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OFF THE CUFF EDITORIAL We've got a packed issue for you this month, beginning with an exclusive review of the new Delate Paint IV ADA, the updated paint and create program (rom Electronic Arts especially geared to take advantage ol the new AGA graphics chipset that's to be lound in both the A1200 and A4000. It's another marvellous advance in Amiga graphic capabilities and Peter Lee, our resident graphics expert, gives us his own authoritative opinions on the new program on page104. But that's not all wo've got on Oder, as our reviews ot Videomaster, Wentworth 2 and the new Canon BJ-200 testify. Bn the games front, we've got a packed issue, with reviews on the new Lucasfilm adventure, Mr A, and the 'surprise' hit, Street Fighter 2. Yes, I know I said I thought this one would be a complete money waster, but the review on page 58 definitely proves me wrong. It's not the greatest coin-op conversion in the world, hut it's certainly the best beat 'em up ever to grace the Amiga - fact! There's a lot more on offer within these feature-packedl 96 pages, such as a sneak preview ol the gobsmacklng new CDTV products on the way from Psygnosls and a look at the work of Tobias Richter, one of the premier artists currently working with the Amiga. We've even added an extra 32-page Amiga Guide so new readers can start to explore thB Inner most workings ot their magnificent new machines. I hope you en|oy it. Before I go, I'd like to thank all our loyal readers for their continued support throughout 1992.1 hope you've enjoyed the last year as much as I have, and will join us again for what promises to he a most exciting 1993. The Amiga is only going to get better and better, and we'll be there to cover every new development.

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INDY ACTION AVAILABLE ON: Amiga. PC &• Compatibles, Atari ST, Amstrad (128k only) and C64 Cassette & Disk and Spectrum cassette.
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M Tax, Tffc 0TI-M5 Mtt. .Ul otba n.d™«ta: ZAK MCKRACKEN • MANIAC MANSION SECRET OF M0NKEV ISLAND • BATTLE OF BRITAIN TEL: 9939 934 133 134 • LEGENDS OF VALOUR TEL: 9139 993 399 • ACCESS HELPLINE: R TECH HELPLINE: CRUSADERS OF THE DARN SAVANT TEL: 9939 999 477 AMAZON TEL: 9939 6S4 394 TITUS THE FOX
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CADAVER. BAT) fflOl 2) --------------------- OUESTRON 2 (SSI) (N012)------------------------ RAQNAR0KJN012) ---------------------------- RAILROAD TYCOON (1 MEG) ...... RAINBOW COLLECTION (BUBBLE BOBBLE. RAINBOW ISLANDS. NEW ZEALAND STORY) (NOP) - - RAVING MAD MEOA TWINS. JAMES POND 2 - ROB0COD.B00LANOHNO12) ----------------- RBI BASBBALL 2 (NOP) ..... REACH FOR THE SKM (NO 2) . ..... RICK DANGEROUS (N012) ...... ROAD RASH (N012) ... .4.99 ULTIMA 3 (N0121 .... .21.99 ULTIMATE
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BILL S TOMATO GAME BIRDS OF PREY (1 MEG) (N012) BLACK CRYPT (1 MEG) . BLUES BROTHERS _________... BOXMO MANAGER (NOI2L .. BREACH 2 (ENHANCED) ..... BUNNY BRICKS IN01» . BUSINESS PACK (WORDWORTH ’ PROCESSOR. K-SPREAO 2 SPRE.
AND K-DATA DATABASE) (1 MEG CADAVER (N012) CAESAR INOI2) .. CAPTIVE i ___________ CASTLES (1 MEG) (N012) .... castles Data o*sk inoi2)..... CELTIC LEGENDS .. CHAOS fSC.INI MOM CHUCK ROCK (NOI2) CHUCKIE EGG (N012) CHUCKIE EGG 2IN012 TECNOPLUS AMIGA FAMILY COMPENDIUM (HNOWOROSI 3 WORD PROCESSOR. JIMMY WHITE'S SNOOKER. Z1PST1CK JOYSTICK. OUST COVER. FILE-A-DSK. HEAD CLEANER. 5 BLANK DISKS AND MOUSE MAT) 47.991 TECNOPLUS EXTERNAL DISK DRIVE FOR AMIGA WITH GOOS AND SPEEOBALL 2. 1 MEG UNFORMATTED CAPACITY. NEAR SILENT OPERATION. HIGH-TECH
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ANNUAL MEMBERSHIP: UK £6.99 EEC £8.99 WORLD £10.99 The Special Reserve full colour 48 page club magazine NRG is 4** ; Itft sent lo all members bi-monthly. NRG features full reviews of new I games plus mini-reviews, new products. Special Reserve charts.
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OFF THE CUFF EDITORIAL We've got a packed issue for you this month, beginning with an exclusive review of the new Delate Paint IV ADA, the updated paint and create program (rom Electronic Arts especially geared to take advantage ol the new AGA graphics chipset that's to be lound in both the A1200 and A4000. It's another marvellous advance in Amiga graphic capabilities and Peter Lee, our resident graphics expert, gives us his own authoritative opinions on the new program on page104.
But that's not all wo've got on Oder, as our reviews ot Videomaster, Wentworth 2 and the new Canon BJ-200 testify. Bn the games front, we've got a packed issue, with reviews on the new Lucasfilm adventure, Mr A, and the 'surprise' hit, Street Fighter 2. Yes, I know I said I thought this one would be a complete money waster, but the review on page 58 definitely proves me wrong. It's not the greatest coin-op conversion in the world, hut it's certainly the best beat 'em up ever to grace the Amiga - fact!
There's a lot more on offer within these feature-packedl 96 pages, such as a sneak preview ol the gobsmacklng new COTV products on the way from Psygnosls and a look at the work of Tobias Richter, one of the premier artists currently working with the Amiga. We've even added an extra 32-page Amiga Guide so new readers can start to explore thB Inner most workings ot their magnificent new machines. I hope you en|oy it.
Before I go, I'd like to thank all our loyal readers for their continued support throughout 1992.1 hope you've enjoyed the last year as much as I have, and will join us again for what promises to he a most exciting 1993. The Amiga is only going to get better and better, and we'll be there to cover every new development.
So, on behall of all of us here on CU, I'd like to wish all ot you a very happy and peaceful New Year.
163 AMIGA WORKSHOP If you’re interested in more than just games, then this is your new-found spiritual homeland, as each issue we delve into the more serious side of Amiga computing. Here, you'll find a wealth of advice about all things Amiga, written by our team of experts. For instance, John Kennedy continues his excellent C tutorial, Bookshelf reviews the latest Amiga specific books, our Comms column checks out yet another Bulletin Board and Club Cpoints you in the right direction if you want to contact like-minded individuals in your local- REGULARS 9 NEWS 14 COVERDISKS 34 GAME PREVIEWS 48
GAME REVIEWS 84 CDTV COLUMN 89 HINTS & TIPS 97 PRODUCTIVITY REVIEWS 134 CD COLUMN 139 ART GALLERY 144 AMIGA PROFILES 150 PD SCENE 153 PD UTILITIES 156 GRAPHICS TUTORIAL 165 BOOK REVIEWS 170 PROGRAMMING 172 QUESTIONS & ANSWERS 185 CLUB INFO 188 COMMS ABC 101,923 JaivJune 1992 EdfTO* Dai Sfirgjby MFUTY BXTOft .bnofan Sioon TKHMKAL BHO* N«± Vert* OKOUP MR BfTO* Gorcfan Bon** TKMftCftl ADVUO® Wat BfconfieW Stftff WtintSl«*ePHzemai RW W»fl« Tony Hagai DBK CO*W*« Kenoy Gort JUMOt nimi-l b Wrebw & B«ty Witts OftOUP AD MANAM* Nigd Taylcr

CANMNOSo PnxelBWeSAllSlXianiVlMyxAiGcxtfcwStilSEXKlinVlEe VAwCULMWIBl PeOeUaiONWAHAOeRemzlSott.
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Court. 30 32 fotringdon lone. London ECIR 3MJ Tel : 071 972
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SS 0265 721X AMIGA comms AMIGA GUIDE NO.3 This month, our free
32-page edition of Amiga Guide concentrates on those of you who
are new to the Amiga and want to find out a bit more about the
marvellous machine you have just purchased. Written by our very
own technical editor, Amiga Guide aims to gently ease you in to
the wonderful world of home computing. Even if you've been
using an Amiga for years, there's bound to be something new to
learn here, as we explore the Amiga's operating system, its
hardware and software.
22 THE SHAPE OF THINGS TO COME CU AMIGA invites you to join them in a voyage of discovery as we travel into the near-future and take a look at what technical advances Amiga-owners can expect to see during the course of 1993 and beyond! With reports from the recent shows in Cologne and Las Vegas, plus our top ten predictions for the coming year, this is the place to read about what Commodore and everybody else has in store for the world’s best home computer. In addition, we've also got a month-by-month review of 1992 as well as the final results of our own Fat Agnus awards. So join us as we
hand out the plaudits for Amiga excellence during the last year.
• IT SltlOVS 102 TOME 103 A-GENE 104 DELUXE PAINT AGA 108
VIDEOMASTER 111 VIDEO BACK-UP SCJtfIN SCCNK ME REVIEWS . GAME
REVIEWS . GAME REVIEW With previews of Batman, Soccer Kid and
Body Blows, we point you in the direction of the hottest games
of '93. In the meantime, we also have reviews of the best games
available for the festive season including Indy 4, Street
Fighter 2, Gunship 2000 and KGB.
ITY REVIEW PRODUCTIVITY REVIEWS PRODUC There's no let up as we get oft to a flying start in the first issue of
1993. Don't miss our exclusive reviews of V-Lab PAR, the
excellent digitiser that will now work with the A600 and
A500+, Deluxe Paint IV AGA. Canon's new BJ200 printer and
Microdeal's answer to everyone's multimedia prayers,
VideoMaster.
34 A.T.A.C 35 B17 FLYING FORTRESS 35 COMBAT AIR PATROL 35 SUPERHERO 35 SLEEPWALKER 36 SOCCER KID 39 BODY BLOWS 42 BATMAN 48 INDIANA JONES 4 53 TEARAWAY THOMAS 56 UGH!
56 GOBLIINS 58 STREET FIGHTER 2 62 ROBOSPORT 66 GUNSHIP 2000 70 KGB 74 REACH FOR THE SKIES 80 BUNNY BRICKS 80 NICKY BOOM 80 WEEN & CYTRON 82 WAXWORKS 121 SCSI vs IDE INTERFACES 126 CANON BJ-200 130 DATASCAN 132 WORDWORTH 2.0 132 EXCELLENCE! 3.0 139 ART GALLERY 150 PD SCENE 112 VIDEO COMPO 114 DIGITAL SOUND STUDIO 118 V-LAB PAR Working miracles once again, we've crammed a full 2-disks of commercial software onto one, and still found room for another two superb utilities, plus a neat stress-relieving card game.
Expert 4D Jnr. Headlines the disk. A complete, fully functioning, professional 3D modelling and animation package, Expert 4D will have you sculpting, rendering and animating in a matter of minutes. With quick and easy object design features, even a complete beginner can knock up scenes at the drop of a hat, and it's powerful enough to give the experienced 3D modeler scope to run riot. Also on disk you'll find a disk optimiser, to speed up all your hard and floppy disk operations, a customised replacement for the standard AmigaDos dialogue boxes, and no less than six variations on the
solitaire card game theme. And that's only the first disk.
This month’s games disk is definitely our best so far, as we've got two cracking playable demos of the hottest games around. Alien* is Acclaim's licensed conversion of the hit movie and our huge level taken from the game puts you in charge of Ripley as she has to run around the claustrophobic corridors of the prison, killing as many aliens as possible and rescuing the many prisoners who have been strung up awaiting the aliens' attention. Our other game, Walker, is a shoot 'em up from DMA Design, the team behind Lemmings.
Taking control of a state-of-the-art human killing machine, it’s up to you to pilot the craft around the massive play area, creaming off an entire platoon of soldiers and as much state-of-the-art hardware as possible. This is one demo you won't finish in a hurry.
Our January coverdisks are absolutely packed with programs and games.
Exclusive demos of Alien* and Walker are backed up witb a superb 30 graphics tool!
Wow.
BRIDGE HOUSE FAX : 0453 756998 NEWS PRO PAGE 4.0 A600 A1200 HARD DRIVES Trilogic have announced a range ot hard drives tor the A600 and A1200. The IDE devices use the machines’ internal drive bays, connecting with a supplied cable.
The pre-tormatted drives have a quoted boot-up time ot seven seconds on an A1200, based on tests ot the 60Mb unit. All the drives come with a 12 month warranty, priced as follows: 20Mb £119.99:40Mb £169.99; 60Mb £199.99; 80Mb £249.99; 120Mb £349.99. Trilogic can be reached on 0274 691115.
Now shipping is the latest version of Professional Page 4.0. As well as providing an update for 3.0 users who experienced variable levels of difficulty using it on the A4000, the new version has many completely new features. For a start owners of the AGA chipset machines will be able to use the new 256 colour display mode.
There will be direct Gif Tiff and EPS support with on-screen previews. Previously EPS files were allowed, but were rather difficult to position accurately since no preview was generated on the screen. Along with EPS support ProPage can now EPSON FLATBED SCANNER New from Epson is their GT6500 colour A4 flatbed scanner. The scanner is provided with driver software trom ASDG, making it compatible with any Amiga that's equipped with enough RAM to accommodate the chosen scan sizes and resolutions. It's also supplied with a sheet-teeder tor bulk OCR work, and a transparency adaptor tor DTP and
DTV work.
The 24-bit scanner can output colour images to a resolution ol 1200 DPI, and has 256 grey scales tor mono artwork, OCR and CAD uses. HB Marketing are handling the Amiga package, priced at 2799 excluding VAT. And can be contacted on 0753 686000, KID PIX Electronic Arts are set to distribute a paint program aimed specifically at children. Kid Pix, developed by Broderbund, aims to take advantage of a child’s natural creative impulses and harness them through an easy-to-use program that's capable of quite outstanding results. Created by Craig Hickman for his three-year-old son, Ben, Kid Pix
uses a simplified user-interface loaded with fun features so that even the youngest of children can use it with ease. There are over 20 Wacky Brushes which enable the user to create eleborate drawings and special effects.
There’s also a talking alphabet feature which identifies a letter and then lets you incorporate it into your picture and a variety of special sound effects which accompany every brush and too. In addition, there are also over 100 - ’rubber’ stamps to create instant pictures with, an electronic mixer capable of creating weirdo screen transformations and a special eraser option.
directly support files from Adobe Illustrator (the Mac equivalent to Professional DraW).
Among the more useful features are the ability to edit pages in side by side mode, and (at last) a user defineable zoom between 10% and 400%.
For those of you who really need it, there is now a post it note option’. Small yellow labels can be attached to the layout, to give information instructions for the bureau etc.. but they will not appear on any print outs. Although this may seem terribly gimmicky, it is potentially very useful. Look out next issue for an exclusive preview.
INTERNATIONAL KARATE 2 With beat ’em ups enjoying something of a renaissance on the Amiga, thanks to US Gold's excellent conversion of Street Fighter 2 and Team 17’s forthcoming Body Blows game (subject of a two-page in development feature in this very issue!), it looks like Archer MacLean’s aging classic. IK+, is set to be updated. Long regarded as the best beat ’em up ever produced for the Amiga, the four year old game is looking a bit dated these days. Although nothing could be confirmed as we went to press, a reliable source has it that the new game could be published by System 3, and
that Archer Maclean WON’T be involved in its design or coding, indeed, when we contacted Archer he knew nothing about the new game. We’ll keep you posted.
IM CITY 2000 just confirmed that they will be con- long-awaited sequel of Sim Cilyto i touch and go for a while, but the launch of the A1200 and the marketing being given to the entire Amiga range by Commodore, Maxis have decided that there’s lile in the old machine yet. The new game, following on from the huge success of the original, is going to be absolutely enormous with more options than the Stock Market. The first game involved piecing together an entire city from various customised blocks such as housing, industrial and power squares, and then keeping things ticking over as well as
coping with the odd natural catastrophe or two. It’s generally considered to be one of the classic games on the Amiga, and the new supercharged sequel will otter many more options as a city's entire infrastructure comes under your control. For further info, contact Maxis’ UK distributor, Mindscape, on 0444 482545 GAMESMASVER UVE! SHOW IS HUGE SUCCESS If you were lucky enough to attend the Gamesmaster Live! Event at the NEC at the beginning of December, then you'll already know what a humdinger of an event it was. Sega had a huge go-kart track, Anco had a special beat-the-goalie competition
and Commodore had a massive games arcade with a selection of all the latest Amiga and CDTV games to play. Electronic Arts had built a huge head-to-head Road Rash game featuring real motorbikes and Virgin had a Quasar laser game up and running. There was lots more on offer, too, as the show took up three of the NEC’s massive halls. In all, more than 74,000 people attended the show, and plans are already being drawn up for an even bigger and better show next year.
Simpsof i MANIA BIG ANTI-PIRACY STRIKE In a major anti-piracy strike, more than 3,500 illegal Amiga disks were recovered from a raid at the notorious Barrowlands market in Glasgow. An ELSPA-appointed detective carried out the raid, backed up by three bodyguards and three police officers. The raid is all the more important because of the stranglehold pirates have had in Glasgow, a situation not helped by the ineffectiveness of Scottish law. Only Virgin are left as a games retailer in Glasgow as a result of the widespread pirating of disks in the area.
Just as you thought it was safe to walk the streets again in a Bart-free zone, you're going to have to run for cover once again as the gangly youngster with the high-rise haircut is about to hit the Amiga. First up is Bari vs The World, which involves a treasure hunt around the globe for Bart and his family as they set out to get rich quick. Only trouble is. Everyone else wants a piece of the action too. So each location is positively packed with opponents to clobber and nasties to mash beneath your skateboard. Bart vs The Wortd is due to be released by Acclaim in February '93.
At the same time, Acdaim will also be releasing Krusty's Super Fun House featuring Bart's favourite hero, Krusty the Clown. A huge platformer. The game's scenario involves Krusty in a mad dash around his honeycombed house trying to rid his home of an invasion of rats. With a number of deadly rat traps at his disposal, including a 20,000 volts raygun, things are made more difficult by a motley assortment of flying pigs (I), snakes and tooled-up aliens. Developed by Audiogenic, Krusty's Super Fun House is set to appear in late February, 1993.
COMPILATION CRAZY With the festive season almost over and Aunty Mabel's gift vouchers burning a hole in your pocket, now is the time to take advantage of one of the many compilation packs that have just been released to help relieve you of your Christmas cash. Best of the bunch are two offerings from French outfit Ubisoft.
Fantastic Worlds features five classic games: Populous, golden oldie Pirates, Wonderland, Realms, and the sadly neglected Megalomania. And CANON PRINT STUDIO For those of you who were interested in our review of the Canon Print Studio last month, the intermediate version of the program (which works exclusively with Canon printers) is now available from Jeff Walker at 75 Greatfields Drive, Uxbridge, UB8 3QN. Tel: 0895 274449 for further details.
What’s more, all these brilliant games can be yours for just £35.99. If strategy games are your thing, then Ubisoft’s second offering is also a bit of a doozy, featuring no less than five top-notch brain-strainers. For a measly £32.99, Spirit of Excalibur. Chessplayer 2150, the excellent Hunter, Deuteros and Populous (again) are included.
Ocean have also muscled in on the action, with two compilations based around their first Wresttemania WWF game. Super Fighter features the aformentioned WWF beat 'em along with Plt- Fighter and Final Fight and The Dream Team is made up of Terminator 2. Bart vs. the Space Mutants and WWF. US Gold also have a compilation out, this time concentrating on ptatform action.
Raving Mad features Rodland, Robocod and MegaTwins.
Entertainment International, meanwhile, have released what they call a Combat Classics pack featuring such award-winning military sims as FI5 Strike Eagle 2, Team Yankee and 688 Attack Sub.
Amiga price: £29.99. Also on offer from the Basildon- NEWSROUND VIRTUAL REALITY CONSOLE ON THE WAY
W. Industries, the leading Virtual Reality specialists, are
reported to Be developing a lightweight version ot their VR
helmets for use with a new hi- tec console due for release at
the beginning of 1994, They are also rumoured to be working on
a system which will make the new helmet adapt- able to almost
any computer format, so the possibility exists for Amiga
owners to experience VR first hand in the very near future.
More news soon.
A600 AND A1200 PRICE RISES Due to rising chip prices, caused by Sterling's recent fall against the Dollar, from 1st January 1993, both the A600 and the A1200 packs will have their retail prices raised by £30 to £329.00 and £429.00 respectively. The rest of the Amiga range will be unaffected, remaining at their previous price levels.
HARD DRIVE FOR CDTV ZCL have just released the DATAPAC, a 65Mb external hard drive for the CDTV. Styled in black impact-resistant plastic, it has an internal 240 volt PSU, cooled with its own internal fan. Power and activity LEDs are included, with a pair of SCSI ports to allow chaining of additional hard drives. All the necessary connecting cables and installation software come as part of the package. The DATAPAC retails for 0349.99 including VAT. Contact ZCL on 0543 414817.
WORD PROCESSING FOR KIDS Childsplay is an attempt by Helios Software to introduce word processing to Kids. With the help of big bold type, colour graphics and speech synthesis.
Helios aim to get the younger members of the family interested in reading, writing and computing. So flexible is the program, according to Helios, that it is suitable for anyone from 2 to 12 years! This bold claim is backed up by the promise of three types o1 voice for the speech, the ability to make your own picture puzzles and overlay text on graphics, plus a user-friendly interface. Childsplay retails at £24.95 and is available from Helios on 0623 554828.
Based company is another compilation pack. Sports Masters, which includes golfing classic. PGA Tour Golf, racing game Indianapolis 500. Infogrames’ Advantage Tennis and soccer slm, European Championship 1992. Again, the pack costs £29.99. As they say, the choice is yours!
Whilst publishing his underground comic Jack Deebs has unwillingly created a parallel universe inhabited by cartoon characters known as DOODIES. You are transported into COOL WORLD and seduced, through engaging messages, by the Doodle vamp... HOLLI. Visual jokes and gags punctuate your adventure as you hop to and fro between reality and COOL WORLD, But Holli s dream is to shed her Doodle indenlity... to become a real woman - with a real interest in Jack! Her dream could destroy both worlds.
Lu(M«k J Itafoxtk hi Hi* Hco-i !• I Ihktlri nr liadeNrin il Hv* i' liliilmnml Clou In head(idtwtiihIHmIwH.*¦ UafcwdiUwlw itiiKld iivmi. Hm« HIWi hw «' hahiwrts cd liHiVlil' In IwminN-.i'nu'l Kiss goodbye to Jack... and hello to oblivion!
1M4 1W? R4RW0UIT PltlUBS HillGHISKStMO AMIGA ATARI ST - IBM PC & COMPATIBLES OCEAN SOFTWARE LIMITED, 2 CAE TEL: 061 832 Inte agi Superstars unite lor Ihe grand European lampagi l0Ur lavourites. Hulk Hogan", Ultimate Warrior' md man , itavel across Europe lo square oil in the ring gains! I (he Natural Disasters' and Ihe Nasi* Boys*.
Yalch Ih ared circle, folio* them lo Ihe Grand Finale lalch at are Garden in New York Cily. Lesl your strength nd skill our leam-male lo achieve Ihe ultimate goal he Europe' lag learn Title.
:astl castlefield. Manchester, mi sin 532 6 061 834 0650 A multi-level shoot 'em up based on aspects ol all three LETHAL WEAPON movies.
You can choose lo be either one ol Ihe Iwo high lire power cops... each having his individual strengths - and weaknesses! There are many missions lo complete including Ihe rescue ol a kidnapped girl, Ihe persuil and arrest ol drugs runners, finding and arresting a police murderer, plus many more. You choose Ihe level lo suit your objectives within Ihe game-play.
It's mean, Iasi and... LETHAL!
IIIHAI WEAPON IflHAI W1APON1 ltd IIIHAI WEAPON ) uws r»»wlm ant 1 riUI'd rH.ia ire had*.art, «l Wrei Bns In m A IW Hat nr Iren In All Buhls Paranrd Cover disk 48 is awash with handy utilities and even a full 3D modelling program.
Expert 4D Junior to help you design and animate 3D images. Along with that program we’ve given you ARQ, a helpful tool used to change all those annoying disk messages to something much more user-friendly; Re-orgfor optimising disks by sorting files and drawers, and finally. Card Games, for those long winter nights by the fire.
R. EXPERT 4D Jr.®1
im. iwir t; 'i“ ijs 1 "r * '¦ seSaSgflj AMIGA PLUSSCKSKKr NO DISK
ATTACHED?
ASK YOUR NEWSAGENT LH Belore you can access any ol the programs on Disk 48. It must be unarchived. This expands the compressed data onto two new disks, which can then he used as normal. Betore you begin, make sure you have two spare write-enabled disks to hand. There's no need to lormat them. Open the write protect tab on your coverdisk. And boot it by reseting the machine. Double-click on its icon, and then on the Ex4D1' icon. Insert your first spare disk at the prompt, and replace the coverdisk once it's done. Repeat the procedure. This time clicking the Ex4D2 icon, and inserting the
second spare disk. Reset and boot with your first unarchived disk.
WHAT'S WHAT Expert 4D Junior is a full-leatured, fully usable 3D modelling and animalion program. It needs 1 Mb of RAM to perform its more basic tasks, but it really likes more than that if you're using it to its full potential. Although Expert 40 Junior is very powerful, it's also rather more user-friendly than some other 3D modeling programs, so you shouldn't have too much trouble getting started. Here's a step-by-step guide to help you get going.
Once you’ve unarchived Disk 48, you'll end up with two more disks. The first is named Expert_4D„Junior, the second is titled Maquettesl.3(don't ask us why!). Insert the first of your two new disks in the internal drive, put the second disk in any other available drive if you have one, and reset the machine. After a few seconds, the computer will reboot to the Workbench screen.
Double-click on the Expert_4D_Junior icon and you'll be presented For spood, all the ob)eds displayed as transparent wirotrames at the modeling stage.
With a window containing a number of new icons.
Among them are two entitled 'E1' and 'E2' - these are the two main modules of the Expert 40 system. Double-click the icon marked 'E1' to enter the object creation module.
THE MODELER This is where all your objects begin their life. The screen starts out with just a 3D grid representing the floor area for your scene. You can fill if in one of two ways: either select a 'primitive' object from the menus, or create your own from scratch with the '2D - 3D’ sub-module.
For now, let's see what's possible with the modeller by loading up one of the demo files.
Select 'OPEN' from the FILE menu, and a file requester will pop up, getting a directory from the main Expert 40 program disk. Bear with it, then click in the box marked PATH, and delete any text and punctuation (ignoring the misleading colon that can't be deleted). Type df1:' (RETURN) if your second disk is in the first internal drive. If you only have a single floppy drive, remove the first disk and replace it with the second, then type 'DFO:' (RETURN).
Either way, you should now have a directory listing of the Expert 40 data disk. Select any file that has a '.maq' extension, and click on the OKAY button. You should now see your selected object drawn out in wireframe 3D. At this stage, you won’t see it fully rendered (drawn in light-sourced colour), because this is only the design module.
You could go straight to the rendering module, and render one of the demo objects, but as the rendering process takes quite a while, it’s probably best to knock up a few objects of your own while you’re in the modeler section.
OK.
CANCEL Clear the scene and you can start on your own creations. Alter selecting a •primitive’ object Irom the menus, you need to define the resolution ol its mesh. In other words, the number of points and lines that It's made up from.
PRIMITIVES Before you start building objects yourself, go up to the PROJECT menu and select NEW. This will clear the scene, ready for your impending masterpiece.
There are two ways you can build objects. The first method is to use the basic blocks available from the menu, which are known as primitives.
These include cubes, spheres, two-dimensional planes, disks and so on. Select one of these from the MODELLING menu, and you’ll be asked to define its ‘mesh’. This is the number of points and lines the object will be made up from. A sphere with a low rated mesh will look more like a diamond, but with a high rated mesh the curves are far more convincing. The advantage of using a lower rated mesh is that you save memory, and you also save time when you come to render your objects.
2D TO 3D The alternative to the primitives is to use the '2D - 3D’ option from the MODELING menu. You can now draw out a 2D plan of your object by clicking on the grid with the left mouse button. Let's have a go af making a vase, using the very useful SPIN option.
1. Select '2D - 3D' from the MODELLING menu.
2. Move the mouse pointer to about an inch below the central
position marker.
3. Click the left mouse button once, and move two or three dots
to the left, before clicking again.
4. Continue to trace the profile of a vase, as shown in the
screenshot, remembering to just draw half of the outline,
stopping at the top. Do not join the start and end points of
the outline.
5. Double-click on the last point to exit draw mode.
6. Move up to the 3D menu and select EXTRUDE SPIN
7. Use the sliders to select the density of the mesh for your
vase.
8. The view will have now jumped back to the 3D scene, where your
beautiful vase is on show in glorious vector-vision.
INTERIOR DESIGN So you've got yourself a wireframe vase. What are you going to do with it now? At the moment, it doesn't have any colour or texture assigned to it, so the first thing is to sort this out from the ATTRIBUTE menu. Once you've done that, you can drag it into the corner of your 'room', and set about designing the rest of your scene.
Objects such as tables and chairs are better constructed from the primitives. Choose a cube from the available blocks, and scale it by clicking on the small boxes that sit on the surrounding highlight.
Drag these with the mouse to scale it in the X, Y, or Z axes.
Using the JOIN function from the MODELLER menu, combine various 2U5&1 shaPes ana method ot ere- Sizes Of Cuboids ating objects an(j spheres 2D-*U3D ,he unti' y°u CO™© option. Draw a up with something you're fairly happy with.
Once you’ve got KES2" aaaa"aa"aa; ihrMdimv up, save if out Jions. With fhe SAVE AS option from the FILE menu. It’s best to save it to a pre-formatted blank disk, but there's a bit of space left on the second disk if you don't have one to hand.
COLOUR ME BAD Now it's time to render your scene in full light- sourced colour. Exit the modeller program, and load the 'E2' module by double-clicking its icon.
Unlike the modeller, the rendering stage isn’t menu driven. Instead, it's all worked by a small collection of buttons. Click on FILE to open an animation or scene. Wait until the drive light goes out, and then insert the disk with your scene on it.
Click in the PATH box, delete all the text, and type ‘DFO: [RETURN]'. You should now see your file appear in the requester box. Click on it, and then on the OKAY button.
You’ll now be back on the main screen. From here you can choose how you want your scene rendered. Bearing in mind that a full size HAM screen can take up to around three hours to render, you might like to make a few test runs first with the lower grade modes. There are three main parameters that define the quality and speed of the rendering.
First is the type of render: wireframe, polygon, or pixel. Wireframe mode displays the scene as in the modeller, polygon adds hidden line removal and basic colouring, and pixel renders the scene with proper light-sourced colour. Next, there’s the resolution, which can be low, medium or high, and HAM mode can be toggled on and off. Finally, there’s the size of the image. This can be the size of a postage stamp (not much good for anything but very simple objects), quarter-screen size, full screen or overscan.
After you've done a few test renders, click the RECORD button, and select the rendering modes you want for the final picture. Then click on OKAY, and your image will be rendered, then saved to disk as an IFF file. Remember that it can take a matter of hours to render a scene, so don't think you’ve crashed the machine if nothing seems to be happening.
After it's all done, you can load your IFF picture file into any art package, such as Deluxe Paint. Next month, we'll move on to animation and more advanced modelling techniques.
In the unlikely event ol your CU Amiga coverdisks not loading, remove all cartridges and peripherals, double check that you've followed the instructions exactly, and try again. It they still won't load, pop the offending disks in an envelope and send them to: CU DISK RETURNS. PC WISE. DOWLAIS TOP BUSINESS PARK.
MERTHYR TIDIl. MID-GLAMORGAN. CF48 2YY. They will then test your disk and send a replacement as soon as possible.
For any urgent problems though, please ring the PC Wise helpline on 0685 350505. This line can be reached between the hours ot 10.30 and 12.30 weekdays. Whilst CU Amiga makes every effort to check our coverdisks for all known viruses, we can accept no responsibility lor possible damage caused by viruses which may have escaped our attention.
Are you ready to take on the tiles ?
They're small, they're square and they're the toughest opponents you'll ever face.
Whether you're a wizard with words or you spell Xylophone with a Z. you II love this magical piece ot programming from US Gold. Scrabble for your screen.
After eons as the world s best loved word game, we've brought Scrabble smack bang into the 21st century.
It's the same irresistible blend of skill and chance, but with hot graphics and some very special features thrown in.
SCRABBLE THE WORI.D S IfAUIN G WOHI) G A vi t
* Challenge up to 3 friends or take on the might of the computer
solo.
12 skill levels to test
* Contains every single page of the Chambers Official Scrabble
Dictionary
- over 126,000 words!
So if you slap down dude . Hotshot or megahit and your pals give you some verbal. Just check out the words to see if they count.
And at the end of a battle simply click the mouse and print out the final layout of the board to goad your opponents with.
Pick up Computer Scrabble today.
And spend a night on the tiles.
AVAILABLE ON: Atari ST, Amiga and PC A Compatibles (EGA. VGA. Minimum memory reguired 640k).
T HI II 1 m t c j M r u 11« VI *10 N r « o M...
988. 1992 J.W. Spear S Son* PLC.
SCRABBlf is * registered trademark.
That wasn't bad enough, you're forced to click on a box marked 'Okay' just to get rid of the bloody things. Well it's not okay! We want to dick on boxes marked ¦P’ss off!', 'Go away!', 'Shut up!', ‘I don't care!', and 'I know, you've told me 300 times already!'. In fact, what we need is a copy of ARO, Please replace volume Empty in any drive...’ ‘Disk which just happens to be on Disk 48, free with this not validated...’ 'No disk in unit DFO:...’ those mind- very issue.
Warping messages buzzing around your head all ARQ is intended to be incorporated into the night long - it can't be doing you any good. As if start-up sequence on your Workbench disk or hard drive. This involves copying Ihe files ARQ and EXPLODE.LIBRARY into Ihe C: and LIBS: directories respectively, and adding the line: RUN NIL: ARO just before the LOADWB command at the end of your starl-up sequence. For further details on editing your startup-sequence. Consult your AmigaDos manual.
As it stands, you can't run ARO directly from the coverdisk, but you can access the doc tiles.
Open the ARO drawer, and double-click the ARQ.doc and CHANGES icons for all the technical details, which will tell you how to tag your own samples onto the dialogue boxes, thus giving your machine the ability to ask you very politely 'Could you please see your way clear to inserting that other disk, when you’re ready sir?', or make any other sound that you care to sample. Even if you ignore the sound features, you'll still have nice new dialogue boxes that don’t pop up right in the corner of the screen, some of which even include little animations! How pleasant.
Re-org
(2. 04 ROM or higher) Do you ever wonder why loading files and
directories takes so much longer with some disks than others?
The reason for this is data fragmentation. If you’re working
on a file, updating it every now and then, adding extra files
to the disk, and deleting old files to make way for new ones,
the data will gradually become a mass of little blocks
scattered across the whole disk.
Re-Org cunningly re-organises all the data on floppy and hard disks, so that the files are stored as continuous blocks. It also sorts out the directory list, speeding up the DIR and LIST commands, as well as directory listings from within any applications. Unfortunately, you need a 2.04 or higher version of Kickstart to run it, as found on the A600.
A1200, A3000 and A4000.
WARNING: BACK-UP ANY DISKS BEFORE YOU OPTIMISE THEM. You shouldn't have any problems with Re-Org mashing your disks, but circumstances beyond the program's control (such as power cuts or surges for example) can leave you with a dead disk, so make sure you work on a copy, not the original.
Double dick the Re-Org drawer, followed by the Re-Org program icon. Once it's loaded, you can customise the program to suit your preferences. For a better understanding of how the optimisation works, activate the GRAPHICAL SECTOR DISPLAY by clicking its box. It's also a good idea to click the ENABLE WRITE VERIFY £ box, so that your optimised files are checked as _ they are written.
When it comes to optimising a disk, there are • two modes. The first, for single-drive users, reads • in the data, and writes it back in an optimised form f to the same disk. This is the more risky mode of - the two. But its the only option if you don't have an extra disk drive. If you're using more than one ® drive, you can benefit from the second mode. This • reads from one drive, and writes the optimised « data to a fresh disk in another drive. This is safer, as it’s not writing over any of your original data. Select your chosen mode with the circular arrow gadget beneath the list of
available devices, and define your input and output drives if you go for the second mode.
Click on START, and away you go.
Floppies will usually take around 1-2 minutes to optimise.
Depending on the capacity, hard disks can take anything up to 15 or 20 minutes.
Accelerated processors speed up the operation.
This is a collection of six solitaire- style card games. To load them, double-click the CARD GAMES drawer, followed by the CARD GAMES program icon. They’re all controlled with the mouse in the same way. Click on the card you want to move, and then click again on the spot you want it moved to. The games included are Pyramid, Golf, Klondike, Corners, Calculation and Canfield.
You can choose to play anyone of them by selecting them from the title-screen menu, or play the Grand Tour, which gives you all six in sequence, accumulating your score as a running total.
For details on the rules of each game, consult the DOC files in the CARD GAMES drawer.
Tard games Roll up! Roll up! See the amazing CU coverdisk.
Without a doubt the best ever. This month we've dug deep into our deep things, soared to the heights of our soary things and brought you two fully playable demos of Uien 3 and Walker. Tiro soon-to-be smash hits. We’ve gotten together with their publishers. Acclaim and Psygnosis respectively, to give you the first levels to both games what more could you ask for. So. Get your trigger fingers twitching and off you go.
' AMIGA - A movement sensor is displayed In the bo* in the top right of your screen: flashes on this Indicate life forms (either aliens or struggling prisoners) and their position relative to Ripley.
To load Coverdisk 49. Just insert it in your Amiga's drive and switch on. Within seconds icons will appear tor each demo. Just position the cursor on the one you want to run and click with the left mouse button. Moments later the demo will be ready to play, as long as your Amiga has at least 1Mb of memory. II you have difficulty loading your disk please contact PC Wise at the address or telephone number given on page 14.
NO DISK ATTACHED?
ASK YOUR NEWSAGENT The number ol Ripley s , , remaining lives Is top ancl l0's O' centre, then a horizon- them! Leapi ng out ol the Energy (which will change colour as she ground, drop- tlres and gats ln|ured). Ping from Above this Is a clock counting down. Didn't I mention that belore?
Your mission Is a race against time - get those .
Prisoners out of there within five minutes.
SCORE I loo 2 32 ENERGV
* cco I-loo no ¦ cued them, but perhaps they were just collapsing
with relief, so let's gloss over that. What stands between
Ripley and the prisoners? Aliens, ol course, ceilings, climb
ing ladders, and crawling through tunnels, there is a
virtually endless supply ol these critters, intent on making
mincemeat ol our heroine.
An options screen allows you to give Ripley up to nine lives, and alter the level ol difficulty (Easy.
Normal, and Hard). Movement is controlled by the joystick (up, down, left, right, in the conventional manner). Ripley will need to leap, climb ladders, and crawl through tunnels, just like the Aliens to complete her mission. She's lar Irom indestructible, however, so bear in mind how lar she'll drop and what she might land on when jumping. There are many doors in the complex, which are opened (and sometimes closed) by turning Ripley to lace the buttons beside them (stand her in front ol the buttons, then press up on the joystick). Alternatively, use the grenade launcher lo blow them away.
A vanety ol weapons are al Ripley's disposal: pulse rifle, flame thrower, grenade launcher, and hand-thrown grenades. Scroll through (i.e. change) the weapon currently in use by pressing the space bar. A good tactic in many areas is to shoot at the ground whilst moving, so as to blast the aliens as soon as they start to pounce. Although effective, this is a wasteful approach and ammunition is limited - if you run out you'll be dead meat!
Fortunately, caches of ammo and first aid kits are lying around the building so, it you're careful, you'll be able to keep Ripley fighting-lit.
A couple ol tips: blast a lew shots down and up ladders belore ascending or descending them. Put a lew more into tunnels belore crawling through - they lead to completely dark unknown territory until you emerge, so this may prove a necessary precaution. II you don't rescue the prisoners in time what happens next won't be a pretty sight - gut- wrenching, in fact. Good luck - you’ll need it.
I [ a r ¦ ¦ 11
- - i ?
_L3 Mg* |rr Al the lop led ol I ho screen, below vour score, is a vertical bar indicating Iho lempeiature of Hie Walker s guns.
Prolonged lire pushes up I he guns lempeiature.
And Ihe bai tills with red - if il reaches Ihe top your guns will shut down until ______ they ve cooled-oll.
T mr I % * -r gi 0 . .
..M $ DANGER Ilock OFF!
Temp Nominall In the top right comer are symbols Indicating the number of lives remaining to the Walker. Below this Is another vertical bar, which starts green. The colour drains away as the Walker's shield sustains damage - when the bar turns completely black, shields are down and continued existence precarious.
(RMB), and keep il depressed, lo lock-on’ to Ihe enemy - removing the need lo follow ils movements with the mouse in order to keep it under lire.
The controls are as simple as that, but remember to keep an eye on the condition of your machine by referring to the information panel beneath the action screen. Stroll onl In most shoot 'em ups you get to play the little guy, a heroic David struggling lo overcome or evade hulking great Goliaths intent on squashing you underfoot. Now. In this game Irom Psygnosis, the boot is on Ihe other loot! Commanding a huge walking gun platform (rather like Ihe ones used by the Empire against the Ewoks in 'Return ol Ihe Jedi'), you advance to Ihe left, across the scrolling screen, hammering hordes ol
Lilliputian adversaries who cross your path.
The Walker's opponents may be small, but they're determined and well-armed. They're smart as well, so watch out for the missile-tiring, abseiling. Bomb-planting, straling impediments which
• ml be hurled against you. They'll keep lighting until you
squish them too - so have no mercy (it's a hard world in
computer games)! You won't leel so sorry lor them once your
delensive shield has been worn away to nothing and you've
become a sitting (or walking) duck.
How do you light? The controls lor Walker are easily mastered, although they're slightly unusual lor a shoot ’em up, so follow closely:
• The Walker moves forwards and backwards (lelt and right)
according to whelher you press the right or left lacing cursor
arrow keys.
• A large cross-hair appears on the screen, representing the
point upon which the Walker's gunsights are targeted. Press Ihe
lelt mouse button (LMB) and all its guns will lire upon this
area. Move the cross-hair with the mouse to sages: gun
femperafure at change target. The Walker J* bo,'°'n Jf’’- sb,8“
____. __ . ... condition at bottom right.
Cannot turn around, so you II find that it cannot aim at opponents behind it - watch out for that.
• Once your guns are trained enemies. Below this is a upon a
suitable target, press the right mouse button off, or fixed
onto a target.
SOFT WARE EDUCATIONAL SOFTWARE Parents of the world, rejoice.
Your child might soon by dashing home from school to reach not for the latest megakiller computer game, but for their homework.
It’s no dream, thanks to Europress educational software.
We heard how worried you were to read what so many people are saying about falling standards in schools. And we saw just how much children loved computer games at home.
So we sat down and created the best of all possible worlds: an action- packed range of educational software that’s so compelling, homework will give even Ninja Turtles a run for their money.
Naturally, every title in the range follows the guidelines of the National Curriculum to the letter, but engages the imagination of your child to the full.
Our Fun School range covers stacks of general topics, while the Fun School Special packs focus on subjects such as Maths and Spelling.
For GCSE children, our ADI range is every bit as entertaining but has a more academic approach.
ADI covers English. Maths and Le Frangais and helps children sail through their exams with the greatest of ease. And now ADI Junior gives tots as young as four the start they need to make reading and counting as easy as 1. 2. 3.
Europress. We've started a new trend in education. To learn more, and about formats available, please contact us at the address below.
PW'OPRESS O F T W A R E CREATIVE EDUCATION Europress Software. Europe House. Arlington Park. Macclesfield. SK10 4NP.
TEL: Technlcal Admin: 0625 859333. FAX: 0625 879962.
1992 AND ALL THAT As ’92 fades away and a new year beckons, CU Amiga takes a look back at what proved to be quite an extraordinary 12 months.
Who would have thought, at the beginning ot '92.
That we were in tor such a white knuckle ride thanks to the constant inventiveness and damned unpredictability ot Commodore UK. Just as the world was becoming accustomed to the A500 Plus, launched at the end ot '91. Commodore surprised everyone with the unveiling ot the A600, the A570 CD-Rom drive and, towards the end ot the year, the superlative A1200 and top-ot-the-range A4000. Third party manufacturers were also busy flooding the market with a succession ot new products to increase the computing power of your Amiga. Whether it was a superfast hard drive, video digitiser, sound sampler or
memory upgrade, it was hard to keep up with the endless tidal wave of innovation and creativity that threatened to engulf us all.
And as if all this wasn't enough, Amiga software just kept on getting better. Whether you were a gamesplayer, hobbyist or enthusiast, there's no denying the vast number of quality programs that were released during the course of the year. From Project X to Pro page 3.0, there was something for everyone and every interest. So here, for your delectation and delight, is a month-by-month guide to the year just gone.
JANUARY
• After the Maxwell scandal forced the closure of Mirrorsoft, the
rest of the industry fell over themselves in the mad scramble
to sign up the many abandoned projects. Amongst such gems to be
snapped up were Sensible Soccer and Fire & Ice (both went to
Renegade),Reach for the Skies (Virgin) and TV Sports: Baseball
(Mindscape).
• The first rumours of the A4000 began to emerge, plus much press
speculation about an Amiga console with special sprite
enlarging and scrolling chips. This latter project has now
metamorphosised into the CDTV console we exclusively revealed
last issue. Expect it sometime before the summer.
• Gamesmaster began its first TV series on Channel 4 and was an
instant hit, attracting a regular weekly audience of three
million.
• Nintendo announced a deal with Mindscape which should see their
most famous character, the Italian plumer, Mario, make his
Amiga debut in an 'edutainment' product sometime in 1993.
FEBRUARY
• Computer and video games continued to defy the recession and
the Daily Mirror started a regular weekly games page.
• Special FX announced they were going it alone, after years of
working with Ocean. A few months later they were to release
their footy game, Striker, to much public acclaim.
• CU had a special feature on Arcane Design, widely tipped to be
a creative force within the industry. A year later, and we’re
still waiting for their first game to appear!
In the world of ‘serious’ computing, Comdex is probably the single greatest show of the year. With 11,800 stands split between five massive conference centres in central Las Vegas, it's certainly the largest and although the show is almost exclusivety devoted to Pcs, networks and other business systems the Amiga did put in a significant showing.
I eak- and ? Things to COME SMART SPECULATION Comdex was split into five major categories: Network Computing, Multimedia Showcase.
Mobile Computing, Imaging and OEM Business. In the Las Vegas Hilton were PCMCIA, a California- based company, who were busy co-ordinaling a major display of PCMCIA peripherals. For those of you who are unfamiliar with the term. PCMCIA is the abbreviation given to 'Smart Cards' which, although only the size of a credit card, contain miniaturised circuitry which can be used for a whole variety of serious applications. Originally developed for portable Pcs, PCMCIA slots are present on both the A600 and the At 200, leading many pundits to speculate about the potential usefulness of such an
expansion capability.
Judging by the items on offer at Comdex, the future is very bright indeed. Maxell were showing eight and 16-bit RAM cards ranging in capacity from 512K to a whopping 16 megabytes... And all on a single card small enough to fit into your wallet! Continuing the storage theme, there was a veritable flood of manufacturers demonstrating PCMCIA hard drives. Of these, the t .8 inch, 42.5 meg drive from Ranger was a good example.
Incredibly, the entire drive measures less than half an inch thick and weighs a negligible 2.75 ounces.
Also of great interest were the miniature Fax and modem cards, of which the most impressive was the Redicard, a combined fax and modem capable of transmission at up to 14,400 baud. If these represent the future of Amiga computing, then we’re in for a great time indeed. By including PCMCIA slots on their more recent machines, perhaps Commodore are already setting the scene for a truly portable Amiga?
COMMODORE AND PALS Talking of Commodore, they were to be found in the Multi-media hall where they had a moderately small display area. Although they were displaying their A1200 and A4000 machines, most of the stand was occupied by companies that they’d invited to turn up. Centaur were there with a very impressive Opal Vision demonstration, but this was somewhat occluded by DMI’s Vivid 24 and Digital Editmaster boards for the 2000 and 3000 range of Amigas. The 68040 based Vivid 24 is clearly designed as a head-to-head rival for Video Toaster, with its 24-bit rendering and display tools.
It has an eight bit alpha channel for performing video effects and can render a stunning 100,000 24-bit gourad shaded polygons every second in resolutions as high as 2048x2048 pixels.
Designed for professional broadcast use, at its highest configuration the board can evaluate up to 160 MILLION floating point operations per second (FLOPS). Compare this to an A3000's 4 million FLOPS and you begin to get some inkling of the awesome power of the board. At more than 12,000 dollars, the board doesn’t come cheap, but in terms of its power to price ratio, it's 14 times cheaper than an A3000. It compares even more favourably against the Silicon Graphics machines, which have, for too long, been among the industry standards for this kind of work.
The Digital Editmaster board brings similarly impressive specs to the arena of video editing and animation. Using full JPEG hardware compression, the board can capture any video images in 24-bit real time, compressing them before storing them on hard drive. These frames can then be sequenced and edited at your leisure before rerecording them to video tape. At 100 to 1 compression, recording video quality images, over five minutes of animation can be recorded to a 100 megabyte drive. The system works in both PAL and NTSC so, once recorded, images can easily be converted from one system to
the other.
Again, the system is not a toy, costing $ 2495, but it offers features which can usually only be found in video editing suites worth upwards of $ 100,000!
MASS MEDIA DMI were also showing their SCSI compatible
• John Madden was released, the very first Megadrive game to be
converted for the Amiga.
CU had the exclusive playable demo on the coverdisk.
MARCH
• Not a lot happened this month. Perhaps the industry was still
reeling from the announcement lhat Mr. Punctuality himself.
Nick Veitch, had been appointed Tech Ed on CU Amiga. Then
again, perhaps they were too busy having a laugh at our
expense.
• P...P ..Penguin biscuits took over sponsorship of the games
software charts.
• Parasol Stars, the follow-up to the best-selling Rainbow
Islands, was finally released and was rewarded with a 95%
review.
• We also took a first look at Zool, in a three-page
in-development feature. The game was destined to top the charts
later in the year.
APRIL
• Kansas-based Newer Technology was forced to abandon their
portable Amiga prototype.
Commodore refused to grant them a remanufacture license for the Amiga custom chips when they, in turn, were denied access rights to the new machine's design.
• The trade press finally picked up on the runaway success of
Team 17, as CU Amiga awarded Project X a whopping great 92% for
being the best Amiga shoot 'em up ever.
• Pro Page 3.0 was released by Gold Disk, and hailed as the
premier DTP tool for the Amiga.
• Philip's Cdi system, a rival to Commodore’s CDTV, went on sale
to a fanfare of publicity.
Nothing much has been heard of it since...
• Zero magazine was banned from WH Smiths and Menzies for
featuring a Cover Girl Poker playable demo on its coverdisk.
• Psygnosis signed up Dungeon Master creators, FTL, in an
exclusive deal.
• Dan Slirtgsby was promoted to editor of CU Amiga. Hurrah!
MAY
• CU got a new lick of paint, a bit of a redesign and moved up to
American A4 size.
• Electronic Zoo closed. No one was really surprised at this,
except for Electronic Zoo themselves. After all, a company
responsible for the completely awful Germ Crazy and the
hideously warped Magic Garden deserved to go under.
• Amiga Centre Scotland, home of the much vaunled Harlequin
24-bit graphics card, closed its Edinburgh- Micro-Time Media.
Robocod featured Penguin bars and Microprose Grand Prix
included Duckham Oil billboards.
• Maxis abandoned its links with Ocean and moved to Mindscape.
Look out for Sim City 2000 in‘93!
• CU Amiga published an exclusive picture of freelancer Rik
Haynes taking a bath and received a flood of outraged
complaints. This was not because of Rik's spectacular ugliness,
but because we continued to let him write for us.
JUNE
• CU scooped the world with exclusive reviews of the A570 CD-Rom
drive and the A600.
If TITAKSPORTS INC 1991 All ®G"TS SISlffV MfS ItKftiiSSIS AMO LOGOS AM IMOttUJKS 0 RUXIS MSISVEO ‘’HULK HOGAN. HULKAVANIA I TRADIMARKS 0* MARVfl INIlRTAINMtHT GROUP IXCUBMLVTO WANSPOBTS NC '991 Ml R1 saf 4«laim THE THREE BEST SELLERS OF 1991-1992 ALL REACHING NUMBER ONE THROUGHOUT THE YEAR IBM PC • AMIGA m mm ATARI ST COMMODORE 64 I 9 . V W AMSTRAD . K, JL, + SPECTRUM TELEPHONE: 061 832 6633 • FAX: 061 834 065C OCEAN SOFTWARE LIMITED ¦ 2 CASTLE STREET ¦ CASTLEFIELD • MANCHESTER M3 4LZ Floptical aisk arives. The arive functions like a bytond floppy and hara arive combo. It uses remov- aoe
arsks capable of storing 20.8Mbs of aala, and
* - cb cost $ 20 each (currently about £13.50).
* nese drives can be fitted internally in At 500s
- oaros. Or can be usea externally with the A500.
At only $ 449.00 for the external moael (about £290) they compare extremely favourably with conventional hara drives.
COLOGNE in the multi-media stakes, Creotec were demon- sratmg VidDisc, an interactive CD authoring
s. stem capable of handling 64,000 colour stills (or oamal motion
video frames), and synchronising these with multiple language
digital audio tracks ;sound samples to you and me!).
They were demonstrating the system with a touch-screen monitor whereby the user could wander’ around an art gallery looking at the exhibits and zooming in on particular paintings at will They also showed how the system is already being implemented by a number of major companies including American grocery giants K-Mart.
On a less interactive note. TV production company Bethea Miteff were demonstrating the Amiga system used to produce an American kid's program called 'Nick's Arcade'. With 42 shows being recorded yearly at the rate of five per day, their previous computer system could no longer cope, yet with the Amiga the work of over half a dozen people was reduced to a dozen key-strokes which could be activated by even non-technical personnel. The system - known as 'Nickelodeon' - activates animation, video footage, sound samples and a host of production functions, and mixes them seamlessly with
real-time filmed events.
Returning to the other Comdex halls, input and output technology was very much in evidence, with Hewlett Packard and Canon both demonstrating their new 600DPI laser printers, and a number of imitators showing their versions. Citizen employed the services of a top Las Vegas card shark to draw our attention to their new low-noise dot matrix printers. Despite the fact that they use 24 pin technology to produce full colour output, they only produce between 43 and
46. 5 decibels of noise, quieter than some bubble jets and most
lasers. Talking about colour printing, it seems that the word
is out and everyone's trying to get in on the act. It's not
enough to simply print in colour, we want lots of colours,
high resolution and a low price. Canon (who also released the
BJ-200 as a worthy follow up to their BJ-10ex) did their best
to impress with the CJ 10, a colour copier and printer, but
for my vote Brother's Hot Melt Ink Jet Printer took the prize
for sheer image quality. It wasn't just that the images were
attractive, but they had an embossed feel that lent them real
class. Mind you, at $ 9995 their printer was way off in the
affordability stakes!
TOYS R US Don’t get the impression that the show was all work, work, work though. Apart from the innumerable tacky sideshows, competitions, giveaways and spectator events, there were a few fun products on offer, such as Tardis Technology's Voice Trek, a voice recognition system that lets PC users control their computers verbally (of course, this has been available on the Amiga for some time).
What about Galiza s portable computer cases - the briefcase equivalent of Inspector Gadget's arms, or Batman's utility belt. Tardis-like, these cases just keep on revealing new hideaways to produce the ultimate in portable transportation! Or how about Laserex' Laser Pointer? The ideal gift for the lecturer who has everything, in a pen sized unit it simply lets you project a red laser dot anywhere you like!
However, the ultimate in executive toys had to be the Mouse Arena from Forminco. This amazing mousemat comes complete with leather palm supports, spring-loaded cord control system and Tyron (whatever that is!?) Coated tracking surface to ensure that your mouse never gets dirty or clogged up!
The Cologne Amiga shuw is a good forum for shuw casing the very best in European software and hardware advances. And, true to form, this year's show had a wealth of amazing new products un show for the very first time.
SMALL IS BEAUTIFUL Macro Systems are a prime mover in the Go marketplace, and will no doubt be soon r. .ak a inroads into this country. With hardware li* ' _ .
Lab digitiser (latest model reviewed this at the spearhead of their blitzkrieg it is haiuiy ing.
On display at the Cologne show recently was tne second flank of their two pronged assault. CalL i Maestro, the latest product is a 16-bit scl J Cu J This is not such a departure from the grup . Jo of things as it may at first appear. In fact s.- .y and graphic digitising are very similar procc the main engine of the hardware is a fast analogue to digital converter (known as a DAC) which doesn't really care whether the data it is proccoc-
• Monkey Island 2 finally arrived, to yet another exclusive
review, and garnered a well-deserved 95%.
• Westwood, the team behind Eye of the Beholder 1 & 2, were
bought out by Virgin. Their first game for Virgin, Legends of
Kyrandia, has just been released.
• Commodore celebrated the 1.000,000th sale of an Amiga computer
in the UK with a special competition for one lucky person to
win 800 computer games.
• The Commodore-approved repair centre run by FMG closed its
doors and caused great concern to the many Amiga users whose
machines were in for repair. Fortunately, Commodore road to the
rescue and carted all the machines off in the back of a fleet
of lorries.
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• Probe Software announced they were abandoning the Amiga in
favour of the console market.
• A500 production ceased. Sob, sniffle...
• Our July coverdisk featured OctaMED Professional v3.0. We have
been inundated with reader's tunes ever since. 950 at the last
count!!
• We took a look at Voyager, a superb astronomy package that
tracks each and every planet and star known to man (well,
almost!).
AUGUST
• Steve Franklin stepped down as head ol Commodore UK to take
charge of CDTV. After five years in the hot- seat, during which
sales of the Amiga passed one million, the burly big man
decided he wanted a new challenge. And boy, did he get one!
• The CDTV finally appeared in a special multimedia pack that
included a keyboard, disk drive and mouse. Commodore even
started to refer to it as Amiga CDTV. Up until this point they
had tried their best to distance the machine from their suc
cessful Amiga-range ot computers.
• Long-time CU game reviewers, Steve Merrett and Steve Keen,
moved on to pastures new.
Steve Merrett joined sister magazine, NMS, as deputy editor and Steve Keen joined the staff of C&VG.
SEPTEMBER
• MovteSeuei adorned our September coverdisk, as used by Eric
Schwartz and other leading Amiga animators.
• Nick Veitch adorned the cover of CU Amiga, but that was okay as
he was safely hidden from view behind a welding mask as he set
about an A500 with an acytelene blowtorch. The reason for this
strange behaviour?
The launch of a regular DIY feature in the magazine which, strangely, has never reappeared.
Perhaps in the new year...
• Our Kick Off 3 scratch card offer was a resounding success,
with 10,000 entries. A pity, then, that the game has now been
delayed until well into the new year.
• Also on our coverdisks was POD. A Shaun Southern conversion of
a classic 8-bit blaster.
Unfortunately, ELSPA didn't take too kindly to this and promptly banned us from featuring any more such conversions. Boo. Hiss.
• Electronic Arts flexed its bulging wallet and bought up Origin,
the company behind the Ultima games and Wing Commander.
• Zero ceased publication.
H ADDED FEATURES RED & YELLOW CARDS SUSPENSIONS ENHANCED GOALKEEPERS BACK PASS RULE * NEW NATIONS LATEST TRANSFER DETAILS European Champions 1992 3 SEASON EDITION NEW ENHANCED VERSION OF THE GREATEST FOOTBALL GAME EVER For existing owners ot Sensible Soccer - European Champions who want to have the new version, just send a cheque or Postal Order for £4.95 (inc p&p) made payable to Sensible Soccer Otter, along with your original DISC 1 to Sensible Soccer Otter, c o Unit B3 Edison Road, St, Ives, Huntingdom, Cambs PE17 4LF. Both sets ot discs will be returned to you within 14 days of receipt
(allowing lor cheque clearance).
L aPii»ule C1. Metropolitan Whart. Wapping Wall, London E1 9SS 1992 Sensible Software. Published by Renegade IS sounds, pictures or recipes lor flapjack.
The Maestro not only supports direct to disk sam- phng (which means that given a big enough hard as* you can digitally master yourselt to CD quality
- me comfort of your own home), but also features a rkgrtai
output, which could be uselul tor direct connection.
There was much interest in the soon to be
• leased Retina graphics card. The card promises provide various
colour enhancements at ditlerent resolutions Irom 600x800
with 65000 colours to
* 280x1040 at 256. The interesting thing is that it «"» only cost
between DM548 and DM698, depending on how much RAM is required.
COMBO CARDS Masoboshi were lurking at the show with a variety ot combo cards and RAM expansions. The flagship ot the range is the MC702 which combines an AT- IDE port, a SCSI controller and expansion capabilities for 8Mb of RAM. Essentially this means you can connect two more AT drives and six SCSI devices, which should be more than enough for anyone.
Activa, best known tor their amazing raytracing package. Real 3D. Were previewing the latest version which has more functions than ever. Version 2 will only cost around the same as the original, which is still on sale but has dropped to a budget(l) price of around £70.Hijacking part of the stand were the American firm. Digital Creations, who were showing the now legendary DCTV and DCTV-RGB.
Another well known German company, 3-State, were demonstrating an Ethernet card. Ethernet is a standard high-speed LAN (Local Area Network) system, used a great deal in the professional PC world. The 3-State system will work on the A500, as well as the 1500 and up and will even run Novell Netware.
Fischertechnik were providing a little nostalgia for most people. Remember building little Lego,M engines and robots? Well these are the same, only with the interface and software they really come to life. All sorts of magical devices were on display: robots, money machines, musical toys, CD-play- OCTOBER 8» Ibr*: & bro f.'.c SiftNH It).
¦ ' r H it
• Less than three months after taking up a new role within the
company, Steve Franklin sensationally quit Commodore UK under
mysterious circumstances.
• Both AMOS Pro and GVP's A530 Turbo clocked up reviews of 97%.
These were most definitely the two most astounding products of
the year and deserved every percentage point.
• Sierra changed its mind and announced that it would continue
publishing Amiga conversions of its games.
NOVEMBER
• Once again, CU were first with a review of the A4000, hailing
it as 'the most significant advance in home computing since the
launch of the original Amiga'.
• The falling pound force Commodore to announce price rises
across its entire range, to come into effect from the 1st
January. The A600 rises from £299 to £329 and the A1200 goes up
from £399 to £429.
UNLUCKY FOR SOME Okay, so a look al Ihe luturs wouldn't bo complete without a lew predlctioos. Unnervingly though, almost all ol the s that we predict come true. Do we havq a clairvoyant n the stall? Ho, we |ust bug Commodore's oltices.
W. here are the soil ol things likely to happen: d wave ol CDTVs
will arrive. The updated ver- e squarely positioned as a
console beater and e the ‘COTV’ name. Due to price It will
probably nol the MPEG compression hardware lo allow lull Irame
ion video, bul this may yel appear on an updated II should
contain the new AGA chipset though, e A600 will be priced
down, eventually. It will soon cost in real terms than the
C64dldt P co-processor board will arrive. This will be d with
tulure versions ot the A4000, as will a SCSI s cards will
become much cheaper, d will emerge and people will be hapten
attempts al a slandard before, bul s Art Department
Prolessional must have d by now just how many varieties ol
24-bit card Ihere ' o that the number ol ditlerent versions ol
TVPalnt d and you can see what a problem it Is. This is the
kind ol thing the Amiga was supposed lo avoid.
Ers, plotters - there were no end to the number of things that can be built and controlled by the Amiga in this way. These systems have been available tor some time, but have yet to make it over here which is a shame.
Golden Vision, not to be confused with Golden Image (who were also here), brought the latest version of Expert Draw with them. The ability to import various different font types has been included and now there is a utility to create vector type fonts. Output will be in EXPF (Expert Font), DMF iPagestream) and PBF (Adobe Type 1) formats. When it is released here we will no doubt see a lot more fonts available on the Amiga.
CONCLUSIONS So what conclusions can we draw from these computing trade shows? Well, the first thing must surely be that people want adaptability. As more and more people use computers for an increas
• Frontier (otherwise known as Elite 2) was publicly unveiled,
although the release date has now slipped into the new year.
DECEMBER
• Gamesmaster Live!, the EMAP-run show held at the NEC in
Birmingham, was a collosal success with more than 100,000
gameheads being treated to an aural and visual extravaganza.
Amongst the many attractions where a beat-the-goalie
competition from Anco, a go-cart track laid on by Sega and a
huge Amiga arcade erected by Commodore (funnily enough).
• Dan didn’t get the A1200 he was expecting in his Christmas
stocking, so doubtless he’ll be sulking when he comes back to
work after the festive break.
• News begins to filter through about some problems with the
sound chip on
• A CDTV drive will arrive tor the AmigaWO. Okay. CBM did say
that it would be ready before Christmas - but Ihey didn’t
specify which one. This may be held up In an attempt lo make
the device more compatible with any new leatures on the CDTV
console, which would be a very good idea.
• A new 63030 Amiga will be launched, somewhere between the A4000
and the A12O0, incorporating Zorrolll slots and the AGA chip
set. This will etlecllvely replace both the A3000 and the
A2000. It is important to nave a midrange machine, because
these are usually the ones lhat third party manufacturers use
to build systems Irom (e.g. Video Toaster).
• A second wave ol virtual reality machines will appear, once
again using Ihe Amiga as their base.
• Jeremy Beadle will be murdered.
• Commodore will lind out that we know what they're up lo and
desperalely change their minds about everything ji :: make us
look silly.
Some things which ought to happen, but on reflection ably won’t
• High Density drives become standard on Ihe Amiga.
• CU Amiga wilt oul-sell the Radio Times. Lord EMAP is so happy
lhal we are all allowed to go home early one Friday.
• The Video Toaster will be converted lor PAL use.
• Jeremy Beadle will be brutally murdered.
Ingly diverse range of applications, customised software and hardware is becoming more and more essential. We in the Amiga world are akin to younger siblings in a large family - we usually end up getting everyone else's hand-me downs, but in computing terms that means that we also get to benefit from tried and tested technology.
BUT DOES THE AMIGA HAVE A FUTURE?
Well, thu answer lo Ural am Is a rasounding yes, which must
* a rellel lo Ihe thousands ol new own-
i. Nick Veitch tells us why.
DOOM AND GLOOM The Acorn went through changes belore it slowly edged its way to a ST looks like It will follow it the ¦ problems. The question Is. Will the Amiga rally sutler a similar fate?
Just because a machine is way ahead ol its lime with respects lo the technology, the custom chippery and the . User-intertace doesn't make it a candidate lor long-term sur- y is littered with eiceptional machines which fell i: The Jupiter Ace. Ihe Lynx (Ihe original one, ' held), even Ihe TI-99 4A have suflered a ' e Amiga follow suit?
There are also a lew zomhles In the computer s which have been kepi alive past their natu- e not by any great marketing effort bul by the sheer s and dedication ol their loyal Ians. The Spectrum Is le, and perhaps even Ihe Amslrad CPC, but it worthy challenger lor 'Greatest white ele- n supported by the marketplace' Is Commodore’s STILL GOING STRONG The 64 once held a Christmas it share greater than the Amiga's and still has racks ol e space In the local game stares. Although It was out It 1984 Us continuously (in real terms) drop- ' y larger numbers ollhem selling hing tor little Johnny
(although lit- e Johnny probably had enough sense to realise lhal an ’ '1,1.4 Mhz 6502 based machine with 16 colours and s was not exactly e ol the white heal ol technology). Bul user- Sird-parly support and more 'self-help' groups.
The Indomitable spirit ol Ihe Amstrad CPC users kept the “n vaguely afloat for years, not to mention a lew CPC nes. And as lor the Spectrum, well. In the darkest s ol a cupboard in the dungeons of these very oltices.
'*“*“¦...... ¦ -'in saying beware ol the leopard1, garine going strong, it even il Commodore were to go bust tomor- e stepped in to save the country's most loved e computer, Ihere would still be so many retailers, man- 1, developers and magazines with so much lo lose s are still being launched, and developments are constantly underway we can sately say that the Amiga will it al least until the next century.
THE MILITARY MASTERPIECE The Campaign Concept Includes:- Campaign Gaming System Software Map Editor Software Extensive User Guide and Gameplay Manual Incorporating Historical Background, Vehicle Factfinder and Campaign Maps 2 World War II Propaganda Posters 2 World War II Propaganda Postcards D-Day Landings Battleplan Map empK® Authentic Wartime Newspaper Reprint f new ones of your allowing you to pause and even swap sides! M ' ¦ Control either A Hied or Axis forces from the level of Field Marshal right down to tank driver.
• As Field Marshal coordinate strategy for all groups of tanks,
convoys, aircraft, ships and production centres.
Ms General, control the fighting of an individual battle with as many as 16 active tanks phis artillery and air support.
• As a Tank Driver Gunner experience the battle in stunning 3D.
The most sophisticated computer wargaming system ever DEVISED FOR THE HOME COMPUTER, USING ACCURATE BACKGROUND INFORMATION FROM WW2 CAMPAIGNS AND INDIVIDUAL BATTLES.
Experience the sheer pressure and anxiety of planning the WORLD'S MOST FAMOUS BATTLES.
S o Empire Software, 4 6 The Stannetts, Laindon North Trade Centre, Basildon, Essex. SS15 6DJ Telephone: 0268 541212 Programmed by Jonathan Griffiths FAT AGNUS AWARDS Cast your mind back to the warmth and sunshine of last August, when we asked you for your opinions on the very best in Amiga software and hardware. And now, wearing our very best moth-eaten dinner jackets, we’re here to tell you all about the winners and losers... ,i sn ¦ ,.
BEST MUSIC SEQUENCER BARS AND PIPES PROFESSIONAL - Blue Ribbon Pghting off plenty of die-hard Music X fans. Bars and Pipes Professional was nearly o-pped at the post by Dr. T's KCS
3. 5. It came through in the end though, with a substantial 36%
of the vote, thanks to its unusually clear and colourful
interface, ease of use and all round power. The combination
of professional-quality performance and features, with user-
fnendly operation seemed to clinch it for Blue Ribbon
Soundworks.
BEST SAMPLER AMAS II - Microdeal This was one ol Ihe most fiercely fought categories of all. With so many different samplers available, almost everyone had a different idea as to which was the best. Audio Engineer and AudioMaster IV notched up quite a few votes with their excellent editing options and high fidelity sound, Studio 16 scored a hit for its even higher fidelity, and the value votes went to Megamix Master and TechnoSound. However, above all these, Microdeal's AMAS II managed to come home with a winning margiqo st pring 17% of the vote, with TechnoSound aitaiQffo 16 both earning
15%.
All the fun of the fair vrnt m .-rrril II* a! • IkM III Exc.rtf 111 IkM' fit Li* It Naif Ivlin Ik lull brio* If lit' Iv Ilf' Ik til' Lull* ¦rchive Mi* BEST PAINT PACKAGE DELUXE PAINT IV - Electronic Arts No sur- prises here. Dpainl IV won with a landslide vote of 86%! Even the HAM purists have now defected from Photon Paint, so the only challenges came from the kid's art package My Paint, a few put their cross next to the animation package Fantavision, and one or two logged their vote for the Public Domain Sky Paint. No contest.
BEST FILE UTILITY SID 2 - Tim Martin Who needs expensive com- , mercial software when tt h IIVI f n S. shareware is this good?
K Tim Martin's highly L acclaimed file han- j dling utility won 37% yote, but nder heavy the former- cruncher, acker 4, which cruised home in second place with %. For its life-saving backup and disk-fixing features. Quarterback Tools also had a good showing, with an 11% share.
BEST WORD PROCESSOR WORDWORTH - Digito This was another category that didn't so much split opinion, as shatter it.
Evr-’v:;- e seenjs to have a different idea of which word processor is best. Votes were cast for the PD programs Text Plus and Text Engine, while Protext, Scribble Hand Wordworth bumped up the scores on the commercial side.
Although the PD challenge was strong, it wasn’t enough to hold CG Palacio Courier Goudy I land t- off the feature- ITG Rcngulat Isook 7W cfguio Shai packed ~ ‘ *¦ "-“-1 Wordworth, which took the title with 18% of the vote.
BEST COMPILER DEVPAC 3 - HiSoft As expected, it was a bit of a walk-over for HiSoft and Devpac 3. Totting up a healthy 62% of the vote. The C brigade made their presence felt by voting for Lattice C and Aztec C, while various other compilers, including Argasm. Pulled in just enough votes to register on the percentage scale.
BEST VIDEO PACKAGE SCALA 500 - Scalo The last year has seen Scala 500 take over as the premier video titling package. This was reflected in the pole, which earned it a 39% wedge of the votes.
Video Studio made good running, coming in at second place with 17%, followed by a flurry of low-ranking also-rans.
BEST SHOOT 'EM UP pro JECT X - Team 17 While many still harbour affections for SWIV, Turrican 2 and Silkworm.
