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Every other magazine wanted it, but we've got it: Directory Opus 4 - the undisputed TOP utility for your Amiga - makes your Amiga easier to use and fasterl ©hen it was launched last year Directory Opus 4 stormed the Amiga world, won every award going, and quickly became the accepted standard for utility programs. Copied many times since, no one has yet matched it simplicity, speed and elegance. Since then every Amiga magazine has been after it, but GP Software, rightly concerned about the reputation of their best selling program, chose CU Amiga Magazine as their partner for cover-mounting. Now it’s yours with our 100th coverdisk. For those of you new to the Amiga, Directory Opus provides a simple. But elegant, user interface that makes your Amiga easier and faster to use. Here are just some of the features on offer: What it does: • Cuts out constant disk changes • Makes file maintenance (copying, deleting, renaming) much easier • Cuts out complex SHELL commands • Makes your Amiga faster • Simple point and click buttons greatly ease otherwise difficult disk operations • Works how you want it to work - fully configurable • Plus much, much more! And. Building on the power of Directory Opus our lead feature this month shows you how to improve and make your Amiga faster. In a huge, hint-packed tutorial our Amiga gurus reveal how using this program. And several others (many of which are also on the disk) you can make your Amiga easier, more fun and faster.

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Document sans nom Make your Amiga faster for under a tenner SPECIAL CELEBRATION COVERDISK NO. 100!
WORTH directory OPUS4 Clipart and utilities All Ailligas mill 1 r.lli • Pto» die complete Stsl level m out demo ol this fanUslic RPC hom Black Legend Game Reviews:
• Shadow Fighter
• Lemmings III
• Dragonstone
• Kick Off 3 Euro
• MKH-full review and players guidel SAVE 1£9 CANNON FODDER 2
PREM MGR 2 PREM MGR 3 THEME PARK MONKEY ISLAND 2
12. 99
19. 99 8.99 16.99 23.99 all formats Ms we1 l ?,| F'FA PffVI
CANNON h ODDER SOCf Li SAVE £15 SETTLERS T2 | ' CHAOS ENGINE
| V BEAU JOLLY COMP RISE OF THE ROBOTS FIFA INTN L SOCCER
MORTAL KOMBAT
25. 99 27.49 or 25.99 A1200 23.49 20.99 PGA GOLF INDY 500
ADVANTAGE TENNIS EURO CHAMPS 92 ALADDIN JUNGLE STRIKE PGA
EUROPEAN TOUR SENSIBLE SOCCER TOWER ASSAULT
14. 99 OR 19.99 CD32 UFO
23. 99 A120019.99 CD32
20. 49 A1200 18.49 OR 19.49 A120018.49 OR 19.49 A1200 4.99 CANNON
FODDER Save k£g SAVE m£ff RISE OF THE ROBOTS
23. 49 CD32 GUARDIAN
18. 49 CD32 MEGA RACE
23. 99 CD32 SUPER STARDUST
18. 99CD32 SIMON THE SORCERER
23. 99 CD32 JUNGLE STRIKE
19. 49 CD32 CANNON FODDER
21. 99 CD32 POWER DRIVE
19. 99 CD32 OVERDRIVE 1 M OVERLORD ..... (XS OFFER •
DEOUCT £!
PATRClAN 1 M8 PGATOURGOLF 11.49 PINBALL DOUBLE PACK I MB (PNBALl DREAMS A FANTASIES) 17*9 PINBALL DREAMS I MB ....13.99 PINBALL FANTASIES ....13.99 POLICE QUEST i ..12*9 POLICE QUEST 3 1 MB 12 99 POWERCRME 1 MB ....20*9 PCYERMONGER • WW1 DATA DISK(MOl2) .11.49 PREMIER MANACER 3 1 MB 8.99 PREMIER MANAGER 3 • ...... 16.99 (XS OFFER • DEOUCT £3 UNTIL JAN 31) PRINCE OF PERSIA I MB ..6.99 PROBCT X S€ 1 MB 10 49 RAILROAD TYCOON I MB (NOP) 11 99 REACH FOR THE SKIES 1199 REALMS 1 MB ..10*9 RISE CF THE ROBOTS I MB- . 27.49
ROAD RASH ...10.49 ROBINSONS REOUBM 1 MB 20*9 R3RKES DRIFT ...... 7.99 RUFF AND TUMBLE I MB- 18*9 RUGBY LEAGUE COACH 1 MB . 1899 SABRE TEAM 1599 SCRABBLE (US GOLD) 19 49 SECOND SAMURAI 1 MB(N012i 9*9 SECRET OF V* *£Y ISLANO 1 V8 12.99 SECRET OF l* KEY ISLANO 2 1 V612 99 SENS8LE GOLF 1 MB 20 *9 SENSBLE SOCCER
- 92 93 SEASON . 4 99
- NTERNATIONAL EDITION 1 MB 14 99 SENS6.E WORLD OF SCCCERiUB 1999
SETTLERS 1699 SHADOWORLDS INC 121 ...399
SILENT SERVICE 2 1 MB ...... 11.99 SIM CLASSICS 3 IN 1 SIM CITY
CLASSIC SIM LIFE.
SIM ANT 1 MB 2399 SIMON THE SORCERER I I Mbl 2199 SIMON THE SORCERER 2 1 UB 21.99 SKID MARKS I MB .... 1399 SKID MARKS DATA DISK 1 MB 1399 SLEEPWALKER 899 SOCCER KID ...999 SPACE LEGENOS WING COMMANDER.
MEGA TRAVELLER. ELITE 1 MB 11 *9 SPEE06ALL 14 2 .... 999 SPORTS MASTERS PGA GOLF N0Y ico ADV TENNIS.
EURO CHAMPS 1992 1 MB 13*» STABLE WASTERS I NB • 1899 STAPLORD 1 MB .....22.99 STREETFK3HTER2 ....11X9 SUPER FROG 1 MB 1699 SUPER SKIDS SKIDMARKS - EXTRA CARS 4 TRACKS) 1 MB 20.49 AMIGA CD32 CD s 1 ft 7 1 1 ’
A. TB (TEAM 17) • .20.99 ALIEN BREED - TOWER ASSAULT
19 99 ALIEN BREED SE A OWAK 17.99 ARABIAN NlGKTS (AG AI
11.99 ARCADE POOL 11.99 0ADOIEL A SKINNER
¦ 21 99 BANSHEE ...1609 BA TILE
CHESS ...19.99 BENEATH A STEEL SKY ...2199
BRUTAL FOOTBALL ...19.49 BueBANSTX ....1299
BUBBLE AND SOUEAK 1909 CAATtfJN FOOOER 21 99
A1200 APPLICATIONS AMIGA EDUCATIONAL BRILLIANCE V.2 ADA.
PREMIER PROFESSIONAL ART PACKAGE.
12 MB. HARD DRIVE REQUIRED) ... HC * NATIONAL CURRICULUM 10 OUT OF 10 • DRIVING TEST 116-1.
12 MB. HARD DRIVE REQUIRED) ...... VISTA PRO (LITE) CREATE SPECTACULAR VIRTUAL WORLDS WITH IKS POWERFUL SCENERY CREATOR .
ANIMATOR I? MB. HARD DRIVE REQUIRED) WOROWORTH V.2 AGA WORD PUBLISHER 11 MB. EXTERNAL DISK OR HARD DRNE REQUIRED!...... WORDWORTH V3.1 AGA WORD PUBLISHER.
PREMIER TOP QUALITY WORD PUBLISHER PACKAGE 12 MB. EXTERNAL OSK OR HARD DRIVE REOUIREDl
1. 99 10 OUT OF 10 -DRIVING TEST 116.1. (1 MB.
INSTALLABLE)* IB.
10 OUT OF 10 - EARLY ESSENTIALS |3-7).
• DEAL FOUNDATION FOR CHILDREN TO BUILD ON a- 1 MB. INSTALLABLE)
... 1*.
” 10 OUT OF 10 • ENGLISH 16-16). N*C.
(I MB. INSTALLABLE) ...... IB.
10 OUT OF 10-FRENCH 18-16) N'C
1. 99 ATTANMENT TARGETS 364 (1 MB. INSTALLABLE) .
IB- 10 OUT OF 10 • JUNIOR ESSENTIALS :5 11).
BUILDING FOUNDATIONS FOR MANY AREAS OF THE NATIONAL CURRICULUM |l MB " INSTALLABLE! 1t.
H 10 OUT OF 10 MATHS NUMBERS .5 16) NC (1 »* B INSTALLABLE) ..... IB.
AOI ENGLISH (11-12) .....IB. ADI FRENCH 112-131 .....IB-
1. 99 ADI GCSE ENGLISH PACK (H 161(1 MB) ..23. AOI GCSE
FRENCH PACK (14-181(1 MB) . 23 ADI GCSE MATHS PACK
U4-16I |i Mbl .....23 AOI JUNIOR READING
(4-5l ......IB.
1. 99 ALVMS PUZZLES (60) TWO GAMES TEACMNG LOGIC. SPELUN3 AND
READING FREE GAME VOUCHER IS.
FUN SCHOOL 4 12-51 .. 17.
.99 FUN SCHOOL 4 15-71 ..... 17.
FUN SCHOOL 4 17.) .17. FUN SCHOOL SPECIAL - MERLIN S MATHS '11)1B- FUN SCHOOL SPECIAL-SPELLING FAIR (7-13) IB.
1. 99 MEGA MATHS A- LEVEL 116.) (1 MB) ...IB. MICRO FRENCH
(8 TO AOLXTI. NC WITH SPEECH (1 Mbl 18.
MICRO GERMAN,8 TO ADLA.T) NC WITH SPEECH 1 MB) .....18- MICRO MATHS 111 •). N'C (1 MB) . IB.
NODDY'S BIG ADVENTURE J.| (1 MB. INSTALLABLE) IB.
NODOY’S PLAYTIME (3-1 (1 MB) EDUCATIONAL ADVENTURE (INSTALLABLE) 18.
, „ PAINT POT 2 (4-10). AN EXOTlNG AND FUNNY ART 1 ” PACKAGE FEATURING FRIENDLY AND HUMOROUS PRESENTATION FREE GAME VOUCHER 15.
WHICH WHERE WHAT 14-81.
THREE ENCHANTING ANO COMPELLING GAMES FREE GAME VOUCKR 1S.
AMIGA APPLICATIONS AMOS - PROFESSIONAL.
POWERFUL GAMES CREATOR (I MB. NSTALLABLE) ......2 AMOS - COMPILER PROFESSIONAL COMPILES AND SPEEDS UP PROGRAMS WRITTEN IN AMOS. EASYRWOS OR AMOS PRO (I MB. NSTALLABLE! ......2 AMOS • CRAFT.
ADOCN EXTENSION TO AMOS OR AMDS PRC GIVING OVER 160 NEW COMMANDS AND NSTRUCTIONS (1 MB. NSTALLABLEl 1.
DATASTORE DATABASE SYSTEM SIMPLE TO USE. FULLY FEATURED THOROUGH DATABASE SYSTEM FEATURING A WOFDWORTH UKE INTERFACE. 11 MB. INSTALLABLE! •..... 3 DELUXE PAINT J VERY POWERFUL ART AND ANIMATION PACKAGE WITH EXTENSIVE FEATURES A BEST SELLER AND TOP AWARD WNNER MANY FONT AND PRINTNG OPTIONS AND SAMPLE ANIMATION AND ART INCLUDED.
(1 MB INSTALLABLE) . EXCELENT VALUE DELUXE PAINT 4 EXTENSIVELY FEATURED DESIGN PAINT ANO ANMATE IN UP TO 4095 COLOUR HAM MD0E |l MB. NSTALLABLEl 5 DELUXE PAINT 5 PREMIER ART. DESIGN AND ANIMATION PACKAGE FEATURING FULL 24 BIT TRUE COLOUR RGB EDTlNG. FZ M8. INSTALLABLE.
WORKBENCH 7 CH.). 5 SSSS'StOUCT U UNTl JAM " (XSOFFER - DEOUCT C3 UNTA. JA™3U ON THE BALL HARD DRIVE ONLY
• LEAGUE EOTION ...20.49 WORLD CUP EDITION .20.49
Saoefu d*eCTrC3 unta jaIM JAN 31) COMPREHENSIVE WORD PUBLISHING
SVSTEM WITH OVER 100 FREE TYPEFACES.
(2 MB MN 4 MB OR MORE RECCMMEN0ED.
HARO DRIVE REOUIREDl HANNA BARBERA ANIMATION WORKSHOP.
EXCELLENT ANIMATION PACKAGE CAPABLE OF CREATE*) CARTOCNS AND QUALITY ANMATONS (1 Mbl HOME ACCOUNTS.
THE ORIGINAL VERSICN OF THIS BEST SELLING MONEY MANAGNG APPLICATION (INSTALLABLE! EXCELENT VALUE KINDWOROS 3.
FULLY FEATURED VALUC FOR MCNEY WORD PUBLISHER |l MB. INSTALLABLE) MAXIPLAN 4 COMPLETE SPREADSHEET BUSINESS GRAPHICS ANO OAT ABASE SYSTEM (1 MB INSTALLABLE) . MINI OFFICE NTEGRATED WCRO PROCESSOR.
SPREADSHEET. DATABASE AND DISK UTILITIES (I MB INSTALLABLE) .... MONEY MATTERS (HOME ACC CANTS 31. I MB. Nstallable .
PEN PAL.
EASY TO USE WORD PROCESSOR WITH MANY FUNCTIONS (1 MB. INSTALLABLE!
A-TAAN OFFICIAL STRATEGY GUIDE AMIGA DOS REFERENCE GUIDE |4TH EDITION) AMIGA GAMES HINTS. TIPS. CHEATS AND ADVENTURE SOLUTIONS ..... AMIGA HARO DRIVES INSIDER OWO* A COMPREHENSIVE ANO THOROUGH GUOE TO GETTING THE BEST FROM YOUR HARD DRIVE • AMOS IN ACTION |A COMPREHENSIVE GUIDE TO USING AMOS WITH EXAMPLES) .. CANNON FOOOER OFFICIAL GUIDE • CIVILISATION GUIDE BOOK BY SIO MEIERS CORISH'S COMPUTER GAMES GUIDE (MINTS. TIPS ANO POKES FOR OVER 600 COMPUTER GAMES) ...... DUNGEON MASTER HINT BOOK EYE OF THE BEHOLDER HINT BOOK EYE OF THE BEHOLDER 2 HINT BOOK
GUNSHIP 2000 OFFICIAL STRATEGY GUIOE INDIANA JONES FATE OF ATLANTIS HINT BOOK.
WALKTHROUGH SOLUTION SPECIAL RESERVE CLUB VERSION ..... MASTERING AMIGA C MASTERING AMIGA PRINTERS SECRET OF MONKEY ISLAND 2 HINT BOOK SECRET OF MONKEY ISLAND MINT BOOK ..... SECRETS OF FRONTIER (ELITE 2l..... SIMCfTY 2000 OFFICIAL HANDBOOK.
A COMPREHENSIVE GUIDE TO SIMCITY 2000 WITH LOTS OF HNTS ANO TIPS ... SYNOCATE PLAYERS GUIOE • UFO • ENEMY UNKNOWN (XS OFFER - DEDUCT t3 UNTIL ULTIMATE BOOT BLOWS BOOY BLOWS 6 BOOV BLOWS GALACTIC - UNIVERSE . VITAL UGHT WEMBLEY INTNL SOCCER WAD CUP SOCCER 20 99 WORLD CUP GOLF 699 ZOOL . 999 ZOOL 2 ... (PAGE LAYOUT PACKAGE) FOR NEWSLETTERS.
FlTERS ETC. INDI2. I MB EXTERNAL DISK OR HARO ORNE REOL«REOI 1 mmm i SUPER AMIGA CD SX-1 BUNDLE SWLJ 's-l .i ---I. ¦ 4 yTH* K. vr t m T-* ' • - COMPRISES
• CD32 CD CONSOLE
* v;. ***; . S«. I r .PANjlON MODULE
* * -*• ¦ ExTERNAt 3 S-OSK DRIVE . KEYBOARD. MOUSE. JOY PAD PLUS
MICROCOSM. CANNON FODOER. LIBERATION.
PROJECT X. ULTIMATE BOOY BLOWS. OSCAR ANO WOOERS (DOS NOT INCLUDE MOUSE MAT OR MCNfTOR) UPGRADEABLE BY ADOING
• EXTRA 4 MEGABYTES OF RAM FOR SX 1 (119 99)
• WTERNAL 25- HARD DRIVE (A12CO VERSON)
• FUU MOTION VOEO ISTD C032 FMV CART1 SUPER AMIGA CO SX-1 BUNDLE
2 0 480.00 NEW CRITICAL ZONE PACK NEW TECH AT AN OLD TECH PRICE
AMIGA CD32 CO BASED CONSOLE WITH A1200 32 BIT POWER.
262. (00 COLOURS FROM A PALIETTE OF 16 7 MILLION.
2 MB RAM. FAST 14 MU 88020 PROCESSOR. PLAYS ALDO Cds VIA ON SCREEN DISPLAY AND DIGITAL VOEO CD s WITH OPTIONAL FMV ADAPTOR.
¦TICAL ZONE PACK 220.00
* * N FODDER. LIBERATION. PROJECT IWS. OSCAR. DIGGERS ANO ONE PAD
FMV MODULE - STOCKS EXPECTEO IN THE NEW YEAR COMMODORE CONTROL
PAD FOR CO-3? 13.99 DYNAMICS CONTROL PAD FOR CO-32 (SHOWN)
16.99 SX-1 EXPANSION MODULE FOR CD-32 ... 189.99 TRANSFORMS
CO-32 WTO A FULLY FUNCTIONAL A1200 COMPATIBLE COMPUTER ALLOWING
CONNECTION OF EXTERNAL FLOPPY DRIVE INTERNAL AND EXTERNAL C€
HARD DRIVE. KEYBOARD. MODEM SERIAL DEVICES.
PRBJTERS. RGB MONITORS AND UP TO 8 MS MEMORY KEYBOARD (WHITE) FOR SX-1 29.99 4 MB RAM EXPANSION FOR SX-1 OR A4000 119.99 EASY INSTALLATION. SUITS ALL A40CO AND SX-1 PREMIER COMBI CENTRE FOR CO-32 6 SX-1 44.99 STRONG STAND FOR CD-32 AND SX-1 EXPANSION UNIT ALLOWING A NEAT AND TIOY SYSTEM SETUP MONITOR STAND ANO SLIDING SHELF FOR OISC LOADING EASY SELF ASSEMBLY _ S EXTERNAL 3.5” DISK DRIVE FOR ANY AMIGA OR SX-1 SONY,CITIZEN MECHANISM 880K FORMATTED. QUIET.
HIGH QUALITY. SLIM LINE COLOUR MATCHEO METAL Ssh'SS* 49.99 JEFORA500 ..M-9B VE FOR A500 OR A1200 49.99 ¦¦¦¦¦ I. ' ¦ :
• 32 P111' -j SPEAKER CONSOLE FOR Jkm 1 AMIGA. CO-32. PC. Ctx
300. OR Ifc-- PERSONAL STEREO. SO WATTS.
- HI MAGNETICALLY SHIELDED WITH TONE, balance ano volume CONTROLS
MAINS AOAPTOR SUPPLIED ... 69.99 __ -_31 OulCKSHOT SOONDSTOR .
* 1 STEREO SPEAKER L ' J CONSOLE FOR AMIGA.
. Hj CO-32. PC. CD. OR 300 10 WATTS.
SHIELDED WITH BASS. TREBLE. BALANCE. VOLUME
7. 99 CONTROLS. MAINS ADAPTOR SUPPLIED .. 39.99 ¦ RESERVE | K
BRITISH MADE 0.' I tERRORFRE m PACK OF 50 Em SPEC AL RESERVE ¦
3.5-OSOO D.SKS ¦ WITH LABELS Wm ¦ 19.99 PACK OF 10 SPECIAL
RESERVE 3.5' DSDD DISKS with LABELS & FREE PLASTIC FLIP TOP
DISK BOX 6.99 PACK OF 10 TDK 3.6* DSOD DISKS WITH LABELS 8.99
IT DISK MEAD CLEANER 5.99 HIGH
DENSITY DISKS ALSO AT KEENEST PRICES 1 TURBO FIRES i- '1AUTOF
HE COMPETITION ; PRO EX’PA
- 1 CLEAHHASf jg, MlCROSwrCM-O I WITH AU*OFIRE ‘ QUICKSHOT 137F ‘
~~ PYTHON WITH | A ju.or« II chip i ah 1QHJW SCORPION PLUS
ARCADE STYLE WITH TURBO FIRE
10. 99 -- OulCKSHOT 126F £4 M-Vr" i •vi”i
r. j _11.99 a XV FREEWHEEL |i M STEERING ¦ WHEEL (DIQITALI
ORMNG GAMES MEGAGRIP 2 _ WITH AUTOFIRE BP hoi -lANC-c.r V TH
_ Auroi-IPE I-BJ f V"99 [ K konix ~ AjTOFIRr C"MMW r ouickjoy
jet fighter r a|| MICROSWITCHEO Wta AUTOFIRE SL K STICK
joYsnCK
6. 99 KONIX SPEEDKING ANALOGUE JOYSTICK ENABLES PROPORTIONAL
CONTROL ON SUITABLE SOFTWARE.
AUTOFIRE r -
14. 99 ALPHA CRYSTAL TRACKBALL.
COMPATIBLE WITH ALL MOUSE OPERATIONS
- I 29.99 OUICKJOY FOOT PEDAL FOR AMIGA OR ST. WORKS WITH
JOYSTICK
14. 99 OulCKSHOT SOUNOMATE 4 STERE SPEAKERS (PAIR) FOR AMIGA.
CD-I OR PERSONAL STEREO. VOLUME ANO BALANCE. BASS ANO TREBLE
BOOST. 4W-4W MUSIC
17. 99 f m*- _ (I SCREENBEAT 3 STEREO SPEAKERS (PAIR) FOR AMIGA.
CD320R PERSONAL STEREO
14. 99 SCREENBEAT MAINS ADAPTOR FOR SCREENBEAT SPEAKERS ... TRAP
DOOR MEMORY EXPANSION 512K AMIGA BAM NO CLOCK FOR A500 OR
ASCO. 1999 512K AMIGA RAM. CLOCK FOR A500CRA500- 23 99 I MB
A500 PLUS RAM UPGRADE. CLOCK 34 99 1 MB A600 RAM UPGRADE •
CLOCK *4.99 4 MB RAM BOARD FOR A1200W1TH CLOCK I T9.99 4 MB .
FPU RAM FOR A1200 FAST 33MU FLOATING POINT MATHS S GRAPVTCS
ACCELERATOR COMPATIBLE WITH OVERDRIVE HARO ORIVES 235.99
LEADS [fco.. r ANT -SURGE 4 WAY I; ‘ ’ * ’ ¦ VU-TIP.OG
ExtLNSCN I ** •* ** " L - ML FI AUDIO LEAD • AMIGAC0»3T TO
STEREO It.5 METRES. 2 X PHOTO PLUGS TO 2 X PHONO PLUGS) CAN
ALSO BE USEO TO CONNECT STEREO VIDEO TO HI-FI ANO HI-FI
SEPARATES TOGETHER 399 JOYSTICK SPLITTER CABLE FOR AMIGA OH
ST. CCWECTS 2 JOYSTICKS TO 1 PORT . 799
RC60SHIFT INTERFACE FOR AMIGA OR ST PLUGS MOUSE ANO JOYSTICK
WTO ONE PORT 13 99 PORT EXTENSION ADAPTOR FOR AMGA OR ST
(PACK Of TWO) EXTENDS BY 21 CM . 7.99
ANALOGUE JOYSTICK ADAPTOR FOR AMIGA ALLOWS ANY 15-PIN PC
JOYSTICK TO BE USED WITH GAMES THAT FEATURE ANALOGLE
CONTROL ..8 99 NULL MODEM CABLE 25-PIN. I CONNECTS 2
COWUTERS FOR HEAD TO HEAD PLAYING ON CERTAIN GAMES SUCH AS
POPULOUS. FALCON. KNIGHTS OF THE SKY.
FOMAA 1 GRAND PriX AND VROOMl 999 PRWTER LEAD (PARALLEL) 1S METRES S 99 PRNTER LEAD (PARALLEL) 5 METRES 9 99 SCAPT LEAD - AMIGA CD32 TO TV WITH SCARF 9 99 SCART LEAD-AMGA TO TV WITH SCART INPUT 9» TV LEAD AMGA CD-32 TO SVHS TV OR VOEO 999 2 WAY SCART SPLITTER - ENABLES TWO SCART LEADS TO BE SWITCHED INTO CNE SOCKET .II 99 RGB EXTENDER CABLE FOR A503 OR A500 PLUS ALLOWS TV MONITOR TO BE EXTENDED FROM BACK OF MACHINE CR EXTENSION TO RGB MONITOR OR EXTERNAL DISK DRIVE 13 99 POWER SUPPLY ZYOEC AMIGA PCWER SUPPLY (SPECIAL COCA. RUNNING TRANSFORMER) 32 99 COMPUTER CARE CLEANING KIT FOR
COMPUTERS IWITH VACUUM) .. 18.99 OUST COVER FOR 80 CCHAJN PRINTER (CLEAR! 3 99 DUST COVER FOR A1203 (CLEAR PVC) . 5 49 DUST COVER FOR A60D CLEAR PVC; 5 49 DUST COVER FOR A5OTOR ATARI ST I CLEAR PVCl 549 DUST COVER FOR MCN(T0»(ClEAR PVC) 699 UcuSf »0JSE ,HAM3* FLACE TO STCFE 'CLR KouSE. 4 99 CONTROL CENTRES PREMER ute- CENTRE FOR AMGA STRONG UNIVERSAL STAND FOR COMPUTER. MONITOR STAND AND SHELF FOR EXTERNAL PERIPHERALS 39 99 PREMER LNF CENTRE PUIS (EXTRA WIDE) ....44.99 sound sampler TECHNOSOUND TURBO 2 SOUND SAMPLER REAL TIME SPECIAL IflVBrtfl EFFECTS. WORKS WITH ANY AMQA t MB PAM
RECUIHEC 29 99 FRAME GRABBER PROGRAB 24RT COLOUR OtCITISER I 24 BIT REAL TIME FRAME GRABBING I I SYSTEM OGTSES SINGLE FRAMES I OR ANIMATIONS FROM VIDEO
• | SOURCE SUPPORTS 24 BIT FilE AND AQA SCREEN MODES 1 !•«
SCANNER PMR RTa ZYDEC HANDY SCANNER BOR ANY aw AMIGA 100-400
DPI HIGHOUALITV RESOLUTION 64 SIMULATED MM GREYSCALES NCLUDES
HEAVY discounts HUGE range leA&iae.
10am to 8pm Daily FREE -16 page colour catalogue - just phone WE ONLY SUPPLY'mImBERS BUT YOU CAN ORDER AS YOU JOIN MerTMf* recene oji 48-cege CctOrX Cub Magazn* bt-moreVy Eacn *** reve,s 9 selocacn Item our ertensve range and mdudM « w* C30 ««» * coupon* to- adOiienal w 'rgs on lop products. Members are under no oWgttcm k bur an hng MEMBERSHIP FEES UK EC WORLD ONE YEAR 6 months 7.00 4.00) 9.00 4.00) 11.00 7.00; One year prce incJuJes sc issues c* Sproal Resetve iragune mfrCiBOclXS Coders All pnees include VAT and 2-3 working day carriage to UK mainland Software and peripherals are sent
by post, hardware by White Arrow Allow one or two days lor processing and despatch ot stock items We issue confirmations ot a* orders receded Oversees orders must be paid by credit card Hardware items (battery or mains) are only suppbed to the I* mainland Overseas surcharge C2.00 per software item or 25% on other items
- DEED (BLOCK CAPITALS Pesul Name & Address __ S Phone No iter
membership number (if applicab*e) dam- Please use this box to
add any optional last delivery charge ALL PRICES INCLUDE UK
POSTAGE « VAT £ Cheque P.O. Access Mastercard SwitctWisa |_
CREDIT CARD SWITCH EXPIRY DATE _SIGNATURE__(ISSUE NO- Cheques
payable to: SPECIAL RESERVE at
P. O. BOX 847, HARLOW, CM21 9PH ln«.iiaoy gaiTM lalod may rOyfft*
avaiabW PH*m Otione » Ch«e» m«MI P'Cdi trc Cloia me* cnanja
wd'oul p W nol6c«on. SAVE - Sanng c* M r*1*l (« PRICES CORRECT
AT TIME OF GONG TO PRESS 13.12 94 E *O E. mior-KVOBln* Lid. 2
Sour. Bloc*. Tho MaorvQi Sa»Cndg»-o»W. Hara. CM219P3 books,
peripherals and lea PC, CO Rom, Amiga. CD32.
OVERDRIVE V.3 HIGH SPEED HARD DRIVES FOR AI200 AND A600 ’THE FASTEST DRIVE EVER REVIEWED BY CU- 3 5' OUAUTY IDE HARO DRIVE AVERAGE ACCESS TIME 12M3 STYLED TO MATCH AMIGA EASY mr I INSTALLATION • PLUGS INTO PCMCIA SLOT AO | TOOLS ANO 1 YEAR WARRANTY (NOW FOR A600 TOO) OVERDRIVE V 3 170 MB EXTERNAL HARD DRIVE FOR AMIGA A1200 OR A6CO 199.99 ROROVE V.3 420 MB EXTERNAL HARO DRIVE FOR AMIGA A1200OR A6(X 244.99 INTERNAL HARD DRIVES FOR AMIGA A1200 & A600 HARO DRIVES: HIGH SPEED 2.5 DRIVE. 15 MS ACCESS TIME (APPROX). - 1 YEAR WARRANTY KIT COMPLETE AND EASY TO FIT DRIVES FULLY PREPARED NOTE
THAT OPENING YOUR AMIGA MAY INVALIDATE THE WARRANTY MTERNAL DRIVES FOR A1200 OR SX-1 INTERNAL DRIVES FOR AMIGA A500 S4 MB WITH 32K CACHE 119.99 64 MB WITH 32K CACHE 119.99 1C U8 WITH 64K CACHE 134.99 80 MB WITH 64K CACHE 134.99 MB WITH 64K CACHE . 169.99 120 MB WITH 64K CACHE_'59.99 (DISK & CD STORAGE DISK BOX (10) PLASTIC FUP TOP 2.99 DISK BOX 3.5* (120) LOCKABLE. OlVtOERS 9.99 f -¦¦¦¦“*MEDIA LIFE DRAWER EKLIPSE MOUSE.
MICROSWITCHEO 290 DPI .1 I T 200 CAPACITY ¦ nil 3.6- DISKS 16.99 MEDIA UFE DRAWER l ~~~- - BlaiW 30 CAPACITY CO 14.99 DELUXE DtSK BOX LOGIC
12. 99 ¦*.
MOUSE MAT WITH SPONGE BACKING CD WALLETS WITH INDIVIDUAL PADDED POCKETS I0EAL FOR USE IN HOME OR CAR 48 CAPACITY... 12.99 24 CAPACITY...9.99 OVERDRIVE V.9 CD ROM FOR A1200 ... 189.99 EXTERNAL CO ROM DRIVE COMPLETE YHTH I- - .T~~ Nl EPF4-: i: • -I. LOS NTO=CMCAKCH-| HlkS I'-;, MD5’ FxlSiTINC. .*.D 32 SL**TWA-l ALMOST Al I I FUTURE RELEASES “HOIO-CD. CD AUC 0 ANG CO-r. DISCS DCL'JLC SFF£D M.ll Tl-SFSBION . R DRIVE UNIT WITH MOTORISED TRAY LOADING S COMPlETE V.ITH FXTEPNAL PDWER SVUPLY 4rbO - UTIimESORIVERS DISK. AMIGA AND CO ALOO CAN BE MIXED SONY KVM1400 14" FST COLOUR SCART TV,MONITOR WITH
REMOTE CONTROL WCHA'JNF. TUNING REAR SCAHt INPUT ¦.SltlNifwr =,0.-~r* -.VC PVJII‘U'1 IILI 'ISC- $ tfin,1)131
s. -’irr-- w i t M SONY KVM1400 IGREY) 194 99 ¦B- «fm SONY
KVM14CO IVVHITE; 194 99 mBiHCS Sllt SONY KVM1401BL FASTEXT 244
99
• •IAHP -; r.WLOLh lv UOM:*(S“ It: I » SHARP 14~ WITH
TELETEXT ...194.99 SHARP SCART TVMOMTOfl WITH
REMOTE CONTROL. 40 CHANNEL TUNNG.
REAR SCART INPUT ON SCREEN OlSPLAY. ON'OFF TIMER. FREE SCART LEAD FREE SCART LEAD WITH TV s (STATE AMIGA. CD32. ST. MEGAORIVE I OR 2. SNES OR 300) MICROVITEC 1438 [ RM MULTI-SYNC MONITOR l :n XM .-.A V.'Y -’l wm* In ‘i niiiftiMBil '• ' ¦ !'«* P “LVv-LL ON “.FN RCA m • m [ I jOmHSmiW I 1 uC SCREEN 5*CCES TO SVGA.
I I • YEAR WARRANTY. 295.9?
PHILIPS CM8833 MKII ......199.99 14- COLOUR MONITOR WITH BUILT-IN STEREO SPEAKERS (REQUIRES LEAD) MONITOR LEAD • 3DO TO CM8833 MK4 9 99 MONITOR LEAD CD32 TO CM6833 MKII 9.99 MONITOR LEAD • AMGA TO CM8833 MKII 9.99 MONITOR LEAD - JAGUAR TO CM3833 MKII 9 99 MONITOR LEAO • ATARI ST TO CM8833 MKII 9 99 MONITOR LEAD • M'DRIVE 2 TO CM8633 MKII 12 99 MONITOR LEAD • M DRIVE 1 TO CM6833 MKII 9 99 MONITOR LEAD • SNES TO CM6633 MKII 12.99 Order by po*l. Or by phone or come to one ot the Special Reserve OPEN Worn to 8pm CLUB SHOPS I MTS t win 43 Broomfield Rd CHELMSFOR D ihc bu* euuen The Mailings
SAWBRIDGEWORTH „ewe Over 200,000 people have joined Special Reserve CITIZEN ABC 24 PIN COLOUR PRINTER FREE WATCH OFFER 99 gjfci FREE PRINTER LEAD 'TSZSZ Jfflk FREE EASYSTART SOFTWARE 24 PIN. 80 COLUMN. 192CPS'64LO. ILO'l DRAFT FONT. ? YEAR WARRANTY THE EASY TO USE PRINTER ABC MONO PRINTER - 124.99 Free Watch Offer CITIZEN PROJET IlC COLOUR L INKJET PRINTER 990 QQ .1 50 NOZZLE. 80 COLUMN. 7 I-T. IV-4 120 CPS LQ. 300 DPI RESOLUTION.
AND EASY TO USE. 2 YEAR WARRANTY ALL PRINTER PRICES INCLUOE CARRIAGE VAT ANO FREE PRINTER LEAD PANASONIC KXP2135 COLOUR PRINTER ?4 PIN. 200 CPS*4 LO WITH FREE WORDWORTH WORD PROCESSOR WMLE STOCKS LAST 179.99 CANON BJ10-SX BUBBLE JET PRINTER 64 NOZZLE II0LO CPS 165.99 CITIZEN SWIFT 200C COLOUR PRINTER 24 PIN. 216CPS 72LQ 165.99 CITIZEN SWIFT 240C COLOUR PRINTER 24 PIN. 240CPSSOLO 219.99 CANON BJ-200 BUBBLE JET PRINTER 248CPS. 6 TYPEFACES 228.98 CITIZEN TRACTOR FEED KIT FOR CITIZEN ABC PRINTER 38.99 CITIZEN PRINTER DRIVER KIT FOR AMIGA - ENHANCES PRINT 12.99 DUST COVER FOR 90 COLUMN PRINTER
(CLEAR PVC) 8.88 PRINTER STAND FOR ANY PRINTER «.98 RIBBON (BLACK) FOR CITIZEN 24. 200. 224. 240 OR ABC 6.99 RIBBON i COLOUR) FOR CITIZEN 9. 90.24. 20D. 224. 240 OR ABC 14.99 COMPREHENSIVE RANGE OF PRINTERS AND RIBBONS M STOCK Power Computing VIPER68030 SERIES VIPER FEATURES VIPER 28 VIPER 40 RAM Upgradable to 128MB' EC 030 at 28MH& FRJ upto 50MI-t Full 030 at 33MHz (docked to 42MHz), FPU
• Full Kickstart remapping** BARE BOARD EI09.fl tfxo 50MHz
Optional SCSI-II adaptor ‘"B VIPER BOARD Cut.tS »AM BOAR
• 66682 Matha Co-processor ¦¦¦¦» Bhi VIPER BOARD On-board battery
backed clock VIPER 28 MMU ¦ - CO-PRDrFSROR Instructxxi* Data
burst modes FiJ 030 wdhhMU at 28MHz. FPU 14*0 5 *Hz Mud, falter
than an Amiga 4000KMO BARE BOARD lllt.tl JBMHa FPU 125 4MB
VIPER BOARD 1249.*) JIMHz FPU «M MB VIPER BOARO 142*.*! 40MM.
FPU (M 50MHa FPMB Hit SCSI-II ADAPTOR 17* 4ME SIMM ill9.fl
• OtrorUMrD-O-CHrenUotfauO OrlrcrUoeMrt) EilGH SPEC, LOW COST
£9»*s a O'*5 4»»s XL DRIVE 1.76MB The new XL One 1.76MB now
comes m a brand new metal casing which is half the height of a
standard external floppy drive.
The XL Drive allows you to store a massive
1. 76MB on a high density disk. The A4000 internal drive fits
perfectly underneath the onginal drive, no case cutting
required.
XL DRIVE I.74MR £59.95 XL DRIVE INTERNAL £55.95 XL DRIVE A4099 INT. £55.95 SUPER XL DRIVE The Super XL Drive is the only kind of floppy drive of its kmd on the Amiga market1 The innovative dnve can store a massive 35MB on one high density floppy disk, (without compressing the file!). This *rve is available from late November earty December INTERNAL DRIVES We use the same drive mechanisms as Commodore to ensure complete compatibilty PCII2 A2000 INTERNAL 110.95 PCII1 A600I200 INT. (IS.tS ECONOMY DRIVE POWER DRIVES The Poner Drive is most impressive drive of its kind on the market and now
includes Blitz Amiga and Floppy Expander. Floppy Expander allows you to compress files only on floppy disks by up to 50*. Cither features include: Anti-didc Anb-Virus, Isolabon Switch. 2 Year Guarantee. Thru’port, Cyclone Compatible Chip, Built-in Backup Hardware and Btrtz Produce 256 greyscale images (on a AGA machine), scan in 64 greyscales (non AGA Amiga can only display 16), add colour to greyscale images, special effects, new support for 18-bit scanner, add text to scans.
AI200 6CO version available.
ERSCAN 4 OCR £119 I INTERFACE £50 POWERSCAN 4 S W £20 OCR SOFTWARE £49 EPSON SCANNER The GT-6500 and GT-8000 24-bit colour Hatted scanners from Epson scan up to A4 in size, with output resolutions of up to I200DPI on the GT-6500 and I600DPI on the GT-8000 in 16.7 million colours, greyscale or ne art New Epson GT-9000 scanner amiable now. Price on application.
CardCam - Videoln is a a vdeo capture card for PCMCIA equipped computers. Capture still or moving images in full 24-bit colour.
Compatible with both Composite or S-Video input devices. Virtually any video input device
- CamCorder. VCR. Television. Laser Disc player and Security
Camera. Features include: Video still capture in 24-bit 640 x
480 Motion video capture at 15fps at 320 x 240 Software
switchabe NTSC and PAL Power Computing INNOVATION CARDCAM
VIDEOIN £329 OPTICAL DRIVE Fbwer award winning 128MB optical
cfck drive 128MB OPTICAL INT. £639 230MB OPTICAL INT. £799
128MB OPTICAL DISK £29 SCSI CONTROLLER £129 S Y QU E S T DRIVE
Removable storage systems from Syquest.
3. 5” IDE INTERNAL £399
3. 5" IDE EXTERNAL £499
3. 5” 105MB CART. £79
3. 5” SCSI VERSIONS £POA DISK EXPANDER POWERSCAN 4 CARDCAM
VIDEOIN Disk Expander indudes the following features: Can add
50% to your hard dnve capacity Fast compression and
decompression Reliable in tests- no data corruption Works with
all drives. SCSI, IDE. Floppy, etc Works on any Amiga and any
Kickstart Once installed the program is transparent to the
user FLOPPY EXPANDER Floppy expander allows you to fit about
1. 5MB on a standard floppy drive and an amazing 3MB when used in
conjunction with the XL Dnve 1.76MB. This is achieved by
compressing data 30 - 70% of its original size.
AH this happens automatically.
ACEEX MODEM MEGACHIP Increase your Amiga 500 2000 chip RAM to a total of 2MB. MegaChip does this by using its own I MB of RAM and drawing extra memory from any other RAM you have installed in your Amiga. No soldering is required.
MEMORY We manufacture a vast range of memory cards for all the Amiga range of computers.
Please telephone us for prices and availability.
WARP ENGINE The high speed 040 board which installs directly mto the CPU slot not a Zorro III slot!
WORKBENCH 2.1 3.1 GT-6 5 00 POWERSCAN £599 GT-6500 IMAGE FX £689 000 POWERSCAN £849 IMAGE FX £929 UMENT FEEDER £399 COLOU RSCAN The new 18-bit colour handscanner produces stunning colours with clarity and verve, bn rtening up those presentations. With ovef
250. 000 colours and award winning ftMerScan software, anything 6
possible!
Cofcxr and mono software RJ colour manipulation Upto400OP1 256 gryscaJe (AGA machine) 18 *t colour (AGA machine) OCR optional extra COLOUR POWERSCAN £239 For the Amiga 150M0C0 3OM4000 Supports Mitsuma CD-ROM dnve Supports Syquest 3.5” drives Supports IDE hard drives Play audio CD utility Requires Kickstart 2.04 and above Includes cable, software and manual Tandem cd-de warn £69 CD-DE A I 2 0 0 CARD CD-DE CARD, CD-ROM £229 MITSUMA CD-ROM £169 External Fax and Data modem Receive and send faxes in the background Full Haynes AT command set supported Supports class 1.2. and 3 fax commands Fax send
and receive Auto dial and auto answer Supports error correction and detection Leased line support Ail cables and manuals supplied ACCEX .12 TRAPFAX £199 MISCELLANEOUS MIDI INTERFACE £19.95 VGA ADAPTOR £15 P S U FOR HARD DRIVES £39 Release 2.173.1. including 2.1 3.1 software and user guide manuals.
2. 04 ROM CHIP £29
3. 1 A500 A2000 £84.95
3. 1 A3000 A4000 £94.95 PREMIER VISION You've heard how the Amiga
has made TV programmes possible such as Star Trek-TNG.
We offer a wide range of servces, inducing: monthly events on multimedia, design and install complete systems, training, CD-ROM mastering and duplication.
Another new year has crept up on us. And the warning bells are sounding.
Productivity It's all gone graphic this month! For a start we've got a full review of Almathera's stunning Photogenics. See how it shapes up against Image FX 2 and Personal Paint 6.1. Not only that, but we also take a look at the brand new version of Directory Opus, and review Termite and Gamesmith.
EDITORIAL 1994 was a year ol great upheaval in the Amiga world. In the spring Commodore announced another year of disastrous losses but few would have guessed that it would go into liquidation. After all, it had just launched three new products the previous year, products that brought the Amiga a completely new chipset and new graphics capabilities And their losses were much smaller fif hundreds of millions of pounds can be termed small) than those of the previous year But it proved to be the straw that broke the camel's back Not that we. The Amiga users and buyers of the UK, or the rest of
Europe were to blame - we loyally purchased the machines, and the software, and the expansions. Just before they went down a new CD-ROM drive was announced, and even though it never reached our shores it did herald the launch of two third party CD- ROM drives which have sold very well In fact 1994 was the year when CD-ROM and Comms took off in a big way and this coming year is sure to reflect this So what of 1995? Will the next year see a phoenix-like nse from the ashes of a Maidenhead Amiga International, or will the rights to the machine go to the States' Or will nothing happen, like it
hasn't been happening for the last six months? Will software continue to be released at the rate it has been in the last few months if this situation isn't resolved? Can the Amiga actually be rescued after all this time?l hope so. And if the mood of the exhibitors and visitors to the World Of Amiga is anything to go by. There's still life in the old chips yet The show ain't over till David Pleasance sings!
Contents Pizaz! ..... Meed safe titles tor tbe cfectfdtr Saau hrwfbt yia?
Personal Paint 6.1 Up t* msiM S.1 *Mdy?
FcnwiMK.1 Image FX2 ....94 CntketsublnkeUcbnap btlt ad Ibis aoatb'l cbal- leafets? We flip oat.
Termite 98 Stands a bit cmpy ciawly.
Bat in lad ifs a baaad am bn at Ceaiais sotlw.fe Express PD Galore CD-ROM 82 Keefer FO-Med CD-IOM nMh safefe* lei everyeee GameSmith 85 Possibly tbe ansi pewerfel fane develapawat system ant Directory Opus 5 Preview ......86 Thu latest versiou if ear coverdisk gets a radical re-desiga.
Photogenics 88 Hiffe-sftc. Law cast pretessiaeaJ 24 bit graphics aa year Amiga Nhe Cover Feature: Make your Amiga faster!
You don't necessarily need a 60MHz accelerator to make your Amiga faster - with the right bits of software in your system, you can drastically improve the productivity of your Amiga.
Whether it's using a tool lik this month's brilliant cover- utility, you II be amazed at CU AMIGA • FEBRUARY 1995 G a m e s Previews Chaos Engine 2 ....39 Tim Bitmap Brother* an back a§aia. With aaether *fecc $ 1 rap acties Frontlines .....39 If I wartime oa year Anya once a§aia. With this aaw wartime simulatian Reviews The All-New World of Lemmings .42 The HciH bttle csbes art bach afaa - caa yea *ave the* this time’ .
Shadow Fighter ...45 A lets tatty ts the heat’em* of the year ccmpettica. Adit leehiard!
Dragonstone .50 CeaM itKeaHy be Zelda aa the Amiga?
Overlord 54 Mae war tare1 Tbit lias it’s airboarae.
I eld chap!
Kick Off 3 European Challenge ...56 Aece take aacthar brta at therm- f ripe bck 0(1 cherry Base Jumpers 57 Faacy leaping Irea meat-city teweihlacks with asthiag hat a parachute oa year back?
Roadkill .57 The tarphsa C032 Ann era ap bit gets a well deserved pert te the A1288.
Shaq Fu ..58 A haabethal pUyer sterriaj ia a beat 'am ap? Fee cas t be teriess!
Mortal Kombat II .60 Me d baa tfceapM it? Mertai laaha II aa the aad «t Weedy brfcaeT Charlie J Cool ......64 PGA European Tour ..66 The Amiga's best pel yaae pets the psaede-teitare-aap treatment with a complete Ewepeaa make-aver Powerdrive ...69 h ta !UlianMliallain| r«Imrt Tower Assault CD32 70 Teaa 17 play at bciap actors is their CO Alice Irced eitravagaua Super Stardust CD32 70 Ihe ace reck-blaster boa Team 17 pets aa outinp oa the C032.
Marvin's Marvellous Adventure CD32 ...71 Miaete Mama cestaees las advestare ea the CO 32 VFM ....78 Ton el bsdpet aad caapdataa remews mctadmg leach Far the Shies. The Secret el Meahey Mead. Tab Mecfaohea aad the Ahea Mmdbeadm, aad ¦acb aach mere Competition Photogemcs Competition 92 Wia yourstK a copy al this aaariap new prapbics pacfcape. Phis aa eidashe Pbet ope arcs T-Shirt.
Players Guide Mortal Kombat II .60 Prepare yourself lor battle Coverdisks Disk 100 Page 9 Wow! Directory Opus 4 is an our 100th coverdisk in aU its fully-lei- lured splendour. Turn to page 9 to lind out more... Disk 101 Page 10 Crystal Dragon is oar game disk this meetk. End it s i carter'Heck aad slash yonr way tbroogh this wonderful Rpt. Mara on page II... Regulars ews ......16 lead elf with news of the saper-fast 68161 Phase 5 :(tenter Wa ve aisa gat a fall report aa the recaat World Amiga show - hod oot who did what.
PD Scene .....101 That never-ending source of fun and merriment that is the public domain bis thrown op another batch of tree demos, games and weird stiff PD Utilities .. Oa the lipsidt of the demos aad gaats. We've get anther ¦ el tap peMic domaia otilrties aad apgbcatwas Art Gallery ...111 Aid the artwork keeps on comil' Anotker showcase el relented readers’ Amiga artwork.
Amiga Workshop PC Conversions ...118 VideoTracker 2 AGA .120 ProCalc ..124 X-CAD 126 Questions and Answers .134 Frequently Asked Questions ..137 Amiga Masterclass .138 Tony Horgan's Sound Lab 140 Backchat ......142 Points of View .....146 But hey. We’re a magazine too! That's why we've made it our business to bring you the first reviews of major new Amiga products before anyone else. And we don't pull any punches ¦v„ys - either. We tell it
like it is. So you know you r1 can trust our judgement.
; 1 If you thought we've been pretty good so (sr. You won't believe what we got lined up fQr you |n the nex| |ew , months! Stuff so hot. .... ..... 1( wo dare not mention it here!
