 If you now go to hne 32. And repeat steps 2-4 above, simply substituting a tempo of 4 instead of 2, you'll hear the difference it makes when you dick Play Block' ADDING EFFECTS By setting the tempo ol our tune, we used the effects part of the note The letter F, when followed by a two digit hexadecimal number, means change the tempo.
Similarly, there are lots of other commands that can be used in the same position as we used the F. to gi ve different instructions to OclaMED Apart from tempo, the second most important command. Is the letter C. which is used to specify the volume ot an instrument The possible range is between 0 and
64. With 64 bong the loudest For example. 0-3 50C04 means play
note 0 using a very quiet rate, in octave 3 using instrument
5.
OCAMB* PRO 3.00 There are many other commands including slides, prtchbends. Arpeggios and more We II leave the subject ol special effects for another article ADDING BLOCKS Reluming fo our song, it would be rather short it it only consisted of a single block, so lei's add another one.
1. Go to the note palette and click BLOCK'
2. Click once on NEW BLOCK (at the left hand side ot the block
options. You should see the total number of Mocks in the major
status bar increase from 000 to 001.
THE KEYBOARD LAYOUT When you're emerfeg notes, Ocomo eoimgoros the Amiga keykeert aokmkitpre- Now we re going to copy the drum tracks that we defined earlier fo the new block.
3. Move the outline cursor so tbal it’s anywhere in track one.
Senls a two and a Hall octave piano keyboard.
The letter I represents the note ol C natural and the value ol the computer keys progrets naturally. Therelore. X'. 0 Natural. C' - E natural etc. right on up lo the hack slash character (.1 which is it to the note E natural I the next row of ¦ 0cllv« Smc sharp Icetl | and ending Loner Octaves *»'¦ ¦*** I Because OctaHED supports multiple octaves me two rows ol keys beginning with the letter 0 and me number 7’. I si Octave selectors A r» |rx |r* n jr:« IB
- 1" I" l"- lent te the white keys on a piano keyboard The black
keys which tall between the white ones on a plan o
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higher than those ol the bottom two rows of keys.
Musicians and astute readers may have already calculated the lad that there Is a slight overlap in the notes produced by the comput er keys. In tad. On the bottom set ol Lalia -AS-: Iftii.-it ik. IoH-wi ¦eys, everyimng oeyono me feners M and'X is duplicated in the first lew keys ol the upper octave le.'.'. ¦O'. V.T.e*. Upper Octaves Lover Octaves
7. Using the right mouse-button. Click on the third digit ot the
block information indicalor (in the maior status bar). The
indicator should now read 000 001.
8. Move the cursor to track two, and repeat steps 4-6.
We've just created the second block of our song, but
5. Using the lett mousebutton click on the third Digit ot the
block information indicator (in the ma|or status bar). The
indicator should now read 001 001 WHAT’S NEW?
OctaMED 3.00 contains numerous advances over version two and truly deserves its ‘Professional’ label.
Al the moment it's identical to the first one. So select instrument 07. Go to track 3 and enter a few notes starting at line 000 so that we can hear the difference between the blocks II doesn't matter what you enter. |ust press a few keys Click 'PLAY' In the options palette Now we can edit the block play list so that it automatically plays both blocks At the moment it only contains the number 00.
Which represents our first block. Click the inner down arrow beside the play list, and the highlighted cursor should be on an empty space below the number 00 Click TNSI' and the current block number will be inserted under the cursor.
If you click PLAY SONG'. OctaMED will play both patterns, one alter the other.
CONCLUSION Well by now you should understand the basics of creating a song using OctaUED It's not particularly difficult, but it can certainty be a very rewarding and enioyable experience Over Ihe coming months, we ll be going into the various aspects of fhis incredible program in much greater detail Of course, we ll be taking a much closer look at the options palette and special effects In addition. I'll be descnbing how to use OctaUEOas, part of a professional MIDI environment, giving tips on sampling and professional song creation. We'll even look at how to convert traditional sheet
music onto the program, so that you can enjoy your classical or modern masterpieces anytime you like! We II also be giving away a great selection of free samples to increase the diversity ol your creations Order your next copy of CU now. Or a much better idea is to subscribe!
HERE'S A QUICK SUMMARY OF THE NEW FEATURES: 1 A greatly enhanced file requester.
2 An extra command digit to increase the number of effects that can be appliec to notes.
3 Extra status display showing available memory, and letting you name each block in a song.
4 High quality play option in eight-track internal sample mode requires a 68020 processor, but improves sound quality.
5 Tempo can now be set in Beats per Minute (BPM), for commercial music compatibility.
6 Instrument fine tune lets you tune instruments in steps far smaller than a semi-tone.
7 Now supports ten octaves in midi mode, six in normal mode.
8 Note by note preview mode.
9 Alternate key-maps, for easier and faster song editing.
10 Mouse can be used to move editing cursor.
11 Automatic note echo function.
HOW TO SAVE INSTRUMENTS 12 Automatic transitions can be generated when creating synth-sounds, resulting in smoother sounding instruments.
Because OttoMED Pro is such an incredibly large program, we were only able to include a selection of synthsound instruments and a superb demo tune.
If you don't have any more samples of your own just yet, don't worry, as the demo tune has 16 that you can easily remove and use for yourself.
Here's how to do it:
1. Load the demo tune.
2. Select the Instrument number that you require (ranging from 01
to OF).
3. Gap to the Files menu and delete the word 'Amiganuts' from the
File window.
4. Enter the name that you want the sample saved as in the File
window.
5. Select the disk that you want to save the sample to, using the
'Volumes' list at the centre right of the screen.
6. Click 'Save Instrument’ to store your instrument to disk.
13 Freehand draw when editing IFF or raw samples.
14 Better support when using a MIDI controller keyboard which is separate from the sound module - immediately re-transmits note data when entered from a keyboard, thus triggering the sound module.
15 Supports a MIDI input map so that MIDI instrument can be programmed to perform multiple functions on a single key press (ie. Enter volume, instrument or tempo information).
16 Supports MIDI message transmission so that you can control previously unsupported features of your MIDI instrument.
17 17 new player (effects) commands, including slide and fade, tremolo, vibrato and fade, set sample start offset, block loop, change MIDI preset.
18 Additional keyboard shortcuts, including Play Block.
CU WANTS YOU GBROUTE FIX Some people may have had difficulty in getting the amazing GBRoule (featured on the June coverdisk) to print out their routes, after all that tricky calculation. The reason lor this is that, apparently due to space Have you ever wanted to have your work featured on one of CU Amiga's coverdisks? If i you've designed a commercial quality game, an impressive animation, a superb slideshow or a dazzling megademo, then now's your chance to earn a little cash as well as having your work seen by over 110,000 readers. That's right, you heard the magic word - CASH. CU Amiga
will personally pay to include your work on our disks, as long as it has been specifically written for us, and is available no where else.
Sound too good to be true? Well, It's a bona fide offer, so if you've got a particular program that you're proud of, why not send it into Dan Slingsby, the Editor, and he'll get straight back to you with an offer if he thinks it makes good coverdisk material.
We've already bought up a number of stunning demos and animations from our readers, and these will be appearing over the coming months, so don't miss the boat on this one. Please send all entries to: CU AMIGA CASH FOR DEMOS OFFER, Dan Slingsby, CU AMIGA. 30-32 Farringdon Lane, Farringdon, London, EC1R 3AU.
NEW CANON PRINTER DRIVERS Those awfully nice people at Canon have just informed us that they've produced an even more up-to-date set of printer drivers than those we've given away in the past. Along with their own preferences programs and font download programs, the printer drivers automatically sense 68030 40 boards. If you'd like a copy, simply call Canon on 081 647 4044 and they'll supply you one FREE OF CHARGE. Alternatively, call their BBS on 081 669 4586 and download the latest version from there.
NEXT MONTH Never ones to rest on our laurels, wo re currently negotiating another top-rated utility for next month's coverdisk But that's not all Unlike other magazines which give away a full-price program and then forgot about it, we’ve prepared a number of tutorials on both Sculpt -ID Junior (our May giveaway) and OctaMed Professional These will be appearing over the next few months to help you get the most out of our freebie programs. Hopefully we'll also have enouqh space on our next coverdisk to give away a marvellous little program which allows you !o use any Amiga loot with Sculpt
40 Jnr as well as a selection of brilliant samples and demo tunes for OctaMed Pro.
Reasons, our coverdisk compiler, Kenny, left most of the printer drivers off the disk. He is very sorry he did this (believe us. He is!). But, here we come to save the day! If you did have trouble getting your printer combination to work with GBRoule and you don't know CLI from MFI we have included a fixing script on the CU36 coverdisk.
Before you run this script it will be necessary to rename your old disk. To do this, boot up from workbench as usual. Place the GBRoule coverdisk in any drive and click once on the icon. Hold down the right mouse button and select the RENAME option from the icon menu When the requestor appears enter the name as CU34 (don't put a colon after It!).
Now reset your machine and boot up from CU36. When workbench has loaded double-click on the GBRoule Fix icon. The script will now execute and eventually ask you to insert your ok) coverdisk. Simply follow all the prompts and in no time at all you will have a perfectly functioning GBRoule coverdisk.
In order to get the best from your printing, you may wish to copy across your preferences from your Workbench disk. Do this by either using the CopyPrefs program which comes with Workbench (not 2.0 or higher) or by entering the CLI and typing: copy devs:system-configuration CU34:devs This will use the actual printing preferences from your Workbench disk, so providing they are set up correctly you will have no problem.
Happy printing and safe journeys.
WARNING In order to create some room on the coverdisk the script will delete a number of files. These are the animations and the Amlnfo program. If you want to keep these you must copy them onto another disk before proceeding with the script.
Hippest cosmos dweller ZOOL-Ninja alien and righteous dude Is on his way.
Hedgehogs beware!
I i Gremlin have produced a masterpiece. J J Amiga action 96% £ ( Fast, action-packed.
Challenging and highly addictive J J The Sun COMING SOON ON: AtaGA 1 MEG OfCY) ANO ATAH ST Tim a By DmhJJmgwem mrr to two fully playable demos of the yy imUat gmma mwmmd. Surtmg with Gremlin's Zool we enter Sonic The Hei gehog tnsitmy with one of the most athletic sprites ever. 11 ten we go into the woods today - EA's stunning Risky Woods, to be precise.. Put the disk into the Amiga’s internal drive, and switch the machine on. A bank of icons will appear. Simply double-click on the required icon, and it will load. If it falls to load, remove any asternal cartridges, drives or printers. If
the problem persists, please contact PC Wise on the phone number given elsewhere in these pages. Please do not ring the CU offices regarding disk problems.
ZOOL GREMUN - 1MB ONLY With the Nintendo and Sega consoles offering Mario and Sonic respectively, the Amiga has yet to sport a game characters as easily identifiable lor the machine Gremlin, however, are set to propose such an icon, and CU Amga s here to bring you an exclusive taster of what their llextte Space f*n|a - the titiiar Zool - wil oiler. Fokowmg last month's ntrodudory demo, tho month you can actuaty get to gnps with the athlete little fellow as we proudly present one ol the stages from the game's Sweet World. Zool is initially given five lives, the length of which are determined
by a trio of health points. Whenever our black-cad hero comes into direct contact with a nasty (ie. He runs into one rather than bouncng on it), he wil lose one of these and. On the depletion of al three, he eventuaiy explodes n a mass ri coloured pixels - only to be replaced seconds later The basic aim ol the demo is to guide our hero from one side ol the massive level to the other n an attempt to find the exit However, as easy as that may sound, it's harder in practice!
Alter loading, a title screen duly appear inviting the player to press the firebutton and join the fun.
Our demo is taken from the game's first World and introduces the player to the game's many intricacies Set within a world made 14) ol Smarties. Liquorice Alsorts and countless other sweets, this bnght and gaudy landscape is similarly fraught with such dangers as spiked pits and enemy sprites resembling Jelly Tots and the like. Controlled using the joystick. Zool can be made to run and jump through this oddball world, and the screen scrolls in the customary eight directions to keep up with the tast-movng sprite However, rather than sticking to the running and jumping maiaikey favoured by so
many other platformers. Itis Zoofs athletic abates which raise him above the likes of Robocod and Mario
- he's even on a par with a certain blue, spiky mammal! As he
scumes to and fro, our nimble hero can climb vertical walls
and. Depending on the speed at which he is running. Zool can
turn perfect somersaults whilst landing on an unsuspecting
nasty - crushing it 1 the process. In nMoan. He is also armed
w«h a limited supply ol bulets which can be used to blast a
path through the ever-approaching mearaes. And he can also
collected assorted magic potions which per form a variety of
special effects (see panel) In addition to such running,
jumping and shooting japes, Zool can also amass a collection of
bonus points to add to his ever-growing score. These will vary
from level to level n the final game, but si our demo consists
of sweets ol varysig sizes, wsh the larger offering sutably
Ikgh bonuses. However, also doited amongst the masses of
confecboneiy are smal lettered discs which fuither ZooTs
magical capabilities when collected, and extra supplies to
supplement his ammunition supply.
TJ RISKY WOODS ELECTRONIC ARTS Developed by Spanish coders, Dinamic. Risky Woods is a slunning platform extravaganza soon to be released by Electronic Arts. Drawing its inspiration from the many console-style hack 'em ups.
Risky is a horizontally-scrolling platformer with the player assuming the role of young Roham - a would-be hero and the star of the show. Risk s scenario revolves around the kidnapping of a powerful band of Monks, and Roham's attempts to free them. An evil force has swept the order away and has spread them through the forest of the title. To free them, Roham needs to locate a number of keys which are also scattered throughout the woods.
Obviously, though, this isn't going to be as easy as it sounds, and the Risky Woods live up to their name by playing host to all manner of unworldly and evil creatures. Ranging from rotting skeletons to mutated flying creatures, these were natural recruits to the evil being's cause, and now flock from either side of the screen to sap Roham's health. Luckily, though, Roham is armed with an unlimited supply of throwing knives, and these are used to dispose of the oncoming masses. Roham is joystick-con- trolled and can run, jump, shoot and duck via assorted combinations of the stick. The weird
forest is made up of a series of ledges, below which lurks a bottomless - and obviously deadly - abyss.
However, death also lurks on these platforms as with every hit Roham takes, his energy is reduced until he eventually loses a life and collapses in a heap on the floor.
It’s not all bad, though, and appeanng regularly throughout the game are large caches of money which appear whenever a nasty is killed. These are collected by standing Roham'over them and pulling down on the joystick, and the player can then go to a shop and buy more powerful weaponry. In addition, these caches also offer a mixture of good and bad 'extras' - for instance, whilst one icon will grant the player with temporary immunity in the form of a protective ball, another will stun him or send him back to the start of the level. By far the most important of all the collectable objects.
Though, are the huge golden keys themselves. Each ot the kidnapped monks is located somewhere within the level and has been imprisoned within a statue-like casket, which is in turn protected by a large obelisk. These obelisks obscure the way to the monks, but by pulling down on the joystick and pressing fire, the collected golden key will destroy the obelisk, allowing you to free the Brother by chipping away at his stony confines with your knives.
Our demo contains two monks to free, but on completing the level, you will then be given the chance to lob a few arrows at one of the game's many guardians before the demo loops back to the first stage CHEST A MINUTE Every now and then, a chest win mysteriously drop from the sky, and await Roham's attention. On shooting this, it will spew forth a series of colourful icons which have varying effects. On the plus side, collecting the orange sphere will grant Roham with a temporary guardian which swoops in a wide arc around him, killing anything that gets too close. However, the chests also
contain icons which will send Roham back to the start of the level and poison apples which send him to sleep whilst the enemy come in and whittle away his valuable energy.
CONTROLLING ROHAM A T BP wn behind tt ¦ car*. ' She guided me gently through all those fraught, nervous days. Proud, haughty and oblivious to all danger."
8 17 it’s a flying experience you’ll never forget.
B-17 FLYING FORTRESS |||§i Rdrawd first on I8M PC Corapwblw. *otlowed t y jagg} M:- Commodore Anug» and Atan ST AVAILABLE FOR THE AMIGA & ATARI ST STE Stereo MAS! 1R When you are considering purchasng o sound sampler there are plenty to choose from. Why compromise? Your choice should be the new full featured STEREO MASTER for the Amiga, with software that Is designed from our top selling Amiga sampler AMAS and a pockage that gives you more extras than a M series BMW By purchasing this state of the art product which combines a quality sampler with the expertise of over 10 years of software
programming, you are purchasing a top quality product with the knowledge that it is not only compatible with existing Microdeal products but will also be with future ones What is Stereo Master Stereo Master is a low cost, high quality sound sampler (or the Amiga range of computers The sampler cartridge included In this packoge plugs into the printer port at the rear of the computer and allows you to analyze the sounds coming in from devices such as Personal Cassette Players. Compact Disc Players etc. or change the way they sound using the Real Tme Special Effects or record them Once n the
computer STEREO MASTERS unique editor will enable you to edit the sound in practically any way you can imagine Once you have the sound somple how you want it. You may incorporate it nto your own Demo s or use STEREO MASTERS own built in sample sequencer to play back the somple m sequence with other samples!
1 . -Mi, The Sampling Software Luom font, ra t fi i.u-u ilrl ovrw't t *» (inH in r«r lo«ionnl asiifin n ci ilta ins'll ir*r n L-_., A4ui La «.. k . |B
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Name .. Address Demos, not to be confused with Deimos (the second moon of Mars), have probably sold quite a few Amigas in their time.
Even if you didn’t buy on the spot after seeing a coded masterpiece, you would have to have been held hostage in Beruit for six years not to have seen at least one mega- impressive demo.
That’s the trouble with demos: they are usually too impressive. It’s easy to be put off making your own when you see the quality of available demos. Fear not - CU is here! Over the next few pages we'll be giving you the lowdown on demo creation. Steve Packer helps with Jolyon Ralph bashes metal; and Med maestro Tony Horgan shows us how to construct a belting tune.
Everything you'll ever need to know is here!
ANIMATION Want to produce an animated intro, but don't know where to begin? Steve Keen talks to innovative demo-maker, Steve Packer, about the tricks of the trade.
¦J POWER PACKER Steve Packer has built up quite a reputation. He’s the talent behind the excellent Chuck animations, featuring a balloon-headed dude with incredible chameleon-like powers who takes on a different guise in each short anim. One minute his diminutive character could be flying across the rooftops in his Batman uniform and the next he could be reenacting a scene from Terminator 2. The subtle blend of humorous animations set within contemporary situations has made Steve s Chuck character something of a celebrity on the PD circuit.
But that’s only half the story. Steve has produced more than 150 animations over the course of the last three years, and most of them have nothing to do with his bubble-headed boy-wonder.
Perhaps his best work is a series of science fiction demos, featuring a vast array of characters and situations. Which build up over a series of screens into one complete story per disk. You'll probably have seen some of these reviewed in our PD Scene pages over the last couple of years.
Extrodyne. Which features an intergalactic space- chase between prison warders and escaped convicts, scored no less than five stars for its pixel perfection and tense, atmospheric graphics.
When we were planning this feature on top demo creators, Steve was first on our list. As mentioned. Steve is an old hand at creating demos, and was only to glad to share some of his expertise with CU AMIGA’S readers.
HERE'S THE PLAN ’A great deal of planning goes into my animations,’ opines Steve. I don’t just sit down at my monitor and the graphics magically appear. It’s the result of a lot of hard work. It’s getting increasingly harder to come up with new ideas and to do something different and totally original. A good plot and hook are just as essential as good artwork.’ Steve's first task, after working out the bare ingredients of his storyline, is to sit down and create a selection of rough drawings of what he wants to inlcude in his new demo. 'If you take Extrodyne One as an example, that was
storyboarded right WHERE TO FIND SHOW ANIMATION As we said. Straw Animation is widely available (rom most PO libraries. However, it you and yoor money are particularly good buddies, then Ihe chances are that you've got a disk that uses the utility anyway. Simply load up a version ot Climate, Disk Master or Sid. And bring up your disk with ihe Show Animation program on if. If you’re using one ol Steve s demos, it'll be in the C directory. Once you ve located il. If you have two drives simply copy It across II you only have one you'll have lo copy it into HAM lirst and then transfer II. Type in
Showanim' and you'll gel the program's Instructions.
F own demos ) to end.’ confesses Steve. ‘It saves ma a lot of ttme In the long run and helps finalise ¦Seas and sen out what's practical and what's just p» n Bleary' ie Ah* the nitial boards have been completed, Saw toads up his aging copy ol Dpainl III and u-cs straight in 'Everything I do is done in Dparrt i just find it an incredibly useful package, r; s not perfect, by any means, as it's missing such uMful editing facilities as a cut and fade option, but it is incredibly user-friendly.’ SKETCHY DETAILS ¦Some people like to sketch out their work first.'
Continues Steve, but I just get stuck into a black background and start splashing the colour around until I come up with the effect I'm alter. It really is as simple as that. So how long does an average picture take to produce? 'A very detailed picture will usually take about two hours, with an animation taking anywhere between tour and five.'
'Extrodyne took me three weeks to complete. I get a lot ot my inspiration for different screens Irom people like H. R. Giger (the artist behind Alien's set designs), Rodney Mathews (Fantasy artist) and the lighting techniques of James Cameron.
Graphically, I go a bundle on Dan Malone's Speedball 2 and really liked Mark Coleman’s graphics for Xenon 2.' This is quite evident in FIVE TIPS FOR BETTER ANIMATIONS If you've always wanted to gat the Inside Info on how a certain effect Is pulled off, but were afraid to ask, don't worry. Steve Packer Is here to share some of his top tips.
1. Subtle changes to existing artwork can save an immense amount
ot time am) hard work. For example, during the making ol his
Extrodyne One demo, Steve Packer used the same space-ship
twice, although you'd never have guessed. The tiny craft on
the landing pad at the start ol the demo was enlarged live
times and then had subtle details altered to give the
appearance of a totally new ship.
2. When working in Dpainl, Steve keeps a selection of handy
sprites on the spare screen. These can be picked up as brushes
at any time and simply dropped in as and when required
Obviously, this method saves an inordinate amount of time that
would otherwise be spent on searching through loads of disks
and directories.
3. II human figures prove too hard to draw In detail, why not use
silhouettes? Using jusl black and white also conserves space.
4. It’s the little touches that add lite to an animation. A tiny
flashing light, tor example, will do wonders tor a static
screen. Likewise, a moving piece of machinety 01 even a
glowing lire will also have Ihe desired effect ol suggesting
movement.
A A
5. It you tind yourself short of colours, pixel plot like crazy.
By using a stipple effect between two colours you can create
an entirely new shade and smoothness to your work tions are up
and running. Show Animation also lets you use HAM mode,
placing a massive 4,096 colours at your disposal.'
AMIGA KIT Stevt'x set up ttr creating hit animations includes: 1M6 500. A Philips' monitor, external disk drive, Deluic Paint III. ProTracket, TechnoSooneami sampler.
Shew Animation. HoKe Herat and a Nashka mouse. Simple staff, bet It )est goes ta prove whet you can do with average equipment aad a lot of talent.
SOUNDS GOOD Once the start-up sequence has been written and the pictures assigned to their assorted names, Steve then adds the sounds. I have to confess,’ admits Steve, ‘that synchronising the special effects with an animation is a bit ot a hit-and-miss affair. That's why I tend to stick to a single atmospheric track rather than lots of SFX.'
Some ot Steve's game mock-ups which he is currently touting around to numerous software houses. Incredibly, no-one has signed him up yet, but it can surely only be a matter ol time.
With the graphics finished, Steve settles down to compiling his master disk. Grouping together all his finished pictures and animations, these are then saved out to another disk in the order in which they will appear in the final version. The secret behind a successful demo.' He confides, 'is a little program called Show Animation. It allows you to load pictures and trames into it and give each sequence a special name, such as Showl, Show2 and Show3, etc. This helps ensure that the numerical order in which they are placed is how they will appear in the demo. The program flicks through the
pictures, one alter another, so that your anima‘I use a TechnoSound sampler to grab sound bytes trom Cds and then mix them all up using ProTracker. I start with drums and back beats and build up from there. Samples are memory intensive beasts, so I'm quite choosy in what I use. If I've overdone it a bit. I'll compact them all using Power Packer. Once I've added the track to the disk, the last thing to do is load the start up sequence Into a text editor, initiate it and watch it go.' With several projects currently on the boil, it seems that Mr Packer is destined to be a very busy man... *
The surrounding scenes have ail been taken trow * Steve s current crop ot demos However, also *, M ’ shown here (Right) is a mock-up screen trom a ’**' shoot cm up he is also * - beavering away on He is * « currently talking to several •* people regarding a publisher. And we hope to bring you more news soon.
Vfff 0 jrt JL JL nnocent scrolly text message. So.. ermm nnocent scrolly text message. So.. ermm create your own CODING MlJOCeilf 8CJ.OI Jfl f6Xf U6??936' JO • • GI.UU nnocent scroliy text nessaye. So,, erfitt So far so good, but the problem most people have with demos is the cunning code which will display vector graphics and twisty bouncy things.
Jolyon Ralph provides an introduction on how to code your own scrolly message demo.
Intent sccDlly todaesase, in,, irm E WELCOME TO The Amiga is a wonderful machine lo program. As well as having one ol the nicest operating systems around, it has a mean set ot custom hardware chips, and an excellent processor, the 68000, for controlling them.
The Copper controls the Amiga display, it allows the Amiga to do deeply wonderful things like multiple resolution screens on the same display. To see this in action, load up Deluxe Paint or something equally colourful, make sure that Workbench is running in the background and drag down the title bar. You will see that a medium resolution screen (Workbench) is running at the top, and that a low resolution 32-colour screen (DParnf) is running underneath. Now, when you scroll the screen up and down, how much work is the Amiga doing? On other, more primitive machines, to do something like this
would require tremendous processor power, on the Amiga it takes virtually no processor time at all.
The Blitter is similar, but far more complex and versatile. Blitter stands for Block Image Transfer, and is used for copying blocks of graphics memory around the Amiga. It can also scroll areas of the screen and perform complex logical operations on graphics that are the heart of every monster and alien to grace an Amiga game.
ASSEMBLER lnonl.rt.ee*. effectively, you’ll need an assembler (unless the thought of painstakingly converting all your code to hei appeals to you). The most highly thought of assembler Is Devpac, now in its 3.0 incarnation and available from HiSoft (0525 718181) AGNUS Both ol these two components live in the Agnus chip inside your Amiga, and both can be programmed with relative ease, as shown in the example code.
Have a look at the source code (see page 34).
You don't have to worry about how it all works tor the moment.
The code from the beginning of the code up until the label WAIT: sets up the demo so that it is ready to run.
The two line routine at WAIT: waits for the user (that's you) to press the left mouse button. Once it's been pressed it carries on with the rest of the code (down to the RTS), which closes everything down neatly, and quits.
So, what makes the text scroll around the screen?
Well, the part labelled 'interrupt set up' tells the computer to run a specific routine (starting at new: in the code) at certain times. The routine in this code is a copper interrupt. As I mentioned before, the Copper is effectively a separate processor with its own commands. One thing this copper can do is trigger the 68000 to do a particular task at certain times, in this case it is tnggering it every 50th of a second to call the routine, which moves the scrolling text.
THE SCROLLY Here we get to another fundamentally important point: the scroily. There is only one. It may look on screen as if there are several of different size, colour, resolution and some are upside down, but if you look at the code carefully you will only find a small graphic display (of around 320 pixels horizontally by 9 deep) with a single scrolling text.
What’s going on? Why are there lots of them pointlessly scrolling across your display? Here is where the copper magic comes into its own. The copper has its own language, written in what's called a coppertist. Every time the Amiga picture is redrawn (on a European system this happens 50 times a second, in the US it's 60 times per second) this code is executed. Coppercode is very limited compared to 68000. It consists ol three instructions, MOVE, WAIT and SKIP, and SKIP is hardly ever used.
With a 68000 assembler the easiest way to write copper code is by directly coding the machine language values for each instruction into a table of data with the
DC. W command. In 68000, it would be a nightmare remembering
each instruction (The RTS instruction is $ 4e75, lor exam
ple), but with Copper code it's easy with only three
instructions to remember.
Look at the copper code in the example, starting with hewcpr'.
Although you may not recognise it, the first few lines tell it to set up a display, giving various parameters such as the number of bitplanes (to determine the maximum number of colours on the screen, in this case t bit- plane, 2 colours), the position and size of the screen and the address in memory of our graphic data to display on the screen, in this case the small block containing our scrolly text.
COPPER COMMANDS There are two types of copper command shown in the listing.
Dc.w BPLCON0.$ 1200 This is a move instruction, it means move the value $ t200 into the custom chip register BPLCONO. The Custom chip registers, starting at SdffOOO in memory are effectively switches that control the custom chips. An address dropped into one chip register may tell the chip that there is a graphic to be displayed at a particular address, another chip register may tell the Amiga at which particular frequency a sound should be played.
Any communication to the custom chips, the heart of the Amiga, eventually goes through these custom registers,
dc. w S2c09,Sfffe The other type of register is a copper wait
register, this looks the same as a move instruction, except
the first word is always odd (as in the opposite of even,
not odd as in 'I saw the Loch Ness Monster go past on a
moped, that was a bit odd').
All that the copper wait instruction does is, well, wait. It waits until the beam position has reached the co-ordinates given in the first word (in this case $ 2c vertically and $ 09 horizontally). Note that it doesn't sort these, so if you wait for $ 29 and then wait for $ 28 it will wait for $ 29 and then carry on. The second word Is the accuracy that the copper wait should be (you can say wait for ‘somewhere’ on vertical line $ 50).
One particular copper instruction that I’ve used quite a bit is the BPL1MOD register.
This is a value that determines the number of bytes added to the current display position at the end of each line. It starts being set to two. This way there are two bytes to the right of each line on the screen which are not displayed and are skipped. I can draw new letters onto the scrolly in this area and smoothly scroll them onto the displayed area.
NEGATIVITY But by being silly and using it for things it wasn’t designed for.
You can do some interesting things. What happens when you put a negative number into it?
Well, by putting -82 into it, you IT'S TOUGH AT THE TOP... yyr Sottwore 2000's j I Ar The Manager is the | U yyr definitive football management simulation , featuring all the clubs in i Jklgel yr the 1991-1992 top 3 league divisions. The objective of the yl|||||J|!L game is to take your favourite team to the top of the first division, jr as well as trying your skills in r European championships.
• Up to 4 players can take part simultaneously.
• Select your favourite team and choose from a I year, 3 year or
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• 3D animation sequences let you watch highlights of your team
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• Manage your money as well as your team: ¦ upgrade your stadium
to encourage belter spectator attendance - earn extra revenue
by setting up a sponsorship deal ¦ wheel and deal on the
transfer market to improve your team.
THE MANAGER ra m m '® The main menu • dick on icons to select the various options ’S can take part • choose your teams top 3 current leogue divisions.
Mm Select your team members and train them occording to the strengths and weaknesses of the opposition.
Upgrade your stadium by installing covered seating.
1 BBL. - a 4S m tis m h © 1992 Software 2000. All rights reserved.
Marketed ond distributed under licence from Software 2000 by U.S. Gold Limited.
Available on: Atari ST, Amiga & PC (VGA only).
SOFTWARE 2000 BUT IT'S TOUGHER AT THE BOTTOM
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Create your own gel the pcture starting to be displayed backwards.
Sc it displays a scrolly the right way up, I then wait tor 9 bnes. And reverse it. Wait for another 9 lines 4 reverse it back to normal. So you get the same scrofty repeated, the normal way up and upside so*n See if you can work out how the double “e«ght scrollies are done (A clue, -40 into SPL1MOD repeats the previous line of display).
One other thing mentioned is that the screen was only set up for 2 colours. How can it be so colourful? Well, it's only displaying 2 colour registers (foreground and background). The copper is changing the colour of these registers at every line, so the colour values are changing so rapidly and accurately that it appears that there are more colours on screen, another popular copper trick, often used in games. Check out COLO (background) and C0L1 (foreground) in the code to see how it's done.
MUSIC Tony Horgan lifts the lid on music making for demos and shares a few trade secrets.
Of features, and does most things by the book., The eight channel programs, such as OctaMed and Oktatyser. Tend to have two main drawbacks: they slow down other parts of your demo, and the sound quality is halved. The final option is to use something like Audiomaster, with its multiple loop function.
The trouble with this, is that it can only play one sample at a time, and creating anything onginal is almost impossible.
SIZE IS IMPORTANT Before you get on with your first piece, you should consider two main points. First of all, how much memory are you going to have available for the music? Remember to leave enough room for the demo code, graphics, buffers, and space on the disk for any additional parts.
Let’s say you can use 50K for a soundtrack.
That rules out just about any long samples you might have had in mind. It's unlikely that you'll be able to manage a decent chart remix with so little memory, so a predominantly instrumental tune will be in order. However, this doesn't mean you have to chum out one of those hackneyed plodding tunes with worn out chord changes. If your compositional talents have got lost in the post (join the club), try a remake of your favourite tune, but make sure you don’t use any of those twee samples that make your Amiga sound like a castrated C64.
RUN TIME ERROR Because we had to squeeze so much onto this months disk, the actual code for Jolyon's Demo could not be jemmied on. Look out for it on next month's super-soaraway CU Disk 38.
E TRACK ON I know what you're thinking... How can you produce a soundtrack for your demo, if you don't know your brass section from your elbow when it comes to music? Well, thanks to a wonderful invention known as the Soundtracker, you can do just that with no call for virtuoso performances or brain- twisting coding.
Soundtracker itself is getting on a bit, but its spirit lives on in the form of updated versions.
Nasetracker, Protracker, Stanrekker and company each have their own little quirks and features, but the differences are mainly cosmetic. Other options nclude MED, OctaMed. GMC. Oktatyser, or even Audtomaster.
THE RIGHT TRACK As for which to choose, a lot comes down to personal preference, but there are some important considerations to be made. If you're using Demomaker or some similar program to write your demo, you'll probably have to go for one of the Soundtracker permutations to ensure compatibility.
However, these Trackers use a slightly non-standard environment, which can make disk access very frustrating until you get used to it. If you have the facility to play the modules in your demos, MED will probably be your best bet. It's got plenty With anything over about 150K at your disposal, the options are opened right up. Now you can use vocals, drum loops and sound effects to move your mixes into the realms of 'real' music.
House music is an obvious choice, and a popular one, too. If you want to go for something a bit different, how about having a crack at a hip hop track? Surprisingly there’s virtually none around on the demo scene. If you’ve got some mellow psychedelic graphics, try some ambient house, the sort of stuff heard from The Beloved, Moby, or The KLF in their more spacey moods. Decent rock soundtracks can be achieved with a some good guitar samples, as long as you don't make the common mistake of attempting a Van Halen-style guitar solo. Getting that kind of expression out of a sampler is
impossible, as many previous attempts have demonstrated.
TAKE IT TO THE BRIDGE If you're writing a number of soundtracks for a megademo, you may find there's not enough memory to keep one piece of music playing while the next one loads. One way around this is to write a short interlude that stays in the computer's memory throughout the demo, bridging the gap between two bigger pieces. When the user clicks the mouse to move to the next part, you can cue the interlude, trash the previous tune, and load the new one in its place, along with the new gfx and soon.
Whatever style you go for, try to resist using too many over-tamiliar samples.
If you don't like the idea of someone 'ripping' your tune from the demo and snooping around in it, you can use this standard nosey-parker irritation technique. Change all the instrument names in the song, so that when printed out in sequence, as they are by ripper programs, they spell out an abusive message (chortle, chortle!). A more useful variation of this technique is to use the instrument names to display your name and address. You may have a contacts screen at the end of the demo, but the two can often be separated by a third party intro compilation disk.
TAKE IT ROUND YOUR MATE'S One last thing you might want to do before washing your hands of the soundtrack, is to take it round to your mate's house and see what it sounds like through his Hi-Fi (and to get his opinion of whether it’s a load of crap or not). If you've been listening to the music through a small pair of speakers, you may find the bass is rather overpowering on a decent Hi-Fi, or vice versa. Most PD fans with an interest in music will have their machines hooked up to a good home stereo system, so unless you’re doing a mix for your local rave, bear that in mind when you’re
putting the finishing tweaks to your masterpiece.
IN THE GROOVE Once you have finished your tune il is a simple matter to copy it on to a disk with a suitable player (e.g. OctaPlayer if you are using OctaMed). It is even possible to play a module directly from a machine code demo using the player library.
By the way, if you do manage to get your tunes played to a bigger audience than the Sunday afternoon barbeque crowd or manage to produce something just that little bit different, please be sure to let us know.
$ 4307.cw.C0L1.$ f0b S4407.cw.C0L1.Sf0d S4507.cw.C0Ll5f01 S4607.cw BPL1MOD.-82 S4707.cw.COL1.SffO $ 4807.cw.COL15dfO S4907.cw.C0L15bf0 S4aO7.cw,COl1,$ 9f0 S4b07.cw.C0L157f0 S4c07.cw,COL1,$ 5fO S4d07.cw.C0L15310 S4e07.cw.COL1 .$ 110 S4f07,cw BPL1 M0D.2.C0L1 ,$ fOf S5007.CW BPL1M0D.-40.COL1 .$ 111 S5107.CW BPL1 M00.2.C0L1 ,$ f2l BPLCON0.S9200 BPL1M0D.2 $ 92,$ 58 $ 94.$ a0 COLI.SccO $ 6f07,cw BPL1M00.-334 COLO.S1 $ 6107,cw BPL1M0D2 COLO.S1 S007.cw BPL1M0D.-40 COLO,$ 2 $ 7107,cw BPL1M0D2 COLO,$ 1 $ 7207,cw BPL1M0D.-40 COLO.S2 $ 7307, cw BPL1M0D2 COLO,$ 2 $ 7407,cw BPL1MOO.-40 COLO,$ 3 $ 7507,cw BPL1M0D.2
COLO,S2.COL1,$ 111 $ 7607,cw BPL1MOO.-40 COLO.$ 3.COL1.$ 112 $ 7707,cw BPL1M00.2 COLO.S3 COL1 ,$ ft3 $ 7807,cw BPL1M00.-40 COLO,$ 4 COL1 ,$ 114 $ 7907,cw BPL1M00.2 COLO.S3 COL1,$ f15 $ 7a07,cw BPL1M00 40 COLO.S4.COL1 ,$ ff6 $ 7b07,cw BPL1M002 COL0.S4 COL1,$ f17 $ 7c07.cw BPL1M0D.2 COLO.$ 4.COL1.$ ff9 $ 7e07.cw BPL1MOD.-40 COLO.S5.COL1 ,$ fta $ 7f07,cw BPL1M0D.2 COL0.S5 COL 1 ,$ ffb $ 8007,cw BPL1M0D,-376 $ 8107,cw BPLCONO,$ 1200 BPL1MOD.-40 S&0L.1. $ 8407.cw BPL1MOD.2 S8507.cw BPL1MOD.-40 $ d€07.cw BPL1MOD.2 Sd707,cw BPL1MOD.-40 Sdd07.av BPL1M0D.2 Sde07.cw BPL1MOD.-40 $ e407.cw BPL1MOD.2 Se507,cw BPL1MOD.-40 Sfldf.cw
S9C.S8010 Sfftf.cw ; End copper
dc. w
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dc. w LVOfortHd _LVOPermit _LVOOpenL*rary equ _LVOCIoseLibrary
equ equ moveq move.
Ide.w ;dc.w
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Dew dew
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dc. w deb.b 100,0
dc. w 0 40050 move.l move.w swap move.w move.l move.w move.l
move.l move.w move.l move.l move.w move.l btst bne.s move.l
move.l move.w move.l move.w S180 S182 S108 S100 S102 Si 04
SeO Se2 $ 120 $ 122 plOh plOl btankline bhtstart screen deb b
graphics memory move.l 4 wa6 jsr _LVOPermit(a6) move.l
gfxbase.al; Close graphics library move.l 4.wa6 jsr
_LVOCIoseUbrary(a6) error.
Clr.l dO: exit routine rts new. Moveml d0-d7 a0-a6.-(sp) ; save all registers and w S10,$ dfl01e ; check if it is beq.s out move.w S10.Sdf109c our interrupt code starts here bsr scroll moveq 0.d0 move.w scrlpos.dO sub w 1acr1pos cmp.w 0,d0 bne s .noprt move.w 3.scrlpos move.l textpos,aO move.b (aO)*.dO move.l aO.textpos cmp.b 0.d0 bne.s print move.l text.texlpos move.b 32.d0 print bsr pnntchar noprt: our interrupt code ends here... out: moveml (sp)«.d0-d7 a0-a6 move I okJ.-(sp) rts printchar; this routine prints the character m dO sub.w 32.d0 ; convert from ASCII ; to space = 0,! = 1.
Etc tsl.w 3.d0 multiply by 8 lea fontaO add. I dOaO lea screen*40.al moveq 7.d1 3T W'1 dbra dl.lp rts DEMO CODE All the code you'll need... opt c-,o* : No case sensitivity. Optimize on section cu.code .; This code is mostly system-triendly Disable ENFORCER when running if used, as it will moan most horribly at my copper setup routine.
screen,dO dO.pW dO dO.plOh gtxbase.a6 ; Set up copper list S80.Sdtt096 S32(a6|.oldcpr newcpr.$ 32(a6) $ 8080,$ df1096 interrupt set up $ 6c.w.oid new,$ 6c.w S8010,$ dff09 0,0 ; Wipe location 0 tor sprite 6.Sbte001 ; Test for left mousebutton wait gtxbase.a6 okJ.S6cw $ 0080,$ df1096 oldcpr.S32(a6) ; Store screen address in ; Copper 1st ; Return lo workbench bktstart.aO 2 a0),a1
- S228
- S19e gtxlibal 0.d0
14. w,a6 _LV00penlibrary(a6); Open Graphics library dO error
DO.glxbase
4. w.a6 LV0Forbid(a6); Suspend mul masking buyfractalUmverse btst
6.Sdf1002; wait unttl blitier ready bne.s buyfractalUnverse
;:-) ; Seem to be a lot of ads in this code?
Move.l aO.SdffOM move.l a1.Sdff050 move.l -1.$ dff044 clr.l Sdff064 move.w % 1110100111110000,Sdff040 clr.w Sdff042 move.w 21 *64 *9.Sdff058 rts section fastdata.data oldcpr de l 0 gfxbase del 0 old del 0 scrtpos de w 0 textpos dc.l text gtxlib de b "graphics hbraty'.O text dc.b "Welcome to uU Amiga!.. This is a test *
dc. b "And hello from Jolyon. As you can see this "
dc. b "is a rather silly example of how you can use"
dc. b "the Amiga copper co-processor from machine code'
dc. b "to do strange and disgusting things to a rather"
dc. b "innocent scrolly text message."
Dc.b " So. Ermm. Nice weather, isn't it?"
Dc.b "Well, at least it was. It's not actually now, it's *
dc. b "been rammg all day. And I went to the Dentist ’
dc. b "this morning and my mouth hurts ’ deb "And poor old Green
at the CU Office has nearly died"
dc. b "from worry because this article isn't ready yet *
dc. b ‘ Oh. And the internal drive on my Amiga 3000 died "
dc. b 'and the replacement power supply tor our hard drive *
dc. b 'doesn't work either."
Dc.b ‘and (shameless plug time Buy Fractal Universe. _29.95"
dc. b ‘ for COTV!) That's all for today Be Excellent to"
dc. b ‘each other... ‘
dc. b 0 font dc.w SOOOO SOOOO.SOOOO.SOOOO.SI 818.S1818S1800.S1800
dc. w S6c6ci6cOO.SOOOO.SOOOOJ6c6c.Sfe6c.Sfe6c.$ 6cOO dc w
$ Oc3e.$ 583c.S1a7c.S3000.SOOc6,Scc18,S3066.Sc600
dc. w S3386c.S3876.Sdccc.S760O.S1818.S3000.SO0O0.SCOO0
dc. w $ 0c18.$ 3030.$ 3018.$ 0c00.$ 3018.S0c0c.S0c18 S3000
* * and more font definition data
dc. w Sl8185l818.$ 1818.$ 1800.S7018.Sl80e.$ 1818.$ 7000
dc. w S62d6.S8c00 S0000.$ 0000.S3844.Sbaa2.Sba44.S3800 de w
$ c038,$ lb4f,$ 00fe,$ 01t0,$ 1422.$ a008.s8037.$ 8e10
dc. w BPLCONO,$ 1200
dc. w BPLCON1.S0
dc. w BPLCON2,$ a
dc. w BPL1MOD.2
dc. w $ 92,$ 38
dc. w S94.$ d0
dc. w S8e.$ 2c81
dc. w S90.S2CC1
dc. w BPL0PTH
dc. w
0. BPL0PTL
dc. w
dc. w
0. SPR0PTH.0.SPR0PTL.( COLO.O.COLI.SffO dew S2d07,cw.C0L1.$ ff1
dc. w S2e07.cw.C0L1.$ f13
dc. w $ 2107.cw.COL1.$ f15
dc. w S3007.cw,COL1 ,$ ff7
dc. w $ 3107,cw,COL1.$ ff9 dew $ 3207.cw,COL1.$ ffb
dc. w $ 3307,cw,C0L1,$ ffd dew $ 3407,cw,COL1,$ fff
dc. w BPL1M00.-82
dc. w $ 3507.cw.C0L1 .$ ff dew S3607.cw.COL1,$ dl dew
$ 3707,cw,C0L1,$ W $ 3807.cw.C0L1 .$ 91 dew dew $ 3907.cw.C0L1
.$ 71
dc. w $ 3a07,cw.C0L1,$ 5l dew S3b07.cw,C0L1.S3l dew
S3c07.cw.C0L1,S1f dew S3d07.cw dew BPL1M00.2
dc. w S3e07.cw.C0L1,$ l01 S3l07.cw.COL1.SfO3 dew dew S4007.cw.COL1
.$ 105
dc. w dew S4107.cw,COL1.SI07 S4207.cw,COL1 ,$ f09 cw equ SFFFE ;
copper wait mask newcpr section chipdata data_c . Some
defines for copper commands COLO equ COL1 equ BPI1MOD equ
BPLCONO equ BPLC0N1equ BPLCON2 equ BPIOPTH equ BPIOPTL equ
SPROPTH equ SPROPTL equ A M C E N T R VIRGIN GAMES CENTRES
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watford offer lasts until 31 July 1992 and In the VIRGIN
MEGASTORES aberdeen, Belfast, Birmingham, available on
commodore amiga and atari st dublln', edlnburgh, glasgow
(argyte st and union st), leeds, london (oxford st S marble
arch), newcastlc, nottlngham recommended price of £2 99 now
only ‘ £I9."
At your Virgin Games Centre and Virgin Megastore
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40MHz I Mb RAM 52Mb HD .£749 40MHz 1Mb RAM 120Mb HD .....£899 40MHz I Mb RAM 240Mb HD £1099 Monitors & TV's 8833Mkll *F19 promotion ..£199.95 Panasonic 1381 multisync ..£275 Philips TV Monitor ... £249 Philips 3350 51 ¦ remote control £349.99 Philips 86cm matchline 100Hz widescreen £2499.99 New Philips Designer cube TV Monitor £279 Goldstar TV Monitor ...£159 ROCHARD 40Mb £299.00 GVP SERIES 2 HARD DISKS 52Mb ONLY £369.00 105Mb
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£149.00 Quick write £29.99 Scribble £24.95 Tronswnro £29.99
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£32.99 Hi Speed Poscol £64.99 Home Accounts 2 £36.99 Hyperbook
£42.99 latSce C V5.1 devsys £171.19 Quortorbock £39.99
Quorterbock Tods £44.99 SASC £159.99 Superbock £35.99
Superbose Pro 4 £299.00 Superbose Pecs 2 £76.49 X Copy £30.39
Club Mimbirs Prices Only C64.99 £19.59 £52.29 £139.99 £34.99
£154.99 £449.99 £54.99 £109.00 £64.99 £194.99 £119.95 £19.99
£34.99 £64.95 £149.99 £89.99 £129.99 £117.60 £99.99 £49.99
£39.99 £34.29 £99.99 £84.99 £139.99 £49.99 STAR IC20 CITIZEN
124 D STAR LC 24 10 STAR LC 200 STAR LC 24 200 COL SWIFT 9
COLOUR SWIFT 9 NEW SWIFT 24E COL XB 24 200 COL XB 24 250 COL
£116.32 £179.77 £158.62 £169.20 £233.82 £179.77 £170.37
£270.25 £348.97 £417.12 NEW PANASONIC 2180 COLOUR PRINTER
£199.95 SEIKOSHA SPI900+ £119.95 PANASONIC KXP 1123 £159.80
OKI 380 SWIFT 9X SWIFT 24X NEW SWIFT 224 NEW SWIFT 224 COL
£199.75 £259.95 £379.52 £229.12 £239.70 NEW SEIKOSHA 24 PIN
£245.57 INK JET PRINTERS HP PAINTJET P.O.A. HP DESKJET £327.82
HP DESKJET COL £527.57 CANON BJI0EX £217.37 CANON BJ300
£349.95 STAR SJ48 £210.32 LASER PRINTERS STAR BUY OKI 400
1. 5MB RAM + ADOBE TYPE MANAGER £699.95 Oli 400 HP III P OKI
LASER 800 0.5Mb :OKI LASER 800 Dual bin 0.5Mb OKI LASER 830
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Mus const Set Dr T Copies! Apprentice Dr T KC5 level II V3
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Welcome to Screen Scene.
Within these pages, you will find THE most concise information on all the latest and best games.
SUPERSTAR Ninety-three percent and a game's worth a superstar.
We hardly throw these around but it a game displays totally superior qualities, it just might be in with a chance SCREinstaR The CU Screen Star is lor games scoring 85VC. II a Screen Star is awarded then yow can be sure that the product will have reached a high standard mgamep lay soindand graphics and mat it will have long lasting appeal 62 SENSI SOCCER 68 SHUTTLE 40 FIRST IMPRESSIONS 46 RISKY WOODS 49 GOBLIIINS 54 MEGAFORTRESS 56 JIM POWER 56 DREADNOUGHT 57 HOSTILE BREED 57 LEGEND 60 ISHAR 62 SENSIBLE SOCCER 65 WIZKID 67 D GENERATION 68 SHUTTLE 71 ASHES OF EMPIRE 72 HOOK 72 STARUSH 73
COOL CROC TWINS 73 EUROPEAN FOOTBALL CHAMPS 76 HELPLINE SMALL TIPS 79 ADVENTURE HELPLINE 82 PTW: BANE OF THE COSMIC FORGE
• ••••••••••••• Unsurprisingly, Olympic-based games are starting
to appear in droves, and we're here to cover those going for
gold - not to mention the wealth of other forthcoming titles
appearing as well.
Psygnosis pull on their running spikes... TRACK RECORD There was a point a few years ago when athletics games were all the rage. From the arcade excitement ol Hyperspods and the original joyslick waggler, Track And Field, through Daley Thomson licenses and the Epyx Games series, the trend died out with the Commodore 64. Now, it seems, it is roaring its joysticfc-wrecfc- Ing head again.
Originally tilled Quest For Gold.
Cad Lewis' Track And FiekHCLTF) is an attempt on the part ot developers Teque London to breathe a little bit of new life into what is essentially a tired genre Racing your way through the main live track and Held events (namely the 100mspnnt. 110m hurdles, the long jump, the high jump and the javelin) you may notice the game has quite a lew innovations First ott. The game is split somewhere between a simplified Goliath Games- style management title and a straight arcade game which will send your favourite joystick into hiding It can be played In any ol three ways: Managerial. Arcade, or
both.
Taking it step by step, the management section has you as squad coach, with your dozen team members displayed with tour statistics: agility, speed, power and stamina.
Along with these, you have a dozen different training methods, all used to work on different aspects ol an athlete s physique, from isometnc and Isotonic exercise, to develop power, through to Fartek runsmall sprites with even smaller legs raced along the track. At present.
Carl Lewis Track And Field is roughly 75% complete, with all the basic gameplay and logic up and running.
Whether Ihe addition ot fancy - and admittedly stunning - graphics will add to what can be a stilted genre remains to be seen, and the competition - including revamps ol the Epyx Games series and Empire's game - is certainly hoi However. Teque are confident that they can do it. And you'll be able to tind out if their confidence is warranted in our lull review next issue CARL LEWIS ning, to develop stamina. Next to each ol the training methods are three bars, to show the frequency ot the training, the intensity and the time allotted in total. By setting the training methods as best suits
each athlete, you can develop them to world class standard. Then you select which athletes are to do which ot the live events, and then that's that.
Depending on how well you’ve managed Ihe learn, you could win or lose.
GIVE IT SOME STICK The arcade section gives you the chance to control the athletes through the motions They will be either ot average skill or the strengths you have set through training. Depending on whether you went through the management phase or not. The game is played using one ol two control methods. The first, speed control, hearkens back to the days when people would happily waggle their joystick as hard as they could lor Ihe wodd record. The other, the rhythm method (oo-err, sorty I couldn't resist that - Dep Edl), involves pressing the firebutton In time with a swinging gauge. The
first is tar more gratifying, giving you the opportunity to let loose a lot more aggression than the latter, which is essentially an exercise in firebutton control Graphically, the game is excellent.
Teque have obviously taken a tew pointers from their Pittghter conversion and have digitised a selection ot animations lor the game. What you end up with are some highly realistic looking events, a far cry Irorn the days when f i mil THE GAMES ESPANIA'92 OCEAN During the Irenzied waggling craze pioneered by the likes of Activision's Decathlon and Ocean s HyperSports and Daley Thompson licences. 8-bit owners found serenity in their sports sims courtesy of Californian developers. Epyx Now, after an absence of over two years, Epyx are back on the scene - well, sort of. For those of you
with semi-decent memories, you may recall that Calllornia Games was a rather spiffy ensemble of events, including half-pipe skateboarding and surfing.
Now, we are all set to return to the beach as Creative Materials bring us live more zany events in the sequel.
The PC version of Calllornia Games II is one of the last games to appear from the Epyx stable, and wasn’t originally scheduled to appear to on our beloved Amiga Featuring such diverse events as Hang-gliding, Snow-boarding (in California!), Jet Surfing, Body Boarding, and Skateboarding, the aim once again is to outdo your 'chillin' and 'wicked' mates by 'out gnartying' and being generally more stylish and skillful than them. The Never ones to miss a bandwagon, Mancurian giants. Ocean, are also sel to cash in on the Olympics. The Games Espania ‘92 is once again being handled by Creative
Materials (who are already busy with Summer Games I and HAND Calllornia Games IE), but opts for more ol a managerial slanl than most ol Its competition. Featuring a massive selec- Amiga version is being handled by Paul Dunning who, in the past, coded Virgin’s S iinoW conversion and was also part of the team responsible for Ocean’s Battlezone clone, Voyager. He has been toiling on Calllornia Games II for four months, and the game is currently 75% complete.
So far, Calllornia Games II looks set to be a worthy sequel to the original, with a good variety of events to keep the player Interested. The best thing about the Epyx Games series, though, is that there is always room for the player to improve their performance, it s the need for such skill that raises Ihe Epyx games above the plentiful competition, and Creative are hoping that their conversion will live up to the high standards set by the likes ol Summer Games II and Winter Games PALACE TITUS One of the first games fo appear on the Amiga was Titus's dire Crazy Cars. Released to cash in on
the OulRun craze which was then sweeping the country, Crazy Cars was a graphically-stunning but totally unplayable racer, which launched Titus in the UK.
Naturally enough, a sequel followed,.and whilst it was marginally more playable, Crazy Cars II was still far from perfect. Now. However, Titus are set to unleash the third game in the series through Palace, and it definitely looks a lot better than its predecessors.
Crazy Cars III invites the player to engage in a Cannonball Run-style illegal road race across the US states. The player is given a limited supply of funds with which to travel between states and enter each race. The tion of events as well as waggling like crazy as you go lor gold, Espania also involves training and team selection among its many options.
As you prepare lor Ihe forthcoming games, the player must select and train up a series ol athletes until they are in tiptop form lor Ihe events. In addilion.
More mundane organisation must be dealt with, too, and this involves booking into Ihe said events. However, once the event is upon you, the expected waggling begins. Returning fo the good old stick thrashing' method ol countless others within the genre, Espanlas events rely on brute force and liming it good times and medals are lo be attained. However, il you prefer fo save your stick for another day, then the computer will perform for you - although nol as well as perhaps as you could do. As Ihe machine won't push your characters as hard as a ruthless play might!
With large sprites and a broad variety ol events. Espania 92 certainly has promise. Creative's alhlelic track record is certainly looking good so for. And we are hoping lor a full review ol Ihe Ocean game within Ihe next two issues.
¦ ¦I phce to enter each race varies between states, with the weather and opposition III making particular routes especially tricky and hazardous. However, by also using your cash to add such luxuries as nitro-boosts and enhanced engine capabilities to your gleaming vehicle, the odds can be balanced out slightly.
As can be expected, the game is viewed using a third- person perspective viewpoint from behind your car. And, using a choice of automatic or manual gears, the basic aim is to be first past the line. However, as well as the other professional racers (whose cars are marked with rather conspicuous arrows). Police patrols must also be avoided. To make this latter addition a little more fair, though, the Police will also attempt to stop the other computer-controlled cars if they break the speed limit - allowing you to whizz past and sneak into the lead! At present, Crazy Cars III is currently 90%
complete, with all the intelligence and driving routines up and working However, still to be added is a betting screen, where the player can bet on themsleves or one of their opponents.
CALIFORNIA GAMES II
U. S. GOLD Experience the exotic world of the bestselling science
fiction fantasy epic of all time Available on PC and Amiga fm
inns CIVILIZATION MICROPROS* Zulu scientists discover the
secret of Explosivesf Following its PC parent.
Sid Meier’s Sun City variant . Civilisation is set to hit the Amiga in a matter of weeks Scooping awards aplenty in its original Incarnation. Civilization starts in the year 4000BC. With the player given control over the destiny of a small nomadic tribe. From the little acorn, new members must be recruited to your tribe, and they must consequently expand across the large play area In addition, as your party gets larger and starts building houses and cities, more gameplay elements are introduced, with the player grasping economics and eventually adding armaments and defence to their
ever-gowing community - but tasks can be handed to your populace From their humble begmmgs in 40006C. The player will pass through major histoncal events and can even encounter the likes of Ghengis Khan dunng the game1 Priced at a reasonable £34.99. Civilization will be reviewed next issue, so keep your eyes peeled.
RAMPARTS DOMARK Tengen's Ramparts corn-op is a rather weird little machine For the most part, it's a vertically-scrolling shoot 'em up with the player attempting to build castles and armaments before caning the computer-controlled opposition in a bout of barrages However, as you Inevitably take damage, a secondary almost Tefris-style puzzle element is added as you attempt to seal the gaps in your castle Domark's conversion is in the hands of The Kremlin Initial reports are that it’s looking very close indeed to the coin-op. And we ll be bnnging you a review very soon.
And alterations made.
However, if all goes according m m up m am wa m* «,* r-x.
Plan. Core hope to release the w« »« Mo. M. compumoo n game sometime In September.
CHUCK ROCK II: SON OF CHUCK
* **** i •*: 2* * »f* ' ' CORE DESIGN One of the best ptatformers
of the last eighteen months was Core Design's Chuck Rock.
Set In a prehistoric era, the player was out to rescue their beautiful wife, Orphella, who had been KO'd and kidnapped by the evil Gary Critter.
However, after much rock throwing and platform leaping, Chuck eventually won through. Now, however, H Is Chuck who has been kid- napped, and his baby son is out to perform the heroic rescue mission. For those of you expecting more of the same Chuck-style action, though, forget it. Chuck II Is far more 'consolely' in style, with the game adopting a faster, more action-packed design. Armed with his trusty club, baby Chuck must quite simply bash and leap his way through the horizontally-scrolling stages, whilst simultaneously accruing as many bonus goodies as possible.
The original Chuck team have once again been amassed for the development chores for Son Of Chuck, and the game Is currently entering its ninth month of development, during which time, _ several rethinks son or envc* a iiminflior* have been made «ty» ol a*™. •» oOgmu gon»ipux» CURSE OF ENCHANTIA CORE DESIGN Starting life as Zelona. A rather attractive arcade adventure set in a mystenous land. Curse Ol Enchantia has probably evolved more than any other Core Design game Having conquered the racing, flight s*n and arcade adventure genres, they are now set to enter the arena once more and take
on the likes of Cmise For A Corpse and Another World Allhough the graphics have changed, though, the scenario remains intact. A young lad is whisked away to the world of Enchantia whilst playing a game of Baseball.
However, although Enchantia looks like your average medieval village, if is actually the place where all lost property goes - so if you've ever wondered where thal other blue sock went, now you know. To escape this strange world, the player must guide their onscreen persona through Enchantias many stunning screens, before meeting and interacting with the many people and puzzles within.
Details are a little woolly at the moment, but from what we've seen Enchantia has the graphics to rival even Monkey Island II. More news soon.
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CAMPAIGN Johnathan Griffiths, who is now set lo return lo Ihe battlefield with Campaign EMPIRE Fans ol all things military will probably already be familiar with Rainbow Arts' Conqueror Using the same 30 routines pioneered in David Braben's Virus, Conqueror was a classic little tank battle with loads to shoot and a liberal sprinkling of strategy thrown in lor good measure The game also saw the debut of 68000 coder.
Using a similar 30 arena.
Johnathan is again opting lor a disjointed view of the proceedings, with Ihe player viewing their tank from afar as il trundles across the smooth- scrolling landscape. Set in the last lew months of the Second World War. The player has been set to make a Inal offensive push through a desolate East Germany in a series of missions. However, rather than limiting the player to tank warfare, Campaign offers no less than 100 vehicles, ranging from boats and jeeps lo high-powered trucks and tank destroyers And if that wasn’t enough tor the would-be Commander, there are also fifteen rather meaty
guns to oversee.
As well as guiding your forces into battle, the player must also govern the necessary supplies and production to ensure that further weapon production can continue - in addition, when not ensunng that you have enough bits and bobs to weld together, there’s also the battle strategy to be worked out! Campaign looks set to be a thoroughly absorbing Sim. Which hopes lo combine Griffiths' stunning graphics with more in-depth gameplay along the lines of Team Yankee. Campaign will be released via Empire next month.
SUMMER GAMES l&ll US GOLD Following Ocean's lead of converting popular 8-bit games over to the Amiga. US Gold are sel to release Epyx’s stunning Summer Games II on the Amiga. Coincidentally timed lo appear as Ihe Olympics starts, Creative Materials are the busy bees behind the conversion and very smart it is looking, too. In addition. To make the collection complete, the first Summer Games is also nearly finished. Graphically.
Whilst they don't look particularly impressive, all the controls and playability of the originals has been faithfully retained When played together, Summer Games and its sequel offer the player sixteen events to partake m. ranging trom Ihe relaxing blasting fun of the skeet shoot to the more taxing cycling and running events. Rather than necessitating joystick-destroying waggling, Summer Games requires exact positioning of the joystick and well-timed presses ol the firebutton if you are to break any records.
Both games will be bundled with Calllornia Games in a compilation called Mega Sports, and will be released some time in June priced at £25 99 fm inwis INTERNATIONAL SPORTS CHALLENGE EMPIRE Lorks, with the Olympics just around the comer so to speak, Empire have |oined Psygnosis and U.S. Gold on this Barcelona-bound bandwagon by announcing International Sporls Challenge Featuring six events - Swimming. Cycling, Show Jumping.
Diving. Shooting, and the Marathon - these are lurther split into twenty-one sub-events, so that there are variations on each sport - for example.
Swimming features relays, 100 Metre and 400 Metre races, whilst shooting offers a selection of either clay pigeon targets or boards.
Graphically, the game is looking quite nice, and the Newcastle-based coders have used large sprites for the athletes, and have also incorporated smoothly-updated vector graphics for the cyding stages Pencilled in for a June release, expect a review extremely soon.