Project X has really captured the imagination of CU readers. The arcade quality shoot 'em up scored a massive hit thanks to the programming and design prowess of ex-demo coders now working for Team 17. The slick-scrolling graphics and frantic gameplay helped it grab a massive 72% of the vote. In second place was Turrican 2 with 10%, while Silkworm got itself 1% more than its sequel SWIV, coming home with 4%.
BEST ADVENTURE GAME MONKEY ISLAND II - US Gold Justice is done, and the adventure title goes to the second piratical And the rest... ANIMATION PACKAGE: Deluxe Paint IV (Electronic Arts) RAYTRACING PACKAGE: Real 3D Activa) STRUCTURED ART PACKAGE: Professional Draw 3 (Gold Disk) IMAGE PROCESSOR: Art Department Professional 2(ASDG) INTERPRETER: Easy AMOS (Europress) MULTIMEDIA: Scala (Scala) DISK BACKUP: Quarterback (Central Coast) FINANCE: Personal Finance Manager 2 (Microdeal) DATABASE: Superbase Pro (Oxxi) DTP: Professional Page 3.0 (Gold Disk) HARDWARE MANUFACTURER: GVP DISTRIBUTOR: First
Computer Centre GOD SIMULATOR: Populous 2 BUDGET GAME: Rainbow Islands FUGHT SIMULATOR: F15 II MISCELLANEOUS GAME: Tetris RACING GAMES: Grand Prix ROLE-PLAYING GAME: Eye of the Beholder II PLATFORM GAME: Rainbow Islands LICENCE: Robocop III SPORT SIMULATION: Jimmy White's Snooker BEAT 'EM UP: The First Samurai escapade starring Guybrush Threepwood. The potent cocktail of rum, grog, parrot droppings and sea water proved too much for the electorate to resist. Although it was threatened by the weird and wonderful Another World, and also had to brush aside Future Wars, Monkey Island II made it
look easy, with 62% of the vote going its way.
BEST SOFTWARE HOUSE TEAM 17 Now this was a close one.
Encompassing both serious software and game publishers, it threw up a multitude of different votes.
On the serious side, Electronic Arts had a strong showing, due in no small part to their excellent Dpaint, and Gold Disk too had a fair share of the ballots. The gamers votes went to US Gold, and to a lesser extent Ocean, but ultimately it was Team 17 who took the title. Quality products, with a twist of street cred, seemed to tip the balance in the end.
HALL OF FAME ELECTRONIC ARTS A special categery open to any company or individual that has been responsible for continued excellence in the Amiga field, this one was wide open. On the games side, US Gold maintained their popular standing, while Commodore themselves even clocked up a few votes. In the end.
Though, it was Electronic Arts which got the combined nod from the gamers and the hobbyist voters, which was enough to see them catapulted to the top of Ihe Hall of Fame.
[MAIL] THE WILD, THE WEIRD AND THE WICKED PA AMIGA A600 12 MONTHS AT HOME SERVICE CUSTOMER CHARTER INDI Direct Mail is original and very exciting. Before you buy mail order you must first be confident that you will receive the product you've ordered and that the supplier will still be there in the future, should you need them.
A mail order purchase from INDI is a safe and secure decision, and here's why.
INDI is a wholly owned subsidiary of a public company now in its tenth year of trading and specialising in the supply of computer products.
I* Zapsac Carry Case
• Zappo T-Shirt EES With a turnover approaching £30 million per
annum, we have the resources and the purchasing power t offer
vou the best deals, deliver them Once again Commodore have put
together a winning theme pack to complement the already popular
Amiga A600.
The Wild, the Weird and the Wicked Pack is an ideal starter pack containing a considered mix of software making the most of the Amiga's amazing capabilities.
To make this pack a perfect gift INDI have added a further four awardwinning games and a staggering list of valuable extras totally FREE of charge. Also included at no extra cost to you are the latest 'Zapsac' carry case and Zappo T-shirt. Crucial Amiga accessories.
Impressed. Who wouldn't oe.
PACK AS STANDARD CONTAINS
• Amiga A600 single drive
• Built in TV Modulator
• 1Mb memory
• Push Over e Silly Putty
• Grand Prix e Deluxe re Mouse and Manuals , INDI VALUE ADDED
FREE I • Micro Switch Joystick £9.99 £9.99 £12.99 £5.99
• Lockable Disk Box
• Disk Wallet
• 10 Blank Disks
• Kick off 2 • Pipemania £122.52 £12.99 £8.99
• Space Ace • Populous
• Zapsac Carry Case
• Zappo T-shirt TOTAL SALES AND SUPPORT AMIGA A600 HD (HARD DISK)
EPIC PACK 12 MONTHS AT HOME SERVICE The INDI sales team have
been trained to take your order with the utmost care and
efficiency. All stock offered for sale is held in stock,
centrally at our group warehouse complex and is available for
next day delivery, direct to your home or business. If at any
time we are out of stock your money will not be banked until
the product is available (a point worth checking should you
feel tempted to purchase elsewhere).
General information regarding product is available from our sales team, however technical support is always on hand should you need assistance.
All prices quoted are inclusive of VAT.
INDI TELESALES Tel 0606 43860 Fox 0606 431 DESPATCH All orders received by 6pm Monday to Friday are despatched that day for next day delivery using our national carrier Securicor. (UK Mainland only).
Saturday deliveries are available at a small surcharge. If you are out when we deliver a card will be left at your home giving you a contact telephone number to arrange a convenient redelivery.
Delivery queries can be resolved immediately using our on-line computer.
All orders are despatched on a next working day delivery basis. Cheque orders are despatched immediately on cheque clearance, usually 10 working days from receipt. A delivery charge of £5.00 is made per item unless otherwise stated.
WE ALSO ACCEF*T B.F.P.O. ORDERS (DUTY FREE).
CARRIAGE CHARGED AT UK POSTAL RATES.
Zapsac Carry Case Zappo T-Shirt The latest, the ultimate, the best home computer available. 16.8 million colours, superfast processor, superb stereo sound, lightning speed
- the oil new Amiga 1200 has them all. Marvel at the ease with
which the Amiga 1200 and its amazing 32-bit processing power
devours the most demanding software. At this price the A1200
has no eaual - forget the rest, ft's definitely the bestl 1200
STANDARD FEATURES e 68020 Processor e PCMCIA Slot rest, it's O
e 2Mb Chip RAM e 3.5* Internal Floppy e AA Chipset e Built-in
TV modulator e Alpho-numoric e Free 12 Months Af- keypod Home
Maintenance EPIC by name... definitely by content.
Commodore's talent for pacx creation has never been better. The software included in this pack: EPIC, Rome, and Myth totally exploit the stunning features of the Amiga A600. Add to this Trivial Pursuits language lab edition (playable in 3 languages), Amiga Text (Wordpro) and the now standard iphics package: graphics package: Deluxe Paint III for serious educational applications and you'll start to realise just how dynamic this pack is.
As with all products supplied by INDI, we have added our extra dimension to an already incredible offer (see below for INDI Value Added Pack totally free of charge) PACK AS STANDARD CONTAINS:
• Amiga A600HD (Hard Disk)
• Built in TV Modulator
• Mouse and Manuals • 1Mb Memory
• EPIC, Rome, Myth, Trivial Pursuits language lab edition), Amiga
Text, Deluxe taint III.
INDI VALUE ADDED FREE £9.9?
£9.9?
£12.9?
£5.9?
• Microswitched Joystick
• Lockable Disk Box
• Disk Wallet
• 10 Blank Disks
• Kickoff 2 • Pipemania jpulous £122.52 £12.9?
£8.9?
• Zapsac Carry Case
• Zappo T-Shirt TOTAL 1084S COLOUR STEREO MONIT Commodore's own
Amiga Monitor. Designed solely for use with the Amiga range of
computers. With its ergonomic design, Hi-res graphics display
and stereo sound capabilities, the 10845 will really bring your
Amiga to life.
Apart from offering this product at a very competitive price INDI are including two great software products totally free of charge INDI PRICE INDI VALUE ADDED FREE
• Days of Thunder (Driving Simulation)
• Night Breed (or alternative exciting game) £189-22 £19.99
MOMTQR NOT KCUJDED GOLDSTAR 14* REMOTE TV MONITOR FEATURED
AVAILABLE SEPARATELY AT £179.99 AMIGA CDTV THE MULTIMEDIA
COMPUTER TOTAL HOME ENTERTAINMENT SYSTEM HE MUITIMEDIA
-COMPUTER FREE I I The problem with any new product is that it
always takes time for I everyone to realise its full
potential. CDTV is no exception and in 'N'e our opinion
everything we have read does a pretty poor job of '' M
explaining just what CDTV can do and why it is so exciting.
INDI PRICE AUDIO BluaMm | a iu*)Cii.n KktoH 2 • Spots Ate
022. 5?
MULTIMEDIA lemmings CDTV £34.99 £489-22 THE INDI GUIDE TO CDTV IT'S A CD PLAYER Yes, it will play all your Primal Scream, herCC Pavarotti, Pink Floyd and any other CD you care to mention in superb high quality stereo, with remote infra red control.
IT S AN AMIGA Plug in the keyboard, switch on the external disk drive and the colossal range of inexpensive Amiga software can be used on your CDTV.
IT'S A MULTIMEDIA SYSTEM Just imagine, stereo sound, images and text all on screen. It asks a question, you respond, it responds truly interactive! Each CD disc holds hundreds of megabytes of data with instant optical access. The whole of Hutchinson's Encyclopedia fits onto 1 disc. This interactive sy unique aid for Education, Business or Leisure. The future is hi This interactive system is a here!
RACK CONTENTS AS STANDARD Manuals
• Fred Fish CDTV INDI VALUE ADDED ' keyboard i CDTV 1411 3.5"
Disc Drive
• CDTV Infra red remote controller
• CDTV wired mouse
• CDTV Welcome Disc
• lemmings CDTV (£34.9
• Blues Brothers (£12.99)
• Pipemania, Populous, Kickoff 2, Space Ace (£122.52) | CDTV
CONNECTS DIRECTLY TO YOUB TV SET If you already own a CDTV or
are just about to purchase one you'll be pleased to know that
INDI stock probably the largest and most comprehensive list of
CDTV software in the country. Below is a list of top selling
titles we are offering at very competitive prices. For more
details please phone our sales team. (Prices include postage).
CDTV SOFTWARE EDUCATION A Bun for Barney Asterix and Son English NASA The 25th Year The Papor Bag Princess Thomas's Snow Suit Tale of Peter Rabbit My Paint Cinderella MUSIC Music Maker Remix REFERENCE Dr Wellman Guinness World of Records Illustrated Holy Bible Electronic Cook Book ENTERTAINMENT
24. 99 Defender of The Crown
24. 99
19. 99 Battle Chess
34. 99
19. 99 Battle Storm
24. 99
29. 99 Classic Board Games
29. 99
29. 99 Hound of Baskervilles
24. 99
34. 99 Psycho Killer
24. 99
24. 99 Trivial Pursuit
45. 99
34. 99 Wrath of Demon
24. 99 Basketball
24. 99
31. 99 Dinosaurs For Hire
14. 99
24. 99 All Dogs Go To Heaven
29. 99 Raffles
29. 99
49. 99 Prehistorik
24. 99
31. 99 Town With No Nome
29. 99
24. 99 Team Yankee
29. 99
29. 99 Snoopy
29. 99 Sim City
24. 99 AMIGA CDTV EXTERNAL HARD DISK DRIVE You've got the CDTV,
you've got the keyboard and floppy disk drive - for a total
computer solution all that's needed is an ultra-fast hard
disk drive.
The CDTV-HD unit boasts a massive 65Mb of hard disk storage with lightning fast access times through its SCSI interface.
The unit comes complete with Workbench 1.3 and all necessary cables.
2H23H1 ACCESSORIES CDTV Starter Pack - Includes CDTV, Remote Control, Hutchinsons, Lemmings & Welcome Disk CD's £379.99 A570 External CD drive for the A500 & A500+ (Indudes FREE Hutchinson's & Lemmings) MEGACHIP - 1Mb ChipRAM Upgrade for CDTV CDTV Keyboard (black) CDTV 3.5" External Floppy Drive ENCORE SCSI Controller+ Internal Mount Kit CDTV Internal Genlock CDTV Remote Mouse GOLDSTAR TV Monitor with Remote Control SCART TV Monitor Lead (inc. Stereo phono lead) Colour Printing We researched the colour printer market in great depth to find a colour printer good enough to cope with Amiga's
powerful araphic output, yet at an affordable price.
Expensive on top of your printer purchasel So together with Panasonic we deeded to give a copy of Wordworth tree with every Panasonic printer. How's that for added value?
Panasonfl KX-P2123 KX-P2180 Panasonic affordable price, e Fast Printing Speeds 192 CPS draft, 64 CPS LQ ond 32 CP SLQ.
Green, yellow, violet, magenta and black)
• QuietPrintlng Super quiet 43.5-46kBA sound level (most matrix
printers ore typically in excess of 60d BA)
• 7 Resident Font. Over 152,000 type styles AAAA AA Roman, Script
and Sans oerii rwtn* e 24 PIN Diamond Printhead High
performance and high quality output e 1 Year Warranty for total
peace of mind.
The new Panasonic KX-P2180 9 pin quiet colour printer.
Produces crisp clear text in mono or in 7 glorious colours with new quiet technology. The new KX-P2180 is typically 15dBA quieter in operation, than the competition, e Fait Printing Speed. 192CPS Draft and 38 CPSNLQ e Colour Printing 7 colour palette (blue, red, green, yellow, violet, mogenta and black) - e OuietPrinting Super quiet 45-48dBo sound PRICE level (most matrix printers are typically in excess - of 60 d BA) e 6 Resident Fonts Over 6,100 type styles using Courier, Prestige, Bold PS, Roman, Script and Sans Serif Fonts
• 3 Paper Paths Paper handling from bottom, top ond rear for
total flexibility a 1 Yeor Warronty For total peace of mind
XCLUSIV TO INDl "WORDWORTH COMPLETELY FREE!
WITH PANASONIC QUIET PRINTERS - and Thesaurus, no other word processor comes dose. T j ' 'Without doubt this is one of the best document processors for the AMIGA, Today. (Amiga Format).
NORMAL RRP £129.99 inc. vat_____ PRINTER Following the we are now in a position to offer new and existing Panasonic printer owners o complete range i . . b-.l Pnnninnir Sheet Feeder Panasonic Colour Ribbon 6 Pock ____ 6xColour Ribbons tor the KX-P2180 & KX-P2123 RRP £119.99 rOQ 00 INDI PRICE tO“ Panasonic Ribbon Pock 2xBlack & 4xColour Ribbons for the KX-P2180 & KX-P2123 Kpd,We £69.99 Panasonic Sheet Feeder Automatic A4 Sheet Feeder for the KX-P2123 & KX-P2180 printers. Holds 80 sheets paper.
RRP £89.99 r7Q qq INDI PRICE t T. 7 ACCESSORIES outstanding response to the Panasonic printer range of accessories saving £££'s on recommended prices.
KX-P2T80 KX-P2123 Deluxe Accessory Pock Pack Contains: e Automatic Sheet Feeder e 2XBlack Ribbons e 2xColour Ribbons e 1 x Dust Cover e 2 Piece Printer Stand ?ndi£pr’ce9£132.99 AMSTRAD FAXPHONE NOTEPAD AMSTRAD The new Amstrad Notepad Computer cou dn t be easier to use because you simply follow the instructions on the screen as you go along.
Has built-in Wordprocessor, 48,000 word IQS nuill-m "rutupiuvussui, ... ? ell checker, Calculator, Diary, World Time lock, Address & Telephone book, BBC BASIC, and weighs less than a kilo (2.2lbs) PCMCIA MEMORY CARDS FOR AMSTRAD NOTEPAD 64K £45.99 128K £57.99 256K £79.99 512K £129.99 1Mb £179.99 r INDI I PRICE | £19922 Fully featured hands-free phone that can send and receive foxes and can even make copies of letters and documents.
It's a group 3 fax machine, has 20 memories, 9 one- touch dialling keys and Mercury compatability.
Ill cover every computing requirement.
IN Dl are able to offer you exclusive deals on this outstanding product in various configurations and bundles (see options on opposite page).
All configurations come complete with the following software and accessories:- FEATURES:
• Fully functional keyboard with numeric pad separate from CPU
• Includes 2x3 2* disk drives as standard with5’A" Disk Bay.
• Integral memory and card expansion capabilities (most cost
effective expansion route)
• Work bench 2.00 and Kickstart 2.04. DIRECT AFTER SALES AND
SPECIALIST SERVICE All products are guaranteed for 12 months.
Some products carry a 12 month at home service repair guarantee
(where indicated).
In the unlikely event that any product Curchased from INDI arrives at your ome faulty, we will collect from your home and replace the product completely free of charge.
If you own an AMIGA 1500 or 3000 and
• Keyboard, mouse, reference manual, Puzznic, Toki, Elf (Games),
D Paint III (Graphics Package Home Accounts, The Works
(Platinum edition: Wordpro, Spreadsheet, Database) Joystick
AMIGA A1500 FEATURED (see photograph above) • 52 Mb SCSI Hard
Disk i Panasonic KX-P2123 24 pin colour printer.
INCLUDED FREE Amiga Vision, Nightbreed, Days of Thunder, Wordworth Worth £268.99 INDI VALUE ADDED FREE from,
• Amiga Vision (authoring software) worth £99.00 would like to
expand its hard disk or memory capability or add any other
peripheral INDI can offer you a 1084'S Monitor & complete door
to door configuration service together with an additional 12
months Back to INDI warranty. Why not ask for a quote?
£499-22 Products advertised represent a small sample of our instock range. A complete price list is available on request.
All products purchased come with a complete list of all products available from INDI with special customer loyalty offers.
Amiga A1500, complete with FREE Amiga Vision (worth £99.00) 99 Amiga A1500, Complete Pack as detailed above £1159 .99 AS PART OF OUR POLICY OF CONTINUAL PRODUCT DEVELOPMENT AND REFINEMENT, WE RESERVE THE RIGHT TO CHANGE SPECIFICATIONS OF PRODUCTS ADVERTISED.
PLEASE CONFIRM CURRENT SPECIFICATION AT THE TIME OF ORDERING.
?ndTJ PRICE AMIGA & CDTV ACCESSORIES Due to overwhelming requests for Amiga and CDTV Accessories we are pleased to offer the following products with the usual INDI guarantee of Quality and Service, not forgetting the INDI price benefits!11
- Great gifts at Christmas.
PRICES ARE VALID FOR MONTH OF PUBLICATION ON HOW TO ORDER £44.99 £29.99 £49.99 £44.99 £69.99 ZAPPO FLOPPY - External 3.5” drive suitable for all Amigas ZAPPO601NC - 512K Amiga 600 RAM upgrade (no clock) ZAPPO 601C - 1Mb Amiga 600 RAM upgrade (with clock) MULTI START II ROM SHARER + 1.3 ROM - Use both 1.3 & 2.04 Kickstart ROMs ROCTEC GENLOCK - Cost effective video overlay for all Amigas BY POST simply fill in the coupon below.
BY PHONE ring 0606 43860 where your call will be answered by one of our INDI sales team. After 6.00pm each day your call will be answered by answerphone. If you would like to place an order have all details at hand Including Credit Card. The message will guide you through your order.
SUPRA RX 2Mb - External 2Mb RAM upgrade for A500 500+ Can be increased up to 8Mb £159.99 £129.99 £199.99 2Mb SMARTCARD - Credit card style RAM card utilising A600 A1200 PCMCIA SLOT 4Mb SMARTCARD For A600 A1200, maximum RAM with a lifetime guarantee!
COMMODORE C64 & 1541 DISK DRIVE PACK - Th« worlds best selling home computer complete with disk drive and software pack £159.99 £24.99 £1526.32 £2348.82 £369.99 £351.99 £699.99 REPLACEMENT POWER SUPPLY - for the Amiga A500 A600 A1200 AMIGA 3000 - With 2Mb RAM, 120Mb Hard Disk, Publishers Choice, Amiga Vision AMIGA 4000 - With 6Mb RAM, 120Mb Hard Disk & Amiga Vision COMMODORE 1960 - 14" High resolution monitor for use with A3000& A4000 Or if bought with A3000 or A4000 OPAL VISION 24-BIT GRAPHIC SYSTEM - Forthe Amiga 1500 2000 3000 4000.
Launched to rave reviews, the most amazing graphics enhancement for your Amiga at an unbelievable price.
SEND YOUR ORDER TO: INDI DIRECT MAIL FIRST FLOOR OFFICES, 85 WITTON STREET, - NORTHWICH 10012,2 CHESHIRE CW95DW Please send Price + Delivery I enclose cheque PO for £...... or charge my Access Visa No.
I Expiry date Signature.... ? INDI TELESALES * Send to Name Address TEL 0606 43860 * FAX 0606 43825 Daytime Tel ..... Postcode ... The most definitive games review column of any Amiga mag- SCRIIXSTAR 36 SOCCER KID 39 BODY BLOWS 42 BATMAN RETURNS 48 INDIANA JONES AND THE FATE OF ATLANTIS 53 TEARAWAY THOMAS 56 UGH!
56 GOBLIINS 58 STREETFIGHTER 2 62 ROBOSPORT 66 GUNSHIP 2000 70 KGB 74 REACH FOR THE SKIES 77 LEGEND OF VALOUR 80 WEEN 80 NICKY BOOM 80 CYTRON 80 BUNNY BRICKS 82 WAXWORKS 84 MICROCOSM 84 DRACULA 89 SMALL TIPS 93 PLAY TO WIN: LEGEND OF KYRANDIA 97 VFM SCREEN SCENE A CU Screen Star Is tor games scoring 85%- 92%. It a game gets one ot these. It'll bo ot lasting quality.
An avalanche of new games is set to hit your Amiga in the new year. First Imps takes a sneak peak at some of the main contenders for your hard-earned cash.
A. T.A.C MICROPROS!
Due to touch down some time next Easter is the first ot Microprose's '93 (light sims. However, A.T.A.C. (which stands for Advanced Tactical Air Command) is being touted as much more than your average fly’n’bomb 3D game as it's going to contain a large amount ot brain-straining strategy, too, as each mission has to be carefully mapped out before the action can begin. Already out on the PC, A. T.A.C. is set in the near future and the Colombian drug barons have tightened their vice-like grip on the world's leading cities. Corporate corruption and violence is widespread and both the judiciary and
the politicians have largely fallen under their control.
As part of a secret U.S. Government department, you have been put in charge of an elite team of 150 undercover agents in order to begin a covert offensive against the various gangs and put out of business five of the major cartels. As well as the many soldiers under your command, you will also have a tactical force of four F-22 fighter-bombers and two state-of-the- art choppers at your disposal. You're going to need all that fire power, though, as the drug barons have armed themselves to the teeth with all kinds of sophisticated weaponry.
All this, however, is just an excuse for a futuristic encounter with high- tech firepower and advanced tactical weapons, although your overall objective is to stop the drug barons and bring them to justice rather than wipe them out. Bah, we ll have none of that soppyness around here, thank you very much. A bit of death and destruction never hurt anyone, did it?!
Erm, well maybe it did, but this is a computer game after all, so it's alright isn't it?!
Anyway, A. T.A.C. is full of the lush 3D polygons that we've all come to know and love from virtually every other Microprose flight sim. There are the usual external camera angles, weaponry inventories and lots and lots of keyboard controls to master. With the reputation that Microprose have amassed for top quality flight sims A.T.A.C. should turn out to be fun (if you like this type of thing, that is).
FIRST IMPRESSIONS ] B1 7 FLYING FORTRESS flit 5 iin MICROPROSE Microprose s second flight sim for '93 is the Amiga conversion of Vector Gratix' brilliant PC game, Bt 7 Flying Fortress. In case you’re not familiar with the PC version, this Second World War game involves the player in mounting daylight raids on occupied Europe from American airbases in Eastern England, Taking control of a B17, it’s up to you to command the ten-man crew to the best of your abilities as well as joining up with other bombers on 25 strategic bombing and combat missions, It’s possible to take control of a
computer-controlled crewman at any time during the course of a mission, with an auto-pilot kicking in it you leave the flight controls.
13 ) 3D can th it in Dvert will
- the- Hopefully, there will also be a special At 200 version
which will take advantage ot the 68020 chip to make everything
run that much more smoothly than a normal Amiga. The graphics
will also match those ot the PC version exactly, due to the
increased number ot colours on screen which the AGA chipset
affords.
You’ll be able to take to the skies in BI7 Flying Fortress in the Spring of next year.
Ank ?l ght t you i COMBAT AIR PATROL PSYGNOSIS With over one million square miles of playing area, Combat Air Patrol is certainly a vast game as you pilot either an F14 or F18 in the midst of the Gulf War. Yep, Psygnosis have leapt onto the already full bandwagon to release yet another flight sim based in and around the Gulf region during the recent conflict. A 1 Mb game, CAP lets you choose between taking part in a full campaign, which involves commanding both air and ground forces, or flying individual missions one at a time. Featuring multiple camera angles and a special flypast view,
the game also includes day and night scenarios and cus- tomisable squadron formations. Psygnosis are also looking to include a serial link option between Amigas, so you’ll be able to fly in formation with a friend and help each other out during missions.
The short demo we’ve had in the office is already running very last, although it’s hoped the final version will be faster still. The plane's animation is incredibly detailed and it’s even possible to see the rear tailerons, arrester hooks and undercarriage being lowered and retracted. A 1Mb game. CAP will be winging its way onto the Amiga next February.
SUPERHERO PSYGNOSIS With a plot that bares an uncanny similarity with Dark Horse’s Next Men comic book, Superhero revolves around a secret Government research project gone wrong. In an attempt to genetically construct the ultimate human super-soldier, the top boffos at the U.S. R&D labs unwittingly unleash Apex, a malevolent super-being that is evil personified.
In an attempt to cut short his dastardly doings, and end Apex's evil philanderings once and for all, another team of eggheads set out to engineer another super-being to give the rogue muscle-head a serious kicking. This is where you, the player come in. The game starts in the superhero construction lab where you can construct the ultimate warrior.
The options available are incredible, and virtually any known superhero can be put together from the array of limbs, lycra jump suits, capes and boots that are placed at your disposal. As well as these aesthetics, there’s also the chance to dictate your hero's dexterity, strength, endurance and special powers.
Once you’re happy with your creation it’s into the main game. In case you hadn't guessed, Superhero is a platform beat'em up set over a staggering 1600 screens which pits you against the massed hordes of evil under the renegade Apex’s control. Psygnosis are planning to release Superhero sometime in February - so watch for this one next Christmasl SLEEPWALKER OCEAN UK Art IMP*1 This one has appeared in these pages before, but as it been through a radical remix for those Comic Relief people, we thought that you’d like an update.
Sleepwalker, to which Ocean Software is currently adding the finishing touches, gives gamers the chance to do a good deed, and enjoy themselves. An average of £5 per game sold will go to Comic Relief, amounting to a total of £500,000 for the charity, Ocean hopes.
Sponsorship forms will also be included with the game, in which players guide Rover the dog as he keeps his master from harm during his night-time wanderings through all manner of dangers. Sprites in the game will resemble well-known comedy characters. They include a lollipop lady who looks like housewife-mega-star Dame Edna Everage, a nightclub bouncer with the looks (and manners) of Hale and Pace’s 'The Management', and a giant stamping foot - familiar to Monty Python fans.
It’s due for release in January, and it's looking good! The parallax scrolling background really enhances the gameplay, whilst Rover is animated with close attention to cartoon convention. Goggle-eyed double- takes, remaining suspended in mid-air and not falling until he realises it, being squashed flat by heavy objects
- Rover does all this and more. If the sleeper awakens he’ll get
a nasty shock - and lose a life.
The six levels are matched by an equal number of bonus levels.
These are accessed by collecting the letters of the word ’COMIC’, suspended on red noses secreted about the screens. If the finished version proves as enjoyable as it promises to be, it’s likely to make you an insomniac!
Zool and Putty are has- beens as the latest platform star sprints onto the Amiga. Dan Slingsby dribbled his way up to Rotherham to take a look at a unique soccer-cum- platform game that’s set to redefine the genre.
FOOTBALL CRAZY Best known for their Man United kickabouts.
Rotherham-based Krisalis Software are about to change all that with the release of Soccer Kid. A game which seeks to combine the arcade playability of a footy sim with a platform game. Based around the 1994 World Cup, the new multi-level kick’n'jump game involves a romp around the world as the impish young star attempts to collect six pieces of the missing World Cup and thus save the competition from disaster.
When Krisalis- supremo, Tony Kavanah, announced plans for the new game at the beginning of the year, industry insiders had a bit of a snigger at his expense. Now, the tables have most definitely been turned, as the game is creating considerable interest both in the computer press and from the big console giants. The seemingly unplayable idea has metamorpho- sised into what is likely to be one of the top ten games of '93.
Work began on Soccer Kid back in February 1992 with the game's engine being put together by Krisalis’ chief programmer, Pete Harrap, which was then handed over to Nigel Little to design and construct each of the six levels. It's not been a one-man show, though, by any means, as in-house musician, Matt Furniss, and graphics man, Neil Adamson, have had an equal share in the game’s overall design and playability. It's difficult to say who has done exactly what as the trio are constantly updating their ideas and introducing new twists and turns at every opportunity.
SILKY SMOOTH The result is a silky smooth platform romp with an amazing number of trick shots available to the tiny star of the game, as he seeks to negotiate platform-packed screens in his efforts to retrive the missing cup pieces. The football-mad hero has a ball constantly at his feet and with this he can clobber any approaching nasties as well as pick up some of the many ingame bonuses lying around each level. If the ball is kicked too far, it will slowly roll back to the kid, so it's difficult to ever lose possession. There are already more than fifteen shots available to the rotund
hero, with the little guy able to lob the ball straight up into the air, perform an overhead bicycle A sign ol a good platform game Is one witn many hidden stages to tlnd and explore as well as lols ol rewards and points to collect along the way. Soccer Kid certainly has plenty ot these!
Shot, and smash the ball off the screen with a power kick. He's also able to head the ball, either on the ground or in the air and balance or jump on the ball to reach otherwise inaccessible areas. The angle of the ball s flight can also be altered by tugging on the joystick in the required direction.
The control of the ball, more than anything else, is the key to the game's playability.
Surprisingly, the control system was one of the easiest things to implement. 'That was relatively easy - most of the hard work had been done by Pete Harrap, although we’ve added numerous To make things even trickier, there'll be at least a couple ol ways to complete most levels, and lots ot bonus stages included in the final The many game. These will be triggered by collect- mrt’iha in9 eleven football player's cards, have gone scattered around each level, some ot wiS?*'which wil1 be hidden in underground resulted in looms and others stashed away in inac- some lush cessible corners and hard
to reach graphics, platforms.
1‘uurae field Soccer Kid is going to be a L id I I Mb game, coming on at I leasI ,wo or ,h,ee disks Using a duel playfield mode, eight colours have been used in the foreground and an additional eight for the background.
The use of copper effects for the sky further extends the number of colours on screen at any given time and makes the game look even more console-orientated. Running at a rate of 50 frames a second, it looks as if Soccer Kid will be as fast as anything in the arcades with huge 64x64 enemy sprites patrolling each level.
And, for all you new A1200 users, there's also going to be a special version of the game especially written for your machine.
The game's still not due for release until Easter next year (1993), but things already look fantastic. It's set to appear on lots of different formats, but the Amiga version will be the first to hit the streets. Forget Parasol Stars, don't bother with the Addams Family, chuck your copy of Fire and ice away - Soccer Kid is set to redefine the platform genre when it’s finally released. Watch out for it. * ir kicks as the Same's gone on.
The really hard part has been in the game's overall design, making sure each level is suitably afferent trom the proceeding one, and vttroducing different skills for each one,' mentions Matt.
To help people become accustomed to the ingenious control system, there's going to be a trainer option at the beginning of the game. At the moment this consists of a number of animated sequences showing how to pull off each shot, but in the finished version there will be a special level set in the eponymous hero's backyard where he'll have to negotiate an obstacle course and learn all the necessary skills as he progresses through it.
WORLD CUP The main game will consist of six levels, each one divided up into three stages, although the team want to add even more if possible. Each level is set in a particular country and each stage has a particular theme releveant to the country within which it's set. For instance, the USA is made up of a beach stage as well as wild west and city sections. Whereas the Japanese level involves a mad dash along the roof of a bullet train, a kick around a computer factory and a squishy journey through a rice field section. Other countries covered include the UK, where the game begins, Brazil,
Russia and Italy.
There's also going to be the usual end of level guardians, although each one will be tailored to retied a particular level's theme, i.e. you'll come across a huge American footballer in the U.S. section. A Sumo Wrestler at the end of the Japanese level and even a Pavarotti look-a-like makes a guest appearance at the end of the Italian level.
After completing the UK level, most of the other stages can be accessed immediately, except for the USA level and the final encounter with the Alien Prankster, a huge end-of-game nasty who's responsible for nicking the trophy in the first place.
LIT FURNISS Matt's the musical maestro ol Ihe team and has already grovided the sound effects and m-game tunes lor a huge number of games including US Gold's Osina, Furopa conversion, Cytron Irom Psygnosis, and Krisalls' own recent release. Sabre Team. Still only 19, Matt's also produced a rave version ol Rainbow amongst many other such tracks.
Nigel is the programming talent behind ice hockey game. Face OH, but we're not going lo hold that against him. He's also done numerous Acron conversions ol games such as SWN. Hebeles and Lotus 2 during his 2 A years of commercial coding esperience. And just to show you how easy It is to break nto the rough and tumble ol commercial games programming. Nige got his lucky start by replying to an ad In his local paperl The graphics lor Soccer Kid have been pul together by Neil Adamson, here being Incredibly sad modelling a Rotherham United football shirt. Bearer League here we come, eh Neil?!
Starting oft working on a Dizzy game lor Codemasters, Neil soon saw the errors ol his ways and joined Krisalls lull time lo work on a variety ol in-house games.
Pete's the chiel coder at Krisalls and the guy responsible for Soccer Kid's game engine, Ihe graphic system, map editor and scrolling. As well as providing the rudimentary elements ot Ihe jigsaw lor the rest ol the team to piece together, he keeps In dose touch as to how Ihe game's developing and steps hi if things look like they re going disastrously wrong (which they aren't, so he Answerback Junior Quiz (6-11 years) £14.95 Answerback Senior Quiz (12 to Adult) £14.95 Factfile Spelling (requires Junior Quiz) £7.95 Factfile Arithmetic (requires Junior Quiz) £7.95 French Mistress German Master
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MJC PRICE £34.95 (or just £29.95 it purchased with an Amiga 600) ACTION REPLAY MK3 MJC PRICE £54.95 Auto sensing joystick mouse switch box MJC PRICE £13.95 A600 1 MEGABYTE EXPANSION Increase your memory to 2 Mbyte. Includes Clock.
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MJC PRICE £52.95 SQUICK REPLACEMENT MOUSE Great value replacement mouse MJC PRICE £12.95 Further information on our Educational range is available in our Educational Supplement - on request Please quote CU Amiga when ordering Remember - prices include VAT & delivery While Street Fighter 2 smashes its way onto the Amiga, Team 17 is secretly preparing its own stunning beat ‘em up. Dan ‘Biffo’ Slingsby gets punch drunk with the programmers.
IOSE SPECIAL bVES IN FULL COMING TO BLOWS You've got to admire Team 17. They really have got a latterday Midas touch as their last three
• eieases have shot straight to number one on the software
charts. And it's not surprising when you consrder the quality
of Alien Breed. Project X and the recently-released Assassin.
Never ones to rest on past successes, though, the Wakefield-based games publisher nas already started work on no less than six titles
• or release during the first half of next year. Of these, by far
the most promising has to be Body Blows, a game that head
honcho, Martyn Brown, is already billing as the definitive
Amiga beat 'em up. A To be honest, there really isn't a lot of
M competition to begin with. To my mind, there's only ever been
one decent beat em up on the Amiga - Archer Maclean's
excellent IK+ - and that's almost five years If old now! I
don't want to rubbish a game U before I’ve even seen it, but I
really doubt fj that Street Fighter 2 is going to set the I,
world on fire or even create a little dense it BODY SLAMMING
Body Blows certainly looks the business if nothing else. Work
started on the game almost six months ago, and most of the
graphics have already been completed, barring any last minute
changes. Although there’s certainly nothing like the
much-touted ‘223 unique frames of animation per character' that
have reportedly been incorporated into the Amiga version of
Street Fighter 2, this is because the creative duo behind BB
have given the game's playability utmost priority. Even so,
everything about the game’s graphics and animation oozes class
thanks to the inventive Japanese-inspired artwork of Danny
Burke, Bbs artist and game's designer who also came up with
the initial inspiration.
Wy After sending some preliminary sketches n to Martyn Brown at Team 17, Danny was then ’introduced to Junior McMillan, the coding brains k behind the game and veteran TRS-80 pro- A grammer(l). From there, it was simply a matter of exchanging ideas and working out the finer details such as memory allocation, number of combatants, sprite size and run- K ning speed.
Smoke come lo that. (STOP PRESS - Okay, I was wrong, we've just had the final version ot Street Fighter 2 in the offices and it's a brilliant conversion and almost certainly the best beat 'em up on the Amiga I've ever played - Repentant Ed] THC MO Each character Is capable of a number of standard kicks and punches, bul when a special joystick combination is used, each one also possesses a number of special moves unique to that character.
• Dan and Nik are both capable of pulling off a super spinning
kick, as well as shooting oft a bolt ol energy at their oppo
nents.
• Lo-Ray. The Buddhist Monk, can flip his body right over,
causing anything or anyone in the immediate vicinity to be sent
Hying.
• Junior, the Thai-Boxing expert, has a super speed punch capable
ol power-driving the other player clean off the screen.
¦ The lone woman of the group, Maria, has die capability to transform herself inlo a spinning whirlwind and shoot out lethal boomerangs at enemy fighters.
• Cossack, a Russian soldier, can spin himself into the ground
and re-emerge anywhere on the screen to conluse his enemies.
This will be purely random in the finished game.
¦ American Wrestler, Doug, has a bear-like body crush as well as the capacity to cause Shockwaves to blast across the screen.
• The stilt of the bunch is Mike, a business man. Push him too
lar, though, and he's capable of spinning across the screen,
wreaking havoc as he goes.
• Yit-U is a specialist kung-fu fighter who can pull off huge
jumps to get out ol trouble and he is also capable of fading in
and out ol focus (like the ripple effect in Battle Squadron),
so is incredibly difficult to pin down.
That's not all the characters' moves by a long shot, just the ones that Team 17 left like telling me after a tew pints in the local boozer, so expect many more in the finished game.
To be fair to the team, Street Fighter 2 has not been that much of an inspiration for the game. Work started months before the SNES version of the coin-op appeared over here and neither have played the arcade machine much.
Instead, Danny gives the nod to the Neo Geo's Fatal Fury game as providing the initial impetus.
‘If you haven't played Fatal Fury on the Neo Geo.
Then you're missing a treat. There's certainly been nothing like it on the Amiga, that's for sure.
It definitely beats Street Fighter 2 hands down.
It’s so much faster and much more action-orientated than the Capcom coin-op,' drools the London-based artist - well, he had had a couple of shandies, after all I SPRITE FIGHT In order to cram in as much as possible, the team have kept the number of on-screen colours down to 16, although the frame rate is an impressive 25 per second and the sprites are much bigger than the Amiga version of Street Fighter2.
The play area will also cover the entire screen, too, except for a small status bar at the very top.
There are plans to include a total of 11 characters in the game, ranging from Ken and Ryu-clones through to Japanese Ninjas, American Wrestlers and a Buddhist Monk. In tournament mode it’ll be possible to choose any of these characters except the mystery eleventh character (see Terminator box out!). Up to 8 players will be able to take part with rounds set at one, three, five or seven. In the normal arcade game, it will be possible to chose from one of the four main characters - Dan and Nick, a pair of kung-fu karate experts, Lo-Ray the previously mentioned Buddhist Monk and Junior, a Thai
boxer with a lethal body kick. From there, each round is set in a different global location (sound familiar, by any chance?) With each character pitted against the remaining fighters in turn.
Surprisingly there’s no character vs. character mode, which might disappoint Street Fighter aficionados but, as Martin Brown explained, 'It's all very well having such options, but at the end of the day it’s playability that counts above everything else. If we were to have included a character vs. character mode and other such gimmicks, then we would have had to have made space savings somewhere else and, ultimately, we may have had to slow the game down. As it stands, BB is much faster than any previous Amiga beat ‘em up I’ve seen - guaranteed!'.
UNDER CONTROt At the time of writing the control method hasn't been finalised. Obviously, with just one fire button on the majority of joysticks, the team have been fairly limited in what they can achieve. The power of punches, kicks and throws will be determined by the proximity of the characters to each other and the various special moves will be triggered by a combination of joystick movements, button presses and good ol’ joystick waggling. Music for the game will be typically arcade console orientated and there will also be more than 100k of sampled speech included. These will be sampled
from various kung fu movies as well as various other sources, so every groan and moan will be as authentic sounding as they can be.
The game’s scheduled for a late January early February release and we'll have a full review soon. In the meantime, keep your eyes peeled for next month's coverdisk when we'll have an extra special playable demo of the game, so you can make your own mind up. Are we good to you, or what?! ® YOU HAVE BEEN TERMINATED The eleventh and final fighter is, naturally, the toughest of the lot. And you're In for a treat if you get this tar. I don’t want to give too much away, but the character is a Terminator-style warrior who doesn't take kindly to being pushed about. At tirst he assumes a human guise
but. Once you’ve beaten him, his skin dissolves to reveal the robot tighter beneath and then all hell lets rip. Danny and Junior are also toying with the idea ot including yet another fighter in the game, and this one might resemble an Alien- type warrior. Now that would be something!
;f** K n sf I Ws. £j I.a And nere's Ken going through one ot his spinning kick moves Or is it Nik? Trouble is. When you're working ott a black and white monitor at two in the morning, everything and everyone begins to resemble each other. Still, looks pretty good, no?!
Jk far r ¦ 4 5 r .
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For further information please telephone 0727-868005 Hue Byte Elay Byte _ '**“ Ahticnsirallc 62 4330 Miilhcim-ROhr Germany Fred Grey, the guy In charge of the music and sound effects In Batman Ratums, spent a couple of years away from the video games Industry to work for the local waterboard. 'It did his head In, so he's back In music again,' explains programmer John Heep.
After watching the movie, chewing the bubblegum, reading the novel, ignoring the toy figures, wearing the T-shirt and buying the video, Rik Haynes eventually finds some time to play the game... As Batman Is always on screen, he has almost 200 frames of sprite animation but Catwoman Isn't far off that figure. The Penguin is quite a small sprite but there's still a few frames of him, too.
MERRY MERCHANDISING Ker-blam! When you're looking out for merchandised goodies from a movie, there’s simply nothing better than Batman. This dynamic duo of movies, starring Michael Keaton as the Dark Knight, has made a whole mountain of money. Thing is, Konami's interpretation of Batman Returns has missed out on most of the hype.
The game was originally being developed by Rage Software, the team behind Striker and a string of Ocean games. Now Denton Designs is redining in the hotseat after Rage had to give up th project due to other commitments. Was the takeover difficult? ‘No, they’re just down the road,’ responds programmer John Heep. Some of the people at Rage Software have actually worked with us before.'
Formed in 1984, after the demise of Imagine, one of the first British software houses, Denton Designs is best known for Shadowtire, Mutants and Frankie Goes to Hollywood on the C64 (with Batman Returns also due for release on this veteran Commodore machine). More recently, Denton Designs has produced World Class Rugby, Krusty 's Super Funhouse and Wreckers for Audiogenic and Acclaim.
THE DIRECT APPROACH Heep confirms the latest project is loosely based around certain scenes from Batman Returns but he believes the game will stand up in its own right.
The team is trying to recreate the dark mood of the film while transforming Batman Returns into a fast beat 'em up. It's a sort of Street Fighter 2 with groovy Batarangs, Gothic architecture and. Of course, the completely dreamy Catwoman.
'I quite enjoyed the movie,' says Heep. 'It's a fun action movie that lends itself well to a computer game. A fortune was spent on the special effects but the plot wasn't too hot.'
Pulling a typical game-of-the-movie stroke.
Rage Software wanted to incorporate a few ‘puzzle sections’ similar to the ones from Ftobocop and Terminator 2. For instance, players had to reconnect the wires of the Batmobile before they squashed a helpless old lady. Thankfully, these frivolous trimmings have been removed to improve the flow and immediacy of the game. Heep adds: ‘We thought they would slow the action down. Emphasis will be placed on the number and ferocity of adversaries.'
Unlike the first Batman game from Ocean, there’s no chance to drive the sleek Batmobile.
Instead, players take control of the Caped Crusader and dispatch a barrage of baddies before the final confrontation with The Penguin and his pesky pals.
BAT-TASTI C Batman just wouldn't be Batman without a few neat gadgets stuck up his utility belt. In the game, he can call on the help of Batarangs (a kind of smart weapon that moves about the screen hitting Batman’s opponents), Batdisks (hard metal fris- bees that can be thrown horizontally or diagonally upwards and modified inflight by some aftertouch) and Body Armour (makes Batman immune to attack for a limited amount of time). He also collects Bonus Bats for extra lives, strength power-ups and bonus score tokens. Sadly, there’s simply no sign of any shark-repellent Batspray.
[That’s the wrong Batman, stupid! - Ed.)
Anyway, things are shaping up fine and if the scrolling demo that I’ve seen is anything to go by, this could be one of the hot games for '93. Time and programming will tell. It's due for release in the Sping and CU Amiga will, of course, bring you a full review as soon as possible.
RIGHT SAID ALFRED Prepare yoursell lor a dreadful disappointment! Allred, Batman's faithful butler, won't be in the game. There's no sign ol Robin, either. Perhaps they'll appear with The Riddler in. Erm. Batman Rides Again?
HOLY LEVELS, BATMAN!
STAGE 1 - in lull festive spirit, the voluptuous Ice Princess tries In light the Christmas tree in Gntham Plaza. Holy gatecrashers! The Red Triangle gang arrives to spoil the party. 8atman must battle this hideous horde of circus criminals before rescuing Selina Kyle Irom the clutches ol an evil clown. Once he's grabbed the grappling gun. Batman brings the curtain down on this loul telon.
STAGE 2 - There’s broken windows, grattili and the ominous fiery skyline. The Penguin is floating around on his heli- umbrella. Dropping bombs on Batman. Gotham’s guardian must also atoid manhole traps, exploding cash dispensers and Penguin s pet poodle. As Batman is hit. His strength is reduced. Luckily, power-up tokens are available to replenish his crime-lighting capability.
STAGE 3 - The Bat confronts The Cat on the rooltops ol Gotham City. Watch out lor the gargoyles, pillars and Batsignal in the sky above. 'The combat style will be very fluid and acrobatic,' confirms Denton Oesigns. 'A platlorm level involving a lot ot leaping and somersaulting from ledge to ledge. Batman fights off Catwoman but she always lands callike on her leet on another ledge till she tails into a sandtruck.
STAGE 4 - Believing him to have kidnapped the Ice Princess, the police shoot at Batman as he dodges steam vents and liame-belching chimneys. The Dark Knight also encounters vampire bats, thug acrobats. The Penguin and Catwoman. II Batman has collected the Batwings token be wilt salely glide down to the ground.
_______ STAGE 5 - Up against killer robot penguins armed with destructive missiles, Batman enters the Arctic World of The Penguin's lair. He can use ledges, vertical drops, old rusting ladders, trampolines, springboards and trapezes to avoid the toxic water below. That leathered link appears on his enormous yellow duck and attempts to bust Batman.
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ALFRETON, DERBYSHIRE. DE5 7BI TEL: 0773 836781 FAX: 0773 831040 The Closer von look The Better me loor the ancients possessed, they were unable to save their city when the sea rose up and drowned its inhabitants. However, Indy suspects that although Plato was a dab hand at essay writing, his mathematics left a lot to be desired and in fact the calculations that placed the dty in the middle of the Atlantic were wrong. If Indy's theory is correct the submerged city is in the warm waters of the Mediterranean where anyone who isn’t afraid of hitching a ride in a German U Boat could prove
the point.
But we are getting ahead of ourselves. Before we can go skinny-dipping in the Med we have to visit Iceland. The Azores, South America, France and the Sahara on an ancient power source and its location is hidden in his old papers.
But where is Plato's old manuscript now? Could the writings pin-point the spot where Atlantis stood and perhaps lead to a hoard of the vital Orichalcum? It seems that despite all the splendour and power which F Somewhere In this Arab shop there Is sure to be something that’s worth taking home as a souvenir, but what Is It? He’s got everything trom a genuine piece ol the real Cross to the latest Zippo lighter, so there must be a bargain that’s worth haggling over.
INDIANA JONES & THE FATE M OF ATLANTIS On hearing the latest Indiana Jones movie had just been released on the computer screen, Tony Gill grabbed a box of popcorn and set off in search of the man in the battered fedora.
GLOBE SPANNING It's just possible that Harrison Ford has blown the opportunity to star in the greatest Indiana Jones movie that has never been made. Lucasfilms has taken the now familiar ingredients of the Indy sagas and woven them into a top-notch adventure game which spans the globe. Nazi agents are hot on the trail of an extraordinary substance called Orichalcum. Which could help Hitler’s scientists create a Super Bomb and thus decide the outcome of the war.
The clues point to the lost city of Atlantis and the only thing that stands between them and world domination is our laconic hero.
It's that old Greek philosopher Plato that we have to blame for the whole business. His tales of a mighty civilisation which used Orichalcum to power huge machines, and even fuel flying craft, have sent Nazi spies sniffing around ancient burial tombs in search of Plato's missing filofax.
The bad guys are convinced that Plato was not just a crazy Greek Kebab seller with an interest in fairy stories, he really did have the goods Desert. I trust you have been saving your Air Miles tokens?
The Fate of Atlantis has all the ngredients for the makings of a mega-adventure film which would top everything we have seen so far.
We may never see the movie, but by combining the exciting storyline with an easy to use control system, we do have a great game. As well as exercising your trusty bullwhip. You will be called upon to steer a camel, dnve a jeep, pilot a submarine and fty an air balloon. (You certainly get your money’s worth when Indy is in the driving seat.) Don't worry if you are not a fan of nimble fingered action, for these excursions into arcade action are fairly simple and won't cause too much pain.
PICK YOUR FATE Do you hate arcade action mixed in with your adventure, or does the addition of a punch-up add spice to your feast? Are you searching for a single-minded challenge, or would you welcome a partner who can offer useful suggestions when things get tricky? Whatever your decision is, this package is just right for you because it has all options in the one game.
After battling your way through the initial stages you will come to the point where you may decide how you wish to play the remainder of the game. You may decide to take the Fists path, which enables you to let your brawn rather than your brain take the strain. With this option you needn't waste time wondering which cunning option will get you out of a tricky situation, you simply opt to ‘bop’ anyone who gets in your way. In this case Indy will deliver uppercuts and haymakers at your command, and providing your sense of timing is right you can beat a path to success.
Alternatively, you can choose the Team path which lets the lovely Sophia tag along and lend her womanly wiles and helpful suggestions when things get tough. (That girl could charm the pants of Himler!) In this case, awkward customers tend to be more helpful than they ordinarily would be. In addition, when every way you turn seems to lead to a dead-end, and you’ve even forgotten what you were looking for in the first place, your beautiful assistant can sometimes come up with an idea which will put you back on the right track.
Finally, for those amongst you who enjoy doing things the hard way the game offers the Wits path. In this case you are on your own and the game will lake no prisoners’! Steely determination and the will to succeed are needed here, but no doubt you’re NEVER MIND THE CONTENTS, LOOK AT THE BOX!
It is possible for a software company to buy a big movie license and produce an Empty Box’ game which will make big money. An ‘Empty Box' game is one which the public will buy, and not even care if there is little or nothing inside it. Remember the Teenage Mutant Turtles game? The reviewers panned it and said it was rubbish, but it still made the number one spot in the polls and the kids fought to get their hands on a copy. Software houses know that if they produce a game with Bart Simpson or Batman on the cover they have a licence to print money. There seems to be a never-ending queue of
punters who will spend their cash on anything connected with their personal passion. (I believe there is a fortune waiting to be picked up by the team who get the rights to produce a Star Trek Pot Noodle!)
Knowing that you can fool ‘some of the public, all of the time’, it is all the more credit to Lucasfilm that it has gone to such extra-ordinary lengths to produce a game which is worthy of the Indiana name. Why does it bother to do it? It's simply because it is smart. It knows that sooner or later you will start linking the name Lucasfilm with quality and you will choose the box with that name on it - rather than the box with the picture of the latest comic hero which doesn’t make any noise when you rattle it!
STONED IN ATLANTIS It seems that the ancient Atlanteans had a 'thing' about creating secret doors which could only be opened with the aid of circular stones rotated like a combination lock on a sale.
You will spend a good deal of your time finding these hidden wheels and reassembling the mechanisms. Plato’s lost Dialogue contains the clues you’ll need to find the combinations, but it still can be a puzzle.
The Greek philosopher Plato wrote many strange tales In his secret notebook. He did this to '•cord tor posterity the secret location ot Atlantis - and to give modern schoolboys a headache
• ry»no to translate It.
INDIANA -THE MOVIE Three Indiana Jones adventures have made it to the big screen - Raiders of the Lost Ark, The Temple of Doom and The Last Crusade.
The first film came about because the director Steven Spielberg had Just made a financial turkey called 1941, which had flopped, and he wasn't sure what to do next. At this point his old friend George Lucas (who had crealed Ihe Star Wars movie) approached him with a script he had written called Raiders of the Lost Ark. The film was made for 20 million dollars and went on to make 200 million dollars at the box office. Because of this success, Spielberg regained his confidence and decided lo make a film he had dreamt about making for many years. The film was about a small alien who came to earth
and was befriended by a boy. The rest, as they say, is history.
Archeological digs in the past, she now gives lectures on Atlantis to the gen- era I public, which she spices up by claiming she gets personal messages from a ghostly spirit quide. She owns a rare Atlantean necklace which she borrowed’ from an ancient tomb. On occasions she can create wondrous effects with her ADVENTURES ARE TOPS There was a time when software houses couldn't give away adventure games, but times they are a-changing There is big money to be j made out of high quality graphic adventures and most publishers are keen to have a stake in the business. The ZxmphSand"easyoliiu-
Sierra Company ruled the rat- play proved popular with all gameplayors. The ing for a few years with their Bumbling apprentice. Guy Threepwood, has since highly Successful Quest' and gone on to reappear in the sequel - LeChuck s Leisure Suit Larry series', but their popularity waned with Amiga owners as their games became targeted more at the growing PC market. The number one publisher in this field is now undoubtedly Lucasfilm who has a long list of pnze-winning games to its credit. Maniac Mansion, Indiana Jones and the Last Crusade, Zak McKracken. Monkey Island I and and Loom. All of these
have been greeted with praise and plaudits from gameplayers. French and British software houses have also had success with their efforts. Delphine is the French software house who produced Future Wars. Operation Stealth and Cruise for a Corpse and saw each of them hit the top ten in Britain. Britain s own Horrorsoft Ltd brought creepy terror with its distinctive offerings of Personal Nightmare and the Elvira games, plus its soon to be released Waxworks. Other British offerings include Core Design s Curse of Enchantia. And Lure of the Temptress from Revolution. The very latest contender who has
thrown its considerable talent into the ring is Westwood Associates - the team which created the Eye of the Beholder games. Publishing through Virgin Games. Westwoods has released Legend of Kyrandia as the first of a series of graphical adventures and it has been receiving rave reviews from most magazines.
Made of the right stuff.
Unlike other games which claim to have multiple gameplay built in, these options are truly different. Although the paths criss-cross each other at key stages, there are many occasions where you have completely different puzzles to solve. For this reason you really can play the game more than once and get a second helping of fun.
THE PLOT THICKENS The game closely follows a storyline which could be lifted word for word from an Indiana Jones film. Opening in Indy’s University, we find our hero searching for a small statuette amidst the old collections of artifacts stored in the attics. With this retrieved, we return to his office to display our find to the University Head and his visitor.
No sooner does our mysterious visitor get his hands on the item then he reveals himself as a Nazi spy and makes off with his find.
Realising that there is dirty work afoot, Indiana decides to make contact with an old friend, Sophia Hapwood, in New York, who he suspects knows more about this business that she has admitted. Sophia convinces Indy that there just may be some truth in the old legend of Atlantis and the secret power source held within the weird mineral, Orichalcum. The couple decide that the best course of action is to search for the Lost Dialogue of Plato, which legend has it pin-points the location of Atlantis.
Finding the book means a flight to Greenland and then to an Aztec Temple in South America. Following the clues, the couple eventually arrive back at Indy’s University where luck would have it, the book is in fact another item which has been stored along with all the junk from previous expeditions. The trail begins to heat up as Indy and Sophia head for the South of France where a French expert gives more information which sets them winging towards North Africa and a perilous trip across the desert in a hot air balloon. With their inventory of strange items growing ever larger, the next step is
to find a lonely island in the centre of the Mediterranean where a secret entrance leads to a long forgotten series of caves containing old statues and a wondrous model of the lost city. At this point the Nazis begin to close in and Sophia is dragged away to a German submarine, which is preparing to dive to the very spot where Atlantis lies submerged.
Smuggling himself aboard, Indy hitches a lift to the bottom of the sea and into a world where wonders beyond imagination are to be found.
Huge Atlantean machinery must be operated to control forces which still could destroy the world. Underwater volcanos spout rivers of fire, which threaten hero and villain alike. Can Indy save himself, the girl and the world? You had better believe it!
All of these considerable options and 'splendiferous' graphics do have a 'downside'. For a start, the game fills up 11 disks. If you are an old campaigner of the Lucasfilms games who has already won their spurs in the Monkey Island epics, then you'll know what you are letting yourself in for. When contemplating playing games such as these, a hard disk becomes a necessity rather than a luxury. It can be played from floppy, but things can get a little wearisome. A second important factor is that the game is pushing at the limits of the Amiga's graphic-handling capabilities, and there are a few
occasions where the strain becomes very obvious.
INDY'S IQ TEST As well as making life more interesting by providing multiple paths through the game, the writers decided to let you solve some puzzles with more than one solution.
There are also some amusing features which have been added just for fun. You may overcome a puzzle using the obvious solution, or can stumble on a tricky alternative. The game awards you extra points for every nook and cranny you manage to shine the light of reasoning into, and these points are added together to give you an IQ rating. It is possible to bulldoze through the game and complete it, with all the finesse of a drunken elephant, or you can spend time experimenting with every situation until you pick up all the possible points which have been cleverly concealed there.
Needless to say that if you choose to follow the path of the Fist, you’ll not be giving the Indy Quotient software much work to do in keeping the score!
CONTROLS Normally you will control Indy’s movements and actions by means of the mouse pointer, but you can use cursor and keyboard controls if you wish.
No typing is required to create a command line, you need only select the actions from the list of options below the main screen. If you point to an object in the main screen the game intelligently illuminates the likely command you’ll want to use from the list of options available. Clicking the right mouse button instantly uses that option without you having to move the pointer off the main screen to select it. (That’s what we call Ergonomics my dear Watson!)
CONCLUSION Without doubt this is a brilliant graphic adventure The setting of the difficulty level for the puzzles is just right for the person who likes the idea of playing an exciting adventure, but who doesn't want to be hassled by obscure puzzles. This is a huge game which sprawls over endless locations, all of which are beautifully illustrated. The designers have tried to cram in everything you could want in a game and in so doing have given the standard Amiga a huge task to cope with. If you can forgive the occasional lack of sparkling response from your computer as it struggles with the
large animation sequences, then you'll be rewarded with a game that will keep a smile on your face for weeks. © ¦ IIIIJBJIIH release date Out Now genre: Adventure leans: Lucas Films controls: M K J numbers of disks: 11 number of players: One bard disk installable: Yes memory: 1Mb LUCASFILM £34.99 t A huge game that sprawls over 100s of locations. J GRAPHICS 95% SOUND 90% LASTABILITY 85% PLAYABILITY 90% OVERALL 90% EDUCATION W&$ NEVER THIS MUCK FUN Noddy’s Playtime is a graded creativity and entertainment package for home computers based on solid educational principles for 3-7 year olds.
Drive with Noddy in his car and explore the magic of Toytown, visiting the 8 special learning locations.
• Railway Station - memory game
• N&B Works - observation game
• Chimney House - musical fun
• Noahs Ark - jigsaw puzzle
• Farm Yard - animal matching
• Market Place - letter recognition
• Post Office counting
• Police Station - maze game Also included is a junior Art
Package which develops your childs creative ability.
• Picture Colouring.
• Electronic 'fuzzy felts'.
• Freehand drawing with pens and spraycans.
• 50 pre defined fill patterns.
• One finger on, one finger off mouse control for tiny hands.
Noddy's Playtime features user friendly icons so that even the youngest family member can learn and have fun.
There is a choice of 3 carefully defined learning levels designed in consultation with teachers. Noddy's Playtime also includes FREE: Toytown map, keyboard overlay and wobbler.
A comprehensive manual and parent teacher guide will enable you to bring your childs imagination to life.
Amiga Format Amiga A500 and above Available from the end of November at major stockists.
THE JUMPING BEAN CO Original Text and Images C Darrell Waters ltd 194948 Text and Images of Leen Gate Lenton Nottingham NG7 2LX Tel 0602 792838 Fax 0602 780963 BBC Television Series O BBC Enterprises ltd 1992. Licensed by BBC Enterprises Ltd.
NOOOY is a trademark of Darrell Waters Ltd and is used under Licence.
ENID 81YTON (signature logotypel is a trademark of Darrell Waters Ltd and is used under licence.
Faster than a speeding pensioner, able to leap tall curbs in a single stride, Dan Slingsby dons his red lurex catsuit to review one of the fastest platform games ever to appear on the Amiga.
Fault. Although the nasties can stun you into submission, there's very little you can do to them other than jump on their bonces for some extra points. This is all very well, but it would have been nice to have given them a taste of their own medicine, or even to have been able to club them off the screen all together. As it is, they merrily carry on their way, no matter how many times you crack them on the head. There’s also a distinct lack of variety in the nasties. In the early stages there are only one or two different enemy sprites patrolling each level and, although things improve
later on, it’s a bit boring. A little more planning an originality would have helped things tremendously.
Considering this is David Henney and Nick Frampton’s first Amiga game, they've certainly turned in a cracking job. The scrolling is silky smooth, the graphics platette suitably gaudy, and the speed of the main sprite amazingly quick. At times, as Thomas tumbles about the screen, it’s hard to keep up with the pace of the action. Definitely a superior plat- former and well worth the price. 'O MONKEY BUSINESS Easily carrying off the award for worst title of the year is this new offering from newly-formed Global Software. Tearaway Thomas is being touted as the fastest-moving game on the Amiga and
a potential Sonic beater, but you’d never guess from the title - it sounds more like a children's bed time story than a state-of-the-art home computer game. Whoever came up with such an appauling name should be taken out and shot, as they obviously have no idea how to market a game at all.
This is further evidenced by the gaudy and tastless packaging the game comes in, which looks like it was put together by a chimpanzee and a set of crayons.
This is all a great pity, as the actual game itself is really rather good. So good, in fact, that I’ve been unable to stop playing it for the last couple of weeks. It's a platform game, pure and simple, with the emphasis on speed and reflexes.
The graphics are cute and simple, the music irritatingly hummable, and the action non-stop. Forget the awful plot - some nonsense about a quest to find out who you are - and jump straight in to a 50-level romp, complete with numerous nasties, bonus levels, special stages, hidden rooms collecting the requisite number of gems. When this is achieved, an exit will open through which you have to escape before the time limit runs out.
It's nice to see a platform game which doesn't rely on energy levels and which puts the emphasis on a race against the clock. This is much more fun and really makes for nonstop action as you frantically search for the gems.
Just when you think you’ve explored every possible nook and cranny, and that last gem is nowhere insight, you’ll stumble upon a secret room or cave which will be stuffed with extra gems or find a hidden transporter which will warp you to another stage packed full of goodies.
At times, things get incredibly manic, but never frustrating. Thomas is able lo climb ropes, cause mini-earthquakes by lumping up and down in certain spots, and can generally dash around each level with amazing speed. I certainly haven't played a platform game on the Amiga which is as fast-paced as this one!
- GLOBAL SOFTWARE £25.99 ( Hijinks in a superfast game against
the clock J GRAPHICS 82% SOUND 79% LASTABIUTY 83% PLAYABILITY
86% OVERALL 84% and everything else you’d expect to find in a
top notch platformer.
In all there are five worlds to complete, with each one split up into 10 levels. Each world has a particular theme. For instance, the first world is set in woodlands and is populated by marauding bears and big fat birds.
Even a tweety-bird lookalike makes an appearance on one stage. Other worlds include a polar region, with polar bears kitted out in bobble hats, a horror world, a world made up of toys and the final future zone, with robotic nasties to take care of. The aim of each stage is to collect a set number of gems within a certain time limit. If you fail to pick up enough gems in time, you automatically lose one of the three lives you start the game with.
NASTIES ON STUN Although there are plenty ot nasties roaming each level, their only function is to stun you and thus lose you valuable time. Each encounter will cost you approximately one second as Thomas falls to the ground with ~CAN YOU KICK I (ftrfkmCHECK OUT THE VALU kMwJl WITH THIS GREA sms ixy k- AVAILABLE FROM ALL LEADING STOCKISTS.
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Lift with a prehistoric high-flyer.
Before man invented the wheel he had a go at running a skyborne taxi service. Dan Slingsby catches a ugh.'is essentially a prehistoric version of Lunar Lanaar. Man has invented a tlying taxi, cobbled together from bamboo poles, overgrown leaves and sticky tape (I), and is busily eking out a living transporting the rest of his tribe around their high-rise cave system. The trouble is.
The wobbly ’copter suffers from incredibly bad inertia, so while you’re busy pulling in one direction on the joystick it’s still travelling in the direction you sent it previously and is slow to respond to any new commands.
The aim of each of the 70-odd levels is to guide your airborne ancestor around the many different cave systems, picking up tribal members and taking them to where they want to go. At first things are incredibly easy. For instance, level one merely requires you to pick up three tribesmen and take them to a ditter- ent cave entrance. Later on. Things become much more hectic, as the number of trips slowly rises and the number of obstacles increases.
These include a flying pterodactyl which swoops in to knock you off course and a charging rhino who likes nothing better than tossing your human cargo into the watery pit at the bottom of the screen.
Landing the craft requires pinpoint accuracy - land too hard and both you and your passenger fly off the screen. All the trips are against the clock, too. And your fee for transporting each tribesman dwindles away the longer you take to complete the journey. Each level consists of just one screen, but each one is suitably different to otter something new.
Often, the cave entrances demand a steady hand to reach them as you have to guide your craft through a maze-like construction of cliff faces.
There are three difficulty levels in the game and these relate to the number of hits your craft can take as well as the time you’re given for completing each stage. If things are getting tight, each level also has a fruit bearing tree which, when hit by a stone, produces a number ot energy fruits.
Once picked up, these fruits extend the time limit, giving you vital seconds to complete the round.
Ugh! Is a very well put together game, with smashing looking graphics, neat sound effects and some difficult if repetitive puzzles to solve.
There’s also a neat two-player team mode where you have to work in tandem with another taxi service.
Unfortunately, Ugh! Is a game built around one idea, and a very poor one at that. Players will soon become bored with the repetitive nature ot the gameplay. There are few surprises in the game’s later levels and the whole thing becomes very plodding after a while. Okay, so there are one or two nasties to take care ot and the time limit offers a bit ot a challenge, but merely transporting the assorted tribesmen and women from point A to point B and then back again is not my idea of fun. Nor yours. I would hazard a guess. Definitely a case of try before you buyl.
Release dale Out Now genre: Arcade Puzzler learn: Ego Software eonlrolt: Joystick number, of dub,: 1 number of player,: 1 2 bard di,k installable: No memory: 512 Those impish stars of the first Gobliiins game are back with some more devilish puzzles to solve.
Dan Slingsby investigates.
The slapstick humour of the original Gob inns game made for an enjoyable. If undemanding, little puzzler The cartoon like animation and incidental humour worked a treat as you guided three small goblins over a series ot 22 screens in search of a cure for their king s madness.
Unfortunately, Gobliins2 is a rather dull and frustrating sequel. Whereas the first game's puzzles were fun to solve, the new game is virtually unplayable as the puzzles are completely unfathomable and nearly always illogical For these of you who like to ha»e a reason for joining in such malarkey.
Here it is The king's son has been kidnapped by the Demon King and two new goblins have been enlisted to ensure his safe return. Fingus is a serious sort of chap whereas Winkle s a bit of a joker and the comic interaction between the two is just as good as that of the first game. There are seven worlds to travel through each made up of three or tour screens, and each is jam-packed with an assortment of brain-straining puzzles and clues to solve. Each character is moved about the screen with a succession of mouse clicks on the required area and this is also how interaction between characters is
carried out.
There's also a new pull-down menu screen for swapping equipment and to access new screens Rather than give the two new characters special skills, such as obiect manipulation, slienglh or magic as in Ihe first game. Fingus and Winkle are )ust as competent as each other. However, the twist here is that one of them will always be more adept at carrying out certain tasks than the other. Finding out which one is best suited for each task, though, is usually |ust down to trial and error.
Very tew ot the game's puzzles toliow any sort of logic, and this can be incredibly frustrating. If I hadn’t been given a player's guide to help me get onto some of the later levels.
I'd probably still be tearing my hair out There are a few on screen prompts that offer small clues about what to do. But they're |ust not enough. I mean, how was I to know that the chicken had to be hit over the head with a sausage and halt- tickled to death before it would produce the egg that I needed for later on in the game? With such pathetic logic, the game is reduced to a plodding exercise of trial and error.
And they expect us to pay 30 quid for this? That's about the only laugh I got out of the entire game. Avoid.
Oul Now Puzzler In House Mouse rtUau dale genre: uam: tontrob: number, of disk,:
• umber offlayer,: hard dub in,tollable: memory: COCKTEL VISION
£29.99 f Poor quality follow-up to the original ribtickler. J
GRAPHICS 84% SOUND 52% LASTABILITY 41% PLAYABILITY 30% OVERALL
40% urope PHONE HOTUNE: 0480 498889 FAX HOTLINE: 0480 496379
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OUSIY He's down! One quick chop lo Ihe throat and Zangnet tails
wht the glory Chun reels Irom mind much ot Zangiet s nastier
punches. The USAF don t seem to Chance to demo-'ish v Blanka $
m trouble! Alter a particularly nasty knock, players Clutching
then heads and praying tor Anadin Unlike most versions ot Ihe
arcade game. Slreclllghtcr 2 Amiga lets you both play the same
warrior Tony Dillon finally gets a chance to show the world
that he can dish out a good kicking as well as the next bloke.
IT'S PHENOMENAL Everywhere you turn, you can’t miss it. Street Fighter 2 has become a phenomenon unto itself; not quite as big as Mario, but twice as exploited. The Street Fighter 2 coin-op has already become a classic of the Nineties, with more than a little help from Nintendo’s spurious advertising campaign. It all seems a far cry from the days of the original coin-op, made famous by its gigantic, pressure-sensitive fire buttons that you literally had to pummel if you were going to make any indentation on your opponent’s energy level.
SURPRISE ATTACK Bul lhal was years ago, and now Street Fighter 2 rules Ihe arcades in a way lhal no other game has.
Ninlendo aren't complaining, as Iheir SNES version has become the flagship title lor their machine.
There are even stories circulating ot people being mugged as they take their newly-bought carts home.
Has a game ever caused such 'enthusiasm' - I think nol. Now, alter nine months of solid coding, the Amiga version is unveiled lor all to see. And sat in a backroom ol US Gold's plush Birmingham ottices, I must admit to being pleas* anily surprised. Street Fighter 2.
Amiga is as close to the arcade version as a 68000 with a single tire button is going to get.
In case you didn't already know, SF2 places you in the middle ot the hottest street competition ever. The best fighters from around the globe have been gathered lo battle it out in a series of man-to-man style rucks against the clock to find out who exactly is Ihe 'ardest geezer on the face ot the planet. Eight persons (six male, one female and one thing) tram locations as diverse as Japan and Brazil come together to fight it out, and all ol them make the WWF wrestlers look like a bunch of ballet enthusiasts. Single player, you have to work your way through them all to take the title.
Not that you can just walk in and take the title, of course. Once you have defeated the seven basic opponents, you have to tight the tour big bosses. That is where things get really hard, il they weren't hard enough already.
Alternatively, you could just stand to one side and lei them all give you a kicking. Defeat the four bosses, and you've beaten the game, or have you?
Two player, ihe action really heats up. Needless to say. This is a very violent game, and there can be little as entertaining as knocking seven bells out ot your Inend brother sister whoever. It you think that selecting ditlerent characters creates a disadvantage, then you'll be happy lo know that the Character vs Character mode trom the Championship Edition has been added, (but accessed via a cheat mode) so you can both be Blanka and spend many an hour rolling at each other.
Commence! Note the obligatory Eye Balling pose, where you stare at your opponent lor a while bclore BONUS BASHING Don't worry, though. It's not all mindless fighting. There are a few bonus stages to fight your way through, tool These occur quite late on in the game (after the 7th fight, after the first boss and just before the last boss) and are based on the arcade version rather than the SNES. Your first challenge is to wreck a car in the shortest time possible. You're up against a time limit, and if you manage to turn a once-fine family saloon into a pile of melting slag, you'll get yourself
a handy bonus! To demolish it, you simply have to punch and kick the various parts (headlamps, bonnet, engine, windscreen, doors, etc.) until it collapses in on itself and the police drag you away for vandalism.
