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NEW 68060 ACCELERATORS FOR THE AMIGA A1200, A1500 and A2000 RANGES If yxzu'd like to know how to make YOUR Amiga AIM A1500 or A2000 as fast as any Amiga can he... ask for our free brochure which shows you how! Blizzard products have always been at the forefront d the Amiga accelerator market and we were the first to launch 68060 boards with the amazing performance they bring. Since that launch, there have been shortages of 68060 Motcxola CPUs and production output has fluctuated Although supplies of these chips wctc expected to be fully on line by now, Maorc*a canna meet the denund. IV are assured however that by the earfy part of 1996 Motorola will lie in a position to fulfil the market's needs and hence, Blizzard product delays (which are beyond our control) should disappear. Until then you mavwell ask... Should 11» tempted to buy on '040 Instead? Vftl, when the Blizzard '060s can v Tvo or Three limes as fast yet cost as little as 25% more, why buy an W which offers a far lower prke to performance ratio! When we considered the possibility of producing an 'interim '(M0’, we dccxled it was not a product wrathy of devetopmcnt. The facts am simple, if YOU want the FASTEST Amiga, a 68060 is the ONLY way. Maybe you should think afxwt reserving a Blizzard 1260 or 2060 now • stocks are bound to he limited when the mighty 68060 * returns! A small wait now, hut an 040 will always keep your Amiga waaing longer! 260 Turbo1 *** RST!o6o " Fa the Amiga 1200s MMF ror Kmp 1500 m 50MHz 68060 4 MMU 50MHz & MMU CCQQ.95 06*) 32-Bit Fit RAM, fAQQ.95 0Mb 32-Bil F« RAM

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Document sans nom ? How to create cheap and easy networks »Connecting to CD32, PC and SCSI ? Increase productivity & play top games 2MB UTILITY BONANZA!
« Pinball Prelude
• Hillsea Lido
• Plaver Man 2 AGA SUPER XL DRIVE XL 1.76MB GVP HC-8 SCSI GVP
G-LOCK INT.DRIVES Pficial GVP RAM SIM SYQUEST EZ HARD DRIVES
4MB GVP RAM .
16MB GVP RAM £19.95 68060 GVP RAM 6 8 0 2 0 E C MEGACHIP MEMORY £24.95
1. 76 XL DRIVE EXTERNAL £79.95
1. 76 XL DRIVE INTERNAL £75
1. 76 XL DRIVE A4000 ...£75 808 EXT.POWER DRIVE . £49.95
PC881 A500 £30.95 PC882 A2000
......£35.95 £30.95 PC883 A600 1200 ..£35.95 I 1
GIGABYTE 3.5 SCSI ..£259 1 GIGABYTE 3.5 SCSI EXTERNAL
£335 MICROPOLIS 2 GIGABYTE 3.5 SCSI £CALL 4 GIGABYTE
3.5 SCSI £CALL . 9 GIGA8YTE 3.5 SCSI £CALL £239
| HITACHI 340MB 2.5 IDE .....£CALL 510MB 2.5 IDE
.....£CALL 810M8 2.5 IDE .....£CALL I GIGABYTE
2.5 IDE .£CALL OTHERS 120MB 2.5 IDE £95
M-TEC AT500 BARE ....£99 PLEASE CALL FOR HD SIZES
MEMORY REQUIRES 30 PIN SIMMS External PCMCIA 3.5" IDE hard
disk OVERDRIVE BARE .....£99 OVERDRIVE
420MB ...£259 The Syquest EZ135 drive is an ideal
storage device. The EZ Drive stores 135MB on a single 3.5"
cartridge and has a seek time of 13.5ms. Comes complete with
one 135MB cartridge. (A SCSI interface is required) SYQUEST
EZ135MB £239.95 135MB CARTRIDGE ..£CALL External
IDE hard disk for the A500 comes complete with an internal ROM
switcher, and upgradable to 4MB RAM SYQUEST EZ135 256 x 32
SIMM 72-PIN (1MB) . . . .£40 512 X 32 SIMM 72-PIN (2MB)____£75
1 X 32 SIMM (4MB) £125.95 2 X 32 SIMM
(8MB) £235.95 4 X 32 SIMM (16MB)......£499.95 1 X 8 SIMM
32-PIN (1MB) ......£30 4 X 8 SIMM 32-PIN (4MB) .....£139 1 X 4
STATIC COLUMN A3000 ____£25 1 X4 DIP .£25 256
X 4 DIP .£5 1 X 1 DIP ..£5
CIA .....£12 GARY ...£19
PAULA ...£19 DENISE ..£19
SUPER DENISE .£25 KEYBOARD IC .£12
FAT AGNUS 1MB ......£19 FAT AGNUS 2 MB ......£29
PRINTER CABLE .£6 RS232 CABLE
...£6 SCSI EXTERNAL £15 WORK8ENCH
3.1 A500 2000 ____£85 WORKBENCH 3.1 A3000 4000 . . £95 ROM
SHARE DEVICE ...£19
2. 04 ROM CHIP £25 SX-32 is an internal add-on card
for your CD32 and features: VGA port. RGB port, parallel port,
serial port, external disk drive port (1.76MB), clock,
controller for
2. 5" hard disk, and a SIMM socket (up to 8MB). Turn your CD-32
into a A1200.
SX-32 MODULE ...£199.95 Disk Expander can add upto to f your hard drive capacity and • with all drives including SCSI, Floppies and even the RAM disk. Disk ander works on any Amiga with any Kickstart.
SCSI case suitable for CD-ROM HD DAT and Optical drives.
5. 25“ SCSI or IDE CASE .....£79.95
3. 5" SCSI or IDE CASE ......£79.95 FOR ANY SPARES REQUIRED
PLEASE CALL ISK EXPANDER LOPPY EXPANDER . .
DISK EXPANDER EXTERNAL CASES A2000 68040 (0MB RAM) £T| A2000 68060 (0MB RAM) £TI 4MB STANDARD ADD.....£125.!
4MB GVP ADD ......£1!
SpiiC (AI. O; Surf Squirrel offers an even I performance, auto-booting, and i serial port. Surf Squirrel is tF expansion peripheral for your
1200. Please call for more inforrr Squirrel MPEG allows you to
play Vidt and CDI CD-ROM's, Squirrel MPEG t high quality
digitally mastered i 16-bit stereo sound to you and yif
SQUIRREL SCSI INTERFACE .
AURA £79 MEGALOSOUND A 68060 accelerator board running at 50MHz and 128MB of user installable SCSI-II hard disk controller.
Squirrel scsi interfaq included where you see this logo UIRREL MPEG.
Amiga.
SQUIRREL MPEG SURF SQUIRREL POWER SCANNER I SCANDOUBLER II SCANNER POWERTAB £919.95 TBC-ENHANCER .
NEPTUNE GENLOCK l: SCANNER SOFTWARE H SIRIUS II GENLOCK £919.95 £59.95 controlled graphic tablet, software.