PALADIN II IMPRESSIONS In case you missed it, the original Paladin apparently won buckets ol awards for its complex gameplay Thus, if you do remember it then no doubt you'll be cock-a-hoop to learn that a sequel is on its way from Impressions Assuming the persona of a young Paladin called Brandon, the player must prove their bravery by trekking through the game's dangerous worlds of zombies, trolls and other such creatures, and as he does so. A series ol quests will unfold Impressions are currently taking note of faults levied at their past titles, and are currently ensunng that the game will
be as good to look at as it is deep. Boasting all manner of game-enhancing features, such as digitised sound, loads of spells, and artificial intelligence for the enemy creatures. Paladin II will be released in June B-17 MICROPROSE If you've seen Memphis Bell, youll know what to expect from Microprose's collaboration with Leeds-based Vektor Graphics For, rather than assuming the role of a heroic pilot out to dogfight with the evil Hun, the player must assume a number of positions within Ihe plane. The B-17 was piloted by a series ol gunners and pilots, and featured armaments both on top of
and slung beneath its massive body By switching between these roles, the player must engage a number ol missions and take out a selection of German bases and planes whilst avoiding taking too many hits Although this may sound rather confusing, though, fl- 7can be OUT OF THE CUPBOARD Every now ana then, a game smashes on to our screens Irom out ol nowhere, blazing a red hot trail through the pries of over-hyped software betore it. Risky Woods is going to prove to he just that sort ot phenomena The majority ot code was finished more than ten months ago but for reasons best known to the
Spanish programming team. Dinamic. It's taken all this time tor the game to come to light.
Risky Woods is an arcade beat enVshoot 'em up ol incredible console quality Looking more at home on a Super Nintendo the game's amazing array ot colours and detailed backdrops put most other Amiga offerings to shame The game's heio is a young adventure seeking warrior by the name of Rohan. His habitat.
The Lost Land, is a peaceful isle that generates a great power which has been entrusted to the holy monks tor safe keeping Fortunately this scenario doesn't last long and the evil demon Draxos. Turns all the brothers into statues and scatters them throughoul the world in order to exploit the MAPPING IT OUT Before you commence your lourney you are presented with a screen that maps out in miniature the path ahead The whole complex that you are about to slice, smash, burn and slash your way through is displayed in minute detail, but the latter stages are kept tantalismgly out ot view beyond
the edge ot the screen. A tiny animated version of your warnor makes purposeful strides forwards on the map every bme you complete a level From the outset you'll notice die standard ot colours used No pasty pale substitutes here. The backdrops and sprites are delivered in darkest blues and deepest reds as is the compound quality tor every colour used throughout the spectrum Rohan's first route Is through the dense toliage ot the forest In each of the lands you are given four minutes 10 come out the other side, although you can gain extra time by locating a tiny hour glass which appears
occasionally The first level won't give players ot any standing any real problems as it's very easy lo tight through What presents the real challenge is picking up the many extras that are needed to make it through future stages Rohan Is armed with an unlimited supply of knives which he sends hurtling towards his adversaries with incredible speed. Anything less lhan lightning last retlexes and your adventure will be short lived, as the torest's skeletal warriors look like contenders tor the American 4x4 relay team Most ot the monsters are content with simply running straight towards you
and depleting energy from your meagre supply by suicidal touch. However, others such as the fireball spewing plants and multi-clawed bals have more advanced lorms of attack.
The compact score panel is packed with mtormatior and at hist glance is slightly bewildenng. There are really only Ihree things you need lo look out tor: time remaining,-lives remaining, and keys. Other CHESTS OUT Throughout the game you'll discover loath ot hig wooboo chests.
A low Marts and they'd spring ogee to mow 00 oMortneot ol foaWoi Virtooi feuwh. Crucifixes, rod tigs and ftan that'h poop op you points. Arai that wM oflkor do Iho aoreo or bach track yeo to an eariHr stago lo the level, agploi and bananas hut can got you to stoop llaa toning you to Inan fin*, winged harts But notch op ¦no ooagy poMi «d godooo lor sti points. There or* alia hagi ot cook and oven a mini Rohan oho lungs out lo front of yoo and nmsoH.tt you catch Mm three thnei you'll get the opportunity to cootinoo frawotMreyie left art when yoo dta.
Steve Keen takes a trip through EA’s newest platform romp and encounters more than a few surprises in their Risky Woods.
Rarda you al an unrelenting pace. Ha anpoeaiMe lo Ui Ita no« al piattomw and devII*. Thara ara aiao levitating taMea and fading DoiMai to nagotiala a time *o you've got lo aacrifkca tha wvaflh or heath Control over Rol»ani « vary good but N taka* more *»an a Moe ek* to judge some |umpe information is important, but not for fhe initial stages. You have three lives, each divided into eleven segments, and when this health level falls out ol the yellow and into the red it's a safe bet that death's just around the comer. Life can be regained in any number ol ways Most monsters you kill will drop
ornate spinning coins which can be collected and used to buy extra weapons and energy at the end ol a level.
Alternatively You'll come across huge wooden chests that hide a multitude ol power-ups and special features in a mixed bag ol the good and bad Undoubtedly the most important items to locate are the two gwwj ¦ j m . Am release dale June 1992 genre: shoot 'em up team: Dinamic centrals: joystick Humbert af disks: 2 number af players: 1 bard dish installable: No memary, 512k components to the level keys. These have two lunctons and can either be used as a weapon, clearing everything on the screen or to provide sale passage past the huge all-seeing stone monoliths that block your path. They are
invariably found in hard to reach places and on clitl edges and the like. Before you are allowed to exit a level you must crack the stone casing holding the monks. Draxos. In his infinite cunning, has put several decoy statues in the world that hide his own servants. Although they look the same as normal priests, when they smash out ol their restraints they throw up a dark red lire that scorches the ground and burns your bones MONEY TALKS II you’re to get anywhere you'll need money. The weedy knives allocated to you at the beginning are not nearly enough to see you through every stage. There
are lour other weapons that you can turn your hand to. All available at the Olde Shoppe that appears amidst a dazzling sign at the end ol the round. On oiler are ball and chains, lire, axes and boomerangs. Each Most of fhe time you'll be celled upon lo gel around more fhan one problem at a time. Huge stalag- mites thrust up at you whilst you hurl from platform to platform. To top It all ferocious winged beasts force you back Into the chasms should you come into contact wfth them Use the key for this one.
Has its own special properties and can aid you in different ways during combat. For instance, the axe can be thrown straight up into the air and bounce around the screen until they hit their target or disperse. No matter what the weapon is, you choose you can also buy up to three power-ups devices tor them and, it you decide to change them, the difference in price will be refunded to you.
Risky Woods is packed full ol delightful game-play touches. From the multitude of humanoid and demonic monsters, all animated and coloured to perfection, to the special effects like the screen darkening when you go inside caves. The sheer beauty ol its characters and the detail begs the Question 'why can't all games be as good looking as this'. Every platform and pixel is a resplendent cacophony ol colour and although we've seen the type before, never has it been presented with such class and attention to detail. It's a simple little game, but one that is utterly addictive.
( Fabulously playable and stunningly presented... J GRAPHICS 98% SOUND 79% LASTABIUTY 85% PLAYABILITY 89% OVERALL 90% ELECTRONIC ARTS £25.99 Annies o£ten .five-disUj ofumes, formijsii ans, DJ's, [ rammers dance prydpcers "Ufo||?ervedly excellent!"
Music Technology plcsnKp8SYX format) for use with ALL major Aniis fuencing packages inclnd ing MeiTZflnusie X, Protracker and Sequencer 1.
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The entire Zero-G library is also available on 3 standard CD's (1000 samples on each) for sampling into any hardware samplers - £49.95 each or £ 129 95 for all three.
To order Zero G Datafile Amiga sample sets, or the CD versions, call our 24-hour order line on 0442 870681 (Access Visa Amex) or Fax us on 0442 377266 Testimonials from Audio Gallery Users: Excellent overall, good vocabulary, good sound Wowee! The Spanish Audio Gallery Demo Dick quality ...Some of the best language prodocu « wonderful Words can t describe ho* pleased I've uved! Westminster. CA. We were with the sample Wtuit a great gret* learning tool. Please let us know when you have It U really more thin juct a dictionary. I would available Spanish Audio Gallery 2...Thinks hive bought this
much sooner had I known how again for such a woodcrful product. You have a in depth it ii. Ai a Foreign Language teacher. I » "ncr * hands Banomille. IL really appreciate it. This k a very high quality product ...one ot the lira computer FL programs Wo searched for a good Spanish program, this to use current FI. Methodic AiUm». IA “ «hc first - much liked Derby, IN Enclosed is the demo disk I ordered from you 1 am very impressed with the use of digitized several weeks ago I would now like to order the •*' “h'f vpeakcrs that is used in your whole German Disk Set..l am very impressed software.
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GOBLIiiNS Something is afoot in Dingly-Dell. The King has gone as nutty as a king-size Snickers bar. Dan Slingsby and a trio of goblins went down to the bottom of the garden to investigate - well, that’s his story... SLEEPING BEAUTY This sleeper of a hit was released more than a year ago in Germany and France to rave reviews, and it's a mystery why nobody bothered to import it over here. Never ones to let such a quality game escape our attention, those good folks at Digital Integration have teamed up with the title’s Continental publishers, Cocktel Vision, to give us an a chance to share in
the miscreant antics of three young goblins and some of the funniest animation I've seen in an Amiga game.
We'H forget the plot - which is some none sense about a mad-as-a-cow King and his three loyal goblins who are sent on a quest to find a cure for his mysterious illness - and jump straight into the game. The idea is to guide the three goblins through twenty-two singlescreen levels in search of four magical components which, when combined, will provide the cure to their ailing King’s madness. Each level has a set task to complete. Ifs not immediately obvious what that task is, and some are quite off-the-wall and zany, but there are several subtle dues scattered about to help you on your
way.
In a doff of the hat to Psygnosis' Lemmings, Gob umg three characters have their own indh idual abilities and strengths. Asgard is the beefy-tookmg WONDERFUL WORLD o. your travels, you'll meet a wide variety of characters, some ol whom will offer help, while others will try and cause you as much grief as possible. Niak. The wizard. Is a grouchy old so-and-so, but his wosdom can be bought with precious jewels. Other characters to look out for include Shadwin. An influential old rat, Gemellor, a two-headed dragon, and Meliagante, a very sad giant who has fallen Into the deepest depression. The
latter also guards a run-down castle where a secret weapon resides which can destroy all evil powers... Ignatius better hurry aa the zombie he a releaaed from the coffin la about to sneak up on Mm. One touch from Ma outstretched hands win result In Instant death and youll have to atari the level again.
The first screen ot the game proves a tough challenge and lar be It for us fo make It any easier lor you! Rad- herrlngs abound and there are lots ot superfluous animations to keep the player from getting bored.
Dismember the skeleton to obtain a magical ftuta and then It's a question of what to do with the musical instrument. Oups displays the brain-power of a slug by using the flute on a bucket instead of the snake.
The diamond mine holds a precious Jewel. However, to reach the jewel means finding a way across the damaged bridge. How about using your magical abilities on the Tomato tree (?) And plugging the hole?
GOBLIIINS one who, naturally enough, is good at hitting things and using his strength to climb up ropes. On the other hand, Ignatius is a weedy magician who can cast spells on almost anything, but cannot predict the results. Completing the trio comes Oups, sporting a stylish bobble hat atop his bonce, and who can collect and use the various objects scattered about each screen. By manipulating all three, in turn, the player has to use their individual abilities to solve the game's many puzzles, red herrings and traps.
ENERGY DRAIN It’s not as simple as that, though, as the amount ol experimentation open to you and your minions is severely limited by an energy bar tor each character. Fall foul of a particular trap and your energy level is rapidly eaten away. Use it all up, and one of your three characters biles the dust. Annoyingly, it's not possible to complete the entire game without all three goblins in toe, so you'll either have to start again or restart using the handy level codes released at the end of each successfully-completed stage.
Everything in the game is mouse- controlled. Placing the arrow cursor on the main screen and clicking the left button designates the spot or area for the currentty-selected goblin to walk to.
Clicking the right mouse button cycles through the various options open to your current character. For instance, a clenched fist indicates an action that can be performed such as, in the case of Asgard, walloping someone or bashing something. The fist also indicates where Ihe wizard will cast his spel and dTTTfTWmrfl release date June 1992 genre: puzzle adventure team: Cocktel Vision tontroh: mouse Humbert of ditlu: 3 number offlayers: 1 bard dish installable: no memory: all machines on which person or spot various objects can be used. If sail incredibly straightforward, which is a shame,
as some of the puzzles in the game certainly aren't.
Unlike Lemmings, which allowed the player to logically think through each level's slickly-designed problems, GobUiins offers few dues as to what course of action to take. Admittedly, some levels give pretty big hints - for instance, one screen features a twinkling diamond sticking out of a diamond mine, so it's obvious what to do there - but even when it looks incredibly straightforward, things are far from easy. Only by constant trial and error are some of the later puzzles solved.
It's not a game where you can sit down and finish it in one sitting (unless you're incredibly jammy) and you'll doubtless have to restart each level several times before you solve the intricate puzzles.
SAVING GRACE With such a high difficulty level and so few dues, the game’s saving grace comes in the form of some stunning cartoon-like animation. Each character has a vast repertoire of facial expressions and most of these are used to comic effect when things go wrong or when individual characters have been standing idle for any length of time Some will stand on their head, pick their nose, play with a yo-yo, or countless other tricks while awaiting their turn.
Despite its slapstick humour and clever visual gags. GobUiins is a little plodding at times. It takes a while for each action to be completed and, due to the bizarre nature of some of the puzzles, a player may well give up before he's taken a look at more than a third of what the game has to offer. The incidental humour might be quite jolly, but it begins to wane after a time, especially if you've tried everything and got absolutely nowhere.
GobUiins isn’t the Lemmings beater it promised to be. But it’s still a fine game. There’s certainly a few brain- straining puzzles to overcome and the cartoon-like presentation and deft animation touches make for an entertaining game, but things become daunting after a while as the difficulty level rises and the dues become much more sparse.
Definitely worth a look, GobUiins isn't wikJy original, but it is a veiy humorous romp. And if you like your puzzle-cum- adventure games hard, then they don't come much harder than this.
DREAM FACTORY £25.99 i Slapstick humour abounds in this teasing puzzler... J GRAPHICS 88% SOUND 56% INSTABILITY 77% PLAYABILITY 80% OVERALL 80% FIRST CHOICE LEEDS TEL: 0532 637988 so kbbvw FAX: 0532 637689 NEW OPENING HOURS west Yorkshires premiere open MON - SAT 9.30AM-5.30PM AMIGA AND ATARI COMPUTER STORE SUNDAY OPENING 11.00AM-3.00PM AUTHORISED DEALERS FOR STAR, CITIZEN, THURSDAY NIGHT LATE 9.30AM-7.30PM COMMODORE, ACORN. ROMBO & PHOENIX THE AMIGA A500 PLUS CARTOON CLASSICS The New AMIGA A600 MONITORS Commodore's new computer games machine. Built in keyboard and compact in size the A600
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Now only £359.99 All our monitors are UK spec All monitors come complete with a free Amiga lead I WARNING; Before you purchase a monitor make sure It ha* a fun UK specification. You might be I buying what you thank I* a similar monitor at a lower price but it I* likely to bo a 'GREY" Import. The** monitor* do not comply with Britith *afety standards and are not covered by an official warranty Protar Stereo colour monitor Ths* monitor ute* the **me tube at the Philip* 8833 MK2 and ha* a similar specification. The Protar come* with a full 12 month replacement guarantee. This mutt be the best
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card for AMIGA 1500 2000with 2Mb._______£ 149.99 32 bit 60ns I Mb SIMM for Accelerator cards £64.99 32 bit 60ns 4Mb SIMM for Accelerator cards ......£179.99 Philips CM8833 MK2 stereo colour monitor THE AMIGA A500 & 1500 2000 PLUS DELUXE SERIES Colour stereo monitor. 600*285 line resolution. I green screen facility, one year* on she maintenance, cable for Amiga included. Tilt and swivel stand only £ 11.99 when purchased with monitor. Cover only £S.99 only £234.99 ukspec with FI 9 Flight Simulator Philips Brilliance SVGA Colour monitor with overscan facility The
Brilliance monitor hat a high quality Super VGA resolution ideal lor making your AMIGA Into a professional system eludes overscan bed- icy. .28 dot pitchand ok iwivel stand Mon*or cover only £5.99 if purchased at the same time isooversion £399.99 with Flicker Free Video card A500version £499.99 Goldstar remote control TV monitor superior to a standard TV sec with lull remote control now only £179.99 Commodore 1960 multisync only£436.99 I Free Delivery on ail products $ $ New CDTV Trackerball Amiga Viththe only £74.99 Cbmmodore Dynamic Total Hsion , Complete with Hutchintont Encyclopedia.
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And presentation now only £ 104.99 or £ I 19.99 with 2 way parallel switcher box THE POWER SCANNER Highly rated by the review media, this scanner comes with the latest version sofware. With bnght and sharp grey scale performance and flaxMe scanned enage display manipulation options, this scanner must be rated as a best buyf Options include Clean up. Embolden, resize and flip. Highly recommended by the reviews' 256 by 4 DRAM (DILs) ideal fix AS90 A Supra Hard drives plus many other Arvgj RAM applications I Mb by 4 DRAMS for Supra and ocher RAM applications..£27.99 QTY 4* (512K)..now only £3.59
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Only £129.99 SUPRA RAM PHOENIX AMIGA A500 PLUS RAM MODULES DISKS All our J S* disks a. CERTIFIED I0&1MPR FREE double s. *d. double dens*, | disks are of the highest quality in magnetic media and a extensrvely used by duplicating houses 3-5" OR Bulk J SONY BRANDED QTY
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Sony Branded disks come complete with labels | now only £19.99 or £29.99 for keyboard switchable version I Kickstart 1.3 oniy E29.99 or KicKs.ar, 2.04 on.y 09.99 ¦ RAM ExpANS|QN| Disk Labels....500 now only £6.99 Disk Labels... 1000.....,.now only £9.99 I We nock the b*« nam* n *500 Psji k*M fspmon'tlM «*! «AM mo4,to rti ok. You-*500 flui»lo 1M6 o( di» HAM wdx« wnseon, w Unpopulated only £17.99 Populated to 5I2K ...only £29.99 Populated to I Mb ...only £39.99 [PHOENIX ROM SHARERS w204 Because some older software w41 have
designed a high quiMy ROM sharer Recognised as be*g the best on the market, this ROM sharer features a flexible ntoon connection so that c can be pouooned anywhere with* your A500 ffos Keyboard All Phoenix products come complete with a full 2 year replacement warranty The ukimaif Amiga A500 ex panwon Take your A500 up to 9 Mb (10 Mb with the A500 Plus), flu onto the side expansion port Auto configures with mj software patchmg.
Pleas, note that when 256*4 ZIPS are used, the Supra RAM can only be populated to a maximum of 2 Mb. If you use this configuration and want to further increase your capacity you must replace the 256*4 ZIPS with I Mb by 4 ZIPS.
8Mb pop to I Mb £94.99 8Mb pop to 2 Mb using 256*4zips...£ 119.99 8Mb pop to 2 Mb using Imb*4 zips..£ 139.99 8Mb pop to 4 Mb ..£194.99 8Mb pop to 8 Mb £299.99 MAIL ORDER ? WHY FIRST CHOICE 1 eyour A Order by telephone quoting your credit card number. If paying by cheque please make payable to FIRST CHOICE In any contact pondance please quote phone number and p post code. Allow 5 working days for cheque dearence Mail order Hotline 6 lines 0532 637988 Prices are subject to change without notice. E&OE.
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PARK COURT, OFF CECIL STREET, LEEDS, LS122AE THIS TIME IT'S
WAR!
Amiga flight sims have covered almost every type ot plane possible Irom the super-fast F15 to a World War I Fokker.
Now it's the turn of America's deadliest war-plane, the EB52, to take to the pixel skyways of your Amiga. This awesome aircraft is the mainstay bomber of the USAF, and is capable of launching a strike - with the aid of mid-air refuelling
- anywhere in the world. It requires several crew members to
fly one of these beasts, but for the purpose of Mindscape's
game the player fills the roles of pilot, navigator, bomber and
radar man.
There are several screens representing each crew member's tasks. The most important is the pilot's area, where you can monitor the speed, altitude, HEGAF0KTRES5 Msntv i-ADHitnc- v-noeo RfMOUE A MlfRU LodlO m MISSILE MSTt « Hm-.T ARPMAMCE WNC course and other essential dials and gauges. The hands-on flying is also done from here, although the autopilot is frequently used on long journeys. The co-pilot's screen contains the controls for the eight engines, landing lights and other factors which contribute to getting the plane airborne. The navigation screen is where the course is plotted, the
weapons are controlled, and, coincidentally, is where most of the action takes place.
The user-intertace has been designed to accommodate the many facets of flying a plane while keeping the sim realistic. This has been achieved through a very simple pomt'n clrCK system. All you need do to raise landing gear, for instance, is dick on the appropriate switch. This eliminates the stacks of keypresses found in most simulations.
BINGO FUEL Apart from piloting the beast, navigating is the most important role. As your fuel levels are normally calculated to give you just enough to get to your target and back, your route has to be precisely plotted. Factors such as enemy air- bases and radar sites have to be taken into account when laying in a course, and if you stray too far from your target, you may never get back in one piece.
The standard method of navigation is the waypoint system. This plants a number of ‘markers' (waypoints) on the map: the first of which is your air-base, the second the target, and the third your return point. Calling up information on a particular waypoint will show you its bearing, and all that remains is to steer the plane towards it. The computer always plots a basic set of waypoints for you before a mission, but the chances are you'll need to add new ones to guide you around hazards.
Its important to choose the right weapons for the mission. Some of the simpler missions require you to fly to an undefended location and drop your payload on whatever's there. In this situation, you can practice operating the targeting computer, whrch involves using a radar and a TV camera to pinpoint your target before a missile can target it. Stightty more tricky is guiding a missile manually, whereby some can be steered via a through-the-nose cam- TOOLS OF THE TRADE The strangest weapon ol Ihe EBS2 are its air-mines. The launcher is locates in ihe tail, am] is employed to lake oef enemy
fighters which are attacking Irom behind. H fires a projectile which is like a racket powered grenade. Tbe units radar can Irack enemy planes ep to thirty miles away, although Ihe rockets only hen a range ol two miles. When a projectile is launched it's guided by radar towards its target, and when if gets within ZOO yards It detonates, titling Ihe air with deadly shrapnel. There are thirty missiles in total, which makes tor a formidable defensive weapon will throw a missile off your trail and leave it without enough fuel to double back for another attempt.
FLAT BATTERIES You'll also need to keep an eye on your power readouts as well as your fuel.
The plane has four on-board AC generators which run many of the instalments such as the altimeter, navigation computer and standby hydraulic pumps. If, for some reason, one or more of these generators fail, me emergency batteries can be brought in.
These have to be used sparingly, though, as they only have enough juice for twenty minutes. Lose any of these systems tor good, and you'll have a hard time getting back home again.
As with most flight simulations, me graphics aren't up to much, with a few rectangular vectors representing buildings, and some very slow roulines for the planes. The instrument layouts are functional, and easy to get to grips with, which is a major plus point. Initially this struck me as being a very complicated game, so it came as quite a surprise when I successfully managed to take off, bomb a target, then navigate back to base and crash-land - and all on my first go.
The pointh'dick system makes it particularly easy to get into, and the quick start section in the manual covers quite a lot of ground. Apart from ease of use and me obvious realism, though, there aren’t many outstanding features.
There are several nice little touches which aren't essential to the game, but make it a whole lot more realistic.
These include things like windscreen wipers, landing lights, and switching the engines on and off.
While this is an extremely realistic flight simulation, this proves a drawback. With the EB52 such a large, manoeuvrable, single role aircraft, the action tends to be rather limited. The targets are viewed almost at third hand via simulated TV cameras, and enemy aircraft are either destroyed before they get dose, or come into range and wipe you out making the game a little dull.
For aH its realism I prefer me faster paced sims to Megafortress, which just isn’t busy enough for my liking.
I - which proves useful if you have fo change targets once the missile has Been launched. Finally you can turn your hand lo conventional bombing.
You can drop a larger payload with tree-tall bombs, but getting the plane in Ihe nght location to start an attack run, then letting go of the bombs so they hit their targets, requires a great deal of skill - and practice.
The computer usually takes a ‘best guess' at the weapons you’l be needing on a mission - usually choosing a selection ot air-to-ground missiles while outfitting your air-to-air defences.
R buyers g u i d f release dale Out now genre: Adventure team: in house tontrals: mouse, joystick numbers of disks: 4 number of flayers: 1 2 bard disk installable: yes memory: 1Mb Personally, I always found it necessary to take a lew extra missiles, just to make sure. Packing a number ot antiradar missiles is always a good move, too. As they are your only defence against enemy surtace-to-air missile sites. If you're not equipped in this way you'H need to call up the radar screen and use me jammer. The wavelength ot the signal tracking you is shown in the top part of the display, and you can
either let the computer attempt to jam it or do it yourselt. To make a successful jam, you have to adjust your outgoing frequency, by clicking on a pair of icons, to match the incoming one. Do mis and you will be invisible to enemy radar.
BANDITS AT TEN For all its size and power, the EB52 is quite a sluggish aircraft, and is seemingly easy prey tof supersonic fighters.
Early B52s had several tail-mounted cannons, but these weren't very accurate and were no match tor long-range missiles. The version you're piloting, however, is tooled up with Sidewinder and AMRAAN anti-aircraft missiles and an air-mine dispenser. To launch these, you must access the weapon control screen, pick your targets (which should be the lastest ol the incoming planes), wait tor me word 'Lock' to flash up on Die screen, and fire. Although these missiles represent state-of-the-art technology, enemy aircraft have emergency countermeasures which can decoy mem. Your plane has similar
systems, which work provided they're used correctly. Radar and Infrared missiles can be decoyed by chaff and flares respectively. Each burst of either of these provides two-seconds wodh of decoy, and if they’re launched at the right time MINDSCAPE £30.99 1 Very realistic, but lacks an action element... J GRAPHICS 65% SOUND 60% LASTABIUTY 76% PLAYABILITY 69% OVERALL 75% HERO QUEST Jim Power is a snoot ’em up along Ihe lines ot Switchblade and even Ihe old lave. Kung Fu Master. The action consists ol walking across a horizontally-scrolling backdrop, and disposing ol the enemy as they
appear.
JIM POWER Macho meets macho as Tony Dillon squares up to Loriciel’s latest hero... Point Time, and Lite bonuses can be found along the way. And Jim's considerable armaments can be enhanced, too. These bonuses are held in small pods which tloat in Ihe air.
When shot they drop both bonus points and a useful add-on, which include extra lives, smart bombs or a shield - however, Ihe latter is relatively useless and lasts mere seconds before evaporating.
There are live levels lo be explored, each of which is nearly filly screens long, and involve leaping across moving platforms and release date Out Now genre: Shoot ‘Em Up team: In-house controls: Joystick Keyboard numbers of disks: 2 number of players: 1 bard disk installable: No memory: All Machines ramps and overcoming other similar obstacles. Simple as this sounds, though, the sheer number of enemy sprites thrown at you make it a frustrating and thankless task LOOKING GOOD On playing, It soon becomes apparent that Jim Power plays almost as weS as it looks.
The joystick response to Jim is instant, and the controls great with a real sense ol devastation available from Ihe game's many weapons. However, then it all begins to fall apart slightly. The twelve-layers ol parallax, whilst smooth and convincing, is the first fault. The layer you play on (the one that holds all Ihe sprites and platforms) is actually the second from the screen and. As a consequence, key traps can be obscured by Ihe foreground detail.
LACKING SOMETHING The lack ot trills in Jim Power lets the game down quite heavily. There’s no high-score table and Ihe gameplay is very run-of-the-
mill. In addition, Jim's lack ol jumping prowess also means that
the game requires pixel-perfect positioning it you are to
survive
- something that is not always possrble within the game's hostile
environment.
Jim Power looks like it could have been LORICLE £25.99 [f Standard blaster with a lew graphical trills.. J GRAPHICS 76% SOUND 80% IASTABIUTY 55% PLAYABILITY 61% OVERALL 74% ALL AT SEA For Itiose of you who want to join the armed forces, bul lend lo shy away from the possibilities ol war, Dreadnoughts is lot you. Dreadnoughts is sel during Ihe first three years ol World War One, when naval power was all important. During this period, gigantic battle ships such as the Blsmark and HMS Dreadnought were the respective flagships of the German and British navies. There are seven scenarios which
culminate in the battle ol Jutland which involved over 250 ships.
SENTENCE STRUCTURE Most conventional wargames rely on icons, or single key-presses to issue orders. But this, like Ihe other Turcan games, uses a system more tamiliar to adventure games. Commands are issued through sentences. There are several key words lo issue orders, plus a directive so the computer knows who you're talking lo. For instance, if you wanted lo take a look at a battle cruiser, you'd type in took At Invincible'. You can also look at it tram another point ol view by typing 'Look At (name of ship) From (name of ship)'. The rest ot the ingame commands use this sim- pie method,
but there’s quite a time delay _ between ¦WMtHIWIBfflffi question and answer in order to simulate the poor guys who have to translate the spotlight signal into words, and the commander ot the other ship to formulate his reply. The command system has no trouble deakng with compfr cated instructions either. In one sentence you can tell a member of your fleet to sail lo a certain location, shell anything they find there, then scuttle. Its this versatility that makes this potentially complicated game playable.
THIRD DIMENSION The 3D graphics are another outstanding feature of Dreadnoughts. They make viewing a battle easier than the rows of little icons that make up most wargames. What really stands out is the amazing technical accuracy of the game. The ships are described in detail, w buyers guide'* release date Out Now genre: Strategy team: Dr Peter Turcan controls: Keyboard numbers of disks: t number of player,: t bar J disk installable: yes memory: All Machines L, II v • HE m and there's a chart showing Ihe damage potential ol the weapons.
Mark Patterson plumbs new depths with Peter Turcan’s long-awaited wargame.
MXju' Although this game is designed to be accessible, ifs still very heavy going - it took me ages to get Into it. While the control system is easy to understand, keeping track ot units and following the battle is a real lest ol strategy skills. As good as It Is - and there's no doubling that Turcan knows his stuff - Dreadnoughts is definitely one lor strategy fans only.
TRS £34.95 Extremely detailed and deep wargame... GRAPHICS SOUND IASTABIUTY PLAYABILITY J 75% 45% 71% 81% OVERALL 75% REVIEW A game full of bugs? Surely not! Steve Keen is here to investigate... DIVERSE CREATIONS A tone neeefflsiaon set Hem eiXsulcfuous swamps i*X pint Genera s toe*, imwecrfX iwmg masrnonmosmg pw W nsea Uhonre outstii ComcWy sXM oe Irani x hosie bktoi- ¦« X as dng x reseacfi an needed mskimXwM-tad mat snaOywtiaiXy got Now.wtei X Mans troaong m and peogressmg mnxjgfi x e0rf-iegged base's srfngs. X survwuig socmsts new stxrf
• rants n X contra cente md sa abort repe*ng x menu guests ard
tiing x cracks «i X base s M Hmvw men s ort» one attack cratt
W. so X task erf mpedmg X mutants a lelt to you At rfsmoa bast
level wsaeerwrJsasfioa 'emuo As i countless odiets you
muetprkxxcratl along SMI a X eigffl wmgs unti you enccuraa X
port a wteei X akens have broken m and bust mem. Has n ¦erfIS
easy as n sounds, mougn. As X assorted aliens nave mdlvubm X
cycles consisting a routpuy tw evo- Monarystages Ibe strategy
manoeuvres are pertained bom X control centre end Xs s vrtieie
Host*
• eed rases itsed above oxr snoot 'em ups Ihe earthquake has
vmakerw X complex's nuclear reactor vrhub bresoonsiX tor
pownngx whole Staton Each vnng consumes a cetaw amount ol
energy and yoo cant make use ol their speoal teaiures niibou!
Shutting down key areas to provide Ihe extra power. Your stnp
Is extremely stow, too. So As nocessaiy to connect your- selt
to X overtioad electnc rill to get anywhere last ThB, plus X
condor's kghtmg. Is al X basic suptrfy provioes More exhavagart
uses ol power include X condor defences, compteb Wlh guns end
etectrcal bamers Due to X taoi ol power, a happy meihum must be
tcand between usmg X tase s amameres ano X attack crab’s
arsenil in addmon xre are useful kerns to be retnt* hum twang
docks Xbugnout X salon, but errfry to Xsenectsskatos a power
battery and Xcompilbon erf a sMng puale Fciowmg the. You then
retm to X weapons bar to te you new goodes I Interesting slant
on the shoot 'em up theme... J GRAPHICS 80% SOUND 70%
LASTABIUTY 81% PtAYABIUTY 78% A NEW VIEW Legend uoes an
Isometric perspectrve, (pvtng thn player an overall picture erf
the surroundings and the chance to independently control each
of the tour-man team.
Initially, the payer te given lour heroic characters a Wizard, a Barfl, a Fighter and an Assassin In the beginning, there are very tew options available to the party, but their names, gender arte abilities can be altered at this stage - albeit at a very
• emphatic level.
Open the door to an adrowiwig room, and youl ptet have bme to take a peek at tie bad guys vtehwi before the nunble boons The mapcai bots hurled by the combatants are shown SzBrg their way across the screen to explode m a bail erf name - irtke tie bomg alternative ottered by the likes ot HeroQuea.
BATTLE WEARY Combat ts played in real-time with the player gr en control over each of your men. Fighters tend to took after them- setves. But your wizard will require precise moves when aiming and casting spells. As with other games of this ilk, you will find many magical items and weapons left scattered around the many dungeons, ndulng mystical spetls The manual which comes with the game is deitoeratety vague when it comes to listing al possible spel combmahons. And instead encourages you to experiment with the magcaJ mgredonts Legend s action takes place across a number of areas, both
above and betow ground A map of the pfay area can be ds- LEGEND Hardened adventurer, Tony Gill, wonders if Legend will live up to its name... played at any bme. And it is over this that your merry band travel between strongholds using conveniently-located horses A constant battle is running across this map between the forces of Good and Evil and you must be careful in Ihe initial stages not to bump into the forces of darkness or it wd be lights out for you.
ON THE TOWN Upon the arrival at each stronghold you can vtsx the usual array of Taverns.
Guilds. Shops and Temples to buy health and goocftes with money made tokng monsters. In addition, the dungeons are uttered with old chests stuffed with soo s.
Keys and potions Your team are rvcety anvnated and the dungeons are Smtfarty we* dustrated ImbaJty. I must admit that I wasn't a Ian of Legends arcade-styte adventunng However, bnlkant adcfcbonal touches, such as the spel mbang and the realistic combat sequences soon won me over.
MINDSCAPE £25.99 f A role playing game with Ihe emphasis on fun.
... J GRAPHICS 81% SOUND 80% LASTABIUTY 84% PLAYABILITY 83% OVERALL 83% AMIGA SOLDERLESS RAM UPGRADES NEW! AMIGA 600 1MB RAM CLOCK UPGRADE UNIT UPGRADE YOUR NEW A600 TO 2MB WITH THIS SIMPLE PLUG-IN UPGRADE) ONLY £49.99 ft Simply Plugs Into trapdoor expansion area ft Increases RAM capacity to 2Mb ChipRAM i* RAM OrVOff Switch ft Battery Backed Real-Time Clock 9ts*£ 22.99
• ALL PRICES INCLUDE VAT & DELIVERY • [frfl Tf TTrn • ALL PRICES
INCLUDE VAT & DELIVERY • INC. VAT AND DELIVERY THE FASTEST AND
EASIEST NAY TO UPGRADE YOUR MOO* TO 2MB RAM!
Simply Plugs Into trapdoor expansion area ft Increase* total RAM capacity to 2Mb ChipRAM' u RAM On Oft Switch ft Compact unit site ft Only I low power RAM Cl ft High reheMKy ONLY £42.99
1. 5MB RAM BOARD Fully populated board increase* total RAM In
A500 lo 2Mb! Ft Plugs Into trapdoor area. 4 connects to GARY
chip ft Include* Battery Becked Real-Time Clock ft Socketed
RAM iCa on S12K 1Mb Vernons Unpopulated RAM board with
clock.. with 512K Installed £54 95 with I Mb Installed £69 95
op . Keuuft t j RAM Board with 1.5Mb FASTRAM metalled .... £
79.00 I. • £*?.??* J EXTERNAL 8MB RAM UNIT ft Available fitted
with 2Mb. 4Mb. Or fully populated with 8Mb ft Very low power
consumption ft Style matched to the Amiga 500 ft Throughport
for further expansion ft RAM access LED ft RAM test run switch
ft Optional PSU (allows Amiga lo power other devices) With 2MB
fitted-.-C119.99 with 4MB...E179.99 with 8MB...E289.99 §
turnae mxu£S 4*Ausu s&uumr ato*r men*a* • optx** pok* svnr n
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Htghgate, Birmingham B12 0EA let 021 646 5050 • Fas 021 446 5010 CavxvotpSaw Oepr e fa* Axtnp Mail Order Fax: 0386-765354 S Gftsson Rd. Cam bodge CB1 2HA TT 0223 323698 fa* 0233 327M3 Corporate Sexes Dopi • leMOcder Unit 9 St Richards Road, Evesham Worcestershire WRII 6XJ TT 0386 766100 With our MEGABOARD. You can further i expand your A500's memory to a total of 2MB without disposing ol your existing 512K upgrade (must be 4 x RAM-chip type, or not exceeding 9cm in length)
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TELESALES OPENING TIMES : 9AM - 7PM (MONDAY-FRIDAY) • 9AM -
5.30PM (SATURDAY) With napsack strapped to his back, and a
bickering party of adventurers at his side, Tony Dillon enters
Silmarils’ sequel to Crystals Of Arborea... LEGEND of the
FORTRESS IT'S STORY TIME... If you remember playing Silmarils'
earlier game, Crystals CM Arborea, you'll already know the
story ot how Jarel. The Prince Ol Elves, overthrew the evil
Morgoth and became ruler ol Arborea, now known as Kerrdoria
However, since then Jarel has dred in a bizarre hunting
accident - one ol those things the authorities thought was best
lett unsolved - and many came to the land and tried to take his
place. An evil lord by the name ol Krogh succeeded, and now
rules Irom Ns castle in Ishar, a place ol evil power. You
assume the role ol an average citizen sent out to liberate
the country and deleat the evil lord. All in a day's work, eh?
You begin the game alone in the middle ol nowhere. The only person in sight is some mad guy standing by a tree who recommends a nearby pub.
You don't know where you are, what you are supposed to do. Or anything come to that, so a good pint down the pub sounds a good idea WHERE AM I?
Discovery and exploration are the keys to Ishar. The plot is a complex beast which unveils itseH as you progress, occasionally throwing you oil balance with the odd puzzle or totally unexpected occurance. As you move Irom one point in the story to the next, you will discover more and more dues, until you leel like part ol some violent detective story set in a mythical wood. Lost and clueless in the middle ot nowhere may not sound like fun. But it actually lires the imagination and kickstarts the plot. The first thing you'll notice as you explore the attractive lands ol Ishar are the
stunning graphics used to depict the area. There are 40,000 locations, with each screen offering a turther lour viewpoints lor each compass point, giving a total ol 160,000 different views in the game - all of which are perfectly drawn.
Depths and distances are portrayed correctly, as is the scaling ol objects, and the effect generated by walking for* ward is convincing and true.
Ishar is the sort ot role-playing game fanatics will die tor. I don't know about anyone else, but tor an RPG to work for me. I have to feel that I am actually part ot the adventure, not an onlooker with a remote overview ot the proceedings.
Everything is viewed through a first person perspective, and the graphics enhance the feeing ol really being there. However, it’s all the things you can't initially see that make this game stand out. For a start, there’s the overall depth ot everything. Each character is completely different, and as you recruit your merry band, you'll realise how helpful it is to keep a varied bunch.
Different strengths and weakness in afferent tasks and skills help round your team, and the different classes ol characters open new doors when problem solving.
ALL FRIENDS TOGETHER The way your party members get along is very important. This is the first time I’ve ever seen such an intelligent human element in a game like this.
Each member of your party develops affiliations and relationships with the other members of your party, and all have a say in the actions you try to carry out. For example, your band of four may meet a very talented, but extremely untrustworthy thief. You want to take the risk of him stealing all your party’s possesions while you sleep because you think recruiting his talents is probably worth it. In any other game of this type, you could just recruit who you liked. However, in this case the system is a little more democratic The rest of your party vote against recruiting the thief as they
just don’t like him, so he doesn't join. In doing this, you are made to feel that your party is indeed a real collection of people.
Characters also get involved with NPCs (Non Player Characters). In one sub-plot, a lather asks you to rescue his daughter in return for which he will give you a key. You find and rescue his daughter, but on the way back she falls in love with a male member of the squad. When the time comes to deliver the girt, she won't go without her lover, and he won't leave the party, so the only thing to do is kil him. On killing him. Someone else in the party who became good friends with him turns against you. It's complex, but no more complicated than real life.
A large part of the game involves picking up clues from one person as to the whereabouts of another Again, it's the detective story element. The game is completely mouse controled. With the faces of your team members at the bottom of the screen displaying individual status and information screens, as well July 1992 RPG Sllmarils Mouse ntlrflii numktn Juki: numktr • fldym: MM ilUlUlUl: mrmiry: 2 1 Yet All machines as the now standard cluster of arrows for movement.
Clicking on one of the two buttons above the characters' faces lets you into a new world of interactivity. 'Attack' prompts the team to battle any enemy currently on screen and clicking on ’Action’ opens a sub-menu, from which you can perform all the character functions, including hiring and firing, picking locks, checking your orientation (displayed as your position in location to key areas), or using magic.
A REAL SPELLBOOK Magic in Ishar is far more than clicking on a scroll and watching the effect A character begins with few spelts, if any.
And has to entole on magic courses to learn more In addition, they have to be used correctly - magic missiles have to be aimed, for example. Not only are there thirty-five different spells (ranging from standards, such as healing and fireballs, to new spells where you can compietety confuse your enemy and even turn your party into gas clouds), there’s also the ability to create spells of your own. In the manual there is a list of different compounds to be mixed, the effects of which you'll have to discover for yourself.
The sheer size of Ishar means that you’ll be playing it for weeks, possibly months, to come. It's the best game of its type I've ever seen, and is obviously highly recommended.
SILMARILS £29.99 t Stylish and absorbing RPG
- highly recommended... J GRAPHICS 91% SOUND 78% LASTABILITY 88%
PLAYABILITY 87% OVERALL 89% Steve Keen pulls on his shin pads
for a kickaround with Sensible Software’s footy game.
KING OF THE CROP?
Roughly two years ago a game was released which gripped the Amiga games-playmg public like no other before Journalists fell over themselves to find new adjectives with which to desenbe its gameplay. And it flew straight m at the number one slot on every games chart across the board. That game was Kick OH 2 and. Even today, if you ask most hardened games players which game they'd take onto a desen island with them, any one of the Kick Off duo would be their resounding reply However, this scenario is a bit misleading as Kick Oil 2 wasn’t without its dissenters Many criticised its numerable
'bugs' whilst others simply couldn't llnd a way ot controlling the players or the set tree kicks and corners. Some even went as far as to say that the entire game was unplayable This is where Sensible Soccer conies in The programmers make no secret that they had played Anco's classic to death before embarking on their own ultraimproved football game.
NEW PRETENDER Sensible Soccer is without doubt the most refreshing and playable representation of our national sport today.
Although the players look like Mega- lo-Mania sprites in Adidas kits, new routines have been incorporated to INSTANT REPIAY Tk.,.™ t.» lam a aoaal milch hl«kllgMs feature.
The computer MtoaMlcalht um all the goals scored during a match Ml Its memory aaP nary replay yaa decide to caplare by pmtlag R. At the ead ol the game, roe caa tkee ptey ttwm Pack te year Marti caateet and rent la you Srulllaa Irilliaace separate the game from its Kick OH competition Playability isn't the only improvement, though The disk contains no less than nine different tournaments and 98 Individual league and national sides to choose from. It you don't like what's included, you can also create your own teams or customise the existing ones, by altering the design ol their home and away
kits or even Ihe colour ot thetr hair Manufacturing your Aryan race is quick and simple, but hardly necessary unless you really get into the game. All amendments made can be saved to a separate disk and used later. Every major tournament can be adapted, too. Anything up to twenty teams will form a league, and a choice of extra time and penalty shoot outs in the cup matches can be selected, and you can even adopt the away goal rule of one point lor a home goal and two lor an away one.
Each side consists ol sixteen players, a physio and a coach What's unique about Sensible Soccer, though, is that every player has the correct name and plays the appropriate position lor his team They even have the right hair colour tor easy recognition Substitutes are brought into play by waggling the joystick from side to side when the ball's been punted to the side lines This produces a bench which appears at MALL WEATHERS Matctoscan to played over the period ol a year tod. Depending what season yoo start
n. the weather will be ad|usted accordingly. You can play on
muddy, normal, soft, water-logged, dry.
Parched or even Icy surfaces and all will have a direct effect on the ball's speed and reaction to touch.
Me edge of the screen and lets you select from the additional players or to send on the man with the 'magic' sponge PLAYING PERFECTION SensiDle's pitch opts for the almost customary overhead view, and more is displayed onscreen than in. Say.
Kick OH and its sequel. This means that there's no need for an obtrusive scanner in the comer, and it also allows for some rather amazing mid- field play with teams passing the ball quickly and accurately before punching the ball through the defence for an attack on goal. The sprites are small, but very effective with some great animation - In particular for the sliding tackles. The abundance of shots means that nine times out of ten you'll find a man with the long curling ball and the combinations of build ups and attacks are plentiful.
There's nothing more satisfying than a five pass build up beginning in your own half, before smacking a long ball down the wing and skimming a curler between the goalie and the near post. Spectacular goals are frequent thanks to the diverse controls. When not in possession ot the ball, a player can slide in one direction and. By quickly moving the joystick another way. Redirect the ball as soon as he makes contact Short stabs on the firebutton give soft, ground level passes while keeping your finger held down produces a long punt Move the stick in alternate directions or combinations and
you’ll be rewarded with lobs, chips, volleys, headers, trick shots and, of course, banana shot. The nicest thing about this, though, is that it all seems so natural and instinctive.
SOUNDING OUT One thing lacking in most Footy games is the atmosphere generated by a live crowd. In an attempt to recreate the sense ol being there' the Sensible lads have devoted a whole disk to crowd sounds and noises. These vary Irom match to match and depend on the team you're playing. A Caribbean side's fans will have the sound of drums emanating from their speakers, whilst others will set of firecrackers and chat the old favourite such as ere we go, ere we go' and You’ll never walk alone’.
This system also means that free kicks and comers can be taken with pin-point accuracy without the need for complex joystick manipulation.
Simply play the ball as you think it should be played during a normal game and you'll be amazed at the results. Curling a ball around a five man wall and into the top right hand comer will become as natural as stuffing a low. Hard cross into the onion bag with a glancing header.
DRAWBACKS The game is not without its faults, though. The maximum time for a match is a mere ten minutes, and there isn't a clock displayed during play, so you have to wait for the ball to go off the pitch before it reappears.
This throws up another hitch as the time displayed Is not real-time, but a calculated representation and percentage ol the full ninety minutes played in a real game. Therefore during some matches one minute of actual play is more than nine minutes on the clock.
Sensible Soccer is an incredibly enjoyable and playable game. You won't find a more controllable footy Sim anywhere at this time. It capitalises on Kick Off 2s shortcomings and exploits everything that made the Anco game a success. The pinball aspect of the genre is totally eradicated and the simple running up and down the pitch from goal to goal tactic made rare by the constant desire for you to test out new moves and set pieces. Within the CU office, we at trouble deciding which is the best Footy game. I'm sold on this, but Steve Merrett still insists that Kick oil I and Rage's Striker
are better.
There's no doubting that all three are excellent, but I reckon that this is the pick of the bunch.
RENEGADE £25.99 j Dust off your Pumas for this Footy sensation... J GRAPHICS 85% SOUND 86% LASTABILITY 90% PLAYABILITY 92% OVERALL 91% With all the levels, power-ups, bonuses, features, hidden secrets and multiples that you'd expect from award-winning Graftgold • BEAUTIFUL AND EVOCATIVE...STANDS UP PROUD AMONGST THE BEST OF PLATFORM GAMES.” Amiga Power "THE BEST PLATFORMER SINCE RAINBOW ISLANDS." The One 92% “A MUST BUY.” 90% CU Amiga Screenstar Cl, Metropolitan Whart, Wapping Wall, London El 9SS. 199? Grallgold Creative Software. Published by Renegade.
LONG TIME COMING Its been live years since Mfetaffwas thrust on to the games-playing world. The original was praised lor its addictivity and playability, and even today it still holds up well against recent releases. Unfortunately, though, Sensible never wrote the Amiga version ol Wizball. And as a consequence the conversion - whilst still playable - wasn't all it could have been. With a totally revised gamestyle. Sensible Software hope to put that right with their sequel. Wizkid and amalgamate the old with the new for a modem day classic.
Wizard. Wizball. And Nifta the Cat have been imprisoned in the turtle dungeon somewhere on Wiz Island Fortunately, their recent offspring, Wizkid, escaped and, recruiting the player as his co-pilot, embarks on a mission to rescue them. There are nine levels lo play through on Wiz Island, and each accommodates two different styles of gameplay: arcade and puzzle. It Is possible to finish the entire game without touching on the puzzle element at all, but it isn't half as rewarding.
ALTERNATIVE ACTION The arcade sections consist ol five insect- infested screens. Taking control of a disembodied head, the basic idea is to clear the area's rogue creatures by knocking a multitude of blocks and other oblects into them. There are only a limited number ot blocks which can be used, though, so a little thought is needed when aiming your shots.
The projectiles hang in mid-air and, once touched, will fly off in all directions (8raa*ouf-style|, eradicating everything they touch. If you use up all the blocks and there are still monsters left, though, you'll pass on to the next screen and must return for another crack later. On the other hand, rrlemr date July 1992 genre: Arcade turn: Sensible Software lantroh: joystick numbers of Juki: 2 number of yUyen: 1 hard dnk inilolUble: No memory: 512k should you clear the waves, you will be rewarded with a liberal smattering of bouncing coins which must be collected before they disappear - and
this is often more frustrating than the game itself!
From time to time, bubbles containing musical notes appear and float around the SUB ROUTES Puzzle solving is eety rewarding it most echoes ere a catalyst lor a piece of aointehee Failure to lieish a title screen will prtseel yea with the oplion lo win some estra money a a Scrabble contest wilh the computer Here, you must place a series ol given worts on the board and lock them together Thert sooly twenty seconds to do it In. Ant some a Ihe words just don't seem lo want lo link together!
Screen. These are thrown whenever an alien is killed, and. When collected, add to a music score located at the top ot the screen. When all the colours and spaces have been tilled on Ihe sheet, a tune plays and Ihe notes rain down exploding into golden coins. Olher globules contain chompers which lei Wizkid grab an oOyect and throw it accurately at a nasty Some hide a clown's red nose which allows the hero to bounce falling blocks off of his head and direct it towards a target With a little stall and practice you can wipe out an entire screen with a single block, as it rebounds all around and
comes back to you lor another shot After the downpour of coins, a shop menu appears Initially, such items as a carrot on a stick, a newspaper and a flying scarf seem useless to your quest, when they are actually vital to the completion of the game.
Also included in the menu are Ihe 'Head' and Body' icons. The head is strictly reserved for the arcade sequences, but the body opens up a new element to the gameplay. With this command. Wizkid is made completely mobile and can explore and interact with the screens he can normally only fly around. The secret ot success here is one of trial and error and complete vigilance. As Wiz walks slowly around the screen, your attention could be drawn towards, say, a Hashing bulb which appears in the top right-hand corner.
This indicates there's something to be done at this location. For an action to take place you'll invanably need one ol the objects from the shop. It you haven't got the required piece, you can reenter the shop by summoning Ihe shop balloon Simply hold down the fire button and catch it as it drifts above you.
Surprisingly, the element of discovery has not been included and when you reach a part of the game necessitating an object, the computer automatically selects Ihe correct Item removing any aspect of trial and error.
YOUNG AT HEART Overall Wizkid gives the impression ot a game aimed at the younger player - there's even a tutorial given by a snail at the beginning to show you how to play The graphics are attractive and exceedingly colourful, but pretty simplistic. However, it’s in the gameplay department where Wizkid excels The difference in style and presentation that Sensible have opted for with the game works extremely well. With all the different paths and sub-games included, it's possible to spend hours enjoying one aspect ol the game before discovenng another part is just as much fun. A good
entertaining game with plenty of surprises.
OCEAN £25.99 i A colourful and fast-moving arcade game... J GRAPHICS 84% SOUND 77% IASTABIUTY 81% PLAYABIUTY 83% OVERALL 81% Just because you’re called Sensible Software it doesn’t mean you’ve got to put out boring games. Steve Keen looks at the slaptick sequel to the legendary Wizball.
WIZKID Kai v Software unit 21 Kiluanl Pavilion Allierf Hock l.ivcr] oiil I.*l 1AA.
I. .,l.on«: 5J.707 22*0 Iua: 051-709 g«g1 Available on the A
mil* a (one mc| only) and Atari St Htnrnnn D Gfm x‘7X N In a
world of genetic engineering, Mindscape’s latest casts the
player as a courier. Tony Dillon bodily goes where no man has
gone before... GENE GENIE Synthetically-created mutations are
a common sight on the secretive top floors ol the Genoq
company building. First came the AgeneraBon. A group ot
intelligent bouncing bans, and then came the springy poles
known as the B Genera6on. The C Generation were a little more
clever. Humanoid in initial state, they could evolve into any
shape they wished. No one knows very much about the
D Generation. However, as the hero ol the piece, you have been
summoned to get a very urgent parcel to the man responsible
tor the NeoGen breedings, and trom what you can tell, things
have gone awry On amving at the building, you are greeted with
the news that nobody knows what is going on. What the parcel
is lor, or why the enore building is m disarray. The hardened
courier that you are. Nothing is going to stop you getting
your parcel to its rightful recipient, so into the game you go
- and what a game D Generation is an arcade puzzle crossover,
viewed in the same sort ol lorced 3D isometric view originated
by Ultimate all those years ago. Split over 120 rooms, the aim
ot the game is to get through all ten floors and reach the guy
your package is desig nated lor: one Jean-Paul Demda. A
Russian expert in the NeoGen held.
Along the way. Though, your delivery mission entails sealing each room, destroying the genetic mutations which have overrun them, whilst also rescuing the trapped office workers and avoiding being killed by the advanced, but faulty, security system. The latter takes the form ol anything from an electntied floor tile to laser cannons.
Dotlrt throughout Itw bunding'* ttghty Boon ** a amanwmg ol ol«c* mw expWy ew* arwXve* by mna or xnattng VOW hand.
DECEPTIVE APPEARANCES At first glance. D Generabon looks like an out-and-out blaster, where your mission is simply to shoot all the akens and progress to the next room.
Before long, though, you'll realise that there's a lot ot strategy involved when plotting your course through each room. The offices are semi open plan, with dividers breaking up the expansive areas, some ol which contain electronic doors which are opened by pressing the relevant switch. However, the switches are rarely near the door they relate lo.
And opening the wrong one at the wrong time can have rksastrous results - switching on a security device or letBng a mutation into the room where an office woiker is trapped, for instance. Initially, the rooms are deceptively easy to complete, and you'll find yourself working up a couple of floors in no Bme. But then things start to get really difficult.
Ouaniwlw Some doors need a special key. And the mutations have a habit of hitflng switches, too.
Visually, the game is very basic, with a simple black background off- setflng a primanly monochrome ffisplay. The animation is excellent, though, with stacks ol nice touches. Some office workers will give you a little wave betore dashing to safety whilst others shake your hand when you meet them. One slight gripe, though, is the pause between screens. Whenever you enter a new screen, the game freezes tor a moment, which proves rrlttut delr Out Now pmrt: July 1992 teem: Robort Cook itmlrth: Arco4o Stroto«y mmmhen • diiki: 2 mmmker »f fUyen: 1 Wirr* ,.„elUkU: No memory: Any Mocblno a little
imtaBng. That aside though.
D Generation is one hell ol a game.
There's enough ol a challenge, both for the trigger-happy and the intellectual. To make you want to play if to the end. However, that means a lot of lost sleep.
MINDSCAPE £25.99 f A very addictive arcade puzzler. A lot ot tun... J GRAPHICS SOUND LAST ABILITY PLAYABILITY OVERALL 80% HISTORY OF THE SHUTTLE Between April 121981 and January 28
1986. The lour Space Shuttle arbiters were flown twenty-five
limes collectively. Nol only was Ihe shuttle a revolution
in that il was the first reusable space craft, but the
launch ol Columbia with Its two man crew also marked the
tint lime solid fuel rockets were used lor a manned launch.
In fael, Ihe shuttle continued to prove itself a success,
despite numerous delays surrounding each launch. In fact,
it only ever lifted off on scheduled launch lime once, on
June 27th
1982. The fact that faults were found for almost every launch
should have been a warning to everybody.
II wasn't, and on Ihe 25th shuttle flight. The Challenger shuhle lilted from the pad and dramatically exploded 1 minute and 13 seconds later, killing Ihe seven crew. The flight had been delayed sis limes previously due to technical faults and bad weather. The tuture ol the costly shuffle programme has hung in the balance ever since.
UP, UP AND AWAY!
Spaceflight simulators are rather thin on the ground. How many can you think ot? UFO from SubLogic perhaps, or Apollo from Accolade? That's about it.
Rm afraid, and neither of them were very exciting. The problem is that space flight might be an exciting subject for a an arcade blast but full-blown simulations are just too complex to pull off.
Shuffle is a full, hands-on simulation of NASA missions flown in their pride and joy - the world's first reusable manned space craft. It's been more than two years in the making and, to be honest, I don't Blink anyone is particularly bothered about the Shuttle now anyway - when was Bie last time you saw live coverage of one being launched? Its simply not on the agenda thesedays. Despite a possible lack of interest, though. Virgin's new game is an incredible achievement - both technically and in terms of content.
A BIG FUTURE As Pilot and Commander of the Shuttle, your task is to work your way through the ten missions laid out by NASA, ranging from simply landing Bie Shuttle when launched from the back of a Boeing 747, to repairing satellites and a full instrument landing. These are supposed to range from easy to hard but, to be honest, you'll be lucky if you can get info Bie cockpit inside the first few hours of playing.
The program is a FULL simulation, unlike most titles (i.e. Thunderhawk.
Falcon, Knights ot Ihe Sky, et al) whereby all you really need to do is point the craft in the right direction, apply a little thrust and off you go in per- fecfly controlled flight. This is more in Bie Sublogic vein, where even Bie tiniest move can be critical, and the smallest miscalculation possibly fatal.
The way Bie craft responds is apparently perfect, so even landing from a Virgin’s major new simulator paves the way for Tony Dillon to boldly recite cliches which no man has recited before... ( The first sim you'll need a pilot's licence to fly... J GRAPHICS 80% SOUND 61% LASTABIUTY 89% PLAYABILITY 73% OVERALL 75% small altitude at a low speed is difficult lor the first tew (dozen) tries. Compare tending the plane in Atteibumer to dock- ng in Elite without a docking computer to see what I mean.
An A1 poster displays all the shuttle cockpit controls, and two manuals, one with over 140 pages, detail everything you could possibly need to know about the shuttle's complex and extensive controls. The instrument panel is enormous, spread all around the pilot, and the only way to truly represent it is to split it into six panels, each one nine «mes the size of the screen. Only the main ones have keyboard equivalents, so just teaming how to control the bird can take a day or two.
LOOKING AROUND Such complex controls do not make lor an easy game. For instance, when coming in to land, searching Irantically re Irate date July 1992 gem ret Simulation learn: Voktor Gratis commit: m-i-k Humbert of ditkt: 2 number of fUjert: 1 bard ditk installable: yas memory: 1Mb hr the right control button amongst the hundreds ot options isn't going to make your life as a pilot very easy, and more often than not the craft will smash into the ground before you're even looking in the right direction. This is where the key commands come into it, but don't think lor a moment that these are
going to make things any easier. There are 104 different key commands listed in the manual, ranging from the very simple F10 for external view through to Controt+G+A to ready the landing gear and Control-fGeD to lower it. By mixing key presses with the shift, alternate and control keys, you can run the entire simulation, but who's going to remember so many different combinations to make the Sim worthwhile?
But ease ol use isn't what this kind ot simulation is about. It you want things easy, play AtteiUimer. This is lor the aspiring professional, and although I may have already said a lot ol things to put you off. The simulation itself is nothing short of excellent. The attention to detail and realism is staggering. For example, probably the first thing anyone will want to do when loading up this game is watch a launch. Launching isn’t easy (is anything in this game?), so thankfully there's a built-in running demo which takes you through a complete mission, just to show you how it all works.
From the launch pad, you can watch the shuttle lift, release the booster rockets (which fall away leaving trails of smoke - a nice touch), fly into orbit complete with stars, release a satellite and then return to good old Mother Earth.
Trying to do the same you rselt would be suicide, so Ihe mssions are designed to ease you into your new role as a shuttle pilot The first tew missions let you try your hand at launching and landing, and once mastered, you can try posittonng and repairing the Hubble telescope, or a lull instrument flight, where you fly completely by cockpit information By way ol a helping hand, there are a variety of auloprfots you can use.
Ranging from no help at all to a feature which finds al the controls you need to use next and txghiights them ready for use. Rather than guarantee you instant success, though, these hefc options are more useful if used as a teaching aid.
Showing you turn to go about things yourself.
CHOICE CONTROLS II you’re the sort of person who likes options, then the is the game for you.
The main menu has nearly forty options, from setting up the game graphic delate to viewing the various parts ot the she, and the in-game menu has over a hundred, letting you jump to any part ot the cockpit or choose from a multitude ol external views, which range from any pomt around the craft to looking at different parts of the game world.
And so we come down to the graphics. One of the most important aspects of the game I have to say I was disappointed mtialy with the polygons used.
Everything looks over-simplified, although not so much as to render objects unrecognisable What really lets the game down, though, is the speed Although the real-lite shuttle is very fast, on screen if locks in danger of being overtaken by a reversing Lada. The rest ol the game looks great, though.
The controls panels are perfectly drawn, and the view into the payload bay is a little spooky, especially when seen in space All things considered, Shuttle is a very balanced game. On the plus side, it is an exceient simulation, and It’s rare we see so much detail and effort put into this sort erf game. On the downside, it no doubt w* be a closed door to most people Its just too hard to get to grips with unless you are completely dedicated to the game It takes a lot ot effort
- which does pay off - but I can still only recommend it to
enthusiasts.
VIRGIN £29.99 1599 1699 .1690 1699 £699 1699 18 99 1699 £699 £696 1696 1699 £699 .. £799 1699 ST & AMIGA BUDGET TITLES UNDER £10 Eagle Software £596 £799 1699 .. . 1699 1699 GhWl'n'Ghom-----------£699 1450 Godan Aie------------------1699 A tanoto H__________ 1699 Hard DnnY_______£699 Bad . 1599 Head *« Heels .....1699 Barbanan . 15.99 Hlch H*** Gude to Gdaiy £799 Bartananl------- 1696 HongKcngPhoey £699 Batoean The Mowe .... £6.99 IK.___________ £699 Beach Vrtey ...... 1699 totpastte Ms»cn II - £699 Bert Money - .. £699 Jama* Pert
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P&p Total 81 Mail Order Only UwnUwWwr I n Fnr OnJw 10 a» car Cuclomw, Would*be NATO Commander, Steve Merrett, is here to pick up the pieces in Mirage’s massive adventure... ASHES TO ASHES Ashes Ot Empire draws its name from the chaos currently reigning within its scenario.
Set within a sprawling area ol live collapsed republics, as a NATO Commander you have been given the responsibility ol restoring peace and stability to this turbulent land.
However, the populace ol each area must be ca|oled into believing your cause, and with only a handlul ol armies at your disposal your best bet is to start in a small village and expand trom there.