Next comes the bouncing barrels. You stand at the bottom of the screen while someone throws beer barrels from somewhere above the screen. The barrels fall onto a small platform above you. After that, they could fall in any direction
- you can't tell. All you need to do is smash as many of them
into pieces as quickly as possible. The problem here is that
the barrels are actually filled with Mexican Jumping beans, so
everytime the barrels bounce, they could bounce either way,
just like the balls in IK* could change height. Should you be
hit by a barrel, that's the end of this particular bonus stage.
Finally, you are confronted with three piles of oil barrels which, yes you guessed it, you have to smash to smithereens. However, every time you hit a barrel it sends out a lick of flame, which incinerates you on the spot, so you have to move fast. Well. I didn't say it wasn't all mindless violence, did I?
To be honest. I kept away from the arcade machine for quite a while. I don't like hype, so I thought the only way to judge it fairly would be to play it once the hype had died down. Sticking in my coins, I assumed it was going to be ‘just another beat’em’up'. How wrong I was. If you haven’t played it, and let's be honest, who hasn't played it at least once, then you won’t know that this game has more to it than the 'repeatedly stab at the fire button while thrashing the joystick about and hope you get a hit on them first’ variety, where your only advantage is the speed of your index finger.
SF2 involves the careful planning of moves, as well as fhe reactions to use them at the right moment. Going in headlong isn’t going to win any battles, so save that for the pub.
SIX FINGERED FIGHTERS Unfortunately, the original arcade version has six fire buttons. Three for punches and three for kicks.
That, plus the fact that secret com- SCREENSTAR A1200?
Many Amiga-owners are already pawning the family silver to get their hands on a new A1200. However, how many will experience that old sinking feeling when they find that their games collection won’t work? Street Fighter 2 is fully A1200 compatible, you'll be happy to know, but at the moment there are no firm plans to release an A1200 specific version. It might happen, we re told, but not until the middle ot next year. Is it worth waiting for sumptuous 256-colour backdrops and the enhanced speed, we ask ourselves?
THE FIGHTERS Eight computer opponents might not seem like much in these days ol digital armageddon. But nowhere will you lind a bunch of nuts as hard to crack as these Here s the lull run down ol who you'll be taking on.
GUILE Guile is hacked oil. Alter a routine Special Forces mission in Thailand, he was captured. Tortured and kept prisoner lor longer than he could care lor. Now he's back and is determined to take his share ol any action that's going.
Guile's special moves include a lethal Sonic Boom, created by swinging his arms at Mach 2. II that doesn't grab you enough, then how about an energy barrier created by some seriously fast kicking or a back breaking body-drop throw il you get too close?
GUILE ’niitino npriat -MU ¦ ¦ EDMOND HONDA We’ve all seen Sumo wrestlers. Great girly blobs ol lard that don I seem to do anything more daring than lean on people Not Eddie. He's the meanest Sumo ol them all, and knows how to use his 304 pound Irame to his ultimate advantage.
Favourite tactics include squashing, leaning on. And trapping in small places belore grinding into the dirt.
Through some tortuous mental exercises. Edmond is able to channel the lull impact ol his body through the top ol his head, so a Sumo head butt is something to be avoided - along with his amazing hundred hand slap DHALSIM RYU Ryu was once a simple larm boy. Now he's a simple killing machine. He was trained Irom a very early age by Master Sheng Long. Dedication is one thing, but this guy has been more than happy enough to drop everything else in his lile lor the sake ol combat. A tierce lighter, he hides a couple ol mean moves up his sleeves, including lireballs and a sizzling hurricane kick,
which sees him spinning at extremely high speed in the air. Three ol these and your on your back. II that isn't enough, then how about the viscious Dragon Punch. Ryu practiced lor years until he mastered this diving punch.
Take children's lavourile Plasticman. Now warp his mind so that the only thing he can concentrate on is destroying people and you've got Dhalsim. A true master ol Yoga, he can change his size and shape to a certain extent, but only lar enough to cause pain lor other people. Dhalsim will catch you. . Wherever you run. His parly pieces are lireball throwing (a trick quite a lew people en)oy. Now I come to think ol it) and breathing lire. Makes you think twice when you ignore monks in the street, doesn't it?
SPECTRUM VERSION For those ol you old enough to remember the Spectrum, or Indeed lo have actually owned one, will he pleased to know lhal Ihe Speccy version ol Street fi nter 2 is also looking rather good, given Ihe limitations ol the machine. Why are we mentioning this? Well, when we saw II up and running we all got a bit misty eyed and lust had lo tell you about it. Vos.
We know, we’re sad old ta’ts when It comes down to it!
Binations of these, along with timed movements of the joystick, brought up special moves such as fireballs or an electric field made the Amiga version a tad different. Programmer Tony Bickley had to give some serious thought as to how to translate the controls to a single button joystick, or even twin button joy- pads. Such as a SEGA controller.
At one point, Tony even considered bundling a special six-button joystick with the game, but found the costs involved too prohibitive. What he came up with instead is a game with standard beat ’em up controls, but which still gives the tactical feel of the original game. By thinking logically, USG have managed to come up with a way of using all 32 moves from a standard eight-way joystick and this is how it works: While standing, without the fire button pressed, you have eight moves open to you, such as walking, jumping and crouching.
Pressing fire then allows you to select from the first set of attacking move (four kicks, four punches). If you crouch, you can select another eight attacking moves, as you can while in the air. 8 plus 8, plus 8, plus 8 makes 32!
On a two-button joypad, things get even easier. The eight way controller moves your character around in much the same way, only now one fire button controls the kicks and the other controls the punches. The big difference here is that now there are two versions of each kick and punch. Pushing the way the character is facing makes them attack with their leading limb, whereas pushing in the opposite direction makes them use their trailing limb. Easy, innit?
KARATE CHOP Of course, you can’t take a game as memory-hungry as SF2 and fit it into an Amiga without some chopping, and the first thing to go were some of the special moves. In the arcade, each character had up to five secret moves. On the Amiga, each has only two. Thankfully, they are all documented in the manual, so you needn't spend half your life trying every combination you can think of.
As far as presentation goes, the game is almost flawless. Perhaps lacking some of the speed of the original in places, all in all, the game is as close as you could come. The sprites are massive, it must be said, and the pleasing thing about this game is, unlike other titles with similar sized sprites (Sword Of Sodan, for example), the animation is as fluid as you could want. Each character has an unbelievable 225 frames of animation!
The sprites alone take up around 5Mb of memory! And that on top of the glorious 32-colour backdrops makes for a fairly stunning looking game. It doesn't look exactly like the arcade machine, though, but that's just because the Amiga can’t generate the same sort of screen luminescance that arcade cabinets and consoles can.
A great deal of attention has been paid to the sound too. Not ZANGIEF Zangief. Ihe Russian with Ihe mostest loves his mum and his country. Appiaudable attributes, wouldn't you say? The problem is. He hates everything else, and loves to use his wrestling skills as otten as possible. It you've ever wanted to be spun dry. Or would like to knock nails in with your head, then this is the guy to help you achieve your goal His favourite moves include Ihe Spinning Clothesline, uselul lor avoiding fireballs and causing heavy amounts ol damage to opponents, and the Spinning Pile Driver, only instead
ol using you as a jack hammer he uses you as a giant drill bit. Ouch!
CHUN LI The only woman in the contest, and a woman with a mission at that. Chun Li is here to track down a secret organisation called Shadoloo. And if she has to kick a tew butts on the way. Well that's |ust dandy with her A rather sexist touch this, but she apparently - and I take no responsibility for writing this - uses her looks to charm her opponents who.
While underestimating her strength, are llat- tened in no time at all. High kicks aren't her only speciality either Lightning Kicks are as last as their name suggests, and it you think you can take any more, then how about a couple of Whirlwind Kicks, where Chun li spins like a top. From which point she’ll attack is anybody's guess BLANKA 6 tool five inches of pure muscle and hair, this is one beast that II never get the beauty! Born in Brazil he has spent most ot his tile terrorising villager by leaping at them trom the jungle Only recently did he step forward to challenge anyone who was
asking tor a fight Alter spending a large part ot his life studying electric eels Bianka can charge 1000 volts through his skin without blinking. While his opponent is reeling in shock he strikes back with his second special move a rolling attack that torms pari of a lethal game of bowling surprising, really, if you think of the difference between hitting someone and hearing a slight pop and hitting someone and hearing a car door slammed. Just look at the Rocky films to see what I mean. Creative Materials obviously think that the arcade versions had just the right effects, as they’ve sampled
all the sounds for the Amiga.
The game is fast. Perhaps not as speedy as the SNES, but then again your basic Amiga isn’t built with the same graphic chipset as a SNES. It does, however, run a lot faster than the rolling demo on the cover of last month’s issue, so don’t be too put off.
But, after all this, the proof of the pudding is in the playing, and playing Street Fighter 2 is immensely enjoyable, right from the word go. I have to admit. I was surprised. Especially when you consider that Creative Materials were the team responsible for Final Fight which received a paltry 60%.
The thought that has gone into the control really pays off when you pick the joystick up for the first time and find you can lay a pretty formidable offensive line, if not exactly the most tactical or defensive. Street Fighter 2 is very playable, and genuinely does stand head and shoulders above any of its rivals. Naturally it’ll take some time before you'll be able to use all the moves to their fullest advantage, but that’s part of the fun.
AH SO!
If your SNES-owning friends have been driving you insane with jealousy, now's the time to strike back.
OK. It isn’t arcade perfect and the SNES version is. On the bottom line, though, it's a perfect example of what an Amiga beat 'em up should be, and an excellent conversion at that. Without a doubt the best beat ’em up to ever grace the Amiga, even better than the fabled IK+. Whether it will hold that position for long is uncertain, as rumours currently floating claim that an IK+ 2 is on the way, although the same rumour states that Archer Maclean may not be involved. For now though. Street Fighter 2 is the thumper to have. Plus the fact that it’s half the cost of the console version, you
can’t really go wrong. Well done. US Gold. © FTTTTT VERSIONS With the possible exception ot Space Invaders and Breakout, newer has there been so many variants ol the same machine in the arcades ot the world. At last count there are no less than 13 different Street Fighter 2 games knocking about the place, including Street Fighter 2 Championship and Street Fighter 2- 92 Rules, in which you can pit two players against each other with the same character. Also due to hacking. There are eight different SNES versions floating around, some of which allow you to lump that little bit higher, or let
you do two dragon punches for the price of one releaie date genre: team: contrail: Humbert of ditkt: number of plajeru bard dish initallable: Out Now Beat'om up Creative Materials Joystick. Joypad, Keys memory: 1 meg US Gold £27.99 ( The best beat 'em up on the Amiga - ever!' F GRAPHICS 91% SOUND 86% IASTABILITY 82% PLAYABILITY 87% OVERALL 90% SOFTWARE Loush,on' v TflTl T?Tk M’WH Tel: 081 365 0344 (All lines) 3 U I 1C BT., IVI Erl Fax: 081 365 1650 24 HOUR ORDERING SERVICE • PHONE FOR FREE CATALOGUE •
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17. 49 Crazy Carl 3 Cruise lor a Corps* Cool Croc Twin*
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5. 99 Flag Fort Apache Fun School 3 (under 5) Fun School 3 (5-7)
Fun School 3 (7.)
Ftai School 4 (5-7) Fun School 4 (7.)
Gateway to Sa-i’Froobar
G. Loc R360 Gauntlet 3 Global Effect God* Golden Shot Graham
Gooch Cricket Graham Taylor Gunshlp 2000 Goblins Hand ol
St.J*m*s Hard Drivin' 2 Harlequin Harpoon 1 meg HetmdeH Head
to Head Hero* Quest Home Alone Hook Lemmings Data Disc
Lammings Stand Alone Life 6 Death 2 Links HO Scenery Lotus
Turbo Challenge 2 Lotus Turbo Challenge 3 Lure ol the
Temptress Links H.D. Liverpool McDonalds Land M1 Tank Platoon
Magic Pockets Man UM Europe Match ot tha Day Megamix
Magssports Ian Botham* Cricket Indy Heat Indy Action Indy Adv
Ishar Legend Fortress I Jones Fata ot Atlantis Jaguar XJ220
Jimmy Whiles Snooker John Barnes J Madden Football Junior
Typist Kid Glove* 2 FIS Strike Eagle 2 F17 Stealth Fighter FI
9 Stealth Fighter F29 Ratal la lor Falcon 3 Fantastic Voyage
Final Fighl Fir* A Ice Fire Force First Samurl Flight ol the
Intruder Floor 13 Football Crary Fuzzball Mlg 29 Super Fulcrum
Might 6 Magic 3 Moonstone Monkey Island Monkey Island 2 Legend
Larry 2 Larry 3 Larry 5 Lawnmower Man Leathal Weapon 3 Legend
ol Valour Knight ot the Sky Killing Gem* Show Last Ninja 3 mtm
Pol ice Quest 3 Populua SimCtty Populus 2 Prince ot Persia
Prophecy ot the Shadow Pro Tennis Tour 2 Project X Push Over
Plan 9 Outer Space Super Care Sipar Spec* Invaders Suspicious
Cargo Sword ol Honour Silly Puny Teel Orb* 3 Their Finest Hour
The Manager ThunderHawk Thunder Jaws TtppOff Tennis Cup 2 Nova
9 Omar Sheriff* Bridge Outrun Europe Pegasus Perfect General
PGA Gott Tour* PGA Course Discs Psychos Soccer Sal 3D Pool
Altered Beast Arkanoid Arkanoid 2 Atomino Awesome Bubble
Bobbie Baal Bards Tale 3 Batman The Movie Beach Volley Blood
Money Boulderdash California Games Carrier Command Celtka GT4
Rally Centrefold Squares Chase HQ Cloud Kingdom Colossus Chess
Conflict In Europe Crazy Cars CJ in the USA Defender of the
Crown Deluxe Strip Poker Double Dragon 1 or 2 Emlyn Hughes
Soccer F16 Combat Pilot Fantasy World Dizzy Gauntlet 2 Ghouls
’n' Ghosts Ghost busters 2 Golden Axe Hard Drivin’ Head over
Heels James Pond Jet Set Willy John Lowe Ultimate Darts Kid
Gloves Licenced to Kill Terminator 2 The Game* Eepenia The
Godfather The Partct General
T. V. Sports Baseball Treasure ot Sev.Frontter The Oath Universal
Monaters Ultima Under World Ultima V Ultima VI Ultima VI UMS2
UMS Planet EdttOf UnderPrassure Uridium 2 BUDGET TITLES Wind
in «te Widows Wu Kid Won Chad Wolf Pack Lombard RAC Rally
6. 99 Lotus Esprit
6. 99 Manchester United
6. 99 Manic Minor
7. 99 Mkheal Jackson Moonwalker6.99 Midnight Resistance
6. 99 Moonshine Races
6. 99 New Zealand Story
6. 99 Operation Thunderbolt
6. 99 Operation Wolf
6. 99 Outrun
6. 99 P»ng
6. 99 Panza Kick Boxing
6. 99 Pipe Mania
6. 99 Platoon
5. 99 Predator
6. 99 Pro Tennis Tour
6. 99 Puzznic
6. 99 Rainbow Islands
6. 99 Rocket Ranger
8. 49 Robocop
6. 99 Rolling Ronny
9. 99 R-Type
6. 99 Run the Gauntlet
6. 99 Shadow of the Beast
6. 99 Shadow Warrior
6. 99 Sky or Die
8. 99 Speed ball
7. 99 Starglider 2
6. 99 Su perplex
6. 99 Super Off Road
9. 99 Shinobi
6. 99 Shuttle Puck Cafe
6. 99 Strike Force Harrier
6. 99 Stunt Car Racer
6. 99 Sleeping Godslle
6. 99 Wiz Ball
6. 99 Super Heroes Sports Bast TNT 2 Taat Orb* 2 Cohesion 4 Wheal
Orb* Quest tor Adventure World Cup 90 Rainbow Collection
Hollywood Coaecbon 2 Hot 2 Handle Max Extra Magnum 4 Dream
Taam Falcon Classic Collection Flight Command Award Winners Ak
Combat Aoas Action Pack COMPILATIONS r----- T “ SOFTWARF
SUPRFMe”!
¦ riease make cneques c ru s payauie iu ouiiwdie dupicnib ! P & P £1 per item UK. Elsewhere £3 per item.
1 New titles sent as released and suhiect to orice reviews Name Address .. . Fsspy Irin 41 T i Tel------------------------------- 24hr Ordering Service i | Title---------------
- --------Price Card No .. 081 - 365
0344 (All lines) I 24hr FAX 081 - 365 1650 I 1
. 1
- -----------------P&P---------------------- Exoirv Date 1 |
Computer 1________ Total---------------------- AcD VisaD ChD
POD En MW cu_j
* ¦« Millard '“WVUlB, OPTION Our friendly, highly trained sales
team will ensure that your order is dealt with efficiently and
with the minimum of fuss.
10 Capacity Disk Boa 10 Phoenix Bulk Bisks wllli labels Two Joysticks Hilly microswiliied) Mouse Joystick Switch Phoenix Stereo Hi-Fi Sound Speakers regarding your purchase. All Z00L Software Pack (ID linn Dually (nu 111 till, llriUr) major credit cards accepted.
T •r I? Ti t c f| ( ii p p ii r * The Phoenix product helpline ensures that all our customers benefit from the highest level of after sales technical support.
¦Ve also offer IttSk advice to help you in choosing • V exactly the right ” - gin product for your , U requirements $ thus eliminating n die possibility yt mhu ” of an unwanted | or unnecessary purchase.
WHAT YOU GET!
WHAT YOU GET!
A500+ 1Mb of RAM OPTION A600 1Mb Eplc tanguage pick (ZOMb Hard Drive) Phillips Monitor 8833 Mhll CHRISTMAS CRAfcKER Unbelievable . Crazy are just some of the quotes from the industry regardinq the demise of the A500+.
V |tfStoN'vt’ Destined never to be sold again ,he AM0* was secured one of ihe largest stocks in the UK ol the Cartoon Classics Pack and offer you the very last chance lo purchase this legendary machine!!
Expandable n 10Mb Workbench 2.04 Star ICIOO 9 PIN Colour Prinler Real Time Battery Bached Clock PA 601 I Mb RAM Expansion Full Comprehensive Manual Set Fun School 3+4 Monkey Island 2 SB Capacity Disk Box Mouse TV Modulator External PSU Lemmings Captain Plane!
The Simpsons Deluxe Paint III 10 Phoenix Bulk Disks willi labels Icspntrr, i. Once you have made the decision to purchase from Phoenix your order will be . Dispatched promptly and without fuss.
Joystick dully microswilcled) PHOENIX OPTION 4 A 500* Cartoon Classics 2Mb...... FREE DUST COVERS for Computer, prinler and monilar when purchasing an options pack.
EXCLLSni leclinicai hrlpiine mimhcr THE KNOWLEDGE dul .mi are purchasing irom one of lie premia mad order companies in Europe.
GL Using one of the » W A countries ¦aJBjr leading courier
- Si services ensures that ~ 1 5-rS v°ur 9°otls ¦ " arrive on
time, intact and in the same condition they left our stock.
SPECIAL CHRISTMAS OPENING TIMES Mon-Sat 9.00-7.30 ¦ «u noovcn n fun im syn.
¦ ALL PACKS supplied nidi full connecting abks lac immobile operaliun
• FREE 'Gening Suited' technical guide.
¦ FREE RETURN' TO PBOtMI pick-up on HI Up Inudvam wilhin daysolpurdaie UPT Hnf
• FREE UK DEUVERT-on all 'Optois'packs III WBI1Q o™, eomparoes m
turope it yon with to upgrade .ny the Iwo pioducls.VaTvl °1
°rder'ng and we w'** iu5t Welcome to our three . _ .. ; Page
Christmas-Special which bos an •* the products you need to
make this a “Happy Amiga Christmas'" Page one is deemed lo
Opiams; pack uhlcb are designed lo lake Ihe headache M of,oar
choice Ibis Christmas t«Zm ZkZ T"g, r rfeed,*Kkfrom ™ ** '
'*•"* are Ihe essential ,*ms lo he Joundmapack Prom Ibis
information ue bale assembled ubal ue and Ihe Amiga
bajing.public Mu, u,be the FAMILY PAClt Based on Commodores
Epic*Language pack. Option 3 gives Ihe whole family maximum use
of the Amiga
- T" Phoenix ~ have added _ .1 tothptop
* .O r t quality % I software
* with a ” 'J choice ol lun school lilies lot the children and
Monkey Island 2. (Amiga Formal Gold winner! They complete whal
is an unbearable software based pack. Whether its word
processing, learning, home accounts or just good old game
playing. Ihe FAMILY PACK is all you need NORMAL R.R.P. inc
VAT ..... PHOENIX OPTION 3 ARCADE ACTION PACK Jthis ck
your own ' vv in house’ all-acliun arcade environmenl.
Exploit Ihe Amiga as Ihe ullimale games I 1 . Machineiil Make ‘Options’your only option ibis Christmas!
WHAT YOU GET!
AGOO 1Mb Phillips Monitor OPTION 8mm Mouse Mai NORMAL R R P. inc VAT PHOENIX option i LO; ..£4.!
..£34 mm £289.99 mm £379.99 _______________£424.99
- .£689.99 ROCTEC 40 MB -------¦ ROCTEC 85 MB £299.99
CANON BJ 10eX C7H £364 99 uP?,aded version 0 BjlOe, the worlds
biggest Paint III • Trivial Pursuit - Epic * Myth • Rome ,i.
£484.99!
Mm £319.99 *BurluWHls» cabtea- Phoenix Price Only.
A 600 2Mb+20 Mb Hard Drive ....£524.99 (bah irik.de the jOov* drlatW sofW'fl I The stand-alone ..£9. ...£9. ...£9 ' 600 is compact, ¦emi portable, fully featured and can be purchased in the following configurations: „£9.
- £17.99 A 600.. A PHOENIX RAI module can expai your chip RAM up
2 Mb by using tl trapdoor expansia port. Extra RAM ' necessary
to unleash I incredible graphics c boards carry a full 2 year
ii ¦dih MWUM11'i113 AMIGA CUSTOM CHIPS kicksutl 2.04 ROM.-
GVP CoMtixnoii AccamATws & Ham Dnws-The ultimate expansion
product for the Amiga 500!
IU A530 Combi 40MHz t 52Mb Hard Drive £659.99 «w A530 Combi 40MHz * 120Mb Hard Drive_£757.99 A530 Combi 40MHz . 240Mb Hard DRIVE_. £979.99 A530 68882 Co-Processor___________________£204.99 GVP G-Force 030-25MHz + 1Mb------- GVP G-Force GSHOMHz ? 4 GVP G-Force C3tF50MHz ?
IwiVH111 1Mb Simm-32 Bit 60 NanoseMnds.---Tffi.99 4Mb Simm-32 Bit 60 N«nosqconds.-£182.99 ... ________________________ . . . I I, KCS Powerboard (with oos 4*1)... ...£199.99 "ortex GOLDEN GATE' dH£419.99 KCS Powerboard 1 1 84.99 This emulator is the ultimate bridge between rowerooaro a. pc AJ p|atf(jnm and „ you lhmk is Till GVP PC-286 16MHz... J . A .Cfiomwi 7T7I7PGQQQ PC AT platforms and the Amiga. It you think tms IS KCS adaptor for 1500 2000... L39.99 (of you cross t0 page lhree j0I specification Vortex A Tonce Plus 286 (iMHz)._LZl 4.9b details in this months
Trail Blazers' section!
KCS ada tm 8 Mb pop to 8 Mb AD EPIC* LANGUAGE PACK' b A 600 as standard and includes 20MB HARD DRIVE the excellent value Software tides: Deluxe Pain Phi A6 Th*
- 6
* ei full
• THE WILD, THE WEIRD ft THE WICKED' 1 Mb A 60) as standard and
xicludes the excelert vakra Sohwam ales: Dokm Pan III • Formio
One Grand Piix • PhoenLxPrice Only £339.99!
A 600 2Mb fine), above software). £379.99 Features Include: 68040 32 Bit Processor running at 25 Mhz (upgradable) • New Double AA chipset with 16.8 million colours • high density 1.44 Mb floppy • 120 Nb IDE hard drive • New Workbench 3 .£2,229.00 a 6oo hd ui'Uinn £429.99 A 600 2Mb .£314.99 A 600 HD 2Mb ....£469.99
2. 04 Workbench Includes: Deluxe Paint 3, Platinum Works. Home
Accounts, Toki, Puzznic, x Elf, Amiga Format Book and Joystick
_ wrnn nn AMIGA 1500 EZH3 LD09.au Phoenix PA 601-populated-lMb
£44.99 Phoenix PA 601-unpopulated-0Mb...£24.99 Phoenix A 600
ROM Sharer £29.99 BUS slot, (card edge). F 0~|Q QQ Phoenix
Price Only La 3.33 A4000 with 4Q 24(V425 Mb Hard Drive. £P0A
..£274.99 : riT AMIGA 4000... Cl Due to the buying power able
to maintain these incredible prices- prices that have left the
competition GREEN with envy-and the Amiga buying public
licking their lips. Stocks will only last until the end of
November.
£259.99 ROCTEC 120 MB .....1 Featuring Connor drivos-very fast access times- (19ms or better) • expand up to 8 Mb using 1 Mb Simms only • 1 year guarantee • slimline design ideally colour matched to the A500 • Own power supply.
..£164.99 a? A' S~ii cm •ftori’only lrom Kps ¦¦¦ .S.L. Ray Iracing an Image LMMMMM that takes 24-hrs on a standard Amiga takes just 1 hr. 36 mini, with an A5000II FWE maths co-pro included with both A B5000 acceletator cards.
Series II Hard Disk Controller RAM canL_.£114.99 Series II 42 Mb Hard Disk and RAM cariL £26999 Series II » Mb Hard Drab and RAM cariL £339.99 Series 1120 Mb Hard Disk and RAM cmL£399.99 Series II240 Mb Held 00k and RAM cant-£639.99 SALE OF THE CENTURY!!
Phnnnix in association with Roctec and Conner, continue to achieve massive sales A5000 * 1MB 16.67 Mhz .. A5000 * 2MB 16.67 Mhz .. A5000 4 3MB 16.67 Mhz .. A5000 * 4MB 16.67 Mhz .. B5000 + 1MB 25.00 Mhz .
85000 4 2MB 25.00 Mhz .
B5000 4 3MB 25.00 Mhz .
B5000 4 4MB 25.00 Mhz - on this high specification, quality product.
er of Phoenix we are EXTRA MEMORY-Only £25.99per Mb.
The incredible speed of
- £249.99
- £289.99 lc-Aioo Colour-------------------mw £159.99 9 PIN
colour printer with paper parking, eight fonts and electronic
DIP switches.
LC24-100___________________________mm £189.99 24 PIN with compressed data mode, 16 K buffer and 10 letter quality forts,(with Star printer driver onfy).
LC-20._________________________________£129.99 LC-200 Colour______________________ ..£195.99 LC24-20 ..£199 99 LC24-200 Mono .... 2J2-22 LC24-200 Colour ..£268.99 XB24-200 Colour _________________£379.99 SJ48 Bubbiejet mvvmU £219.99 Star printers come with one year warranty.
Swift 240 Colour.__________mm £279.99 Swift 240 Mono ..47m £259.99 Swift 200 Colour_________mm £219.99 Switt 200 Mono mm £199.99 Swift 9 Colour HttnwiliKI £179.99 Citizen printers come with 2 year warranty.
HEWLETT PACKARD Deskjet-550C tcotaurpM... Vm £559.99 300 dpi laser quality output • sharp blacks and 16 million colours available • six built in type faces-4 scalable • improved media handling • several paper sizes • FOUR TIMES FASTER than previous H.P. Oeafcjet range.
Deskjet 500 .... HttUM'UK! £329.99 Doskjet-500 Colour ......£449.99 HP printers come with 3 year warranty.
HP black ink cartridge ...£24.99 HP colour ink cartridge---------------£29.99 AUTO SHEET FEEDERS _ STAR LC20 ....LmuWJ £57.99 STAR LC200 ..£59.99 STAR LC24-200 .£62.99 STAR LC24-20.-------------------------------£62.99 STAR SJ48 ..£49.99 PRINTER ACCESSORIES We have a large range of high quality printer accessories lor ail the primers we sell including: dust covers from £2.99 • Ink cartridges Iron £13.99 • Mono ribbons lrom £3.50 • Colour ribbons from £7.99 • Primer
stands from £7.99 MEMORY CHIPS 4MbxS(-7Wa L...Q)® 1 Mb 14 (-M) Zip *£34.99 1 Mb x • (-Ml Seam-£27.98 256k x 4 (-«) Zip '£29.99 £12.99 1 Mb x 1 DRAM £3.49 256k x 4 DRAM £3.49 This price is lor 1 Mb .f RAM PHOENIX PRINTER PACK Supplied with ALL printers containing 1.8m std.
Printer cable, printer ribbons cartridge and 250 sheets ot paper absolutely FREE These chips cover practically every popular memory expansion or Hard Orivt system on the market for the Amiga W. GVP. SUPRA MICROBOTICS, COMMODORE 136 column bubbiejet.
CANON Bubbiejet cartiidges... "I must write to congratulate you on the efficiency of your mail order staff."
Robert S. Blair ~ Denmark UMWSIiMViM 80 column bubbiejet provides laser quality output canon bj 330 ..... mm £499.99 SUPRA 50QRX the ultimate in Fast Ram expansion unris.rt ses 256x4 Zips) 8 Mb pop to 1 Mb'.
8 Mb pop to 2 Mb".. 8 Mb pop to 2 Mb- More Features than the BJ10, includes Auto sheet feeder. Top selling-Highly Recommended CANON BJ 300 ..mm £374.99 CANON BJ 20 - ing portable inkjet printer.
Don’t contuse these quality disks with oth currenttr available 3 51100% candied error tree' clip. Ai disks include FREE high quality Phoenix
II. .£4.99 2N.
25. ...£12.99 500 .£174.
51. ...£22.99 751------------£259.
110. .£39.99 1000 .£339. TDK Branded
disks- High performan media from the experts-box 10 with
labels
10. .£5.99 too ..£52.
50. ...£26.99 500 .£249. 1000 Phoenix
Disk Labels - ..£9. K Quality features and
pertormancfl-Recomtnendi ROCKEY BY ROCTEC The new chroma key
unit * used in conjunction w a Genlock - allows you to
superimpose live w over graphics or video-substitute the
brightna rtion ot a video source with a keyed ima live video
in graphics! - Phoenix Price .....£Zb9.. t's
Vidi Amiga 12 is the replacement for tf complete colour
solution bringing you the worl first mass market colour
digitiser for under £100_ VIDl-AMIGA 12_________tSa7£79.J
Outstanding features and plenty of VFM!- V«I Printer Mat
£5.99 Printer Urn H4L.E7.
• For lull details of these cables l information regarding the
right cable I the job call 0532-311684. Custom buih leer are no
problem Phoenix.
PHIUPS 8833Mk II. £137 £194.!
Colour Stereo Monitor now including Lotus Jm Challenge', and 1 years on-site warranty.
COMMODORE 1085 SDI £216.!
COMMODORE 1084 SDI ...£199.!
Cheaper to upgrade!
1 Mb Fully populated_pn ¦ RAM board.... Uwi'l'tiLM tJ4.il 1 Mb unpopulated RAM board. £16.9 Midi-Midi 2m....£3.99 Modulator exL...£9. Midi-Midi 3n....£4.99 Amiga-Scart£9.
Midi-Midi 5m £5.99 Amiga 8833Mkll.£9. Disk Drivo oxL_.£9.99 Joystick long oxL.£4. “This is is Ihe second lime I have t with you and each lime have ha- excellent service and rapid deliver.
Peter W. Beaumont- Huddersfield 14" Tilt & Swivel stand £13.9 Anti-Glare filter screen ..£19.9 A4 Copy Holder £12.9 MONITOR ACCESSORIES- 14” Dust covers... Outstanding features and plenty ol tor money j-Highfy Recommended.
Quibble replacement guarantee. It's sever be R0CGEN Plus.
Mouse Joystick i ¦SCSI Cable v ..£9.
• Amiga-RGB TV... ...froat£9.
• Amiga-Microvitec... 'Amiga-CPC ¦ HOENIX 1Mb A600 UPGRA ¦ VORTEX
GOLDEN GATE' h other esigned for the Amiga 1500 2000 3000 free
W nd 3000T this is a 25MHz 80386SX PC AT lixlabels mulator.
PC AT slot support-Max 16 Mb r7? G C RAM, 4Mb for Amiga-Wili
use PC AT IDE a g ard Disk and floppy disk drives 2.88 Mb under
[259 0 n*fla D0S' r«comaiended-
- 339.9 'hoenix price £419.99 juse Joystick
Switch ...£13.99 i t damage your Amiga's portslTh*
device saves ir and tear makes switchover FAST, and doos NOT
i»e power unlike many others.
MPUffR VlDEO SCART Sw|TCH....£1 9.99 between Video'computer signals at the push ol a button oenix Stereo speakers » £29.99 erb sound and excelent dynamics. These two- 1 stereo Hi-Fi speakers are an Amiga standard- :ellent companions on any gaming soiree!
Drives feature super slim design, enable- ible switch, thru port and come with a 1 year ilacemcnt guarantee!
Oanix Deluxe Drive ..£47.99 ctec Roclite ...CUZB £64.99 is famous drive has now been upgraded 10 lude Anticlick and Virus Checker Ik head cleaner .£3.99 This essential add-on has finally arrived, suitable for A500 A500*, The popular upgrade kit for 12 13 ownera from Phoenix price. ¦ IMW LjZj.jj Commodore is in stock and selling fast!
ROCTEC ROCLIT I This famous super slim drive has now I been upgraded to include Anti-click I and virus checker - We reluctantly had to raise the price of tl product due to the variance of t dollar rate. However to soften the blow I we will include a FREE disk head f | cleaner worth £3.99 Phoenix price ... r0PAL VISION I Amazing new 24-Bit graphics card and I video system for the Amiga 1500, 2000 I and 3000. Includes software suite ‘ worth hundreds of pound. With an incredible performance, this is simply awesome.
Phoenix price Attention all you music lovers! Phoenix have kept this unbeatable music deal running for you throughout the Christmas period When purchasing either a fa I UiUU Phoenix Stereo Sampler or Pro Midi 2 Interface Please Note: this is a limited otter only while stocks laO!
Stereo Sampler £29.99 Combines ease of use with state ol the art analogue to digital conversion technology.(inc. FREE sample editing software-audio Icadl Pro-Midi 2 Interface ..£ 24.99 This fulty featured professional quality midi interface is pons m, out, thru and two switchable out thru. (inc. FREE midi leadl GVP Digital Sound Studio £54.99 Now Only.. £79.99 High quality sound sampler lor all Amiga Computers Amiga Music Made Easy-Only from Phoenix!
Nr NAKSHA Upgrade Mouse £24.99 (With Operation Stealth, mat & holder) Roctec Mouse ..£13.99 GOLDEN IMAGE Mega Mouse ....£12.99 (Has just received 90% Amiga Format Gold Award) Optical Mouse .....£29.99 High precision, pointing device.
Crystal Trackball .....£37.99 Infrared-Cordless-Mouse... Ull'i'U £47.99 (Rechargeable top selling innovation.)
Optical Pen Mouse £39.99 High Quality 8mm mouse Mats £3.99 mi Powerful image processing tools for the office or the home environment.
POWER-Features include: 100-400 dpi •64- Greyscales Thruport to printer • FREE Editing software. ... Power Scanner v2.0 .£.94.99 Power Scanner Colour £234.99 GOLDEN IMAGE-Hand Scanner Series Features: 400 dpi • 256-Greyscale • Touch up and Merge it software.
AlfaScan ......£124.99 AlfaScan Plus .£149.99 AlfaScan OCR line OCR Software ....£279.99 EPSON GT-6000 FLAT BED FULL COLOUR SCANNER-Plug into Amiga parallel port, 600 d.p.i. resolution, up to 16 million colours TQOQ rtfl Phoenix Price 19o9.UU ASDG-SOFTWARE -Scanning software comes in two forms, integrated into art development as a new module or used as a stand-alone programme. FlflQ QQ Phoenix Price ..L I UiJ Control Centre .£34.99 Heavy duty construction,rubber edging, perfect
colour match, makes an ideal workstation for the A500 A500+ A 600 control centre now available.
WORD PROCESSING DTP Kindwords 3 .... Professional Page 3 Saxon Publisher .. Panpstrpam w? 7 .....cms £129.99 ...... £189.99 f1?fi QQ Pagestream Font pack 1 Pen Pal 14 .£44.99 JTTZmrnn f qq qq Prowrite v3.X . ...£57.99 Quickwrite ...£36.99 Wordworth ...£79.99 Hot 1 inks fR? Qq INTEGRATED PACKAGES .£59,99 Mini Offir.n rmvnrx* 99 CAD & DRAWING Desinn Works f 53 99 Professional Draw 3......C SH £79.99 Intro CAD
Plus . ...£74.99 X CAD 2000 X CAD 3000 ...£99.99 .£269.99 UTILITIES Lattice C v6 .... ......mrTBQ 14 99 A-Talk 3 .. .f44 99 Cross Dos V5 (me, Cross PC Emulator) £29.99 Diskmaster 2----------------- Dos 2 Dos ...£43.99 ...£29.99 Opus Directory .
Xcopy ...£36.99 Quarter Back ...£45.99 Quarter Back Tools Vs 5 .....£49.99 DATABASE Superbase Pro 4________________ £164.99 Superbase Pars 2---------------£39 99 VIDEO PRODUCTION TITLING SCALA 500 .£79.99 SCALA Professional ..£219.99 Big Alternative Scroller £35.99 Broadcast Titles ? F 179 99 font Peck 1 lot Broadcast l.tle, 1 (88 99 font Enhancer toi Broadcast Truer I 188 99 Pro Video Post £168 99 TV Show Pro--------------151 99 TV Teal
Pro £84 99 HtACIAl AND SPECIAl EX Race Trace C7TT7 £93 99 Deluxe Paint 4 £63 99 Oeluxe Video 3 £7199 Image Finder . . ..14499 Pixmete____£43 99 Scenery Animator £62 99
V. tte £43 99 Pro Vista ANIMATION Take
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• mms* SWITCi Tel: 0532 311932 PHOENIX. UNIT 19, ARMLEV PARK
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Please make cheques payable to PHOENIX. Allow 5 working days for cheque clearance. BFPO welcome.
NORMAL OPENING TIMES: Mon-Sat 9.00am-6.00pm FAX: 0532 319061 E&O.E. IT S REST!
Keeping death off the roads and putting it back in the skies, where it’s so much more fun, is Microprose’s formidable flight sim. Steve Prizeman, of the CU Air Cavalry, took it into the wild blue yonder.
TAKE OFF What does torque’ mean to you?
How about ‘collective cyclic'? ‘Blade stall and air compressibility’? If your response is ‘Eh?’, the chances are you're not familiar with the principles of helicopter flight. Don’t worry, in Gunship 2000 the basics can soon be grasped, and even a novice at ’copter flight sims can get his whirly- bird airborne.
The ease is not because Microprose have skimped on realism, on the contrary the game diligently endeavours to recreate the feel of helicopter flight. Recognising that many users of the game will be more familiar with fixed-wing flight sims, the hefty manual provided includes a 30-page section on the theory and practice of flying rotary- wing aircraft. Don't be deterred by the catchy opening line ('Flying a helicopter is a lesson in the physics of vectors...’), the copters prove easier to handle than the over-powered jets featured in most flight sims.
If you don’t want to fly by the seat of your pants, handling all that the elements, and the physics of vectors, can throw at you, Gunship 2000 allows you to switch on certain ingame helps. For instance, obstacles on the terrain (hills!) May be automatically avoided, wind can be switched off, clear visibility can be guaranteed, and the altitude of the copter can be separated from pitch, roll, and airspeed. If you like delegating, there is an autopilot, and control of the copter s weapon systems and counter-measures (chaff and flares) may be passed to the computer which takes the role of
your copilot gunner. Even the quality of the enemy forces you’ll be up against is adjustable, ranging from poor to elite.
BAIL OUT Bui what do you do in Ihe game? A variely ot missions, set either in Central Europe or the Persian Gull, are available. As you might expect, most propel you into combat: Point Attack (go to a set target and kill it) or Search & Destroy (roam around, tind something, then kill it), etc. What distinguishes Gunship 2000 from most flight sims is that this is a multi-copter game.
Once the player's character has risen through the ranks from Warrant Officer Candidate to Second Lieutenant (That's loo-tenant to you, boy!') a whole five-helicopter flight may be brought under his command.
More sophisticated operations then become available: Reconnaissance, Tactical Support (transporting troops, supplies, and wounded).
Deep Strike, and Search & Rescue.
The flight may even be split into two units and sent to different targets.
In recognition of the number of units in a flight, and the variety of tasks required of them, seven different helicopters may be used. In addition to the AH-64A Apache Gunships which gave the game (and its predecessor) its name, Longbow Apaches. SuperCobras, Comanches, Kiowas, Blackhawks and Defenders are also available.
Their weaponry, ranging from chain- guns to laser-guided and radar-homing missiles, ensures that Up, up, and away! The gunship lakes to the air. Anyone crossing its path will wish they hadn’t tangled with it, 'cause it’s in a meee- aannnn mood!
) 1 en ims e. irrant you, |ht land.
Ion nee, :ue.
Two s. of )f iffer- A wide range ol military vehicles may be encountered on the battlefield.
Make sure you can distinguish between the enemy and friendly forces, like this Hummer utility vehicle.
(and bow ks e. lain- GETTING HISTORICAL Gl we have to thank lor the helicopter - Leonardo da Vinci! Not content with painting the Mona Lisa and inventing every other machine in history, da Vinci designed a rotary-wing aircralt in the late 15th century. Working models were produced, but the real thing never got oil the ground - just as well, if the Borgias or the Medici had got their hands on helicopter gunships we d all be speaking Italian today!
Ponton D'Amecourt. A Frenchman, invented a steam-powered helicopter in 1862. Although it never llew. It shuddered sufficiently lo show that the basic idea was sound enough to work il the problem ol linding an adequate power supply to lilt such a craft could be overcome. In
1907. Following the Wright brothers initiation ol lixed-wing
manned flight, and the invention ol the internal combustion
engine. Paul Cornu (also French) invented the first working
helicopter He did not lly lar, or high, but what was
important was that llew!
In 1936. The Focke Achgelis Fa61. Designed by Or Heinrich Karl Johann Focke, took (light as the first helicopter suitable lor practical uses.
Being in Nazi Germany, however, the practical applications ol the helicopter were predictably turned in a military direction soon afterwards.
Flying lor the first time in 1940. Anton Flettner s F1 282 Kolibri, is recognised as the lirst military helicopter. From 1942 it was being launched Irom German warships, and later versions were employed in counter-measures against submarines.
Also in 1942. In America. Igor Sikorsky s XR-4 went into service with the US Army. Employed lor scouting, delivery, and anti-submarine uses, this type ol helicopter became the lirst to conduct a search and rescue mission - going behind Japanese lines in Burma in 1944 to rescue crew and passengers Irom a downed aircralt. By the end of the Second World War. Over 400 Sikorskys. Ol various designs, were being used by British and American lorces.
You'll not only be Hying some ol the tastest, most agile machines around, you'll also have the deadliest.
CRASH LAND In the geopolitical world ol Gunship 2000 the (former) Soviet Union constitutes the probable source of opposition for Central European missions. Showing perhaps that Cold War or no Cold War the ex-Soviets are doomed to be the bad guys in strategy games for years to come.
They may have to queue for rationed cabbage, but they're certainly no push-over in the skies: watch out for Hind-E and Havoc gunships, not to mention the new Hokum, purpose- built for anti-helicopter combat.
In the Persian Gulf, no prizes for guessing that the Iraqis are the main threat, so there is plenty of opportunity to play Saddam-busters.
Multi-copter missions are not compulsory, however, so if you prefer to go it alone, single helicopter missions (and training exercises), may still be selected. Your ultimate objective (if the thrill of flying isn’t enough) is to reach the rank of Brigadier General by your 99th mission. If you don't get such a distinction you can still have a respected retirement as an instruc- tor, passing-on your skills to the young bloods who will follow you.
Intrepid pilots may even pick up Purple Hearts and the Congressional Medal of Honour for their efforts.
Graphically, Gunship 2000 shares one common feature with most flight sims: however good the intentions behind it, the landscape just doesn’t look very realistic. The degree of detail can be changed, but still never convinces. But, like I said, this seems to be par for the course with flight sims, and Gunship shouldn’t be penalised on that count. More important is the way the movement of the copter relates to the simulated ground beneath it - and that is conveyed well. External views may be taken, from behind the copter, following the flight of a missile, or looking (anxiously) from the
position of the target you’re firing at. The interflight screens are well drawn, and often partly animated. It's nice to know a sense of humour has been included also - click on the VDU in Brigade Headquarters a few times and see what is occupying the officer’s attention.
Gunship 2000 is. In short, a thorough game which will test your tactical combat skills as well as your flying ability.
W buyers g u i d e reltait Aait Out Now genre: Flight-Sim letim: In-Houso eoHiioii; K, J&K, M&K Humbert of Aiil i: 4 number of flayer.« 1 hard Ait! Installable.
Yes memory: 1Mb ( Challenging and exhaustive resp- resentation of copter combat. J GRAPHICS 82% SOUND 79% LASTABIUTY 85% PLAYABILITY 81% OVERALL 83% MICROPROSE £34.99 THE HARD-HITTING BIG THREE JOIN FORCES TO BRING YOU THE WILDEST COMPILATION PACK OF ALL TIME h HEHTEIrc- P " • ¦ 1 Zk ' rfi"
- , capcom| TJUI* limi WOULD WRESTLING FEDERATIC .r _l'iHpj: " w
mil :n% * Wm WITHE*IK IU tiV-'TilTifiYi t UllltU*C W*AlM CBM
AMIGA - ATARI ST SPECTRUM - AMSTRAD COMMODORE 64 OCEAN SOFTWARE
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OFFER for mm A2 Uj J So you've messed around with the excellent
Expert 40 Jnr, read the comprehensive tutorial, but what now?
It you want the lull picture, you'll find the original manual
an indispensable asset. Covering the entire program and ¦ts
associated sub-modules, it describes in detail how to get the
most out of this powerful 3D animation package, including
sections on the various rendering modes, animating scenes,
advanced tricks and tips on object design, and hints on how
best to light-source your scenes. As well as all this, there
are detailed explanations ot all the rudimentary functions, to
turn you into a 4D expert in next 10 no time.
To get your copy, simply complete the coupon printed at the bottom ol this page and make out a cheque tor £4,95 plus £1.50 tor postage and packing. Alternatively, quote your Access Visa number and the £6.45 will be automatically be debited trom your account. Once you've done that, pop it in the post and a maximum of 28 days later you’ll be the proud owner ot an Expert 40 Jnr manual telling you all you need to know to get the most out ot your software. If the manual tails to be delivered on time, or you’d like further information about the offer, give HB Marketing a ring on 0753 686000 and tell
’em CU Amiga sent you.
» you are involved in desktop publishing, ExpertDraw from GENISOFT is the ideal design product.
ExpertDraw, a structured drawing package, produces actures which may be scaled or stretched at no loss of definition. Material produced with ExpertDraw can be used in Pagesetter II. Professional Page. PageStream.
Or any other desktop publishing package to which struc- tired drawings can be imported.
Its many features include:
• Basic drawing functions, such as freehand, bezier curve,
circle ellipse, square rectangle, sector segment, and text.
• Colour mixing using both RGB and CYMK (Cyan, Yellow, Magenta,
Black).
• Import drawings from Pro Page and Aegis Draw2000.
• Object rotation, duplication, and resizing
• Alignment of text on curves.
• Vector trace - take output from bitmapped packages, and convert
it into a vector based drawing.
• Metamorphosis - change the shape of an object and automatically
create the ’in between’ object shapes.
• Distortion - pull objects in different directions.
7c t 39 nc. VAT (add £1.50 for postage packing)
- : ¦ov,.
POST CODE Please send me: Expert 40 Jr. Manual £5.95 ExpertDraw £39.95 Postage Packing £1.50 Card No ... E Piry Send lo:
H. B. Marketing Ltd Unit 7, Boyle 14 Newlands Drive Colnbrook
Berks. SL3 ODX Go at once to the office of yotr Denisovich
Golitsin at Red October St, 17.
¦T'V Tony Horgan sticks on his Cossack hat and journeys into the seedy world of the Russian Secret Police.
F - 11 i m j » 1 *• _ 1 ft L J • Eli .
R T i r?» The inventory can hold an almost infinite amount ol objects and Irom this screen you can look at them more closely or manipulate several Items with each other.
PSYCHO PITBULL II there’s one thing more frightening than being locked in a cupboard with a disturbed pitbull terrier, it's the reputation of the KG8, The now defunct Russian Secret Police were so sneaky in their methods that no-one even knew what the letters KGB actually stood for, let alone their methods or what they got up to.
Since the fall of Communist rule and the subsequent democratic changes that Russia has witnessed, information about them has become much more accessible. Virgin obviously feel that it is now safe to release a game based around the exploits of the not- exactly-pleasant Soviet sods and hence here’s the arrival of Cryo’s new graphical adventure.
In the game, you play Captain Maksim Mikhailovich Rukov, a newly appointed member of a sub-division of the KGB, entitled Department P. A private investigator has been murdered and you are in charge of the investigation. Whilst the death of a P.l. may not seem particularly important, it soon transpires that this dead detective used to work for the Secret Police and your boss, Volvov, wants to make sure that there are no state security implications involved. The investigation soon evolves from a simple murder inquiry to the discovery of a vast, sprawling plot which threatens the position
of the then-President Gorbachev himself, but I won't spoil it by going into details.
HUGE ADVENTURE The adventure itself is huge to say the least, and it's going to take even the most hardened players a good deal of exploring before the main part of the investigation is even touched upon.
There are plenty of people to meet and interrogate and much of the puzzle aspect of KGB is derived from discovering the right line of questioning you need to adopt. One false word to anybody can often result in the sudden end of your career or life, but rather than prove frustrating, as is the case with some adventures, the handy addition of a 'backtracking' option means that you can often retrace your steps and try other combinations of questions which will, hopefully, result in a successful outcome. The game is quite time sensitive as well, so it is extremely important to be in the
right place at the right time.
You would be forgiven for thinking that the hard-edged world of the KGB might make for a seemingly depressing game, but you could not be further from the truth. Right from the start, when flicking through the manual, you can see that this is one game which will not be upping the national suicide figures. 'Beware of letting your disks fall into the wrong hands! Capitalist agents are everywhere, and any unlawful copying or distribution of these disks will result in the ultimate failure of our mission! You have been warned.' It proclaims, wisely. There's plenty of laughs to be found in the game
as well, mainly adult Russian- type gags, but laughs nonetheless. In your bedroom, for example, you encounter a likely looking mirror and clicking on it reveals a list of options, one of which is to 'place yourself under visual observation' which, when selected, provokes the response 'good idea - report anything suspicious'. In another instance, Rukov stumbles into an office only to find that a certain gentleman is in extremely ‘dose consultation’ with his rapidly blushing secretary, if you know what I mean. It's not often that a game actually provokes laughter with some consistency (I can
only think of Monkey Island 1 & 2 offhand) and so it is refreshing to find a game which continually hits the giggle button with unnerving accuracy.
WHAT PROBUM?
A major problem that some first person perspective adventures often have is the player interface. In Ween, for example, there was far too much selecting from a menu bar at the top of then pressing the right mouse button will reveal a list of alternatives. The smartest feature, though, is the way that the ‘look’ pointer flashes when passed over an interesting object in the current location. This ensures that you don't have to search everything in any given place. The save game option wreaks of user-friendliness as it automatically inputs a filename along with a score rating.
Conversations are conducted via a series of pop-up menus, which build in complexity throughout the adventure - the more you learn, the more you can talk about. These menus always appear roughly in the middle of the screen so, once again, there's no unnecessary cursor movement, a feature that will please adventurers who possess a dodgy mouse (like me).
SCRAPPY MUSIC If there’s one thing that lets the game down slightly, it’s the music. It’s a funky track which, although sounding very pleasant, actually feels out of jnder good . In 3 into igen- ling in. It's vokes I can off- da jerson e is top of KNOW WHO YOU'RE DEALING WITH Newcomers to the violent world of the KGB could be forgiven for not agreeing with many of the organisation’s methods. They are not renowned for being easy to deal with and always expect 100 percent co-operation and success. Anything less and they might well introduce you to the KGB Book of Torture - something which is
enough to persuade even super-tough psychos to tow the party line.
The first thing they are likely to try is sending a couple of hard-nuts round to your home with nothing more than a couple of fists to give slackers a proper ‘going over’, perhaps stopping only after a few ribs have been broken.
Whilst this may be enough to put off the majority of people, sometimes even tougher measures are called for, like the introduction of rubber hoses, for example. Rather than coming round to water a garden, the hoses serve as whips to inflict visible damage to the skin, leaving a clear reminder of what can happen if anybody messes with them. After this you are in Extreme Pain City, because their methods become even more (more!!?) Terrifying. How would you like to be bashed around with a sack filled with iron or your nether regions burnt with hot plates? (Put your hands down Frank Bough.)
If it's information they are after, and the pain tactic isn't working, they will almost dertainly resort to drugging a suspect using a variety of illegal substances. These doses are increased until facts are gleaned, and if the suspect isn’t exactly forthcoming with the goods then the dose can become so large that it can sometimes prove fatal.
Someone who knows too much may well find themselves missing a tongue before too long, as the KGB don't often trust anybody outside the nucleus of the organisation to keep their mouth shut.
With this new knowledge you can hopefully see things under a different light and have a little more success in the world of the KGB.
The screen, something which is never user-friendly. In contrast KGB positively overflows with ease of use and the interface it employs is a joy to work with. For the bulk of the game the 'smart pointer’ is in use, which changes as you move it around the screen. If you place the pointer over a locked desk, for example, it will change to ‘look’. If you want to move through a door then simply point at the door and the icon will change to go'. If you are not happy with the option the smart pointer offers you, VIRGIN £30.99 i An essential buy for all Amiga adventurers 9 GRAPHICS 91% SOUND 83%
LASTABILITY 91% PLAYABILITY 91% place in Communist Russia. I can’t imagine how the musicians arrived at the finished piece - do they think that the Soviets are constantly dancing?
Overall, though, KGB is one of the finest graphical adventures available to Amiga owners. Its ease of use and humour elevate it from being just ‘very good' to ‘flipping excellent' and it must surely rank as a must buy for all serious gamers.
ReUait date Early January genre: Adventure Itam: Cryo controls: Mouse numbers of diilu: 5 number of players: One hard disk installable: No memory: 1Mb OVERALL 90% FFERS FROM BCS LT AMIGAS! AMIGAS! AMIGAS!
Mow OOCQUff X0HJ-ZUJ ONMO IAO(0N 00) CLX0ZUI Z0£ PACK 1 NEW AMIGA 600 TNI WILD, THE WEIRD, THE WICKED MCX + SUPERBASE PERSONAL SOFTWARE A600 1MB FDD DELUXE PAINT III MICROPROSE GRAND PRIX SILLY PUTTY PUSHOVER SUPERBASE PERSONAL ?
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each AHIGA AYARI NarSliA A4CDSE i c ' I fJJM y f A HAZINC3
PRICE! BRANDED 3.5" DISKS (KAO TDK) I 10 3.5"
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DS HD ...
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BLACK RIBBONS COLOUR RIBBONS | BRANDED COMPATIBLE BRANDED
Citizen 120D £3.40 £2.70
- J -...... ' Citizen Swift 9 £3.40 £2.70 £15.30 Citizen Swift
24 24E 224 £4.70 £2.70 £15.30 W Panasonic 1124 £8.50 £3.58 N A
Star LC-10 £4.47 £3.06 £6.70 Star LC-20 £4.47 £3.06 N A Star
LC200 £6.11 £4.70 £12.30 Star LC24 10 15 £5.58 £3.53 N A Star
LC24-200 £5.58 £3.53 £13.25 J INKJET CARTRIDGES & REFILLS |HP
DeskJet Black Ink
Cartridge .....£14.98 HP
DeskJet Black Dual Capacity Ink
Cartridge ..£23.95 »|HP DeskJet 500C Colour
Ink Cartridge ......£26.96 anon
BJ10e ex Black Ink Cartridge ft* .£19.98 Black Twin
Refill Kit £14.98 Colour Twin
Refill Kit .....AAAJM .£14.98
500C Colour Refill Kit .... £14.98
Amiga Colour Separation
Software ..£39.95 aged to move
this away from the tabletop game it is, to a more enjoyable
break between flying. Not exactly taxing, but it is nice to see
the differences between decisions, and how they shape the
outcome of battle.
FOLLOW MY LEADER The polygon graphics are quite astounding. The planes look realistic, and by using bit-mapped graphics for explosions, it’s very satisfying to blow an enemy plane out of the sky. But when things start moving, the graphics lose credibility. For a start, distance between yourself and other craft is impossible to judge, as a Spitfire changes in size from being a single pixel in the centre of your view window to fill it in a matter of a second or two. The biggest problem with the graphics, however, has to be the judder. Either I’m mistaken and aircraft in WW2 could travel at
speeds exceeding Mach 2. Or there’s some serious miscalculation somewhere.
The most irritating thing about this game is the way that enemy planes can disappear as you watch them!
Reach For The Skies could have been amazing. There are so many good ideas in the design that it seems such a shame to waste them by making the game unplayable. © (AIR)BORN CYNIC My first thoughts, whenever loading a combat simulation of this type, are always cynical. With the exception of Microprose’s Knights Ot The Sky, I can’t think of any flight simulators that have successfully created the feelings of playing as part of a team in the middle of combat. This is no exception.
In Reach you are posted on the south-east coast of England at the start of the Battle of Britain, and have to work your way through the entire campaign. Starting off with defending supply ships against enemy attacks, it works to a frenzied battle as we enter the blitz. At the start of the game, you choose who you want to fight for.
Either the RAF or the Luftwaffe. As part of the jolly old Royal Air Force, you'll spend most of your time taking out German aircraft, whereas should you join the Hun, you’ll do all sorts of strikes, both air and ground based.
Once the side is selected you have to choose between being a pilot or a controller. The only real difference between these two is that a controller rrlonit Jell Out now pen.- Flight simulation uosm Rowan Software
K. J.H controls: mssmbtrs of disks: nnmktr of floytn: 1 w disk
inswr.tr.. Yoa mtmory: 1 Mb gets to do things between missions
and a pilot will hop from mission to mission, joining in
whenever needed, and generally soak up a lot of shortterm
glory. A controller is the person who makes all the big battle
decisions. Such as what sort of defensive moves should be
made, and by how many pilots, in which sort of planes VIRGIN
£25.99 t Excellent ideas poorly Implemented. A waste. J
GRAPHICS 65% SOUND 69% LASTABILITY 58% PLAYABILITY 56% PLAYING
BY EAR Wtwn it comer to (rum mi eg up ticiltmerrt In a game
like this, ironing la more sffactlee than lots el mil thought
oet sound effects. Resell For Tie Skies, while lor Ihe most
part so units like any otter airplane Sim, does Irene Its
moments. For esampla, sampled speech Is ased when radio
messages come In. Although there art oily a few messages, they
do add to the atmosphere slightly. For example, when Bine Two
yells Some trade tor you’, you know that trontle's coming!
OVERALL 59% BREAKFAST As a pilot, once you've selected the first mission you’re given a list of which strikes are happening that day, and can select the one that most appeals. Reach's programmers have provided the player with two control options - simple or easy. In simple mode, the four joystick directions bank and tilt your plane in the usual way, and the fire button or substitute fires your only weapon, a short range machine gun. Plus and minus keys control throttle and the number keys allow external views. A basic control panel gives equally basic information, and a text bar at the top of
the screen displays radio information. Regular digital flyers will feel right at home, although the lack of any radar is a bit disconcerting.
If you want to make things a little easier, there are two automatic systems which can be switched on.
Firstly, there’s the autogun. Once activated, should an enemy plane stray across your gunsights, the computer will open fire. The other system is an autopilot, which is used to get you to predesignated points without all the fuss and bother of navigation.
There is another use for these two systems, but I can't understand why it is included. Pressing return brings up combat view’ which is an external view of your plane with the nearest enemy craft centred on screen.
Pressing ‘L’ locks that plane as the main target. By switching on both automatic tools now, the computer will follow the selected plane and open fire on it - dogfighting on your behalf. As dogfighting is the main poinnt of the game, this does seem to destroy the point of playing at all.
Things improve when you play as a controller. Between missions, you are shown a map containing all your airbases. And all the enemy activity.
This allows you to choose how to tight back. By using a very simple point'n’click system, Virgin have manHave Virgin Games really managed to capture the comradeship of World War 2? Tony ‘Goggles’ Dillon cries chocks away... 3D CflflSTRUCTIOD KITS.O A VIRTUAL REALITY PRODUCT if you like to delve a ~ ~z----- '¦isuoa little deeper than r most, then this is the pwr:r,oyr world of 3D d!1 111.
Construction Kit
2. 0™ where virtual j||H realism becomes a reality.
I 3D Construction Kit 2.0™ is the only virtual 1 reality package lar-ifeGWF ysiiau available for the home computer.
Developed alongside professional VR products, it offers a wide range of facilities induding:-
• 3D shape designer manipulator
• Sound effects manipulator
• Game design utility
• Print out screen dump option
• Animation programmer
• Computer VCR playback function
• Clip art library with colour catalogue We know how frustrating
it is to buy a piece of software and have to wade through a
huge instruction manual just to get started. So we've included
a short tutorial video to get you up and running quickly and
give you a taste of what 3D Construction Kit 2.0'" is all
about. Starting from scratch, the tape will shew you how to
create, .manipulate and join objects, design landscapes and
even make your own game! You'll also get a glimpse of some of
the fantastic results that can be achieved once you've had a
bit of practice.
Designed and Programmed by Incentive Software © 1992 Dimension International Ltd. IBM PC Screenshots Domark Software Ltd., Ferry House, 51-57 Lacy Road, Putney, London SW15 1 PR Actual screen. Not simulated.
B Digita Wordworth If you want to lake a closer look ot the new Wordworth call 0395 270273, or write lo Digita, FREEPOST, Exmouth EX8 2YZ ENGLAND Actually, you're looking at the new Digita® Wordworth® version 2.
It's the revolutionary Intellifont® technology which produces on-screen fonts at sizes from 3 to 800 points!
Wordworth comes with 17 genuine Agfa® Compugraphic fonts, which are just about the best quality around.
Best of all, Wordworth prints silky smooth fonts at the highest possible resolution of your printer.
Which means, in human terms, unbeatable print quality. Just click the icon on the tool bar and in seconds you'll be printing jagged-free letters and graphics.
But, there's more to new Digita Wordworth than just pretty fonts... New features include • columns • tool bar • indexing • table of contents • endnotes • improved mailmerge and file support • bookmarks • text sorting
• improved search and replace • horiinks. In fact, there's over
100 new features and improvements.
So, if you want to print the sharpest possible letters around, trade up now from any Amiga word processor for just £59. But hurry, this is for a limited period only.
Digita Wordworth, what you see is what you get the power to present.
• DIGITA Digita International Limited Black Horse House Exmoulh
EX8 IJL England Telephone 0395 270273 Facsimile 0395 268893
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A role playing game that’s good enough to be a simulation? Tony Dillon is intrigued... OLD HAT Polygon games are becoming old hat. As more and more vector based simulations fly from our screens.
Amiga owners are becoming desensitised to the idea. Even Ocean's Epic or Braben’s Elite II aren't causing quite the stir they would have 18 months ago. Basically, people are getting bored with huge multicoloured mathematical shapes. This is something that also started to happen in the PC market, and led to one of the most impressive pieces of Public Domain ever seen - Escape From Colditz is a speedy 3D adventure that has you racing around a floor in a German prison. I can't recall anyone not sitting back in awe the first time they saw it. The reason? A breakthrough in coding -
texture mapped polygons.
Just in case you aren't entirely sure what texture mapping is, on its base level it’s taking a design and pasting it onto a polygon. As the polygon is manipulated, so the design is mapped onto it, so if you were to shrink the object, its surface detail would shrink accordingly.
Origin soon caught onto this and came out with Ultima Underworld, a Dungeon Master-style romp for the PC. Many Amiga owners have been green with envy since then. Well, now’s the time to return to your normal colour. Legends Of Valour from Synthetic Dimension (whose role call includes Kevin 'Corporation' Bulmer and Paul Mercenary' Woakes) is arguably one of the most impressive pieces of coding since the Amiga began. But before the high praise, a recap on the story so far.
CASTING COUCH Your part in this adventure begins at the gates of the city of Mittledorf.
Where you have come to track down your cousin Sven. From that point, things start to get a little complicated. The King has been overthrown by his cousin and the town is in a spot of trouble. The sort of spot an Oxyacetylene torch couldn’t remove, let alone Oxy 10.
The manuals give little information about what you have to do - well, nothing too obvious anyway, so you have to work your way through this huge township, find out what the quest is, and then complete it.
Ah, but if only life were that simple. Along the way you'll need to join guilds and rise through the ranks by performing small but complex tasks in order to attain full status in every profession before you can even contemplate the full quest. This game is massive in every respect, so let's take it a step at a time.
The first thing to do before you can partake in any of the game’s action is to work out exactly who you are. This is done at your home village via the character generator.
Here you can select whether to be male or female, as well as human or elven. After that there are the usual choices to make', such as which weaponry and armour to buy, and then the less standard option of face building. By interchanging eyes, noses, mouths and hair styles, you can build up the face of your adventurer. Believe it or not, this does an j-----an Platoon---------------------an Predator -----------an Predator II ------------- Can Rate to III an Revettr • :• an Ro*noRoe a»
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~iake a difference in the game.
That done, you step into the game and sit quivering for a bit. If you loaded the demo on November’s coverdisk you’ll already know how amazing the graphics are. If you haven’t, go away and toad it now. And come back to me when you've done so. Now you can see what I mean when I say texture mapped polygons. Running on a Dog-standard A500 500+ 600, the game is impressive to say the least.
Suck it on a faster machine and the game becomes more realistic than Virtual Reality. Walking around the oty you can’t help but be amazed as wadded walls and buildings scroll past you smoothly, and even change colour depending on the time of day. They said it couldn't be done. How wrong they were.
CONTROLS The viewing window is quite small, only taking up about a sixth ot the screen. This might seem off putting at first, but after a couple of minutes of play you stop noticing. As for the
• est of the screen, the bottom halt is taken up with an array of
icons and readouts. The icons are divided 'oughly into three
sections, with the movement bank taking up the middle ot the
screen, the compass on the far right and a bunch of action cons
between the two. Action icons nclude simple things like 'talk',
which brings up a menu of categories such as 'Where is' and
'What is', and 'spell casting', which opens the pages ot your
spell book and shows the speils you currently have to hand.
Now, on to the serious business of playing the game. It can't be mentioned enough times, so here goes again - the game is enormous. The city itself measures a mile and a half by a mile across and is built on three levels (ground floor, first floor, dungeons). The dungeons themselves are composed ol around 40 miles ol tunnels and passageways, making just the dungeons far bigger than the combined maps of Eye of the Beholder 1 and 2. There are literally thousands ot characters to interact with, too. Though the program only really keeps track of the 256 closest to your current location.
These people all go about their daily business and might even attack you for no other reason than the tact that they don't like you. This is where the tace construction comes in. When A1200, HERE WE COME Although there are no firm plans laid there Is a distinct possibility ot an A1200 version in the near future.
Making lull use of the machine's speed, along with its 256 on-screen colour capability, the new version will be lar more like the PC title, with textured lloors and ceilings, shadows and true day night cycles. We wait with baited breath and itching mouse fingers.
You have built your character, you are given an appeal factor dependant on what you look like. As the character develops and becomes more important, the appeal factor rises, so people won't attack or provoke you so often. Who said looks don't count tor much?
I won't beat around the bush - Legends Of Valour has knocked me out. This game is one that'll keep me playing to the end. At the moment I'm considering moving Christmas to sometime around the end ol April just so it doesn't get in the way ot this game. II you don’t own a copy, then get one.
Otherwise, get rid ot your Amiga.
You obviously don't want to put It to good use. Ss TAKING CONTROL A game that lets you roam around in full 3D shouldn’t be stifled with icon control - that's the message that comes trom this game. II you’re a purist, you'll have no trouble at all getting to grips with the Dungeon Afas er-style group ot arrows. It you fancy a little more freedom, then clicking the right mouse button hands everything over to mouse control. Using left and right, you can spin around on the spot, and the left button makes you run forward. This system leels lar more natural, and lets you get on with the business
of running randomly around the city without all the luss ot carefully moving the mouse to the right icon.
Release date Out Now genre: trtrwt • RPC tturn.
Controls: mouse numbers of disks: 3 number of players: 1 hard disk installable: yes memory: 1Mb
U. S. Gold £25.99 ( An excellent adventure game. A must buy. J
GRAPHICS 90% SOUND 86% IASTABILITY 90% PLAYABILITY 88% OVERALL
88% NKKY MOM Fancy playing a game that 'will overhaul you with
its humour and animation? Apparently that's what Nicky Boom,
from French coders Microids, will do for you. Playing Nicky,
the character from the title, you have to try and rescue your
grandfather from the clutches of an evil witch who has kid
napped him and turned all the peaceful forest creatures into
carnivorous freaks after your blood.
You can see from the screenshots that it's a platform game. It's also a very basic platform game, and one that seems extremely dated when placed alongside titles like Zool and Robocod. All the standard inclusions are there, such as smart bombs and hidden rooms, but that's it. Microids don't seem to have added anything in order to make the game stand out, so it doesn’t.
It's quite fun to play for a while, and the controls are tight enough to make it enjoyable at times, but there is so much better around. Tony Dillon.
Microids £25.99 IINNY MUCKS
- i jvntON Take the old classic Paradroid. Throw in a few touches
of Gauntlet. Shrink the graphics a bit. Remove a fair chunk of
playability. Give it a snazzy intro.
Now what do you have? - Cytron from Psygnosis, another title that proves that fancy presentation doesn’t make for a great game.
On loading, you are given a quick piece of Psygnosis graphical brilliance, as a ray-traced robot - a mini-tank - rolls along a corridor, spots a couple of flying patrol drones and blasts them out of the sky. It looks like this could be something special. Then you load the game itself, and realise that once again your hopes are to be dashed. Cytron casts you as a solo combat droid, out to save the lives of hundreds of scientists trapped in a research laboratory where the other robots have gone slightly mad and are attacking everything in sight. Yes, it's exactly the same as Mindscape's
D-Generation, only not as polished.
Cytron is a well designed little fellow. Not only can he stand tall as an allround battle machine, he can also split into two more specialised characters.
Cyt and Ron are called into action on levels where multiple actions need to be performed in sequence, such as switches switched and doors opened, so the two can be sent their separate ways to co-ordinate actions and save the humans.
It all scrolls around quickly, responds instantly and generally is quite playable. The real problem is that it isn't very inspiring. The small graphics have little or no character to them, and after 10 minutes of tedious blasting I was beginning to get very bored with it indeed. A simple idea, but one that has been done so many times that it just isn't worth playing. Tony Dillon.
Psygnosis £25.99 WUN They do come up with some funny old games, those French cousins of ours. Take Ween for example. It's another of those strange graphic adventures, where nothing seems to follow any particular pattern, and you never quite know if they’ve forgotten to include half of the instruction manual, or if they meant to leave you completely in the dark.
Ween's plot is the usual kind of thing, knocked up on the Adventure Game Plot Construction Kit. You know, silly names, tales of myslical lands and unfulfilled prophecies. It boils down to a straight quest for. Wait for it, three grains of sand! I can tell lhat's gol you all excited, but simmer down, the best is yet to come. It's played with a rather scrappy- looking point'n'dick interface, which would have been okay a few years ago, but comes nowhere near the standards of the Lucasfilm and Delphine adventures.
Unlike those classics. Ween fails to convince you that you're in another world. Instead it just feels more like an interactive sideshow.
Puzzle-wise, it's completely illogical. Rather than being hard but fair, the solutions to the problems are just plain stupid. Once you realise that logic was a word missing from the designers' vocabulary, you end up just pushing, pulling and using everything you can lay your hands on in the hope that you’ll hit the right combination of irrelevant moves. You do get a bit of help from Kevin the fruitbat, but in exchange for clues, you have to give him pieces of fruit, which are hard to come by. If you’re bored of logical adventure games where everything makes sense, Ween is the one for you.
Tony Horgan.
What do you get if you cross a rabbit, a baseball bat, a gorilla, and 5000 house bricks? Bunny Bricks, of course, the new wacked-out release from Silmarils.
I'd like to fill you in on the whole plot, but it's so far-out that you'd think I was off my trolley. The brief version is that you play a rabbit called Bunny, who has to rescue his girl from the clutches of an ape. By taking a baseball bat and knocking his way through 30 screens of bricks. Figured it out yet? Yup, it’s another Breakout clone.
Yeah, I know - been there, seen it, done it, etc. But Bunny Bricks does have a few twists on the old theme.