IICROVITEC 1438 14" .£289 PSON STYLUS INC.PAPER £489 EPSON STYLUS PRO XL A3* . £1499 EPSON STYLUS PRO XI INCLUDE 5TUOIOII SOFTWARE 1 STUDIO II SOFTWARE ......£49.95 El 111 HH !¦ LPTOR £15 nnisiEiH SCSI driver for all Series II host adaptors and accelerator cards for all Amiga Dmputers. This ROM has a very fast trans- ' rate of up to 3.5MB S, maximising your processing time. Guru supports all SI device types including hard drives, ROM drives, scanners, Syquest drives tc.Guru ROM is compatible with Amiga
1. 3 through to 3.1 and is SCSI -1 SCSI-2 iafcompatible. Please
call for further foinformation.
68020 EC processor accelerator card for 15 the A500 and A500+, with an option to fit
* 4 a 68881 or 68882 co-processor (PICC or PGA). This card can
fit upto 4MB FAST | RAM and is fully auto-configuring.
68020 EC OMB RAM .. .£99.95 A500 68020 EC 4MB RAM ..£239.95 NOT COMPATIBLE WITH GVP HARO DRIVE lip RAM to es this by ee OWER TABLET 12 X 12 . . £195.95
• CL. PEN. CURSOR ANO POWER TAB S W :e Pen and cursor control
including cables and sol zxn3] ALPS GUDEPOINT Intuitive cursor
control at your finger tips Tap' for an instant selection.
Connects to Serial port. FThis is not a graphics tablet) ntu
phone orders We accept most major credit cards and are happy to
help you with any queries.
Postal orders Ordering by cheque PO please make payable to Power Computing Ltd and specify which delivery is required.
Warranty All Power products come with a 12 month warranty unless otherwise specified.
Technical support Help is on hand with a full Technical Backup service which is provided for Power customers.
¦all-order prices All prices listed are for the month of publication only, call to confirm prices before ordering.
Export orders Most items are available at Tax Free Prices to non-EC residents. Call to confirm prices. BFPO orders welcome.
¦all-order t r»s All prices include VAT. Specifications and prices are subject to change without notice. All trademarks are acknowledged. All orders in writing or by telephone will be accepted only subject to our terms and conditions of trade, copies of which are available on request.
FOR ANY INFORMATION PLEASE CALL 24-bit A4 flatbed scanners, complete with software, cables and manual.* EPSON GT-5000 ...£489.95 24-BIT. INC. POWERSCAN SOFTWARE EPSON GT-8500 ...£579.95 24-BIT. INC. POWERSCAN SOFTWARE EPSON GT-9000 ...£729.95 24-IIT. INC. IMAGE PX REV. 1.5 SOFTWARE ADPRO SOFTWARE £149.95 IMAGE EX 2.0 S W .£149.95 FLATBED POWERSCANNER S W . £35 PICASSO II 2MB RAM .....£249.95 INCLUDING TV PAINT JNR.
PICASSO II 2MB RAM .....£399.95 INCLUDING TV PAINT 2 VIDEO DAC £25 18-BIT GRAPHICS ADAPTOR POWER SCAN 4 B W £89.95 POWER SCAN 4 COLOUR £169.9 OCR (BOUGHT WITH SCANNER) ......£2 OCR SOFTWARE ....£49.95 POWER SCAN 4 S W ONLY £20 PC INTERFACE a COL S W . . £49.95 PC INTERFACE * BAN S W . . .£39,95 FLATBED SCANNERS DELIVERY 2-3 DAYS £2.50 ? NEXT DAY £5 dSAT £10 ?
MINIMUM DELIVERY £2.50 ALLOW UP TO 7 DAYS FOR CHEQUES TO CLEAR Just like the Neptune-Genlock, the new Sirius II combines excellent quality with user friendliness. In addition, this genlock disposes of blue-box keying, bypass, RGB-colour correction, a stereo-audio control with microphone input as well as an integrated test pattern generator for adjustment.
Reduction of quality loss when copying, colour and contrast correction, suppression of colour drop-outs, elimination of basically any copy protection. The video signal is edited in professional 4:2:2 studio standard and is sychronized entirely new.
CREDIT CARD NO ... EXPIRY DATE SIGNATURE TOTAL AMOUNT (inc. Delivery) £ SYSTEM OWNED DESCRIPTION . . .
TBC-ENHANCER TELEPHONE NO.
.POSTCODE GURU-ROM V6 £49.95 PO POWER TEL: 01234 273000 fax: 01234 352207 BE m H POWER COMPUTING LTD 44A B STANLEY ST. BEDFORD MK41 7 R W contents CU AMIGA MAGAZINE • FEBRUARY 1996 Features I Games
• Speris Legacy 50 The game that almost got away.
Team 17 linally get their act together and publish this Zelda clone.
• Hillsea Lido 53 Poor man's Theme Park, or top English seaside
resort hilarity?
Vulcan Sottware's latest release
• Pinball Prelude 54 Have Ettigy really beaten 21st Century at
their own game?
Serial linking 26 You can create a killer system simply by linking up your Amiga to an older one, that of a friend or a brand new ‘slave’ machine. Share resources, multiply your processing power and communicate with other platforms. This feature deals with serial, parallel. AmiLink and Ethernet networks, and what you can do with music and games. The rest is up to you ... 'net wedding 38 Mat goes to a wedding in his y-fronts! Help!
PREVIEWS
• Damage 43 An ultra violent game Irom Finland.
Kill passers by and then murder the police, all in the name ol ... lun?
• Capital Punishment 43 New Canadian company Click Boom attempt
to produce the best Amiga beat ’em up ever.
REVIEWS PLAYERS GUIDES e Vampyra 58 'Fangs a Tot lor all your questions" says Vampyra as she answers this month's Monkey Island question.
Snip Tips 59 Hot tips Irom the world ol games This month’s selection highlights a top tip lor Fears.
• Empire Soccer Compilation 56 Four soccer games in one box
especially lor footy nuts. Are they any good though?
Cover Disks AMIGA gKIMHHli 126 TextureStudio Rt«ul,et Create pour ov.n textures for use mth Imagine and other graphic packages Imagine Objects i Blufl Titler demo Overh If) rrwim if(t»"'. ' in Amiga E source code landel-92
o C C 'mMa Texture Studio 8 Plus Extras!
Create fascinating textures for use with Imagine and other graphics packages with Texture Studio. We've also got loads of extra goodies for you, including an echo tool, a real-time 3D video titler, more Imagine objects, code for Amiga E, a fractal graphics generator and a variety of networking software. Is that value or what?
PLUS: Networking tools AMIGA Xtreme Racing 13 This month's disk features a top fun racing game from Silltunna and Black Magic. The full game will be reviewed next month, but in the meantime enjoy this superb demo. Also on disk 127 is a selection of networking tools.
Get Serious Public Domain
• HD Disk Drive 79 While the rest of the world has high density
disk drives, the Amiga comes with a halfcapacity DD drive.
Could this be the answer?
CD-ROMS CD-ROM Round up80 Under the laser this month we have a treat for UFO fanatics, the latest in the Aminet series and a new graphics clipart collection.
