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The company's revolutionary new pmier multimedia computer. The Amiga 4000 marks the company’s most significant new technology advancement in its Amiga line since I the product's introduction in 1985. In addition to the Amiga 4000, Commodore announced several other significant product introductions including AmigaDOS Release 3 Operating System, and AmigaVislon Professional Authoring System. James Dionne. President and General Manager ol Commodore Business Machines. Inc.. commented: These product announcements exemplify Commodore's continued commitment to offer computers with probably the best pnce performance ratios in the computer industry today We are confident that these products, particularly the Amiga 4000. Will keep Commodore at the forefront of multimedia technology and enable us to continue our aggressive push in the multimedia marketplace AMIGA 4000 This powerful new machine features Commodore's Advanced Graphics Architecture custom co-processor chip set that enables users to display and animate graphics in multiple resolutions at up to 256,000 colours from a palette of 16.8 million. The new hardware features are driven by AmigaDOS Release 3. The newest version of Commodore's multitasking operating system, in combination with the machine's main processor, the Motorola 68040. While this new version of the operating system takes advantage of the latest hardware features, it also main tains backwards compatibility with Amiga software not written specifically for the Amiga 4000. The Amiga 4000 will come standard with a 120MB hard drive. 6MB of memory, a dual speed high-density floppy drive, and CrossDOS which enables users to read and write to MS- DOS formatted floppy and hard drives. Other key multimedia features indude: a dedicated slot for video devices: selectable NTSC scan rate compatibility: four voice dual-channel digital audio: up to 8 sprites, enabling high speed animations: and full hardware video overscan. The Manufacturer's Suggested List Price for the Amiga 4000-040 120 is $ 3699.00. AMIGADOS RELEASE 3 The newest version of the Amiga operating system adds several software enhancements to the previous 2.04 operating system Among the new features are: CrossDOS. Allowing access to MS-DOS formatted floppy and hard drives: a new Installer utility: and a Postscript printer driver Additionally. AmigaDOS Release 3.0 offers full support for the new Advanced Graphics Architecture chip set featured in the Amiga 4000.

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13. 99 10.99 6.99 14.99 9.99 9.99 9.99 9.99 Amiga Software
Games marked (NOP) will not work on the AMIGA A500 PLUS or
AMIGA 600.
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9. 99 W LO'ORMEAO ’*B SPACE OuEST 4 (1 M4 O SiERR* 22 99 FUN
PROCESSOR SPELL SpffDDAlll ..... 6.99 1 «9 CHECKIR
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AMIGA €ONRN9f OFF THE CUFF 28 CD EXPLOSION - Are CD-ROM drives true multimedia engines or just media hype?
How many different standards are there? Which system is best anyway?
Machine has just been released.
Unfortunately, we haven't got a picture of this new machine as yet (an apologetic Commodore US press office hadn't bothered to take any!!), but we do have the official technical specifications which we've reproduced in full on page seven.
I'm sure you'll agree that this new machine represents an Impressive step forward by Commodore and I'm already salivating at the mouth in anticipation ol getting a model In lor review. Quite why no prior announcement of the launch was made by Commodore will have to remain a mystery. It's rather annoying, though, as we could have had a representative at the show (i.e. me) to cover the launch (and drink copious amounts ot alcohol at someone else's eipense).
Speaking of holidays, I haven't had one this year, mainly due to unexpected staff departures, illnesses and the like.
Indeed, there's only been two ot us putting this issue to bed, which has been a nightmare to produce. In fact, I think I'm due a pay rise for all the hard work I've put In over the last lew months - what do you think? If you agree, please write in to Garry Williams, telling him to give me as big a rise as possible. The writer of the best letter will win a crate of Budweiser courtesy of my bank balance.
But anyway, I musn't bore you with details ol my impoverished existence any longer, as we've got a packed issue this month what with exclusive reviews ol AMOS Pro, the new GVP A530 Turbo hard drive and a work-in-progress on Street Fighter 2. What's more, our lead feature heralds the start of a regular monthly review column dedicated to the very best In CD-based entertainment. We spoil you, we really do!
For once there should be more answers than questions as CU boldy steps into the maelstrom of the fastest growing area of computing. With the growing number of CD formats and players vying for position in what could become the most important sector of the home entertainment market, we lift the veils and attempt to get behind the marketing concepts, separating fact from fantasy and letting you know exactly what is and isn't possible.
As well as investigating the promises of the CDTV we will be taking a look at the wide range of CD capable machines around.
Accompanying these insights into the lives of these players will be a number of short reviews of the titles currently available for them - both entertainment and educational.
Although these lists are by no means exhaustive they are no less useful for that.
If you want to know what the future of computing holds, turn to page 28.
- j 20 AMOS PRO Jfi, In an exclusive review, CU Amiga bench tests
AMOS Professional, the most eagerly-awaited jSSJ programming
language since, erm, AMOS. Tony J“2J Dillon takes a look at all
the new features and commands that have been included in what
is widely regarded as one of the premier software tools written
for the Amiga. With more than 750 commands now at the user's
disposal, AMOS Pro looks likely to be the most talked about
program this year. Turn to page 20 for a full review.
MANAGING IDITO* Sieve James PUBUSMIR Garry WiSami BMTOKUU. A ADVnmsiNO 071-972670) CU AMIGA OtliCM -Priory Court. 30-32 Forrlngdon lo««. London EC 1R 3AU Tel 071 972 6700 FAX; 071 972 6701 Owburton - BBC Frontline lid. Park House. Pork Rood. Peterborough PEI 2TR Tel: 0733 555161 Subjc iption - PO Box 500. Leiceiter IE99 0AA Sobs Enquires - Tel: 0858 • 410510 Order line (onswerphonel 0858 410888 flock (woes - P O. 8o« 500. Leicester. IE99 0AA. Te4 0858 • 410510. S5 0265-72U 9BT ssmious EVIEWS . PRODUCTIVITY REVIEWS . PRODUCTIV What a month. Amiga software and hardware just keeps on getting
better. This month sees reviews of the new G VP A530 Turbo hard drive, an in-depth look at AMOS Professional, and a testing of Hewlett Packard's new 24-bit printer. Also on show, are reviews of Neuro Pro, Image Master, SSL's A5000 and exclusive news on the A4000. Can't say fairer than that, can we?!
- AMOS Professional, page 20.
GVP 4530, page 108.
90 SOUND ENHANCER 91 AMIGAMANIA PROC 91 PROTEXT RUSSIAN 92 IMAGE MASTER 96 NEURO PLUS 101 XL 300 104 HAND SCANNERS 108 GVP A530 TURBO 113 miniOFFICE 118 ROCGEN PLUS 118 ROCTEC ROCKEY 121 A5000 122 ART GALLERY 124 MOVIESETTER 130 GRAPHICS DIY 136 PUBLIC DOMAIN fCmiN SCKNM AME REVIEWS . GAME REVIEWS . GAME REVIE Streelfighter 2 gets Screen Scene off to a high-kicking start as we exclusively preview the Amiga conversion of the hit Capcom coin-op.
Also on show are sneak previews of Virgin's KGB, the Bitmaps' Chaos Engine and Gremlin's Hero Quest 2. On the review front, there are tests of Silly Putty, Bat 2, Lotus 3, Sim Earth, Pool and, as they say, lots, lots more... 44 FIRST IMPRESSIONS 46 STREETFIGHTER 2 47 ALIEN 3 51 KGB 52 NIGEL MANSELL 55 HERO QUEST 2 57 CHAOS ENGINE 58 AQUABATICS 60 TRODDLERS 61 HUMANS 62 BAT 2 66 PUTTY 70 POOL 73 SIM EARTH 78 LOTUS 3 81 THE TROLL'S HEAD Britain’s Linford Christie beat all comers in the 100 metres final, to win the gold medal in under 10 seconds.
Acorn, too, has left its competitors standing by launching its new 32-bit computer range - starting from under £500.
First out of the blocks - 32-bit power from under£500!
The new computers, from a family learning and entertainment centre to the comprehensive home office, are awesome in speed, power and ease of use. Indeed, they are in a class of their own.
The Family Solution, at just £499’ including VAT, has at its heart the Acorn A3010 32-bit RISC computer, offering a wide range of applications and software simply accessed via the system’s multi-tasking windows and icons, in colour. With joystick support and hundreds of available games, family fun takes on a whole new dimension!
• Monitor not included
• 1MByte of RAM (upgradeable to 2MBytes)
• Paint, Draw, Edit and music applications
• 3 Button Mouse
• TV Modulator - connect directly to your TV
• EasiWord - word-processor
• Quest For Gold - exciting athletics simulation Post the coupon
by FREEPOST or call us now on FREEFONE 0800 67 88 88 to see how
you can harness the energy of Acorn’s new 32-bit power
A Acorn 32-bit computer range - the new power generation.
Name PLTJUin | Pnstrnrle A A i TpI- Acorn© i ___________3_!
• Opto mechanical
• 2-button design DISK DRIVES:
• Built-In 3.5-indi high density disk drive (880 MB 1.76 MB
• Hard Drive models pre-lormatted and pre- InnitnH unllh nttrl.m
loaoeo wun system software and utilities
• 2 rear and 2 IronI
3. 5-inch drive bays
• 1 Iront 5.25-inch GRAPHIC MODES:
• AGA custom chl| 0 lei
• NTSC and PAL video n
• Color palette ol 1E.B million colors
• 2 to 256.000 user-definable colors displayablo o screen VIDEO
• Works with RGB analog VGA or mulliscan monitors (not all modes
supported with non multiscan monitors)
• Horizontal scan rats 15 kHz - 31 kHi
• Vertical scan rates 50 Hr - 72 Hr SOUND:
• Four channel stereo s
I. capable ol mproduc- DIMENSIONS:
• 15 W deep x 15" wide s 5" high WEIGHT:
• Approi. 20 pounds POWER REQUIREMENTS:
• 110 vqII 60Hz 150 wan power supply A4000 CONFIGURATIONS:
A4000-040 120
• Amiga 4000 with Motorola 60040 Processor. 6 MB RAM. Internal
3.5" 1.76 MB Floppy Drive and 120 MB I0E Hard Orivo
• 94-key Keyboard
• 2-bunon Mouse
• AmigaDOS Releasa 3.0 System Software and
• Gold Service Warranty Package a, C A - September 11,1992
Commodore Business Machines .Inc. today introduced the Amiga
(R| 4000.
The company's revolutionary new pmier multimedia computer. The Amiga 4000 marks the company’s most significant new technology advancement in its Amiga line since I the product's introduction in 1985. In addition to the Amiga 4000, Commodore announced several other significant product introductions including AmigaDOS Release 3 Operating System, and AmigaVislon Professional Authoring System.
James Dionne. President and General Manager ol Commodore Business Machines. Inc.. commented: These product announcements exemplify Commodore's continued commitment to offer computers with probably the best pnce per-
• ormance ratios in the computer industry today We are confident
that these products, particularly the Amiga 4000. Will keep
Commodore at the forefront of multimedia technology and enable
us to continue our aggressive push in the multimedia
marketplace AMIGA 4000 This powerful new machine features
Commodore's Advanced Graphics Architecture custom co-processor
chip set that enables users to display and animate graphics in
multiple resolutions at up to 256,000 colours from a palette
of 16.8 million.
The new hardware features are driven by AmigaDOS Release
3. The newest version of Commodore's multitasking operating
system, in combination with the machine's main processor, the
Motorola 68040. While this new version of the operating system
takes advantage of the latest hardware features, it also main
tains backwards compatibility with Amiga software not written
specifically for the Amiga 4000.
The Amiga 4000 will come standard with a 120MB hard drive. 6MB of memory, a dual speed high-density floppy drive, and CrossDOS which enables users to read and write to MS- DOS formatted floppy and hard drives. Other key multimedia features indude: a dedicated slot for video devices: selectable NTSC scan rate compatibility: four voice dual-channel digital audio: up to 8 sprites, enabling high speed animations: and full hardware video overscan. The Manufacturer's Suggested List Price for the Amiga 4000-040 120 is $ 3699.00. AMIGADOS RELEASE 3 The newest version of the Amiga operating system adds
several software enhancements to the previous 2.04 operating system Among the new features are: CrossDOS. Allowing access to MS-DOS formatted floppy and hard drives: a new Installer utility: and a Postscript printer driver Additionally. AmigaDOS Release 3.0 offers full support for the new Advanced Graphics Architecture chip set featured in the Amiga 4000.
• Motorola 68040 series 32-bit processor
• 25 Mhz clock speed
• Removable processor module MEMORY:
• 2 MB 32-bit Chip RAM
• Up to 16 MB 32-bit Fast RAM
• Easily expandable via standard SIMM units
• Additional standard RAM is supported by the Amiga s proprietary
AUT0C0NFIG capability drive bay SOFTWARE:
• 512 KB 32-bit ROM
• AmigaDOS 3.0 Multitasking Operating System
• Supports programmable resolutions
• Supports outline lonts
• Localized lor multiple language countries
• CrossDOS MS-DOS tile transfer utility INTERFACES:
• Keyboard
• Mouse Joystick Lightpen Tahlet ports (2)
• Serial (RS-232)
• Parallel (Centronics)
• Video (RGB analog or RG8I digital)
• Right and LeH stereo audio
• Internal and External floppy disk drive ports
• Internal AT IDE port. Optional SCSI adapter SYSTEM SLOTS:
• CPU slot (200-pin) supports high-speed memory and advanced
• Amiga system bus - Foot 16 32-blt Zorro lit expansion slots
(100-pin) with AUT0C0NFIG
• PC bus-Three PCAT slots VIDEO SLOT:
• Extended 24-bit Video slot
• In line with standard 100-pin Zorro slot lor easy integration
ol Zorro and video boards How the Slots Work: IIMS-OOS
compatibility Is desired a Bridgeboard may be placed In slot
1.2 or
3. When a Bridgeboard Is installed, the empty PC St capable ol
supporting a wide variety ol XT yle boards. The remaining
Zorro III slots both 24 B 32-bit Zorro boards The much awaited
A4000 was finally released at the Pasadena World Of Commodore
show on 11th September. In order to give you the fullest
information we are reproducing here the official Commodore
press release. We'll have a full review of this new Amiga as
soon as possible.
T RASH AND BURN Roanng along on the heels ol EA s Desert Swla is a conversion ol »» smash-hit Uegadnve race game Road Rash Take to the back- nxads of America on a top-of-the-range Japanese motor bike as you throw the rule book out ol the window and use every dirty tactic to
• nr Barge opposing riders out ol the way.
Punch them or smack them with a baseball bat. Once they're down they'll never catch up. You receive wads ol cash il you win a race, which can be
• ¦vested in a new. Laster crotch-rocket.
Each ol the twenty riders has their own personality, and il you get a little too tree when dishing out hits you may find a lew ol your ex-mates singling you out tor 'special treatment Then there s the constant threat ol on-coming cars and the police, who don t take kindly to this kind ol high-octane malarkey taking place in their back yards. Road Rash is due out this Chhstmas and Irom wtiat we've seen it's identical to the Megadrive version, which is no bad thing.
CHRISTMAS BUNDLES ANNOUNCED The contents ol the Amiga Christmas bundle were announced at Commodore's Maidenhead HO earlier in the month. Traditionally a well kept secret, this year was no different as those magazines speculating on the contents ol the packs prbv d to be spectacularly wide ol the mark.
The plain A600 pack, called The Wild, the Weird and the Wicked' contains, apart Irom the A600. Deluxe Paintlll, Push Over. MicroProse Grand Prix and Putty. The price, which includes the one-year on-slte guarantee, is £349.99. The 'serious' pack is based around an A600 with 20Mb hard drive (the A600HD). Deluxe Paint III is included, along with lour games: Myth. Rome. Epic and Trivial Pursuit. The Trivial Pursuit included is the Language Lab edition . Which explains all the Hags on the back ol the box. This second pack is priced at £499.99. OUT IN THE COUNTRY IWHO'S IN CONTROL Accolade are
releasing a follow-up to Star Control, their highly underrated arcade-cum-strategy space game Star Control 2 is set 20 years alter the first one. A role-play element has been introduced and you're now cast as an inhabitant ol the planet Unzerval who has been sent out into the big wide galaxy to find out why no contact can be established with Earth or her allies All this leads to encounters with aliens and numerous space battles featuring up to 28 ships at a time.
Improvements over the original game include more ships, giant starbases. 3000 planets. 18 alien races and plenty ol sub-plots.
II you don't want the hassle ol puzzle solving and striking a deal with the tentacular alien you found on Zuphong 5, you can play in melee mode, which is out and out combat between you and the computer, or a friend.
They've simulated cities, they've simulated ants, they've even simulated a planet. Now Maxis have come back down to Earth with SimFarm. Yes. It's a farming simulation You are the farmer, knee-deep in the leavings of your livestock. The obtect is to create a profitable farm by managing crops and animals, lighting oil pests, trading produce lor gold, surviving droughts.
¦ floods and other natural disasters (although sheep- burning French farmers aren't included). The PC version is due out at the end of the year and we re expecting an Amiga version mid '93.
Also on its way to bolster the Sim range is SimLife. Which lets you create your own lile lorm then sit back to see what happens. First build an ecosystem and then a creature Turn it loose with the indigenous population to see if it evolves, bites the dust or destroys the food chain. One ol the game s aims is to demonstrate the relationships between animals in the tood chain and how creatures evolve to suit climate and terrain Apart Irom that, the freedom you're given in creating a lite- lorm lets you produce some really twisted creature-from-the-dawn, guaranteed to rip its lellow fauna to
shreds. Keep an eye out lor this next year.
FREEWHEELING IT Many companies have experimented with the concept ol a steering wheel controller before, with limited success But Logic 3 think they've cracked it this time with the Freewheel.
Conspicuous in its absence Irom this controller is any lorm ol mounting. Instead, the wheel is held in mid-air and works by using tilt- switches which respond when it's turned.
There are two trigger switches mounted on the top. An endorsement from Nigel Mansell and it's due to hit the shops by Christmas MERIDIAN DEAL FOR CAD ENTHUSIASTS CAD alfidanados should take note of a special otter now underway at Meridian, formerly Precision Distribution, involving Xcad.
Xcad is an industry standard Computer Aided Design package which is widely recognised as being the best you can get on the Amiga as well as the IBM PC or the Apple Mac, and the version in the deal is Xcad3000.
Because ol its design features and fairly user- friendly output, it is recommended that you use the software via a graphics tablet, so one is included in the deal. The Cherry graphics tablet is also available across a range ol computers and is used widely in professional and industrial applications The complete pack, normally costing £910 will be available lor the stunningly low price ol £699.
Call Meridian on 081 543 3500.
YOU KNOW IT MAKES SENSE GAME MUTTERINGS Renegade are set to release an updated version of Sensible Software's top-rated Sensible Soccer this October.
Soccer version 1.1 isn't a sequel, but the same game with several improvements. All the team and league information has been updated, so you now get the 92-93 teams, and the goalkeepers can now tip the ball over and around the goal. If you've got the original you can receive an updated version by sending your disk back to Renegade with a cheque for £3.95 (excluding P&P).
There's good news for CDTV owners, too The CD version of Sensible Soccer will be available at Christmas, priced at £19.95. Renegade have announced their next protect which is due lor release next summer. Details are scarce, but lormer Strangeways programmer Jason Perkins and ex-System 3 graphics man. Robin Levy, will working on it.
Empire are releasing a compilation containing F-15II.
688 Attack Sub and Team Yankee. It’s priced at £29.99 and '“lould be available now.
Mindscape are preparing to go up. Up and away with Champions - an RPG where you get lo play a super hero There are twelve scenarios, and you gel lo design your own hero Irom scratch, selecting whal powers they have and whal colour spandex their costume should be Available early next year.
Despite the onset of winter, you can still take to the tennis courts courtesy of SmashI from Idea Smash! Features grass, hard and clay courts as well as eight selectable players. Each with a battery ol conventional moves plus a unique smash-shot.
Holding down the fire-button activates a target over the ball which lets you accurately place your shot in your opponent's court. You can test your shots by competing in a tournament or single game against the computer or a friend.
Alternatively, take part in a training match to sharpen skills. Out in November.
Coktel Vision aie bringing Ween our way in lime lor Christmas. T _ _ £ Ween is the . , - ' SUPER SMASHING LOVELY star ol a graphic adventure ol Ihe same name. He's out to lullill a prophesy by journeying lo the heart ol Ihe kingdom ol Blue Rocks and deleal Kraal, a mysterious demon with a silly name.
Cattivik. Irom Idea, is a game about crime. You are Catlivik and your mission is lo place traps and rob Ihe hapless people who get caught in them Between each level is a bonus stage where you gel lo hurl eggs al mice
- all very strange. Another Christmas release.
HYPERARTS '92 October will see the opening of the very first Hyperarts festival in Liverpool. As part of the city's wider Visionlest. The Hyperarts festival will be concentrating on computer generated art.
As well as an exhibition featuring the works of more notable computer artists, and demonstrations from developers such as Psygnosis, the main thrust of the exhibition is towards art created by more humble mortals -you.
The submission event will feature artwork sent to the festival and will be judged in categories according to age. You haven't got long though, so dust off your Dpaint and send those submissions to: Tristan Brady-Jacobs, Hyperarts '92.110 Bold St. Liverpool L1 4HY.
MEMORY BLIZZARD FROM SCRATCH CARD WINNERS So tor wo vo only bad one winner of our four A570 units, which meins that ttiero ire still three up tor grabs. It you've still got your scratchcard handy, make sure It doesn't say you've won a CO unit! For those of you who are waiting lor us lo print what the phone lines had to say. Wait no longer.
If your card had Ihe 0839 335543 number printod on It.
You've won a £5 discount off Kick Oft 3. H you lound the 0)39 900018 number beneath the silver panel, you've won one of Ihe 200 Kick Off 3 games that were up lot grabs MICROPACE Micropace are to be the official U.K. distributors of the German company Phase 5's latest product, the Blizzard Turbo memory board Essentially the card is a processor replacement with a built-in ROM Switcher and space for up to 8Mb of Fast RAM The processor is only a faster rated version of the 68000 (clocked at 14MHz instead of 7.14) bul Ihis will give a minor speed increase with virtually no compatibility
The chips required for the memory expansion are either 256x4bit or 1 Mbitx4 DIPs as opposed to the nowadays common SIMM modules.
Whilst the processor itself isn't much of an upgrade the board could be very useful to those with older machines who now want to take advantage of the latest Kickstarl and expand their memory capacity.
MicroPace are on 0753 551888 CIAO GAZZA If you're sick to death of barely-twitching corpse that is English soccer. Idea are offering you an escape route to the Italian league.
Dribbling signs you up as player-manager of a top Italian team in the 92 93 Italian championship. Seventeen other dubs are pitted against yours as you set the tactics, choose the squad, then don the boots of your adopted team. When the match is over you get to sit back and watch the sports pundits go through the highlights of the game.
LAND OF THE LITTLE PEOPLE Just when you'd thought you'd seen the last of the little people, Ihe Gobliiins return. Goblilns 2. The Prince Buffoon, follows a similar puzzle-solving line to the first one. This time there are two gobliins under your control. Fingus. The diplomat, and Winkle, the joker. They’re out to save the Prince who has been kidnapped by the demon king and replaced with a jester. The goblilns have to work together to solve puzzles and avoid traps as they „ encounter Ihe kind of creatures reserved for the worst kjnd of corny nightmares. You can find Gobliins 2 from Coktel
Vision this Christmas.
Tonight you could prang an F-19, shatter enemies from your Ml tank or have a smashing dogfight in your FI 5 Alternatively you could crash out in front of the TV With incredible animated graphics finely honed skills to decide on putting you squarely in the hot seat, strategy, missions and campaigns.
There's no excuse to be sluggish! More of a challenge than waiting for a t, i* • i . Rerun of Top Gun, really.
1 hese realistic simulauons give you a ' ' 3D perspective of combat in the sky H=CkO PROSE from your jet fighter cockpit or on the ground from your tank turret. Each game demands that you use your Seriously Fun Software F-19 Stealth Fighter, Ml Tank Platoon, F-15 Strike Eagle II - all classic games from Europe's Number One Software Publisher MicroProse Ltd. Unit 1 Hampton Road Industrial Estate, Tetbury, Glos. GL8 8LD. UK. Tel: 0666 504 326 The story so far - in an immense fit ofgenerosity CU Amiga are giving away not one, not two but three professional quality utilities on their first
coverdisk, plus some amazing games. On the second you 'II find a playable demo of System 3 s excellent I'ltlty game as well as three stages from Gremlin's Lotus 3.
QUICK START The Money Program is very simple lo use, but il could be a bil contusing ! You start like this:
• Boot up from the coverdisk
• Double-click on The Money Program icon
• Wait tor the program to load
• Click once on the LOAD SAVE menu icon (in theOottom right ol
the screen)
• Click once on the Load example data icon
• Wait for the data to load
• Click on the RETURN icon
• Now there is some data loaded you can explore all the menu
options outlined above and see how they operate on real data
before you create your own to have a blank disk standing by you
want lo save any account data that you have entered.
THE MONEY PROGRAM VI .0 ON YOUR DISKS Whiten by Alan Btlsborough.
Forty two is the answer to the ultimate question of life, the universe and everything. It could also be the answer to a lot of your problems as we have somehow managed to pack Disk 42 to bursting point with useful utilities.
Disk 43 is also something quite special as we've got a playable demo of the yet-to-be-released Puny, courtesy of System 3. And if that wasn't all, you'll also find a playable demo of Gremlin's Lotus 3. Get loading!
IF YOUR DISK WON T LOAD... In the unlikely event ol your CU Amiga coverdisks not loading, remove all cartridges and peripherals and try again. II they still won't load, pop it in an envelope and send it to: CU DISK RETURNS, PC WISE. DOWLAIS TOP BUSINESS PARK, OOWLAIS. MERTHYR TYDFIL, MID-GLAMORGAN, CF48 2YY. They will then test your disk and send a replacement as soon as possible. For any urgent problems, though, please ring the PC Wise helpline on 0685 350505 and this line can be reached between the hours ol 10.30 and 12.30 weekdays. Whilst CU AMIGA makes every effort to check our
coverdisks lor all known viruses, we can accept no responsibility lot possible damage caused by viruses which may have escaped our attention.
LOADING DISK 42 There are no difficult bits this month - no preparing blank disks in advance, no copying tiles or renaming anything. To use the programs on this disk simply turn your machine on and insert CU42 when your Amiga asks for a disk.
The programs run by simply dicking on their icons, and all the original documents can be accessed via the menu system too. Have fun... The Money Program is a home accounts utility program which allows the user to keep track ol up to 12 accounts simultaneously. These accounts are stored as one lile allowing quick and flexible interaction between different accounts All transactions are also related 10 user-delined groups (i.e. Electricity Bill. Wages etc.) enabling budgets and expenditure lo be carelully monitored Full instructions lor this program are included on the disk and it is strongly
recommended lhat you print these out or read them thoroughly II you intend to use this program a lot.
MAIN MENU As well as accessing the above menus the mam menu also has five additional options which the author lelt would be the most frequently used options :-
1) Input Transaction
2) View Edit Account File
3) View Edit Group File
4) View Account Graph
5) Budget Comparison INPUT TRANSACTION Hopefully this will be
your most used option. The more transactions you enter the
greater your ability to monitor expenditures (as well as keep
your accounts up lo date). A total of 2500 transactions can be
input. All transactions have six elements
1) Date
2) Account
3) Group
4) Description (Optional)
5) Cheque Number (Optional)
6) Amount Note: No Transactions can be input until at least ONE
account and ONE group has been created as they are integral
pans ol the transaction. Editing ol transactions is very easy,
so don't worry about making mistakes as they can be rectified
View Edit Account File. This option allows you to view an entire account lile. All View Edit Options allow you to edit transactions by clicking on their button.
View Edit Group File. View and or Edit an entire Group File.
View Account Graph. Displays a graph ol the history ol the account Click Lelt Mouse Button to Exit Budget Comparison This option allows the user to see at a glance the percentage ol budget spent to date.
VIEW EDIT OTHERS MENU This menu has 3 lesser used View Edit Options: View Edit Complete Transaction File Self Explanatory View Edit Filtered Transaction File. This option was introduced to produce a more flexible option for the user to view edit any combination of accounts and or groups. The first option screen allows any number of accounts to be specified (ranging from none chosen to all chosen). The second option screen allows any number of groups 9 be combined with your choice of Account(s).
The group option screen allows the chosen groups B be either added to the chosen accountfs) file or taken away WORD POWER ¦V1.3B v«w Edit Cheque File. Any specified cheques mm be displayed CREATE MENU '¦O menu creates the framework for your transactons and has options to create five different items: Create Accounts. Allows up to 12 accounts and ieir starting totals to be defined NOTE The account names and their totals can be J but NOT deleted As transactions are related to an account it is important that the il accounts are ever-present. The same reasoning applies to Groups. It is
therefore important to put some thought into the creation of accounts and groups Create Groups Allows creation of up to 30 groups. The above Accounts Note also applies to groups so it is advisable not to create too many
- nor groups which would not be used much. For nese minor groups,
it would be advisable to create a general group and use the
DESCRIPTION to define the transaction more dearly. If required,
the user can also define a budget for each group This budget
can then be compared to the actual amount spent using the MAIN
MENU option - Budget Comparison' Create Direct Payments. Direct
Payments are
• egular payments which are automatically added to your
transaction file. Payments can be made on a
* monthly basis (where X can be I to 12). The day of payment can
also be specified A total of 20 Direct Payments can be defined.
Create Reminders. Reminders can be used to i you've guessed it) remind you of forthcoming events i.e. Birthdays. Car Service Due etc They consist of one line of reminder text and the reminder date The reminders are displayed in the scroll line A total of 20 Reminders can be defined.
Create Notes Notes can be used to store any lines of text which the user may want to store i.e. bank addresses, telephone numbers or card numbers etc They consist of two lines of text and are dspiayed in the scroll line. A total of 20 Notes can be defined.
LOAD SAVE MENU Data in this utility should be stored on a separate Data Disk. Please prepare a tormatted disk. Save data once you have edited your file. If you want to start a new file, you will have to use a separate disk as there are no options to select and save separate files.
LOAD from Data Disk. When selected, the program will look for data in drives DfO: and Df1: and.
It found, will automatically load the data.
Load Example File. This option will load the Example File which is supplied on Ihe Program Disk. Please nole that Data loaded from the Example File cannot be saved.
SAVE to Data Disk. Saves data to your Data Disk, it a Data Disk is not present the program will ask why not!
The small included 2,500+ word dictionary is a small dictionary to get you started. If you register as a Word Power user (read Shareware scheme file on the disk through Workbench) you will receive many benefits including a new version of Word Power that includes an 11,500+ word dictionary.
Save for Next Period. This is a special save option which saves everything to a Data Disk excepfthe Transaction File.
NOTE : The User will not be able to save this data B an existing Data Disk, so please prepare another Data Disk.
Save ASCII File (Account) Pnnters are not supported directly, so if you want to print out your account use this option to save it as an ASCII file on disk and then phnt it via a word processor or by copying the file directly to the printer.
WORD UP COVER DISKS When Word Power is first loaded it will try and load a dictionary. The dictionary depends upon the default dictionary name in the OPTIONS. If the default dictionary cannot be found then you will be presented with a file requestor that will ask you to select a dictionary to load Dictionanes should have a '.diet' extension on the main filename so that you can tell them from other files on the disk unless of course that is not part of the default dictionary name that you have set for your own dictionary. The lower display bar tells you the number of words that are in
memory When the dictionary has loaded you will be presented with the main menu. Most of the options are explained below, but you can find full instructions on the disk.
OPTIONS The options screen allows you to customise the Word Power set-up to suit your needs. There are three options to change: Default dictionary name. When you click this option you can edit the name of the dictionary that will automatically be loaded each time you load Word Power and every time you save the dictio- Word Power is a spell checker that also uses its database of words for a few things, other than just spell checking. Word Power VI.3 will spell check documents, solve crossword clues, solve anagrams and even help you with your Scrabble* game. Not only that but Word Power is also
rather fun to use!!
Nary (i.e The default dictionary name) The default name is SYS WfP diet'.
Highlight words. This option simply lets you decide if you want unknown words highlighted while you are spell checking a document.
Clear ignored words after spell checking. When you are spell checking a document you can ignore a word which will then be ignored il found again.
WORD ANALYSIS This option is not very useful, but is fun to use if you are creating your own dictionary. All it does is draw a bar chart showing the number of words containing a certain number of letters in the loaded dictionary. The mean and mode average word lengths are also displayed at the bottom of the screen.
SPELL CHECK DOCUMENT This is the main feature of Word Power and thus is easily the most powerful Firstly, you must choose a document to spell check. If a file is powerpacked or contains binary then Word Power will recognise this and cancel spell checking before any adverse effects are caused. Once you have selected a text file it will be loaded and checked line by line until the end ot the file is reached.
Working from the left each word that is unknown to the dictionary will be highlighted (il that option selected) and mentioned at the bottom of the screen. The options now available for this word are: Ignore. Ignores the current word.
Click on ignore box or simply click LEFT mouse button.
Ignore all. Totally ignores the word and all repetitions of this word.
Click on Ignr.alt box. * ¦SCRABBLE Is a trademark ol SPEARS GAMES L TO.
1* Part 2 of the B.A.T. saga takes place in Roma 2, the capital city of Shedishan, a planet in the B8 system. This time you are Jehan Menasis, an agent of the famous Bureau of Astral Troubleshooters. Your mission: crush the unscrupulous KOSHAN which holds an almost complete monopoly of the precious Echiatone 21.
Will you moke it?
• The Latest Creation Front The Thrilling Role Playing Adventure
, % continues w on ST, Amiga, ;. And PC. . I. PC VGA
- A complete 3D-modelized planet system with 4 flight
Ew architectural movement as "High Tech Paradox". A Confrontations with gladiator: and street fighters (2 options: strategy or arcode|.
UBI SOFT Ehtejteinment Software Saddier'rMc_s£ 100 Reading Road '¦ Yateley, C&MBERLEY GUI7 7RX Tel: (0252)A6C 299 ;w sopnd system wltich pro- in extremely realistic sound there (on Atari ST, compa- ’ith your MV16 sound car- Add word. This adds the current word to your dic- tonary. Click on Add Word box or just press RIGHT mouse button while not over an option box.
Suggestions. This will give you a list of possible suggestions for the unknown word. Click left button on UP and DOWN boxes to move up and down the list it there are more than three suggestions.
The word is also displayed above the suggestions, m the WORD BOX'. Clicking the left button on this
• nil let you enter the correct word if it is not one of the
suggestions If you selected one of the suggestions it will be
copied into the WORD BOX so that you can edit it.
You now have three more options: Replace All. This will replace all occurrences of the misspelt word with the word in the word box.
Replace. Just replaces the current misspelt word with the word in the word box.
Cancel. Does not replace any words. Returns to main spell check menu.
When you finish spell checking you have the option to either Save the spell checked document or Ignore the spell checking.
TEACH SENTENCE This allows you to teach the dictionary a sentence of words. Simply type in a line of words with spaces and each word will be spell-checked.
SOLVE ANAGRAM This option solves anagrams (surprise, surprise!)
Enter the word you wish to find all the anagrams of and then wait a few seconds before all the anagrams of the word you have entered will be found SOLVE CROSSWORD Enter the word you wish to find, but replace any etters that you do not know with question marks
• ?" (e.g. ??s?7 will find all live letter words which have the
letter 's' as the third letter e.g. RESET, LISTS etc.) LOAD
DICTIONARY This allows you to load any Word Power compatible
dictionary SAVE DICTIONARY This allows you to save your
dictionary under any filename, but it should end with DICT so
that Word Power can recognise it when it comes to load it back
FONT2SCULPT INSTRUCTIONS I Mb required Font2Sculpt is a program specially commissioned by CU Amiga to complement the Sculpt 40 Jr. Package we gave away on our coverdisk back in May.
The idea of the program is to take any standard Amiga bitmap font and convert it into a Sculpt obtect file, meaning that you can import and manipulate characters in any Sculpt package. Aside from anything else this could turn your Sculpt software into quite a sophisticated titling package.
Unfortunately, due to compatibility problems, owners of some Kickstart 1.3 machines will not be able to use it. If you believe you may be afflicted in this way, send your disk to: CU Amiga Font2Sculpt, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU. We will replace your copy of Font2Sculpt with another version of the software and send it back to you (don't forget your name and address!)
First of all'fnake sure you have somewhere to store the data if you are going to output all the characters in a font you will need to format a disk (the object files can be quite large).
Run the program by double clicking on its icon. A requestor will appear asking you to select a font and size to be processed. It will default to the SYS:Fonts directory, the font directory on your boot disk Remember that you have to indicate the size by going into the font- name drawer and selecting one of the size files, which are given numbers indicating their point size. Of course, you can scale the fonts up and down in your Sculpt application but remember that the bigger the original font size, the more accurate the shape of the letters will be.
Once selected either double dick on the number or click on the OK gadget. The font will then be loaded into memory and analysed by the program. You will be asked to enter a numeric value for the start of the process. This relates to the ASCII code value of the character to start with (e.g. A' is 65 and a' is 97). Then you will be asked to input the code number of the end of the sequence (e.g. Z is 90 an 'z' is 127). All characters between the two specified will be processed and an individual object file created for them.
If you are running on a floppy drive, now is a good time to swap disks and put in a blank one to save the object data on. Saving the data may take some time so please be patient Once that's over you now have plenty of ob|ect tiles to import into Sculpt and manipulate however you like.
Remember OetendeF! That aged coin-op has spawned many clones and Cybernetix is one of them. The action is fast and furious as you roar through deep space blasting asteroids, zapping aliens and collecting crystals.
OC1AMED SAMPLES Also on this disk are ten new samples to use with OctaMED The samples are in a drawer on the coverdisk. But they won t show up on the menu il you boot from the coverdisk To use them either boot up from Workbench and copy the contents ol the samples directory onto your usual samples disk, or alternatively you can run OctaMED and import the samples directly.
All the samples are of a professional quality and may be used in your own tunes without worrying about nasty copyright problems CYBERNET1X The game contains a list of the ships you'll encounter and what their tactics are Be on the look out for The Assassin though, this ship comes after you if you hang around too long.
It's almost impossible to destroy, so get a move on. Keep an eye on the radar at the top of the screen. It shows you where the aliens, crystals and asteroids are as well as flashing up messages informing you that a horde of new enemies has just warped in.
You have one trick up your sleeve: a smart bomb. When the going gets really tough hit the space-bar and all the on-screen enemies will explode. Power-ups appear from time to time and include extra fast bullets, two-way and rear fire and a shield.
Collecting the little blue crystals adds to your score, and you're rewarded with an extra life every 5000 points. Another good reason to collect them is that some ol the aliens also go after them, and if they get hold of one or two they turn into mutants which attack at twice the usual speed inself chaii the castle agldaiu.
Subtcrrdkt elephant laracti i lit] y the Lost, the Ice Palace and the it I'oj isure his safe passage home, icfantia is available on vtAmiga 1 meg only) M PC compatibles. EyfHA Screen shots from various formats.
PUTTY SYSTEM 3 LOADING DISK 43 Just insert either disk in your drive, wait a few seconds, click once on the game you want to load, sit back and play it. If you have any loading problems contact PC Wise, whose address is given elsewhere in this section.
Plane! Zid Is in dire straits, and we don't mean the Dop group. Dweezil, the evil ginger cat. Has stolen the only four copies ot CU Amiga on the planet, and to make things worse he's imprisoned several bots in the new CU office - on the 300th floor of a skyscraper. Putty has to rescue all the ‘bots and track down the missing Cus by sunrise or something pretty nasty will happen.
The only way to save a 'bot is by either carrying him to the elevator at the bottom-left of the level, or clearing all the hazards and letting all ol them make their own way there. If you don't keep an eye on them they'll end up being devoured by the red blobs on the third level. It pays to clear all the hazards first, absorbing the occasional creature to top up Putty's pliability gauge.
The Cus appear out of mid-air from time to time, so keep an eye out for them. They can be collected by forming a pool and absorbing them, as can the other bonuses.
Being a sentient blue lump has its advantages.
Putty can withstand the kind of punishment that would reduce any normal hero to a quivering mass, and he can distort himself in a number of bizarre ways to confound and destroy his enemies.
All he has to do is keep an eye on the pliability gauge at the top of the screen - if this runs down he won’t be capable of even holding a window pain in place.
Bounce - Up+direction Using his elastic abilities, Putty can launch himself into the air. Over gaps and nasties.
Stretch - Fire+direction Putty's pliable nature lets him stretch horizontally and vertically across gaps and up platforms.
Melt - Down Reduces Putty to a blob of blue slime, allowing him to avoid or capture nasties and 'bots.
Absorb - Down+wait Melt Putty and wait for something to walk over him. Absorbed animals and vegetables increases his pliability.
'Bots can also be absorbed and stored safe from harm. Melt again to release them.
Slither - Left or right Putty can sprout little legs and trot across tricky gaps.
Inflate - Fire+up and down rapidly Increases Putty's size fourfold. Useful for saving 'bots from long drops.
Explode - Inflate past maximum size The exploding Putty blows away all nearby nasties, although doing so reduces his pliability by 25%.
Mould - Melt+fire twice Putty can take on the form of some creatures by moulding with them.
You have to experiment to find out which ones it works with.
Make coffee - Melt and hold fire Puts the busy 'bots on a well-earned 30 second coffee break.
Punch - Flre»|ab left or right Putty forms a boxing glove which flattens anything on the receiving end.
KNOW YOUR BEMY Right then, pay attention Putty. The enemy are everywhere, hying to get you and your bots.
Awawwiig You can! Absorb cx squash these, but you can pundr them out of the way.
DUCXS An escaped dixk is a dangerous one, as they drive around in steamroters locking for blue bfebs to squash.
MU3 BOOMS Your weakest fee. Squash or punch them. Alternatively, absorb them for extra piiablity.
11ft Wofll( myj Whilst dangerous, the Imps are none too bright They can be punched, squashed cr absorbed, or you can wait for them to shoot earii other.
MARMADUKE TIE MAGUAN He uses tvs magfe wand to change bots into rabbits, which explode after a whde.
WBTBWBS Almost invindtte. Fortunately they appear near MarmacUre. So when he creates a rabbit, absorb it and use the Mould function. YouT tun into a replca of the rabbit which the blobs wi absorb. Expand and you can now blew the blob to pieces.
POWBMJPSHEVOR Trewx is Putty’s special rvisfcte friend. He hides out in bits ol the scenery and drops power-ups.
UNC1£ 1H AMI MS HOME ORGAN Good old Unde Ted appears vrith organ to provide a knees-up for the nastes. When he plays they darce.
POCKET WATCH Adds hme to the countcfewn.
DWBZlPOWBt Renders Putty invindtie.
BUEEUOUM Lets Putty exptode four times without bsing pliabfty.
Gremlin's follow-up to the excellent Lotus 2 features a track designer, different vehicles and an in-car stereo. You get to see all these in action on our cover disk.
LOTOS m Load it up and you can sit back and watch as your Amiga takes control and guides you Through some of the game's features. Then take a Lotus for a spin on a pre-set track where the wind is so strong you have to fight to keep your car on the track.
You'll pick up extra time when you pass a check-point and the car has an automatic gear box so you don't have to worry about gear changing. Keep an eye out for tumble weeds which blow across the track, hitting MOIHRLOM This game is a throw back to the early eighties when titles like Pitfall and Loderunner were hits. The ohjective is simple, collect the gold and the avoid the people. Your character can't jump, but he can blast holes in the floor, which the nasties fall into. When you've collected eveiy- thing climb up the highest ladder to progress to the next level.
The nasties will start chasing you when you're on the same level as them, but they're not too bright and it's easy to lead them into a hole or off of a platform. Some levels feature pipes which you can swing Irom. But you enemies can follow you onto them as well, so don't hang around.
Controls are simple: Up to climb, down to go down, left to go left and right to go right. Press lire to dig a hole.
CENTRE (LEEDS)Tel: 0532 319444 COMPUTERS lJ;1l jd;l®MONITOR ~
OPEN MON-SAT----------------9.30AM-5.30PM SUNDAY OPENING I
HOWTO ORDER Order by telephone quoting your credit card number. If paying by cheque please make payable to FIRST COMPUTER CENTRE. In any correspondance please quote a contact phone number and post code. Allow 5 working days for cheque clearance All prices include VAT and Standard Delivery All hardware computers are genuine UK spec. Free Fast Standard 4 to 7 day Delivery Guaranteed 2 to 3 day Delivery only £2.00 Guaranteed Next Day Delivery only £4.50 Open seven days a week for your convenience Overseas orders welcome Technical & Sales 6 LINES 24 HOUR MAIL ORDER SERVICE!!
0532 319444 CUSTOMER CARE: 0532 637988 FAX: 0532 3 191 91 PLEASE ADDRESS ALL CORRESPONDENCE TO: DEPT CU, UNIT 3 ARMLEY PARK COURT OFF CECIL STREET STANNINGLEY ROAD LEEDS, LSI2 2AE Prices are subject to change without notice. E&OE.
IMIGA 600 & 600HD 2 Mb RAM add (32.99 No Hard Drive..only £269.99 20 Mb HD....only £426.99
* 40 Mb HD.....only £499.99
* 60 Mb HD.....only £529.99
* 80 Mb HD.....only £559.99 AMIGA 600 bundles The Epic pack only
£39.99 (withA6oo The Wild, Weard & the Wicked only £29.99
(with A600) AMIGA 600 Deluxe A600 Deluxe only £339.99 or
£379.99 (..2 ms ram A600HD Deluxe only £509.99 or £549.99 hr
imp ram AMIGA 1500 Plus only £499.99 AMIGA 1500 Plus Business &
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£559.99 AMIGA 3000 RANGE 25 Mhz with S2 Mb HD, 2Mb RAM..£I
399.99 25Mhi with 105 Mb HD .£1599.99 only
£399.99 UK Spec. CD Rom Amiga A570 only £329.99 CDTVTrackerball
only £74.99 CDTV keyboard All our printers are UK spec CITIZEN
NEW LOW .prices::. Star LC20 .£136.99 180 cps
draft, 45 cps NLQ, quiet mode and multi fonts, push button
New Star LC100 Colour...£ 179.99 8 resident fonts, 180cps draft'45cps NLQ, Quiet mode Star LC200 colour..£ 195.99 9 pin colour, 8 fonts, 225 cps draft, 45 cps NLQ, A4 landscape printing.
New Star LC24-100..£POA Star LC24-20 .£199.99 24 pin quality, 210 cps draft, 60 cps LQ, 16K buffer expandible to 48K. 10 fonts and LCD front display.
Star LC24-200 mono...£219.99 24 pin, 222 cps draft, 67 cps LQ, 10 fonts, A4 landscape.7k buffer expandable to 39K Star LC24-200 colour.£269.99 Colour version with 30K buffer expandable to 62K Star XB24-200 colour.... £3 79.99 Professional quality with On-site maintenance, very quiet.
StarSJ48 Bubble jet £219.99 Laser quality, ultra quiet, Epson compatible, portable in site.
Star Laserjet 4......£ 1029.99 Adobe compatible, I years on site maintenance StarLC20 Autosheet feeder £59.99 StarLC200Autosheetfeeder £62,99 Star LC24-20 Autosheet feeder...£64.99 Star LC24-200 Autosheet feeder.£64.99 StarSJ48Autosheetfeeder £52.99 Citizen Swift 9 Colour £ 183.99 Excellent value 9 pin colour. Highly recommended NEW Swift 240 Colour....£279.99 2« pin. 240cp» dr.fi. 10 Ionic 9ui.nnoa,, 2Mcpr NEW Swift 200 Colour £224.99 Same out pot as the 240 but with less facilities Semi auto sheet feeder £29.99 Automatic Sheet feeder....£79.99 CanonBJIOex £229.99 Laser quality output. Larger
buffer than the StarSJ48Canon!Star bubblejet cartridges £ 17.99 NEWL01 . PRICES Canon BJ20 ......£309.99 Built in auto sheet feeder and extra facilities than Canon BJ300 ....£379.99 Desktop bubble |et with laser quality Canon BJ330 ...£519.99 Wide carriage version of the BJ300 BJI Oex Autosheetfeeder...£52.99 Hewlett Packard Printers HP500 mono £349.99 HP 500 Colour £529.99 HP500 mono cartridges....£ 14.99 All HP printers come with a 3 year warranty With the FIRST EXTRAS Pack you can make sure you have every thing you need when buying an Amiga. All the essentials required for
the first time buyer and at a bargain price! Comprises:
• Top quality microswitched Powerplay Cruiser joystick
• Mouse Mat
• Dust Cover
• 10 high quality Blank Disks
• Plus £70.00 of software!!
All our monitors are UK spec. All monitors come complete with a free Amiga lead WARNING: Before you purchase a monitor make sure it has a full UK specification. You might be buying what you think is a similar monitor at a lower price but it is likely to be a "GREY" import. These monitors do not comply with British safety standards and are not covered by an official warranty PHILIPS CM8833 only £199.99 uKSpec.
Commodore 1084 5 SDI only £209.99 1500 VERSION A500 VERSION £489.99 GOLDSTAR REMOTE now only £ 179.99 COMMODORE I 960 multisync only £436.99 TILT & SWIVEL STANDS.
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Supra Fax Plus (up to 9600 BPS) now only £139.99 Supra 2400zi Plus only £99.99 Supra 2400 VI D I AMIGA I 2 SOFTWARE, ' package Irom ROMBO Is The ultimate low cost colour digitiser. No filters or RGB splitter required. Colour images can be captured in less than a second, mono images are grabbed in real time. Fully compatible with any video source.
Includes multitasking software, cut & paste with masking, multiframe store with animated playback, composite or s-video input. 4096 HAM support and many more advanced only £77.99 or £99.99 with built in MEGA MIX MASTER TAKE 2.
This is latest animation package for the Amiga Rombo Features Include load and save from 0 animations and IFF files. Supports HAM graphic: GOLDEN IMAGE Brush mouse with Populated to 512K..only £27.99.£32.99 Deluxe paint 3 Populated to I Mb..only £34.99.£39.99 p,* • only £24.99 SHARERyauwwire oUr ftiare .illwrun Z (he r*w iofo !!! _ , , , , e-spi ¦ im Firo Computers launthed the hijhqiaitfPRIMA Iassuxlifd Golden Image opticalmouse £29.99 toM.*-.. ) ROM hiff R«0En«d is being the ben on thr market.
Only £39.99 MEGAMIX MASTER s a low cost 8 bit. High spec sampler that plugs in printer port. Special ejects include echo that c ded in real time, fully multitasking and easy to u: only £29.99 (? YWe recommend all ROMBO products Hi GVP HARD DRIVES & ACCELERATORS AMIGA A500 HARD DRIVES GVP Series II HD8» 52Mb only £3 29.99 GVP Series IIHD8* 120Mb- .-Only £419.99 GVP Series IIHD8* 240Mb_____________________Only £669.99 A500 GVP Combo’s ASMCombo40MHii52MbHD only £649.99 AS 10 Combo 40MHzi 120Mb HD - ...-.only £759.99 A530 Combo 40MH*240Mb HD- ... Only £989.99 48882
Co-Processor Kit for ASM.----------------Only £209.99 GVP memory RAM 8mb RAM card AMIGA I SOO’2000 -ith 2mb-.Only £ 149.99 12 bit 40ns I MbSIMM for Accelerator___________only £64.99 12bt40ns4MbSIMMfor Accelerator__________Only £ I 79.99 1500 2000 Hard Drives bnpact Series IIHC8* Control card_________only £ 124.99 Impact Series II HC8*withS2Hb HO-----------only £269.99 ImpactSeriesll HC8*with 120MbHO__________only £409.99 knpact Series IIHC8* with 240Mb HD---------only £639.99 Impact Seriesll HC8* with 420Mb HD_______only £1039.99 1500 2000 G-FORCE ACCELERATORS G-Force030-25MHz with I Mb 32bit
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External PSU ...£37.99 THE POWER SCANNER only £94.99 WORD PROCESSING DTP f NEW?
PLATINUM WORKS & HOME ACCOUNTS*? } Colour version only £229.99 MICE & TRACKERBALLS NAKSHA MOUSE only £24.99 ROCTEC MOUSE only £13.99 GOLDEN IMAGE Happy mouse only £19.99 Zydec Trackerball------------£29.99 Golden Image Crystal TrackbaJL.£36.99 DISK DRIVES Roclite 3.5" only £57.99 Cumana 3.5" now only £52.99 GOLDEN IMAGE Tracker drive only £54.99 GENLOCKS Rocgen only 89.99 Rocgen Plus only £ I 19.99 ROCGEN ROCKEY only £269.99 SUPRA RAM 8Mb pop to I Mb £89.99 8Mb pop to 2 Mb (i5t*4»ps) £114.99 8Mb pop to 2 Mb urn-. ,»,)...£ 139.99 8Mb pop to 4 Mb....£l94.99 8Mb pop to 8 Mb £299.99 8Mb pop to 2
Mb for 2000 1500 range £149.99 512K RAM EXPANSION now only £22.99 KCS Power board Regarded as one of the best emulators on the market.
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DEVPAC3 Easy AMOS GFA BASIC 3.5 Intcrprctor HiSoft Basic HiSoft Basic Extend Lattice C Version 6 UTILITIES AMIGA RELEASE 2 UPGRADE KIT now only £77.99 NEW Cross Dos V5 Opus Directory QUARTERBACK V5 now only £31.99 Quarterback Tools now only £36.99 Xcopy Pro inc. hardware £33.99 BUSINESS Home Accounts 2 £37.99 INTERSPREAD only £24.99 Superbase Personal £19.99 MISCELLANEOUS Distant Suns new version'! £34.99 GB Route Plus £54.99 GP FAX Software £39.99 A Talk comms Software £9.99 The most eagerly-awaited software package of the year has finally arrived.
Tony Dillon takes the wrappings off AMOS Professional and is very impressed indeed.
GREAT EXPECTATIONS AMOS is without doubt one ot the most powerful high-level languages on the Amiga - and definitely the easiest to use. In case you're not familiar with the terminology, a low-level language is something like C or Assembler, where what you write are direct instructions to the processor. In AMOS, you enter commands that are extremely close to English, and these are then turned into machine code tor the processor to act upon. Unlike other lorms ol BASIC, AMOS was written specifically for the Amiga, and therefore has the capability to turn out some truly outstanding programs.
MOVING AHEAD AMOS began life almost 3 years ago, and since then the basic module has seen three major extensions: the AMOS Compiler, AMOS 3D (a polygon generating set of instructions that were installed in the main module) and the AMOS Total Map Editor (TOME). Now, alter months ot research, Europress is about to launch AMOS Professional. Two hundred registered users were sent questionnaires and asked what they would like to see in an improved AMOS package. This six-disk product is the result of all that research, and the difference between the two packages is striking.
Two hundred and fifty new commands have been implemented, but we'll talk more about them later. What's even more impressive is the completely new environment that Europress have created. The main editor has been completely reworked. Instead of the original box of ten icons at the top of the screen, the enlarged edit window fills the entire screen, with only a thin strip of icons running along the top. A Workbench 2-style effect has 1 I • £ SUBJECTS COVERED (t! Eww r«s Software If Seserve 1 tne
13) * Listbank i tne
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Load Saue 1 tne 7:) Promt Editor Block Search Config User Mp .iotteMiasr The changes to Amos aren't purely cosmetic, but nobody would deny that the main menu has been substantially Improved. As well as an Icon bar tor often used commands, options are also now available from the pull-down menus, bringing the editor more Into line with other Amiga development software.
The menus are even user-conflgureable so you can add your own functions as and when you need them.
Overall this gives the power and oase of use expected ot developments systems costing much more.
Also available from the menu is the on-line help system which first appeared In Easy AMOS.
- Bidden Prograns ... tuperBUckout.MBS =f1DS Prof ms. dm I
HELP 78 i) Europress Software fir.os To Back (line 11) fnos To
F*ont (line 21) fnos Here (line 2?)
Fnos Lack (line 3*) fnos Unlcck: (line 45) System calls (line 53) hide FflOS Prc. Frtn view This instruct ion is used without Mraneters rdwill hide HUGS Profession* fror view ar; al.ow nattt-tasking fron the MO'ktench c* Cli, given; the s*ne effect as pressing sniga+fl.
I I f S * GAMES CRAZY Two productivity disks come with the package.
Ldth packed with AMOS games. These are a tar cry Irom the awtul Magic Forest anti AMOSteroids titles that came with the original game.
Wonderland is a lull, eight-way scrolling platform romp. Super Blockout is an excellent Tetris clone and File 01 Facts is a very useful database These games really show what AMOS Pro can do. Can you do better?
Scare: 6 i m f * 1 i l if i t ilil Lives been added, making the border look almost three- dimensional. Generally, everything is presented in a more straightforward fashion.
MENUS Holding down the right mouse button reveals a menu bar containing almost four dozen options.
This has enabled Europress to abandon the multiscreen icon bank of the first program. All the standard commands, such as running, testing, saving and loading, are present as well as an
• nsert overwrite toggle and a new button that inserts a blank
line at the current cursor position.
The menu bar is divided into six categories and lets the programmer do everything, from loading and opening files, to examining procedures and creating macros. A User menu starts empty so that you can place programs and routines of your own devising into it. Have you written a printer driver or a mini-word processor you want to keep handy?
Then place it here, and it’ll become part of the AMOS system, always waiting when you load up.
Handy or what?
A feature borrowed from other software is a system called Autosaving. How many times have you sat down for a few hours to begin writing the SHADOWS One thing I disliked about AMOS was the fact only two programs could be loaded into memory at once, and then only one could be displayed at a time. AMOS Pro allows as many programs to run as memory permits, and up to 16 can be on screen at once. They are stacked in a similar fashion to Workbench screens, and can be scrolled up or down. Just in case the screen should get too cluttered, it's possible to push them into the main menu with the Hide’
icon. This removes them Irom the screen and displays them in the menu bar. From where they can be run without ever displaying the listing!
Ultimate game only to have the computer bomb and realise you haven't saved in the last couple ol hours. AMOS Pro displays a save prompt every half hour so there's little chance of making the same mistake.
When leaving AMOS, the program does an automatic save so that next time you load it up, you'll be able to jump straight back in. This feature works best when AMOS is running from a hard drive, but it’s extremely useful nonetheless.
MULTI-WINDOWS When working on a long listing, I always found it extremely irritating moving back and forth, checking links and making corrections left, right and centre. AMOS Pro contains two new features to do away with such shenanigans. The first is the inclusion of user-definable reference points. By setting these using the pull-down menu, the programmer can mark’ specific parts of a listing, and then jump back to them at any point simply by pressing a key.
Needless to say, this can be a godsend in the small hours. If that isn’t enough, how about an option to edit various parts of a listing at once?
That's possible, too, by creating multiple windows on screen, all viewing the same listing.
Theoretically, there are an infinite number of windows available, memory permitting of course.
Another feature that should make editing a little easier is the Macro system. A Macro is a small set of characters that the computer stores and then enters for you at the touch of a button. If you have a program that often requires a repetitive sequence of instructions, you can record the instructions as a ip* EK*.li:i1.4),»«TrFW 28.4.4 .B0ffl8i2*.2B).SCaK(2),L!h55;4i.lll*ES;4; lob*L :• F TTEUHh ELl-.SIFiID*)tc6T.Et:iCK. L0:»:ST0P,:o:.rY I obi I. 6fntQV£'. U • :L. DEL, R IlfilE _k3T E lt 0. KCf:EC). PIT*. LEVtl, LE'JE. TI reset at the stvt of every giae This is the very sinple ?»ie lw.
To see the s»e. Unfold t- e flfllN procedure Multiple document windows mean you can edit the same program In two places at once or even cut and paste between two entirely different files.
NadjMe dense PC screens shown. Amiga screens may vary.
The 3 D Space Combat Simulator UkllJiiV For more information please contact: Mindscape International, Priority House, Charles Avenue, Burgess Hill, Sussex RH15 9PQ. Tel: 0444 246333 3WJI ! ----- -- *- w* s , ? 131 IUUUU mm The Ronnie Simpson Sound Explorer was written with Interlace.
Macro, assigning them their own key combinations. Like almost everything else in AMOS Pro, the Macros can be saved out and used as many times as you like.
One of the biggest selling-points behind Easy AMOS was the on-line help system, allowing the user to browse through the different commands and their meanings, or find out the exact syntax of what you wanted to use. In AMOS Pro. The system has been given a massive overhaul and is presented as a complete manual on disk, available at any time by merely pressing the help button. Pressing help gives one of two responses, depending on the location of the cursor. If it's at the start of a word, AMOS Help will display the full instructions of the word, with all syntax and a couple of examples. If
the cursor is anywhere else, a menu will appear letting you check up on any part of the AMOS Pro system.
The most impressive feature of the new editor is that if there is any part of it you don’t like, it can be changed.
The entire system can be tailored to suit, from the colours of the menus to the various sounds the program creates - even the style of requester boxes and the system messages that appear. All this is done from a configuration program found on one of the menu bars, and once everything has been set up, it can be saved and will remain as set until a change is required.
The direct mode is an area in which instructions are tested without affecting the program, to see if they actually work. This has been revamped and now contains a row of icons along the top and one or two nifty little tricks. The direct window is much larger than before, and you can choose whether any printing commands appear on the main screen or in the window.
The icons replace the familiar set of commands, and each of the ten has two sub-commands, chosen by the left or right mouse button. There are no surprises here as clicking brings up the current directory, opens the file selector or closes the current screen.
On top of this, AMOS Pro's direct mode can remember the last 20 commands entered, and by using the up and down cursor keys, any of these can be selected.
An interesting aspect of Easy AMOS was an unbelievably handy programming aid which allowed the user to run a program on a small screen and watch the listing run at the same time. Thankfully, this has been incorporated into AMOS Pro, so debugging is now a hell of a lot easier.
You can run programs at one of three different speeds, whilst watching your program scroll by in a small window in the middle of the screen. Immediately above that is a bank of icons that control the monitor and a tiny screen that shows the program. At the bottom of the screen is another window that shows exactly what the current line is doing and what effects it has. For example, if the line is in the middle of a For...Next loop, this window will display the current count.
That's the new improved environment out of the way, now let’s talk about the improvements to the language itself. AMOS Basic has gone through numerous changes over the last few years, but none so drastic as this. Easy AMOS had 350 commands. AMOS had 500. AMOS Pro has a staggering 750 plus commands! So what has been added, I hear you cry!
For a start, there are now comprehensive commands for the serial, parallel and printer ports, allowing you to write programs that interact with outside peripherals. On top of that, AMOS now supports AREXX fully, enabling the user to interact with previously written scripts and even generate new ones. AMOS Pro is most certainly geared towards the professional user.
The original AMOS had very limited access to machine code, the excuse being that as AMOS already accessed most of the power the Amiga had to offer, there wasn't really much call for it. Of course, we know that simply isn’t true, and things like polygon generation can be written to run much faster in machine code than in BASIC, but how can these routines be incorporated? Well, what if AMOS Pro enables the programmer to drop blocks of machine code into a listing as closed procedures and that what if these can be accessed by jumping to the procedure as normal. If that doesn't interest you, I
don’t know what will.
The bob and sprite handling routines have been enhanced, with a lot more commands to cut out mrmTTm OF AMOS In April 1989, the programming ol AMOS began in earnest. Two years earlier. ST0S (the Atari ST version) had been released in France to rave reviews. In the months after its release, people started to get into the Amiga, and so AMOS was born. Programming was stopped temporarily In March 1990 when Francois Lionet was drafted into military service. However, he persevered, and on June 12th of the same year. AMOS v1.1 was released to almost unanimous praise.
The following September saw the release of AMOS V1.2, a streamlined version correcting some bugs. In that same month, work began on the most sought after AMOS utility, the AMOS Compiler. The compiler, along with V1.3, was launched in June 1991. The month after that.
AMOS 30 was released. This allowed people to build virtual reality games within the AMOS framework. At the same time, plans were being drawn up lor a beginners version - Easy AMOS which was released earlier this year.
In March 1992, work proper began on a super variant of AMOS. Easy AMOS contained some new features that stunned regular AMOS users, such as on-line help facilities and a monitor that allowed you to watch your program in action They wanted some of that for themselves, and so these features were incorporated into AMOS Pro along with some new and impressive features.
THE MAN ALL... Francois Lionel is last-talking, frantic, tunny and French.
We caught up with him at his home in Lyons to tind out some more ol what AMOS is all about I originally wrote STOS because all I could atlord was an ST. Amigas were tar too expensive Once I had released STOS. I began to hear a lot ot good things about the Amiga and eventually temptation got the better ol me and I bought one.
When I tried to program it. I was lost. Code on a multi-tasking system was a nightmare. I had to light with the machine lor a couple ol months betore we could agree on how things should be done The Amiga is like a cat - it you don't stroke it in the direction ol the tur. It gets very upset When I started writing AMOS. I didn't want to make the same mistakes as STOS. STOS was horribly structured. With everything needing line numbers and so on. In tact. I had to rewrite about 90% ol STOS to turn it into AMOS. (Editor s Note: The original AMOS manual wasn't quite so well written It was
basically copied from the STOS manual, and contains the one mistake that has caused more people to contact a software house than anything else - the command LLIST, which allegedly lets you print out your listing. This command was never in AMOS!
The feedback on AMOS was amazingly good. It was the first language that allowed people to make a sound with one instruction or move a sprite easily. I limshed AMOS |ust after starling military service, and ended up programming it on a portable PC anywhere I could. Next time you get stuck with a command, remember it might have been written on the toilet!
Easy AMOS was the idea ol Chris Payne (Ex Europress Software boss). He wanted lo do a cut-down version lor people who wanted to learn how to program. I thought it would be easy. In tael, the only easy bit was removing the unwanted instructions. Incorporating the help system and the monitor options was a nightmare and a lot ol hard work But I m happy with it' much of the boring and repetitive tasks. For exam- pie, it's now a lot easier to dear all the bobs at once, as well as being able to check collisions between all bobs and all sprites at a stroke.
INTERFACE The b»g new addition, however, is Interface.
Interface is AMOS' interpretation of Intuition, a built-in graphics system the Amiga uses for Workbench. Interface is used to build-up dialogue boxes, requester windows, and generally complete screens with the minimum of fuss. The main editor screen is built with Interface and shows how easy it is to use. Basically, there is a screen of graphics called a resource bank. This comprises single units, such as box comers and different styles of line. Using a building block process, these objects are placed together to create complete screens, buttons, boxes, alert messages, etc. Interface takes a
little getting used to, but once you've got it sussed, it's very much easier than using the windows system from the original AMOS.
Interface boxes are completely temporary so never overwrite the backdrop.
On the sound front, AMOS Pro still possesses the same AMOS music routines, along with a couple ol new, professional features. Easy AMOS lei you run Noisetracker modules if required and AMOS Pro goes one step further and lets you play Med modules on lop of everything else. Previously, you would have needed lo use a conversion program which would often damage the sound quality, leaving clipped samples. By using the new Track Load and Track Play commands, music sounds exactly as it did when tirst performed.
Another addition is the ability to play IFF animation tiles - the sort of thing created on Deluxe Paint in compressed mode or MovieSetter. In AMOS, they run taster and smoother than the original packages they were created in. Animations can be created within AMOS, but it's better to use a good art package and then jazz them up in AMOS.
The last addition is a file called 101 Procedures'. Since the original AMOS was released. Europress asked users to send in any interesting routines they may have programmed, such as single line scrolling or bobs routines. On the Examples disk are dozens ot little tree routines to do all those jobs you can't be bothered to write.. There are at least 80 of them on one disk.
Get something out ot their Amiga, and attempts to do this in a very user-tnendly environment with some excellent on-line support. This it does without tail. Amos Pro is everything I hoped it would be and more - an essential purchase.
AMOS PRO ... II I II R I H EUROPRESS SOFTWARE £69.99 An unbelievable package. Your Amiga deserres this... EUROPRESS £69.99 EASE OF USE 98% VALUE FOR MONEY 90% EFFECTIVENESS 95% FLEXIBILITY 98% OVERALL 97% PHOENIX SALES 0532-311932 Out friendly, highly trained sales team will ensure that your order is dealt with efficiently and with the minimum of fuss.
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Tel: 0532 311932 PHOENIX. UNIT 19. ARMLEY PARK COURT, ST ANN INGLE Y ROAD. LEEDS LS12 2AE Please make cheques payable to PHOENIX Allow 5 working days for cheque clearance Call our despatch line lor details on our lull range ol delivery options bath in the UK and overseas BFPO welcome OPENING TIMES: Mon-Sat 9.00am 6 Oopm lSol If you don’t understand exactly what multimedia is all about there is no need for alarm, especially g$ l given the fact that the computer industry is having trouble defining 39 I it to any degree of accuracy. In |P| fact a large percentage of the stand space at the
Multimedia ‘92 show was devoted to applications which were no more than graphics or video applications.
Skirting around the areas of what exactly is and what isn’t multimedia, we are going to take a look at the technology behind the concept of multimedia, the mass-storage medium that gave it life - Cds.
You could be forgiven for thinking that a CD was just a CD and until a few years ago you would have been right. Unfortunately, as time wears on people are forever coming up with new ideas and mucking up a perfectly simple system. Many machines are capable of dealing with more than one of these formats, but what exactly do all those nitials mean?
CD-ROM is the now generic term for a way of stor-
* g computer data on disc. As those of you with sound samplers
will know, the amount of storage space required for even a few
seconds of digitised sound is quite ridiculous. If you were to
use a 16- brt sample, and sample at rates of up to 44Khz in
stereo you would need even more space. This works to your
advantage when it comes to Cds.
The amount of storage space for an entire music album is colossal, and yet it all fits on a CD. Over 600Mb of digital data can be squashed onto a silver beer-mat, data which could just as well be pictures, text or applications software.
There is a standard format for storing data on
CD. Called ISO 9660, which means that any 'intelligent' CD
machine will be able to access the data on them. This doesn’t
mean that, for example, if you had a PC version of WordStar
on disc that you could run it on your Amiga - you can access
the binary data but that doesn't mean that the program will
necessarily run on your machine, in the same way that if you
have a program that can read PC floppies on your Amiga that
doesn’t mean you can run PC software from them.
It does mean that data is transferable though, so pictures, structured fonts and certain sounds should be usable across all machines.
CD+G, or CD and graphics, is nothing more that an enhancement to ordinary music Cds. As well as the normal stereo sound there are two channels of graphics data encoded onto the CD. When replayed in a graphics capable CD machine (such as a CDTV, CD-i, Laserdisc or custom CD+G player) the graphic data is displayed via a TV screen. Because of the data transfer requirements for the audio channel, the graphics data is not relayed very quickly, and there is only a very simple protocol for transferring the data.
Was tils mint] reeling ana heading halljcinatmg fleeing what a lass 1 ¦i r • v 3 ! : : It J 4 N as* .Via. CtKG music disks are released at the rate of about two a month. Even Lou Reed has 90( in on the act, but It has to be said that few are any good.
Basically, although a screen of about roughly the same resolution as an NTSC 16-colour lo-res Amiga screen can be displayed, it is addressed in a ‘character block' fashion, meaning no smooth scrolling or wipe effects are possible.
Also, because of the speed of transfer, there is nothing like the data rate required for even rudimentary animation. Most of the CD+G music disks that have been released display lyric sheets and a few mono still images, or in the case of classical titles, the musical score and a bit of commentary.
CD+G disks are not being released in large numbers not because it costs much more (anyone could knock out a CD+G track in a few evenings), but because few people have the equipment to play them on, and even if they did there isn’t that much entertainment value in them anyway.
CD+MIDI is a similar sort of thing to CD+G, but instead of graphic data being broadcast on the extra channels, they are used to transfer MIDI instrument and sequencing data to the host CD player, which then (if it has a MIDI interface) relays the data to any instruments that are connected.
