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On the other hand, according lo Commodore's style guide, all Amiga software should operate In more or less Ihe same way anyway. The lirsl menu in any application should always be called 'project'. Ihe Iasi ilem on lhal menu should always be Quit By following Ihe rules, we end up with software which we. Ihe users, leel comfortable with. The average espenenced Amiga user should be able lo have a lair stab at running any Amiga application without consulting the manual This is a good thing. Out it also means lhal all software ends up looting the same, which can he a an Iricty when people start lo sue Although you may think lhal Personal Paint is labng it a bit lar. Especially with most ol the hotkeys being similar it is probably about as lar away Irom Dpaintn it could possibly gel without restricting its ease ol use. It is obvious lhal CloanTo have made a point ol being as unlike Dptint as they could wherever possible. Well, thal was It, But Ppaint also supports GIF and PCX files. In lacl. All the demonstration images come In GIF lormat. This may not be a great boon to Ihe home user who only ever distributes images lo other Amiga owners, but it is guile uselul to those whose work goes further aliekt II can also be handy lo be able to import these file types, as a lot ot dip-art is circulated in these formats Perhaps though a TIFF loader would have Been more uselul than the PCX one. It can gel around a lew barriers. Although Adobe's Photoshop reckons it can import Amiga IFFs. It certainly can t import them all. Even though the information in a 256 colour image is stored in the same way, the colormap header is bigger and this contuses the rather primitive loading system. Some PC applications have similar problems (apart Irom the PC version ol Deluxe Paint). PROCESSING POWER Image processing used to be Ihe domain ol separate applications, such as Pixmate. Art Department and even the excellent PictureBox which was given away on our coverdisk (amazingly we still have some November issues leltl! Order yours now while stocks Iasi). Now. With Ppaint. It has become an integrated part of the graphics package Dpaint IV-AGA HAMMING IT One ol Ihe major Innovalions on original Amigas was Ihe discovery ol HAM mode. II is a complete liddle really. The non-AGA Amigas have a maximum ol six bitplanes available lor graphics, because that is Ihe limit that can be addressed by Ihe screen registers.

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Document sans nom THE MAGAZINE FOR A5 'OUTSTANDING _ END THOSE INCOMPATIBILITY BLUES "AMIGA 1Mb REQUIRED RELOKICK1.3 RetotiaU-Astu*rtng uUlty (Hal U Its! Trlna bKkwrfls compmbity » mow ASXPka, AK and A13CO wners. II you nor hid a game ttut l*ed worn, you nerd tnit iuaq VDIWY ASK YOUR NEWSAGENT SUPERFRi Is it a bird, is it a plane? No, It s an exclusive level taken from Team 17's latest and greatest lUipm caper. (I Mb demo) ©n® itoy arrdhw y utmtn Create your own mini-masterpieces AND win an A1200 with this Interactive demo ot Broderbund's great new paint program. (1Mb demo) STRUT FIGHTER REVOLUTION S7TH GUEST
ONLY ONE MAN CAN HANDLE THIS MUCH ACTION AND ADVENTURE The enemies prepare to blast the civilised world to Kingdom come as they race to retrieve the secret exi l wa City of Atlantis.
Only one man stands in their way. The man with the hat.
In Lucasfilm’s biggest computer blockbuster yet.
Indy battles tooth and nail to save the world in his race to reach the mystical Lost City.
Point 'n' click your way through bruising fist fights... soar over deserts plunge under oceans ... and explore 200 + lavish locations.
Shoot the action from 4 different angles ... ama c your senses with the cinematic sound system ... and 'play and replay' with 3 challenging paths to saving the world from Hitler's fury
U. S. Gold and Lucasfilm Games present two thrilling versions of
this feature game to test your nerve and brainpower INDY IV
GRAPHIC ADVENTURE and INDY IV ACTION The ACTION game dishes
out all the excitement you can handle in a breathless race
against evil. The GRAPHIC ADVENTURE Game tests your grey
matter with some of the toughest puzzles yet.
Individually, they’re the hottest property this side of Atlantis.
Together, they're the ultimate Indy experience.
INDY ACTION AVAll ABLE ON: Amiga. PC k Compatible*. Atari ST, Armfrad 1128k only ) and OM Cassette A: Disk and Spertnun Cassette.
INDY ADVENTURE AVAILABLE ON: Amiga. PC A: Compatibles.
Vtt*h thou are only intended to be SbaMhe of the gamepby and not the tore* graphic* which vhy conudeiibh horween different formal* in quality and ypnranrc and are subjew to the Died under .uthonMtmn byl'AGold limited. Lota 2 5, Holloed Way. HoHmd, Birmingham. B4 7AX. TU. 021425 5546. AH other trademarks ue acknowledged u the property of their retpotihr :«t NCNRICKEN ¦ MANIAC MANSION • SECRET Of MONNEY ISLANO • SATTIE OF BRITAIN TEL: 0639 65* 113 INFORM AT ION LIMN: 0139 656 124 • LEGENOS OF VALOUR TEL: 0139 993 366 • ACCESS HELPLINE IMA20N TELs 0*39 654 394 • SIR TECH HELPLINE: CROSAOERS OF
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SWIFT 9. 24. 200. 224 OR 2409 PRINTER ..... 005637 RIBBON (COLOUR) FOR STAR LC20O PRINTER OG6680 RIBBON FOR CITIZEN SWIFT 24, 224 OR 240 PRINTER ...GG6042 "¦•ON FOR CITIZEN SWIFT90R 1200. PRINTER...GG6041 RIBBON FOR STAR LC280 PRINTER .GG6679 RIBBON FOR STAR LC24-20 PRINTER .. OUST COVER FOR 80 COLUMN PRNTEfl (CLEAR PVC) [ WE ONLY SUPPLY MEMBERS BUT YOU CAN ORDER AS YOU JOIN.
THERE IS A SURCHARGE OF 50p PER GAME ON TELEPHONED ORDERS I PLEASE PRINT IN BLOCK CAPITALS) , ftv Phone I Enter membership number (it applicable) or I Membership £699 UK £8.99 EEC. £10 99 Wonfl SCART TELEVISION ALL HARDWARE PRICES INCLUDE VAT & CARRIAGE TO UK MAINLAND CONTROL. MODEL KVM1410U. 60 CHANNEL IT AV SOCKETS. REAR SCART INPUT. BLACK SCART LEAD (STATE AMIGA. MEGADRIVE OR SNES) MEMBERSHIP ALL PRICES INCLUDE UK POSTAGE & VAT FOR A FREE 8 PAGE COLOUR CATALOGUE PHONE 0279 600204 Chequ&PO. Access'MastercaroSwdch-Visa Sw«ch issue No.
We only supply members but you tun order as you join. Annual Membership: IIK £6.9? K £8.99 WOULD £10.99 MG sill contain lompelltioni It sis Uul wor* si prim. («r,rH, sn offer; In oalogro|lM Of) nl Kiyrl Homelli WxU (hnnviunhlr, »lelhol Wrofon Men and Gann.
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AMIGA comims 22 BEYOND DPAINT Mention Amiga paint packages and people invariably assume you mean Deluxe Paint. But with the release of the A1200 and the AGA chipset, has Electronic Arts' golden age finally come to a close? Is it enough for a modern paint package just to be able to use the new screen modes, or is breaking the HAM colour barrier going to demand the sacrifice of some more sacred cows?
We look at the next generation of art packages - both those which are available now and those which may come to pass and try to get to the bottom of what makes a paint package more than just a tool and more like a new creative experience. Throw off those blinkers and gaze into the future on page 22.
147 AMIGA WORKSHOP If you're interested in the more serious side of the Amiga, then this is the place for you. Each month our team of experts detail how to get the most out of your machine and the many and varied software packages that exist to help you do just that. This month we’ve introduced a new beginner's guide to the Workbench, penned by our own technical expert, Mat Broomfield.
Also, there's the next instalments of the Dpainl and C programming tutorials. If that isn’t enough there's the usual plethora of colourful columns dedicated to Amiga enthusiasts everywhere.
REGULARS 9 NEWS 12 COVERDISKS 34 GAME PREVIEWS 48 GAME REVIEWS 72 PLAY TO WIN 92 PRODUCTIVITY REVIEWS 120 CDTV COLUMN 125 AMIGA PROFILES 130 ART GALLERY 134 PO SCENE 138 PO UTILITIES 149 BOOK REVIEWS 152 DPAINT TUTORIAL 160 PROGRAMMING 162 167 171 172 176 178 Q&A MUSIC COLUMN COMMS CLUB INFORMATION BACKCHAT POINTS OF VIEW Tha ever popular Art Gallery return* to ahow- caa another »*lection ot reader a pliel pictures. II you want to pick up llpa about uelng Dpamt then thla la the piece to look.
ABC Tim OFF THE CUFF O R I A L Wi n got somo groat neon tor
* 1200. A600 and *500 owners this month. Yoo'so probably alroady
noticed the Reloklch utility that adorns "'-r'*' one ol this
month's TWO correrdistrs, hot what you probably haven't
realised Is lost how useful It really is. In one tell swoop,
you can banish those incompatibility blues by tooling your
tmiga that it's an old 1.1 ouchine. Now. Instead ot a lailare
rate ol between 5640% on old software, you'll be blessed with a
90% success rate. How's it dooe? Tore to this month's coierdisk
pages which begin on page 12.
On our second disk (hero's ao incredibly smart demo of Broderbund's excellent new graphics package. Kid I’ll. They've even kept In the SAVE option, so what you create you can also keep! It's all linked into a competition on page 102, where you can win a brand new *1200 or a bag full ol educational software. So what are you walling lor?
Get scribbling.
This month's lead feature takes a look at the next generation ol paint packages, including a tirst glimpse ol Digital Creation s IrillMCd program which looks set to knock EA's Deluxe Paint oft the top ol the pile. Also on hand is a specially extended games section. Our new look Amiga Workshop pages and ao excellent memory npgrade otter details on page f«4|.
What you definitely won't find Is the tilth instalment ol our Amiga Guide magazine Response to this part ot tho mag has been overwhelming, so much so that we re taking a breather lor a couple ol months to evaluate all your suggestions and will be back with a new, Improved formula beginning in our May Issue.
Watch out lor it.
In tho meantime, enioy tho rest ol the mag. There's something in here lor everyone, from the novice user to the expert professional. See you unit month.
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D-DAY WALKER A-TRAIN TRANSARCTICA RAGNAROK LEMMINGS 2 BARD'S TALE CONSTRUCTION KIT TROLLS SLEEPWALKER &ev PRODUCTIVITY REVIEWS PRODUCTIVITY REVIEW There's no delay this month as our team of expert reviewers tear apart the current list of Amiga productivity packages. Gold Disk's new DTP package. Pagesetter3 comes under the hammer, followed closely by Art Expression from SoftLogik. Tony Morgan listens intently to another 16-bit sampler, Maestro, and we draw pretty pictures with an incredible children’s art program, Kid Pix.
92 BUBBLE JET INK REFILLS 92 3LUX 2 VIDEO 93 FREEWHEEL 94 PAGESETTER3 98 ART EXPRESSION 100 NOTEBOOK 102 A1200 KID PIX COMPO 105 MAESTRO 108 SAS C 111 KID PIX 118 EDUCATION ROUND-UP 120 CDTV SOFTWARE REVIEWS p«o m. cm it b. bom cheap and good?
125 AMIGA PROFILES- URBAN SHAKEDOWN 126 AMIGA PROFILES - EVESHAM MICROS 130 ART GALLERY 134 PD SCENE 138 PD UTILITIES SCREEN SCENE GAME REVIEWS GAME REVIEWS GAME REVIEWS We've travelled far and wide to cover the best in Amiga games this month. Dan went to Hull to look at Revolution's new adventure, Beneath A Steel Sky, whilst Jon was in Cambridgeshire to speak to Dino Dini about Goal! We've also given you a lexicon of reviews from an exclusive look at A-Train to the superb new blaster, Walker. In between, there's Battletoads, the beat ’em up from Mindscape, D-Day from US Gold, and Sleepwalker,
Ocean’s Red Nose platformer.
34 35 35 36 40 43 44 47 48 52 55 56 58 64 66 68 For you delectation this month our second disk contains a demo of Team 17's new platformer - Supertrog. Guide the frog-like superhero around the deadly castle, avoiding the nasties and collecting as many coins as you can. You’ll be amazed that a frog can fly, well almost, but he can jump a long way. We're sure that this will be a smash and we think you will be too after paying this exclusive level.
In a special deal with Electronic Arts we’ve also crammed on a fun new art program for kids, called Kid Pix. It might be aimed at kids but it’s great fun for adults, too. If you can't quite get to grips with Dpaint you can still create a nifty bit of art with this one.
And if you think your work is something special why not enter it into our special Kid Pix compo.Details on page 102.
This month's top notch utility is an amazing program which will save all new owners hours of frustration. Simply running the utility fools your machine into thinking it's an old 1.3 Amiga, so you can run all that old software even on a new A600 or A1200. Over 80% of the software which would normally cause an A1200 to make nasty noises and spit your disks out will now run happily. Amazingl In a break with tradition we've also put a game demo on the first disk. And what a demo it is. Imagine a game that looks like a classic cartoon and is immensely playable - imagine no more ’cos here it is.
Flashback is the stunning follow- up to Another World.
Finally, for all those poor individuals who've caught something nasty, the cure has arrived in the form of the latest update of Virus Checker.
March is a month for madness and we've caught the bug. If it’s possible to cram more onto two disks we don't know how. Fabulous games, a backwards compatibility utility and a kids' art package are all on offer.
DISK 53 ¦ . ¦ « » rvr ¦¦ mz t THE GilAPHICS ARE TOP-NOTCH WITH SOME GREAT SPRITES AND PARALAX SCROLLING. BUT IT IS THE ATTENTION TO DETAIL AND THE AMOUNT OE THOUGHT THAT.UAS OBVIOUSLY GONE INTO IT TH AT RRINGS IT TO THE TOP OF THE PILE. • STEVE MCNALLY- AMIGA ACTION AMIGA ACTION TINICALLY LIONHEAHT LEAVES ALL OTHER ILE PLATFORM GAMES BEHIND, I'M AFRAID MAVE TO BUV THIS OjlE. • MARK RAMSILAW VISUALLY & AMIGA AND C l YOU'RE GOING i: i.fovs .MARCH 1ST
• r t-I r. y um( CU AMIGA N1WS SONY LAUNCH OPTICAL DRIVES The
first Sony-badged rewritable optical drives have just been
released. There are two main models available: the RMO-S350
and the RMO S550.
The 350 can store up to 128 Mbs of rewritable data on a single 3.5 inch disk, with maximum burst transfer rates of 3Mbs per second asynchronous, and 4Mbs per second synchronous.
The 350’s big brother, the RMO S550, uses 5.5 inch rewritable double-sided magneto-optical disks, and boasts a storage capacity of 650Mbs. Both use SCSI interfaces so they can be adapted for use with the Amiga. For more information, contact Sony Thameside on 0784 4666660.
CADILLACS & DINOSAURS Hey! Stop the presses! Big, BIG News! After Street Fighter, Street Fighter II, Street Fighter II Championship Edition and Street Fighter Turbo, coin-op giant Capcom has released a game - wait for it - where the words Street Fighter’ don't appear in the title at all!! Radical Stuff, eh?
The new coin-op’s called Cadillacs & Dinosaurs and is based on Ihe capers ot a group ot tour luture tough types in the 26th Century. The idea, which came originally trom a comic book series ot the same name, is that in the post Greenhouse Effect of the lar luture, humans and dinos live togelher in perfect harmony, until some poachers appear Irom somewhere or other and start laying into the lizards.
Now, it you've ever met an angry T. Rex on a dark night, you'll know lhal this equates to cathartic levels ol physical violence.
OK, you might say it s just a multi-player beat em up with neat graphics that's trying to cash in on the pre- Jurassic Park dino boom. But I say to you - Q-Sound.
What’s that? Well, it’s some fancy audio technology that - il your bonce is in Ihe correct position relative to the speakers - can produce pretty convincing 3-D sound. And when that includes a rampant reptile trying to chew your head off just below your righl ear, it's really quite eltective. Coming soon to a coin-op near you!
STUDIO PRINTING Studio is a new dedicated printing package trom Woll Faust. Suppoding laserjet. Deskjet and 24 48 pin printers, it allows you to print tiles direct trom disk, so even enormous documents can be printed trom a 512K Amiga. It expands the usual 4096 available print colours to 16.7 million, and the 16 grey scales to
256. Its multiple dithering methods include Floyd-Steinberg,
Jarvis, Stucki, Blue Noise and Halftone.
There are also features to help minimise horizontal banding, and an ink compensation feature to correct ink impurities. Studio is fully compatible with Workbench 2, 2.1 and 3, but needs at least a version 2 Kickstart. Studio is available lor £49.99 trom JAM, who can be reached on 0895 27449 A1200 INSIDER GUIDE sssss&r* m » huge range of Amiga specific books, have just released a special guide to the A1200. It’s 256 pages act as an ideal introduction to the new Amiga's Workbench 3.0 and AmigaDOS and is a treasure trove of use- .
Ful information, hints * and tips. Priced at a very reasonable £14.95, copies are available direct from BSB on 0923 894355. Don't forget to tell ’em that CU Amiga sent you! Full review next issue.
FLIGHT SIM TOOL KIT With both MiG-29 and Harrier I Assault already under their belts, flight sim specialists SIMIS are busy developing what they claim is the world's first Flight Sim Construction Kit. You'll be able to choose from a variety ol top-flight combat aircraft or construct your own tighter from various prototype engines and body parts.
You’ll also be able to define the terrain; mission area, position enemy gun emplacements and radar installations, and equip your plane with state-of-the-art - armaments. Flight Sim Tool Kit is scheduled for a Christmas release, but we'll bring you more news soon.
For further info, ring Domark on 081 780 2222.
SEE THE DIFFERENCE WITH RETINA German company MacroSystem are about to launch a new graphics card. MacroSystem are Ihe brains behind Ihe V-Lab digitiser which has been widely acclaimed as Ihe best quality digitiser tor capturing TV images. They were also behind Ihe Maestro 16-bit sampling card, which although il had poor software support, was a finely engineered piece of hardware.
The Retina is designed to be a graphics replacement system, rather than just an extra display tor 24-bit images. The idea is that, similar lo Ihe also soon lo be released EGS card trom GVP, normal applications will be able to use enhanced display modes. A Workbench emulation program and a specific library for the card will enable applications to take advantage ol the enhanced features, without necessarily being written specifically to support the card. The card will come in dillerent memory configurations, ottering up to 4Mb ot extra RAM. This top-end version is likely to cost in the region ol
£400.
Retina will be reviewed in the next issue ol CU Amiga, but in the meantime more intormation can be obtained Irom Amiga Centre Scotland on 089 687583.
DELUXE MUSIC CONSTRUCTION SET 2.0 It’s taken long enough, but Deluxe Music Construction Set has finally made it to version 2.0. Featuring both MIDI and Amiga sample recording and playback, DMCS now has a feast of improvements on offer: AGA compatibility, multiple document support, 32 simultaneous MIDI notes and 32 staves, MIDI file import export, and a standalone player module. For more info contact Electronic Arts on 0753 549442.
DIGITAL ILLUSIONS One of Hie nolletl new talents to emerge oeer the lest 12 months must bo oi Oemo team. Digital Missions.
Founded In May. 1992. By Fredrik Liliegren and Andreas Asslsson. The development house has already scored two major hits In Ihe form ol Pinball Dreams and Pinball Fantasies, two ot the best pinball slms on the Amiga.
Currently, the team are working on no less than sli new Amiga games. We'll have lull previews in later issues, but lor now hero's a quick rundown on what to aspect.
DAWN OF THE ROBOTS Here s me complaining about the lack ol good shoot 'em ups on the Amiga in this month’s Walker review, when along pops a demo ol this ultra slick blaster from the Digital Illusion team. Featuring three huge levels of multi-dlrecttonal shoot ’em up action coupled with two top-down drive and blast stages, this is one game which could even rival Team 17’s Protect X Pencilled in lor a September launch, we ll have more news soon.
TROLLS Hmmmm. Seam to have heard that name belore. But It's only a working title so It'll doubtless change now that Flair Soltware s game has been released Ihere s not a tot to see ol this one at present, it's not eyen tell the drawing board as yet. It’ll be in a simitar vein to Fire I Ice and Fllmbo's Quest though BEN E. FACTOR I,_ Yus. It's a crap nama.
But the screens wa ve “ .... seen ul this one also .JBB »• « 10 r oe.nt a on special
- Zr.- -JZA cum-puule game wilh "_ Hj HecV more than 1D0 levels
to race Oascribed as a cross between Lemmings and Lode-Runner,
we re promised a staggering amount of animations and apodal
ellocls coupled wilh a blistering techno track to accompany
the on-screen action. Also due In September.
RAGNAROK It looks as II Fredrik and Andreas have Team 17 well and truly In their eights as they're also working on a beat 'em up. Whether It'll quite be up to Ihe standards ol tody Blares we ll have te wait and see. But the game will be based on Nordic mythology which seems lair enough whee you consider that Digital Illusion s members are all based in Sweden. This is another working title as. Obviously. Mirage have just released their chess done under the same name.
MALFUNCTION This one s an arcade adventure controlled in real-time.
Featuring lots ol pur- zles, we're told to aspect a gams to rival the likes ol »llee treed and Paradroid. Sounds good to us! (sped to see this one in time lor Christmas PINBALL ILLUSIONS Yes, it had to happen, didn't it?! Alter the success ol the lirst two games, here's Ihe inevitable sequel’s sequel.
We re told this one will otter toads ol new features, but whether or not it'll include a construction kit is still undecided. Let's hope so.
And that's It. Where on earth are they going to find the time to develop alt that lot. But it they re half as good as their two previous games we've got a lot to look forward to.
MIDI SURVIVAL GUIDE Here's a breath ot tresh air tor anyone contused about MIDI. Written by MIDI expert Vic Leonard (Technical Editor ol both Music Technology and Home & Studio Recording magazines), it takes a no-tech look at the world ol electronic music, without a hint ot maths or complex MIDI theory discussion. Featuring tips on buying second hand equipment, using switch, thru and merger boxes, transferring songs between sequencers, and getting the best out ot the General MIDI standard, it s aimed at both the beginner and the seasoned professional. For more information, contact PC
Publishing on 0732 770893.
BIT MOVIE 93 Computer animation Ireaks should get themselves over to Italy tor the Computer Art Festival Bit Movie 93. It's taking place in Ricdone. Italy.
Irom the 8th-12th of April 93 Computer-generated animations and stills will be on show from around the world, and two competitions will be run: one tor RAM-based animations, the other tor sequences recorded on video, the results to be decided by votes from the visitors. Last year, the convention attracted over 5000 people, and this year's event looks set to be even bigger For more information, contact Bit Movre 93. CJo Carlo Mamardr. Via Bologna 13,47036 Ricdone. ITALY. Fax: 01039 541 601962 NEW EPSON LASER A new laser printer has just arrived Irom Epson. The EPL-5200 is a small tootpnnt
6ppm 300 dpi unit, and comes with a built-in 150 sheet multimedia teeder.
Capable ot handling envelopes, labels and a variety ot paper sizes It's equipped with a single Mintola imaging cartridge, and can accept data Irom up to three sources at the same time Default language emulation is PCL5. But Postscnpt and HPGL language cards are available The EPL-5200 retails at £929 For further into, contact Epson on 0442 61144.
US GOLD COME OUT FIGHTING US Gold dominated Ihe Amiga games market over Ihe Christmas period. Helped by such blockbuster releases as Indy 4, Street Fighter 2 and Legends ot Valour, the soltware house scooped a massive 20 per cent ol total sales by value, leaving their nearest competitor. Ocean, trailing in their wake with a tiny 8.7 per cent ot sales.
In home computer formats. Amiga games accounted lor 60% ol all sales. When cartridge games are added into the figures, the Amiga still held its own with a more than respectable 16 4 percent ol sales, beaten only by Sega The ST meanwhile trailed in with a paltry 2 per cent, only lust beating the C64!
ZOOL - THE COIN-OP With Zool 2 only months away from release (look lor an in Development soon), news reaches our shell-like ears that Gremlin's Nin)a Irom the Nth Dimension is also set to star in his own coin-op game. Betl Fruit, the Iruit machine and pub quiz giant, have snapped up the rights to the arcade license and are busy putting the finishing touches to the game Watch out for it this summer.
A1200 CONFUSION A lot ol 1200 owners seemed to have had a spot ol trouble with last month's coverdisk. Problems mainly seem to occur due to some type ol memory corruption occuring, and the inevitable problem ol not following the instructions. It is important to turn the machine oft for 15-20 seconds to make sure that there is nothing at all in memory betore booting oil your Workbench.
In general compatibility problems with the A1200 can be solved by using the tailback modes on the boot-up screen or by running the Relokick utility on this month's disk MARCAM UPDATE 8802 GENLOCK Mercam have upgraded their 8902 genlock to Include a new elfecli boa, the FMC unit. The 8802 with FMC eltects boi features two extra modes: keyhole 1 and keyhole 2.
These allow you to select a transparent colour, and also have that colour on screen. A rotary knob allows you to lade Irom Amiga graphics to video, fade to black or lade up Irom black Contact Mendlan Soltware Distribution oo: 081 543 3500 to CU AMIGA COVERDISKS COVERDISK 52 On this month’s first disk, we’ve managed to pack over two disk loads of stuff for you. Thanks to an exclusive tie-in with Ghostrider, we’ve got the complete solution to incompatibility blues, as well as a fabulous playable level of Delphine’s Flashback, and the very latest Virus Checker update!
YOUR QUICKSTART GUIDE TO LOADING DISK 52 To use your coverdisk, first switch off your computer! This will clear any nasty viruses or other corruption that you may have had in memory.
Leave the machine off for at least 10 seconds (counting slowly) before turning on.
Wait for the Workbench prompt to appear, and then insert the disk into the internal drive. The drive light will come on and, after a few seconds, a familiar looking icon will appear.
F Double-click on the CU52 Icon ¦- using the led mouse button. A win- dow will open with three pictures or Icons displayed.
Chance to get off the ground - ReloKick.
ReloKick is an alternative Kickstart disk that fools the Workbench on the host machine into thinking it's an old Workbench
1. 3 machine, increasing compatibility considerably. All you
need to do is first unpack the program (see boxout titled
'Your Quickstart Guide to Loading Disk 52’), switch off your
machine, stick the disk in the internal drive and switch on.
After a few seconds of loading you'll be greeted with the old
static hand start-up screen rather than the Amiga Workbench
prompt you are used to, and you’re away! It really is as sim
ple as that.
The new Workbench will be resident in your machine's memory until the machine is actually switched off.
So you can soft reset and still be in
1. 3 mode. The utility does take up a bit of memory, so beware
that some WB1.3, 1 Mb only software may still cause problems.
In the office we have discovered this utility to be a major
weapon in the fight against unreliable software. We tested it
on an A1200 and found that many previously incompatible
packages were given a new lease of life.
I End backwards compatibility problems with this fantastic utility. Just because you upgraded to a better machine doesn’t mean you have to sell your old software.
F you’re one of the very lucky people who own an A1200, or even an A600, A4000, A500+, or any other Workbench 2.x machine, then you are bound to come across some compatibility problems. It’s not amusing to find that a large proportion of software won’t work on your ultimate dream machine, especially if you have just spent a vast proportion of your savings purchasing the bloody thing!
With Commodore themselves quoting 50-60% and magazines claiming anywhere between 40% and 85% compatibility, it can only affect your purchasing judgment the wrong way. As always, CU Amiga comes to the rescue with a novel little utility that’ll put paid to the arguments before they've had a RELOKICK TAKING CONTROL Instructions FLASHBACK The hottest adventure of 1993 is about to hit your screens. Save the world with this gigantic demo from US Gold.
1 .i. WITHOUT FIRE BUTTON: Up: Jump up, climb onto ledge above.
Down: Crouch Lett: Walk left Right: Walk Right Firebutton: Pick up, use object WITH FIRE BUTTON: Up: Jump forward Down: Climb down to next ledge Lett: Run left Right: Run right WITH GUN DRAWN: Up: Stand Up Down: Crouch Left: Walk left Right: Walk Right Fire: Fire gun Oown Lett: Roll left Down Right: Roll right Spacebar: Draw gun pocket gun FI: Call up inventory Esc: Leave animation Delphine's follow-up to the remarkable Another World is nearing completion, and we think it looks stunning. Not liking to keep these things to ourselves, we tied up the all important deal with Delphine's UK
distributor's US Gold and have brought you, with no expense spared, a fully playable demo of what should be another milestone in platform games.
VAGUELY FAMILIAR The story takes its plot from virtually every popular science fiction film you can name. Conrad Hart, a brilliant young scientist in the year 2142 has created a machine capable on analysing molecular structures. From this he discovers that quite a few aliens have infiltrated our noble planet. As soon as the aliens find out about this, they kidnap him. Next thing he knows he's lying on a small land bank on an alien planet with no knowledge of who he is or how he got there.
This is where you come in.
When the demo loads, you are shown a small introductory sequence which shows Conrad waking and knocking a small cube off the ledge he’s lying on. From there in, the game is yours.
Guide Conrad around the level, knocking out or HAS IT REALLY BEEN THAT LONG?
VIRUS CHECKER There is nothing quite so nasty as getting a virus on your beloved disks, as Tony knows all too well. Especially for him we have included the latest version of Virus Checker, the most popular of utilities in the neverending war against infection.
Headache, shivers?
Chances are you’ve got flu. But, if your disks are infected take this utility.
To use this amazing utility it is best to copy it onto your Workbench disk and either install it in your WBStartup drawer (all you WB2.x users) or add it to your startup sequence. If you run it from the coverdisk you may get a message appearing on the screen. This is because under WB2.x the utility can be run as a commodity, and the program is expecting to find the related library. The program will still run perfectly, the message is just for your information, and will not appear if you run it through your normal startup disk.
IF YOUR DISK WON'T LOAD In the event that your disk doesn't work, don’t fret. First remove all cartridges and other peripherals and try the disks again, make sure you've followed all our instructions carefully. II, after this, you find that the disk still hasn't worked, then pop it in an envelope and send it to: CU DISK RETURNS, PC WISE, DOWLAIS TOP BUSINESS PARK. MERTHYR TYDFIL, MID-GLAMORGAN, CF48 2YY. Please enclose 28 pence per disk to cover paostage and packing (or 55 pence if you’re overseas).
They will test your disk, and send you a working one as soon as possible.
If your problem is a little more urgent, you can contact the PC Wise helpline for advice on 0685 350505.
The line Is open between 1030 hours and 1230 hours every weekday (not weekends). Please call this number before calling the CU offices. Please note that neither we nor PC Wise accept responsibility for any disks damaged due to negligence on the part of the user.
GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT. ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL CUSTOMER SERVICE 0782 744324 ®o verdisk 53 On the second of our two crammed coverdisks, not only do you get a complete playable level of Team 17’s brilliant platform game Superfrog, but we also give you a usable demo of Broderbund’s Kid Pix, with which you could win yourself an A1200 or a cool collection of Carmen Sandiego titles!
YOUR QUICKSTART GUIDE TO LOADING DISK 53 To use your coverdisk, tirst switch off your computer!
This will clear any nasty viruses or other corruption that you may have had In memory. Leave the machine off for at least 10 seconds (counting slowly) before turning on. Wait for the Workbench prompt to appear, and then insert the disk into the internal drive.
The drive light will come on and, after a few seconds, a familiar looking icon will appear.
Oclick on this icon or press F1 to load Superfrog.
F 2) A y •' I ...... Oclick on this Icon or press F2 to load Kid Pix. Remember, if you want to save your pictures have a blank disk ready before you start. Please refer to the Instructions below to find out how to use the individual programs.
Sum Ijja _rre Up, up and away... Don your green tights, red cape, and webbed feet(!!?) In Team 17s new platformer.
F you read last month's preview of Team 17's latest title, you'll have been foaming at the mouth all the way back from the newsagents. It's true, what you have in your hand is a complete level from the soon-to-be-smash platform game starring the lovable amphibian. This level is taken from the Castle segment in the game, a couple of levels from the start, so don’t expect it to be easy, but do expect it to be fun!
I As Superfrog, you have to collect the toll fee to get through each level before you can save the princess free the worfd whatever Team 17 finally decide on as a plot. At the start of the level you find yourself with no cash, and no special abilities to speak of - not so much Superfrog, just plain Frog. At the bottom right of the screen you’ll see a small coin with a number on it. This is the number of coins you have to collect before the exit will open. The coins tOG can be found all over the level, some are just lying there waiting for you to pick them up, while others are in all sorts of
tricky places, or guarded by some heavy looking nasties.
The Castle is much like any other castle you could name. It has large bricks, swinging balls on chains, fire pits, spikes that come out of the floors and ceilings and is inhabited almost primarily by spooks and fiends. Not the nicest place to spend any time, but who said being a Superhero was fun?
Doors bar your way from time to time (three times in our demo), and to get through them, you need to find the relevant switches. Each door is numbered, as is each lever. All you have to do to open a door is walk into the switch, which will activate automatically.
One final thing to look out for here are the hidden rooms. By pushing against certain parts of walls, passages will open, invariably leading into treasure rooms which could have anything in them, from extra lives to 20 or so coins! So keep those eyes peeled!
TAKING CONTROL Superfrog 's joystick controls are as follows: Jump Run right To jump a little higher than usual, crouch first by pulling down, and then push up to spring. To jump even higher, locate the springs that lie around the level. Jumping on these catapults you by about two and a half screens. I can’t see why anyone would want to jump any further.
Dracula, The Frankenstein Monster, The Mummy, The Wolf Man, The Bride of Frankenstein and me creature from the Black Lagoon.
Classic monsters from a movie age gone by. But more than that... creatures from our oldest dreams and our darkest nightmares.
They have met and battled before, but now they are back. Back to form an unholy alliance to make our worst fears turn into a terrifying reality.
ATARI ST ? CBM AMIGA 2 CASTLE STREET CASTIEFIEID MANCHESTER M3 4LZ TEL: 061 832 6633 FAX: 061 834 0650 KID PIX Create a masterpiece with Broderbund’s new art package, then use it to win yourself an A1200.
• LINE The line tool automatically draws a straight line between
two points on the page. Click and hold the mouse button at the
point where you want the line to start, and then drag the
pointer to the point where you want the line to end, releasing
the button to place the line. Ditterent widths and shades are
selected in the same way as the Wacky Pencil.
• OVAL Oval works in exactly the same way as the box tool. To
draw a perfect circle, hold down the shift key while drawing.
• WACKY BRUSH There are three different sorts of wacky brush for
you to play with. The first simulates a leaking pen drawing
on blotting paper. Draw quickly, and you'll be alright, but
draw slowly and large spots of ink will spill on your drawing.
The second pen draws a zig-zag line, no matter how hard you try
to draw a straight one. The third draws a series of small dots
instead of a continuous line. For some interesting effects,
hold down the shift key while drawing.
• ELECTRIC MIXER The mixer allows you to add effects to your
pictures to transform them from Bloggs to Jackson Pollock. The
first of the three options available inverts all the colours,
turning a day scene into a night one. Click on the screen again
to revert it back to normal. The second drops large splashes
of paint onto the page at random positions.
The longer you hold the button down, the more splashes you get. The third adds a checkerboard effect to the screen. Click again to revert back to the original drawing.
• MOVING TRUCK The moving truck lets you shift areas of the
screen about. When selected, draw a box around the area you
want to cut or copy, and then go to the Edit menu at the top of
the screen. Selecting either Cut or Copy puts the area into a
memory buffer, and selecting Paste turns the mouse pointer into
the cut piece, which can then be stamped down on the screen.
• PAINT POT - The paint pot is used to fill areas with colour or
a selected pattern. To use, select the pattern and colour,
and then click the pointer where you want the fill to go. Note:
Make sure the area you're filling is enclosed, because the fill
won't stop until it reaches an obstruction, which could result
in you filling the entire screen by accident.
• RUBBER STAMP The rubber stamp lets you use clip art instead of
drawing from scratch, and we've got three different stamps
for you to use, which are picked up and dropped in the same way
as the letters.
Similarly, holding down the shift key places the stamps at double the height and width. The pics available are a dolphin, a whale and a seated rhino - very cute!
• RECTANGLE The rectangle tool lets you draw a box on screen by
selecting opposite corners in the same way you would draw a
line (Click and hold on first corner, then drag to the oppo
site corner). There are three styles of rectangle available.
The first is a hollow box
- just the lines that define the shape without altering the
picture. The second is a filled box. Which draws a solid block
in the currently selected colour. The last draws an outline
of the box in the current colour, and fills it with white,
deleting anything underneath. To draw a perfect square, hold
down the shift key while drawing.
• ERASERS - These are used, not surprisingly, to wipe the screen.
There are four sizes and shapes available to you, to wipe even
those tricky corners. Or, if you would rather nuke the picture
and start again, select the dynamite option and click on the
screen to blow the whole picture away. This is the most fun of
the eraser options, even if the exploding image does give you a
headache if you look at it for long enough.
HOW TO USE KID PIX If you haven't already noticed from the review this month. Kid Pix is a superb new art package aimed exclusively at the younger Amiga user. Rather than cram it with all the usual technical features found in so many art packages, Broderbund have crammed this one with fun options and features, and ones that produce surprisingly attractive effects. On this disk, we have a completely usable demo, with some features disabled, but enough left to let you see the sort of things it’s capable of.
Once you've sat down and had a play around with it, you'll be ready to enter our competition to win an A1200 or one of three sets of Carmen Sandiego games, kindly donated by Electronic Arts. UK distributor for all Broderbund software. See pages 102 and 103 for more details.
Upon loading you are greeted with the main screen. Here, all functions are selected and operated.
• WACKY PENCIL Clicking on this option puts you in freehand draw
mode. Drawing colour is selected by clicking on one of the
available colours at the bottom left of the screen, and the
width and shade of pen is selected from the strip at the bottom
right. If you want to use a round brush instead of the square
one available, then click on the small box on the extreme right
of the strip. Use the left mouse button to draw.
• UNDO The Undo option let's you go back to before the last
action. II you draw a line you then decide you don't want, or
accidentally erase an important part ot the picture, clicking
on this undoes the mistake. Clicking again returns the mistake.
CU AMIGA COVERDISKS KU Pur O ©, "¦JiwVwAflllJ The large while canvas shows all the picture - slightly smaller than a standard Amiga screen, with all the options down the left hand side and the sub-menus for each option displayed at the bottom of the screen. This is the bar that you can see running across the bottom of the pictures above. It changes according to the particular tool you have selected. Generally, the first three options for each tool are available in this demo. At the top of the screen is the hidden menu bar, used in the normal way with the right mouse button. This is the only
point where the right mouse button is used.
SAVING YOUR PICTURE Once you have a compo winning picture, then get your pre-formatted save disk ready and select the Save As option from the File Menu at the top of the screen. A directory box will appear listing the contents of the coverdisk. Remove the coverdisk and insert your save game disk. Wait for the drive light to go out, and then click on the ‘dfO:' button. The new directory will load, and then you can click on the ‘File’ dialogue window, and enter the name of your picture. Click on the Save’ button and all will be done.
THE SHAPE OF THINGS TO COME Not a bad couple of coverdlsks, eh? But just wait until you see what else we've got lined up for you in the neit few months. Lord EMAP has opened his cheque book and been on a bit of a buying spree, forking out for all the best demos and full-price utilities he could get his hands on. We want to keep you in suspense about the utilities, but on the games front you can expect EXCLUSIVE playable demos of Desert Strike and Chuck Rock 2 In the next couple ol months, plus a three minute demo ot probably the hottest football kickabout game ever - bet you can’t guess
which one! But it doesn’t stop there, as we’ve also scooped one of the year's big name movie licenses. Again, we can say no more, but stick with us for the very best playable demos around.
DISK VIRUSES CU Amiga makes every effort lo ensure lhat viruses do nol gel on lo our disks, and Irom this month we re going lo include a virus checker whenever possible. We can accept no responsibility whatsoever lor possible damage incurred by viruses which may have escaped our attention.
IF YOUR DISK WON'T LOAD We may tie Ihe best Amiga magazine around, but we re not perfect. Alter all. When you're duplicating as many disks as we do each month, you can t eipect every single one to wort perfectly, can you?
In the event that your disk doesn't work, don't tret.
First remove all cartridges and other peripherals and try the disks again, make sure you've followed all our instructions carefully. II, alter this, you lind that the disk still hasn't worked, then pop it in an envelope and send it to: CU DISK RETURNS. PC WISE.
DOWLAIS TOP BUSINESS PARK. MERTHYR TYDFIL, MID-GLAMORGAN. CF48 2YY. Please include 28 pence per disk to covet postage and packing (or S5 pence it you're overseas! They will test your disk, and send you a working one as soon as possible II your problem is a little more urgent, you can contact the PC Wise helpline lor advice on 0685 350505. The line is open between 1030 hours and 1230 hours every weekday (not weekends!.Please note that neither we nor PC Wise accept responsibility lor any disks damaged due to negligence on the part ol the user.
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500 500 + GVP Combination Accelerators & Hard Drives-The ultimate expansion product for the Amiga 5001 m*___£657 99 uZum'.mim inn 19 9 in conn man * cwi un anna . unMiwn * nnaauNama 29.99 ii _£219.99 1500 2000 BUT 1-Nrtt B1B-2SMH1 . MB.--------- 4 9.99 ;s==== I:|i sm £1419.99 0UP Accelerator RAM IMS SIMI-I2 Bit IB blMSICBIIS 55.99 £182.99 riOEHIH PRICE £279.99 dm ¦ ,«n been cheaper to upgrade1 !»« £16.99 £29.99 I BIB UIBOBIIalia IBM
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• iMDniwrnidi m tnm Cm* erWrs.' Mahers 0532-350091 Quoting your
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Customer Care General Enqirtes 0532-350652 FAX: 10532) 350652 For Customers not able to visit our Showroom we offer one of the fastest and most
• Mailorder lie U.K. Incorporating a new internal engine and many
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the Amiga family into the next generation FEATURES INCLUDE:
69070 Processor Running at 14 Mhz • 2Mb Chip RAM (oxpsndablt)
256 colours on screen Iron. ¦ 16 8 million «** paAeat • hi«
A«ng* Kay board (with Alpha numanc keypad).
GUP 1200-HftRD DRIUE UPGRADE 85 Mb ulus last Maxtor 2 5' dm • 6VP Formatting software • installation manual • AM the neccesry I screws and cables Pmasa AOO f15 rf yw raguar Kwm B *r dn** PHOENIX A1200 HARD DRIUE UPSRADES - now Avallaoiei
• lighnwg last access Maas • Highgrede 2 5 Connor hard Altai •
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* k==dSM 01200-32lit iramr ui Eipaisiei includes 16Mhl68881 co
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Biicrabatici mt I im...... microooncs mb* a ldb»a .. IIEUJI-DelUNe Paint 1064.99 AN ABSOLUTE MUST! 11 n 1200 ACCESSORIES Caalral Ciatra r«fc.w..i £j Hast Couans.. mum-sync monitor aainlor came.
, . J+ 1500 2000 1 technology .1 . .nl. you | ii afford Ray nacmg an image thar • .likes 24-hrs on a standard Amiga takes W I list 1 hr. 36 nuns with an A5000M FREI maths included with both A B5000 accelerator cards 45118 + 1MB 18.87 Nil _ 85888 + 2MB 18.87 MlZ _ 15808 + 1MB 18.87 MlZ - 45000 + 4MB 18.87 (llhZ -.. 85008 + 1MB 25.00 MlZ _ 85808 + 2MB 25.88 MKZ ... 85808 + 4M8 25.88 MlZ ... 85000 + omi 25.00 MIU---- BVP PC-2BI 1IMHZ.. ACS PlUPttM MU----------- yes panrNary asee sea.- 146.99 acs iBaiiar tar isii nai .....,.£57.99 larlea t lance Plus 211 crinar ...E214.99
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Pack they triad la kill returns tor its final mission - don’t miss the golden opportunity to ac Quire one of the best - aver home computers, features mdudt I Mb of RAM Workbench 204 * TV mcOMor • lawmngs • Cepttm Plans* • The Simpsons‘Datae Part III THE WILD. THE WEIRDS THE WICNED' I Mb A 600 as standard and includes the excellent value Software tides Deluxe Pamt III • Formula One Grand Prnc • ™ £319.991 a 800 2MB fine , abova software) 358.II EPIC • LANGUAGE PACK' I Mb A 600 as standard md includes 76MB | HARD DRIVE the excellent value Software I titles: Deluxs Paint III • Trivial Pursuit •
Epic • MyWRoa* a ooo 2fflt+a mo Hiro orli £439.99 A 600 Tht stand-alone A 600 is compact, semi portable. Taally featured and can be purchased in 72T,m*mmm- £279.99 A 600 2IDI __________________________£310.99 AMI6A1500 204 Workbench Includes: Deluxe Patrt 3. Platinum Worts.
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Optical Pin mouse ..£39.99 High auamv omm mouse male 3.99 Aulo mouse Jiusllcu sullen £15.99 Don't damage your Amiga's portslThis device £199.99 saves wear and tear makes switchover FAST, and does NOT require power unlike many others.
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POUIER-ftllirti locum: 100-400 dpi • $ 4- £254.99 Greyscales Thruport to printer • FREE Editing software.
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INTEGRATED PACKAGES Gold DISC Oltlce 2 ... There will always be a Dpaint wherever you may go - but will it continue to hold on to its position as the world’s favourite paint package, or has the competition finally caught up?
LEAD FEATURE II any one company in the Amiga market can honestly utter gaze upon my works, ye mighty and despair' it is Electronic Arts. Not only did they create the Amiga's standard art package. Put they also created the whole concept behind the Interchange File Formats, meaning that there were standard tile formats for all applications.
Yes. For nearty seven years now, the Amiga has been the first choice for bitmap graphics work, and lor all of those years there has been only one art package Deluxe Paint is bitmap art on the Amiga But no king has ever lived forever. No dynasty or empire has yet lasted through all the ravages ot time. Is it lime now that Dpaint should have its mantle cruelly snatched away?
With the introduction of the new AGA chipset and the extra screen modes available the lime has never been better for someone to nip in and grab as much of the new markel as possible. It's like a vast new continent lying, beckoning, waiting to be savagely exploited It s a chance that some people are not going to let pass them by CONTENDERS AND PRETENDERS The opportunity to outshine Dpaint has come with the introduction of the A1200 to these shores.
Because of the enhanced screen modes now available, bitmap art packages will all have to be updated to lake advantage of the full range ol colours allowed. Since Dpaint is essentially number one in a field of one. It is the only one which is perhaps starting at a bit of a disadvantage - anybody who does get a share of the new pie will be at Eas expense Which packages are they, these prelenders to the crown’ Well, at the moment only three have emerged Firstly, and most obviously, there is Dpaint IV AGA. A sort of heir, the son of Dpaint effort Bui is Ihere more to it than just the addition
of a few new colour modes, and more to the point, does there need to be to keeep it ahead of the opposition?
Next, there is a black horse contender.
Personal Palm from CloanTo. Starling from scratch they've got nothing to lose, but they do seem to have based Ppaint (sic) rather more than vaguely on their chief rival. ITS not a matter which will land them in the courts, but because many of the tools and hotkeys are so similar to those in Deluxe Paint, it is possible for old Dpaint users to pick it up without ever having to glance in the direction of the manual.
Finally, at leasl for the moment, we have Brilliance, which has an impressive background in authors, Digital Creations (who gave the world DCTV). And a pretty spiffy ancestor in the form of DCTVPaint Some of the authors worked on previous versions of Deluxe Paint and Deluxe Photoshop, so they know what they are up against Image FX from GVP also supports the new chipset, but although this does have some painting ability, it is really an image processing package and nothing more.
No doubt they will be joined by others, but it is the first few months that will sort out the men.
Wheat, and sheep from the boys, chaff and goats.
In the words ot Gary Moore, out on the streets, the fighting has begun.
Porlmps liyinrf lo cache in a hi I on Iho o.isy iiincnionics ol DP.iinl, Personal Painl for PP.iinl, qoddil) liar, nevertheless gone? Oul ol ils way lo mnko sun? Il is nol lakon lo he a hlatanl copy I ho most obvious ol these changes is Hie tool mono. Winch appears rlown I he loll hand side ol Hie screen (which a lot ol people would preler anyway, because il's easier lo lira: il you are nghl handed).
Essentially all Ihe tools are identical bar one.
Hul they all have slightly different icons and they are arranged slightly dillerenlly I he one that is dillnrent is Ihe symmetry icon Ppainl doesn't have Dial feature. II dorrs have an icon llial DP,mil doesn l have though, one lor initialing Ihe liller options THE BRUSH OFF II is possible lo have multiple brushes in PP.iinl, not jusl one active and a spare. Bu| up lo nine res idonl m memory al Ihe same lime. Brushes are very important to the Ppainl environment, as Ihey are used lor many functions, such as specifying line patterns elc . And nol jusl Ihe usual cul and paste operations.
Brushes are oul and used in Ihe normal way (well, normal to Dpainl users anyway), but al any lime Ihey can he swapped simply by selecting Ihe number in Ihe lopol Ihe lool bar Brushes can. Ol course, hr? Saved and loaded and pasted between multiple screens.
Unfortunately when selling up a scratchpad screen, it does nol necessarily take on Ihe charac lerislics ol Ihe parent screen with regards lo resolution, palelle or size. This is a mapr disad vantage because obviously when you llip screens your custom brushes become a swirl ol gobbledy gook which, al their mosl pleasant, look like some kind ol psychedelic meal revisilalion.
MODES When il comes lo painting, you soon begin lo miss Ihe special DP,mil inodes Matte, or slandaid overprint, is slill Ihere. And so is replace which treats Hie background colour as opaque Unfortunately Ihere is no I ml Him or smear option, with which some ol Ihe besl eflecls can be created.
CloanTo? Never heard of them
- but they could be on to a winner as the stakes hot up for an
AGA replacement to Deluxe Paint.
II is possible lo do these eflecls via a very eir cuitous route ol using the image processing (unctions on Hit: brushes, but this gels a bil ledums and also means you have lo plan loo much m advance losing Ihe immediacy ol Ihe art loon (il does, lovvie) ersonal Paint PPAINT DOES GIF A PCX In spilt! Ol EA's sterling work in achieving an Amigawide standard tile format lor graphics, Iho same is not true in llur less enlightened domains ol compulerland. Many primitive machines use a varielyol dillerenl formats, like Mi l . PICT.
TARGA. Etc. Some research showed that the mosl popular formal across all machines was Gif (Graphics Interchange I ormal) which was popularised by Ihe CompuServe computer information service.
The GIF formal may bo very popular, but riot on Iht: Amiga ASDG’s Ail Department will accept it.
And so do Pageslrean rand Pro Page, but that's about it.
CONVOLUTIONS Most image processing is done using a convolution matrix. II you ever did any 0-level maths, you will know that matrices are those tables ol numbers which have a certain number ol rows and columns, can sometimes be multiplied together and have an inverse which is very tricky to remember how to tind.
It will nol instill you with great confidence to know that your graphics are being operated on by these nasty things then. Okay, well,just imagine little pixies are doing il.
Back in reality, the value for each pixel is taken by applying the chosen matrix on it and its immediate neighbours (depending how big the matrix is). Thus a new colour value lor each pixel is created.
Many useful effects can be created in this way. Including blurs, sharpens, washes and so on. Ppalnlalso uses Popularity matrices which work in a similar way to convolution matrices, but employ dillerent weighting and averaging effects to come up with the end result.
You can enter and edit as many matrices ol your own as you like. You can work oul Ihe formula for a particular etlect, but it’s much easier jusl lo experiment until you get the effect you want.
A good blurring function Is a prerequisite in the armoury ol any Image processing tool. Blurring can actually make images look a lot better, especially if you increase the resolution ol a tile and blur away the blockiness... The use of a randomise filter, one which randomly repositions pixels In a Mock, is highly suspect to say the least. It is quite handy when you can't think of anything else to do with your image though.
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LOOK AND FEEL Tk« chances ol anyone lacing legal action orei copyright infringements One lo a loot and leel action should be pretty slim The idea is that to cony an idea isn't an mtringemenl ol copyright. Out lo copy Ihe espression ol lhal idea is.
On the other hand, according lo Commodore's style guide, all Amiga software should operate In more or less Ihe same way anyway. The lirsl menu in any application should always be called 'project'. Ihe Iasi ilem on lhal menu should always be Quit By following Ihe rules, we end up with software which we. Ihe users, leel comfortable with.
The average espenenced Amiga user should be able lo have a lair stab at running any Amiga application without consulting the manual This is a good thing. Out it also means lhal all software ends up looting the same, which can he a an Iricty when people start lo sue Although you may think lhal Personal Paint is labng it a bit lar. Especially with most ol the hotkeys being similar it is probably about as lar away Irom Dpaintn it could possibly gel without restricting its ease ol use. It is obvious lhal CloanTo have made a point ol being as unlike Dptint as they could wherever possible.
Well, thal was It, But Ppaint also supports GIF and PCX files. In lacl. All the demonstration images come In GIF lormat. This may not be a great boon to Ihe home user who only ever distributes images lo other Amiga owners, but it is guile uselul to those whose work goes further aliekt II can also be handy lo be able to import these file types, as a lot ot dip-art is circulated in these formats Perhaps though a TIFF loader would have Been more uselul than the PCX one.
It can gel around a lew barriers. Although Adobe's Photoshop reckons it can import Amiga IFFs. It certainly can t import them all. Even though the information in a 256 colour image is stored in the same way, the colormap header is bigger and this contuses the rather primitive loading system.
Some PC applications have similar problems (apart Irom the PC version ol Deluxe Paint).
PROCESSING POWER Image processing used to be Ihe domain ol separate applications, such as Pixmate. Art Department and even the excellent PictureBox which was given away on our coverdisk (amazingly we still have some November issues leltl! Order yours now while stocks Iasi). Now. With Ppaint. It has become an integrated part of the graphics package Dpaint IV-AGA HAMMING IT One ol Ihe major Innovalions on original Amigas was Ihe discovery ol HAM mode. II is a complete liddle really. The non-AGA Amigas have a maximum ol six bitplanes available lor graphics, because that is Ihe limit that can
be addressed by Ihe screen registers. Six bitplanes gives a maximum ol two to the power ol six. Or 64 colours. HAM mode cheats. It slill uses six bitplanes, but it uses a completely different way ol storing the colour data. The 16 screen registers store base colour values, and the pixel information contains a deviance Irom the previous colour - hence the term Hold And Modify There are some problems with this mode. II takes up a lair amount ol processor time, so animations in this mode will be quite slow, and it also restricts the screen to a low resolution mode, but it does give you 4096
colours, which is effectively a 12 bit colour resolution.
The new machines can display normal HAM. But thanks to modilications In the chipset there are now 64 colour registers. Using the same trick images can be constructed with up lo 262.144 colours - and what's more they can be done In high resolution and without the Iringing etlects which were olten a problem on original HAM screens.
Some people may say that this new mode can't be animated. They are wrong There are utilities to do this, but they are slow. Even on a nice big A4000. But there may be ways ol animating more effectively in Ihe luture. In the meantime you have a pseudo 18-bit static image which is better than TV In terms ol resolution.
Surely the whole idea about image processing is to enhance or convert data you have received Irom another source, in order to make it better (although thousands of IT students will now be doing a passable impression of a Thermodynamics lecturer and start going on about entropy values of information). Well, there’s that as well, but the really fundamental use of image processing, its raison d’etre, the purpose of its existence is simply this: it’s excellent for mucking about with.
Artists may well use the processing leatures logically towards an end. But to most people it's very much a question of suck it and see.
BUT WHERE?
Probably Ihe most interesting things about Ppaint are the things that it lacks. There is no It’s back, and this time it’s brought its extended screen modes. But is it enough to hold on to the throne?
Well, we've already covered DpaintlVAGA (here- after known as Dpamf) in a previous issue (and it was an official release from Electronic Arts, thanks, although some other magazines just don’t seem to believe how fast we are at getting the news on the streets). So it would be pointless to rant on about the amazing features once again. I'm sure that everybody has a copy of one of the older versions of Dpaint or has at least seen one running, so we will assume a basic knowledge of that software. We will pick out and discuss the important features though, to enable a better comparison with the
other software.
MODE MANIA The new version litis reslrictions on some machines and. Of course, permits Ihe extended animation lacility lor a start Obviously you can still animate images by saving them out one by one and stringing them together using a different package, but then there aren't very many packages which can handle AGA animations. It also means that you miss out on the powerlu tools lor onion-skinning and perspective moving that make the whole process ol animation that much easier to bear.
The most stunning omission however is the lack ol HAM mode. The old HAM Isn't much of a loss, but failing lo support the HAM8 mode, which is just as much a feature of the AGA chipset as the 256 colour mode. If Ihe package included animation facilities there may Be an excuse lor leaving out a screen mode which is cumbersome, but Ppaint does not have that excuse AGA palettes and screen modes. As well as supporting the standard 256 colour palette it also includes both HAM modes, which will now work in any screen resolution (thanks to the AGA hardware. Not specifically because ol EA). The
HAM8 mode is particularly uselul. As Ihe quality is pseudo 18-Bit and about the highest colour resolution you could expect to record using domestic equipment Dpaint will also animate in the new HAM mode, although it will do so quite slowly Nevertheless it is possible, and with an accelerated machine it may not be so cumbersome.
SENSITIVITY The new version of Dpaint supports the TriMedia pressure sensitive graphics tablets. There are plenty of tablets available as mouse replacements for the Amiga, which are completely transparent to the actual software they are used in conjunction with - they don’t need the active support of the application.
A pressure sensitive tablet is different though, as it measures not only the x and y co-ordinates of the pen. But also how hard you are leaning on it.
This data is sent to the application which can then Early tom pvot - toms wltti Opamt nave now boon ironed out. Tho CG font* supplied with latsr version-, of Workbench can now boused property, although you may have to wait an awful long time lor their screen representations to appear »¦ interpret the pressure in any way that it wants.
Dpainl uses this information to calculate a number of things Firstly it can be used for brush size effects, changing the thickness of lines as you draw them - a useful effect when trying to simulate oil painting.
N a in tly from go Into a Also the pressure can be used to alter the translucency function, which essentially acts as another drawing mode. The pressure of the pen alters the percentage translucency ol the brush, allowing effects such as water-colours to be simulated very effectively.
APPITCM Support for the Appltem and Appmenu features means that an icon will now appear on the workbench screen to show that Dpaint is running. To rFFFFFFFF Brilliance KEYPAD CAPERS If you own an A600, you will only get to tho bit in the Dpainl manual oboul perspective before worrying that you Have jest made a terrible mistake There is no keypad on theAeoo.
Unfortunately, Dpainl makes use of the keypad to alter the aies when using perspective. Fear not though. The new version ot Dpaint hat a keypad emulation mode, so you can use the number keys in conjunction with Capslock to access all no software Matures.
Load any file into Dpainl. All that has to be done is to drag the file’s icon on top of the Dpainl icon You can also switch from Workbench to Dpaint by double-dickmg on the icon.
This is part of a shift in programming philosophy which doesn't seem to actually enhance the software in any way. But just changes the way it is used The advantage of Applcon is that if every program used it. You would be able to see exactly what was running at any one time just by looking at the workbench screen. The obvious disadvantage is that if you have a lot of programs running, workbench will get a little bit cluttered - even worse, it you enjoy the fruits of being able to use the Leave Out' option you may end up with two icons on the screen for the same application.
What do you get when a leading Amiga graphics developer decides all of a sudden to release a Paint package? The answer could be Brilliance.
Brilliance isn't actually shipping yet. But you can get a good idea of how it will work from the demo artwork and by looking at the DC PainI package (developed for DCTV) from which it will no doubt derive much in terms of design experience. DCTV has been very popular around the work) as a sort of graphics replacement system for the Amiga, allowing it to work in a pseudo-24 bit mode.
Obviously this expenence has been heavily drawn upon, because Brilliance will work internally to a 24-bit resolution. This means that any actions performed on the image will be calculated to a 24- bit image depth before being converted to a HAM8 image for display. Theoretically, the extra translation should make quite a bit of difference to the speed ol actually painting the image, but there is no evidence yet to suggest that this is the case. It also means that you can import and export 24-bit images very easily, or even originate them totally from within Brilliance (though you won't be
able to see exactly what you are doing).
The most immediate difference between Brilliance and Dpaint is the way the menus and tools are arranged. By placing them on a separate screen which is overlaid on the image at the bottom, they are not subtect to variations in colour as the palette is modified. How many times have you ANIMATION A large percentage ol people who use Dpalnl eventually end up creating animations in it. Static images are all very well, but animation is taking art to another dimension.
Early on the process ol onion skinning was employed.
This allowed the illustrator to look back through the illustrations lor the previous frames and better estimate the new positions ol objects. This is simulated in Dpainl and other packages by light tables, which apply a threshold to the previous image and allow a certain brightness to shine' through. But that isn't the end to animation tools in software. Perspectives can be mapped and Dpainl v en has a very sophisticated Move tunction which allows multiple positioning of brushes in concurrent frames.
Brilliance has an easier to understand Irame bar, because it is laid out In the manner of a VCR deck. Ease in and out functions can be controlled from specific axes, so all in all the controls are becoming more like a video production facility rather than a traditional animators tool.
Peered at a Dpaint screen and tried to remember exactly whereabouts the Fill tool was? Now you will always be able to work out which colour is which.
Being on a separate screen also means that it can appear and disappear almost at will. Those who have used HAM mode in Dpainl Ivwill appreciate just how much of a nice thing this is. This is a much better way to organise the menu, but wouldn't it be nice if someone brought out a paint package where the tool bar was in a separate window, and you could move it around the screen to anywhere you liked?
The morphing function in Brilliance, whilst nowhere near as good as those in professional morphing products such as ASDG's MorphPlus. Is certainly a good bit better than Dpaint's. Instead of calculating everything on a line basis, the pixels in Brilliance will be moved on a positional basis in two dimensions, which will bring an end to those funny little leftover bits.
The interesting thing is that Brilliance claims to be extremely memory efficient, which would be belied by the fact that it is operating on a virtual 24- bit buffer. Although we have not tested it, Brilliance will apparently work in as little as 512k of memory, depending on screen mode.
MODES The AGA chipset incorporated in the A1200 and A4000 machines is capable of supporting more screen modes than the old ECS models ol the Amiga.
Because of a fundamental change in the way screens are displayed, all ol the colour resolutions are available in all of the display modes. This rather makes modes like Productivity' rather redundant, unless you are using a monitor which can't display any of the comparable resolution screens.
Super High res gives a horizontal resolution of 1280 pixels (or more with overscan) and can be used on an interlaced or non-interlaced display. The colour resolution now consists of up to eight bitplanes (which is effectively colour modes powers of two from 2-256 colours) with options for the HAM modes. All colours are drawn from a palette of 16.78 million, which gives 256 values for each of the red. Green and blue values - there is no point in having a larger palette than this. Constable may have done a lot with his couple of dozen shades of yellowy russet, but he certainly couldn't have done
much better with a couple of thousand of them.
HalfBrite mode is still supported, but it is worth noting that the 64 colour mode is now any 64 colours, not just 32 colours and their counterparts.
LEAD FEATURE CU AMIGA The end is near you the shades involved.
Personal Paml gives Ihe impression ol being more of a touch up application than a fully fledged graphics system The tools, on the most part, fall short in terms of flexibility and the brush processing cannot make up for the lack ot modes like smear, and smooth It is a great companion to a DTP package, but may be somewhat too limited in its function to be a top-notch origination package.
Dpainl itself now supports the new screen modes, but that’s about as far as it goes. The only real additions are the rub through mode, graphics tablet support and a few cosmetic changes lo the requestors In tact, in some places things are going backward - the range requestor no longer gives a demonstration spread of colour to show You can still see this in the gradient fill requestor, but it's a bit late by then. Dpainl may be a better package for artists than Personal Paint, but that doesn’t mean that EA shouldn't take a long hard look at their competitor Brilliance could still be the answer.
It is quite unlike Dpainl which will both help and hinder it.
Having only one menu intrusion onto the screen makes a big dilterence to the way the image looks as you are producing it. A lot ol Brilliance's features seem to outperform Dpaint's. But we'll have to see a release version before we definitely give away the Dpaint crown.
Now that you can po.nl In 2S6 colours or mor . Does that really mean that a lot of people Maybe, but the (Mg difference with AGA is the amount of colours you can squeeze into a super-hi-res image.
It s not almost like really being there, but where art and not photorealism is concerned, it's close enough.
WHERE TO GET WHAT
• OPAINTIV - AGA is produced by Electronic Arts and should be
available virtually everywhere. EA are on 0753 549442 it you
want any lurther Information.
• Personal Paint was developed by CloanTO. Who are distributing
it in this country through MicroPace.
Phone 0753 551880 lor more details
• Brilliance is a product ol Digital Creations, there is no UK
distributor as yet. But DC can be contacted on 0101 916 635
0475 THE FINAL ANALYSIS So, where does all this leave us? Well,
firstly I think it leaves us with the impression that what
people want (ot at least, what the software designers seem to
think that people want), is a paint package which is more than
just a paint-package.
It is only reasonable, in the arena of computer art at least, to say that in many cases it is not the techniques but the results that matter.
A modern day Reubens could painstakingly build up an image, inking each pixel separately and mixing up new colours as he needed them.
Someone else could come up with exactly the same final picture, but by making use of all the fill and line-drawing utilities available in whatever paint package they chose to use. The end result would be the same, who cares how they did it. Tools are substitutes for artistic technique, but at the same time allow the development of higher levels of technique. As Einstein said ‘If I got this lar, it was only by standing on other men’s shoulders'.
Used properly tools can only ease the burden on the artist and allow him to fully unleash his creative instincts. The more tools you have, the better. But that argument could and does stretch into areas such as animation and image processing. It won't be that long before we see a completely integrated graphics system available which includes animation, image processing, painting and perhaps even rendering. It may not happen on the Amiga, but it does appear to be the machine best suited for such an application An AGA paint package is not the end of the road for Art on the Amiga, it is
merely another milestone along the way. © A professional WORDPROCESSOR with powerful graphics capabilities and a 50,000 word spell checker.
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Calling all Programmers As a reader of Amiga Computing, you will already own one of our major products for the Amiga - assuming you saved the cover disk from the February issue. Now you can buy the complete manual for HiSoft BASIC 1.05, together with the full disk set (including an extended 1Mb compiler editor and many examples) for only £19.95 plus P&P - just use the order form on the right. We also have all the official Commodore 3rd Edition ROM Kernel manuals in stock including Libraries, Devices, Hardware and Includes & Autodocs. In addition we have the excellent Mastering Amiga Assembler
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A CU Screen Star Is lor gamos scoring 85V 92%. It a game gets one ol these, it'll be ol lasting quality SUITYMAR SUPER STAR So much can happen in a month, just look at all the amazing Amiga games we’ve covered this issue. Here’s the complete list of those that made it.
34 WHEN TWO WORLDS WAR 35 ISHAR 2 35 HIRED GUNS 36 BENEATH A STEEL SKY 40 LITIL DIVIL 43 BATTLETOADS 44 GOAL 47 D-DAY 48 WALKER 52 A-TRAIN 55 TRANSARCTICA 56 RAGNAROK 56 CARNAGE 56 INTERNATONAL TENNIS 58 LEMMINGS 2 64 BARD'S TALE CONSTRUCTION KIT 66 TROLLS 66 SIM CITY DELUXE 66 CRYSTAL KINGDOM DIZZY 68 SLEEPWALKER 72 SMALL TIPS 74 PLAY TO WIN: STREETFIGHTER 2 80 PLAY TO WIN: INDIANA JONES 85 TROLL'S HEAD 93%and a game s worth a Superstar. We hardly throw thorn around, but it a game gets one itn be completely outstanding.
WHEN TWO WORLDS WAR IMPRESSIONS Continuing their never ending series of strategic titles, Impressions will soon be unleashing When Two Worlds War onto our screens, and as you can see trom the screenshots, It looks like It's going to be something special. The year is 2121, and, as the title suggests, war has broken out between two planets, yours and a hostile neighbouring one. You have to take charge of the planet's resources and emerge victorious, or be a slave to a lumpy blob with waving tentacles for the rest ol your life.
Impressions have spent a lot of time working on the user interface and they reckon It's their best yet.
The combat takes place in three zones - your planet, the hostile planet and the space in between, which is a lot of ground to watch for lust one person So. You can choose between making all the individual commands yourself, or you can work as a General, giving orders to the computer which then works out all the tiddly bits.
On the PC version, Impressions are working on voice control for the game- Let's hope they try to do the same with the Amiga version. More news when we have it.
FIRST IMPRESSIONS HIRED GUNS PSYGNOSIS M?s2 Ishar was a brilliant game, and no mistaking. Gorgeous graphics, a superb plot and some extremely intricate game mechanics made it one of the best around. Now Silmarils have made numerous improvements and changes and come up with Ishar 2. I can't wait.
Krogh has been defeated along with his Citadel of Evil, and Ishar is back to being a peaceful, tranquil and prosperous land. But there is more bad news on the horizon.
The archipelago of islands that surrounds Ishar is being taken over by a madman and his servants, who are supplying a mind-control drug to the inhabitants of the island. Your aim is to stop him before he takes Ishar.
And free the lands he has already claimed.
One of the first major changes between this and the original is the existence of the other islands.
Instead of the one landscape, you can now travel between seven islands, covering all sorts of terrain from forest and grassland to castles, dungeons and mountains. The mountain landscapes have been cleverly coded to give a true indication of altitude, taking Ishar through a new dimension.
Everything about Ishar 2 has been created to be bigger and better than ever before. The playing area itself is three times larger than the original, and includes over 120,000 different locations as opposed to Ishar's 40,000. As you can view a location from four different angles, this means that the game has a staggering 480,000 different views!
The towns have been improved too, being made both larger and more varied. In Ishar towns were full of identical buildings and each town had a shop and a tavern. In Ishar 2 there are more trading opportunities, banks and various other new options will be available to your party.
In terms of your party, there have been all sorts of improvements. Magic users will be pleased to hear that there are now more than 40 different new magic potions to create, so magic will play a far bigger part in this episode than the last. When putting your party together, you'll find over 30 new characters to recruit, unless of course you want to play with your party from the original game, in which case you can just load them in.
Where there are friends, however, there has to be enemies, and Ishar 2 will feature over 70 new enemies for you to pit your wits against. Things are going to be tough.
The controls are also being totally overhauled. Fewer icons and menus are being used, and far more work is being done using a point-and-click method. You will be given direct access to game management screens, and inventories without all that pointless messing about with menus and subscreens. All this has been done to make Ishar 2 easier to play - the less time you have to spend worrying about which icon to hit, the better, especially in the heat of battle. It sounds like it could even take the crown away from Eye iof the Beholder 2.
Ishar 2, at present, looks like it’s going to take a whole lot of people by surprise. If you thought that Ishar couldn’t be beaten, then watch out for this one!
The next star to emerge from the Psygnosis DMA Design stable looks like being this huge adventure. The scenario places four mercenaries. The Hired Guns of the title, on a hostage rescue mission on a little backwater planet that goes by the name of Graveyard. Set in 2707, when all money transactions are credit based and monitored by a central control, life as an’outlaw is impossible.
Well, that's true for most, but not for Rorian Deevergh. This super mercenary has gathered a group of friends together to carry out illicit missions for shadowy patrons who can pay him in precious metals. Four of Rorian's group are assigned this rescue mission with a difference.
The difference being that the hostages are terrorists who are being held by a rival group. The authorities have washed their hands of the matter, so there’s no red tape to go through and no consequences for the mercenaries' actions.
Unfortunately, things aren't as simple as they first appear as there is something sinister going on at Graveyard, and an incident from the past is about to make itself felt with a vengeance. Seems like everything’s set for a great blast ’em up.
Viewed from the first person perspective, similar to most adventures like Eye of the Beholder 2, the screen is split up into four windows.
Each one represents a mercenary’s view and each can be independently controlled. So, you can either choose to play yourself or ask up to three friends to join in at the same time.
The game will feature an auto-map- ping option, masses of high-tech equipment and oodles of aliens to blast and puzzles to solve - who could ask for more?
The full game will allow you to choose from 12 characters and edit their faces to look like whoever you want - even yourself. With over 1,735,120m3 of playing area. 21 different enemies and 1.2Mb of sound effects it's going to take quite some time to finish this one.
The demo we took a look at moved at a cracking pace, faster than any other 3D adven- ture RPG we've ever seen, so things are shaping up fine. We’ll bring you a full review soon.
CU AMIGA STEEL SKY» There’s gonna be a Revolution, and Dan Slingsby will be first up against the wall when it comes. In the meantime, here’s his sneak preview of Revolution Software's follow up to Lure of the Temptress.
After the success of Lure of the Temptress last year, Hull-based Revolution Software are aiming to top the charts once again with their follow up game. Beneath The Steel Sky Taking on the likes of Lucastilm and Sierra in the graphic adventure stakes ain't going to be easy, but Revolution are confident that their revamped Virtual Theatre system is more than up to the task What's more, lor added suss, they've also signed up the artistic talents of comic book veteran. Dave Gibbons, artist and co-writer of the Watchmen graphic novel and countless other comics.
Set in the far future. Beneath The Steel Sky has a distinct Blade Runner feel to it. Reflected in the towering metropolis where most of the action takes place. Imagine the Judge Dredd towerblocks ot Mega City One and you’ll have a good idea of what the place looks like The world is governed by five huge multi-national corporations, each of whom have their own private armies and planet-wide mining operations.
Much ot the world has been reduced to a polluted wasteland, with special ecology support units needed to protect the megacities from the ravages of the heavily polluted atmosphere.
Few people survive in the wastelands, bul Ihose that do have banded together, forming small pockets of resistance to the new world order.
REBEL, REBEL Our hapless hero, Foster, lives in one of these rebel communities until, one night, its citizens are annihilated by a search-and-destroy unit from the nearby city. Swearing revenge. Foster is taken prisoner and transported back to the metropolis for interrogation, but manages to escape when the transport plane crashes on one of the city's skyborne walkways. Foster quickly discovers that the city is run by a huge supercomputer known as LINC which determines the status of each citizen and what they can and cannot do. The dregs ot society are torced to live at the top ot the city
blocks where the air is most polluted, while those who are going up' in the world can move down' to the more luxurious lower levels. It is here that the game begins with Foster being pursued by the city's police.
The game's background graphics went through several stages ot production before they reached the computer screen. Dave Gibbons was dratted in to produce the initial sketches tor the game's 90-odd locations and would fax over a set of roughs. These would then be evaluated to see if they were technically teasible or not and, once agreement had been reached, Dave would provide the linal sketch.
Once a design had been approved, it was then passed on to Les Pace, a professional animalor who worked on Roger Rabbit, who would hand- paint each scene These were then scanned in on an Apple Macintosh to produce a 24-bit PICTURE Transforming a rough sketch into a finished 16-colour screen is a lengthy process.
Here's how it was done.
I ho sketch is then turned into a hand-pointed picture byLes Poco. But it's fell that It s not good enough and Is rejected After a lengthy brlollng, Dave Gibbons provides an initial sketch which he then Inaes to Revolution s office for approval 1 Hare's a selection ol sprite screens laken Irom the game.
Note ihe Hilda Ogdon lookallke. Get stuck In a room with her and she'll think It's her lucky day and change Into something more se*y. Urrggh! I think I’m gonna be sick.
Image and subsequently converted across to the Amiga. Obviously, each image suffered a severe loss of detail during the conversion process because of the Amiga's limited palette and resolution. So in-house artist. Adam Tween, would then have to spend several days touching up' a screen. It wasn't merely a question of tightening up the detail and correcting any pixel distortion that might have occurred, though, as a large number of on-screen animations were also added at this stage to bring the whole thing to life. These could include smoke pouring out of chimnies, light flickering across a
VDU screen, or a searchlight illuminating the sky. It's these touches that really help bring each screen to life and bode well for the completed game.
Judge Dradd-atyle cityblocks litter the landscape Up here In the polluted etmoaphefe. Ihe dregaofaocletytry and carve out • Nv- mg This la where the game wMI begin and Foster, our hapless hero. HM to find some wey ol gaining entry Into the lower levels and. Eventually, the mysterious underworld.
Chip. If you want to spring him Into action, merely plug him In to one ol the droid bodies hare, and he ll be tree lo roam about and carry out a variety ol different tasks.
Note Ihe attention to detail here, a characteristic ol with lots ol spot animations used to bring the whole scene to life.
If this shot taken from the game s Intro sequence doesn't remind you ol Blade Runner then I don't know what will! M's all very Impressive and atmosphsrlc and this Is reinforced by the anlmsted smoke billowing Irom Ihe chimneys and Ihe air ship cruising by.
VIRTUALLY THERE The Virtual Theatre engine used to drive the first game has been significantly improved lor its second outing. As Revolution's MD. Charles Cecil, explains: The game develops in a more subtle manner to Lure ot the Temptress Characters not only react to global changes but also develop on STANHOUSE ENTERTAINMENT " A HOME FOR ALL YOUR AMIGA NEEDS" THE PRICE YOU SEE, IS THE PRICE YOU PAY TEL (0244) 382435) DRIVES POWKR DUAL DRIVE FC88OB------------------------ PC88OB (4 CYCLONE.
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relatively inexperienced when it comes to designing a computer game, so Revolution provided him with an exhaustive list ot dos and don Is to keep things practical. Here s just a selection:
• Where there is no sprite scaling, limit the Y axis movement.
This is to avoid the illusion that the sprite is getting bigger
and smaller caused by the relative size ot objects around him.
• Avoid having exits on the Y axis. This is to avoid characters
just appearing when they enter a screen. II necessary build an
alcove so that they can appear Irom a Y axis exit having turned
into the X axis.
• Avoid the box-wilhin-a-box screen layout. Make it interesting.
Where appropriate add darkened foreground objects to add
atmosphere.
• The autorouting system requires areas in which people pass to
be at least two characters wide. Avoid narrow gaps where people
are going to meet.
• Ensure continuity. The external view of a building must be
reflected by the shape of the rooms inside the building.
A personal basis. For instance, il you were to insult or otfend a particular character, they might relate the incident to a triend who would then also take a dislike to your character, and so on.
We've tried to make the game as non-linear as possible, so that virtually anything is possible within certain loose paramaters The story develops depending on the way the player interacts with the other characters in the game.'
The puzzles ol Steel Sky have also been tightened up and made much more ol a challenge than in the first game. Elaborate 'puzzle trees' have been constructed which take account ol virtually any action a player may make in the game. Charting out these possible routes and then reacting to them is one way in which the Virtual Theatre system proves its worth, It makes it possible lor the game's designers to include multiple storylines which will eventually converge on each other to produce a tixed conclusion. Another obvious change to the lirst game is the improved interlace. A pull-down
inventory screen has been placed at the top of the screen and the multiple Q&A exchanges appear in a tinted box and are far less intrusive than before.
«ui;i
• Title BENEATH THE STEEL SKY
• Publisher. Virgin
• Graphics: Adam Tween, Steve 0
• Programming-. Tony Warren
• Release Dale Lale Summer
• Price TBA BEHIND THE SCENES LARD ARSE It's good to see that
despile the game's hard- nosed sci-li appeal, the Revolution
team are still intent on injecting the proceedings with a
goodly amount ol humour. In one scene, a futuristic Hilda
Ogden-type character attempts to seduce Foster. This involves
the lat lump ol lard slipping into an all-revealing negligee
and trying her best to bed our hero, with comic results. Like
the lirst game. Foster can also rely on the help ol a Iriend.
Instead ot Ratpouch. Foster has his own ‘electronic friend
who’s fun to be with’, a reprogrammed scout droid which can
be sent to carry out particular missions within the game and
generally give assistance and vital inlo. The droid is also a
specialist in flippant one-liners, and can be a bit on the
unpredictable side at times.
Although the game has been in production for almost a year, there's still a lot ol work that needs to be done. Most of the background animations are nearing completion and the majority ol the game's sprites have been designed, but it's all got to be stitched together yet by Tony Warren, the Amiga version’s programmer, and he's anticipating many sleepless nights in the months to come. There's talk ol an AI200 version in the future, and even a CDTV release, but lor now the team are concentrating on completing the game as it stands. It's envisaged that the game will come on at least eight
disks, under- standable when you consider that the lirst live screens contain no less than 150 separate animations. The team are quietly conlident that they've gol a Monkey Island 2 beater here, and Irom what I've seen so lar. I’d tend to agree.
We'll have a further report soon.3, ‘Go to hell,’ we all told Dan one day, so he did. Our intrepid travelled to the steely depths of Sheffield to take a look at Gremlin’s latest arcade extravaganza.