RECRUITMENT DRIVE As can be expected. Ashes is every bit as techrvcaty stunning as we have come to expect trom the Maelstrom stable, and utilises al the best n vectors and fractals to depict its play areas and maps As impressive as these look. Though, it is the complex gameplay winch makes the game so differ- ent Witten each ol the republics, a hierarchy ol Presafcrts and Governors exists These, and Ihe* assorted menial nurses and engineers. Prow to be the key lo your efforts and must be remaned to pun your team This is effected vn a mher smptsbc icon-based syslem and as you power grows,
so wdl your abddy lo recrut the more powartu leaders at the lop ol the teerarchy However, eadady. You must seduce, tnck. Or even bash woukHte akes into submissions. As dun as this sounds trom here your army and options grow, and rescuing Ihe collapsed Nations tram themselves can begin In addition. Further areas can be recruded by supplying food or desperately needed objects. The trouble is that, with its very basic communication system and bartenng methods, this section is at odds with the complex and deep gameplay - somehow it just doesn't seem right GETTING AROUND Moving between areas and
towns can either be via an artifl (supptes permneig) or by using one ol the twenty vehdes the game has on otter. These range Irom weird air- ships to submannes, and allow the player lo roam all over the countryside. They are al armed, too. Just in case any renegade tactions decide to take a pop at you Also, it's noticeable that Maelstrom have added sprites to their 30 routines, and Ihe forests which are dotted around the play area are all shown in their lull bushy glory, adding more depth to the play field There's so much to see and do in Ashes 01 fmprrethat it's hard not lo be impressed If
you cut your teeth on Midwinter, then this is your next logKal step. Personaty. I think that Ashes far outstnps Maelstroms previous games in terms ol game task and content. Out I cant help leetng that a revised appearance lor the 30 scenes would have made it even better As good as the 30 sections are it tends to weaken the excellent overall strategy bent - as does the character interaction sequences. However, despite these weak links. Ashes Of fmprre is another deserved hit lor Mike Singleton s Maelstrom and an excellent release from newcomers. Mirage.
GETTING TO GRIPS Sack it the enormity ot Ashes ttHr. Tkat II It test to treat the gameplay into wall tatctes. And nM man MiviMally. Initially, ttlt mvolm recroiliog a lew more aaankart and adding a lew valuable resources to yaw limited tuppllat This It effected ty using either charm, bdbery or brete lorce on the people you meal, balore amassing enough recruits lo start tempting Ihe all-powerful Presidents and other leaders lo your cause. From tore, you can then intensity your efforts across a wider range, and - nuclear war permitting - the live republics may be put back an an even keel.
MIRAGE £34.99 ( Looks familiar, but this is stunning stuff.. 1 GRAPHICS 79% SOUND 81% LASTABIUTY 89% PLAYABILITY 82% OVERALL 81% Pulling on his green tights, Rik Haynes joins Ocean in Never-Never Land... HOOK BY HOOK OR BY CROOK Those of us with kids or young relatives have probably had their belly full of Hook, the blockbusting movie from Steven Spielberg and Sony. Updating the JM Bame masterpiece. Peter Pan.
In typical Hotywood style, this wholesome slice of American schmaltz certainly made its mark over the Easter holidays. And. After very little hype, here's Ocean's tie-in.
Adventure with fancy graphics, goofy puzzles and a slick point Tt dick interlace. Taking the role of Peter Pan, the player must rescue his children from the grasp of dastarrfiy Captan Hook Before this tear-jerkmg event can occur.
Closely following the movie's plot, this game is Ocean's first stab at producing a new generation graphic though, Pan must regain his faith In the magical powers of youth and lose some of the flab If he gets stuck attempting to solve a problem, sinking up a conversation with any characters nearby normally provides a handy due Apart from that, try using your brain - it's nof that hard a job to complete.
LACKS FINESSE Sarfy, despite aspmng to the heights achieved by Monkey Island. Hoc* has none of the finesse of rival productions from Virgin Games and Delphine Whilst slightly above average, the scenery artwork and sprite animation certainly fall far short of something like LeChuck 's Revenge or Cruse For A Corpse Elements of Monkey Islam were bound to creep In. On that note.
Peter Pan certainly strides along like the main character from the world's most popular graphic adventure On a more positive observation, the interlace is quck and easy to use and some neat sound effects have been blended rrto the background If tpere was ever a good time to shove a game through the Ocean 'movie license construction kit*.
Hook Is that release The film's over- the-top storyfine and special effects scream out for a bit of platform action across Neveitand arcade swordhyxs with Captain Hook and his band of pirates, and perhaps a flying section with Tinkerbell. It's a surprising mistake really, considering the Manchester powerhouse s usual knack ol producing the n it game for the nt n tcense Exactly who will pick up on the game. I'm not sure.Fans of Monkey Islam will be extremely disappointed with this poor offering. It's nowhere near sophisticated or witty enough for Ians ol the genre and tar too complicated for
the average six-year-old OCEAN £25.99 C A very poor relation to Lucasfilm's Monkey Island J GRAPHICS 77% 73% 25% 64% SOUND IASTABIUTY PLAYABIUTY OVERALL 64% FUN FUN FUN Hey. This is fun. I'd forgotten what a good laugh a simple little blaster like this could be. Your task is to guide a small android sprite across a horizontally scrolng playhekl. Wreaking as much havoc as possfcle as you go There are four levels to contest, each packed with a wild assortment of repm- an nasties and strange blob-like spheres, as well as three Boss aliens per level,The excuse for all the pyrotechnics and alien
slaughter is the usual afien invasion and the moment destruction of the universe stuff.
Apparently, alien forces. Based on the twelve signs of the Zodiac, are responsible for disrupting the universe's gravitational field and, thus, have to be blasted into protoplasmic slime Each level is based on a partiaAar theme For nstance. The first world is a mixture of volcanic activity and frozen wastelands while the second world is a combination of jungle vegetation and underground caves. The last two
v. -yf it worlds are made up of dassic Grecian architecture and
aquatic stages All manner ol nasties lie in wart, the mapr-
ity of them folowng set attack patterns, while others vary
their formations to prove more troublesome ADVANCED WEAPONS To
help combat these creatures, your advanced tactical weapons
system (e the spindty little sprite under your control) can
be upgraded with the help ol an anti-grav jet-pack, a scooter,
an assault platform and a heavily fortified alloy bubble. All
help increase your sprite s manoouvrab*ty and protection, as
wet as increasng your firepower To increase your arsenal stii
further, there are also a variety of power-ups dotted around
each level, the most powerful filling the entire screen with a
deathly shower of golden stars.
UBIsoft go back to basics with an alien- blasting shoot ‘em up. Dan Slingsby hits 'em were it hurts.
There's nothing amazing about Starusfi but it is immensely playable No need for complex nstructions. Hefty manuals or the fike. Just pek up your joystick and play Each level is graphically different and throws up a mean selection of alien hordes to slaughter.
There's also a two player option so you can blast away n tandem with a friend, which adds to He fun and carnage Don't worry about getting stuck on a level and not seeing the rest of the game (ala Pro ect X), as you can pick and choose which level to play If anything, the game is a little too easy in parts, but the levels are certainly huge.
The sooiing is espedafiy smooth and once you've completed one stage, the relent Ane JUM gemre: shoo! '001 up Mm: In-house It mirth: joystick mmrnhmrt mfdUm 2
• mmher tf flmyen: 1 2 her A Aitll imlmllmbh: no m emtry: ¦II
machines scrolling reverses and you have to do it all over
again. Stamsh isn't wildly original or Innovative, but it is
a very entertanng and competent blast Rik Haynes enters Europe
as part of Domark’s rather violent line-up... PORKY PLAYERS In
Ihe days ol Rage's Striker and Sensible Soccer, isn't Ihe old
horizontally scrolling footie game way past its prime? Worst
of all, there’s this toady little close-up sequence in European
Football Champ, which, in a very crude interpretation of the
coin-op's fine periormance, zooms into the successful striker
as he runs in front ol the adoring crowd of spectators.
Except you can no longer see them and the pixels definitely
need to attend a meeting of Weight Watchers and slim down. A
rather tame Europop soundtrack and the odd spot effect make up
the feeble audio contribution.
With so many soccer sims entering the fray, end of review football cliches are coming thicker and faster than ever before. So, I'll try asking one simple question instead. Why on eadh did Domark bother releasing this poor effort? Comparing this to,say, Sensi Soccer is like comparing Grimsby to Brazil! European Football Champ? More like chump if you ask me.
Domark's offering. It's only claim to fame, apart from originally being a tame Taito arcade game, is that European Football Champ is brimming over in extraneous on-pitch violence. Provided the fat old referee doesn't see your players do if, they can get away with illegal sliding tackles. Punches and jump kicks.
Apart from that spark of 'genius', though, there's nothing particularly special about the game. It plays better than some and looks worse than others. I don’t expect Dino Dini will be making any drastic changes to Kick Oil 3 in order to counter this iow level of competition, though.
'ERE WE GO (AGAIN) Never ones to miss out on a good marketing opportunity, countless software publishers are flooding the market with Soccer games to coincide with this year's feircely fought European championship. This is DOMARK £25.99 t Poor conversion of a playable coin-op... J GRAPHICS 64% SOUND 38% LASTABIUTY 47% PLAYABIUTY 69% mtamvMmmMiar.rm relent* date out now genre: arcade soccer game team: Teque eonlralt: joystick number, of disk,, 1 number of player,: 1 2 bard dilb in,tellable: no memory: All machines OVERALL 56% Steve Keen takes a snappy look at Arcade Masters' newest baby.
NEW BREED Cool Croc Twins is Arcade Masters' first product and features two unlikely heroes in the shape of Funk and Punk, the crocodile brothers. The scaley duo have both fallen for the same girt, the beautiful Crockette Daisy, who can't decide which croc she likes the most, and runs off in her confusion. The two brothers set off in hot pursuit to proclaim their love and hopefully win her affections. This is not going to be easy, not only is the girl playing hard to get, but she's chosen a rather perilous route to tread. Choosing one of the two you must dodge your way through the sixty
platform levels and bring her home.
TRIP THE LIGHT FANTASTIC Each screen incorporates a series of lights which must be illuminated before you can progress to the next. The chosen Croc must walk around the edges of the screen and tumble across the playtield in order to bump into the blocks and light them up. The task is made harder by the wandering nasties that hound your actions and stick to patrolling the most accessible spots for tumbling onto the lights. Their can be up to fifteen of these on screen at once, making it almost impossible to find anywhere safe to tread.
There are six worlds in all, and each has a different theme from jungle forests, complete with pink elephant backdrops to a cattle fanning ranch in the deep South.
The sprites that patrol the platforms and walls are suitably adapted to the scenario and, although their basic mission to kill you doesn't alter, their appearance does. Along with these, the added features of ice blocks, doors, brick walls and directional arrows which only allow you to pass through one way makes for some drastic and frustrating gameplay as you career off at different angles trying to clear the screen. If you're lucky enough to catch a nastie in mid-flight, the blighter will be squished and will throw up a letter.
Collecting these will give you an assodment of extra help including freeze game, multiple-lighting capabilities and neutralise special blocks. Splatter ail the pests and you'll get a chance to catch the extra life token.
Although the worlds are colourful and sprites smooth and detailed at it's best Cool Croc Twins is a very average game for the |ust below average gamer. Its saving grace is the simultaneous two-player option where some fine battles can be had racing toward _ the last light with a friend, it's just a pity ARCADE MASTERS £25.99 f Cute and colourful arcade experience lacking punch J GRAPHICS 52% SOUND 58% LASTABIUTY 60% PtAYABIUTY 68% relent* date June 1992 genre: Platform game MOW Chameleon tontrnlsi Joystick 1 1 2 Humbert oftiiibt: number ofplayer,: barJJhk in,tollable: OVERALL 60% mtry: All
machines LEMMINGS OH NO' MORE LEMMINGS UTOPIA
13. 99 9.99 11.99 FIS STRIKE EAGLE 2 LOTUS TURBO 2 OFEXCAUBUR
ULTIMAS IC.F.T. DESERT JACK NICK LAI
9. 99 10.99 10.99 6.99 Amiga Software Games marked (NOP) will
not work on the AMIGA A500 PLUS.
OUICKJOY QJ1 JOYSTICK (MICROSWITCHED) _6.99 I COMPETITION PRO EXTRA JOYSTICK (CLEAR BASE) WITH AUTOFIRE AND SLOW MOTION
9. 99 CHEETAH BUG
13. 99 OUICKJOY JET FIGHTER
11. 99 QUICKSH0T111A TURBO 2
9. 99 DOUBLE ORAOON - ..ISM KICK OPF 2 (I MEG)
.... ..*M NEW ZEALAND
STORY) ..IN
R. TOTAL DUNGEON MASTER 4 KICK OFF 2 FINAL WHISTLE
...MS RSI BASEBALL 2 (NOP) ..... ISM WARRCR)
...... ISM CHAOS STRIKES SACK . .....ISM KICK OFF 2
QIANTS OF EUROPE ....TM REALMS ......_ . SM
IN KIT ---- ISM OVNA BLASTERS ...2049 KICK
OFF 2 RETURN TO EUROPE TM REO BARON (I MEG)
--------------------M M II' _____ ISM KICK OPT 2 WWNMG TACTICS
..... SM RED ZONS .... ._ .....ISM JRBO. TEAM SUZUKI
ELITE SM KICK OFFS ... ISM RISE
OF THE DRAGON(I MEG) ......-...JEM COMBO RACER) ISM ELVIRA
2-JAWS OF CERBERUS (1 MEG) ..MM KJ00L0VES2 -
ISM RMKEV WOODS . I7M (I MEG) - .MM
EPIC ...... ...... ISM KIOOTVPE JUNIOR WORO PROCESSOR 14M
ROBOCOP J ... - ..ISM MM EURO FOOTBALL
CHAMP ... .1 TM KINGS QUEST S (1 MIQ) (SIERRA) MSS
ROOLANO .....IB M I EXLE
---------.-------- ISM «NIGHTMARE
..ISM ROGER RABBIT M MARE RAISING
HAVOC OT. ITALY ISSO. EYE OF THE BEHOLDER (SSI) (I MEG) ...ISM
KNIGHTS OF THE SKY (I MEG) MM I HARD DRIVE REQUIRE D) (DISNEY)
IBM I 2. TURBO OUTRUN. EYE OF THE BEHOLOER 2 23.99
LEANOER .....ISM ROLUNG
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LEGEND _______________________ ______ISM RUGBY WORLD CUP
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------- ISM FIS STEALTH FIGHTER ..... MM LEISURE SWT LARRY
»(I MEO) .MM SCRIBBLE WORD PROCESSOR .....27M ) ----
ISM FAC* OFT (NOP) ------ __-----1849 LEMMINGS
__ .l»99 SECRET O* MONKEY
ISLAND (I M€Q) ISM NR _ MM FANTASY PAK LEMMINGS DATA DRK - OH
NO! -----------SM SECRET OF MONKEY ISLANO 2 _.ISM
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----- 20M SHADOW OF THE BEAST 2 WTTM SHIRT I0M COMMAND)
___________.ISM FIRST SAMURAI . MIGA LO MAMA ..._| M MAOIC
POCKETS . ISM SHADOWLANOS .. .ISM --------..... 14M
FISTS OF FURY MAGNETIC SCROLLS VOL.! SILENT SERVICE 2 (1 MEO)
(NOP) -------22M (DYNAMITE DUX. MNJA WARRIORS (GUILD OF
TMEVES, FSH. CORRUPTION) ISM SIM ANT .... 22M
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UNITED BIROPE .- SM SIM CITY A POPULOUS ---------
-16.98 II 22M FIVE NATIONS RUGBY..
__________MM MANG MINER ...... SM SIM CITY ANCIENT
CITMt ______ IIM _____________________ ISM FLAMES OF FRCEOOM
(MIDWINTER 2) ...IIM MEGA LO MANIA . FIRST SAMURAI .....ISM
SIM CITY FUTURE WORLDS .IIM
* G)._ . ... ISAS FUGHT SIMULATOR2----------------12.SS MEOA
TWMB . . MM SKYFOX (NOP) - ....-...... SM
- --------------- ......SM FLOOR 13------ MM MERCENARY 3 MM SMASH
TV ...... ...... ISM (BATOR) ..32 M FORMULA I ORANO PRO
..22M SBCKCVS CROSSWORO PUZZLE SPACE
CRUSADE----------- .ISM IBSAMOB) .22 SB FUN
SCHOOL 2 (24. 64 Of 8 )------ MM MAKER (68 YRS) (DMNEV) .....
_..17M SPACE HARRIER 2(NOP) ._...7M (REOURES AMOS) ISM
FUN SCHOOL 3 (J-S. S-7or 7.) ..... MM MKROPROSE 30 GOLF
. ...... 22.88 SPACE QUEST 4 (1 MEG) (SIERRA) .2SM IT
STEPS TO FUN SCHOOL 4(24. S-70.7.) .....ISM MIDWINTER _
--------------------IIM SPECIAL FORCES ...... ...-.22.98
... BN GATEWAY TO THE SAVAGE FRONTWR IBM MONOPOLY ......
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) ....ISM GAUNTLET 2-----------_----
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- ---------------17JB GAUNTLETS .....-_________________
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.SM _______________ITM OLOBAL EFFECT
..- _______ ISM BEAST 13
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... 16.88 MONTY PYTHONS FIVNG
CIRCUS ..... ..AM STORM MASTER ------- _.W.4B .1449 HITCH
HIKERS OUDE ... 8 98 HOLLYWOOD COLLECTION .11.98 (ROBOCOP.
OHOSTBUSTERS 2, . MM 81 DIANA JONES ACTION.
.999 BATMAN THE MOVIE)(NOP) 17M HOME ACCOUNTS 2------------- 19 99 HOME ALONE __________ ¦ 19.M HOOK. ____________________ (CHASE H.O. TURMCAN. I OUT. AL BEAST. RAINBOW IBLANOS) (NOP)
10. 89 PRO TENNIS TOUR I
9. 99 PROJECT X (1MEG) ___
19. 98 PROPHECY .....-... - .749 PROTIXT VERSION 4J
... 1989 PUSHOVER .. _ .... «M
OUEST 4 OLORY (BLOOOWYCH.
17M MIDYONTER. CADAVER BAT) ---- 14M QUESTRON 2 (8SI| -....-------------- 389 R-TVPt -------- ------ 19M RACE DRIV9I ...... IS 98 RAILROAD TYCOON (1 MEO) . .449 RAINBOW COLLECTION
• •SM (BUBBLE BOBBLE. RAINBOW ISLANDS ULTIMA • .MM ULTIMA • (1
MEO) .20 99 UNIVERSAL MILITARY B99JUT0R 2(1
MEO) 22M UTOPIA ______ -----------IIM UTOPIA NEW WORLDS DATA
DMK.....,_|149 VENOANCC OF EXCAUBUR -----------_.UA9 VENUS THE
FLY TRAP ------- 7.48 VMC9IOS • FIEIO OF CONOUEST .MM VWOOM
...... ----- ISM WHEELS OF FME (HARO OR IVIN. POWERDRIFT.
CHASE H.O. TURBO OUTRUN) (NOPl 4.99 WK.D WEST tVORLD _ .... 1949 WILLY BEAMISH ..... .22.99 YUNGS (I MEG) ....------ 11.98 VRZ-W) -.17.98 W1ZAR0RY S - BANE OF THE COSMIC FORGE . -------- 34.99 WOLFCMILD--... --- .....12.99 WONDERLAND (1 MEO) .._,.r. 13.88 WCROWORTH WORD PROCESSOR |1 MEO) .74 89 YFORLD CLASS RUOBV (AU0K30EMC) 16 49 POWER PLAY CRUISER (SENSITIVITY CONTROL)
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19. 99 OUICKJOY TOP STAR
19. 99 QUICKSHOT INTRUDER 1
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HELPLINE HELPLINE IS SPONSORED BY MICROPROSE I Loads of cheats and plenty of tips are what you’ll always find within the Helpline.
If you're stuck on a game, or that end-oMevel baddie just won't give in, don't give up and banish the game to your cupboard. Drop us a line and we'll help you out!
ENQUIRIES SCOOBY AND SCRAPPY DOO This is a great little game, but if s a bit too dtfficult. I can get to level six but no further. A level skip or an infinite lives cheat would be most appreciated.
Graham Evans, Poole, Y1 LAST NINJA 2 AND 3 I think these two games are brilliant, but I’m in big trouble. I need a cheat tor infinite lives lor both, or I will most certainly go mad.
Ulf Engum, Italy. Y2 CAR-VUP Can somebody please give me a cheat lor infinite lives. I’ve been given a couple belore but none of them seem to work.
Richard Lowe, Crewe, Y3 RAINBOW ISLANDS I can do very well in this game until I come into contact with Dracula, the end-of-level baddie on Monster Island. Can anyone tell me how lo defeat Ihe big bully or has a cheat for infinite lives?
Louise Chipps, Hants, Y4 FINAL FIGHT Can someone tell me how to get past the really tough Samurai character? He keeps beating me no matter how much energy I have or how many lives I have left. Please help belore I tug the rest of my hair out!
Charles Forest. Derby, Y5 AGONY Yes, and I’m in it! I really like this weird little blaster, but have come up against a major stumbling block I cannot pass. The owl may be a swift and powerful nocturnal predator, but he can't withstand as much damage as I d like. Please, will someone send me a cheat or my beast may never hunt rodents through the glades again.
Paul Glenister, Grimsby, Y6 HOW TO USE HELPLINE It's easy. Just send in your letter, marking your envelope with the appropriate code number if you are sending a response or mark it 'Enquiry' if you need some help. Post your letters to: HELPLINE, CU AMIGA. PRIORY COURT, 30- 32 FARRINGDON LANE, L0N00N, EC1R 3AU.
DEATHBRINGER This game has got my goat more than any other I can think of. I know the sword begins to take control over your player when his energy’s getting low. But what's his excuse at the beginning of the game? Can someone provide me with infinite lives so that I don’t take my own?
Trevor Holton, Barnsley, Y7 GOLD OF THE AZTECS Please give me a cheat for this game. Its been stuck in my collection for years and it still drives me crazy with its infuriating game play. I really need infinite enrgy, but anything will do.
Hugh Borg, Sweden, Y8 HARLEQUIN This game really frustrates me. The factory level with its conveyer belts and swirling snake is extremely. I would really like to know a cheat that would help me get through to the next level.
Karen Samson. Devon, Y9 KICK OFF 2 How the heck are you supposed to score a goal from a free kick or comer? I’ve had this game for over a year and still can't do it unless I shut my eyes and pray for a bit of inspiration. If Steve Screech, the programmer, is out there perhaps he could tell me what to do?
Paul Bland, Glasgow, Y10 MIDNIGHT RESISTANCE One of the best two-player games in the whole world, this game is worth its weight in barbecued beef Hula Hoops. However, the latter stages are proving rather hard. How can you progress after the fighter planes once you've lost your weapons?
Mark Dome and Justin Garwood, Y11 THE ADDAMS FAMILY I'm exploring the inside of the furnace in the kitchen, and I've come to a dead-end. After opening the furnace and making my way to the right once inside, I've come up against a wall with a platform passing through a really small gap. Ive tried standing on the platform to get through it, but the wall hits me as the platform passes through the gap. And I am left facing the wall. Can anyone help me with this? I've tried flicking all Ihe switches I can find, bul none of them seem to help. Please write in, I'm tearing my hair out and starting
to resemble Unde Fester. If not I'll settle for a nice infinite lives cheat so that I don't have to keep restarting when I lose all my lives.
Dave Reid, Horley, Y12 OUTRUN EUROPA As far as dangerous James Bond-style spies go, I'm afraid that I'm a bit of a loser so far. I can get past the first stage, but the boat stage is really starting to get on my nerves. The enemy keep stopping me from reaching the checkpoint, and I get banged away before I can retaliate. Has any one out there got a cheat for infinite lives or a level skip? Or even one to turn Ihe sprite detection off?
Ian Haining, Norwood, Y13 RESPONSES TEST DRIVE T13 Start the game as usual and hold down the firebutton, Alt and C for infinite lives. Also, holding down the firebutton, Alt, and L allows you to access any of the levels at any time. Don't activate both cheats at the same time, though, or you won't be able lo get any further or pass level 2.
Simon Kent, Poynton DOGS OF WAR T19 Before you start, type TIMBO then press F5 for infinite lives. Pressing F5 again turns the cheat off.
Steven Porter. Lancs ROBOCOD U8 Play the game as normal and then type THE LITTLE MERMAID. Pressing assorted keys will then produce varying effects Nicholas Bellingham, Southampton FUTURE WARS U9 tfs not hard to get past the sewer monster. Firstly, return to the first city screen and find the blowtorch to the right-hand side of the screen under the pile of rub- SMALL TIPS Ob. Go down into the sewer and you shodd fmd a gos tap on one of the wads Use the blowtorch on the ¦p and it wid replenish the torch Finally, go to the monster and use the blowtorch on han. Be careful, rough because It you go
too near he will kit you.
Jonathan du Bois. London 4D SPORTS BOXING W15 When training put a lot of emphasis on strength Keep your linger on the fire button and advance towards your opponent very quickly. When lighting an amazing ttwig happens and you'll notice that you can now beat al comers You're now better than Mike Tyson Arnold Hornet, London PRINCE OF PERSIA XI NoTwig could be as smpie as defeating your own rrwror image Smply re-sheath your sword and skip pest the vagabond You cant posstoty beat youree*
• o don't bother fighting with hvn. II anyone wants the cheat to
skip levels just hold down Caps Lock and L smultaneously.
Mark Sumpter, Devon THE AMAZING SPIDERMAN X2 On the high score table type GENERIC. When you next press the Help key dunng play you'll be rewarded
• nth lul energy Toby Clarke. Derby NARC X5 You shouktnl
experience any problem wnth the blue dusttxn cheat, perhaps
you're too stow* Anyway, try typing BLAST to set off a smart
bomb or MUNICION lor lots of ammunition Typing NOENEMIG out on
the keyboard should help you out as wen.
Brian Tanner, Cork JIMMY WHITE'S X7 Enter the trick shot mode and whilst on the table press F7 followed by F4 and then F1. A double clicking noise Win be heard If you've done It property Now return lo the control menu and access the demo mode menu and there should be a third option that's appeared DO A 147 BREAK' Select this and you can watch the computer make the ultimate break as many times as you wish. Dunng a one-player game if you commt a foul, press both mouse buttons to get another shot Simon Dill. Blackpool MONKEY IS1AND X8 Use the compass from Stan's to get the key. Then use it to
open the hatch Use the grog on the dish to pass the rat and take the grease from the pot and open the door. Use tools on the crate and return to cannibals.
Andrew Olden, Wales MARBLE MADNESS XI1 Sony If s not the cheat, but it you want to see some- thng nterestng on the first level just stay where you are alter youVe completed it and watch what happens to the game Ian Gold. Somerset MICROPROSE GIVEAWAY CU AMIGA have linked up with Microprose, one ol the world's leading software companies, lo alter some exciting software prizes to each reader who writes in with a cheat and has their response printed In these hallowed pages. It s simple, really. For every cheat we peMlsh. The reader who supplied es with the Information trill receive a top
Microprose game Gratis Completely tree Can t say lalrer than that, can we?
Small tips ATOMINO The level codes to this adtPctrve puzzler are: SECTION 10-ACID SECTION 20-ARROW SECTION 30-EMISSION SECTION 40-LAVA SECTION 50-CAVE SECTION 60-ELIXIR LED STORM A pretty diabolical game , but if you're itofommate enough to own it, type AMIGA DAVID BROAD- HURST WANTS TO CHEAT to ( SECTION 70-BONE SECTION 80-WOOD OPERATION THUNDERBOLT energy.
When you get to the high score table enter your name as WIGAN NINJA to receive infinite lives PROJECT X Apparently, there's no cheat tor this game, but we bet that sooner or later one will turn up. Here'sahandy tip while we wait, though When you encounter a y difficult bit and die, alter you rotum wrih a new y strain to the very bottom of the screen before it stop tlashtog and you wK hnd yourse* in a secret tunnel w»i no nasties whatsoever PARASOL STARS When you are n Ocean World on the tourth level, paralyse all the nasties and get the purple heart (if LOWEST PRICES GUARANTEED!
Ssr. C Tjwbw *«bi. «»¦ Available with or vrilhoul btMry-batkad dock calendar module.
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• TELEPHONE 051 -236 0480 24 HOUR FAX: 051 -227 2482 W I N Once
again, noble warrior Tony Gill is here to answer your quest
queries and dungeon difficulties. So if you're having grief
with a Griffen or hassle with a Hydra, put your pen to paper
and prepare to be helped... RETURN TO IHE DUNGEON It you were
asked to nominate the greatest computer game you have ever
played what would you say? Elite, Starglider, Pacman,
Interceptor, Zork, Leisure Suit Larry? Everyone has their own
favourite, but for me, the game which stilt sends shivers down
my spine is Dungeon Master trom US-based Faster Than Light
(FTL). This RPG masterpiece has been around for years, and
still ranks right up there alongside the latest RPGs for sheer
gameplay and atmospheric graphics. Dungeon Master and its
sequel Chaos Strikes Back were published in Britain by
Mirrorsoft, and since the Maxwell-owned company folded, any
one wishing to get hold of these games has had a problem.
Happily, another British publisher has taken up the torch, and from this month Psygnosis will be handling the sales of these games in Britain. An even better piece of news is that they will be selling both Dungeon Master and Chaos Strikes Back in a compilation. Hooray for Psygnosis! If you have never played the game, and you suspect that it must be dated by now, never fear. Dungeon Master is still the yardstick by which all new RPGs must be measured. You have Tony Gill's personal guarantee that you'll love it.
Play it, and if you don't like it, I’ll be very surprised!
ViF strikes 6ack CAPTIVE Walls mounted on rollets can be found in both Mindscape's Captive and Knightmare. To move these walls you must use the technique explained in the manuals for both games. Pete Kourtis of Edgware obviously thinks that real adventurers don’t read manuals because he is stuck in the entrance hal of CapMs first planet base and can’t move the wall in front of him. C'mon Pete give yourself a break and read the book!
V ' A*:ed?r-.vicri f * * l f . ,}W 4 V FUTURE WARS Future Wars from Delphirie is a typically Fianch adventure featuring stunning sound and graphics coupled with quirky puzzles. Kim Chan from Chesterfield is stuck earty on in the game although he already has the object he needs to solve his prcdem. There is a large milita-y map on the wan. But he has failed to spot the small pin-hole in the map itself If he were lo stick the small red flag in the hole, he would be able to see his way ahead. Now shut your eyes Kim because someone with a sijyiature that looks like 'Maneus Parmich' from
Belgium is stuck in the next location. The room contains a machine which looks like a giant photocopier but. Instead of solving his problems, it only duplicates them. Do you see that large white circle on the floor’’ Next time you operate the machine’s controls, move quickly into that circle of Sght.
Sticking with Future Wars, Miss E. Roberts ol Clwyd is stuck in the jail onboard the alien ship trom which she cannot escape She needs two items to solve this prob lem. A newspaper fmn ihe vending machine in the station and a gas cannister which is hidden next to Ihe glass case where Ihe pit was held in the Medieval Monastery Which also reminds me that Bob Harcouit also has a problem and he too roads a shove in tie right direction. Having entered Ihe Monastery. Bob can't find the way out. The secret involves getting the Father Superior drunk with wine from the cellar. Having done that, search
the cupboard in his room to lind a remote control, then using that on one ot the other barrels in I cellar an escape route will be revealed. Ignore the dn ot light in the middle ol the courtyard - it's just a drde of light. Damn cunning these French games MONKEY ISLAND I'd like you all to say, flu'day’ to one of our Australian readers who has stopped strumming his Didgeridoo tor a moment to write and ask for help with The Secret Of Monkey Island. Alaster McNeilly from Lameroo. (can you believe that name?| has been wandering around lost inside the giant Monkey's Head for so bng that his tongue
is as dry as a Pommie's bath towel Whal he needs is a compass, and if that is not available he needs a navigator s head to point the way. The Cannibals have just the thing, but they wont just give it to you because they need it themselves. They will only part with (his useful device if you first give them Ihe pamphlet entitled.
How to get A Heacf If they know how to get 'a hearf when they need one. They wont mind parting with the one they ve got.
Another common problem readers are having with this game is how to get the pirate out of jail. To do this you should use mugs of grog which will melt the lock (sounds like that bottle of stuff the editor keeps hidden under his socks in his deskj. The snag is that the rum W I N Even now. • year after ita release. Monkey (afane' la aim causing headaches - |ust welt until you play the sequel, though!
Also mells Ihe mug that you use lo carry it in. The simple answer is lo coiled up lots ol mugs and transfer the rum lo a Iresh one just belote it mens the one you are carrying.
KING'S QUEST V Sierra s Kings Ouest series ot adventures continues to attrad a large group ol enthusiastic players even though their games almost definitely require a hard disk to make them worthwhile. Sam Stoop Irom Antwerp has wnnen to ask tor advice with the desert section. ’What is sutposed to be done in the Arab's camp, and how do I get into me temple?' Asks Sam. The desert is a dangerous place, so save regularly. When you arrive at the bandit s camp enter the little tent. A quick glance will show that you are not alone, so follow the words ol the prophet and let Sleeping Arabs He. There
is a Stan at me back ot the tent which you must get. So move swiftly and careluly up the right-hand side ol the screen to pick it up. This section is just plain awkward, but it can be done.
Once you leave the lent with the stall (and hopefuly with your head still on your shoulders), you can now head for the temple. Along the way, you should find a skeleton and from him you can steal a single boot - and men ‘hop-if. Single boot, Hop-it. That was a joke, by the way (I'm wasted in mis column). You should also take a drink wherever the opportunity arises as it gets damn hot The beach is lovely, but the tide goes out a long way. When you amve at the temple doors tap them with the stall to make them swing open. Again you will be given a tricky sequence which must be completed as
quickly as possible - and you only get one go at it, so save before you start. You've got but a moment to grab a gold coin and a brass bottle and then get out.
I've had quite a lew readers write to say that they are stuck in the cellar ol the Inn. Having been bashed on the head and left tied up in a locked room, they thought their troubles were over when a triendly rat came and gnawed their bonds tree. However, me locked door is now their problem. The answer to the door is to hit it with a hammer. But getting the hammer Irom the shoemaker in the village is nol so easy. You will need to exchange me pair ol shoes which you get Irom an elf for this handy item, but that, as they say, is another story.
LORD OF THE RINGS Have you read Lord ot the Rings? I was going to, but I was frightened that it might be 'hobbit forming'! John Tonner from Glasgow claims that he has read it but he still can't get anywhere in EA's game. 'Do I give Lobelia the key to Bag End?' And Do I fight the Ghost King?', he asks. Questions, queslrons. I haven't even read me book, but I know that you should give Lobelia the key.
First you must search Bag End and find the locked chest.
Get Pippin to use his Picklocks skill to open it and find the treasures it contains. You must also use me Read skin in the library to gam the word of power (Luthien) which is needed to stop the Black Riders at the Ford.
The Black Riders have been seen in the Shire!' Don't you just love that line? It really gives an air ol menace and excitement to the book. It's not a good idea to go fighting Ghost Kings. Remember my motto: The bigger they are, the harder they hit!' Before you try and take anything Irom him, though, use the Star Key and this will bring him to Me. II you answer 'Yes' to his question then me items can be safely taken.
Hiving pfObtimi picking locki In EallnlerpliyS Lord Ot Thi Rlngtt CiH Pippin, He can Hilpl KING'S QUEST IV When his friends aren’t looking. Kart Stevens Irom Ibstock wears a dress and puts ribbons in his hair. It's true! You see he thinks he’s a princess who is on a quest to find the magic apple which wi save the lite of hisher(!)
Dying lather. I mink it’s only lair that I help him and then put him in touch with a good therapist. Karl has swam behind the waterfall and hurried through me dark caves, using the lamp from the Dwarves' cave and the piece ot board which he lound just inside the entrance. I assume he also picked up the bone which is lying nearby, because although he doesn't know it ye|, there is a fourlegged friend who will want it later in me game (Isn't it smad of me to mention mat now, so he won't have to write again? We've just got to get mis boy cured). Having got to the other side ol the caves, he is
now confronted by a swamp which prevents him getting to me island where the apple tree is. Ot course, he has ignored the fact the Sierra spent a fortune employing artists to draw beautlU tufts of grass sticking up out ol the swamp. They also spent a fortune employing someone to draw me beautifully-antmated movements which Princess Rosella goes through when the player says 'Jump'. You do have the musical pipe with you I trust? I don't want you getting to the island only to be met by that poisonous snake and you Ve got nothing but your own dubious charm to help deal with it.
INGRID'S BACK I don't know it Beth Muldrew is a Sloane Ranger, but she has been seen hanging around with Ingrid me Gnome Ranger, and been getting into trouble because ol it The Level 9 Adventure Team which created those devilish text adventures ol the 1980s appear to have disappeared down one ol their own twisty passages (which serves them right!), but Beth is st* trying to sort out the problems that they left behind. How do I open the sale in part 3 ol Ingrid's Back?', writes Bern. As usual, the answer is quite a sneaky one. Look around the room and you’ll see that there's a curtain nearby.
Hide behind the curtain and sooner ot later a character called Jasper will turn up and open the sale. From where you are you'I be able to watch him use me combination and al will be revealed.
BLACK CRYPT I've had lots of letters Irom those of you who are having trouble with me Ogre on Level 2 ol Electronic Arts' Black Crypt I would have loved lo have seen your laces when you tried to hide behind the iron barred doors and the Ogre just melted them with magic. You must have the Ogre Blade sword to destroy mis monster and to get that you first must find the key to the door which it lies behind.
This key is also on Level 2, and is behind the Ogre. Enter the Ogre Room and run past him to find a wall switch.
Pull mis switch to get transported to the other side ol the dungeon where mere is another switch on the wall nearby. Pull mis switch to reveal a door in the wall. Enter this area and you will eventually find the key you need.
You must now return to Level one and use the key to get the sword.
EYE OF THE BEHOLDER II you are hopelessly stuck with Eye Ot The Beholder.
And are quite rightly reluctant to pay out vast sums for the hint book, then here is a suggestion. Write to me PD disk Don't forget, no metter How old the game you are stuck In Is - whether It s Brack Crypt or The Pewn - we're Here!
Library PD Soft t, Bryant Ave. Southend-on-Sea Essex SS1 2YD (tel 0702- 6122S9) and buy disk V301 as it Is packed with hints and maps. The cost is around two quid LEISURE SUIT LARRY III Having been sat next to a bonng plonker on the plane, Olal Brungot Irom Norway cleverly made Lany give the bore a religious pamphlet to read and then he was able to escape from his clutches. What Otat should now do is go to the rear ol the plane and use me bobby pin (hairgrip to you), which is to be lound in the meal purchased at the airport to pick me lock of the escape door. Happy Landings!
ULTIMA VI Paul Bone isn't doing too well with Ultima VI. After being told by Heftimus mat pad ol a map could be lound in Dungeon Wrong, Paul has been wrecking the place trying to find it (and when I think ol the time I spent making mat place tidy before I left I could spit). The map is split into many pieces, and here are the locations you need to search:
1. Have a word with Kotonada in Serpent's Hold.
Then talk to Morchella.
2. On me lourth level ol me Ant Mound you'll find a dead man in
the Queen’s Chambers. Search him.
3. On Daggers Island there is a harpsichord which must be moved
to uncover the secret in the pirate’s basement.
4. Take food with you to the foudh level on Dungeon Shame and
talk with Ybana.
5. Visit Thnsic and tak with the Mayor. The words you need are
pirate and sandy. Dragon eggs are on level 4 ol Dungeon
Dastard.
6. Visit Artururos the Gypsy, north ol Trinsic, and give him 500
gold pieces.
7. In Dungeon Wrong visit the Hydra's Chamber on Level 3 which is
behind a secret door.
8. There is a shipwreck that needs investigation in the Cape
Islands. 71 degrees South, 15 degrees East.
9. Once you have all ol me eight map pieces you will need to talk
with Homer as he has the final piece you HEIMDAU Some kindly
soul sent me a grubby piece ol paper which purports to give me
solution to the second level ol Core Design's utterly
brilliant Heimdal Unfortunately, though, Ihe solution refers
to the game's islands by number, but doesn't explain which one
Is which. However because so many people have written re
questing help with this game I will give you me information
which I have and let you pick out what nuggets you can use. 1.
Collect Water Spell 2. Use water on the lire and colect the
ruby. 3.
Take necklace from old man in the first hut but do not enter the second. 4. Give the ruby to me Orchard Guardian men take the apple. 5. After fighting me giant, stand to the right ol the books and use the Revelation Spell. 6. In the furthest room ol the left hut, use detect doors and take the dragon's eggs. 7. Use Disenchantment, then take the mouthpiece from house in the centre. 8. Blow me horn alter using teleport to get access. 9. Use the Shrtnking Spell between the two pillars to complete the world.
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¦ ... of the cosmic forge TEAM TACTICS When you pick your team, before you sign up that battle-scarred warrior as one of your Magnificent Six, stop and think for a moment. The man you really want to hire is not him - but the one who gave him the scars' Choosing an elite team of fighters who will storm the catacombs for you will take time and not a little thought. Remember the trouble Yul Bryner went to!
The secret behind the success of the Wizardry series is that it offers you such a wide choice of characters to choose your team from. Then having made your selection, you are responsible for developing their many faceted skills and attributes. Time spent at this crucial stage of the game will not only make life easier for you during the later stages, but it is guaranteed to double your enjoyment.
The first three characters are the ones who give and take the main brunt of the attacks, so they must be fighters of some sort. You must also have someone with healing powers, and you definitely want a spell-caster with the ability to heave magical destruction into the enemy's ranks. Of course, the dungeon is full of locked doors and booby-trapped treasure chests, so a sneaky thief would fit nicety into the team as well. On the face of It your choice seems obvious: you need 3 Fighters, a Priest, a Mage and a Thief.
And this IS where subtlety comes in. If you choose carefully you will be able to select characters who not only (it these slots, but are also capable of covering other tasks, or at least being trained in a secondaiy skill, (e.g. A Ninja is capable of being skilled in Fighting, Alchemist Spells and Thieving.)
OPEN THAT DOOR Locked doors form a large part of your problems.
Unless that lock is obviously a fancy one (and you'll know from ihe elaborate description), then before you use up a key try and open it by other means. A strong fighter has a chance to force it open with brute force and ignorance, or a skilled duel could pick die lode Should your Ihief fail lo pick you can always try again unless you get Ihe message lammed In the case a key or a Knock-Knock spell could stil open I It you use a Knock-Knock spell on a magical lock you wd gel the reply -Jammed: The reply -Success' or Fakjre vacates a normal lock when sM can be picked or forced .
WANT A FIGHT?
No doubt you are a very nice person Fond ol i work, grooneng the dog and taking baskets of t 10 your Granny Unfortunately around these parts.
Ihars not going to gain you many Brownie Ports! To gain street crecf in this neck of the woods you need to luck some butts - and preferably scaly ones Tiptoeing around trying to keep your nose dean and always saymg please' and Thankyou' wi just not do There are Omes when you must actively go lookatg lor trouble or you’ll never gain enough experience to cope with things when the dragon dung hits the Thefumythng about monsters rs that they are Hie double-decker buses - when you want one you can never find one. Yet when you're bred and wounded three double-tanged beauties will come along at
once. If you need a bit ol action to help build up your experience try putting your man to sleep There s notheig Ike the sound of snonng heroes to attrad monsters. Make sure you save your game Before you tiy this technique because you can be sure that it won't be the handsome prince who comes lo kiss you awake INTERROGATION TECHNIQUE Only by asking the right questions wdl you get the answers you seek from the characters who wander tie Dungeon's dark comctars In the early stages you Win meet two useful people: L Montes and Oueequeg Both of these roving charaders have something to ton you. But
it's your task lo lud out what Youl find L'Montes in one of the lowers and once you've spoh - n s n OAL AHAD ' • * • rV... * ' SNEAKY nut..- j 4 1220 DOC - -a*’ J* 1 r l'-W GALAHAD 9KEAIC T ROBIN NIZZO IL DOC L'JL'J r ¦Ar 1 , ;•;» 1 | t Weoyi piv* h Ihe once over pjM Hi cave nn mot statue looks hamuoas enough.
Ken w*i him (don't worry t you don't learn much because he's stark, raving mad!), lock for Oueequeg and ask hm about L'Montes Try to pick out interesting words from the replies you get and ask about Ihose things lo learn even more. E.g. You - T o you know L'Montes?' Queeq - 'L'Montes the mad Frenchman’ He tves n Ihe lower.' You - He's mad?'
Queeq - The Captain took his beloved' PLAY TO WIN Treasure, objects and secret doors are usually found in the comer ol rooms where the description mentions obiects scattered about', and In corridors wtvcti come to a dead end If your Mage uses the Deled Secret1 sped the eye symbol wrl bknk when something unusual is nearby There are a few scrolls and books lying around which definitely should have been returned to the Castle Library many years ago (donl try and take them Back now because Ihe fne wd probably be enor mous!). But their writings w* be mdeapherable.
Somewhere in the lower levels ol the Castle is a magical ling which you can use lo read these meaningless scrolls WHAT AM I DOING HERE?
You Begin your adventure m the Castle. In the maxi chamber you will find two chests, one contains items of healing, whilst the other has items more suitable for causxig damage than repaktng I There are lour lowers. A spire, a bedry, and the upper and lower levels of the Castle The entrance lo the second section of the game is found in the upper quarters of the castle, But you will be unable to enter this area to begin with. First you must solve a few problems, then satisfy the brigands who hang around Ihe exit, so hat your gro 4 e tough enough to progress to the next level BONUS POINTS
You're knee-deep in gore, bits of tentacle lie scattered around Ihe room, and the walls are starred with the btood ol your defeated foes, and now comes the ckffi- cult bit. How do you allocate the bonus ports which your heroes have won lor gaining a level?
You might think that you should increase their fighting skills as quickly as possible, but before you do. Take GALAHAD ’ = I ROB I H k’V" 1 1 P9C . - IVJ 1 SNEAKY yy 1 NIZZO &rJl | 1 tight srrLL rjh FAIUIY ’»r Take n aa an unurrhlen law mat evefymkifl you encounter la hohle - n will mvs you coundtM snsrgyl heed. By keeping a tally on ski points youH find that some ol these have been released aufomatlcaly. Each trne a character successfully uses a skil he ports will beincreased 'Practise makes perfect1 IS the motto of thrs Dungeon, so you'll find that certain skis will look after themselves
It is your job to use the bonus points to increase those secondary skills you want to foster in your men and so prepare them for other roles. You may have been unable to take a Bard with you when you set out.
But if you can help someone to practise tooting on his flute youl Be surprised how useful that ski can become.
Try increasing the Soout and Artifact skills for Fighters.
Ninjutsu and Kirijutsu skills are valuable lor Monks.
Samurai and Nnja characters A good Thiel wi have his thieving skills increased by practise, so you mk d kke to gwe him a lew bonus points in Scouting or Ninjutsu instead.
THE FIRST CAMPAIGN Jut lo glvd you a port In ibe right direction, tare an a tow useful tacts which will M» you c
• The Captain's Den is the first awkward problem you have to
solve, and to get in here youl na will let you in on the secret
il you tel him where the treasure 6 hurled
• L'Montes is the mad frenchman who lives in one ot the Towers He
wdl Oder help * you can recover the one bang that 6 dear to his
heart Lor* tor this in a room that has a mousehole in it
Perhaps d you had someNang to attract the mice, the solution
would be revealed The pate at the northern end ot the castle
can he opened by a wU Dutton which s nearby.
• There are lots ot locked doors in this section most ot which
you can Ind keys lor but lor me others a thief can solve the
problem. Of course, the doors in the tail would naturally
reqrire the data's lay and there is one to be found in an old
desk drawer
• There is an old book in the possession of someone who s long
dead wteOi w* reveal la answer to one of your most awkward
questions
• Ignore the reference to the olive goo on the floor, it's just
the remans ol someNang (ot someone!) Long forgotten
• Oueequeg sets lots of useful spells and weapons, but wfi* is
the purpose of the mystery od he's g« for sale? Weil, you
certainly want to buy yoursefl a bottle of that stuff because
«raidy s essenM Bar on The secret of the mystery od is to be
found in its marvelous lubricating qualities After warbng
around lor ywms. There is one important ob|ect which is rusted
shut and It will take some deep penetrating oil to get it open
once agar GETTING OUT OF TIGHT CORNERS When you are battling
with your back to the wall, hemmed in on all sides by slavering
jowls and blood- flecked fangs, you may wish that you had spent
a M of Trne reading some books on battle techniques. Be car-
fii notto select books |ust based on ther title because I
wasted time reading a book which I thought would help me when
things got tough, but it turned out that 'Poo in a Tight Place'
is just a book about a bear!
Instead I recommend you read and mwartfy rigest the following advice - it may save your life Monsters tend to travel in groups in this Dungeon No-one knows why. Perhaps It's because they are afraid of the dark. They sure as hell aim alraid of you!
When you encounter more than one group al a time it’s eg) to you to decide how to deal with the situation One strategy is to by and render the most dangerous group powerless, while you attempt to light Ihe other II It is possible to concentrate on the weakest group first you’re more likely to be able to survive their attacks, and. In turn, destroy them Once they are out of Ihe way, then you can deal with toe big guys. To cany out tors strategy you wi need magic users who can cast Sleep Spells to knock out the heavy duty monsteis - Bards are also Invaluable al this time. Once the main danger is
temporarily out of the way hurt everything you have at Ihe lesser monsters. There is a good chance you can destroy Ihem and Ihen lei healers tend to your wounds before turning your attention to the sleeping beauties.
HINTS AND TIPS BEST DEFENSIVE SPELLS Fire Spells Fire Shield Weler Spells: Cure Panlysis Ice Shield Air Spells: Air Pocket. Silence. Cure Poisoe.
Purity Air Earth Spells: Armour Shield. Direction, Knock- Knock. Cresto Lite. Cere Stone.
Mental Spells: Sleep. Cure Lesser, CNO, Divine Trap, Delect Secret. Mindread. Sane Mind.
Illusion. Wltard's Eye.
Magic Spalls Heal Wooods. Enchanted Blade. Maple Screen. Con|uratien. Resurrection TOP OFFENSIVE SPELLS Fire Spells: Energy Blast. Flrehall. Firebomb. Firestorm.
Nuclear Blest.
Water Spells Cmmog Blast. KeOall. Dm Frtin Air Spalls: Stink Bomb. Poison Gns. Whirt.md. Toxic Vapours. Notions Fsmos. Aspkyilation, Deadly All.
Earth Spalls: Acid Splash. Slides. Acid Bomb Menial Spoilt: Meolal Attack. Psionic Blast. Desth. Mlod Flag Magic Spam Make Waoada. Dispel Undead. Anti-Mapic.
Lhastaal, Death Wish.
MAGNIFICENT SIX Hera It one ol the best looms yoa could wish Id hate.
Fighter (fighting). Scooting Lord (Fighting. Prioal Spells) Samurai FigMiag. Mage Spalls) Priest (Fighting. Pried Spells) Mage (Mage Spells) Thief (Thieving Skills) DISK STORAGE BOXES 3i«" 10 Capacity Qty 5 . £4.50 3i«* 50 Capacity Lockable ...... £3.70 3u2" 100 Capacity Lockable ...... £4.70
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5 ii 1 4 DISKS Type Qty 25 50 100 Bench Mark DS DD £11.00 £18.00 £28.00 Cheques and Postal Orders to: MANOR COURT SUPPLIES LTD Telephone: 0597 851792 Fax No: 0597 851416 Dept CU07 151 Glen Celyn House I Llandrindod Wells. Powys, LD1 5SY ALL DISKS 100% CERTIFIED ERROR FREE. 31 2" INC LABELS. 5i 4" ENVELOPES + LABEL SET Bench Mark DS HD £18.00 £31.50 £52.50 ALL PRICES INCLUDE VAT A PAP UK ORDERS ONLY 24 HOUR ORDERLINE 0597 851784 Unbranded DS DD £9.50 Unbranded DS HD £14.00 s EDUCATION AND PRICES ONLY IF BOUGHT WITH DISKS £16.00 £24.00 £27.00 £48.00 M HOME STUDIO VIDEOPRINT
134. AVON WAY TELEPHONE COLCHESTER. QCQ(-C„ ESSEX. C04 3YP (0206)
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FROM ANY AMIGA WE CAN PRINT OUT YOUR EFFORTS ON THE LATEST Canon COLOUR BUBBLEJET PRINTER BJC 800 (with four separate printheads up to 360x360).
AT A PRICE YOU CAN AFFORD JUST SEND A COPY ON A DISC & WE WILL DO THE REST If you don't believe us send for a tree sample We can Print up to A3 THATS BIGGER THAN MOST PRINTOUTS WHICH USALLY GO ONLY TO A4 WE ALSO DIGITIZE COLOUR PICTURES DIRECTLY FROM ANY VHS or S-VHS SOURCE AND CAN INCORPORATE IT INTO DTP WITH TEXT AND THEN PRINT IT FOR YOU. IN COLOUR An ideal way to make your videos have that professional finish just send tor an Instruction torm & return with tape and correct payment we will send you back your tape boxed with its sleeve design.
EXAMPLE PRICES A4 full colour print 1 off £4.99 extra reprints of same picture £1.50 up to 10 over 10 (see pricelist) plus £1.00 p&p Tor full dwtall* writa ot phono ploose allow 21 days for dalivary All discs will be Vitus cliecled.
Me reserve the right not to print any file* or pictures which contravene copyright or REPAIRS. SPARES. SWITCH BOXES AND LEADS Amiga 500 PCB repair - £49 96 * Free estimates Disc Drive replacement - £66 00 * 3 Month s Warranty Keyboard replacement £69 00 * Fast turnaround IF YOU DON'T SEE WHAT YOU WANT JUST CALL Leads - General) Switchboxes | MouWJoysbrt iwetfSoa - ItovJ ill IS Mouse Joymc* mm neon ..... £595 JoyadrorrscnMd|IAN ------£500 TV lead--------- Cl 50 IV mo&Mor lead 2 phono I phono €150 MorMator Dnk Extension ________£995 4 Player Adaptor (2501*________________1695 H»fi
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Tel: (0604) 790466 Fax: (0604)647403 MarcaM THE GENLOCK PEOPLE Do you want to overlay computer graphics or titles onto your videos? If so, you will need a Genlock.
Rendale Genlocks are built to a very high standard, and are used widely in the professional environment.
The Rendale range of Amiga Genlocks begins with the 8802. This is a Genlock, which, when attached to an Amiga computer and a suitable video system, will allow you to mix video and computer graphics. It offers all the functions that you need, such as: RENDALE 8802 £139-
* RGB feed through, allowing for a preview monitor.
* High quality output video, which in default mode provides video
with overlaid computer graphics.
RENDALE It can be supplied with a device which will allow you to fade between anno CMP computer graphics and the vi'deo source, and also a mode control unit so that OOUa rML you can move between Amiga only, video only, background mode and £178- foreground modes 1 & 2.
The Rendale Super-8802 is a development of the basic 8802 unit, it performs the same functions, but has the added capability of also working with Super- VHS signals. The unit will allow the user to cross fade between the Amiga and video signal. In addition, some basic wipe patterns are provided, and also a fade to black option. Mode control is also provided via hardware.
RENDALE SUPER-8802 £499- 8802 FMC Unit NEW!
RENDALE FMC £45-fitted £42-loose This is a brand new piece of kit which will improve the capabilities of the popular Rendale 8802 Genlock. This unit allows you to cross fade between the Amiga and video signals, so that you can gently fade computer titles in and out. Also, the ability to switch between the various modes offered by the 8802 is provided. The required mode is selected by a push switch, giving smooth, flicker free transformations.
The FMC unit does need to be soldered into the 8802, we can do this at our factory if required.
UPGRADES PATHS 8802 UPGRADES £42- £400- Rendale Genlocks are designed to be flexible, and the ability of your Genlock to grow with your system was deemed to be of paramount importance in our design process.
As a consequence, existing 8802 users can follow one of two upgrade paths.
The fade and mode control unit (FMC unit) can be purchased independently, and fitted either by yourself or our engineer. Basic soldering skills are essential for self-installation. Or, for only £3.00, our engineer will fit it for you.
The other upgrade path is the move from a purely composite 8802 to the Super-8802. This can also be done simply, although we do have to perform the upgrade work at our factory. We would only require your unit for around two days.
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Within the next section anything can happen.
Every month, we will be getting to grips with strange new software, seeking out intelligent peripherals and inviting you to... Tl*« top rated accolade is tor non-games products scoring o»er 90*.. They will definitely be worth the money and are likely to act as a benchmark tor future releases.
Datafile Amiga 1 94 Expert Draw ? 97 Flow 3.1 | 98 Video Studio 1100 House Builder 103 ?Paint 4.1 105 Screen Maker 106 Voyager 108 Beat Studio 110 Vlab1.3 112 Epson GT6000 115 This month we launch a major new graphics series, to boldly go where no-one has gone before in the quest to bring Amiga animation well and truly down to earth. Peter Lee begins a six issue mission by listing the essential ingredients that go into making a successful animation and charting the way ahead... For instance, once you learn how to make a planet appear to revolve, you can work the same magic In getting a wheel
to turn, or a boulder to trundle along; learning how to make images move realistically across backgrounds or how to create the effect of a moving camera will be of use in all you animation applications - even if all you intend doing is working with animated text.
Graphics DIY is a new regular series which will build up over the coming months into a comprehensive, step-by-step guide to graphic and animation techniques on the Amiga. Once each tutorial has been completed, we’li be featuring the work on our coverdisk, as well as presenting clip art and other relevant graphics on our disks as and when necessary.
Whst you choose for your Introduction It a matter of latte: it could to simply fancy text or incorporate a Starfleet logo and the USS Enterprise as this one does.
B STARTING OUT Discovering skills you never thought you had, techniques you maybe never have dreamed of, and ideas to set your fantasies alight are just some of our aims over the coming months.
And what's more, instead of just hammering away at dry. Abstract ideas - which, let's face it, are a real turn off - we’lt be wrapping our tutorials around a real storyline, with characters and images you're familiar with - a sequence based on the original Star Trek TV series.
Step-by-step you'll learn an animation technique and then use it in a creative situation; we’ll use the skills you develop over the coming months to build up mini-sequences of action, but more importantly they will let you make your own decisions about how and where you put your new-found abilities Into practice.
Although Star Trek is our theme, it's just the peg we're hanging a whole bunch of techniques on. So beam yourself aboard for a journey into the unknown - to seek out new skills, and boldly venture into the twilight zone... Oops, wrong programme - but you know what we mean... PRIORITIES When designing an animation series, you need to do some groundwork; it may be that you want to dive straight in and start sketching, but ten minutes' preparation to begin with will save hours in the long run.
First, decide on your display mode. For this senes I've gone for 16-colour low res.
And for two very good reasons. Low resolution takes up less memory than any other mode - which is a vital consideration when you realise how much RAM an animation can eat up; and similarly, the memory overheads are less in 16-colour than in 32-cok ur mode.
If you have plenty of RAM then go for it - choose medium resolution by all means; but there are a lot of Amiga users with 1 Mb and under, and they deserve all the fun which animation bhngs.
R* vital to get your Mi down or paper - or on screen In this case. By Developing a storyboard ot key scenes and events, you can work out Details in your mind before Investing your time In a project. Thirty minutes spent on roughing out a 7' storyboard can save ... nf .Ik- kHk- Something else makes low res a sate option, too speed. The Amiga is no spnnter. Despite its custom chips. Using higher resolution or more colours gives the computer more data to shift around, which takes longer In the higher resolutions animations can finish up lootung like still frames if you’re not careful!
PITFALLS The downside ol low resolution is only too apparent - jagged edges, lumpish pixels and a generally coarser look to artwork But hopehily you'll agree its a problem you can live with - at least tor the sake ot learning animation tricks and tactics. Unless you are creating a professional animation tor recording on videotape then it will serve us well At the speed animations move, you’d be hard-pressed to spot a rogue pixel, so that's another advantage These tutorials aim to generate ideas and skills, so it's up to you how you use them later - the way to get things moving in low-res
is exactly the same as in HAM animation or high-res -1 all depends on your needs and tastes; it’s like learning to write - once you've grasped it, you're tree to choose a lountain pen, biro or pencil to put your thoughts down on paper.
COLOUR The colour palette is the next big choice tor our work. 16 colours isn't a lot. But our subiect virtually chooses the range tor us We'll need bnght primary colours tor the uniforms of Kirk and his crew, flesh tones for their bodies, metallic colours for machinery and the Enterprise itself, and that's about it; set the colours right from the start, and stick with them.
I find it useful to save a blank screen once the palette is defined, and load it back m whenever I start a new session or sequence But trom time to time you may want to add a colour as an idea emerges - but we'll cover that later SOFTWARE There are many superb drawing packages for the Amiga - so why does everyone bang on about Deluxe Paint in graphic articles? Simple - most people have a copy, and few users deny that it's the best all-purpose art and animation package around. Dpaint IV takes care of HAM (Hold And Modifyl mode which allows 4096 colours on screen at once - which programs such as
DlgiPainl and Speclracolour had totally mastered eariier - and it’s a dream to use.
So Dpaints functions are like a common language. Shared among Amiga artists - but if you’re a relative newcomer to the Amiga or the program, don’t worry, because I’ll be spelling out exactly how to do things at every step of the way.
Whilst Dpaint will be the main tool, I’ll also be focusing on alternative ways of achieving effects with other kinds of software, and also branching off to show the way effects can be enhanced by using different modes.
THE PLOT Our mini story is based on the great TV series Star Trek - not the current 'New Generation' glossy superficiality, but the familiar first Enterprise which warped into life in 1966. Many episodes had the crew answering a distress signal, orbiting a planet then beaming down to face a hazard; it was all very much ‘cowboys in space’, but great fun.
Surprising how they made the episodes last so long really - but that’s the theme of our bursts of animation Short and sweet, but on the way exploiting the Amiga's animation potential. The first thing an animator needs (apart from the germ of an idea) is a storyboard - that's a visual key to the scenes and action.
Directors such as Steven Spielberg draw up storyboards for their live-action work too; it allows you to visualise how the finished item will look before you invest any time or money in the idea.
But it is especially important for animators when you consider the amount of time it takes to create and manipulate images. You don't really want to change your mind after spending three nights on a scene... STORYBOARD Our storyboard shows us the different shots, or major screen items, in the story. If you are planning your own animation try and practise this technique; get into the habit so that your creative time on the computer is maximised.
Although storyboards are really visual triggers, here's a summary (in words) of our plot outline;
1. Title screen
2. USS Enterprise flies in to take up orbit around revolving
planet
3. Cut to interior of bridge
4. Uhura relays incoming emergency transmission
5. Spock and Kirk react
6. Cut to transportation bay
7. Beam down
8. Alien life form spotted
9. Stunned by phasers
10. USS Enterprise warps off, a job well done.
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Assemble Disassemble - now with suffix name* REMEMBER AT ALL
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744324 GRAPHICS D I Y GRAPHKS MY INTO ORBIT Once you’ve done
the essential preparation, you’re ready to try your hand at
animating your first scene.
Peter Lee looks at two ways to create a revolving world on your Amiga.
Bear in mind though, as the story unfolds you can amend or add options; this is the skeleton around which the sequence will be built, but it's up lo us how we flesh it out as ideas are generated, problems met and overcome, or enhancements *scovered.
And while the various elements combine together to give a continuous animation - albeit with no dramatic pauses or slick scene changes - there's more than one way to exploit your work.
How does an animated comic appeal? If you have a presentation package - for instance. Elan Performer, Can Do or DeluxeVideo you can min- xnise memory requirements by having each section as a page' for the user to start viewing by dicking the appropriate key or button. This opens up by far the most stimulating way ot presenting your animations, and we'll be explaining to users ol these packages how to achieve such effects in a future article.
The one real shortcoming of Dpaints animation is lack of control of various portions of a long animation, so we really do need to look into other software packages for getting the most out of our story.
WORKING PRACTICE So. To the storyboard. We're beginning with a blueprint which has at least ten distinct segments, maybe more as we progress. For a number of reasons it's better to work with each portion individually, then combine them to make the finished product. The most obvious benefit of this approach is that you can define your work in the order which best suits you.
If, tor example, you were going to do an animated business chart you might well want to get the animation working seamlessly before adding a background image. Titles are generally the simplest items to complete, so you could well opt to do the beginning and end of a piece before settling down for the slog of the mam sequence.
The ability of Dpaintlll to append animations in this way is a great benefit, and a feature we'll discuss further when the need arises (this is also one of the reasons why we need to have defined a standard palette from the outset - DP anims cannot change palettes mid-course). In true-to-life teaching practice, I shall ignore this advice and create the animation in sequence - otherwise things could get confusing, for me as well as you!