Once again, this is an 'enhanced' CD, so you can still listen to just the music on a normal CD player, but you will need something like a CDTV or CD+MIDI player to access the extra data (which is one very good reason why the CDTV has built-in MIDI ports but an ordinary Amiga does not).
Although potentially more useful than the CD+G standard, this medium has suffered a similar fate at the moment, but the technology is there, so the practice may be revived if the current crop of multi- media hopefuls catch on in a big enough way.
PhotoCD is a relatively new concept, promoted by Kodak. The idea is that instead of (or as well as) having your films developed at the local chemists and getting a load of easily damaged, flammable, creaseable, fingerprintable prints back, you could have them whacked straight onto
CD. Armed with a suitable player you could then display Aunty
Mavis picking her nose last Christmas on your TV set via a
suitable player.
This scheme is not actually in operation yet. So it is impossible to say exactly how it will work on an everyday basis, or even what quality the results will be. The CD-i machines will support PhotoCD but. In spite of their now embarrassing remarks to the contrary, the CDTV unit in its present form will not.
THE PLAYERS In the music world a CD player is a CD player is a CD player. Some of them may have 32x oversampling, infrared remote control and flashing lights, but to the consumer at the end of the day you put in your CD and music comes out of the speakers.
Unfortunately the same doesn't hold true for the new generation of CD driven computers. They all adopt their software compatibility from the desktop machines that spawned them or, in the case of CD-i, are completely new machines.
That being the case we have compiled a special report on the players and some of the top-titles available for them. After all, if you don’t have a player, you’re not in the game.
- 1 _____ 1 Philips's CD-i was not the first CD-ROM entertain-
ment system on offer, but it currently has the most promised
support. CD-i stands for Compact Disk Interactive and is
exactly that. A normal CD player that has advanced graphic
capabilities. The discs used are the standard Cds we've all
come to know and will play on a normal hi-fi with CD
However, it's only when they are used with a CD- ROM machine that their true potential and content are released.
The CD quality audio is combined with video, text, animation and graphics with the promise of a Full Motion Video cartridge, incorporating the latest MPEG compression decompression hardware, to be available by the end of 1992. This means that it will be possible to put music videos and Interactive films on CD as well as fully animated interactive cartoon adventures the like of which we've never seen before.
The controller at least is better than the Commodore effort. With ergonomic styling and a joystick as well as selection buttons, it is much easier to use and feels more 'natural'. Already a large array of accessories are available including a roller ball especially designed for children to use, a track ball, joystick and mouse. There are also plans for a touch screen facility enabling the user to merely touch a point on their screen for the interaction to take place. As with most innovative products there's a substantial lack of software, but there is some available.
Our top ot the range sampler for the Amiga. Following in the footsteps of one of the best sound samplers ever produced comes the innovative AM AS 2. With even more features ihan the original Amas which was featured in the Paula Abdul music video Cold Headed this package *s high in profosstonahsm but k w in price AMAS 2 s features *dude software ad(ustab»e aiput vol- QUARTET analysars. 11 customisable special effects.fuli midi support with keyboard mapping, built-in midi interface with In out thru ports, microphone input port, Mono or Stereo editing with full suite of odit controls, plus
much much more stereo MASTER Our new stereo sampler is low in price but high m features The new style mini cartridge plugs rto the printer port on the rear ot your Amiga and even includes a lead with a mini jack tor immediate connection to your walkman or headphone socket on your amplifier. Once connected you . Can load stereo sounds, edit them, analyse them, and even change real time sounds by adding special ollocts to the Ft- output such as echo, pitch up. Pitch down ¦ and more We even include a mini-
* , sequencer so you can take up to 18 sam pies and sequence them
into a piece ot : music1 ORDER DIRECT FROM MICRODEAL I AND GET
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COVER FEATURE We could nol start with a more awe inspiring piece of software and I suspect that this game will be responsible for selling more than 80% of CD-I players so far. It's always been said that a game of golf ruins a perfectly good walk, but Palm Springs Open Is a disc will make that adage redundant ABC SPORTS GOLF: THE PALM SPRINGS OPEN The course has been painstakingly recreated end stuffed into the machine by the use of thousands of real photographs covering every angle and accounting tor every conceivable situation Superimposed upon the breathtaking locations and beck drops from
some of the most famous and beautiful holes in the world, your player stands as realistically as the blades of grass he's crushing underneath his feet Every movement and swing of the club has been artificially composed from actual video footage of an amateur playing the holes. Every shot you take he acts out the emotions for you, perform badly on one hole and the camera will zoom In on his face and you can sit back and enjoy his reaction as he grimaces and hurts his ctob to the ground in frustration. On the other hand perform well and you're rewarded with an insert of video footage as your
ball sails through the air and your golfer punches the heavens.
As if the graphics weren't enough, each shot you take or situation you find yourself in is commented upon by two TV sports reporters They offer the kind of advice and viewpoint you've come to expect to hear from the TV professionals and it can often be invaluable. Land in a particularly nasty piece of rough and the duo might tell you which type of club to use or hint at you being really too deep to get away with a shot with your present
• on. Not only do they provide advice, but they are also a
formidable comedy act with the straight laced American
providing all the lead ons for his smug and cheeky Aussie
With all this incredible attention to detail and gobsmacking audio visuals it would be easy to forget that there is a game in there too. You'll be pleased to know that It hasn’t suffered either as all the normal options you've come to expect from such slms are In abundance. Granted It's not as in- depth as say Microprose Golf, but It's detailed enough to warrant serious attention. Amongst the adaptable and customisable options are the ability to choose your club, select the swing, chip, slice and aim your shots. You may also chose to practice on the more infamous holes like the Island
green or skip the first nine holes to play the back end of the course.
Practice means perfect and the first time out you! Need about four hours to finish a round, ptay- ng on your own. One hole actually took me 32 shots to complete! Never before has the phrase it s just like actually being there' rung so true. The corny jokes Issued by the American!Australian double act could wear a little thin after a month or so and there's no option to turn them off, but that's a small price to pay for such fascinating software.
III keep coming back for more and so will you. I’ve yet to meet anyone who wasn't impressed by this game and it only scratches the surface of the machine's true potential.
A warning now to any parents who are contemplating buying a CD-I and haven't made their mind up yet because of the quite steep price, do not let your child play this disc in your presence or you will be forced to sell the car. House, family jewellry and, quite possibly, your In-laws to get it. Sesame Street Numbers is just one In a series of discs compiled in conjunction with the Children’s Television Workshop and the Jim Henson Puppets of the same TV fame The other disc in the coSecbon so far is Letters Each disc contains about three continuous hours of learning entertainment for children
of three years and upward Quite literally it is a joy to watch children play with the games and puzzles as the instantly recognisable characters appear to speak to them and welcome them into their world.
Everyone's favourite characters are represented with Big Bird. Elmo. Mr Snuffalupagus.
Oscar and. Of course the fabulous Count. You can explore Bert and Ernie s house, play with radios and broadcast Sesame Street songs, play with objects such as telephones, televisions, docks and toys or simply sit back and watch actual animated cartoons from the award winning series that will have you singing along with your children as the memories come flooding back.
There are literally scores of interactive objects to play with as well as tons of games and puzzles all presented with the Henson magical charm. All the characters read and talk to the children and can actually remember where they've been and what they said the last time they were in contact One section will even make your child pick up a ringing telephone in order to deliver personal messages based on a previous contact with the character making the cal Quite literally the best educational software I have seen anywhere If you want to keep your children entertained and occupied during the
holidays, or at any other time, then this is the disc for you The TV series has won countless awards and now you can step inside that incredible show with an interactive disc that transcends the abilities and hopes that even the creators ever had for their episodes. Absolutely stunning, an essential buy CARTOON JUKEBOX It's been a long time since I watched eariy morning children's TV. But when I did it used to be full of such small animated titles as those contained on Cartoon Jukebox. Primarily this disc is a sing-a- long venture with ten animated cartoon tales of popular ditties. However,
each of the traditional songs has a twist and the results are often hysterical For instance, Old McDonald' is shown as a poor down-trodden farmer whose hilarious animals run riot (fbpping up all over the place and causing havoc everywhere, far from the ordered and idyllic scenes I pictured as a child.
A VISIT TO SESAME STREET- NUMBERS Pop Goes The Weasel' is another classic tale that is given a Disneyesque touch by the cobbler's possessions coming to life and entering a world of fantasy and fable There are over 50 pages of cartoons and what makes this disk extra special is the facility for your child to completely recolour every animation and see it come to life before their eyes.
TELL ME WHY 1 The first of two discs that are based on the best selling book series of the same name. The disc answers over 175 questions in five areas of interest that children might ask. The five subjects on this disc are Our World, How Things Work, The Zoo, How Things Began and the Human Body Although they are quite Informative, anyone old enough to operate the machine on their own will still be slightly curious as to some of the answers so don t expect to have a degree after watching the show The American presenter's voice can become quite irotating as well, but a good elementary
introduction to a vast variety of topics such as how light bulbs and magnets work can be obtained from the series.
BATTLESHIPS At first a visually disappointing adaptation of Milton Bradley's Battleships rescued from the sea of medlocrtty by some quite stunning digitised video footage taken from the First World War Player's moves and shots are interspersed with real video and sound of vessels doing combat in the Atlantic.
The thunderous sounds of the long range cannons literally rock the room on half volume and bring a new air of atmosphere to the dassic game. Either play against the computer, who does more than his fair share of cheating, or a friend and hear the splashes and explosions as the torpedoes hit or miss. There are three different firing methods to help things along and the winner is rewarded with his very own victory parade in glorious black and white. Ahh. The nostalgia of it, but it is a rather steep price to pay for just a simple game of battleships.
Uiiaa YUUil siiaus £0 Ul!) Ur SMU I'J U if IS UilllK Fun and Games! • lor California ultimate sequel to the game that sold over 1.5 million copies worldwide.
• Five brand new events: Bodyboarding, Snowboarding, Jet Surfing.
Hang Gliding and Skateboarding. • High score Hall ot Fame or
Shame, depending on how you do.e Practice and Challenge your
best scores or beat up to seven triends. • Graphics so real
you'll feel you're there!
Available on: Atari ST, Amiga and PC Dual.
CIM Epy«. UK C*urO"tM CAMS I'* a * ragnterM kMenart ot FP'l lac lpy« l it i legatardtriOtmer. M3 111*270 VMMa* MsBernl*c» im W •» U1 CM IU.
THE SILVER BLADES - EYE OF THE BEHOLOER TEL: 0891 443 030 OPERATION STEALTH . ANOTHER I* f WORLD - CRUISE FOR A CORPSE TEL: 0839 654 384 LUCASFILM HELPLINE ¦ IE CHUCKS REVENGE if 91 I ilk (MONKEY ISLAND 2) ¦ INDIANA JONES . 2AK MCKRACKEN ¦ MANIAC MANSION . LOOM - SECRET OF MONKEY Mu Mil nil HUH? Aan 11.011111 an Miitniir»ii.»«i;ii ISLANO - BATTLE OF BRITAIN TEL: 0839 654133 INFORMATION LINE: 0839-6 54134 ') CLASSICAL JUKEBOX So matter who you are or whatever walk ot life you're from everyone likes some classical music This disc not only attempts to widen your listening repertoire with some
of the finest music ever written. But it also tries to educate you in the lives and times, trials and tribulations of the composers as well Classical Jukebox lets the viewer read and
* sten about the colourful lives of 15 of the greatest composers
who ever lived. The disk bathes you In their music whilst you
read trivia on their lives, masterpieces and the times in which
they lived. A better way of spending a quiet winter evening I
can't imagine LUCIANO PAVAROTTI - O SOU MIO Bound to be a
favourite with fans and karaoke singers alike.
There's no better way to enjoy Pavarotti's work than to sit, listen and watch his music on a CD-I disc. Not only do you get 13 of his classic songs that can be played on a normal CD player, but also translations of all his lyrics and a discography of more than 20 of his albums.
There is also an option to explore his life and works with an exclusive and especially prepared nterview with the man himself. With this disc you wH gain a deeper understanding of the musical 1 of the operatic legend that has been unri- 1 outside traditional media cirdes.
RANDY MCNALLY'S AMERICA: UNITED STATES ATLAS The best way to describe this disc is an electronic travel atlas.
Arrterj RMAUSA brings the sights and sounds of America Into your home Users can United States Allas choose any location in the US and be given a guided tour of its attractions and have highlighted information on the local population, industry, economy and people.
The disc can be used to plan a holiday or an extensive trip by keying in all the places you wish to visit and then being lead in sequence around them. Alternatively, you can experience the entire American dream by watching the whole thing from end to end. Fine, if you've got four hours to spare!
TIME LIFE PHOTOGRAPHY Take the opportunity to meet and study the works of three leading photographers and attend a series of 25 interactive workshops covering every aspect of modem photographic technique. This CD-I title actually converts any television screen into a simulated camera which can be used to shoot practise pictures. More than 1000 photographs are featured, as well as invaluable information on the specific camera options and functions offered on the full range of 35mm cameras available today. It's possible to learn how to take perfect pictures by following the step by step
narrative and examples and, although this wouldn't be a recommended disc for professionals, it gives a good grounding in the basic techniques for the ardent amateur enthusaist TREASURES OF THE SMITHSONIAN Treasures Of The Smithsonian takes you on a guided tour of the 14 Smithsonian buildings. Parks or galleries in America.
The tour encapsulates over 200 of the American museum's greatest and most priceless exhibits, providing a font of valuable easily accessible information for anyone interested insuch topics as the history of aviation to the steam engine. Of the many options on the disc you may browse through any of the museums at will or embark on a guided tour It's even possible for you to walk around objects such as statues for extra scrutiny. A fascinating disk that's bound to be popular with other museums and schools alike SOL-FEACE MEGA CD The difference between Sol-Feace and all the other Megadrive
shoot 'em ups is that, not only does this game have the usual space-balony shoot 'em up storyline. It actually gives you an animated.
Couple-of- minutes-tong intro to engage your enthusiasm further. The sequence shows our heroic star pilot and pilotess boarding their vessel, performing preflight checks, and streaking off into the galaxy to do battle over distant asteroids.
The reason you don’t get that on your standard Megadrive shooter is that these memory-intensive graphic sequences are read direct from the CD. But don’t think that’s all the Mega-CD unit is capable of adding to a game.
One of the other features of the Mega-CD's graphics hardware is its ability to rotate sprites. As your Sol-Feace fighter zips across the game's six alien landscapes you'll witness robot daws on the ends of rotating armatures, giant androids which swing their arms through 360° and a bizarre mechanical spider with nasty, dangty legs, all of which look quite spectacular when you first see them.
Sol-Feace also uses the Mega-CD's PCM sound chip to produce some excellent effects, such as the sound of hydraulics when a huge satellite extends its metal vanes, and, curiously, some rather farty noises which pass for firing effects. Music is read from the CD, of course, and the tunes are suitably up-tempo and provide a good backing to the action.
The game itself is pretty standard fare - fly to the right ol each level, blast the boss and start on the next planet - but at least the power-up system is innovative. You can bolt guns on to the top and bottom of the ship and aim them independently by swinging them through 45°, You can then mount different guns above, below and in the middle and thus use three different weapons at once.
SdFeace's other asset is that it's quite a fast blast which isn't too easy to complete (a bit of a rarity on the Megadrive these days). It's a shame that it didn't make more use of the Mega-CD's features, but then it was the first CD game to be released and programmers always seem to need time to fully get to grips with new machinery There's definitely better stuff to come. A good, solid blast, but really nothing special.
PRINCE OF PERSIA Now here's a game that couldn't fail. Jordan Mechner's Persian platform adventure has made it onto almost every conceivable formal, and every version is an amazingly addictive game.
With that in mind, hopes were extremely high for the Mega-CD version. Okay, maybe there wasn't going to be room in the gameplay for sprite rotation and scaling, but all that CD space would surely mean loads more levels than the original's twelve (I mean.
Even the Super NES version had 20) and there was bound to be a new, orchestrated soundtrack for each level... Surely?
Alas, the Mega-CD Prince of Persia features no new levels, and only has a couple of tunes (good ones though) which back the action There is. However, a cartoon intro which features an instant of sprite scaling, and the soundtrack on the title screen is superb The piol (escape from palace dungeons and Ul evil Grand Vizier in one hour to save beloved princess from extinction) is the same as ever, as are those superbly animated, running, jumping, sword-fighting sprites. These are slightly more detailed than the Amiga version s, though the colours and styles of the backgrounds are similar.
The puzzles are as infuriating as those in every other version, and the controls are unusually dodgy until you get used to them (probably due lo the fact that it's difficult to get directions accurately on a Joy- pad). And yet, once you've started the game, and worked out the intricacies of the movements and the traps, there's absolutely no chance of quirting before the end of level twelve I know I didn't, but then that's probably because the game can save twelve positions to the battery-backed memory in the Mega-CD unit.
With or without sprite rotation, this is a great game, though I'd be surprised if all this (minus the music, of course) couldn't have been fitted into an 8 megabit cartridge for use on the unexpended Megadrive.
Excellent, but does it need to be on CO?
The CDTV was the first dedicated stand-alone CD system to reach the market. Unfortunately, although it has been on sale for quite a while it's still failed to clock up the numbers, with sales only barely into five figures. The launch of the A570 (and soon the A670 and the 2000 3000 version) should help to get more software developers Interested which, so the plan goes, will develop into a spiral of more software - more users -» more software.
At the moment things are looking up. There are lots of impressive pieces of software in development. Including the stunning Microcosm from Psygnosis and the equally interesting CDTV Football being produced by Commodore themselves HEROIC AGE OF SPACE FLIGHT - NASA THE 25TH YEAR This is the first In what promises to be a fantastic series of Interactive compact discs from Troika.
NASA The 25th Year runs for over 50 minutes and chronicles the American space teams epic struggle to conquer the stars over the last 25 years.
By using an extremely effective blend of real documentary video footage from old news reels and scores of easy to access menus, the disc allows you to sit back and watch the whole story of space flight unfold before your eyes. The CD is crammed full of information that can be located at a dick of the remote buttons and called up in an Instant or you can simply watch the entire movie' experience from start to finish.
Every subject that's ever been covered by the national press is at your disposal not only to read about but to relive as you watch the actual film footage of the period roll by. You can watch and listen as presidents Kennedy and Eisenhower deliver their pro-space exploration speeches and actually feel the atmosphere and emotions of the thousands of people who attend the rallies in the earty days before we took such technological advances for granted. New life is breathed into the historic first moon walk as you watch the incredible black and white film and listen to Neil Armstrong’s well
chosen words concerning mankind's huge leap which are as chilling as ever The video' screen is only a few inches high by four long but the detail is excellent, although some scenes are prone to show a slight bit of corruption around the edges on occasion. Up sync to the footage is not as accurate as it could be in the future, but after all this isn't Full Motion Video yet.
That being said the subject matter is so fascinating that all these minor points are easily forgotten as you get sucked further and further into the disc.
There are loads of menus that can be divided into sub menus so you don't have to wade through the entire 50 minutes to find specific parts that you want to recap on and there's a great deal of information and reference material on the planets as well as the different craft that have made the voyages into space.
What you get with NASA The 25th Year a a permanent record of the earliest and latest stages of space exploration in one compact source Anyone can dig out an encyclopaedia and read about the events contained on the disc but that's absolutely no substitute for experiencing the sights and sounds of the era on the screen NASA is easily the most impressive piece of CD software I've yet come across on the CDTV and provides just a small glimpse of the machines real capabilities. I hope that there are a lot more to come and no home should be without this disc.
CDTV THE HUTCHINSON ENCYCLOPAEDIA The Hutchinson Encyclopaedia's grounding lies in i the books of the same name The Hutchinson literary works have been gathering Information from the four corners of the globe for over 40 years and now It's all been brought up to date and into the 21st century with this compact disc.
1 li ?
E W The silver platter contains over 25,000 separate Items with over 2000 pictures and sound recordings from the BBC's archives. By simply clicking on the relevant icons you can call up literally thousands of bits of information whilst examining pictures and hearing any historic or relevant sounds that might accompany them For instance, call up Jon McEnroe and you'll receive a brief, but concise account of his tennis career, recent and useful pictures of the man himself and also the option to listen to his infamous the ball was In' speech delivered to a Wimbledon Tournament referee In
front of several thousand tennis fans.
All the information contained on the disc can be accessed via any number of menus and searching facilities. Although they are a bit slow at times they're considerably faster than the human hand and just about any topic can be located and brought before your eyes in under seven seconds Apart from the audio, editorial and pictorial information there are a great many maps that can be utilised to find most destinations in the world or help out with that geography home work There's no video, though, which is a shame but when you're trying to cram as much in on a disc as possible there have to
be some casualties Everything you'll find on the disc is totally cross referenced and when you have dragged your chosen topic to the surface, some arrows at the bottom of the screen will allow you to look at the previous page and the ones shown after. Alternatively there’s a more traditional index that lists and locates every Instance on the disc where the specific word you've chosen is used and then pulls them out for you to peruse at your leisure in succession.
Every one from Marilyn Monroe to Bruce Lee can be found, and everywhere from Burton-Upon- Trent to Wembley Stadium is described, making an invaluable referencing tool that the whole family can use easily and quickly. There's even the opportunity to connect your player to the TV and access the encyclopaedia whilst you're watching the television to see if it can throw any light on a problematic topic. Great stuff that's a lot of fun!
TRIVIAL PURSUIT A rather comical representation of the popular board game. The rules are the same and slfnple enough. The first person to collect six different coloured wedges representing the six different cate-__ goriesof questions from around a multi-coloured board can make their way to the centre and have a go at answering the winning question.
This version adopts a haughty old bird to host the rounds and keep an eye out for any skull-dug- gery (cheating!). Each category of questions, geography, literature, history, etc. has its own representative who is introduced by the bird with a very humorous cartoon animation. Mae West deals out the entertainment questions and Christopher Columbus the geography to name but two.
The bird chips in with the odd quip and generally helps to keep things rolling in a light hearted manner and it all seems to work exceedingly well.
You can cut through some of the trimming though so you don't get too bored with repetitive comments, but the best thing about CD Trivial Pursuit is that you can play it on your own. This game is even better than its original table top cousin. It'll take you ages to exhaust all the supplied questions and when the first disc runs dry there's another full one included in the package as a reserve. Excellent.
LEMMINGS If you haven'l heard about Lemmings by now you should go and look them up in The Hutchinson Encyclopaedia. If you do it'll probably say something like small furry nocturnal creatures with a mystifying lack off brain cells and a love of danger' which is more or less what their game counterparts are.
The idea behind the Psygnosis monster smash was for you to use your brain cells and the Lemmings constructive talents to guide a preset number of the critters out of harms way, over all potentially dangerous and obtrusive objects safely to the exit located somewhere on the other side of the screen. You'll be pleased, or displeased as the case may be. That the CD version is no different to the Amiga original right down to the sound effects.
What you do get though, if you invest in this version, is not only one of the greatest games of all time, but a sneak preview of a future CD game in the pipeline called Planetside (now renamed Microcosm). Select the icon at the beginning of the program and you'll be treated to a fantastic animation of breathtaking speed and detail as a fighter skims over a planets surface chasing a drone. This demo has been out for ages and the game proper is progressing nicely having undergone major changes since this particular demo was put together. Hopefully, we'll be able to do a work In progress on
Microcosm In the very near future It’s certainly worth looking forward to and the finished game will probably help flog several thousand CDTVs all by itself.
CD-ROM FOR THE IBM PC SHERLOCK HOLMES CONSULTING DETECTIVE THE CONNOISSEUR - FINE ART COLLECTION I how this Is the sort ot software Commodore were I -oping would sell their CDTV baby to an entirely ¦ new consumer when It was first released. Immediately the CDTV was targeted at the older user, the sort of person who was Into the quieter more relaxed things in life and not at all interested in those new fangled games thingamajigs.
They were so desperate to attract this new consumer that they tried to pretend that essentially what everyone knew to be correct, i.e. that the CDTV Is basically an Amiga in a box with a CD-ROM.
Was wrong. How quickly they changed their minds when sales
* Jn't take off Anyway, with The Connoisseur you are able to
• ryoy over 400 works of fine art in your own home.
The disc uses full colour pictures of the most twnous paintings in the world and covers nine periods of art history from Classical Greece through to re 19th century Impressionists. The disc is topped jo with all kinds of notes for each period, artist and painting and there's even some classical music covering the times thrown in for good measure.
• •ot everyone's cup of tea and there's nothing here ret you
couldn't get out of a single book i have to admit. Sir Ranulph
Fiennes is one of my ai-time heroes. He belongs to the old
school of . British explorers when we could still hold our
heads high in some areas of endeavour. If any- twig had been
achieved that was remotely notable r the world you could be
sure a Brit had a hand in
• somewhere So It's with great distress that I opened up the
• ether large box that has since become this game's coffin. The
basic idea is for you to guide a group of ntrepid explorers
along the very path that Mr Fwnnes trekked all those years ago
when he dr- nxnnavigated the world and made his epic journey
* the North Pole. By simply answering a series of "kjltiple
choice questions at the beginning you are trust into a tent at
the beginning of your journey.
The game throws hazard alter hazard at you as your tents catch fire and skiddos run out of petrol.
By simply choosing the right response from a list of answers of what to do the computer determines your progress. This is dire and boring stuff indeed.
The game Isn’t even saved by the use of actual photographs taken enroute during the original
• pedition.
This could have been an excellent interactive adventure, but it's not If you want to experience he thrill of Sir Ranulph's adventure you're much belter advised to sit down with a copy of his book I To The Ends Of The Earth, which as it happens comes free with the game. Good reading.
NORTH POLAR EXPEDITION The main use of CD technology on the PC at the moment Is CD-ROM Although the technology is still relatively new, there is quite a substantial software base already available for it. Covering everything from games to business utilities Multimedia Pcs (or MPCs as they're being called) are starting to crop up everywhere and most of the major software houses are taking note.
Although the majority of games supporting CD- ROM are currently just shovelware - existing floppy-based games shoved onto a CD with no modifications - several companies are starting to test the water with CD-ROM specific titles. Virgin s imminent The 7th Guest is one such game, using full-motion video and digitised actors to create the illusion of walking around a haunted mansion.
Ghosts hover in between tables, pictures ooze out of their frames, people wander around going slowly mad, all in Super-VGA video motion.
CD-ROM's only main drawback Is that disc accessing time is still comparatively slow compared to conventional systems and in its present state It doesn’t look like becoming a serious threat to replacing hard drives. It's getting better though and before long it wouldn't be too surprising to see CD-ROM drives becoming standard fittings for Pcs The only thing really wrong with this digitised delight is that it doesn't have Jeremy Brett and Edward Hardwick as Holmes and Watson. What It does have, though, is around 90 minutes ot full- motion video, three separate cases and awful English accents.
The first time you load up the game you are guaranteed to have a crowd around you The animated casebook flips open and the master detective appears on the screen, nestling in his armchair and clutching his pipe, introducing you to the game You'll tend to notice the occasional pauses while the disc accesses the next segment of video, but providing your machine is fast enough it isn't much of a problem.
Each case starts off with a video dip setting the scene, from where you set off around London to eliminate the impossibilities and solve the crime.
You can consult pages from the London Times, send your Baker Street Irregulars off to follow people or even call In on the blundering Inspector Lestrade. Each time you visit somewhere pertinent to the daje, you are treated to another video segment. What’s nice about it all is that the video isn't everything (although it's tempting just to keep watching and marvelling at it all) Clues can be gleaned from plenty of sources and. As with the real thing, it's extremely difficult to come up with the solution.
That's possibly its other problem: It can be a little frustrating for novice adventurers. Luckily, scenes can be replayed for those not quick enough to spot things first time round. The whole business ot looking up files in your notebook, comparing them to information in the newspapers and sending off your irregulars to investigate is a good example of the other main use of CD-ROM. The ability to store lots of data and cross-reference it with ease As a game you may tend to find Sherlock Holmes a tad on the tricky side, but then It would be pointless to let you solve it all in a week.
Despite this, Sherlock Holmes is an amazing product, both to play and to show off CD-ROM's capabilities. It's kind of fortunate that this product has arrived as early on in the CD-ROM's evolutionary stages as this, as it surely means that future products, both from ICOM Systems and others, will be even better Just look at the floppy-based software industry for an example.
Always been one of the strongest names The Chessmaster 3000 was available before this multi- media version was produced, but unlike the crop of shovelware that dominates the market. The Software Toolworks has actually made some significant changes to take advantage of the technology.
The most notable of these changes are the audio files that are now used for analysing games, offering advice and teaching you the rules For the Chessmaster' you get an elderly but wise sounding man. For errors and rules you are taught by a soothing, female voice.
Not only voices but graphics. Full 256-colour VGA is used to display the board and the pieces and 3D modelling Is used to allow the play area to be placed in any rotation. You're also allowed to annotate your own games should you have Ihe use of a microphone. The other main use of the CD is to store the data from classic games of chess and use them in the game, either to analyse or as a setup for a computer opponent.
Chessmaster 3000 quite simply has virtually anything the professional chess player can want THE CHESSMASTER 3000 As chess games go, the Chessmaster series has I WAS WONDERFUL. 2 WAS TERRIFIC. 3 IS THE ULTIMATE CHALLENGE!
FOOTBALL II aspects of your team's fortunes.
Success or failure depends on your skill, judgement and managerial abilities
- in the transfer market, on the training ground, in the office
and on the pitch.
- - Many great new features including...
• Contract negotiations
• Career histories
• Training schedules
• Club finances come t make I MANAGER 3, THE FINAL word in Soccer
Management Simulations.
MenogeMch player-1 ! Together to e FOOTBALL nolo wheel god sr THE FOOTBALL MANAGER SERIES-OVER 1,000,000 SOLD WORLDWIDE.
U V€*TH AT»DR€ AM I All rights reserved.
Games for some time now, so Loom is very much gong to determine whether the American storytellers have got the right format or not Quite kankly, I was never all that impressed by Loom and consider it to be a strange choice to launch its new series - surely one of the Monkey Islands or indy adventures would have served as better guinea pigs?
The main selling point of Loom CD-ROM is that r s a 'talkie' (to quote Lucasfllm for a moment).
There is now no text on the screen (unless the Mayer actually wants some), with everything now bemg spoken to you by actors and actresses funnily enough, the original game came with an audto tape to ad as a kind of introduction to the story, which was fine except that it wasn't very well done. The adors were all busy hamming it up no end and you couldn't help but laugh at it. Now this e what the whole game is like. Still, it Is a good use of the technology and it shows that Lucasfilm are committed to giving the customer more than ust shovelware. Personally though, I consider Shedock Holmes
(see before) to be more of an nteradive film story than Loom.
MULTIMEDIA BEETHOVEN This is possibly one of the most perfect examples d what true multimedia is all about. Multimedia iu k 7 I s:iLi!icaQciDBaaei Beethoven is a complele reference guide to the great man s works and life, compiled by Robert Winter, music professor at UCLA (University Cotegeof Los Angeles) The multimedia aspect means that you can access and play his ninth symphony - both through CD-ROM and on a normal CD player - while looking through reams of lax! And illustration about the man and his music.
One of the more unique aspects of the software e the section on how to listen to Beethoven’s
• oiks. Winter takes you through all the subtle miances, the
roles of the various Instruments and he very concepts of his
It’s this degree of education through entertainment that really makes the product special. Should
- nfamiliar terms crop up. Call up the glossary If you want to
study while listening to the music, just press the button(s)
Multimedia Beethoven is a true essential for the classical
music fan that wants to understand more about the music he or
she listens to. It's also a wonderful use of CD-ROM and can
only bode well for other subjects wishing to make use of the
MICROSOFT BOOKSHELF FOR WINDOWS LOOM Mlcrosott Described as an invaluable reference guide.
Microsoft's compilation disc of the Hammond Atlas of the Wortd, the Concise Columbia Encyclopaedia, the American Heritage Dictionary, Bartlett s Book of Quotations, Roget s II Thesaurus and Whittaker's Almanac 1991 is designed for Windows users wanting quick and easy access to a host of facts.
Quite simply you just dick on the Bookshelf icon to open up the first menu - a nice graphical representation of a typical home library, complete with book-ends - then either select the book you need or use the Search function to find specific mentions of specific topics. Cross-referencing is as easy as asking it to find ‘All mentions of General Custer except in the Encydopaedia'.
The various books are all well represented, with animated illustrations, digitised graphics, sound effects, music and speech being used to darify sections of the encydopaedia, give examples of corred pronunciation and displays of famous musical scores If you have to find faults with it then look no further than its obvious American bias. Asking the dictionary for the pronunciation of the word route, it gave me 'ROWT', and asking the almanac to name the top 50 television shows of last year, we get the American charts. Still, little foibles aside, the Bookshelf is extremely handy for anyone
that needs information at a touch of a button.
COVER FEATURE THE STATE OF PLAY It is slill a little early to tell whal volume and quality of software will be released on the different machines. The CD-i has the advantage that developers have to start almost from scratch and they thus avoid the ‘shovelware’ trap, where developers just transfer floppy software to CD without .laking any enhancements.
Unfortunately lhat means it will take longer before a consistent degree of programming competence is achieved.
Although the CD-i has greater promised support, it seems unlikely that Sony or JVC will jump in until Philips have tested the water.
Meanwhile the quality of software on Ihe CDTV has improved dramatically over the last few months and with the release of the A570 there is a greater potential market for developers to become interested in.
The MegaCD carries the console threat into the CD arena, and whilst not as high profile just yet it does have the might of SEGA behind II Meanwhile the sale of IBM PC CD-ROM drives is unlikely to greatly detrad from anyone else's chances - and vice-versa.
Make no mistake that the computer companies are beginning to see CD-ROM as some sort of holy grail - this is where the future is headed.’ they have decided. Though, like penguins at the edge of an ice-floe, many are just waiting to see if the first brave few get eaten alive, they'll all end up lumping in eventually.
While we await further developments, well be keeping you informed of all the new software titles that come out in the months ahead, with particular attention focused on Commodore's CDTV. Well, after all, we are an Amiga magi THANKS This feature would not have been so impossible without the following people: Steve Keen - CDTV and CD-i Paul Glancey - Mega CD Paul Presley - PC CD-ROM Many thanks also to Sarah Auckland at Mathieu Thomas and Mike Weatherly of Westpoint creative for letting us play with expensive equipment.
SORRY Well, we have to admit it, we got so earned away with compiling this feature that we just plain ran out of space. At the final count we were well over 12.000 words (about a fifth of a novel) so we decided that to do either of the obvious things - cut out some of the text or squeeze it all into seven pages ) would leave you. Our readers, with a bad deal. Instead we've decided to hold over the sections on making your own multimedia epic and the salutary tales from developers who already have mastered their own Cds until next month when we can give it the space it deserves.
We apologise for any inconvenience this has caused and promise not to try and attempt the impossible quite so often in future. We now return you to your normal magazine... AMEAGRE PRICES FOR AMIGA USERS l« Ot Minki-- tci Ot Silver' I'lhlc Soever Alooc) F .
Mini n i Double Sided Double Density ANTITY 4 (Under Sh).
US ¦ 0fSpdb(7-iir TwlW-,N«D1X. © Teiwin mh-Over Jupticr’i iceileni Adtcntum 'xpas'Oiii:::::: 17 95
- 696 .6.96
12. 95
* 8 ifjfrU b|_____im~ .-.ixlfifl
40) ....£142.75
500. ......£169.95
1000. ......_ ...£334.95
2000____________________________________£658.00 WITH LABELS
& WARRANTY BOXES (with keys and dividers)
lOShmpacfc ... ......0.94 40
capacity------------------------ 50
capacity ...
...-£4.95 £3.60 80
capacity ... 100
capacity ...... . 120 capacity---------------
140 capacity------------------ ...-..£6.30
£6.80 _____£8.75 ....£993 150 capacity
...£10.95 150 Deluxe
stackable „ .-£21.93 JOYSTICKS
Python 1 (QSI30F)..... . Maverick 1 (OS I2XF)......
.....£9.25 ...£13.75 .....£9.00 Fhc
Bug .. Star
Probe Competition Pro 5000
- black ...£13.30 ...£13.50 _____£13.75
ffivigatorAyF .. Topstar
(SVI27) ..... Supercharger
(SV123) Stine-Kay A F Mcgastar A F (S
V133)__________ ...£13.75 ...£21.30
.....£9.00 ...£12.50 .£22.00
MISCELLANEOUS Cartoon Classics Pack . Philips
CM8833II Monitor____ Deluxe Work Centre. ..
.-£359.95 ..£229.95 ....£46.95 .5Mb
Upgrade ? Clock ...... 5Mb Upgrade ... 1
Mb Upgrade (500+)------- ....£57.95
....£29.95 ...£26.95 ....£56.95
Mouse ..... Mouse Mat.
Mouse House ..
...£14.75 ......£2.95 ......£2.95
Dustcovcr (Amiga) Dustcover
Monitor)___________ Dustcovcr (LC10) ..
......£3.65 £699 ..£7.65 Dustcover
(LC24) . Auto Mouse Joystick Switch...
Trackball .. Head
Cleaner ..... ......£6.99
14.75 .....£31.96 ......£3.75
THE HISTORY The year was 1986, an important milestone as
far as every Amiga owner is concerned. Commodore launched
the A1000 to much hoopla and critical acclaim and the
battle with the Atari ST was on.
Christina Erskine remembers it well... AMIGA LAUNCH Launch of the year in the UK was the long-awaited debut ol the Commodore Amiga, shown at the Commodore Computer Show in May in its original At 000 configuration. Hard to recall that this beast would set you back a cool £1,696.25 at the time, and that Commodore was busy denying its potential as a games machine.
Meanwhile the rival 520ST was selling strongly at £800 (with a colour monitor) - Commodore had, in effect, given Atari another year's head start.
Just as significant in the long term, was Amstrad’s decision to up-end the stutfy PC market with a range of IBM compatible machines at prices cheaper than much ot the software available lor them. Amstrad did not. However, conduct the low cost clone revolution all on its own.
In tact, as component prices continued to tall sharply, the market was wide open tor companies such as Spectrum with the Bondwell machines. Opus and Tandy to produce Pcs at new low prices: between E600-E1,000.
CODE MASTERS FOUNDED: October 1986. The Codies were set up by brothers David and Richard Darling and their father Jim. Alter a year of writing for Mastertronic. Prior to that David and Richard had written Vic 20 games under the name of Galactic Software while still at school.
Code Masters publishes on the pile 'em high, sell 'em cheap basis, lots of titles, all at impulse buy prices. An extraordinary high profile PR campaign in 1988-89 by West End consultants lynne Franks put the Darlings on TV and in the national press, making them one of the very few programming celebrities'.
First title: BMX Simulator. Best known title: Dizzy series ol games.
PRICE FALL Amstrad’s PC1512s, starting at £469, were even cheaper.
In addition, you could pick up a PC1512 from a High Street store such as Dixons rather than going through a specialist dealer, and Amstrad's high profile in the press ensured that for a while the word Amstrad meant 'low- cost business computer’ in much the same way as ‘Hoover’ means vacuum cleaner.
The potential of the games console, back in a new and technically advanced torm, raised its head with the arrival ol the Sega Master System in the autumn. Other new machines were simply variations on a theme: Commodore added an in-built disk drive to the C128 and called it the C128D, and later in the year put the C64 into its familiar ivory casing; Amstrad added another 256K RAM and a second disk drive to the PCW; the Spectrum became the Spectrum 128 in February and the redesigned Plus 2 version came out in the autumn (see below); Atari produced a megabyte version ol the ST, the 1040ST; Acorn
upgraded the BBC standard at long last, bringing out the Master series.
SINCLAIR BUY-OUT Alan Sugar buying out Sir Clive Sinclair was the sort of event that turns up in spoof predictions - in April 1986 It actually happened. No-one was surprised that Sinclair was being bought out following the Maxwell debacle the previous year. That it should be Amstrad, whose chairman Alan Sugar had been wont to refer to the Spectrum as a 'pregnant calculator1, made it the story of the year.
Amstrad spent £5 million on the Sinclair name, its stock and the rights to its technology. Sinclair Research continued to exist, and Sir Clive, free from the encumbrance of debts and warehouses piled high with Spectrums and Qls, went on to torm Cambridge Computers to develop portable computers (the 288 came out a year later) and Anamartic to further research into waferscale integralion. Amstrad dropped the OL like a stone and took just four months to put together the Plus 2, with its conventional keyboard and integral tape deck.
The Prestel hackers, Steve Gold and Robert Schifreen. Made the nev s again when their case (see last month's installment) finally came to trial and the pair were found guilty ot forgery. The tines totalled £1,350, the costs a further £2,000. Gold and Schifreen immediately appealed and the case ploughed back into the courts.
'ERE WE GO In May, US Gold, software publisher with the Midas touch, slipped up. It had pulled off a coup in acquiring a computer games licence to Ihe 1986 World Cup and all was set fair for a sure-fire number one game when the company discovered it was unable to get an original game based on the World Cup out in time.
Outwardly undaunted, the company went ahead with all the intended packaging - the badges, the scorecards, the posters - and in the absence of an original program included Artie’s two-year-old World Cup Soccer Which perhaps needn't have been a disaster in itself, but World Cup Carnival wasn't being billed as a re-release, and at £9.95, it wasn't priced as one.
Amstrad's moves to make Pcs affordable may have delighted the masses but the company encountered - WHERE ARE THEY NOW?
Ultimate Software were once the undisputed masters of Spectrum programming with hits such as Sabre Wull.
Knight Lore and Alien 8. The company dropped out ot 8-bH programming shortly alter being taken on by US Gold at the beginning ol 1S86. Leading Ultimate personnel set up a new company, HARE, to develop programs tor Nintendo games consoles. Now have no links with the British market.
GAMES OF THE YEAR llridium was everyone's idea of the ultimate smooth scrolling shoot 'em up. Starglider, with its 30 graphics and fast scrolling, was one of the first games to demonstrate the potential ot the 16-bit machines. Access's golf simulation, Leaderboard. Was a firm favourite for its playability.
SAYINGS OF THE YEAR ‘If it's the difference between people buying the machine or not, I’ll stick a bloody fan in it. And if they say they want bright pink spots on it I’ll do that too. What’s the use of me banging my head against a brick wall and saying, “You don’t need the damn fan, sunshine"?’ Alan Sugar, after the 1512 overheating controversy in 1986 (quoted in Financial Weekly, October 1,1987) HISTORY OF COMPUTING staunch hostility in the corporate market In a matter of weeks after the launch the word was going round that the PC1512 tended lo overheat. Amstrad acted with characteristic
swiftness. Alan Sugar called the rumours 'a pack ot lies', apologies were sought (and obtained), and. In October. Amstrad reluctantly installed a cooling Ian in the PC1512S. With chairman Alan Sugar making suitably belligerent remarks about the need for the Ian in the first place- 19 8 7 ARRIVALS AND DEPARTURES The launch ol the Amiga 500 and A2000 in March gave gamers a straight choice between the A500 and the 520ST as high specification leisure machines. Software houses buckled down to produce titles lor the two.
Although Amiga buyers were often frustrated by publishers' tendency to develop games for the ST and for the Amiga version to be something of an afterthought. But then, al the time, some people were still sceptical about the Amiga 500: it was 2100 more expensive than the ST. which by then had been on sale for 18 months.
The Spectrum that everyone had been waiting for. The Plus 3 with a built-in disk dnve. Duly appeared in May And, a year alter the Amstrad buy-out. We saw the fruits of Sir Clive's labours since then with the Z88, a laptop machine which had started life in another era as Pandora Amstrad enhanced its PC senes with the launch of the PC1640. And a range ot portable machines in the autumn.
Alan introduced an up-market version of the ST standard, the Mega Sts, and Commodore began its attempt to go back to its business roots with a range of PC compatibles ARCHIMEDES DEBUT All these machines were widely expected and. With the possible exception of the Z88, held few surprises. It was left to Acorn, of all people, lo provide the year's most sensational launch with the first Archimedes machines. The Archimedes 300 and 400 machines used Acorn s own RISC technology - and were something of a world-first at the price. They ran at a terrifying 4 mips (millions of instructions per
second), It could display 256 colours from a palette of 4,096 al a screen resolution of 640x512, and fhe eight voice digital sound could play in glorious stereo ELECTRONIC ARTS FOUNDED US: 198?; UK: April 1987 Trip Hawkins left his position as director ol marketing at Apple Computers to set up Electronic Arts. The company aimed to produce products in the emerging entertainment and creativity market. Alongside games such as Pintail Construction Set. MutC .ma Aichon, the paint, graphics, animation and music Delute series has. In its various incarnations. Become a classic. The UK division ol
Electronic Arts was set up in 1987. Publishing European developed product as well as progiams imported trom the US.
First title: Pinball Construction Set Most famous games: John Madden. Populous.
GAMES OF THE YEAR Un renal Military Simulator, from Rainbird. Nailed the myth that wargames, however intelligent, had to appear onscreen as though they were progammed on a ZX81.
Incentive s Driller proved that great leaps forward were still possible on 8-bit machines. HebeIib. From Hewsen, was a highly original arcade-style game, well up to the company's usual standard. Guild ot Thieves established that Magnetic Scrolls' Pawn was only the beginning.
SAYINGS OF THE YEAR Pan Am takn good can of you. Marks & Spencer lovae roe. Sccorlcor carat... at Amtlrad: wt want yeer money'.
Well-keen Sopansm. Pooled lo Fwaecial Weekly.
October 1, 1H7, ood many otben.
And just in case it wasn't abundantly clear lhat here was the ultimate games machine. David Braben had run up a little number called Zarcli to demonstrate the Archimedes' mouth-watering capabilities Zarch was a wonderfully smooth arcade game which made most ST and Amiga otterings ot the time look rather silly, and to compound the Insult, a rumour immediately hurtled round the industry that Zarch was lust a tew lines ot Archimedes BASIC. It wasn't, ot course, but it seemed one ot the tew adequate ways to explain the power ot the machine The Archimedes-as-games-machine debate still rages.
The main problem tor the original 300s was that while
21. 000 was a startlingly low price tor a RISC machine, it was
too high lor a games micro Secondly was the problem ot
support games programmers were only |ust getting to grips
with the possibilities ot the Atan ST, and had scarcely begun
to tap the resources ot the Amiga's custom chips. That they
would all be able to master RISC in their spare time was just
too much to ask.
VIRUS KIUERS Viruses hit the news for the first time in NovemDer. When Amiga owners were startled by the message 'Something wonderful has happened - your Amiga is alive' A Virus Killer package was duly programmed and distnbuted II all seemed like a nine day wonder... Now fhaf Pcs. Such as Amslrad 1512s and 1640s, were going into the home, it became worthwhile lor companies to start producing PC games software, or importing trom tlie US. Where the PC was outselling the ST and Amiga put together as a home machine The UK.
Very slowly, began to catch up In July, Sieve Gold and Robert Schifreen, now collectively known as fhe Presfel backers, won their appeal against fheir conviction for forgery after breaking into Presfel mailboxes back in 1985 British Telecom decided to appeal against the appeal, and the case went to the House of Lords. The saga finally came fo an end in 1988.
After three years going through the the courts, when the Law Lords ruled that the appeal which quashed Gold and Schitreen's convictions, should stand.
19 8 8 AMIGA GROWTH After the Hurries ot previous years. 1988 was a quiet one tor new machines. The games market looked settled with the Amiga and ST battling it out tor the high end market and the Spectrum. Commodore 64 and CPC taking care ot 8-bits. The only unknown quantities were the much-predicted return ol the consoles - particularly the rather puzzling fact that while Nintendo was flexing its muscles and cleaning up in Japan and fhe US. If was virtually invisible in fhe UK - and was there wasn't there a boom in PC games?
In addressing the last question. Amstrad Iripped up for the first time. At fhe same lime as launching a set of Pcs designed to give Amstrad its break in fhe corporate market, it also lacked on a home' PC. Fhe Sinclair PC200 Demonstrated alongside the PC2000S. Which had stale ol the art VGA graphic screens built in as standard, the chunky CGA display on the hapless PC200 showed up its main tailing straightaway. Here we had a PC intended to play games (there were lour US Gold titles bundled wrth it) and its graphics were already out ot date. On the other hand ll] use ot an integral 3" inch disk
drive rather than a 5" inch version was ahead of its lime.
Altogether it was a most un-Amstrad like machine. To make matters worse, when supplies ot fhe PC200 reached Comet, many were minus manuals, minus leads, minus operating system disks, etc The PC200 got off lo a bad start and never really recovered.
EAST ENDERS Alan Sugar, chairman and founder of Amstrad and. If you believe the Amslrad image making machine, an East End harrow boy made good (although more reliable talk would have it that the man does possess three science A levels) was awarded an honorary degree by City University, London After seven years in which the price ot chips tell consistently. A succession of measures taken in the USA fo protect its own semi-conductor industry against the flood of low-cost chips from Japan led lo component prices rising and a worldwide shortage of DRAM (dynamic memory) chips. Hardest hit were
fhe low-cost PC clone manufacturers, with their large memory, low profit machines Amslrad was forced to raise prices a couple of times dunng the year: Alan look the opportunity to put the ST back to 2399. Only Commodore managed to remain aloof from this pricing see-saw And then, in June, Commodore finally broughl fhe price ot fhe Amiga down lo 2399 99. And sales of fhe machine took off at long Iasi. Forthe first time the ST and Amiga were selling on equal lerms The ST had been selling at a standalone 2299. But bn hiking the price up to 2399. Atari pul fhe first ot its multi-game bundles
together, with 20 games in the box „ GAMES OF THE YEAR Robocop. Iron Ocean, seemed |ust like any other film licence at the time. It went straight into the chart at number two at Christmas - few guessed it would still he there a year later. Mirrerseft's Tetris mas iatrigutngly developed te the Soviet Union, and proved to be one of the most addictive gomes of all time Dungeon Master took the computerised DAD genre several steps further, while EA’s flight coaibat sim Interceptor combined solid 30 graphics with hair-raising aerial actioa. Vkus was the ST and Amiga version at Zarch. The game
which had wowed everyone at the Archimedes' laeech.
SAYINGS OF THE YEAR ‘I believe people are smart, not dumb. If you can give people Rolls Royces ter the price ot Velkswagens, I'm sure they will boy them.’ Jack Tramie!. Interviewed at the CeBIT exhibition In Hanover, March 1988 about Atari's manufacturing policy.
The Amiga Press agrees the Philips 8833 11 monitor is the best - and it's just got even better.
Gremlin's Lotus Turbo Challenge II game is now FREE with the 8833 11.
Log-strewn tracks, treacherous tunnels, * slippery sand - never before have your skills been so savagely tested.
And that's not the only way an 8833 11 puts you in the driving seat.
Superb reproduction, stereo sound, unbeatable hi-definition picture: suddenly the best games look even better.
Ask your Philips monitor dealer about your chance to spend a day at SilVERSIONe, or to win one of 40 radio controlled Ferrari Testerossas.
If you already own Lotus Turbo Challenge 2 exchange to the Final Challenge for only £5.00. And if you're an Atari ST user we will exchange your Amiga software free of charge.
Get down to your Philips dealer today - and drive the biggest bargain in monitors.
PHILIPS Now tBo® fun For five year olds and over (J 9 - Paint and Create is designed to help children exercise and develop the creative talents.
It consists of six entertaining activities, some with a practical bias, some which are pure tun.
Programs within Paint and Create include Art Alive, Jigsaw, Music Maestro, Card Creator, Monster Maker and the Activity Menu (which allows access to all the other programs).
® Available tor Amiga, PC and CM cassette.
ARTAUVE CARP CREATOR MUSIC MAESTRO [ I Art Alive Is an Incredible ad Card Creator encourages package specially designed children to design and for children - they can draw produce their own freehand or choose from a eye-catching greetings bank of pre-drawn pictures. Cards for every occasion.
In response to consumer demand, a range of Fun School Specials has been developed to help children with specific areas of learning. Following the release of Fun School 4, parents and teachers have consistently requested products which focus on certain subjects in more depth - in particulai spelling, maths and creativity skills.
The aim of the Fun School Specials is to complement children's school work. All the products comply fully with the National Curriculum syllabus.
Let the music play! Using Music Maestro children cot create their own band frorr a choice of players and make sweet music.
EfifSOBBEG ) e®Slf fe@gisng§ For 7 to 13 year olds A unique package designed to help children master basic spelling techniques.
The six programs within the package are set in a colourful fairground and incorporate the essential “fun” element that has made the Fun School products so popular.
Sixty levels of difficulty to suit children of all ages and abilities.
The package incorporates a 3,000-word dictionary containing carefully-selected words which frequently cause children difficulty.
Parents or teachers can easily create their own mini dictionary of words that require special attention.
Special selection of words to cater for the needs ot dyslexic children.
Available lor Amiga, PC and C64 cassette.
HAUNTED HOUSE TEST YOUR STRENGTH CIRCUSWORDS Haunted House helps extend a cNlds vocabulary, teaching all about homophones (their there, caught court etc).
Children use the hammer to bong the gong In Test Your Strength - and discover for themselves lots of unusual plurals.
Circuswords: Children will love seeing the human cannonball come to life as they complete crosswords using both new and tamlllar words.
Mmmm imp Merlin the Wizard guides the child through exercises in counting, decimals, tractions, adding, subtracting and volumes.
Merlin’s Maths combines the essentials of eye-catching graphics and rewarding sequences to keep children amused while they learn.
Each program within Merlin's Maths has at least three levels of difficulty.
Available for Amiga and PC. MERLIN'S MATHS BROKEN BATTLEMENTS CRYSTAL CONFERENCE Crystal Conference: Get the sums right and watch the knights of the round table enjoy their banquet.
Merlin the wizard guides the child through the programs In Merlin's Maths.
Merlin build the castle by completing adding and Battlements.
PurOPRESS r S O F T W A R E Europrcss Software Limited, Europa House, Adlington Park.
Macclesfield SK104NP.
Tel: 0625 859333 SCREEN SCENE Read the only games review column that matters: Screen Scene!
A CU Screen Star is for games scoring 8S%- 92V If a game gets one of these, it'll be of lasting quality.
SCREENSTAR SUPER STAR 44 ROME 45 GNOME ALONE 45 DAUGHTER OF THE SERPENTS 45 CHUCK'S WORLD 45 PIRACY 46 STREETFIGHTER 2 51 KGB 52 NIGEL MANSELL 55 HERO QUEST 2 57 CHAOS ENGINE 58 AQUABAT1CS 60 TRODDLERS 61 HUMANS 62 BAT 2 66 SILLY PUTTY 70 POOL 73 SIM EARTH 78 LOTUS 3 81 ADVENTUTE HELPLINE 86 LURE OF THE TEMPTRESS 93% and a game’s worth a Superstar We hardly throw them around, but if a game gets one 1111 be completely outstanding.
ROME MILLENNIUM Imagine whal II must have been like lo be a Legionnaire, marching proudly through Rome, home of your superiors. Rome in Ihe year 92AD was a seriously dangerous place, filled with feuding families and over-zealous soldiers.
It was also a place of great scheming, full of people who wanted to get to the top. In Rome 92AD. You play one such person - a slave who would be emperor.
The game design was actually taken from a boardgame idea created by one of the top bods at Millennium late one evening, and since then the initial idea has grown Into the huge, scrolling Isometric adventure It is now.
One thing Millennium have tried to do is make the main character as flexible as possible A bank of icons on the left of the screen give all the available commands - a list that changes as you move through the game For example, if you are stood next to somebody, a button marked Speak' will appear, whereas if you stand next to the Roman baths at the start of the game, someone will remove their toga and dive into the water, at which point a Steal' Icon will appear and you can run off with their clothes There are dozens of intelligent characters in the game, and they all interact with each
other, carrying on their own lives as though you never existed.
Rome 92AD, will be out in October and should definitely be worth a look.
FIRST IMPRESSIONS T DAUGHTER OF SERPENTS MILLENNIUM Daughter Of Serpents is unlike anything we’ve seen before. A graphic adventure on its lowest level, Serpents places you somewhere in Egypt in the 1920s, and is possibly the best-researched game ever. Programmed by Eldritch Games, known as perfectionists throughout the industry, the game so far manages to capture the 20’s mood perfectly.
You choose one of four professions before beginning the adventure, and whichever one you choose greatly affects the way the adventure plays and is solved. For example, if you are an historian with an excellent knowledge of hieroglyphics, then you’ll have no problem at all recognising the ancient magical teleportation capsule in the museum. If, however, you're a journalist with no knowledge of Arabic, you'll miss this part of the game completely.
The game has been designed to be as easy to play as possible, and like so many graphic adventures these days features an intelligent mouse pointer that changes when it passes over certain screen items. Conversation is held within speech bubbles, but apart from that there is no on-screen text.. The attention to detail is staggering. Everything about the town of Alexandria in the 20s has come straight out of history books. The hotel itself was drawn from a 1920 photograph of the Savoy in Alexandria. One story cir- rulating is that Richard Edwards of Eldritch games was casting an eye over a
couple of screens knocked up by graphics man Pete Lyon, and pointed at a tack on a door. ‘That’ll have to go. They didn’t have locks like that then,’ he said. With that sort of accuracy, this could be some game.
PIRACY As captain of a pirate vessel, youl have to navigate the stormy seas, just trying to keep the ship afloat while enemy ships attack. If you like, you can board other ships looking for treasure, and where would any pirate game be if it didn't have the proverbial treasure islands dotted about here, there and everywhere? You’d better watch your step, though, or you could end up walking the plank.
Apparently, Piracy will introduce terms like ’scurvy’, ’grog’, ‘plunder’ and 'pillage' into games players' vocabularies. With any luck, it’ll also introduce the phrase ‘very playable game' too. Look out for a full review next issue.
KE There have only ever been a couple of pirate
- ole playing games, and as far as I can remember. They’ve all
been rather good - particu- ¦ariy Sid Meier's Pirates.
ICE are trying their hand at an RPG with Piracy, and at tvs stage it looks pretty good.
F i nn ml ALONE ] ICE Dear oh dear, what a terrible title.
Still, embarrassing monickers aside, Gnome Alone looks like it could be a fairly interesting product. You are a Gnome, and you have been imprisoned in the Garden of Mayhem. All you need to do to get your parole is keep the garden in order, and that involves a lot more than just sitting still with a fishing rod in your hands.
Standing between you and freedom are all sorts of extremely dangerous yet incredibly cute obstacles, such as bees just waiting to sting you, snails that make you cringe with disgust, worms that have to be destroyed before you can mow the lawn and flying fish, that just can’t be contained in the pond no matter how you try.
Gnome Alone looks like the unofficial follow up to Electronic Zoo’s Magic Garden, but let’s hope it's not quite as bad!
CHUCK'S WORLD FISSION SOFT New games publisher, Fission Soft, have signed up the artistic talents of Steve Packer, the man responsible for the popular PD slideshows which feature the diminutive Chuck dressed up as various popular icons and involved in some decidedly silly pursuits. After our feature on Steve a couple of issues ago, he was bombarded with offers and decided to sign for the newly-formed Fission Soft after hearing of their plans for his character.
First game to appear from the Stamford-based publishing house will be Chuck's World, a cute platform game featuring the exploits of Steve's rotund character of the same name.
It’s the usual story of kidnapped girly held captive in an abandoned castle by a manic wizard. The twist in this particular tale, though, is that our hero is an abject coward. He's too scared to enter the castle, so instead slips into a number of dream worlds. These will include an Alien world where Chuck changes into an alien-slaying soldier, a Bat world where he dons the famous Batcape, Moonwortd in which he becomes Flash Gordon and Superworld were he transforms into a Green Lantern-type character.
Fission Soft’s second game.
Peroxide Girl, is an altogether more bizarre affair. The game begins with an animated intro showing a rather drab looking secretary throwing her handbag to the floor, jumping into its cavernous insides, and reappearing as the mysterious Peroxide Girl. With a boufant that rivals that of Mari Wilson, its a race against time to prevent her impressive hairdo from turning a ghastly shade of brown. To help her in her all-important mission, peroxide test tubes are literally scattered about each level which, when collected, gradually transforms her hair back to its bright white brilliance.
Fission Soft have another three games in the works, all equally as peculiar and zany, and we'll have an extensive In Development as soon as there’s more to see. The company is also on the look-out for experienced ammers. So if v
* • O O- [*¦ r m,
• •••••••» IN DEVELOPMENT In the build up to Christmas US Gold
have acquired the licence to the hottest coin-op ever. CU Amiga
went behind the scenes to see how Streetfighter 2 is shaping
ARCADE HIT II you’re not the kind of person who arms themselves with 20ps and heads down their local arcade once in a while, the odds are you’ve never seen Streetfighter 2. This beat ’em up from Capcom is without doubt one of the most successful games of all time, spawning several clones, none of which match up to it. Loads of merchandise, comic strips and, most recently, its own TV series in Japan.
Like most beat ’em ups the objective is simple. There are eight different characters to choose from, and with your selected guise you have to kick the other seven unconscious in best-of-three matches, then defeat four super’ opponents to be declared the world’s greatest streetfighter. While this format has proved limiting before, each character has lots of moves to master and combat requires precise timing which makes the game ferociously addictive.
The team with the monumental task of producing the conversion are Creative Materials, who were responsible for Final Fight - another Capcom conversion. The game only managed to rate 60% back in the September '91 issue, but the criticisms where levelled more at the game design rather than bad programming, citing a lack of moves and originality as the major flaws.
Creative Materials are hoping to make amends with Streetfighter 2 and have brought in Gordon Fong, whose previous projects include Hoverblast and Arena, to oversee the development of the Amiga version.
One of the biggest problems facing Creative Materials is cramming the game onto an acceptable number of disks. The Super-NES cartridge is a massive 16 Megabits, which is roughly 2 Megabytes, making it one of the largest cartridge games ever. Most of the memory is taken up with the huge amounts of sprite data for each character. When you consider that every combatant is several sprites high and has around 15 moves, plus animations for when they’re stunned, hit and knocked senseless, it's easy to see how that much memory is used.
On top of that there are 12 different backgrounds, each two screens long with objects that smash when a character falls onto them, sampled speech and a different tune for every screen. There are also three bonus rounds where a car has to be destroyed (a feature also present in Final Fight), a pile of bricks reduced to pebbles and oil drums smashed.
Fans of the game will notice that the bricks’ round has replaced the barrel smashing in the coin-op. Which is a carry-over from the S-NES version.
ANIMATION OVERLOAD So far Creative Materials have managed to cram in an average of 223 unique frames of animation for each character, not including flipped sprites, with the total game currently taking up 2.5 meg. How many disks the game comes on depends on how well it compresses. It looks likely to be two or three and it will require at least a megabyte of RAM. As much of the game is downloaded into memory to cut out disk accessing.
One feature which has had to be dropped is the parallax scrolling on the ground - including it would have lead to a drastic slow down. All the speech has made it through though, with sound maestro David Lowe sampling from the S-NES version and rewriting the music from scratch Incidentally, a number of computer stores now stock Streetfighter 2 - the CD. Which is a disk of the game music and sound effects.
MOVIN' ON UP One of Streetfighter's biggest attractions is the sheer number of moves.
The coin-op has six buttons, three for soft, medium and hard punches and three for their kick equivalents.
When you hit a hard or medium button your character will pull off one of two moves depending on how far away the opponent is. Or throw them if they're close up. On top of that there are special moves, which 'squire a combination of joystick movements followed by a button press. The tnckiest ot these is Zangief s spinning pile-driver which s executed by what else, spinning Tie stick then hitting punch.
4f* Obviously, with the typical Amiga oystick only having one button, there « no possible way to convert all the
- loves. Instead you'll be able to e-ther use the punches or
kicks on metoystick and toggle between them by either pressing
a key or waggling
- e stick. Some ol the slower charac- ers such as Honda and
Zangief are i-tomatically set-up with fast attacks :merwise
they'd be murdered by Tieir speedy opponents.
Problems are presented with this system, though There's a tactic to s»wi an opponent a second time
• hch requires a combination of hard and soft kicks and punches
which is
- possible with this system, also a certain amount ol toystick
waggling s called for to recover from a stun-
- ng blow or to escape a character who's crushing or chewing you.
The original plan was to include a ¦ button joypad with the game. Not
- riy would this have given it much
- ore appeal, but it would also have
- ade it pirate proof. Unfortunately
- s plan had to be abandoned, pre- i-.mably because of cost, as
the cheapest commercially available joy- oads start at £9 99
and they only have three buttons This decided ack ot buttons
could put many ot the xm-op's fans off, after pumping so much
cash into the machine only to find their devastating techniques
unworkable in this version PUGILISTIC PASTS The original
Streettighter appeared just over five years ago. And was
nothing more than an average beat 'em up with large graphics,
unless you went to an arcade with the punch button cabinet.
This version featured three gigantic hit-sensitive buttons for
each player. The strength with which you hit them determined
how hard your on screen character punched. While this was a
novel idea, in the time it took to wind up a really good blow
your computer opponent, who had no such worries, could step in
and destroy you.
This, and the problems with playability (i.e. it was a bit easy), were rectified in Streettighter 2.
Although the game is almost three years old, it s more popular than ever. There are more opponents, more moves, more buttons and more strategy than the original and more skill is called for when dealing with the last four streettighters. When you hit a character two or three times with heavy blows they become stunned giving you a free attack, and timing blows is essential.
Although there’s no official word on Streetlights' 3. Capcom have produced Streettighter Championship Edition. In this version the special attacks are even more ferocious, the last four opponents are selectable and both players can be the same characters Although you won't be able to play the last four in the Amiga version, the twin-character mode is being included which will please fans of the game CONSOLE YOURSELF The first home version of Streetfighter 2 was on the Super NES. It's currently only available on import, with the official version due out by Christmas. The game is an almost
perfect conversion of the coin-op. Leaturing all the sampled sound effects, tunes, backdrops and characters and. Surprisingly considering the machine's processor speed runs at a mere 3.5Mhz. no slow down.
There are now rumours of a SEGA Mega-CD version of SF2. And if it does come around it will be the first major coin-op to CD conversion and could pave the way tor for future big-name titles on all CD machines.
What next? Streettighter 2 CDTV?
THE SPECIALS By far the best special move in the game is Ryu and Ken's dragon punch. This move, executed by pulling the joystick in the direction you’re facing, down and down and towards the way you're facing and then hitting punch (phewj. Has to be executed very dose to another char acter to hit them It has the added vPT-t I 1X-1 & - Th* ospct ol Wilt booo* round 1010 destroy the brtchs m s sol tints.
Bonus of rendering them invulnerable for a second, so it can be used defensively as well.
Ken. Guile and Ryu can hurl energy bolts across the screen with a simple flick of the stick. The speed it travels at depends on which of the three punch buttons was used to fire it. And this is another area where one button doesn't suffice. A neat tactic is to launch a fast tireball followed by a slow one. This often catches your opponent off guard, but will be impossible in the Amiga version, One advantage the Amiga version will have is an autofire joystick.
Chun Li, Blanka and Honda each have a special move which is activated by repeatedly tapping a button, and an autolire switch will make this even easier THE (RAIL) ROAD TOP|£ U BC CITIES ALL OVER RI%l1Ev THE WORLD ARE MASSES OF IDLING, POLLUTING, HONKING CARS.
AVAILABLE FOR: IBM PC & COMPATIBLES APPLE MACINTOSH CBM AMIGA "A-TRAIN may be the best game we have ever played.
It is so good that within an hour of opening the box we were hooked. A-TRAIN is easy to learn, and its play is infinitely varied. It rates an A+." LOS ANGELES TIMES Build railroads and menu (bokes. Sarre osiness empires wilh easy your realm and cherk the status ol all your tra ns with the satellite riew.
OCEAN SOFTWARE LIMITED 6 CENTRAL STREET MANCHESTER M2 5NS TELEPHONE: 061 832 6633 FAX: 061 834 0650 Artdink IN DEVELOPMENT Dhalsim This mysterious contestant uses his yoga abilities to contort his body and breath fire.
A master of Kenpo and Karate, his fearsome attacks include the hurricane punch, cyclone kick and the devastating dragon punch.
Zangief Covered in scars he received during a fight with a bear.
Zangief's arsenal includes the double lariat punch and the spinning pile-driver - the most powerful move in the game.
Balrog This character has no kicks, only a huge array of punches. His special moves include the dashing upper-cut and round-house smash.
Bison Equipped with mystical powers.
Bison is quick and deadly. He's capable of three-hit moves which stun an opponent in seconds.
Sagat He was the top guy in the original Streetfighter. But now he's playing second fiddle. He's armed with the Tiger upper-cut, which is similar to Ken and Ryu's Dragon Punch, and Tiger shot.
Streetfighter's eight selectable heroes all have different attacks, bar Ken and Ryu. And individual special moves. Characters like Blanka and Chun Li are relatively easy to master and are a good choice if you haven't played the game before. But they do have their limitations, so if you want to consistently beat your mates you're best off using someone like Guile or Ken whose varied moves are harder to learn but are far more damaging.
Each character has their own end sequence, which makes completing the game with different ones worth while, although the slower characters really come unstuck when they meet the lightening-fast Vega.
Although not the final character, Vega is the toughest in the game. Armed with a set of metal claws and a dazzling array of moves, including the Izna Drop, where he descends from the ceiling, picks up your character, and dumps them on their head.
Honda The fat boy of the game employs his sumo skills to crush his opponents. He flattens them with his flying torpedo and finishes them off with a hundred hand slaps.
Ken Like Ryu. Ken is a survivor from the first game. He has now moved to America to battle a greater variety of opponents.
Chun Li The only female participant. Chunners is fast and capable of performing the spinning bird kick and the hundred foot kick.
Guile He became a master of combat karate while serving with the US airforce. He can hurl energy bolts, throw opponents in mid-air and destroy them with his somersault kick.
Blanka Green, mean and capa ble of electrifying his skin. Blanka also enjoys chewing the head off his unfortunate opponent Try a few practice games and then youl be ready to quafcfy agaret the six teams, al trying for a spot n the Final Tfxmament MJ- '-"Mr*
• You start the season wi STUART PEARCE UBI SOFT WtcrJnment
Software UBI SOFT Ltd. Finchele, Hou»o.
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CLWYD. LL29 9NP PO TAGE & PACKING UK - 60p per order Europe - *25p per disk
R. O.W - + 50p per disk A game based on the exploits of the
Soviet ever-so Secret Service?
John Mather got the thumb-screws out to get some further information.
French team Cryo are making quite a name tor themselves in the original product stakes, 'vst they come out with the wonderfully strange ?une. And now KGB- an everyday story of comip-
* cn and Vodka. You have been moved to Department P of the KGB,
and your task is to inves- »gate internal corruption and bring
the conspirators n justice.
The game is played out over four mis- vons. Which of course get progressively harder. It's been in production for the last seventeen months, and at time of writing is looking seriously impressive.
Apparently, the game idea was suggested by Martin Ajper. Boss of Virgin USA who bumped into Philippe
- *ncb (musician and ideas man) at the US CES.
eiper saw a KGB badge Philippe was wearing.
:c*ited straight at it and said There’s a good idea a game'. It all stems from there!
KGB will be played as a graphic adventure, with an intelligent mouse pointer used to do all your « ons. Such as examining objects and talking to beople. Cryo are managing to get a lot in the game, and I mean a lot. So far there are over 50 minutes of
- tjsic that may be put onto a CD, just like the Dune scundtrack.
There are over 300 pages of text, 100 iflerent locations and
120 different characters, all of ¦Tom can hold conversations.
Conversations are, naturally, a very important part of the game. The easiest way to get information out of somebody is to ask them, and if they don’t tell you first time, then apply the thumb screws and ask them again.
When you engage in a chat, you are given a list of options, such as Talk to them about..’ or ‘Ask them for..’. Once you have selected the type of thing you want to say, you are given a selection of topics.
Once you have been given your answer, you are given a multiple choice of responses to whatever it was the character said. Be careful not to give yourself away!
You’ll be able to do most things a KGB agent can do, but in these enlightened days of pleasant EastAWest relations, it’s all done completely tongue in cheek. Most of the characters are stereotypical, which makes the game look great fun to play, and there's an option to print out the story while you are playing. Hopefully, should you complete the game, you'll have a novel printed and ready to read. What a great idea!