So make sure you U L '' get your copy next month, and for the next year. Subscribe for just £39.99, and ~ receive the next 12 issues of CU Amiga Magazine through your door, before it's even available in the shops. That even works out at a £7 saving!
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Fil 7i I Lrfil Subscribe to CU AMIGA MAGAZINE Only one magazine has given you all of this in the last few months:
• X-CAD full package including manual
• Directory Opus 4 complete package
• ComicSetter complete package including full manual CU AMIGA
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O. i.C DART COMPUTER EUPPtJ** ..06M-470080 M OELTRAX PO.
M02-S1SM1 104.100
00. 1M 04
40. 112.1 U 130 EDITORIAL EMTM: Mm Dyktt DCPUTTHHTOI tmCstoes
name* mmk ft* tarafcg ASSISTANT TECH EBTTN: Tsey Hsrpa GROUP
ART EIITOI:Jo«Zio DESIGNER: Helcs Dasby TECHNICAL CONSULT ANT
Jsbs Aeasady CONTRIBUTORS Petor Loo. Aoiy Enwt Lot. U noV";’5
’ of MitcM. VaMpyn Aadrt Difarl N& Uaai. U Skews. Ttey Moo.
Rty iwynoa.
ADS 'N' OTHERS AH MANAGER Harts Clarta PO SUBMISSIONS M |M Mmi a MM n PPM MHV mL M wart *al to*ry Im m I fas'*m nad dta *a PI 2NL Cl IMA Pita* Ceart. 38-12 hntafdM lm Ltadsa K11 MB pastca* dm ad* *• aaswtn mi saad *mb M m « tto asaal addrau C. aa*y pm pMMa Pmh mi *t sdtaar't dacMaa k ImI Mown mR to Ml I by PML MkM MlM M y to jrtMO hMi M SUBSCRIPTIONS mi BACK ISSUES ¦ ysara tad M «a M*| Mto to C* AM MtodiROM it iMl OI.M Im 12 iMM COVERDISK PROBUMS ¦ im toi ¦ baity ten. Dish tfcsa wnti m rm ysM dbh to tv 1J tort psspta CO Al ran J. RUHR CSMT. Nmira WNIBSTRIAL PARI lOWIM OSTW-RATUl 6LWCU METHOD
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SUBSCRIPTION HOTLINE (Between 9.00 and 5 30 Monday to Fnday) 0858 468888 PRINTED IN THE UNITED KINGDOM ABC: 115,611 Jm-Jim 1994 AMIGA SUPERSTAR 1 CU AMIGA MAGAZINE AWARD WINNER 93% mm "Probably the most useful Amiga program in 10 the world" m "W **** nniGa m John Kenncilv. CU AMIGA Maya iue. Si-pt 1(J!I4 Bj Andy Leaning. Technical Editor, today READER OFFER The version of Directory Opus on our jWglE EiXa| H 1.
I Iiik; Melp, anri ¦¦ fully conliijurai l0. Tins i , ||, : 11,11 v'-', ,yn ,s "'a !i ,;ui :j lo, .in in any way.
Voision. You'll
• - 1Hjlo-r,1;'! In Kill: January 'Ufa. You can find “ 1 ......
in exclusive preview of it on page 86 of this issue. Its many
features include: In an exclusive offer, CU AMIGA Magazine has
joined forces with GP Software and Wizard Developments to let
you upgrade from our coverdisk to the new version, complete
with manuals.
The HyperCache upgrade offer is also still available To upgrade simply fill out the order form below and send it to Wizard Developments, PO BOX 490, Dartlord, Kent DAI 2UH.
I JI wait to apgrade Irani the CU Anqi Magazine Directory Opus caverdisk ta version 5. Mease send ¦ [ this sew version, complete with manuals I enclose payment ol QMS.
• j I mat to upgrade from the CU Amiga Magazine HyperCache
coverdisk to the new version. Please s [ ¦« this, complete with
nuosal. I also enclose payment of C1I.M. t 'trwmt MM (tick bu):
J Ctw«M J Credit Card. J Postal Imu Please charge my credit
card as detailed.
[ Cm* Card Type: u Visa. J Access it Card la:____________________________________ erdisks It's our lOOth coverdisk this month, so in a celebration we've got something extra special. Every other magazine wanted it, but we've got it: Directory Opus 4 - the undisputed TOP utility for your Amiga - makes your Amiga easier to use and fasterl ©hen it was launched last year Directory Opus 4 stormed the Amiga world, won every award going, and quickly became the accepted standard for utility programs. Copied many times since, no one has yet matched it simplicity, speed and elegance.
Since then every Amiga magazine has been after it, but GP Software, rightly concerned about the reputation of their best selling program, chose CU Amiga Magazine as their partner for cover-mounting. Now it’s yours with our 100th coverdisk.
For those of you new to the Amiga, Directory Opus provides a simple. But elegant, user interface that makes your Amiga easier and faster to use. Here are just some of the features on offer: What it does:
• Cuts out constant disk changes
• Makes file maintenance (copying, deleting, renaming) much
easier
• Cuts out complex SHELL commands
• Makes your Amiga faster
• Simple point and click buttons greatly ease otherwise difficult
disk operations
• Works how you want it to work - fully configurable
• Plus much, much more!
And. Building on the power of Directory Opus our lead feature this month shows you how to improve and make your Amiga faster. In a huge, hint-packed tutorial our Amiga gurus reveal how using this program. And several others (many of which are also on the disk) you can make your Amiga easier, more fun and faster.
For full details on how you can easily install Directory Opus, turn to page 12. To make your Amiga faster, easier and more enjoyable flick your way to page 23 where our cover feature breaks down some low cost ways to boost your Amiga.
And there's more!
This time we've gone even further than we normally do (and that's going some!). In addition to the stunning Directory Opus you'll also find two smaller utilities on the disk. These are fully covered in our lead feature this month, -these improve font loading speed and let you keep an eye on the time, you'll find them in the "UTILITIES" drawer on coverdisk 100.
And it doesn't end there. You'll find lots of extra clipart for ComicSetter - last month's cartoon creation coverdisk. This clipart can be loaded directly from disk and can be combined with that supplied last month to boost your collection, and we'll be supplying further clipart on our coverdisk over the next few months to expand your collection even further! ¦ [ rw Mr. 21 Mr. 111 Wlr... r.W ill, cm*. I, FT
i. w nu ui. Bmm. Mourn f you liked Ishar 3 and Dungeon Master
then you'll love Crystal Dragon Its programmers Magnetic
Fields, have rounded up P|y. All the ingredients ol a good
RPG. And rolled them into one lor I Crystal Dragon The
gameplot is simple An evil sorcerer.
Anath. Has entombed a magic crystal in a bid to gain control over its magical power and use it to rule the umvorse Your job is to got to This month's coverdisk number 101 has the complete first level of Crystal Dragon - the latest RPG from Black Legend.
The crystal belore he has a chanco to do so. But you're not alone in your quest. You can pick two other people to help you battle against the sor cerer's guards and lourney around the maze-like tower huge game. The whole compliment of characters, from warriors to magicians. Are there for you to choose from. Once you've picked your team you're off into the maze-like world of Crystal Dragon, where you have to move around the labyrinth of corridors picking up useful items such apples, spells, and fire wands along the way. Did I say spells7 Let me explain. If you pick a character with mystical
ability (you can find out a dark room, open a locked door, or simply help you in the fight against the many guards that block your path.
Loading the disk is simple Full instructions are on page 13 Once loaded, you've got to solve a quick puzzle before you get into the game, but once you're in it's all very straightforward There is a main viewing window in the centre The players are below the window and their inventory is on the left The spell book is top-right and an expanding map icon is below it Click on the map icon and you can find out exactly where you are and where the mam doors are. There are bars beside each player denoting how hungry, thirsty or experienced they are. Experience levels help in bat tie. The more
experienced a player is the stronger he is Also helpful is the fact that you can move one player in front of the other, so keep the most experienced one in front when entering into combat with a guard. Keep an oye on the hunger and thirst icons though, because you don't want them to die of thirst keep them topped up with food such as apples, or rats (yeuch) and keep thirst at bay by making them drink from the water fountains dotted around the game.
It's a giveaway!
Win a copy of Crystal Dragon and Football Glory.
Not only have we lined up this fantastic coverdisk. We've also got ten copies of Crystal Dragon and that fabulous Black Legend football game - Football Glory - to give away Write the correct answers to the following questions on the back of a postcard, send it to the address below, and a copy of Crystal Dragon and Football Glory could be yours!
1. What is the name of the evil sorcerer in Crystal Dragon?
2. What rodent can form part of a staple diet in Crystal Dragon
3. What English Saint is best know for slaying a dragon?
Answers on a postcard to Crystal Glory Competition, CU Amiga Magaiine, Priory Court, 30-32 Farringdon Lane. London EC1R 3AU.
No employees of EMAP Images or Black Legend may enter. The editor's decision is final. All entries must be in by 19 2 94.
Only one entry per person.
IIGA HOT l IEW FEATURES Ease of control and extra moves with 4 button joypad option.
@ © © 10 types of key player giving each side a totally distinct style.
© © © Save your action replay and relive your golden moments.
NOW!
REAL DEPTH - REAL GAMEPLAY REAL FOOTBALL A SCO 4 to loadyo cover COVE RDISKS How IF YOUR DISK WON T LOAD If ftw coveidisk daesi’i seen to wocfi as it should, then follow this simple guide Firstly, remove all unnecessary peripherals, such as printers, modems ate. Sometimes trapdoor memory eiponsiofls will intodoro too. Follow the instructions on those pages to the letter, and it after that yoo Sod that the dish still fecal wort, col the RishXpress helpline MSI 111 711 hctwtoo the been cf 11am and Spa hoa Monday to Friday H thty feme yon that tho dish is baity, fill in you details in tho lora
helow nod send this fen* along with the dish and o ?tp stamped self addressed omlope te the lot- lowing address CU AMIGA DISK Rf TURNS. DISKXPRCSS UNIT 7. WILLOW COURT. BOURTON INDUSTRIAL PARK. BOURTON ON THI WATER. GLOUCESTERSHIRE GL54 2HQ.
NAME _____________________________ ADDRESS TTPEI DISK NUMBER .... DESCRIBE EXACTLY WHAT HAWNS WHEN YOU TRY TO LOAD THE DISK______________________ AMIGA F DIRECTORY OPUS 4 cmnptatt pro r«i of threour! 0»« * - ikv utomefc. -nanifvi II Anc toe some handy utilities AMIP A nhance your Amiga 1 1 t HOW TO LOAD COVERDISKS WRITE PROTECT YOUR COVERDISK!
With it being out 100th cover disk we wanted to give you something a bit special, and you can't get much better than Directory Opus V4 Along with this stunning program you'll also find extra clipart for last month's ComicSetter disk, and several amazing little utilities to enhance your Amiga.
Loading DIR OPUS 4 Follow these instructions to use Directory Opus, but before you do. Ensure that you have a blank disk handy.
It doesn't need to be formatted (the installer we've supplied will take care of that for you) but it must not contain anything you need, otherwise it will be overwritten.
1. Insert disk 100 in your Amiga and turn it on.
2. Double click with the mouse on the CU 100 icon.
3. Double click on the DOPUS icon in the disk window.
4. Shortly your Amiga will ask you to insert a disk in DFO:
Replace the coverdisk with your first blank disk. Please note
that this blank disk must have the notch in the top right
hand corner closed, ie write enabled.
5. Press the Return key.
6. When asked, replace the coverdisk.
Now replace the cover disk with your spare disk and restart the Amiga Directory Opus will now load, for instructions on using this program turn to page 23.
Clipart Firstly make a back-up of your coverdisk. If you are unsure how to do this consult your owners manual. The clipart supplied on this disk can be used without having to do anything else before hand. To use it simply load ComicSetter from last month, and then when you wish to load clipart, insert the coverdisk and go into the drawer called Clipart. You'll now be able to load the supplied clips directly.
Loading the Utilities The other utilities referred to over these pages can be found on the decompressed Directory Opus disk - in a drawer called ‘Utilities’.
Follow the instructions for loading disk 100 and then turn to the lead feature for what they're about and more details on how to use them.
Loading Crystal Dragon It could hardly be easier. F t the disk in the internal drive and re-boot the Amiga. When the Workbench screen loads up. Double click the Crystal Dragon disk icon, then double click the Crystal Dragon game icon.
The game will now load. 1.3 A500 users will have to put the disk in the internal drive, re-boot, and enter the following line of text: crystal_dragon Then press the Return key. To got the symbol, hold down the shift key and press the minus symbol DISK V1RUSI key The game will now Mara at CU Amiga MmgaA wa go to a lot of trouble ensure that our coverdisks completely free of Viruses. Ev disk undergoes stringent che- and procedures with the let virus software. However, we c. not accept any responsibility - possible damage incurred viruses or faulty disks which hi escaped our attenta load
automatically. Refer to page 10 for game- .
Play instructions. A Power Computing Video backup 3.0 Hard drives SCSI IDE HD'S ROM SWITCHER BUILT-1 A1 our hard drives come complete a 12 ¦orrffi guarantee with fitting cable, screws, partitioning software and full Instructions.
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OVERDRIVE CD-ROM 199 ANIN1T ) SHAM 1* MISTING HAILS CIS 1 SISH « US AUDIO RESOURCE £11 This external PCMCIA Hard Drive alkrvvs you to It a 3i" IDE hard dek and induded in the pad) is the installation software which slows you to confi jre the drive to your own needs.
OVERDRIVE HD RARE CSS OVERDRIVE HD ItSMS C1SS 6 8020 A 5 0 0 Full 68020 processor with MMU Worls with all A500's including A500* Optional 68881 or 68882 FPU (PICC or PGA) Up to 8MB additional FAST RAM No sddenng retired Fully auto onfigunng Most programs speed up by 300% Supports Motorola cache system Supports Kjckstart remapping disable jumper 61(10 AISS SARE CSS.SI Ullll AISS 4MS C1IS.SS 61110 ASH OHS C100.0S A 5 0 0 2MB RAM A 2MB RAM board for the A500 which ta in the trap door slot A S 0 0 IMS RAM CIS.0S AWARD winning PR DUCTS 44a b Stanley St. Bedford MK4I 7RW telephone 0234 273000
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Super Accelerators Ohe world's fastest Amiga accelerator has been announced by Phase 5 Digital Products - developers of the Blizzard range of Amiga accelerators. The new CyberStorm A4000 card features a Motorola 68060 running at 50MHz, which when fitted to an A4000 should deliver an amazing
89. 19 MIPS - this compares to a normal A4000 40 speed of just
15. 44MIPS. The card can also take 68060s with clock speeds of up
to 80MHz, potentially delivering a staggering 130 MIPS.
The CyberStorm board also has expansion capabilities allowing a Fast SCSI-II controller to be added, along with an Ethernet Controller (for networking! And a high speed serial port. The CyberStorm card should be available in February '95.
Prices are expected to be around €1.000. At the same time as announcing their A4000 accelerator. Phase 5 also announced a new version ot the Blizzard A1230 accelerator - currently the fastest A1200 accelerator seen by CU Amiga Magazine The new model - the A1230-111 - offers similar specification to the existing 50MHz 68030 model, but is €70 cheaper at just €229.95. the same price as the current 40MHz A1230-
II. A new 40MHz 68EC030 version of the A1230-11 was also
announced, this to be priced at just €189.95. Phase 5 Digital
Products are also developing a 64-bit graphics card.
Called the CyberVision 64, this will work on Zorro III Amigas (the A3000 and A4000) and comes complete with 2Mb of video RAM and a 64-bit graphics engine. Like the 50MHz CyberStorm card it should be on sale in early '95. With a price of €299.95. Gordon Harwood Computers, the UK distributors, are on 01773 836781. ¦ Retailers Back The Amiga Good news for all Amiga fans. The retailers want the Amiga back in the shops and on the shelves. A poll carried out by Computer Trade Weekly across the spectrum of independents and chain store managers revealed that 82% would like to see the Amiga back in
full stock. And it could be happening sooner than you think because CU Amiga Magazine spoke to Commodore's David Pleasance at Last December Worid of Amiga show, and he was confident that the management buyout was going ahead, as their competitor CEI have dropped out of negotiations. Mr Pleasance said: "There were will be A1200s back in stores by the very latest April 1995".
And at the time of writing there plans for a new machine: a hybrid of the A1200and 1heA4000. So good tidings indeed for 1995. ¦ Pirate BBS Closed A bulletin board distributing pirated Amiga software has had its equipment confiscated and the operator fined C500. The board operator.
Robert Butler, pleaded guilty to two specimen charges of distributing copyright software.
Using a computer and a modem, users of the BBS could download copies of commercial software in return for uploading games to the BBS. The trade body ELSPA, in conjunction with West Midlands police, was responsible for the legal action which saw the operator fined and his equipment confiscated John Loader, chief investigator of the ELSPA crime unit said: "The cost of leisure software piracy is €778.5 million in the UK alone.
Obviously this degree of loss cannot continue unchecked which is why ELSPA has been so active in pursuing software pirates and bringing them to justice."
CU Amiga Magazine reminds all our readers that copying commercial software is illegal and it not only harms software houses but the future of the Amiga. ¦ © § Pinball Mania Following the massive success of the pinball 21st Century Entertainment have in the pipeline for yet another pinball Their recently updated Pinball Illusions only on A1200 machines and above, so 1st century have decided to go back to the drawing board and create a game for the A500 and A600 which incorporates all the best features of the pinball genre At the time of writing there are no concrete game plans drawn up but
the game looks like it will be called Pinball Mania and we should be hearing more very soon.
Contact 21st century on 02355 851852 for more information. ¦ Oops!
A mistake crept into our review of Easy Ledger last month. When we said it was priced €29.99 what we actually meant was €199.99. The increase in price does not affect our rating of the program, and it is still worthy of the 88% we awarded it.
Easy Ledger is available from Wizard Developments, 0322 272908. ¦ GVP Continue Contrary to news spreading on bulletin boards Great Valley Products.
IGVPj. Have not gone bankrupt. The giant American Amiga peripheral manufacturer is still trading and wrd continue to support its products.
In early December several news stories appeared on BBS systems saying that they had gone into liquidation. These stories quickly spread, and by the time of the World of Commodore Show, rumour had it that the manufacturer had gone bankrupt and owed millions of dollars. But a quick call to them quickly put the story to rest Their phone lines answered as normal, their technical support staff were on hand and their marketing manager dismissed the rumours. In fact, far from being bankrupt they are working on new products and hope to announce new accelerators later in the year More news as we
have it. ¦ Niniiw hr led _£jkti»» Vi limit Ckawl Output | rtxM Output OltP |* » Display HwiUr Savt* l
• ititil* Nick: [TlTlH New Genlock Who said the Amiga market is
dying? Ocean have just announced that their new releases:
Jungle Strike and PGA European Tour both shipped over 20.000
units into the UK on the first day of sale. Check out page 67
of this issue for an in-depth review of PGA European Tour.
Flushed by the outstanding success of this. Ocean have lined up a whole new batch of releases for the new year. More news in the new year. Ocean are on 061 832 6633 ¦ Last issue we reviewed HiSofts 12 bit PCMCIA sound sampler Aura, awarding it a mark of 78%. The main criticism of the hardware and software combination was the lack of compatibility with existing Amiga sequencer software. However, RBF Software are about to release an update to OctaMED V5 which allows A1200 users to play back 12-bit samples through the Aura cartridge, in exchange for one of the standard Amiga sound channels.
OctaMED
5. 04 has passed beta testing, and should be available by the
time you read this. The beta version we've used allows 12-bit
sample playback rates of 21KHz and above on a standard A120O.
Whilst keeping another three tracks of Amiga samples all
playing in time. Note that the Aura support is the only
difference in V5.04 over V5.0. Many new features will be
available in the forthcoming OctaMED V6 0.
Due out by Spring 1995. ¦ eading Amiga dealer Silica has . Released a new genlock.
| Manufactured by Amitek, the Fusion genlock is a composite video genlock aimed mainly at home users. With it the Amiga can add titles, captions and animations to video from a VCR.
The genlock supports three modes of operation: original video picture only, the video picture with overlaid Amiga graphics or purely Amiga graphics. The hardware also includes a fader to allow gradual fading between pictures.
The popular home titling software package Scala HT-100 is also supplied with the the genlock.
The Fusion genlock has a price of C99 and is available from Silica on 0181-309 1111 ¦ Aura Compatible OctaMED cean Backs ome Winners go down in best there’s been... for Final pm_ bringing the revolution into your home... and onto your Amiga.
SoftWood Products Europe. New Street, Alfrcton. Derby shire. DE55 7BP. Telephone: 01 773 521606 of development and change.
Prehistoric man set the hall rolling when he used cave pictures as a means of describing his hunting conquests. Probably the most famous of all 'picture writing' techniques was that used by the Egyptians.
Known as Hieroglyphics, which means 'sacred caned inscription this ancient form of information technology quickly spread to all parts of the Mediterranean region.
Gradually pictures were rationalised and both numbers and letters were eventually formed.
The Greeks were the first to use these letters in a way that is familiar to us all. And they in turn passed this know ledge on to the Romans. It was then that an alphabet was formed using only capital letters; the basis of most of today's languages. Inscriptions in snmtfofien filled with lead or bronze, eventually gave way to clay laMets, papyrus and ultimately parchment Itreated animal skins). By AD 100 parchment and papyrus books were being created. Another 600 years passed before books began using capitals for headings and small letters, known as ‘half unicaJsfor the main body of text.
Although still made by hand, pages were easier to produce and became far more legible in the process. It was the mid 15th century before sets of small interchangeable metal letters were arranged, inked and pressed against paper to form an impression. The start of g process that was a less labour intensive way of g the written word was here. It was so successful.
Standard until the 1950 s. Since then the process of offset litho printing has replaced 'hot metal type ’.
The biggest leap in the presentation of languages has probably been achieved in the last ten years. With the adoption of computer generated text as a new standard, complicated layouts can now be designed and printed at the touch of a few keys.
And it doesn t stop there. Archiving and record keeping works hand in hand with these new methods of processing text and allows far faster methods of data retrieval than ever before. This latest technology has revolutionised the world of print. And has opened the door to an explosion of communication possibilities.
At SoftWood our constant aim is to provide you with the most pow erful and up to dale software possible for your specification of Amiga.
SoftWi Our word processing packages have repealed!) Won the favours of magarinc reviewers, who have awarded SoflWood products Iheir highest accolades, all over the world. We are continually updating and improving those products and adding new ones, such as Final Data™, to our range in our endeavours to bring the revolution into your home... and onto your Amiga Word Processing Publishing... Whatever specification Amiga you own, SoftWood have the perfect solution for your requirements.
Final Copy IF* Release 2 is at the peak of achievement when running a twin floppy based Amiga configuration, whilst Final Writer™ Release 3 is the only hard drive compulsory s?
Amiga word processor - it leaps a * stage ahead and doesn't make any 1 compromises to be floppy disk compatible. Whichever you choose, you will be assured of the latest in WYSIWYG technology and reap the benefits of still unsurpassed, easy to use. SoftWood Amiga software.
Our new Database... The latest addition to our family.
Final Data’", is designed in the true SoftWood tradition and brings you a program which is not only extremely powerful, but also very easy to use. Indeed, you can learn to set up your Final Dala™ database, enter your information and print the results in a matter of minutes... not hours. You'll soon be generating all kinds of reports and label Final Writer™ Release 3 This newly upgraded release of Final Copy IP* requires an Amiga system uith ruin floppy 4uk drives or a hard disk drive and a minimum of I Mb. Free RAM (A600 hard drive - 1.5MbK Flexible and practical from Final Writer™ Rel 3
requires an Amiga running Workbench 2 floppies; no installation or multiple disk swaps required or 3 with a hard disk drive and a minimum of 2Mb. Free RAM Final Copy ™ Release 2 Designed to pci the man out of Ji Final Cop) j m Amiga twin floppy drive syslea. Final Copy ID* offers more than just word processing ' at which it naturally excels) and opens up a world where ’how the document looks' is as important as 'what the document
• js' Final Copy IT* is ideal for that quick letter but also has
powerful features that produce end results that you'd normally
associated with Desk Top Publishing packages - easy to achieve,
without the fuss!
Unique features such as fast Draw™ on screen drawing tools (to generate boxes, borders, lines and arrows etc.) and PerfcctPrint™ (a system that enables you to print Postscript'1* outline fonts to absolutely any printer in both landscape & portrait modes) ensure that Final Copy 11™ is the leader in its class. You can easily create multiple newspaper style snaking columns, import any graphics objects or pictures (and place them anyw here on your page), scale or crop those graphics and also auto flow text around them. You can even print text over graphics and the output is always of the highest
quality Final Copy II™ offets the perfect balance between word processing and more advanced page layout generation - in one great program. Ease and speed of use combined with total control of the final printed presentation is available on your floppy based Amiga system right now for only £49.95 inc. pip.
And innovations, along with all the features that made Final Writer™ a winner, mean that the best is now even better still. Hard drive compulsory, the program is aimed at the power user offering the ultimate in performance. Just like Final Copy IP* you can lake adsantage of the excellent output associated with PerfeetPrint,v. But added to that is a host of other advanced features too... Fast Draw Plus,M increases the versatility of the on screen drawing tools with options like rotation.
Te tBlocksIM allow you to position text anywhere on the page, at any size and at any angle.
TouchToob'** & PowerlwrBars'* make life more simple with 'one touch' control. Just dick on a button to define, change and save such attributes as font size, text position, bold, italic, underline, justification, bullets, line spacing, indents etc. One magazine stated “this is the closest thing to Microsoft Word to appear on the Amiga".
Final Writer™ can import, scale, crop, view on screen and output structured PostScript EPS clip-an images to any printer, and we even include 100 quality images for your use. And. If you use a PostScript pnmer. Final Writer™ extends your options... thumbnails, scaling, crop marks and halftoning. Add floating palettes. ArRexx Macros. UndcVredo (for both text formatting and graphics), table of contents, auto indexing, table of illustrations, bibliography generation and lots more for real power. Release 3 takes your Amiga even further with new drag & drop text, spell while you type, dictionary
hyphenation, foreign language dictionaries, auto save, polygon graphics and irregular shape generation Amiga word publishing power for only £74.95 inc. p&p.
Final Data™ New Release Final Data™ has been designed to be by far Ihe EASIEST TO USE Database for your Amiga.
Many users dislike Ihe involved “two stage" process conventional databases force you lo follow. To set up a Final Data™ database, you simply define a column for each lype of informaiion you w arn lo keep eg. First name. Iasi name, address, lown. County, postcode and phone number etc. Incidentally, you can add or remove columns at any time. Your new database will appear as a lable with rows and columns allowing you to view lots of data at the same time. Column widths can be adjusted by simply dragging Ihcir borders with Ihe mouse. Data is then entered imo "cells" and Final Data™ even detects
cnincs of invalid dales Ml V-Mm] etc and displays an alert message. Screen totals are available as options on all amounts and calculations (numbers can also be formatted with currency sips and commas). Final Data™ is ideal for label printing and has buili-in routines Ihal remove all Ihe complexities from this task. You can even utilise the "Print Merge" feature found in Final Copy II™ and Final Writer™ - simply select the program you are using and Final Data™ does ihe rest. Il can also read any database created in Pen PaP", MiAmiga File and File lltg™ as well as ASCII files found in other
many other programs.
Ease of use and the power lo keep all your records in older from SoftWood Direct at only £39.95 inc. pip.
Final [tola™ requires an Amiga norm nil* a minimum of 5I2K free RAM operating under Workbench IJ or higher.
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5 U_ 1“ ‘Final Copy It UK A Overseas £49.95 Final Writer UK A
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Copy If Non UK EC £59.95 Final Writer' Non UK EC OM.95 Final
Data' Noa UK EC £49.95 = CmWDehtOidNo.
Ctl Card Expiry Date: 1 1 i iiurn rrn i i tti Issue NoiSvnicti Cuds Oalyk Q n CUA Cheque Bank Draft Postal Order for £ j_ payable to SoftWood Products Europe... _- (rtrwrJH) PHASE RETURN TO SoftWood Products Europe. Nr* Street. Atfrrkm. Derbyshire DESS TV.
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- Si 1 a What a show! The World Of Amiga took place on the 9th -
11th of December as planned, despite no news from Commodore on
what was actually happening to the Amiga ... ©espite
uncertainty about the Amiga's future, the show we were all
waiting for finally materialised, and the Amiga community were
there in force. We met a lot of people over the three days so
first of all we’d like to wish a happy new year to all of you
who came along and visited our stand, bought CU Amiga Magazine
and had a chat, it was great to see you. The show itself was a
low key affair compared with Commodore shows of old, but it
was well supported by publishers, developers and magazines and
a fun element was added by the provision of a game arcade,
amusement arcade and entertainment area.
Bargains and new products were available all over the place and there were even A1200s for sale - which were being bought at a frightening pace. Also selling well were hard drives, modems. CD-ROM drives, CD32s (Silica s Critical Zone CD32 pack went down well) and RAM expansions. By day three, products and software were being sold at silly prices - we came across 710Mb hard drives for around the £270 mark!
Games software publishers were there in force, represented by Ocean. Gremlin Interactive, Team 17. Guildhall Leisure. Anco Software, Kompart and Thalion. New games available were PGA Euro Tour and Jungle Strike from Ocean, Super Stardust and Tower Assault form Team 17, Roadkill 1200 and Bubble And Squeak from Guildhall, Kick Off 3 European Challenge from Anco and titles like Football Glory and this month s coverdisk demo. Crystal Dragon from Kompart. Unfortunately the most asked about game at the show. Sensible World Of Soccer, was not available - if it was it would have sold out.
Games were selling for anything from recommended retail price (£25-£35) to just £2.00 and there were some very, dodgy looking ’Adult' CD- ROMs available for the £18.00 mark The strongest sellers at full price were A1200 titles, which pleased Ocean and Team 17. Both of whom have invested heavily in AGA specific titles like Jungle Strike, PGA and Super Stardust "One of the biggest problems when going through regular distribution channels is persuading retailers that it’s worth stocking A1200 software, thus sales of Super Stardust haven’t been as strong as say those of Tower Assault.
However Super Stardust sold very well at the show which proved to us that the demand is there, it's just that people can't get their hands on the game in the shops." Said Alan Bunker from Team 17.
Technical products and productivity software were on display too with both Almathera's Photogenics and Cloanto’s Personal Paint 6.1 on sale for around the £60 mark. Also being demonstrated was Directory Opus 5.0. previewed exclusively this month on page 88. On the RAM front the most exciting thing at the show had to be Phase 5’s brand new 68060 card for the A4000, clocked to provide speed in the region of 50MHz with an 80MHz version planned There was also a new, upgraded Blizzard RAM expansion for the A1200.These along with the latest Softwood word processor and Final Data were being shown
on the Gordon Harwood stand and attracted much attention. Softwood’s arch rival Digita had a big stand are were showing off Wordworth 3 to eager onlookers.
More Amiga expansion excitement was provided by HiSoft. Who were demonstrating their Squirrel SCSI expansion and Termite Comms software (the latter is reviewed on page 98), The Squirrel is a PCMCIA interface that provides a full SCSI interface without occupying the trapdoor. And attracted considerable attention over all three days of the show. One of the appealing aspects of this interface is that it will allow the easy connection of CD-ROM drives to the A1200. And it will no doubt further push up sales of Amiga CD-ROM drives. While we’re on the subject of CD-ROMs, we met several European
and US developers who are releasing new CD programs and PD compilations, this is definitely going to be the future medium for public domain software distribution!
On the Blittersoft stand. Jim Drew of Utilities Unlimited fame was showing off the latest Emplant emulator, running PC and Mac software. They also had a 64-bit graphics card to IMAP promotions manager fligel laylnr tries to figure out what all those cuddly toys are doing on HiSoft's stand Many thanks to all the readers who came along, said hello and asked our advice over the three days. We hope you enjoyed the magazine While on nut stand lisa came lace to lace with a readei whose artwork she abused in catastrophe coiner it came close to listicuHs but he eventually hacked down You can tell
that this would hurt any normal person He's about to use his heel to smash those blocks - „ The presence of hundreds ol furry animals (don't worry they were toys) at HiSoft's stand was meant to signify something We couldn't guile figure it oot at first, but then it suddenly struck us could this have something to do with the new Squirrel' SCSI interface? Fast thinking eh?
Rival that of Phase 5 being shown on the Gordon Harwood stand.
Commodore themselves were out in force but couldn't shed any light on what was happening regarding the management buyout.
Rumours were circulating that CEI, an American distribution company had gained the upper hand in the US negotiations but these were dismissed by National Marketing Manager Dawn Levak of Commodore UK and David Pleasance, who was still very bullish about the MBO. One of the most noticeable features of the show was the fact that the Maidenhead management had removed all mention of Commodore from the publicity.
This was replaced by the official World Of Amiga logo and the word Amiga itself, which was on all the posters and banners.
The central area of the show consisted of a games arcade and a stage area, where the latest games software was on show and entertainment was provided by, amongst others.
Neil Axe, martial arts star of Millennium's forth- coming Master Axe beat 'em up. ¦ upgrades, drives and scanners Ihe learn 17 stand where demonstrations ol two of their most important games planned for ne«t year were attracting a lot of attention: Worms, their lemmings-like strategy shoot 'em up and a 3D Doom-style game engine And so he does it. To massive applause But our very ow n martial arts ciport JeHZieis not Against a background which is conspicuous by the lack of any reference to Commodore another member of the Master Are team smashes ten ceramic tiles and a couple of concrete
blocks Is it possible? For most people the Amiga does everything they need, however it could be a lot better. Andy Leaning shows you how with as little as £10 you can make your Amiga better, faster and easier to use.
A FASTER AMIGA FOR LESS THAN A TENNER!
Ohe Amiga was designed around a very powerful operating system, which was way ahead of its time for a home computer. The basis of this operating system was something called Tripos, a variant of the Unix operating system, i Since then Unix has become recognised as the most pow-
J. capable and versatile operating system available, used O' nuge
mainframes and graphics workstations. The Amiga ¦es gners took
this Unix variant, made various changes to_ lidded their own
front end (Workbench) and tailon |On a system with no hard
drive and smaller The result was AmigaDOS, a tremendou f»'3
environment that kicks sand in the face of MS-1 IO-er
microcomputer operating systems. The prol
* * s based upon a system that was designed for M*' computers
with bags of RAM and hard dnve Am.gaDOS isn't exactly a
speed-fiend when used on ttfrTve A500 with 1 Mb of RAM. ' “ 3
ut you don’t actually need to add extra ha M :*r!ter. A
peripheral advantage of having such ¦Astern is that it’s
tremendously flexibl f» -'¦any different ways. With a little
knowli [ If* e money, you can make your Amig fasti fcm to
use.
A NEW COMPUTER Mfcth the aid of a few utilities and programs1 Bbofc. Feel and act like a new computer. And, in 100th coverdisk we've included one of the best Ml ties on our coverdisk this month, along with several others IE -eip you on your way. On coverdisk 100 you'll find the pro- ¦vi Directory Opus - this is an award winning utility that
* »es advantage of the tremendous power of AmigaDOS ¦*vrst also
overcoming many of the limitations imposed by Btertbench. All
of those fiddly operations like copying files, ¦tewrng
pictures, checking files sizes and de-compressing fciNves can
now be carried out in a fraction of the time, with- Hm all the
hassle.
I Over the page you'll find a guide to using Directory Opust Md following that a round-up of some of the best utilities Have come across to improve your Amiga. All of these are Btfable for under £10 each, and either individually or as a ¦Oup they'll dramatically enhance your Amiga. Some of these Bms are so simple that you'll wonder how they can make of a difference, but once you start using them, you'll Mder how you ever got by without them! Turn the page for Prtroduction to the amazing Directory Opus 4.
DBSM sRt MY AMIGA M» Amiga for instance, has Dnctory Opus installed. It’s one of the most commonly used programs I have With it I perform the maionty of the file and disk based functions: if I download an archive fife from a BBS for instance I use Dopus to decompress it If deleting files I do it from Dopus I also use it for collating the coverdisks.
But Opus is only a small, albeit very important part, of an overall collection of utilities I've built up that make my Amiga more friendly.
Remaining ¦pace •- The numtor here is the amount of I left on the drive c rently selected.
Naturally I run a wide range of different applications, and rather than clicking my way through drawer after drawer looking for them, I use ToolsDaemon to access Dpainl, UghtWave. ImageFX, Final Writer, Dopus and others from a pull-down menu. Having them available in a menu means they are instantly available - saving me the time and effort of moving around floppies and hard drives.
But ToolsDaemon only speeds up locating and selecting programs to load To speed up loading time I use HyperCache. I also use CacheFont to speed up the loading times for fonts. There are also several other small utilities all of which help make my Amiga faster and more responsive These and those already mentioned are in our CU Amiga Magazine buyers guide on page 26.
A program that really shows off the Amiga is Magic Workbench. This doesn't do anything to make the Amiga faster or make it-easier to use. Instead it improves the look of Workbench.
Installing this utility will replace the normal icons and backdrop with much snazzier versions. It also installs three new fonts that look much better than the normal chunky Workbench fonts. Even better, there are simply masses of extra Magic Workbench icons around in PD libraries to let you further enhance the look of your Amiga. Many of the screenshots you see over the next few pages were taken from an Amiga with MagicWB installed - you can already see the difference it makes.
I'm also a bit of an organisation freak and like to keep the various drives and programs separate - notice how the icons for RAM.
The two hard drive partitions and DFO are positioned in the top left hand corner, whilst the SHELL and FinalWriter (the only programs I leave out on the Workbench) ate in the right hand corner. Other programs I need frequently are available to me with just two mouse clicks under a Windows ¦ Clicking in one of these will make it the matically becomes the destination where files ars copiad to.
Double clicking on a drawar will taka you into that drawer.
Clicking on the left or right hand adge of the screen will take you bach up to the previoua drawer, for the drawer diaplayed in the window on the left or right hand aids
- also see Parent.
Status Bar • Directory Opus ere displayed here.
Menu, thanks fo ToolsDaemon.
It's amazing what you can find in the public domain. The majority of the above programs (with the exception of HyperCache and Directory Opus) are all PD and can be obtained for just a few pounds.
If I had to make some recommendations on how to improve your Amiga, the first thing I'd say is get in touch with PD libraries and find out what they’ve got to offer.
The next tip I'd give is learn AmigaDOS commands in the Shell - follow John Kennedy's Q6A Master Class in every issue. Although it's hard going at first, once you’ve learnt it you'll be able to save yourself a lot of time by using shortcuts and quick commands rather than I ibs Modules Other Utils s T DirectoryOpus 2685 DirectoryOpus.info 17 Disk.info 48 Other UtiIs.info 22 Systen-Configuration 2 THE SCREEN DPO. The internal disk drive. On the right hand side you'll see a window listing the contents of the RAM disk. Below and around this are buttons and gadgets to let you change the drives
shown, and manipulate the files and drawers on the disks. In most cases you'll select a file or button The file will then be moved or copied to the drive listed in the titlo bar highlighted in Red. An explanation for the various gadgets and buttons on the screen is given above and to the right now load and run We ll c Directory Opus ice hard drive installa aki i_ai- ¦mm Run Connent ( Iss Datestanpl ec Protect I jt!
Icon Intrt ¦yj!3| j Arc Ext £ _ Encrypt I y M 20-Dec-9 12:22:34P I? I E I p 1 1 1 f 11 I 1 1 1 v 1 1 1 u 1 Mows the mouse over one of them and press the mouse button once to highlight it. Now refor to the buttons below for details on the operations you can perform on it. You can also select more than one file by dragging the mouse pointer over several files, or press shift and the mouse button to select other files and drawers.
OTHER UTILITIES Clipboards ENV Disk.info Included with Directory Opus on our coverdisk are two other niffty utilities: CacheFont and Uttle-Clock. Note that these last two programs only work on Workbench 2 systems and above.
To use Cache Font load Dopus as normal, and once it's loaded double click on the drawer UTILITIES. Now highlight the files 'MakeFontlist' and 'CacheFont' and click on the COPY button. This will copy these to the RAM disk. Now insert your normal Workbench disk into the drive and copy the two files you've just copied to the RAM drive to the C directory of your Workbench disk. Now restart your Amiga with your normal Workbench disk in the drive and double click on SHELL icon. Type in ‘MakeFontList’ and press return. Now type 'CacheFont' and press Return. Your font requester should now appear
much quicker. To try it out load a normal application and try changing fonts - notice how much faster it is bringing up the list of available fonts? Hard drive users can also install this program by simply copying the above files to the C directory on their hard drive. If you want the program to load automatically everytime you turn on your Amiga, add the line 'CacheFont' to your Startup-sequence in the S drawer of your Workbench .disk. HELP!
Directory Opus has a comprehensive built- in help facility. To use this press 'MlIP' on the keyboard and then click on any part of the program, a help screen twill then be displayed.
Clicking on things to get help until you press 'HELP* again.
CacheFont works by building a list of the fonts.Then when you ask an application to display the font loading requester it can take the font names from this list rather than reading every font name from the disk. You'll need to run the 'MakeFontList' program whenever you add new fonts to the system for this to work however.
The other utility supplied is Little-Clock, which adds a little clock to the top corner of your Workbench screen. To use it, boot with the Directory Opus disk in the drive. Once it has loaded double click on the drawer 'UTILITIES' in the left hand window and click once on the file T8C252.lha' and then click on the 'Arc Ext" button. You'll now see the files for this program being extracted and saved on the RAM disk. Double click on the TBC drawer. Once this has finished put a blank disk into DFO. And copy the files 'TBC' and 'TBC.info' to this disk. Quit Dopus and from Workbench double click
on the icon for your spare disk.
Click on the 'TBC' icon. You should see the time now appear in the top right corner of your screen.
Files Drawers: these windows, drawers are coloured blue, filos t We've shown you how to use Directory Opus. Now we reveal several low cost programs to make a real impact on Improving your Amiga.
HYPERCACHE FASTER FONTS especially if you ve got a lot of them. We CacheFont and that'll change forever able time. Written by Adam Dawes it probably saved us hours since we've CacheFont is public domain and i We included this impressive program on our January I coverdisk. This simple-looking utility will make a massive impact on disk loading times, and is a must have utility for any Amiga owner.
It works by intelligently guessing what you will load next and stores this in RAM before you load it. Then when you actually load it. It's already in RAM waiting for you. In reality it’s a bit more complex than this, but at the end of the day it improves loading time and that’s what matters.
To use it. Copy the HyperCache program from our coverdisk to your Workbench disks. Now edit your startup-sequence to include the line ’Hypercache -v dfO:’. For details on how to do this see last month's issue (January ’95). If you don't have this issue you can order it from our back issues department on 0858 468888. Alternatively you can get hold of the very latest version of HyperCache from Wizard Developments, tel 0322272 908 Price: £29.99 Following on from last month’s tutorial on HyperCache you can also set the size of the amount of memory that HyperCache allocates for caches. Note: if
you don’t understand the following don’t worry, you can ignore this bit as HyperCache works these out for you. This will only really be interesting to technical users. Setting up the size of HyperCache buffers is done using three parameters, -s’.’-l' and -p The ’-s' is the number of caches set up for a device. Although you probably think of the cache as one single cache, HyperCache actually creates several - in the hope that if the data about to be loaded isn’t found in one.
It will be in another Eight cache sets are defined by default, any other numbers entered must be an even power of 2. Ie 2.4,8.16. The -p’ is the number of sectors this utility loads in at once (the prefetch), the default is
• four, and again numbers entered must be a power of 2. The last
parameter is -T the number of lines, this being the number of
sector groups in each cache The standard is 8 sets each with 32
lines of 4 sectors each, giving a total of 1024 sectors in
memory at once, each sector occupies 512 bytes so in total 512k
is used as a cache. So to set up a cache on DFO with a size of
512k you’d use 'HyperCache -v DFO -s 8 -116 -p 4’.
IT'S A STICK UP Something I often find myself doing is writing down little notes to remind me of something later, and my monitor is often or not plastered with Post-it-notes. If you find yourself in a similar position you'll love this next utility. Stick-it is a post-it-note creator for your Amiga and lets you stick little post-it-note windows onto your Workbench screen. It’s pretty simple, but also rather effective and has certainly found a home on one of our A4000s. The advantage of having this program is that it can help in the organisation of your time - reminding you do something -
and in this sense is worth having on your Amiga.
It’s a simple stand alone program and requires no installation, you simply double click on it and you’re away. Once it’s up and running you can add new stick-it-notes, edit them, and tell the program which notes should be displayed It only works on Workbench 2.04 and above systems, but is worth having if you've got this system It's written by Andy Dean and your PD library should be able to get it for you. It’s also on the Arrinet 4 CD collection.
A CUT ABOVE THE REST Do you ever need to transfer text from one application to another, say from a word processor to a DTP program, or maybe a from the SHELL to NCOMM? If so you'll love PowerSnap from Nico Francois. This allows you to cut and paste text between programs.
Simply highlight the text you want, press left-Amiga-C to copy it and then left-Amiga-V to paste it - absolutely brilliant. Available from your PD library, LESS IS MORE PowerPacker Patch is a program which allows you to load power- packed files into normal Amiga applications. For example, Dpaint would not recognise a power- packed IFF, as the file structure would be different. The PowerPacker Patch removes this problem by decompressing power packed files in the background as they are loaded - you don't even notice it’s happening. Available from most PD libraries. And that's it. If you come
across any other good PD utilities send them to us.
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Ilf you can't see what you want please call, new stock arrives daily.
IName 1 ¦ Address 1 I Postcode Telephone 1 Litem PRICE 1 [item PRICE 1 ¦ item PRICE 1 ¦ POSTAGE I 1 TOTAL 1 11 enclose a cheque PO made payable to 1 I Software First of please debit my Access Visa: 1 ! Rri 111111 him iii [ E*ptry r R Date: [_ Mill [ Signature Every day In the Royal Navy redefines the word 'busy.' To start with there's the training. In the middle there's the training. And to end with, yes, there's the training. ITS intensive, certainly. But we're not too proud to admit that half the point of ioining the Navy is to be well qualified when you leave. However, the brain Isn't the
only part of your body you’ll get the chance to develop. There's diving, sailing or ci Even on-deck volleyball (no, you don't have to fight the sh retrieve the ball - it's on a chain). Compare what we're offering other |obs youll be considering. At sea, you might be in the m nowhere, but at least you're going somewhere.
Oookmg for a fight? Nip into your local computer club and start saying "My computer is better than your computer". Computer owners will fight to the death to defend their chosen system (although no fatalities have actually been reported), and often no amount of logical argument can persuade someone to change platforms. The UK home computer market is an unpredictable place. One year consoles are in. Then computers are happening. Then it’s consoles again. It's a place where the most technically advanced products don’t always fair the best, and where nothing is certain other than gory games
sell best at Christmas.
To help you make your mind up as to which 'iiMch Com er?
Is the Amiga really top of the heap when it mes to personal computers? Have we n kidding ourselves all these years?
Ohn Kennedy takes three sub £800 Amiga, PC and Mac options, locks them all in a small room, and retires to a safe distance ... computer system to stick with (or move to), we’ve created a comprehensive list of comparisons for you to read We've tried to be as unbiased as possible (honest!) But if you enjoy a good argument. You can always read it out loud in the computer club.
The plan is simple - you have £800 burning a hole in your pocket, and you want a home computer. If you want a games console, then be honest and go read Computer and Video Games: we are talking proper f computers here.
For all that money, you can expect to get the computer itself, a monitor that can display a high-resolution colour screen without inducing epilepsy, a hard disk and something in the way of sound effects.
The system must be able to be used as a word processor, but it must also be able to play games. We are looking for all-round versatility, as well as value for money.
I We have picked out three different systems to examine in detail - a PC clone, an Apple Mac and (surprise) an Amiga As there is only one manufacturer of the Amiga and Mac, their model numbers and prices are well known. The PC is different however, as there are hundreds to choose from. We have selected a hardware configuration which if you shop around and haggle, you should be able to get for £800: we certainly managed it by checking with advertisers in the PC mags. What ever you do, don’t settle for a 386 processor - they are now considered obsolete.
KtliTO?ra5teSSJI°r: Both the Amiga and Apple Mac use processors from the same Motorola family - the 680x0 range. The A1200 uses a 68020 processor, which is a 32-bit system running at about 14MHz. Plug-in accelerator cards are available which feature the faster 68030 chip operating at speeds of up to 50MHz.
The A4000 is available in versions which use the 68030 and the 68040 - and plug-in cards are available to provide the A4000 with a 40MHz 68040 - currently the fastest you can buy.
The Apple LCIII comes with a 25MHz 68030.
And other Macs come with 68040s operating at various speeds. Due to improved design, a 25MHz 68040 is about two to four times faster than a 25MHz 68030, which is about twice as fast as a 68020.
Motorola designed the first 68000 from scratch as a 16 32-bit processor They didn’t want to be stuck with incompatibility problems further down the road, and ditched their popular 8-bit 6800 completely Conversely, all PC clones use processors (o compatible processors) from Intel, the 80x86 family. Intel kept compatibility with the 8088 - their 8-bit processor - and every processor the have made since has to include special option to work around this bottle neck, including emi lation modes and all manner of tricks. The 80486 is an extremely fast processor - but it could have been so much
better. In particular, memory addressing techniques on the Intel family are bizarre - and nothing like the simpk sequential one-address, one-memory location system used by Motorola.