EDiskMAGIC 62 We’ve had file managers before, but have you ever seen one as good looking as this?
DiskMAGIC is hot!
• HiSoft CD-ROM 65 There's a new CD-ROM on the block, and this
one just loves to transfer audio CD data straight over to your
Amiga!
• Virtual i-glasses 69 Escom have secured the distribution rights
for these exciting virtual reality 3D glasses. The next big
thing perhaps?
• GP Fax 70 In the old days people used to send faxes by scanning
pages into slow fax machines.
With GP Fax you can do it from your Amiga!
EOctaMED CD 74 The Amiga's favourite music software is now available on CD-ROM, along with plenty of samples and modules to play with.
• Imagine Objects 76 How do you fancy a set of dinosaur and
insect objects, complete with bone structures and the works?
Editorial
• 113-231444
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• 1322-272*61 SEASSFT SelECTAEOn SENSATION SOFTWARE SIREN
SOFTWARE SOFTWARE 2606 SOFTWOOD SPECIAL RESERVE TANGENT MUSIC
DESIGN UNITED PD
V. 12 Imagine 3.0 92 Helping you get to grips with this amazingly
powerful 3D graphics package. John Kennedy explains the
essentials AudioMaster IV 97 As our AudioMaster IV series
draws to a close. Tony Horgan ties up the loose ends and
offers a few more top tips.
OctaMED 5.04 98 Just in case you didn't already know OctaMED back to front, here's Ed Wiles with the latest in his tutorial series.
PageStream 2.2 10O Importing and handling graphics is the subject of the final part of Larry Hickmott's PageStream DTP tutorials.
Amiga E 102 The continuing saga of the project to create a text finding tool continues in epic-like fashion, courtesy of Jason Hulance.
Graphics Masterclass 104 As yet another series draws to a close to make way for a brand new one. Peter Lee discovers various handy painting tips.
Wired World 106 Netiquette and smileys are very important if you don't want to be misunderstood on the Net Mat Bettmson spills the beans Frequently Asked Questions 113 Multimedia: what is it. How does it work, and how come the Amiga is so good at it?
Q+A Masterclass 114 Is your hard drive full of old backup files? John Kennedy has an Arexx script to banish them and free up stacks of space.
Questions and Answers 116 Mat and Tony are on hand to answer all your technical queries and get your Amiga back up in perfect working order.
Backchat 118 Backchat is your chance to let the world know just what you think of it. Go on, get it off your chest Points of View Editor Alan Dykes gets up on his soapbox to complain about the way software publishers treat the Amiga 122 Subscriptions 121 Guararytel the next 12 issues through your latter box at our superb special discounted rate. No more wandering down to the newsagent in sleet and driving rain, have it delivered!
I had a long chat with Jonathon Anderson, General Manager of Amiga Technologies this month. He was very enthusiastic about the future and although reluctant to release for publication too many details for the time being, he had some very interesting things to say about what's planned next year. He was still confident about Christmas sales, though he admitted that the early problems with disk drives (now solved! May have cast a shadow on events.
What's encouraging however is their commitment to CD-ROM, the Internet, hard drives and new technology. Many were worried that the Amiga would be resurrected only to be the poor brother of Escom's Pcs, but by all accounts the staff and management of Amiga Technologies are working towards something bigger than this.
The biggest issue that still has to be resolved though is the question of software support, and that is the subject of my Points Of View on page 122. Plus with February approaching and romance in the air.
Mat Bettinson surfs right into an Internet wedding on page 38. In the games section the spotlight is on Breathless and Speris Legacy and Tony Horgan is much impressed by HiSoft's CD-ROM pack. Enjoy.
Alan Dykes, Editor Advertisers1 Index CENTURION PS CU AMI LA CLASSIFIED PAWS IATII DOMARK EmflAlD EPIC MARKETING EVERGLADE EXCLUSIVE PS FOURTH uni DEVELOPMENT FAST COMPUTER SERVICES GOLDEN IMAGE GOROON HARWOODS GREVTRONECS III III SOFT 1ST COMPUTER CtlTlf Will SOFTWARE ACTm SOUK AM ANALOGIC ASA BUM fomil C6MPNTIRS Editorial W: laay S|t Vnftaa' Harfaa S1V1 mntl: May him litliaiu tuts coismun inn Haim MI IMTM: Halaa 'Mu Ml Duty IfSICJHR tilbury 'Corporal Pile' Collin ItOMCM CWNUMI Mi FW lonely ChnMTWS: p»i too. Ti him. Inm HicIMt Jnoo Coaploi Joilio Calm Jnoo KM,larry David Cassidy SIJIWS m
BK: SantJaaa Umy. Sant len toy tori ¦I Eil David laity EXTCUTTVT PUBLISHING MHCTM Graham Taylor Contacts
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Aid lam w |il Alima kin te be thriiph the pipes of tki mipaune oaty ADVIRIISING AND ANVERIISING PROBLEMS If m wish te advsrtiii. Or havi $ prshli* with ¦ compi") iduftimi te CU AMIGA MAGAZINE nr admtisiap MM will hi (tod II halp. Cutict Justine Carlson or Miriiiu Masters on 1171-672
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SUBSCRIPTION DETAILS Sabscnptmt an iradahAi h«a law- PaMnh-p Imm Nmm. Som-pa Part, lalhk.ll Stmt M-kal Narharanph U16 Ml M I1HI 44UII Anaaal sabscnptiin rates (ate pastepa) 12 itSMt UABFPO HIM. SNR FACE'ROW E61.M AIRMAIL EUROPE £71.66 AIRMAIL ROW ZONE 1 £112.16 AMMAIl ROW ZONE 2 (112.66. COVER DISK PROBUMS: II yia hive I Indy cent disk thM weiti or ritin year disk to nr 3.S inch Hippy people: CU AMIGA MAGAZINE COVER DISK RETURNS. PC WYSE. DOW LAIS TOP BUSINESS PARR OOW1AIS. MERTHYR TTOFIL MIO GLAMORGAN CF4 IVY PUASE USE THE FORM ON PAGE II AND REMEMBER 10 PROVlOf DETAILS Of THE PROBLEM COMMS
VM cm ciatect CU AMIGA MAGAZINE, na On I nlEMad m pmwal a ci anpa de-M m ik Pteisi knp I Mad Nml and te the paste G I MAP I apis 1 SIS 1 Ml Ni part it thes aqarm my hi npndnid - My sm M th« pahhsh- Cmr dnbs nm-thi cmnpM M IhM ntpnm sapph- ¦atenat mi pernsare hehevtd a hi icCTritt te thi idp-ap te prist Cl AMIGA MAGAZINE MU-pts te m haM rospsasteic I any ms. Tadsal ether wm which at hm ¦ «if thi renews - pnwiws te aay st a ith wni - ad it sippl.it CU AMIGA MAGAZINE s me Mis ispressid by Ms renewers an their iwa lm al aay PRINTED IN THE UNITED XINGOOM BY ST IVES PETIRI Jm-Jm im ALIEN
BREED 30 SIM CITY 2000
19. 99ai2oo 12.99ai2oo ¦ NEW Item S12K ¦ »UI work on SI 2k
machines EDR • External Drive Required Top sellers havs been
complied from Special Reserve sales A1200 TOP 20 ACI0 ATTACK
COMPILATION GUARDIAN. ROAOKtL & SUPER SKICMARKS i ALIEN BREED
J ALIEN BREED 3D I CWUSATCN AGA . I CORE COMPILATION
VOL 1 BANSHEE SKELETON KREW.