REALITY In my last series in CU Amiga, I passed on hints and tips for budding artists - from how to get screens animated using just colour cycling to how to ‘trace’ animations by a process called Rotoscoping; that's a technique where you use a digitised sequence of screenshots, trace around the outline features, then erase everything but the outlines.
If you're now competent at this, then getting the Trek characters right should be no problem If not.
I'll be reprising the key points to various techniques as we go along - so it you're a newcomer, hang tough - this series is as much for you as the street-wise Amiga user. And remember - Star Trek is only the skeleton we're fleshing out. If you can't get Spock's ears pointy enough, no problem; draw a character ol your own and animate it along with the rest of us. If you’re good at drawing Bart Simpson, put him in charge of the Enterprise if you like - he's better than Jean Luc Picard or whatever he's called!). But remember, the bottom line is to develop your talents and learn new skills
through entertaining examples. If you're not a Trekkie , bypass the specific subject and just pick up on the technique. R ¦HI Right from the start. Star Trek’s special effects were innovative lor a TV series And one of the more realistic and frequent visuals was of Ihe Enterprise orbiting a planet. What made this shot so special was that Ihe world actually revolved. And we can mimic this effect on the Amiga.
There are essentially two ways to approach this, one fairly sophisticated and one which even beginners can have a stab at.
THE HARD WAY If you want to opt for the more professional technique, expect to have to put the hours in. It’s a fairly easy technique to master, but one which requires a lot of patience before you'll achieve worthwhile results.
GETTING TO GRIPS The process sounds complicated, but once you've grasped Ihe basics, you can quickly adapt it to make any circular object appear to be surface- mapped once it begins to revolve. Surface mapping - effectively wrapping an image around a solid object - has been the mainstay of high-quality 3D rendering programs. These generally allow you to cover one of your creations with a graphic image
- say of stone, wood or whatever - and view them from any angle.
While we don't have the luxury of an automated procedure in DeluxePainl, a little bit of work will give us a fair representation of this special effect.. Don't be put off by the example screen - looks a bit complex with ail those numbers I know. All il shows is the main image - the key map - and the 13 small brushes which were clipped from that one image.
STARTING OUT Before you put pixel to screen, you first of all have to enable the GRID function in DeluxePainl. This is done by clicking on the 'square window' icon on the tool menu; the default grid size is 8 x 8 pixels, and this suits our needs very well. To check this figure, click on the same grid icon, but with the right mouse button. If for some reason the figures are not 8, type the correct numbers in the appropriate X Y squares. Once the icon is selected, your pointer will now snap to an invisible grid on screen.
Keep the grid on for the next phase.
LANDING BAY Graphically, the first thing we need do is choose our new world's sea colour from the palette. As this is an alien world, you can make the sea red.
The land blue - or any combination from the master palette which takes your fancy. The surface ot your world has to be drawn flat, similar to the way atlases flatten the globe in their projections, so you must drag out a rectangle of colour. Now switch the grid off (click once more on the grid icon to deselect), to allow you to draw the land masses with the freehand area fill tool. Afterwards SMEAR the edges to give a random, chunky feel to the coastal regions. Switch the GRID back on now, and under
* ¦ your flat wortd, and with the smallest In-built brush
selected, put a dot at every interval (they will be 8 pixels
apart, remember, and your brush will |ump to the correct
location). These are our reference markers (it's wise to number
them), and will not be used in the drawing.
THE EASY WAY If you think life’s too short to be figuring out grid spacing and wrap fills, then there is a less time- consuming alternative. Here’s what to do... CUT IT OUT Select the rectangular brush-cut option trom the tool menu and, starting at the top left-hand comer ol your drawing, drag out a rectangle three units wide. You will find the cutting tool also snaps to the invisible grid You can store the brush either on the same screen, or flip to Dpaints spare screen by pressingon the keyboard.
You have now made the first ot thirteen brushes. Apart trom the first, each brush will contain two units of the previous brush, plus one new unit. As an example, your first brush contained units 1,2 and 3 (one unit is an 8 pixel-wide section) Your next brush will miss unit 1, and include
2. 3 and the new unit, number 4; and so on.
When you get to the last two sections ol your planet image, you will have to add units trom the beginning to make sure the brush has three portions. So, on our thirteen-portion image, the very last brush would contain the thirteenth portion, plus the first two portions added to ensure a continuous cycle. It sounds worse than it is: a glance at the example screen showing the actual portions under each brush should make the process clearer FILL ME IN One maxim you can never over-stress in Amiga graphics is Save often', and I can't over-empha- sise this. There's nothing more depressing than
repeating artwork which has been lost through one reason or another So, having saved your screen of brushes, we need to set up a thirteen-frame animation scene Keep your brushes screen as the spare screen and. Flipping to the alternate screen, clear it to black. To draw a perfect circle for the planet, hold the SHIFT key down as you drag out the circle, use a dark grey colour lor the outline.
Now pull down the animation FRAMES menu option and enter thirteen in the frames total. This will creale thirteen cells, each containing the circle.
GO WITH THE FLOW It you now flip to your spare screen, you should see your wortd map brushes: if not. Load them into the spare screen As the brushes were placed with the gnd snap on. By activating it again and choosing the rectangular cut tool, you will find the brush portions are easy to pick up - the brush snaps into place around them. Once you have picked up brush 1 (containing portions 1,2 and 3), flip lo the first screen of animation (keyboard j).
Using the right mouse button, dick on the fill tool, A requester will appear, and you should choose the WRAP option. This tells Dpaint to use the current brush to wrap into the shape to be filled. Select the fill tool (left button), and fill the circle in the first frame. You will see your rectangular brush curve into place as it fills the disc You need to repeat the following procedure tor each remaining frame: Press j to access your map page Clip out brush 2 (containing portions 2, 3 and 4). Press | to return to the animation cell: press keyboard 2 to advance the animation one frame,
then fill the circle, Do this until all thirteen frames are complete. When you play your animation, you will now see the globe (as it has become) turning. Increase or decrease the speed (actually it's the frame rate) by tapping the left or nght cursor keys a few times.
Once irs complete, although it is only thirteen frames long, by clipping out the revolv- ing wortd as an animbrush, you can j*’ paste it into a longer sequence.
This method isn't as elegant, but once the animation is playing, the effect is pretty dear to the untutored eye - a wortd spinning First, draw a cirde in the colour you intend the sea to be (Remember, to get a perfect circle, hold down the SHIFT key as you drag out the shape). Copy this circle and paste it alongside for the time being Then draw some terrain features onto the first globe in a land colour, and smear the edges to grve an uneven look to the coastline.
Moving onto the duplicate d rate, fill it with mid-grey. This will be our cloud cover. Now. Using the spray brush, add a tew dashes of dark and light grey so you have a pepper-pot look. Choose the large round brush now, de-select the spray brush and seled ordinary freehand From the MODE menu pull-down, seled SMOOTH, and mb the brush all over the grey-speckled disk. This will give a good smoky effect Finally, select black as your colour, and revert to COLOUR mode trom the MODE menu (or simply press F2 for the same effect), and mb out portions of the disk, to allow the planet to show through
m various places - make drcular movements for added doud banding.
Your second disk should now look like a dolly - smudged grey with holes everywhere Once placed on top of the world, It should look like a covering of atmosphere But not so last - we need some revolution here I find It gives a better impression of DELUXEPAINT ANIMATION KEYS You may find II useful to keep this you as our protect continues.
KEY RESULT 1 - Previous framo 2- Noxt frame 3- Goto framo ?
4 - Play endless loop 5- Play once 6 - Ping-pong play (back and forwards) 7 - Previous animbrush frame (when animbrush is active brush) 8 - Next animbrush frame SHIFT 1 - First frame SHIFT 2 - Last frame SHIFT 4 - Play ondless loop in reverse SHIFT 5 - Play onco in reverse SHIFT 7 - First animbrush frame (if active) SHIFT K - Display clear framo box SHIFT M - Display animation move box SHIFT 8 - Display last animbrush frame Left Amiga while painting with animbrush - Enter animpainting mode R - Reverse play (when in play anim mode).
Movement it the world spins in a different direction to the atmosphere. Here's how to get the planet revolving: Switch screens (keyboard j). And create a dozen or so blank frames of animation Go to your spare screen, and cut out the world drawing, and switch back to the first cell of the animation.
Making sure the background colour is black, stamp down the wortd brush using the RIGHT mouse button exactly where you want your word to be situated on the screen The animation parameters remember’ where the brush was last placed, not where it was created.
Call up the animation movement requester (SHIFT M), and clear the contents it any of the boxes has anything other than 0 In It. In the box marked Z, alongside the Angle parameter, enter 360; this tells the program to rotate the brush by 360 degrees (one complete revolution). It is always advisable to ensure the details in the COUNT box are the same as the number of frames In your animation When adding frames to a sequence, this number remains at the original tally until edited.
Click on DRAW, and the program calculates the rotations ol the world, and paste them down into the appropriate cells. Repeat with the doud cover brush But. After placing it exactly over the world and pressing the right mouse button, immediately UNDO the operation (keyboard u). So the damage to the first cell of animation is repaired.
And in the Z angle box. Simply pul a minus sign in front ol the 360: this will make Dpaint rotate the brush in the opposite Erection After the new brush has been drawn over the planet, playback the animation It's a little tacky I know, but the speed of the animation deceives the eye. 4»r NEXT MONTH The Starship Enterprise's live year mission sees it brought to life In Dpaint - see you same place, same time lor more details... NOT INTO Temptation, BUT DELIVER US from Evil... Sick and tired of playing the same old, sterile, graphic adventure?
Then envisage a new playing experience where each character can go about his or her own affairs independently of your actions, where each scenario is different every time you return to it, where you can experience “real world" environments.
It's happened.
Lure ok the Temptress has been developed using the ‘Revolutionary' Virtual Theatre™ system.
Virtual theatre PRODUCT TEST House music has come a long way since the early days of MARRs and The Beatmasters. Tony Dillon takes a look at what could be the first in a long line of sample disks - featuring all the samples a home raver will ever need... datafile amiga RAVE ON Love it or hate it, there's just no getting away tram dance music and its classic house or rave variants. In a music world where the sample is often mightier than the musician, artists have been lifting segments from other songs and creating new tracks with them for the last eight years. You don't need to be told of their
success in the music charts, or of their influence over music on home computers. A quick (tick through any PD megademo or similar package will show you this.
The Amiga is renowned for its sampling capabilities, so it seems only natural that people should try to emulate the chart toppers. After all. Your basic dance track has around two dozen samples - from drum patterns to small snatches of vocals - so the Amiga should be able to handle it easily. It cat, but the problem has always been the source. 99.9% of the time, getting a dear sample of a sound from a track, be it on CD or vinyl, is a problem. Background effects, such as a bass line or drums you don't want to capture are usually going to be present. So how do you get all the sounds you
want?
ROCK DA HOUSE Enter Zero-G wrth Datafile Amiga, a series ol titles aimed at the Dance market. The products are essentially boxes full ot raw samples, packed onto five I50'Vj: 8 R f&KB f7rs' voc Dn
• *** * «***, brutal & WHAT’S NEXT Time 4 Space already have some
new packages in the pipeline, you'll be pleased to here.
First to come are Breakbeats Volome 2 and Vocals Volome
2. With the possibility of a package of instruments, although
they feel that Gadjils have that field sewn up already. One
other area they can't wait to work in Is CD-ROM. And are
drawing up plans for a CD full ol samples. With your average
CD weighing In at around 650 Megabytes of storage, that's a
hell ol a lot ol sound in one go. For more information.
Contact Time 6 Space at the address to be found elsewhere on
this page The Needle On The Record’ There’s a lot of these and
they are backed up with two other disks featuring more musical
Wohs and Yeahs than you could shake a stick at. On top of
that, there’s another disk containing such odd speech samples
as You Are Being Taken Under Our Power To Your Destination’.
CRYSTAL CLEAR Each sample is incredibly dear, and so Ihey should be, coming from the original samples bank ol Ed Stratton, otherwise known as Man Machine. Nowhere else are you going to find a bank of dance samples as comprehensive or as useful as these, even if you sat down at home and wed to dissect your favourite songs. My only real gripe with some of the vocal samples is that they are clipped a little early. Ends of words are missing In quite a few instances, although once the samples get mixed in with the general frenzy of everything else, this stops being the minor problem that it is.
ADDRESS B0« To 9*1 four hands Ed’s samples, see foot cheu no or oider for £29.95 ti Time S Space.
P. O.Box 306. Herb HP4 3EP. There’s l PAP charge lor Ui Although
it is only really lor people who take their music seriously, I
have to admit that these collections are absolutely essential
for musicians and programmers alike. There’s no reason at all
why they should only be used in dance tracks either. If you
fancy gening your hands on some ‘wicked' sorry, the
'hipnTiappening' manual vernacular got to me!) Samples, then
there's nowhere better to look.
Let U Mailer Ell Express Mr Mail.
DATAFILE ... a t a x I u h c e TIME AND SPACE
120. 05 Superb quality samples worth Investigating... r anti well
EASE OF USE 80% VALUE FOR MONEY 83% EFFECTIVENESS 87%
FLEXIBILITY 81% INNOVATION 88% OVERALL 84% Fly iht- most
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Fly against the most deadly opponent known, real people! From bi-planes of WWI lo jets of the Korean War. Know what it was really like to fly. Air Warrior simulates the world of the real ACE.
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Data disks. F ree Host membership. £30 of connect credit. Modem offer For further information call On-line on 081-558 6114.
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COLOUR PRINTING ON A MONO PRINTER!
Kit comes complete with evetthtng you need print in cotour, including superb software The colour kit is simple lo Til and use. Will not affect your guarantee and prim AS GOOD AS A COLOUR PRINTER. If your printer is not listed below please phone. Flexicolour kits for star LCIO. LC20. All star 24 pin. Panasonic 1080 81. 1124. Epson FXI100.LQ800 etc. Citizen I20D. I20D. NECP6.P6*. Commodore MPS1200. COMPLETE KIT £39.95 FLEXIDUMP 2 FLEXIDUMP 2 BUBBLE JET ? Total COLOUR CONTROL.
? Select area to prim.
? Select size to be primed.
? Balance control for enhancing dark pics IFF or HAM.
? Now includes new feature lo insert colour pics into word processor documents.
? Page control. * Colour sieve. ? Ink correction.
? Pattern route. ? Dot pattern control.
? Automatic poster mode for larger than A4.
? Production Graphic text labels letterheads.
? Multiple copies control.
? Import larger than screen size files and use Flcxidump to reduce (produces superb letterheads).
? Gamma correction (fully adjustable and savable).
? Colour mono caulogue function. Will print a mini picture (size selectable) of a complete disc (sorted alphabetically) including titles.
? Ideal for T-shirt printing. Drives a wide range of Colour and mono printers Star LCIO. LC20, LC200 Citizen swift. NEC and many more. £39.95 .
FLEXIDUMP 2 MONO for 9 24pin IDEAL FOR T-SHIRTS, BANNERS. POSTERS ETC £19.74 PRINT FULL COLOUR ON YOUR BUBBLE JET PRINTER.
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Laser quality colour graphics. Flesidump 2 bubble jet £39.95 COLOUR RIBBONS COLOUR RIBBONS can be 'reloaded" wilh a new ribbon loop this is simple to do and is cost effective. Comes with full instructions.
Star LC200 9pm 4 col reload £4.11 or pack of 5 £23.50. Star LC200 24pin 4 col reload £7.05 or pack ol 5 £28.20. Citizen Swift 4 col reload £8.44 or pack of 5 £39.95. T-SHIRT PRINTING RIBBON T-SHIRT PRINTING RIBBONS print on to paper iron on your T-shirt 4 col T-SHIRT ribbon for CITIZEN SWIFT £29.41 reload £15.05 4 col T-SHIRT ribbon for STAR 24 pin £3X84 reload £15.05 4 col T-SHIRT ribbon fm STAR LC200 9ptn £29.41 reload £12.22 4 col T-SHIRT ribbon STAR LCIO £14.57. Single colour BLACK for STAR LCIO £9.87, STAR 24ptn £11.75. CITIZEN I20D SWIFT £9.87 PANASONIC KXPI080 81 1124 black only £11.75.
EPSON LX80 E9JI7 FX80. FXIOO. LQ800 £9217 many colours and types available.
HOW TO ORDER Chequcs PO's made payable to C ARL ELECTRONICS or use Access Visa.
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TEL 0923 8940*4 nr F AX 0923 472102. All prices include VAT & CARRIAGE.
LIMITED USE Most video software performs one basic range of tasks - captioning, special effects such as fades and wpes. Test routnes. Or whatever - so putbng together a compute selection ol video ut*ties can be expensive. ZVPs WdeoStixhois recognised as one of the most comprehensive programs m the field since its launch |ust over a year ago. The latest revision. V3.0. is more powerful, more user-tnerxfy and more flexible than ever before - so much so that, armed with your Amiga, a genlock, a camcorder a VCR and Video Studb. You coifld probably take on George Lucas - wen, nearly!
COMPATIBILITY Video Studo comes «i a plastic case with two disks and a comprehensive spiral-bound manual. At least t Mb RAM and two drives are recommended.
However a hard dsk drive is a rkstinct advantage.
S*x» it alows you qucker access to al the separate modules which make up the package. This new version has been tested on A500s using Kickstart 1.2,
1. 3 and 2.0. and on A2000S and A1500s up to Kickstart VI .3. and
ZVP are woriung on a version compatible with the A500 Plus
with Kickstart 2.0. Video Stud With video production work
becoming increasingly popular on the Amiga, there are loads of
software packages aimed at the home video brigade, as well as
the more serious user. Chris Jenkins examines the latest
release of an old favourite.
If you're new to the busmess ot video production, you'll be pleased to see lhat the manual not only flus- trates how to connect up your Amiga, video sources, genlocks, recorders and video mixers, it also explans a good many of the techrxcal terms involved in video production.
Booting from disk VS1 (a substantial amount of which IS devoted to the 30 or so fonts sippked with Video Stixto), you shodd then open the dBk VS2 window to reveal the Link and Depts iconsThe Depts icons alows the access of the individual modules separately. But it's often easier to approach them through the Link program The Link screen display features some very decorative icons iustrating the program's mail modules, together with buttons which access the program s assorted utilities These include options to centre the display on-screen, to set the real-time clock, make workspace on a
backup disk, or to exit the program The program rrxxkJes can also be selected from the main Link screen.
MODULARITY The Test module ndudes a comprehensive selection of video test patterns, selected by double-clicking on any of a screenfij of buttons The maxi function of most of the patterns is to allow you to monxor the performance of your video equipment, or the quality ol your video recordngs tirouryi subsequent generations of copies All twenty-live test patterns are vector-drawn to save disk space. While some deal with extremely techncal video functions, many serve obvious purposes: Crosshalch tests the vertical and horizontal accuracy of your monitor. Saturated Colour screens allow you
to test lor colour „„„„ irregularities a VCR Test *nnD,:« ,,n0,' display checks for |rtter.
Colour displacement, or edge-wobble; and the good ok) Test Card is a useful visual check lor several colour and alignment features There are also autko test facMes.
And about the only thing missing trom this module is the little g«t with the down and blackboard!
AUUHtbb bUUH hr am iiMsw rtyarX- mq IT,flop SMM, contact I 11 laaai. SSISSfT. Or |(ve Hum
• call oo OZSI *11711. Tie uftm casts rill It.
IsclMIas VAT.
The Wipe modde is one of the most powerful features of Video Sfudo- in conjunction with a genlock VIDEO STUDIO 3.0 ... a I a glance which supports foreground keying (almost anything except the Minigen, Neriki, and Commodore s), it produces professmnal-looking effects ol fhe video picture wiping to a coloured background. With extra hardware
- a video mixer, for instance - you can even wipe from one video
image to another, and once you can do that the video world is
your oyster.
Just double-dick on the icon representing the wipe pattern you require, and each subsequent dick will wipe the pattern on and off the screen. The patterns '¦ ¦¦¦ ' | * = i n "PT» ?
Include expanding and contracting boxes, multi-direc- tional wipes, spirals, crosses, mosaics, vees. Lightning strikes, zig-zags and others - twenty-five in all The next module features six vector-generated time functions, which can be overtayed with IFF images and text displays such as a company logo or captions. Essential for any serious video production work, the options indude a station dock' for count-ins; a breakfast-time' digital dock which appears in a corner of the screen; a video frame-counter which can be useful in the tape editing process; an automatic date display, and so on.
Using an overlay routine, it's also possible to incorporate most of the dock functions into other displays using any font colour or rendering (highlight, shadow, boxing or shading) you prefer. The title of the next module. Special Effects, is a bit of a misnomer It actually consists of a collection of vector- drawn animated routines, most intended to work with a genlock to overlay the computer graphics on your live video Finally, selected from a menu of twenty- seven options, the package's effects nclude screen masks in a number of shapes - the double-zero' view through binoculars or a
scoreboard-style effect, for instance These might sound hackneyed, but can spice up a drab video if used sparingly.
¦- M'S* Sim (rati zBisc SOM zCond ZOMSO zEuro iFon* SO zHelv ZO SO SOM zM 00 M zHole SO Z©I0e 10 SIM zRact MMMttM zRock SO zRome 10 SO 80
7. STHJK Z0MS0 TITLING Of course, one of fhe most important
functions of video software is titling, and Video Studds
Speedtext module more than lakes care of this Speedtext is a
text processor using two main commands, r and 'K.
After defining a job name you select Edif Text and enter fhe content of your titles or subtitles info Ihe text window Titles scroll vertically, whilst subtitles move horizontally across the bottom of the screen The twenty fonts provided cover a good range of styles without becoming loo gimmicky, and you can always use your own choice of IFF fonts. SpeedText's fully- featured text editor uses fhesymbol to set the end of a title page, and 'A indicates a line spill, so you can have fhe name of a character on one side of Ihe screen, and Ihe actor on the other. You could also use fhe text grouping
functions to define text styles for fhe names of fhe actors and characters.
SpeedText allows you to play around with three fonts, elghf text colours and one IFF background picture or logo per job. Look at Ihe titles of a typical TV program and you'll realise that this isn't as restrictive as it may initially sound. Using a smooth bitmap scroll it gives good results at the expense ot taking up a good deal ol memory. For more complex work, there's the final module, Captor.
Captor is a complex WYSIWYG text editing and display utility, offering more manual options than SpeedText. Though it does very much the same basic job. In addition to SpeedTexfs features, Captor lets you add transitions such as fades and cuts between screens, to accumulate pages on tcp ot each other.
This then allows the user to insert manual cues In a title sequence, loop continuously, display a series ot IFF backgrounds or logos, and to display multiple fonts. It’s one ol the most flexible programs of its kind, and certainly one ot the most straightforward to use.
CONCLUSION Video Studio is a compulsory purchase for all Amiga- ownlng video producers, especially when you consider that ZVP's user support includes a telephone helpline, an update information service, and regular releases of support software. The first Graphics Supplement package, costing a reasonable E39.95, features three risks containing over 100 IFF graphics and forty example jobs designed for producers of wedding videos.
There's also a MiniStudio, Wing-only version at £49.95, and a 250Pro version of Video Studio, similar in function but considerably different in execution. The main advances are the Zscript programming language and Videobench environment, which let VSPro build up complete job files so that the entire video production process can be automated. VSPro also includes 400K of online help text files, and demands the use ot a hard drive.
With such support forthcoming from ZVP, and the overall user-friendliness of the package, it's not surprising that Video Studio is becoming known as the number one package for video production woik on the Amiga. Its not cheap, but when you bear in mind the wealth of options the package otters, then I believe you'll consider it money well spent.
Powerful, user-friendly and comprehensive video production EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION 95% 80% 94% 89% 82% OVERALL 92% How 3.1 There are so many uses for a wordprocessor that it’s no surprise some have taken on specialist characteristics. Nick Veitch investigates the latest version of Flow from New Horizons.
WHAT DOES IT DO THEN GO WITH THE FLOW The world ol wordprocessors must be one ot the most bitterly contested markets. Not everyone will ever want to DTP a newsletter, sample stereo sounds or master a multimedia presentation txX everyone who owns a computer is gotog to wantto wnte somefhmg with it It is understandable that many wordprocessing packages have included extra features lor specific applications, although a tot ol these can be easily written oil as gmnKks. Does Plow tal in this category?
Flow is intended to aid structured' writing. The moet obvious use ol this is in technical writing.
When writing a report, ot a user manual lor example, it is often the case that you end with a toad ol headings ike'17.106 - further apptcations of the 68 toofh gear driver The trouble 6 that because the headings are often not in plain english it Is diftcul tor the user to navigate around without a really good contents list or index.
It you think that's bad. You should try whang one of these monotths of the Engish language. When you are the author you don't get an index. Just because you are writing the thing doesn't mean that you know where everything is or what sublevel heading number you are on al the time.
This confusion at the writing stage often leads to more confusion at the reading stage as headings end up not entirely relating to the following text or items are squeezed In to a less logical position at the last minute.
Plow uses a technque cased out fining to give a kind of up to the second contents index whilst the report is still being written, enabling the author to keep on top ol his work before it (fissapears forever on the dark side of a muddted event-horizon.
INDENTS By indenting alt the text under head ings it gives it a more structured look lor a start.
The groups are easily shifted around by selecting individual para graphs using the index bar down the right hand side of the screen. A box containing an arrow on this bar indicates a designated header tor the indented text below At any level, the indented text can by hidden by selecting the collapse option trom the heading mode.
The means that at the top level you can have just a fist of the man heactngs. Or under a main headng just the list of subheadings.
Automatic numbenng options make it easy to keep track of the '17.106's in a long technical report and you can even select trom a lair range of ditletent styles or customise your own.
WORD CRUNCHING Although there are tots of features relating to the indents as regards sorting and manipulating them there aren't as many 'normaT functions that you would expect on a word processor. The dictionary is just a sxnple look up style allair. The find and replace has no query option and there are no block load or save functions Most of the features are directly ported from Prownte which is quite a good idea as these were wel thought out and easy to use.
The Arexx macro support is exactly the same as it is on Prownfe and QwOrwnte There are probably more potential uses lor Arexx in the program than in many other wordprocessors so it's probably just as well that they are easily accessible from a menu down the right-hand side.
CONCLUSION Although bdted as a thought processor desgned to eliminate confusion in the structure of your work. Flow can be quite confusing to use. There are certain instances where you'l find yourself wondering exactly what wil happen if you choose a particular ndent option on a youp of text. I'm sure thrs S why the revert to saved1 option was inducted, to allow expen mentation by the user.
Another annoying factor is the lack of hotkeys.
Many of the functions have keyboard shortcuts but a lot of Ihe more important ones do „„„„ not. This is cnrrxnai in a wordproces- ADORESS BOOK sor where the user wil want to spend Fwwh wnilxfiW In as little time reaching for the mouse Hi Martntiag. Unit] as possible. The ability to use outlines or folds is included in other packages such as Cypnus E *lor which, although much more expensive. Provides al the features that you would expect in a word processor and e arguably easier to use.
Poyle 14. New lands Drive. Colnbrool. SU ] OOX. Tat: 0753 UC800. Price It Ht I There is a need for targettxig a wordprocessor at a particular part of the market, but with flow's lack ol everyday features you wodd need to own it and a more conventional text cruncher. Why not buy them all in one in a different package and save money?
FLOW 3.1 ... a I a glance
• Outline Mcis • Exports m II ten • Automatic NEW HORIZONS f 70
Excellent indent features but that's about U... EASE OF USE 60%
VALUE FOR MONEY 68% EFFECTIVENESS 86% FLEXIBILITY 80%
INNOVATION 90% OVERALL 78% THE HOME COMPUTER Over the last ten
years, the computer has established a permanent place in the
home, and the number of home computer users increases
dramatically every year.
Many people have yet to tap the full potential of their home computer and are constantly looking for new ideas and applications.
The most popular systems have proven to be the ST, Amiga and PC, and at the International Computer Show, you will be able to see, try and buy a whole range of products and services which will help you to maximise your use and enjoyment of these machines.
Working from home? In the home office feature you will see all the latest technology available for the small home office, including word processing, spreadsheets, desk-top publishing, upgrades, tele-networking and modems.
Looking to help your child's education? Many companies will show all the latest computerised educational courses from early learning to GCSE and beyond.
What about Multi Media? It is now possible to create, reproduce and store sound using your home computer thus enabling you to unleash your own musical creativity and improve your musical performance. Video and visual interfaces are another rapidly developing field where you can edit and change your home videos.
All this and entertainment too!
Many exhibitors will be showing all the latest games software and of course the hand held games consoles - the fastest growing home computing niche.
So whatever your area of interest, you'll find the hardware, software, peripherals and consumables you'll need at the International Computer Show and all at great show prices.
Pre-purchase your fast lane tickets to save money and beat the queues.
Simply call the ticket hotline number 0726 68020 for your tickets now. Or send the voucher with your cheque or credit card number. Closing date 3rd July 1992.
Ticket prices: Admission on the door £6.
Under 10's £4 To: International Computer Show, PO Box 68, St. Austell P1254YB Fast lane tickets (before 3rd July
1992) £5, under 10S £3 Incorporating the 16 Bit Computer Show For
all your home computing needs Sponsored by AMIGA COMPUTING
mm%l | PUWPRESS E y Britain's top computer magazines lOth -
12th July 1992 Friday and Saturday 10.00 to 6.00, Sunday
10.00 to 4.00 Wembley Conference & Exhibition Centre,
London Nearest tube station - Wembley Park (Metropolitan &
Jubilee Lines) v Easy access - On site parking - Follow
the signs to Wembley WEMBLEY wjdet- gangways and facilities
for the disabled Europe's biggest show specialising in
everything for the ST, Amiga, PC and consoles - Hardware,
Software, Peripherals and consumables.
In addition to 180 companies showing the latest available for use in the home, there will be seminars, demonstrations, hands on opportunities, a home business feature area, free advice centres and rides! A fun day out for one and all!
Please send me . Fast Lane Tickets @ £5.
Under 10's Fast Lane Tickets @ £3 Westminster EXHIBITIONS | Westminster Exhibitions Ltd, Surrey House, 34 Eden Street, Kingston, Surrey KT11ER 11 enclose a cheque POVCredit card details for £.
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* REVOLUTION IN FOOTBALL MANAGEMENT * THE MIDNIGHT OIL kt Ml H vr
ATS You yudermn. Will he pul hi d* led DIVISION ONE 92 REV 1 s
KKVISION ONF.
Ok best jum got better! All updates that have been made to Division One 92 over Ihe Iasi sis months In addition the match screen has unproved, opposition team info expanded, a European transfer marirt added and a lew "(The Midnight Oil) trcut «ccr in the sophisticated nay Americans treat their national games." -Thecuardlon THI GAME Everyone has ihcir own idem on nhal make* a aoccc* team 'lick'. Here i* ihe opportunity to pul iino practice your own idea* Operating from the Engluh IU diviuon you mud build a squad lo challenge for the league title, the FA and League Cup.
And as nUvrrs age. Rrbutld the leant rafale holding off Tel Sales: 0438 721936 no Ane e also hren added Jht FOR NKXT DAY DELIVERY EDIT PHI X. RAM. Edit the Kant and players Rial mah up Osmon One. Produce yonr own Di. Nan One, or ¦ (Inn 8Qt AdfsTRANSFER MARfcKI In a r _____ w skills of j .
SKILLS *11 pbycn ta.e , sun of 5 .kill. too .kill Ml wh.h you mod tnlo CUSTOMISATION PROGRAM Canonic Ihe 45 hy ctpcTtmenliny wilh y«n Icon,. Lven none nopiounl -ill he your judgemcnl .hool Ihe nun daft* -pud. Lie yoor own hnoinle ployen. Or elleel of the pmicelor lean latum or bill eomhioelooi on Ihe odcnmc of die much, end locol »ide. How aboot a. opiad - Ml Pele.
Aohaeqnendy a leoaoo ol fooltull. Sunahle lummy can develop enhantc ik.ll, Heekenhaoer. Bc.l. Cniyfl. Maradoona I WHAT IS IHPKKRENT ABOUT THIS fiAMK?
Dtvtston Out *»2 iiantfcrm the sower management game You can concentra* an the football Iupmmenl -uh players. Itraulionv. Team styles Build your dream squad match Every pass, tackle, tfaa ck. It dcarrminrd by l
• nmeofdupMC POSTAL SALES The Midnight Oil Dept (CU)
18. Ha clmcre Road.
Stevenage SG2 8RX HEAD COACH V3 Please supply: HC o n n Dlinl a a Amiga Amiga 1 Meg Atari ST "When if comes to the 4tb down lleadcuach has it'VHeadcoach' 'TV Sporth Football1 ’ head to head.'
(Pop Comp.)
£19.95 £19.95 refitdi iwnf disk U SO 8 Thorold Place, Kirk Sandall, Doncaster DN3 1NU. Tel or Fax 0302 887332 NO! WE ARE NOT JOKING, ABOTS PD WILL CEASE TO TRADE ON THE 31 ST AUGUST 1992...UNTIL THEN WE WILL CHARGE TO OLD AND NEW CUSTOMERS 90P EACH PD DISK ORDERED
- MINIMUM OF 5 DISK PER ORDER 90P PER DISK 90P PER DISK LISTED
BELOW IS A SMALL SELECTION OF NEARLY 2000 TITLES IN STOCK OUR
CATALOGUE DISK IS AVAILABLE AT 90P CONTAINING FULL DESCRIPTIONS
FONTS PACK CLIP-ART PACK GAMES PACK 10 DISKS CONTAINING MANY
FONTS TO USE WITH 10 DISKS CONTAINING 100s OF CLIP-ART PICTURES
10 DISKS CONTAINING OVER 40 GAMES WHICH ARE DPAINT PLUS FREE
CATALOGUE DISK PRICE: £9 PLUS FREE CATALOGUE DISK PRICE: £9
COMPATIBLE WITH A* AN0 FREE CAT DISK PRICE: £9
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SUPERKILLERS - V1RUSCHECKERS U* 1217... U* 1731 Q 1861.
0 1862 Q 1863 Q* 18565 0* 1869 a 1072 Q 1873 A W7S A* *77 M *898 M 1699 M* 1900 M* 1903 0 1910.. U‘ 1913 U 1914 U 1915 .. TEXT ENGINE 3 - GREAT WORD PROCESSOR ASSASSINS GAMESPACK 16 - PkCMAN. WASTELANDS, DILEMMA. MISSION X ASSASSINS GAMESPACK 17 - JFTMEN. DEFENOA. TOMCAT. BUGBL ASTER ASSASSINS GAMESPACK 18 - OMEGA. RACE. SKYFLYER. MEOATRON ASSASSINS GAMESPACK 20 - AMOS COIN DROP (FRUIT MACHINE) .ONE ON ONE GOOD 2 PLAYER TANK GAMES IN THE MAZES SWORD OR WARLOCK RPG GAME SPREAD OVER “3 DISKS" BATTLE OF BRITAIN - TAKE THE PART OF THE
GERMANS OR ENGLISH . CAMOUFLAGE - GOOD ANIMATION BY ERIC SHWARTZ CM*»S ARE UP - MORE ANIMATED FUN WITH MR POTATO HEAD .E-TYPE - GOOO ASTEROIDS CLONE WITH MANY EXTRAS EMERALD MINE 14 MORE FUN FOR BOUlOEROASH FANS OUADRIX - GOOO PUZZLE GAME CYBERTEK GAMESPACK 11 - WELLTRX. AIR ACE 2. CLAUOESRUNNER CYBERTEX GAMESPACK 12 - SYSTEM 4 (OBERT Cl ONE k. TSCH. CRAZY SUE CYBERTEK GAMESPACK 13 - YELP. MICROBES. EXOOUS. MINE CLEAR ...LSD MUSIC - SPREAD OVER "4 OISKS" .MANIC RAVES II MORE
GREAT MUSIC SPREAD OVER "4 DISKS" . RAF MEGAMIX III - GREAT SOUNOS ON "2 DISKS" ...DIGITAL DISCO III - "2 DISKS" OF COOL SOUNDS . MAD DECISION - ANOTHER GOOO DEMO FROM MAJIC 12 ..RSI FONT LOGO GRIDS THIS NEEDS DPAINT ...... FOOTBALL LEAGUE EDITOR-KEEP TRACK OF THE LEAGUE RICHARD SMEDLEY COLLECTION - MAT CHECKER BIORHYTHMS. CALENDAR ECTHELON *3 - APPLE HUNT (GAMEI. TEXT ADVENTURE • MUCH MORE ...A-GRAPH DRAW BAR. I WE AREA AND
PlE CHARTS CYCLOPS VtO - CREATE CYCLEPICTURES WITH THIS GREAT UTUTY INVISIBLE WORLD 7 - GREAT SlIOESHOW COLOUR THE ALPHABET COLOURING PROGRAM FOR THE YOUNG BENCHMASTER - "2 DISKS” W1NDOWSBENCH & MESSYSlD COMBINED NUMPTY 6 THE ALIEN INMADERS - JET SET WILLY CLONE GAME ASTRO 22 - PROFESSIONAL ASTROLOGY UTILITY WAR STRATEGY GAME TEAPONT VERT GOOO ANIMATION SLAG CATCHER - AMOS GAME ROB BAXTER CONCERTOS - "3 DISKS" OF CLASSICAL MUSIC MANGA SUOESHOW - JAPANESE PICTURES ON "2 DISKS" ASSASSME GAMESPACK 22 IEMMMGOCS. W1ZZYS QUEST MOUSE MAN JEWEL ASSASSJNE HANDY TOOLS 3 MORE GREAT UTHITIES MR POTATO
HEAD AT THE ORCUS - "2 DISKS" OF GREAT ANIMATION OPTICOMMS 2 - CONTAINS NCOMM 2 GELIGNITE FONTS 1 - GOOO FONTS GELIGNITE FONTS 2 - AS ABOVE GELIGNITE FONTS 3 AS ABOVE SHADOW SAMPLE MAKER CREATE SAMPLES WITH THIS UTILITY RAY DANCE - RAY-TRACING UTILITY WE ALSO HAVE HOW TO SET UP A DISK WHICH IS PRICED AT C1.50 WHICH EXPLAINS IN LAYMANS LANGAUGE. HOW TO COMPILE A DISK AND INCLUDES ALL THE UTILITIES NEEDED - SEE REVIEW IN THE ONE JUNE ISSUE (YOU NEED 2 DRIVES. A PRINTER AND A VERSION OF DPAINT OR SIMILAR) NO POSTAGE COSTS AS THIS IS INCLUDED IN THE PRICE!!
PLEASE MAKE CHEQUES POSTAL ORDERS PAYABLE TO ABOTS PD OVERSEAS PRICES: £1.50 PER DISK (MINIMUM OF 5 DISKS) expert draw Desktop publishing can be an expensive business. Mat Broomfield looks at a package which brings professional power within an amateur's budget.
NO LIMITS Whilat working on an imagt. You can choosa lo vltw It as a wireframe, in grey scale or in full colour. However, unless your Amiga is greatly accelerated, the colour mode proves lar to slow to be practical In eon- Desktop publishing (DTP) can be fraught with endless expense, but it doesn't always have to cost an arm and a leg. Alter buying a DTP package, most people will require some form ot structured drawing software - which can cost a further £200 Genisott have released a budget package, though which costs roughly the same price as two games.
The main reason so many people start using DTP packages is the increased quality and flexibility such systems otter. However, it's not enough to simply design hundreds ot pages lull oIdrab-kx*- ing text; you're going to need illustrations to add interest to the finished results. There are plenty ol clip-art disks available, but they're limned by the resolution of the original image. A bitmapped image will never be tree ot its tagged.
UDHESS BOOK pixellated origins, and. As a result, the «t thaw coats final prinl-out will suffer To overcome too 95. Md it thjS problem, most DTP packages avertable horn accept structured drawings which are
• oaisoft. Unit 3, seated in an entirely different way, and mr la
are only llmi,ed b? Lhe resolution of the ' output device, be
it a dot matnx pnnter or a protessional linotromc machine.
Expert Draw is capable ot creating such images, and al only seventy quid, it’s considerably cheaper than its rivals.
Hough. SL3 OCX IM 0753 686000 FLEXIBLE PAGES The package provides a number ot drawing tools such as Line. Freehand. Polygon, text, circle, oval and quadrant, but betore they can be used, a page must be defined. These can also range in size from A3 to A6. And can also be delineated in EXPERT DRAW II I II X I II H C inches, centimetres, millimetres, points or picas.
Once a page has been defined and a drawing tool selected, you can begin work. It has to be said that the package compares very favourably against ProDraw in terms ot its user-friendliness. I found the ‘Close polygon’ icon particularly useful, and one which ProDraw is sadly lacking. I also liked the way that images created on this package can be output to both dot matrix or postscript printers.
Another bonus is that they can also be saved out as IFF screens, so that they can be edited using, say. Dpaint.
A CATTY PROBUM Unfortunately when printing, the program suiters trom an unforgivable failing: once printing has commenced. A single key-press can cancel the print.
With images often taking more than fifteen minutes to print. I found it infuriating to lose the last few seconds ol printing if I accidentally fouched a key.
Another (minor) gripe is the manual, which has been written by someone who is obviously uncomfortable with the English language. As a result, the manual varies between unnecessary jargon and rather clumsy sentence formations, making the manual more contusing than is really necessary - alter all, who is going to want to struggle with an unwieldy manual?
WmznmiMnExm Professional features at a budget price. Recommended... CONCLUSION EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION 85% 90% 95% 85% 50% Expert Draw is a serious structured graphics utility capable ot creating clips tor every major DTP package. With its comprehensive and well thought out range of tools, it challenges even the best rivals, and carries a price tag low enough to give it a slight edge. It’s extremely intuitive to use, and extremely comprehensive in its many options and capabiltiies - particularly in the creation ot bezier curves. If you don't already
own ProDraw, give Ihis a long hard look before you buy anything else.
OVERALL 89% WHY GO STRUCTURED? Bitmapped images - such as those created on Dpaint-consist ol a series ol individual oblongs (called pixels), which ore arranged lo create an image. Expert Draw images are constructed using a special type ot curve known as a Better. Ironically, the term curve, is also applied to straight linos In this case. Better curves consist of two points, a starting point and the end. Between which a joining line is drawn. This line is au!om8tically given a direction, known as a vector, and unless otherwise specilied. This will always ho towards the other point. However,
each poiot also has what s known as a load point attached lo It. And this may intlnence the shape ol the joining line.
II you imagine that the joining line is a piece ot elastic, and the lead point is lo be connected to its centre, you can imagine the effect it the lead point is moved further away, or at bo acnte angle to this line - II stretches it. That is basically how a berier curve is conslrucied. Structured images consist ol hundreds, perhaps even thousands ol Bezier curves, some ol which are conneded lo torm opened and dosed polygons, whilst others simply torm abstract lines. It is the mathematical nature ol this type of drawing lhal permits such a high-quality at output. Rather than sending pixels In
tt» printer, mathematical relationships are sent. These relationships remain lhe same, regardless ol how big or small the finished image will be. Thus the printer always produces the best possible output.
QUALITY PUBLIC DOMAIN FROM 17-BIT SOFTWARE Suwlhiiso-j tjh ni rsri phsi oi m«,oVriiJamsi*n$ firitcusKHir*sii Mit.i iifmrjt J 940-ANARCHY INTRO'S COMPILATION. MORE STUNNING DEMOS FROM THE IIEST CREWS ...... 1939-AL1STER BRIMBLE MUSIC ANTHOLOGY, ALL HIS BEST COMMERCIAL STUFF ON I DISK .. 1938-CHAMELEON PROM DIGITAL, A GREAT NEW MEGA DEMO THAT EVEN WORKS ON A PLUS
• 1937-NOISELESS. DIZZY TUNES LOTS OF GREAT NEW MUSIC TRACKS.
SORRY NO PLUS COMPAT
• 1936 ANARCHY HARDCORE BRILLIANT NEW DEMO FROM THE TOP CREW.
SORRY NO PLUS SOFTWARE
i. j LAST MINUTE PDI R972AIC K-Kioto ttmli 1971AB Sukld* Blond*
Mix [1970 Plus Issu* 9 1969 Flu. Issu* 10 [1966 Pkit Gom*t
VoJ2 1947 Amiga Punt (Voce) 1966 T*tra (T*tra) [1963 Flag
Catcher (Game) [1964 Cyclop, (cyd* Pic G*n 1963* Scorpios
Mapper .1962 Flu. Gam*, Isso* 3 1961 A.tio 22 (Astrology)
[i960* Crazy $ u* (Gam*) 1939 Doody (Mario Bros) 1958 Wanon*
(Gam*) 1957 Marv*i SI*d*tho* 1956 Short Modul*.
• 1955 Unsporting (N*w 2 m*g |rchwarlz Anlml!)
1954 Boot X 4.49 (NEWH!)
1953* Froclot Music 1952* T*rmlnator 3 0*mo 1951 Anarchy Party Musk: [1950 GrW*y Gru*tom* 1.5 M*g Animation 1949 Mayh*m on Wh**is 2 1948 Mayh*m On Wh**tt 1 N 94 7 Scorplu. Mapp*r [1946 Pontoon* Orb H 1945 My Tin Toy Antm 1944 Frogg*r (Gam*) 1943 Flash copy 1942 Z*ro G Musk 0*mo [1941 Turtles Gam* (Good) 1940 Anarchy Intro's 1939* Ai sl*r Bnmbi* Music 1938 Digital Cham*i*on 1937* Dluy Tun*.
1936* Anarchy Mardcor* 1935A.8 Science Musk N 934 I vapor 8 B*mix 1933 G-Pa v* Musk 1932*200 AD Sl»d*s 1931 In Th* Can D*mo 1933A+B SOUND OF SCIENCE FROM DUAL CREW FANTASTIC NEW MUSIC DISK ™atma™ 1 934 ALTERN8 EVAPORATE REMIX BY QUARTZ (HARDCORE YOU KNOW THE SCORE) KBBM 1933-GRAVE ANOTHER RAVE DISK WITH A SUPERB TECHNO SLANT7777777WHAT? Hjl
• 1932-2OOOAD SLIDESHOW. BRILL PICS FROM THE COMIC OF THE SAME
NAME 1931-IN THE CAN DEMO. VIDEO TITLING DEMO OF THE COMMERCIAL
PRODUCT. GREAT.
1930 E-TYPE, MEOA NEW SHAREWARE OAME WITH ASTEROID OVERTONES, GREAT PLAYABILITY 1929-SON1C BOOM 2, GREAT NEW MUSIC DISK WITH SUPERB PRESENTATION.
1928 MULTICA FROM ANDROMEDA. SUPERB CO PROCESSOR CORNER DEMO, SMASHING
• 1927-PROTRACKER 2.1A THE VERY LATEST VERSION OF THIS EVER
POPULAR MUSIC PROG.
1926 MED JUST OOES ON AND ON GET V3.2I NOW YOU WON T REGRET IT (JUST IN!!!)
'PAGE CKKATOK" KVIHY I :VK1. DTP ONLY CAM ¦ Only inikUr 1923-BEATR1X POTTER CLIPART. LOTS OF CARTOON PICS FOR YOUR DTP (B WJ 1924-STATIC BYTES HITS lO. THE VERY BEST MUSIC FROM THE VERY BEST CREWS.. 1923-D1R WORK. SIMILAR TO DISKMASTER BUT THIS ONE WORKS ON A PLUS!! (GREAT) | 1922-ENGLISH. ITALIAN, FRENCH, AND SPANISH TUTORIAL DISK. (OREAT VALUE) 1921-FONTS FOR RSI DEMO MAKER. HIOLOGO P1X 32.IC ETC, ABOUT 20 IN ALL 1920 MORE OF THE ABOVE FONTS TO GET THE MOST OUT OF RSI YOU NEED THESE 2 DISKS...... 1919-A DISK FOR . OWNERS ONLYII CONTAINS MODULE MASTER AND MANDELBROT GEN.
1818-TURBO MANDELBROT SUPERFAST FRACTAL OENERATOR FOR THE IMPATIENT AMONG YOU 1917-SCHWARTZ 2 MEG ANIM. F16 IN COMBAT REMEMBER YOU NEED 2 MEG.
1916 ANOTHER SCHWARTZ CLASSIC. AMY JOGS AND AMY WALKS, NEEDS I MEG TO RUN 19IS-ANOTHER 1 MEG ANIM FROM SCHWARTZ ENTITLED HOW TO RUN INTO A WALL!!!
1914-SCHWARTZ AGAIN. WITH AN EARLY ANIM BUT STILL GOOD, CALLED TERMINAL 1913-SCHWARTZ LATE NIGHT. THE MASTER OF AMIGA ANIMATION WITH LATE NIOHT 1912ABCD A FOUR DISK ANIMATION CALLED AUTOMATED LIGHT. VERY NICE. 3 MEG ONLYIIPEEPS 1911-FOR ALL THOSE RICH ENOUOH TO AFFORD A MONITOR COMES ANTI FLICKER..... 1910A*B WINDOWS BENCH FOR * OWNERS NOW ON 2 DISKS'!!! GREAT WB ENVIRONMENT 1909-FREEPAINT. THE VERY BEST PAINT ON I’D EVER. AND YOU CAN TAKE THAT TO THE BANK!!!!
1908-CHALLENGER. ONE OF THE BEST QUIZ GAMES ON THE AMIGA. BRILLIANT..... 1907-GAMES COMPILATION, COPPER(AKKANOID). ATTACKS (LIKE DRAUGHTS), GREAT GAMES 1906 PCQ PASCAL THE VERY LATEST VERSION FOR ALL YOU CODERS OUT THERE... 1905-DELIQHTFUL STORY DISK FROM ERIC SCHWARTZ, DESCRIBING HOW AMY ARRIVED 1 904 DIGITAL PRESENTS MAGNETIC DREAMS AN ESSENTIAL DEMO DISK FOR YOUR COLLECTION 1903-BATTLEMENTS. ONE OF THE MOST PLAYABLE HUNCHBACK CLONES THERE IS 1902-F IRELAND MEOA DEMO. STUNNING STUFF FROM A NEW GROUP ON THE SCENE.. 1901-PURITY TEST( 18a ONLY) TEST YOUR MORALS AND SCRUPLES WITH THIS OREAT DISK
• 1900-STATIC BYTES CUBECREATION MUSIC DISK. STUNNING DEMO
DISK......
• 1899A.B DRUMS AND REVERB A 2 DISK MUSIC DISK OF THE HIGHEST
QUALITY... 1898 DIGITAL TRASH DEMO. WRITTEN EXCLUSIVELY FOR
17-BIT!!! GREAT DEMO 1897-GHOST+HAWKEYE MUSIC DISK, MUSIC FOR
FOOLS MEGA MUSIC DISK
• 1896 LES ORADO BLACK AND WHITE SLIDES STUNNING PICTURES FROM
LES GRADO 1895-MR BUN COMP. KEYBANG. AMIGADEX. HOOTBLOCK
OENERATOR (VERYGOOD DISK) 1894-ANARCHY BIO TIME MUSIC DISK.
AGAIN WRITTEN FOR 17-B1TONLY
• 1893-THE BIGGIE. THE WINNER FROM THE RECENT ANARCHY PARTY,
BRILLIANT!!!!!
1892-SANITY. GLAMOROUS LIFE MUSIC DISK. SMASHING LOVELY SUPER GREAT!!!!
1891A.B GRAPEVINE 9 THE VERY BEST DISK MAG AVAILABLE FROM LSD!!!!!!!!!!!!!!
1890 ALCHEMY MEOA DEMO. MORE BOBS. PLASMA ROUTINES AND OREAT MUSIC!!!!! I
• 1889-DEFORM MEOA DEMO VERY VERY NICE DEMO THAT WARMS MY HEART
SOPH !
• 1888 SUPERB VECTOR DEMO. HIDDEN LINE. SHADED, YOU NAME THERE
HERE MRS
• 1887-FATAL BY DESIGN, SUPERB MUSIC DISK. BUY IT NOW!!!!
1886-ANOTHER ANARCHY MUSIC DISK. AS GOOD AS ALL THERE OTHER STUFF!
1885-PHOENIX INTRO'S COMP. SOME OF THE BEST INTRO S OF THE LAST FEW MONTHS'
• 1884 MELON MEOADEMO. "THE BEST DEMO IN MONTHS- SAID MR HUN AND
DAZ...... 1883-ANDROMEDA DOS WINDOW DEMO, ORIGINAL DEMO WITH
ALL THE INGREDIENTS .
1882-MOBED 2 SURPRISINGLY GOOD ART PACKAGE, SENT DIRECT TO US FROM THE AUTHOR
• 1881A.B FRIDAY THE 13T1I ANIMATIONS. ALL LINKED TOGETHER ON 2
GREAT DISKS 1880A*B-MANOA SLIDESHOW. ONE OF THE MOST STUNNING
ART COMPILATIONS AVAILABLE 1879-OELIGNITE FONTS. LOAD EM UP,
USE EM. LOVE EM.
FQSTMi EtfACK1.N Q It TO IS DISKS TSP 10a DISKS Cl M OK PL KIM, DISKS We hike all major credit cards (including Switch!, make cheques and postal orders payable to 17-hit Software. Send your Order to the Address a I M» e. OPENING TIMFN Mon lo thur. 9.00A.M IX) KU0PM Friday an.l Saturday 9 (XI vM lo 5JVM
o nrani not PI in ( oapatibk PktM aak* •«*• th. 4hli »m pick
¦alii ¦¦ a rw btfaar* a.rJ.1 1878 TOTAL WARS. A GREAT NEW GAME
TO HIT THE SHAREWARE MARKET.
1877-S1MON AND SPACE MATHS. GREAT EDUCATIONAL DISK FOR THE KIDS TO LEARN AND PLAY
• 1876ABCD-LSD MUSIC DISK RELEASED AT THE ANARCHY BARNSLEY PARTY
14 DISKS £4.40) 1875-ANTI VIRUS V5.04. BOOT X V4.47, VIRUS
CHECKER 6.01, ALL LATEST VERSIONS 1874-TECKNO BY CUBIK HARDCORE
MUSIC AT IT S BEST PUMP UP THAT VOLUME.. 10 bias k DISKS
UKLYU.09 hhi it $ 0 AfACm DISK BOX 10 1873-POWERBENCH 1.0.
ANOTHER WB CLONE WITH USEFUL UTILS AND GAMES .
1872-PUOOLES, A GREAT POGO CLONE. SUPERB GAME WITH STACKS OF
PLAYABILITY 1871-AXIS UNKNOWN TERRITORY. MEGA DEMO PAR
EXCELLENCE.
1870 BALL LIOHTNINO. COMPULSIVE BOUNCY BALL TYPE GAME FOR ALL AGES .. 1869-DOWNHILL CHALLENGE. SKI GAME FAIR QUALITY FOR A PD PRODUCT ..... 1868-TARGET, DRAGONTILES. TETRIX. AND RAID BEST GAMES DISK AT THE MOMENT.
1867-SID2. AT LAST ITS OUT WB2 AND 1.3 COMPATIBLE. BUY IT NOW!!!!!!!!!!!!!
I DISK pftlOZi 17-fllT 41.10 EACH. Mheme i 4178 EACH il Iree fttSTWITtl every 16 ,«u builDO If you want to draw, but can’t, no problem! Mat Broomfield scans a few tid-bits which can turn even the biggest Dodo into a Picasso DOING IT YOURSELF FIVE GOOD USES FOR HOMEBUILDER
1. For estate agents lo create DTP literature.
2. To plan the look ol a new house or extension.
3. As a new-age version ol Lego to get young kids used to the
computer.
4. Use the brick patterns as surface maps lor ray-tracing.
5. As a time saver in original screens FIVE GOOD USES FOR MOVIE
CLIPS
1. As sprites in an AafOSgame.
2. As quick and easy clips lor genlocking onto video tape.
3. To create yoor own animated demo.
4. As full-colour dip art for desk top publishing.
5. As the basis for quick'n'easy greetings cards.
We re used lo seeing game construction kits and we’ve seen boot-block and slideshow construction kits, but a graphics construction kit is a new idea.
House Builder is spread across two disks, and consists ot a multitude ot house parts from which the user can construct a wide variety of buildings.
These can be as diverse as double-glazed stone- clad Coronation Street-style affairs to thatched Tudor mansions with Georgian accessories!
Basically, the street is your oyster1 Both disks are divided into sub-directones containing windows, doors, balconies and all the features you'd expect Each directory contains a variety of 32-colour IFF screens which are packed with images. To access the graphics for a particular element, simply load the required picture to a spare screen of your art package and cut out the specific part as a brush. The selected area can then be placed on to your main work screen or, in the case ot the brick patterns, used as a till pattern.
Constructing your house is simplicity itself, and should take less than fifteen minutes from start to finish. Naturally enough, though, when you consider that a limited number of features are available, the results tend to look rather lormula- rised. However, if the system is used as the basis for a picture, rather than the complete image, your work can be personalised to add individuality MAKING MOVIES The supporting disks. Movie Clips, are complimentary to the House Builder set. And are supplied on single disks. Each disk contains a selection ol images based around a number ot themes,
including Air, Road and Sea Tratfic. The images are all created using the 32-colour palette, and use the same palettes to ensure they are compatible with each other. Furthermore, they all work to the eight pixels per foot scaling system.
Although each set is suffixed by the word 'Traffic', Movie Clips consists ot far more than simple vehicles. For example, the Water Traffic set includes river banks, waterfalls, animated fishermen, deep sea divers, wharfs and just about everything else connected with rivers or the ocean.
GOOD VARIETY The variety of images is the package's strongest point, allowing the user to create complex 'real life' scenes without drawing it yourself. The objects are a little bit sparse in terms of shading details, and this tends to highlight their lack of dimensions.
Diskoteque's artists also seem to have problems drawing human figures and most have a child-like quality which reduces their usefulness. Having said that, the inanimate objects such as boats, planes scenery, etc. are quite well drawn, and won't require much work to make them look professional.
CONCLUSION ADDRESS BOOK House Be Uer costs £20.001* both disks, and Merit Clips are f 10.00 each. There are currently si* disks In the Movie Clip series: Road Traffic 1 and 2. Water Traffic, Rail Riders. Air Traffic and Horse Traffic. Contact Disfceteque at Metle-Y- Garth. Builth Wells.
Powys. ID4 4AW. Tot: 05912 242.
Although the concept behind these full-colour clips is a good one, the actual quality of the images leaves a little to be desired - especially at what seems a rather high asking price. I suggest you use them as outlines for your work, rather than using them as a substitute. House Builder is more immediately gratifying, but Movie Clips has greater long-term potential. If you consider yourself a good artist, think twice before you buy. If you 're nof, though, these can form the basis for your own images, or can be converted into sprites and bobs for use in such programs as AMOS.
BUILDER MOVIE ... a I a g I n ii c e DISKOTECH £ 2O £ 1 O Good idea and well implemented, but rather cosily... EASE OF USE 97% VALUE FOR MONEY 50% EFFECTIVENESS 50% FLEXIBILITY 90% INNOVATION 85% OVERALL 72% if amiga SOFTMACHINE amiga THAT’S A MOUSE
• DM ¦¦ Ml area - 70*iess man Commodore equivalent
• Offers 290 dpi resolution.
• Genuine macroswitched buttons
• 12 month warranty.
AI064S Cotour Monitor .... Aieeotmync Monitor A5002lMbt© .. AI0I1 Imb 3 5' Drive ..... A60I Bom F«pCTi*on Cloc* AS30 TV MocMOtor A1500 or A2000 WB?
A20CD W®2 ? A! Frdgecoaro A20CCW«2« l2CAtoK) ALPHADATA TRACKBALL
• Oesigned lor easy one hand j jj
• RtHWUKmnmoeo tunm
• Supports autofire and mcorporalis ckck & ndt button
• Rapid and smoom pomt-to-pomt moremere
• Low powar consumption.
• 2 yoar warranty.
• Cyrelal oolkm »nth 2 tonur sMning crystal Ball £29.99 Crystal
option £34.99
• SupraRAM 500RX for Amiga 500 Computers.
• Options ol 0.5.1 & 2Mb usinfl 256k Zip Ram.
• Options of 2.4 & 8Mb using 1Mb Zip Ram Special O eu Pen Pal RRP
£79.95 Normally sold at £59.95 Special offer price £54.9£ if
bought with any other piece of software.
Offer ends 30 4 92
• 52MB Of 105Mb Options
• 11 ms Access
• Internal RAM Expansion up to 8Mb
• Game Disable’ Switch
• Mini Slot for Future expansion
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4H99 10 « Sony MFD2C0 35" DS DD 4699 )0iSaryBiA3£a__ 4499 50 .Scry ft* J5*_ McioCotoSOl BomE«o»Ch .. - 0999 lAcrotolics 50? Rem EiparWon £4499 MerctotttVXUO25MHz. --------- £24999 Mfcrcfcotta VXL30 4O Ht .....4394 99 McKtootla 68881 FPU ... -46600 IfcxtxHa 68882 FPU .....413000 9633 1 Mcrecr -4239 99 CU1. 70 Bridge Houte Br dge Srree*. Sunderland. SRI ITE »| 510 2666 Fnqwne* fel (091) 510 2777 Fa. (091) 564 I960 Please coll us lot a ptice on any hardware, software or peripherals you may requite but can t see listed Callers welcome. Our hours ol business are
9. 30 till 5.30 Monday to Saturday.
CU AMIGA CU AMIGA CU AMIGA CU AMIGA CU AUR9KM CUAiSGGft CU-iSiMFCSa GbdKXXNM CHS'fS.'SBOBl uuia affiass TsiE aa®T Tei'8 BSST THE BEST THE BEST THE BEST TESS THE THE THE ADDRESS BOOK Dpaint 4.1 costs £89 99. And H avail abla trom Elsctronic Arts. 11-49 Station Road, Langley Bualnaaa Canlra.
Langley (Near Slough), Barks. SL3 BYN Tel: 0753 549442.
STATE OF THE ARTS Dpatnl long ago established itselt as the ultimate Amiga art package But now. With the minimum ol hype, Electronic Arts are about to release version 4 .1. which among other things, makes it even more compatible with Kickstart 2 machines.
Electronic Arts have obviously been listening to their users, and the result is a leaner, more funcbonal program than betore. Mind you. Don't tall under the impression that we're talking about lots ol major changes here, we re not. There's been a couple ot minor additions and tweaks to the user interlace, a couple ol aesthetic changes to the appearance ot the work screen, and that's it. However, the combined total results in a slicker and even Iriendlier package which demonstrates EA's continuing commitment to maintaining a first class product.
A QUESTION OF SCALE The most important addition to this revised package, though, is that it now supports compugraphic-styte loots such as those produced by Gold Disk. It also supports the enfire Agla compugraphic library, which can be down-loaded directly trom a PC. This then otters access to hundreds, if not thousands, ot commercial quality tonts.
The beauty of scalable tonts is that they're not restricted to any particular sire. Regardless of whether you want a si* point or 100 point font, the computer only needs to store one size on disk because it can dynAMIGAlly alter the font as you use it. Better yet. Because the tonts are stored as mathematical definitions rather than bit-maps. Their quality is always good, no matter what size is used. Or at least, that's the theory... In practice, although Dpaint makes a valiant attempt, the tonts inevitably lose quality at point sizes below about ten. At these sizes, it becomes better to
use a bitmapped font which has been specifically designed at that pitch.
PERFECT PALETTE Another ot the more useful changes to the program, manifests itselt during any palette mixing or range-setting operations. In the first place, the palette is now notched every four colours, making it easier to count when you need to alter a specific colour number A tar more usetul improvement is the support tor extended selections, letting you choose many colours at a time tor copying, deleting or exchanging. This is particularly useful when you need to duplicate a non-sequential selection of colours elsewhere in the palette.
Staying with the subject of colours, one ol the most Amazingly, Dpaint has been improved yet again.
Mat Broomfield gets the lowdown on version 4.1. CU AMIGA CU AMIGA CU AMIGA CU AMIGA CU AOS23U C5T juetran cu.iiixesa SJ38H nessi mow awi aaara SSS'I best BEST THE BEST THE BEST Tt* metomorphoais feature ha* baeo improved to allow full- ecreen morph* which are limited only by the memory available to minor modifications must surely be the removal of the 30- style ink colour indicator. Although this feature was in keeping with the Workbench 2.0 Teel ol the program, the small beveled outline made it difficult to identity subtle changes between the ink and paper colours, so its removal is a minute,
but well considered move.