The follow up to the 486 is already out - til Pentium. It is faster (especially the 90MHz syi terns), but not by as much as everyone hoper for, and often it is possible to get similar speeds by using extremely fast 486s The new Motorola chip, the 68060. Is appi ently very nearly with us (samples have been supplied) and so Amiga accelerator cards tea turing it may appear soon (see news). The 68060 (the 68050 was scrapped) runs much faster than the 68040. And also a lot cooler - The Contenders The comparisons and tests on the following pages are all based upon these three set-ups: an IBM PC
clone, an Apple Mac LCIII and an Amiga A1200.
A CD-ROM drive.
To creative sorts rather then toch-heads.
Days of the A500 and A2000.
Price: About £800 Price: £760 Price: About £800 Processor: 80486DX Model: LCIII Model: A 1200 Speed: JJMHi Processor: 68030 Processor: 68020 Memory: 4Mb Speed: 2SMNi Speed: 1 4MH i Nerd drive: 210Mb IDE Memory: 4Mb Memory: 2Mb Operating system: Windows, Dos Hard drive: 80Mb SCSI Hard drive: BOMli IDE Interfaces: 2 sorial, 1 parallel.
Operating system: System 7 Operating system: AmigaDOS Intuition mouse Interfaces: SCSI, AppleTalk.
Parallel, Serial.
Monitor: 14 inch colour Modem, Printer, Sound, composite video, high-re solution keyboard mouse stereo sound.
Graphics: Local bus SVGA card.
Monitor: 14inch colour joystick, mouse.
256 colours. 800*600 high-re solution PCMCIA Most cards capable Graphics: 256 colours, 640.480 Monitor: 14inch colour of much higher and 832*624 high-re solution ( 1024) resolutions (flicker free) with more graphics expandable to 768K.
Graphics: 256 colours 640*512 memory and better Can be expanded to give standard modes.
Monitors.
16 bit colour at 640*480.
262,000 colours Sound: Depends on sound Sound: 8 bit 22KHz mono in.
NAMU modes up card, but usually stereo out.
To 1448*566 or biggei multichannel 8bit or Sound: 4 channel.
16bit with mono For a little bit more yo sampling input, u could get ... For a little bit more yo u could get ... For a little bit more y Apple Mac Making serious mroadt into the home market is Apple, with the ’Low Cost' versions of their popular Macintosh systems.
Designed to be stylish, powerful and to be oasy to use, Apple has carved itself a niche in many markets, supposedly appealing mm IBM-PC Clone In the grey con Commodore Amiga The computer we all love, and probably the only true 'home' computer left. It killed off the 8-bit systems (the Spectrums, CPCs. C64s) and fought off the ST as well. It has seen many improvements from the early In the grey corner wa have the IBM compatible PC. In the last year or so, the PC has really taken oil as the Nome Computer of choico - more so with the novel introduction of tho 'multi- media PC': basically a PC A
486DX66 computer: same specs but twice the raw processing power. For complete MP2 (multimedia 2 compliance) you will also need a double speed CD-ROM drive, and a 16bit sound card. Tho above system is typical of one you can pick up if you shop around - and prices are only going to fall. Remember that you will also need a sound card (which usually includes a joystick port and sometimes a MIDI and CD-ROM interface).
An Apple LC475. Similar specifications but with a 2SMhi 68040 processor. You could also invest in a double-speed CD-ROM drive connected esternally to the SCSI interface.
Apples feel lonely without printers, so add a StyleWriter inkjet to the Christmas list as well. You might also consider getting a larger hard drive, although being SCSI based these can be a little expensive compared to Amiga. PC IDE drives.
More memory. In fact, consider some fast memory for the trapdoor an essential purchase. For the £800 you should be able to gel at least 1Mb of Fast Ram. Which will double tho speed of the computer immediately. For a little more, a card such as the Blizzard doubl.
Speed 4Mb memory cspansion is a worthwhile investment. You could also think about a slightly larger hard drive, or possibly an asternal PCMCIA CD-ROM drive.
Which means it may even be possible to lit one to an A1200.
The PowerPC is a new type of processor, created by a collaboration of several big manufactures - Motorola, Apple and IBM. Already Apple are using it in their new machines (they got bored waiting for the 68060's) and IBM are planning on creating Pcs which use it to - which means a common Apple PC platform.
Commodore have stated that they would prefer to go the way of high-speed RISC processors rather than use the PowerPC which
* s a shame: the Amiga Workbench would have flourished on other
hardware.
Comparisons ¦ you could judge the worth of a particular iter purely on something like the speed : processor, there would be no need for the in the first place However, each of the here have their strong points and faults. The old 'horses for courses' adage all very well, but which horse is right for your ular course? The following comparisons :o give you the answer. We've put the three :ers head-to-head in eight categories:
i. networking, graphics, operating systems, music,
communications, games and serious software Our ratings are as
objective as possible, and have all been concluded from years
of experience of all three systems.
Scores out of a maximum possible five have been given to each system at the end of each section, Let the battle commence ... Expansion capabilities PC The PC has always been touted as the most expandable computer ever - and rightly so.
Because its modular design owes much to the fact that you need to add quite a lot of hardware in order to get it to do anything useful.
There are thousands of different combinations possible when putting a PC together, as there are hundreds of sound cards and graphics cards from hundreds of different manufactures.
The competition keeps the price down, but it also keeps compatibility down. It can take a long time to adjust all the settings and jumpers on the cards to get them to work together properly: and sometimes it's just not possible.
Adding a modem card is a good example - you will need to ensure the card doesn't clash with the mouse and still works properly with any I O and video cards. Great fun!
Amiga The Amiga on the other hand uses a system called Autoconfig' which the PC can only dream about. At switch on, any cards present introduce themselves to the operating system and are automatically allocated resources There is nothing quite like it on any other system, and although future PC operating systems may promise it. You can be sure it's not to go happen for a while.
Of course, to be strictly fair this isn't a good comparison, as the A1200 model does not have any true Zorro expansion bus sockets - only a trapdoor and a PCMCIA slot. The trapdoor is more advanced than that of earlier Amiga models. And not only can memory be added quickly and cheaply, but faster processors too - a 50MHz 68030 can be installed which will run extremely quickly. Cheap SCSI2 controllers can be added to many of these accelerators which means adding extremely large storage devices is a real possibility. The trapdoor provides a home computer with a relatively easy way of adding
more options - without having to open r-* -»o and poke around inside. Just recently, ~o e add-ons are appearing that make use of t*e PCMCIA slot. These include a new 12-bit sampler and also a SCSI interface Apple Mac The Apple Mac was not designed for people who like to lift the lid and rummage around mside. Although it has to be said that the Lciii is a beautifully designed piece of hardware.
Everything from the plastic case to the keyboard oozes quality Opening the Lcin is easy - the lid unclips at the back and slides forward and off Inside is a minute circuit board (with a PLCC socket for a 25MHz 68882 maths copressor) and a single blank SIMM slot. The floppy drive, the hard drive and a fan take up the rest of the space.
There is also a single NuBus expansion slot, which is available for processor expansion but that's about all. There aren't a lot of add-ons for Apples, most are accelerators graphics cards.
However the 25-way SCSI connector at the back is a good thing and makes adding extra hard drives and SCSI CD-ROM drives easy Remember, up to seven devices can be chained from a SCSI system which makes for a lot of possibilities.
Networking Connecting two or more computers together in order to share data and resources is extremely useful. For example, in an office several users may want to use the same printer without having to walk around with documents saved to floppy disk in their hands.
PC To network Pcs you need to buy a card for each computer. You've probably heard of Ethernet or Novel Netware, and this is what it's all about. You can get a networking card for about £50 and the current release of Portable Options There is one area where the PC and Apple score heavily over the Amiga, and that is portability. It is possible to choose a complete. Pick-up-and-go notebook computer from a range of Apple Powerbooks and clone systems There are many screen and processor options, including Apples with fast 68040s and superb colour screens, and Pcs with 486 processors and colour
displays which are sometimes better than dedicated monitors.
Portable systems have a niche market for people on the move, usually business types who can afford to pay extra for the flexibility that a portable computer can give A portable Amiga seems extremely unlikely: ever.
Windows (Windows for Workgroups) handles the software side of things.
Apple Mac It's even easier with a Mac thanks to AppleTalk Plug a few cables together and the job's done, although when the numbers start to grow and there is a lot of data heading to laser pnnters, the system will soon start to slow down.
Amiga And then there is the Amiga. What have we got? Very little unfortunately. Remarkably, for an operating system which can handle multiple processes like no other, support for networking is marginal. It was starting to creep into view with the very latest Kickstart releases, but at the moment adding an Amiga to a network is not easy. Ethernet cards have been built, but tracking them down and obtaining the relevant software is not a task for the faint hearted.
Linking two machines with ParNet is one thing, but true networking is not a viable option at the present time.
Operating Systems PC Windows is rubbish Sorry to be so blunt, but you won't be able to convince me other wise It is slow, it eats memory and absorbs hard disk space Even on extremely fast hardware, it is not fast.
A lot of this is due to the backward nature of Pcs. Always having to run software that worked on the very earliest systems. Windows does offer a form of multitasking - when you press ALT and TAB, you can switch to different applications and leave others running in the background.
However, Windows is not a pre-emptive multitasking system. In other words, the Operating System does not have overall control over the programs which are running Instead, each program does a little bit of work, and then when it considers it has done enough it passes control over to the next. This may sound OK in theory, but in practice it is slow and when one program goes wrong, the entire system falls over.
The good news for PC owners is that there are choices. OS 2 is what IBM wants all Pcs to be running instead of Windows. In fact, you can now get combinations of 'OS 2 for Windows' and Windows for OS 2' and the current version (called Warp) seems to be both stable and useful. It is also possible to run Unix compatible operating systems such as Linux, and even use a GUI-like X-Windows on it NeXTStep - one of the most advanced operating systems - is also available, but this is starting to get well beyond our price range: and besides, you can't play Doom on NeXTStep. Yet.
Switching operating system, although it is a lot more sophisticated than Windows. Even absolute beginners can quickly get to grips with a Mac - from the smiley little face from power-up - the new user is not frightened away with technology for technology's sake.
The downside to the Mac's systems is that it can be very claustrophobic. There is simply no 'disk operating system' as such - everything must be done with the mouse and some menus or it simply cannot be done (and you have to eject disks with the mouse, which sometimes the software doesn't let you do - infuriating!), Amiga Once again we come to the Amiga, but this time things ate looking up. I Workbench has matured from a very sad (by 1990 standards) orange and blue operating system I into an extremely sophisticated environment with the release of Workbench 3.1. The Amiga's Workbench doesn't
I run on top of a disk operating sys-1 tern and it certainly doesn't take up I vast quantities of memory and hard I disk space. Little things - like the moving the I pointer across the screen - use little amounts I of processor power, unlike the PC which uses al fearsome percentage just handling the Windows and Icons.
Quite amazingly, Kickstart - the heart of the I Amiga - lives in a pair of 512K ROMS, and not I much else is required for a fully useable sys- I tern. It can even be used entirely from floppy I disk if necessary, although with a hard disk it I really takes off.
Adding the finishing touch with a nice coloua scheme, a tasteful backdrop and some well- I drawn icon replacements (MagicWB) will I ensure an environment that a dedicated graphics workstation would be proud of. And when kxj start to add the 'extras’: Arexx. Multiview.
Datatytpes, Commodities and so on, it becomes Dtain that the Amiga's OS still years ahead of eny others in terms of sheer usability.
A Bu-bae help is present in nuuy programs thanks ta the very fleiihle ‘-®f§aGuide system. Incideataily. Spat is a program that Amiga users can ho proud off too.. Communications All hail the mighty RS232c! Yes, thanks to one of few standards ever seen in the computing world, any external modem you can buy today will work with any of the fhree systems - but that's not to say that some aren't better at handling comms than others. Newer operating systems for the Mac and PC promise to include TCP IP in an integrated form. For those who have avoided anything starting in ’information', ending m
'highway' and containing the work "super’’ in the middle, TCP IP will make connecting these computers to the Internet a lot easier. Sadly, the Amiga has fallen behind in this area, and any extensions will continue to be third-party addons for the foreseeable future, rather than integrated additions to the operating system.
Serious software 11 PC Dlour I Do we really need to go through with this? OK.
Ip the PC has more and better business pro- yams (including Word Processors. Databases, Spreadsheets, Desktop Publishing, Programming tools) than any other system on the planet. Of course, most of them are rather expensive, but they exist - which is why nearly every office in the world has a PC in it.
Apple Mac Perhaps surprising to some, but the ¦HH| |Mac also has a good range of soft- | ware. PC-giants Microsoft certainly I I **«*»•• 'MXiXXl t?v ‘ i Vi**'** ')* mci their top packages (Word for exam- I pie) for the Apple platform. In fact, II overall with an Apple you'll be able I do just about everything you could do with a PC m this area ClarisWorks ? ??
Amiga Oh dear. What a sorry bunch we are when it comes to serious software. None of the big' names in software would touch the Amiga with a pole, and instead we have our own gallant band of software producers. However, all is not lost: when Amiga software is good, it is very good indeed. Final Writer is an excellent program, and the SuperBase database system is reasonably featured. There is even a new spreadsheet available - so things mightn't be as bad as they first appear. However, the amount of choice in terms of business software is poor.
The flip side of the coin is multimedia authoring systems. The excellent graphics and efficient operating system (and Arexx) means that integrating animation, sound, MIDI music, high-resolution images and text is much easier on the Amiga than another other platform. The Amiga even had CDXL before the PC had the very sad Video for Windows, although not many titles made use of it.
Graphics software PC The nearest software to Lightwave or Ad Pro on the PC is good - it should be. It is ludicrously expensive. Autodesk and the like cost thousands. Graphics software on the PC hasn't caught the attention of home users in the same way as it has with the Amiga - even though there are many paint programs available, none are as widely used as Deluxe Paint on the Amiga.
Amiga Lightwave is something the Amiga community has always been proud of. It’s used right across the board in professional video production. From the Hollywood studios, to the spinning news logos, to the experimental images used in pop videos and sweaty raves. Fans know the Amiga and Lightware is something really special.
Post-processing software on the Amiga is good - programs like Art Department Professional and ImageFX are simply not available for anything like the same price (if at all) on the PC. Dpaint and Brilliance have no equals.
Apple Mac The Mac has a real grip on the professional illustration market with Photoshop and Illustrator: both are superb programs which rightly deserve their success - there is still nothing to match it on the Amiga, although Photogenics is coming close.
For many, the Mac's biggest advantage is QuarkXPress - the Desktop publishing package you find responsible for just about every magazine you can buy. There is nothing to touch Quark on the Amiga (including PageSlream 3). And arty designer types wouldn't be seen dead using a boring old PC Games software Amiga The way Pcs and Amigas generate graphics is very different. The Amiga has a sophisticated chipset that was designed for video games in the 1980s As a result, it is terrific at scrolling, offers lots of scope for graduated coloured backgrounds and offers hardware sprites The video
output is excellent quality, and a built-in modulator means that connecting the Amiga to the family telly like a games console is easy Games are cheap and plentiful - they make more money for retailers than expensive cartridges for Segas and Nintendos.
PC The PC on the on other hand, has a graphics card and a fast processor - and that's about it.
It's not subtle, but it is fast and ideally suited to 3D type games, rather than scrolling platform- ers This is why games like Doom, X-Wmg and Formula I GP work extremely well on Pcs There is no sensible way of connecting a PC to a TV set, but 14 inch colour monitors are a ubiquitous part of a PC set-up, so this doesn't , seem to worry most people.
However, actually getting games to run on a PC is not always very easy Remember that 640K limit? Obviously the manufacturers got around it. But it is still lurking there. You need to have as much of that memory free as possible - which means switching off many of the standard DOS facilities (like being able to recall the last line of text you typed at the C: prompt). As a result, many PC owners have written their own special boot time menu to remove the extra software whenever they want to play games. This sort of technical requirement can really cramp the PC's attempts to be the games
console of the 90s' - it s certainly not as easy as slamming a cartridge into a slot and pressing ON.
Apple Until recent price cuts, not many people in this country could afford to have a Mac at home, and certainly not one for playing games. That is changing, and more and more top titles are beginning to appear on the Apple - some CD-ROM titles especially are extremely innovative. The Mac is held back because the Operation System is hard to ignore, and games really need to run in a system-friendly way. The lack of any gee-wtiiz video chips also means that fast action, multi-coloured scrollers really have no chance on the Mac Music Although none of the big three have any standard MIDI
ports, all can have them added. Once again the Amiga is the cheapest and easiest option (plug a box into the serial port - no need to mess with drivers or IRQ DMA numbers: yeuckl and it's a shame the CDTV was the only model to have them as standard.
Standard sound capabilities are pretty poor (although the 630 range of Apple Mac has a respectable 16-bit sound output) so extra musical hardware is a must. Several manufacturers are building Mac and Apple interface options into their MIDI gear as standard (Korg for example), but with a bit of thought on their part an Amiga could also have been supported: more machine-ism in action.
Both the Apple and PC had the big boys providing software, with CuBase and others available £nd well supported But they are expensive- and can't touch MusicX v2 in terms of flexibility.
Bars and Pipes proves that the Amiga is the ultimate multimedia machine, as it can control extra hardware and sequence animations as easy as it plays notes.
Conclusion It’s inevitable that the PC will continue to dominate the market - there are simply so many of them out there. However, they are still based on a design that was fixed in the 1970’s and backwardly compatible with 8-bit processors.
If you are a conformist, someone who doesn't want to be different or stand out. By all means buy a PC (in which case check out our sister magazine. PC Review) You'll be getting a good deal, but as prices fall almost daily, don't expect your machine to cost the same in 6 months time: it will probably be out of date. You'll get your Word Processing done alright, but the software won t be cheap If you want to play games like Doom II and X-Wmg. Then yeah: they are only available for the PC. If you want to pay out £50 a go. And fight with DOS over that 640K limit then go ahead.
If you like the look of Apple, remember that as home computers they still have a long way to go Small business use yes - but as the number one system in the house, probably not.
Software is available, but it is extremely expensive. Public domain software doesn't exist - it's all Shareware in AppleLand. The really good thing about a Mac is that it isn’t a PC. And as a result it is a lot easier to use.
On the other hand, perhaps you enjoy working with computer graphics Perhaps you like being able to buy a good game for £20 (or less) and play it on the family TV Perhaps you like good quality public domain software, and a thriving community spirit.
Maybe you want to be able to use an operating system without driving yourself insane by finding out there is no way in to the level of access you need.
You would certainly not lack a good word processor or a DTP program good enough for semi-professional use. And you might be tempted to add sound systems, image grabbers. Hard drives, modems, accelerators and memory expansions when you wanted and not have to struggle with IRQ and COM port numbers.You might want an Amiga. ¦ Jargon OPERATING SYSTEMS COMMUNICATIONS EXPANSION NETWORKING MUSIC SERIOUS SOFTWARE GRAPHICS GAMES DOT MATRIX & INKJET PRINTERS i FREE! FROM SILICA IDEAL; FOR THE FIRST-TIME USER CITIZEN ABC 24
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iTi M A G A IT'S BEEN A MIXED r© MONTH for games.
There's some goodies in the | shape of Shadow Fighter, Mortal Kombat II and The All New World Of Lemmings, but there's been a couple of whiffy ones too, most notably Charlie J Kool and Shaq Fu. This year looks as though its getting off to a hot start on the games front, see our First Impressions previews of The Chaos Engine 2 and Frontlines - and of course there's Team 17's Worms to look forward to as well. We'll have an exclusive preview of it next month. Software houses seem to have been taking your hints to heart about games being Hard Drive installable of late, though not everyone has been
listening - less than half of this month's games are. Finally, the prize for the Return of the Complicated Copy Protection System goes to Gremlin who have included one of those infamous 'wheels' with Shadow Fighter. Oh well, at least you only have to use it once per game.
Alan Dykes PREVIEWS
• Chaos Engine 2 ..39 |
• Frontlines ....39 AMIGA REVIEWS
- • Lemmings III ......42
• Shadow Fighter ..45
• Dragonstone ......50
• Overlord ......54
• Kick Off 3 European Challenge 56
• Base Jumpers .....57 Roadkill
57 Shaq Fu
58 Mortal Kombat II
60 Charlie J Cool ....64
PGA European Tour 66 Powerdrive
..69 Tower Assault .....70
• Super Stardust ....71
• Marvin's Marvellous Adventure ....71 BUDGETS £r
COMPILATIONS
• VFM .....78
• Police Quest 3
• Lucas Arts Classics
• Delphine Classics
• Reach for the Skies
• Desert Strike
• Beau Jolly Compilation This is what the game is ulft pst in CMC
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enclosed All TTTLES ADVEim»D ARE IN STOCK FIRST IMPRESSWB F I
More new games get the First Impressions treatment as we look
ahead to a bright new year.
Impressions democratic military commander (we didn't think such a thing existed) will attempt to stop them using all the might of modern weaponry on a hex battlefield, where you make tactical and strategic decisions, deploying troops, armour, air power and missiles as you see fit.
Behind the scenes: Frontlines is yet another Impressions PC conversion to the Amiga. It's just about finished on that machine, and should be with us by the end of February. As usual Impressions are making the effort to ensure that graphics, speed and gameplay are of the same standard as the PC version, but this probably means that it’s going to be an AGA only game.
Two players running around multiple levels shooting everything in sight and picking up power-ups and various score and game enhancing devices, while trying to avoid being shot or eaten, all in the name of saving the world from the evil machinations of of the Baron and his infamous Chaos engine remains. This time however, four of the six characters have gone back in time to various locations where the Baron hopes to recover the parts of his lovely but destructive toy which were destroyed during part 1.
Frontlines Impressions The Gameplay: More strategy fare from Impressions, this time set in the future. It's the year 2040 to be precise, and war has broken out on the 100th anniversary of Pearl Harbour. Basically we all thought world markets and free trade would solve the problems of the human race, but some men have become too powerful and rich and are determined to carve up the democratic world with mercenary armies. You. As a The Chaos Engine 2 The Bitmap Brothers The Gameplay: Guess what? It's tne same as the Chaos Engine.
Nearly. The basic premise of one or What's new: it's a bit of a departure for Impressions who. Of late, have been concentrating on more RPG style world (and car) building escapades. This is much more of a Battle Isle style of game, and while campaign strategy is important it's the actual tactical fighting on the ground and dispersal of troops and weapons that are the salient points of Frontlines - hence the name of the game as the saying goes!
First Impressions: We're very impressed with the graphics and level of detail involved in Front Lines. The game contains fully animated combat, 16 different types of military units including heavy armour, missiles, engineers, strike and recon aircraft and more. It's a turn based game (each one lasting approximately five minutes so you can imagine the level of decision making needed) and is ideal for two or more players. There is also a facility to that enables you to edit the type and strength of your Behind the scenes: It's the Bitmap Brothers again, with game design being carried out by
Simon Knight and Eric Matthews, coding by Steve Cargill, Steve Kelly and Rob Trevelleyan, graphics by Dan Malone and Gary Carr and SFX and music by Chris Maule. It's been in production for nearly two years now and is due for I release, through Renegade, around mid April next year.
What's new: The intelligence routines and the new split screen two player mode. Rather than opting for the old single screen scenario, the Bitmaps have decided to introduce even more competition than ever by allowing both human players to operate independently and even kill each other. Single player mode remains the same as the original, except the computer player's intelligence is more developed.
First Impressions: Anything from the Bitmaps with The Chaos Engine as part of its title is going to excite folk in this office. The characters have improved animation and the new element of competition will probably mean that this game will be even more difficult but rewarding than the first.
Cannon Fodder and The Chaos Engine are great shoot 'em ups of our time; we've already seen Sensi’s CF2 so roll on Bitmaps ... we want more!
WIN! WIN! WIN! SSSSSS- LOADS win loads of console equipmen erasily does not stop there! - 50 games from a selection I catalogue will form the ipriies! These fabulous i are brought to you by EH2E1. Top newsagent Menzies, and EMAP Images, the leading light in game magazines. Entering the competition is sim- eH. Just follow these pointers:
• Go into your local John Menzies store.
• Rick up an entry form and answer the three easy
• Mark your name and address on the space provided.
• Post your completed entry to the name and address OF KIT AND fi
John Menzies stores between 20 01 95 and 24 02 95, so make sure
you get down there pretty smartish, as the competition doses on
the 4th of March 1995.
UJ NEI 2|AM r-A mma PmmK Full prize details on entry form WIZARD GAMES I NORTH MARINE ROAD, SCARBOROUGH, NORTH YORKSHIRE, Y012 7EY. Tel: 0723 376 586 AMIGA GAMES Oduetc || £
• | P _____ iJtuam. - _ n w (1*9® 2l 9» !•** SR5SS& Ct«9 . £999
£99* . £999 Ktt".
WrGolf.E CD 32 T“-» Ism Two i MO ?
Clawr J - M We* ___---- W« », L44«M---- .
} »vzy a Tatar W* Via tHOl --------- of the Temptress EXCELLENT GAMES £16.99 Shuttle Populous 2 Archer Macleans Pool James KIDS RULE OKAY Postman Pat 3 Popeye 2 Sooty and Sweep WORLD CUP YEAR 94 £19.99 Sensible Soccer Goal Striker Championship Manager 94 LOTUS TRILOGY £10.99 A500 1200 Lotus 1.2&3 BUMPER PACK £6.99 Jaws Grand Prix High Steel Crossbow !S»u„c,V Count Duckula (Not Boxed).
5IC BOARD GAMES £7.99 tckgammon Draughls.
SPORTS TOP 10 „ £14.99 World Rugby World Soccer !5!ft3m%3AUv Camagc Tag Team Wrestling Kenny Dalglish G Souncss.
THE COLLECTION £19.99 Cannon Fodder. Settlers. Chaos Engine. T.2. TEAM 17 COLLECTION £19.99 Superfrog. Overdrive + Body Blows CLASSIC ARCADE £7.99 Pacman, Invaders. Rebound. Galaxy BITMAP VOL 1 £8.99 Xenon, C SPECIAL OFFER &e 1,43 “ EX SOFTWARE DISKS 50 for £10.00 Phone for 100 for £18.50 larger amounts Includes Labels UK Only Games subject to availability.
A. phone call reserves your order H Open 6 Day* a week mmm I 9.00
- 5.30 ¦¦W® Prlc® Inc. P P (C.K) Europe * £2.00 Per Game -
Rest of the World £3.00 Cheques or postal Orders Payable to
Wizard Game*.
WIZARD GAMES, I NORTH MARINE RD. SCARBOROUGH. N.VORKS YOU 7EY TEL A FAX : 0723 37658* 5*329* Flight of fantasy?
For all Zorro-3 Amigas this 64-Bit high speed graphics engine blitter has up to 1600 x 1200 pixels in 8-Bit colour or 1024 x 768 pixels in 24-Bit True Color. 2Mb of display memory (4Mb user upgradeable). Call and request our technical brochure. Just £299-95 Doul S. FULL 50MHz 68030 with MMU ACCELERATOR for Amiga 4000 030's.
Replaces the A4000*s CPU and offers an FPU option. Approx. 50% overall performance increase when fined with 50MHz 68882 PGA FPU.
From £219.95 Upgrade your A4000 030 or 040 with the new1 CYBERSTORM MODULAR ACCELERATOR, and you'll have “The Worlds Fastest Amiga". With its new 50MHz 68060 CPU (due February -95). It provides up to 10 Times the performance of standard A4000 030s (82.2 MIPS, compared to 15-4 MIPS!).
Optional SCSI-2 and Ethernet I O Module. Call and request our 4 page technical brochure. £PHONE BUZZARD 1220 4 4Mb TURBO m The mulii award-winning 1220 4 offers by far the best price performance ralio of any A1200 32-Bit RAM expansion on rhe market. Of course the 1220 4 also incorpotares everything else that a good memory expansion should loo. Such as a Real Time Clock, further RAM expandability, optional FPU etc. as well as offering a Clock Speed Doubling Circuit which runs rhe 32-Bit FAST RAM al an amazing 28MHz. Not only does rhe 1220 4 give Amiga A1200 owners all this, but the price has
bmken the sound barrier loo!
Lnlcgraled 28MHz 68EC020 32-Bit RAM Clock Speed Doubler for up to 300% ov erall performance increase Factory Installedlested 4Mb of 32-Bit FAST RAM
• Expandable to 8Mb with Add-4 Board
• Integrated Battery Backed Real Time Clock Easy Trapdoor
Installation, retains CBM Warranty Can be disabled in situ for
full games compatibility 1220 4 Turbo £229.95 4Mb 32-Bit Fast
RAM 28MHz 680EC20CPU Add-4 Board (extra 4Mb for 1220 4) £169.95
4Mb 32-Bit Fast RAM add-on Motorola FPU £Call 68882
PLCC25 3JMHZ The Blizzard Performance Advantage... BUZZARD
1230-III TURBO ACCELERATOR MEMORY The NEW BUZZARD 1230-111
TURBO ACCELERATOR MEMORY BOARD is the highest performing
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up ro 32Mb of auUKOnffguring 32-Bit FAST RAM 1230-m Turbo 0Mb.
40MHz68EC030 £189.95
• PGA FPU Socket up i 50MHz ~r ; -
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S MMU £229.95
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£TBA (can be disabled if required) Motorola FPU 68882 PGA
25 30 50MHZ £Call 'ZEZSF**** 4Mb SIMM RAM Expansion 32-Bit. 72
pin £129.95
• Easy Trapdoor Installation LARGER SIMMS AVAILABLE £Call
FASTLANE Z3 SCSI CONTROLLER Lightning FAST DMA SCSI-II
interface for Amiga A4000 owners. Expandability up to faMb. Of
32-Bit Fast RAM. Doesn't require any Buster Chip' upgrades. Use
with hard drives, CD Rom etc £299.95 No... with a Blizzard or
Cyberstorm Accelerator, J your Amiga will fly!
If you’ve ever sat and waited for your Amiga to catch up, you'll know that an extra boost of power would be just the ticket.
But, the only problem is the cost... isn’t it?
Well not any more. When you compare our cost per M1P with other boards you’ll be surprised at just how little you’ll have to pay to enhance the performance of your Amiga computer.
Then, the sky’s the limit!
Mr Mrs Miss Ms:
- ts computers ¦ is
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Iharwoocl the UK's favourite Amiga Dealer County (Country) Daytime Phone Items required: Postcode: Evening Phone: Card holder's signature: Card No.: Expiry Date: | Issue No.lSwitch Only): j_| Department: CU3 Cheque Bank Draft Postal Order for_£_______:____ payable to Gordon Harwood Computers Umited- (AU prices an IK including VAT and postage Onmat customers please call to confirm pricing before ordering Gordon Harwood Computers Limited. New Street. Alfrcton. Derbyshire DE55 HP. Tel: 01 773 836781 Facsimile 01 ~3 ©10*0 Orriving early in 1991, nobody could have predicted the success of the
original Amiga version of Lemmings.
It's on a par with Tetris, one of those few titles that can manages to appeal to those who would normally never play a computer game. Instead , it appeals to just about everyone from mums to stressed- out businessmen. Indeed, in a manner reminiscent of those clued up people who rejected The Beatles, Lemmings was dismissed by many major software houses until Psygnosis wisely published it.
Developed by the then relatively unknown DMA Design. Lemmings.
Like many of the best software ¦ Price: £29.99 ¦ Publisher: Psygnosis © 951 799 5755 ft titles ever, had an extremely simple concept. Guide a hapless band of lemmings from one side of the screen to the exit, making sure that in the process as few as possible perish in the traps that litter the play area.
To help them on their perilous journey a limited number of skills needed to be used in the best way possible. These skills included creating a builder lemming to build a bridge over dangers, and a blocker variety which stopped the flowing hordes walking to their doom.
Simple, but highly successful, the Lemmings titles have now been converted with equal success to many other formats. On the Amiga the original Lemmings has since been sequeled by Christmas Lemmings. Lemmings 2 and most recently Holiday Lemmings, which was Christmas Lemmings with 32 new levels bolted on the end. All these titles followed the format of the original with the only major differences being the ability to choose from more skills, and in the case of Lemmings 2, a plot where the Lemmings were looking lot 50 missing pieces of a lost talisman.
.• • ¦. ••• • o
• nihXMnminliad, Surprises Unsurprisingly then I was expecting
more of the same from The All New World of Lemmings but I was
pleasantly surprised at what I discovered. Gameplay is divided
up neatly by three different tribes of lemmings, these being
the classic variety as featured in the original game as well as
Egyptian and Shadow types, the later of which are Ninja
wannabes Some levels now feature trapped lemmings within them
as well. It's not necessary to rescue them but this is of a
good idea as they’ll be added to your total lemmings supply.
Baddies have been introduced too.
Though not in the end of level guardian sense. Instead they present mote of a nuisance Examples include the sexy Lemme Fatale who makes lemmings so excited they commit suicide, and the Psycho Buzzard which hovers the sky in certain levels before swooping down and picking out a target or two.
Aurally The AH New World of Lemmings is much the same, with the familiar ’Let's Go!' And ‘splat’ death sounds all accompanied by more of that wonderfully tacky supermarket music. The graphics though, have been radically overhauled. Gone is the 8-bit look of the backgrounds and platforms, instead everything now has a much more polished and modem look. However, the biggest change has been reserved for the lemmings themselves. No longer are they the small and weedy. Sensible Software style, now they're big. Dumpy and bear more of a resemblance to babies than suicidal rodents. This increase in
size has allowed DMA Design to inject more humour and personality into the lemmings by way of better animation and greater detail.
Radical overhaul The user interface has been radically overhauled too. Gone is the myriad of different icons.
Now there are just five GAME REVIEW The intuition extension for AMOS
- Over 120 commands to fully utilise the Amiga's Intuition System
- Compatible with AMOS, AMOS pro! And AMOS AMOS pro compiler
- Create and use gadgets, windows, screens, menus, etc., as used
in Workbench for your own programs. - Create stylish 3D look
user interlaces in minutes.
At last you can create professional business applications and utilities using AMOS. No need to learn 'C'. Or switch over to 'Blitz Basic.' AMOS is now a "true" application and utility development language
- IniOS comes complete with a detailed instruction manual and
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- Give your programs the professional touch with ease.. “To
recognise ability is rarer than abilit Minimum Requirements
Kickstarl 2 or greater. 1MB memory. AMOS or AMO’i l’u OTM
Publication t Promotions Ltd. 5 Albert Road, Tamworth. Staffs
B79 7JN Name_ ity: (ZH Quantity: _J (Inc. P « P) Overseas £3.00
Please make cheque postal order payable to: OTM PUBLICATION 4
PROMOTIONS LTD.
Company Reg. No. 2972194 major icons from which all
* functions can be selected, which are as follows: walk, block,
jump, use and drop. The use' icon a»ows the use of tools which
can be collected in various parts of each level. These tools
include spades for digging through earth, bricks for allowing
passage across danger or to an otherwise unreachable area, and
bombs for taking a satisfy:ngly hefty chunk out of the
landscape.
Each tool is limited in its capacity, the brick icon only contains a certain number of bricks for instance, and there’s usually only enough to complete the task at hand, so if the tool is used at the wrong time it generally requires the level to be restarted Nearby tools might not be the one which will help the lemmings reach the end of a level safely though. Instead it could simply allow passage to another tool which will be the key to getting the critters to the exit. The use of each tool Is also much simpler than was the case previously. For instance, if building a bridge, it's no longer
necessary to click on the lemming each time you wish him to place a brick. Simply click on him once and he will become highlighted. An arrow appears and all that needs to be done is to point this arrow in the direction you wish him to build and away he'll go. To change the lemming's direction, simply select him again and move the arrow towards the way you want him to continue. One other noticeable change is the way blockers can now be turned back into normal walkers, rather than having to nuke them to allow others to pass. Who said computer games encouraged violence? Levels can be saved too, a
Godsend as far as I'm concerned as after restarting a game in the original Lemmings I spent ages trying to work out whether that last letter in my hastily written down password was an S or 5!
Simply the best I'd become bored with the whole Lemmings phenomenon about two years ago but The AH New World of Lemmings rekindled my interest thanks to the new ideas it incorporates. For a start the lemmings themselves look much cuter in their dumpy guise and when VP one gets splatted you can really get quite upset. And with three breeds of lemmings there’s a lot more variety in the level designs, although it's a shame these individual tribes don't have different attributes. I have only two real complaints.
Firstly the gameplay becomes seriously tough very, very quickly. If you're a Lemmings virgin I'd advise sticking with one of the earlier titles which feature a much smoother learning curye. It also seems something of a con to only incorporate three tribes when Lemmings 2 had
12. OK so each of the tribes now has thirty levels, and Psygnosis
has stated that other tribes will feature on future magazine
coverdisks, but I bet some will turn up on expensive data
disks too. Still, once people see this I wouldn't be
surprised to see the whole Lemmings phenomenon pick up
again and deservedly so because this game is definitely the
best so far. I LEMMINGS 3 ft IntOS OTM 2000 Publications &
Promotions l.iil Value: I_ Postage 4 Packing: U.K.: Free
Cheque Postal Order No: It's Here at last... a 11 ii Title:
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healing up down here in the battle of the beat 'em ups The best looking contender Pretty Boy' Rise 01 The Robots was knocked out in the first round with duff playability, but the remaining two combatants, the son of last years' champion Mortal 'No Hype... honestly' Kombat 2 and Shadow Italian Stallion' Fighter, a relatively unknown outsider from the land of pasta and parma ham are still in the running.
Blood is everywhere, joysticks have been broken and the referee has been beaten up by a German cop and had his spine ripped out by a man with a mask. Oh it's terrible... A month or so ago Gremlin Interactive announced that they had signed up the fighting game of the year, and few believed them Come on. How can you have the fighting game of the year and not tell anyone about it until it's almost on the shelves? If it’s that good they'd want to hype it up a little. But the reason for this lack of hype is simple: Gremlin didn't know they were going to release it themselves until roughly November
of last year And they weren't telling fibs either - it is good The game has been designed and Name: Cody Country: SpaotaHty programmed by an Italian team consisting of programmer Domenico Barba, graphic artist Fabio Capone and Fabio Cicciarello. The man responsible for its music and sound effects.
A I) They started work on it at the beginning of 1994, and it was some feat getting it all ready for release by Christmas - by the time you read this Shadow Fighter should have been on the shelves for two or three weeks - less than a year later Playability Looking at the screenshots you could be forgiven for thinking that this was an update of Body Blows, the scaling of the sprites and graphic backgrounds are similar, but the game itself is different, in as much as any beat 'em up could be 'different' Not for Shadow Fighter the beautiful rendered graphics of Rise or the realistic sprites
of Mortal Kombat, these are pure cartoon fighters, but the level of animation is good and the separately scrolling backgrounds are smooth, if a tad colourless. That said, you can fight in 16 different countries, so you're never short of variety in the background stakes.
Spatial urn* Yargaa Ik* 6«nua cap A hi MM •( In easy la meat* takas Mt In |M aad sfcaati M The Fighters There are three options available in the main ???
Menu as far as fighting is concerned: single player vs computer in championship mode, training which involves a single player Vs the practice dummy Pupazz. One player single battle against the computer or human vs human. In the championship fight you can select one of six lower level characters and then battle your way past the other 15, while in any of the other three modes you can pick whichever character you like and fight against any other - except for the Shadow Fighter himself, who is reserved only for those who deserve to fight him,.
A rritfc inriri ol th jflyilick art a qaick fira banaa atab Salkrtoi lam iala a Daaaai llaa. Iba more ia aat aat» qietty. Its eflectrvt The first thing you'll notice on Shadow Fighter's box is the 2000AD inspired artwork, the second is the flash in the corner which claims there’s an amazing 17 different fighters'. Jolly good, no fibs here either: there are 17 fighters and they are all amazingly different. The range of characters goes far beyond the standard Streetfighter- inspired Ken and Ryu to include a fighting basketball player, a cop, a magic carpet riding F’akistani guru and a
shape altering blob of T1000 type metal, not dissimilar in idea (but visually nothing like) the Supervisor in Rise Of The Robots.
Each character has a wide variety of standard blocking and hitting moves and up to five special moves These range from the form morphing antics of Khrome. The flowing metal man to the rather Blanka like moves of Kury.
The Tibetan monster. Special moves are carried out in the traditional joystick back-forward-fire style combination of sequential movements and it is essential that they are learned. Each fighter will have one or two which are really easy to carry off and some of these enable long range attacks None of the moves will take all of your opponent's power away but a well timed combination will finish him or her off pronto.
Although the manual claims are up to five special moves it doesn't tell you how to do all of them, and in the process of finding out you may find some other moves which look pretty special. Suffice to say that trying all possible joystick combinations will reap plentiful rewards.
I loved Shadow Fighter from the moment I first played it. The players' moves are fluid and the special moves aren't too difficult to discover and master The game doesn't have as much hype surrounding it as Mortal Kombat 2 and it looks more old fashioned in terms of its graphics, but it scores well on playability and on the number of fighters you get to play. If MK2 hadn't been such a stunning conversion then Shadow Fighter would have walked all over it. As it stands we're divided over the two. In terms of the Amiga, Shadow Fighter is without doubt the best indigenous beat 'em up on it, but
Ed Laurence who reviewed MK2 for us is a console fanatic too and has got caught up in the sense of excitement that has generated - so there's no doubt that beat ’em up purists will agree with him.
For my money though, and hype aside, if you were a Body Blows fan then Shadow Fighter has got enough characters and impact to keep you playing for a long time - and Gremlin have promised an expansion that will include eight more fighters early next year. ¦ Name: Shadow Fighter Country: Unknown Speciality: Staying unknown Name: Salvador Country: Spain Name: Toshio Country: Japa Speciality: Nil).
Martial Arl Name: Kury Country: Tibet Speciality: Brute Force It's the year 2020.
The Heui Age meets man's oldest profession: UlflH GAME REVIEW Punchbag practice One of the really nice touches in Shadow Fighter is the provision of a training dummy to practice your moves against. Called Pupazz, he will defend himself vigorously with a variety of the most bizarre weapons, and a padded bag which jumps out of his stomach.
Although he looks easy to defeat (he's so cute) when you make him mad he'll drop dynamite in your path, attack you with a saw on an extendible arm. Or a flamethrower and. Funniest of all, he’ll try to hit you with a gigantic fist that pops out of his neck after his hinged head flies off. However, if you don't attack him. Ie when you're positioning yourself to practice a special move, he won't do anything to you.
The Future of Combat is Horn.
In the future pu may have Users, hovertanks, and pouiered armor, but do you have the skill to command these forces to victory If it's total control you want, uie've yot it. In a turn-based, detailed, create-your- ouin, hex ivargame that blows out the competition with astonishing SUCH graphics and sound effects that ivill rattle your cage The standard inargame just rrnt mhnlr. Nn... rnt nf rt.rulrrrlr But he's just a dummy after all.
And even that punch bag with the sad face on it can't save him from a Top Knot move.
4 Once it's all over Pupazz comes out of the fight with a smile every time. If you intend to fight the computer Pupazz will really help.
Features:
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Core Design have finally finished their Zelda-style adventure game.
Tony Dillon has always been a bit of a 'game boy' so we let him play it.
I Price: £29.99 ¦ Publisher: Core Design © 0332 297797 Oor years Nintendo owners have had the RPG edge with Zelda. In case you aren't familiar with this series of games, they are absolutely superb arcade adventures, viewed from above, that are so full of character and style that they have become world wide hits. The Amiga has never really had this kind of game before, and it has to be said that the market has been somewhat starved of it. So when Core Design stood up and announced that they were to release a game called Darkstone.
Originally thought to be the sequel to Darkmere. The Amiga world got ready for it. Then came the exclusive coverdisk on CU Amiga Magazine, and the game looked every bit as good as we had hoped.
It had large, bright graphics, smooth scrolling, a simple but effective combat segment and puzzles galore. Nothing could go wrong.
Or could it? I'm afraid to say that Dragonslone has not turned out to be the digital prodigy we all hoped it would be. Sure, a high fifties score doesn't make it an awful game, but nowhere near what was A A rather ¦uttractiM treat perch if I say M ayseI.
Expected. But before I launch into a full scale assault, let me talk you though what the game actually is.
You begin as a complete nobody; the classic Man With No Name. Stood in the forest with only your sword and an itchy head, you puzzle at the world around you. In no time at all you discover that you do have a quest - you are the one without memory of what has been before, who has to head off to a distant island a slay a bunch of dragons who are taking over the land. It all sounds easy enough, but there is always more than meets the eye.
The game is viewed from above and behind the main character, almost exactly the same viewpoint as is seen in The Chaos Engine. In this view you run in all eight direc- A Smfa Mkf, I mafcf irtit mrts I *«M ¦ttti to |et i*y ski* tions, around a huge scrolling map.
Occasionally changing to a different map when you enter a building. All of the puzzles in the game are scattered around the map, so you spend quite a long time running from one spot to another, and then back again, ferrying items all the way. That is. Of course, until you press the space bar.
Interaction mode Then you enter into Interaction Mode, and this is where the heart of the puzzle solving happens. A window on screen will show you one of three things: a character, specific item or a general location shot. If it's a character, you have the choice of talking to them, or trying to use an object on them. If it's a specific item, you can use something else on it. Like a rope on a hole, and as it's a general location shot, there isn't really much you can do. That's about it.
The only other part of the game to mention is the combat. As you can see from the screenshots, your sword is drawn at all times, and all you need to do is tap on the fire button to swing it in the direction you are facing. Holding down the fire button results in a harder hit. Holding it down until the power bar reaches the end leaves you firing a psychic bolt of energy in the direction you are facing. You have plenty of opportunity to upgrade your weapon as you go through GAME REVIEW Lofl It 280 2 0 366 351 20 2 70 390 3.TS 20 270 450 40 410 30 30 330 Anttrad DMP 2000 3000 Am.tiad DMP
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Panasonic KXP1123 1124 1140 3 46 3 31 311 Panasonic KXP1080 1180 00 1W 299 274 234 Panasonic KXP2123 2I80 5 75 5 60 5 40 Serkoaha SI9Q929S 5 70 5.5S 535 Star LCKV20 100 2 29 214 194 19 S«a» 1X200 3 00 295 265 Star LC24-IQ200 296 2 71 231 Taian IlagaKftU081&9IQf9IS 114 290 279 1291 1269 1246 Ring us and WE WILL BEAT all other Ribbon prices 600 595 365 979 963 9.43 961 948 928 VS tho game, which simply speeds up the time it takes tor the power bar to (ill.
The game looks great, it must be said.
The animation is smooth and flawless, and you are never left guessing as to where you can and can't walk, or what the objects are.
Too hard, too easy The problem with the game, however, is the gameplay itself. It is both far too easy and far too difficult to be playable, and in the end you walk away feeling frustrated.
The puzzles, for the first part, are far too easy Most of them seem dependant on you having visited all the important locations on the map, so you end up knowing that if Character A wants an item that Character B has. All you need to do is see Character C and everything will be sorted out. The one time I did get stuck, trial and error sorted me out in no time at all.
The combat is far too tough, and that isn't because I'm crap with a joystick. The problem first arose on section 3 of the game - Mountain Impossible, where sand monsters rise out of the ground in front of you. The collision detection is very inaccurate, and I found it impossible to score a blow on anything that my sword connected with. If.
However. I swung too early, leaving a five or six pixel gap between the end of my sword and the thing I was trying to hit, I won the battle. This also worked the other way around, which meant I ended up getting stuck in corners, getting the stuffing knocked out of me because, for some reason, you can't move your sword when you're being attacked.
57 That said, it is quite an engaging game, and parts of it I really enjoyed. However, those parts were far outweighed by the number of times I slammed the joystick down in frustration, and with that in mind I really can't recommend it. ¦ Roll 1000 3i* Disk Labels CPU A Monitor Dual Cover
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¦ Price: £29.99 ¦ Publisher: Virgin ® 081 960 2255 Achtung, baby!
Rik Skews swops lead with the Hun courtesy of Rowan's latest flight sim.
Of there's one area where the Amiga has fallen behind in compared to the evil PC it has to be the flight sim genre. Developers Rowan are doing their best to change that however, with a string of quality titles. First off was the decent Reach for the Skies which has recently been released on budget for £14.99. Next up was Dawn Patrol, a conversion of the brilliant PC original and which you may have seen previewed in CU Amiga Magazine last month. Right now though it’s Overlord, which unusually for a flight sim has floppy and hard disk access times kept to a minimum.
D-Day landings Taking place around Operation Overlord, the complex series of missions leading up to and including the D Day landings in 1944, Overlord offers the player a choice of three planes to swoop about in and pump the enemy full of lead with. The famous Spitfire is the plane for the combat connoisseur thanks to its unrivalled close combat fighting abilities. The other two aircraft on offer are the Mustang, which with its larger fuel capacity is useful for long range missions, and the Typhoon. The Typhoon is used more as a bomber than a fighter and comes equipped with rockets, handy
for taking out ground based enemies such as ships and trains.
Numerous missions are available; escort, bombing and interception being typical examples. Mission parameters can be altered so if one has already been completed and you wish to play it again, it's possible to alter the number of enemy planes that you'll encounter, at what height and so on. These options take place against some highly detailed backdrops which make a change from the boring presentation screens common to many flight sim games. This helps add to the atmosphere no end. The player’s bedroom which acts as a pause screen is faithfully recreated in period style for instance,
and is preferable to starring at a dull paused message. Some people might find these pictures irritating though, as it involves moving the mouse around the screen and discovering which filing cabinets represent which sections of the game.
Overlord is definitely more of an arcade game than flight simulation, and despite all the dials whizzing round in the cockpit it's safe to ignore all but the really important ones, like the plane's height and how much ammunition is left.