HEIWGAll 7 t DETROIT ..1 dungeon luster 2 hdbj ; FEARS ...2 FIELDS Of GLORx 1 GLOOM r DOOM CLONE) 2 JUNGLE STRIKE t PGA EUROPEAN TCL*» t PNBALL ILLUSIONS 1 POLE P0STX3N 1 SIM CITY 2003 (HDR S SMB RAMI SIMON THE SORCERER 1 THEME PARK 2 UFO -ENEMY U NOnN 2 IATIUTE SCCCER MANAGE R « VlROCOP .» AMIGA TOP 30 BEAU JOLLY COMP CANNON FODDER SETTLERS CHAOS ENGINE. T2 1 BG ICC 1103SHAREWARE GAMES! ... CANNON FODDER 2 1 CHAMPONSHIP MANAGER 2 .2 WORMS SUPER SKID MARKS 2 SYNOtCATE THEME PARK CHAMP MGR
18. 49 19.99 22.99 co32 21.99cd32 20.99 FLIGHT OF THE AMAZON
OUEEN ...16.99 PfYW TOP 90 XS FUGKT OEDUCT £3 UNTIL JAN 31
UUOt I Wr 9 CHAOS ENGINE ......9.1 CORE
COMPILATION VOL 2 BANSHEE. SKELETON KREW.
HEIMDALL2 UNIVERSE 15.1 ! CORE COMPILATION VOL 3 i "' BUB8A N' ST1X PREMIER g CHUCK ROCK 14 2 16.1 13 99 GLOOM 1‘DOOM' CLONE) 201 1299 GL00U 2 ..201 2199 GUNSHIP 20CO 121 22 99 PINBALL ILLUSIONS 19* roo ROAD KILL .’21 ” POBOCOD (JAMES POND 2j .....31 19 99 SENSIBLE SOCCER ...91 12 99 SHADOW FlGHTEH ..10.1 22 99 SIMON THE SORCERER Hi 20 99 SYNDCATE 221 1999 SPEE0BAIL2 ...12.1 XS SPEECBAll 2 • DEDUCT £5 UNTl. JAN THEME PARK ......211 UFO • ENEMY UNKNOWN ......211 ULTIMATE BODY BLOWS BODY BLOWS 4 GALACTIC
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INDY .ONES FATE OF ATLANTIS * JUNGLE STRIKE .. MCROPROSE GOLF ..... PolVERDRIVE ... PREMIER MANAGER 3 - EDITOR SECRET OF MONKEY ISLAND 2 SENSIBLE GCXF SPEEOBALL SYNDICATE THEME PARK UFO-ENEMY UNKNOWN ULTIMATE SOCCER MANAGER VlROCOP ..... YYMG COMMANOER t WORLD CUP YEAR 94 GOAL CHAMPIONSHIP MGR 94 - DATA DISK STRIKER. SENSIBLE SOCCER 12 UTITLITES A1200 UTILITIES AMIGA BOOKS CANNON FOODER OFFCIAL OulOE i COMPLETE IDIOTS GUIDE TO THE INTERNET ..2 DUNGEON MASTER MINT BOOK INDIANA JONES ANO FATE OF ATLANTIS HINT GUOE INSIDE COMPUSERVE
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A1200 GAMES AMIGA GAMES CD32 GAMES MS Club Shops at CHELMSFORD, ESSEX 43 Broomliold Road.
Just around the comer from the bus station SAWBRIDGEWORTH, HERTS The Mailings. Station Road.
A lew miles from the Ml t. near the station.
Items bought In the shops carry a Sop surcharge on the Matt Order prices Members only but you can order as you Join.
Buy any item at the same time as joining or renewing for one year and we* give you .a. GUYVER1 Animated Adlon MANGA VIDEO (Rated 15 Top quality laminated MOUSE MAT ABSOLUTELY FREE ale your (haKe as you order. Overseas rremcers afld £2
e. Existr 3 nwmber can renew early to a«e aflvarcage c* these
otters SEGA SATURN ...£309.99 WITH SCART LEAD. ONE CONTROLLER
AND ONE GAME choose from, oattoma usa VIRTUA FIGHTER OR PANZER
DRAGOON AMIGA A1200 MAGIC PACKS ALL OUR AMIGA MAGIC PACKS COME
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A1200 2 0 MAGIC PACK ...399.99 A120D COMPUTER WITH 2MB RAM
AI200 2170 SCALA MAGIC PACK WITH 170MB INTERNAL HARD DRIVE
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* 1200 COMPUTER WITH 2MB RAM. 170MB INTERNAL HARD DRIVE. SCALA
MM300 SOFTWARE EXTERNAL DISK DRIVE FOR AMIGA 49.99 B80K
FORMATTED CAPACITY. HIGH QUALITV DESIGN. LONG REACH CONNECTION
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Tudio 1.1 Wonderfully realistic textures for Imagine and other uses are simple to create with the amazing Texture Studio.
Features:
• Infinite variety
• Organic-looking textures
• Direct links with Imagine
• 24-bit output DISK e fure 9 tr mm 126 Imagine 3.0 sports some
amazing features not found in any other 3D software. Readers
getting to grips with the package will no doubt be familiar
with the amazing power of the 'procedural texture modules'.
These are mathematically generated textures that can be
wrapped around your 3D objects to give the impression of highly
realistic surfaces. Unlike conventional bitmapped textures,
these will not pixelate when viewed in close-up and use very
little memory. They can be infinitely varied, and they look
best when rendered at high resolutions.
However, it can require many preview test renders in Imagine to get a perfect settings for the textures. This is where Texture Studio steps in. Texture Studio will load any Imagine 3.0 texture module, allowing you to change all of the settings and then generate quick test renders to show you the results. You can set the size of Oast month's revolutionary cover mounted rendering software these test images to suit the speed of your machine, which means that you can quickly build up a library of your own textures without spending hours in Imagine. The settings can then be saved out as Imagine
texture settings files which can be loaded onto any object from within Imagine itself.
Even if 3D rendering isn't quite your cup of Minestrone soup, it's possible to use Texture Studio to generate amazing looking images for a variety of uses such as backdrops for video work. Users of rendering packages other than Imagine can use the 'test render' bitmaps as ’brush maps'.
FPU required Using these types of mathematically defined textures requires a lot of special highly accurate calculations. This is why Texture Studio needs a math co-processor, otherwise know as an FPU or Floating Point Unit. Either a 68881 or a 68882 is suitable though it also requires a 68020 processor or above. Anyone at all interested in rendering should seriously consider obtaining these basic requirements if they don't have them COVER DISKS already. Alter installing Texture Studio, all that’s needed to run the package is a simple double-click on the Texture Studio icon. A new Hi
Res Interlaced screen is opened with numerous highly technical looking windows dotted around the screen. Fortunately all of this is configurable in Texture Studio so our first stop will be changing the set-up to something which is a little more comfortable.