Instead of just having to line up under the ball, this time you’ve got to give it a crack with the baseball bat. It's hardly revolutionary, but it gives the impression of having greater control even though in reality you've got less control than in most brick-bashers).
All the usual features are here, like indestructible bricks and bonus tokens. Some of the screens have a slight puzzle element too, which usually involves hitting switches in a certain order to gain access to other parts of the screen.
Bunny Bricks is a lot better looking than most Breakout games, thanks to plenty of colourful cartoon backdrops. Unfortunately, whoever laid out the controls, must have been on the same trip as the bloke who dreamed up the storyline. They’re far from instinctive, but you get used to them after a while. There's nothing much to shout about on the sound front, but it's all made that bit more satisfying with a good sampled 'crack' as you hit the ball.
However, addictive and humorous as it is, disposable fun like this really belongs in the budget price bracket. Tony Horgan.
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DEALER'S PHONE 0933-650677 Our very own House of Horrors star, Mark Patterson, puts quill to parchment once more.
Tify your ancestors’ wrongs. Each diorama is actually a gateway through space and time, rather than a piece of sicko art, so that you can actually travel to the locations depicted.
In front of each scene is a plaque which tells you exactly what happened. With the story culminating with a mysterious stranger arriving in the nick of time to save the day.
All you have to do to sort things out is step into a scene, instantly becoming the mysterious stranger, then track down and slaughter your homicidal relative.
To begin with only ancient Egypt, Jack the Ripper’s London, an old mine-shaft and a spooky graveyard are open to you. These can be entered in any order, as any objects you collect within are lost when you exit. When these are completed other scenes open up, culminating in a show down between you and your own nefarious twin.
Each stage has its own set of graphics, tricks, traps and creatures.
While the objective in each is to find and kill someone, the puzzles vary greatly. Although I only got about a third of the way into the game. I never found it repetitive, which is exactly what I had expected it to be.
CHARACTER CONTROL The control system, as is common nowadays, is entirely point’n’click.
To examine an item you simply double click on it, and to pick it up you drag it onto the inventory window.
The only problem with this system is that it’s very easy to overlook an important item, so it’s essential to click on everything in the area.
While this system works well for the most part, it can be fiddly if you need to change weapons, or per- I'M MELTING Following the success ot the Elvira games, Horrorsoft return from the pits of eternal damnation (or wherever they spend their hols) to feed gaming blood-lust with their unique brand of computer horror.
Like Elvira 1 and 2, Waxworks takes the form an RPG. Although this time Horrorsoft have concocted a plot which lets them make the best cliches whilst including a few lesser known horror formats.
The game starts with your character receiving a message informing him that he wasn't, contrary to what his mother told him, an only child. It turns out that he has a long-lost twin brother who's intent on bringing Satan into the world, and could you see your way to sorting him out. It goes on to say that due to a curse, or bizarre genetic make-up. Twins have been common in your family, and throughout time one has wandered off to commit every day acts of despicable evil, while the good one attempts to stop them.
Your uncle is the person responsible for this letter, which also contains an invite to his house. On arriving you find your host has turned up his toes some days before, and that he employs a servant more suited to the Hammer movies' costume room. What he failed to mention in his letter was that he has built a wax-work museum in his house, with the exhibits depicting gruesome scenes from history, such as Jack the Ripper going about his business.
SPIRIT GUIDE Fortunately, your uncle wasn't one for taking things like death on the chin, and his spirit returns to explain exactly how you're supposed to recgraveyard Is the most horrific of the early levels. There you face zombies who aro really hard la Ml. Mainly because hacking their heads off has no effect.
Form a similar act, in a hurry, which leads to some very untimely demises.
Combat is very simple. When you've chosen your weapon you simply click on which bit of your foe WATCH OUT MARY WHITE- HOUSE With a name like Horrorsolt.
You wouldn't expect this company to produce games with, say, fluffy lambs tripping across fields. No. If these guys were to feature anything tour-legged and furry it would either have fangs and an insatiable bloodlust or they'd have someone setting a tlamethrower on it. This brand ot creative imagination has lead to the inclusion of some rather colourful
(i. e. red) graphics. For instance, examining the corpse of
Jack the Ripper s latest victim and you get a pic ol a young
lady, with a large slit where her throat should be Shortly
after, it you don't make the right moves, the good old
bobbies catch you and you're then treated to a close-up pic
of your character hanging neck-first from 12 feet of rope.
Naturally this sort of thing isn't everyone s cup ol tea, so if you're offended by the sight of maidens being shut in coffins and zombies stripping the flesh from twitching corpses, you'd be advised to stick to something that lets you drive cars or stomp on aliens with a fast-moving rodent.
You want to strike at. Depending on when you dick, your character will either lunge or swipe. If you’re facing a human-shaped creature, it doesn’t matter too much, but when it comes to your everyday creatures from the darkside, you have to be very selective about which tentacle you’re aiming for. The status of your enemy is shown graphically by the amount of wounds on their body.
What’s really neat is that the corpse is added to the game map, so you can use your victims as markers to help you find your way around.
You’re not without help in your quest. Your character has a number of psyche points which can be spent summoning his uncle’s spirit.
When it appears you’re given a list of questions to ask him, all of which are relevant to that scene and your current situation. I found this feature particularly useful, as it provides further background to your current quest as well as the odd life-saving tip.
Mm The graphics are superb. Much ol the lime is spent looking at repetitive scenery, but when you come to a key location you're treated to some very smart graphics. The graphics artist must have received a video camera for his birthday, as their are a few bits of digitised animation, along with static digitised pics, to which he’s added a variety of throat and facial wounds, along with generous amounts of blood.
The music is a little clumsy at times, but there’s a different piece for each level which compensates slightly.
Waxworks is set over a whopping 10 disks, which to my mind makes it one of the largest games on the Amiga. While this could lead to all sorts of disk swapping malarkey, it appears that each individual scene has a disk of its own.
While there is a certain amount of accessing when you enter a key location, the overall amount isn’t much. If you’ve got a hard drive, tough, most of the above problems disappear.
More than the technical excellence, what makes this game really special is the plot. I can't remember having played such an imaginative and involving game. Each one of the subplots is good enough to stand up as a game in its own right.
Whether it's nineteenth century London or wandering around a third dynasty pyramid at Saqqara, the atmosphere is fantastic. It’s really good to see a game which doesn’t rely on hordes of ores and trolls to provide RPG entertainment. This goes down as one of my top three games of the year, and one of my all-time favourite game concepts. If you can handle the horror, you can’t afford to miss this.
Release date Out now genre: RPG team: Horrorsoft controls: Mouse numbers of disks: 10 number of players: 1 bard disk installable: Yes memory: 1Mb ACCOLADE £34.99 ( One of the best RPGs I have seen in a long time. J GRAPHICS 89% SOUND 80% LASTABIUTY 92% PLAYABILITY 90% OVERALL 91% NEW ANGLES We all know that CD-ROM holds huge potential tor games. Despite having 60OMbs to play with, and the opportunity to spool video animation and CD quality sound direct Irom the disc, so tar we've been ottered nothing mote than ports Irom existing floppy games.
Determined to make their mark on the new-born CD games market, Psygnosis have approached the job from a completely different angle, and the results are just about coming to fruition.
Is CD-ROM really destined to a life of running audiovisual encyclopedias?
Tony Horgan takes a look at the first of two games that Psygnosis hope will change the face of CD gaming forever.
First off the blocks is likely to be Microcosm.
Taking the basic theme of the two films Fantastic Voyage and Inner Space, it's an epic action adventure that's had a development team of around 32 people working on it tor the last 12 months.
It's the year 2051, and one corporate buy-out after another has lead to the formation of two massive companies, with the finances of the world depending on their success and failures. Both have decided that there’s no room for the other. However, while one attempts to get the upper hand through honest business dealings, the other resorts to more sly tactics.
They’ve implanted information-extracting computer chips into the brain of rival company boss Korsby, the plan being that they can now predict their competitor's future deals, and take action accordingly.
The doud base, swooping into a futuristic cityscape, along the alleyways and streets, through a window into a lab containing Korsby’s body. Entering one of the iife-support tubes connected to the body, the player is sucked into the blood system, and takes control of the craft.
You might think that's the last of Ihe fancy graphics, but that's where Microcosm is different. That same cinematic quality visuals continue right through the game itself! Your put in control of a minute bioship. Hurtling through the veins of Korby’s body. Not for the squeamish this one - the inside ot the veins look horribly realistic, with strings of goo hanging down like stalactites. In fact, it’s just like in those medINJECTED WITH A POISON Playing the role of an air-ace of the future, you're minaturised, injected into the boss's bloodstream, and given the task of finding and
destroying the implant. In typical Psygnosis style, it will be fronted by an extravagant intro animation, which sees the camera zoom into a planet surface from outerspace, down through ' Q This 24-MI rendering makes up part ol Ihe opening sequence.
Unfortunately, pictures o! This quality are going to be hard to transfer to the Amiga, even with CDTV.
The ship approaches one of the Implants in Korsby’s body.
Take careful aim and blow It away before the rival corporation's goons get to you.
Ical documentaries that always come on when you're having your tea, with a surgeon poking a pointy little camera on a wire down some poor soul's various pulsating orifices.
24-BIT SLIME It's light-sourced colour 3D all the way, but there's not a veclor or polygon in sight. Instead, everything has been ray-traced on professional 24-bit systems, down-converted for AmigarCDTV compatibility, and written onto the CD. Once in the game, the background images are loaded from the disc, and played like a series of multiple choice animations, depending on which route you take.
The real action takes place over the top of these stunning backgrounds. On your way to the brain, you’ll have to fight oft countless enemy ships, implanted to stop any such counter missions such as your own. Any new development is accompanied by a brief cut-scene, showing for example, a full-screen dose-up of your ship as it bobs and weaves through the tunnels This is just the stuff to kick start the CDTV and CD-ROM scene. If this doesn't set the market alight when it's released in March '93, nothing will.
We were so stunned by the quality ot the two upcoming titles that we thought it only lair to give credit where credit's due. So. Here's a role call ot the team involved: Psygnosis Neil Thomas, Lee CarusWestcott. Garvan Corbett. Jett Bramtitt, Jim Bowers. Neal Sutton. Nicky Carus-Westcott. Mike Waterworth. Chris Moore. Gary Burley Paul Frewin. Chris Wylie. Gavin Dodd.
John Gibson. Dave Berislord. Kenny Everett. Mike Anthony. Andrew Toon, Simon Moore, Stuart Sargasson. Dominic Mallinson.
Tony Parkes. Nick Burcombe. Nik Wild.
THE WOW FACTOR » Psygnosis had their way, all games would vmply be marked with a 'Wow!' Factor. If that
• as the case, they’d have had quite a few
• 00% reviews by now. Even going back to the days of Arena and
Barbarian, and more
• ecently the Beasl series, they've always managed to produce
that jaw-dropping initial mpact that shoots right off the
gosh-o-meter.
Guess what? They're at it again.
In a first for Psygnosis. They've won the nghts to publish the official game of the forthcoming Dracula film. Starring Anthony Hopkins among others, Dracula opened in the U.S. in the autumn, and packed out cinemas across me country. Psygnosis are hoping for a repeat oertormance when it opens here in March.
The movie follows the plot of the original
- ovel fairly closely. Jonathan Harker is the good guy. Who finds
himself in dealings with the Count, who wants to get himself a
bit of 2'operty over in Olde England. All seems well, as Harker
accepts an invitation to lodge at the Count's castle in
Transylvania. All this changes ¦hen Dracula spys a photo of
Harker’s girl- mend. Who bears a remarkable resemblance to an
old flame. Soon she becomes an obsession, and Harker begins to
get the feeling that the Count has an ulterior purpose when he
asks him to stay for a little bit longer. Harker has to 'r C:
COLUMN After the Psygnosis team had been digitsed. The pictures
were retouched using Dpalnt.
Try to stop Dracula getting to England and putting his pointy fangs into his girlfriend. This is a perfect plot for a platform based beat'em up, after all haven't we all heard much more ludicrous plots used for these kind of games?
As with their other big CD title Microcosm, the ‘blimey, that’s good' comments, are induced by the stunning visuals. With the help of a Soft Image professional 24-bit 3D anima- Not content having just one enormous CD-ROM project on the go with Microcosm, Psygnosis are beavering away on another monster. Dracula, no stranger to computer games, is soon to make his first appearance on CD-ROM.
Tion system, the Scouse lads have produced a game that looks like nothing you’ve ever seen before.
Most of the game takes the form of a horizontally scrolling beat 'em up, with arcade adventure elements creeping in at certain points. As far as the gameplay is concerned, it’s fairly straightforward. Different levels take you through swamps, forests and castles, throwing up bats, ravens, rats, bewitched statues, gargoyles and Dracula himself, who has to be battled a number of times before the final conflict.
REAL 3D What makes it different from anything else are the graphics. We’ve all seen parallax scrolling backgrounds, sometimes with dozens of planes as in the Beasl games, but nothing can compare to the illusion of three-dimensional depth given by the backgrounds of Dracula. Usually, parallax effects are created by moving sets of flat graphics at different speeds, with those in the foreground moving fastest. This can be very The representation ot Dracula’s castle has closely matched the descriptions In the original novel by Bram Stoker.
Weird creatures roam the corridors after dark. Any sensible man would follow Dracula's instructions to remain in his room. Unfortunately, hardened adventurers don't have the sense to follow simple instructions, so it’s off for a bit of wandering.
CDTV COLUMN effective, but if still looks like a load of cardboard cut-outs moving across the screen.
Imagine you could dispense with all that pseudo-3D scrolling, and walk around in a fully ray-traced, texture mapped environment, that scrolled and panned under your control.
Impossible? Don't you believe it, because that's just what you get with DraculaI Whether you’re running through the icy wind in the spooky forest section, or hacking your way through the castle stage, you can't ignore the amazingly solid-looking backgrounds as they scroll past.
What makes it even more convincing is that this isn't just an automatic slideshow animation running behind the main action - it's all under your control. Not only do you walk along in front of these wonderful 3D scenes, but you also interact with them to a degree, walking up rendered animated staircases, opening trap doors and so on. If all this wasn't impressive enough, you get even more mouth-watering animations as you move from one scene to another, with dynamic panning and zoom shots taking you around from place to place.
BLUE MOVIES Innovation number two concerns the rest of the animation. The design team wanted to get the most realistic sprites possible, to equal the standard of the backdrops. However, digitising figures directly from the film wasn't viable.
Instead, Psygnosis had to turn their hands to a bit of dramatics themselves.
Dolled up in their own replica costumes, the team got out their video camera, and shot themselves running, jumping, dying, casting spells and all that kind of thing. These Oscarworthy performances were then transferred to Deluxe Paint for retouching and animating, separated from the background using a variation on the ‘blue screen’ technique, the same method that's responsible for putting Doctor Who on the Planet Tharg, and superimposing newscasters on footage of efficient-looking office scenes.
Due for release in March '93, Dracula could be to the CDTV what Delender ol Ihe Crown was to the Amiga. It remains to be seen whether the gameplay can equal the graphics, but either way. It looks set to shift quite a few units this Easter.
THE COMPETITION So wha! Are these gorgeous games up against then?
So tar. Most ol the games to appear on CD have been identical to their floppy counterparts. The trend has been to put existing games lock, stock, and barrel onto CO. Then (ill up the rest ol the disc with extra soundtracks, intro animations, or simply stop at porting the basic game. Some ol the recent releases have started to show a little tlair in design. Take Sherlock Holmes: Consulting Detective. Irom Icom Simulations, which was a title that not only used the visual storage capacity ol Ihe COTV well, il was also a decent game.
Although the CO-ROM concept has been knocking around lor a lew years now. It's still quite a recent development in reality, but unless more ol its potential is tapped soon, it could die an untimely death belore it’s got oil the ground. After all, hardware is only as good as the soltware it runs. With Microcosm and Dracula. Psygnosis seem to be the only team using CD-ROM as anything other than a big floppy. So what about the rest of you. Eh? Get your fingers out!
¦ s= mm !S !¦ The sun sets on another day. It's only at night that our hero's, Jonathan Harker. Worries really begin. The plan tor this scene is to track the hero as he moves across the screen. The shadows will be continually rendered, live, so that they move with the setting sun and with the camora panning.
The scene Is set outside Dracula’s castle with a superb animated Intro. Dynamic panning shots and thunderous sound eltects get the pulse racing ready lor the spooky action to come.
Redwing l'I tfs jilzby ' pmfj gmaaa from deep-space arcade blasters to tough strategy workouts,* from weafhtaking simulations to mind-numbing role play epics; lrom god sims to wwr tun cartoon classics; tram hot rubber to the deepest dungeons Great software tor AMIGA Over 900 top titles BARGAIN puces IASI mall muaery Order direct lrom the many bargains shown here OrjOln Redwing Games Club tor just £3 and get the additional benefits ot membership including regular updates ol our great catalogue and amarlng further
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• ENCLOSED I-1 V HINTS AND CHEATS ADDAMS FAMILY small tips »
you're in an ooky kooky spooky mood then these level codes lor
the creepy platformer will send a shiver down your spine: Level
2:9IR18 Level 3: R1R1G Level 4: R99K& Level 5: V919B Level 6:
VGR12 Level 7: BGKKX Level 8: BLJ12 To skip a level, type
'SHEEP IN A GROUP WEARING HATS' during play. It's also worth
trying 'EAT MY SHORTS' and 'COWABUNGA' whilst on the title
screen.
HEIMDALL Here's a handy hint for heroes who never say die. If your character has AJSt been killed and you want to restore your weapons, magic, and crew members, but forgot to save the game beforehand, all is not lost!
Go to the ‘Save Game' option at the beginning of the game (where the attribute options are). When the instruction to insert your saved game disk appears, click on 'NO' and you will return to the Items screen with everything you had before you were killed.
JAGUAR XJ220 Core's excellent car racing game can prove quite a challenge. To do a two minute lap in just 30 seconds, go to the mode part of the music section and hit the left arrow key on the scan.
'I know II doesn't look much now, but wan until Ihe decorators have been Come on down... the cheat is right!
If you open the box, rather than take the money, you'll see that you've won a golden shot at another top tip. Don't press the Fire button while you're on the 'Good Luck' screen, press Help and a map of the forthcoming level will appear. Once again, when the ‘Press Fire to Continue' message pops up, press Help and all your lives will be restored. If, even with all this aid, you still get killed, hit the Help key once more during the replay. You will start again, from the point at which you died, with five lives.
PVTFIGHTER If you’re getting impatient for the rough and tumble of the higher levels of this game, type LOBSTERS’ during play. If you now press a numbered key you will zoom to the level with the same number. And there’s more... ‘C’ will send you to the last championship level, ‘G’ will put you into the grudge match, and ‘L’ will enter you for the elimination match.
GOBUIINS Many thanks In Karen Coward ol Gloucester who has increased the store ol human happiness with the Inflowing thorough cheat collection. A special CU Ta, very much' also goes to Ales Barley of Maulden , Bedfordshire and Daneel Siddiky ot Dundee lor the many cheats they contributed to this month's issue.
The access codes lor Gohliiins are: 1 - No code 2 - VQVQFDE 3 - ICIGCAA 4 -ECPQPCC 5-FTWKFEN 6-HQWFTFW 7 -OWNDGBW 8-JCJCJHM 9 - ICVGCGT 10 - LOPBSJS 11 - HNWVEKZ 12 - FTQ1TLA 13- DCPJOMD 14 - EWDENNH SHADOW WARRIORS Having trouble shadow boxing in this exciting beat 'em up? Hold down the Control, Escape, F2, C, J,
V. Help, Right Alt, Left Bracket (numeric keypad), and Enter
(numeric keypad) keys while the title screen is displayed.
Phew!
Having used all your fingers to do that, the bottom of the screen will flash. If you now press 'Help' you will skip levels, ‘V and '2' will give your character more energy, and 'Q' will make him invincible.
Artful advice, bright bonuses, canny cheats,...the CU ABC of game-playing guile is here - the small tips that are a big help!
TERMINATOR 2 Now you can change levels as fast as the T-1000 changes shape in this game inspired by the all-action movie. After pausing the game, press each of the Function keys in turn. Press fire to resume play and you'll find the Escape key advances the levels. Hasta la vista, baby!
XENON 2 To skip levels in this classic shoot 'em up, pause the game and type 'RUSSIAN AIR'. Switch off the pause and press 'N' - it's as simple as that.
F * 1 ¦« As there appears to be some confusion surrounding whether or not it is possible to install Legend ol Kyrandia onto a hard disk, let's set the record straight. It is possible to carry out this simple task, but the documentation included in the game packaging is not helpful.
The simple solution to this problem is to create a new Drawer' in your workbench window and place all your Kyrandia files inside it. Open up your hard disk window and click on the Empty drawer icon. Pull down the Workbench window from the top of the screen and select the Duplicate icon. You will now have created a copy of the Empty drawer. Pull down the Workbench menu again and select Rename. You may now rename the 'Copy of Empty' label to Kyrandia.
Insert the first floppy disk of the game set and open up its window to display the INSTALL icon. Drag the INSTALL icon into the Kyrandia drawer. This will copy the installation file from the floppy and put it inside your Kyrandia drawer on the hard disk. Double-click on the INSTALL icon inside the Kyrandia drawer and the screen will dear and the installation will automatically begin to copy all files from the floppy disk onto the hard disk. You will be prompted as normal to insert each of the floppy disks in turn until the installation is complete. Close the Kyrandia window and open it again
to display the new game icon which has appeared. Voila, it's installed.
I 15-TCNGTOU 16-TCVQRPM 17 -IQDNKQO 18 - KKKNSRA 19 - MEMEISG 20 - MLEURTF 21 - KEUDEUJ 22 - SOLEDVT .
. To finish the final screen and complete Ihe game: 1: Magic the flat stone.
2: Catapult the rope.
3: Catapult the had wizard.
4: Magic the bat.
5: Hit the turtle.
6: Take the bag.
7: Drop the Dag on the floor, directly below the spider.
0: Catapult the thread between the spider and Asgard.
9: Magic the spider.
10: Wait until the three spiders have fallen into the bag.
11: Take the bag.
12: Finally, use the bag beside the cooking pot. Tada, you've finished the game.
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This detailed reference work is designed for gardeners, botanists, and multimedia enthusiasts.
Database entries for over one thousand plants have been included as standard together with more than one hundred high qi HAM pictures. Facilities arc available for the storage and management of pictures, sounds, videos, texts, and objects for use in ray tracing and design systems.
Each plant can be described in great depth over twenty pages of fields.
The main areas covered are: associations and applications, blossom, buds, cultivation, environment, external files, finance, flowers, foes, friends, fruits, growth, leaves, origins, reproduction, roots, runners, seeds, stems, and tendrils.
A powerful selection system b available for you to access groups of plants from the system. If you need to select only plants which have red leaves and white flowers in June, and arc pollinated my moths, then you can I Research Kernel, Corve Farmhouse, Corve Lane, Chale Green. Isle Of Wight, PQ38 2LA, U.K. You can create your own selection criteria using any of the fields of information in the databases.
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The software b supplied on ten disks which are accompanied by a comprehensive manual and registration card. Tbc disks are not copy protected. A Microsoft Windows version is planned for 1993.
This b a huge active project.
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game. If Malcolm’s leaving you feeling less than jolly our step-by-step player’s guide will soon wipe the smile off his face.
AT HOME To begin with, don't let Brandon waste time wittt his granite grandad - the old man will keep his petrified pose until our hero’s mission is accomplished. Just pocket the note and the giant garnet on the workbench. Swipe the saw from beneath it, and grab the apple from the purple pot. After chatting with the Tree Messenger, Brandon should be on his way by taking the tree root lift between his house and the ground.
Send Brandon to speak to the temple to meet Brynn. He can reach her by exiting the screen showing the ground beneath his treetop home, heading left (past the withered willow), left again, up (i.e. through the exit at the back of the screen), and then enter the temple.
Give Brynn the paper and a hidden message will appear on it. Malcolm the mad jester will be revealed as the source of Kyrandia’s woes (as if you didn't know that already). Brandon must then go and fetch Brynn a lavender-cotoured rose. Don't let Brandon's knapsack get overburdened - leave the note with Brynn before leaving. Brandon may wish to secrete caches of useful objects in places he can return to, rather than fry to carry everything. Return to the base of Brandon's house, exit screen right, pick up the sapphire if you wish, then go right again, to the Pool of Sorrow. Gather a teardrop
from the pool, then go back to the willow and cure it by dropping the tear into the hollow on its trunk.
That sprightly sprite Merith will now pop up, wanting a game of hide and seek. Brandon should play along: follow Merith to the right, until the Peridot appears (although you may safely ignore that), then up. Catch Merith lurking by a tree, and keep the purple marble he then offers Brandon. If you send Brandon right again, he will find himself beside a forest altar. Place the marble to the left of the two maibtes already in position, and pluck a purple rose, which grows nearby.
Brandon now returns to the place where he saw the Peridot, continues down (i.e through the exit at the bottom of the screen), past Herman's tree, down again, then left. Brandon will now meet Herman beside the decrepit bridge; give him the saw so he can busy himself making repairs. Brandon should leave Herman to it, and take the rose to Brynn.
Once she has it, the rose will be magically transformed into a silver flower. Take this to the silver altar and place it on top. A jewelled amulet will now appear. Brandon should go back to Herman and find the bridge completed - do not attempt to cross if it isn’t finished, it’s a long way down and Brandon can’t swim. If the bridge is ready, hurry across into the Timbermist Woods.
TIMBERMIST WOODS Once in the woods, head left to Darm’s house, then left again to go inside. Darm will ask for a quill, and Brandon should go in search of one. Leave Darm's house, go down to the statue, then right, where Brandon will find a tree with a songbird's nest in it. A walnut lies nearby, pick it up before returning to the statue. Go left, to the marble altar, then left again to a grove of oak trees. Take an acorn from one of the oaks, and all you need now is a pine cone. You may have to wander around the forest a bit to find one, so keep an eye out and keep track of your movements.
Have a word with Nolby (down from the statue) and he may give you a hint.
When Brandon has the walnut, the acorn, and the pine cone, go back to the tree with the bird's nest in it. Go down to the wishing well, down again, then down once more to Deadwood Glade. Plant the walnut, acorn and cone in the hole and a plant will grow magically, energising the amulet's yellow gem. Return to the songbird's tree and use the gem - it has acquired the power to heal. The songbird had been ill (poor thing); if Brandon cures it with the gem, the bird will be so grateful it will give him a quill.
Take the quill back to Darm, who will use it to write a magical scroll. Brandon should take the scroll with him when he goes looking for the four birth- stones, as Darm suggests. Go back to the wishing well, then right, to the bubbling spring. The first stone he needs, the sunstone, is in the bottom part of the spring. Things now get tricky! Nine more varieties of gem lie around fhe Timbermist Woods, and the glades near Brandon’s home. All of these must be gathered as the nature of the next two birth- stones is unpredictable and varies from game to game (remember the advantages of saving
games prior to vital moments).
Brandon now goes back to the oak grove, then up to a tree upon which grow rubies. Brandon needs to pick one (as this is the fourth birthstone). Even though he will be bitten by a poisonous snake on the first attempt. Once a ruby has been acquired, Brandon may heal himself with the amulet's yellow gem (if he continues his quest without curing himself he will soon die). Go to the marble altar and place the birthstones in the golden plate. It is necessary to do this in the correct order: the sunstone first, trial and error for the next two, and finally the ruby. If Brandon has guessed the correct
sequence - Alakazam - the plate will become a flute.
_____ * Inside Darn's abode
- . ;--¦ 'r -- Our fashion victim chats with Darm and his doroy
dragon to chack that he’s on the right track.
Is he one of the Feathermen? When Brandon cures the birdy with his newly- Invlgorated yellow gem It will drop a present for him - don’t worry, though. It'll only be a quill.
Return Brandon to Darm (with the flute, of course) and listen to the directions to the cavernous labyrinth of Shadowrealm. Go to the Deadwood Glade, head right, then right again to stand before the fearsome serpent-headed cave entrance. As Brandon approaches, Mad Male will appear for the first time, intent on some slapstick. The jester will hurl a dagger at Brandon, but will miss him. Brandon must then throw back the blade, sending Malcolm scuttling into the cave, sealing the entrance behind him with ice.
Play the flute, the sound of which will smash the ice.
Leaving the flute behind, Brandon may now enter the cave and, through this, Shadowrealm.
SHADOWREALM Dangerous shadow wraiths lurk in the dark of these caverns and will kill Brandon if he enters any part unlit by the fireberries which grow at various places in the vicinity. Don't forget that each berry will glow for only three caves! Pass by the mineral pool, going up to grab some fireberries. Return to the pool, then go right, harvest some more fireberries, and go right again to an iron gate. Head right again, into the depths of Shadowrealm, and the gate will shut behind Brandon. If Brandon finds himself with a surplus of berries, bear in mind that these can be used as handy
route markers - if fireberries are dropped they continue to glow.
The best route to follow, which includes plenty of fireberry bushes, is this: right, up, right, down, down, right, then up. The first of five rocks which may be used to counterbalance, and thereby raise, the iron gate will be found here. Brandon will need to get back to the woods soon, so have him either pick them up as he goes or remember to pick them up on the way out - fireberries are more important at this stage, however. Brandon should continue up, right, right, up, and then right again, to reach the Pantheon of Moonlight. The problem the pantheon poses must be solved for Brandon to
complete his quest, but don't try to do anything with it yet. Go right, down, down, left, down, down, down, and right to the Cavern of Twilight. There is a coin in this cave, which Brandon should pocket before continuing. Head right, right, up, left, up, up, right, right, down, right, and up to the Emerald cave where Brandon should grab an emerald before proceeding. Go up, right, right, and up again to grab the final rock before returning all the way to the iron gate.
Using the rocks, open the gate, and send Brandon back to the wishing well in the woods.
Throw in the coin and pick up the moonstone which will then appear. Re enter Shadowrealm and put the moonstone in the base of the Pantheon's pillar. The amulet’s purple gem will now be switched on by bright will-o-wisps. Granting Brandon the ability to float, with his own illumination, and no further need for fireberries. From the Pantheon, float to the Cavern of Twilight again, then go right, right, right, up, right, down, and right once more to reach the banks ot a volcanic river. Use Darm's magic scroll to freeze the river, then float across (up). In the next screen will be found a
fireberry bush and, more importantly, a key to Castle Kyrandia. Keep the key and flit back to the first fireberry bush you encountered after coming through the iron gate. Go up, then up again, and Brandon will have reached the Chasm of Everfall. Our hero may now fly across (Up again!)
To Faeriewood.
FAERIEWOOD Feel free to let Brandon roam at will once he reaches Faeriewood - it doesn't matter where he goes, he’ll soon get beaned by a falling branch. When he regains consciousness, Brandon will find himself in the laboratory of Zanthia the alchemist. She will ask Brandon to fetch water from the magic fountain.
Send him there, with several flasks from the lab, by exiting the left of the next three screens. Be careful when leaving Zanthia's, however, as a giant man- eating frog will be watching from the swamp: it will eat anyone who gets too dose. Malcolm will turn up at the fountain, and vandalise it by taking one of the crystal globes that drcles it.
To restore the fountain to its former glory, Brandon should begin by walking left, left, down, down, left, up. And up again to the Flaming Tree. The crystal orb is amongst the flames, but Brandon may get past these free from harm by using the magic of Darm's scroll upon them. After Brandon has taken the orb back to the fountain, and has mended it, he will be able to fill his flasks with water. Have Brandon take a drink of this water, and the blue gem on the amulet will be empowered, and enable Brandon to eliminate minor magic spells.
When Zanthia has been given the water, she will drop some hints about the various effeds of her potions. Brandon's new mission is to find blueberries to pop in a potion. Return to the screen before the Flaming Tree, then send Brandon left, left, left, and then up to a sparkling waterfall. Pick the blueberries which grow nearby, then return to the lab to find Zanthia gone. A trapdoor beneath the mat forms the entrance to a passage leading away from the house.
Go through the trapdoor, then head right, right, right, up, up, and up once more to a tropical lagoon beside which red orchids grow. Brandon should not attempt to float to the other side using his will-o-wisp power as a fish will leap from the deep and swallow him. ® NEXT MONTH That should give you enough to go on for the moment. For those of you still having trouble with the later levels, the player’s guide will be back next issue with the final part of the solution to the Legend of Kyrandia.
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never really do anything for me, as the reward for all that mastery of a dozen assorted key presses and flap wiggling, simply isn't justified by seeing a number of polygons disintegrate before you. However. I do admit to liking the basic premise ot dog fighting; Cinemaware's Wings and. Indeed, Battlehawks offers stacks of such daredevil fighting. Sadly, though, whilst Battlehawks 1942 wins a massive thumbs-up for its ease of play, it is very samey and is starting to look extremely daled. Controlling your trusty fighter plane, a number of missions await your weaponry and flying skills,
including missions to take out large targets. However, by the time you have got used to the sluggish controls, jerky screen update, and the chunky and barely recognisable enemy sprites, all the atmosphere and playability has been shot down ages ago. Not really worth the effort, I'm afraid.
KIXX XL OUT NOW £12.99 © DIZZY: PRINCE OF THE YOLKFOLK (Read with heavy irony) Oh good. Dizzy has returned in another of those flick-screen arcade adventures. Great, this means that once again I can wander from screen to screen picking up weird-looking objects and put them to use in a series of obscure puzzles. AND I can then spend ages talking to tedious characters who offer about as much interaction as a loo door. Basically, you know what to expect here, and it is just the same old stuff cobbled together with a few new puzzles and characters. Still, if Dizzy games are your bag (in my case, a
colostomy bag) then you’ll be fairly chuffed with another competent but uninspired entrant to the series. Somehow, though, these seem far more suited to the more limited Spectrum market.
Cone.
CODEMASTERS OUT NOW £7.99 Released slightly before Indy, Zak McKraken And The Alien Mindbenders is a top-notch spoof of countless B-Movies - however, unlike Gremlin's turgid Plan 9, it pulls it off perfectly. It transpires that aliens are set to overtake the world, but one Super scoop', Zak McKraken, has rumbled, and is unravelling, their plan; and - guess what? - you're Zak! Using the same point'n'dick system as both Indy and the more recent Monkey Island games, but Zak looks a little primitive in comparison, it still beats the pants off more recent games. The humour is excellent with loads
of little in-jokes, and the characters are introduced one-by-one and this adds to the atmosphere perfectly. If you're split between Indy and Zak, I'm afraid there is only one answer available to you - buy 'em both. I guarantee you won't regret it... PICTIONARY FKTONARY KIXX XL OUT NOW £12.99 Normally, the idea of translating a board game to a computer is fairly sound. There should be no more cheating the banker in Monopoly, no more losing the question cards in Trivial Pursuit, and card games will have the pack shuffled and ready to play. However, Pictionary is a different kettle of worms.
The board game relies on a number of lagered players sketching whatever the game cards instruct them to. Thus, translating these on to a computer screen relies on the game featuring a fairly decent drawing package. Oh dear, it’s a pity then that Pictionary is saddled with a package which is about as flexible as Stevie Wonder with an Etchasketch. Because of this, the game takes twice as long to get into as it does actually drinking large quantities of lager and setting the board game up. And even at eight quid it's still a dubious purchase... £££7 THE HIT SQUAD OUT NOW £7.99 THE FIRST
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KS £POA WE WANT TO BEAT ALL PRICES!
24. 99
25. 99
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19. 99
19. 99
26. 96
221. 90
59. 99
79. 99 SPECIAL: Eoch extra title from first selection add just
18.99 WITH AMIGA CDTV SEPARATELY PROFESSIONAL FAMILY PAC.
(1MB REQUIRED
• Okws Gomes; Lemmmgt 0« III The Simpsons Toki Coptom Plane!
Puunic « Poinr III with animation ? 700 Clip Ait piss ¦ nertc
Platinum Wosd Ptocessos, Speeodsheet MdraAam 169.99
29. 99 K loond Ihe Bend OR Oigild Home Assoonls '“esDrf 4.99 i
Hcbbyto PD Giooes Pods see Hollos U Peuk'39.99 JP pack alt.
Fonlt. Op Act and One tutor 9.99 le Wool, Junior (specify) or
Secondory tndPaefc 19.99
* Discs. 80 Copocilylodcoble disc box 26.98 Hoi. Dusl (o«ei end
Joystick 19.97 TOTAL VALUf 488.85 WITH AMIGA CDTV 79.99
SEPARATELY 99.99 L Also with Otiien 200 24 PIN e Printer nod
Slorter Pod ADD 199.00 ABSOLUTE BEGINNERS PACK 3-13 YEARS
VALUI RRP
• Your chare from: ¦ Fun School 2 3 or 4 (for 3-9 yrs • specify
oge, 9 diff. 25.99 versions available) Up lo 6 stunning UK
educolional gomes in eoch podage Ri* beautiful pictures,
exciting animation * musk thot helps to develop numbers, «rd ?
Other skills. Up to 6 levels of difa Conforms with Notional
Curriculum.
• Merlin's Moths (for 7-11 yrs) from the award winning ¦ Spring
fair (for 7-13 yrsl all rHe fun of the fair an 6 level, mokes
looming spelling addictive end h«, Indudes 6 gomes plus 3000
need Actionary * speciul sdeclion of nurds foe needs of
dyslexic children .parents can ccentemm dictionary of nords
requiring spedad
• fdd the Dud. (7 yrsl OR 91 (7. Yrs) OR Round the Bind 25.99
• Hohhyte Inlonl or Junior (specify) fdcxcliocvu! Pock, featuring
up lo 12 ‘leorn while yuu ploy1 gomes 19.99
• Hobbyte 30 fosy Childrens Gomes, 10 pock disc induding Troin
Set and oehec top nnJnrtonning PO Iktfes 19.99 ¦ Deluxe Paint
III with onimohon * 700 Clip Ad pics lor OP 89.99 inc. didien,
fuirylnle .legend chocoders, Spat, Cottons etc ¦ Joyslkfc* 10
blank ifces 15.98 TOTAL VALUE 197.92 WITH AMIGA CDTV 39.99
SEPARATELY 59.99 SPECIAL fade eitra title ftom first mleclien
odd |uil 15.00 TRAMPY'S, THOMAS'S OR NODDY'S PACK 2-8 YEARS At
LEAST 57 [DUCAHONAI fUH fllLH) GAMES!
RUT VAIUE RRP
• Ihe She* People- 6 coiwrful ond entorlainang gomes 29.99
leoruiing honey and friends to encourage eddy number rending
rad pee reading Aills With Shoe People music OR Ihomos4* Tank
Engine’s fun eilb Words - 6separateecsy Muse lemnmg ptogmmmes
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magical learning gomes al 3 levels,
• Shapes ana Caours • Bobby ihe down entertains and lays down the
foundation for moths and wrieing in 6 colourful animated games.
9.99
• Fib School 2,3 or 4 • the "Fun School" suite have won jusl
about every award going. 5 0( 6 wonderful onimoted gomes. 24.99
OR Picture Book: 4 colourful and omusinq games from ex 'Fun
Schod' design monoger will delight young children
• Deluxe Paewt ffl with animation * 700 flip Art pics for DP «o
oo inc. children, Fairytale .leoend characters. Soort,
Cartoons,
• Hobbvte Infant EducotiondPD Pock, containing 10 fun while you
leorn games
• Hobbyte 30 Easy Children's Gomes Pack 10 Blank Discs, Joystick,
Mouse Mot TOTAL VALUE I Dreams .
* Vmwrte UK WP .Speaker £ w En*fc °Be) j m ihe lovable exlra
terrestrial gifted leather, guides you eroujh Notional
Curriculum. Ideally comffanents sthooi work.
Ham the Orord Riming Fun School teom 25.99 I HOT UST Gomes 209.94 ? **byte SO Programme PD Greots Pod • See Holtesl Lot’ 39.99 Hobbyte Secondary Educatkral Pod 19.99 Miaoswtchd quality joystick 9.99 TOTAL VALUE 407.87 wnjjAMgA amr 49.99 A3000 24 BIT SYSTEM - £BEST!
WE SPECIALISE
25. 99
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We hope! We ore trying to organise a pock, complete with die-cost toy, no promises, but phone for latest!!
ACCESSORIES
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U POA Chip fitting and bnntd upgrade
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40 4 for 1500 _______945.99 auVdhSRMff* PRINTERS ryco wtra
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recommended ADO 539.95 STARTER PACK: 500 Sheets A4 or
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Ita, iota cp a dura. Pheue check Ufa. Ccdcclrg. Aaftenrt terms ord Sbeenr ;«ko»5 mor hi effered n mr PWJOIB. Urd P’ttt mry my hw Shi Order»!«. Pmucncd cdho a. coked » qcote A ad B etsue Mdl Order pukoim MARRAHO (NOT HIGHUMIS) Destolrhed by post, please (heck charges wton orderirw v e«ept bseis Nertdoyco»rarservi:e,£10pefbo.
Offshxe ml Hgfknh ftoe eoQuiie IN ADDITION WE OFFER IHE fOUOWWG EXPRESS SERVICES: SatmJayddfrtnes KomxJmte(fus£15.VAI perfox Ammtfday Konnd rate £8 ? VAJ per boi Get Serious is back with a bang! Every month in this section, we will be exploring strange new software, seeking out intelligent peripherals and inviting you to... TOME Series IV GETSERiOUS 102 TOME Series IV 102 A-Gene 102 Logitech Pilot Mouse 104 Deluxe Paint AGA 108 VideoMaster 111 Video Back-up System 114 Digital Sound Studio 8 118 V-Lab 121 SCSI vs IDE 126 Canon BJ-200 130 Daata Scanner 132 Wordworth 2 vs Excellence!
139 Art Gallery 144 Amiga Profiles: Tobias Richter 150 PD Scene 153 PD Utilities 157 Videoscape 30 Tutorial Nick Veitch looks at a great help for games’ programmers stuck for a backdrop.
You know the problem. You want to create a game, probably some kind ot shoot 'em up. But how exactly do you create all those backdrops, and more importantly, how do you continuously scroll them from within your game?
Well, the answer, like the answer to so many things, is tiles. Tiles are small squares ot picture data, like IFF brushes, which are assembled in order to create a full image on the screen. The advantage ot constructing a picture in this way is that when some parts of the screen are similar, the same tile can be used more than once. If you are very cunning about the way you arrange the tiles, the end user won’t even notice that you have used this method to construct the screens.
Since the entire screen is made up ot tiles, you can then detine complete images just by listing the A-Gene Ever wondered just how many famous people you’re related to? Nick Veitch may have the answer.
Every year thousands of American tourists descend upon these islands with one objective in mind. Well yes, they do wear loud clothing, talk too much and insist on mispronouncing every place- name they possibly can. But the real reason they come is to check out their roots. They all really want to know that they are related by marriage to the great (to the power of 14) grandson of a man who once got beheaded for 16 groats worth of tax evasion.
A lot of normal people are quite interested in their family history, too. A lot of families find it hard to trace their history back through upheavals like the last World War. Even if you do know who your great grandparents were, it is difficult to record all the information in a meaningful way.
That's where A-Gene comes in. It Is, essentially, a database, but it is a database which has been specifically designed for dealing with records of peoples lives. Entries allow complete details of birth, marriage and death including locations and dates.
GET SERIOUS IV LOGITECH PILOT MOUSE iro-
• has never received high ; praise. Nick Veitch looks ; at a
better alternative.
• There are three things in lile that are inevitable:
• Commodore mouse tor one that works properly.
• Nobody is quite sure why it is that the manufac- , turer of the
world's most successful home . Computers is unable to produce
decent quality
• accessories for them.
• Think back: the 1541 floppy drive for the C64
• (slower than the cassette drive), Ihe Commodore
- ------ • joystick (guaranteed to severely damage your value
editing system. Tiles can be very versatile. • hands), the
Amiga external floppy drive (about the and the valuer allows
you to set flags on any partic- * size of War and Peace,
unabridged version) and ular tile. These can be used for
anything, but * finally we arrive at the mouse, examples
include the points for destroying that tile, . Commodore’s
rodent, although about the right whether it is solid or not,
which tile it should change • size and shape for a mouse (which
is quite a mira- to it it ir hit linn mm.M nni .. i _ 11. : •
.. to if it is hit - you could get virtually anything into the
eight bits allocated if you tried hard enough.
TOME also has a complete set of functions dealing with collision detection, ft is really a complete game system in itself.
This is the fourth version of TOME, which has now established itself as the extension system no AMOS programmer can afford to be without. The 60 plus commands are well worth the asking price of £29.99 (£24.99 for AMOS club members), never mind the editing programs that come with them.
Contact: Shadow Software, 1 Lower Moor, Whiddon Valley, Barnstaple, North Devon EX32 8NW. Telephone: 0271 23544.
N e y is ir, the are lies, used !, you g the SL2 1JF. Price: £28.20. tiles that are required to make it, which takes up a 1 lot less room. These lists are called 'maps'. 1 II makes sense doing things this way. Consider 1 a game which scrolled over 20 screens ot back- ' drop. Doing it the obvious way with a huge bitmap , would require (20 x 32k =) 640k ot memory - there « _ woudn't be enough room left for the game on most • COITimOdOre’S Owfl ITIOUSe systems. With a tiling system these screens could typically take up less than 50k!
About 90% ot games use this system tor backdrops, so it's about time you did too. TOME is a complete software extension tor the AMOS programming language. It adds commands to allow the use ot tiling systems from within AMOS.
It can handle tiles on a number ot dilterent res- ____________________0_ ... olutions (16x16,16x32. 32x16 and 32x32) and the • death, taxes and changing your original maps are very compact taking only one byte tor each tile used. In the example above the 20 screens could be compressed to 36.8k with the highest resolution ot tiles, and even less usinq 32x32.
The system comes, as you would expect, with a tile editor and map creator program which are, naturally enough, written in AMOS. There is also a de. All things considered), nevertheless fails on
• several important criteria. Firstly, its resolution is
• too low - you have to have a very large desk to be
• able to use it without 'paddling' backwards and for- wards.
Secondly, they usually break fairly easily,
• the button particularly.
A It isn't much of a surprise that a lot of third
• party manufacturers have stepped in to fill the gap,
• Logitech being no exception.
• The first thing that you'll notice about this
• mouse is that you need to plug in two leads to get
• it to work. It's been designed for use on the ST, so
• an adaptor lead is provided. This does add an a extra six
inches to your length (giving about four a and a bit feet in
total) but also means that there is a rather large bulge in the
cable where the connectors go. Couldn't they have put a
switch on the mouse itself?
The resolution is much greater than the CBM mouse, meaning you can actually reach all the corners of the Workbench screen in about the area of a floppy disk. It is also very accurate for detailed work, because it lacks the inertia factor of the lumbering CBM beast.
The buttons have a satisfying resistance which is crisp, not squidgey like on some models, and although it has not been destructively tested (honest Mr. Logitech, it still works) the mechanism is of a more reliable type.
The only disadvantage, for me anyway, was the shape of the mouse, ft is curved well, it's a nice size, but it has sharp comers at the rear which, if not actually painful, certainly only have a passing acquaintance with comfortable. It may look very sexy and Porsche Turbo-like, but that doesn't mean much if it's uncomfortable to use.
The mouse ball seems to be of the right type, in that it passed all the statutory traction tests (varnished desk, plain paper, back of magazine), it even seemed to work on a CU mouse-mat (some still available - order now to avoid disappointment).
Further InfornatIon for: ADOLF H. SL1NQSBY-H MARGARET HILDA MUSSOLINI IMMIGRATION DETAILS: Click on box lor type Initial! To aoloct a functton:- EDIT | SAVE | RETURN | DUMP 1 LDS | I, in lard Person: Rer.ord-no. 1 SL INGSBY-HITLER RDOLF HRN S SHUKEL GRUBER LIN BSBY-HITLER JslIEO.J8’- AUSTRIA !’.E-!sa,9M AUSTRIA AUSTRIA Click on box (or typo Initial) to soloct EDIT j SHVE I MORE I NEXT I PRFU a functlon:- I QUIT I DUMP I nmn I txt rn All the records can be inter-related to show who is the daughter of whom, which can be quite useful if your ancestors did a lot of in-breeding (well, Dan said it
was useful anyway). Multiple marriages are catered for and various methods can be used for viewing the wedding and beget- tings that have gone on.
The software itself does seem a bit primitive. It has been written in GFA BASIC - not that I have anything against that particular BASIC, or in fact with any BASIC whatsoever, but the gadgets , requestors and overall feel of the software is that it is a bit ropey (and did in fact guru once or twice whilst under test).
Text input is a bit slow and laborious and you can't edit records by simply clicking on the relevant field and changing the text, you have to go through all the fields in the record.
There is printer support for printing out all the details. In fact most of the information that is displayed on screen can alternatively be sent to the printer, via the preferences printer driver. The printouts are text only so you can use the program with any printer.
Pictures can be attached to records though, with a viewer built in. This is a nice feature, but more use of graphics could have been made throughout the software. Still, it is inexpensive and does the job well, if rather slowly when large numbers of records are involved.
Contact: Amlganuts United, 12 Hinkler Road, Thornhill, Southampton. No telephone aVaM,ble- © I took two separate 256 colour Images from a rendering I did In VlstaPro on the PC, Imported them into DpainlAGA and matched their palettes by re-mapping. The magic happened when I cut out the scene, flipped it vertically, then painted it down with a transparency of 70 to create the lakeside reflection.
Using the smear function I created a ripple effect on the water, and added a little light shrubbery around the edges.
Photorealistic or what?
I H III* F I a An old Mend, Kins Tut Irom me very early daye ol Opelnr, nere I’ve loaded him Into standard mode, which lets me add multi- range coloured spheres and neon streets, snd still have change out ol 256 colours.
The future just got brighter for Amigaowners - 16 million colours brighter, thanks to Electronic Arts, whose upgrade to DeluxePaint takes full advantage of Commodore’s new chipset. Ageing Amiga artist Peter Lee finds it IS possible to teach an old dog new tricks... and we do mean the software!
This NASA image arrived as an old HAM picture; by loading It Into Dpainl AGA then switching modes to standard 256 colour, very little Is lost in the translation. The text Is ghosted by using transparency again, this time set at 40.
GROWN UPS If you hadn’t noticed. Commodore's little girls have grown up. Alice and Lisa, cute names for some heavy duty Amiga graphics chips are full grown now.... and more seductive than ever.
The AGA custom chipset, with more colours and modes on offer than ever before, breathes much-needed new life into the range and looks set to re-affirm the Amiga as the top home graphics computer. And with all this pixel power pulsating in A1200S and 4000s (and who knows what other models), who ya gonna call ?
Electronic Arts, that's who. If anyone can make the Amiga sit up and dance, EA can; they've proved it often enough, and they're ready to curl your toes yet again with a new AGA version of DeluxePaint IV.
AGA - Advanced Graphic Architecture. What does it mean to you? To put it bluntly, if you don't have it, your machine and you are going to be a bit sick. If you do have the chipset fitted, it means you can forget the 32 colour limit for regular graphics; you can forget 4096 colour HAM (thank God), and wallow in the luxurious comfort of 256 colours for standard work. In techie- speak, the AGA chipset gives you eight bits per pixel RGB, 8-bit HAM and 256 colour modes. In a nutshell, this offers access to over 16 million colours in resolutions from 320 x 200 to 1280 x
400.
If all this sounds like trashing the old Amiga standard, it isn't meant to be. My finest artistic hours have been spent in 32 colour low resolution mode. But older Amigas are certainly made to look like poor relations alongside their new counterparts. And if anyone can sell Amigas for Commodore, then EA can - and will, with the new version of Dpainl IV. Here's why... OFF THE MARK To actually use Dpainl IV AGA you'll need 2Mbs of memory, AmigaDOS 2.04 or greater, and two floppy drives or a hard drive and a floppy. The software supports the AGA chipset (the ECS chipset is still supported),
AmigaDOS screen modes featured in versions 2.04. 2.1 and 3; and support is in-built for the DrawingPad and DrawingBoard II pressure sensitive tablets if you have them.
The displays available depend on several factors; the chipset in your Amiga, the operating system and Workbench monitor setting. Making changes to any of these affects your Dpainl display options, but AGA chipset users running Amiga DOS 3, with a multi-scan monitor and maximum overscan selected will get the best options.lt is possible to change the sleeted mode once the program is running, but it may take time for Dpaint to switch palettes (See our modes panel for available resolutions on a bare.
But adequate A1200). Dpainl automatically reads your monitor choice Irom the Devs Monitors drawe.
Interestingly, this updated version lets you load in 24-bit IFF files (the photo-realistic ones created with top-range software on high-spec display cards) but sadly this isn't a 24-bit package, so it converts them into a mode it can display. You will obviously lose some information, but with the screen modes available, this is something most 24-bit graphic users should be able to live with for the creative power the program offers.
PRODUCT TEST The receding floor was made by cutting a 2*2 tile, then filling the screen with Ihe brush tilted back Into the screen. The hollow spheres are a product of using translucency, and show that with a greater range of colours, Ihe effects can be more realistic.
Highlights were smoolhod - again more colours In a range lead to subtler effects, as were the shadows, which were created with transparency, only this time the value was much lower than for the spheres.
640x256 1280x256 640 x 512 1280 x 512 640 x 256 1280x256 640 x 512 1280 x 512 1280x256 1280 x 512 320 x 256 320 x 512 320x256 320x512 320 x 512 640 x 512 320 x 256 640 x 256 64 64 64 64 262144 262144 262144 262144 256 256 64 64 262144 262144 256 256 256 256 A LA MODE HAM (Hold and Modify), the ugly beast in the closet lor Amiga artists forced to use it. Has been upgraded too, and now otters resolutions from 320 * 200 to 12800 x 400, whereas before you were stuck with 320 x 200 or 320 x 400 modes. DpainlAGA detaults to HAM 8, which offers 64 base colours, but you can revert to HAM 6 with a
palette of 16 base colours at startup. Who would want to, though, with HAM 8, featuring 8-bit planes and giving you over
262. 000 on-screen colours? The increase in colour registers cuts
down a lot on the fringing nightmare associated with the
accepted HAM mode, and although it’s not 24-bit, it gives a
display unparalleled so far on a production-line Amiga.The
speed trade-off is somewhat disappointing though, even
given the 1200's
14. 19MHz 68020 processor. It is clearly a lot taster than my
normal A2000 in working out fills and translucency. But there
are still hold-ups because of the higher processing power
needed to work with much more data. It is a price I can live
with, though.
MODERN MODES Here's tlie low (own on all those mouth-waletlng graphics mooes Hie AGA version ol Opalnl Ivsupports, using our test setup ol an A1200 with a 6820 CPU, 2Mbs ol 8AM . Workbench 3 anO a 1081 monitor: Display mode Resolution Colours Men size HANDS ON Anyone familiar with Deluxe Paint III or IV will feel right at home with the enhanced version. It’s the same - but better. True, this is a feature as much of the new chipset as the program, but without Dpaint, the AGA chipset would just be sucking electricity instead of heralding in a new age of graphics on what began life as the only
home art station worth considering. Nowadays artists have to weigh the Amiga against Pcs which have been using 256 colours in DeluxePaint PC for ages. Having used the PC version, and its sister program, Animator. I put my weight behind the AGA Amiga. Using Dpaint IV AGA on an A1200 has been a revelation - anyone who thought Dpaint IV was the business on a standard machine will flip over the new pairing. WOW! Is the first word which springs to mind.
736x283 1472 x 283 736x566 1472 x 566 736x283 1472x283 736 x 566 1472 x 566 1472 x 283 1472 x 566 368x283 368x566 68x283 368 x 566 368x566 736x566 368x283 736x283 STANHOUSE ENTERTAINMENT "Home for all your Amiga needs" SERIC MIRACLE PIANO CALLIGARI 2 .... .±219.99 D PAINT 4 . ±56.50 DIRECTOR V2...... ±62.99 IMAGINE V2 .... ..±16900 PRESENTATION MASTER.. ..±149.99 MORPH PLUS ... ..±135.00 SHOW MAKER..... ..±125.00 TAKE 2 ...... ....±31.50 VIDEO DIRECTOR ..... ±92.00 VIVI A PRO. ..
.±(,2.90 _____ WE BUY + SELL YOUR SECOND HAND AMIGA S, RING FOR PRK EVPAC 3 ......±43.99 otice c v6 .....±192.99 ¦¦ MUSIC ...±188.00 ±67.50 ...±189.99 ±67.50 ±64.00 ±14.99 ±25.99 ±43.99 COLOUR PRINTERS STAR:- LC100 ±169-99 LC200 ±196.99 LC24-200 ..±260.00 XB24-200 .±399.99 XB24-250 .±475.00 ZA-200 .....±323.00 I ZA-250 .....±405.00 | CITI2EN:- SW1FT
240C ....±271.99 SWIFT 9 COLOUR .....±189.00 PRODOT 9 COLOUR ±233-00 224 COLOUR ..±240.00 SWIFT 9X COLOUR ..±253.99 SWIFT 24E COLOUR ±259.99 Lots more Printers, Lazers available Ring for prices.
CONSOLES HAND HELDS GAMEBOY + TETRIS ±65 LYNX + BATMAN RETURNS ..±86.99 GAMEGEAR + SONIC ..±116 MEGADRIVE + SONIC ±112 DIGITISERS + SCANNERS DCTV. (PAL) .±366.50 MICROGEN ..±120.00 MINIGEN .±86.00 ROCGEN GENLOCK .±86.99 ROCGEN PLUS ....±129.99 ROCGEN ROCKEY .±242.99 VIDEON ±120.00 VIDI-AMIGA 12 .....±86.99 DATASCAN PRO .±129-99 NAKSHA SCANNER ±101.99
POWER SCANNER ±82.99 ZYDEC SCANNER .±95.00 THIS PAGE REPRESENTS A VERY SMALL EXAMPLE OF THE PRODUCTS WE SELL.
PLEASE RING FOR MORE DETAILS OR A CATALOGUE (0244) 382435 INCL: Full size midi keyboard, software, leads and manuals ONLY £235-00 Excellence V3 .... ...±77.00 I BCINDWORDS 3 ...... ...±35.99 I FINAL COPY 2 ...±62.99 PROTEXT V5.5 .±107.00 WORDPERFECT V4...... .±150.00 WORDWORTH ...... ±83.00 [cashbook combo...... ±49.99 I [hOME ACCOUNTS 2 ±34.99 [system 3E ..... ±50.00 1 PAGESETTER 2 .... .....±39-99 p'AGESTREAM V2 . ...±135.50 [pro PAGE
V3 ...... ±116.99 | BARS + PIPES PRO . COPYIST APPRENTICE.
KCS LEV 11 3.5 SUPERJAM ... AMAS 2 .. SEQUENER ONE ..... STEREO MASTER .... GVP DIGITAL STUDIO .
[PRODATA .. .....±70.00 I [SUPERBASE PERSONAL.... .....±43-99 1 POWER DUAL DRIVE ...... PC880B .. PC880B + CYCLONE .. ±110.00 ±62 99 1 PC880E . ...±47.00 ROCCITE DRIVE .... ...±62.99 CD RANGE A750 CD ROM DRIVE ...... CDTV PLAYER CDTV MULTIMEDIA PACK ±325.00 .±458.99 ..±550.00 SOFTWARE.
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ORDERS COMBINING f HARDWARE PLEASE USE F IA600 WILD, WEIRD + WICKED ±319.99 Ia600HD EPIC PACK .±449-99 IA1200 "NEW" ...±369.99 Iaisoo BASE PACK ....±544.99 Ia2000 multimedia pack ±1030.00 |a3000 52MB HD + 2MB ±1350.00 E AVAILABLE IlMPACT SERIES 11 HD8+52MB .±320.00 ¦ IMPACT SERIES 11 HD8+80MB ±364.99 IlMPACT SERIES 11 HDB+120MB±412.00 IlMPACT SERIES 11 HC8+52MB.±265.00 IlMPACT SERIES 11 HC8+120MB±392.99 SEND CHEQUES PO PAYABLE TO: STANHOUSE ENTERTA DEPTCUA 2 UPTON, CHES1 TEL- 0244 382435 SAND DETAILS UVES For one thing, not having to
worry where your I next colour is coming from lilts a great weight I Vom an artist’s mind. Before, with only 32 colours I to choose Irom, planning the palette was a major I exercise, and one which was almost always Ooomed to failure as your ideas developed, but I the palette remained fixed. Painting with 256 this AGA version has made the selection of colour ranges even more annoying. Because now. The on-screen display of a selected range has been removed, leaving only the range in the requester as a quick guide. This would seem like a step backwards; the requester range is a sucker-punch which
always shows the best possible range of colours, regardless of whether they're in your palette or not. In the real world (your drawing), things look very different. Having to call up the fill requester to see what a range REALLY looks like is pretty dumb.
Undo. Ever tried to undo something you've done in magnification after switching back to normal view? Seems like the computer has developed amnesia, because it plain forgets it.
You can undo while magnified, but sometimes you want to look at the big picture before deciding if a small alteration has worked or not - and you can’t go back a step.
Another of my pet hates which hasn't been addressed is the way the on-screen toolboxes prevent fills and shapes from being drawn 'under' them. If I fill a screen with a brush shape or solid colour, I want it to go right to the edges of the screen, not stop where the toolbox or menu bar is. Why should I have to remove them to do it ?
CONCLUSION If you need a reason to upgrade your old Amiga, then Dpaint IV AGA is it. It’ll probably sell more of the new Amigas than Commodore’s ad campaign. I colours means the range potential of colours can I be vast, wilh the offshoot that when you come to I subtleties such as transparency (translucency!
I the effects are so much more realistic as the I computer uses a larger number of colours.
I found the standard 2Mb of RAM in the I A1200 adequate for most things, but would cer- tamly ave to upgrade to get the most out of I animations. A hard drive would also seem vital.
The program supports the Amiga's scalable I toots, but I found this just wasn't good enough for professional work, so I invariably loaded in third- I party type styles for cleaner, neater rendering.
I Colour fonts are supported too, and I would have ked n option to try to remap the font's colours before loading, instead of either switching the I entire image to the font's palette, or having them load in without their true colours. There is a quick way around this, but why have to bother? Which brings me to the twist in the tail... GRUMBLES There had to be some nags - a Yorkshireman never likes anything 100 per cent! Take Ranges.
Loved them in III, loathed Ihem in IV. And now c ‘ “ ** ?
- v m 1 MEMC:®‘IES ) ** J0FT‘H ES L m Ib&m GiuME f i Of) 0) O') o
mfmi-WIFS By cutting out the text as a brush, and using that as
a mask, Ihe Image was smoothed. I then copied as a brush a
rectangular portion of the text, where I Intended drawing the
magnifying glass. Moving to the spare screen, I drew out a
hollow circle in blue to the size I needed.
Choosing Brush from Ihe fill option requester, and filling In Ihe circle makes Dpaint contour the brush fo completely fill Ihe area - so H looks like magnification. The translucency was added from the Transparency menu option with a setting of 70, and while as the foreground colour.
To finish oft the magnification picture I added a chain to suspend the ball, and created a motif of bronzed clocks as a background fill, using a range ol eight browns.
MORE GOODIES Dpaint IV AGA Is power-loaded fo gel the most out of Hie new breed ol Amigas. Here are more goodies on offer:
• Support lor 256 colour Animbrushes and animations. Animbrushes
and animations wort as normal in Ihe new version ol Dpaint.
Except Ihe* can use up lo 256 colours. The only snag, which Is
no real problem to most users, is on anim or anim- bmsh size.
You base to gel your calculator out to work out the maths, but
the equalion lor those who like hard work Is (screen width 8)
i (screen height -1) has lo be less than 65,535. In any event,
my advice Is to do your own thing. Ihen If there's an error
message work around me problem!
• Player utility which can cope wilh Ihe pretty messy series ol
Amiga operating versions, from 2.04,2.1 and 3. The player,
which Is sland-alone and which can he distributed freely,
supports Ihe full 256 colours and HAM 8 animations and images.
It's gol a simple but effective interface, and allows you lo
scroll lo the edges ol pictures larger man mo screen.
• IFF parse library support, which means Dpaint now uses Ihe
Amiga's very own IFF syslem enhancements. No built-in support
for me A2024 type monitor though.
• HAM ramps colour off ol colour zero. Another lechnlcal feature,
lo do with me tricky way HAM has lo use intermediate colours to
gel from one colour lo the other - hotter known as me famous
fringing effect. The result ol fhls Is fhal black (colour zeroj
has been locked out ol colour cycling in HAM mode.
• As well as faking advantage ol the AGA chipsel. Dpaint now
supports the latest Amiga screen modes like Productivity and
SuparHires. Your monitor settings In me Workbench Devs Monitor
drawer are vital far Dpaint lo work oof what screen modes your
system can display, and II your monilor can't cope wilh a
potential resolution, you jusl have to live wilh if. Or gel a
better monitor.
• Morphing can be made to work in reverse, so you can morph an
image to the spare image, or vice versa.
• The on-screen range ol colours which, on Ihe ordinary version
ol the program, used lu display il you showed the current range
from the reguesfer has been removed. The range Is now shown
only in Ihe requester itself. Instead, if you want lo see me
true range (as opposed lo Ihe requester's rendition) you haw lo
call up the Fill requester to see mo colours.
Deluxe Paint IV AGA ...at a glance
• Read and a invert 24-bit NT tiles " Create 84 ii animations
anti image* • W ick- range ol m iven iiKxles lo choose from •
as! Colour range
• Supports A(iA chipset Address: Electronic Arts, 90 Heron Orive,
Langley. Berkshire SL3 8XP. Telephone: 0753 549442 1 ELECTRONIC
ARTS £99.99 1 'Graphic excellence for the new breed of Amigas’
FEATURES 95% EASE OF USE 90% EFFECTIVENESS 97% FLEXIBILITY 95%
INNOVATION 94% OVERALL 95% their of been realised by MicroDeal,
Kennedy grabs a look at the The demo writer’s VideoMaster
system.
IT'S IMPOSSIBLE When you see VideoMaster working, you know it s impossible. You know lhal you musl be imagining it, because everybody knows lhal you simply can't have real time video and sound produced on Ihe Amiga. As you watch Ihe sequences of 16-colour frames appear on screen at 25 frames per second, accompanied by a digitised sound track, you know you are dreaming.
But it’s true, real time video and sound have at last appeared on the Amiga. It’s what everyone has been waiting for years for - Why can’t you get real films on computer anyway?’ is a question every Amiga user has fielded from an Aunt at some time or another.
The answer, or course, is that it’s impossible. Or rather, it was impossible, because Microdeal, with VideoMaster, have done it. ’There must be a catch’, you think, and I’m afraid that indeed there are several catches to be addressed, although none are big enough to take away from the fabulous sight of watching real moving people on your Amiga screen, and hearing them talk.
HARDWARE First, a look at the hardware which achieves the impossible. VideoMaster is a small beige wedge- shaped box which connects to the large edge connector of any Amiga 500 or 500PIUS. It has two RCA Phono type connectors: one marked video, the other audio, and two small twiddly knobs for adjusting brightness and contrast. Most video camcorders come with leads which will connect directly to these sockets, and if not an electrical supply shop will be only to happy to help you out.
Inside, it contains enough in the way ot silicon chippery to provide both a video digitiser and a sound sampler in one box, which by itself would have been a good idea. What makes VideoMaster stand out from the crowd is the way in which the software provided makes use of both video and sound.
This it does most impressively; you can grab a section of moving video and sound from a video source such as a camera or tape recorder, and play them back on the Amiga’s screen.
The sound and video can be digitised simultaneously, thus allowing the playback to be perfectly synchronised. When people talk, their lips move in time to the sound - it looks amazing.
Video can be digitised at a rate of 2,3.4,6,8. 12, or an astounding 25 frames per second. For special effects, you can specify a time-lapse between frames.
If you prefer, you can digitise both the sound and pictures separately, and then splice them back together. You can add sound tracks created with other digitisers, or even go for the ’silent movie’ approach.
Your video clips can be edited to crop out any unwanted frames, and then sequenced together to produce a finished film. It’s like having access to a miniature post-production video suite.
WHAT'S THE CATCH?
That’s the good news, now for the bad. The first catch is that the video images themselves are in only 16 shades of grey, and a quarter of a low resolution NTSC screen in size (that's 160 by 100 pixels). You might think this would give fairiy poor results, but I have to say that the images actually appear to be extremely detailed, especially when they are moving.
It’s no exaggeration to say that at speeds of 12 frames per second and above, you could be waich- ing a very small black and white television screen.
It’s certainly better that most of the miniature LCD televisions available.
The second catch is that the sound is sampled at 16KHz, which is far from being CD quality. When the video and sound are digitised together, the sound quality is degraded slightly. When played back the effect is similar to the noise of an old Super-8 dne camera, which can actually be quite charming! When sampled separately, the sound quality is much better.
If you prefer, you can make use of any sound sampling cartridge that you already have. Most types will be supported, and can make a big improvement.
The third and biggest catch is that moving video and sound take up an incredible amount of RAM.
Each digitised frame takes 8K, with typically another 1K for the sound. On a 1 Mb Amiga, that means that about 60 frames can be stored - which at 12 frames a second is about 5 seconds of video.
Even worse, storing sequences on floppy disk can be a nightmare, as you won’t be able to store much more than 70 frames per disk.
It seems unfair to start moaning about memory, as it isn't the fault of Microdeal. It’s a fact of life that storing moving pictures uses memory like it's going out of fashion, and until someone crams some MPEG chips in a box for us, that’s the way it will stay.
PICK A CARD The software which comes with VideoMaster is a very slick piece of work. It comes with a non-intuition front end which, for the first time that I can remem- EXTRAS Making clever use ol the existing hardware. VideoMasler can act as a stand-alone video and sound digitiser. By using the coloured inters supplied, lull-colour HAM images can be digilised at low and high resolutions with or without interlace, in a very similar way lo Romho’s old
VIDI. However, unlike VIDI. VideoMaster can also digitise
sound, because H is also a sampler.
Speaking of VIDI. A separate program entitled Vldlplay' is supplied with VideoMaster. This program is Ireely distributable and is intended to permit you to share your home video production with other Amiga users. In an attempt to |azz up what would he a rather dreary video, various options are available when it comes to the lormat the display screen may take.
Multiple Images, lull screen sired displays and weird combinations ot both may he used lo make the video more interesting. Any IFF picture may also be used to act as a background lor the animations, an effect which Microdeal - rather grandly I thought - have called 'picture in picture'.
Ber( is actually easy to use. Instead of menus, you navigate through the system by selecting different cards’ - there is a card each for video, audio, sequencing and system configuration. Once the card is to the front, various gadgets are available to provide the editing and file options.
To the left of the screen is a video monitor, which can be used to watch your film, or keep an eye on the current video source. Similarly, the lower part of the screen contains the sound monitoring window.
Users of Microdeal’s samplers will feel at home with the dual-marker system.
With a suitable video source connected, one dick on the ‘Record Film' gadget will start piling that video and audio data directly into memory.
This process will continue until either you press the stop button, or you run out of memory - no prizes for guessing which happens most often.
If you wish, you can use the video and audio cards to digitise data separately - so, for example, if you wanted to add a musical soundtrack to a four frames a second video sequence, you would grab the pictures first and then connect the sound source and select sample from the audio card. By cutting and pasting frames from the video edit screen, or editing the sound data you can then sync everything together and save out your final film.
VideoMaster allows these films to be sequenced, that is given an order in which to perform. The sequencer is rather like a single-track video version of MED, and can control the speed of the individual clips as they are played back. Some very impressive scratch video’ effects can be created, and given enough memory it would certainly be possible to make quite a complicated music video.
WHERE THEY WENT WRONG Microdeal have committed the worst possible offence in my eyes in that the VideoMaster hardware does not provide a through port for any other peripherals which may be required, such as hard drives. With a package that can easily generate data of several megabytes in only a few seconds, a hard drive is almost an essential requirement. It’s no good the manual saying you should try and find a third party adapter somewhere. Microdeal should either have designed one into the system or made an adapter easily available.
Another point which should have been caught - the software is supplied on disks which don’t work when booted with Workbench 2 machines.
Hopefully this bug will be fixed.
The hardware has very little to fault it. OK, so the sampling quality isn’t quite as good as a decent dedicated sampler, but it’s not far off. I would like to know why some external sampling cartridges cause the video to jitter slightly, though. Also, some noise can occasionally creep into the video digitising process, giving unfortunate subjects a sprinkling of green zits, but this may have been a fault of my particular set-up.
If Microdeal are still speaking to me, I’d like to suggest that they enhance the playback program to include Arexx support. If Arexx was added and also combined with a method of choosing the Amiga screen upon which the animation was displayed, some serious multimedia applications would be possible. At the moment, although flexible, the Vidiplay program isn't as good as it could be. I’d also like to see some method of producing standard ANIM files from VideoMaster's film and video dip file standards.
I don’t want to leave you with a bad impression of VideoMaster, for it certainly achieves what it sets out to do. It has definitely been the most fun add-on I have yet seen for the Amiga.
CONCLUSION For the would-be multimedia programmer who wants a quick way of produdng an animation to rival
CDXL. VideoMaster is close - but no cigar. Since there is no
profession for disk cache, the entire animation must be
in memory at once: quite a handicap. However, if the
software were to be improved, and a version of the hardware
come out on a Zorro card, VideoMaster would suddenly appeal
to even professional multimedia-ists.
For the home experimenter. VideoMaster will be great fun. The chance to play with 25 frames per second animation, as well as a full colour images and sampled sound cannot be overlooked.
In this case, the whole is much greater than the sum of the parts.