Taking off and landing are optional too and there's an accelerated time mode for fast-forwarding through the quiet bits, as well as a super engine for making stalls almost non-existent and out-manoeuvring the enemy a lot easier.
No shading Graphically the game is competent.
The still screens in particular are excellent, but if you're familiar with the PC version expect to be disappointed as the Amiga game lacks the power-sucking Gouraud shaded planes and graduated skyline loveliness. Thankfully the planes are not completely bare but are marked with clear insignia, so there's no danger of shooting down your mates Ginger and Taffy in the heat of battle.
Numerous external views are selectable, and these can be zoomed in and out to your heart's content until an ideal view is found.
Overlord also features a 'revolutionary' inside combat lock view. This scrolls the viewing window to continually focus on an enemy, mimicking real life where the pilot turns his head to keep track of a target. The direction that the player is flying in is represented by an arrow. Sound is disappointing however, with corny music and raspy FX, especially the engine noise. Still I'm not really concerned about the audio visuals as long as the game plays well and in that area Overlord holds up quite well.
Of course I wasn't there at the time, but the game conveys what I believe to be a good sense of realism and plenty of attention to detail, with many of the proceed- ings recreated as they actually happened. Overlord's problem though, is that it ends up trying to pander to the tastes of both arcade and strategy fan, and ends up not being that engaging for either. A plane-based game should either be the tree destroying manual overload of a Microprose product or an all out blast like Embryo. It’s also very similar in places to Rowan's earlier Reach for the Skies, and considering that title
has just been released on budget and offers more planes to fly, I reckon you'd be better off with that. ¦ AMIGA Ever wanted to sail into the sunset? Visit ports of call known only to grizzled 18th century sea captains?
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Ot's hard to believe football games were once something of a raritv, good ones even more so. Released over four years ago now. Anco's original Kick Off changed that, and proved it was possible to put together a decent footy game which not only bore a resemblance to the real ¦ nil plmn lac I Kick off 3 European CtMrileoragia ¦ Price: £29.99 ¦ Publisher: Anco © 0322 292513 Rik Skews mysteriously finds an envelope stuffed full of Kick Off 3 European Challenge disks in a motorway cafe and shuffles away for a closer look.
Thing, but played well thanks to an intuitive control method.
This was followed by Kick OH2. And is still reckoned by some to be the definitive footy title, both games created by Dino Oini and Steve Screech.
The dream team was split up mid way through last year though, when Dini left for Virgin where he has since created Goall for the Amiga, and more recently Dino Dini's Soccer for the consoles, both of which were well received by reviewers and the public alike.
This left Steve Screech to crack on with Kick Off 3 which was originally released four months ago. Taking a gamble, Anco abandoned the revolutionary top-down view in favour of a side-on TV-style horizontally scrolling view. Sadly Kick Off 3 was merely an average title, not living up to the pedigree its predecessors had created. Apart from anything else, one of the main complaints was that the game was unplayable without a two-button joystick, which meant that unless you owned either a Mega Drive or CD32 controller, the game was no go.
Flaws are gone Kick Off 3 European Challenge aims to iron out the original flaws and introduce new features. It's now possible to use a standard one button joystick for instance.
Most of the menu options are the same though, giving you the option to change everything from in-game tactics to game speed.
The choice of game speed is important, as this varies the amount of control you have over the ball, from glue-foot at the slowest speed to almost zero at the fastest. Matches can either be friendlies. Part of a league programme or the Euro '96 qualifying campaign, as opposed to the 1994 World Cup offered by Kick Off 3. Many of the greatest world and league teams are represented. But sadly the player's names are mis-spelled to avoid legal repercussions. As a football fan.
That's something I found rather irritating, though to be fair there is an option to edit the names. It's difficult to fault Kick Off 3 European Challenge s options as they are amongst the most comprehensive around, in a soccer game or otherwise.
Is it any better?
As before though, once in to the actual game, disappointment begins to seep out of the monitor.
One of the most obvious changes is the improved audio, but to be honest it still sounds poor. It would seem as though only small samples have been used because the stadium rumble continuously loops, while scoring a goal results in some amusingly high pitched chants that sound more like a car changing gear than a celebratory roar Graphically it’s more polished though, with smother scrolling backgrounds and improved animation on the players, although they're still not in the same league as FIFA's devilishly sexy player sprites.
These cosmetic touch ups have made little difference to the game- play though. From watching the pre-match kickabout it's clear the players have a wide range of moves available to them. It's a real shame then that the only one that can be pulled off by anything other than complete fluke is a 50 yard punt on goal. Controlling the players is definitely easier with a one button stick than the original joy- pad option, but again pulling off the move you want is too difficult.
And this is Kick Off 3 European Challenge's main failing. Control is the most important factor in a soccer game, and this one has too little of it. It still feels sluggish and unresponsive, even when the fastest speed is selected.
Kick Off 3 European Challenge is not a bad game, just average, and with the likes of Sensible World of Soccer around it hardly warrants purchase.
It's a shame really, because there's the makings of a good football game here, and compared to the similar looking FIFA Soccer I felt more in control of the proceedings. Perhaps a Kick Off 4 will manage to blend more successfully the realistic perspective that this game offers and combine it with the classic gameplay of its top-down predecessors. ¦ KICK OFF 3 EUROPEAN CHALLENGE ©or the uninitiated, base jumping is a sport for would-be nutters. It simply involves leaping off something tall, usually a building or bridge, and pulling the parachute ripcord at the last possible moment to
avoid a hideously messy death. The base jumpers of the game's title are representatives from a rock hard fighting organisation who like to base jump in recreational time in order to keep their adrenaline levels topped up.
Gameplay is divided up into two distinct areas. Firstly the building. Or whatever, must be climbed as quickly as possible as the player is racing against the times of three other competitors. Reach the top first and a hefty points bonus is awarded. It's not that simple however. As numerous iemm ngs-like hazards attempt to slow the player down. These include roving security guards, simple puzzles, explosions and walls which have to be smashed through. Baddies can be dispensed with in the time honoured manner of leaping on their heads and doing so results in a letter being released
Collect these in the right order and a number of three letter words can be formed, such as MAC. Forming these words usually results in a bonus, though some can be nasty and cause an anti-bonus, like the reversal of the player's controls.
On reaching the top of the level, the game switches to the players' earthbound descent. All four jumpers are shown here and in multiplayer mode can be controlled via a parallel interface (available from specialist computer shops and which you might even have if you bought Dynablaster). This is definitely the most fun part of the game, as opposition players can be rammed into body-splitting obstacles during the descent. As well as ramming opponents, the obstacles have to be avoided by yourself and the best time to open the parachute has to be judged, as big points are awarded for landing
first. Open it too late and your man will splat into the ground Opening it too early will result in the player slowing down and landing last.
It's worthwhile getting some friends together as the computer players are usually happy to drift down avoiding the obstacles and ignoring you There's no denying that Base Jumpers' sick sense of humour is appealing, but its lack of gameplay variety and basic audiovisual presentation means that its £29 99 asking price is too high. At a more reasonable price I would have no hesitation in recommending it.
But as it stands I'd advise you wait for a budget re-release. ¦ ¦ Price: £29.99 ¦ Publisher: Rasputin Software © 01689 850770 He's a few biscuits short of a family assortment, but even Rbt Skews wouldn't consider leaping off biddings Eke the characters in Rasputin's bizarre base Mnpinggame.
Base Jumper MDUU A500 * ¦ workkeBdi nnm..... ¦ ¦¦¦her if Asks ... ¦ RAM ... ¦ hart Risk installable .. -1 lift A600 graphics ... 71% A1200 sound .... 68% Instability .. 72% A1500 nlavabilitv 70% don’t believe us, here’s your version.
Three disks' worth of racing madness without the violent rendered intro, but with just as much fun and great sound.
RoadKill ¦ Price: £25.99 ¦ Publisher: Add Software © 0302 890000 Hedgehogs, rabbits, pheasants, the odd sheep or two. All tarmac and tyre fodder. Alan Dykes hits the road ... Somewhere, somehow a race called the Roadkill Challenge has been set up and there's
* Vmahm to ntoi it !¦ mart to* C« to ••to It mi u tto tom |ots 0f
cash at stake.
,to,7 tto a.- You choose one of sjx Of the CD32 ate Hovis drivers, with names like Hammer, loaves then Roadkill Slam and Cannon (they probably would be the next work part-time for Gladiatorsl and best thing, or so we participate in four races, each of reckoned last month. Which has four individual tracks, but just in case you A1200 types The tracks are viewed from an overhead perspective and are littered with icons like money bonuses, extra armour, tyre traction and missiles. The aim of the game isn’t just to be first around the track - although that is still the general idea and you need
to get into the top three places to qualify for the next race - you get maximum cash and bonuses by killing as many opponents as possible. This can be done by forcing them into walls and spikes or shooting them with guided and unguided missiles.
Along the way you have to look out for mines, cannons and other cars which in early levels will try to knock you off the road and in later levels will start shooting missiles too. The tracks are not too cluttered but can be difficult negotiate, even though the presence of a positioning radar makes things a bit easier.
And as each level brings in new perils and weapons it all starts adding up to a busy and satisfying game, while the sound is just superb too. Metal music introduces the game and continues throughout, while killing opponents, scoring points and picking up power-ups invite wild maniacal shouts which really get the adrenaline pumping.
If you want a brilliant cross between a racing game and a shoot ’em up then buy Roadkill. ¦ RoadKill ©hen someone weighing 300lbs and is over seven feet tall decides to be in a beat 'em up you'd think twice before telling them to go away But when that person is Shaquille O'Neil, arguably the most successful sportsperson of all time with a salary that would make the €18 million lottery winner jealous, you'd be committing financial suicide not to sign him up. However ridiculous the premise.
Developed by Delphine, a company well known by Amiga owners for the excellent Another World and Flashback, their distinctive graphical touch is obvious from the start as the sprites are equally well animated and dynamic. The plot is not so polished however, and takes into account just about every beat 'em up clich6 imaginable, It takes place long ago in The Second World, a miserable land ruled over by the heartless Sett Ra.
Not content with ruling The Second World he wants to get his gnady fingers round that sticky bun called The first Worid, better known to you and I as Earth. Of course only the Chosen One can stop him doing so. And unsurprisingly this is Shaq Fu.
A beat 'em up starring a basketball superstar? That doesn't quite figure, so we sent in the dumpy legged Rik Skews to investigate.
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!•« M onto* h ito B pa iMap a nunM ¦I. Sen b mi to tn »to H n atoBf u ticaqffel Into the game then and one of three play modes is available.
Story mode casts the player as Shaq Fu. Who must wander across the game map battling each of Sett Ra's cronies in turn, while Duel allows any of the characters to be pitted against each other in either a one or two player match, finally there's the tournament option, similar to that seen in Ultimate Body Blows.
Where each player assembles a team of fighters before sending them in against the opposition one at a time. Whoever has the most surviving fighters at the end of a battle wins. So. The presentation is good, with comprehensive options, and the graphics are equally polished. Why the low mark then? For starters, abominable disk accessing Arriving on six disks Shag Fu takes an age to load, and that's just to get to the title screen Once the characters have been selected, up to four more disk swops are required and unbelievably if you lose and decide to play the match again, the whole set up
must be reloaded as it isn’t kept in memory.
Air freshener And while the sprites are detailed and well animated they are wholly unsuited to the beat 'em up genre because of their small size. Letting loose with an explosive fireball for example should look exciting, instead it looks more like a spray of air freshener. And sometimes in close combat it can become very difficult to sort out what's going on.
This leads to pointless random stabbing of the joystick button as you try to bash down an opponent's energy bar before they do the same to you - not a good way for developing skill or strategy.
Shaq Fu also suffers from many of the characters having just one move which will destroy an opponent with little effort. Shaq himself has a nifty throw which does just that and the other character most likely to be selected. Beast, has a claw attack which does the same.
The unresponsive controls also lead to simple moves being used most often as the special ones are too difficult to pull off. Although many of the character's moves are hidden, if you've played Streetlighter 2 or either of the Mortal Kombat games most of them will be worked out quickly.
Not only have the moves been seen before their execution has too; fireballs, dragon punches and overhead throws are common.
Downfalls Shaq Fu is not a product that can be recommended. Although disk swopping is a problem, the insipid and completely uninspired gameplay that's been too accurately converted from the equally unimpressive Mega Drive and SNES originals is the major flaw. It's important for the Amiga to get big name console conversions like Aladdin, but this is one title that should have stayed on cartridge ROMs. The Amiga used to have little in the way of decent beat 'em ups but not anymore, so stick to Acclaim's classic Mortal Kombat 2 or the forthcoming Shadow Fighter from Gremlin Interactive. ¦
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MAIL ORDERS hbvdrectmal Pria I TOTAl ¦PROFESSIONAL FOOTBAU MASTERS 94 24.95 Could it be? Yes it is? Something's coming, something good, very good. Ed Lawrence prepares for ... Mortal B ¦ Price: £29.99 ¦ Publisher: Acclaim © 071 344 5000 End of lecture Right that's the lecture out of the way, now for the game. First off. If you haven't got a second floppy drive for your Amiga be prepared to get one. Or else you're in for a fair amount of disk swopping.
Second off. If you've got a weak heart Mona Kombat 2 could very possibly be the death of you. The graphics are stunning, better than those on the Super Nintendo version any day (and this is coming from a predominantly console journo). The sprites are the right size (very large) and the animation is as fluid as you could possibly hope for.
All the characters have made it into the final cut too. So there's no worries about selecting your favourite. Nor. Indeed, are there any worries about fighting your favourite opponents; all three secret hidden scrap merchants are present and correct and waiting to be found. Before you ask. No you pop-culture Bruce Lee-fan humour prevalent in today's youth (that one s for sociology fans).
From this tiny acorn the Mona!
Kombat oak was grown, and within a few months, after an abortive attempt at signing Jean-Claude Van Damme in the lead 'role', the first MonaI Kombat game was ready for shipping. It was a bit crap, to be honest, but lots and lots of people liked its subtle blend of murder and mutilation, and pretty soon Ed and his pal John Tobias were back in the labs working on a sequel. This time, with the help of feedback from hardened MK vets, the gameplay balance was perfectly adjusted and MK2 went on to justifiably smash the profits set by the original, and ensure itself a revered place in not just
the kooky world of games but also in the still kook- ier outside world, winding up all non-participants.
Probe's conversions of both games to all platforms, coupled with Acclaim's praiseworthy ad campaign(s) ensured a permanent place in the pixel lexicon right up to this latest stage in interactive evolution, the much anticipated Amiga version.
Oet's face it. Lovely though the Amiga may be. It's the consoles that steal all the limelight when it comes to games. When was the last time the tabloids printed a picture of a trusty A1200 with the caption "Ban this instrument of Satan now"?
Well now all the joys of media persecution are set to hit the Commodore market thanks to the arrival of Acclaim's latest headline- grabbing gorefest Mona Kombat
2. Sure, this isn't the first conversion of the title, but it's
definitely the closest to the plasma- drenched coin-op so far.
But before everyone starts getting all excited, true
believers, let's take a little time out to explore the fasci
nating history of this moral majority-infuriating social
phenomenon ... It all began a couple of years ago when Ed
Boon, that rarest of beasts (an American with a sense of
ironyl surveyed the coin-op market in which he was (and
still is) firmly entrenched. Streetfighter 2 had seemingly
revolutionised arcades by introducing hordes of cheaply
produced and mostly unplayable clones. Ed - we'll be familiar
here, he's probably a nice guy - saw a gap in the market for a
game with a sense of humour. But not your average Les Dennis
comfy slippers type, more the warped ' *4* » A.
can't control them and no, Goro isn't one of them (although
he's in the Mortal Kombat 3 coin-op out next year, along with
Kano and Sonya who also aren't in Mortal 2).
Now you can say all you like about the importance of playability, but if Probe had dropped half the player characters, people's negative reaction would be nowhere near as enraged as if the gore level were dimmed. Luckily for everyone concerned Mortal Kombat2 is still the most claret- thirsty videogame ever to have graced the industry. Every last drop of rhesus negative has been lovingly reproduced, along with the famously gut-wrenching Fatalites. The only conceivable motivation for memorising long strings of joystick commands.
Nose tweaking If you’re not psychotically inclined, the appearance of Friendships and Babalities may be more up your street. Babalities allow you to transform your opponent into a helpless babe-in-arms, with Baraka looking especially cute (if you're As you may have noticed, flVA standard Amiga joy- sticks are rather lacking in their button capacities (thanks to ancient Atari standardisation) when compared to their arcade and console counterparts.
Obviously this makes it a bit harder to get used to controlling your kombat- ant unless you're blessed with a multi-button job.
All the special moves are very much in, but they're performed in very slightly different ways, which actually make them easier to pull off than they were previously. If you're a real fiend for the arcade machine you may require a little control orientation, but once you've read the instructions through this shouldn't pose any real difficulties.
Into fangs).
Friendships, though, are the real stars of Mortal 2. Invented as another ironic device to thumb the mighty Mortal nose at technophobic agitators and scape- goaters. Friendships see the two foes settle their differences AMIGAbly with the presentation of a cake, a little disco dance, an autographed portrait or even a swift introduction to the family, depending on which character you're playing.
F If you yourself are a bit of a conscientious objector, right now you're probably thinking "Is this all there is to it? Just senseless violence, gore and mickey-taking?
What about art?". Well hold that sentiment right there hep cats, for Mortal Kombat 2 isn't just the most notorious game in the world, it's also one of the most diligently crafted. There's no way you can win a single round with the old repeated-flying-kick tactic, it takes skill and at least a working knowledge of your character's capabilities. Amiga Mortal Kombat 2 is the hardest version yet, harder than the original in fact, and this may be off-putting to less experienced players younger ones shouldn't be playing it anyway - it's 15 rated).
But stick with it. Or practice against a dummy opponent in two-player mode, and you'll soon reap results.
The satisfaction gained from whup- ping your third or fourth opponent and knowing exactly how you did it is surprisingly great.
Mild mannered janitor It might sound a bit sad but this game really does inspire a minor level of fanaticism in even the most mild-mannered of players. Soon A Ike pictercs lira Aeoieestrsle jim ¦ cosple il til many rai •ir« special •nil u «He Ip lieilel Kopript
2. Top I ietler jet esei Ip tin oi pop npp’t fit past tie ini
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Your friends will be asking you to explain your strange new vocabulary of phrases like "four-hit dizzy reversal combo" and suchlike, and you won't even care. In fact, you'll probably just demonstrate the (supposedly unblockable) string of attacks in question and then sit back with a smug grin on your face as your pals wrestle each other for the joystick.
This version is bound to let loose the green-eyed monster upon the console community and keep Amiga-owners happy forever (nearly). It doesn't matter what sort of thing you're normally into, it doesn't matter if you've never played an arcade game in your life, it doesn't matter if your collection consists solely of text-only RPGs, every person who owns an Amiga has to own Mortal Kombat
2. In terms of revitalising the Amiga market this is far more
important than any Commodore buy-out could ever be.
If this all sounds a bit feverish and raving it's because, to put it bluntly, it is. Mortal Kombat 2 really is that good. ¦ MOR fflL KOMBAT 2 A500 + A800 ¦ workbench version ..2.1 + ¦ number of disks 3 ¦ RAM---------------------------1Mb ¦ hard disk installable......no A1200 A1500 graphics .96% sound .....93% lastability ......94% playahility .....96% A2000 A3000 A40Q0 Ihe best Oil., conversion on wm o any system. 3* Players' Guide So, you like the look of all this Mortal Kombat 2 business
but, not being much of a slacker, you've never really got any practice in down your local arcade. Well, don't worry, because CU Amiga Magazine has come to the rescue with all the low- down you need on those kooky Kombateers ... ¦ • • •• H attacks require I Hj Hl careful timing to I -. I :-..t I : f -*! IH I ' ’ I -I'" V -' ¦ 3 ’ Cl". I .011 Square Wave Punch is the easiest to pull off and a tactically useful technique, which pins unprepared opponents and opens them up for another attack - the Fan Lift or a point-blank Fan Toss are the best options here. Caution is advised when attempting
along- range Fan Toss, as it's easy to see it coming (and therefore easy to dodgel and leaves Kitana completely defenceless for a couple of seconds
- a long time in Mortal Kombat 2.
OO UIIHS timing right it's a piece of cake to pin a foe against the opposite wall and fling high, low and mid-height plasma bolts over in an almost inescapable sequence. Liu Kang's Bicycle Kick is also very useful and inflicts a massive amount of damage if it isn't blocked. However, if it is blocked Liu Kang is left wide open to an easy combo from his beleaguered opposite.
If you've got to reach the other side of the screen in a hurry, try his Flying Kick of death instead, which isn't so devastating in terms of either damage or defensive disadvantagement.
Shangs only special move of his own is the Skull Bolt, which, depending on the power of the attack, launches one to three flaming cranial proiectiles in thel
- » "-e: round charac- ¦ ter in the game, Jax is a firm favourite
with Mortal Kombat 2 experts.
Although he’s not quite as ¦¦¦¦¦¦¦¦ nimble on his feet as other characters, he’s well equipped in the special moves department, with both ranged and dose-to attacks for all occasions.
Don't bother trying to use his Earthquake Punch until you've mastered a couple of combos, whereupon you can safely slip the attack in without your opponent being able to jump out of its effects in time. If you pick Jax, don't bother hanging back on the defensive as he's too cumbersome, just wade straight in and attack.
Direction of some poor unfortunate Defensively it's impossible to tell how many bolts are on the way. So it's best to keep blocking until Shang moves if you're playing against him. If you’re playing as Shang Tsung yourself, make sure you learn how to perform every special move with every character so you're never unequipped in battle (especially if you accidentally morph into the wrong character - d'ohl).
Mileena ¦ Third only to Jax and Liu Kang for sheer brilliance.
Mileena is the most misleading character in the game. Her special moves look somewhat feeble. It's true, but once you learn the right way to put them all together they’re devastating. Mileena's Teleport Kick works nearly every time and her Sai Toss is the fastest- moving ranged attack in the game, which means she’s still able to defend reasonably well when in projectile combat. True experts, however, swear by the Roll Attack, which can score three or four hits if you're skillful enough.
Second only to Jax in the ace- ness stakes. Liu Kang is fast and manoeuvrable.
His fireball- throwing prowess is probably his greatest asset.
If you get the OO UIIHS 17 0 1 UIIHS ~SE$ EEH5=ZiB M EESD * A - A A face-eating mutant from an alien world.
Baraka is probably the coolest character in the game if not the best. You may think that having two three- foot blades protruding from your forearms might be something of an advantage in single combat, but not for the Barakster. Each of the special moves which utilise these weapons are very slow, from the reasonably sedate Blade Swipe to the stupidly lengthy Blade Fury, a slicing and dicing move which, if uncountered, causes a massive amount of damage.
Despite Baraka’s Blue Spark projectile attack it’s best to keep him out of long-range combat and stay up close.
! Van Damme Spear made this chap one of the most popular characters in Mortal mythlore, but now Scorpion's been revamped he’s considerably more dangerous. The spear is still a great starting point for a combo, especially when combined with the formidable Scissors Kick.
Scorpion’s Decoy and Air Throw moves are great for defence. Counter late-attack combos with the throw and confuse projectile-lobbing foes with the flying Decoy punch, then use the spear to reel the target back in once they get on their feet again.
Crafty eh?
The nearest Mortal Kombat equivalent to the indomitable Ken or Ryu.
Johnny is a proficient but uninspiring character. His Shadow Punch (a Dragon Punch by any other namel is a useful move, but its wide angle and great height means it’s a piece of cake to counter. The Shadow Kick is a bit more like it. Although it floors opponents which makes it useless for combos. Johnny also has a couple of ranged attacks, but their curved trajectory makes it tricky to aim them in the heat of a scrap. Still, his blows do cause significant damage when they connect.
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Johnny Cage Everyone likes Sub-Zero because of his infamous decapitation death move, but his in-game specials are actually quite feeble. The projectile-deflecting Freeze blast ups the defensive ante, and it’s always useful for a free hit occasionally, but that’s about all he has. The Slide Kick leaves Subso and his opponent in too close proximity and by the time Sub-Zero gets up, so has the other character. The Ground Freeze special could be useful, but it’s just too difficult to time or aim correctly to be relied upon.
Oc t- ft A tno.gh to chill otr beau's bean. Ouch n .ales "y eyts water Deadly ninja hats - don’t you just love 'em? Well someone obviously does because that's Kung Lao’s main form of attack. Keep spinning your bladed headgear as a projectile, alternating the height of the attack as you do so to prevent the recipient from blocking. Once they’ve got thoroughly fed up with all this and try leaping in to attack you quickly switch to a Whirlwind Spin. Yon smarmy rival is now caught up in Kung Lao’s most powerful special.
Don’t be tempted to overuse the Teleport Move, however, as Kung's variation on this theme leaves him very much open to a smack in the mush.
Rayden’s Super Shocker is an excellent close-quarters attack, but as with most moves of this kind, if you don’t get it exactly right Rayden is left powerless to stop an incoming fist. Best technique to use is to rely on your Teleporting abilities to keep you out of trouble - although don't teleport when you’re already out of trouble or you'll end up right in the thick of it again.
Kung Lao Oou can burn me at the stake for saying this, but as far as I'm concerned the Amiga is not well endowed with decent platformers. Only Ocean's Rainbow Islands and more recently their Sonic ’tribute' Kid Chaos are likely to distract me from playing the Mega Drive's latest Sonic instalment, or the beautiful Donkey Kong Country on the Super Nintendo. (What about Bubble And Squeak? - Ed).
I was hoping the latest from Clockwiser and Jet Strike creators Rasputin would be different, considering the pedigree of their previous games. Sadly it proved otherwise.
Things don't get off to a good start for Charlie J Cool, as the game features one of the most cheese-heavy storylines (and desperately unfunny manuals) I’ve had the misfortune to read in a long while. It goes something like this... After being hit and supposedly ‘killed’ by a falling grand piano, Charlie floats up into the air and eventually lands in The Netherworld, seated in a comfy black leather chair. At the end of this room are three doors marked Utopia, Midway and Pandemonium, which translate into good, neutral and evil. The Netherworld is a place where dead people wait while
higher beings examine their lives before deciding whether to send them to Heaven or Hell.
It turns out that Charlie has died about 50 years too soon, and in order to decide whether he should be sent to Utopia or Pandemonium he must journey through the seven worlds of Midway. His goodness rating will alter depending on how many good or bad creatures are killed. Wipe out more good ones and pandemonium beckons, while squishing more bad guys will result in a speedy trip to Utopia. If at the end of the seven worlds he still has a neutral rating then his life will be restored, his memory of the messy grand piano incident zapped, and he can carry on in the real world as if nothing had
happened.
These seven worlds are platform- based and each is divided up into four zones. The levels themselves are set around all the regular platform worlds which include ice.
Forest and industrial. Score- boosting gold coins can be collected as well as numerous pick-ups.
Which include a heart for an extra life and a pair of shoes for turbo speed.
Secret rooms abound too. Complete with their own surprises. The aim of each level is simply to find the key (which is randomly placed each time you play) on each zone and then get to the exit.
It's uninspired stuff, but then most genres have been done to death these days. The thing is these other games tend to offer new features and ideas in order to get around this, but Charlie J Cool offers none. For a start the graphics are the usual cute platform nonsense, although Charlie himself is remarkably unappealing. And he seems to have been blessed with helium boots, as a single upward tap on the joystick results in spectacular leaps skyward. This can even result in Charlie disappearing off the screen for a short time, and while the game designers might argue that it’s an element
of skill to judge where he will reappear, I just found it irritating to have to make sure he didn't end up in yet another life eroding chasm.
Charlie J Cool ¦ Price: £19.95 ¦ Publisher: Rasputin Software © 01689 850 770 Rik Skews tries desperately to be cool, but ended up feeling more of a Charlie than usual after playing Rasputin's Sound consists of twee ditties and weak FX. However, the biggest flaws lie in the gameplay. This may look like Super Mario World but it sure don't play like it. There are numerous points in levels where it's possible to get killed through no fault of your own. For instance, it's easy to get hit by a baddie and then thrown down a chasm from the resulting recoil.
The levels themselves are all very similar, from the layouts to the baddies contained within them. To be fair though, they're often non-linear, with an option to bounce around high up platforms or play it safe along the ground. My main problem with the game though, is the lack of tension it creates. All that has to be found to complete a level is a key and door, both of which are always blindingly obvious to discover. Having to collect a certain number of gold coins before the exit door sprung open would make all the difference, as would more challenging baddies. Those present are not only
pedestrian but follow very predictable patterns.
With the likes of Donkey Kong Country around, platform games have to be something remarkable these days to stand out.
And even though the best platformers are appearing on the consoles. Charlie J Cool is still a poor effort, whatever the system. An A1200 version is also available, and this redeems itself somewhat with more colourful graphics, but the gameplay is still not improved. ¦ CHAF LIE J COOL £19.95 AbOO AbUD + ¦ workbench version ..1.3 ¦ number of disks 2 ¦ RAM 1Mb ¦ hard disk installable......No A60I) A121)0 A15U0 graphics .48% sound .....39% lastability ......38%
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tweet ... whack ... crunch. Plop, plop ... plop. Tweet, tweet. The ball lands in the rough again. Well, how else can you describe golf EA style? Jim Conway tries ... O here's a lot of money in it you know, this golfing lark. Super stars like Jose Maria Olazabal (pronounced Hozay Maria Olaathabal) make millions by hitting a little white ball around a well-tended field with 18 holes in it and a handy clubhouse (read pub) close by. It had to be the canny Scots who invented it; how else could you make uncultivated land reap wads of cash?
European Tour ¦ Price: £27.99 ¦ Publisher: Ocean © 061 832 6633 Even though Golf has taken off all over the world, largely thanks to American money and television.
The rest of Europe (Britain and Ireland apart) has been slow to adopt the sport en masse.
However, in recent years the Volvo PGA Championship has become a popular and widely viewed sporting event and this is why EA. Having had mega success with their uncomplicated and highly playable original PGA Tour game, have jumped on the Euro bandwagon.
And why not?
Europe has some of the best courses in the world and PGA Euro Tour features five of these, from four different countries. Britain is favoured with two; Wentworth in Surrey and Forest Of Arden in Warwickshire. The rest of Europe is represented by Crans- Sur-Sierre in Switzerland, set against a backdrop of snowy alpine peaks, Le Golf National in France and finally Valderrama. In sunny Andalucia at the tip of southern Spain.
The options PGA Euro Tour offers you the opportunity to pit your skills against up to four other players.
These can be either human or computer controlled famous golfers, of which there are ten including such well known names as Colin Montgomery, Bernhard Langer (who I always used to think was a Formula 1 racing driver). Seve Ballesteros and Ronan Rafferty.
The options allow you to play a practice round, a skins match, a tournament, or compete in a match play or shootout 'league' against all the other available players.
Having selected what you want to play and your opponents you choose a course and then, in no time at all. You're being introduced to the 18 holes by a smug TV presenter and, soon after, the first hole, presented in time honoured fashion by a golf celeb.
Ball control Control is by mouse, and taking a shot is regulated by player stance, the direction you aim the ball in, what club you use and, of course, screen.
You must have played a golf game before, so I don't need to explain the power bar except to say that this version is easy to follow. The other factors affecting your shot will be where the ball lies and wind speed direction. PGA Euro Tour doesn't just consist of sunny locations. So in keeping.with reality the weather conditions are variable and can affect play. Normally everything is bright and cheery but when the TV presenter announces that Le Golf National, home of the Peugeot Open is overcast with blustery winds, you can guarantee dodgy ball flights.
As usual with EA sports titles, even those published by Ocean, there are a wealth of viewing, playing and statistic options. Under the drop down View menu the following options are available; Overhead view. Ball Lie, Green, Hole Browser.
Instant Replay. Course and Fly By Hole Preview. The Hole Browse option is especially impressive and allows you to go over the terrain as if you were in a helicopter, zoomii in and out and adjusting the approach angle of the camera.
Under the Shot menu you can do a Chip Shot. Normal Shot, Punch Shot, Fringe Putt or. If things are not going well you have the option of picking up the ball, or completely copping out and taking a Mulligan.
New features this is essentially the same, though on the A1200 both graphics and sound are superb.
Good or overcast weather is represented and the screen scrolling and animation is silky smooth. PGA European Tour comes on two disks, and swopping isn't too bad, though a second disk drive is preferable (you should have one anyway). Overall, it's still a classic, but I do wish that someone would now come up with an original golf idea rather than a recycled one. ¦ GREAT STAR BUYS.
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Rallying is for lunatics, so we gave Alan Dykes a couple of cars to try out ... Power Drive ¦ Price: £29.99 ¦ Publisher: US Gold © 021 606 1800 1 " IS V te A VEHICLE GROUP JL N VEHICLE TYPE t FIAT CINQUECENTO TURBO COST 12760© BUY I CURRENT VEHICLE TYPE : FUNDS *28000 EXIT I ©olin McRae is a hero.
The Scottish rally champion's rise to the top whetted my appetite for a bit of rallying action so when Powerdrive arrived in I was raring to go. The First Impressions preview we did on it three months ago looked positive - there promised to be si* beautifully-constructed cars; a Mini Cooper, a Rat Cinquecento, a Renault Clio Williams, a Vauxhal Astra 16v. A Toyota Celica and an Escort Cosworth (though not McRae s hot Subaru Impreza). Each with separate wheel sprites to add to the realism, and a torturous international rally circuit to complete.
The locations the cars rally in range from wet and windy Monte Carlo and snowy Sweden, via baking hot Kenya and Arizona to unpredictable Britain. The levels consist of direct competition rallying against another (computer) competitor. Time trials and at the end of some levels skill tests which check your driving ability.
Ad astra The cars are grouped into three classes, in the same way as they would be in real life. Group one consists of unmodified production cars which are generally available to you and I for relatively low cost; these are the Mini and Cinquecento Group two are modified cars, the Clio and Astra, while Group three contains the fully aspirated Celica and Escort. At the beginning you are limited by funds to Group I - though I have to say that £25,000 for a mini or £27,000 for a Cinquecento seems a bit steep, but that’s life. After this initial outlay you are charged for each race you enter,
and as you progress through the different stages around the world this will increase. Once you have earned it you get to upgrade cars to the next group, The actual simulation of rallying isn't all that bad. The cars slip and slide around the place and the scaling of the track and speed is about right, but it's this attempt at recreating the experience that's ultimately Powerdrive's downfall. The game is just not satisfying to play. At the beginning it's too frustratingly difficult to keep your car on the straight and narrow and although you do get used to it after a while control always
remains messy. The big problem here is the steering. Maybe rally cars are geared to lock to either side of their steering spectrum in less turns than normal road cars, but all you have to do is breathe on the joystick in Powerdrive and you're off into the ditch. This doesn't allow you to take your mind off the controls and concentrate on the road, as they never really become natural.
S'eatment The way damage is built into the game seems like a good idea at first but soon becomes frustrating too. It's simple; when you hit anything chunks come flying off your car. Representing the effect of the impact. Damage can be done to five parts of your car; the engine, the tyres, the shock absorbers, the geartrain and the spotlights, and the level of damage is displayed as a percentage. Between races these can be repaired as long as you've earned enough money by qualifying or winning, as well as picking up handy wads of cash that just seem to be lying around the track.
But during the race, as damage is inflicted, your car will begin to slow down, and down, and down ... until you can't even make it to the finishing line in time to qualify.
You have the option of hitting the escape button and ditching in the race, at a cost, and once frustration has started setting in this is all too easy to do.
There are other things I don't like about the game too: why doesn't the cars' bodywork fall apart? And how come the computer controlled cars are so bloody good? But I must also admit that for a while Powerdrive had me hooked. The cars aren't perfect but they are cute (especially the Cinquecento) and the skidmarks they leave behind is a nice touch. Night driving and bad weather are also reasonably well implemented, though driving at night demands turning the lights off in whatever room you're in - you'll never see the road if there’s anything reflecting off your monitor.
I tried to like Powerdrive. But it really fought hard against my sentiments and in the end I had to put it aside. As a rally game it is marginally interesting but it just doesn't stand up to scrutiny in the big bad world of Amiga racing games One more word of advice though: If you do buy It. Go straight to the options menu and turn off the music, it's dreadful. ¦ POWERDRIVE aw U a Ibaaaibar of disks ......1 ¦ RAH ......I Mb ¦ barb Risk iastallable aa souad ...
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The first B-Movie specifically filmed for has arrived, along with two stonkingly good games. Alan Dykes spills the popcorn ... Ohe CD32 has been under-used since it first went on sale. Bringing out games for it has largely been a process of porting Amiga or PC product across and tarting them up with some sound. No one has been bothered to really take advantage of its combination of CD ROM drive and AGA chipset, until now that is, Team 17 are many things; top partying geezers, purveyors of quality software to the masses and black sheep of the industry. They've gone their own successful way
and remained faithful to their developer roots, but there's one thing they are not - actors. Well I suppose they are now. In a manner of speaking.
First two; more so than Breed I and less so than Breed 2. Once again it's a top-down view shoot 'em up for one or two players. The graphics have become more detailed and gruesome with the addition of dead and mutilated bodies around the levels, hence a voluntary 15 rating. Other new features include non-linear progression through the game, with Team 17 claiming that there are over 270 different ways of completing it. And there's also a retreat' mode that allows you to back away from an object or breed while firing at it. It's a classic game and a fitting finale to the series.
Need I say more? No. Get it. ¦ COWSS because three of them star in the first real filmed CD32 intro sequence. The Alien Breed Tower Assault intro has been put a n»i anriae together using live mrtiiMtitki action footage and speech by producer John Allardice. Combining Lightwave rendered space ships and cut scenes where the Marine Commander, played by Marcus Dyson gives instructions in a deep Yorkshire accent to two Space Marines. It borrows from a wide range of sci-fi and action movies, most notably and predictably Aliens 2. What a coincidence.
That said it’s actually a pretty good intro, if a bit corny and over long The screen takes up about one fifth of the monitor and because of this it has an acceptable frame update rate. It's also shaped roughly like it would be on a wide cinema screen so after a few seconds you forget how small it is.
The intro movie does tend to go on a bit though. After you've seen it once or twice you'll want to skip past after the first minute or so, which contains some stunningly atmospheric music as well as a rendered planet and spaceship.
Last month we mistakenly quoted the price for Tower Assault on floppy disk as £29.99. We were wrong, it is in fact £19.99. but this version definitely costs £29.99. Why?
Because it's not only got the rendered intro it's also got Alien Breed 2.
But the primary reason for buying this CD still has to be Tower Assault, the last of the Breed series and in many ways the best. It falls, in terms of difficulty, between the arvin first appeared on the A1200 not ¦ so long ago. Now
• * ™ he's followed that well-trodden path across to the CD32.
The plot remains the same pizza delivery boy Marvin (that's
you) walks in on a feud between a mad professor and an evil
villain, only to be zapped into another dimension where you
must leap your way through five funny little worlds, from
platform to platform to free the professor. And there's plenty
of other stuff to do, such as running over mad clowns, hitching
rides on the backs of caterpillars, and collecting millions
of little moons and stars along the way.
Rs Marvellous But there's only so many platforms that you can leap onto without getting a tad bored. Even ducking down the Stardust ¦ Price: £19.99 ¦ Publisher: Team 17 © 0928 201 846 ©ack in the mists of time. Asteroids swallowed up kids' money in the arcades like no otner game of its day, and it annoyed the hell out of my mother every time she walked into the corner shop near our home Being greeted by the sound of bleeps and explosions was not top of her odd well into one of the numerous sub games can become a bit tedious. The background scenery remains cute throughout, so cute that
you want to puke sometimes. Even more frustrating is the fact that when you die you get sent back to where you originally started the curront section of the level, which can become boring after a while - having to trundle through the same manoeuvres all over again. However, there is a password system so you don't have to restart the whole game from scratch if you happen to lose all your lives. Another niggle is that the CD32 controllers aren't really used to their full potential either. There are the same moves as the A1200 version and in some cases I had to swop over to the joystick to
help me reach those out-of-my- vision platforms. Another daily mirth agenda, but that’s the older generation for you ..no concept of fun.
"It'll ruin your eyes" she used to say.
"staring at those TV screens all afternoon". And her with a pair of glasses for the last 30 years! Every generation has something that'll “ruin your eyesight". And it’s always fun to do. Ours just happens to be arcade games Thankfully, good games never go away. And Stardust, the product of Bloodhouse. A moan is that the music is enough to drivo a I * woman insane. It's a I* £¦ « I Price: £29.99 ¦ Publisher: 21 st Century ® 01235 8518533 sort of supermarket- I come-Euro rave type medley. I could only stand it a few moments and then had to turn it off.
Maybe. I'm being unfair to Marvin. I liked the A1200 version and was looking forward to the CD32 game, but I feel cheated.
OK. The graphics are really nice and the game is good enough but it is no different to the A1200 version at all, except that the music is extremely irritating.
Take Beneath A Steel Sky. For example - Virgin took an excellent game and made it even programming team that lives so close to the north pole they can see the stars 24 hours a day, was really little more than a massively overhauled asteroids on the Amiga. The plot was simple if you can see it. Shoot it before it blows you up.
Super Stardust is more of the same but with nicer graphics. Your spaceship starts off armed with a pitiful little peashooter, a set of rocket thrusters and a limited amount of shield power. Your rendezvous with faith begins in an asteroid belt where you've got to shoot rocks to pieces, then even smaller pieces and finally destroy them altogether while avoiding being hit yourself.
Things get more complicated when spaceships start to appear, especially the really neat Bird Of Prey which ripples in and out of the background, uncloaking itself to release a homing missile from time to time. There's also a time limit on each screen and when this runs out lots of little spacecraft appear and make life more difficult - this does help your score though. There are also various power pickups including extra lives, shield energy, gun and energy power ups and extra points, and a helpful young lady who tells you what you've just done.
Our Assistant Technical Editor Tony Horgan loves swirly tunnels, in fact I think he probably invented the term, and when you’re finished each level of Super Stardust that’s what you get for your trouble. Yes, in order to better on the CD32 by adding new sound effects and even more personality to their ingame characters. Marvin should have been better on the CD32, .
But isn't. P Pity. I t o Lisa Collins get to the next level your craft must go through a star gate, avoiding spikey mines, other spaceships and of course asteroids. Anyone with an Amiga 1200 or an SX1 will have seen the superb tunnel level demo on our December issue, and this really is an example of how state of the art AGA graphics can be used to their full extent.
There is no difference whatsoever in either gameplay or sound between the CD32 version and the A1200 one. Except for Bloodhouse s rendered intro. This is very nicely done, viewed on an individual frame basis, but as a whole it is cut very badly and suddenly which completely ruins the impact.
In the final analysis something extra would have been welcome for the CD32 version but Super Stardust is still one of the best AGA specific games around. You should add it to your collection. Now. I Ernest Lee INDI JANUARY SALE ~ INSTANT CREDIT FOR THE NEW YEAR*
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POLICE QUEST 3 KIXX XL OUT NOW £14.99 The Police Quest series is my favourite set of adventure games ever, and they just get better. If you haven't played any, then you won’t know that in these games you play officer Bonds, one of the best cops the city of Lytton has, and you regularly get called in to catch master criminals like Death Angel, the notorious drug runner.
It plays just like any other graphic adventure. But the nicest thing about it is the atmosphere it generates. You play the part of a real police officer, and therefore have to follow routine all the way through the game. Indeed, you'll even find an abridged copy of the police procedures and operations manual in the box. Which should give you a few clues as to how to get along. More than that I don't want to say, as the joy of this game is working your way through, watching the plot unfold, should keep you engrossed for a long time.
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Read Walk to Unlock Turn on Pick up New kid Turn off What is
Use Fix Spooks in the haunted house in Maniac Mansion.
LucasArts title, the humour is sharp, if a little too j'tift American for my liking, and the I M flf j[ 'l graphics are rather basic. An I M f enjoyable !» ! Game, and a LOOM a, :. |Mln| good mtroduc- TpH Ir"l rn I nahe s Guybrush Threepwood, and I want to be 1 a Pirate! ±
- £ 2 s-kk jjl - ’"r li?L WSCSSiSfccE 1 • I McKraken And
- •;,. . | The Alien P w Ay iH i Mindbenders is in rime honomef
fashion. Indy gets there just too late.
K c .¦'y'---"iS 1 next, and this.
To my mind, tXAtd was really the TMKzL. Shape Of th ngs nf 'V' to come Br I ¦ -.. -- Improved graph- ’ Every schoolboy's childhood dream in Moukey Island.
S' 3 And then we come to the two big titles. Monkey Island and Indiana Jones . ..p .1, mmm Ml „««. And The Crusade MonkeYlsland 13 generally regarded as their second best title, after Monkey Island 2. And is funny, intelligent, beautifully designed and generally redefined graphic adventures for the Nineties. Indiana Jones And The Last Crusade is proof that a good licence can make a great game, as you control the famous adventurer and his father past a generous helping of traps and Nazis.
LucasArts are the self-proclaimed kings of graphic adventures, and this compilation backs up that claim nicely. If you've never seen the appeal of these games.
Then th s compilation could be iust what you need II M tyo to put you on the straight and narrow. W * ydfcj; . ICS. Packed with JftRlraL 8n wacky humour ft and 60's sci-fi
y. J.i'AV schlock, the Ut„sht„,h)t men | puzzles are more
intricate, the cast more entertaining and it’s generally a far
better adventure - one that really set the company up for the
future.
Loom has one of the best storylines of any graphic adventure yet released, and it’s this that makes it such a compelling game to play.
You lake the part of a young acolyte, who has to learn the magic of the Loom by collecting pieces of music that are woven into sonic tapestries, which are then used to save the world. Once more, the graphics have been improved, with excellent use of different sized screens to create a panoramic, cinematic effect.
REACH FOR THE SKIES DELPHINE CLASSIC COLLECTION KIXX OUT NOW £29.99 Delphine. Like LucasArts, also brought a huge touch of originality to graphic adventures, although their tack was considerably different Rather than use the side on. Bitmap based imagery of standard adventures, their aim was to create something much more along the lines of an interactive movie, using polygon graphics overlaid onto bitmap backgrounds, and some very unusual camera angles to create a film-like effect.
Cruise For A Corpse is the perfect example of this. You are a detective on a cruise holiday, when someone reports a murder on board, and you leap into an Agatha Christie role as you set about discovering the identity of the murderer. It's a standard graphic adventure in play, with the mouse pointer used to select control objects and icons, but the graphics are nothing short of stunning. Admittedly, still images might not look particularly amazing, but when you see the characters walking around, you have to admit that there haven't been many games that have had such realistic movement.
Another World and Flashback took a completely different approach altogether. Although technically they were still graphic adventures, they were far more arcade orientated than most, combining the object collecting and puzzle solving of most adventures with platform game action. In these you not only have to collect the pass-key and credits from the old guy at the bottom of the well, you also have to get your character over the holes in the path and past the armed guards. For the first time, a graphic adventure could be described as exciting.
Operation Stealth, on the other hand, is one for the purists. Telling the tale of a government agent on the hunt for a stolen Stealth fighter, it used a standard side- on view of the world with a typical icon bar at the bottom of the screen, just like any LucasArts adventure you care to name. Thankfully, the storyline is gripping enough to make the game original, and it's a breath of fresh air to play an adventure game that isn't completely fantasy.
Delphine may not have the reputation that LucasArts have, but this compilation proves that they are right at the top of the tree when it comes to adventure games What can I say? If you don't have the games on this disk, then you would be well advised to pick this upl HIT SQUAD OUT NOW £12.99 Take a look at the games that Rovyan Software are releasing at the moment.
And you could be forgiven for thinking that they are the greatest proprietors of flight simulators there have ever been. Titles like Overlord and Dawn Patrol look so fantastic, it seems hard to believe that they could have ever got it wrong. However, there are a few skeletons in the closet, and unfortunately the Hit Squad has chosen to re- release one of them. Reach For The Skies may be the most thrillingly realistic re-enactment of the Battle Of Britain, but as a computer game it falls down in a few places First of all. It's very easy. The enemy planes seem to have one hell of a hard
time shooting you down, that's if you ever decide to get airborne. Yes, believe it or not there is a brand new flight simulator tactic in Reach For The Skies, something that would have caused the war to end nearly five years earlier had our brave boys tried it. You can taxi all the way to Germany, even over the channel, and you can’t be shot on the ground! When you reach an enemy base, quickly take off, bomb it and then land and you can meander sorry, but bugs like that are just annoying, and cause what could have been a great game to fold up its wings and die.
COMPILATION Cannon Fodder The Chaos Engine The Settlers T2 The arcade game BEAU JOLLY OUT NOW £34.99 There seem to be two generally applied rules that publishing house marketing bods learn in game packaging school, for when they're bringing out game compilations: 1. Always put a couple of very good, reasonably new games in the box and fill the rest with old or sub-standard games that don't stand a chance of selling any more 2 Call it Classic' this or Super' that, or some other clever title. Well Beau Jolly have obviously decided to hire a marketing person who has never been to this
particular school because 1. Even the duff game of this bunch is still worth looking at when seen in the context of this compilation and 2. Much to the consternation of CU Amiga Magazine's designers, they have declined to name the pack anything m particular which means that we have no big headline), choosing instead to simply list the names of the games on the front of the box and let them speak for themselves.
And this little lot are well capable of speaking for themselves I would sooner wrestle alligators than choose which game was the best on this compilation. Cannon Fodder or The Chaos Engine?
Sensible Software or The Bitmap Brothers? Tiny sprites and mouse control or big and beefy sprites and joystick control? Two classic games of the 90s.