No flicker The Screen Mode requester can be found in the Project menu. Click on the desired screen mode (try PAL:High Res) and select eight colours or so. Texture Studio uses a powerful and highly configurable controlling method. Most of the windows are already open on the Texture Studio screen but they can be closed and moved around the screen as you see fit. Windows can be closed with the normal close buttons on the top left corners. While the Windows menu is used to open them up again. Once you’ve arranged the screen as you like, use the Save Prefs option from the Prefs window - this will
ensure that everything pops up like this next time you load. Quickly you’ll discover which windows need to stay open all the time and which ones only need to be displayed when needed.
Select Open Texture from the Project menu. A file requester will appear which will home in on the directory containing four new texture files that come with Texture Studio. Select ’Radar.itx’. The file post fix ’.itx’ is a convention for Imagine texture modules as is ’.atr’ which signifies attribute files. Once selected, the main window with all the sliders should suddenly change to display a large number of settings. At the bottom right of the screen is a window called InfoBar.
We recommend you leave this at the bottom of the screen at all times. Click on Render. A new screen will be opened and a preview of the texture will be rendered before your eyes.
Moving sliders Click on any of the Radar colour sliders. Move the sliders and you'll see that the window marked ColourBox will show exactly what the colour looks like. Also change the grid colours. Press Render again and you'll see that those changes have affected the texture.
Fortunately all texture modules contain the descriptions of the settings so it’s just a question of loading them up and experimenting with the sliders to see exactly what is affected.
Repetitive brushmaps Check out the pre-saved texture settings that come with the Texture Studio. Eyeball is an excellent example. This is a combination off a number off textures, all off which must be in the same directory, so copy the ffour textures ffrom the Texture Studio drawer in the imagine Textures drawer. When you've got a result that looks about right, don't fforget to have a play with the Light Window. Just drag around the circle which is the light source ffor the test render. A larger number in the Distance box makes the light source look further away. You can also change the
intensity. Lowering it to 0% and raising the back light lighting level will give a perfectly evenly lit render, useful ffor repetitive brushmaps.
Increase the circle width setting and render that. The circle in the radar target will become wider accordingly. Now you're getting the idea. In the top right is a window called Texture. Click on Radar and then the Close button. It will disappear and we're ready to load the next texture, only this time we’ll go for one of the more complex ones supplied with Imagine 3.0. For this part you'll need to have installed Imagine 3 from last month's cover disks. Fyessing the Open gadget on this window does the same as Open texture. This time move the file requester directory to the location of the
Textures drawer in your Imagine 3.0 directory. Select BathTile.itx. Before rendering, cycle the Object gadget in the Object window to read Plane instead ot Sphere. Now click on the X slider in the access window. This controls which 3D position the texture will be mapped onto the object.
Change it to read -90 degrees.
You'll see the 3D arrow representation revolve as you drag the slider.
Render it: neat but boring, it needs that something extra.
Click on the Colours window.
Change the object colour to dark green for example. Now click on the Open gadget on the Texture window again. Don't close BathTile. Select WormVein.itx. Now you have two textures in Texture Studio. If you click on a texture in the texture window, the main settings window will change to the settings for that texture. In this way Texture Studio will allow you to render many textures at the same time, although this will slow down rendering speed somewhat.
The results, however, are absolutely amazing. Render the WormVein and BathTile combination. Wow, it’s a worm-veined tiled wall.
Wouldn't that make a nice texture map for a 3D game?
24-bit output Now let’s see what we can do with the output. Click on the options gadget in the InfoBar window. There are two separate sections. One for rendering to the screen, as we have been doing so far. And one selection to render to a file. This time we’ll render to a file. This means that we won’t get to see the render until it's loaded into a picture viewer program, but it saves on memory. Click on the File tick box to select this render mode. Click on Choose to pick a location to save the file. Call it Test.IFF or something. Unselect the Render to Screen tick box and bump up the
resolution numbers in the boxes to something like 250 x
250. Note that the X Y aspect box in the View window should be
changed to reflect the aspect ratio.
If you picked 320 x 200. You’d put 320 divided by 200 in the box EG:
1. 6. This ensures the result will not look fat or squashed etc.
Then again, you might desire that effect.
Rendering now will take a little time as Texture Studio outputs a rather large 24-bit IFF. You can use a third party PD viewer such as VT or PPShow to have a look at the result which will be far better than the real time HAM preview.
Alternatively load it into a paint package. Most will reduce the colours to 256 or less but it’ll pick the best combination and you'll see exactly what Texture Studio is capable of. Why not use a paint package to reduce the colours down to 256 or less and load it in as a Workbench backdrop?
Saving settings Finally when you’re sure the preview you're seeing is what you want to use in Imagine, save the texture settings out after filling in a descriptive filename. When in the Imagine detail editor, ’pick select' a loaded object. Choose Attributes from the Functions menu and then click on the Load gadget at the bottom left. Select your saved out texture settings from Texture Studio and it’s all done! Don’t forget to save the object again with all the textures assigned to it. Render your scene and you should see your object textured just as the preview was in Texture Studio, pro
viding your scene is lit correctly.
For more details on using Imagine.
Be sure to follow the imagine tutorial in the Workshop section at the back of the magazine. Enjoy! ¦ COVER DISKS Cover disk goodies There's something for everyone on our cover disks this month: video titling, sound processing, fractal graphics. Imagine Objects, networking software and example code for Amiga E. See page 16 for loading instructions.
Bluff Titler Demo Bluff Titler is a clever 3D video titling tool that's incredibly easy to use. It generates animated 3D titles in realtime with minimum effort from the user.
This is a demo version, hence the permanent text on the background. Check the docs for details on registering for the full version. To enter your own titles, type some text into the gadget at the top right of the window. Now adjust the position and rotation of the text with the cycle gadget and sliders beneath this. Click on Insert to mark this as one of the key frame positions. Now move the slider at the bottom of the screen to the right Isay half way along). Now alter the position of the text again and click Insert. Do this as many times as you like, then click on Start to see the
results. Read the documents for full instructions. Bluff Titler requires a 68020 or higher processor.
Imagine Objects Another seven objects for Imagine are included on the disk. These should be installed directly to or copied to your Imagine Objects drawer. Use them as you would any other Imagine object. You'll find both spaceship and the airport tower along with a few others ready to load into Imagine To kir.kstart vnur new 3D Mandel 92 We've all seen fractal graphics before but there’s still something fascinating about them Mandel 92 is a tiny little program that draws a basic mandelbrot set and allows you to explore any part of it. Zooming in into infinity! The graphics are rendered in
pro-.
Gressive steps, from chunky to high resolution. At any time you can click the left mouse button, then drag out an area to explore. Press space and the screen will be redrawn accordingly. Carry on for as long as you like. Flip screens as usual with Left Amiga M, and quit with Right Amiga Q. Use a screen grabber such as ScreenX or Ouickgrab to save the fractal graphics for later use.