The main market for VideoMaster must be the demo writing fraternity, for there is no doubt that demo coders are going to flip their lids when they see VideoMaster. Almost immediately you can expect to see PD disks appearing with soundtracked animations lifted directly from video. If this is your thing, you'll love VideoMaster and can expect to make a good demo within an hour or two of first running the program. ® VIDEOMASTER ...at a glance
* Sound and Video digitiser in one box * Grab video and sound at
up to 2S frames per second ‘ Eats memory! * No through port for
hard drive Address: Microdeal, PO Bo« 68, St Austell, Cornwall,
PL25 4YB. Telephone: 0726 68020.
The impossible has happened on the A500...' EASE OF USE 85% VALUE FOR MONEY 80% EFFECTIVENESS 83% FLEXIBILITY 70% INNOVATION 92% OVERALL 82% New Horizon Computers A600 A1200 Hard Drives The ESSENTIAL add on for all SERIOUS Amiga users.
Upgrade your A600 or A1200 with a brand new internal IDE Hard Drive. AJI our Special Kits come complete with low level formatted IDE Hard Drive, cable, mounting kit and detailed fitting instructions.
HOW TO ORDER (?)
1. By Phone FREE next working day delivery on all items shown
and for Credit Card orders placed before 3pm (UK Mainland
only).
Saturday delivery add £10.00. All New Horizon Hard Drives are sourcedfrom sms I and A1200 Computers.
UNBEATABLE PRICES Inclusive of 17.5% VAT and overnight delivery £120.00 20 MEG 44 MEG 60 MEG 80 MEG 120 MEG ?
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£180.00 £200.00 £250.00 £330.00 PCMCIA CARDS NOW IN STOCK PHONE FOR LATEST PRICES SPECIAL OFFER New Horizon will collect your machine, tit the drive ot I your choice and return your machine by overnight comer 1 to any mainland UK address tor only £38.50 inc VAT.
Offer lasts till Jan 20th 1993 only. Phone our sales hotline for further details. _ A600HD Owners - Upgrade to a bigger drive. Phone tor more detois.
Hard Drives fitted by us art delivered formatted and partitioned.
J A Hard Orive wfl invaSdate your Commodore Warranty-so o|IComp»rte« fitted i Horizon Driv« are covered by our own Ml 12 month RTB won only tram dare
2. By Post Send a cheque or bankers draft made payable to "New
Horizon Computers" and post with your order to: New Horizon
Computers, High Hope, Lea, Ross on Wye, Herefordshire HR9 7LN.
Remember, when you buy I from New Horizon Computers you receive: | ? Lowest Prices Quality Products Full Technical Support Full After Sales Service Free Next Day Delivery CREDIT CARDS WELCOME MB New Horizon Computers, High Hope, Lea, Ross on Wye, Herefordshire, HR9 7LN Tel: 0989 750260 Fax: 0989 750337 PRODUCT TEST If you think that a video recorder can only be used to tape last night’s edition of EastEnders, not only are you a sad individual for watching that rubbish, you’re also wrong. David J. R. Ward puts his to a better use... “IB 55 jacxnp TOO EXPENSIVE?
How many of you have back-up copies of your floppy disks? Not many I fear - too expensive you see. At 50 pence per disk, a 100 disk collection would need another 100 disks, or 50 quid of backup. And then there's the question of storage space.
After all, there's only so much room under the bed.
What would you say to a system that allows you to save up to 160Mb for under a fiverl And that goes for hard disk users, too. The system I'm referring to has been available abroad for some time, but it is now here in the U.K. at an affordable price.
I am referring, of course, to the Video Backup System from White Knight Technology.
Business computer users have been well catered for with ‘cheap’ back-up mass storage options - tape streamers, optical disk drives, and so on. Well, fairly cheap. An average tape streamer for a PC costs well over £200, with the cartridges at roughly £20 for an 80Mb capacity. While most businessmen can afford the initial equipment and then the running costs, your average Amiga-user is not in the same position. A similar set-up for the home Amiga-user could cost twice as much.
I am fairly certain that nearly every Amiga owner has access to a video recorder. So, why waste that expensive tape machine purely on Coronation Street, when it could be put to better use. This is where the Video Backup System (VBS) comes in.
For £65 you can turn your VHS, Beta, or V2000 into a tape streamer.
Dhl:text Prior to each back-up a visual header is saved to the videotape tor quick reference during picture search.
TALKING SHOP Backup Dale: 24-Oct-92 From: dhlitext Put simply, VBS outputs a screenful of violently vibrating vertical barcodes. These black and white stripes contain the binary information that the data on your disks is made up from. The images are saved to video tape complete with headers, for identification, and directory tree structures.
VBS consists of a plug with two leads dangling from it, another lead, a disk, and the manual. Each lead is terminated in a standard phono plug that will connect to most video recorders. If your machine is equipped with only a SCART socket, or BNC sockets, then you will need appropriate adaptors. The lone lead connects the monochrome video output on the back of the Amiga, or the composite RGB on an A600, to the 'video in’ socket on the recorder.
The plug is connected to the serial (RS232) port on the Amiga, with one lead going to the ‘video out' socket on the recorder, and the other going, optionally, to the composite RGB input on a monitor.
Under the hood of the serial plug is a small circuit board that converts the output of the video into binary data for restoring to disk. But first you must give it something to convert.
The menu driven software allows you to back-up individual files, or entire partitions from your hard disk. Floppy users can do the same for their disks, with a multiple option so that users with more than one drive are not interrupted to pause the tape.
Once the files, or disks, have been selected you are asked to enter the start position of the tape.
This is entered in the H:MM:SS (Hours:Minutes: Seconds) format. Those of you with machines that have a tape counter, or tape remaining indicator, need to make hand written notes, as VBS records the time taken for the back-up and saves it to a log and report file. These can later be edited in a word processor to match your notes.
CONCLUSION VBS is fairly reliable. By that I mean that any errors are normally caused at the video end of the system.
To reduce any chance of these problems occurring it is wise to use branded high grade video tape.
Don't expect good results from a Tour for a fiveT pack bought from the local market.
Noisy mains can also be a source of problems, so try to avoid doing your back-ups whenever a hairdryer, washing machine, vacuum cleaner, or electric drill is being used. Other than that there should be no problems. The VBS software allows verification of the data on tape to that on the disk. So you can restore in confidence at a later date. At roughly one hour to save 40Mb it might be an idea to save the same data again for safety sake. It is unlikely that an error will occur in the same place in both back-ups.
Bad files are ignored during a restore.
Restoration can be in its entirety or just selected files. VBS searches the video tape then restores the chosen data. Tape use works out at tuppence ha’penny (new pence) a Mb, and the initial cost compares favourably to that of a couple of games or an external floppy dnve.
VBS ..at a glance Address: While Knight Technology, P.O. Box 2395. Waltham Cross. Herts EN8 7HQ. Telephone 0992 714539.
An old concept that has been brilliantly reworked.'
EASE OF USE 85% VALUE FOR MONEY 91% EFFECTIVENESS 88% FLEXIBILITY 82% INNOVATION 96% OVERALL 89% ©ra r viaso GIVliffAY In yet another incredible giveaway, CU Amiga and Microdeal Limited are ottering 25 £10 W.H.Smiths Video Vouchers to YOU.
What’s video got to do with Amigas, you ask?
That computer sitting in tront ot you is only one ot the tinest machines tor multi-media applications there is, that's all! With packages like Videomaster now available tor less than £70, including software and hardware that can be used on any standard A500 and A500*- with 1 Mb, video editing and sound sampling power is within everyone's reach.
Even it you don't yet need some blank videos to record your own work onto, a voucher giving a £10 discount on any video purchased trom Smiths can still help you get hold ot your favourite lilm tor a night in front of the telly.
How do you win? It's tunny you should ask, as I was just about to explain. I'm sure you've heard people say (when talking about probability and that kind ot thing) that if you had a room lull ot monkeys hammering away at typewriters for infinity, sooner or later they would recreate the works of William Shakespeare. Well, a similar method is employed here at CU (at least with regard to the monkeys).
One of them, whilst doodling on his word processor, left the arrangement ot letters shown below.
P R E D A M S 1 D Y O B T E N S What we want you to do is find, concealed Will III I lino yilVJ. Ao I ¦ miry a II'VIV"! W , ble, of three letters in length, or longer. We don’t just want words written horizontally and vertically, mind you! We want as many words as may be spelled by connecting adjacent letters, whether that means looking up. Down, or diagonally. The word MOBS, for example, may be found by linking the letter M in the second column to the diagonally- adjacent O in the third column, then horizontally across to B in the last column, before either going down to the S in the
bottom right comer, or diagonally up to the S in the third column. Is that clear? I hope so.
• Each letter displayed may be used only once per word - letters
which appear on the grid twice may be used twice, but only if
they are adjacent to the appropriate letters, as explained
earlier.
• Only words currently in use in the English language count.
Plurals are acceptable, but abbreviations, names, and
hyphenated words are not. Technical jargon doesn't count
either, unless it can be found in the CU dictionary.
The 25 entries with the largest number of words from the grid will each receive a Smith's discount voucher.
To compete, put your name, address and the number of words you've found, on the form below.
Send it, together with a list of the words you've grabbed from the grid (printed in capitals, please) to: Great Video Giveaway, CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
Only one entry per person, to be received by 10th March 1993.
GREAT VIDEO GIVEAWAY NAME:----------------------------------------------------------------------- ADDRESS:---------------------------------------------------------------------- I FOUND_______________________________________WORDS IN THE GRID (DON'T FORGET TO INCLUDE YOUR LIST OF WORDS!)
Buys a Star colour printer to fill their life with rainbows - but the growing need to highlight documents with just a touch of colour has made Star the number one choice.
We give you the impact of colour for the same price as most of our competitors charge for mono printing. Without sacrificing any of the unrivalled paper handling advantages of the serious business user's matrix printer.
There are four Pro-to-Col printers to choose from, each offering quality text and graphics, and 12 months' on-site warranty*, at less than half a pence a page.
If you would like to halve the costs and double the impact why not ask to see the Pro-to-Cols at your nearest registered dealer.
Star Micronics U.K. lad.. Star House, Peregrine Business Park, High Wycombe.
Buckinghamshire HPI3 7DL. Tel: (0494) 471111. Fax: (0494) 473333.
Specifications: ZA-20Q ZA-250, IO" l 5" carriage) • 9-pin
• 420 cps (High Speed Draft). 84 cps (NLQ) • Both mono and colour
nbbons included • 8 resident NLQ fonts (including italics) • 5
pan copy capability
• Paper handling - push tractor, bottom Iced with pull tractor
option, short form tear olT. Advanced paper parking with
optional sheet feeder XB24-2OVXB24-250. (lO’ l5” carriage) •
24-pin • 332 cps (High Speed Draft). 100cps at 12 cpi (LQ) • 4
Super Letter Quaiity 14 LQ resident fonts (including italics) •
Both mono and colour ribbons included
• Paper handling as ZA-20CVZA-250. Standard drivers including
MS-Windows are available through your Star Registered dealer.
PRODUCT TEST How many ways are there to rewrite the word ‘sample’? Tony Horgan struggles with his synonyms and reviews the latest sampler.
SOUNDING OFF They're breeding like rabbits! So it seems anyway.
New sampler packages are popping up from all over the place, and trying to sort out the best buy is getting pretty tricky. GVP's Digital Sound Studio 8 (DSS8) is the latest addition to the family.
DSS8 comes as a hardware and software combination. The hardware is a small cartridge (about two and half inches deep) which plugs into the parallel port at the back of the Amiga. On the back of the cartridge is a pair of stereo phono sockets. You also get a mini-jack-to-phono convertor plug.
Standard stuff then, so it's down lo the software to decide whether DSS8 sinks or swims.
Boot up the software and you'll probably want to load up some demo samples for starters.
There’s only one included for loading directly into the sampler section: a jazzy piano piece that isn't looped too well. Wouldn't you think the people who make the sampler would be capable of including a clear, useful example? Oh well, better get sampling some of your own stuff pronto.
OSCILLATOR ACTION Selecting the sample rate (which will define the reproduction quality and the size of the sample) is easily done by moving the slider at the side of the screen, or entering a value into either the rate or period boxes. Use one of the various oscilloscopes to get your input volume just right, and hit the RECORD button to start sampling. If you can't seem to get an acceptable input level, you can use the software’s gain controls. These can be switched between line and microphone levels, and then finely adjusted with a couple of little sliders. If you seem to have a lot of
excess background noise over your incoming sound, try using the software’s low-pass filter. This is unconnected to the Amiga’s hardware low-pass filter, and takes out the hiss before the sound is sampled. It's handy for bass sounds in particular, especially as the software seems to create a fair bit of noise of its own, even if you don’t have anything connected to the sampler cartridge.
LENGTHY SAMPLES So you’ve started sampling, and the screen has gone blank. If you've chosen a generous rate of 19886Hz, the software could go on sampling for up to a few minutes on well-expanded machines, or about 35 seconds on a 1 Mb Amiga, unless you step in and stop recording by clicking the mouse. Like AudioMaster, DSS8 samples into both fast and chip memory, and as a result it can grab some enormous sounds. One advantage of this should be that you could record a large section of sound, and then save out various pieces of it for later use. Due to the method it uses for selecting areas of a
sample, it’s almost impossible to pick out loops precisely without using the cut function to chop everything away from either side of the required section. You can copy selected areas and save those out as IFF samples, but you'll almost certainly have to load them back in for trimming later. A simple feature to let you individually extend the extremities of the selected range would have done the job.
BLEAK EFFECTS It's a bit bleak on the effects front. You could reasonably expect a sampler of this price to include at least a phaser or Hanger, especially as this would only mean altering the existing mix function slightly.
All you get is a variable reverb echo effect, which is far from the best I've heard on the Amiga, and a reverse function. These are applied to the sample, but you can also use the reverb and echo on live incoming sounds. Compared to the chorus, phaser, pitch-shitter, real time sound reversal and stereo panning features offered by the likes of Stereo Master, etc. DSS8 looks pretty tame.
When it comes to sound quality, DSS8 is adequate, but plagued by a hiss that seems to be generated by the software rather than the hardware. Using the cartridge with other software, I got cleaner results than with DSS8.
One advantage it has over a lot of its rivals is the built-in tracker. It's a cut-down edition of Sound- Iracker, which isn’t capable of much, but is handy if you want to try out a few samples immediately.
CONCLUSION It's easy to get carried away comparing its every feature to another package that pedorms better in that particular area, and gloss-over what it does well. For example, although it can't compete with StereoMaster or Megamix Master on the effects side, it scores one over them by displaying the sample as a proper wave, instead of the vertical lines which fail to highlight distorted sound levels.
At a penny under £50, it's a bit more expensive than the real budget samplers, and as a result looks a little overpriced, but it's still well worth taking a look at. ® DIGITAL SOUND STUDIO ... a I a glance
• 8-bit stereo samplei • Samples into Chip and Fast RAM •
Built-in tracker sequencer • Accepts Mini input • Average sound
quality • Rather awkward editing • Few effects Address Silica
Systems. 1-4 The Mews. Hatherley Rd. Sidcup.
Kent. DA14 40X. Telephone 081 3091111.
1 SILICA SYSTEMS £49.95 A capable sampler lacking In a few basic areas. ’ EASE OF USE 78% VALUE FOR MONEY 72% EFFECTIVENESS 70% FLEXIBILITY 68% INNOVATION 69% | OVERALL 73% PROFESSIONAL FOOTBALL MASTERS Q iB ff • m ¦ e Hi I« «» bu n _ E Would you like to see your children use the computer s D f t m a e Twy get fed up with being killed off while trying to work out which button does what?
«*7 The Coombe Valley software may have what you are looking for.
* am to produce adventure games which have a genuine educational
content and W will keep a child interested for hours rather
than minutes. All of our adventures are » dustrated. Most can
be played at many levels and all of them have random factors ¦
in so that they are different each time they are played. They
can be completed by teachers, suitable for Football Masters is
the very latest Multi-Manager Football Simulator for 16 bit
computers. After 5 years of development we are proud to
announce the release of the most comprehensive football
management game ever. This is the fourth and final revision .
It's waiting to test your skills right rown eatur Jncfude
Multi-Manager game lo. 1 lo 4 Players Three levels ol
difficulty I 4« Hour Dlspeid, Av,iUblT|l Choose six from
fifteen Tactics The player Formation routine Is the most
versatile ever created.
You can inspect nearly all Opponents Statistics and you can see all Pitch Sizes Match highlik its minute by minute, make substitutions or team changes at any time. Live injuries, yellow red cards and named goalscorers. Match Report with possession, number of shots etc. Full UK and European Cup Itinerary. Includes FA, League, Zenith Data, Autoglass, European, Cup Winners and UEFA Cups. All cup match rules have been made as accurate as possible. Two leg ties.
Extra time. Away goal rule. Seeded draws. European Mini Leagues, etc. You can physical participate in any Penalty Shootout. FuBy animated graphics, controlled by joystick and or mouse.
All 4 league divisions (includes Premier) with play-offs and league expulsion.
Send 50p OR blank for demom.
Nedtogive. . . „...... e selected. Set in the caverns of the Maths Dragons, you must rescue the scattered 6 of your train set from the attentions of the baby dragons f The House. Ages 5 Maze. Ages 8 - » Vst adventure for a slial Real initial, surname, league career records, height and age entered for all players as at the start of the 92 93 Season. Seven skid ratings per player, separate ones for goalkeepers Plus 15 other special attributes like Captain, Super Subs & Mobility. Players Preferred Fool A lively and real-time transfer market, with an approach facility, negotiate wages and
contracts, includes Foreign Transactions Pus loans, free transfers and trainees. Unique and simple training system to Improve player skills. ST 512K version excludes penalty sequence.
High quality printer facilities to list all the vital information. Masses of historical statistics on past games, players and manager Realistic Gate Capacities and Ground Improvements Quick game data load and save. All screens updated quickly and displayed In a pleasant format. Which and comfortable to read. Fully mouse operated. Printed instruction booklet with plenty of diagrams. An Editor is available (as an extra) to add flexibility to the new or saved games.
An options screen allows some of the above to be switched off If so desired. Others not mentioned above include Show All Goalscorers (when possible) and Show Transfer News NEW ENHANCED 92 93 VERSION i Goblins. Ages 8 - 13* a which gives practice in fractions. Any or all of the rules of number can be
d. as can the difficulty level and type of fraction. The smallest
level will allow the a hesitant novice to succeed while the
hardest will probably require pencil and paper d no matter how
good you are.
» Fractions. Ages 7 - 10 s game is designed for those who have just started fraction work, and who are not yet
* y to deal with them in purely numerical form. Questions are
presented in the form of s from which the player must work out
a fraction and then answer in either word or DEPT COPD.
24. BLACU00I CROFT, TIIE CROSS.
BIRMIIGHAN. B33 OPE.
Tel: 421 771 43 II COMPUTER & ||sewvices| IOPEIIIG IO-S-iO NEEEOATS AID 12- 4 SAT.| JDST SOKE OF ODE 1000,S OF TITLES!
There are many, many other little things that make this game the most addictive and accurate interpretation of a Football Managers season. It would be impossible to list all the features in this advert but we assure you that this is the best We have thousands of satisfied customers from our previous edition of this game, many are still playing it 2 years after purchase. See the order form below for details on how to order this incredible game. Available for all Atari ST s and Amiga's. PC WINDOWS version coming soon. © 1992 STABLE MASTERS An amazing graphical strategic simulator that's fun and
easy to play for all the family. 0, 1 or 2 players on keyboard. Mouse or joystick. Pick your moves from the selection available and watch your animated warrior battle It out. Watch the energy bar indicators and plan your next move. Edit Wrestlers plus many other features.
Amiga 1MB RAM. Only £19.95 EDUCATIONAL CDE-1 LEARN i PLAT 1 CDE-2 LEARN 4 PUT 2 CDE-4 IC-ASTRONOHT CDE-5 TC-DINOSADRS.
GAMES CDG-37 AIR ACE 2 CDG-38 ELE TRAIN SET CDG-45 DRIP!
CDG-IEHHINGOIDS.
Ilfll 1UII • 7 | WiTH ATTIT ..Postcode _ computer, please send i
- Tel ..... e the following items:- QuanhtV
Description
* 1 1 ¦ & Professional Football Masters 512K (ST Only) *
Professional Football Master 1MB *
P. F.M. Editor (Not For 512K Amiga)' Wrestling Masters (Amiga
1MB) (Amiga 1MB on LAM Expansion 1MB or Any ST) _!
OIIIIIIES Cdll-253 BOOT INTRO CON SET.
CDO-228 ANIGAFOX 1.1 (DTP) CDO-258 SING JANES BIBLE.131 CDU-249 S43PERKILLERS 2.3 CDO-229 NINDONS BENCH (2) CD0-237 HAXLA8 0.9. CDO-236 NORTH C 1.3 CDO-239 C-KANOAl (3) CDO-232 TEXT ENGINE 3.0 Non vith spell checker!
CDO-262 PC IASS (PC Emlation.i DISE PRICES : 1 5 = 1.50 8 - 10 = 1.30 11 - 20 = 1.10 21 - 30 = 0.90 30+ CALL CATALOGOE DISK El.00 E3£0_702)_600557;__ IMA IT nDnCDC Uie F*c9rairc’ detailed in this adv*rl are ori IM L _IKLItlt 0 avoflable through direct maflfrcm ESP Software Nan » Asisfrocc I I I I I I I _ POSTAGE (Non UK Only)_ __________ I H yoj Kau» a hoqu? Guuantcc card o* crodf card (Jcatc wrt* iti nuirfccr on th* I GRAND TOTAL S rcvmc of your cheque, doing*) trrttr dnpMb within 48 hew ol nkW* 1- ¦ I enclose a Cheque Postal Order made payable to ESP SOFTWARE.
¦ Cut out and post this form to:(photocopies or written orders are acceptable) E. & O.E. | ESP Software (CU). 32a Southdnth Road. EswxSSl ZM). UK.
Four years of development by a racing expert has led to the release of this great strategy Horse Racing simulation. You can participate as the Owner. Trainer and or Betting Punter in this remarkable game. As the trainer you must tty to discover the horses ideal racing conditions (mainly distance & going). Animated race display, formbook. 200 horses with independent personal profiles, tipsters, simple mouse and icon menu selection. Many other items are included.
Amiga 1MB or any Atari ST. Only £ 19.95 24 HOUR CREDIT CARD HOT-LINE t ArBAeFtoOladeOffceHcxrs I FAX (0702) 613747 * Amiga 512K RAM Stable Masters UTFULLY GUARANTEED BULK ’DOUBLE SIDED LX)UBLE DEN- SnY 135«pi 100% Certified I UNBRANDED USUALLY SONY. TDK or MTTSUBISHI eic GUARANTEED AND SUP PLIED WITH LABELS DO NOT CONFUSE WITH INFERIOR UNCERTIFIED. PLEASE PHONE FOR LATEST PRICES.
20DSDD .....£9.99 23 DSDD .£12.99 30DSDD ...£22.99 100 DSDD......£42.00 200 DSDD ..£82.00 20 TDK Branded Disks with two 10 holder boxes ....XI 9.99 DISK BOXES I Rip Top Disk Holder holds 12 ...99p I Flip Top Disk Holder holds 20 .£2.99 CUMANA CAX354 I Mb 3.5' Single disk drive Enable Disable switch - Thru port - Power ex Amiga-------------------------1 X54.99 POWER PC880B DRIVE incorporates Anti- dick Board. Blitz Back-up system software and built in Virus Mocker ...
X67.99 NEW-POWER PC880B with Blitz and X-Copy .. X94.99 REPLACEMENT A500 Internal Disk Drive, fully compatiNe and with full instructions ....X43.99 MEMORY EXPANSIONS & SYSTEM UPGRADES 512k RAM Expansions with Clock and On Off Switch ..£23.99 I Mb MODULE FOR A500 PLUS gives 2Mb Chip Memory ......X44.99 AMIGA 600 I Mb Chip RAM Module with clock, plugs into trapdoor underneath the A600 ...X49.99 OUR LOWEST AMIGA PRICES EVER!!!!
ALL OUR AMIGA PRICES INCLUDE FREE NEXT DAY I'EUVERi Top quality 40 disk holder. 10 best quality disks with labels, quality mouse mat. Mouse holder, tailored monogrammed dust cover.
SPECIAL PRICE ... .....X2I.99
r. xtra special price if bought with any Amiga
...________________- ..X19.99 Amiga 1500 Dual
Drive wilh I Mb RAM.
Mouse, Manuals and Amiga DOS. The Works
- Platinum Edition. Deluxe Paint III. Home Accounts. Fjf Toki and
Puzznic.
Total RRP £699.99 . ..Audition Price IS29.99 EN SWIFT 200
- 9 pin n CITIZEN SWIFT 200 line Contn SPECIAL PRICE including
NEXT WORKING DAY DELIVERY ....£689.99 CITIZF:N SWIFT
240 Until We are CITIZEN SUPER DEALERS and Authorised to offer
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« DISKS...DISKS DISK DRIVES & EXPANSIONS This Guarantee covers all parts and labour | including Printer Head.
FREE WITH ALL OUR PRINTERS: Exclusive Printer Starter Kit
* 200 Sheets Quality Paper
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of our printers I Free next working day delivery on all
Printers
- 2 year warranty I Whis AMIGA 1500 2000 PERIPHERALS IGVP 52Mb
Fast Access Hard Drive with 8Mb RAM Board ...Was £264.99
Now £249.99 GVP 120Mb Fast Access Hard Drive with 8Mb RAM
Board________Was £409.99, Now £389.99 GVP -2Mb SIMMS for above
..£59.99 Fitted FREE if requited I Amiga 1500
Unpopulated RAM’Board .£84.99 Iwith 2Mb
SIMMS ......£142.99 These arc the
original and best. Manufactured by Premier Micros from Sheet
Steel with welded scams and Epoxy coated to colour | match the
Amiga. Precision made lo lit over the back of the Amiga to make
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.X39.95 LA600 Model ..... X34.95 Amiga 1200
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Protect Your Investment I Amiga 500 Keyboard . X4.99 AjToga Keybuard X* 99 lOKe.- ol i«99 KX £t l*4 1l?0 £4 « tVtuen 1200ftrw £499 f4« | 'o*raud «v ManiM f*w f*-ti» MK II 14 99 t I5U0Two Pit.Covet i*90 Sac it 0Parti 1*99 *arlt'2O0fAuro 1*99 U'lVJll P w-xi t* 99 KICKSTART ROMS V1.3 Kkkslart ROM .. X29.99 V2.04 Kkkstart ROM X49.99 ROM SHARER 2 Position Switch ....XI9.99 PC EMULATOR KCS Power Board A500 Plus - fits into ex pans io port under Amiga 500 PLUS - docs not invalidate warranty. Including MS-DOS-----------XI79.99 ..XI 2.99
ADAPTOR for 1500 2000 .. X64.99 SMART CARDS FOR PCMA SLOT IN AMIGA 600 and 1200 2Mb Ram Expansion Card J*.O.A 4Mb Ram Expansion Can! ...P.O.A
XI. 00 X2.00 £4.00, Amiga CDTV player complete with keyboard.
Mouse. Amiga disk drive, infra red remote controller,
batteries, welcome disks.
Lemmings. & Hutchinsons Encyclopaedia ......X479.99 Amiga CDTV player, infra red remote controller. Welcome disks. Lemmings, & | Hutchinsons Encyclopaedia ...X379.99 Amiga CDTV player ....£399.99 Keyboard .....X49.99 Mouse ....X39.99 Floppy Disk Drive ... X79.99 Track Ball ....X79.99 CP-RUM DRIVE Commodore A570 CD Rom Drive, plugs into Amigu A500 Expansion Bus to run CDTV Software ...X339.99 .
NEW - PHILIPS CD-I-----------£599.99 .
AMIGA 500 600 HARD DRIVES I GVP 52Mb Hard Drive PLUS 8Mb RAM I Board ...Was £339.99 Now 024.9 I GVP 120Mb Hard Drive PLUS I 8Mb RAM Board ..£439.99| I GVP COMBO 40Mhz Accelerator PLUS 1 120Mb Hard Drive PLUS 8Mb RAM I board all in one case ..... X749.0 I GVP - 2Mb SIMMS for above ....X59.99| I GVP l6Mhz PC286 Emulator • plugs inside I GVP Hard Drive ..£229.991 I 4Mb SIMM for above (lilted FREE if rcquirwllf I £169.99 I ZAPPO A50Q A500* Hard Drives - lake up to | I 8Mb of SIMMs, mouse operated Games I Switch,
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I ZAPPO A500 40Mb Hard Drive ..£299.991 I ZAPPO A5«V60Mb Hard Dnvc ...£349.99| 1 2 x I Mb SIMMs for above I (free fitting) ..X59.99( I 2-5' IDE Hard Drive fits inode Amiga A600 o I 1200. Complete with lead and screws.
I 20Mb ....£139 991 I 60Mb ....£199.991 I 80Mb .£249.9 V 120Mb .£379.9 AMIGA 1200 Kickstart Woikbcnch 3 plugs directly into any TV with 2Mb Chip RAM Smart Card Slot.
Built in disk drive and complete with mouse supply. Plus for complete peace of nd power tind- 12 r months In-Home Service....£379.99 Consisting of Amiga W0 computer with mouse and power supply and In-Home Service...- X269.99 20Mb Hard Drive Version X429.99 PACKS PACK ONE New compact design - Kickstarl Workbench
2. 05. plugs directly into any T.V. I Mb RAM.
Smart Card Slot, 3.5' built in disk drive.
Complete with mouse and PSU. FREE 12 months in Home Service and Deluxe Paint III ...£269.94 PACKIWfl The Wild, The Weird & the Wicked. As Pack One. Plus FREE 3 game pack - Grand Prix by Microprosc, Putty by System 3. Pushover by Ocean.
SPECIAL I'RICK .....£339-99 I Epic Language Lab. Hard Drive Pack. As Pack I One Plus 20Mb built in hard drive. Plus: ¦Trivial Pursuit in three different languages.
I Epic by Ocean. Rome by Millenium. Myth by CLASSICS PACK I Wc have limited stocks of the much sought ¦ after Cartoon Classics pack incorporating ¦ Deluxe Paint III. Lemmings. Bart Simpson and ¦Captain Planet in addition lo the superb ¦ Amiga A500 Plus ... £299.99 The Wild. Weird A Wicked Pack plus FREE 3 Game Pack including Zool. Striker, Pinball Dreams and Trans write word processor.
Totul Retail Value if purchased separately over £600 Special Package Price ..£369.99 llhe perfect all-in package for your home o | business Commodore Amiga 600 complete wordprocessor. 50.000 word spell rt. disk manager & graphics. Including next day ¦delivery . £309.99 separate I .
He Works Platinum. Home Accounts.
|Dcluxc Paint III. Fjf. Toki & Puznic. Complete with 20Mb hard drive including Commmodore Jcontrollcr.
I EXCLUSIVE TO AUDITION £629.99 ¦ Amiga 1500 as detailed above including a ¦ 20Mb hard drive and 8Mb Ram board populated to 2Mb with SIMMS ¦ EXCLUSIVE TO AUDITION £749.99 [NEW AMIGA 4000 ¦ The power of the 68040 32-Bit processor n In mg at 25Mhz. New double AA graphics chip n and 16.8 million colours. High density disk re. High speed 120Mb IDE Hard disk drive.
* Workbench 3.0 .£1999.99 CITIZEN SWIFT
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rr______________________________£229.99 I NEW STAR LC 1W SERIES
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lor. High Resolution. Twin Speaker Stereo complete with all
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Stereo Colour Monitor ..£229.99 ilne
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COMMODORE 1960 MULTI SYNC
o the Amiga 500 Plus £436.9* MICROWAY FLICKER FIXER tits inside
Amiga 1500 2000 for flicker free hies when used with Commodore
Monitor .£99.99 Please note that
all our Monitors are official UK Specifications.
We do not sell Grey Imports of any kind.
R monitors include FREE next working day delivery AIU COMMODORE ATARI CITIZEN STAR AMSTRAD CUMANA PHILIPS GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA PANASONIC JVC MITSUBISHI EPSON CANON TOSH 'die NEW DELUXE PAINT III TUTOR VIDEO I (.earn to gel the best from NEW Deluxe Paint III. Th: I design and execute your own “'" ’ j much more in a Step-By-Step, Easy-To-F Subjects covered include: ? Screen Painting ? Zoom ? Colours . ? Working with Text and Fonts ? Stencils T ? Perspective Wk Animation Video Titling etc. etc RUNNING TIME: NEARLY THREE HOURS t Superb
Value At ONLY £18.99 inc Post & Packing I was a little sceptical about the chances of taking a complete beginner to such artistic heights but I must admit to being wrong” AMIGA COMPUTING, September 1991 [OA-1 DEPT CU, 3 STATION ROAD, KETTERING, NORTHANTS NN15 7HH. SHOP HOURS (0536) 414892 OUT OF HOURS (0780)720531 n TELEPHONE DIRECT TO OUR MML ORDER HOTLINE *1 MAJOR C ouor ycur number and expiry date same day despatc ? SEND ALL FORMS OF PAYMENT MADE PAYABLE TO AUDTTON COMPUTERS LTD. WITH YOUR ORDER FIEASE SEND YOUR NAME. ADCRESS AND DAYTIME TELEPHONE NUMBER ALONG WITH YCUR DETAILED CrtXR
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NAKSIIA ABACUS SEGA DIGITA Oh no, more video digitisers? John Kennedy tells you why this one should get you excited.
Reeolutlon, 24-blt Image grabbed oft video lape. Although tape Is not noted tor It's high quality Images, VLAB can xtract some amazing pictures from it.
A high resolution Interlaced picture - this time In 16 colours. VLAB s advanceo dithering provides excellent results BIG BOYS ONLY VLAB first made an appearance in the pages ot CU back in the heady days ol the July 1992 issue, and then only as an add-in card tor 1500, 2000 and 3000 owners.
Since then the Amiga 4000 has been launched, thus providing one more computer that VLAB will work with - but what about all the thousands ot Amiga users who lack expansion slots? Is the huge market provided by those 500, 600 and 1200 owners going to miss out on what our Technical Editor described as 'quite easily one ot the best digitisers'?
The answer to that rhetorical question is quite obviously no', lor those most excellent Europeans at Macrosystems have brought out a version which connects to any Amiga via the parallel port.
SO WHAT?
What makes VLAB so special is the fact that it’s brilliant. The pictures are brilliant, the software is brilliant and I m sure the manual is brilliant too, if only I could read German.
I suppose I should have kept that paragraph until the end of the review to maintain some sort of mystery, but it’s no good - you’ll just to have to hold your breath to add your own element of excitement. VLAB is very good, and there is no escaping it.
Externally VLAB looks very disappointing - it's a long slab of powder-coated beige steel with some sockets, an on-off switch and a reassuring little red light. Also, in the cardboard box is a very beefy looking mains adapter with a Euro-plug attached, so it’s time to dig out that old shaver adapter. The last thing in the box is a lead to connect VLAB to the Amiga - not. Hopefully Amiga Centre Scotland, the main UK distributor, will see fit to include one in the future. Luckily, it gave me an excuse to make use of an old disk drive cable, which might have remained in some dank vortex otherwise.
The driving software which comes with this version of VLAB has changed very little from the original Zorro-only version. It's still an Intuition user’s dream, with windows, menus and gadgets a-plenty. To give you some idea of its user-friendliness, there are actually three ways of achieving most tasks. You can either select a pull-down menu, or open and use a tiny window or else type in the command from a custom shell which can be opened. Amazing!
The software is so good that reference to the manual is unnecessary, which is a good thing unless you can read German. Over 140 pages packed with examples looks very good, unfortunately the English instructions provided by ACS are quite laughable, consisting of a single sheet of A4 and very little in the way of facts.
ACTION!
Any form of composite video source can be used, as long as the connecting lead ends with an RCA type plug. If your video recorder has a SCART socket, you’ll need to pop in to your local Tandy dealer for a lead. Most camcorders seem to come with both SCART and RCA these days, so you probably won’t need a special lead for one.
VLAB has two (unlabelled) video inputs, so just
* «*gh resolution, interfaced picture grabbed from a live televi-
¦on transmission. This sort of resolution is pushing the
quality ef PAL to the limits.
Sole to batch-process the files at a later date. This s especially useful when used in conjunction with oe Sequence' option, which will capture and store as many images as you want. If you cut down on colours a fairly respectable frame rate can be achieved.
Lormuii E*ZJ l‘” I 1 ttadri Display FILTER For optimum results, there are some extremely ntelligent source definition options. The width,
• ¦eight and type of the video signal can be detined.
As well as any noise tillers your image may require. As always, the best results are achieved by trying every possible combination ot options, out once you have them set they can be saved to
• orm a brand new source type. Every subsequent sme you load
VLA8, the new video source is available as an option. Indeed,
when you leave VLAB, the current state ot play of the entire
system,
• hich windows are opened, how large they are.
• here they are positioned and so on, is saved.
This means VLAB soon becomes YOUR program, set up just the way you like it. And, of course, you can switch this option off if you require! The joys of a well written program... If you like experimenting, either with hardware or software, you’ll love VLAB. The extensive Arexx support means that you can write your own programs to make extensive use of the digitising hardware - you can even switch off the main VLAB screen if it gets in your way.
The hardware options offered by the dual video inputs are also very flexible. Either input can be selected from software, so for example, you could quite easily create a multi-camera closed-circuit system for monitoring, capturing and spooling frames to disk for later analysis. Or even create a 3D capturing system for a robot, by using the visual equivalent of stereo sound and mounting two cameras about three inches apart.
SPEED As this version of VLAB uses the parallel port instead of an internal Zorro slot, some degradation in speed can only be expected. However, I have to say that with the SSL5000 accelerator (a 16MHz 68020) fitted to my Amiga, I had no gripes about speed at all. The longest process was the 24-bit save to disk, which took about 30 seconds for a compressed image. Previewing and creating images is a great deal quicker, and never became a chore. Presumably using the extra fast parallel ports supplied with some accelerator cards would speed the process up even more. On my system VLAB was fast
enough to keep an eye on the TV by opening the monitor window on the Workbench and connecting a video-recorder. Who says you need an expensive GVP card for picture-in-picture video!
CONCLUSION If you have an Amiga, any Amiga, you should think about getting this digitiser. Not only is it tremendous fun, but anyone who dabbles with Desktop Publishing or any form of video work will soon get their money's worth from it. That fact that you can be sure it will work with your current Amiga and any better system you buy in the future makes it the essential high quality digitiser. © VLAB PAR ...at a glance
• works on any Amiga • 24-bic IFF output, as well .is all
standard Amiga modes • Single frame grabbing • Needs WB2 and at
least 5Mb of RAM
• link « At Pro coming soon.
Address: Amiga Centre Scotland. Harlequin House.
Walkerburn. Peeblesshire. Scotland EH43 6AZ. Telephone: 089 687 583.
ACS £381.87 ‘Now everyone can own the best colour digitiser. ’ EASE OF USE 82% VALUE FOR MONEY 96% EFFECTIVENESS 94% FLEXIBILITY 95% INNOVATION 95% OVERALL 93% Mail order Express Distribution 3 Barclay Oval, Woodford Green, Essex IG8 OPP Call us on 081-559 1704 or 081-504 8377 7 days 8.30am - 10pm v-tw Cl'RSE OF ENCHANTIA" £21.99 Pools of Darkness .£20.99 Premiere .....£1999 Prince of Persia .£10.99 Pro Tennis Tour 2 .£15-99 Pushover .....£15-99 Putty ......,...£15-99 Quest &
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- 5p A2000 drives were SCSI, as were those on the A3000. They may
be a bit "ore expensive than IDE, but the increase in speed is
worth it, especially if
• ou are intending to run lengthy animations or sound samples
which must :ome direct from disk.
The Amiga 4000 was disappointing in some respects. Not only did it have no DSP, but CBM chose an IDE interface lor the hard drive. Some have claimed that this negates the speed-up provided by the new Motorola 68040 processor.
THE CASE FOR IDE OE stands for Integrated Drive Electronics.
Original PC hard disks had a separate controller card with most of the clever electronics con-
* «cted by two data cables to a hard disk that was
• ather simple in operation. This meant that set- »ng up drives
was a dificult task, resulting in rHjch messing around with
cylinder, blocks, Tacks and interleave settings. This was not
fun.
Western Digital, a major hard drive and con- roller manufacturer decided to simplify the srocess by integrating the majority of the complex controller card components onto the drive itself. Two varieties of IDE were formed: XT-IDE (which was based on their 8-bit XT MFM controller) and AT-IDE (based on their 16-bit AT MFM controller).
XT-IDE has all but disappeared from the PC world now, being replaced by AT-IDE and SCSI.
XT-IDE did make an appearance into the Amiga world with the Commodore A590, which was originally shipped with a 20Mb XT-IDE hard disk (although this was eventually replaced by a faster SCSI drive).
AT-IDE is now the standard PC hard drive interface. It only requires a handful of cheap components to add an IDE interface to a standard PC motherboard. As it is primarily a PC standard it requires a little more work to link to an Amiga, but it is still cheaper to add than SCSI to the Amiga.
The main advantage of IDE is availability and price of drives. With AT-IDE, a 40Mb drive can be bought for around £150 - £200 and there are plenty of drives to choose from. SCSI drive manufacturers have recently cut back production of WHY DID THEY DO IT?
W*n the new Amiga 4000 was announced to the world ¦early two months ago, the public went 'wow' at seeing the ¦ 'st total redesign of the Amiga chipset since 1985 and the ¦ew graphics modes it allowed. But to developers, who had ¦own about the new chips for over a year, the Amiga 4000 ame somewhat as a disappointment.
One ol the main reasons for complaint was the lack ot ¦y improvement to the sound output. While developers
• ere hoping for a machine with DSP (Digital Signal Processor)
16-bit better-than-CD quality sound, all we got
• as the same old 8-bit Paula that was in the original Amiga
'000. We shouldn't be too upset though, the 4-channel ’jola can
still give us sound quality that makes most PC soundcards sound
tinny and artificial by comparison.
However, the main gripe about the Amiga 4000 was the choice ol the IDE hard disk interlace instead of the SCSI
• terface that was present on the Amiga 3000. Why did ::mmodore
choose the IDE interface in preference to SCSI?
F INTERFACE low-capacity drives, it’s now almost impossible to get a SCSI drive of less than 120Mb capacity (at around £300).
Small 2.5" IDE drives are now available, mainly for the portable computer market, these use far less power than their larger counterparts, and although 2.5" SCSI drives are available there are far less of these around, and they are more expensive.
Because of the popularity of AT-IDE on Pcs it is inevitable that a wider variety of devices will start to appear. Tape streamers to link to AT-IDE are now available (although these will probably not work with the Amiga 4000), and removable cartridge drives (like the Syquest 44Mb cartridge drive) are also available.
THE CASE FOR SCSI SCSI, which stands for Small Computer Systems Interface, is an international hard disk interface that has been around for many years, initially on expensive minicomputers and workstations, and recently on cheaper computer systems such as the Apple Mac, which has SCSI as standard, and the Amiga has traditionally used SCSI in preference to other formats (even the A590, which was shipped with a slow XT-IDE drive, had a SCSI interface as well as an external SCSI port).
The most important thing about SCSI on the Amiga is speed. SCSI is fast, much faster than the equivalent IDE unit. Several applications we tested on the Amiga 4000 showed little speed difference from running on the Amiga 3000. With the 25MHz 68040 processor we would have expected between two and five times improved performance. The slow IDE hard disk unit negated any benefits of the faster processor.
SCSI is far more expandable than IDE or any other drive interface. IDE can only handle two drives, SCSI can handle up to seven devices on a SCSI bus, and many devices can have more than one unit with different Logical Unit Numbers (for example there are CD Rom drives that can accept six Cds, but only require one SCSI ID place on the chain.
There are a much wider variety of devices available and supported for SCSI than IDE. As well as hard drives you can buy tape streamers, 21Mb floppy disk drives, 600Mb and 128Mb Magneto-Optical rewritable drives, CD-ROM drives, CD-WORM writable CD units, scanners and even fast PostScript printers that can be linked through one common interface. Small capacity SCSI drives are now hard to come by, but this is probably not a bad thing. I have over 1Gb (Gigabyte = 1000 Megabytes) of hard disk on my Amiga 3000 and I have run out of space several times. A decent Amiga set-up should have no less than
100Mb of hard drive space to be useful.
Unlike IDE on the Amiga 4000 and other machines, SCSI allows the simple connection of external devices in external cases via the external SCSI port. This allows use of large devices (like 5.25" full hide hard disks or Magneto-Optical drives) on machines where such devices would not normally fit.
Properly designed SCSI interfaces (such as the Amiga 3000 SCSI, Microbotics Hardframe and the Amiga A2091 A590 controllers) use D transfer. This means that data from the drive is transferred directly to RAM without any interven tion from the processor. This means the hard drive doesn't slow down the processor. Non-D controllers (such as the IDE controller in the Amiga 4000) do slow down the processor when disk access is carried out, as the processor has to move all the data into RAM itself. Again this cuts back the performance of the Amiga 4000.
THE VERDICT The Amiga 4000 should have come with SCSI. I can understand the reasons why CBM decided on IDE. Firstly, there was cost. The Amiga 4000 had to be cheap, and 68040 processors are expensive. Every other cost had to be cut back. I doubt the SCSI interface would have added much cost, but Commodore were concerned about availability of the 120Mb drives that they require. While several manufacturers produce 120Mb IDE drives there are few who do 120Mb SCSI drives, and only one (Maxtor) is readily available currently. Commodore could not afford to rely on one source for hard disks.
When Commodore release their SCSI II (the new SCSI standard which offers far faster transfer than SCS11) controller for the Amiga 4000, it will take up one of the precious Zorro III slots.
Hopefully by then the Amiga 4000 Tower will be out, so losing one slot won’t be such a problem. ?
CAVEAT EMPTOR At the lower end ot the scale there is not much difference price between a SCSI drive and an IDE one, especially it you extrapolale the prices upwards. The choice is, ol course, up to you. Commodore have made theirs, we disagree. Here are a lew dealers who can supply you with whichever hard drive you decide on... Silica Sytems 081 3001111 First CompulerCentre 0532 319444 Almalhera Systems 081 683 6418 Evesham Micros 0386 765500 Direct Computers 0782 311471 Gordon Harwood 0773 836781 Phoenix 0532 311932 Power Computing 0234 843388 AMIAGRE PRICES POR AMIGA USERS Bfflrs :
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Canon’s bubble jet printers have proved to be extremely
popular with Amiga owners, particularly the BJ-10 and BJ-20
models. Lately, other peripheral manufacturers have been
stealing some of the show. Jeff Walker asks whether Canon’s new
baby will put it back in the limelight.
6A1H . ... Thaco now fpaturfts have I Using the C»non Prim SruO o graphic* printing program you are able to alter the dither pattern tor the dump, plus tiddle with the brightness, contrast and gamma settings to get a clearer printout.
THREE REASONS There are three obvious reasons why bubble jets are liked so much: they produce sharp results, they are inexpensive compared to other high quality ink jet printers, and there are specific Amiga printer drivers for them.
But these low-end bubble jets are a bit slow, printing text at about 80 characters per second (cps) in high quality (HO) mode, about 100 cps in high speed (HS) mode. Another drawback is that graphics printouts sometimes have a banded appearance - black or white horizontal lines every quarter ot an inch or so, caused by every pass ot the print head overlapping or underlapping the previous one slightly. The extent ot the banding otten depends on exactly what it is you are printing, but these are faults you can torgive, considering the low cost of the printers. But wouldn't it be nice if text
printed faster and it there was no banding?
The BJ-200 is the latest in Canon’s monochrome bubble jet range. Designed lor desktop use. It weighs in at just over 6lb and measures a compact 13.7in wide, 7.6in deep. 6.8in high.
Sticking up at the rear of the prinler is a cut sheet teeder that can take about 80 sheets.
Ordinary A4 paper is fine, but the teeder is wide enough to take anything up to 9.5in wide, so envelopes can be ted through it as well, although the BJ-200 can only print a maximum ot 8in across a page. The teeder works with paper from 64 to 90 gms. Manually-led individual sheets can be up to 105 gms.
Overhead projector transparencies can also be used, but you need to feed sheets ot this through one at a time.
16-BIT POWER The BJ-200 is the first ot Canon's bubble jets to feature the new 16-bit processor and a control that actively seeks the next print position. The pnnt head, which is part ot the disposable ink cartridge (which lasts tor about 1.4 million characters), has also been redesigned. These new features have resulted in much taster text printing and greater accuracy with graphics dumps.
In HS or 'draft' mode the BJ-200 can whizz along at 248 cps; in HO mode it can do 173 cps. In I real terms these figures mean that a page of 10 cpi I (pica) text printed in HS will come out ol the printer I in about 20 seconds - or three pages a minute to put it another way. The same page in HO mode will take about 30 seconds to print. Graphics dumps I take longer - the speed these print at is largely governed by the size and complexity ot the graphi the speed ot the printer driver, and the speed of t1 program doing the printing.
SUPER MACHINE Something else that's new to the BJ-200 is SHO I mode - Super High Quality. This slows down the text output to 124 cps (about 40 seconds per page) and uses more ink, but the results are superb.
In HS and HQ modes graphics dumps are still | slightly banded, although nowhere near as much as with earlier bubble jets. In SHQ mode, howevet.
Graphics banding is a thing ot the past, even on ordinary 'bond' or photocopier paper. The results on proper ink jet paper are stunning, every bit as good as a laser printer, and in some cases arguably belter.
Better results are obtained when a printing program is in control ot the graphics dump, instead ot Workbench Printer Preferences I mean, which tends to produce very dark and muddy prints, especially ol digitised or scanned HAM pictures.
Those same HAM pictures printed by TurboPrml Prolessional, tor example, come out superb, especially using one ol the larger dither patterns.
But the best results are from Canon Print Sludio, a program written specifically tor getting th best trom Canon's bubble jets. The 'blue noise (random) dithers produce almost photographic results, although there is a little banding sometimes. Due to the tightness' of the dither pattern nt doubt. It you do get some banding, the print can b aborted and another dither pattern selected - Halftone or one of the Diagonal dithers usually works best.
Canon Print Studio doesn’t come with the BJ- 200, but you can get a version of it free from Canon on their Amiga Canon Drivers disk. It's not the full version, but it works, although you do need Workbench 2 (or greater). If you want the full version the documentation tells you where to get it from, and as it is ‘registered shareware’ it only costs £15. Well worth the money.
CONCLUSION Although the BJ-200's recommended retail price is more than £400, I’m sure you’ll see it selling for just over £300. The trick is to shop around. Keep in mind that printers are not computer-specific, so it will be well worth investing in a current PC magazine to find a greater range of dealers.
5HQ n the T page) t .
E still nuch iwever, i on suits lit as ig pro- ead of ch 5, ires.
Print , espe- ’ ting the se’ lie le- tern no can be EXCELLENT EMULATIONS The BJ-200 has two emulations - BJ-10 and Epson LQ. In BJ-10 mode there are two typefaces available, Prestige and Courier; in Epson mode there are eight: Roman, Sans Serif, Courier, Prestige, Script, Orator, Orator-S and Draft (this is basically the same set-up as the smaller BJ-20.). BJ-10 mode, using the Canon BJ-10 driver, is better for graphics printouts; Epson mode, using an Epson 24-pin driver, gives you more text flexibility.
A small control panel on the top of the printer enables you to select between HS, HO and SHQ printing modes, as well as the normal Power, Online and LF FF switches.
Typefaces and character sets are selected via dip switches which are positioned under a small cover to the left of the control panel. On the front of the printer is a cover or flap which pulls forward to allow you access to the ink cartridge. Embossed on the inside of this cover is a guide to dip switch settings for both BJ-10 and Epson modes. Without going anywhere near the manual I was able to set the switches various ways to get various results. It isn't difficult to do.
A tray to collect the paper coming out of the printer pulls out from underneath it. When pushed in, this tray is neatly flush with the front of the printer. Likewise, the sheet feeder is only about half the height of an A4 page, and a rest can pulled up from the feeder in order to support the full height of the paper.
THE COMPETmON The BJ-200 has no competition at this price in the ink jet market. The nearest rival is probably the DeskJet 500 at £499 (RRP). The big question prospective bubble jet buyers will be asking themselves is whether it's worth splashing out about another £100 tor the BJ-200. Or to save their money and go lor the smaller, portable, BJ-20 (which can be run off a Ni-Cad battery pack). The main differences are in speed and print quality. The BJ-200 is much taster at printing both text and graphics - pages of BJ-200 draft text come out at a maximum ol three per minute, whereas the BJ-20
can manage only about one page per minute - and the BJ-200 also prints better on ordinary photocopier (bond) paper. The only other differences worth noting are that the BJ-200s input and download butlers are slightly bigger, and that the BJ-200s cut sheet feeder can hold about 30 more sheets than the one that comes with the BJ-20.
BJ-20 BJ-200 RRP £299 £399 Max Prinl speed 110 cps 248 cps Max linefeed speed 180 ms 100 ms Max text resolution 360 dp 360 dpi Max glx resolution 360 dpi 360 dpi Built-In typefaces 8 8 Auto sheet feedet 50 sheets 80 sheets Ink cartridge lie 700,000 HO chars 700,000 HQ chars Input butter 37k 49k Download butter 34k 40k Noise level 45dB 40dB Emulations ProprinterX24e ProprinterX24e Canon BJ-130e Canon BJ-10 Epson LQ-850 Epson LQ-510 Address: Ihe Canon BJ-200 costs £399 plus VAT, but you should be able to buy It much cheaper than this it you shop around. Phone Canon (UK) Ltd. Tree on 0800 252223
tor more details.
CANON BJ-200 £468.83 1 ‘Compact, solidly built, fast, quiet, exceptional quality printouts.
EASE OF USE 90% VALUE FOR MONEY 87% EFFECTIVENESS 90% FLEXIBILITY 85% INNOVATION 70% OVERALL 93% CANON BJ 200 . , . A I a f I a n c e ANY PACK ONLY £5.95 * FREE P & P LATEST: 40 LSD CHEAT DISKS PACK WITH THOUSAND S OF GAMES SOLUTION.
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MI73 .JANET J. RS DEMO MAKER 1 & 2 T-BAG & FRED FISH (HFPT Cl IT) 19 DISKS) COMPLETE R.S.D mi I BrTinNS ' ' COLLECTIONS 48 [SJEMES,A (0 DISKS) COMPLETE R.S.D C0L1.ECTI0NS £91 FREE PAP per Disk Please AMINGTON I add 60p for P&P TAMWORTI B77-4EL CHEQUES or P.O PAYABLE ENGLAND TO: FIVE-STAR PD TEL: 0827 - 6849 (+)=A50V600 COMPATABLE ALL ORDERS SAME DAY DESPATCH 90 ORDERS OVERSEAS WELCOME ADOED i'p PER DISK (EUROPE) 50p WORLD WIDE (2D)=2 DISKS FOOTBALL TACTICIAN 2 now offers even more powerful facilities which set if in a class of its own. New features include:
* Multi-user capability now increased to 46. With new rating
system reflecting manager's ability and achievements.
* FA Premier League and Division One permanently in memory with
lull interaction, promotions, transfers, play-otfs, local and
European Cups.
* 900 players accurately and meticulously named, with real ages,
aptitudes, skills, playing positions, caps and market
valuations. In addition, all European players are also
accurately defined.
* All 88 league referees included with frue-to-life behaviour.
* Built-in intuitive team editor, capable ot entering new players
and fine- tuning up to 32 parameters. Essential for the serious
user.
* Unique database-type search facility plus comprehensive data
link giving access to additional, accurate, historical
information on selected players. This feature may be further
enhanced by the user himself.
* More recording options: up to 36 matches always recorded IN
FULL Please rush I copy ol FOOTBALL TACTICIAN 2 lone meg
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FOOTBALL TACTICIAN 2 IscotlandI tone meg) £22.95 ?
Also available FOOTBALL TACTICIAN 1 lhalf-meg machines) £16.95 ?
FOOTBALL CHALLENGE Ithe best soccer quiz) £9.95 ?
I own an AMIGA A500 A500 A600 ? ATARI ST STE ?
Name Address when substitutions------- ------- , , .... ... .... counters, etc... With full on-screen commentary and minute-by-minute feedback. You're as involved in the match as any of your players! You will soon realise that this is no ordinary soccer manager. THIS is the REAL THING.
You're in charge. You manage your side before and during the match.
Nothing is left to chance. Can you rise to the challenge? Try FOOTBALL TACTICIAN and prepare yourselt tor the ultimate football experience.
No known football game is more accurate! FT2 is updated FOOTBALL TACTICIAN 2 on the success of FT2. We are proud to announce the release of FT2 Scotland. Comprising the Scottish Premier League AND First Division, it has all the unique characteristics of the original FT2. With of course Ihe Scottish Cup, the SKOL Cup and all European Cups. This version of FT2 is the first ever qualify game covering Scottish Football.__ for instant full-scale replay, plus another 21290 match results and league positions going back 20 years, all instantly retrievable!
Drop Sack some of your players if the pressure is tough, decide exactly ..be made, play the oft-side trap, go for quick Widely accepted as the most accurate football simulation available.
STB " “-¦- I enclose cheque (or .....My Visa number is Visa or Access orders: same-day dispatch. Overseas please add £l p&p And now FT2 SCOTLAND!
The side best t ------ ol FOOTBALL TACTICIAN: full on-ine. Real-time involvement dunng the match! For the first time ever, you will, as a manager, be able to alter your strateqy: choose a defensive or offensive system, mark certain opponents.
I I I ..... - l ______ _I ____ :( 1L. -I -vnnllu ' Intelligent behaviour of computer sides capable ot changing tactics to respond to situation on the field or making substitutions based on fitness and fatigue.
Three levels of commentary, from highlights only to ball by ball reporting. Plus mid-week transfer, and fitness news.
• Friendlies. Top scorers charts, precise transfer markets, club
history.
Financial position and much much more!
FOOTBALL TACTICIAN is the first ever management game that includes strategy as an integral part of a successful campaign. Team selection.
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P. O.'s Visa Access What’s small, oddly-shapet only a scanner.
Jeff Walke of your hand? Calm down, it’s and fits in the palm
investigates.
FciScan Pin Mi come out too dark (left), but with the help ol DaeteScan s Lighten feature you can bring out Master Page gives you a Image and makes It easy to dreg out large Current as. After scanning your photograph the next job Is Any part ot the Image can De cut or copied to the cupboard. Where n can be rotated, nipped or realaed. The x panoms produced by scans ol photoa don't THE COMPETITION The quality of the greyscales produced by DaataScan
3. 01 easily equals those produced with the cutreet versions ol
Ihe two rinl hand scanning systems, AlfaScan Plus and Power
Scanner. All three scanners are constantly being enhanced and
upgraded, so we can be sure ol better things lo come.
IT'S CHANGED The DaataScan Professional screen has been rearranged slightly for this latest version of Pandaals hand scanning system. The tool bar is now on the right of the display, and the Master Page no longer opens on startup. At the foot of the tool bar is an icon that enables you quickly to choose a scanning resolution from 100 to 400 dpi. The page size can be changed in the Settings requester - A4, A5 and A6 buttons are provided, or you can type exact measurements.
The largest size allowed is 48in by 48in, which at 100 dpi requires almost 3Mb of memory.
The reason you set a page size is so that you can scan many images directly on to a single page, and subsequently save or print the whole thing. Scanning at 300 dpi, an A4 page requires about 1 Mb. You may scan directly on to this page, in which case it will overwrite everything that is already there, or you can scan to the Current Area, which is a rectangular portion of the page you have marked by dragging out a box or by entering exact position and dimension figures into gadgets in the Master Page requester.
Whatever you scan into the Current Area overwrites anything that is already on the page within the bounds of that Current Area. In this way you can create exact size pages with images in exact positions on the page.
WIDE IMAGES The widest image you can scan is 4.13in, which is the width of the scanning head. The bigger you set the scanning area or page, and the higher the scanning resolution you choose, the more memory you need. If you don't have enough, DaataScan Professional will restrict your choice of size and resolution combination.
The big change to version 3.01 of Ihe software is the Greyscale Editor. After converting a scan of a photograph or coloured illustration to 16 shades of grey, you are thrown directly into this new feature. As the black and white dither is converted to grey, the image in the Greyscale Editor is updated in real time. The left-hand portion of the editor contains your greyscale picture, while on the right is a tool bar that has some simple drawing tools and a colour selector.
The really fun stuff is in the Settings menu. In here is the Change Palette option, which puts up a requester that lets you change the shades of grey to any 16 colours you like. With the aid of the drawing tools and a little time and patience, it's quite easy to turn a 'boring' greyscale into a fairly pleasing colour picture. The drawing tools provided are Pencil (freehand), Line, Rectangle, Polygon and Ellipse the shapes can be filled or unfilled. The Undo button in the tool bar comes in handy when you make gaffs, but it only undoes the last drawing function performed.
Ah yes, and there's a Text tool, something no other Amiga hand scanner software has. Any font in your FONTS: directory can be selected and typed directly on to the image, in any colour.
You can print your images directly from the Greyscale Editor. A print size of 100% is the default, and there are buttons for 25%, 50%.
75% and 200%.
CONCLUSION DaataScan Professional has come on in leaps and bounds since the first version and now forms the basis of a seriously professional piece of software. I hope the developers continue to develop it, with particular reference to the new AA chipset, which means that images produced with this scanner head can now (in theory) be converted and displayed in 64 shades of grey. ®
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DAATASCAN PRO 3.01 £89.91 'Now a real force In band scanning is within your grasp.’ EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION OVERALL 89% Micro-Systems Software have responded to the many criticisms that were levelled at version 2 of Excellence! With a complete redesign and a number of additions and enhancements. But have they done enough?
Excellence!
Choosing the perfect wordprocessor becomes harder as more appear. To help you choose, Jeff Walker goes head to head with the latest upgrades for two of the best.
EXCELLENCE! 3.0 BOOT UP The new version comes on three disks. None ot these is a Workbench disk, so you are required to boot Irom your own copy ot Workbench. No special setting up is needed, apart from installing the tew supplied fonts on to your boot (Workbench) disk, achieved by double clicking an InstallFonts icon, and this is only necessary if you intend to use a PostScript printer.
So it's boot from Workbench, in with the Excellence! Disk, double click its icon, and after a short delay while the program loads, you are presented with a pleasant looking screen with an open document ready for you to type into.
Initially, the program loads on an 8-colour Hi- Res screen, but this can be altered from the Preferences requester. You have the choice of 2, 4, 8 or 16 colours; a Display Configuration section lets you choose screen modes from Hires, Hi-Res- interiaced, Productivity or A2024. Screen colours can be changed to suit, including the colours used for window borders and details.
Changes made in Preferences and then Saved are not recognised unless all documents are closed when you make the changes, or until you quit and restart the program. Only one set of preferences can be saved, and the settings in this file are used on start-up.
FACING THE FACTS For its screen display Excellence! Uses standard Amiga bitmap fonts. Workbench 2 and 3 users are able to select any font in any size, because those versions of the Amiga operating system are able to rescale fonts 'on the fly’, but Workbench 1.3 users are restricted to only those sizes actually on disk in the FONTS: directory.
The Compugraphic typefaces supplied with At the more expensive end of the scale the long awaited Wordworth update from Digita has arrived.
WORDWORTH 2 FIRST VERSION The first version of Wordworth received mixed reviews. While it had many advanced features and produced good output, some features, especially the printing facilities, were confusing and difficult to learn. Digita has addressed these problems, and more, in the version 2 release.
The original Wordworth supported Amiga bitmapped fonts and many typefaces that were resident inside particular printers; version 2 still supports these, plus ColorFonts and Compugraphic fonts or 'Intellifonts'. Amiga bitmapped fonts and ColorFonts (many-coloured bitmapped fonts, )ust like the ones Deluxe Paint uses) are printed at their screen resolutions, which is about 75 dots per inch. Consequently, they look jagged and rough around the edges, but that's bitmapped fonts for you. Intellifonts, on the other hand, are scalable and, when handled correctly by the program (and Wordworth 2 does
handle them properly), can be output at the highest resolution your printer is capable of.
Even on 9-pin printers the output quality is significantly better than with Amiga bitmap fonts.
The price you pay for this quality is memory and speed. Wordworth 2 requires t ,5Mb of memory, anything less and it won't load.
Intellifonts, especially in large point sizes, use lots more memory, and if the documents you want to produce are the kind that feature pictures and smooth text in different typefaces and sizes, then 3Mb of memory is probably a more comfortable figure.
The program comes supplied with 17 Intellifonts. It can use the ones that come with Workbench 2, and it can use the Professional Page type of Compugraphic fonts, which means it’ll work with those hundreds of PD Compugraphic fonts you may have seen advertised.
Because the files are so large and need to be accessed regularly, Intellifonts can be a little awkward to use from floppy disk, but if you've lots of memory it is possible to have a fonts directory in RAM:, which cuts out all the disk swapping. But the only way to speed up the time it takes to print documents set in Intellifonts is to buy an accelerator. On a standard Amiga 500 expect a page to take half an hour to print on a standard 24-pin printer.
PRINTER SUPPORT Wordworth's strongest point is arguably its printer font support. It knows about many different typefaces that are resident in many popular printers - 172 of them according to the manual.
It comes with screen fonts for the typefaces in printers like DeskJets, LaserJets (including PostScript), bubble jets, and many of the Epson compatible 24-pin and 9-pin dot-matrix printers.
You can use these typefaces freely in any document.
Wordworth's graphics facilities are nothing (vs Wordworth 2 Graphics can be mixed with text, but they can only be inserted at the current cursor position.
See that long black line to the left ot the graphic? That's the text cursor, which is now about tour Inches high! Had I Inserted the graphic lower down the page there would a four inch gap between lines.
The Professional Page DTP package, which is a pathetic cop-out - why should you have to buy Professional Page just to get some screen fonts to allow Excellence! To utilise all the typefaces in a PostScript printer?
Any IFF-ILBM graphic up to Extra-HalfBrite mode can be loaded. All graphics are remapped to the palette and the number of colours in which ExcellenceI is currently working, which results in some psychedelic looking pictures if the colours in the graphic are very different from Excellence's palette- Although the program reads the graphic's palette, it cannot adjust its own palette to something closer to the colours in the original picture, it simply Workbench 2 and 3 can also be used, and PostScript printer owners are provided with Courier, Helvetica, Times and Symbol screen fonts that will
utilise the fonts of the same name in their printers. If your PostScript printer has more fonts than this and you want to use them, then the manual suggests you use the screen fonts from Support for PCX, BMP and Encapsulated PostScript (EPS) graphics has been implemented, although the latter format cannot be displayed on-screen and can be printed only on PostScript printers.
Special - it’s a word processor at heart after all not a painting program - but there are enough features to enable you to spruce up your documents with pretty pictures and diagrams.
Those features haven't changed much from version t. The IFF-ILBM file format is supported, from 2-colour up to HAM-6 (4,096 colours), but HAM-8 and 24-bit support is not yet implemented (they’re working on it).
Any graphic you load gets converted to the same number of colours as the current screen mode. If you're working in 4-colour mode and you load a many-coloured HAM picture, don’t expect the result to be worth looking at on the screen. Nor when printed, because Wordworth prints exactly what's on the screen.
EXCELLENCE! 3.00 ... a I a g I n n c picks the closest colours in its existing palette.
You can fiddle with colours until the cows come home, but at the end of the day you are only going to get good results if the palettes of the graphics you import match Excellencef's palette. And although the colour scheme gels saved with the document, if you alter Excellencel's palette and import a document that has a different colour scheme, the colours in that document will get remapped to the new Excellence! Palette. More psychedelia.
POOR PRINTING Output using Amiga bitmap fonts and graphics printing is poor. No attempt is made to increase the output resolution of these low resolution screen fonts, and even the scalable Compugraphic typefaces are output as they look on-screen (jaggy) instead of being printed smoothly as 'outline’ fonts should.
The resident fonts in printers can be used, but only one per document by means of the Font Number gadget in the Print requester, and only then if the printer driver supports this 'fonts number' feature. How do you tell? The manual suggests selecting different font numbers and seeing what happens. Gee thanks. MSS. This simply is not good enough. I want to select printer fonts onscreen; I want to use this printer font for headings, that printer font for the main text, and another printer font for indented paragraphs. Can I do it?
Not in Excellence! I can’t.
CONCLUSION The only saving grace is the price. Even with the colour and printing frustrations, at under £40 it has to be a bargain. It's not good enough for high quality output work, but for bashing out words or for preparing documents that are going to be printed using just the one printer font (plus italics, bold, underline), Excellence! Is certainly competent and less than half the price of rival packages.
Used most in the graphic. If you load another graphic that has a different palette, then you can ask Wordworth to use this new picture's palette, but then the colours in the previous graphic will get altered to the new ones, which will probably make it look really weird.
There is a Remap facility which will attempt to build a compromise palette; sometimes it works okay, particularly for monochrome output, but on the whole you end up with two bad pictures instead of one good one and one bad one.
So, to use coloured graphics in Wordworth properly it’s best to create them all with the same palette. Basically, work out the 8 or 16 screen colours that print best on your printer, and stick to those. For monochrome printouts you could use Deluxe Paint or a graphics conversion package to convert all your pictures to the same 16 shades of grey. With black-and- white clip art there is no colour conflict problem, of course.
CONCLUSION Wordworth has most of the features required from a top class professional word processor, and it looks and feels like a great piece of software. It's one of those programs that you like to use. As you learn more and more about its features it inspires you to produce better looking documents merely because you want to use the latest feature you've learnt about. Inspirational, that’s the word.
WORDWORTH 2 ... n I a g I n n c EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION EASE OF USE VALUE FOR MONEY EFFECTIVENESS FLEXIBILITY INNOVATION A wordprocessor that is one step ahead of the field.'
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4. The drawing is finished! With more detail on the bubbles and
the splash (including the reflection ot the pepper) we can
see just how convincingly a three dimensional object In
motion can be portrayed. Sergio took about 13 hours on the
drawing - time well pent, in CU's opinion.
SHOW IT OTF!
II you have a picture you consider worthy lor inclusion in Ihe Art Gallery, send us an IFF disk showing your drawing at several stages of construction, as well as in its completed glory.
Please include a description ol how you produced the ellects displayed in each shot - your advice could help and inspire others.
Send your disk to: CU Gallery. Priory Court. 30-32 Farringdon Lane, London EC1R 3AU.
We’re constantly amazed by the artistic skills and ingenuity of CU readers. Art Gallery is here again to show off the best of the bunch. This month’s pick highlights three talented artists.
MAKING A SPLASH Sergio Perciballi of Peterborough recreated this piece from a painting by Toshikuni Ohkubo using D-Paint III in low res, 64 colour mode.
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AMAZING ANIMS Living in a computer-generated world populated by
3D renderings ot the USS Enterprise. X-Wing fighters and
anything else with a sci-fi theme. Tobias Richter has helped
reinvent the Amiga's already awesome graphics and animation
capabilities. CU Amiga readers will already be familiar with
Tobias' work as his Public Domain disks frequently crop up in
PD Scene and, just as regulariy, get voted demo of the month.
If you haven't come across his stuff before, then you really
are missing out on some classy state-of-the-art animations. The
spectacular images we've reproduced here look a thousand times
more effective when they're part of a 3D animation. Imagine
the USS Enterprise warping across the galaxy, blasting away
with its photon torpedoes at a gigantic Klingon battle ship or
a squadron of X-Wing fighters on a bombing run across the Death
Star and you’ll get an idea of what I mean.
Nearly all Tobias’ work revolves around a sci-fi theme, and this usually means Star Trek in some form or other. As Tobias explains: ‘I’m very much into Star Trek. It’s a great show, promoting universal peace and co-operation between races. It's probably the best sci-fi show ever created. My best known work revolves around the show - but that's not all I produce. I've done things like a motorway car chase, zooming in and out of a 3D Pool table [Archer McLean eat your heart out!], some Blade Runner-type graphics, commercial games, videos, and lots of ofher stuff besides. It's probably true,
though, that I put more effort into the Star Trek stuff just because I'm so interested in the series and the folklore that's grown up around it.’ Tobias' Star Trek work has even come to the attention of some members of the original cast of the show. At a Trek convention in the Bavarian town of Nurnberg last year, James Doohan (Scottyj was very impressed with Tobias' stunning animations and Walter Koenig (Checkov) has even signed him up to do some computer animations for Moontrap 2, a new sci-fi movie due for release in early '94. Til be doing the animation for the spaceship computer
displays. Lots of graphs, radar - that sort of thing.'
LOST IN SPACE Tobias' latest release, Space Wars, is a huge 150Mb animated movie he’s transferred to video tape and which is on sale from 17-Bit in this country. We've got a full review of it elsewhere in this feature, and it really is a breathtaking piece of work ORLDS OF.
That took the German-born animator months to produce. ‘It’s most definitely my finest work to date.
I’m very proud of it. I thought the Death Star sequence at the end of the first Star Wars movie was brilliant and I set myself the challenge of creating its computer equivalent. It's not just a straight copy, as I've included lots of other things besides. I mean, the original movie certainly didn’t have the USS Enterprise making an appearance and the humour I’ve included is a bit warped, too.' This involves things like a Coke can replacing the bomb that finally destroys the Death Star and some Robin Reliant-like samples for the engine noises of the space ships.