ANIMATOR'S ANGLES Animators may have noticed that the metamorph brush size was previously restricted to 250 pixels wide. This restriction has now been removed, allowing the user to morph brushes ol dittering size (memory permitting). Many users may not immedately appreciate this improvement, but it opens the way tor full-screen high resolution morphing, as well as low res and interlace.
Professional and genlock users will doubtless remember the endless frustration caused when working in severe or Increase it to a 40 Point and the advantages become obvious.
Standard overscan. How many times have you found that parts of the screen were permanently inaccessible because they were too tar over to the left or bottom of the display.
This problem has now been partly rectified thanks to the new ToolLimit command, which is accessed via the info file betore you load the program. It's now possible to speedy a maximum screen size, as well as its offset. Although this doesn’t alter the actual position ot your image, it restricts the locabon ot the tool box and animation panel, thus giving you comfortable access to all parts of the screen, CONCLUSION Generally speaking, I could live without Dpaint4 fs enhancements. They're nice, but not really worth buying this new version tor. Having said that, the addition ol scalable torn
support is a major improvement indeed, albeit only one which applies to Kickstart 2.0 owners It finally trees us trom virtually all tont size restrict ions, and clearly illustrates EA's intentions to stay in pole position In addition, Electronic Arts are ottering to upgrade your Dpaint 4 disk lor a mere £9.99, so contact them lot further details. As tor people who don't already own Dpaint 4 how much better are you waiting for it to get? Go and buy a copy now!
Several discreet but valuable enhancements... EASE OF USE 85% VALUE FOR MONEY 80% EFFECTIVENESS 95% FLEXIBILITY 95% INNOVATION 75% OVERALL 89% DELUXE PAINT 4.1 ... a l a x I a ii c e
• V liable ti mi support • hull-screen metaira p|u»sis
capabilities • Improved | cil ninatice ami colour enhancements
• Animation has also I wen made easier • Kxeellenl upgrade
oiler CU AMIGA CU AMIGA CU AMIGA CU AMIGA CU &839A CU MilKSffA
CS‘j&'XIS@3 urrst.xeass CU-a X&853 vmst juan SWT BEST BEST BEST
ELECTRONIC ARTS £89.99 Screen Nick Veitch surveys the
relatively new territory of 24-bit clip art (pictures precon-
tructed for your use) and, in particular, two packages from
Digital Graphics Labs.
CUP OFF IHE OLD BLOCK Csp art lor Hie Amiga is hard enough to find when al you wanl is a quick black and while illustration (or a DTP project, but imagine how hard it is to find broad- cast-quality images il you are involved in desktop video work Now the Digital Graphics Library Inc have produced Screenmaker. A collection of 100 hl-res 24- btt IFFs. The images are stored in a very efficient compressed tormat on the risks, and a smal suppied utility can then be used to create images as and when they are requeed. The convener wfl create (tar a PAL or NTSC overscanned image from the data It is
important that the images (ill the entire overscan area - there is nothing to single out an amateurish set up more than having a black or transparent border appeanrrg around the edge ol the image. The set comprises five different groups ol images. Some ol these are backgrounds, suitable lor overlaying text on but most are cut-outs, frames, bars or panels which woud lend themselves more to being genlocked over video mages Five natural images are also induded: a house n the snow, a sunsel a jungle.
A lores! And a seascape The entire set ol 100 images plus the conversion utilities manage lo squeeze on to only lour disks II you install them on a hard drive it should therefore be possible to keep all the compressed images on disk at once, decompressing them when they are needed and then deleting the decompressed file once It has been used.
USES Adnttedty many ol the mages could be created n M Department Professional ota 24-brt pant package such as TV Part Obviously youl need a 24-brt cfis- piay capabMy to use these files and most 24-bk cards come with at least a rudimentary ad package so why not create your own? Well, if you fancy your chances on the lomtline ol the creative arts go ahead, but you are likely to find that unless you are a skilled gtaphc artist it may take a while to come up with something of THE REST Tfisrs isn't much In the u, of 24-blt dip on. Hsm has so tar sartacek aa the PD dreed aal as ether caamardal
package has haea ssaa la these eltlces.
There an leads ol orptaaqi 8-bit aap psaaka 12-hit (NAM] haapas Is ha leeaS la P* hbraries aak aa Posada hear* hat these aw taaaraHy af a pear geaHly asp aat lailpaal with vMae praPactiaa or msttiaieeta appllcatians la aM.
Sean & Tammy dux wiBdl Art MM 10.
Overlaying tut In mi.
Eumpe I uMd the toil oar lay operator in AOPcolxo add the noma of tha couple available bare soon through Amiga Centre Scotland (089 687583) and H8 Marketing (0753 686000).No price has been set but It is likely to be around £100 & £90 respectively. You can contact the authors direct at: The Digital Graphics Library Inc.. 1382 Third Avenue- Suite 333. Now York, NY 10021. U.S.A. SCREENMAKER ...at a glance
• lOOenqr* • 24-t* t*DKtastqujlUty ately as Is and save yourself
a lot of time. If you don't have a 244ait display card then a
HAM sat is available at a slightly lower price from the i
DIGITAL GRAPHICS £100 Images supplied have limited uses, but
give bigb quality results EASE OF USE 80% VALUE FOR MONEY 91%
EFFECTIVENESS 94% FLEXIBILITY 64% INNOVATION 80% OVERALL 79%
Check mail order houses for availability and pricing.
Sufficient quality to grace your videos Even if you do like to fiddte about with a palette, the images sippted on these disk could well provide a useful basis lor your work.
The uses ol these images he predominantly n the video market, but they could also be used very _ effectively in a multimedia setup. All the major authoring systems will allow direct or indirect control of 24-bit hardware. If you are creating an electronic information system some of the backrounds would be ideal for overlaying text or pictures.
CONCLUSION There is a glossy picture guide to help you make a selection without having to unarchive all of lhe files.
Coupled with the fact that all the pictures are generated by a dick of the mouse and entering the name of the image you require it's difficult to see how the system could be any simpler to use.
This package is very similar to Screenmaker. The basic idea I* the same with twenty-five Images compressed onto a pair of disks, but this time there is a definite theme.
Once again, having installed the package on your hard drive, you can decompress any image by running the decruncher and giving it the name of the image you want.
The image is then scaled to the exact size you require which is useful if you need to produce PAL and NTSC images. In fact, you can choose any resolution you want - you don't have to aueempniMo have e high resolution overscanned Image.
The images occupy roughly 400Kb each in PAL mode so If you are planning on using them regularly it may be useful to invest In a larger hard drive before- hand. It would also be a good idea to get a copy of ASDG's Art Department Professional for manipulating the Images There are plenty of images in the set to give you a choice ol title screens and some nice backdrops for the cast of protagonists and the order ot service. In fact some of the images would be quite nice to use printed out as invitations.
The images themslves have been created with the intention that the user will make extensive use of the cut-and paste options on their paint package. With the elements provided you could easily come up with around three times as many images as you started with. In contrast to Screenmakermost of the images supplied are on a pure Mack background making it a lot easier, too.
Of course If you were in the business of videoing other peoples’ weddings you could probably use the I’.U.urVis •Sion 2Mb ivcomnicmkxl DIGITAL GRAPHICS £90 Invaluable lo anyone involved In professional video making.
EASE OF USE 80% VALUE FOR MONEY 82% EFFECTIVENESS 90% FLEXIBILITY 60% INNOVATION 82% OVERALL 77% OUR WEDDING ...at a glance Are all amateur astronomers nylon-clad UFO spotters? As he approaches this latest Amiga equivalent to The Hitch Hiker’s Guide To The Galaxy, John Kennedy repeats to himself: ‘Don’t Panic’... LOOK! UP IN IHE SKY!
Every so often a program comes along which makes you glad you’ve got an Amiga. It may be Devpac. It may be Lemmings. For me, it’s Voyager. Once you are used to the look and feel of a good Amiga program, nothing else win do. It’s got to be intuitive. It's got to be powerful. Most of all, if s got to be wonderful.
Voyager is all these things. Don't doubt it: if you are even slightly interested in Astronomy, Voyager is worth buying an Amiga for.
Unless you five in a city, you may have spent an hour or two outside in the dark developing a crick in the neck and cold feet looking at the stars above.
There’s something almost magical about a dark, starry night - and I don’t mean songs about mad oneeared painters. Once your eyes get accustomed, you can’t deny that there are a lot of pretty little lights up there. In fact, without even using a telescope it would take several years to count them all. Whaf s more, each object in the sky is unique. Some of the brighter ones are the planets and the other specks are mostly stars. Stars are so far away that the light now reaching us from the nearer ones set off on its way well before the first episode of the original Star Trek series.
If you only take the occasional glance upwards, you might make the mistake of thinking that nothing much ever happens up there. In a way, you would be right - it’s only when you watch the sky over a period of time lhat things begin to get really interesting The moon waxes, wanes and. If you're really lucky, gets eclipsed. The planets - the name means Wanderers'
- change their positions as they drift across the sky night after
night. Variable stars vary; I’ve even seen the Space Shuttle
fly directly over my back garden (it took about a minute to
travel from horizon to horizon and had a large trail traveling
in honfol it as it spread charged particles around).
POINT OF VIEW Rather like fractals, the closer you look at the sky. The more you can see. When viewed through a pair of binoculars or a decent telescope, more objects become visible. The bnght planet Jupiter suddenly sprouts four lunar groupies. Saturn grows a pair of ears and the M25 resolves into an open cluster Voyager knows all this. It knows exactly where the planets will be, at any time. It knows all about 27000 stars and 3000 deep sky objects. It knows how to track comets, space probes and just about anything else. It supplies you with a superb virtual telescope.
Plus, it knows that things get really interesting when they move.
Voyagerhas a set of fast forward and reverse buttons. Like a gigantic galactx: video recorder. Instead of watching a frozen or even a real-time update of the sky. You can skip forward a minute, an hour, or a year almost instantly. Watch as the moon changes phase, a comet races across the sky or seasons alter the position of the sun in the sky - as seen in the film, The Time Machine’. Phenomena which are almost unnoticed normally can now be explored. For example, a problem which kept earty astronomers guessing was why the planet Mars seems to perform a strange loop-the-loop path across Ihe
sky. To find out why this is so, we need to leave our home planet and do a little exploring... EARTH AND BEYOND Voyager doesn't just fix your location to Earth, though.
You can move to the Moon, Mars, Venus or to any point in space. To solve our Martian problem, a position looking down at the inner solar system will suffice.
Changing the setting to fast forward will draw out the TELESCOPES AND EXTRAS M MM with Imilnj thu «i, tinme Ins a Methun ut literHlinj units St* n COM. For a Hart. Km’s a Ian, aooolataO mat tf the mm. ComoIo aOtt Apollo laoOio, mas. A Caladlc Hap of Ihe local star iroog. A laBaSIc aolaiaiod Oa|«|hl Ihaslralloa and Um abllily ta AmpUl IijitrsM piclures linked to an, otpcl. Som al the eiaaple pictures ol Ike plarets and deep a, ohlects an aaoiiai - and poo can add poor an iMpaa II poo kan a Piltser 01 icaeaoi land pkotograplsl Soue ol leapr's kept leatvies oolp kecoM appannl okoo poo kaoe occasa
ta o teloicape. F« aiaaple. Tka Im mo|or muon el Jopitu - called the Calikao uooaa - an piaiutp ms- able tkrooph eeea a snail telescope, nth (proper, pa can dttfinpiaa hetuoon them eaUlp and eeeo rntcb as (her poos behind aid io heal d Jupiter itself, n roo'n thinkinp oboe! Daktllep. M asaaf nle shea harlag telescopes is: don't, t propel ana Is far lee eipensoe II gee an ahoat to taka op the hokbf. T pood telescope all cast kaadnds al paeeds, and there an bullet ears lo spend rear leeneg. It geo are been, start with binoculars, nearly eeeiyooe Has a pah ol bioecalars lyiog anuod the bouse. AM
they are parted lor looking upwards, as any hallway docent pan will hare a large light gathering power. M only ail gae see the aieoa in woaderiot detail fmoeaitiei lo look at it when it's lot hill - yean see Inis Mrs detail!, bat you can also check eel the Gaiileao noons aad leek lor Ikon motorways in space - Ihe M*objects (ter the initiated, the hdessier Objects an a list el atei 100 iaterestiag galenas, aekelas and destan catalogued by He French astronomer Charles Messier In Ihe 11th Csretarp).
PRODUCT TEST It yen really want Is use a telescope, by IshWog a Mead astronomy gnap. To belied Itterth and Sooth), the Irish Ustreoormcal hssociation an a bench ol swell guys, and hare keen known to lend eaolpment il yoo ask nicely. Ike British Junior hstnaserlcal Association Is alsa a useful gnap to (sow - deal worry ahoet Ike "loolot" kit. It doesn't mean ‘aadei IB'. Personally I bate always wanted lo aetamate my own telescope, knaglae the setting - you highlight the star ie question oe year Amiga oslag Poyopfr. Ihe last word must he noser look at the son through any lent ot optical
instrument. It's out big aad it's not deem, hr lad it's my san. Why do you think Patrick Moore sguints like that?
Solution tor us: the orbit ot the Earth is smaller and a lot faster than that of Mars, and so we seem to catch up and then overtake it - thus explain- ADDRESS BOOK ing Mars' odd orbit.
They wouldn't send up so many probes... Before you can check up on what you'll see - clouds and street lights permitting - when you stick your head out of the window, you must set the time and date accordingly. If you're really lazy, it can be read from the Amiga's internal system dock. As what you can see depends just as much on where you are as what time it is, any astronomy program must provide a sensible way of setting these values Entering your location by means of Latitude and Longitude is all very well, but Voyager goes one better and displays a globe for you fo zoom in on and dick on
the required Canted HB Some example settings are pro- Marketing on 07S3 vided for your entertainment. For 68SS00 for more example, you can watch as Giotto hrlo. Ihe price has- spectacularly colkdes with Haley's el been decided. Comet and gels James Burk all excited. Or you can visit Ihe site of a solar eclipse. Or an eclipse of the Sun as seen from the Moon. I suspect if NASA had a copy of Voyager area This ease-of-use is apparent throughout Voyager- it is a very polished program.
Voyager will then set about drawing your night sky on a hires interlace screen.
The display colours have been carefully chosen. And on my monitor there was no noticeable flicker. If you wish to print out the screen, the colours can be reversed to save printer ribbon. You can also opt to have a 'realistic' display which shades the sky depending on the time. Of course, there is nothing to stop you entering other times and places. For example, I remember one Christmas morning there was a near full moon setting in the North. With Voyager. I was able to pinpoint the exad year.
I'm not sure whether Voyager wi appeal to anyone not familiar with astronomy, but for a buff such as myself it is a fasdnatirrg piece ol software. It's incredibly accurate and can produce stunning results with ease. Actually, contradicting my earlier statement, it could also prove to be the perfect entry to astronomy as a hobby, and is certainly cheaper than lashing out on a dodgy old telescope and never seeing the potential of such an interest. I have found this an invaluable piece of software and its accuracy never fails to amaze me, as a result I recommend you give it immediate
attention - it's well worth it.
• • • IMBklWM tf Past and future astral events can ba witnessed
by entering necessary dales and information for the computer
to process. So if you remember, say. An eclipse from your
childhood, you can pinpoint the exact date.
VOYAGER ...at a glance
• Runs on all Amodisniih J teas* Imb and twb drives (or hard
drive) • Makes use* of extra chip nun liwitvr'tM.iit display
and exlr.i phics • I'xtr.i diila lisk.sol stars aiHl
tfi itistxl pictures avuikiNc • One til the education
projjninis ever written H B Marketing £N A I Forget Sim Earth,
this is Sim Universe. Superb stuff indeed!
EASE OF USE 95% VALUE FOR MONEY 82% EFFECTIVENESS 93% FLEXIBILITY 89% INNOVATION 90% OVERALL 95% beat stailo Darren James samples the latest release from City Beat.
Has it got what it takes to leave the competition behind?
MORE THE MERRIER?
I can almost Dear the collective groans ot everyone reading this article: 1*11317 Another sampling package review?' Certainly, there currently appears to be a very wide choice ot new hardware and software available, and the cynical amongst you may be inclined to stop reading at this point, having reached your limit as tar as interest in articles about new sampling packages is concerned But be warned1 You may be missing a very interesting, well presented, informative, and may I say. Definitive sampling package review This package trom City Beat comprises the usual single floppy disk
containing the sampling software, the usual sort of hardware which has come to be associated with Amiga samplers (a small flimsy plastic box which hangs off your parallel port), and the usual manual So far. So nondescript then, with little to choose between this new package and the seminal Masfersound package
- except that the Beat Studio's flimsy plastic box has a rather
surprising extra RCA phono socket on the back, making for a
grand total of two. Instead ot the one.
3. 5mm jack socket you may have come to expect This all too
easily overlooked difference is a dead giveaway as to one of
the most important features ol this sampler - it's stereo!
This cunning hardware feature is backed up By software which
can create stereo samples from any stereo source (albeit al a
lower sampling rate than is possible in mono mode), and can
also create pseudostereo samples from a mono source Bedford
mm? 881. The connection lead supplied with the H you're
interested. Package has two phono plugs on one it mu cost im a
end and a stereo 3 5mm )ack plug on ADDRESS BOOK Mmtin the
other - convenient for connection lo
• E3885 the likes ot personal stereos and the maiority of modern
HiFi equipment and it also proves extremely useful lor
connecting to the sampler unit itself
- one of its most useful features CONNECTIONS The actual sampler
itself appears to be rather flimsy and light, with the parallel
connector cleverly mounted straight on to the circuit board
This is |ust perfect lor those broken solder connections -1
get a warm feeling inside, just thinking about all the great
times I've had trying to fix multi-pin connectors wilh my 25W
soldering iron and no solder. On the plus side, the parallel
connector and the two phono sockets seem to be of good
quality and. As long as you won't be connecting and dis
connecting the unit too often, things shouldn't be too much of
a problem If you are, however, expect it to break. And remember
- you can't fix multipin D-connec- tors with sellotape the way
you can 3-core mains cable (not that we are suggesting that you
should).
The manual quotes specifications of 57kHz in mono and 36kHz in stereo mode, both of which are more than acceptable lor just about all Amiga applications, and the quality of the samples produced using the unit in conjunction with both the software supplied with it and other third-party software seems to be fairly good In stereo mode, however, a much higher sample rate must be selected to ensure good quality samples than in mono mode, further increasing the memory disk space overheads incurred by stereo sampling; but, then again, this is a feature the City Beat unit has in common with all
stereo samplers SOFTWARE The software supplied does just about everything you would expect the first sampling package you buy to do which, given the price of £39.95. makes it a seemingly ideal entry Into the world of sampling. The software is capable ot most of the usual effects processing - echoing. Flanging, and looping. It can also process sounds in real-time, allowing the user to hear what their voice sounds like flanged, or with a ridiculous amount of echo (great lor very sad, on your own, in your bedroom.
Karaoke) A RAM Scan option allows you to 'Rip' samples out of existing software, by doing a warm reset and then booting up with the sampler.
• A-haC I hear you all say, this sounds like a pretty good deal'.
Unfortunately, there is the slight problem where the software
falls sadly flat on its face due to its almost but not quite
complete lack of an Amiga-like front end. There are no pop-down
windows full of lovely effects to choose from or save load
options to pick There is no trace of anything remotely like a
standard file-requestor, and no quick-access keys have been set
up Instead, you are presented with a screen that looks like the
product of a Danish demo-writer on drugs The text fonts are
unreadable unless you're looking at them on all but the dearest
ol monitors, and the icons are packed tightly against one
another There is also a ludicrous menu seledion system which
involves lots of horrible little scrolling bars with lots of
little illegible bits of writing on them II a programmer takes
It upon him or herself lo produce a front-end radically
different Irom the Intuition-based systems we have come to
know and love (or hate if you're a Machine code programmer) it
had better be an improvement Unfortunately this isn't - it's a
load of old rubbish In addition to this. Ihe quality of the
samples is not on a par with those created using the same
hardware and a better, friendlier software package - Audition
4. For instance It would appear then, that this package would
be of more use to someone who already owns some decent sampling
software but only has a mono sampler, than to someone wishing
to take up sampling Irom scratch If you absolutely, positively
have lo run the software on the disk supplied with this
package, make absolutely sure that no one even slightly
critical of the Amiga, without the reasoning ability to |udge
between good and extremely bad software, sees you do it.
CONCLUSION All in all. Bear Studio is a better-than-nothmg' entry level sampling package, providing as it does everything you need to gel started in the rough, tough world ot Amiga stereo sampling It’s by no means the worst unit ever designed, but if you're really serious about sampling, it's probably better to splash out C50 and buy the GVP unit: as well as Better sound quakty the software is considerably easier to use. Too BEAT STUDIO ...rtf « glance CITY BEAT £39.95 Belter than nothing at all - hut not by very much... EASE OF USE 15% VALUE FOR MONEY 45% EFFECTIVENESS 60% FLEXIBILITY 63%
INNOVATION 10% OVERALL 36% BUILD YOUR OWN ROBOT 1*4 ROBOTICS CONSTRUCTION SUPPLIES: buggy WT(09 ml gears. GEAR80XES. Vacels. Axles.
ELECTRIC RAM. ETC PHONE FOR OETAAS Temperature & Light Experimenters Kit cuss Thermo & Photo sensors which plug nto the ana«g vputt Software Inc Print out ¦ grac* ol tempe-ature vacation rt your home Save on Not bits The ph * sensor eouW be used tor • mobile robot (move* towards a HgN Mains Controller Just plug r moil I M fcslSamp* Please send cheques payable to SWITCHSOFT or nng Switchsoh on 0325 464423.
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Most Original Game 1992 Civilization is now available for your Commodore Amiga.
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V-Sab 1J HUMBLE BEGINNINGS Nick Veitch examines a rather cunning new digitiser from Germany. Does it offer anything out of the ordinary? Read on... One ot the most common ways ot importing real-life art into your Amiga is via a digitiser. Unfortunately, with most people not being a Director ol County Nat West they are limited as to what they can use tor an input source. Probably the most frequently used devices are a home camcorder or a video player. This presents something ol a problem.
Most digitisers like to work by analysing the red signal, followed by the green, and finally the blue - all ot which combine to make up the complete image.
However, each ol the sources we have mentioned produce a composite video signal, where all the colours are mixed together. There are ways around this and most ol the established digitisers use either a cheap plastic rotating wheel or an electronic splitter.
The disadvantage ot this is that you have to then provide a fairly stable image - exceedingly difficult if you are using a camcorder.
Now, however, there is another way: V-LaD from Macrosystems. By digitising the complete YUV composite signal, the V-LaD card cunningly circumvents this problem. In this way all the colour information is stored at once and the Amiga can leisurely translate it into an RGB image to be displayed on your Amiga or saved out to disk as a 24-bit IFF.
THE THREE STAGES The software which supports V-Lab is a kind ol window-based random access playroom. In essence the sequence goes something like this.
First you grab an image with the ’scan’ window. It pays to have the monitor running first, so you can see exactly what it is you are about to grab. Having scanned the image, it is now resident in memory as a digitized YUV Hie. This isn’t much good though, because you can’t actually see it To get a quick idea ol what exactly has happened you can get a preview.
This is a sort of low quality rough and ready image which, whilst not actually good enough lor use tor any- SEQUENCING The ability to grab image, instantaneously Is further enhanced If you can grab a number of framos in a sequence. Not only Is this a bit cunning for use In some kind of stop-frame animation or thoso time-lapse shots showing flowers opening and Abbey National Cashpoint machines being JCB’ed, but it can also mean the difference between an excellent shot and a missed opportunity.
The sequencing control Is very simple, but Ilka BO many simple things (and I’m thinking here mainly of our Ed.) It Is very effective. Simple sliders set the number of frames, the time delay between frames and the scale to grab at (down to a tenth of original six - though most things are pretty unrecognisable at this slaa). The files will bo automatically numbered and saved fo disk or ram as YUV files. You can select the usual Hires, full-frame and colour options here, In the same way as In the normal scan window.
Of course, H you don’t like the way the sequencing works, you can always write your own routine in Arexx.
Thing, can nevertheless otter a good idea about whether you grabbed the exact millisecond ot tootage that you wanted.
Finally, in order to display the image, you'll need to use the convert window You can convert your grabbed image into virtually any kind ol Amiga cis- playable IFF. Because this requires quite a tew calculations (halt a miion pixels to be converted into red, green and blue values) it could take about lour minutes to render an image on a plain A500.
BITS You won't be able to display a 24-bit image ctrectly from V-Lab. Unless you have a Harlequin Card (lot which support is buit-in). But there is an option to save out the image as a 24-b* IFF it you want to transport it to any other soltware or over to another computer. This can take rather a long time, though. Given that, when converting lo 24-bit IFF, it is actualy rerendenng the data to at least twice the precision ol HAM mode It is going to take twice as long - maybe over ten minutes. That's another good reason lor being able to store the images in YUV format - you may not be able
to look at them but at least you can batch process them later using an Arexx script. On a standard Amiga you will need to use the convert window to turn the image into a displayable IFF. It will work in virtually any colour mode you like, though I imapne that most people will warn to use the HAM mode. You can ol course output in 256 grey levels or any mono resoloution as well. Mono is usually a good testing ground lor a digitiser. The colour information can blur any noise or bad referencing on a lull 24-bit image, but a mono image is brutally plain. V-Lab performs pretty well, thanks to
the inclusion ol a source definition facility WHAT SOURCE The source definition utiity allows the user to custom design a set of filters and sizes lor any video source you may wish to use. In fact, you might want to set up several variables lor the same physical source depending on what type ol material you are trying to grab. The gadgets allow you to select the channel, the x and y dimensions and their starl-points as well as the filter settings. The filters ADDRESS BOOK V-tU la available ban Iron Amiga Centre ScetlwA.
Walkerbum, Peebteshlre, Scotland IH43 SAZ ar call than can work on either or both the chrominance and luminance signals and can be tuned to anywhere in the 2.5-
4. 5MHz bandwith. With a little practise you can get as good an
image with V-Lab and a 24-bit card as you could on any
domestic viewing equipment.
CONCUISION At this price it is not only an astounding digitiser, but also an amazing bargain. Whilst it may take some time to find your way around the windows and work out which sequence to do things in, the flexibility afforded by this layout is well worth the extra effort.
The monitor feature is invaluable, but is a bit slow to be terribly accurate il you are trying to grab live action - still, that’s what the sequencer feature is lor.
Overall the unit comes across as a sort ol a Big Brother to Rombo s VIDI. The same facilities are there only more so, but you do have to have an upgraded tin-top to use the V-Lab (and it does a bit more damage to your wallet). The soltware is obviously going to be well supported as we have seen three updates in the time we have been reviewing the unit ACS £299 An excellent dlgltser
- quite eas- Hy one of the best... EASE OF USE 82% VALUE FOR
MONEY 96% EFFECTIVENESS 94% FLEXIBILITY 90% INNOVATION 95% I
ADVERTISERS INDEX MARCAM ....86
MODEMANIA ......162 MIDNIGHT OIL ......96
NBS ......136 AUDITION COMPUTER
SERVICES ......134,135
A. B.O.T.S ......96 NEURAL IMAGE 124 OCEAN
SOFTWARE...180 OFFICAL SECRETS
......74.75.81 ON 1 INF 44 PALACE
SOFTWARE ...28
P. D. DIRECT ..... ...128
P. D. SOFT ... 133 PREMIER ... 155
PRO-DISK .. ...114 PAULHAGGER 84
PSYGNOSIS...... 6 RAGE ...... .....66
ROMBO .. ...179 RENEGADE ...... .....64
SILICA SYSTEMS... 85 SELLOUT .. ...175 SOFTWARE
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SPACE CITY ..... 150 SPECIAL RESERVE
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...111 switchsoft ... ...111 SOFT EXCHANGE.. 162 SOFT
MACHINE 162 TIME AND SPACE 48 URISOFT
.....44
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There is always a better way of importing * images into your Amiga. Nick Veitch gets in the picture with Epson’s latest wonder.
There is nothing like a scan. The image provided by a high-quality scan is the closest thing you can get to hi-res photography on the Amiga.
616000 As a way ot importing real Ilia art into the Amiga it is second to none - the quality is much greater than that provided by a digitiser, lor example. There can Be nothing better than a nice sharp scan. The only difficulty is that a scanner is necessarily a fixed focus device, and the locus is fixed on the top surface ol the glass - it it ain't flat, you can't scan it. This is not such a ternble blow. I know that about sixty to seventy percent ol the things I generally want to import into the Amiga are Hat - because they are usually pictures. There is no problem really - it It’s Hat
you stick it under the lid; and it it s not flat, just take a photo ol it QUALITY The Epson is about as top ol the range as you can go without having to go to the Building Society with a stocking over your head. Many newsstand mag azines use equipment ol a similar standard to the GT6000, so you can be sure that the results will be good enough tor any project you have in mind. The scanner will woik to one ol 19 discrete optical resolutions. Ranging trom Sodpi (dots per inch) to 600dpi. This translates to a number ol pixels lor a given area, so obviously the higher the dpi. The sharper and
more detailed the final image wil be.
There is another important resolution to worry about, though - the colour resolution Sharpness is all very well, but a 600 dpi image in 4096 colours doesn't look as good as a 400dpi image with 16.7 million colours. The controlling soltware supports three colour modes; line-art, greyscale or colour.
This simplifies the choice a little.
ART DEPARTMENT This is where ADPro comes in. One ol the tiles on the disk is a loader module lor ASDG s Art Department ProtessOnal. The most established 24- bit graphics manipulation package on the Amiga.
Having loaded an image into ADPro you car apply titters and save down to an Amiga 0 splay able format something you won t be able to do it you scan direct to disk. Essentially Hie software is exactly the same as the direct to disk option but obviously it loads Ihe image directly into memory. Whilst faster this also means that you must have a tew megs to load Ihe image into (as well as 2Mb to run ADPro property).
STRAIGHT TO DISK The software that comes with the unit allows lor direct scanning to disk. This is incredibly useful when you realise that an A4 image scanned at 600dpi in 24-bit colour comes to a grand total file size ol just over 143Mb! Try installing that on your RAM board. Scanning is done in two stages (or should be lor the best results). First, a preview scan is taken. Usualy this is done at the lowest resolution (50 dpi) which stil gives you a pretty good idea ot what the finished image win look like.
The preview scan is displayed as a scaled monochrome image on screen. At this stage you can drag the selection lugs around to scan only a certain part of the image. You may wish to get another preview it you are trying to capture only a small area of an A4 page The sottware will automatically select a suitable scanning density and alter scanning redisplay the new scan ol the area just selected, plus a margin ol about 10% all the way around in case you want to adjust outwards.
Once you are happy with the area you have selected it is time to move onto the scan view proper.
TRANNIE SCANS Miry photographers supply transparencies retiree Han piius tfcame they gin greater aeflnltlon and resolution across a range ot coloors. 01 carte, mock * this Is lost It yoo have to got them made Into prtals. Never mind the hassle and eipnnse ot such a process. Iho way around this Is to scan direct tram the transparency using a special adaptor anlt lor the scanner.
Jest throwing a trannle onder the lid won’t do any good Because yoo need to protect light Irom behind them, not bounce It oil Itielr surface. Ae adaptor unit will be available lor the GT6MQ In September, bet whether the software will be updated to support II remains to be seen.
DOING IT FOR REAL Abov* The preview screen gives you more then |ust crop marks to go by. This shsded imago Is autometically scaled lo (til the screen with any part of the image area you have When going for the final scan, a second option screen comes up. This allows you to select the colour mode and one of three dithering or colour correction modes depending on whether you are scanning In colour or monochrome mode. There is also a selector gadget lor the resolution and a zoom bar. The resolution displayed is tor the finished image, so if you are scanning at 50dpi with a zoom of 50% you are
actually scanning at 25dpi in terms ot the original piece of artwork. This means that when operating on a positive zoom (more than 100%) you are actually scanning at a higher dpi than that shown.
Ltff. Unfortunately. In tine) scan mode there a ran t many controls to allow lot colour corrac- tton or descreening.
IN USE The Gtis a well built and more than adequately featured scanner. The direct printer link makes it possible to use it as a colour photocopier with no computer required, which is the reason ADDRESS BOOK £*£- Th. Scanner is available sj jve from Epson for E9W. The controls ASD6 software driving arKj displays on the front.
For some reason, whether it be a fault in the software or in ADPro itself, it never seemed possible to directly convert a greyscale image to an Amiga displayable mode without saving it to disk and loading it back in again. Weird.
HB marketing and i« priced E129.95. Unfortunately there seems to be nowhere you can boy a complete kit Including cables, but yoo can ring Epson on 044 26114 and HB are at Unit
3. Foyle 14, Newfands Drive, Coinbrook SU OCX. Tel: 0753 686000
CONCLUSION The most annoying thing about this scanner is not
the scanner at all. But the software. When you have paid out
such a large sum ot money tor the hardware you expect the
software support to be up to scratch but it isn't. The colour
correction, descreen, and interpolate options from EPSON
GT6000 professional scanner drivers on other machines are
simply not there. The most annoying omission is the descreen
option. This prevents the annoying interference patterns that
occur whenever you try to scan a previously screened image,
such as anything printed in a magazine for example. The
module will run well in ADPro and even supports extension of
the Arexx ports to allow control of the scanner, but it is let
down badly by the lack of control over the input.
The same scanner with better software would be a match for any similarly-priced system on any computer, but as it stands it is left second best.
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on the MuKiStart II.
Beog able to switch between 1.3 and 2.0 aiowe you to stay compatible w«h al your alder eoftware that won’t operate under RRP £74.99 CALCULUS PRICE AMIGA 1500 PVP VIDEO PRESENTATION (MM E* VST FEATURES Amiga 1500 Dual Drive Starter Pack with 52Mb Hard Drtvi Controller A2300 Internal Genlock Scale Presentation Software Amiga Vision Authoring Software and D Paint III Software Also Avalabie: 8Mb RAM Board with 2Mb RAM (Recommended for ful SCALA use) g £107922| Drive Starter Pack with 52Mb Hard Drive, High Speed I960 C8M 14- Multi Sync Monitor LIMITED AVAILABILITY £468.83 (£399.00 ex VAT) 21MP CBM
21* Multi Sync Monitor LIMITED AVAILABILITY £1526.33 (£1299.00 ex VATI 25Mlu Microbottcs VXL-30 030 Accelerator Board For 500 1500 2000 £269.99 (£229.78 ex VAT) 40Mhz Mlcrobotics VXL-30 030 Accelerator Board For 500 1500 2000 £399.99 (£340.00 ex VAT) A2630 25Mtu 030 Accelerator Board with 2Mb 32Bit RAM For 1500 2000 £669.99 (£570.20 ex VAT) Dataflyer SCSI Controller Card with Drive Mount For 1500 2000 £59.99 (£51.06 ex VAT) Dataftyar IDE Controller Card with Drive Mount For 1500 2000 £54.99 (£46.80 ex VAT) 2Mb Fast Psge 32Bit RAM Upgrade For Amiga 3000 Series £116.33 (£99.00 ex VAT) A2300 CBM
Internal Genlock For 1500 2000 and 3000 £89.99 (£76.59 ex VAT) A3010 CBM 3.5* Internal Genlock Floppy Drive For Amiga 3000 £111.63 (£95.00 ex VAT) A3015 CBM 3.5' Internal 1.44Mb Floppy Drive For Amiga 3000 £111.63 (£95.00 ex VATI =RIPHERALS AND UPGRADES 3M "BUY 100 DISKS
- GET 10 FREE" 89.99 76.50 (Applies only to 3.5' DSDDI "BUY
GENIUS HAPPY MOUSE GET A FREE TDK 6 PACK" 14.99 12.75 BODEGA
BAY EXPANSION SYSTEM
249. 99 212.76 The Bodega Bay fits into the side expansion slot
of your Amiga 500 500 Plus and provides 4x2000 style
expansion slots. The Bodega Bay also has enough space for
two half height 5.25' drives and one 3.5" drive complete
with a high capacity Internal Power Supply and Cooing Fan
CUMAN A CAX 364 The Market leading 3.5'
54. 99 46.80 External Floppy Drive with enable disable switch and
through port facility suitable for use with the A500 500
Plus. 1500 2000 and A3000 series.
CUMANA 600B 49.99 42.54 Replacement Internal Floppy Drive for the Amiga 500 500 Plus.
QATAFLYER 20008 59.99 51.06 High Speed SCSI Controller for the Amiga 1500 2000 (Optional Hard Drive Available!.
DATAFLYER 2000AT 54.99 46.80 High Speed IDE Controller for the Amiga 1500 2000 (Optional Hard Drive Available).
MICROBOT1CSM60rt 24.99 21.27 512K Battery Backed RAM Upgrade for the Amiga 500 500 Plus. (Uses 16 Chip design for 100% compatibaity) neve mcvat MICROBOTICS M602 44.99 38.29 1Mb Chip RAM Upgrade for the Amiga 500 Plus.
SUPRA RX 149.99 127.65 8Mb External RAM Upgrade with 2Mb RAM for Amiga 500 500 Plus (Available with Additional RAM], AMIGA 600 PSU A High Power Output ftwver Supply Unit for the Amiga 500 500 Plus. (C64 Power Supply also available) QUANTUM LPS 528 A High Performance 52Mb SCSI Hard Drive with 17ms Access Time and Disk Cache
39. 99 34.03
189. 99 161.69 QUANTUM LPS 106S 299 99 255.31 A High Performance
105Mb SCSI Hard Drive with 17ms Access Time and Disk Curh»
TDK B PACK 4 99 4.25 TDK MF-2DD (4 Colours Available).
SONY 10 PACK 8.99 7.65 Sony 10MF-2DD 10 disk pack.
ROM SHARER + 1,3 ROM 39.99 34.03 DKB Keyboard Switchable ROM Sharer for Amiga 500 and 1500 200011.3 Rom Included).
GOLDSTAR AMIGA 179.99 COMPATIBLE TV MONITOR A 14' Remote Control Colour Television Monitor complete with Amiga Monitor Cable
153. 18 YOUR LOCAL sunt FDR • OVER ONE HUNDRED AND FIFTY STORES
THROUGHOUT THE U.K. FOR MORE INFORMATION AND THE LOCATION OF
YOUR LOCAL CALCULUS STORE PHONE 0543 251275 COMPUTER
DATABASE OF CALCULUS STORES CALCULUS SELL MORE PROFESSIONAL
AMIGA PRODUCTS THAN ANY OTHER U.K. RETAILER AND HAVE NOW
BEEN APPOINTED BY COMMODORE TO MARKET THE NEW A3000 POWER UP
PROPOSITION.
Amiga 3000T (Tower) running at 25Mhz 105Mb Quantum Fast Access Hard Drive 1Mb Video RAM and 4Mb Fast RAM NOW INCLUDES FREE 12 MONTHS ON SITE WARRANTY FOR TOTAL PEACE OF MIND SPECIFICATIONS:
• 68030 32 Bit Processor running at 25Mhz
• 1Mb Chip RAM
• 4Mb Fast Ram (Expandible to 18Mb)
• 52, 105, 210 and 425Mb Hard Drive Options
• 512Kb of 32Bit ROM
• 1x3.5* Floppy Drive with 3x5.2* Spare Drive Bays
• 8 System Slots featuring 1 CPU Slot, 7 Zorro III Slots with 2
Aligned PC AT Slots
• 8 Bit D A Converter BEFORE ORDERING ANY PROFESSIONAL AMIGA
PRODUCT PLEASE CONFIRM THAT THE RETAILER IS A CALCULUS STORE
ALSO AVAILABLE AMIGA 3000T 25 200 As above except 210Mb Quantum
Hard Drive RRP £3949.00 leaa Vbur 20001500 Trede In £100000
Power Up Price £2949 00 (Ex VAT) Amiga 3000T 25 400 A* above
except 426Mb Quantum Hard Drive RRP £4299.00 Less Vbur 20001500
Trede In £100000 Power Up Price £3299.00 (Ex VAT) AMIGA 3000T
25 50 As above except 52Mb Quantum Herd Drive RRP £3499.00 ten
Vbur 2000 1500 Trede In £90000 Power Up Price £2699 00 (Ex VAT)
DELUXE PAINT IV The industry standard paint package for ail
Arrvga users, now with video and animation. Used with SCALA.
You have the ab*ty to Introduce panting*, drawing*, video and
animation into your presentation Normal RRP - £89.99 me VAT
* A1500 2000 must be in working order and complete with Keyboard,
Mouse, System Disks and Manual.
] MONITOR NOT [ INCLUDED AMIGA 3000 25 52 r Amiga 3000 Desktop running at 25Mh2 52Mb Quantum Fast Access Hard Drive 2Mb Video RAM and 4Mb Fast RAM NOW INCLUDES FREE 12 MONTHS ON SITE WARRANTY FOR TOTAL PEACE OF MIND SPECIFICATIONS;
• 68030 32 Bit Processor running at 25Mhz
• 2Mb Chip RAM
• 4Mb Fast Ram (Expandible to,18Mb)
• 52.105, 210 and 425Mb Hard Drive Options POWER UP PRICE •
512Kbof32BitROM 1 1 x 3.5" Floppy Drive with 1 x 3.5" Spare
Drive Bay 5 System Slots featuring 1 CPU Slot, 4 Zorro III
Slots with 2 Aligned PC AT Slots » 8 Bit D A Converter ALL
CALCULUS OFFERS ARE FOR THE MONTH OF PUBLICATION ONLY POWER UP
PRICE 0 I £21991 i RRP - £2999.00 LESS YOUR 2000 1500
TRADE-IN PRICE 1600.00 ALSO AVAILABLE AMIGA 3000 25 200 A*
above except 210Mb Quentum Hard Drive RRP £3499.00 Less Vbur
2000 1500 Trede In £900 00 Power Up Price £2599.00 (Ex VAT)
AMIGA 3000 25 100 A* above except 105Mb Quantum Hard Drive RRP
£3299.00 Less 'tour 2000 1600 Trade In £900.00 Power Up Price
£2399 00 (Ex VAT) Amiga 3000 26 400 Aa above except 425Mb
Quantum Hard Drive RRP £3999 00 Lets Vbur 20000500 Trade In
£1000.00 Power Up Price £2999.00 (Ex VAT) CALCULUS COMPUTIR
STORCS PRODUCT MANAGER Calculus Stores Limited, the UK’s
largest Computer Stores Group, are seeking a Product Manager to
join our team.
Calculus is a wholly owned subsidiary of ZCL PLC, the UK’s largest Trade Only Commodore and Amstrad Distributor based in Lichfield, Staffordshire with a UK turnover approaching £30m.
Your task will be to help a group of fellow enthusiasts bring new and exciting entertainment products to the market and achieve volume sales.
You must have a good understanding of Amiga and PC Technology, be based in the Midlands and will already be employed in the Computer Industry.
Calculus have major expansion plans for the future, this is a very exciting opportunity to join our success story.
Please apply in writing giving full C.V. and salary details to:- MrsJillian Naylor ZCL PLC Unit 1 Ringway Industrial Estate Eastern Avenue, Lichfield Staffs WS137SF Tel: (0543) 414817 Fax: (0543) 250713 CALCULUS COMPUTER STORES THE FASTEST GROWING COMPUTER DEALERSHIP IN THE U.K. QUALITY DOESN’T HAVE TO COME AT A PRICE!
ANIMATIONS Planolstoo 1M (CDTV animation) Al Tha Movies 1 5M (?» At The Movies 2 (4) 1M NBC4.00 An Lammn (2) (2 0nves) 2M (.)
Mr Potato Head 1 1M(.)
Mr Potato Head 2 1M (.)
Buzzed! (3) (2 drives) 3M Rolturball (2) 1M In Bed With Madonna 1M (•) GuH War Cooffcct 2M Robocop Dvmovie 1M (?)
Woman* Red (•) SptoermanlM Knight Anm 1M(+) The Bongs 1M(«) EDUCATION
T. C Dmoaaurs ('interactive book) LeemarriPEayfeft)
TranConstrixtion Kit (?)
Elements (») (periodic table irfo) » Search (.) (veto speech) (?)
A500 Ptas Owatrs Jast Look For tbe (+) Sip!
CAT Disk 75p or FREE witk orders over 5 disks gives detailed reviews oa 100’s of disks!
UTTLmES Form Desnner (.)
Cassette Labeller (.)
Am cash (.)
Dpairt Forts A Surfaces (?)
Am Case Professional (?)
Text Plus V3.00 (?)
Video Applications (2) (?)
MessySel 2 (?)
Amiteur Radw 1 (?)
Pacman Captm (*) Hard Drrve Utts (.)
I W Atari ST Emulator O drwes) PC Emtielor (.)
Last Hope (Me recovery progs) (?)
Med V3.2 (.)
Med Munc Disk (?)
RSI Demomaker V2 1M RSI Demomaker Instructions CiM TV Guide Home Applications (2) (?)
Desktop Pubksher (Engfcsh) (.)
Ckp Art Pack (5) (.) NB £5 00 (?)
600 Business Letters (?)
King James B** (4) (.) NB £4 00 Crossword Creator (*) Dpaint Carloon Brushes (?)
Tarot 2 (2) (.)
Business Card Maker (.)
Pascal Compter Calc VI .2 (spreadsheet prog) (?)
GAMES Jetman Abe Atac 1M (?)
Frartic Freddy Dragons Cm* (?)
Ghost Step A500 Plus Game Pack (21 of em) Tructon (2) (?)
Killer Cars ?)
Raphael s Revenge (?)
Card Sharp (.)
Qmzmaster (.)
FwdM DEMOS & MUSIC Silents Blues House (2) (.)
Hardwtrd (2) Anarchy Digital Innovation Dnma TechnotngN (.)
Amos 30 (?)
Srlents -Ice' (?)
Bruno s Box 3 (2) .)
The Four Seasons (2) (?)
Alcatraz Odyssey (5) 1M NB £5.00 Utah Sants Remn (• Andromeda Decaying Paradise (.)
Charty (•) SLIDESHOWS Terminator 2 (2) (2 drives) 1M Divine Visions (2) (fantasy) 1M (?)
Kim Wilde (.)
Betty Boo (?)
Robocop2 Advance HAM 1M (.)
Just £1.20 Per Disk!
THE SERVICE SAME DAY DESPATCH BY FIRST CLASS POST WHEN ORDERING!
PLEASE INCLUDE 60p TO HELP WITH POSTAGE & PACKAGING I CANT SEE THE DISK I WANT!
I WE WILL PROBABLY HAVE fP JUST GIVE USA CALL IF WE DON'T WE WILL GET IT FOR YOU AT NO EXTRA COST!
Then ordering please mak CHEQUES and PfO'S payable to.
NEURAL MAGES Department CU2 4 Flint Walk HARTLEPOOL Cleveland TS26 0TE TEL (0429) 263508 LATEST RELEASES VALLY PD (CU 6) PO BOX 15 PETERLEE CO DURHAM SR8 1 NZ 091 587 1195 A member of United Public Domain NBS (CU 6) 1 CHAIN LANE NEWPORT IW.
P030 5QA 0983 529594 A member of United Public Domain PO 14? IBM (MfSSXM Gad w of wed |4aau PDU3 CAJ Ana S4wwIDieaa P0U4 MARIO SMHO Of Thf LAMBS Mo»c«rIi mwe uepn PM ’16 IONS GREATEST SmtM ON (AJtTH Inc gna utiw tea !
PM 117 MUMX Of IHE 40RLD CM ar*M ngi ¦ PM IB TSPRPPED MU9C1 Srte*a 4 goad H1119 ISP MPPf 0 UUSJC 2 Undkim PM 170 lOEAl MOM AEROSOl IP Go -we mad ESSENTIAL UTILITIES fB 015 TIXTPIUS V3 00 PBOT7 MSCA1CSPKA0SMII EsrtOTI*M»fW PM*
S. n*A Wul- ' PM 121 PM 127-5 PM 125-0 NtGHIBHEEU MUSICUIMOB
PIAYSCV?
ISO MUSIC Nightaieed UWI 1 4 Dots (foldC64 Mum 4 Unis d groii Antgj nus*
* *-1 GAMES AND EDUCATION PB020 IEXI (NONE W PaMOOGaM* PG 004 5
AIL NUN SUN 1REI Gmf«awbwhbH- P0O71 AMIRASE PROFESSIONS PmmM
Deutu* • PG 061 MASTER Of IHE TGNN » aotMMwn1 PS 023 FORMS
REALLY UNI NN1E0 Fori gmraiai • ANIMATIONS PG 071 POM POM
GUNNER Bias ilto ontmy incra • PI) 017 FA 063 OH NO! MORE
QASSY AMMAIIDNS Inc Tb Bumc BimBo1 PG072 PROPERTY MARIE I Ba a
nilaKiatr* ?0C MANUAL II Updated inf tonei' • PA 064 JAMES
P0N0« LEMMINGS En*4«f« aiuro Irom ihr Adda PG 0 4 RETURN 10
EARTH 1-K»ng gamt liU (In • PU037 D-COPY Or* if* to* PO op,
atom • PA 085 JET ANIM Brno (tea Fiauai Hot t PG 0)6 seven nus
.....1 i PU046 OIHAMrtE FONT 1 StaAidiF Mmm PA 086 (RACUI AMM
Sta-g low **).*» PC 105 WIZZVS OttfST AitadtadMatmgama • PU049
OrtUMITE FONTS Exalw OpM ten • Pgtt YELP
N. » UA* aaaw foae*« PU 064 MAROGfWfUTlS fced Ifrt »«* urh • PGW7
2EUS AwnpotetebteApuN PU067 IVP100ER V4 0 Vr-i alhowi pacUi •
POWER DEMOS PI) OHO MESSY-SI0 Easy io um PC - Amiga naaslai
PP046 DECAY SWET REVENGE (15ab| Stuiwwg Cay"* ** PG lUte PU
006 7 NORTH C 13 Coiptev C mimmm • Rarer 113 NEXT GENERATION
TRIVIA OuKKats’ * PU 109 SCOPE m StnoMd clpan te 0EPT • PP047
GOTTA GO P5nM Good but »*»• PG 171 A 500* GAMES PACI 21 gom*j
hr iho A500* PU1D • SOJPEItt Mr te DIP • PG 124 TOTAL WAR Gw*
new RhA- typa gam* • PU 117 SUPEROIERS Us 130 ..«*!• PG 144 1
a 9 i Qmc* PU 132 3 NMOOWSBENCH NqrM*«(li 7 tetetoa GAMES PG
150 (TYPE FLAG CATCHER IE IREN WAR NUMPTY A IHE ALIEN INVADERS
failim nanJ [j i PE 006 D0SPA1N!
Bkag caterag tor*’ • PU 139 GRAPHICS CDNVEFUFRS PU 152 66 CLIPART SET PU 167 MUI1I-P10T Pouf* Pwaww Ahtto bavin 1 sot • F«»l««a diu pWtmg pro) • PG 151 PG 157 PG 153 PC 154 Arad 1* 6to*b gam* Good Trtiu dor* Siraogy Aicadi ipacnnma Good UatMlAmi Done PE 007 0 LEARN API® PE 014 SPANISH. FRENCH. GERMAN IUT0R
• -tfiacompBiittt For ikt unde 10i • Tnosiaor • utilities PI) 123
ISOUUS77 PU 1* ASTRO n Pixteucn ArnMgr ddk 6« y* AMOS A 036 A
373 BLITTERCHIPS (CU 6) CLIFFE HOUSE PRIMROSE STREET KEIGHLEY
BD21 4NB 0535 667469 A member of United Public Domain UNITED
PUBLIC DOMAIN DISK PRICES Please add 50p 1 or 2___£2.00 each
per order p&p 3or5_ £1.50 each __ 6 to 24 £1.25 each F, 1 S!
25 plus 99p each nubble In the final part of our comprehensive Bubblejet round-up, John Allinson looks at two machines aimed at the professional user. In addition, he rounds off with a guide to getting the most out of your chosen machine... HIGH-END PRINTERS £600 AND OVER These are the creme-de-la- creme of the Bubblejet family - and this is reflected in their prices! Do they offer enough to justify their high cost, though?
HOW W £ SELECTED THE PRINTERS Our comparison test is designed to bring you practical, objective information on Bubblejet print* ers, which are increasingly popular because of their high print quality, lack off noise, and general value for money.
This printer has a whole host of options: four different emulations (HP DeskJet. Brother. Epson LQ and IBM), six internal typefaces (Roman 1 & 2, Sanserif I & 2, Brougham, Letter Gothic) and numerous print enhancements (shadowed, reversed, outlined, shaded).
The HJ770 is a wide carnage (A3) prinler, lhe only one tested - this explains its high price. It comes with tractor feed and single sheet arrangements, and there is a cut sheet feeder available. There are two slots for memory or font cards.
BROTHER HJ770 The only wide vehicle on test Testing this machine was not a pleasure. It took an hour of staring at the manual belore I could understand how to change the DIP switch configurations and the innumerable settings that can be made from the control panel. A poorly written manual did not help: wi fact the machine is quite straightforward to use once everything is set up.
The two printers we've selected are both priced at over C600, but can bo picked up for less if you shop around. Each printer was tested with several programs to gauge how well it worked with standard Amiga software, its ease of use, speed and the quality of print.
VERDICT: BROTHER HJ770 - Fast and good value, but difficult lo get to grips u'llb... DESIGN 65% CONSTRUCTION 80% EASE OF USE 65% PRINT QUALITY 75% SPEED 85% FLEXIBILITY 80% INSTRUCTIONS 50% VALUE FOR MONEY 65%
L. .ILILU mmnm 360 into 300 doesn't go. Al least that e my
conclusion alter using this machine m its DeskJet mode. The
HJ770 is a 360dpi printer, the DeskJet produces 300dpi: lor
the one to emulate the other takes some mathematical
iggery-pokery n dot pcsCorvng wtwii doesnt reaty seem to work.
Al my DeskJet mode graphics pnnkxits had tartan patterns on
what should have been even areas ot tone The Epson mode
graphics were better, and the text was tine OVERALL 7 O %
EPSON SO870 This one comes with scaleable fonts and is simple
to use This is a monumental beast: big. Heavy and impressive
- and is cerianfy the noses! Machete tested It is piaeky
designed as an atpurpose office machete, with tractor and
sevgie sheet teed, optional second tractor and cut sheet
teeder.
I had no problems In setting up and using it: the small collection of DIP switches is conveniently placed on the front, as is the oiVolt switch - by the way. Why do so many computer and pnnter manufacturers the* that we enpy gropeig rcxnd the back ol thee machines to get al the mams switch? The control panel is clearly laid out with ample indicator lamps to show what is happening: typelaces and print pitch can be selected from here The range ol internal typelaces is large - Courier.
Presage, Orator. Roman. Sanserif, and two scrips (italic fonts) Most oI these are only available in one size but the Roman and Sans Sen! Can be used at any size between 8 and 32 points • Scalable lonts have been available lor laser primers lot some time, but not. Unfit now, lor nkjets. The printer fonts on the other machines are n one or two fixed sizes only; a scalable font should print pedectty at any size within the specified range Thts makes lor a very flexible and versatile system. The drawback, at least as lar as Amiga owners are concerned, is that there is no WP at present which can
access the SQ's scalable forts-the printer drivers are not avaiable The pnnter is last, both lor text and «i graphcs mode Its large pent bullet also means that when printing text the computer is tree sooner than any ol the other machines.
Although the text quality is very good, the graphics output toil so hoi At present you can't realise any- thmg He the tul potential ol Pus machine with an Amiga. Shame.
Epson SQ870 Roman Sans serif Courier Prestige Sc.AA.pt 0RATO Orato GROUP SUMMARY Surprisingly, these aren't as good as may have been expected. Perhaps a laser is a better idea... Impressively fast and full of functions, these machines are designed for the office. Although the Brother performs well and is cheap for what it offers, the SQ870 is better designed and much easier to use. H is also reiativeiy more expensive - the wide carriage version of the Epson (the SQ2250) costs nearly C200 more than the Brother. (The cheapest wide carriage Bubbteie* Is the Canon BJ330 - a stretched
BJ300).
Consider one of them if you need to produce page after page of invoices with little fuss. If you want to do DTP wortc, a laser printer won't cost much more and will achieve better results.
VERDICT: EPSON SO870 Fast, slmple-lo-use. Very teell engineered, uilb excellent fonts DESIGN 90% CONSTRUCTION 90% EASE OF USE 85% PRINT QUALITY 80% SPEED 85% FLEXIBILITY 80% INSTRUCTIONS 80% VALUE FOR MONEY 70% OVERALL 80% | 0BATTLEAXE P.D. SPECIALISTS IN AMKiA PUBLIC DOMAIN AND SHAREWARE ALL ORDERS DISPATCHED 1st CLASS, SAME DAY ON QUALITY GUARANTEED DISKS !! A500 PLUS OWNERS!! MUSIC PACK + CATALOGUE + DEJAVU MUSIC PACK + MED 1 32 THE GREATEST MUSIC MAKER .4 DISKS FULL OF INSTRUMENTS BEATS elc TO GET YOUR REMIXES GOING" £6 IQItl VIW*MMC run 76! MEGA UTILS 725 ANTIFUCKER 797 HARO 0R1VE U' 992
MESSY SID II 904 ASSASSINS PRINTER UT| 814 IITTIE BENCH 20 845 ANTI-VIRUS V420 846 MAGNETIC PAGES ..... 100! MEDV32 .. 1002 ESSENTIAL UTILS III ... .
EDUCATION PACK + ABSOLUTELY Fult Of GREAT TUTOR + DESKTOP VIDEO PACKAGE + Tt« tec* t*w i 30*a* si** *& Otmnl tor «w GAMES
• 904 DRIP .(FAMOUS)
- 908 STARTRECK...... 2 DISKS')
• 909 TANX (ADDICTIVE)
• 910 CHESS
• 915 MISSILE COMMANO
• 916 AMEOBA INVADERS
• 917 ROLLERPEDE. INVADERS
• 918 AMIGA DRAGON TILES V2.S Great files game
• 919 ZEUS
• 920 HOLLYWOOD TRIVIA
• 922 THE SIMPSONS 925 WIZZY'S QUEST
• 926 THINK TWICE . . Master MinO
• 927 HYPER-8ALI Arkanoid clone
• 929 SEALANCE ..SuDmanne Srm. Good
• 930 SHAPES Good for KkU
• 931 WACKO Jr In Wonderland .93-4 SCRABBLE
• 93S WORMHOLE .936 ANAGRAMS
• 939 SKY FLYER
• 940 GALACTIC FOOD FIGHT
• 941 ATICATAC
• 942 0-TRIS (TETRIS)
• 943 ARCADE CLASSICS me space invaders
• 944 NU THE SHOOT EM UP Great Stull
• 945 CARD GAMES lots . 947 E-TYPE The oesl Asteroids done NEW
UGA's AMIGA INTRODUCTION PACKAGE • deal lor beginners and very
useful lor (he AMIGA needs In one package Copiers.
Crunchers. Tea Editors and lots more lo gel you of! To a great START.
£5 NEW AMIGA FANTASY PUBLIC DOMAIN £1.50 PER DISK
• ULTIMATE AMIGA VIRUS PROTECTION DISK • As it says Ihe unman
vims protection disk has got to he me best virus killing
collection to dale Has so many v«us killers. It's
• POWER SAMPLES 182 (Cl .50 each) * A great caVection ol sampled
sounds lor you 'o add to your music creations Can be used ith
MED and all others Very good quality D-PAINT TUTORIAL - ft a
German artist, a great tutorial shewing ¦ou how lo produce
greal logo's and lords rsing Deluxe Pant III, or IV. Greal
value.
Youfi be an artist in no lime!'
We make sure that all disks in our dverts are fully AMO plus Compatible So there is no need lor you to contact us by telephone lo check All disks aork on all other Amiga's as well unless slated otherwise .856 PRINTER DRIVERS CAN T GET THAT DARN PRINTER TO WORK-- ? HELP!
• 797 TYPING TUTOR MEASURES TYPING SPEED AND ADJUSTS LEVEL OF
OtFFICUL TV .799 CLERK. FANTASTIC ACCOUNTS PROGRAM FOR BUSINESS
OR HOME .839 DESKTOP PUSllSHEfl MAKE LEAFLETS elc WITH GRAPHICS
- TEXT GOOD
• 857 SUPERKILLERS KILLS SAOAM PLUS 171 MORE VIRUS'S LATEST .840
TEXT PLUS V3 0C WORDPRO MENU DRIVEN AREXX SUPPORT THE BEST
• 808 PC EMULATOR RUN P C. SOFTWARE IT WORKS COME WITH GGA GFX
NEEDS MS-DOS .810 PASCAL COMPILER IF YOU ARE UP THERE WITH THE
BIG SOYS GET THIS . 710 AM18ASE _ _ POWERFUL EASY 10 US!
DATABASE WITH a MATHEMATICAL FUNCTIONS I 784 C MANUAL V2 4
DISKS ALL YOU NEED TO LiARN C CONFUTENUV . 704 NORTH C UNPACK
ONTO 2 DISKS COMPUTE’C ENVIRONMENT .859 SOMETHING FOR NOTHING 2
0'SKS VIDEO UTILITIES • FONIS SERIOUS
• 860 N-COUU .1» THE LATEST VERSION OfTHS GREAT COMMS PROGRAM
.676 SID VI 06 THE LATEST" CU IS A BLAST WITH THIS ONE
• 683 DISK SAL'. MUCH MUCH BETTES THAN CISK00CT0R ONW 8
• 681 BATTLEAXE ICON STUOIO THE TOP ICON MAKERS AND EDITOR WITH
SOME CONS 682 PRINTER OrrvtR GENERATOR YOU WAN! A PRINTER YOU
NLED A ORIVtP (83 DK8 TRACE ...... EXCELLENT RAY TRACE PROGRAM
ill LEAPS & PLAY .2 DISKS 5000 YOUNGER 1UT0R 700 CLIP ART A8 C
0 E 5 DISKS BEST Iff PICS FOR DTP ETC 650 ClMCxBASE LABELPRINT.
VIDEO-LIBRARY. MENU . . I DISK 6000 VALUE 781? DYNAMil! FONTS 1
42 . 2 DISKS FUU OF FONTS TO USE IN OPAINT ETC 761 USGAUTUS 50.
YES OVER 50 UstFUl UTILITIES 725 ANTIfUCKER STOPS SCREEN
FLICKER IN IN1ERIACI MODE 787 HARO DRIVE UTILS .INCLUDES
MR BACKUP AMONG OTHERS IS 6000 885 AUDIO MAGIC VI ... RJLL Of
USEFUl MUSIC SEQUENCERS t SOUND RIPPERS 886 AUDIO MAGIC V2 IF
YOU HAVf THE ABOVE. YOU RE BOUND TO WANT THIS 887 PROGRAMMING!
. FUEL Of USEFUl HINTS TIPS ETC TOR All LANGUAGES 888 OEVPAC
SOURCE COOES .....10TS0E PROGRAMS FOR YOU TO LXPffiiMENI
WITH 889 SPECTRA PAINT.....A FULL WORKING PAINT PACKAGE. IFF.
USE BRUSHES AND MORE 890 GELIGNITF FONTS MORE GREAT LOOKING
FONTS TO USE IN YouR PAIN! PACKAGE EH 891 MIDI UTILITIES ..A
GROUP OF UTILITIES TO USE IN CONJUNCTION WITH A MID! KEYBOARD
1004 MR BACKUP V5 02A BACKS UP YOUR HARMWK IN MUIUTIE 1005 FREE
COPY VI 4 REMOVES IHE PROTECTION FROM GAME!
1006 AMIGA PIUS UTILITIES . ..SPECIALLY FOR THE ASX) PLUS 1025 LABELBASE V3.00. STORE NAMES S AOORESSES. AKO PRINT ADDRESS LABEL!
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lai .nkt hubble Thne BEST OF BREED? So what, in our opinion, is
the best overall Bubblejet? Read on... There are no duds here,
and the quality of printed text is very good across all of
them. Graphics printing quality is more variable, while the
speed is roughly proportional to the price.
CHEAPEST - baby Canon Brother Star. (The Olivetti has the lowest RRP but tail discounted quite as much.)