IN UfcVtLUHVIfcNI Other new features include visual surveillance on people, full torture and thumbscrew options, plus a self-mapping section that allows you to move between any two locations by clicking on the map, rather like the system used in Magnetic Scrolls adventures.
MififtfflflliSSi KGB is Cryo’s second project for Virgin, and it looks like their best yet. With Exxos responsible for the sound, and the familiar French team of Fabrice Bernhard (coder), Michael Rho, Didier Bouchon and Sohor Ty (Graphics) behind it, it really should be something special. The last thing besides Dune that this team worked on that I can remember was the fabulous Captain Blood. Look out for the full review next month. © With Nigel Mansell carrying off the Formula One World Championship, Gremlin must be hoping their new license will do equally as well. Tony Dillon goes for a
test drive.
NIGEL MANSELL Gremlin are racing mad. Not only have they released all the Lotus games. Team Suzuki and Supercars, now they've signed up the fastest moustache in motoring car racing to star in his own computer game. At a recent Gremlin open day, the Sheffield softcos took the lid of their newest racer to a select bunch of joumos. Including yours truly, and things are looking good.
W. lj'rn! 3j|i"*lT So why yet another racing game? Aren't there
enough of the pesky things already, without adding one more to
the fold? It all reminds me of Monty Python's The Meaning of
Life and the Just one more mint, sir' sketch. Just how many
racing games are the Amiga games buying public going to
stomach? Gremlin programmer, Damian Hibbard, takes up the
Nigel Mansell is designed as a cross between Vroom and Formula One Grand Prix. The kind of person who buys Lotus isn't automatically the sort of person to buy Grand Prix, so we re aiming to bring more of an arcade element to the genre.’ Does that mean we re just going to see Lotus with different graphics, then? 'No, not at all.
Although the gameplay is arcade-orientated, rather like that of Vroom. The game itself is a lot TYRED OUT Years ago, a revolutionary racing game called Pftalop 2 was released. A bog-standard racer by today's standards. It was way ahead of Its time, and heralded In a new era of racing car games. Gremlin are making the same kind of claims concerning Nigel Manseft, but we'll Just have to wait and see If they can live up to such wild boasts.
More detailed. You race in a league ot 16 other drivers, all ot whom drive intelligently. You know the sort ot thing: take proper racing lines through corners, brake on sharp bends. It'll be decidedly unlike other games ot.the genre where you have to take most comers at a snail’s pace and watch the opposition speed past.' The supposed intelligence ot the opposition is something Damian also feels the need to stress The other cars in the game all drive competitively. They overtake aggressively, as well as trying to block you in should you try to overtake them. I'm also setting it up so that
they will have to enter the pits as and when the racing conditions dictate..'
W. irijj.'ii ,di,l d. ijiW Nigel Mansell's World Championship has
been in production since early February, and looks set to be
completed roundabout the end ot September. What other
features can we look forward to? Dynamic weather, for one.
Occasionally, the sky will darken, to create an overcast
effect, and then the rain will pour down, lightly at first and
then getting progressively heavier One thing that took ages to
perfect was to have a car in a tunnel and be able to see It
raining outside, but we've done it.’ UU'UO'OO GERF & AUTO uu
UI"BO This is Damian’s first project for Gremlin.
What has he found to be the biggest obstacle so far? Basically just sorting out how to do what I wanted to do in the shortest possible time. I wasted a lot of time on stuff which was subsequently scrapped, but it's all running much smoother now.'
Damien is also working on a ‘driving school' section, which will allow the player to race around any of the 16 tracks in increasingly more powerful cars. Eventually, you'll be let loose In a turbo-charged Formula One racing car and from there you'll progress to the actual races themselves.
Completing the threesome behind the pro]ect are Damon Godley on graphics and regular son- ics expert Patrick Dhelan All systems are ready to go. And the game should hit the shelves in time tor November. We'll have a review as soon as we can get our racing gloves on.
HOTUNE: 0480 496379 Belov is u paltry selection of games from
the vast ECU catalogue.
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Telephone 0480 498889, Fax 0480 496379. Offke hours Monday to Friday 9.00am to 6.00pm. Answer machine operates outside office hours. Personal callers welcome. Credit card orders charged only on despatch of games (no surcharge). Allow 5 working days from receipt of order for cheque clearance. Please make cheques, postal orders and international money orders (sterling only) payable to EUROPEAN COMPUTER USER.
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ISOME TITLES MAY NOT BE RELEASED AT THE TIME OF GOING V7£4 TO PRESS MasterCard PLEASE TELEPHONE FOR AVAILABILETY AND A COPY OF OUR FULL TERMS AND CONDITIONS. I V----*---¦'.] From Ihe darkest corner of Ihe Nlh dimension, comes Ihe hippest cosmos dweller ever lo take centre screen.
ZOOL-Ninja alien and righteous dude is on his way.
Hedgehogs beware!
£ £ Gremlin have produced a masterpiece. J J Amiga action 96% £ £ Fast, action-packed, challenging and highly addictive J J The Sun COMING SOON ON: AMKJA (1 MEG ONLY) ANO ATARI ST GREMLIN GRAPHICS SofTWARE LTD.
Gremlin's first stab at the Hero Quest license sold in vast quantities.
Steve Lyons travelled to THE LEGEND o SORASIL their Sheffield HQ to r; - - get a sneak preview 1 - • of how the much- ¦; awaited sequel is coming along.
%¦ m u'1 ¦ CARDBOARD CUT-OUTS Hero Quest represented Gremlin’s first step into ooardgame licensing. Although the game sold Dy the lorry load, it suffered from a number of
• ough edges and it is these that Gremlin have set out to refine.
Not wanting to waste a good w:ence, designer Paul Green,
ex-Games Workshop, has returned to the drawing board and come
up with The Legend Of Sorasil- an arcade adventure that looks
set to knock the
* kes of Shadowlands into a cocked hat.
ASK A SILLY QUESTION... f c get an idea of what people might want to see
- npiemented in the new game, Gremlin sent out a bundle of
questionnaires to registered users, "he response was strong,
and consequently
* ero Quest 2 has become Gremlin's most
• ipansive project yet, with just the production ¦otes being
spread over hundreds of pages.
I really enjoyed Hero Quest, so naturally I
• as interested to find out what improvements
• ould be made to the sequel. 'The general consensus was that re
combat system
• as rubbish.' Says coder Kevin Dudley, cveviously responsive
for The Shoe People and the intro sequence on Space Crusade. To
most people, it just looked
* e a couple of wob- oang characters, so
• e ve done a lot of
• ork on the battle graphics. Essentially, there's a lot more
animation in the game, with background animations and
smoother sprites, just to make it look nicer.
Matt Fumiss has worked really hard to give the game a completely new look.'
Something else that should please a lot of people is the fact that the landscape now scrolls instead of flips, eliminating the previous problem of being unable to move onto the next screen due to a character standing right on the edge of where you want to go.
FLOWING ‘This time the game will have a lot more to it. In the first one, you had a lot of little tasks, all sort of connected, but there was no real storyline. In the sequel you'll get a huge adventure to work through, split over three sections with ten stagess in all. A plague has been placed over the land, so you first have to rid the area of the plague, find out who did it and why, and then destroy the culprit. It’s a massive game, so I don’t think we'll have as many people phoning us right after release and telling us it’s too easy.’ How else are Paul, Kevin, Matt and Patrick Dhelan going
to make sure that people who already have Hero Quest will want to buy Legend Of Sorasif?
'We’ve added four more character classes to the original four, and they all have specific abilities and strengths. Also, we've dropped the idea of the spinning coin. This time, you'll have 20 points each turn, and it’s up to you how you ration them. Moving one square typically uses 1 point, but searching a room could use 10, so there’s definitely more strategy in the new game.’ The game is currently going through its final stages ot-production and, with a strong prevailing wind, should be released this side of FROM THE MAKER OF JIMMY WHITE'S WHIRLWIND SNOOKER... "Hey freedom fighter,
how's about a date with DC's No1 party animal?"
GAMES Available for PC & Compatibles & coming soon for Amig; g mm A SERIOUS EXPERIENCE The Bitmaps have been rather quiet of late. But now they're back. At the recent ECTS show, their new game was causing quite a stir.
Tony Dillon takes a look at their latest and greatest.
IN DEVELOPMENT WORK IN Although tho gamo la lop-vlpw. Thora ara up to lour elevatlona lo find your way around.
A Bitmap gama wouldnt Dathaaama without aoma glo'loui graphic* Hore aro tho Chaoa hordoa building a robotic dlnoaaur.
The Chaos Engine is a iachine that
• as placed on Earth in Victorian
• mas to bring terror and disarray. It also happens to be the
name of an exciting new product from the Bitmap Brothers,
coders behind Xenon 2, Gods. Magic Pockets and Speedball 2 to
name a few. The Chaos Engine should be something ¦•ally
special, especially when you consider that it’s been in
• or two years.
I guess you could say that The Chaos Engine has been heavily inspired by Gauntlet, says Bitmap main man Eric Matthews in their East London oltice. To our mind, there has never been a game that has completely captured the essence ot it. So that’s partly what we're trying to do.
You know, the atmosphere generated as you race around a maze, all trying to find the exit while helping each other blast away masses ol nasties.'
No one can say that they're doing a bad job ot it, it what they have completed so tar is anything to go by. It can best be descnbed as an arcade blaster with a tew puzzle elements, but there is a hell ol a lot more to it than that. You and a fnend are combat heroes, dedicated to destroying the Chaos Engine. Betore you can do so, you have to wage bloody war over dozens ol levels, destroying everything in sight.
But hang on, doesn't this sound just like every other eight-way scrolling blaster? What makes it all so special? 'The one thing that took the most time was working out all the intelligence routines. All ol the bad guys have minds ot their own and each has a different purpose. Some are placed to guard particular Items, whereas others simply home in on you.
TWO PLAYER MODE The biggest task was getting the computer player to react in the right way. The game has been designed tor two player blasting, and it you don’t have a triend to play with, then the computer steps in. However, we didn't want the typical computer player, who always aims perfectly and follows rigidly delined routes.
We wanted this player to act in exactly the same way as a human, so that you teel like you're playing with another person.
‘One test we did was to set someone up playing a one-player game in a room by themselves, and then we brought people in to watch.
Most couldn't tell which of the characters the person was controlling. I think that says a lot.’ That's not all. Other new elements include a fair scoring system.
How many times,' asks Eric, have you played a game like Gauntlet with someone else, only to have to fight everyone yourself while the other person steps in and steals all the bonuses?' It's true, most people do follow that strategy, but It won't work in Chaos. At the end ot each level, the computer looks at how much carnage you caused, and how much ot the actual level solving you did, and then divides the score accordingly. It you do most ol the blasting, then you get most of the cash.
The Chaos Engine is being coded by the familiar team ol Steve Cargill. Dan Malone. Simon Knight, Eric Matthews and Richard Joseph.
As usual, music is provided by a Rhythm King artiste, in this case dance band Joi. The Chaos Engine will be released in November priced
25. 99. We ll have a review soon ® NOT THE PLA(I)CE Cod almighty,
just what is the world coming to? First of ail we experi
ence a marked revival in the old Decathalon-styte game, and
then someone goes and throws a fish Into the works! Is this
the time or, indeed, the pla(i)ce for such escapades? No. Not
Because, brave as this unusual marriage of themes is, Aquatics is a tired and very shallow (no pun intended) variant on the sports game theme, and no number of fish-related jokes are going to save it. To be fair, the actual idea is rather a good one. After all, the James Pond character has proved his flexibility in a way neither Mario nor Sonic have achieved, by starring in an arcade adventure and a console-style platformer, so why shouldn't he be adapted to appear in a sports game? There's no real reason why not, but Aquatics is hardly going to enhance the fishy agent’s popularity or bridge
the gap until Millennium's forthcoming James Pond III: Splash Gordon.
As the game unveils Its many options, the ever-present marine humour instantly comes to the fore.
Taking a break from his exploits as a FISH agent, Pond and his mates have started up a smaller version of the Olympics which consists of eight main events and two smaller sub-games. Thus, armed with a sturdy joystick and wrist muscles which would make Popeye weep, you step up to the starting line for the first of the events. There are several play modes available to the player, which include the ability to practice the events in any one of three difficulty modes, or play against up to three opponents.
Once you have made your decision, you are assigned a trainer (amongst whom are Steve Clam, Billy The Squid, and Mickey O'Shell) and the first of the events is loaded.
PRAWN FREE To ease you into the proceedings, the first event is your run-of-the- mill 'waggle-the-stick-to-run-fast' affair. As soon as the starting signal is given, you must assume the normal waggling position afld give it all you've got so that your onscreen Sebastian Roe (I'm getting into this fish speak!) Pegs it to the finishing line in winning time.
Just to add a little extra to the familiar mix, water must also be sped across (Messiah-style) until you pass the post. Depending on your time, the medals will then be handed out and it's on to a bout of Kipper Watching. Contrary to the event’s name, this does not in fact AQUATICS Who cod believe it?
Millennium’s fishy agent is entering the sports arena.
Will there be a motorpike and sidecarp section, and will Millennium be squids in? Steve Merrett breams a happy smile and joins James Pond on the beach... evolve watching a smelly yellow
* «h. But sees one Ceceelia Seal cotecting her triends from a
- asty torrent ot beach balls. As the nhatable spheres come
* »n, Ceceelia must leg it lett and
- gnt. Deflecting the balls with her ‘cse If, however, two of her
• mends are awoken by missed sails, then it's game over.
This is where one of Aquatics ~ore annoying points crops up.
Rhth the events split between waging and skill-based ideas, the Terence in time between levels
* massive. Thus, whilst the run-
- g and jumping sections are over " a matter of seconds, up to
four ¦•dious minutes of Seal-saving action await you - and as
much ‘-n as the Seal section initially is, after a while the
novelty soon
• ears off. Another major problem a that the much-needed variety
rat sports games need is also “'«ssing. For instance, later on
in game, there is a section where a starfish must stop his
friends I from succumbing to the fishermen | Bering them
sweets. Despite the grange of graphics and slightly dif- |
*rent slant to the gameplay, this is
• vtually identical to the Seal sec- Ton and is inexcusable in a
game T'at is already limited to eight sec- aons.
The animation In AquabaUcs is superb and obviously a lot ot care and attention to detail has been Invested In the various characters that populate the game.
MUSSELING IN Iofher ideas In the game include a ¦mole jump variant, a cycling scene »nd a particularly tedious bouncy castle stage where James must Perform a set number of special
- oves within a predetermined Jme-limit. Tedious is not the word
¦w this stage, and bouncing cetween two trampettes whilst
effecting a selection of moves coves about as much fun as eat-
ng ear wax. It's a real pity that
• oat appears to be a lack of ideas oas let Aquatics down as some
of T-e events can indeed prove rather tat. However, it is worth
noting that «is the more skill-orientated
• cages, such as the triple jump and Leap Frog' hurdling events
that cove enjoyable. Even these soon prove tiresome, though.
Admittedly, there are two bonus pames thrown in for good measure, S'-! Even these don’t add meat to an already stricken skeleton.
I really wanted to like Aquatics as Robocod ranks as one of the I eest platformers I have played.
1 Sadly. Though, this undersea exer- l ose program just doesn't cut the
- ustard and sadly wastes the character's potential. Let's hope I
Pond's next outing offers more
• cstained gameplay, rather than a tad collection of poorly
thought jt sporting events. If he had an
• •sanding midriff in Robocod, why
- ot make it flexible and add some
• ort of Pole Vault-style event? I'm gomg to clam up now, but
Aquatics can sadly be summed up n a similar vein to its seaside
set- ww Wet. » BAK TO THE FUTURE Placed alongside such coding
veterans as Andrew Braybrook and Tony Crowther. Steve Bak is
still relatively unknown.
However, when you consider that Steve has broken down more than a few barriers in his time, this is almost unforgivable. For instance, starting with the humble Dragon 32.
Steve virtually kept the ill- fated machine alive with his series of Cuthberi games.
These were basically conversions of such coin-ops as Defender and Space Panic.
But with the titular Cuthbert assuming the starring role.
However, for a small army of Dragon owners, they were a lifeline. Logically enough with the advent of the 16-bit ST. Steve then proved critics wrong by getting the machine to scroll vertically. After much hoo-hah from numerous developers saying it was impossible. Steve produced Goldrunner, a limited but very fast vertically-scrolling blast which then left the cynics to moan that nobody could do the same with a horizontally- scrolling game on the ST. Oops. Along came Steve again, this time with Return To Genesis for Firebird, to prove them wrong. After a few lesser known titles (Leathernecks
and Dogs Of War). Steve then embarked on the James Pond game for Millennium, teaming up with his (now) long-term partner of Chris Sorrell.
However, Aquatics is a purely Steve Bak game as Chris is currently busy on the fourth Pond game, which sees our hero launched into space.
RtUan date Out now genre: sports learn: Stove Bak controls: joystick numbers of disks: 1 number of players: 1-4 bard disk installable: No memory: Any Amiga MILLENNIUM £25.99 t An excellent Idea, but the actual game Is a bore. J GRAPHICS 83% SOUND 82% LASTABILITY 65% PLAYABILITY 71% OVERALL 67% They may look like Lemmings, but the game certainly isn't. Jessica Gedge is puzzled.
MESSING ABOUT Hokus and Pokus are a couple ot mischievous tellows. Working lor a very lazy, but highly intolerant wizard, they do nothing but skive and get up to all kinds ot mischief. One day, fhe wizard decides he has had enough and sends them down lo the cellar to tidy up - a |Ob that should fake them a couple of days. While down there, they come across a box marked Dangerous'. It transpires that the box contains Troddlers. Small creatures dedicated to helping people do their job.
HAPPY SLAVES Mind-numblmgly stupid, with no sense of sell-worth or preservation, they are completely harmless unless they should happen to be teleported.
It that happens, there's a strong chance that they could become Zombies - nasty Troddlers hell bent on destroying nice Troddlers and humans alike. I wonder it you can work out what happens now? Yes, they all get out ot the box and teleport. And so It's up to you to get as many ot them back as possible Who said computer game storylines had predictable endings?
Hang on, you might be saying at this point. That description ot the twee little creatures makes them sound just like Lemmings! You're not wrong These little beings are small, cute and trundle around, forever just walking forward regardless of anything that might he in their way.
Thankfully, though, they can’t fall trom heights. Troddlers have little suckers on their teet, which means that they have no problem at all walking up walls or along ceilings.
There are three different ways to play Troddlers. Firstly, there's the solo mode, where you go one-on- twelve and face the game on your own.
Then, there's team mode where you and a triend guide the little fellows home. Finally, and definitely the most tun. Is war mode, where you and a pal tight it out as one ot you guides the Zombies and one the Troddlers.
MAGICAL LEGO Unlike Lemmings, and the number of clones that are poised to appear over the coming months, the Troddlers themselves have no powers whatsoever. Indeed, the only trick you can perform over the entire 175 levels as you guide your mites trom entrance to exit. Is that of creating small blocks of granite Provided you have the magic tor It, you can create blocks at will, and place them in any clear space immediately around you. By carefully placing the blocks in the right places, the Troddlers will walk around any hazards and (hopefully) off to the next screen.
Having just one weapon in your arsenal doesn't sound much cop. Especially when you consider what's being thrown against you Mincers tear Troddlers limb trom limb complete with a little scream and a splash ol blood, cannons blow them away and, of course. Zombies do their best to decapitate the little mites whenever possible. On top of that, you're against the clock all the way, and It you should tail to meet the pass requirements lor the next level, you have to try all over again Troddlers Is a lot ot tun to play. It’s a very unusual game, and it'll take a while to suss out some ot the
strategies needed. To my mind, the ultimate test of a game Is to start playing it late at night and not be able to let go I've been up tor 24 hours playing this one. So I guess It's passed the test. » rrUmie dttr October 92 grart: Platform Puzzle conlroh: joystick number, ofdiihii 1 number if player,: 112 bard dub installable: No All machines STORM £25.99 ( A very addictive and enjoyable puzzler... J GRAPHICS 81% SOUND 75% LASTABIUTY 82% PLAYABILITY 84% OVERALL 83% HUMANS SOUNDS FAMILIAR Mirage's latest puzzler is set in the stone age. Tony Dillon discovers that he looks rather good in a
loin cloth. (The very thought...) Humans is a game in which you control a lot of small, unintelligent, Out undeniably cute, characters around platform-dominated levels with the aim of getting them to the exit before the clock runs out. Yes, t's another game that (very) loosely ‘alls into the ’it’s-a-bit-like- Lemmings-re ally-isn't-it?’ category.
THE DAWN OF TIME These are no ordinary humans, however. This is prehistoric man, tne first animal ever to discover personal modesty before fire. You are n charge of a tribe of these barbaric Bonus Animations 11 you're lucky enough to have a Meg. And let s tace it who isn't, then you'll be interested in the animations that pop up between some levels - usually alter you've discovered a particular item. First, you'll be greeted with a newspaper headline celebrating your deed, followed by Mirage's interpretation ol how it all happened. I won't spoil it lor you. But the caveman who
discovered lire and then wondered whal it tasted like had me laughing lor ages. .. warriors as they wander aimlessly through eighty of the most taxing levels I've ever encountered in a puzzle game. To begin with, you only have eight men to control, but as the game progresses, you can gather more by rescuing them from traps and other predicaments. But what exactly do you have to do?
The game is split over six different types of terrain: Caves, Summer. Winter, Desert, Forest and Marsh. The aim of each level is one of three things. You’ll either have to get one human to the exit, discover a particular object such as a spear or fire, or rescue a prisoner. Each of the levels is a huge scrolling affair riddled with platforms, and you begin each one with only enough men to solve the puzzle involved.
CAN'T DO MUCH Each human begins with only two abilities. Picking up objects is an obvious one, but the other allows you to stack men on top of each other. This is the only way to reach higher platforms, and the more men you use, the more unstable the tower of bodies becomes. As you discover the various objects within the game, the humans become more proficient. For example, picking up a spear adds three new skills to a player. He can throw it to other humans, he can use it as a weapon or he can pole vault with it, allowing him to cross gaps between platforms.
SIMPLE CONTROLS The control system is simple enough. The joystick controls all the walking about, and pushing up automatically puts the current man into a stacking position. On the keyboard, the function keys transfers control over the humans on screen, and the space bar and return keys are used, respectively, to cycle through the menu options at the bottom of the screen and to select an option. Only the available options are shown, thankfully, so you don’t have to trudge through a lot of useless icons. There are only three things that can kill you: dinosaurs will most certainly eat you
sooner than blink, and falling too far smashes you to a pulp. Finally, the evolutionary clock hurrying you along each level, is enough to wipe out your entire tribe in one fell swoop.
Humans is a hell of a lot of fun to play, even if most of the levels require repeated endeavour to crack them. With each level made up of a number of screens, it is never immediately apparent what you are supposed to do or where you are supposed to go. Because of its similarities with Lemmings, the game will probably be slagged off by a number of magazines, but that's being incredibly short-sighted as the gameplay is decidedly different and very challenging. The incidental humour and brilliant animation only add to what is already an above average game, and I heartily recommend Humans to
anyone who enjoys a challenge. rel aie dale September 92 genre: Platform Puzzler team: Imagitec controls: Joystick, Keyboard numbers of disks: 3 number of players: 1 bard disk installable: Yes memory: All Amigas MIRAGE £25.99 ( A heady mix of platform antics and strategic thinking J GRAPHICS 86% SOUND 84% LASTABILITY 89% PLAYABILITY 88% OVERALL 84% BATTER UP Interstellar intrigue and cosmic conundrums are only part of the problem in the super-charged follow up to the original Bat. Mark Patterson gets clued up.
The Bureau of Astral Troubleshooters (BAT) is a kind of interstellar CIA, whose role is to safeguard the security of the Confederation of Galaxies by whatever means possible Naturally this involves a few deaths, the occasional bit of espionage and a company credit card for their agents.
As one of their men you've been assigned to track down a group of terrorists and free up the galactic economy which is suffering at the hands of the Koshan Corporation Before you begin the game proper you have to deline your character. A number of statistics such as strength, reflexes and perception go into his or her make-up Each attnbute can be increased beyond its preset limit, but doing so will reduce another category. When the physical aspects have been sorted, your agent has to be trained. You have eight weeks before embarking on your quest and seven skills to learn, such as weapons
and survival. Although you can spend more time learning specific skills and neglecting others, it pays to have the best mix possible as you never know what’s around the next corner.. The game starts in Roma
2. The capital city of the planet Shedishan.
You've been sent in to support special agent Sylvia Hadford on a mission to break The Koshan Corporation's monopoly ol the mineral Echiatone 21. You start off at the space port with no equipment, no money and no idea where your rendezvous point, the hotel, is.
When you do track Sylvia down she gives you a credit card and a few useful documents. She then goes into more detail about your mission, which is to acquire shares in the Echiatone production plants through underhand dealings with corporations and civic figures.
CROSSTOWN TRAFFIC You’re not alone, though, as throughout the game characters can be recruited to help you in your mission.
Once someone has decided to help you it pays to give them a video phone
- that way you can keep tabs on them and they can contact you as
soon as they come across any information.
Travelling around Roma is an expensive business. The cheapest way is to take the Via. A futuristic land car You can pay 300 credits (plus a fine if you crash) to drive it yourself or 400 credits to have a computer pilot.
This is all very well, but you can only access the towers which house corporations from the air For this you need to use the trusted sky taxi service.
Like taxis all over the galaxy, they cost a fortune, but are an essential part of the game.
POINT 'N' CUCK The game is entirely mouse controlled. The pointer changes when it moves over an object or area your character can interact with. For instance, when you move it onto a door it changes to an arrow, or to a talking head when moved onto another character.
It’s almost impossible to miss a key object or location with the system, as you can find out everything contained there by simply moving the CHAT BACK Conversing with other characters is the key to advancing in BAT. When you click the pointer on a person the communication window appears, displaying a list ol topics you can ask about. When they reply, key words will be shown in red and cficking on these provides further info. Most characters say the same thing though, and this is where I encountered my first problem with the game I had been told to seek out the AIC building, but when I
made an enquiry about It I was told I needed the AIC card. When I asked about the AIC card I was told to find the AIC build- «ig. Eventually I gave up and found it by luck. Unfortunately, luck doesn't VIDEO NASTIES BAT features several sub-games which aren't Integral to the plot, hut are tun to play anyway. There's an arcade which has versions ot Chinese Checkers and Breakout, as well as an original game called Tubular.
There are also a number ol simulation sections where you pilot spacecraft, cars and airplanes.
These are good tun and are a nice diversion Irom the sometimes heavy-going main game, and can't be avoided, so you'd better be a dab-hand a steering with the mouse, or saving the game out on a regular basis.
Make tor good game, and there are several instances in the first part ot BAT2where I had to stumble blind through Roma 2 hoping that I was going the nght way.
You can only ask people about things you know already. So it you discover a new corporation their name will be added to your list of potential questions.
Of course, probing around these giant corporations does attract interest and sooner or later you're going to end up in a fight. There are weapon restrictions in Roma, but providing you don't go flashing guns about, you can normally carry your blaster without drawing any attention.
Combat can be played in one of two modes: action, where you pot-shot your foes, or strategy The latter ot the two is best employed when there are several people in your party, as you can see what chance the individual members have of scoring hits plus how many hits they've taken The dly Is covered In an extensive network ot motorways and this la transport. However, It limit* you to how much of the city you can explore.
Cheapest form of The first section ends with you being wrongly arrested tor murder. In order to get back into the galaxy saving business you have to enter a Roman- style arena, where you fight other future gladiators to try and win your freedom. Survive that and you journey into space where you have to solve the final part of the mystery and bnng stability back to the galactic economy DONGLEY DELL BAT 2 is a gigantic game, which is reflected in its five (count em| disks.
The manual has to be read before you load the firts disk, and even then youTI still need to play one throw away game just to get used to combat and the controls.
Ubisoft have opted for dongle protection similar to that used in Dynabtaster and Ocean s RoDocop 3.
The dongle plugs into the back ot your Amiga and only then will the game load. Apparently, they only cost 60pence to manufacture, so why the game costs a whopping £34.99 is beyond me!
If you're a fan of the original BAT you'll probably love this, otherwise be prepared to put aside plenty of time to get into what is hugely involving game. The rewards are almost cer tainly there. It's just finding them that proves difficult. ® UBI SOFT £34.99 f Intriguing RPG with plenty of action... J GRAPHICS 87% SOUND 83% LASTABIUTY 84% PLAYABILITY 82%
B. O.B. ROBERTS Tlw one piece of equipment that you start the
game with Is your Bidirectional Organic Bioputer, or BOB for
short. This device is an ultra-sophisticated computer which Is
built Into the arm ol your agent, and monitors your physical
condition as well as patching you up alter combat. One ol
its most useful features is its ability to accept implants
which increase your agents abilities, allowing him to go
without sleep, heal faster, let him see at night or even
change the way he looks.
BOB can also be programmed to react to certain conditions. For instance if you're not doing so well In a fight it will automatically activate the healing implant, it can even be used as an alarm clock.
Release date November 1992 genre: RPG team: in-house controls: mouse numbers of disks: S number of flayers: 1 bard disk imsiaUaUe: no memory: Any Machine 63 HOBKEnPo?PKTtN li8U | 3 Seolonu [4S 1 8 AmibosePioH I 7. BailTemenl I1 SS»
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AMIGA prices, Vxrcpt where- slated are im V*!. I 8,0 I CITIZEN DEALER PLUS • THORISED DEALER John McGrane has always been a funny-shaped bloke, but he really cannot compare to the stretchable star of System 3's latest blockbuster game.
Mention the name System 3 and the average gamesplayer will automatically think ol then Ninja series of strategic arcade adventures. Lately, the Harrow-based company has been trying to distance itself from the Ninja reputation with an avalanche of different gaming styles. First their was the platform antics of Fuzzball. Then the hack'n'slash going-on in Myth, and now Putty.
GOING ARCADEY The story goes something like this You are Putty, a small globular chap composed almost completely of putty. You know, the funny little brown substance that you used to put around the glass in your window panes to keep the difference between a hole in the wall and a window constant. Rather like Zaphod Beeblebrox’s revelation that biro pens live a life ot their own on a biroid planet somewhere in the Horsehead Nebula. System 3 believe that all putty comes from a place known as Putty Moon, circling somewhere in their unstable imaginations Anyway. Putty Moon has been taken over
by an evil wizard called Dazzledaze. And as one of the small blobs who weren’t entirely happy with this situation, you were banished from the planet Naturally, you don't want to stay in this predicament, but how can you return without a rocket?
Just ask a passing bunch of friendly robots to build a skyscraper high enough to allow you to reach Putty Moon. Of course, Dazzledaze doesn't want you to come back, so has sent everything he's got to slow you down or stop you completely.
That's only to be expected, but the other problem is one of your own making The robots are all solar powered, but you can only operate at night. By day, the robots are a friendly enough bunch, laughing, joking, building and slapping each other’s backs occasionally, but at night they become mindless and suicidal, and so have to be watched all the time. What's a poor Putty to do?
CAN DO A LOT You'll just have to get by with Putty's rather extraordinary capabilities I have to say. It there's one thing the console invasion has done for Amiga games, it's the introduction of very versatile characters. Putty, like the toy of similar name, can do a hell of a lot of things considering he's just a small blob of goey stuff. He has many different ways of moving about, for example He can walk along platforms. With two little bumps sticking out below him in place of feet. He can leap too. Gathering himself into a little ball and then springing up into the air. But that isn’t
Possibly Putty's biggest trick is his ability to stretch himself over vast distances until he finds another platform. At which point he putts the rest of his being after him, basically transporting himself to his new location. This trick, once mastered. Allows him to race all over the screen in virtually no time at all.
But, you might be asking, what can he do to defend himself? In this respect he can use one ol lour different tactics. He can either punch to the left or right, forming a small part of his side into a fist and then jabbing anything within range. Or. With most enemies, he can absorb them, extracting the life energy for himself.
This is done by getting in front of them and then spreading out flat on the floor until they walk on him. At which point he sucks them in.
Another trick (and this he can only do with limited enemy creatures) is 'Puttymorphing'. When he has absorbed a creature, a double stab on the fire button changes him into the shape of the aforementioned victim, complete with attacking capabilities. For example, in Toyworid a clockwork orange marches up and down spitting pips.
Once Putty absorbs this and polymorphs into it. He can spit pips at other enemies. Smart eh?
Finally, for a really big bang. Putty can turn himself into a smart bomb to take out all the opposition on screen at once. Waggling the joystick furiously causes Putty to expand to superPutty proportions before blowing up, wiping out everthing else.
PUABIUTY None of this can be done without energy, and Putty needs a lot ot this in the form of Pliability to be able to do anything besides leap As he performs all his little functions, his Pliability meter slowly drops, but this can thankfully be replenished by absorbing passing creatures as well as bonus food and energy tokens.
The game is played over six levels. Starling on the ground and working upwards to the tallest build- dig on Putty Moon, where Putty can
- ake the most important leap ol his ite. Each ot the six levels
is played over four stages, and each stage can be up to four
screens high. The format of each screen is essentially the
same, although the strategy develops as the game goes on.
Robots appear all over the level, and you have to collect them,
one at a time, and drop
- em off at a specific point until a preset total has been
matched. At the start of the game, everything is pretty easy.
The first level actually contains a trainer mode, complete with
arrows and instructions written on the wall to help you become
accustomed to Putty’s powers, and to teach you some basic
strategies for gening around fhe vertically scrolling screens.
As you go through the early stages it s a simple case of bouncing around the levels, avoiding the enemy and gening the robots home.
However, as you continue through tne game, your strategies need to be oeveioped as the gameplay takes on some unexpected twists, such as enemies that home in on you for example, or platforms that only move when you're not on them. Just because you can walk through me early levels without blinking doesn't automatically mean mat you'll get Th arrow on th Mock maana that you can uaa k to lump hlghar. That* ar* doxana ot thins* thla acattar*d about aach lav*, all Oaatgnad to halp you In your quaat.
Through me later stages |ust as easily.
The range of enemies is quite astounding, and some are quite disgusting. From the terminator carrots, who scream 'Uzi nine centimetre’ before trying to blast you out of the skies, to the toy soldiers who march up and down belting out Achtungl’ before dobbenng you, there are some really bizarre spntes to encounter. There is even a guy in a bam who fires deadly bubbles of noxious gas in your direction, but not before letting you know exactly where the gas comes from by making a revolting gurgling sound In the bathwater. Almost every single character has some aspect to mem that'll make you
laugh. God knows how they got hall the samples in the game and. Come to think ot it, I really don't want to know either. These guys are sick!
UNCLE TED There are a range of bonuses to collect, too, most of which are hidden in various parts of the scenery. It's down to you to discover how to find them. Naturally, there are all the standard options, such as bonus points, bonus energy, extra life and invincibility. Where would a game be without them, but there is one special bonus that reduced me to hysterics.
Picking up this capsule releases the most foul demon ever seen in a computer game, a horror so unspeakable that the slightest sound of the pol- sonously magical tune he plays is enough to turn any creature into a whirling, dancing dervish, incapable to react in any way other than to jig like me children of Hamlet. This monstrosity is a pub-pianist by me name of Unde Ted - Children's performer and dub cabaret star extraordinaire.
Ted sits there, behind his upright piano, and bashes out a 'Roll Out The Barrel' style anthem which renders everything helpless. What a guy!
Alter Myth. System 3 had to come up with something completely amazing graphically and sonically as to not move backwards. They couldn't have GA SPECIAL OFFER MOVHECUPS SAVE MONEY SAVE If you were impressed with our MovieSetter offering last month, you ain’t seen nothin’ yet.
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The simple to use sets can be altered in MovieSetter's own set editor, exported in IFF format for use in Deluxe Paint, or simply used as they stand in your own movie productions. Each character has been carefully animated through a series of frames so they won't look out of place even in the most professional of productions. This first set of movieclips includes a cast of cavemen, monsters, dinosaurs and space people, not forgetting the supporting backdrops and sound effects. Now that you’ve got MovieSetteryou cannot afford to be without this disk! The amazing thing is that all these stars
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NAME ... ADDRESS POSTCODE What's this? A fat samurai who can't walk further than a couple of steps without running out of breath and a chicken that lays exploding eggs. Only Putty goes to this level of wier lines s!
Further on In toyland, and you've entered the land ol the trainspot- ters. See the little guy In the train?
He may look harmless, but watch out for the wind up engines he throws at you. Lethal stuff!
Released a better product than Putty.
All the way through, samples fly out of the speakers thicker and faster than anything heard before. A sausage that threatens to ‘ave you now’ in a scouse accent, a cat that pops up to taunt you Bugs Bunny style and a theme tune vaguely reminiscent of the Joe 90 intro, complete with Hammond Organ. This game has over a Meg of sound samples, and it shows.
Visually, Putty is something else.
The animation on the main sprite is among the best I have ever seen, and I'm only too glad that there is a demo on this month's coverdisk so you can see how wonderfully he moves. Every little movement causes his eyes to swing about, and the angry look of concentration just before he explodes will stick in my mind as one of the most expressive faces ever seen in an Amiga game.
Putty is unlike anything I have played. It’s not quite a platform title, and there is too much to it to call it a console action title. One thing I can say about it is that it is bril- j*m. Liant. The in-house programming team have let their imaginations run riot and the result is one of the most original MANUAL Putty is a very versatile creature, and you'll need a lot ot practice to master his moves. System 3's Adrian Cale agrees, and feels that it's unlair to throw players in at the deep end. ‘If I pick up a game, and find I can't play it right off, I get frustrated. We want people to enjoy
Pu fyto the full, which is why we've thrown in the trainer mode on the first stage, and given the game a definite curve'. The manual is also written for the first time Puttyist, using masses of illustrations to show exactly how to control our hero and what sort of strategies to adopt. How s that for customer service?
Games for a long, long time. Each level offers a new challenge coupled with another motley collection of hostile enemy sprites to overcome. This game HAS to be in your collection, whether you want it or not. Thanks to Commodore’s new deal, this game will appear in the Christmas packag ing of the A600. Lucky beggers.
Everyone else, buy it now.
Rebate date October 1992 genre: Adventure in-house mouse, joystick lean: control,-, numberi of diiki: 4 number offlayers: 1 hard disk in nailable: no memory: 1Mb WHAT DIDN’T GET IN The lads at System 3 are almost completely happy with this product.
Almost, but not quite. The one thing they still find the time to complain about is the amount of things that they wanted to go in but just couldn’t find the room for, such as some heavy breathing from an oversized Samurai who tires himself out after the smallest jump. Watch out for data disks soon... ever. An instant classic, J GRAPHICS 96% SOUND 95% INSTABILITY 88% PLAYABILITY 95% OVERALL 95% ( One of the best games SYSTEM 3 £25.99 Can Virgin follow up the immense success of Jimmy White’s Whirlwind Snooker?
Will Tony Dillon ever write a decent review? Read on for these answers and more.. kept the graphic engine and user interface the same Now, on top of being able to play one or two player games, you can play 'best of matches against the computer or a friend, playing 3,5, 7 or 9 games, with the aim of winning more than your opposing cuester.
The computer intelligence has undergone a major overhaul There are now twenty computer opponents lo play against, each with their own playing styles, from Cross-Eyed Colin at one end (not particularly BEADLE’S ABOUT Hare’s an interesting titbit of information for you. Did you know that tha brainbox who connectad Archar Maclaan’s snooker project with Jimmy White was in fact...Jeremy Baadla? Apparently Archar was demonstrating his game at tha Spring 1991 ECTS show whan everyone’s favourite entertainer walked In on the scene, spotted the program and said ‘Why don’t you call Barry Hearn and
license Jimmy White for thatr. Archer liked the idea, got on the blower and the deal was done. And you thought Beadle was just a... (the rest of this sentence has been can* THE WAY IT WAS Back In 1988. Archer Maclean popped into EMAP Towers with an Archimedes disk. II was an early demo of a polygon snooker game which had everyone gasping In astonishment. Three years later it surfaced in the form of Jimmy While's Whirlwind Snooker. Both reviewers and punters loved it, and the game has been in the top thirty on and off ever since. And now Archer has turned his attentions to the other side of the
Atlantic to produce Pool, a game which is more than just a cash- in on the previous license.
Pool is, in essence, a far simpler game than snooker There are two main forms, although 8-Ball has both US and UK rules. 8-Ball basically consists of seven red and 7 yellow balls, and the black. The aim is to knock down all your colour before your opponent has a go at theirs, and then knock down the black to win. In 9-Ball, a US tournament game, you are presented with nine numbered balls, and the winner is the person who knocks down the 9 ball. The only problem is, you have to hit the lowest ball on the table first. Any balls that go down after that are legal. For example, if on a break you
hit the 1 ball which then cannons into the 9 ball, knocking it down, you are the winner. However, if you should hit the 2 ball when the 1 ball is on the table, a foul is called and control switches to the other player.
Naturally, what everyone wants to know is what is the difference between this game and Whirlwind?
To tell you the truth, not a hell of a lot. Instead of reworking the game.
Archer has merely added a handful of improvements to the framework, and »•) good at aiming) to Jimmy Brill, the finest potter in the pool world. There are no specific difficulty levels, unlike the original, but it isn't too hard to figure out how good a player is from their name. Actual skills have been improved and increased, however, with computer opponents being able to pull off cannon shots and pot two bails at once. There is a whole range of trick shots at their disposal which!
Leave you standing at the foot of the table watching enviously.
The other main improvement is the new scoring system. Obviously in pool you don't rack up numerical scores like you do in snooker, so .
Archer has come up with a novel • system of recording how well you're playing. The Rankometer gives you the order of potted balls, your overall skill rating as a percentage and various other statistics. This is what gets saved out at the end of each go.
NUMBER CRUNCHER The most sinking thing about Whirlwind Snooker was the graphics.
Convincing, smooth and very last, it isn’t hard to understand why it sold so well Can Archer do the same with Pool. Though, as pool balls are numbered. And the 9 ball has a stnpe down the middle? Calculating the position ol the numbers as they rotate around the ball would call lor some senous number crunching, and so Archer has decided not to have rolling numbers. Sadly, this detracts Irom the game, making the balls look as though they are gliding around like table hockey pucks Even so.
They still zip around smoothly enough and the 88 dltlerent sizes of ball • graphic means that the balls all glide across the table realistically.
The game itself plays exactly the same as the previous one A row ol icons gives you all the options necessary, while holding down the left mouse button allows you to rotate the table and holding down the left lets you zoom in and out.
To all intents and purposes, Pool is almost identical to Whirlwind Snooker, which is why I can only recommend this to you il you (a) don't have the previous title or (b) loved the first one so much you want more ol the same, e SCREexstaR EXTRA BITS On« thing evwryone remombers from tho original game woro the little extra bits - those Archer Maclean trademarks designed to give you a giggle while you played. Cat Fleas crawled up the screen and balls pulled funny faces - where would the sequel be without a little of that thrown in. Not only are the fleas still included, but new ideas include
eyes that blink in the backdrop and a saw that comes up from under the table and makes a little hole!
VIRGIN £25.99 t Will keep you coming backlimeattertime... J GRAPHICS 88% SOUND 83% LASTABIUTY 90% PLAYABILITY 90% OVERALL 88% WIN THIS AMIGA 500+ AND A PHILIPS 8833 COLOUR STEREO MONIT PLUS I Cartoon Classics I Lemmings I Captain Planet I I Bait Simpson I Paint 111 - with animation I Workbench 211 PLUS I Hollywood collection I Robocop Batman - The Movie I I Indiana |ones I f!9 Stealth Fighter Wicked 30 Game Pack I 1 Another 50 great games1 Microswitch Fighter Joystick 1 Dust Cover1 Mousemat NEW COMPETITIO Test yourself against Indiana Jones &. Robocop, or take the ultimate challenge against
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So call now to win this fantastic prize Calls cost 36p (Cheap rate) and 48p (at all other times) per min. inc. VAT
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umaniema )ej»s ion!o ienespon9tleccmpanies ii LIFE AND TIMES Sim City is generally regarded as one of fhe best products ever
- eieased on a 16-bit machine.
On paper the game might sound deathly dull. I mean, the chance to build your own city from scratch, complete with roads, power cables and nuclear reactors doesn't sound very interesting, does it?! Maybe it would appeal to sad anorak cases.
Out who else? In practice, though, me game was a revelation and became an instant classic.
For the last three years, Maxis nave been working on its successor The finished game - Sim Earth - is so huge it encompasses the entire solar system and projects way out mto the future. Your decisions can affect anything from a single life cell through to a complete planet. When K was released on the PC and Mac.
The game received rave reviews in the computer press and now, finally,
• e have the finished Amiga version.
TOY CUPBOARD Maxis prefer to call Sim Earth a 'software toy' rather than a game. A game, they state, has a preset beginning, a preset end and a specific train throughout. A toy. However, ¦s something you can use in anyway you find possible. In this respect, Sim Earth definitely falls into the second category. The basic aim is to guide a planet through Its evolutionary processes and keep things ticking over. The model runs around a theory created by James Lovelock called Gala fsee 'Gala Theory’ box out). Your task is to ensure that the planet stays in a condition suitable for Its
Inhabitants. If your planet is largely water based, and you have a lot of different types of fish bobbing about, it wouldn’t make much sense to increase the greenhouse effect and the sun's heat, effectively boiling away the oceans. This is a hell of a lot more complicated than it sounds.
In your disconnected position, you have complete control over almost everything In and on the planet. You can create life, destroy it. Cause major tragedies, form new oceans, even change the way sentient and non-sentient beings behave and respond, all through a series of menus and slider bars.
MAJOR TOM Your overall objective vanes depending on which of the eight scenarios you want to play. You can lake on Earth in prehistonc times, just before the birth of mankind, and shape the planet through to its ultimate ending as the sun washes over it.
Alternatively, you can try solving modem day problems, such as coping with nuclear fall out, reducing the greenhouse effect, removing starvation and generally returning the planet to the Garden ol Eden. Should you find that a little heavy, you coud try to colonise Mars or Venus, adding an atmosphere and essentially terraforming the planet to your own requirements. There is also the chance to completely design a planet from scratch, to give yourself various problems of your own making or to explore how different situations would evolve with different actions.
In the beginning there was darkness.
John Mather turns on the lights... The first thing you'll notice when you open the box are the two Sim Earth game disks. One Is for the standard user, where the game requires 1 Mb to play and runs in low resolution mode The other is for more advanced machines, running in hi-res interlace and requiring 2Mbs.
The latter is obviously faithful to the PC and Macintosh versions, but you only lose out on presentation if you don't have the high grade set-up.
On loading, you are presented with the opening menu. This shows you the eight different scenarios you can play on, as well as the difficulty level. Changing the level of difficulty doesn't actually change how the game runs, but it does affect the amount of energy you have for dealing with problems. There is also an 'experimental' mode, which gives you limitless energy, making Irfe so much easier.
CREATURE COMFORTS Energy is at the core of the game and is split into two parts. The first, your energy, is the total amount of control you have over the running of the planet. Creating life takes only small amounts, and you can plop animals down wherever you like most of the time. Doing something a little larger, however, such as causing an earthquake, eats up your energy in no time.
The other kind of energy belongs to the SimEarthlings, and although you inherit some of this, you can never have control over it.
Essentially, as species develop and grow, you get more and more energy
- rather like taxation in Sim City.
The game is essentially played out over three screens, although there are numerous windows that can be called up at any time. The first is the map screen. This gives a full, flat image of your planet along with a series of buttons at the bottom. By pressing on different buttons, you can find out about the temperature, air currents, amounts and position of life on the planet and various other things. A click on the 'Globe' option turns the map into a rotating ball, showing more precisely MANUAL LABOUR Flicking through the manual gives you a good idea as lo the research that has gone into Sim
Spread over 220 pages, the lirsl 10 outline the game, the following 130 detail the events and litelorms. And the ensuing 80 page section explains in detail Earth science and the Gaia theory. Not that it's necessary to know Earth science inside out to play the game, but it does enhance the experience when you lind you can explain why something is happening and then make educated guesses as to how to solve any problems.
* saiiiiymi where everything is. Interestingly enough, the maps
ol Earth, Venus and Mars are very accurate. Most ot the time
this screen is used lor reference, a way ol seeing at a
glance il there are any major problems that need tixing.
The main screen is the editor GAIA In Sim Earth, Gala is a living object, a lace projected on the side ol a planet, and by looking at her you can see how well you're doing. She displays a range ol emotions, Iront joy lo sadness to anger, depending on whether you're harming the globe or not. Nothing seems to Irritate her more, though, than stabbing her In tha eye with the mouse pointer. Do this and she moans, shouting ‘Don’t do that!'
THE GAIA THEORY The Gala theonr states that the Earth is a sell regulating systenm - no matter what we do to it, it will survive. Lite may not, but we can never hurt the Earth. This theory is one that, while never actually disproved, isn’t wholly accepted by the scientific community. There may be a lot to signify its truth (like the fact that the Earth's temperature has remained constant for the last 3.6 billion years despite an increase in solar heat of 25%, and the fact that oxygen has formed 21% of the atmosphere for 200 million years) there are still no solid facts. In Sim Earth.
Gaia keeps the planet in check most of the time, all you have to do is keep it favourable for life.
Where all the action happens. The main part ol the screen is taken up with a close-up view ol part of the landscape. Marked on this map are all the different types of terrain and inhabitants. Obviously this view is simplified, but what more could you expect?
WORLD DECISIONS Down the left side ol the screen are the main game options, and this is where you really start to interact. The first icon lets you place things on the planet, such as lifetorms and different pieces of technology. If the time or climate are wrong, they will die out instantly. Nurture them, and they'll flourish. The final option is the Monolith. This large black shape - a la 2001, is used to promote intelligence within creatures, and before long the creature you use It on will become sentient. You can only have one sentient race at a time, and as this race passes through the
different ages (industrial, technological, etc) it finally reaches the space race, at which point all of the creatures of that ilk leave the planet in rockets to colonise other planets, and the game begins all over again.
Other options include the raising and lowering of land, changing the scenery and, to my mind the most interesting, adding natural disasters such as tidal waves and virulent plagues. Try to imagine the effect that a major volcano slap bang in the middle of England would have on the coast of France. Or have you ever wondered what a meteorite the size of a city would have on the global infrastructure? In this game you don't have to imagine as you can create a whole plethora of disasters one after another.
There are four different scientific models to play with, too, which allow you to alter general fundamental aspects of the planet. The Atmosphere model, for example, allows you to change the amount of rainfall, the power of the sun and the strength of the greenhouse effect, whereas the Civilisation model lets you change the sociological aspects of the sentient race, be they working in agriculture or the arts. And this is all done by selecting the relevant option and then sliding a bar.
INFORMATION There are almost limitless sources of information in the game, all of which have to be monitored at some point or another. There are a number of graphs detailing such items as the amount of nitrogen in the atmosphere to how many wars there have been in the last hundred years. In fact, the amount of information is the most daunting thing of all. You really do have to watch your back in this game, as disaster can come from any angle.
The key thing about Sim Earth is its leaning toward realism. It becomes fascinating, even addictive after a while just exploring the possibilities available. In that respect it actually forms quite a good learning tool, as well as being a hell of a lot of fun to use.
It’s going to take a very long time to become completely familiar with the package, probably far longer than the couple of weeks I’ve had with it, but I’m loving every minute. This game requires more brainpower than any other I have ever played, but if you really want a challenge, and are ready to see what a simulator is all about, then get this the second it hits the shelf. Simply incredible. ® release dale Out Now genre: Simulation team: Maxis centrals: Mouse numbers of disks: 2 number of flayers: 1 bard disk installable: yes memory: 1 Mb OCEAN £29.99 ( Staggering in everyway. A
once-in-a-litetime product) GRAPHICS 79% SOUND 65% INSTABILITY 95% PLAYABILITY 93% OVERALL 93% Sott ar»$ ntwlcklung GmbH All hell has broken loose at the Zoo! While the gate-keeper Jeff was busy reading the latest edition of his favourite games magazine the monkeys plotted their escape ... I Now havoc reigns in the local area, with gorillas and orangutans joining in the fun!
' Help Jeff restore peace in this humorous platform-puzzle game with over 35 levels, 250 KB of animations and 10 great tunes, you'll have fun trying!
Catch 'em is available on Amiga (£25.99), and PC (£29.99), from Global Software, Unit 3, Poyle 14, Newlands Drive. Colnbrook, Berks. SL3 ODX.
Telephone: (0753) 686000 Fan: (0753) 680343 1992 Prontigo Software Gmbh DMI Ltd. All righta reserved Global Software ie a division of DMI Ltd.
Trademark applied for. Sceenehota are from Amiga vereion. Please check availability before ordering.
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THE ULTIMATE CHALLENGE Undergoing a complete refit and spray
job, Lotus 3 is set to provide a new benchmark in Amiga racing
games. Tony Dillon revs up for action.
THE LAST LAP Gremlin have made themselves a lot of money out of their Lotus license.
Both the previous incarnations stormed the software charts and collected awards by the bucket full.
Interestingly, both games attracted a slightly different audience. The original game's tracks were all looped, while Lotus 2 had you racing through different scenarios with only the clock to beat. You either liked the first one and hated the second game, or vice versa, but rarely would anyone own up to liking them both. To get around this problem, Gremlin have included both options in this latest game, hoping to please all of the people all of the time.
Lotus 3 probably has enough in it to keep everyone satisfied - even those who happen to have the previous games already. Not only does the game allow you to play circuits or stages, as part of a championship or against the clock, it also has RECS (Race Environment Construction System), a novel way of generating new courses, but more on that later.
THEMATIC DRIVING Both earlier titles had some ‘theme’ to them, some goal you had to reach to finish the game. In the first it was to complete all the tracks and come out on top. In the second it was to just reach the end. This new package is a pure arcade racing game, dressed up in millions of fancy options. For a start, there are 64 tracks already built in, ranging over twelve different backdrops and scenarios!
Not only do you race through fog, rain, snow, marsh and motorway sections a la Lotus 2, but there are also new scenarios such as mountain driving, a throwback to the early days of Accolade’s Test Drive, where you speed your way along winding mountain tracks, with a cliff on one side and a steep drop on the other.
There's also a futuristic racetrack, set over a chequered course which has you avoiding laser cannons and huge magnets which drag your car all over the shop (even though it’s supposedly made of fibreglass!).
The racing sections are simply the best yet. There's no huge improvement over the previous two games, but any rough edges have been smoothed over. But then again, what did you expect? Shaun Southern has done this three times now.
This time there are three cars to race in - the Lotus Esprit, the Elan Everything about the game Is gorgeous. With the added bonus ol the RECS system, there's an almost Infinite number ol tracks to race over, ensuring that you'll come back time and again. The four-player option whereby you can link up two Amlgas for a head-to-head confrontation has also been retained.
Above-. The options screen in all Its glory.
Belotv. The Course Designer system lets you configure the track anyway you like.
THE BEST What can I say? It’s just the best racing game yet seen on the Amiga. It’s well designed, well presented and plays perfectly. The only criticism I can level at the game is an over-riding sense of deja vu when playing it.
The been there, done that’ sensation is hard to ignore as most of the elements have been seen in the previous two games. If I already owned a copy of either title, I'd be ( A new Amiga gaming classic. Essential... J GRAPHICS 85% SOUND 84% LASTABILITY 89% PLAYABILITY 89% «nd the futuristic M200, a turbo pow- «*ed dream machine. All can be ¦»ced with manual or automatic paars, and can be controlled with «*ther the keyboard or joystick, using
* ner forward or fire as the accelerate No-one can say that
Gremlin “aven’t tried to make this game as adaptable as
That allows the player to build a track, the form has always been the same.
Tracks are always pieced together Scalextric style, by adding one piece after another until the basic shape is there, then its the turn of the hills and roadside objects to be added. This is a time consuming process, and one that becomes very dull after a while.
On top of that, the track usually has to be saved to disk if you ever want to play it again!
RECS is a completely different way of doing things. Nine letters and two numbers are all you need to con- struct the course of your dreams, and rU| between them t-5 j there are liter- I ally millions of 1-1 different courses available. The way if works is this.
There are nine different statistics to each course, most of which are set as percentages.
Aspects such as the amount of bends, hills and roadside objects are all set by clicking on a plus or minus button.
On top of this, you can change the scenario between the dozen available and set an overall difficulty level which dictates the skills of the other drivers, fuel consumption, road handling etc. Once you have set everything to your liking, you can make a note of the corresponding codeword and come back to play the same track time and time again. A fun aspect of this system is that you can enter names instead of codes such as TONYDYLAN20. Beat that if you can!
Slightly wary ol splashing out on what is essentially more ol the same. But then that's your decision. It certainly stomps all over such recent offerings as Titus' Crazy Cars 3 and Core's Jaguar racer.
Overall. Lotus 3 is streets ahead ol the competition and deserves a place in anyone's software collection.
Releasedate Out How genre: Arcade Racer team: Magnetic Field* controls: joystick keyboard numbers of disks: 2 number of players: 1 4 hard disk installable: no memory: All machines SCREENS 1AR 1 MB RAM for A600 Gives 2Mb CHIP MEM - Ultra low power design. Battery bocked-up dock. Low component count for maximum reliability (1 Mb) £42.95 CORTEX 8Mb RAM for AMIGA A500 A500plus A1000 - The ONLY RAM upgrade approved by Commodore UK Amiga shopper best buy. (Warranty remains intod). Zero wait states. Through port. Compatible wilh A590 and all major hard disks. Uses 1MB SIMMs. Includes RAM test
“'""a* £178 4MB £227 bmb £325 CORTEX 1 2 Mb RAM for A500 Essential A500 upgrade - 1Mb Amiga is now standard Lower power 1 Mbit DRAM Latest technology high- quality components ’Fatter Agnus1 comaptible for 1 Mb CHIP MEM. Low profile enable disoble switch £14.95 (with dock £19.95) CORTEX 1 Mb FOR A500 plus Gives 2Mb CHIP MEM. Ultra low power design Low component count for maximum reliability _ 1MB wlir) GVP 8Mb RAM for A1500 A2000 Zero wait states. Uses 1 MB SIMMs. 2, 4, 6 or 8Mb configurations 2MB £142 4MB £191 6MB £240 BMB £289 CORTEX ROM SHARERS WHBNBKgL Re nmakhajiygeooine oR by one of our
U.K. mnBma CHIP SET (E.C.S.) UPGRADES 8372A Fatter Agnus £29.95 8373 Super Denise £27.95 VI .3 Kickstart ROM V2.04 Kickstart ROM £26.95 £31.95 MegaChip 2000 wilk Super Agnus (allows 2Mb Agng. To fined lo A500 1500 2000) £192 1Mb x 8 bit SIMMs (for CORTEX, GVP efc) ...each £24.50 4Mb x 8 bit SIMMs [for GVP etc) .....each £89.00 4Mb for GVP A530 32bit 60ns SIMM each £179150 256 x 4b« OIPs (tor A590, 2091, ICO ok) ......eoch £3.00 lMx IbilDIPs (lor older A2000 cards) .eoch £3.00 1M X 4bit Stotic-Column Mode ZIPs (for A3000) each £17.95 THE NEW AMIGA A600 THE NEW
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Enable disable switch £47.95 S&A GAMES Computer Games Specialist 52 Lancaster Avenue, Kirk Sandall, Doncaster, South Yorkshire. DN3 1NG Telephone Office: 0302 880081 Mobile: 0831 233242 Opening Hours: Mon - Sun 9am to 9pm No Personal Callers Compilations and many more titles available.
If not listed below, ring for details!!
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Host orders despatched within seven days. All items subject to availability and subjec t lo manufacturers price reviews without notice, i . ' Postage Total enclosed STROLL’S 1HEAD «« ADVENTURE HELPLINE Here in the Ttoll's Head you can drink a tankard of ale at the bar and listen to the rumours and gossip of all that's happening in the world of roll playing games and adventures. You can peruse the Heroes Wanted board which gives details of the newest and most exciting quests requiring volunteers and party leaders. Or perhaps you're in a hurry and just have time to rush in and use the
all-knowing, all-seeing Shrine for a quick hint. Either way, now that you’ve found the way to the tavern, don’t be a stranger in the future. We’ll be here every month serving ale and sustenance to the weary traveller and we’ll be glad to help you in your travels.
RUMOUR CORNER well as they plan to use all the colours the Amiga can support and it will take up a fair bit of space to store all the flash graphics they plan to cram into it.
HEROES WANTED Pride of place in the Situations Vacant Board this month is an appeal from the town of Turnvale for a hero to come and save the population from an outbreak of Skorls.
Sounds painful doesn't it?
Rfl your mug wllh ale then mingle with the old warriors nated around the blazing log tire to hear rumours and scandal from all over the kingdom. Did you hear that
* ony Crowther, the creator ot the highly successful Captive and
Knightmare games, has been locked in a 5-ngeon beneath the
offices of Mlndscape Software with i -uge bale of straw? Shock,
Horrorl It appears that the joor lad will not be let out until
he spins all ot the straw no another game which will make as
much gold as his previous successes. I can tell you for a fact
that he is spinning’ all his hopes on a sequel to the Captive
game ¦fitch will be called Captive II- The Freedom Fighters.
LURE OF THE TEMPTRESS Here is a quest which is doing very nice business in the next valley, beating up would-be heroes who are trying to Having been released from your own prison in Captive I you now decide to use both your knowledge your battle-hardened androids to free the other polit- ol prisoners. The game is well under way now and here are a few of the ideas which will be incorporated into it.
Like its predecessor, Captive will have infinite lev- »s and a new storyline generated to go along with it, so rou will certainly get your money's worth. There will be a w screen layout which allows you to have a view of two levels at the same time. In that way you'll be able to «ep an eye on the monsters in the levels around you and be able to better plan your strategy. It is hoped that r-ere will be an option to play the game with a friend via a modem link and in that case you'll be able to split your earns and fight the levels separately.
The game will be hard disk installable which is Just as unseat an evil enchantress named Selena. She Is using a legion of mercenary monsters called Skorls who are as charmless as a troll with a sore head. Their hobbies include hanging people with nose-hooks and finding new ways to serve man. (Serve, as in serve on a dinner plate!) This is a relatively simple quest in which you adopt the guise of a young prince who must stomp around a beautifully detailed village solving the puzzles which will lead you to overcome the hated conquerors.
Qualifications Required: If you can stand top quality graphics, good sound effects and have a low belly laugh- line then you could be Just the hero for this quest. This has a high fun level and low difficulty rating, therefore applications will be accepted from medium grade adventurers.
SHRINE OF KNOWLEDGE Here in the darkened comer at the rear of the Tavern you'll find the Shrine of Knowledge. It is here that all prayers for help can be answered. Draw near and kneel before the flickering candles. Insert one gold piece into the slot and speak loudly into the wire grille on the wall.
If your heart Is pure (and your gold Is purerl) then the magic Shrine will answer all your problems concerning RPGs and Adventures.
EYE OF THE BEHOLDER 2 Neil Yates from Walsall has been having trouble with Eye of the Beholder II. He's stuck on the first floor above the Temple of Darkmoon. After completing all of the lower levels, plus the enrolment test he can’t open the strange, green shield door.
This door is the one behind the talking mouth which won't let you pass until you have the mark of Darkmoon upon your hand. A sign on the door says, The shield protects what lies beyond'.
The Shrine replies: You are obviously a worthy knight to have come thus far, for I know that the lower caverns of the Darkmoon Temple contains monsters beyond counting. To have gained the mark of Darkmoon Is also no easy task for it means you have defeated two Beholders in close combat. The green door which lies before you has no key and no magic will unlock its secret, only force of arms will lead you forward. The secret weapon which will secure the route is made from the same magical element as the door itself. Seek the mystical emerald hammer then use it to strike down the barrier.
KNIGHTMARE Mlndscape's Knightmare has been causing Steven Roberts from Lancashire a few problems. He's only Just begun the game and cannot pass the trees which guard the entrance to the castle caverns.
The Shrine replies: There is but one tree which you can pass to gain entrance to the first quest. Seek the tree which is looking for its lost child and here is your entry point. The lost child which the tree seeks is none other than a single twig which lies on the ground next to a red wall switch near the entrance gate. Cast this item at the tree and it will disappear leaving your way clear. I will also give further warning to others in this quest.
Other items must be thrown at the remaining tree guardians and you must use the strongest member of your party to hurl these objects or the blow will not be strong enough to clear the way.
B. Berberg from Essex Is stuck onboard an airliner with Leisure
Suit Larry II. Having taken the parachute from the machine, he
boarded the plane and gave the religious pamphlet to Ken the
bore. After trying to open the emergency exit door with the
knife, but to no avail, he ends up being arrested by the KGB
when the plane lands. The snivelling toady ended his letter
begging for help, so in a fit ot generosity the Shrine has
deemed to answer his pleas.
The Shrine replies: Are you on a diet? I ask because you obviously walked straight past the airport cafeteria without ordering a meal. I congratulate you on keeping your body clear of airport food, but unfortunately this has caused you to miss buying a meal spiked with a dis- ADVENTURE HELPLINE gusting hair pin. Keep to your spartan diet and don't eat the tood, but save the hair pin to pick the lock ol the emergency door. Happy landings.
BARD'S TALE III Terry McGowan from Huddersfield would like to trade a lew hints from Black Crypllor help with Bard's Tale III.
Take it away, Terry. 'On level 3 ol Black Crypt I gained the mask ol true seeing, but I still wasn't able to see the invisible monsters. The answer is to ensure that the person wearing the mask Is the leader ol the party. My problem in Bard's Tale III is that I don't know what to do with Cyanis. III kill him he just drops a magic triangle which is useless to my party members.'
The Shrine replies: I thank you lor your advice, but needless to say your v ords were ol little help. Would you try to Instruct a nightingale how to sing? The Shrine knows all. Hears all and sees all. Still it proves your heart is in the right place. Pay close attention to my advice and perhaps you will be able to keep it there!
To complete Cyanis Tower you will need live roses and the Crystal Key. When you lind Cyanis you can either kill him, or be a little more subtle and cast REST to cure him. Both of these actions will secure the magic triangle tor you. You will need this triangle plus the five roses before you embark on Allirias' Tomb.
The triangle is used lo get past the black crystal so guard it well. The location of Allirias’ Tomb is 0N,7W.
Heed also these further wise words regarding triangles.
'The squaw on the hippopotamus is equal to the sum ol the squaws on the other two hides'. This piece ol knowledge has nothing lo do with your quest, but when times are hard it may cheer you upl ELVIRA 2 Getting something out ol an old boot is proving a tough challenge lor David Baverstock from Plymouth in Elvira
II. 'Can you please tell me how to get into the boot ol Elvira's
car that is parked In the car park?' He pleads at the end ol
his letter.
The Shrine replies: Your noble Intentions speak well lor you my son. Most enquiries I get from young knights involve acquiring access to other parts ol Elvira. You are right that there is a problem getting into the boot ol this wanton witch's car which makes it, or her, seem quite a handful. In fact the simple answer is that you must point and click the mouse at a point higher on the car to make the lid open. I know to others this may seem a trivial problem, but as v lth most problems everything is easy when you know how. Inside the boot you will lind a pair of wire cutters - be carelul with
these. You will also lind an open ended wrench lor removing nuts - be ‘very’ carelul with this!
MONKEY ISLAND 2 Kirsten Gillespie from Glasgow is a damsel in distress.
She's high in a tree house on Booty Island v here a bird has stolen a piece of the treasure map and dropped it Into a large pile of other pieces and now she doesn’t know how to gel It back.
' The Shrine replies: This problem requires someone to 'sniff out the solution. Cast your mind back to when you left the mansion holding the map. Do you remember the big dog which sniffed the air and then sounded the alarm? Your wet-nosed Iriend obviously knows the smell of the genuine map, so I suggest you go and pick him up and take him to have a nose around the tree house.
RULKSOITIIK IIOUSK All weapons and willow wands must be deposited with the Inn Keeper tor sale keeping No swearing, no spitting and no bawdy ballads allowed No Trolls allowed in the bar altei 8 pm Good Ale - 1 gold piece.
All the ale you can drink, plus a straw bed - 4 gold Warning Anyone caught with a hand-held console will be torcibly ejected!
By Order of: The Inn Keeper.
LORD OF THE RINGS Interplay's Lord ollhe Rings is causing Mark McMinn and his hobbits a spot of bother. One ol his companions has reached the House of Elrond In Rivendell, but Elrond has asked them to provide proof that the Black Riders have been dispersed. Where is this proot? His other company has reached the house ol Tom Bombadil, but he doesn't know what to do there as whenever he attempt to go upstairs he’s lorced to go down again!
The Shrine replies: Search both sides ol the river, lor there lies the cloaks ol the Black Riders in silent testimony to their defeat. There are lour cloaks on each side ol the river lor you to lind. Entering the house ol Tom Bombadil will heal all damage of those in sulfering. Tom will stay in the house until your party has visited Goldberry. II the Ring-bearer visits Tom’s house and goes upstairs and sleeps in the bedroom, something extremely useful will happen.
I will speak also ol Ihe Barrow Downs lor here I leel you will need help. There is a stone circle directly east ol the Great Barrow which has magical properties. Dropping items within the circle will reveal many secrets.
DUNGEON MASTER Colin Hyatt from Southampton Is on Level 3 ol Dungeon Master and cannot close a pit which blocks his way inside an area called the Vault. A sign beside the pit says.
'Cast your influence. Cast your might'. In another area called 'Time is of the Essence’ there is a wall button and a pressure pad on the floor whose purpose I do not understand.
' pie Shrine replies: Experience tells me that by now you should have found the scroll which reveals the secret ol the 'Open Door' spell. There is a closed door at the other side ol the open pit. 'Cast your influence' by casting the spell which will send a bolt of power across Ihe pit to open this door. Behind the door lies a floor pad which will shut the pit if you simply cast a heavy object with all ol your might across the gap. Just inside the 'Time' area is a wall switch. Four paces down the corridor there is a wall which will disappear lor a moment if Ihe switch is pressed.
The trick is to press the switch then move sidev ays and finally forward as quickly as possible. Don't waste time turning to lace the way you are going, lor 'Time is ol Ihe essence'!
KING'S QUEST IV As a newcomer to the world ol adventure gaming, Sari Khumais is experiencing lots ol trouble with the Sierra Dues!games. ‘Can I by hint books forthem?' Asks the little ingrate. 'I am playing Kings Quest Ivand I am stuck between the forest and Genesta’s Island. I have the peacock's leather, bow, fishing pole and a dead fish, but I can't lind Ihe bridle, the whale or the magic fruit. Is there a v ay through the man-eating trees?’ The Shrine replies: Sierra do indeed coin millions ot gold pieces by selling hint books to weary adventurers and they will be only too happy to take
your gold as well.
You can order such books from any good software supplier. I would suggest that you would do better to buy some ol the 'Quest for Clues’ books which are also available trom software suppliers or direct from Mindscape, Priority House, Charles Avenue, Burgess Hill, West Sussex, RH15 9PQ, Tel: 0444 246333.
Each ol these books, (there are live at present) contain solutions to forty adventures including all ol Ihe Sierra games. In the Kingdom ol Genesta your next move is to lind Ihe whale. This will mean that you must go swimming again as there are tew whales to be found in the forest. Try swimming out to sea from different points on the beach and the whale will turn up eventually.
Beware ot Ihe shark. Once you are swallowed by the whale, It Is the leather which will help you to get out again.
There is a way through the lorest, but the time Is not right lor you to be making this journey. Only when you have been into the Ogre's house will you have the object which will get you safely through the trees.
TRIAL BY FIRE Mark Spiers ol Bromley seeks help with Sierra's Quest lor Glory II. He's gone into the Ladies Room in the Palace ol Raseir, but then gets arrested. Well what did he expect to happen, the stupid schmuck!