Reflections, an excellent 3D animation package that I use for most of my work. I made it together with a friend in just under one month. It's about five minutes long and features a mouse and trackball in a sort of Tom & Jerry’ chase. The only way I can get my more complex work to a wider audience is by using video. Floppy disks just cannot handle the amount of memory these things take up - my latest project would fill more than 200 floppies!’ But it’s not only movies that Tobias is moving into. He’s already done a handful of commercial animations for industry and TV - including nearly all
the animations for the German equivalent of Spitting Image called 'Hurra Deutschland'. I’m currently working on a big animation for another German TV show,' mentions Tobias. ‘It will be about 30-40 seconds long, and be in 24-bit. It’s going to be used as an intro for a one-hour show »¦ 'I've done a couple of other videos, too.'
Explains Tobias. 'The first one is a Trek-based movie, lasting 8 minutes, involving the Enterprise engaging a Klingon cruiser. It’s a little like Space Wars, but not as good, as I created it more than two years ago. The other video, Mouse Track, was a demo reel I made for the German distributor of In the first of a series of exclusive interviews with some of the top creative Tobias currently lives and works in Cologne, Germany. Still only 25 years of age, he bought his first Amiga In 1986 and.
Three years later, upgraded lo an A2000. He chose the Amiga over the then popular ST because of the graphics capability ol Ihe new machine. When il first came out, the A1000 was a revelation. No other machine could touch it for its graphic prowess. I currently run an Amiga 2000 with lots of stuff bolted on including a 68030 board, a 40Mb hard disk, 9Mb memory, a llickerllxer, a 17" Eizo monitor and lots more besides. On the software front, I mainly use Reflections, DpaintIV, Art Department, Scala and Videoscape, although I'll take a look at almost anything else and use it il it's any good.'
People currently using the Amiga, Dan Slingsby takes a look at the brilliant 3D animations of Tobias Richter.
IT'S LIFE JIM. BUT NOT AS WE KNOW if... Over Ihe years, Tobias has pumped out a steady stream ol PD animations and slideshows, commercial games and even videos. His first published work appeared on his own AGAIron label and were simple slideshows and basic animations created using Dpaint anti Videoscape. The AGAtron label now boasts a collection ol over 90 disks, most by Tobias himself, although he has collaborated with other users Irom lime lo lime. 'It’s impossible to list them all, ¦ I've lost count ot Ihe exact number and even wiped some them Irom my hard disk. Most work with 2Mb of
memory, although all my new stult is much more memory intensive.'
For mosl ol my 3D-animations I use Reflections and Relleciions-Animator. That's a German raytracing package very powerful and last. At the moment, I render most of my anims in DCTV format. I use Deluxe Paint Ivlor creating Ihe textures and sometimes lor postproduction. Besides that, I use Art Department tor picture conversions and Scala lor the animation playback. In some cases, I still use Videoscape, which I noticed you gave away on a recent coverdisk.’ about comics and show a space ship from outer space travelling through the solar system to Earth.'
If all this wasn't enough, he’s also recently written a book and regularly writes for most of the German Amiga magazines. And then there is his games work. Tobias has provided the graphics for a wide variety of games, including Oil Imperium, Cubulus, Bon Voyage, Conquestador, and Bundesliga Manager Professional. Phew! Where does this guy find the time?!
NEW MACHINES Like most other users, Tobias is a tad impressed with the A4000. ‘Yes, a wonderful machine.
Commodore were losing out to the PC, but this new machine has nudged them ahead yet again. It’s excellent for graphic artists, although the lack of professional monitor functions is a real drawback. They should have spent a bit more money on a real fiick- erfixer. That aside, the Amiga is now a much more attractive option than a PC. You have to pay an awful lot of money for genlocks and graphic cards on the PC and these are much cheaper on the Amiga. And, of course, the Amiga’s multi-tasking capabilities and the incredible amount of specialized software make it the number one choice for me.'
The CDTV also holds some interest for our German-born animator. The CD medium is a very interesting area, especially for animations,’ confides Tobias. 'One of the problems with the CDTV, though, is the incredibly slow processor and the slow access time of the CD drive. I’m waiting for a writeable (and affordable) CD drive - that would be a great help in creating professional animations. If you consider that one frame in Videoresolution and 24-bit normally takes up 1 Mb then it certainly makes sense. With 25 frames per second, a CD would be the best storage medium for that much data. I'm not
sure that Commodore have got it right with the CDTV, but I’ll reserve my judgement until CDTV2 comes out next year.’ So what of the future? ‘I plan to start working on real workstations next year - either on my own or at another company. But it’s VERY expensive to get into the professional animation market. You have to pay at least £20,000 to get the equipment and the softeware to run on it. And you also need the necessary video equipment, too. But I'm not giving up on the Amiga as I think it's a great machine and I'll probably still be using it years from now.' Let’s hope so. •© Those video
grabs don't really do the Space Wars movie much |ustice. The animation is absolutely stunning and you'll soon forget that you're watching a computer-drawn animation Instead of a live-action sequence.
SPACE WARS Using Ihe combined muscle ot five separate Amigas, taking up more than 150Mb of disk space, and presented as a stunning live minute video, Tobias’ latest project is a Star Wars-style dogfight involving Imperial Cruisers, the Millennium Falcon, and X-Wing and Tie-fighters in a tight to the death. There's even a special appearance ol the USS Enterprise, which materialises in deep space and sets about the Imperial forces with its photon torpedoes.
With an upbeat sound track, it's hard to believe that this is just an animated movie. Anyone who’s seen the recent PC screenshots ol the forthcoming Lucasarts' game, X-Wing, will gag at the sight ol Tobias' excellent 3D renderings.
Other graphical treats include a charge through a meteor belt, a run past the Death Star's delenses and a fly past by an Imperial Cruiser that beats anything you've seen in the original movie. H you’re alter state-of-the-art ray-traced animation or just want to see what the Amiga is really capable of, then you just have to buy this video. It’s available from 17-Bit Software. 1st Floor Offices. 2 8 Market Street, Wakelield, WF11DH. It costs £11.99 plus 75p P&P.
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2623 TIME ZONE TRSI(2) J 3 X 2763 ITS TIME TO PLAY |NEW 9FTRY
’ 2625 OCJAVU ANARCHY* 2627 KAROKt IGOSPEU COMPLEX ? 6 X 2633
XPOSE TV« SAINTS (2) 7 2773 DGITA1 COMPLEXITY CRASS WfW 8 X
2524 MELON HOMAN TARGET 9 2762 REFLEX S' LKXTO MW1 10 2632
TECHNO CONSPRACT MAJC12 * 12) U X 2250 COYSSfV BY ALCATRAZ* (S)
1Mb 12X 2628 (*t FROCGED DICA- * CA4|5|At Ixncutaa MxrraHd A
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«rwr 2724 NEIGteOURS ADVBITURS (2| Ha best gc*hnal ocherexo on
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nit 2. Soutoend O i r* J n odvance PO-SOFT NOW STOCKS IBM-PC PD
PHONE FOR A PRINTEDUST “ AN UPDATE !i”'l United Public D The i
a a o v a I o r s THE BEST SELECTION OF PD IN THE UK PGOoi A§i
2 Sail DripSu Jumpy a*cw 1 PAC69 REAL TH--- PA072 THE JUGGLER
PAQ74 THE WALKER PA075 THE WALKER ¦p. Uu... • ¦ ¦ - - doc*
IrcrediDle.
____________________ ...... . OETyp** PG171 ASI GAMES 26 St*wrpacm8n 92 SmaWt tvi AsNdo .
PG172 ASI GAMES 27 AddOTve card gamee Really good'* PG174 AMOS CRICKET Shareware crx** game.t «»** PG175 SPACETRAX A 2 player shool e*h other up game.
..... 1 GAME Quilt .Copper hemerods.E PG170 ASI GAMES 25 . . ESSi***T_GetJ PT0415 HOUSE SAMPLES 3 disks tol ol h. AMOS PD ________________ iJSt.
PDI7U2 S8.ENTS EXPOSE|2| Inc-edibie Gel it PG181 STRKEBALL B ----_ PG164 FATAL MISSKCN Very good Showed ) game .
PG186 ASI 28 Doody. DrMaro.
PG187 ASI 29 DOG. Rome. Nova. B-Bal. Alax. Ouednx.
PG188 Asi 30 Bounce 8 Blast. Total Hre Tar* attack!.
Pqi» SPACE RESCUE Super scrarrOe Ike shod em upl.
PG190 TOP SECRET An exelem gialty platlorm gamel.
PG191 ACT Of WAR New »ace strategy game1 • PG193 MASMIE NIBLICK Yes a god game kxyour Arageu PG196 MASH THE POTATO Strange game wntten in Amos.
PQ197 ANDYS AMOS GAMES 6 good game on PG198 AIRPORT Now you control an airport! - PG199 CASHFRUIT Nee *uit machine gamel - PG200 ALL ROUNDER CRICKET New crcket gamel.
PQ201 APPLE CATCHER SimOe lull colkOTonl.
PG20Z3 IRON CLADS Good strategic war_gamel (2) PG204 THRALLBOUNO Text admnture with graphcel.
PG014 ASI 7 »fconMw"Trc« N treo 8 ClauWunnefU POO'5 ASI 8 AiraOT2.t*allSnakepil 4 NumbarturrOTr'.
PG016 ASI 9 Features BaHe pcna l Bhnanfl * PG017 AS110 Escape. P©elno. Pickout 1 5ysi.
PG0I8 ASM 1 Dad. Connex.Revera Towers 8 Trtppin- PG019 AS112 Llamatron. Car. Pexwrpw Fabll.
PG020 AS113 Twlntns. Squambie.Biock '.Ball etc!.
PG021 ATIC ATAC Really playable ! .
PG024 BLACKJACK Good card game I- POG26 CASTLE O* DOOM Excellent Get 4 .
PG028 COLOSSUS 1 WORLD Fab admrrluree t. PG029 CROSSWORD COMPCER Aa « eays U PG031 DARKSTAFF Spec omulated advonture'.
POO32 DRAGONS CAVE DID Wyle PG034 ETERNAL ROME Strategy 8 DOMINOfe.
PG046 HACK Great text advoc&ire-intocom style' .
PG047 HOLLYWOOO TRIVIA NOT Trivia Game!-.
PG048 HOLY GRAIL One ol the beet Ten adventures.
PG05I KILLER CARS Great lied vectcrs game'.
PG121 A50O- GAMES PACK 21name* to run onapAa- PG124 TOTAL WAR Great new His* Type game.Ck plus' PG125 CARD SHARP 5 lab card gamos!
PG127 AIRMANIA Super plaltorm-- PG131 ATLANTIS A nice tocfcrg • PG132 ASI 15 Batltecars LeBrii PG133 AS116 Wastelands Ue»» a. r. PG134 AS117TomcaL Detenda. Jeattan ... PG135 ASI 18 Henry n Parle Skyttyer Omega race-- PG136 AS119 Growdi.FrarteFred Bptane 8 "*»'• PG138 BATTLE Of BRITAIN 1 WAR strategy •» gamee.
PG139 DUNGEONS OF MADROJ Excellent D80 game- PG140 MINO GAMES Stacks ol It® wth this ’410 SWORD O PG206 ASI 31 Arazmaa.Crazy pipe. " PG207 ASI 32 Blob. Sector cot 1 ~ PG208 ASI 33 HyperbaF 8 Wart * PG209 ASI 34 Tralbazor. Yo». Qt»C Rushourl .
PG210 ASI 35 Pong. Snakepil. Cybomwta e«i- PG211 ASI 36 Mother lode. WorvJerlanj. Kong etc!.
PG212 ASI 37 Klaktre. Ghoslshp. Peo»r ettl.
PG213 ASI 38 One on One.Baldy.Sky"yer2Jrai 8planl' PG214 LEGEND OF LOTHIAN Ssoerb Ulima typo game".
PG215 Asi 39 Lots d card gamosll .
PG216 ASI 40 Disk lull ol sfdng fuztle games! • PG217 ASI 41 Pacman kUne. Hehzooe. Leap II EDUCATION PG062 MENTAL IMAGE 1 Gndrunner » PG068 NO MANS LANO ** lech war game stool em up • PG071 POM POM GUNNER Uke beach-head on the 64.
PG072 PROPERTY MARKET Become a "•'*''"•7!,, PG073 RAPHAELS REVENGE Turtle game n SEUCKI.
PG074 RETURN TO EARTH Elite speOT trading gamel - PO076 SEVEN TILES Spoedoali type game-MEGAi POO 79 SEALANOE A whnwOTjWMeyy game .
PEOOK5 EDUCATION SET science programs 1or ages 11 • PE006 KIDSPAKT Fab tfflo taking coloumg book.
PE007.B LEARN 8 PLAY Maths, apelmg **¦ 5-10 yrs .
PE009 STORYLAND 2 Save tcrrtard from the wtichl .
PE010 TOTAL CONCEPTS ASTROMOMY Book on a dak.- PG144 REVENGE OF MUTANT CAMELS Oauc tfnotupL PG146 ASI 20 Moooee Hcgwwd trivia Con drop .
PG176 TECMNOBAN GAME’Quite a nee porde gamel - PG177 HELLZONE Stunr.ro R typo ctone-GET IRIS'.
PG178 MENTAL IMAGE 2 Three ExceSent new games * PGC80 SERENE Good tjually shoot upl.
PG081 SERENE It FoSow i* to the above game .
PG065 STAR FLEET NOT game tone m SEUCKI.
Ssssi mOTka.
PG149 A NIGHT AT THE TOWN Wlttv text adverftire.
PG153 WAR very good strategy arcade game.
PG155 ASI GAMfe§2i Zeus Totira: Banfcr-ms Draonlik PG156 ASI GAMES 22 lemm.gcde.Wliz * Queat POOOtft ADVENTURE SOLUTIONS ExceHer* 1 PG003 AIR WARRIOR Good Ught Sm - POOC6 ANTEP_4 PG0C6 AS 1 Tara. H
• V..-. ----3 Quick money.BIP.I PG158 PORK A PORK Pe» tto
balloore 8 t PG164 GAME TAMER 2 3 fay*** tester 8 PG166 RAID
III Wcked now shoowm®i nil PG167 SERENE * From tto auttor ol
Raid III.
PG169 ASI GAMES 24 Revarge Dux Croak ~ Put08 ROT A MM.,- PUI ia3°SiDMETO?NGFOR) W3THING Video UtlslFonia.
Put 15 SI EMULATOR Run Alan ST software " 2 Dnvee Put 17 SUPERWLIERS Vrus KJWrs! You * PU121 2 TV GRAPHICS Opaml backdrcgs8Fonte.(2) PU124 ULTIMATE ICONS tcemmasteOcortab.. PU12933 V.OEO APPLICATIONS Vdoo ublbee* put 36 ZX SPECTRUM EMULATOR Now with sound .
Put39 GRAPHICS CONVERTERS PC AMga gtx Convorter PUI40 LTTLEBENCH File cop 4 ut*S Dos2 only PU14t TAROT II Leant about your Ware I. PU143 0PTIUT8.S 1 Crammed IUI I Ge* ** Put44 0PTlUTILS2GeCthlsdisktoo!.
Put 45 OPTCOMMS 1 Neemm 1 921 lharca. ZOO Arc.
PU149 ELECTRONIC PROTOTYPER Veroboard desgner PU150 FOOTBALL LEAGUE ED Update league PU151 BROTHERHOOD UTILS 1 D SokteryOM - PU152i86 CLIPART SET: 15 Cwks 01 OT BEST capart .
PU167 MULT.PLOT Superb data piothrg program I .
Put 69 GELIGNITE FONTS CWNPaste lontt- Put70 P-SUITE Disk magazne maker.
Put 71 OPTICCMMS 2 Nooirm 2 4 moro .
Put72 WORDPOWER Solve AnagramerCrossworos.
PU17S GELGN FONTS II Excetent I ISw- Put 76 GELIGNITE FONTS III Mere ol *0ve"- PU!77i8 BENCHMASTER Wlndowsberx i 4 Mcssyso" PU182 STOCK ANALYST Techrxcal analysis piogram.
PU183 AMYGEN ExotIWpi genec gy yoyram.
Pul C ImoPOlItAN FONTS (4| Packed witi Icnts.
S. IW TRONIK VIRUS KIUERS 21 virus Mtora 8 dOT Put91 LANDBUILDER
traOal land gatwrattr.
PU192 SlD 2 Gel OT I directory oil III MEGA1- PU0b2 Urv'rn’vb uui.ii no 1 - PUC63 HAMLAB Convert VGAPCHfF H -. .
PU084 HARDORIVE Utf-S MRBackup 4 F.xDitk 4 o PU065 ICON MANIA Program COT Imcre I. PU066 ICONS Cramm packed w»h osns .
PU067 IMPLODER V4.0 Megacrunchng UtlU PU071 JR COMM 1 02 Modem uje-9 con repackage sss PU083 MORSE PROGRAMS tort tadohams-
r. v.l TOTAL CONCEPTS WNOSAURS Bock on adisk.
SIS12 KSSJSW=.
SasisrMBaaiiX3gei£~f PE018 TYPING TUTOR. Sc**rspelBudge * lender' • PE019 DUNKS DTP A sort of DeskT PuNnhaMO-Ms • PEC20 MATHS DRILL tor the young includee * PE0814 SCIENCE « deks oi ioarefe program*!. L«) PB012 QBASE Smpie 8 held database SS8 plot 6 uioiT1ISSUE33°NEW VERSON Text Editor.
E&V8S8A• PB019 BUSINESS LETTERS corwaets. Where . Mo.
PB020 TEXT ENGINE 3.4 NEW Verson !¦! . _ PB02I AMIBASE PRO Powerful easy to use Dbese FBQ22 BBASE iMtf.6 A Iwt 8 jea --- ¦ ruuiu i.o '«v PU012 ASI GRAFFIX UTILS gi PU013 ASI BOOT UTILITIES boowj.u...uco - PU015 BIORYTHMS. STARCHART 2 Good pograr PU0I7 20 C MahkJAL II (4)i Laam lo program m PU021 C-LIGHT RAY TRACER Gcod program.
PU022 CHEMESTHETICS molecule dadayev * PU036 CURSER BASIC COMPILER JuBl what you needW pm Mi--? O rnov tvm. Rwet PH nick molar & rote - PB023 FORMS REALLY UNLIMITED tom oeaien prog.
PB024 LAST Wal 8 TESTAMENTS duW in caso I. PB025 EDWORD Brard new wordpro • V good .
PB026 AGRAPH Sucwrt) Program graphino daM .
PB027 BOILERPIATE Busrwa Wtlers 1 WerWo .
PBC®8 LITTLE OFFICE ntergralod Wpro.SsI.Ctoase.Gtx- PS029 ADORESS PRINT Good label pnrarg programl - PW30 THE MONEY PROGRAM Hcxme accounting' - PUU36 UUHOCn DXJ". - PU037 D-COPY The beet PO dsk copier 1 PU039 Dew The toreunner bSW(J3D HI PU040 OEMOUSHER 168 UTIlT S • MEGA U PU047 DOPE INTROMAKER Make your own mfroe.
PUC48 DYNAMITE FONTS II CutNPaste tontacreens PU049 DYNAMITE FONTS Move CutNPaste Fonts PU05S ElECTROCAO DEMO crcuB cWsgner - PM evil c CPVUTC Fproliant C.rP IhrT - KCAJtW rXJUlL lAWin n imv. - ptggt PENOLE 200 MEGAUTtlS An sosw PU096 PRINTER DRIVER GENERATOR 4 PU096 PRINTER DRIVER UTILITIES Vano .w Kln, tcn g sajxaj** PU055 EltU I uc»M vu-m -o.
PU058 EXILE FONTS Excellent CrP lor«- PU058 FCNTS AND RAM MANAGER BtG wdeo loots.
PU059 FONTS 4 SURFACES Backdrops 8 K'~*- PU088 NORTH C 1.3 Ths's me pac-eo pnnga PASCAL COMPILER needs a good CU knoaxeoge- nrunic licr.st IT1 C An -WTiia Ml«DOn.
PU0O4ab A64 EMULATOH NCW vcnarur. C.u PU005 AMATEUR RADIO 1 meres' to nxdohams .
PU198 VIDEO WIHta a laoee uv ---- ' PU202 CYCLOPS Weird Plasmalraetai create* ! .
PU0O2 A-GENE Good geneokxgy program - BUSINESS UTILITIES AM ok on A1200 except PB006K PBO01 AMIGASH Dark n ..... PPO023 ANALYTICALC _ .
PB004 ASI LABEL PRINTERS 3 cA Ihe best PB006 BANKIN conDOypur cheque Dock! .
PBCC6 BUSINESS Caf4) MAKER Nee program- PBC07 CLERK Compete ae« PBCC8 DESKTOP FTJBLSHEI P8009 FLEXYBASE DATABASE
- ---- o track Ot inances R sn©«tou« SE Address*.
Kdobe type ions. 2d PU240 REECX Y yM**°po«9mi m 1 * PU243 ASPICE Oroj« anatysis pogramU _ PU244 BON APPETfT The w a roope database proomm' .
PU24S256 C MANUAL latest veracn on I2 daka! 'r(12| • PU25761 PAGESTREAM FONTS 2nd sot o! Toots'- PU262 RICHARO SMEDLEY COMP HmoW* etcl- PU263 LYAPUNOV Fa&tlous 8 unuaud t-acwk'!.
PU26A8 OUTUNE FONTS For Pro pagev3 ON.YII- AGA21 ENIfcHPH(t e UUI-AIHSX vxiin orp.u£ STATION.
AGA22 ENTERPRISE APPROCHtNG slurrxng arxm I1M .
AGA23 FLEET MAWDEVRE Stunnrg animaDon im .
AGA24 KUU PEN ahmatxon 4 Ping pong Great) 1m .
AGA25 THE RUN . A suBctb car chase Ing .
AG A3! PORSCHE anm reing out ol taM1 mg .
AGA33 PROBE Bird ol_ptey arxmawn 4 AGA35 SPACE PROBE groat amm ol probe zoomng ont.
AGAJ6 BIRD OF PREY, loo© the loop ammason im .
AG«7 TO&AS GOES KNACKERS - Check this e*l • 1m - AGA38 TOTALLY WICKED I ShuBe 4 Errarpriie (2 MEG| PAIW9 Air AulLI I 7 new ca anini. » PA100 VTOL CONTEST Check oU tHs rv-. ---- PA101 DOLPHIN DREAMS Great Do'phn arxml .
PA 102 BATTLE Of BRITAIN Amusing short anml.
PA1034 KINGFISHER 2 S*eitibrd anmabonsi- AGATRON Most ok on new A12001 AGAD1 RED LOTUS Spinning down rw road FanlaWc l- AGA03 STAR TREK - %iuffle II, Haf4U» I LAAJ o - meg PU209 FHED FISH CATALOGUE o-. io • • PU2I0 PCQ PASCAL Laleet version ol the P- PU211 AMIGA PUNT A horse race predclmg p PU212 PERM CHECK PLUS This S a pooO pr-- - ¦ PU213 RACE RATER Arolher horse raorg program!! .
PLI215CAPTIONATOR Superb shareware vdeo tiling'- PLC17 BROTHERHOOO UTILS 2 More utilees tor the pMsl.
- ri.- -wt_-tor nt harks Inr . CMOOTS.
PP003 AT THE MOVIES Cute anm cr Amy squrrei « PPOCft'IO BUZZED [31 Great anm - waap oasNnjl!:2M PP011 12 DATING GAME (2) Very w.tty' G rl t.&f PP016 GULF WAR A iolher £s prodxocnl Good 2M!
PP021.24 LANOING 141 Totxes Richter poweranm 4MI PP02S27 STATION AT KHARN (3) IrcrediDle 2M deno PP04043 AT THE MOVIES II (4) tliBinoue I Irrq. ng PP044J4S AMY V WALKER II (2) AncOTr wfty CS demo 3 PO018 CHAOS ROCK Fab ugl* show w jsss sfeasgsiawsa .'sfc. PO09Y &LENTS QLOfiAl. THASH IncnJtoe.t. PO, ,3 vugoELS L 'g'S'Lic-.
_______ _3 demo 3M PP046 SWEET REVENGE Ccjote w 1 ,*TB* PP0499 A DAY AT THE BEACH Slurrxng ! 2 Md pposo UNSPORTING Wicked aerotoon Irom Schwartz. 2M PP05U2 CHARLY CAT Super Shwartztke cartoon1 2rrg PP0634 CHARLY CAT AfTHE BEACH 2nd lab ar.m 5r g!
PU228 PROBABLY RIPPER Create deks “jjF PU231.5 PAGESTREAM FONTS 5 d**9 d Mwr ip1- PU2367 SCOPE197 8 Adobe tvee loots. 2 deks IU PU23&9 M.O.R.C. I ‘ KUZW juull 10- urn i* -v ¦ i -- PLI205 PC TASK Weked PC EmUator Get it III .
PU207 MULTIS1D CotoOTSi SID2 8 MjB«WPC AMi6A).
PU208 ASI HANOYTOOLS 3 A mega complalionor ut*» PU209 FRED FISH CATALOGUE conttms FISHt -660.
PA0913 GAS TURBINE. STEAM 4 HC i nun. Cnmnc w- PA094 AMY XGS WALKS 8 SNEEZES by Enc: Schwartz I • PA095 HOW TO RUN INTO A WALL By Erx: Schwartz! .
PA097 A SMALL STATION AT KHERNE New tmg vweon.
PP»7l CHARLY CAT CATCHES A CANARY Fabl 3M&.
PPMO'3 CHARLY CAT MOUSTERMIND Greatl 3.5MG PP084 DUNCAN DUNG BEETLE UtOTual 2mg anmabon' PU217 BROTHERHOOO UTILS 2 More unices ww me V-*- PU219 WBHACKS- Gcod cdleclion ot hacks lor . Owners.
PU221-225 8 COLOR CONS KmOreds ol rv~ * aopvjj o 1 pv-i nui - .-vJe II, past AGA09 STAR WARS FghMr *y by.
- 0 STAR TREK - Enterprise PD130-34 ALCATRAZ OODESSY A POWERANIMS
ANIMATIONS DEMOS , past Great I tm »y2A i iro iui j PA066 JET
ANIMATION Fract* Fight OU ooaer- .
PA086 FRACTAL ANIMATION tuB screen tow hying mm! .
¦SSBSiB aiigfawie.
PA039 ERIC S AMY VS WALKER Cula 8 sexy!
PA040 ERIC S BATMAN vs JOKER V«V MnylH- PA042 ERIC-S COYOTE STRtCES BA K 1mg_Ml .
PA043 ERIC-S MORE AEROTOONS Voywr II.
PAM5 ERIC S STEALTHY Mg-29 .1 Si ih- •* PA046 FRANKLYN THE FLY Day n Ihe .1 PD139 TRACKERS P05VER 8 AGONY Unusual vedors' - PD142 FINAL CONFESSION MuSK 4 Piaana eBectsl.
??•!? OMJ95.* 8S“9XSSSi!E212£k KkU4errw.ra.-n iHE FLY Day m the !e Ot a • PA048 GYMNAST ANW Gyrrnasl swnge on barsl • PAO534 LIGHT CYCLES (2) Tron animaoen.
PAC56 MAGICIAN 'Good RT . , HCHScS UtMU tiemo an » A came amga demo!, vs The Helowior - Mega ; vs A2COO A dasaic 1 - rnuxo unvvi-i. - PA06O NEWTONS CRADLE RT a POI 59 ANARCHY IN THE KITCHEN Scnxegocd FX Fab-.
P0162 ALCHEMY MARCHWITH Very good new demo.
PD164 DESIRE MENACE Good Psycho rave demo .
PD165 DARK DEMON Mega newOen© .3* «• PD170 PIECE OF MIND Good 3D w PD174 ANARCHY DEJA VU Some moro supert) «l P0175 REFLECT SOUND ViSON Super ertecttl POI76 CHAMELEON DEMO Very rxce vector d P0177.8 TRSI TIME ZONE New,!SOOT OOOd e- MUSIC DISKS pucoi 100 GREATEST 64 TUNES 100 lab 84 N PMOtO AMEGA PARTY WINNERS Four W1CKEI PMD12 AMIGADEUS CLAMI L EOT Kieiner • PM313 ANARCHY CAPTURED IMAGINATION N PM316 BEATLES SONtX Nee muse • PMD18 BEATMASTER I LOVE TECHNOLOGY R PM019 BRUNOs MUSIC BOX ¦ Superb PM02021 BRUNOS MUSIC BOX III Jazztur* Oh PM02223 CLASSICAL MUSIC Bach. Handel e« - PM527 D-MOB MUSIC
3 Hftjee muse remc go*- PM33034 OIGITAL CONCERTS 2-6 ExMhem h PM035 DKGITAL DEBUSSY Great Rob Baxter a PM036 DIGITAL DEBUSSY 2 More dasse Ded PM058 MAG FIELDS CHIP FESTIVAL Full ot Ch PM059 MANtACS OF HOIK 11 8 ErOiant*.
PM065 PHENOMENA MUSC DREAMS 1 PM082*«2t VIVALDI FOUR SEASONS (2) V.G« PMD9G91 MOZART HORN CONCERTOS 4 by "1 PM392 PIANO TUNES Nine pano MOTS good • I PM096 STAIRWAY TO HEAVEN Ren&on Oi f.J PM 1056 KEFRENS MEGAMIX FabuioOT darer Pml 14 UPROAR SPLIT BEAVER MIX rave mo PW1224 PLAYSID 213) Yeu mau oec this I"" - I PM12S PLAYSID rxc RobHutoard. ManacsOlNowji PM 134'5 SOUNDS OF SctENCE (2) Ab»oiut-y M| PM 137 KEFRENS MEGAMIX II Very good Mdano PM141 HARDUNE MUSIC17 groovy ayrHh-St)4e tr PI 143 FALCONS MUSCBOX 2 Averaoo miae t PM150 DESKTOP HARPSICHORD RECITAL C _ Pml52 PARADISE: NO BRAIN NO PAIN
Good wj PM 153 BIZE: KILL OA BABE 6 tracks ot rawimuae* PM 154 PULSE Yee. Puisatng'ave muse agam - RAVE 5 more Q ..... PS002 ADVANCE MAM ReaTy shxxnrg I. PS0C6 AIRCRAFT SHOE Pics oi tghler arcralt' • PSC09 ASTRONOMY SLIDE very irr©rossn« PS013 BORN TO BE FREE wild anmals .
gsawsaffliSssa;- PS062 NW DYNAMIC HAM Nk Wiliams Superb PS067 RICK PARKS ART Dpdnt hires pica! .
PS069,70 SA.ENT&CH 42 ft This is '
- --------- yjii* is a PTOOt ALGORYTHMS Create weird md, tunes
PT002 ART OF MED Excellent I. PT005 CASK) CZ EDITOR 250 patches
I - PT006 DELUXE MUSIC DATA Midi music.
PT009 K1 IFF SAMPLES Fabulous sampiee .
PT011 KAWAI K1 editor Id patch charges' PT012 KAWAI K4 edtc* as above!
PT013 MED 3.2 E * . R graphic adventure APD329 FRUIT MACHINE Gocd ' * OT gamNen APD333 AMERICAN FOOTBALL RADIO COAO APD334 SNAKE IN THE GRASS CNIeO white rr APD347 NOTEBOOK 4 SHOPPING LIST Easy I AP0363 FAMILY HISTORY DATABASE Lakes- .
AP0373 COMPILER 1.34 UPDATE Amos con*.
PT015 MIOI OISK Various midi st _ PT019 ROLANO 0110 - S220 Converter program PT020 ST-01 - ST-10 Samples-Rtrg tor details PT02I SOU NOTRACKER 2 6 Excefkxnt. Ok plusl.
"2 SOUNDTRACKER COMPILATION Severa PM155 VINE G-RAVL - - t .
PM157, HEATBEAT UPDATE 9 groat songs harai Pml 59 DECIBEL OVERLOAD 5 AwI tunes'- PM 160 FUSION MATRIX 5 rave type iracksl.
PM161 GYHLMNtl IX 1 KOTS km • Pml62 MdflE MED TUNES Fab tunes by Alex & PM 163 OCTASTUFF Some good 8 track-tun*’.
PM 164 OCTAROCK 3D Moro 8 *ack 4 3d gta(OT PT029 YAMAHA DX7 VOICE FILER(C.DX7 s. PT030 YAMAHA DX7 VOICE SORTER tor the St. PT031 2O ST-87 - 89 3 dl * ¦ ' PT037 PROTRACKER 22 THE LATEST VERSO PTQ38 YAMAHA DX100.TX81Z. DX27.DX11 4 Ft AP0257 CASSETTE LABELLER - MIXED SOL MUSIC UTILS superbl* PS1Q3 DYNAMIC HIRES 2. 4 PS 104 VGA PICS Somo eicileN Qi PS105 SCAN PICS E*client quality p PS106 BAHRAIN SLIDES Pcs *r PS107 ALCATRAZ MUSEUM 16 .
PS 106 SANITY CCMP WINNERS 10 Superb di PS091 2 FRACTAL MOUNTAINS Eu»ilent Slut".
PS063 VANISH 3D Awesome M ray traoed .
PS094 WVIS«.E WORLD IIVuk Bedbugs Ard PS095 TOTAL CONCEPTS SLIDE Pics ol tortha* PSIOt ANALOGUE SLOE Ray traced t* ace pea PT040 OCTAMED vV 8 Charrwl MED secfjercerl PT041 NOISEPLAYER 4 0 Multitaskrg rnodUe P PT042 START IFF SAMPLES Su*** 1 Gel OT d APD036 AMOS UPATER latest updater HI v1.34 APD115 BALLOONACY Bomb the bulfflngs I. ORDERING MADE EASY © BY post: send you, Nome. Add,ess a O.de, de.oils with e Ctwqu. ' -O IMC.to ny XM«*dll Med New .. The Central Licenseware Register.. New Commercial Quality programs at a PD price I_ CIE01 TOTAL CONCEPTS DINOSAURS Hav* your children ever wanted
to know about me ancient workl ol the dinosaur ? * so. Men mis is lor you • an interact** encyclopedia covering lurassro. Blassic ft creataceous periods coirplete with pxfures and information. This program « plus compatfcle and comes on Z Oiaks C4.50 .
CIEQ2 TOTAL CONCEPTS GEOLOGY Tht title Is the second in the senes ot qualty programs by Chns Ml.
Using the GokJOtsk Hyperbook sysiem. It mil guide you and your children on an interactive gutfed tour through the incredble world ot volcanos, rocks and minerals. Iho program a very simple to use I Geology is on Z Disks £4.50 .
CLE03 TOTAL CONCEPTS SOLAR SYSTEM Now our most popular titlo I This one invites you to learn all about me solar sysiem. With intormabon on al ot the planets & systems mm pictures supplied by Nasa.
This is a superb educational package for chttSien ft adjtts The title « so big it is suppled on Three disks and is priced at only £4.99. • CLU01 VIOEO TITLER is a program mat wil (Mow you to create smooth scrolling vcteo titles with me greatest ot ease, programmed try Darren Mccaul.
Whose Starbase is due out soon, the program lets you use any amiga bitmap tonl ot which several are suppled, arc) scroll In any oolour vortealty up the screen Essential lor all video enthusiasts. £3.50 - CLUOZ FISH INDEXER It you have ever wanted a program. But have never Been able lo find it ANYWHERE chances are its probably in the tlsh Horary, but rather than having to rake through thousands ot lines ot text, why not use me Fish indexer, a superb database ot the entire Fred Fish Itoraiy. With lull search, print and more Price £3 50* CLU03 TYPING TUTOR A program here now tor all you Budding
otfioe dorks, leonvng to type can be a real pain, lossoms cosi a fortune, but not when you have an amiga ! This program wit take you step by step through a hi* typing courso. Showmg where to piece your fingers and lots more. Before long youl be able to type as last as I can I Price £3.50 .
CLG04 X-SYSTEM This * a corker a superb muMevel shoofemup. You know the typo. Blast your way through hoard alter hoard ot aliens and end ol level guarrtans. It even has a built in platform game thrown into ho bargan. Programmed by me BadBoyx mis IS one ot me best shootemups about, get it and prepare to be impressed price £3.50 .
CLG05 TRUCK*! ON This Is a new version ot a PD game mat was ongnally bugged to hell, me programmer has taken all me mam elements of me game and re-prograirmod It In C. SO its now fuly playable Buck dnving simulation and managomont program. TO IS a must lor ail you truckers out there and is supplied on Z daks & needs Z diwesl 4.50. CLG06 OBLITERATION This game has had many a rave review, programmed m machine coed its last ft tunous arcade action as you work your way thru mis asteroid intested game, blasbng wave alter wave of rocks, this game is utterly addictive and includes a bonus game MAD
BOMBER which is as addictive as the main game. A must for all gamers ! Price £3.50 CLE04 KIDOIES COLOURING PAD This is a colouring book tor young eMdren and they wont get in a mess using II « It ie very simple to use with kill instruct«is with the program. Simply pick a picture and colour it in I Includes a save option, so once you have coloured you picture you can save it out 10 a dsk to print out using Opwrtl etc. Price £3 50 .
CLU04 ALPHA GRAPH This ie an extemety useful program tor the product*" ol pie charts, bar chans.
Block scatter etc. very usoful in conjunction with spreadsheets ft other business programs, this program comes on one disk and is priced at 3.501* imii m ifATiarj ClGOe DRAGON TILES This is an excellent puzzle game you have a huge stack ot different cons whdh.
Using me moose you must match up lo make a level disappear, sounds borng but its actually very addervo. I was playing it lor hoiws ! A Vast improvement on me PD version. Dragon hies is well worth anyones couple ot quid I Price £3 50 .
CLE05 A-CHORD So you want become the next Eric Clapton men ttxs is just what you need I This program will teach you nearly every single guitar chord mekjdng fingenng techniques, it wit even ptay tho chords using the amlgas built n sound chip A must for every single guitar player beginner and experts a»e. Price £3.50 .
Apt-rosi.
Ml.
CLU06 SUPER SOUNO III This is a superb program which can manipulate sairplos in almost any way you please, special ottects such as reverb, tremolo, phasing, phlanghg. Echo are just a few ol the things which are eakly accomplishod.lhe equal ol expensive commercial software1 Puce 3 50"- CLG09 MOTOR 0UEL Now this is just fabulous 1 Mann would not leave this game alone for days. 4$ a 30 car facmg-chasng-shootirg game, with guided missies and lasers. ts by the same programmor as the PD game Batltecars. But its a kit Do her. Play the computer (Mega dHRcuk) or Imk up lo aroth amiga lor 1 on 1 action
I Pro* £3 50 .
CLE06 THE AMOS MATHS INSTRUCTOR. A superb marns tutorial covering al sons of mathematical subgects nckxSng trig. Quadrate.
Simuttanious. Inequalities. Volumes. Area. Vat ft Interest and more an excellent ad for GCSE students Price £3 50 .
CLE07 TOTAL CONCEPTS FRESHWATER FISHING The latest in the semes from Chris Hill, and me first in me hobbyist series, mis super toe doscrbes bwbng Perch Roach. Rudd. Carp. Bream ft many other common Ireshwoter tan. Ideal tor the beginner or the hobbyist with many useful dagrams included! A superb Me. On 2 dsks Pnoo 4.50* CLE08 NIGHT SKY A superb introduction to me constellations, this program teeturues over 1500 stars, and the sun moon stars ft planets can be displayed as seen trom any part ot mo Eaflhl Urge serowng screen, mouse or keyboard controlled. C*Ck on any displayed ot*nc1 * '
information This superb tit* Comes on 2 disks ft is priced al 4.501* CLE09 WORDS ft LA DOERS An exellent ipehng program lor 1 or 2 players, each payer has a few seconds to spell a word correctly, me player who reaches the top ot the ladder is the winner. The program has 10.000 werds so some words can be giite king, however you can select me level' Will also provide printed output to a connected printer. 3.501. CLU07 PHK.Ov1.1Z OATABASE A card sysiem database Supports up to 260 trolcs ft 70 graphic lines per card Some docs are included in the program itso*. Ft example cards are included I Help
Nes are aocessble via the menu bar. A nice program ft easy lo use! Written in Amos. 3.501 .
CLG01 NORRIS A machine code programmed platform adventure starring Non*, hep him journey his way through level alter level battling beastly Beasts and montabous medeval men I This game has a great atmosphere, and * immensley payable.
• wit have you addded n mnutes I Pnca £3.50 CLG02 DARK THINGS
Another excellent quality platform game along similar lines to
Manoland. You know - scrolly alcng. Then run ft lump kind ol
ming. So your kids will p.e 4. We did. And we re post a bunch
of ot kids at heart I Prioe £3.50 .
CLG03 PHASE 2 Superb sxMways scrolling shoot om up. Along sHMar ines to the all tvno classic defender, anyway you control a photon pow«red XZ-1B fighter and you must oan* with me lorcee of eW I The gameplay is bnllianf and me scroKng and anrroaDor s*y smooth. If you want my adnco buy a. Price £3 50.
CLGIO FUTURE SHOCK Use joystck to guide a spnning bat around me screen, avoid the walls and eiectrXied pressure pads Coiled red baneres A yellow E’e. Ten ot each to be collected to advance to the next level. Passwords for level after level t. Documentation on the disk. Prioe 3.501 .
CLG011 ALL GUNS BLAZING This • a two player car racing game viewed Bom overhead. You can also blast tho other player s car with missies, lay mmes.
Oil slicks and smoke There is also a taolity lo deegn your own tracks to your own satisfaction Price 3.50!
CLGOtZ BULLDOZER BOB The object ot me game is to dear the screen of coloured blocks by pushing them teg ether One* they touch they disappear! You have a fmited number ot move* lo dear the screen, and me difficulty increases wen each level. This « detinitaFy a game for puzzle fans' Price 3 50! .
CLG013 PARADOX Yes- another good puzzle game, similar to Buidozer Bob. But Mt Cod head a doing a* me pushing' Push me coloured balls tM they touch A disappear! Thoro is a time Urns tor each screen ft a variety of objects to collect but beware of traps! Very addctrve game. 100 levels of gameplay! Prioe 3.501 .
LS C cup art yon A1200. A4000.)
Parr I. thu coffrvlkm U vtry Mgk quality.
“¦m. Mm, framer Man «. Amiga him urr « Dpami nr HIP pmlUgti. RerS dt.i nuM*a 4riSo- affttimg ywn Ie rirm (hr rmOrt him.ip I WEDDINGS Suprrb addin* dipnrl. I dnk t HOIISCS 2 diikv picture, of mamion* etc!.
I RIXIGIOI S 3 dhki roll of boly dlpirt!.
I WWI AIRCRAFT I di.k oI World war II pi I MEN 2 duk. Full of mi. .I work!* I WOMEN 2 dak. Ml of women .«¦*!. r MIIS 2 dnk. NmUiting kid. Clipart:.
I BUSINESS DIM fall of office clipart!.
T OFFICE Another office lip. Dnk'.
STUDENTS Lots of Undent type plot.
I SALET1MK Many awful logo. He!.
! XMAS 3 di.k. of Xmn r.-Ucd pic*!* I PINCH 3 di.L. of enrtooe pirn! - I ANIMALS F.nUntie quilt, picture.!* I CATS 0.1*12 ok* but Miper qnahty!.
HLHOUEtm IN .uper .Rhond'r*!. ! SCHOOLS 2 dak. Of rohool picture.!. I BABIES Clipart oa a Mb, theme!.
I SPORT 2 dkk. Full of .port picture*!.
I OLYMPIC Another .port type da*!* I MEDICAL 2 dwk. Ml of unedknl clipart!.
! KAUFE Picture, from the Oceun!.
I DECORATIVE MONTHS IV hr every mm I WACKY Fun.* comic type dipart!* HOLIDAYS Holiday type picture.!* I BANNERS 2 di.k. full of banner.!. CLG015 SPLOOE THE ESCAPE Greet platform gamo. Spk dge was going on holiday to Ganymede when the apacebus on which ho was Bevelling was b-jacked by Big hairy monsiers! He was impnsoned in an old house behind a Rongart spaceport buiUngl You must gukle SfXOdge. Solving puzzles ft collecting coins 10 buy a ticket homo lo Jupiter Price 350 .
ARTI7 ART NOLVEAC HOMERS Fvoral art!* ART2* BUTTERFLIES Nice picture.!* ART2* FOOD 2 di.k. om • food kitchen theme!.
ART30 11)101 RING BOOK Colour In DpMnt!* ART3I BORDERS 2 dhk*. Mu.t kwd lutobTP!.
ART32 MAC CUP 2 dM. High quality macuH!.
ARTJ3 HORNBACK McracrMc clipart!* ART34 TEDDY BEARS 2 dak. Of Teddy bent.!* ART3J VANITY FARE 2 di.k. ru.hkm clipart!.
ART34 HALLOWEEN CUPART Wierd dipuri:* ART37 SHOWTIME Dundng. Uaging etc!.
ARTJB VEGGIES Vtgelurun dipnrt!* ARTS* FLORAL 14 vtey detnitdpictnre.!. ART4il MYTHS Mytlifed iuagr. . Xodwe!.
ART4I DOG WOODCLTS Super 300dpi pic!* ART42 CAT WOODCLTS Great wlldeut pica!.
ART43 AFRICAN WOODCLTS African uninauit!.
ART44 AMERICAN WOODCLTS Meet animal.!. ART45 ARTTC WOODCLTS Norther, animal*!* ART46 FARM WOODCLTS Farm animal.!. ART4T MIXED ANIMAl. WOODCLTS Nice pic.!. ART4g BIRDS WOODCLTS Ibth ceniury bird pin!.
ART4* MORE ANIMALS Mere aperb ikt.ro!. ARTS AMMAI. I.INF.ART Varied teirctlon of pta!- ART5I BOTANICAL ART Very deluded pUnt pic*!.
ART52 FAMILY SCENTS 2 dtt. Of dommlic hfe!* A RTSS GOLF HUMOUR 2 uniting enrtoon dUtu!.
ARTM SPACE & TRANSPORT On a .pace theme!.
ARTSS SOFTSCENE2 » rural roenery pictnm!.
ART54SPORTS3 More pic.on.uoru iheme!.
ART57 NAVY IaN. Of naval type pictnrc!.
ARTSS TRAVFX 2 dhk. .» . Trued theme!.
ARTS* ALPHABET Bonier. 4 .IpMbd dip.!* ARTS* ACCENTS A FLASHES Bunt war* * more!
5IOMH FB31 FUNPACK GAMES A1200?
A4000?
V. , Ml,... A HUGE COLLECTION OF PO GAMES ON 30 DISKS.
All A500. 600 COMPATIBLE • A MUST FOR THE KIOS ALMOST AIL WORK ON NEW A1Z00" All 30 for Only£29.95 !
ASSASSINS GAMES THE ULTIMATE COLLECTION OF GAMES FOR THE AMIGA. All THE GAMES IN THIS PACK ARF THE BEST AVAILABLE NEARLY EVERY GAME YOU CAN THINK OF INCLUOING: PACMAN. INVADERS.
GALAXIANS. ASTEROIOS. CARO GAMES TETRIS.
PUZZLE GAMES WELL OVER 130 GAMES IN TOTAL - PACKED ONTO AN AMAZING 35 DISKS ! (Smaller packs on request) iMMKRS : III too could lie VALLY PD CU09 RO BOX 15, PETERIEE CO. DURHAM SR8 1NZ T E L:0 9 1 587 1195 F A X:0 9 1 587 1195 BLITTERCH IPS CU09 CLIFFE HOUSE, PRIMROSE STREET, KEIGHLEY, BD21 4NB.
TEL: 0535 667 469 FAX: 0535 667 469 CU09 1CHAIN LANE NEWPORT ISLE OF WIGHT PO30 5QA TEL: 0983 529 594 F A X:0 9 8 3 821 599 mil” Diving headlong into this month’s skipload of Public Domain releases, Tony Horgan casts a dilated pupil over the best of the bunch.
PONG JESUS ON Es music demo BATTLE OF BRITAIN animation It’s Aerotoons time again! Or is it? Actually, this isn’t the latest release from Eric Schwartz, but a new cartoon from Steve Hood. However, the Schwartz-factor is very strong throughout the very brief 25-second animation.
The opening scene has a German bomber chugging through the skies over the Channel, following signposts to England that have been stuck into the clouds. Keeping a vigilant eye out for the enemy, the bomber comes across another signpost, this time pointing back in the opposite direction. Enter a cheeky Spitfire, who wraps up th cartoon by planting a whole load more cock-eyed signposts in the next cloud. It's hardly side-splitting stuff, nor original by any stretch of the imagination, but it’s a promising start.
Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA. Disk no. 13 A1. Price: £2.50 (including P+P).
Aah...we were easily pleased in those days. A couple of rectangular bats, a square ball, and we were in TV game heaven. Well it seemed pretty good then, compared to the alternative ol a game ot Twister with your little brother. Now you can relive those carefree days with Pong on your Amiga. There are four variations on the basic bat and ball theme: football, tennis, one-player squash and doubles squash. Don’t expect any 16-bit multi-colour hi-res updates on the old games though, they're exactly the same as they were on the TV game consoles.
It’s fun for a while, but Pong would be best suited to a game compilation or part of some other bigger production, especially as it’s only just 1 over 6K (yes, that’s just six Kl). As a disk on its own, it does seem rather pathetic compared to the better PD game releases, hence the low mark, even though I quite like it.
Available from: Claudio Buraglio, PO Box 12, 39012 Merano, ITALY. Price: send disk and return postage.
FORGOTTEN ¦ I idoshow It's all very well getting a video digitiser and pointing it at a book of fantasy art, but if you really want to impress with a slideshow, you can't beat some good original graphics. Anyone can grab a picture from a book, but to hand draw a collection of pictures like these takes real talent.
The Forgotten slideshow from Mirage takes a far more professional approach than most, with a very slick picture selector. A roll of cameos scroll up and down the screen under your control, with pictures selected by clicking on the minaturised versions. The pictures themselves have been expertly drawn by hand, with a predictable fantasy theme running throughout. Shaded extremely smoothly in hi-res, these are some of the most impressive graphics I've seen in ages. Each one appears on screen with one of a number of smooth fades, and there's some pleasantly unobtrusive music to back it all up. The
quality drops a little in one or two of the pics, but it makes up for the slight inconsistencies with things like the massive two- screens-wide epic, which has to be scrolled under mouse control to get the whole thing on screen.
Available from: Mirage, Citerlaan 3, 3438 CB Nieuwegeln, Holland. Price: enclose disk and return postage.
K'.ive me a short punchy demo over a long drab one any day. Anarchy have done exactly that with Flower Power. The ghost of the Trip to Mars animation is back to haunt us once again tor the first part of the demo. A couple of simple vector spaceships dart around the streets of a familiar solid-vector city, to the sound of Jarre-esque chords and techno rhythms. Off hey go into the inky blackness ot space, where we jmble through a bob-starfield of multicoloured aster- fs, eventually coming in to orbit a daisy-covered net. Which approaches courtesy of a totally smooth me 3D zoom.
Next up are a few plasma-related vector effects (by this time the music is starting to sound strangely like the Grange Hill theme tune), followed by a clever semi-transparent sphere, which bounces in and out of the screen like a giant soap bubble. It's all rounded off with a nice bit of hi-res fantasy artwork. Not a classic, but a good little stop gap until the next megademo.
A. Bm ¦ • • I! ¦ Floor Offices. 2 8 Market Street. Wakefield.
West Vorks.
W1F 1DH. Tel: 0924 366982. BsaEjf wIttF Disk no. 2269. Price Cl.75 SsjHBa JjgSllW including P.P). CASH FRUIT 9 .
The idea of a fruit machine simulator on a computer sounds pretty silly, but they can be quite good fun if they're done well. Plenty of features, flashing lights, skill stops, hi-lo reels and all that lot can translate well to the computer screen, even though you're not actually winning or losing any hard cash.
Cash Fruit is halfway there, with the usual feature lit up by numbers on the reels, which leads to a number of subsequent features, but it misses the mark on the flashing CftSHFEUIfc Ulfc W 5 X" .V *« m 1- I I me - o-n r
• •• tLOO
- 3S£?Sg (OfTO N.r.SMITH lights, spinning reels and general
novelty value, although it does its best to keep the excitement
up with some good stereo-panned sound effects. Worth a look for
broke fruity addicts.
Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA.
Disk no. 13 G4. Price: E2.50 (including P+P).
SPEED LIMIT animation Now that ray-traced demos are no longer impressive simply because they are ray-traced, animators are starting to put a lot more time into the direction of their mini-movies. Needing three megabytes to run. Speed Limit comes Irom Craig Collins, and although it borrows the ever-popular light cycles from Tron, it's definitely one of the more original and imaginative animations around at the moment.
A futuristic motorway complex is the setting. A couple of hyped-up bikers are locked into a race, when they unwittingly run through a police radar trap. Morphing itself from an innocent-looking splodge on the tarmac, a police bike assumes its true form, and gives chase. A few spectacular tracking shots later, the police bike overtakes the speeding pair, and darts around the next bend, where it morphs once more, this time into a brick wall stretching right across the road. As the victims come careering round the blind bend, the wall comes into view, but it's too late, and they're reduced to a
shower of steel shards as they plough into the barrier. A quick morph later, and the police bike is back to its normal state, and oft to catch the next felon. You have to watch it through a few times before you can suss out what's going on, but there are some excellent details in there, and the whole thing's got a great spooky atmosphere.
Available from 17 Bit, 1st Floor Offices, 2(8 Market Street, Wakefield, West Yorks, WF1 1DH.
Tel: 0924 366982. Disk no. 2217 a*b*c. Price: £3.75 (not including P+P).
OM AIN IE Tl YORK PLACE, NR BRANDON HILL, HOTWELLS, BRISTOL BS1 5UT IN AUSTRALIA Strictly pd - guaranteed to make you merry this Christmas.
Voi a (4 disks) M ” * » T*. J.7J J , a... Vttl DESK TOP VIDEO PACK -Of*!" ‘ NOOITOTAL CONCEPTS (2 OISKSi - Snry books about astronomy and dnosaurs * N002 AMERICAN TOT»LLCO*CH --Play n» ol a* AiwMn FkM.cmB1 * NO03 BATTLEMENTS - Mar lo Hiinctib** Do IN* Spectrin, anO C6A.
N004 OTHELLO - The best PO m N0040IHCU.W- IKI1WIT.M nO06 SUPERLEAGUE MANAGER - Football Zsttss&au ~ asfflSJSJfS; Nms" SMASH TV THE RIP OFF- G.eal Null.
N010 N011 HENRY W rANlU - JW ' 7 MISTER - MISSIS - Anxismg and cute eSS53SS3£c _________-Compares lo ikes of Dungeon Mast*. Stum g graphics end atmospheric scund effects.. N012 CALORIEBASE - Recewed 89% in CU Amga Keep a daly database ol your calone intake. Uselulfor dieters * N013 BACK TALK - Oiscusses B«k problems, the causes and treatments given. Uses detailed pics'anms - W114 TRAINING LOG - lor Mness tranmg .
N015 SPANISH.FRENCH.GERMAN.SPANISH A VISIT TO Thfc Htu renrve i - ENGE -4 peode I ¦ ¦ I ¦ I can day m tnis excosom bv-mtvi - 0397 TANK ATTACK-Attemp 10 ©orm HQ avodng enemy larks - good shoot en 0396 TOPSECRET-O'PMMPMT" cute graphics, pven 100% n mag revtew .
G399 TOMCAT- fly your FI5 against enemy panes, ships and gun tewers .
G400 FIGHTER PILOT -s©ert WW1 gin*.
G380 CARO.BOARD & ARCADE GAME - 13 G381 PDPlSS-ES - inc. puzzle . Puzzle maker own os*magaznw. .«»•» 0480 FRACTA1£ - review by Amiga shopper mag - «! !*!iSZ-JTSTXEZX"" DT» MMIAWHITTAKER SLIDESHOW Si” KATHY LLOYD SU06SHOW D3I6 MARIA WHITTAKER ANIMAHCW 0170 GIRLS Of SPORTS ILLUSTRATED 0500 DIGITAL DAMSELS M374 HARDCORE III -pumping rave muse and M376 TECHhKJMANlA 91 - wire this into you hl-i M378 NEW WAVE-sip on your sip ons and usMFXPRESSlONS 3-3 tracks w*h 27 minutes worth ol bnliant b*isa«ave mjsic M365 ALCATRAZ - more than music, tugby ongrai m and emM UPMNLV OVPII- 7 , and view (torn
any angle. Amazing1.
U346 ULTRAPANT - Fab pant padrag* (*) U364 SCREEN MOO-Customise the way V 11 bands in his great remix
- M389SUPERSYNTHS VGA. 1&2 (1MB) - great grapbes and u U500 DEMO
CREATOR PACK (6 0ISXS)-Get the most out ol your Amiga - Get
cxMDve .
U491 DKB TRACE - Excellent Ray Trace prog « ChequesPO's payable to STRICTLY PD ? Buy 30 or more disks toi |ust 75p each ? Over 21 disks ONLY 85p EACH ? Only 99p per disk when you order 11 or morel » Orders of 10 or less pay ET .25 per disk ? Please add El to all UK orders tor lirst class postage.Orders trom Europe please add 25p per disk and Rest ol World add 50p per dsk tor extra ? Cnawie disk available only £t. Reviews ot well ovet 1000 disks. Bads more ?The complete Strictly P.D. libraiy is now avalable in Australia. To order a catalogue please send a NK BKAKUUB mil, „ -**,31 order lot
$ 2.00 to Hargware. Dept HOTWELLS, BRISTOL BS1 5UT AC. 29 Woralu St. Wotamanga, ACT 2611. Auslrate- e animals .
DEPT CU, T T YORK PLACE, NR BRANDON HILL We now have FRED FISH 1-750 ¦ The Or an m Na oo»aoniquality ¦ Huge Wraps,"any •" Hires screen.
¦ Fo' use in OpaintOTP packages ¦ Each disk autotoots as a Y* to view the enwe bitmap by moving the mouse ART01 weddings clip art tfdisks).
ART02 House* - ° ART03 Religious - lull ot holy clip an (3 disks) • ART04 WW1 Aircraft (1 disks) • ART05 Men 2 disks lull ol men at work ?
ART06 Women 2 disks lull ot women1.
ART07 Kids Cl© an(2®rsks|.
ART08 Business - office cl© an (2 disks).
ART09 Office - more of the same .
ART 10 Students cl© art.
ART11 Saletime - useful stuff inc. logos .
ART12 Xmas - a bit of Xmas cheer_ (3 disks).
ART13 Punch - cartoons etc (3 disks) - ART14 Animals - v high quality pics .
ART15 Cats-12 feline pics.
ART16 Silhouettes- 18pcs.
ART17 Schools (2 *sks).
ART18 Babies .
ART19 Sports - (2 disks) ?
ART20 Olympic - more sporting slutt (2 *sks) ART21 Modcal clip an (2 disks) • ART22 Sealife - in deep ckp art .
ART23 Decorative months - p*c lor every month.
ART24 Wacky comedy dip art .
ART25 Holidays * ART26 Banners |2dsks).
ART27 Art Nouveau - floral art • ART28 Buttertlies ART29 Food-cU .
ART30 Colouring Book - _ ART31 Boole's - lor use in OTP'13 • ABT32 Mac Clip - qualliy macail 12 • ART33 Homback - scenic c*p art .
ART34 Toddy Beam (2 tfsks) * ART35 Vanity Fair - fashion dips (2 disks) * ART36 Hafcjween dip art ?
ART37 Showtime - Oandng.smging «c * ART38 Vegetarian cl© art.
ART39 Fioral-14piCS.
ART40 Mythical - stars and zodiacs ?
ART 41 Dog woodcuts.
ART42 Cat woodcuts .
ART43 African woodcuts - m ART44 American woodcuts .
ART45 Arctic woodcuts .
ART46 Farm woodcuts ?
ART47 Mixed animat woodcuts .
ART48 Birds woodcuts • ART49 More animals + ART50 Animal Uneart .
ART51 Botanical line art.
ART52 Famify Scenes (2 disks) * APT53 GO*humour(2disks).
ART54 Space and transport .
ART55 So ft seen e2 - rural c* art • ART56 Sports 3 • ART 57 Navy -lots of navy type pc* • ART58 T.av«H2 disks) - ART59 Border and alphabet cl©s .
ART60 Accents and flashes.
AS11 Tam. Rolerpede. Avatn* • Asi 2 Four ciasse games Get M * ASI3 Megaball andDnpSuperb.
ASI 4 Frogger and more games • ASI 5 Raid. Go Loo* ana Retakator * ASI 6 PacMan and lour more ASI 7 Moonbase. T.i« and Mighhwrks ASI 8 A race2. Hbad and more ?
ASI 9 Bamepong and Blizzard - AS110 Escape.P©elir»andMtf* AS111 Dad, Connex. Rever**- irppm « AS112 Llama'ron. Car. Powerpong AS113 Twintris * many more games AS11« ChinaChalwaeP * "£“£53 ' AS115 BatBecars Lennx and Mamoamove ac| ii wasWands. Mission X and PacMan • ill ,7 Ssf Defends. Je,manBugb«sie.?
AS118 Henry in Pane Skyffyer Omega race AS119 Growth. FranticFreddy and morel ASI 24 Revenge DuxCroak 3d maze * ASI 25 Another mega ASI 26 SuperPacMan 92 Smash TV AshxJo * ASI 27 Addictive card games - VerygoocL* ASI 28 Ooo fyD'MarKXllr'vaders2 Ma toornbef2 .
ASI 29 DOG'Ronieit4ova’B Bal'Alax.Ouadnx .
ASI 30 Bounce and Blast. Total Fire etc * ENT. 1 Klondyke. Hbar and more .
ENT. 2ZergBounceNoobFrogger * ENT » 3 SpaceWais. Squamble ana more * ENT. 4 Zon Hanoi Yelp anO more.
KennEnnn* UU001 A-GRAPH-Very easy to use-make bar . Line ff ihs • p« charts - UU002 CLI TUTORIAL-Leam an about the Cll.
Given 70% ratng.n tbs magazine.. UU003 UESSYSIDVS-RAAiBMiyJMPO.
Dsks.Gven magazine rating of 96%. • UU0O4 POOLS PREDICTOR-increase your chances ot becoming a milKmare. .
UU006 GISKOPTMS£R- e"M s™«' Any dek loads up 1015 times taster Mag UU006 SEMULATOR dateme Am©a Plus on your 1.3 Amga. (IMG Req) UU007 FREECOPY V1 1 - Removes password protection to allow copying.. Ut 008 CURSOR VI 0 - Compiler tor Amiga UU009 uuoto BMWtf-iagaswi.
PC.emulator, supportsCGApraphjo. Mb uu„„ ®jr»asaB!S* UJ012 gGoRS fSphIC GALLERY - Examples and step by Step tulonals on how to create protessonai logos ike cnea found in demos.. U 1)013 FISH TANK SIM - Smiiates UU014 ANALTICALE SPREAD IZ DISKS) - This is the best spreadsheet program » UU01S UU016 JROTMMVT 02 - latest .nrott ot IN, uuott eiceient tollecOOA OT CIO artTor airy DTP UUOTO roWGAT MMGSPOe1®- ConTJiii's a To* ToaruiNT Ron,"9 ptoo wrfl 8 X'dnssraw - so «*. ™ of about 1.2 mil ion records.. UU020 HOME MANAGER-l “ , address book with an mventory oaiacase - UU02I SSVrO OSOTYtTT* U0024
®*paLrvrO,r-™»«» eHHlNlS NolV (lOCOMOf PTOOTNTTTTWi Mr T.X settmo prog Found r the Fish coiectom • U0025 AM LESSON l-Find out how to gel the most out ot AMOS Had good revew .
110026 E OWORO 2.2 - Best text edtor around. * U0027 MEGACCLOURV1.0-A «hvd»tfi transtorms a bVr soeen mto lull colour.
U307 The Final Frontier Vol 3 (4 disks), latest edlon ol th® brWant Star Trek mag * UU027 Filolax - reminds you of important appointments U1)028 Bible (4 osks) The complete King James Bible UU029 Tarot II read your own stars y304 Cyclops vl .0 - art creation package - create plasmas • U527 Professional D-Copy v3.0 - qood as most commercial copuws 0524 IntroMakem Kjj - screens with IFF pcs. Dgibsed samples, and scrolled messages .
0528 Mdtolayer - daims to be the most powerful. Versatile music player 1or the 0517 Kefmns Font EditonVBoot Menu Maker 0325 LabetMoWr-r yW ltbels OU030 Understanding Amos - tutonai .
0508 175 U tildes - the most onono *s* 0533 ThraMbOund - and Examiner v1.0 whch help you to learn and tests you on loregn words.
Also contains good text adventure game.
0534 The main event - calendar 8 alarm dock.
0531 Powoibase v3.2 - powertJ and user- Inendly database .
0535 Wordpowe* v1.3 - spei checking, crosswords, anagram soiwg ?
0514 PC Emulator-runs most pebusmess iruts PkeiHia disks) - 13 disks crammed with UM5 programs info Otc. Enfirefy (or A50VA800 0U032 TDHVol 1 - Amos users magazine .
0306 Strictly PO essential collection (4 *sks) packed with utilities, gaems. Muse creators and printer uWrttes - We now have T-BAG 1-61 DESK TOP VIDEO PACK - CoHecM* lor video producers. Irduding Ro*ng Credts.
Sltdeshow.Vdeo Backgrounds. Special Erects Pattern Generator and mown * V002 S-MOVIE - Smooth scrollng video tjfler. * V003 Turbo filler - Add subtitles lo your videos. * V004 TV S VIDEO GRAPHICS (8 DISKS)- Packed w«h background screens for your V005 vtOEOPR CTION (2 DtSKS)-Packed with video & Genlock utWes. * VC06 VIDEO SCREENS 1 - Background p*tures V007 v5 BSfS» DB - Keeps track ol yoix video tape coiiect . RTAP I u run large Anlms on sma* MEM maebnes .
VQ06 IMAGE LAB - Uke a mn art dept. Tools on lap does lades, odour bars S grey bars. .
V009 VIOEO: STILSTORE - Used lo create over the shoUder Graphic inserts «ke the 9 V0010 SHADEsTfADES AntMFADER - A uNity VOOT, AneSxMBAOTVMOGROONDS- V0012 haSeOWW St8.FONTDgKS (3 DtSKS)- After its reviews Wcu Amga shot to No t »i sales chart Excellent.
STRATA VI 0 - Landscape genr.a«. a lows prnlng of them horn any angle any S vT?JamS«i.M*hItIi, Log®eEi«aewT.Co*airo« CR009 ssKgaaaaggaiw.. tssasssax M.. SS « yoiA pad Onto maslewecps - U299 SLIOESHOT KER-S W-IP niesent N4e*To«s m dflWRil "TY* • U094 SPEECH TOY-G«lyour AmigjTMoie - U062 VOICES-AM spoecA lo yoixfleiwHelc.- MMTOLEBROTS-TMWlMMiWKOl U3TS lTtSJheImNS'- lr»MMI»ML«T. “w MaAW'AIMnMNsle'-WendOflNL- U32T SUPA FONTS-PO-U» UnGPAMet CR003 Ssu«loNSIUDIO-AMMi»AriiTT creator lor you to make your own CR0O4 YeimxMi»EUJNG-AAWSTOUT Sa Sp ssas?0 PD UTILITIES Tony Horgan, the man with more samples
than the Top 40, takes a look at the best new utilities currently circulating the Public Domain.
ACCOUNT MASTER V2.0 SPREADSHEET « bills, mortgages and HP are getting you down, you’d better steer clear of Account Master-it’ll only rub your nose in it. If, on the other hand, you’re doing quite well thank you, then you might like to wallow in your financial comfort by keeping a record of your incomings and outgoings.
Although Account Master was written in AMOS, you wouldn't guess from using il. It’s dressed up in Workbench 2-style windows, and uses standard menus and requesters throughout. Home accounts are «mat it’s really aimed at. By entering debits or credits to your account, the program keeps a running total of your balance. Transactions are entered as a date, a description of the transaction, a single letter code
- . Specifying the type of transaction, and the amount debited or
credited. This is then added to the rest of the account, with
the balance updated accordingly. Standing orders can also be
accounted for. Tell it when and how much to take out. And using
the Amiga's internal clock, as you boot up, the program
automatically logs any debits that have taken place since it
was last used. Accounts can also be output to a printer. It’s
well presented and easy to use.
Disk no. 2290. Available from 17 Bit, 1st Floor Offices, | 2 8 Market Street, Wakefield, West Yorks, WF1 1DH. Tel: 0924 366982. Price £1.75 (inl- I cuding P+P). Compatibility: All Amigas.
(including Compatibility: All Amigas.
4 NASP V3.0 SOUND SAMPLER The main problem wilh sampler programs on Ihe Amiga is that they’re just too awkward for a beginner to use.
Let's say you’re just back from the pub, and you fancy a bit ot a rave session. By the time you’ve messed about loading up samples and stringing T»m together, everyone’s gone home or gone to
* eep. This is where NASP comes in, giving even a complete
imbecile the chance to become an nstant rave DJ.
Compared to MED or Soundtraeker, NASP at frst looks pretty useless. It can’t sample, it can’t record a sequence, and can't save out modules or song files. What it can do is assign various IFF sample loops to the function keys. You can then play them back by holding down the function keys, up to four at once, or two if you’re using stereo samples.
NASP comes with three sets of samples for you to play with, taken from some beefy Italo- techno records. They're grouped into sets of loops from the same record, so that they all play in time and in the same key. F1 could have the bassline on it, F2 could have a keyboard riff, F3 might be assigned to the beat, and so on up to F10. By bringing in and dropping out the loops you can instantly improvise your own remixes. It’s so easy to do. As long as you can hit the keys in time with the samples, you can't go wrong!
Samples are played from both Fast and Chip memory, so you can have some really long loops on the go. Simple, easy to use, and excellent fun.
Available from: Megablitz PD, 86 George Street, Newcastle, Staffs, ST5 1DN. Price: E2.00 (including P+P). Compatibility: All Amigas.
DEL UTILITIES 2 FILE MANAGER DEMO CREATOR Let's face it, when it comes to alternatives to the CLI or SHELL, S D has got things all wrapped up - for now at least. Undeterred, PD programmers continue to release their own tile managers, the latest of which is The Amiga Operating Theatre V2.0. This is the main program on the disk, and allows you to copy files, make directories, display IFF graphics, play sound samples, view ASCII text files, read directories, play Soundtraeker modules and test the switches on your joystick. All of these features are accessed via a neat control panel, so even a
complete novice can use it.
Operating Theatre is quite a way behind the latest release of SID in terms of power and features, but it’s good to see alternatives still cropping up.
Also on the disk is a program called Cycle Play
VI. 0, a kind of instant rave demo maker. Load any standard
Soundtraeker module (there’s no MED or Protracker 2.0
support), and it plays your module while flashing up a
barrage of multi-coloured strobing patterns.
Disk no. 13 U1. Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA. Price: £2.25 LYAPUNOV FRACTAL GENERATOR Once you’ve seen one fractal-generated picture you’ve seen them all, right? Well, that's what I thought, until I booted up the curiously-named Lyapunov. Although it’s just a simple two dimensional fractal graphics generator, it manages to come up with a very different style of image.
Instead of the usual big blob surrounded by little blobs, with Lyapunov you get weird algae-like growths.
There’s a slideshow on the disk, which runs through a selection of images created with the program. You can change the palette, the size, and the algorithm used to generate the graphics, but perhaps inevitably, they all come out looking much the same as each other. Still, it makes a change from the hackneyed old fractals we're used to.
Disk no. 13 U3. Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA. Price: £2.25. , Compatibility: Not Plus.
MfNSU ICTI0JS 3sr.ii i i~T.-LL_L_ OMILY £ 39 -99 AMIGA A500 500+ FOR 1500 2000 VERSION £69.99 IfBl freezer-utility CARTRIDI JUST LOOK AT THE UNMATCHED RANGE OF FEATUR
• MUSIC SOUND TRAC With Sound Tracker you disk. Saves In format
sulti
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IMPROVED RAM EXPANSION SUPPORT.
Now many more external Rom Expansion* will Action Replay III commi
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1- im will prevent Ihe disk from being loaded by anyone else.
Reload when you enter the code. Very useful lor security.
To suit your taste. Very simple to
• DISK MONITOR Invaluable disk monitor - displays disk
Information In easy modlfy save options.
IMPROVED PRINTER SUPPORT - PAL or NTSC MOOES SELECTABLE Useful tor removing ugly ' Agnus chips).
V ymi"can !riow d J the acllon to your own pace. Easily adjustable Irom lull eed. Ideal to help you through the tricky parts!
. • DOS COMMANDS Now you have a selection ot D DEVICE, etc. FILE REQUESTOR • •«.
If you enter a command without a filename, then a fllo requestor Is displayed.
____E INSTANT CLI COMM like Rename, Relabel. Copy, etc. . • RESTART THE PROGRAM Simply press a key and I L STATUS REPORTING Al Ihe press of a key now you con Ram Disk, Drive Status, etc.
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plus unique all times.
PLUS IMPROVED DEBUGGER COMMANOS - including Mem Watch Points and Trace.
• BOOT SELECTOR Either DFO or DF1 can bo selected as the boot
drive when working with 'Amiga Dos disks. Very useful to be
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PLUS A MACHINE CODE FREEZER MONITOR WITH EVEN MORE POWER!!