BEST BUDGET PRINTER - baby Canon Bfotter, Olivetti JP150 FASTEST- Epson SQ870 BEST BUILT-EpsonS0870 MOST PORTABLE -baby Canon Brother Star MOST CONVENIENT (without buying optional extras)-HP DeskJet 500 Citizen Projet Fojitsu B200 BEST FOR WORD PROCESSING - HP DeskJet 500 Canon BJ300 BEST FOR DTP - HP DeskJet 500 BEST All ROUND lar value, speed and quality - HP DeskJet 500 Steps 1b Heaven... 1 PLUG M AND GO We all want a pnmei that we can bring home Irom me shop, take out ol its bo*, and connect to the Amiga with the minimum of fuss There are a couple ot considerations.
WIRING IT UP You can make the actual computer-to-pnnter connection in two ways. On the back ol your Amiga are two sockets marked 'Printer' and ‘Modem’. These are also known as the parallel (or Centronics! And serial ports: either can he used to hook up a printer, although many printers these days only have a parallel socket. The internal connechons ot these ports are different, they work in different fashions, and they need different cables In a parallel cable there are eight wires lor transferring data - eight hits' ot data can he sent to the pnnter at the same time (in parallel). Only one
wire is used tor data in the serial connection, so the transfer is limited to one bit at a time and is correspondingly slower This difference is especially significant where large amounts of information have lo be sent - when printing graphics, for example. The disadvantage ol parallel connections is that it the cable is longer than 1.5-2 metres the signals may become weak or corrupted. Serial cables can he much longer (up to 30-40 metres!, and they're a little cheaper Apart Irom slower data llow, the problem that people have with serial connections is in tiying to get the computer and pnnter
to talk fo each other property. You have to make a variety of settings with your Amiga's Control Panel accessory and the DIP switches to adiust the rate ol data transfer and how It's controlled ( handshaking) - they can be troublesome to get right.
We all want a printer that we can bring home from the shop, take out of its box, and connect to the Amiga with the minimum of fuss. There are It s best to avoid serial pnnter links. The parallel route is much simpler lo use. And cables don't need to Be specially made up tor the Amiga.
DIPPING YOUR TOE IN I've always harboured a deep hatred ot DIP switches They are the little switches that are sent from hell to ruin your day They're invariably hidden in the most inaccessible part ot your pnnter which is devilishly annoying as they are used to set up your pnnter's operations. They are more property known as 'dual in-line package switch assemblies’, hence DIP. If you ever have to spend halt a day Hying to find them you may have your own little pet' word for them.
Usually there is a bank ot about a dozen, sometimes more and the is what they look like in their earthly guise.
Pnnter manuals are generally veiy bad at explaining in dear English what they do. Typical gobhledygook is: 'DIP switdt 1 has eight data switches and eight bits are assigned to these switches (bit 1 through hit 8)’. This is a senous problem: your pnnter may have lots ot clever (unctions that you can never discover because you can't understand the manual.
Typically. DIP switches control the printer emulation, use ot the parallel or serial port character set, paper length, sheet feeder orVoK. The codes sent to signal the end ot a line ot text, and more. My advice is 'don't fiddle'. Try out the printer and. It it doesn't do what you think it should, then refer 10 the manual (or your dealer, or the printer manufacturer's help tote) to tathom out the necessary changes Several ol Ihe printers we've reviewed don't have DIP switches -1 regard that as a great step forward 2 EMULATION IS THE SINCEREST FORM OF FLATTERY One ot the best things about your
particular printer is that it can translorm itself into another make... The major printer manufacturers (Carton, HP, IBM, Epson! Have set standards that others Mow. If you read thal a primer has 'Epson emulation' it doesn’t mean that its physical design is based on an Epson model (though it may be): it relers to it being able to receive and understand the language a couple of considerations... that is sent to an Epson primer.
When a word processor is sending a tile to your primer it has to send not only the characters of Ihe text, but also other special sequences of characters which tell the pnnter how it should be primed It's by sending these sequences (known as control codes) that such things as switching bold or italics on and off, or changing to a different type size are done. You sometimes see these codes referred to as Escape’ codes - 'Escape' being one special character which often comes first to tell the primer that what tollows is a command rather than something to be printed.
It would be too simple if there were one standard set of codes. An Epson primer (or one that uses Epson emulation) will use different codes from an HP printer to do the same thing, WHEREAS an IBM will use something else again.
Fortunately, not every printer manufacturer has invented their own code system: most use or modify standards set by the big lour. Even so, it can he difficult to match your software to your primer.
Your word processor, graphics or DTP program will come with a selection ot pnnter drivers. You have to select one which will match your printer. The driver is an additional piece ot software that translates what the program warts the primer to do (fom changes, etc) into codes that the pnnter can act on Word processor primer drivers are usually text files which you can modify yourself; the necessary codes will he tound in the reference or programming section ol the pnnter manual. Editing printer drivers is not tor the fainthearted, but vrith trial, error and time it should be possible to get
any printer working with any program.
The drivers tor graphics or DTP programs (which send data to the printer about the position ol each dot on the page! Are almost always binary tiles - incomprehensible to the human eye. They can only be changed by the programmer, but it you are having problems, or think that your primer isn’t performing as it should, ring the software company.
3 EXPANDING YOUR PRINTER Here's how to get into some really advanced priming All ol toe printers we've looked at, as the various tables have shown, have a variety of optional extras - a sheef feeder being one of Ihe most useful of these. I certainly prefer a sheel feeder and if you're using the printer tor business then the sheet feeder Is an absolute must.
There are several things you can do if you don't like the internal fonts on your primer, or warn a special typeface. The simplest, but nol the cheapest, ophon Is to buy a plug-in fom card or cartridge. Most cards have several additional typefaces which you can use either by changing sethngs on Ihe primer or by sending commands Irom your word processor.
The two problems here are that your word processor may cancel fom changes you make on Ihe primer’s control panel, and it may not have the special pnnter drivers to let you change fonts from within the program. Make sure that you will be able to use them tully before buying what could be a tairty expensive white elephant.
A cheaper way is to download rants to your pnnter. Fontswtch is the best known program tor doing ttiis on the Amiga. The additional loots are stored on disk and the program lets you send one from there to be stored in the printer’s memory and used instead ot the usual printer tom. The advantage of this system is that Fontswitch s an inexpensive utility and the range of public domain fonts that you can use is large, cheap and constantly growing.
You’ll have noticed that many primers have optional memory expansion cards There are two reasons why you might want to get one: to increase the available room for downloading tonts and lo enlarge the prim butter size. When data is sent fo the printer if fills up the punter's memory area (known as the butter); as printing proceeds the memory gradually clears, leaving room lor more data to come from the computer. With a large memory buffer in your pnnter, your computer will be able to finish sending the data long before the pnnter has had time to prim it. You will be able to get on with
something else and the pnnter will go on happily churning out the contents of toe buffer til the job is done.
Although a big buffer will tree up your computer more quickly when printing text, it will have no effect when priming graphics or DTP work because the volume ol data to he sent is so enormous You would need a buffer of several megabytes to make a difference here.
Don’t rash to buy more printer memory just because it's there, though. Many word processors can use an area ol the computer's memory as a buffer, and there are accessories which will let you do this it your WP doesn't. This will save you from any unnecessary expenditure. All that remains now is to wish you luck. .
Steve Keen takes another exhaustive look at the latest PD releases and sorts the wheat from the chaff. If it isn't reviewed here, then it's not worth buying... The latest issue ot LSD's disk-based magazine was released earlier this year As usual, the mag brings together a host ol different topics and discussion points, from an interview with Team 17's Alister Brimble. To views on piracy, a cluster ot coding tips, science fiction pieces, and just about anything you could imagine There's even articles on phone tapping and the question on all wrestling tans lips - is the sport fixed? A great
couple ol disks which are packed with information and aren't bogged down with computer jargon and boring topics. One ot the best mags I've seen and definitely the most tun.
Dlek no: 1891 ASB Available from: 17 Bit, 1st Floor Oltlcea. 2It Market Street, Wakefield.
WF1 1 DM Price: C1.S0 per disk (Including PAP) Tel: 0924 3669*2 GRAPEVINE ISSUE 9 THINK TWICE puzzle gam* Tlunk Twice is a quality done of an all-but-torgotten board game. Mastermind. The multi-coloured plastic peg porter was originally licensed trom the TV quo series ot the same name, but had absolutely nothing to do with the question and answers format we've all come to know.
Instead, it involved two players, one ol whom had to place a series ot coloured pegs behind a screen, and the other guessing their order. It was basically a game ol tnal and error, but It was still fairly addictive The games came in a number ol different sizes, including a pocket version to take on trains which was more ol a contribution to the game’s success than anything else. The big advantage ol this computer version is that you can play on your own. The rules are identical and It still knocks the spots off most other puzzle games Michael Haibich and Diethard Pabel. The programmers, have
recreated the board in all its original detail, to add a touch ol nostalgia tor those old enough to remember it Although the tormat PART 2 animation Definitely not intended tor those with a nervous disposition comes this collection ot digitised animations taken from the Friday The 13th films. The excerpts are spread over the whole of Jason's career (the series' psychotic star), and not |ust from the second extravaganza as the tide suggests. Each Hick runs tor a tew seconds before looping and are guaranteed to make you squirm. The digitised sequences are superb and, rather than showing
Jason's victims, they depict the loony getting his comeuppance.
Dlek no: 1881 AAB Available trom: 17 Bit. Tat Floor Officea. 2 8 Market Street. Wakefield, WF1 1DH Price: C1.50 per dick (Including PAP) Tel: 0924 366992 PUBLIC DOMAIN?
Trw toihrtrt sv»Utie lor io»r Air«*a - otefl n gccfl as. 4 H Ml btfltr than a 01 ol Wl- nci Cmnnraal iwogrimj For »« pntt ol a am ami a litDo money lo cortr siscn things as X postage and packing yon can take your pick from a slack of The origins ol Public Doraan go back lo the early days of com paling when groups of enthusiasts mould gel together and create original programs ol their own These they mould distribute freely between triends lo gamer recognition lor their coding skills nowadays the PC scene has grown into a thnwng industry wilh countless PD libraries semeg an ever growing
number ol enthusiasts Standards am rising ail the lime PD Scent is here lo SANITY: YESTERDAY music demo Here's one of the best-presented music demos we’ve ever turfed out ol the post bag The intro is worth getting the disk lor alone.
There are six tracks on the disk which are selected by rotating a spinning stone column. The titles ol the tracks are written on the column’s sides, and you must keep turning it until the desired track comes up. It then scrolls forwards and loads almost Instantaneously. By moving the joystick, information about the source ol all the samples used in the tracks Is displayed as the songs play The quality ot the samples is excellenl and very professionally pul together, but the selection ot tunes could have been a lot better.
Dlek no: 1692 Available trom: 17 Bit tat Floor Officea. 2 6 Market Street Wakefield. WFI 1DH Price: Ct.50 (Including PSP) Tel: 0924 366982 E-TYPE No it hasn't got anything to do with R-Type, but yes it is a space shoot 'em up. E- Type could quite possibly be the best PD game yet. Written by a cunning Derbyshire lad by the name ol Mat Hall, the game is in the same mould as Asteroids with a touch ol Project X thrown In. Things start oil simply enough with a lew rocks drilling through space, but instead ol having to split the meteorites into pieces belore lacing the next wave you must collect a
host ol bubbles and jewels which lloat randomly between them. These pick-ups provide extra energy which is added to your health bar at the top ol the screen, and when this crosses the entire width ol the play-lield you're warped to the next level. Other levels consist ol different sprites and a collage ol variable-sized asteroids, drones, and spaceships. Just to make things even more lun, a second type ol bubble - engraved with a •P’ - provides lour power-ups including extra lives, shields, and two separate weapons. These don’t last lorever, though, and can run out at the most inopportune
times. Extremely addictive and especially well presented, I recommend that you buy it now so you can register lor Mat's other games and possibly an upgraded version ol this.
Disk no: 947 available Irom: Battle Axe 12S Kingswood, Thorpe Marriott, Norwich, NR8 6UW Price: C1.2S (including P&P) Tel: 0603 261060 game Upon loading. Battle Cars looked a promising little game.
Colourtul presentation, plenty ot options, and good, effective-looking sprites. The game makes no apologies for being a Supercars rip-off. And looks identical in places Taking control of a single racing car, you are awarded money for every race you win. This can then be spent on turbo chargers, weapons, tyres, power-steering or armour-plating as you see tit. There’s no prize for second place, so every race must be won if you want to get anywhere. I say it looked promising, as once you attempt to play it you realise just how inturiating these games tend to be. Battle Cars suiters trom dodgy
controls and, as a result, it's essential to buy power-steering as you won't get anywhere without it - a real pity as this could have been a fabulous game. The process ol dispatching weapons whilst driving is another pain in the backside, as trying to negotiate the hair pin bends and fend oft the car behind proves impossible. A great deal of practice might make things better, but if your prepared to spend a whole weekend on it you're a better man than me.
Disk no: LP071 Available from: 17 Bit. 1st Floor Offices. 2 8 Market Street, Wakelield, WF11DH Price: El .50 (including P»P| Tel: 0924 365982 I PICK UP A PUZZLE puzzle game It you thought that picture puzzle tans were confined to the bed-ridden or intirm, think again!
Puzzle fans number in their hundreds of thousands and few of us casual pundits can resist placing down a few pieces when passing someone else’s picture. This disk contains five separate pictures to complete over three difficulty levels and include city scapes and African plains. By pressing the mouse button you can change the piece you have I lo place and come back to it later.
Disk no: G75 1+2 Available from: Deltrax 36 Bodelwyddan Avenue, Old Colwyn, Clwyd LL29 9NP Tel: 0492 515981 DOCTOR WHO d o m o A topic worthy of attention, but I’m not sure if this is the best way of displaying it. The Doctor in this case is the Tom Baker model who’s been digitised along with his old side-kick. K9. The disk includes sixteen pictures from the story The Invisible Enemy’, and is accompanied by a truly abysmal tune: Contact Has Been Made: The Invisible Mix’ - the inaudible mix more like! There are some great Tom Baker expressions, though, and the small pictures do stir up
some fond memories of the long-scarfed one’s adventures through time and go some way to proving that he was one of the best Doctors - but when is the series coming back? Until it does, this disk is one for collectors only, I’m afraid.
Disk no: 1788 Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH Price: £1.50 PD SCENE PD SCENE COPPER Copper is yet another version of Breakout. All the features are here: multiple balls, multiple brick busters, speed ups and others. The bricks all have their own sounds when hit and a graphic equaliser beats along to the sound as the ball ricochets off the different coloured surfaces. The bat’s ball detection is a bit suspect, but if you haven’t already got a version of this classic then why not add this one to your collection'’ Disk no: 1907 Available from: 17
Bit, 1st Floor Offices.
2 8 Market Street. Wakefield, WF1 1DH Price: £1.50 (including P&P) Tel: 0924 366982 THE HISTORY OF AMY slide show Someone in their infinite wisdom has decided to produce a slideshow of Eric Schwartz’s Amy the Squirrel. I say ’someone', because I can’t believe that Eric himself would put out such a disappointing demo after the reams of classic animations he’s released to date. The disk is presented as a sort of retrospective with various bits of fictitious information on how the forest dweller started out in ‘The Business’. A kind of ‘This is your life’ affair is the best way to describe it
with assorted tales of the squirrel’s career. Gasp as you hear of Amy’s alleged relations with Walt Disney and Tex Avery. Snarl as she is passed over by Warner Brothers for Daffy Duck. Swoon as her bit- parts for Hannah Barberra draw her to the attention of the big producers and eventual stardom.
Come on Eric, please tell me you didn't do this and that it’s all a publicity stunt for your next feature. This is dull, dull, dull! Only worth getting if you’ve got a thing about semi-domesticated rodents with curvaceous bodies!
Disk no: 1905 Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH Price: £1.50 (including P&P) Tel: 0924 366982 § A o PURITY TEST entertainment Quite a new thing to see over here on the British PD scene. Purity Test unashamedly wreaks of Americanism and is in fact a computer questionnaire based on the nocturnal and daylight habits of consenting adults. The disk covers eleven topics such as Platonic Relationships and Style, of which you pick the ones you wish to be quizzed about.
Then, after facing a barrage of about twenty-five questions, the computer gives you a standard chipgenerated verdict, from a library of many, on your performance. All good fun, but some of the questions are pretty hairy and a lot of them are way past the mark. If you're easily offended, we suggest you stay well clear of this one as it's strictly for borad- minded adults only. Those without scruples will Find it a hoot! It's certainly a fave in the CU offices.
Disk no: 1901 Available from: 17 Bit, 1st Floor Offices. 2 8 Market Street, Wakefield. WF1 1DH Price: £1.50 (Including P&P) Tel: 0924 366982 PLEASE NOTE: Some releases come on more than one disk so please note the exact cost of each program before sending oft any cheques or postal orders.
PD TOP TEN A-Animation S-Sound U-Utility G- Game M-Miscellaneous S-Slideshow 1 E-Type G 2 A Day At The Beach A 3 Copper G A Icon Maker U S Think Twice G 6 Microbes a 7 Sweet Res reng e A 8 Guess Who? G 9 Escape G 10 Lemmingoids G CompileC by CU Amga ESCAPE arc a do game Escape is an incredibly addiclive game that requires a subtle combination of quick thinking, puzzle solving and dexterity. Each stage necessitates pacing your way around a tiled playing area hovering in space. Each level requires you to open sliding doors that lead to the next exit by standing on selected tiles. Take care
though, as most tiles are cracked and if you loiter too long you’ll fall through and be lost in the void. Every round is against the clock which makes for some frantic game-play and rash moves that’ll make you keep coming back for more. On some levels a giant metallic ball blocks your path as it rolls Indiana Jones-style through the corndors. Classic stuff.
Disk no: 2236 Available from: Crazy Joe’s. 145 Effingham Street. Rotherham, S65 1BL Tel: 0709 829286 FAMOUS UHIT1ES warns lorto under 1« okfs CUT, TICK & POST.....CUT, TICK & POST IT VH TON TANK SIMULATOR A progran tool mOate 00 Vnudty leasing 0 “IIWORD IMBOHT A AMKM SPELL CcMcVa Nr 9.000 words A rrvxe words con be odded 0 V41 OPARfT AM Conalns kxxH d p« lures lor you teies* around weh loads Wo you* Dport 0 V«B TV A VWO OtAPHKS IB) t-ixieod VA*» ¦ckgroLrtjsawralayou’.tdeoproducBoo* fcnnt types 4 graptoc PmL k»M on *( «V»* A ports A down toe xraen. A Much Itot ¦r vba vwo production a som dsts
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Englands loveliest Old Towns EXCLUSIVE TIIE AMIGA TUTOR VIDEO A« *¦ S,.*™ Prog Owb------OS' .14995 CM 11499 For new and not so new Amiga users - shows in dear graphic detail all you need to know to become profident in using the Amiga.
Subjects covered include: v i 1 .
* Setting Up and Connections vWmAJ ,
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tair .i’h. Amiga' AMIGA FORMAT, January 1991.
"Excellent vn[V answer to many tncky problems. . I found the video excellent. May even teach an old dog a trw new tricks... Certainly for anyone taking their first Amiga steps it's well worth the .l'kir* prve If only mu-ha thing was available in mv formative years'' AMIGA COMPIFTISG. F+nmrf 1991 ...174 99 .1*999 .116999 Wont worth vl.l m«ti Uipu .. Scab 500--------------------- Sub «N«*| 15Mb Ram a Hard Drive.
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MUSIC ? DEMOS ? GAMES ? UTILITIES ? AMOS Software 90P Full Catalogue Disk £1
* p.r 4Uk '"0 |2) 2 Disks - Most disks 500+ 600 compatible -
Disks exchanged in case o( difficulties.
C MUSIC ) ( DEMOS ) ( GAMES ) ( UTILITIES ) (STOP PRISSi) 274 Erasure Breath Of Life 290 Clip - Art 308 Epic Gome Demo 322 Kylie * Finer Feelings 318 Amiopofy 342 Election '92 Demo 344 Stockmorket Gome 347 Illumination Music 348 Sensible Soft Fun Disk 354 Med V3.20 349 Workaholic 350 Sid V2.0 357 Global Trash 358 Dippy 8 Gomes 100 Digital Concert Six 108 Piranhas Comedy 111 Drip - Fantastic 120 Rock SMU5 - Music 116 PSB'S 2 - 0 Remix 113 Budbroin One (2) 129 Lemmings Demo 132 Samples Disk 123 Drognet 12'Mix 122 Budbroin Two 149 Fruity Duo!
145 Med V300 - Excellent 175 Kylie 6 Min Mix (2) 127 Saddams Revenge 151 Blues House (2) 153 Grofix 2 Rip - R 178 808 Stole Mixes 133 Kylie Megodemo 158 Train Set - Brill 157 Samples Editor 189 Equalizer Theme 138 Crusaders Tobias (2) 159 Drive IFF - Good 160 Amibase V3.76 199 Crocketts Theme 140 Horn Pictures - Good 167 Blizzord 176 Demo Maker (Not RSI) 203 3 AM Eternal (KLF) 155 Intros * Demos + Gome 190 Wimbledon Tennis 191 Fish 297 Utilities 204 S T Modules Disk 165 Star Trek Animation 195 Star Trek - Next Gen 202 Gomes Music Creator 244 Somuri Pizza Cots 177 Robot op 2 Ham Pics 197
Properly Market 205 C- light 245 Utah Saints Dub Mix 182 Neighbours '90 Demo 206 Lome St Invaders 209 Slideshow Const Kit 255 Depeche Mode Mixes 185 24 Jasper Corott Gold 210 Eight Games Disk 216 Typing Tutor V2.0 258 LSD 46min Megamix 188 Pete + Dud (xxx) (2) 211 Neon Great Games 221 Spectrum 48k Emulator 265 Opus 3 - Its A Fine Day 198 Madonna Animations 213 Cludo Monopoly 222 CBM 64 Emulator 266 PSB'S • Was It Worth It 251 Review ol 1991 (2) 232 Back To Earth 235 B - Base 11 247 Liza Minelli Mix 292 Stealthy Two Animtfion 238 Assosins 'R' Bock 246 Text Engine Word Pro 281 Justify My Love
Mix 293 Innovation - Anarchy 269 Harlequin Game Demo 264 D Copy New Version Cheques payable tot NEON SOFTWARE 1 06 BORPES1EY ROAD, MORPEN, SURREY, SM45LT QUOTE | CU AMIGA PD SCENE DECAY d » an o Decay revive old memories ot the all-girt dancing group, Pan's People (ask your Dad!), with their latest musical demo. The 70’s dancing group wowed males and lemales alike with their risky dance routines and pelvic action on Top Ot The Pops. The intro in question here features two digitised girts performing a dance not unlike the Beginning sequence for Tales Of The Unexpecled. Mountains of text
scroll over the top of the two as they wiggle their boots oft in accompaniment to a cartoon worm that crawls across the top ot the screen The digitisation is incredibly smooth and although the girts are very pixilated and bleach white, it is extremely eltective. It's a shame the unnecessary text is so boring.
Disk no: H695 Available Irom: NBS132 Gunville Road, Newport. Isle ol Wight, PO30 5LH Price: £1.75 (including PSP) Tel: 0983 529594 SWEET REVENGE animation There’s a new animation crew on the scene and they could be all set to steal the crown from its longtime holder Eric Schwartz. Decay, under the leadership of graphics master Game Over, have turned their hand towards producing some full motion animations off cartoon standards.
The mini epic features those two arch enemies of the desert Road Runner and Wile E, Coyote. The plot purposely features a storyline that we’re never likely to see, but one that every Runner fan secretly longs for - Wile. E actually catching the Road Runner. After spotting the Road Runner’s trail of dust in the distance, Wile. E climbs down from his perch and blasts the bird to bits and drops him off a cliff. The graphics are nothing short of incredible.
They are complete in every detail right down to the Loonie Tunes camera angles used in the cartoons and the plain, washed out, minimalistic detail of their environment. They have even recreated the Merry Melodies theme tune to put the icing on the cake!
Much, much more please!
Disk no: P064 Available from: NBS 132 Gunville Road, Newport, Isle of Wight, P030 5LH Price : C1.75 (including PAP) Tel: 0983 529594 GUESS WHO?
Game You’ll have more fun with this game than just about anything else you’ll play this month. If the old grey matter is beginning to get dull, pick up a copy of Guess Who and revive it. Written in AMOS, the gameplay consists of an amalgamation of hangman and a covered picture board, obscured by a senes of squares. The more words you can get right in the hangman game the more squares you can reveal of the picture. When you think you've got the name of the famous personality, you enter their initials and wait for the result Every time you get it wrong you lose a life. There are lots of
famous faces in memory and the game is a lot harder than it sounds, so it’ll take hours of playing time before the disk is made redundant.
Disk no: LPD84 Available from: A.B.O.T.S. 8 Thorold STAR TREKsTHE BEST OF BOTH WORLDS
• ampUd slide show The Best Ot Both Worlds is the climactic last
episode ot The New Generation's third series. The program was
a TV special commemorating the end ot the series, and resulted
in Captain Picard being taken over by an alien life force - the
Borg ill remember correctly. Selected voice samples have been
lifted trom the show to tell the tale ot how it all happened,
along with lots ot black and white pictures and excellent
sounds. Just as US tans had to wait months before they
discovered the crew’s late, so do we with this demo. The first
part culminates wdh the captain announcing he's become a Boig.
If you want to know whal happens youll have to wad tor the next
disk's release, unless you've seen the program already!
Disk no: S566 S S567 Available trom: NOS 132 Gunville Road. Newport. Isle (0 Wight. P030 5LH Price: £1.75 per disk (including PSP) Tel: 0983 529594 Terminator demos have been surprisingly thin on the ground. We had the expected Amie-related disks to be com- I ing into the office by the I boxload, but the slide shows, | samples and animabons have not been as totlhcoming. This demo takes the torm ot an advert lor the T800 A mixture ot accurate sounds and slightly primdive graphics show the metallic assassins stalking a rebel tighter through a post apocalyptic waste land ot the future. The scene
then switches to a Hunter Killer depositing | Amie outside a mountain base where he comes tace to face with an ED209 ttrom Robocop!) We don't see what happens next, but you are rewarded tor your patience with one ot Amie s now famous one liners.
Disk no: Terminator 3 Available Irom: STC 20 Holmslde. Sunderland. SRI 3JETel: 091 565 2506 Prtca: El .25 (including £0.50 PSP) ri VIRUS WARNING!!!
UTILITIES Unlortunatel* I have to start this month's column Dn a sad note, by wanting you about a new. And unpleasant
• inis which threatens to spoil your day it contracted.
Apparently Fred Fish disk »622 contains a game called Challenger, which was written in Germany, and has since appeared on numerous other PO disks. Its author has reputedly seen lit to embed a Trojan time bomb virus in the midst ot the game code, and it will transfer itself to any unprotected disks at every opportunity. This virus will become active on July 24th each year, and it's said to lock up the machine, preventing all input tor 24 hours. Although the virus is not too had for floppy disk users as they can easily avoid booting any intected disks on that day. It's potentially lethal to
hard drive owners, whose computers wilt become inaccessible tor that period ot time.
The British Virus Research Group tell me that you can obtain hunter killer programs, or lurther information. Trom them it you suspect that your computer may have become infected. Call them on 0942 895320.
POWER LOGO Amidst the fervour ot the 1980s home and school computer revolution, one program repeatedly cropped up as being among the best teaching aids for children.
The program was Logo, and it let kids practice simple programming techniques by directing the movements ol a remote-controlled turtle which drew ptclures as it scuttled around on the floor. Since then, the program has evolved to show the turtle's movements onscreen, and it s appeared in numerous formats, including a commercial Amiga release called AmigaLogo Astute PD users can now buy an advanced implementation called Power Logo, tor only a couple ol pounds, thanks to Ed Lib software Logo was originally developed by Seymour Pappatt al the Massachusetts Institute of Technology (MIT) as a
teaching aid lor Lisp, a powerful language used lor prob- m lem solving, and creating artificial intelligence.
The end result was a fully fledged list- oriented language that could be used lor purposes as diverse as applications and games programming and the generation ol complex graphics. Power Logo teels quite similar to Basic, but is free ot many of its constraints. For example, betore you start writing the main body ol a program in Basic, a whole set ot variables must be defined, ranging from the size ol arrays, to the numeric protocols to be used. Logo doesn't require any such lengthy start up procedures, and thus it’s much friendlier lo use.
Power Logo is essentially a processing engine; feed it a text file containing your program, and it will interpret and act upon the instructions therein. Text files can be created on any text editor. Unlike ordinary versions of Logo, Power Logo is actually a hybrid between Lisp and Logo, ottering all ol the commands Sheriff Mat Broomfield rides out to the PD coral and rounds up all the latest, plumpest and tastiest utilities this side of the Mississippi.
Associated with the latter language, and incorporating some ol the more powerful functions of Lisp. For example, it can handle nested procedures, and these procedures can even call and refer to themselves. In graphics mode, Power Logo can also manipulate multiple cursors (turtles), and these can be used to create recursive images which are the forerunners to fractals The program also has commands that let you set up an intuition environment to create menu operated programs that take tul advantage ot the Amiga's complex architecture. Power Logo is a fascinating alternative to Basic, and is
much less idiosyncratic to use. It operates on two levels: as a stand alone programming language that bridges the gap between Lisp and Basic, and as a graphical tool akin to some fractal generators. Well worth a look.
PAGESTREAM FONTS Font* If there’s one thing that’s guaranteed to interest an Amiga desktop publisher, it's the prospect of acquiring additional fonts for his or her system. In this area, Pagestream users are particularly fortunate as it supports standard Adobe type 1 outline scalable fonts, of which there are plenty available via the Public Domain.
The most impressive selection to date has just been released by Goldstar Computers, and comprises ten disks of new Pagestream type fonts. Each is supplied with an outline description, metric spacing keming file and a postscript printer file for output to laser printers. The fonts can be incorporated in your resident font list via the Pagestream Font Manager, which will perform all the necessary conversions, and add them to your existing fonts directory.
Professional Page users will also be pleased to leam that version 3.0 also supports Adobe fonts, which can be imported via Gold Disk's own font manager. Better still, once converted, the fonts can also be used with any Workbench 2 application which supports scalable fonts via the fountain program.
These include Deluxe Paint 4.1 and a soon-to- be-released word processor, Final Copy. The Goldstar fonts come in a mixed batch ranging from average to excellent. The number of fonts on each disk varies, but they average about ten different types each. There are ten disks in the set, but they can be ordered individually. A great selection of fonts for the serious DTP enthusiast.
PDUTILITIES LAST WILL AND TESTAMENT Will Moksr Its a sombre thought, but eventuaky we al die - almost certainly leaving loved ones behind Although you may not be ab le to ease their grief, you can at least reduce the amount d work that they must do to put your aflarrs and estate n order. Probably the most effective way of doing this is to leave a wil, but hiring a professional can be an expensive busness.
This gloomy, but invaluable program enables you lo create your own, regardless of your personal circumstances. It’s been ported over to the D Amiga Irom the PC . And includes eighteen ditferent wills to cater for most r requirements. It's been written by an American lawyer who has dealt in this area for many years, so you can be quite confident about the valkfty of the documents To ensure your peace of mind, the program also includes information on how to tailor each document lo your own country or state. There's also comprehensive instructions on how lo make each one completely legal and
bindkig.
The wills are afl stored as text Hes wflh labeled blanks to irxflcate where you should add personal detais. Etc Inevitably, some ol the documerts don't make for l it reading, but considering the potential saving n senator's lees, it's worth the eltort The (*sk also includes details about how to add specific dauses. And warns you about potential areas ol legal contention A text edhor is also included so that you can start work immediately A thoroughly depressing program, which w* become more and more valuable the older you gel Not one for the kids, but parents especialy should take note: do
you want to take the chance that your kids will be able to guess your last wishes?
DISKID: Last Will PRICE: Cl.75 Including PSP.
AVAILABLE FROM: Start Computer Syxteme, 20 Holmelde, Sunderland. SRI 3JE TELEPHONE : 091 565 2506 STRUCTURED CUP ART clips DEAF LAB 1.7 mL - m Sign Program TESSELATOR Graphics Tool As MC Eschar demonstrated so wei. Tessetattons can ba lun - lhay'ra also part ol tie national curriculum.
What s a tesseiatior'’ Wei. It's bascafly any two- (Smensronal shape that can be nlertocked with dupkcates ol itsefl so that there are no spaces between tiem The sxnplest example is a square lay lots oI them side by side and on top ol each other, and they will completely cover any flat surface.
The study and creation ol tesselations can teach you a lot about the properties ol surfaces and polygons. As well as a number of more abstract scientific principles Before you can start using the program, you're asked to specify the size and number ol tiles to be used in your picture, as well as their orientation The tiles will contain the image to be tesselated. And they can be positioned in every conceivable way.
Rangng Irom horizontal and vertical rows, to dagonal patterns Having selected the orientation ol the ties, you can begn creating your piece de resistance A small selection ol Opanestyte drawing tools are provided, irdudng freehand, me. Circle and what is irxtxb edty the strangest f* mode I've ever seen It achieves the same end results as any standard fill mode, but the way it goes about actualy f»ng an area is unorthodox to say the least1 It seems to consists ol drawing a series ol interlinked rectangular spirals, which are repeated at different positions until the entire area is filled.
Although you're provided with a palette of 32 colours, these can be changed according to your preference. In normal drawing mode, only half ol these colours are accessible, but there is a mode whereby you can til alternating Wes with primary and secondary colours simuflaneously An additional reference palette e provided so that you can see which secondary colours are used wifli when primaries DISKID: BC136 PRICE: £2.10 including PAP AVAILABLE FROM: Ed Lib. 7 Samplord Brett Lane, Willlton, Somerset TA4 4JT TELEPHONE 0984 3 2320 The ability to communicate with each others one ol the most
tundamental requirements lor building personal rela- txonsfvos For deal people, tbs bass requrement is hampered by the hearing community's ignorance. And sometimes by their own haid-to-undersund speech Srgn language s one way ol lowering I* communication bameisto integrate deaf people In fls simplest tam. consists ol a number ol hand shapes and movements representing different letters ol the alpnabel If you have deaf acquaintances or relatives who can read sign language. Bus will aid communication Deaf Lib s easy to use. And s mastered in a matter of minutes. Type a teller, and the
appropriate hand sign appears on the screen - simple! The program can be used lo communicate with a deal person who can't read words or lip-read It can also be used as a teaching aid. Either tor deal people who've never leamt to sign or lor those who wish to communicate with deaf people The hand signs are very dear , and have been designed by a professional artist I would just oiler one wxd ol caution: you should check that foreign signs mean Ihe same flung, as there are sometimes duiechc differences from one place fo another A thoroughly wortnwhXe program DISH ID FF494 PRICE: £1 75, acUng
PIP AVAILABLE FROM: Sm* [nMi Eta Bam CM »RMnMl.M RM.W MUST TELEPHONE 0903 850378 VIRUS FREE PD For the very best in Amiga Public Domain Software (Dept CU) 31 Faringdon Rd, Swindon Wiltshire SN1 5AR. England.
Tel: 0793 512321 512073 Fax: 0793 512075 GAMES'!
• 2*57 ASSASSMS GAMES 17
• 2*56 ASSASSNS GAMES *6
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NORRIS TRUCK'N ON 2 ( TRON 2000 V PHASE WILLIES WATER WORKS
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• 2031 LAZERZCKE 2 Fteyer Mim *
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• 2069 XP.I. Euaiir* Traa don*
• 2091 AMAZING GAMES' GMCaMcaon
• 2C92 AMAZ-VGGAMES.' VW*aJ
• 2101 GOUXXEY NM dW9a *T
- 2182 EXCALABUR Eaate* ShooTem i*
• 2161 GAICS GALORE I BN** Mote*
• 2162 GAICS GALORE 9 UMI4 COUtAAO
• 1760 POM PCM GfM Beech Head Ox*
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• 1740 BATTLE F0«* SpeOgcamteBr
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• 856 XENON M RlpofiVXmaW 0509 PARADRlOO GmM 0630 OUZ MASTER
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* R£LC
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• 22*6 INSANITY TOOLS S«artia 8SSW h, AMIGA PLUS Tracker
Collection Pack indudas: Startrekker v1.3 2 High quality Sample
disks and a collection of modules.
All for only £4 00 GAMES GALORE VOLUME 1-10 Around 100 Games for only £10.00 That's only 10p each CUP-ART Hundreds of subjects including: People. Places. Cars. Animals, Xmas, Parlies. Food, etc All files are standard IFF pictures When ordering just ask for the subject required THE SUPER KILLERS The Essential Virus Killer Collection Includes BOOTX v4 45 S VIRUS CHECKER v6.03 Save your Software Collection for lhe price of a PD Disk.
PC TASK V1.04 Great new Shareware PC Emulator that runs PC software on the Amiga.
MED V3.2 Terrific new version of one of the most powerful sequencers available STARTREKKER V1.2 Just released a version of Soundtracker that works on the Amiga Plus SYS INFO V2.69 Very handy utility which gives you information on your machines chipset etc. VIRUS CHECKERV6.03 One of the most powerful Virus Kilers available, it can delect over 150 Nasty Viruses.
POWER PLAYER V2.1 Can play ANY Tracker module NCOMM V2.0 Just release Version 2 of (he besl communication package available.
DCOPY 2 Very powerful (4sk copier, features numerous copy modes including Deep Scan Nibble.
BOOT X V4.45 Latest version of the best virus killer available, can detect and kill hundred.
TEXT ENGINE V3.0 Very easy to use Wordprocessor, includes spell checker etc PROTRACKER V2.0 This is the very latest version ot Proflesional Tracker. Veiy Suck!
FREE COPY V1.4 With this greai disk copier you can remove password protection from loads ol games £3.00 2-5 PD Disks. £2.00 1 Single Disk.
6-10 PD Disks.
21-99 PD Disks.
D«»a Vu Softwara BAD BOYZ Licenceware FISH Disks ... £1.75 11-20 PD Disks. £1.50 £1.25 100+PD Disks. £1.00 .£3 50 * = A500*Com«*ble r-s fin A no*e » all A5O0* owners, some ¦ disks contain more (fan one £10° .....£2-00 are guarantood lo Ko&mpaUMe OROERING DETAILS Orders can be (Meed either Biroogh the poet wtdi payment being made by Cheque. PoMal Order, or Credit Card. Payable to VKUS FREE PD You can ateo f»hona or fax your order lo us. GMng your credit card details elc PD PRICES PER DISK Our Phone lines are open 9 30am - 5.30pm Monday to Saturday Mo Answer
Phone Most orders are despatched within 24 hoias. By first class post Postage •* rxtuded on el UK orders Oversees* orders Please add 2Sp per Me ordered PDUTILITIES ROM SWITCHERS DIY hardware proiact It you're feeling exceptionally adventurous, and have a degree of soldering competence, you may be tempted to try the DIY project contained on this disk.
As the title suggests, it gives you complete instructions on how to construct your own Kickstart switching board, allowing you to enjoy the advantages ot a 2.0 operating system, whilst retaining 1.3 compatibility.
Complex schematics are provided in the form ot IFF screens, but unless you have access to a printer, forget it. I’m reliably informed that the project does work, although its authors go to great pains to disclaim any responsibility it you accidentally blow your computer up.
Instructions are given in clear language, but when it gets down to the technical nitty gritty, the language used ceases to be English and becomes some very technical variation tnat's littered with phrases like logical nor- gates' and variable capacity quad-gates'.
If you understand wbat either ot those phrases mean, why not give it a look. If. Like me, you're still scratching your head, best stick to the Meccano!
Disk No: F587. Available tram: PO City, 119 Ballards Walk. Basildon. Essex Price: El.50 Inc P&P. Tel: 0268 412845 THE NEW SUPERKILLERS Update The Amiga world is awash with viruses, ail ot which are only to happy to sink the unsuspecting user. Fortunately, there's a network ot public-spirited souls throughout the world who are only too happy to help you rise above the danger. They're called Safe Hex International, and they comprise 250 members, all ol whom are ever vigilant for Ihe threat posed by viruses. Many ol them are programmer s, and as a result they are able lo release effect new
virus killers on a regular Oasis.
This disk contains eight killers, which between them can track and kill 232 different viruses. Perhaps the best ol the killers is called Boot-X 114.49. II recognises viruses by way ol a brain file which is automatically loaded wilh the main program, or can be loaded individually. This means lhal as new viruses are discovered, you only need lo update Ihe brain file lo remain right up lo dale Boot-X is capable of finding all ot the main types, ranging Irom boot-block, file and disk validator viruses lo worms and other hard drive killers. Everything is controlled via five comprehensive menus, and
there are even options to try and repair damaged disks. An essential purchase.
Oisk ID: New Superklllere. Available Irom: Goldstar Computers Ltd, PO Box 2. Tyldesley. Manchester. M29 7BN.
Price: 11.71) tec PSP. Tel: 0942 895320
* *. * *. * *.
• ' • * • 4 kwi m Ki'jti rw rt m « * .i» rvm*ta an *«a hwtm
PICTURESQUE POWERBASE 2.10 Dotab Screen Sk sprite design k ii
,'.13 De]a Vu software have acted as a magnet tor AMOS
programmers, and have steadily accumulated a variety ol the
very best programs the language can produce. PowerBase is no
exception, and is probably the finest example ot business soft
ware to date, and out-performs many full-priced database
systems.
The program is a fully leatured database which supports all the usual data formats - text, numeric.
IFF, etc - and allows the user to access them via vldeo-style controls. These controls have become almost a standard feature ot such programs since its introduction in Superbase, the leading Amiga database. However, tew programs have managed to Implement the system quite as well as PowerBase, as it allows a great deal ot control without the user ever touching the keyboard.
The program is designed to run on a 1Mb Amiga, and its author claims that this will permit you to store up to 10.000 records, each of which may contain as many as twenty fields. Unfortunately. Ihe field lengths are not dynamic, so you'll need to work out the maximum entry size tor each one before you start. You can set up unlimited forms so that information is presented according to your exact requirements in any given circumstance. These forms will aftect both the page layout and the printed results.
You can also add three different types ot password protection, setting variable levels acgess tor different users. As the program uses all available memory, all tiles are stored in RAM while you're working.
This is a bit ot a double-edged sword as although it makes things much taster, it also means that your database could exceed the amount ot available memory, especially it you only have 1 Mb.
PonerBase is incredibly easy to use. And there are tons ot additional options to make things even simpler. It's not the ultimate database, but it's one ot the best to appear on the PD circuits Disk No:LPD 77. Available Irom 17 Bit Software, tat Floor Otticea, 2 8 Market Street, Wakefield. Weat Yorkshire, WF1 1DH. Price: £4.00 Inc PSP.
It’s rare to encounter a decent art package via the Public Domain, and rarer still to find one which boasts features which even Dpaint doesn't have. That's exactly what Picturesque can claim! This is ironic, as the program's self-effacing author clearly states that he’s not trying to compete with EA's long established package.
Hell SUM Wllllly Sr The program has been written using AMOS, and is a fine example of what can be created If enough effort is invested into a project. It has most of the usual tools - freehand draw, fill, rectangle, cut and paste, air brush, circle, etc - but it's in the area of unusual tools that the program picks up a few bonus points. In the first place, the user may specify whether the image being worked up on is to be treated as a screen or a sprite, and if It’s to be a sprite, how large it should be.
JSL There’s also an interesting draw mode called Shade, which is ideal for creating half-tones when working with a limited palette, and is something that one always had to do manually before. This option is so useful that I can’t believe it was never included in Dpaint.
The palette editor features some rather strange options, including a sort mode which arranges the colours according to luminance, and reverse which simply inverts the entire palette.
Both options alter the onscreen colours, but with a bit of thought they could be used to create some interesting (and unexpected!) Results. The author's sense of humour reveals itself in the palette configuration menu which includes the options, Default, Random and Slightly Random. I’ve yet to figure out what Slightly Random does, but it does seem to do something! Additional nice, but not specifically arty, options can be found in the Disk menu, where one has the option to create additional drawers (directories) on the current disk, or find out how much space is available for saves.
Picturesque operates in high or low resolution, and supports up to 64 colours. Although a number of Dpaint options are absent (a text mode for example), the program does have a number of features to commend it, the most notable of which, is its ability to save sprites for later use. It works at a decent speed, although there were two minor bugs, one of which the author points out himself. It’s not going to replace Dpaint, but it's an excellent alternative.
Disk No: U206. Available from: Roberta Smith DTP, 190 Fallodean Way, London, NW11 6JE. Price: £1.30 inc PAP.
Tel: 081 455 1626.
AMIGA EXCLUSIVE CU AMKA
• wwniNMictm Not content with bringing you the complete guide to
the Amiga every month, we also aim to make computing cheaper
for you, too!
How? Simply send your June issue cover disk number 34 featuring GBRoute together with your payment for C49.95 to the address below and you will receive in return the very latest offering from Complex Computers - GBRoutePlus.
As an optional bonus to our readers you can also purchase GBRPIusEdit at the same time as upgarding to GBRoutePlus for an additional C9.95. GBRPIusEdit will allow you to add, delete or modify any amount of roads and places within GBRoutePlus.
Please make payments to Complex Computers and send to: GB UPGRADE OFFER.
2 The Arcade.
Waterlool, Rossendale.
Lancs BB4 9AF WHY BUY GBRoutePlus?
GBRoutePlus tor thi Amiga has keen carefully designed ta assist the motorist ia planning an easy and cost-efficient loursey to almost anywhere la the UK. The program will not only fled routes bet will also cast, time and distance a journey In a matter of seconds, allowing the nser to then print oet a route or graphical map In either black and white or caloar. There are many ether features within the software designed for ease ot ass, many of which allow the near to customise the program to salt the Individual driver.
Fentires include: 10 levels of magnification: Urn support: map scrolling: aver 25 million passible routes; 5 Via options. 3 Avoid places and avoid read: Includes motorways, A roads and ¦ roads: colour palette requester , colour and wireframe map graphics.
Thanks to CU AMIGA, you can now upgrade your GBRoute disk, as featured on our June issue cover disks to the full blown OBRoutePlus3 for only C49.9S fully inclusive. The normal cost of GBRoutePlus Is C79.9S which means a full £30 saving for CU AMIGA readers.
AMIGA FAULTS REPAIRED Quality work done from only £23.50 A500. 1000. 1500, 2000 & A590 also monitors. 1084, Philips For peace of mind, speed & postage charges paid, call for our fixed price offer anywhere in the UK!
Includes free piece of softv arel STAR ASSOC. COMPUTERS Ring Our Engineers on 081-961 5366 4412 RECOMMENDED UPGRADES FITTED!
(Or supplied) AMIGA NEEDS HELP??
Imb-8Mb Mem upgrades Emulators Double sided drives Hard disk drives Shop 10. Bridge Park, Harrow Road, Brentfield, London NW10 ORG DEMOS GAMES PLAYERS READ THIS!!
IF YOU'RE REALLY INTO GAMES THEN YOU’LL WANT TO BE A MEMBER OF JUST GAMES A NEW EXCITING GAMES CLUB FOR ALL COMPUTERS AND CONSOLES !
TERMS AND ItlNDmONN MEMBERSHIP IS AGREED ON CLEARANCE OF FUNDS MEMBERSHIP IS SUBJECT TO TERMS AND CONDTTIONS OF MFMBIRSIIIP _FLU. WRITTEN DETAILS AVAILABLE ON REQUEST.
TO JOIN:* Send your cheque or potul order made payable to 'Just (i«m« lo JuM Gamcv.
The Studio. 83 - 85 Si Jame» Road. 1 umbndgc Wcllv Kent. TNI 2HR Membership UK £6 50 EEC £8.50 World £12 50 PLEASE ADO £ I 00 POSTAGE A PACKING TO ANY GAMES ORDERED. (UK) EAOE. PLEASE ALLOW THE NECESSARY TIME FOR CHEQUE CLEARANCE.
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IV r link Plus Pmlngr World: Please add 40p per disk cu-Fovmaof I HI rVBI H DOMAIN ITANDARin FOE OKTIUELTION AS BNDOESED BV rOMMODOU I K BLUE INTR New features this month include the first part of a massive mouse round-up, which promises to be the most comprehensive look at our electronic furry friends ever pub- m M lished. There's also the first Jj || | 4- j j i j installment of DIY, a regular do-it-yourself feature which, over the coming months, will show you how to install accelerator cards, internal hard- drives, and other such goodies. The second part of our Arexx three-parter
delves further into the Amiga's new programming language, and regulars such as Comms, Education, Q&A, Points of View, Inside Info, and Backchat round off an already full-to- the-brim issue.
148 MOUSE BUYER'S GUIDE Everything you always wanted to know about the humble mouse is explained by Mat Broomfield, as he takes a look at the finest mice money can buy. If you’re thinking of upgrading from your Commodore mouse, this is the place to look.
152 BACKCHAT A bristling three-page letters page features much fierce debate as egos clash and angiy young men let off steam. If you’ve got a burning question or want to get something off your chest (Steve Keen's chest wig, for instance), now’s your chance to tell the world.
156 MUSIC Tony Horgan returns with another instalment of his mightily popular music column. This month he's turned his attention to sample disks and picks the best from an impressive array of contenders. If you’ve always wanted to make sweet music with your Amiga, Tony offers you a short cut to fame and fortune.
160 INSIDE INFO As product placement comes to Amiga games, CU asks where will this new trend end? Rik Haynes takes a look at Microtime Media, the company responsible for placing advertisements in popular computer games and debates the merits of such practices.
163 AREXX Alex Gian continues his look at the new Arexx language and dares to go where Commodore's technical support fears to tread. If you’re a fed up 500Plus owner who wants to get to grips with Arexx, but doesn't know where to begin, here’s the place to start.
168 COMMS Two new boards come under the scrutiny of comms maestro, Dave Bums, as he critically assesses whether they’re worth running up a BT bill for. If you want to find out what these boards have to offer, turn to page 168 now!
170 EDUCATION Mike Gerrard takes a look at Europress’s new ADI educational software, set to rival the popularity of their Fun School series of educational disks. Join us as Mike takes a look behind the scenes at how a piece of software develops and what problems occur when a French program is redesigned for the British market.
172 Q&A If you’re in need of some technical help, Mat Broomfield is here to answer all your Amiga-related problems at the CU Amiga clinic. Read Mat’s helpful advice on anything from printers and accelerator cards, to graphic packages and compatibility problems.
176 DO-IT-YOURSELF This brand new series kicks off with a look at constructing a simple mouse and joystick converter which lets you switch between both devices at the click of a button.
178 POINTS OF VIEW It’s soap box time again and this time it’s the turn of CU Amiga's Editor to rant about the excessively high marks awarded to games software by some elements of the computer press. Read his thoughts on the thorny issue of overmarking and what he thinks can be done about the problem.
Over the past few years. Commodore have upgraded virtually every part of the Amiga, ranging from its disk drives and circuitry, to the colour and shape of its casing. One exception to this extensive redevelopment, though, Is the mouse. As a result the Commodore unit is now starting to resemble a dinosaur in a world of new-age input devices.
Although there is less scope for radical changes in mice than there is in Joysticks, manufacturers still have to consider the same basic things: ergonomics, appearance, reliability, functionality and price.
As with Joysticks, functionality is probably the most important factor: how well does the device work?
Ergonomics comes a very close second, with the feel and shape of a mouse extremely important - especially over long-term use - and this is probably the mam cause for dtesatisfactkm over Commodore’s angular mouse.
Although reliability is not usually a factor which can be assessed when buying a mouse, nothing is more frustrating than losing your favourite mouse because the cable has snapped, or the optics have shorted. Price and appearance bring up the rear, In terms of the factors to be considered when buying a mouse. After all, whafs the point In spending a fiver on something which only lasts a week, or having a fantastic designer appearance, yet is virtually unusable? Let's take a look at some of the available choices... A mouse is one of the most frequently used objects an Amiga owner will need.
Mat Broomfield looks at the variety available to find out which is the big cheese.
0 IHE commodore MOUSE means that they contain a rolling rubber ball, which seems to attract dirt, causing the mouse to falter and stick every so often The first type of mouse features metal rollers, which are likely to last longer than the plastic ones in the second type. They're also considerably easier to clean, although they tend to need It more often Because their shells are so angular, the Commodore mice are not particularly comfortable to use. This is made worse by the thick inflexible cable that constantly gets in the way.
COMMODORE (0628) 770088 £39.99 Love it or hale II (Ihe latter is more likely), every Amiga owner has used a Commodore mouse at one point, making It a good benchmark against which to compare the other devices.
There are two versions available, with no apparent logic defining who gets which with their machine. Both have the same shell shape, and are equally responsive. They also have two buttons, each ot which activates a bubble-type micro-switch. These lack the positive dick of certain types of mcroswrtch. But are reasonably reliable, and respond well, even if they do leel a bit sluggish Both versions are friction driven, which RESPONSIVENESS ERGONOMICS DURABILITY PRICE INNOVATION OVERALL 75% 30% 90% 20% 50% 53% BUYER S GUIDE Q ZYDEC MOUSE ZYDEC (0386) 765500 £16.99 The Zydec mouse has been
designed lo work on both the Amiga and Atari ST, and consequently includes a switch on its underside to toggle between the two modes.
It’s very ergonomic,and tits naturally Into your hand thanks to its sweeping shape. Both buttons are fitted with fast, sensitive microswitches which give a gratifying little click when pressed. A raised lip between the two buttons prevents your fingers from inadvertantly wandering. Also, like the Commodore mouse, it includes a dirt-attracting rubber ball, and a combination of plastic and metal rollers.
It's quite heavy and feels solid, suggesting that it's designed to last, but it makes an irritating jangling noise when lifted from the mouse mat. On the plus side, though, it features a very soft, flexible cable which is not intrusive at all.
A high resolution of 300 dots per inch (DPI) means that you'll need to adjust the speed setting of your preferences, but you’ll get a much smoother, and more responsive ride when using graphics applications, etc. The whole thing is finished off with an excellent split-level casing, making it look like the rodent equivalent ot an XR3I RESPONSIVENESS ERGONOMICS DURABILITY .
PRICE INNOVATION OVERALL 0 LOGIC 3 SPEED MOUSE SPECTRA VIDEO (081) 900 0024 £16.99 At first glance, you could be forgiven for thinking that this mouse was identical to the Zydec mouse in all but name. However, the Logic 3 model doesn’t quite achieve the same high standards as its rival. It has been ergonomically designed, but it's not quite as swept back or low sitting as the Zydec. In fact, both mice use identical lower shells, but the Logic 3 uses a different design for the upper casing.
The buttons use clunky style microswitches, which prove quite responsive. However, open it up, and you'll discover that the microswitch mechanisms are a nightmare example of botchery. Because Spectravideo have chosen to use a different casing section and microswitches to Zydec, the stalks of the buttons don't quite reach the microswitches. To compensate for this, several tiny plastic disks have been lightly glued on top of each other and on to the actual switch head. As a result, these wobble about, and I'm certain that they must significantly reduce its effective life.
It also operates at 300 DPI, is dual format and features a soft cable If it weren't for those micro-switches, 1 would say that this is definitely your best bet in terms of durability.
RESPONSIVENESS ERGONOMICS DURABILITY PRICE INNOVATION OVERALL O SQUIK SPECIAL RESERVE (0279) 600204 £15.99 Against all the odds, this mouse is actually very responsive, and gives smooth control which, if anything, was better than that of the Zydec unit, despite the Squik's slightly lower 290 DPI resolution.
Such is the design of the unit, though, that it feels bulky, and not overly comfortable; the buttons have too much vertical travel, and use clunky switches, and the shell feels and looks cheap and nasty. Aside from these niggling faults, though, other features include a dual-format switch, a rubber ball, and metal rollers. The ball compartment is relatively difficult to open, and the whole thing doesn't feel very durable.
The Squik seems to have been designed with functionality and economy of price foremost in its design criteria, and as such it succeeds, though not very elegantiy.
RESPONSIVENESS 90% ERGONOMICS 60% DURABILITY 50% PRICE 80% INNOVATION 50% OVERALL 66% OFTWARE CITY Unit 4, B.D.C., 21 Temple Street. Wolverhampton. WV2 4AN.
Tel: 0902 25304. Fax : 0902 712751 CALL US ON : 24 HOUR CREDIT CARD HOTLINE 0902 25304 ?
Win; «. Wn.s win; iomi’ii vi ions w ook*’ffi ssrVM"no' ‘*“sr»r~ RcK Dang STJ MouMmal a 40 MAI PACK COMPILATION Turner 2 ST Oao SWTV 4 Hgtmhm KM Soccer 4 Ein*n H imH Soccer Gokfn AxeTsw"£F%Mtt. Soper MMMoO MMtoNrr DCZZV COLLECTION FOOTBALL CRAZY KKMOH2 Wortd Cop. Fmel WhMBe 4 Player Manager C17.50 Kf‘" 3 Nama of Gama Computer Vakia TOTAL w a EEC axrttM add C1 JS, ::s sw 12 S25ac= 3 155r- ».
BUYER S GUIDE nc POWER MOUSE CONTRIVER 5 M ONE POWER COMPUTING (0234) 843368 £15.00 CONTRIVER (0280) 822803 £15.00 To all Intents and purposes, these are one and the same device, with slightly different packaging. Despile such similarities, though, these two win my vote in every important area.
Both are comfortable in the hand, although perhaps a tad wide, but the low design makes for much more natural movement. The shell Is made of shiny plastic, which despite appearances, comfortably withstood being dropped lots of times from a height of four feetl They're both dual format, and have a switch on the side to toggle between the two computers. They use durable metal rollers that clog quickly, but are very easy to clean.
Ironically, the rubber ball stays remarkably clean (this is probably because any dirt transfers itself straight to the rollers!).
The microswitches are very positive, and the wide buttons let you rest all four fingers on the mouse if you want. In addition, both of these rodents are supplied with a mouse- house, which can be stuck to the side of a monitor or desk so that you can stash the mice out of the way when not in use. The 5 In One is also supplied with a small mouse mat, and an installation disk so that it can be used on Pcs.
At 290 DPI. They have a moderate resolution, and this translates into smooth and fluid movements onscreen. If you own many different computers, go for the 5 in One, if not.
The Power Mouse is my Pick of the Month.
RESPONSIVENESS 85% RGONOMICS 85% DURABILITY 85% PRICE 90% INNOVATION 55% OVERALL 80% O GOLDEN IMAGE OPTICAL MOUSE DATEL (0782) 744707 £39.99 The ultimate In luxury must surely be an optical mouse As they have no ball and roller mechanism - or.
Indeed, any moving parts other than the buttons - there's nothing to clog or otherwise interrupt your movement. Or at least that’s the theory... Golden Image's mouse is extremely narrow and fairly low and, to be honest, I wasn’t a fan of its small dimensions. It comes with an optical mouse mat (which is essential), and the mat has been significantly reinforced since the mouse’s early days, but the backing still tends to warp. This means that the mouse is constantly moving up and down the bumps and furrows, losing responsiveness as it does so.
The mouse has three buttons, one of which is not used, and they are fairly positive on use. I had thought that, as an optical mouse, it would be far more responsive than the other units tested - not so. The mouse has a low resolution of only 250 DPI which doesn't help, but the worst problem I found was in tracking diagonal movement. Try and draw a freehand diagonal line, and you end up with something that looks decidedly wonky.
Although the unit requires a minimum of maintenance, it is neither comfortable or responsive enough, and appears to be quite fragile, loo.
Quite a disappointment.
RESPONSIVENESS 40% ERGONOMICS 60% DURABILITY 60% PRICE 50% INNOVATION 90% OVERALL 60% A QUICK DISECTION As an input device, the mouse has irrevocably changed Ihe . Lace ol computing; making II easier, and facilitating the development ol window and menu-based I software. Inside, they're actually quite simple devices, and II makes you wonder why they i weren't used on home computers Irom the outset, Let’s have a look at what makes It tick; A mouse consists ol three main elemenls: mechanical, electrical and electronic. The mechanical part of the mouse is the ball and the mechanism lor keeping
it in place and registering its I vertical and horizontal movements. Inside the mouse are two narrow rollers set at right angles to ; each other, and these press against Ihe rubber ball when It’s in place. A third spring-loaded roller is juxtaposed at the opposite corner of the hall, and this maintains the ball s pressure against the ! Other two rollers.
The two rollers are attached to spindles, at the ends ot which are two tiny wheels with regularly placed slits cut through them As the rollers rotate, so do the wheels.
Behind the wheel are two tiny infrared transmitters which shoot beams ot light al the wheel as It turns. In Iron! Of the wheel is a small plastic plate that has a pin prick hole in it, and this functions like the lens of a camera, focussing any infrared light on a specific point. Where the light focuses, there's an optical receiver that has two states, on and oft. When light hits the receiver, it changes its resistance to electricity, and the mouse circuitry interprets this as movement.
If the mouse is moved in any direction other than vertically or horllontally, both rollers will . Move, although one will usually turn at a slightly different rate to the other. Using this difference, ; the mouse controller chip can identity exactly which direction you're moving it, and how fast.
Also connected to this chip, are the mouse buttons, and again, these simply send a signal when they're pressed (switched on).
BACKCHAT S®£ WSWiSA?
I read with interest the article concerning the 'Ultimate Amiga'. You listed thirteen items which would make the ideal set up What I want to know is, with all those bits and bobs, how much would It cost to buy the sat up. Including the A3000.
High-class monitor, graphics tablet, a printer and SCSI drive I know you covered loads ot other stuff, but this is what I think I need to have a really good system Ssen Ooid. Hull We hope you've got a sturdy bank balance, Sean, as this set up doesn't come cheap. A good package Including a monitor, 100Mb hard disk, Fast RAM, etc. is going to cost over £3000. With the addition of a printer and other accessories, the total should come to around £3500 but we'd only recommend a system like this If you were thinking of adapting your computing skills towards something like graphics programming or
demo making.
SfiflSSr I am wntng in response to a letter you published In the May edition of your magazine which was titled A Pirate Rants' I have to admit that I have got some pirate copies of games in my collection, but tha is not because I enjoy pirating and get a kick out of breaking the law as the writer of the aforementioned letter seemed to imply. It is because I simply can t afford a lot of software at present day prices. The letter in question said that pirates wouldn't buy more software If it were cheaper
- all I can say to that is rubbishl I used to have the brilliant
SpeedDall 2 as a pirate copy, but as soon as I got the chance
to get it at a reasonable price I coughed up the required
money. I, for one, like an the fancy packaging and manuals. I
would also much prefer a proper copy rather than a manky old
disk with the game's name scribbled across It. I use pirate
games to see if I like them and to see if It's worth shelling
out lor I'm only fifteen and have to look after my cash.
Doesn't Mr A. Nonymous realise that if people like him, and
maybe me, continue In the same way nobody will want to write
games It won t be worth their while James t, Oi« There.
Somewhere Thanks for your letter, James, we couldn't have
Illustrated the psyche of the addicted pirate any better! The
biggest problem with piracy Is that pirates do not regard what
they do as a crime. Hare, James writes a letter to condemn one
pirate whilst ha himeeif admits ha's guilty of the same actl
Trying out games first Is no excuse, why do you think companies
get together with magazines to produce cover disks, why can't
yoo stick to using thosa? The only point we at CU have any
sympathy for Is the extortionate price of games, which seem to
be going up all the time. The argument against piracy by
companies saying that the reason for high prices is due to
money lost through pirates does not wash. Most software compa
nies produce console cartridge versions of their games, which
can't be copied, and they retail for nearly twice the price of
the Amiga versions, with little separating tha two In terms of
content However, the solution is simple: If you don't stop
pirating there will be nothing left to pirate. The few pounds
you save now will be eaten up when you find yourself having to
fork out a couple of hundred quid lor a console and Its carta
at £45 a time.
Ft&VtfrE0" I am considering buying a 65020 accelerator for my Amiga 2000. What would be the best coprocessor to go with it: a 68881 or 68882? I'm hoping to use them lo speed up 3D renderings. Are there any hardware or software complications that could arise from these acquisitions?
Tkn Morris, Fools There are always some compatibility problems whan using accelerators and the like. The biggest problems usually occur with games software as they often incorporate Illegal' tricks and programming techniques to wring every bit ol performance out of the machine. They also frequently have copy protection programs which crash when run on any processors other than the 68000.