BEHIND THE SCENES
• Title-. Litil Divil
• Publisher. Gremlin
• Amiga Programming-. Jason Dowling
• PC Programming: John McLaughlin; Dennis Gleeson; Dominic Reagan
• Graphics: Nicola Sedgwick; Philip Plunkett; Aidan Walsh; John
Moore
• Music and FX: Pat Phelan
• Release Dale-. April May 1993 BEHIND THE SCENES Divil spends
the game being pursued by the Entity.
Once he's been caught by the Entity character.
Divil is whisked off to the torture chamber where all manner ol evil contraptions are waiting. Mostot these have yet to be implemented but will almost 1 j certainly include such old favourites [ityou happen lo be a psychotic Editor Ihalis-DepEd. I as the stretching rack, the chopping block, a spot ol Chinese water torture, thumb screws and the spiked mummy's coffin. Many have already been designed, as you can see Irom this original sketch.
DfdWll - x iu rici ) to M Jm Anot Let’s face it. The Dragon's Lair Space Ace-type games have about as much playability as a lump of toxic waste. Once you've drooled over the superb graphics and fluid animations, you begin to notice that there's not much of a game behind the gloss - and that's what really counts. You could be forgiven for thinking the same thing about Gremlin's Litil Divil, a game that’s been in development for more than three YEARS (!!)
And which is only now nearing completion. You've only got to take a look at the gorgeous screenshots we've included on this page to get an idea about what I mean. They're some of the best I've seen in a computer game, but that counts for diddly squat if the game plays like a brick.
Fortunately, it looks like Gremlin might just match the sensational looking graphics with some top notch gameplay. In the game, you control the eponymous hero, Litil Divil, who's a sort of cross between the Tasmanian Devil, a bucket of pink paint and one almighty hangover. He's on a quest (of course), to rediscover his former self after he was transformed into his new pug-ugliness by drinking from a magical pool of water. Doomed to roam the Lost City of the Underworld for all eternity, his only chance of escape is to travel through the realm and discover the Fountain of Normality.
ON THE Set over five levels, each distinctive stage is made up of between eight and ten puzzle rooms connected by a maze of tunnels and corridors.
Mapping skills will come in handy here, although a radar in the top left corner of the screen will give some indication of where you're going. The 3D perspective from immediately behind Litil Divil works well and the endless tunnels also throw up lots of water filled pits, spear throwers and wind traps amongst other such obstacles.
Once you've found a doorway, all it takes is a hefty kick to gain entry to the room and then it's straight into an arcade-type puzzle. These take on many guises and either rely on brain or brawn j or a combination of the two j help solve them. This is something a great deal of thought has been applied to, as the variety of tricks and traps is highly impressive. For every one idea that's made it into the game more than five have been rejected along the way!
Some rooms merely require shoot 'em up skills whilst others are more complex affairs and involve straining the old grey matter in order to work out what to do next. For instance, one room is full of huge spiders which have to be dodged while you let off a volly of shots against a huge serpent straddling the corner of the room.
Another, more difficult, room involves timing your jumps across a huge slime- filled pit as large boulders bob up and down in the gooey mess and huge sea serpents try and knock you off each rock. A still harder room involves mixing the correct number of magical potions in a huge cauldron - get the recipe wrong and a variety of painful effects will rack your body. Some puzzles, though, are incredibly surreal and obviously the result of imbibing some kind of illegal substance. One such room has you bouncing up and down on three huge goldfish as you try and match the magical notes of a
beautiful young nymphette.
ANIMATED ANTICS The game is also crammed with comic animations which occur at key points during the game, either triggered by your on-screen actions or, indeed, the lack of them. For instance, once you perform a certain action within a room your on-screen persona will then carry out a pre-determined animation routine. It’s not advisable to waste too much time solving puzzles, though, as 'V 1 V 1 , , v J v ¦ 4 I p w } '¦ V Litil Divil is pursued throughout the game by a hideously deformed character known as the Entity. Take too long and you’ll be dragged oil tor a spot ot
correctional torture where various instruments will be used to put a premature end to your adventuring.
UTIL DIVIL The finishing touches to the game are currently being implemented by Gremlin's Dublin offices whose track record includes Plan Nine From Outer Space as well as the Humanosaurs animated sequence at the start ot the Bad Influence! TV show. Amazingly, they are the third development team to work on the game. The original idea and graphics were the woik ot Jerr O’Carroll and Ged Kedeney who lett Gremlin to go and develop Heimdall and Premiere lor Core.
Another team then took over the project, only to leave a couple of months later. Finally, the project was handed over to Gremlin’s new Dublin offices. Most ol the game has been developed on the PC although a good third has been programmed on the Amiga, as the two separate teams hope to meet halfway thus cutting down on the workload considerably. It’s envisioned that the game will take up between 5-7 disks and support a second disk drive as well as being hard disk installable. The Amiga’s 32-colour palette has been used well and there are going to be lots of sampled speech and effects to
give the game even more appeal.
As well as supporting A500 A600 machines, Gremlin are also working on a special CDTV version which will include much more animation and, hopefully, more puzzles. We ll have a full review soon. ¦© _ PLANNING PERMISSION Much of the game was committed lo paper long before anything was designed on screen. Each level was carefully mapped and mosls room wenl through sev- eral revisions belore the learn were happy wilh Ihe C way each one looked. In fact, you'd have difficulty filling the paper work related fo the game in a cou- ' (f pie of family sized suitcases! Here's jusl one of the hundreds
of sketches produced so far.
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Expiry Date Ac| | Visa | | Ch [ | PO | | Total- Computer BATTLETOADS Are Mindscape ready to kick a turtle when it’s down? John Mather looks at the latest amphibian wonders to appear on the Amiga.
Eenage Mutant Ninja Toads? Erm, sorry guys, but hasn’t this idea been tried somewhere else? Like, maybe, three years ago! But nevermind,
- as what we've got here is a ‘toadally’ awesome arcade game
which was an absolutely huge hit on the NES when it first
appeared, selling squillions of copies worldwide. In fact,
such is the demand for all things toad-like that the greensome
threesome are set to star in their own coin-op in the States
and a cartoon series is also in the works. These guys are
huge in the US and there's every likelihood that they'll do the
same over here. Respect is due!
And now, courtesy of American development team, Raze, the original arcade romp is set to BEHIND THE SCENES
• Title-. Battletoads
• Publisher. Mindscape
• Graphics: John Faichnie, Steve Leney
• Programming: John Meegan. Andrew Kerridge.
David Shea, Jeff Gamon
• Release dale: March
• Price-. CTBA BEHIND THE SCENES appear on an Amiga near you this
Easter. So what's it all about? Well, apparently, three young
video game addicts get sucked into the game they've been
playing and are transformed into three seven-foot tall
battletoads - Zitz, Rash and Pimple. Unfortunately, Pimple and
a rather cute Princess get kidnapped by the evil Dark Queen
(boo!) So it’s up to the other two toadies to help rescue
them (hooray!).
Unfortunately, the Dark Queen has a huge army of slaves at her command, including Psyko Pigs. Mutant Ratpacks, Robo- Manus and the Saturn Toadtrap to name but a few, and they’re none too pleased to see you. Yep, we re into two-player beat 'em up action, so stand by your joystick for some serious waggling.
The gameplay is a mixture of gaming styles and varies from the beat ’em up action of the first level, through a neat jetbike riding sequence, to a Nebulus-sty e tower climb. Then there are other tasks to perform such as a rolling logs stage, where the idea is to keep your balance while avoiding the legions of nasties after your butt, and a vertically scrolling rope-swinging section. You might think such a mish-mash of styles wouldn’t work, but it merely adds to the fun as you speed through the levels. Each level chucks up some new challenge and some new skill to master, so there’s never a
chance to get bored with what’s going on.
The Amiga version of Battletoads was originally set for release in September last year, but Mindscape are now aiming for an Easter release.
The problem has been all the incidental animations and graphics that appear in the game. There are literally dozens of animations throughout the game and many only appear at certain points.
Such is the potential earnings from Battletoads across all formats that the American developers, Raze, are at pains to make sure everything is absolutely pixel perfect. This has meant boosting the team working on the game to four full time staff members as every level is checked for complete accuracy. They’ve also managed to cram in more than 90 frames of animation per character and included 12 obstacle-packed levels through which *to travel.
It’s all looking very swanky and we’ll have a full review soon. ® COMING SOON CU AMIGA I there is one type ot game that is likely to split players into opposing camps it's a tootie sim Kick OH Sana Sensible Soccer must inspire more polemc views than a Liverpool vs Everton derby. The current league leader is surely Sensi Soccer with its brilliant update - the 19920 season - which scored a massive 94% in December.
K p Di W at Then again, that's only my opinion.
So. It was with a completely open and unbiased mind that I travelled to Dino Dini's home to look at his latest challenger for the crown. In case you don't know it. Dino Dini is the brains behind the brilliant Kick OH series ot sims Partly to please his army o( Ians Dino decided that the time was ripe tor a new game.
The first thing to hit you about Goal1 is the size of the sprites. Instead ol the usual 16x16 pixels the new players weigh in at a stonking 24x16. While this may not be immeckatety apparent on our screenshots here, it does make an enormous difference to the gameplay For those of you with a more traditional outlook, the thoughtful Mr. D. has also included the STAR PLAYER IN SHOCK MOVE In an eleventh hour transler. Ace programmer Oino Dim has been poached by publishing giants, Virgin. This move sent fnrx ** '¦¦¦ shock tremors throughout the soccer v ¦ world as Dino seemed lied to lormer i H|
tjKpublishers, Anco. For an undis IL-JUI r dosed lee Dino has transferred all ? TV his coding to Virgin, although Anco fc 4 !' ¦ retain the rights in Ihe name Kick we Oil Go3l!w»% set lo appear late last year as Kick Otl3 s*e CU Amiga preview. September 1992). As Anco have lost all coding it is unlikely that we will ever see a Kick Otl3 Both publishers and programmer were unavailable lo comment.
Standard sized players. And, if that isn't enough, you will be able to switch between the two sizes at the touch of a button or. Better still, at a predetermined (by youl point in the action Being a thoughtful sort of bloke Dino has taken note of one of the major criticisms of the two earlier Kick OH titles - that of the pinball like gameplay Despite the incredible depth of play to Kick OH2, it extremely ditficufl lo control, especially tor beginners, resulting in the ball shooting around the Ipitch like an out of control manic pinball. It was a little bit fiddly, but Goalluses a better
system. Says Dino. 'The aim of Goall is to make it more accessible at the beginning But because there's a greater depth to the game it means that it is difficult to master.' A truth I can testify to. Being a complete game spaz, as even I was able to pick up the method after a tew seconds (But I did still lose every match!).
SPRINT AND TURN Dino's main aim in programming Goat1 was lo make it even more realistic than any other footie game. He is well on the way to realising that dream, as Goal! Has some stunning new features, including player acceler ation and deceleration, a turning circle which widens the faster you are running, and a special angle power direction control for set-pieces, hke throw-ins and corners. Perhaps best of all, the computer teams will be even more intelligent and will try to take the ball from the front of a player rather than resorting to a sliding tackle This was shown to good effect
by Dino himself as he managed to hold another player off for quite some time before it got bored and fouled Dino's player!
Goal! Will sport between 32-100 teams, each with 16 players When you consider that each player will have his own set of eight statistics you can see how much'work Dino has put into the game.
Another striking feature looks like being the pitch orientation. It has been more or less accepted by now that a soccer sim should run top to bottom. Dino wants to turn this notion on its head by including a honzontaly scrolling pitch. The best part about this is that, because ol the Tvs aspect, you will be able to see more of the pitch on screen at any one time.
GOAL!
What’s in a name? Formerly appearing as Kick Off 3, Dino Dini’s new soccer sim looks likely to take the terraces by storm. Jon Sloan has a sneak preview.
I DINO DOESN'T PLAY FOOTIE!
In a shattenng admission, Dino Dim revealed that he doesn’t actually play football or even support any particular team11 know it s hard lo believe but Dino only programmed the onginal Kick OH because Anco asked him to do a football game St*, we can t hold that against him because it all boils down to how well the game plays, and from what I've seen Goaf' looks like beng one of the best footie games for some time. As Dino says, ‘I’m a better programmer now than when I started Kick OH, purely because I have had five more years of programming experience.’ and it shows.
In an exclusive deal, we've teamed up with Virgin to bring you a fully playable demo ot GoalI as soon as we can get our hands on il The full game will be released soon and we'll bnng you a full review then, -a COMIC RELIEF HAVE AT LAST GRASPED THE FACT THAT ALL THE PEOPLE WORTH COMMUNICATING WITH THESE DAYS BUY COMPUTER GAMES - AND IT'S A REVELATION WHICH THEY HOPE IS GOING TO MAKE THEM A BLOOMING FORTUNE TO PLOUGH INTO PROJECTS IN AFRICA AND THE UK.
The 6th of June 1944 was the day Hitler forgot to set his alarm clock. Tony Dillon wonders if he should have forked out for a wake up call.
TOY SOLDIERS Before each mission, you are given a quick bit of Newsreel-style film foolage showing you whaf sort of mission it is (a bombing run shows an aircraft, a troop drop shows a guy on a parachute). This footage was made by someone with a video camera and a collection of World War 2 models, and unfortunately it shows.
Sometimes laughably tacky, these animations are the only thing that let down an otherwise flawless presentation.
If you’re too young to remember, Operation Overlord was one of the most important moments of World War 2. A single day - June 6th 1994 - of a brutal assault along the Normandy coast that the German armies were just not ready for. Consequently, D-Day became the day that the allied troops started to romp home. Legend tells the story of how one Adolf Hitler was feeling unwell and retired to bed early, instructing his butler only to wake him if he had important news. Soon after midnight, Operation Overlord began, and the news reached Berlin a short while later. The butler didn't wake the Fuhrer,
thinking the news was not important enough. That’s where that tale ends, which is a shame because I would have loved to know what became of the butler.
In the infantry section you take control of a small group of soldiers and direct them to their target. Resources are limited and the men's skills may not always be appropriate for the job.
THE STORY SO FAR... D-Day tells the story of that day, and is to all intents and purposes the direct successor to Sherman M4, that wonderful tank simulation that had many a non-simulation enthusiast reaching for their joysticks time and time again. This new start- egy sim from US Gold looks set to follow that success story.
The four simulations within the game each involve some kind of bombardment attack on the enemy. You will be able to select to play all of them, or just specialise in one or two, leaving the computer to take your place in the others, which it will do, basing its result on historic fact and a table of probabilities.
The first simulation is troop dropping. The aim here is to take a plane load of troops, and drop them on a designated drop zone'. At the bottom of the screen are a bunch of icons, and your troops are shown as cute little guys with parachutes at the top of the screen. Yes. You guessed it, it's a Lemmings clone. As the wind blows the guys about, you have to set each one so that he will fall within the predefined area, while getting down as quickly and safely as possible and making sure he doesn't knock into any other troops.
Tank manoeuvres are the subject of the second simulation, and this is virtually identical to Sherman M4. At the start of the mission you are given a directive to follow and a number of tanks. Using a map mode, you can program the tanks to drive to specified locations under computer control. Or you can take control of each tank manually, handling both the driver’s and the gunner's post simultaneously.
Bomber Raids are next and consist of a rather simple flight simulation. You have to take part in a daring low-level attack against key installations.
The simulation is carried out in a third person perspective, and missions range from bombing simple installations such as bridges, to taking out enemy bases while under some heavy crossfire.
The last of the four simulations is the Infantry engagement. This is a very low level, map view strategy game with only a handful of soldiers. As always you are given a directive, e.g. blow up all the tanks on the map or destroy certain buildings.
After you've set the objectives you can take direct control of your very own squadron ol tanks. It may be best to leave this up to computer control as you otherwise have to take over from both the driver and gunner.
SINK OR SWIM You won’t have to dive straight in at the deep end, thankfully. From the main menu, you will be able to select which of the 28 training missions to take part in (seven for each simulation) and at which skill level. A basic troop drop, for example, might consist of four troops being dropped in an empty area with no wind. A difficult tank manoeuvre would consist of three tanks guarding a bridge against 30 or so German Panzer tanks!
The campaign itself is run against a clock.
Played over a complete map of the area, the computer alerts you as and when trouble spots are reached. Here, you can choose whether or not to take part in that particular confrontation.
To aid you in your decision, the game will contain a complete database of all the companies currently on the map, including their numbers, weapons and overall strength. If the battle looks too tough for you. You can leave it up to the computer.
From what I've seen the presentation looks superb. Although the game carries a lot of information, it should be very easy to access. The control menus and game speed have had a lot of thought put into them. As for the sound, spot effects are going to be the order of the day rather than a full backing track. D-Day could be an interesting collection of breeds, and one that may work very well indeed.
Time will tell. We’ll bring you a full review soon. ® BEHIND THE SCENES ¦ Tlllr. O-OAY
• Pahltiher. US Gold » Graphics Nicholas Massonat
• Programming Christoph Perrotin, isabelie Maury.
Philllpe Tesson ¦ Rileaie Dale Fobruary
• Price Tbh GAME REVIEW shoot CU AMIGA blaster. Our glorious
leader and all-round psychopath, Dan Slingsby, kills maims and
squashes everyone who gets in his way... but that’s another
story.
PROJECT: WALKER AG-9 STATUS: TOP SECRET OBJECTIVE: ULTIMATE KILLING MACHINE POD CONTROL MODULE: Reinforced titanium alloy shell with Impact resistant glass and rip-cord ejection asst lor ENERGY SHIELD: Able lo withstand multiple sttlkee POWER POD: Smsll tleeton rssctor capable ot running lor an Indefinta period. Vulnerable lo TWIN-BARRELLED MACHINE GUNS: Capable ol pumping out Let's lace it. Good shoot 'em ups on the Amiga are a ranty these days. Activision's conversion ot R- Type 2 was a competent enough blast, but moved at a snail s pace when the screen got too crowded.
Then there was SWIV. Which was k tun while it lasted, but the dtlfi- culty level wasn't nearly tough enough. Only Team 17's ¦1 Pro pc: X witt ns arcade
4. 11 graph* • piny has really cut the H Bn..-.l.trd n n[ then It
was so incredibly c'tfic.j.: bet lew you have progressed past
level two even now! So it's encouraging to see no lesser
talent than DMA. The people who brought you Lemmings, getting
back to their roots and having a bash al coding a new blaster
The result ol their endeavours is Walker, a fast-paced shoot
’em up t which puts you in control ot a 30- L foot human
killing machine code named the AG 9 Looking like a cross
between ED 209 tiorh Robocoo and the huge mechanical
transports seen in the Return ¦ With irregularly moving
targets, like this helicopter. It Is essential to use the
right mouse button to lock onto them.
Movie, the towering machine is capable ot spewing out an endless torrent of death from its twin machine guns mounted beneath its swivelling head.
The dodgy sd-fi plot involves some nonsense about two warring factions attempting to destroy each other by travelling through time and wiping out each other s civilisations.
Leaving logic and the Space-Time continuum aside, it s not the most stunning excuse for a bit of blasting I’ve ever read, but does give some variety to the proceedings as you blast your way through four different time zones.
EXTERMINATE, EXTERMINATE The aim ol the game is simple: guide your Walker assault vehicle across a horizontally scrolling landscape blasting as much military hardware out of the skies as possible, while also taking care of the assorted ground battalions, mortar emplacements, tanks and other such obstacles While not sounding very innovative, it's the pace of the action that makes the game such a winner - it jusl doesn't stop tor a second. As soon Although you possess a powerful Walker assault vehicle, your enemy has a vast number ol men and resources at their disposal These include
everything from horse-drawn mortar emplacements to heavy duty death ships that strale the ground with laser tire. Here's just a small selection ol the hardware on otter.
As you’ve cleared one screen you're right back in the thick of things as another legion of enemy sprites charge at you.
The Walker pod and the innovative control method are probably the game's most impressive features.
More than 80 frames of animation have been used to depict the Walker, an impressive mechanical behemoth with two huge gun turrets mounted underneath its swivelling head. The high-tech beast is controlled by a combination of mouse and keyboard controls which might sound complicated but. In practice, they work a treat. Two keys control the backward and forward movements of the Walker as it moves All that remains of your once mighly crall Is a sludge pile of electronic hardware.
About the screen while the mouse controls an on-screen crosshair. A click on the left mouse button unleashes a volley ot shots in the direction of the crosshair, while holding down the right button locks the targeting system on anything that's near at the time. This is a much- needed option, as manually tracking some of the faster-moving enemy sprites is damn near impossible.
It's not just a fire-and-forget type game, though, as the machine guns can overheat and close down if you use them continuously, so short rapid bursts are the best way to make progress. There’s also an energy level which decreases depending on the amount of enemy fire you soak up. This starts at maximum strength, but quickly takes a nosedive, so you can't just wade into the enemy and try and stomp them underneath your huge mechanical feet. It’s best to try and keep your distance and pick off the enemy sprites as soon as they rush onto the screen.
FOUR-WAY FIRE In all, there are four levels to comThese were to include a blasting stage and then lead into a Prince of Persia-style runabout where you'd dismount from the Walker and pick up new ammo supplies and energy pods. Unfortunately, the latter elements of the game have been dropped in favour of cramming in more blasting action, so the second stage of each level is just more of the same. Good though it is, it can get quite monotonous at times and the runabout stages would have helped break up the action quite nicely as well as presenting more of a tactical challenge.
Another quibble is the lack of any kind of power-ups or add-on armaments. It’s alright having an endless supply ot small arms fire but where are the triple-way fire, smart bombs and bolt-on lasers?
Merely slugging it out through each stage tor a showdown with an end- of-level guardian gets a bit boring alter a while, especially as the opposition possesses tar greater tirepower than your trumped up pea shooters. I'd also question the ditticulty level in places, especially when the screen is flooded with airborne gliders - it's almost impossible not to sustain crippling damage under such an attack.
Thankfully, you begin the game with four lives and each stage has a number of restart points, but even so it's a bit on the hard side.
Walker is a curious game in many respects, but the weirdest thing about the game is that it actually works better on a bogstandard A500 than it does on the A1200. The taster processor of the latter machine makes everything move just a little too tast. The ground troops rush onto the screen at warp factor nine and the airborne vehicles swoop down onto the Walker like some sort of bird ot prey. On the M1I1&J353 ~ tJestria wtvnteft ’get stuck Into the luture As In SWIV, there's a steaming locomotive to blast to smithereens. Keep an eye out tor sneaky toot soldiers who'll use the train for cover
and then launch an attack.
TAKE A WALK ON THE WILD SIDE Thin in lour levels lo him through, with tach one sub-dlvldid Into two distinct stages Each tint li sit In a particular time ram whith is relleclad in thi kind ol memy hardware you’H mcounter. Here's a qoick rundown ol what lo expect in each rone.
1 1 4ft «e ot the hardware that your Walker la likely to meet Just because you're
* than they are. Don t assume that the going wW be easy-this is
one trantlc blast.
A500 things quieten down a bit. Don't get me wrong, it's still last and furious, but it all seems a little bit more realistic. The A1200 plays like one ol those old black and white movies that's been speeded up with the cops and robber charging about the screen like there’s no tomorrow.
SONIC SCREAMS The in-game’sound eflects are just brilliant. The mechanical clunking noises as the Walker stomps across the screen are excellent, as is the rattle ot the twin machine guns as they rake the landscape Then there are the screams ot the snipers as they tall lo their death and the droning sounds of a squadron of bombers passing overhead. The lirst level helicopters fly onto the screen with Little Richard's 'Long Tall Sally' blaring from the speakers in a tribute to Amie s Predator movie. A lot of effort has gone into the samples used in the game and it adds significantly to the
on-screen action.
The game's graphics are also a bit darned good. Although the miniature foot soldiers resemble Spectrum sprites at times and are even tinier than those used in Lemmings. They move realistically about the screen as they check their positions and run for cover once you let off a volley of shots in their direction. The war-ravaged scenery is quite spectacular, allhough the difference between levels isn't that noticeable - one partially destroyed tower block looks suspiciously like the next, no matter which time zone you're in. Where the graphics truly excel is in the depiction of Dropping
out ol me »¦. • USAF bompet mokes a low-tlying run end drop! Its lethal cargo ol high e.prov.e bombs right in the jun i enp all the various bits ol military hardware. From the mortar emplacements and motorbike riders through to the armour-plated tanks and troop carriers to the absolutely huge Zeppelin that hovers ominously in the sky.
The attention to detail is staggering and the copper effects used to illuminate the sky help lend an eerie look to the proceedings All in all. Walker is a more-than- competent blaster with a novel control system and some fast and frantic gameplay. A lew tricks have been missed that could have dramatically improved the game, but you're still left with one of the best shoot 'em ups we've seen in a long, long time. T»
* 000 9 *500- 9 *110 9 mil 9 At 500 9 *1000 9 *1100 9 * 000 9
SOUTH HARRINGTON BUILDINGS.
ROOM 2, SEFT0N STREET. LIVERPOOL. L3 4B0. TEL: 051 709 5755.
RELEASE DATE: LATE FEBRUARY GENRE: SHOOT 'EM UP TEAM: 0MA CONTROLS: MOUSE KEYBOARD NUMBER OF DISKS: 2 NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: N A MEMORY: 1Mb £ A last and frantic blast that won’t ¦ disappoint. * GRAPHICS 0**eeeee.ool0 SOUND Ooveeeei.OOlO LASTABILITY O«eeeee.OOl0 PLAYABILITY 0**«eeoe.OOlO OVERALL 82% PSYGNOSIS E29.99 bhipln I nw WORLD WAR TWO Tin Walker lint maleiialiios during the ooune ol the Socond World War and immediately tncounlira a parachute regiment and hone cavalry. Nut up It a couple ol low-llying USAF bomhera which unleash their deadly cargo ol bombs and then
some heavy mortar lire kicks in Welch out lor the steam Inin loaded up with supplies - it can't actually cause you any damage but It can obscure the enemy troops hiding behind its wagons There's also a huge Zeppelin which makes an appearance and whose firepower can be quite overwhelming Thankfully, a couple ol rounds tired into Its hydrogen-tilled underbelly will end its threat The end-ot-level guardian takes the term ol a V2 rochet launcher Fall lo slop it tram launching its rocket and you lose a llle and have to go back lo Iha Iasi restart point.
URBAN WARFARE The nost destination lor the Walker resembles war-tom Beirut and Is a much more up-to- date sceneHo. Here, the enemy are killed out with tlamethrowen and motorised hang-gliders end are adepl at laying mines and careering around in Mad Mai-style cars which have built-in rocket launchers There's also a vtry annoying guy who uses a grap plmg hook lo shimmy up the side ol the Walker vehicle and plan! A bomb. To gel him on.
You have to rock the Walker Irom side to side and then blast the critter once he swings into the sights ol your gun. Sniper lire is another hazard on this level, as are assault copters which room in lor a quick kill. To lake out the laner menace, blast away their rotor blades and they'll crash lo the ground.
INDUSTRIAL LEVEL The third lime rone Is exactly the seme as the one we gave away on our January coverdisk.
Eicepl even longer, n you missed it. Lough, as I’m not about to tell you something almost everyone else already knows.
FUTURE WORLD In Iha llnal level the troops are kitted out with their own personal letpacks and fly in lorma- tion teams ala Moonraker. Then are also all sorts ot Terminetor-style assault cratt with laser barrages coming Irom almosl every dinction. Some ol Ihese espand once they've been unleashed and can till almost the entire screen il you tail lo lake them out. The ulll- male objeclive il you manage lo get this tar. Is to trigger a nuclear explosion at the end ol the second stage and thus win the war.
I V ' '"W u *¦ . S, - "V*,- ¦* i ’*• i *¦* Dun FjhntDnun 4 *t I I Mill v-l II IIMJ MM I IU IJI .r l A GREAT DE QUALI AT GREAT DEAL. " POPl LOUS BY BULLFROG POPULOUS r THE PROMISED LANDS THE POWER OF LIGHT OR THE FORCE OF DARKNESS... YOU DECIDE!
The all lime classic now ollered lo you complete wilh Ihc PROMISED LANDS data disk giving you a further live divine new worlds, bringing a new dimension lo Ihe legend lhal is POPULOUS.
PC £14.99 AIARI ST £12.99 CBM AMIGA £12.99 || a.tMl 4TH 8c INCHES 4lh& INCHES gives you all Ihe hard-hilling action of real football: Ihe bombs. Ihe blitzing, Ihe goal line stands. You will eiperience graphics and animation lhal are as riveting as a blind side hit. This is Ihe big time, holshot. This is 4th & Inches.
PC £12.99 CBM AMIGA £9.99 ¦' Accoaoce'. Inc . ¦ C ' Eiperiencelhe | s- Ihe heal ol modern naval combal. Send out Hi-Tech helicopters lor remote largeling or Anli-Submarine warfare.
HIT SQUAD 2 CASTLE STREET CASTLEFIELD MANCHESTER. M3 4LZ TELEPHONE: 061 832 6633 FAX: 061 834 0650 Engage enemy Heels, submarines, long range missile bombers, and land-based missile launchers. Choose Irom II real-lime battle scenarios or an 8-mission campaign.
PC £12.99 ATARI SI £12.99 CBM AMIGA £12.99 TM & 1987.1988. LucosAtlj Entertoinment Company.
All rights reserved Contrary to popular belief. I am not a trainspotter. Yes, I do possess a beige-hooded anorak and I'm sometimes prone to spots, but that doesn't mean I spend my weekends at Doncaster station Irantically scribbling down engine numbers and hanging around public toilets. Strange, then, that I should be so completely hooked on Maxis' latest release, an in- depth train management simulation that’s so detailed it even allows you to set the switching points on the track and work out a timetable tor up to 25 passenger and freight trains.
It’s not just a train sim, though.
There's the 'triple challenge' of developing a railroad network, building a thriving metropolis and investing all your surplus cash to create a burgeoning financial empire. Yes, I know what you're thinking, this all sounds a bit like Sim City with trains, and you wouldn't be far wrong, except that it’s a hell of a lot more involved. Whereas Sim City used commercial, industrial and residential building blocks to piece together a city. A-Train involves setting up a mass transit system to get things moving. Running a successful railway stimulates growth in the neighbouring hinterland, with
residential blocks, lactones and offices being built around the stations. Once you've staded to develop the land, the computer takes over adding its own residential and commercial districts. Pretty soon, major roads begin to appear, land prices soar and you're well on your way to becoming a property magnate.
All aboard. Dan Slingsby tries out the service in Maxis’ new sim.
Cold teas and stale sarnies will be available in the buffet car.
There are six different scenarios to choose from at the stad of the game and these range tram building up a rail network from scratch or developing an existing one, to taking over the running of a tailed transit system and developing a coastal resod (check out the scenarios box for fudher details). To help you get the most out of the program, Maxis have written a huge 140-page manual which includes a handy walk-through guide. This details all the functions of the various icons that appear in the tool box at the bottom of the screen as well as providing useful hints, tips and strategies.
Parks. Clicking on any of these calls up a new window from where you can carry out specific actions.
For example, clicking on the track laying icon brings up a new window which asks whether you wish to lay new track or remove existing lines. The cost of each new piece of rail is also shown - this can vary depending on the cost of laying the track and which type of land you're aiming to build it on.
Next to the icons are a series of information buttons. Clicking on these reveals various financial details relating to your company such as the operating profit (or lack ol one) and an lm 0, gJme „ „ ,ranslofm ,ne lusn counlr allK im operations report, as well as Into the thriving metropolis wo soe hero, a satellite view to get an DOWNTOWN Most of the main screen is viewed from a three-quarters top down perspective of the immediate area, which is nicely detailed. To scroll across the terrain, you can either use the arrow keys or click on the sides of the screen with the mouse's cursor. At
the bottom of the screen is a small tool box containing all the commands that are necessary to get started. These include icons for the placing and laying of new tracks, purchasing trains, scheduling arrivals and departures, building stations, apartments, factories and even baseball overall idea of how things are shaping up. There's also a bank option, which enables you to fix up loans for further expansion, and a stock market option.
It's not necessary to get stuck into share dealing, but it does help diversify your interests into other areas. But remember, kids, the price of shares can go down as well as up!
Track laying is a bit complicated at first, and it's difficult to create curved lines. I'd have liked to have seen a bank of differently shaped pieces that could have been positioned on screen instead of the right angled pieces on offer, but, with a little practice, you'll be looping the loop before you know it.
The first thing you’ve got to do once you've started a new game is to get a track up and running and start earning some cash. A closed track with two stations at either end is a good way to begin. Schedule a passenger train to run up and down the line, position some residential units at one end of the track and some offices at the other, and you'll be in business. The most effective departure times for a train are 8am in a residential district and 6pm in a commercial area. It’s at these times that most people use a train.
It’s not quite as easy as it sounds, though. Buildings need bricks, strangely enough, so you'll need to purchase a freight train to bring in fresh supplies or build a factory to manufacture some. Once you’ve got a sufficient quantity, it’s time to start to invest in some real estate and develop your residential and commercial districts. It's best to buy up the land nearest each of your stations at the start of the game as the price of this area will skyrocket later on and can provide a good source of rental or sales income.
Taxes and debt schedules are also SCENARIOS AND STRATEGIES There are six different scenarios to choose from at the start of the game. Each have varying geographic features and are in different stages ol development.
NEW TOWN Besides an old railroad line and a station, there are only small residences and ranches. The new town' is in the suburbs of a big city of the map, and its population needs increasing. It lacks facilities such as department stores and lease buildings, and quickly needs a profitable railway line to link it to the city.
BAY AREA There is already a large population. The problem here is how to effectively use the old railroad line at the top of the map and how to transport the materials to develop the bay area at the bottom.
Doing nothing with the old line will land you in debt because of the expenditure you face in leaving it unattended. An industrial strip near the harbour will stimulate the economy.
A problem. Taxes are due at the end of the financial year, and if you haven‘t got the dosh to pay them, then it’s effectively game over. You're faced with a 50% tax on any profit you make, a crip- plingly high figure, so invest surplus cash in fixed assets before the year's end, as these are taxed at a mere 5% of their value. Get into debt at the bank and you’ll receive a foreclosure notice, again putting a premature end to the proceedings.
GET CONNECTED Once you've constructed a successful line, it's time to open up additional routes. Connecting lines can be built at angles of 45° to existing lines, but you'll then find you need to pay more attention to scheduling trains if you're to avoid a pile up. The best type of line to develop is a loop of track, known in the business as a belt line. By setting up several stations around the loop, it's possible to have four or five trains running simultaneously. The enclosed land will soar in value, so if you buy it up at the start, you'll make a financial killing.
Comparisons to Sid Meier's Railroad Tycoon are inevitable I suppose, and it must be said that Microprose’s offering is much the better game. Maxis like to refer to their titles as 'software toys' or simulations rather than games and this is relfected in A-Trairls open-ended approach.
Although there's a vague goal of reaching a profit level of $ 50 million, it's possible to keep on playing indefinitely.
You also operate in a monopoly, so there's no competition, no price wars and no underhand dealing - all in complete contrast to Sid Meier's offering.
Unfortunately, A-Train only runs oft hard disk, so its market is pretty limited. It comes in both a hi-res and low res option, and there’s not much difference between the two except that the hi-res version is more detailed. A word of warning, though, the high res version needs 1 Mb of RAM plus 1 2Mb of Chip RAM so make sure your system is able to cope. Overall. I preferred the low-res graphics, mainly because they were less cluttered and more clearly defined. The sound is terrible, some wobbly Hammond Organ-type music and electronic bleeps and that’s it.
Overall, A-Train is an enjoyable game, guaranteed to keep you occupied for weeks if not months. If you can't wait until Sim City 2000 is released at the end of the year, then give it a try.
MAXIS £34.99
* 500 9 *500. 9 *601 9 *1700 9
* 150019 *2000 9 *3000 9 *4000 9 OCEAN SOFTWARE, 2 Castle Street.
Castletield. Manchester. M3 4U.
TEL: 061 832 6333 RELEASE DATE: OUT NOW GENRE: GOD SIM TEAM: ARTDINK CONTROLS: MOUSE NUMBER OF DISKS: 2 NUMBER OF PLAYERS: 1 HARO DISK INSTALLABLE: YES MEMORY: 1 mb (BUT SEE ABOVE) GRAPHICS 0***??**???10 SOUND 0 ?*?•*????10 LASTABILITY 0*****M***10 PLAYABILITY 0**M**«»**10
- Come on every- (j body, let ’s do the ¦ locomotion... * OVERALL
78% gf&Rpj MENT This area is ripe for resort development.
There's an airport nearby, but just ignore it.
The old railway is too short and the materials storage area inadequate for future needs. Extend the line and buy ARIIIs. Alter making some money, set up a double-line railway. Sculpt the city around the mountains and lakes. You'll probably need a bank loan to develop the site's potential - try to work with one-year debt.
U N Industry is in decline. There's no cash. It’s time to borrow your way out ol a recession.
Concentrate on industrial development and then residential centres. Connect the scattered cities and villages by railroad to stimulate growth. Focus on expanding types ol business but keep in mind that a rash ol thoughtless development may bring a state ot chaos to the local business community.
RECONSTRUCTION Scenario five’s city is at an advanced stage, but progress will stop if the transportation network lags behind developments. The belt line is tailing to make money and must be reconstructed.
Your expenses are twice your income, and lack ol cash is a big concern. Remove uneconomical trains and develop new routes il possible. Buy apartment blocks and then develop the area around the lake.
REORGANISATION Map six has a profitable belt line and the city is already on a large scale. The industrial centre is beginning to deviate away Irom the centre. Traffic jams have started to appear. You're going to have to reconstruct the transport system in order to keep up with the pace ol change.
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GAME REVIE Even in the future trains never seem to run on time.
Mark Patterson buys a ticket and settles down for a long wait.
Taking the lead from such PC games as Dune 2, Silmarils have come up with, would you believe it, a futuristic train simulation.
The Earth has been turned into a frozen wasteland by a failed experiment aimed at counteracting global warming. What's left of mankind resides in small communities linked by railways controlled by the nefarious Viking Union. After reading some books explaining how to reverse the effects of the experiment, you’ve saved up your hard earned cash to buy a train of your own and set out trying to implement this plan.
The Viking Union aren’t very enthusiastic about your attempts at defrosting the Earth, as the end of the global winter will spell the end of their monopoly on the rail lines.
They’re out to stop you any way they can, which includes sending heavily armoured attack trains out after you.
Below. Trading mammoths is very profitable.
Betore you can enter this market you'll need to save up some cash and buy a special car to transport them In.
DERAILMENT One effective way of preventing a train from reaching its destination is to blow up the line. For this your locomotive is outfitted with steam-powered mini-trains, which are packed with explosives. These whiz down the track ahead of you, which makes them ideal for testing whether there’s any rail ahead of you or to inflict mounds ol damage on any on-coming vehicles. Their fuses can be set to go off when they hit a bridge or particular section of track, so timing is all important. They do have a disadvantage though. When they run out ol steam they come to a dead stop, and if you
carry on regardless you'll crash into it and blow yourself up.
UP THE JUNCTION Trading forms a large part of the game’s strategy. Items ranging from petrol to mammoth dung are all negotiable commodities, and it’s up to you to find out who needs what.
Towns are divided into two main categories, trading posts and manufacturing plants. The latter is where you buy extra carriages for your train. These include prison cars for transporting slaves, and missile cars for defence. Trading posts are where you make your cash. Commodities have different values in different towns and it’s down to the player to work out where cargoes are worth the most. Should you buy a town's entire stock of an item, you’re going to have to wait a fair while for them to produce more of it. This prevents you depending on one cushy trade route.
TRAIN-ED KILLERS The Viking Union are constantly on your tail, and if they catch up with your train a battle ensues. Your train is defended by a small security force, who have no objeclions to charging the enemy, but aren't very effective on their own. To help you out you'll need to buy a machine gun or missile car. These allow you to attack an enemy, who is usually similarly armed, at a distance. Any car that takes too many hits is destroyed. If you're engine is scuppered then you're ruled out of the game.
The game's currency, lignite, brings new meaning to the phrase burning money. Lignite is a form of coal which, apart from being used to buy things, can be shoved into the fire should you run out of the worthless, but highly combustible, anthracite. Naturally, running out of anthracite doesn't bode well for your bank account.
One altogether tedious, and virtually pointless part of the game is stoking the engine. Coal needs to be regularly chucked into the furnace to keep the boiler going. To do this you call up the engine room screen, and click on one of the two blokes standing either side of the furnace, who then shovel the coal in. This process has to be repeated so often that it soon becomes tremendously boring.
Unless you're a hard-core train freak like our beloved Editor, Dan, the novelty value of watching someone shovel coal in a computer game wears off in no time at all.
COMBINATION This is an extremely unusual game, combining elements from Midwinter, Railroad Tycoon and Dune 2 to produce something that's altogether weird. Despite its apparent complexity. It doesn't take long to get to grips with most of the features, and once you've done that, Transarctica doesn't offer much more. This is one for serious train simulation freaks only.
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CANFIELD PUCE. LONDON NW6 3BT. TELEPHONE: 071 328 2762.
RELEASE DATE: OUT NOW GENRE: STRATEGY TEAM: SILMARILS CONTROLS: MOUSE NUMBER OF DISKS: 2 NUMBER OF PLAYERS: 1 HARO DISK INSTALLABLE: YES MEMORY: 512k GRAPHICS 04 444444 10 SOUND LASTA8ILITY PLAYABILITY (Original variation on the sim genre, but m lacks variety OVERALL 69% ss Norway's famous lor many things: a large lishing industry. Vikings, mountains, fjords, tourists in day-glo anoraks, the list is endless And then ol course, there's that old tavourite - King s Table, rapidly overtaking snakes and ladders as the world's most popular game, or so it says here.
It the words rook bishop to knight king lour' have got you itching lor a quick session ol chess, then you have my condolences Sympathies aside, do you ever fancy something a bit diHerent? Something with the challenge ol chess, but with a cunning twist? Ragnarok could be just the ticket... and then again... Based on Kings Table.
Ragnarok is a kind ol poor man’s Battle Chess. You can play it against a triend. Or against the computer in either a single game, or a lull tournament The rules are like a cross between chess and draughts, with extra ones added in an attempt to spice it up a bit.
One player starts with all ol his pieces amassed around the middle of the board, while the other has his pieces lined up along the edges.
The idea is lor the first player to get his central piece to one ol the cor ner squares The second player has to stop his opponent doing so by capturing his central piece. To do this the second player has to surround the central piece on all lour sides with his own pieces. In the process, both players can take each other's lesser pieces by sandwiching them between two or more ol their own. Got that?
When a piece is taken, you get a Battle Chess-style animation ol Ihe characters fighting it out. Unlike BC.
This doesn't actually take place down on the board. Instead you get a dose-up scene overlaid on the board, with some ol Ihe mankiest animation I've seen tor quite a while.
Mosl ol the characters have groin fetishes, knocking oil their opponents with underhand stabs or magical bolts. The graphics pick up occasionally, with the appearance ol cameos ol the computer players It all leels a bit crowded With hall the pieces encamped in the middle ol Ihe board, there's not much scope lor varied strategies II you're the one trying to get to a comer square, it's not so bad, but il you're the detending player, there's nothing much to spur you on. Falling between the complexity ol chess and the simplicity ol draughts, it could provide a short term diversion for hard core
strategists.
RAGNAROK: £34.99 uni *4M- WA *400 rA linoO
* 1400 B *1000 91 *4000 91 *UM 91 MIRAGE. PO BOX 202. CONGLETON.
CHESHIRE. CW12 4YR. TEL: 0260 299909 RELEASE DATE: ' OUT NOW GENRE: STRATEGY TEAM: IMAGITEC DESIGN CONTROLS: MOUSE AND JOYSTICK NUMBER OF DISKS: 3 NUMBER OF PLAYERS: 1-2 I HARD DISK INSTALLABLE: YES MEMORY: 1Mb GRAPHICS o«*
• • -????? 10 SOUND INSTABILITY 0** PLAYABILITY ??
A scrappily executed chess variant, let down by poor qual- J Ity animation.
OVERALL 50% Travel all the way back to the mid-eighties and you'll lind a very popular arcade game by the name o* Super Sprint Thi6 map-view, multi-player racing game was a massive hit both in the arcades and on home machines, thanks to its Activision license. Since then we've had Supercars, Grand Prix Simulator,
l. MV v% Jupiter Run. And now we have Carnage The latest in a
long line ol very small cars with tiddly rotational controls.
Damp at the thought of taking a bishop your probaCarnage features 16 tracks, and up to lour players can race each in sequence as part ol a league-based championship. Any less than lour human players and the computer takes the remaining wheels. Three laps ol each ol these tortuous circuits have to be completed within the time limit, and il applicable, before any ol the computer drone cars linish the race.
Bly quite perverse.
Tony Horgan looks called in this Incarnation, where as other times you can't get going without a push. This isn't a bad version, but with Gremlin's Supercars 2 already out on budget, why would you want to look at this?
Tony Dillon Zeppelin £7.99 It s last by any reckoning, but the controls are a little unpredictable.
The acceleration, lor example, is irrational. Sometimes you can shoot from a standing start without using turbo charge or mtro or whatever it s TRANSFORM YOUR AMIGA INTO A 32-BIT DREAM MACHINE!
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DEALER’S PHONE 0933-650677 LEMMING Suicide is painless, or so they say, so we gave Dan a revolver and a copy of Lemmings 2, shut him in the games cupboard and awaited the results. Unfortunately, he emerged unscathed.
THE DIRTY DOZEN There are 12 tribes in all, each offering a selection of different skills and playing styles. Here's all 12 of 'em, with a brief description of what to expect in each world.
BEACH I This lot are so laid back | lhal they nearly (all over.
_ Expect lots ol beach-slyle obstacles to overcome, such as huge beach balls blocking the way and lots ol water-based puzzles.
HIGHLAND £ We might not lind out what they’re wearing under their kilts (and I don't think I’d KstfOI really like to know, either) but why they've all got ginger hair is beyond me - bloody stereotypes!
OUTDOOR I Blimey, talk about a hilly terrain! This one has more bumps and dips than Islington council's main roads. Expect to march those lemmings up to the top ol the hill and march them down again, as my good Iriend the grand old Duke ol York likes to say.
MEDIEVAL The best bit here is the cat- apult. Hoist your lemmings
l. aboard antJ wa|ch ,hem ••y through the air. The funniest
idea is to position the device so that the lemmings lly
straight into the nearest wall. Splat!
CAVE H Underground antics are the order ol the day here, with lots ol honeycombed mazes through which to guide your tribe ol lemmings.
Mould-breaking games are a bit thin on the ground these days. It’s far easier for software houses to stick to a tried-and-money-making formula and churn out an endless supply of platform games or football kickabouts.
Once in a while, though, a company will decide to take a risk and develop something a bit special. Such was the case a couple of years ago when Psygnosis released Lemmings, an arcade puzzler unlike anything seen before. Since then, the game s appeared on almost every other format imaginable, from the PC, Megadrive and C64, to the SNES, Gamegear and even the Spectrum (which wasn't half bad. Actually!). And now, the game's creators, DMA, are set to do it all over again with the release of Lemmings 2, a souped up sequel offering another 120 levels of addictive and highly frustrating fun.
If you’ve never played the game, here’s the basic idea: you control an army of suicidal lemmings who like nothing better than to jump off the nearest precipice to their doom. It’s up to you, therefore, to guide them across an obstacle filled screen to the safety of their home. It's not as easy as all that, though, as lots of hidden traps await our hapless friends as well as some mind-bogglingly devious puzzles. A minimum number of lemmings have to be rescued each go, and if you fail to make the quota you have to start the level all over again. At the bottom of the screen is a bank of icons.
Each one depicts a lemming performing a special skill such as climbing, building or digging. By clicking on the appropriate icon with the mouse pointer and then on a lemming you can make the little critter do exactly what you want.
This is harder than it at first appears, as timing is all-important, and if you get it wrong your troop of lemmings will do what comes naturally: hurl themselves off the nearest cliff. There's even a time limit to contend with, too, just to make it all even harder.
LOOKS FAMILAR On a superficial glance, nothing much has changed. The larger sprites that were promised have failed to materialise, so you’re left with the tiny reach-for-your-specs lemmings we’ve all come to know and squint at. The control system is exactly the same, too, as are the incredibly sad songs which accompany each level. But then, it just wouldn't be the same without them.
But this is all just first impressions stuff. Dig a little deeper and the changes become much more obvious. For starters, instead of just eight skills to choose from there are now a whopping 52 of ’em! Fifty of these can be accessed during the four practice screens, to help you get used to the huge range of new options at your disposal. These range from simple skills such as the original climbers and diggers to the new ice- skaters, balloonists and swimmers.
There’s even a Superlem option which transforms your spindly little lemming into a superhero with puffed-out chest and the ability to fly after the cursor all over the screen.
This is great fun, especially when you lead one of them into a wall and watch him spin to the ground with stars spinning round his head. There are lots more skills, such as a pole- vaulting lemming to jump over high walls and a twister lemming which transforms one of the team into a Tazmanian Devil who can be blown across the screen, wiping out everything he touches.
GAME REVIEW CU AMIGA SCREENSTAR Wj CIRCUS j All the lun of the lair as this particular tribe get up to all | sorts of circus-related lom- foolery. Hitch a ride to a huge balloon and soar into the sky.
EGYPTIAN I Although they appear in a j lot of the other worlds, the magic carpet is the easiest $ way to get around this brain-straining level.
SPACE I These curious fellows have 1 developed a fad for 70s I space boots as they can 1 use these to walk up the sides of walls. Nine-inch heels make a comeback!
SHADOW I It's all a bit dark so be careful where you tread as you never know what's hidden behind the shadows.
Some great atmospheric graphics accompany this world.
CLASSIC I Yes, they've not been forgotten. If you've got a yearning to play the original game, here's another 12 levels featuring exactly the same skills as before, it all seems a bit boring now though.
POLAR Brrrr. Wrap up warm as the , peculiar lemmings in this | particular tribe get to go ice-skating and ski up and down hills. Listen out for the Frosty the Snowman tune and cringe.
SPORT ¦ Ahh. Nothing like a bit of fresh air, which you certainly don't get here in the ¦ CU offices if you sit next to Jon. Expect lots of sporting-type puzzles here, with the pole-vaulter option coming into its own.
Mm hwl All these new skills come into play during the course of the game. DMA, the development team behind the game, have split the 120 levels up into 12 sections, each with its own particular theme. For instance, there’s a Polar section in the game where the lemmings can ice skate across slippery bits and ski up and down snow-capped hills and mountains. Then there's a Space world where the lemmings can be made to wear huge platform-sized space boots so that they can walk upside down and up the side of the screen. They can also be kitted out in miniature jet-packs so that they can zoom
around the level and reach previously innaccessible areas. Not all of these skills are specific to certain areas though, as stackers, builders and fillers appear throughout the game as do some of the more specialist lemmings.
This all adds up to an hilarious game. The levels are just as hard as in the previous two games and will have you tearing your hair out in frustration in no time at all. Admittedly, some of the skills are a bit repetitive - there are at least six types of lemming that can fly through the air - but it’s the sheer variety of skills that have enabled the game s designers to come up with a dastardly array of new puzzles, each dependent on the special abilities allocated to a particular level.
SUICIDE IS PAINLESS Thankfully, DMA have done away with the indestructible lemmings idea we mentioned in our preview of the game a few months ago. Although these new breed of lemmings can withstand a fairly large fall, they'll still end up in a gooey heap if the drop is too great.
And let's face it. Together with the genocide option, watching the lemmings fall to their doom was one of the joys of the game in the first place - especially when you'd spent an hour trying to solve a particular level and gotten nowhere. Another sensible idea is the fast forward option - if you’ve worked out how to solve a level and have done all the necessary work, then by clicking on the fast forward button you can make all the remaining lemmings hot foot it to the exit point in super quick time.
It's possible to complete each stage by guiding just one lemming to safety, for which you’re awarded a bronze medal. The key to success, though, is to go for the gold standard and this requires a near 100 per cent success rate. In order to complete the game, you'll need to pick up all 12 gold medals for each world - so it's going to be a fairly Herculean task to finish this one in a hurry.
Lemmings 2 is a very polished product and it’s obvious that DMA have gone all out to make it as perfect as possible. It's now possible to interact with the scenery as never before.
For instance, lemmings can use the catapults littered around the Medieval stages to propel them through the air, or swing from the long dangly chains that hang from the ceiling to reach hitherto unaccessible areas. You don't have to complete a world before moving onto the next one, either. Each tribe’ of lemmings is represented on a huge map. By clicking on a certain area, you are then granted access to that tribe, and so on. So instead of the linear handcuffs of the previous games, you can now pick which sections you want to play as you like.
There are so many brilliant innovations in this game that I could go on for ever. If there's any justice in the world. Lemmings 2 will be huge.
Buy a copy as soon as it’s released.
1500 9 1500. 9 1000 9 At 200 9 11500 S 12000 9 13000 9 11000 9 SOUTH HARRINGTON BUILDINGS.
ROOM 2. SEFT0N STREET, LIVERPOOL. L3 4B0. TEL: 051 709 5755 RELEASE DATE: UTE FEBRUARY GENRE: ARCADE PUZZLER TEAM: DMA CONTROLS: MOUSE NUMBER OF DISKS: 3 NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: YES MEMORY: 1Mb Another brain-straining Lemmings game to add to your col- lection. J GRAPHICS OnooMOiMIO SOUND LASTABILITY 0M00M0M010 PLAYABILITY 0.*M«*0*0*10 OVERALL 90% PSYGNOSIS £29.99 IRST COMPUTER CENTRE (leeds) Tel: 0532 319444 aiga 1200 £369.99;; ¦ MONITORS eR rrtMIGA 1200 £369.99!!!
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Hayes comp. V22, V42 Bis. MNP 2-S 4 auto maximise transmission speeds. Includes free OFFERS ON ACCESSORIES with monitors SWIVEL STANDS ..£11.99 4ITOR COVERS .„....£S.99 POWER SCANNER V3 U-mi MW.wl DISK DRIVES 32 bit f.st RAM ..LI I 9.99 populated up to 2 Mb wrthout replacing with I Hb by 4 ZIPS , - - 4mb JZ bit fast RAM ..£204.99 8Mb pop to 1Mb £89.99 PRIMA 3.5 only £52.99 . Vrjill.H 8Mb pop to 2 Mb pwwhJI 14.99 ,'0™E h;Eh quaUt e te,nal dri,e a' a grea' UiUMUSSfiUSiHiSUllibJ 8Mb pop to 2 Mb ™-.I 39.99 °wprlce' . |mb b, 8:9 SIMMS |J
chip ..£28.99 per Mb 8Mb pop to 4 Mb....£ I 94.99 Rodite 3.5" Only £66.99 8Mb pop to 8 Mb £299.99 super slim Rodite. Best review for disk drives Imbby4ZIPS ..only 09.99 per Mb L8Mb DOD to 2 Mb for Ami*a N°” -i'h bull, in virus 256by 4 DRAM (DILs) ideal for AS90 and others .be.U...nd so-,-" ¦ ..:UiK, 2000'IS00 range .. £149 99 J I «-iiMb| oowokpCJJ* Cumana3.5"only £57.99 ¦.o-o»i,oo« imege.wn»»l C-«.» Toe hetr nani. , 0. it qq T-?AS):Ct.-ektc - .r. Hv« now Kbfrttt price ¦ “*' 0 A5000 * ImB l6.67Mhz ......£154 99 ---------- Fatter Agnes 83
72A ......£32.99 A5000 + 2mB l6.67Mhz ......£194.99 O P A I VIQIHKI Super Denise £23.99 A5000 + 3mB l6.67Mhz ......£229.99 I AA L- V O I W IN 6571-0326 Keyboard controller £9.99 A5000 * ImB 16.67 Mhi ......i264.99 24 bi.graphie, ,„d*.14.0lor ibel500 C' A 8 S 2 0 AI O eontroller . Z8.M Impaci Serie, IIHC8- with 80Mb HD..onl, £339.99 impact Serie, il HCB*widiilOMbHO-onl,£409.99 I 500 2000 adaptor..£59.99 150012000 G-FORCE ACCELERATORS MS-DOS 4 or S..£POA M » J juTj
G. ForceoioasMHr w.ih i Mb 22 bn ram. Only £459.99 KCS Power
board for A600 £167 99 A" ,s" GUARANTEED FOR A
G-EerteOJC-IOHM, witb *Mb 12 let RAM. Only £729.99 '__LIFETIME
« a,» CERTIFIED W-ERROR FREE G-Forte 040-28MHr with 2Mb 22 bit
RAM lor A1000 VotteX Golden Gate 386..£389.99 OurOS DO didi,
ate high quality magnetit media Only£l379 99
Tki.i,aPC316-22SXB.idSeboanlnieeinlal2SMH. »are
exteme«bm ,duplitaunEhmjra All GVP prudutts tame with a full
1 year warranty Vortex Golden Gate 486. .£699.99 Qjy K£jH OR
|BmUS3 This iia PC 486-2SSX Bridgeboard running at 2S Mhz
LuCULIilil iuiUJ Vortex ATOnce-F 286 ..£214.99
10 £5.29 ....£6.99 ROCTEC A500 CONTROLLER CARD 286
emulator no ith l6Mh.t!o k,peed.
30......£15.29 ....£17.99 Very iimilar in style to the
GVP HD8- but a* c 8 CO Atr"SDC ......£22.99 ....£28.99
without a hard d.i.e ,o ,ou tan ,1, you. Own ACCtLERATORS
100....£41.99 ...£54.99 Expand, to Bmb ol RAM using
SIMMS VXL30 25Mhx £229.99 2 0 0.... £ 7 4.9
9 ...£99.99 only £ I 64.99 VXL30 40
Mhz £349.99
500......£172.99 .£POA ROCTEC 40Mb £275.99 6888 I
Co pro for above £79.99 I 000. .£3 43 .9 9 ....£POA on
Ml, I no o o 1 68882 Co pro lor above...£1 19.99 Branded disks
come complete with labels ount)....tdjv.yv 32 bit 2 Mb ram for
above...£189.99 Disk Labels....500...now only £6.99 ROCTEC I
20Mb...£399.99 32 bit 8 Mb RAM lor above.£399.99 Disk
Labels..1000....now only £9.99 A5000 + 3mB 25
Mhz ..£419.99 only £635.99 ¦ Real Time A1200
internal dock module .....£14.99 _A5000 I 4mB 25
Mhz ..£599.99 Tccno Plus Pro Midi Interface
with Sequencer I « r |k | | 1 C Plus and 2 midi
cables ......only £41.99 rP J •[§] 111
M i."! Vj C IN L_ L V-. IV Mouse joystick port
switcher ...only £ I 3.99 Computer Video
Start Switch .only £ 19.99 AMIGA A500 HARD
dr.ves G VP Genlock only £349.99 .-»«*•:: « -ra,**«‘-
I lv -Of 60M» only t} 74 49 _ I 14 09 '*** ';J “ **
V. vev. r. iHfi*.i,;Mb HULgeri riU5 Ullljr I I 34,77 (juahizhouu
M4-S ,,»« A500 GVP Combo • Inriudo* dual control fo» o.e.iay
and "¦ APar.iv o«s« eox tj«*
* *«-w.:hh. .IM.HO ..n„ 666V id keyhole efletts. Extra RGB pass
thru "
A) )0Co«ibo«MM,MPbHO only £7S9 99 ... . D N -| CV »flNX60« It »«
A530Combo40MHz, 120Mb HD.only £849.99 KVIl-IVtT *150 CAP
STACKABLE POSSO BOX £16.99 AS30Combo40MHr.2l !MbHD..OI)ly
£939.49 hr .r«.ln..p.„.l .14.. Z'ZZZXZZZZ’TZX';TJZ?
.6.. ft,,; „n yd 1499 . , .,'COvtft It'- *.• VMM. . 6 u.l,16449 only £269.99 «nic« ..« .!» oil EMULATORS 3 «o“Io” S««S3S "H I S00 2000 Hard Drive* CnULH ¦ uv..!,..,,, ,,,» Now concept In mke. Held in a similar way to a pen R -.iMs - thr full potential of your onlv £22 99 A I 200 with this trapdoor expansion ? - . , . ' 68881 I4MHZ .....£133.00 Golden Image optical mouse..£29.99 68g82 25MHZ ....£199.00
- »..srs»s= = BUSINESS Home Accounts
2.----------------------------£37.99
INTERSPREAD only£24.99 Mini Office
_____________________ £42.99 NEW!* PERSONAL FINANCE MANAGER
Plus only £29.99 PLATINUM WORKS....only £39.99 Excellent
integrated businessfoffice pack, with powerful 123 comp
spreadsheet, word processor & database EDUCATIONAL NEW!! 6 Pack
compendium only£29.99 inc. Kids Type. Weather Watcher, Calender
Quiz, Words A Numbers, Game Set & Match * What is it? Where is
it?
NEW!! Childs Play talking word processor...£24.99 NEW Gallery Multi-Media Dbase -..£44.99 ¦ MISCELLANEOUS A Talk comirn Software - £9.99 Distant Suns new version!! .£49.99 New Low Price!! GB Route Plus ..£45.99 GP FAX Software ...... £39.99 MUSIC SOUND Audio Master version 4 ..... £43.99 Audio Engineer Plus V2 .....£159.99 NEW!! Clarity 16 sampler ......£ 105.99 Deluxe Musk Construction Set-______________£49.99 Deluxe Musk Constn Music X JUNIOR.. NEW! SUPER JAP BEWARE of cheaper RAM expansions. With
the latest version J tofware (or bright & sharp gr Some dudious companies use second hand scale performance. Flexible scanned image displ; used chips. We only use new chips of the manipulation options, plus Clean up. Embolden, resize* ft, (nc.t quality and reliability!! (fj £' V'")011 £ 1 1 4" (wrmnto) A500p a6m -'Colour version only £229.99 . , ° EPSON GS6SOO COLOUR FLATBED i vofware for bright & sharp grey No filters or RGB splitter required Colour images car Icxible scanned image display B* czpiured r less :hjn a second, mono images a-c is Clean up. Embolden, resize It flip. G abbed in
real cunt. Compatible with any video source I I 4 99 a lnc- ’njl1 toftwaro. Cur & paste w.fl- 1 I “• ondnmo -¦ masking, 'miit.fiamesioie wilh .minuted playback
- Sion onlv £229.99 I ©'*-*' »«» *npui. 4096 MAM support.
WARRANTY! ASMp A6M Unpopulated only £16.99...C23.99 Populated to 5I2K only £29.99..£36.99 Populated to I Mb...only £37.99.£46.99 2 Mb A600 OR A1200 RAM card.il 19.99 4 Mb A600 OR A1200 RAM card.il 79.99 AMIGA A500 512K RAM by PRIMA (or the original I.2 I.3 AA9 GA..only £27.99 Sound&Vision £99.99! Vidi 12 with built in Megamix Master!!
TAKE 2 £39.99!!
Features me Hide load and save from D. Paint animations and IFF files. Supports HAM graphtcs.
Megamix Master £29.99!!
Only £799.99 MICE &TRACKERBALLS NAKSHA MOUSE only £24.99 Golden Image Mega Mouse only £12.99 (N| ALPHADATA optical pen mouse only £37.99 GOLDEN IMAGE Brush mouse MFW»1 u IM ; W HO ¦ frK the new MBXI200 CO-PROCESSOR & RAM BOARD for the AMIGA 1200 Because some older software will not run on Kickstart 2 First Computers launched the PRIMA (as supplied to Phoenix) ROM sharer. This high quality ROM sharer features a flexible ribbon connection so that it can be positioned anywhere within your A500 Plus or A600. Full 2 year replacement warranty now only £19.99 or £27.99 for keyboard switchable
version NEW!! SUPER JAM ......£42.99 PROGRAMMING Amos Creator....™,..™ ....£34.99 Amos Compiler ...£21.99 Amos3D...._ . .£25.99 Amos Professional .... .£47.99 DEVPAC3---------------------------------- £50.99 Easy AMOS .....£24.99 GFA BASIC 3.5 Interpreter..™ only £ 19.99 IGF A Basic Compiler™ ..£POA SAS C LanguageVersion 6.....- £212.99 UTILITIES AMIGA RELEASE 2 UPGRADE KIT Cnmpl.tr with: Kitkttart 2.04 CHIP.
Workbcnth
2. 04, Install, Fonts & Extras disks full manual set only £77.99
NEW!! Cross Dos VS .£ 19.99
Directory Opus 3 ... £26.99 NEWJ Directory Opus
4 .£ 49.99 QUARTERBACK VS now only
£32.99 Latest version of this Fan & Famous hard disk batkup
utifcty.
Quarterback Toois-----------------------now only £43.99 Xcopy Pro inc. hardware ......£33.99 VIDEO AND GRAPHICS DIGI-VIEW GOLD MEDIA SYSTEM ¦ Complete graphics presentation package. Complete | with Digi-View Gold, Digi-Paint I & Elan Performer now only £ I 19.99 37 Compugraphk fonts Vol I. 2, or 3 by GT.only £9.99 NEW!! Adorage (createsspecial video effects).£61.99 Amiga Vision--------------------------now only £ 19.99 Art Department Pro 2.1______ only £ 129.99 NEW!! ART EXPRESSIONS art.hi„(. £ 145.99 NEW!! BRILLIANCE r~ p*.™ An*h.„... £POA N£W!!CALIGARI 24 .o o.-P,
...... £ POA NEW!! Deluxe Paint4 AA ...£69.99 EXPERT DRAW-------------- only £49.99 EXPERT 4DJR . only £37.99 Flexidump printer utility ----------------_£31.99 NEW LOW PRICE!! Imagine V2____________£119.99 Make Path for Vista- .£28.99 NEW!! Morph Plus .£ 149.99 Pro Draw 3 ... £POA ScalA500------------------------------------------£75.99 Take 2------- £39.99 TURBO PRINT_________________________ ~£39.99 TRUE PRINT 24 ...... £41.99 NEW!! VIDEO DIRECTOR- .....£ 124.99 NEW!! VIDEO
MASTER ......£49.99 Vista Pro 2 (2 Mb required) ...£62.99 WORD PROCESSING DTP . FINAL COPY UK version 2 ....only £65.99 I From the writers of PenPal. Inc. built in outline fonts, full graphics I import capability (IFF and HAM), UK thesaurus, spelling checker & detector, insert date, time. It page no, crop 1 scale graphics, multiple columns. MagniAtd t reduced page view t much more.
New! KINDWORDSV3...only £36.99 Very similar to Wordworth PENPAL 1.4 ....only£39.99 Best selling feature packed word publisher with database.
PAGESTREAM 2.2 ..only £ 126.99 Powerful DTP package that we recommend and use.
NEW!! PAGESETTER3 ______ £29.99 Hot Links.-------------------------------------- -£48.99 NEW!! PRO PAGE PROFESSIONAL V4....£POA Pro Page professional V3 DTP...now £99.99 Protext 4.3 W P .....- .-.now only £39.99 Protext 5.5 W P .... -.now only £74.99 NEW?!Prowrite 3.3______________ -£38.99 NEW!! THE PUBLISHER DTP £36.99 WORDWORTH 2wordpublisher™£72.99 requires 1.5 Mb RAM and 2 drives or HD The A5000 comes complete with Maths Co-pro A5000 ? ImB l6.67Mhz ......£154.99 A5000 + 2mB 16.67 Mhz ......£194.99 A5000 ? 3mB 16.67 Mhz ......£229.99 A5000? 4mB
l6.67Mhz ......£264.99 A5000 + ImB 25 Mhz £279.99 A5000 + 2mB 25 Mhz ..£324.99 A5000 + 3mB 25 Mhz ..£419.99 A5000 + 4mB 25 Mhz ..£599.99 G VP Series IIHD8* 120Mb.... A500 GVP Combo’s ASJOt ... r..i:n.n s.Mu.o ke,hu.e effbtts. Extrb RGB pass thru AvlCCo«,t o«0MHfMPbHO only £7S9 99 ... . D N -| CV ''8,w SIACKA»it e ANX BOX (t 99 A530Combo40MHz, 120Mb HD.only £849.99 KVIl-IVtT *150 CAP STACKABLE POSSO BOX £16.99 AS30Combo40MHr.2l !MbHD..OI)ly £939.99 Fur .r».ln« sp.e.,1 ...... I. .id., Z ZZ’TZ T.4 .a.,: „ ,t; 1499
, 1 ' *' ' , n-covtft ,,«* i: ...... u.l,16449 only £269.99 »HIC»S.:C0.1» .rvr EMULATORS 3 «o“Io" S««S3S "H 1600 2000 H3rdDr1.es cnuLM ¦ aphoa to «a«i ca»i n .... «I-S..in,-J 0.1,(789 49 KCS Power board £147.99 'Mi • *" »'*'o»'»ihre« uao ««« Intpad Serie, IIHC8* with 80Mb HD..Onl, £339.99 Rr,aided non. Oldie best muula(ortonihemad e(. TwAV diafe°DEM ! 2 WAY Parallel port sharer e extensively used by duplicating houses only £1379.99 All GVP products come with a full 2 year warranty ROCTEC A500 CONTROLLER CARD Very similar in style to the GVP HD8* but without a hard drive so you
can fit your own.
Expands to 8Mb of RAM using SIMMS only £164.99 ACCELERATORS CU AMIGA TIPS BY TELEPHONE Do you want the complete cheat to Street Fighter 2?
How about a nice, shiny A1200? Still not satisfied?
Well, call our tips line for the best tips to the hottest games. Don’t delay.
PHONE COLD MCRAZY!
Have you ever been stuck on the third level ot a game, and searched frantically through every back issue you have, and still not been able to find that all important hint or cheat. Have you just rushed home from your local games store to find that you can't get off the first screen of ‘Space Zombies'? Do you wish you had a weekly update of all the hottest cheats around, and didn't have to rely on a single screen of teletext for your news? Do you feel that your A500 just doesn't cut the mustard any more, but can’t afford to upgrade your machine? Would you like to be ahead of the magazines -
even CU Amiga?
Now you can. CU Amiga proudly brings you the hottest phone lines since the Batphone. The CU tips lines are here to help you where you need help, to answer your every question, and to give you some idea of what we all sound like. That's not all. Each month we'll bring you a complete run down on the hottest game of the month, giving you playing tips and tactics, cheats to see you through to later levels, and tricks to amaze your friends. We have a full cheats line updated every week, so we can bring you the tips as soon as we get them - long before they reach any magazine pages. We’ll cover the
latest games as well as some golden oldies that still have you all tearing your hair out in frustration. On top of all that, we have exclusive competitions to win prizes other magazines only dream of, and much more. This month there’s the chance to win a brand, spanking new A1200, so you can make the most out of Commodore’s latest advance in home computer technology. All you have to do is pick up the phone!
GET PERMISSION!
Very important note: These calls are charged at the Premium rate, so they cost more than a standard call. II you are under 18, please check with the owner ol the line before making the call.
Please do not call these lines before 22nd February as you won't gel anything before then. The lines become operative on that date. These lines will not be operative after 22nd March 1993. Sorry, these numbers are only available to UK residents.
Calls are charged at 36 pence a minute cheap rate. 48 pence a minute at all other times. These lines may require a long call. Calls should last no longer than live minutes.
SIMR nOHTCK 0 - 0039 500 075 This month we give you the complete players guide to US Gold’s fabulous Street Fighter 2 Over 40,000 copies of the game were sold in the run up to Christmas, so is this the fastest selling Amiga game ever? Are you having problems with your special moves?
Do you want to know who is best against the bosses? Do you want to know the best surprise moves to take out any other human opponent? Everything you need to know and more can be found on this number.
COMKTIftON TIMK - 0*3* 500 076 As everybody knows, Line 2 is competition time and what a humdinger of a prize we have for you this month! It's fast! It's almost white! It’s got a numeric keypad! It's a Commodore A1200, and it can be yours for the cost of a phone call. All you need to do is call the above number, listen to the recorded questions, and when prompted to do so, leave your answers, followed by your details (name, address, telephone number) as described on the line. The closing date for all entries is 26th of March 1993, and the winner will be notified by post. The editor’s
decision is final, and no correspondence will be entered into. Employees of EMAP are not eligible to enter.
FfPS UNO - 0039 500 077 Line 3 is the fastest tips line available, updated every week to bring you the hottest cheats around. Tips on this line probably won't have been seen anywhere else, and will more often than not be of brand new games, as well as classic oldies. So, if you’re the sort of person who likes to make huge bets with your friends that you can finish a game faster than them, call this line to find out how.
¦ TITLE PUBLISHER 3D CONSTRUCTION KIT 2 DOMARK 32 99 4D SPORTS BOXING CLASSIC
11. 99 AIR SUPPORT PSYGOSIS ALIEN BREED SPECIAL ED TEAM 17
AQUATIC GAMES MILLENNIUM ARCHER MACLEANS POOL VIRGIN ASSASSIN
TEAM 17 AV8B HARRIER DOMARK BANE OF COSMIC FORGE US GOLD BAT
2 UBI SOFT BATTLECHESS STAR PERFORMERS BATTLE ISLE UBI SOFT
BATTLE ISLE ADD-ON UBI SOFT BATTLE OF BRITAIN LUCASFILM B C
KID UBI SOFT BEAST 3 PSYGNOSIS BIG RUN STORM BILLS TOMATO
GAME PSYGNOSIS 19*99 BODY BLOWS TEAM 17
17. 99 CAMPAIGN EMPIRE
22. 99 CIVILIZATION MICROPROSE
23. 99 COMBAT AIR PATROL PSYGNOSIS
19. 99 COOL WORLD OCEAN
16. 99 COVERT ACTION MICROPROSE
22. 99 CRAZY CARS 3 TITUS
15. 99 CRUSADERS OF THE DARK SAVANT SSI
29. 99 CRYSTAL KINGDOM DIZZY CODEMASTERS
14. 99 CURSE OF ENCHANTIA CORE CYTRON PSYGNOSIS
19. 99 D GENERATION CLASSIC DARKMERE CORE DOODLE BUG CORE DOUBLE
DRAGON 3 STORM DRAGON S BREATH GBH DUNE VIRGIN
19. 99 DUNGEON MASTER'CHAOS PSYGNOSIS DYNABLASTERS UBI SOFT EPIC
OCEAN
19. 99 EYE OF THE BEHOLDER 2 US GOLD EYE OF THE BEHOLDER US GOLD
F16 COMBAT PILOT ACTION 16 FALCON ACTION 16 FIRE AND ICE
RENEGAOE FIRE FORCE FORMULA ONE GP ICE MICROPROSE
13. 99 GOBLIIINS DREAM FACTORY GRAHAM TAYLORS FOOTBALL KRISALIS
GUNSHIP 2000 MICROPROSE HUMANS MIRAGE INOY JONES FATE OF
ATLANTIS US GOLD INDY HEAT STORM INTL RUGBY CHALLENGE DOMARK
ISHAR SILMARILS JACK NICKLAUS GOLF HIT SQUAD JAGUAR XJ220
CORE
16. 99 JOHN MADDENS FOOTBALL ELECTRONIC ARTS KGB VIRGIN 19*99
KINGS QUEST V LEGEND OF KYRIANDIA SIERRA VIRGIN GAMES
25. 99
19. 991 LEGENDS OF VALOUR US GOLD
26. 50 LEMMINGS 2 PSYGNOSIS
19. 991 LEMMINGS DOUBLE PACK PSYGNOSIS
19. 99 ( LETHAL WEAPON 3 OCEAN
14. 99 LINKS US GOLD
24. 50 LINKS COURSES DISKS LOTUS 3 ULTIMATE CHALL US GOLD GREMLIN
12. 99
14. 991 LURE OF THE TEMPTRESS MM_ THIS IS THE FRONT COVER TO THE
EUROPEAN COMPUTER USER MAGAZINE. FULL DETAILS OF ST, AMIGA
AND PC RELEASES, COMMENTARY BY EXPERTS AND NO FAKE SCORES.
FOR YOUR COMPLIMENTARY COPY, CALL US TODAY (NO PURCHASE
NECESSARY) TITLE PUBLISHER M1 TANK PLATOON MICROPROSE
19. 99 MERCENARY 3 NOVAGEN
9. 99 MIGHT & MAGIC 3 SSI
23. 99 MONKEY ISLAND 2 US GOLD
25. 50 MOTORHEAD VIRGIN GAMES
12. 99 MYTH SYSTEM 3
9. 99 NICK FALDO'S GOLF GRANDSLAM
23. 99
N. MANSELLS WORLD CHAMP GREMLIN
19. 99 NODDY'S PLAYTIME JUMPING BEAN
16. 99 NORTH AND SOUTH ACTION 16
6. 99 PARASOL STARS OCEAN
16. 99 PINBALL DREAMS 21ST CENTURY
16. 99 PINBALL FANTASIES 21ST CENTURY
19. 99 POPULOUS 2+ ELECTRONIp ARTS
23. 99 POPULOUS 2 DATA DISK ELECTRONIC ARTS
11. 99 POPULOUS STAR PERFORMERS
9. 99 PREMIERE CORE
19. 99 PREMIER MANAGER GREMLIN
16. 99 PROJECT X (1 MEG) TEAM 17
16. 99 PUTTY SYSTEM 3
16. 99 REACH FOR THE SKIES 11 MEG) VIRGIN GAMES
19. 99 ROAO RASH ELECTRONIC ARTS
16. 99 ROBOSPORTS OCEAN
19. 99 SABRE TEAM KRISALIS
16. 99 SECRET OF MONKEY ISIANO US GOLD
16. 99 SENSIBLE SOCCER RENEGADE
16. 99 SHADOWORLDS KRISALIS
16. 99 SHOOT EM UP CONS KIT PALACE
6. 99 SHUTTLE VIRGIN
19. 99 SLEEPWALKER OCEAN
16. 99 SPACE QUEST IV SIERRA
24. 99 STREETFIGHTER 2 US GOLD
17. 99 SUPER FROG TEAM 17
19. 99 SUPER HERO PSYGNOSIS
19. 99 SUPER TETRIS MICROPROSE
19. 99 TEAM YANKEE 2 EMPIRE
19. 99 THE CHAOS ENGINE RENEGADE
19. 99 THE PERFECT GENERAL UBISOFT
21. 99 TRODDLERS STORM
14. 99 TV SPORTS BASEBALL MINDSCAPE
11. 99 UNIVERSAL MONSTERS OCEAN
16. 99 WAXWORKS ACCOLADE
23. 99 W C LEADERBOARD KIXX
8. 99 WING COMMANDER MINDSCAPE
23. 99 WIZ KID OCEAN
16. 99 WWF 2 RAMPAGE OCEAN
16. 99 ZOOL GREMLIN
16. 99 COMPILATIONS AWARD WINNERS P0PUL0US K.0.2 PIPEMANIA SPACE
ACE
16. 99 BITMAP BROS VOL 1 XENON CADAVER SPEEDBAIL 2
16. 99 COMBAT CLASSICS TEAM YANKEE688 ATTACK SUBF15 STRIKE EAGLE
2
19. 99 DIZZY COLLECTION m
16. 99 OfZZYS EXCELLENT ADVENTURES SPELLBOUNOt|PANIC»3 OTHER
DIZZY GAMES
16. 99 DOUBLE CONFRONTATION MEGALOMANIA FIRST SAMURAI
19. 99 DREAM TEAM T2 WWF SIMPS0NS
16. 99 FANTASTIC WORLDS REALMS PIRATE SAVONDERLANO TETRIS
23. 99 LOST TREASURES OF INFOCOM IHFIKLS JSPECTiBALLYHOaHTTCHUKE
Rst 16 OTKRS
29. 99 MAGIC WORLDS D WM JfiEATHSTDW MASTER WSWlS CFIF80REA
19. 99 MEGAMIX LEANDER AGONY ORK
19. 99 MEGASPORTS im nbimemna mm* »-e mes
19. 99 POWERPACK 2 rCAIIEFWIH CESERIBATTlBWSTERPRtD MS
19. 99 PSYCHOS SOCCER COLLECT KOZ'INT SOCC CHALLVORU CHAMP
SOCOMAN U
19. 99 RAVING MAO RODLAND ROBOCOD MEGATWINS
16. 99 SPORTS MASTERS PGA TOUJRWY mm ChtWP 9WWWtfETEWS
19. 99 STRATEGY MASTER MRS MSS Mf JiMWUOiSSW EXMMRBI
21. 50 SUPER ALL STARS sib: h sue wo: lw reawr mom n kcocj a iea
16. 99 ¦SUPER flfiHIER- FINAL FIGHTWWF PITFIGHTER_ NAME ADDRESS
POSTCODE ITEM ITEM ITEM PHONE PRICE PRICE PRICE POSTAGE TOTAL
Make cheques payable to: European Computer User ft send to :
Units A2 A3 Edison Rd, ST Ives, Huntingdon, CAMBS PE17 4LF
SIGNATURE; ? TICK THIS BOX IF YOU 00 NOT WISH TO BE ENTERED
ONTO THE ECU DATABASE PHONE HOTLINE: 0480 498889 FAX HOTLINE:
0480 496379 EUROPEAN COMPUTER USER Unto A2 A3 Edison Road, St
Im, Huntingdon, Camta, PE17 4LF.