For those living in Outer Mongolia for the last 12 months. Cannon Fodder is one of the most original beat 'em ups ever, where you take control of squads of sensible soccer players dressed up in army kit and named after members of the programming team, their families, friends and Cimm FoMei drinking mates Using a mouse to get around, you move a target over the screen, pressing on the right button to get your soldiers to fire, or both buttons to throw a grenade or launch a bazooka missile. The game is just as much a tactical puzzler as a shoot 'em up, as the right route has to bo found through
the fields of enemy fire. There are 24 levels, each sub-divided into as many as five missions, spread out among green fields, the jungle, the desert and the arctic. It combines hair tearing frustration with massive enjoyment, and quite frankly if you like games and you don't DESERT STRIKE HIT SQUAD OUT NOW £12.99 It's great to see and play Desert Strike again just after its successor.
Jungle Strike.
Has been in the office. In my opinion, like Kellogs Cornflakes, it's still the original and it's still the best. The new game might have updated aircraft and more detailed graphics but it lacks the charm and impact of the original which, after all. Had a storyline that was closer to reality than most games.
Basically the moustached and definitely rather Iraqi looking General Kilbaba has emerged as a Middle Eastern warlord and is hell bent on causing trouble for the region. You play the part of a US Airforce Apache pilot sent by the president to the battlezone to carry out attacks on Kilbaba's forces, and rescue captured special forces soldiers sent in to do likewise.
You can control the helicopter using either joystick or mouse, and the space bar toggles between cannon, hellfire or hydra missiles.
There is a map screen accessed by pressing F10 which shows you where your Apache is in relation to targets, your friendly aircraft carrier and supplies of fuel and weapons.
The amount of detail in the game is impressive, with all of the enemy weapons well researched and realistically drawn. Faints are gained in varying degrees for destroying AA batteries, enemy ships and tanks, fuel dumps and bases.
Desen Strike is still one of the best shoot 'em ups on the Amiga - and at £12.99 it's a bargain.. why lenus meai ¦ ; -t" a very greedy computer
• . ' - character living 10 save the
r. p- | | • ToscTyT] Fortesque's wish to destroy ’ - ' * 6,1
it with a machine called, fun- dreds of Term upgraded we*
avoid hitting f forces who. Ir n« ckan !•!'•• nily enough, the
Chaos Engine. There are six characters to choose from, each
with dillorent characteristics; the Gentleman, who benefits
from speed and brain power; the Navvie, who benefits from
brawn, the Mercenary who has a big gun; the Preacher, who's
smart; the Thug who's strong but a bit dim and the Brigand
who's a bit of an all rounder. When I said that the computer
characters are rather greedy I meant it, they will steal
points and bonuses at your expense and it really does matter
which character you choose for yourself and to accompany you.
It's breathtakingly addictive.
It's good fun on this comp from it. If yoi and Chaos Ei The third best game on the compilation, and the odd one out. Will not appeal to everyone but is still a classic in its own right. The Settlers is a mediaeval world-building sim which unusually combines both detail and cuteness. The question is this: would you be capable GREY-IRON ICS II® W ' jf'% LOWEST PRICES REST SERVICE JR Btbl btKvlOb RAPIC DELIVERY RAPIC DELIVERY SALES FREE CALL 0500 737 800 SALES HELPLINE 081 686 9973 081 781 1551 DISKS DISKS DISKS 100% CERTIFIED ERROR FREE LOCKABLE + BOXES Qr.de A* Grad* B SO 3.5'
OS DO ...£14.99 £14.49 «¦ 100 top lockoble box Add £4.00 100 3.5' OS DO___£24.99 £24.49 ? 100 cop lockable box Add £4.00 150 3.5" DS DD______£38.99 £38.49 ? 2 x 100 lockoble box Add £8.00 I 200 3.5' DS DO________£48.99 £47.99 . 2 x 100 lockoble box .Add £8.00 300 3.5* DS DO______£73.99 £69.00 ? 3 x 100 lockoble box......Add £12.00 400 3.5" DS DO .£98.99 .£92.00 + 4 x 100 lockoble box......Add £16.00 500 3.5" DS DO .£123.99......£110.00 ? 5 x 100 lockoble box....Add £17.50 ] 1000 3.5" DS DO......£229.99......£205.00 ? 10 x 100
lockoble box,.Add £30.00 FREE LABELS + FREE DELIVERY BY PARCEL FORCE I AMIGA CD32 I SX1 Modular Expansion ......£187.99 1 Keyboard for CD32 ....£36.99 1 Competition Pro Pad ...£15.99 1 CD32 to Scort .....£11.99 1 CD32 lo Amiga 1200 tidwt £34.99 1 Disit Drive for CD32 ...£48.99 1 100 games £19.9 1 CD32 Lens Cleaner £9.99 1 Add £2.00 p&p _J AMIGA 1 200 PACKS AMIGA 600 PACKS SMART BUY
* STARTER PACK £14.99 For: 10 disks, Mouse Mol, I Mkroswitch
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HP DeAjet Black Dual Capacity Refill . Cl 5 99 HPDolj«500CCok*»C»lndg« . C25 99 HP DesSjer 500 C Cain. RpM ..£14.99 Canon BJ I0a «.4iod PA Canidgn. . CI4.99 Canon BJ 10* Mack ink Roll ....19.99 Add £2 for Delivery PANASONIC 2135 24 PIN COLOUR I ALL PRINTER FREE LEAD & DELIVERY £159.99 I Panasonic 2135 2d pin Colour inc. sheet feeder £159.99 I Panasonic 2023 24 pin mono Free sheet feeder ....£149.99 I Ponosonic 1150 9 pin mono ...£119 99 Panasonic KXP 4400 LED page
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speakers) ......£294 99 Philips 8833 11 £199.99 Sharp TV Monitor ..£169.99 All PRICES INCLUDE VAT & Df 1IVFRY (unless otherwise stotod) Delivery with.n 3 days (UK MAINIAND OnlY| ADO £8.00 FOR NEXT DAY DELIVERY CALL OR SENO CHEQUES POSTAL ORDERS TO GREY-TRONICS LTD, UNIT 1015 WHITGIFT CENTRE, CROYDON, SURREY CRO 1UU Adventure Helpline EYE OF THE BEHOLDER I am completely stuck in EOTB. After finding the imprisoned dwarf on Level 10,1 have come across two doors inscribed In case of Fire' and ’In case of Flood'. Could you please, please
help me complete this mind boggling adventure.
Paul Clemmett. Co. Durham.
Ifyou travel west you'll come to a place marked 'Hive'. Go north, then west and you'll find a north-south corridor which has a lever at the southern end. Push the lever twice and the sliding block at the northern end will move north revealing two alcoves to the west and east. Push the west lever twice and you'll be able to move into the hidden rooms to the north.
POLICE QUEST III Help Me! I recently bought Police Quest III and really enjoyed playing it
- then I got stuck. I am at the beginning of the 5th day and I
heard some guy in the office mumbling about plotting crimes on
a computer, so I tried. I tried to join together all the lit
tle dots, but that didn't work either. I tried to put a
pentagram on the map and (surprise, surprise) that didn't work
either.
Steve Silver. Newcastle.
Like most men you've got the right idea, you've just failed the practical. Looks like I'm going to have to take you in hand.
Turn on the computer and go to file 199145. Use the tools city map program.
First plot the points of the murders, and these are 200W Palm. 300W Rose. 300E Rose. 300S Sixth. Now connect the points as follows: 200W Palm to 300S Sixth.
300W Rose to 300E Rose. 200W Palm to 300E Rose. 300S Sixth to imaginary point on Palm between Eighth and Ninth street.
300W Rose to imaginary point on Palm between Eighth and Ninth street. The next murder should now be on Palm betw een Eighth and Ninth.
KNIGHTMARE I am in the 'Dizzy Rooms' of Knightmare Castle and I would like to know what EXACTLY I have to do with the four switches on the wall ?
Barry Rainsbury. Norfolk.
I'll start by calling the four switches I to 4 from left to right (not going too fast for you?). Flick switch 4. Turn around and go through left door, follow the path to find the key. Flick. 44222 get a key and put the other in the keyhole. Flick 234 4 24 and get key. F ick4 2 2 4 4 3 3 II 2 and put key in keyhole. Flick 133311 131 and put key in keyhole to get another key.
Flick 24422 I 113334 and flick hidden switch. Walk onto the pad. Over the now covered hole and flick hidden switch on the wall to the left. Now Turn around and face the way you came in. Throw an item at the new wall and it will land on the pad. Turn round and walk onto the pad.
Flick the switch two squares right then walk to the door. Two paces right of the door is a switch. Flick switch to find key.
Open the door and flick the hidden switch.
AMBERSTAR I know that you hang about in old castles and towers, so I reckon you are just the person to help me with the Tower of Riddles in Amberstar. I think it is a great game, but the riddles seem to be really hard.
Phil Blakeburn, Maidstone.
I base got aU of the answers for you. Hut don't ask me to explain them.
'Everyone listens to it again and again, though it never says a single word. Guess what it is so silent, and in sleep you lie upon it?' - EAR ‘It flew featherless. Into a tree leafless, who ate it." - SUN 'A woman came mouthless, and ate the bird featherless who was flying.’ - SNOW "What has no body, but is still visible?' - SHADOW 'Neither air nor wind are as fast as 1.1 travel through worlds, never seen by a human eye. I am here and there in seconds - but what is my name?' - THOUGHT 'Once white as snow, then green as clover, then red as hlood - you know me well.' - CHERRY 'It is the most
beautiful bridge - no man has crossed it. It is a wonderful sight because the waters move over it.' - RAINBOW.
'You do it all the time. It is nothing, but everything. It is the greatest riddle of all in the Universe.’ - UFE ¦ Get some respect Brilliant animated TV-style matches, an irresistable presentation and loads of detail make On The Ball like no other footy management simulation you have ever played. Now out in both League and World Cup Editions, On The Ball takes football management sims into a whole new league.
Get married, get rich, and get elected in The Patrician -the classic medieval strategy game.
Satisfy your hunger for wealth, status and power and climb your way to the very top of the Hanseatic League in Ascon's brilliant and totally involving adventure.
Now re-released for PC, CD-ROM, Amiga, A1200 and ST, for just E16.99 " The single most involving strategy game since Elite" CU Amiga "The best football management game ever" 94% CU Amiga "Footy fans just have to buy the League Edition" 88% Amiga Action " You'll kick yourself if you miss it" The Patriciarr Out again at just £16.99 89% C&VG "Determines the standards for others to imitate" 8 10 PC Review Direct's Best Sellers AMIGA TITLES AMIGA TITLES Addiction ......19-99 Akira .18-99 Aladdin (1200) .19-99 Aben Breed & Tower Breed ...17-99 Aton Breed
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WE WILL MATCH PRICES!!!
Please charge’ my Access Visa”No: EVER K ExpTryTTaerfYl nri Please make cheques and P.Os. payable to:- DIRECT SOFTWARE LTD, DEPARTMENT CU02SC 36 Benbow Court, Shenley Church End, Milton Keynes MK5 6JG 2 IM ip for CUSTOMER NUMBER ORDER FORM Please write in capital letters Please supply me with the following for Computer ... TITLES DATE: _ NAMEu PRICE - POST * PACKAGING ___________________ EEC £3.00 per item.
Non EEC £4 50 per item.
For customer peace otmnd. At parcels ere sent try AM pnees suD ect to ensnge wtt ~ wtorcfmque _ esmaynotts at time ot going to press.
Mthout notka. EAOf GET S ERIOQS HTB9 Get Serious LEANING OVER THE EDGE Well another year has come and gone, and with It we very nearly lost the Amiga. What will the coming year bring for the Amiga? I spent much of my time at the recent World of Amiga show talking to 'people in the know* to find out exactly that. The CU Amiga Magazine stand was near the entrance to the hall, and over the three days it seemed that most of the world wide Amiga community walked through the doors and came over to say hello: developers from Germany. America, Australia and France showed up. Along with thousands
of loyal and devoted Amiga users.
Many thanks to those of you who turned up and for the kind comments about the magazine, it was great to meet so many of you in the flesh.
I Perhaps the most surprising element was that everyone I spoke to felt the same about the Amiga - we all like the Amiga for Ms power, but also because it's not overly complicated and does what we want without to much hassle.
Developers from all over the world expressed their commitment to its future, and we're right behind the ml As a result you can be sure the best Amiga products will still be available for a long time to come and many will undergo major upgrades, and CU Amiga Magazine will review them at every stage. The first of these can be seen in this very issue with exclusive reviews and previews of ImageFX (page 94) and Directory Opus (page 86).
Many new products will also find their way into the UK for the first time in 1995. PhotoGenics is perhaps the most exciting of these, check out Tony Horgan's detailed review of this on page
88. Others include a powerful games creator, GameSmith, and a new
comms program. Termite both of which get the CU Amiga
Magazine treatment on pages 85 and 98. These last two are
from America, but what of Germany and Australia? During the
show we approached many developers from these counties asking
and advising them to launch their products over here, and
we're now closely Involved in negotiations to ensure that
many of these products find their way into the UK dealer
channel. Although we obviously oan't give too many details
away yet, these include literally masses of CD-ROM products,
and hopefully a new CD-ROM drive for the Al 200 (watch this
space for exclusive details), and some amazingly powerful
accelerators.
All of a sudden everyone's releasing graphics software. What with Photogenics, Personal Paint 6.1 and Image FX 2, this has to be the best looking reviews section ever! And just look at the rest ... 1 GameSmith 85 Fancy writing your own arcade-speed games? John Kennedy examines GameSmith which aims to let you do Just that.
I Directory Opus 5 86 You've got the exclusive Directory Opus 4 on our fabulous coverdisk, now take a sneak peek at the new version with Andy Leaning in this exclusive preview of the most awaited utility upgrade of the year.
I PhotoGenics 88 CU Amiga Magazine exclusively previewed PhotoGenics in November. Now read Tony Horgan's in depth review of the finished product - is it as good as it looked?
I Personal Paint 91 The long running underdog of Amiga graphics packages is back and we've got a full review of the latest version 6.1. I Competition 92 Fancy winning a copy of Photogenics? Well we've got five of them to give away in this massive compo - get your postcards ready now and turn to page 92.
ImageFX 2 94 ImageFX is the undisputed champion of image processing on the Amiga, and now it's been upgraded. Andy Leaning tests the program out in an exhaustive and exclusive review.
I Termite 98 If you want to explore the fascinating world of Comms, Internet and modems take a look at this review of Terminate.
A brand new Comms package from HiSoft.
I PD Scene 101 Mr Morgan goal public in yet another explosive review of what's best end what's not in the world of public domain games and demos.
I PD Utilities 106 If the festive season has burnt a hole in your wallet, check out the latest batch of virtually free serious software, as perused by Andre Digard.
Serious CD-ROM Express PD Galore D-ROM discs containing PD col- lections are now very common, in fact in the last few months V we've had more of them deliv- ered to our offices than any other type of software. The reason for this is that's easy to put the many PD titles available on to a CD-ROM disk and then sell it - making money for the PD software house whilst giving excellent value for money to the user. The latest such collection to arrive is Express PD Galore from Express PD.
Like most others is comes packed with utilities, programs, demos, games (200 of 'em) and 250 plus music modules.
However, it's one of the better ones we've seen for several reasons. Firstly, that it works on the CD32, Archos A1200 CD- ROM drive, A570 and CDTV - so it be usable no matter what Amiga CD-ROM system you have - you'd think this would be obvious but it's surprising how many PD CD-ROM collections don't!
The next reason is the organisation of the files on the disc.
Naturally it has loads of different types of software on it, booting on a CD32 takes you to a Workbench screen from where you can move to drawers called CD-tools, demos, games, AGA, music and and finally productivity. These all contains utilities and programs that you'd expect to find in them. There's also a nice little menu system that allows files to be located and then copied to floppy disk.
The productivity drawer has further drawers for business, fractals, graphics, hard drives, printers and science and in total contains a simply massive selection of PD utilities.
Some of the best PD utilities and programs around can be found on this disk, although I was a little disappointed with the selection of demos, and the lack of any collection of fonts. Overall, however, this is a good collection for more serious users, and there's bound to be something on there for you. Requirements: Any CD- ROM Amiga. CDTV. Or CD32.
PIZAZ Video-titling software ot a genlock? Borrowed a cam- corder? Then you'll probably need some way of creating and scrolling text. Pizaz is a program especially written for the task, and enables you to enter text and then define an effect or scroll direction. You can build up complicated scripts which you can save and use later.
Pizaz comes with three fonts as standard, but unfortunately all three are relatively huge type faces which look as though they have escaped from an old demo. They simply could not be used in any video production which wasn't about techno or cyberspace, so forget weddings (unless the wedding in question is in cyberspace with a backtrack from Massive Attack).
Typing the text in is straightforward (except the backspace key doesn't work and you have to use delete instead) and it can be centred, or justified with a degree of kerning.
The special effects (spinning, flipping and so on) are actually linked to the fonts themselves: which means that a particular font can only perform a particular effect. So you cannot get any font to spin, flip and so because all the animation has already been pre-calculated and is supplied on one of the eleven disks. This is extremely limiting way of doing things, as unless you really enjoy embossed metallic fonts (which anyone over 30 probably couldn't read anyway) then too bad: you'll have to see if VideoFX will sell you some normal looking ones. The scrolling effects are very smooth, and
text can be pushed and pulled from the sides or from top bottom.
Unfortunately several times after scrolling, the main edit screen on my A4000 became corrupt, and the system crashed. This is poor, and not acceptable in a professional and hobbyist environment I'm afraid.
The manual is also very poor. Not just because it's bright green but because the software includes an irritating 'type in a word from the manual’ protection scheme which pops up every so often, forcing you to go back to it again and again.
VideoFX have shown they have potential, but until they come up with something a great deal better that Pizaz you would be better sticking to Deluxe Paint animations to title your videos.
Check out VideoStage Pro (CU Amiga Magazine. January 1995) or SCALA if you need a dedicated scrolling program.
Pizaz will work with any Amiga with 3Mb of ram (1 Mb must be chip), workbench 1.2 or better. Although a Workbench 2 and 5-8Mb RAM is recommended to get the best use.. Available from: Video FX. 291 High Street Gilfach Goch. Mid Glamorgan. South Wales CF39 8SH. Tel:0443 674385. Price: £49.99. V THE LEVEL BEST PRICES AMIGA THIS MONTHS FEATURED GAMES 1 SENSIBLE WORLD OF SOCCER £19.99 2 ON THE BALL League Edition .C18 99 ON THE BALL World Cup Edition £18.99 ON THE BALL League Edilion A 1200 .£21.99 ON THE BALL World Cup Edition A 1200 £21.99 3 PREMIER MANAGER 3 .....£16.99 4
FIFA INTERNATIONAL SOCCER £19.99 5 FOOTBALL GLORY .£16.99 CHAMPIONSHIP MANAGER EOS DISK £11.99 CHAMPIONSHIP MANAGER ITALIA £16 99 CLUB FOOTBALL MANAGER ...£19 99 EMPIRE SOCCER 94 .£17.99 FANTASY MANAGER .£19.99 KICK OFF 3 ...£16 99 KICK OFF 3 A1200 ..£17.99 MAN UTD. PREM CHAMPIONS £19 99 TACTICAL MANAGER Italian ...£19 99 WORLD CUP YEAR 1994 ......£19 99 WEMBLEY INT SOCCER A1200 .£17.99 Further Products ALADDIN A1200 ...£19.99 BANSHEE A1200 ...£19.99 BENEATH
A STEEL SKY ......£20.99 CANNON FODDER 2 .£19.99 DREAMWEB ...£22.99 FIELDS OF GLORY ..£22 99 FIELDS OF GLORY A1200 ....£22.99 JURASSIC PARK £16.99 JUNGLE STRIKE £18 99 LION KING (THE) A1200 .....£19.99 MORTAL KOMBAT ...£19.99 MORTAL KOMBAT 2 .£19 99 PGA EUROPEAN GOLF £18.99 PUTTY SOUAD A1200 £19.99 RISE OF THE ROBOTS £25.99 RISE OF THE ROBOTS A1200 ..£27.99 RUFF STUMBLE ...£17.99 SENSIBLE
GOLF £19.99 SIMON THE SORCERER ......£22.99 SIMON THE SORCERER A1200 .£25.99 SIM CITY 2000 .£22.99 SKIDMARKS ..£17 99 1HEME PARK ..£22.99 THEME PARK A1200 .£22.99 UFO A1200 ...£22.99 WINTER OLYMPICS ..£21.99 Amiga Applications AMOS Professional ..£35.99 AMOS Prol. Compiler £25.99 FINAL COPY II Release 2 .....£48.99 FINAL WRITER Release 3 ....£72.99 MAXIPUN Version 4 £25.99 MINI OFFICE ..£39 99
MONEY MATTERS ...£35.99 PROTEXT Version 6 .£110.99 PEN PAL .....£29.99 Other lilies available - please call us with your request' Distinctive Logic - the latest end best U ra-J products at great prices. We aim lo keep customers satisfied with last, etttctent, triendly service Move up to Ihe NEXT LEVEL with Distinctive Logic."
1 SENSIBLE WORLD OF SOCCER - £19.99 Sensible Soccer remains Ihe top favourite Amiga Owners football game. Sensible software have replied to their rivals with the release of sensible World of Soccer.
Integration of playing and management works really well. The playing side remains great with this version including more tackles and headers control, match statistics and extended tactics. SWOS gives you great control, greater than other management sims over match tactics. Devise your tactics then watch game in action. Play the game as a player, manager or player manager. Extensive database range ot teams and players.
This game has gained great reviews in magazines, holding it's own against dedicated management games and playing games. It takes the rivals and could well have beaten them all. There is a great following lor Sensible Soccer range and this product will have done it proud. SWOS has not only been claimed as the best football game, but challenges strongly as the best Amiga game. An excellent product.
2 ON THE BALL (World Cup) A1200 - £21.99 World cup and league editions available. World cup edition released before league edition and received excellent reviews in magazines. Allows lull world cup programme or start with qualifiers. Strategy sessions & pep talks. Involves strategy and skill but where this product excels is with the presentation. Uses a system ot scanned watercolour images.
Plays you the highlights ot your match as they happen.
3 PREMIER MANAGER 3 - £16.99 Most ot Premier Manager 2 system still there, but a great deal has been added. The game looks great with a new method of displaying the match. Isometrically viewed pitch with players positions updated according to minutes as they tick by. The players' have extended statistics. You can also decide where the players will play on the pitch at any given point in the game. Looking good and it could seem like a strong ettort to compete against Prem.2 for the longest time in the top 10.
4 FIFA INTERNATIONAL SOCCER - £19.99 Sold a vast amount ot copies on the SNES and Mega Drive. Now available on the Amiga.
Large sprites, isometric pitch view and plenty ot options. You can perform some great moves including backheels. Diving headers and overhead kicks.
5 FOOTBALL GLORY - £16.99 Strong challenge for the Sensible Soccer hold on best Amiga football game. Similar view and style, using the same good elements and adding plenty of new features. Loads ot player animation and extra tun touches including Roger Milla celebration type dances, streakers and police chasing fans otf the pitch. Full complement of crowd cheers. Very playable, good fun. After a little practice increasing your skill you could find yourself jumping sliding tackles and dummying the ball as you go around the player. Bicycle kicks and diving headers are also in there.
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Dos 3.0 Tutorial ..£19.95 Mastering Amiga Dos Vol1.. £19.95 Mastering Amiga Dos Vol2.. £17.95 Mastering Amiga ScriptsNEW£19.95 Amiga Beginner's Pack----£36.95 Includes A1200 insider Guide. A1200 Next Steps. Amiga Insider Video • 4 *sks of shareware Workbench Booster Pack... £36.95 Includes Workbench 3 A-Z Insider Gu de.
Disks & Drives Insider Guide & tutorial video Amiback . ......£call DirWork 2 £29.99 Disk Expander ....£29.95 Compresses your hard drive Gigamem .£47.95 Video Back-up System with Phono cables ...£54.95 Backs up floppies and hard drives onto VHS video tapes Video Back-up System with Scan cables ...£57.95 Daia& sls Digita Datastore NEW.....£45.95 Sbase Pro 4 .....£139.95 Relational database ? Database Management Language Sbase Personal 4 .£69.95 Database Applications GB Route Plus ....£31.95 Mailshot
Plus .....£35.95 Music Librarian ...£22.95 Plants For All Seasons.....£22.95 Library of plants, preferred son types etc. SCANNMS ± 5QTWML All Prices Include VAT Epson GT6500 Scanner.. . £599.00 A4 Flatbed 1200 dpi 24 bit colour Epson GT6500 Scanner Controller Software & Cables .£89.00 Sharp JX100 Driver & CabJes£89.95 Special Offer Naksha Scanner tor A500 . . £79.95 Handheld 400dp mono scanner for Amiga A500 and A500-* Amos Professional .£29.95 Amos Pro Compiler £24.95 Blitz Basic v2 .....£49.95 Cygnus Ed Prol v3.5......£59.95 DevPac 3 .£51.95
Gamesmith NEW ..£79.95 Hisoft BASIC 2 ...£54.95 Pascal ...£74.95 Educational Any Fun School 4 .... £15.99 each ADIGCSE Maths .£19.99 ADI GCSE English .£19.99 ADI GCSE French .£19.99 Any other ADI Maths, English, or French .....£16.99 each ADI Junior Reading £15.99 ADI Junior Counting £15.99 Kid Pix ...£19.95 Merlin Maths ......£16.99 Paint and Create ..£16.99 Spelling Fair .....£16.99 Noddy's Playtime ..£16.99 Noddy's Big Adventure £16.99 LCL Micro English .£16.99 LCL Micro
French .£16.99 LCL Micro German £16.99 LCL Micro Science .£16.99 LCL Micro Spanish £16.99 Finance , Cashbook Combo .£59.99 Day By Day .....£24.99 Digita Home Office NEW ... £39.95 Money Matters ....£34.99 Personal Finance Manager +£19.95 System 3E ......£49.99 Turbocalc 2 NEW ..£49.95 Top quality spreadsheet Editmate £179.95 Control video from Amiga, add sound via the mixing board Pro Grab 24RT NEW £125.95 Rendale 8802 Genlock.... £159.95 Rendale 9402 SVHS NEW. £279.95 Video Back-up System with Phono
cables ...£54.95 Backs up your floppies and hard drives onto VHS video tapes Video Back-up Scart £57.95 Vidi Amiga 12 AGA + Take2 £69.95 Grab colour images tn under a second Vidi 12 Real Time £149.95 Grab full colour images from moving video Vidi 24 Real Time ......£209.95 Picasso 2 Board 2Mb with TV Paint Junior ..£289.95 Tabby Graphics Tablet. .... £57.95 Power Floppy Drive £49.95 PC880E Economy Internal Floppy Drive £39.95 Mini Office £37.95 UpgRtWE £39.95 Art Department Professional v2.5 ONLY ..£139.00 AD Pro
Conversion Pack.. . £59.99 Caligari 24 ......£89.95 Caligari Broadcast v3.1 ... £249.99 Doug's Pro Control .£50.95 ImageFX v1.5 ....£74.95 Imagine 3 ... £99.95 Lightwave ......£449.95 Morph Plus .....£129.00 Essence vol 1 + Forge £79.95 Essence vol 2 ? Forge £79.95 Pixel 3D Pro .....£59.00 Real 3D Classic ...£69.95 3D rendering, ray tracing • Real 3DV2.4 ....£299.95 X-Cad LIMITED TO JUST 50 COPIES OF X- CAD 3000.
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Bars&Pipes Pro v2.5.....£199.95 Upgrade v2 to v2.5 £79.95 Creativity Kit .....£24.99 Internal Sounds ...£24.99 Multimedia Kit ....£24.99 MusicBox A or B ..£24.99 Peformance Tools Kit......£29.99 Power Tools Kit ...£29.99 Pro Studio Kit ....£29.95 Rules for Tools ...£29.99 One Stop Music Shop .... £479.99 PatchMeister ...... £79.95 MIDI Patch librarian, drivers for many sound modules and Sysex dumps Super JAM! V1.1 + ..£59.95 SyncPro .£151.95 SMPTE Time Code reader and writer Triple Play Plus ..£159.95 48 Channel
Midi Interface Aura £79.95 12 bit sound sampler Deluxe Music v2 ...£69.95 Page Stream 3 £174.95 Maxxon Magic ....£23.95 Screen saver - add your own samples etc Megalosound Sampler.....£23.95 Music X v2 £74.95 Pro Midi Interlace ..£19.95 Technosound Turbo 2.....£25.95 Brilliance 2 £45.95 Deluxe Paint 4.5 AGA.....£59.95 Personal Paint v6.1 £34.95 Wordworth
3. 1 SE £44.95 TV PAINT v2 ....£169.90 WP & DTP Limited
Stock £44.95 Final Copy 2 .....£47.95 Final Writer
3 .....£69.95 Pen Pal .£29.00 TypeSmith
2.5 ...£118.95 Special Offer Pagestream
3 ...£174.95 Forge Hisoft Basic 2 £54.95 Wordworth 3.1
SE ..£44.95 Wordworth 3.1 ....£79.95 Personal
Fonts Maker.....£19.95 Virtual Reality Distant Suns
v5.0 .£27.95 Vista Pro 3.0 .....£27.95 Vista Lite
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OS 3.1 for A500 2000 .... £83.95 OS 3.1 for
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£59.95 OS 3.1 for A4000 ..£93.95 How to order: Credit
Card: Visa, Mastercard, Postage & Packing: Charges within the
Next day courier is £4.95 inc. VAT Pr erg : All oricing
includes VAT bul not cam Problems Faulty product wfll be
replaced or Tel 0181-715 8866 Fax 0181-715 8877 Rapid House,
54 Handle Bank London SH19 Dll Gamesmith I Price: £99.95 ¦
Developer: Oregon Research ¦ Supplier: HiSoft © 01525 718181
John Kennedy doesn't want you to read this review of HiSoft's
new game development system ... wo.
Interpreter.
It's not some crummy menu- * With CITAS, animations cirattd in Delnae taint can fee load'd and canvartad directly into based sys- e* rM*T “ ,0 »•*,WB *°*nm tern which allows you to create about three variations of the same game either.
1, 1 1 1 V
• I'v ¦:T 'T ¦: v '• A Eacfe aaiaiatiaa can be previewed in
real-time, and aatomaticjllf centred and retated The Amiga has
game development systems coming out of its (metaphorical)
ears. First came AMOS and its many variations.
Then came Blitz Basic2. And now here's a system from an unknown American software house ... why should anyone bother?
Unlike every other game development system on the market, GameSmith does not provide you with a new programming language to learn. There is no special 'GameSmith Compiler' or ©very so often, a product comes my way for review that I don't want to write about. It's not that it's especially awful, rather that it is so good that I don't particularly want to tell anyone else about it. Unfortunately, I need the money particularly badly this month, so I've had to force myself to write this review - but please do me a favour and skip over it. Thanks.
Programmer using either C or Assembler. GameSmith assumes you have a brain, and that you're not afraid to use it.
GameSmith comes in two parts: an Amiga program library of routines and an editing program.
The library is like any other library, in that it consists of dozens of specially written functions which can be included in your code as easily as any other external function. The functions handle setting up screens (including AGA graphics), sound support, animation, joystick reading and collision detection, and are almost entirely written in Assembler.
You can use them from either Assembler or C. and your linker program will automatically include the ones it needs. You are then free to sell or give away your program as you see fit: although a mention of the fact that you made use of the system is encouraged.
The editor will load in IFF Got a brain?
Instead, GameSmith makes the breathfakingly cheeky assumption that you are already a competent cell 81 of 88 off writing more programs.
One of the major problems associated with other development systems is security: if your program loads images stored in standard IFF protocol, then anyone else can load them too. Some would-be programmers have been known to lift graphics from other games and demos, which is simply not on.
GamesSmith includes encryption routines based on your license number which will ensure that you are the only person who can get free and complete access to your graphics or sound. Even other GameSmith users won’t be able to crack the code.
Ereejdice and DevPac If the libraries and editor weren't enough, HiSoft have also squeezed a special version of the DevPac 3 Assembler into the box, and the DICE C compiler as well. This means you have all the tools you images in most formats, and save them out as C or Assembler 'include' statements, complete with all the structure definitions. This includes animations, which means that defining graphics in a program like Deluxe Paint and then convert- ing them directly for use in your programs is dead easy. CITAS, the editor, will even handle collision detection tables and image priorities
- exactly the long- winded, tedious business which puts me i| Unfen Iftim IIWlK lUIMd r t*v* l*»tor» ¦•:k*ro»n« J I'few lam J lirnU Cm
- 1ST ¦ IM. Mlm J llifl* thatora*rd J Sia« I* that lixk.ard J Us*
CPU ta Blit Ina** need to start programming, all at a bargain
price.
If you buy GameSmith. You are privileged to get a set of professional games programming tools, complete with an assembler and compiler thrown in for good measure.
But make no mistake - this is no package for the beginner. You WILL need to know about C and Assembler. The manual expects you to pick up most of what you need to know by looking through the example C source code, so don't think you'll be writing Mortal Kombat 3 by the end of the week if you don't know the difference between a 'byte' and a 'struct'.
If you already know how to program. But reading through the official (and unofficial) Amiga hardware and programming documentation gives you a headache, then this is an essential purchase. The library functions cover almost everything you could need, and in doing away with mind- numbingly boring and fiddly playing with paint programs, the graphics editor will add years to your life.
Now I’m going to take a month off work and write some games.
Hopefully by then we'll be able to take another more detailed look at this development system, and I'm sure it won't be long until the readers' submissions take a leap forward in quality, and games created with GameSmith tools start to appear on magazine coverdisks. ¦ Directory Opus 5 ¦ Price: £TBA ¦ Developer: GP Software ¦ Supplier: Wizard Developments © 0322 272908 Directory Opus won practically every award going in the Amiga market.
Now Version 5 of Directory Opus is here and it's probably the Amiga's most useful utility, to date. CU Amiga Magazine have been using it for the last couple of weeks and Andy Leaning presents this world exclusive preview.
Reader Offer You should now have Directory Opus V4 - the full version - from our exclusive coverdisk. No, well go back to the front cover of the magazine and have a good look.
Done that? Welcome back. If you want to upgrade to Version 5 previewed here, turn to our coverdisk pages or contact Wizzard Developments on tel: 0322 272 908 Price: £29.99. UPGRADE A One of the neat tricks version five will be able to do is copy files to several rfif- A Changes. Dopns 5 is completely configurable, aad with a little work can be made ferent directories at the same time. To look pretty similar to the old version.
Ouried inside your Amiga is a thing called i the Disk Operating System (DOS). This I is part of the operating system that controls. Looks after and takes care of the ...tty gritty detail needed to use disks, files and drawers. If you go no further than double clicking on icons you'll be surprised to find out that opening files, closing them, moving in and out of drawers and formatting disks is tremendously complicated and it's only because Commodore did such a good job. When they created Workbench that you don’t have these problems.
For most common operations (copying files, formatting disks etc) Workbench provides a nice and simple menu or requester interface. However, there are a great many other things DOS can do that can't be done via Workbench, for which you need to type in commands. There are also a number of utilities available that don't have Workbench front ends. This is what the CLI and SHELL programs on the Workbench allow you to do - pass instructions to A viable alternative to workbench?
Directory Opus 5 seems so flexible that it could easily be used as a replacement or alternative to Workbench, and this is what the author Jonathan Potter intended.
The question to be asked, however, is does it do a better job?
This really is a question that only a full testing and an indepth review can address, and you can bet that this is exactly what we'll be doing between now and when we publish the review. Our initial feelings are that whilst being considerably more powerful than Workbench, it may have lost some of the simplicity of the early version - but we'll have to see the final version to find out if this is the case or not.
Programs and directly call the routines in the DOS.
Ignoring Workbench in the process.
It's also worth noting that because the Workbench interface is designed to be easy and safe (so novice users can’t delete something they need to keep) it often takes longer to perform an operation under Workbench than it would to simply type in a command
- so for many the SHELL is often a quicker way of copying,
renaming etc. The problem is that CLI instructions are by their
very nature often complex and long winded, more so than they
need be. You've also got to remember long, often totally alien
sounding words. Lines like ’Format drive dhO: name Thatcher
NOICONS QUICK' are common. What is needed is a program that
cuts out the fiddly commands, but keeps the ease of use of a
'point-and-click' interface whilst allowing access to the raw
power of DOS and Ihe utility programs that use it. This, as it
happens, is exactly what Directory Opus offered, and in no time
at all it became the standard by which all similar programs
were judged. CU Amiga Magazine gave it 93%. In a remarkable
coincidence you'll find the full version of Directory Opus 4 on
this month’s coverdisk.
Now however, its author Jonathan Potter has upgraded it. And Directory Opus 5 will be released pretty soon after you read this. And as it happens.
I've spent the last few weeks playing with a preview copy of this new version. So what's in store?
Completely changed The new version has been rewritten completely and is now much more powerful. It still retains all the functions of the old program: being able to copy, rename, and delete files, play sound and animations, view graphics, unarchive files and so on, but its look and method of operation have changed forever.
Perhaps the most significant change in terms of use is that the popular two sided display, with rows of buttons at the bottom has been replaced by a dedicated screen with multiple windows, with buttons along the top of the windows.
To copy files you now open a window to the 'source' directory, ie the drawer from where you wish to copy from, then open a window for the destination' and click on one of the small buttons along the top of the source windows. Other file-based operations work on a similar basis.
At first this seems like a massive step backwards, but if you play with it for a while you realise that this approach gives the program massive power Multiple source and destination windows can be opened, so you could copy a drawer from DFO to RAM, the hard drive, and the second floppy in one go.
Alternatively you can change the display so the windows don't have button bars, and instead a button panel is displayed along the bottom - much like the previous version.
Another possibility would be to have windows with buttons, and have several floating button pallets (one for drives, one for file operations, one for disk functions etc).
Then again you can change the icons along the top of the windows to your own personal preference. This approach can be taken even further, so you can close the main window, and have the program act as a backdrop on which you have icons and button banks left out'.
In essence. Version 5 continues the trend of the early versions of being configurable, but takes it to new levels. Not only can you configure the name of every button, and its operation, you can also edit the menus and define whether icons or text buttons used.
It's this level of configurability that gives the program its power - you can literally make it look like anything you want. It can even become the default Workbench screen - so you don't have a Workbench screen at all - Directory Opus becomes the front end of the Amiga.
In the test version we had. Some of the configuration processes were a little cumbersome, and it was not always clear how you should do something, but most things were fairly intuitive. And best of all.
Because the program will come with lots of configuration files, you should be able to edit these existing files to your own tastes pretty quickly.
Multi tasking Another major change is that the program will be internally multi-tasking. This means that you'll be able to set the program copying, formatting disks, and unarchiving a load of files all at once - it certainly sounds and looked impressive! And this is in addition to the Amiga operating system's multi-tasking functions. Using the same copy of Directory Opus to do several things at once certainly beats the pants off running two versions of the program. We'll just have to see how fast and reliable it proves in the final version.
The new version looks like it will have the power and flexibility to be what Directory Opus fans and technical Amiga users want. Whether it will retain the simplicity that made Version 4 so popular with non-technical users is a different question. This will What's DOS?
The Disk Operating System (DOS) takes care of the interfacing between the Amiga operating system and the disk drives and hard drives. These hardware devices have no comprehension of files and drawers, instead they only understand sectors, tracks, and bytes. It’s the role of DOS to convert your desires (such as opening files, making drawers etc) into instructions that the disk drives can understand.
Having done this, the DOS must also ensure that it maintains its internal tables correctly, and that the data on the disk is kept safe (not overwritten by future instructions) and also try to patch things up when things go wrong. The DOS part of the operating system is a fundamental component of an operating system, a fact evident in the names of PC and Amiga operating systems - AmigaDOS and MS-DOS.
Luckily for us the Amiga has a better DOS than Pcs, which is one of the reasons why the Amiga is technically superior to the PC.
Largely depend upon what configurations GP Software include with the program when they finally ship it. You can rest assured however that we'll be testing it and will shortly bring you a full indepth review. Will it retain its position as the Amiga best utility and score, getting more than the ninety three percent we gave version 4? Watch this space ... ¦ Photogenics ¦ Price: £54.95 ¦ Supplier: Almathera © 0181 687 0040 Is Photogenics the killer 24-bit package that Amiga artists have been waiting years for?
Tony Horgan investigates, with the help of some swirly colours.
SUPERSTAR ust when it looked like AdPro and Image FX had the image processing market all tied up, along comes the most innovative bit of graphics software in years. Photogenics is one of those programs that immediately begs questions like 'Is it the next Deluxe Paint?', but really it's not the next' anything, as it takes a different approach to all other existing Amiga graphics systems. On one hand, it's an image processor. On the other hand, it's a 24-bit paint program.
Windpw cleaning The first major difference between Photogenics and other graphics programs, is that it works in a system of windows. The program opens up its own screen, onto which it overlays windows for each of its control panels. Multiple images can be handled with ease, each one appearing in its own resizable window. With programs such as Dpaint, Brilliance and Personal Paint, the current screen mode is defined by the image that you're working on. With Dpaint for example, when working on a super hi-res interlaced HAM-8 image, the working screen uses the same resolution and colours,
which affects all of the tool bars and the pull down menus.
With Photogenics. You can set the screen mode to suit your eyesight and your monitor, independently of the images you're working on. This means you can work with all your menus and tool bars in a comfortably visible resolution.
Choose from any of the standard Workbench 3.0 screen modes, including Double Pal. Your images are viewed in either HAM-8, 256 colours or grey scale. What you see in the image windows is an approximation of the actual 24-bit image. All graphics are automatically converted to 24-bit when they are loaded in. For a better idea of what the actual image looks like, you can render it to a separate HAM-8 screen. Support for direct true colour viewing on 24-bit graphics cards (such as Picasso, Piccolo, EGS Spectrum, Opal Vision and Rainbow 3) is currently being worked on. Almathera will be making the
drivers for these boards freely available, as well as Pure plasma Almost as a 'bonus' feature, Photogenics will generate full 24- bit colour patterns Most have a random element, and they can also be partly controlled by setting a few parameter sliders The plasma is right up my street Then there's the streaks' option, which creates a spooky kind of slimy stone effect Select Ripples for a series of concentric Circles, or Pattern for yet another plasma-type image including them with updates to registered users.
Bag of tricks Instead of trying to emulate and out-do everyone else in the field.
Almathera have started from get a slightly blurred one. This is because Photogenics takes a more 'realistic' approach to freehand drawing - realistic in that it attempts to emulate pens and brushes that you'd use when drawing on paper, or painting on canvas.
At the moment there are 13 brush scratch. Along the tool bar you find all the basic drawing functions that you'd expect: solid line, dotted line, circle, rectangle. Ellipse, cut and fill.
Try drawing with these on a fresh blank page, and you'll be surprised to see that instead of just a solid line, you types available, including pencil, neon, airbrush, ball pen and sponge. Pixel-perfect drawing is also possible by altering the brush parameters. The fill function is very nicely done. Instead of only filling pixels of exactly the same colour, it allows you to define a tolerance level. This means for example, that you can fill in an area that ranges from pure white to light grey, leaving any other coloured parts of the image intact. This is essential when working in 24-bits.
However, while it’s quite possible to create impressive pictures from a blank page, you don't get nearly as much help in this area as you do from Dpaint or Brilliance. If you're naturally talented with traditional art techniques, then the Photogenics style will suit you far belter than the clinical pixel-orientated methods of the competition.
Paint with processes Over 50 processes are available for you to use with your images.
Processes are effects like solarise, emboss, pixelise. Greyscale and line art. In the past, Amiga image processors have only worked on the whole image, or maybe specified sections of it. Photogenics breaks away from the norm by allowing you to paint with the effects. So, if you want to give part of your picture an embossed effect, you select Emboss as the paint mode, and then draw over the area you want to change. If you then decide you didn't want to emboss it after all. But you think a line art effect might work better, then all you do is switch the paint mode to line art. The part you
just embossed is changed to line art before your eyes! Once you're happy with it. You can click on 'fix', and the change is written to the actual image in the internal 24-bit buffer. This throws up plenty of opportunities for experimentation.
Loaders and savers Supported load formats include IFF, GIF, JPEG, QuadAnim (for use with Video Creator). VLAB, QRT and BMP A novel off-shoot of the loading section is the collection of image generators that create exotic patterns from a few algorithms.
See the Pure Plasma panel for some examples. There's also a screen grabber available from this section. As for saving, you're offered IFF-Deep (a mutation of the standard 24 bit IFF standard).
ILBM. JPEG, Ascii Art, BMP HAM-
8. Opal Hi-res and Lo-res, PBM, Picasso-ll. QRT, RAW and SCULPT.
The modular design of the load and save section allows for easy addition of further loaders and savers as and when they are written.
Conclusion Photogenics is a brilliant program, in many ways far more powerful than anything else available. It's particularly useful for anyone who works across more than one computer format, which increasingly the case with professional computer graphics. The range of loaders and savers gives it compatibility High, end To run Photogenics you'll need an mi A AfiA High, end requirements ¦ A" 200 A4000J.
Although the basic requirements state just 2Mbs ot RAM are needed, if you're to get anything like the the full potential from the program, you'll need extra RAM and a hard drive. You won’t fit many 24 bit pictures onto a floppy disk, and with only 2Mb of RAM, some of the features will be inaccessible.
With lots of different systems. It's by no means the complete image processing package. Neither is it the answer to all your image creation needs. However, added to an existing system of Dpaint!Brilliance and AdPro lmage FX. It will increase your creative potential enormously. Anyone designing graphics for use in Amiga games and applications will still need the basic functions and low resolution support of a traditional paint program. If your main use will be DTP or high-end video work, then Photogenics is just the job. Others may have set a £100-£200 price tag on such a powerful program,
but Almathera have decided to put Photogenics out at five pence under £55!
If the pictures and text on these pages haven’t already convinced you that Photogenics is the biggest thing in Amiga graphics since Dpaint. Then I don’t really know what else I can say, except that Photogenics is the biggest thing in Amiga graphics since Dpaint.
Convinced now? Good. ¦ Photogenics A2000 WANT A )% 4 YOUR AMIGA?
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Liberation, Pinball Fantasies etc. etc. But there is much more to SCSI than CD-ROM; SCSI is an industry-wide standard which means that you can the neat Squirrel SCSI interlace plug any SCSI external device into the Squirrel interface and daisy-chain units together. No longer are you forced into a closed solution - with Squirrel, your Amiga will grow with your needs.
Incredibly, the Squirrel SCSI 2 interface costs only £69.95 including VAT and is available now from all good Amiga suppliers or directly from HiSoft.
To complement the Squirrel interface we have released a number of quality peripherals - professional Squirrel Storage Systems " at nutty prices!
Squirrel Storage Systems come either bare tint - ready for installation internally) or fully-cased (ext) with integral power supply. SCSI in out, SCSI ID selector and audio out (lor CD-ROM). All prices include VAT.
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Transportable storage is here with the solid, proven SyQuest " 88Mb and 270Mb removable drives. Great for backup and moving your work between machines... 88Mb int C289. Ext C349 270Mb int £439. Ext £499 Drives inc 1 cartridge 88Mb cart £59. 270Mb cart £59 Modem, fast drives, all with 128Kb cache. At great prices 270Mb int £179. Ext £229. 540Mb mt £259. Ext £319 HiSoft High Quality Software The Old School, Greenfield, Bedford MK45 5DE UK Tel: +44 (0) 1525 718181 Fax: +44 (0) 1525 713716 Personal Paint 6.1 ¦ Price: £59.95 ¦ Developer: Cloanto ¦ Supplier: Ramiga © 0690 770304
• Animation
• Virtual Memory
• Creates 3D Stereograms
• HAM-6 6 HAM-8 viewer
• Autoscroll painting
• JPEG loading
• Faster operation A600 A20D0 OVERALL An attractive option
particularly for any non AGA artists.
84 A3000 A4000 ¦% it takes.
Ot's all very well going on about the wonders of Image FX and Photogenics, with their 24-bit graphics handling and flashy high-end features, but not every Amiga artist needs to emulate a graphics workstation.
And besides, until the Amiga is back in production, there are still a hell of a lot of non-AGA Amiga users with a need for powerful version 6.1 at a critical time for Amiga graphics.
Tony Horgan wonders whether Personal Paint has just reached its got what software that's compatible with lower-spec machines. Check out these system requirements: Kickstart 1.2. 512K RAM and 1 floppy drive! Surely it can't be any good with those basic requirements? Wrong!
Personal Paint 6.1 covers just about all the bases to some degree.
It's primarily a paint program along the lines of Dpaint, but it also now includes animation facilities. Then there's the image processing side of things, which has always been one of the program's attractive features. Although you can use it on any Amiga from an A1000 or A500 up to an A4000, it also supports high end users, with optional automatic re- targetting of the display to 24-bit boards.
Anirnation action When compared to the animation features of Dpaint or Brilliance, Personal Paint can't offer nearly as many. However, it does have some definite advantages. The best animation feature is the storyboard. This lets you view anything from 1 to 50 frames at once. To alter the 'zoom' level of the storyboard, just hold the right mouse button and drag it in or out. Simple! Personal Paint is also very good at converting entire animations into different resolutions and numbers of colours. Try getting Dpaint to do that! There are also plenty of optimisation options for saving,
depending on whether file size or playback speed is most important.
Virtual memory There are Times when you'll want to perform an operation, but don't have enough free memory. In this case, you can use the virtual memory option. This stores "inactive" parts of image data in a temporary storage area, such as Fast RAM. A hard drive, or even a floppy drive.
Image processing is another of the program's main attractions.