EVEN MORE FEATURES INCLUDING 80 COLUMN DISPLAY AND 2 WAY SCROLLING:-
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piclure • Play rosldenl sample
- Help command • Full search feature chip registers - even write
only registers • Noiepad » Dynamic Breakpoint handling jer
Assemble Disassemble - now with suttix names THE PROGRAM IN ITS
"FROZEN” STATE WITH ALL THE DE-BUGGER OR JUST THE INQUISITIVE!
• Show and edit all CPU registers and tlag
• Unique Custon Chip Editor allows you lo
• Disk handling - show actual track, Disk S]
• Show memory as HEX. ASCII. Assembler.
REMEMBER AT ALL TIMES YOU ARE ' MEMORY AND REGISTERS INTACT -1 How TO GET TO Li Ft OftDEI FAST!
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BACK AND FOREGROUNDS It you've been following the previous tutorials, you may be wondering how you can create a more convincing scene tor your animations. The simple sky and ground combination is okay tor some applications, but if you want to give your creations a professional took, you should add your own backdrops. Any standard IFF picture tile can be loaded as either a background or a foreground.
To see how it works, set up an animation sequence as we discussed in the December issue. Belore running the animation, dick on the LOAD BACKGROUND box. Find any disk with an IFF picture tile, and put it in any drive. Select the picture tram the file requester, and then run the animation as normal, by clicking on BEGIN ANIMATION. You'll notice that all your 3D objects are overlaid on the background picture. It you clicked the LOAD FOREGROUND box instead, the picture would be laid over the top ol the animation.
The animation will only show through the parts ot the picture that are tilled with colour zero, the background colour. Any other colours have priority over the images behind.
PLACING THE LIGHT SOURCE Although Videoscape doesn't ray trace, it does use light sources to give realistically shaded surfaces.
By clicking on the SOLID box, you can define the direction and intensity of up to tour light sources. A window will appear with slots tor the X. Y and Z orientations of each light source, along with their respective intensities. The co-ordinates are all relative to the origin, the centre ot your world.
EGG AND CHIPS Until you've got the hang ot using the ROT editor to make your own objects, you may find the EGG (Easy Geometry Generator) utility saves a lot of time. Double-click on the EGG icon from the Videoscape disk window. A CLI window opens up, giving you the option ol creating any one ol nine base objects. Enter the number of the object you want and press RETURN. Depending on the type ot object, the program will ask you for a few sets of co-ordinates, to define the size and shape ot your creation. Have your Videoscape disk write- enabled (with the tab closed) in the internal drive, so
that EGG can save the object in the GEO directory. You can then load your new object into the main Videoscape program.
3D MORPHING Morphing is the smooth transformation ot one shape into a new shape, carried out over the span ot one complete scene. To use this ettect, you tirst load one object into Videoscape and then load another. Then select the YES button labelled METAMORPH LAST TWO OBJECTS? In the OBJECT DESCRIPTION panel ol the control window. The only prerequisite is that the two objects have the same number ot points. When the scene is run, the metamorphosis takes place.
When Videoscape 3D morphs an object, each point in the second to last object loaded simply moves in a straight line toward the corresponding point in the last object loaded, getting there at the end ot the scene. Point 0 moves towards the new point 0, point 86 goes to the new point 86 and so on. Be prepared for some strange results if your corresponding points are on opposite sides ot your objects. Surfaces will 'pull through’ one another as they move to their new positions!
The more involved task is the creation of two objects with the same number ot points, but with EGG and OCT it needn't be too difficult.
1. First create an object to your desired specifications using
EGG.
2. Load the object into OCT and use the scaling feature to squash
or stretch it Into a new shape.
3. These two shapes can now be used as the 'belore' and 'alter'
shapes tor a morph. The original object that you alter with
OCT could just as easily be a hand-made creation, since OCT
does not alter the number ot points or polygons in objects
that it distorts.
An alternative means ot creating two mor- phable objects once again involves EGG, but in this case you won’t necessarily be using OCT.
1. Run EGG and create the object of your choice and
specifications. Take caretul notes on the values you enter
in response to all ot the prompts.
Another short cut con 0e accessed vie the supplementary Easy Geometry Generator (EGG) utility, which cen save you precious time by automatically creating cubes and cones.
2. Restart EGG and select the same type ot object. This time you
use the same answers for prompts that atfect the number of
points and polygons (such as number of rings and number of
points per ring), but different values tor things that don't
affect them. These are such things as maximum Y values and
radii. As a note ot interest, fractal patches always have 289
points.
COLOUR CODES At limes you'll have to input Ihe colours ol your objects in the lotm ot numbers. Here's a list ot the available colours and their corresponding numbers.
COLOUR MATTE GLOSSY UNSHADED black 0 16 32 dark blue 1 17 33 dark green 2 18 34 dark red 4 20 36 brown 6 22 38 grey 7 23 39 light blue 9 25 41 light green 10 26 42 light red 12 28 44 yellow 14 30 46 white 15 31 47 Here’s an example ol how you mlghl want to override the automatic rendering order. II the road was drawn last. It would obscure the cars, so you have to make sure It gets lirst priority on the rendering list. By the way. This is taken Irom Tobias Richter’s excellent demo The Run.
Check out this and some ol his other early work to see just what’s possible with Videoscape 30.
The two objects so treated may be distinctly different in size and shape, but they will have the same number of points and can be successfully morphed.
ADVANCED TECHNIQUES Now let's have a look at some specialised techniques with Videoscape that might not be obvious at first. Some of these are tricks lor achieving certain visual effects that would be impossible or very time-consuming to accomplish by simple methods, so don’t try them until you’ve mastered some more basic scenes.
1. QUICK SCENE RENDERING Fixed camera scenes that have complex,
nonmoving background objects (like a city or a fractal
landscape) can often be rendered faster by first capturing a
view of the background objects as an IFF image, using the key
on the numeric pad.
When generating the final scene, use the IFF picture as the background instead of making Videoscape render the objects themselves. Be sure to put the IFF file in the RAM disk before animating the scene.
2. POLYGON RENDERING Sometimes it’s desirable (for hidden surface
reasons) for particular polygons to be rendered before
everything else. For example, to show a car on a stretch of
road, the road should be drawn first (otherwise it might
obscure part of the car). Since polygons are sorted by their
distance from the camera, incorrect sorting can occur if the
car is further from the camera than the centre of the large
polygon representing the road. To prevent any such problems,
the road polygon can be made into a detail of a distant
polygon (detail polygons are allowed to be far away from their
’parent’ polygons). This works because the distant polygon
is drawn first, immediately followed by its details (in this
case the road). The distant polygon itself can be hidden by
making it ground colour.
3. SHADOWS To make an object appear to cast a shadow on the
ground, create a new object consisting of a single polygon.
The polygon should have the same top view outline as the
original object, but it should lie flat on the ground (its Y
co-ordinates should all be zero). For best results, use a
darker shade of the ground colour for the shadow. If the
shadow will pass over different ground colours in the same
scene, black can be used. Also, the shadow polygon may have
to be subdivided if show-through problems occur. Give the
shadow a motion that will keep it directly under the original
object. More complex variations of this method can be used
it the lighting direction is not straight down or if the
original object changes pitch or bank during the scene (in
which case the metamorph feature might be useful).
4. REFLECTIONS You can portray mirror reflections in Videoscape.
As an example, an object can be shown reflecting off the surface of a pond by adding an upside- down version of the object below the water-level.
Use an IFF foreground painting to represent the ground with a transparent area for the pond itself.
When setting up the scene with the control window, set both background colours to the desired sky colour, and load the main object. Then load a copy of it which is flipped over and place directly under the original object, as far below the pond as the original object is above it. From certain viewpoints, the second object and the background colour will appear through the hole in the foreground painting, creating the illusion that the original object and the sky are being reflected by the water. Symmetrical objects like spheres are the easiest to use, since they can be flipped simply by
specifying a pitch or bank angle of 180 degrees.
Also, the lighting direction should be parallel to the reflecting surface, so that the shading on the reflection will match that of the original object.
5. CHANGING PIVOT POINTS There are two ways to make an object
move along a circular path. The standard method is to create a
motion file containing several key points around the
circumference, letting Videoscape's smooth interpolation move
the object between these points. A more precise, but less
general technique, is to use OCT to make a special object just
for the scene in question. The new object should be a copy of
the original object, but displaced by an equal amount to the
radius of the intended circular path. Making the new object
move is now as easy as changing one of its rotation angles. No
position changes are needed, since the pivot point is now
stationary. As an example, an airplane can be made to perform
an inside loop by lowering it down the Y axis by the radius of
the loop (using OCT), and then changing its pitch angle from 0
to - 360 during the scene. Modifying pivot points with OCT is
a very useful technique. By carefully placing the pivot points
of several objects, jointed mechanisms such as mechanical arms
can be modeled.
6. METAMORPH EXAMPLES Jointed object motion can also be simulated
by using the metamorph feature, as long as the objects don’t
have to be perfectly rigid. To do so, simply set up two or
more configurations of a multipart object and morph between
them, stringing several scenes together if necessary. Even a
walking figure could be animated this way.
Another metamorph trick is to build extra points and polygons into an object, hiding them by making them co-planar with (and the same colour as) the rest of the objects surfaces. Such a deceptively simple object can then be morphed into a much more complex-looking object. Many more metamorph ideas are waiting to be discovered.
A none too obvious use of the linear motion interpolation option is to cause an object to suddenly appear or disappear in the middle of a scene.
Objects can be kept out of sight by placing them behind the camera. When they are to appear, they can be instantly moved where they’re needed by using a one-frame-long tween in their motion files.
Objects can be instantly removed in the same way.
An object can suddenly change into something else by combining the appearing and disappearing techniques. To prevent Videoscape from trying to smooth out these motions, it is important to specify linear interpolation in the motion files by making the tween lengths negative. Possible applications of these ideas include simulating lightning bolts, spacecraft steering thrusters, or flashing warning lights.
So there you have it. For examples of the kind of things Videoscape can do when it’s pushed, check out some of the early animations from Tobias Richter, such as The Run or F15. Who knows, with a bit of imagination and a fair bit of sweat, maybe you too could become a legend in your own trousers. 9 ¦My palms were actually sweating as Italy surged forward" THE MIDNIGHT OIL SOCCER SUPREMO THE WORLD CUP - THE ULTIMATE CHALLENGE The ultimate challenge in soccer management is to take a ragbag of good club players and mould them into an efficient, organised squad that will take the rest of the world
apart in the World Cup Finals. Why not join Michel Platini. Johan Cruyff and Franz Beckenbauer in the USA in 94?
Soccer Supremo puts you in charge of a F.uropcan national squad preparing for the European Nations Cup qualifiers. You have an initial four year contract that may be extended to six or eight years, or reduced to two. As the results dictate. Youll be expected to qualify for the Finals, then pul up a show against the best European teams, but this is just preparation for the big one:The World Cup!
Customisation. The game will allow you to take the European nation of your choice and you will be allocated an initial squad of 16 players. You can introduce a further 34 players, making 50 in all, whose names and skills ( but not levels) You can define yourself. These players are introduced gradually as you discover the weaknesses in your squad and also to create the balance of skills that match your style of play. The original 16 players can be defined in the same way using the EDIT program ( free with the game ) if you wish as well as the teams that will make up ihe opposition.
Tel Sales: 0438 721936 Continuous display of: OV'LL ATT MID DEF POSSESSION STATS.
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HEAD COACH V3 • "From iny point of view , the game has kept me sitting up at nights through holidays and weekends for up to 12 hours at a stretch, with miniscule breaks for food and other necessities .It is a game 1 have no hesitation in recommending to any one with even the slightest interest in American Football" AT ARI USER Utilities AJM- amompim vm* Dtrwarii 1.51+ rmlGanhn* GCSE Maffci * Sun Ci irtlia SIMaa 2 + Games BMIiIt Ckaof F.Bfta* Pra * CyanMa C.mamt Pack 1 ?
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TV modtfator and smart card skW all as standard. The nnovative smart card stot accepts games. ROM or RAM cards (hem 1Mb ip to 4Mb) and will take advantage of many Mire new developments The very latest version ol the operating system. KickstaftWorkBench v2.06 is used in the Amiga 600 »xd s enhanced chip set tacilces indude mproved graphcs resolution, ocreased gertoc* suppon and the factity for up to 2Mb of cNp memory. The Amiga 600 is fully compatible with the A670 CD-ROM Drive and Interface which will gve it access to a Ml rangeol CDTV titles and audoCOs.The Amiga 600 is available frm
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John Kennedy is back with the second part of his world famous (well, almost!) C tutorial.
172 QUESTIONS AND ANSWERS Mat’s swanned off to the United States. So, this month, we’ve seconded our very own Technical Editor. Nick Veitch. To the Q&A pages.
Why do we do it? Fancy letting one of you lot actually write for us! Our guest reviewer this issue is Simon Adamson with his ov n personal opinion on OctaMED Pro.
Our lively letters pages are once more packed with barbed comments and controversies aplenty.
Maniacs out there who actually talk to one another - the very idea!
I Another way of keeping in . Way of keeping in touch with pals is through the network of bulletin boards. John Kennedy gets in-depth with one.
Tony Horgan details all the to record on a tight budget.
Ire is to know on how Before he left for sunnier climes, Mat Broomfield put vitriol to paper and spouted off about the PD scene.
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new Amiga titles come under the microscope. Paul Overaa
dresses in a white coat and puts them in focus.
Basic do tend to date the book right from the word go. Nevertheless, there are some good general discussions of topics such as subroutines and program structure, if-then-else decision making and logical AND OR type operations. There are also useful beginners tips on how to plan and design programs and some larger graphics-based examples which show very clearly the benefits of writing properly structured programs. One chapter, which deals with some simple artificial intelligence and machine learning ideas, is particularly interesting but again is marred by the fact that Microsoft's Amiga
Basic has been used.
To be honest, once you have a little Basic experience under your belt it is usually quite easy for programs written in one type of Basic to be converted to another. Certainly there are plenty of similarities between, say, HiSoft Basic and Microsoft's Amiga Basic but unfortunately most newcomers are easily thrown by even trivial language differences, so trying to use the Amiga Made Easy text with other Basics can't really be recommended as providing an ideal start for the beginner.
Having said that, things may turn out to be better than predicted. Quite a lot of the Amiga-users who did get Amiga Basic ARE still using it.
Moreover, there are doubtless some people who have Amiga Basic but who have so far been afraid to 'have a bash at programming'. Amiga Made Easy can certainly provide anyone in that situation with a suitably gentle push in the right direction and who knows - if it did encourage a few of those latent programmers to come out of the woodwork someone amongst them might decide to get Commodore to change their mind • about Amiga Basic!
Amiga Made Easy is not a badly written book by any means and two years ago I would have heartily recommended it. Should Commodore decide to re-start bundling Microsoft Amiga Basic with their machines I would do so again but at the moment I suspect the book will find that, through no fault of its own, it has a limited audience.
AMIGA GAME MAKER'S MANUAL PRICE £16.95 There are certainly no language reservations about this book because AMOS is undoubtedly the most popular Basic-styled language available on the Amiga today and this book is an AMOS programmer’s goldmine. The early chapters provide a whole host of graphics-orientated notes which not only explain about using general AMOS graphics functions but include tips about things like using strings to store RGB colour triplet values and hints about setting up colour palettes. Custom screens.
Sprites, Bobs and AMAL (the AMOS animation language) are introduced early on and right from the word go this offering comes across as very much a ‘hands on’ type of book.
The code examples are good with plenty of comments, use of procedures, etc. and it’s quite clear that Stephen Hill scores over many other AMOS offerings because he’s writing about a programming area that he both enjoys and, perhaps more to the point, knows about. The Amiga Game Makers Manual is an apt title because it is not just a guide to games programming - both the technical and commercial sides of the ‘game making’ business are covered and the book is full of tips about game planning and design.
Getting the initial ideas, producing initial sketches for artwork etc. You name it and, if it’s related to games programming, you are likely to find it in this book.
Another area that is covered in some detail is the translation of a detailed, but general, game description to real code. There are good accounts of how you identify the with the right approach - namely, a nice easy-to-read introduction to the Amiga's operating system, which explains the benefits of a multitasking, window-based, environment as they appear to the user. The early sections also discuss things like the purpose of the Preferences program, how to make backup copies of disks, and a host of other useful things.
With the machine introduced, the next few chapters look at some typical applications. Unfortunately, these are kicked off with a relatively mediocre chapter on games, but things do get better and there are reasonably useful introductions to WordProcessing, Spreadsheets and Database applications (based respectively on the Scribble, Analyse, and Organize programs).
Taken together these early chapters provide an easily read introduction to computing on the Amiga.
From chapter 8 onwards, with the preliminary environment applications material out of the way, the book moves on to some real Amiga programming.
The Basic language provides the vehicle for the discussions and here, at least as far as the current batch of Amiga newcomers are concerned, we hit a major problem - because the chapters, although perfectly well written, are based around the use of Microsoft's Amiga Basic.
This of course was dropped with the advent of the A500+ and is no longer supported or provided with the Amiga's system software.
To be honest, some of the early programming material, code-wise, is equally applicable to any Basic-type language but there's no doubt that the continual references to the now defunct Amiga AMIGA MADE EASY PRICE £12.95 This book is aimed at newcomers to computing or. For that matter, anyone else struggling to come to terms with the Amiga. Its objectives are firstly to provide some preliminary footholds into the world of the Amiga and its applications software, and secondly to introduce some elementary ideas about computer programming. Let's face it - even those who are relatively 'computer
literate' can find the multi-tasking Amiga quite a handful to get to grips with at first. For the absolute beginner however things can be even worse and early encounters with such things as windows, the mouse.
Workbench and the CLI Shell may be nigh-on traumatic. Luckily, nowadays there are a number of books, such as this one, which can get you on the road to Amiga-literacy without causing too much brain damage.
Amiga Made Easy certainly starts OFTWARE CITY
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Games Summer Edition & California Games £17.99 SOCCER COMPILATION Kick Off 2 . Gazza 2. Microprose Soccer &Emlyn Hu£hcs Ini AMIGA WORKSHOP BOOK REVIEWS major routines, produce pseudocode descriptions, and generally break things down until you have sufficient detail to start coding. One particularly useful area of the book looks at particular types of games and explains how they can be implemented. A chapter on Arcade games, for instance, provides notes about using both static and algorithmically generated movement tables (these are essentially lists of position co-ordinates which can
be used to specify the path of a particular object). There are similarly good chapters on adventure games and role-playing games and, rather surprisingly, an easy-to-read introductory chapter on simulation techniques.
One of the nice things about AMOS is that it allows you to do a number of relatively complex things without having to get involved with the underlying Amiga system issues. Anyone who has written scroll routines in C or assembler, for instance, knows how dirty ‘real life' scrolling can become and being able to do those types of things effortlessly, and without leaving the AMOS language, is like a dream come true to many coders. I can honestly say that the chapter on scrolling techniques provides some of the best high-level explanations of scrolling I’ve ever come across.
There are details of A WOS-style double-buffering, of rotating information by copying sections of the screen during the scroll, and even examples of parallax scrolling.
Another chapter provides the same sort of help with animation techniques and towards the end of the book you’ll ffhd some help with the sound and music aspects of Amiga games programming.
Amongst the appendices you'll even find notes about how to go about selling your programs to companies that specialise in commercial games.
There are some disappointments. A number of facilities, such as the AMOS Interface language, which are provided with the new AMOS Professional do not get covered. I doubt whether this material would have been left out had it been available in time but obviously the book was in an advance state of preparation before AMOS Professional came on the scene.
Fortunately, however, this book contains enough good material so as to be virtually flameproof as far as such omissions are concerned.
Stephen Hill has put a lot of work into this book and it shows - if I had to recommend just one book to the aspiring AMOS games programmer at the current time, this would be it!
AMIGA REAL-TIME 3D GRAPHICS PRICE £ 12.95 This is a great book but you should be aware at the outset that it is aimed at serious Amiga graphics coders and is not really suitable tor the outright graphics beginner.
Having said that, the early parts of the book do discuss quite a few general 3D graphics terms and introduce the idea ot co-ordinate systems, vectors and matrices, trames ol reference for 3D objects, edge lists and so on. There are also some reasonably usetul discussions on the Amiga's colour-indirection bitplane scheme.
Real time 3D graphics on a standard Amiga obviously need every ounce ot speed that’s available, so it Is not really surprisingly therefore that the examples in this offering have been written using 68000 assembly language. In other programming areas this might have tended to limit the potential audience but most programmers who are interested in graphics do get into 68k coding quite quickly (in fact there seems to be an ever increasing number of 68K Amiga coders floating around nowadays).
The Bresenham line drawing algorithm, which offers a fast and elegant way of drawing a line between two points, provides the first technical graphics discussion of the book.
One example program is included and since a number of associated routines are used in later examples some fairly detailed explanations of the routines are provided. Discussions of certain system areas, such as low-level use of the Blitter, etc. are provided but to a large extent readers are expected to have access to, and be familiar with, the appropriate Amiga system documentation.
Amiga Real-Time 3D Graphics Andrew Tyler (To all intents and purposes this means the Addison Wesley ROM Kernel and Hardware Reference manuals).
Mr Tyler tends to take a few liberties with his Amiga code and he does, for example, frequently make system calls using numeric flag values instead of the system-defined symbolic values that we all know and love. In what is presumably in the interests of speed he also does not always test library function success failure return values.
Self-styled header files are used to define things like library call LVO values rather than opt for execjib.i and amiga.lib link-based solutions but most 68k coders do this sort of thing from time to time so I’m not going to niggle too much. It's actually quite good fun sorting out what's going on and let’s face it - none of these coding quirks are going to cause the intended readership any trouble whatsoever.
Code-wise a lot of interesting material is provided and almost right from the start of the book generally useful goodies are thrown in. Chapter three for example, which deals with screen drawing, includes some nicely documented routines for polygon filling. Another elegant and important technique, which gets a suitably detailed treatment later in the book, is the Sutherland- Hodgman clipping algorithm. A lot of the general routines that Andrew Tyler has developed are, of course, 68000-specific rather than being totally Amiga-specific but that is exactly as things should be when writing
assembler code.
Matrix vector techniques and terminology do not really come into the picture until you get about one third of the way into the book. There are chapters on perspective transforms and rotation which are quite good and although the relative matrix descriptions of the transformations are provided the mathematics are not really discussed in detail. A couple of appendices are provided which deal with a number of essential mathematical ideas.
During the course of the book a lot of standard topics (hidden surface removal, scaling, shearing, reflection, inversion and so on) get covered and towards the end there are a couple of chapters which look at the issues involved in creating flight simulator-type programs.
There are some good common- sense explanations of the topics and enough theory and general ideas to make the book extremely useful.
From a mathematical viewpoint readers get off quite lightly and an acquaintance with, say O-level type two-dimensional matrix operations will enable the gist of the various three dimensional transformations to be understood. If, by choice, you prefer to be 'mathematically lazy' then you can of course just use the assembler routines as written without worrying too much about how they work!
The examples in the book have been written using Devpac and are available on disk (£9.85 including UK postage). I think it’s fair to say that anyone buying the book needs to get the disk right from the start because typing in, and assembling, pages of 68000 code is always a nightmare (typo’s, missed lines, and all sorts of other horrible nasties creep in). Although Devpac has been used the book is not in any real sense Devpac specific and the translations needed if using other assemblers are quite trivial.
Amiga Real-Time 3D Graphics is an interesting, and quite specialised, book that deals with a subject on which very little Amiga specific material has been published. Although the subject matter by its very nature is relatively heavy going, serious programmers will be able to get a lot out of this book.
They will, however, undoubtedly have to work quite hard to do so and that, incidentally, should not be construed as a criticism - it's just a fact of 68000 life!
167 _ DIGITALLY MASTERED SAMPLES IFF SOUND SAMPLE LIBRARIES Each disk it from a uud» gu.lil master « » campled on Ihe Ami*! - «wk» the sample r-4¦ o BOOKS THE AMIGA
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008 AMERICAS : Kena. Bontnhau. P«Pipe« nc ( 0) I9FX PFRt. PwerTooaSram A Baa-SciuA A Rap. (SI) 02' ( HOIKS 010 DHL M KIT BakaASnamHi HaK.CymtnlvSTim* (65) 02J ORGANS 011 ANALOG PERC. : TR *08. CR-TJ. Loopi clc. (64) 0M gH.LS 012 LATIN PKRC. TirOtles. Coe* . Cabaa . Gwhda «. (K)7| 025 SOUND K 01J GUITARS : AcosKk. Electric A Dwtartod clc. (41) Each Disk is priced at £2.50. any 10 for £19.95. the Complete Collection fee* £49.95 In addition. Sampler owners can use our Digitally Mastered Chrome, Metal, or DAT sample Cassettes which contain most of above samples: COO I W ORLD MUSIC
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ORDERS S ENQUIRES TEL. SOUTHENDONSEA 0702 207593 (9am-9pm) TECHNICAL HELPLINE TEL. SOUTHEND-ON-SEA 0702 207274 (9am-6pm Mon-Fri) CALLERS WELCOME (Mon-Fn 9am-6pm 6 Sai I0nm-2pml TRADE ENQUIRIES WELCOME. CALL FOR OUR FREE DEALER PACK Just the thing to clear the New Year’s Day hangover
- a load of ugly mugs peering from the pages of your favourite
mag. If that wasn’t enough, we then subject you to a load of
fictional copy detailing the exploits of the Number 1 team.
STEVE 'BOWLY' PRIZEMAN The man with the worst haircut in the world has not taken kindly to his new 'Bowly' nickname. In fact, he even threatened to introduce us all to his barber - a porcelain pudding basin and some hedge cutters. In between keeping his barnet neatly groomed, our dapper young staff writer has been writing his own short stories. These revolve around the super natural or are crime-related. He’s even carried off third prize in his local paper's short story compo. New year’s resolution: To find a decent barbers.
TONY 'COVER MODB HORGAN Tony has undertaken his first modelling assignment. No, it wasn’t for Fangoria, but for sister magazine. ST Review, who were incredibly sad and cheap and refused to pay for a real model.
Yes, it really does signal the death of the ST market, I’m afraid. Unfortunately, it also seems to be the end of an era for him and his much-travelled VW Van, which sits rusting in the street, waiting to be flogged off to anyone mug enough to take it.
New year's resolution: Hoover the bedroom floor.
DAN 'TWO DRINKS AND HE'S ANYBODY'S' SUNGSBY It’s been a quiet month tor Dan as he’s finally managed to snatch a week’s holiday - his first tor 18 months. The sad thing is, he still came in every day to finish off a book he’s writing. What is this literary masterpiece? Could it be some mighty tome that's set to shake the literary world to its very foundations? Fat chance. In fact, it's a huge 350-page hints and tips book lor Amiga games. Buy yours soon (plug, plug!). New year's resolution: To get a proper job in the real world.
JONATHAN 'CHIP' SLOAN The man who bares an uncanny resemblance to a Chipmunk has been busy organising his wedding.
Jon and his intended, Claire, are jetting away tor a romantic wedding ceremony on the beach of St. Lucia in the Carribean. And, the best bit, the little village where all this is to happen is called (wait for it!)
Couples. Ahhhhh. Apparently, Jon got on one knee during a romantic ballad at a Paul McCartney concert. You’re all probably as speechless as we were when we found out! New year’s resolution: To burn his girlfriend's Paul McCartney record collection.
NICK 'WHERE IS HE?' VEITCH Our Tech Ed has been left alone in the Amiga lab with his A4000 where he has lived for the last three weeks. Nick is still bikeless after his machine was nicked from outside the offices and has had to gel used to using public transport. Unfortunately, this has given him yet another excuse for turning up late for work. He’s also been practising his knife throwing skills for the upcoming Gamesmaster Live show so he can have some fun with the kids. New year's resolution: To turn up to work on time (this will be easily broken the first day back at work) PROGRAMMING If
programming is what you want to do most, you’ve come to the right place.
Let John Kennedy help you function properly in part two of his C tutorial.
FUNCTIONS The C language contains a very small number of instructions, which can sometimes lead to the false impression that it’s not a very powerful programming language. The trick up the sleeve of Dennis Ritchie is the ability of C to provide your own new commands, called 'functions'. Once defined, a function can be used like any other C programming instruction - you can even pass values into it, and receive values back from it.
A program“written in C is a collection of functions, all passing data back and forth between themselves. A well-written program has functions which perform definite tasks, preferably in such a way that they can be re-used at a later date - sometimes by a completely different program.
Let’s take for an example a breath-takingly simple program which prints 'CUAmiga' on the screen. Instead of taking the sensible approach and using the 'printf statement from within the 'main()' function, I have split the program up so that the text is printed by a function of its own.
The function defined is very basic, and neither expects nor returns any data. The program looks MAGIC C WORDS + Plus for addition
- Minus for subtraction
* Asterisk for multiplication I Slash for division Greater than
Less than && AND II OR ++ increment decrement == test for
equals = assign a value like Table A. TABLE A .* First function
example * void print_text() printfCCU Amiga ialn()
print_text(); Our main program - contained in the function
called 'mainO' - now consists of no real code, just a single
function call. You must understand that although the flow of
control in a program usually heads downwards, the ‘printf
statement in the function is not going to be reached until the
function called ‘print_texf is called If the main()’ function
looked like Table B then nothing would happen. Alternatively,
if the ‘main()' function looked like Table C then the print
function would be called twice. If in a peak of programming
madness we suddenly went function mad, we could further split
our program up to provide two functions (see Table D).
Again, if the ‘main()' function didn’t call these functions, they would never get called.
TABLE D print cu() prlntf("CU "); prlnt_amlga() prlntf(“Amiga! n’); JmalnO print_cuQ; ' IjKrVO; Here are some more function facts:
1. The functions must be defined before the 'main()' function. If
you define them after 'mainO’, they will not be recognised and
your compiler will return error messages.
2. The functions have the keyword ‘void’ in front of them. This
is to inform the compiler that the functions are not
expected to return any values. If your compiler doesn't like
this, try leaving ’void1 out.
3. The names chosen are purely arbitrary. I could have called the
functions ’gibble’ and ‘plop’ if I had wanted. It’s usually
best to give them slightly more descriptive names.
4. When you want to call a function from within your program,
only the name and some round brackets are required. You don't
need any other keywords.
5. The function which is called 'main()' in a program is always
executed first, no matter where it appears in the program.
VARIABLY I SAY UNTO YOU... A program without variables is like a car without petrol - it won't do a lot. Like functions, variables must be declared before they are used. You must also inform the compiler of the ‘type’ of the variable, in other words if it is to store integers, floating point numbers or ASCII characters.
Let's write a program which declares some variables, and then goes on to do something useful with them. In this case, we’ll stick to using a single 'mainO' function (Table E).
TABLE E Another example program using variables V c a=10; * Set a to 10* b=3; * Set b to 3 * c=a'b; r Set c to a divided by b * prln»(‘ %d divided by %d is %d n",a,b,c); * print the result * VARIABLE TYPES Variables must all be declared before they are used in C. and also given a type. The most common types are int (short for integer), long, float and char (short for character) An integer is a number which contains no fractional parts - there are ten and only ten integers in the range 1 to 10. Integers can also be negative. Zero is also considered an integer Most versions of C for the
Amiga will define an integer as a number in the range -32678 to 32767.
This takes up 16 bits of storage for each number.
A long number is an integer with greater range -2147483648 to 2147483649.
Each long number uses 32 bits of memory.
A floating point number is an approximation of what mathematicians like to call real numbers. In the range 1 to 10. There are an infinite number of real numbers - not only are the integers 1 to 10 present, but all the intervening fractions and irrational numbers as well. Obviously a computer cannot store an infinite range of numbers, but the floating point system works quite well by using 64 bits of storage.
A variable of type char is really an integer in the range 0 to 255. As all ASCII characters lie in this range. It is also usefully used to store byte sized data.
When programming the Amiga, other data types are often defined using these primitive definitions.
I'll point them out when they arise.
Right at the start of this program we declare three variables, of type integer. We don’t give them values when we declare them - we simply inform the compiler they exist. We could have declared the variables as in Table F. TABLE F int a: However, using a comma to separate them achieves the same result in less space. As usual, C provides many ways of doing the same thing - we could even have defined them and given them values at the same time, for example see Table G. TABLE G int a=2; int b=3; int c=4; However, in this case, it is only when the pro- ment to be executed after the 'IF', you
would mark out the code as a 'chunk' by putting curly brackets around it, like this: if (a b) printfC'A is greater than B'n*’);
* o what are intf("So v ¦f TABLE H The number 3 Is the sum of the
number 1 plus the number 2.
R ii r A pro] malnO int a- gram gels started that values are assigned using the familiar equals sign. The equals sign is something that's going to cause you no end of hassle in the future, so commit to memory that a single equals sign is for assignment. In paragraphs to come.we'll discuss the double equals sign, which has an .entirely different use - don't get them confused.
The third assignment, c=a+b', is the one which actually does some work. The program has added together the values of the variables a and b, and assigned the value to variable c. The values of a and b are left unchanged.
The next line is great fun - it manages to cram lots of different useful ideas into a short space. It’s simply another use of the ‘printf command, but as well as that magic ' n' symbol, we've including the mysterious ' d'.
In the same way that ' n' has a special meaning (take a new line), the ' d' means 'print an integer here’. The integer which will be printed appears further along the 'printf' statement, outside the quotation marks. Again,commas are used to separate the variables. You might like to try changing the ‘printf’ statement to output your sums in a different format, like this for example see Table H. If you can manage the above, you've sussed the use of 7n’ and 7d’ out completely.
MATHS IS FUN!
The addition operator'+' is not alone. There is a minus operator, a multiplication operator and a division operator T. The last one will give interesting results when used with integer type variables, so don't be surprised by the output of this program: DECISIONS, DECISIONS To write any sort ot useful C program, you need to be able to make decisions which depend on the values ot variables. The simplest way to do this in C is with the ‘IF1 command. Here's a short program to decide which of two variables is the greater - you should be able to work out the structure of the 'IF command from
it.
Notice that the condition which is checked by the 'IF' statement is contained inside round brackets. Notice also that there is no explicit ‘THEN’-like command. C doesn’t need one, so don't put one in!
If you wanted to include more than one stateAn example program using variables * in ) Int a,b,c; • declare three variables v ad; ' Set a to 1 V b=2; * Set b to 2 7 c=a.b; r Set c to a plus b V Kintff'The sum of %d and %d is % fm’ ,b,c); • the result V int a=1.b=2; ables • * First ‘H’ statement * if (a b) printff'A is greater than B n"); * Second 'If statement V if (a b) printf(“A is less than B n"); A program which makes decisions *.
* declare and assign vari- HOMEWORK Last month we managed to get to the point of printing text on the screen, so if you tried it yourself and got it working, have a pat on the back. If you remember, I left you with some homework - namely, to discover what purpose the ' n' served when it appears in text.
The answer can be demonstrated by this program, so type it in and find out: main() printf(‘‘1. Hello WorUttn ’); printf("2. Hello nWorld n"); When you run the program (after compiling it and linking it of course),you'll see the text appear on-screen like this:
1. Hello World
2. Hello World The ' n' symbol inserts a new-line character, and
if you tried to print text without it, you would soon run out
of space! By the way, if your C compiler was throwing strange
error messages at you when you typed in last month's listings,
you may need to add the line: Include "stdio.h" at the very
start of all your programs. We won’t get into a discussion
about why yet, so you can treat it as a bit of mumbo-jumbo
that makes your programs work if you like. In reality it
adds a special library of code to your program, which is
needed for the 'printf' function with some compilers.
The spacing is fairly arbitrary, but remember to lay everything out so that it makes sense to you when you read it later. The statements within the 'chunk' must be separated by semi-colons!
BUGGED!
Our greater-than less-than program may seem extremely short, but already we’ve introduced a bug. The program will not do anything when a is equal to b. Time for an equality test! The line: The program would have still compiled OK, but it would not work as you might expect. That’s your homework for next month - try some examples and find out what happens when you mix up assignment and equality checking. Is there a time when you might want to mix them up?
Meanwhile, you might want your conditions to rely on more than one variable at a lime. For it is entirely possible to put a second ‘IF’ statement if (a==b) printf(‘“They are equal! n"); If (a=b) printf(“They are equal ! n”); you going to do about will do the trick, and while I'm at it: welcome to the confusing world of the double equals sign! If you had used a single sign, like this: C SHORT-CUTS C has many ways of confusing the unwary, and one of its best is with the vast array of short cuts available. Take for example the seemingly innocuous statement: a=a+1; Not content with this, C allows
it to be shortened to: a++; Likewise.
A=a-1; can be written as 3 i This might seem a petty thing, but it exists to allow the compiler to create an optimised version for translation into machine code - since most assembly languages provide INC and DEC instructions (although.interestingly the 68000 does not.)This statement can also be used during assignment, for example: a=10; b=a ; Which will assign the value of 10 to b. and then decrement a to 9. If you wanted a to be changed beforehand, you would write: Which would have the effect of assign 9 to both a and b. You can also shorten a simple addition such as: a=a+10: to: a+=10;
Subtraction works in the same way. Don't worry about using these shorts if you are not sure about them, but remember to keep a look out if you see them in any other programs.
That's it tor this month - after all that you should have enough C programming ability to write some simple decision making programs of your own. Next month we'll be looking at loops, and the easiest ways to do lots of work with mini mum effort.
If you have any comments about this series or would like to see a specific topic covered why not write in to John.Kennedy at the usual address.
See you next month.
If (a==1 || b==2) printf( "Either A is one or B is two n"); To achieve the equivalent with an OR, use this double bar II.
If (a==1 && b==2) printfC'A is one and B is twoMT); A better way is to make use of another magic C symbol: &&. The double ampersand will perform an AND' function: If (a==i) If (b==2) printf(“A Is one and B is lwo n"); inside the first, but you shouldn't really do this if you only want to check simple conditions. For example, if you wanted to print text only if a was equal to 1 and b was equal to 2. You could do it like this: lMICA workshop ASK THE EXPERTS This month we have the usual crop of processor problems, memory maladies and emulator enquiries to sift through.
The good news though is that Mat Broomfield is in the U.S.A. so we had to get a proper expert to answer your questions.
ACCELERATED CRASH I have just purchased and had fitted a SSL A5000 accelerator board with |* 3Mb memory (as advertised in your CU Amiga October issue). An excellent purchase in terms of speed, but many games I possess will not run with the extra speed. How will I know when purchasing software whether it will crash?
Mrs. J. V. Wlghtman, Whitstable. Kent Unfortunately, you won't. Firstly, I should point out that this problem is not specific to the A5000, but will effect all accelerated Amigas (Including standard Amlgas which come with any processor other than the 68000
- i.e. the A3000, A4000 and A1200).
The trouble Is with the game programmers.
In the early years of the Amiga, Commodore produced a guide on how programs should run on the system, but many programmers just simply ignored them, following the philosophy that If It worked, why bother to follow the rules.
When the A3000 was launched the reason for the rules became apparent, when a lot of games software refused to work. ‘Oh well’, thought the programmers, no games players will buy a 3000 anyway'. And they were right, but nowadays more and more people have bought accelerators for their machines, and the new A1200 comes with a 68020 processor as standard, which is going to cause a lot of problems.
It wouldn't be so bad If these games were marked as incompatible on the boxes, but more often than not they just say Amiga. The good news Is, if they do just say Amiga' on the box you can return them to the shop as being ‘goods unfit for the purpose for which they were sold' and get your money back.
SERIOUS EMULATIONS I have decided to buy a PC Emulator for my A500* and I am not sure which is the best one to get. I would like to use Microsoli Excel, Corel Draw, Aldus Page maker and Microsoil Word and I need my Amiga to be able to run these programs. Please could you recommend the emulator which would best suit my needs.
Guy Pattison, Truro, Cornwall There are several PC emulators on the market, most of which are capable of running the software you mention. It really comes down to getting what you pay for.
If you are planning on using these packages properly it would be worth going for a GVP hard drive with the GVP PC emulator mini-card (which can be bought separately if you already have a Series III drive).
For just mucking about, the KCS emulator available from Gordon Harwoods (0773 836781) would be more than adequate.
WHICH COMPUTER?
I am currently exploring the wonder- ful world of the Amiga to find a VjR computer to suit my needs. I have narrowed the choice down to the new A600 with extra hard drive or the extremely tempting CDTV computer package, as I have £500 of very hard-earned cash to spend.
I intend to use the computer for editing and producing special effects for amateur films on video primarily, as well as using art software such as D- Painl IV and, of course, playing games. I would also like a CD compatible computer. My main problem is finding out how expandable the CDTV system is, and if there is any CD software available for such things as video titling, etc. I understand that the CDTV system is basically an A500+ with a built in CD machine, but I have also read that the memory required to store CD data affects the running of floppy software. If I buy the A600HD,
however, I will have to wait (how long?)
For the A670 CD drive and then pay over £360 for the thing. There is, of course, the giant advantage of a hard drive; but is it just a question of choosing between a CD drive with memory overheads or a hard disk machine with the extra wait and expense for CD machine? Plus, will the CD drive run CD-i titles or PC-CD titles?
I would be extremely grateful if you could answer my questions and maybe tell me if I should get a different computer in the same price range and how I should expand the computer for use in VHS video editing.
S. Thompson, Salford I'm not terribly sure why you need to have a
CD drive for video titling, but you are correct to say that
there are software problems with the CDTV, In that the buffers
for the CD drive use up extra memory, effectively meaning that
the CDTV has less than 1Mb. The solution to this is, of
course, to get a CDTV with a memory expansion (Calculus do a
memory expansion for the CDTV, and also a hard drive option
which may well be worth looking Into).
If you are Interested in doing a lot of titling, or doing it professionally, then It may be worth e selling reasonably e the advantage of a getting an A1500, which are s cheap these days and have the advantage c video slot, which is handy for some of the more hi-tech hardware. You can use CD-Roms on the A1500 using another SCSI CD mechanism.
The CD-Drive won't run applications that have been programmed for the PC or the CD-i, just as a CD-i machine won't run PC or CDTV applications. However, because the data on PC CD-ROM disks is stored In the same format It is possible to read the data from these disks.
TALKING NEIGHBOURS I was watching a recent edition of ‘Neighbours' and I saw that they (j were using a program called Amiga f! Talk, where you can talk to people through your computer by typing in messages. How much would this cost and what do you need for It?
What does the program Ghostwriter do? Can you talk to the computer as in Amiga Talk? Do you know of any other programs that can do this?
A. Moore, Grimsby, South Humberside Unfortunately, I haven't seen
Neighbours since I left University, so I didn't see that
particular show. I assume that what you are asking for Is a
comms package, which enables you to electronically exchange
data over the phone with other similarly equipped people or
with a Bulletin Board.
There are plenty of comms programs for the Amiga, and the good news is that the best ones are Public Domain or shareware, so they cost next to nothing. Ones to look out for are Ncomm, Jrcomm and Term, all of which are available from all good PD libraries advertising in this Issue.
BIRTHDAY PRINTER I have to choose between two colour jjr printers for my birthday, either a Star LC-200 or a Citizen Swift 9. The shops say that I should buy the Citizen Swift, even though it is the same price as a Star, but everybody else tells me to buy a Star. Please help.
T. Western, Crewe, Cheshire Buy a Star.
AGNUS AMNESIA Some years ago I bought an Amiga 500, with a 1 Mb Fat Agnus in it.
• However, though I do have a 512k trapdoor-type memory expansion
I do not have 1 Mb ot Chip memory.
Also, when I switch the additional memory off by using the switch on the memory board, my Amiga won't boot at all; it just flashes the power LED and the screen goes yellow. Is there something wrong with the jumpers on the main Amiga board or is it because the memory expansion is a German one.
The memory board has been examined by the importer with no success - it worked all right on their machine. If the fault is the memory board, is it possible to configure some A530s 32-bit memory as Chip memory? The revision number of my Amiga is 6A.
Pasi Arffman, Vuuokatti, Finland Okay, for a start, just because you have the Fatter (1Mb) Agnus chip on board doesn't mean that you can automatically have 1Mb ot Chip memory. The A500 was only designed to have 512k of Chip memory - It wasn't until the advent of the A500* that 1Mb of Chip RAM became standard.
There is a way to modify your A500 to enable it to use the trapdoor expansion RAM as Chip memory. You have to make some modifications to your A500 though. First of all turn off the machine and open the case, locate the small plastic jumper next to the trapdoor and remove It. Next get a sharp knife and warm up your soldering iron. Locate a set ot three jumper pads slightly to the right of the 68000 chip and cut the connection between the two lower pads. Then solder the upper pads together, close your machine and switch it on. The RAM expansion should be configured as Chip RAM now. However, if
the Amiga Is having trouble recognising the expansion as it is, there may be something wrong with your computer.
Check that all the pins on the trapdoor slot are straight and give them a bit of a clean. If you can't get the expansion to work normally there Is no point in trying to make the Chip RAM modification.
You cannot configure memory on a hard drive to act as Chip memory.
MODEM MADNESS ..... I am thinking about buying a modem but I do not know much about them.
I would like to know about the differ- enl types, prices, things that can be done with them and whether it is worth buying one. Can you please help or give me a name and address of someone who can give me more info.
Michael Farn, Cottingham, North Humberside How curious. You are thinking about buying a modem then, but you don't know what they do? You're a marketing man's dream.
Listen, forget about modems, I have this very nice state of the art computer for you. It s called an Atari Falcon.
COP KILLER I've nearly finished my own animation film called 'Cop Killer' using the brilliant coverdisk program, MovieSetter. It’s taken 2Mb, loads of coffee and a distinct lack of sleep.
Could you please tell me how to put my animation on to its own bootable disk? I've copied the files from MovieSetter on to the blank disk as well as the animation itself but nothing seems to happen. Is there a utility that I can use or perhaps a book that can give me more info?
P. S. Could you please tell me what the Fatter Agnus and Super
Denise chips do. And would they be worth getting?
Paul Henderson, Dublin, Ireland The trick about making a disk bootable is to install it. An ordinary disk has nothing on its boot sectors but a load of data indicating that It is an AmigaDos disk.
On a bootable disk, however, the boot sector contains a small executable program which instructs the Amiga to start its initialization sequence.
To install a disk simply enter the Shell or CLI by clicking on their icons and then type ¦install ?' And press return. A load of garbage will appear on the next line. Now insert your disk and type DFO:' and press return. The disk will be installed and will now boot as a normal Workbench disk.
If you want to automatically run the program when the disk has booted It will be necessary to make a startup-sequence. First make a directory on the disk called ‘s' and In It create a file called startup-sequence'. This file Is just a list of CLI commands that are executed at startup. In your case the file could simply have one line ‘MoviePlayer name_of_file'. For more details see the special supplement elsewhere in this issue.
NOVICE VIRUS I am a novice to the Amiga, so I was wondering if you could help me out K!|R With a problem. I think lhal my Amiga has caught a virus, because one particular disk I tried loading produced a lot of the red and black 'Software Failure messages, and upon subsequently loading my Workbench I could not get access to the pull-down menus with the right mouse button. The computer works okay with other commercial software but it is just my Workbench which is giving me problems. Hopefully this sort of problem rings some bells with you and you can tell me what options are available to me.
Wayne Toal, Stockport, Cheshire A software failure Is the computer’s way of telling you that it has crashed. This could be due to a number of reasons, but if it is happening on your Workbench disk, and you have no other peripherals attached, then it probably means the disk is corrupt.
This could be either due to virus damage or simply a dodgy disk. Make another copy of Workbench from your original disk and Install the Virus checker we gave away on the coverdisk onto it. Use the checker to test your other disks too - just because they seem to work doesn't mean they aren't Infected.
A1200 VS. A600 I would like to know if you could give me any information about the new Amiga A1200. All I know is that il has a 32-bit processor, can have
256. 000 colours on screen, and costs around £400.
Which would be the best buy between the A60O and the A1200? I have an expanded A500 on which I use art packages, word processors, and play games. Would my A500 software be compatible with Ihe A600 and A1200?
Darren Broughton, Street, Somerset I assume you have now read the A1200 review as seen in last month's CU. As to which is best, well, the specifications speak for themselves. If you plan to do anything at all involving graphics then the A1200 represents greater possibilities. There are some games due out which take advantage of the increased speed and colour resolution of the new Amiga, too.
The problem really lies In compatibility. A large amount of games software will be incompatible, as will some of the existing graphics packages. We are still working on our fists of software which will work on the new AGA machines. Commodore claim that they have achieved 60% compatibility In their tests, but we seriously doubt this figure A-LEVEL HEADACHE I have just started my A-Levels and consequently I have many essays to write. Obviously, I do them on my Amiga. But due to their size I am always running out of memory. This is my set up: A500 with kickstart 1.3 and Workbench 1.3.2, Power
external drive, Star LC10. Datel 512k upgrade; and I use Penpal to write my essays.
I have seen the following advertised by Evesham Micros: 1.5Mb Ram board. Megaboard (both boards go in the trapdoor and also connect to the Gary chip). I was wondering how reliable this method is and is there any possibility of destroying my Amiga when installing the board?
Which board is best and are there any other alternatives?
I am also considering buying a hard drive.
What is your opinion of the Roctec hard drives?
What are the Ashcom unbranded drives like? Are there any other drives in the same price range?
Ben Rotundo, Cheltenham, Glos To answer in reverse order. Both the RocTec and the GVP HD8 are very good drives. You also might like to consider the Dataflyer, now being distributed under the Zappo brand name. You really can t go wrong with any of these drives and even CBM's own A590 Plus is worth considering if you plan to add any additional SCSI drives later. We did run a comparative test a tew issues back on hard drives, where the GVP just edged ahead of the RocTec.
The reason I mention hard drives first is because all these drives allow you to add extra memory. This would enable you to still use your A501 expansion, which you wouldn’t be able to do if you got a 1.5 expansion for the trapdoor. The difficulty with these Gary modification expansions Is that the memory is not Autoconfigured in the same way as external memory is. This can lead to problems with some peripherals.
CLASSIC EXPANSION I have an A500 with 1 Mb of Ram, which I bought with the Cartoon Classics pack. I am thinking of buying an upgrade to expand to 2Mb and I've got a tew questions to ask:
1. 1 want to buy a 2Mb upgrade that will work with the upgrade
that I got with the Cartoon Classics pack and I saw the
Megaboard on sale from Evesham Micros. Does this mean that the
Megaboard will connect up with my upgrade to give 2Mb and, if
so. Will it be easy to install as I'm no expert at installing
chips?
2. 1 am very keen on animation and have got to grips with D-Paint
Ivand MovieSetter, and I was wondering if having 2Mb of memory
will make much difference to my animations. Will it mean that
I will be able to make animations twice as long with the two
animation packages above?
3. Also, will having 2Mb cause any problems with my computer
games or doesn't it matter?
4. And lastly, what other advantages apart from animation does
having 2Mb have?
Robbie Edmonstone, Jordanhill, Glasgow AMIGANCITS Now Under New Ownership 12 Hinkler Road, Southampton, Hants, S02 6FT. ENGLAND Founder & Worldwide Distributors of The Amiga Coders Club Disks, European distributor of the famous T-BAG disks ounds or hybirds mixed with raw samples. Can be racker mode or using stave editor, printouts packed samples and modules can be used. Meed w checker, answer to I wel drawn nuun-inc v- uuc. Xcu ui imation Studio ..Marne says it all really 'flfl&iil wer Logo idire Background Ed ice versa. Has built in sampling software with all
usual features, nybird ________________acker m upported. Power p :arry on! Prices: Octamed G Manual Octamed Manual JK G EC £30.00 £22.50 £8.50 Rest Of The World £32.00 M A £8.50 Jpgrade Only M A £12.50 N A AMFC v2 (c) £10.00 Tie Amiga Music File Converter, a perfect accompaniment to Dctamed. Allows modules from other trackers to be converted into Dctamed Format, including SMUS.
The Amiga Coders Clib (cl £4.00 each.
Sow in it's third year, this is a monthly disk magazine for assembly anguage programmers, both new and old alike. Contains loads or ource. Tutorials, hints and tips. Issue 29 now available.
Son PD. Budget Titles miganuts also carries a large number of licensed programs from vhicTi the programmer receives a share. Below is a short list Programmers, try us first. We will offer upto 40% of the sale price to the programmer of new Licensed material. We will also test programs on .2,. 1.3, 2. X and 3.0 machines. Interested, then drop us a line at the address above.
Octamed Professional v4.03 (c) he best budget priced music software available! Can utalise up tc racks using Amiga hardware, 16 if used with MIDI. Uses System exclusive Messages to allow Octamed to control Midi intrsument c , ,. K(... ..... ..jpn proart.
OuicsSiive: Electronic pinball qdme A Gene v4 .9 Genealogy progjerti Lqg, As above to* animal breeders ry»e rr.ap designer f*T assemnfy package e book program X-words diagrams e Design synthetic sounds or jseain standard tracker m« dventure creation rlagrams etc lodi
s. :tame A three disk set of Octamed Tunes £3.00 isicians
Freeware Magazine. Of interest to al issue consists of a
magazine disk and a jples are excellent quality. The magazine
tunes and general interest articles. Each 2 Other Titles ) or
all 4 01 Jawf is As the European distributors, we s&ckVlTT-Bag
disks and supply all other outlets. Presently at issue 74.
Music Related Disks To support Qur Qctamed customers we supply consi: use a:
- Jy a samples set inched samples for you to
d. X-Word tool 'aint ocessor PD Prices: 1 - 5 disks £1.80 per
disk. 6+ disks £1.25 per disk PLEASE REMEMBER TO USE THE NEW
ADDRESS AT THE TOP OF THE ADVERT.
Romford Computer Centre The newest name in Software mail order.
Please send cheques PO Access Visa No and expiry date to: Romford Computer Centre. 72 North Street, Romford RMI I DA.
Post & Packing included except non-EEC Countries. Please add £5.00 per order for Air Mail.
Telephone Orders: 0708-735006 7.
Callers welcome Mon to Sat 10am - 4pm.
E333S1B31 OUR PRICE ¦ AMIGA BARGAINS few
* 6 99
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7e~j ess My 29 bin*? FjKrwn %&Uans*t* Cnam no Second Prt*
* »a .' wwr. Aarua &ar* ....5.00 ...7.00 ...7.00 ...9.00 ASK THE
EXPERTS Cor, this Is all a bit efficient numbering your
questions Isn't It? Okay, otf we go:
1. Maybe. The Megaboard has an expander for your original RAM
expansion, but it will only fit In if It Is under about 9cm
long (I.e. the original A501 won't fit).
2. More or less. Both these programs need to store images in RAM
when they are animating if any degree of speed is to be
attained.
3. It shouldn’t make any difference. Some exceptionally old games
(like, circa 1987) may have some difficulty, but generally you
will have no problems. Many games are actually enhanced by
having more memory.
4. More memory makes everything a lot easier, especially when
using applications software.
WHAT TIME IS IT KIDS?
My Amiga has started telling me ‘ unset unset unset ' as a response to the setclock command (including setclock reset). What does this mean? Is it perhaps a problem with the clock’s battery? (I have an original A501, over three years old.)
Eyal Teler, Jerusalem, Israel Why do you write in when you know the answer already? Yes, it is most likely that you have a problem with the battery. It Is probably just run down, which can easily happen if you don’t use your computer regularly. The best solution is to leave the machine on constantly for about 10 hours, which should charge it up enough again.
Ezra sends his regards by the way.
PD GEOGRAPHY I have an Amiga 500+ with 1 Mb and no hard drive. I have been looking around PD adverts and am trying to find a good map generator (I am interested in Geography). I have tried a few programs but they have not been compatible with my Amiga, they have either needed 1,5Mbs or a hard drive. I would like quite a cheap but effective PD program. If you cannot help, can any readers?
Stuart Ingram,Swindon, Wilts I’m not quite sure what you mean by a map generator. If you mean, as I think you do, that you want a program that will display various maps of the U.K. then I don’t know of one that would be suitable and run In such a limited space. If anyone does know of any software that can do this, please write in and let us know.
Other than that I can only suggest that you look at getting a hard drive. All these types of program rely on large amounts of data to create the maps from. The more data you have the more accurate the maps will be so if this is more than a passing curiosity it would be worth investing in an expansion.
KEY 880 Sometimes when I'm working with AmigaDOS and I insert a game disk floRA (e.g. Robocop If) I receive Ihe mes- YN3H sage: not a DOS disk in unit O’, or 'Key 880 checksum error'. How can I remove these errors?
Tim Jacobs, Belgium You can remove the 'errors', but you don’t want to. The games disks you mention are exhibiting the classic symptoms of being non- AmigaDos disks.
This means that although you can boot up from the disks when you first turn your machine on, they are not recognised as standard disks.
This is because games are often loaded in stages as you play through them. In order to store all the data In such a way that the game can access it quickly, it is more often than not arranged in a different way on the disk, the loader program being contained in the boot- sector of the disk which Is run on start-up.
There is nothing wrong with your disks but you cannot run them without rebooting your machine first, with the disk in the drive. It is a good idea to turn your Amiga off and then back on again between games anyway, to pro- tect against the spread of viruses.
MORE ABOUT SAMPLE LIST Your explanation of OctaMED's SLIST option has solved a problem that I’ve been trying to come to grips with for some time. However, in order to show the new list of sample disks when I load the program, I have to go into the FILE section and click on the ‘S' directory followed by MED_paths. The program then asks if I want to replace the existing sample list, to which I press R' (for Replace). Is this really necessary?
Mike Hemming, Studley, Warwickshire Yes, I must admit that the explanation of the SLIST option wasn’t very satisfactory was it?
After an exhaustive two minutes of research, I can now give you the complete picture.
For those readers who may not be familiar with the feature, the SLIST can be used to store a complete list of any instruments that you have available on additional disks or in various directories. These instruments can then be loaded by simply clicking on their name in the available lists.
Adding a list of instruments consists of three stages:
1. Read the instrument directory. To do this click the FILES
button in the main options palette and the file requester
screen will appear.
From here, select the disk and directory containing the instruments that you want to add to the FLIST. When the instrument names appear, click the SLIST button in the main options palette.
2. Add the instruments to the SLIST. In the SLIST window, simply
click the ADD button (below the word DIR). The instrument
directory should appear in white writing at the right of the
SLIST screen.
3. Save the new SLIST. Now this is the stage that has been
causing problems. The SLIST can be saved in two different
places: the S directory of your OctaMED disk, or the current
directory.
The current directory is whatever directory appears when you click the FILES button, and if you’ve just loaded some instruments, it will be the instrument disk. The safest thing is to use the S directory option, so insert your OctaMED disk and click S (underneath the words SAVE LIST). A file called MED_paths has now been saved in the S directory of your OctaMED boot disk (or hard drive if you’re using one).
When OctaMED loads, it will automatically look for and read the MED_paths files from its boot directory. If it can’t find the file there, It will search the S directory. This creates the problem that the old path list will still be read instead of the new one that you’ve just created.
To solve this problem, all you need to do is go into the OctaMED directory and delete the unneeded path list.
If you’re using the CU coverdisk, you can do this by loading it until the Workbench screen appears, then double click on the CU36 icon, scroll the window up and double click the system icon. Finally, double click the CLI icon and type DELETE CU36:MED_paths retum CHANGING MIDI SETTINGS I want to transmit the MIDI setup information (such as pan settings) on the very first audible note of a song or sooner, yet that requires three lines of information. Is there a way that the information can be transmitted (perhaps using silent or ‘dummy’ notes) before a song starts playing? At the moment I
simply transmit three very short notes for every MIDI instrument channel before the song starts. This means that every song is introduced by three very loud and disruptive blasts of sound.
David Bell, Sydney, Australia Yes, there is a way that you can do this, and it takes advantage of one of OctaMED’s more useful features which applies equally to both MIDI or samples. If you play a note, then send further commands before that note has finished playing and, the program will interpret those commands as it encounters them.
The easiest way to use this to your advantage, is to transmit a note using the required instrument, but with a volume of zero, you can then use subsequent lines for sending commands. For example: C-3 10C00 - Plays note C, instrument 1 with a volume of 0 (COO).
00E7F - Sets the stereo pan completely to the right.
00000 - Does nothing!
C-3 10000 - Plays note C, instrument 1 at its default volume.
You can also use this to move the stereo location of an instrument while it is playing!
For instance: C-3 10000 - Plays note C, instrument 1, default stereo location.
00E7F - Note C is still playing, but has been moved to the right.
00E3F - Note C is still playing, but has been moved to the centre.
OOEOO - Note C is still playing, but has been moved to the left.
C-3 10000 - Plays note C, instrument 1, stereo location to the left.
Wmm the Atlantic. So, keep those letters flooding in ready for his return. Hopefully, there should be to the look off his face.
The address is. Mat Broomfield, G&A. CU Amiga, Pnory Court, 30-32 Farringdon Lane.
London EC1R3AU.
ACCELERATORS' G80Z0 SSL A5000 16.7MHz 020+ 881 2Mb Fitted £199 4Mb Fitted £ 259 G8030 SSL B5000 25MHz 030 + 882 4Mb Fitted £ 399 8Mb Fitted £ 569 SSL B5000 33MHz 030 + 882 4Mb Fitted £ 499 8Mb Fitted £ 675 GVP G-Force 030 - 25MHz 1Mb 32-Bit RAM + SCSI £549 IVS Vector 2000 25MHz 030 SCSI & Upto 32Mb RAM £579 GVP G-Force 030 - 40MHz 4Mb 32-Bit RAM + SCSI £ 779 GVP G-Force 030 - 50MHz 4Mb 32-Bit RAM + SCSI £1099 GVP A530 Turbo 40MHz 030 1Mb RAM & 120Mb Drive £ 769 VXL*30 25MHz 68030EC with Optional RAM & Co - Pro £ 239 VXL RAM (2Mb, 60ns) £ 199 G8040 GVP G-Force 28MHz 68040 For A3000. 2Mb RAM
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1MAGCMASTEP 119 AMIGA WORKSHOP ' I E W As part of a new
initiative to give you, the reader, more influence over what
goes into the magazine, Simon Adamson is this month’s guest
reader reviewer. He asks: Is the hype surrounding OctaMed Pro
justified?
IS IT A SPREADSHEET?
Let's get one thing straight before we start: I don't regard myself as a musician. I'm not the type who took piano lessons as a kid, and I can’t play God Save the Queen on a dozen different instruments.
If I could, I’d probably run a mile from something like OctaMED, which at first sight looks more like a spreadsheet than a music program. Coming from a background of programming various utilities, this didn’t bother me. In fact, it made a lot more sense to me than the professional sequencers I’d used!
Anyway, for those who didn’t pick it up when Version 3 was given away free on the July issue of CU Amiga. OctaMED Pro is an update of MED, which itself stems from the Soundtracker family.
The main difference with OctaMED is that it can play eight channels of samples simultaneously.
This is quite a feat, as the Amiga only has four sound channels. The price you pay is a drop in sound quality, but more on that later.
IN THE MIX Since version 1, OctaMED has combined sampling and sequencing in one program. The advantage of this is that you can grab and edit new sounds while you’re in the middle of writing a tune. With previous versions of the program, you could mix samples together, boost or filter the treble, add echoes and reverse the sounds. Now you've got control over the degree of treble boost and filter, finer definition of echoes, and you can even edit samples freehand, by drawing a new waveform in the sample window.
If you want a more conventional display you can click on the stave gadget; this shows selected tracks as music notation. Although it doesn’t show things like effects commands, it does allow you to enter sheet music by picking up notes from the palette at the bottom of the screen and putting them onto the stave.
GET THE BALANCE RIGHT You can use OctaMED in lour, five, six, seven or eight channel mode. The standard tour channel mode gives you plenty ot control over the tempo ot your track, the relative volumes ot each sample, and it also otters the best sound quality.
Unfortunately, there's a heavy price to pay tor using extra tracks. First, all the samples are converted trom 8-bit to 4-bit. Now the playback volume of each sample is set to maximum and can't be altered from within the song. This makes it very difficult to get the levels right. Finally, the tempo control is reduced to what is in effect a lastrslow control. This doesn't matter so much for synth-type instrumental tracks, but it makes sequencing drum loops rather tricky. It would be impossible, but for the new tune' function. This lets you tine tune the playback rate ot any sample, pulling
loops into time and tuning instrument samples.
The main problem with using eight channels is the drastic loss ot sound quality. It's most noticeable in sounds with a lot of treble, such as cymbals and drums, which are reduced to coarse, grainy shadows ot their tormer selves. You can get a bit ot treble response back with the HO (high quality) gadget, available on Amigas with a 68020 or higher processor, but it's still nowhere near as clear as in tour channel mode. It's a shame really, because it rules out any possibility of using it for professional music production.
To be fair, the sound degradation isn't that obvious if you use the right sounds. Sampled synth sounds and synthetic drums don’t lose much and you can include all those little rhythms, submelodies and background effects that just weren’t possible with four channels.
If you’ve got a MIDI keyboard or drum machine, you can sequence them alongside your samples.
Each block can be extended to 16 tracks, all of which can be used for recording and playing MIDI sounds. For me, it’s the MIDI support that puts it head and shoulders above the other trackers. It is possible to record live from your MIDI instrument, but the fairly low resolution and slow reaction time from the computer means that it’s best used as a step-time editor for anything other than very simple parts.
OctaMED Pro is a pretty tasty program, even if you never use the eight channel sample mode. I’d recommend it to anyone who uses a tracker and wants a bit more power, as well as beginners who want to have a go at making their own music. © SO YOU THINK YOU CAN WRITE ?
Now that you ve read the second in this series of regular Reader Reviews we re sure you think that you can do better If you ve ever disagreed with one of our reviews or bought a product we've never mentioned. Then here's your chance to tell everyone about it And the best part about it all is that we pay you for enlightening us Each review we print earns the writer £50.
OCTAMED PRO . . . At a glance
• s channel sample sequencer • 16 tracks of MIDI data • i channel
mode • Integrated sampler editor • Low sound quality with 8
channels
• I ligh quality option for accelerated Amigas Address: Amiganuts
United. 12 Hinkler Road. Southampton.
Hants S02 6FT.
AMIGANUTS £30.00 (without manual £22.50) 'An excellent sampler and sequencer combination. * EASE OF USE 75% VALUE FOR MONEY 80% EFFECTIVENESS 88% FLEXIBILITY 90% INNOVATION 91% OVERALL 90° PREMIER MAIL ORDER Titles marked * are not yet available and will be sent on day of release.
Please send chcqyc PO Access Visa No. And expiry date to: Dept CUOI, 10 Tinkler Side, Basildon, Essex SSI 4 1 LE Please state make and model of computer when ordering. P&P inc. UK on orders over £5.00. Less than £5.00 and Europe add £1.00 per item. Elsewhere please add £3.00 per item for Airmail. These offers are available Mail Order only.
Telephone orders: Mon-Fri 9am-7pm. Saturday 10am-4pm. Sunday 10am-4pm. Fax orders: 0268 271173. Tel orders: 0268 271172 Next day service availablle add £2.50. Check to sec if games are 1 Meg Capacity.
Flood ......8.99 Football Crazy .16.99 Football Director 2 (1 Meg) J6.99 Formula One Grand Pnx.
Games 92-Espana Ghostbusters 2 ...6.99 Ghnds end Cmotf* 6 99 GIOC 699 Gad.* 6 99 Godfuber Ac**on 19 99 Godfu wr Ad«eii r© 24 99 iod» 16 99 GoWenAxe 8 99 GraF am Gooch “ 19 99 Graham loynv 16 99 Grusome * 16 99 Gun*} ip 2000 ’ I m*q; 2299 .16.99 77 79 9 79 979 1399 6 V9 77 99 1999 799 699 1699 1999 1999 699 1999 Fantasies I?.1 Dreams .... :8
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..19.99
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Championship Manoger (1 Meg) 16.99 Chaos Engine
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Civilisation |1 Meg) ......22.99 Cod Wade* 1 9V Conor H e
Gmme*-on * 19 99 Co»ert Aihoo (I Meal 77 99 Crazy Con 3 16 99
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Queen Of Krynn ....22.99 Death Knights Of
Krynn (1 Meg) 19.99 Detox* Pomt 4 54 99 Demonsgcte ’ 22 99
Desert $ *rk** 19 99 Dizzy Collection 16 99 DooAbug 799 Doude
Dragon 8 99 Duude Dragon 2 8 99 Doude ogon 3 16 99 Dragon
N.n.o 6 99 Dreodroogh* 22 99 Dream Team I 99 Dune 19 99
Dungeon Master Chaos 19 99 Dynobloster .... 19.99 Easy
Amos ..29.99 Elvira 2(1
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2* ..22.99
Epic ......19.99 Euro
Football Champ .....16.99 Eye of the Behdder
(1 Meg ) ......19.99 Eye Of The Beholder 2 (1
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Popdovs 2* Pupu'ous Choleoge Dw PowenJ.i»i Po-e.Tou.ge. 19 99 Powermonaer Data Disk 1 9.99 Premiere (1 Meg) ...19.99 Predoto. 6 99 Rtyoe 6?9 Rol.ood Tycoon (I Meg! 22 99 Ro.ba-Cdlecnon 13 99 Rorbo- tlands 6 ??
Rombo J 6 99 Romper** 16 99 Reorn lor *e Sk e* * 27 99 Redms (1 Meg| 19 99 Red Heat .6.99 Red Zone .....16.99 Rise d the Dragon (1 Meg) .22.99 ?.*W Woods 16 9?
Road Ra sh 19 99 Robucod 6 99 Robocop 8 99 Robocop 3 16 99 Roho Sport 9 9?
Rock Stor Ate My Hamster 4 99 Rome AD 9' ...16.99 R-Type 2 16.99 Second Surami • .....16.99 Secret of Monkey Island II Meg) 16.99 SensiUeScKcer .1 .99 Setssarli=W8 Shadow of Beast 3 ..19.99 Shadow Warriors ......6.99 Shadow Worlds- .....17.99 Shirtobi ...8.99 Shoot Em Up Coo Kit .8.99 Shuttle .....19 99
S. l«-i Se..« 2 f Meat 77 99
S. firworm 8 9V S*fy PS*, 16 99 Siir Cirtr*aapoo.s " 99
S. rrfn-* - 77 99 Spare OvsaHe 16 99 Spoco 'orres 22 99
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Svker (1 Meg| 16 9?
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Reading writes and writing wrongs, the letters pages are your
forum for voicing opinions on the Amiga world. This month’s
pickings from the postbag have been selected by Steve Prizeman.
TAX DISKS?
I am writing in response to the letter from Carmen 8rulez in the November issue of CU Amiga. At the end of this you asked us. Your loyal readers, tor our views concerning a possible tax on blank disks.
I personally believe that such a tax is a bad idea and certainly wouldn't stop the pirates Irom copying games at all. Rather than spend £35 or so on a lull (original) commercial product they would still buy blank disks (even it they cost a little bit more alter taxation) and copy stuff regardless, because it is much cheaper. And once again the pirates' selfish greed ensures that everybody else suiters.
What about all those honest users wno regularly buy blank disks because they genuinely need them tor purposes other than copying software? I am talking about such people as the graphic artist, music maker, and avid public domain (PD) swapper. And am I the only wordprocessor user who owns several disks lull of tiles AND backs them up as well? I think notl So you see, it is people like us who, because we use numerous blank disks, will lose out with such a tax.
SAD EDITOR FAILS TO BRIBE READERS I am wriling In response to Dan Slingsby's Editorial in Ihe Oclober issue ol CU Amiga. I believe lhal il is imperative that Ihe publisher gives Dan a raise based on all Ihe hard work he has done for Ihe magazine.
Bul. It that is not enough ot a reason, please do it so that I may receive a crale of Budweiser (I don’t mind American or the real' stuff) that Dan promised. This is extremely important as it will help maintain the yin yang balance in my lite (i.e. at the moment I have spent too long sober and need balancing out). Plus, it I get the drink he won ! And will therefore be able lo work soberly tor that much longer. (P S. I am well over the age ol 18.)
S. Mahon. Cardiff.
On a wider scale, PD companies, most 16-bit magazines, and even commercial software houses themselves regularly need to purchase blank disks (albeit in bulk). How will they all cope with such a tax? Will this mean that prices may have to be raised yet again as compensation, so that these companies stay in protit? I could see it being done.
For those ot you a little puzzled by this letter, cast your minds back lo Oclober 1992. In that issue Dan wrote, in his Editorial, a request to all our readers to write in to the publisher to tell him how great Dan is and how much he deserves a pay rise. He even ottered a crate ot Budweiser to the best letter.
Well, it's now three months later and this is the only letter that we have received. Out of over 100,00 readers only one could be bothered to write in! And that's with the incentive of a crate ot Bud, as well. What does this show about Dan? Perhaps he's just such a poor Editor and sad man that no one cares about him. Perhaps no one reads the Editorials. Or perhaps everyone thinks Bud is a lousy beer.
We've tried to convince Dan that it is one ot the latter explanations, and so tar he's gone tor it. But, having worked side by side with him tor some time now. I’m inclined to go for the sad option...[and I let them write this drivel - Ed.] I would like to hear what views the magazines, software developers, and even the pirates have on this subject, which is likely to take up much ot the letters pages in future issues ot CU Amiga.
Stuart N. Hardy, Sheffield.
With regard to your last point, Stuart, I think you may well be right: sottware piracy Is a subject mentioned in many of the letters to Backchat. On the subject ot pirates, I think I can see the Jolly Roger coming into view this very moment... CRACKED The great piracy debate rages on and I leel like I need to stick my oar in. As it were. In my area (up north), piracy is alive and well, but not lor long, I think.