Dverb 1.0 Dverb is a neat little tool that adds reverb and echo effects to an incoming audio signal.
You'll need the reqtools.library installed in your LIBS drawer. If you don't already have it, reqtools.library is available from theAminet and other PD sources. You'll also need a sampler cartridge plugged into the parallel port. Use the functions keys to select different settings, and press F10 to activate the effect. Connect the Amiga's audio output to a good hi-fi or stereo system for best results.
Amiga E Code Source code for parts one and two of our Amiga E tutorial can be found on the disk.
Networking Software This month's networking software was included at the last minute before going to press so there's no front-end to unarchive it for you. On the 2(77? Game demo CU 127 disk, there's a directory called Networking. Inside is a text file which you should read which tells you how to unarchive the Networking software. Included is ParNFS.
ProNet and the MagPLIP SANA-II driver. ¦ Now includes CD ROM drivers and instructions.
The Dataflyer is a 16 Bit SCSI II controller card that converts the signals on the internal IDE interface to also run SCSI devices at the same time as the IDE hard drive.
The Datafl er SCSI* will operate upto 5 SCSI devices such as CD- ROMS. Hard drives. SyQuest removeable drives, tape back up drives etc. Unlike other SCSI interfaces, the Dataflyer SCSI* is compatible with all known accelerators etc and it does not stop you from utilising any of the important expansion ports on your A1200 A600.
The Dataflyer SCSI* easily installs into the A1200 A600 (simply pushes in, no need to remove the metal shield) and provides a 25 way D connector through the blanking plate at the Back of the A1200.
Full instructions and software supplied.
DATAFLYER SCSI* ONLY £69.99 SQUIRREL SCSI INTERFACE 51 ALSO AVAILABLE £59.99 PCMCIA fitting SCSI Interface itILl Our high speed 2.5' IDE hard drives for the Amiga A1200 & A600 computers come complete with fitting cable, screws, partitioning software, full instructions and 12 months guarantee. All drives supplied by us are formatted, partitioned and have Workbench (WB2 for the A600 and WB3 for the A1200) installed immediate use. Fitting is incredi- bly simple; if you can plug the mouse into the mouse socket, you will be able to plug the hard drive into the hard drive socket.
Order NOW for immediate despatch ITT RTTiEml PLEASE PHONE Fh 85mb £89.99 120mb £104.99 | 170mb £119.99 250mb £139.99 340mb £174.99 540mb £284.99 EDIAVISION ‘RENO’ i* As present APOLLO 1220 ONLY £99.99 APOLLO 1220 +lmb £139.99 APOLLO 1220 +4mb £229.99 An incredibly powerful trapdoor fitting accelerator based around a 68030 complete with MMU, 2 SIMM sockets (72 PIN SIMMS), socket for a floating point unit and battery backed clock. Runs at just under
9. 5 MIPS (million instructions per second!)
APOLLO 1232 50 £199.99 4mb SIMM £129.99 8mb SIMM £239.99 68882 FPU £69.99 Internally fitting A600 Accelerator features 68020 and FPU both running at 28MHZ. 72 pin simm socket for up to 8 MO of FASTRAM. Easy fit, makes your 600 faster than a 30001!
APOLLO A620 ONLY £134.99 + 2MB e199.99 + 4MB £264.9 RENO CD WITH SQUIRREL £174.99 WITH DATAFLYER £174.991 Amazing power for such a low price. This superb accelerator uses a 68020 running at 28hz and comes complete with a 68882 FPU to enable your A1200 to run at 5 MIPS (million instructions per second)! Uses standard 72 pin SIMMS and includes a battery backed clock.
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Blizzard products have always been at the forefront d the Amiga accelerator market and we were the first to launch 68060 boards with the amazing performance they bring. Since that launch, there have been shortages of 68060 Motcxola CPUs and production output has fluctuated Although supplies of these chips wctc expected to be fully on line by now, Maorc*a canna meet the denund. IV are assured however that by the earfy part of 1996 Motorola will lie in a position to fulfil the market's needs and hence, Blizzard product delays (which are beyond our control) should disappear. Until then you mav
well ask... Should 11» tempted to buy on '040 Instead?
Vftl, when the Blizzard '060s can v Tvo or Three limes as fast yet cost as little as 25% more, why buy an W which offers a far lower prke to performance ratio! When we considered the possibility of producing an 'interim '(M0’, we dccxled it was not a product wrathy of devetopmcnt.
The facts am simple, if YOU want the FASTEST Amiga, a 68060 is the ONLY way. Maybe you should think afxwt reserving a Blizzard 1260 or 2060 now • stocks are bound to he limited when the mighty 68060
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graphics settings (except pixel definition) on a standard,
unexpanded At 200 because it has your best interests at heart:
a jerky, slow racing game is no use to anyone! So either
upgrade or stop complaining.
Split screen Although there will be a serial link option available in the finished product, it has been disabled in this demo. Fear not though, there is a split screen two player mode which is a right old laugh. You can use one or two button joysticks, a CD32 controller or the keyboard to control the game. When in two player mode it's wise to enter the options screen and adjust the viewing angle and horizon so that you can see both cars properly (see box out).
It's not the most serious game in the world. Apart from the obvious goal of reaching the end by being the best driver, you can also achieve this by being a complete cad. Question marks are littered at various points on the track and driving over these will pick up a random icon. This can be amongst others a bomb, a mine, a crazy turbo boost or a power jump.
To use these you just have to press fire at the right moment.
There is only one track, but there are three difficulty levels: Three Wheeler, 2.0 Fuel Injection and Turbo Nutter. Some advice: avoid the tree, avoid sliding into the slush and. Fun as it may be. Try not to hit the ageing elves running across the road too often, they slow you down no end. And we hope you like Jungle, 'cos that's all the music you’re going to get1 ¦ Racing If totally mad, fast paced racing is your preference then Xtreme could be the one for you. With options galore it's speedy but not greedy.
Otreme Racing is a bit like Skidmarks or RoadkiH close up. And very like that old Nintendo SNES gem. Mario Karr Like every other racing game in history the object is to make it to the finishing post first, but it's the amount of competition and fun involved in doing so that make Xtreme stand out.
1x1 resolution There are several graphics modes which Xtreme will conform to.
Including 2x2, 1x2, 2x1 and 1x1 pixels, it can have dithering on or off. If all depends on the type of Amiga you have. While loading.
Xtreme will check out your system and optimise the graphics settings for it, though you can go in and alter them during the game.
It's a self booting disk so all you have to do to load it is insert-it in the internal drive and restart your Amiga. It can also be accessed from Workbench, but because it needs nearly 2Mb of RAM, you will need extra RAM to start it from Workbench.
To get speed and frame rate up to scratch you will only be able to play it with dithering on a standard A1200. But it still looks very good, if a little too much like Virtual Karting for some people in this office. For an even sharper picture you should try changing the pixel resolution (see box out).