Phone 0480 498889, Fax 0480 496379. Office hours Monday lo Friday 9.00am1o 6.00pm. Answer machine operates outside office hours. Personal callers welcome. Credit card orders charged only on despatch of games (no surcharge). Allow 5 working days from receipt of order for cheque clearance. Make cheques, postal orders and International money orders (sterling only) payable to EUROPEAN COMPUTER USER All items featured are SUB)ECT TO AVAILABILITY. All prices are subject to change without notice. E & O E. All orders are dealt with Immediately provided the goods are In stock at the time of your order
being processed. However, we may take up to a maximum of 28 days to deliver from receipt of order, with the exception of overseas orders which make take longer.
POST AND PACKAGING: UK, 75p per Item 2nd Class, £1.50 per item 1st Class, £1.80 per item 1st class recorded. EEC £2.75 per item, non EEC £3.75 per Item, Express Air mail £4.75 per item.
If you do not wish your details to be added to our database for other diiect mail, including regular issues of ECU mauarine, please tick the lioa ¦ n*. On the form provided, or tell our staff when you call.
SOME TITLES MAY NOT BE RELEASED AT THE TIME Of CotNC TO PRESS u«Uv j t-1 ! ";:Yv*Astir- am:-- t'l :.'l I i vr .Vs.': ,N better yourself. You can import graphics from the likes of Deluxe Pain! But, surprisingly, this kit doesn’t make it as easy to do as it should be.
WHAT'S NEW?
So, what can you bring to a game of your own creation? For a start, you can design the actual layout of the world, placing monsters, secret doors and specials' wherever you like. You can create new spells and decide who can and cannot use them. You can also decide which sound effect goes with these new spells and choose from a large list of options what effect the spell will have.
However, it's in the ability to create ‘specials' that you will have the Exclusive - CU Amiga’s resident adventure expert, Tony Gill, likes the Bard’s Tale Games so much that he has bought the company!
* m to keep the package simple enough for the average user to handle.
All of the games you can create with this system will look similar lo one of the legendary Bard s Tale role playing games. The main screen will be identical and all of the options will be the same. The combat sequences and the spell casting techniques will also operate just as they did before. There are a limited number of graphic files available to be used as walls, doors, trees, houses, etc. with which you'll be able to construct your dungeons and cities so, yet again, the graphics of your game will be identical to every other one.
In the main you'll also use the library of pictures for the monsters and the fighters provided, simply because they have supplied you with approximately 30 great mug shots which you probably couldn't Lett. A meiu ol ddltor* ana utlimoa art available which require you lo elmply point ana cHcA on the many monalera and mlddle-eanh hems which can be acanered around your ell. Maybe the exclusive is being la little economical' with the truth, but I have done the next best thing. I’ve bought the sottware which built the Bard's Tale games.
If there is one thing that is more fun than playing games, it's creating your own. But, there is one tiny problem associated with writing your own computer games - it’s damn hard work. Of course, you can let someone else do the difficult bit for you, and Interplay has done just that. There have been many game construction packages on the market in the past and it's got to be said that it's a bit of a game just trying to use most of them. The trick which must be achieved by a construction kit is to give you enough different building blocks to create a game which is unique to yourself,
but at the same time Top Combat In the Bard's Tala la not played In real time, but at least It means you have all the time In the world to decide who shall hit whom.
Bottom htt: Using paint packages like Dpaint you may create and Import lull screen title screens Into your own game just like those used In Ihe original trilogy. On the other hand II your drawing skills don't quite match up to your Imagination, there Is a library ol beautltul graphics provided.
THE TRILOGY Set in Ihe remote island ol Skara Brae.
Ihe Bard's Tale games are a legend with role-playing gamesters. The graphics were crude and the combat was not real time', so what did they have which made them sell in their hundreds ol thousands all over the world? For a start each game is played over a huge world map containing countless dungeons and cryptic puzzles which will keep the imaginative player hacking away for months. The simple graphics meant that there was lots ol space to fill up with spells which could have unusual effects on your team, but didn't have to have complex sounds and graphics to accompany them. The combat
system allows the player to carefully plan each round' and not simply rely on the speed ol the mouse response, which meant the games appealed lo the older and more cerebral player.
When Dungeon Master and the Eye ot the Beholder games came along the appeal ol the Bard s games waned and died as younger players demanded more and more special effects and the leeling ol being there'. Few ol the older style games are still around.
Power to put your stamp on the game. When you design your world using the map editor, you can place special’ points wherever you like and then decide what will happen to the player when he arrives at that point.
Each 'special' will have a name, and you will be able to choose (from an option list) what the game should do when the special square is entered.
The option may be a single effect, such as a message being displayed (e.g. Turn Back or you'll be sorry!'), or you can have up to 20 lines of complex logic taking place, including graphics and sound effects.
With many game creators it's this part of the job where things get tough. There has to be some way in which you can tell the computer what you want to happen, and this generally involves typing something resembling a piece of computer language. Being human, it is here where things always go wrong. Either you mistype something, or you simply can't work out what you should type to implement your great idea.
Consequently, when you test your creation the game either goes loopy and hangs up, or it gives out some meaningless message in technospeak. To get around this problem, the Bards Construction Set forces you to select each line of code from a long list of options which the designers have worked out to deal with most eventualities. The only bits you will be allowed to type yourself are those which won’t make the game fall over. You may decide you want a monster to appear at some special place and steal some of your gold. In that case you will select which monster you wish to appear, which
graphic screen will be shown for it, what line of text it will say, and how hard the monster will thump, should you decide to select the option 'No' to its demands. You won't be able to type in a semi-colon in the wrong place which will make the whole thing go 'phut'!
Smtu Surprisingly, the manual is only 42 pages long which initially looks encouraging, but experience soon proves that it could have done with being bigger to answer all of the questions which you have. A picture is worth a thousand words and in this case the package includes a small game which you can take to pieces to see how its sprockets and springs go together. There is a 'Test Game' section which allows you to jump into your creation at any point and try out a section, but I was surprised that it doesn't include any test options which would allow you to monitor and set 'flags' or other
variables which you will want to inspect.
CONCLUSION This game creator is much easier to use than most of the others I have come across, which means that with a bit of effort you will actually be able to create a finished game. The 'downside' is that all of the games will superficially look the same. All creation requires perspiration, and to create a game which really has something different in it, you will need to spend a long time wrestling with the more awkward aspects of the package, namely the graphics and the special' logic sections. This type of open-ended software is what computers are really all about. It's
unlikely that you’re ever going to create a game which will make you money, but the weeks of creative fun contained in the box will be it's own reward.
£29.99 ELECTRONIC ARTS, 90 HERON DRIVE. LANGLEY. BERKS SL3 8XP. TEL: 0753 549442 RELEASE DATE: JANUARY GENRE: GAME CREATOR TEAM: INTERPLAY CONTROLS: MOUSE KEYBOARD NUMBER OF DISKS: 3 HARD DISK INSTALLABLE: YES MEMORY: 1Mb GRAPHICS ???10 SOUND )?????• ?????10 INSTABILITY ????10 EASE OF USE ?????10 £ ... easier to use than most of the other game construction kits.
OVERALL 75% his pen for a joystick.
Trolls sure have changed a lot since I was little, reading stories about the terrible ogres that Itved under bridges and molested goats Now. It seems trolls are small and sweet, with lovely, tlulty hair and a big smile lor everyone they meet.
Children used to be terrified, and now all they want are cute little troll dolls.
This game doesn 1 actually have anything to do with the mega popular toy. But the main character is similar.
In much Ihe same vein as Millennium's Robocod. Trolls is set in a toy shop where a myriad ol terrible things have happened In true fairy tale-style. This particular toy shop has come lo life, only none of Ihe other toys like our little troll, and want nothing more than to smash him lo pieces or even, gulp, make him fall off the shelf IA quaint setting for a platform game, don't you think?
So, a platform game it is, and once again we have one that has console' plastered all over it. Thirteen squilkm colours on screen at once. 76 gigabytes of sampled sounds and music, and mote playability than table tennis [Less ol the podues and more ol the review please - Ed.]. Trolls is highly entertaining and very, very playable. Set over seven different 'worlds', the game takes you from the sweet section of the toyshop (as usual, although I miss the Chupa Chups from Zoofl. Through the Media Section with its entertaining newsprint backdrop, telling of alien pigeons saving the world,
through to Fairground land and Fable land, all played out across the glorious, high speed, multicoloured landscapes we've all come to expect from such games As you run and bounce your way around the levels, you have two aims.
One is to complete the set task, usually to lind a certain amount ol baby trolls and take them to the pig stop. A pig stop is like a bus slop, except you wait tor Pigasus (groan!), the winged pig! Your second aim is to collect the bonus letters.
These are hidden in balloons dotted around the levels. As you walk past a balloon, it bursts, sending the object inside sky high. You have to wait around to catch it. And it could be anything from a letter to a bonus object (points or health) or one ol the special objects complete with hair dye Collect all the letters, and you get to play a bonus game, where you have to collect as much as possible, and still lind your way to the exit before time runs out.
Visually, the game has little new to otter and its lull ol the same old cuteness and visual yokes which, while being no bad thing, still makes me pine lor something Iresh.
It plays well, and Ihe controls are responsive enough. It's a great way to lose a lew evenings ol your lile. H you like platlorm games, and you're look ing lor a new challenge, then you could do a lot worse. It isn't one ol the best, but it is up there in the top 10 percent. All that's needed now is a little more originality.
TROLLS: £25.99 1X0 HI 1S00. HI 100 WA 1200 Hi
• ixoH looooEl mnI * 000& FLAIR. THE SMITHY SIDE. PONTE- UND.
NEWCASTLE TEL: 0661 860260 RELEASE DATE: OUT NOW GENRE: '
PLATFORM TEAM: IN HOUSE CONTROLS: JOYSTICK NUMBER OF DISKS: 2
NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: NO MEMORY: 1Mb
GRAPHICS 0 M M 10 SOUNO 0 M MM 10 INSTABILITY 0 MMM 10
PLAYABILITY Entertaining enough, ® but we've seen it all
before I OVERALL 79% SIM OTY DELUXE Sim City is definitely a
game that needs no introduction. After selling over a million
and a half units around the world, it paved the way for
products like Sim Earth, Sim Ant and Sim Lile, and now has come
full circle with Sim City Deluxe, everything you could ever
need to be Mayor Have Flair come up with a contender for the
The basic premise of Sim City Is that you act as a sort of
God town planner mayor of a small city. On the face of it
this seems to be a completely boring idea, but it turns out to
be on of the most riveting Amiga games Inside the glamorous
black and gold box are three packages, which link together to
create a complete system. There's the original Sim City, of
course, where you do all the actual town planning and
management - the heart ol Ihe game itself. Alongside that are
the previously released Sim City Terrain Editor and
Architecture f. The Terrain Editor, not surpnsingly. Allows you
to alter terrain to your liking, so you can place your town
on a rock plateau, or under 30 leet of water, which isn't
advisable Architecture I. on the other hand, is a set of three
new scenarios for you lo work wilh. All based in the far future
(Future Europe, Future USA and a Moon Colony), and add stacks
more challenge to a product that'll already keep you up at
nights and indoors at weekends.
Sim City is now four years old, and thankfully it's still every bit as enjoyable as il always was To say it's a classic would be like saying Tetris is a good puzzle game If you don't have Sim City already, then there's no better way to get hold of it.
Tony Dillon Inlogrammes E35.99 I 've been reviewing games for the past six years, and Dizzy was one of the first games I ever reviewed1 Crystal Kingdom Dizzy, is the seventh Dizzy game to date! Why? What makes Philip Oliver keep churning them out, even though this style of game went out wrth the Spectrum?
This time the story tells of the magi cal treasure of the Yolkfolk. Which has been stolen, and of a young egg-like being called Dizzy who goes lo recover it. To do this, he has to work his way through five medium sized levels composed of flip-screen platform action with a couple of traps and loads ol puzzles.
The thing that struck me first about the game was how incredibly easy all Ihe puzzles seem lo be. I donl know, maybe I'm too clever, but if someone says to me 'I wish I had a screwdnver’ and then I find a screwdriver hidden m a tree, it doesn't seem too difficult to put two and two together Visually, the game could be any of the seven titles Dizzy still spins when he jumps (hence his name) and the same simple backdrops accompany the same detail free sprites. The game is obviously trying lo be cute, but there are none of the little touches and expressions found in olher. Far better titles.
Crystal Kingdom Dizzy is much the same as any other Dizzy game. Save your money and avoid it.
Tony Dillon Codemasters C7.99 OH OF CHUCK Tradcwlnds House. 69 71A Ashbourne Read, Derby, DEI) 3FS. Telephone (0333) 197797. Facsimile (93 31) 381 SI I Call me a miserable stingy old git if you will, but I used to find all those 24-hour TV charity shows such a drag. Nothing but an endless stream of boy scouts singing Ging gang gooly', and bank managers presenting giant cardboard cheques, all to the constant raucous applause ol a hyped up studio audience That was was before Comic Relief came along and showed us all how it should be done. Swap Judith Chalmers and Michael Aspel for a bunch of
the country's best comedians, scrap the boy scouts and replace them with quick-fire comedy sketches, and cut out all that depressing music on the serious bits. The cash they raise speaks lor itself For this year's event, as well as aH the T-shirts, splats and noses. Comic Relief have teamed up with Ocean to release Sleepwalker. For every game sold.
Comic Relief get £4.32 Yeah yeah, but the game's bound to be a load of rubbish, right? Being the sceptical sod that I am. That's what I was expecting, but I was pleasantly surprised to find it's actually a pretty good little game CARTOON CAPERS Did you ever see that cartoon, where a bloke gets out ol bed one night and starts sleepwalking down the street?
His dog has to save him from countless grisly deaths, as he marches obliviously through building sites and across busy roads. The Ocean boys must have seen it. Because that's Sleepwalker in a nutshell.
It's a funny ok) game. Instead of controlling the sleepwalker, you play the part of his faithful hound. It all begins like Jamie and the Magic Torch. Lee. Your master, climbs out of bed. Steps on fas dog. But instead ot going for an under-bed adventure (as Jamie would with his magic torch), he strolls straight out of the open bedroom window! Fortunately, he doesn't plummet two storeys to his death, but tinds himself on the roof of the house next door If he had any sense, the dog would just gel him back through the window and into bed, but that would be too easy. Instead, he decides to guide
him around six life- threatening levels, before eventually getting him back to bed.
As Lee is intent on marching around like a brain-dead zombie, you've got to be brutal. You can push him. Stop him, or give him an almighty kick up the backside. Apart from that, he's free to wander where he likes.
It's not enough though, to just push him from one end of the level to the next. Each level is an assault course of pitfalls and traps, so most of your time is spent clearing the way tor Lee.
MW*0" Level one starts on the rooftops ol Krpsville, with Ralph desperately trying to stop Lee falling to his death from a four-storey building Although you control Ralph, it's Lee's life that you're concerned with
- you're invincible. For a little kid, Lee's a pretty rough and
ready kind of guy It you do let him fall off the roof, he
probably won’t even wake . Up. Even so. Every time Lee walks I
into a wall, or drops from a height.
| his sleep-o-meter takes a knock If ! He wakes up, you loose a life, as I you do if he manages to kill himself.
Leaving him to wander around on his own for a while, you can try to find a route through the level There are a few places you can leave him marching up and down between two walls. This keeps him safe while you work out how to dis- If you’ve bought the nose, worn the T-shirt and watched the 24 hour TV show, your chance to play the game.
Tony Horgan [miserable, stingy old git that he is] donates his right hand to Comic Relief.
Able the traps ahead. He’s never entirely safe though - constantly walking into brick walls takes its toll.
Water is Lee’s worst enemy in the first level. Someone's left the manhole cover off the sewers, and if he drops into the contaminated sludge flowing underground, it’s curtains.
Other hazards include open skylights, leaky boiler Uyiks, traffic, and an excitable night dub bouncer. You’re armed with a baseball bat, which comes in handy for subduing the dog catcher and the bouncer.
Most of the static traps simply have to be avoided. Lee can be kicked over many hazards, including gaps in the platforms. If the gap’s small enough, you can make yourself into a human bridge (well, a canine bridge really, but you know what I mean).
IT'S NO JOKE Humour plays a big part in the game.
Ralph’s animated with a load ot exaggerated expressions, not far off the goggle-eyes of Wile E Coyote. He’s also given momentum, so if you change direction suddenly, he skids, then turns and runs back the other way. It all helps the comical look, but doesn’t do much for the gameplay.
Okay, so Mario skids when he turns round, but Sleepwalker takes the idea a bit too far. If you land just on the edge of a platform, instead of either falling off or staying on it, he spends a few vital seconds flailing his arms around, and then falls off. By this time, Lee could have done himself a mischief, or fallen from the top of the level right back to the start. As you can imagine, it’s extremely frustrating to see all your work go down the pan. Just because Ralph was too busy being funny.
It’s not all bad - far from it. It’s the humour that makes the game.
Making Ralph immortal was an excellent idea. He could be put through an industrial size meat mincer, and he’d still live somehow!
It would be easy to call Sleepwalker a Lemmings clone.
There are a lot of similarities, but here you get much more of a feeling of involvement. The only real problem I can see is the longevity potential. It boils down to a game of trial and error, so you end up going through the motions for each level, until you get to a new section.
Despite this, Sleepwalker is a good laugh, and should keep platform addicts amused for a while. ©
* 500 Si *500. SI *000 Si *'200 Si
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STREET, CASTLEFIELD, MANCHESTER M3 4LZ. TEL: 061 832 6633.
RELEASE DATE: OUT NOW GENRE: PLATFORM TEAM: CTA CONTROLS: JOYSTICK KEYBOARD NUMBER OF DISKS: 3 NUMBER OF PLAYERS: 1 HARD DISK INSTALLABLE: NO MEMORY: 1Mb GRAPHICS SOUND ?????10 LASTABILITY '*???10 PLAYABILITY ?????10 OCEAN: £25.99 Often-frustrating puzzler and platform fun' OVERALL 81 % IT'S DOG'S LIFE The things a dog will go through for his master! Luckily for Ralph, he’s a cartoon dog Irom Ihe Wile E Coyote school of durability, so he never actually dies, whatever happens to him. In the line of duty, Ralph can expect lo be... |,t'f:5-!?rsrTH,s 'ww gomes? Il', _ te’siSsS CALLERS WELCOME
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AUTHORISED DEALER • CITIZEN DEALER PLUS HINTS AND CHEATS DALEK
ATTACK ROME Do you keep finding yourself lost in Millennium's
periodical masterpiece?
Here are some important guidelines which, if followed correctly, should give you a solid push in the right direction. On level one, one of Ihe most important things lo buy is Ihe dagger Wilh this, go around Ihe town and mug as many people as possible. Get hold ol Ihe dice, and work your way onto level two Here, Ihe two most important things to do are buy a female slave (used later on in the game) and avoid the assassin.
When you reach level three, check every hut in every village for gold When in combat, don't bother about setting up complex strategies. |ust go straight for the standard This approach works approximately one in every three attempts, just so long as you don’t get spotted. It anyone sees you, you’re history!
On level four, give the slave girl to Nmtendus. There’s no need to enter the Gladiator tournament, so don t waste your time. Just make sure you UGH!
More level code Hughs, this lime Irom Cotia Todd tram Newark II you re having problems wilh Global s prehistoric plattormer. Then this lot should help you through 1: FREISCHTIEL B0LPUTTY 48: KEITHMANIAC 2: SELBSTLAEUFER 25: TRAINSPOTTING 49 N0TG00DEN0UGH 3: HENNABREGGL 26: BICYCLEREPAIRMAN 50: STILLN0TG00DE 4: PEANNEHEISS 27: IRVINGCSALTZBERG N0UGH S: SOICHGOMBASSEPP 28: THEENDBERG 51: NUDGENUDGE 6: 2PFUNDHACKFLEISCH 29 HOWTOFLINGANOTTER 52 THEW00DPARTY 7: DOGODDERDEFG 30: THECATSATONTHEMAT 53: THESENSIBLEPARTY 8: SPAMSPAM 31: CONFUSEACATLTD 54 ADOPTADAPTNIM BEANSNSPAM 32: DISTRACTABEE PROVE
9: SEMPRINI 33: MITTELSCHMERTZ 55: HELL0SAIL0R 10: PROFRJGUMBY 34: INSPECTORTIGER 56: ARTHURTREE 11: CONFESS 35: L00K0UT0FTHEYARD 57: ABL0CK0FW00D 12: MITTERMEIER 36: FISHYREQUISITE 58: LI0NTAMING 13: DIESCHNICKIANGST 37: ARTHURFIGGIS 59 R0N0BVI0US 14: INTERESTINGPEOPLE 38: CRUNCHYFR0G 60 CHANNEUUMP 15: INSURANCESKETCH 39: SPRINGSURPRISE 61 TUNNELINGTOJANA 16: ITSTHEARTS 40: WALLYWIGGIN 62: MAURICEZATAPATIQUE 17: ARTHURTWOSHEDS 41 SIXTEENTONWEIGHT 63 KENBIGGLES 18: HAROLOTHESHEEP 42: RASPBERRYKILLER 64 ALIBAYAN 19: PICASSOONBICYCLE 43: SC0T0FTHESAHARA M: KEND0VE 20: SPANISH INQUISITION 44:
BISH0P0FEASTANGLIA 66 TIDDLES 21: LUIGIVERGOTTI 45:P0LLYTHEEXPARR0T 67: THENAKE0ANT 22: JIMMYBASSARD 46: EWANMCTEAGLE 68 KENSHABBY 23: KENCLEANAIRSYSTEM 47: ASC0TSMAN0NA N: ALBATROSS 24: J0HANNGAM HORSE 1 Need help? Don’t know where to turn?
Don’t phone the Samaritans, just have a flick through Cus ever friendly tips and see if you can’t work things out.
LETHAL WEAPON Here we have Ihe most complete guide to cheat keys lor Ocean's superb plattormer.
Thanks lo whoever sent this one in. And apologies because Ihe sheet wilh Ihe codes got detached Irom your details. Drop us a line, and lei us know who you are!
In Game Keys: (Hold these down simultaneously) Alt+Y*l - Turns oil sprite collision Alt+Y+K ¦ Increase ammunition Alt+Y*L ¦ Increase lives Alt+Y+M ¦ Remove game sprites and platforms AIUY+N - Replace game sprites and platforms AIUY+Q - Game over screen Mission Codes KUIRFR - Mission 1 BEIFCF « Mission 2 RSRKBA - Mission 3 LYLSUA x Mission 4 II Iasi month's tip wasnn't enough for you. Then here's a way lo gel hold ol 10 magnifying glasses, one gun. A round ol bullets and an eitra life. On Ihe third mission, jump along Ihe fourth platform, jump up and keep pushing up and you'll climb Ihe wall.
When you reach Ihe lop, walk lo the left and keep going until you reach the edge ot Ihe screen. There you will lind your booty. Thanks Darren Mullard ol Great Yarmouth lor lhal one.
Can count on at least six votes On level live, go tot the straightest attack you can. Put all your troops on bridges, and when picking ott the enemy, try to take them out in ones and twos. Finally, on level six, don’t bother lighting the empe,ror in the arena. Use the assassin to kill Nmtendus and kill the emperor your sell. You can reverse the roles, but this way is much easier. It that doesn't improve your quality ot lite, then nothing will!
Here we have a game that has been pirated heavily. How do we know?
Because of the amount ot cheats and solutions we've recieved betore the game has even been released. Here though, thanks to Lee Richmond of Doncaster, are the level codes for this stunning follow up to Another World Level 2: TOIT Level 3: ZAPP Level 4: LYNX FLASHBACK GIZZA TIP Have you cracked Ihe secrets ol any recent games? Do you know how lo skip slraighl lo Ihe end scene? Can you use bugs lo your advantage? You can? Then lei us know, and il they're good enough, we’ll give you a tree game!
The newer and more original a cheat is, Ihe more chance there is we’ll use it.
We all watch Gamesmaster and Bad Influence, so don I try lo copy tips Irom (here. And we read every publication available, so don't steal Irom there either.
Original lips only!
The address lo send your lips lo is: CU Amiga Small Tips. Priory Court. 30-32 Farringdon Lane. London EC1R 3AU.
A lot of people are having trouble getting into the city Irom the caves in this classic tie-in. Here, just for you, is the easy solution. After you've destroyed the tunneling machine and survived your encounter with the super Dalek. Go through the door he was guarding.
You will then find yourself in a small room with no apparent exits.
Use your grenades to destroy the floor section and you will soon find yourself on your way to the city!
WAXWORKS Accolade’s gruesome little arcade adventure is frightening people out of their wits so much that they are finding all sorts of problems in the game.
Here’s a selection of the most common trouble spots, thanks to those nice people at Accolade.
In the Jack The Ripper section, you need to find the rope. To do this, first go and stand facing the door where the dog is. Put the dog to sleep using the sleeping pills, and turn right. Now walk forward one pace and turn right again. You should now be facing another door.
Open it, and inside you'll find a barrel. Inside the barrel is the rope!
In the mine, you need to find charcoal. This foxed quite a few people as they assumed that somewhere in the mine was a nice packet of charcoal brickettes just waiting to be collected. No so. Go to the north west corner of the maze, and locate the burnt pit prop. Now scrape the prop with whatever you have to hand and voila, some charcoal!
HUMANS - JURASSIC IEVELS Having a little trouble with Mirage's Lemmings clone? Worry no more, and leave your hair where it belongs, because here's all the level codes lor this fine game. You'll have to try them with or without spaces. II this lot doesn't help you complete it, then I don’t know what will.
1: WHEELS ON FIRE 28: FABULOUS 55: CASTLE HOWARD 2: ROLLING DOWN 29: ED AND PATS 56: REBEL LEADERS 3: THE ROAD 30: SWEETIES 57: REALLY SMART 4: SKIVE OFF 31: YEAH CHEERS 58: HANSPLAYSWITH 5: DAY TRIP 32: THANKS A LOT 59:1970 PORT 6: GIRAFFES 33: MONKEYS 60: SCREAMINGTREES 7: MAKE UP 34: I'M KNACKED 61: ROCK A LITTLE 8: FLYING AVENGER 35: NOODLES 62: MANCHESTER 9: WIBBLE 36: AL PACINO 63: CROWNOFTHORNS 10: BILL AND BEN 37: DEEJI 64: KRISTI 11: SPITFIRE 38: MAFIA 65: LOSERS 12: DESERT ANGEL 39: ROADHOUSE 66: BROKE AGAIN 13: NOONEKNOWSUS 40: SWF 67: ITS NOT MINE 14: APRIL 1993 41: THATS NOT IN!
68: PATHETIC CHAPS 15: ALMONDBURY 42: CALORIES 69: SKINNY BALINKA 16: KATE 43: MEANS NOTHING 70: CRACKERMAN 17: SNESSY 44: BODY ACHE 71: NOT GUILTY 18: 0LDHAM4B0R01 45: JESUS JONES 72: SPOOKY HOUSE 19: FROG AND TOAD 46: BIGBOYSDOCRY 73: BATTLESCARS 20: DANSPAM 47: MOTORBIKING 74: WEARENOTHERE 21: SAVERRANACER 48: BUTCH AS 75: CHRISTMASEVE 22:19AC0PY 49: SULKY 76: KEELOVER 23: M LOVE BONE 50: SINGLES 77: WHAT A NIGHT 24: ASYLUM 51: IWANNABEADORED 78: DOMINATION 25: WINOPUSKA 52: LET OFF STEAM 79: BONUSPLEASE 26: ALICEINCHAINS 53: TOP BODIES 27: ABSOLUTELY 54: WHOSIDEAWASIT In the pyramid, you
might be finding that the second level isn’t particularly large. What you need to do is find the hammer and take it downstairs to the ground level, then knock out the support beam. The ceiling will come crashing in, but never mind because now the entire second level has opened up!
SLEEPWALKER Hot from the sticky hands of David Berry from Bristol come these cheats for Ocean’s brand new platformer.
On the title screen, simply type in DINGADINGDANGMYDANGA- LONGLINGLONG (no spaces) and Lee and Ralph's red noses will turn bright green.
Now, when the game starts just press RETURN to skip levels. Or press TAB to top up Lee’s sleep bar, and give you nine attempts and light up the word COMIC. Finally, pressing M will give you a full map of the level.
If these smashing tips don’t get you going then nothing will. Thanks, David for donating these tips.
THE NEW ADI JUNIOR. A HEAD START FOR THE UNDER 5s "Cor! Little old me - 4' ? If I’m a day-and The second in our three-part guide to the streets.
Having trouble with the rabble? Let Steve shed some light on how to beat the characters at their own game.
VS. KEN Ken is last and versatile. He can use his fists and teet as quickly as he can whip oft a special move! It he breaks your attacking stride you've had it. So make sure you're a winner Irom start to finish. When he moves in close, repeatedly throw him over your shoulder, he'll then try and get up so just keep throwing. Eventually he'll try a Hurricane Kick or similar a move which you can counter with a simple standing axe-kick.
VS. ZANGIEF Zangiel s normally a complete loser, but here the giant is as tough as beel jerky! However, he's completely terrified ol Fireballs and even when you fail lo launch one he flinches backwards lor a second.
Perform the Fireball move and even il you miss he will walk into some kind ol attack. If he traps you in a corner simply jump up high and punch down and he'll move back enough lor you to escape.
VS. E. HONDA Pull back pressing lire to repeatedly kick. Honda loves jumping in the air coming in from on high to flatten you. So don't give him the chance. This tactic will knock him backwards every time. Try and get a couple of Fireballs off when he’s at a distance, but always be ready with this basic defensive move. If you miss the kick you’ll almost definitely get a throw in. This technique is best attempted in corners.
VS. CHUN U Rob Chun Li ol massive damage by waiting lor her to jump in on you by pulling downwards and throwing. She’s the fastest ol all the Street Fighter 2 crew, but you should be able to string together quite a lew throws before she knows where she is. Once she’s out, repeatedly kick her by pulling down on the joystick and pressing lire. It doesn't take much to stun the wench and you'll be victorious in no time.
VS. BLANKA Although Blanka has an incredibly long reach and possesses enormous strength he has a tendency to leap in too close when in combat. Ryu's natural delence to this is the Dragon Punch and you can catch him under the chin almost every time. II he does manage to get in close to you jump away as quickly as possible, otherwise the bout will be over before you know it!
VS. DHALSIM Keep your cool and try and catch him with a well timed Fireball at the beginning, when he's most vulnerable, he'll go down straight away and be stunned That's your chance to safely get in dose. Move in quickly lor a throw and then crouch down and repeatedly kick him. He'll block eventually so back oil last, somersaulting backwards. Look lor his long high kicks coming towards you and as his leg relracts jump over his head and attack him Irom behind.
VS. GUILE He is vainest ol Ihe slreetlighting crew, but don't be looted by his pretty looks Due to his great aerial combat skills Guile will spend most ol his time jumping towards you. So make lull use ol your Dragon punch. Don't bother with Fireballs as he will tend to cancel them out with Sonic Booms, II you can't time your Dragon Punches, crouch and use leg sweeps to hit him as he lands close to you.
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WITH 1200 £495.00 £555.00 £575.00 £605.00 £745.00 THE NEW ADI JUNIOR. A HEAD START FOR THE UNDER 5s « Hamlet, that. Oh yes. Learn to read at 4' » and not even the Bard is hard. And that’s no Winter’s tale... My Ariel-like buddy Adi Jnr. Taught me. There I was. Sat at the computer, and hey presto! He appears and whisks me oft to his magical world packed with word games.
He’s always around to help me .out - he even sends word back to Mum and Dad and tells them how I’m scoring so they can ask the school to lend a hand.
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RYU VS. THE BOSSES VS. BALROG Because ol Mi long tango attacks II Is botlor lo keep Baliog at a good distance wilts flieOalls. Ho Is also quite vulnerable lo Hgtncane Kicks, especially II he turns his hack on you lo eiecute his powet punch. In close range combat use quick allacks (swill low |abs and kicks) to drive Balrog back.
VS. VEGA Vsga Is Ihe laslesi lighter on Ihe Stmt Wphfer circuit snd when he gels In close with a speedy stuck he’s doubly deadly. It's hesl lo keep him at hay with Fireballs and Ihe odd Hurricane Kick II ho trios lo sneak up on you When Vega climbs Ihe lence prepare a Dragon Punch lo catch him as he tails or move lo the furthest edge ol Ihe screen and somersault backwards with a kick as he comes down VS. SAGAT Dos to Sagal s Tiger Punch you're advised lo got in close and use a quick succession ol punches and kicks lo brock him ool and duow him. The Hurricane Kick will gel you up close and
once you're there yonll have lo be quick on Ihe ioysllck lo lake him out VS. M. BISON The lop boss lakes no prisoners. He's faster, stronger and meaner than anyone else and his special attacks are unrivalled lor power. You can't even block his Flaming Spear attack, only jump it. Wait until he leaps vertically at you and crouch lor speedy punches and jabs - you might be lucky!
VS. RYU KEN Just pull back the joystick and kick. Ryu will come within kicking distance a couple ot times when he lumps in on you. Time his landings tor when you press the button Then change tactics and finish turn olt with the Hundred Hand Slap Ken's even easier to dispatch Honda can use the same tactics.
Instead of pulling back all the time try swapping around and pushing forwards,hitting lire just as he lands in front of you for a huge crush or throw.
VS. DHALSIM The good thing about fighting Dhalsim is that even when his limbs are stretched out towards you for a hit you can smack them back causing as much damage as if you’d hit his body1 All you've got to do is perform the Hundred Hand Slap and he can't come anywhere near you. However, he still has the Yoga Fire and on higher levels he'll use that to keep his distance. If he tnes to torpedo in on you just pull back and press fire to kick him out of the air. Jump over fire or block if there's no time.
VS. ZANGIEF Honda can make complete mince-meat of the fat Russian by using the Hundred Hand Slap. If you want to try another move jump in and kick or drop down and scoop his legs away from underneath him Zangief might stand a slight chance if you've had an off day, but with Honda's special power the b*g guy doesn't know what's hit him!
VS. CHUN U Like all the best wily fighters Chun Li will somersault over your head and try and attack you from behind. Just crouch down and whack her legs away from under her as she walks towards you Bide your time and let her jump over your head As she passes, quickly turn and hit her with the same move as she lands Once she's been knocked down, hit her with the slap You should have little trouble in dispatching her if you follow these tactics.
VS. GUILE Don’t put off attacking Guile for too long because he'll use his long range Sonic powers to smash you into the ground. Starl jumping towards him whilst at the same time powering up your Hundred Hand Slap as you fly through the air. Once in close you'll be mid-slap and you will have knocked him completely off guard Finish of the pest with a huge sumo crush by pushing forwards and pressing fire.
VS. BLANKA As we've said belore. Loi some unknown reason Blanka trundles lowards you trying to get in close.
Let him come. In tact encourage it by taking a lew steps backwards, and then hit him with hard kicks and chops. Blanka will then probably try and move away so shoot up close to him with the Sumo Torpedo and repeat the process. Try to avoid the slap with him as he has a neat way ot getting round it.
HONDA VS. THE BOSSES VS. BALROG II you lake Ihe initiative in Ihls light and move in close lirsl you shouldn't have loo many problems. Jump up at Balrog Irom the start while powering up a Hundred Hand Slap then lollow up lhal with a leg sweep to lorce him back. Keep repeating Ihe movement and victory will certainly be yours.
VS. VEGA The Spanish leaper is probably Ihe harden boss lo heal ol em all. The key lo winning Ibis light, as II always is with Vega. Is liming. Vega is twice as Iasi as Honda so II I pointless trying lo beal him on speed. Lnl him jnmp al yon and limn a kick lo hil him as ho lands Immediately lollow this up with a Hundred Hand Slap while he's thrown oil guard and then move back slightly lor a repeal run.
VS. SAGAT Once again Ihe big bosses's special powers are a lot stronger than yours, bul your basic moves are belter lhan theirs! Gel in close lo Sagal by esecullng a Sumo Torpedo at Iha beginning and then use a series ol com- bination blows to lorce him back into a corner. Once you have him pinned use Ihe Hundred Hand Slap lo slun him and then move in close lo use Ihe crush VS. M. BISON Ruuchlng this point is in ichiovsment In Itself Now. To bo able to beat Bison you must pin him in a corner.
When the light begins jump backwards until you are near the end of the screen and then power up the Hundred Hand Slap which will hopefully hit and stun Bison. Now jump over him and use a combination ol blows to lorce him into your corner and tlnlsh him off with Ihe move.
¦ VS. ZANGIEF Speed gives Chun U an awesome attacking profile.
Punches are her strongest weapon and although she’s one of the best at kicking those moves are not as damaging. Hundred Foot Kick Zangief and then jump over his head, duck down and punch and kick.
If he jumps in on you roundhouse kick him.
VS. E.HONDA Honda’s easier lo beat than Zangief. JusI jump over his missile attack and come up behind lor an easy throw. Unleash the Spinning Bird Kick it you get stuck in the corner and Honda will be knocked senseless!
VS. GUILE Like Chun Li, Guile is a master of aerial combat, so try not to fight him in the air. Keep close to him so that he doesn't try a Sonic Boom and use your Spinning Bird Kick and sweeping kick to defeat him.
VS. BLANKA Wait until he jumps at you , block him and then retaliate with quick punches and kicks. II he backs ott get ready to leap over his Rolling Attack.
VS. KEN RYU Due to your opponents' speed and power in close combat it is far better to hold back, wait until they jump at you and then counter attack with a Spinning Bird Kick. Once your opponent is stunned move in close for the kill and throw, Hundred Foot Kick or punch them to death!
Use the same tactics as RYU for beating Bison. Crouch down and try and get him with fast punches and kicks when he comes in vertically attacking you. Make sure you've turned the timer oft on the option screen before-hand though as this boy takes time and was not made for beating!
VS. DHALSIM Get in as close as you can without being hit first.
You’ve got to do this as fast as possible. Jump or run, it's not important, just get in close and try to stun him with throws. Once he's down get him in a corner and Hundred Foot Kick him into submission.
Balrog shouldn't be any problem tor Chun LI. Keep tlose to him using Spinning Bird Kicks and Hundred Foot Kicks and look for an opening or a stun and then throw.
Chun Li can just about keep up with the Spanish wonder, but Vega's a handlul for whoever takes him on! Use leg sweeps to hit him when he comes close to you.
Alternatively from the start use a Spinning Bird Kick and if you're lucky you'll hit him twice, knocking him over for a stun. By the time he's recovered you will have taken quite a sizable chunk of his energy away so just bash away with kicks and punches 'till the end.
VS. SAGAT The best tactic to adopt here is to jump at Sagat using the flying knee attack. Don’t bother with any move that takes a long time to execute or you'll be history!
VS SAGAT Edge towards Sagat, then when near fly forward with a knee drop so that he blocks. Now you are in close pin him down with quick hits and kicks and finish off with the Clothes Line.
VS. HONDA This battle will boil down to sheer power as neither Zangief nor Honda are known for their subtie attacking methods. Use a flying punch attack to get in close then follow up with chops and kicks to force Eddie back into a corner. Once you have him pinned, continually attack with a Spinning Clothesline to beat him.
VS. DHALSIM Don’t hang around here or you'll be picked off by Dhalsim’s extendible rubber limbs. Jump in with a flying punch or drop kick and get in close, then pummel him with power blows whilst you have him in range.
VS. KEN RYU Get in close to the boys and stay there if you want to win. Once there alternate between high and low kicks and when they're stunned crouch down and push forward on the joy stick and press fire. You'll scoop them up and over your head. Quickly run up to them and repeat the process.
VS. CHUN LI Chun Li will tend to jump over you and try to strike from behind. To combat this kneel down and hit her with a toe kick as she lands. If you keep repeating this process you will soon beat her.
VS. GUILE If you follow the method you used to beat Ken and Ryu you can’t go wrong. Quickly get close and use high and low attacks for maximum effect. If you stun Guile immediately move in close and use the Pile Driver to see a massive decrease in his energy.
VS. BLANKA There won’t be any fancy moves used in this fight, the winner will be the one who hits faster and harder than the other. From the start leap straight in at Blanka and use quick attacks to keep him off guard. Because of Blanka's tendency to come on to you he's one of the easiest to get in close to to VS. BALROG Begin the fight with a (lying dropkick then use low kicks and chops to hit him and lorce him back into his corner.
Once pinned use the Spinning Clothes Line to win.
VS. VEGA If you can keep Vega in one place long enough use the Spinning Clothes Line, but this is one tough light!
NEXT MONTH In the third part ol his guide to the best Amiga heat ’em up available. Steve Keen will return with more top tips. In Ihe next issue he will give you the low- down on the remaining street llghlers - Ken, Guile, Blanka and Dhalsim.
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INDIUL4 AND IHE BAR OB When last we left our hero, Indiana Jones, and Sophia, the sultry stage psychic, had just journeyed to Monte Carlo.
What now? US Gold’s action-packed graphic adventure storms on!
As before, Ihe main bulk ol Ihe text describes how lo lollow Ihe adventure by the Team path Supplemental information follows lor the particular problems ol Ihe Wits and Fists paths, where different.
Once upstairs in the hotel, you may either let Sophia try and impress Trattier with a sbance, or, if you've been lo Algiers, scare him into parting with the Sunstone he holds The answers to the first three questions with which Trottier tests Sophia were given away when he chatted with Indy, so pay attention!
When he asks about lingers you could just try guess ing, alter all you do have a 20% chance of getting it right, and you can play it sale by saving the game beforehand anyway The number ol lingers changes every time the question is posed, however, so it doesn’t automatically follow that il you take the finger test live times you'll get it right - guessing means just that : trial and error A more certain course, especialty il you have a taste for the melodramatic, is to go lo Algiers before Monte Carlo, and pick up the frightening mask from the shop. At the sbance, while Sophia and Trottier are
busy, Indy may open the cabinet and take the flashlight Irom inside. Alter opening the (use box, Indy may use the circuit breaker, then (in the dark) use the mask, the bedding, and the flashlight to make a Nur-Ab-Sal-like spectacle ol himself Walk to the centre ol the room and Trottier should be suitably impressed: leaving Indy the Sunstone he requires.
FUN IN THE SUN Now go to Algiers. (If this is your lirst trip there, and you don't yet have Trottier's Sunstone, visit the shopkeeper at the end ol the back alley - lollow the path leading out ol the screen to the lett. Pick up the mask so that you may now return to Monte Carlo low the sure-tire Sunstone swiping procedure described above.) Even il you already have Ihe Sunstone. Approach the shopkeeper and take the mask from his stall - assuming, oI course, you don't already have it. Indy should now flash the Sunstone to the shopkeeper - he will reveal himself as Omar Al Jabbar Omar will oiler
Indy a map showing the location ol an archaeological dig - lake it. X marks the spot. Before leaving, trade the mask back to Omar lot another object, such as a brass spittoon Take this new artifact to the grocer and trade it lor squabran-a-stick. II the grocer doesn’t want it, take it back to Omar and exchange it lor another item.
Continue to do this until you have found an obtect which the grocer will accept.
Give the squab to the beggar and accept the balloon ticket he oilers in return. Now go to the knife thrower and persuade Sophia to volunteer lor his act.
Indy needs to speak to her using the third, then the first sentences ol the dialogue path oltered When she approaches the knile thrower, push her. Alter stumbling into his act, the knife thrower will reward Sophia s co-operation with Ihe gilt ol a knile Go to the balloon vendor on top ol the rool. Give him the ticket, and take your balloon ride. Once alott.
Indy needs to get mobile by cutting the rope that still tethers the bafloon to the ground - use the knile with the rope to do this. II you don't spot the dig site whilst flying over the desert (Remember, X really does mark the spot), land at a nomad encampment, show Omar’s map to the locals, and get directions: if the distance to the site is described as being 'considerably' further, fhal means it is two screens away in the direction named, just a direction (east, north, etc) indicates a distance ol one screen in the direction named, a direction preceded by the words slightly' or very’
indicates that the site is on the same screen as Indy’s present location - take to the air again and have another look. To land the balloon at a particular location, dick the left mouse button repeatedly (or the equivalent control) once the balloon is overhead.
DIGGING FOR VICTORY At the dig site Sophia will wander oil - down a hole, in lact. Indy should use the ladder to dimb down the pit - its dark down there, but Indy shouldn't come to any harm feeling his way around. Pick up the ‘long, tubular thing' (a hose) and the clay thing' (a jar) and dimb back up the ladder. Cross to the track, and open Its gas tank Indy now needs to use the hose with the tank and the jar so as to fill it with petrol (’gas’). Return to the dark pit carrying the jar lull ol gas and open the metal cap on the metal thing' (it's a generator). Use the gas filler pipe now
exposed with the gas-filled jar to reluel the generator. Now use the little metal thing' - an on'ofl switch - to set the generator running, bathing the underground scene with light.
Pick up the 'rib' ol a ship, posilioned near the ladder, and use it to push away the crumbling wall to the ngtit. Insert the wooden bung tram the table into the hole in the centre ol Ihe mural, then place the Sunstone on the rod so that the right symbol (indicated in Plato s Lost Dialogue on the final paragraph ol the left-hand page ol the pair marked by the third paperdp). Is opposite the horns above. Now dick on the peg Once Indy has been reunited with Sophia he ought to switch oil the generator, open it and remove the spark plug Together with the distributor cap held by Sophia it will
now be possible to restore lile to the truck and leave. Be sure to take the amber fish on a string - it is used to detect orichalcum.
JUST A MINOTAUR Crete is the next stop on Indy's trek Alter landing find the path to the left of the screen and lollow it to Ihe old rains. Push away the stones Irom the mounds in the town centre to reveal two statues - a bull s head and tail. Retrieve the surveyor's instrument Irom the ridge above the dig (The dig is on the tar side ol the hill Irom the pedestal.) And use it on both statues.
Once in place, look through it and position it to tace the bulls horns in the centre ot the ruins. From the bull's head align the vertical line with the edge ot the right hom. From the bull s tail align it with the edge ot the left hom. When done property a dotted line will appear and indicate the location ot a Moonstone.
Position the Sunstone on the pedestal with the same alignment used in the desert. Turn to the pair ol pages in the Lost Dialogue referred to earlier, and discover the setting tor the Moonstone trom the lirst paragraph on the right-hand side. Alter both stones have been placed, click the spindle.
Enter the labyrinth through the recently revealed door. Take two ot the busts tronm the shelf and go through the exit. Now use your whip on the remaining bust which is still visible. Don't worry about the gate closing as the only way forward is in the labyrinth.
Have a loook around the labyrinth. When you reach the closed gale use the three busts on the shell to open it. To get the gold box you first need to tind Stemharts stall to release the counterweight and trigger the lift.
Find the room containing the minotaur statue and stand on the bouncy floor. Persuade Sophia to join you and the floor will turn into a lift to the level below.
If you and Sophia aren't quite heavy enough use your whip on the minotaur s head to add more weight.
Down below Indy will lind the statt next to Stemhart's corpse as well as the Worldstone. Having retrieved the Worldstone, head behind the waterfall and climb back to the upper storey using the chain concealed behind it. Take the staff back to the gold box screen and use it with the chock, thereby freeing the counterweight. Descend to the room below and shove the staff in the mouth of the statue. The elevator will take you back to the room with the gold box.
Take the box and the two orichalcum beads.
In Algiers, spool to Paul al Omar's shop, using the lirst sentences Irom Ihe hot three Ira ol flialogue oplions Gne him TroOior's bosmoss cart: later, ash him In speak lo Omar again anP lollow him lo Omar s house by watching his ha.
« Omar s house. InOy can use his whip with me hanging crockery lo stun HorsI Take the dom map hanging by the win- Oow. The camel is standing outside the window Whilst crossing the desert by camel, make it easier lo hnd me dig site by taking duections Irom Ihe nomads. At me dig.
Ignore Ihe shooting and climb down Ihe ladder. Use the Tittle metal thing' la switch on Ihe portable generator in lha pit. Once it's light, push the round object on the painting on me let!. The Sunslone should be picked up once located. To lease the dig.
Break through the crumbling wall on the right using the ship's rib. Take me wooden peg Irom me table and put It In the central hole ol the mural. Use the Sunslone with me peg: look at Ihe Sunstone to sd|ust It lo the proper setting - indicated in Plato's lost Dialogue (hnal paragraph, left-hand page, marked by mud paperclip). Turn the Sunslone so lie correct symbol is opposite do horns at me lop. Men dick the peg.
When tody is held at gunpoint he may welcome the Nab by using his whip with Ihe gun. Before beating him up lease Pie dig by using me rope ladder to climb to the balloon al the left ol the site Fly norm to Crete The shell-less gate in the labyrinth cannot be opened, so Indy may salely ignore it. The heavy door, however, may be opened simply by persistently pushing il. Cross me chasm heyond the heavy door by using Indy's whip with Ihe stone outcropping above It. When Hans comes down me hall, Indy should hide behind Ihe slab on me right then push it on him when he's within range. Oispose ot
Anion by getting onto Ihe ledge over him and pushing me stalactite (Ihe hanging column ol rock). Indy ought to lake me stalactite with him alteiwards.
To overwhelm Arnold, use the ship's rib with me boulder in me cave neit lo his lo roll me boulder into him. This will not put Arnold out ol adion so Indy must move lo me other side ol me boulder and use Ihe stalactite with the boulder n Indy can! Talk his way past Arnold to reacn the tar side ol me boulder he should back on Search Arnold, tale the amber hah on a string (the orlchalcum detector), and retrace Indy's steps, using It to home in on Sophia s necklace Remember to put all orichalcum beads in Ihe gold boi or the deledor will be do- traded . Sophia may be rescued by using mdy s whip
with me pit in which she languishes.
Find the diradions to give lo me captain ot the salvage vessel Irom the lost Dialogue ol Plato. The pages marked by Ihe mird paperclip give Ihe distance and direction Irom Atlantis lo Thera (Ihe lesser Colony). Reduce Ihe distance lo one lenlh ol that staled and reverse Ihe direction to be travelled (as Thera Is the departure point). Belore boarding the boat, go to the dig site in the mountains and take the tyre repair kit beside Ihe track. Take mis on board me boat and use it to mend me diving suit. Use the alr-hose with me refurbished diving sud. Then use the diving suit. Have Sophia use
the hoist wim Indy in me diving gear My will only be able to hold his breath lor three minutes, so hurry him through one ol the openings to Adams Return to the minotaur room and stand on the elevator It you didn't get the staue's head onto the elevator earker do it now Indy will then descend to rejoin Sophia You can t persuade her lo dimb Ihe chain so leave the room by the back exit At the awkward gate without a shell, push Sophia through Ihe hole beside it so that she may use the pulley on Ihe other side.
Alter Sophia has opened Ihe door, use Ihe orichalcum detector (the amber lish on a siring) to locale a secret door in one ol the chambers in this area. The detector, however, points to the dosest orichalcum, so Indy must place his in the (lead-lined) gold box Sophia's necklace has got to go in too: convince her to deposit it in the box by using the third sentence, followed by Ihe third, first, lust, and first again In Ihe Map Floom it is only possbie lo open one door al a time, using a three-stone combination, as each door corresponds to a specific path onward (Team. Fists, and Wits). When
Kemer kidnaps Sophia do as he says - now is not the bme lor heroics. Indy should give him Ihe locking stones, then leave by using the ship's rib with the rock wall to the right ol the cave.
DIVE! DIVE! DIVE!
From the conning tower ol the submanne. Alter knodking out its captain. Indy may use the intercom to order the crew to the bow ol the vessel Now take the plunger trom beneath the head on the bottom level and use it with the broken depth control lever Indy may speak with Sophia through the bufchead behind her a dialogue path using the third, then second. Sentences on otter will persuade her to distract her Nazi guard Indy may now sneak up on Sophia's captor and knock him out: give Sophia the signal to make her move by using any line other than the one about Tine leather jackets'.
The locking stones have been stashed in the strong box in the room in Irani ol Ihe ready room. To open Ihe box, take the porcelain mug Irom the shell in the galley and scoop up some ol the battery add that has pooled beneath the galley, on the bottom level ( Use mug with add. ). Indy may now use the mug with the strong box and dissolve a hole large enough to reach the stones through. The key with which to unlock the submarine's wheel is also inside Pick up the slices ol bread and the cold cuts elsewhere in the sub (tor future use), and gel ready to move Indy should guide the sub to and tro
in its search area until an opening in the sea bed is located Steer the sub through this opening ATLANTIS AT LAST ~ Indy can feel his way around the dark room: locate the wooden ladder near the bottom ol the screen, beneath the arch, and take it to Ihe rubble al the right ol Ihe screen Use the ladder to climb over the rubble to the stone things' at Ihe top. Open the slone box and place a bead ot orichalcum In the metal rod tound inside: the rod will now Illuminate the room. Set the three locking stones lo the standard combination, then turn each 180 degrees and dick on the spindle.
Pop a bead ol orichalcum into Ihe mouth ol the statue belore proceeding In the Outer Ring ol Atlantis, rooms that would otherwise be inaccessble may be entered through the grates set into the* walls Indy can get the cup trom the statue on the tar side of Ihe hole by using the ladder with the hole It is virtually impossible to overpower Sophia's new Nazi guard: instead, locate Ihe vent beside the sentry statue. Place a bead ol onchalcum in the statue.
When in the lava room, divert Ihe lava llow by using the cup on the pedestal, then using the statue's head with the plaque. Indy ought lo take a cup ol lava with him when he leaves. In the crab room make a crab trap by using the gum, cold cuts and bread with the rib cage. (It any ot these tasty morsels are missing Irom Indy's inventory, mug a guard and steal his lood.) Now place the trap in the pool and retrieve any crabs which blunder into it.
Once in the machine room, use the bronze spoked wheel on the peg over the statue, then use the cup ol lava with the tunnel at the top ot the contraption. Afterwards, look in the dish beneath the statue's mouth. Take the robot part trom the sentry, and the bronze wheel - they'll come in handy later.
There is also plenty of orichalcum here, handy to stock up on while you have the chance.
To drain the water trom the sentry room and open its double doors, place one bead ot orichalcum in the eel figurine, then put another one in the fish statue.
Sophia cannot be rescued Irom the cage until Indy has a hinge pin from the Inner Ring ot Atlantis... At the canal, distract the octopus by giving it the crab caught earlier. The crab-ratt is fully operational - once powered by an orichalcum bead placed in its mouth. Unlock the gates with the locking stones: the Sunstone will undo both gates in the first chamber, when used with the spindles above the gates. The further Indy gets from the first chamber, however, the smaller the spindles become, requiring the smaller locking stones to open them.
The entrance to the Middle Ring is passed by using the ladder on the sentry statue, opening its chest, and replacing the missing parts. Using the diagram from the cupboard (in which a crescent-shaped gear may be lound) as his guide, Indy may now place the bronze gear, the bronze spoked wheel, and the robot pan found in the First Ring, and the crescent gear itself, in the correct positions. Place the bronze spoked wheel on Ihe central peg, put the robot part on top of it, and then position the crescent gear across the two pegs on the right. If you want to move the arm forward, place Ihe
bronze gear on the upper left peg; to move it backward, put the gear on the lower left peg. Once this has been finished, feed Got on down! Vont some hydrogen and head for that dig site!
Using a combination ot right and left button clicks to find the correct alrstream Is probably one of the trickiest parts ol the game.
An orichalcum bead to the statue.
To get through the next portal, use the chain with the bronze loop on the door. Move the left arm of the sentry robot forward and connect the other end of Ihe chain to this. Now change the gear in the robot so that it will move back ils arm. The hinge pin with which to rescue Sophia should pop out at this point.
Once he has it, Indy should give it to Sophia, then lift the cage door and tell Sophia to brace it with the hinge pin.
After she has been rescued Sophia will soon start to display bizarre behaviour - Nur-Ab-Sal is possessing her through her necklace. Trick Sophia into removing the necklace by looking at her, using a bead of orichalcum in Ihe medallion's mouth, then using the opened gold box with the necklace when Sophia holds it up.
The huge machine may be set in motion by a bead of orichalcum in its mouth as well. Indy may replace the machine's missing steering levers with the hinge pin from the door that was pulled down, and the sceptre from the room with the lava pit.
Before proceeding further. Indy should study the diagram on the wall in the corridor (explaining how to get the machine moving), and the diagram on the floor beside Ihe machine (showing how to stop it).
Once in the Inner Ring, the steps in the foreground are the target for which Indy needs to aim - and only one of the doors gives access to them. The connections between the doors may be mapped (Take note that some lead to one-way ramps!), and don’t overlook the stairways! Cross the lava crust by walking towards patches that are open - whenever Indy steps on some lava the piece immediately in front of him will vanish. Set the locking stones to match the arrangement indicated on the wall of the lava maze.
How may the dastardly Ubermann be overcome?
After all, we don't want Indy transformed into a loathsome monstrosity, do we? When Ubermann orders Indy onto the platform, explain that it might not be a good idea to create a terrible monster in the near vicinity. Use a dialogue path starting with the third sentence, followed by the second, third, fourth, third, second, and first. With Ubermann vanquished the world may sleep safely in its bed until the next time it needs the archaeologist with the whip - thanks Dr Indiana Jones! © THE WITS PATH In Algiers, go lo Omar's strop and tall to fils servant Use the first sentence ol the dialogue
palh, then the first, first, then fourth. Give the servant Alain Trottier's business card. If Omar still won't speak to Indy ask Paul lo try again, and follow him lo Omar's house. II you find it hard to keep track ol him, make Paul stand out in Ihe crowd by getting him lo wear a let. Follow the man already wearing a fez into Ihe marketplace and speak to him using the fourth sentence, followed by the third, first, third, first, and second. When Paul gels back, ask him the price of Ihe pots before giving him the fez and talking him Into wearing it.
At Omar’s house trick him into entering the closet, then shut him in. Go to the laundry beside Ihe window - a map drawn on cloth is hanging there. Take the pole Irom the pot in the loreground and use il with the map to knock il down. Take Omar's statue and or the blackbird statue and leave.
In the desert, bribe the foreign legionnaires by using the first sentence, followed by the first again, then hand Ihe officer either the blackbird statue or Omar's statue. The nomads wifi give directions it asked. At the desert dig-site. Alter illuminating the cave, push the round object on the painting to the left.
After the generator’s spark plug has been fitted in the truck, use some orichalcum with the statue hidden at the dig site, then use the statue with the spark plugs lo start the truck.
In Thera, go to the mountain dig site, close the crate, and retrieve the invoice fixed to the fid. Close the door of the dig site's inner room, then use the Sunstone with the peg in the hidden compartment. Adjust the disks - the setting may be found by referring to the last paragraph ol Ihe left-hand page, marked by Ihe third paperclip, in Plato’s Lost Dialogue. Open the door, pick up Ihe carved sign, and retrieve die Sunstone.
To get a look In the lockers on Ihe submarine, distract the guard by making a sandwich from Ihe bread and cold cuts and eating If in front of him. Remove Ihe Moonstone and the Torpedo launch Instructions Irom Ihe locker. Take the greasy rag from the forward torpedo bay and wrap it around the exposed wires in the ad torpedo section. Using the launch Instructions prepare Ihe control panel and push the launch lever. Go to the forward torpedo section. Take Ihe clothesline Irom Ihe bunk room and tie il to die launch lever, then gel into the torpedo tube and pull the clothesline.
In Crete, when using the Sunstone. Set it to the same position as in Thera. Align the Moonstone using Plato’s Lost Dialogue as a guide; first paragraph, right-hand page, marked by the third paperclip. To descend in the elevator in the labyrinth, weight II down by using Indy's whip with the head ol the Minotaur statue. Ignore the shelf.
Use the statue resembling the one stolen by Keroer with the microtaurs hatch. Then place a bead of orichalcum In the statue. There is a secret door in the first room beyond the Map Room - build an orichalcum detector by tying Ihe clothesline lo a hard robber comb and charging d with static electricity from the woollen scarf. Use the detector lo pick up any orichalcum beads lying around, then shut them in the gold box. The exit will now be indicated: start the subway car by placing a bead ol orichalcum in its mouth.
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Sonic 2 And Action Replay are all registered trademarks ol thier respected companies. We are not related or endorsed by them ADVENTURE HELPLINE CU AMIGA STROLL'S m HEAD Seekers after truth should follow the path that leads east of the moon and west of the sun, for there you’ll find the door to the Troll’s Head Inn. All weary travellers are welcome here, so find a chair near the roaring log fire and rest a spell.
And ADVENTURE HELPLINE Lost, somewhere in the Mediterranean, a large city answering to the name of Atlantis. The city was last seen sinking beneath the waves, making gurgle, gurgle, gub, blub' noises, approximately umpteen' years before recorded history began. Applicants wishing to solve the Fate of Atlantis will be required to tight an entire Nazi spy- ring, fly the Sahara in an air-balloon, and ‘live in'.
Adventures come and go, but Indiana Jones and the Fate of Atlantis will be here for quite a while. It's easier than the Monkey Island games but just as much fun. Note: This quest carries the Troll s Head Golden Guarantee of Satisfaction. If, having played the game, you have any cause for complaint, you will be locked in a trunk with a Troll with an attitude' until you change your mind.
Away from the noise and laughter which fills the bar, there is a shady corner where a red. Velvet curtain shields the Shrine of Knowledge. It is to here that the humble and the penitent come to seek help with those quests which have brought them to their knees. Draw near and listen, so that you too may profit from the Font of all Wisdom.
MONKEY ISLAND I The Inn recently received a bottle with a message in it from Timothy Burns of Belfast.
Unfortunately it was thrown through the window!
Anyway, Timothy claims that (a) He is a faithful CU Amiga reader, and (b) He is stuck on Monkey Island. Timothy’s problem is that he doesn't know what to give to the cannibals so they will help him.
The Shrine replies: There are two items that the cannibals desire. (Three, if you count your plump body!) To begin with you should give some bananas to the monkey in the jungle to make him follow you. Now return to the giant Monkey Head statue and take a close look at the totem poles which are nearby. It is possible to pull the nose on one of these. (Take a closer look at the one on the left.) Walk to the Monkey Head and pick up the smallest idol that you find there. Give this to the cannibals and they will be so delighted that they'll give you the key to the village. You will now be able to
remove that banana picker from the hut. The second item the natives are interested in is the leaflet which you should have by now which explains 'How to get Ahead'. Being head-hunters they will be intrigued with any information on how to get a head. [The old jokes are the best.)
H AcTu ESANDTHE While most of us are drooling over the latest Indiana Jones adventure. Charles Brown from Margate is still wrestling with Indy's last adventure.
Deep within the German lines. Charles finds himself in Castle Brunswald searching for a brass key to open the lock in the Uniform Store. He is also interested in knowing how he can open the chest in Henry's room back in the USA.
The Shrine replies: Isn't it a bit late to be wondering how to open a chest in the USA when you are up to your neck in trouble in Germany? I trust you're not thinking of cheating! Anyway, purely to help other lost souls who are having problems I'll explain that it is possible to push the bookcase in Henry’s house, and that will allow you to get a large lump of sticky tape which has been stuck to the back of it. Take this gooey mess back to your office and place it in the jar of liquid which you'll find there. The liquid in the jar will dissolve the goo to reveal a key. This is the object you
need to open the locked chest. Moving forward in time to Castle Brunswald you must first talk your way past the drunk guard and take his stein. Visit the kitchen and fill the stein with beer. Use the beer to put out the fire so you can take the roast boar.
Head for the ground floor hallway and get past the guard using dialogue lines 3,2,1. Now you can enter the Laundry and steal a servant's uniform.
Pass the next guard and climb the stairs. Duck into a nearby room and wear the servant's uniform. The next guard will accept a bribe of the painting from Henry's house and allow you to move forward to a room containing a chest. Inside the chest is a uniform with the key in the pocket.
Having successfully made it through the caves to the dragon’s lair in Lure of the Temptress, Steven Smith of North Humberside has hit a big problem.
After talking with the dragon and gaining some important information, he and his girlfriend Goewin find that they can’t return through the cave system to the outside world.
P The Shrine replies: I bet you thought you were really clever when you made it through the caves with the help of Goewin. It’s a pity you hadn't used your razor-sharp brain to think about what you were going to do to get out again. When in a dangerous situation a true leader always guards his rear. The trick is not to take Goewin all the way through the caves. If you leave her one room back from ihe final cave, you will be able to use her talents to get you out again. Think about it.
OPERATION STEALTH Michael Raymar doesn't live anywhere that is very interesting. At least he didn’t think it deserved a mention in the letter he wrote asking for help with Operation Stealth. Having been captured by the baddies', Michael is currently being lowered into a vat of piranhas, and he isn’t too pleased about it.
The Shrine replies: What's the point of carrying all that wondrous spy equipment if you don’t use it? The pen in your pocket isn't there for writing help messages to the Troll’s Head Inn, you are supposed to use the acid it contains to melt the metal lock on the cage. Once you have the cage door open you will be able to use the fancy watch to fire a grappling hook into each wall just like Batman does. Now you can crawl along the wire and escape through the grille into the air vent.
ELVIRA I AND II From a log cabin nestled in the snow-covered wastes above a Norwegian fjord, Tony Caffrey has sent a plea for help with both of Ihe Elvira adventures. The problem with the first Elvira game concerns the chopper-wielding cook in the castle kitchen who decided that Tony's head would make excellent soup. In Elvira II our hero is going quietly nuts searching for the key to the elevator in the caves.
I'll leave you to figure out how to get back to the Laundry and use the key which you have so cleverly found. Did I say You' found it!
LURE OF THE TEMPTRESS The Shrine replies: There was a cook of whom it was said, ‘She was a good cook as good cooks go, and as good cooks go, she went'.
Unfortunately this cook is a bad cook, and she isn't going anywhere! Salt is the solution to this problem. Throw a fistful of salt into the fat lady's face and she'll shrivel up before your eyes. The salt you seek is hidden in the Torture Chamber on the Dungeon Level below. This handy item is guarded by a very tough skeleton who can be recognised by his red uniform. When you first enter the Spider Caves in Elvira II, head across the hall into Studio one. Find the elevator and turn it on, for you will need it later. When, and if, you make if to Level D of the caves you will meet the Director
who has the elevator key in his wallet. Use the Telekinesis spell to relieve him of this little item.
ULTIMA VI Having found seven pieces of the missing map in Ultima VI, Paul Knibbs of Leicestershire is up to his sword buckle in trouble. Currently our hero is stuck on Level 2 of Dungeon Wrong, but is unable to get any deeper. Paul writes, I think it may be necessary to get into the secret room at the North-East comer of Level 1, but I cannot switch off the force- field. The switch in the middle cell seems the obvious choice, but its says, ’Funny, nothing happens". What am I doing wrong?'
The Shrine replies: You are correct that the map piece you seek is to be found in Dungeon Wrong. On Level 3 you will find the Hydra's Chamber (Scary, scary) and there, behind a secret door, you will find what you desire. That's the good news. The bad news is that I do not recall the solution to the forcefield on Level 1, or encountering the message which you mention.
MONKEY ISLAND 2 A soggy, tear-stained letter from Adam Bermingham has arrived pleading for help with Monkey Island II. Using the miserable excuse that he is only 13, Adam seeks help in getting a job in the Bloody Lip bar as he needs money to get off the island. He has got the cheese squigglies (but let’s not hold that against him), and he has tried polishing the pirate's pegleg for a reward (well he is desperate!), but still no luck.
The Shrine replies: I’m not surprised that you are stuck at this point because the next part is rather tough. Basically, what you are going to do next is capture the pirates pet rat then put it in the soup at the Bloody Lip bar. When the owner finds a rat in the soup he will fire the cook and offer you the job. To do all of that you first need to find the stick on the path near the beach and steal the knife from the kitchen at the Bloody Lip. Go to the Dry Cleaners, open the box and put the cheese squigglies in it. Use the stick with the box, then use the string with the stick (the string
came from the alligator). When the rat tries to eat the squigglies, pull the rope to trap him in the box. Now you can take the rat to the kitchen and dump him in the soup.
Enter the bar by the front door, order something to eat and then wait for the fun to begin.
Flffic8SlKcR;sou,DETO I would have thought that by now everyone would have finished playing the old text adventures from Infocom, but Richard Griffiths from Wales (where else?) Has scribbled a plea for help with Infocom’s Hitchhiker’s Guide to the Galaxy. The book was confusing enough, but this game has got some pretty odd problems in it.
Standing beside the Screening door onboard the starship Heart of Gold, Richard cannot get through this tricky obstacle.
The Shrine replies: Whenever things get tough, the British have a cup of tea. Broken your leg? A nuclear bomb has just gone off in your basement? Never mind, just have a cup of tea and things are sure to get better. In this case some tea will help, but strangely enough having no tea will also make things better. Once onboard the ship, pick up the interface card and head for the Nutrimat. Open the panel and swap the circuit board with the card. Leave the machine to get on with things while you return to the bridge to sort out more pressing problems. On your return you’ll find that a cup of tea
is waiting for you. Before you get this cup of 'real' tea, you have no tea. If you now get the real tea you will drop the 'no' tea.
(I never said this was going to be easy.) Take the real tea to the bridge. Drop the real tea and you’ll have the no tea again. The screening door will only open when you are successfully holding 'real' tea and 'no' tea at the same time.
Obviously, only someone with no common sense could get himself into such a state of mind and this is what you must do. First, remove the dangly bit from the tea substitute and put it in the real tea. Using the Improbability Drive you can transport yourself into a whale’s stomach where you will find a flower pot. ('Curiouser and curiouser’, said Alice.) Once you return to the ship you can plant the fluffs and watch something grow. A final trip to the sauna will cause more events to take place, and in the process you will lose your common sense. I must admit that I'm not feeling all that
clever myself at this point.
DUNGEON MASTER Now that Pysgnosis has relaunched the Dungeon Master series, I am expecting a surge of questions for the classic role playing games. The first query to arrive is from Keith Perry in Leeds who is stuck on Level 5. The problem is how to get through the room which is full of transporter beams, for no matter where Keith moves he is spun around in a circle and ends up back where he started.
The Shrine replies: Simply step into the room and then move in the following directions. Right, Back, Forward, Left, Right, Back. That's the good news. The bad news is that if you couldn’t solve this simple problem you're going to be in real trouble when you reach the room of pits later on in this game. Now that is a problem!
And that I'm afraid must be all for now as the Shrine must be closed for recharging. I trust these golden words of advice will help you move closer to your final goal, but if you seek further wisdom return again when the dark clouds cover the land.
Until then, keep your sword arm clear and your spirits high.
WRITE BACK If you have a problem, a notice for the Board, or perhaps you have a piece ol scandal which you wish to whisper in the Inn, write to Tony Gill at: The Troll's Head Inn, CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
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Vr GAME SWITCH allows Games to be loaded without dsconnecflcn ft Includos SCSI THROUQHPORT al rear for further expansion ft High quality metal casng. Colour and slylemalchod lo the Arrlga 500 I ft Include* MRBACKUP PRO' as awl as ConfiguratorvFormal soft-nre 40Mb MODEL ONLY £229 100Mb MODEL ONLY £329 2Mb RAM Version: ADD £60 . 4Mb RAM Version: ADD £ 120 AMIGA 500 SOLDERLESS RAM UPGRADES EvctOam Uic ot FMI. FkW for choice. *nd Mrvlc*. Established lor over nine yea's with a strong financial status and secure future.
Our Computerised Teleeme* Order Processing investment means fast, efficient service. Well appointod Retail Showrooms with large product range on display. Our huge Customs* database, high percentage of repeat custom and personal referrals underlines our popularity.
RCMEMBER - when you need us. We win still be here. Our extensive expansion program means we coutd eventually bo there as well q0-£ 19.99 A500 512K RAM CLOCK UPGRADE ALSO WITHOUT CLOCK FOR ONLY: Call us now on LA 0386 765500 TELESALES OPENING TIMES: 9am-7pm Monday-Friday 9am - 5.30pm Saturday INC. VAT AND DELIVERY ft CONVENIENT ON OFF MEMORY SWITCH ft AUTO-RECHARGING BATTERY BACKED REAL-TIME CLOCK ft COMPACT. ULTRA-NEAT DESIGN I THE FASTEST AND EASIEST WAY TO UPGRADE YOUR A500+ TO 2MB RAM!
Simply Plugs Into trapdoor expansion area ft _ Increases total RAM capacity to 2Mb ChipRAM Muihil-Strf* (e-Wtl lvl.
Only Blow power RAM ICS High reliability JMIM h. A500 plus' IffiWarTfpS 1 MB RAM gSpgggljj UPGRADE pQ | £3y95
1. 5MB RAM BOARD Send Cheque. Postal Order or £-0
Access Visa Switch AmEx card details to: Evesham Micros Ltd.,
Unit 9, St Richards Road, Evesham, Worcs. WR11 6TD Fully
populated board Increases tolal RAM in A500 to 2Mb! Ft Plugs L
into trapdoor area, & connects to GARY1 chip ft Includes
Battery- ¦ Bached Real-Time Clock ft Socketed RAM Ics on 512K
1Mb Versions
N. B.: The expansion board requres KickMatt 1.310 operate ¦
KckATARI 1.3 upgrade ova table Irom ua for £29 95 Mail Order
Fax: 0386-765354 Government. Education & PLC orders welcome •
Same day despatch whenever possible • Express Courier delivery
(UK Mainland only) £6.50 extra • Please note that 5 banking
days must be allowed tor cheque clearance. Immediate clearance
on Bank Drafts • Credit card orders: Wo do not charge the card
until the goods are despatched.
Switch Access Visa AmEx Cards Welcome Unpopulated RAM board with clock ......£ 34.95 With 15Mb FASTRAM installed £ 62.99 CONNECTS TO YOUR 312K RAM UPGRADE TO GIVE 1.5MB MEGABOARD With our MEGABOARD, you can furthor expand your A500's memory to a total of 2MB without disposing of your existing 512K upgrade (must be 4 x RAM-chip type.
Or not exceeding 9cm in length).
RETAIL SHOWROOMS Normal Opening times: Monday-Saturday, 9.00-5.30 Late Night Opening Until 7pm Wednesday-Friday a- nuiY £42.99 A500 EXTERNAL RAM UNIT EVESHAM BIRMINGHAM Unit 9 St Richards Rd. Evesham Worcs WR11 6TD
• S 0386*765180 lax . 0386 765354 251-255 Moseley Rd, Highgate
Birmingham B12 0EA a 021 • 446 5050 fax : 021 446 5010 ft
Throughport for further expansion Very low power consumption it
Style matched to the A500
- V RAM access LED " v ft RAM test run switch Available fitted
with 2Mb, 4Mb.
Or fully populated with 8Mb it Optional PSU (allows Amiga to power other devices) Incorporating the latest ‘ZIP' DRAM technology, our new External Memory Upgrade allows the A500 A500+ to be upgraded by up to a further 8Mb of auto-configuring FASTRAM.
CAMBRIDGE MILTON KEYNES 5 Glisson Road, Cambridge CB1 2HA a 0223*323898 fax: 0223 322883 320 Witan Gate, Milton Keynes MK9 2HP a 0908*230898 fax 0906 230865 IS 0386-40303 Monday fo Friday. 10.00 - 5.00 1 YEAR WARRANTY ON ALL GOODS Details correct of Am* ol going lo press . AlI goods subject to avaHMMy N B. Any memory fitted to this un* a m addition to mat on your machine already, lo a maomum ol Bmt on the external una With 2MB fitted...£112.99 with 4MB...£159.99 with 8MB...E259.99 PARTIALLY POPULATED UdTS EXPAND TO 8M3 VPTH TUB MODULES. AVAILABLE SEPARATELY AT ONLY 89.99 PER 2UB • OPTIONAL
PONER SUPPLY £1195 NEW LATE NIGHT SHOWROOM OPENING UNTIL 7PM, WEDNESDAY TO FRIDAY • NEW LATE NIGHT SHOWROOM OPENING UNTIL 7PM, WEDNESDAY TO FRIDAY PRINTERS Prices Include VAT, Delivery and Connection Cable Wild Weird Wicked Pack Standard Pac With 12 months on-Srte maintenance ONLY £279.99 ALL EVESHAM MICROS STAR PRINTERS INCLUDE 12 MONTHS ON-SITE WARRANTY Sur LC 30 Successor to LC 10. 4 lords. 180'44cp » € 129 99 NEW! Sur LC 100 Emry tewl 9-Pin Colour, 4 «cnt» £ 166 03 Sur LC 200 9-Pln Colour. 4 kxitt. L80 45c*» £ 100.50 NetVf 8Ur LC 24-100 24-Pln. 5lon». 192 B4cj)» €196.23 Sur LC 24-200C
Superb 24-Pin Colour. 5 lontt. 200-«7cps. ..£ 278.13 Automatic Sheet Feeder for 10’ LC primer* (pis stato model) C 04.95 Sur XB24-200 COLOUR 24-ptn, 80cd po»i» printer £ 405.30 Sur XB24-2S0 132 column verson of XB24-200_C 492 33
• Built-In TV Epic Pack • only £324.99 Convnodo.e s 20Mb Han] DIM
version I ImbCbipRAW • Acc.pt. Mtmo.y C.rd. | ZMB BAM CIOCK
VI.S.ON ONLY £449.99 Evesham n it re?| n 240 COLOUR P SPECIAL
HARD DISK UPGRADED MODELS 2M? RAM CLOCK VERSION C4B4.99
XtS.'SST'SET ShxhvPaz. £479.99 €599.99 WVPaa £524.99 £644.99
4MB RAM CARD For any A600 ..C149.00 M - pteeee add 08 00
£379.99 Bring Ihe benefits ot a Hard Disk 60Mb £229.00
installation lo you. Existing Amiga p-_Q __ 600 rnth our easy
to lit upgrades 12UMD tJOU.UU UPGRADE YOUR OWN A600 TO HARD
DISK A600 1MB RAM CLOCK UPGRADE UPGRADE YOUR NEW A600 TO 3Mb
WITH THIS SIMPLE PLUG-IN MEMORY UPORADEI
* Simply Plugs into th« A600 s trapdoor expansion area Increases
total RAM capacity ot A600 to 2Mb ChlpRAM1 » RAM Enable
Disable Switch ? Battery-Backed Real-Time Clock ONLY £39.99
ACCESSORIES '.'Z&SA* a POD Oval Cover GENLOCK MK.II GENLOCK
PLUS ONLY £79.99 ONLY £119.99 PROFESSIONAL AMIGA REPAIRS Fixed
rale repair service includes disk dnvo faults £ 54.95 Please
contact us on 0386-446441 Plonse note that we reservo the right
to rotuso any machine which is beyond economic ropalr TRACKBALL
PHILIPS 15" TV MONITOR REPLACEMENT POWER SUPPLIES delivery A
cable ONLY £39.95 NEW! A500 ROM SWITCHER Philips CMS833 M w
(Genuine UK verson).
Replacement Power Supply lor A590 Hard Disk SWITCHING BETWEEN VERSIONS Of KICKSTART ON YOUR A500 IS EASY WITH OUR NEW ROM SWITCHERI You can improve ntNsarg competent) on yo» A500 P»ni by laing ojr NOM tedngr.
You can ataman baraean ha HcRsiarl 2 aPaady randnv and arothar unin H Kxifcrtait ROM Np gr-ng you ttw lk®*«m r Omca ? Tnnfl ¦ vary ampW mdasd am return noV*Aar«»p « and Lotus Espnt Turbo 2 game 3V" EXTERNAL FLOPPY DRIVES ONLY £24.95 TV a Amplified Stereo “ * “r I Speakers J • Quality Citizen Sony drive a mechanism
• Enable Disable switch
• Full 880K Formatted Capacity
• Long reach connection cable
• Throughport facility for addition of further drives REALISE THE
TRUE SOUND POTENTIAL OF YOUR AMIGA WITH THIS PAIR OF FULL RANGE
SPEAKERS !
• Very quiet
• Slimline design
• Suits any Amiga
• Cooling vents
• Sleek, high quality metal casing 24 Fu»y compatible, with 1Mb
unformatted capacity.