The usual effects are on offer, such as blur, emboss, edge detect, dither, negative, randomise, rub through, sharpen, tint, texture and watercolour. Most of these come in a number of variations. The watercolour and emboss options are especially impressive. Anyone into those 3D stereogram pictures will be pleased to find the stere- ogram-creation options. These allow you to take a still picture or an animation, and convert it into stereogram.
JPEGs can now be loaded, unfortunately there isn't a JPEG save option, as JPEG is a 24 bit image file format, and Personal Paint works in no more than 256 colours.
However, it can save in a PCX, GIF and IFF formats.
Conclusion Although Personal Paint may not have as many feature as its main rivals Dpaint and Brilliance, it does have some significant advantages of its own Speed is one, and compatibility is another. It's good to see that there are still people developing software with the massive Kickstart 1.2 to 2.0 user-base in mind. I'll certainly be using it extensively for its animation control features, image processing, and maybe even to render the odd stereogram animation. ¦ PERSONAL PAINT 6.1 A500 Win One Of Five Copies of Photogenics 50 runner up T-Shirt prizes You've read the review, now
enter the competition and you could win one of five copies of this amazing program and there are 50 Photogenics T-shirts for the runners up.
Photogenics is the feature-packed image processing and paint program from Almathera that can do just about anything you like. Amongst its more impressive features are: ffm FSHJH Ti Hi
• Numerous special effects such as emboss, sharpen, antique. Pick
them up as a brush and paint them on.
• The ability to edit multiple images, each in its own resiz
able window.
• Full 24-bit editing.
9 Loads and saves IFF, GIF, JPEG and other format files.
• Numerous natural paint tools - chalk pastels, felt tip pens,
crayon etc. Incase you haven't read the full indepth review of
this brilliant program turn to page 88 now. To enter and
hopefully win one of five copies of the software or one of
fifty T-shirts, write the answers to the following questions on
a postcard and send it on a postcard to: "Photogenics compo",
CU AMIGA Magazine.
Priory Court, 30-32 Farringdon Lane, London, EC1R 3AU'.
February 1
5. Competition entries will only be accepted by post 6 The
winners wWI be notified by post 1: How much is Photogenics?
2: What score have CU Amiga Magazine given it?
3: How many image processing brush types does it have?
Amos CD THE OFFICIAL AMOS PD I LIBRARY ON COMPACT DISC I The Olfcal Am* PD L*n*y n thr krai iamr (4 Aim irtaacd cede and impairs In it* -rtl today The Mr.iv b rai by L*n | A Aime Tinker and n entoivd by Eunipiess Sofotmr. * c publishers 4 An» Aim» Pro. Thu ampa dhc arau ihc o*iir library Inini cksk I lo 631. Cadi erne aranjxvl ¦ It o»n (taM) tni cjukfufld I TY* tec comm natmefUjnO to* ore, IMD Aim rnmx code file*. MO 260 Ocu bo*x mi wngfcv iuv» muur bunks ml wsml cximwm m Aim & Am* ho Wotkbmh | n afco dk IjIciI a* mr 1‘jmct ml Semri to alto* trawler of the umcnb w ¦ retwiri hom txnh ihc CDTV
«id tfie CD*2. This CD is truly a CLIP ART CD Over 550megs of Clip Art for Amigas and Pcs. The most comprehensive collection of Clip Art ever for the Amiga range of computers. In total over 26.000 files. The following formats are catered for. B&W Iff Bitmap. Coloured Iff Bitmap. Proclips.
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ORDER HOTLINE Row landson Close 1 Leicester 0116 21S--J UG32 k cAd SciutcA Tel. 0116 234 0682 Access & Visa Welcome Fret. 0116 236 4932 Leics. LE4 2SE Andy Leaning checks out the hottest release of the Winter, ImageFX 2 - a program with more death moves than Mortal Kombat!
Arexx and other programs Image FX 2 ¦ Price: £149.99 ¦ Developer: Nova Design ¦ Supplier: Wizard Developments ® 0322 272908 In addition to the vast number ¦¦»$ ? ¦ extra fea- tures provided in the program, ImageFX also has a Arexx port and a companion program - CineMorph for creating much popularised morph effects. The Arexx facility is also used to provide a collection of extra capabilities, including a batch processor (allowing the same effects to be performed on multiple files automatically rather than loading each file, manipulating and saving it). These programs build on the basic power
of ImageFX and make it relatively easy to carry out what would otherwise be very complex operations quickly, and after the initial learning curve will save time and effort.
Ohe fight for the title of image processor king is getting nasty! Earlier this year ASDG (now called Elastic Reality) unleashed their upgraded champion -AdPro 2.5. Now Nova Design have released ImageFX version 2.
And just to set the cat among the pigeons, Photogenics (page 88) has hit the streets too.The resulting battle looks set to be a fight bigger than any seen in beat 'em ups like Mortal Kombat II. The question is does ImageFX2 and its huge selection of death moves, sorry features, have what it takes to rip the soul out of AdPro, or is it a waste of disk space?
Looking at the specification sheet of ImageFX2 alone is enough to set the pulse of graphics fans racing. It supports more new features than an aging Hollywood star after a visit to a plastic surgeon, and many of these are literally state-of-the-art in the visual effects and image processing world. And even better, it builds upon these with a sophisticated array of new gimmicks to make it friendlier and easier to use.
But enough of this talk, you want facts. Firstly the look and feel of the program hasn't changed much, it retains the distinctive pallet and tool bar from where you select tools etc, and at first glance there are no major differences. This impression doesn't last long however. Throughout the program, subtle changes have been made to improve the design and functionality. Most requesters now have thumbnail preview screens in them, so you can select files and brushes visually. These preview versions and thumbnails take time to be displayed however, but you can turn them off to speed up
performance.
The preview ability needs some explaining. Imagine you wanted to add a lightning bolt to a picture.
You'd call up the lightning bolt screen requester, set the parameters and then to see what it looked like click on a preview button.
Doing so will fill a small box on the right hand side of the screen with a miniature representation of the lightning bolt. Change a parameter and click on preview again. Once you're happy with the preview you can click on the OK button and the full resolution version will be rendered on to the main screen. In short the preview options allow you to try out any effect quickly without harming the main image.
Also worth noting is the online help. With a program of this magnitude I expected to be quickly lost amongst a wealth of menus and requesters, but by simply pressing ’HELP’ on the keyboard you've got access to a comprehensive on-line help system describing practically every element of the program.
Another nice touch is that brush region controls have been improved. You can now select an area of the picture using the usual selection tools of box, oval, polygon and freehand, and select by colour (magic wand type effect) but you can now also add or remove areas to and from this selected area - smart!
These features all make the program more user friendly and functional by making it quicker and easier to apply effects and manipulate your images. What really makes this version stand out however are the new image processing and distortion tools. LmageFX2 has bucket loads of these, and many of them are at the cutting edge of image processing on all platforms, and far in advance of anything seen on the Amiga.
You can create lightning bolts (see A Bolt From The Blue'), radial stars, and lens flares, and add them to an existing picture. The lens flare creator is particularly powerful allowing you to set not just the brightness and colour of the flare but also the number and type of artifacts lie the types of reflection caused by the supposed camera lens). Also included is the ability to create swiris, pond ripples and waves, map images onto spheres (including adding a reflective highlight to the globe) along with numerous other distortion tools. You can also alter the image to look as if it had
been created in either a classic paint style or with a particular painting drawing tool.
Amongst the possibilities are Picasso. Impressionist, and Charcoal sketch.
Compose yourself Image compositing (combining two or more images in a variety of different ways) has also undergone a upgrade Composition is a fundamental tool of any image processing program, and the more ways you can combine two images the better.
ImageFX has always done fairly well in this respect, but the new version adds five new techniques. In general, composition techniques all work by examining the colours of each pixel (specified by numerical values) from the two originals and then applying a mathematical operation to these values, combining them in some way or simply replacing one with the other. Version 2 now has an HSV matte operation which allows you to specify which colours will be replaced using hue.
Saturation and value parameters. There's also a minimum maximum approach where the pixels with the highest and lowest values are used in the final version, and a multiply divide system where the pixels are multiplied and divided with each other to give the final picture.
Hmmm ... On the whole ImageFX2 proved a solid, well thought out and. During the test period, trouble-free program. However I have a few lingering doubts. Firstly and most obviously ImageFX is a huge program with masses of features - and this is naturally a big point in its favour.
However, as a result of having so many features it can at times be difficult to locate the button for the feature you want - is the Lightning bolt under the Distort, Effects.
Hook, or Arexx button? As you gain more experience with the program this problem will become less apparent but it does increase the learning curve.
Another problem is the difference between the previews and the actually rendered results. This is particularly relevant with the lightning bolts - many of the previews make the lightning bolts look like a spray coming from a fire extinguisher, if you can imagine that. Luckily the actual lightning bolts are far more impressive The single biggest negative of the whole program is the undo operation. It seems that only basic editing and other simple operations can be undone, the larger and more time consuming functions are un-undoable (if you'll forgive the English). The lack of an undo
function for much of the program forced me to mark Image FX from what would otherwise have been a very high score. To be taken seriously a program-wide undo must be implemented.
Perhaps the last problem is that of speed. ImageFX2 is a very powerful program and as such really needs serious hardware, but even on powerful Amigas it's quite slow Some of the distortion effects can take a seriously long time. Taking a 768 by 576 image and applying an impressionist Paint-FX effect took five minutes on our accelerated A4000 040 - life is too short to try this on a stock A1200. However this isn’t a fault of the programmers but instead a sign that you are trying to do to much with the hardware Its unlikely other software will improve on the speed of this program. If you
want faster responses you'll need a faster system - and it’s worth getting one if you intend to use ImageFX 2.
A bolt from the blue The new version has a built-in lighting bolt generator, and it doesn't involve making changes to your Amigas circuit boardl The number of times I've needed to have a picture of a lightning bolt can be counted on one hand, but it's still a very useful capability. It’s slow at times, but the results are impressive.
Lightning bolt creation involves setting a number of variables which act as limits on various attributes of the lightning bolt, the program then creates a random bolt working within the entered parameters. This ensures that you can determine pretty much the type of bolt created, but each can be different from the last. Amongst the variables available are the percentage chance that a fork will appear, the minimum and maximum angles of any forks, and the base colours.
Potential uses of lightning bolts include creating a false impression of size and power for electrical equipment (used to great effect where the landing craft lands amongst the exploding terra-forming station to pickup Ripley in Aliens), to recreate a feeling life- giving energy in sinister science labs (a la Frankenstein) or adding an element of untamed electrical forces lo a science fiction setting (as in the scene where the human arrives in the 20th century in the Terminator). This effect really comes into its own when used alongside a 3D rendering program (such as UghtWave) and a land
scape creator (l rsfa) to create futuristic settings. Several lightning bolts and a typical composition are shown below.
The only failing I found was that I could see no way in which to make a lightning bolt tail off or fade away at the end, instead they just stop. This is okay for ground strikes but when creating bolts that don't hit the earth but end in mid air, the results look odd.
So ... ImageFX2 is a corker, I can hear AdPro's spme being removed nowl The vast number of distortion capabilities and special effects ensure this is a program that anyone who’s serious about graphics on the Amiga must have. If Elastic Reality are to stay in the race for Amiga image manipulation they'll need to get a new version of AdPro out soon. ¦ IMAGEFX 2 system requirements: ftMfcbMck 2 mi abtrr mi 4Mb «f IML .81*. A600 A1200 performance .80". value for money 92% 88 The king ol 0 0 Amiga image X 3C% processing, but (J (J very demanding “Of '‘III ART STRUCT
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Also Scop* and LSD well when compared to other Amiga Comms programs, and certainly doesn't loose out, even to the best. It even manages to bring a few new options which aren't available from any other Amiga program.
First of all there are the buttons in •• ___ - gadgets, which are on-screen in I Supplier: HlSoft 1 01525 718181 their own Window, which can be moved around or re-sized at will.
The buttons are linked to a specific Termite feature, but you can define exactly what that feature will be. It could be to open the phone book, or it could be to upload a file: it's up to you.
You can even save a picture or a brush from Deluxe Paint or Brilliance (or in fact any program that saves IFF image files) and make it a button. No matter what screen resolution you use (including is sent to the modem, text from the modem is then displayed on the screen and files can be upload or downloaded using special binary protocols.
There's a bit more to it than that obviously: telephone books need to be kept, calls need to be logged, screen modes need to be defined - all that stuff. And in this respect Termite comes out very set here list allIne ell Ihe I New boy Roy Ferguson jumps for joy as he discovers genuine professional communications software for he Amiga. Take it away Roy ... h:£i ..‘At.
• t*. Alt. QI !_ ¦ ...¦...I.. »| N... Pi ®ew-comers to Comms
usually have one big problem: after they splash out on a modem
what software should they use with it?
Modems usually come with software for the PC. Not the Amiga, which can be extremely frustrating.
The normal way of getting Comms software is to download it from a Bulletin Board or from across the Internet, but of course this assumes you already have some Comms software to start with. The alternative is to order a disk from a public domain library and hope you can figure out how to use it.
Or you could buy some. Which is exactly what Termite is - a commercial Comms package. Termite, however, is different from Freeware or Shareware because I apart from the fact that you have to pay for it), it comes in a box, with a very informative and well-written manual and has a host of invaluable features The facts Any Comms software, whether free, shareware or commercial, all works the same way. And Termite is no exception. At its simplest level, it works like this: the text you type in Termite ¦ Price: £39.95 ¦ Developer: Oregon Research I Ite&ffi 3rW y«h«~ HI HI HI 81 81 Mt “* !?;»i
j ftSnS'£mT 7-*r~1- ESKn'S&'fi JIUJr.KVJKiM.tfl* '¦ i?E k::: b=k: User (MlKMloa In fr- a a laal caaealar ad bar adhar na cat aad tau at abaci ZI.M Mi tat aacad a "XI "art at ZI.IN. bar anar canactiaa ad lata ‘ PRODUCT TEST new AGA only modes) Termite looks great.
Termite's dialling list feature means that each board can have a list of associated numbers. If the first one is busy. Termite moves onto the next, and so on. For busy systems, this can be a great antifrustration device.
Another unique feature of Termite is the dock icon that opens on the Workbench: the little Termite face sits there, and any SpeedCom+ 28800 Termite came to us com- Q FA plete with a little guest - a super fast modem to try It out with.
The SpeedCom + looks tiny for something that's so state-of-the-art, and its designer must have been a frustrated car-gadget freak: I'm sure I've seen black boxes like this on dashboards acting as car alarms or radar detectors.
All the necessary leads and power adaptors are supplied with the SpeedCom, so connecting it to an Amiga took about five minutes. Termite'* default configuration worked perfectly, and I was soon downloading anatomical bitmaps (strictly for research purposes you understand) at a fearsome rate.
In fact, tha SpeedCom + was too fast for an A500 fitted with a 68020 accelerator, although using an alternative to the standard Commodore software seri- al.device helped out. An A1200 with extra memory shouldn't have problems, and an A4000 can definitely work a serial port speed of 56,700 bits per second.
There is a distinct lack of a green triangle sticker on the underside of the SpeedCom, which probably explains why. In common with other imported modems, it couldn't detect the busy or engaged tone.
This problem aside, the SpeedCom certainly is a damn fast modem (It's
V. FAST actually) and was more than capable for getting on-line
at maximum warp.
Program or file you drag and drop into it gets added to the list for uploading. Useful.
Like the shareware Term program. Termite uses external terminal modules, which means you can add better and better terminal emulators as they come along. The same goes for the file upload download protocol system, which uses a library to provide the best Z- Modem system currently available.
As other protocols come along the new libraries can be used.
There is a full Arexx port, which means Arexx commands will allow complex scripts to be written to automate dull or tedious processes. As an exercise in stupidity I used an Arexx script to instruct my computer at work to dial me at home at an exact time.
The number of rings could be used to inform me that a ray trace had finished, and no call at all would let me know something had gone wrong.
Conclusion Termite is a great program If it was shareware I would have no hesitation in recommending that you download it and try it out immediately. But it's not free - it's a commercial product, which places an entirely new light on the matter.
The saving grace is the fact that the manual is extremely good, and the unique user-friendly features will mean that even a novice could get to grips with the whole modems and Comms business.
HiSoft s David Link told me that Termite would be shipping with buttons defined which would automatically dial into the common Bulletin Board Systems, which can only be applauded.
For the more advanced info- nauts out there, the clever customisation options are intriguing, and permit the ultimate in dream terminals to be constructed easily. ¦ TERMITE ason A!,mi * a ft ii ii ease of use ..... At?on A1 Sill) performance ... A?ono value for money..... Ainnn Excellent fl Cnmms imnjr.mi J Aaimi especially lor J new users.
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3317 (AB) BLUES SYMPHONIE X3316 STELLAR DEMO 2MB fast RAM required 3315 DESKTOP MAGIC Modular screen blanker 3314 FRUIT MANIA DEMO machine 3313 SUPER LEAGUE V3.51 Football Rugby league edition 3« 3311 Good 3304 1 MB Adventure game 3303 REVENGE 2MB hedgehogs X3302 NLP RENDE Superb AGA 3301 PAINT IT Kiddies art package 3300 CG FONTS NO. 11 Even more CG fonts 3299 CYBERPUNK NOW Cyberpics and fiction CD ROMS 3298 THE MAD PREACHER Superb rave preacher demo 3297 ACCOUNT MASTER V3C Very popular accounts prog.
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3290 RECIPEBOX VIDEBASE Recipe and video databases 3289 VIDEOMAXE V4.33 Best ever video database X3288 BACMAN AGA Pacman superb 3287 (AB) WRESTLING 2 drives required. Good 3286 DRLMLOCPS AND SAMPLES 3285 ANALOG BASS SAMPLES 3284 GUITAR SAMPLES 3283 121 DRUM SAMPLES 3281 LEAGUE SOCCER CARDS Different soccer cards game 3280 (AB) AMIGADEUS Mozart by Rob Baxter X3279 (AB) MECHANETIX 2 Aliens sd-fi slideshow AGA 3278 XENOMORPHS Playable game demo r PLEASE NOTE!
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And CD-Rom Titles Get a load of ASSASSINS GAME 209 game
compilation the latest free demos, games and oddities from the
pub lie domain.
Tony Horgan 11704 834335 BBS 017 Cl 50 including P * P 12 n ID IB MB DO YOU BELIEVE WHAT YOU SEE?
A1200 demo For the main attraction in this two-disk demo, you have to sit through quite a lot ol rubbish.
The attraction in question is a fullscreen low resolution fractal flight around a mountain range. OK.
So you’ve seen plenty of these before, but this is a particularly good example, even if it is pretty chunky and colourless.
There are some nice little cartoon pictures thrown in from time to time, and a looping tunnel animation, but nothing mu else to grab your attention, apart from the music, which is a decent, if dated techno rave thing.
Available from: Online PD. 1 The Cloisters Halsall Lane, Formby, Liverpool L37 3PX.
Tel: 01704 834335. BBS: 01704 834583.
Price: £2.25 including P+R is your guide.
National Lottery. It’s as good as random every time, right? Well this program seems to dispute that theory, as it attempts to predict the numbers of future draws. You enter data from previous results, and it works out its predictions from that. I suppose there’s just as much chance of winning with this as there is by pulling numbers from a hat. So if for some reason you find it tricky to cross out six numbers on a slip of paper (you poor thing! Then give it a go My rather generous rating is based upon the assumption that it can’t actually predict the result any better than any random
number generator If anyone uses this and wins the jackpot however. I’ll eat my words.
Available from: Online PD, 1 The Cloisters, Halsall Lane, Formby, Liverpool L37 3PX. Tel: 01704 834335. BBS: 01704 834583 Price: £1.50 including P+R LOTTERY WINNER AGA lottery prediction L MOVIEZONE disk magazine There *rt duk maga mn for all sorts of drfferenl sublets Wont Ians Tlmb ou could write film ttntwi and articles as good or better than mai find Wonelone is wortb a look although there s not moch to it this’ Wh| not send some in to the address on the left PUB DARTS game There's one problem that always faces programmers of darts games: how to make it difficult to aim, whilst retaining
an element of skill. If all you had was a simple mouse or joystick controlled cursor, it would be ludicrously easy Pub Darts goes for the old wobbly hand' trick. You get a disembodied hand to move around with the mouse, but it jiggles around as if it's just necked 10 gallons of strong black coffee. Not so much a drunken sway, as a nervous twitch.
TRAITOR A1200 demo You can set the amount of hand wobble by selecting a harder or easy skill level. If you score one of the popular scores (60, 100, 140 or 180) you get a sampled MC speaking your score. It's quite good fun actually, and I don't even like the real thing.
Recommended to all fans of the game.
Available from: Saddle Tramps PD. 1 Lower Middle Close.
Iramps PD. 1 Lower liTl Goldthorpe, Rotherham S63 9BY Price: £2.00 including P+P MICHEL RIGO ANIM animation If demo coders must insist on including long tedious messages in their productions. I'd appreciate it if they'd separate them from the good bits, like at the end for example - not that the coders really give a toss what magazine reviewers think, but I'm sure others share my opinion. Anyway, this one finally gets past its text intro and pops up with a rotating cityscape made from coloured dots.
A tune very similar to the end part of the Switchback (last issue) accompanies the graphics. After a pleasant still picture, there's a selection of boring old-style vector effects, and before you know it. It's time for the credits and contacts. Did I miss something?
Available from: Freestyle PD. 18 Woodside Way, Short Heath. Willenhall, West Midlands WV12 5NH.
Tel: 01922 710985 Price: £1.50 This is a typical morph animation, which changes from a passport mugshot into a picture of a little dog. You'd think that there would be better than this around. The worst thing about it. Is that it takes up almost an entire disk. There’s more to morphing than this. At least it's cheapl Available from: A1200 Only PD, BJ Cowdall.
23 Barn Way.
Cirencester, Gloucester Glocs GL7 2LY. Price: £1.40 including P+R iNieOPi-RStff BAM BOOZE demo Pumping its way into an early grave, this euro-techno stomper is a sound and vision combo that concentrates mainly on the music rather than graphics. Visually, it follows the strange trend of recent demos by including adverts for major international companies, flashing up the logos of Scotch tape. Coke, Sony and Canon, while the background is made from strobing 'garbage' (like the graphics you sometimes get when your Amiga crashes). The music starts off well, but doesn't do anything new after the
first minute or two, which is a little disappointing. Still, not bad for a bit of instant techno gratification.
Available from: Freestyle PD, 18 Woodside Way. Short Heath.
Willenhall, West Midlands WV12 5NH. Tel: 01922 710985. Price: £1.50 including P+R ARTIFICE A1200 demo There's always been something a bit special about ''realtime" effects in demos. Anyone can set Imagine rendering for a week, and then play back the results, but the test of a true demo coder is one who can get the same results without the week-long rendering times. This point is taken a bit far sometimes. Like the real-time rendered stereogram at the start of this demo from TRSI. Next time can we have it pre-rendered please? It would be a lot quicker and easier!
Anyway, apart from that, this is fun demo with quite a variety of the current in-vogue effects, including voxel landscapes, bitmap warps, and some good static pictures.
Available from: Freestyle PD. 18 Woodside Way. Short Heath, Willenhall, West Midlands WV12 5NH. Tel: 01922 710985. Price: £1.50 including P+P YUL BRINNER WAS A SKINHEAD A1 200 demo 70 WAKE UP!
A1200 demo I liked this one from the start, with its Tubular Bells-ish soundtrack, coupled with a fast breakbeat and techno synth stabs.
On the visual side, it looks quite old at first, with chequered floors and copperlist effects. Soon enough it brings on the 'I could program Doom on the Amiga if I wanted to' section. In which you're taken on a walk around a texture- mapped Lego land maze.
Now this is more like it: the twisty wobbly patterns that are up next are just the job when you fancy something a bit, well, twisty and wobbly I suppose.
Available from: Freestyle PD.
18 Woodside Way. Short Heath, Willenhall. West Midlands WV12 5NH. Tel: 01922 710985.
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UB43ASH HAPPY MONSTER DCMPlGO JASC12 GAMMA ZCNE OOZE. TAKE THE MCWEY J A»13 MORM. RUCOA L3E. OAME J ASCI 4 GET IT. PLWTER MECH PUNTER ? 0345 SANITY WORLD OF ¦ OIBli I0QN ? 0347 LEMON RINK A OINK (ock 1200) ?Ims ZYNEX 3 (2 dakslsuptert) muac J D349 WHO IT UP MEGAMIX lab -a* ? OSoSfvE LENGTH by 0 Bass LoW» ELTRAX PD (CU), Bodelwyddan Ave, lid Colwyn yd LL29 9NP ) Disk £1.00 inc. PSP.
I Catalogue 50p inc P&P : Prices are per disk not per set Fast. Friendly Service Please Make Cheque Postal Orders Payable to: ‘Deltrax PD' Overseas Orders Welcome.
Payable In Sterling Please Name .... Address: .. ......Postcode: Tel: .
N inures PD Never one to be short of words, CU's PD motor- mouth Andre Digard steps once more into the breach that is two empty pages in the mag and fills them with top low* cost software.
Machines with 2Mb of chip RAM pretend to have 1 Mb of fast and 1 Mb of chip RAM; Text2Guide, the opposite of Guide2Doc, it turns text files into AmigaGuide files.
The list goes on and on.
The disk is a worthy addition to any collection, whether you're technically literate or a relative beginner If you're one of the latter, you should find this disk an interesting starting point in getting further into your Amiga.
Available from: Roberta Smith DTP 190 Falloden Way, Hampstead Garden Suburb, London NW11 6JE. Tel: 081 455
1626. Price 90p plus 50p P+P per order.
Ie PD. 1 the Cloisters.
RELOKICK
1. 4A downgrader Some old programs can be a real pain, especially
if they only work on an old machine, one with Kickstart 1.3.
While, needless to say, that’s not a problem if you have one,
if you have Kickstart 2 or above it can be a real headache.
The scenario runs something like this: whilst at a car boot
sale you discover some absolutely classic stuff for sale
only to find that it won't work on your A1200 when you get
home. ReloKick goes a fair way to providing a solution. What
is does is make your machine pretend it has Kickstart v1.3.
OK, so it's not going to set the world on fire, but this disk
can certainly prove useful. If you are intending to upgrade
from a 1.3 machine, this disk is almost essential to keep any
old disk collection working.
There’s not much difference between it and ReloKick 1.3 though.
Available from: Online PD, 1 the Cloisters.
Halsall Lane, Formby.
Liverpool L37 3PX. Tel: 01704 834335. Price: 75p plus 75p P+P Utilr!!: j VARK VI This is a far ciy from the normal run-of-the-mill utilities disk. Why?
Well it's all designed to be run from the CLI. There are certainly enough programs here to keep most utility hunters happy. The disk is very well laid out with a keyboard-driven menu system. This is the Northern Amiga Users Group strutting its stuff.
There's a total of 48 utilities on this disk, some of which are really neat, and nearly all of which are genuinely useful. Here's a little taster: Amiga Real-Time Monitor, a program which shows every kind of internal event. Banner, to create large text in the CLI; Guide2Doc, which converts AmigaGuide files into normal text files; HaltNHall, a brilliant program which makes LION KING cli utilities PD & SHAREWARE ONLY TO ORDER just write the disk code + titles & enclose a cheque or postal order made payable to Sottware 2000 & send to: 9 WILLS STREET LOZELLS BIRMINGHAM B19 1PP (TEL: 0374 678068)
• orry w* do not accept any credit cards please add 70p to total
lor postage & packing per order soFTWAni to* SOFTWARE FOR THE
FUTURE ¦ mmMMitoltoto WWCDOn W rncu-rloH 1-106U. 51 FRED-FISH
1-1000. SCOPES 1-229.
GAMES 1-200. LSD DOC 146 etc & idioms ol professional colour & 84 V taMtaMs Ml toes) etc. tf SOFTWARE 2000 (CUi 9 WILLS STREET !"z X" S PECffJM" 48"k"V2+1
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EDUCATION & 21 GAM (5 disks) S tf M nri DM * MnCBn 1 c-cgrfcrrt MANGA AKIRA (6 disks) 30* TOP GAMES Pack 1.2 or 3 uai p 3 *- w* t» i* 100 TOPS DEMO NEW 101 GAME 2 PRICES ONLY C12.W GAMES COMPILATION PACK 1 ONLY £10.99 1 SOFTWARE 2000 I FltKK DISK C64 EMULATOR V3 PACK C64 30* GAMES *C64 UTILITIES fSwtSllEPUTIA PRICE ONLY £10.99 ONLY £3.99 syssMs Wow! Someone should have done something like this ages ago! Well, in fact they did. It was called The Very First' and came with the original Amiga 500s.
However, this couple of disks are what every beginner needs.
Essentially it's a manual, but thanks to the wonders of modern science, it's all been done with AmigaGuide. This package is for everyone who got an Amiga at Christmas, or indeed last Christmas, and wants to learn how to use it properly.
Switch on your Amiga, slot in disk one and what do you get? A real feast of information.
It's like having a manual on the screen, but it goes so much further. Everything is presented in an easy-to-use manner, there are very few big, complicated words and if the grammar is off in a few places, well it's still understandable. This is what all computers should come with, something that allows the computer to teach you how to use it. This kind of thing speeds up a beginner much faster than a manual, and it makes learning more fun. When you've finished reading the text, there are a couple of nice surprises too: the program teaches you what al! The Workbench menus do.
You simply select a menu item and it tells you all about it. Then the main disk is set up to look just like a normal Workbench disk full of programs, but when you double click on them, up pops some text telling you what that program does.
If you are an Amiga beginner then get this, if you know someone who is a beginner, get it for them.
There should be more disks like this out there. It's all very well creating educational programs for kids, but when it comes to computers it's the adults who need teaching. This is a fine program which will do just that.
Available from: F1 License ware. 31 Wellington Road, Exeter.
Devon EX2 9DU. Tel: 0392 493580.
I- iiHB DELITRACKER 2.07 INTRODUCTION TO WORKBENCH AND AMIGADOS tutorial music player Normally the only kind of music program to make its way into these fabled columns is one which can edit and create music.
Delitracker only plays it. What's the point? Well, when you're working your way through some tedious chore on your Amiga, have your favourite tune playing in the background.
Delitracker takes playing music a fair bit more seriously than any other player program I have come across. It has options like Fort Knox has gold. For instance, it has its own macro language for controlling the player, the ability to create a playlist, and it's modular in design, allow you to add different music players as time goes on.
At the moment the program supports Noisetracker, Protracker.
Soundtracker 15, Soundtracker 31 and Startrekker 4. Not the most comprehensive of players (where’s the OctaMED player?), but it’s quite surprising just how many PD tunes are written using the first two.
This player is for people who take their Amiga music very seriously. It should certainly keep them happy too. It's not small, weighing in at just under 90K, but it has enough features to run an Amiga dance festival.
Available from Scribble PD. 2 Hi'lside Cottages, Burstall. Suffolk IP8 3DY. Tel: 0473 1 J I 652588. Price: C1 plus 75p P-P per order FUNKY UTILITIES 1 utilities Ah, another month, another utilities disk. Hang oni Didn't I write that last month? Oh well, at least this one is good. The quality of utility disks seems to have made a marked upturn recently. Perhaps the message is getting through that PD libraries need to check the quality of the programs before they put them on disk. This one has a couple of real beauties on it and a few interesting bits on top of that. First up is AFCopy 4, a
program much like SID or Directory but nice little program called Lottery! Which has a predictable purpose in life. Yes, it selects numbers at random for you. The nice bit is that the program is very well written and presented.
The nasty bit is A the weederfil AfCepy. Easy te set ip and great to ese. Rnd it on Funky Utilities. That you |ose you might be Opus. AFCopy is really neat. As a tempted to blame your computer freeware utility it's simply out- (just remember it was you who standing. It's fully configurable, chose to use the numbers), works in an easy to use fashion The padding on this disk comes and, best of all. Has excellent doc- from Ring Detect, a program to umentation. Then there's a nasty check whether a modem line is ringing; HD Off, which shuts down your hard disk when it's inactive (this I must warn
you against! It may reduce the life of your drive!); ZVB ' Flash, which puts rainbow colours into your Workbench; and lastly, a couple of Intel Outside icons, a must for every Amiga lover. AFCopy is a great program and justifies getting this disk alone. LotteryI is the ideal thing for people who can't think up random numbers on their own. If you need either type of pro- j gram, get this disk.
Available from: Online PD, 1 thJ Cloisters, Halsall Lane.
Formby, Liverpool L37 3PX.
Tel: 01704 834335.
Price: £75p plus 75p P+P PRICE 0 HOIll TO ORDER 10 ORDER ..JUST UIRITE Thf OISK 1001 0 TITIIS • ENCLOSE THE CORRECT PRVMlNT. DOS T T0R6ET VOUR NAME 0 ROORISS. VOUR ORDER Ullll BE DESPATCHED ON THE DRV IDE RECEIVE VOUR ORDER PD Priest 99p per disk please add 70p for postage per order tUKt latest catalogue disk please add 70p ITV PD O' SRRREUJRRE : IDE STOCK OVER 4000* DISKS MRKt P.O. or Ctieaue payable to: flUt SIRR PD send to: » (Europe add p par disk POP) (Worldwide odd J Op per disk POP)_ FRED FISH 1-1000, SCOPES 1-220, RSSHSINS 1-175 LSD DOC I 46 RLL [L IP-RBT EONTS SRMPLES ETC frjl PO GCLF
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Arsst i no( AI200I Ucrtyl BrWanl cofecaon m ICO ol fie very fies ol PD games rttdes K. Ci; TefE. Mxcoo , ec mxh» many m kst very easy to cee raenu sys»- ~ games rare wit lul pajing rsrxtm MJST RE ANY GAMER P-1 •?
AGAX1 EXTENSION DEMO Sfunrq Oemo wfll lost landscape anrn ard a rotatrg ccy. Reaped 90% in CU AGAQQ2 FRACTAL GENERATOR (NEW) Create stunning IraciaB in 256 000 AGA033 W0R8ENCH HACK Loads of lacktoiTMnkerecc.
AGA036 NEW SUPERKILLER Know 4 HI 316 tyotrS of virus, veil reoommended AGAO07 MINO WARP one ol Vie very tot demos for WA12C0 AGA311 SLEEPLESS f 3HTS 3 AGA012 PLANET GROOVE release By Team Hoi AGAD13 MOTOR INVACER 212 dsksl Very pfayaBU WVADER Ocre set Reconwded AGA015 POINT OF SCALE Sorrlng vector derro care drat from France AGAOI6 CHROMA Gced derro AGA017 WORLD OF MANGA AGA |4 tisks) Lead X CU* Manga chc skJesho* n slurring 256 coOir C64 EMULATOR V3 a aa. Ornawi c«4 oauh a iunv cm uhi uTujnes rh n »* «wy mao uecbon ol verdosBn s* REPAJR KIT 2 taper, suvape ate rap, to* : EMJLATOR V2.I I
(1200 ordy) 2S6 o*u VGA yv 4 CRACK T(XX 2 LattH cowno tods MANUAL 3 (12 d««| Ths ta te »g one. Re Blest
mi. TteutxiMmngC »C€UO MAKER 2 (2 Meg) mol A500 13) XT BONES V« i
fe UH w* 36.1X0 ecrd TRO 22 VJ (new) CUUate sarftui Melon i
sur Vey (curate a 38 mates.
3S FILE PROTECTOR c*WKt an» tent SK MANAGER V3 cataigje fie cn fOirdH* ICONSTRUCTION KIT Vi .2 - Ol TCCLS 2L (reel rone taxfl ttedcxr ONFCAD o-eate cjcuI Dora, tea «"» sand sender 4 mxfcmeK 4C TANER V4 Fa eren r-ote ganes Btejr WC«D A PROFESSIONAL re Best *xd COMMODORE VIC 20 (plus) 1WAcEcOlte c meW’Prck FIVE STAR FREE DISK ffT parti a»aM art laitaM fkul Manual far irepuNS, Uteaatej| -ld larje raleur C0TW2 PLAYER Lets you Way CO «r*e m WB IMAGMJM1.7 Utesi n ds* magatre ceam-s
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* CATALCXSJE Oxt Afl» 13! C«K«* J pu TOACHECkBTTOa many syster
m*A i STAEXER frt A5CC13. EPU wi WO« to Orap E129KID DISK3
OTPi |k)lo« upKd Ss* 14 2) E130 FRENCH VERB TESTER • haps you
*ffi French E131 CULT TV DATABASE II (2 DISKS) E132 PHOTOGRAPHY
• the Darkroom Brtiani demav straKKi. How » deveto (photo) Mm
Recommsroed Mom educaion softeare in catadgje ask OCOO • Msga
Mao • Ai OCOI - Ca»vdr G« (A) CC32.Ua ar | A) CC33.Ute«(4)
CO*5.G«0($ tal(Al C049 * Pig* 3 Gat (A)
007) . Gen Gon G« |A) 071 * Tn» Smal (Al ARK must lot aldkv*
iSONGS2-5exaiwH rf RNIMRTION A013 SPACE PftCGE search lor
dten ifcfenn A022LLDDTEENAGES rendtte tavtacsd arimrir AO72
LIFE'S A BTCH (18.) We all tow He's a brtcti A179 THE UvflG
WORLD SIOESHOW A187 PERILS OF THE DEEP (2 disks) InctedWe
side stow of very Btg sea creaures A193 NEMISIS COMIC
Anmated come set in spKe A215 MACOftt 3 3 dfc) ktarra tere
gel fe. A nxst I A231 ALIENS The Best Aken sideshow 6 demo
A293 MANGA COMIC Cute, chic 4 robot side A302 CAT SLIDESHOW
For al cat lovers A336 FAST CAR to Al 2CC'eg»sve or *» stor
MUSIC MX1BEASTY BOVS Gad. We Wat SxeFLssy ergs MKC MCHAR
sMKSW fttort sorq d BAG MX6 -KW CW TUNES 1C0 C6d gates nu*
M372 .MADONNA songs *om the Barky panky album MD76 POPEYE
meet the Beast Boy. Very gocd M156 .CO PLAYER Sunuim a CD
piayer Ml ® J AM TCO SEXY (2 fck» U scng
Mi9* SUSCf£S2as»s)su»ntB:d9t M262 A-Z TUNES (4 daks)
hundreds X C6A games music Nsoft (01903)850378
(01903)850378 UTILITIES 1478 A64 EMULATOR V3 4 (2) 1478 ACC
HARDWARE PROGRAMMERS MANUAL Ml (1) 1475 ACC ISSUES 1-4(1)
• W1 600 BUSP*SS LETTERS n 1629 AREXX TUTORIAL (1) 1630 ASTRO 22
V3 (1) Serious Astronomy program 1621 AWARD CON. KTT (1)
GAMESGPUCATtON 1319 ACT OF WAR (1) AMIGA PD & SHAREWARE MUSIC
1453 BASS SOUNDS (1) Bass umctes form UUG 1454 BRASS 6 WOOOWWO
(1) Brass & Woodwnd samples 1456 DRUMKTT 3 (1) OuaMy Drum
sarrplas 1447 XMAS SONGS (1) Exc*4*ra Hear you tavourta
Chnslmas tongs 1702 EAGLE PLAYER VI .53 (2) Extra Mescns tor
Act of War 1527 BACK TO SCHOOL (3) 3 EdjcaocnaJ games tor kxK
1523 BOOY PARTS (1) 1456 BARNEY WARTS NAU. (1) OctaMED Modules
1481 FRIENDS OF PAULA S (1) OctaMed modutos frcm MUG 1659
FRIENDS OF PAULA 6 (1) Etcetera OctaMed modLtet 1436 MAWNGTRAX
VOL 18(1) 4 CktaMED MoAtes 1504 ICLCOC4LLYCCnRECT(1) 7
Excellera OctoMED Mods 1503 uamvcHkLiBcon) 1463 NO SAMPLER? (3)
11(1) Get A500 program* wortung* ISM AS FU DISK VOL 2 (1) More
A1200 uatee* 171J 6ACMAN (1) Aa* Peanan gam* ISM BEYOND BELIEF
(1) Spectacular AGA demo 1358 BK GRLS(X)(1) 1*31 8*G TME
SENSUALITY (2) Excelant MegaOemo 1389 BODY SHOP 7 (X) (2)
Faraaay ahfestoe ISM CHANEL NO 5(1) E(1) Etcetera Patlom g
igwne
10) Leem al abcu Dnoseut 1718 GREEN 5(1) Excellent Flaskback game
1385 GUSH (1) Etcetera Ppemarae done 1388 HIGH OCTANE (1)
Oveihaed car raong game t2K2MAV Tit EARTH BEGAN 0)
E tocat«nal sideshow 5-10 1517 ILLUSIONS (1) Etcetera
Shareware an package derroof . . .
1444 OctaMEO 4 MANUAL (1) 1442 PROTRACKER V3.1 (1) Latest version popular tracker 1471 Tl 5(1) Excellent 6*k Mag Irom MUG 1472 Tl 1993 (3) The very bast of Tl eauaa 1 to 4 508 X BEAT PRO (1) 1483 COOC MUNGUS V5.7 (1) H»ra wav coda tutor 1311 COMMUNICATE (1) Son; nags mctie code etc 1310COPERS 1216 DCOPY 3(1)
(i) Conpwh In MmadMM 1847 FMAL WRAPPER (1) FralWrter Macros 1462
MIOI TUTORIAL 1) PLEASE CALL IF YOU CAN'T SEE WHAT YOU WANT
, 1510 « S VOL 1(1) Etceflant lor youv cfMden 1388 KUNG FU(1)
ONLY £1.00 PER DISH FOR 5 OR MORE 1704 CINDy'ciSSfORO (X) (2)
2 Meg overtiead racng game 1521 RUNE MASTER (1) learn al
about Rua Stones 1 disk - £1.50, 2 to 4 disks - £1.25, 5 to
19 disks - £1.00, 20+ disks - 90p Number of disks shown in
brackets Titles marked will not work on A500 (VI 2 V1.3)
Titles marked (X) are suitable lor over 16s only 1717
SCRAB8LE (1) TrUbonal Board Own* 1427 STARBASE 13(2) Graphe
space advertur* game 1196 SCIENCE 1 (1) Programs atooul
Astromomy 1429 L TTLE TRAVELLER (1) A guda to trav*8ng lha
wcrid 1517 TOME OF MYTHS (2) Learn about Classic Mylhs 1507
TOTAL WAR (1) irawoaoStSiSiMini Gecfoocal maps of the wcrtd
1271 WORLD WAR 1(1) Second WorM War taxi bock 1607 WORLD MAPS
COLOUR CUP ART A-Z(9) ¦ pcauroe to bed rao Opart 1004 NORTH C
(2) 1198 NUMPAD (1) Ni nenc keypad lor your AflOO 1277 PC
TASK V2(1) Demo ol PC emuUkr 1318 PRWTER DRIVERS (1) Canon
BJ; HP Deskwt Rkt» LP1200 966 SID 2(1) 1660 0IRT DEMO (1)
tolromMysK 1383 ERIKA ELENIAK (X) (1) An excellent demo ir
1378 EXPLICIT 2 DEMO (1) D*mo tnffi ttuwwig effects 1414
FATAL MORGANA (1) D*mo with Beave & Bullhead 1337 FERRARI
PlCS(1) Hand drawn pics ol cart 1400 FIT CMCKS 3 (X) (2) a 3
tlyie C"cs FULL MOON (1) Stunning AGA demo 1411 GLADIATORS
(2) Swethow of your haros 1003 LEX DON) (1) A M *cr *no RMM
SPECIAL VALUE PACKS 1482 SUPER DARK (1) EmBartKraan totonfcer
1305 TEXT ENGINE V4.1 (1) Wcrd pxeasor w*i spei checker 1631
V-MORPH V32(1) Latest myprmg frCTjrim 1712 VIRUS CHECKER
V6.43(1) 1660 XMAS OPARTH) Mxo Opart Onwnas feme FONTS Over
180 Compugraphtc fonts 16 disks) for WB 2 8
3. Wordworth 2.. Fmal Copy. Final Write*. Page Setter 3 etc Cl
2.00 OctaMEO MOOS Hundreds ol modulee from the Med Users Group
mombers collection 10 deks per pack. 6 pecks currently
avaAabie £8.00 per pack OFFICE 5 eeeential tools for the smai
office • Word Processor. Database.
Spreadsheet. Forms Designer & Accounts £4.50 S&* ASSASSINS GAMES Select any lOdskstrorr he 200. Assasons games co8ection lor only C8.00 STARTER PACK 10 Blank Disks. Mouse Mai Head Cleaning K4.
100 Capacity Disk Bot.
Dust Cover 'A6CXA1200) £15.00 MED USER GROUP Fnends of Paula 1-5 (Octamed 4 5 Modules) Drum Kit 1-3. Bess & BraswWoodmnd Samples £8.00 Anvas Dus tale A500'AI in* mill| 1640 Cindy Crawford (X)(1) 1715 Elite Mcpharson 00(f) 1638 Facea(1)_ [CLR HCEHCEWARE WE STOCK THE COMPLETE RANGE OF CLR TITLES CLU03 TYPING TUTOR (£3.95) CLU06 SUPERSOUND V4.7 (fj 95) CLU10 POWER ACCOUNTS (O 95) I CLU32 POWER TEXT 2 (£3.9S) CLU41 REFLECTIONS (£4.95) CLE29 PREHISTORIC F*UN (£3.95) | CLE48 ROCKET MATHS (£3.95) CLE52 TELL THE TIMEJC3.95) CL £61 SOUNDS AMMSTlXX) (£495) CLEM La TESTER (£3.95) | CLG22 STOCXMG FILERS
(£3 95) CLG35 0G'THE CAVEMAN (£- ™ | CLG51 TEN Ptl BOWLING (I CLG81WCHLDCUPM CUP ART mono 4 colour from £1.00 per disk FONTS hundreds available from £1.00 per disk CD ROMS ACC HAROWARE | PROGRAMMER S MANUAL Vol 5 & 6 now available £5.00 each Volumes 1 to 3-£12 50 Volume 4 - £5.00 OctaMEO US. 01 with 220 page Companion tutorial.
NOW ONLY £19.95 (£1.00 P&P) F1005 FI MUSIC VOL 1 (£3.99) F1007 FORTRESS (£3.99)4 F1008 F1 MUSIC VOL 2 (C1T FI009 RAINY DAY DISK F1010 KARATE If E MASTER - 2 Meg (£3.99) F1011 IFF BALL FI014 TOTS T F1019 TOUCH »f GO (£3-99) F1Q20 IMPACT (£3.99) F1021 MXTPLAYEPYA* F1Q23 PICK N' STICK ( F1024 MATHS If _ F1025 ART SCHOOL (£4.99) F1028 CL MOCX (£3.99)4 F1031 POWER BASE F1033 POWER P F1034FCPMJU1C F1036 MONEY CASCADE F1038 AMBASSADOR PRO F1037 SUPER BINGO (£3.991* .
F1041 GRAND PRIXMANAGt* (1994) SEASON (£3.99) F1042MAGfCSKDSCLPAI F1043 MAGPIES CUP A F1044 BLACKBOARD V3 AURAL ILLUSION 16-BIT SAMPLE PROCESSOR J 2 (£4.96) lOY (£3.95) 3 SOLAR SYSTEM (£5.95) CLE07 FRESH FISHING (£5 95) CLEM ECOLOGY (£5-95) j CLE31 SPITFIRE (Ua» CLE331 CLE35 SOLAR SYSTEM 2 CLE41B CLE49 DINOSAURS 3 (£5.95) MTT8F109(£4») SYSTEM 2 (£5.95) V MEDK3NE (£495) I NOTHING BUT AMOS - £2. SO Issue 7 ol the best selling AMOS disk magazine now available (£4.50 with support disk) issues 1 to 6 also available TECHNOSOUND SAMPLERS TURBO - £22.50 TURBO 2 - £29.95 MIDI INTERFACE F1048 ERIK GAME
C3J») FI 050 ABSOLUTE Sr.
CLE56 CHEMISTRY (£3.95) CLEM STARS A GALAXIES (£5 96) ! CLE62 MASSAGE (ES.95) ! CLE63 TUTANKHAMEN (£4.95) F1049 AMOSZME (£ GUIDE TO AMOS (£4.99) F1051 INTRODUCTION tO BENCH 2 8 AMIGADOS !
ACCESSORIES PYTHON JOYS Sc - £8 99 ZIPSTICK JOYSTICK - £12.99 MOUSE MAT - £2 99 PICTURE MOUSE MAT - £4 99 MOUSE HOLDER-£2 50 HEAD CLEANING KIT- £2.99 MONITOR COVER - £4.99 A500 DUST COVER - £2 99 A600 DUST COVER - £2.99 A1200 DUST COVER - £2 99 PRINTER STANO - £4.99 PRINTER LEAD (1.8m) -£3.99 PRINTER LEAD (5m) - £6 99 PRINTER SWITCH BOX - £12.50 CENTRONICS LEAD (1 Sm) - £4 99 4 PLAYER ADAPTOR - £5 99 LONG JS EXTENDER - £4 99 MESH MONITOR FLTER - £1250 SHORT TWIN EXTENDER - £4 99 AMIGA-SCART LEAD -£10.00 KB WRIST SUPPORT - £4 99 MIDI LEAD (3 0m) - £4 99 MO LEAD (6 0m) - £6 99 MEGA MOUSE
Microswitched 400dpi ultra high res Cl 2195 BUDGET MOUSE C9.99 OISNS A BOX (£1.00 p4p) DISK BOXES 10 cap £1.25 (buy 5 lor £5.00) 40 cap £4.00 100 cap - £4.99
3. 5* DSDD DISKS 100% error free (includes labels) 10 -£5.00 50 -
£22.50 100 - £40.00 DISK LABELS 100-£1.50 500 - £6.00 1000 -
£10.00 PARNET
1. 8m lead - £10.00
5. 0m lead-£15 00 CD" AMIGA SERIAL LEAP E19.95 3E
10. 00am to 7.00pm 17-BIT PHASE FOUR - £19.95 All Ihe very latest
from the 17-Bit collection.