The Shrine replies: There is no way to avoid being arrested once you have entered the Harem. I assume you got in by giving your visa and your change ol clothes to the woman you met. Once you are in prison you will meet Sharal and you must tell him about yoursell in order to gain his confidence. You must now cast an 'Open' spell to get Iree Irom your cell. Sharal will show you the secret way out ol the prison, but don’t forget to take all ol your things before leaving. ® If you have a problem, or perhaps you have a piece of scandal which you wish to whisper in the Rumour Corner, write to Tony
Gill at:- The Troll’s Head, CU Amiga , 30-32 Farringdon Lane, London EC1R 3AU Two good reasons to put the flags out.
Star has built its reputation on building top quality, feature packed printers at prices everyone can afford. And the two new dot matrix printers offer the best value ever.
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Flag down an LC-100 or LC24-100 now. Contact Star on 0494 471111, or complete the coupon.
NEW DELUXE PAINT III TUTOR VIDEO Learn to get the best from NEW Deluxe Paint III. This video shows you how to design and execute your own Animations, Titles and so much more in a Step-By-Step, Easy-To-Follow way. | Subjects covered include: ? Screen Painting _ n k ? Zoom ? Colours ? Working with Text and Fonts ? Stencils ? Perspective ? Animation ? Video Titling etc, etc Top quality Amiga Colour Dust Coven. Tailored.
Monogrammed and with BourxfcEdges Protect Your Investment I Amiga 500 Keyboard 14.99 1 Amiga 600 Keyboard 14.99 I Panasonic KX-P1124 1170 ......- .....14.99 I Citizen I20D Primer ---------------------14.99 I Citizen Swift 9 24 I24D ..... 14.99 1 Commodore Monitor -14.99 I Philips Monitor MK D ..14.99 I Amiga 1500 Two Pan Cover ...... -18.99 I Star LC10 Primer ... £4.99 | Amiga CDTV player complete with Keyboard.
I Mouse and Floppy Disk Drive ... for only £399.99 I I when you trade in your old Amiga (any model I I except 1000) provided it is in working order and I I with Mouse and Power Supply. We will arrange | I free collection and delivery if required.
.. £399.99 I We are CITIZEN SUPER DEALERS and Authorised to offer their Full 2 years Guarantee on all CITIZEN Products.
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FREE WITH ALL OUR PRINTERS: Exclusive Printer Starter Kit Comprising:
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Printer £229.99 I STAR LC20
MONO ..- ......£139.99 I PANASONIC KXP
11241... UARANTE Stpi I SIDED DOUBLE DEN; PI 00% Certified -
SUPPLIED WITH LABELS DC ¦ not confuse with inferior uncerti
DSDD £9.99 ODSDD ......£22.99 I 200
DSDD . 120 TDK Branded Disk* 10 bolder
Disk Boxes I Flip Top Disk Holder Holds 12 .. I Rip Top Disk Holder Holds 20 . ir Top Quality. Locakbie 40 rr Top Quality. Lockable 80 I DO ¦ J Disk Labels I Four Assorted Colours 160 for . 1200 for... ¦ 200 Tractor Feed Labels AvtCA f 5CC ZCC0 PERfPHE.’tALS IGVP 52Mb Fast Access Hard Drive with 8Mb RAM Board____________Was £264.99 Now £249.99 GVP 120Mb Fast Access Hard Drive with 8Mb RAM Board___________Was £409.99 Now £389.99 I!
GVP -2Mb SIMMS for above ---------159.99 Fitted FREE if required ¦ COMMODORE A2300 Internal Genlock....£89.99 I Amiga 15(H) Unpopulated RAM Board £84.99 Iw.th 2Mb SIMMS - ...1142.99 1 DISK PKIVES S, EXPANSIONS L DOU- I Enable disable switch - Thru port
* Amiga .152.99 I POWER
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with Bliu and I X-Copy - - ..£94,99 I
REPLACEMENT AMO Internal disk drive.
I fully compatible and with full instruction* ....141.99 I MEMORY EXPANSIONS * SYSTEM 1 UPGRADES 512k RAM Expansions wtth Clock I and OvOff Switch --------..... 123.99 1 1Mb MODULE FOR A500 PLUS Gives I 2Mb Chip Memory ..-...144.99 I AMIGA 600 - 1Mb Chip RAM Module with | clock, plugs into Trapdoor underneath ..149.99 I V2.04 KtcksUrt ROM. .
I PC EMULATOR | K.C.S Power PC Board - Fils into RAM exp. Slot rt computer. Does not invalidate «nty ...... 1199.99 I ADAPTOR for 15002000 ...£64.99 I OFFICIAL COMMODORE UPGRADE KIT I Converts 1J Amiga to version 2.04 Workbench.
I Includes disks, manuals. ROM etc ....£89.99 AMIGA CON 11(01. CENTRES These a ......Sheet Steel, with welded Scams and Epoxy coated to colour match the Amiga.
Precision made to fit over the back of the Amiga to make a perfect platform for a monitor etc and improve the looks of the Amiga.
AS0G A500 Plus Model - includes cables to reroute the mouse joystick ports from the back of the Amiga to the right from side.
I With shelf for external disk drive etc 145.99 I A600 Model .. JtRP £39.95 I Special Price-----------------129.99 PRINTER RIBBON RE INK Simply open your plastic ribbon case, spray over the ribbon, replace the lid and leave for 24 hours.
BETTER THAN A NEW RIBBON Guaranteed • Restores dozens of ribbons to new forjtut___________________- -------- 111.99 CD-ROM DRIVE Commodore A570 CD Rom Drive, plugs into I Amiga A500 Expansion Bus to run CDTV I Software ....- ....£339.99 f RUNNING TIME: NEARLY THREE HOURS!!
Superb Value At ONLY £18.99 inc Post 8c Packing "I was a little sceptical about the chances of taking a complete beginner to such artistic heights but I must admit to being wrong" AMIGA COMPUTING, September 1991 I NEW - PHILIPS CD-I----- NEW COMPACT DESIGN - KickstarV Workbench 2.05 Internal 3.5* Disk Drive A IDE Hard Disk Controller. Built in TV Modulator.
Composite Video Output. Smart Card Slot. 2 joystick Mouse pons. FREE Ability to use Memory Cards of 0.5Mb to 4Mb. Introductory price including One year On-Site Maintenance ' i-Honve Service & Deluxe Paint III and ..£274.99 for In- Free Game.
NEW - AMIGA AM Similar to above but with built in 20Mb Hard Drive. Introductory Price including One year On- Site Maintenance for In-Home Service £454.99 Top quality 40 disk holder, 10 best quality disks with labels, quality mouse mat, mouse holder, tailored monogrammed dust cover.
Special Price ...- ...-121.99 | Extra special price if bought with any Amiga.. ....- £19.99 AMIGA 15M STARTER FALK Amiga 1500 Dual drive with 1Mb RAM. Mouse.
Manuals and Amiga DOS. Die Works - Platinum Edition. Deluxe Paint HI. Home Accounts. Elf.
Toki and Puzznic.
Total RRP £699.99 Audition Price £529.99 0 nllh 4tiMb HA&DDEilX AMIGA a I Twin Disk Drive. 1 Mb Chip RAM.
WorkbcnehRckttirt 2.04.52Mb Quantum Fast Access Hard Drive. Fast Access Controller Card.
8Mb Memory Card Populated up to 2MB. With MS-DOS AT Emulation board and 5.25* Disk Drive .- ...£12*9.99 J AMIGA S00 HARD DRIVES GVP 52Mb Hard Drive PLUS 8Mb RAM Board....Was £339.99 Now £324.99 GVP 120Mb Hard Drive PLUS 8Mb RAM Board - .1439.99 GVP COMBO 40Mhz Accelerator PLUS 52Mb Hard Drive PLUS 8Mb RAM board all in one case ..... . 1689.99 OVP - 2Mb SIMMS for above ..159.99 GVP 16Mhz PC286 Emulator - plugs inside GVP Hard Drive ----------- 1229.99 Fitted FREE If required I NEW PANASONIC
KXP2180 Very high qual- I ity 9 Pm Colour Printer. 6 Near Letter Quality I Fonts.Fast & Super Quiet ......1249.99 I NEW PANASONIC KXP2I23 Very high I quality 24 Pin Colour Printer, 6 Near Letter I Quality Fonts. 1 Super Letter Quality Fom.
I Fast & Super Quiet ..£299.99 I HEWLETT PACKARD DESKJET 500 I Colour InkJet Printer .£569.95 I CITIZEN PROJET------------------- £399.99 I COMMODORE MPS1270 Ink Jet Printer I Special Price_______________ ....£129.99 ¦ CANON BJ10E Ink Casset £17.99 I COMMODORE MPS 1270 Ink Cassette. £14.99 ¦ COMMODORE MPS1270 Cartridges £14.99 I REFILL INKJET CARTRIDGES - TWIN I PACKS (easy load) | HEWLETT PACKARD,CITIZEN PROJET ...Black £16.99 ...Blue £18.99 I CANON BJ300 330 ...Black £18.99 I Resolution, Twin Speaker
Stereo complete with I all leads and One Year on-site Warranty with I FREE Lotus Turbo Challenge 2 Game. £199.99 I COMMODORE 1084S Monitor High I Resolution Colour Monitor. Twin Speaker I Stereo inc Leads - .....1299.99 I COMMODORE 1085 SD2 Stereo I Colour Monitor - ... I Genuine Philips Tilt & Swivel Monitor I COMMODORE 1960 MULTI SYNC I MONITOR Complete with leads to plug straight I into the Amiga 500 Plus ......1436.99 MICROWAY FLICKER FIXER fits ins.de Amiga 1500 2000 for flicker free Graphics when used with Commodore I960 Monitor 199.99 Plea
it note that ail our Monitor* art official UK Specification«.
We do not sell Grty Imports of any kind.
Ati our monitors include FREE next working day dt liters COMMODORE ATARI CITIZEN STAR AMSTRAD CUMANA PHILIPS GOLDEN IMAGE NAKSHA ABACI'S SEGA DIGI S illKIRt ATARI GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA PANASONIC JVC MITSUBISHI EPSON CANON TOSHIBA AUTUMN 'PRICE CRASH I CITIZEN SWIF1 24e - Colour 24 pin Dot Matrix Printer. 2 Year | I Warranty. Free Slarter Kil (see primer section) and Free Next Day Delivery.
Was £299.99 .Now £249.99
* ?*????****?**?*******?**?* I COMMODORE AMIGA 6(H) Home Office
Pack The perfect all-in I package for your home or business"
Commodore Amiga 600, (as deiailed in our I Amiga Section)
complete with Wordproccssor, 50.000 word Spell Checker, I
Database, Spreadsheet, Disk Manager & Graphics, including Next
Day Delivery.. | £309.99 ?**??****?***********?????* COMMODORE
AMIGA 2000 Dual Drives. Workbench Kickslan 2.04,1 40Mb Hard
Drive, Fast access Autobooting Controller, with 8Mb RAM Board.
I Populated with SIMMS up to
2Mb ..£799.99
Including Next Day Delivery L ***************************
.115.45 .115.45 .116 45 .116.45 .116.45 .119.99
119. 99 .119.99 .119.99 .114.45 .114.45 .17.95 .17.95 .17.95
.17.95 .17.95 .17.95 .17.95
- 17.95 ...17.95 .114.45 .114.45 .114.45 Dept CUA, 35 Broad St,
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.118.95 .118.95 .118.95 .118.95 .117.95 accepted. Ouoce your number and expiry date. Same day despatch Serxl forms of payment made payable to Audtkxi Computer Services With ytxr order please send you name, address and daytime tefcpbocc number Afcng vnth you detaOed crder requirements Goods will be sent by post, free cf charge irrmedately after cheque clearance MINIMUM ORDER I £ 15.00 cf»e *ur- I charge £2.00
116. 99 | Advanced Amiga BASIC ..£16.95
(a Adv. System Prog. Guide 129.95 (a BASIC
Inside and Out..- .£18.95 pi C for Advanced
Programmers 128-95 » C For
Beginner* ...... £17.95 » Desktop Video
Guide £16.95 3 Desktop Video
Power* 124.95 » Desktop Video Workbook*
...129.95 a DOS a DaMiand Guide ......114.95 a DOS
Inride * Out | Rrvned Edition with Disk .....123.95
uga DOS Reference Gunk 3rd Ed-.....117.95 uga DOS Quick
Reference ....£8.95 uga DOS 2
Companion 122.95 liga For Beginner*:

- Version on W B 1 3 & 2.0...... 112.95 liga Graphics Inside &
Out ..£29.95 uga Machine
Language 114.95 | Amiga Printers Inside
& Oul ...£28.95 a Programmers Handbook Vol
2 £22.95 a ROM Kernel Ref Manual 3rd m:
Devices..._ .132.95 | a ROM
Kernel Ref Manual 3rd m: Includes and
Autodoc* ...134.95 a ROM Kernel Ref Manual 3rd an:
Lib* .... 01.95 I Amiga Hardware Reference Manual W
Edition------------------ 125.95 a 3D Graphic* Programming in |
BASIC X 16.93
« Best Amiga Tracks Mid Tips* ......124.95 1C A Dabhand
Guide - ......-114.95 The Commercial Game*
Programmers ________ 111.95 | Desktop Video
Production .....£13.95 Glide to A*» 19
lc*MoaiO*,4 row Art*, voi t . Xi J5 laMomChje«Y.*i Ar.**.*•
11J95 »a nrpm w-n (aa fH99 | tam* «ngi r, „** .
H «w or Art** tad fcyt-r (i« "»*
• mngC 'Wgimi itg*,.. | on the Amiga ..... 116.95 mg to Fly
with Flight Sim..._..... 112.95 | Making Music on the
Amiga* ..£29.95 lering Amiga Beginners
• .119.95 I Mattering Amiga DOS 2 - Vol. I W
EDITION*. ... 121.95 I Mattering Amiga DOS 2 -
Vol. 2 I NEW
EDITION £17.95 1
Mastering Amiga Printers .119.95 |
Mastering Amiga System .....129.99 e Amiga
Tncks and Tips _ .....118.45 I Screen Play
2 ......£9.95 |
Wcrdworth vl.l front Digila ...174.99
l«50a . 189.99 la I Needs 1.5Mb
Ram & Hard Drive)! 159.99 I Gold Disk Office
163.99 1 Pf" P*l ..... - 153.99 B Route Plus-
159.95 I Design Works ...... £57.99 I
Qutncrbaek ..146.99 I
yuartcrhack Tools____________________ £59.99 K Accounts
• e Account* 2------------- 13699 I X-Backup
Pro ...135.99 | II 1»W ¦
U2*i | Aa*»« ¦**?.!* £|9A9
* 6 €2’ » AviA .
11. 49*
* 1 Copy v1.3 from (PEN PAL) . 145.99 I ART DEPARTMENT
CAD ....149.99 I
PAGE v.3.0 ..1109.99 I NEW MINI OFFICE
Wonlprocessor. 50.000 d Spell Checker. Database. Spreadsheet.
Disk agcr & Graphics
* *£59.99 Special Offer ..£47.99 SERIOUS
SOFTWARE Using AREXX on the Amiga Plus* ...129.95 Using
Deluxe Paim - Second Edition.. 118.95 I Infofilc
Database 129.95 I I Music Mouse
. 114.99 I I Rombo RGB Colour
Splitter ...159.95 I I Outline
font* 199.99 I I Deluxe Prim
II - ...- .....£34.95 I I Photon
Paim ....19.99 I I
Let' Spell at Home ..£9.99 I
I Photon Paint
II .124.99 I I GFA
Bauc Interpreter . 114.99 | I TV SHOW TV TEXT Video
Tiller and I special effects I RRP £159.99 SPECIAL
PRICE £49.99 | I AMIGA VISION Presentation ami I Multimedia
Software I RRP £111 99 .SPECIAL PRICE £39.99 | I
PERSONAL WRITE Amiga Plus compatible I Word Processor with
Spell Checker. Ideal for I
beginner ..- 124.99 I I Mcgamix
Masters by ROMBO £29.99 J request, a Free 72
page colour brochure with accommodation hers. These entitle 2
people to stay up to a total of 16 nights in any of 250 hotels
with accommodation FRKK. All you have to pay | are your meals
(prices are listed in | the brochure) KOSMOS Ans»« Back
Junior .. Answer Back Senior
Fuel File 500 20ih Cent History.
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16 NIGHTS HOUDAY HOTEL ACCOMMODATION Fun School 2 - 8 and Over Fun School 3 - Under 5...... Fun School 3 - 5-7 Years... Fun School 3 - 7 and Over.
Fun School 4 - Under S - Fun School 4 -5-7 Year*... Fun School 4 - 7 and Over.
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The French Mistress____________ The Italian Tutor------------ The German Master______________ The Spanish Tutor ...
L. C.L Micro English (GCSE).
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Mega Maths (A Level).
Primary Maths (3*12)... EDUCATIONAL SOFTWARE Reading and Writing (3-8).
- £15.45 MISC Better Maths (12-16) (GCSE).
TRACEY Mouse Drawing Aid. Attaches ’ y o ride of Mouse and features precision led crosshairs to enable you to trace any I picture into your graphics package.
I With full colour instruction manual .£6.95 I AUDIO LEADS - connect your Amiga lo your Hi-Fi 3 Metre Stereo Audio Leads ..£4.99 I 5 Metre Stereo Audio Lead* - .....£5.99 I Quality Soft Mouse Mai ... £2.99 Mouse Bracket (lo hold mouse) ......11.99
3. 5* Dili Drive Head Cleaning Kit* 11.99 I Twin Joystick Mouse
Extension Lead 15.99 I Joystick Mouse "Y“
Lead .15.99 I Joystick Mouse
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I Aerial Switching Boxes, fit in TV lead to eliminate constant
disconnection and wear on TV £3.99 I Surge Protection Plugs
- - ..111.99 Printer Cables ......
17.99 Modulator Extension Lead Stops Your Modulator falling
out)!! Plugs into Modulator poll and Modulator and allows
Modulator to sit along the I back of the Amiga instead of
Approx 12* cable length ..£10.99 Naksha Mouse with FREE Mouse Mat.
FREE Mouse Holder and Operation Stealth Game .. 126.99 I Techno-Plus Mouse Microswitched 300DPI!! £17.95 L POWER Scanner ... 199.99 GENITRAC 200 DPI Trackball .£44.99 GENIE’S Triple Mouse High Quality 300 DPI Mouse with FREE Mat and Pocket .116.99 GVP DSS8 - Digital Sound Studio Sound Sampler . £57.95 MIDI CONNECTOR. MIDI LEADS & FREE MUSIC X JUNIOR---------------------£39.99 QUICKJOY Foot Pedal 124.95 VOLTMACE DELTA 3A Analogue Joystick .....112.99 GRAVIS CLEAR •
THE Joystick ...136.99 ZIPSTICK SUPKRPRO Autofirc Joystick £12.99 SIGMA RAY (Pistol Grip Auto Fire) £1M9 FREEDOM CONNECTOR Plug in your own Joystick which then becomes Infra Re Remote - ... 119.99 MOUSE PADMOUSE POCKET Gift Pack------------£4.99 OPTICAL MOUSE .£34.99 PLONKER BOX • keeps those often used disks close to hand, sticks on side of CPU or monitor£4.99 DESK TOP COPY HQLDER. Makes typing and inputting easier .- ..19.99 SPACE SAVER COPY HOLDER. Moving arm.
Clamps to edge of desk______________......___________117.99 PRINTER STAND. Fils any primer------------17.99 3 Metre Joystick OR Mouse Extension Lead ....£5.99 I You are welcome lo visit our 1000 Isq fool retail shop which is packed I with Computer Hardware and I Software. Make a day of it, in one of | I England's loveliest Old Towns.
IMAGE NAKSHA ABACI'S SEGA DIGITA If the Skorls are giving you a
hard time in Virgin's new graphic adventure, Tony Gill is here
to give you a helping hand.
IHE KING IS DEAD... Now you and I both know that beneath your rough clothes and grimy face, you are in reality a Prince. If's only a whim of cruel fale which has brought you lo this damp and dingy cell - where you have been strung up by fhe Skorls!
The King is dead, the population live under the evil rule of Selena the sorceress, and you will only be around until your number comes up as the main course for the Skorl’s banquet. Luckily you are pretty bright, and as the cell-block guard is as thick as two short planks nailed together, it shouldn't take you long to create a diversion and escape. Locking the guard in your own cell will give you ample time to examine the surrounding cells, so take your time and make sure you don't miss anything - that includes the coin inside the sack next door! In the nearby cells are the first ot the
many characters you will meet in this graphic adventure, and by talking to them you wiil find out more about the castle and the secret passageway which leads to Ireedom.
A HELPING HAND Throughout the game you will come across problems that require the help of someone who is sneakier, and more devious than your own noble self, and lo help fill this gap the game's writers thoughtfully decided to provide you with such a companion. As the editor of CU Amiga was too busy to take time off to assist, a streetwise urchin called Ratpouch will follow you wherever you go. Ratpouch is full of useful talents and rude humour, and he can be used to carry out simple tasks by using a menu of simple commands. You'll be able to instruct your newly-tound Mend to make a hole in
the cell wall and soon you'll be into the sewer outlet and on a slippery, but smelly, ride to Ireedom.
LOOKS CAN BE DECEIVING Outside the castle walls is the sleepy, but beautifully drawn, village of Tumvale. Although all the quaint little houses and inns have comfortable interiors, the inhabitants of the village seem to spend their time walking in endless circles along the cobbled streets. Stand on any street comer and eventually everyone you could ever wish to meet will walk past. Exceptions to this rule are the hardened drinkers of the Severed Arms and the Magpie Tavern. The Old Trout ale which is sold in the town pubs seems to keep beerfovers glued to their seats, but at least it means
you'll know where to find them when you need them.
MORE RABBIT THAN SAINSBURY'S I hope you are a friendly type who likes meeting people because that is something you're going to be doing a lot ol in this game. Each time you 'Talk' to a character you will learn something new and this will give you more to talk about with the next NPC (non-playing character) you bump into in the street. There are people like Gwyn, the town gossip, who will be only to pleased to tell you everything you could ever wish to know as soon as you stand in their way, but there are others like the two wandering monks who will ignore all your attempts to interrupt their
meditations. The first rule of this game is lo talk lo everyone about everything and as soon as you find out something new. Talk to everyone again concerning your latest titbit of information. Sometimes you may need to buy the locals a couple of drinks before they’ll open their Ups, but the money will be well spent. At a later stage you will have lo speak to the tight-lipped religious brothers, but before you stand achance of having a word with them you'll need to get inside the Monk's House which is normally locked. Although it is possible to slip inside W I N
* en one ol the monks is also entering, you'llget in
• M*I later on in the game when the time is nght USING YOUR MOUSE
TO REVEAL All Wwng the mouse cursor over the screen will
• e eems ol interest which can be examined Once you here examined
an object this may reveal further items ch can then be
highlighted and used. For example.
»» barrel in the prison contains drink which can be used to tin the empty bottle nearby, but until you exam- ne Tie barrel you will not be able to find or use the tap.
Wier objects w l only become viable once you know ol Tm existence. For example, examining the apparatus
• evch is lound in the shuttered house in the town wuare will
tell you very little, until you also read the wagciaris diary
which describes the equipment in mat There is a strange smell
in the Monks house. Is the ¦nel caused by the burning ol
incense, or the tumes ol huffier Whelks' Wacky Baccy ? Is it an
unfortunate Me-effect caused by the monks vegetarian diet ol
• mis and cabbage?! In tact Ihe smell comes Irom a mxture ol
herbs which Brother Whelk carries in his woes Herbs play a
large part m the game, because BdeautituI bnde-to-be is the
manageress ol the local Shop, and with the help ol her magic
potions you solve one of the main problems in the game. Ol
axxse you're not going to see any ol this until you rescue
Ihe lair Goewin who has been dragged oil to be by the Starts n
the Town Hal The magr- 5 apparatus will give you the solution
to this
I. but first you are going to need: the magician's aary, a
tinderbox and an empty flask. The diary can be II you thank
toe milage shop- like • very nice man, Iry taking a peek
through the shop window and too what he boos!
Easily oblained by simply talking to the correct person, and the tinderbox is |ust waiting to be picked up Irom the hoor ol the blacksmith's forge.
Finding the lorge is not so easy as its entrance is slightly obscured, but rl you listen lor the beat ol the blacksmith's hammer you'll find it less than a stone's throw from his lavounle pub. Getting a lull llask isn't dit- ficult. Even though you will have to engage in some shady dealmg with the town sneak called Mallin lo get it The problem comes when you want to empty the flask In the world ol men you can simply empty a llask if you don't like what's in it. But in the awkward world ol adventures you’re going to have to find someone with an eon constitution to drink the liery brew it
contains OPENING THOSE DAMN DOORS Locked doors are the bane ol the everyday adventurer and the lair village ol Tumvale has more than its lair share The town's drunken philosopher whose job it is lo hold up the wal in the centre ol the vilage with his head, also holds the key to at least one door (though even this will require the skills ol your sneaky friend to use it). The door to the Town Hall can only be passed by the evil Selena - or at least someone who looks like her double! The Weregate is guarded by two gargoyle statues who w* only open the gates lor a maiden who can speak the magic
words. To hnd these magic words have a chat with an old dragon lighter who has been that way before you. No sooner will you have passed through the Weregates than you will lind that yet another sequence ol doors controlled by moveable skuls await you. Youll soon find that you cannot pass through these rooms without the aid ol another pair ol hands, so it's damn lucky that Ihe lair GoeWn has come Wth you. (Ratpouch at this point has decided to spend his time trying to persuade the local bartender to sell him a drink rather than tolloWng you into the Dragon's Den.)
Make sure you save your game position at this point as it's possible to think you've solved the door puzzle and move forward 10 a position Irom which there is no way back. Let your rule be, 'Do not to move forward until you know you can open the door that just slammed betvnd you. The solution isn't at all ddhcult. You simply need lo note what skull controls what doors. Having returned in triumph Irom the Weregate you'll be laced by yel another route blocked by Ihe imposing black steel doors ol the Star! Castle. To get past this armour- plated problem you should pay dose attention to the
wandenng Start guards as one ol them is acting very strangely and wil provide a due to the problem ALWAYS BE A GOOD GUY Dealing in stolen goods wiU cause you problems, so il some shitty character asks you to transport some hot' Item lor him. Take it straight to its rightful owner instead It's also the sign ol a 'nice' adventurer to sit and listen to silly old grannies who witter' on about Ihe good old days, what they did when they were a little girl, and give you graphic details about their cat’s operation Smile and look interested because you never know when they will tell you something ol
vital importance - Nke where you can go herb picking lor a start! ® THE CITIZENS OF TURNVALE Take a stroll around the village of Tumvalo and you'll encounter all manner ot weirdos and degenerate freeloaders.
GWYN - A tight-lipped woman who wouldn't say a had word about anyone - unless you asked her!
RATPOUCH - A young jester condemned tor poking fun at the Skorl invaders. When you are in deep trouble and can't think what to do next, try asking Ratpouch his opinion He may not have a sensible suggestion, but his jokes might make your situation more bearable GOEWIN - Pretty as a picture and the object ot your youthful desires. Goewin mixes potions in the herb shop and is ready at the drop of her eyelashes to follow you into every adventure II you are a Pnnce m disguise, the smart' money says that Goewin is going to turn out to be a long lost princess before the game ends.
BROTHER WHELK - Not much of a conversationalist, but this monk has a few items of information which will help you save the day.
BROTHER TOBY - The second of the religious order who wanders the streets of Turnvale. Find his missing book to get vital information.
MALLIN The town thief who has his fingers into everything illegal. He doesn't care who rules the country as long as it doesn't interfere with his ‘business' dealings.
ULTAR - This beefy barbarian is an old dragon slayer, but as there doesn't appear to be any old dragons left to slay he has decided to spend his days drinking Old Trout ale in the Severed Arms Inn. Being as drunk as a skunk, he'll say the silliest things at times, but his experience in the dragon-killing business means that he does know a thing or too.
EILEAN - Being able to knit and drink at the same time seems to be this woman s only skill, although she does seem to have a shady past.
LUTHERN - The village smithy is strong in the arm and thick in the head He is a well meaning type, but those citizens who followed his advice in the past have ended up in the Skorl’s dungeons.
GRUB - Is he a drunk or a deep-thinking philosopher?
Whatever he is. Grub spends his days lying in the sun and spouting weird nddles which don't seem to make much sense to anyone but himself.
CATRIONA The old granny who sits by the warmth of the smithy’s fire is only too willing to waffle on about old legends and fairy stones Resist the temptation to stick her up the chimney EWAN - The village storekeeper is a very odd cove who talks to his vegetables and tells rude jokes to his customers about cucumbers It you try and spy on him through the shop window you'll find that he also has an ample supply of rude gestures SKORL PATROL - The muscle-bound Skorl patrolmen who stalk the village don't have much to say. Shutup!’ will be the only reply you' II get from these scintillating
conversationalists MORKUS - Definitely a shady character, who is probably in the pay of the Skorls. Don't expect to get much help from him unless you are prepared to pay for it.
NELLIE - Landlady of the Magpie Inn. This mature lady has got a soft spot for Ratpouch. But she will still not sell him a beer, no matter how hard he pleads MJC Supplier* of Discount Software since 1984 COMPUTER SUPPLIES Educational. Local Authority and Government orders welcome European orders please call or write lor a quotation All goods suh|ecl to availability, prices subject lo change without notice. EAOE Prices Include VAT and delivery by post Courier delivery available on request. Please allow 5 days lor cheque clearance I TO OROER: Credit card orders can be placed by calling the
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MJC PRXE £39 95 Protext V4.3________________________ £39.95 £54.95 £7435 Pen Pal VI.4 .... Wordworth V11-UK Version AMIGA EDUCATIONAL FUN SCHOOL - Probably the best selling Educational Software for the Amifla - great sound and graphics and now conforms to the National Curriculum (FS3 4FS4) In School 2 -1 programs per pact FunSchoor2 under6 ......69.95 Fun School 2 610 8 ..CMS Fun School 2 ov«r8 .£9.95 Fun School 3-6 programs p«r pack Fun School 3 under 5 £15.98 Fun School 3
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KUN0 FOOD LYNX CASIV0 MAU0U BK N MS FACMAN 7279 600204 for a free In the next forty pages anything can happen.
Every month in this section, we will be exploring strange new software, seeking out intelligent peripherals and inviting you to... GETSENOUS 90 Sound Enhancer 91 Amigamania Proclips 91 Protext Russian 92 Image Master v9 96 NeuroPro 101 XL300 104 Hand Scanners 108 GVP A530 Turbo 113 miniOffice 118 Rocgen Plus 118 Roctec Rockey 121 SSL A5000 122 Art Gallery 124 MovieSetter 130 Graphics DIY 136 Public Domain SOUND ENHANCER Nick Veitch listens to a new way of enjoying Amiga soifnds.
Everybody knows that the Amiga has a Built-in sound filter designed to reduce tinny Treble and boost the bass Everybody who has ever heard it also knows that the machine sounds a lot better when the built-in filter is turned off.
The trouble with the internal circuit is that it is a very primitive low pass filter. This means that all the frequencies above a certain point diminish - bye bye breaking glass samples and hi-hats.
Because the frequency response is set you can't even adjust It. The only thing you can do is turn it off, which is also quite annoying, because then your sounds may sound like they are being generated from the bottom ot a Cambell's soup can.
There have been a few solutions to this problem, and the best of these is still probably the most simple - turn the filter off, get some phono leads, buy a very expensive Rotel amp with a built-in graphic equaliser (for equalising the graphics) and plug It in to the back of the Amiga.
This is a good solution, but can be a bit tricky If
a) you don't have pots of money or b) somebody else is using the
Hi R to listen to Betty Boo.
Perhaps the most reasonable solution then is to replace the filter by turning It off and Introducing a new filter between the Amiga and the machine.
PYRAMID POWER The Pyramid Sound Enhancer connects, via a set of phono sockets, to the Amiga. Another set of phono leads jack out of the back of the interface which can then be plugged into whatever amplifier you are using. The unit takes its power from the serial port. It simply plugs In and has a through connector for any modems or things that you might actually want connected to the senal bus.
There are only two controls on the unit: an on- off switch and a selector control. The selector gives you the ability to change the cut off frequency of the filter. This means that you can more or less select whether to generate a more bone- thumping bass sound or a tooth-rattling high pitch treble. There Is enly one control so the filter is more analogous to a ‘tone’ control rather than to separate Treble and bass sliders. You won't believe the difference when you try it out.
Now not only will the neighbours be able to hear the music to your favourite game well into the night, they'll also be able to appreciate all the subtle nuances of its composition.
AMIGAMANIA PROCLIPS You don’t have to own some expensive hardware to get your hands on decent quality artwork.
PICTURE POWER Pictures are important They form a vital part ol many pieces ol work - newsletters, posters, packaging. Slideshows (obviously), demos, multimedia
- the list ol uses lor computerised images goes on and on.
Which begs the question ol how you get hold ol them in the lirst place. Well, the traditional digitiser is no longer as expensive as it once was. With units at around £100. Then there are always scanners, particularly the cheap but effective hand-scanner.
Also priced at around £100.
FIND THE TIME... But these solutions still leave you with the problem ol trying to lind a suitable image to scan or digitise. Even then you will have to be well practised in ihe use ol such a system lo (jet consistently good results, which could take some time.
The obvious answer is to get some clipart Now the usual problem with clipart is that you still lace some otthe same compromises - you can't depend oif getting the exact image you are looking lor, only something that comes reasonably close.
Well, there's not much to be done about that. The second thing is that a large number ol the images will be exactly what you want but in some unsuitable format The Amigamania clipart disks are all categorised fairly well, with sets on such diverse subjects as wildlife and cars, with about 30 or so pictures on each disk.
SO LONG AS IT'S GREY Each picture is a 16-colour grey High-res interlace image, though very few ol them are lull screen.
The images are quite disappointingly inconsistent though. They are all obviously scanned in Irom a magazine or book but whilst some seem to have been done with great care, others are cropped badly and carry the tell-tale diamond patterns signifying a screen dash.
Given the price of these disks, the sets are fairly good value, but their use is _ limited and they are only really suitable lor use In very small newsletters. But then again, alter a while it is almost as cheap to buy your own hand scanner and pay a visit to the local library. PROTEXT RUSSIAN By using Russian on your Amiga you can help some of the children affected by the Chernobyl disaster.
COMRADE ARNOR will probably be out ol luck. In attempt to redress matters, and also do a bit ol good at the same time. CU Amiga reader Mr. G N Martin has been busy updating Protein to provide a little more user-lrlendliness lor our eastern European cousins. He has set himself the task ol creating character sets for the Cyrillic alphabets ol Gost. Russian, Croatian.
Serbo-Croatian and Greek languages. (The Well Comrade, we all know what an advanced s-ece ol word processing software Arnor s Protext is, but you probably weren't aware ol exactly how clever a program it is.
The Amiga is well known for its lont support. But if you happen to want a font which contains characters other than those of the standard western European languages you modern Cyrillic alphabets now contain the following number ol letters - Ukrainian (33), Russian (32). Bulgarian (30), and Serbian
(30) . The modern day Russian has also been adapted to several
non-Slavic languages in the C.I.S.) WHAT A CHARACTER From
within Protext version 5.5, the chosen character set is
fully integrated, and can be displayed without side effects
on-screen by means ol the ALT key.
It's all very well being able to see the characters on the screen, but Mr. Martin has also managed to create a set ol printer drivers which will output the characters directly to a dot matrix printer. This is no easy task, and the printers currently supported are the Star and Citizen 'S' range, with limited support given to Epson and NEC printers amongst others. More printers should become supported in due time.
Mr. Martin Is going to all this effort to help raise some money to bring children from the area affected by the nuclear accident in Chernobyl to England lor a short stay, so il you're interested in these curious additions to Protext, or il you think you can help Mr. Martin in achieving his goal, you should contact him at 121 Dracaena Avenue, Falmouth, Cornwall, TR11 2ER. .. As Neil Kinnock discovered, there are some times when your image just isn’t good enough.
John Kennedy uncovers the latest version of Black Belt’s 24-bit image processing suite.
Not so long ago. The Amiga world was introduced to the concept of 'TrueColour'. The principle ol displaying objects using t6 million plus shades ol colour, and therefore generating images which to all Intents and purposes were photo-realistic. At almost exactly the same time the price tag lor this privilege was revealed, and unfortunately lor everyone it was on the wrong side ol £1000.
Lack ol money has always been a close relation to the mother ol Invention, and several Ingenious cost cutting methods ol obtaining lots ol colours lor substantially less money appeared - one ol which was the black box called HAM-E.
(Another system is DCTV. But more on that later).
HAM-E worked on the same pnnciple as the normal Amiga Hold-and-Modily mode, which is to say it fooled the hardware into providing a larger pal- lete than one would normally expect Whereas the standard Amiga HAM mode works with 12-bit colour (4096 shades), HAM-E was capable ol 18 or 24-bit colour: TrueColour on a budget had arrived. A strange twist in the fortunes ol HAM-E has meant that you will actually have great difficulty in getting hold ol one these days, but there will be plenty ol them about nevertheless. (And H you don't know what I'm talking about, you obviously haven't been
following our news section.)
MASTERING YOUR IMAGES The problem with having 24-bit colour displays is that it’s not easy to find a program to make the most ol it. Deluxe Palrtt will work wllh HAM mode, but that's only 4096 colours - not the 16,777,216 which 24-bit images use.
Black Belt realised this, and gave HAM-E owners a program called 'ImageProlessional'. This program is also available to non-HAM-E owners, and also to owners ol the Firecracker 24-bit board In the form ol Image Master. The difference is, we have to pay for it.
Image Master, or Image Master Fift is a fully featured 24-bit image processing suite. It provides more features than you might ever use. And it's probably the most advanced graphics program to appear on a home computer - ever.
Before you can run Image Master, you'll need Th. Motion Blur affect «1ll MO movfetfenf lo tt» mow Mmc OfMMBM.
To make sure your Amiga has some extra memory under the bonnet. At least 3Mb. And preferably much more, will be needed to let your imagination even begin to walk riot, never mind run.
Furthermore, some kind ot turbo-charging in the torm ot an accelerator card would not be a bad idea. Incidentally, buying an accelerator card and then populating it with 32-bit wide super-last RAM Is an extremely intelligent thing to do, as not only will it probably cost less than buying normal Iasi RAM, but it will make your Amiga go a heck of a lot quicker too. A version ol Image Master is available to take advantage ot the maths co-processors wheh most accelerator cards support. It almost, Out obviously not quite, goes without saying that a hard drive will make the prospect ol storing
those rather large 24-bit image tiles a tot more attractive.
Image Master has been constantly updated since its conception, and the version reviewed here is tentatively called 'Version 9, Revision 13' Having your software constantly improved is a terribly Good Thing, but unfortunately also means that the manual is always out ot date. The disk on which the review copy was supplied came with a
- anual addendum which was 77 pages long! This a pushing the
'mean time until new manual
- eprint' tactor well into the red, as many of the fcjstrations
and examples in the manual are ¦edundant. Black Belt promise to
provide registered owners with new manuals, but at the
• ate of expansion they will have to provide a book shelf to put
them all on. I’m all for saving forests, hit I think I'd rather
have an accurate manual txmted on re-cycled paper than an
out-of-date manual and a sheaf of DIY printed file paper.
ALL SYSTEMS GO When you eventually get Image Master running (it seems to take an age, even when loaded from hard disk), you will be presented with a mostly blank screen with a range of buttons at the bottom. These gadgets form the main control panel of mage Master, and will be replaced with different options depending on the stage your processing has reached. It's rather reminscent of NewTek's paint packages, as the gadgets float over your work.
Normally the first step in an Image Master session is to load an image, so the 'File I O' button is me one to go for. Image Master will load all types of IFF file, and is especially fond of 24-bit favoured ones. If you want to load a non-IFF file, you'll have to use a slightly different approach, which we'll get to in a paragraph or too.
Assuming the image file is kosher, it will be oaded and, if need-be, expanded to become a 24-bit file. Eventually it will be displayed, and the
• easonable. But slow, HAM representation mode s usually the best
display method to view the result. Various dithering methods
are used to give me best possible display, but I found that I
couldn't switch them totally off. For example, a snapshot of
the Workbench saved as an IFF appears with dithering, even when
displayed in 4- colour Hi-Res mode - very strange. Also
annoying s Image Master's habit of grabbing control in a
multitasking environment - for example, as I wnte this text on
Cygnus Ed with Image Master running n the background, my cursor
is occasionally taken from me as ImageMaster makes itself
active after some background processing.
FUN TIME mage Master is not limited to one image at a ome. In fact, you can have as many images present as you have memory to store them - which usually means two or possibly three pictures, as 24-bit images take a lot of space. A particularly clever idea is the way in which the images are stored: the differing sizes and resolutions of the pictures are completely hidden from the user. If you load a 1024 by 1024 file, or a 32 by 32 brush, they will still take up the entire screen when displayed. This makes combining images of different resolutions extremely simple: if you want to place a
non-interlaced picture ot a face over an interlaced background image, you don't have to worry about rescaling the images to matching sizes.
Each image has its own buffer, which may be dealt with entirely separately from any other.
Furthermore, small buffers may be ‘clipped’ from existing images, processed, and finally returned to their parent. As each clip is re-scaled to fill the entire screen, this is a very flexible way ot providing a powerful magnification tool.
With the image(s) in memory, the real fun can begin. You have three main menu options: compose, paint and process - you should be able to work out which functions come under which headings, but you'll certainly be surprised with the number of options available.
Composing images actually refers to the process of merging or blending two images into a composite. You might think this is a pretty straightforward task, but Image Master provides so many different options that at first you will be spoilt for choice. One of my favourites is a 'rub through’, which allows one image to overlay a section of the other. If the images are complicated, drawing an outline will exactly indicate the area to blend. With the automatic shadow function enabled you can achieve some very pleasing pictures. For exact control over blending, a buffer can contain infor
mation which can be used to alter the depth of blending over the entire image.
Also in the compostion section is a 'morph' feature, which could fill an entire magazine article in itself. Forget the rather useless morphing features of Deluxe Paint 4, this morphing is more along the lines of the effects seen in the film ’Termimator 2’. Before the morphing begins, you must specify positions common to both images: for example, if you are producing a morph sequence between two faces, you would set points around the eyes, nose, mouth and ears.
When the images blend, the face smoothly 'evolves' over the frames. It's quite an amazing effect, although for a long animated sequence an accelerated Amiga or long overseas holiday is a must.
DUE PROCESS Image processing is what it’s all about, and Image Master has the usual collection ot high pass, low pass, convolution and noise titters. The part ot the screen which is to be processed can be easily selected - it it's not the entire image or some other regular shape, you can draw an outline yourself to form a mask. Masks can be saved and loaded, so once you've got it right you won’t need to re-draw them more than once.
All the regular image processes you could require are provided, and should you want one that isn't, there's always the possibility ot writing your own.
Arexx programmers - which we should all be by now - will have a field day, as all functions are completely accessable. One task I had set myself meant I needed to increase the constrast of an image as a function of its depth: the further down the image, the less contrast. This was done within a few minutes with a simple Arexx script: * Aren macro lo alter contrast depending on Y position • message “Really lo start" ; Message lo user auloredraw 0 ; Only redraw image al end ol processing con=-1D0 ; Initial conslrasl value v=o ; Initial Y co-ordinale do 100 ; For each line of the display..
rectOy 319 y.2 ; Select Ihe area to process contrast con : Process it i=y*2 : Move down image con=con*2 : Alter contrast levelend ; End loop autoredraw 1 ; Redraw image redrawend : stop RATHER SPECIAL EFFECTS The special and geometric effects provided by Image Master are truly amazing, easily as good as, or better than, other systems such as the Mac's, Photoshop.
At last I can sen what happens if I drop a small stocil pnio a picturi projected onto water, or perform ipiral svyirls, inwardly ’pbmSfng explosions or even motion blurs. There are too many effects to list in detail, so I hope the example pictures will give you a taste of what's possible. Remember that the effects can be applied to multiple frames it required, so the ripples caused by a dropped stone can spread out overtime, PAINT FUNCTIONS - CAN YOU TELL WHAT IT IS YET?
IMB 1 Image Masters painting section is a tad disappointing, for it's far from being a version of TV Paint, nor even a 24-bit Deluxe Paint. Painting is possible with a brush either created previously or lifted directly from the displayed image. Freehand line drawing is possible, although the screen refresh rate means it is not an instantaneous process. Amiga fonts (bitmapped and scaleablej may be added to the image, and with the various graduated fill options you can add some really snazzy sub-titles. The paint section isn't below standard by any means - how many 24-bit paint programs do
you have, anyway? - it's simply that the other functions are so powerful that a non-instant painting program looks a trifle drab by comparison.
EXPANSION As I kept hinting at before, expanding the functions provided by Image Master is a relatively painless task. By cunning use of the Arexx interface, separate program 'modules', called Public Interface modules in Black Belt-speak, can be invoked at any time by hitting a function key. Assuming of course that you have Arexx already running - Workbench 2 will do this as standard. Workbench
1. 3 stalwarts will have to buy either Arexx or the full upgrade
to WB2.
The usual approach is to call-up a list of the Arexx modules, select one and stand back.
Supplied PI modules include JPEG and Imagine image format loaders and savers, animation support files, Vista support files, PMBC and Rendition loaders and savers, Targa savers, and support files for the GVP, Harlequin, Resolver and FireCracker video boards. Quite a lot really!
For programmers, C source code example files are provided, and I suspect that writing your own modules - for example, to provide support for the new A Video 24-bit board - shouldn't be that difficult. Furthermore, if you can't manage it yourself, you can count on someone else doing it for you soon.
The PI modules might not have the same degree of immediacy and integration as say.
ASDG's Loaders and Savers, but they have their advantages. If you can program, you can wrile your own, and any new ones which do appear will probably be public domain.
FANATICS Image Master is especially flexible when it comes to differing hardware standards. This is party due to the PI modules, but several features have already been ‘built in'. For example, you can digitise images with DigiView directly into a buffer, to save much time and sanity. If only all hardware manufacturers would add Arexx interfaces to their digitisers...Support is also given for loading DCTV images, but Black Belt’s almost fanatical dislike for this rival system is hard to disguise.
CONCLUSION It's about time that the Amiga received the graphics software it deserves.and Image Master is a program that will be with us for many years to come. If working with computer graphics is your job. Or simply your hobby, then this is one piece of sofjware that you can’t do without. You can almost guarantee that it will work with whatever hardware system you have, as long as it includes an Amiga with 3Mbs of Ram. It's worth buying a 24-bit board (0(dare I say, a DCTVj just to see the results.® IMAGE MASTER V9 ... a I a glance Address: Amiga Centre Scotland, Harlequin House.
Walkerburn, Peebleshire, Scotland, EH43 6AZ. Tel: 0896 87583 or fax on: 0896 87456.
I AMIGA CENTRE SCOTLAND £149.991 If computer graphics are your thing, this is recommended.. EASE OF USE 85% VALUE FOR MONEY 98% EFFECTIVENESS 96% FLEXIBILITY 95% INNOVATION 80% OVERALL 94% IMAGE MASTER VERSUS ASDG'S ART DEPARTMENT At last some competition on the 24-bit graphic front! Both Image Master and Art Department Professional offer some very advanced features, and both will set you back a few bob. Is it really necessary to have both?
Well no, of course it isn't. I can’t deny that it would be nice to have both, because no one package is perfect at everything. For example, to me AdPro feels' more reliable, and has better loading, saving features. Until someone writes the relevant PI modules for Image Master, AdPro will continue have to more loading and saving options.
Image Master supports animation in much the same way as AdPro does - as an afterthought Where AdPro has FRED (reviewed last month), Image Master has Film View. Both get the job done, but both are rather fiddly to use. And neither have good printed documentation at the moment!
Image Master's PI modules will offer indefinite expansion, as any type of feature may be added, be it loader, saver, special effect, or even an interface to a digitiser or video board.
AdPro s Operators. Loaders and Savers are much more fixed in their design, and cannot be I written by the user.
If I had to choose between them, I would choose Image Master- it comes with many more effects, a more intelligent multiple image buffer system.and many more effects.
Tonight you could become a Railroad Tycoon, shape a Civilization or indulge in a little Piracy in the Caribbean Alternatively, you could grab an early night With such voyages of fantasy at surviving and thriving in the your fingertips, there's no reason company of Genghis Khan or to have a 'quiet night in' ever navigating a galleon around the again. Devised by the guru of Spanish main, games design, Sid Meier, each Are y()u rea„y prepart.d to settle adventure involves strategic role for any|hing less?
Playing to stretch your imagination and sharpen your wits. _ So you could be playing with the I train set you always wanted. Seriously Fun Software Railroad Tycoon, Civilization, Pirates! - all Classic games from Europe's Number One Software Publisher MicroProse Ltd. Unit 1 Hampton Road Industrial Estate. Tetbury. Glos. GL8 8LD. UK. Tel: 0666 504 326 A NEW WAY OF THINKING II used lo be Conway’s Game ot Lite which attracted techies to their keyboards Then it was the turn ol that 80 s icon, the Mandelbrot set. Now it seems that Chaos theory has just finished doing the rounds, which can only
mean one thing: with the constant threat ol 60 s and 70 s fashion revivals its only lair to expect a rash ol neural network programs.
The hip to the beat software house MegageM love all things techie - their catalogue consists ol some ol the best techieware you'll find: all simple enough lor even civil servants to use, but still state of the art in their potential power. II you like your Amiga to run the software equivalent ol little black boxes with coloured flashing lights, you're in lor a treat with their latest program.
NeuroPro 2 (NPro lor short) comes on a single disk with a 40-page manual and some impressive statistics: Three layer backpropagation neural networks. One to 64 cells per layer, 192 cells per network, up to 8,192 connections per network and up to a speed ol 20,000 connections per second’.
Sounds good? It certainly does, I just wish I had another program to compare it with. Do you know il 20,000 connections per second (con sec) is last?
I'll tell you later... When you load the software - lor which you'll need an Amiga kitted out with 2.5Mb ol RAM and a maths co-processor - you will be greeted with the screen that you're going to be spending a lot of time gawping at.
The top section ol the display is taken up by coloured boxes representing the degree ol error inherent in the network and its guesses - the closer to black, the better. The central section provides control over filing operations and network size, and the lower area is where the inputs and ouputs ol the network are displayed. Over to the right is a pause button, and also the area that keeps you updated on the progress of the cunent training procedure. Admittedly it all looks rather daunting, but you soon get the hang ol it. Full marks lor one ol the least fllckery interlace screens in a long
time (but couldn't we have a non-interlaced hi-res display, pretty please?)
Before you can start to use Npro. You’ll need to read the manual. Thankfully, this is not a major task as the chatty little book contains several tutorials which will soon have your Amiga thinking away to itsetl - and sometimes out loud. In lad, the first tutorial is adually built into Npro. So it takes nothing more than a single keypress to start it going. Before long it will be able to translate English text into Spanish - or at least the numbers from nought to thirty-one.
TRAINING YOUR NET Neural Networks work by associating pairs of inputs and outputs. Think of It like teaching a young child to read: you show it a picture ol a cow and then say cow' several times. Hopefully the child will retain this information, and next time it sees a large, Iresian dairy herd will jump up and ‘Don’t bother fetching that brain from the lab, Igor - I’ve got NeuroPro running on my Amiga!’ cries Dr. Franks, as the latest in silicon intelligence gets the CU treatment. Can your Amiga think for itself?
Shout 'cow' at the top of its lungs. So it Is with a neural net - you provide input and then provide a target' reponse - what you would like the net to reply Each pair ol data must be introduced to the network many, many times in order lor the various internal connedions to be line- tuned. In lad. You may need to present the data hundreds or even thousands ol times before the net can learn to match them.
When the example network is first trained, the outputs are complete gibberish - not surprising really, as the network itself Is a totally random jumble ol connedions. After a couple of minutes, the output starts to make more and more sense, and eventually there will come a time when the net will be able to cor- redty identify the input with 100% accuracy. This lad alone is quite amazing, although the programming cynics amongst you will probably have shrugged shoulders and said 'so what, a simple look-up table could do the same' Indeed it could, but a table is severely limited in that
every possible input must be catered lor: the neural network is different.
Give a network an input which it has not seen before, and it will make a very good guess at working out what it is: exactly like when the young child points at your mother-in-law and says'cow1.
Although lor some training procedures you are advised to either buy an ‘040 or leave your Amiga on overnight, the 20,000 con sec speed quoted seemed to be quite last (at least it was on my SSL A5000 equipped Amiga). The training speed ol the network is all very well, but the time it takes to process an input is more important. With Npro this was very quick - almost instantaneous in lad.
Be rather severely size limited. In pradlce this means that a maximum ol 256 cells (ons or oils) can be used, which equates to 32 charaders ol text, or a single 8 by 8 or 16 by 16 monochrome graphic image. Certainly this isn't very large - lor example, you are not going to be able to process a 16 colour interlaced digrtrsed picture, but it is more than adequate tor some fairly complicated experiments. A further data protocol involving pure on off 'cells' ot data is provided for more abstract data representation. The data must all be present in DIFFERENT DATA Because Npro runs on an Amiga and
not a huge mainframe bristling with gigabytes ol storage and RISC processors, the input and output data must RECOGNISING PATTERNS It's usy lor us to tell the difference between a letter 'A' and a drawing ol an apple, but by to program your Amiga to do it and youII soon run into horrendous problems Even if you were lo constrict your drawings to an 8 by S grid that stilt leaves 2 to the power ol 64 different possible patterns That works out at about 18.5e18 -18.5 million million million? - different options so It would be virtually impossible to write a program to look lor each one in turn
Neural networks can recognoe pictures very easiy. Once they have been trained to do so Even better they don't take up much memory a net to recognise 8 by 8 gnds takes up 5I2K ot HAM A-igaDOS files which you have prepared earlier,
• Tier with a text editor or a paint package such as Deluxe
Paint. This does somewhat remove the
• ement of Immediate feedback, but certainly ¦ers maximum
flexibility. But what use Is It?
This Is, of course, the six million dollar question.
~-e package itself says it will be 'a valuable tool in Keech recognition and generation, language ranslation, radar and sonar signature systems,
- xsical waveform generation, financial and credit ¦acng systems,
financial market pattern analysis, f-age recognition, and many
other applications of nelligent pattern analysis and
recognition.' This
- ay be true - who am I to argue - but exactly the same claims
may be made of a C compiler or, roeed, the Amiga computer
The hard part, and it's sometimes impossibly rd. is describing the problem in terms that the ¦wural network can understand - the supplied
- anual does not give much help in this respect. Is Tvs a serious
fault? Not really - after all, how ¦any language compilers and
assemblers come tutorials to teach the user to program?
R: none) There are enough books available the subject of Neural Networks and Artificial lence to ensure you get full use from Npro.
Rking is still a relatively new field, and any ¦asearch you do will probably be among the first of s kind done on personal computers.
The human brain consists of many thousands of •neurons’ - these are highly complex cells that are known to be somehow Involved with functions such as decision making and pattern recognition.
Their exact function Is still not known, but even by 1941, Warren McCullough and Walter Pitts had constructed a mathematical model using simple neurons and their Interconnections - the first nerual net. They discovered that all pure logic problems could be described by a neural network - as long as you knew what the net should look like. For many scientists, this was the proof needed to describe the human brain as nothing more than a highly complicated, although ultimately reproduce- able, machine. It seemed that truly Intelligent machines were no longer fiction, and only a matter of years
Unfortunately, the work of Marvin Minsky and Seymour Papert showed that such simple nets (sometimes referred to as perceptrons after their ability to recognise patterns) had severe limitations, and no matter how large or fast, would always fall under certain circumstances. This fact crippled research Into neural networks practically overnight, for It seemed that nerual nets were a complete dead end and waste of time.
However, to the rescue came the networks developed by Stephen 6rossberg and John Hopfield. These new nets were special In that they could be trained’ to recognise Inputs, rather than relying on pre-programming. A process called 'back-propagation' allowed the networks to g connections and their thresholds, depending on how far their output differed from the desired target result.
Given enough training, even a relatively small network could recognise simple patterns with 100% accuracy. The amazing thing Is the way in which the networks reacted to input that had never been seen before - other than responding with a ’don’t know - never seen It before’ answer, they still produced an output. Such a net trained to recognise a particular typeface would have a good attempt at recognising a sightly different font, too.
Of course, nothing is perfect. Once the patterns become large the networks grow In size and become prohibitively slow to process. Furthermore, a network trained to recognise, say different breeds of armidlllo, will be useless at predicting Premier Division football results. The latest nets - Boltzman networks - add the concept of energy levels to prevent loops from occurlng, and have recently appeared modelled In silicon.
It Is fair to say that a network simulating a complete human brain Is completely Impossible - even on an 68040 based Amiga. Strangely enough, a CU Amiga Managing Editor's brain has been running successfully on a 48K Spectrum for several months now... AREXX TO THE RESCUE One very important Npro feature is the inclusion of an Arexx interface. This means the network program can run in the Background to your main task, sending and receiving data almost invisibly. For example, say you had a program which needed to receive text from a noisy modem connection. The text could be passed directly into
your Arexx script from a Cormjjs program, processed by a suitably trained neural net and then passed on to a display program. Even corrupted input data such as 'holla frimk' would be displayed as 'hello frank’.
For those who still haven't got to grips with Arexx (shame on you), MegageM have provided a special command called JAH, which can achieve similar results from AmigaDOS scripts.
CONCLUSION Npro might come across as nothing but an expensive toy, but it does have a lot of serious uses - if you can think of them. With suitable programming via the Arexx interface (or AmigaDOS scripts) you will be able to produce some remarkable results.
For this reason I would like to see some form of ‘stand alone' network engine, that would run in the Amiga environment without a screen open. This stripped down version would be unable to be trained, rather it would process input data from its Arexx port and send out results.
I’d also like to see an improvement in the immediacy of supplying data to Npro. A small grid, which the user could quickly sketch input patterns with the mouse would be a perfect way to increase the software’s use as an educational tool. Even the ability to send a single string via Arexx instead of a file would be nice.
While I’m making wish lists, I'd like some way of dealing with larger IFF files. The current limit of 16 by 16 is far too small for any recognisable digitised graphics. Obviously a full 320 by 256 screen would require a net so huge that you'd need a network of Amigas to deal with it, but there must be someway to expand the size. Even more freedom in providing images outside the special grid system would be an improvement. By the way, 16 by 16 is the perfect size to process text, and one of the Npro tutorials deals with the possibilities of an OCR (optical character recognition) system.
Like a new language, you’ll have to put a lot into Npro before you can make the most of it.
When you do. You'll be approaching the cutting edge of Neural Network research. ® NEUROPRO v2 ... i I a glance MEGAGEM $ 299.95 A lot of serious uses
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3. Games Espania ‘92 ..£27.50*
4. Secret of Monkey Island .£34.99’ ABOUINEW
5. Lure of the Temptress ......£27.50’ products &
6. Fire and Ice ....£22.50 EDUCATIONAL
7. Hook (1 Mb) ....£22.50 PLUS
8. Premier £27.50
9. Grand Prix ......£32.50 sonwARE
10. Eye of the Beholder 2 (IMP).£33.50_ A570 CD DRIVE AMIGA
EXTERNAL HARD DRIVE ? Butt h Autobooting ? On board Ram
option up to 8Mb ? Begiroe* frtendy on-ine help ? A
super-fast, high capacity hard drive that leaves others In
its wake With the NEW A570 CD DRIVE attached to your A500
AMIGA, it will have essentially the some capabilities as
Commodores CDTV Player. Like the CDTV your new system wl
allow you to play any COTV title as well as CD+G. CD+MIDI and
standard auc*o CD’s.
The A570 installs easily, no software Installation is required, you can continue to use your Amiga Keyboard, mouse and monitor for inputs ond displays.
£375.00. Including VAT & Carriage.
MICE & SCANNERS ROCTEC AMIGA MOUSE rm3000 Superbly styled, ergonomic design smooth precise operation!
200dpi 500mm sec .....£13.95 OPTICAL MEGA MOUSE 6' lead. 300 dpi ......£29.95 NAKSHA SCANNER for Amiga 500 .£115.00 DAATASCAN PROFESSIONAL A625 SCANNER 2 3 400 dpi ....£170.00 FANCY MOUSE (AMIGA) .....£26.50 CORDLESS MOUSE .£57.95 JOYSTICKS ~ Mov*1r aSI?flf £4 96 Rghfgrip iS 95 Pythor 1 £9 95 Gjc 3ftot turbo £9 5C So*m»i'ig Aijtofve £1050 Oeefcr Bug £13 95 Apoc.no 9 'cctrtj £12 99 3or Crue©' £V vs
=Vnon 3 (Sega: £ ‘ 50 2o«scK3l6**’S*e*') £ 95 Foot Pedal ..£22.50 Sigma Roy £11.95 CREDIT CARD ORDERS 0446 421316 Payment by: Cheque,Postal Order, Visa or Access. Please do not send cast E&OE all prices and manufacturers specified tlons are subject to change without notice] Please call before ordering ¦j MONITORS PHIUPS CM8833 11 STEREO 14" COLOUR MONITOR.
Covered by a 12 month warranty includes connecting caole. Green screen switch UK specifications £229.99 GOLDSTAR AMIGA COMPATIBLE TV MONITOR A 14’ remote control colour Television Monitor with AMIGA Monitor Coble Only £179.99_ PRINTERS DISK BOXES Price Incl VAT 1-9 10+ 10 Capacity 3.5’ £0.85 £0.75 10 Capacity 5.25' £0.95 £0.85 25 Capacity 3.5’ £3.25 £2.75 40 Capacity 3.5’ £4.40 £3.95 80 Capacity 3.5’ £4.95 £4.55 100 Capacity 3.5’ £5.65 £5.25 50 Capacity 5.25‘ £4.95 £4.55 100 Capacity 5.25’ £5.65 £5.25 80 Capacity (stackable) £11.50 £9.40 200 Capacity (stockable) £19.50 £17.95 Citizen Pin 12CD
9 ... Swift 9 9 ..... Swift 9X 9 ..... Swift 24E (ncluding colour kit)... Swift 24X 24 ... . .£97.50 ..£104.50.. £204.50 .
£129.50 ...£187.00 ...£264.50 £295.00 . £370.00 Hewlett-Packard Innldet . Quietjet . Deskjet 500 colour (3 year warranty).. DeskJet (3 year warranty) . PaintJet Commodore MPS1270 . ....£320.00 .£42000 £56900 £385.00 ...£600.00 ..£129.99 .. £133.00 ..£199.95 £240.00 ..£230.00 ..£269.95 Star LC20 Star IC200 Star LC15 Star LC24-200 Star LC24-200
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Includes - Amiga CDTV Player E - Hutchinsons Encyclopaedia 420404 421316 £399.99 Hewlett Packard have released a 24-Bit printer that claims near photographic quality. Mat Broomfield put it through its paces.
IN THE BEGINNING Cell Packard (HP) were one ol the lirsl compa- to produce an affordable colour paint jet I enter. Since its release, however, the Paintjel [ »«s steadily seen its position of superiority eroded % the likes of the Xerox 4020 and. More recently.
Canon BJC 800 Now it seems that HP have tar from happy to rest on their laurels, for have Been quietly plotting a new range of printers, the pinnacle of which is the
- I S 24-BIT PRINTER ¦ the XL300 claims to produce output which
is I aearly as good as a laser printer, and in glorious ¦4 on
colour. When you consider that dot matrix s such as the Star
and Citizen models have trouble producing even the 4096 colours
that a standard Amiga is capable of, the prospect of a printer
which can produce 16.8 million colours is very exciting indeed
The first thing that I noticed about the XL300 is its size,
it's Big with a capital B! And heavy - very heavy! In actual
fact, the pnnter measures 30x20x10 inches, or about half as big
as a small refrigerator At a hernia-inducing 45 pounds it
weighs the equivalent of 22.5 bags of sugar.
The second thing that stood out was the manual. The XL300 has been designed to function almost exclusively in a Mac or PC environment, and the manual has been totally geared to these machines as have the drivers and additional software supplied with it.
Unless you know your Linefeed from your Ipi this is not a pnnter for you. Setting up the pnnter was fairly straight forward although the DIP switches took a while to figure out. As I’ve mentioned, it is an extremely cumbersome machine to move around, and you're going to need a serious amount of desk space to house it. Other than that it's simply a matter of connecting an ordinary parallel cable to the Amiga and the phnter and switching the power on.
DRIVING TROUBLE Unfortunately there are no specific Amiga pnnter drivers available for the XL300, so I was forced to use an old Paintjet driver which seemed to work well enough. Having said that I was not attempting to print anything in 24-bit. So I didn't tax the printer particularly hard. To the best of my knowledge there are no 24-bit Amiga drivers available yet so if you're hoping to output 24-bit images you'll have to write your own driver! GVP tell me that their imminent image processing program will include 24-bit drivers and may even include a specific one for the XL300. We'll just
have to wait and see... Having connected the unit up and selected a suitable driver all that remained was to hit the on button.
Er, up, up and away? Open sesame? Into the blue? Nope, you can lorget all that switch on and go rubbish, this printer's far too up market!!) Lor that. This baby needs a good five to seven minutes of internal heating, clunking and banging before it will even consider actually printing anything.
Eventually the XL300 was initialised and ready to go so I thought that I'd give it a try with some D- Pain(graphics After what seemed like about two weeks (but was actually more like ten minutes) of waiting I was presented with my first piping hot A4 screen dump. Hmm, rather gloomy and not signifi- XL300 cantly better than the old Paintjet. Then I realised my mistake - the XL300 can print on tour types ot paper: plain photocopier paper, special coated paper, glossy paper or transparencies. However, it uses different saturations ol ink according to the paper it's printing on and you need to
specify the type before you start. I hadn't, and did a plain print on glossy paper. One sheet of paper in the bin, one pound wasted.
Why a pound? Well the glossy paper is rather expensive: 90 pence a sheet to be precise. When you add that to the cost of the ink, you come up with just under one pound per full colour A4 page.
Not cheap in anyone’s books. Okay, ready for try number two. Glossy paper in, paper type specified, away we go. Ten minutes later, hmm, rather gloomy and skewed on the page. Ooops, wrong side of the paper. Try again and ta dal My first decent picture, and what a picture it was: colours solid and close to those on the screen, ink placement perfect with no smears or bleed. Very encouraging indeed.
GETTING IT TOGETHER Thirty assorted prints later and I feel that I've gained complete mastery over the beast. It really is excellent, far and away the best colour printer l‘ve ever seen running off an Amiga. On glossy paper and transparencies, the output is near photographic in quality. On HP plain coated paper, or ordinary photocopier paper, the output is quite dark and not overly impressive, although it’s more than adequate for preliminary drafts, or non-professional use. The choice of image to be printed can make a big difference too: when printing digitised pictures or art that has a
lot of detail, the results are truly superb. When it comes to printing simplistic images with a lot of white space in them, the results are not quite as spectacular.
Incidentally, despite the fact that the printer has two megs of RAM on-board (upgradable to 16 megs), almost every screen I printed had to be done in two halves. Having clicked Print from D- Paint, half of the image was sent to the printer, then a requester appeared on screen saying that there was printer trouble. If the printer is left to output the half screen that's already uploaded, clicking Retry prints the remaining half of the screen perfectly. I suspect that this is because all images are converted to its own internal 24-bit format before printing.
At this point I should just mention the way that the printer works. It is primarily a bubble jet machine like the Canon BJ series and therefore it places the image on the paper by squirting little blobs of ink at the page. Where it differs from a conventional bubble jet is in the way that it uses a high temperature fixing process to dry and 'lock' the ink onto the paper. This stops the ink from smearing and even bleeding, so that the pixels of ink can be positioned with much higher accuracy than conventional bubble jets.
Although the XL300 only has a resolution of 300 DPI (equivalent to an average laser printer, but lower than the Canon BJ series), its printed output is much sharper than you would expect. To be honest its colour mixing is not that sophisticated and non-primary colours are still achieved by mixing primaries in a variety of dither patterns.
The only reason it is able to offer such a high palette is the extreme accuracy of its ink positioning on the paper.
In case you’re wondering, the XL300 does print ordinary text as well as graphics. It has a maximum print speed of two pages per minute - equivalent to a rate of 176 characters per second.
When it comes to printing single pages of text the printer doesn’t even come close to this speed because even once it’s initialised, the printer has quite a lengthy job-start and form feed process to go through before it begins printing. Strangely enough, text printing is the XL300’s greatest weakness.
Paper makes it impractical for daily use. It's a ptty that the machine has been geared so totally towards PC and Mac users because with suitable I drivers, the XL300 is the answer to an Amiga • artist's dreams. If you ever find yourself with a fee thousand pounds knocking around, you could consider this, but remember, running the XL300 s ] a continual expense.
XL300 . . . U I ii glance
• 24-bit colour primer •Needs expensive paper for optimum results
*Slow and noisy •Includes 13 scalable fonts *Uses I'd. Sc page
description languaguc •Excellent printed results on suitable
paper •Text printing a little dubious
• Upgradable memory and fonts.
Address: Hewlett Packard, 5 Tudor Street. London. EC4Y 0E0 Tel: 071 936 2345.
¦ 11 i' i 1UI J.H If .111 '31 f 111 J "Easily Ibe best and most powerful non-laser colour printer The default font looks similar to that ot the BJ- 10e, but each character is surrounded by what appears to be a corona of fine ink dots, almost as if the ink splashed off the paper when it was printing, On the subject of text printing, the XL300 is compatible with the Laserjet 3 and will accept font cartridges designed for that printer. Furthermore, it's supplied with 13 scalable typefaces including Times, Univers and Zapf Dingbats. These ensure that no matter how large or small you print
text, it will always appear at the best possible quality (ink splashes asidel). It also features PCL 5C, a page description language which gives incredible versatility. Unfortunately there are no Amiga programs which can directly access PCL 5C. So it's rather redundant.
CONCLUSION 80% 70% 85% 80% 90% EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION The XL300 is a truly superb printer which seems to have been designed with professional creative users - marketing people, designers, that kind of thing - in mind. As a home machine, its £3000 price tag puts it well beyond the scope of most users, although perhaps a group of artistically minded people could buy one between them.
There’s no doubt that it produces the best Amiga prints I’ve ever seen, but the high cost of glossy OVERALL 86% LIVEWIRE CU1. GgiM «a|| RISC A. PO BOX 161.
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CUAl, 31 Pilton Place. King and Queen Street, Walworth, London SE17 I DR. SPORT FOR PC Play a round All year round It's raining cats and dogs outside, but it’s a beautiful crisp Spring day on the Torrey Pines Golf Course.
You approach the tee, driver in hand. Gazing down the fairway, you notice every feature of this classic Pacific Ocean Links course.
The Challenge of Golf takes you to a new level of realism. Yo can almost smell the grass, feel the silky putting surfaces and take in the fresh sea air. At times, you’ll want to replace the divots, until you remember it’s only a game.
But WOW, what a game!
And now, as well as the 256 colour 3D PC graphics, you can experience Links on Amiga, featuring exclusive HAM MODE graphics and digitised sound.
So, put on your sun visor and practice your swing. You're next on the tee.
Available on: PC (VGA or MCGA, 640k and Hard disk required.
Supports: AdLib™, Soundblaster™, Msound™sound cards I. AMIGA-Hard Drive and 1 Meg of RAM required.
ACCESS A serious PC experience REALISM If you do any form of graphical or word processing work on tl Amiga, you'll know that dragging realistic drawings into the pi cess can be an expensive and time consuming business. Video digitisers all cost at least £100, flat bed scanners cost the same as second hand cars, ray tracing programs take forever and drawing programs need some artistic talent. There must be a cheap and easy solution and here it is: the handy scanner.
Inside a scanner's body is a miniature black and wt» p- CCD television camera. As the scanner is pulled over tbe image, a mirror reflects a ‘slice’ of the image into the c era. Which then outputs a stream of corresponding brightness levels.