REPLACEMENT A500 INTERNAL 3.5" DRIVE KIT ONLY £39.99 ONLY £39.95 procedure K* tnCudes tuB NEW LATE NIGHT SHOWROOM OPENING UNTIL 7PM, WEDNESDAY TO FRIDAY COMMODORE ATARI CITIZEN STAR AMSTRAI) Cl HAM PHILIPS GOLDEN IMAGE NAKSHA ABACI’S SEGA DIGITA Orders Taken Until I GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA PANASONIC JVC MITSUBISHI EPSON CANON TOSHIBA HEWLETT PACKARD GOLDSTAR AMIGA 1500 2000 PERIPHERALS
G. V.P 42Mb Fast Act*™ Hard Drive with 8Mb Unpopulated RAM
board ..1314.99 FREE next day delivery
G. V.P 80Mb Fast Act*™ Hard Drive with 8Mb Unpopulated RAM
board ..1379.99 FREE next day delivery
G. V.P 120Mb Fast Access Hard Drive with 8Mb Unpopulated RAM
board ....1509.99 FREE next day delivery
G. V.P AI500 A2000 8Mb RAM board populated with 2Mb RAM ....
1159.99 2Mb SIMMS to lit the above GVP* 159.99 (fitted FREE if
required) Top quality Amiga Colour Dust Covers, Tailored. |
Monogramnved and with Bound Edges.
Protect Your Investment Amiga 500 Keyboard £4.99 Amiga 600 Keyboard £4.99 Amiga 1200 Keyboard .....£4.99 Citizen Swift 9 24 124D ..£4.99 Commodore Monitor .£4.99 Philips Monitor MK II .....£4.99 Amiga 1500 Two Part Cover £8.99 Slur LC20 Printer ......£4.99 Star LC200 Printer ....£4.99 Star LC24 200 Printer ......£4.99 Amiga 500 with Control Centre & Monitor Combined Cover £8.99 Amiga 600 with
Control Centre & Monitor Combined Cover £8.99 Amiga 1200 with Control Centre & Monitor. Combined Cover ...£8.99 These are the original and best. Manufactured by Premier Micros from Sheet Steel with welded seams and Epoxy coated to colour match the Amiga. Precision made to fit o back of the Amiga to make a perfect platfoim for a monitor, improve the looks of the Amiga and provide space for a second drive etc. A50Q A500 Plus Model 139.95 A600 Model, ......; ....£34.95 Amiga 1200
Model 139.95 'FULLY guaranteed bulk I 'DOUBLE SIDED DOUBLE DENSm I 'I35tpt 100'J Ccriihcd - UNBRANDED I 'USUALLY SONY. TDK or MITSUBISHI e 'GUARANTEED AND SUPPLIED WTTH I . EELS DO NOT CONFUSE WITH INFERIOR I I UNCERTIFIED. PLEASE PHONE FOR LATEST I I PRICES.
20 DSDD ..£9.99 23 DSDD...- 112.99 SODSDD £22.99 100 DSDD .142.00 200 DSDD ...... 182.00 20 TDK Branded Disk*.. 119.99 DISK BOXES Flip Top Disk Holder holds 12 ...99p I 100 Disk Holder. Lockable. Top Quality.
Ami-sialic, with Dividers & 2 Key* ...X6.99 | DISKS & DISK BOXUFFEKS Pack o120 in our Top Quality, Lockable 40 Disk Holder,- ..... 113.99 I Pack of 50 in our Top Quality. Lockable 80 Disk Holder.- ...... 128.99 I KILE DRAW Drawer Type Box - Holds 200 disk*.
Lockable, stackable. TOP QUALITY £10.99 | POSSO BOX Rip Top Disk Holder holds 20 1Z99 I AMIGA CONTROL CENTRES Four Assorted Colours 60 for ..... 200 for... 200 Tractor Feed Labels
G. V.P. 42Mb Fast Access Hard Drive with 8Mb Unpopulated RAM
board .....1334.99 FREE next day delivery
G. V.P. 80Mb Fast Access Hard Drive with 8Mb Unpopulated RAM
board .....1364.99 FREE next day delivery
G. V.P. 120Mb Fast Access Haid Drive with 8Mb Unpopulated RAM
board .....1454.99 FREE next day delivery 2 x I Mb SIMMS
for above (Free
fitting)----------------------------------------159.99
G. V.P. COMBO 40Mhz Accelerator Plus 120Mb Hard Drive Plus 8Mb
RAM board all ..- 1874.99
4Mb SIMM for above (fitted free if
required) .....1169.99
ZAPPO A500 A500* Hard Drives - take up to 8Mb of I Mb Simms,
mouse operated Games Switch. SCSI through port. 12 month
warranty.
ZAPPO A50U 40Mb Hard Drive ..1279.99 ZAPPO AsttV60Mb Hard Drive ..1329.99 2 x I Mb Simms for above (FREE fitting) ...159.99
2. 5' IDE Hard Disks for Amiga A600 AI200 Simply fits inside your
Amiga, complete with lead and fixing screws
60Mb ...1229.99
I
80Mb ...1269.99
I CUM ANA CAX354 I Mb 3.5" Single disk drive Enable Disable
switch - Thru port - Power c: Amiga ...
-....154.99 | REPLACEMENT A500 Internal Disk Drive, fully
compatible and with full
instructions ....146.99 |
MEMORY EXPANSIONS & SYSTEM UPGRADES 512k RAM Expansions with
Clock I and On Off
Switch ...126.99 [ COMMODORE
A50I PLUS - I Mb module fori A500 plus gives 2Mb Chip Memory
£29.99 [ COMMODORE A60I - Amiga A600 1Mb Rami Expansion -
gives 2Mb Chip Memory’ £29.99 [ AMIGA 600 - I Mb Chip RAM
Module with clock, plugs into trapdoor underneath the
A600 - .....144.99 |
SMART CARDS FOR PCMA SLOT IN AMIGA A600 and A1200 2Mb Ram
Expansion Card £114.99 I 4Mb Ram Expansion
Card ..1179.99 | MICROBOTICS MBX 1200
Unpopulated 32 Bit Ram Expansion with l4Mhz 68881 Maths
Co-processor. For A1200 .1149.95 I Mb SIMM
for MBX 1200.. 172.95 2Mb SIMM for MBX
1200 .1132.95 4Mb SIMM for MBX
1200 .1229.95 ZAPPO DISK DRIVE, Slim Line
Design, quid low power consumption, through port & T
switch ..15 I PHILIPS
CM8833 MK II Stereo Colour Monitor High Resolution. Free Lotus
Turbo Challenge 2 Game, leads and on-site
Warranty £229.99 AMIGA 500 600
HARD DRIVES DISK DRIVES & EXPANSIONS £16.99 I New COMMODORE
1084ST Stereo Colour High Resolution. PC Style Monitor,
mounted on a Tilt and Swivel Stand.
Colour matched lo Amigas A600 AI200.
Includes leads. 12 months warranty £199.99 I FREE NEXT WORKING DAY I DELIVERY ON ALL OUR MONITORS I FREE STEREO SOUND AND RGB I CONNECTING CABLES.
Please none ilui all our Monitors are official UK specifications. We do not sell Grey imports of any kind.
PACK ONE AMIGA A600 FD BASIC PACK New Compact Design - Kickstart Workbeneh 2.05, plugs directly into any T.V. I Mb RAM. Smart Card Slot.
3. 5' Built in Disk Drive. Complete with Mouse and PSU.
12 months in home service 1259.99 I I COMMODORE AMIGA 4m I The power of the 68060 32-bit processor I running at 25Mhz. New double A4 graphics I chip set and 16.8 million colours.
I High density disk drive. High speed J 120Mb IDE hard Drive. New I Workbench v 3.0 .12349.99 I PACK SIX Home Office Pack The complete all in one package for your home or business. Commodore Amiga 600 as PACK ONE with word processor. 50.0001 word spell checker, database, spreadsheet with graphics, disk manager £299.99 I PACK FIVE EPIC Language Lab. Hard Drive Pack.
AS PACK ONE. With Trivial Pursuit in three different languages. Amiga Text, word processor, EPIC by Ocean. ROME by | Millenium, and MYTH by System 3 ...... 1359.99 I I Simply open your plastic ribbon case, spray I over Ihe ribbon, replace Cite lid and leave for I I 24 hours.
BETTER THAN A NEW RIBBON | Guaranteed - Restores dozens of ribbons to v for just ..111.99 PACK LOI R The Wild, the Weird & The Wicked.
AS PACK ONE, With Deluxe Paint III.
GRAND PRIX by Microprose. PUTTY by System 3. PUSHOVER by Ocean and Deluxe Paint III ..£299.99 I CQMMOiWRL AMIUA AliW 32 bit graphics, Kickstart Workbeneh 3.0, plugs directly into any T.V. Smart Card slot. 2Mb chip RAM. 3.5” built in disk drive. Complete with Mouse and PSU.
12 Months In Home Service £399.99 I As above with 20Mb Internal Hard Drive. Fitted under warranty by our technical department ..£549.99 I 60Mb Hard Dnvc Version £634.99 80Mb Hard Dnvc Vernon £674.99 I Top quality 40 disk storage box. 10 best I quality disks with labels, mouse mat. Tai- I lored monogrammed dust cover, SPECIAL I I PRICE £21.99 or £ 19.99 when purchased I with any Amiga system.
PACK liAKKK AMIGA A600 - 60Mb HD PACK AS PACK ONE PLUS a 60Mb built in hard | disk drive, installed with Workbench 2.05 ....£459.99 I PACK 1 WO EXCLUSIVE - AMIGA A600 FD with
1. 5Mb RAM. As above fitted with Commodore A60I Ram Expansion
(with clock) giving a total of 1.5Mb chip RAM £279.99 I
IZOOLPACK I ZOOL. Pinball Dreams. Stnkcr. Trans write, | I RRP
over £127 only £20.00 with any 1 Amiga system.
COMMODORE AMIGA SYSTEMS PRINTER RIBBON RE-INK I FREE WITH ANY OF OUR DOT MATRIX PRINTERS: EXCLUSIVE STARTER KIT COMPRISING:
• 200 SHEETS OF QUALITY PAPER
• 200 SHEETS OF CONTINUOUS PAPER
• 2 METRE AMIGA PRINTER CABLE
• SPECIAL AMIGA DRIVERS DISK lo match your Amiga perfectly to any
of our printers.
FREE NEXT WORKING DAY DELIVERY ON ALL PRINTERS PRINTER Swift and silent. Dual interface for both Commodore 64 and Amiga compatible. FREE Starter Kit 1129.99 SE1KOS1IA SpiWPLlS 9 Pirf dot matrix, mono. 2 high quality fonts.
I92cps, I Kb buffer. 144 x 240 dpi graphics, including FREE Starter Kit ..£139.99 | SE1K0SHA SL-9Q 24 Pin dot matrix, mono, 2 letter quality fonts. 240cps. 20Kb buffer, 360 x 360dpi graphics. FREE.Starter Kit ...£179.99 | SHKOSI1ASLM Colour. 24 pin doe matrix. 9 fonts, 43Kb buffer, 360 x360 DPI graphics. FREE Starter Kit. I years on-site warranty 1239.99 | CITIZEN SWIFT 1W 24 Pin dot matrix, quiet, colour. 6 letter quality fonts. 2l6q», 8Kb buffer.
2 year warranty. FREE Starter Kit ....1239.99 | CITIZEN SWIFT 24fr 24 pin doe matrix, colour, quiet, 9 letter quality fonts, 2 scalable fonts, 240cps. 8Kb buffer, 2 year warranty, FREE Starter Kit ......1279.99 | CITIZEN SWIFT 9 9 Pin dot matrix, colour. 4 letter quality fonts. I 213cps. 8Kb buffer. 2 year warranty. FREE Starter Kit ..£199.99 | STAR LC 20 9 Pin dot matrix, mono. 4 NLQ fonts. 180cps, I 8Kb buffer. FREE Starter Kit .....1134.99 | STAR LC 100 9 Pin dot matrix, colour, 4 NLQ fonts, I80cps. FREE Starter Kit .£169.99 |
STARLC2M 9 Pin dot matrix, colour. 4 NLQ fonts.
225cps. FREE Starter Kit 1199.9 STAR LC 24 2(1 24 Pin dot matrix, mono. 5 letter quality fonts. 2 lOcps. FREE Starter Kit ..£229.99 | SIAK LC241W 24 Pin dot matrix, mono, letter quality fonts.
FREE Starter Kit ......1269.99 | STAKLC2420Q 24 Pin dot matrix, colour. 5 letter quality fonts. 222 cps. FREE Starter Kit .£199.99 | EPSON LX4OT 9 Pin dot matrix, mono. 3 high quality tonts.
3K buffer, 180 cps. FREE Starter Kit .: ..£139.99 | EPSON LoltfQ 24 Pin dot matrix, mono. 7 letter quality fonts. 2 scalable fonts. 200 cps. I IK buffer.
50 page auto sheet feeder. FREE Starter Kit 1229.99 | INKJET PRINTERS Citizen Pro Jet £399.99 Canon BJIOex .£249.99 Canon BJ300 ..£499.99 Olivetti JP 150 £229.99 StarJet ......£249.99 LNKJEI CARTRIDGES Canon BJ10 20 .£17.99 Canon BJ300 330 .£18.99 I Commodore MPS1270...... £14.99 | REFILL INKJET CA PACKS Canon
BJ 10 20 117.99 I Canon BJ30Q 330 .£18.99 Hewlett Packurd Pro Jet .....£16.99 J COMMODORE ATARI CITIZEN STAR AMSTRAD CUM AM A PHILIPS GOLDEN IMAGE NAKSHA ABACI’S SEGA DIGITA COMMODORE ATARI CITIZEN STAR AMSTRAD CIJ.MANA PHILIPS GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA PANASONIC JVC MITSUBISHI EPSON CANON TOSHIBA HEWLETT PACKARD GOLDSTAR ZYDEC
112. 00 Midnight NEW DELUXE PAINT 111 TUTOR VIDEO Learn to get
the best from NEW Deluxe Paint III. This video shows you how
lo design and execute your own Animations, Titles and so
much more in a Step-By-Step, Easy-To-Follow way.
Subjects covered include: ? Screen Painting ? Zoom ? Colours ? Working with Text and Fonts ? Stencils ? Perspective ? Animation ? Video Titling etc, etc RUNNING Design Works______ Quarterback .... QaMVteft Inch H*x»r tiowi DITION MPUTERS ITED DEPT AF, 3 STATION ROAD, KETTERING, NORTHANTS NN15 7HH. SHOP HOURS (0536) 414892 ¦ l?*| r™ OUT OF HOURS (0780)720531 LJ El TELEPHONE QRECT TO OUR MAIL ORDER HOTUNE. ALL MAJOR CREDT CAROS ACCEPTED OUOTE YOUR NUMBER ANO EXHRY DATE SAME DAY DESPATCH r I SEND AIL FORMS OF PAYMENT M*OE PAYABLE TO AUDTION COMPUTERS LTD. WITH YCUR I ORDER PLEASE SEND
YOUR NAME. ADORESS ANO DAYTIME TELEPHONE NUMBER ALONG WITH YOUR C€TA*£D ORDER REQUIREMENTS GOOOS WU BE SENT BY POST. FREE OF CHARGE IMMEDIATELY AFTER CHEQUE CLEARANCE.
I Amiga 3D Graphics Programming in BASIC ...£16.95 I Amiga Applications „ .£16.95 I Amiga Assembly Unguage Program...£12.95 I Amiga Basic A Dabhand Guide ......£15.95 I Amiga Basic Inside and Out £18.95 I Amiga C For Beginners ......£17.95 I Amiga Companion £16.95 I Amiga Desktop Video Power* £24.95 I Amiga Desktop Video Guide ..£16.95 I Amiga Desktop Video Workbook*......£29.95 Amiga Desktop Video Vol 2 ..£18.95 Amiga DOS A Dabhand
Guide .....£14.95 Amiga DOS Inside & Out Revised Edition with disk* £23.95 Amiga DOS Manual - 3rd Edition £18.95 Amiga DOS Reference Guide - 3rd Edition .... £17.95 Amiga DOS Quick Reference £8.95 Amiga DOS 2 Companion ..£22.95 Amiga For Beginners ...£12.95 Amiga Intern ...- .....£32.95 Amiga Graphics Inside & Out .£29.95 Amiga Game Makers Manual..™ ....£16.95 Amiga Hardware Reference Manual 3rd Edition .£25.95 Amiga Machine
Language ...£14.95 Amiga Printers Inside & Out ...£29.95 Amiga Programmers Guide .£16.95 Amiga Programmers Handbook Vol 2 .£22.95 Amiga ROM Kernel Ref Manual 3rd Edition Includes and Autodocs .£34.95 Amiga ROM Kernel Ref Manual 3rd Edition Devices £32.95 Amiga ROM Kernel Ref Manual 3rd Edition Libs - .-......£31.95 Beaming an Amiga Artist .£16.95 The Beu Amiga Tricks & Tips* ....£24.95 C: A Dabhand Guide ....£14.95 The Commercial Games Prog Guide ....£11.95 Computer
Vinises & Data Protect .£16.95 Desktop Video Production _ ......£13.95 Elementary Amiga BASIC .£14.95 First Book of the Amiga .....£16.95 Get The Most Out of Your Amiga Vol 2 . -£9.95 Get The Most Out of Your Amiga Vol 2* ....£13.95 GFA Basic Interpreter with Disk ....£19.99 Inside The Amiga with C - ..£19.95 Inside Amiga Graphics £16.95 Kids and The Amiga - 2nd Edition .£14.95 Learning to Fly with Flight Sim ....£12.95 Making Music on the
Amiga*.._ ....£29.95 Mapping the Amiga .„£I9.9S Mastering Amiga Amos £19.95 Mastering Amiga Assembler ...£24.95 Mastering Amiga Beginners £19.95 Mastering Amiga DOS 2 - Vol I ....£21.95 Mastering Amiga DOS 2 - Vol 2 ...£17.95 Mastering Amiga Printers ....£19.95 Mastering Amiga System ...£29.95 Mastering Amiga Workbench 2._ ...£19.95 MC68000 Programmers Reference Man. £8.95 More Amiga Tricks and Tips - ...£ 18.45 ‘rogramming the 68000 ......- ...£22.95 Screen Play
2 .... ....£9.95 Second Book of the Amiga .£16.95 Using Deluxe Paint - Second Edition ...£18.95 Using AREXX on the Amiga Plus* £29.95
• Wiih FREE disk I Professional Midi Compatible 49 key key- I
board with unique Piano Teaching System.
I Record, Overlay and mix your own I creations with the Miracle’s 8 Track I Studio. With 250 lesson software, cables, I earphones, footpcdal and manuals.
1 PLAY THE PIANO IN 3 WEEKS I Complete System .£289.00 MIRACLE PIANO TEACHING SYSTEM 68000 You arc welcome to visit our NEW 4000sq ft Super Store in Kettering, or visit our extensively stocked Stamford Shop.
AMIGA BOOK SPECIALS i I" 99 2 6toff* r*99 hraSctarf 2 . *«. n v9 Fui Sctwrt 2 - acd £ 245 hrerSitKrt TlrrfetS £ 545 htnSchocd 3-5’Years £.5.45 hat School '• .e. £ 45 I'nVM- Ifder' £ 6.45 »u»*b0014. 5'Yean £.MS .‘aviMt . ... fiwl Al» I l l2 £1999 Al . Mar* O : « £i999 r :Lz*j.o :: tl £t*90 Af :px«|u6 .2 1* £1*99 Af»fanO l : l 2..... £i*99 AdtFrenu J2 I3.. . £i*99 AlX Jatucr RcaCirg 4 5 £t*99 a|X Jiawr Re*-:jr$ tP £19 99 AlX lunar I 4' £1*99 AlX Jttur « caiufd' 119 99 Para 74 Create 5 «**»* 122 99 Merti-i» M*t s ' 11 tecs £22 99 Specifier? Osean £22 99 KOSMOS Answer Back
Junior ...£14.45 A u ft* . Sen * tut' Fat: Fee 500 Cera H ur. £ * 9 Fact Fte 5« i tfenera) Scence £ ' 9 Fact F-e 5f«* Kbow F-gland £' * ftcif.eKO fcTglnh’Aord £’ * Fac'Fie'W K ary1 £’ 5 Fas'P tfV© r *5 Fas' Fje *00 Ursi Atd f ** Fac- PJ« Speltng C v?
P*£tPk Spret C'** Facr Fje ¦ Aiitntt;.....£ ** Far Fje Amoc *t,on Foothill . £7 15 »* r M ttrets £14 45 TV* T™ C14 4?
The German Master .....£14.45 The Spanish Tutor ..£14.45 Maths Adventure ..£19.99
L. C.L Micro English (GCSE) ..£18.95 Micro French
(GCSE) .£18.95 Micro Maths
(GCSE) . £18.95 Micro German
(GCSE) ......£18.95 Mega Maths (A
Level) ...... .£18.95 Primary Maths
(3-12) ..£18.95 Reading and Writing (3
8) .£17.95 I NTW V H f*9 09 I Art
De irtrrer» f* 4c.. ««| £ i NW I Irvocad £49 99 I 1*e» omJ i
81. Il2V99 I P-c-tesi aJ Page . ' !• £ 109 *9 I NEW Mini
Office Wordprocessor. 50.000 I Word Spell Checker. Database.
Spreadsheet.
I Disk Manager & Graphics I RRP ....£59.99. I I Special OfTer - ......£47.99 I Junior Typist ....£12.99 I Gold Disk OFFICE v2 £44.99 1 Deluxe Paint IV aa ......£89.99 I Publishers Choice ......£32.49 | I Page Setter 3 .£49.99 I Personal Wright ...£29.99 , MISC Better Spelling (8-Adult) ....£16.99 Junior
Typist ....£12.99 Better Maths ... £16.99 Noddy's Playtime .£19.99 A T*n Pirbw .109 00.
A nc* )D Avt) .
Aiw* CompJer.
.0699 .O'90 .£1*99 Amos.
..£57.99 ..£46.99 .09.99 Wordworth version 2.0 from Digita ....£74.99 Scala 500 ... £89.99 Seal a (Needs 1.5Mb Ram & Hard Drive) ..... XI 59.99 SERIOUS SOFTWARE Mouse Mat - top quality .....£2.99 Mouse Bracket - mouse stonrr ..£1.99 Mouse Mat & Mouse Bracket - gift pack .. £4.99 3 Metre Joystick or mouse extension lead . £5.99 Twin Joystick mouse 6" extension lead .... £5.99 Joystick & Mouse "Y* lead -
plug both your joystick and mouse in die mouse port ..£5.99 Joystick & Mouse auto sensing switch box by Robo .. .....£16.99 Aerial Switch Box - plugs on to TV aerial socket.
Allows you to switch the TV input from aerial to computer . £3.99 Modulator Extension tread - Stops your modulator falling out! 12" lead plugs between Amiga & modulator allowing modulator to sit along the back of Amiga .£10.99 3 Metre Amiga to Stereo Lead .£4.99
3. 5* disk drive head cleaning kit ..£1.99 Naksha
mouse with FREE mouse mat. Bracket and Operation Stealth
Game .£25.99 Tccno Plus Mouse - 300 DPI.
Microswitched .£ 17.99 Happy Mouse with FREE mouse mat......£17.99 creating valuable space .- .....£34.99 Printer Stand - 2 piece tils any printer £7.99 Power Scanner with V3 software .....£109.99 Surge Protection Plus ......£11.99 GVP DSS8 - Digital Sound Studio, Sound Sampler .... £39.99 Vollmace Delta 3A Analogue Joystick ....£12.99 Speed King Hand Held Analogue Joystick ....£14.99 Analogue Adapter - allows use of IBM-PC Analogue
joystick on an Amiga ...£5.99 Quickjoy Foot Pedal .£24.95 Desk Top Copy Holder - Makes inputing of data easier supporting paper next Space Saver Copy Holder - Moving aim clamps to edge of desk supporting paper next to monitor ... £17.99 Midi Connector - with leads ...t’9.99 Zip Stick Autofirc Joystick... COMMODORE ATARI CITIZEN STAR AMSTRAD CTMAVA PHILIPS GOLDEN IMAGE NAKSHA ABACUS SEGA DIGITA Within the next section anything can happen.
Every month, we will be getting to grips with new softare, seeking out intelligent peripherals and inviting you to... GETSERIOUS 92 BUBBLE JET REFILL KIT 92 3LUX-2 93 FREEWHEEL 94 PAGESETTER 3 98 ART EXPRESSION 100 NOTEBOOK 102 A1200 KID PIX COMPETITION 105 MAESTRO 108 SAS C 111 KID PIX 118 EDUCATION FEATURE 120 CDTV COLUMN 125 AMIGA PROFILES - URBAN SHAKEDOWN 126 AMIGA PROFILES - EVESHAM MICROS 130 ART GALLERY 134 PD SCENE 138 PD UTILITIES 144 MEMORY UPGRADE OFFER BUBBLE JET REFILLS Mat Broomfield’s always getting into a sticky mess. He decided to clean his act up with this ink refill.
Relill systems tor bubble jet printer ink cartridges are nothing new. But now Flexidump manufacturers. Care Electronics, have addressed one ot the most persistent problems with existing systems - the mess!
With relill kits such as those available trom Inkmun, ink must be pumped into Ihe empty cartridge using a miniature squeezy bottle. The trouble is. No matter how carelul you are. You'll invariably end up with ink all over your hands, to say nothing ot any adjacent worktops. This is 3 LUX-2 Too tired to dance? Are the strobe lights affecting you? Then let Tony Horgan show you the latest in armchair raving.
Armchair raving is really taking off. It's cheap, you can do it any time of day or night, you can eat a plate of chips at the same time, you're unlikely to get raided halfway through, and best of all. You don't have to find your way home from the end of the world at 6 o'clock in the morning.
All this is made possible by a new wave of videos, spearheaded by the much-promoted Dance in Cyberspace. 3 Lux-2 is in a similar vein, offering 70 minutes of techno sounds and computer animations. The music is made up of 16 tracks, seemlessly mixed together to form one flowing soundtrack. If you’re looking for mad breakbeats, you won’t find many here. Most of the tracks are minimalist techno, with rigid programmed backing beats courtesy of Arpeggiators.
Vision of Shiva and Time Warp, among others. If you don't like the music on the tape, you can just usually caused by filling the cartridges too quickly which causes pressure to build which eventually results in the ink pumping back out of the filler hole.
Care’s solution is to inject the ink into the cartridges... literally! With each refill kit, a surgical type syringe is provided which you can use to squirt the ink into the cartridge. Because the (specially blunted) needle on the syringe has a very small diameter, it’s impossible to fill the cartridges too quickly.
At only £14.95 for a bottle capable of providing three complete refills, it’s more than 60% cheaper than buying new cartridges. A double pack is also available for £24.95 and Care tell us that they plan to start selling coloured inks soon.
The ink is suitable for any bubble jet cartridges that include a filler hole.
Ing both forward and backward movement, as well as rotation. There are also a couple of fire buttons.
It’s available in both analogue and digital versions. The digital model mimicks a joystick, so it’s compatible with all joystick-operated games.
Results from the analogue model will depend on the type of mouse control offered, and whether there’s any analogue joystick support in game you’re playing. As the packaging carries Nigel Mansell's picture I tried it out on Gremlins new Mansell racing game and was pleasantly surprised by the improvement in control. However, it does make your arms ache after a short while and you have a tendency to overcompensate on the turns, resulting in twisted arms.
A surface-mounted wheel would be a lot more realistic, and you wouldn’t feel so stupid using it. An interesting idea, but not very practical.
Contact: RC Simulations, Unit 1B, Beehive Trading Estate, Crews Hole Road, St. George, Bristol BS5 8AV. Telephone: 0272 550900. Price: £39.95. & FREEWHEEL Innovative joysticks are about as user-friendly as a British Rail ticket collector. Tony Horgan takes a look at one which could break the mould.
I've driven some dodgy cars in my time, but so far I've never had a steering wheel come off in my hands. Door handles, and gear sticks, yes, but never a complete steering wheel. If you have had such an experience, you'll know what to expect from Logic 3’s Freewheel.
The Freewheel is simply connected to the Amiga's joystick port by a long cable. It detects movement with a set of mercury tilt-switches, sensru i feci the . , nonstop techno-france uideo mix colour strobes, there’s a digitised dog, who taps his foot to the beat, a nutty circus weight-lifter, and reams of bizarre computer-generated effects - just the stuff to get you ready for a night of the real thing.
I -f-lD of page layout programs has just been given an overhaul.
Jeff Walker asks whether it can still pass its MOT.
JARGON BUSTERS
• ASCII - A ten lormat. Creeled in the early years ot com
puting. Which It nevertheless about the only universal lormat
recognised try any ten handling soltware
• Del nutrfi - * printer which makes up characters and graphics
by printing a series ol dots. Although most Postscript printers
are in eltect dot matrii. As are alt laser printers, the term
is usually applied to physical Impact printers which use pins
and a ribbon lo create the image.
• 14-UI gnpllci - images which use 24 bits ot binary data lor
each piiel. Although not a standard on any Amiga. 24- bit
display carets are available, as Is much soltware which can
create or manipulate images to this colour resolution JARGON
BUSTERS PageSetter is a program that has matured wen with age
Launched seven years ago when the only Amiga you could buy was
the A1000 and cost almost as many pounds, the first version ot
Page Seller was to be trank, awful.
It supported only bitmapped fonts, so pnnted output was always jaggy, even on high resolution printers If you wanted something better you had to buy Gold Disk’s other DTP package. Professional Page, which at the time could only output to PostScript printers.
Three years later, in 1989, we saw the release ol PageSetter II. This was no ordinary upgrade, this was a cut-down, non-PostScript, monochrome-only version ol Professional Page 1.3 It supported something called Compugraphic lonts. Scalable typelaces that could be pnnted on any pnnter at the highest possible resolution, and which are now the supported standard on the Amiga. PageSetter II looked nothing at all like the first version. It was a completely new program in everything but name. With PageSetter II it was easily possible to produce stunning output: professional looking newsletters,
adverts and Byers, even books and manuals Ah, but you couldn't do it in colour. For that you needed Professional Page or Soft-Logik's rival Page Stream system.
Another lour years have passed, and 1993 has heralded the UK release ol PageSetter3 Again, this is no ordinary upgrade The most obvious difference is the abdity to work and print in colour, but many of the enhancements that have been made to Professional Page since 1989 have also now been made to PageSetter.
INTEGRATION PageSetter3 is an integrated' publishing system.
There are three parts to it: word processor, paint program and page make-up program The most important ol these is PageSetter itself, the page make-up program - it is with this that you design and print your layouts. But it's easier and taster to type or edit text in a dedicated word processor, and It's easier and faster to paint or edit pictures in a dedicated paint program. So. Both types ol program are supplied and both are 'hotlinked' to PageSetter. Which enables you to send text and graphics from PageSetter to the relevant editors', and back again, without having lo quit PageSetter.
And without having to load the separate programs and relevant data files yourself.
Sure, the Amiga is a multitasking machine and you could run any word processor or paint program at the same time as PageSetter, provided you have the memory. But. The advantage ol this hotlink system is that PageSetter talks directly to the editors: you can cbck in some text in PageSetter and send it straight to the word processor without the need to export and import and provide a filename. It's the same tor bitmapped graphics - they get sent straight to the paint program, where you can edit them and send them straight back to PageSetter.
You might be asking why there have to be three separate programs Why cant a single program do alt three jobs? The answer is memory Join al three pro grams together and it'd never run on a standard 1Mb Amiga Split it into logical departments' and users with only a little memory can use the whole system, although not necessarily all parts of the system at the same time.
Basically, hotlinking is less memory-hungry, and is faster and more user-friendly way of dealing with data than continually having to export from the main program, load an editor, import, edit, export, and import back into the main program. Professional Page and PageStream have had this hotlinking capability for a while. Now PageSetter can do it.
WORDS AND PICTURES The PageSetter3 word processor - AE. (or Article Editor - is a slightly cut-down version ot TransWrite. It comes with a dictionary for checking spelling, and it has absolutely all the features expected ol a full-blown word processor except the ability to print: this you do from PageSetter.
If you prefer to use another word processor, PageSetter is able to import files created by Excellence!, KindWords, ProWrite, Scribble!, TextCrattPlus and WordPerfect. Text styles in documents created with these word processors will get imported correctly - something in italics written in Excellence!, tor example, will import as italics into The Article Editor Is a |oy fo use. Select the text you want to edit (selecting none sends all Ihe text In the current box and linked boxes to AE) and choose the Article Editor option. Once In AE you can edit away, and even check spelling, after which you
'send the text home' to PageSetter.
PageSetter. If your favourite word processor isn't on this list, then you simply save it as ASCII and import it as ASCII.
The ASCII standard doesn't support text styles, but there is a whole bunch of special formatting codes that can be placed in text documents in order to change styles, sizes, typefaces, margins, indents, and so on and so forth. If your word processor supports macros it is a simple job to set-up your most used PageSetter3 formatting codes on special hotkeys. While this system of working may take a while to get used to, embedding these codes in your documents before importing will save you the bother of having to go through the text in the slower page make-up program changing styles and
typefaces. Of course, you don’t have to embed these codes, you can do it the hard way if you really want to.
The paint program - GrE, for Graphics Editor - is not as impressive as the Article Editor. It works in LoRes (320 by 256), HiRes (640 by 256) and HiRes Interlaced (640 by 512), and overscanned versions of each, and supports the maximum number of colours allowed in each of these screen modes. It will not import HAM graphics.
The drawing tools provided are good enough for ALTERNATIVELY... PageSetter is nol as powerful as full blooded professional publishing syslems like PageSlream or Professional Page.
But far more flexible (and a lot cheaper) than the semi-DTP word processors like Wordworth anti Final Copy.
Most editing jobs: freehand, filled and unfilled boxes, filled and unfilled ellipses, a number of preset circular and square brushes, a fill tool, a text tool (that uses bitmap fonts), the ability to cut out a custom rectangular brush, and a magnify tool. Simple graphics could be created with GrE, but you’re better off creating them with a more powerful paint package like Deluxe Paint, and only using GrE if, after importing the picture into PageSetter, you decide to make some small changes to it.
The instructions for the Graphics Editor take up 14 pages of the 170-page manual, and largely consist of long paragraphs informing you that the Box tool draws boxes, the Line tool draws lines, the Save menu item saves your work, and so on, which will give you an idea of how simplistic GrE is.
PASTE-UP More than half of the manual is rightly dedicated to the page make-up program, PageSetter. It would not be unfair to say that PageSetter is a more powerful page make-up program than was Professional Page
1. 3; in fact, it's only slightly less powerful than Professional
Page 2.0, which was released barely one year ago.
You'd be wrong to think that the inexpensive price of PageSetter3 means that maybe it can't do that much'. I've seen less powerful DTP packages for the PC that cost 10 times as much.
You have full control over page design. Text and graphics are imported into bounding boxes’, and these bounding boxes can be resized freely and placed anywhere on the page you like. Text boxes can be linked so that words can flow from one column to another and from one page to another. There is a built-in text editor should any minor changes need to be made to the text, which saves you having to go into the Article Editor to alter just one word, for There's a lot lo lake in. And Ihe secrel ol success lies in discovenng how lo combine many separale leatures lo produce a particular eltect II
wont turn you into a desktop publisher ovetraghl but It gives you the materials and machinery to learn how to do it properly at a pnce that won t hurt Staggering value lor money, c example Five magnitication levels Irom 25% to 200% allow you to see an overall Thumbnail' view ol your complete layout and a magnified version so you can read text that has been set in small sizes.
Any IFF-ILBM bitmap graphic can be impoded.
Indudng HAM and 24-bit. To conserve memory these are deplayed on-screen in lour shades ol grey when running in 16 colour mode, or as a dithered black and-wtvte image when working in 2-colour mode Bitmaps can be rescaled and cropped either by using the handles' around the bounding box or by changing the values in the box's requester, brought up by double-clicking on the box.
Professional Draw structured drawings or 'clips' can also be imported. These may be displayed as wireframe outlines lor speed, or in lull colour. On Ihe A1200 and A4000 up lo 256 real colours can be displayed, on older Amigas it shows only 16 real colours.
Any other shades are displayed as coloured 'patches'
- dithered representations that aren't the true cotours but allow
you to see the differences between up lo 1000 colours on-screen
at once. On standard Amigas. And even on the A3000.
PagoStrearrr* slows down considerably in colour mode, so you'l
probably be usmg the more productive black-and-white display
mode most ol Ihe time.
Output can be sent to any Amiga preferences' pnnter. Or to a PostScript device or life. Pnnting to dot-matrix printers is stow, but this merely is a lad ol Me due to there bang so much data lo be calculated and sent to Bie pnnter Results, though, are excellent: pnnting is achieved at the highest resolution your pnnter is capable ol. Well worth the wait.
PostScript output is greyscale or colour, but not colour separations, so PageSetter3 is not a DTP package lor the professional colour publisher. Internal PostScript lonts can be used, and others can be downloaded automatically by the printing process. A utility is provided which converts Adobe Type 1 lonts into Compugraphic and Adobe Type 3 (downloadable) lonts. This latest version ol Gold Disk's 'Font Manager' program does not sutler the same problems as the version distributed wife Professional Page 3 0 and Professional Draw 3.0. That early version refused to convert some lonts, this
new one has converted everything I've thrown at it. Inducing all those lhal the earlier version wouldnT Probably the most important feature ol PageSetter3 is that t wM run on a 1Mb Amiga with two floppies, bnnging tow-cost, higbquality DTP into Ihe range ol the average home user. Obviously, you !
Be limited as lo what you can achieve with just 1 Mb.
And working Irom floppies will mean swapping disks quite a tot, but the point is you now don't have to spend a fortune to be able to experiment with high- quality desktop publishing. An installation program is supplied that updates your Workbench disk with some new runtime libraries and creates a whole dlsk- lul ol some excellent structured dips. No other spedal installation is required. Hard drive owners are also provided with an automatic installation program.
CONCLUSION The manual contains a single tutorial to make a simple newsletter, and ends with the advice: Only through experimenting with the various features explained throughout this manual wi you actualy acquire skJ in their use. A truer word was never spoken!
At this price it’s hard to find fault with any aspect of the program. J OVERALL 91% I It R SOFT AMIGA PUBLIC DOMAIN LIBRARY TELEPHONE 0273 557655 PD MUSIC! PD MUSIC! PD MUSIC!
681 Partners in Crime (10 tracks) 652 Digital Dcbusy 1 (Classic Music) 651 Digital Dcbusy 2 (As above) (?)
650 Justify My Love (?)
639 Grapevine Mega Mix (42 mins long) 592 New Noise 2 542 Jane Live (One of the best) (+) 482 Dragnet 12* Remix (16 mins long) 383 Sunwind By Accession (?)
356 Erasure Music Disk 355 Sonix Dukebox (14 good tracks) 354 Music Invasion (2) 275 Amazing Tunes 2 * x- x- x- * * x- x- X- X- X- X- X- * X- X- X- X- X- * X X- X- DEM09 DEMOS DEMOS DEMOS! X 078 Budbrain Mcgademo 1 (*) (2X1200) 3+ 264 BucUirain Megademo 2 (•) (1200) 680 Digital Demo (•) 441 Simpson Demo By Decay (1200) 657 Plasmutex Demo (Madonna remix) 666 Alcatraz Odcrsey (5) (•) 654 Rebels Oudand Demo 644 Silent* "ICE* Demo 641 Rebels Tliunderlx lt Demo 638 Vision 'Can’t Be* Demo 600 SGT Peppers Demo 198 Walker Demo 1 199 Walker Demo 2 059 Vision Megademo 4 698 4 Eyes Animation (•) (2) (+)
377 Cmsaders Dose Gcnisis PD GAMES! PD GAMES! PI) GAMES!
Ri Lcam & Flay 1 (*) H Lcam & Play 2 (?)
«: 1 Return To Earth (space game) (+) +v Cavemnner (?) (Boulderdash game) r‘ Car Racing Game (+) Leaping Larry «•) Wet Beaver (Tennis type game) (+) 516 Headgames (Shoot em up) (?)
Downhill Skiing (?)
519 Spacewars (Space game) 530 Petersqucs (Platform game) (?)
523 Amiga Tanx (Tank attack) Alien Bounce (Slioot em up) (93 Zeus (Puzzle game) Mutant Camels (?)
(64 Simpsons PD Game (? ¦* 2 Turtles PD Game (+) bbl No Mans Land (?)
IbO Star Trek Hie Next Generation Super Twintris (Tetris game) (») Remember this ?
EPSON won an Amiga press Gold Award for its GT6000 colour scanner - it became the first sub £1000 full A4 tlatbed scanner for the Amiga and ottered scan rates of upto 300dpi in both 24 bit colour and 256 grey scale monochrome. Now EPSON have done it again. They have launched the GT6500 and prices start at £799.
PD UTIIJTIES! PD UTILITIES!
625 RSI Vector Fonts Disk 603 RSI Demo Maker 614 Qukkstait 3 Utilities Disk 599 Quickbench (1.3 Only) 595 Noiseplayer 3.0 (Module player) 538 TBC TookUsk 534 TBC Soundbench 532 Game Solution Disk (104 game sol) 513 Uedit v2.6 (Wordpro) (?)
114 D-Copy (Disk copier) (?)
697 T-A.C.K (The animation const kit) 113 Mega Utility Disk (200 Utils) ANIMATION DISKS ANIMATION DISKS!
Franklyn The Fly (•) Total Recal Headchangc (•) (+)
• T Terminator 2 (•) (?)
(65 Dating Game (•••) (2) (? (1200) (63 Anti-Lemmings Demo (••) (2) (?)
¦ » Gulf Cartoon (••) (?) (1200) Coyote 2 (“)(+ (1200)
- ») At The Movies (•) (+) (1200) (29 Pogo Cartoon •)(+) (1200)
then SCAN THIS With glorious 24bit,
16. 7million colour technology, the new Epson GT- 6500 and
GT-8000 flatbed scanners produce high definition,
professional colour images.
Do you prefer him in colour or black & white?
Vet they also handle line art and 256 greyscale images (for monoDTP, optical character recognition and computer aided design) with equal clarity and verve.
ST MODUIES! ST MODULES!
578 ST Tracker Modules Disk 1 579 ST Tracker Modules Disk 2 580 ST Tracker Modules Disk 3 581 MAO Modules Disk 25 582 MAO Modules Disk 26 583 MAO Modules Disk 27 SJDRSHOWDISKS! SIJDINIK W DISKS!
Tj-5 Aliens Slideshow 0D4 Nasa Pictures 222 Kim Wilde Slideshow
* 12 Debbie Gibson Slideshow 593 Micheal Jackson Slides x x X X-
X- x x x- X- X- CHEQUES POSTAL ORDERS PAYABLE TO DR SOFT POST
TO: DR SOFT I MATLOCK ROAD BRIGHTON EAST SUSSEX EM 5BF TEL FAX
0273 557655 FD DISKS 1-5 £1.75 Per Ixsk 6 -20 £1.50 Per Disk 21
+ £1.00 Per Disk CATALOGUE ON DISK £1.00
• ) - 1 Meg (“) - 2 Meg (•••) - 3 Meg
- 1 - 500+ & 600 Compatible Numbers In ( ) - Number of Disks
1200) - A1200 Compatible "isn't colour wonderful?.
Educational Software Output resolutions of upto 600dpi* are available on the GT6500 and 800dpi* on the GT8000.
Transparencies as well !
With the optional transparency adaptor and automatic document feeder, these scanners are almost too accommodating for words.
The Connoisseur’s Choice If you are looking for software to help with the National Curriculum, then look no further. Our new free catalogue is packed with programs suitable for all ages from six to adult on a wide range of educational and leisure subjects.
Sport First Aid General Knowledge England Scotland Natural History
* sub scan logic doubles the standard 300dpi 400dpi maximums and
working in 200% zoom mode in line mode can offer
1200dpi 1600dpi when used in conjunction with certain software
hardware configurations.
Available tor most homo & business computers Best-selling programs with supoA) reviews Ask your dealer or use our 24 hour mall order service Many programs allow you to add your own lessons + Enjoy learning from your computer EPSON Available from your local Epson scanner dealer (where you see this Epson Scanner sign) Write or telephone for our new FREE 16-page colour brochure of Educational and Leisure software (Please state computer type) Distributed by: HB Marketing Ltd, Unit 3, Poyle 14, Newlands Drive, Colnbrook, Berks., SL3 ODX.
Kosmos Software Ltd, FREEPOST (no stamp needed) DUNSTABLE, Beds. LU5 6BR Telephone 0525 873942 or 875406 iifrsii'inss- SCANNER DEALER E3 Fax: 0753 680343 Tel: 0753 686000 Is there more than one professional structured art package? Jeff Walker takes on a new expression.
PRINTER PROBLEMS Arl Expression handles printing via Preferences in Ihe normal Amiga wav Tmre •* no print set up required within Arl Expression itself, apart Irom the option ot specifying which part ol the page to print, as opposed to the whole page. All printer settings are selected via Workbench Printer and PnnterGIs preferences Professionals will be wanting PostScript output, and Art Expression naturally gives you tull control over the output to SER: PAR disk or another named device Four colour or mechanical ( spot) colour separations are possible, screen angles and frequencies can be
ad|usted in 0 0001 degree lpi increments; page scale, negative, emulsion down and crop registrotion marks can all be selected.
There's no rotation gadget, so you'll have to do this by hand and adiust your page size accordingly it necessary I had problems printing to Preterences with version
1. 00 ol Art Expression- strange output too large bit squashed
Son Logik sent me version 1.01. which supposedly lued this
bug. But now my 500 2000 and 3000 all crash when attempting to
print via Preferences Irom Arl Expression. Soil Logik says
that some live per cent ol users have reported that this
happens with 1.01 Version 1.02 should be released by Ihe time
you read this, and everyone who returns the registration card
will get a tree upgrade to
1. 02. along with a Bonus Disk containing seven more PostScript
typefaces Art Expression is from Sott-Logik. Ihe company
that publishes PageStream This popular OTP program has been
able to import EPS and Adobe Illustrator hie formats for some
lime, and although you are able to edit Adobe Illustrator
drawings that have been imported into PageStream, on-screen
colour handling is not good and there is no way to save them
except as PageSlream documents Let's get file formats out the
way first. By default Art Expression saves documents in
Encapsulated PostScript format These tiles can be imported
into any package that supports EPS.
On any computer. As a test I ran some complex Art Expression documents through the SaxonScripl Protessional PostScript interpreter, and they printed fine PageStream imported and printed them fine, so did Wordworth 2 The PostScript Import module ot ProVector also accepted them happily, proof enough that Art Expression files are indeed EPS format However. Art Expression cannot (yeti import and display EPS files created with other packages.
IMPORT AND EXPORT Pages, drawings, groups of drawings, or any part of a drawing can be exported in two other standard file formats: DR2D or lllustrator88.
DR2D is the Commodore adopted IFF standard for structured drawings - as ILBM is to Amiga bitmaps and 8SVX is to Amiga sound samples, so DR2D is to Amiga structured drawings. Any Amiga package that imports structured drawings should, in a perfect work), be able to import DR2D; but alas, the Gold Disk DTP products - Pro Page. Pro Draw and PageSetter - support only Gold Disk's dip format as created by Pro Draw (There is a good reason lor this, which will become evident in a moment | lllustrator88 is a file format saved by Adobe Illustrator, the industry standard structured drawing program tor the
Macintosh. It’s an old version ot the file format, so certain structured drawing features of the latest versions of Adobe Illustrator
(3. X 4). like merged paths or compound objects, are not
supported This will cause problems with Top Lett Colour
Mioctlon and dalinwou la Incredibly annual to the Pro Draw
systam using dither panama lo refMeeant thou- Mods on
on-scrMn colours Top Right. Ttms are 16 predefined Hoe
patterns to choose front and several ways in which they can
(otn together Bottom Right. Gradient fills have lo achieved
by blending one coloured shape to another coloured shape in a
number of steps. Lateral thinking has to be used to achieve
some of the more advanced kinds ot gradient fills that more
powerful packages can do automatically.
Importing text ob|ects in particular, and is one reason why Gold Disk prefers to stick to its own dip format for the rival Pro Draw package. Soft-Logik says that it is working on Illustrator 3.X 4 format tor both Arl Expression and PageStream and will switch to it in the future.
The DR2D file format Is itself quite limited - It doesn't support percentage fills for example, which is another reason why Gold Disk prefers to stick to its own dip' format - and Sott-Logik is currently working to propose a new DR2D standard that will have every feature handled by PostScript Drawings can also be exported as IFF-ILBM files should you feel the need to import your work into a normal bitmap painting program, like Deluxe Paint, for example. It's possible to afterwards turn the bitmap back into a structured drawing by using the Trace feature of the supplied BME utility (BitMap
Editor), but you will always sacrifice quality m doing so.
The typeface format supported is PostScnpt Type 1. ArT Expression is at heart a PostScript program. So supporting the Compugraphic typeface format is not sensible.
TOOLS OF THE TRADE Feature-wise, An Expression has ail the usual illustrator tools for drawing and editing lines, boxes, ellipses and paths. Points can be easily added to paths, or deleted, split or joined.
If you are not used to the way illustration programs work, you are bound to find the technique difficult at first Like all skills, it requires practice An Expression is no more difficult to master than any other illustrator.
Full control over colour definition is provided in either the CMYK or RGB colour systems. Sliders can be set by mouse or you can enter exact percentages in O.t percent increments. Millions of slightly different colours are possible, but obviously you cannot display all of them, so Art Expression dithers the colours so that thousands can be approximated on-screen. They won’t look like this when prinled, but Ihe point of the exercise is to differentiate between colours on-screen.
Professionals will almost certainly be entering exact CMYK percentages Irom a colour chart, so there’s no absolute need to see an exact colour on-screen SPECIAL EFFECTS Many special ettects are possible using the tools provided in the Ettects menu Paths can be merged to create compound objects, the most obvious use ot which is to create obtects with see- through holes' in them, like the letter *0’ lor example. Obtects or groups ol obtects can be skewed and Hipped: rotated to any angle, around a user defined rotation point, in 1 degree steps; a Transform feature enables you to duplicate, scale
and rotate an obtect or group any number ol times It doesn't do gradient fills. Instead Art Expression has a Blend feature, and while it is possible to reproduce any gradient elfect (and more) using blends, the technique takes a little getting used to and can be a bit fiddly at times.
Perspective effects are achieved by ’tilling’ a shape with an object. If you’ve ever used the Warp leature in Deluxe Painf, you’ll know exactly what I mean. For instance it's possible to draw a circle and then warp some text into the circle so that it looks like it has been wrapped around a hemi sphere Both text and single objects can be warped into shapes - any shape you like CONCLUSION Art Expression is certainly a competent illustration program and makes a good companion to PageStream. An extra program is supplied that will convert Pro Draw clips’ into IFF-DR2D tormat. So unhappy Pro Draw
users, if there are any, will be able change brands without too much pain.
If it's a question of choosing between Pro Draw and An Expression, the deciding factor will probably be whether you are using a Gold Disk or Solt-Logik DTP package in conjunction with it. II Adobe usfraforcompatibility is important to you.
An Expression is your only choice.
• CHYIt Cyan. Magenta, ratio* ana Black Sagatalion ol a lile or
picture Time are Bio colours used wtien printing lour colour
process work.
• Ifpt I Font. A postscript tonl which Includes hinting'
Information and Is stored In a compacted, encrypted format.
• Berler curvr. A curved line which Is consctrucled via a
mathematical formula trom two points and a velocity laclor.
JARGON BUSTERS SOFT-LOGIK £ 1 50 A500 WA A500* WA A600 V A1200 VA A1500 WA A2000 WA A3000 WA A4000 Vi Sotl-Logik Publishing Lid, 21 Broadway, Maidenhead, Berkshire SL6 1JK. Tel 0628 784006. (Sales only.)
6466*4« 6610 oooooooooggio £ A very good companion to _ PageStream. 'j OVERALL Notebook
* 500 '
* 1500 1
* 600 '
* 3000 1
* 1200 '
* 4000 1 68% Ever wanted to scribble down something in a hurry,
but didn’t have a pen handy? Do you feel that doodles are
useful additions to the pursuit of excellence? Does Nick Veitch
give a jot?
• Structured art - Artwork which is rendered as a series of I
lines and shapes, rather than as a sequence of pixels. The |
advantage is that resolution is only limited to Ihe output
devices, and manipulation ol the artwork is a great deal
easier.
• IFF-Interchange File Format A standard way ol storing bitmapped
images, pioneered by Electronic Arts and I adopted by Commodore
and the entire Amiga tamily as a standard format.
An interesting, it expensive, way to keep track ot notes and pictures INNOVATION ( *?????????10 Itstxitiaps a new way ol looking at clipooaid and note JARGON BUSTERS JARGON BUSTERS BLACK BELT: £59.99 FLEXIBILITY 0» ????????? 10 OVERALL
* 500. WA
* 2000 Q Meridian, East House, East Road Industrial. Estate, SW19
1AR.
Tel: 081 843 3500.
EFFECTIVENESS 0********** 10 VALUE FOR MONEY 0»********* 10 Have you ever wished lhal there was an easier way to do things? Of course you have.
Everybody with a semi-sentient brain realises the gross inefficiencies inherent in life as we know it. They may not be able to think of a better way of doing things - but hey, no-one can be perfect.
Luckily though, occasionally an inspiration particle rains down Irom the heavens and hits someone and they have an idea. An idea about how everything can work out better and nobody needs to be nailed to anything. Deep in the Black Belt HQ, something like this has already happened.
THE REAL THING Just like the sort of notebooks you can buy at WH Smith's (or Rainbow if you prefer), Black Belt's electronic version Includes three different types of paper: Ruled, Plain or Graph. The idea is that no matter what sort of project you are undertaking, you can tackle it in this one easy to use package Pages ol different types may be added, deleted and shuffled around to your heart's content inside the software. There is even a facility to mark pages with paper-clips and add on the electronic equivalent of those coloured plastic tabs people always used to put on their protects
because they thought It made them look more professional.
Well, all this is jolly exciting, but what about the nitty gntty - getting words and pictures on paper?
SCRIBBLE POWER One of the workbench utilities that has been with us since the dawn of time is Notepad, a sort of cross between a wordprocessor and something not very useful Like Notepad. Notebook allows the user to input text using many different fonts. Text is positioned in the same way as it is in Dpaint - just click the cursor an the piage and start typing.
Word wraps are not handled by the software, which makes the whole thing look a little too much like a scrapbook Remembering to press return at the end of every line went out with the typewriter (and at least they used to make funny noises lo let you know you were getting close). It is quite difficult to edit text once it has been written, so in fact you would be better off creating it in a word processor first, which I suppose defeats the object a bit.
PRETTY PICTURES The graphic capabilities of the software are quite impressive. In spite of the tad that only eight colours are available to you. There is a lot ol flexibility provided, mainly in the way that complex shapes can be structured and manipulated.
A variety ot strudured drawing tools are provided. Mduding freehand, line, curve and polygon functions, which mean you can draw almost anything. The refresh speed is quite high, even when rescaling the artwork, but this is really a trade-off with colour resolution, as only eight drawing colours are provided (although there is a dither pattern range available for Tilled shapes).
There is no lacility to import other structured drawing types, but as this is supposed to be a scratchpad sort ol idea, this is no big loss.
IFF images can be imported and exported, but il you are really looking to present graphics, rather than just include them in a series of notes, you'd be much better off looking at a budget DTP package.
CONCLUSION Notebook is not an essential purchase. It's the sort ol thing that, were it a Macintosh application, it would be a desk accessory.
That’s not to say that it isn't useful. Far from it, il is an excellent place to store all kinds of information, but it doesn't fall neatly into a niche where it can be compared to other software. It would perhaps have worked a great deal better if it had emulated a filofax in more than just style.
With a diary and address database added Notebook would have been a contender for something bigger As it is it is just really a slightly faster, cut- down version of Pagesetter, and since it is a fair bit more expensive, you have to wonder if it's really worth it. Essentially. Notebook is a good idea which has been developed in the wrong direction - a slightly less graphically ambitious package which popped up on Workbench would have been more use. Ss 5-Inserting a page at II location is simply a mateer ol clicking here - the type ol page can be changed later 6- Printer supporl Is through
preferences There are no prtnl options.
|ust a simple hr* and lor get 7 - Flipping through the document or direct to the start or end is very last 8 - Additional tool menus appear In this space when necessary.
9 - The actual page can be ruled, plain, squared and with or without a
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TRAWSHANT.lP) I CUR NEW (WA BftSf CA WC*X€ COJr rf* DETA*51 C CUR COMPUTE DSK COUKTXW TO RECEM YCURCC« S£ND 3 PRST CLASS STAMPS AL1WNA 1MLY. TOU CAN HAVE CNE WEE WITH YOUR RRST C» RCUtta.£ST | REMEMBER U*STOCKAU. OfTHEffSDfBHUSKS MtCHAAf NOW UP TO DISK Na 790 Wl HAVE T-BAG DESKS 1 TO 63 WE APS AN AUTHORISED DEJA VU DfSTOBUTC* LATEST DEJA VU DISKS 3 STORYLANO 1 SAVE IOTLANO IROM IHE WITCH I HOW TO ORDER 4 TOTAL CONCEPTS ASTRONOMY INTERACTIVE BOC 5 IOTA* CONCEPTS 01 NOSOARS ill 4 HOSPAMT PI 7 MR MEN STORIES UUSIRATEO READING AID I SIMON SAYS • SPACE MATHS VERY 0000 (P)
• HOORAY (OR HENRIETTA' it MO (ROM IASCA 4 II i ANOTHER OEMO (ROM
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PRICES 1-9 ......£ 1.75 eoch 10 -19 £ 150 eoch 11
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...._....£ 399 eoch P = Conpofcle wlh A600 A5C0 Plus
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* * .y X‘n"'- ”"»C* t*Zsy PICTURE THIS... Now that you've
seen Kid Pix in action courtesy of our amazing coverdisk demo,
and read the review of this fantastic art package, how do you
fancy getting your hands on a brand new Amiga 1200? Or
failing that, all four Carmen Sandiego games (Where In Europe
Is Carmen Sandiego?, Where In Time Is Carmen Sandiego?, Where
In The USA Is Carmen Sandiego?, Where In The World Is Carmen
Sandiego?) Courtesy of Broderbund? You do? Thanks to CU and
Electronic Arts, distributors of all Broderbund software, you
can!
We've got one A1200 to give away to a lucky winner, and three runners up prizes of Carmen Sandiego packs. The Carmen Sandiego games are some of the most highly praised edutainment games available for the Amiga. The basic idea is to find the character from the title by visiting various locations and solving the set puzzles. Apart from being great fun they also inform the player about the geography, customs’and heritage of the country he she is visiting.
So, what do you have to do to win?. Well, loading your coverdisk would help for a start. We have a cut-down version of Kid Pix for you sellotaped to the front of this magazine. What we want you to do is come up with the best piece of artwork you can using all the facilities available on our coverdisk.
Using Kid Pix's shade and colour tools in conjunction with it’s exclusive drawing modes, you should be able to come up with some pretty staggering stuff, and the best will take home our fabulous prizes. The worst, sadly, will have to be shown in a documentary about how computer games are stifling our children’s imaginations. Still, not to worry.
Once you have your artwork complete, save it onto a disk using the 'Save As’ option in the menu bar and send it to us, complete with your name, address, age and telephone number at this address: I'M A BETTER ARTIST THAN THAT TONY DILLON BLOKE, THAT’S FOR SURE - HE’S CRAP COMPO CU Amiga, Priory Court, 30-32 Farringdon Lane, London EC1R3AU.
Closing date for all entries is 28th of April 1993 and the Editor's decision is final. No correspondence will be entered into. Employees of EMAP Images.
Electronic Arts or Broderbund are not allowed to enter. No way. We don't care how good you are.
STAGE 4 The lawn is in place, and by using a slightly deeper green. I can add some shadow from the fence as well as pick out some blades of grass here and there. The chimney was done by picking up a thick brush and drawing a couple of upward stripes.
STAGE 5 The finished picture, with clouds and chimney smoke drawn using the blotter brush from the brush menu. OK, it doesn’t exactly look spectacular, but it did only take five minutes. [Lies, lies... Ed.] Can you do better? If you can, then enter now!
STAGE 3 Slicking with a thick brush, I've put in all the upright posts lor the tence. Added a horizon and put in the deep blue sky. Already it’s beginning lo look homely, although the house sure does look like it could use a chimney.
K A ICOMPUTER VISUPPLIES Suppliers of Discount Software since 1984 Educational, Local Authority and government orders welcome. Overseas orders please call or write lor a quotation. All goods subject to availability, prices subject to change without notice. E40E Prices include VAT and delivery by post, Courier delivery available on request. Please allow 5 days for cheque clearance.
EDUCATIONAL SOFTWARE TO ORDER: Credit card orders can be place by calling the telephone number below - or send a cheques POs made out to MJC Supplies to: MJC SUPPLIES (CU), Unit 2 The Arches.
Icknield Way, Letchworth, Herts SG61UJ.
Tel: (0462) 481166 (6 Lines) AMIGA COMPUTERS
- v.; n*V*V. '’U I NEW-AMIGA 1200 I The very latest Amiga
computer - now offers twice the processing speed at 14.9 Mhz. 2
Mbyte of Chip Ram as standard, the new AA enhanced chip set
offering up to 16 million colours, a full 96 keys with numeric
keypads Workbench, 3.0 and 12 months | | On-site warranty.
PLEASE CALL FOR PRICE & AVAILABILITY THE FUN SCHOOL RANGE Probably the best selling educational software for the Amiga Fun School 3 and 4 also conform to the National Curriculum.
Fun School 3 for Under 5 £15.95 Fun School 3 for 5-7 years £15.95 Fun School 3 for Over 7 £15.95 Fun School 4 for Under 5 £15.95 Fun School 4 for 5-7 years £15.95 Fun School 4 for Over 7 £15.95 FUN SCHOOL SPECIALS In response to consumer demand a range ol FUN SCHOOL SPECIALS have been developed to help | children with specific areas of learning.
Merlin’s Maths £17.95 I Spelling Fair £17.95 I Paint and Create £17.95 | This is a range of excellent educational adventure games for various ages.
Maths Dragons (5 to 12 years) £12.95 Cave Maze (8 to 13 years) £12.95 Reasoning with Trolls (5 to 12 years) £12.95 Fraction Goblins (8 to 13 years) £12.95 Picture Fractions (7 to 10 years) £12.95 Tidy The House (5 to 9 years) £12.95 NODDY'S PLAYTIME | A complete entertainment and learning package for 3 children. Contains 10 excitina programs which e a full Junior Art package, Noddy s Paint Pot. | I Post Office. Market Place and many more.
(1 Mbyte Required) MJC PRICE £18.95 I The ADI series are aimed at being fun to use as well as being serious educational tool. Each package is specifically designed to follow the National Curriculum for a particular school year ADI-English 11 12years £17.95 ADI - English 12 13 years £17.95 ADI - English 13 14 years £17.95 ADI-Maths 11 12 years £17.95 ADI-Maths 12 13years £17.95 ADI -Maths 13 14 years £17.95 ADI-Maths 14 15 years £17.95 ADI-French 11 12 years £17.95 ADI-French 12 13 years £17.95 ADI-French 13 14 years £17.95 ADI - French 14 15 years £17.95 Ikosmos software produce a superb range
of educational software including the Answerback Quiz irams and four foreign language aids as well as the Adventure.
Y popular Maths Answerback Junior Quiz (6-11 years) Answerback Senior Quiz (12 to Adult) Factfile Spelling (requires Junior Quiz) Factfile Arithmetic (requires Junior Quiz) French Mistress German Master Spanish Tutor Italian Tutor Maths Adventure £14.95 £14.95 £7.95 £7.95 £14.95 £14.95 £14.95 £14.95 £17.95 NEW AMAZINGLY LOW PRICE AMIGA SERIOUS SOFTWARE & HARDWARE I The "portable" Amiga, features surface mount technology for greater reliability and Workbench 2.
| Comes complete with 12 months On-site warranty.
AMIGA 600 COMPUTER £239.00 ADD £15 FOR Z00L GAMES PACK (price includes free courier delivery) (prices valid whilst stocks last) AMIGA 600 HD EPIC PACK AMOS-THE CREATOR Easy Amos - Simple but powerful £22.95 Amos V1.2-The original language £31.95 Amos Compiler £19.95 Amos 3-D £21.95 NEW-AMOS PROFESSIONAL ACTION REPLAY MK3 Features include: Trainer Mode, Virus Detection, Burst Nibbler. Save Pictures and Music, Slow Motion. Disk Copy, Boot Selector, Diskcoder, Disk Monitor and I many more excellent utilities.
MJC PRICE £54.95 An enhanced version of the very popular Amos program. Contains over 200 new commands. 650 page brand new manual and many more new features.
MJC PRICE £44.95 NEW-CLARITY 16 MINI OFFICE AMIGA Ividi Amiga 12 is the latest low cost colour digitiser from Rombo. RG8 Splitter is built in and colour images can be captured in less than a second. Mono images are grabbed in real time. Features multi testing software, composite or S-VHS input. HAM. EMB and overscan MJC PRICE £75.95 Hisoft Highspeed Pascal Hisoft Devpac 3 Manufactured by Premier Micros these are made of sheet steel and epoxy coated to exactly match the
600. They are precision made to fit the 600 and offer a perfect
base for a monitor and a shelf for | your extra disc drive
or peripherals.
MJC PRICE £34.95 (or just £29.95 if purchased with an Amiga 600) Amiga 600 with the choice of a 20 or 40 Mbyte genuine Commodore hard drive fitted. The Epic packs comes complete with lour games Deluxe Paint 3 and an Amiga Easy Text Word Processor.
AMIGA 600 Epic Pack with 20 Mbyte Hard Disk £359.95 AMIGA 600 Epic Pack with 40 Mbyte Hard Disk £399.95 (price includes free courier delivery) Includes: 10 discs, 40 capacity disc box. Joystick. | I Dust cover and Mouse mat.
MJC PRICE £19.95 (or just £15.95 if purchased with an Amiga) PLEASE NOTE: all the above computers are genuine UK models with nothing taken out of the packs. All come with 12 months On-site warranty and free courier delivery.
I Increase your memory to 2 Mbyte. Includes Clock.
MJC PRICE £44.95 (or just £39.95 if purchased with an A600) A600 1 MEGABYTE EXPANSION AMIGA 600 CONTROL CENTRE AMIGA STARTER PACK AMIGA ACCESSORIES & ADD-ONS 280 DPI quality replacement mouse - Pack includes Mouse house, Mat and Operation Stealth game.
MJC PRICE £22.95 Excellent value external drive for the Amiga.
Includes free Virus X Utility.
(Not A1200).
MJC PRICE £52.95 R0B0SHIFT SQUICK REPLACEMENT MOUSE Auto sensing joystick mouse switch box.
MJC PRICE £13.95 Great value replacement mouse.
MJC PRICE £12.95 ___ Further information on our Educational range is available in our Educational Supplement - on request Please quote CU Amiga when ordering VISA Remember - prices include VAT & delivery It’s never enough, is it? Five years into the future, we'll be moaning because the latest personal computer has only got 32 channels of 24-bit sound, with an effects chip that can only process eight sounds and full motion video simultaneously - why on earth didn’t they include a 6,000 googlebyte removable virtual disk?
So where was I? Ah yes. Back in cosy old 1993, when we re still whinging about 8-bit sound. It's all been a bit scrappy so far. Third party add-ons have lacked common file formats and compatible software, so none has really taken a foothold. But, by combining dedicated generic sampling software with their own hardware. Macro System seem to have the right idea.
Before we go any further, I should say that this isn't quite a sampler in the usual sense. A sampler takes an analogue sound, and turns it into digital data, which can then be manipulated.
JARGON BUSTERS
• DAT: Digital Audio Tape - like a CD, only on tape so you can
re-record. It was expected to be very big in the music
industry, but has failed to live up to expectations.
• MIDh Music Information Digital Interlace. A standard used by
musical instruments to communicate with each other.
• SMPTE: Society of Motion Picture and Television Engineers - a
standard synchronisation technique used extensively in
multimedia projects.
• DSP. Digital Signal Processor - in musical applications, puts
effects such as reverb, echo and flange onto sounds.
DSPs are also used for video manipulation.
• MASTER SLAVE: in a MIDI set-up, the master unit tells the
others what to do. While the slave unit(s) respond to the
master's commands.
JARGON BUSTERS a Record
- SSI J0I.....I'** Start Step | duplicated, and replayed. Maestro
differs from the rest, in that it only accepts digital input.
To record anything, you’ll need some form of digital source,
such as a CD player or DAT machine, which also needs to have
digital outputs. A CD player with standard analogue outputs
won't do.
To be fair, Macro System don't refer to it as a sampler, instead describing it as a digital audio interface.
Maestro Professional TOP END HARDWARE The hardware comes on a card for Amigas 1500 and above, so it’s no go if you've got a 500. 600 or 1200. The Maestro Pro software is fairly basic Editing features are limited to cut. Copy, paste and erase. There are a few real time echo effects, but nothing than can be put over your samples. The recommended software companion is Samplitude.
The system can sample at rates of 32 and 48KHz in 16-bits, so direct digital to digital recordings can be made from DAT without any loss of fidelity whatsoever. It can also record at 44.1 Khz, for perfect recordings from Cds. As you can imagine, the resulting sound quality is superb.
Samplitude has more on offer, but even so, it's still just a sample editor, not a sequencer.
You can use Samplitude to record, edit and replay your samples. Basic cutting and pasting is simple enough. A single sample can be displayed in up to three independent windows, so you could have the start of the sample in one, the end in another, and the whole thing in a third. This is most useful for setting up smooth loops.
Developers SEK'D have put a lot of effort into Is this the ultimate in dedicated hard and software specific sampling?
Have Macro Systems achieved the impossible?
Tony Horgan provides the answers.
_jLooP Stop WHAT YOU'LL NEED Maestro Pro comes as an internal board, so you'll need an A1500 or higher. Fast processors are recommended, and you'll also need some form of digital input to sample Irom. A CD player with digital output will do (standard AUX hi-fi connections will not), although a DAT recorder would be preferable, as you could then sample your own sounds from any format, recording them first to the DAT.
A hard disk drive is almost essential, because ot the size of 16-bit samples, and for the same reason, plenty ot RAM is equally important.
F Another potentially powerful _ sampler, let down by the software OVERALL ¦ Range flange all a Cursor to begi.nn .ng Acne 1 Cursor to End End Split range b Define cursor Shft+1.. .B I Get cursor
1. ..B Define range Shft+F1...F1B Hget range F1...F1BI Range ouer
ij 1 ?ro data flange Dv»r c) 2 fset End of range 3 ipro
Beginning ofj go - iero End of rangijBBrero Beginning of) 6
-.e - aero this, so lhat you don't have to. Using either the
menus, or the more handy icons in the toolbox, at the dick ol
a button you can perform all kinds ol range editing functions
One ol the handiest ol these IS the non zero range selector
When you're sampling, it's quite possible that you'll have
sec- tions ol silence before and alter your sound, in which
case the non-zero selector automatically sets the range to the
sound in between, saving you the liddly job of manual
cropping.
There are a couple ol effects you can put over your samples, but both the echo and reverb are extremely noisy. The fuzz isn't quite so bad on 16-bit samples, but still prominent enough lo put you oil using the effects. The only other editing feature ot any note is the mix option, which combines two samples or ranges into one. With any luck, the missing filtering, boosting, phasing, chorus and time-stretching teatures will be addressed in future updates (at present Samplitude is at V1.0). MIDI SUPPORT MIDI support is limited to sample transfer. It you've gol a sampler, synth or replay unit
that conforms to the MIDI sample dump standard, you can exchange samples between the outboard unit and the Amiga. This means that you could use Samplitude and Maestro to grab sounds, and play them back through your MIDI instrument Alternatively, you could use the Amiga lo edit samples from your external sampler or synth (in which case you'd only need the software).The onty sequencer included is a single-track playlist, similar to Audiomaster's loop sequencer.
Practical professional uses lor it are limited to cutting up existing soundtracks, and playing them back in a new order.
If you could assign the samples to MIDI channels, you could at least then sequence them from another computer or sequencer. Alternatively you could use the Amiga as a slave replay module in a live situation, hooked up to a master MIDI keyboard.
CONCLUSION Now that more sampler cards are being released, the established sequencers are starting to support them. Blue Ribbon s Bars and Pipes caters for the Sunrize Studio 12 16 board, and with any luck, something similar will turn up for Maestro soon. Until then, it's not much use at all. And Macro System should really have developed their own sequencer, if only as a temporary measure until there's some decent supporting software.
The choice of exclusively digital input is a strange one - it rules out anyone who wants to sample directly from vinyl, analogue tape, microphones and even most home CD players. Once the software side catches up. We could be in business » UW1C391-DW. Tel: 0763636001 Released last summer. Ike AD1912Is a IM* sampling cart, which comas with Its own Studio 16 software. Together, the hardware and software allow direct hard disk recording. The card Is also supported by Bars and Pipes Professional, so you can combine your samples with your MIDI sequences.
Ml ol this, with Ihe additional attractions ot a built In DSP and SMPTE reading make II one ol the best around Reviewed in hugost 92 CU Amiga.
.Clarify Microdeal. Tel: 0726 63020. By tar the cheapesl 16-bit Amiga sampler, Clarity also has Ibe advantage ol compatibility with all Amigas. However, to gel the most out ol il, and accelleraled machine is required, otherwise you could he limited lo single-channel mono playback The hardware s impressive, but Ihe software sequencing is no more than a single-track cue Int.
Could bo a slormer il the right software arrises. Reviewed in February'93 CU Amiga.
• OedMDwtar IV £204.30- DUI. TeL07S3 606000.
Eipensive. Considering It's only ab 8-bit sampler, but AudioMaster IV has many advantages over the 12 16-bit cards Compatibility with eslstlng sequencers and trackers is not to be sniffed at, and the editing software leaves the others standing. Theoretically inferior, you could actually llnd II superior in practice. Reviewed June '62 CU Amiga.
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oxijBn Is* Utr Utwu 01 Dita ERR 01 Cod«Hm=RNY 01 (ode=NERR 0!
Bat arten=ANY 01 01 BS5Hetl=fWY 01 Prec ision=HIXED 01 RutoRegister 01 01 NoUtilLib 01 Pints=STfi(K 0!
ConstLibBase 0! NoStackExtend 01 NoL ibCode 01 StackChftk 01 NoRbsFuntPointer 01 NoSaveDS 01 NoConnon m NoCoverase There was a C compiler from a company called Lattice Many people boughl this compiler, and it soon became the standard development sys tern on the Amiga. Even Commodore uses Lattice C tor the example code in the official documentation.
The people at Lattice updated the program regu larty. But once they had reached version 5. They decided that what they really wanted out of life was not to produce C compilers tor the Amiga So. Much to the annoyance of Amiga programmers everywhere. They stopped doing it and began enjoying a new lilestyle altogether.
• l«“ !K ' I 1 m 1 I RSKi § ••TBKkw.w in inlet nil nait: it
tn*ctB |H| i However, all was not lost, as a company called SAS
decided that what they really wanted out of life was to produce
C compilers tor the Amiga So, they took over the Lattice C
system, updated il themselves, and the result is SAS C -
version 6 of probably the best C development system in the
universe.
WHY BUY PRO?
This is the question you've got lo ask yourself when you see the price tags. The SAS C system isn't cheap, and you can buy a perfectly serviceable C compiler Irom a PD library for a tew pounds. What can possibly justify the huge difference in price?
SAS C* Editor The answer, ol course, is quality When you buy the SAS C system, you not only get the best C compiler ever written lor the Amiga, you get an entire development system ol professional standard This is how employed programmers write appbcations for the Amiga - there is no better way.
SAS C* Code Generation Options CodaHane Pat dint BSSNane But first, you might be wondenng how one C compiler could be better than another C compiler: after all. A compiler does nothing more than translate a tile ot source code into machine code using a set ot rules set down by the C language. Why the luss?
In tact, it turns out that the SAS C system can translate source code better than the other systems.
Due to cunning on the part of SAS, the code their compiler produces will not only take up less space, but it will run significantly faster than other compilers. It is also totally ANSI compliant (i.e. It lollows the recognised standard!, which is very important with I ObjectNane ObjectLib I Sourtfls DisRsstn JARGON BUSTERS
• Compiler- A piece ol software which lakes source code and
converts il into pure object code which the compuetr can
execute.
• ANSI-The American National Standards Institute.
Essentially a system ol rules governing the implementation ol the language, to force a degree ol conformity JARGON BUSTERS No, it’s not a super secret army organization. It is, however, the latest version of the best C developer to hit our screens. John Kennedy pokes his head above the trenches.
C - THE LANGUAGE C is a popular language lor many reasons. It's last, it's compact and it is available on many dilterent computers and operating systems. Developed in the 1970s by Oennis Ritchie. C is a language which will be with us lor many years to come. Take a Hick through the computer programming jobs available in a newspaper, and look at the rates of pay on oiler to C and UNIX personnel.
Learning C can be a tricky business, but may I humbly suggest that you take a look al Ihe tutorial in CU Amiga lor starters, and perhaps graduate onto a good book - such as those available in bookshops written by Herbert Schildt - when the need arises. As SAS C is ANSI compliant, most modern books will be applicable, even il Ihey say MSOOS on Ihe front.
Such a commercial and theoretically portable language such as C. Further justification for the price is contained on the other six floppy disks included in the huge box.
The extras form the rest of the development system, of which the compiler is just a small part.
EXTRA EXTRA SAS C is an Amiga program through and through.
If ever there was an example of a program which used every possible feature of the advanced Workbench environment and the powerful operating system, this is it.
Every feature of SAS C is documented in the online Amiga hyperhelp system. With a few clicks you can pull-up screens of text explaining just what that obscure library call does, or advice on using that certain aspect of the compiler. It’s all here, and it's only seconds away. If you have a hard drive - as you really should have if you want to make the most of SAS C - it’s instant access to the manual. Mind you a hard drive isn't essential, and two floppy drives will suffice for the 'on-line storage capacity challenged’, but you will need 1Mb of RAM, preferably 2Mb to make use of the
integrated environment.
It has already been proved that the Amiga's form of 'point and click’ environment can increase productivity and. Therefore, it’s about time it was carried through to its logical appearance in programming systems. When using SAS C, practically the only typing you'll need to do is the typing of source code. This is something which you'll only appreciate if you have tried using other C systems which require all sorts of strange hieroglyphics before they come out to play.
Admittedly, for some of the more tricky features there is no choice - you will need to use the Shell.
The Profiler will examine your code, and work out which functions are called most often, which is very useful for optimizing your own program. A millisecond shaved off the time it takes a loop to execute can soon mount into seconds or minutes.
DEBUG Nothing works right first time. Even if il does, it's so unlikely an occurrence that paranoia ensures that you won't believe it anyway. So, you need to check out what went (or didn't appear to go) wrong. With a PD system your best hope is to dump the source code to a printer, sit on the floor and wade through everything with a biro and highlighter pen.
The SAS CodeProbe program makes that kind of listing paper carpet a thing of Ihe past. As long as you compiled your code with the ‘debug’ option active (no big deal) CodeProbe will allow you to actually step through your source code line by line, as it runs. The code can be examined in original C source, or even the assembly language equivalent if you prefer. If there is a better way of learning C programming, I've yet to come across it.
At any time you can display the contents of arrays and variables, inserting new values as you go. You can even step through the code running on another Amiga connected via their serial ports.
SCOPTS Scopts - what the hell’s that? Don't panic - it’s only another way of making your life easier. With previous versions of LatticeC, compiler options were using 'included' in the command line. For example, to compile, link and optimize a file which uses a FPU, you would need to type Ic -O -L -f8 prog- name.c. Needless to say, remembering which letter invoked which option was something for which valuable brain cells could have been put to better use.
Running the Scopts program brings up requester containing every compiler option. A few clicks and windows later and the options are set, with no scrabbling through the manual required. It's here, for example, that the debug option would be selected. It is also here that the 'GenProto' option might be used. If it is used, the compiler automatically creates a header file of all the functions and variables used in the program - dead handy if your old LatticeC program wasn’t really sticking to the ANSI standard.
The new .h file can be included, and the entire thing re-compiled with 'GenProto' switched off.
As you would expect from such an Amiga-orientated program, Arexx is made use of extensively.
Although the supplied source code editor is entirely usable, you might like to stick to your personal favourite. Cygnus Ed (CED) is my preferred editor, and because it is also fully Arexx compatible, Life is Good. Programs can be compiled whilst still inside CED, and any errors in the source will actually be flagged inside the editor.
For users of Lattice Cv5, the upgrade to SAS C will be a relaxed affair. Apart from getting rid of the ‘Ic’ tiles and replacing them with 'sc' files, getting used to life without QUAD: and remembering to type 'slink' instead of 'blink', everything should go smoothly - that is, as long as any old source code was strictly ANSI compliant.