AMINET 4 - £19.95 Latest offenngs from the Aminet archive Hundreds ol hies ol applications, games, mods, demos etc. etc (AMINET 2 & 3 also available) AMOS PD-£19.95 The otficial AMODSPD library (1 to 621). Various AMOS Pro extensions. Iss 1 to 6 of Totally AMOS mag.
ASSASSINS COLLECTION - £19.95 Over 650 games ready fo run from an easy to use menu system.
100% CD32 compatible but also suitable for CDTV. A570 & A1200 Zappo. Also includes AS11-200 CDPD 4 - £19.95 Fish disks 891 lo 1000. AM FM. GNU C C.*, etc (CDPD 1, 2 & 3 also available).
EMERALD MINES • £14.95 Over 10.000 levels of this class* game OK on CD32.
EUROSCENE 1 - £14.95 600Mb of demos & music from the Euroscene gathenngs FRESH FISH SEPT OCT - £19.95 The very latest from the famous Fred Fish collection.
GOLD FISH • £29.95 Fred Fish 1 to 1000 in archived and ready to run form.
HOTTEST 4 - £19.95 LSQ 17-BIT COMPENDIUM - £19.95 LSD Legal Tools 1 to 149, Pics, Amms & much more.
MEETING PEARLS-£19.95 NETWORK ROM £14.95 Various networking tools. Fish. AMOS. T-Bag etc. PROFESSIONAL UTILITIES - £19.95 SOUNDS TERRIFIC • £19.95 Double CD containing thousands of music tiles for Amiga & PC.
Modules. Midi Files and IFF. WAV & VOC samples.
WEIRD SCIENCE CLIP ART - £9.95 WEIRD SCIENCE FONTS - £9.95 Please add 50p P&P to orders tor P.DJlJcenceware only (£1.50 Europe. £3.00 rest ol World) or £1.001 your order Indudes other terra (Europe & reel of World at cost).
Please make chaqueaTpostal orders payable to SEASOfT COMPUTING and send to: SEASOFT COMPUTING , Uni 3, MarteHo Enterprise Centre. Court*** Lara, Lmehampton, Weal Sussex BN17 7PA CotecJxxiof R 1350 MIRAGE Acid demo - blow your mnd 1655 MISSILES OVER XENON (2) AGA tfeste Ccvnmand game 1711 MONOLOPY AGA (1) Excellent EncMA Board Gama 1654 MORPH MAGICIAN (1) ES anim (Req 4Mogs and HO) 1348 MOTOROLA INVADERS (2) AGA space uvadara game 1645 MGHTBREED VOL 4 (2) Excetent AGA sbdtshow 1369 NINE FINGERS (2) Stunnng Rave demo - a must 1393 NOT AGAIN (1) Emtara megademo 1383 OrtGW AGA DEMO (2)
SSTponnorsAUd) Omec done • a rrusl fcr dor: fare 1395 RAY WORLD (3) Brahent - 04 of tie wo*to 1534 REAL DEMO (1) UnusuM AGA demo 1553 ROKETZ (1) Bnliant new gravity,1thrust game wth excellent GFX A gameplay 1228 SLEEPLESS MGHTS(I) loads of useUuM*** 1714 SOME JUSTICE 1»4 (1) A must to* all demo Ians 1282 STATE OF THE ART (1) Moga rave denw Irom Spacebals 1514 TUTANKHAMEN (2) Pes of some of images 1275 U-CHESS (1) 4 Meg AGA Cheta game 1375 VISUAL VERBOSITY (1) Excetenl AGA skdeshow (01903)850378 Mon-Fri (to 5pm Sat) Mall order only - no 1641 IRON MAIDEN (1) 1718 STAR TREK (1) 1639 MANGA (1)
1642 DAVE SANOMAN (1) 1643 WOMAN (X)(1) 1345 LOCKP1CK 2(1) Install many games on HO 1343 MEGA BALL (1) Oasacgame 1344 MAGIC FACTORY (2) E«c*tent Star Trek pcttxes 1344 MAGIC WORKBENCH (1) BUY ANY 2 CD-ROMs AND SAVE 10% BUY ANY 3 FOR A MASSIVE 15% DISCOUNT fi ucehcewa: A1200 ORLY ARTCU1UT Art "Mb. V With a mighty flourish, Lisa Collins peruses this month's selection of reader art.
Galery nnrusns this month's ' Exterminate, exterminate by Neil Jones, Derbyshire.
Uniwar - get your bangers here by Anthony Carrendale, North Yorkshire.
SOMHi Bli zaid 1230 11 tuibo leceleiatof and an ertra Imh RAM Qiigindlly icndeied in IIBM 24-bit mode, il was Ihen converted lo 256 From a tough sketch on paper. Woik began on I he lorrgiuunil images using Dpaint III in 32 colours Ihe skeleton liguic and chains weie both diaivn in lieehand An hom lalei and most ol Ihe detail un Ihe skelrlon is complete Ihe skeleton doesn't luok very heallhy I wouldn't lancy meeting him up a daik alley Ijow. With most ill Ihe loiegionnd complete, wink begins un Ihe hackgmunil Using the inuge died Ihe llames aie cieated Ihe smooth eHecI IS Ihen used lo clean
them up a Ini Suuie mine detail is added Ihe skeleton n given some heavy aililleiy to play ainond wok such as buiiihs anil bullets which aie duas ¦ Iwn coluuis A Viius killer is a" MmwB : '.I" • i'i 1 :llt-'k aB your scrtwarecoiectcn s IriM.- fieri, dl known v -j5£ _ VIP4-2. VIRUS KILLERS Bwookbereh 3 is gocd tot CommCKkxe torgot to ncAxJc a few things. I*e a wrus tailor, a decern Text edtor. A low leisurcy games, more datatypes, a toy ebek. A t*e copier, a decor* disk copier, a hard da* menu system and a tew other thngs.
A*,C7.oo O SCP-L5KFE.CQMMQDQRE FQEGOI ¦ Star Trek the game Is a superb interactive acbon sirategy game where you take control of all key personnel on the bridge. Great stx & gfx CVWy £6.00 H STGfrlSTAR TREK - THEGAME Now Ine winter s here, it s B a good reason not to have to do the garden - BjHH | hjpjijl because you'll be too busy ’¦0 ' designing it JMH Only £3 00 GRN3-1.3D GARDEN DESIGNER ¦BBII H A disk ccaection ot ¦ I V -Iic .s SiOil.i l-.ickfi •;.. no B toxiu-t-?. Wono oape-.
1 ¦ . Yjfl produnl on a more Ik v ‘ B rrolesswr-al fir-Sh i Ocrly£6 00 SCA6-JLSCALA BACKDROPS This is the most powerful Am gs dsk duplicator avaOable The manufacturers ' BBI Spscia Pnce £29 96 SXCP30-EXCOPYPRQ.
| ¦¦ Fifty sluri’iing AGA images 9 B n 256 colours on f 0 B oisks A I of which .vi I t*ow fl I | J your mind.
Fl B On,y£'TS(X 1""'“' ““1 Ne,vs Maker an©** you to IT create great looking -r* documents. Try Desk Top E9 Publishing for yourself and Srzu. See just how brilliant it Tm "fain really is on the Amiga m ,or NRL4 I. NEWS MAKER IHMIMB Features afl you need to crunch, archive & |||||||g B .s., .v glggH BSE Omy £5 90 CRM5-2. CRIiNCH MANIA Over 1000 Top Amiga game cheats on five disks.
Includes all popular titles like: Monkey Island.
Project X etc. etc. Only £9.00 flne EHEBTS CHT9-5. JiMGAME CHEATS A superb three disk set of frustrating mind teasers.
Over 10 brilliant Puzzle games. You'll be hooked in minutes.
Only £7.00 UHHHMHiq A complete Word Processing package.
Cr Foalures an standard opt«n* tee cut paste tan 3**Mri= rr. Spell check etc. A very SS.8K-=- e«y»u»p**.a.
- ----Only £3.00 TXE3-1. WORD PROCESSING FREEH!
FREE BOX OF TEN BLANK DISKS WITH EVERY ORDER OVER £25 ? RDS3-1. RDS Professional Create your own Uscinatog Random Oat Slerecgrarre. Very easy K u»e._ OnyfJ.OQ Get your finances in order with this oxceient package.
Take a closer lock at your bank accounts, find out where al your money goes every month.
Only £7.00 FIN7-3. FIN ANCE ) A selection of tools for B B degrading your Al 200 down to a 500. Very easy ( to use. But extremefy effective way of running old games etc. Only £4.00 DEG4-2. A1200 DEGRADERS r A new set of 4 disks ijH containing numerous pnnte' tools Include*: printer di vers n-oi TiTi I pi»j-ams. Cnnt manager, and Olhor useful toots.
Over 3.500 top quaMy Amiga iocns for use in workbench A bargain at just.
£5.00 IMKSCAWMOruU 1 AIA5-4. ICON ARCHIVE If you want to be a bucMing Ian Beale or Floyd then THE GOURMET COOK BOOK• a good way lo get started, over 50 mopes ncluded.
Only £300 GCB3-1. THE COOK BOOK Over 130 stunning full colour Lion Kina clipart images tor use in any Paint or Desk Top Publishing package.
AH 3 disks only £7.00 H LKA6-3. THE UQN KING.
” | Make your own hardware
l. r v « and save ££fs Sound .fir samplers, memory . Expansions.
Bridgeboards are all here. Includes , complete diagrams.
...... J Oniy £4.00 HWP4-2. HARDWARE PROJECTS 1 Forty top quahty compugraphic fonts tor use with WB2 3.
Pagestream. Wordworth, D Paint 4 etc. etc. Only £7.00 ? PSF7-3.
Four all time classic board games. Scrabble. Cluedo.
Snakes and Ladders, and Monopoly. Great fun for all the family.
AH for only £10.00 BDG1Q-4. BOARD GAMES Over 70 tcp quality Imagine objects on five great disks.
Subjects include: Vehicles.
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Lightwave & Imagine objects ol Robots and Robot related items.
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_ Only £12.00 ITX12-7, LMAGLNE TEXTURES 111 lTTII.A-1. 2 1 Over 200 Workbench 2 or 1 3 utiibe&tools. Including: 1 text editors, virus kAers.
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1 Only £300 mew, uUTH.rniN . - ft A new collection al look lor 1* ft' fll I *B21-wrvei feiS.r .rl E | vrus killers, editors, sound - § 1 tods, gtx tools. HO tools.
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Only £12.00 VID12-6. VIDEO STUFF 11 you’ve iusl purchased rTTTTHH your Amiga you may be a ¦KlfT bit boggled how to use it 1 properly Wnll this fivu disk set takes you step by step niiTr through every basic thmg to know.
Fcj A collection ol Amiga card f?'ffijg’ PH 3'»irpsirciv.diiii; Pi:ko- IUIHJJS tun for all the family.
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Contains a number of brilliant gambling games.
Includes Roulette. Craps, Frut machine, ale.
Only £6.00 Z Play Poker with some of Hj the most lovely ladies in 3 the world. Great fun for al H the family. NOT! Includes 3 superb graphics and [j digitised speech.
Vow Only £10.00 DSPID-I. DELUXE STRIP POKER 2 ¦VnMKV H Wholher you're a ccrrciete be nner chess y a champion. Jl CHESS has . ( y r L something for you. Supeib l ,aPhlcs af’- speech naku iP ffgjH ,|M' a'va:‘-.-:v..ii*. '.:ii: SliKiff *,C4.00 .IIT4-1. CHESS & TUTOR -«° A new collection of 5
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• ol charged until the day of despatch). H paying by cheque,
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Realms of Darkness Rise of the Robots (1*00) Robinson s Requiem
Ruff V Tumble Rugby League Rugby League Coach Ryder Cup (1*00)
S. U.B. Second Samurai Sensible GoH Sensible Soccer M 93 Sensible
World of Soccer Sctlkrs'Chaos Ug»cTcrmiwtoc Iciniwn Fodder
Shaq Fu Subwar 90S0 (1900) Silent Service * (1 meg) Sim Ant
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(1*00) Spelling Four Stardust Special Edition Starlrck 95th
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Manager 94 95 Tactical Manager (log) Tactical Manager (Italy)
Tactical Manager (Scot) Team 17 Collections TFX (1900) The
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(1*00) Top Gear 9 Hard Driving Turbo Trax Turriean 3(1900)
Turrlcan 3 (600) U96 UFO UFO(1900) Ultimate Pinball Universe
Valhalla Lord of Infinity Vital light Voyage of Dismay CD 39
Legacy of Sorosil Lemmings Lion Heart Util Divil Liverpool
Football Lost Vikings Lotus Trilogy Man United Premier Champs
Master Axe Microcosm Mighty Jbax Morph Mr Blobby NHL Hockey
Nick Faldo Nigel Mansell Pinball Fantasies Powcrdrive Putty
Squad Rise of the Robots RoadKill Ryder Cup When * Worlds War
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94 WWF Wrestling * Xmas Lemmings '94 Zool 9 (1900) Chaos
Engine (JL500 600) Disc Federation of Free Traders Jimmy
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Kid Syndicate (500 600) Titus the Fox Warriors of Reylene 90
Blank Disks 50 Blank Disks 100 Blank Disks 950 Blank Disks
Amos 3D Amos Compiler Amos Easy Amos Professional Amos
Professional Compiler Deluxe Paint 4 (1 meg) Deluxe Paint 4
(AGA) Deluxe Paint 5 Disk Box 100 Cap Kindwords 3 Mini Office
Mousemat External Disk Drive Adi English (11-19) Adi French
(19-13) Adi French (13-14) Adi Junior Counting (6-7) Adi
Junior Reading (4-5) Adi Junior Reading (6-7) Adi Maths
(11-19) Adi Maths (19-13) Adi J4aths (13-14) Funschool 4 (9-5)
Funschool 4 (5-7) Funschool 4 (7+) Merlin Maths (7-11) Mega
Maths A level Micro English Micro French Micro German Micro
Maths Micro Science Micro Spanish Noddy's Big Adventure Paint
and Create (U’S'S) Spelling Fair (7-13) CD 39 Sensible Soccer
Sim City 9000 Skeleton Krew Skid Marks Sleepwalker Soccer Kid
Soccer Team Manager Spccdball 9 Subwar 9050
T. F.X. Top Gear 9 (Hard Drivin) Tower Assault Trivial Pursuit
Trolls UFO Ultimate Body Blows Vital Light Wembley Int Soccer
Whales Voyage Wild Cup Soccer Zool Zool 9
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IP YOU CAJP SEE WHAT YOU WAMI PLEASE PHONE AND ASK!**** ACCESS VISA CARD NO.
CU AMIGA FEBHUARY ISSUE 1995 ORDER FORM UL PUASE WRITE IN CAPITAL LETTERS FREE tnd class recorded delivery for peace of miad EEC-£3 per Hem NON EEC - C4-50 per Hem PRICES INCLUDE VAT AND ARE SUBJECT TO CHANGE WITHOUT NOTICE.
PLEASE NOTE SOME TITLES MAY NOT BE RELEASED AT THE TIME Of PRESS.
ALL ITEMS SUBJECT TO AVAILABILITY. E A Of_ CONVERSIONS 118 6 In part four of our PC conversion series we look at how using a SCSI interface can get you connected to a whole new world of PC peripherals.
VIDEOTRACKER 2.0 AGA PART 3 120 •- In the final part of the series our resident audio-visual mix master Tony Horgan lets you in on how he created the Some Justice 94 demo with VideoTracker.
Transport Usage Andy Leaning continues his tutorials on the excellent ProCalc - November's CU Amiga Magazine coverdisk - by showing you how you can create impressive graphs to display your accounts.
X-CAD DESIGNER 126 •- Andrd Digard continues his step-by-step guide to X-CAD Designer - December's fantastic coverdisk. This month - how to create a four-stroke engine and a printed circuit board.
COMMON QUESTIONS 137 • You supply the questions - we supply the answers. John Kennedy answers all you ever wanted to know about music on your Amiga.
MASTERCLASS 138 • Just got a new Amiga for Christmas? Don't know where to begin? John Kennedy takes a fresh look at your Workbench and operating system for all those new to the Amiga.
TONY HORGAN'S SOUND LAB 140 • In part two of his guide to recording demo tapes and masters, Tony Horgan tells you how to smooth out dodgy mixes and get rid of background noise to create ... the perfect mix.
Q+A 134 So many letters. Sr little time. Andy and Tony sit down, scratch their heads and do their best to answer all of your technical queries.
BACKCHAT 142 This is where we take time out from putting the magazine together and listen to you, the readers.
8?
POINTS OF VIEW 146 A portable Amiga? No it can't be possible. Or is it? John Kennedy wonders if this is really something Commodore should he looking at.
AMIGA 115 Visage AMIGA HARDWARE CD32 - CRITICAL ZONE ¦ MODEMS 32 BIT CD CONSOLE 7 GAMES INC-CANNON FODDER. LIBERATION.
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WORLD OF SQGCER SOCCER SCSI Interfaces Get yourself connected with a SCSI interface, and enjoy a whole new world of add-ons. Nik Lines shows you how ... OCSI - Standard Computer Systems Interface. Pronounced 'skuzzy'. It's a strange word, but it has been, is and still will be one of the best expansion routes available on any computer.
Put simply, it's a standard by which peripherals can talk to your computer. Most users tend to see SCSI as a way of adding hard drives to a machine, but it can be so much more. There are currently two major interface specifications on the market: SCSI and IDE (intelligent drive electronics). Both have vastly simplified the once-horrific task of setting up hard drives (this used to mean having to type in reams of parameters about the drive before it would work), but technically SCSI is vastly superior to IDE.
In theory, both architectures should allow the connection of more than one drive. With IDE you can have two devices and with SCSI up to seven can be connected to each interface card. However, IDE drives are quirky - they will sometimes refuse to allow connection of a second disk drive, if it’s a different make from the first. If you've got a Connor drive, you'll need another Connor drive even if there’s a Quantum available at half the price. SCSI has no such problems. I have never found any incompatibilities between SCSI drives, providing the controller likes the drives!
What's a driver?
"But what's a driver?" You ask. A driver is a computer program that tells the extra hardware what do do. Since the days of Kickstart 1.3. Amigas have been able to boot from hard disks by allowing drivers to be loaded from expansion cards which can take control of the boot sequence. Unfortunately, this is not the case for other devices - but more about that later.
SCSI has the advantage that, as its name suggests, it is standard, one used by many hardware manufacturers. It has been the standard Apple Mac expansion interface for some time, and cards are also available for the PC to drive SCSI hardware. Unix workstations normally rely on SCSI, too. The advantage of this is that there are plenty of SCSI peripherals around that can be used on Amigas, Macs and Pcs.
Where do I start?
First of all. You'll need a controller to let you connect SCSI add-ons to your machine.
Commodore only put SCSI as standard on two machines: the A3000 and the near mythical 4000T.
Big box Amiga owners have it easy. Choose a card, take the case off your machine and plug the thing in - the GVP card still does the job nicely even though it's a bit long in the tooth now. A500 owners have a choice again but the most common is the GVP HD8. This plugs into the side expansion port and allows connection of one hard disk and additional external devices. A1200 users can look at the GVP RAM SCSI expansion card or the recently released Power SCSI-2 add-on for their Viper accelerator boards. The Blizzard card also has such a feature HiSoft have just announced an A1200 PCMCIA SCSI
card too.
Once you have the board and the drive of your choice, the next part is making them talk to each other. SCSI can support up to seven devices on one controller. Devices are connected together in a daisy chain (in line one after the other), each device having its own unique address number - this is just so that the interface knows which peripheral to talk to. At the end of the chain, a terminator needs to be used to 'stop' signals and complete the SCSI circuit.
Consequently, if you are fitting only one device, all you need to do is choose a SCSI address number and check that the termination pack is enabled (check the drive manual for this).
After physically connecting the drive to the interface, it's time to let the Amiga know something about the drive. Here, Commodore gain brownie points for an excellent idea: the RDB system. RDB (short for Rigid Disk Block) means that you can. In theory, take a hard disk from a GVP controller, plug it into a Commodore controller and still be able to read and write to the disk. In my experience, this works well.
The process of setting up your RDB is known as prepping. As you are preparing the drive to have data put on to it. All you need is something that will let you play with RDBs and you're away. All interfaces I have seen come with software to do this for you. If you don't like your interface's software, you’re not stuck with it. Commodore's HDToolBox works with any device (providing you tell it what the device name is) but as it is not given away with all machines, the PD program RDPrep from Microbotics should do the job.
The RDB of a disk contains (amongst other information) the device names of your partitions and their sizes. A quick explanation of partitions may be necessary here: despite the fact that you've only got one hard disk, you can split this into as many different chunks (or partitions) as you like. This is why lots of people have only one drive but many icons on their workbench with exciting names such as 'System', 'Work* and 'Play'.
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WOMT « ?l«Hfc II.I J mi. I rU» _*r±~J ±~-*r~' EgatLIttttj .i5..»T.Uf .1 «i* i »P„..« _ "‘(j* r rr*rt."' L sa f HhSbSI a A Sattiaf ¦( III kmana) hard Ami n a aack iaf kr aHiai Uca !ka latiaaacuaa al Ika SCSI umimi I normally advocate using two partitions: one for your workbench software, libraries and fonts, and another for everything else. You can of course use as many partitions as you want, and this does in some circumstances speed up access to data, but bear in mind that each partition takes memory. Also, it can be incredibly annoying when you run out of space on your Knitting and
needle work' partition and are forced to start storing unrelated data on your 'Zen and the art of Home Brewing' partition. In other words, once you have assigned part of your hard drive as a partition, you cannot expand the si2e of this partition at a later date, even if there is space elsewhere on the hard drive.
Once your partitions have been set up (maybe 8Mb for Workbench and the rest for your other stuff), you need to format them, as at the moment they're like unused floppies. The Format command on the workbench disk will do this job. But make sure you use the FFS and Quick flags. FFS stands for Fast file System - it speeds up disk access. Quick tells the formatter not to format each individual track (a tedious task) but to just write the information that is necessary to get the disk up and running.
Installing Workbench Now. Installing Workbench is necessary. For versions 2.0 or previous versions, this is simply a case of copying the Extras. Workbench and Fonts disk to the drive. The CLI command Copy will do this for you. Boot from your Workbench disk, run a shell and type Copy dfO: to dhO: all'.
Repeat with the Extras disk and Fonts disk.
Workbench 2.1.3.0 and 3.1 are slightly more complex: if you want all the features to work, you're best off leaving the task to a program that knows what it's doing Most interfaces will come with software to do this, but if yours doesn't. First Computer Centre (0113 231 9444) can supply HD-prepping, formatting and installation software at a reasonable cost.
Et VoilA. You’re therel You're in the world of cheap, mass-storage devices. With the going rate this side £600 for more than a gigabyte of storage, you've got it made.
A word of warning about SCSI drives.
Though. Flicking through adverts will show vast differences in price between makes and models, even if they're the same size. Data transfer rates can vary wildly, the current zenith being a sustained 5Mb per second from the Seagate Barracuda range (contact White Knight Technologies 01920 822321). For this sort of speed, you need a serious interface like a Zorro III Fastlane card which in turn requires an A4000 or 3000.
There's also two standards of SCSI interface: SCSI and SCSI-2. SCSI-2 allows faster transfer rates from hard drives due to a wider data bus, but SCSI-2 drives can still be used successfully on SCSI interfaces.
Of course. SCSI is not just for hard drives The world of CD-ROM, tape streamers and all is opened up to you. On the CD-ROM side of things, there is a superb PD driver available called AmiCDROM which will allow you to read the majority of CD-ROMs available, be they for Amiga. PC or MAC.
However, being able to read data from a disc and actually running programs are two entirely different things. You can rush out and buy a CD-ROM collection of images in PC GIF format, but the viewing software on the disk is very likely to be for the PC only, so you will need something like ViewTek or FastGif to view them from your Amiga. There are plenty of image viewers in the public domain. For details, contact any of the PD libraries advertised in this magazine.
For test purposes an NEC 3xe triple speed external CD-ROM, available from first Computer Centre (0113 231 9444) was connected to an A3000 Here, different interface cards terminate differently when using a combination of internal and external devices.
Luckily the A3000 (as with most others) is pretty sensible and allows the last drive internally and the last drive externally to have termination, so in this case, the drive was connected without any internal fiddling.
Next. AmiCDROM was obtained from AmiNET (the Internet collective of Amiga-car- rying FTP sites).
Installation was a case of copying the device handler into the L directory of the system disk.
Copying the file CD0 into the Devs dosdrrvers drawer of the system disk, and editing the CD0 file to make sure that the correct device name and unit address were being fed into the handler. For the A3000. The device is scsi.device. GVP controllers need the device gvpscsi.device. A quick reboot later sees the disk up and running. Syslnfo reported the drive as having a data read rate of 448,232 bytes second which shows that the triple speed really does make a difference: this drive is fasti CD-ROMS also allow audio Cds to be played. Jukebox is an excellent shareware program allowing you to
do this, and it's incredibly easy to set up. Again, you just feed in your device name (scsi.device). and the CD-ROM's SCSI unit number and you have full control of any audio CD.
Blittersoft (01908 220196) have recently announced a new driver for use with AGA Amigas. This will allow you to play CD32 games on your A1200 or 4000 with a SCSI interface.
It's priced at £39.99 for everything you need.
We'll be reviewing it shortly.
Tape streamers are invaluable if you have data that you just could not afford to lose on your system. Dumping the whole lot to tape and storing this tape in a different place to your computer protects you against most conceivable disasters happening BTNtape. Again PD. Is a handler for tape drives which allows dumping of files to tape. In the commercial world, AmiBack and Quarterback both allow you to write to SCSI tape drives when making the backup. An interesting product for tape drive users is a package called TapeWorm FS allowing random access to data on a tape as if it were a hard
disk. This is no mean feat: by nature, with a tape you have to advance through data until you find the bits you want.
This software attempts to fix this and does so pretty successfully.
All in all. A SCSI interface will open up another cheap expansion route to your Amiga allowing you to branch out and be more adventurous with your buying. ¦ IJ Ohis isn't just another shameless plug for my demo, it's also a handy way of explaining how many of the VideoTracker effects work in a real situation. This tutorial will make a lot more sense If you have the demo There's one version for standard Al 200s, and another for A4000s and A1200s with accelerators. Each version is available for 75p plus 50p per order for post and packing from Roberta Smith DTR 108 Falloden Way, Hampstead
Garden Suburb, London Remember to state whether you want the standard or accelerated version In the final part of our VideoTracker 2 AGA series, Tony Horgan takes you through the creation of his own Some What follows is a step-by-step guide through the Some Justice 94 demo, with explanations of all the effects and graphics, and how they interact with each other.
The soundtrack The backbone of any VideoTracker demo is the soundtrack. In this case it was created with OctaMED Urban Shakedown provided a 648K OctaMED module. The original mix was a combination of two OctaMED modules running simultaneously on two Amigas. Obviously this had to be slimmed down to just one module for use in the demo, a feat which Urban Shakedown achieved without compromising the music. It was also remixed at this stage A TV-speaker friendly' version was considered, as the deep bassline is inaudible through small speakers, but instead it was decided that the trademark sliding
sub-bass should stay, as most people into this kind of thing would be listening through a decent stereo anyway. Much of this new mix was made up of breakbeat loops and other long samples (such as the vocals), and synth sounds (used for the subbass) This presented a slight problem in that to trigger lots of effects in time with the music, you need lots of samples to cue them from, rather than a few long ones. Also.
VideoTracker doesn't respond to OctaMED synth sounds - it plays them OK, but you can t trigger effects from them. To get around this, quite a few ‘cue points' were inserted into the module. These cue points were blank instruments that made no sound, but could still be used to trigger effects. To overcome a bug in the OctaMED module player part of VideoTracker, all the samples were set up with silent loops at the end. This was to avoid the problem of high-pitched whining that otherwise occurred whenever one of the Amiga's sound channels was vacant. This way, there was always a sample playing
on each channel, even if you couldn't hear it. A loop .
Was set up within the OctaMED module, from the second-last block to the end of the song.
When the end of the module is reached, it jumps back to the second-last block. This was to make the final credits section possible, without the demo quitting or looping back to the start.
Title Screen It starts off with a simple two-colour IFF picture with the name of the demo. This was created with Dpaim. No text routines were used in the demo. All the text is made up from IFF pictures or brushes. Making use of the dual-playfield features, the plasma routine was used as a backdrop to the title screen.
Gangster Next you get a quick flash of the gangster picture. He's a bit nasty looking, and not particularly fitting with the happy huggy theme of the song, but it's a nice bit of artwork to counter the friendliness of the rest of the demo. The reason he appears here is partly to give the forthcoming coppermagnify routine time to read it into its buffer, to avoid the delay that would otherwise occur before the first zoom rotation part. The image was supplied by Urban Shakedown as an A4 size colour photo- combined with VideoTracker's wave routine (using a routine mode of 121). The DANCEI
screen was also created with Dpaint in two colours. The black and white strobing effect is automatic, as the colour ranges were set from within Dpaint when the pictures were saved out. If you don! Want your pictures to colour cycle when displayed with VideoTracker, you need to cancel all the ranges from within your paint package before you save the picture. Dual playfield effects are used again to combine the images on the same screen. Further strobes and wave routines follow (using routine modes of 120 and 220).
We'll Live A* One... On-screen captions for the vocal 'We’ll live as one family ” we created as IFF brushes. Cue- points were added to the OctaMED module to allow them to appear in time as the words are sung. This was necessary as the vocal was just two samples, but there are actually five words.
It would have been possible to achieve a similar effect by putting the IFF brush captions in a copy. This was grabbed using an Epson scanner on an Apple Mac. However, please note that it could just as easily have been grabbed with an Amiga scanner, such as those available from Power Computing. It could even have been grabbed from the same Epson scanner directly into the Amiga, using AdPro. It was then put onto an MS-DOS format disk, and loaded into An Department Professional. It was scaled down and saved out from AdPro as a HAM-6 image.
The wobbly circular logo featuring cartoon men and towerblocks was originally a four-part grey scale photocopy of an Urban Shakedown record label design This was scanned into the computer in four colours. Dpaint was then used to change the shades of grey into black, white, and two shades of red, and also to clean up the rough edges. It was then combined with VideoTracker's wave routine to give it some movement.
Using the same gangster image, the coppermagnify 4 AGA routine is used to generate a tunnel that switches direction with the sliding sub-bass, using routine modes of'160 and 18.
Cyclic Picture Strobes The next couple of bars are accompanied by some freaky colour patterns and strobes. Two of the pictures were created with Dpainf s colour cycling and symmetry features, and then Here the gangster HAM-6 brush is put through the coppermagnify 4 AGA routine, while another sample cuts in with the credits for the sound and vision.
The word ’BASS!’ appears over the little man, and spins around in 3D. VideoTracker's vector routines could have been used here, but in this case it was more efficient to generate the loop as an animation from within Dpaint. Besides. I didn't know how to use the vector features of VideoTracker at this stage! From within Dpaint, the ’move' requester was used to rotate the word BASS. The running man is handled by the Copper, the demo-creator's favourite Amiga chip, allowing the animation to be laid over the top.
Jungle Remix A stream of simple effects take us through the next section of drum and bass, including IFF pictures and brushes, and the coppermagnify 4 AGA routine. The Jungle Remix text was created by using a 'fill from brush' option in Dpaint The letters of the words were joined together with Your fave and mine, the little running man is up next. I’ll come clean with this one He originally came from a full screen animation that in turn came from Stu and Pod of SP Visuals (the vision boys behind London's top chill-out event The Ambient Club). Cheers boys. This was scaled down to a fraction of
the size, of the interiaced original (along with the palette saved as a colourset), with a combination of AdPro and Dpaint. Each frame of the animation was scaled, and then the small frames were loaded into Dpaint. They were then picked up as an ani- mbrush and saved out again. VideoTracker's copperpicture routine is used to display it. With anim loop switched on.
Sequence with a delay between each, but this wouldn't have lead to such tight timing of the graphics to the sound. The wave routine was used once again on the last word to give it a bit of a twist to go with the time-stretched sound.
One-pixel lines, and then it was all filled as one object, using the jungle brush (used later) as a source for the fill pattern.
Bass In Your Face The Bass in your face' strobes are two-colour pictures created in Dpatnt. The fade-out effect makes use of VideoTracker’s palette fade routine. It does actually say the whole phrase on the 68020 version, but the word face is doesn't seem to appear on the 68030AMO conversion.
Vocal Tunnel That jungle picture used a few seconds ago is FAMiL Y now put through the coppermagnify 4 AGA routine to create a tunnel to go with the main vocal. Yummy isn't it? The words "We'll ... live ... as ... one ... family" are flashed up in time to the piano chords. The coppermagnify 4 AGA routine is then called a few more times with different routine modes, to make it pump in and out. And change direction Again, the palettefade routine is used to give the text captions a little more subtlety.
Pink Runner He’s back again by popular demand, and this time he's pink! This is achieved by using a different colourset (palette) in the previous slot. A HAM-6 map of the world is used with the coppermagnify routine to give a "falling to earth" kind of effect. Following this is an attempt to get as many animations, pictures and effects on screen at once. Try counting them. No. On second thoughts maybe you shouldn't.
Worid Tunnel More tunnels? Yes. And this time it's the worid map that gets wrapped onto the inside of that never-ending tube. Various routine modes are used during the second vocal section to switch between zooms and different types of tunnel.
Shot its Bolt By this time the demo has really shot its bolt, and attempts to keep the frantic pace up for just a while longer by throwing everything it’s got onto the screen for one final push.
The End!
All that remains now are the two credits screens, both of which are two-colour IFFs created with Dpaint. If you haven't been sick yet, then the plasma backdrops and blinking strobes should finish you off. ¦ So there you have it Indeed as it says, there you have it This demo was not written as an exercise to demonstrate VklaoTrackar'a many features, and as such H leavas many of Wr eoTracker's stones unturned. However, it should give you a better understanding of how this extremely powerful program can be used. And there we have to leave our VldaoTrackar tutorials I'm afraid. For more
information on tha finer points of the program, consult the instruction document on the VldaoTrackar disk. If you're equipped with a modem, why not call the OclaMED User BBS on 01703 703440, from where you can obtain plenty of useful VldaoTrackar data, and even the demo featured here.
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Fax us on (0392) ¦ 423 ay - Saturday 9.30am-6.30pm 0392 499 755 ProCalc Tutorial IliMlWMl Continuing the tutorial series B I on the excel- lent ProCalc from our November issue, Andy Leaning looks at graphs.
©ne of the strengths of ProCalc is that in addition to being a very powerful spreadsheet it can also produce impressive 2D and 3D graphs that can be used for presentation purposes These graphs can also be saved in a variety of formats, so you can incorporate them into other programs and convey information that would otherwise be difficult to explain. But how do you create such graphs?
To create graphs we first need some data.
So. If you haven't already done it. Load up ProCalc. And in cells A2 to A11 enter ten month names (January to October). Across the top in cells B1 to D1 type the names of three elements
- types of transport for instance (cars, bikes and trains). Now
in cells B2 to D11 enter some numbers. It doesn't matter
what, just enter numbers.
This spreadsheet represents the number of people using different types of transport each month for ten months. It should look something like that in figure 1. If you're into road building, this kind of data would be quite useful, but displayed like this it’s a bit confusing. What we need is a nice, easy to understand version of this data - a graph perhaps.
Lo and behold, here comes ProCalc's amazing graphing facility! Firstly highlight cells B2 to D11 and then click on the menu option 'Commands Create Chart New Chart’. On screen you'll now see a requester asking you to select the type of graph required - figure 2.
These are from left to right, top to bottom: line, bar. Scatter, high low. Area, column, volume, step. 3D column, 3D area, 3D line. Pie. Dual pie, and pie volume. Click on the first one - a line graph On the next requester that appears, dick on 'Continue'. A basic graph will now appear, each column displayed as a line of a different colour, rising and falling to match the numbers previously entered. This is useful but we need to add some flourishes to make it better.
'Chart Control' menu. Some very impressive graphs can be created using combinations of Click on 'Chart Options legend' from the Chart Control’ menu This brings E ' lup a rebues,er 'FsTi Bellowing you to set Psr- 33,3 ‘ t] Ithe legends for the a Bgraph. Legends captions which identify what the data on the graph means.
Clicking in the little boxes marked vertical or horizontal on the left of this requester, and then on 'Continue', will display the text entered in cells (B1 to D1) next to a key indicating which graph line represents the data in that column.
Clicking on the other boxes in this requester will change how the legend box is displayed - adding a shadow to the box etc. The names for the legends come from the cells surround- ing the actual graph data, you don’t need to enter them.
Now click on ‘Chart Control Chart Options Label' menu. From here you can enter a chart title and two further lines of optional titles, and set the fonts for these Enter Transport Usage' and click on 'Continue'. Your graph should now, all being well, look like that shown in figure 3.
Along with the options covered here you'll also find other settings available under the B f '-lecio ¦ I'roCalf isend less and formats are no exception. There are three formats in the Project menu: IFF which allows you to save charts as IFF files (saved as a bitmaps for use in any other Amiga graphics or paint program - Dpamt Brilliance etc). CAD file format for use with programs like Aegis Draw Plus and Draw format, which saves the file in a mode compatible with GoldDisk ProDraw and Professional Page.
Note iviiss There will probably be times when you need to add mine notes sheets, possibly a reminder to change the cell in future or to explain why something has been done. ProCalc has a built in ability to add text notes to cells for just this purpose - almost like little Post-it notes. Click on 'Cell Note Edit' from the 'Commands' menu. A text cursor appears in the cell contents box the words 'Enter the Cell note’ will be shown in the prompt line. Type in a note to yourself and press return.
If you wish to edit the cell note in future select the cell and press AII-F10 or click on Cell Note Edit' from the Commands' menu again. If you want to delete a cell note click on the Cell Note Delete' option under the Commands' menu. You can't attach cell notes to empty cells, although you can get around this by entering the apostrophe character into a cell.
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Olthough it's far from the most accurate diagram, the petrol engine I have drawn here does at least make some concessions towards scale. The engine is roughly 700cc. And although these plans are not intended to produce anything like a real engine, they are intended to give a proper scale representation ol how the motor works. If you read through the the manual and followed last month's tutorial, you should now have a fairly reasonable repertoire of X-CAD skills.
However, reading a book or two on the subject of technical drawing will also help you immensely (unless of course you're already familiar with all of the concepts involved). So bearing these points in mind, it's on with the tutorial.
Before we begin please not that the drawing starts on a standard A3 sheet with a grid of 10mm.
1. The first thing to do is to decide on the bore (diameter of
the piston and cylinder) and stroke (distance the piston
moves). To make life easy, these are both the same at 60mm. In
Figure one, you will see two T shaped objects.
These are the distance that the centre of the piston moves and the distance that the crankshaft must move. Notice that there is a 60mm clearance between them. The lines above and below the upper 'I' are the maximum and minimum heights which the piston can achieve. A quick bit of mental calculation should tell you that the piston will also be 60mm in height.
2. Figure two takes things a little further, the central hub of
the crankshaft has been drawn in with a diameter of 30mm and
the bottom of the crankcase has been sealed off with two arcs.
The outer arc was drawn with a radius of 50mm and the inner
arc was drawn by using the arc's parallel option at 5mm. This
parallel option produces an arc proportionally bigger or
smaller at the distance specified The easiest way to find
out how it works is to use it. Once selected you need to click
on the first arc and then somewhere above it (to specify which
side you want the new arc).
3. The next thing to do is to draw in some more of the crankcase.
To save time whilst drawing. X-CAD's MI-COPY command was used
at a later stage, which means that you only have to draw one
side of the crankcase. Figure three shows the start of this
process, where a line has been drawn down the centre of the
engine so that the various lines can be trimmed.
Arghl Why don't those arcs trim properly? And that circle? Well, this is one of the less fortunate things about using CAD. Circles and arcs have to be calculated in a certain way. This means that they don't always behave in quite the way you might hope There is only one simple way around this: delete them and draw them in the way you Tutorial would like them. Not an ideal solution, but at least it's easy to do in XCAD.
«. Next up was the piston, as shown in Figure four. You could draw it in any position you like, but I would suggest that you stick to what I’ve done here as it will make more sense later on.
The piston is 1 Omm above its lowest possible position. For this drawing, the piston is in the process of moving down, drawing in fuel as it goes. It was drawn using the RECT option from the toolbar and its centre pin is 15mm in diameter. Notice that the centre line has been cleaned away, along with most of the other 'workings' apart from the measurements for the crank.
5. Figure five is the sneaky part. The problem faced was that of
drawing the correct position of the crank and the connecting
rod (the rod which joins the piston to the crank). To do this,
a circle was drawn with a diameter of 80mm. Centred around the
crank. Then a line was drawn 10mm above the bottom of the
circle, remembering that the piston is 10mm from the bottom of
its cycle.
Then the sneaky bit. A circle with a diameter of 20mm was drawn using the tangent option. This makes the circle just touch whatever entities you click on, in this case the circle and line. This is the kind of thing you will learn how to do if you read a book or two on technical drawing.
6. Rgure six shows a close-up of MI-COPY (from the toolbar) in
action. This was necessary for drawing the correct tangential
lines, as shown in Figure seven. The tangential lines were
drawn easily enough, just by selecting the tangential option
and then clicking on the relevant sides of both circles.
Rgure seven also reveals that the MI-COPY was a waste of time
unless you want the connecting rod to appear behind the crank.
In this case, it was decided to put the connecting rod in
front, so it was all trimmed away.
7. Just to be a bit flashy. I decided that the piston should
have some piston rings. These were drawn in with a 2.5mm grid,
as shown in Figure eight. While working up close, it was also
decided that the inner edge of the crankcase should be
filleted. This was done using a 5mm fillet, as shown in Figure
nine.
8. Rgure ten shows details of an arc drawn to join the two sides
of a gap for water cooling. The lines were drawn using the
parallel option, which is easy enough to work out how to use.
Essentially the first line was drawn 7.5mm away from the.
Outer edge of the casing, with a click on the inside of the line to tell XCAD which side to draw the line, and finally two points which are the length of the line. The other line was drawn by repeating this process with a distance of 12.5mm.
9. Next up was to draw the other side of the casing, which was
done using MI-COPY, as stated earlier. Note that the window
option from the entity menu was used, as in Figure 11. The
whole thing was mirrored down the centre-line.
10. Figure 12 shows where the water-cooling gap was made smaller.
This was done by moving the arc down and then trimming the
lines to it. The reason for doing this was to facilitate the
addition of a spark plug. So a gap of 20mm was created, which
is also essential for cross hatching. As shown in Figure
13.
11. Then comes the cross hatching itself. If we were to use the
same method as last month, clicking on every corner of the
object, this might have taken forever. XCAD caters for such
complex drawings though, so a 5mm HATCH was used with the
CHAINLOC option from the location menu. Once chainloc had
been selected, a simple click on the casing produced the
effect shown in Figure 14. The whole casing has been marked
for cross hatching. Two things should be noted at this point:
firstly that chainloc can be more than a bit fussy about just
where you can click and what it will mark; secondly that this
is not the end of the command (if return a FIGURE 1 The
workings ol the engine movements drawn in Only two ol these
lines will survive FIGURE 5 The ultra-sneaky method al
placing t circle I Omm up into its rotation around the crank
FIGURE ? The bottom ol the crankcase and the hub ol the crank
drawn in.
A FIGURE 6 A close up ol mirror copying that arc. To make sure you get the correct tangential lines A FIGURE 3 A centre line to trim to Oh. My' What is that trim doing to those cones7 FIGURE 7 All those tangents drawn in Looks like we ll have to do some trimming though IIGA A FIGURE 4 That s more like it Anri a piston too It may be in an odd position but it will make sense later FIGURE 8 Our piston needed some rings so these i drawn in with a 2 bmn grid.
FIGURf 9 The mnei edge ol ihe ciankcase needed a rt ol hlletinn A quick bit ol filleting and you'ie away FIGURF II And a gap ol 20mm is added loi a spaik plug. This gap is essential loi cioss hatching FIGURE 17 Ihe beginnings of the cylmdei head Make sure that the heads aie carefully placed FIGURE 10 An me is drawn to |om those two freshly minted lines the sides ol the watei cooler FIGURE 14. Oh. Ihe iriiusynciatic wundeis ol chain- loc Imagine trying to put in all those points by hand!
FIGURE 18. Ihe fuel an inlet being drawn in with a bore diameter of 20mm.
FIGURF 11 lime to Ml COPY the casing Oh what a time saver' The whole thing is then mirrored FIGURF lb Chamloc used again this time to slop X-CAD Irom cross hatching f IGURF 19 Ihe lust valve A little rough and ready at Ihe moment f IGURf 12 Hut gup Ini coolant really needs tu be
m. ide smaller OK lets move the me down FIGURE IK Ehe completed
casing unhiding spaik plug Can you spot the likely problem’
FIGURE 20 lliat's better Although this picture is deceptively
simple, there have been Ints nl lines added _________ i 1 ’ u
A I j -- were pressed now the gaps for water cooling would
also be cross hatched). So. A click on NEXT (or a press of: on
the keyboard) and then chainloc was selected again, this time
with a click on one of the gaps.
Then NEXT again, chainloc and the other gap, as shown in Figure 15.
Then, finally, RETURN. The results speak for themselves. Tidy huh?
Four Stroke Engine During Intake Phase
12. A simple cross hatch was then done on the little piece left
hanging above the right hand side of the casing.
13. The spark plug was the next thing to be drawn in, as shown in
Figure 16. If you are particularly observant you may have
noticed a problem with the positioning of the spark plug,
namely that it would be hit by the piston. This I put down to
artistic license, a liquid lunch and a demanding cat. You
could modify the drawing to be more accurate should you so
wish.
14. The cylinder head was Ihe next thing to be drawn, the start
of which is shown in figure 17.
There is an important factor at work here. Each line of the cylinder heads should be carefully placed, with all of its pieces separated so that chainloc will work when using HATCH. This is not easy to explain and unfortunately is best left to trial and error, which in turn will make you cautious about how you draw things in the future, so there are some Benefits.
15. Figure 18 shows the fuel inlet being drawn. It has a bore
(diameter) of 20mm, so the lines are 20mm apart all the way.
Which means that the small arc has a radius of 5mm and the
large arc 25mm.
IS. The inlet valve was added, as shown in figure 19. In its untrimmed and unfilleted form, figure 20 shows the lines having been trimmed to fit. Though there follows an important announcement: the lines at the bottom and to either side of the valve only go as far as the arcs, similarly the line which extended from the side of the cylinder head to beyond the first arc has been trimmed to that first arc. This is necessary for chainloc to work.
17. Then the other side must be drawn, as in Figure 21. I'll
leave it to you to decide how you would like to do this,
though the obvious method is to use MI-COPY once again and
then modify it a little. Note that the valves have been
filleted.
IS. To make life easier for cross-hatching, the whole cylinder head was lifted away from the casing. This was done using the MOVE command with the window option selected from the location menu. The reasoning behind this was chainloc again, this time a 5mm HATCH was used with an angle of MINUS forty five degrees.
Figures 22 and 23 show this in action.
1t. Almost there The cylinder head was then moved back into place and the engine looks complete at last (figure 24).
20. To spice things up a little, some text was added and some
arrows showing the movement of the crank and the fuel, see
Figure 25 The text was created using the rectangle option,
and the text was literally entered as follows: "Four
Stroke"Engine During'lntake Phase"'(note the double quotes)
The arrows were drawn using filled heads with extensions
excepting the curving one by the crank. The latter was done
by drawing an arc first and then adding an arrowhead.
That’s it! The completed engine. I hope you enjoyed drawing it. If you haven't actually drawn it but just read this tutorial, please do try it. The actual experience you gain by doing the drawing on XCAD is enormous. Next month I'm back with The engine for paint fans Just to satisfy the lusty artist in you. Here's a really simple guide to the three things you need to do to make the engine into a real pretty picture.
1. Delete all that lovely cross-hatching and make the engine as
big as possible on screen, as in Figure 26.
2. Use Plot IFF to get a screen grab.
2. Colour in Ihe screen shot with pretty colours, as in Figure
27.
The Circuit Board There really seems little point W"W~W"1 IBHII about how to draw a circuit board, especially if you have iphdV managed to draw the engine from the previous tutorial and the house from the first. So, instead. Here are a few ideas to go with the pictures shown.
Figure 1. Shows a simple circuit which is easy enough to draw. The important factors are that all of the components are created as symbols first. This makes life much easier as you can then place the components first and draw in the actual circuit afterwards Note that you can also save text in with the symbols, though I don't particularly recommend it as the text can get in the way of the circuit.