DOTS PER INCH Most, but not all. Scanners have the start stop button on the side where you can press it with your thumb. Please tell me why some scanners have it on the top surface?! The second knob is the brightness control, which must be adjusted for each image to obtain the best results.
As always, experimentation is the best way to find the optimum settings. All scanners can operate in three or four different resolutions - very low, low, medium and high. These turn out to be 100DPI, 200DPI. 300DPI and 400DPI respectively, where DPI stands for 'dots per inch’.
If you scan an image at 100DPI. And then re-scan it with a higher setting, it will appear larger on screen. This can be a bit confusing, but it's simply a result of the Amiga using display pixels which cannot change size - as a 400DPI image contains more pixels, the image on-screen will appear bigger.
If your printer works at 300DPI and your image is to be printed at 100% its size, it would be foolish to scan at a resolution other than 300DPI. However, if your scan is to be converted to a grey scale image and displayed on the Amiga’s screen, you should use 400DPI to provide maximum detail.
Optical Character Recognition programs will use at least a 200DPI setting. The other multi-position switch on the scanner provides control over the method used to dither the output pattern. There are usually four settings, with the last being for pure black and white text - which uses no dithering at all. The ‘text’ mode is perfect for line drawings as well as documents, when no grey information is required.
IMAGE PROCESSING AND SPECIAL EFFECTS It’s a very peculiar day when you make a perfect scan first time. Most scans will have a little bursts of noise in them, or have a slight tilt to the left or right. If your scanner comes with editing software, you will usually be able to patch up the worst mistakes, and possibly even convert the image to true grey-scaling. Other Amiga software packages will be needed to help you get the most from your scans. Here are some tips for those new to the field.
• Removing noise from scans. Occasional bursts of un-called for
pixels may be removed with the RIP'|remove isolated pixels)
functions of many image processing programs.lnstead of
painstakingly examining the entire image, why not let a program
such as ASDG's Art Department or Black Belt's ImageMaster do
all the hard work in seconds?
• Converting to Grey Scale. Some scanners come with software
which will convert a black and white scan into a true grey
scale image. The software looks at the dithers and replaces
them with a relevant colour, which means that the image is
effectively shrunk to a fraction of its original size. This
approach works very well, especially with a bold image such as
someone’s face. An alternative method is to use the blur'
function which many image-processing programs provide. PixMate
s average’ function will also smear the picture and provide
several shades ot grey.
• DIY. If you have any programming experience, you will find that
writing programs to process scans is not very difficult. Any
library book on image-processing will provide you with the
necessary algorithms, and a graphics orientated language such
as AMOS is ideal You should be able to knock up a grey scale
conversion program using a convolution matrix in an evening!
• Yuck! Upset your friends andtor your stomach by changing the
scanning direction half way through a scan ot their face. As
the scanner cannot tell up from down, you will get some very
odd results.
• Colour scanning? Is it possible to obtain colour scans by
taking three scans through Red, Green and Blue filters? In
theory yes, but in practice it's unlikely to succeed. The use
of dithering patterns and the incredible accuracy needed to
exactly align the three scans means results will be poor. Of
course, if you have succeeded, please let us know!
BLITHERING DITHERING The latest batch of Amiga scanners scan at 64 or more different brightness levels, and use a dithering process to obtain the appearance of shades of grey. A 'dither' is a pseudo-random collection of dots which, when viewed from a distance, fool the eye into seeing a solid block of grey.
Dithering works fine when the scan is to be output on paper, because a printer can obtain grey images in exactly the same way. However, if you wish to display your scans on-screen, the dithering will become totally obvious.
For most users a true grey scale image is required. The existing range of Amigas work with three 4-bit colour registers. That is. Each Red. Green and Blue component of an on-screen pixel can have 16 different values. Now although this offers 4096 different shades of colour, only 16 of these colours are different shades or grey - and that includes black.
Sixteen shades is certainly not a lot, but it does mean that your images can be loaded into any Amiga art program for tweaking, without having to deal with pesky dithering patterns.
Halftoning is the same process used to print newspaper photographs - take a magnifying glass to any daily tabloid and you'll see black and white blobs of differing size.
NAKSHA SCANNER 1W Naksha Is a good looking and sturdy unit. The body ot the scanner seems to be a bit wider than is really necessary, which means it isn't quite as easy to hold as other scanners. Furthermore, the start stop button is on the top.
* e arrangement means that It is quite easy to accidentally alter
the brightness setting when scanning.
The interlace which Is needed to drive the Naksha is a small cartridge that connects to the 86-pin eipansion wrt. It has no through port. At first I simply couldn’t believe that anyone would attempt such a thing - it your hard- rne doesn't have a through port (and very lew do), you are going to have problems. Apart from anything else, it you
• •grade your Amiga to a A600, A2000, or to the fabled new
models, you will need a new intertace.The manual states
• at It you hate any eipansion RAM then it should be limited to
an A501 in the trapdoor.
This means you can hate a whole I Mb on an A500 - just enough for anything other than a very small scan to cane a 'low memory’ alert. Since this was totally unacceptable, I tried using an auto-conliguring 2Mb 500RX Supra
* »ory expansion. Thankfully this worked, permitting some
sensibly sized scans, but it I had bought an olticial Teumodore
A590 hard drive and used it to eipand my memory, I would have
been stuck. A500PIus owners will have
• rightly more luck, as they can hate 2Mb on board - although no
reference is made to this In the manual. Since the manual
constantly advises you to obtain a hard drive and hate at least
2Mb of RAM, someone at Naksha should consider giving the
Interface a through port.
NAKSHA ... ii I a glance After the ordeal ot connecting the scanner. I was suddenly laced with the scanning software, supplied to Naksha by Migraph Inc. Is It possible for a piece of software to be too good? Touch-Up certainly gets close, for it's certainly a most comprehensive package.
It's definitely a paint program with a scanning option, rather than a scanning program with a paint options. At times it can easily out-perlorm Oeluie Point, and importantly, it also creates some excellent grey scale images - which can be saved out In IFF or TIFF format for inclusion in most OTP packages.
ADDRESS BOOK: NAKSHA U.K. Ltd.. 29 The Wharf. Warrington.
WA1 2HT. Tel: 0925 56398 NAKASHA U.K ltd £99 Good clear Images and the software is amazing... EASE OF USE 80% VALUE FOR MONEY 83% EFFECTIVENESS 86% FLEXIBILITY 76% INNOVATION 70% OVERALL 79% Touch-Up Is worth buying separately if you have any other make ot scanner, just so you can load in images and process them properly. The images produced by the Naksha were excellent, even at 40ODPI which has been known to cause random bursts of noise on other scanners.
For some reason there is no warning if you scan too fast - the image simply becomes squashed on-screen.
I have to wonder if the high image quality is due to the expansion connecter being used instead ot the parallel port. With the large number of hrighlness levels possible, It seems likely that the poor parallel port would be unable to cope. If you have a hardware set-up that can accommodate the Naksha Interlace, you should strongly consider this scanner.
PYRAMID SCANNER S T The first think I noticed about the Pyramid scanner was the sensible interlace - it's a small box that connects to the printer port via a short cable. Your printer plugs into the interface box's through-port, and scanning or printing modes are selected with a toggle switch. Common sense at last! The Pyramid scanner seems slightly less solid than the Naksha, but offers an extra (I OODPI) scanning resolution.
When you move the scanner too fast if goes 'bleep!'.
The Pyramid Scan software supplied is basic to say the least, with no editing facilities available. II you wish to crop, rotate or re-draw the Image you'll have to save it out and re-load it into a paint program such as Deluxe Paint-ot Touch-Up if you are lucky enough to own it.
Running Pyramid Scan on Workbench 2 produced an inverted colour scheme. A realtime display of the scanned data is provided. In use, the Pyramid scanner’s lower grey scale resolution is quite apparent, although the use of halftones gives quite respectable results especially when printed.
For some folks, the use of halftones might be preferable to dithers, but in my opinion, the results from scanning photographs were not as good as with the Naksha unit.
Overall, despite its low price and friendly user interface. The below par image quality of the Pyramid means that spending the extra cash may be worth it in the long run.
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UK ONLY PLEASE ADD £1.25 FOR THE FIRST ITEM AND AN EXTRA 50P FOR EACH ADDITIONAL ITEM. NEXT DAY DELIVERY AVAILABLE AT £3.50 PER HARD ACT TO FOLLOW Since its release nearly two years ago, the GVP Series 2 hard drive has proven itself to be the ultimate drive for A500 owners. Its combination of sleek looks, blistering speed, user-friendliness and all round upgradability have consistently won it top notch reviews in every Amiga publication. Now, a new drive has arrived, and frankly, it leaves the Series 2 for dead!
When the Series 2 was originally released, its documentation mentioned that a 68030 accelerator card could be added to it via its mini-slot (internal expansion port). After trying in vain to produce such an add-on, GVP set about designing a whole new drive in which to house the '030.
The result is the A530 Turbo, a masterpiece of engineering!
NEW KID IN TOWN The unit looks much the same as the old Series 2.
Although the decals have now been switched for a snazzy embossed logo, and an extra LED has been added beside the disk light to show the status of the accelerator.
If you take a closer look, you'll notice that the Game Switch of the Series 2 has been replaced with a Turbo switch. On the Series 2, the Game Switch was used to make the drive 'invisible' to the Amiga's operating system, thereby ensuring absolute compatibility with any software that might object to the drive. The Turbo switch performs the same function on the A530, but because its 32-bit RAM and (optional) 68882 maths co-processor are integral parts of the drive they also become inactive when the drive isn't in Turbo mode. Any RAM that you have added to your Amiga internally will still be
available, so trap-door and Gary chip expansions are both unaffected, as is any chip RAM. To be honest, I considered this is a little irritating at first, but I soon realised that there weren’t any programs I could think of that conflict with the accelerator but require more than a megabyte of memory. In the great majority of cases, software that won’t run with the accelerator is limited to games.
UNDER THE UD Mat Broomfield takes the lid off what is touted to be the ultimate Amiga add-on.
If you open the A530 up (as you must do to fit additional RAM or a maths chip), you may notice a significant difference in its internal architecture. Even though GVP uses VLSI (Very Large Scale Integration) technology in their hardware anyway, everything has had to be greatly compressed to make room for the acceleration circuitry. Whereas the Series 2 had four SIMM slots for adding memory in one or four megabyte chunks, the A530 only has two. The maximum RAM capacity of the drive remains at eight megs, but a little flexibility has been lost. With the Series 2, you could add two or four
megs of RAM using one meg SIMMs, or eight megabytes using two four meg SIMMS. Now you can only add two megabytes of RAM in one meg SIMMS or eight megabytes using four meg modules.
At first glance, this seems to be quite a bad thing, but in fact, it’s a blessing in disguise. When the Series 2 was in its early days, four meg SIMMs were inordinately expensive, persuading many users to upgrade using the one meg chips. Unfortunately, to upgrade to a full eight megs you HAD to use four meg chips. If you subsequently decided to upgrade to eight megs after having bought any one meg SIMMs, you had to bin them, and buy entirely new chips.
Now, with four meg SIMMs costing as little as a £107, A530 users are virtually compelled to buy these in the first place. Furthermore, these aren’t your bog standard 16-bit SIMMs we're talking about, oh no!
These are 32-bit modules which work faster than the Amiga's own internal ROM chips!
It’s ironic then that the drive comes supplied with a single one meg SIMM. Although it's a nice thought on GVP's behalf, I think that they should have either included a single four meg SIMM or not included any rather than lead people in the wrong direction.
Behind the SIMM slots sits the half-height drive, and beneath that lurks the accelerator card. The Accelerator is a 68EC030 which means that you can plug in an additional maths co-processor if you require it. On its own the accelerator runs at 40mhz - which in purely mathematical terms makes it about 5.17 times faster than a standard A500. And about 1.6 times faster than an A3000. However, the average speed at which your computer will run is determined by a range of factors from the application being used to the amount of RAM available. When I ran Sys Info it said that the accelerator was
running 11.17 times faster than an A500 and 1.32 times faster than a 25MHz A3000. To get a more realistic impression of how this affects different software, refer to the speed comparison chart at the end of this review.
If you're using a lot of maths intensive software such as ray tracers, vector or fractal generators, etc, you may find it useful to buy the additional 68882 maths co-processor (co-pro) which plugs into the accelerator board.
To fit the maths co-pro, the actual hard drive needs to be unscrewed. This is a simple enough operation. But extra care should be taken at this stage as it's potentially very easy to damage either the drive or the chip. Although the chip has more legs than a millipede orgy it slides quite easily into its slot at the back of the accelerator.
At the right of the drive there is a multi-pin male expansion bus which GVP have dubbed the ‘minislot’. This unassuming terminal is actually designed so that you can add further peripherals internally. At present the only compatible peripheral is GVP's own 286 PC emulator.
QUICK START Once additional memory, peripherals and co-processors have been added (a task which won’t take more than a minute or so); screw the lid back on and the drive is ready to connect to the Amiga. Of course, if you don’t want to add anything internally, the drive's ready to go as soon as you take it out of its box.
Like the Series 2, the A530 plugs into the expansion port at the left-hand side of the computer.
Because of strict American regulations governing electrical emissions, the connection between the drive and the computer has to be shielded with a metal plate. On the Series 2, this was provided by way of a separate chunk of steel that had to be clipped onto the Amiga before connecting the drive. On some Amigas, space was so limited that users inadvertently plugged the drive in so that it was touching the main circuit board, and consequently blew their computers up.
The A530 avoids this problem by incorporating the shielding directly into the drive, so connecting drive to computer is merely a matter of pushing the two connectors together.
When everything’s ready to go you may notice another new feature regarding the drive’s power supply: it no longer includes an orVoff switch. This is because the drive automatically switches itself on when the Amiga is turned on. Having turned the computer on, the drive will automatically configure itself according to which version of Kickstart - 1.3 or 2.0 - you are using. 1.2 owners are out of luck because the A530 will definitely not work with your machine... but isn’t it about time you upgraded your Amiga anyway?
USER-FRIENDLY After a brief moment a screen appears asking you to confirm which version Amiga you are using. When you have answered the drive proceeds to install an appropriate Workbench and numerous GVP utilities on the drive. This auto-installation program really is exceptionally nice because it means that even beginners can start using and filling their drive within minutes of switching it on.
When the installation is complete the Workbench screen will appear. From there on, what you do is up to you. The accelerator is turned on by default, as is the maths co-pro (if you’ve fitted one).
A quick wander around the GVP Workbench will reveal that in addition to the usual utilities, there’s also a separate drawer labelled ‘GVP’. This drawer contains a host of utilities to help you get the very most from your new drive. The most immediately useful of these utilities is called GVPinfo, and as its name suggests, it provides comprehensive information about your current set-up, including processors, RAM, accelerators etc. At its simplest the program can be used to check that everything is in place and working correctly, but it also goes far beyond that by giving comprehensive
information for the most demanding of users. Every conceivable scrap of information is available, ranging from the location of the boards, to address modes and the way that memory is handled.
GVPCPUControl is a program which simply lets you turn off the accelerator and return control to the Amiga's 68000 processor. When you select this program the Amiga will be reset and when the drive re-boots you’ll be in 68000 mode. This is simply a software version of the Turbo switch, and performs exactly the same function.
ROM CACHE If you launch the CPU control program from CLI or include it as part of your startup-sequence, it also performs an invaluable additional function: ROM caching.
Because the drive uses 32-bit RAM, as opposed to the much slower 16-bit variety found in your Amiga, it’s much faster to access system ROM routines stored in the A530’s memory than it is to read them from the Amiga's internal chips. The system ROMs influence virtually every feature of the Amiga’s operation, so using ROM caching can make a major difference.
When this feature is activated, all of the Amiga's system ROMs are copied into 32-bit RAM and are subsequently accessed from there. Be warned however you will need at least two megs of RAM to use this feature.
For real power users the SCSI control program is likely to come in handy. This allows you to customise the ID numbers and configurations of any units connected to the SCSI port at the back of the drive. This is particularly useful because it lets you add such things as tape streamers, optical drives or even another hard drive. Up to six extra SCSI devices can be attached to the A530.
The remaining programs, FastPrep and ExpertPrep, let you reformat or repartition the drive if you require a set-up other than the default. To be honest, you’re unlikely to need FastPrep as it performs a very basic installation, but experienced users may appreciate ExpertPrep which lets them configure the drive with extreme precision, setting such options as the high and low cylinder numbers, the type of file system to be used on each, and so on.
As a matter of interest, the A530 also includes the latest version of FastROM which unbelievably speeds drive access up by as much as 33%. Considering the fact that the original Series 2 was lightning fast, this extra speed is like adding a turbo to a Forrhula One car.
CONCLUSION The A530 is definitely the most exciting Amiga peripheral I have ever had the pleasure of reviewing. It transforms a humble A500 into a high powered work station that’s superior in some ways to the revered Amiga 3000s. The manuals that come with the drive are all but redundant due to its user-friendliness, but should you care to read them, you’ll find them to be both comprehensive and easy to digest.
Initially it looked like the drive might score an unheard-of 100% but there are a few extremely minor shortfalls: The help feature in GVPinfo is not implemented, the fan is a tad noisy, the restrictive memory upgrade path is annoying and the fact that the drive can’t be turned off whilst leaving the computer on is a hindrance.
I liked the A530 so much that I bought one (come back Victor Kayyam) the day it was released. Now a fortnight later. I’m happier with it than ever. I can give no higher recommendation... & A530 TURBO ... a I a glance
• Conics in 120 and 240Mb capacities • includes 8 FC030
accelerator • Add up lo eighl processor * SCSI llm ugh-p
guarantee SPEED TRIALS 68EC030 68882 68000 Vista - To render a
HAM mode screen In low resolution.
23. 5secs
23. 5 146 MandleVroom - To render the Mandlebrot 'bug' In high
24. 5 223 D-Paint 4 - To perform a dithered full-screen till in
low res.
195 195 282 Powerpacker - To crunch a 51.5K file with medium efficiency.
4 (crashed) 25 InterWord - To count all words in a 27000 word document.
11 8 23 Address Book: Currently, the A530 is only available in 120Mb capacity and it costs £799. The maths co-processor costs £229.
They are available trom Silica Systems. 1 -4 The Mews, Hatherley Road. Sidcup, Kent. Tel: 081 309 1111.
SILICA £799 Transfoms a bumble A500 into a high powered work station.
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Fly against the most deadly opponent known, real people! From bi-planes of WWI tojets of the Korean War, know what it was really like to fly. Air Warrior simulates the world of the real ACE.
“... best flight simulator ever." Amiga Format "thrilling... the greatest experience in flight simulator history." PC Format “unparalleled... amazing... huge.” NCE “game dynamics impossible to duplicate in conventional computer simulation." Omni “incredibly realistic flight simulator.” What PC Amiga, Mac Color & Mono, PC and ST £34.99 Air Warrior includes: Two comprehensive manuals. Campaign Map, Terminal Off-line Trainer, Data disks, Free Host membership. £30 of connect credit. Modem offer For further information call On-line on 081-558 6114.
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PUBLISHING ON THE AMIGA Amiga Public Domain Shareware DTP
Packs A P V liiiM ml ?
O o t EMC has imported tha bulk ol tha malarial on those t*sks directly trom America and Canada It has come to our attention that many UK PD companies have purchased tasks trom us and have simply copod OUR disks for resale. In some cases not even bothering to remove the references to EMC on the disks! (We actually consider these actons as a compliment, alter a«, it other UK PD companies copy our asks ..OUR DISKS MUST BE GOOD') Although we are unat»e to do anything about this we would like to point out that EMC WILL NOT under any circumstances otter any torm ot backup to customers ot other PD
companies EMC has an excellent track record, tho amount ol favorable UK Amiga press coverage that EMC has received will confirm this! We are a dedicated and specialised Amiga DTP businoss and we wore the FIRST company to offer UK OTP'ers a dedicated DTP PDShareware library Remember: it you aren't on the EMC database, and have EMC disks, we won't help you... We suggest that you seek technical backup Irom the company you bought the disks from!
EMC Volume 1 Fully sorted, ready tor FAST access and use, EMC Volume 2 - 6 Disks - £15.00 - PC CllpArt .gem structured dipad and .img dipad - a must lor Pagestream users' EMC Volume 3 - 2 Disks - £ 5.00 - Pagestream Fonts 34 Pagestream format fonts, compatible with all versions of Pagestream EMC Volume 4 - 5 Disks - £12.50 ¦ Type 1 Fonts 67 Type 1 Fonts, for Ppage 3.0 and Pagestream versions 2.1 2.2 only.
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EMC Volume 8 - 5 Disks - £15.00 - Scalable Fonts 61 Scalable fonts for Pagesetter II. WB 2.04. Dpainl 4.1 and Ppage etc. Disks - £ Mi EMC Volume 9 - 5 Disks - £15.00 - Scalable Fonts 64 Scalable fonts for Pagesetter II, WB 2.04, Dpaint 4.1 and Ppage etc. EMC Volume 10-5 Disks - £15.00 - Scalable Fonts 57 Scalable fonts for Pagesetter II. WB 2.04, Dpaint 4.1 and Ppage etc. EMC Volume 11-5 Disks - £12.50 - Bitmapped Clipart Converted to IFF from other formats, all clipart sorted'saved as brushes.
Introducing tho LARGEST COLLECTION of PD Shareware EPS Clipart
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• •NEW EMC Volume 12 -6 Disks - £15.00 - EPS Clipart “NEW EMC
Volume 13-6 Disks - £15.00 - EPS Clipart
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Volume 15 -8 Disks - £20.00 - Bitmapped Clipart This is a new
MEGA volume, imported directly from America, fully sorted "...I
must say that I’m quite impressed..." Amiga Format in issue 36
said... "...E.M.Computergraphic have an enormous-amount of e
and can provide professional help and advlc For more
information on EMC’s PD Shareware library and Computer Safari
Fonts, including prices and printed typeface sheets PLEASE send
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64 Cheques'Postal Orders to : Em l lm O M P U TE R G R A P H1C
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SenEUJTIuns PATRIOT Nervous CLBBBIC TREK WLYlTO©® WMMl Tdcdding 'Ccxt £?rctuorh§ Sticks C-Rd7,i DSZQ'J ?» ht niPLOCN ..it:. tiaye* NCC1701A Surf Side Atomic Aac sssfifrwr 0LLIS*UM EXPORT MovieStar &afariT»nt BfflaaBafimaBoaaaaigi I count myself very lucky to have made such a personal contact as yourself who Is willing to keep me right and give outstanding back-up to his customers ... J.T.N. - Scotland "Very impressed with the service and products"...P.G.G. - Staffordshire "Good luck with this venture, It’s what we’ve been waiting for"...P.F. - N.Yorks "The backup you offer is second to none,
your EMC products are of exceptional quality. I’ve seen your editorials in nearly every UK Amiga Magazine, I’m happy to see that EMC is receiving the recognition it deserves" Digital Multimedia Services UK Font distributors in the UK" hardwaresoftware chart!
Ian Wrigley from Amiga Shopper in issue 16 said... THE Nol MONITOR FOR THE AMIGA AND ATARI ST PHILIPS 8833 14" COLOUR MONITOR Mk II TOPS?
THE MONITOR 14" CGA COLOUR MONITOR ' OFFICIAL UK PRODUCT ? 1 YEAR ON-SITE WARRANTY RESOLUTION: 600x285 ‘ HORIZONTAL FREQ: 15.6KHz i .42mm DOT PITCH ' STEREO AUDIO SPEAKERS EARPHONE SOCKET THE GAME Lotus Turbo Challenge 2 from Gremlin Graphics takes racing games to new sions. Pass through hazardous 8: twist along log-strewn tracks; speed over sand drifts. It's an acfton d test of your skill and speed - CAN YOU HANDLE IT!
FINAL CHALLENGE EXCHANGE 8 you already own a copy of Lotus Turbo Challenge 2. Don’t worry. You return the Free copy from your new monitor and. For just £5. Philips exchange it for ‘Lotus - The Final CVBS VIDEO INPUT SIGNAL »DARK GLASS SCREEN »AMIGA. ST. PC COMPATIBLE THE COMPETITION WIN A DAY FOR 2 AT THE 1993 BRITISH GRAND PRIX Imagine grandstand seals at the most acclaimed event in the Formula One year - The BrUish Grand Prix. Philips will fly you and a friend into Silverslone and there's the chance to meet a famous Formula One personality at a celebrity reception. It's then time to take
your grandstand seats for the morning's practice. A delicious 4 course lunch follows; then it's back to your seats for the Grand Prix itself.
It’s all part of an exciting firsf prize package in the Challenge2'’ Vbu can use this new Turbo Challenge Competition. And. If you don't software to design and create your get the chequered flag, there are 40 runner-up own racing circuits. Prizes of Ferrari Testarossa remote oontrol cars.
Switch to a monitor and SEE WHAT YOU’RE MISSING!
If you are currently using your Amiga or ST with a domestic television set, then you are missing out on picture quality.
Unfortunately. Because you* TV Is used lo receiving inferior UHF transmissions from the airwaves, it onfy has a UHF socket. So, your computer has to downgrade its high quality digital RGB (Red.
Green, Blue) signal to UHF to enable your TV to receive it.
However, because your TV can only display using RGB, it has to convert the UHF signal back to RGB before it can put a picture on the screen. Of course, every time you convert from one signal to another, there is a loss of quality which means that the final picture on the TV is not as good as the origaial signal from your computer.
You can overcome this with a monitor, which has an RGB socket, not UHF. Your computer will recognise this, and send its original RGB signal to the monitor which will display the image directly to the screen with no loss ot quality.
The Philips 8833 is the best selling colour monitor for the Commodore Amiga and Atari ST Ideal for game playing, it offers excellent colour graphics and has stereo audio speakers for enhanced stereo output from the Amiga and ST-E The performance and reliability of the 8833 is exceptional, which is why we are confident to offer 12 months ON-SITE warranty with every Philips 8833 monitor. Plus, every 8833 from Silica comes with FREE Lotus Turbo Challenge 2 software, all for only £199 Inc VAT.
CABLE - £9.95 vou -II need e cable to ccrwect the P 8833 to you* ccanputor. Those coH £14.96 each bui4 you buy a the same lime as your r
- II g-0 you n C5 discount only C9« «••. Make sure yo oorracl
cable tor your ccnoutflr CAB 5510 - ST-E STEREO SOUND CAB 5500
Short raotl buret UegabWsi coreruous fre
• Rubber suction cups
• Extra long
ceid» coir rio: Silica Systems. CMUSR-1092-91, 1-4 The Mews,
Hatherley Rd, Sidcup, Kent, DSI4 4dT I PLEASE SEND INFORMATION
ON PHILIPS MONITORS Mr Mrs Miss Ms: Initials:......
Company Name (if applicable); .TT'X MAIL ORDER HOTLINE m SILICA
SYSTEMS zJ 081-309 1111 | Which computers). If any, do you
own? ....91A
E«OE «v3vHf1e«H pikM *f*l DtacAuihxii m*y aqnp - Herne «Ur It*
cot»xi fcr rlomiyia ~~ AMIGA A500 500+ ?
ST4 2RS. ENGLAND. FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 miniOffice David Ward examines the fiscal prospects for a pound saving business package.
EVERYWHERE AT LAST There have been versions of miniOffice for practically every popular home computer since the Sinclair Spectrum. The Amiga can now be added to that list. It is published by Europress software, the company that brought you AMOS.
Successful computer based entrepreneurs require at least three programs to maintain their businesses. A word processor, for threatening letters; a spreadsheet for the accounts that the Revenue are not to see; and a database to hold the low-down on clients.
MiniOffice gives you all this and a Graphics module for colourful business presentations, plus a disk utility program, for moving files and data around. Unexpected, yet in retrospect rather obvious. Is that the programs in this package are written in AMOS. And they go to show what a powerful language it is. The package comes on four disks, each program being accessed from a Boot disk menu screen. By clicking on the relevant icon you are then prompted to insert the appropriate disk.
The menu program is still necessary even if you are running from hard disk, as you have to tell miniOffice where to look for different things. This is done in the set-up for each module where you define paths, printer output, and other preferences.
Several modules also have their own configuration files.
Data interchange between modules is also a prime requisite for an integrated package, and miniOffice does not lack this important facility. A feature usually associated with databases is also to be found incorporated into the other Modules.
This is a video recorder style set of buttons. They are used to move forwards and backwards through the records, documents, and accounts.
WORDS The Wordprocessor module is about as fully featured as you can get, and compares very favourably to stand alone packages of an equivalent price. Although it uses its own peculiar format to save and load text tiles, there is an option to load ASCII text, whether Amiga or MS DOS. ASCII text can only be saved in MS DOS format.
ASCII files can be re-formatted to tit the default page layout, but this cannot be done it your margin stops have been brought closer together. Manual re-formatting is then necessary. Graphics can be included in the document, up to five ot which can be operated on at any time. Individual words can be marked tor rapid editing, and there is a comprehensive Search Replace function.
Printer control codes can be embedded into the document if you want your printer to perform special functions not handled by the Wordprocessor, such as super subscript. Italic, bold, and underline styles are available, and such text appears on screen correctly.
Practically every command has a keyboard short-cut. This will save the prolific from taking their pinkies off the keyboard and handling the mouse.
Screen update is reasonable lor the average four lingered typist, but if you use any more than that then you will experience a delay as the screen catches up.
Frequently used words and phrases can be assigned to the function keys, so that 'Dear Sir' and 'Yours sincerely’and ‘Where is your copy Jolyon?' May be added to a document with fewer keystrokes.
THE URGE TO MERGE If you are sending the same letter to different people you can set up the document to take name and address data from the database. This is known as mail merging. The names and addresses are read from a separate file and inserted at the relevant parts of the text as it is printed.
Wise Utility mini Lxanp ejlddress.DcI Exanp e.fidc s.&x £xarp e.ftddress.INX
E. arp e.flddrcss.lPl Should your printer run into problems
during printing, then the dreaded ‘Printer trouble' requester
pops up on the Workbench screen. You cannot see this unless
you flip screens as no requester appears on the
Wordprocessor’s page.
Database,(TO Database.info Disutilities, info Disk.info EMWje.DBS
E. arple.Doc The file requester was a little quirky in that the
drag bar for scrolling the filenames sometimes refused to
Also, you are limited to device names dfO:, df1ram:, and Sys: as easily clicked directory buttons. This is common to the file requesters of each Module.
'P. 'PTPN ’SITE 'fi ' Boot:Hu»i Offiu EmvUs This directory has I sub-dir, 31 files, UK selected.
BARS AND PIES By far the gem of the package is the Graphics Module. Here the deta from the Spreadsheet, or the Database, can be displayed in an easy to see manner. Trends can be qaickly spotted from a graph, than from masses of figures. There are two basic types of graph, line and bar, and the module has variations on these to give 14 to choose from.
There are also two types of pie chart, 20 or 30, with options to show positive or negative data only. Segments of the chart can be exploded to highlight particular areas. Legends can be added in a variety of colours and styles quickly and simply.
There is also a facility to load in an IFF picture as a background to any chart.
The y axis of a graph can be manually or automatically defined. Manual control gives you the chance to create graphs that display a range with negative to positive y values. The results can be printed out, or saved to disk as an IFF file. These can then be loaded into DeluxePalnt for further refinement.
“OMEGA HOUSE”, 83 RAILWAY ROAD, LEIGH, LANC Kfl COMMERCIAL SOFTWARE til BUSINESS AND PRODUCTIVE SOFTWARE SPECIALIST Deluxe Paint IV- .10.99 Deluxe Print IL ... £44.99 Speuraartoui £6999 OevtcwOokM f9999 n p»«.UalJlaW( £149 99 magn* V2. £199 99 i'lagoe £.3999 M« VU«a l ugrtc ...... £4999 Surface ma «? For Lnspne . . £24 99 Draw 2000 £129 99 ImarMsurr----110*00 Art Department Professional V2.1..£16959 Art Department .£59.99 Art Department Pro Conversion Pnck £64 99 Art Department Pro JX300* Module.f 174.99 Art
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Star Voyager Anim Bni*hes_ £22499 19999 £5999 Animated Fonts 1 ... Animated Fonts 2 ... » Animated FonU 3 .....£29.99 Atumafed Poor* 4 ......£39 W K*r*F «»Hcadt'W»l £4999 Kara F.«a Heaoh*» 2 £44 99.
Kara F« ©» HcaClaea 3 £4999 j Kart Fr*K»S HeadJ jk* . £44 99J EdM iafl gflp Matferpcxr Routt and ffonta* . IlMW Matferpanc a«x AiMneHoaaVaOno £. 14 9ft ftavxal Fool Maker . £4999 Go»3 Oak Type Dagger Pack. 134W GckJDa* TypeDecani** Paca. 0499 Gold DA Type Pab hater Pat* 04 99 Gold Da* Type v«»«o Pack £34 99 Oillioe PccU £99 99 PmPSgf ‘i part £ 3999 V«fe»GfaUD £5999 Broadcast Tiller II Font Enhancer....£9959 Font Pack I for Broadcast Tltkr II £99.99 SoftClips Vol 1 Classics .....£49.99 SoftClips Vol 2 - People £49.99 SoftClips Vol 3
Collector* .£49.99 SoftClips Vol 4 - Animals .-.£49.99 PostScript Fonu-Classic......:::'._________£129.99 PostScript Fonts - Designer £12999 PostScript Fonts - Newsletter. £129.99 PagcStraun Font Plus Pack ..£49.99 ..£49.99 £69.99 .159.99 ..£59.99 £11999 £19959 £144 99 Aker Image Vidro F ) BroadraM Inin II Vrfe.. fitteoa 3D Video Tfoer 3D Pro Valeo Ptr lb* V«to Homo.
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Saxon Publisher Vl.l.-- Tree V2.0. Turbo Silver Cygnu* Ed Profca Personal Write Kind Wortk3-- Transwrite ProWritc V3.2______ Final Copy Pen Pal- Word Perfect V4.1.
- £149.99 Dunlap Utilities ... .£34.99 .159.99
Maverick V3.0 (Disk Backup) -..127.99 ..£49.99 Hyper
Helpers .„...£39.99 .£149.99
Teacher’s TooBcit .£2999
..£29.99 RX Tools. ..... - ...£29.99 .129.99 MR
Backup Professional H«4DW»s«k»*£34.99 ...£89.99
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£39.99 Amiga ...ip DevPMk VJ .
HiSoft Basic.
HiSoft Extend ---------- 99 £69.99 £5999 £24 99 ( ao-Do V | A- Amm
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Maths Adventure £2 K Ibe Frenrb Mwtre* 11 * 9‘ Ibe tnrmao M«4e Ibe Nparnst Tutor Ibe liabae Tutor £1999 Discovery 20 Education Pack ..£49.99 TO ORDER: Write to the address at the top or telephone - Hardware (0942) 682203 4 Software (0942) 682205 Enq. & Fax (0942) 682206 Postage included add £5 for express delivery .Credit Card transactions ensure 24 hr despatch, Cheques will require clearance.
Of charge (just send your old PUBLIC Utilities U07- Dcopv V2 Brand NEW rdcai U25- Fonts & Surfaces- Cut and U32- C-Iight- Lapsed commcrcia U33- M-CAD- Computer Aided C U35 677- Darkstar Utils- Nos 2 tc 1142- SID V2- The Only directory
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U265- W U266-U U267 8- Educational & Games G43- Megaball- Brilliant breakout done G50- Shapes- Absolutely brilliant 4 kids .G53- Zeus- Very addictive tile game G55- Sea lance- Sub strategy type game G62- POM POM Gunner- Very Good!
G70- Skier- Excellent game G91- Insiders Chib- Stock Market strategy APD11S- Baloouacy- Superb for the kids APD130- Wooden Ball- Brilliant!!! * APDI42- Pair Crazy- Very good APD180M- Dungeon Delvrr- Brilliant APD182 3- Pixie Kingdom- Very good APD326- IlyperbaD- Best yet, get II W APD329- Fruit Machine- Bnlliam game Business & Serious B02- Uordwright- WordpnKcs.voft B04- Clerk- Accounting B06- U-Edit- Very powerful w processor B67- Flekabase- Povxerful yet easy to use B10- Invutory A Memopad- Very handy Slldeshows & Pics RIO* N*B Slideshows- Both I A 2 here P32- Agatron 6- From Tobias
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M58 9 60- Metal Modules- Good M611213- Sound samples for S Tracker Ml 15- Scoopex Muse Utik- By the score M145- Midi Programmes- M152- Midi Programmes- More M165- MED V3J Fanlartic music editor M172- Audiomagic Vl.l- Brilliant utilities Ml 96- Power lords Sound Utilities M198 9- Vivaldi- By Rob Baxter M201 2 3- House Samples M216- Drums A Pipes- BriJIiant M225- Audiomagic V2- More utilities M227- Psygnosis Samples- Sound samples M290- ZERO G Samples- Crystal Clear.
IK Yoll ORDER 10 OR MORE. YOU GET A FREE ONE ri AA POSTAGE: L | UK & BFPO- Please add 50p lo order p n. L EUROPE - Please add 20p per disk Plus Portage WORLD - Please add 40p per disk ul CO-FOUNDER OF T1IE PROFESSIONAL STANDARDS FOR DISTRIBUTION ENDORSED BY COMMODORE UK P R mnumci The odd characters that your Amiga has hidden away in its keyboard, like the Yen equivalent of the pound sign, can be put into your document by selecting them from a scrolling bar that appears at the bottom of the screen - very handy if you don’t have a very good memory for triple key combinations.
There is limited spell checking available from a mixed English American dictionary. I say limited because the word ‘in’ does not appear. The English ‘aluminium’ is marked as an error and the suggested replacement is the American ‘aluminum’. Yet ‘color’ is not accepted, but ‘through’ and “thru’ are.
If there is no suggestion for a badly spelt word from the dictionary file, then you cannot edit it yourself during spell-checking.
You have to come back to it later, which is a severe limitation.
Nr HI SUDS £388.81 INS £194.58 lit. IflCOM £494.58 txMMiturt £983.89 rr*Tii iM5 ¦WMBW HI £144.88 £131.78 £283.78 £113.33 £18.37 189 £184.88 £118.28 £222.28 £151.13 £42.27 m £15.88 £141.75 £234.75 £72.48 £144.15 w £18.88 £114.88 £284.88 £88.44 £117.34 914 £154.58 £8.88 £154.58 £82.22 £74.28 985 £75.88 £8.88 £75.88 £155.45 (£88.45) 984 £74.88 £8.88 £74.88 £142.49 (£88.49) BASES LOADED The Database module saves and loads its data in two separate files, a template and the database data itself. Before a new database can be constructed, a template has to be defined. Here the areas where the data
is to appear, or fields, are arranged on screen, given a size, and whether they are text, numerals, currency, and so on.
A special feature of the database are the fields for formulae. These allow you to define fields that calculate values from numeric data entered in other parts of the database.
This is the basis of a stock control system, so this database can be used for more than just an address and telephone directory. Such data can be exported to the other modules.
If you have material from another database program, in ASCII format, then it is possible to load it into the module. A custom template must first be constructed, and any of the original’s template data has to be edited out. The layout of the template can be determined by examining the file with the Wordprocessor. The editing can be done here too.
SPREADING IT ABOUT Spreadsheets are very powerful tools in the right hands, and, being left-handed myself, I was unable to test out some of its more complex formulae.
This is not to say it is not simple to use, it is, but the module has features that would satisfy the Chief Accountant of the Abbey National, as well as the home businessman.
A spreadsheet consists of a gridwork of cells, in which text (for titles), numeric data, and formulae are entered. Each cell is located on the grid by a row number and column letter, so that the top left most cell is A1, the one below is A2, and the one to the right of that is B2. To make life easier when building up a large spreadsheet, it is possible to cut and paste rows and columns to other places. This saves a lot of typing. If you make a mistake then there is an undo function, and also the chance to insert extras rows or columns if you've left one out.
There is a Search Replace facility, but there is a limit to which characters you can enter. For instance, say you had a column of formulae which you mistakenly entered as =Ax'Bx, where x is the row number.
You cannot replace the • by using the Search Replace, it will not accept the * sign. The * is allowed, but any formula so changed becomes a title.
The manual supplied with the package is over 200 pages. It is well illustrated and easy to follow, with each module explained by means of a tutorial and ready-made examples, plus a reference section. Why do they insist that a disk is a disc? I felt that the spreadsheet could have done with a little more explanation with regard to the formulae, but overall the manual is well thought out and conveys its concepts efficiently.
MINIOFFICE ... a I a glance
• Database • Wordprocessor • Spreadsheet • Graphics module •
ASCII support • written in mos • Interprocess communication •
200 pane EUROPRESS £59.99 | a respectable package for the home
business owner to possess EASE OF USE 88% VALUE FOR MONEY 90%
make cheques8 P.O.'s payable to EagleSoftware P 8 P is £1.00
per item vi UK(ordersunder Name:
Elsewhere£4.50peritem.Newtitleswitlbeaentasreleased Address:
end ere subject to manufacturers price reviews E 80 E New
catalogue available - please tick bos.
Er No:_ Computer: Date_ Q title _Price_ _ _Price_ Postcode: Tel: _Price_ Cerd No: 101 Mail Order Only Price _ PiP Total SW fleaeeaunwept jpegae ___ Exp Dale_ Access ? Visa ? Cheque Q P.O's ?
F, UwwtwreWp nw Cmer » al Our. Cuem™.. FREE CATALOGUE !AMIGA 600 - NEW LOW PRICE!
COMPLETE & RETURN THE COUPON BELOW FOR A FREE 64 PAGE COLOUR AMIGA CATALOGUE NEWI Compact Design 36cm x 24cm «7cnt 78 Key Kejtxard S'* Internal Floppy Drfra tub RAM Aa Standard IftftFVMManmum Klckata V A Horidmch uwawscr: .2.05 . T,- FREE! FROM SILICA INC VAT • (1M» RAW - No Hard Drive) ARCADE ACTION PACK: 10 Superb entertainment titles: ASTERIX---£24.99 CHESS PLAYER 2150 £24.95 DRIVIN' FORCE £24.95 LIVE AND LET DIE _ £19.99 ONSLAUGHT ..£24.99 PIPE MANIA__________£24.99 RICK DANGEROUS._. £24.99 ROCK N- ROLL £19.99 SKWEEK______________£19.99 TRIVIAL PURSUIT. £19.95 PRODUCTIVITY:
PHOTON PAINT 2.0 £89.95 The ncurmtntol pur* P"C»5QC GFA BASIC V3.5 £50.00 A po»* fl B»M irtorpfokf _ TOTAL VALUE: £369.73 When you buy your new Amiga computer from Silica Systems, we will give you an aoMcnal £369.73 worth of software FREE OF CHARGE, including some great entertainment and productivity programs. These free gifts «rtl introduce ycxi to Ihe woitt oI computing and help you to oet off to a Bying start with your new Amiga. Plus, with every Amiga from Si lea we will give you 16 rights FREE holday hotel accommodation tor you and you fam«y to eifdy a break al home or abroad.
16 NIGHTS HOLIDAY HOTEL ACCOMMODATION Every Air*ga 500 arxi 6CO horn Ska arm* suppled **lh a Ire® 77 ovyt cokur brochure wth
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• GFA BASIC INTERPRETER v3 5 cea.es £229.78
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sided dsk the*Amiga”irS incluMs Itiru-poit lor correction oi
aMitonai drivee I year replacement guarantee.
Available with OK. 512.
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P*»qs straight into Ihe Amiga A600 trapdoor No soktenng requred • 2 year guamntoe COMPUTER SYSTEM SAVE £200!
• 512k AMIGA 500 COMPUTER £299.99 Inc. 1w 3V Disk Drive, Mouse
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Workbench 1.3 & Manuals
• 512. RAM EXPANSION TO 1t» RAM £24.95
• PHOTON PAINT V2.0__£89.95
£395.67 SIUCA PRICE: £299.00 We ate pleased lo announce a very
special trade-in oiler lo Amiga 500 owners who are keen lo lake
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well as play audio discs lo a very high quality. CDTV comes
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C4496 FAV UviTf~ av y,r. |:t.' sn 17*96 FEATURES INCLUDE:
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ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND MAIL ORDER: 1-4 The Mews. Hatherley Rd. Sidcup. Kent DA14 4DX Tel Order line* Open Mon-Sal S.OOom-e.OOpm f* LaW Nglrt Cwnu Fj. No 081-309 1111' uai 3ce 0606 LONDON SHOP: 52 Tottenham Court Road. London. W1P OBA Tel Opmng Hours: Men-Sol 9.30am-G00p n No law NgM Cponuvg Fix No.
071-580 4000 71-323 4737 LONDON SHOP: Selfridges w Hoon Oxford Street. London. W1A 1AB Tel Opwnng Moors: Mor.-Sal 9.30om-6.00pm law Nght: Thursday noil Bom E Wrat*n 071-629 1234 3»14 SIDCUP SHOP: 1-4 The Mews. Hatherley Rd. Sidcup. Kent DAI 4 4DX Tel cowing Hour*: Mon-Sat 9 00am-530pm law Mghl Fndrr, unW ?pm Fax No 081-302 8811 WI-309 0017 [ SILICA SYSTEMS OFFER YOU ~]
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Before you decide when lo buy your new Ankga computer, wo suggest you think very carefully about WHERE you buy It Consider whal il w« bo like a lew months alter buying you Amiga, when you may require additional peripherals or software, or help and advice with your new purchase. And. Will the company you buy from contact you with details ol new products? Al Sftca Systems, we ensue that you will nave nothing lo worry about. We have been established lor almost 14 years and. Wilh ou unrivaled experience and expertise, we can tow dam to meet our customers' requirements with an understanding which «
second to none. But don't just take our word tor it. Complete and return the coupon now for our latest FREE literature and begin to experience the *S*ca Systems Service' To: Silica Systems, CMUSR-1092-80, 1-4 The Mews, Hatherley Rd. Sidcup. Kent. 0A14 40X PLEASE SEND A 64 PAGE AMIGA COLOUR CATALOGUE | Mr Mrs MissiMs: Initials: .... . Company Name (it applicable): MAIL ORDER HOTLINE 081-309 1111 SILICA SYSTEMS | Which computer(s). If any, do you own? ....80D R gen Plus Stephen McGill synchronises himself with
the best budget genlock money can buy.
AMIGA POWER One ol the most uselul peripherals which demon strates without question the power and flexibility ol the Amiga has to be the genlock.
By now, most Amiga users will know what a genlock Is - a device to allow the synchronisation of a video source with Amiga generated graphics.
This enables you to do tasks such as basic titling, captioning, etc. Adventurous interactive graphic effects can also be realised when more hands-on experience is gained.
Until recently, budget genlocks have only offered the simplest overlaying (‘keying’) technique to the budding DTV er. That is to say they accept composite input into the Amiga, display video over the default background colour (colour 0) and then provide composite output ol the mixed video and computer graphics. The Rocgen Plus allows more flexibility than the basic budget set up.
Roctec Hockey You’ll believe a man can fly with Roctec’s revolutionary video effects unit.
Chris Jenkins turns the key... CHROMAKEYMG Whether you spend £100 on the Alter Image genlock, or £780 on the Hama 280 reviewed in the last issue, you'll see that every genlock will do more or less the same thing - synchronise the video output ol your Amiga and a video source, so that Amiga graphics can be superimposed over video Bui what no affordable video peripheral could do until now is Ihe opposite - lo superimpose a video signal over a computer graphic (ot anolher video signal).
Genlocks work by Ignoring the background colour ol the Amiga's video output, and supeiimposmg the foreground graphics onto Ihe video signal, synchronising die scanning rales ol Ihe images so that the result Is steady.
In contrast, Roctec’s RocKey is a colour splitter which can be used as a video 'keying' device. Used with a genlock.
RocKey can produce the sort ot effect which makes Superman appear lo be soaring over Ihe skyscrapers ol New York, John Kettley appear on a computerised weather map, or a miniaturised Bill Oddle appear to clamber over gigantic plants.
CONNECTIONS Extra features start with the powering ol the device It draws power Irom the Amiga itself or alternatively can be powered by an external 12 Volt transformer. This Is particularly handy il you've got a stack ol peripherals attached to an already overstretched Amiga and power supply The genlock is housed in an attractively styled beige melal box. Let's say colour coordinated, and sports a generous length ol sturdy cable enabling it to be situated wherever is most convenient - probably on top ol Ihe Amiga itself. The lead puts an end to ZX81 style kludges' hanging Irom the back ol the
computer waiting to explode il the set up gets inadvertently moved.
The front ol the genlock houses two small LEDs. One informs you that the device has powered up. The other lets you know that a live video source is connected. To the right ol the LED indi cators are two rotary knobs, labelled Amiga' and 'Video' respectively. These are lor dissolve effects A lot ol lun can be had from playing about with the different combinations ol settings To enable you to understand more lully what they do. Here is a summary ol the four extremes.
• 'Video' at 'Max' and 'Amiga’ at 'Max' displays Amiga graphics
overlaid onto video source - the standard tare ol genlocking.
• 'Video' at 'Min' and 'Amiga' at 'Min' displays Amiga graphics
in outline and tills with video source. Known as inverse'
effect or keyholing', this mode is useful lor
binocular sniper's sight type ol special effects
• Video' at Max' and Amiga’ at Min' displays video source only.
• Last but not least ol the combinations is Video' at 'Min' and
Amiga' at Max’. This combination outputs Amiga graphics.
Title screens and the like can be recorded to video tape using
this setting.
Colour Separation Overlay is the name of the game - Chromakey il you want to be informal-and the result is that your Amiga can now become the centre ot a video production studio ol awesome power.
SETTINGUP A complete system using the RocKey unit a genlock, various video sources and monitors is a bit complicated - the amount ol wiring and number ol different types ol plug required is frightening To make matters worse, the brief manual doesn't explain the function ol three of the sockets, leaving you to figure it out Irom the diagrams and troubleshooting sections.
Fortunately, basic operation is fairly straightforward.
The RocKey is a metal-cased unit about the size ol a paperback book, finished in Amiga beige. There's an external power supply, and a trailing lead which connects to the Amiga's RGB port An RGB through socket connects to your genlock - no doubt Roctec would recommend their RocGen or RocGen Plus, but I achieved acceptable results with an Alter Image genlock The genlock's video output is connected to your monitor.
On the back ol the RocKey are live phono sockets. Video In accepts the signal Irom your video source - VCR or camcorder - and Video through connects to the video input on your genlock. That's the basic set-up - on to more complex things later On the Iront are a power LED, lour sotl-touch control buttons, and three knobs - one each lor the Red, Green and Blue elements ol the video signal. Each knob has an orVolf button with an LED.
- Let s assume that your video source Is a camcorder pointed at
an object which stands in Iront ol a blue background. Your
Amiga Is displaying a background graphic generated using an art
package. Press the Chroma button on RECORDING BOTHER Trie firs!
Criticism of the Rocgen Plus starts on the note of recording
Amiga graphics only. According B the manual, the Rocgen Plus
generates its own eternal timing pulses if an external video
source is ¦ot connected. The plus point of this should be that
fou don’t need a video source when recording only Amiga
graphics to tape. Unfortunately, this seems B be only partly
true. Interlacing presents problems ¦hen it comes to text,
especially smaller text, which oses detail making it
unreadable. Attaching a video source extinguishes the problem.
Pausing the video source while genlocking is ot recommended either - the RGB and composite Osplays go crazy through loss of sync. The faint “earted may even think that their equipment has yven up the ghost.
Sync problems aside, another of the several useful features distinguishing the Plus from its esser budget brethren is the inclusion of an RGB Pass-thru port. This lets you monitor computer graphics and genlocked graphics separately. Very handy if you own two monitors, one of which should accept composite input. Those of you own- ng a 1084 or a CM8833 can now add another
• eason to the list why these monitors are such good value - they
can do the job of two monitors in certain circumstances.
All inputs and outputs are of the phono socket variety. A shame really, considering that BNCs are preferable due to their higher quality output and sturdier construction. On the other hand most domestic VCRs and Camcorders are only
• quipped with phono sockets too.
THROUGH AND THRU Enough of the petty gripes though. As well as the standard offering of composite video in and composite video out, the Rocgen Plus boasts a video through port. This encourages monitoring of the quality of the video source signal. It is worth mentioning that without a good quality video source, genlocked graphics won't be up to scratch and you may end up blaming the genlock itself for the poor results.
There is one more input on this genlock that you won't find on other budget models: a Key-ln port.
This is potentially the most interesting aspect of the whole device. Intended for use with Roctec's RocKey, it opens up the world of chroma-keying at an affordable price.
The unit comes supplied with an adequate ten page manual and a demo disk. The demo is hardly worth mentioning, consisting of some colour bars, a mouse movable crosshair and a utility to write a video script from a choice of colours and fonts.
GIMME AN S The unfortunate aspect of this genlock is the lack of provision for an S-connector - an input to enable the connection of Hi-band video equipment. In this price range though, there’s not much room for complaint. If you do own Hi-band gear don't despair, you can still use the Plus. It just means that you will have to use the reduced resolution of composite video, which can still reach 330 lines.
At this point it is worth mentioning a tew problems that may be encountered with the Rocgen Plus in its present incarnation. The device was designed with the Amiga 500 Plus in mind. Those with older Amigas may find a narrow strip of graphic appearing on the right hand side ol their genlocked graphics, even when using maximum overscan. Correction of this involves opening up the unit and adjusting the R5 variable resistor.
Roctec plan to correct this in the future.
Care also has to be taken on the choice of colours for foreground and background (colour 0) graphics. If colour 0 is in direct contrast to a foreground colour such as red and blue, some disturbing fringing can occur.
CONCLUSION This genlock is a joy to use. Although its aspirations do not break beyond domestic use (forget industrial or broadcast work), it still performs well.
Comparing it directly with the Rendale 8802 makes the Rendale look decidedly dated and unfriendly.
Those DTV'ers with a spark of creativity, imagination and curiosity will find that the Rocgen Plus is a Pandora's bqx waiting to be opened. ® ROCGEN PLUS ... a I a glance Address: Silica. 1-4 The Mews. Halheily Road. Sidcup. Kent DA14 40X.
Tel 081 3091111.
SILICA £ 1 1 9.99 Unit is excellent for normal domestic use... EASE OF USE 88% VALUE FOR MONEY 78% EFFECTIVENESS 70% FLEXIBILITY 88% INNOVATION 85% OVERALL 82% e front of the RocKey, press the Blue On button, turn the ?ue knob and the blue background Irom the video signal csappears, leaving the video object standing against the niga's background graphics.
Activating the Red and Green parameters and adjusting eir knobs allows you to sharpen the chromakey effect, or to Toose a different background colour to key out. For best rasulfs the Amiga's colour zero should be close to the colour Bfach is being 'keyed'.
MORE TRICKS ihat isn’t the end to the RocKey's abilities; you can also cre- tfe 'Luma keying’ effects. This method eliminates portions of be video image according to their brightness rather than reir colour - ideal if. For Instance, you want to replace a bright blue-and-white sky with a computer-generated post-
• pocalyptic nightmare.
If you want to superimpose one video image over inother, you use the Key In and Key Out sockets for the sec- red signal - not that you would know this from reading the manual.
By combining different RGB settings and effects parame- fers. You can create all sorts of wacky video effects - normal
z. erlay of computer graphics over video, graphic sandwich' nere
the computer image appears between two layers of ¦-deo, ‘key
sandwich' where the keying image appears veen computer
graphics and the other video signal, graphic windows where the
video image shows through holes in the computer graphic, key
windows where the graphics show through a hole in the video
which is the shape of the key signal - the combinations are
almost endless.
Another possibility is using the RocKey with a mono digits® to frame-grab colour video images. Press the Splitter button on the front, and the three components of the video sgnal will be routed in turn out of the Splitter socket on the tack. The Splitter button's LED cycles through red, green «nd orange to indicate which colour component is being passed through - the LED can't produce a blue colour!
RocKey unfortunately can’t cope with the higher resolu- aon S-VHS or Hi8 signals. This means that it’s unlikely to be of use in semi-pro or professional studios, but let's hope a high-band version is on the way.
CONCLUSION Apart from the poor manual, RocKey is an amazing device which should revolutionise amateur video-making. Since the ROCTEC ROCKEY . . . At a glance nput and ‘thru • Video in and ‘thru FIRST COMPUTER £269.99 A unique video chromakey unit for use with a genlock EASE OF USE 76% VALUE FOR MONEY 79% EFFECTIVENESS 90% FLEXIBILITY 90% INNOVATION 95% OVERALL 91% only competition comes from G2 Systems' Mirage, which costs a cool £1000, there's nothing to stop RocKey from conquering the Amiga video world. Absolutely amazing value for money.® "Unlike so many of the lacklustre wargames out there
Vikings has some kind of magical ¦addlfHt'e'ineretlieftL&b iill Ilji elements ite of the art presentation, a _nuwtior strati .other] "Addictive & enjoyable battle simulation."_ RETRO The August 1988 issue ot a certain Amiga magazine, the name ol which escapes me at the moment, ran a review ol the latest product Irom an American hardware company called CSA. The product was an accelerator card for the Amiga 2000. And it leatured a 14 4MHz Motorola 68020 processor and a 68881 maths co-processor This previously unthought ol monster ol a card came with 2Mb ol RAM and cost a whopping £2000 (£5000
if you wanted 8Mb ol RAM). The reviewer immediately went Into 'rave' mode (thus pre-empting the current dance trend), and started likening it to a 200mph Ford Escort. But times change.
In these enlightened days Ford Cosworths do indeed do 200mph and raving is common, but generally it takes much more than an 020 card to make us laded Amiga- people to reach lor the superlatives But belore you turn the page, read this: the A5000 Irom SSL is more reliable than that original card, a bit faster, more flexible - and best ol all costs £250.
SPEED UP Accelerator cards are much sought alter by Amiga users lor many different reasons. Any exposure to Image rendering programs is an immediate cause, but even the latest In 3D games (lor example. Formula One Grand Pnx) can benefit Irom a turbo injection. Basically you cannot have too much speed, and perhaps even belore a hard drive, the accelerator card is the peripheral to get Well, they should be. But the prices ol accelerator cards have always been just out ol me reach ol most lolk.
Especially owners ol A500 500Pluses whose machines lack the processor slot ol A2000 1500S.
'Why oh why oh why can't I afford a faster com- The graph shows how much the A5000 speeds up a standard AMIGA The Devpac test involved assembling a 16000 line source Me and the OPMnriest consisted of rotating a HAM screen by 30 degrees. The Imagine tael was a one frame render, and the LHArc a typical hard Mali house-keeping task.
Puter?’ is the question asked by nearly every Amiga owner, and at last the answer is simple: you probably can.
OH-20, OH-30, OH BOY All pre-3000 Amigas (pre-2500 if you're reading mis Stateside) come with a Motorola 68000 CPU as standard. As I'm sure you’re well aware by now. This chip is a little temporally disadvantaged (old) and has been updated several times into the 68020, the 68030 and even the 68040. All these chips have ma|or advantages over the 68000. Not the least ol which is that they are true 32-bit processors Without getting bogged down in technical details, or to put it another way. Without me reaching up to my bookshelf and getting paid lor re-wrihng a text book, this means that the
68020 30 40 CPUs can access memory a lot faster than the 68000.
Faster memory access, combined with the internal caches and (aster instruction execution rates, all make lor faster programs. In tact, clocking in at 5.1 MIPS (Million Instructions Per Second), the A500Ocan be said to run more than live times as last as an average Amiga. Now belore you start calculating speed-up times based on this information, you must bear in mind that the custom chips on which the Amiga relies so heavily are still 16-bit chips, tootling along at 7MHz or so. Thus, any programs which rely heavily on them - such as games, paint programs. Etc - will not automatically be sped
up live times.
It's not nice, but this is the way ol the Amiga world.
However, it your program depends a lot on pure number- crunching. The speed-up can be exhilarating. A ray tracing program is a perfect example - as you can see Irom the graph, an image which took live minutes on an A5000 equipped Amiga took sixteen and a hall on a vanilla system. That's a speed-up ol over 300%! By the way. The tests In the graph are not meant to be extensive
- they merely indicate the typical reduction in time gained by me
In everyday use.
By lar the best improvement was with Imagine2.
Which like most rendenng programs is supplied with a version specially written lor 68020 30 40 systems Overnight renders can now reach the heady limits ol titty frames!
INSTALLATION Prior to all the speed benefits, you'll have to install the card. Fitting is the usual I wish this was someone else's Amiga' type ol situation, but rarely as difficult as it first appears. The 68000 is prised Irom your motherboard with a screw-driver biro dinner knile and inserted into the empty socket on the A5000 card. One further heart- stoppingly firm but gentle push later, and your Amiga has a new brain. It all takes about 15 minutes, and 14 minutes ol those are taken up by getting oil that ridiculous metal shielding on the A500.
SSLA5000 It might not be the newest accelerator around, but it’s definitely the cheapest. John Kennedy discovers that once you’ve used it, you can’t do without it.
(But he still has to give it back.)
The A5000 comes with I Mb ol RAM as standard and has sockets lor another three The chips required to fill these gaps are rather inexpensive, and expanding your Amiga's memory in this way is actually cheaper than buying some dedicated RAM cards What's more, this 32-bit RAM belongs exclusively to the A5000. So not only is it incredibly last, but it permits your other memory expansions to co-exist - comlortably breaking the 8 9Mb limit. The 32-bit RAM is so important to the overall speed ol the card that it you bought an accelerator card without any, you'd be completely bonkers.
All A5000s also come with a 68881 co-processor, ensuring any rendering programs are running just as last as they can. To wring out that linal increase ol speed and attain a completely hair-gelled Groove Factor Seven, you can copy the system kickstart ROM into the super-last RAM. As ROMs are slower than RAMs, any program which uses intuition will benefit, and this feature will now work with Kickstart2 as well as original 1.3 systems. 01 course, you must forfeit up to hall a meg ol super-RAM lor the privilege. And alter all that brain-numbing computing intensity, II you need to run a game
which has been written by less-than-legal hacker programmers, you can fall back to using your 68000 by means ol a small program and a warm reset.
CONCLUSION I've been lucky enough to use the A5000 lot over a month in a set-up which consists ol an A500Plus with a GVP series 2 drive and 2Mbs ol last RAM - all in a Checkmate A1500 box. It's a pretty unique system! As stated previously, the A5000 comes with 1Mb ol RAM which means my system has 4Mb ol RAM in total. In the test period I have had no unexplained crashes, and in lad no mishaps at all, The A5000 has behaved perfectly, and it was only when it was removed lor the purposes ol producing the graph that I appreciated how slow my Amiga was without it. Definitely recommended. ® SSL
A5000 ... ii I ii I ii h c e
• space l-ii Y2 hit RAM* compatible with A500 500PIum* Capable ol
5 I MIPS* Shadow ROM option Address Solid State Ulura 80
Finedon Road. Irthlinqboroeqli.
Northants NN9 5TZ. Tel: 0033 650677.
SOLID STATE LEISURE £249 Runs Jive limes as fas1 as an average Amiga...need we say more?!
EASE OF USE 78% VALUE FOR MONEY 94% EFFECTIVENESS 92% FLEXIBILITY 86% INNOVATION 90% OVERALL 88% Welcome to this month’s gallery and, as Tony Hart used to say, ‘what a bumper crop of entries we’ve had’. From the miraculously good to the seriously mediocre (you know who you are!), we’ve seen them all, and here’s the best.
I don’t know exactly how many people will remember the old Spectrum classic Lunar Jetman, nor the cartoon strip in Crash! Magazine, but that is where this fine piece of artwork is taken from. It only took Ryan Morgan of Pontypridd 4 hours to perfect this 32 colour masterpiece, and here’s how...
1. This is how Ryan starts all his pictures - a series of
rectangles that will completely enclose the main character.
This is to show the maximum space he has to work with, as
there's nothing worse than spending an hour or so on Ihe head
only to find out that you haven't the room to fit in the body.
2. With Ihe base guidelines com- I plete, he then constructed
both Ihe head and the body. Notice how il doesn't lil Ihe
guidelines exactly. I but this is really »l stop the drawing
from looking too 'square'.
3. The palette has now been selected, and Ryan spent some time
using the HSV sliders, which he regards as being seriously
underused. The hardest thing he found was getting a good flesh
tone, as he didn't want to end up with something garish.
4. Here is the finished Jetman waiting to be pasted onto the dark
backdrop. The two bright spots on his helmet are there to
suggest that the object is rounded and transparent. The grey
streaks behind his head are there so that his hairline won't
be lost when the black backdrop is added.
Who could forget the evil imagery of the Joker in The Killing Joke graphic novel? Just in case you forgot, here’s Justin Alexander of Bradford with what he claims is his first serious attempt at Amiga art!
This mini masterpiece took about six hours to complete, and shows how classic drawing techniques can be easily applied to the Amiga.
2. After adding more shape to the whole picture, he used the same
tools to add fine details.
Starting with the eyes and nose because he found it easier to perfect proportions and sizes around them. This took about one and a half hours.
1. Lee started off with a rough stencil of the picture on clear
plastic. He then stuck the plastic to the screen and traced it
with the mouse.
Thanks to Lee Martin of Bristol for this picture of pouting temptress Kim in a classic ‘inno- cent kitten’ pose. Drawn in 32 colour low-resolution using Deluxe Paint IV, this is a perfect example ot how varying shades can add depth to an image.
2. Next Lee studied the picture and mixed all the colours needed.
He then used the flood fill option to fill in the picture with
flat colours like a cartoon character.
5. All ol the colouring up to now has been flat colour areas.
So Lee finally used the freehand fill in conjunction with a small, chequered brush to add extra shades between areas ol colour lo give a smoother skin lone. Once Ihe lace was finished, he smoothed around Ihe eyes and mouth. Then came the hair, which looks very hard, but is probably the easiest part.
4. Then he started to concentrate on the important areas of the
face, such as the eyes, nose and mouth. As these are generally
regarded as the most recognisable parts of the human face, a
lot of care needs to be taken. If these aren’t done right, the
face can look completely wrong. Next, he added some proper
shading to the hair.
3. Working from the photograph, he started to add extra shaded
areas around the face and hairline. As the picture began to
really take shape, he removed the stencil lines by drawing
over them with the colour immediately next to them.
D Gold Disk Inc. E!
_ n nr * V Jl»- ¦ m. 4 ¦ UULJ tm ¦ n Last month CU Amiga gave away Gold Disk’s MovieSetter on the coverdisks. We showed you how to create your own productions using the cartoon animation from the disks and how to draw your own characters from within MovieSetter. This month, we're going to take a closer look at this marvellous program.
This month we take a more detailed look at track editing and explain exactly what all those pop down menus do. The artistic Picassos amongst you may have wondered what some of the icons do in the set editor. The set editor is the 'animation station’ of MovieSetter and we’ll be taking you through the more powerful features of creating your own animations. After all that, I guess you’ll be wanting some hint and tips, eh? Cor, you're a demanding lot, aren't you?! W TRACK EDITING You can edit tracks while creating individual tracks or alter it has been completed. Once you have started
creating a new track you CANNOT move around the movie. Attempting to do so will torce MovieSetter lo automatically complete the track for you. Also, many menu options are disabled (ghosted). As long as the mouse pointer is carrying around a lace, you are creating a track.
So take note, folks!
CREATING A NEW TRACK You should know how to create a new track as we discussed this in last month s tutorial. Anyway, just to relresh your memory here’s the method again.
Take ten ounces ol self-raising flour, oh. Wrong method! My mistake Try selecting New Irom the Track menu instead. Now. Select a set Irom the Set Load requester and alter it has loaded it will attach itself to the mouse pointer Placing the set on the background using the left mouse button will advance to the next frame and switches to the next lace. Clicking down with the lelt Amiga key pressed will switch to the previous lace and holding down the Alt key will not switch the laces as the frames advance. Pressing the Control key (Ctrl) and clicking will complete the track alter stamping down
the final trame. Please note that you can also control which lace to stamp down by using the ' ' and V keys to flip through the available faces in the selected set.
II you want the lace to go off the screen (i.e. a man walking out of shot), you can shift its position on Ihe mouse by hitting the arrow keys. Holding down the Alt key while doing this increases the distance that the face moves. Pressing the letter "C* on the keyboard (ignore the quotes) will return the lace to its original position. Another helpful feature is the Hold requester which will hold a lace in the same place for a number of frames. Select Hold from the Track menu and enter the number of frames you want the face to stay put. Easy!
Try using the Repeat requester if you have just stamped out a track with a ferris wheel which has just completed one rotation.
Instead of doing it again manually, the repeat requester will repeat the same sequence from the beginning of the track to the current position. Neat Stuff!
The most powerful track creation tool is Guides Guides allow automatic creation of smooth linear and elliptical paths which are affected by both velocity and acceleration. Try loading a Set and go to the Special menu and select Guides. The Guides control window will then appear. You can define a path using the 'rubber-banding' method, like the line tool in Deluxe Paint.
For a linear guide, drag out a line that you wish your track to follow. Do this by holding down the left mouse button and moving the mouse, releasing it when you've finished. You can draw another one if you mess the first one up. The elliptical guides can be rubber banded by pressing the elliptical button. Click the mouse In the edit window and drag out an ellipse. When you release the button, you should select the starling point on the ellipse by positioning the mouse and clicking.
You may also affect the path of the guide you have rubber-banded by changing the velocity and acceleration. You can have an acceleration affect on the guide in either the vertical or horizontal direction or both.
Once you are satisfied with the shape and spacing of your guide, there are two ways to make use of it. In the Guide Control window Auto' guide creation tels MovieSetter to create the specified number ot frames along the guide, k , automatically cycling through the faces from ’ *J the track's set. Press the close window button to create the track elements automatically If you wish to have more control over the stamping of the track, select Manual. Select Close window to use the guide for the creation of your track. When you move the mouse, the current lace will snap' to the closest point on
the guide You may turn the guide on or off by hitting ‘G’. You may also create a new guide at any time.
The Shift option from the Track menu toggles an editing feature that is similar lo inserttoverstrike in word processors. For example, in frame 50 you are on a desert background and frame 51 the background changes to a space ship. At frame 50 you wish to add a camel walking lor 30 frames.
With Shift turned off, the camel would walk one frame on the desert and 29 frames in the space ship (most likely, not the desired result!) With shift turned on, all events and tracks that have not yet occurred will be delayed. In essence, you are insetting new frames as you stamp out your track.
With Shift off, you only add new frames when you reach the end ot the movie. Adding a track, therefore. Does not necessarily increase the length of the movie.
In the unlikely event that you should make a mistake (CU readers make a mistake? Naaa!), you can back up and delete the previous track element by hitting the Backspace key on the keyboard (the delete arrow pointing lelt). MovieSefferwill automatically update the lace attached to the mouse and move backwards one frame.
EDITING AN EXISTING TRACK Once you have completed a track you will probably want to make small adjustments to synchronise it with other tracks you have already created For this purpose there are many tools available in the Track Edit window.
Track hold, repeat and guides may also be used as otten as you like during the editing ol a track. To use them, you must lirst select the track and then press the Insert Alter or Insert Belore buttons on the Track Edit window. Take a look at the tools and icons discussed in last . Month's tutorial. Last month we phnted a guide explaining all Ihe Track editing icons and said exactly what they did.
PRODUCTION MENUS In the production screen, MovieSetter Has many built-in features that will give you extra control over all the elements that make up your animated film. We're now going to take a look at what those menu items mean and how they can help you become a more effective movie producer NEW Erases the current production from the Amiga’s memory. All of the sets and backgrounds remain in RAM, however.
CLEAR Clears the current production from the Amiga’s memory and removes all of the sets and backgrounds from RAM, so you really will be starting from the beginning.
LOAD Loads a production from disk. A load requester will appear asking which production to load in.
INSERT If you have created several scenes and saved them in separate productions, you can insert a production inside an existing production. Note that the inserted production will go after the current frame.