Of pourse, the other advantage is that when compiled, your old programs will actually run faster. To obtain an idea as to just how much faster take a look at the pretty coloured graph. I wrote a small program to generate Mandelbrots sets, and timed it after compiling with both Lattice Cv5 and SAS C - with and without optimizations enabled. You can see that the un-optimized SAS code ran faster than the optimized Lattice version. When use was made of the special 68881 FPU libraries (which I could never get to work property with Lattice), the speed-up was amazing. A comparative Lattice FPU
program would probably have clocked in at about 23 seconds, if it had worked.
The 'new’ Workbench lnclude files are supplied as standard, which means programs can be upgraded to make full use of the new features immediately.
Advanced SAS C programmers will appreciate the Execution Speed Comparisons I 1 In 50 | 40 60 55 3 r*- ? 'in 1 s j Y 4, sjy t cl 0 | 20 l .2
o o - w (fj o - ” J * Jilft A small Mandelbrot-produclng test
program was written to compare the speed of code produced by
the new compiler. As you can see. There was an amazing
difference In speed - due In pari to special keyhole
optimization4 routines in SAS'C.
Support for fhe OS2 taglisl calls, resident-able precompiled headers for greater compile speed, and fhe ability to create and debug devices and libraries.
CONCLUSION If you buy SAS C and expect to learn how to program Deluxe Paint 5 within a week. I've some bad news for you. Although the vast documentation contains over 1000 pages detailing the programs and library functions in excruciating detail, you won't find a programming tutorial anywhere.
The big question remains - is the SAS C system really worth the money, especially compared with PD compilers? I would say it certainly is, in fact, it’s money well spent. If you want to earn money from programming, SAS C is an investment.
It would be good move for any novice programmers to spend a month with a PD program in an attempt to discover if C is going to be the language of choice. However, once the need is felt for a decent debugging tool or a copy of the Amiga indude files, you can be sure the time to consider an upgrade to SAS C has come. __ _ 081-686 9973 [Grey-Tronics LTD LOWEST PRICES CUT PRICES € BEST SERVICE LOCKABLE BOXES CAPACITY lOO DISKS DISKS DISKS j. 100% CERTIFIED ERROR FREE T 50 35." DS DD £22.99 + 100 cap lockable box .£26.99 1100 3.5" DS DD £37.99 + 100 cap lockable box . .£41.99 1200 3.5"
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This pack retails for over £730 but is available to you for only £499.99 K AMIGA 600 standard specification £254.99 INC VAT Free Delivery EXTRA £20.00 for 10 disks Microswitch joystick. Mouse Mat, Storage Box Disk Cleaner, Four Games worth over £100 when purchased with A600.
AMIGA 600" The Wild, Weird & Wicked Standard Pack.
FREE: Microswitch joystick, Mouse | Mat, Disk Cleaner, 10 Disks, £309.99 L Free Deliver) PHILIPS 8833 11 MONITOR + LOTUS TURBO CHALLENGE + ON - SITE WARRANTY £219.00 COMMODORE 1084ST MONITOR £194.99 INC L Free Delivery VAT AMIGA 600 HD EPIC PACK I 20Mb Hard Disk + Dpaint 111, Epic, Rome, Myth, Trivial Pursuit + I FREE 10 Disks, Microswitch Joystick | I + Mouse Mat + Storage Box + Disk | Cleaner. FREE one year at home ce £374.99® Free Delivery J ACCESSORIES (Amiga To TV Scarf 10.99 I Amiga To Sony TV 12.99 j Joystick Splitters (2) 6.99 j Joystick Extension 6.99 j 3.5" Disk Head Cleaner 2.99
1 Universal Printer Stand 7.99 ] 80 capacity sliding box 9.99 Zappo External Drive 56.99 Amiga Happy Mouse 16.99 | Add £2 for delivery Ab Smart Card £123 14Mb Smart Card £ 193 1Mb Upgrade 600 £46.99 | 11Mb Upgrade 500 £29.95 j with clock & battery 60Mb Hard Disc 1200 Free Delivery AMIGA 1200 32 Bit 14.19MHZ 2Mb RAM - A4 CHIPSET j FREE: Microswitch joystick, iMouse Mat, 10 Disks, Storage I Box, Disk Cleaner. FREE one lyear at home service.
£374.99INC VAT Free Delivery ¦ PRINTERS ¦ 9 PIN DOT MATRIX Panasonic 1170 Panasonic 2180 colour £135 £189 24 PIN DOT MATRIX (Panasonic 1123 £165 I Panasonic 2123 colour £225 I ] Star LC 24200 colour £260 | Free Delivery
3. 5" LOCKABLE STORAGE BOXES |40 Capacity £3.49 100 Capacity
£4.49 Add £1.50 PAP ALL PRICES INCLUDE VAT & DELIVERY WITHIN 3
DAYS (UK MAINLAND ONLY).
CALL IN OR SEND CHEQUES POSTAL ORDERS TO: . , Acte GREY-TRONICS LTD, UNIT 1015 WHITGIFT CENTRE, « CROYDON, SURREY CRO IUU KZ.
SALES HELPLINE: 081 686 9973 Mail order prices only FAX: 081 686 9974 All offers subject to availability. E&OE. Prices Pack details may change without notice due to currency fluctuations. Please allow 6 working days for cheques to clear.
Broderbund came up with digital crayons, and Electronic Arts have brought it to the Amiga. Tony Dillon spills a lot of paint.
On loading first time, you are presented with a registration screen, where the child types in his her name. On subsequent loads the program will announce that the software belongs to that person, creating a friendly link between child and machine.
Then it’s on to the main screen and you’re away!
Along the left hand side lie all the options, and the bottom strip of the screen contains all the suboptions for each item. Clicking on an option, for example the brush icon, brings up a bank at the bottom of the screen displaying all the brushes available. This strip can be spread over eight segments, displayed in rotation by clicking on a small arrow on the right hand edge of the strip. This is how all drawing functions are selected, using the left mouse button. The right mouse button comes into play when using the menu bar at the top of the screen, and as that is only used when loading,
saving or altering some'part of the program (display language, preferences, etc.), the right button isn't used very often, making the program even easier to get into.
WYSIWYG The main drawing area itself is smaller than a standard screen by about 32 pixels in each direction.
Although this creates a non-standard screen size, KID P WHO ON EARTH...?
John Jones-Steele should be a familiar name to most of you by now. One ol the longest running Amiga programmers, pertiaps John's most famous work was Terrarium for Mirrorsoft - famous purely because it looked incredible and then never came out. John was also a director of the sadly defunct Goliath Games, and did primary coding on both Tracksuit Manager and World Championship Boxing Manager. Since then, he’s written D Generation for Mindscape. Super Space Invaders for Domark and a number of other games. He now heads his own development company, Abersoft (so called because he lives and works
in Aberystwyth. West Wales) and is putting the finishing touches to Sim Life for Mindscape, which will be available on Ihe A1200 A4000 in the next couple of months.
As you can probably tell from the title. Kid Pix is an art package for children.
Developed in the US by PC programmer and father of a three year-old, Craig Hickman, the package has been designed specifically for younger users to exercise their imagination and creative skills within an environment that is user- friendly and simple without being over-simplified or restrictive. It’s been a big hit with American children. And now it comes to the Amiga courtesy of Electronic Arts and the nimble fingers of John Jones-Steele, the coder behind numerous projects including the up-and-coming Amiga version of Sim Life from Mindscape.
The first thing I need to point out is that this is not an art package in the vein of Deluxe Paint.
Deluxe Paint is full of tools which you can utilise to create certain effects and other options to make your art creation less cumbersome. Kid Pix is full of tools that are designed to stimulate ideas in children, rather than help them realise pre-defined images. By way of explanation, if you were drawing a picture in Deluxe Paint, you would select brushes and tools when you had an idea of what you were going to draw. With Kid Pix, the idea is that children will experiment with the variety of aids, which will hopefully spark an idea which they can then create.
It does mean that the entire picture is displayed at all times, making this a true WYSIWYG (What You See Is What You Get) package.
The standard options are, as ever, freehand draw, line draw, box draw, ellipse draw, erase, undo and fill. Other options include an interesting selection of brushes, talking text, a variety of screen wipes and a plethora of pen styles, the likes of which have never been seen before. Sure, you have pens of different widths, and a selection of shades, but what about ones that emulate a leaking pen, that occasionally spurts large circles of ink onto the page? Or a pen that leaves a jagged line, making it impossible to draw straight?
Other pen and brush types include a trail of pie charts of different values, small coloured dots, a trail of letters, a dot-to-dot pen that leaves numbered spots on the screen rather than a line, a drippy paint brush, where the paint runs down the screen and even a pen that creates geometric shapes - the sort of thing you used to make with a Spirograph if you were (a) unlucky enough to be expected to play with one and, (b) could never figure out how to use it properly. If trees are your thing, one click with the fractal tree pen and you’ve got a complete tree ready to be coloured and given
foliage.
CUP ART For those ol you who would rather paste a picture together than start one from scratch. Kid Pix contains a clip art bank containing everything trom AMIGA (ft (ft (ft (ft (ft (ft tin fin (ft tigers to trains, which can be lifted and stamped wherever you want, at three different sizes, and can be used either for the finishing touches or just for inspiration.
Editing a picture couldn’t be easier. By clicking on the Moving Van icon, you can draw a box around an area of the screen, and then lift it or copy it to memory. That new block can be manipulated and replaced anywhere, saving you a lot of time and effort when tailoring your picture.
There are also a bundle of full screen effects that can be called in to add that final bit of sparkle to your artwork You can invert all the colours with a single dick, or add a checked background to the whole piece, even tessalate it or split it into strips so that it resembles a Venetian blind!
JARGON BUSTERS
• wrsnrre - WDM You See Is What Yoa G«. »n acronym lor packages
which display on screen exactly what you will gel II you were
lo print oul a picture or text.
• fractal- This Is the name generally given to 'realistic'
natural or abslracl images generated by Ihe Interaction ol
simple mathematical equations.
• Doodle- A piece ot art created entirely lor the therapeutic
value intrinsic lo lls construction.
JARGON BUSTERS ISN'T IT SAD?
Isn’t it depressing when you have to clear the screen and start again? It doesn't matter whether you've spent five minutes or five hours on the piece, it's still an annoying thing lo have to do. To help ease your frustration. Kid Pix has a number ol unusual effects used lo clear the screen.
There's a stick ol dynamite you can lob at the screen that blows everything oil, or you could call upon a black hole to suck the screen clean. The most unusual option, though, is the hidden picture. When this is selected, using the eraser to wipe the screen causes another image to appear, just like brass rubbing. When you've wiped the screen completely, you have a nice black and white picture to colour in. Isn't that nice?
'OH NO!'
One ol Ihe most interesting things about this package is the use ol samples. Obviously the whole thing has been written to be as appealing to kids as possible, and what you end up with is a cross between Deluxe Painl and Sesame Street. Click on 'Undo' and a voice will say 'Oops’ or 'Oh Nol' belore removing the oflending mistake. Click on the text option, and the name ol each letter will be said as you stamp it down, in the chosen language (selefcted Irom a menu ol six diHerent tonges, including Spanish and German). Even the pens make scratching noises as they are dragged across the pagel
CONCLUSION The big question here, ol course, is how easy is it to use? II you can use a mouse, you can use this package, with ease. I know I'm a little too old lor it, but I was up and running with it inside about three minutes Irom loading, without reference to the manual. The control method, only employing Ihe lelt button lor all tasks, is faultless and stops children Irom selecting options Irom the menu bar by accident. The menus are clearly laid out, and everything is where you would expect it to be. I can't see any children having difficulty with this, and as there are examples ol
artwork in the manual Irom kids as young as three years old. That statement reaches right down in the age range I wish I had had Kid Pix when I was young. It's an extremely versable tool, and one that younger children will really enjoy. It's messy' enough to keep you entertained even il all you want to do is doodle, but with the capacity to really work lor something impressive when you want to. A superb package, and one that parents shouldn’t be without, xv ELECTRONIC ARTS £299 A50o9 A500. WA A600 WA A1200 WA At 500 V A2000 Vsf A3000 WA A4000 WA ELECTRONIC ARTS, LANOLEV BUSINESS CENTRE,
11-49 STATION ROAD, LANGLEY, NR SLOUGH, BERKS SL3 SYN. TEL: 0753 549442 ? ??? 9 st? Il must be pretty easy ? ??? 8 A painl package like Hits can keep children interactively 1 and uselully entertained lor ages, so it 's we II north Ihe price ? ??? 9 ? ??? 9 ? ??? 9 1 Flexible, fun and fascinating entertainment for the pre- teens. A well thought out ¦ product * OVERALL 90% AMIGA 500 SALE!
Commodoi CARTOON CLASSICS PACK INCLUDES:
• 1 * AMIGA 500 PLUS. .. £399.99
• BUILT-IN 1« DRIVE FREE
• A520 TV MODULATOR FREE
• THE SIMPSONS £24.99
• CAPTAIN PLANET & THE PLANETEERS . £25.99
• LEMMINGS ...... £25.99
• DELUXE PAINT II .... £79.99 PLUS! FREE FROM SILICA:
• ZOOL PACK ... £127.92
• PHOTON PAINT v2.0 £89.95
• GFA BASIC v3.5 £50.00 PACK VALUE: £844.82 PACK
SAVING: £575.82 SILICA PRICE: £249.00 We are pleased to offer
the original 1Mb Amiga 500 Plus (Kickstart Workbeneh v2.04),
including a built-in 18-key numeric keypad and Cartoon Classics
software at a new low sale price of only £249. The Amiga 500
Plus can be upgraded, using any of the hundreds of peripherals
that are now available, which include the award winning GVP
range. In addition to the 1Mb version of the Cartoon Classics
pack at only £249, we are pleased to offer a specially upgraded
version with 2Mb RAM for only £279. And, when you buy an Amiga
500 Cartoon Classics Pack from Silica (1md or 2ut version), we
will give you a ZOOL PACK plus GFA BASIC and PHOTON PAINT II
worth over £267.
Absolutely FREE!
1ub A500 PLUS CARTOON CLASSICS VERSION vorue:uf"„neethc ?uoppons,Ks NEW 64page AMIGA CATALOGUE!
MULTIMEDIA SYSTEM AMIGA TO SALE!
• Infrared Hemofe CcrW
• Si«« Hack design
• Ke «»ar i a* ddve and mouse reluded . BuoJ on Ihe beel soling
Amiga : cxnpaliWe wfh the Amiga 500. And able to run Amiga
games and applcation software £50 of COTV software vouchers
PLUS Sit City (worth £29.99) are incUJed FREE wtfi , every COTV
kkibireda System trcm Slxa COTV Playw--------------------------
£399.99 I CDTV Keyboard________ CDTV Disk Drive____ Fred
FtsFi CDPD _____ I Sim Ctf______________ I Software Voucheis..
1 b5hM E° CO . I Total Pack Valua: £849.95 “ Less Pack Saving:
£15095 Silica Price: £499.00 »•) to°ti_ . - ZTJ free- is§Frw°"l
fu £499 £80 AMIGA A570 ADD-ON FOR AMIGA 500 OWNERS
• Enables your Amiga to run CDTV software
• Plays normal audio CD discs
• Storage capacity equal to 600 floppy disks
• Internal RAM expansion option
• Internal hard drive option «gs«
• Compatible with CD + G and CD + MIDI formats
• Transfer time 153Kb second
• Compatible with CD-ROM industry standard ISO9660
• Comes with Fred Fish CDPD collection + Sim City FREE from
Silica No* I- of Ch© RAM*AT Agrrji b isqured lo Ul co-rpilt.lt,
»ih l15095 ~ rA CDT» and'game play is increased with'
t-gger levels, more e|2«£ nM« ; gs iS.'.S.'a S£‘~ I Sui * .
,rQC sound quality Irom CD games is unrivaled! Sim City lot
instance'has over U)Mt ol data for As graphics I alone and has
music recorded in a studio! S*caS , special sale price ol £249
means that there s no _1 Dene- time to buy the A570 and. With
the award wmnmg Sim City mcluded FREE wAh every A570 from Suca
Systems, ihere s no belter place to buy A from!
TUM is Ml lo replace disks as me standard format tor dames and serious Mlos m the not too distant future.
Most software companies have already announced The A570 is an essential add-on lor your Amiga 500 CO- ROM is sal to reoace disks as the standard format fcx qOCHEBj Re!: CCD 0586 ALL PRICES INCLUDE VAT - DELIVERY IS FREE OF CHARGE IN THE UK MAINLAND : 081-309 1111 DA14 i [ SILICA SYSTEMS OFFER YOU ]
• FREE OVERNIGHT DEUVERY: On all hardware orders shipped in the
UK mainland.
• TECHNICAL SUPPORT HELPLINE: Team ol technical experts at your
service.
• PRICE MATCH: We normally match competitors on a 'Same product -
Same price' basis.
• ESTABLISHED 14 YEARS: Proven track record in professional
computer sales
• £12 MILLION TURNOVER with 60 stall): Soid, reliable and
profitable.
• BUSINESS * EDUCATION . GOVERNMENT: Volume discounts availaKe
081-308 0888.
• SHOWROOMS: Demonstration and trailing tacHM at our London &
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• THE FULL STOCK RANGE: All ot your requiremenls trom one
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• FREE CA TALOGUES: Will be mailed to you with otfers . Software
and porpheral details
• PAYMENT: Major credit cards, cash, cheque or monthly terms.
Before you decide when to buy ycur new Amiga compiler, we suggest you think very carefully about WHERE you buy it Consider what il will be like a tew months after buying your Amiga, when you may requre additional perphorals or software, or help and advice with your new purchaM. And. Will the company you buy from ccntact you with delate of new prodixla? At Siteca Systems, we ensure that you wA have nothing to worry about. We have been established lot almost 14 years and. With our unrrvallod experience and expertise, we can now claim to meet our customers’ requirements with an understanding
which is second to none. But donl |ust take our word for A. Complete and return the coupon now lor our latest FREE Merature and begin to experience Ihe *Silica Systems Sovce' 52 Tottenham Court Road, London. W1P ORA Tel: 071-580 4000 ____t*l U» M-Bhl Otwwq_Fax No: 171-323 4737
• AB Tel: 071-629 1234 LONDON SHOP: Hxia mu SIDCUP SHOP: X™9 H
* xt I S» cKca 63CB*r» law WqW: ThuMxy • Spn ExMteWn 391* ESSEX
SHOP: Keda*s 12* not). High Street. Southend-on-Sea, Essex. SSI
11A Tel: 0702 468039 tt or 3 -n..-. !*: ' - , )g,n.1 ;Sk- U
I. -I Lmn Uj»ll (HW.-Q 111 -- To: Silica Systems.
CMUSR-0393-100. 1-4 The Mews. Hatherley Rd. Sidcup. Kent. DA14
4Dx" raa PLEASE SEND A 64 PAGE AMIGA COLOUR CATA
Mr Mr&Miss Ms: Initials:.... Company Name (if
applicable) Address: ... Tel
(Home):
SILICA SYSTEMS MAIL ORDER HOTLINE Which computers), if any, do
you own? ..- l»OJ
wrdttiKra mu, hant* - PW»W nami *w axcon Ur B m CUSTOMER
CHARTER INDI Dir* t Mail is original and vory exciting. Boforo
you buy mail ordor you must first bo confidant that you will
rocoivo tho product you've ordarod and that tho supplior will
still bo thoro In tho futuro, should you neod them.
Nrrm A mail ordor purchase from INDI is a safe and secure decision, and here's why.
RECOMMENDED PERIPHERALS & ACCESSORIES INDI is a wholly owned subsidiary of a public company now in its tenth year of trading and specialising in the supply The latest, the ultimate, the best home computer avoiloble
16. 8 million colours, superfast processor, superb stereo sound,
lightning speed - the all new Amiga 1200 has them all. Marvel
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price the A1200 has no equal - forget the rest, it's
definitely the bestl 1200 STANDARD FEATURES
• 68020 Processor • PCMCIA Slot • 2Mb Chip RAM 3 5' Internal
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keypad • Free 12 Months At-Home Maintenance INDI VALUE ADDED
FREE
• 3 Superb Games • International Sports Challenge • The Cool Croc
• Paradroid 90 • Zapsac and Zappo T-Shirt.
A1200HD Ind. Are now able to provide official Commodore recommended 60 80Meg Hord Drive versions of the A1200 with official installation disks and opproved warranty. Ring for prices Other dealers may not be offering approved A1200 HD product and are therefore infringing Commodore copyright ond on-site warranty.
SALES AND SUPPORT THE WILD, THE WEIRD AND THE WICKED PACt INDI TELESALES Tel 0606 43860 Fax AMIGA A Once again Commodore have put together a winning theme pock to complement the already popular Amiga A600. The Wild, the Weird and the Wicked Pack is an ideal starter pack containing a considered mix of software making the most oftoe AMIGA's amazing capabilities.
DESPATCH To make this pack a perfect gift INDI have added a further four award winning games and a staggering list of valuable extras at amazing prices.
PACK AS STANDARD CONTAINS
• Amiga A600 single drive
• Built in TV Modulator
• 1Mb memory
• PushOver • Silly Putty A600 HD EPIC PACK Pock includes Epic,
Rom«, Myl Trivial Plmuitl, Amiga Ttxi DeluxePaint III.
I. SMbRAM, 20MbHARD I* INDI A600 VALUE ADD PACK (A» Wild, W»«rd,
Wid
• Grand Prix • Deluxe Pair
• Mouse and Manuals INDI VALUE ADDED Micro Switch Joystick
Lockable Disk Box Disk Wallet 10 Blank Disks
• Kick off 2 • Pipemanio
• Space Ace • Populous
• Zapsac Corry Case
• Zappo T-shirt Panasonic Quiet printing We researched the colour
printer market in great depth to find a colour printer good
enough to cope with Amiga's powerful graphic output, yet at an
affordable price.
We found the perfect printer in the Panasonic KX-P2180 + KX-P2123 quiet printers.
We then considered that if you were going to buy a Panasonic printer, you would probably need a quality word processing package to use with it. We found that too, in 'Wordworth', yet at a retail price of £129.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decided to give a copy of'Wordworth' free with every Panasonic printer. How's that for added value?
Panasonic Panasonic
* WORDWORTH COMPLETELY FREE! WITH PANASONIC QUIET PRINTERS The
writers choice. The ultimate word processor for AMIGA
computers. Wordworth is undoubtedly the ultimate wordWocument
processor for the full range of AMIGA computers. The graphical
nature of WORDWORTH makes producing documents faster and
easier, with the enhanced printing fonts (including full
Panasonic KX P2180 and XX P2123 colour printing support),
Collins spell checker and Thesaurus, no other word processor
comes dose. "Without doubt this is one of the best document
processors for the AMIGA, Today." (Amiga Format).
NORMAL RRP £129.99 inc. vat KX-P2180 PRICE PRICE The new Panasonk KX-P21809 pin quiet colour printer.
Produces crisp clear text in mono or in 7 glorious colours with new quiet technology. The new KX-P2180 is typkolly 15dBA quieter in operation, than the competition.
• Fait Printing Speedi I92CPS Draft and 38 CPS NLQ
• Colour Printing 7 colour palette (blue, red, green, yellow,
violet, magenta and black)
• QuietPrinting Super quiet 45-48dBA sound level (most matrix
printers are typicolly in excess of 60dBA)
• 6 Resident Fonts Over 6,100 type styles using Courier Prestige,
Bold PS, Roman, Script and Sans Serif Fonts
• 3 Paper Paths Paper handling from bottom, top and rear for
total flexibility
• 1 Year Warronty for total peace of mind.
The new high performance Panasonic KX-P2123 24 pin.
Quiet colour printer offers leading edge quiet printing technology ot an affordable price.
• Fast Printing Speeds 192 CPS draft, 64 CPS Lqond 32CPSLQ.
• Colour Printing 7 colour palette (blue, red, green, yellow,
violet, magenta and block)
• QuietPrinting Super quiet 43,5-46kBA sound level (most motrix
printers are typkally in excess of 60d BA)
• 7 Resident Fonts Over 152,000 type styles using Super LQ,
Courier Prestige, Bold PS, Roman, Script ond Sans Serif Fonts
• 24 PIN Diamond Printhead High performance and high quolity
output
• 1 Year Warranty for total peoce of mind.
KXP-4410 LASER PRINTER WORDWORTH COMPLETELY FREE!
WITH PANASONIC LASER PRINTERS The wneis1 chotce. The ullimale wfl processor for AMIGA computers NORMAL RRP £12999 Inc VAT Once oaoin Indi have joined together with Panasonk to offer oil Amiga owners the most outstanding Loser Printer offer ever. We are now able to offer high quality, professional laser printing ot very affordable prices. We are also giving awoy a free copy of Wordworth with every Panasonk loser Printer purchased (RRP 129.99). Whether you’re looking lor a loser printer to handle word processing, DTP, presentation or complex graphics applications - the Panasonk range offers you
the power to meet your requirements.
KXP-4410
• 5 pages per minute
• 28 resident fonts
• Optional 2nd input bin (total printer capacity 2x200 sheets)
• Low running costs
• Parallel interface
• Optional memory expansion to 4.5Mb
(0. 5Mb as standard) HP Laserjet II Emulation £992.00 PRICE
£499 .99 KXP-4430
• Satinprint (optimum resolution technology) *
• 5 pages per minute
• HP Laserjet III Emulation, PCL 5
• 8 scalable fonts & 28 bitmap functions
• Optional 2nd input bin (total printer capacity 2 x 200 sheets)
• Optional memory expansion to
5. 0Mb (1Mb as standard) RRP £1286.00 PRICE £799 .99 inc. VAT
WORDWORTH COMPLETELY FREE WITH LASER PRINTERS
* (Sotinprirfan vm rplimjn. IsiolvK* mhuologr iopio ».c« fit 1
Ov Vo«4ng prtu qvoUp Thu ioAwok ••itir.Q.* imooihi o-o»
trodi o*ol iogg*d .dfl.i on »t~d ho o Mr o*d lim br wring
»• pviimd do) w* ond ponnon)
1) PANASONIC AUTOMATIC SHEET FEEDER Panasonic PRINTER ACCESSORIES
Automatic Sheet Feeder for KXP2180 KXP2123 holds 80 A4 sheets
INDI PRICE £89.99
2) PRINTER DUST COVER Specially tailored quality dust cover for
Panasonic KXP2180 KXP2123 printer INDI PRICE £8.99
3) PRINTER STAND 2 piece printer stand. INDI PRICE £9.99
4) PAPER PACK 500 sheets quality A4 paper. INDI PRICE £9.99
5) PARALLEL PRINTER CABLE To be used when connecting AMIGA to
Panosonic Printer.
INDI PRICE £8.99 (£5.99 if purchased with printer)
6) PANASONIC COLOUR RIBBON Colour ribbon for KXP2180 KXP2123.
INDI PRICE £18.99
7) PANASONIC BLACK RIBBON Black ribbon for KXP2180 KXP2123. INDI
PRICE £9.99 SAVE £££££'s ON THE FOLLOWING ACCESSORY PACKS PACK
1 PANASONIC COLOUR RIBBON PACK Contains 6 colour ribbons for
KXP2180 KXP2123.
RRP £119.99 INDI PRICE £89.99 SAVE £30.0011!
PACK 2 PANASONIC RIBBON PACK Contains 2 black and 4 colour ribbons for KXP2180 KXP2123. RRP £99.99 INDI PRICE £69.99 SAVE £30.001!!
PACK 3 PANASONIC DELUXE ACCESSORY PACK Contents = Automatic Sheet Feeder, 2 x black ribbons, 2Xcolour ribbons, 1Xdust cover, 2 piece printer stand.
RRP £169.99 INDI PRICE £139.99 SAVE £30.001!!
Add £2.50 carrioge lo all printer accessories or combinations thereof.
THE MULTIMEDIA COMPUTER TOTAL HOME AMIGA CDTV COMM' ODORE AMIGA CDTV 1 ENTERTAINMENT SYSTEM The problem with any new product is that it always takes time for everyone to realise its full potential. CDTV is no exception and in our opinion everything we have read does a pretty poor job of explaining just what CDTV can do and why it is so exciting.
THE INDI GUIDE TO CDTV IT'S A CD PLAYER - Yes, it will play all your Primal Scream, Pavarotti, Pink Floyd and any other CD you care to mention in superb high quality stereo, with remote infra red control.
IT'S AN AMIGA - Plug in the keyboard, switch on the external disk drive and the colossal range of inexpensive Amiga software can be used on your CDTV.
MONITOR NOT INCLUDED IT'S A MULTIMEDIA SYSTEM - Just imagine, stereo sound, images and text all on screen. It asks a question, you respond, it responds truly interactive! Eoch CD disc holds hundreds of megabytes of data with instant optical access. The whole of Hutchinson's Encyclopedia fits onto 1 disc This interactive system is a unique aid for Education, Business or leisure.
The future is herel PACK CONTENTS AS STANDARD e Amiga CDTV Player • CDTV keyboard • CDTV 1411 3.5' Disc Drive
• CDTV Infra red remote controller • CDTV wired mouse • CDTV
Welcome Disc • Manuals • Fred Fish CDTV INDI VALUE ADDED FREE •
lemmings CDTV (£34.99) • Blues Brothers (£12.99) e Pipemania,
Populous, Kickoff2, Space Ace (£122.52) CDTV CONN (CIS DIRECTLY
10 YOUR TV SET I PRICE AMIGA CDTV SOFTWARE ARTS AND LEISURE
Advanced Military Systems Women in Motion Guinness Disc ol
Records Animals in Motion Connoisseur Fine Arts Fruits &
Vegetables lrees&Shrubs Gorden Plants Indoor Plants EDUCATION
Fun School- Under 5's A Long Hard Day ot the Ronch A Bun for
Barney Gnderello Fun Schoolfor5to7 Fun School for over 7's
Heather Hits Her First Home Run LTV-English os o 2nd longuoge
Global Choos Turricon II Guy Spy Cover Girl Fvjker MUSIC Music
Moker Remix Korooke Fun Hits I Mjicemoster ? Microphone
VfciceFX REFERENCE American Heritoge Dictionary Complete Works
of Shakespeare Illustrated Holy Bible New Basics Electronic
Cookbook Timetable of Business Timetable of Science Wxld Vista
Artos Dr. Ultimote Basketball Classic Board Games Dinosaurs
for Hire Hound of the Baskervilles Psycho Killer Sherlock
Holmes, Consulting Detective Sim Gy Trivial Pursuit (ML) Wroth
of the Demon Team Yankee Raffles Prehistorik Snoopy (R44 Town
with No Nome lemming!
European Space Simulator Fantastic Mjyog.
£29.99 £34.99 £14.99 £29.99 £29.99 £34.99 £29.99 £39.99 £29.99 £49.99 £29.99 £34.99 £34.99 £34.99 £34.99 £29.99 £34.99 £34.99 £34.99 £14.99 £39.99 £19.99 £49.99 £29.99 £29.99 C39.99 £39.99 E39.99 £54.99 £54.99 Mind Run £29.99 £29.99 MudPoddln £34.99 £29.99 My Poinl £29.99 £34.99 North Polar Expedition £49.99 £29.99 Paper Bag Princu £34.99 £34.99 Scory ft .ms lor Rotten Kids £39.99 £34.99
U. of Bwrjarnin Bunny £39.99 £34.99 ToleoiFW.Robbo £39.99 £34.99
Thomas'Snowsuit £34.99 £34.99 Moving Grrns Mo Stomach Ache
£34.99 Barvwy Bear Goes Comping £29.99 £24.99 Asterix English
for French 1 £34.99 £34.99 Japan World (PAL) £49.99 £29.99
NASA, th.25lh Year £19.99 £39.99 Fractal Universe £34.99
£24.99 ENTERTAINMENT £24.99 Batttech.ss £39.99 £34.99 Bold.
Storm £29.99 All Dogs to Heaven: Electric Crayon £34.99 prices
include carriage AMIGA CDTV ACCESSORIES THE BRICK-ETTE Just
plug in th Brick-etto and use any wired Amiga compatible
joystick.
A mouse or frock bo 11 device on the Commodore CDTV. The built-in bit Micro Processor gives the Brick-otic big smarts a tiny pockoge and makes it easy lo use just plug into the remote port and it it ready to go with real time mouse or joystick movement on your CDTV. No loading of driver programs or software. No switches for mouse or joystick. Special settings (with mouse) allow you to blast away with three rapid fire modes & dual fire buttons. Comes complete with Python Micro Switched Joystick.
INDI EXCLUSIVE £49.99 With two Joysticks £59.99 BLACK 1084S MONITOR At lost the CDTV Monitor you have been waiting for. The original and best selling colour stereo monitor from Commodore is now available in block to complement your CDTV INDI PRICE £189.99 e rnmkmg ot bi you'l be pleased lo know’ That INDI slock'oil CDTV accessories ond software that ore available from manufacturers We believe in CDTV ond we therefore continue to support this exciting product. You will always hove a source of product for your CDTV from INDI.
I IO R: CDTV Encore SCSI Controller ?Internal Mount Kit £109.99 CDTV Internal Genlock £149.99 Block 1084S Colour Stereo Monitor £189.99 (When purchased with CDTV Multi-Media Pbck) £179.99 CDTV Remote Mouse £49.99 Scort TV Monitor lead (inc. Stereo Phono lead) £14.99 Megocfcp - 1Mb Upgrade O-pRAM Upgrade lor CDTV £159.99 CDTV External 3.5' Floppy Drive £49.99 AMIGA CDTV EXTERNAL HARD DISK DRIVE You've gof the CDTV, you've got the keyboard and floppy disk drive - for a total computer solution all that's needed is an ultra-fast hard disk drive.
The CDTV-HD unit boasts a massive 65Mb of hard disk storage with lightning fast access times through its SCSI interface. The unit comes complete with Workbench 1.3 and all necessary cables.
PRICE | £269- AFTER SALES AND SPECIALIST SERVICE Other 1500 configs available at very competitive prices.
Phone for details.
AMIGA 3000 25 52Mb The Amiga 3000 features the powerful Motorola 68030 processor running at 25Mhz. Completo with 52Mb SCSI Hard Drive (Single drive with no HD available) and 2Mb system RAM (6Mb Option Available). FREE AMIGA VISION SOFTWARE.
INDI PRICE £1229.99 AMIGA 3000 - PC SYSTEM (386SX-25) The Amiga and PC hard drive system offering high performance PC386SX-25Mhz industry standard computing ond the true multi-tasking performanr of the Amiga, all in one bo*. Run the PC or the Amiga and transfer files between both operating systems. In addition to the standard Amiga 3000 specification, the Amiga 3000-PC system features 386§X procossor running ot 25Mhz with 1Mb of PC memory and DOS 5.
INDI PRICE £1449.99 NEWI AMIGA 4000 040 120Mb The new flagshi) featuring the resolution and a pal 1000 040 120Mb The new flagship Amiga AGA (AA) Graphics chip set with ultra high , ollette of 16.8 million colours. The heort of the Amiga 4000 is the new Motorola 68040 (Not EC Chip) processor running at a breathe taking 25Mhz. Complete with 120Mb hard drive and 6Mb of 32-Bit RAM (Additional Memory ovoiloble).
AS PART OF OUR POLICY OF CONTINUAL PRODUCT DEVELOPMENT AND REFINEMENT, WE RESERVE THE RIGHT TO CHANGE SPECIFICATIONS OF PRODUCTS ADVERTISED.
PLEASE CONFIRM CURRENT SPECIFICATION AT THE TIME OF ORDERING.
HOW TO ORDER BY POST simply fill in the coupon below.
BY PHONE ring 0606 43860 where your call will be answered by one of our INDI sales team. After 6.00pm each day your call will be answered by answerphone. If you would like to ploce an order have all details at hand including Credit Card. The message will guide you through your order.
MEGAMIX is a low cost, high spec digital effects cartridge that plugs into the printer port of your Amiga. This i " from almost an printer port of your Amiga. Th is allows you to sample or record stereo sound from almost any musical source. Special effects can be added in real time, perfect for the up ana coming sinqer musigan producer who wants that professional sound at home. You will find Meaamix masters performance and its ease of use is unrivalled, just plug in and go... PRICE VIDI AMIGA 12 is the ultimate low cost colour digitiser for your Amiga. There are no filters and no separate RGB
Splitter. Colour images can be captured in less than a second, mono images are grabbed in real time. No other image capture system offers this level of specification for the price.
'The best value full colour digitiser on the market’pq|££ T 7 1*99 Amiga Format ----- 1 »» 4 ™ TAKE 2 is a must for computer artists ond enthusiasts of any age. It will cater for both amateur and professional applications. So get the most out of your computer and open up your imagination to Take 2. As used in Rolf Harris Cartoon Club.
TEL: 0606 43860 - FAX: 0606 43825 INCLUDED FREE Amiga Vision and Wordworth Worth £229.99 £115922 H £37 22 £29-22 SEND YOUR ORDER TO: INDI DIRECT MAIL FIRST FLOOR OFFICES, 85 WITTON STREET, ,-.
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Curchased from INDI arrives at your ome faulty, we will collect from your home and replace the product completely free of charge.
If you own an AMIGA 1500 or 3000 and would like to expand its hard disk or memory capability or add any other peripheral INDI can offer you a complete door to door configuration service together with an additional 12 months Back to INDI warranty. Why not ask for a quote?
Products advertised represent a small sample of our instock range. A complete price list is available on request.
All products purchased come with a complete list of all products available from INDI with special customer loyalty offers.
Guarantee (where indicated).
In the unlikely event that any product All products are guaranteed for 12 months.,Some products carry a 12 month at home service repair Dragged kicking and screaming from the sand pit, Steve Prizeman looks at the current state of educational software.
T THE SHOE PEOPLE First Class £9.99 Recently re released as a budget title by Gremlin Graphics. The Shoe People is based on the award winning cartoon series' - which I treely admit to never having heard of. If your tour to six year-olds are fans, however, and even if they're not, they are sure to enjoy this varied package of activities.
Geared towards meeting the guidelines of the now ubiquitous National Curriculum, The Shoe People contains five games and a simple drawing and colouring program. In the drawing section, kids can even save their drawings to disk, print them (if your pnnter's up to it, of course), ot pnnt out the selection ot line drawings included for old-fashioned felt-tip and crayon style colouring m The games all feature Shoe People, like Trampy, PC Boot, Wellington, Baby Bootee, and Sergeant Major. They help introduce kids lo the basics of English, malhs. Shapes and patterns through a series of tasks such
as associating words with objects, spelling those words, differentiating between upper and lower case letters, arranging similar blocks in groups, and solving simple anagrams. Different levels ol difficulty are available lor each game, allowing a clear path of development lor a child to follow As the game is aimed at such young children.
Clever Clogs (Shoe Town's Educational Adviser), makes no bones about recommending that grownups go through the games together with the kiddies in their charge. That shouldn't be too hard a task: the pleasing graphics, amusing little animations, good music and sound eflects make this a highly entertaining package. This pleasingly presented soltware. Giving excellent value lor money, is an easy-to-use introduction to both computers and the basic skills necessary at infants school. The Shoe People - educational software with sole (Groan!)
PRINT POT PRINT POT One ol Ihe meny line drawing* supplied, partially coloured-in ~1U-2* ¦ Don ! B. ihMfMmh - grt wwHlng. Trampy!
PAINT POT 2 Kids' Academy Kids’ Academy £ 19.99 As an art package aimed specifically at children, Painl Pol 2 may be seen as falling midway between the drawing elements ol The Shoe People and more sophisticated art programs, like Deluxe Paint.
Unfortunately, its price and comparatively limited range ol lunctions prevent It Irom being an adequate competitor to either.
Aimed at lour to ten year-olds, Painl Pot 2 allows the user to draw pictures freehand, and take the short cuts ottered by line. Box. Circle, and ellipse drawing tools. Paint Pot 2 is in fact, as much a colounng-in program as a drawing one - it comes with about 20 line drawings ready lot loading and filling-in. The colouring is an easy process thanks to the till tool which is also available A total of 16 colours may be used lo construct any particular painting, and the tones ol each may be varied, allowing the potential lor a lar larger number ol colours to be used (although still no more than
16 lor each drawing, of course). The pictures can also be saved, and printed.
The main tune and sound effects are comepetent and the presentation is appealing, but this program's only real plus is its ease ol use Apart Irom that it has less to olfer than other programs for kids If your child has any even vaguely serious intentions ol drawing on a computer, you would be better off buying Dpainl lot lland spend ing half an hour explaining the main points to them.
10 OUT OF 10 ENGLISH 10 out of 10 £25.95 Meeting the demands of the National Curriculum, whilst retaining emphasis upon the more traditional elements ol English language teaching, is the aim ol this game-centred package.
Unusually, perhaps, this product is not aimed al a highly specific age range, inslead, il is ability- based, with the level, ol difficulty ol the puzzles embracing junior school standard as well as that ol kids preparing lor their GCSEs. The six games test the user in ways that will undoubtedly stretch most people's literacy skills: spelling, identifying collective nouns, spotting missing words ot letters, matching rhyming words, and so on. Form the content ol the puzzles on otter. It is even possible lor intrepid parents or teachers to write new questions for one of the games, enabling them
to customise it to stress what they consider to be the most important points for the child player to learn. The leaflet accompanying the game makes it clear that the program aims to cover the long-tamiliar elements ol language teaching, including punctuation, verbs, adjectives, nouns, sound patterns and figures ol speech.
The games will appeal to kids who are devotees ol crosswords, and word search puzzles rather than the usual platformer lare. But quick reactions are still necessary to impress the scoring system in many of them.
Graphically unexciting and with unremarkable sound, this product nevertheless remains _ an interesting attempt to put vocabulary and grammar in a computer game context. *® ¦- | Lr J , i .Li ¦; ¦ __1__ in H hr I ~i jj ¦j Fit the word A challenging word-grld gam* trom 10 out ot 10.
ADI JUNIOR COUNTING O SCHOOL Euro press Software £25.99 Fronted by ADI Junior. Ihe sprightly little cousin ol ADI (mentioned elsewhere in this feature), this package targets the basic mathematical skills ol two younger age groups - four to live year-olds and the six to sevens The colourful menu screen, through which all Ihe aspects of the program are accessed, is actually an animated picture.
Practically all the objects shown respond in one way or another when clicked on with the mouse, enticing the user turlher into the program by intriguing them as to what will happen next.
With 15 activities tor each of the age groups this product is aimed at, ADI Junior Counting gives a pleasant introduction to the basics ol adding-up and taking-away Three levels ol difficulty allow Ihe child to progress through subfects like counting objects, identifying numbers by word and figure, and painting by numbers. One of the tasks, for example, involves counting the number ol sightseers who visit a castle - if Ihe comings and goings are kepi track of. An end sequence shows a knight walking round his home switching off Ihe lights. In another part ot the program, lor junior counters
increasing in confidence, a series ol sums may be undertaken against the dock.
There are. In addition, plenty of activities to be done which are unrelated to maths - a car racing game, jigsaws, and identikit faces may all be played with. The graphics are bright and entertaining; Ihe range ol sound effects is both wide and of high Quality. The voice which speaks the advice given to users when they press the Help key is exceptionally dear, albeit in a culesy American way. Which is sure lo help ADI Junior give Ihe intended impression ot helpful and instructive playmate. An activity-packed program which really does make learning fun, this excellent piece of software is
Citfi'.
Thoroughly recommended ADI MATHS - 11 12 YEARS lurg ss Software It someone offered to introduce you to 'a lovable extraterrestrial who will... acl as your alien tutor as well as your computer-based friend... He will always be on hand lo help you with your problems, give you advice and reward you with games', you might think they'd read Douglas Adams' Hitch- Hiker's Guide to the Galaxy once too olten. This enthusiastic gushing does nol come Irom the marketing depanment of Ihe Sirius Cybernetics Corporation, however, but from Europress Software, and is about ADI. Ihe interactive animated
character who fronts its eponymous series of educational programs.
Besides being your plastic pal who's tun lo be with. ADI can be a slein taskmaster, posing a wide range ol mathematical problems. His tests cover key parts ol the mathematical course 11 and 12 year-old children will lace during that difficult first year of secondary education. Techniques of calculation, percentages, geometric constructions, symmetry, algebra, and statistics are just some ol the elements included in this package, based loosely around the theme of Ihe Seven Wonders ol the World The ADI series, designed lo accompany what kids learn at school, fully covers many parts ol the
Attainment Targets' established by the new National Curriculum, and partially fulfils many more. These problems are no push-over and, believe me, it's a humbling experience to be reminded just how much mathematical knowledge you have forgotten since lacing your O Levels (Don’t worry - I did pass the Maths one at the time!). I suspect many parents who buy this program will leel similarly il Ihey have a go themselves Recognising that a computer-based tutor can't put kids in detention. ADI has nine different games which are made available to his pupils in proportion to the number of points
Ihey score by answenng questions correctly - a carrot and stick- at-it approach, you might say. ADI olfers on-screen background info on the subjects he covers. And a notebook and calculator to help the resolution of problems His usually encouraging textual comments can become angry if a pupil persistently answers a question incorrectly. The Help mode could, jterhaps. Have been improved lor such circumstances - I did not notice ADI s advice becoming progressively detailed with repeated failure on a particular question, which I would have expected.
ADI also provides a 'minl-encyclopedla' ol simple animations on a miscellany of topics children often wonder about: the origin of man. Birth, the flow ot blood, planets, the lood chain, and volcanoes, for example. A basic alias ol Europe is also included.
In terms ol the standard of graphics and sound.
ADI does nol come near the potential of Ihe Amiga: ADI'S 'whistly voice', lor example, is actually an ear-piercing shriek ol Ihe sort produced for Dr Who by Ihe BBC Radiophonic Workshop, circa
1970. Genuinely unpleasanl to listen lo. Swilch it oil unless you
want lo scare Ihe kids away. In lerms ol layout, however,
each element ol this icon or keyboard-controlled package is
clearly explained and easy to use. Overall, it is an exten
sive teaching tool which will help children come to terms
with difficult concepts through explanation, effort, and
encouragement CDTV SOFTW As the availability of CDTV
products increases can the same be said for the quality?
This and other heart stopping questions are answered in
this month’s reviews.
I Silica Systems, Price: £39.99, Tel: 081 309 1111 herlock Holmes Consulting Detective (SHCD from now on| is what can only Be described as a great CDTV title. It features everything that the CDTV is capable of, but which previous software companies have failed lo ulilise. Impressive graphics, both still frame and moving, quality sound, good story line and lots of interaction are all included here.
This is the best attempt I've yet seen at producing an interactive, multimedia title.
None ol the separate elements really stands out. Although the CDXL pictures are good, but what makes it such a winner is that it’s all strung together in a convincing manner, with the switching between different types of data done in an authentic manner. Most products of this type, whilst doing much the same thing, have very clearly defined borders for the different types of data being shown or heard. For example, when a CDXL clip is shown in other applications, It’s all loo common for the screen to be cleared, everything to stop and the pictures just dumped to the screen In SHCD the
previous screen is kept up, and a projection screen gently scrolls up to show the pictures. A subtle difference . But one echoed throughout the game and one which produces an atmosphere of a single multimedia application, rather than a collection of different media thrown together.
The low down on SHCD is that you wander around 18th century London solving or attempi- ing to solve cases. On playing the game a pictorial of a book appears, complete with a pretty old fashioned cover, and promptly opens.
Inside this is a ‘table of contents' that gives you a list of three stories to solve - The Mummy's Curse. The Case of the Mystified Murderess and The Case of the Tin Soldier Moving Ihe mouse over one of these titles and selecting it takes you to that particular case . On selecting a particular case, the page turns to reveal a page with various tools (or resources) to enable you to figure out and solve the chosen case. The edges of the page are surrounded by icons, an icon for each resource.
By clicking on one of these you can move around a map of London to see cinema-like video (more of this later) of interviews with suspects. Etc. read case studies, background information, newspapers or make notes on the case or points of interest.
Each of these tools reveals different types of information. These are all displayed in Ihe centre ol the book in a pretty authentic manner, thus the ‘notes' icon brings up a simulated notebook. Whilst the travel' icon displays CDXL moving pictures. These are worth seeing. On clicking on the icon a slide projector-type screen scrolls up. Upon which the pictures are shown.
At the bottom ot this screen are video style buttons for 'rewind', pause', stop', etc The moving pictures are all very well drawn, possibly the best I've seen. Furthermore the narration that goes with them is very well done. In scenes where Sherlock and Watson are talking the voices are dubbed to match their mouth movement. The overall effecl is very convincing, you can almost believe you're watching a video!
Something that few other CDTV products have yet achieved.
Once you believe you've solved a case you can move to the 'trial' section If you have not yet amassed enough clues you are returned to the main screen to find more. For each action you carry out you amass a set number of points.
If you have successfully solved the case, difficult in itsself, you must then try to beat Holmes' score!
SHCD is the first game that effectively shows I off Ihe capabilities ot the CDTV. With 90 minutes of full motion video, quality graphics and decent sound it's bound to be a hit and may even sell a few CDTVs off its back Whilsl not being the much talked about killer application’, it is the Best CDTV game yet and I have no problem in recommending it to CDTV and AS70 owners 1D-UP OF «ijr DON " ZJ Price: £29.99, T»l: 0103175178257.
Casino Games is a compilation ot three different types of gambling pastimes - poker, fruit machines and roulette. I could never understand the point of doing this kind of game, particularly single player versions, because the only reason anyone gets any enjoyment from a gambling is the chance to win loads of cash. In that light, these games are about as pointless as a joystick without a fire button, and only marginally more entertaining.
The most graphic of the three games is the fruit machine. You are presented with a repre- senation of a typical one-armed bandit complete with arm. The basic idea is to get three similar symbols on the same line in order to win - but as you can’t actually win anything, why bother? There is no real element of skill involved in this game, it is all down to pure luck. I could see some point in it if there was some timing needed, but all you do is press the button to start the chambers tumbling.
Next up is poker This is a conversion of the arcade machine version rather than the baize table game, so instead of holding a betting war with someone, you simply have lo choose one ot the highlighted hands, and then gamble for more money by playing 'high and low’. This is done by you being shown a card and then having to guess whether the next card is higher or lower.
The final game in this sad package is roulette You'd have thought that with all the graphical capacities ot the CDTV on offer they could have at least made the ball behave realistically. Instead, this one follows a perfect circle around the 'spinner', only to sudenly stop in a hole.
The presentation is very simple - basic blue backdrops and boxed screens with little flair.
Yet, for some reason, there are all manner ot unnecessary pauses both when loading games and during play. As for the sound, well, funnily enough, it isn’t sampled; so instead of all the exciting bells and whistles that could have been used, you have to put up with half-rate disco tracks and little beeps This does nothing more than dampen a very dull set of games. I don’f want to advocate gambling as a hobby but you'd be better off going down to your local arcade and spending your £30 Ihere - at least there's a chance to increase your winnings. Is this really what multimedia is all about? I
don't think so Entertainment International, Price: £29.99, Tel: 0268 541126.
Steve Keen was mightily impressed with Guy Spy, giving it a whacking great 82% in its floppy incarnation. It wasn’t perfect, but it was the most playable cartoon adventure yet. Now it comes to the CDTV, exactly the same as the Amiga version but without the loading times. If you didn't know, Guy Spy was Readysoft's attempt at proper controls, rather than the 'select-a move-and-wait-to-see-if-you- got-it-rlghf system of things used in the Dragon's Lair series.
To be fair, in that respect they did get it right with Guy Spy. Yes. He moved when you moved the joystick, and you did have a fair amount of control over his actions, but when you're moving that size of graphic, things tend to get a little slow, and there lies the problem Take the first scene, for example. You are in a train station in Berlin, and Guy is stood in the forground with armed assailants In the background. They move guickly, but you don't. Consequently, it isn't very easy to avoid their bullets and it's very hard to hit them with yours.
Needless to say. The graphics and animation are stunning, over 1500 Irames at last count, and the soundtrack is booming and atmospheric.
It's the most playable Readysoft game to date, but it still lacks the fluid game- play to make it a real hit.
AMIGA PUBLIC DOMAIN SOFTWARE Crazy Joe's, Dept. CUOl 145 Effingham Street, Rotherham, S. Yorkshire S65 1BL CREDIT CARD ORDERS (0709) 829286 FAX YOUR ORDER ON (0709) 838068 This is just a small selection ol the Amiga P.O. we have available.Detaits ol the whole library may be found on the catalogue disk.
DISK PRICES (per disk) 1 -9 disks. ..£1.25 each 10 or more ... 99p each Catalogue Disk 99p Fish Disk Catalogue 99p POSTAGE Price includes postage In UK Europe (inc. Eke) add £2.50 Rest ol World add £4.00 Overseas orders sent Air Mail PAYMENT IN STERLING PLEASEI KEY TO ABBREVIATIONS
(2) = Number of disks in set (2D) - 2 drives (NPj = Mil A500 Plus
or A600 WE BUY k SELL NEW k USED CONSOLE GAMES - stomped
addressed envelope lor details!
VISIT OUR SHOP Commercial games, accessories, blank disks. Pubic Domain, etc. Monday to Saturday 09.30 -17.30 2011 Twintris 2013 Zeus 2015 Yelpl 2016 DownhR Challenge 2018 Winy’s Quest 2060 hstoeit Club 2165 Ghoiishlp 2167 tlamation 2177 Nicktouf Data Disk 2 • Linford 2178 Sky Flyer 2183 Revenge of Mutant Camels 2184 Tomcat 2185 Quik & Silva 2188 CardSharp 2192 Storytand?
2196 Assassins Games 14 (NP) 2198 21 Games 2222 Chalenger (NP) 2223 landmine Sub Attock 2226 Mine Clearer Scud Buster 2227 Bounce & Bkost 2228 Question Tort 2235 Beast 2236 Escape 2241 Super Skodo Choltenge 2243 E-Type 2244 Survivor 2249 SC 2251 Orb-It Vingl et un 2252 Smash TV Rp-off (NP) 2253 Conloct Number 1 (NP) 2255 Kingdom at War 2270 Cybetnellx (NP) 2273 Btob 2274 Billy the Dragon 2275 Serene 3: Final Battle 2277 Pest 2293 Mr. Brick 2294 Magnatron (NP) 2295 Rush Hour 2296 Pork A Pig 2297 Nebula : Wars of Uropa 2290 Super Pa cm an 2 2299 Ouchl 2300 Excoibur (NP) 2301 Property
Market (NP) 2302 No Mans lond 2303 Operation Desert Storm 2304 Project 1 2305 Master of Ihe Town (NP) 2306 Destination Moon 2307 Nadroj 2310 Goloolyl USEFUL SOFTWARE 442 Dpaint Fonts Disks (4) 632 MSH (MessyDOS) 642 C Manual 901 The Com ms Disk 1022 AMOS Update 1.34 1095 Database Workshop (2) 1097 Dpaint Psetter Clip Art (2) 1117 Geneaology 1451 ElectroCAD 1545 SpectroPoint V30 1550 FlexiBose V2.0 1569 Language Tutor 1606 Dotabate Master 2.0 1878 Texlpius Shareware WP 1880 Dcopyft UHIies 1893 DICE V2.06A 1896 Desk Bench (3) 1906 PogeSettor Clip Art (8) 1914 Slideshow Construction Kit 1951
Wng James Bible (4) 1987 QuickberYch 2012 Draw Map V2.3D 2174 Anti-Virus V3.I4 2180 Text Engsre V3.0 2181 Amiga Fox DTP 2182 Window Bench (NP)
2) 86 Perm Check 2189 Print Studio VI.25 2190 Picture Convertors
2195 8Bose2 2197 UniCopy V 1.0 2200 little Bench (Plusonty)
2202 Torot 2 (2) (NP) 2220 Dungeon Map V 1.0 2221 Amigrwer
V3.0 2224 landscope (NP) 2225 Budget 2229 MED V3.2 2230 Mego
Monitor V3.2 2231 Hardware Hints Vol.l 2232 Hardware Hints
Vol.2 2233 Opti Comms 2 2234 STD Code Finder 2237 Term V1 9C
(WB 2 only) 2242 6-Colour Icons 2247 Slideshow Creator 2248 Ed
Word 2254 AMOS Com pier Update VI.34 2256 Race RolerVlA 2257
Cyclops V 1.0 2259 Magnetic Pages VI .3 2276 Dlob 2314 The
Ansnollon Construction KH D9ja Vu Ucencewar© £3.99 each
(S.A.E. tor fun list pk* descriptions) GA-Gome UT-Utlty CH.OK
tor kids V004 THINGAMAJIG (CH) V008 WORK k PLAY (CH) V010 WORD
FACTORY (CH) V013 JIGMANIA (GA)(UT) V014 PLAY IT SAFE (CH)
V017 DOG-FIGHTII (GA) V028 8UDOBASE (UT) V029 BIG TOP FUN (CH)
V042 X-STITCH (UT) V044 FORMULA ONE CHALLENGE (GA) V045 MUSIC
BOX (CH) V047 DIRTY CASH (FRUIT MACHINE) V048 SPARX STOCKING
FILLERS (GAHCH) V049 MARVIN THE MARTIAN (GAHCH) V051 MAGICAL
YOUNG ARTIST (CH) V055 SPRITEX V1 32 (AM)(UT) V056 CTEXT VI3
(AMHUT) V059 PREHISTORIC FUN (GA)(CH) V064 RESCUE I (GA) V065
POWER PLANNER DIARY (UT) V066 HOTEL MANAGER (GA) V068 VIRUS
BUSTER V2.2 (UT) V069 MAGICAL MIX-UP (GA) V070 PAINTBOX (CH)
V07I BATTLECARS (GA) V072 MONSTER ISLAND (GA)(CH) V073 AMOS
DATABASE V4.0 (UT) V075 VIDEO LAB VI .0 (UT) V077 POWERBASE
V2.I (UT) V079 MUSIC ENGINE (AM) V081 POOLS PRO VI.2(UT) V082
COLOURING BOOK 2 (CH) V083 PICTURE HANGMAN (GA)(CH) V064 GUESS
WHO (GA) V087 PU7ZWORD (GA) V089 SKY BASE 22 (GA) V090 CONCERT
BOX (UTHCH) V091 FUN TO LEARN (CH) V094 All SQUARE (GA) V095
KIDDIES CUP ART 2 V096 MAGIC WASSOCKS 2 (GA) V098 POWERTFXT
V1.02 (UT) V099 PEG A PICTURE (CH) VI00 SPRITE EDITOR .11 (UT)
VI01 MORSE COOE TUTOR (UT) VI02 OISTANCE ESTMATOR (UT)
VI03GADGE I (GA) VI04 MONEY MONITOR (UT) VI05 SUPER SKODA
REVENGE (GA) VI06 ORGANISER! (UT) Great New Books for
Beginners Insider Guide series Bruce Smith Books - the UK’s
leading Amiga book publishers - have launched a brand new
series of Insider Guides aimed directly at the Amiga beginner.
The first two titles - now available - are devoted to the
Amiga A600 and A1200 and each costs just £14.95. The Amiga
A600 Insider Guide is the perfect introduction lo all models
of ihe A600. If you have never used an Amiga before then this
book will provide you with the guidance you need to get going
with Workbench and AmigaDOS. Packed with practical hands-on
advice and tutorials, it’s written in a friendly and simple
style by one of the top Amiga writers.
A600 Insider Guide 256 pages. £14.95. ISBN: 1-873308-14-0.
The Amiga A1200 Insider Guide is the perfect introduction to all models of the A1200. If you have never used an Amiga before then this book will show you, through step by step tutorials, the shortcuts to using Workbench and AmigaDOS successfully.
We won’t blind you with science, just share some hard-earned experience at the keyboard!
A1200 Insider Guide 256 pages, £14.95, ISBN: 1-873308-15-9.
CREDIT CARD HOTLINE (0923) 894355 (24*Hr Ansaphone) - Same day dispatcht Look out for these other great Amiga titles from Bruce Smith Books: Mastering AmigaDOS 2 Vol 1 - £21.95 Mastering AmigaDOS 2 Vol 2 - £19.95 Mastering Workbench 2 - £19.95 Also vailable from all good bookshops To order, send cheques POs made payable to ‘Bruce Smith Books Ltd’ to: Bruce Smith Books Ltd (CUA), FREEPOST 242, PO Box 382, St. Albans, Herts, AL2 3BR.
Alternatively charge my Visa Acccss Mastercard: £ . Please rush me the following books: Number: I ] Expiry Date:.. Name Address... n HI CDTV COLUMN Y Kirk N Tel:+‘458618 607.
From the moment you toad Prey, you're assaulted by a blistering array of c graphics and sound shiftji g pace. The game is an alien'-style are searching a mr gassed by aliens. I vivors. But as the g scenario evolves.
The game is viewed from inside your t with the outside world viewed in 3D, but o four main compass directions, as in Bard's 1 Dungeon Master. It's all done in gloriously g shades, creating a dark and claustrophobic s broken up every now and again by a sent to you by a German bloke speaking an American accent, dropping in the odd four letter word here and there.
The problem is the huge disk loading times. You begin against the clock, as you are only given 60 seconds of fn at the start of the game. The message at the start tells you is a room in the medic centre that has more oxygen, and it is your map. Then the clock ig. It takes about 50 sec- s to walk to the medic centre. Fine, it takes 30 to load the map and l return to the game. What are you supposed to do, guess?!
On the bottom line, it could been a very heavy game, but in the end it just 1 frustrating.
Moreno Multimedia, £ 29.99, at a nwy, s lo ; Productions, Price: 1 646876888.
THE TehOUf, D teel is completely gont You might as well get hold ot a large hardback book from your local library.
The Connoisseur comes complete with a full databank on the hundred or so artists represented within the ear oh dear, is this really what the CD | information revolution is all about? The Connoisseur shows exactly how to use the very basic elements of multimedia and create an exceptionally tacky package. Not that it isn't informative, it just looks like it was put together in an afternoon. A short one. One that starts with a long lunch and ends with everyone knocking off early because there is nothing else to do.
The package is subtitled The Fine Art Collection, which should give you some idea of ,t the package is about. Yes. If you're lucky i to have either a CDTV or an A570 CD- i drive, then you too can enjoy over 400 works of art from the comfort of your living room.
Want to know. Each picture has some sort of documentation explaining when the picture was painted and what it's about. The works are also loosely grouped into nine different periods, including Baroque, Impressionist and Classical Greek. If you want, there are 10 pieces of music for you to listen to while you look at each s Romanze to one of Chopin’s lesser known Etudes.
As a reference tool to be used alongside, say, a really good art catalogue, it would be 5 an appreciation of art, it's a waste of . Even if you wanted the music, you could 1 find all of it and more on one ;e fortnightly Classical CD mag- . Tack. Pure tack.
I don’t know about you, and spent the odd leries I wouldn’t class myself as an expert, but part of the joy of viewing a painting is seeing the of brushstrokes, guessing at erally enjoying the colour and try and fit a 13 foot by six foot painting onto a 14 inch monitor, the effect is lost somewhat, the same painting has obviously i a none-too-clear photograph, and in some es even retouched with an art package, the constable the hat wain iS2i National Gallery, London.
Constable’s thowOMaMMMo* Stour ir. The mi in 1824 and ere French Roman Music ATCStS Using a couple of Amiga 500s and a copy of MED, Urban Shakedown stormed the clubs and charts last year with their rave single Some Justice.
SHAKEDOWN Twelve months later, they’re doing it all over again. Tony Horgan investigates... Irban Shakedown are Gavin King and Claudio Guissani, occasionally assisted by renowned hardcore DJ, U Mickey Finn, making their own distinctive brand ot violently funky rave tunes. I asked Gavin to tell me about their latest 12 inch. Bass Speaker.
Gavin: 'People expect too much of you to come out with blinding records all the time. There's too much pressure on you, so I release stuff under various names. We wanted to release an underground EP again, to get respect from the underground as well, so that they don’t go "Oh, they've sold out". So we’ve done that, and in February we've got the follow-up to Some Justice coming out, and that's with Mickey Finn. We've saved up some ideas over the past few months to get that done, and that's going to be a real good'un.’ TH. So, where's Claudio?
Gavin He's in India at the moment. When he's here, he’s got the other computer, and we’ve bought a couple of extra bits as well, like a (Roland TB) 303 acid box, and we use a Zoom THE GEAR All Urban Shakedown's records are produced on an astonishingly modest collection ol gear. Here's the complete hardware list: two A500s (1Mb Chip RAM each), two Tvs, one Zoom 9030 effects processor, and one Soundmasler sampler cartridge. The sound is monitored through Gavin's nice loud hi-fi.
(9030) effects processor, and that lets you cheat, making the 8-bit output from the Amiga sound like 16-bit with the right effects. That's good, because you're competing with people that go into these massive studios with superb equipment, and the quality of the sound that comes out is very good indeed. They could have an 80,000-bit sampler, and some engineer who hasn't got a clue how to use it all, and the person comes in, sits down, and they produce some record that sells about 800 copies, and the whole thing's been a total money loss.
'We never started off with that sort of money - all we had were these two computers, and that's basically all we've got now, plus a few extra bits of kit. What we go on is the actual music that comes out. It doesn't matter what the quality of the sound is, if it's a good tune, it'll shine through whatever.
But you've got to compete with these people so we bought the Zoom. But I have released singles with just the one Amiga.'
TH. What about your other projects?
Gavin: We're also doing another thing called Drum Tribe, which is me and Claudio again, and a singer and a keyboard player. We do the bass and rhythm, and construct the whole tune, and he puts keyboards over the top. We've just y - licensed a couple of tracks for “ this American compilation CD, i called "UObprnt: The Sound of London Hardcore". We changed our name to Takaboom for that one. Don't ask me why. The original thing for Drum Tribe was going to be a Urban Shakedown's 'Do II now I' EP says a lot about their enthusiam. Rather than tout demo tapes around the major labels' A»R men. They
lake the bull by the horns and release records on their own label. This gets the slower, more progressive house thing, but it turned out more like a hardcore tune.'
TH: Some Justice had one of the best breakbeats of last year. Where did that come from?
Gavin That one was actually from a Run DMC record originally, so you've got to give them respect for it. We do build our own beats though.
I’m very much into rhythm, and because of hardcore, so are a lot of other people. I don't like to just loop one bar of a beat through a song - it gets a bit monotonous. But we haven't made the next blinding break yet, which is what everyone wants to do. But at the end of the day there's only about eight or nine breaks in the history of music that have done it, so it’s hard! If you keep on working at it you can do it. Every so often I sit down and try to come up with a new break.'
TH: What about other people sampling your records?
Gavin 'We get sampled all the time, and it's quite amusing, because you know that they've done it in a massive studio, but they've sampled our 8-bit beat. The front of that new 808 State one is an exact rip-off of the start of Some Justice, using different rhythms. I get quite chuffed when that happens.’ TH. Have you had any copyright problems with samples you've used?
Gavin: 'No, because we sorted them all out. You could take a little bell sound that’s about a third of a second long, and it’s basically yours. But we took the vocal from Ce Ce Rogers (“We'll live as one family"), and he earned money from it as well.
He was quite happy to do that for us. You have to get vocal samples cleared, so now we're working with our own vocalist. Do you want to hear some?'
Gavin digs out a tape featuring Helen, a trained opera singer with a belting discodiva voice, tailor- made tor those anthemic dub smashes. This could be the start ol something massive, it they play their cards right... Many people get their software and hardware CU AMIGA AMIGA PROFILES direct from mail-order firms, but the firms themselves rarely appear in magazines. This month we take a look at such a dealer, to find out exactly what does go on after you put the phone down... Once upon a time, in a peaceful little town in the middle ol Worcester, there was a little shop. The shop was so
busy that soon it became two shops, including a mailorder department. The shop sold computer equipment, and it’s name was, naturally enough, Evesham Micros Now Evesham Micros is one of the country's biggest mail order companies supplying a whole range of products tor the Amiga, Atari and PC.
Many of Evesham's products are made in an accompanying mdustnal unit. With a variably sized production line they manufacture and repair many Amiga peripherals such as memory boards and disk drives. Since they operate more or less a system ot 'Just in Time’ manufacturing, that is, making the units only as they are required, they are able to keep up to date with compatibility problems and turn around new designs in a matter of days.
This also means that the prices can be kept lower, as very little money is tied up in components or finished products in a warehouse somewhere. It does mean that they have to be fairly on the ball when predicting demand, but that doesn’t seem to have been a problem so far.
TESTING TIMES All the products are tested as they come olf the line by a number of boards strapped to a bench.
On closer inspection they turn out to be the motherboards of various models ol Amiga, ruthlessly stripped from their casings. Custom software is written to test every product, which means that the return rate is kept low (around about 1% according to their estimates!
The A600 is not a tavounte in the testing area - the trapdoor port wears out a little too easily lor the rigorous use it gets There is no A1200 for testing things because Evesham don't make any At 200 products yet. Since they never received enough information from Commodore prior to the launch they were unable to design any new products.
HELP Evesham believe that unhappy customers can cause really bad PR problems. To help people with any sort of problems they have setting up or operating products bought from Evesham they provide a helpline. The helpline is kept very busy, not because there are many problems with the goods supplied, but mostly because there are a lot of people out there who for some reason think that instructions are written just for fun and not because anybody really needs to read them.
The heart of the mail order business is the telephone room where up to 10 telephonists are constantly taking calls. Not all calls are necessarily from people definitely wishing to order Evesham products, but they do reckon to take around 400 orders a week Using the latest in automated ordering systems, the telephonists can check immediately which items are in stock - when it’s working.
SIX OF ONE The desire lo control everything possible pertaining to their business has even stretched to the maiketing department. Since they are often updating their product lists, it means that the advertising they place in magazines vanes from month to month. Re-designing a page with a lew price changes or a couple ol products more or less isn't really a problem, but then the pages have to be turned into lilm before they go to the pnnters with the rest of the magazine in which they are to appear. The trouble with this is that it is both a lengthy and expensive process. It takes quite a
bit longer than just printing out a page on a normal printer, because the film has to be developed.
Then it has to be checked belore being sent off.
Each page of film can cost around £20!
Evesham have now got around this problem by installing their own film processing units, allowing them to run out film and send it off the same day that changes are made. If the machines are kept busy enough it will work out a lot cheaper too!
On the sales side of things, Evesham see their emphasis possibly shifting more towards the PC market in future. This is not because they are abandoning the Amiga, they continue to support it, but the money these days seems to be coming more and more Irom the PC arena. Evesham actually manufacture their own PC clones in another unit, and are managing to make a profit out of the operation (something which IBM tailed to do this year, quite spectacularly announcing a loss of £600 million).
Whatever happens Evesham Micros seems to be a company with a future. Even should the Amiga fall by the wayside there will be other products. And they have shown their ability to serve the public well. ® CUT, TICK & POST.....CUT, TICK & POST or Fax Hotline (0702) 466933 Bryant Ave, Southend-on-Sea, ESSEX, SSI 2YD JX VB21 SNOOPOOS VIS »V « J® V822 A8ACKUP 3.77 -i; JX V823 POWIHLAtlR *3.4 Voy p: I JX V826 AHDM vl.4 Had l w I jx V827 Repair-it nc-Zcj 3i.
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Tel (Work): Which compuier(s). If any, do you own? ... f*Of • A»»Vi»d pixel ard iptorKoto'* mar Owflo “Meie '«o-m ins coupon X me Art Gallery is back! The old master himself, Steve Prizeman, has spent hours squinting at the screen to bring you this selection.
More masterpieces are unveiled to illustrate the artistic applications of the Amiga and prove the potential of pixel pictures.
KATE BUSH Taking pride of place in this month’s Art Gallery is this striking drawing by Alan Smith of Paignton in Devon, entitled ‘Kate Bush: The Ninth Wave'.
Created with Deluxe Paint III, in 16-colour high-res mode, it shows the superb songstress in a characteristically dramatic pose.
7. With a mottled back ground, more twigs, and shading on the
arm. The drawing is now complete.
The twigs and branches were drawn on a separate page, cut into separate pieces, and flipped and rotated to give them a different look prior to their being pasted in new positions on the main picture.
Once again, the magnify mode was used to good effect lor detailed work ART GALLER AXE WARRIOR Next in line is a familiar sight for the CU staff - an axe-wielding maniac. Inspired by an old cartoon, probably ‘King Kull of Atlantis’, this warrior was drawn by Trond Stromme of Morkved in Norway. Trond spent a week drawing this Dpaint picture in 64-colour interlace mode.
N* 1-- .
I. The armour is complete, but the difficult part - the
- remains to be done. The arrow indicates the n of the light
source illuminating the figure.
5. Effective use of light and shade and different tones may be
seen on the completed arms, which display clear 'muscle
definition'.
3. The eyes are white at this stage, but don't have quite the
same impact as before: they return to yellow in the subsequent
stages.
6. Trond added a bottle and a smoke effect to give the
impression of a malevolent genie bursting into action. Note
how well the smoke blends Into the torso of the warrior.
HANNIBAL LECTER What was that about axe-wielding maniacs? Here’s the (the Cannibal) Lecter himself. The infamous villain of Silence of the Lambs is Gary Blakeborough of Doncaster in Yorkshire. Gary used an A600HD, proving numeric keypad, the machine may still be put to good effect with Dpaint.
Maniac’s maniac, Hannibal drawn here in Dpaint IV by that despite its lack of a
2. The darkest parts of the face, namely around the eyes and
nose, are shaded.
A large round brush was used for the dense black, whilst smaller brushes added the lighter shading.
4. The outline of the face was shaded from top to bottom, using
the colours black and dark red. To lighten the shading the
coloured pixels were spaced further apart. The rest of the
screen was filled with (You’ve guessed it!) The fill tool once
again and Hannibal’s jaw line shaded in.
1. Gary used medium resolution and set a palette of 16 colours.
The bizarre cubist appearance of this first stage results from
the unfilled rectangle tool being used to map-out the area of
the face, before basic eyes and nose are drawn.
5. The outline of the moth was drawn with the ellipse and curve
tools before the correct colouring, its legs, and its shadow
were added. A few nips and tucks formed the finishing touches
elsewhere on the picture and there you have it - after six
and a half hours continuous toil Gary completed his portrait
of the world’s least welcome dinner guest. Kidneys and chianti
anyone?
WRITE BACK II you have a picture you consider worthy lor inclusion in Ihe Art Gallery, please bear in mind the following guidelines when sending material in:
• Include a selection ol IFF files showing your drawing at sev
eral stages ol construction, as well as in its completed glory.
• Include a description ol how you produced the effects dis
played in each shot. Please ensure that the description is
written on a sheet of paper, even if it has been included as a
file on the disk.
If your drawing is based upon the work of another artist or photographer, please include details of their name, the title of the original picture, and where you saw the copy you were working Irom (a book title, for example).
Disks bearing drawings featured in the gallery will be retained by CU. If you would like your disk relumed please include a stamped addressed envelope (taking into account both the weight and fragility ol computer disks).
A copy ol Ihe magazine in which their work was featured will be sent to all artists.
Send your disk lo: CU Gallery. Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
3. To pul lile Into the wrinkles and lines of Lector’s face, each
pixel was drawn individually using the magnify mode: a time
consuming process, especially as two hours of work had been
devoted to the eyes alone by this stage.
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PU058 FONTS ANO RAM MANAGER BIG video lortt.
PU059 FONTS A SURFACES Badubop. A lontt. Y PU082 GRAPHICS UTILITIES Various mrac programa-Y PU083 HAMLAH ComaH VGA PC .IFF HAM . Y PL064 HARDORIVI UtllS MRBadrup A Fi.D.» A mora.Y PUG65 ICCNMANIA Program ucor* A mora I. Y PU071 JR COMM 1 07 Modam users comma package Y PU077 ME TALL ON UTILS Fonl Edaors 8 m PU0737S KING JAMES BIBLE 0»8Na- - PU078 M-CAO Hr»a design p' PU080 MESSY SO RaadVPi PUCB3 MORSE PROGRAMS k. M ra® PU08B7 NORTH C 13 (2t CdmpNM C C“ I DRIVER UTAITKS Vanous urts M Y r~.. „TUOO VI 78 Pn-n pcs 4 tart eta . Y J108 RO- A urrp. 30 Oramrg pecMoa Very popdar .V PU116 ST EMULATOR
Run Alan ST soN-are II 2 Dnvas PU117 SUPF.RKAIERS Veus Kkers! You need IW • PU 21’2 TV GRAPHICS Dpalnl bac»arops4Fcnl..i2| Y PU174UIT84ATE ICONS Icorynasla. Lconlab . Y PUI29G0 VIDEO APPLCATIONS Video AM*s. Y PU140 LITTLEBtNCH F PU1412 TAROT ¦ lea PU143 ORTIUTIS I C PU144 OPTIUTLS 2 Gal *aa as* »o 1 A your .1 d lull 1 G SSS?
PU1S288 aA*ARV«T lSDAM 4 8*B£STcN-r1.Y PU167 MULTI PLOT Su* b drta pKAng program I .
PU168 GELIGNITE FONTS Cu*4P tar®.
PUI70 P-SUlTE Qua magarr* maker.Y PU171 OPTICOMMS 2 Ncomm 2 4 more .Y PU172 WCRDPOWCR Solve ArvsflramsOossmxO.. Y PU17S «LWaF TT EJ?S MeW.Y’ PU178 GELIGNITE ION IS m Mote c4 abcne".
PU177.8 BENCMMASTEn Wlrdcrast ncb 4 Mossyodll PU182 STOCK ANALYST Tacfncal enalyso prooram.Y PU183 AMYOEN I .c.lienl ganaotaoy prooram.Y PU184 PROCALC V1 0 profcsaional calaJatar1 PUI8S8 COSMOPOLITAN FONTS (41 P*kad •«. Icnb.Y PUIB9 TR0N8L VTRUB KILLERS 21 virus kllers 4 (tocsY PU191 LANOBUIIDER baclal larta oer*nAor.Y PUT 92 S® 2 Gal na 1 d«actor, lAI-' UEGA'-Y PU197 MCBCO 7 Ctaam tar Sonhrt 4 te«-Y PU198 110*0 WiPtS Mass. 4 lades Opart 34-V PU70I MALICE FONTS E ceAert Any krts to Dp-rS.
PVOQ2 CYCLOPS Wart Pta-ni*W aaatar • .V Kje-y.
PUS07MULTlS )Cd-»*SO24M - --- PU208 Asi HANOYTOOLS 3 maga a PU209 FRED FISH CATALOGUE cor PU2I0 PCO PASCAL UM verson l . .
PU211 AMIGA PUNT A to-so race ptadorg p-ogramUY PU71S CAPTOAATOR Su®arb Mra ra Hdao Imy-J PU717 BROTK RhOOCIuIIS 2 uMMe Mr Ml[Bat V PU218 ORDER Euabera N-M * amar-aal »**» PU218 WBHACkS* toaaebe* * fiac»» tar . O •- V PU221 224 8 COLOR CONS Mjntbadi C4 n**com «Y PU72AT CEYES FONTS Fe u* * PU2SKS PAQESTREAM FONTS 5 »8»S sup* Mnl.U (8|Y PU238'7 SCOPE 197.8 Adobe lype tan... 2 MA ta»l .V PU23A* M.O R.C Moum operated run. Carter oracla '• PU240 FREECOPY VI 4 pemaftui dak ceppng pwaml.Y PU243 ASPICC Gran anaiyaM progmml.Y PU244 BON APPETlT Th* « a reocM qMaOaaa proy.nV.T PU24S2S8 C MANUAL Laisrt
verson on iZ OaMl IZ) •» PU757 61 PAGESTREAM FONTS 2nd *lc4tara.'.Y PU787 RKDHARO SMEDLEY COMP II MelgaoM rtc«.Y PU283 LYAPUNOV FaCUOK A uuul Y»OM»-jY PL08A8 OUTIME FCWTS For Pro pagav3 ONLY-.V ANIMATIONS PA01I BASKETBALL A twtaif Ptayw 1 .v PAM* ErlC S AMY VS WALKER UW_' SM Y 1 W|Bti X lmg Ml • ZsrwVV PA04S ERICS STEALTHY II PA048 FRANKLYN THE R.Y Day in Pella da iy • PA04B GYMNAST ANIM G.mna.I awrnga on bam) .Y PA0634 LIGHT CYCLES (2) Tron admalon.
PA068 MAGICIAN II Good RT anmalion.Y PA060 NEWTONS CRADLE RT ammabon .