Commodore has published a series of programming guidelines for coders to follow when creating new software and, H followed during production, programs should work on virtually any system. I wouldn't advise buying a 68020 card as, compared to the 68030 and 68040 cards, It comes In a very poor third. Considering your applicationt. There are even faster boards available than these and might be worth exploring - price permitting! However, both the ones you have mentioned are fast and functional. As for the co-processor, the 68882 Is obviously tha upgraded version of tha 68881 and therefore the
better of the two.
ICON, I CAN'T!
Please help my poor old brain as I'm now getting desperate. Us older computer users just aren't as clever as you Tafal-headetf people and I need help drastically I can not copy individual programs from your covertksks onto one disk. I can copy them if there Is an Icon with which I can drag over the other disk symbol, but I just donl know what to do otherwise. Would you tell me in idiot language how to do it? Many thanks
M. Abernathy, Enfield Of course, It la always easier to move
files when they have Icons but on the coverdlsk these are
sometimes left off In the Interests of saving space. In this
case, there are two ways of copying files. The first Is to
become an expert on the
CLI. From a shell you can then type, for example: Copy THE EARLY
BIRD... Why do you review games so tar m advance'’ Alter
roadxig a review. I want to be able to go down to my local
dealer and buy the game in question. This was aprticularly
annoying when you reviewed Epic last year - the game still
hasn't appeared in the shops eight months alter you reviewed
S'Just glancing through the May issue. I notee that even by
your own admission, eight of the games are not out yet -
perfect examples ot which are Rage s Sinker and The Secret
Ot Monkey Island tt LeChuck's Revenge. So come on guys . Why
set our pulses racing so early only to fnd that the game
isrit going to be ready lor another few months?
Ian Durst. Glamorgan Actually. Ian. You've managed to point out one of the things that CU is proud of: the tact that we get the news reviews, stories, exclusives and brilliant new game cover demos first' Some magazines have a policy ol reviewing games that are actually on the shelves when they go to press, but we decided a long time ago that no-one wants out-of-date reviews. By getting the reviews first, we can forewarn our readers about hot new products and help them budget their money more effectively As regards Epic, the game was complete when we reviewed the game, but bug fixing took
longer than expected and Ihe game sulfercd some serious delays as a result. Overall. CU reviews games about a month before they appear In the shops.
BACKCHAT dtO:Uegademo Ram: Then you can copy the files from RAM back to another floppy. Alternatively you can use a file management system like Diakmaatar, SID or Directory Opua. SID Is probably the best option - It Is shareware and cornea with a host of configurable options. The latest version.
SID 2.0, Is |ust out - check out a good PD library.
AMIGA vs PC REVISITED After reading your ‘Ultimate Amiga’ article I thought I'd write. I want to upgrade to a PC. The one I have my eyes on is going to set me back about £1000. This doesn't seem much as my old A500 and monitor cost me £700 and, in comparison, the PC is far better value for money.
For a start, this PC is 33Mhz instead of the 3Mhz processing speed of the Amiga. It also comes with VGA graphics card and the facility to include 32,000 colours in 800X600 mode. Now try and persuade me to stay with the Amiga.
E. Gray. Middles*.
What we actually said In our article was that the Amiga Is based on 80's technology and not 70's like the PC. Amongst other things, we were trying to get across that the Amiga is a constantly metamorphosing machine which can be added to and upgraded as you wish. What you get In the Initial box allows you to start straight away and build up a formidable power station of hardware which will - more often than not - better other formats in terms of quality and value for money. The PC requires a minimum outlay of roughly £1000 before it can come close to what a basic £350 A500 can produce.
Granted, there are better upgrades and expansions to be added to the PC, but they come at incredible prices and usually require more than one purchase to achieve a single function. If you doubt the Amiga's worth In terms of professional results, we suggest you take a look at computer-orientated television programs like The Chart Show and Tomorrow's World, they could use the cream of the computer world for their programs and they have chosen the Amiga.
DISK DILEMMA Congratulations for an informative and entertaining read - the new style is great, combining Just the right amount of games and technical software. Anyway, onto the point of my letter. With such high prices charged for creative and technical software, my only choice where the Amiga is concerned, has been to buy games.
Of course I was delighted to see a full £100 3D package on one of your coverdisks. However, although this may be good news at present, in Ihe long term it could prove bad for all of us. Think about it... If someone was saving up to buy Sculpt 40 Junior only to find that it was being given away with the latest edition of CU Amiga, they would feel cheated and could be put off buying any more creative software. If a good music or art package was being given away, it could stop them buying Deluxe Pain!
Or the like. This would obviously mean software companies would lose out and then, eventually, the consumer. A similar thing has happened to the games industry and I certainly wouldn’t appreciate something like this happening again. What are your views? Finally, what’s the best accelerator (with memory) for a 1 Mb A500 and how much memory would it give?
Nathan White. W.MIdlands Firstly, when you receive an expensive utility or art package, such as Sculpt 40 Junior, just because you get it free with the magazine doesn't mean that It was dropped through our letter box for nothing. We actually spend a great deal of time and money tracking down such programs so that we can give them to our readers.
Therefore, to suggest that we are depriving an element of the Industry of money is not really true and in fact the opposite. In the case of most programs we usually pay more money for them than the licensing company would have earnt in a YEAR selling the product through commercial channels
- we kid you not! Secondly, It's extremely unlikely that someone
would buy the very same program the same week as we put It out,
and even if they did what have they lost? They've still got the
excellent product they were willing to pay for in the first
place. Also, the point about dissuading other purchases because
we have given away a product In the same mould Is not very
likely. As you should know by now each software package has its
own advantages and disadvantages. If the manufacturers felt
that, say, the owners of Dpalnt 3 would not buy The Disney
Animation Studio or that other people who had an art package
would not look at theirs, they would not release them in the
first place. Just because you bought R-Type 2 It doesn't mean
you'll never buy or look at another shoot 'em up! The best
accelerator for your A500, presumably not a Plus. Is the GVP
HD530, due to be launched about now and. Costing around £400.
It’s expandable up to about 8 megabytes, is convenient, easy to
use an Incredibly fast.
GOT SOMETHING TO SAY? Cu amiga is the country's fastest-growing magazine, and therefore the premier forum to air your views on anything connected with the Amiga scene. Your comments can make a difference so don't be indifferent, drop us a line today.
PROBLEMS PROBLEMS I have a few comments and queries which I would like to bring up as my wife has bought me a printer at long last. My first comment concerns the October 91 issue and the Red Sector Demomaker given away on the cover disk. In the instructions guide you said that the Save Bootintro' option of the demo maker didn't work, but instead seemed to hang the system.
Having tried this option I found that it does work if you use a formatted disk that has also been installed', but doesn't work on a disk that has only been formatted.
Next, I have a query as to where I can find a printer driver for my Olivetti DM124. The manual says that it needs either the IBM Proprinter X24 or the Epson LO 2550, but I've been through my disk collection and can't seem to find one for that specific make. I’d appreciate some help from anywhere. The printer also has DLL (down-line loading), whereby I can down load fonts to the printer.
However, the manual doesn't make it clear how to do this. Does anyone have any ideas? That1 s more or less it other than to say I like the look of the new improved mag. But how about a larger feature on PD now and again, perhaps more on the utilities side, especially programming languages.
Keep up the outstanding work.
John McFsrlans. Edinburgh Programming languages, although a worthwhile topic, are probably a bit too advanced for most readers, but we will have something along those lines In the near future.
Now to address your problem: There are three Epson drivers on the standard Amiga Workbench disk. The one you require is the Epson Q driver.
This should work perfectly in graphic and text mode, presuming you've set your printer to Epson compatibility. If this driver doesn't work, then your printer is obviously not completely Epson compatible. If this is the case, there are several PD printer driver generators with which you can produce a fully compatible driver armed only with the original printer manual. The other printer drivers can be found In most PD libraries as well. As for DLL you'll need to write a small program to do this. Unfortunately, many printer manufacturers use different formats for the way the characters are
stored. The procedure should be explained In your manual, If not you'll have to ring the manufactures themselves.
BOOKWORM Since Christmas of last year, I have been the proud owner of an A500t.
Although I have had many months and countless hours entertainment and enjoyment playing games and experimenting with Dpalnt 3,1 am becoming more and more frustrated with my very limited knowledge of computing. I would like to expand this knowledge, but the various articles in the Amiga magazines available seem to be written for people with at least a basic understanding of what is going on.
The manuals themselves, written by Commodore, give good descriptions of what the various software supplied can do. But not how to utilise it. Can you suggest a good book to instruct me in the art ol computing?
Stephen Berg, Notts It's funny that you found the A500's manual informative because we found them completely uselessl You might aa well be reading a guide to the family toaster for the amount of useful Information they Impart! On the other hand, Abacus provide a whole series of books for beginners to programmers that are expertly presented and full of descriptive inside info. They even come with examples of functions performed on disk. Check local bookstores or ring 021 706 1188.
In the very near future, CU will be starting a 12-month series on Amiga computing for beginners, so miss it not!
BACKCHAT A GAMER IN NEED I have tried unsuccessfully for about a year lo obtain a copy of Gettysburg by Arc. I have hat) two copies myself but both crashed after only three hours of play. Anyone out there with a copy they no longer need, please contact me on 0S26 44035 Ian Sim. Lines Well, you heard him!
WHO'S THE BEST?
Every time I walk Into my newsagents I pick up all the current Amiga mags. There are people at my college who only buy their specific copies and tend to stay with one title, thus the Inevitable arguments break out as to who reads the best magazine. You would think that a magazine running the heading ‘Britain's Best Selling Computer Mag' could not be argued with, but It seems that nearly every magazine carries their own such heading. So tell me where does CU Amiga stand?
Are you the best as I suspect?
Tony Ollbort, Cottlngham.
This Is a tricky one to answer. Far be It from us to harp on about how fantastic we are. Lika moat magazines we feel that we provide the best coverage tor the market we have targeted. That la to say tha all-round Amiga enthusiast. It’s not necaesarfty tha beat selling magazine that provides the most Informative and Intelligent comment, as is proved by The Sun being Britain's blggeetaelllng dally newspaper. However, wa are officially Britain's fastest-growing magazine, which means that mors people are discovering us and adopting ua as their regular read than any other magazine In Britain.
In the apace of |ust one year we have more than doubled our circulation, which Is escalating all tha time. We Ilka to think that the only reason the competition Is still In business Is because their readers haven't come round to reeding CU Amiga yet. But they're getting there.
BBStSSSS I upgraded my copy of Workbench to Workbench 2.0. and bought Kickstart
2. 04 ROM and the new Workbench dnk With some applications soft
ware. I still can't use super high-res or super-productlvity
mode. Help!
Nicholas Frump, Sldnum Unfortunately. It'a not quits as simple as that. There's more to Workbench 2.0 than lust the ROM.
A number of other custom chips were updated. Including the Denise chip. Denise controls all of the Amiga display modes, so If you don't have this chip the new modes, such as super-hires and productivity mode, won't be available to you. Even if your software supports them. Some electronics dealers are already selling these aa upgrades, take a look through the ads In this Issue.
SOUND ADVICE You may call me stupid, but I keep reading about sampling What is a sample and how can I sample records or other such material?
Simon Pam. Ascot A sample Is an analogue wave form (in this case a sound) which has been converted to a digital format by way of a series of electronic logic devices. Once In this format the sample can then be replayed for whatever purpose digitally. To make or grab your own you will need to buy a sampler and connect It to your computer and to an outside sound source.
CD FUTURE So the A570 is Snaky set lor release, is (? I expect wel see It m the shop6 sometime next year then! At least, that’s be the case if Commodore play true to form and cock Sal up. Having said that, though. I must admit to besig impressed with your review preview ol the machine in the June issue erf CU. It certaaily looks a tasty piece of kS and n be first in Ine when it hits the shops - rf the pnee Isn't wildly over the top! Ive heard lunours of a £300 prtcepoint which seems fair. I was espeaafy interested m the Fred Fish CD wrfxch seems to offer tremendous value for money, but which
ccxrfd wel be the first nel in Ihe coffin of PubSc Domain Ibranes. I mean, who’s going to buy the Fred Fish coleetlon on floppy when you can get fhe whole lot at a fraction of the phce on one or two Cds?
As for the A600, why bother? It offers hardy anythaig new except for Die smart card slot, and I doubt whether that faculty wH be used until there's a substantial user base, and I can't see that happening lor a good couple of years. StEfs a nice compact size and I was pleased to see Die TV modulator tucked away inside the machine. It was an ugly cumbersome device which disconnected itseff at the most awkward of times Speaking of ugly devices, why ftttl Commodore get rid of the power brick? Surely they could have lound some way to incorporate the power source inside the machine? No?
BACKCHAT Anyway, thanks for two very good reviews, lets have more stuff on these two new machines.
Adrian Watklas. Liverpool.
STAR TREKKING Could you tell me if Electronic Arts have any plans to release their Star Trek game on the Amiga? As far as I know. It was released on the PC but nowhere else. Also, will EA be releasing any of their Megadrive games on the Amiga, such as tee Hockey and the excekent Desert Stnkd?
Dominie Angakma. Ballast.
On ringing EA, I'm afraid to report that the Amiga version of Star Trek la now well and truly dead. According to EA, the game would span too many dMfcs to make It playable and, as the number ol hard drive users is still rather small, It wouldn't sell enough copies to warrant a herd drive-only release. As for the other two games you mentioned, good news! EA wtl definitely be converting both games and work has already begun on Desert Strike although release dates haven’t bean set aa yet Expect It sometime earty next year CHAIN GANG Having bou(rfit your mag for the last few years I have seen •
change beyond al recognition - all for the good, I hasten to add The Amiga is great tor games, but rs much more than yjst a console with keyboard affair as you constantly resi- force each month.
Another rxkcation of the machine's blossomeig respectability' are the number of advertisements crammed mo your mag. However, it does detract from Ihe editorial at times Is there any chance erf pudrig al the ads in the back of the magazine? I'm sure this woiid help make the magazine a better read as wel as creating an ad dsectory so readers cxxid find out about partiaiar wants in a Hash rather than having to search through the mag for a particular advertaemenl You're not the worst at this There are a couple of Amiga magazines lhat actualy have more ads than editorial which I think is a
compiolo np-oft I buy a mag for a good read and not to be assaulted by an over abundance erf ads Adis McTaggart. Inverness.
CU Amiga wouldn't exist without the revenue we generate from selling advertising space. We might sell 100,000 copies each month, but that alone doesn't pay the wages (or keep Dan In packets of Rolos and crisps - Dep Ed). Still. I Ml must agree Tj with you about mage- 11 T P I zines which 'd*4TV| ' cram In as jo*'nlj «v many adverts Ul as possible to the detriment of edhortal content - CU has a policy of reserving at least 50% of Its space for editorial reviews and features and magazines which don't offer this are.
In our opinion, offering extremely poor value for money.
RU AN RPGer?
Don? Overdo it! The over-lhe-top coverage you give to RPGs and Adventure-type games s a constant annoyance Your last few issues have been too top heavy m reviewing these types of games. I'm very much an arcade fan and want to see more coinop conversions covered in your pages.
Any chance?
Dave Tod*. Butts.
It just goes to show that you can?
Satisfy all of the people all of the time. We only review the beet software around. Unlike other magazines, we're a selective lot and turn our noses up at much of the software that's islaaeerl The lad of the matter Is that the quality and quantity of RPG games has been rising considerably over the last few months and our coverage reflects this. In addition, colrvop conversions are decidedly thin on tha ground as most companies are beginning to shy away from such projects for a variety of reasons.
Still, each Issue of CU contains more then Its fair sham of QI reify arcade games and just because they’re not conversions doesn’t mean they aren't any good.
NOTHING?'
There's been one thing that has always bothered me. If a development house is working on a game, do they get peid a set amount or are they paid, say, by the month? The reason I ask is because, if they are indeed paid a monthly sum. Then certain development houses must be raking it in. Take DID. For example.
Epic is more likely to describe the wait lot the game rather than Ocean's 3D space blast. Do software publishers fine developers?
Alan Treen, Norwood Initially, they are psld a lump sum and given a date for completion. If, however, they are late, some companies do fine their developers.
32 FARRINGDON LANE, LONDON, EC1R 3 A U WRITE TO CU, PREMIER MAIL ORDER Titles marital: art' mil rl available and will be seal on day of release.
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26. 99
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16. 99 30 Construction KB 40 Drtwi (1
Meg)______________ 2 Hot To Hand* ... FC*..... Addams
Family’ ------------- AtOm_______________________________ Air
DuaT Air Land Sea__________________ Air
Support*----------------- Agony Altered Beast ... _________
Alien Storm------------------ AP.B _______________________
Assault on Alcatraz *----------- AMOS---------------------
AMOS 30---------------------- AMOSCcmpiter ------ Anotoer
Wortd----------------- Arkamod2------------------ Award
Wmners*. . B17 Flying Fortrees (1 meg) *... Tale Tnple
Pack*-------- Batman the Caped Crusader in The
Movie------------- Cheat 2---------------- Beach Volley
------------- Board Genius ...... Birds Ot Pray 1
Meg). . Big Run .
Crypt (1 Meg) Blue Max (1 Meg) - ..
Blues Brothers ...... Bonanza Bros
* 40 Boxing-----------------------
Bubble BoCMa----------------- 8 99 ...6.99 2299 .1999 ..19.99
699
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7. 99
12. 99 .. . 9.99
12. 99
8. 99 1699 2299 .1999 899 22 99 .1699 999 ...19 99 6 99 ...19 99
6. 99 19.99 ...1999 ...1999 22 99
59. 99 _________________ 16.99 899 ...- .... .8.98
16 99 .... .8.96
.... 24.96 ____________________19.99
(1 meg) .19.99 2(1 Meg)* ..19.99
19. 99 Bodokan -------------------
Cat* ... .. Campaign
* ..- .. Castles (1 Meg)
. Chart Attack 1 .. Chase
HQ---------------------- Capcom ColectOn ....
California Games .... Carrier
Command .. Cavadar ... Cadaver
Data Dec ------.
Cip** ------------ - Centurion . Chaos Engine ----------------
- taton (1 Meg)------------- Conan The Cimmerian* .
Continental Ora*-------------- Coved Action (1 Meg)----------- Crazy Cars 3 * .. Cncfcet 1 meg --------------- Curse of Azure Bonds (1 Meg) Cyberball__________________________ Das Bcot______________________ Daley Thompson Chalenge Deutros --------------- .
H Knights Of Krynnp meg) Disney Animation Dizzy CoSecOon.
Double Dragon... Double Dragon 2 Double Dragon 3 Dragon Nm)a Elvira 2(1 Meg) Epic*------------- Eye of the Eye of the Eye of the Storm*
16. 99
21. 99 ...7.99
19. 99
24. 99 .16 99
19. 99 1999
8. 99
6. 99 2299
16. 99
16. 99
16. 99 Face Off.. .... Fl5StnkeEagie2 (1
Mg) * ... F16 Combat Pilot ... F19 Stealth
Fighter---------- Falcon 3*------------------
F*N ...- ... First Samurai. Mega Lo
Mania Flag*------------------------------
Flood . Forgotten
World! ..... ...... Formula One Grand Pnx (1 Meg) Football
Director 2(1 Meg) .... Football Crazy------------------
Fun School 4 5*7--------------- Fun School 4 7-11 Fun School
4 under 5 GLOC*----- Global Effect (1 meg) * Gauniet 3------
Ghouls And Ghosts. ------ Graham Gooch*- Gods__________
Godfather Acoon--------- Godfather Adventure *(1 meg)
GunsNp2000* ...... Guy Spy*------ Hard Driven.
(1M*Q) ....-- Harpoon Batoeset 4 . Harpoon Scenario Eoior Head Over Heels ... Heart of China (1 Meg).
Hetmdal (1 Meg) . Harlequin ------ Herosqueet -------- Hero Quest Data------- Hitch kers Goto ..... Hook*________________ Humsr_______________ Hudson Hawk--------- IK* Immortal (1 meg)---- Indy Heat. .. indy JonesAtlantis Action • Indy Jones Atlantis Adventure * (1 meg) fvanhoe ------------------ Jaguar XJ220(1 meg) * Jack Mchlaus Extra courses Jack Nckiaus unlimited God(i Meg) ... Jack Mcklaus Opart ..... Jimmy Whites Snooker . John Madden ... John Barnes (1 meg) *----- Keys To Maramun .... Kick Off 2------------------ Kick
Off 2(1 Meg) .. Kings Quest 5(1 Mag) .
Knrghtmare ..... K 0 2 FruaJ Whistle ... K 02 Giants of Europe*------
K. 02 Return of Europe-------
K. 02 Winning Tack*------
K. 02 Super League ...... Knights of the
Sky (1 meg)----- Last Ntnp 2 ....- ...... Last
Nmja 3-------------------- Laser Squad 2 *-----------------
Leander „ Leather Goddesa----------------
Leisure Suit Larry 5(1 Meg) Lemmings-------------------
Lemmings Construction Kit *---- Lemmings Data Disk .
1999 6 99
19. 99 1999 1999
16. 99
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16. 99 22 99 .26 99 .19 99 .1999 ... 6 99 .2299 .29 99 ...1699
899 ...13.99 .6.99
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9. 99 1699
- 16.99 .12.99
6. 99 ...19.99 1999 Legend* ..... Licence To
KB------------------- Lord Of the Rings---------------- Max
----------------------- Magnate Scrolls Coiecton 1
Meg) Magic Pockets ------------- Magic Fly
-------------------------- Mega Traveller 1 (1 Meg)
.. Mega Traveler 2(1 Meg) Mega Twins
Microprose Goaf (1 Meg)
.. Mig 29 Super Flacrum-----------------
Moonstone (1 Mag) - ... M1
TankPfatoon .. Mtonght
Resistance------------------- Mktmnter 2 (1 Meg)
--------------- Might and Magic 3*---------------------- Myti*
------------------ Hew Zealand Story -------------- Nmja
Cdecbon ..... . Operation
Thuidaito* .- Operation Wo*
------------------------ Ork . Outrun
Europe------------------- ..... . Player Manager .....
Platoon PoOof Radance(i meg).... Pools of Darkness (1
Mag) Populous 2(1 Meg)----------- Powerdrifi
Powermonger ...----------
Powermonger Data Disc 1. Prince of Pershia-----------
Projecjyfe .... Rtypa-_ ..-...... R Type 2
------------------ RBI 2 Basebeli .
Race Drivin ----------- RamboS---------------------- Rainbow Coaeclon Rainbow Isands .... Railroad Tycoon (1 Mg)--------- Realms (1 Meg)------------- Red Baron (t Meg)----------- Red Heat .. Raach for the Skes*------ Renegade ------------- Robin Hood . Rodland *....------------- Rick Dangerous .. - Rise Of The Dragon (1 Meg).
Robocop 3 -------------- Robocod ___________________ Rugby World Cup------------------- Rules of Engagmert------------- Run The Gai itlet--------------- Senstye Soccer*---------------- Secrets of the Luftwafie*------------- Secret of Monkey island (1 Mg) - Secret of Monkey island 2 (1 Mg) * Shadow Lands .. Shadow Sorcsfor---------------- Shadow Warriors------------------ Shtoobi ...- ...... Shoot Em Up Kit--------------------- Shufflepuck Cafe---------------- S»*worm------- ------------ .. S«ent Se*vce 2 (1 meg)------------ Sim
Ant*---------------------------- Sim City. Populous ------------ S*n Earth*--------------------- Simpsons--------------------- Ski O D*S---------------- Smash TV------------------- Space 1889(1 meg) ----------- Space Aoa------------------------- Space Ace2 --------------- Space Crusade-------------------- SpaM Qun._ ...... Spec* Foxes (1 Msg) . Stnder___________________________ Stop Poker 2. Data -------- Strfce Fleet ______________ St*remacy ..- Soper Hang On . S«»r Sega ......- Suspicious
Cargo ...... Shuttle*----------------------------- Stunt Car Racer .- Switchblade ----------------- Switchblade 2 ----------- IN T 2 The Manager*------------------------ Team Yarkse - .. TeamYarkee2(1 Meg)* Teenage Mutark Turtles 2 .. Terminator 2------------------------ Their Fnest Hour----------------- The* Fnest Missions ... Thundsrhawk-------------- T® Of!--------------------- Titus the Fox* .. KM ------------- TooUn---------------------- Titbo Challenge 2---------- Turbo
Outrun--------------- Tumcan Tumcan 2 ..... UMS2 (1 Meg) ------------ Untouchables .. Ultvna 6 (1 Meg)---------------- mop* -------------------- Utopia Data Disk*----------------- Voyaqer --------------
- ------------ (iMag) ... World Cup Cricket 1 Meg.
World Wrestling Fed ..... Qulckjoy Jetfighter --------10.99 Quickjoy Megaboard_____________19.99 Cheetah 125* ... 6M Comp Pro Extra - 14.99 Quickjoy Turbo 2 .-8.99 Ouickahot 3 Turbo (Sega Comp) ..9.99 Quickjoy Topstar ------------16.99 BLANK DISKS Top Quality Lnbranded Disks
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some new samples if you’re still using that one. Tony Horgan
investigates the sample CD boom.
SAMPU YOUR WARES II your sampling sessions are anything Ilka mine, you'll have lost count ol the times you've picked your way through your record coiectton. In search ol that elusive vocal, drum loop or catchy intro around which to build the next dancefloor anthem. With scruples lading last, you submit to sampling your sacred classics, belore admitting to yourselt that the Beaties' Across The Universe' |ust doesn't work as a rave track.
You could always send oil lor PD sample disks, but it's odds-on that the drum loops will have hall the last beat lopped od, or that the vocals will be the same old scratchy samples which grace countless demos. When you know |ust how good Amiga samples can sound, flicking through a disk ol someone elses flaccid attempts can be extremely frustrating.
Enter the sample CD1: not a jumble ol second rate sounds trom last year's chart, but a sample library trom a professional record producer, digitally mastered on to an audio CD.
With the better examples, it would be possible to write a complete hit record entirety horn the sounds taken from such a CD. Whether you're alter breakbeats or single drum sounds, vocals, sound effects or synth sounds, there's a wide variety ol Cds to suit your needs So which do you choose? Take a look through this lot and see what tickles your fancy. Incidentally, one ol the better packages. Zero G's Dutahle One is reviewed else where in the issue, so don't forget to check that out. Datafile features a massive selection ol samples taken from the library ol one Ed Stratton - AKA Man
Machine, and the guy responsible lor Jack'n'Chlll's The Jack That House Built' a lew years back. And jolly good it is, too.
HIT SOUND VOLUME ONE: Pm Gold AMG (Tol 0730 08383) Prlcr£35.00 Fancy something a bit different? Pure Gold boasts some 120 sounds taken from such synths as the Korg Wavestation. Roland D-70. Yamaha SY-77 and Ensoniq VFX.
A Jarre-esque demo piece heads the proceedings. Written solely with samples from the CD.
All ol the sounds are presented in categories such as atmospheres modem pads, basses, Impressions and so on. Take a look through the atmospheres, and you'll come across a variety ol sweeping choirs, enhanced with various subtle tones and accents. A truckload ol meaty basses are next. As with the rest ol the sounds on the CO. The basses are multi-sampled up to six times each. This may well be necessary lor a lot ol the sounds, but do you really need more than a couple ol multi-samples lor a bass sound? Not in my opinion. I'd rather see the disk space used lor more sounds.
EXOTIC IMPRESSIONS On to the impressions section, and you're given a variety ol sounds somewhat similar to those within the atmosphere selection - but very usable all the same - drawing on sampled choirs once again lor their backbone Strings and brass include both standard and exotic examples The synth guitar section throws up some interesting sounds, but It's a shame proper decays' are substituted lor simulated feedback A handful ol hits' precede the modem pads section And here you'll find some great sounds made up ol strings, brass, bells and choirs all stacked on lop ol one another. A
three- piece drum kit and an assortment ol effects bring it all to a dose There are some stunning sounds here, although you! Hove to spend time looping and possibly multi-sampling belore you can get the best out ol them. Anyone Into predominantly instrumental music will find plenty to get their teeth Into and. Although there’s not as much material here as on some Cds, the quality never dips trom the excellent opening sounds right to the end.
Especially at its relatively low price. Pure Gold deserves attention from the more musically minded samplers among us.
HIT SOUND VOLUME TWO: Old Gold AMI (Tel 0730 88308) Prlce£3S.OO The second Hit Sound CD follows a similar track to the first - this time with the emphasis on analogue synths Before the synths get a look in. You get a chance to sample Roland's TR-606. 808 and 909 drum machines.
Analogue synths are renowned lor their beefy bass sounds, so it's not surprising that basses are the first ol the proper synth samples Thicker than a Klngsize Mars Bar, they're guaranteed to give your tracks a solid bottom end. A healthy dose ol zappy effects and powerful lead sounds fill the bulk ol the disk, with added interest from a lew vocoder waves (computerised aahs and oohs'). And some curious Sample And Hold sequences In terms of variety and especially quality, this is an extremely good CD It oilers a powerful range of effects and samples, and is probably more 'contemporary' than most
ol the current software II bleepy techno tracks are your thang - and you probably wont be tailing around with samples it It isn't! - you'd do well to give Old Gold a whirl A better collection ol pre-digital sounds would be very hard to find, and lor me it has proved absolutely invaluable Go out and find one - you wont regret it COPYRIGHT OR WRONG?
The whole sampling business is a bit ol a dodgy area. When you snatch a sample from, say, CEC Music Factory's ‘Things That Make You Go Hmmm'. You are actually infringing that group's copyright. However, unless you intend to make money out of doing so (by releasing whatever you are working on commercially) then ordinarily the music companies turn a blind eye to it. If you think this is alarmist talk, take the case of The KLF. One of their album tracks featured large extracts taken from ABBA'S Waterloo , and good old Benny, Agnetha and Co. Weren’t exactly chuffed to bits by this and duly had
the record withdrawn from circulation. In addition, a PD house was recently raided when the Trading Standards Authority investigated reports of the company selling disks containing both samples and digitised images from popular TV programmes and films. As a result, a wide batch of Kylie, Aliens and Terminator disks were confiscated, although in this case it soems that the people raided got off relatively lightly. So, before you go plundering through your Dad's Alma Coogan tracks for that elusive whistling sample, just bear in mind that you may end up paying for it WALKABOUT MUSK if
SAMPLES WALKABOUT MSC (072681 3807) Prlce:E2.50 per disk, £19.95 hr 10, £49.95 tor 25 ' Commercial IFF sample disks are quite a rarity.
NormaSy appearing as part ol MIDI sequencer packages My experience ol these has left me unimpressed by their pseudo multi-samples and wimpy drum sounds This collection ol twenty-live disks shows how it should be done Each disk concentrates on a particular group ol instruments, or the sounds ol an area ol the world.
So. As we* as the usual choice ol stnngs. Brass, drums and percussion, you also get disks dedicated to Afnca. India, the MkkAe East and the Far POLENES1AN GUAVA FlIVTESf!)
In their World Music disks, Walkabout Music must have one ol the most comprehensive collections ol international instruments ever compiled. Just when I thought I was tap and trendy lor knowing what a Cuica is. Along comes a whole dictionary of Djemes, Bansuns and Cymbaloms! Snareless drums crop up fairly often, and there's also a lot of tuned percussion Those sexy panflutes put in a lew appearances, along with Sitars and assorted other stringed instruments.
Best of a* In my book, though, are the various rhythm loops scattered across the disks, which are realy qute versaMe The African drum loops and Tibetan chants could easily (ind their way into spooky background music, thumping dance records or trendy TV themes. The one niggle I have with the collection is that almost all the samples have a section ol silence at the start ol the sound, and often extra blank space at the end. So they could really do with a bit of trimming to save memory and keep the timing tight. Other than that, though. I can't fault an extremely professional and very
reasonably priced series of samples If you'd rather do the sampling yourself, you could take a look at Walkabout s sample tapes (£9.95 each on chrome tape. £11.95 on metal).
The Percussion Collection covers the standard drum kit. With an excellent selection ol high hats, as well as a range of Maracas, Cabasas and scratches. The World Music Collection oilers and alternative source ol goatskin drums an iguana-gut guitars The sound quality Is a little lower than you'd get from a CD, but then we haven't all got a CD player have we?
CONCLUSION There's no doubting that there is a real need lor this style of sample supply Especially the sample Cds. As the danty of each sample is unrivaled and features none ol the hiss or crackle normally associated with ptlfenng effects and voices. OK. So you're not going to get anything totally original, but lor the newcomer and would-be KLF merchant, these offer an exciting new avenue to explore.
Zero G's idea ol supplying such data on floppy is excellent, too, as work is saved lor the user, and with more samples on the way a large library is ensured. Perhaps it's time to stop sitting in front of the radio with my microphone... Easl among others The conventional instrument samples are the best I've heard on the Amiga Strings, brass, pianos and bells are a* sampled at two or three octaves, with smooth loops wtiere appropriate The sample rate seems to be ISKhz. And all the sounds are nice and long. The sound quality is remarkable in many places, with noise kept extremely low. Creeping In
only on some ol the very long reverb decay tails. The guitars disk has a good selection ol electric and acoustic samples Sensibly, most ol them are strummed chords rather than ssigle notes Some of the bass guitar samples are less impressive, but the abundance ol good slaps and picks makes up lor them.
GENLOCK LTD AdSCSJ2080 Transfer rales of upio 1500K S. Supports removable drives. Cache buffering. Supports upio 8 megs of simms 52MB llmilliauio part £349.99 106MB I lmiDiaulopan £449.99 Metcom House, Bradley Lane, Standish, Wigan, Lancashire, WN6 OXQ TEL: (0257) 472866 472887 FAX: (0257) 426577 Eureka 4MB Expansion A500 Eureka 'MB Expansion A500 Internal 4MB ram card for Amiga A500.
Supports battery backed up clock and calendar. Enable and disable switch. Chip and fast ram upgrades selectable. Memory jtest software and fttting instructions included. 256K x 4 bit, 100 ns or faster DRAM.
2MB Populated Only £99.99 100% Amiga AS01 compatible. Easy to install inside the A500.512K Fast ram. Battery backup real time dock on board. Enable and disable switch. Small 4 chip compact design.
Eureka 8MB Expansion A500 CP10PAL Encoder External 8MB ram expansion for Amiga A500. Full implemented auto configuring.
Standard 1MB x 8orlMB x 9simmmodules. External power supply unit induded.
Memory test software induded. Pass through bus design. High performance zero wait-states.
2MB Populated 4MB Populated 6MB Populated c SMB Populated The CP10 Pal encoder is a device that allows you to store all images onto video tape in three formats, composite video. HI 8 and S-VHS. Just imagine all your presentation from your favourite graphic software, business graphics, charts and even desktop publishing pages are all acceptable material. With the CPI0 you can simply record these onto video tape as you create them without any quality loss. Only £149.99_ MJDJ Interface Electronic Design Genlock Switchable Atari and Amiga compatible mouse 260DPI2 Button Mouse £14.99 300DPI 3
Button Mouse £19.99 High quality MI Dl interface connects directly with the Amiga serial port. One MIDI in. Two MIDI out and thru. Only £24.99_ Supra 500XP Hard Drive High performance SCSI hard drive offering all the features and performance you would expect from a Supra product Support of upto 9 megabytes of ram. Low profile 11 ms zero noise hard drive. Small compact side fitting drive. Performance that leaves all competitors in the dark age. Bus pass through the SCSI out. External SCSI address selector.
Superb software with auto format and backup software.
Supra 45MB 20milli auto park £349.99 Supra 52M B 11 railli auto park £399.99 Supra 106MB 1 lmilli auto park £499.99 Built in high performance Phillips pal encoder enable perfect video fades. External colour, contrast and limminance controls allow total control toenhance video input. The built in RGBsplit- ter allow s digitised images to be grabbed from camera or recorder and fed through the genlock. Key inverter allows foreground and background to be switched in and out. Full superimposing with keyhole effect. PAL Genlock £349.99 Also available to support Hi-8, S-VHS £449.99 GSJ Gold Pro YC
Genlock AMJ Card ICD AdlDE A500 AdlDE delivers incredible speed and performance in a very small package. Features includl auto- booting from Fast File System partitions, A-Max II support and more.
Card only £169.99 40 B£299.99 52MB £349.99 105MB £449.99 High performance S-VHS genlock with built in fader, key inverter. Studio quality results from a unit that has no competition at its price. Used by the French television studios and gives breathtaking quality at VHS + S-VHS level. Fully modular so that frame freeze and multi colour keying through chroma keys can be added. Total control use the video with colour, contrast and luminance. Built in RGB spliitcr. £649.99_ Super-Card Ami II is a hardware and software backup system that plugs into your Amiga’s disk drive port. Features
include: Fast DOS copies: copy in Amiga Dos disk in 45 seconds Verify option: The only hardware copier capable of verifying data!
Parameters: duplicates disk protection exactly. Gets rid of protections schemes £44.99 Internal & External floppy RAM 256K x 4 DRAMS £4.99 1MB x 1 DRAMS £4.99 1MB x 9Simms £44.99 Direct replacement requires no case modification £49.99 External sliminc floppy drive £59.99 Includes free software IY SPECIAL!
TURN YOUR AMIGA INTO A SUPER-MACHINE Get the most out of your Amiga and save a fortune, as CU AMIGA shows you the ways in which to turn your machine into a super computer. Our lead feature takes you on a step-by-step guided tour of your machine and lets you unleash its hidden potential. With easy to follow diagrams and photo-features, Nick Veitch is your guide as he shows you how to fit accelerator cards, build slow-motlon game freezers, construct infrared joysticks, and piece together your own SCSI-board amongst other such things. Find out how in thirty days’ time... UBLE DISK ONANZA
There'll be another great full-price utility included on one of our two coverdisks, guaranteed to save you pounds! And there will also be a whole clutch of other impressive utilities, demos, and full games. Don’t miss it!
CH...CH...CHANGES Out with the old and in with the new! In our efforts to continually evolve and offer you the best Amiga magazine money can buy, we’re revamping one of our sections. Which one it’ll be, we’re not saying, but we think you’ll be impressed with the results.
GAMES GALORE Premiere, Zool, Crusaders Of The Dark Savant, and Guy Spy (where have I heard that last one before?)
Are all set to receive their debut reviews as well as a feast of other top quality releases. Remember, if we don't review it, it isn’t worth buying!
35 RAGES OF SERIOUS SOFTWARE ON TEST Our Get Serious section expands and covers yet more useful utilities and programs to help you get the most out of your Amiga.
BUYER'S GUIDES If you’re thinking of buying a Hard Drive or a word processing program for your Amiga, then hold on until next month, as CU AMIGA will be taking an exhaustive look at the best that money can buy.
Contents may be subject to change without notice.
CU AMIGA - AUGUST ISSUE ON SALE 26TH JULY. MISS IT....N0T!
Product placement is big business in the Motion Picture Industry and it looks likely that the trend is about to spread to the humble computer game... you’re actually taking part in an adventure with Colin.’ Smiths, the makers of Quavers, is keen to extend the awareness of Curly Colin among the target audience of the Ocean game - to make him more street-cred’, if you will.
Sponsorsha) obviously has fringe benefits, too. In the case of Push Over, cross-promotions and competitions will help to heighten the profile ol Quavers. Ocean, and computer games in general. As an added incentive tor buying a special packet of cheese or prawn cocktail flavour potato snacks, lucky punters could wm a lovely brand new Amiga A600 to play the game itself. T hope sponsorship wil bring down the cost of software and promote more advanced features,’ mentions Bobrolf. Its going to help publishers develop bigger and better games.’ Even the US Government has got In on the act with a
warning against drugs beaming from every arcade video game across the country. With such an impact, it was inevitable that magazines like CU Amiga would also claim a slice of the pie. If you don’t believe it. Jump behind the wheel In Just take a look at the Penguin chocolate bars lurking inside Robocod (Millennium) or the 7-Up and Duckhams motor oil billboard ads in Formula One Grand Prix (Microprose). You can thank the guys at Microtime Media lor these achievements. And this is only the start Soccer games wil probably be next in line. Ocean, known tor its expertise in money-making marketing
and licensing techniques, has lull sponsorship from Quavers cnsps for its new puzzle game, Push Over.
This arcade puzzle game features snatches of animation and speech from Curly Colin, Quavers’ cartoon hero in the hit TV advertising campaign We feel product placement and sponsorship brings another dimension to Amiga games.’ insists Danny Bobroff of Microtime Media. It It seems you can’t watch a blockbusting movie these days without a crafty little advert for a lamous sott drinks producer, International sir- line, or tast-food chain sneaking into the camera pan, dose-up or long shot. Taking the torn ot a quick glimpse ol a logo or a slogan said by one ol the main characters, these so-
caled product placements are all the rage in Hollywood. Now video and computer games are m the mainstream, it was only natural that somebody would transfer the concept over to the humble sprite.
Microtime Media is the company taking credit for the first move in this uncharted, but potentially lucrative, territory Since the beginning ot the recession, trendy marketing types at the London ad agencies have tat lough times. The huge expense accounts and company cars were the first to go. Only the people with creative ideas can still attract the big accounts and keep their jobs in the process. That’s where good old product placement comes in. There’s no way a viewer can Ignore these adverts Most of the time they don’t even notice them. It’s the subliminal aspect that really gives this
toim ot advertising an edge over classic methods. Couch potatoes can’t escape the message to eat more hamburgers or drive a last car with their remote control It the advert is part ot the background scenery. The same principle applies to entertainment software.
So. It could never happen on your Amiga, right? Wrong. It already has.
Information Rik Haynes takes a look at the newest fad to hit the computer - in-game advertising! Our resident Val Doonican fan also takes his regular trip down memory lane and takes a look at what was hot on the Amiga in years gone by.
A MESSAGE FROM OUR SPONSOR Jaguar XJ-220 (Core Design) and pay close attention to the roadside objects speeding past. As you blaze around the course, you'll notice various Ireebie' ads tor some ol the leading computer mags, inclining CU Amga But that's not to say ra a completely rosy story. The whole idea ol product placement has been slammed by womed parents and psychologists in the States. In particular, the Back To The Future trilogy ot movies, starring Michael J Fox, were singled out tor having too many deliberately-injected images ot nice consumable Items tor gullible kiddles to
buy. Perhaps the studios have become too greedy or the advertising executives have run out ot tresh promotion Ideas? What happens It the sponsor forces design constraints on the product? Sometimes it can happen unintentionally. Sega ran Into trouble with one ot Its popular arcade car racing games when advertising hoardings tor a leading cigarette company where added by the graphic designers on the grounds ol realism Some countries, the USA in particular, weren't impressed with this tree endorsement being seen by thousands ot children every time they went lor a spin. It had to go.
Essentially, there’s nothing wrong with product placement and sponsorship. It can add atmosphere and Is relatively easy money lor the publisher The trouble Is. It's got to Tit In with the movie or video game Overwise. It could just become a tiresome overused gimmick. In the case ol Robocod and Formula Ota Grand Prtx the in-game advertisements worked well as they actually seemed to be a legitimate part ol the game, but if all games were to feature some toim ot advertising, I think the punter will very quickly become led up with such blatant propaganda INSIDE INF THE WAY WE WERE THREE
YEARS AGO
• Anltt Sinclair ol Magnetic Scrolls wasn't very happy with
British Telecom. Why? Did she receive a large phone bill? No.
Sinclair apparently felt Telecomsott had mismanaged the launch
ol her latest adventure, fish. As a result, the next release
went to another publisher
• One ol the greatest examples ol vapourware m this Industry.
Mars Cops trom Arcana, did the rounds in special4 magazines
We re still waibng lor this one .
• Dipping into the surreal in customary fashion, Activision
unveiled Wicked A classic tale ol good versus evil, this
strange game leatured spores, portals, the constellation ol
Sagittarius and tarot cards. Despite this unusual and highly
Inventive mixture, Wicked wasn't a commercial success.
• Sega launched Golden Axe and Crackdown in the arcades and SNK
was still enjoying lame and lortune with the aging Ikarl
Warriors concept
• Remember Gilbert, the slobbering alien puppet trom Get Fresh on
ITV? To help publicise the game. Enigma Variations and Again
Again sent a novel toy with each review copy These small
replicas ol Gilbert could be thrown against a wall and would
slowly ooze their way down to the bottom. Now that's
entertainment!
TWO YEARS AGO
• CDTV arnved .. almost! CU Amiga finally uncovered the truth
behind rumours ol a new 'Baby' Irom Commodore.
Like many at the time, we were quite enthusiastic about this new age box ol trickery.
• It was another bumper month lor announcing big licensing deals.
Titus went lor the scary Arachnophobia Irom Steven Spielberg
and Walt Disney while Mindscape picked up the rights to Days Ol
Thunder starring Tom Cruise and a fleet of superfast stock
cars. In the meantime. Activision looked at the neat Aliens
vs. Predator comic book from Dark Horse. The debate on which
movie character is tougher continues to this day Personally,
I'd go lor a Terminator every time
• Chirpy Dan Slingsby travelled up to Derby to meet Core Design
Although this small company had developed the likes ol Rick
Dangerous lor Microprose, many scorned the chances ol them
successfully going it alone These Clitics were quickly squashed
following the release ol Htimdall. Thunderhawk, Chuck Rock
WoltcMd.
Corporation and Jaguar XJ-220.
• News arrived ol the latest Magnetic Scrolls game, courtesy ot
our exclusive preview ol Wonderland. Based around the famous
Lewis Carroll story, this production was a line attempt to
update the traditional text adventure Virgin Games was the
lucky publisher chosen by Anita Sinclair alter her
misadventures with Telecomsott ONE YEAR AGO
• Forget the rest, CU Amiga was the first to look at the hottest
license ot the year. Not long after roving reporter Steve
Merrett had seen an early version ol Ocean's Terminator 2.
Programmer Kevin Bulmer suffered the loss ol valuable equipment
and work when Ins house was raided by cowardly thieves.
• Prompted by the huge sales ot compact discs tilled with remixed
video game music in Japan, a British entrepreneur tried the
same thing with some Amiga tunes Irom Psygnosis, Gremlin and
Ocean. Sad.
• Trying to cope with the enormous crime wave In America. Samsung
unleashed a small robot guard lor the home.
1 JOHN MADDCN (BA) The ultimate in American Footbal aims. Easy to play and utterly addictive, ml be a kxig time belore this is beaten CU Amiga Screenstar. 86% 2 PROJECT X (Team 17) The best blaster to ha Pie Amiga smce Xenon II.
With six massive levels awaong your attentions, your trigger finger wd be dvobbmg by the time you reach the end. Graptucaay exquisite. And a remarkable shoot 'em up. CU Amiga Screenstar, 92% imOFTMKNOUH] (SSI US Odd) A worthy follow-up to the pioneering RPG. A larger quest and a wider variety oI traps, puzzles and creatures await you due true Adventurers have never had It so good, and this is »1 icing on the cake. CU Amiga Screenstar. 92% 4 SPACE CRUSADE (Gremlin) Effectively HoroOuost si space, but the atmosphere generated by CnjtaOWl dkiSy-M decks and corridors makes this the computer
version ol Ridley Scott's Alien CU Amiga Screenstar. 92% 5 PARASOL STARS (Ocean) The eagerly-awaited sequel to fismOow Islands wasn't quite as good at the first game, but it still won us over. With the tanner's rainbows replaced by magic and death-dealing umbrellas, the action was every bit as hacbc - not to mention playable.
CU Amiga Superstar. 95% 6 BLACK CRYPT (EA) Somewhere down *i die crypt, somettkng stirs - well, quite a tew tlsnga. Actuaiy EA s rival to the classic Dungeon Master expands on the ideas started in FTL's game and takes them further than anybody else It may only feature one dungeon, but it's absolutely massive' CU Amiga Screenstar. 90% 7 GRAND PRIX (Mkroproee) Geoff Crammond has been writing computer games since the good old BBC Micro was n its prime. SpecMlWng in vectors his games have got steadily better, and Grand Pnx is quite amply the best thing he has done. Outs simply an essential game to
own CU Amiga Superstar. 95% S THE MANAGER (Software 2000 US OaM) A new entry tor US Gold's latest acquisition.
Assuming the role of the eponymous Soccer Boss, the time-honored path 01 leading your team to glory awaits you. However, more than a tew graphical thrills make this one ol the better management slms. Not reviewed.
9 EASY AMOS (Earaptees) A simplified version of the popular AMOS programming language, useful for the novice programmer.
Sprites are easily created and markpmated. And it wont be long before the rudiments of program design are yours. CU Amiga Top Rated. 93% 10 HARLEQUIN (Gremlin) Ignore the weird scenario, Gremlin's chequered hero is quite simply one of the most athletic characters a games player is ever likely to encounter Includes twenty-three massive stages, each of which is home to all manner ot weird nasties CU Amiga Screenstar. 93% 11 SPECIAL FORCES (Mkroproee) Microprose's band of mercenaries won no fans here. Its countless options were bravely trying to disguise an exceptionally tedious arcade game Not
reviewed 12 A10 TANK KILLER (ENHANCED) (By sea Izt) Oops, not by Microprose as we mistakenly said last month, but a rather lame enhanced version of Dynamix's unimpressive Tank Sim. The usual array of options try to mask a rather tedious sim.
Not reviewed.
13 UOEND (Mindscape) From the creators of Btoodwych comes another foray Into a dungeon-based world. Viewed from a Cadaver-styte viewpoint. Legend offers a large play area and more spells than most would-be warlocks could shake a stick at CU Amiga rated. 83% 14 A320 AIRBUS (Tkalien) ailed as the most realistic flight sim to date.
Thalion's simulation is certainly one for all you who love wiggling their flaps and other such air-based japes Using real-life maps and offering full control over the titular plane, this will appeal to anyone a little ticked off with dogfighting and bandits at three o'clock. CU Amiga rated, 81% 15 JOHN BARNES (Krisoib) Nice as it would be to say that the boy Barnes did good, Knsalis's game offers very little over their previous Man utd titles Although a rather sptffy free kick system has been incorporated, it isn't enough to save this Irom obscurity. CU Amiga rated. 75% 16 COVERT ACTION
(Mkroproea) James Bond meets Microprose in this rather bonng Floor 13 variant. From learning such useful abilities as code cracking and general spying techniques, the door is left open for the player to become a regular little 007 through a series of complex missions.
Not reviewed.
1 7 COVEROIRL POKER (Stone) Fans of that pmacle of journalism. The Daily Sport, can now get to grips with the models which adorn its tabloid pages Girlies such as Mana Whittaker, are al lined up in their digitised glory wearing a range of weird outfits and a smile.
Actuaiy. It has to be said that it plays a rather mean game! Not reviewed for obvious reasons 1S POLICE QUEST 3 (Sierra) Sierra's answer to Miami Vice returns for a third instalment There's the usual smatterings of Sierra's oddball humour, but once again the game Is struck by a rather obtrusive loading system. It’s great il you own a hard disk, though. Not reviewed.
19 POPULOUS 2 (EA) Bullfrog pulled out all the stops to make this long- awaited sequel something special A bnlliant extension ot the original and a stunning game In Bs own right. CU Superstar 95% 20 ULTIMA VI (Mindscape) Lord British's sixth installment makes it to the Amiga and Is every bit as good as its PC counterpart You know what to expect by now. But that doesn't stop this series trom getting steadily stronger. CU Superstar, 95% DIAL-A-TIP Cheate Ti| ncK am olution CHEATS GALORE v lfu?s LxiJj orb ScLtcxilioncol S®fitu rr& 0891 lOl 234 MEGATIP GAMESUNE 0891 299 388 AMIGA
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Following last month’s general overview of Arexx, this month Alex Gian takes a look at the language’s powerful parsing and tracing features... AN TRACING Tns month we are going to have a look at two ol the most powerful Arexx features - Its parsing (reading) and its tracing debugging facilities - and show how you can get the best out of them. This is one of the language's most useful and - relatively - easy-to-use tools, and will provide invaluable as you start to leam structured coding. Also, we also have the second part of the instructions functions panel which contains information on
all the many commands, for those of you still without the full version of Arexx. Together with the listings we pnnted last month and next month's set, this will prove an invaluable reference guide for when you need such info quickly.
THREE STEPS... We have already said that the orientation of Arexx is extremely practical.
Three features, though, are particularly noteworthy:
• Very easy data handling
• Excellent program tracing and debugging facilities
• Dynamic memory allocation abilities. And good hooks into the
system The first two are the main sub]ect of this article. The
third is more advanced, and we will look at It another time as
a comprehensive understanding of it is not essential for
Initial experimentation.
As we saw last issue. Arexx is very good at processing strings of characters. All Arexx data is handled as strings - even numbers - and converted internally. Strings can be built up easily and can contain complex or composite data. The data can appear as sequences of byte characters, or even sequences of 'words', separated by blanks inside sentencelike strings.
BREAKING DOWN It is therefore quite important to be able to analyse strings and to break them down so that we can easily extract whatever data we need. This is the essence of parsing - the ability to read a data string meaningfully.
There were brief examples of how to use the PARSE instruction for keyboard input, functor arguments, and string splitting in the last issue: this time we will look at II a ante more extensively ONLY (DE)BUGGING The second good thing about Arexx that we will examine here is its tracing and debugging taality. One ol the advantages ot an interpreted language like Arexx is its interactive nature. Changes to a program can be made and tested very easily Many interpreted languages have a tracing mode, where the Ine-Oy-kne execution of the program can be monitored, and sometimes even con
trolled. By the user.
Arexx has a very rich variety of tracing options to use when debug- ging programs: these will not only help you to find errors quickly, but also give you a better understanding of how your program works. The tracing features are equally useful to beginners trying to find the inevitable errors, as well as to programmers who are managing large programs.
D PARSING Parsing in Arexx predictably enough is effected using the PARSE instruction: we will now look at how it works in detail. To recap, its general form Is as follows: PARSE (UPPER) KEYWORDS [ String Expression ] (WITH) Target The KEYWORD determines the source of the string to be parsed: e The keyword VAR indicates that we are going to parse a string that already exists as a variable.
What Is happening by using the ot Arm*. Trsdng consol. P*r*xmlng ¦ vsry basic Uns By Ik* trsc. WbM It Is doing so. A (MaHsd Msractlv* tracs can bo ussd lo r«oi1 on example of Arous usoMrtsndllnsss.
Shown han Is an TRACE7I option.
Call R J ,ir n (f-vf f i I elO, 33 , " t ow Res . I L ac e" ; cat! RddEntry f i t e I 0 , 44 ."High Resolution..): MODE = FIOW indoulfiteJO, Select a Screen ,32768,, errno = EndFIOO;
- «¦ WHEN’MODE = -Lou Resolut ion” THEN
- * WHEN MODE = "Med. Resolution.. THEN
- » WHEN MODE = "Low Res. I Lace" THEN
- * DO; »-** scrh = 512;
* -* scru = 320; MODE = loresintl; ourscreen = get
screen ScreenTitIe,MODE,0,0,scrw,s ouruindou =
getuindouCWindouTitIe,ourscreen,0, 1 0, say ouruindou; call
setfont 1,9,topaz.font ; text = "Right, let us see some
graphics ; or 2 in line 70: Execution halted Rniga Workbench
755846 graphics nen AREXX
• The keyword VALUE indicates that we are going to parse the
result ot an expression - but first we must evaluate it The
option WITH is necessary when using VALUE, in order to sepa
rate our expression trom the Target .
In the above two cases, the string, variable or expression that we want to parse immediately follows the KEYWORD . In the next three cases, it is omitted, and the KEY- WORD is Immediately followed by the Target .
• The keyword PULL or EXTERNAL indicates that the user will be
prompted to type In the string.
• The keyword ARG means that we are going to parse the arguments
given to our program or function.
• Two further keywords, VERSION and NUMERIC, let us parse strings
containing information about the system and the current
decimal accuracy respectively. Another keyword, SOURCE, yields
information about how the program was launched (as a function
or command, etc.). These three are summarised in the section to
the right.
OPTIONAL EXTRAS The optional keyword UPPER converts all the results of the parsing to upper case. You may also remember that there are two abbreviated forms of the PARSE instruction: ARG Target is equivalent to PARSE UPPER ARG Target ; and PULL Target is the same as PARSE UPPER PULL Target .
Now that we have seen how we can obtain the string to be parsed, let's look at the really important bit how can we analyse It and extract the data we need?
The last part of our PARSE instruction, the Target , also known as the target template’, contains the details of how to analyse the string.
These details give us two important pieces of information
• How to ‘cut up' the source string
• The actual target variables themselves which are to hold the
‘cut-up’ sections Arexx has three distinct ways of parsing
strings:
A. PARSING WITH TOKENS This method is useful when parsing
sentence-like strings that are separated by blanks.
Tokens is simply a technical term for the ‘words’ In a string - for instance: 'a b c‘ has three tokens, and '12 3 4' has four. When we want to break down a string into its constituent tokens, we supply a target template consisting of a number of variables. As the string is read, each ‘word' is passed into the successive given variable; any preceding or following blanks are lost. This process is known as 'tokenisation'. The last given variable receives the remainder of the string, which is not tokenised.
I. e. it keeps its preceding blank.
If there are more variables than the number of tokens in the string, the excess variables will receive the so-called null string, “. One use for this is when the exact number of tokens in a string Is known, for example when It Is part of a table. By supplying an extra variable, we can 'force' all the ‘words' to tokenise, as the last variable will receive the null string.
Arexx also supplies a special place-holder symbol, the full stop, which acts as a dummy variable. In other words, It forces tokenisation.
But does not assign the token to any variable. For instance: 'takaaisatloa wttii a plscs-tialder • car . "Fart Cortina 2900 10000" parsa rar cat make modal cc price .
The last line makes price '10000', instead of '10000', which It would have been without the place-holder Of course, we could have Just used a regular variable - le: parse var car make model cc price x. This would have had the same effect; but with the place-holder, no new variable is actually created.
Place-holders aid the economy and appearance of a program.
B. PARSING USING PATTERN-MATCHING This is useful when we know for
sure that a certain fixed pattern (a symbol, for example)
exists in a string. We can use it to separate the parts before
and after the pattern. The patterns are specified in the
target template between quotes; everything to the left of a
pattern In the string is assigned to the variable that appears
on the left of the pattern in the template. And so on.
Consider the problem of getting the file name from a string
with a full AmigaDOS path specification: df0:dlr myfile'. We
know that everything before ':' will be the device or volume
name, and everything after the last V will be the filename.
But what if there is more than one directory, i.e. more than one V symbol? We can keep parsing the string until we get to the filename. This sounds a little complex to say the least, but is actually very simple to effect, and can be done within a few lines. As shown in the next column.
* repest ad parting with a pattern V "dee:dlr1 dir2 dlr3 rilr4 dlr0riayftle" do loreeer parts nr fllppath a V lilepatti It filapatb . Him break end aayi Another way to have tackled this problem would have been to find the precise position in the string of the last ' • using LASTPOS0, and reading everything alter that. This brings us to the last method.
C. PARSING BY POSITION It's possible to parse Arexx strings
according to their character position.
This can be relative to the beginning of the string, or to any other position specified in it. Parsing by position is in a sense the most straightforward, but can initially look quite confusing.
Positions are specified in the target template by a number. II the number has no sign or is preceded by an « sign (3 or =3, for example) then it marks an absolute position in the string. If It is preceded by a plus or minus sign, it is a relative marker; the position it marks is calculated relative to the last specified position. The starting position is 1, in other words, the first character lies between positions 1 and 2. There is another special case: if the numeric positions are specified so a parse has to read backwards in a string, after which the result is merely read from the current
position to the end of the string: r "bactrnarts" amino 7 string . "itrlng-nw-ng?"
Pans nr string a S b -3 c parsa nr string d 5 a 2 f say a b c; say d a I Both parses have the same effect.
The large! Variables a1 and'd1 are given Ihe value 'stri'; now. Since b' and 'e' attempt 'negative' reads, their resulting value Is 'ng-em-up?'; 'c' and f are then both read from position 2, resulting in 'Iring-em-up?'.
So these are the three ways of parsing In Arexx. They can all bo combined in a template, yielding very flexible parsing abilities. Here is a simple example to start you off: • combined methods of tuning V string . “5 efter «12M547N" parse ear string number prep x +5 gags I has Hie value '12349'.
PARSING Wim THE VALUE KEYWORD All our examples above use the PARSE VAR instructions, but the strings could just as well have come from the keyboard or as arguments to a program or function. Using the VALUE keyword enables us to have a target variable in our template that needs to be evaluated before if can be used. Taking advantage of this method, the strings themselves can contain information on how they ara to be parsed! Looking al a variation of our example above: ' parsing wlflt VALUE * string . -9 nftnr 4123494799" pann value string with number pnp i numb nr says x again has the value
'12345'. So '?number' has the value v5 in this expression. Note that the variable to be evaluated in the template must be preceded by a sign (+. Or =).
MULTIPLE TEMPLATES Finally, note that more than one template can be given to a PARSE instruction. This is done by separating the templates by commas. Using the VALUE keyword preserves the string to be parsed tor the second and subsequent templates, even if it has been altered (by the previous template). E.g: r string = "multiple templates" pnrse value string urifli tint string, again tnv lint string again We see that even though 'string' has been altered, 'again' holds its original value. Multiple templates are also used when getting arguments from functions (as opposed to commands)
since every argument has to be parsed separately.
As you can see, parsing is very extensive and flexible in Arexx. It is a vast subject, and we have only given a summary here. As always, the best way to leam about it is to experiment with It yourself.
E TRACING Tracing is controlled in Arexx via the TRACE instruction. When the trace is set, information about your current program state is printed out as it happens, along with your regular output.
The way that the tracing occurs, and the level of defail displayed, are determined by the options set when TRACE is issued.
Like many other instructions in Arexx, TRACE accepts a number ol keywords. Here is the general form: TRACE (Optional Prefbcj KEY- WORD The behaviour of Ihe keyword following the TRACE instruction is slightly eccentric. Irrespective of whether it is supplied as a literal siring or a variable, it will be converted to upper case (I.e. the name of a variable will be used, and not its value). The first letter will then be checked, lo see If it matches any of Ihe valid options, and if so, it is used.
For this reason, these keywords are sometimes called alphabetic options.
To make mis clearer - TRACE INTERMEDIATES, TRACE INTER, TRACE I and even TRACE IPSWICH all have exactly the same effect.
Here is a list of the most useful options:
• ALL - all the clauses are traced, and printed with their line
numbers
• RESULTS - all the clauses are traced, but the results of each
clause are displayed, as well as Its line number.
• INTERMEDIATES - here, not only is each clause, its line number
and its result printed, but all the intermediate steps taken
to reach me result are shown, too.
• COMMANDS - mis traces commands issued to external hosts.
• ERRORS - mis traces errors,
• SCAN - mis is a dummy mode, mat does not do a real trace, but
scans me program as It would during a trace. In effect, it
checks for syntax errors.
These keywords can also take one of me two optional prefixes:'?'
And'!’. There must be no blank between me prefix and Ihe keyword.
SUMMARY OF THE MAIN AREXX INSTRUCTIONS FUNCTIONS The following two instructions are covered in detail in this month's Arexx article, this text is intended as a reference guide which you may like to keep handy when programming.
PARSE Further options. These are used to retrieve information from the system.
PARSE SOURCE: ct args nm res ext host cl takes the value COMMAND or FUNCTION depending on how program was called.
Args - 0 or 1 depending on whether there were arguments.
¦¦ - the name under which the program was called, res - the full AmigaDOS name of the program, ext - the tile extension, e.g. ".rexx" host - the initial host address PARSE NUMERIC: dig luzz form dig - digits ol decimal precision fuzz - digits to ignore in numeric comparisons fora - engineering or scientific PARSE VERSION: Arexx vers cpu mpu videomode treq Arexx - Arexx vers - current version cpu - 680x0 mpu - it present videomode - PAL or NTSC treq - 50Hz or 60Hz TRACE: alphabetic options All - Trace all the program lines COMMANDS - Traces commands issuded to external hosts ERRORS Traces
commands that generate errors INTERMEDIATES - The most detailed trace option available RESULTS - Shows the evaluated result ol each line SCAN - Tests the syntax ol the program ? - Toggles the interactive mode ! - Toggles the external command inhibition
- mi - Skips (does not trace) nn lines of code OTHER INSTRUCTIONS
ECHO: A synonym for SAY ORP: Ummtialises a variable that
already has a value.
SHELL: A synonym lor ADDRESS PUSH: This instruction takes AmigaDOS launchable commands as arguments, and stacks them: when the Arexx script terminates, the commands are executed in the opposite order to that in which they occured.
QUEUE: Works similarly to PUSH except that the commands are queued rather than stacked. This means they are run on a first-in-first-out basis.