SAVE FRAME MENU There are two different way in which MovieSetter can save your production: Save Embed will save the MovieSetter script plus all of the sets and backgrounds. This will produce a large file which is a contained MovieSetter production. Save No Embed will ONLY save the script which will be a small file but will require all of the disks which contain the background and set information if you want to load the script back in. If you plan to give a copy of your production to a friend then use the Save Embed option.
COMPONENTS If you load a production that was saved embeded, you may want some of the sets, backgrounds and sounds for yourself. This will automatically save the components for you after telling MovieSetter where you want them saved to.
STORYBOARD This gives you easy editing power over a MovieSetter production. Storyboard is a visual ‘database’ of all the individual pieces that go into creating your saving your ani- animated movie. The storyboard option opens its own window, which can be resized, and shows the ‘key’ frames of the production in a small format, just like professional animators use!
Storyboard contains a Conditions menu that sorts the production according to the events that you choose. Events are selected using the Condition menu. You can go to any frame in the production just by clicking on the frame shown in the storyboard window. By sorting the storyboard by, for example sounds, you will only be shown the frames where a sound event begins. It makes editing a doddle! Furthermore, you can combine as many search criteria as you like. Different criteria from the Conditions menu are: Track start, Background change, Scrolling, Sound, Colour cycling. Palette change,
Timing change, and Loop.
Only nine frames are shown at a time so hitting the arrow up key on the keyboard will show the next nine frames and the down arrow shows the previous nine.
DUPLICATE Creates a duplicate of the current frame by creating a copy ot all visible track elements. Events in the current frame are NOT duplicated.
DELETE Removes a specified number of frames including the current frame. Removing ten frames or more will takes a long time to do, so hang loose, MovieSetter has a lot of hard work to do!
SHIFT Last month we discussed Shift in detail in the Track Creation section. But briefly, with Shift on (checkmarked) any tracks added will shift tracks and events that have not yet occurred (i.e. the track will insert, NOT overtap). With Shift off, new frames will only ba added when the new track goes beyond the end of the movie.
ADD START Adds the number of frames specified before the first frame in the movie.
ADD END Adds the number of frames specified to the end of the movie.
TRACK MENU NEW Place MovieSetter in Track Creation mode. Select a set and stamp out your track.
See the section on track creation for more information.
EDIT Lists all tracks visible in the current frame. Double click on the track you wish to edit. (This is useful if you wish to edit a track which is obscured).
NAME Shows the name of the currently selected track and allows you to change it.
DELETE Deletes the currently selected track.
HOLD Automatically holds the position of your character for a specified number of frames.
REPEAT You can repeat a sequence by specifying the number of frames that MovieSetter should mimic in your track.
MOVESETTER EVENT MENU BACKGROUND Backgrounds should be in the IFF format, lo-res pictures, which form the backdrop behind the production. This menu item has three sub-items: SELECT Loads a new background for the current frame.
SCROLLING Starts a scrolling event at the current trame.
Scrolling can be horizontal or vertical and can have variable acceleration and start end velocities.
Start velocity is the amount of speed the background scroll will have Initially. End velocity is the speed that the background will be travelling at when it reaches its top speed. Experiment with different values to achieve the best results BLANK Removes the current background while leaving the colour palette the same.
SOUND MovieSellei lets you add sampled stereo sounds to your productions. After choosing your sound you are asked to load an IFF format mono or stereo sampled sound. Selection of a sound places you in the Sound Control Window. The piano keys can select the sample's pitch. The Play button lets you hear the sound at the current settings. Clicking on the circle besides Pan will activate the panning controls. This lets the sound be played on either the left or right speaker or somewhere in-between. (In other words Labour.
Tory or Liberal! A little bit of politics there tor you, he says slipping into a Ben Elton voicel) The Event button creates a sound event according to your settings in the Sound Control Window. Please note that a new sound event will interrupt any sound that is currently playing on the same channel.
SOUND NOTES While sound may seem difficult to grasp at first, In practice It Is quite easy Imagine adding a stereo sample to a bouncing ball animation. First select a suitable bouncing sound from the disk.
If the ball is bounc- 3
- C, : Unlocking Poor EH ing from the left of the stage, turn
panning on and drag the pan slider over to the left. Now play
the production forward one frame at a time until the ball
hits the ground. Select Event and you’ll hear the sound
everytime the frame is played. Each time the balls hits, add
another sound event. Gradually move the pan slider over to the
right so the sound follows the ball accross the stage. Rather
nifty, eh?!
Left 0 A e B Octl 1 H RiaJlt *A01 I Bixv I Ev.nl | COLOUR CYCLING MovieSetter allows ranges ot colours to be cycled during a production Cycles can run at different speeds and up to four can be running at any one time. The cycling window shows you the colour palette of the current frame placed in a row. Select any number between one and four as the first cycle. Now choose a range ol colours by holding dowirthe left mouse button at the first colour in the range and then dragging the horizontal bar that appears to the last colour in the range. You can adjust the direction of the cycle by toggling
the arrow button and the speed with the scroll bar. The Tab key on the keyboard will toggle the cycling on or off. Event places the cycling setting as an event PALETTE Palette events change the colours off the current frames to any new hues that you desire. Choosing palette places you in the palette window The six sliders are for red, green and blue levels and hue.
Luminance and saturation (similar to Dpainl III).
The Spread, Exch(ange) and Copy buttons work in a similar way to the buttons in Dpaint TIMING Regulates the speed that the production is played at Timing can be changed as often as you like.
See the timing charts last month for more information. Remember that the maximum speed for animation in Europe is 50 frames per second on a PAL system and 60 in America.
LOOP Placing a loop simply tells MovieSetter'v tien I get to this frame, jump backwards'. You can have as many loops as you like, all you need to specify is the start frame, the frame to jump backwards to, and the number of times to loop.
SELECT Shows all the events in the current frame. Events can be edited by double clicking on their name in the list, or deleted by single clicking and pressing the delete button.
SPECIAL MENU SET EDITOR Invokes the Set Editor area of MovieSetter with the currently selected set. See last month's section on that for more detail.
SELECT SET Permits you to load, delete or select a set GUIDES Often in the creation of a production, it is necessary to place a track down in an exact location.
Guides enable a path that the set will follow auto- matically. See this month's section on Track Creation tor more information on Guides.
HISTORY Leaves Images behind as a track is stamped out to aid in the placement of the new track elements.
History works on the currently selected track. The number of Irames that are left behind is selectable through keyboard shortcuts. Control and the up arrow increase history and control and the down arrow decrease the history.
BORDERS Toggles Ihe dsptay of tie track element borders. Borders are the rectangles around sets that define the* area SHOW WIPES If the production contains wipes they will be shown while you edit new tracks. While this is vital in playback, it can be a little confusing in edit mode.
Select this function to toggle it on off.
CYCLING If the production contains wipes they will be shown while you edit new tracks The same here applies to the Wipes menu option too.
INTERLACE Toggles the Amiga's interlace video setting during full speed playback. Interiace should be turned on when transferring your productions to professional quality video tape. Intertace does not increase the vertical resolution, but removes the faint black lines that exist between scan lines and makes the picture 'smoother'.
WORKBENCH Choosing Workbench will attempt to open or close the Workbench in the screen behind your MovieSetter production. As MovieSetter likes all the memory that it can get. Dosing the Workbench trees up some more memory for MovieSetter to use.
SET EDITING Last month we discussed how to create and edit your own animation using the built in Set Editor. This month we’re going to take a look at all the editing icons in detail.
BUILD IN BRUSHES The set editor has eight built in brushes: A pixel, a cross and two circles and four squares of different sizes. Click on the brush you wish to use to draw with.
CONTINUOUS FREEHAND TOOL Selecting this option will draw an unbroken line with your currently selected brush.
DOTTED FREEHAND This produces a broken line when you draw with it. The faster you move the mouse the further apart the images are placed down.
0 STRAIGHT UNE To draw a straight line after selecting this tool, click and hold down the left mouse button at the start point of your line. Now move to the end position of the line and release the button.
AIRBRUSH Use this to create 'stipple' effects. It produces a fine spray using your currently selected brush.
RECTANGLE TOOL This allows the easy drawing of rectangles, filled or unfilled. To draw an unfilled rectangle, click on the top half of the gadget or the bottom half for a filled rectangle. Now go into the drawing area and hold down the left mouse button where you want the rectangle to begin. Drag the pointer to the opposite corner of the rectangle so you can achieve the correct size and shape.
Release the button and the shape will be drawn.
OVAL TOOL This allows the drawing of circles or ellipses, filled or unfilled. It works in the same way as the rectangle tool except that you position the mouse pointer in the centre of the circle which you want to draw, not at the comer.
FILL TOOL The fill tool will fill any enclosed area with the currently selected colour.
[7TI BRUSH TOOL l j I Picks up an area of the screen to make a 1 custom brush. Use it in the same way as the rectangle tool, except whatever lies within the rectangle you draw will be picked up as the new custom brush.
[rsjl RESIZE TOOL | n 11 This will stretch or shrink the current brush in any direction. Select this tool and drag the brush into its new shape. This only works with custom brushes.
ROTATE TOOL This will show a rectangular outline of the brush size in the drawing area which can be rotated by holding down the left mouse button and moving the mouse until the angle you require is reached.
Release the button and the new brush wil be displayed.
FUR TOOL The left side of this tool flips the current brush along the vertical axis and the right side of the tool flips the brush upside down. Flippin' 'eck!
LOAD BRUSH This will load a brush or picture that you've previously saved to disk into the clipboard area. A brush in the clipboard area can then be picked up and moved directly into the drawing area of the set editor.
MAGNIFY TOOL This zooms in to the area selected after you have chosen this tool. Please note that only the single dot pen is activated in this mode for fine detail touch ups. Selecting the tool again switches off the magnifier.
ZOOM I This zooms in and out while in the magnify mode. Select either side of this tool to zoom in or out.
• t 0 UNDO TOOL Clicking on this erases the lasf action you made
in the drawing area. Use this if you make a mistake.
CLEAR TOOL This erases everything from the drawing area. Use Undo if you click on this by accident and the screen will be restored.
Rsms CUPBOARD WINDOW This window is opened by pressing on the load brush gadget. This is where brushes are stored before moving them into the set editor. These are the gadgets you should find in the window: B DISK TOOL “-‘ Goes lo fhe disk requester, allowing you to load a new picture or brush into the clipboard window.
GRAB TOOL Selects everything in the clipboard window as a brush. This brush can then easily be stamped into the set editor with the left mouse button.
T=B RECTANGULAR BRUSH ™ TOOL Selects a framed area as the current brush. See the description of fhe Brush tool.
POLYGON BRUSH Selects an irregulariy shaped brush. Use a left click to set the first point. Notice that there is now a rubberbanded straight line that follows your mouse. Each time you press the left button, this anchors the line down. Where the last anchor line meets the first one, the area contained within the outline is your new brush. Double clicking will join the last point to the first one for you.
MOVE TOOL The Move tool cannot be seen unless you click in the clipboard window without selecting one of the other gadgets. A hand will appear which can be used to move the picture underneath it.
Use it to scroll to different parts of the clipboard picture.
SET EDITOR TOOLS These tools can be found down the left side of the set editor screen. They control various editing functions used in the creation of animated sets. Let’s start at the top and work our way down in turn.
GO TO BEGINNING OF SET* This places you at the first face of the GO TO PREVIOUS FACT: Places you one face back from the one shown in the current set.
S PREVIOUS SET BACKWARDS: Cycles quickly through the faces in reverse to give you an idea of how the set looks when animated. The up and down arrows on the keyboard speed up and slow down the animation.
Nai STOP PREVIEW: II II Stops the sef preview, or press the space bar instead.
S PREVIEW SET FORWARDS: Plays the set forwards in real time.
0GO TO NEXT FACE: Advances forward by one frame.
[=| GO TO END OF SET* I y Advances to the last face in the current 1-1 set.
HCUli Cuts the current face from the set and places it in the paste buffer.
RMiCOPY: 111 I Makes a copy of the current face and I ' places it in the paste buffer.
Prail PASTE: I Clicking on the top half of the gadget ¦-3 places the face from the paste buffer before the current face in the set. Clicking on the bottom half of this gadget places the face from the paste buffer after the current face in the set.
INSERT FACE: Clicking on the top half places a blank face before the current face in the set and the bottom half of this gadget places the blank face after the current face.
DELETE FACE: Erases the currently shown face from the set.
SI REGISTER MARK: If Allows for the placement of registration marks on your set. The registration mark is the pixel where MovieSetter lines up the animation.
We talked about it last month. For more information on this, see the editorial in last month's issue.
For those who missed out on our MovieSetter offer, donl worry, as we'll be giving you details on how to get your copy at a special discount rate next month.
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• Use multitasking! Several windows displaying different editing
information can be opened at the same time. (This is not an IBM
PC, you know!)
Each window can be resized and selected when it is needed. In practice, you can leave the storyboard up and running in the editing process. This allows you to sort the production in different ways, letting you move to the beginning of the event you want to edit.
• Coordinates are available when laying down a track. The player
control window lists the current screen location of the mouse
• Most sets can be registered approximately in their centre. Some
sets are better registered at a certain point in the drawing
window. We’ve found that walking character sets work best when
registered to one of the feet. This reduced the chances of
’moonwalking’ or floating effects.
• Keyboard shortcuts make life easier. Using the mouse for every
choice sometimes means that you must leave the editing area.
You can loose track of a set’s placement when you do this, so
using the keyboard means that you can concentrate more on the
animation’s path.
• Occasionally, bringing a large set or sound event into the
production will slow the existing animation down a bit. To get
around this problem use the timing control to slow the entire
production down to a speed that MovieSetter can handle
successfully without sudden slow downs.
• The on-screen palette gets its colours from the background
picture. If no background is loaded the program gets the
colours from the current set. If you want all the colours to
remain the same, use the same colour palette through out the
entire production.
• The cornerstone of good animation is the ability to apply
exaggeration to all the elements in your production. Try making
your characters so they appear to be made out of jelly. Tex
Avery was the master of cartoon characterisation and exaggera
tion. Try renting some of his classic cartoons and see how his
characters reacted in a surprised way.
They would hover in mid air, their ears, eyes and other parts flung in all directions and there was usually some funny sound effect, like a claxon.
Practice some of your own and experiment!
• Remember that objects such as people and cars require time to
build up speed from a standing position. Use a few extra frames
to achieve acceleration and momentum when you slam on the
• Take a look at some of the brilliant Eric Schwartz’s animations
available from most PD companies. Many of his greatest
productions were created utfng MovieSetter and can be obtained
for a couple of pounds each. Eric shows how it is perfectly
possible to create animation on a computer which is comparable
to the authentic pen and paper stuff. His characters show
surprise and other expressions in the most comical and classic
• Watch how things work in real life and act out character
movements and expressions as you draw them. Watch yourself in a
mirror or get a friend to pull faces while you draw them.
KEYBOARD SHORTCUTS Here are some of MovieSetter** keyboard shortcuts. Use them instead of the mouse. You’ll find it’s quicker and more convenient. An italic capital ‘A* refers to the right Amiga key.
GENERAL F1 - Hide show player control window F2 - Hide show track edit window F10 - Hide show title screen TRACK EDITING LeftAmiga + Click - Stamp track element, switch to next face Alt + Click - Stamp track elements, switch to previous face
- Next face - Previous face Ctrl + click - Complete track and
stamp last track element F5 - Complete track Backspace - Backup
and delete last create track element G - Guide toggle on off
Del - Delete visible track element of current track Shift -
Constrain mouse movements to straight line TRACK CREATION
PAST MOVE Arrows - Shift registration mark Alt + Arrows - Shift
’em faster C - restore registration mark NON EDIT MODE OR
PLAYBACK UpArrow - Play forward DownArrow - Play reverse
RightArrow - Step forward Alt + RightArrow - End of movie
LeftArrow - Step reverse Alt + LeftArrow - Beginning of movie
UpArrow - Next 9 frames DownArrow - First 9 frames SET EDITOR
MENUS Set New -AN Set Load - A L SeVSaveAs -AS Set Copy -AC
Set Exit -AO Special ShowRegMarks -AM Special FlipSelHoriz - A
X Special FtipSetVert -AY PRODUCTION MENU Production New -AN
Production Clear -AC Production Load - A L Production Insert -
A I Production SaveNoEmbed -AS Production Storyboard -AT
Production Exit -AO FRAME MENU Frame Shift -AH Frame AddStart -
A A Frame AddEnd-AZ TRACK MENU Track New-F4 Track Edit- A E
Track Hold-F6 Track Repeat-F7 EVENT MENU
Event Background Select - A B Event Sound -AD Event Colour
Cycling -AY Event Timing - A P Event Loop -AO Event Select-A V
SPECIAL MENU Special SetEditor - A F Special Guides - F3
Special History - F8 Special Borders - F9s Special Cycling -
Tab Special Workbench -AW It’s not what you do, but how you do
it that’s important. Presenting your work in an accessible
format is the key to successful animation work, and this month
Peter Lee takes a look at some of the best presentation
packages currently available for the Amiga.
Over the last four months we've witnessed Peter Lee's Star Trek animation develop from storyboard to fully-fledged micro-movie. This month our graphics maestro takes a look at several presentation packages to help put the finishing touches to your sci-fi extravaganza.
NEARING THE END Alter you've completed your movie (and let's take credit for this, what we've built up over the past tour issues is a mini-movie) you’ll need to edit and showcase the final animation.
As we've progressed, using Deluxe Palm to create our various segments, we've built up several distinct animation sequences. And unless you have plenty of memory, the only way to do your work justice is to present these individual sections as professionally as possible. The same is true of any related sequences you may create - having the user operate the various segments of your display interactively is far more satisfying than simply looping through the complete story in one go. For one thing your work deserves to be savoured more fully a portion at a time.
PRESENTING... In this final installment we'll look at a number of presentation packages first, then move on to the more technical worid of animation editing. Thanks lo the Amiga's stronghold in video work, and the blessing of a standard ANIM format, several programs are available to help with showing off your wares. Here are mini reviews of some of the best.. CAN DO HB Marketing, Price: C101.16, Tel: 0753 686000 PRESENTING... I have to admit that this is my preferred piece of software. While it’s much more than an animation player, it does the job beautifully. The program allows you to
construct a front-end for many kinds of applications - presentations, your own programs. Menu structures and so on. But these are secondary to our main aim which is to create a comic-book style package to show off our Star Trek animations.
Although the past few months have been graphic intensive, we only really need lo draw one more screen now. Then see how Can Do can help in bringing our story to life. Although the program can create and draw its own click buttons - areas on screen which activate an event when a mouse button is dicked within them - I prefer lo design my own initial display screen, with buttons of my own. There are no constraints to the size or nature of these - you can opt for triangular, circular, or standard rectangles. The beauty of doing it this way is that you can draw your screen in keeping with your
CanDo isn't fussy about the IFF images it loads. You may have a digitised pidure in your collection which would form a perfect back drop for your menu - all you have to do is load it into Dpaint and draw in your buttons. These should be labelled according to where you want CanDo to lead the user. In the case of our animation sequences, each can be named as chapters so the viewer can select which chapter (or sequence) to view by clicking on one of your buttons. You also need to draw an Exit button on there, too.
(user-friendliness) and maybe one which will lead to a screen of credits.
FONTS AND STYLES CanDo allows you to print to the screen with varied fonts and styles, so you could put your name up in lights if you so desired. One button could even be used to cycle through the entire anima- lion. Although you may not have enough memory to append the various parts ot the animations into Dpaint at one time. CanDo will show them consecutively, even if there is a minor pause as each one is loaded. Once the menu screen is saved, it can be loaded in CanDo as the first item to be displayed - the program calls each element in a script a Card, and you can easily have one card
lead to any other in the pack. Each of your animation sequences would be a separate card, accessed by a hit button on the menu screen you've drawn.
Telling CanDo where a hit button is located is as simple as dragging out a correctly-sized box over that part of your image where you want the hotspot to be. After that, you simply have to tell the program what action to perform once it detects a mouse-click - in our case a Goto Card ft (' ’ is the card number of your animation sequence) where the animation will be played. Using the built-in script language (which is much easier than AMOS, I have to admit) you can loop the sequence until a particular event (mouse click, keypress or timer) then go back to the menu. It's all very professional,
and as a runtime module is provided for free distribution with your work, no-one will know that the presentation wasn't programmed in C! Honestly, once you've got over the Intricacies of setting up the interface and testing it out, your work will boot up on the Amiga and work as if some computing egghead had spent six months writing the code.
As well as CanDds presentation abilities, it can also play sounds - so what's to stop you using digitised effects from the Star Trek show itself?
They add a new dimension to Amiga shows, and whatever your animation work, sound Fxs add another layer of professionalism. The program can be used to show IFF images and text in windows, so a virtual Hypertext system is well within your reach. Writing complex interactive graphics presentations on CanDo is not quite as simple, but it is the easiest way I've found for mixing information and explanatory diagrams whilst giving the user complete control.
The main screen as a series of icons, with loops, branches and subroutines forming a visually informative cascade down the screen. Routines are built on the basis of Parent and Child objects, and for our animation example the whole session would be contained in one Module, with as many Children as there are sequences. Progress through the show can be made by either specifying a time period or waiting for a key or mouse click to continue.
SPEECH SYNTHESIS As in CanDo, hit boxes are an integral part of AmigaVision, so your first screen would be of the menu, allowing the user to decide for themselves which route to take. One feature of Vision which CanDo lacks is the ability to define a polygon area as a hit button. If you drew a menu choice button as a triangle in CanDo, you would have to load it in as a separate brush onto the main image if you wanted the specific shape to be the hot- area. In Vision, you simply lasso around the relevant area. Vision also has great control of on-board speech synthesis so you could, in our
example, have either a narrative to the story or have the Trek characters actually say their lines instead of printing out text on screen. In 'writing' your script (I use the word advisedly) you select icons which perform the desired function, then add it to the editing area.
Double-clicking on an item - for instance the one representing graphics, opens up a requester where path and display options are specified.
Amiga Vision is an all-singing presentation package, but the learning curve is steeper than CanDo. And when you want things done simply and quickly, CanDo is always my first choice.
ELAN PERFORMER HB Marketing (comes as part of Media Station package), Price: £179.90, Tel: 0753 686000 AMIGA VISION Commodore, Price: £111.63, Tel: 0628 770088 DARK HORSE This brilliant multi-media package from Commodore is something of a dark horse. It's a tricky blend of icon and script-based control, but can be used to create totally professional presentations containing animations, stills, sounds - even video if you have the hardware. To use an analogy
- if CanDo is the Lotus Esprit of the presentation world (a
speedy little racer), AmigaVision is the BMW - sturdily built
and oozing reliability.
The flow of your presentation is represented on THE EASY OPTION This rather dated package is a bog-standard presentation utility. It's a piece of cake to use, which makes it an ideal starting-off point. Elan will display images or animations at the press of a key and setting it up is as easy as clicking on a filename and then on a key. Once pressed, the key will then show the image. There is no menu structure, but allyou need do is draw an initial menu screen, telling the user which keys activate which sequences, and leave them to it. Elan’s uses are OB3 limns auimxi &L SOFTWARE
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Am mm mmmmm ¦ I V Is I* I* I- I- I- I I- I' I jtaaaaianiataaiKiHi laaaaaaaaaaali Elan - A neat, no-frllls way of showing IFF screens and animations at the press of a button. This Is the only control screen It possesses.
Simple or what?
More subtle than a simple slideshow program, provided you structure your images betorehand. For instance, you can create an interactive presentation by including the relevant Keypress information on your image as text (i.e. - lo see the heart pumping blood, press F4'). There is no scripting language, though all loaded elements (whether stills or animations) can be repeated as many times as you like, and each key can have an image locked into it. It's also nice it you have additional memory as the changes trom frame to frame is almost instantaneous.
DELUXE VIDEO III HB Marketing, Price: £99.99, Tel: 0753 686000 ICON-DRIVEN Still with the heavyweight presentation packages comes the grand-daddy of animation programs.
Dvideo allows you to tailor your animations in an icon-driven script format, which is more intuitive than either CanDo or AmigaVision. Animations are contained within Scenes which are placed on Tracks. You can mix stills, text, ANIMS and sound FX within the same scene, which allows you great potential for the Star Trek Animation. Loading title screens or scene-setting IFF images means you do not have to have them eating up frames of an animation. Sequences can start by a mouse click, played at the correct speed (great if some of your segments run too quickly or slowly ) and, again, there is
a run-time facility to enable you to make the presentation bootable for distribution without the program itself. The interactive nature of the program does lag way behind CanDo or Vision, so you would need to do some complex pre-planning to achieve a user-selected run-through using a menu system. But it is easy to use and once mastered proves invaluable.
ANIMATION STATION ¦ Viw V2.I IblttwW I'WW m 0 taintlM mi Tube* Vinw (awn : HT * *-5 mi 4 tairutim ITT Qjt net™ 1 24411 IS la net™ ITT an net™ 1 Mil ton net™ fC'ftrsre Progressive Peripherals & Software, Price: CN A.
Tel: 0101 303 825 4144 FEATURE RACKED This program is a workmanlike and inexpensive way to start Animation editing. The NTSC editing screen is a put-off, but there is certainly no shortage of features. It is even powerful enough to allow special effects within frames and sequences. A feature it shares with Take2 is the ability to have a Animation Station Midiaelw. Hartman (type Software: pi?ocRe ive P6RIPH6Rfll e OFTWflRf rife T 1- ---’---1 A dream of a layout with something of a nightmare In the Icon stakes. This is Animation Station * main editing screen. A storyboard h as been loaded,
and successive frames are ghosted in the cells. This is the heart of the program, and all controls are immediately v isible.
Visual reference of Anim frames in memory if desired. These are represented on the edit sheet as tiny grey images - but they give a nice feel to working with the program. Unusually for Amiga software, there are no pull-down menus. Instead, icons ranged along each screen edge control the show. Frame movement is a point’n’click affair, though you have to be familiar with the workings of the program before you jump in.
TAKE 2 Rombo, Price: £49.95, Tel: 0506 414631 MUCH MORE THAN AN EDITOR This first class animation editor is primarily aimed at the digitised sequences obtained from Rombo's low cost digitiser, but is equally at home with Dpainl ANIMS. I still haven't come to love the interface - which uses a dialect of icon which only R2D2 and the author know - but I do love the facilities it offers. Again, the program is much more than an Editor and it allows some excellent fine- tweaking of ANIM files which Dpaint alone cannot achieve easily, if at all. The heart of the program is a simple exposure sheet,
which lists items included in the animation - including sound effects which can be synchronised to kick in at a particular frame. Layering is a powerful feature which lets you combine different elements (of the same screen specification) into one animation. In itself it isn't a presentation package, but it does add another weapon in the armoury of video creation.
P. A.S.E. HB Marketing, Price: £76.63, Tel: 0753 686000 THE
PROFESSIONAL The Professional Animation Sequence Editor is
aimed at the professional user. This is evident in the complex
interface which Is something of a hindrance to what is the
Rolls Royce of editors.
Frames are loaded into the editor where they are processed into a proprietary file format called DAF (Difference Algorithm File). From here on in there's very little you can't do to the sequence: cutting, copying, looping from a specified point, speed editing and finally saving multiple scripts for the same sequence. While you cannot play the DAF files as easily as ANIM files, the program can call up the DAF player to run through the sequence as edited.
It's a shame about this non-standard approach, but it was done to allow the kind of sophisticated frame editing and manipulation features provided. ANIM frames deny you that luxuty.
Mission completed, it’s time for the Enterprise to blast off into the wild blue yonder to boldly keep on going where no starship has gone before. Peter Lee finishes his excellent animation tutorials with the Federation Starship zooming off into the distance... THIS IS THE END It’s been four issues now, and finally Kirk and Spook have saved the universe by defeating the alien presence. So it’s time for a wrap as far as our animation tutorials go. Except we need to tie the whole story up with an appropriate end sequence Hopefully, during these past months, you've been able to pick up new ideas
and techniques which will make your animations more professional. Our final effect is a simple one, but it incorporates a dual rendering technique which you may sometimes have to call on. The end piece to our animation simply shows a stylised star field with the planet dead centre. A line of text tells the viewer that it’s over, and the Enterprise will glide swiftly into infinity This is achieved by sending the spaceship brush back' into the screen (into the Z plane). But there is a slight problem with Dpaint in that it tends not to like making brushes disappear into nothingness. So the
trick is to animate the shrinking brush of the Enterprise as far as the program will allow in around 15 frames, then remove the final small rendering of the ship, and add 10 more frames based on the original picture minus the spaceship. This is achieved from the Animation Frame&'Addframe option, which inserts the current frame as an extra one. Now you can simulate the jump to light speed by having the ship turn into radiating points of light, which can also be sent back along the Z plane until on the final frame they are small enough to erase manually. Draw your sparks of blue light, cut
them out as a brush, and animate them in the Z plane exactly as you did with the spaceship.
1. You do not want the new animation to over- wnte the existing
frames, so you must specify the number of additional frames
you have created in the Frames counter box in the Animation
Move requester.
2. As well as moving both brushes (the ship, and later the light
burst) back into the 3rd dimension. You need lo move them
horizontally too to give the effect of a ship moving across
the field of view.
FINALLY.... If you have been following the storyboard, you may want to generate a more realistic conclusion to the project by having Spock and Kirk exchange dialogue on the planet, using the same techniques for mouth movement and narrative we've already covered Alternatively, you could use the scrolling Star Wars text we explained to finalise Ihe story without reverting to character animation again. Whatever you decide to do, you should have enough new methods ol animation presentation to cover almost all eventualities, in whatever projects you undertake. Finally, I hope this Star
Trek series has been as much fun for you as it was for mo. In the words of Spock: Live long and prosper, n 1 PANT A parting n detailed fcr ctratco.
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(«....Tht d» »« Crty *on cc WB v2 04. Rxxhnes n tbs The PD pages start weaving their magic here. If it’s a utility you're after or just an addictive shoot 'em up, you'll find the Public Domain has something to offer.
HELLZONE arcade game PD shoot 'em ups rarely come up to scratch when pitted against the big commercial releases, but this first game by Australian programmers InterScan is one hell of an exception. The game is stunningly presented with ornate, detailed, richly coloured sprites and a fistful ot pick-ups and alien hordes.
The horizontally scrolling play-field is densely populated with swarms of enemy space craft and missile spewing gunners are sporadically deployed along the borders of the screen ready to bring down your craft. The game play is nothing new and very close to R-Type in style and St Dragon in looks. This version has been released as two huge levels with the full version to be shipped out to all those who register with the programming crew. Although both stages are rock hard, once you've become accustomed to the various weapon types found in pods scattered throughout the levels you won’t want
to stop until you've completed It.
Disk no: G291 (Plus compatible) Available from: NBS1 Cham Lane. Newport. LO W P033 200 Price: C1.75 (including PSP) Tel: 0983 529594 M*® WAYNE'S WORLD SLIDESHOW llldsihow The good news is that ihe first Wayne's World demos are starting to tnclde through The bad news is that this one's W_ the same crew that produced last month's tedious Frank Sidebottom show. To be fair I'd guess that the pictures have!
Been grabbed from a pirate video which has resulted in the terrible quality ol most of the shots. However, once agam P there's no excuse for the appalling track and capbons that run throughout The tedious in house gossip between Zart and other crews scrolls continuously at the bottom of the screen which really distracts your attention from the demo I itself. I've nothing against crews keeping in touch with each other, but I've never understood why they can't just pick I up a phone or write a letter, surely it would be a lot quicker than sticking all their correspondence on a disk and bonng the
rest of us to death with their 'In' jokes. Hopefully when the film Is officially released on video Wayne's World will I get a much better representation on the PD scene, until then we can only hope.
Disk no: 2108 «.B (Plus compatible) 17 Oil. Flm Floor Offices. 2 8 Maikol Stroll. Wlklfllld. WF11DH Prteo: Cl .90 (Including PSP) Tel: 0924 366982 Inbote free* between triends to iinier receffttlM foe tbeu coding skills Nowadays lire PO scene has grown into a tbrmng industry with countless PO libraries serving an ever growing number ot enthusiasts Standards are rising all Ihe time PO Scene is here to make your purchasing decisions that much easier as we individually rate all the best new releases as well as provide details ot the lull cost ot each disk (including postage and packmgl and the
address ol where to send your chegues postal orders Don't (ust sit there start writing those cheques now' COMIC BOOK ART
• lldenhow A great collection of hand-drawn comic book art from
the vast array of super heroes who inhabit the Marvel Universe
of gaudily-clad characters.
There are 11 classic heroes on show all drawn in Hi-Res and cavorting about in their usual day-glo briefs.
There's even a picture of Spiderman whilst he was undergoing his brief costume change back in ‘89. The black costume he adopted was a pure marketing ploy by the comic's publishers and worked a treat as they sold thousands more issues than before. The first edition in which Spidey traded In his red and blue threads is now quite a valuable piece of pulp and Ink. These days the six- foot arachnid alternates between the two outfits on special occasions, depending on the demands of the I job. Anyway, these pictures deserve every would-be Marvel artist's attention as they're not bad at all.
Disk no: S584 (Plus compatible) Available from: NBS 1 Chain Lane, Newport, I.O.W P033 200 I .
Price: C1.7S (Including PAP) Tel: 0983 329394 s IN THE TOTAL RECALL demo This is certainly the best demo of Arnold’s amazingly successful film. The TimeCode demo cleverly mixes digitised pictures of the film with sampled speech from the flick and splices them all together with a futuristic sound track wrapped around them for effect. There are surprisingly few stills of Arnie and not one single grab of a bicep in sight, but Sharon Stone keeps the side up by having more stun power than Captain Kirk's light phasers! Quite why the Austrian Oak wanted to pack up his bags and trek all the way to a
barren, atmosphereless red planet when he had Miss Stone as his love puppet is beyond me, still he got about eight million dollars as an incentive which goes a long way to negating your natural urges.
Disk no: S828 (Plus compatible) Available from: Dlskovery, 108 The Avenue, Clayton, Bradford, B014 6SJ Price: £1.25 (including P&P) Tel: 0274 880066 KITCHEN Old demo themes exploited in new ways. Some brilliant vectors, mandle- brots and bitmapped bob effects are gulled together in a demo which actually injects new life into the proceedings. The special effects come thick and fast with no breaks for loading and, thankfully, the scrolling text is kept to an absolute minimum. One of Anarchy’s best.
Disk no: 2065 (Plus compatible) 17 Bit, First Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH Price: £1.50 (including P&P) Tel: 0924 366982 MAGGIE 2: PANCAKE DAY miscallaneous Disks don't come much weirder than this. A huge collection of digitised pictures from all over the TV airwaves have been cut, sliced and generally doctored in a humorous fashion to provide some often hilarious collages. Anneka Rice is revealed to be a bondage queen and Inspector Morse an active member of FAST amongst many others. Some will shock, but most will amuse in one way or another.
The collection of 'cut and paste’-type collages are accompanied by some really obscure text that tries its best to be funny, but doesn't quite pull it off. Even so, this is one of the more worth while and original demos to take a look at and it's certain to be more entertaining than most. Get it and see for yourself.
Disk no: S585 (Plus compatible) Available from: MBS 1 Chain Lane, Newport. I.O.W P033 200 -: ... Price: £1.75 (Including PSP) Tel: 0983 529594 THE SECRET POLICEMAN'S BALL ¦ amplo Here’s a classic sound byte Irom Ihe Ball held at the Royal Albert Hall in 1979 tor Amnesty International.
The sample, by Ashley ot Opcode, stars four ot Monty Python's biggest cheeses: John Cleese, Rowan Atkinson, Terry Jones and Michael Pallin discuss thB harshness ot rural and urban llle back in the good old days when they were knee high to a grasshopper. Each one chips In with a harrowing tale In a bid to out do the other until the whole thing degenerates Into a complete larce and the stories become even more tar fetched. What makes it even more comical is that it touches a chord In all of us as we’»e all met or got relatives who like to terrorise us with such stories. Amusing stuff for those
who can't afford a video. [Steve Keen currently resides in a cardboard box a the games cuboard In the downstairs loo at CI1 Towers where he lives with his wile, a vanity mirror and 24 children ] Disk no: M230.M231 (Plus compatible) Availahle from: Olskovery, 108 The Avenue, Clayton, Bradford, B014 6SJ Price: El.25 (Including if PAP) Tel: 0274 890066 SHAMEN: LOVE SEX INTELLIGENCE sample Yes! Thi* is the biz. The new Shamen line-up certainly served up a corker with their recent release and, several months later, here is the PD interpretation. Four Small Custards, using the talents of a man
called Zeff, have remixed the Shamen's latest groove and let rip with one of the best disks to ever hit a floppy drive. They've still got a way to go before they can top- pie the masters, but the sound produced by this stereo mix is among the very best. If you like the Shamen or just dig great sounds then this disk should be an essential purchase.
Oisk no: 2062 (Plus compatible) 17 Bit, First Floor Offices, 2 8 Market Street, Wakefield, WF1 1DH Price: Cl.SO (including PSP) Tel: 0924 366982 With Aliens packin’ em in at the pictures, here's a blatant attempt to cash in on the film's popularity and that of Team 17's Alien Breed game of last year. This sorry game lifts most of the latters graphics, game-play and even sound, but doesn't do anything particularly good with them. The constant pop ot the main mercenary's gun and the awesomely bad sprite detection makes the game.a loser from the beginning.
Can’t someone, somewhere, produce a quality shoot 'em up with AMOS? PLEASE!
Disk no: G293 (Plus compatible) Available Irom: NBS 1 Chain Lane, Newport. I.O.W P033 200 -M* Price: £1.75 (including PSP) Tel: 0983 529594 AMIGANUTS UNITED PROUDLY PRESENT
SAMPLE EDITOR, (edit wavefomi with ihe mouse) - A PIXEL SAMPLE
EC) £32.00 WITH MANUAL ONLY. (These prices include postage)
WE WILL UPGRADE IT TO OctaMED Professional V4.0I Note that the
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1 -9 disks 90p. To. Disks 80p. Add 500 (or PSP por order, large aeleclion ol Amiga PD including, Games, Graphics and Animations. Utilities. Music. Demos. Fred Fish Disks 1-699. T Bag Disks 1-64 Below is a small selection of titles available Labia Designer ' " *2(W B)
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OALAOA 92 (.) Professional UxxjI am' up Exdutive to Orouid7*to BIPLANES (.) Ono o* two playe* dog Ughong SUPCRLFAOUE MANAOER (.) - Footoall managomonl gams E-TYPE (.) Nee took Mtorofcb with a variety ol weapons GROUND ZERO GROUND ZERO, 4 CHANDOS ROAD, REDLAND, BRISTOL BS6 6PE semous IV SID 11 IranPei MS OOS Ha lo and Irom Amga MS DOS *»*» LETTERS (.) Hundre* ol aready p *P*f*d proNMtonaiy letlefl MS UTILITIES THE LICENCEWARE CONTROVERSY commercial. Other companies defend their of software receive some reward for their work, they are supporting new programmers as they Mat Broomfield opens the
lid on another Pandora’s box of PD produce... version program Is also provided to let you switch between tile formats.
Full instructions are provided, and these include comprehensive programmer's notes detailing how to include the maps in your own creations To complete the user-triendly presentation ot this utility, source code and library routines have also been supplied to enable the quick inclusion of maps in any Amiga program.
This is one ol those utilities that Is worth its weight in gold, in spite ot its simplicity.
Disk No: Map Ed 1.05. Available from: Amiganuts United. 169 Dale Valley Road, Hollybrook, Southampton, S01 6QX.
Price: N A. Compatibility: Any -Wk Amiga. Memory: 512k.
It has undergone constant revision since its conception many years ago Although the program only supports lour channel output, this is not a problem as eight channels are too processor intensive to include in a game anyway.
The new version incorporates all the features that have made earlier ones so popular. In addition it now supports samples up to 128K in length. The program is also track onented'. Which means that you can now repeat individual tracks in a song, as well as entire blocks. For example, it you've created a song in which the bass repeats constantly, whilst the other pans change Irom block to block, you needn’t redetine it each time, simply tell Soundtrackerto repeat track 0 ad infinitum. This great feature not only means a major saving in memory, but also in time and effort.
Other new features include: OS legal interrupts, accurate volume equalisers. Workbench support, IFF support, and improved speed commands.
Disk No: 2067. Available from: 17 Bit Software. 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorkshire. WF11DH. Tel: 0924 366982. Price: 1.60. Compatibility: All Amigas.
Memory: 512k.
Ome PD companies who we id it into Backchat at . London. EC1R 3AU MAP ED programmer's tool When creating large background graphics in games, memory limitations can often cause serious problems 8-blt programmers long ago ascovered that one way of overcoming these problems was to construct background 'maps'. These maps are constructed by using a relatively small number of tiles which can be combined in different combinations to create the effect of a single, constantly changing bitmapped background. The trouble is, it can be a time consuming business constructing them.
There have been a number of map editors on the Amiga, but Map Ed is certainly the friendliest one I’ve seen.
The program allows you to load up to three screens full of tiles, with each one containing up to 320 tiles depending on the tile size selected. Four sizes are supported: 16x16,16x32, 32x16 and 32x32.
Once you've loaded some tiles, you must select a screen size between 5x5 and 999x999 tiles.
Once that's done, it's simply a matter of placing the tiles on the grid-marked screen. The program features a full range of cut and paste options, so you can even copy sections of your map to other parts of the screen.
When it comes to saving a map, you can save »i three formats: AMOS. Map Ed and raw. A con- SOUNDTRACKER 2.6 music utility As superb as OctaMED Pro is, many programmers still prefer to use Soundtracker for writing music because it's relatively straight forward to incorporate its modules in their programs Unfortunately, until now the program produced modules which were not entirely OS fnendly With the release of version 2.6, many of these problems have been ironed out. To recap: Soundtracker is the original programmer's music making utility, and it's the one to which all other programs owe
their development MORSE CODE TUTOR
• ducotion There are many occasions when knowing how to use Morse
code could be useful and may even save your life. Although many
people Ihink of Morse as an abstraction that they tned (and
tailed) to learn at Scouts or Guides. It’s still very much an
active and important communication language, especially in the
maritime world.
This program Is designed to teach you Morse code by repetition, example and quizzes. When you begin, you may specify the range of characters to be included in the session. These can range from full alphabetic, numeric and special characters, to specific groups of numbers or letters. The selection that you make at this stage will be applied to all future options.
If you like, you can also alter the default pitch, speed, spacing and volume of the codes that you will generate ot listen to.
The mouse represents a Morse code transmitter, with the left button equalling dots, whilst the a NOW ALSO J ' 9m mm mf w% AVAILABLE m ilw m mw mm from m mmmm m mm HARGWARE DeptTOjIYORK PLACE, NR BRANDON HILL, HOTWELLS, BRISTOL BS1 5UT IN AUSTRALIA Keeping Public Domain at Strictly Public Domain Prices Creative Utilities Clip Art Slideshows Games Gum* [*» krtwaion Alt 2 (ton*) »imw An Ivco, leg*, ‘tin. Expkwkm Muiauotv Financial. Art Mrc . Syndic* food a*l Drnk V»d « Iml Hnkk (Dept CU), 11 YOCK PtACE, NR BRANDON HILl, HOIWRLS, BRISTOl BS1 SOT «*• Cheques P.O's payable to STRICTLY PD
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«*• Catalogue disk available only £1 Reviews of well over 1000 disks + loads more The complete Strictly P.D. library is now available in Australia. To order a catalogue please send a cheque or postal order for $ 2.00 to Hargware, Dept AC. 29 Woralu St, Woramanga, ACT 2611, Australia.
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G330 EDUCATION KIR UNOEH ItTi - Uadr ol cmwablc Send il no. For our new format catalogue giving details of around 1.500 Obhs including 50 K*I compatibility where possible plus loads more.
Meuse Mats available tor £2.99 each G3T TtnUSOO?®- Bealh1 enginHr detliatnr* G4S8 AIRMAM4 - Vm a M d a Unwr um Eour.ocPAan%i-G«Ma«RM d GJW Krm; OF HWTAIN - sa |« •rrn GJM AMKAttGA -,PSXT rdepia,* Games compilations m itmhai pmr aoncorJM-ArW FRAC 2.0 adventure I was recently vay impressed by Ihe release ol a conmeroal adventure gane creation system called Visionary. Idle did I know, thal sixth a program already existed in the lorm ol FRACl. I Version 20 has row teen released, and it really is quite an impressive piece ol software, doing lor Wventuie games, wtal AAABdoes lot arcades. Although
they hare waned in popularity since tor hay day in Ihe mid lo late eighties, many people still lind type-in adventures lo be byfarthemoS stimulating type ol game available. The challenge posed by Ihe devious mind of the programmer, oilers a level of stimulation not possible with any other type of game. Altlxugh RPGs come wry close.
Now. For a fraction of the price of Visionary, you too can torment innocent games players with adventures of your very own! Like AMOS, FHAC is an entire programming language, based loosely on a hybrid ct C and Basic. II has a huge numter of cofnmands uniquely geared towards interpreting the player's instnxdions and responding lo Ihem. Bolh lextually and with effects such as graphics and muse. F7MCcomes vivith a mcustrous f 89K manual, that will need lo be printed if its going lo be ol any practical use, so say goodbye lo acoLpte ol hundred sheets of paper straight away1 The manual is written
in perfedty lucid, and sometimes amusing English, allhough it has a tendency lo ramble far beyond the scope of the subjecd at hand. I Ihink lhal Hiis is Because il author is trying to cater for absolute begimers who have nevex even seen an adventure me before. This is a mistake because ifsvery dubious whether such people would even have an interest in Ihe program To le honesl Ihe program was tar too vast lor ms 10 team inside out before writing this piece, but it seems tobevery comprehensive. N includes a parser section that looks as if it can inteipret even the most complex of sentences,
including prepositions, plurals, and contractions The program tan play morUes created with MED, OctaMED, ftofratferand Game Music Creator (GMC) II can also display standard and Power Packed animations and IFF screens II you want lo do more than simply play otter people's adventures. F7MC2.0 ecu Id be Ihe answer. Ifll lake you a lair amount of time lo create your own games, but if you lake Ihe trouble, toe's no reason why you art create commetcial qual ity programs.
Disk No: FRAC 2.0. Available from: Amiganuts United. 169 Dale Valley Road, Hollybrook, Southampton, SOI 60*.
Price: N A. Compatibility: Any Amiga. Memory: 1MB.
Why pay 40 or 50 pounds for commercial adventure construction kits when FRAC gives all the toots you need?
Right takes care of the dashes. Personally, I found the left button a tad too sensitive at times, but other than that, the program works extremely well.
Alternatively, you can use the joystick, or if you own one, you can even plug in a real Morse key.
You can choose to receive random characters (from your previously selected range), in which case, the program will beep and bip away until you tell it to shut up (about ten seconds I reckon!). Each time a series of sounds are played, the appropriate character is displayed so that you can learn how the different ones sound.
An easier way of using the program is to turn keyboard sending on. When this mode is activated, each key you press is translated into its appropriate Morse code signal: useful if you need to kid someone that you know what you’re doing!
When you've gained sufficient confidence, there are a variety of quizzes for you to pit your skills against, and these are certainly going to help reinforce whatever you may have learned.
The program also includes the option to ‘Morsify’ any text file that you care to load.
Quite a neat program, although I would have found it even more useful if it had actually printed dots and dashes on the screen as it sounded them. Incidentally, it seems to lock up if you select Key Sending', otherwise it's fine.
Disk No: L 101. Available from: Deja Vu Software, 7 Hollingbrook, Beech Hill, Wigan, WN6 7SG. Tel: 0942 495261. Price:
4. 49 Inc. P&P. Compatibility: Any Amiga. Memory: 1Mb.
AM FM Is the only dedicated Amiga musicians magazine. Aa it's on disk, you can actually try out the programs and tunes for yourself.
MED and OctaMED. So the mag was off to an auspicious start straight away!
Reading down the menu, the program is arranged very much like a conventional magazine, complete with edtori- als, reviews, reader's letters etc. Because it's a dedicated mag. It is able to go into far greater detail than ordinary Amiga magazines. It covers everything, from professional MIDI sequencers and instruments, through sampling Cds and hardware, right down to music packages such as MED and Soundtracker.
Better yet. A selection of songs are included for you to listen to. When you tire of these, you can use some of the utilities provided to have a go for yourself. Issue 5 contains an impressive selection of utilities, including editors for a range of synthesizers, a music writing program, and a realtime oscillator, to name but a few.
If you're seriously interested in music, this is one magazine that you truly can't afford to miss.
Disk No: AM FM 5. Available Irom: 17 Bit Software, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorkshire, WF1 1DN. Tel: 0924 366982. Price: 2.50 inc. P&P. Compatibility: Any Amiga. Memory: 612k.
AM FM ISSUE 5 music magazine on disk Making music is one of the most popular 'serious' pursuits engaged in by Amiga owners, as attested to by the vast quantity of software available. Of course, most magazines carry some music sections now, but for many, these small monthly slices are simply not enough. They want reviews, they want utilities, they want song modules and they want samples.
To date, Amiga Musicians Freeware Magazine (AM FM) is the only dedicated source for such enthusiasts, i took a look at issue 5 to see if it was worth getting excited about, and I must TOTAL CONCEPT'S ASTRONOMY education A couple of months ago, I reviewed a wonderful multimedia product called EC Dinosaurs which described the history and development of all things prehistoric.
Now. Total Concepts have turned their attention to the equally mystdfious world of deep space, with their TC Astronomy program.
This thoroughly entertaining disk delves into the mysteries of binary star systems, black holes and zero-g (cheap plug) with absolute abandon! The program's author, C.Hill, hasn't felt the need to try and cram it full of boring technical information or astronomical physics and malhs, , he simply restricts himself to presenfffljffle WfW?*Sui% he talks about sidereal time and red shift, solar winds and perihelions, but it's not turned into a science lesson, rather the subject is presented as a relaxing amble round the galaxy, with text and pictures to illustrate the point.
On the subject of pictures, Mr. Hill has obviously mastered his digitiser now, because the quality of screens is absolutely first class.
The entire thing has been put together using Gold Disk's Hyperbook Browser, and that means that it's all mouse controlled. Mr. Hill has now added an alphabetic glossary ot terms which you can use to find any astronomical expression, before jumping straight to it by clicking its name.
Unfortunately, fhe picture menu has now been discarded which is a shame, but I suppose its absence does provide you with additional incentive to read the text all the way through.
Disk No: PE010. Available Irom: Valley PD. PO Box 15, Petertee, Co. Durham, SR81NZ. Tel: 091 5871195. Price: £1.25 inc.P&P. Compatibility: Any Amiga. Memory: 512k.
It you have a modem. And ever need lo retain the exact stroctire ol a disk whilst sending it to someone, DtMPts the solution.
It works in much the same way as tile arcttrvers like LHA and Zip. However, instead of compressing files, it’s used to compress and store individual disk cytindeis. In general use, this would mean simply compressing all the cylinders on a floppy disk, but if you need to. You can specify which ones are to be compressed (useful if you just want to transfer the bootblorks of a disk).
The program features multiple compression levels, and if you lire, you can specify that the compressed file will be stored as a self extracting executable object. This means tfiat when the program is executed, it will automatically decompress and write itself back to a blank disk exactly as it was before you compressed it.
The program nms from Cll and is very simple to use. Considerably easier than the arctirvers to which it s related. This is primarily because most of the options used by archivers to retain file and directory structures are redundant when dealing with cylinders instead of files.
The program claims that it can be used to compress a subselection of cylinders from any floppy compatible device, and I don’t know if that includes hard drives, but I didn't want to by.
A very useful utility, which can save the recipient of your files a great deal of time reconstructing any disks that you send.
Disk No: U640. Available from: NBS, 1 Chain Lane.
Newport. Isle of Wight. P030 5QA. Tel: 0983 529594. Price: 1.75 inc. P&P.
Compatibility: Any Amiga. Memory: 512k. 77*0 DISK IMPLODER (DIMP) Public D The innovators NBS CUIO I CHAIN LANE NEWPORT ISLE OF WIGHT PO30 5QA TEL: 0983 S29 594 FAX: 0983 821 599 United THE BEST SELECTION OF PD IN THE UK GAMES PGOM AN'EP I SLOI CARS 0 . ’GSiSX’ 1 ASI 4 Frtogt- ft mom oirm .
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PA046 FRAtoaYN THE FLY Dry n te Me al e 9y* .
PA046 GYMNAST Andl Gyrmeal rwmg* on tmV .
PAOU‘4 LIGHT CYCLES (2) Iron anmoBon.
PA056 MAGICIAN II Good RT anmaacn.
PA059 MR POTATO HEAD Potato men In cabaret* • PA060 NEWTONS CRADLE RT anmaton .
PA064 PIOBf Sf OUEKE Alan Me probe’ - PA06&66 REAL 3014) Scoeto ol te program.
PA072 TX JUOOLER A ctosnc arnga damk.
PA074THE WALKER vs The Hekoicaer Mega !• PA075 THE WALKER vs A2000 A daaac I .
PA077 UNCYCl f ANM Super amm ol untcyde 4 cad PA079 MR POTATO HEAD 2 Another lib Chita HI* arri PA060 LEMMINGS ANIMATION Vary tunny odeed PA062 TIN TOV ANIMAT ON Ray traced Bn sorted .
PA063 MORE C. ASSY AN I MS The Btontc Bmbo '.
PAC68 FRACTAL AN66ATION tat screen toe tying am PAM7 TEA POT ANMATION Vary good RT aw AGATRON We etx* tw tal agaaen range her* • tw bee AOA21 ENTERPRfef Ooctarn eto Space saaon.
AGA22 ENTERPRISE APPfl&HMO Very good ndeed .
AGA23 FLEET MANOEVRE Stannng ' im .
AGA24 KLLI PEN ammahon 4 png pong Orert IM .
AGA25 THE nUN A superb car chase Img o oer IM .
AGA26 SHIP ROCKING 4 enterprise loaves dock. 1m .
AGA31 PORCHE car remg bom a laMa aupeto 1M .
AGA36 BW OF PREY an eoaaart enrwaton im .
AGA37 TcttAS OOES KNACKERS Check tea our la.
POWERANIMS JO Ol Gres* amm o' eeap aasrtrd' 2M PPOl 1 12 DATNO Game Ol Vky wary* Gel * 3 S iGLER PP01820 LOST II .
PP02124 LANDING (4. .... . ____ O (41 Too as Richtor p n At k - DC (6)I ... .
PP 034.5 VAUX KILLERS (2 An ok
- -----------DEMO (2) A B PP02S'27 STATION Af KHARN (31 Incradbta
2M demo veim PP028G3 UPGRADE (6) Masuve 5 mo anmanon'l .....
IT___________ ... PD021 CRIONICS NEVERWHERE Real world Oerro
PHENOMENA E 0 madtone demo 4 more P0069 PHENOMENA JOYRCC Vart
good demo ' POO76 PLASMUTEX Good plasma *gmal"»»c.
POO77 PMC ALPHA OMEGA Suearb ractor demo.
POO 78 PUGGS IN SPACE Winy cartoon demo PD094 SCOOPEX MENTAL HANGOVER A classic.
PD096 Sll ENTS ICE BrKlanl Fr 6 music!
PD108 TOMSOfT TRIP TO MARS 30 V* to mars' PD109 TOMSOfT VIRTUAL WORLDS An aMotato Ep« ' PD113 VANGEllS DEMO F» mjac 4 cotar cyctoO .
Poi 19 REBELS OUTLANO Good demo Hon temE P0123 8 MANGA He* Jtooneoe style cartoors' P0124 ANORCMEOA DECAYWG PARADISE Good* .
______________S HARDWIRED Very trrprMsh* demk" P0136 SEEING IS BEUEVING E.ceBsrr demo 4 music PD141 W«Of------ P0143 CAT S PD145NECR P0146 00SE ______________ P0147 HARDCORE Anarchy’s cool new demo PD148 CHAMELEON A new vector worta demo.
PD149 MAGNETIC DREAMS EicaHert new demo PD150 Tsl PARTY WWNERS Music 4 al.
PD151 TERMINATOR 3 kta POI52 HUMAN TARGET * P0153 DEFORMATION wM PD154 GET FROQGED Youl tart fas. Hi gal 6 ¦ PD156 MULTCA WcMd demo from ardromeda Gal • f" PD 156 7 REAL EMPATHY Good Demo 4 Fab game *i PD158 DIGITAL PUNISHER Vary good BsttarZoom F. MUSIC DISKS PM310 AMEGA PARTY WMNERS Four WOCEO ton PM012 AldGAOCUS CLASSICAL («lOamor eto .
PM014 BANGWG RAVES «tan mmw cr foe.
PM067 POPI YE MEETS BEACHBOYS Htonoui PM068 RAZOR FACE ANOTXR DAY very good I" W PM070 RHAPSOOY IN BLUE tracked by Rob Barter • PM071 72 SkENTS BlL*S HOUSE (?l Mu« 4 gar - PM07* SOUND OF SKENTS Ju* art «s mega' 1 PM079 TEOWOTROMX REMtx Good urma me m I PM062a62t VivAtDi FOUR SEASONS |2 Vgoodd PM30786 HIS MASTERS NCXSE hy Mahoney 4 - PM09O2' MOZART HORN CONCERTOS 4 by H PM092 PIAW) TUNES Nine pano vorat- gocd - | PM0O6 STAIIIWAY TO HEAVEN nendflon Ol Iho PM 100-'03 MANIC. RAVES II lanUMC rave Uutf PM'0* 500 THINGS CCMEBACK 4 great -avc typ PM’056 ¦» I HENS MEGAMiX • tourtus dan* - PM! 12
TEO«CMAMA * 8 n»M r axre *rw?C!; PV113 PHOTON GATES Of TIME tgxrt 0*0* or PM114 UPEK3AR SPLTT BEAVER MIX rave megorm. . | Ptatl I5*b CHROME BrtBart muaic daka W ¦ PV116 LIONS ORFATFST SHOW ON EARTH Very Pml 17 MU AX Of THE WoniO orgnal Amqa mu PM118 TSP RIPPED MUSIC 1 Some good (racks.
11224 PLAYS® 2 p) You n«jk a 1125 PLAYS® nc Robftatbard. Fc PM 134,5 SOUNDS Of SCIENCE (21 A!-I- PM 136 WICKED HOUSE Superb rave muse by ongr Pml37 Kef RENS MEGAMIX II Very good ¦ darce n*a* Pml 36 EROTCA 6 Mega iv«rt*c 1 ne cr PM- »40 5PRWG MELOC'f S l2i 9 ?.
PV-41 HARDLINE MLS® •" groov* »*i PM'42 fRACIAL MUSIC Very wrtl (,» PM-41 (AlCCNS MUS'CBCX . A-., SLIDESHOWS PS019 COLOURCYCLES Neal h 2 g Tna « etrtatb'.
___IS Trie IS a nwk Magai.
6 SC86C 5 s*s»b D HAM 4096 o*» ace.
7 ALTERED DECEPTIONS One faSs acm wc PS091 2 FRACTAL MOUNTAINS Encalenl slum.
PS093 VANISH 30 Awesome 3d ray traced .
PS094 INVISIBLE WORLD ¦ Yu* Badbuge And more PS 100 ACE I OR BLOOO Q______,______ PS10I ANALOGUE SLIDE Ray Iraoed space pica • PS102 ACCESS DESIGN Ray traoed space (Acs .
MUSIC UTILS PT006 CAS® CZ EDITOR 250 petahe* ' .
PT006 DELUXE MUS® OATA Midi muae PT0O9 K1 If F SAMPLES Fabulous samples .
PT013 MED 3 2 EiceOert moatc seq .
PT014 MED MUSIC DtSK As t soys '• PT015 M®l DISK Yanxe irt skM .
PT016 NoeCTRACKER 4 chamet letoancer PT0I7 NoiSC TRACKER EXECUTAflLtCrtaBa nantoK PT0I8 PERf ECTSOJNO SAMPLER Ho, sampta edtar PT019 ROLAND 0110 * S220 Ctxrvwrtor program PT020 ST-01 ST 10 Samples Ring for debris PT021 SOUNDTRACKER 2 6 ExaCanl. Ok ptasl.
PT024 ST60 BEAST SAMPLES very nee .
PT02V57S ST 90-93 SAMPLE S DISKS Stado Queay.
PTD30 YAMAHA DX7 VO*CC SORTER PT03120 ST 67 80 3 dki Ml'.
PT0345 ST-97 6 98 More sampaaa PT036 SAMPLE MAKER creel ayrdtaK samptoa PT037 PROTRACKER 2 0 The beet Knees III PT038 YAMAHA DX100.TX81Z. DX27.0X11 4 FB01 ed PT039 SUPER 90UND 2 Add reverb 4 F. to samptee.
PT040 OCT A MED Vt 8 channel MED sequencer'.
PT041 NOISE PLAYER 4 0 MuMlaakng modde player.
PT042 START ft SAMPLES Steeto1 Gal M dak"" AMOS PD A POO 36 AMOS UPATER Latoal updater -! Vl 34 APO076 RAINBOW WARRIOR Painl your own am AP0063 AMOS PAWT V3.7 Painl in 2-64 ootaurs .
APD096 PAIR IT Match ihe card, lo ma*e a par.
Af 0l034 PCK UP A PUZZLE Solve nur puMtee.
APOl 10 CROBSfnE Mce game tar toe tada '.
APDi 15 BAUOONACY Bowc toe buMnas t* APOl76 DATABASE MASTER V20Gooddoiabaae.
APOl80 l DUNGEON OEIVER me» game Good'.
APO230 AMOS ASTEROIDS 4 types oUslerord.". APD237 SHAPES Eakenl tada game I. AP0257 CASSETTE LABELLER . MIXED SOURCE.
APD27I WIZARDS DOMAIN graprtcal admnlure.
APD292 WAR Of THE FOUR grtortc adventure game.
AP0293 ORANO PEW SMLAATCN Very pOOUtar AP0329 ERUTT UACHNE Good tar toe aantttars U APD347 NOTEBOOK 4 ShOPPWO LIST Easy ® uae ' AP0363 FAMILY HISTORY DATABASE UMSl verwon' AP0373 COMPILER 1.34 UPDATE Amos compter tors MORE WW DISKS NSXT UONTH ORDERING MADE EASY BLITTERCHIPS CUIO CLIFFE HOUSE PRIMROSE STREET KEIGHLEY BD2I 4NB TEL: 0535 667 469 FAX: 0535 667 469 BY POST- send your Name. Address & Order details wllh a Cheque PO IMO to any of the companies listed BY PHONE Call us with youi card number and details for a 1st class service. All major cards accepted PD PRICES 1 • S disks £2 00
per disk *6-25 disks £1.25 per disk • 26 or more disk are still only 99p per disk 1 POST & PACKING UK - 50p • UK Recorded Delivery £1 00 • Europe »25p per disk • Rest of World *50p per disk L L I L XV LiJ L I L IS l L L IV J NEW.. NEW.. AMIGA PD & SHAREWARE TITLE New Games, Utilities & Demos NEW GAMES 1 AS GAMES 26 Superpacman 92 Smash tv Ashido .
¦7 ASI GAMES 27 Addcbve card games. Reaty good!.
“ GHOSTSHIP A very nee 30 Freescape type game!
AMOS CRICKET Shareware cricket game.1 or 2p»4 SPACETRAX A 2 pttyer shool each other up game.
TECHNOBAN GAME Oj*e a Nee puxxle game! .
XLLZONE Stunnrg H-type Ckme-GET THIS • MENTAL IMAGE 2 Three Excetent new games .
" In ShootEmUp Kfl .
6 A tncky game wrOon iECTOR I A nee game srnitar lo alen breed iasebsl I graphica ________.A n«e game si ' STRIKEBALL Basrtal type game done in Amos .
Graphical adv* ‘ " "•-**- *- TOSSmctegrac ‘TACOOM8S A g ____________ A great____ ..
- FATAL MISSION Very good Shootemup game .
B ARA2MAX Similar lo Ihe game microbes Good .
Only £2.00 Each if!
Owe lor Final Whistle ONLY Play Win real teams ! Each disk Includes Full Insructions NEW UTILITIES PU209 FRED FISH CATALOGUE oontains FISH 1 • 670 .
PU2I0 PCO PASCAL Latest version oI ths Pascal compiler.
PU211 AMIGA PUNT A horse race predicting program!!' .
PU212 PERM CHECK PLUS This is a pods predicton prog PU213 RACE RATER Another horse rackig program!! .
PU214 DIR WORK A Sid type die copying program! .
PU215 CAPTICNATOR Superb shareware video titling' .
PU2I8 ORDER Excellent demo ol tNs ccmmercial Dbase.
PU219 WBHACKS. Good colecaon ol hacks for. Owners PU220 HUNTERSOFT GFX Convert B wp*C8to cMor PU221 225 6 CCLOR ICONS Hundreds ol new icons .
PU226 7 C-EVES FCWTS For use « Opamt. WB. Etc (2) .
NEW MUSIC PM146-7 ROILUG Good music on a lalse workbench'" (S PM148-9 DRUMS 6 REVER8 Exelenl svnlh type music!! | PM1S0 CESKTOP HARPSCHORO RECITAL Classics! .
PM153 BIZE: KILL DA BABE 6 tracks ot rave music!! .
PM 154 PULSE Yes. Pulsating rave music again!! .
PMI55 VINE G-RAVE 5 more good rave tracks'!! • PM156 VIOLENCE PHONOBCMB Four good tracks • NEW DEMOS PD150 ANARCHY IN THE KITCHEN Some good FX Fabl.
PD160 ANDROMEDA POINT BLANK Crazy polygon sheets PD161 BRONX MEGADEMO ¦ Several sectons 10 Ho!
NEW ANIMATIONS _______ .______________SbyEr. .. PA095 HOW TO RUN INTO A WALL by Ere Schwartz' - PA096 OH NO MORE CLASSY ANIMS The Iml ctxxk’ - PA097 A SMALL STATION AT KHERNE New I mg verson.
PAQ98 EASTER ISLAND ANIM A nee (racial animaton '.
PA099 ATF AGILITY new ES anim. Very wtti as usual.
PA100 VTOL CONTEST Check out Ins new ES anim ! .
NEW ... ALPHA GRAPH ... NEW NEW-FRESHWATER FISH-NEW CLE07 Freshwater ttsh is the latest in the semes trom Total Concepts, the peode who trcught you Solar System, ths suCyed covers a FroOTwator Fisha fasonatmg subyed for young and ok) alks H you orioyed the Total ccncepts series then you wil also enjoy the Me . Comatble. 2 Disks €4.50 FUNPACK GAMES All 20 for Only£19.95 I ASSASSINS GAMES THE ULTIMATE COLLECTION OF GAMES FOR THE AMIGA ALL THE GAMES M THIS PACK ARE THE BEST AVAILABLE AND INCLUDE NEARLY EVERY GAME YOU CAN THINK OF INCLUDING: PACMAN.
All 30 for Only £29.95 !
POCKET POWER Here’s a selection of some ot the BEST pocket power titles All for Only £2.99 each!
POW003 QUANTOX. Fair shootemup POW004 BATTLEVALLY Strategy Shootemc© P0WC05 JUUPJET. Simple Fight Sm POWC06 SLAYER Good mndles Mast POWtXS BAD COMPANY Groat spacehamer Clone POWOtO EYE OF MORRIS Putterm game POWO11 PROSPECTOR Tricky Maze game POW012 STARBLAZE. Star wars type gvne POW013 STARGOOSE. Excellent ShoorEmUo POW014 STAR RAY Ddender * ne -Gel4!
POW0I5 CHICAGO 90 Isometric 3D car chase POW016 DEMOLITION Average Breakeul game POWOI7 DOGS Of WAR. IkanWamors type good' POW018 HATE. Iscmetnc 30 ShoolEmUp Great' CLE01 TOTAL CONCEPTS DINOSAURS Have your ctvldren ever warned lo know about Ihe andent world ol Ihe dnasaur ? If so. Then this « (or you an interactive encyclopedia covering jurassic. Triassic 8 creatac©cu& penods complele w*h pictures and intormalkm. This program is plus compatide and comes on 2 Disks €4 50 .
New .. The Central Licenseware Register.. New Commercial Quality programs at a PD price I CLE02 TOTAL CONCEPTS GEOLOGY Thfl Dde is the second in Ihe sones of quality programs by Chris Nil.
Usng the GddDisk Hyperboc* system, and will you and your chtdren an Interactive guided tour through the mcredble work) volcanos, rocks and minerals the program is very simple to use jusi point and cick Gedogy is on 2 Oisks €4.50 .
WIIHKHHHHRflH flnWWMMflNl “T"RF ”KH CLE03 TOTAL CONCEPTS SOLAR SYSTEM Now our most popular title I Tns one invites you lo loarn al about the solar system, with information on al ol the planets 6 systems with pictures suppled by Nasa.
This is a superb educational package lor chtdren 6 adults. This ode is so Mg it is supplied on Three dsks and is priced al only €4.99. .
ClEOi KIODIES COLOUR*© PAO This is a colouring book lor young children and they word gel in a mess using II I it « very simple lo use with tui instructions wdh the program. Simply pick a picture and colour II in ' Inckides a save opbon. So once you have coloured you picture you can save it out lo a disk to prtM out using Dparnt etc. Pnce €3.50 .
CLE05 A-CHORD So you want become the next Enc Clapton then this is just what you need ! This program will teach you nearty every single gudar chord ¦ncludng hngering techniques, it wil even play the chords using the amigas built in sound chp. A must lor every single guitar player beginner and experts alike Pnoe €3.50 .
CLUOi VIDEO TITLER is a program that wil anew you lo croato smooth scrdling video Mies wdh the greatest of ease, programmed by Oarren Mccad whose Starbase a due out soon, the program lets you use any amga bitmap lom. D which several are supplied. And scrMI in any cotour vertically up the screen. Essential lor all video enthusiasts €3 50 .
SMODTH SCROLLING TITLES CL002 FISH INDEXER II you have ever wanted a program, but have never been able lo lind II ANYWHERE chances are it's probably in the nsh ibrary. But rather than having to rake through thousands ol lines oI lest, why not use the Fish mdaxar. A superb database oI the ontire Fred Fish Ibrary. With lull search, print and more Prtce €3.50* CL003 TYPING TUTOR A program here now lor all you burWmg oil ice clerks, learning to type can bo a real pain, lessons cost a lortume. But not when you have an amga I This program wil take you slap by step through a lull typing course,
showing where lo place your lingers and lots more. Betore long you’ll be able to type as fast as I can I Price C3.50 .
CL GO I NORRIS A machine code programed patlorm adventure starring Noms. Help him |oumey his way through level after level battling beastly beasts and montstrous medieval men I The game has a great atmosphere, and is immensley playable, il wil have you addcted in minutes I Pnoe €3 50 CLG02 DARK THINGS Another excellent quaMy ptaDorm game along smiilar lines to MarioLand. You know - sc roily along, then run * lump kind oI thing, so your kids will love il. We did. And we're just a bunch ot ol kids al heart! Price €3.50 - CLG03 PHASE 2 Superb sideways scrollng shoot em up. Along smiilar lines to
Ihe all time classic defender, anyway you control a photon powered XZ-1B fghter and you must battle with Ihe iorces ol evil I The gameplay is brilliant and Ihe sooting and animation sifcy smooth, il you wanl my advice - buy il Price €3.50 ?