PA064«8 REAL 30 (41 Superb ol the program. Y PA072 THE JUGGLER Adaaaic amga Oamo'- Y PA074 TH* WALKER «. Tt* HdCOpfar Mag. I. Y PAD74 IK WALKER va A2000 A daeac ' . V PACA2 TIN TOY ANIMATION Raylraced In •008* »Y PAMS JET ANIMATION Fractal FigN Dd Dertar' .Y PA086 FRACTAL AMA1ATICN M waan to* Ityr* rtsm.Y PA090 TOO MUCH 30 St*i »y. 04 d?™ '''., , w PAOOI 3 GAS TURBP4E STEAM A PETROL ENG**E (3».Y PA084 AMY JOGS WALKS A SNEEZES by E Sd*wtf .* PA09S HOW TO RLN WTO A WALL by E"C Sch-arW' .Y PA087 SMALL STATON AT KHERNE Na- lmg MrtCruY PAOta EASTER ISLANO ANBI A PA0B8 ATF AGA.ITY n ES an ~ PA 100
VTOL CONTEST CM** ------- - w PA101 DOLPHIN DREAMS Graal Do*P»* anrtrl • V PA102 BATTLE OF BRITAIN Amu-ng i*on anml. Y PA 1034 KINGFISHER 2 S 4*fb brd anmabooa'. Y PA106 TOR ANIM Dog iur _od djcreen1. Y
• ry *«y as uaaal* Y OK n* ES ar « I «Y 14 Dog |utr*i6 od ol
Kieer AGATRON An ok on AI200I AGA01 RED LOTUS AGA03 STAR TREK
"y pas AGACfl STAR WARS fF«p *r by by. MtaraMYa AGA10 STAR TREK
Emerpnse' rt'drr dock MaadNa.
AOA27 ENTERPRISE APPRCCHWG rtumrg ar 1U - AGA23 FLEET MANCtVRE Sbnwig anmrtBcrY Im .
AOA24 Kull PEN aomaaon 8 Png pong Graal1 1m • AOA39 TH* RUN. 1 AGAM BMV) OF PREY kx© Tm tac© *»0“ 1m .
AOAJ7 TOBtAS GOES KNACKERS ChacA »sa cxA Jm .
AGA36 TOTALLY WCKED ’ SNAW 4 ErA*pr*e (7 MEOl POWERANIMS PP0012 ANTI LEMMINGS |2| Ttsa A BnK-n' 7M PPCOS AT THE MOVES Cule anim ol Am, tqurrel 6M.Y PP00410 BUZZED (3) Qrert anm d -asp craaNrgi 2M PP0IM2 DATING &AME (2 Very w«f Ort 4 SfljH PP0I6 OULF WAR Anottoi ES procta cn' Good 2MI V PP07I.74 LANDING |4| T«x» Rtahlar pem-anm 4Mi PP02S27 STATION AT KMARN (3 Incrodible 2M damo V PP04043 AT THE MOVIES u |4| Hfcanous 11 tro.3mg PP04445 AMY V WALKER II |2) Amort*, -my fS damo 3M PP048 SWEET REVENGE CoyCTe vs Roadunr I 1 img.Y PP04B9 A DAY AT THE BEACH Sonnrrg ' 2 Mg PP080 UNSPORTING Wekad
aonrtoon by Scf**ert . 7MY ssiisss;s: nsawssrw.
PP080 3 CHARLY CAT MOUSTERiitO OradP J SMO PP064 DUNCAN DUNG BEETLE Ltaaaual Tmg »»48oW Y PP08S8 CHARLY CAT SMDWXKE lataal ana. 2mg . Y PPOS'9 SPEED LMIT 3mfl rrtorcyda race1 . V (3) DEMOS PDOOS AMOS 30 DEMO Shows some graal etted*'. Y M0004 SCOOPEX MENTAL HANGOVER A cWrtlC.
PD097 SILENTS GLOBAL TRASH rtredtte".
PD13034 ALCATRAZ ODOESSY A-«ome'i Ok on BCO.i PDI39 TRACKERS POWER 4 AGONY Unusual vector.! .
POI42 FWAl CONFESSION Muse: 4 Plasma Hinds'. Y P0143 CAT Srtarts 4 Cnomcs demo tar cat dob • P0158 ANARCHY IN THE KfTCHEN Son* gocd FX Fa©r.
POI47 ALCHEMY MARCHWITH Van, good r*« damo- POI44 DCSR* MENACE Gcod Psyd* r»a dsmc1 . Y POI88 DARK DtMON Magana-damo ga«*-Y P0170 P CE OF Mrt£ Gcod 30 »ac»r artadt .
P0I7I? S8ENTS EXPOSE'2 heradMa Gal * '• T P0174 REFLECT SOU« VWCW Sj- *4 «-C POI78 CHAMELEON DEMO Vary me- -do damo'. V PD177« TRSI TWE ZONE Na-. Some good a ds'.Y MUSIC DISKS PMOOI 100 GREATEST 84 TUNES 100 tab 64 lunatW PMD10 AMEGA PARTY WINNERS Four WICKED aor«S. V PM3I7 AMIGADEUS CLASSICAL E*a Ktarf ale • V PM016 BEATLES SCWDL Nca ms c .« m PMC IS BEATUASTER 1 LOVE T C *«CXOOV Hmfl PU019 BRUNO. MUSIC BOX n S -bjMli tam PM07Q21 BRUNOS MUSIC BOX III Jrurtrt. Gal PMQ2223 CLASSICAL MUSIC Badv Hanjrt SK - PM027 D-MOB MUSC 3 Mou* rvm* arm. Good PM33C3* DIGITAL CONCERT* 26 E-oatam hx* PTA33S
DIGITAL DEBUSSY Fab Rob Barter oonvan PIAD36 DIGITAL DEBJSSYIl claapc Dctxnsy muso PfcWbB MAG FIELDS CHIP FESTIVAL Ful dch© ¦ PM059 MANIACS OF NO«SE ThA A brlKirt' PM082*'82b VIVALDI PM09O91 MOZART H PM092 PIANO TUNES Nno p*no sciu. .
PM096 STAIRWAY TO HEAVEN Rendlion Ol t* Ml PWIC66 KEFRENS MEGAMIX laduious dance m PM114 UPROAR SPLIT BEAVER MIX rave mag4A Pmi iSa b CHRCME Brdianl muAC dlaM I V PM121 NK3HTBREE0 MUSIC CCMOB «-. RTH-c PM 122 4 PLAYSO 2 l3) You murt pm 124 plays© _____ PM1344 SOUNDS OF SCONCE (71 Pmi 37 KEFRENS MEGAMIX a Vary good ¦ dan*.
PM147 PARADISE NO BRAW HO PAW Oood tar PM 143 BIZE MU DA BABE 6 fecM d ram «- PM144 PULSE vas putaamg muwc aga*" • PM155 VINE GRAVE 4 mere good rave - PM157 8 HEATBEAT UPDATE 9 oraal songs bar.
PM 149 DECIBEL OVERLOAD 5 dltaronl tunes'. 1 PM 160 FUSION MATRIX 5 rev* type tracks'. V PM161 CYBERNETIX 19 sorgs pbckrt on 1 dll* • PM 162 MORE MED TUNES Fab UK*. »» Aa. Start PM163 OCTASTUFF Some good B truck Urtosl PM164 OCTAROCK 3D Men. 8 lia* 4 3d--- PM 1656 NUTCRACKER SUITE Suparr- SLIDESHOW: PS002 ADVANCE HAM R*o*y ihrtimg I. Y PS0C8 AIRCRAFT SLIDE Pta. Ot V PS0O9 ASTRONOMY SHOE mry rmcnaaa a '• PS013 0CRN TO B* FREE-4d ars-rtN .V PS033 GERMAN RAY TRACE *©wb Saw taaaa - PS062 NW OYNAMC HAM N* Wfcama Su*-t a PS087 RKCK PARKS APT Dp-nS haa* pea' • Y PS072 SUPER HAM CARS Tn. Maga1-
PS066 SONIC 4 Superb D HAM 4008 CdOM pos.
PS09C FRACTALGEN Hoedtrt "aclals Wt . • PS091 2 FRACTAL MCXINTAWS tsert Bmt .
PS093 VANISH 3D Awesome 3d ray Iracad . V PS0B4 INVTSIBLE WORLD II Y„k Brtbugt And mo« PS101 ANALOGUE SHOE Ray Iracad (©ao* pci.
PS102 ACCESS DESKtN Hay traced space pcs .
PSI03 DYNAMC HIRES 2 4 lonlaslic »ia.ly part PSI04 VGA PICS Some e.eltam quality ptalurys ' - PS106 SCAN PICS Eielent qualiy piduras'.V PSIC8 BAHRAIN SLIDES Pici' ‘ PS107 ALCATRAZ MUSEUM 1 PSI08 SANITY COMP WINNER!
MUSIC UTILS PTOOi ALGORYTHMS Craeae -art "*d u* PTMC ART OF MED Etrtara . Y PTX6 CASKJ CZ EDITOR 740 pakha* • PT006 DELUXE MUSIC DATA M rtae*. “ PTCO K1 IFF SAMPLES fl PT011 KAWAIK1 PT012 KAWAI K4----- PT013 MED 32 Enrtlan* itsjsc aaq • • PT014 MED MUSIC DISK As I say* PT014 MIDI DISK Various mrt. TMl PT020 ST-01 - ST-10 SampM* Rng lor 0«M» PT071 SOUNDTRACKER 2 6 E.cellanl okdus •' PT022 SOUNDTRACKER COMPILATION Severe PT025B'7i8 ST 90 93 SAMPLES Sludo Qublty PT029 YAMAHA DX7 VOICE Fill II lor 0X7 iy«r« PT030 YAMAHA DX7 VOICE SOH'ER Nv Wa aba PT031 23 ST 87 89 3 dNM lul I.Y PT034. 5 ST-97 4
98 More samples______ PT037 PROTRACKER 2 2 ThflATf ST VelOa PT038 YAMAHA DX100.TX81Z. 0X77 0X11 4 »¦ PTWO OCTAMED VI 8 ct*r«* Ml U » «:« PT04I NOISE PLAYER 4 0 Mumaak g modrt 1 PT042 START IFF SAMPLES Sue b’OrtrtSr PT0436 KXSE SAMPLES J daka 8d d ttauaa AMOS PD AP0CO6 AMOS UPATER laaart Krtas* " .1 U APD115 BALLOCWACY Bomb F* tuklnas '• • APD2S7 SHAPES Esodlenl UN oama '• V AP0257 CASSETTE LABEUER • MIXED SOLW3 AP0292 WAR OF THE F. AP0329 FRUIT MACHWE Good tar It* AP0347 NOTEBOOK 4 SHOPPING LI AP0363 FAMILY HISTORY DAT ABAS APD373 COMPILER 1.34 UPDATE Amoa NEW!
PU289 CONSTELLATION Dwno ol .l*ra*ara prrt PU270 STARCAT2 Eaay » uaa caialoge make. - PLC7I CLUMPY ICCWS A dirt a armed mm ¦ PU272 GCXF RECOROER Oatabaae tar go PU273 PcoAMKaA Simian ta Maaayad .
PU274 TROrtCAD VI 0 Electron* orod d PU775 FLIT Convert Autodesk «*aa to IFF PU776 BB6S A DMNto board eyaaartt . V PU777 PROTEUS BBS Arc com*, program PG2149 CLASH 0* THE EMPWES Su taaaa PEOTS FRACTIONS 4 SKKUCTTES Good m PE076 WW 8 FACTS Good '¦atone* pmgre" PEQ27 AMIGA BEG'NNER Laam lo uaa yxr PD179 80 HALF BRAINS SIWSTORM Vrt, goad PM 167 8 JESUS ON E S Ctu, ram "Srtt O-srt PS109 NAM VIETNAM Blac* » ** Be sides' PS110 MIRAGE FORGOTTEN P«8 Nio. P New .. The Central Licenseware Register .. New Commercial Quality programs at a PD price !_ CLU12 VWTUAL WINDOWS VI 0 Cotkrtvoly a suite of very
utelul programs, all on one did1 Features Notepad, Address boo*. Dor* diary. Software VMS inventory & an Amigados survival guido All can be accessed from a menu system with (he mouse & are vety easy lo use.
Pnca 350. .
CLE0I TOTAL CONCEPTS DINOSAURS Have your children ever wanted to know about mo arciont world 01 ihe dinosaur ? ¦ so. Men mis is ter you - an interactive encyclopedia covering |ur«saie. Triaaeic A cioataceous per rods complete with picluies and mtormahon. This program is plus oompatfele and comes on 2 Disks. £4.50 .
CLEtO BASICALLY AMIGA This is a 3 ddk see ter the now user! An extensive gude Brough me use Ol Amgados Covonng Hardware. Software. Graphcs.
Sound, lbs Workbench. Virueee and much much more .you wil soon wonder how you dd without mis useful utily pac*I For yoxing and ok) use's alike.
3 dsk set prced at 4.99* * CLE02 TOTAL CONCEPTS GEOLOGY Thit title is the second r» the series ot quality programs by Chris Ml, using the GoktDek Hyperbook system, n wil gude you and your children on an interactive guided tour through the incredible work) ol votanos rocks and minerals the program is very simple to use ' Geology is on 2 Disks £4 .50 • CLE11 LET’S LEARN VI .1 For chldren ol about 510 7 years oI age. Each pan progresses (trough Iwe levels 01 ddcufly. When a level« sabstactcny comptotod then a pcture ol a larmyard is dsplayed A a new annul ntroduced1 Try Sums. Tunes. Codes,
(numbers). Cf®osCos A Squarosl The program also has a pmt opooni 1 disk 3.50 4 CLU13 DATOS A powerful easy lo use database mm marry lealurm auJbe lone, keyboard1 mcuse control Ion®ate feature cut A paste with mouse, help leature* rearrargeadd t*ds evon alter creation warning messages, can prnt down or across the page to save paper, many more teatixee 100 numerous 10 1st. Price 3 50 4 CLG05 TRUCKIN ON This is a new verson ol a PD game that was orgira iy bugged to hell, the programmer has taken all the main elements ol the game and re programmed it 1 C, so (Is now My playable truck drbing
simuaiion and management program. TO is a must lor al you truckers out there and is suppled on 2 disks A needs 2 drives! 450.
CLE03 TOTAL CONCEPTS SOLAR SYSTEM Now Our most popular title 1 This one mvttos you to loam al aboul the solar system, with mloemation on all ol the planets A systems with pictures supplied by Nasa.
This is a superb educational package tor c tv I* on A adults This tide is so bg il * suppled on Three disks and is priced al ordy £4 99 4 CLU01 VIDEO TITLER is a program that wil ado* you to create smooth sooting vdeo lilies with the greatest ot ease, programmed by Darren Mccaul.
Whose Starbase is due out soon, the program lets you use any amga bitmap lont. Ot which several are supplied. And scroS n any colour vertically up tho screen Essenbal tor at video enthusiasts £350 4 SMOOTH SCROLLING TITLES cemusd r**s."
Lassia created with VIDEO TITLES CLE04 KIDDIES COLOURING PAO Tho is a Cdounng book lor young cnMren and they wont get in a mess using it ! It is very simple 10 use w *i run instructions with re program Smpy pick a picture and colour it in I rckidos a save opcon. So once you have coloured you picture you can save it out to a disk to print out using Dpaint etc Prce £3.50 .
CLU02 FISH INDEXER It you have ever wanted a program. Out have never been able lo find it ANYWHERE chances »e its probably in ihe tah library, but raiher than hsvng 10 rake through thousands ol lines ol Wxl why not use Ihe Fob indexer, a superb database ol Ihe entire Fred Fob library, with Ml search, print and mote Pnce £3 50- CLG08 DRAGON TILES Thu is an excelled puizk* game you have a huge stack ol drttevent icons wtich.
Using the mouse you must match up to make a level deappear sounds boring but its actually very addictive. I was playing il lor hours 1 A Vast improvement on the PD version. Dragon tiles is well worth anyones couple ot qud I Pnce £350 4 «s!.Y ClEOS A CHORO So you want become the next Ere Clapton then this «just what you need 1 This program will leach you nearly every single guitar chord Rckidng lingering techniques, it wil oven play tho chords using ihe amigas built in sound chip A must lor every singlo gutter player begnner and experts aifce Price £3 50 4 CLU03 TYPING TUTOR A program here now
lor all you budding othco clerks, learning to type can be a real pen. Lessons cost a fortune but not when you have an amga ! This program wil take you step by step through a lull typing course, showing whore to piece your lingers and tots more Before long you'll be able lo type as Iasi as I can ! Price £3.50 4 CLG09 MOTOR DUEL Now ns is iust fabulous I Martin would not leave this game alone lor days, its a 30 car racing chasmg-shooting game, with pjdod meales and lasers, its by Ihe same programmer as the PD game Battleca s. But its a lot bettei. Pay the computer (Mega dthciA) or Ink up to
anoth amga tor I on 1 action ! Price £3.50 .
CIG011 ALL GUNS BLAZING This is a two player car racing game viewed trom overhead You can also blast Ihe other player a car with missiles. Lay minee.
Oil slicks and smoko There is also a lacitty to design your own tracks to your own ooMtecMn. Prce 3.501 CLU04 ALPHA GRAPH This Is an extemely useful program lor the production ol p* charts, bat charts.
Block scatter etc. vary useful n conjunction with spreadsheets A other business programs, tho progtam comes on one disk and is priced at 3 501- CLE06 THE AMOS MATHS INSTRUCTOR. A superb maths kitcnal cove mg a) sorts ot maxiomatical subjects includng trig. Quadratic.
Smultanious. TnequStbcs. Volumes. Area. Vat A Interest and more, an excellent aid fot GCSE students Pr.ce £3 50 4 more'** herei.i CLG012 BULLDOZER BOB The object ot tho game
• s to clear the screen of cctoured blocks by puthtng them
together. Once they touch they rksappear! You have a limited
number of moves lo dear the screen, and the difficulty
increases with each level This « detmtaly a game tor puttie
tans! Price 3.50! 4 CLE07 TOTAL CONCEPTS FRESHWATER FISHING The
latest in the aeries trom Chns Hit. And the litsl in the
hobbyist series this super title descrbes bailing Petch Roach.
Rudd. Carp. Bream A many other common treshwalor hslv Ideal tor
the begnner ot Ihe hobby*! Wth many usetul diagams included! A
superb title, on 1 disk Price 3 50- CLU06 SUPER SOUNO III This
18 a superb program whch con manipulate samples m almost any
way you please, special elfocls such as reverb, tremelo.
Phasing, phlanging. Echo are iusi a tew ot Ihe things which are
easily accompished.the equal ot oxpansivo commercial sottwaro!
Price 3501- iast'.
Awvij.
Iwngs • CLEOB NIGHT SKY A superb introduction to the ecnstetlaoons. This program teaturuo* over 1500 stats, and the sun moon stars A pfanets can be dsplayed as seen trom any part ol the Eaith! Large actollng screen, mouse cr keffmard ooiwrotOd. Click on any dsplayed object lot information This superb bile Comes on I disk A is priced al 3.50!. CLUtO POWER ACCOUNTS Tho is an accounting package lev koepng chedi on you bank account, and 0 capable ol generating account statements and ocome A expenditure reports. The program wil also alfcffr you lo "password protect* your date hies! An nvaUable
program lor al ol your finances, comes on l disk . Pnce 3.50. - CLG013 PARAOOX Yes another good puttie game, sender to Bulldoter Bob. But Mr Cool head e dong a* tho pus ting! Push the coloured bafts til tho, touch A disappear' There Is a time limit ter each screen K a variety of objects to collect but beware ot traps! Very addcfrve game. 100 levels ol gameplay! Price 3.50! 1 NIGHTSKY CLG0I5 SPLODGE THE ESCAPE Great platform game Splodge was going on notday to Ganymede when ihe spacebus on which he was traveling was hi lacked by Big hairy monsters! He was an prisoned n an old house behind e
Rongan spaceport buidrgi You must guide Splodge, solving putties A eotectng coins lo buy a tcket home lo JupSer Price 3.50 • CLE09 WOROS A LAODERS An exelleni speting program for 1 or 2 players each player has a tew seconds to spell a word correctly, the payer who reaches tho top of the ladder is the winner The progtam has 10.000 words so somo words can bo Wjite kmg. However you can select the level! VWI a so provide printed output to a connected printer. 3.501* CLUt 1 CALC VI .3 A mce spreadsheet program which works on any Amiga! A tpteadsheef is an electronic version ot the tr authorial
method ot performing complex cakulabcns using rows A ccfumne ol figures te Ihe same way a *on% roces3or aloes rearranging A noting botoro pnnbng. So a sproadshoot alows hguros A cakuwtons to be constantly changed! 3.50 - (LiSSIC CUP ART Okay on A1200 A4000.)
Rw rtfcn »1A11 vWJri-BM b wry *«» yualirr.
• err Hrmoju. Moay «"*•" r*.t« a* Amir* him urvvn.
• mil UfoM«v Off patiyn. «di iftii uilMoai m a (Arfn*»» uihnruif
tv, u tie, I»r rnMrr Aumig
• worms f*r mouse.' Tfncei yrriil.'l ,tT0l WEDDINGS Seprrb
..(Mine (lipi'l. 2 did.'
* ¦102 H It SI S 2 did.. Wlim U mandat. Hr!.
* ¦103 KKI K.IOI S 3 did. FuB of holy clipart!- .* IM WWI AIRC
RAFT I did. Of World war II plao
• ¦T0J MEN 2 did. Fell of awn at work!- .110* WOMEN 2 did. Full
of wowiro tlips!- .1107 KIDS 2 did. .oouiniiiii Ltd. .«ip.rt!-
.* tot IttSINESS Did foa ol other .kparl!. ¦10* OFFICE Another
utlkr typ* did!.
DTIOSriDFNiTS I ot. Of iio.mi lypepkV- .BIII Sal :TIMK Muni awful lonincir!.
• ¦112 XMA5 3dld «fXwm.rriMrd pic.!.
• «TI3 PINCH 3did.of rattom pin! .
UJTI4 AMM AI S Fuwt.Uk qeulily pirtiirv.!.
* «TI5 CATS Only 12 pin bot .upcr gnMy!- iBIHSII.HOI H1KN IK
.upcr wllHwtln!
* ¦117 SCTKMILS 2 dhk. Of Khool palun!.
• ¦IIS BABII-i Clipart on a baby Ihnnr!- OtTI* SPORT 2 did. FuB
of .port pwtwrn!- UIT20 OLYMPIC * Awalhn .poH typr did!-
* ¦121 MEDIC:aI. 2 did. Full of mrdltal rlipad!.
• ¦122 SEAIJFE PI,turn from thr Orraw!.
* BT13 DECORATIVF MONTHS Pic Tor nrry mootl
* ¦124 WACKY Kenny comic type clipart!.
* ¦125 HOLIDAYS Hdhday typr pi 1um!.
* 12* BANNERS 2 did. Full of hwwnrn!.
FUNPACK GAMES A HUGE COLLECTION Of PD GAMES ON 30 DISKS. ALL A500. 600 COMPATIBLE • A MUST FOR THE KIOS (MOST OK ON A1200!)
All 30 for Only£29.95 !
ASSASSINS GAMES THE ULTIMATE COLLECTION Of GAMES FOR THE AMIGA. ALL THE GAMES IN THIS PACK ARE THE BEST AVAILABLE. NEARLY EVERY GAME YOU CAN THINK OF INCLUDING PACMAN. INVADERS. OAIAXIANS. ASTEROIDS.
CARO GAMES. TETRIS. PUZZLE GAMES. WEIL OVER 130 GAMES IN TOTAL - PACKED ONTO AN AMAZING 35 DISKS I (Smaller pack* on request) All 35 lor Only £34.95 !
PHONE FOR A500.A600 COMPATIBILITY [¦Hum per did a. I are in Him wiih mu tuckins! Pjhukwa!!
WSAOAI WSAGA2 W’S AGA3 WSAOA4 WSAGA5 ABSOLUTELY BMTTEKCHIPS ( ini d im: ikii sk, pki'ikosi slkl I I . Kl lCHI KV. 1(1)21 4Mi, TEL: 11535 667 469 FAX: 0535 667 469 Showing admirable restraint from turning PD Scene into Rave Scene, Tony Horgan peruses this month’s batch of cheap entertainment in the public domain.
BILLY THE DRAGON demo Unbelievable! This is jusl Ihe most stunning demo I've ever seenl Believe me, you're going lo love this!
There's a txt ot a debate going on about how they've done it, but Spaceballs have put together a rave demo with some absolutely amazing graphics H's aboul live minutes long, with a good pumping hardcore soundtrack, but the real stars ol the show are the animalions. Blurred vector figures dance around Ihe screen, but instead ot looking like computensed stick-men, they're incredibly realistic While Ihey dance, they morph into polygons and back into ligures, all in Iront ol various pulsating psychedelic backgrounds.
As it goes on, new variations on the graphics are thrown in, with a wacky kind ot trampotming raver, and some weird outlined dose ups Although it's not quite up to Jesus on Es standard on the music Iront, and it's a good deal shorter, it's just as impressive.
This is history in the making. II there was ever an essential detno to have in your collection, this is it.
Unfortunately, it needs at least t Mb ol Chip RAM, and isn't A1200 compatible Get 'em while they're hot!
Available from: Cynostic PD, 85 Wyken Crolt, Coventry, CV2 SAD.
Tel: 0203 613817. Disk no. D0031.
Price: £2.00 (Including P.P). Compatibility: Requires at least 1 Mb Chip RAM (not zlTfb A1200 compatible). V-4iIP game Oh no, not another game with a dragon in it, where you go around shooting cartoon aliens and spiders!
Why doesn't anyone ever think ol an original scenario lor a shoot 'em up, like a space battle or something? Or maybe even something even more original! The aim ol this game is to guide Billy through the alien Infested landscape.
So, it's a scrolling zapper, and it’s written with SEUCK.As is usual with most SEUCK creations, the controls are unresponsive and the graphics are jerky, but at least it looks a bit brighter than most ol them.
The main trouble is that it's extremely easy - most gamers will comfortably complete it within the lirst lew games. My basic advice in this instance is to avoid getting it as it's only really suitable for anyone under 2 years ol age Available from: NBS, 1 Chain Lane, Newport, Isle ot Wight. PO30 5QA Tel: 0983 529
594. Price: £2.50 (including P.P). 3D DEMO II demo Luiking behind
the most boring demo title ever is a hot little number Irom
Anarchy. Opening with a couple ol logos and an
unremarkable 3D chessboard, it soon gets into its stride
with a briel swidy stadield and a bit ot colour-cycled
pseudo plasma. A smooth and very speedy fractal landscape is
up next - something like the graphics Irom Virus (remember
that?), but this time it’s all done with dots.
Some decent fantasy artwork precedes a massive blurred vector sphere, followed by a yawnsome 2D Mandelbrot plot. A second helping ol fantasy art is next, then it’s on with a session ol spinning glenz vectors. The credits are overlaid on a Ireaky warp-lactor' blur red starfield, and the encore comes in Ihe shape ol an unimpressive real time vector space sequence, which later comes under you control.
All ol this is accompanied by a kind ol industnal- techno soundtrack, featuring samples Irom Into The Wonderlul - worth cranking the stereo up for.
The demo lacks any stunning new tricks, but there s plenty ol variety and pretty patterns to keep you entertained. II you lancy adding yet another rave demo lo your collection then you could do worse than this.
RAGING HORMONE animation His Schwartz-ness has been absent from the PD scene for a while now. But there are plenty of others willing to take up the torch. Paul Tye is one of the best animators around at the moment, and is the name behind Raging Hormone. It's not going to have you in fits of laughter, but the fluffy monsters are cute, and the animation’s good and cartoony.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorks, WF1 1DH. Tel: 0924 366982. Disk no. 2285. Price : £1.75 (including P+P).
THE SWITCH animation You might remember an animation from the January issue called Battle of Britain, an Eric Schwartz- inspired cartoon from Steve Hood. This month his offering is the rather less impressive The Switch.
It starts with a scruffily drawn Sega Gamegear, which fills the screen, displaying a picture of Sonic.
Next, along comes a Nintendo Gameboy with arms and legs, who presses the start button on the Gamegear. Sonic is then lost in a mist of interference, which clears to reveal... Mario I Hilarious eh?
This stretches the term 'animation' a bit far - it’s almost a three picture slideshow. Perhaps, I’m just too old to appreciate the clever juvenile humour of this one - then again, maybe not!
Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA.
Tel: 0983 529 594. Price: £2.25 (including P*P).
CONTINENTAL TECH DANCE music demo Rave music's a funny old thing.
You either love it or hate it, or you shop in Burtons.
Let’s assume you fit into the first category. If so, you’ve probably already got your mits on the stompadelic Jesus on Es demo, featured in January's PD Scene. Can anyone better that?
This offering from Adict is the first to give it any competition.
Whereas Jesus was like a half-hour DJ set.
Continental Tech Dance is more akin to an extended 12" single. The advantage is that it fits on a single disk, so you don’t need two drives to run it. The music’s thumping hardcore of a pretty high order. Graphically, it often surpasses Jesus, with loads of atmospheric full-screen strobes, stylised faces, cat-suited dancers, fractal patterns, animated ‘gents' figures, and occasional equaliser bars. It's all synced to the music for maximum effect, and the two come together really well. My only gripe is with the tune itself, which doesn't progress much after the first couple of minutes.
Still a stonking good demo, and a must for anyone who likes it hard and fast.
Available from: Wack PD, New Exchange Buildings, Queen’s Square, Middlesborough, Cleveland TS2 1AA. Tel: 0642 246584. Price: £1.90 (Including P+P).
GLADIATORS slideshow I can handle the American Gladiators - sitting in front of the TV in the early hours of the weekend, with a skinful of beer and plate of curry, it all seems to make sense. You know it's 100% tack, and so do they, and the Yanks can get away with that. When it comes to the British version, with ‘Pussy Cat’ from Cradely, and the fearsome Badger' from Milton Keynes, somehow it’s just not the same. But what do I know?
If you’re one of the millions of viewers of the Brit version, you might like to get hold of this 2-disk slideshow, featuring digitised pics of the Gladiators, complete with vital statistics and a horrible soundtrack.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Waketield, West Yorks, Wft 1DH. Tel: 0924 366982. .-CTfcl Disk no. 2278a+b. Price: £3.00 (including P+P).
'1v Height : 6ft 4,ns Wgtght U9st Chest : 50io x Bicep : 20.’5ins X Thigh : 28.5ins ASSASSINS 39 game compilation The Assassins PD game compilations have been going for a while now. This one takes an alternative route to the usual collection of Asteroids and Pacman clones, bringing together 10 card games from the groggy depths of Amiga PD history. Card- o-Rama, Sea Haven. Amiga Solitaire, Cribmaster, Klondike, Blackjack, Spades. Streets and Alleys, Power Poker and Blue Moon are all included. Most are variations on solitaire and patience, presented with a minimum of finesse. Worthwhile for
card- fans, but likely to bore the pants off anyone else.
Available from: Strictly PD, 11 York Place, Nr Brandon Hill, Hotwells, Bristol BS1 5UT. Tel: Price: £2.25 (including HHBBHHHH a HBHaHflaaaaaH wh«bhhbhbbeb?!B SllMt e*H W IUM drain Yew Tree Leisure Mail Order supplies COMPUTER AND VIDEO GAME SPECIALISTS AMIGA PUBLIC DOMAIN GAMES UNLIMITED AMIGA PUBLIC DOMAIN FISH DISKS UP TO 720 99p DEM VU UP TO 85 £2.50 LARGE RANGE OF T-BAG 9Vp Large range of PD in slock new lilies arriving daily from all over the ssvrld Tell us your interest, games Demos etc and we will fill your disk up.
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ENGLAND (SANITY) WORLD OF COMMODORE demo This demo doesn't seem to have a name, but it was Sanity's entry in last November's World of Commodore demo competition. If you’ve been a bit bored by demos lately, and haven’t seen anything new, get a load of this. It's full of original effects that leave the competition standing. Real time 3D zooms are sprinkled throughout, combined with scrolls and warps for some really freaky visuals. The first section has a clean hi-nrj soundtrack, which is replaced by a squidgier techno tune for the second wave of Dr Who tunnels, sinus dot patterns, twisty
metallic columns, and a nice rotated bitmap routine. If technical trickery or mind-warp graphics are your thing, don't miss it!
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorkshire, WF1 1DH. Tel: 0924 366982. Disk No 2344. Price: (£1.75 including P+P).
CAN IT animation Paul Tye’s second release this month is Can It.
Scene one is set in a colourful bathroom. Enter Alvin Aerosol (stage right), hopping across the shiny tiles. Alvin spots a fly. And shoots it down with a jet from his nasal nozzle. Out he goes into the garden, where for no apparent reason, he disintegrates! Am I missing something here? Even though it doesn't make much sense, the graphics are nice and cartoony, and the sound effects are pretty good.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorks, WF1 1DH. Tel: 0924 366982. Disk no. 2314. ¦ ¦ Price : £1.75 (Including P+P).
FIGHTING WARRIORS game Cooks familial doesn't it? This is an unashamed Street Fighter 2 clone, and not a bad one at that. As if to show up the programmers of the Amiga SF2 conversion, the bloke behind Fighting Warriors has managed to match the speed of US Gold's blockbuster, and done so with AMOSI The scrolling’s been sacrificed, but there are still loads of moves, and a couple of well-animated jumbo-sized sprites. Sampled sound effects and speech are included in favour of music.
Fighting Warriors is actually a surprisingly good game. The trouble is. There's no variety, so its appeal tails off after the first few games. Even so, it's a cut above the rest of the games in the Public Domain at the moment.
Available from: Wack PD, New Exchange Buildings, Queens Square, Middlesborough, ,, Cleveland, TS1 1AA. Tel: 0642 246548. Price: £1.90 (including P+P).
MONOXIDE demo This one from Vanish could have been a non-event, but fortunately it's been saved by an excellent soundtrack. Blurred vector effects get it going, followed by a ray-traced Commodore logo, some weedy sinus dot waves, a couple of pics from a forthcoming slideshow, and a bit of plasma.
Nothing too exciting there, but if you like a bit of banging techno, there's plenty of consolation in the backing tune. It’s a buzzy, zappy track with a pitch-bent bass effect that's spine- tinglingly good if you turn it right up - bit of a shame it's not used more prominently in the tune. Time to get the ripper out... (only joking lads!). One to add to your demo collection if you’ve got a couple of quid to spare.
Available from: 17 Bit, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorks, WF1 1DH. Tel: 0924 366982. Disk no. 2343. Price : £1.75 (including | P+P).
PD UTILITIES Mat Broomfield looks into the deep recesses of the cupboard under the stairs and shines the spotlight on some of this month’s biggest PD utilities.
VOICE ACTIVATED CU VOICE COMMAND LINE resents. Unlortunately. Because the program doesn't open a CLI window, any commands requiring output to the screen are useless, but as I found out, you can easily use the program to load games or serious soltware. Once activated, Ihe program will remain that way, listening for any further instructions until you turn it off.
Although this is by no means the most exciting implementation of such an idea, to my knowledge It's the first PD version of this sort of utility on the Amiga, and il works very effectively. Pily it can't handle commands such as DIR and List, but it's early days yet.
This is a program with great future potential for the physically disabled, or indeed peoople who are jusl incredibly lazy.I heartily encourage its further development. Great fun. And well worth a look Available from: PD Soft, 1 Bryanl Avenue, Southend on Sea. Essex, SSI 2YD. Tel: 0702 466933. Disk No: V777. Price: £3.00. Compatibility: All Amigas.
Memory: 512K. V«i» ' How otten have you seen science fiction films in which a character chats to the computer? Of course, such things are only fiction, and even the most powerful systems in the world can’t interpret and respond intelligently to the ordinary spoken word - yet.
For Amiga owners, the dream comes a step closer lhanks to Voice CLI, a great voice recognition system which can be used to execute ordinary CLI commands (which could obviously include scripts to run applications or Arexx macros).
The program works by interpreting voice input via a sampler, and currently only works with Perfect Sound and Sound Master To recognise' your spoken word, it needs to compile an aver age' voice map ol the way thal you speak that particular word. It does this by asking you to say the word three times, alter which a map can be extrapolated Once you've taught it a word, all that remains is tor you to tell il what command(s) the word repDELITRACKER MODULE PLAYER In the 'good old days* every boy wanted lo be a pilot or a train driver when he grew up.
Nowadays, the 'in' career for aspiring teenagers is a musician or DJ. Thanks to the Amiga, you can compose music of commercial quality, and this is reflected by the number of public domain music packages out there; there must be at least 30 different SoundTracker derivatives for starters!
Most people tend to move from program to program looking for the ideal one. And in the process, they end up with dozens if not hundreds of modules which are no longer compatible with their 'program of Ihe week'.
Of course. Ihe easy answer is to use a module player, and there are even more of these than there are composition programs, but yet again, these replay programs are restricted to the number of different formats that they can handle, and some of them are distinctly unfriendly to the operating system (OS) Now comes DeliTracker. The first module player which can replay ANY module regardless of the program it was created on. Better yet. It's completely OS friendly, and will multi-task without any problem. Because it's even AREXX compatible, you can write replay scripts which will load any number
of modules, and tun them In the background, perhaps whilst something else (such as a slideshow) is happening in the foreground.
The way thal the program manages to be so flexible is by providing you with a hook' that can use your favourite module player instead of its own internal routines.
The program comes with its own internal support for SoundTrackertS, SoundTracker31. NoiseTracker. StarTrekker4 and Protracker modules It also directly supports 35 extra external module players (which are supplied) for programs such as GMS, OctaMED and SoundMON II even supports the play routines ol some commercial programs including TFMX.
Sonix and Digital Musician. Because the program has been re written for Workbench 2 users, there are actually two separate programs on the disk (the other one is naturally for 1.2 1.3 users), each of which may optionally be loaded Irom the CLI.
In fact, because Ihe program has been written to co-exist in virtually any environment (including multi-media presentations) it will almost certainly work on the Amiga 1200 and 4000. Too.
Incidentally, it even supports accelerators.
When loaded from Workbench, the program presents you with a small panel containing CD player type controls. These can be used to change the replay speed of the current song and skip from track to track (it you've loaded more than one module).
Becouoo ot the way DeliTracker handles additional module players, It should never become out of dale. It a new program comes along, jusl use its replay routine, or write your own, and this program will do the rest.
Very impressive indeed. If you've been looking for the perfect player to accompany your perfect sequencers, then look no further, you've found it!
Availble from: PD Soft, 1 Bryant Avenue, Southend on Sea, Essex, SS1 2YD. Tel: 0702 466933. Disk No:V844. Price: £3.00. Compatibility: All Amigas. Memory: 100k Plus module size. Yr- CULT TV VOL 2 MULTIMEDIA PRESENTATION It seems that hardly a month goes by without another multi-media type program appearing in my mail bag. Of course, as long as they continue to reach the same high standards, I’ll keep telling you about them.
Last month we had the American Football presentation. This month's offering is called Cult TV Vol 2, and as its name suggests, it's based around a number of cult television programmes; six of them to be exact! The programmes covered are The Twilight Zone, The Saint, The Man from UNCLE, Thunderbirds, The Prisoner and The Persuaders.
The presentation is introduced with a selection page containing the title screens of all six series, and clicking on any of the pictures will take you to information about the chosen programme. This information is divided into two TRONI-CAD COMPUTER AIDED DESIGN Although there are a number of CAD (Computer Aided Design) packages available for the Amiga, they tend to be either very expensive or not worth the effort. Troni-CAD, on the other hand, has been created using AMOS to help circuit designers or people studying electronics to draw circuit diagrams with a minimum of effort.
It comes complete with a number of primitives - pre-drawn basic electrical elements (diodes, logic gates and that sort of thing) - which are menu selectable and can be used to build up far more complex images. There are also a variety of traditional drawing tools, such as lines and circles.
As this is merely a demo version, the save option has been disabled, but the printing functions work (although I didn’t have any luck with my printer!).
Areas: character information and episode guides. The character information section includes a nice digitised still of the selected person, along with a mini-bio of their performing credits. The episode guide lists every episode of the selected program, giving a brief plot summary or teaser and a list of cast and other production staff. There's also background information about the shows and a brief synopses of the series as a whole.
The entire presentation is compiled using the now familiar Hyperbook system with its mix of text and digitised stills and is nicely held together by the number of high quality tinted monochrome screens.
If you are a fan of any of the included shows, this is definitely one for your collection.
Available from: NBS, 1 Chain Lane, Newport, Isle of Wight, PO30 5QA. Tel: 0983 529594.
Disk Nos: lnfo1&2. Price: £4.25 for two disks. Compatibility: Any Amiga. Memory: 512k Thl TWILIGHT ° Trf m iy if There are the usual cut, paste and delete features that you might expect to find in a program of this type, and these can be applied to both individual primitives or blocks. A block is a defined area of your drawing containing a number of elements. This feature is useful because it enables you to build up your own library of primitives, or even more complex components, such as entire sub-circuits.
Whilst you’re working, you can select from three viewing resolutions, ranging from high to low. High is ideal to give an overview of a large project, but for any sort of practical work, low resolution is needed.
A drawing may exceed the maximum size of the screen, and if it does, simply moving the mouse to the edge of the working window is sufficient to scroll around the display.
A minimum of 1 Mb of memory is recommended, but for any sort of serious projects, you’ll really want to have a couple of megs, of which at least 1Mb should be Chip RAM.
The full program retails for 500 Belgian Francs and you can buy it directly from the program’s author. (I’d be interested to hear from any electronics experts out there who decide to buy it.) The instructions that come with this version are not worth a light but, fortunately, the program is so easy to figure out that a child could use it!
There are a large number of example circuit diagrams on the disk, so Toni-CAD is definately worth a look if this sort of thing interests you.
Available from: PD Soft, 1 Bryant Avenue, Southend on Sea, Essex, SS1 2YD. Tel: 0702 466933. Disk No: V888. Price: £3.00. Compatibility: All Amigas. , f%.
Memory: 1Mb.
BBASE II 5.5 PUBLIC DOMAIN CU AMIGA DATABASE Like word processors and spreadsheets, a database is one of those stock-in-trade computer programs which seems to be released in endless commercial and PD incarnations. One ot the longest lived versions is Bbase II which is now up to version 5.5. It's not the most sophisticated program around, nor is it the easiest to use. However, it is probably the most attractive, and it otters exactly the right power to complexity ratio of any such program.
Bbase II allows you to define and enter up to 600 records, and these may comprise up to nine fields. Once detined, each field may have an additional 'note' attached to it of up to tk in size.
You can scroll through a database using the arrow keys, or you can use the program's search lacilities to find specilic records or ranges ol records. When searching, you can either look tor an entry which exactly matches a given criteria, or you can define parameters within which the data must fall. For example, you could only look lor names beginning with the letter 'N'.
Despite the tact that much ol the code has been re-written or optimised since earlier versions, the program has a rather slow update speed compared to commercial programs, but this is little more than a minor irritation. Not bad, but not as hot as it could be!
Available from: PD Soft, 1 Bryant Avenue, Southend on Sea, Essex, SS1 2YD. Tel: 0702 466933. Disk No: V762. Price: £3.00. Compatibility: Any Amiga.
Memory: 1Mb.
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ART26 Banners (2 disks) • ART27 Ail Nouveau - "oral art .
ART28 Butterttlos .
ART2® I ART30 ( ART31 Borders - lor use In OTP 2 disks) .
ART32 Mac Clip - quality macarl (2 disks) - ART33 HombK* - scemc dip ad .
ART34 Teddy Bears 2 dllks).
ART38 Vanity Fair - fashion dips 2 disks) - ART38 Haaowean dp ad .
ARTJ7 Showtime - dancing .singing etc • ART 18 Vegetarian chp ad .
ART3® Floral - 14pcs.
ART40 Mythical - stars and nxtocs • ART41 Dog w ART42 Cat* ART43 I ART44 I ART4S A'cSc * ART*4 Farm woodcuts • ART47 tAied ammai woodcuts * ART48 BrdSwoodcuts.
ART49 More ammaH .
ART50 Animal Hnead * ART51 Botancal line art .
ART52 F amey Scenes (2 daks) .
ART53 Golf humour (2 daks) - ART54 Soece and transport .
ART58 Sottscene? - rural clp art .
ART58 Sports 3 .
ART57 Navy - lots ol navy type pps .
ART50 Travel (2 Oaks).
ARTS® Border and alphabet clips • ART60 Accents and hashes.
CnnaChatonge2 & Amiga coOmns .
Battlecar* Ladni and MamDanxxe' WaateMnd* lAssion X and PacMan - Tomcat Defends Jetman Bugblaste .
Henry In Panic Shytlyer Omega race Growth FraWlcFreddy and more* Revenge DunCroak 3d maze * Anothoi mega colleclion - Buy It* * Si*erPacA4an 92 Smash TV AshKJo - Addctrve card games - Very good! • Dootfy'DrMaf.Qlnvaders2AAadbanOer2 DOGRomeNovaB-BaiAiaL'Ouadni.
Bounce and Blast Total Fire elc .
1 Klondyfce. Hbali and more .
2 Ze-g BounceNbob Frogger .
9 SoaceWars. S wmbN and more • 4 7 on Nano* Yelp and more .
Useful modem program - UU017 BEATRIX POTTEfl CUP ART-An eice*er* coHecson of dp ad Hr any DTP program o» D Pa»« • UUOtl PlOTTUG ANO GRAPieCS12 DtSKS)- Coreans a M HMFed pporp Dog and a
* 50 Mh* m* UU020 HOME MANAGER - A great a* m one ad»ees bock w*i
an awentxy database - to do lei .
UU02I ASTRO PRO ASTROLOGY - The test uuon Amiga drhea can reed 1 MB disks - U0024 TEXT PLUS V4 OlE) - Latest ipdate ot the excellent word processor program Now compatbH w«n TeX the prolesskxial typesetting prog Found m the Fish Colecton .
U0025 AMDS IE SSON I - Find out how lo get the most out ot AMOS Had good review .
U0026 I DWORD 2 2 - Best led edtor around .
U0027 MEGACOIOUR V10 - A program wNch tranetomts a bw screen into kih colour.
UU006 CURSOR Vt 0 - CowpHr Hr Amqa UUOOS Bfl *«4&T?An NhmaM BS*0 Some may ind 4 eeaer and beosr .
UU010 PC TASK VI 04-PowerlUmUD task ia PcemuHUr tucporta CGA grachcs US DOS Ikxpre and even your hud drive .
UUOtl N« V2 0-Removes uroHCTon art Copet Very powerful • UU0I2 GATOBS GRAPHIC GALLERY- Eiampes art sleobystsp tutonals on how to create etionaibgo* Ike ones UU0I3 FISH TANK SIM Simulates UU014 ANALTICALE SPREAD (2 DISKS) TN» is »w best spreadsheet program to date on the Amiga • UU015 AMIGA PUNT «*OGRAM - Predict which The Final Frontier VO 3 (4 Oeks). Lat edton or this brilliant Star Trek mag 7 Filotai - reminds you o' I BOH |4 Mks) The compHU Kmg James BOH
• Tarot n read your own start CycMpe vt 0 - art creaaon
Dackaoe-OMHpUsmas ProHseonai O CopyOO- good as moel commero
InttoMakars Kit - maka screens *«h IFF pes. Ophwd samo»es.
Kelrons Font EdilorsBool Menu Maker Label Maker make your own labels Understating Amos - tutorial.
175 UtMw* - Ihe most on one disk ThrallDound - contains spolChecfc vl.3 and Eiamlner vt .0 which help you to leain and tests you on lorogn words Aho contains good H»t adventue game.
The mam event - caHndar & alarm dock.
Powerbas v3.2 - powerful and user- UU005 DISK OPTlMtSER - Befl.anty s*npH' Any deapadtip 015 trmes taster Mag
• alng of 93% .
UU008 A 500 PIUS EtAJLATOR - Emulate the Amps P»js on your 1 3 Amga (IMG Reql UU007 FREE COPY VI 1 " We now have T-BAG 1-61 UU001 A QRAPH - Vary eesy lo use - make tk USEFUL UTILITIES «*s about astronomy and dtnosaui .
N002 AMERICAN FOOTBALL COACH - Ptay meroH ol an Amencari FooM coach • BATTLEMENTS - S*n4a lo ncfpadi on tie Spedrum and C64 .
004 OTKLLO - The best PD eon ol Vm cHaac board game- CRAZY SUE - The best PO Moem N006 SUPERLEAOUE MANAGER - FooHa* P management geme .
NC07 METRO-MnsmcHr • SMASH TV THE RIP OFF - Great stud • NO® HENRYMPANIC-JettelWdydone .
N010 MISTER . MSSIS - Amuemg and arte »„ gSSSSSAES:.**... Uhs of Dungeon Master Skmrmg graphics and atmoepherc sotrd elects • N0I7 CALOfllEBASE - Received89%nCU Amiga Keep a daily database ol your cabne intake Utefulfor dieters .
Not 3 BACK TALK - DaaitMt common lower back probMms. Ihe causes and treatments given Uses detailed ptcranms * N014 TRAINING LOG lor tones* t-amng .
N015 SPANISH.FRENCH.GERMAN SPANISH TUTORS -4 great Mors .
N016 A VtStT TO THE RED PLANET - Gudrt tour ol Mars , tatomaang.
G396 FORMULA ONE CHALLENGE-4 p*tp» G397 TANK ATTACK-Aaampt to sasrm MO mo«Jng enemy tarWa - good shoot *m .
G388 TOPSECRET great w.t ao oft, e wtfi art* grajbc* given 100% m mao renew - G3B® TOMCAT-*y you FIS agameterwmy pHnes iftpe and ptn nwers .
G400 FIGHTER PLOT - superb Wwt gam* .
GJ80 CARD BOARD 1 ARCADE GAME - 13 ?ECHNOMANtA ®1 - we Pm nio you bi exertent M3 7® NEW WAVE-Upon you sap one and boogedown 1*408 EXPRESSIONS 3 - 3 tracks wrth 27 mirutet worth ol bnlunt housw'av* music ALCATRAZ-nor than muse.
Ny original music and demos 52 CHART TECHNO 1 - 25 minutes Ot altsm-8 remises M3S8 BANGING RAVES - Ihe 2nd convng.
11 bands n this great remn M359SUPf RSYN THS VOL 1*2 (1MB) - great grapNca and muaC D480 FRACTALE - e.cellent history o« fractals D483 ALACATRAZ OOYSSEY (4 disks) - probaby the year's best demo 0487 WWF Pes - It* dearest l*-res pet IV set MO® RAUHDHV SLIDES- pet ol pretty ®ms 0507 SCHWARZTOONS 13 dak, i oeckedt wrth superb carsjon demoe by Enc Schwarz D130 SAM FOX SUOESFOW 0129 MARIA WhinAKER SUDESHDW 0470 KATHY U.OYO SUDESKJW 0318 MARIA WHITTAKER ANMATCW 0170 G«LS Of SPORTS kUJSTRATEO on OKVTAL DAMSELS 1074 HARDCORE ¦-t DEMOS & MUSIC PUZZLES - me pu»H • puul* maker V005 VIOEOPROOUCTION a
CXSKS)-Packed with vdeo * Gmnoci UCM»« .
V006 VIOEO SCREENS t-BeckgroundDcauet lor Vdao DoducDcm • V007 VIDEO A AMU VtOEO D6 - Keep Back of you vdeo tap* oolHcDon RTAPletayou am large Xnma cm smal MEM machnes .
V008 IMAGE LAB-Ufc a mml art dept Tools on tap does fades colour Dars A grey bars .
V009 VIOEO 8TILSTORE - Usad lo creale over the shoukHf Gfaphc inserts Ike the 9 O Cock news .
V0010 SHADES & FADES AntMFAOCR A utility to tade screens In and out • VOOtt ANOROIDS BACK VIDEO GROUNDS- Selection of B'O pcluret .
V0012 HARLEQUIN VIDEO ART A FONT DISKS (3 DISKS) - Alter «revwws m Cu Amig* shot to No imaalet chart E.ceHrt .
CR004 VERTEX MOOELLING - Allows you to create 30 otsectt wrthout used *H X. Y A Z views Load* SCUpt 304 D A Turbo Srtver • CR005 MCOELLINO OGJECTS - Conlans Over 20 vector obiects m mag* lormat Perfect Or use with CR004 .
CR006 MAGNETIC PAGES V 1 30 - CreaH your own disk magazine Receded 1010 m review by Amiga thopper mag • CR007 STRATA V1 0 - Undscape generator which allows prineng ol them Irom any angle any poseon A any magnScalon • CR008 AM0S8R0T VI 1 (A) - Tf»s update has CR009 GRAPHCP .ardbukJ V3 2 Ooud 9 Genewe denio .
U241 FONTSLOGOS -ForusewMiDParrt .
U237 PROFESSONAL OEMO MAKER - CreaH U299 OESHOW MA«R - Shows how lo C8001 AMGAVENTURE A ADVSYS - MM your CR002 PRWT S?UOO-ExeAemt p ong U084 SPEECH TOY-Get you Amgataftmg .
U062 VOICES-Add speech to you demos s*c.
U312 MANOLEBROTS - The b " DESK TOP VIDEO PACK - CoHedKm tor wdeo producers indudmg Rotong Credits.
Sideshow Vdeo Backgmunds Special CREATIVE UTILITIES Master A icon Meiiler - splendkJdMh .
U321 SUPA FONTS-For us wrthOPsira etc .
U079 ELECTROCAD - impesMiv package .
U346 ULTRAPAINT - Fab pami package (.)
U364 SCREEN MDO - Customise the way SHADOW DEMO MAKET 3 Brikant 0 CREATOR PACK |6 CkSKS) - Gel U491 DKB TRACE - Amiganuts Public Domain Library 12 Hinkler Road Southampton Hants S02 6FT Phone (0703) 470017 Send this advert for a free copy of our catalogue disk containing two games, a short story and Dcopy2 POPIJ1AR PD DISKS mUHTES Word Power V'l.l Agraph & Frccpaim (P) TcxtEngine v.3.4 (P) Uedil v.3fts (P) PCTa.sk (P) Magnetic Pages (P) FreeCopy (P) Bbase IlvS.3 P) Dcopy v2 (P) Wbase & Wcontrol (P) The Money Program (P) Inventory 2 Epoch v3c (P Football League (P Audio Anim Studio (P)
Super Sound v2.1a (P) (Mb) 1-6 Assassins Util Disks GAMES Ilie Dart Machine (P) Hellzone(P) Fatal Mission (P) Raid III (P) Defender (P) 80 1'81 . J82 .283 Wot's It’s Name (P» Top Secret (P) Catacombs (P) Mental Image I P) Mental Image II (P) A Night At The Top (P) Sanity (P) Gameboy Tetris (P) Strikeball I P) Dover Duk (P) 2 Neiglibours Game (P) Mb) Typing Tutor (P) CU Tutor (P) Irregular Verb Quiz (P) MISCELLANEOUS 1312 2 The Journey (P) (Mb) 1322 Dolphin Dreams (P) 1301 2 I's CD Player (P) 1315 Sudden Impact ASSASSINS GAMES DISKS ASI 1 Tanx, Rollcrpcdc, AMIGAids, Cave Runner, Avatris ASI 2
Girl Action, Missile Command, Amoeba Invaders. Bally II.
Maze Think Ahead ASI 3 Mega Ball. Drip ASI 4 Jumper, Gomuku, Jumpy.
Cracker. Klondyke. Turbo Duel ASI 5 Go Looly, Rctaliator, Raid ASI 6 Downhill Challenge, Pacman 87. Uamas. Wclltrix ASI 7 Destination Moonbase ASI 8 Air Ace II. Snakepit. II Ball, Number Fumblcr ASI 9 Blizzard. Battle Pong ASI 10 Pickout Escape. Sys, Pipeline ASI 11 Dad. Rcvcrsi, Connex 4, Trippin. Towets of Hanoi ASI 12 Car. Power Pong, X.F.I., Ijamatron ASI 13 Amigatration. Bkxk It, Squamblc. Super TwintriS, Asteroids. Ball ASI 14 China Cliallenge. Amiga Columns ASI 15 Letuix. Mamba Moves . Battle Cars ASI 16 Wastelands, Delemma. Raid II.
Pacman ASI 17 letman, Defenda, Tomcat, Bug Blaster ASI 18 Omega Race. Sky Flyer. Henry In Panic, Mcgatron ASI 19 Growth. Blop Box. Fight Slider Biplane Duel, Frantic Freddie ASI 20 Microbes, Hollywood Trivia.
Match Patch, Amos Coin Drop ASI 21 Zeus, Dragon Tiles, Telrix.
Battlements ASI 22 Lemmingoids. Duel.
MouthMan, Wizzy's Quest ASI 23 Quick Money, Biplane II.
Interferon, Arcadia ASI 24 Revenge of the Mutant Camels Nebula. Croak. 3D Maze, Dux ASI 25 E Type. Mr Brick, Mr Wobbly.
Hemroids, Copper ASI 26 Super Pacman '92, Smash T.V, Ashido. Bally III, System 4 ASI 27 Video Poker. Card Sharp, Montanna, Blackjack Lab ASI 28 Doody Game. Dr Mario.
Invaders 2. Flag Catcher.
Mad Bomber IF ASI 29 Dog. Route. Nova. Bridge Ball Attacks, Quadrix ASI 30 Chrome. Tank Attack, IkxinccNBIast. Raid HKTotal fire) ASI 31 Lshi O Malic, Crazy Pipe, Arazmax. Revolution ASI 32 Blob. Fire Fighter. Sector One ASI 33 Total War. Ilvper Ball ASI 34 Trail Blazer. Yelp. Q-Bic. Rush Hour, ASI 35 Poing, Snakepit, Jump N Roll, Cybernetix ASI 36 Donkey Kong, Sub Attack, Tacktix. Mother Lode.
W'ondcrland ASI 37 Klaktris, Pod Pacccr, Ghostship.
ASI 38 Baldy, One on One.
Transplant. Skyflyer II ASI 39 Blue Moon, CardO Kama, Kiondilke, Power Poker. Sea Haven. Spades, Amiga Solitary Streets & Alleys, Blackjack.
Spades. Crib blaster ASI 40 Pu z l4. Gold Rush Hour.
Cobra, Dumbbell. Flying, Bunny Rabbit, Get My Coat.
ASI 41 IX-lux Pacman, Leap II, Hellzone, Tractor Beam ASI 42 Galaga 92, Dogs In Space, Intruder Alert OctaMED Pro !
The definitive sequencing package!
Utilises up to 8 channels using audio hardware and 16 If using MIDI Package lias built-in sampling software, synthesised sample editor.
Even popular computer press run series on this program, its that good.
Europe OctaMF.D & Manual £30.00 OctaMED £22.50 Manual £8.50 World OctaMF.D & Manual £30.00 Manual £10.00 AMFC (£10.00) Music File convener.
Allows modules to be convened between common sequencer formats including MusicX. OctaMED, Octalyser, NoiseTracker etc. A-Gene (£15.00) The work!
Renowned gcneology program.
Frac2 £5.00) Adventure creating system Received well bv tl e press.
Amibase Pro 3 (£10.00) Final version of this jxipular database program. This is nxire comprehensive titan the PD version.
Amnuts (£3.00) Multi font text displaycr 'scrollcr.
ACC (4..00) The magazine for assembly language programmers.
Issue 29 available.
NEW NEW NEW1’ NEW NEW' NEW Fruit machine (£3.50) Hie best version yeti Excellent graphics, spinning reels, Hold Nudge. Series Climb. High ScoreSave etc. AM FM DISKS Amiga Musicians Freeware magazine.
Each issue comes with a disk high quality samples and features MIDI as well as tracker modules. 9 issues £4..50 Each.
PD Compilations ASIPI any 10 Assassins disks for £11.50 ASIPI any 20 Assassins disks for £21.50 ASIPI any 40 Assassins disks for £42:00 MUSPO: OctaMED 5 Disks Pack £5.50 Indudes PD version of this tracker. 2 sample disks and two modules disks.
MUSP1 8 desks of sa.ples for OctaMED v4 the samples have Iteen crunched using Ppackcr. £9.00 MIISP2 1(1 disks of Merlin samples, suitable for any sequencer £10.50 MUSP3 14 disks of modules for OctaMED v4 All modules havebeen crunched using Ppacker £15.00 ANIM1 5 disks of aminations by Eric Schwartz, including the famous Acrotoons Will mn on a I Meg Amiga £5.50 POSTAGE EC World £1.50 £3.00 £7.00 £9.00 1 to 5 5 to 10 10 to 20 £0.60 £0.60 £1.00 £2.00 PD PRICES All PD orders supplied on Sakura disks.
I to 5 disks £1.86 cadi 5* £1.25 each Cheques Postal Orders payable to: Amiganuts '.
Dept CU5 14 Ouston Close Wardley Gateshead Tyne & Wear NE10 8DZ Tel: 091-4385021 PF ORDER 1J 5-10 gel I free UTILITIES U004 D-OOPVV2 0 • UOOS MESSY SI) ¦ • CC V141 vancter U006 AM«JA »OX OIP • make ImSMi UO11 opii urines 11 • fca* ol uun m sfllty A0t 0 SIEAL1HY ¦ * «clm.A062 STAMP COLLECTOR
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V4.0 * GAMES O00? 30 BRENtOUT • 0027 FRUIT MACHNE dak top*
0038740 C64 GAMES CJ naacNUOJB DI7 Do the Bui Man DI9 Oblique
Infinity 024 »l.ir il Whtficka D25 InipmtKdt n None D2S Dyimk
Drm n 4 DW Virtual WorMv 032 Sy*Km Violauco OKI PlKnomow.
Enigma 055 Oiglul Imovioob tWi Aleinu Olywy |5| 061
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D10) Urcayag ParadKc DI07 Subliminal Viuon £1.00 £6.95 Weur
kitlm; forCokn.
«!*'• Artist in] Mautiam lo pedKepom.
Dm»M.I Emulators Now you can run ST. PC.
Spectrum. C64 and QL software on your Amiga with thi* great S duk pack UlOB FWDf 111 08 FA F OF AX U1I4 DCK MAGAZMC CREATOR - UII6 EMULATORS COMPAATION Ull? 800 BUSINESS LETTERS • UI20 MAGNETIC PAGES STOCK MOW. CURRENTLY UP TO DISK 128 OCJAVUDBKS C3.BB. FRED FISH At STOCK THE LATEST FBH DISKS N OUR LBRARY IIP TO 790*1 CATALOGUE DISK TbpVUuOeaaamwAuMdaa £4.95 Disk Prices I-10-11.25 each II-20- £1.15 each 214-£1.00 mHi Deja Vu Licenseware The complete Deja Vu range i* now available from us.
This It professional software, with a fee going rach lo the author -j w All Deja Vu i* XJ.VV PRICES 1-5 DISKS I B-19WSKS ...... 20* DISKS ..... BUSINESS PACK 1 * BUSINESS PACK ?'
UnLITIES PACK t» FONTS PACK t • CLIP ART PACK t * CLIP ART PACK 2 » GAMES PACK I * GAMES PACK 2 • Contains 6 (fcaka FA.05 A further 5 disk* P4 06 Contain! 5 diaka P4 96 Contains 3 disks C2.96 Contain* SdiBkB C4.96 Con tans 6 d*ske P4 96 5 disks - 30 gamoa P4 96 5 diaka - 30 games C4 96 I loyatlctowtla'filgpraod.u.w-1-*'- £4.95«ch I 2RiigcRoid,M ICHVi’lBIH Ibiv. SIB. IPS w* ________________ I KXBS rxuadoimm U2B4 VWDMaNAOLR -Up. Ng-n.-. 00(18 SUPERPACM4M ft U0Z3 OEDJNRE FCWtS 3 • aa.nl UTXIIIES (5) e-ennai G102 DUEL - ie?A UIB IIM AYFR. 0272 ZKICK 3.01 A600- oat a G103 TETTIUX - fSro SmFramR.
NaaTiSt U277 281 COLOUR FCRTS .UK* Wm G10? POPE YE LCD UAME - Sal Skill«r ™ IOB2 NB 2.0 a CO-eHvI cw Ot OS ASSASSfIS QAMCS » S ££ “'"'¦“as as ssi?sasao,ioR."” nrnl Ji IPH71 ft AATI 1 29 * naw latu.lp.inu. One ASSASSHS QABBE8 37 ST. accounts . l * U0M BUSINESS CARD OESIGNCR - n U WI I IUIOHIAL • .wrnlul DEJA VU ANIMATION 8TUOIO • 900O OfOA VU LICENSED SOFTWARE H- uoi3 itxmnsva oe • U0I6 DISK SatVAGf . Laor U018 RED DtVH.3 UiimES - g.«. U173 E CS »'""™ ¦ “ •“ IS 1 '“ uomaw paotsfttfr c*p U»V»?UfDn U314 PC AMIGA • n*npM It a. -rroia 11334 PfWTRACKER 22 • muaK »0*i ANIMATION A0t3?l8 AGATTtON
ANIM PACK (6) - A025 STAR TREK U122 TALAMOCOLOUHM3 BOOK - A028 RAJ0ER8 ANMATKJN 'U U12B AOENE V4.IB » ganaotogY c« g A04B STEALTHY ANMATtON • IS [IMS] EHS UI38 FOHMS REALLY UNLMITEO • AW? VIETNAM CONFl UI38 PC TASK - great PC Bniulakr A048749 U140 AMIBACK • - - . U157ZOOM Vb .4 • uiwoiSKPraNTvas U18? Prwier oraci UlM 1YPOOR PMER Ul?l 8OOTXV6 03 W
1) 172 POVAR PLAYER fEt* POTMSPRFhrirS. Tort1.7*5 FIASHcopy
mMMMlcngcop* G082 MONCPOLY .
BMMMKCGmSm T«r£l U»3 MENU MASTER 2.1 *m«nu make. OO03.1M STAR TREK 2| • uw u »•«) n-tya i i-tana if am ¦ imirM nnas raiAnmx ¦ U220DBKMATE 8. ...... UJ3* LANDSCAPE GARDENING G054 2 PLAYER SOOCERIEAGUE DELI TflACrtR • rx«c piayur OOSfl FORM LA A I CMMLENGC AmflFUCKER -»¦•» 0080 MORIA VS A • GOB2 MONOPOLY POSTAGE UK ORDERS 75p EUROPE C2 00 WORLD C4 00 SPECIAL PACKS wrpta oauoaaa ' 8 MAZE VI .B HOW TO ORDER Ptease make efieques wth Mnkers card numbef or postal orders payaWe to * ORION PD * Al order* despatctied 1st ctass same day
• A5O0- A600 compatHe ( )- Number ot k*k» WB2 - The program i«
only WB2 04 compatible LXM Made Ripper* U12 N -Cjd U20 Amiga
Tooh U23 NorclC U40 KawilKI tdiv.
US I Home Ulillbrt LI60 TV Graphk*(2 U6.I Hud Uok Ulllt U67 Ml Wokhmch HkIi US4 Sampler Mike.
U93 Amkath UW Primer Lxiliuet UI ill Suit Ul 10 Heme Butinnalack UI22 Suiupthihlira Ul» Olreel Acoca LII44 rhinpe.
UI45 WorlbciKh Fun UI48 Ptolricka 2.2 U14V Video Minagei UI5.1 Rddlcuubtia UI63 Foou l » Thu litl irpretnft emly a moll leleetkm 4 ditkt a.ail«e. We *«.-» met lOOOditks -id new tiifct arming each week. II theie it a pamcuUr (rogram you require, plcaw do not We slock FISH and TBAG disks.
DIGITALLY MASTERED SAMPLES IH Sol'ND SAMPLE I.IKK ARILS AMIGA POWER SUPPLY £29.99 Genuine Commodore. I year warranty. Send us your faulty unit and pay only £19.99. Same day despatch by Parcclforcc.
AMIGA REPAIR (A500 A500+ ONLY) u .zball. £37.99 - Any fault (even drive or keyboard!) Send machine with covering letter and payment. Price includes return carriage, insurance and 3 month warranty.
9 A520 modulator £29.99 A520 Modulator cadungcE 19.99 5719 Garry £ 9.99 8362 Denise £ 7.99 Amiga Mouse £ 6.00 3' Internal DriveiChinon)£37.99 Cheques and postal orders to: Omindale Supplies. 23 Curzon Street.
Derby DEI 2ES. Tel: 0332 291219 IS !&T 9 99 I lununv 9 99 For Pt*u«r * Dkk* Plr-c Rind-.I mi 2 $ EXAMPLE LIST OF XV vw OVER 800 GAMES L.'.TVm V ' ni AT LOW LOW LctnimnRs arc Vinji. Kniu* jtitunu
* hc«jn l w« I!
9 99 PRICES. SEND • " v J2S *1.00 FOR FULL KJ*?"
999 CATALOGUE. RSE77J y
- ------«... 999 To claim T-Shirt or Boa Pnacrt X »l Sfaah
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Cheques & Postal orders to: Tdeoho* ohm h9i« C&S Computers S eon«T 51?
37 Park Road, open m.... s* item m 5 Marycburch, Torquay, inundate witffhr* «* V v,’"n 7« 4o«
3. 5inch 10 capacity (qty 5) .£4.50
3. 5inch 50 capacity. Lockable ...£3.70
3. 5inch 100 capacity. Lockable ...£4.70
3. 5inch 200 capacity. Stackable £11.99
3. 5inch 250 capacity. Stackable £ 18.00
5. 25inch 60 capacity. Lockable ...£3.70
5. 25inch 100 capacity. Lockable ...£4.70
Parallel Printer Cable 1.8 mtr ..£4.90
IBM Atari Amiga Mice ...£11.99
2:1 Auto Data switches ..£19.99
2:1 Manual Data switches .:...£16.99
4:1 Manual Data switches .....£19.99
Crossover switch 2 to
2 ..£22.99 PRICES ONLY IF
BOUGHT WITH DISKETTES WITH!
1993 DATES 6th Mar Manchester (Bowlers Exhibition Centre) 7th Mar Liverpool (Everton Park Sports Centre) 13th Mar Middfesboro (St Marys Centre) 14th Mar Wolverhampton (Novotel Hotle) 3rd Apr Manchester (Bowlers Exhibition Centre) 4th Apr Coventry (Novotel Hotel) 17th Apr Sheffield (Novotel Hotle) 18th Apr Oldham (Penquito Hotel) STALL SALES 061 681 0569 EDUCATION AND GOVERNMENT ORDERS WELCOME Type Qty 25 sees 50 100 £32.20 £47.35 £22.20 £41.35 £63.35 £71.70 £38.35 £63.70 £66.50 £78.00 £41.50 £70.00 BenchMark DS DD £18.60 (Jnbranded DS DD £13.40 BenchMark DS HD £34.80 (Jnbranded DS HD £26.20
Pre-formated Disks: BenchMark DS HD £36.25 (Jnbranded DS HD £27.75 All 3.5 inch diskettes include labels
2) 1 4 Type Qty 25 50 100 BenchMark DS DD £11.00 £18.00 £28.00
(Jnbranded DS DD £9.50 £16.00 £24.00 BenchMark DS HD £18.00
£31.50 £52.50 (Jnbranded DS HD £14.00 £27.00 £48.00 All 5.25
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..141 CCN CTNTERNAlKCNAi.. 7879 OM.
ASSOCIATES .. J28 CcfiE
DESIGN .....45,67 FD
DIRECT ...... ..101 DART
COMRJ1® SERVICES .
- -----150 FDSCFT ..
..127
DATAGEM .. 170
BOEMXMAJLCRC® .. .....20,21 CKECTCCMFU1B* FREMER
MAILORDER ... .. 128 SJFfllFS ..164
PYRAMIDED ... ..128 DR
SOFT . ....97
ROVfiOLTD ... 179 DTBS ...
________128 SBLCUT ..
..174 EAGtf SOFTWARE ....
..155 SEVENTEEN BIT ....
..124 ECU------------------------------
.63 SUCA SYSTEM EN1ERTANMENT
.J07,113,129,159,169
NTERNAHCNAi .. ..19 SNAP
CCMUTERSUFFUES... 148 j ESP .... ..143 SOFTWARE
CITY .. .166 EUOSESS SOFTWARE
SOFTWARE DEMON .24 3?33 73.75 SCUD STATE
IBSURE ..... .57 EVESHAM MCRC6 88,89
SCU1HIK5FD .... ...136 FRSTOOCE Ab J SffriAi
RFSFRVF ...46 GASTEINER ..... .54
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...54 ENTERTANMENT . 38 GREYTRCNCS .... 110 STAR MICRCMCSLK LTD..,. 87 GROUND ZERO...... ..148 STRJCTIYFD .... ..140 HBMARKETM3 ...97 TA1KN3BRD ..150 HcflRYTF 7071 1HAUCNSCF1WARE .... ...8 m 11411.5116.117 US GCID . 26 NGRMATlCN vmA SERVICE . .84 YEW TREE ..136
KC6MC6______________________________ .97 "PIEASE REM6M6B? JO QUOItCU AMIGA KKSAUS ...M VAWCCNTAONGADVBUlSBtS.'' Football Masters is the very latest Multi-Manager Football Simulator for 16 bit computers. After 5 years of development we are proud to announce the release of the most comprehensive football management game ever. This Is the fourth and final revision . It’s waiting to test your skills right now'! Features Indude:- Multi-Monager game lor 1 to 4 Players. Three levels ol difficulty 148 Hour Dtspaich Avallabfe Choose six Irom fifteen
Tactics The player Formation routine is the most versatile ever created You can Inspect nearly all Opponents Statistics and you can see all Pitch Sires Match highlights minute by minute, make substitutions or team changes at any time. Live injuries, yellow red cards and named goal scorers Match Report with possession, number ol shots etc. Full UK and European Cup itinerary. Includes FA. League. Zenith Data. Autoglass. European, Cup Winners and UEFA Cups. All cup match rules have been made as accurate as possible. Two leg ties.
Extra time. Away goal rule. Seeded draws. European Mini Leagues eic. You can physical participate in any Penalty Shootout, fully animated graphics, controlled by joystick and or mouse.
All 4 league divisions (Includes Premier) with play-offs and league expulsion Real Initial, surname, league career records, height and age entered lor all players as at the start of the 92 93 Season. Seven skill ratings per player, separate ones lor goalkeepers. Phis 15 other special attributes like Captain. Super Subs & Mobility Players Preferred Foot A lively and real-time transfer market, with an approach facility, negotiate wages and contracts, includes Foreign Transact ions Plus loans, free transfers and trainees. Unique and simple training system to Improve player skills. ST 512K version
excludes penalty sequence High Quality printer facilities to Bst all the vital information. Masses of historical statistics on past games, players and manager. Realistic Gate Capacities and‘Ground Improvements Quick game data load and save. All screens updated quickly and displayed in a pleasant format, which is easy to use and comfortable to read. Fully mouse operated. Printed instruction booklet with plenty of diagrams. An Editor Is available (as an extra) to add flexibility to the new or saved games.
An options screen allows some of the above to be switched off If so desired. Others not mentioned above indude Show All Goalscorers (when possible) and Show Transfer News There are many, many other little things that make this game the most addictive and accurate interpretation of a Football Managers season. It would be impossible to list all the features in this advert but we assure you that this is the best. We have thousands of satisfied customers from our previous edition of this game, many are still playing it 2 years after purchase. See the order form below for details on how to order
this incredible game. Available for all Atari ST’s and Amiga's. PC WINDOWS version coming soon. © 1992 STABLE MASTERS Four years of development by a racing expert has led to the release of this great strategy Horse Racing simulation. You can participate as the Owner. Trainer and or Betting Punter in this remarkable game. As the trainer you must try to discover the horses Ideal racing conditions (mainly distance & going). Animated race display, formbook. 200 horses with Independent personal profiles, tipsters, simple mouse and icon menu selection. Many other items are included.
Amiga 1MB or any Atari ST. Only £19.95 An amazing graphical strategic simulator that’s fun and easy to play for all the family. 0, 1 or 2 players on keyboard, mouse or joystick. Pick your moves from the selection available and watch your animated warrior battle it out. Watch the energy bar indicators and plan your next move. Edit Wrestlers plus many other features.
Amiga 1MB RAM. Only £19.95 24 HOUR CREDIT CARD HOT LINE 1(0702) 600557; ? AvrafcWe through direct mail from ESP Software.
...Postcode .Tel.. _ computer, please send me Ihe following items:- Description (Enqlish or Scottish) * Unit Cost Total Professional Football Masters 512K (ST Only) *
19. 95 Professional Football Masters 1MB *
24. 95
P. F.M. Editor (Not For 512K Amlqa) *
12. 00 Wrestlinq Masters (Amiga 1MB)
19. 95 Stable Masters (Amiga 1 MB or Any ST) 1995 Amiqa 512K RAM
Expansion
27. 00 POSTAGE (Non UK Only)
1. 00 D TOTAL ¦ 1 enclose a ChequeTPostal Order made payable to
ESP SOFTWARE ¦ Cut out and post this form to:(photocopies or
written orders are acceptable) E. & O.E. | ESP SoftwareJCU 2a
Southchurch Road, Southmdon-Sea. Essex SSI 2ND. UK.
FOOTBALL MASTERS .»nu MEMORY Want to boost the power of your Amiga? Then look no further, as we’ve put together a sensational deal with a leading distributor to offer you a series of memory upgrades at unbeatable prices. And, if you’re looking to upgrade your mouse, check out our own replacement mouse at a super low price.
BOOST Unleash the hidden power ot your machine with a memory upgrade. With more and more applications requiring a minimum ol 1 Mb ol RAM, can you afford NOT to upgrade your machine's memory? Just take a look al the prices below, and then decide!
We’ve negoliated a series of cut-price deals on a range of top quality memory upgrades to ensure you get the best possible value lor your money.
For A500 owners there’s a 512k expansion board to boost your machine up to the magic Megabyte A500* owners can get their hands on a ' 2Mb upgrade lo expand their machine to t ’ 2Mb. Or opt lor a I Mb board to give them a 2Mb wonder machine. For the A600, there’s a 1 Mb RAM upgrade complete with clock, so you'll be able to catalogue your files by date.
So what’s it going to cost? Not as much as you might think! Take a look at these prices... MOUSE OFFER nd while we re in such a generous mood, here’s your chance to upgrade your mouse.
If your mouse is feeling the strain, isn't it about time you retired it to the local stud farm? This high-quality replacement mouse costs a mere £9 99 and comes with durable microswitches, a 280 dots- per-inch resolution and is switchable between the Amiga and ST. The CU Amiga mouse is much more sensitive than the Commodore one that came with your original machine, so an immediate bonus is its increased accuracy and control. The microswitches also mean it’s easier to click and double dick than ever before. Even the most robust mouse can turn up its wheels and stop working, so here’s the ideal
low-cost replacement. Send for yours today1 0480 891171 If you don’t receive your goods within the allotted 28 days, then something's gone terribly wrong. Obviously we value your custom, so we ve set up a special HOTLINE number to help sort out any problems or to answer any queries you might have.
Please ring 0480 891171 for all your enquiries Don t ring the CU Amiga offices as we'll only pass you on to this number and you’ll have wasted a phone call.
Sorry but this offer is only open to UK residents.
Fulfillment by: Go Direct, 7 Vinegar Hill. Alconbury Weston. Huntingdon. Cambs. PE17 5JA.
And the best thing about the otter is that all ot the above prices INCLUDE POSTAGE AND PACKING!
So what are you waiting lor? For less than the cost of a tull-price game you can transform your Amiga into a super machine. Don't delay, till in the lorm opposite NOW!!
MU OFFERS ORDER BY TELEPHONE VISA AND MASTERCARD TELEPHONE ORDERS 0480 891171 PAYING BY CHEQUE AND POSTAL ORDERS If you pay by cheque or Postal Order, make all orders payable to GO DIRECT and mark cheques with your cheque guarantee number on the reverse.
All prices quoted are inclusive of VAT and include free after-sales technical helpline on all memory upgrades.
Please allow up to 28 days for delivery. Send your completed forms to: CU AMIGA READER OFFERS, 30-32 FAR- RINGDON LANE, LONDON, EC1R 3AU.
ORDER BY POST NOW A500 1Mb upgrade ”.....£14.50 A500+ 1 2Mb upgrade £17.99 A500+ 1Mb upgrade ...£22.99 A600 1Mb upgrade with clock £34.99 Total .....£ Method ot payment: Cheque Postal Order Visa'Mastercard I f-pi I iziorx rnioco 17-BIT DISKS £1.25 EACH FISH DISKS £1.25 EACH SCHEME 17 DISKS £2.00 CLR DISKS £3.50 SINGLE CLH 2 DISK SET £4.50 CLR 3 DISK SET C4.99 GET 1 DISK FREE WITH EVERY 10 YOU BUY!
ORDER 20 AND GET 3 DISKS FREE!
ORDERING Cotl|J)NTBE EASIER!
Wt TAKE At I MAJOR C KH T CARDS INCLUDING SWITCH SO PHONE US NOW ON :• TEL: (09241 366982 (2 LINES) OR FAX: (0924) 200943 FOR SAME DAY DESPATCH!