Figure 2. Shows the circuit rendered as the board layout proper. This is the kind of diagram which is ideal if you need to or produce final artwork of a project of some sort. The tracks were filled using DRAW POLYGON, which works the same way as cross-hatching. Note that, as with cross-hatching. XCAD limits you to 31 chainlocs. ¦ CII AMIGA CLASSIFIEDS AMIGA GVB - PD “G.V.BROAD ENTERPRISES.” AMIGA PUBLIC DOMAIN AS LOW AS NO NONSENSE SERVICE 1 TO 11 DISKS £1.00 EACH 12T0 19 DISKS .75P EACH 20+ DISKS .60P EACH , - - vmvERSINCLL j FRED FISH 1-1000 ASSASSINS GAMES 1-220 no ivi i r j i ivi i j ivr
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LOGOS, MEANINGS AND MYSTERIES: Readers' problems solved by our dynamic duo CD QUESTIONS MORE MEMORY & | All about upgrading RAM, operating systems and processors.
CD32 queries, Parnet and various other CD ROM-related problems.
Not everything fits into a pigeonhole, but anything you like fits in here.
Pixels, sprites, animation, pictures. In one small word: graphics.
Music, sampling, MIDI and anything that makes a really loud noise.
Monitors, Tvs, modulators, screen-modes and all that stuff.
Answers to queries on particular pieces of software.
Miscellaneous tools to keep your Amiga running smoothly.
Plug-in hardware of any kind: scanners, disk drives etc. Spreadsheets, databases, organisers, accounts ... I have a few questions: 1. Is the CD1200 actually coming out? If so, is it worth getting? 2. Is there any multimedia software out (ie Hutchinson's Encyclopedia etc)?
3. 1 have an A600, is it worth getting an A1200 with CD, or are
Amigas. As my friend says. Slow, with naff graphics?
4. My dad wants a PC. He says that Commodore have gone bust and
no- one is developing for them. What do you think, an A1200 or
a 386?
Derek Gibbons, Crossford, Fife.
1. The official CD1200 is unlikely to see daylight for some time
due to the problems facing Commodore at present. However, you
could do a lot worse than call Indi (0543 419 999) who sell
the pretty good Overdrive CD player for the A1200.
2. Concerning the encyclopedia CD, there were quite a few such
titles developed for the CDTV, including the title you
mention.
Many of these should work on an A1200 with a CD drive.
3. With regard to your friend, he hasn't got a clue what he's
talking about! The Amiga is far from slow, and has
outstanding graphics - just ask him what kind of graphics
you'd get on a PC for the same price! The AGA chipset of the
A1200 supports SVGA resolutions, the best most Pcs can offer.
Show him something like Guardian or Road Kill, Mortal Kombat
or some images created in Photogenics, LightWave. And ImageFX
- naff graphics indeed!
4. Your dad is not right but not wrong either. Commodore have not
gone bust - although they are going through a difficult time.
The argument as to which is better, Pcs or the Amiga, is an
old one, both have advantages and disadvantages. The Amiga
is very easy to use, plays outstanding games, and is good for
graphics.A PC on the other hand is good for business pro
grams and networking but difficult to use. As it happens we
have a feature comparing Macs, Pcs and Amigas in this very
issue - it's probably worth you both reading it.
I own an A600 with a 1 Mb upgrade, an internal 85 Mb hard drive, a Power Computing external drive and a Citizen 120D+ printer. I would like some help on the following questions:
1. How can I install more memory? Is the PCMCIA slot the only
way?
2. If it is. Where can I get one? I've phoned many companies and
they don't seem to stock them any more.
3. Will it make my software run any faster, such as Final Copy 21
4. I’ve seen a Lemmings hard drive install disk in PD adverts but
it says that you need 1 Mb Ram and a half Mb of chip memory.
On the menu bar at the top of the A600 it says that all memory
is graphics memory.
Would I be able to run this disk?
AG Smith, Margate, Kent.
Hmmm, a difficult one this.
Although the A600 operating system can handle, in theory up to 9Mb of RAM, the expansion slot is 'fixed' so you can, in reality, only add 1Mb of memory.
There are however several companies looking at correcting this situation and you can be sure we'll will bring you further details as soon as we have them. Having said this, PCMCIA cards will work but they will be slow and are quite expensive. If you could add extra RAM it would improve the performance of your system and speed it up a little. As to Lemmings, I haven't seen this disk, so I can't comment on it - if any PD libraries would like to send it in ... MUSICAL DPAINT?
- l(| Do you know of any software that will allow me to play long
sound samples with animations from Dpaintl At the moment I use
multi-tasking to combine the sound and pictures recording
to video, but I find it difficult to sync the two correctly.
David Abraham Stockport Your wish is our command! Call our back issue hotline (0858 468888) and order our November issue - on one of the coverdisks you'll find a program called VideoTracker, which allows you, among many other things, to synchronise IFF animations with an OctaMED or ProTracker music sound module.
NORWEGIAN BUZZARD?
I've got two questions for you. The first one is about an A1200 accelerator called the Blizzard 1230 II Turbo. I'm probably going to buy an accelerator soon and I'm interested in some test results for this one and other competitors. My other question is about subscriptions. Is it possible to subscribe to CU Amiga Magazine in Norway? How much would it cost?
Stian Kongsvik, Norway.
In the September issue of CU Amiga Magazine we reviewed and tested six A1200 accelerator RAM boards. You'll be pleased to know that the Blizzard 1230-11 came out top in these tests, and is still the fastest A1200 accelerator around. We haven't got space to reprint the results here, but you can get the issue (with the results of our in-depth tests) by calling our back issues department on 0858 468888.
MODEM PROBLEMS I have a problem getting my modem t0 work Pr°Per|v The unit in question is a BT modem, the 4962TCX. It is quite an old modem which used to be used on a private circuit rented from BT. The software is Ncomm 3 and the instructions don't seem to include an idiot sheet - they're just reams of difficult to follow jargon.
The modem appears to be responding but all I get across the screen is a few lines of rapidly appearing and disappearing gob- bledigook. The appropriate lights AMIGA seem to be showing on the modem but despite trying many different configuration, nothing changes.
Is the modem suitable for this purpose, or is there some particular configuration or standard I should be using? Can you advise me on how to set up the modem and the software?
Jo Kirk. Wore* This is one off the more common questions we get asked, and also one off the more difficult to answer. Modems are used to connect two or more computers (in this case the Amiga) over telephone lines - they convert the data from the Amiga into squirts of electrical signals that can then be sent down a normal phone line. The problem is that you can transmit or receive this information at different speeds, and with different standards telling the other computer how the information is being sent - for more details read our regular Wired World tutorial in the Workshop section,
starting from next issue.
You've probably got Ncomm set up incorrectly to work with your modem and who ever you're trying to connect with.
In Ncomm go to the Comm menu and set the speed under the baud rate setting to 9600, stop bits to 1, data length to 8- bit, priority none, duplex to full and handshaking to RTS CTS.
Then try dialling 0181 390
1255. This is the number for CIX - a commercial conference area,
although you won't be able to do much here, it will
hopefully bring up some instructions that you'll be able to
read and prove all is well. If this still doesn't work your
modem is probably not a normal one.
ICONS MIX UP ®0ver many months I’ve collected a large number of magazine coverdisks for my Amiga 1200, with the usual mix of utilities and games, but now I want to tidy up the collection and sort my favourite utilities on to specific disks then discard the rest. Merely copying drawers from one window to another on a newly formatted disk doesn't work, so how do I do it? Please help, I need the space!
J Stephen Solar. Manchester.
For many programs the icons you can see are only part of the program, with them are data files, libraries, configuration settings and more, but these don't have icons and as such you can't see them. These aren't copied when you copy the icon files - you're only copying the main program.
To see these other files, click on the Show All menu in the Window menu on your Workbench when a window is open. To copy all the files it's best if you use a directory file program like Directory Opus - this will display all the files on a disk and allow you to copy them easily. As it happens you'll find Dopus on this months coverdisk.
CD-ROM CONFUSION Help! I'm very confused, several of my PC owning friends (deluded as they are) have recently purchased CD-ROM drives and have since been raving about how good CD-ROM software is. I thought CD discs just give more storage space and slightly better sound, have I missed something? Is it worth getting a CD-ROM drive for my A1200.1 mainly use my Amiga for graphics and enjoying exploring AmigaDOS.
Jack Fowler, Kingston Your friends are deluded indeed Jack! CD-ROM drives don't add any extra capabilities to a computer. They don't improve the graphics, add 3D texturing capabilities or make systems faster. What they do deliver however is the ability to play CD quality music and allow software authors to include more pictures, sound and bigger programs with their games and applications. What has also happened is that just recently 3D rendering programs have become more affordable, which means more games developers can include long sequences of 3D rendered graphics into games, something
which CD- ROM discs with their huge capacity are particularly suited for. CD-ROM programs tend to look and sound better than previous floppy-based games, although in reality they aren't usually any better to play.
Should you buy a CD-ROM drive for your A1200? Absolutely, get one now.
There are loads of CD-ROM games appearing and there are even more commercial and PD CD discs coming out, packed with utilities, clipart, sound files and images, you'll love it!
DUFF 1200?
®l have recently purchased a second hand A1200 (7 months old) which has a bloody annoying problem. It is unexpanded (2Mb) with an external disk drive and a Star LC10 printer.
The thing is. When I try to load some games like Mortal Kombat and Cannon Fodder they either won't load at all or start loading then fade away and stop loading. After this happens the drive continues to spin.
Why is this happening?
David Campbell, Edinburgh.
There could be numerous things at fault here. If other software works fine then it could be a drive alignment fault - this is where the drive heads are slightly out of place and as result don't load the data from the disk correctly. If you have this problem with all of the software it may be a hardware fault in the A1200 - either way have the A1200 checked out by a local dealer.
600 QUESTIONS ®l own an Amiga 600 with 2Mb RAM. And I have some questions for you:
1. Is there a CD- ROM drive for the Amiga 600?
2. 1 have heard of PCMCIA RAM cards that do not lose their
contents when the computer is switched off.
Where can I get such cards from?3.
Is Curse of Enchantia hard disk installable?
4. Can I use old A500 peripherals (such as the A530 or Action
Replay) with my A600?
5. 1 have a PD program called Action Replay 1.5. It is supposed
to emulate the hardware version, but it won’t work with any of
my games. I wrote to the PD company but they didn’t reply. How
do you make it work?
Kevin Thorn berry, Lancaster.
Hi Kevin, I'm afraid the first answer is going to be no. At present there are no CD-ROM drives for the A600. Part of the reason for this is that one of the main reasons you'd want a CD-ROM drive is for CD32 compatibility, and as the A600 doesn't have the AGA chipset this would be impossible - so no one has developed a drive for your Amiga.
There are PCMCIA RAM cards that remember their contents when unplugged, but they are very, very expensive.
To our knowledge no one sells them in the Amiga market.
A500 peripherals that plug into the Parallel, Serial or mouse ports will work, others that use the A500 expansion slots won't unfortunately work on the A600. We'll be looking at this PD version of Action Replay shortly, keep reading the mag.
600QUESTIONS 2 ®l have an A600 and have just bought a small 20Mb hard drive for storing a few programs of mine. But I have a problem. I connected it all up according to the instructions, but there still seems to be no power getting through to the drive (it is an r-.er nal 2.5 inch IDE model). I know there is no power because I can't hear anything happening in the drive The drive is working because I’ve tested it in my friend's A1200. What do you think?
Lee Arnell, Dorset.
The most likely reason is that your A600 isn't providing enough power for the hard drive, although this shouldn't be the case.
Assuming you've wired it up correctly, take it to your local dealer or whoever sold you the drive, and ask them to test it with your A600. If it doesn't work, it's not suitable for the use you purchased it for, and so you're entitled to a refund.
If It does work you won't have a problem anymore! If it doesn't work give Indi a ring on 0543 419999 and ask them about the SmartStore drive - it's faster than an internal IDE drive.
A570 BARGAIN ®l own an A500+ with a 40Mb GVP HD8+ hard drive.
This obviously goes in the side expansion slot. I recently managed to find an A570 CD-ROM drive at a computer show for £80, and so I snapped it up quickly because I know it has been discontinued and I have been searching for for quite a while now without any luck. This fits into the side expansion slot too and now I can only use one of these peripherals at a time. Is there any way that I can connect them together and use them at the same time? If so. Where do I get the necessary equipment from?
Philip Redhead.Surrey. You picked up a bargain there, the A570 for £80 ie a steal.
Unfortunately, however neither unit has a through port and as euch you can't connect both at the same time. This is a real shame because, as you've no doubt realised, it will save you a lot of time if you could copy directly from the CD-ROM drive to the hard drive. Instead you'll have to copy the A570 files to a floppy, then reconnect the HD8+ hard drive and copy the files from the floppy to the HD8+.
QerA letters CU Amiga Magazine regret that they cannot reply to every letter in person. CU Amiga Magazine reserves the right to edit your letters and assumes that unless stated otherwise all correspondence is for publication.
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can play up to four different sounds at once. Most sounds are actually 'samples' of real life sounds, and they are played back with an accuracy of 8-bits (a CD player uses 16-bits).
¦ Q How can I get to hear it?
¦ A There are two phono-style sockets at the back of every Amiga, which can be connected to a hi-fi amp in the same way that you would connect other sound equipment, such as a CD player. Some video monitors have speakers built-in. And it is also possible to buy stand-alone speakers with their own on-board amplifiers. If you are using your Amiga with a television set. The sound is included in the RF signal, so you can hear it through the TV speaker ¦ Q How can I capture ‘real life’ sounds for use with the Amiga?
¦ A You’ll need some extra hardware, specifically a small cartridge called a ’sampler’. These devices normally connect to the parallel (printer) port and convert sounds into digital format. The sounds can then be saved to disk for later use ¦ Q Can I add a sound card to my Amiga like a PC?
¦ A You don't really need tol Most PC sound cards don’t sound as good as the Amiga's standard sound... Well.
OK then to be honest some of the new 16 bit sound cards on the PC are pretty good, but they cost a fortune.
¦ Q But can I add a sound card?
¦ A Not in the same way that you could with a PC. There is no standard for Amiga sound expansion cards and cartridges, so although there are a few options available (Sunrize AD516 and Hisoft's Aura to name two), their compatibility with existing music software is usually limited, or non-existent, although the OctaMED-Aura combination is looking promising.
Everything you ever wanted to know about ... sound. John Kennedy has the answers.
Frequently Asked Questions ¦ Q But I’m interested in music and I really want to add some more sounds... ¦ A If you need better quality sound, you can either consider looking at MIDI, or instead use one of the 16-bit Amiga samplers available.
¦ Q What is OctaMED?
¦ A OctaMED is a 'tracker* program. It allows you play samples and MIDI instruments simultaneously. Despite its non-musical look, you can create very impressive music.
¦ Q What's MIDI?
¦ A MIDI stands for Musical Instrument Digital Interface, and it’s a way of linking together musical equipment such as synthesisers, computers and drum machines With a computer fitted with a suitable interface (which costs about £20 and fits to the serial port) it's possible to use a program to record, edit and replay music Programs such as Music-K Bars and Pipes and even OctaMED can be used for MIDI music sequencing.
¦ a How does a MIDI interface work?
¦ A The MIDI interface adjusts the Amiga's serial output into the correct format for transmitting to musical instruments. This process requires an adjustment in the voltage current levels. And also the addition of a thing called an opto-isolator in the receiving end. A MIDI interface should provide an IN terminal (for receiving information from a music keyboard), an OUT (for sending data to external synthesizers and drum machines) and a THRU (for echoing incoming data back out again). There may be more than one OUT terminal, which will keep transfer speeds high on big set-ups.
¦ Q What sort of MIDI equipment is available for the Amiga?
¦ A There are dozens of ‘home keyboards' available. Most have a MIDI interface (which looks like one of the old five- pin DIN socketsl and some have integral amplifiers and speakers The sounds from these keyboards, can be exceptionally good, but check for features such as the maximum number of sounds which can be replayed at once (defined as polyphony and multi- timbrality). And whether drum sounds are also included. If you have more money to spend, it's possible you might want a more professional synthesiser. These are usually available with or without keyboards and all require an
external amplifier As you would expect, the sound quality is much better.
¦ Q Do I need a separate MIDI interface for each instrument?
¦ A No. MIDI operates using 16 channels. Each channel can send and receive information on notes, volume and so on. You can daisy chain the MIDI leads and assign your MIDI instruments to different channels, but if you're using a multi-timbral device (that is, one which can play more than one type of sound at a time) you might eventually use up all 16 channels.
¦ Q f Can I add more than one MIDI interface to my Amiga?
¦ A If you have an A2000. A3000 or A4000 you can add a card which provides extra serial cards, and then add another MIDI interface to the new serial card. However, not all music software will be able to support the serial port (MusicX v2 will have a good attempt though). If you use Bars and Pipes, a MIDI interface called ‘Triple Play Plus’ is available for all Amigas, and it provides three separate 16 channels outputs.
¦ Q Can I link two Amigas together?
¦ A If you run a program such as OctaMED on both machines, it is possible to link them so that they are perfectly in time.
You will either need a MIDI link, or connect the machines with a null-modern link (as used to play certain games). By writing half the tune on each machine you can double the number of voices available. This method can also be used to add more MIDI channels.
¦ Q What about direct to disk' recording?
¦ A Some 8-bit samplers will record samples directly to disk, which means you don't need to use memory to store samples. This is really a bit of a gimmick more than anything else as far as 8-bit samplers go, but at the other end of the scale, hardware such as the SunRize AD516 sound cards will alkrw 8 track disk recording - effectively giving your Amiga the capabilities of a multithousand pound recording studio. ¦ Masterclass John Kennedy looks afresh at the Workbench and Operating System, especially for those who may have only received their first Amiga.
O'm sure old hands will forgive me if I step back from the more advanced stuff and take a brief look at the Amiga from the point of view of newcomers. In the old days, writing programs for home computers was a relatively straightforward affair. The program knew that it was in total control of the computer hardware, and could do pretty much as it pleased. These days of course, computer systems have become a lot more flexible. With added speed and greater memory capabilities, new ways of working have evolved. One of the most obvious is the 'Graphical User Interface' which removes the unfriendly
text-only systems, and instead provides a WIMP or 'Windows. Icons. Menus and Pointer' system.
If you have seen the recent advertisements for the OS 2 operating system you might have thought that IBM have invented something called 'multitasking' - the ability for the computer to run more than one program apparently simultaneously. Of course, as long time Amiga fans will tell you. We've all been multitasking for years very nicely thank you very much.
Multitasking works because the operating system provides an extra layer between the programs running and the hardware. The programs request resources from the OS such as memory, access to the disk drives and windows for displaying text and graphics. The OS allocates the resources and looks after them, to the extent that every program running can work on the assumption that it a complete computer available - any sharing problems are sorted out automatically.
In theory this sounds very nice, but when would multitasking actually be useful? How many times would you need to run two word processors at once for example? You might be surprised how useful the ability is.
If you are busy running your paint program you can still flip back to the Workbench to copy files or format a disk. If you are running a time consuming program such as a RayTracing package, you can let the Amiga get on with it while you use your desktop publishing package.
Multitasking You can demonstrate the ability of the Amiga to do several things at once very easily. Inside the Utilities drawer of your Workbench disk, you'll find the clock program. Double-click it to start, the analogue clock will open a window on the screen and tell you the time.
Unfortunately, unless you have a real-time clock module fitted (A1200's out of the box can't remember the time when you switch them off) the time and will probably be wrong but you can always fix this from the Preferences tools.
When the clock is open and running you can easily get multitasking by double-clicking AGAIN on the clock icon. Low and behold.
Another clock will start running. You can drag it away from its position slap-bang over the original and start as many as you like.
While all these clocks are ticking away the moments that make up the dull day. You can open the System drawer and double-click on the Shell icon. This will open a window into which you can type AmigaDOS commands or start programs. In fact, you can open as many of these as you like as well although by this time you will probably run out of space on your screen. This is what multitasking is all about: lots of utility programs running, multiple Shells open for writing programs, editing files and formatting disks.
Screentest Using a program such as Deluxe Paint, you can also discover how the Amiga’s unique screen handling makes multitasking even easier. Run the paint program (select a low resolution, small number of colours) image. The normal painting screen will appear. Now the standard Workbench screen is still open in the background (assuming that you booted from Workbench first, and have enough system memory). You can easily flip back to the Workbench Screen (and carry out some file maintenance for example) and leave the paint program running.
Bar! And hold it down while pressing 'M' or 'N' to swop the screens being displayed. You can also use a special key and mouse combination. This combination is defined in the preferences tool called Tcontrol'. Under the title Screen Drag.
The default setting is to hold down the left- Amiga key at the same time as pressing the left mouse button and moving the mouse up and down the screen. You can change the left-Amiga key to be Shift. Ctrl or Alt if you require.
Getting started Multitasking enables all sorts of utilities to run in the background, waiting invisibly until you need them. With the advent of Workbench release 2 and up. Commodore created a standard for this programs called the 'Commodity' system. All commodity programs obey similar rules which makes them easy to keep track of. It also ensures a degree of compatibility by forcing them to share resources.
The standard Workbench set-up comes complete with plenty of commodities to get you started. You can always find more on coverdisks.
Stored on Bulletin Board systems and in lUbtc Domain libraries. Have a look in the Toots drawer of your Extras Workbench disk.
The Commodity Exchange program is a central control program that allows you to keep track of which programs are running. Start it frst.
And watch as subsequent commodities (indud- ing the Commodity Exchange program itself) appear on its list.
As an example, the Blanker commodity wd clear the screen and display lots of squiggley lines after a predetermined time of inactivity. It's supposed to prevent you accidentally leaving a static display on long enough to damage a monitor or television screen.
If you want this program to start automatically. Every time you switch on your computer and start Workbench (not play games these usually ignore Workbench altogether) you should drag the Blanker icon from its drawer and place it in the WBStartup drawer on the Workbench disk.
Remember to experiment like this only with copies of the original Workbench, in case things go wrong and you get stuck. ¦ To do this, move the mouse pointer right to the very top ot the screen, and hold down the left mouse button. With the button still held down drag the mouse back down the screen. The Workbench screen will appear 'underneath'. This is a quick way of checking on what is happening in the background. If there isn't a screen open, there will be nothing but a black display.
2. Use the screen depth gadgets Like individual Windows, Screens
can have 'depth gadgets'. These are little buttons that will
instantly swop the current screen for the one beneath it.
Click with the left mouse button in the top right of the
screen, and again to flip back.
3. Use the key _] » aim hoard Screee Hm Soap: v'j : _|cm Ttxt
Gidjtt Filter: y| I _J«IT Svtid Flicker: y] yj * (LEFT MlCff)
node Proiotiwi: y| j
* •"... J ¦» | C«K.I |i There are several keyboard short-cuts for
flipping between screens. The easiest is to use the left- Amiga
key (the key with the A next to the space to a transistor radio
through a cardboard tube.
The place to start EQ control is at your sound source. This will usually be your sample editor, although if you also use MIDI equipment, you may find this has on-board EQ too.
If your foundation sounds are solid, then you'll have less of a mess to clean up when you make your recording. Use the filter and boost options on your sample editor to clean up each individual sample. If you've got a bassline played with a particular sample, then make sure it has some bass in it! Take out as much unwanted fuzz, hiss and hum as possible, and boost the appropriate frequencies with distorting anything (unless of course you actually want some distortion).
If you don't have enough cash to for anything more extravagant, the Sound Enhancer from Omega Projects (tel: 0942 682206), priced at £39.95 is highly recommended for improving the Amiga's audio output.
It has a fixed level of bass boost, and a knob to control the level of treble boost or cut. The Sound Enhancer is specifically designed for use with the Amiga, and it can make a tremendous difference. The adjustable treble control is handy for crisping up your cymbals and drums, and can also be used as a hiss-reduction tool (when the knob is turned right down) for parts of your music that contain just bass sounds.
Professional For those with a bit more available dosh. There are professional units that do similar things to the Sound Enhancer, only with a lot more finesse. If your dance tracks seem to be lacking in the deep bass department, you could do worse than consider the Bass Enhancer from SoundLab (no relation to this section of the magazine!). The Bass Enhancer is a rack-mount sound processor that takes the bottom end frequencies of the in-coming sound, transposes them down an octave, and combines the results with the original sound. All you do is pass your complete mix through the Bass Enhancer,
and feed the output straight to your recorder and speakers. Watch this space for an in-depth review.
For all-round sound improvement, aural exciters are very handy.
These can add definition to your music with a range of tricks. Thanks to some extremely clever electronics, they can simultaneously reduce hiss, add top-end sparkle, stoke up the bass end. Clear out rubbish from the midrange, and give your music added stereo interest.
Examples of these include the 296 Dual Spectral Enhancer (£379) from DBX (tel: 0181 207 505), and the Ultrafex II (£257) from Behringer (tel: 0483 458877).
Equalisers A cost-effective way of improving your recordings is to add a stereo graphic equaliser. This will give you independent EQ control over the left and right stereo channels of your music. This is useful if the bulk of your sounds are coming from the Amiga's audio outputs. When using four samples at once, the Amiga puts two of them on the left channel, and two on the right channel, leading to a very uncomfortable stereo effect. However, if the two channels are combined (either with a mixer or just a simple merging of leads), a stereo graphic equaliser will allow you to add subtle
stereo effects. Slightly different settings on the right and left channels of the EQ will give the impression of certain sounds in the music appearing at different stereo positions. For example. With one of the mid-range fre- Sound System Problems One of the biggest prob- lems S B recording a mix concerns different sound systems. Although you might come up with a mix that sounds great on your system, when A played on a different v system, it could sound awful. Tape decks, . J speakers and amplifiers all have their own characteristics. Until you can afford studio quality monitor speakers
and amplifiers, this will be a problem. One of the best ways to check if your mix will sound good on other stereos is to compare it to a new, clearly recorded cassette - one that you’re familiar with. Play this cassette through your system with your normal bass and treble settings, then play your own recording through the same system.
If your recording sounds different from this first cassette (too quiet, too loud, muffled, tinny etc.) you then you should have some idea of where you went wrong in the mix.
And remember, if you’re recording to cassette tape, what you hear from the speakers is not necessarily what's going onto the tape. Different cassette types and cassette recorders have their own frequency responses.
Always listen back to your recordings on as many different systems as possible before releasing them.
Quency pins pushed up on the left channel, and down on the right channel, the mid-range sounds will appear on the left of the stereo field.
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Engineere KH A1200 only) U027 Fake Memory lor A1200 U026 Acaon
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Tutorial--------------------- U030 ACES
Database ......
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- 1*0 ;» 18 ’ B U032 Excel Database .... LD33
Texl Plus v4.00______________ U035 Text
Engine ....- U038 Number Pad lor A600
OVER 18* X002 Adi" Jigsaw Puzrtas XOCXS Die Facnger Naught,
Car*o- 1 =a Toa L*m*y Snurtov FooreAuA50«VA120019.9* Top Gear
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Pursuit------------- Trivial Pursut DeAixe TURBO TRAX---------
tlPX) ,--------------- UF-0 U«ma6- 1299 1999 1299 1299
__________________________ 1099 Man UM Prem League Cha pe
A500 CD32 1999 Men UW Prem Leeg Champs Data Ots* 8 99 Marvens
Marvelous Ad,-------Al20tVCO32.19.99 Master Am ......
C032.19.99 Master Am ...... A500 A80Q7A1200 17.99 ULTIMATE BOOY
BLOWS _ le Golf------------------ C032 29 99
12. 99 17-99 Messengers Ot Doom Thoif Finest Hour 117 Colecaon
Volume Tesl Dnve 2--------------------- Test Match CriOcel...
.. Tetrta Z!Z”ZZ"Z
T. FJC____________________
T. F.X------------------------ Theatre ol
Death . The 8*g 6 - Otzzy .. The Bh* 6
The Grey .... The Clue ..... The
Game* .... Tho Grealest - CompAatcn ________________10.99
______________12.99
- -------------10.99 A1200.19.99 ..A0OQCO32.17.99 .
A500CD32.13.99 A50OCO32 27 99 BACKCHAT How stupid?
Backchat I would like to say how much I enjoyed Ihe December issues ol CU Amiga Magazine I'd like to say it but sadly I can't, because I didn't get past the front cover before the mag went hurtling towards the nearest wall at high speed.
Let me explain. Having to splash out just under £4.00 for my usual Amiga mag, means that it's not something that I read once and throw away. Instead I like to keep my Amiga mags all neatly stacked in order for future reference.
This month, however, the coverdisk on your mag tempted me - as well as buy my usual magazine - to fork out the extra four quid and check out your magazine.
Ironic then that it was the coverdisk's fault for the mag's low flight pass over the coffee table I started with the back cover and picked carefully at the end of the sell- otape that holds the discs on.
Immediately a piece of the back cover came off with it. Followed shortly by the wording on the spine.
.Stop I thought. Let's try a different approach. I quickly turned over and started at the front fcover. But oh no that little bit of sticky tape would not leave the page I tried and tried until, yes you guessed it. The page left the cover. Stopping once again I moved to the lower piece of tape and got much the same story By now ten minutes had passed and the front and back covers looked like a sieve and I still hadn't seen the inside of the mag. I'd had enough.
The disks were coming off. With one big pull the disks and half the front cover were finally detached. At this point I threw the mag away in disgust. The story doesn't end there because inside the plastic bag sat the discs fixed together with tape This, not surprisingly, took halt the disc label off.
So. My introduction to CU AMIGA has been a short one. Next month the extra £4 00 will stay firmly in my pocket. And my usual publication with somewhat less sticky tape will take pride of place on top of your rather scruffy one.
However, if you would like to replace my scruffy copy with a nice new one I will gladly swop.
P. Whiteley, Leeds.
We put a lot of work into our front covers so we don't really want them ripped asunder. Have you ever heard of scissors? These allow you to cut things - like the sellotape on the magazine cover for instance.
Take your scissors in hand, put the bottom blade underneath the sellotape. Then draw down the top blade. And as if by magic, the disk will become detached from the magazine! Simple really.
Shiny Boxes I would like to respond to October's Points of View column, entitled Packaging Blues. I know that was a long time ago but I live in Australia and it takes a while for the magazine to get here.
In the article Andy Leaning discusses the importance of good-quali- ty packaging and the perils of dull brown boxes. He says that many Amiga developers spend little time and consideration (not to mention money) in designing good looking packaging for their products, and if they did they would sell more.
However, in a world where people want good value for their money, expensive packaging only contradicts this.
Do people really think that the costs of the packaging aren't included in the sale price of the goods? Are we really that naive? I should think not. Of course we're paying for the totally useless shiny boxes they come in.
I ll agree that a good package is what first attracts many buyers to a particular product. But when considering the purchase of a product such as a memory expansion and accelerator unit, we shouldn't be influenced in our decision making just because the box is all shiny and new. When considering the cost of these items.
Much more thought should be given to the quality and merits of the product. Spending hard earned money on a product that we all know about is what we read on the package is insane. The comment made by Andy Leaning in the closing paragraph of the article "the proverb don’t judge a book by its cover doesn't apply here" is ludicrous. Does that mean we should buy the product with the best package and totally ignore the performance and features of the product together. It’s fine to say that, but in reality it doesn't work For soma reason we always mention bulging mailbags in the letters page
intro, and what do you know, we've just done it againl If you've got something to say, get K on paper, and send it to Backchat, CU Amiga Magazine, 30-32 Farringdon Lane, London EC1R 3AU.
Value for money is what drives many purchases of a peripheral for the Amiga, not shiny packaging. So please all you Amiga developers out there, don't waste time and money on expensive packaging. Just provide us with a good product with a price tag to match the product not the packaging.
Mark Cesari, Western Australia.
I think you're missing the point.
Both you and Andy want value for money, but what Andy was getting at is that companies should, quite reasonably, be expected to provide good manuals and solid packaging as well as good products. We are paying their wages after all.
Rivers of Babylon As a loyal A1200 owner I have a few questions. Firstly, as soon as (or if?)
Commodore manage to become Commodore International, I think that it would be time to make an excellent advertisement for the Amiga At 200 upwards It should boast the Amiga's power, not just like last year when it had a sad fool playing Another Worid. It should have Babylon 5 type graphics, showing how powerful the Amiga can be as well as playing wicked demos, games and other software like Ughlwave. Wordworth
3. 1 or Final Writer 3, Rise ol the Robots, the Tower Assault
intro.
Aladdin (maybe OctaMED 5 or Bars and Pipes Pro) and other stuff. It should tell the public what Babylon 5, Star Trek The Next Generation.
SeaOuest, Robocop The Series etc were made with. It should also be TEAM TALK With new year's eve over, the team are on the second week of their new year's resolutions.
Let's see how they are doing.
ALAN DYKES Aftur spending most of the lat- y ter part of 94 U _ *-1 playing Sim City ¦Pt 2000 Alan V L decided that his
* • new year's reso- lution would be to build a better world full
of love, peace and harmony.
However, two weeks In and ha's cracked already. Mortal Kombat II and Shadow Fighter were too much temptation for him and, as we speak he's in the games room running both sfmuTtene- ously so he can get as much fighting and blood spilling action as possible In one sitting.
USA COLLINS Fed up with her herd image being compromised by always being given the cutesy games to review, Usa decided to start afresh in '95 and only review games with guts, games with grit, games with iron. So she forced her way into the games room in the middle of Alan's gore gaming fast. She drank it all in, stepped forward for a closer look and ... er fainted. We brought her round by waving a copy of Marvin's Marvellous Adventures at her.
(Which made her faint again).
Said that the Amiga has always been and still is a multitasking computet - one of. If not the first to offer this facility. Decades later, Pcs get it and people notice. The public will then realise the true power of the Amiga and not just think that the best it can do is PacMan or Another World.
Secondly, what is the best music program (at a reasonable pricel you can get on the Amiga and is capable of blasting Rotator. Because I want to show our music class in school what the Amiga can do. Why? Because recently in a school music lesson, the teacher said: "Let's play this tune on the computer". "Good I thought, they'll bring in an Amiga 1200 with OctaMED 5 or Bars and Pipes Pro (knowing that lots of music groups have used the Amiga for their music).
No! To my surprise, they bought an Atari Falcon! I burst out laughing and promptly received a detention.
Finally, is there any arcade conversions of Daytona Racing. Virtue Racing or anything similar planned for the CD32? Other games coming out on the Sony Playstation are going to be nearly arcade perfect. If the Amiga can do Microcosm so well, why not Daytona or something similar with a FMV adaptor. I'm sure it could. I know Daytona and Virtue Racing are Sega games but Virtue is coming out on the Jaguar, why not the Amiga?
Alex Georgrev, London.
Music X is your best bet if you want to show your school mates and teachers a decent, cheap, powerful and easy to use Amiga sequencer.
Version 1.1 is available for about £20 if you shop around.
As for conversions of Daytona and Virtua Racing, no-one has yet announced versions for the Amiga or CD32. Virtue Racing is a possibility, but the texture-mapped graphics of Daytona would probably never run fast enough on an Amiga, or even a CD32 with an FMV module A 'pretend' version of Daytona would be possible on the CD32, as you suggest using similar techniques to those in Microcosm, but most of the graphics would have to be prerendered, and spooled directly off the
CD. Reducing the interactivity level.
ProCalc Manual?
I was delighted with the ProCalc coverdisk on November's issue but was frustrated to find that there was hardly any information about the program's functions in the magazine. I eagerly awaited the December issue for more details on the program only to find that the 'in depth' look at ProCalc amounted to some general information about spreadsheets for people who have never seen a spreadsheet program in their lives.
Why not provide some useful information which will help me use this program in particular, like what the function keys do or how to use the macros. I would even be willing to send away for a manual if this were possible It seems a shame to provide such an advanced program which then leaves your readers so frustrated with a lack of information.
David Fine, Carnaby Street. London.
As we only have limited space in each issue of the magazine, we cannot provide the equivalent of a full manual within the pages of one issue. We are currently running a series of tutorials, which In turn will cover all major aspects and features of the program. When ever possible, we will be Including complete manuals with our cover- mounted programs, such as last month's excellent ComlcSetter.
They're ripping us off We CD32 owners are being ripped off. I own both an Amiga A1200 and a CD32.1 bought the CD32 as a games console in the hope that there would be truckloads of CD32-specific software coming out for it. And I could gloat over my A1200-owning friends about fast loading graphics and wonderful sound. But has this happened?
NO. All that ever seems to happen is that a game comes out for the A1200 and a couple of weeks later it appears for the CD32. You would think that the CD32 version would either be a totally different version of the game or something similar with really special graphics and wonderful sound. But not a chance, all that happens is that exactly the same game is transferred over. What's the point?
Come on all you software houses out there, show us what you can do.
Hayley Rodgers, Walthamstow.
The trouble Is that the hardware Inside the CD32 is very similar to that of the A1200, making straight ports very cheap and easy to do. In many ways, the power of a CD ROM drive is over-rated, as far as what It can do for a game. Sure, It can improve adventure games drastically (no disk swapping, lots of graphics, and real talking characters), but there's really not much a CD ROM drive can do to improve a platform game, or the speed of a flight simulation. Even so, we are still awaiting a CD32 game that makes extensive use of the 'Chunky to planar chip, which was supposed to make tex
ture-mapped games possible (such as Doom. TFXor Daytona). The ree- son we have been given for this, la that the chip is too alow to be used effectively in games, which ironically was the sole purpose of its inclusion In the CD32! Try Roadklll for size If you want a really good CD32 game. ¦ WRITE TO US NOW' Send your letters to: Backchat CU AMIGA, 30-32 Farringdon Lane, London EC1R 3AU.
ANDY LEANING Handy Andy, as we like to call him, is devoted to transforming the CU Amiga Magazine office into a virtual world. We d all sit at our virtual desks, drinking virtual coffee and having the same old virtual arguments about whether Risa of tha Robots is rubbish or not. In fact we'd all be sat at home, linked together via a headset and the Internet. No more delays on the train in the morning, and you could take in a bit of Richard and Judy whenever you likel TONY MORGAN B Hallo, it's Tony hara. My resolution it to get a new photo for this page, because I got my hair cut to a number
two six months ago, and I don't look like this at all now. That's me though, ever vain. My other resolution is to follow my own advice and get a record out. Then I can plug it for months, going on about how I made it and stuff like that. Oh, and to get a spot DJ-ing at Sex Love and Motion, or The Final Frontier, or some other cool club that lets me wear space suits.
HELEN DANBY ? The debonair designer glanced up from her work, brushed a strand of auburn hair from her eyes, and revealed that her resolution was to take the CU Amiga Magazine redesign even further, revolutionising computer magazines as we know them.
More she wouldn't say, but the seven copies of Vogua, Ella and Cosmopolitan on her desk are beginning to worry Alan. More about the Danby Effect in next issue's CU Amiga Magazine Fashion pull-out.
JOHN KENNEDY John would lik* us to point out that despite this picture, he is not a criminal on the run and living in Brazil, shortly to undergo camouflage plastic surgery. It's Just a holiday snap from Greece that we insist on using every month.
As for resolutions, John is forbidding himself to mention the words 'information superhighway'. He'd also like to get a new life, but the man from Mepfcn said that they don't aafl them, and he'd have to quote a part nmtar if he wanted one anyway.
@ GOLDEN JOYSTICKS SO AWARDS 1995 EMAP Images honours the greatest achievements of the games industry annually with our glittering Golden Joysticks awards.
These prized trophies are honoured by the industry more than any others - because they’re the only awards that you, the readers, vote for. And the time has come once again for us to poll our readers.
Simply fill in the form below and send it off to: Golden Joysticks 1995, c o Marketing Department, EMAP Images, Priory Court, 30-32 Farringdon Lane, London EC1R 3AU.
Every entrant for the awards is automatically entered into a special prize draw, and the winner walks away with E500 worth of software for his or her machine!
Vote now and you could win £500 worth of software!
BEST COMPUTER STRATEGY SIMULATION This category covers many several genres, specifically: racing simulations, flight sims and war games Vote for your favourite of 1994 here.
| BEST COMPUTER STRATEGY SIMULATION: BEST LICENSED COMPUTER GAME » conversion, officially licensed title or movie tie-in appealed to you the most BEST LICENSED COMPUTER GAME: JINAL COMPUTER GAME » your favourite game of the year which DIDNT rely on an official license?
EST ORIGINAL COMPUTER GAME: BEST MULTI MEDIA GAME The huge storage space of CD-ROM has enabled programmers to create incredible t that just couldn’t be done on a normal, floppy disc based machine. Which CD BEAT MULTIMEDIA GAME: ST ADVENTURE GAME » adventure game market has remained extremely strong over the last year with some t commendable releases for all computers. Choose your favourite here._ r ARCADE CONVERSION GAME ever - vote for your favourite of 1994 » of arcade games are as popular as BEAT ARCADE CONVERSION GAME: rfPUTER GAME OF THE YEAR game overall would you rank as the greatest of
1994?
COMPUTER GAME OF THE YEAR: : HOUSE OF THE YEAR I our most prestigious awards Which games producer do YOU think has maintained t quality and produced the best games in 1994?
SOFTWARE HOUSE OF THE YEAR: OUTER PROGRAMMER OF THE YEAR . I as bestowing awards on the software houses and the games themselves, we can’t forget some of the most Important people in the Industry - the people who program the games. Which individual or team do you rate as the best programmers) of the year?
Games f BES BEST COMPUTER PROGRAMMER OF THE YEAR: ST AD OF THE YEAR k decent marketing campaign can be the make or break of a particular game or brand.
" :h advert in particular stood out for you? It could be a game ad, hardware ad - on T or in the games magazines.
BEST AD OF THE YEAR: 3IZE DRAW FORM Name: . Address: .... Telephone Number: .... Machine Owned:... The definitive guide to inkjet printers. Comprehensive buying advice, six of the latest inkjets tried and tested.
You could win a full-screen, full motion MPEG video card for your PC in our ludicrously easy-to-entcr competition.
(§) ® © ©0 © © © © © We show you how to upgrade your 486-based PC into a super soaraway Pentium machine. With the pictures to prove it.
New to Pcs? Start right here, with PC Review 's Absolute Beginners guide
- everything you need to know clearly explained and illustrated.
We've got the low-down on the World Wide Web - the fastest growing area of the Internet. PC Review takes you on a tour.
With a comprehensive Wing 3 review as well.
Hot. Hot. Hot cffthe press is the first full review of Alone in the Dark3 - Edward Camby's last stand.
Plus! The last word on King's Quest VII, Rise of the Robots, Voyeur, Dragon Lore, NASCAR... every new PC release reviewed and rated.
SEX! Yes, after extensive research, we present the raunchiest moments in PC games. (It’s a dirty job, but someone's got to do it.)
It's available in two versions: with TWO high density disks for just £3.95, or a special CD-ROM cover-mounted edition for just £4.95. e A power 4000? A laptop 1200?
Would they really be worthwhile, or should the Amiga stick to what it's best at?
John Kennedy speaks out.
Ohere are three questions you will hear when any group ol • Amiga owners get together. The first is obvious: "What the hell is going on with the Commodore buyout?" The second question is always followed by much shaking of heads and staring into half-empty beer glasses: "What were the people in charge of Commodore ever thinking about? All they had to do was (insert some common sense here)". The final question is invariably "And what about a portable Amiga?" Well, here's some news for you -1 have a portable Amiga right here In fact I'm typing this into it right now whilst lying in bed.
Of course, you have to use your imagination a bit - it does actually say Amstrad' on the lid rather than Commodore' or even Amiga' And it does have a 280 processor inside it rather than a 68020. And true the graphics are a little well, black and white. The surprise is that it does just about everything I could ever want a portable Amiga to do, and it does it very well.
This portable miracle is called the Amstrad NC200, and it costs about £330 from your local Dixons store. Oddly, not many people seem to have heard of the NC200.
Which is the successor to the NCI00 - itself an almost perfect copy of a Z88. Uncle Clive's last dabble in consumer electronics.
More oddly still, the NC200 came bottom in a recent portable computer round-up published in a leading PC magazine: which only goes to show how wide from the mark those PC people actually are.
OK, so you might want a real Amiga you can carry about. In that case you will also want a nice colour display - at least 640 by 480 and lots of colours. No problem, portable Pcs have had these screens for yonks. You will also want a fast processor - no sweat, you can buy an Apple PowerBook with a 68030 or even a 33Mhz 68040 and stick megabytes of RAM in them too. It goes without saying that you'll want a hard drive and floppy disk port, and some form of sound amplifier would be handy. Now, step back and take a look: what have you got?
Too expensive Now. If you put all the above together your portable Amiga would cost about £2.000. which might be a little steep for some people. Then there's the fact that due to the disk drives and colour screen, the batteries will last about three hours maximum.
The colour screen will blur quite a lot when you move the pointer about using the tiny trackball, so playing games will be out too.
Better value tor money And then there's the Amstrad NC200. I'm typing this text on one using a lull implementation ol Protext which is instantly available from the inbuilt ROM based operating system. I'll count the words, spell check it with the internal checker and then press a key to save it into the battery backed memory There is enough RAM to store several days work, and when that gets lull I can slot in a cheap PCMCIA memory card. When I need to transler the text to my Amiga, the internal lloppy disk will save to standard 3.5 inch lloppy disks which I can then load via Cross Dos into
Protext on the Amiga When I'm out ol the ollice. I can use the internal terminal emulator to dial up and send copy by modem. I've even been able to use the NC200 to explore the Internet, which you have to admit is something pretty clever (or something the size ol three issues ol CU Amiga Magazine.
There are lots ol other nice features too - the address book, diary, calculator, internal Tetris game and a full BBC Basic interpreter (I wrote several games and a program for displaying IFF pictures when I was on holiday in the Greek island - the batteries last lor months).
The real keyboard and well- designed firmware make it a doddle to use. And the backlit LCD display ensures it can be used just as easily in a dark room as on a brightly lit beach.
Even if it had Intuition and a trackball built in I wouldn’t use it any more. For what I need it's perfect - it's a word processor and Comms terminal that I can carry home from work in a rucksack on the back of my bicycle. The chances of Sim City 2000 appearing on it are remote to say the least, but that's what I have an Amiga on my desk for. For real mobile computing. I've got the next best thing. ¦ Amiga Frame Grabbing has just taken a Fall... in Price, but definitely not on quality!
The revolutionary new ProGrab™ 24RT with Teletext is not only the best way to get crisp colour video images into your Amiga, it actually costs less than any of its rivals. Whilst this real time 24-Bit colour frame grabber digitiser has slashed the price of image grabbing on the Amiga, it hasn't been at the expense of quality. Indeed, ProGrab™ has been bestowed the Amiga Format Gold Award and received many rave reviews for its ease of use and excellent quality results.
With ProGrab™ you needn't be an expert in Amiga Video Technology either. Simple 3 stage operation ensures the right results Real Time, after time.
Select any video source with composite output This could be your camcorder. TV with SCART output, satellite receiver, domestic VCR player or standard TV signal passing through your VCR player the choice is yours STAGE 2... Using the ProGrab™ software, select an image you wish to capture in the on screen preview window (because the hardware grabs a frame in real time. ThereS no need for a still frame facility on the source device] and. Grab! ProGrab™ even includes a Teletext viewing capturing facility from either TV or satellite source devices. Once grabbed, simply download the image to your
Amiga for full screen viewing.
STAGE 3... Use the saved image in your favourite Amiga word processing, desktop publishing or graphics software packages
• Optional PCMCIA Interfate only £29.95 for A600 AI200* for even
FASTER operation .
• Faun Otwnloading lime* |up to FIVE times guclierl
• Improved animation speeds of up to I Ifps |mpno| and 3 SfpS
|CC*xr)
• Mew sound sampling and annvMon Capa tMtirs isepvate sound
sampler rpQjreJi
• Save anmaens drect to yOJ Angas rwo o*ve Even better
performance using ProGrab’** Version 2.0 upgraded software.
• Support for Virtual Memory on all rwd Owe system Amgas (without
tbe need to ft an MMUj Allowing use of the highest resoUwns •
even weh sma»ef memory An»gts m kyw meoxry situations, requnng
only I Mt of hard drive spate
• Addrtxcrvfl Teletext - wth terminal IV signals as well as
satelWe
• A Lwgcr preview window optcn wen ayjtte the resoMwn and 4 tmes
the rca cf the prevrxn vision
• Composer PH. And now SECAM (French TV systemi wdro nputs w*n
MTSC ccmpaXMey due to be meased soon FREE with all new
ProGrab"* orders and available to all existing users as a
software upgrade.
Postcode: Evening Phone: Grabber 4 £129.95 inc. p&p £_ For a software upgrade 4 £4.95 inc. p&p please lick here Card holder s signature: iharwoocl the UK’s favourite Amiga Dealer Gordon Ibrrnxxl Computers Limited Ni** Sweet, Alfreton. Derbyshire DESS 'BP Tel: 01 “5 836781 Fa. Simile 01 ~3 831(80 (Oteneas Cask Card No.: Expiry Date: County (Countryi Day time Phone Please rush me- ProGrab F _ Optional PCMCIA Interface 4 £29.95 inc. p&p£ _ Optional SVHS Connetlor 4 £4.95 inc. p&p £ . Optional FAST Courier Sen ice Drinrn £ ¦n - Please Call for Prices eic.l TOTAL £ Issue No J Switch Only I: [
l ept: C Hit Cheque Bank Drafl Postal Order for £_______:___ payable lo Gordon Harwood Computers Limited... ProGrab1'-' really does make it that simple!
MoiiEPrn Skeleton Krew © Core Design Limited.
Mm mii niynis neserveu.
55 Ashbourne Road Derby DE22 3FS Telephone (01332) 297797 Facsimile (01332) 381511 Skeleton Krew is a trademark ot Core Design Limited iTiEGin i_ji + i v :e your coverdisks work for you Make your Amiga faste CIAL CELEBRATION COVERDISK NO 100 WORTH DIRECTORY ~ . OPUS 4 A;5v %• far amfkae fast level in out demo fa faMMSic RPG from Black Legend ' DESIGN LIMITED

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