CLG04 X SYSTEM This is a corker a superb multilevel shooteirxip. You know the type, balst your way through hoard alter hoard ol aliens and end ol level guardians. « even has a built in platlorm game thrown into he bargain, programmed by the BadBoy; this is one ot the best shootomi** about, got it and prepare to be impressed, price C3.S0 * CLG05 TRUCKIN ON This Is a n«* version ol a PD game that was onginaly bugged to he«. The programmer has lafcvn all the mam elements ol me game and re-programmed it in C. so its no* tu«y playable truck driving simulation and management program. TO is a must
tor all you truckers out there and s supplied on 2 disks & needs 2 drives! 4.50. CL006 OBLITERATION This game has had many a rave review, programmed m machine coed its last A lunous arcade aceon as you work your way thru this asteroid intested game, blasting wave alter wave ol rocks, this game is utterly addiclrve and mckides a bonus game MAD BOMBER which is as adtfeeve as the mam game. A must lor all gamers ' Pro €3.50 CLQ07 WILIYS WATER WORKS II its puzzle games you like then we've got pist whal you warn, you coniroi wily, a plumber, whose fib il s to built a pipeline using Ihe pipes he has
Delore the water starts to now. And this certainly isnt as easy as II sounds 1 A superb little game lhat will have you and you kidsi’l entertained lor hours. C350 CLG08 DRAGON Tt.ES Ths is an e.celent puxxle game you have a huge slack ol dlterent icons when, using the mouse you must match up lo make a lever dsappear. Sounds bomg but 45 actually very addictive. I was playing rt lor hours I A Vast lir©rovement on the PO version. Oragon tiles is wea worth anyones cocpte ol quid ! Price E3.50 • CLG09 MOTOR OOEL Now this •» |ust laoutous I Marlin wouti not leave the game alone lor days, its a 30
car racmg chasmg shooting game, wth guided mtsMes and lasers, fls by the same programmer as (he PD game Battlecars. But its a lot belter, play Ihe computer (Mega drtlujlt) or Ink up lo anoth amga lor 1 on t action ! Price €3 50 .
NEW IN .... T.A.M.I.... NEW IN CLE06 The Amos Maths Instructor, superb maths tutorial covering all sorts of subjects including trig. Quadratic.
Simuitanious. Inequalities. Volumes. Area. Vat & Interest and more, an excellent aid for GCSE students. Price £3.50 »
• OGRAMMERS : Have you written a good game, utility or
educational program ? Why not send it in for evaluation ? If
• o«y good, you could soon be earning BIG money !
VALLEY PD CU10 PO BOX 15 PETER1EE CO. DURHAM SR8 INZ TEL: 09 1 587 1195 FAX: 091 587 1195
* »D FOR A CATALOGUE: In it you’ll find we stock Fred Fish disks
1 - 690 (plus more as they arrive). Amos PD. AMIGAs, log. Scope
and other popular libraries. If you dont see the program you
want in this Advert PLEASE CALL US I We can most guarantee we
will have it!
PENTIRE DEPT. CU10, 10a Hag Hill Lane, Taplow, Maidenhead, Berks. SL6 OJH (0628) 666641 99p per disk.
P&P 90p per order European add 25p per disk Worldwide add 50p per disk TITLES MARKED (P) ARE ALSO COMPATIBLE WITH A500+ DEMOS HUMOUR Ol 78 .TOTAL RECOUNT (P) D198 .TOTAL RESPRAY (P)
Al 71 BLONDE BEAUTIES (P) A164 ..SAM FOX 2)(P) A101
A103 ..MARIA WHITTAKER (2) (P) Al 73 ..SAM FOX
VOL 2 A160 ..UTOPIA (2) (P) A182 ..SABRINA (P)
A105 ..SUDES 1 (P) A125 ..PUZZLES (P)
A158 ..SLIDES 2 (P) A159 ..SLIDES 3 (P)
A188 ..ROSANA ARQUETTE (1 Mb) Al 89 ..ONDT
F595 ..PREADER (P) F594 ..CUBE 4 (P)
F589 ..TERM (P) F561 ..PPMORE (P)
F5S8 ..DISDf (P) F536 ..PBLANKER (P)
T46 ....KEYMAPPED (P) T43 ....LHARCA(P)
42. ...LFF2EXE (P) T40 ....PCOPY(P)
T38 ....VICUSX 4.0 (P) T33 ....MENU RUNNER (P)
T32 ....POWER PACKER 2.2A (P) T28...L.....VIRUS TRAP
(P) T22 ....SID (P) GAMES ...ALIENS (P) . AIR ACE II
II (P) D265 FRANKLYN FLY (P) 130 ... IRAQ DEMO 248 ... ...
182. .. ...LUXO TEENAGER (P) 206 ... ...JUSTIFY MY LOVE (1.5Mb)
207 RESCUE ME (P) 131 ... MADONNA 111(3) 171 ...OPEN YOUR
166. .. ....ROBOCOP (P)
190. .. .. SIMPSONS (P) 196 .. . CHIPS ARE UP(P) 230 . .. VIZ
... .. .MADONNA IMMACULATE G295... G300... G240... G144
G138... G303... C294... G125... G175... G! 39... G106 ...
G110... G292... G169... G1 37... G302... G297... G142...
G274... G140... G301 ... G306... G136... G160... G281 ...
W. .... G314... G1 39... G320... G321 ... SH: US13.... U1S6....
ECES, JOYRIDE, INTERSPACE ETC PACK PRICE £4.00 NOT PLUS Due to the sheer number o( programs of Fish & T-Bag it is impossible to guarantee compatability of all programs, however, most will run within CLI or SHELL.
PACK PRICE £4.00 UTILITIES U358 8 TRACK S TRACKER (P) U312... ...AMIBASE (P) U225.... ....CLERK (P) U129... ....CLI TUTORIAL (P) U400 . . . .D-COPY (P) U134 DIRECT ACTION (P) UI26... ...DISKMASTER (P) U147... ... DOPE INTRO MAKER U117... .. .ESA UTILITIES (P) U207... ....FLEXIBASE (P) U155... ....GHOST WRITER (P) U424... HACK PACK (2) U221... HARD DISK UTILS. (P) U204 HOT STUFF UI63... .. .ICON MANIA (P) U164 .. .JAZZ BEACH (P) U224... U255... .. .MED (P) U154... ... MESSUSID (P) U434... MODEM UTILITIES U239.
PAIR-1T 90 (P) U394 ...Q-BASE (P) U227... .. .R.I.M. (P) U153... ...SUDESHOW CONS. (P) U460... .. .DISK CONST. KIT U464... ....KEFRENS UTILS (P) U465... ...ASSASSINS UTILS U466 ... XENON UTILS (P) U467 .. .START-UP UTILS (P) U469 . ..A-RENDER U470... . ..D-LUX DRAW U471... U472... ... ZODIAC COMPACTER U473... . ..DISK SALVAGE U474... . ..FULL FORCE U475... . ..DESK BENCH ICONS U476... ... FULL FORCE VOL. 2 U477... . ..GENEOLOGY (1 MEG) (P) U478... ...ANT-FLICKA U479... ....MANDEl MOUNTAINS U480 . ..RED DEVILS 6 U481... ...RED DEVILS 4 U482... ...POWER LOGO U483 . ..SYS EXERCISER U484...
...BOOT BENCH V2 U485... ....CATALOGUE W SHOP 1 (P) U486... ....CATALOGUE W SHOP 2 (P) U487... ...GFX UTILS 1 U489 ...LOADSAICONS U490 ...ANALYTICAIC (2) (P) U492 CROSS DOS U49J... ...600 LETTERS (P) U499... ...DESKSID U500... .....TEXTPLUS V3 U505... .....WINDOWS BENCH (P) US08 ...MOBED II U511... .....ED WORD US01.
.....ZERCON UTILS (P) U497... .....GRAPHICS CON. KIT DIGITAL CONCERT PACK OF 5 DISKS. THE VERY BEST IN HOUSE MUSIC. EXCELLENT SERIES PACK PRICE £4.00 NOT PLUS HOW TO ORDER: Make cheques postal orders (sorry, no credit cards) payable to Pentire PD and send to the address above stating titles and disk numbers required. Please note prices are per disk and not per title. Titles with a number in brackets denotes the number of disks. Note: we do not stock pornography, so please don't ask for it.
Ip i stereo amplified speakers. To win m fes answer the following: “He shares
• i t name with a tamous tennis player ¦rt he is a major author
of AM FM, what « ws lull name?", the answer is not too tar away
but can be found on our catalogue disk.
HVPER-BALL ......Artanod done
SEALANCE--------Submame Sira. Good
SHAPES ...Good tor Kd;
Inc space invaders MJ THE SHOOT EM UP Great sMt CARD GAMES lots
E-TYPE The best Asteroids done. NEW TETREN Best Trths Clone oul
INTERNATIONAL CRICKET PIPELINE...Like Pwmanu-Good MATHS ADVENTURE...EicdlW Muhs Ouir SURVIVOR Dungecn Mister Type Game ESCAPE Escape from the Dodgy Floor BEAST Comer Ihe Bead OUAORIX BrUimt Puffle Type. 10 10 CROSSWORD CREATER OUESTIONTORT Create MulHChoce Qws ESCAPE V.3 * StKwgame GX200 New game MENTAL i MM AGE GAMES 1 c64 type great MENTAL IMMAGE GAMES ? Sim atove + AMIGA FANTASY + DELUXE PAINT TUTORIAL. A great tut disk showing you how to produce great effects for logos, fonts etc, etc. Incredible info.
Don't leave it too late get a copy - has good info on Virus too.
B POWER SAMPLES 1. Fantastic sounO samples not seen on other disks.
IH POWER SAMPLES 2. More ol the above S just as good.
K MAXIMUSIC t. Great music tracks.
K MAXIMUSIC 2. More great music.
IF7 ANIMATION 1. Brill Ray Traced anim.
MUSIC PACK + + PRINTER PACK+ Print |usl about anything with Ibis pack. Graphics. Letters. Envelopes, Disk Labels. Video Labels, Cassette Labels, Banners, Farms and more also loads of drivers. £6.50 MEDV3.2 THE GREATEST MUSIC MAKER 4 4 DISKS FULL OF INSTRUMENTS, BEATS etc. TO GET YOUR REMIXES GOING!!
'lUSCCM'A'iflii vnuS * ulf lUfiMIK• «£» . Waxf iZ.l OWN vaGaZW 'ill'* * -mew to(r ii-1v3? R vttvu»r»s- **c 8c i music 1005 aserjLunsu omr n-s loo? Assassnsme&asoct massvf cmiinc * boot 1004 MR 6A Vi ow UP ''OjR H*P£ D S K VlMJT?S 101* 4MKA1J* I'llTiS S*t:AH’'fOPlHEASOCP.US ¦w lABHAASrVSOO SfSKMMSS&ACCRiSStS ANCFRW ACCfitSSlAB- S
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picked to be the best at the current time. All Plus compatible £6.50 This pack has Own made due lo the great demand for Itus type ot maienai. H consists ol. Smcme the ea scrottt. 2 disks lull o4 backgrounds & fonts. S 2 disks full or Video Application utility software + AM FM + AM FM is a recently started disk mag tor Amiga users who are musically interested. It covers all aspects ot using the Amiga for sound and music production, bringing News. Reviews, Gossip, Tutorials as well as 3-4 selected Amiga only songs, 3-4 Midi songs and 2-5 selected Sound Music utilities in each issue. Created by
some 20 professional musicians including Bjom Lynne and Teijo Kinnuenen... £2.50 + FX DISKS + FOR ANY AMIGA Compiled by us these disks are the best and latest editions. Our aim is to put a collection ot progs of the same theme together. The disks sell boot. No need to load workbench. They have easy to find, easily understood, easy to print instructions.
FX1 The Print Workshop ...... .Utilities .Utilities .Utilities .Utilities .Utilities Utilities FX2 The Hard Drive Workshop.... FX3 The Graphic Workshop .. FX4 The Video Titlers Workshop.
WORK ON 500, 500 PLUS & 600 DISKS 1-10 £1.50 10+ £1.25 TBAG,
FROM NOVA Please make an appointment if you wish to collect you
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MCU27 C-Ughl Ray Tracer MCUS4 Ham lab .
MCU7S Tenmvt VI O .
MC02* Gymnast Anim*.
MCO 31 Batman the movsc Anim MCD41 AgatronaiO*.
. MCG4B Numply 4 Alien Inwdrs MCG6I lemmingoids I JUST Ml f TYPI I caat Me me Ohi you want fan yw m HARD DISKS MCP0. 6 CotcMtttr Road. PHHHwsR. Southmd orvSea.
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A600 £280 A600 * 20Mb HARD DISK ......Ring A1500 * SOFTWARE ...£550 CITIZEN I20D .£125 CITIZEN SWIFT 9.....- .£1901 CITIZEN PRODOT 9 (inc. Col. Kil) .£280 CITIZEN 224 ...£220 CITIZEN SWIFT 24E (inc. Col. Kil)£280 All printers include leads Add £7 for starter kit (paper. Labels ? Driver disk) Ring (or details of Ihe latest Citizen Printers A500 A500+ GVP HD8 + 52Mb .... GVP HD8 + 120 Mb . GVP PC-286 PC EMULATOR..
A1500 A2000 PRINTERS MISCKI.LANKOl S GVP HD8+ 52Mb .. GVP HD8+ 120 Mb ...... PHILIPS 8833 MK II MONITOR (inc. Lead &F19) .... ROCTEC GENLOCK PLUS ... OPTICAL MOUSE .. 1Mb ? 9 SIMS (inc P&P) ..... A600 I Mb + CLOCK (inc P&P) .... THE CONTROL PACKAGE FOR THE AMIGA 500 THE HARDWARE O 8 powerd outputs able lo drive 4DC motor* Hmultaneously at various speed* forwards or in reverse (Mo 12 Vo*) 3 4 fc0*a nputs for uaa w*h. For aaampie. Tourh-.
Photo- or tiR sensor, O 2 analogue inputs for use with for example.
Tenlometen or similar input 3 12 l£Ds show the Mate of each Input and output PLEASE MAKE CHEQUES PAYABLE TO: CAMMAC DEVELOPMENTS UNIT | HARTLEYS YARD CHURCH Laf« WEXHAM SUXiQH SL3 6LD SALES 0753 552383 THE SOFTWARE A unique easy-to use software Interface with: O All commands presented as on-screen gadgets 3 On - Ine HELP lor each command O Gedget mouse mptf c4 commands - no Cyptng.
O Easy to understand control language using simple commands and program flow control.
Depl ClII 14 Ouslon Close Ward lev Gateshead Tyne & Wear NE10 8DZ Tel: 091 - 4385021 E E OHDIK II OR SHIRK DISKS TOGKT2FRKK DISKS Surreal Software U0TO WORLD TIME V 1.31 ? M cities 11070 ICONS* hundreds of (com U072 FREE PAINT, nuniinji prop*!
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U075 PL0TUB. FaKOcn phKter htnrv U0TS DOS CONTROL* new version U0T9 ICON EDITOR, cwcnlul editor V30* pen A0I6 AGATRON ANIMATION 2V A0I7 AGATRON ANIMATION 2»* A018 AGATRON ANIMATTON 31* A0IW20 NEWTEK Cl A025 STAR TREK A028 RAIDERS ANIMATION IM UTILITIES bow D-COPY V2.0* CiCclkm comer .005 MESSY SID II • PC Amiu train r«l* DO* LABEL DfcSKAOt - pood .009 LAND BUILDER V 1.2 * Ktnety U0I0 WINDOWS BINCIIncw wft look pOI) TEXTTUS VI043. . Dc hea; * p
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Penmai faunae LH27 WORLD DATA BANK V2.2 *mip U028 AM EMULATOR
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10. W3* PAGESETTT.R Clip An (5) * 11039 GELIGNITE EONTS ). Get rt
10*0 AMIBASE PR Of I • peal dsubaw (U IKTSHUP.OI vlp DEMOS
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1) 022 VOYAGE* *ucrr6 effect* m:t INDIAN Aft H iSNOr. L 1*124,08
0(IY M¦’ PRICE £1 PER DISK ORDER 15 AND GET 3 FREE Ireland and
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£1 Rest ol wortd please add 4Op per disk ALL TTTLES WORK UNDER
1.3. . Sign denotes Amiga Plus compatibiRty Payment in punts
to: Surreal Software. (Dej»t CCI) Bauyboggan, Athehry, Co.
Galway. Tel: Ireiahd 091 44501 FULL DISK BASE CATALOGUE
AVAILABLE AT 7Op also a Rafiar cr utmib • iotopsm, muhc *f«
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U09I FISHCAT* Fred Fish dsubasc U092 PERM CHECK PLUS . Poohhelp U093 BICSVI 10* boot intro creator UW TEXTRA VI.12* W Pac* «im 1096 POST VI 7. Pmtwr** anetprescr UCW7 UR WORK VlJIe arw tnos 1098 JOURNAL HOME ACCOUNTS* G0J9MO CM GAMES (2) U099 BUSINESS CARD DESIGNER* U 0 AMIGA TUTORIAL, ctartaial UI03 ANIMATION STUDIO, good I 104 SLIDE SHOWMA*"* J0 2 PARAGON A ROTTiFJ IO- WV6737 LEJRN A PLAY (27* G0I6 ASSASSINS 1 Tan*. Amlgolds. Caverunner. Etc. .
G067 ASSASSINS 8 Ah ace 2. Snahepd. Etc. .
GO78 ASSASSINS 9 BlUxard and BatOe Pong two greats .
G062 ASSASSINS 13 Super Twlntrls. AsterAls etc. .
G089 ASSASSINS 20 Microbes. Coin Drop. Etc. 0058 ' Q04I G071 G023 MEGABALL . DRIP GO 16 7 TILES futuristic sports game.
GI05 LANDMINE shareware puz le game, very addictive .
GOO I CHESS AND TUTOR • plays a brilliant game G024 TENNIS I Mb tennis game. .
GI28 CRAZY SUE - got 5 STn Amiga Power! .
GI24 LEMMINGOIDS Asteroids clone. Again top marks In Amiga Power. • G103 PUGGLES Q Bert game .
G003 AMOEBA INVADERS Space Invaders on the Amiga!
G006 TETRIS Ingenious concept Compulsive gameplay.
0054 0055TOBIAS RIOfTERS STAR TREK (2 disks) the G066 CUBUt (js'™bfillL GD002 MONKEY ISLAND P_ GD005 OODS PLAYABLE DEMO H002 CHEATSHEET - contains tips for over 150 Amiga games 0006-0010 RSI demomaker V2 and 4 eitra disks SO 16 PROTRACKER V2 fab music creation package.
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HIM SUPfRDUPER V2PI * coprer ivnffim IOCK THF LATEST I R LIBRARY FROM * »swp»D«Y_BAG ALL T-BAG DISKS IN STOCK Nf" CATALOGUE 7Sp Include, games & utilities POSTAGE UK ORDERS ..70p EUROPE________£2.00 MORI.D---£4.00 HOW TO ORDER Please make cheuurs with hankers card number o
BUSINESS PACK 2+ A further 5 disks £4.'
DISK UHLTTIES PACK I* Contains 5 disks £4. DISK UTILITIES PACK 2 A further 5 dnks £4 FONTS PACK I * Contains 3 disk* CL CLIP ART PACK I * Conlain* 5 disks £4.
GAMES PACK 1. 5 disks - 30 games £4.
GAMES PACK 2+ 5 disks - 30 games £4.
14 EDUCATIONAL PACXS ¦ Gbttwi Iiir* On i My - ¦SriOMAL EMIOZW TREMDY «WS1C C...I IM g S&s This month’s Blues Pages are positively stuffed with useful information, features and tutorials to help you get the most out of your Amiga. If you’re serious about using the Amiga, then the next 32 pages have been specifically written with you in mind. Whether it's book reviews, music tutorials, or a problem you want answered, the Blues Pages have a section for you.
149 BOOKSHELF With the Festive season fast approaching, no doubt you'll be thinking ot treating yourself or a friend to one of the hundreds of Amiga-related books that inhabit your local friendly neighbourhood book store. If so, then read the first of an on-going series of buyer's guides aimed at the committed bookworm! Over the coming months we'll be reviewing practically every book on the market, from player's guides for all the latest games to hard-bound technical manuals the size of telephone books (and just as interesting).
1 52 AMIGA WORLD Inachangeof focus, Mike Gerrard takes alook at the wonderful and wacky world of the Amiga.
Each month, Mike will be taking a look at some of the more unusual uses that the Amiga is being put to. This month, he examines a new program that's been developed to train police forces in crowd control techniques. Set at a fictitious football ground, Vistrain helps the police train their officers to handle any emergency, from marauding soccer hooligans to a major fire at a stadium 155 INSIDE INFORMATION if you re looking for the inside info on all the latest games and want to keep abreast of the most up-to-date industry gossip, then you've come to the right place. For starters, we've got the
top twenty full-price and budget charts as well as a run down of the team's current favourite games.
And if you want to know what was happening one, two or three years ago in the crazy world of computer gaming, then we take a stroll down memory lane, 1 56 COMMS Owning a modem can open up a huge global network of bulletin boards, free software and Amiga-specific conferences. Not only that, but you are also instantly in touch with thousands of like-minded individuals and, no matter what your interests, there'll be someone, somewhere who shares them. Your guide through the electronic airwaves, Dave Burns, is here once more to offer invaluable advice about the burgeoning comms scene.
158 BACKCHAT If you've a problem, a question, a gripe or a moan, then this is the place where YOU get to have YOUR say about anything to do with the Amiga. So, if you want to join in any o 'he lively debates, pick up a pen and paper, and get scribbling.
162 CLUB CALL If you want to get in touch with a computer club near you, then this is the place to look. Each month we take a look at a number of different Amiga clubs covering the length and breadth of the country. From games clubs to programming groups, there’s bound to be one that will appeal. For the cost of a second class stamp and envelope, you could be put in touch with hundreds of fellow users in your area. And remember, if you run a club, here's the place to garner some valuable free publicity for your user group.
166 QUESTIONS AND ANSWERS By day he’s a mild-mannered technical adviser for a top Amiga magazine, but when he dons his famous blue pokka dot boxer shorts he's magically transformed into - tada - Mat Broomfield, the man who's got an answer to all your technical queries. Whatever the problem. Mat's on hand to offer advice and information to help you out.
171 OCTAMED PROFESSIONAL Part four of our comprehensive Octamed Professional tutorial finds Mat Broomfield probing the inner most workings of this superb music program. This month Mat takes a look at traditional notation and sheet music and explains how you can enter your favourite pop songs in no time at all.
174 MUSIC CU Amiga's musical maestro, Tony Horgan, is here once again to share with you his top tips for making beautiful music on the Amiga. This month, our Tone takes a look at how to jazz up samples with some realtime effects and how to add some reverb or echo. Take it away... 177 NEXT MONTH The page that nobody believes and can you blame them? Next Month gets written six whole weeks before the magazine goes on sale and it really is a case of the Ed making it up as he goes along. (No I don't - Ed] Yes you bloody well do! And to prove it, just turn to page 177, wait 30 days and just see if
I'm right!
178 POINTS OF VIEW The man behind such hit games as Ikt, Jimmy While s Whirlwind Snooker and 3D Pool, the one and only Archer Maclean gets all worked up about where the next generation of computer games coders are going to come from. Is the console boom going to stop people from learning how to program?
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0*08*1 BBT demos OOKSHELF With the Christmas season fast
approaching, CU Amiga takes a look at a selection of
Amiga-based books currently available.
Bane ol the Cosmic Forge Cl 2.99 Buck Rogers Countdown to Doomsday C7.99 Buck Rogers Countdown to Doomsday 2 Matrix Cubed C9.99 Champions of Krynn C7.99 Death Knights of Krynn C7.99 Dragons of Flame C7.99 Eye ol the Beholder C7.99 Eye ol the Beholder 2 C9.99 Hillsfar C4.00 Heroes ol the Lanco C4.00 Indiana Jones and tho Last Crusade C4.99 j Loom C5.00 Might & Magic 2 C5.99 Pool ol Darkness C9.99 Pool ol Radiance C7.99 Shadow Sorcerer C7.99 The Curse ol the Azure Bonds C7.99 The Dark Queen of Krynn C9.99 The Gateway to the Savage Frontier C8.99 The Secrets ol Monkey Island C5.99 The Secret of
Monkey Island 2 C9.99 The Curse ol the Azure Bonds C7.99 The Secret ol the Silver Blades C7.99 Treasures ol the Savage Frontier C9.99 Tunnels and Trolls C5.99 Zak MeKr,token C5.00 GOON, GIVEUSACLUE If you've ever been stuck in an adventure, you'll know how frustrating it can be. With no one to turn to, you could be trapped In your pixel prison for all eternity.
But waft! Help is now at hand In the form of countless clue books to help you on your travels.
For years gamers have been getting stuck in adventure and RPG games.
Right from the start of Colossal.
Someone somewhere has been pulling their hair out in frustration.
Many magazines offer write-in helplines, but questions can often take months to get answered and that's no help at all if you want to carry on playing.
So where can the committed RPGer or Adventure fanatic turn for help? Fortunately, many companies are realising that there's a small fortune to be made in producing player's guides to their own games, and the number of clue books has • grown rapidly over the last five years.'
US Gold have some of the best, produced by their SSI and Lucasfilm counterparts in the US. The entire ADSD series has been documented In this way, and these are definitely worthwhile investments for any avid fans of the genre. The books are bought direct from US Gold themselves, and vary in price from four pounds fo around fifteen. That might seem like a hefty wad just to know how to get past the Ogre with the enchanted padlocks, but let's take a look at what you get for your money.
In the case of the AD&D books, you get a sixty-page tome bursting with information. These A5 guides begin with general hints on how to play the game and what to look out for. And then explode into detailed, annotated maps of every location in the game, including towns and buildings.
You might feel that a book of maps is fairly pointless, especially when you consider that you can easily make one as you go along anyway. However, the detailed walkthroughs prove invaluable and should be a priority purchase of ADSD fans everywhere. There's no danger of the solution spoiling the surprise elements of a game, either, providing you can resist fhe temptation to sit down and read it from cover to cover.
Fifteen pounds might sound like a lot of money, but that really depends on how much you want the information. The books keep their promise, and tell you everything about the game, so value for money is high.
If you want more information, or would like to order any of the books in the range, then here's what to do... CLUE BOOKS FROM US GOU) The following books listed In the box below are currently available from US Gold. In the near future Indy 4 will be added to the list, but we'll have to wait for the game to be released first. This list was correct at time of going to press, but new books are added constantly and old ones deleted. Postage and packing if free of charge and delivery is guaranteed within 48 hours subject to availability. If you wish to make an order, please make cheques POs
payable to US Gold Limited. Send to: Customer Services, US Gold Software, Units 2-3 Holford Way, Holford, Birmingham B6 7AX. Alternatively you may wish to place your order over the telephone using Access or Visa cards. Tel: 021 625 3388.
The latest blockbuster frc the home of the ] Amiga book!
Now available Is definitive 320-page guid the Amiga Workbench 2.
Mastering Amiga Workbench 2 Assuming no prior kno this book will turn you an Amiga Workbench ex and that's guaranteed!
Over 25 chapters describe I detail every aspect of I Workbench, from mer through to tool types customising disks.
Mastering Amiga Workben will help you discover I wealth of configuration, editing and housekeeping utilities wh Workbench 2 contains along with the bundled software supp on the Extras and AmigaFonts disks.
And all this Maths revision.
Times Tables Addition Subtraction Multiplication Division Fractions Decimals Using calculators Shape & Space Money problems Measurements Number patterns AMIGA MATHS ADVENTURE For ages 6-14 Price £25.99 inc. VAT Now available from your dealer or direct from Kosmos.
Write or telephone lor our new FREE 16-page colour brochure of Educational and Leisure software (Please state computer type) Kosmos Software Ltd, FREEPOST (no stamp needed) DUNSTABLE, Beds. LU5 6BR Telephone 0525 873942 or 875406 If ffniiu"«w blue pages BOOK REVIEWS you're mlencfcog to do anything other play games on your Amiga, then e books are the Bible ol Air-ga . They may be expensive tort set you back more than ), but there certainly an investment.
AMIGA REFERENCE MANUALS John Kennedy checks out the facts within the new official Third Edition reference manuals. Is this Ideal bedtime reading?
It's an interesting fact - and one largely overlooked - that the operating system used by the Amiga range of computers is probably the most sophisticated available for any desktop micro. Forget the PC and Macintosh systems, for although both have graphical user interfaces (GUIs), neither have totally mastered the concept of true multitasking.
The Intuition system and the EXEC core of the Amiga are well proven, reliable (yes, really) platforms and provide more scope for expansion than any rival. You may only play games with it, but your Amiga is one heck of a machine under that beige exterior.
It goes without saying that in order to make the most of the Amiga you need the right books - no one can carry all the information around in their heads without severe loss of higher brain functions. Most bookshops have shelves of 'Guide to the Amiga'-type tomes, but for the true facts you need the official guides.
After the various Workbench 2 launches (officially on the A3000, accidentally on the A500Plus and finally on the A600), a new set of books were needed. It was time for the three WB1.3 manuals to be pensioned off, and finally their replacements have arrived.
As Workbench 2 has grown - in ways we'll soon see - so the necessary documentation has grown, too.
Now there are four books: the Hardware manual and 'Includes & Autodocs’ remain whole, but the 'Libraries and Devices' volume has split Into two parts.
Taking the Hardware manual first, very little has changed. For starters, any new changes to the chipset (i.e. the much talked about ECS) have been relegated to one cramped appendix of 15 pages. These changes haven't even made it into the example Include file, which is sloppy.
There are no more example programs. The esoteric and not very useful sections on keyboard and audio remain intact. The lack of continuity remains (it's plain that different chapters were written by completely different authors) and there is still no standard way of presenting a chip summary at the end of a section.
Apart from the minuscule ECS appendix, the only new information Is a section on the mysterious Zorro II and III layouts. An example listing is lost as a result. There are no mentions of the A500 Plus, the A600, the A590, the A520, the A570, the CDTV and nothing at all about new forthcoming chipsets.
The Hardware manual is now 465 pages, due to more spacious layout, the ECS section and the Zorro information. Overall, this manual was a great disappointment. To make a 1.3 programmer buy this new volume simply for 15 pages of curt ECS notes is not very nice.
Commodore obviously do not like hardware level programmers, which is a very snobbish attitude towards the people who have written the games which have given them all jobs in the first place.
The remaining three books form the Amiga ROM Kemal Reference manuals, and they are a different kettle of fish altogether. The 'Includes and Autodocs’ is by far the least interesting - that's not to say it’s not useful, but unless you actively enjoy reading sections from a 1003 page collection of function descriptions and include listings you won't be taking this one away with you on holiday.
Better to plump for the remaining two books. 'Devices' is a list of, erm, the Amiga's devices. This entails the serial and parallel ports, timers, keyboards, printers, SCSI, console, audio, gameport and trackdisk devices.
Each section in this 570 page book is extremely detailed with an abundance of example listings. The 'Devices’ work also includes 200 pages on the Amiga's IFF standard.
This section is essential reading, as it includes example listings for accessing IFFs (of the video, sound, animation and so on varieties) and also detailed descriptions of registered IFF types.
Which leaves one more book - 'Libraries'. This one is definitely the book to buy first, as it has more than a hint of tutorial about it. If you are wary of upgrading your 1.3 books to these third editions, this is the one that will convince you.
In their quest to make the Amiga easy to program, the OS programmers have given us all two wonderful new presents: The ASL library and the GadTool library. The ASL, which I guess stands for 'Amiga Standard Library’, provides a common File Requestor and Font requestor. As you will have no doubt found, every program seems to have its own way for asking for files. Some requestors are great, but unfortunately by no means all. Now programmers have the option to use a sensible standard requestor, and life should be a little easier for all of us.
Likewise the inclusion of GadTools will help to standardise and simplify normal gadgets and menus. Intuition programming is now a whole lot simpler, and with other extras such as the IFF Parse library to do all the hard work, the Amiga should be getting a batch of really good WorkBench 2-only programs any day now.
Other sections include details on the Commodities Exchange Library, and a special section for those who like to have some incredibly complicated concept to keep in reserve for when they think they know everything: BOOPSI - the object orientated Intuition system.
In conclusion, the new reference manuals are an essential purchase for programmers. Although pricey, the information they contain cannot be done without.
The Amiga ROM Kemal Reference Manuals and The Amiga Hardware Reference Manual are published by Addison-Wesley (Tel: 0734 794000) and are available from most large bookshops or direct from the publishers.
U r-» | As the Amiga’s popularity spreads, the machine is being jAi J J J used for an ever increasing number of purposes.
VJStIL-U Mike Gerrard looks at a program used by the Scottish Police Force to help them learn crowd control techniques and prevent a repeat of the Hillsbrodgh tragedy.
CONTROLUNG BIG BROTHER Education doesn't Begin and end with children in a classroom and four Amiga 2000 workstations are proving their worth at the Scottish Police College in Tulliallan Castle, Clackmananshire, In this grand setting, where training takes place lor the 14.500 police officers in Scotland's eight forces, senior officers are using an award-winning program called VISTRAIN to learn all about crowd control at major sporting events such as football matches The program, which incorporates specially shot video tootage, is said By experienced officers to be as near to the atmosphere of a
live soccer match as It’s possible to get. Oddly enough, VISTRAIN came about because of a rather different Amiga program: The Good Duvet Guidel DUVETS The Good Duvet Guide was developed by the National Computing Centre (NCC) tor the House of Fraser, and was used in twenty of the company's nationwide stores. It provided point-of-sale help for customers interested in buying duvets, as John Eary of the NCC explains: Not many people know the Information they need before buying a duvet, so tend to go for the cheapest This program quizzes you - in the nicest possible way - about your sleeping
habits, then advises you on the best choice of duvet Producing this program had given us an appreciation of the Amiga's capabilities.
Another NCC project had been lor London Underground, where they produced a simulator for tube drivers, using graphics in a mock-up cab. This was seen by the Scottish Police College (SPC) who originally approached NCC about providing a similar program to train police drivers.
'In the course ol the conversation,' says Eary, the Manager of NCC s Training Products and Services division, it came out that they were also looking for ways of training senior officers in the techniques of crowd control at football matches. It occurred to me that instead ot doing this by the conventional one-to-one means, you could network computers together so that each one would give only the view of the officer at a particular point in the stadium Obviously the officer-in-charge inside the ground can only see certain things happening, while the officer-in-charge outside the ground has a
different viewpoint, and a great deal of information Is conveyed by radio messages' NO-WAY RADIO The difficulty of communicating in this way is descnbed by Chief Inspector Peter Wikis of the Scottish Police College, who was heavily involved in developing the VISTRAIN project. At a capacity football match where you've got something like 50,000 spectators, the atmosphere is noisy to say the least, so noisy that it makes exchanging radio communications very difficult. And if it's a cup final where you've got intense rivalry between sets ol spectators then the atmosphere can only be described as
The noise, pressure and atmosphere was simply not possible to recreate using conventional classroom training methods, where officers would receive lectures and then be quizzed on their reactions to events. You can't recreate that noise and atmosphere on a piece ot paper,' Willis maintains.
'Previous methods were very clinical, highly Intelligent, but could not teach officers what It was like to react under pressure.'
VISTRAIN, Video Based Integrated System for Training Applications, was developed jointly by NCC and the SPC over a period ot twelve months, as part of the 'Technology In Learning' programme of the Department of Employment. The system at Tulliallan Castle now comprises four Amiga 2000 workstations, linked to Sony Lasetvision video disc players which contain live footage recorded at two football matches, including helicopter shots, with additional footage shot at the college using students and staff. These four Amigas are further linked to an Amiga 3000 workstation, which is used by the
facilitator who runs the exercise, and a sixth machine in the form of a Commodore bridge- board is connected to an audio network which records all the personal radio messages tor playback and analysis during the debnef sessions alter the big match’.
TALKING BACK That is often a very revealing exercise for the participants,1 Eary says. There are occasionally arguments when one person says "I told you that" and another one says "No, what you said was...' We can play the tape back and establish what was said, and this helps officers avoid possibly ambiguous messages. What is more Important is that afterwards people have a chance to look at things from all points of view. They can see what was happening when a particular message came through, while the person giving the radio message might learn how in fact It was not really conveying
full information about the events they were witnessing.'
Although the match' itself takes place at a mythical Scottish football ground - to avoid giving advantage to officers familiar with specific grounds
- the details are as real as it's possible to be. The program can
set the size of the expected crown, the time at which
particular trains are due to arrive and which streets the crowd
will tlow through to reach the ground. There are elements that
may or may not occur at specific matches, such as someone
suspected of selling forged tickets, while the facilitator can
then throw In some rogue elements: the crowd is suddenly much
larger than expected, a train is late, the fans inside the
ground get impatient as the kick off is delayed, or someone
throws a canister of CS gas.
SPREADING TNE MESSAGE Chief Inspector Willis points out that VISTRAIN was not developed as a result of specific incidents such as the tragedies ot Hlllsbrough or the Bradford Fire. The program was on the cards before Hillsbrough,' he says. John Eary points out that these exercises over-qualify officers tor dealing with trouble at matches: This gives them experiences beyond anything they're likely to be called upon to deal with, so they will be able lo cope that much better. They'll think this is nowhere near as Cad as the simulation was’. We haven't yet gone into the English and Welsh forces
because of the way they’re organised.
They're much more fragmented than the Scottish system, but we've had enquiries from various European forces where their problems at the moment are. If anything, even worse than our own.'
VISTRAIN has already gone into Europe, as in 1991 it won an ETTE (European Training Technology Event) Application Award tor the most innovative and cost-effective multimedia application ol training technology. But Chief Inspector Willis should have the last word: 'VISTRAIN simulates a football match, the atmosphere, the noise levels, it makes speaking difficult, it's just very realistic. And the evaluation reports we've had on these exercises confirm that this is the case. Officers who have had previous experience of controlling crowds say that this is as dose as it's possible to get to the
real thing There's no doubt that a program like this is going to save lives.1 (For further information about the system contact the NCC on 061-228-6333) » ISCOTTISH BORDER CONSULTANTS WE ARE LOOKING TO PURCHASE MAIL ORDER COMPANIES WITH OR WITHOUT C£SH FLOW PROBLEMS.
FOR FURTHER INFORMATION CALL OR WRITE TO: MR JOHN PETERSON SCOTTISH BORDER CONSULTANTS 54-56 HIGH ROAD BUSHY HEATH WATFORD HERTS WD2 3JG TEL: 081 420 4209 WINCJ-BACKS IN A SOCCKR MANAGEMENT GAME SOCCER SUPREMO In the traditional number-juggling soccer management game wing- backs. weeper', formations. Uyla. Tactics are. At bat. Cosmetic, at worst. Meaningless. The unique match simulation at the heart of Soccer Supremo restores all there and more, allowing genuine control over team performance. In addition to the visual feedback o THE MIDNIGHT OIL the flow of the match. The increased realism
and control transforms the supreme, but childish, gamepiay into a compulsive simulation AN INTERNATIONAL MANAGEMENT GAME 3D. 22 MAN MATCH DISPLAY OU'LL ATT MID DEF POSSESSION OF STATS. IND PLAYER ACTIVITY STATS.
PLAYER FATIGUE FITNESS STATS. STATE-OF- THE-GAME INFORMATION PLAYER-WITH-THE-BALL INFORMATION 1BLMATCH TACTICAL MOVES SUBSTITUTIONS POSITIONAL CHANGES OVERALL WORKRATE IND. PLAYER WORKRATE » h», km the hud •«, diM .y«yd ballgamc to club management. Every match is a cup-tie and every team -selection and result is picked apan by a Soccer Supremo puts you in charge of a European national squad preparing for the European Nations Cup qualifiers. You have an initial four year contract that may be extended to six or eight yean, a reduced to two. As the results dictate YouII be expected lo qualify
for the Finals, then put up a show against the best European teams, but this is just preparation for the big one:The World Cup!
Customisation. The game will allow you to lake the European nation of your choree and you will be allocated an initial squad of 16 players You can introduce a further 34 players, makmg 50 m all.
Whore names and skills ( but not levels) You can define yourself.
These players are introduced gradually as you discover the weaknesses m your squad and also to create the balance of skills that match your Kyle of play. The angmai 16 player5 can be defined m the same way using the EDIT program ( free with die game ) if you wish as well as the teams that will make up the opposition.
Tel Sales: 0438 721936 in POSTAL SALES The Midnight Oil Dcpl C'U
IX. Ha elmere Ruud.
Slevenuge SG2 XRX HEAD COACH V3 Please supply: HC DIV1 SS AMIGA £19.95 £19.95 £19.95 NAME ...... ... ADDRESS .. Focnball game, a multi strategic elements of the real thing. You will call the and the play-offs) s will age and teams will fade (a player will last INSIDE INFO inf|fiitatnii If you want to take a peek at the latest software games charts or merely want to take a stroll down memory lane, Inside Info is here to serve.
THE WAY WE WERE TOP 20 AMIGA GAMES With Sensible Soccer still holding onto the number one spot, there were few new releases to challenge its position except for Ocean's awful multi-sports game. Espana 92.
• Activision finally signed up Ihe rights to Ghostbusters II,
presumably because the original turned out to be the
best-selling computer game of all-time. GB2was, with hindsight,
utterly dreadful and failed to sell.
• Other new licenses announced three years ago this month
included Peanuts (The Edge), Count Duckula (Alternative).
Moonwalker (US Gold). Beverly Hills Cop (Tynesoft), Elvira
(Horrorsoft) and Spiderman (Empire).
• Altered Beast from Activision finally arrived, and Mark
Patterson lapped it up. Giving it a whopping 87% and a CU Amiga
Screenstar. Funnily enough, he didn't rate the C64 version
quite as highly... TWO YEARS AGO
• Jason and Kylie had just been signed to Zeppelin!
Needless to say, it was truly dreadful when it was finally released earlier this year.
• While the Simpsons licence was up for grabs, Oomark unveiled
Hard Drivin'2, Krisalis prepared to do it to them before they
did it to us with Hill St. Blues and Pogue Trooper, and US Gold
released ESWAT which was brilliant on the Megadrive but only
passable on the Amiga.
• Povtermonger and MiG-29 received the preview treatment and went
on to critical acclaim upon their release. Remember, you saw
them here first.
• Screenstars were being handed out like confetti two years ago,
with our October issue sporting no less than nine such
accolades. The lucky ten included Mean Streets (90%), Simutcra
(90%), Torvakt,86%), Pang (87%), Loom (85%), Indy 500 (85%), M1
Platoon (90%), Wings (94%) and Captive (86%), but none of them
got close to Superstar- awarded Wonderland (96%), which
featured the new Magnetic Windows system.
• ‘HOW TO INVENT AMIGA GADGETS’ screamed the headline across our
cover as the magazine opened up into an ‘Innovations' section,
telling you how to get ahead in the hardware stakes.
• Steve Merrett went up to Core Design to preview Ihelmdall, a
graphic adventure that promised to be the most attractive ever.
It certainly lived up to expectations a couple of months
1. SENSIBLE SOCCER (Renegade) Month three at the top. It looks
like Anco have a real fight on their hands this time. CU
Screenstar, 91%
2. CIVILIZATION (Microprose) Sid Meier’s latest and greatest
rockets up the charts, and deservedly so. An excellent
strategy title. CU Screenstar, 86%
3. ESPANA 92 (Ocean) The most successful Olympic tie-in, but not
a particularly good game. CU gave it 59%
4. FIRE AND ICE (Renegade) This great platform game finally
begins its slippery descent. Graftgold at their best. CU
Screenstar, 85%
5. LURE OF THE TEMPTRESS (Virgin) Lucasfilm had better watch out.
Virgin's eagerly awaited rival to Monkey Island is still in
the charts and doing well. CU Screenstar, 89%
6. MONKEY ISLAND II (US Gold) Another side-on arcade adventure in
the top ten.
Boy, you lot are lapping this type of thing up, aren't you? CU Superstar, 95%
7. CRAZY CARS III (Titus) This is the best effort they've done so
far, but still has a long and winding road before it beats
CU awarded 71%
8. PROJECT X (Team 17) One minute it's falling out of the charts
and the next this superlative blaster fights its way back
again. CU Screenstar, 92%
9. FORMULA ONE GRAND PRIX (Microprose) Geoff Crammond continues
to bum up the charts with this logical continuation of Revs. A
CU Screenstar, 93%
10. DUNE (Virgin) With only a couple of months to go before the
release of the sequel, Dune is still burrowing its way into
your homes. CU awarded 81%
11. F-15 STRIKE EAGLE II (Microprose) A massive re-entry into the
charts for this old Microprose battle-sim. Bill Stealey doing
what he does best.
12. DARK QUEEN OF KRYNN (US Gold) More AD&D fun from SSI. Not for
everyone, these games have certainly built up a cult
13. LEGEND OF ISHAR (Daze) Ishar is a huge, graphically excellent
adventure, and you obviously agree. CU Screenstar, 89%
14. STRIKER (Rage) The only other game to challenge the Kick Off
crown. Perhaps not faring quite as well as SensiSoccer, but
still very good. CU Superstar, 95%
15. ON NOI MORE LEMMINGS (Psygnosls) A whole stack of extra
levels for all you Lemmings freaks out there. 100 new ways to
die, as they say.
CU Screenstar. 91%
16. ALIEN BREED (Team 17) Gauntlet meets Aliens best describes
this engrossing blast as you traverse a space station
cleansing all forms of alien life. CU Screenstar. 91%
17. EPIC (Ocean) This fantastic 3D sci-fi blaster has its
critics, but we all loved it. It's not very long-lasting, but
what there is, is very Impressive stuff. CU Screenstar, 91%
18. PINBALL DREAMS (21st Century) An interesting attempt to
recreate four pinball tables on your Amiga. Obviously a very
popular idea. CU awarded 71%
19. FLOOR 13 (Virgin) A strange tale of spy and counter-spy. Not
to everyone’s taste, but with a definite appeal. CU
Screenstar, 85%
20. DYNABLASTER (Ubisoft) This very cool and very cute
bomb’n’blast classic has caused some very late nights at CU
CU Screenstar, 85% WHAT THE TEAM ARE PLAYING THIS MONTH DAN SLINGSBY Lotus III. Boast III. Putty NICK VEITCH With Himsclt Sensible Soccer (getting better at both). Lotus III. (and delinitely playing at being truant) TONY DILLON Lotus III, Putty, Sim Earth When is a door not a door? Answer: When it's a program within a program on a bulletin board. Dave Burns investigates.
OPENING DOORS A door is a program running from within a program, and in BBS terms it means the online games and utilities found on any system worth its salt. What actually happens is that the user selects the option they want, be it a seperate chat system or even a game, and the board software calls the program, at the same time passing to It any Information It may need, such as the users name, security level etc. This month we re going to take a look at some of the doors available to you on the public domain or shareware scene. Apologies in advance to anyone running a door that's not listed
here. It was only when I started to research this article that I found that there was such a variety of doors available.
CALLSYSOP Va.Oa Every BBS setup has a sysop paging option, but they are pretty bland and plain. This program makes paging and answering a little more interesting. Installation is not as easy as with most doors, but it is well worth persevering.
When a user pages, they are asked to enter a reason for their call. This gives the sysop prior notice of the subject matter, an excuse to end chat when it is dealt with, or even the ability to decide whether or not to answer the page. Another great thing about this paging system is you do not need to be satisfied with the dull beeps usually produced as you can set up a sample player and incorporate all manner of weirdo samples to alert you that your user wishes to converse.
Should you not answer, the fact that Fred logged on will be entered into a log file for you to look at when you are available. To round it all off, this program is Freeware, so nobody will be after your hard earned money.
BLACKMARS DUNGEON This is. As expected, a game Also as expected, this is a Dungeons * Dragons type game. There are the usual baddies lurking around with the intention of doing nasty things to you, there are spells, swords and shields - there is even a map ol the early stages download Magic and a Is not unusual log oil only to return eral battles with other ol points, or that he he was away The player enter a room character the not a very exciting gai It, so the more you cai better. Setting up is well documented althoi the file daily, so includi a must.
E maze for the users to lystery abound In this one.
A user to enter a room and J find that he has had sev- sers and amassed oodles t kilted by someone while onfor this is that should a are another user has left a will play tor them. This is a if none of your users play encourage to join in the detately easy and quite igh you do need to update ig it in your nightly events is have, ot even what planets they have that you ca* attack The mote people you have playing the better It gets as users car, form alliances to nd tM world ol parucuMy troublesome players, then As olve them when II Is time to stab their erstwhile allies in the baa*.
Setting up is reasonably simple, although should a user manage to conquer the entire universe the sysop has lo delete all statistics and sta again It would also benefit Irom a more permaner hall ol lame.
TIMEBANK II I had never used or seen the need lor a timebank until recently when I thed to download a rather large file and did not have enough time left to do II This is where theTimebank comes in useful. Let's say you have logged on to a board that allows 45 mms a day. You use 10 mins You can lodge the other 35 in the timebank ready lor the time when you need it. E g when you need to download* large HI* or you have got stuck into Space Empire and you need the time to wipe out a particularly ip tatmg user Just withdraw your deposit at the Timebank!!
PABBSUST V1.0 Another utility, this one is an other BBSs that users can p( IS essential il you want to provide a good service to your user ’ w .
SPACE EMPIRE You guessed it. Another game. This one involves the user in an attempt to conquer the entire universe To start with you need to build an empire, amass an army, leed them, equip them etc. To do this you need to specify the function ol the planets in your empire, some would be agricultural, soma would be mining lor ores, others would be lor defence Then you must sell your produce to raise the capital to fund your endeavours. H you raise Setting up is simply a case ol teling the BBS where to find Timebank. And the benefits to your Were are great Happy user = more calls.
He BBS As I said at the top end of this article, there are many many doors available, some good, some not so good. Belore spending a fortune logging on to a system and downloading every door in sight, lind a Board that has the door you are thinking ol running and look at It from a users point of view Ask the sysop about setting It up. Will it work with your software? Do you need any additional software? Is there a support service or helpline lor it?
What other players are doing when they decide to become unreasonable and attack you This will give you advance warning o( what weaponry they Don't be like one sysop I know, though, who filled his hard dove with so many online games and Utilities that hatoigot to leave room lor ’He mes- WHACKY CARROT AMIGA dnc bium mo a call irceotty wen t by the handle of II* Optimist fml In
I) VI* Ms if aice things •bouf the column then got la the heart
ol the matter Why have I never mentioned ha board. Whacky
Carrot Amiqa 00 073? 871178. ?4 hoars speeds ap to ¥37. Well.
I told him. Became I had neter heard ol N. but hemp the oico chap I am. I immediately loaded up my comms software and went lo visit.
The mere oame conjures up images ot a totally nutty board that |ust couldn't care less, tun lor all etc, and that's eiactly what I lound once I got past the laggtnq in proceduie and all lie bulletins (Optimist, I don't mind reading them once, but ran you put them In a separale menu so we have a choice alter the lint call? Thanhs. |.
This board is not networked, therefore the enly people that will read any mail on this system are the people that log on to It.
Unusual these days, hot this does not detract Irom the hoard Message bases 00 a variety ot topics are guile lively aod the board has a wide cross scctioool users There are a Mol tiles avaitable ooce you have heeo validated (usually withro ?4 hours) and it the tile you waut ts oat listed thro the sysop wiN do ha host to oMjmo it tor you.
This |ust about winds up thie short series on ting up your own BBS. The feedback ive hat mixed.
Want to see in the Belief that I have only given a very programs happiness ot hn users, hot I found that withm a tew hoars ol my Inst call I was called hack lo see if everything was to my I* mg and ashed it there was any improvements I rould suggest.
Thore are also a M ol eolme games and utilities available although one that I triad, Kruy Casino, did not (ill my little heart with delight, the graphics were poor, but others could have sent my phone bill shy high had I slopped In play. Ptesenlalion ol Iho board was quite nice, and one ol the bulletins did mention that all that is required ot users is that they enjoy it and maintain the high standard ol the dies areas. II evea said NO MONTY RIQUIRID My second call ashed lor my name and password, hot as a lurlhei security check, the last 4 digits ol my phone number. Nice touch it you happen to
be one it those that uses the same password 00 all the boards that you call The system used rs AMICON BBS software aod there % over 300 Mb ot online storage that rs pot to good vse with Mot and doors In tact aM the doors mrodooed m this cotumo are avail | able tromtha system RACKCHAT STICK 'EM UP I'm a bit led up with games that aren't hard disk installable Although not a new problem, I think the computer companies have a cheek to simply ignore it. The same can be said lor second drives - when I purchased mine and saw that the majority of titles did not cater tor it. I hoped the situation
would get better - which it is doing, but only slowly.
With the price ol software so high, I believe these companies owe it to their customers to make as many games as hard second drive compatible as possible.
As an example, let's look at the ageing strategy game, Joan of Arc.
Before loading, a simple prompt appears asking how many drives you have and then the game loads accordingly. This Is a nice idea which surely doesn't take up too much time and memory to produce, yet it is a big help to gameplayers.
I would like to see companies place small stickers on their game boxes saying if the contents are hard and or second drive compatible. If, for some reason, this is not possible, perhaps the computer magazines could help. They could mention drive requirements in their reviews or, preferably, in the same box displaying the game's name and price etc. Stuart Hardy, Sheffield.
Our recent survey revealed that |ust over a quarter of you either hed a hard disk or were thinking about buying one In the next 12 months. With this kind of support, I would guess thst more and more games publishers will support hard drive Installation. As for supporting second disk drives, It's one of my pet hstes when a multi- disk gsme comes Into the offices and only runs ol one drive. Stupid.
I really can't see the attraction of buying a console. Why is everyone ranting on about how marvellous games are on Ihe Megadnve and the SNES? Most of the games I've played on these machines have been awful and they cost so much more than Amiga titles. If you like beat 'em ups or shoot 'em ups. Then you’ll definitely find something worthwhile, but what else have these machines to offer? Nothing, as lar as I can see.
Okay, they're capable ol a lew graphical twists that leave the Amiga behind, such as full screen rotation, sprite expansion and 15 zillion colours, but so what?
The Amiga is obviously getting on in years. The basic architecture dates back to 1986, so you've got to expect that there'll be some machines that can out-perform it in some spheres, but it can still hold its own with the best of them. Despite the console wars, the Amiga definitely has the edge in the quality ot games being released for it. Just look at recent releases such as Zool. Risky Woods, Civilization, Eye of the Beholder 2.
Monkey Island 2. Protect X, Sensible Soccer and there’s many more classic games scheduled for release before the year is out.
BUT, MOST IMPORTANTLY, Amiga games are much cheaper than their console counterparts, by as much as £25 in some cases Also, I hale to say it knowing your antipiracy stance, but consoles can't be copied whereas floppies can. There'll always be a place lor a decent home computer, as It's just a lot more flexible and offers so much more. Let’s hope the new Amigas can keep the flag flying, as I for one am very loyal to the machine and have built up a large software collection that I'd hate to see go to waste.
David Cheater, Barnaley.
My feelings exactly, Dave. The massive user base In this country should ensure the Amiga continues to thrive for many years to come. I've got a Megadrive at home and have amassed quite a few games for it, but apart from Sonic there's little else that stands out. The Amiga has a wealth of games and these aren't just aimed at the shoot 'em up fan or platform fanatic. The number of different game genres on the Amiga make It the best all-round games machine by far.
DOING IT FOR YOURSELVES Thanks very much for the DIY tutorials in the latest issue of CU Amiga.
I'm a keen electronics fan. So I had a lot ol fun attempting to emulate your designs for the various gadgets. Is there any chance you'll be continuing this feature in future issues, as it's certainly a way to save a lot of money. Congratulations on a supeib feature.
Generally, I think the standard of your magazine has improved immeasurably over the last lew months. I'm particularly impressed with your eclectic Blue Pages which olter all sorts of advice and features not available in any other Amiga mags, although I'd like them kept a games- freo zone rather than have them include the likes of Helpline and Inside Information.
I'm also Impressed with the quantity and quality of software that's now available for the Amiga. Each month there seems to be 100s of new titles released -1 just wish I had more money to spend on them Alas. I’m limited to one game a month and I splash out on a productivity title every couple of months, but only II it's something really special, as I buy a lot of PD utilities which usually give me what I'm after.
I’ve noticed a lot of people knocking Commodore in your pages recently. I think this somewhat unfair.
You've got to understand that, as a company, the re out to make money. They, more than anyone else, want the Amiga to succeed and I'm sure they're already designing machines to take us into the next century. Just be patient, things'll work out in the end. All this talk about the PC Console threat. Pah! CD-based software is the future, and Commodore have CDTV2 up their sleeves as well as the finally- launched A570 CD-Rom drive flooding Into the shops. It'll be a good two years before the really breathtaking product materialises, but when it does, It's going lo knock everybody out for sure.
Paul Harkan. Manabridga.
I agree that CD-based systems are the future of home entertainment, but which one will succeed Is anybody's guess. There Isn't that much decent software out there at the moment (you only have to read our Multimedia feature this issue to figure that outl), but some of the stuff we've seen in development will knock your socks off. Virgin's Guesf, Gremlin's Li'l Devil, Psygnosls' Microcosm and some of the Stateside stuff Is Incredible.
I just hope CDTV doesn't become a dlsgarded standard like Betamax for video systems.
Oh, and the DIY feature is going to be a semi-regular part of the magazine. We're already working on the next installment which will save you literally hundreds of poundsll LOST FOR WORDS Thankyou, thankyou, thankyou! I've never written to a mag before, but I felt compelled to shower you all in flowery praise and syrupy happiness.
[Five pound notes would have been just as good - Ed].
The reason for my cloud nine-type joy is the word processor on your August cover disk. I am currently creating a gothic horror PBM - but was in a state of disarray because I knew I had to buy a word processor. As these cost money, and I didn't have any, I was resigned to the fact of putting the project on hold. Then, looking in my local newsagents I saw your August issue, complete with a REAL word processor on the cover.
I cannot tell you how grateful I am. I've only had it a few hours and I’ve already got three files saved on the other disk (yep, I blanked the demo one!).
Joseph Shan, Somerset.
Thanks for the kind words about our Tranewrlte coverdisk. Esch month we try and bring you something different, to help build up one of the best Amiga software collections around. If you're Into music, we've given you OctaMed, If you use a ear, then we presented you with GB Route, If you want to write lettera, then Tranewrlte was the perfect answer. It might cost us a small fortune to buy them, but as long as we can do the deals, we'll continue to bring you the best Amiga coverdisks money can buy.
SCORE DRAW With reference to the Scores on the Doors' debate in the July 1992 issue, I agree with your concern about the ever-increasing marks being handed out by some mags. But I also think that your solution for reducing the scores that games receive, by Including originality, is not the answer.
For example, suppose I have decided to purchase a driving game, and have been scanning the reviews to try and establish which one would be the best' one to buy. As I cannot try any game before I buy them, I can only rely on the results of the various reviews in the Amiga magazines. If I were to do that, then I would assume that since Lotus 2 scored higher than Jaguar, then it must be the better game, whereas you state that it is only better because it came out first, and that really Core's Jaguar was tar superior!
In my opinion, the whole scoring system is basically unsound. By choosing lo quote the score as a percentage, you are Implying any game has been compared to a perfect example ol its type, and scored accordingly. This cannot be true as no-one knows what makes a perfect game. It is quite possible that Indy 4 will be even better than Monkey 2. If that is the case, how much will you award the game this time round. I would suggest a different approach to the assessment of games which would still present the reader with the chance to decide which game he wants to spend his money on, whilst still
grading it against others to persuade publishers to improve their wares.
Why don’t you adopt a two-tier grading system, the first assessing each aspect of the software, the second keeping a league table so that relative merits and demerits could be assessed by potential buyers? For example, if I were to assess a particular game, this might be my submission: Presentation Average Average Very Good Good Average Good Great ££££ Instructions Graphics Sound Playability La stability Fun Price If the graphics are good, then they are rated 'Good', and if they are absolutely brilliant, they are rated ‘Absolutely Brilliant'. I would then quote where in last month's games
table the new game would be placed.
Presumably, only the top ten or 15 games of any one type are important, and there does not need to be a standard to score the game against. This way, the game is rated on its own merits and allocated a standing against other existing games, rather than against some arbitrary 'perfect game'. Next month, the new table would be used for the next set of reviews.
G. L. Hague, Sandy, Beds.
MONKEY BUSINESS I've just finished Monkey Island 2 and, to put it quite simply, it's nowhere near as good as its predecessor. I drooled at the glorious PC shots and then, when the Amiga version was previewed, I drooled at .
Them too. I read the news, previews and reviews, getting more and more excited. Finally. I managed to get my mitts on the game, installed it and booted up.
Everything appeared to be fine at first. I cracked a few puzzles, chuckled at some of the jokes and solved the first part reasonably quickly. But then I came to Part 2. Suddenly I found myself stumbling over a fairly large area without seemingly getting very far and - horrors! -1 was feeling frustrated, an emotion entirely alien to the first Monkey adventure.
Then I started to notice the cracks in the gloss. I noticed the hiccups in the iMuse, the pathetic synchronisation between sound effects and limation and the sheer crudeness of some of the puzzles.
(WARNING! Plot details follow.)
Give a banana to Jojo and the bartender objects, but make a mess by sticking it on his metronome and then nick his entertainer and he doesn't bat an eyelid. Huh? Having worked out the ship's horn, the flags and the nks mix to win the spitting contest I was then punished by having to try out combinations of swishing and hacking and the like. Why? It seemed so unnecessary - maybe there is some peculiar, ancient American ritual to do with spitting of which we Brits are hopelessly unaware.
I admit that from LeChuck's ress through Dinky Island to the final confrontation with LeChuck there is a definite Monkey fish feel to it, but the ending? Oh dear, oh dear.
Anti-dimax of the year or what?! Not only was it downbeat, but where were the cameos that marked the end of Monkey t? With a fistful of disks I expected more, especially as writers in magazines were supposedly sworn to secrecy about it. I felt as weirded-out as Guybrush and can only wonder if we are being set up for Monkey 3 so that we can use the spare items and finally put paid to LeChuck. Here's hoping.
Steve Cooper, Somerset.
PRICE DROP After years of owning all manner of Sinclair products, from the 2X81 to the +3,1 finally succumbed to the lure of 16bit and gave in to the 'old enemy’, Commodore.
I bought an A600 on H.P. from Dixons 3 months ago - just as they arrived in the shops. To say myself
(31) and my three girts (7,5, and 3 years) and my wife (ahem!)
Were pleased with it would be a GROSS understatement. It is
now definitely the number one form of entertainment in our
household (well, number one with the kids, number two with
me and the wife!).
Anyway, to get to the point. I gave up smoking 30 cigs a day and saved hard for the deposit to buy this machine. I've been unemployed for over 2 years and you cannot claim on the social for a computer, so I hope you can understand my absolute amazement when, last week.
Commodore announced.... a £100 price cut!!
What the hell is going on? I was expecting a £50 drop and a software bundle in the build up to Christmas, but this is ridiculous. I've skint myself at £35 month and a £40 deposit, only to be told that most of what I paid was unnecessary! I know what you’re thinking - you've had the computer for the last 3 months so stop your complaining. The thing is, I feel like I've been had, and I bet I'm not alone In this.
I think Commodore should get their act together. They had obviously decided on the price drop the moment they released the machine.
And now, the first people to support their new machine are the first to get ripped off. Thanks a million!
It was a series of machine launch disasters and corporate deafness that led to the demise of the old Speccy and nobody's market position is unassailable.
Picture this: Man walks into computer shop and buys an A600 at
5. 25pm on a Saturday night. Same man walks past same shop on
Monday morning at 9.30am and finds he has been fleeced of
£100. It's a sad old world!
Philip Noonan, Runcorn.
I can understand your anger at losing out on the price drop. It's happened to me on more than one occasion in the past, but that's the price you have to pay If you want something badly enough.
Commodore couldn’t really bang their corporate drum when the machine was launched and admit that a price reduction was on the cards In the very near future - nobody would have bought It!
You’ve got to feel sorry for the small independent retailers, too, who also got caught out. Many * had already bought stock for this Christmas so few will benefit from the price drop unless sales dramatically Increase as a result. Still, In the long term, I think we've got to applaud Commodore for gritting their teeth and slashing the price of their lead machine In response to the duel threat of cheaper Pcs and the booming Console market.
The £399 price point has been almost sacred to Commodore for the last few years, and to lop off £100 in one go is a fairly dramatic gesture on their part.
S USEFUL UTILITIES I have noticed how certain magazines have, within the last 6 months, started giving away full commercial utility packages on their coverdisks.
In all this time none of the main computer organizations have ever complained.
What a far cry to when the same was tried with games! Then, as you may remember, a successful campaign ensured such actions were made illegal. Yet, as other people have said, there is proof that these covermounted games did not harm the industry as much as we were led to believe.
Look at Kid Gloves, for example.
It still sold extremely well in the Budget charts even after being distributed on the cover of Amiga Power magazine.
Having failed with games, some of the mags are trying the same with utilities and - for now, at least - have been having a smoother ride. I wondered If there is a strategy behind this? In these troubled times not too many people can afford £100+ on the latest utilities and if they can buy them on a magazine at under a fiver they will. Thus they receive a wider audience and, in theory, a greater quantity of worthwhile stuff will be produced with them.
In turn, the PD libraries, magazines and commercial publishers are flooded with new (utility created) titles which leads to more choice for the Amiga-owning public. In short, everybody wins. Your views on this subject will, as ever, be gratefully appreciated.
Stuart N. Hardy, Sheffield.
There's no great strategy behind any of It. The fact of the matter Is that most of the Amiga titles are locked Into a circulation war and coverdisks are one way of Increasing readers. Commercially- released games were banned from coverdisks mainly because the industry thought they would harm full-price sales. Luckily, productivity software doesn't come under the ban, so that's why some programs have been appearing on coverdisks over recent months.
However, many companies are hesitant to sell their software to us, as they feel It's still got a more valuable shelf-life ahead of it.
Whereas games software has a selling life of 3 months at full-price and a couple more at budget, productivity software can still clock up healthy sales a couple of years after its initial release.
Ideally, I'd like to go back to putting games on the coverdisks again as well, but ELSPA are refusing to budge on this point.
Ridiculously, we even copt a telling off for putting Pod on last month's disk. Although It had been especially commissioned by us from Shaun Southern, ELSPA still felt obliged to slap our wrists as the game had originally appeared on the C64. This game was never likely to appear on the Amiga and I honestly thought we were doing everyone a favour by putting It on the disk. How wrong you can be.
PERV'S CORNER Hello from the US! This letter is to enquire about the cover of your June 1992 issue regarding the two new Commodore releases (‘Commodore’? Double Whammy’).
Julian Calverly's photos on your 6 92 cover and on pages 4 and 30 were great fun and a great idea! My computing friends and I want copies to hang over our Amigas! We hope there are shots or copies less closely cropped. Without knowing Mr. Calverley’s address, I thought that perhaps I might pose my enquiry to you. Would it be possible to see some contact sheets from the photo session which produced your cover and to select some blowups, or even obtain some discards?
Anthony E. Keating. Washington, USA I don't for one minute believe that this is a bona fide letter but, If It is, you're a very sad man!
ENTER THE DOMAIN I am becoming totally sick of people saying games and commercial software are far too overpriced. This debate about piracy expensive software has gone on far too long. Have these people (both sides) no eyes in their heads? Have they not seen the brilliant programs available in the public domain?.Shareware?
Freeware? You'd think that they worked and slaved all week just to go and buy the latest programs and were tired of having no money left. I have a large collection of PD software which has some extremely high-quality programs in it. You can find superb PD programs that rival commercial releases and most of it costs less than £2. If you’re on a tight budget, you don’t need to spend £100 on some flashy word processor. Go down to the local computer shop and grab a PD text editor for 50 s pence. Another place to get great v BACKCHAT programs are coverdisks I have heaps and heaps Irom CU and
Amiga Formal lhai are slufled with quality programs Vista. Pagesetter not lo mention Sculpt 4D Jnr.
OctaMedand Transwrila. Wake up guys, you don't need to stretch your budget or rob a company There's a world out there you're missing Ryan Jones, Australia.
I’m amazed that there are still people who totally ignore the Public Domain. There are some excellent pieces ot software available at Incredibly cheap prices. Why else do you think we devote so much space to It In the magazine?!
Watch out for our annual PD buyer's guide, free with next Issue's magazlnel COPYRIGHT CHAOS I write with reference to the editorial opinion piece on page 178 ot the August issue of CU Amiga concerning copyright violations by PD authors and drstnbutors It occurs to me that there exists a certain amount ot hypocrisy around the Issue The authorities have chosen to single out a couple in possession ot relatively lew drsks rather than a large distributor who would otter a much stlffer resistance. This couple tace financial ruin and iail sentences while the rest continue trading awaiting a
court ruling. I doubt very much it any large PD dlstnbutors will tace such action.
Even It the possession and distribution ot such demo disks is ruled unlawful, distributors will merely be given trie opportunity ol removing offending disks from their collection. I also think that it is about time the Government and the courts reviewed their policy that Ignorance ot the law is no defence tor infringement ot It. T think that tew lawyers or Ocs could preempt the courts’ decision so what chance does a small PD house have?
It also occurs to me that this copyright saga could be taken to ridiculous lengths. II, for example, the tace ol an actor cannot be used in a game unless he has given consent, then why should newspapers be allowed to print photographs ot people who don't want to see their face In print? If a comedian tells a new |oke then anyone who repeats it might be prosecuted I hope It is clear that some sobriety ol |udgement should be exercised in alleged copy-.
Right violations.
D. E. Lewis, Burseough.
QUESTIONS, QUESTIONS... I am getting very annoyed with the software houses and magazines lhat cater tor the Amlga-owning market. I have a selection ol questions and points which are laid out below:
1. Why don’t some ol the software houses (e.g Ocean, Electronic
Arts, Team 17, U. S. Gold, Virgin and Core) get together with
a joystick manufacturer such as Quickshot and lay down a set
of standards lor a tour-button joystick? It would be somewhat
like the Super NES’s |oy- pad and would come in left- and
right-handed, joystick and joypad versions. The softcos
could provide an option in all suitable games for the joystick
and they could make their games so that they are much easier
to play with this joystck than wrth the other one- or
two-button stick, t am suggesting this because the 16-bit
console-owners have a much easier time playing games which, on
• Amiga, require multiple combinations ol direction and length ot
holding the flre-button down. For example, compare how easy
it war :o play John Madden s Football on the Megadrive than on
the Amiga. Although the Amiga version was technically better,
the Megadrive version's controls were much more instructive.
2. 1 think that games publishers should structure multi-disk
games so that you play through the first disk.
Ihen the second and so on, instead ot playing through disk one then using disk three, then two. Then back to one etc. They should also be able to be installed on a hard drive, as It is not hard to write a small script tile to copy the tiles from floppy to a (user- specified) place on the hard drive
3. All games should be play- tested lor a lot longer and come
under much more stringent quality control. This would
eradicate problems such as those found in Epic where the
manual has sections such as 'a particle is 'FILL IN LATER" and
the game’s logic crumbles if you fail the first mission.
4. Why has the Addams Family got such brilliant reviews? It is
much worse than Fire and Ice, Zool, Rainbow Islands, Sonic and
Mario IV.
The use of the fire button to jump smacks of lazy coding as it must be easier to just convert the jump mechanism from the Super NES version than to actually use the Amiga joystick's up direction. The problem with this is that Amiga-owners are used to using up for the jump and in the (very rare) moments of excitement, it is all too easy to push up instead of pressing fire.
5. Why aren’t coders such as Magnetic Fields, Bitmap Brothers,
Team 17 and Graftgold etc used by the big companies for the
development of licensed games? I'm sure they could do a lot
better than the inhouse programmers who generally chum out
the same old thing for licensed games. Take Ocean for example,
they used to chum out games that had beat 'em up, shoot ’em up
and puzzle sections, but now they’re churning out platform
e. g. Hudson Hawk, Addams Family, Lethal Weapon III.
Daniel Morgan, Sldcup.
Let's take your questions one at a time.
1. US Gold are in the throws of producing just such a stick for
use with their upcoming Streetllghter 2 conversion.
2. 1 completely agree, nothing Irks me more then repeated disk
3. Too many games get released that are full of bugs. Although
It’s impossible to certify that anything is 100% bug free, I
do think that quality control is not what It used to be.
Mistakes in manuals are unforglveable as far as I’m con
4. 1 agree with you on the Addams Family. That might surprise
you, as Steve Merret voted it a Super Star when he wrote our
Subsequently, I've had a look at the game and cannot see what Steve saw in It. Still, editorial independence and all that - everybody is entitled to their views. My current favourite is Zool from ' t Gremlin - an excellent game that should go straight to the top of the chart8 when it's released.