PLEASE MAKE CHEQUES AND P-OS PAYABLE TO 17 BIT SOFTWARE 1ST FLOOR OFFICES, 2 8 MARKET STREET WAKEFIELD. WEST YORKSHIRE, WF1 1DH OFFICE HOURS ARE MOVTHLRS UM TO KPM FRI A SAT *AM TO 5J PM WE ARE OPEN TO CALLERS MON-SAT UNTIL 5 JO PM MdBSaA HiSlLOS DGM1AIIW FROM 17-BIT SOFTWARE lilt [ k knOmii I’D lihrury. Uvrr «¦¦ disk.% in sitnk. Over 40.INNI %aiMkd cusimnrrs world wide!
UK SUM k KISH, T-HAG. ( lit. AMOS.
AND MUC H MORE!
SOFTWARE * L j CDPD VOLUME »1 The complete collection of Fish disks (to 660) on one packed CD!
Only £19.99 ? 75p PAP!
Video lupr. Ihi 8 minute movie in* 5 Amiga A3UUU* working round Ihe clock a Maggenng 6 weeks i« tender! Truly * m.iNicrpievc. IhiI cUnil ji*»l I,ike our word lor il..... lu hard lo hrlietr lhai ihi% i* juvl an animal..!
Luvie R you're allrr iatc-.*Hh*art ray-irucrd animation or just want lu ire wli.ii ihe Amiga I* capable ol y ou Jusl have lo buy Ihis'idt.i" (II AMIGA Jm* V
- Wickedly humorous I hi' tidro«oniain« lar and away Ihe most
impressive animalion I have ever seen, period."
AMIGA CDMIM JT1NG. Leb 93.
SPATE WARS • T1IK MOVIE Cl 1.99 ? 75o PAP CDPD VOLUME *2 The continuation of the Fish library including the fill SCOPE range tool £19.99 . 75p PAP DEMO CD VOLUME 1 I housands of demos, intros, modules, vutncs, uni ms mill clipart all on one me$ a( I). Only 17V.W Please im luile 75p l KF MACAOTPACK 12 Disks packed with images from Ihe likes of Viz. Comic Clipart and loads of other miscellaneous stuff. All 12 disks for £13.00 Inc. P&P CUPAET PACK Not Macart, but 14 disks crammed with categorised clipart such as people, duces, occasions etc. All 14 disks for £15.00 Inc P&l* Dozens of games Kicked
onto 12 disks fur l be kidsfand parents!) To enjo.v. All 12 disks for the pack price of jusl £13.00 Inc P&l’ iftt-FOOTPACE Another 10 disks of very high quality fonts for use with Pagestream 2.0 or Pro-Page v3.ll Take the lot for £11.00 Inc P&P A££A332NEPAC£ 30 disks exploding with over 130 gumesl TliatS enough to keep an} games enthusiast busy for a LONG lime!
£20.99 Inc P&P COLOUR FOOTS 10 disks filled with colour fonts for you to use with your favorite word processor or paint package.
Just £11.00 Inc P&P IffiM PsasMf If y ou are rdvrlug dttkvfcy phone, phase slain wether they art multiple, e. (at»c) after ¦ number mraB- (hat portkubr lilk h on 3 disks. Thanks.
FOBltagB IkittlM Please add 5llp lo all PD order, for P&P Overseas please add 20% (min SI.(HI). If you are buying com men ial lilies please add 75p per item.
Ukk Boses (1IHD....47.9V Mouse Mills ....42.99 A5110 Hast "overs..£2.99 A600 Iiusl ( over. .16.99 Ipslkks 411.99 Cruiser Joyslieks..49.99 Blank Disks (101...46.99
• CAT DISKS Are avuiUliW al 5t»p each Ivee now hut e .! or free
K a Mumped ud.1re.wd envelope hvrni.
GRAPEVINE 13 Full of the usual hot news and articles.
£3.75 (3 disks) STRATEGY GAME SPECIAL!!
HUY MEGALOMANIA & MAI MS TOCETHEU FOR THE AMAZIN(PPRICE OF ONLY£21.99!
THATS FAR LESS THAN JUST ONE TITLE WOULD COST AT FULL R.R.PH! PLEASE INCLUDE 75nP&P SOFTWARE BARGAINS! ¦ 4D Sports Boxing £ 7.99 Alien Breed Remix £9.99 A 520 Airbus £26.99 Assassin £18.99 Altered Destiny £9.99 Action II Compilation £ 8.99 Brides Of Dracula £9.99 Cadaver £8.99 Caesar £18.99 Continental Circus £ 5.99 Ckuck Rock £1199 Curse Of Enclianlia £19.99 Chrono Quest £ 8.99 Chrono Quest 2 £ 8.99 Chronicles Of Omega £8 99 Deathbringer Dune £9.99 £19.99 r Delta Force Comp.
£8.99 I Die Hard 2 £8.99 Double Dragon £4.99 I Enchanter £7.99 I FI6 Combat Pilot £11.99 1 Fuzzball £9.99 Flight Of The Intruder £14.99 1 Fire Force £18.99 i; Gates Of Jambala £7.99 Harlequin £14.99 Keys To Maramon £7.99 | 1 AllUS III £17.99 | Lure Of The Temptress £19.99 I Midwinter II £12.99 | Megalomania £11.99 j Moonshine Racers £7.99 | Magnetic Scrolls Coll.
£10.99 £9.99 Mercenary III Movie Stars Comp.
£8.99 I Myth £14.99 t Ninja Warriors £4.99 j Omnicron Conspiracy £8.99 j Pictionaiy £6.99 1 £12.99 | Photon Paint 2 Project X £17.99 1 Putty £18.99 j Rcnnaisancc Comp.
£6.99 I Realms £11.99 Shadow Of The Beast II £11.99 j Silkworm £6.99 j Sorcerer £7.99 Special Forces £14.99 j SWIV £7.99 I Superheros Comp.
£12.99 I Under Pressure £6.99 j Vengencc Of Excalibur £12.99 [ Warlock £7.99 | Wolfchild £12.99 I Zoo!
£17.99 | SPACE WAKS he dyn.imic 24 bil r.iytr.uvd video h.i* .imvidllw AMFM 10 Includes MIDI for beginners, ulils, reviews, music ? Loads more.
£2.50 per Issue BoaUlcrdMh Pndd lOiuperb disks full of the classic Boukknluh Emerald Mine game* including ao editor to create your ow caves! All 10 disks can be yours for1 XI 1.50 including PAP!
?2355 ..Quiz. Challenge ?2356 LCD Dream* .235? Qu.fM.AUcr ? 2358 ...MLP Rave .Modi ?2359 ......Ml-P Mod* ?2360 .....Mcg.ichc.aV30 ?236I(AB) ..Slolen Data* 10 ? 2362 ... Techno React 2 ?2363 ..Pyrogcnic Motk 2 ?2364 .....Oblivion (Mega!') .2365 Cat Woman Slidethuw ?2366 Adventure (i.uno Creator . 2367 (1200 Only .Sleepless Night* ?2368 Owlman Anim ?2369(AB) Zipbcnch .2370 Addm&print vi 0 ? 2371 Sp.x-eb.il I* Slate Of The Art
?2372 National Saving* Ad.
?2373 ..World Geography .2374 Password Paraditt (cheat*) ?2375 Order Utility ?2376 ......Crow Over +2377.. .. Ihe Dart Machine (sorer) .2378(1200 Only). WB3 Screen* ..2379(AB ...Fairiight Demo ?2380(AB) Anarchy Legali*e It ?2354 . Animation Construction Kit.
?2353 ...Deluxe Pac Man +2348 .Hyperdrive (1.5M) 234' Shoot-EmUp
• 2346(AB) ...Cult TV Vol 2
.2345 ...NS •!
• 2344 ..Sanity W.O.C Demo
.2343 .Vanish W.O.C Demo
• 2341(AH) ..Xbcndi ?2340 ... Boat
Aram +2339(AB) The Journey (mega)
- 2338(AB) ..QL Emulator
?2337 .~...Add Punk Slide* ?2336(AB)Lawnmoww Man
Slides ?2335 .....BootX 5.20 .2334
......Ciran.1 Prix M.imgcr ?2333(AB)Thundeibird* Are Gone!
?2332 ... Escapade ?2331( ABC) ...Grapevine 13 ?2330 ...Slideshow Cons Kit ?2329 ...CEDV1.51 ?2328 .....Elevation Game ?2327(ABC) ..- The AD ?2326 Intrepid ?2325(AB) .....Iron Clad* ?2324 --------- Texture* FruM the Crusaders Duo comes a new rxpenrntr in onlhnnni music. Bjorn ‘l)r Awesome" Lynne & Seppo Tlrshbruin' 11iirim- present their llrsl KNW prirfTrssionul audio CD. I his Is SOL recorded Amigj music! Il Is produced on Ihr best rt|uipluirnl uvulluhlr
und sounds SHINNING when played I.OI I)!
Jl SI IN" Kl( K 1.3!ONLY II 25 RUN 1.3 DISKS ON YOUR I2UU!
ITrnimcremrarmi I ONLY£12'* . 7»r LATEST PD 149 BOOKSHELF We've devoured more books than an emaciated bookworm this month. It your Amiga interests extend beyond staring at the small screen and you would actually like to read something these reviews are tor you.
ISSUE 152 GRAPHICS DIY The only paint package to come with your Amiga goes through the wringer once more as Peter Lee exposed more Dpaint tricks. This, the second in a series ot tutorials, locuses on fills and brushwork.
156 WORKBENCH TUTORIAL In the tirst part of a series, Mat Broomfield takes you on a guided tour of a much neglected part ot the Amiga's anatomy - the Workbench. This easy-to-use interlace gets even easier with Mat's tips.
MMING TUTORIAL to help budding C program- s ot this language. This 5 on functions and variables.
160 PROGR, John Kennedy retui mers learn the vags month he concentre 162 QUESTIONS AND ANSWERS In his second Workshop appearance. Mat Broomtield answers all those questions that have been plaguing you. Including how to detluff a navel.
167 SOUND CHECK Sequencing made easy. Or that's what Tony Morgan would like to see. This month he makes a heartfelt plea to sequencer manufacturers.
171 COMMS John Armitage explores the ways to make your Comms life easier. Would you like everything to be automatic, systematic... greased lightning?
172 CLUB CALL In another round up of the best in Amiga Steve Prizeman gets down and dirty as h the beans on this month's selection.
The burning branch has been handed to the big Ed. Himself this month. After forcibly restraining him and fitting the gag he is just about fit enough to handle another batch of readers letters without oltending too many people. You'll have to excuse the marks on the paper though as ha,has a tendency to foam at the mouth.
178 POINTS OF VIEW The guest spleen venter this issue is Vic Leonard, Editor of Atari ST Review. As an ST lover he rants on about the quality of the Falcon but does he have a point?
R~IZ 25
11. 49 50
20. 99 100
37. 99 25 0
88. 99 5 00
173. 99 Full Mar* Brand ££- PKICEEACH Crtlzen120D 124DSwlft24
2.75 2.55 Citizen Swift 24 Colour (Compat) 13.95 Panasonic
KXP1050 1123 1124 3.25 3.05 StarLC10 LC20 StarLC10-4Colour
StarLC24-10 Star LC24-10 Colour (Compat) StarLC200 Star
LC200Colour (Compat) Star LC24-200 Star LC24-200Colour
(Compat) Ribbon re-ink
2. 60 2.40
5. 90 5.70
2. 95 2.75
10. 95
3. 00 2.80
10. 95
2. 95 2.75
10. 95
12. 95 Minimum order - 2 rlbbone. Except those marked with an
aeteriek ' ALL DISKS ARE FULLY GUARANTEED AND ARE COMPLETE
WITH LABELS SNAP cmipim f* 101 Kjk 100 Capacity 120 Capacity
4. 49
6. 49 J
3. 5'PREMIUMDISKS WITH OUR BOXES SUPPLIES LTD Amiga External
Drive A50015MB upgrade with clock A50015 M B upgrade without
clock Mouse Mat Mouse Holder Roll 10003.5 Disk Labels Amiga
A500dust cover Phillip© monitor cover Star LC10, Star LC20
covers Star LC24-10. Star LC24-200 covers 3.99 4939 2339 2139
239 239 639 3SO 339 100 Cap. Box+ 503.5" DS DD 24.95 120Cap
box+ 1003.5" DS DD 43.99 90 Cap Sank box+ 503.5" DS DD 29.99
HOTLINE A SUPERB PRODUCT WHICH IS BOTH LOCKABLE AND STACKABLE
ONE 935 TWO IB36 THREE ' 26.95 SNAP COMPUTER SUPPLIES LTD Fax:
0703 457222 Unit 16, The Sidings, Hound Rd, Netley Abbey,
Southampton S03 5QA ®wm_ GROUND ZERO 4 CHANDOS ROAD REDLAND
BRISTOL BSC CPE Emma m mmn.
PRICES PER DISK .75p POSTAGE PER ORDER..75p CATALOGUE DISK 30p Mi IIEKI MM MM, MM* , MM M lit CMPtTIMI, MAIM mm mOMIH.
C200 PiarriNC MAMIMS - A«iom Street Fighter clone.
Cl 69 KWKEY KMC - Coovenlon ot the clftMic ar cede g a IMJT A1200) G177 CRAZY SUE II - Superb pletfore g*ee. Comerclel quality.
U21S Fin COPY VI.I - Re eve* pe»»word protectic* (tea coaaercial gaae* U10) NIB COPY - Sea* •• Free Copy, bit sipport* different ga« E041 F1ACTICMS - Cood educational progrea. For all age* A127 COLPHW MEANS - Beautiful Miiealic® and picture*.
KOI TUGOMORD - Pin word gaae for kid*.
G20S TOP CP WE LEAGUE - Fab footy aanageaenl gaae 5085 NAN SLIMSHCW - Picture* fr « Ihe Vietnaa Mar. (306 Otm IAD 92 * (2 DISKSI - Sport* liaulatic® • tar ring tha Learning*.
D 43 WT2 HISTORY BCCK - Hyperbook preeentatioe. Extreely good.
5086 CAT SLIMS - Fluffy cute kitty’*.
EM2 GAS TURBINE QUINE - Detailed croaa *ecti ® animat ion* of old and tha aodam day plana Turbina angina*.
SOB7 naxiNATICW ZOIC 1 • Trilute to DC C aice and 2000AD. Re+xaaended.
Ml 23 KAOS THEORY - Hardcore wwic.
T026 MIDM III - Lot* of inforaation for Star Tr*k and TTC fan*.
0249 tWORJN VI.« - Latest veraion of thi* Difk Nagarina Craator. INOT A1200) G20B WE KiaOOOU AWEOTURE (2 DISKSI - Fun graphic adventura taead cm tha popular TV *oap.
HI24 HARPS1C0RD RECITAL - Brilliant iynth**i**4 cla**ical auaic. V.Goodr Ml 26 YANK* YAHKA HA HO RE NB2A Mil - Cloae tha curtain* and turn of the light, leal KB2A C210 TALISMAN 12 DISKS) - Big rola playing gaaa. Require* 2 aegabyta*.
Cl 16 ACT OF MAR (1 NEC) - Siailar to Laaer Squad, you oailrol a leea of crock troop* in thia tactical wargaae. Vary addictlva.
U240 A)CS LESSCM 1 - Exallant Ea*y Aao* tutorial. Ttuntian* ot extra help UlSO A500 PLUS EMULATOR - Require* Kick*tart 1.3 and 1 M»g. Allow you load and run Morkbarch 2.0 c® your A500. No need to buy tha RON.
U162 LABEL HARD -FM11 colour or aono diik label printing utility, with the optic® of including graphic*.
Cl60 SUPER PACMAN - The b*.t Pacman elm arc®d. With nooth full screaa acrolling and digitiaed *ound effect*.
BROKERS GUIDE TO WE AMIGA - Load* of info and help (or new oaner*.
U210 AM3S UPDATER VI. 36 - Uteat iqidata for Aao* otcar*.
112SO CCHTOOAPHIC FOOTS - Scalable (cnt* For word proca»*ing and DTP.
C212 PROSTRATION - Ccaaercial quality text adventure free Jin Narbraynt.
U102 AMIGA FOX DTP - Vary good entry level deektop publiihlng package ‘I (XMOSn - Popular eutic creation package. Uaee (tavea and note* indeed of the usual and difficult to uae aequancer aetbod.
D140 RSI TINE ZOIC (2 DISKS I - Another * tunning Bad Sector Naga De* . Itot to be ais*ed!
Ml22 03SPEL KARAOTE • The fir*t aing-a-lcog PD auiic diak. Good ituff.
U1H WORD Kmtt - A coabinad .pell checker and anagiea aolver. And more.
TO22 FINAL FBOrnn ISSUE 3 14 DISKS) - Huge di.k aag Iot all Stax Trek fan*.
U191 TYPING TESTS - Ted your typing speed, should help laprov* typing ekilla too.
016S CUBU' - Mill decipher tha Oiru maters into plain btgliih.
U163 C64 EM7LAT0I 12 DISKS) - Ccaaodore 64 aaulator. (MOT Al2001.
M127 JESUS CM I'S (2 DISKS) - Probably the bait auiic daw aver. 27 ainute* lceg and rated at 971 in CU Aaiga.
U146 SYSTEM CHECXIkS DISK - 11 individual prograa* for tee ting Aaiga performance and aany diagnostic check*. As es**ntial a* having a good viru* checker.
U104 TOABO IWLOM* V4.0 - Ex-ccaa*rcial file cruncher. Ea*y to u»e yet powerful.
UO09 C-LICW - Bitry level ray-treeing peckage.
U137 ELECTRO CAD - Electronic circuit board designer E044 NATHS AtVEMIUU - Nath* integrated into an advenutre gaae C182 TREASURE SEARCH - Pun (or the kid*.
COOS OUIZ HASTTR - Pub style general knowledge gaie.
C036 SHAPES - Challenging puirle gaae.
C04S RETURN TO EABTH - Space trading gaaa. Similar to Elite.
U179 SID 2 - Need* no introduction* U188 EDIT KEYS -Program to edit the keyaap*. Useful for creating disk aersus U201 PC-TASK VI.04 - PC aaulator. Aulti-task* and support* CCA graphic* U166 A-CRAPH - Not the liceneeware ver.ion. an ear liar v*r»if®. Cr**U all eort* of graph .
Bax Chart*. Pi (harts, Lina Graphs, *tc... CHIHI R5M, HI 21 For )u*f 50 pane you can hava the moat datallad catalogue avar creafad. No other disk basad cataiogus has avar matchad tha Ground Zero catabgua. Find axactfy what you era looking lor. Evary week we gat lattars from satisfied uMrs who tail us thay will never avar us* any othar PO library sxcapt Ground Zaro. And thats a tact.
?
OglIf NOUI LISTS RSM+, R60B and compatibility.
?
Arexx seems to be on the tongue of nearly every Amiga user these days, with the more adventurous being greatly rewarded for their programming experiments. Supplied as standard with all new Amigas, the main drawback with Arexx is the lack of any sensible documentation.
It certainly seems strange that Commodore went to the trouble of printing a decent manual for that waste of disk space, AmigaBASIC, and didn’t bother for Arexx.
Things have improved slightly with the launch of the A4000, as hidden at the bottom of the box is a slim manual detailing the various commands. No attempt at a tutorial is made, which can only mean one thing: Abacus must be publishing a book on it. Let’s face it, Abacus have a book out on everything - they’ll be doing one called 'Using your CU Amiga Technical Editor for fun and profit' next Abacus have made an excellent choice with the authors for their Arexx book 'Using Arexx on the Amiga’, for Chris Zamara and Nick Sullivan are the bods behind AHA!
Software - the name responsible for the well respected programs Hyperbook and TransWrite.
Hyperbook especially only came alive when running on an Arexx equipped Amiga, one of the facts which has lead to it not being as successful as it should have been.
As a programming language Arexx has a lot going for it. It's easy to learn, it s quick and forgiving to code in and best of all it doubles up as what techies like to call an 'interprocess communication language'.
This means that not only can you write programs with it, but you can also use it to control various features of other pieces of software.
ON
29. 99 The first section of the book guides you gently into the
world of programming, and answers important questions such
as ‘Why does Arexx have such a stupid name?’ By the time
section two comes along, you are ready and waiting for a good
tutorial, and that's exactly what you get. No matter if you
have never written a program in your life, rest assured
you'll be coding with the best of them (well, rest of them
anyway) by the time you finish. Every example is also
supplied on the included floppy disk, so typing errors are a
thing of the past. There is no better way to learn a language
than loading a program, running it, changing it and
watching what happens.
The motto is definitely 'suck it and see'.
The trouble with being an interprocess communication language is that you need some processes to communicate with - in other words some Arexx-compatible application software. Section three looks at some of the more popular programs available, and demonstrates how a little Arexx programming can expand their usefulness many times.
If you happen to use ProWrite, Atalk, AdPro, DigiPaint, CanDo or Bars & Pipes to name but a few, you'll soon discover that Arexx can be used to your distinct advantage.
The fourth and final section is an extremely comprehensive reference work. Each command is listed in detail, complete with examples. This section alone is worth buying the book for, as it makes Commodore's own manual look decidedly skimpy.
As mentioned previously, 'Using Arexx on the Amiga' comes with a floppy disk included in the price - a very sensible idea. The disk contains every possible listing, along with some other Arexx examples which include a very interesting Hyperbook demo containing famous mistakes made in popular feature films. It's a little out of the ordinary, and makes all the difference. Very highly recomme nded to all who want to know what Arexx can do, novice programmer or not.
Want to learn how to program? How about producing better page layouts for your newsletter? This month John Kennedy and Mat Broomfield open the covers on a few books that could be just for you.
Available from HiSoft Books, The Old School, Greenfield. Bedford MK45 5DE. Tel: 0525 718181.
Merrill Callaway, the author, is responsible for the monthly Arexx column in the American magazine Amazing Computing so, in theory at least, he also should know what he’s talking about.
Like many magazine tutorials, the style is heavily into rhetoric. Why?
Why not? The tutorial approach is more problem solving orientated than the Abacus book, with some interesting little puzzles provided for your entertainment. It's obvious that Callaway is a bit of mathematician at heart, but don’t let that put you off - you won t need any qualifications to follow his logic.
Working through the first chapters with an Amiga beside you will take several evenings, but at the end you'll be conversant with many Arexx features, including the rather tricky topics of recursion and parsing.
Later chapters include some more useful examples, including powerful sorting routines and downright handy programs for processing text files. After this, things move into the sphere of application programs.
This is where you might be unlucky, for comprehensive listings for both TurboTexI and AdPro are examined in detail. Fine if you own the programs, a little too academic to be useful if you don’t. AdPro, especially, is almost done to death, betraying the author's almost unhealthy obsession with ASDG’s image processing package.
The final chapter is a look at PostScript, the page description language used by the slightly more expensive models ol laser printer. It is interesting to note that Arexx and PostScript can be used together in this way but. Frankly, the number of Amiga owners this applies to is rather small. Perhaps this section would have been better pushed onto Ihe optional floppy disk.
The Arexx Cookbook ends with a comprehensive index, but no reference guide. The many references to both the Commodore guide and William Hawes' own manual (the author of Arexx) would lead me to believe that this book would be most useful if you already owned a reference guide. Or AdPro. Of course.
The aforementioned floppy disk Is available from the publishers, but unless you are really inlo Ihe AdPro or PostScript listings this isn't really worth it. It is nice to get all the extra Arexx libraries in one swoop, but some of the PD utilities included smack a little too much of disk filling.
The Arexx Cookbook is a good companion book, but for first steps and future reference I would recommend the Abacus book first.
Available from: Jansem Ltd., P.O. Box 248, Darlford, Kent DA1 2BR.
Making Music on the Amiga In case you've failed to notice it, the Amiga is capable of producing some really great music thanks to its sample handling abilities. There are absolutely tons of public domain and commercial music packages out there suitable for everyone from five year-olds entering nursery rhymes, to MIDI sequencing professionals working in broadcast production studios.
If you’re new to the Amiga, you’ll probably find the whole subject very bewildering, and even if you’ve been players accurately and me IS. Skills, playing positions.
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FOOTBALL TACTICIAN is the first ever management game that includes strategy as an integral part of a successful campaign Team selection, needless to say. Remains a critical element Each player in your 20-strong squad is now analysed in up to 20 different aspects, enabing you to select the side best suited lor the match in hand And then to the BIG novation of FOOTBALL TACTICIAN: ful on-lne. Real time involvement dirog the match! For the first time ever, you will, as a manager, be able to alter your strategy: choose a defensive or offensive system mark certain opponents drop back some of your
players if the pressure is tough, decide exactly when substitutions should be made, play the off-side trap, go for quick counters etc... With full on-screen commentary and minute-by minute feedback. You're as involved in the match as any of your players! You will soon realise that this is no ordinary soccer manager THIS is the REAL THING You're in charge You manage your side before and during the match.
I is left to chance Can you rise to the chalenge? Try FC And now FT2 SCOTLAND! Building on the success ot FT2. We are proud to announce the release of FT2 ' *r Premier League AND First Division, it f the original FT2. With of course the l Cup. The SKOL Cup and all European Cups This version of FT2 is the first ever quality game covering Scottish Football__ Please rush I copy ol FOOTBALL TACTICIAN 2 tone meg required) FOOTBALL TACTICIAN 2 Iscotland) (one meg) Also available: FOOTBALL TACTICIAN 1 (half-meg machines) (the best soccer quiz)
* Built-in intuitive team editor, capable ot entering new players
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The aim of this book is to cover as many Amiga music related topics as possible, ranging from waveform fundamentals, to understanding musical notation, from sound programming in Basic to understanding MIDI codes.
It begins by describing how a sound is actually constructed, covering both digital and analogue composition. As with the rest of the book, this section is generously illustrated and written in really easy-to-understand language. Next, 'Making Music’ goes into considerable detail about how to read and understand traditional notation. This is particularly good to see because it enables people with no musical talent to enjoy the pleasure of entering and playing sheet music. This section even delves into such advanced topics as rhythm and meter.
The section on programming music in Amiga Basic is slightly redundant as the language is no longer given away with the computer.
Programs such as AMOS have superseded the language, in any case. Nevertheless, you may find the latter part of this section useful as it details the Amiga's audio hardware, and tells you about the audio device.
There is also an overview of many of the most popular music packages available, ranging from MED and Dynamic Drums to Sonix and Deluxe Music. Unfortunately, although MIDI sequencers are covered at some length, today’s most popular packages (Bars & Pipes, Dr T's and Music X) are not specifically referred to.
Having briefly ‘reviewed’ a number of packages, tips are given which are supposed to help you get more out of individual programs. For the most part, I found these to be little more than re-iterations of sections of the manuals that come with the packages, but I suppose beginners might prefer them as a ‘short-cut’ to some of the programs’ most useful functions.
Regardless of your experience level, or the software that you're using, I'd be surprised if you couldn't find something of interest in this book. It’s a pity the price is so high though, even in a market which seems to charge excessive prices.
Available from: HiSoft Books, The Old School, Greenfield, Bedford MK45 5DE. Tel: 0525 218181.
EW Why go to a professional printers when the Amiga can save you both time and money by virtue of its Desk Top Publishing (DTP| software?
There are currently three main 'professional' packages available: Pagestream, Professional Page and Saxon Publisher, although there are also a plethora ol lesser programs around.
Irrespective of the package that you choose to use, there's one thing that they all have in common - they don’t teach you how to DTP! By that, I mean that they teach you how to use the program, and may even offer limited advice on page layout, etc. but none of them go into any real detail about the do's and don'ts of document design.
'A Guide to Desktop Publishing' attempts to do exactly that. The book is generic in its approach, in other words it doesn't refer to any specific software package, rather it gives such generalised advice, that it is pretty much accurate whichever system you use. I thought that this approach would make Ihe book all but useless, but in fact I found it to be surprisingly readable.
The book begins with advice aimed at people who do not yet own a DTP package, and gives suggestions about the criteria you should consider when choosing one. Sadly, because Ihe PC and Macintosh worlds dominate this arena, the advice tends to be appropriate primarily to owners of such machines.
The remainder of the book is divided into two parts. The first part details basic principles of desktop publishing, covering such topics as publishing considerations, dealing with deadlines, the use of fonts, graphics, drop-shadows and rotation and how to avoid their overuse. It also talks about how to make your layouts more interesting, using a I (i'uide In DESKTOP Publishing variety of devices such as irregular columns, boxed quotes, titles, etc. The latter pad of the book leads you through a variety of worked examples which demonstrate creative and effective use of a DTP package no matter
how limited its features may be. Again, I was surprised at how effective and pedinent this multi-format tutorial managed to be.
The book's author, Terry Freedman, has put his money where his mouth is, for he’s actually produced the book using his home computer. For the great majority of the time, this acts as a good example of the effectiveness of his techniques.
A Guide to Desktop Publishing' is very interesting to read, and visually very satisfying. A most pleasant surprise and extremely well priced!
Available from: Kuma Computers, 12 Horseshoe Park, Pangboume, Berks RGB 7JW. Tel: 0734 844335.
IMW K »: Ansjiy I rants ttn cm memo As the observant among you may already have noticed, we have started a beginner’s guide to Workbench this issue. However, if you own Workbench 2 and you’re too impatient to wait for next month’s issue, this latest title from Bruce Smith Books may be what you’re looking for.
Commodore don't have a very good reputation as far as their manuals go. And although the ones supplied with 2.0 machines are considerably better than their early attempts, they still leave something to be desired.
‘Mastering Amiga Workbench’ both re-words the contents of the existing manual and expands upon it, filling in many of the information gaps that were left. Its coverage is very thorough, not restricting itself religiously to the Workbench, but diversifying into other important areas such as printing, the start-up sequence and viruses.
It’s always very difficult in a book of this nature, to decide in which order to present the information; should it be literally a step-by-step catalogue of features and functions in the order that you encounter them, or should it meander through all that Workbench has to offer. The problem with the former choice is that it can seem very sterile, and certain aspects naturally require explanations which may lead off the point.
However, the latter method, which is the one adopted by this book, can tend to dissipate important information by burying it in a flurry of extraneous commentary. I'm not going to criticise the way that Bruce has chosen to write this book, because I feel that he’s opted for the better choice under the circumstances, and his relaxed style makes things easier than they might otherwise have been.
In some ways, this book is not quite up to the standard set by others in the BSB range. It feels as if it has been rushed out to meet a deadline, what with silly spelling mistakes, occasionally irritating syntax and other errors. I wasn't sure if this title was aimed at absolute beginners or experienced users. On one hand it gives you such basic advice as how to move a mouse across a mat (yes.
Honestly!), but on the other hand it sometimes uses terms and jargon which are .far from self-explanatory.
'Mastering Amiga Workbench 2’ definitely has much merit despite these shortfalls, and you'll derive much more pleasure and understanding from your Workbench after reading it. It also represents a valuable reference source.
I would raise note about the cover-line which claims that the book is ‘Applicable to all Amigas’; it’s not.
If you have a 1.3 or 1.2 machine, with the relevant Workbench, this will simply be a frustrating list of all the things you can’t do.
Available from: Bruce Smith Books Limited, Smug Oak Green Business Centre, Lye Lane, Brickett Wood. Herts AL2 3UG. Tel: 0923 894355.
As you might have guessed by its title, this one is not strictly a computer book at all, but as part of CU Amiga's tireless efforts to keep you up to date with the latest innovations in science technology, we thought that you ought to know about it.
The book’s cover-line describes it as 'Science slightly over the edge’, and that’s exactly what the book is all about. It takes a tongue in cheek (but factual) look at modern day science and asks What does it have to offer and has it already gone too far?'.
It begins by examining the work of cryonics teams in America who are trying to develop ways of freezing, then restoring to life terminally ill humans. This remains a focal point throughout a fascinating and enlightening work. Do you care what happens if chickens spend up to six months of their lives in a centrifuge at two and a half Gs? What are our chances of being able to grow new limbs - or cars for that matter?!
These questions and many more are answered (but not always fully!)
In a book that’s as entertaining as it is full of controversial and thought provoking. Because of its information intensive nature, it isn’t always a light read, but it’s well worth the effort.
Available from: W.H. Smiths and all other good book shops.
Shedding some light on the shadowy world of fills and brushwork, our Michaelangelo of the mouse, Peter Lee, contin- ues his series of tutorials to help you squeeze the most out of DeluxePaint.
In some ways, computer artwork is looked on as a poor relation by traditional artists - pat it on the head and forget about it, Sheer snobbery, of course. There’s room for all skills in the art world, and in a number of ways computer art beats traditional methods hands down. For instance, imagine having to paint Wordsworth’s 'host of golden daffodils' by normal methods. It would be extremely difficult and potentially mind-melting. Think about it - just count those petals! But for Amiga artists it’s a doddle, down to clever brush-work - and DeluxePaint1. Dpaint comes equipped with the basic
drawing brushes, from pixel-sized ones to airbrushes.
And although each can be resized, they are only a fraction of the potential brushes that Dpaint can use; because anything you draw on screen can become your brush. Draw one daffodil, paint a thousand copies. Want a reflection - just flip the original. We'll be examining these brush techniques, and many more, in detail in this month’s article, together with a closely linked subject: fills.
CUT IT OUT Once something is on screen you can cut it out as a brush in two ways, as a rectangle or as a polygon shape. One mouse click on the brush tool (the one which looks like four corners) and you can copy what's under the rubber-banded rectangle you drag out on screen as a brush.
Provided you have the background colour in the palette set to the background of your screen image, just the shape you want will be copied as a brush. Clicking twice on the brush tool gives you the chance to cut out irregular shapes too, not just boxed areas. This is not a true lasso cut (which allows you to define a brush by drawing a freehand line on screen), but is almost as good. You have to define the area of the brush you want by moving the rubber-band line around, then repeatedly clicking where you want to fix a cut. By moving the mouse slowly and clicking often, you can easily cut
around complex shapes. TIP: Sometimes you may want to cut something out of an on-screen image instead of just copying it. By using the right-hand mouse button after selecting the brush tool, you will leave a hole where the image used to be, in the current background colour. This is useful for removing additions to a Fixed Background, where cutting out anywhere on the new images will expose what’s underneath; you cannot destroy the background while it is fixed. (See separate panel for a more detailed run-down on protecting backgrounds).
TIP: If you're using the polygon brush option and can’t see where the first point is to complete the cut, simply press the Space bar and Dpaint will automatically find it.
BACKGROUND FIXES Everyone makes mistakes; peel the paint oft many an old master (or his paintings!) And you'll see a blunder. When someone like Leonardo Da Vinci made a mistake, they'd often paint over it. When Picasso made one, he sold it. But Amiga artists can preserve their work Irom errors by a process called Background Fixing. The feature is available from the Effect pull down menu; by choosing Background Fix, whatever is on screen at the time is safe from any mistakes. You can paint in all the normal modes, edit the picture, and generally try things out. And the beauty of it is that If
you don't like what you've done, you can just erase any part of your work added after the fixing operation. Even clearing the screen will only remove the later brushwork. Another useful feature of background fixing allows you to add an item to the screen, and then cut just that object out as a brush ignoring the fixed background as if it wasn't Ihere. By Fixing, drawing and editing, then re-Fixing, you can complete tricky stages of your artwork piece by piece, without having to save too often to safeguard against mistakes. If you are making major alterations to work you're already happy
with, you could consider making a series of Animframes of the good image, then go to different anim frames to try out your ideas. Provided you leave frame one alone, you will always have a good copy, and plenty of scope to experiment to try what-ifs' on the remaining frames. It s also good working practice to use the spare page as a clipboard, copying good work there before any alterations are made. This saves the hassle of constantly saving or loading.
REPEAT AFTER ME Once you have your brush copied, the possibilities are virtually endless. For repetitive work - our daffs, for instance - simply drawing and cut- the gradient fill works In Dpaint III. To the right Ihe use ol different degrees of dither on Ihe same range of blues Is visible.
Once a brush has been cut out. You can make this your fill pattern by clicking on Ihe From brush and Pattern buttons. If you have created a tile fill, make sure you do not clip any background colour In your brush otherwise your tiles will be separated, and not packed tightly together.
J J J Lif ht rarifje ¦¦¦¦¦ Complex shadow fill LOCKING Closely linked with the Background Fix function Is Lock FG, available Irom Dpaint IV's Background menu. Provided you have already lixed the background, this function will allow you to make a stencil of the screen Image which has been added since the background was fixed. Whal this means in simple terms is that instead of protecting sets of colours by using the Stencil, you can protect areas of any shape. If, say, you'd added a lake to a fixed background of mountains, using several blues, then locking the foreground would protect the
entire shape and colours of Ihe lake, so you could then add shrubbery around it without worrying about painting over the water.
PAINT The options foi* fills in DpalntIV .u*e 9i*eatei' than euep befoi'e.
Here you can see the effects of the five shape fills on the sane object, us ins the sane range of 12 blues.
Ting one flower and then using it many times would look too artificial. In this case there are a number of subtle effects which can be used to make a bunch of them look different. The simplest is to flip the brush by pressing the 'x' key.
Paint this down near the original daff. You can re size custom brushes such as this very quickly; to increase the size press the V key, and to reduce it press (the minus key).
Stamp each different sized image down near the first two. Brushes can be rotated either in steps of 90 degrees (not useful for this subject), or to any angle you need. It would be nice if a few daffs were leaning in opposite directions, so One ol the attractions of upgrading to DpalnllV Is the extended till capabilities on offer.
Here you can see the effects of the five till options on the same object, using the same range of colours.
Let’s bend a few stems. You can call up the rotate brush option from the brush rotate arbitrary (any angle) menu item. Your brush now switches to a rectangular outline, and you can press the left mouse button and rotate the ghosted box on screen to any angle you need.
Once you're happy, just let go of the mouse button and paste the new brush on screen. Cut this out, plant a few more on screen and flip it horizontally again, and paste down a few more.
TIP: Dpaint gives you the wonderful opportunity to add a two-dimensional perspective to your scenes with just one keypress. If you have a brush selected, pressing the minus key will reduce the brush’s size. By using the same brush and decreasing the size, you can create a feeling of depth as you paint down into the background, with our daff getting smaller and smaller the further back it goes. For reference, pressing the plus key increases the size of the brush, too.
SHEAR MAGIC Once you’ve cut or loaded a brush, you can work wonders with it. You can bend it in two directions to make it look like a can label, or shear it. Why shear? The most elegant use of shear is to let you create a long shadow of an object. Say you had an outdoor scene with a tree in the mid-foreground, and the setting sun behind. Here’s how to cast a realistic shadow of the tree. Cut out the tree as a brush, and flip it vertically by pressing the ’y’ key. We'll use plain black as the shadow for simplicity, so select that as your foreground colour. Now turn the tree brush into a solid
colour by pressing the F2 key.
So. Now you have a totally black upside down tree. Choose Brush rotate shear from the menu bar, and while the top of the brush is anchored, you will be able to shear the lower portion enough to create a long, angled shadow, which can now be pasted on screen relative to the original tree and direction of light.
The subtle difference between Brush and Wrap Alls M shown, wrth ths brush M simply making ths brush tit ths space available. Ths wrap till actually altars ths ratio ol the brush to stretch and compress It to give ths Impresaion It la on a 3D surface. And bottom right you can ass ths effect of a brush
• HI ones a perspective setting has been entered Draw a filled
shape on screen anywhere etsewMh perspective set, and the
results will be different.
We'l be tackling perspective m a later issue, so stay tuned.
FILL 'ER UP Again, when a brush is active. Dpainl can use it as the basis for some really clever fill wizardry.
II you call up the till requester (right click the till tool), you will see a number ol options which we can use with the current brush: Brush, Wrap and Perspective. Brush tills the selected area with an image ol the current custom brush - resizing it as necessary Wrap does a similar trick, but it takes account of the shape to be tilled and mimics a 3D wrap around' the obiect.
This is a sneaky way ot trying to copy what happens in programs which use genuine surface mapping, and most ol the time it gives excellent results. Perspective will fill an area with the brush using any settings you may have set in the Effect Perspective Do menu requester. We'll be covering perspective in greater depth in a later issue. Another avenue open to us trom the till requester is to use our brush as a sort of tile for major area filling. If you have a brush active and you click in the From Brush' box. A copy ot your brush will be seen in the small display screen on the right ol the
requester. By clicking on Pattern now. You've selected that image as the till pattern. This is a very useful and powerful ability, and at its simplest level saves you the hassle of pasting multiple copies of the same brush on the screen. Take a 3D-effect tile, for instance - you only need to draw it once, copy it as a brush then till any area with perfectly aligned copies of it using the brush pattern option.
Note that the pattern is Inextricably linked to where it was picked up on the screen The top left of the brush won't necessarily appear in the top left of the screen when you do a screen fill.
This does however mean that wherever the brush was taken Irom stays in synch' with the fill operation. 9 NEXT MONTH Part Throe ol this amazing, in-depth Dilute Painl tutorial will appear noil month. Peter will delve deeply into perspective, and elaborate on the use of
lllli. The whole structure ol perspective will be pared to the
bone to enable you to gel the most out ol ona ol Dpeinl't
most powerful tools. Plus, stop-by-stop guides to the use
ol special etlects. Titling and digitising images and
lots more professional TIPs.
COLOUR SWAPPING The colour palette was one ol the re-samps which Electronic Arts made when they upgraded Dpainl trom version III to IV, and while Ihe on-screen displays are radically different, lor our current needs, the operation Is Identical. To access the control panel, right dicb the mouse button in Ihe area ol the toolbox showing the current loregtound and background colours. In both versions, when you need to copy a colour, firstly click on the colour you Intend duplicating, click on Ihe word Copy, then dick on Ihe colour you will replace. The same Is true ol Eichanglng colours. The
Dpainl III palette control has HSV (Hue. Saturation and Value) continually shown as slider controls, but on Dpainl Mt colour mixing palette, you will have to click the pointer over the words RGB to change Irom Red Green Blue editing to HSV This sounds complicated. But once you can control Value, It's a simple matter to darken or lighten a colour. So. By altering the value ol a copy ol a colour, you can maka a darker clone ol II lor hand made shadows.
It you Intend having realistic shadows on your screen on top ol a pattern etloct. Then using a brush as Ihe till pattern is a quick and sttecthra way ol doing H. Here's how: firstly, arrange your palette with as many colours as you need tor your original tile design - wo II use sii lor this ssample. Now copy those sis colours In the palette requester into sii other colour boies. Using the V (value) slider In the palette bos.
Darken aach ol the sii copies In turn - these will be our shadow colours. Neit, draw your tlla using lha original colours, and copy your tlnishod work as a brush, pasting it down on the spare page In exactly the same spot as the original Is on the main screen.
Working on this copy, re-colour the image using the darker set ol colours. Pick up the original as a brush, msking sure there is no extra background around the image. From the till requester choose pattern, and now you can lift the area you wish to tile using any ol the till loots. To add shadows, pick up the darker version ol Ihe image trom Ihe spare page, and make that the pattern till. Now you can use any fill tool - even the lasso till, to draw out the shadowed area. It you intend having text on screen, you can give It a realistic shadow ovar a patterned background using this quick and
effective method. Copy your original tail as a brush, and till the lettering with tha darker version of your brush pattern Now position this shadow to lit in with the tiled background, then paste your original taxt on scroen In an appropriate place. Ot course, using halfbrite mode is an easy way ol creating shadows, but otten you arill need lo be able to do It in standard modes too.
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WORKBENCH Wot £NCH JOTOMM quietl) grinding noises coming from the disk drive as the computer reads the disk. Not to worry, this is the read write heads being moved across the surface of the disk at great speed by a tiny motor called the 'stepper motor'.
If you own an A600 HD, simply turn your computer on, and the Workbench will load automatically (hopefully without the grinding noises).
After a couple of minutes, a blue Workbench screen will appear. At the top of the screen you'll see a white bar containing the words 'Workbench release' and ‘free memory' and a number representing the amount of free memory in your machine.
After a minute or so, loading will stop and you'll see the Keymap Selection Screen. This screen lets you specify which language your computer keyboard is configured for. In various countries throughout Europe the keys are in different positions on the keyboard, and by loading an appropriate keymap you can ensure that the computer always produces the correct character when you press a key. For now, simply press 0 for no, then press return. After a further couple of moments, you will see the standard grey Workbench screen.
If you’re new to the Amiga scene, you may be a bit confused about everything. Fear not, for in the first of a beginner’s series, Mat Broomfield guides you through some of the intricacies of the Workbench.
Specific sections with a little icon representing your computer: Whether you intend to do nothing more than play games, or you hope to use your Amiga in more productive ways, it’s almost certain that you'll need to use the Workbench at one stage or another.
Will represent any Amiga which still uses a 1.3 or t .2 Workbench; and Like the Black and Decker tool of the same name, the Amiga Workbench has little value on its own, but as an accessory it represents a gateway to most areas ot activity, many of which are totally dependant on it in order to function properly. If you have a printer, you'll probably need the Workbench in order to get it working properly. If you play games, you’ll use Workbench to format blank disks to store your saved games on.
Will be used for machines that use Workbench 2.0 or higher.
GETTING STARTED Switch off your Amiga at the mains and leave it turned off for at least 30 seconds. This is to ensure that computer viruses will not accidentally infect any disks that you might insert in the disk drive.
You can read the section on viruses for further details, but suffice lo say that no viruses can survive in the computer's memory if the power is off for more than 30 seconds.
Now, turn on your Amiga and insert your Workbench disk. You may hear quiet (or not so But let’s hold on a moment, we re running before we can walk. Let’s start by taking a look at some Workbench basics.
As I guide you through some of the aspects of Workbench, there will be differences according to which version of the Amiga you own. Rather than waste your time. I'll be giving tips and advice for each computer individually, and I'll begin computer Learning about the Amiga Workbench may seem like hard work, but it’s not all studying, there’s a fun side too. The best example of this comes in the form of Workbench hacks
- little programs which generally serve no purpose other than
to provide amusement.
AMIBUG When this program is first run nothing appears lo happen, but soon a small black bug will start crawling aimlessly around the Workbench window.
DROPSHADOW Here's one for the aesthetes among you. Double click on its icon and suddenly every window on the screen will acquire a shadow The depth and darkness of the shadows can be altered according to your preferences.
DRUNKEN MOUSE If you want to irritate your friends, this hack is ideall Simply run it on their Workbench and the screen cursor will swerve and jitter as if it's had one too many pints!
ESUOM This one simply reverses the controls on the mouse. Move up and left and the cursor will move down and right!
LEFTY MOUSE WORKBENCH HACKS This one’s a bit more constructive than the previous couple for it reverses the function of the left and right mouse buttons. Ideal for left-handed users.
WAVEBENCH If you're going to leave your monitor on whilst you go for a cup of tea, there's a small danger that the Workbench (or any other static screen) will leave indelible marks on the front of the screen (known as phosphor burn). When Wavebench is selected, the Workbench screen will ‘ripple’ as if it’s made of wafer, thus preventing any such damage.
BOUNCEBENCH Another screen blanker, but this time the Workbench screen ‘bounces’ up and down.
SCREENSHIFT This works like the Screen position' option in preferences.
A box appears that represents your TV or moni- Version 2.0 and up feature Improved window gadgets, split memory displays and nice dropshadow effects - but the changes go tar further than pure cosmetics.
1 At the top of the screen is a black bar containing the words Amiga Workbench', followed by a number and the words graphics mem'. This represents the amount of graphics memory (sometimes known as chip RAM) available in your computer.
There then follows another number followed by the words 'other mem'. This figure tells you the amount of Fast RAM in your computer.
The rest of the Workbench screen is more or less empty at this stage, although you will notice two small pictures called icons. The first of these icons is labelled Ram Disk' whilst the other is labelled Workbench' and then a number telling you which version of Workbench you are using.
Although these icons may appear to be very trivial, they actually represent a revolution because they are one of the elements that give the Amiga its WIMP environment. No, I'm not saying that the Amiga is a weed! WIMP stands for Windows, Icons. Mice and Pointers, and it’s one of the features that makes the Amiga such a friendly computer to use.
PC WIMPS PC users are currently making a big fuss about the fact that their machines have a new operating system called Windows, but Amiga owners have enjoyed this sort of system for years (ever since the machine was first released!).
So what's so special about WIMP? Well, it means that you can achieve many things, such as loading programs, and moving information around, simply using the mouse. Because information is represented in a graphical form, you can easily relate to it and understand it without having to learn to program first.
If you've only just received or bought your Amiga, you might be thinking to yourself that it’s still pretty darned confusing, pictures or not. It really isn't that scary, but like anything new it will take you a little time to understand the way that things work.
Let’s go back and take another look at those icons shall we? The visual appearance of an icon is not important, but obviously it helps if the icon looks similar to the thing it's supposed to represent. There are five different types of icons, but the ones on the Workbench screen at the moment are known as Disk icons. The one labelled 'Workbench' represents the Workbench disk, whilst the other one represents the RAM disk.
By moving the pointer onto a disk icon, then double-clicking the left mouse button, you can open it to see what's inside. Let's do that now with the 'Workbench' icon.
As you double click, a box containing more icons will appear. This box is called a window, and the other icons represent the contents of the Workbench disk. We could have opened the RAM Disk ieon, but as there is nothing in RAM that has an icon, there wouldn't have been much point as the window would have been empty.
Anyway, returning to the Workbench window, you'll see that although there are seven or eight icons, there only appears to be four different types x- HOW MEMORY IS MADE UP Memory is fhe term given to the storage space inside a computer. There are lots of different types of memory, but two important types are RAM and ROM. ROM stands for Read Only Memory and, as its name suggests, you can t alter it in any way, you can only read information from it. The basic instructions that tell the Amiga how to work are stored in ROM. RAM stands for Random Access Memory and this is the type that you can use
for storing data, or loading programs into.
The amount of memory (RAM) shown at the top of the Workbench screen is given in bytes. The smallest unit of memory is called a bit and there are eight bits to a byte. Unless it is stored in a special condensed format, it takes one byte of memory to store one letter of the alphabet, or one character (such as a piece of punctuation). There are 1024 bytes in a kilobyte (abbreviated to k), and 1024 kilobytes in a megabyte (Mb). When the Amiga 500 first came out. It had half a megabyte of free memory in it, but as games became increasingly sophisticated, more and more people bought memory
upgrades to increase their total free RAM to 1Mb. With the Amiga Plus and the A600.
Commodore supplied the machines with 1Mb as standard, although many owners still like to add further memory.
Disk space is also measured in bytes, kilobytes and megabytes. A standard Amiga disk is said to have a 1Mb capacity, although in reality this figure is between 860 and 901k. Hard drives, which have a much larger capacity than floppy disks, are usually described in Megabytes, although in extreme cases the term Gigabytes (Gb) may even be used. A Gigabyte is 1024 Megabytes.
Tor screen, inside which is a small square representing the visible Amiga screen. Drag the square and the Amiga window will move. Ideal if you often lose sight of bits of your screen, or if you’re using D-Paint's severe overscan modes for video work.
BUBBLES If you’re feeling uptight after a hard day's work, this one is the perfect way to relax. When it's loaded, a variety of bubbles will slowly 'float' to the top of the Workbench screen. Like watching an aquarium without the fish. Or stones, or reeds, or little castles... SMART ROCKET Not all the hacks are so gentle.
After the tranquility of Bubbles, Smart Rocket will inject a bit of excitement back into your life. This one’s for all the militatry nuts out there as a homing missile will relentlessly hunt down your cursor, and if it hits it, bang, goodbye cursor!
KALEIDOSCOPE ping bird, a grimacing face, a sfaggering dodo(l) or a swimming fish.
Remember the kaleidoscopes that most of us owned as kids? This fills your Workbench screen with a slowly changing kaleidoscopic effect.
SIMGEN Here's another one for those of you who like your Workbench screens to look good. It places one of a selection of neat background pictures on the screen to give you something to look at whilst you're twiddling your thumbs.
TARGET Bring out the secret agent in you with this simple hack that turns the cursor into a target sight and plays a Bang! Sample each time you click a mouse button.
QUICKIE NS Why strain your eyes trying to see the screen when Quicklens will magnify everything under the cursor. Supports variable levels of magnification.
POINTS RZ When the standard Workbench pointer gets loo boring for you, pep up your display with animated Pointers (sic). You can choose between an a flap- ICON TYPES There are five different types of icons, and each represents a different type of information.
Ml Disk Iran-A [felt icon represents a disk. When UTS you irisert a disk, on kon representing that disk Lt will appear. This iron is usually stored on the . IU)-. Disk being inserted, but if there isn't one pre- ‘pr:1 sent, Workbench will simply use the default GVFI disk-shaped icon.
Drawer Icon - A Drawer kon represents a drawer into which other programs or files can be placed. You can think of a drawer as o subdivision of a disk.
RSb| Tool Icon - Tool kons are used to represent spe- tific programs. When they ore doubleclicked, the associated program will be loaded. Because of this, there is no standardised appearance for Tool kons - although they generally bear some relevance to the program that they load.
Their Icon associated programs, tool kons activate a program ot icon on display. In actual tact there are only three different types because the ‘Prels’ icon is actually ot the same type as the ones that look like drawers. This confirms what I was saying earlier about the appearance of icons being irrelevant.
Because Prets are used so frequently, somebody at Commodore presumably decided that the ‘Prets’ icon should look a little different to all of the others so that it stands out a bit.
You can find out a bit more about the other types ot icon elsewhere in this article, but tor now, we re mainly concerned with the Drawer icons (which, unsurprisingly, look like drawers!). Another name for a drawer is a directory, and it represents a sub-division ol the disk. In other words, a disk may contain many drawers, each ot which may also contain inlormation.
FLOPPY STORAGE A disk can hold dozens, il not hundreds ol separate files, and you can imagine that without some form of organisation it could soon become quite tiresome trying to tind any specific file. Theretore, drawers are used, either to store pieces ol related information, or (when everything on a disk is related), to store information grouped according to some other criteria (alphabetically or chronologically, for example).'
A drawer has no inlormation value in itself, it is merely a storage area into which other things can be placed. But drawers are very useful tor organising your data so that you can tind it again easily.
Imagine if all your text tiles, graphic files and sound samples were all stored in the same place - what a nightmare! The other advantage is that you can
X. When programs require a certain set o( instructions to be
performed before they load Iran X con be used lo automati
cally perform them, rather than the user having to type them
in monuolly eoch time he or she uses the program.
Project Icon - A project kon represents the data or information that has been created by a tool. Pictures treated with the art package Deluxe ftiiht and text files aeated with itie word processor Wordmtlh will both have a Project kon unless otherwise specified. If you double-dick on o Project kon, the computer will first try to load the associated tool, before loading the selected data into it. For exomple, if you double-click on the kon of a picture that you aeated with D Poinl, the Amiga will load Dpoinl ond then automatically lood the picture into it ready for you to use.
M M fat Trasbcan Icon - The Troshcon kon simply represents on area into which unwanted programs or files can be placed. Essentially it works jusl like a drawer, with the important trasbcan exception that a Trashcan kon cannot be moved out of its original window bv draaaina.
Programs etc which ore placed in the Trashcan destroyed unless you select 'Empr (the Icons menu on 2.0 machines!
You select 'Empty Trash' from the Disk menu Mnesf.
Icons are stored on disk (and in memory) in the form of a special file known as on info file they have the same name os the programs that they represent, but hove the characters '.info' togged onto the end of their name.
Have files with the same names, as long as they are stored in different drawers (tor example you could have a Dpaint IFF file called 'Motorbike' in a drawer called 'graphics' and a sound sample called 'Motorbike' in a drawer called 'sounds’).
A drawer can even be placed inside another drawer, in which case it is called a sub-directory.
Sub means below or secondary to, so it is a directory which is secondary to the one it is inside.
Another way ot reterring to a sub-directory, is to call it the child directory. Therefore, by interence.
You could probably work out that the directory it is inside is called the parent.
When you double-click on a Drawer icon, it will open up another window to reveal the contents ot the drawer in exactly the same way as the Workbench Disk icon opens a window. You can use the Workbench Leave Out' option on drawer- stoo, so they appear even when the disk itself is not opened. » rmrr- T7TTT1 That’s all we’ve got time for this month, but next month we’ll be taking a closer look at Drawer and Disk windows, and we’ll also be discovering about menus and how to format and copy disks.
THE VIRUS THREAT In Ihe animal world, a wirus is a collection ol invisible organisms which are only capable ol replicating (reproducing) themselves within living animal tissue. These organisms are likely to be harmlul to the host animal in some way. And can only be seen when examined under a microscope.
In the computer world, a virus is a collection ol computer instructions which are only capable ol replicating themselves in the memory ol a computer, or on a computer disk. These instruclions have been specially designed by malicious people, and they are almost always harmful, either to the host computer or disk or to any disks that are placed into the disk drive ot an intected machine.
In the same way that animal viruses can only be seen under a microscope, computer viruses can usually only be delected with special soltware.
Fortunately, unlike an electron microscope, this soltware Is tree or available lor virtually nothing.
To dispel some mylhs. Computer viruses cannot infect people or animals, and they can't infect write protected disks. Nor can they get out' ot your computer and inlect disks that might be lying on top ot it or near ill II your computer has a battery backed clock (all Amiga Pluses do), viruses absolutely cannot stay inside the clock; there simply isn't enough space.
When a virus gets onto one ol your disks, it translers itself lo your computer s memory when the disk is put Into a drive. The virus then sits quietly in memory waiting lor you lo insert another unprotected disk, and as soon as you do. Bang! The virus duplicates itself on the new disk.
Now for the really bad news: it you are unlucky enough to get some disks which are infected with a computer virus, they can damage, and even destroy your games and serious software it you don't lake precautions. Once these programs are deslroyed. Some titles (mostly games) cannot be repaired even II you use a virus repair program.
The most common way ol getting a computet virus In the lirst place is by buying or borrowing pirate (copied) soltware. Although on some extremely rare occasions, public domain and commercial soltware has been known to carry them.
Too.
As with most things, prevention is better than cure, and by taking two or three simple precautions. You can guarantee that you never sutler.
O Always keep your software write protected il you can. It you look at your disks, you'll see a small black lab in the corner. Move this lab up so that you can see through the hole. With the tab in this position, you can be 100% certain that the disk will not become intected.
O II you must write enable a disk (while you tor- mat it, or copy data onto it), make sure that there are no viruses in your computet lirst. You can do this by turning the computer oft at the mains tor 30 seconds before you load each program, or you can use a special piece of virus detection soltware to ensure that there aren't any viruses in memory.
O If you have a hard drive, use virus detection soltware regularly. Although hard drive viruses are extremely rare, there are some which can do serious damage, and which will remain on your hard drive even alter Ihe power has been turned ott.
You can buy virus detection and prevention soltware such as System Z and Boot-X (my personal tavourite) Irom most public domain libraries.
Goldstar Computers sell a disk choc-a-hlock lull ol such programs lor a couple ot pounds. You can phone them on 0942 682205.
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mo lami rtonmiim What have matchboxes got to do with C?
Has John Kennedy lost his marbles?
Confused? You won’t be after part four of his award winning (*) programming tutorial.
FOR CHUNKY CODE Two months ago we looked at functions, and how they can be used to make your own additions to the C language. We saw that by careful design and reasonably intelligent choice of names a program could be made a lot simpler to code than it might first appear.
This 'breaking down into chunks' type of process is a well recognised style of programming that can be of use on many occasions. During the design process each chunk may itself be further broken down until easily manageable blocks are left, greatly simplifying the coding. Professional programmers will tell you that the coding of a program is the easy part - it's the design that takes all the time and effort.
PLENTY OF SCOPE Before we can look at how functions can help program design, we must first examine variables again. You will probably remember that a variable should be defined before it is used in a program, and also given a type class, be it integer, character or whatever.
An important fact I omitted to tell you was that when and where the variable is declared is also vitally important, as this defines its 'scope*. Think of your program as a large cardboard box, with the functions that appear in it as matchboxes. If a variable is defined in the main() function, this is akin to placing a marble in the large cardboard box - no matchboxes need be opened to get at it.
However, if a variable is defined within a function the hypothetical marble is placed inside the matchbox. To get at the marble, the matchbox must be opened. A variable defined inside a function is only available from within that function - other functions, including the main() function itself, cannot access it.
In TABLE 1 there's an example program which TABLE 1 r Example program 1 - up scope 7 int A-99; void MyFur ction() ( inf B-42; printf("A has the value:%dVf,A); printf("B has the value:%thn-,B); I void main ) ( inf C-21; MyFunction(); printf('A has Ihe value:%d n",A); printf("C has the value:%d n",C); ) uses two functions and some variables lo illustrate Ihe point. Don't worry - no marbles are requiredl In that example, two local integer variables are delined within functions - B and C. Each can only be accessed from within the function they are defined in. For example, the variable B is not
known within the function main(). And the variable C is not known within MyFunction().
Variable A is a bit special, as it has been defined outside both functions. It is what's known in the trade as a 'global' variable as it can be accessed anywhere in the following program. You can see that both functions mainj) and MyFunctionO are able to use it.
It is tempting to use many global variables in a program, but think carefully before doing so. By allowing any function to change a variable, any accidemal changes made may be very difficult to trace. Furthermore, the memory required for a global variable is nol treed when the variable is no longer required, only when the entire program finishes. A variable local to a function is created and destroyed as it is needed.
The preferred way is to pass values between functions, and that is exactly what we'll be taking a look at next.
PARAMETER PASSING (1) As you might have noticed when looking at the example programs (and I hope, when typing them into your compiler) all the functions we have used have been preceded with the keyword VOID. This was to inform the compiler that the functions are not expected to return any values. All that is now about to change.
Let's invent a rather simple function whose entire purpose in existence is to return the value five. Jusl that, nothing fancy - just the value five.
Here is how we define it (see TABLE 2).
Pretty tricky, eh? The VOID has been replaced with the INT keyword because the function does now return a value after all, and it's an integer. The RETURN keyword has been added with the value of five, because... well, five is what we want the function to return, that's why.
TABLE 2 int GimmeFive() ( return 5; From within a program, the function can be used in a number of ways. There are some examples of them in TABLE 3.
The TABLE 3 example gives you some idea as to how powerful the C language really is, as even a simple function can be used in so many ways.
Try to write a few programs of your own, but most of all try to understand how a function and the value it returns can be made to do exactly what you want it to.
C) The CU Amiga Best C Tutorial written by someone called John
Kennedy' award.
TABLE 3 r Example program 2- using a five star function 7 int GimmeFiveO ( return 5; main() inti; GimmeFive(); r 1. Call the function on its own, ignoring any returned value. 7 i«GimmeFive(); r 2. Call a function and assign its return value to the local variable called i 7 printf(“Hey bro', give me %d n", GimmeFiveO); r 3. Use the returned value immediately, without assigning it to a variable first 7 if (i==GimmeFive()) printf(“Cool man. n"); r 4. Use the returned value in a condition check. Note that the value of i is not changed, only tested. It happens to be five from example
2. 7 if (((i=GimmeFive()))==5) printf(‘l like five tooAn-); r 5.
Not only is a check made, but i is assigned to the value of
the returned function.
Tricky, but can be useful. Watch out for mental bracket overload! 7 } THOSE MAGIC CHARACTERS IN FULL The printf function has a few special options to help in text formatting and the display ol numbers. Here's a list of the most popular.
b backspace f formfeed n newline r carriage return t tab proper slash %c ASCII character %d decimal number %x hexadecimal number %f floating point number %o octal number %% proper percentage sign Don't worry about the case when the return value is lost - as in TABLE 1 above - the value doesn't float about in limbo ready to pop back into existence and mess things up later. When the value is ignored, it's gone lor good.
Here's a point in passing - unlike certain other languages I could mention, C does not allow functions to be delined within (unctions. This is in no way a handicap, as we shall see when disussing larger programming protects in months to come PARAMETER PASSING (2) A function becomes a great deal more useful TABLE ** when as well as return- int mg a value, it can OneMoreThan(num- accept one. Or two. Or ber) three. Or as many as int number; you like. Achieving this ( is pretty straightforward, number*. But there is definitely a return number; magic formula involved } lhat you'll need to
remember, so let's start with another simple example. This function returns a value one more than the number passed to it (see TABLE 4).
The secret recipe tor passing parameters into functions requires you to list them after the round brackets, but before the curly ones. The parameter then becomes a local variable in its own right, and you can use It as you like TABLE 5 contains an example program.
TABU 5 r Example 3 - Passing values into functions * int OneMpreThan(number) int number; number*.; return number; ) main() pnntlCOne more than %d is % Hn'. T ,OneMoreThan 1)); ) Here we've used the returned value directly, without assigning it to anything first. Here is the main() function again, but this time using some variables.
Main() I Int a,b; a 1; b-OneMoreThan(a|; printfcone more than %d is %d'n',a.b); function that takes an integer and uses it to control the number ol asterisks printed on screen That example also illustrates what can happen when you don't take time to provide sufficient error TABLE O checking in a program. In void stars (number) coding partance, the int number; function isn’t very robust.
and can produce unlore- int I; seen results for Stars!) Will operate
(i. 1 ;i -number;i*+) properly if passed a num- printf( ); ber
such as five or six, ) but what would happen it a value of 0
was passed'' Or a value of -1 ? You can try if you like, but
I imagine you vma end up waiting lor a long time as an awful
lot of stars are pnnted (Homework : exactly how many stars
will be pnnted?
Hint; how is an integer stored internally?)
In TABLE 7 there is another version of the program, but this time with a built-in error check.
This time the function will return without doing anything, if the parameter is not in a suitable range.
TABLE 7 A still more advanced void stars (number) function would return two int number; values - one tor when the | function operated cor Int i; rectty. Another for when something has gone if (numbet .0) wrong Sometimes drtfer return; ent return values are used to indicate how exactly the for (i.1 ;i -num- function tailed. Such val- ber;i**) ues are known as error printtl"-); codes', and the difference ) they can make when debugging is amazing.
MULTIPLE INPUTS When you need to pass more than one value into a function, you list the parameters as in TABLE 8, which calculates the sum of the three input numbers.
Example program 4 (see TABLE 8) also introduces another of those magic codes, this time %c which wii print out an ASCII character on the screen.
The ASCII character sets indudes al the characters that can appear on screen, and uses a range trom 0 to 255. A capital letter A' has a code 65. A zero has code 48 and so on. © TABLE 8 int Summertime(a.b.c) int a.b,c; ( return (a*b*c); The inputs need not be of the same type, as in this example below.
R Example program 4, afferent types V HOMEWORK Last month I left you with a program lo write - a lift simulator The problem was to make a lift travel up and down a four storey building (with a basement) using functions and loops to ease Here's my own solution, hopefully yours won t be too different.
R Lift Simulator Homework solution 7 r First define the functions used by the pro votd Gomg up )
• Function that moves a lift up a tx r This variable is used only
in this routine
- it's called a LOCAL variable, and its SCOPE is limited to this
function 7 printf( -Going up - mind the doors.
Please1 n"); } r end of going up function 7 void Gomgdownt) * Function that moves a lift down a prmtfCGoing down - mmd the doors for (f loor« 5 .floor =0; floor ) if (floor 0) printt(-Basement n ); else printf(“Floor: %d'n",floor) } * end of going down function 7 void mam()
* The program proper * ( int count; jmber of times the lift open
printffLift simulation s lading.inin"); ;count**) i lo,'counl
1counl 3 Going_up(): Going down(); I A phenomenally important
thing to remember is that the variable a' is not changed by
using it in the function call. Only the value of a' - in this
case. 1 - is passed into the function, and no information
about where it came from. There is a method of changing the
variables themselves, which is useful when you need more than
one value returned from a function. It involves special C
variables called pointers, but don't worry, we won’t be getting
to them for a while.
POINT OF NO RETURN Of course, it isn't obligatory to return a value from a function as we already know. In TABLE 6 there's a void types(a.b) int a; char b. 1 pnntt(“The integer has a value ol: %d n".a); printf("The character was: %c n',b); main() 1 int a-10; char b 2; types(a,b); NEXT MONTH That’s all for another installment of this in- depth series Hopefully now. C is beginning to look much simpler than it first seemed.
Next month John will be looking at arrays and structures, and how you can define your own variable types If you have any questions or suggestions, please write to John Kennedy.
C for Beginners CU Amiga. Priory Court. 30 32 Farrmgdon Lane. Farrmgdon. London EC1R3AU If you’re having trouble using your modem or don’t know how to access your Workbench, then this is the section for you. Whatever the question, Mat Broomfield has the answer (and the inflated head).
ASK THE EXPERTS A1200 INCOMPATIBILITIES l have recently purchased an A1200 and I have a lew questions regarding the machine:
1. A few ol my software titles (such as Jimmy While s Snooker)
won't work on the At 200. Is this because there is no Fast RAM
present, or is it |ust incompatibility?
2. There were compatibility problems when Ihe A500+ was released.
Is il likely lhat we will see a ROM switcher lor the At 200
which will lix the problems in the same way as it did on the
earlier machine?
3. The expansion capacity ol the At 200 lies in two directions:
with PCMCIA cards or by using the Irap-door underneath. What's
the difference between ihe two? I know that one expands the
16-bit RAM. Whilst the other gives 32-bit RAM
4. Where can I buy memory expansions from?
I've noticed that 4Mb PCMCIA cards cost about £200. But where is the CPU expansion that everyone refers to. And how much is it?
5. Once I've installed a full 6Mb of RAM. Will I be able to play
Links without having to buy a hard drive? I have heard that it
can be installed into RAM, is this correct?
Ian Downs, Stevenage, Herts
1. A tiny traction of compatibility problems are caused by the
lack ot Fast RAM. But because the A1200 has a significantly
different architecture to earlier Amlgas, games which were
written outside Commmodore's programming guidelines (and even
some that weren't) may no longer work.
2. Referring to my previous answer, because the new architecture
of the A1200 Is so different to any Amigas which have gone
before, the chances of earlier Kickstart chips even being
compatible are very low. I would say that there Is unlikely to
be a 2.0 3.0 ROM sharer available.
3. You can upto 8Mbs of RAM via the trapdoor expansion, of
which 1Mb can be Chip RAM. The internal expansion uses 32-blt
Chip RAM, the type of memory required for sound and graphics
intensive operations.
Although I can find no reference to the fact that PCMCIA RAM is only 16 bits wide, you can add up to Smbs on a PCMCIA card, and any memory added in this way will be treated as Fast RAM Because the A1200 uses a 32-blt processor. It Is capable of reading and writing 32 bits ot Information to RAM at a time. If you use 16- bit RAM. The processor can only transfer Information halt as quickly, therefore your computer will be slowed down by your memory expansion.
As there may be many exciting PCMCIA peripherals (such as modems and even hard drives) released In the near future, unless a PCMCIA sharer is released, I would think carefully before committing the only slot available to a memory expansion.
4. Internal RAM expansions are now available from Taurus and
Calculus, but no prices are fixed yet. As tor PCMCIA RAM, WTS
sell 2 and 4Mb cards for £124 and £194 respectively.
You cen phone them on 0582 491949.
5. Most games that Install to hard drive can also be temporarily
installed to RAM providing you make the proper assignments.
Of course, the game will be erased each time you turn the
power off, unless you are using an S- RAM PCMCIA card.
I tested Links round at a friend's house and although the automatic Installation program didn't work, I was able to perform the |ob manually by simply copying the required flies lo RAM. The game worked perfectly from RAM.
AMIGA GLOSSARY I’m 10 years old and I have just bought an A600. I'm not well informed about Amigas. So could you please explain the meaning ol the following terms: hard drive, megabyte, bit. RAM What's the difference between 1 Mb and 1 Mb of RAM’ Would you advise buying an external disk drive? Why’ Dylan Jones. Glandatf. Cardiff A hard drive is a disk drive that has one or more high capacity disks built into II. The disks cannot be removed, and you can't add extra ones. However, they do let you load things from them at many times the rate of a floppy disk. Hard drives vary In the amount of
Information that they can hold, but the smallest of them (a 20MB unit) holds the equivalent ol 22.5 floppy disks.
Megabyte Is a unit of measurement used to describe memory or disk capacity. It comas from the term 'mega' meaning thousand, and byte', a unit ot capacity equivalent to eight bits. In actual fact, because computers measure such things in powers of two (binary), a megabyte is equivalent to 1024 bytes.
A bit Is the smallest unit of memory or disk storage capacity. It takes eight bits to store one character (a number, letter or punctuation) of Information.
RAM stands tor Random Access Memory, and It basically refers to the Amiga’s electronic storage space. You can put things Into RAM yourself, or whenever you load a program It will be automatically put Into RAM. The contents of RAM are lost when you turn the power off, so if there's anything Important there, you should copy It off onto a disk first.
In the same way th8t you might refer to a car as a 1600 Instead of using Its full title of 1600cc Ford Escort. 1Mb is simply an abbreviation of 1Mb ot RAM. Incidentally, Mb Is an abbreviation of megabyte.
For most people, an external disk drive is worth Its weight In gold, and I would strongly recommend buying one If you have some spare money. When you have two disk drives, operations such as copying files from one disk to another, or even copying disks, are made much easier because you can simply place one disk In each drive. Also, many games, and |ust about all serious programs that come on more than one disk, can use two drives. In short, two drives can save you a lot of arm work, and will even speed up some of the things that you will want to do.
MIDI SEQUENCERS 0 | have been an Amiga user for quite some time, and I have » recently acquired a Yamaha PSR keyboard, which is MIDI com 'JBfiQ patible. Can you please suggest Hx some sotrware which will enable me to play a tune on my keyboard then store it in my Amiga for later alteration before playing it back out of the keyboard suitably enhanced?
Do I need any other hardware?
Robert Cordell, Dover College. Kent There are many MIDI packages (sequencers as they are properly called), and the one you choose depends on the size of your wallet, and the sort of sophistication you are looking for.
At the lower end of the market, Sequencer One Is a great fun' package which will let you play then modify your music. However, It doesn't have a massively high timing resolution, so If you're hoping to write music tor the movies, then this Is not suitable. Nor Is It particularly comprehensive as tar as editing your music goes.
At the top end of the scale, Or fa KCS is a well respected professional sequencer, but try as I might. I |ust can't seem to take to It.
However, In terms of flexibility, it does seem to do It all, and then some.
Only slightly less comprehensive Is Bars and Pipes Professional. I've been using this package a lot over recent months, and although I hated it at first, Its user-friendliness and flexibility have won me over.
You can play music in real-time on OctaMED Pro but, unfortunately, the resolution Is so low that any subtle nuances, especially In terms of triplet timing, will be totally lost. Nevertheless, at only £20, It's certainly the cheapest package on offer, and Is extremely Impressive if you only use It for step-time composing.
As for additional hardware, you'll need a MIDI Interface and leads. Datel sell them starting at about £20. You can contact Datel on 0782 744707.
UPGRADE OR TRADE-UP?
After reading your article on the new At200.1 decided that it was VV Afc* lor me However, after sitting "V" j R* jowr- ano reading an article about SSL's A500C accelerator board I thought that expanding my pre sent set-up (A500 revision 5, 1 Mb RAM and an external disk drive) to A600 1200 specifications, it possible, might be a better idea.
I would like to know if it's possible to get Workbench 3 to run on an A500 and whether this option is viable - should I upgrade or trade-up?
C. Welfare, Berkshire In the first place, the A600 and the A1200
are extremely different from each other, even though there may
seem to be many similarities.
Probably the most significant differences between them Is the fact that the A1200 Incorporates the AGA (Advanced Graphics Architecture) chips which provide a whole host of new screen modes. There is simply no way that an existing A500 could be upgraded to emulate this at a reasonable price. Also, the A1200 comes with a 68020 accelerator as standard, but It's not even possible to add an 020 accelerator to the 600 at the moment.
Bearing this in mind, many of the new Workbench 3.0 features are geared to handling the new operating system and graphics modes, so even If you could run it on an A500, It wouldn't be doing all that It was designed to do. Like you, I too have been considering buying a 1200, but - and this is just my opinion -1 suspect that we'll be hearing more from Commodore over the next year, so I'm going to wait and see what develops.
I would suggest that there's no way you would want to invest lots of money In your current Amiga (which is basically old technology' now), especially If you're only going to sell It In a tew months. Either buy an A1200 or wait!
PUBLISH OR BE DAMNED
• j , I have recently compiled an Amiga mag of my own and sold
ABKRi'V copies ol it to my friends They all KHMnj * loved it
but said that it would be iLjI'AflU better it it were in
colour, reviewed more up-to-date sotlware and had a 'Things to
Come' column.
As I can’t nip down to the shops and buy every new title that comes out, I have to make do with the stuff that I already have As for the Things to Come' column, what shall I do? Should I phone up the software companies and ask them about their ideas for games and screen shots? On the subject ot screen shots, how do I do that? What software do I use to operate this facility? I am aware of the fact that I need the publisher's permission to do it.
But how? As lor the colour part, I can't afford to publish my mag professionally, so I have to make do with a standard B&W photocopier.
B. Radclyffem, Chesham Bois, Bucks You've discovered the greatest
problem In publishing a software magazine - getting hold of
the software. As a major magazine, companies usually come to
us with it, but they are likely to be reluctant to give It
away to such a small concern as yours. Perhaps If you sent
them sample Issues of your magazine they might take you
seriously. Some companies like to support enterprises such as
yours, and II you wrote and explained the situation there'e a
slim chance that some of them may supply you with review
material.
It's more likely that they will provide you with screen-shots and perhaps even mlnl- revlewt ol their forthcoming titles, after all It's a bit ol free advertising tor them. I suggest that you write to some companies to find out.
As tor grabbing screen shots, there are lota ot public domain screen grabbers such as (Screen X) available. These will let you grab most things that load via Amiga DOS or Workbench. If you're trying to grab game screens, you'll probably need to use an Action Replay cartridge, and even this won't let you grab everything. Games which feature vector graphics, or use copper routines, or have been written In AMOS almost certainly cannot be grabbed. At CU we use a variety ol methods, but one of these is to grab the video signal In real time. Unfortunately, the equipment to do this costs a great deal
of cash, and only works with an Apple Mac! Or you could use Vldo or V- Lab and a second Amiga.
You can buy a colour printer for less than £200, and It doesn't take a lot ol colour to brighten up a page - a headline here, a screen shot there, but It would cost much more to photocopy It.
Anyway, we all wish you the best of luck with your future efforts.
D-PAINT DOESN'T PRINT r ¦ v My problem sounds like a simple
- - _ one but, nevertheless, it's causing a lot of headaches. I
have an I * A600HD, on which I am running ' Deluxe Paint III
and a Star 24-200 W colour printer.
Before printing a D-Paint image I change the background colour to white with the hope that the background will remain blank on the printed version As I press the nght mouse button to get to the menu for printing, the background colour changes to tan. And that's the colour it prints.
What's [Xizzling is that it occasionally seems to work okay. I.e. the background colour stays white and prints white.
I've spent hours trying to find out how it happens, and trying to duplicate the effect but to no avail. I hope that you can save an old man's sanity by solving this problem. If not. Could you please tell me how to contact the people from D-Palnf?
Leo W. Carney, Banbury, Oxon I have to start by saying that I'm extremely sceptical that the printing problema you're experiencing are caused In the way that you describe. Let me explain why.
In 32 colour screen mode, the Amiga only has a single set of 32 colours with which to display all screen images, including menus.
When you are using D-Palnt, the colours ol the paint tools, etc. change as you alter the colours In your palette. Sometimes, It's even possible to choose colours which make It Impossible to see the paint tools at all. Now this can be bad enough, but obviously II would be ridiculous if, due to palette changes you’ve made, you couldn't see the menus to aava or print your pictures. For this reason, when you press the right mouse button to select the menu, D-Pelnl temporarily resets certain colours In the palette to its own defaults, which allows you to read the menus clearly.
In 32 colour mode, the colours of the palette are arranged in four strips of eight colours.
Counting from left to right and top lo bottom, colours 1,2, 3,4, 31 and 32 are all reset.
However, It Is colour two which turns tan (and seems to control the backgrounds In your case). Although the screen colours have changed, D-Palnt still remembers' what colour these registers should really be. And this la proven by the tact that when you release the right mouse button, the screen reverts to Its previous colours, as specified by you.
If this Is what happens, then It would seem to me that your copy of D-Palnt la not at fault, and It's the way that you are using the program that Is the problem (unless our printer Is selectively colour blind!).
Nevertheless, a temporary solution to your problem is never to fill your backgrounds using colour 2.
I would suggest that the more likely cause of your trouble is the fact that you are actually filling the screen with a colour which may appear to be white, but which Is actually a very pale shade of yellow. As the printer amplifies the Intensity ot pale colours when printed, this may be the only time that you become aware of the problem.
Before printing, make aura that the cursor Is on the main screen then press P to call up the palette requester. Now click on colour 2 and look at the RGB sliders. All three of them should be set to 15 (as high as they will go). If they're not. Move them there then click OK and go and print as normal. Hopefully this will solve your problem, but if It doesn’t you can contact Electronic Arts (D-Palnt'a publisher) on 0753 549442.