If you have an accelerator the game will automatically default to 2x2 pixel dithered graphics with 020 030 or 04 060 routines and if you have a fast accelerator you can enhance it further by reducing this to full 1x1 pixel resolution for the best results. But remember, . Explore the Wonder of your 0 * • new Amiga with these Wizard packages from HiSoft Systems It
* 99.95 But that’s not all, Surf Squirrel also has a fully
buffered, high speed serial port that is capable of performing
up to 600% faster than the A1200's serial port, so Surf
Squirrel gets the most out of your modem and your A1200 to make
high speed file download, with multi-tasking, a reality not a
possibility.
Surfing Starter Pack
* 199 pk.i P&P The package comprises the Surf Squirrel Interface,
SCSI drivers, CD32CDTV emulator, serial drivers, and an
extensive, fully illustrated, user manual. Here are just a few
of the reasons why the Surf Squirrel SCSI Interface is ideal
expansion peripheral for your A1200: The powerful Surf
Squirrel'" interface is the cutting edge technology for easy
A1200 expansion. Providing a high performance SCSI-2 interface.
Surf Squirrel permits easy addition of up to 7 SCSI peripherals, such as a hard disk, a Zip'" drive or a CD-ROM to your A1200; Squirrel is also the only SCSI expansion that is hot plug and unplug, requires no opening of your Amiga, no technical knowledge and docs not invalidate your warran The Amazing Surf Squirrel Interface The Fabulous Squirrel Surf Packs Surfing Super Pack
* 299 I High performance (3Mb s) SCSI 2 hardware for easy
expansion; supports up to seven SCSI devices.
No technical knowledge required, easy-to-use setup program included.
Compatible with any SCSI-1 and SCSI-2 peripherals.
Autobooting - boot from an external hard disk.
Hot plug and unplug ¦ no need to power off to remove the interface.
All software drivers required for the connection of CD-ROMs or hard drives included.
Includes a full CD32 CDTV emulator for use with a SCSI CD-ROM drive.
Fits externally - docsn t invalidate your A1200 warranty.
High performance, fully buffered serial port to give reliable data transfer at up to 230400 bps - dramatically reduces the time spent on the phone and your phone bills.
Industry standard 9 pin serial socket for easy modem connection.
Serial port is compatible with all com ms, networking, and serial Making the Connection EMAIL • NEWS • WEB • FTP GOPHER • TCP IP • USENET Start surfing with one of HiSoft System's Surf Packs. Designed for I both the beginner and expert alike, the Squirrel Surf packs include all I software, hardware and documentation to get you quickly, and easily, I onto the information super highway.
Surfing Starter Rack Surfing Super Rack V34 Modem, capable of speeds up to 28.800 bps.
Surf Squincl interlace.
Termite software.
Free CIX registration (worth £29).
All the tools you need for internet cruising, readv- m-go, no set-up.
Simple installation.
The hard drive for the multimedia age The SuperValue CD-ROM Pack HiSoft The Almathera 1 fan-10 pack of Cds; this a 10 Cds including the Tram Yankee game, 2000 chp-an images, the Illustrated 0?orb of Shakespeare, a Comms, Internet C- SetaoHang CD, The World I ala Adas, 1000s of fonts, a complete photo hbran and muck, much more!
SYSTEMS I ui in to I A Sou that the anginal interlace at opposed to the Squirrel, does not include Possibly the most exciting piece of hardware to be released in 1995, the Zip’" drive ' represents the ultimate in value for money removcablc storage. Using 100Mb carl ridges, the Zip drive offers exceptional performance, giving a data transfer of Imb s and an .
Access time of 28ms. The Zip drive includes a complete set of utilities, in the form of HiSoft Amiga Zip tools, for use with your Zip drive.
'Die amazing, trend-setting Squirrel SCSI interface which allows up to 7 peripherals hard date, CD-ROM, Zip, wanner etc.) to be daisy-chained together.
CD32 and CDTI' emulation software to that you can all those games and other rules such at Video Creator.
The grtal-looktng Aiwa ACD-300 CD-ROM dnve, a fast, double-speed CD-ROM with full SCSI ipccificancn plus complete audio controls on the front so that sou can play music Cds dtrtaly. Plus an informative LCD panel.
How much faster is the Surf SquirrelT
4. i. Itru mull ¦ I Sgimi'tl'.1 I A V32 Modem, capable of speeds
up to 14,400 bps.
Surf Squirrel interface.
Termite communications software - powerful yet easy-to-use, perfect for BBS and CIX access.
Free CIX registration (worth £29).
Simple installation.
All price, include UK VAT.
Shipping u 14 (3-4 day sertit a or fft (or (ruaianteed Sett 0 | ¦i goods in stock). Please call [ our freephone number 0S00 223660for mere details or i$ | order any tide EbOE.
The Old School, Greenfield Bedford MK455DE UK Tel:+44 (0) 1525 718181 Fax: +44 (0) 1525 713716 Cinema4D it A I The HiSoft name has always been synonymous with high quality programming languages for the Amiga
- offering a broad selection of languages for both the beginner
and expert alike.
For starters, we have HiSoft Basic 2, ideal for anyone wanting to take their first steps in programming. Based on the industry standard Microsoft Quick Basic, HiSoft Basic 2 offers excellent cross-platform compatibility as well as full compatibility with the Amiga.
Supplied with an extensive tutorial, HiSoft Basic 2 will get you writing your own programs quickly and easily. Suggested Retail Price £79.95. The dessert; for those who want to get to the Amiga's hardware, we have Devpac 3.
Regarded by many as the industry-standard assembler, Devpac 3 gives you the ability to write ultra fast assembly programs for your Amiga. As with all of our programming systems, Devpac 3 is complete, including editor, debugging facilities, include files and a comprehensive manual. Suggested Retail Price £79.95. For the main course, we have Highspeed Pascal, a superb version of the popular Pascal language, offering astonishing performance and excellent compatibility with Turbo Pascal on the IBM-PC. Highspeed Pascal includes all the tools essential for easy development including editor,
debugger, compiler and manuals. SRP £99.95. Perfect Programming ( Bringing you closer to virtual reality Cinema4D provides an easy-to-use multitasking editor replete with every conceivable option including window-based realtime interactive modelling, modelling directly in 3D, basic and complex primitives with uncountable variations, easy object manipulation, moveable tool, object and texture lists, definable object hierarchies, optimised versions for 68020 (A 1200 etc.) & FPUs and much more!
The Cinema4D animator brings you even closer to the world of’’virtual reality", breathing life into objects and scenes. It doesn't matter whether you want to have your spaceship dock with a new spaccstation, or take a lour around the darkest dungeon - with Cincma4D it's so simple. With just a few mouse clicks you will have your objects move realistically through time and space.
HiSoft Systems is proud to present Cinema4D
- a new world of Amiga ray-tracing. Cincma4D is packed with
powcr-uscr features that will satisfy even the most demanding
users.
Moreover, at £199 inc., Cincma4D does not cam' a power-user price tag.
Cinema4D runs on all Amigas with a minimum of 3MB RAM, and Kickstart 2 or higher.