5. Top teams are rarely recruited to work on license games. The
licenses themselves cost so much money It would be commer
cial suicide to then employ one of the top creative teams as
Now that Commodore have finally released the A570,1 wonder if we can expect to see the high cost of Cd discs to come down. Since the launch of the CDTV, disc prices have been astronomically high and have probably put off many people buying a system.
I really cannot see any justification for the high cost of Cds. Let's face it, if a game comes on two or more conventional floppies, then theoretically at least, a CD should be the cheaper alternative. CD discs can be pressed for as little as 59 pence these days whereas, a floppy costs roughly 30 pence per disk. Okay, so you could argue economy of scale, but I think a lot of Amiga owners will either take advantage of the CDTV upgrade offer or buy the A570.
Hopefully, if this is the case and CD sales take off, we can expect the price of CD-based software to nosedive. It may be a pipe-dream, but I hope it happens.
Paul Badkln, London.
It might already be happening, John. Renegade have ju8t announced that they will be releasing their number one hit, Sensible Soccer on the CDTV for only £19.99. Let's hope more companies follow suit.
BACKCHAT, CU AMIGA, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU Ste and a CDTV with keyboard and disk drive. Thai qualifies me to have at least a balanced opinion.
Firsl off. Lei's lake a look at the technology price ralio. Many have commented that the phce of the Ste and Ihe Amiga 500Plusf600 are too high when compared to 386PCs. This may, on Hie face of il, be true. For a long time. Atari and CBM had the best home computers on the market - stereo sound, wonderful graphics, blitter chips etc. and a price most people could aflord.
However. Pcs have to a certain extent caught up and even in some cases surpassed the proprietary systems trom Atari and CBM. This is because of the falling price ot Intel processors and because the PC world latched onto the concept of multimedia, forcing the giants To incorporate better sound and graphic capabilities into the basic design. It is now possible to pick up a decent 386SX 25MHz. 4Mb RAM. 52Mb Hard Disk, t ,44Mb floppy drive and S-VGA monilor for under £1000!
A similar package on the Amiga and the Ste would also cost about £1000 but without the monitor. So the obvious thing to do would be to cut the price of the Ste and Amigas. Right? Wrong. Unfortunately, these two companies suffer from economies of scale - they would have to sell tar more units to be able to bring the prices down. Sure, you could argue chicken and egg. That low prices would bring more sales and thus eventually not only would Alari and CBM regain the lost margin but also have higher revenues and bigger prolits. But we are firmly in a depression (not a recession, folks!). What if
the vast increase in sales doesn't happen? Would you take such a gamble? No. Of course you wouldn't. So the price of the units will nol decrease by any greal amount, certainly not like the fall in PC prices.
However, if you look at the software, this is where great savings can be made. How many decent WP. DTP, spreadsheets or data-bases below £150 are there tor the PC? Not many. Then look at the vast selection of PD and shareware for the Amiga and Ste. Much ol it is better than many off-the-shelf PC products! And I should know
- one of my functions used to be evaluating new products.
The next point is that the sound and graphics capabilities of the PC has overtaken the Ste and the Amiga.
But wait, what's this, new Alari and Amiga product with new screen resolutions? What's more, the new machines have supposedly belter-than-CD - quality sound, DSP chips (like the NeXT uses) and the good old Motorola chip which, incidently. Is specifically designed to handle complex graphics unlike the Intel chip.
Well, v hat about speed differential? Speed is a fallacy. Folks. Its one of the tew concepts computer salesmen understand and that's what they push. They don't mention the ease ol use lliat Ihe Amigas and Sts have (Windows? Don't make me laugh!), and Iherefore all that time saved through faster understanding of how to work both the computer and the software. They also don’t mention the versatility of the machine. Could a normal 386SX effectively splice music and video together, and so easily that my dad could learn how to do it in a day? No. Actually, it couldn't - not without extremely
expensive modifications! The tastest machine in the world is usless if the user has to consult the manual every half hour.
So. Given that we've effectively aigued the pricing and technology issues away, what should CBM and Ataii be worried about?
Quite simply, the superior marketing forces of the PC comapnies. They've got it sussed, and both Atari and CBM have their heads in the sand it they think the odd TV advert at Christmas is going to win them a signiticant share in the market. When it comes to customer relations. Let's be polite and say that the two companies are lacking. And how about a decent upgrade policy for those who aren't afraid of new technology and make the initial investments? WAKE UP!! You need to look afler the people who bought the Ste and CDTV while the teething troubles were sorted out - at least offer them the
chance to have a cheap upgrade!
Both CBM and Atari need to v ork closely with the developers, especially with hardware manufacturers like hard disk developers, and see about bringing lower prices to those areas.
There's one other thing that the two might like to consider. This is a radical suggestion and I know it could never happen, but why don't CBM and Atari join forces and produce a joint platform? Even better, a joint platform that is compatible with both the Atari and Amiga software of today! And yes. I know all Ihe Ste-exclusive users are saying we don’t need CBM and all the CBM- exclusive users are saying what couid Atari possibly bring to the party? Well guys, take a closer look at the Ste and the Amiga 500 Plus - Ihere ain't much difference (although the games software development on Ihe
Amiga platform is ahead of the Ste it has to be said!).
Take a look at the Falcon, the A3000. The TT and the CDTV. All excellent products, all technological dreams, all destined for the also-ran pile unless Alari and CBM do something drastic lo sleal the momentum from the PC.
Wouldn't a joint platform machine be AWESOME!?
Oh well, I can dream, no harm in that.
At the end of the day. The future of the Amiga and Ste lay in the hands ot CBM and Atari. Instead ot looking enviously ai the Pcmarket. End-users should tell them to get their fingers out, develop new. Stable product, offer better and more generous support to the users, including a good upgrade policy, and market il effectively.
Darren Smithson. Reading.
About 8 months ago I bought an Atari Ste 1040.
Recently, advertisements in my area have been offering the Amiga A600 for £299 99 Couple this with Ihe growing paranoia within the ST world over Ihe supposed death of the ST' and the temptation was too much to retuse so I took the plunge and bought an A600 Having struggled with the Ste. The Amiga 600 was a revelation. Ease of use. Superb graphics and sound, and the Annga Workbench was so pleasing to my aesthetic sensibilities after the monstrosity that is the ST Desktop.
The letters in your column mirror the constant dronings which now litter the ST mags. The frequent cry of the ST fanatics is 'why are the software companies producing less games for Ihe ST', yet in the same breath they accuse the Amiga ot being a glorified games machine. Glorious yes. But glorified? No way. Maybe, as a wide-eyed and breathless newcomer, my enthusiasm is getting the better of me (or maybe D. Walker and M. Badkin are spoiled, jaded and cynical), but I find the gaming potential of Ihe A600 Ihe final icing on Ihe cake.
To witness Amiga owners griping in the manner of the much maligned ST owner is inexcusable .. one only has to walk into any sottware shop to see that the Amiga software tar outnumbers any other type.
You can now pick up an entry level 386 tor around seven hundred pounds, but if you want the sound capabilities of the Amiga, you are going to have to fork out over another hundred tor sound cards etc. Come on... the slickest and sexiest computer around tor under £300 is the Amiga - there isn't any competition at all.
The Amiga is still a hugely popular street level machine. The buzz about the A600 is phenomenal and despite the sneering by the PC purists, the overall popularity of the Amiga continues to grow.
Tan Baker. Cleveland.
CHIC COMPUTER CLUB PO Box 121, Gerrards Croat, Buckinghamshire, SL9 9JP. Tal: 0753 084473 Tan years old this year, the Chic Computer Club alms to provide a comprehensive computing service tor its many thousands ot members Run on a non-profit making basis the dub is divided into a number ot sections, each one aimed at a specific user group. The one ot most Interest to CU Amiga readers is undoubtably STAMP which stands tor the ST and Amiga Personal computer group. You can either opt for the standard two year subscription currently standing at £12.95 or choose the live year Gold Star1 deal
costing £24 95. Not only will you be instantly put in touch with hundreds ot lel- low Amiga enthusiasts, but you’ll also receive a special twice-a-year lanzine plus a whole host ot other services These indude heavy discounts on computer peripherals and software, a vast PD library, a repair and spares service, a second-hand software sales scheme and a second-hand library where members can hire software tor a limited period or rent out their own programs lo earn some extra cash There's also a huge selection of books and manuals up for sale, the aforementioned fanzines, a contact group and a
questions and answers helpline.
It seems to be run to near-professional standards and the opportunity to become involved in the running of the club is ever-present. The latest STAMP fanzine Is nearing completion and offers the first installment of a 66000 machine code course, an AMOS section, an Amiga softwares collector’s guide and lots, lots more. For further information, ring the club's organiser, Steve Winter, on the above telephone number.
AMIGAMAN1A 80 Blackbull Road. Folkestone, Kent. CT19 5QX. Tel: 0304 375311 Aiming to emulate the success of JAM magazine.
Dave Cryer started Amigamania more than a year ago. Although he's got off to a slow start and only managed to attract 18 members so far, the club does show a lot ot promise For only £10 annual subscription, members receive a bi-monthly newsletter which, from the October issue, will be a massive 32 pages This will include productivity and games reviews coupled with readers letters, a questions and answers forum and other Amiga- related goodies. The club offers an extremely comprehensive PD library, covering games, productivity software and the Fred Fish collection.
Amigamania strikes me as a grass roots club full of enthusiasm and energy. Given the right degree of support. I'm sure it could flourish and turn Into one of the better Amiga user groups.
USER GROUP INFO THE HARLEQUIN GROUP & MACCLESFIELD COMPUTER GROUP c o The Treasurer, 36 Stapleton Road, Macclesfield, Cheshire SK10 3NP.
Tel: 0625 429667 The Harlequin group meet every Tuesday night at the Harlequin nightclub (what a coincidence - same name!), 68 Chestergate. Macclesfield.
Cheshire. The group is now 85% Amiga users plus Pcs, Sts etc making up the remainder. They are a serious group with DTP, DTV. Art, music and programming interests, but all members enjoy games Club facilities include a video wall and various equipment that is loaned to members in the week or used on the night.
The group has been going for almost 10 years and produces a newsletter, organises low cost show trips, runs a PD library and offers a series of discounts on software hardware. Members also contribute to Ihe Harlequin video art PD disks and Harlequin help cards which were featured In a recent CU Amiga.
HEREFORD AMIGA GROUP Alma Cottage, Allensmore, Hereford, HR1 4LU.
With an ever-fluctuating number of Amiga users, the Hereford Amiga group cater for a wide range of interests ranging from games players to professional users The guiding principle of Ihe dub is to help Amiga users get the most out of their machines. As far as activities go, the group offer a high quality printing fadlity. Audio and video digitising. A tuition service on most aspects of the Amiga, a technical help line, and a product testing and feedback service. There are also ambitious plans to publish a number of guide books to various programs and applications.
READING COMPUTER USERS GROUP 19 Knollmead, Calcot, Reading, RG3 7DQ.
Tel: 0734 410597 You don't even have to own a computer to become a member of RUG. The Reading Computer Users Group, but I suppose it would help if you did. The group meets on the first Tuesday of every month at Leighton Park School from 7.30pm onwards. Each meeting has a theme to do with computers and these have ranged from adventure games to word- processing in the past. Anyone who is interested n joining the group Is most welcome to attend - just turn up on the night or contact the dub’s secretary.
Mike Mallet, at the above address. Next meetings 6th October, 3rd November, 1st December.
[CLUB CALL] l WREXHAM & DISTRICT COMPUTERS CLUB 3 Ffordd Elfed, Rhosnesni, Wrexham, Clwyd.
LL12 7LU.
If you want to get the most out of your Amiga, why not join one of the many clubs that exist to help you do just that? If you’ve got a problem that needs solving, want to buy hardware or software at cost price, or just want to converse with fellow enthusiasts, there’s a club somewhere near you that can help.
The WADCC allow people with any make of computer to join the dub, although the vast majority of them are Amiga owners The dub meets most Thursday nights at the Memorial Hall, Wrexham.
Ample parking is provided in the Wrexham Baths car park. The club opens around 7pm and closes at 9.45pm (approx). The dub sells sweets, chocolates and drinks as well as computer accessories such as blank disks, disk boxes and mouse mats - all at competitive prices.
The Amiga library has more than 600 disks of top quality programs and members can loan computer hardware if necessary. The club currently owns two printers, a modem, hand scanner, genlock and sound sampler. These are available to members to take home free ot charge! There's also a video and book library and a PD service.
Membership costs only 10 pence (I!) And entry on the night a very reasonable 50 pence.
IN TOUCH AMIGA 65 Meadowaide, LlMtleld, Surrey, RH7 8BY.
Tel: 0342 835530 Q ITA is a bit like a classified ads sheet on disk.
There's something like 200 advertisers each issue offering all sorts of things to do with the Amiga What's even more interesting is that it doesn't cost anything to advertise. There’s no membership fee.
Eltherl The only cost to advertisers is the 95p for the original disk. This can then be ujtdated the next issue for only 40p plus and SAE. This disk- based club has real possibilities and I can see It really taking off.
Copies of the disk are sent all around the world and Ihe international membership is growing in leaps and bounds. If you've got some gear you want to sell or are looking to buy some second hand hardware, then this is the place to look. It's also the place to sell or buy commercial software or PD games and utilities. Do yourselves a favour, and get in touch with Pete Allan, the organiser GET IN TOUCH!
If you run a club specifically aimed at the Amiga owner, get in touch. We'll promote your club through these pages, as well as provide a free subscription to CU Amiga. Send all entries to: Dan Slingsby, Amiga Clubs, CU Amiga, 30-32 Farringdon Lane, Farringdon, London, EC1R 3AU.
3 DUNEDIN CRESCENT, WINSHILL, _BURTON-ON-TRE NT, STAFFS.__ BUILD YOUR OWN ROBOT y» with the AMIGA INPUT OUTPUT PORT £27.95 Now you can i m ycx* Amiga lo rwttcn alacWc motor*. Ra*pond to wacxi and control robottc devices.
'1 Output* lor motor* etc up to 13 Inputt lor sensor*.
Eg TURNON (1). 21 page User Manual [we pay lor small programs you write lor die Port) Amazing Sensor and Control Experimenters Kit rzTjR.
Eloctronic projects *hich plug into the I O Port No soMering raqulrad. HmnallM Includes relay module, motor. Wt sensor, reed switch, light bulb. 4 LEDs, powerful software on disk (available separately tor £4) and FREE 'Guide to Amiga Interfacing'.
JUST RELEASED DUAL MOTOR CONTROLLER MODULE £17.95. Any 2 small motors: ForwardReverse apeed controMxake. Plugs into just 10 Port channels. Ideal tor Buggy Kit (£39 90) |T«"P»r.tum * Light Experimenter. Kll ki .
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CORNWALL PL24 2DA Tel: (0726) 813807 0839 333 012 21 25 27 28 32 34 35 39 43 44 47 48 51 52 55 57 If you’ve got an Amiga-related question or problem, Mat Broomfield has the answer.
I’d like to start this month by thanking everyone who’s written in, especially those people who have comments to make or advice to offer. Your letters are all greatly appreciated. Many letters start out with compliments to the magazine, which of course we’re happy to receive.
For those of you who’ve asked why I don’t print them, the answer is twofold: 1. It would seem really big-headed to begin every other letter with a compliment. 2.
You’d sooner read the answers to more questions than reams of praise!
My mail bag seems to be getting fatter each month, and obviously this means that I don’t get to answer every single letter in these pages. I do try to answer the urgent-looking ones immediately, but please remember, just because you don’t get a reply this month, doesn’t mean I won’t respond in a future issue.
I’d also like to take this opportunity to remind you that no problem is too small or too silly for me to deal with. After all, we all have to start somewhere!
FONT EXTRAS I've been told that it’s possible to buy , additional ifPk' lonls for my A* Citizen Swift C|t|, I 24. Is this true, and if so, where can I gel them from?
David Broach. Banchley You can buy additional font cartridges for E41.13 each. They're available from Silica Systems, 1-4 The Mews, Hatherly Road, Sidcup, Kent, DA14 4DS.
Tel 081 302 8811.
CDTV QUESTIONS I’ve read a lot ol hype about Commodore’s CDTV, but have been unable to find out much about its basic specifica- tions. I'm seriously interested in getting one, but is it reaily any good, or is it just a CD player stuck on the side of an A500?
I know that Commodore are frying to play down the computer part of the machine by catling it 'A family entertainment centre’, but some of us want to know about this aspect of its abilities.
1. How fast does software load compared to a normal floppy drive
or a hard drive?
2. What are the graphics like on a normal TV set? Are they much
better than the A500?
3. How much RAM does it have, and is this expandable?
4. How much chip RAM can it handle? It not much, do you foresee
any problems arising as a result of this?
5. I've heard that a number of A500 games won't work with the
CDTV, why?
6. How fast is its processor chip compared to the A500?
7. From what I’ve heard the remote controller for playing games
is crap. Is there an alternative?
8. Is it possible to expand the CDTV into a work station complete
with keyboard for DTP, word processing, music, etc. I ask this
because of Commodore's attitude towards the word ’Computer’,
acting as if it’s a dirty word where the CDTV Is concerned,
which is strange considering that computing is their business.
9. Is it possible to connect the CDTV and a normal Amiga up to
each other?
10. What do you think the CDTV should realistically be selling
P. Ebbans, Walsall, West Midlands I don’t know the CDTV’s exact
loading speed, but it’s slower than a decent hard drive and a
blf faster than floppy disk.
Essentially, the CDTV Is an Amiga with a high capacity CD player; Its graphics are exactly the same as the A500's. However, thanks to the massive storage capacity of the disks, there Is the potential tor graphics that would have proved too expensive In terms of disk space for an A500.
The CDTV has one Meg ot chip RAM, Internally expandable to two. I don't foresee this causing any problems that don’t already exist on the A500.
Its processor runs at
7. 14MHz, the same speed as that of an A500 Plus (whose operating
system It shares).
You can use ordinary mice and joysticks with the CDTV, and there are a range of additional peripherals such as monitors, disk drives and keyboards available tor It, letting you turn It back into an A500I Alternatively you can connect It to an A500 using a PD program called Parnet.
It's true that Commodore did seem to forsake their die-hard computer users by trying to pitch the CDTV as something It wasn't. In my opinion, this has rightly backfired on them because the ordinary public weren't Interested In It and computer retailers felt betrayed.
Many computer users are bored with hearing the CDTV talked about In almost reverent tones, not to mention the comically late CD-ROM drive. Many have perhaps come to suspect that, based on the currently available crop ot software (Fred Fish Collection, Lemmings and Sim City excluded), it’s not worth spending £100 on, much less £4991 NEWCOMER'S QUESTIONS As I’m relatively new to the Amiga, I was hoping that you could help me out with a few , questions?
V“7Wo What
* exactly is a
* hard drive, and are they worth buying for the average games
Following advice to make back-ups of all my original games before playing them.
I’ve come across a number that don’t seem to be copy- able. Is there any way to overcome this because I don’t want to have to fork out even more cash if they become damaged?
What is the RAM disk on Workbench, and how do I use it?
Can you suggest a reasonably priced word processor?
AJ.Coulson A hard drive works in a very similar way to a floppy drive, except the disks are not removable. A floppy disk is made of flexible plastic coated with various ferrous alloys.
When they spin inside the drive, a tiny read write head actually touches the surface ot the disk and Information Is transferred to or from the disk. A hard disk Is made of rigid material, often aluminium, and again has a ferrous coating. Unlike a floppy disk, the read write heads don't actually touch the surface of the disk. Instead they float above the disks on a cushion of air narrower than a smoke particle.
Because they don’t touch the disks, they can spin faster, and Information can be transferred more quickly. Often hard drives contain many disks stacked on top of each other, each with their own Individual read write heads. Generally speaking, the higher the capacity ot a hard drive, the more disks It has.
The main advantage of a hard disk is Its increased speed and storage capacity. This Is useful to games players as well as everyone else, but unfortunately the majority of arcade games can’t be transferred onto hard disk, although most worthwhile strategy and adventure games can.
You couldn't back-up some games because they were probably copy protected, i.e. made back-up proof. There are commercial copiers which will allow you to make back-up copies, but their use Is frowned upon by the games industry. If one of your disks should become damaged, most games companies will replace it tor a small fee (between three and five pounds).
The RAM disk is an area of volatile RAM that you can read and write data to as if It were a floppy disk or hard drive. Volatile means that anything you store there will be lost if you turn the power off.
There are many reasonable word processors available, including Scribble!, Kind Words 2, InlerWord and Quick Write.
Scribble! Is very basic, but easy to use, Kind Words lets you include graphics, but can be a bit annoying, whilst InterWord and Quick Write are more comprehensive and a little more expensive. You pays your money, you takes your choice!
OKAY OKI I have just been given an ICL OKI Microline 192 printer, minus its ?_* » cable. It has both serial * and parallel interlaces at the back, and I'm told that it’s IBM compatible. Can I use it with my Amiga? Do I need a parallel or serial cable? Which printer driver should I use? Is there any difference between the performance of different word processors as regards the printer?
P. George, Thombury. Bristol Yes, you can use the printer with
the Amiga, and I would use the parallel interface. Simply go
to Dixons or any computer shop and ask for a standard
parallel printer cable.
As for a driver, I suspect that the Okldata 92 driver on the Workbench extras disk will work in all modes, although it may produce a resolution far below the capabilities of the printer. The generic driver will also handle text.
Generally, there Is no difference between word processors as they aren't written with specific printers in mind. Having said that. Word Perfect does in fact have a specific driver for your printer, and would presumably render the best results.
Does anyone else have this printer hooked up to an Amiga? If so, what driver are you using, and does it handle graphics?
CODING CONTRADICTION In the June Issue, John Miller asked about the suitability of Pascal lor writing games.
You said thal Pascal was not capable of handling the sound and graphics and Mf would only r be suitable At for writing strategy games.
Admittedly Pascal was not designed lor writing games, but then neither was C or Basic.
However, the Amiga was designed as a games machine and consequently extensions have been made to all three languages on the Amiga. Few programmers who have experienced Pascal (or C for that matter), would consider going back to Basic. Therefore his choice boils down to Pascal or C. As John is familiar with Pascal already, he might like to consider buying Highspeed Pascal from Hisoft, which is as powerful as any of the commercial C compilers. The only problem lhat he would encounter with Pascal is that, to date, all the examples given in text books are aimed towards C programmers, and are
Iherefore written in that language.
His other alternative is to buy SAS or Aztec C, and leam a whole new language.
As John is already familiar with Pascal, he shouldn't have much trouble using C instead.
Colin Yarnall, Wllmslow.
Cheshire Thanks very much for your comments, Colin. If John Is reading, hopefully your letter will enable him to make a more Informed decision.
To a certain extent, I still stand by my original comments. Although Pascal may have been adapted for use on the Amiga, It isn't designed with large-scale bitmaps or sound samples In mind.
You yourself made a more Important observation though. John may already be familiar with Pascal, but the Amiga Is geared towards C and 68000 machine code. There is a wealth of tutorial material available for these two languages, and even Microsoft Basic and AMOS Basic are fairly well covered. As most programmers seem to agree, the difficulty with learning new languages on the Amiga Is not In mastering the language itself, but rather In how it Interacts with the Amiga's Immensely complex internal architecture.
Perhaps John could persevere and write his football game using Pascal, but he'll find it near impossible to locate other Amiga Pascal games programmers to help him find his way around.
At the end of the day, there Is nobody, to my knowledge, using Pascal to program Amiga games, arcade or otherwise.
STICKY SHELL I’m totally useless on the Amiga and what I’m about to ask is probably 0 really basic Mr but please r help When using CLI or Shell. I can't use any other disks. No matter what command I type, I keep getting told to insert the Workbench disk again. I can't get the computer to do anything when there's another disk In the drive (even blanks or the Extras disk). I don't have an extra drive, so what am I doing wrong?
Craig Smith. New Zealand Far from being a stupid question, your problem is In fact one of the most commonly encountered by people who are not familiar with the way that Shell and CLI works.
Every command that you type into the CLI window has to be loaded from the Workbench disk first.
Therefore, If you Insert another disk, then type a command such as DIR expecting it to be performed on the new disk, you’re in for a disappointment. CLI will ask for the Workbench disk to load the command, and will usually perform the command upon the Workbench disk.
There are two ways around this problem. The first is to refer to the disk you want the command performed on by name. For example, supposing you want to find out the contents of a disk called FRED. Simply type LIST FRED: return . Notice the colon (:) after the disk name. This Is crucial because it tells AmigaDOS that this is the name of a disk, and not a directory (drawer) of the current device. The computer will still ask for the Workbench disk so that It can load the List command, but It will then ask you to insert the disk called FRED, and perform your command as expected.
The other alternative Is to copy all ot the required commands Into RAM: (memory) and assign them so that the computer no longer needs to load them from disk. Suppose you want to use the DIR command on another disk, type COPY C DIR TO RAM: returns COPY C ASSIGN TO RAM: return . This copies the DIR and ASSIGN commands Into RAM. Now type ASSIGN C: RAM: this tells the computer to look in RAM: for any C commands. Of course, if you now type any command except ASSIGN or DIR, the computer won’t be able to find them. When you've finished using the DIR command (or whatever), type ASSIGN C:
YOURWB:C return .
Substitute the exact name of your Workbench disk where I've typed YOURWB'. Now you know why you also copied the ASSIGN command Into RAM!
I'm becoming increasingly worried about the future ot the A500. How long is decent ' music hardware and software likely to be produced for it? Is it feasible to upgrade an A500 to a virtual A600, and if so, how?
Alternatively, if I keep my 500 and decide to wait and buy the new Amiga (A800?), could I connect them together via Aminet or a similar network?
On a different subject, what’s your opinion of Sound Master as a semi-pro sampler? How does it compare to Audio Engineer Plus if I buy Dr Ts KCS? Is it compatible with external RAM upgrades? Finally, is it possible to buy Instructions for MED or any other PD music packages?
Gawaln Hewttt, Norwich, Norfolk With over one million Amlgas sold in Britain alone, the bulk of which are A500s, I don’t think you need to worry too much about Its Immediate future.
Mind you, if the new Amlgas turn out to be as good as they're rumoured to be, perhaps you won't want to keep your 5001 I know that there are a number of companies currently working on exciting new music products for the A500, including new 12 and 16-blt samplers, and a very promising range of cut-price MIDI software.
As for upgrading your 500 to a 600: two of the main differences between them are the 600's PCMCIA card slot and its 2.0 operating system. You can already buy a complete 2.0 upgrade tor aboJt £200, and there are apparently two companies working on PCMCIA adaptors for the
500. Needless to say, you can already add hard drives to the 500
without much trouble.
I can't guarantee that the 500 and 800(?) Will be compatible enough to connect serially, but I would say that it's extremely likely that you will be able to link them.
I'm not at all sure what you mean when you mention Dr T's KCS In the same breath as Sound Master and Audio Engineer. KCS Is a MIDI sequencing package, and neither sampler supports MIDI In any way.
I myself use Sound Master which I can heartily recommend for all types of use from amateur dabbling, right up to commercial sampling. It can make use of all extra chip RAM, or It can sample straight to disk. It Is only an 8-blt sampler, so the quality Is not as high as It could be, but In modem dance music, 8-bit samples are commonplace. It’s the best Amiga sampler I've used, although to be fair, I've never used Audio Engineer or any 12 or 16- bit devices. The best thing about Sound Master is the fact that you get the superlative Audiomaster 4 software free with It.
If you've been buying CU since June, you will have noticed that we've been running a very comprehensive OctaMED tutorial in the blue pages. If you prefer, you can buy a manual for earlier versions of the program direct from Amiganuts. Most PD music programs are supplied with instructions on the disk somewhere, usually In the Docs directory.
MASTERING MACHINE CODE I've recently purchased a copy of Hlsoft’s DevPac because I'm interested in learning to program in » 68000 J assembly , language.
Unfortunately, I have been unable to find any good tutorial books on the subject. Can you help?
Thera are many books on Amiga machine language, among which the Abacus ones are probably the most popular. You should be able to order Amiga Machine Language from your local book shop.
You will soon realise that a single tutorial book la not enough, and you're almost certainly going to need some sort of additional reference books.
The Horn KamaI Manuals (RKMs) go Into great detail about the Amiga's Internal operating system and architecture, and one or more of these books will be sbsolutely essential ARDENT ANIMATOR H was with immense excitement that I read your new video round-up column, where you reviewed kKS The Mind's Eye from Miramar studios.
I instantly decided to try and get my hands on a copy, until it occurred to me that the US uses a different video signal to us.
Is there a version available which will work on ordinary British VCRs? Can I purchase a copy through CU Amiga, or is it alright to order direct from Miramar?
Matt Jonas. Caerhun, North Walas The United States use an NTSC display, whilst Britain and Europe use the Pal format, and unlesa you own an NTSC video and TV, NTSC stuff is useless to you... Which is why It's |ust ss well thst Miramar have thoughtfully produced Pal versions of their awesome Mind's Eye video for European users.
Unfortunately you can't buy It via CU, but Miramar assure me that It Is to be distributed throughout Britain and Europe. In the meantime, you can order direct from Miramar In the US, but you can expect postal charges which will add as much as another $ 10-20 to the price. Write first for details.
CLOCK SOLUTION I was reading your April edition when I noticed that Miss
L. Keown was having problems with her battery backed dock.
I had a similar experience. I had used a utility to set the dock but afterwards, on powering up, the computer reported that it could no longer find it (the dock).
After having checked both Ihe dock and its connections thoroughly. I opened a CU window and typed SET- CLOCK RESET. This command resets me clock after a rogue program has turned it off or set me test bit.
Bingo, me dock reappeared againl Although you were probably right in suggesting that she didn't have a dock, I thought that mis might offer her another solution On the subject of C64 emulation: I was wondering if any of your readers can recommend an emulator that works well with games as well as Basic programs?
If you can believe their literature. The A64 package from Questronix sounds good, but I'm reluctant to send off the licence fee without confirmation.
Incidentally, if it doesn't contravene the copyright laws, is there any chance of printing a wiring diagram for a 1541 interface lead?
Jam * Murray, St Leonards, Thanks for your advice with the dock. I wasn't aware of the Setclock Reset command, so perhaps that will be the answer to Miss Keown’s problem.
Sorry, but I don’t know anything about C64 emulators or disks drives, but perhaps there Is a fellow reader out there who Is able to help? If so, please write In to me at the usual address.
PRINTING SERVICE In reference to Mr Gosling's plea for someone willing to print out his W P documents, I we am more A* than willing to do It for him, in return for appropriate remuneration.
In fact. I would like to extend my services fo any readers who require documents or monochrome art printed.
As the proud owner of a Canon BJ-10ex, I can offer near-laser quality and a resolution of 360 DPI. Anybody who is interested should phone to check prices before sending any work.
Chaa Dainty. 11A Love Lana.
Woodford Bridge, Eaaax, IQS 8BH. Tel: 081 505 4217.
READ WRITE ERRORS I keep getting readfwrile _,c, errorswhen ©saving animations Irom D-Palnt 3. I sometimes encounter a wS 10 error, too.
This is very frustrating since it spoils hours of work if I've tried to overwrite the previous file.
I've tried moving my second drive further from the monitor, but it doesn't help.
Could it be something to do with the fact that I usually save only when D-Paml runs out of memory? I only have 1Mb.
On a different subject, when using Basic and other programs, I get NTSC sized screens, but when I reboot the screen returns to normal.
If your animations are very large, it could be that you almply can't fit them onto the disk, and this is causing the problem. You Indicated that you're overwriting the previous file each time, and I would have thought that you should stop doing that immediately If you're having problems. Try saving your files on separate blank disks.
Of course, it's always possible that your disks have simply worn out, either through constant use, or because they were not of a particularly good quality In the first place. If this is the case, try using new disks for your work.
Although you haven't said so. It sounds as If your computer Is actually crashing when you try to save. If It Isn't you can always go to the Workbench screen from O- Paint and forma) a fresh disk to save onto. You should also be able to return to the main program after getting a reed write error by clicking Cancel' In the error requester.
As for your experiences with NTSC and Pal screen sizes, some Amigas have switching hardware built Into them, although I don't have a clue why yours should be doing so without you asking It to. Software can be written using NTSC screen resolutions, so are you sure that what you're using wasn't Intended for an American machine?
There are a number of public domain screen switchers available, so you might like to get one from the company of your choice. Provided the guilty programs all load from Workbench, you should be able to awitch the screen display back once the programs have loaded.
ERRANT AMIGA I’ve recently purchased a second-hand ® Amiga 500. A friend who knows the previous owner told me that he spilt something on it. He tried to fix the machine himself by opening it and fiddling with the disk drive, but my friend said that after that incident, the previous owner's games developed viruses and wouldn't work any more.
I read in a recent issue of Q&A that somebody's Caps Lock light kept flashing.
When I switch my Amiga on, the Caps Lock light flashes for about a second, In your reply, you said that a faulty Caps Lock light could cause a keyboard lock up'.
I mention this because I've tried to load Wings and Microprose Grand Prix, and my Amiga won't let me type in the password codes. If I need to get my machine fixed, where do I send It, and how much will it cost?
Stephen Broome, Stony Stretford, Milton Keynee There is no physical damage that you can do to an Amiga which will make It more vulnerable to viruses.
Because they're software based and have nothing to do with the condition of your computer. The fact that the previous owner fiddled around with the disk drive leads me to think that either the heads were damaged by whatever liquid he spilt onto the computer, or that they were already deteriorating.
It's quite possible that he has worsened the situation by fiddling because the drives are not something thst users should attempt to fix unless they know what they're doing.
So far as I can see.
There are three possibilities: 1. The drive heads are dirty, either as a result of spilling liquid onto them, or simply through natural wear and tear. If this Is the case, a head cleaner may rectify the problem. You can buy these for a couple of pounds from most computer shops.
2. The heads have become misaligned. You can buy alignment kits,
but unless you're experienced, I suggest you get an expert to
do the job for you.
3. Some other part of the Input output (I O) circuitry has been
damaged by the liquid. In this case you'll definitely need to
get your computer looked at In reference to the flashing
Caps Lock light, It's supposed to flash briefly when you turn
the computer on. The type of problems that we were dis
cussing earlier all result In the light continuing to flash
for the whole time that the computer Is switched on. I
shouldn't worry about this. As for you being unable to type,
the only suggestion that I have Is that you haven’t selected
the text requesters before typing.
Move the pointer Into the requester where you have to enter the text, then press the left mouse button. You should now be able to type as normal.
Amiga repairs are causing a bit of trouble at the moment. Commodore's previous authorised repair centre closed down, and main frame veterans Wang were commissioned to replace them. It's too early to assess how good a job they’ll make of It, so In the meantime I suggest you scan the small ads In any magazine. Repair companies constantly advertise.
Just choose the one that's cheapest or closest to you.
Replacing a disk drive can cost you up to £100, depending on where you have the work done. Most other repairs come in at between £40 and £60.
SULKY STAR I own a Star LC200 colour printer which works perfectly until I try to use it with Escape C*, codes in V, Amiga !• Basic. I am ; currently using the x Epson X[CBM-MPS-1250] printer driver with it. I have tried nearly every command and only a few actually work. I have noticed that the ones that don't work are the ones that start with ESC CHRS(27). For example: ASCII DECIMAL WHAT YOU TYPE S 15 IPWTCHRSItS) HOWTO!
ISC S 27 15 IPABT 0*8(27); 0*8(151 OoonlMrtl In the above example, both commands supposedly turn condensed mode on.
Please can you help?
Darren Sunley, Roker, Sunderland Although it would seem that the answer to your problem is straightforward, the fact that two-digit Escape codes are the ones that don’t work the most frequently makes me wonder... In the first line of your example, you have used what Is known as a ‘Basic Control Code' to activate condensed (17CPI) printing. The mnemonic for this is simply SI, or 15 In decimal. In the second example, you then try to give the same decimal number preceded by the decimal equivalent of an Escape Code. Although I don’t know the full Control Code listing for the Star LC200, I'm
99% certain that there's no such code, or Indeed any escape Sequence Codes that use a value of less than 32 in the second position.
What I'm getting at is the fact that you're mixing two different types of code; there's no such Instruction as ESC SI, SI is an instruction all on its own. Whilst It's true that Escape Codes usually consist of two or three sets of digits (when converted into decimal as you are doing) a more usual example would be; MNEMONIC DECIMAL WHAT YOU TYPE IHESC -1 27*51. LPRINT 0*8(27); 0*81*510*8(11 ESC-0 27*50 LPRINT CI*8(2T|; 0*81*51.0*3(01 The above Instructions are often used to turn underlining on and off respectively.
Unfortunately the Control Codes required to perform different operations vary from printer to printer, so you should check the exact requirements in the appropriate section of your printer’s manual. Remember, you can't mix and match instruction types. You must stick to decimal or Mnemonic codes, and you can’t mix Basic Control Codes with Escape Sequence Codes.
SMART 600?
I’m interested in the A600 smart card slot. Does it enable the user to use cartridge games spe- ' cially designed for the 600?
If so, will any hardware producers release an external smart card slot for the thousands of A500 and A500* owners? Will any software houses be interested in producing cartridge style games for the slot as a way to beat piracy?
Jeff Cronkshaw, Catterline.
Kincardineshire The smart card (PCMCIA to give it its formal title) slot on the A600 promises to revolutionise the way we use and think of our Amiga. Sure, it can be used for loading games stored on credit card sized bits of plastic, but its Implications are far more widespread. For example, how about a 50 meg RAM card, giving you the equivalent of a hard drive? Or the entire contents of the Fred Fish library on )ust one or two cards?
As I mentioned earlier, developers are already working on bringing the smart card slot to the A500 and 500+. Watch this space for further details.
Of course, it will be a good way to reduce piracy.
Casual copying will be eradicated, and even the boot sale pirates will have to look elsewhere for a fast buck. Only professional pirates with access to serious duplication hardware will still be able to operate.
Strangely enough, according to Kelly Sumner, Commodore's new UK MD, the company prefers to steer its future towards CD technology such as that found on the CDTV and the A570 CD ROM drive. The trouble is, apparently it takes three months to duplicate cartridge software, but only 48 hours to duplicate Cds. Of course to the professionals, Cds are easier to pirate... COMMERCIAL PRINTING I have been having problems with printing. Not with my Canon BJ-10ex »». Bubble jet, but with the Printers. You I " know, the f ) people you go to to get leaflets, etc, produced in vast quantities.
I do a lot of design work on my Amiga as I find it very easy to use. When I take my print outs to Ihe printers, they have problems printing shades because the camera can't pick up each individual dot. They tell me that if I buy a PC or MAC, they can do it from their computer (a PC running Page Makei). I use Pro Draw 2.0 and I was wondering if it is possible to get an Amiga DOS disk to load on their machine, and if so how? The only way that I can think of, is using one of these DOS2DOS programs, or is it possible to do it with MultiOOS?
New York Design Studio, Sheffield I've experienced exactly the same problems when sending Pro Page documents that have been output on my bubble jet printer. The grey shades end up looking blotchy, and the entire effect is lost.
Although I've never got around to doing it, both Mac and PC based DTP Printing bureaus are capable of importing Postscript documents. The trouble is, finding out exactly what Postscript settings they require. I suggest that you have a long chat with your printer and find out exactly what settings his machine requires will accept. Then It’s (hopefully) |ust a matter of using the Postscript save option from Pro Page, and putting the file onto a PC disk.
Thai's all the questions we've got room for this issue, but we'll be back again next month, same place, same colour paper! Address any queries you might have to: Q&A, CU Amiga, Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU. While we'll try and answer as many questions as we can in these pages, it's not possible to send written replies, even if you do include an SAE. Sorry.
To get your files onto a PC disk, all you'll need Is a blank PC formatted disk and a copy of Messy SID or some similar PD utility. If you decide to use MultiOOS or DOS2DOS, ensure that you simply transfer the file without any conversion processes being applied to it.** Alternatively, I believe there are bureaus which will print work produced and saved on AmigaDOS disks, although I don't know any addresses.
Do any readers know more about this subject?
SCREWY SCREEN The other day I was using my Amiga and I noticed that the screen display was too «high (by as much as two k inches on I occasions).
I and slightly too far to the right. This is not so bad playing games, but when I need to pull down menus it's a real nightmare!
Is there a screw or something that I can turn to straighten the display up? I'm using an ordinary TV with a modulator.
Richard Ingman, Newton Aycliffe, Co Durham Most Tvs have both both vertical and horizontal adjustment dials at the back so these may help.
Another alternative is to realign the screen from Workbench, although you will need to do this for every program you run.
Simply open preferences and move the screen display gadget until you're satisfied.
There are some Amiga screen modes which can place parts of the display completely out of sight.
Overscan and severe overscan (sometimes called maximum overscan) will certainly do this. If you're working in an art package such as Dpalnl, check that you're not in these modes.
MATH NOTATION Is there any software available, preferably PD or very cheap, that can cope with t mathemafica; notation and £ symbols for r puffing W M* maths notes onto disk? None of the word processors I've seen have this facility.
Edward Wilson, Newington, Edinburgh It depends on the level of mathematical notation you need to input. There is an Amiga font called Symbol which contains a lot of mathematical symbols such as PI, Radians, Theta and so on. However, If you're doing more advanced stuff this may not be adequate.
As I understand it, the problem with mathematical notation is not one of finding a suitable font, but rather of finding a package that will lay them out professionally. You could, of course, try loading the font into a word processor such as Wordworlh or Penpal. If you have any DTP packages, there are Type 1 and Compugraphic versions of the Symbol font available for them too.
If you ever become very rich, you may be interested to learn about a professional mathematical typesetting program called AmlgaTex. If memory serves, it costs at least a couple of hundred pounds and has bean designed by and for graduate level mathematicians.
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Send Cheque or call with Access or Visa HCCS ASSOCIATES LIMITED 575-583 DURHAM ROAD LOW FELL GATESHEAD TYNE AND WEAR NE9 5JJ Tel: (091)4870760 Fax: (091)4910431 Mat Broomfield continues his extensive OctaMed Pro tutorial. This month he shows you how to enter sheet music.
Even if you have no musical talent, you can still make music with OctaMed Pro. All you need is some sheet music and a bit of time. Although much computer music nowadays is entered using numbers and letters, more conventional forms ol musical notation have been in use since as early as the year 3000 BC. The current system of bars, notes and staves is often referred to as 'traditional notation'. In actual fact, traditional notation originated in the 11th century AD, and was not refined into its present form until the sixteenth century.
Nevertheless, it remains one of the most descriptive and expressive ways of representing music, and has become the universally accepted language lor recording musical ideas on paper Traditional notation is very simple to understand Although there are hundreds of rules, words and symbols available, only a minute percentage of them are needed to create music.
MY NAME IS BOND... JAMES BOND The best way to learn is by doing it for yourself, so let's get on with a piece of music. I've chosen the opening two bars from the James Bond theme, which I've selected because the tune is both simple and easily recognisable.
Before we can enter any notes you're going to have to load an instrument and you should know how to do that by now, so load pulsevibl' from the Synthsounds directory on the OctaMed Pro disk we gave you back in July. Now click on the notation icon in the options palette (ifs the second one Irom the top on the right- hand side).
THE BAR EDITOR The notation window should now fill the main part of the screen. The white bar editor runs from left to nght across this window, and it contains an empty bar ready for you to enter some music. At the top lelt ot this window, you'll see the number 000, which is the equivalent line number in the main editing window to the first note in the bar.
Immediately beneath the line number, there are two sets of staves (five lines each). Each line and space in the stave represents a note. At the start of the top stave, you can see a curly symbol. This is called the treble def. And if you look closely, you'll see that it loops around the second line of the staff (staff and stave mean the same thing incidentally).
The treble def always loops around the note G (above middle C), and it denotes the pitch of all notes placed on the staff in which it appears The lower stave starts with a figure that looks like an incomplete number '9' with two dots after it It's called the bass def. And In this case, the two dots always straddle the note F (below middle C). It also denotes the pitch of any notes placed upon its stave. If you know your music theory, you will know that the lines on the treble del (starting with the bottom line), are equivalent to the notes E, G, B, D,
F. whilst the ones on the bass clef are equal to the notes G, B,
D, F, A. For now, suffice it to say that notes placed on the
bass def will sound lower in pitch than those placed on the
treble def. In addition to the notes that fall on lines and
spaces, there are extra ones known as sharps and flats. On a
piano keyboard, these are the black keys. You can think of
sharp and flat notes as modified versions of the normal notes.
In music notation, they are indicated by pladng a small sharp
or Hat symbol In front of the note to be played After the
clefs, you'll see the number 4 4, and this is called the time
It's used to specify the number of beats per bar.
After the time signature, you will see a thick black vertical bar. This is the editing strip, and it shows you where any notes will be placed when you enter them.
You can move it both left and right using the cursor keys.
THE CONTROL ICONS Below the bar editor, there are loads ol icons which let you perform different actions. There are ¦ ¦it rum Oil tot lln km I five notes and live rests available to you. From a semi-quaver to a semi-breve. The shape ol the note indicates how long it will play for, with each one lasting twice as long as the one to its right. A semi-quaver is the shortest note, being equivalent to one line of music in the main editing window.
At the right of the notation window, there are three sets of track controllers, labelled 'Show Tracks', 'Ghost Tracks’ and 'Sel. Track'. These are used to specify the type and amount of information that you will be shown in the bar editor as you create your song Beside each label, there are 16 boxes, hexadedmally numbered 0-F. And these represent each of the tracks that you may choose to view or edit. By default, all 16 possible tracks are shown simultaneously in the bar editor Apart from the fact that most songs can only use four or eight tracks (unless you’re using MIDI), you’ll soon
realise that having that many tracks on display can be awfully confusing. In this case, you have two options: you can either turn a track off entirely, by clicking on Its number in the 'Show Tracks' or Ghost tracks' display, or you can ghost It.
Ghosting means that whilst the notes in the selected track will still be visible, they will be pale OcttMD grey, and thus much less intrusive. The bottom row (Select Track) is used to choose the track that you want to work on, so click 'O'. Underneath the Select Track gadget, you’ll see a small gadget labelled Slg:. Beside this gadget, there is a number
0. Minus and plus symbols and sharp and flat symbols. Ensure
that the sharp symbol is selected (it looks like a wonky hash
sign |»]). Then cfiek on the plus symbol. As you do so. The
number 0 should change to a 1, and in the bar editor you
should see two sharp symbols appear |ust In front of the time
We have just set the key signature for our tune. If you look closely at the sharp symbols, you'll notice that both straddle the note F. This means that unless otherwise specified, every time the note F is played, it should be sharpened (played one semi-tone higher). This has the same effect as printing a sharp symbol in front of every single occurrence of the note F. __ in the bar editor . .| 4% Q Press the left mouse Button and. Keeprng it ” ** I pressed, move your cursor up end down over the staves If you look underneath the left-hand end of the rest palette, you should see the name of
the current note changing as you move the cursor. When you've finished checking out the way that the notes work, move the note outside the black editing bar and release the mouse button.
Now look at the short piece of music listed below: You'll see that it is split into a bass and melody part; the bass Is, of course, represented by the notes on the bass staff, whilst the melody is represented by the notes on the treble staff.
THE BASS We'll start with the bass staff because that's the easiest Select a crotchet from the note palette and move the cursor info the editing strip. Holding the left button down, slide the cursor up and down until you see the note B-1 selected (Please note that B may be shown as H in your version of OctaMed If this is the case, click Misc in the options palette, then In the window that opens click H-*B.)
When B-1 appears, release the mouse button, and voiia, our first note is positioned! Notice that the editing strip moves along the bar ready for the next note. Now enter the next three notes In the same way. Remember to insert the notes In the editing strip. Unless otherwise told, every note that you enter should be in the key signature specified at the start of the song. In this case, only the note F should be sharpened. As you enter the fourth note, you'l see that the current bar is moved out of accidental Accidentals are any notes which do not fit within the current key signature. Enter the
first two notes of this bar (C sharp, E). If you now look at the third note in the bar, you'll notice that it's preceded by a new symbol, called a natural. As you’ve probably guessed, the natural symbol means play the note without sharpening or flattening it. Now you might be asking why the note of C needs a natural symbol in front of it, when C is natural in the current key signature anyway? The answer is quite simple: remember that sharpened C at the beginning of the bar? The sharp symbol does more than simply sharpen a single note, it affects every other C past that point, until the end
of the bar, and this is the reason why the second C had to be naturalised Beanng this in mind, enter the remaining two notes in the bass staff.
Okay, so that's the bass staff entered. You can listen to the tune if you like. When you've heard enough (it shouldn't take long!), move the editing strip right back to the beginning of our tune so that it's on the first note (line number 000 should be visible In the top left comer of the bar editor).
We're ready to enter the melody of our tune now.
THE MELODY Activate track 1 by clicking on the Sel. Track: 1 gadget. As you elk* on the number 1, number 0 will be de-selected Notice that the bass track is now ghosted. Looking at the first few notes of the melody, you'll see that they consist ol different symbols to the crotchets we've been using so far.
However, they shouldn't cause you a problem because they are all available in the note palette.
Enter the first four notes in exactly the same way as you did when you were entering the bass.
Remember that every occurence ot the note F should be sharpened. As you enter the notes, you’ll see that the editing strip doesn’t move as tar as it did when you were entering crotchets. This is because the editing stnp moves in relation to the duration of the note you're entenng. In other words, if you enter a long note, the editing strip will move a long way, and if you enter a shorter note, it won’t move as far.
If you look at the fifth and sixth notes in the treble clef (two quaver F sharps), you’ll notice that they're joined together by a curved line. This is called a tie, and it indicates that you need to play the two notes as If they were only one longer note.
Look at the note palette and you'll see that a crotchet is twice as long as a quaver (it's situated to the quaver’s left). In this case, because we have to play two quavers as one note, it's actually easier to enter a single crotchet instead. Bearing that in mind, you should now be able to finish both bars of the melody.
When you've finished them, the bars should look like this: TO RECAP Let’s round off by reviewing a few basic rules of music notation.
Staffs Staves - The staff consists of five parallel lines. Notes can be placed on the lines or the spaces between them. The tines and spaces of a staff have no specific pitch until a clef is placed upon them. The two most commonly used clefs are the bass clef (sometimes known as the F clef), and the treble clef (sometimes known as a G clef).
When a treble clef is placed on a staff, the lines of the staff (reading from bottom to top) represent the following notes: E, G, 8, D and F. When a bass clef is placed upon a staff, the lines represent the notes G, B, D. F and A. Notes - Notes are represented by a series of symbols which primarily describe duration. These symbols only take on a specific pitch when placed on a staff that also contains a clef. There are six basic note durations: semi breve (longest), minim, crotchet, quaver, semi-quaver, demi-semi-quaver.
Most modem music doesn’t use demi-semi-qua- vers, and OclaMed doesn’t support them. Each
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note is worth half as much or double the value of the next
highest or lowest one in the sequence.
Sometimes notes have a dot after them, this increases their duration by 50 percent, i.e. a dotted quaver is worth one and a half times the duration of an undotted one.
If another dot is added, this increases the duration of the note by 75 percent. In theory you can add dots infinitely (i.e. three dots = 87.5% , etc) but in practice it's rare to see a note with two dots and incredibly rare to see one with three.
O =JJ J =JJ J =J J Sometimes, two notes of equal pitch are joined together by a symbol known as a tie.
When this occurs, the notes are played as one, with the duration being equal to the combined duration of both notes. There is no limit to the number of notes which may be tied together, but it’s generally more practical to simply use a note of longer duration when lots of smaller notes would otherwise be tied together.
If two notes of unequal pitch appear to be tied together, it’s called a slur. When this happens, you should try to slide smoothly from one note to the other, without a definite pause between the two.
You can use OclaMads slide feature to help with this.
If you are interested in finding out more about musical notation, The Associated Board of the Royal Schools of Music publish an excellent reference book called ‘Rudiments and Theory of Music’.
It contains music theory topics ranging from the names and durations of notes right up to analysis of harmonic progression.
Although it’s designed to be used in conjunction with formal music tuition, it makes a handy dictionary of musical terms and notation. Better yet, it only costs about £2.00 and should be available from all good music shops.
In tin Aligns! Tutorial, I talked about how to creata your oam Instruments list, and boa to save it so that tbs list Is automatically present whenever you reload the program. Sorry to say that I mads a really dumb mistake which means that It didn’t work as It was supposed ts.
Here's the correct version. Follow Hie Instructions lor making your own Instruments list until you reach stage S where I told you to unpretect your original Octamsd disk. How. Instead ot simply clicking S, you should obviously Insert the unprotected OcUNM program disk Into the internal drive.
How dick Files la the Options palette. When the Flies window appears, dick on the letters Dfth at the right ot the window. The contents ot your OctaMEO program disk will now be dlsplayed.Retura to the Sample Ust by clicking SlIST In the Options palette, and HOW you can click S under Hie words Save Ust. This should hopefully sort tho problem out. Although If you want ts be absolutely certain, you can also click CO under the words Save Ust. This will now save a sample list In the current directory |as well as the S directory). Sorry to anyone who’s boon pulling their hah out aver my stupid
ity; H was late and I was Hrod. What can I say?
FURTHER READING ft you're having any trouble getting to grips with this superb program, you might be Interested to know that Amiganuts United publish a manual for It. In fact the manual was designed around the previous version of the program, but all of the important points are covered.
Amiganuts have also released a disk ol OctaMED tunes which you can disect to see how the pres do it. Of course, you can also ‘borrow’ the samples from these songs if you like. The manual costs £10.00 and the disk costs £3. Yoe can order either of them by writing to Amiganuts United, 169 Dale Valley Road, Hollybrook, Southampton, SOI 6QX.
Ardent musicians will doubtless be pleased to learn that there is a dedicated Amiga disk magazine specially for thorn. See the AM FM review In this month’s PD Utilities for further details.
NEXT MONTH Next month wo’ll bo taking a look at the Sampler section of OctaMED to see how you can record and edit your own samples. Needless to say, you will need a hardware sampler such as Technosound, Master Sound, AMAS or similar.
If you want to jazz up your samples with some realtime effects or merely want to add some reverb or echo, then Tony Horgan is here to tell you how it’s done on the cheap... IN FULL EFFECT Whether it be in wildlife documentaries, rock anthems, techno 12"s, radio jingles or tilm scores, digital effects are everywhere, especially now that digital signal processors are relatively cheap.
Oops, there's that word again: relatively. That means cheaper than before, but still expensive enough to leave a hefty crater In your bank balance. Don’t despair, though, we'll soon have you reverberating into the small hours, without having to spend a penny (remember. CU Amiga is always first for bladder-control tips).
THE EASY ROUTE The obvious place to start is the EFFECTS menu ot your sampling software. As well as the essential volume fade feature, any sampling package worth Its salt should have at least another two effects on offer. Echoes and phasers are the most common, and getting the hang of these is just a matter of experimentation You can’t really go wrong with them in most situations, but there are occasions when you should use them with care.
Echoes on drum loops can be very effective, but they can also be disastrous. The thing to remember here is to keep the echoes in time with the beat, otherwise you'll end up with an awful mess of bangs and crashes. Phased loops can spruce up a soundtrack, but If you just phase the whole sample In one go. You'll get an audible jump when you loop back to the start. To get the phase running smoothly, affect the first half of your sample, then reverse the phase settings (invert the flange depth and length values) and affect the second half of the sound.
Cad by your Amiga at tha mMown aUgt n la likaly that you w« only want to procaaa • it to separate all ot thaaa nto one halt ot tha atarao image and uaa tha aatup aa ahown i Maybe you fancy a different kind of echo effect.
S anp1er-
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- :=¦-
- L=r- P P [0_0] I LLLLU IQ Ql :xx: 1111 in MIXER TAPE 2 TAPE 1
How about an echo that leads into the sound, rather than out ot
It? It’s extremely easy to do. All you do is reverse the sample
before you echo it.
Then turn the sample back round the right way, and now your sample fades In from the front with a kind of crescendo effect.
MANUAL PHASING If you don't have a phaser function available, you can still come up with the same effect using the mix option. Copy the sample, then highlight the wave from just after the start, right to the end. Now mix the copy of the sample back onto the original.
This combines two identical sounds into one. With a slight delay on the second sound. If you've done it right, you'll get a phaser effect. If you put too much delay on the second sound, you'll get an echo. The length of Ihe gap that you put between the two depends on the rale of your sample.
Samples at higher rates need a bigger delay, and vice versa.
By altering the delay (or phase controls), you can produce a series of samples, each of which is phased slightly more or less than the next. This can be particularly handy for drum sounds. You can then sequence your sounds in order so that you get a smooth wash across your high hat line, for example.
REVERB Strangely enough, I can't remember coming across a sampler that can put reverb on a sample Reverb (or reverberation to grve it its full name) is similar to an echo, but more subtle, giving the impression that the sound is being played in a large hall or church. It's used on just about every song you'll hear on the radio, mainly on vocals, and also on drum sounds in ambient house tunes and slushy ballards. Alternatively you can use a bit of reverb to smooth out an abrupt end to a sample Even though we haven't got a reverb function, we can recreate if with a simple cut and paste job.
Copy the end portion of the sample, add some workspace after the sample to make room for the reveib. And paste the pari you copied onto the end of the sample. Now zoom in and highlight the section you've just pasted down, and change its volume to about 20% of maximum. Primitive as it may seem, it works extremely well.
1RACKER FX So far, we've just been working with the sample editor. Once you get into MED or Protracker, a whole new array of options open up.
The trouble with putting echoes and reverb on the samples themselves is that the affected samples are bigger and so take up more memory. This isn't a problem if you only have a short echo, but If you want a good long one you could end up with a sample two or three times the size of the original.
The alternative Is to simulate the effect In your sequencer.
With some sounds, you can get away with using a single track. At the point where the sound ends, cue it again, but at about 20% ol the original volume for reverb effects. While this works for most short instrument sounds, you might have to alter the technique somewhat for longer samples.
In this case, you’ll need a spare track on which you can cue your echo (the same sound played more quietly). Thai way, if you've got a tO-sec- ond sample you can still put in an echo before the main sound has ended REALTIME FX These days, most sampling software offers a considerable range of realtime effects. Instead of manipulating samples In memory. The computer can now mimic a professional effects processor, listening to the incoming sound through the sampler cartridge, and sending out its affected version through the stereo phono sockets. It does this without any detectable delay,
resulting in the term realtime’ fx.
For standard game or demo tunes, this isn't of any use. As you can’t run the effects al the same time as a sequencer, unless you use two Amlgas. However, if you plan to record your music, you can make use of the effects at the mixdown stage. Apart from multiple cables. YouH need either a four-track tape recorder or two standard stereo tape recorders and a mixer.
Begin by recording your tune. If you're using a couple of normal lape decks, boost the signal a bit by passing the Amiga's output through the mixer, then onto the lape deck. Make sure you keep Ihe left channel panned right over to the left, and vice versa For four-track cassette users. I'd recommend recording first onto tracks three and four, SONIC STROBING One of my favourite effects is strobing. It works well with most long or looped samples, and when used on a sound out on its own without any accomp.Tmmont, scores very high on the 'In your face-o-meter'.
Alternate the volume on each line between 64 (maximum) and 0. Thon put your sample on the samo track, and hit play. For oven funkier results, double the tempo, so the sound strobes twice as quickly. For a similar effect, instead of turning the volume on and off, strobe the low-pass filter by switching betweon FF8 and FF9 in the command column if you're using MED. Your choice of tracker may use a different command for the filter control, so check with the documentation.
Keeping the left and right channels in their original pan positions.
Once you've recorded the piece, load up your sampler software. Choose Ihe effect you want, and tailor it to suit your needs. Now connect the effect send' output on your four-track to the sampler cartridge. Route tracks three and four to the input paths for tracks one and two. Via the effect send. Then connect the Amiga's stereo output to the aux recieve' inputs on the four-track. You should now be able to record tracks three and four over to one and two. Bringing in the effect as required with the AUX receive controls.
For those with a couple of tape decks and a mixer, the theory is just the same. Get your sampler effects software running and connect the output from your first tape deck to the mixer. It's most likely that you'll only want to put an effect over certain sounds, but not others. Maybe you've got a section with a drum beat and bassline. But you only want to phase the drums. In this case, make sure the drums are on a different channel to the bass so that you can separate the two by panning the left and right outputs to opposite sides.
To keep things as simple as possible, put all your sounds you want processed on the same side of the stereo image.
Lets say you want to put effects on sounds in the left pan position. Connect the left Tape Out of the mixer to the sampler cartridge Then hook up one of the Amiga's stereo outputs to the mixer, and pan that incoming signal to the right, to avoid what would become a very noisy feedback loop.
Connect the main stereo output from the mixer to your second tape deck. It might be a good idea to merge the signal here into mono with a Y adaptor.
Begin with the fader that controls the Amiga’s output volume pushed right down to zero. Play the original mix from your first tape deck, and get the feel of bringing in the effects by raising the fader. When you've rehearsed it a few times, wind back to the start, hit record on the second deck, play the first, and away you go. » NEXT MONTH Our musical maestro, Tony Morgan, continues his look at the musical capabilities off the Amiga and helps you get the most out off your machine.
C. ..C...C...CHANGES (PART 2 That’s right. From tho very next
issue of CU Amiga, we’re going to introduce a significant new
section to the magazine. In fact, were adding an entirely new
32-page pull-out at absolutely no extra cost. How can we do
this? It’s simple really. Our new ABC figure of 101,923 copies
sold each month means we are making more money than ever
before. Not wanting to take the money and run, as some other
magazines might do, we've decided to invest in CU Amiga's
future and give our loyal readers more pages for their money.
So, starting with our November issue, you’ll find an Amiga supplement tucked inside the magazine. Each month we’ll be taking a look at a specific area of the Amiga, such as PD software, games, programming, graphics and music, and building up one of the most comprehensive guides to the Amiga ever published. Forget forking out C20 for an Amiga guide, all you have to do is buy CU Amiga ever month to get the most authoritative guides available.
The first such guide will take an in-depth look at all things PD. What is the Public Domain? Find out next month as we review and rate the top 100 PD games and all the best graphic, animation and music packages available at a fraction of commercial software prices. We'll also be interviewing some of the top teams from around Europe as well as providing a buyer’s guide to the best Shareware and Licenseware offerings.
REMEMBER: This Isn’t a one-off promotion, we’re going to be publishing these guides each and every month. In no time at ail, you'll have built up the best guide to the Amiga ever published.
THE NEW AMIGA As speculation mounts over the new range of Amlgas that Commodore has waiting In the wings, we’ll be adding to the furore with our own exclusive details of what this machine will be like. The future of the Amiga starts here... GAMES CRAZY As the Festive season approaches, more of the big games come In for review. Already, it looks likely we’ll have a bumper number of titles for review in a specially extended gaming section choc full of all the latest previews, news and product tests.
VIDEO & GRAPHICS BONANZA With the large number of high quality, high resolution graphics boards available, and the predominance of the Amiga In the field of desktop and professional video, we’U be taking a look at what hardware and software is available for everyone from the most humble and unworthy camcorder artist to the most affluent George Lucas wannabee.
READER REVIEWS Starting next month we'll be giving YOU the chance to air your own views and opinions on the latest crop of productivity and games software. Just pop your thoughts down on paper following the general structure of our reviews, and who knows, you could have your work featured in our next issue. What's more, we'll even pay you for your efforts.
BUYER'S GUIDES If you're wondering what to buy your Amiga-ownlng friends this Christmas, then read our Festive buyer's guide to find out what are our top-rated buys for Christmas. In the first part of a two part feature, we’ll be taking a look at software and accessories that cost under £50!
TWO COVERMOUNTED DISKS Once again, we'll be offering you the cream of the software crop, with the latest playable demos plus some of the best commercial and PD productivity software money can buy. To find out what's on offer, be here in 30 days time when we'll reveal all.
Contents may be subject to change without notice.
As the march of the consoles continues, it s not only the Amiga that's under threat What about the programming talent of the future? Archer Maclean sounds worried.
THE GOOD OLD DAYS Where is the next breed of programmers coming from? I started in the early days of the Atari 400 600 800, and I can clearly remember when you could whack in a cartridge, switch a machine on and you could start programming straight away, but what have you got now? Look at the Amiga - a fine machine but near Impossible to get into. What worries me is what happens when the consoles really take over. You can't program a Megadrive because it hasn't got a keyboard or a programming language. Besides which, you need a two thousand pound IBM PC and another three for a Snasm system.
There aren't many bedroom programmers who can afford that kind of dosh.
At the moment, let's say a software house receives thousands of disks a year in the post from budding programmers, complete with a note saying 'Hey, here’s a great version of Pac Man I wrote in two weeks.
Will you publish it?'. Okay, most of them will be poor, but occasionally someone comes onto the scene who shows great promise.
Apart from the main teams, there are about a dozen solo programmers around - Geoff Crammond, David Braben and Andrew Braybrook to name three - and ail of these people started in the same way. With Japan ever rolling forward, you can't help but worry.
AN ALTERNATIVE FUTURE I don't see the Amiga dying for quite a long time yet. People may say now that it isn't going to last, but they said that about the C64 five years ago, and companies can still make a lot of money from selling C64 titles. No, I can see the IBM PC finally becoming a viable machine over here, within 12 months even, and before long you’ll have a wide age range of PC users at one end of the market using CD drives and everything else that the PC has to offer, and an unbreakable console force at the other. The Amiga will sit somewhere slap-bang in the middle.
However, the majority of young budding coders will have their feet under the console coffee table, and until someone like my good self, a purveyor of fine quality software (if you don't mind a quick plug?!) Comes along with a keyboard and a programming language for their machines, the new breed of programmers will die out.
THE AMIGA AND ITS CURRENT COMPETITION As I’ve already said, the PC will finally become the true force in home computers, and not before time. As prices come down, more and more people are finding it easier to get the cash together for one of these gamer's dreams. Take Pool for example. On the Amiga, it would be near impossible to display the balls rolling properly. If you consider that there are 88 different sizes of ball, and that the ball can roll completely in every direction, the time it would take to generate the position of the numbers on each of the balls would render the game
unplayable. If you imagine a ball being 10 pixels high on screen, the number four on one side would look a mess. However, on a fast PC that shouldn’t be too much of a problem, and I'm considering implementing that.
Now that the Atari ST Is finally in its death throws. Atari are fighting back with the Falcon 030.
I would love to see it succeed, as you rarely get such a powerful machine at such a competitive price, but I can't see that many current owners suddenly switching to a new machine with the exception of some die hard ST fanatics.
I really hope that they can get their marketing campaign together for once. And perhaps even commlslon an expensive but utterly amazing piece of demo software. After all I am only in this business because in ‘791 saw Star Raiders on the Atari 400 800 series. That was so absolutely amazing I just had to fork out 800 pounds to buy an Atari just to play the game. Atari now need to have the foresight to commision such an impacting project before it's too late. If the Falcon has thrown down the gauntlet to Commodore, then maybe they should bring out a 68040 machine ('he Eagle?) And herald in a
new Amiga range to compete with the best that the PC and consoles can offer. ® fk, *4 *r r «v . » - .j
- YtyQNl S9UND ANO-AfilMA 770 *,
* Z'-.i _ MASTERl Real Tima Digital Effects OVERVIEW MEQAMIX
matter la a high specification, low cost digital affacta
cartridge that plugs Into your printer port. Spaclal stereo
effects such as echo can bs added In real time.
You will And Megamlx Master's performance and aaaa ot uaa unmatched by any rival. Just plug It In and go... Real Time Digital Effacts Includa: ECHO-Adda echo to Incoming sound.
PHASER-Applies space age phase shift.
SYNTH-Adds user definable effects.
DIRECT-Plays Incoming sound direct.
VIBRATO-Rapldly varies frequency.
STEREO ECHO-Adds digital delay between 4096 Colour Imagaa OVERVIEW Vldl-Amlga 12 Is the ultimate low coat colour dlgltlaar lor Amiga. There are no Altera and no separate RGB splitter. Colour Images can be captured In less than a second, mono Imagaa are grabbed in real time. Fully compatible with any video source.
Display In the following resolutions: PAL NTSC 320 x 256 320 x 200 320 x 512 320 x 400 640 x 256 640 x 200 640 x 512 640 x 400 Professional Animation with Optional Imaga Capture OVERVIEW Taka 2. As used in "Rolfa Cartoon Club" Is the ultimate multi-level animation package. Offering up to 4 levels of animation and 4 levels of sound.
Images are drawn within your favourite art package then loaded Into Take 2 as IFF Ales. If you own Vldl-Amlga you can digitlaa your Supports 2. 4, S, 16 and HAM colour.
Loads or saves IFF or ANIM Ales.
Traditional animators dope sheet.
Play back up to 25 frames per second.
Dubbing or simulated onion skin.
EDIT (for sample manipulation).
DISK (tor saving and loading ate).
JUST LOOK AT THE SPEC. American Software (U.S.A.) (217) 384 2050 Arkoloto (Spain) (34) 3301 0020 CenlrewN (U.K.) |44| 021 6253380 Oariu* Soil (Austria) (43) 123 4555 Gem Distribution (U K.) (44) 0279 42842 Goldhill Associates lExport) |44| 081 9062009 H O Marketing (U.K.) (44) 0753 686000 COLOUR IMAGE CAPTURE FOR ONLY £99.95 inc. Rombo Ltd.. Klrkton Campus, Livingston SCOTLAND EH54 7AZ Tel: (44) 0506-414631 Fax: (44) 0506-414634 Sales Hotline: (44) 0506-466601 Merlin Gralx (Austria) (43) 5223 8896 Micropace (U.K.) (44) 0753 55188 Precision Distribution (U.K.) (44) 081 5433500 Scibis Sprl
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Ask any seasoned role-playing PC Review and Zero awarded 90': But before you begin, a little gamers about the Wizardry series, and and Strategy Plus magazine's readers advice from someone who knows, they'll tell you just how deep it is. Voted it Best Role-Playing Game Have something to eat and drink as Wizardry 6 - Bane of the Cosmic and Best Game of 1991". Not bad it may be sometime before you get Forge now goes even deeper, with over when you consider it has never another opportunity!
200 hours of gameplay, 11 character officially been available in the U.K. races, 14 professions to choose from
U. S. Gold, who brought you Eye SIR-TECH and a mystical plot that
weaves its of the Beholder 1 and II, know a great way through
a journey of wondrous RPG title when they see one. Now magic
and adventure.
They've signed up Sir-tech, the Not everything about Bane of the brains behind the Wizardry series.
Cosmic Forge is fantasy though; its so that you can experience deep reviews are most certainly for real, role-playing for yourself.
U. S. (lold Lid.. Units 2't Holloed Way. Holford.
Birmingham B6 7AX Trl: 0*21 625 -‘*366 XPLORE THE DOF WIZARD I REMEMBER TO COME BACK!
PC Review and Zero awarded 90' and Strategy Plus magazine's readers advice fro» tm voted it Best Role-Playing Game Have somethin and Best Game of 1991 . Not bad it may be rmmr when you consider it has never another «¦»• -¦* officially been available in the U.K.
U. S. Gold, who brought you Eye of the Beholder I and II. Know a
great RPG title when they see one. Now they've signed up
Sir-tech, the te of the brains behind the Wizardry series,
tough: its so that you can experience deep A SERIOUS IKPi
role-playing for yourself.
Before you decide when to buy your new monitor, we suggest you think vety carefully about WHERE you buy it Consider what it wiB be like a tew months after you have made your purchase, when you may reqmre additional peripherals and software, or help and advee with your new purchase. And. Will the company you buy from contact you with detarts of new products? At Silica Systems, we ensure that you
• 4 have nothing to worry about. We have been established for
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5 Lotus 2 appeared to a round of applause from Dan Slingsby, who gave it a whopping 93%. He reckons that 'once you've played Lotus 2. You’ll never want to play another race game again’. Check this issue for a review ot the latest incarnation of Shaun Southern's fabled racer.

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