CONFU5ING TERMS After reading your December issue. I have a lew questions to put to you: What do the following acronyms stand for: PAL, HAM, HAM-E, NTSC. IFF. ILBM. EHB?
Is it possible to add an accelerator to my A500 so that I can play Wing Commander, or Is that only viable on an A600?
Pete Jewell. Chelmsford, Essex PAL stands for Phase Alternation Line ayatem, and It describes the display system used In European television.
HAM stands for Hold and Modify, a special graphics mode on the Amiga whereby the colours of adjacent pixels on the screen are calculated by freezing' (holding) two of the three RGB registers of each pixel and modifying the third. This allows you to have 4096 colours on the screen at once, but can lead to colour distortion known as fringing'.
HAM-E stands for Hold And Modlfy-Extended.
It was a graphics system developed by Black Belt Systems, who mysteriously stopped selling the boards tor no apparent reason. It allowed you to display 256,000 colours from a palette of
16. 8 million on the screen at once.
NTSC stands for National Televlalon Standards Committee, but because of He poor quality, It's sometimes loklngly said to aland for Never Twice the Same Colour! H'a the television and video standard used In America and aome other countries and has less screen lines than the European PAL system.
IFF stands for Interchange File Format and It waa a universal file format developed by Electronic Arts In the Amiga’s earliest days. By ensuring that files conform to this standard, maximum compatibility can be kept when loading them Into software programs other than the ones that they were created on.
ILBM stands for InterLeaved Blt-Map. It's a standard type of IFF screen, such as those created on D-Paint or Photon Paint.
EHB stands for Extra Halt-Brtte (afe.). Yet COLOUR KITS for MONO PRINTERS Ever wished you'd bought a colour printer instead of a mono one? Wouldn't it be nice to print out Deluxe Paint pictures in colour? Now you can with "FlexiColour Kits”. FlexiColour kits come complete with everything you need to print in colour, including ribbons and superb software.
The colour kit is simple to fit and use, will not affect your guarantee and prints AS GOOD AS A COLOUR PRINTER. If your printer is not listed below please phone. FlexiColour kits for Star LCIO, LC20, all Star 24 pin. Panasonic 1080 81,1123 1124. Epson FX80, FXI00, LQ400, LQ800 etc. Citizen 120D, 120D+, NEC P6, P6+, Seikosha SP800,1900, 2000. COMPLETE KIT £39.95 COLOUR RIBBONS FLEXIDUMP 2 ? Total COLOUR CONTROL (for all dot matrix colour printers) ? Select area to print ? Select size to be printed ? Balance control for enhancing dark pics IFF or HAM ? Now includes new feature to insert colour
pics into word processor documents ? Page control ? Colour sieve ? Ink correction ? Pattern rotate ? Dot pattern control ? Automatic poster mode for larger than A4 ? Production GraphicAext labels letterheads ? Multiple copies control ? Import larger than screen size files and use Flexidump to reduce (produces superb letterheads) ? Gamma correction (fully adjustable and savable) ? Colour mono catalogue function. Will print a mini picture (size selectable) of a complete disc (sorted alphabetically) including titles ? Ideal for T-shirt printing. Drives a wide range of Colour and mono printers
Star LCIO, LC20, LC200 Citizen Swift, NEC and many more. £39.95 FLEXIDUMP 2 BUBBLE JET PRINT FULL COLOUR ON YOUR BUBBLE JET PRINTER All the features of FLEXIDUMP 2 including AUTO COLOUR SEPARATION.
Laser quality colour graphics. Flexidump 2 bubble jet £39.95 How lo order cheque P0 made payable to CARE ELECTRONICS or use Access Visa Care Electronics 15 Holland Gardens, Garston, Watford, Herts WD2 6JN Tel: 0923 894064 or Fax: 0923 672102 all prices include VAT & CARRIAGE UPGRADE FROM FLEXIDUMP TO FLEXIDUMP 2 £11.75 inc. RETURN MASTER COLOUR RIBBONS can be “reloaded" with a new ribbon loop this is simple to do and is cost effective. Comes with full instructions.
Star LC200 9pin 4 col reload £5.99 or pack of 5 £23.95 Star LC200 24pin 4 col reload £6.99 or pack of 5 £29.95 Citizen Swift 4 col reload £6.99 or pack of 5 £29.95 Star LC200 9pin reink £9.95 a bottle Panasonic 1080 81 1123 1124 in reink £9.95 a bottle 10 Star LC10 black reloads £14.95 5 Star 24 pin black reloads £11.95 5 Seikosha SP800 1000 1600 2000 £11.95 HP DESKJET CANON BJ REFILLS “Care 6-pack" will refill HP 5I60RA cartridge 6 times; the HP5I626A high capacity 3 limes; and the Canon BC-OI 6 times. Please state type when ordering. 6 Black refills only £19.99. T-SHIRT PRINTING RIBBONS
T-SHIRT PRINTING RIBBONS print on to paper iron on your T-shirt 4 col T-SHIRT ribbon for CITIZEN SWIFT £29.95 reload £14.95 4 col T-SHIRT ribbons for STAR 24 pin £29.95 reload £14.95 4 col T-SHIRT ribbon for STAR LC200 9 pin £19.95 reload £12.95 4 col T-SHIRT ribbon STAR LC10 £14.95. Single colour BLACK for STAR LC10 £9.95, STAR 24 pin £11.95, CITIZEN 120D SWIFT £9.95 PANASONIC KXP 1080 81 1124 black only £11.95. EPSON LX80£9.95 FX80, FXIOO, LQ400.
LQ800 £9.95 many colours and types available.
WE ARE OP E AL L HOUR C 9am-10pm Mon-Sat .9 10am-6pm Sun HARDWARE Quickshot II ....£6.50 Python Micro Switched ...£8.00 Speedkmg Autofire .£10.50 Competition Pro 5000 Black ......£11.90 Mavenck Autofire ......£12.95 Zipstick Autofire ...£12.95 Intruder ..£21 50 Aviator Flisht Sim ...£23.50 Jet Fighter_ £12 99 JOYSTICKS LOOK!
LOOK! LOOK!
A600 + Joystick + mouse mat ..£294.00 A500 Plus 8, Software .....£349.00 A1500 & Software ..£565.00 1084S Monitor .£199.00 GVP senes 2, Hard drive 52 Meg £350.00 1 Meg sims .....£20.00 TRACTOR FEED DISK LABELS 500 plain white labels & software to print your own professional labels Only £9.95 SPECIAL OFFER 1000 labels with software £13.50 -* I ACCESSORIES j Amiga lit clrve C j-nana £xt *rve £4460 £54 00 Zyoec L4 dm* S19K i graoe with cJoci SI 9t c'7»Of '•o: kx k £5100 £1900 £1700
• b Meg cograoe wth dock 1 Meg Amiga plus
upgrade .... £7900 £37.00 1 Meg Amiga 600
upgrade.., .. 8 Meg fast ram, 4 Meg
populated ..... £48.00 .....£16900 I PRINTERS 1
Star IC-20 ... £128.00 Star
LC 24-20 .. Star LC 100 Colour
"new .. Star LC200 Colour ......
Star LC-24-200 Colour .. £195.00 £165 00
..£189.00 £269.00 Unbranded Bu* 100% Certified
3. 5'DSOO
.37peach
3. 5' Rainbow ..44p each
3.
5’DSHD ..58peach
5. 25*
DSDD 2Bpeach
Branded Disks
3. 5* DSDD 52peach
3. 5* labels per roll of
1,000 £6.50
3. 5* Tractor feed per
1,000 ..£8.50 Ptease phone
for bulk puchase discounts 10
capacity .£0.95
NEW 900 Cap box stackabie lockabic ......£16.50 50
capacity
lockable ....£3.95
100 capacity
lockable ....£4.50 80 cap
Banx stackabie Tockable £7.99 150 cap Posso
stackable lockable .....£15£0 DISKS with labels STORAGE
BOXES
Mousehouse ......£160
Meuse
Mat ...£2.50
Disk Drive
Cleaner ....£1.80 Amiga
Dust Cover .....£3.50
Monitor Dust Cover ...£3.50
Mouse Joystick Auto Shift £12.95 Amiga
Light Pen & Software .....£32.00 Optical
Mouse ..£32.00 Squik
Mouse .....£12.50
Naksha Mouse & Accessories ...£22.00 Zy-fi
Amplifier & Speakers £37.95 Thumb &
Finger Trackerball ... £19.99 Crystal Trackball
£32.00 Action Replay Mark
III .£57.00 Techno Sound Turbo
Sampler ..£32.00 2 Piece Printer Stand with
tray ....£5.70 Midi
Master .... £26.00
Vtbrdwocth
1.1 .£77.50 Tilt Turn
Monitor Stand .£8.50
MISCELLANEOUS Orders by phone or post to: 54 Spring Road,
Longton, Stoke-on-Trent, Staffs ST3 2PX DIRECT COMPUTER
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P. O.'s Visa Access another screen format, this time one that
gives you 64 colours by halving the brightness of the colours
in the main 32 colour palette. Change a colour in the main
palette and its Half Brlte
• twin' also changes accordingly.
Incidentally, as from the February Issue, we have been Including jargon boxes In each technical review. We hope that you find them useful.
There's no way, as yet, to add an accelerator to an A600. Fortunately, there's no problem on your A500 as SSL manufacture an internal card. However, as Wing Commander is slow even on an Amiga with a 66030 accelerator, I would suggest that you seriously reconsider such an expensive purchase If that’s the only reason you're buying it DISK DUMBO » Please can you tell me why some software (such as Armourgeddon from Psygnosisj Keeps the disk drive running while you have to yjf * change disks? I have always been told to make sure that the disk drive light is OFF before inserting or removing disks!
Also, why is it that certain games, such as Alien Breed, will work on my cousin's A500, but not on mine? Is it because he has one of Commodore's ridiculously over-priced A501 BAM expansions? I have 1 Mb also.
Jon ‘no H' Abbey, Stevenage, Herts Nope! Don't have the slightest clue why some software makes you change disks with the drive light on, but I can tell you this much: It drives me absolutely bloody crazy! What is the point of Commodore telling people NOT to change disks whilst the light Is on, If certain thoughtless software programmers force you fo break the rule? Is It any wonder that we re all so confused? I think they should be strung up by their assemblers until they promise not to teach people bad habits. And don't go whining on about copy protection either. I draw the line at copy
protection that can potentially damage my drives! Also, what is the point of having two disk drives II the software doesn't use It?
I got so wound up writing this reply that I phoned Psygnosls to have a moan and, to their credit, they apologised for whal they conceded was a stupid way of doing things and said that none of their future games would use this type of disk change. They also promised to use two drives If you have them. Hurrah for Psygnoslsl As for Alien Breed, it's certainly not because ol his A501 expansion. Does he have an A500+ and you don't, or vice versa? Do you have extra drives plugged In? Do you have the same revision of mother board? Are your drive heads dirty? Are they out of alignment (don't know how
that could happen, eh?!!).
PROXIMITY PROBLEMS I have had my Amiga 500 for over a year and have begun adding things to it, such as a printer, external drives, etc. At the moment I have additional electrical equipment, such as an air purifier plugged into other sockets around the room, but as I now need the sockets, I was going to plug it into the same one as my computer. I’m not sure if this would interfere with the computer in any way.
Can you please tell me what non-computer equipment I should not place near my computer?
T. Kent, Crewe, Cheshire Jolly good question! If, by air
purifier, you're referring to an ioniser, then it will
actually have positive effects if placed near your computer. A
TV or monitor produces charged ions which can dry the air
excessively and can lead to headaches and sore eyes. Ionisers
can counteract these effects, so go ahead.
As for things that you should not place near your computer, there are two major categories to watch out for. You should not place anything nearby that produces a lot of humidity, such as an humidifier, fridges or a paraffin or gas stove. Obviously, the damp can condense inside the computer and cause damage.
Secondly, you shouldn’t have anything too near which generates strong magnetic or electrical fields. Speakers are prime offenders, but amplifiers and ’phones can also cause problems.
Magnetic fields can damage Tvs and monitors, erase disks and may even affect the way that the computer functions in extreme cases.
It’s also worth noting that the computer can interfere with other electrical appliances, particularly radios and televisions. This can manifest itself as excessive channel interference, and it may even prevent you from tuning in at all.
MOODY A1200?
® After reading and hearing all the hype about Commodore's new 'Super Amiga’ (the A1200), I put my trusty old A500 up for sale and rushed down to Dixons and bought the last A1200 left in the shop. I’ve since been informed by a friend that my new Amiga is not an official A1200, because Commodore’s official launch date is February 1993, and these official machines will feature a ‘RISC’ chip, which I've been told is not present in my machine. This has made me very disappointed, and leads me to wonder if Commodore are stabbing themselves and their customers in the back like they did with the
500+ and the 600?
I was also disappointed that Commodore left out the DSP chip and the high quality drive.
They've missed out on some real opportunities to beat Atari’s Falcon hands down on all counts. I have been led to believe that because of the A1200’s up-chipability, there may be third party DSP chips coupled with faster CPUs (’030s, '040s and beyond) which can be plugged in via the trap door. I have also heard that third party 1.7Mb drives that are equally at home with standard and high density disks are on their way. Can you answer my queries and put my mind at rest?
Simon Kelly, Liverpool I don't know what constitutes an ’official’ release, but tho machine you bought was deliberately released by Commodore and wasn’t a ‘grey’ import, so surely that’s as official as it gets?
I suspect that you’re worrying about the numerous rumours which are circulating about the future of Commodore’s range. I believe there was speculation about the arrival of a RISC- based (Reduced Instruction Set Chip) Amiga, but I don’t think you need worry about it in the immediate future. Some people also voiced their opinion that the A1200 and indeed the A4000, were stop-gap’ machines, released purely to quell people’s demands for a new Amiga, and perhaps even to keep Commodore in contention with Atari’s Falcon. Whether or not this is true one can only guess, but judging from comments made
by Commodore themselves, It certainly sounds as if there will be continued development and enhancements on the new range of Amigas. Whether these enhancements will be added to the A1200 and A4000, or will manifest themselves as entirely new machines (yet again) one can only guess. It's my suspicion that there will be a little bit of both.
As for the lack of a DSP (Digital Sound Processor) chip, this was one of the points that raised the most disappointment amongst software developers, and it looks as though Commodore will be remedying this at some stage in the not too distant future.
The inclusion of a higher specification of processor and internal drive are yet more contentious points, but I feel that the inclusion of these items would have pushed the price beyond the means of the ordinary home-user that Commodore hopes to target. I seriously doubt that any of these upgrades will be available in the form of trap-door expansions, although there's no reason why they should not be available as internal cards, etc. There are already high density Amiga drives available, and there has been for a couple of years. However, I gather they didn’t sell particularly well which
may account for the fact that they are not well publicised.
SCREEN FUCKER I have an A500 Plus with 1.5Mbs ol RAM and I currently use it with colour TV. When I initially load games (such as Jaguar XJ220), they are fine, but after about 15 minutes the screen begins to flicker, and this becomes increasingly pronounced as time goes by. Would a monitor solve this problem, or is Ihe computer at fault? What can be done?
Graham Shorter, Knaresborough, North Yorks You didn't say whether or not you were connecting your computer via a SCART lead, or simply plugging Into the RF (aerial) output on the TV. It you are using a SCART lead and you're sure that It's plugged in securely at both ends, then there’s definitely a problem with your computer.
If you’re connecting via a modulator, have you tried watching normal TV for 20 minutes or so just to ensure it’s not the tuning or the TV tubes that's at fault? If the effect still persists, then your computer needs repairing. The fact that it occurs when playing Jaguar XJ220 Indicates that the problem is not due to the screen resolution, in other words you're not suffering from standard Interlace flicker.
A monitor will not Improve the situation In this case, but If you can afford one, It will greatly enhance your viewing en|oyment. Graphics which were previously muddy and Indistinct will become crystal clear. I'm very lond of the Commodore I084S and I use two of them.
A1200 COMPATIBILITY I’ve decided to trade in my trusty A500 for an A1200. Having owned my 500 for some time, I’ve purchased a considerable amount of hardware. I own a Techno-Plus AmiRAM 100 half meg upgrade, a Power Computing PC880B external drive, a Star LC200 colour printer and an Action Replay Mark II.
Could you possibly tell me if these extras are compatible with the A1200?
Neil Hewitt, Staple Hill, Bristol Your Action Replay will definitely not work, your RAM almost certainly won’t and your drive and printer should be fine.
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AMIGA WORKSHOP A sequencer can be your best friend, but it can
also be your worst enemy.
Tony Horgan wonders whether powerful has to mean complex.
FOE?
There I was. Walking down the street, mentally composing the greatest techno tune in the history of man, when I got the urge to rush home and knock it out for real. With killer beats and basslines flowing into my imagination, I hurried to get back while the music was still going round my head. Half an hour later, once all the relevant leads and little black boxes had been hooked up and plugged in, I found my acid epic had turned into the theme from Emmerdale Farm, which happened to be on the TV at the time.
What did this little episode teach me? To make all my music hardware as accessible as possible at all times (and not to leave my TV on when I go out). The moment was lost forever, but at least it was only the hardware, not the software, that got in the way. Having used MED fanatically for the past few years, getting to know most of its little quirks along the way, I can zip around It with ease. For a beginner, however, this can be yet another block on the creative process. As Urban Shakedown's Gavin King commented to me recently, ‘You need a programmer’s mentality to work it'. It's true,
Maybe that's the price you have to pay for power, but I'm not convinced.
Innovation isn't just about adding more features and speeding things up, it's also about making things easier to use. Computer software and hardware is usually designed by highly intelligent and knowledgeable people, and in the early days, software was written for users of similar intellect. After a while the designers started to realise that although not everyone was a computer genius, they still wanted to use computers - so now we've got computers controlled by menus and icons. It's got a lot better In the last 10 years, but we're still a long way from true user-friendliness.
CREATIVE BLOCKS Creative software is one area where user-friendliness is extremely important. Electronic Arts hit on a winning formula years ago with Deluxe Paint. Anyone can pick it up and doodle away, testing out all the functions from the icon strip, and experimenting with the menu options. So far, no-one has come close to producing the musical equivalent of Dpaint. 'What about Deluxe MusicP' I sense you mumbling to yourself. That was fun for an afternoon, but it was much more of a toy, with nothing like the potential or power of Dpaint.
What we need is a combination of power and a friendly interface. There have been a few attempts at this, the most recent being Boom Box trom Dr T's. This is supposed to be 'interactive fun with music-. It turns out to be about as flexible as a steel rod. If you could imagine a version of MED, with all the editing features omitted so you could just load and play songs, alter the tempo (which makes all the breaks run out of time), and adjust the volumes of the tracks, you'd have some idea of what's on offer.
Okay, it's so easy to use that a monkey could HOBBITS AND SPACESHIPS Do Ihe names Fleshbrain and Dr Awesome mean anything to you? They used to be regulars on the demo scene, and supplied reams of sound tracks for the Crusaders crew. Not content with releasing bucket-loads of 4- channel Amiga music, they've now put together their own CD of predominantly instrumental music.
Apart from Tinuviel, which quotes lyrics from JRR Tolkien, the t2 tracks are the kind of things you could expect to hear on the latest bob and vector graphics PD demo - spacey chords, meandering melodies, squelchy basslines and occasional rock drums - only more developed than you'd get from a demo, thanks to the use of profes sional synths. Order your copy (£1 P*P) from 17 Bit, 1st Floor Offices, ’ I--- I profes-
12. 99 * 75p s, 2 8 orks, WF1 Market Street, Wakefield. West
Yorks 1DH. Tel: 0924 366982.
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• Bh I you're at all unsure, test I r nn 17'2 j -Vfi nnn i n i
nnn uuu '-WW 1 r rtn rin nn-nn W-UU'JUUU r 1 II could really
happen! II looks like Blue Ribbon's ONE STOP MUSIC SHOP might
be just what Amiga musicians have been waiting for.
It s a Proteus 1 synthesiser, put onto a card lor Amiga 1500s and above, with an Al 200 version in development. It offers 32 voice 16-bit playback, from 4 Mbs of on-board You can’t use it to sample you're o but the 210 instruments and drum : come built in are definitely not to be sniffed at.
There are 128 preset sounds, covering all your basic bass, piano, string and lead sounds, and as it’s a proper synth, you're free to create new sounds yourself.
So far, the trouble with Amiga sound expansions has been a lack of software support. This is where ONE STOP should score highest. Both Bars and Pipes 2.0 and Superjam 1.1 can sequence it as if it were an external MIDI module. It doubles as a MIDI interface too. So it can easily be linked up to a master keyboard, or any ot MIDI gear you might have in your set- The price is currently set at E449. For further information, contact Hi Q on 081 909 3885. Or 081 671 9146.
Get the hang of it, but it's completely useless.
Then there's Superjam - an admirable attempt to make the musician's life easier. It offers plenty of automatic accompaniment, but when it sounds like a demo tune from a home keyboard, it's never going to sequence that number one hit.
IDIOT-PROOF MUSIC If you want instant idiot-proof music making, with impressive results, you have to look to the public domain. Claudio Buraglio's NASP 3.0 (PD Utilities Jan ’92) is on the right tracks. You could be completely computer-illiterate, and still manage to pump out some funky tunes within seconds of booting it up. It's free, it's very easy to use, and it's a lot of fun.
This is the sort of thing that gets people into sampling. You don't need to have had piano lessons as a kid to make music, but it often takes something like NASP to make people realise it.
Sit a complete novice in front of a professional sequencer, and you're liable to put them off computer music-making for life! Even the commercial sequencers that claim to be aimed at beginners, can be very daunting to the newcomer: tracks, channels, voices, patches, and all the rest of the jargon can be pretty off-putting.
SIMPLICITY IS POWER I remember seeing a program on TV, in which Andy Bell (the singer trom Erasure) was using a BBC compuier to sequence some synthesizers. It looked so easy. He played a couple of bars of chords, and pressed a button on the computer, which then looped the chord sequence while he played a couple of bars of bassline, followed by a melody and so on. Okay, so he'd probably spent half an hour setting it up before the cameras started rolling, but the way that he built up a whole track in a matter of minutes was brilliant. Why aren't today's sequencers this simple to use?
Have you ever tried to lay down a drum track on a pro sequencer in real time? If your timing is tight, and you use the rtght type of quantisation, you may Visual I HIM ¦*»
- il ”rT 1 4 I lb ip 3 ft HE get away with it. If not, you’ll
probably look to the step-time editor. Step editing should be a
breeze, as it is with MED, but the professional sequencers turn
the process into an over-complicated combination of fiddly
mouse clicks and MIDI input.
How about including macros for often-used drum patterns? How many times have you patiently laid down the same high hat and bass drum lines, tweaking, copying and pasting for ages, when the computer could do it for you in the blink of an eye?
When it comes to editing your song data, it’s the devil s own job to try and work out what’s going on. Slow screen-updates present you with a jerking pattern of dots and bars, that’s somehow supposed to represent the music you’ve just recorded. How on earth are we expected to related that mess of morse-code to the sounds coming from the hardware? If you can't decipher it all, editing and correcting it is out of the question.
It’s exactly this kind of problem that makes me go back to MED time and again - not because MED's the most user-friendly program in the world, but simply because I can get around it without any trouble, so ideas can be tried out on the spur of the moment. It’s hard enough getting used to any new piece of software, and when the alternatives are as awkward to use as this, people are going to stick with what they know, even if it’s technically inferior.
On the MIDI side, although MED is technically inferior compared to professional sequencers, as far as I’m concerned it’s still more powerful. In theory, it can’t do everything a pro sequencer can. But in practice it does just about everything I need it to, and does it a damn sight quicker. In my book that’s worth a lot.
Yes, I’m all for innovation. I do want to see sequencers with more available tracks, more precise editing screens and more features all round, but while you’re at it, all you developers, why not have a go at making your programs a bit easier to use. Remember, you all might be virtuoso pianists with degrees in atomic science, but we’re not! © TONE'S TIP Tone’s tip tor this month is... It your bassline i out ot tune, or in the wrong key. It can mess up your whole track. It's a problem that crops up on a lot ot demos (Ihe mighty Jesus on Es tor one), and even a tew c B only using a 1 ' • it's t
.
GAV'S TIP This month, we've got a bonus tip courtesy of Urban Shakedown's Gavin King (interviewed in Amiga Profiles this very issue!). Gav's tip is... Fool the listener into thinking there's more happening in your tune than there really is. Let's say you've got a bassline, which loops for a while before the kick drum comes in. If you don’t have a spare track for the kick, put it over the top of the bassline. This will taking out a few PCL5 LASER PRINTER 400dpi 6 ppm 4ram £799 LP1200 LASER HP LASERJETlir COMPATIBLE • FLASH ROM UPGRADEABLE!
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AUTOMATIC BACK TO THE FUTURE Back in Ihe old days you could consider yourself lucky if your terminal emulator - that's the piece of software which connects your fingers and brain to your modem - had such advanced features as ASCII store and ASCII send.
The sudden availability of affordable modems led to the explosion of privately run BBSs, and suddenly everyone needed brightly coloured, fun-to-use comms software. From the Amiga point of view, the PD and shareware systems have produced many fine programs: Access!, JRComm and Ncomm to name but three.
These programs all have one thing in common - they are bristling with extra features to make the comms user’s life easier. After all, what is the point of having the wotld's most advanced home computer if the software to use it still looks as though it was written in the 1970s?
TELEPHONE BOOKS Every comms program will automatically dial a number for you when you select a menu option. Mind you, doing it by hand isn’t really much of a chore as you simply need to precede the number with the code ATD or ATDT. The hard bit is remembering the number. The ATDT code is to inform the modem to use tone dialling, so if your local exchange has been updated to digital status then you will be able to make use of tone dialling and the resultant speed increase. ATDT (or ATD for old fashioned pulse dialling) will appear in a set -up menu somewhere in your comms program; in the case
of Ncomm, it’s available in the requestor called up by selecting MODEM SETUP.
As in a telephone book, the comms program will also allow a useful name to be assigned to the number. From Ncomm, after feeding all the information into a miniature database, you can dial your tavourite BBS simply by selecting the name from a menu.
Each number can have further information assigned to it. The baudrate used, any special key macros, even your password can be logged alongside it, ready for instant access. This means you won't have to worry about forgetting your password, as it will be stored with your comms software. As a result, the passwords you pick can be more obscure, and more importantly, different for each system.
COMMON NCOMM AREXX COMMANDS ASCSEN Send an ASCII (i.e. text) file to the modem. Example: ASCSEND 'ram:comms.doc' BEEP Make a beep noise! Example: BEEP CAPTURE Store an ASCII file. Example: CAPTURE ram:docfiles' DIAL Call a number stored in Ncomm’s telephone book. Example: DIAL 'cix' HANGUP Hang up the modem, in other words, disconnect. Example: HANGUP MESSAGE Display text on Ncomm’s screen. Example: MESSAGE Hello there' SEND Send a string to the modem. Example: SEND J.Armitage n' WAIT Wait for a specified string from the host system. Example: WAIT username:' QUIT Exit from Ncomm Example: QUIT
MACROS The term ‘macro’ can have many meanings depending on context, but in this case we'll assume it means assigning a string to a single keypress. For example, if your local BBS requires you to type 'skip to last' to get to the end of the message section, you might find it easier to program one of the function keys with a suitable macro. Once you do, you’ll be able to hit F- whatever and save some keyboard wear.
Ncomm allows each BBS number to have a different set of macro keys, so if you have a good memory you can program your system to navigate right through your BBS with only a few keypresses.
SCRIPTS Scripts are the height of laziness when it comes to comms, and provide some of the most powerful capabilities. Several comms programs now come with a scripting language - a set of commands which control various aspects of the program.
These scripts can be invoked with a menu option, or sometimes more usefully, started automatically whenever a number is dialled. The script could wait tor certain text sent from the host system, and reply as necessary, for example, returning your log-in name and password.
If you think that the concept of such a scripting language sounds slightly familiar, perhaps you're right - especially if you are thinking of Arexx. The interprocess communication language which comes as standard with every new Amiga is itself a scripting language, and provided a program supports it, it can be used for some fairly advanced projects.
Ncomm comes with a scripting language, but it also has an Arexx port. As you can see from the example Arexx program that follows, logging onto a BBS is really quite simple when you let the computer do it for you.
R Arexx Ncomm logon script 7 I* The first line of every Arexx script must be a comment 7 address ‘ncomm’ P Like every Arexx compatible program, Ncomm has a port 7 C address. The above line informs the system to talk to 7 * Ncomm, and not to AdPro or Hyperbook or whatever 7 NL = OA’X * As a short cut, define NL to be a line feed (hex 10) 7 message NL message 'Now calling CIX...’NL message NL r Display a message on Ncomm’s screen 7 wait login:' * Wait until CIX sends the text 'login:' 7 send ‘qix n’ * Send the string qix’ to the modem. This is used by 7 * CIX system to proceed past the
usual log-in screen 7 wait Nickname? (Enter new’ for new user)’ r Wait until asked for the username 7 send CU_Amlga n’ P Reply with the name 7 wait Password:’ P Wait until asked for password 7 send ‘ p n’ P Send the password. Note that Ncomm replaces p 7 * with the password defined in the telephone book 7 P end of login script 7 If you so desire, the script could indude instructions to dial the BBS itself. This means your computer could log on to the system, download your mail and upload your messages at 3am while you sleep.
The only problem with such is a system is that nothing every goes entirely to plan. A stray piece of linenoise, a mistyped digit: you might end up telephoning your next door neighbour repeatedly from 3am every night! Always test your scripts thoroughly, and indude lots of error checking to take every possible eventuality into account. © NEXT MONTH Are you sure you are getting the most out of your software? Next time John Armitage will be showing you all the tricks and tips to use with Ncomm.
GLOSSARY Arexx The Amiga's standard interprocess communication language.
BBS Bulletin Board System. Usually run from a back bedroom on a spare line for fun. Most are free to join, and contain a wealth of PD software and messaging fa Modem The hardware needed to connect a computer to a telephone line.
Script A program written in a special language to control an application.
Ft5Maw,SERS PO Box 2431, Amman, Jordan.
With 107 local members and 37 foreign ones, this Jordanian club helps prove that the Amiga is a hit in the Middle East as well as the rest of the world. Membership of the dub has formerly been free of charge, but once publication of its monthly newsletter begins, any time now, an annual fee of $ 10-$ 15 will probably be charged to cover the cost of postage.
Amiga Users Jordan (AUJ) has a PD library containing more than 300 disks freely available to all members; a software swap scheme is also run for their benefit. The dub’s members, all of whom possess Amigas of their own, range from absolute beginners to professional artists who advise fellow members on how to get the best from their machines. The AUJ is also in the fortunate position of having close links with a local Amiga dealer, and hopes to have an A1200 by the time you read this.
With its main goal being to establish links with Amiga fans around the world, the AUJ will be pleased to hear from you, at the above address.
AMIGAMANIA 88 Blackbull Road, Folkestone, Kent CT19 5QX.
With 34 members at present, this Kent-based club is looking to boost its numbers. Amigamania publishes its own bi-monthly magazine, appropriately entitled Amigamaniac, which carries at least one coverdisk every issue, and two on special occasions (such as Christmas and Easter editions). A subscription to the magazine is included in the club’s membership fee (£12 per annum), but non-members may purchase individual issues for £1.25 each (including postage and packing).
Amigamaniac contains news about events in the computer world (shows, and exhibitions, for example), reviews of hard and software (both utilities and games), a PD section, and cartoons. The magazine also provides free classified ads, competitions in every issue (a pair of tickets to the 7th International Computer Show was a recent prize), the ‘Bargain Basement’ section, offering members the opportunity to buy equipment at near cost price, and special offers, such as the chance to save £20 on Microdeal's VideoMaster. The coverdisks feature animations, such as the club’s apparent hero,
Super Snake (‘Everybody loves him’), and even playable demos - Bill's Tomato Game was featured recently.
The club has its own PD and SUPER SNAKE The scenes seen here are taken from one of Amigamania’s recent animation disks - The Quite Good Adventures ot Super Snake. The mischievous reptile slithers across a winter wonderland accompanied by oddly Hawaian music and an impressive quantity ot sampled voices with that atmospheric recorded-in-your-bedroom teel to them.
An lnoff*n*lv* A led Jones-type boy builds a seasonal snowman - Super Snake Is not Impressed.
Super Snake tries to build a rival snowman of his own, but flicks a drift towards the unfortunate onlooker.
Shareware library, with members receiving discounts on the disks they purchase. In tact, il you join Amigamania and order PD simultaneously, a current offer will let you get £10-worth of PD for jusl a fiver.
Central Licenceware is also available, with 24 hour despatch.
A scanning service is available tor members at a rate of about £1 per page, and a digitising service (again for members only) is planned, for which a nominal fee will be charged.
The club operates a telephone hotline for its members, providing buying advice and technical help.
[CLUBCAlT Clubs, disk magazines and Public Domain libraries - we’ve got’em all.
Simply consult these pages for the very best in Amiga activities. Your guide to the action is Steve Prizeman.
The Easter animation, possibly another outing for Super Snake, is said to be a blinder, and may appear in both 1 Mb and 3Mb versions. With free advice to members, and a free gift to all new recruits, Amigamania has a lot to offer.
22 Russell Avenue, Spixworth, Norwich, Norfolk NR10 3NY.
Founded and headed by caped crusader ‘Zorro’, NMH is a small group of Amiga enthusiasts based in - hey, guess what - Norfolk. The first NMH disk magazine appeared recently, and it certainly has a lot in it for both new and experienced computer users. It does, in fact, have an extensive section specifically for beginners, explaining how to take care of disks, what the CLI and hard jpg A frosty look on the snowman’s face says It all - revenge Is a dish best served cold!
Haste la vista, baby!
Snowed under! The last laugh Is on Super Snake as an Instant avalanche engulfs him.
Ju write to any of the groups sd in Club Call and require please help them cut costs international reply coupon il c drives are, and which magazines to buy - modesty does not forbid me from mentioning that CU gets a glowing recommendation!
As well as a couple of tunes, and Amiga news, there are some more esoteric features in the mag, like Zorro's Desert Island (computer) Disks, which range from Dpaint and F1 Grand Prix to Zool. For more adventurous Amiga addicts, there is a substantial course on programming in machine code (Assembly).
Although membership has been free so far, in future a fee will be charged to cover the cost of the disk mag and mail shots are now being sent to members. If you want to join the ranks of NMH, send a cheque or postal order for £2.50, made payable to K. Frary, to the above address.
Mmm
C. 0 Nigel Cockayne, 2 Dodmoor Grange, Randlay, Telford,
Shropshire TF3 2AW.
This club's membership has grown slowly but surely to approximately 30 Amiga enthusiasts throughout the UK. Several having joined following its last mention in Club Call. The interests of the club range from games to Assembly language programming, and word processing to sound sampling. The principle aims and activities of Shropshire Amiga Link (SAL) show the group’s commitment to helping its recruits:
• A 24-hour telephone helpline enables puzzled Amiga devotees to
seek help with their computing problems whenever they occur.
• A monthly disk magazine, WorkTop, is produced, at the price of
£1 each, including postage and packing. The disks include
useful info, like Amigados tutorials, graphics, and back
ground music.
• Game cheats and solutions are shared: a huge list of cheats has
been compiled in conjunction with the Amiga Witham User Group.
Membership of SAL is free, write to the above address for further details.
PREMIER MAIL ORDER Titles marked ' are not yet available and will be sent on day of release.
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22 99 Deem Knights Ol Xrynn ! 1 Megi 1999 Deluxe Paint
4 .54.99 Deluxe Paint 4
AGA 64.99 Demonsgate
* ..22.99 Desert Strike’
.....19.99 Dizzy
Collection ......16.99 Dizzy's
Excellent Adventures ......16.99 Double Dragon
2 ......8.99 Double Dragon
3 ....16.99 Dragon loir
3 ..22.99
Dreadnought ...22.99 Dream
Team 17.99
Dune ....19.99
Dungeon Master Chaos ..19.99
Dynablaster 19.99 Easy
Amos ..29.99 Elvira 2(1
Megl .....24.99 Elite 2’
(Frontier) .....22.99
Epic ......19.99 Eye
ol the Beholder 11 Megl ......19.99 Eyed The Beholder
2(1 Megl 21.99 Eye ol the Storm
* ...19.99 F15SWe6de2(l Mg)
(seeCcntaCkzsid FI 6 Combat
Pilot ......8.99 FI 9 Stealth
Fighter ..19.99 Fantastic
Worlds .....22.99 Falcon
3'...., ..24.99 Final
Fight ...(see Combat Classic) Fire
Force ...16.99 Fire and
Ice .16.99 First Samurai +
Megc Lo Mon.a 19.99 Rash
Back ...19.99 Flight ol the
Intruder ..8.99 Football
Crozy .16.99 Football Director
2 (1 Meg) .16.99 Fonnuia One Grand
Pnx-------22.99 Ghostbusters
2 ...6.99 Ghouls and
Ghosts ....6.99 Gobiiiins 2
.19.99 Godfather
Action ....19.99 Godfather
Adventure ......24.99
Gods .....16.99
Golden Axe ...8.99 Graham
Gooch * ....19.99 Graham
Taylor .16.99 Grusome
* ...16.99 Gunship 2000*(1
Meg) 22.99 Guy
Spy .....19.99 Harrier Jump
Jet * ...22.99 HarlMuin
..16.99 Harpoon +
Battfeset .22.99 Harpoon BoHes* 3 9 99
Horpoor BoHese* 4 9 99 Hrvpoor Scero’c fcdtor I 3 99 Heod Over
Heels 6 99 He*mdal (t Megl 19 99
* »*oryUce I9U 16 22 99 Ho 1699 Hoo. 1699 Homans 19 99 on Bothar
19 99
K. 6 99 Irvdy Jones • Aricnt.j Ac*or 19 99 «vty tones Adcntis Ad.
(1 Megl 24 99 Indy Jones Crusode Adventure ...19.99 Int
Sports Challenge 19.99 Ishar
....19.99 Jock
Nicklaus Extra Courses 10.99 Jock Nicklaus
Golf ....7.99 Jock Nicklaus Unlimited
Golf (1 Meg) 19.99 Joguar XJ220 (1
Meg) ....16.99 Jimmy Whiles
Snooker ...19.99 John Madden
.16.99
KGB* ....20.99 Keys
of Moramon * .16.99
Knighlmara ..19.99 Knights
Of The Sky ..19.99 Krahbaf theSky(1
Meg) 22.99 Laser Squad 2 * ......16.99
Lethal Weapon 3 ....16.99 leo+*r
Godaeu 7 99 LeedsLW 1799 lepend 2199 legends of Vbiour* 24 99
legend of Kyrandto 23 99 lemmings 14 99
- ervr.ngs 2* I 7 99 lemmings Consmxton Krt * 16 99 Ummmgs ? Doto
D«sk 19 99 Unb . 24 99 Lmb bcno Courses 1 3 99
- omoo'C Roly 6 99
- os* T«eus*.re of (rJocom 32 99 lute of +« Tempt'es* 1V 99 Ml
TonkPlotoon IV 99 Mocdonuds Land* 16 99 Mock •’ocke* 16 99 MOGK
Wo ds 17 99 Mon Uw Europe 16 99 Megn Fortress (I Megl 22 99
Mepo'-aveller 1 (IMegl 19 99 Megn ’-oveler 2 1 Megl 19 99
MegoloMcro 9 99 M* -oprase Golf 22 99 Mic-oprose Soccer 6 99
Micnight Res sionce 6 99 Mxfwrm' 2:1 Meg; 22 99 Moors*one (I
Meg) 19 99 New Zealand Story 6 99 Nick Faldos Golf 22 9V Nigel
Merisel World Cbomp 19 99 NoSeronoPnze 17 99 Ooe'onon
Tkcnderbot 6 99 OotKOAon Wolf 6 99 Pang 6 99 Paperboy 2
16.99 Parasol
Stars ...16.99 PGA Golf
Courses .....9.99 PGA Tour
Golf* ......19.99 Pinball
Fantasies 19.99 Pinball
Dreams ...16.99 Player
Manager ......12.99 Pools of Darkness
(1 Meg) .21.99
Populous .8.99
Populous 2+ 22.99 Populous
Challenge Disk .10.99
Powerdrift 8.99
Powermonger ..19.99 Powermonger
Data Disk 1 ..: .9.99 Premiere (1
Meg) ...19.99 Premier
Manager ....17.99
Predator ..6.99
R-Type .....6.99
Roilrood Tycoon (1 Meg) 22.99 Rainbow
Collection .13.99 Rainbow
Islonds .6.99 Rwrbo 3 699
Raroport I 6 99 Rnv i -vo, Mod 6 99 ReocF *or itve Skies * 22
99 Realms (1 Megl 19 99 R »*y Woods 16 99 Rood Rah 9 99 Robocad
see RavAg Mod 16 99 Robocop 8 99 Robocop
3 ...16.99 Robo
Sport .19.99 Rome AD
9 .16.99 Sabre
Team .19.99 Second Suromi
* .....16.99 Secret of Monkey Island (1
Meg) 16.99 ' •• ' I2„---.24.99 ..16.99 .1999 Snodn at Baoit J
19 99 Snado* Womcu 6 99 Snado-Wodi 17 99 Shoo Em Up Con K* 8
99 Shuttle .. 19 99 S*«m So' cu 211 Meg; 2? 99
Silkworm .8.99 Silly
Putty ....16.99 Sim
City+Populous ..19.99 Sim
Earth ....22.99
Simpsons ......(see Dream Team) Soccer
Stars .16.99 Special
Forces ..22.99 Strategy
Masters .....20.99 Street Fighter 2
.19.99 Striker 11
Meg) .16.99 Slnp Pbxer 2 * Dak
6 99 SupefCors 6 99 Supa tighten 17 99 Supef Hovg On 6 99 Supe
Terns 16 99 Supe -.og’ 17 99 S-ncMsode 699 S-nrffciuae? 899
lean Vrx-kee 2 11 Meg: 1999 teenoge Mulunl Turtles 2 16 99
Terminator 2 (see Dream Team) .19.99 The
Manager .... Their Finest rtour (1 Meg).
...19.99 Toddlers " 16 99 Troll 16 99 Turbo Chd+ng. 6 99 Tu’feo Chdllenge 3 16 99 Tu*t» Out-un 6 99 Urvveno Monsters* 17 99 lAopio • Dceo Dsk. 19 99 Woxworks 27 99 WWF 2 1799 WWF lieeOreom Toon*; Ween ....17.99 Wing Commander (1 Meg) ...22.99 Wabot 6 99 Wtko 16 99 Zoo 6” Zool Al 700 1699 SPECIAL OFFERS Kick Off 2 1 Meg-------------- ___9.99 Kick Off 2 1 2 le« ... Kick Off 2 Final Whistle .. .. 7.99 ......7.99 Kick Off 2 (mints Of Europe.
Kick OfT 2 Return To Europe Kick Off 2 Winning Tactics.... khurlntx (If Routt 7 ......7.99 ____7.99 ......5.99 Q qq
- -----
- Mega 1.0 Mania ..... ......9.99 Dizzv Panic
.. ......6.96 ......5.99 I'Thunders
trike..... . Seymour (Joes To Hollywood.
......6.99 ......6.99 ______10.99 Ibrbo Challenge 2---------------- ......
i. ompenaium o ...... EDUCATIONAL Inoddy's Play
Time . The Three Bears (5-10) .... .....13.99
Magic Maths (4-5)..... .... .....13.99 Maths Mania
(8-12) .... Junior Tvpist (5-10) ...... Better
Spelling (8-10) ... .....13.99 .....10.99 .....13.99
Better Maths (12-16) .. ,..-13.99
- -----6.99 ____6.99 Fun .School (U6) ...- ....
6.99 Fun School 3 (1)7) ..... ____16.99 .. 16.99
Fun School 3 U5)-------------- ....16.99 Fun ‘wh.u.l 4 li
15) . 16.99 .....16.99
16. 99 Fun School Paint * Create (over 5+L.17.99 Fun School
Spelling Fair (7-13)--17.99 1 JUNIOR ADVENTURE 1 Robin Hood
H-+ .....- .. 13.99 The Wind In The Willows--
JOYSTICK & ACCESSORIES Fighter 5.9V Topstar 17.99 Turbo 10.99
Jetfighter 11.99 125+ 7.99 Pro Extra 14.99 Pro 5000 13.99 _
Upgrade 24.99 Meg Upgrade + dock 26.99 .5 External Disk Drive
49.99 eeeeeeeeeeeeeeee TDK Maxwell 10 x 3.5“ - £7.99
20x3.5” -£14.50 50 x 3.5" - £35.00 100 x 3.5” - £44.99
PRECISION ¦ BOXED 10 x 3.5 - 6.49 20 x 3.5 - 11.99 50 x 3.5 -
26.00 UNBBANDID - LOOSE 10 x 3.5 - 5.99 20 x 3.5 - 10.99 50 x
3.5 • 23.99 100 x 3.5 - 44.99 RECYCLED - LOOSE 10 x 3.5 -
4.50 20 x 3.5 - 8.50 50 x 3.5 - 16.00 r you want to appear in
the Sell Out page please call Becky White on this no: 071 972
6700 THE HORROR SUPER NINTENDO 0839 03 03 29 HAS BF.GHN There
is a new, roleplaymg name for adults. It's here.
And urprises.
4tTTT?| SEGA MEGA DRIVE 0839 44 22 73 ft's potions, prayt jals. Realism, bility.
!?sl rituals. Reali Ai ..igh. .
Farliqht House will Flexibility. And things that in the night....The BIG MONEY GAME 0839 07 07 48 21 25 27 28 32 34 35 39 43 44 47 48 51 52 55 57 jo bum HorrL. _.. _... shock you. Hx.„..... even kill you. Startup is only £6, payable to Gothic Games, with turns at a mere £2. Send now for a startup book or FREE information: Gothic Games, 14a Combe Close, Yeovil, Somerset, BA21 3PA.
T*rp|k NIKE AIR JORDANS 0839 44 22 74 SK3 CASH PWZES TO BE WON* Send list 8 disk to: Nicholas Mendoza, Krinqsia Veiwn 12 6400 Molde or: Th.Erik Oyen, 5400 Moldeliveien 86. 64u« Molde. Both in Norway 100% replyl Do you want a new ana reliable contact?
Then send lists or disks to: Jack Sukkar PO Box: 2431, Amman Jordan.
Dr Ts Tiger CVB Muisc software for Commodore Amiga. Unused present, bargain at £75 Tel: 0363 772104 Amiga Games for sale, send sae to: J. Cannon PO Box 214 Ilford Essex IG3 8RT, London U.K. Lorrox Public Domain - Over 1,200 PSP contact I. Moss.
Green Hedges, Maulden Road, Ampthill, MK45 2ES, over 70 pages.
Amiga Contacts Wanted: send list to: Simon Jones, 11 Bollin Grove, Biddulph, Stoke On Trent, Staffs ST8 7EZ ily guaranteed.
68010 (10 Mhz) ceramic 68000
C. P.U.replacement boots older Amiga's performance upto 50%
£25.00 (£20.00 minor case blemish). Stamp + disk for details.
A.Barr, 16 Ckjilvie Rd, Stirling, FK8 Amiga Contacts Wanted.
Next day 100% reply. Write to: Paul, 89 Tornano Avenue,
Kentish Town, London NW5. All hi w cn I Please can I have an
Ad in Sell Out i J I enclose cheque P.O. for
£ .... j
Name ....
!
Address .
i Total number of words . i J
Post to: Ad Dept, CU Amiga, Priory Court, Farringdon | Lane,
London EC1R 3AU.
I Lineage - 30p per word to private individuals - 20 words min. 40 words jmaximum, 40p per word to trade, 20 words min - 40 words maximum.
I Semi-display - £15 (or S.C.C. Ring 071 972 6700.
I All classified t Semi-display advertising is pre-payablc. All classified ads J are subject to space availability. HAIRING - It Is illegal to sell pirated l_cogi£! of_ccmj)utcT _Tti Horror Slideshows.
Exorcist Ferrox, Cannibal Holocaust, Aliens - special edition, Evil Dead 1 8 2, Thing, Alien - Widescreen, Texas Chainsaw Massacre. All titles 2 disks, 2 drives.
Amiga+ compatible. £3.00 eacn + 60p PSP. K. Howell, 54 Collin Road, Brislington, Bristol. BS4 3SD.
Cheats for over 600 Games, covering over 100 pages. Only £4 including P8P! Alex Barley, 80 George Street, Maulden, Beds,MK45 2DD.
Amiga Contacts Wanted. Send list or disk to Tony 5 Hockley Avenue, Eastham, London, E6 3AN. 100% guarantee that all letters will be answered.
1 Meg. Horror animations. Zombie Flesh Eaters, Cannibal Ferox, Dr.Butcher. 2 Howell, 54 Collin RD, Brislington, Bristol. BS4 3SD.
Free Arexx Tutorial (printed) when send for our latest lively catalogue disk Asgard software 20 Langdale Drive Flanshaw Wakefield.
Amiga Contacts Wanted! Send list on disk to: H.O.G Epic, TicheJerstraat 13 5g75 XA Sevenum, Holland. 100% reply guaranteed.
Contacts Wanted!
Animations per disk. Very Gory! £2.00 each or all 3 for £5.00. PSP Free. K. WIN ElOO IN 2 MINUTES!
CASHCADE _0839 03 03 30 Calls cost 360 pot mm cheap rata 48p all o'thar times.
A6 scanner hardly used.
Comes with Scanlab 100 software. £500 call Keith 0245 262898. After 6pm, please Thank you.
PD £1.10 per disk! All the latest titles including Kickstart 1.3 Emulator, A- Z of Cheats. Catalogue £1.00 PSP 80p. Wack PD, 23 New Exchange Buildings, Queen's Square, Middlesborough, Cleveland, TS2 1AA.
Try it first. Latest games from £3 per month Send £5 including membership and game wanted, plus your second choice. Send to: Try It two 1st class stamps for catalogue to: 57 Broughton Rd, Summerston, Glasgow G23 5HL.
A500, A500+, A600 PD from 35p, Amiga accessories, unique offers 101 % n something for everyone! ‘“ For free details and disk catalogue whip two stamps off to: Redlaw Resources PD, 74 Durban Rd, Patchway, Bristol BS12 5HQ.
Worldwide PD: We cater for all Amiga BFPO’s only, Telephone Dave on 02102-499729.
Over 2,300 disks at DM2 each, free catalogue disk ring NOW!
Sharp JX-100 colour (CU) 62 Houfton Road, Bolsover, Chesterfield, Derbys, S44 65G.
Cheat Book for sale P8P. Fast reliable pit foi Disks from 80p. 1 st class 550+ cheats £4 including letters answered.
Artman PD All the latest and greatest 40p per title inc P8P, blank disk 8
S. A.E for catalogue and two free games 40 Northwell Gate Otley
West Yorks L521 2DN.
Midi Music Contacts Club Free membership for limited period. Swap ideas and get your music heard by other musicians.
Non-Midi musicians welcome. Monthly news disk including song of the month. 4 Hornbeam Close, Brentwood, Essex CM13 2DE.
Amiga Contacts Wanted Write to:- Sam 387 Stourbridge Road, Catshill, Bromsgrove, Worcs, B61 9LG. Or phone 0527 79921. All letters answered.
For Sale Commodore 64 disc drive 51 4" plus 75 games excellent condition £60 ONO phone after 4pm 871 870 5701.
PD and Licenseware 600 and 1200 compatible.
Send stamp for catalogue.
Pathfinder PD 41 Marion Street, West Yorkshire BD16 4NA.
PD Power Quality Public Domain Software - only 80p per disk immediate reply guaranteed write to eifher: 530 Davidson Road, Croydon, Surrey, CRO 6DH.
There are dead people in Farlight House. Funny thing is, they're not taking it lying down. See the advert at the top of the page.
£1,00 ' WITH TELEPHONE BINGO 0839 333 012 HHH9 BACKCHAT This is the place where spleens are vented and anxieties exorcised as we present another rag-bag collection of readers missives from the bulging CU Amiga mailbag. This month’s letters are answered by old big Ed himself, Dan Slingsby.
GAME OVER, MAN Help. I’m in deep trouble. I borrowed a game. Formula One Grand Prix.
From my triend and unwittingly wiped over disk two. Do you know if it’s possible to buy just one disk instead ol the whole game? Please reply as soon as he wants his game backl
N. Barnes, Newcastle By the time you read this, your exmate has
probably put you in hospital. If It's sny consolation a
replacement disk Is In the post courtesy ot Microprose who
have a policy ot exchanging corrupted or accidently wiped
disks for a small charge. Ring their Technical Department on
0666 504326 lor further details.
POINT TO MAKE Some of the comments made in CU’s Points ot View about PD were a bit silly. I really can’t agree with Mat Broomfield s opinions that PD programs are not ol high enough quality to be released commercially.
This is rubbishl Just take a look at Ncomm2. Text Plus, MED, D-Copy, SID 2, etc. and then tell me that PD Isn't good enough.
Having said that. I do agree that Licenseware is a chance tor some people to take the money and run’, as it were. I also agree that most PD programmers I know can't be bothered releasing their product commercially, and most programs wouldn't suivive copyright laws anyway. Just look at Nib Copy. Free Copy. Maverick and the numerous graphics and music nppers Most PD authors just do it to help their tellow Amiga users, e.g. John Veldthuis's Virus Checker.
David Wallis, London It amazes me that some people still ignore public domain utilities.
There’s a wealth ol great software out there tor a traction of the price of their commercial counterparts.
I personally use MED and D-Copy quite extensively and the office just wouldn't function If il wasn’t for S 02 OWN GOAL!
In the December issue of CU Amiga you reviewed a game called Premier Manager and we at Realms of Fantasy [the development team behind the game] leel that the review did us a great injustice. The reviewer. Steve Prizeman, obviously does not like football management games and therefore will never give any such game a fair review. He makes his feelings clear by the statement, 'Premier Manager is very well presented and easy to use.
Although by its nature it’s not very exerting'. This clearly suggests that football management games are dull regardless ol their quality. We feel that our product would have been given a fairer review from Tony Dillon who reviewed Championship Manager by Domark (April ’92) and Graham Taylor 's Soccer Challenge by Krisalis (August ’92). From these reviews we know that he appreciates football management games.
Sieve Prizeman's review was far from comprehensive. If merely staled some of Ihe features from the game, but negelected many others.
We have spent eight months hard work developing whal we believe lo be Ihe most playable football management game available on the Amiga. We would appreciate it if another reviewer could take a look at this game as we teel a product ot this complexity cannot be compre hensrvely reviewed in a quarter ot a page, especially by a reviewer who gives the impression that he does not like football management games.
Alex Kewin, John Atkinson, Cumbria While I appreciate your comments. I'm sticking by Steve's review. I think his comments were valid ones. He's also played every football management game available. So I think he was more than qualified to review the game In the first place. Sorry you don't agree, buf Ihe game wasn't reviewed out of context and was merely judged In comparison lo other games of the same genre. Admittedly, a quarter page lor a review Is no where near adequate enough, but in the run up to Christmas we always fry and cram In as many games as possible. If Sieve had thought more
highly ebout the geme, It would heve been given more space. As simple as that, really.
WHICH COMPUTER?
I own an A500 at the moment and am thinking of upgrading my machine. However. I am unsure which computer to go for. I don't want to buy a console, so I see my main choices as being the At 200, the CDTV, and Atari’s new Falcon The obvious choice is the A1200.
It has great graphics, a fast processor. And I can play my existing games on it. However, the A1200 has not got an improved sound chip (surely tour channels is a bit dated by today's standards), and with no high density drive there will be a lot ot disk changes on practically all games. Although there has been talk of Commodore releasing an extra sound board for the A1200. It is doubtful that many games will use it.
Let's tace it, everybody s got a memory upgrade for Iheir A500 but there aren't many games that use itl The CDTV would be a great choice for having no disk changes, but then I wouldn't be getting the extra capacities of Ihe A1200. In my opinion, the CDTV should have been released as an A1200 with a CD drive - that would solve everyone's problems.
Although the initial software support tor the A1200 is very good (enhanced games, etc.) it will not have great games using its full spec until there are more At 200s than A600s. And that will not happen until Commodore stop making Ihe A600.
II Commodore wanl the A600 lo seriously compels with the consoles then they need lo make il a console so that they can lower the price, and even then the consoles have got better games available anyway. The CDTV could also take sales oft the A1200 which means it could be years before we see any decent stuff on the A1200. Commodore have simply gol too many computers on sale in the same price range.
And then there's the Falcon According to your artide in December's issue, the Falcon is clearly a belter computer than the A1200 but is tar too expensive to compete. Personally. I think £500 (that's the price I've been quoted) is not much more expensive than the A1200 considenng its extra capabtli ties, although I have to admit I have not seen its full spec. I have written to your magazine because I feel that it is the best around tor the Amiga at the moment I'm sure that there are many people in the same position as myself, so by helping me I hope you'll be helping others make their decision
on which machine to buy.
Ian Clements, Birmingham You don't really expect me to have an unbiased opinion, do you? I literally live end breeth the Amiga day In, day out (when I'm being paid tor It. That Is!). In tact.
I've just forked out tor an A1200 myselt, and very pleased with It I am, too. The CDTV has singularly tailed to Impreee me, mainly because most ot the software released tor It so tar Is either Amlga-ports or |ust plain garbage.
Things might change when some ol the more Interesting products come along, but I think it was poor marketing on Commodore's part to release a machine without the quality software support that such an excellent bit of kit as the CDTV deserved. As tor the Atari Falcon, I really doubt If the machine will be a success and attract the kind ot software support that It'll need to survive. It's still a very good machine, but that doesn't necessarily mean It's going to be a success. For an unbiased opinion on the Falcon, see this month's Points of View.
FIGHTING TALK 1 I’m sorry to have to say this but you were wrong! Or at least US Gold made a bit ol a cock up. Street Fighter 2 does not work on the At 200 - boot it up and it crashes!
Strangely enough. I was returning my copy in a Virgin’s gameslore when I spied your magazine wilh the revtew in it and its SHAMELESS. BLATENT and ABHORENT mistake!!! Forgive me lor mouthing OH. But I was really looking forward lo playing it and that bil seemed lo rub il in.
John Cleur, Ilford I really cannot apologise enough over this mistake. We had to go up to US Gold’s offices to review Street Fighter 2 and played it on a bog-standard A600. When we asked II the game would be com- patible with the new A1200 we were told it would be. You just can't believe anyone these days, can you?! We've sent those readers who've already written in about this boob a consolation budget game, but we've now exhausted our back catalogue of games so we can only offer our most humble apologies to any other readers similarly affected.
KEYPAD COCK-UP When purchasing an Amiga 600 (or 600HD) it should be made clear that Deluxe Paint III will not work completely because of the lack of a keypad and that you will have to purchase the upgrade to produce the effects required, which we understand is another £45.
We have just purchased our A600HD with the Epic Pack including Deluxe Paint III which had been recommended to us by a friend who has had an A500 for over four years.
He thinks Dpaint is the best art package he’s ever used. You can imagine how let down we felt to discover we would have to fork out more money.
We hope you can get Electronic Arts or Commodore to make potential customers aware of this fact and perhaps offer the upgrade for Amiga 600 600HD customers free of charge.
Mr and Mrs Shaw, Clifton, Beds Electronic Arts have a special fix disk which gets around the lack of a keypad and lets you unleash the full power of Dpaint III on the A600. To get your free copy telephone their Customer Services Department on 0753 546465.
MAC RIGHT In response to J. Cartwright and I. Borems letters (Backchat, December 92), I'd just like to say that the Macintosh is better than both the PC and Amiga any day.
And anyone who disagrees is a complete potatohead.
Svein Erik Lien, Norway Mr Potato Head replies: We use Macs to help design and proof CU Amiga's pages. Believe me, I’d take the multi-tasking Amiga anyday.
AHOY ONCE MORE With regard to the great piracy debate that seems to run intermittently in your magazine. I’d like to otter my own personal experience on this matter.
I own an expanded A500 together with over 50 original games, complete with instructions and colourful boxes. Very recently I was offered a pirate copy of Kick OH 2 to compare with my copy of Sensible Soccer Having played the game I found I actually liked it a lot.
I have therefore purchased an original copy of Kick OH2 as well as copies of Final Whistle, Winning Tactics. Return to Europe, Giants ot Europe and Player Manager (which I find more taxing than Graham Taytot) and the pirate copy has now become a back-up disk.
Theretore, a pirate copy has led to the purchase of six legitimate titles. In this particular instance a pirate copy actually made money for a publisher!
You may counter this by saying that various demo disks are available to sample wares but I invariably find that demos only offer what the publishers want you to see - when you go out and pay £25 for the full item the rest ol the game is pathetic.
I do sympathise with the publishers and understand what commercial pirating could do to the computer industry, but the publishers must understand that we the games playing public will only fork out our hard earned money for games which represent value for money and not a heap of rubbish.
They must therefore accept a lot of the blame for the problems that they are crying foul about. It is also the responsibility of reviewers such as yourselves to offer honest and unbiased reviews on new material.
I hope you'll agree with some of the points I've raised and let your readers have the right to reply.
S C Yates, Mansfield My own personal views on piracy are this: I don't support It but I'm very much aware just how extensive it Is. I'm also aware that it's one of the main reasons why the Amiga Is so popular. After all, It's a hell of a lot more difficult to pirate cartridge software than it Is their floppy-based counterparts.
Unfortunately, the problem of software piracy has already forced a number of companies to stop supporting the Amiga and switch to console development.
That's a shame, as it’s depriving Amiga users of some quality software. The piracy debate is all a bit academic though, as in a couple of years time we ll all be using optical discs Instead which will prove much more ol a challenge to playground pirates.
VIDEO VOTE In your August '92 issue, there was a section about videos, concerning computer graphics and animation.
Amongst the recommended videos was The Mind’s Eye - a computer animation odyssey. I read your review and I instantly wanted the video. BUT! It was only available on order from America, You explained that it would probably appear in the shops, as soon as distribution deals were finalised with the UK.
As I wanted a copy of the video, but was unsure of ordering from America, I decided to wait a while and see if the video popped up in any of my local video stores. It never did.
Then, out of the blue, Mathew Jones wrote into your magazine asking how to get hold of a copy and if they did a PAL version. You replied that his best bet was to write to Mirimar Studios himself.
I took your advice and wrote to them myself. A few weeks later they replied with the necessary ordering details as well as information on a sequel. Beyond Mind's Eye. Any one of their videos costs $ 19.95 plus $ 3 for postage and packing. A total cost of $ 22.95 (am I a natural mathematician or what?) Which translates into £12.51 (which is cheaper than the average price of a new video. I now own both videos. Beyond The Mind’s Eye being the better of the two by far as it also includes the computer animation from The Lawnmower Man as an added bonus.
Robin Jones, North Wales I love a happy ending... GETTING HIP In order to celebrate and promote the introduction of the AGA chipset, Hip Computing is looking for demos to distribute to Amiga dealers across North America.
We are seeking any kind of visual demo, from a HAM8 slideshow to full-blown animation complete with sound-track.
Requirements:
- must run on a standard A1200 with a 40Mb hard drive
- must mention the Amiga in some way
- should be hard drive installable
- must loop or run continuously
- should be ‘family viewable’
- should mention the software used
- must be in the public domain.
If you want your demos seen by people across the US and Canada, please send them with your name and address to; An Amiga In Every Home c o Zoltan Hunt,
R. R. 2 Beeton, Ontario, Canada LOG 1A0 Zoltan Hunt, Ontario
DISK DRIVES I wish you would state in your reviews whether a
multi-disk game supports extra disk drives. It's rather
upsetting forking out around £50 on an extra disk drive to
find that a number of games don't support external drives.
Gremlin are one of the worst for this - both Zoo and Lotus 3
have no support. Come on you software houses, get your act
together.
S. R. Cheatley, Blackpool Would you believe It?! We re adding
disk drive Information to our new look score boxes from the
April issue. You psychic or what?!
DEMO DUD Having witnessed a crowd of youngsters congregating around a Dixon's store with a TV running a Street Fighter II demo on a Super NES, I wondered what influence this has on the buying public. I have a friend who works in the store and he informed me that the SNES sold over 35 units that day compared to just one Amiga. It seems to me that it was the software that was selling the machine and not the actual hardware. I went to see what the Amiga was demoing and it was busy showing the Workbench prompt. Exciting stuff, eh?! Surely it would be better for Commodore to endorse some
spectacular demo from the PD scene which shows off the ability of the machine? It is up to Commodore to promote their products so why don't they try to do it effectively?
Stuart Price, Fife Commodore do supply demo disks with A600 models. If a shop chooses not to use them, It's their loss. Using some of the best PD demos, though, is a smashing idea and I know of several Independent retailers who use them to flog their machines.
SmFOR I noticed in January's CU Amiga you’ve been sent 950 readers’ tunes composed on MED. How would you like them taken off your hands?
As both a fan of MED and your magazine, I would like the opportunity to set up a 'CU Amiga MED Users Club' where people could send their tunes and queries about MED and generally get in touch with other music programmers. I started using MED in December 1990 with version 2.13 and I am currently using the version given away on Coverdisk 38, although I am upgrading to 4.03 within the next month.
Perhaps after I have listened to all 950 (and the new ones which will hopefully be sent to me) I could submit a couple for possible inclusion on a coverdisk. I would try and answer any queries which included an SAE as not only have I more than two years experience with MED itself, but I've also passed a few music exams in my time.
So. Let me know what you think, and hopefully I'll be able to get the club up and running in no time.
Richard Bannister, 6 Glevum Road, Stratton St. Margaret, Swindon, Wiltshire, SN3 4AF I’d rather you called the club something different as I really don't want CU's name being used in conjunction with something we have no control over. Other than that, I think you’ve got a marvellous Idea, so we've included your address and hope you’ll get a big response. I’ve not forwarded our collection of disks as the copyright remains with the original author and it wouldn't be fair to send you their compositions without their knowledge or agreement.
WISH UST I liked the 1993 predictions you published in your January issue. I hope a lot of them come to fruition as this could be the best year yet for the Amiga. All this crystal ball gazing has led me to construct my own wish list for the year.
Ideally, Commodore should bundle its higher end machines, such as the A3000 and 4000 with a decent multisync monitor for around the same price (if possible). I mean, does anybody actually use a 4000 or 3000 with a TV or £200 RGB monitor? I don't think so. People expect Pcs to come with monitors and I think the same should be true of the high end Amigas.
The A4000 should also come with a SCSI hard drive instead of IDE and should have a DSP chip and a CD- ROM with the MPEG chipset. The A3000 should be upgraded to the AGA chipset and come with a DSP and a CD ROM with the MPEG chipset.
Finally, Commodore should produce a 1200 in a 200 style case with a 60Mb IDE hard drive, CD-ROM, one disk drive and a 14" RGB monitor and sell it for around £699. This set up would be very good for games and multimedia applications and would do well against the cheaper Pcs.
David Dyball, Exmouth A lot ot the things on your wish list stand a good chance of becoming reality this year. As for Commodore bundling their high- end machines with a decent multisync monitor, haven't you tried one of the big mail-order companies? Many already bundle the A3000 A4000 with just such a monitor, and at a very competitive price.
SLOW DOWN 1 I've had an A500 for almost four years and have been very happy with it. But now I crave a little more power and the new A1200 looks like it could be the machine I need, the thing is, I'm totally confused by Commodore's marketing policy. It seems as if a month doesn't go by without some kind of announcement of a new machine appearing. In the last year alone we've had the A600, the A570, the A4000 and Ihe A1200 And now we're hearing rumours about an Amiga CD console, the A8000 and a successor to the A1500 2000. Things seem to be changing so fast thal I'm worried about keeping up
with it all and buying a machine that will be redundant within five months to a year. Any advice?
Paul Eddiel, Ascot.
If you think you're confused, what about us? We re constantly hearing rumours about new machines with new specs. Sometimes it's difficult to keep up with It all. I do think Commodore must tread carefully, though, or else they could be In danger of introducing too many models too quickly and alienating a lot of users.
They seem to have introduced a rolling development policy whereby as soon as new technology Is cheap enough, they'll bolt It onto a new Amiga and wheel It out into the shops. The succes of the A500 was built on a first rate machine which changed little over five years. People knew what they were getting and Its popularity spread. However, the short lifespan of the A500+ and the virtual replacement of the A600 by the A1200 has contused a lot of prospective new users as well as annoying those people who invested in the new Amigas only to see them discontinued after a few months.
I'm all for change, but continually updating models is a recipe tor disaster. Especially when this happens only a few months after a machine has gone on sale.
There's a rumour that the A1200 will gain an 030 processor before long, but this will only serve to alienate those ol you who went out and bought the machine as soon as It was released and who will be stuck with the slower 020 processor. Eventually, people will get weary about committing their cash to a new machine and just sit back and watch developments.
They might even switch to a rival computer out of sheer frustration.
For the record, the A8000 should be with us shortly. Test models are already with a number of developers, as are prototype versions of the Amiga CD console. As always we'll endeavour to bring you the latest news as and when we receive it.
SLOW DOWN 2 CU Amiga has certainly gone through some dramatic changes recently. I remember when you were just a games mag. Now you've got something for everyone, although I'd like to see a bit more space given to hardware reviews of new machines and add-ons. The 'Need for Speed' feature was exactly what I was after, so let's have more like this please.
As for your comments about Steve Prizeman's hair-do, I must concure that his is a poorly kept bar- net. Being a Londoner myself, may I suggest a trip to Hair Raising in Wimbledon might be one way out of his problems. They offer a very good service and a dry trim only comes to £4.50. However, looking at his picture, I think he should opt for the more expensive 20 quid restyling.
Dave Yewdall, London.
RUDE DUDE I was interested to read the letter from Mr Andrews of Manchester in the January issue of CU. He raised some very pertinent points concerning games and scores. I must confess, I play very few games, China Challenge and Cribbage being the most often used ones, so I can see the points he raises from an objective point of view.
This is hardly your viewpoint. I was appalled by the sheer rudeness of the reply to his polite letter. I have read every copy for nearly the last three years, but if you think that readers with valid ideas about such issues are sad' and 'maroons' (didn't you mean moron?) Then I for one do not wish to read such offensive, arrogant crap. I really think that you ought to apologise to Mr Andrews for such treatment.
Surely the idea of playing games is to try to better your previous score? If you don't know what that score was. How can you know if you have progressed at all since the last game? If, however, the idea is to complete the game, then it seems only sensible to me to be able to save your position, so that it is possible to restart the game from there if you lose your last life.
Dark Castle, which I haven't played for a long time, and never have completed. Allows your position to be saved. It even lets you practice playing a level before doing it for real. Of course, not being a stick-waggler or alien-zapper might have given me an over-simplified view of game-playing and life in general.
Malcolm Rogers, Suffolk SCORE DRAW I thought Mr Andrews (CU Amiga, January letters pages) eloquently put forwards a viable complaint and one which has probably crossed many other frustrated game players’ minds ot late. I was. To say the least, a little 'piqued' that your response displayed the dismissive contempt that he rightly refers to.
You appear to deny Mr Andrews his right to criticise, whilst throughout your magazine you exercise this right most proficiently!
I doubt that Mr Andrews is so egocentric as to 'need his name in lights’ as you put it. High scores more often than not are just a personal thing and rarely shared with others. (In total contradiction to this, has anyone beaten 12,350 on Klondike as scored recently by my newcomer wife?) I do entirely agree with you that a game is played for the challenge. Why then do you object to increasing this challenge by having a personal best to beat?
Finally, can I ask, are you or any of your readers aware of an angling game on the Amiga? My daughter had one on her Spectrum but I can't believe that the market is devoid of one for the Amiga.. H not then surely a software company out there must have pricked their ears up by now!
Great idea about the payrise Dan. Sorry we all ignored you at first (as no doubt did the Publisher!). Trust you will accept no more than the 1 V2% recommended by the Government to us poor Civil Servants!
Geoff Bradbury, Crewe We had a lot ol letters on this subject (Mr. Andrews' letter, not Dan's pay rise!) And many people criticised us for the way in which we responded to his comments. We really didn't want to cause any offense. Jon (for It was he!) Had had a particulariy bad day and believed that Mr. Andrews' letter was a little tongue in cheek. Anyway, we've flushed his head down the toilet and he’s promised not to do It again. Still, you’ve got to admit Mr Andrews letter was a bit extreme. I play games because I enjoy them, and I'm not worried if there isn’t a hlgh-score to beat. It’s
discovering something new about a game that keeps me coming back tor more. I remember when the first Space Invader machines appeared and I just had to better my previous score no matter what (as I’d usually bet my dinner money on the outcome), but today's games offer much more of a challenge and just reaching the next level Is usually enough for me. And on anything other than arcade games, scores are a bit redundant anyway. And just to prove that somebody agrees with us, here's a letter In support... HE CANNOT BE SERIOUS I cannot believe that Mr Andrews is being sincere. To want to pay £40
for a game such as Parasol Stars boggles the mind to begin with, but when he starts on about this conspiracy of the entire software industry one really starts to doubt his sanity. Does he really think that such a small part of a game as the high score table will affect the playability ol the game and reduce its lastability? Of course, I forgot us 'hoodwinked punters' obviously don't understand the complex pleasures of a high score table or saveable game.
The point is to complete a game. Surely we've progressed from the bat'n’ball games of yesteryear were the only indication of how one had progressed was the score. Nowadays, with more levels, end-of-level nasties and other such things there is more of an incentive to continue. His point may have been more valid on prevxtus machines -1 can remember battling through Commando on my BBC only to find it looped but I have never had such an experience on the Amiga. I’m sure people get more pleasure and satisfaction out of beating an Iend-ot-level guardian than they do in racking up the points.
T. J.G. Wigley, Leamington Spa w What do you get if you cross the
marketing exper tise of Commodore with the technical
expertise of Atari? Vic Lennard doesn’t know, but he'd like to
find out.
VIEW ST USER OK, I admit it. I use an Atari ST and have done since 1986. As avid Amiga users, which I assume you must be it you’re reading this, you may be wondering why I made that choice and, more to the point, why I’m writing about it in CU Amiga?
OVER My main reason lor buying the ST was to run MIDI music software. Back in 1986 there were three or tour ‘protessional' products available tor the ST in this area and none at all for the Amiga, a situation which really didn’t change for some years, due in no small part to the atrocious nature of the principal music program, Music-X.
As a professional musician the ST became central to my needs, especially as it had replaced first an Amstrad CPC 6128 and then a Commodore 64. The following couple of years saw me progressing down the path of freelance technical music journalism, using First Word Plus on the ST, which has culminated in my current position after some 350 published articles - editor of your sister magazine, Atari ST Review.
WALL The emergence of the ST sent a shiver down the spine of most other computer manufacturers. The battle cry of 'power without the price’ rang out from the hills and the ST saw off many competitors, mainly due to the wealth of software support. Perhaps it was intended to be a super games machine, but the plethora of serious programs in the art, desktop publishing and. Particularly, the music domain led to a solid body of support for the machine.
There’s little doubt that the ST has overstayed its welcome and should have been substantially upgraded some years ago; the STE simply increased the colour palette and added stereo sound. When the specifications for the Falcon were released via Usenet, the US bulletin board, in February 1992 a similar shiver went around the industry. Could any manufacturer really pack such a quantity of impressive hardware into a budget computer?
BUDGET HARDWARE Well, yes they can, and the potential of the Falcon is frightening, especially when compared with its obvious.competitor, the Amiga 1200 which has, quite honestly, an appalling specification for a computer entering the current market place. What on earth were Commodore thinking of when they decided to use a 68020 micro processor when the 68030 has become the bare minimum for a computer of any real power, and then run it at a clock speed of just over 14 Mhz? Where’s the High Density disk drive? Why is the internal RAM limited to a maximum of only 6Mbs? Why have they only
used 8-bit digital to audio converters tor audio playback and given you only four channels? Where’s the SCSI port for fast hard drive data transfer?
Why are there no built-in MIDI ports? Most importantly, why didn't Commodore include a Digital Signal Processor (DSPj?
The latter point highlights the most important omission. What's a DSP? A processor which specialises in handling digital signals, be they digitised audio or video. For instance, a computer with a DSP is capable of creating real time audio effects, such as reverb and pitch shifting; it can be used to record digital audio direct to hard disk and can even make such a computer function as a fax modem without any additional hardware. Highspeed 3-D graphics and animations are other possibilities.
POINT FOR POINT Why have the above features been singled out?
Simple, Ihe Falcon has all of them. In fact, the only area in which the Amiga 1200 outscores the Falcon is in its higher resolution display due to the custom graphics chips: some 256,000 colours can be displayed on-screen from a palette of 16.7 million colours. However, changing from one colour to another is slow, which means that the extra resolution and increased number of colours is of limited use. If I were an Amiga owner, I would feel severely cheated that the manufacturer I support has not had the forethought to use the latest technology in the machine I wish to upgrade to. My
personal opinion is that Commodore is cashing in on its name and so giving its users a raw deal.
There is little doubt that Apple's policy of removing special discounts to journalists (bloody cheek...) and corporate bodies and passing them onto the general public in the form of price cuts across the board has resulted in a phenomenal boom in Macintosh computer sales. There is also little doubt that the latest version of Windows and the low price of 386 and 486-based Pcs has caused many people to take that particular path.
Can the Amiga 1200 emulate either of these?
Possibly, but certainly not as easily as the Falcon with its dedicated internal bus expansion slot, which is designed to accept a different processor.
Where the PC is concerned, the limited multitasking capability of Windows is possibly preventing some Amiga owners from switching to that platform. The near future will bring Windows NT (New Technology), a pre-emptive multi-tasking system which uses the 32-bit capability of 386- based Pcs and above. Bearing in mind that no additional hardware will be needed and that the cost of Windows NT will be low to encourage users to switch to it. One can only hope that Commodore will be prepared to release a machine with sufficient power at the right price... THE POINT Now here's the rub. It’s clear
that the Falcon is superior to the A1200 in practically every respect and utilises the latest technology in many areas. It was also announced first and many of us believed that it would appear in the marketplace months before the A1200 and so do the latter irreparable damage sales-wise. What happened? Courtesy of Atari Corporation, the Falcon had more false starts than a deaf sprinter, while the A1200 quietly appeared in December of last year and sold some 50,000-odd units in the UK prior to Christmas.
Perhaps the meek shall inherit the earth - but only if the marketing departments of the powerful screw up in a big way!
All I can say is that I wish there was a company around with the technical expertise of the Falcon team and the marketing wherewithal of Commodore. Then again, many would argue that this particular hat fits snugly on the head of Apple... [we'll be continuing the debate on the relevant merits ot the A1200 and Atari's Falcon in an upcoming issue - Ed.] Jason Holburn, Amiga Format December 1992 issue.
"Vidi Amina 12...The best value digitiser on the market."
Alan Puzey, Amiga User Int.
January 1993 issue.
Compared Rombo and Digiview digitisers extensively. To summerize them...! Judged the Rombo results to be more consistent and have the edge on quality.
Mat Broomfield, CU Amiga January 1993 issue.
"Vidi 12 gives unequalled results for anything within £200 of its price.... Forget the competition. If you can afford Vidil2, buy it. If you can't afford it, borrow it from someone who can."
If you want the ultimate quality images at a price you can afford then there is only one choice...Vidi-Amiga 12.
The Video Digitiser that all others follow !
Now supports all new A1200 modes. Software upgrades will be available to existing users.
UK & Europe's Best Selling Amiga Digitiser THE F.A. PREMIER LEAGUE I IIH UIFWS-Ouerhead and Grandstand TRCTICS-hore comprehensiue than any other soccer simulation - you can euen design your ouin ONE TOUCH FOOTBRLL-For fast, fluid, flnuilng football.
SPECTACULAR-Large, superbly animated ilayers.
Ocean Software Limited $ Castle St Castlefield Manchester M3 4LZ Tel 061 832 6633 Fax 061 834 0650 RUTHEHTIC-RIl 22 Premier League clubs and their strips.
RERLISTIC-UIInd and pitch conditions that truly Influence gameplay ORE OR TUIO PLRYER-Play against the computer, play s uiith your friend against “’managed" by a different player SUPERFRI I19h MK U2O0 COMPATIBLE s f i arts it a plane? No, irs m cousne level taken from IT* latest and greatest
r. (1Mb demo) •N I acio *i* 73 I r 'Ol ¦ol ojJ "[ftmSMBStSSWU" ¦
• SAS C EXCLUSIVE REVIEW OF THE AMIGA'S TOP PROGRAAUUIH 2 TIPS
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1 Price. TBA 2 COMPATIBLE WITH MOST SAMPLING HARDWARE IT IS NOT
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