AREXX SUPPORT COMMANDS These are run Irom the Shell or a script, and control certain global aspects ot the Arexx resident process. They are found in the rexxc' drawer in Workbench 2.0 RX: Launches an Arexx program. Can also accept a short series of instruction clauses as the argument, it they are enclosed in quotes.
E. g. n “ aa=5: say aa“ RXLIB: Adds Arexx custom libraries to the
system, so that their functions are recognised internally.
Takes the library priority, a special offset (which should be
in the library documentation), and the library version as
arguments. The special library rexxsupport.library’.
supplied with Arexx is mounted with the entry • rxlib
rexxsupport.library 0 -30 0.
TS: Starts a global trace on all Arexx programs currently running on the system.
TE: Ends the global trace started with TS.
TCO: Opens the special Arexx trace console. All trace output is redirected DIAGRAM 1 - PARSING WITH TOKENS parse var string first second third rest where third
* ************ i i i ¦ i i A 1 f I e , * m ( a , c , . I second
* **«**••* I I I I I imlLl i T, h, e i is:*: Position Numbers It!
I I I I 1 2 3 4 5 5 6 7 8 9 2 3 4 5 6 7 AREXX These prefixes can also be used alone, without a keyword.
? - toggles the interactive mode on and off. In the interactive mode, after each trace line is printed, the program stops, and prompts you tor any additional instructions, which it executes before continuing on to the next line. At this point, you can add code to your program, change the trace mode, or even exit - in fact, you can execute any valid Arexx instruction. If you wish simply to continue, you just press the RETURN key. This Is a convenient way of viewing your code line by line, without having It scroll in your window faster than you can read it.
I - this toggles the command inhibition mode on and off. When we want to test a program that issues commands to an external host which can have potentially destructive results (deleting files, writing to sensitive memory locations, etc.), this mode displays all the commands that would have been sent out, but does not actually send them. The rest of the program executes normally.
In addition to these two prefixes, the keyword may also be preceded by a negative integer, which will be interpreted as the number of lines to skip before commencing the trace, for example: TRACE -10R.
It is even possible to supply the keyword as an expression to be evaluated, rather than as a literal string.
This is done by using the VALUE option, i.e. TRACE VALUE x, which is not unlike the way it is used with PARSE. In this case the value of the variable x will be used. The TRACE mode can also be set with the TRACE() function, where the argument will be the relevant keyword. If no argument is given, then TRACE() will return the current trace mode.
THB TRACE The trace output uses a series of symbols to identify clauses according to type. A list of these symbols is given below - even though they might look quite complex at first glance, they are actually very simple.
You can see some examples in the accompanying ScreenShots, or just run a simple trace yourself.
Nn •-• this indicates the line number nn «-++ a command or syntax error »» the result of a line + the prompt for your own input, which appears only when tracing interactively The following symbols only appear when a very detailed trace is given under the TRACE I option: everything from the start to position 5 the section starting at position 5 for 4 characters to get to the start of c. we go back 2 positions frosi the end of b; then we read the next 5 characters everything from position 2 to position 7 string = "The cat 6* ® on he «at."
Parse var string first '£!’ second 1th1 third parse var string a 5 b ?4 -2 c +5 2 d 7 123456789111 0 12 3 first
* ******************** DIAGRAM 2 - PARSING WITH PATTERNS 7
iTjhia! :c:a:t: isiait:.
* *»*****¦**» »»**«****»»** 7 8 9 1 1 1 0 12
i. i i i 1 A ' A 1 ? 1 t c , a , t, ! H I e 1 ! C | b - DIAGRAM 3
- PARSING BY POSITION d - here. (See main section) TCC: Closes
the Arexx trace console.
V the value of a variable F the result of a function 0 the result of an operation involving two terms P the result of an operation on one term L any name label C the result of an expanded compound symbol U a variable that has not yet been initialised . a place-holder in a parse IN IHE WINDOW The trace output normally appears at your original CLI Shell window. It will be printed there together with your program output, so it may look messy with the result being that you can't make out either the output or the trace. However, it is possible to redirect all the tracing output to a
window of its own, where it will not interfere with Ihe normal program output. This window is known as the Trace Console, and can be opened from the CLI using one of the Arexx command utilities, TCO (a full list of the Arexx command utilities appears in the cut-and-keep section).
You can also redirect the output direct to a file or even to the printer using the standard AmigaDOS commands. You may not find this useful on a little ten-liner but wait until you are tracking the course of some giant database cross-referencing system or the like.
It is also possible to trace all the currently running Arexx scripts at once using the TS global tracing command. This is useful for testing interprocess communications between two Arexx macros controlling two different apllicabons.
Using the Arexx trace, you will not only be able to understand and debug your program better, but you will also get a quick insight Into some of the features that are peculiar to Arexx, such as compound symbols and issuing of commands to external hosts.
Well, thafs all there is to it - easy, eh! Happy tracing! -1 think you will enjoy it.... NEXT MONTH la the final part at this comprehen- tiva three-part feature, Alex mends off bis guide ot essential Arexx information and Instructions by detailing mara of the language's powerful capabilities, ta, H yea want to get in the know regarding what’s what In Aren, ha earn to he here next month.
RXSET clip value : sets the value ot an Arexx clip. Is useful for creating clips available to all Arexx programs, from outside of Arexx!
HI: Halt Interrupt. Forces all Arexx programs running to terminate. Useful for breaking out of inadvertent infinite loops, etc (so it actually means bye ).
WAITFORPORT: Used in scripts. Forces a wait for the appearance of an Arexx port (launched from elsewhere) before continuing. This is done as a safety measure.
SUMMARY OF THE MAIN AREXX FUNCTIONS || Square brackets indicate optional arguments.
FUNCTIONS OPERATING ON STRINGS Many of the (unctions below take the following optional arguments: ‘start’ - a numeric argument to indicate the position where the operation is to start (default - 0). This argument is indicated as|s|.
Length' - a numeric argument, where two strings are involyed. To indicate how many positionslcharacters] ot str2 apply (default - all Ihe string). Indicated as |l|.
Padding' - a character to (ill excess spaces. Indicated |p|.
ABBREV(strt ,str2.(l|): Returns 1 il strl is an abbreviation ol str2. Else returns 0.
CENTRE(str.len,|p|): Centres the given string in a string ot length len. Can also be written as center!).
COPIES(str.n): Returns a string consisting ot n copies of str.
DELSTR(str.n.|l|): Deletes all the string Irom the nth character DELWORD(str.n.|l|): Deletes all Ihe string Irom the nth word. |l| in this case relevs to the number ol words, and not characters.
INSERT(str1.str2.|l|.|p|): Inserts slrl into slr2 OVERLAY(str1 ,str2.|s|.|l|.|p||: Overlays Ihe lirsl string on to the second.
P0S(str1 ,str2|: returns the starting position ol the first string in the second string, otherwise 0.
STRIP(str. B or L or T .|char||: Strips the leading or trailing blanks (or both) Irom the string, depending on the second argument. If 'char' is specified, then this is stripped instead ol the blank.
SUBSTRfstr.start,|l],(p|): Returns the substring ol str Irom position start TRANSLATE(sti.out.in.lpI): in' and out' and out represent a translation table. E.g. translate ('abed'. '23', be ) = a23d'.
ARITHMETIC RAND0M(int1 ,int2.(seed|): Generates a random integer between the two specitied integers.
RANDU(|seed|): Generates a random number between 0 and 1 X2C( hex ): converts hex representation into actual character. E.g. i2c 35) = "5" SPECIAL FUNCTIONS VALUE(sti)Checks il the argument exists as a variable, and returns its value.
SYMBOL(xxx): Checks whether xxx is a valid Arexx symbol. If it is. The function returns VAR in the case of an initialised variable otherwise LIT’. If xxx is not a valid symbol the function returns BAD'.
DAT AT YPE(xxx.|opt)): Returns NUM if xxx is a number, otherwise CHAR'. If (opt) is specitied. Then xxx is tested against the valid options. If it matches the option specified, then 1 is returned, otherwise the function returns 0. These are the valid options: ALPHANUMERIC numbers and letters only BINARY - a string of Is and Os LOWERCASE - letters only, no capitals MIXEO - mixed upper and lowercase letters NUMERIC any valid number SYMBOL any valid symbol UPPER - letters only, no lowercase WHOLE - whole numbers only, no decimal X - string of hex digits, i.e. 0 - F SHOW(keyword.|object|): Returns
the list specified by the keyword. If object is specified, the list is checked to see whether it contains that objhect. And the function returns 1 if it does, otherwise 0. The valid keywords are Clips. Files.
Libraries and Ports. They may be abbreviated to one letter. The spelling of the obiect is case sensitive.
BITWISE OPERATIONS Arexx also supports bitwise operations on strings. In this case, strings ol characters are considered as the sequential binary representation ol their ASCII codes. Hex strings in the •tttfi lormat are also considered as their binary representation. In olher words, a bilwise operation on hd' (or 6864 i or 01101000 01100100'b). Would act on Ihe Ihe string ol bits 0110100001100100 BITAND|str1 ,str2.|p|): Performs a logical AND on Ihe bils. E g brland('10t 1 b. 0110 ) - 0010 h |p| pads Ihe shorter string to the right, otherwise the remainder ol the lirst string is appended.
BIT0R(str1.str2.[p|): Returns the result olthe bitwise logical OR operation. E.g. bitor('1011 b.'0110'b) = '1111'b.
BITX0R|str1.str2.(p|): Returns the result ot the bitwise logical XOR operation. E.g. bitior('10l1'b.'0110'b) - '1101b.
BITSET(str.n): Sets the nth bit in the string to t, where n 0 represents the rightmost bit.
BITCLR(str.n): Sets the nth bit to 0.
BITCHG(str.n): Toggles Ihe nth hit in the string.
BITTST(str.n): Returns the state ol the nth hit.
BITCOMP|str1.str2.|p|): Returns the nth bit where Ihe strings diller. Starting.as usual Irom 0. II the strings are identical, then -1 is retured.
Continuing his monthly look at the Amiga comms scene, Dave Burns examines two boards and a superb terminal software package.
ROAD TO NOWHERE The M25 is probably one ol Ihe most congested motorways in the world If s famous lor its massive traffic )ams, multiple car crashes and constant repair works. This might be a tenuous link, but in future years, it might also be famous (in comms circles at least) for being the home of Junction 9, one of the best up-and- coming Amiga boards around.
IH be honest and admit that when I first looked at this board a few months ago, I refrained from giving it a review as I was unable to say anything constructive about it. Things have certainly changed for the better in recent months.
The system runs on an Amiga 2000 expanded with two hard drives, 6Mb of RAM, and seven extra serial ports using the Commodore a2232 multple RS232 expansion card. This is networked with an Amiga 500 with 3Mb RAM and a 20Mb hard drive. There are two lines to the board, with another soon to be added in the very near future, making this one of the few multi-user Amiga boards. The modems are a Miracom dual standard HST giving speeds of 14400 bps (bits per second) and a SupraModem 2400 plus, one of the best mid-range modems available.
So whafs on this board that makes it worth calling? To start with, as a multiuser, you will be able to chat live to whoever happens to be on-line at the time! There are on-line games to play against other users, including Ansi warriors, where you control a tribe of warriors; Wanderer, which is very similar to Bouktardash and involves collecting jewels whilst avoiding falling rocks; Blackjack Casino, Contris; and Mafia Door where you are a mafia boss building up your empire in the time-honoured way of using bribes (the people you bribe are, in fact, other players).
Also, you can try the on-line IQ test! In addition there are countless files to download, and messaging areas which are linked via Fidonet to over 16000 boards worldwide.
LOGGING ON Logging on for the first time is a simple but important procedure which asks for your name, phone number, and details ol your terminal software. It is very important that you answer all questions truthfulfy as they are influential in determining your access level. Access levels vary, to start with you have a visitors level, which will allow you to make use of most of the tadllties ol the board, inducing an unlimited download facility.
As time goes on and you use the board more and more, your access level starts to rise. From a visiting user, you can actually rise to the status of assistant Sysop with the ability to not only access al areas of the board and perform maintenance tasks - such as moving or deleting messages and users - you wiB also have full access to the system's hard drives, enabling you to access the DOS commands of the host system. As you can imagine, though, this is a position ol trust, so there are nol many users that will attain this position. Visiting Sysops are automatically given high level
access once their Sysop status has been verified.
DEDICATION'S WHAT YOU NEED The Sysop. Stephen Anderson, is a keen and dedicated chap who has spent the last few months off-line rebuilding the system as he was not satisfied with the onginai set-up All his hard work has certainly paid off and it is now a well-presented and professionally-run board, although he makes no charges whatever for use or tme on-»ie. New users olten find the world of comms contusing, if not off-putting, and althou i the N s E U L K V g 0 a t tack .
This attac Gold Uannop Healers F Traps Base x Turns 1 Pos x = Traveling North
* Healers: 0
* Etraps: 1
* Etraps! 1 u : Uarriors: 43 ¦xeny: Uarrxors: 1?
Messaging areas. Including UFOs, Ghosts. Paranormal and Magic New users are given almost lull privileges so. From logging on you can download Nee to your hearts content Once vakdated (generally withm 24 tan ot Stephen King, he has named his board alter one ot his tave books: Needful Things.
Currently available 24 hons a day, and seven days a week. Needlul Things has everything that an Amiga comms user corid wish lor It features a large number ol Has separated into categories such as graphes. Music, archivers, demos and games whh many more in support There are also a wide variety d message areas covering much the same topics Andrew’s iroer- est in ai things weird also extends to the m«nu screens are very dear there are often occasions when some assistance is needed Stephen is more than happy to help, so K in doubt at any time, do not hese tate to use the Chat option which wi put
you in direct live' contact with hen I he s avadabie. I Stephen is not around, a message left V e recewe prompt aBenton To log on to Arroge Jincbon 9 al you do is dal 0372 278000 NEEDFUL THINGS Another rather nice chap goes by the name ot Andrew Pick. And, as a great hours) you have the ability to leave a Netmai message lo any user anywhere in the world tree of charge Other tea- lues indude Doors’ to the Fred Fish Database, an orvkne kst ol Buhetr boards, and a variety ol games mdud- hg Sadgac*. Hanpnan and Conns, an on-line versrcn ot Tains To get online to Needful Things set your
terminal to dial 0496 245151 SOFTWARE SELECTION There are several terminal packages lor the Amiga User, and you wi! Find that the options available are often contusing with a lot d packages proving complex and opbon-intensrve. Not so with NCOMM which has everythng you are likely to need Usmg the superior graphics abdibes ot the Amiga. Ansi graphics and sound are fu*y supported (pvlng Ml coiouf to most boards' screens Al the popular He transfer protocols are sip- ported, including Xmodem. Ymodem and Zmodem plus Kermit and many others There is also the option oI using external protocols that
are not found in most comms packages This package is considered by many to be the ultimate in comms packages and comes with full documentation covering al aspects ot Its use. NCOUMb not )ust a comms terminal program, though, as I also forms the basics of a bulebn board system AS documentation e in the form ol Asoi Mes on the (ksk. 7AXWSW rs a shareware package so please send the regstration fee to the address in the documentation The author has worked hard to bring to the Amiga-owning community a weS-pre- sented and commercial quality package, it is only fair that he be rewarded for his
efforts.
Tf you want to get your hands on a copy of this program, give any one of the many PD companies who advertise in CU Amiga a ring and ask them how much it’ll cost. You should be able to pick it ip for less than two poinds NEXT MONTH Place a regular order with your newsagent or nrhtrnki to CU Aauga now as neit issue we will be starting a step-by-step guide to sethng op |WW own BBS enabling you to eu|oy all the benefits of comms without the phene charges This will be followed by details on how you can link your hoard into the uoildwido out works so that you can send and receive marl worldwide with
just a short dsdy cad lo a local host. It you are into comms. You won’t want to miss it.
Educational and entertaining MEET AM MacdesfieMbased Europress Software has shown mere le a demand lor goodquafty educational software. Its Fun School series did the impossible and look educational programs to the lop ol the software charts. Sake of the series, now up to Fun School 4.
Have pessed the 400.000 mark and are sM rising.
This month sees them launch their new educational series. Aof. Based on an endearingly cute French cartoon character 'ADI Is an extra-terrestrial character.' Says Europress's Marketing Manager. Paul Shrimpkng. 'He has entered the student's computer and his face appears everywhere throughout the programs Ha's there in the lop left-hand comer oI the screen al the time. Next to him Is a little voice box where he makes comments, tells |okes. Helps out il you're stuck, or suggests trying a dif- terent part ol the program k you're having dtffkaity in one area' ADI is the inversion ot a Parisbased
software house, Coktel Vision, and the French version was shown to Europress at a computer show last year. Although Europress had already invested time in developing its own software to appeal to the over-! 1 age group, in the way that Fun School had appealed to the under-1 is. One look st ADI made them put tie* plans on hold, as Pari Shrimpkng explains We left it already had everything we d decided was necessary lor an educational program to appeal to the 11 14- year-olds. And we decided straight away that we wanted to publish ADI in tie UK.'
NO JOKE Naturaky it wasn't just a case ol translating the French text into Engksh: the first casualties were the French jokes! The humour simply did not make British chl- dren laugh.' Shrimpkng continues, ffs a completely se of htsnour, so the programs wouldn't have much appeal if we sxnpfy translated the |okes. So we put in new jokes, and then got our educational specialists to start looking at the contents o( the program, and how fitted in with our own National Curriculum.' The Maths program, for example, had to be virtually rewritten, as the French approach is rather different to our
own. They leem thngs our chk- dren don't touch on.' Says the ADI Project Manager, Duane Lewis, and of course there are things our children need to be taught which aren't covered by tie French system.’ Europress has a panel of experts who they work closely with. These are mostly teachers, covering a range of subjects, and the panel is led by David Jones, a head teacher from Kent. Duane Lewis: In this, the second in our continuing educational software articles, Mike Gerrard talks to Europress, one of the leading lights in education software, about their Fun School series and their
forthcoming ADI release.
¦When we've had the reports from our educational panel - and I've got a batch of their reports on my desk now. Lor a future project - tie re evaluated and tie programmer* am told what toy need to do.
And flnaky a prototype of the program wkl come back to me. That will be tested by me and someone else in the office, and by some testers outside, but before ifs duplicated and published we take it out for further testing into local schools.'
The ChearJe Hukne Hitfi School is one ck the schools used by Europress. And here, accortkng to Duane Lewis, We have a great time The children get really hyped up because they're out of their regular class and know they're going to get to use the computers for some new program, but they don't knew what. I usuely introduce the program to them, ask them lo look for any bugs and so on. Then we let them loose and afterwards ask them to fill In a questionnaire for about fifteen minutes, and then we talk about the programs and what they thou£ it. We want to know »they Heed ft. What they Iked
about«. What they ekdril could if be imprwed and so on. The teachers are n on al this kxi. And we get valuable feedback from them.'
CONSTRUCTIVE CRITICISM Comments from these sessions in schools are acted upon, before the final version of the program is ready for release. Naturaky after an the effort Europress hope ADI might do as wek as their Fun School series.
But why did Fun School break the rules and become a best-saner? Two main reasons,' Paul Shrimpkng thinks. One was certainly value for money. Every pack had at least srx different games «! I with mr*- levels In thcee games The other factor. I bekeve, was that It was the first educational product that really appealed to both parents and children. In the past some educational software had not succeeded because it appealed to one or tie other, but not bekh: it either appealed to tie parerks. Who look t home and then found that the chkdren said 'boring', or the tfkngs that appealed to the children
looked as if they were loo much tun to be educational, so the parents rSdnt buy them. Now we know, of course, that k is poestke to be both entertaining and educational.'
The programs weren't an mmedele success The first fi the series was sold via mail order only, as retailers wouldn't stock it. Flows of unsold programs on their shelves told them that educational software f-r; : ' y r w . =:~e b lifl j * m ra © f
• ’ f -f Anivtr I was not a big se*er It look a lot ot
persuading before Europress could get Fun School 2rto the
shops, and only because they alovred retailers lo take It on a
sale or return basis. It 1 dktoT set. The stupe could return It
and as a result had noting to lose by takng a lew copies. They
rapkfy sold rather more than they expected, though. 1 the*
everyone was surprised by the success ol f admas Shrimpting.
Nduding the retailers... and us! We sold out in tie December ot
its release because we ifctol anoctoate tie sales levels.
We sold roughly 30.000 ink «i December, and I reckon we could have sold 40.000 or 50.000 it we'd had them available.'
EDUCATION Fun School 3 was a naMal progression.' He con- tinues. Although it does look a ba dateo these days.
Then we put the brakes on. And said lets not over-do it" We deckled we wouktol do « agaan as we felt we’d covered the ground What we M named was contact several hundred registered Fin School users and asked them what they wanted Irom us by way of educational software About 80% of tmm said they wanted more of the same, bu »«to a b* of variety in the subjects covered, and tor dflerert age groups. We were still slightly reluctant to do tbul toe demand seemed to be there so thar s atoy are *d Fin School 4 and included new topics Bie geography, history, more general knowledge, and it dd very
wei.'
THE FUTURE The Fun School programs were al aimed at the under-1 Is. And Europress deeded tost a ought to use what it had learned from their success to pubtish something for the over-1 Is. They toerefcre decided to set about designing some educational soltware lor that age group, and were quite wei on toe way... til that meeting with Coktel Vision And. • Adf does as well here as any ol the Fun School programs, there will be much celebration in Macclesfield the year.
The first programs to come out. At toe end ol June, will be the Maths and English verskms of AC* lor 11 12-year-olds and lor 12 13-yeer-okJs. In the autumn, the same subjects writ be aviHdiln tor 13 14- year-dds and 14 15-year-olds, and al toe same time the French program lor all age groups be released, all at £25.99. CDTV OR NOT CDTV?
There's no doubt that in the future Cds are going to be one of the main means of storing data. Where other companies quibble over standards and produce nothing but announcements, Commodore is to be congratulated for getting in there and producing a machine, the Commodore Amiga CDTV. By making it widely available and establishing a user base, this ensures that software development will follow. So far the software I have seen has by and large been impressive for its scale, without actually being mind-blowing in its content. I’ve no doubt at all, though, that future products which emerge will
cause minds to be blown all over the country - listen out for it, it's a sort of quiet ‘wow!’ sound.
The noise is first likely to be heard in schools, as educational establishments are already getting in on the act, with Commodore's active encouragement. One such is Blairgowrie High School on Tayside, which was the first school in the area to use a CDTV on a trial basis, thanks to a local initiative aimed at encouraging the use of Information Technology throughout the curriculum and indeed throughout Tayside.
The initiative was organised by the Tayside IT Co-Ordinator, Keith Thomson, who said that ‘Teachers found the audio sections of the Amiga CDTV titles excellent, and they motivated the pupils enormously. The titles provided an easy-to-use source of varied information.' Those titles included the increasingly-popular Learn French With Asterix, Japan World, and the World Vista Atlas. The Langlands Primary School in Forfar is also using the last two titles as part of a project on Japan.
Japan World - the first educational program specifically produced for the CDTV - has already been given a good going-over in Derbyshire, whose schoolchildren were among the first in the country to use it. That's because it was partly developed by Derbyshire County Council after the Japanese company, Toyota, chose to build a £700 million car assembly plant there. It’s a sensible means of helping children understand - in a fun way - a very different culture from our own. The success of programs like this is confirmed by a simple remark from Keith Thomson, who reported after the Tayside trials
that ‘Teachers have now requested machines on a permanent basis.’ CDTV or not CDTV? That isn’t the question!
HI-RES HICCUP I recently bought Dpam IV.
Ana eryoy al erf the exoonglea-
• AMBk lures it Incorporates.
One thing that TfUlMr I noticed when using Dpam II which also occurs with Dpaint
IV. Is that. III choose any screen mode except lores, the screen
Ifickets and the wrttng gets sma»er . This Becomes worse with
the twfrer resolution modes and. In hetes. Ha* the tods
deappear and the wrung s iegbte Initially, I thought it was
because I am usarg an unexpanded machsie. But having
upgraded to 3Mb In an attempt to solve the problem, I find
that this is not the case. Can you please tell me why this
happens as neither I, nor my friends have any idea atxl I
really want to use hi-ree as everything is smoother. I'm usng
my Arraga on a normal TV. CxxAd the Be the reason, and wodd
my problems be solved by Buying a monfior?
Anthony Parkin, Botfisham.
The computer screen Is made up of tiny squares called pixels. A low-resolu- tton acreen Is generally 330x256 pixels In size. When you change the screen resolution, you halve the size of the pixels along one axis - either hortzontally or vertically- and both are shrunk In hi-ras mod*. Therefore, to pixels m that ail* are required. Whilst this does indeed make your Images smoother, due to s weakness In the Amiga's display hardware, the acreen appears to flicker. This only happens In Interlace mode and hPrea, and Is particularly noticeable In areas ol sharply contrasting colours adjacent
to each other (monochromatic Image*, lor example).
Using a monitor wM make everything easier to see - especially text - but the flicker will *«» be present To solve this, you'll either need a Dicker fixer board which can be purchased Irom your local computer shop or via a mall order company.
VAUDi ATOR VIRUS I have several daks which appear to be »fleeted with a strange aQl virus It won't Ballow me to write anything to the disks, and just gives me a Disk not Validated' message when I try to do so. I tried copying all my files except the validator over lo another disk, but the virus appears agam on the new dek Can you please tel me which virus kBer w* deal with a. as I've already tned Wru*K**r As you've already guessed, you're suffering from some form of validator vku*. Probably the Saddam or ROLE type. Master Virus Killer 22 can certainly deal with these strains, and I suggest
that you avoid solving the problem manually, as these viruses deliberately erase data from your disks If you try to tamper with them. You can buy Master Vims Killer from Amlganuts United. 169 Dale Valley Road.
Welcome to CU’s curiosity shop, where Mat Broomfield will attempt to bring clarity to a strange assortment of quirks and queries.
Hoi lytorook, Southampton, S01 6QX.
If you suspect that your computer Is infected, him It off at the mains for a while and the virus will be eradicated. Although It win remain on any disks that have MEGi tfSSSSs ,n». I have an A500
* fs « with an extra dnve and printer and was thinking ol buyring
extra memory. I wotAdMte to know if its sale to connect an
Evesham Micros Megaboard to my exBOng ha* meg. Bringing my
total RAM i*i to 2Mb? I've heard that the Amiga's PSU (Power
Supply Unit) can only cope with 1Mb and one extra drive.
Anthony Evans, Hamworttiy.
Most modem RAM expansions us* special low vottege chips so that they won't place undue strain upon the Amiga's power supply, and this Is true In the case of the Megaboard. The Sa---i-----* I. itonlwnml ln, Mvgaooaru is uosignea ro» users who already have a half meg expansion. The existing expansion plugs Into the Megaboard. And the Megaboard then plugs Into the RAM slot underneath the computer.
If you're worried about straining your PSU. You can buy a replacement which give* 30% more power from Power Computing. Unit S, Raltton Road, Woburn Road Industrial Estate. Kempston, Bedford. MK42 7PN. Tel 0234 643388.
FONTS FRACAS I recently bou s a Canon BJ- 10ex bubble jet printer, and although I'm very pleased , f with! I'm not
- impressed wtthmysofi- ware's fonts output These are output as
Amiga bitmaps, with a subsequent loss ol quality and a dramatic
reduction in speed. Tm using Penpal supplemented by adtfi-
tional fonts Because of my preference lor tie printer's lonts,
I naturaly wantto utftse them to the HJ, which bnngs me to my
reason lor wrtfing When setting ip my printer. I dd an Al modes
lesf.
Which prints examples of every print style When I tried to use these modes from within Penpal, I had no success. I rang Canon technical support, and they suggested that the soltware is over-riding any settings I made to the printer. Is it possble lo overcome this probie and. * so. Is It possible to tell me what to do in layman's terms (le. Xficx proof), so even I cant cock up?
Most word processors override a printer * internal aettlngs, although you can often counter this by resetting them alter the document ha* begun printing. Start your document wtth a blank line, and a* soon a* the printer ha* printed' the empty *ne. Take It off-line and configure It as required.
Using Penpal you can use your printer's Internal a «- u. ¦ - - »¦ - Toms oy Mmecung riuiief Fonts And Amiga Graphics' before printing, although, ss you've already discovered. It takes no account ol point sizes. Many word processors (but not Penpal, apparently), allow you to use embedded characters to take control of the printer's extra features. These take the form of escape or control codas followed by a sequence of characters and can be used to change the pitch, font style, etc. A500+ POSERS I’ve recently purchased an Amiga500Plus, and know abso- i lutely nothing about It apart horn the
basics Are there any SIMPLE musc-makmg programs available? At present, there seem to be some restrictions on software for the A500 Ptus. W* this aftect me In the future?
Sean Conroy, Stonehoues.
Gloucester Two packages spring to mind. The first Is called Music Box and Is daalgnad to teach the rudknents of music notation to kids. It only lets you play one note at a time, but Is extremely straight forward to use. It's avslable from from Deja Vu.
“7 i i-m 1----s. N u_ tars* f noiiingofooK. Oeecn nm.
Wigan. WN6 7SG. Tel: 0942 495281. Alternatively, the Deluxe Music Construction Sal is considerably more advanced, but still uses a traditional notation system (quavers, crotchets, etc), as opposed to the numbers and patterns system used by most modem packages.
OMCS Is available from Electronic Arts. 11-49 Station Road. Langley Business Centre. Langley, Berks, SL3 8YN. Tel: 0753 549442.
Most modem software Is written to be compatible wtth the A500 Plus, as well as the older models. Consequently, you shouldn 't encounter any problems wtth software written after December 1991.
SHNHB* I use an Archvnedes regularly at school, sol ® hope this letter answers 0.
Ames 'questions about transferring mes to it from an Amiga (May 92 Issue).
Firstly, save the program listing as an ASCII file on the Amiga and using, Dos 2 Dos or a similar program, transfer the file onto an MSDOS (PC) disk Using the Archimedes' MSDOS reader (lound on RISC user dak 3. Or trom most PO fcranes). Fa a sxnple process of copying Ihe file from Ihe MSOOSdsk loan ArohimeOes one. The Me w* heve been changed into e DATA Me. Eo use Ihe Wowing RISC OS commands lo revert II to ASCII: "SETTYPE He- name filetype eg
• SETTYPE PROGRAM FFF The FFF Is Ihe Metype for an ASCII texl Me.
A del of other Hetypes can be found by typing -SHOW
FILESTYPE* If tie Me you went lo transfer is not ASCII (a
sound sample or an IFF picture, lor instance), donl change
into an ASCII Me or the data win be destroyed.
Qory Ford Swadinoots.
WHICH AMIGA?
Rm finking of buying an Aniganext .... Christmas, but II'm not loo sure when one to got Some games seem lo require one and even 2Mb to run. So * I buy a IkS) machne and upgrade a 2Mb, wfl t be compatible wilh al games?
Fve heard that Commodore are launching a new Amiga
600. What does that mean In lerms of the games that are out at
the moment? Finally, what's Ihe difference between Mb. A
meg. And a megabyte?
I've never heard of any games that require 2Mb to run. Although some of them work more efficiently with more memory (reduced l al -r - - «w4«4M*wval loaning limes, aoaiiKxiai music, etc.). There are no caused by the addMon of extra memory, but several games don't work quite as well with more than 1Mb.
The A500 la available now, and Is essentially a cut- down A500 with an added game memory card and herd drive connector. It's unlikely to aflect the current games situation, but as It usee the new 2.0 kickstart and Workbench, It's going to sutler similar compatibility problems aa the A500 Plus.
Mb, meg, and megabyte all mean the same thing. Mb Is the technical abbreviation lor megabyte (which literally means 1000 bytes, but In Amiga terms represents 1024 bytes). Meg Is simply an abbreviation used when referring to memory and dMc capacity.
S&sss;* I'm writing to give my advtoe to Thomas O'Neill who reported problems with a flashing caps lockkeynMe February ssue I encountered the same problem, and spent weeks getting my Amiga Trxecf, alto no avail Eventually. I tried exchanging power supplies with a friend- Vote! - my problem rksap- peered insanity I must therefore conclude that Ihe problems are ekie to ncXhing more than a faulty PSU, and would suggest that Thomas tries out a Mend's unit before sendrig his computer lor repair. If Ihls solves the problem, I recommend that he buys a hijfier-powered PSU Manoe Pappas, Chios,
Greece TUNE BIAS Having bought quite a lew issues of CU Amiga, I'm wrung Blind out why your Tune of the Month'Winers always seem to be ip tempo songs. Is It because readers only send in fast tunes, or is It because you pick fast tunes In favour of slow ones? It’s quite poaable lo create nice relaxing tunes, as I have usng MED and Muetc X How do you rale tunes, and are you biased towards the sort of tixiee you pul on your covetdeks?
Mike Coombar, Slttingboums, Kant The vast majority of entries I uptempo songs, with less than one ki fifty opting tor a more leisurely style. Every decant tune that has been submitted has won (three In ten months), eo you can see the full extent of the problem! In tact, you may also have noticed that we appealed for more diversity In the entries, especially towards classical tunes.
Which shows that we are definitely not prejudiced towards the sort of atuft which usually wins.
Each month's entries are played one after the other, and the best entry for the month, wine - It's as simple as that AddMkmatty, If an entry from a previous month Is better than anything In the current crop, then that will win Inataail Tunes ate aseeeaed In terms of ortgf- naftty, use of instruments, complexltyfsubdaty and.
Most Important ot all, quality. I think the dearth of slow tunes is caused by the relative difficulty in creating tunes which aland up to scrutiny when you can hear both In Its composMon, and the choice of Instruments roKTMAKuro I own OraMt and rm very In ere- lor* 10 use » noctures Despite isadng the manual thoroughly, I can Mid no mention of such a feature Does that mean that H have to buy an expensive piece of de* cated software or harOsero.
Can you point me in tie n&t direction?
Could you also 1st me how to include my own anmetcre as part of a sideshow. Si Me same way as I do wilh pic- Most versions of Workbench are supplied with a torn scaling and creation package called FED, which can be found In the Toole drawer, and will let you create your own fonts, it a not very ueer- frtemdy, so you may prefer a dedicated package, such as 77ie CtUgnphtr. It's svad- able from First Choice, Unit
8. Armiey Park Court Off Cecil Street Armiey, Leeds, LS12 2AE.
Tel: 0632 637968.
As for your animations, provided they're stored In
- Stilm format, there's a Public Domain utility called PPAnkn
which lets you play them from CU. It's from most PD houses.
In. As do most Amiga hard drives. A controller Is baai- ASK THE EXPERTS BANNER MANIAC CMHs the flow of data between the drive and cone putar. And akows them to * 4 , 1 "O'*3 lfce 10 produce ban- ners, awards.
L y.jGs signs, cards.
And the like on my A500. I’ve been looking for programs, such as the IBM program Bannermania. But rve had no success There only seems to be normal drawing programs such as Dpari- Are there any programs with ready-made graphics and fonts either available as PD or Licenceware. And if so, where can I get them irom?
I haven't heard of any PofUcenceware programs, but there are two excellent commercial packages that will help. The first of these Is called Print Studio, and allows the creation of cards, banners. Invitations, etc. using a variety of readymade pictures, fonts, and borders. It s available via Electronic Arts and you can contact them at 11-49 Station Road, Langley Business Centre, Langley, Berks, SL3 8YN. Tel: 0753 649442. The eacond program le HB Marketings Award Maker and le designed specifically tor creeling certificates. Invitations and awards. 6 comae with a selection of hl-res
borders and typefaces, as well as 200 predesigned awards.
You can buy It Irom HB Marketing. Unit 3, Poyle 14, ¦ ¦----¦---«- w___s rv-i-i----i.
Rwwianai noaa. Uxnorooft, Slough, SL3 OOX. TEL: 0753 does 4 do, and how much does it cost?
Duncan Strand. Lie. Leicester You don't need a controller If you're thinking of buying the GVP Series 2 or 040 drives as they come with one buM- UNION USER I would like to set up a com-
• outer system lo assist me In I theadmxvs- } tratxxi of ofltca "
work assoo ated with 450 ixiion membetS- Each member's ful
details would need to be on He. And I would require the ability
to sort the members into a particular order, print address
labels, mak merge to selected members, etc. Notices play an
important part n Tvs work, so I would also require the tacdty
lo design and print them in M colour I've been lotd that
NewsmaslBns very good In this area-is this true? I donl want an
overty-sophisticated system as my knowledge Is limited lo what
I have learned on a recent tan day course Can you also kst the
seme of equpment that I would require, with specific recom
mendations, if appropriate?
R. Wood. Milton Regis. Kant Although I suspect you've seen
Newwneefer running on a PC, the Amige has a range of desk-top
publishing for designing and printing high quality notices.
Assuming that you don't even own a computer at the moment, here are my suggestions for a suitable Amiga-based system:
• A500 with at least 1Mb of RAM
• Cumana cisk drive
• Penpal (word processor with mall merge, and built-in ')
• Commodore 1064S monitor
• Canon BJ-10ei bubble )et printer (360x360 DPUtilgh I) Optional
extras ere a S2 Mb GVP eerie* 2 040 hard drive which otter* a
larger ASK THE EXPERT storage capacity, and much taatar
prooeaslng ot DTP tUee. In addition. Pro Page 3 la an excellent
deek-top publishing package. If your databaaa consists ol
more than a page ot Information per member, you may prater to
look at a package such as which can hand* higher vol- umaaof
taxt NUTTER BBSS I recently saw an adven lor the ICD
Adspeedchip which claimed lo double the
* A500. Whenl phoned the company's technical department, they
told me that« woiid only double the spaed of spreadsheets
Coitd you advise me what I need to buy to make my Amiga as
quick as the PC computers, espedaty for games such as Formula
Oie Grand PrW Whars the best choice in the price range?
There are two baalc ways to apaad up the Amiga: maths coprocessors (coproa) and accelerator cards (which may also Include a coprocessor chip).
Whilst an upgrade such aa the Adapead basically Improve* the apaad ol all maths operations In the computer, an accelerator will Improve the spud of ad CPU operations a* wed. Ekhar way. Tha apaad Increase Is limited by the speed of the Amiga's custom chip* and drive*.
Number-intensive operations, such as ray-tracing, fractal rendering, and vector graphics, all benefit slightly chip, but to get the really Impressive apaad gains, you* need a tua-bkrwn accelerator and the** can coat thousands of pound*.
You may find that Formula On* will actually banaftt by the use of the Adspaed board, but moat games nm at the same speed regardless of what acceleration or coproa you uaa, as their speed Is dellbarataiy restricted whsn they're writ- XUST" I want to add sound and music tomyOPamtW ani-
• e mabons, but I don’t know ’ where to start rve also heard
that Its possible to connect a standard VCR to the Amiga Is
tha true, and how cheaper?
Jemie Cook. BenTM. Essex Deluxe Video from Electronic Arts lets you add SMUS soundtrack* to Dpafrif animations, a* doss The Director from Tha Right Answer* Group The Director also lata you play modulas using your own player routines The cheapest way Is to load and start your music as a background task using one ot the numerous module or sample player* available from PD companies, than load and play your animation In tha foreground using a PD package such as Pley Anim, or PPAntm.
Alternatively, you can hook an ordinary video recorder up lo the Amiga using Newtek's OlgMaw Gold, 77ie Colour Solution tnm Rombo and tha Oafaf DfgMsar. I prefer the Colour Solution All these packages 1st you dlgNIs* Image* from a VCR or earner*, ready for uaa (usually In HAM mode) on the Amiga. Its also possible to record Amiga stutt straight to video tape, using
• Khar the aortal laads and a modulator, or a monitor cable and
the SCART Input of your VCR.
"“Ham* The area behind my Workbench screen has halved in size and flickers constantly Its getting extremely © annoying and. Despite much messing about and tinkering. I cant rectify II Please explain what's happened and how lo cure it.
Jama* Wilkinson, Warmington Peterborough It eounda a* If you've changed It Into Interlace or hi-tea mode. Qo to the preference* and reast k to ths default (medium res).
PC “SR.'SKS Is It possible to MSA* use a PC hard drive on a tMb A500 as I've seen them on sale lor as trttle as gams* in shop*.
WamWiglon. Pmrtioreu i You can use many PC hard drives on the Amiga provided the drive* are 'raw' (without PC specific hardware interfaces attached).
However, you wW need an appropriate controller, and thsss can prove tricky to find and may prove quite SfiSftlNO My A500 was sects**, orW hand when I bought I. and has consequently built up a large amount ol ngrained dust and mu(* on and n the keyboard Can I remove tils wflh a brush, or do I need special solvent?
Oevld Streep. Manchester You can certainly uaa an ordinary brush, although I doubt that in shift much. II your A500's guarantee has expired and you're not too ham-flstsd, you can remove the top cover (by removing tha acrews from underneath), than take off each IndMduai key cap. They're mads of ptaadc. And should pop oft It you pu* them firmly. The larger key* (Spec*, return, CTRL), are also attached by guide wire, eo be very careful not to bandit ANY PROBLEMS?
If you have any questions of a remotely technical nature, we ll do our best to answer them. Send your letters to: OS A, CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
Once a year, I remove all my machine’s key and chuck them Into a bowl containing washing up Uquid and warm water, and It's never hurt them yat Be extremely careful not to replace the keys If that* Is any water left on them, though, as they could dam- ago your Amiga! CU can take no responsibility lor keyboards or computers damaged by paopla attempting to follow those suggestions and getting Faky Liquid In their KIND WORDS I've just bought Kind Words
2. 0, and wh*st expenment- mg. I came across the Insert graph*
option. The manual says that *xs function wd read IFF graphics
Irom any Me and nsert ¦ into the current document. As Phofon
Paint
2. 0 stores graphics in IFF tor- met, n theory they should Da
compatible with Kind WonH import leature. But they don't seem
to be so. When I tried to load a Photon Paint screen, al I
received was the message Cannot read graphic format.
J. Humphry**. Ramp Photon Pate only creates pictures In HAM mod*.
Thaa* pictures uaa all 4096 colours at one*, but require a special dtapiay mode to handle them. As Kind Words almost certainty work* In low or medium resolution with a maximum of M colours on-acraan, the two formats are Incompatible. If you created pictures In 32 colours or lee* (using Dpatntor similar). Tm sure that they would load Mo fGhd Words.* you have Dpatnt V, you can load your existing HAM mod* artwork, and convert them by changing the screen mode.
CSfrkusioN acquire a 7.14 Mhz (60 Hz NTSC) Amiga Irom America where my brother Ives, but I was wondering what difference there is between that and the
7. 14 Mhz (50 Hz PAL) version used in Europe? Are there any
drflerervces other than Sie RF Modulator wid the power sup
ply adaptor? M*ie USA there is also an Arraga 500GT which runs
at 14 Mhz. Doas We taster model accept al the same software as
the standard
7. 14 Mhz variety? Is It better than the others and,« so, why?
I’m interning to use the computer lor a range ol applications including programming, graptucs and word processing Which computer do you suggest? What size of hard disk?
How much memory and graphic reeokrtlon wodd be
M. AknwL Riyadh. Saudi Arable As you plan to uaa the Amiga on a
SO Hz monitor, I suggest tha PAL version, although I beUeva
that moat modem Amiga* Include hardware switching which allow*
you to toggle between PAL and NTSC displays. Having said
thaL tha opportunity to uaa a 14 Mhz Amiga i* a big bonus aa N
wtt enhance the efficiency of most of the software packages
you mentioned, and can almost certainly be switched off for
compatibility with older software. The same effect could be
achieved by using an accelerator, but this could prove to b*
much more expansive than buying* a* mone'.
Whilst you're only |uat beginning In the world of Amiga, I would stick with a 52Mb hard dMk and 2Mb of memory, perhaps buying on* of the drives «Mch combine* the two. The graphic resolution Is not an optional variable. The A500 Plus comes with at laaat six sott- ware selectable resolution*, SELL OUT TO BE SEEN IN SELL-OUT CALL KAREN NEILL 0 71- 9 7 2 6 7 0 0 NAUGHTY JOICELINE 0898 800 242 WIN! WIN! WIN!
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please send an S AE. NOW! Prosott. 23 Vincent Street, London
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- ™ SSOJTJT Ost I no» o898 800 208 * Exchange Amiga 500 Public
Domain, Demos, Music, Etc; lor your used Mercury Phonecards.
Regular Contacts Wanted. David JAMES, PO Box 1154, London W3
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Fast Amiga contacts wanted send lists and disks to Kenny, 5 Capestnorne Road, Hazel Grove.
Stockport SK7 6BP 100% reply guaranteed PLEASE CAN I HAVE AN AD IN SELL OUT Free Membership Swap your Alient Shot Adventure Solved or Battle fought software. For fresh titles send a s.a.e for details.
MOGSOFT, 42 Umogen Court, Alsace Park. Duston.
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_ »disk or lists to 13 Churton I Road. RhyL Clwyd. Telephone: 1 0745 343044 I I | Amiga contacts wanted all over the ¦ work) Send lists to: AH. 1902, Road I 1631, Muharrq 216 Bahrain.
Amiga Amiga + PD trom 35p.
Amiga accessories, unique offers - something lor everyone! For free deiaks and disk catalogue, whip two stamps off to Redlaw Resources PD, 74 Durban Road. Patchway. Bristol BS12 5HQ ’ “1 Shietdsott PO (Amiga). A big thanks | lo al our loyal members and Colour Printer Ink Jet. As new 320 DPI only £200, Hires Mono Monitor £75. Call Howard offer 6pm on 0529 240082 » ol you our disk prices are | Smi50p to 80p each. SA.E. for free Amiga Software Sale loods of games at bargain prices. All of my collections must go. Info and free list disk. Send s.a.e. to Clide, 26 Queensway, Long Sutton, Spalding,
Lines PEI2 9WD.
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I Tel: 0308 27508.
Lineage - 30p per word to private Idividuali - 70 words mlr 40 words maximigr, 40p per word to Trade. 70 words win - 40 words Semi-display - lib for S.C C.Rliwj 0M 241 *777.
All classified and seel-dlsplay advertising Is pre-payaBle All classified ads are subject to space availability.
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ENCLOSE CHEQUE' PO FORE HAME ADORE SS Robin Reliant Turbo Challenge Is now available tor £3.50 ONLY from 4th Dimension PD, 94 Breedon Street. Long Eaton.
Nottingham. NG10 4FE.
Amiga Plue ond 600 compatible PD software send stomp for catalogue: Pathfinder PD, 41 Marion Street. Bingley, West Yorkshire BDI6 4NQ TOTAL HUMBER Of WORDS POST TO Ad D.pl. CU AMI*. Priory C-duM FtrrlPgBOA LOOP. LonflOA EclR J II iliAgel lo pir Jtfd ropws ol compute) geme* Tho or* y Bolfweie ihe nub- *044 le»l melri, through Out cle*** *4 »r tion air genuine lepra d.vk. o (effnagra Bought Irom ahopa O' Bp e-l Otdi-T Bom *olf»e e houara Philips Colour Stereo Monitor with connecting cable tor Amiga and 25 recent games. Excellent condition £200 Call John 081-969 8632.
SWAP Amiga Gomes, PD Magazines, Regards, Comics, Memorabilia etc SenO s o e ond disk: Mark. Villa Novo, High Street.
Godshlll. I O.W. PQ38 3HZ.
Mark Smiddy presents Sticky Box - a simple adapter to automatically switch between your mouse and joystick at the flick of a button... DESIGN CONSIDERATIONS The most important part ol this desigo Is - (5-1.71 1500 that it should draw as little current as = 2.2mA possible trom the port which Is. Alter all. Only really Intended lor a mouse. And for the green LTD: The switch-based design will draw a lit- = (5-1 9)1500 tie under 15mA and the logic version ¦ 2.1mA something around 25mA on average.
This IS achieved by using a combination Thus the current flowing into the gate ol IS Ttl logic and low current drain (sourced) is also |usl over 2mA which is devices. IC2 in the main design could well within tolerance lor the 741S00 and be replaced with a 741SOO with a slight 741S37 Using standard LEDs a higher increase in dram Also the low current current is called lor perhaps as much as LEDs can be replaced with standard 30mA and this requires use ol the 5mm versions by reducing the value ol 74LS37s higher dnve capability In this Rt to about 330R case usmg a 330R series resistor gives.
Lor the green 5mm type: The current flowing through an LED is given by the lollowmg equation: = (5 - 2 21 330 . 8.5mA (Vs-VI)yRlim . II Where: which is a little too close lor comfort lor VI . Forward voltage standard 74LS00: which has a rated cur- drop rent sourcing capability ol |us! 8mA Vs • Supply voltage.
Rlim ¦ Value ol the If you can get hold ol the low current series limiting LEDs, the 741S00 provides an even resistor in ohms better, tow-current solution: the It • Forward current cost is simitar Do not be tempted to llow through replace the 74LSOO with a CMOS the LED in amps 4011 the pin outs are dilterenl and it is unlikely the CMOS logic wilt be capable In the design this gives ol driving the TTL in the computer lor the red LED: reliably if al all.
Lead spacmg « quit* light and you wdl need a sm»l (typically 17 watt) soldering iron to do th*)ob A magnifying glass is helpful to read the pin numbers, too. A set of Helping Hands' available from Maplin or Tandy will come In very useful when performing this operation and building the boards.
MAGIC BOX When was the last time you wanted to play a twoqoystick game before discovering you had to flddte around unplugging the mouse? It was dunng one of these moments that I came up with the idea for this design. Functionally speaking, it works more or less like the excellent RoboShift designed by Steve Collins, although his design has a few improvements over this one. Most notably it always defaults to the mouse port and the whole tsng is DuHt with uttra-compact SMT components.
However, the main advantage that our Sticky Box has over Roboshrft is that it's seven quid cheaper WhSe Roboshlft a only avaSable commeroaBy for about C17, tha design can be bought lor less than a tenner and Is perfectly suitable for a first- time construction protect. Even if you have never wielded a soldering iron in anger before, this protect « simple enough for almost anyone.
Both designs can be built on the same PCB. But since extra saving is far outweighed by the extra convenience, a kit is only available for the more complex one CONSTRUCTION Budding the Sticky Box a a simple matter of stuffing' the PCB and wiring the dying 9- pkt. Two points are worth noting: pin 1 of Cl and ICJ (marked with a notch) face towards the 0 connectors Also, take care when wmng the flying 9-pin D socket: the HOW IT WORKS Figure 1 shows the basic idea In action in both torms. A quad two-input multiplexer is available m a single chip 74LS157. Four control lines from each device are
connected to the device and selected accontng to the state ol the fVp-IVop The flip-flop can be toggled into either of its two states by cbckmg either fre' button.
The multiplexer's lour outputs exactly mirror the lour selected inputs at any time this is passed directly to the computer and the operation Is transparent (Actually, there’s a slight delay of about nine thousand millionths ol one second as a change of state passes through the gates). Also, being a logic device, it wilt not work with analogue devices.
IN RIAUTY... So much lor the theory, but m real terms all nme Imes may be used so what about the other five? Well, two are for power (*5 and 0v respectively), these usually power the mouse but are used here to power the switcher too. The remaining three consist of mouse left and right buttons and one in IT YOURSELF DOWN TO BASICS CHECK LIST Here's a lisl ol all Ihe various bits you'll need in order to build your Sticky Box mouse joystick switch Parts List Ict - 74LS1S7 1C? - 74LS00 01 74LS37 (see text) 01 & 2 - 1N4148 switching diodes LD1 - 5mm LEO (10mA) Green (see tem LO? - 5mm LEO (10mA)
Red (see ten) R1 - 1KS0 6W metal film 2% (see test) PL 1 & 2 - 9 pin 0 socket (PCB mounting) PL3 - 9 pin 0 plug (in-line) Cable - 1 2M either 9*7 core with screen OR 10-way ribbon Veropins - 9 oil Sockets - 14 pm OIL 1116 pm OIL 11 Case - to soil A lull kil ol pans (including double-sided PCB) or preassembled unit manufactured under licence Irom Designer Mouseware" is available Irom: Badger Boards 87 Blackberry Lane. Four Oaks Sullon Coldfield B74 4JF Tel: 021 353 9326 Ail £6 85 . PAP Complete £9 95. PAP The PCB is also available separately Please note that the kit is guaranteed lo wort
However, neither Ihe manufacturers or CU Am.ga can accept responsibility lor errors made by Ihe user while constructing it unused line.
The joystick firobuttoo is connected to the mouse left button. The light mouse button and unused lines are passed straflht through; as * the firebutton in the senpler design (figure 2).
BUTTON IT In the more comprehensive automatic version (figure 3) fire buttons are used to toggle the S-R flip-flop configured from two NANO gales. This pail of the circuit is. Perhaps, the most difficult to follow because it uses a lot of negative logic.
Opening the circuit are a pair of diodes which appear to be wired back to front. This ¦s actually correct because pressing a mouse or yjysbck button connects the circuit to ground The dwdes are necessary to isolate the set and reset halves of the flip-flop NEARLY DONE... This is another unusual feature of this design because you him an input ON by switching it OFF.
Just to add complication, the secondary buffer gates invert the signal back again However, the LEDs kght when the driving gate goes LOW! In other words, LD1 is ON when the input to pin t of Ict is ON; and LD2 is ON whan the nput to pm 1 of IC1 is on LOW It makes my bran itch. Loo. That information is provided manly lor those of you who want to know how the circuit works or fancy prodding around with a logic tester.
Be warned, all is not necessarily what It seems!
NEXT MONTH Our DIY section large month heads the mag as our lead feature next issue, where CU Amiga's Technical Guru, Nick Veitch.
Shows you how to get the best Irom your Amiga in virtually every area It promises to be the most complete guide yet so grab that soldering Iron and get ready!
N» tasic operation reduced lo a very simple block diagiam The lour mouse or mucous enpntt are switched on according lo the level sent lo the mullipleiei hy either aaS«ee Bee or simple switching The advanced switching system uses a second 1C to handle the eitra function el switching between ihe two devices simply by clicking a button It s also used la • two LED indicators d version ol Ihe device does tne |Ob pul as well, is cheapei and sm (board perhaps) but it lacks the convenience ol the automatic umi POINTS OF VIEW scores A*fl ame scores climb ever higher and the ‘perfect’ mark of 100% seems
to be just around the corner, Dan Slingsby argues it’s time for a reassessment.
INOUGH'S KNOUGH If s got lo stop. Over the Iasi two years, the average score lor a computer game has gone through the root. The vast majority ot computer magazines seem intent on out-doing each other to see who can award the highest marks. And Ifs not hard to see why they’re behaving so irresponsibly As the recession bites, and ad revenue in the computer games market also dries up, there’s no better way of attracting dwindling ad budgets than a good review Admittedly, the quality ol games software has increased dramatically over this same period as developers take maximum advantage ol the
Amiga’s architecture and Its superior graphics and sound capabilities But it’s ridiculous to keep on handing out high marks like they were confetti One magazine in particular has consistently overmarked (you’ll know the mag I’m talking about it you read HI), awarding most games 90% plus. Tns isn’t really being fair to Joe Public who buy magazines lor good concise reviews to help them decide which games are worth forking out for. Overmarking also devalues the lew games which really are worth their asking price II a game such as The Addams Family, which in CU’s view is a genuine platform dasaic.
Gets nearly the tame mark as. Say. Millennium s flawed Sim Crydone, Global Effects, then something is seriously wrong.
PUBLISHER EXPECTATIONS The result ol ail this overmarking is that, generally speaking, magazine marks have risen across the board Publishers expect’ a high score and it they don’t get it, many are not averse to pulling ads, haranguing editors, or refusing to release software lor future reviews. It all might sound exceedingly petty, but it goes on. Things have got so bad that one particular company recently forced us to pull a review just as the magazine went to press, threatening an injunction against CU Amiga it we didn't withdraw it The crime we perpetrated was awarding the game a healthy
88% and a CU Screenstar. That Just appears, means that a perfect’ score is only Just around the comer. A good example of this must be Core's Jaguar, a good game in its own right which probably has the edge over Gremlin's tabled Lotus 2 racing game. Because one mag had already given Lotus a thumping mark, they felt obliged lo give Jaguar a whopping 98%. So what happens when Lotus 3 or Jaguar 2 comes along?
Unfortunately, the magazine also puts each game into a League table which details the top twenty of a particular game genre Now. This would be okay if it was used as a snapshot’ - a momentary listing ol the lop games - but the League appears to be set in stone, and subsequent releases merely leapfrog over each other and push the marks ever upwards.
Wasn't good enough lor them, so rather than bump up the marks as I'm sure many other magazines would have done, the review was pulled That’s a shame, as the readers miss out on what was a good review of a good game, and the company concerned also miss out on some valuable publicity. As a result, we've now had to adopt a policy ol not revealing a game’s score prior to publication The temptation to continually revise marks upwards, especially when some souped up sequel or a more polished done ol an existing game Technical innovation, originality and the time elapsed since a game’s release all
have to be taken into account. Many of Jaguar's strengths stem directly from the success ol Gremlin's original Lotus game. Ifs certainly a more polished racer, with lots ol new twists and turns (if you'll excuse the pun), but Ifs far trom original A good year- and-a-half has passed since the release of the first Lotus game and In that time great strides have been made in the quality ol Amiga games. To totally ignore this fact and |ust keep on handing out marks wildly Is asking lor trouble. CU reviewed Jaguar last issue and gave it 90%. That’s tour percent less than we gave Lotus 2. Even
though we rated it as the better game. Why was this?
Because we felt that, although the game was (ar superior, It wasn't overly original - and that counts lor a loti Only by constantly redefining scores and comparing past and present releases can an adequate marking system evolve and a League table isn't the way forward WHAT CAN BE DONE?
So what can be done? For a start, I’d like to see more critical reviews by experienced reviewers (and not the YOP-scheme efforts ol some magazines).
I'd also like to see a wider differential between the marks awarded to the quality titles and the also-rans. Only then will the games industry be on a par with the likes ol the music or literary press in their critical analysis and unbiased reviews From this issue onwards, CU Amiga has redoubled its efforts lo bring you the best and most accurate reviews ol any Amiga magazine. We've always only reviewed the best software available, casting the dross aside, but we re going to be harder to please than ever Admittedly, we’ve overmarked games in the past, Just as we've undervalued others.
Nobody's perfect, but we like lo think we get It right most ol the time II a game gets a Screenstar, you can be assured of its quality, and if a title is awarded a Superstar, then you should immediately pawn the Family silver and go out and buy a copy. It may sound pious and I may come across as someone out to have a pop at other mags, but this is a topic which needs addressing By making this stand, CU Amiga is attempting to stop the trend, let's hope other magazines follow suit!
But enough of this one-sided rant What do YOU think? Do you feel magazines give you the kind of reviews you need to make a purchasing decision? Have you ever bought a game on the strength ol a reviewer's recommendation only to find irs a real turkey and a complete waste ol money? Let me know what you think about the standard of reviews in both this mag and its many competitors, and wel have a special letters section about it In a couple ol months time MEGAMIX master is a low cost, high specification digital effects cartridge that plugs into your pnnter port. It will allow you to sample or
record stereo sound from almost any musical source. Special effects such as echo can be added in real time, perfect for the up and coming Karaoke singer who wants to get that live sound through his Hi-Fi. You will find that MEGAMIX masters performance and ease of use is unmatched by any rival. Just plug it in and go ... .
ECHO-Adds user definable echo ECHO-Adds echo to and LOAD IFF Load a single IFF CUT-Remove samples between pointers and stores it in the cut buffer.
Between pointers. Incoming sound in Real Time. Sound sample IN-Makes Sample between pointers DIRECT-Plays incoming sound SAVE IFF-Saves your sample start quietly and build up to full direct through Amiga. Between pointers as an IFF file.
COPY-Copies sample between pointers into the cut buffer.
INSERT-Inserts the contents of the cut buffer into the soundwave.
Volum€' SYNTH-Adds us*r definable LOAD SONG-Load a iong OUT-Offers the opposite effect to distortion to sound in Real Time. Sequence IN PHASER-Applies variable phase SAVE SONG-Save a song PHASER-Adds phase shift to your shift again in Real Time. Sequence.
SPLICE-Removes the sample between pointers, stores it in the cut buffer then slides the rest of the soundwave together.
CHOP-Removes all of the soundwave except for the sample between pointers.
DELETE-Erases the sample between pointers.
MIX-Mixes the contents of the cut buffer with the soundwave.
Wmpl° STEREO ECHO-Adds digital LOAD MIDI-Load a midi LOUDER-Adds volume. Delay between L & R speakers. Sequence.
VIBRATO-Rapidly varies SAVE MIDI-Save a midi frequency of sound. Sequence.
QUIETER-Decreases volume.
SEEK 0-Finds zero points nearest pointers, used in looping.
FILTER-Removes hiss or high frequency noise from your sample.
PACK-Removes every 2nd sample between pointers.
FLIP-Reverses the sample between pointers.
PLAY CUT-Replays the contents of the cut buffer.
DISTRIBUTOR Til NO CENTRESOE T (U.K.) 021 625 3388 GIM DISTRIBUTION U.K.)0279 442842 GOLDHILl ASSOCIATES (EXPORTS) (44)819062009 MB MARKETING (U.K.) 0753 686000 MICROPACE (U.K.) (44) 075J 551888 PRECISION DIST (44) 081 543 3500
S. D.L. (44)081 309 5000 Other features include Fully
multi-tasking 3D animated icons.
UNDO function.
Compatible with workbench 2.0. Runs perfectly on the new A500P.
Mono sampling up to S2KHz.
Stereo sampling up to 26KHz.
4 or 8 bit sampling.
Thru-port for printer or Vidi digitiser.
Stereo 3.5mm jack plug and lead.
Rombo Productions Baird Road, Livingston SCOTLAND EH54 7AZ Tel: (44)-0506 466601 Fax: (44J-0506 414634 A TRULY OLYMPIC SPORTS SENSATION OVER 3o EVENTS!
Featuring ALL Track and Field disciplines ... stunning animation and breathtaking action!
TWO FREE DATA DISKS!
Even more events which include: SWIMMING . DIVING JUDO . WRESTLING FENCING and BOXING AVAILABLE EARLY JULY fk GAM E ( 3 1 F 3AM 1 TEAM MANAGEMENT Put yourself in charge of training your squad for this summer's competition.
HALL OF FAME Includes the history of the games and the winning contestants achievements.
Compare your team members' performances to those of the all time greats as you attempt to break world records.
CBM AMIGA • ATARI ST • CDTV • PC COMPATIBLE OCEAN SOFTWARE LIMITED • 6 CENTRAL STREET MANCHESTER • M2 5NS • TEL: 061 832 6633 • FAX: 061 834 0650 RISKY - TS SENSATION BSU6IVE ImcM TEAM MANAGEMENT Put yourself in charge at training your squad for dkm summer's competition HALL OF FAME Includes the history of c games and the winning contestants achies Compare your team i performances to those ot Dm all time greats as you artcapR to break world records TOP TIPS COMPLE ULY MAKE YOUR OWN MOUSE JOYSTICK CONVERTER a m 3*5 US$ 6.95 aw **:j raw 113600 ¦ HOW
• PC COMPATIBLE TEL: 061 832 6633 FAX: 061 834 065C CY WOODS 1
YEAR GUARANTEE All pnxduds bearing the Cortex brend name
carries a 2 year guarantee. Other products In this advertsment
carry a 1 year guarantee.
Ail prices include VAT and postage & par*aging Al products shaped same day where possbie. Aker 14 days tor delivery I ordeong by cheque. Make dwtyjes
P. O.'s payable to CORTEX.. 2 create a f dance drum pattern with
out the aid of a drum machine will know that it isn’t easy.
With so much going on it once, four :hannels is often it
enough to ilise all the fills, hat riffs and tall runs
incorpo- jd in modem ce tracks. Each ikbeat is a fully ained
dance m track, so you have to program if that isn’t an :
boost, I don’t hat is.
Als Volume 1 is
o bursting with all ocal touches you ant, from power- 6ad vocal
lines Scratchit So Nice r It Twice’and Put 3 Please send me a
copy ot GBRoulePhis GBRPhjsEdti I enclose a cheque postal order
tor £49 95 ot £59.90 (lot bothl payable to Complex Computers
Name: .....-.....
- ..
Address:
..
Postcode: 4 That Boxing from Anco and Addictive's Football
ManagerM the rock-bottom price ot £2.99, thanks to Prism
Leisure.

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