We know various crackers', as we call them, but they don't supply us in the main. We get most ol our games trom software shops. I know several people who work in chain slores and copy hundreds ot games after hours, crack them, and then distribute them treely. When I say we, I mean probably around 40. We keep these games amongst ourselves and it any outsiders who are well known to us pop up we sell them games.
Last week, tor example, I sold Panza Kick Boxing (very old) for no less than £7.
However, piracy will soon be dead. The thrill has gone now it's too easy to break the so-called law. So now we buy games. We have the joy ot looking at huge colourful boxes and instructions, yes instructions - a pirate’s nightmare. No instructions, no games in many cases. I have begun to sell oft my disks cheaply to youngsters as I have loo many to keep tidy. You may be wondering how long I’ve had my Amiga to get so many disks. The answer is not long. I started collecting, copying, selling, etc. long before I obtained an Amiga and found it profitable.
Andy Onymus'.
Will these peop'e never get the point? Piracy Is Illegal. I'm not going to go through all the old arguments about the rights and wrongs of It, I'm sure that you've heard them all before.
The point about instructions is well taken, but the various prayer wheels, trivial pursuit sessions, and Masonic handshakes required to get many games started are clearly still being over-ridden by crackers.
For games with a complex set ot controls (strategy games and flight slms, for example) it would be naive to suppose reams ot photocopies aren't produced as well.
MAJOR MISTAKES I was impressed by the new At 200, which I read about recentty. It certainly seems to be a superb machine, but I can see Commodore being turned (once again) into the villain ot the piece.
Its marketing strategy hasn't been brilliant, it must be said. The A500+ was plagued with incompatibility problems, was hurriedly phased out (almost overnight) by the A600, and then, out of the blue, this machine's price was slashed by £100. Now, to top it all, the At 200 arrives! It it lives up to its growing reputation as a mega-machine, and if the price is really going to be only £399,1 can see mis putting the A600 under threat.
Just what must the up-and-com- ing computer enthusiast do? There are so many machines that they’ll have a difficult job knowing which one to choose! Even the existing micro-users are unlikely to trust Commodore any more because, judging by its latest policies, it'll only be a matter ol time before yet another, improved, machine is launched. I'm all tor progress it it is tor the better, but releasing new machines so regularly is surely a bad idea. I just cannot see the point of promoting me A600 Christmas bundles with one breath and men introducing the new A1200 with the next. Commodore isn't
living in tear of the latest Atari machine, the Falcon, is it?
S. Hardy, S. Yorks.
As you’ll have seen by now, Stuart, the A1200 was protiled in our December issue. At the time of writing Ihe extent to which existing software will be compatible with Commodore’s new baby remains unclear.
Commodore estimates that around 60% ot existing software will run on the A1200 and A4000 (although not necessarily the same 60%). To be (slightly) more specltic, around 35% of current software is expected to run straight-off on the new machines, with a further 25% running once the cache memory is disabled.
Professional and applications s software should prove more compatible than games; recent titles will probably be okay, on the whole, whereas older ones are considered somewhat of a lottery.
Commodore has made it clear, however, that It regards the onus for establishing software compatibility as lying principally with the software houses.
Commodore shouldn't be criticised for updating their machines
- after all, the adage To stand still is to move backwards' is
particularly true when applied to computing. I agree,
however, that the rapidity of new releases and their apparently
arbitrary pricing can only cause consternation amongst many
Amiga users, especially the new ones. Add software
incompatibility to this and you’re just left with a mess. Some
people are getting angry... CUSTOMERS RIGHTS?
As the saying goes, The customer is always right'. Well I wish Commodore would sit up and listen.
I have owned an Amiga 500 for about five years now. And have been very happy with it, but I am now looking to upgrade to a newer model.
The question I need answering is which model?
The Amiga 500 has been the base model for a few years and Commodore has supported it well and will probably do so for a while yet, but over the last couple of years there have been the A500+, the A600, and also (trying not to forget it) the CDTV. Many people rushed out to buy these machines, but what about the people who bought an A500+ only to find the A600 series not far behind. I bet they didn't think it was funny after wasting FOUR HUNDRED POUNDS on a line which was soon to be discontinued.
Similarly, with the A600 a lot of people spent £400 only to find that the price was to be cut by £100 shortly after.
Maybe you think that I am being hard on Commodore, but I am not the only one who believes that we are being ripped off. I have lost my faith in Commodore: how do I know that if I buy a CDTV there won't be a new one around the corner - which is what a lot of rumours are suggesting. So does this mean that the old CDTV will become discontinued (another waste of money!)? When the A4000 came out, with its 256,000 colours on screen I knew that there would be another computer not far behind it - yes, I am talking about the A1200.1 am quite sure that this computer will eventually take over from
the A600; I mean who wants a computer with, say, 32 colours on screen, when you could have 256,000 - which, in turn, is what software developers have been asking for. So a lot of developers will start producing software on the A1200 instead of the A600 because of its better capabilities. I know that the A1200 will sell because our local Dixons has already sold out. I am tempted to buy an A1200, but I am worried that Commodore will then release a better computer not long after. I know that it is impossible to always own the best, as new technology becomes available every day. Firms have
to take notice of what their competitors are doing, so they don't get left behind in the race to reach the top. But Commodore is going too far by releasing computer after computer.
It’s time that Commodore listened to its customers, as we are the ones keeping it in business, and treated us with the respect we deserve by not ripping us off. Commodore needs to restore our faith by releasing a computer and sticking by it for a while, like it did with the A500. Maybe then, and only then, will we trust Commodore and support it.
Garry Abel, Humberston, South Humberside.
SOME MISTAKE?
In November's iisue of CU Amiga you said that the Commodore A1200 did not exist. So why are Dixons selling it?
If I am the first to spot it is there a prize on offer?
Mr. P. Llesse, North Vielsey, Lincs.
To answer the second question first - no. And, as for the first question statement, if you had read your issue correctly Mr. Liesse you would have seen a news item on page 10 stating that the A1200 was due for release shortly.
MARKET PLACE HERO My opinion on the debate on the future of the Amiga is that it will remain Europe's largest home-use computer for a long while yet. There are just so many good games for it, and much more to come for anyone to kiss it goodbye. If you want a console it would be a real shame to trade your Amiga for it. I've got a Megadrive and a Famicon, but will always keep my Amiga to play Populous 2 and Grand Prix.
The important thing for any computer to do is find its niche in the market. The Spectrum is still selling and being used as it’s a great machine - I regret giving mine away.
It has found its place in the market, as has the Atari ST with its serious enthusiast user-base. The Amiga is in a pigeon hole that is well stocked with consoles, against which it competes very well. The only computer that surpasses the Amiga is a high-end PC costing a lot more. Pcs CONSPIRACY THEORY NUMBER 297B No longer can my anger be withheld. Too ’Ong have critically over-generous games mags ignored the practice of games being deliberately engineered to have a pre-set life span. I am not talking about difficulty and number of levels, or skill settings, although these factors are often
made redundant by programming cons and cop-outs Let me elucidate.
In times gone by I have witnessed letters in games mags decrying the lack of saveabie high score tables and. Therefore, the lack of incentive for continued and worthwhile play. However, today the whole affair has been swept under the rug by mags ignoring the issue and games developers underhandedly undermining the whole concept of playing for scores How?' You may ask. Simple. Most releases nowadays do no: even have a score table, thereby dismissing at a stroke the whole issue and showing contempt for punters' who in the past have asked, very nicely, for saveabie scores, and who have
repeatedly been ignored.
The lack of score tables is just a pad of a larger conspiracy to rob games players of long term satisfaction: other tactics are not enabling games to loop around when finished, making high score play pointless, not having enough digits in the score area (sometimes even reseting score during play due to lack of said digits), creating score tables that are almost unreadable, giving the player little opportunity to view the score table by making it appear for only seconds or hiding it behind 10 minutes of credits and also not displaying the top score on screen whilst the game is in progress A
game needs all these features to truly be a worthwhile purchase. In fact. Japanese console games usually have all these features, but. Of course, no saveabie scores. Megadrive games in particular suffer from being too easy and lacking in the continual play stakes, a problem that could be cured by simple battery back-ups to store positions and scores This will never happen because developers do not want people getting long product satisfaction and perhaps not buying as many expensive games I would love to purchase a console or handheld, but I never will while the above situation remains. Okay,
this may not concern many hoodwinked punters, but many wiser people share my view. It is 1993. And I stin cannot play decent games how they should be played - for scores I cannot even use a £60 Datei replay cartridge to freeze games and save scores that way. Because developers program in routines stopping cartridge use. Now seeing that this cart will only copy single file games, and cons'dering all commercial software is multiload, and considering that the cart's disk monitor can break in and change credits, sprites, etc. but cannot locate deliberately hidden score tables, it's patently
obvious the programmers do not want people playing fo- and saving scores I mean why hide only the score table’ Some games even have an on-screen score counter which is of no use at all to the poor misled punter because the very second the final life is lost the score vanishes, never to be seen again. As no score table or even a high score bar exists the player cannot even write down the score as he has no way of knowing what his score was. This phenomenon is too common to be an honest programming mistake. Finally, what about games that allow player positions to be saved but not scores. Why
not? Even saving scores to a blank disk (no virus problems) is virtually unheard of.
I find this an appalling situation in an industry that gets away with customer contempt like no other. Would Ford sell cars with no accelerator to stop drivers reaching high speeds’ My reason for wntmg is to put across this plea The points I raise would be relatively simple for programmers to implement whilst developing their games, as they make sure it cannot be done by people like me once a game is finished and on the shelves. If this plea falls on deaf ears, then programmers hear this: Bog off and don't expect me or others to fund your unrealistic and closeted industry any more.'
One last comment. I would pay up to £40 for an Amiga version of Parasol Stars containing all the features I mentioned, as I would then get value for money, unlike the version currently available. To all concerned, please take note when childishly complaining about piracy, etc : price is not always to blame Mr M.A. Andrews. Manchester.
This is a real letter. Incredible, isn't it?! Surely the point about playing a game is that you play it for the challenge. Saving a high score is secondary to this. Mr Andrews must be very sad indeed if he craves attention so badly he needs to see his name up in lights on a high score table. As for the comment about Ford and accelerators, you're missing the point there too. The absence of a high score table does not stop you achieving one nor getting futher in the game than ever before. What a maroon!
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K Pins for P.P. Prices don’t have clever graphics or sound chips, but rely on the fast processor clock speed to do these fancy functions without slowing down.
CDTV is an expensive failure, while CD storage is exciting.
Commodore (if it is to survive) would need to develop a PC (bearing the Amiga name) with Amiga custom hardware and graphics sound chips and a combination of floppy, hard and CD storage. It’s up to Commodore (and Atari) to produce the next big home computer, or they will lose out to the consoles.
The only other possible future for the Amiga is with the programmers of games that are more than just platforms and shoot ’em ups - leave those to the consoles and bring us more of Microprose, EA and Bullfrog.
Lawrence Sinderson, Crayford, Kent.
DOWN UNDER I own an Amiga 500+ and I think it’s a great all-round machine, but I’ve got to admit it doesn't come close to a 486 S-VGA PC (which is flicker free, I hasten to add).
The Amiga’s sound is great and rivals even the best souped-up 486 with a sound card, but that’s where it ends. The Amiga’s 32 64 on-screen colours do seem rubbish compared to the whopping 256 of the PC. So what if we have HAM - I've never seen a commercial game taking advantage of it, have you?
Now lets take a look at the Amiga’s CPU, the 68000 running at
7. 14 Mhz - wow! Compare this to a 486 racing along at anything
from about 33 Mhz to 50 Mhz, which makes the 68000 look like a
Lada with its brakes on, even the Amiga 3000 seems a bit slow.
Firstly, congratulations on what I consider to be a superior magazine. I have been buying CU Amiga for nearly two years, and am pleased to say that the changes you have made to it have thus far been for the better. Well done - you can count on my support in the future.
Now to my reason for writing. I recently purchased Sensible Soccer, and must say it is a superb game which I really do enjoy playing. What I would like to know, however, is why can I beat every single team except one? The team to which I refer is England. Now as far as I can see. All other teams appear to be judged about right, i.e. when I play Malta or another nation not renowned for football I win comfortably. Likewise, when I play Germany I rarely win. This is understandable since Germany are. To all intents and purposes. World champions.
If the performances of teams were based on recent events and games, then surely England would not be that good as they have been far from successful lately. Were England made one of the toughest teams purposely, or is it just me7 I am willing to accept the latter as I am not that good at the game, but it does seem strange that Sensible seems to be a trifle biased. I would be interested to hear any comments you have on the subject.
Michael J. Pope, Newport. Gwent.
Sick as a parrot to hear any suggestion of improper intervention from the touchline. I spoke to Renegade, the publishers of Sensible Soccer.
They explained that although England is one of the toughest teams in Sensible there are others with potentially equal ability. Your strategy and positioning of star players are major factors in determining success or failure. The Renegade team, footy fans themselves, point out that soccer has more to do with emotion than cold analysis - it’s a funny old game, and there are no absolutes when trying to predict results.
Commodore had better get its act together and quick. Hey Commodore, why don't you get your backside off the chair, listen to the consumer for once, and do something about our dying machine? It seems that the Amiga is about to become obsolete and is three quarters of the way to Silicon Heaven. The Amiga could easily make it to the top once again, but it’s going to be hard work for Commodore and I wouldn’t like to be in their shoes if the PC makes it to the finishing line first.
CREDIT WHERE IT'S DUE Alter reading the November edition of your (excellent) magazine, and the write-up on the CDTV demo collection, I thought I d get in touch with Almathera.
I phoned on a Monday afternoon, about three o'clock, to see if the price of £19.95 included postage and packing. Not only did it. But they took my name and address and promised to send me the above-mentioned disk and the Fred Fish PD disk as well. Amazingly, Almathera wanted no monies, but instead asked me to send a cheque when I received the goods. Even more astounding was the arrival of the disks the very next day.
I would like to thank Almathera not only for its super-quick service, but also for the trust it puts in its customers.
P S. The disks are excellent as well.
Mr A. M. Miller. Matlock, Derbyshire.
CREDIT DUE, TWO I would just like to tell readers what a great service 17-Bit Software give. I send my orders on Monday and receive my disks on Wednesday. With my orders I usually send some questions, every single one of which gets answered. Also, on its catalogue disks, unlike many other PD libraries who shall remain nameless, it says whether or not the disk is worth buying (unlike the nameless ones' who recommend every disk in their libraries just so you’ll buy them). Long live 17-Bit!
Stuart Sadler. Heworth, Yorkshire.
Here at CU we occasionally receive complaints about firms which give poor service, so it's great to hear of companies going out of their way to help customers. It’s equally pleasing to know those customers are prepared to take the trouble to thank people who do a good job for them. A little effort, a little gratitude - see, the world's a better place already!
James Wilson, Adelaide, Australia.
I think obituaries for the Amiga are far too premature, James - 'Rumours of its death have been greatly exaggerated’ (to paraphrase Mark Twain). Bear in mind a warning Lawrence Sinderson (see above) added to the end of his letter: Don’t let people tell you the Amiga is dead - ever heard of self- fulfilling prophecies? These people come from America where the Amiga is an uncommon machine losing out to Pcs and Apple Macs.
Evidently they can be found in Australia as well. Not everyone Is impressed by Pcs, however... GREEN WITH ENVY The main reason I am writing is the increasing number of letters you are receiving about the so-called PC threat. I have three friends who own Amigas, two with 386s, and one with a 486. All of us consider games to be our main use of our computers.
I invited the guys with IBMs over to my house and showed them the following games: Monkey 2, Project X, Lotus 1 and 2, the demo of Zoot a few top demos and another bunch of cool games. Two hours of constant playing later and already their faces were green with envy. They couldn't believe that Monkey 2 was running in just 32 colours. Needless to say Lotus 2 and Project X left them speechless, and almost at the point of passing out. They felt like they just poured £2,000 down the toilet!
To come to my point... The day that you can obtain software of this calibre on a cheap PC (i.e. around £800) will be the day I throw away my Amiga and buy a PC... NOT! By that time we would probably be playing with the latest Amiga 10000 with 200 Mb disks, plus CD-ROM, plus 64-bit ultra-true colour and resolutions too high for the eye, etc. etc. Jack Sukkar, Amman, Jordan.
SAD AD I have just seen the new advert that Commodore are running as part ot the Christmas campaign. What a disappointment!!
The guy in the advert makes Amiga-users look like a bunch ol boring dorks (check out his joystick technique).I hate to say it, but the Nintendo and Sega adverts are much more interesting and eye-catching.
All I can say is at least Atari haven't produced a better advert. We want an advert worthy ot the Amiga.
Kirsten Gillespie. Glasgow Personally, I don't think that it's too bad. It's hard to convey all the elements that an Amiga is capable ot handling.
BEAT THAT I am a fan of Gamesmaster on Channel 4 I was wondering whether there are any plans for a computer game based on the TV series.
Players could take the part of Dominik Diamond as he presents the show. It could be an adventure game where Dominik has to get from one end of the show to another without making a mistake. He would have to face loads of kids and beat them all up, and stop all those game journos from spouting a load of rubbish!
D. Diamond, London.
What a joker.
If you have any views concerning the Amiga which you would like to share with CU and its readers, write to: BACKCHAT,CU AMIGA PRIORY COURT 30-32 FARRINGDON LANE LONDON EC1R3AU.
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Ijfrrary Amiga DOS Manual - Bantam (3rd Edition) ..121.50
Amiga For
Beginners ...113.99 ga
Machine Language .114.99
Hardware Ref Manual - 2nd Edition (WB 1.3).....114.99 Kkls arid
the Atmga fZrid PdRK *14* Mrf*jrtir g Amiga Rrgjmers 118 V9
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Memory Expansion £35.99 TDK Branded High Quality 3 5’ DSHD
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Unbranded Disks 3.5* DSDD (with
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All prices, (Dept CU), 6 Chandler Close, Weston, BATH BA1 4EG (U.K only). Europe add £2.50 per item. Elsewhere add £5.00 per item. You can order using your credit card, by telephone or sending the following details to us at our address.
Card No .. .’ .....Exp. Date .... Name (on card) .. Address ... Lending a helping hand to Amiga
users everywhere, CU is happy to support established computer clubs using our favourite family of machines. If your club wants to spread the word about its activities and get some free publicity in the process, drop us a line.
AMIGA C CLUB On the serious side of Amiga applications, raytrac- ing is the Network’s main interest, whilst the main fun pursuit is role-playing games. If you want to find out more about this capable club, contact Philip Turnbull at the address above.
AMIGA VIDEO PRODUCERS GROUP 8 ROCHFORD CLOSE, GRANGE PARK, SWINDON, WILTSHIRE SN5 6AB.
A brief update: the AVPG has launched a disk- based magazine, to appear five times a year.
February, April. June. October, and December are the months when it will be released.
BATTY'S PD CLUB 7 DENMARK ROAD, NORTHAMPTON NN1 5QR. TELEPHONE: 0604 22456.
Ottering excellent bargains for PD enthusiasts is this young club, formed in Spring last year.
Surprised by the high prices charged by some other PD clubs, husband and wife team Ian and Lynn Battison established their own to provide an affordable service to Amiga users, and now have between 70 and 80 members nationwide.
Charging members only 49p per PD disk (35p per blank disk), for orders collected from the club's address, a set charge of 50p for postage and packing is added to mail-order purchases - and it stays at 50p regardless of the number of disks you buyl Non-members may purchase disks at 79p each (+p&p). But since lifetime membership costs just £3.99. joining is clearly the cheaper option for regular buyers of PD.
Once a member has purchased more than 50 disks, the cost of PD purchases will be reduced to 45p per disk. Batty's also tests its disks for compatibility on the 500. 500+, 600, and 1200, so you needn't remain in the dark about whether or not PD you buy will work on your machine - just check when ordering. Batty's also sells the Assassins' games compilations to members at £15.99. and non-members at £21.99. If you want to expand your PD collection, contact Ian or Lynn.
Answering questions, correcting programs, designing layouts, and more (as long as it's to do with C on the Amiga). Anders Bjerin, who tounded the club three years ago, and still runs it, has six years experience of programming on the Amiga and is the author of several PD games and utilities.
Although, as you would expect, ACC charges a membership fee. It is a once and for life payment, rather than an annually renewable sum. Write to Anders at the above address (remembering to include an international reply coupon if writing from outside Sweden) for further details about the club and becoming a member.
AMIGA NETWORK INTERNATIONAL 434 DENBY DALE ROAD EAST, WAKEFIELD, WEST YORKSHIRE WF4 3AE.
With an impressive membership of approximately 200 worldwide, this club of established Amiga users includes professional coders within its ranks.
TULEVAGEN 22, 181 41 UDINGO, SWEDEN.
With almost 200 members worldwide, this well- established Swedish dub is one that C programmers cannot a-tjord to miss. As its name suggests, the club's principal aim is to help Amiga users with the 'C' programming language, although the 37 countries in which it has registered members practically torm an A to Z - Irom Argentina and Australia to Uruguay and the USA (including, of course, the UK).
Collecting information tor the Amiga C Encyclopedia (which is being improved constantly), the Amiga C Club (ACC) ensures that its registered members are informed of the updates, and can obtain the latest version lor just the cost ot disks, postage, and packing. Encyclopedia V3.0 has recently been completed, and is aimed specifically at C programmers who want to write programs compatible with Dos 1.2 and 1.3. This is handy tor C programmers because, although most parts ot the C Encydopedia are available in shareware libraries around the world, some important chapters are only available to the
club's registered members - information on BOBS, copper lists, graphical tricks, and some 3D routines, lor example. The members are also the only people permitted to use parts ot the associated manuals in their own programs and articles.
BEAT ARTISTS 60 KNIGHTON CHURCH ROAD, LEICESTER LE2 3JH.
A generous range ol benefits may be obtained by registered members, including:
• Two disks, containing the last parts of the encyclopedia,
forwarded by tirst class air mail.
• Updates are made available - the new Dos 2.xx part will soon be
on offer.
Free access to ACC's own bulletin board, dedicated to C programmers. Running on an A2000 with a SupraFax 14.400 bps V32bis. It should provide connedions of the highest reliability.
Pictures may be digitised, whether in colour, or grey scales, using a special colour scanner which reproduces pictures with professional quality.
Sound effects may also be sampled (in both mono and stereo), which, combined with the information provided by the club, allow the simple addition of sound and graphics to programs.
ACC also helps its members by giving advice.
(0533)718191 (0533)718191 9am - 5pm 9am - 5pm 24 HOUR HOTLINE AVAILABLE: 0533 471485 Minimum order for free delivery is £15.00. All orders under £15 add £3 p&p.
'FUTURE COMPUTING' INCORPORATING 'BITS & BYTES 2' 62C LONDON ROAD, OADBY, LEICESTER We will match any genuine price!
DEAL DIRECT
3. 5” DISKS BULK PACK 10 30 50 100 200
3. 5" DSDD 1 MB 880K JVC TDK SONY 3.99
11. 00
17. 99
34. 00
66. 00
3. 5" HIGH DENSITY JAPANESE 2 MEG 8.99
26. 00
42. 50
62. 95
119. 00
3. 5” DSDD BRANDED SONY 3M TDK 7.50
22. 40
39. 99
79. 00
149. 00
3. 5” DSDD BRANDED PRECISION 5.99
16. 50
25. 00
46. 00
89. 00
3. 5" 5 HOLDER STORAGE BOX - NEW IMPORT 1 .75 2
1. 40 3
1. 80
3. 5" 12 HOLDER PLASTIC EXTRA STRONG SUMPAK FLIPTOP
1. 00
1. 80
2. 50
3. 5’ 15 HOLDER DATAFILE FAN OPEN
3. 00
3. 5" 40 50 HOLDER LOCKABLE 2 KEYS & DIVIDERS
3. 50
6. 60
9. 30
3. 5" 80 100 HOLDER LOCKABLE 2 KEYS S DIVIDERS
3. 99
7. 8
11. 50
3. 5" 120 140 HOLDER LOCKABLE 2 KEYS & DIVIDERS
4. 99
8. 99
12. 99
3. 5- 94 HOLDER LOCKABLE STACKABLE BANX
8. 90
17. 00
24. 00
3. 5" 150 180 HOLDER LOCKABLE - NEW PRODUCT
5. 99
11. 50
16. 50
3. 5- & 5.25" 150 HOLDER LOCKING STACKING POSSO BOX
15. 50
30. 00
44. 00
3. 5" DISK LABELS 4 COLOUR 10" 3.5" LABELS .50 1000" 3.5” LABELS
6.99 SINGLE COLOUR .30
5. 99 TRACTOR FED .50
6. 99 COPY CLIP - ADJUSTABLE COPY HOLDER - ATTACHES TO MONITOR
3.50 3", 3.5" & 5.25” DISK CLEANING KIT WITH FLUID 1.50 6mm
8mm 11 mm TOP QUALITY ANTISTATIC MOUSE MAT 1.50 1.99 2.50
PRINTER STAND 80 COLUMN 1 PIECE SAFETY COATED WITH TRAY 7.99
14’-18" SWIVEL MONITOR STAND 8.99 DESKTOP COPY HOLDER 6.99 2
PIECE PRINTER STAND 4.99 MOUSE HOUSE WITH STICKY PAD 1.99
COPYHOLDER ADJ ARM 80 COLUMN 9.99 FURRY MOUSE COVER 1.99 ALL
RIBBONS ARE BRANDED AND HAVE A LONGER THAN AVERAGE PRINT LIFE
AMSTRAD DMP 200012160
1. 99 AMSTRAD 9512 FN
1. 99 CITIZEN SWIFT 24
3. 50 CITIZEN 120D 180E 299 BROTHER Ml009. 1109
2. 50 CANON PW 1080 A
2. 99 EPSON MX FX 100.1000
2. 50 EPSON LX LQ 800 LQ 500
1. 99 EPSON FX LQ 1000 LQ 1050
2. 50 EPSON MX FX RX NX80
2. 50 NEC P2200
2. 99 PANASONIC KXP 1081 90
2. 50 PANASONIC KXP 1124
2. 99 SHINWA CP 80 LEGEND 808 3 50 STAR LC24 10
2. 50 STAR LC10 COLOUR
5. 50 ALL AMIGAS CONTAIN CPU. TV MODULATOR. WORKBENCH V.2. ALL
LEADS F AMIGA 600 BASIC PACK AMIGA 600 HD - EVERYTHING IN
BASIC PACK PLUS 20 MB HARD DISK
426. 99
319. 99
459. 00
239. 99
52. 99
45. 00
29. 90
39. 99
23. 99
26. 99
19. 99
32. 00
9. 99
1. 99
94. 99
2. 50
2. 99
1. 99
39. 99
38. 99
8. 99
1. 99
2. 99 AMIGA 600 "THE WEIRD. THE WILD AND THE WICKED" INCLUDES
DPAINT III, GRAND PRIX, PUTTY. PUSHOVER AND JOYSTICK AMIGA 600
"LANGUAGE LAB EPIC PACK” INCLUDES DPAINT III. EPIC. MYTH,
ROME, JOYSTICK & 20MB HARD DISK PHILLIPS CM 8833 MARK II
MEDIUM RESOLUTION COLOUR MONITOR, STEREO SOUND OUTPUT WITH
LEAD FOR AMIGA 500 500 PLUS 600 1200 AMIGA 3.5" 880K ZYDEC
EXTERNAL DRIVE WITH CITIZEN MECHANISM AMIGA INTERNAL
REPLACEMENT DRIVE DIRECT DROP IN REPLACEMENT AMIGA 1Vi MB
UPGRADE UNPOPULATED INC. LEAD TO GARY AMIGA 500 PLUS 1MB RAM
UPGRADE POPULATED TO 512KB A500 1 2MB NO CLOCK 16 CHIP A500
1 2MB NO CLOCK 16 CHIP AMIGA 600 1MB UPGRADE AMIGA 500 PLUS
ROM SHARER ZYFI TWIN SPEAKERS ZYDEC MOUSE - 300 DPI AMIGA
TRACKBALL 4 PLAYER JOYSTICK ADAPTOR PRINTER DUST COVER 80 COL
TWIN JOYSTIC EXTN LEAD
16. 95 ZYDEC 4 CHIP
19. 95 ZYDEC 4 CHIP
39. 99 AMIGA 600 ROM SHARER
19. 99 KICKSTART 1.3 ROM
32. 95 NULL MODEM LEAD - AMIGA TO AMIGA
17. 90 AMIGA A500 A600 & ST DUST COVER
27. 99 AMIGA HANDY SCANNER
2. 99 3 METRE JOYSTICK MOUSE EXTN
2. 50 132 COLUMN - STAR - CITIZEN ETC
2. 50 TV AERIAL LEAD AMIGA 500 500 PLUS 600 KICKSTART 2.04
CHIP AMIGA POWER SUPPLY 30% MORE POWER - DRIVES MORE DISK
DRIVES AMIGA 500 REPLACEMENT MOUSE PROTEUS TOP QUALITY 300 DPI
STAR LC-10, LC-20, LC-24 10. LC-24 20.LC-200.SWIFT 9 COVERS
PHILLIPS MK1 & 2 MONITOR COVERS FOR COLOUR MONITORS AMIGA AUTO
SENSOR MOUSE & 2 JOYSTICKS SWITCHER UNIT 9.99 AMIGA 500 TWIN
SWITCHABLE MOUSE & JOYSTICK INTERFACE NO NEED TO KEEP SWAPPING
LEADS. THIS UNIT IS MANUFACTURED FOR US TO A VERY HIGH
STANDARD AND WOULD NORMALLY RETAIL AT 13.99 OUR PRICE: 5 99
JOYSTICKS EACH
10. 49
12. 00
9. 49
9. 49
29. 49
18. 49 EACH
11. 49
8. 49
29. 49
11. 49
9. 00
9. 49 COMPETITION PRO 5000 COMPETITION PRO EXTRA CRUISER JOYSTICK
MULTI BLUE QUICKSHOT III TURBO 130F QUICKSHOT 127 INFRARED
QUICKSHOT 128 ARCADE QUICKSHOT MAVERICK 128 QUICKSHOT 129N
SPACEAGE QUICKSHOT 131 BASIC MODEL TERMINATOR JOYSTICK
ZIPSTICK SUPER PRO ZIPSTICK SUPER PRO AUTOFIRE GOT A DESKJET
500 OR A CANON BJ-10 ex? WANT TO PRINT IN COLOUR?
OR JUST COST LESS TO RUN? REFILL AND COLOUR CARTRIDGES AS LOW AS 13.50 AMIGA 1 200 - BRAND NEW! FULL ADVERTISED PACK 385.00 CLUB INFORMATION AMIGA WORKSHOP GIBRALTAR AMIGA USERS CLUB CLUB SECRETARY, PAUL JENNINGS, 7 LIME TREE LODGE, MONTAGU GARDENS, GIBRALTAR.
Established over two years ago by several Amiga users dissatisfied with the lack of after-sales support for their favourite machine (is that a uniquely Gibraltarian problem, I wonder...?), this club has developed a useful range of services for its members. Evolving from monthly meetings at which Amiga news and know-how was exchanged, the club now provides a PD library of more than 650 disks, a collection of Amiga-related books and videos, hardware (such as a sound sampler) which may be borrowed, monthly newsletters, magazine disks, tutorials on AmigaDos, AMOS, etc. special offers on Amiga
accessories, and help with, for example, Amiga repairs.
The Gibraltar Amiga Users Club continues to hold monthly meetings at the John Mackintosh Hall, which feature talks, games competitions, and software demonstrations. The public are welcome to attend these meetings and details of them may be obtained from the club’s chairman.
One major event is held on a yearly basis by the club - the Annual Gibraltar Amiga Exhibition, a three-day show featuring varied exhibits relating to the Amiga, with contributions being made by both hard and software companies around the globe. It is, in fact, the only Amiga exhibition in the south of Spain. The event also includes two games competitions and an art and animation competition. The next show will not take place for at least five months, but certainly sounds worth waiting for if you're a local Amiga fan.
The club is able to cater for Spanish-speaking Amiga users as well as English-speaking ones.
Annual membership costs £9 for adults and £6 for students, although there is no charge for people living outside Gibraltar who wish to contact the club to buy or exchange PD software, or establish contacts with Amiga-using pen-friends.
HEREFORD AMIGA GROUP ALMA COTTAGE, ALLENSMORE, HEREFORD HR2 PAT.
For those of you still trying to get in touch with this club, featured in the October edition of CU.
Please note the corrected postcode above - and don't jump to conclusions, it wasn’t our fault it was wrong the first time! New from the Hereford Amiga Group (HAG) is its booklet, 'Cheaters Guide to Amiga Games', which features more than 320 cheats for many popular games. It is available to you unsporting win-at-all-costs types (whilst stocks last) for £3.50, exclusively from the HAG, although the club is seeking other outlets.
INDEPENDENT COMMODORE PRODUCTS USERS GROUP
P. O. BOX 1 309, LONDON, N3 2UT.
TELEPHONE: 081 346 0050.
In existence for 14 years, the ICPUG is a well- established organisation whose most visible presence is its well-produced newsletter. With almost 100 pages per issue, the bimonthly magazines provide information on the C64 and Pcs as well as the Amiga. Features on CDTV and heartrending articles such as 'The Day my Hard Disk Crashed’, extensive coverage ot programming and applications, reviews of hard and software, news, and readers' letters are all included.
Though not a club in the way that most groups featured on these pages are, many of ICPUG's widespread members have formed local clubs which meet and discuss their computers in the usual fashion. An extensive PD library is available to members, numbering 1.100 disks for the Amiga alone.
A special end of year subscription offer may still be snapped-up if you're quick: the September October issue (containing the articles mentioned above) and the November December edition are available for £7. A full year's membership (including subscription to the newsletter), to begin in 1993, will cost £21 for UK residents, £25 for those of you elsewhere in Europe, and £35 for anyone outside Europe. All enquiries regarding membership of ICPUG should be directed to the Membership Secretary, Jack Cohen, at the above address.
MEGAMIGAMANIACS
P. O. BOX 37316, CHEMPET 7442, CAPE TOWN, REPUBLIC OF SOUTH
AFRICA.
With a membership about 30 strong, this South African club deals with a wide variety ot subjects interesting to the Amiga buff, from DTP to Assembler programming (Devpack and MasterSeka). Informal discussions and demo competitions are held regularly, and a monthly disk magazine is distributed to the members.
Access to framegrabbers, digitisers and laser printers can be arranged at the group's Cape Town club house, for only a nominal fee. PD disks (Fred Fish) are also available. The knowledgeable members include several who have designed and built their own hard drive interfaces and memory expansion boards!
New members, from anywhere in the world, are welcome. No membership fee is required, only the cost of receiving the disk mag. For further details contact the club president, Nick Oliver.
NUMERO UNO DILLON EYRE, 21 BURSTALL HILL, BRIDLINGTON, NORTH HUMBERSIDE Yol6 5NP.
Covering all parts of Great Britain, this is a small group which issues a bi-monthly newsletter to members (the membership fee is £3.50 per annum). It is currently establishing a PD service for members which will cost £1 a time (to cover copying, postage, and packing expenses) as well as the provision of a disk by the member. We are not interested in making money, just having fun', they say. Any profits go into the club funds, saving-up for a new printer, ribbons, and stationery.
To get further details you don't even have to send them an SAE - they'll settle for a first class stamp on its own. If you want to swap PD with the club, please note they made a special point of mentioning that they aren’t interested in hardcore or nudistsll!
SOFTSWAP-CDTV TYN LUDIART, GLANDWR, BARMOUTH, GWYNEDD LL42 1TQ. TELEPHONE: 0341 281160.
Boldly going where few have gone before is this club geared towards the CDTV. Not only does this group provide advice about the often neglected machine, but, as its name suggests, Softswap provides a swapping service for CDTV Cds.
A fee of £5 per swap is charged, most of the money raised being re-invested in the club for purchasing new Cds and funding a newsletter planned for the near future - a printer needs to be purchased before that will be up and running.
Cds are posted recorded delivery, so swappers should be able to rest assured that everything sent out will arrive. There are no cons, hidden costs, or membership fees, I am assured! The titles available include Falcon and Trivial Pursuit.
The latter a large and enjoyable version of everyone's favourite quiz game, which comes over very well on the CDTV format.
For advice, or to set up a swap, speak to Chris, the club organiser, on the phone number given earlier. Please note that Chris doesn't want games or money to be sent to him without a swap being arranged first.
YOUR AMIGA CLUB (YAC) THE OLD CHAPEL, CHURCH ROAD, CATSFIELD, BATTLE, SUSSEX TN33 9DP.
With a membership of 45 (or 90 if you include people covered by family memberships), this club, located in the Hastings area, offers a wide variety of services. Members receive a disk- based magazine, issued every two months, containing articles, pictures, games, cheats and, usually, PD utilities. A PD library stocks more thanl ,000 disks, sold to members for 75p each, and for which an on-disk catalogue is available.
Tutorial classes on AMOS, CLI, AmigaBASIC, wordprocessing, databases, spreadsheets and art packages are organised by the group periodically, and helplines provide advice on Amiga problems. YAC has links with MAD, an organisation that provides discounts on computer products, through which it obtains hardware and software at prices below some of the best deals advertised elsewhere.
Venues vary for the club’s monthly social evenings, although the games room of the Whitefriars pub (Priory Road, Hastings) is frequently the setting. Annual membership costs £10 for individuals and £12 for families. Details of the club may be obtained from the above address.
CALLING ALL GEORDIES!
GET IN TOUCH!
IF YOU WANT TO LEAD YOUR AMIGA-ORIENTATED ASSOCIATION INTO CLUB COUNTRY, SEND ITS DETAILS TO: STEVE PRIZEMAN, CLUB CALL, CU AMIGA, PRIORY COURT, 30-32 FARRINGDON LANE, LONDON EC1R 3AU.
IF YOU WRITE TO ANY OF THE GROUPS FEATURED IN CLUB CALL, AND REQUIRE A REPLY, PLEASE HELP THEM CUT COSTS BY ENCLOSING A STAMPED SELF-ADDRESSED ENVELOPE (OR AN INTERNATIONAL REPLY COUPON IF CONTACTING OVERSEAS CLUBS).
It’s a small world - especially when you have a modem to help you talk to thousands of Amiga owners the world over. John Armitage finds that if you’ve always wanted to be a radio HAM but don’t know any Morse Code, this is the next best thing.
AMAZING WORLD Comms is an amazing thing, and one of the most amazing things about it is that more people don’t make use of it. A quick flick through CU Amiga demonstrates that a decent modem can now be bought for about £80 - not much more than an external floppy disk drive.
The benefits of connecting your computer to the telephone network are too numerous to mention, and if you are still not convinced that you should at least give comms a go, ask someone who has tried it and you will be.
I know that when I first started logging on to Bulletin Boards one of the main worries was about getting a huge telephone bill for my trouble.
I soon discovered that by using a computer to do all the talking, it was actually cheaper to keep track of the time I spent lining lain Valance’s pocket. Most comms software will keep an accurate record of the time your computer spends on-line, so with a bit of self-discipline you won’t be facing disconnection.
Most Bulletin Board Systems (BBSs) are free, which means your only expense is the telephone bill. Some larger systems, for example CIX - looked at in the November issue - charge for their services. Don’t worry about accidentally incurring a bill when logging onto a system for the first time as you’ll be warned long in advance. You’ll also be asked to give your credit card details, which is a bit of a giveaway that something expensive is about to happen.
This month I have logged onto a local BBS for a look at what’s available. At least, the board is local if you live in Northern Ireland. There aren't many boards in this part of the world, and those there are YUKON HO!
This ‘Calvin and Hobbes’ inlluenced board has been run by sysop Mark Kerr for three years and is currently running on an 25Mhz 386 PC with a 660Mb hard drive. Although originally Amiga- based, the board was moved over to a PC simply to run the best bulletin board software available at the time. From the user's point ot view, the choice of host system is irrelevant - it's ease ol use and facilities that count.
Six hundred users can’t be wrong, and that’s how many log in regularly to this system. About 50% of them are PC owners, 40% Amiga owners and the rest Mac and ST owners. Apparently, the Amiga owners are amongst the worst offenders in the upload download ratios, so let’s try to get ourselves a better reputation, ok?
Rarely get a mention - hopefully this mention will start to even things out. Remember that calling Belfast is just like calling any other large UK city - it doesn't necessarily cost the same as dialling America. Also note that the current BT special offer means that if you call on Sunday evening it costs the same as dialling your mate's house next door. I discovered that this ’local’ board gets calls from as far away as Hong Kong and New Zealand - the reason being that it’s a very good board.
JUST THE FACTS, MA'AM
• Yukon Ho!. BBSBelfast, N. Ireland, telephone: 32 768163.
Ime: 24 hours a day.
10DEM: All speeds Irom 1200 75 lo MNP Ievel5 HST.
ANSI graphics supported.
Large Amiga file seclion.
Part ol the Fidonet system.
AMIGA WORKSHOP COMM!
The main facilities of Yukon Ho! Are particularly easy to use.
Soon you'll be chatting away to people all over the world!
11 Min lull Alt (op B-.nl. id 11 to Filps it this ("KfilifcSrSi..,™ 1 Vim controls of atchiop VI tonlood fut fr * *¦* Ol flip*! Rilpt fpo. Jpcilws (Up iNMfon Npm tftrwiWs 11 dMlMd HIM '! Isffi.i'S’uS*. iu„ U (flood o 111* INI SpIpcI Si‘.op .r.i Imp list U to dirtcl to tttt 1 1 It to Mxt ana 11 roi| 1(1 It to prmtts trn in row 1 •
6. Use someone else's telephone1 If you are a student at college,
make enquiries about get ting access to the JANET system -
there is a very large PD software library available for
downloading.
From the file menu you can access more PD software than you could shake a floppy at. And all for free!
NEXT MONTH As the comms world continues pace we'll keep you up to date o pening Boards.
Next month we'll be back look at a specific Board. Our their opinions on the best the power to choose.
PD FOR FREE One of the most common reasons for logging onto a BBS is to get hold of PD software, and Yukon Ho! Has almost 30Mb of Amiga specific files just waiting for your modem to access.
There are hundreds of sound modules, and even more picture files, so many in fact that they have to be sorted into categories. For example, in the Personality section you’ll find high quality pictures of everyone from the sysop to Judy Garland.
The Amiga file section is well used, and contains a very up-to-date selection of files. It's worth logging on just to see what software is available, and it is also a heck ot a lot quicker than posting a cheque off to a library.
When Mark the sysop gets his CD-ROM system up and running, he’ll have many more files available for downloading. If enough Amiga owners ask he'll be only too happy to get some Amiga specific disks. I can't help but think that Althamera System's PD disk is going to be hot property amongst sysops.
LOGGING ON At your first session, you'll be asked the usual barrage of questions - name, telephone number. What computer you are using, your chosen password and so on. You'll then be granted immediate access to the board and file areas, although you will be given a 30 minute time limit to start with.
Your personal security rating can be improved by acting as a responsible citizen - the more you participate, the more you will be able to do.
Finding your way around the board is simply a matter of picking options from a menu, and you'll feel at home very quickly. Remember that the BBS host system must work with as many computers as possible, so don't expect any fancy Amiga style Intuition gadgets or menus.
Nevertheless, with any halfway decent comms software you can enjoy the colour screens and pictures provided by the ANSI standard.
GLOBAL LINKING If you want to know how to talk to people on the other side of the world for next to nothing, the answer is to use a BBS. Yukon Ho! Is part of the vast FidoNet system, which consists of thousands of BBS' all networked to pass messages between themselves. Late at night, the boards start talking and will pass on any messages between themselves. Hopefully you’ll soon be able to find a CU Amiga conference, so you’ll be able to pass your messages directly to the staff of your favourite magazine for only a local call to your own nearest BBS.
Yukon Ho! Is run as a hobby, not a business.
Making use of its facilities is entirely free, and will remain so if Mark gets his way. Of course, donations are always welcome, so if you have any spare cash, computer hardware or software lying around doing nothing, it will be made good use of at Yukon Ho!. The BBS also doubles as a traditional PD shareware library - if you want some software you are more than welcome to send disks and return postage instead of downloading it all. ® IfipppMnjs, | mid mils Mtfoeiitp it i» iw nuld lit m kim i bu«d, aid ifcisi t.»-i ttanull) should I19 in ti 1 d yw lib to f?*J this Mil t*1 IT «I; trs
3. Buy the fastest modem you can afford. A 1200 baud modem will
take at least twice as long to download a file as a 2400 baud
modem, and so on. It won't take long for a faster modem to pay
for itself. Make sure 2400 is the very minimum your modem
will handle - any slower is a waste of money.
4b. Use an Off-line Mail Reader, such as AOUICK. This will bundle up all your mail, download it to you in archived format and then allow you to view and add replies later, when you are not on-line. The next time you log in, you simply upload a file containing the replies This can save a considerable amount of time
c. If BT have any special offers, for example country wide local
rates on Sunday evenings, make use of them - even if it means
postponing your session 4a. Always prepare your mail messages
in advance. By using the upload ASCII text option of most
comms software, you'll save valuable time which would be
wasted writing on-line
5. Use archives whenever possible. Programs such as Lha'. Arc'
and' zoo' will squash data thus saving time and money when you
are uploading or downloading files.
Ing weekdays, and all weekend 1 Only use the MODEM at BT's cheap rate The cheap rate operates from 6pm to 8am dur HOW TO SAVE MONEY SOUND CHECK 1
o ; ! 3 a 13 13 13 ?
13 A Iraji5Por-t Controls 1 ¦ i ¦ ? | » « » R 1 43 i-i SET 1 ri Q n U'U nnn i n i non uuu I-U ' UUU CB G3 ESI r 9 r| nnon-nn-nn uuuu-uu-uu J 1 nmooores review of I'm not sure A MASS OF FX In the October issue's Sound Check. I mentioned that: 'Strangely enough, I can't remember coming across a sampler that can put reverb on a sample'. What should turn up in the post, but a copy ot AMAS 2trom Microdeal (Tel: 0726 68020), which in tact can put reverb on a sample, so there.
Talking of Microdeal, they’ve got what could be a sampler's dream come true, due to hit the streets very soon. Clarity will finally bring the Amiga out of the doldrums of 8-bit sampling, elevating it to CD- quality professional slandard 16-bit recording I So if, like me, you were disappointed by Commodore's refusal fo update the Amiga's sound chip in their new machines, fret no morel We'll have a revie this potentially awesome piece of hardware in Ihe next issue. Can you wait a whole month? I I can!
GET IT TAPED If youVe ever tried recording music from your Amiga, you were probably rather disappointed with the results. Getting a soundtrack onto tape from the computer is simple enough - just plug a couple of phono leads from the audio-outs of the Amiga to the CD input on your hi-fi, select CD and press record on the tape. However, once you play the tape back again, two problems will unfortunately become apparent.
First of all, half the sounds are panned 100% to the right, and the others 100% to the left. This isn't too much of a problem usually, but try listening through headphones and you'll have a pair of very sore lugholes. The second problem is the overall sound quality. Analogue recording always introduces some degree of background noise, and in this case it’s even more noticeable than usual, because of a poor signal-to-noise ratio. Just as an optimum input volume is essential for good sampling, the same is true for recording to tape.
The Amiga's output is fairly quiet. If you record straight from the Amiga onto tape, the volume level is only about half of what it should be. This means that when you play back your recording you need to turn up the volume more than you would otherwise, and in doing so you also turn up the background noise.
BASS BOOST Sorting out fhese two problems should be your initial concern, but without any extra hardware there's not much you can do about either of them.
However, even if you're on a tight budget, there are a number of options open. The cheapest is to get a Sound Enhancer, which will boost your Amiga's output, and give you control over the treble and bass levels. It won't solve your stereo panning troubles, though.
If you want to go one better you could invest in a simple DJ mixer. Tandy do a wide range of these, from the most basic no-frills models, to those with graphic equalizers, pan pots, VU meters and cross-fade sliders. Around 260 to 280 should get you a small console with stereo panners, and enough inputs for a modest sampling and MIDI set- It’s one thing to create an audio masterpiece on your Amiga, but what happens when you want it played to someone outside your circle of Amiga-owning mates?
Tony Horgan suggests some techniques to help you get the best out of recording on a budget.
JUJj1 FOR IHE Wm&J up. Remember, you'll still have to record on your hi-fi tape deck though.
For the more ambitious, there’s the lure ol the four-track cassette recorder. These start at around £200 for the most basic models, such as the Tascam Porta 03. For that you can expect to record from two sources (the Amiga counts as two.
Because ot the two outputs), and pan them across the stereo image. You can then do the same on the two remaining tracks. For another £50 or so, you can hope for more inputs and a better mixing section with bass and treble equalization (EQ).
Something like the Fostex X-26 will do very nicely.
If you're running Amiga samples and stereo MIDI music simultaneously, you'll have to go for one with at least four inputs.
SLIGHTLY RIPPLED... Before you start messing around with the EQ controls, take a little time to get your samples Eqed as best as possible Irom within your sample editor or MED. The idea is to keep everything as clear as possible at every stage. Once you're happy that you've got the best clarity from the Amiga end of things, hook it all up through your recording set-up.
We'll presume the relative levels of all the sounds coming from your MIDI instrument have already been set in the sequencer. Plug your keyboard into the mixer section and adjust the faders so that there’s the right balance between samples and MIDI sounds. While we're in the mixer, adjust the panning of the two Amiga channels to about 20% on either side. That way you'll keep some of the width, whilst making it comfortable for headphone listeners.
It's odds on that the samples will still need a bit of treble EQ, so now's the time to give them a little tweak in the mixer. Play the tune, and make any other adjustments that seem necessary. Once you’re happy you can get on with recording it.
WITH A FLAT UNDERSIDE Choice of tape is very important. There are loads to choose from, and they all have different frequency responses. Some tapes tend to emphasize the bass, but muffle the treble. Others tend to veer in the opposite direction. The same can be said for mixers and tape decks, so it's just a matter of experimentation. For example, I find that TDK MA 60 tapes give the best results from my X-26 four-track, although even that needs a bit of a bass boost.
Betore recording for real, make a short test recording at the end of the tape. Even though your VU meters are telling you the volume is perfect and the EQ sounds just right, after recording you may find that some of the treble has been lost or the signal was actually a bit too loud, which would cause it to distort on the tape. By making a brief test-take at the end ot the tape, you keep the start of the tape fresh for the main recording and get some idea of the characteristics of the tape you're using. Once you’re happy with your mixer and EQ settings, simply wind back to the start and begin
recording.
If you're recording onto a four-track, record first onto track tour, with a metronome count-in for a few bars at the start. You can then record an overdub of Amiga samples onto track three, doubling your available sample channels to eight.
Synchronise the overdub by listening to the metronome click on track four, whilst making fine adjustments to the tempo on your sequencer to bring them together. You can then record (bounce) tracks three and four over to one and two, merging the stereo signal slightly on the way. You’ll then be able to play the results through any conventional tape deck.
HIT THE DECKS It’s best to have as many extra tape decks (and speaker sets) as you can lay your hands on. Once you've made your recording, you can then try it out on a variety of systems to see how it came out. Set all the graphic equalizer controls to the centre when you're testing out your tape. A good recording shouldn't need any adjustment of the graphic equalizer.
So what happens if it all comes out in a mess?
Well, it depends what has gone wrong. If it's too tinny, go back and record it again, with the treble down and perhaps a bit more bass. If it sounds buzzy and distorted, either turn down the bass or the main volume control, and re-record.
Not to be contused are the volumes of bass and treble sounds (kicks and high hats for example), and the amounts of bass and treble EQ. For example, merely pushing the bass up won’t emphasise the bass drum particularly well. The low frequencies present in the other sounds in the mix will also be amplified, and although the bass drum will have a bit more wellie, the balance of the mix will have been thrown out. Instead, go back to your sequencer, and amplify the drum from there. With high hats, it's often a good idea to get their level right by turning them down a bit, then boosting them up
again with EQ. Be careful not to turn them down too much, though, or you'll lose definition in the sound.
Even if your recording was spot on, you might still find your final mix is rather mushy. One reason for this could be excessive use of reverb or other effects. Some reverb effects can get very 'noisy' if used on the wrong sounds (bass lines for example). Which leads to a build up ot background hiss.
Another reason could just be a bad selection of sounds. It's no good having loads of synth voices that all occupy the same area of the audio spectrum, because they'll all merge into one another.
Try to use sounds with different textures, that work on different levels. That way you should still be able to hear everything in the final mix.
MIXING ON THE FLY After listening to your recording a few times, you might feel it could do with a bit more zest. If so, try re-recording it with some improvised remixing via the mixer controls. Use the faders to drop out the beat, or maybe the chords, or even strip it all down to a single sound right in the middle of the track.
You can then bring everything else back in gradually, building it back up to another climax. This can highlight each part of the mix, and revitalise the whole piece. If you're using MED, have a go at toggling the tracks on and off with the numeric keypad. And don’t forget effects processing, which was covered in the October 92 issue. ® If you want to appear in the Sell Out page please call Becky White on this no: 071 972 6700 xfffHlA SUPER NINTENDO VU1U* 0839 03 03 29 :1yOO WITH T
• LE PHONE INGO 9 333 012 | SEGA MEGA DRIVE 0839 44 22 73 TI B
083 aim Ik NIKE AIR JORDANS
* ****** 0839 44 22 74 2?
25 27 28 BIG CASH PRIZES TO BE WON! 1 MOVIE TRIVIA OUIZ BIG MONEY GAME 1 0839 03 03 58 0839 07 07 48 | 32 34 35 39 43 44 47 48 ¦ WIN £1 OO IN 2 MINUTES! 1 CASH CADE OR 30 nt 03 30 HA’ 51 52 55 57 The Ultimate Hints 'n' Tips Guide SELL OUT Be Ihe best and beat the rest.
The most comprehensive playing Guide for Amiga games produced lo dale. Over 1000 individual lips on every type of game. Over 22 pages.
You can I play seriously wilhoul il.
All Ihis for only £5 inc. P+P.
Please make cheques payable lo: HAWKESWORTH AGENCIES Please send cheque or P.O lo: 13 Slreel Lane. Bewcrlcy, Paleley Bridge, Harrogate.
North Yorks HG3 5HW.
Includes free copy of new disk magazine.
What more could Amiga gamesplaycrs want?!
PD from as little as 50p-S0p. 1000's of title.
For our new catalogue and Drive, Hesketh Bank, game just send £1 or send Preston, PR4 6TA. Or Amiga Original Software for sale including:- Zool, Caesar, Robosport, Chaos Engine Fireforce, Putty, Pinball Fantasies, 8 many more. Amiga Genuine » RPG & Flight Simulators. Software. Original Send SAE for price list to: boxes and manuals.
Jason, Ivy Cottage, Chapel Road, Beaumont Clacton, Essex, C016 OAR.
Please can I have an Ad in Sell Out j I enclose cheque P.O. for £ .... J Name.
[Address.
I Total number of words . j Post to: Ad Dept, CU Amiga, Priory Court. Farringdon J Lane, London EC1R 3AU.
! Lineage - 30p pet wprd to prtvate individuals - 20 words mln. 40 voids maximum. 40® per word lo ! Trade. 20 words min - 40 words maximum. Seml-disptay - CIS lor S.C.C. Ring 071 972 6700.
All classified S Semi-display advertising is pre-payatde. All CbsSlfM ads are suhlect lo since I availability. WARNING - II is illegal 10 sell pirated copies ol computer games. The only soltware mat I can oe sold legitimately through our ctasslhed section are genuine tapes, disks or cartridges bought
• Irom shops of by mail order Irom software houses.
Amiga contacts wanted. Send lists to Karl, 14 Phoenix Avenue, Margam, Port Talbot, West Glamorgan,SA13 2LS. All letters answered 100%.
PD and Licenseware (A600 Compatible). Send stamp lor catalogue: Pathfinder PD, 41 Marion Street, Bingley, West Yorkshire, BD16 4NQ (CU) A500 A500+ A600 PD From 35p Amiga accessories, unique offers
- something for everyone!
For free details and disk catalogue whip two stamps off to; Redlaw Resources PD, 74 Durban Road, Patchway, Bristol, BS12 5HQ. Best deals for overseas customers, send 2 blank disks.
PD Power. Duality Public Domain Software ¦ just 80p per disk. Send SAE For full catalogue.
Immediate reply guaranteed. Write to either PI, 52 Court Road, South Norwood, Surrey, SE2S4BN, orP2, 530 Davidson Road, Croydon, Surrey, CRO SDH.
Sheildsoft PD (Amiga).
All disks 50 - 80 pence Inc free catalogue Disk.
Personal service at all times. Free membership.
13 Churton Road, Rhyl, Clwyd. Or Telephone 0745 343044.
Gamer-Link! The penpal club for Gamers! Free swap service. SAE to 20 Churchfield, Ware, Herts, SG12 0EP. For full Details.
Wanted: Amiga Contacts all over the world, Islamic PD. Send list and disk: A.A, PO Box 17636, Fax 8226636 Doha- Qatar blank disk and SAE to M. Darby, 7 Ash Grove, Shirebrook, Mansfield, NG20 8QA.
"Texas Chainsaw Massacre" ('sickest pd Game in existence' - Amiga Computing) Plus "Baby Splat" the outrageous follow up. On one disk £3.50. Only from Bryan Tumock, 53 Granville Avenue, Stanley, County Durham, DH9 8JJ.
Amiga PD Contacts wanted. Write to Graham, 10 Lonsdale Street, Workington, Cumbria, CA14 2YD. 300+ Disks!
101% Reply guaranteed!
Amiga Contacts Wanted to swap, sell or buy games. Send list to: T Edginton, 68 Glen Park KTS PD Software Amiga 500 + All disks 80p each inclusive. Send SAE for catalogue to KTS PD, 75 The Drive, Rochford, Essex. S54 1QQ. Or Tel 0702 542536.
Titles include: Lemmings, Gods, Heimdall, Thunderhawk, First Samurai, Monkey Island II.
Telephone 0772 614424.
Plus many more including AMOS. Please phone Mike on 0708 373263 Any time.
Amiga Contacts wanted! Send lists and disks to Johan Hultgren, Fortunau. 21, 352 43, Vaxio, Sweden.
Horror Slideshows.
Exorcist, Cannibal Ferox, Cannibal Holocaust, Aliens - special edition, Evil Dead 1A2, Thing, Allen - Widescreen, Texas Chainsaw Massacre. All titles 2 Disks, 2 Drives.
Amiga + compatible. £3.00 each + 60p PAP. K. Howell, 54 Collin Rd, Brislington, Bristol BS4 3SD Cheats for over 500 games, covering over 65 pages, only £4 including PAP! Alex Barley, 80 George Street, Maulden, Bedfordshire MK45200.
Amiga Now! New two disk mag. Games - Art - Programming - Music Samples - Reviews only £2.50 including pAp.
Asgard Software, 20 Langdale Drive, Flanshaw, Wakefield, West Yorkshire.
NEXT MONTH LIAR'S CORNER Okay, so we lied (again). It was a hoax You didn’t really think we d stop including a Next Month page in the magazine, did you?! What fools you are.
There’s nothing we like better than making things up on the spare ol the moment and telling outrageous lies about how next month’s issue is going to be the best yet. But. As part of our new year resolutions, we've promised not to tell any more fibs, so here’s what you'll get for your £3.95 in the scintillating sexy, soaraway February issue ot the world’s best Amiga mag.
AMIGA WORKSHOP GETS REVAMP Yes, those good old Blues Pages are no more. We've already changed the name, and Ihis issue we change Ihe content. From now on, Amiga Workshop will be crammed lull ol step-by-step tutorials, guides and projects, each one designed to help you get the most out ot your Amiga In addition, there will be specific columns aimed at programmers, musicians, comms users, D-Painl artists and more besides. As well as all that lot, there'll also be regulars such as Backchat, Bookshelf, Points ol View and OSA.
PLUS! FREE 32-RAGE VIDEO SPECIAL Everyone’s got access to a video camera these days, so we've commissioned an extra special 32-page guide detailing how an Amiga can help spruce up your dull and dreary home videos. From camera reviews and techniques, to genlocks, digitisers and special effects, we’ll show you how to transform your family videos into Hollywood-style extravaganzas.
GET SERIOUS And if it's detailed reviews of all the latest productivity software you're after, then Get Serious is your one-stop review section, detailing all the new releases. Next month, we’ll also have a huge educational round-up, as well as an update on the At 200 compatibility problem.
GVP'S PHONE PAK The dawn of a new era in telecommunications. At least, that's what Silica.
GVP's distributors in the U.K. are claiming it is. This new combination of hardware and software packages will turn your phone-line into a galactic network hub with security accessed voice-mail and other complicated things, which will only be explained here, next month. If you want to tune into the telecommunications revolution, then this is the place to start.
GAMES GAMES GAMES Our games section is going to get a new lick of paint next month. New sections will be added, new columns introduced, and a bigger hints and tips section begun. There will also be a whole host ot top games up lor review, as well as the start of a briliant in-depth player’s guide to Street Fighter 2. In The Bin finally makes its debut, too - the column that speaks out against poor quality software. Law suits here we cornel And as il that wasn't enough, we’ll also be taking a look at some ol the hot games destined to make an appearance on your Amiga sometime soon.
PLUS! 2 WHITE HOT DISKS Yes. We’ve done it again. With playable demos of Electronic Arts' Desert Strike and Team 17 s Body Blows set to adorn our games disk, we've also lined up a really fantastic utility worth more than £70. Where else can you find such outstanding value-for-money Amiga disks?!
AMIGA PROFILES If you liked our interview with Tobias Richter this issue, stand by for more of the same in the months to come, as we take a look at some of the best work currently being produced on the Amiga.
Contents subject to change without notice MM POINTS OF VIEW SHAKING THE FOUNDATION!
Public domain is a vital and thriving part of the Amiga scene, yet there are rumblings afoot which threaten its very foundations. Mat Broomfield gets out his geiger counter to find out what’s afoot.
Q&A Question: What do communism and public domain software have in common? Answer. They're both great concepts which never seem to work properly in practice!
The public domain circuit serves many purposes, but from the user's point of view, there is one main advantage to the system - it s a good way of legally acquiring software on the cheap or for nothing. But how many of us spare a thought for the program’s authors? What's in it for them?
WHY DO IT?
Perhaps it would be better if we started by looking at some of the reasons that people spend ages working on a program only to give it to anyone who can spare a disk. So far as I can see. There are five main reasons:
1. The program is not of a sufficiently high standard to sell
commercially.
2. The program has no commercial audience (either because it's
too obscure, too small or has already been done better by
someone else).
3. The programmer can t be bothered with the hassle of a
commercial release.
4 The program wouldn't survive the copyright laws if released for money.
5. The programmer is generally good-hearted and does it for the
benefit of his fellow man.
I'm going to concentrate on the second point.
The PD market is awash with well-written, nicely presented programs which are just too small and obscure to sell. Take a program that converts HAM screens into extra-halfbrite ones. The program may work wonderfully, and look superb, but who on earth is going to pay good money for something so specific? The programmer's answer to that dilemma is to place his program into the public domain as a shareware offering.
This means that anyone can copy the program freely, but it they use it regularly they're supposed to send an amount of money to the programmer both as a form of gratitude, and as an incentive for him to continue working. Of course, the blatant flaw in this plan is that the majority of people are reluctant to pay for something if they’re not forced to.
GETTING THEIR DUES For this reason, certain PD companies developed the idea of Licenceware. Under this scheme, the user has to pay the fee before they can get hold of the program. Now, some might argue that by charging for the programs many people lose the incentive to try them out and thus their horizons are narrowed. Furthermore, that Licenceware is just another name for commercial software. This is true to a certain extent, but on the other hand Licenceware fees are usually only a fraction of the cost ot commercial software and even at only a pound or so per disk (for PD| very few
people indiscriminately buy everything that takes their fancy.
HYPOCRISY?
When Licenceware was first started many of the PD companies who didn’t cater tor such a service raised their arms in indignation claiming that the scheme was depriving the public of their 'right' to free software. I didn’t hear many people screaming about the programmer's right to be paid for his work... Of course, now it's a different story; almost all PD companies sell Licenceware, and some even deal exclusively with this kind of software.
So what's the problem?' I hear you say. Well, in the same way that licenceware seemed to be a departure from the PD ideal, there are now companies who have taken the concept beyond its original motivation, which was to ensure that the author of a program received his dues.
A number of companies are now selling Licenceware at double the price quoted by the software authors, taking 50% of the price for themselves.
Not all companies who do this are using the extra money to line their own pockets. Some are re-investing the money into printing commercial manuals for the products, and ensuring through advertising that the widest possible audience gets to find out about them. Unfortunately, some companies are just money-grubbing scrooges who are growing rich at the expense of programmers too poor or distant to take a[ propriate legal action.
IS IT THE END?
Yet again, the whole foundations are being undermined, but this time certain companies are emerging as universally disliked villains; disliked, at least, by the other PD companies and their programmer victims.
The whole issue is an emotive and complex one, with many murky areas to ensnare the unwary. For example, if PD was only ever supposed to be a non-profit making idea, how is it that some companies have become so big that they require teams of full-time staff? You could argue that the PD distributors have to be able to survive whilst they’re distributing, and this is an equally valid point. By the same token, you could further add that the more staff they have, the more software can be distributed, and the more the programmers can be encouraged, and this is also true.
I don’t pretend to know all the answers. All I know is that there are a few companies out there who are blatantly profiteering from the hard work of well-intentioned programmers, and if it doesn't stop perhaps these programmers may decide that the licenceware idea is an even worse one than shareware and start seeking commercial distribution of their programs, or worse still cease programming or distributing all together.
Keep your eyes open, and comment with your chequebooks. You know what the going rate is!
Jui »!© SeUNBAHO-AftlMA TtQ* ' *. R FftOM ROMBO ' •fH WgmLOt BidQEST AND BfzST 1'y,» * r i
- MASTERl Real Time Digital Effects OVERVIEW MEGAMIX master Is a
high apedllcatlon. Low cost digital effects cartridge that
plugs Info your printer port. Special stereo effecte such ss
echo can be added In reel time.
You will llnd Megamls Master’s performance end ease ot use unmatched by any rival. Jusl plug it In and go... Some of tho Featuroe Include:
• Thru port tor printer or digitiser.
• Fully multi-tasking.
'¦migrated 3.5mm Jack plug and lead
* 30 Animated Icons.
• Compatible with Workbench 2.0.
• Both Mono and Stereo sampling.
Real Time Digital Elfscts Include: ECHO-Adds echo lo Incoming Bound.
PHASER-Applles space age phase shin.
SYNTH-Adds user definable effects.
OIRECT-Plays incoming sound direct.
VIBRATO-Rapldly vanes frequency.
STEREO ECHO-Adds digital delay between L 4 R speakers.
Other Menu’s Include: REMIX (with many sampling features).
EDIT (for sample manipulation).
DISK (lor saving and loading ate).
Workbench 2.00 Compatible.
4096 Colour Imagss OVERVIEW Vldl-Amlg, 12 is ihe ultimate low cost colour digitiser lor Amiga. There ere no niters and no separate RGB splitter. Colour Images can be captured In less thsn a second, mono Images are grabbed In real time. Fully compatible with any video source.
Some of the features Include: ’Multi-tasking software.
‘Advanced error diffusion stippling.
• Cut and Paste with masking.
• Capture Into a user definable window.
• Load and save IFF ILBM and ANIM tiles.
• Grab frames nipped on a X or Y axle.
• Multi trams store with animated playback.
• Composite oi S-Vldeo Input.
Display In the following resolutions: PAL NTSC 320 X 256 320 X 200 320 X 512 320 X 400 640 X 256 640 x 200 640 X 512 640 X 400 Supports several screen modes:
• 4096 HAM mode.
• 64 EHB mode.
• 32 colours.
• 16 colours.
• 16 8 4 2 shade mono.
• 262000 HAM-E mode.
• 256 colour EREG mode.
• Overscan lnterlace HI-Res.
Image Processing and Enhancement: Sharpen Smooth Negative Quantise Thresholding Solarization Mosaic Edge Detection Brush selected area.
Workbench 2.00 Compatible.
Professional Animation with Optional Image Capture OVERVIEW Teke 2, as used In "Rotfs Cartoon Club" Is the unimate multi-level animation package. Ottering up to 4 levels ot animation and 4 levels ot sound Images are drawn within your tavourtte erf package then loaded Into Take 2 as IFF Mas. N you own Vldl-Amlga you can digitise your drawings from within Take 2. We believe Its much easier to draw with a pencil than with ¦ mouse.
Some ol the leaturet Include: Compatibility with all Amlgae.
• Supports 2, 4. 6. 16 and HAM colour.
• Loads or saves IFF or ANIM lilts
• Traditional animators dope sheet.
• Play beck up lo 25 tramee per second
• Dubbing or simulated onion skin.
And lots more III ____ Application: ns&L* Traditional animation. OJ£!£*UlBi
• Storyboards.
• Product preaantatlon. “WlO Mii '
• Line tester.
• Stop frame animation. '9-2? HOVBMVd I
• Cartoon productions.
• Education. STUm i. I
• 3D object animation. 1--
• Video production. ' Workbench 2.00 Compatible.
JUST LOOK AT THE SPEC American Software (U.S.A.) (217) 384 2050 Arkofoto (Spain) (34) 3301 0020 Cenlresofl (U.K.) (44) 021 6253388 Darius Sob (Austria) (43) 123 4555 Gem Dislribufion (U.K.) (44) 0279 442842 Goldhill Associates (Export) (44) 081 9062009
H. B. Marketing (U.K.) (44) 0753 686000 COLOUR IMAGE CAPTURE FOR
ONLY £99.95 me.
Rombo Ltd., Kirkton Campus, Livingston SCOTLAND EH54 7AZ Tel: (44) 0506-414631 Fax: (44) 0506-414634 Sales Hotline: (44) 0506-466601 Merlin Grafi (Austria) (43) 5223 8896 Micropace (U.K.) (44) 0753 55188 Precision Distribution (U.K.) (44) 081 5433500 Scibis Sprl (Belgium) (32) 2245 8307 S D L. (U.K.) (44) 081 3095000 Soundware SHL (Italy) (39| 3322 32670 V C S. (Holland) (31) 1045 11537 DY4DC IE GAME F Play COMIC RELIEF HAVB H GRASPED THE FACT THE PEOPLE WORTH COMMUNICATING WITH THESE DAYS BUY COMPUTER GAMES - AND IT'S A REVELATION WHICH THEY HOPE IS GOING TO MAKE THEM A BLOOMING FORTUNE TO
PLOUGH INTO BRILLIANT projects in Africa and the OMIC RELIEF expert 4D Jr SLEEPWAUB uou wl es *w t DONBYSOX miifidi IIM| -a fma
• BE INV4DM6ki ' f OUR HIGHEST JQK *:»¦ 0NTE5T.dk -.: ¦.m
Wfffjssr*- SrJss as* "W Mmb rw;
* •* yOUR WEWSAGFmt FOR BEGINNERS HESTER M3 t IHE IKVASIONjj E
FOR... £ H|Hg| COMIC M IELIEFHI HERE ARE SOME IDEAS* HOW YOU
CAN GET WOW SLEEPWALKER SPONSORSHIP Lul V BUY SLEEPWALKER • A
OECISIOH YOU WILL NEVER REGRET THE iut 3 VOICED BY LENNY HENRY,
AND WORKED ON BY SOME OF BRITAIN'S CMC (and a couple of gits
wtio happened lo be round Ihat evening). FOR EVERY 6AK IMB 1IC
RELIEF GREAT SLEEPWALKER CHALLENGE, WHICH WILL BE INVADING All
IHE BIG Rf It OBI ORE RED NOSE DAY- MARCH 12th 1993.
YN SPONSORSHIP CHALLENGES LIKE: BEATING YOUR HIGHEST SCORE - TAKE 0* * M M |R EVEN YOUR SCHOOL IN A SLEEPWALKER CONTEST. DREAM UP YOW 0*1 *¦ IGUE YOUR FRIENDS.
ITLE STREET ¦ CASTLEFIELD • MANCHESTER • M3 ALT 832 6633 • FAX: 061 834 0650 1 BETTER THAN A NEW RIBBON Guaranteed
- Restores dozens of ribbons to new for jusl.XI 1.99 2 YEAR
WARRANTY ON ALL GOODS 3 TECHNICAL SUPPQKT HfFpi INF *1
5"*711'*™, **"6 UK ma,nland Z HELPUNE: Team ot technical
experts at your service Z match compewors on a ‘Same propel •
Same price" basis.
• Proven track record in profesaonal computer sales.
• £12 MILLION TURNOVER (wtth 60 staff): Solid, reliable and
profitable 4
• nsbrafion and trairmg facities at our London 4 Sidcup branches.
5
• BUSINESS . EDUCATION . GOVERNMENT: Volume discounts available
061-308 0888 6 Z oAvucvJh will be mailed lo you with otters .
Software and penpheral details
• PA YMENT: Maior credit cards, cash, cheque or monthly terms.
Belore you decide when lo buy your new Amiga computer, we suggesi you think very carotully about WHERE yai buy it. Consider what • wd be Mce a lew mexiths after buymg your Amiga, when you may require addBonal peripherals or software, or help and advice with your new purchase And. Will the company you buy trom contact you with details of new products? At Silica Systems, we ensure that you will have nothrig to worry about. We have been estabksned tor almost 14 years and. Wwh our unrivalled experience and expertise, we can now claim to meet our customers' tequremems with an unOerstanOng "!*? 10
N* lake our word lor n. Ccroplele and return the coupon now for our West FREE literature and Degn to experience the "Silica Systems ServC*-

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