Cincma4D supports all Amiga and graphic card modes (HAM, HAM8,24-bit,etc.) And recognised file formats (Imagine, Sculpt, DXF, Reflections, etc.). £199 Aura 8 Sampler Aura Midi 8-bit direct-to-disk sound ?
Full MIDI interface with sampler plugs into your MIDI-in, MIDI-out and parallel port.
MIDI-thru.
A* Complete with extensive ?
Perfect for controlling editing software.
MIDI keyboards, guitars.
Vast range of special effects drum machines etc. (both to sample & real-time) ?
Compatible with all MIDI like flange, echo, tube, etc. software and hardware.
The Marvellous Music Master Pack iML If music be your food of love then play on with the new Music Master Pack from HiSoft Systems. Here is everything you need to experiment with sound, or control your favourite MIDI keyboard, or sample the latest dance sound (or the dog barking next door) or even sequence a complete song, all from the keys of your favourite computer. The Music Master Pack contains: The Dream Database Twist 2 The original mould-breaking Squirrel SCSI interface is still available at the magical price of only £69.95. This interface is ideal for those who want to expand their
Amiga fully but do not intend to surf the net. You should also note that we have a wide range of SCSI and IDE hard drives for your A1200.
• jr Complete MIDI sequencer. Accurate real-time recording and
playback of MIDI instruments.
? Work with up to 32 tracks with 4 channel sample replay.
? Step editor screen for individual note editing and much more.
Twist 2, from HiSoft Systems, is the highly-acclaimed relational database for all WB2 Amigas (2Mb memory recommended). With a built- in Forms Designer, a beautiful user interface, simple-to-usc relations, versatile sorting, reporting and searching features and speed that defies belief, Twist 2 is the only Amiga database that will grow with you.
Classic Squirrel Sequencer One Twist 2 is compatible with all Amiga running WB2 (or higher) and with 2MB, or more, of free RAM. A hard disk is recommended. Only £99.95. Coming Soon... Squirrel 3TMPEG VA The SCSI MPFC Piavpt fnr vnnr Amipa Atari Macintosh fe IBM-PC Compatible Bring the cinema into your home and onto your computer with the Squirrel MPEG decoder. Playing the popular VidcoCD and CDI CD-ROMs, Squirrel MPEG brings high quality digitally-mastered images and 16-bit stereo sound to you and your Amiga. Now you can watch all your favourite films in superb, high-definition colour, again
and again and again, with no loss of quality.
¦ Squirrel MPEG is a SCSI peripheral that can be used in conjunction with any SCSI controller, such as the Squirrel, and any VidcoCD compatible CD-ROM.
Squirrel MPEG can also be used as a stand-alone unit as an addition to your TV, Video and Hi-Fi setup.
Available from late 1995 early 1996, Squirrel MPEG is the latest in an established line of ground-breaking products, for you and your Amiga, from HiSoft Systems.
To Order To order any HiSoft Systems' package, just phone 0500 223660, free of charge, armed with your credit debit card.
We will quote you a firm all-in price and the expected delivery time.
Cover disk 126 xtureStudio Cover disk 126 is packed with lots of goodies, as well as the main application Texture Studio.
C c C c All of the data is compressed, so if you are running without a hard drive you'll need three spare disks onto which the programs and files will be expanded.
Networking software To go hand in hand with this month's networking feature, we've included the best PD networking software on the same disk as Xtreme Racing. There's no front-end program to unarchive it for you so you'll need to do it in the AmigaDOS shell. Obtaining a directory of the disk, will reveal a subdirectory called Networking Inside this directory are three LZX archives containing ParNFS, ProNet and MagPLIR To extract these archives, perform the following steps in the shell; CD place to extract archive to XTR4:UnLZX XTR4:NotWorking ProNET.Izx XTR4:UnLZX
XTR4:NefWorking ParNFS.Izx XTR4; UnLZX XTR4; NetWorking MagPLIRIzx The CD line should be something like CD DH1: Networking or wher ever else you want the archives extracted to.
There's a text file called Read me First.doc with more details.
Hard drive installation Boot from your hard drive and insert cover disk 126. Double click on the disk icon and double click the CUMenu icon. Now click on the Install CU Tools 126 icon. Alter a few seconds you'll be presented with the familiar Commodore Installer. Click on Proceed.
The installer will guess where you want the files to be installed.
If it guesses right, click Proceed |a drawer called CUTools126 will be created). If not, select the destination on your hard drive. If you require a specific drawer for these programs, click on Make New Drawer and enter the name of your new drawer. Now proceed as normal.
Next you'll see a list of all the areas on disk 126. They will all be ticked to indicate that they will all be installed. It's a good idea to deselect the Imagine objects at this point if you want them installed in your Imagine Objects drawer. If this is the case, you can run the installation procedure again for the objects, selecting just the Imagine Objects this time, defining their destination in the earlier stages. Once you're happy with your selections, click on Proceed.
The selected files will now be installed to your hard drive. To load each of the programs, open their windows and double click their program icons as normal.
Cover disk 127 Xtreme Racing To load Xtreme Racing - a fun I and rather excellent racing P game racing game from Guildhall, simply insert cover I disk 127 and reset the Amiga. I The game will load and run I automatically. Refer to page I 13 for full playing instructions. I There's lots of fun to be had L so buckle up and get ready fori the ride of a lifetime (nearly). ® [if your disk wont load 1 *• ftu rut trwkl* u mtwn Ot Cll KaMa Vafam era faki ,x | Mms a T. « ww. ...m.. n. ¦Ill nimiit m Floppy installation Floppy users should boot from cover disk 126, remembering to have three spare disks
to hand. Double click (he disk icon and the Floppy Users icon. You'll see five more icons. To install everything but the Imagine Objects, first double click the Format_Tools_Disk icon, follow the instructions, then double click the Install Tools icon. This process will format a disk for you called CUTools126 and expand everything except the Imagine objects onto this disk. To use the programs, reboot with your Workbench disk. Check the instructions for system requirements.
PCWyse helpline an SI IIS 3SS SIS betwoM tka To install the Imagine Objects, double click the Format lmagineObjs icon and insert the remaining two spare disks when prompted. Now double click the Install ImagineObjs and Install_lmagine0bjs2 icons to install the objects onto these disks.
11 Reitve an unnecessary aggrades aad peripherals, web as printer* , mom cm aha cmm problems I 2: Fallon the instructions on this and previous pages eiactfy ¦ 3: If you stil experience problems loading the disk call the ' and modems Some trapdoor expan- 1 loots of Ham and l2noen Monday to Friday.
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Remember, the FourSquarc J ? Sign is your guarantee of a FourSquarc Deal, a So come and see us or use our Mail Order Service. Either way, the service is second to none.
Please note our NEW address Brian Fowler Computers Ltd 90 South Street Exeter Devon EX1 1EN Phone us on (01392) 499 755 Fax us on (01392) 493 393 brian_fowler@cix.compulink.co.uk CompuServe 100072,1536 (We have a lot more planned for the coming months... stay tuned!)
? B irian ? ? F owler ? Computers Ltd (01392) 499 755 RAB .. Rapid Frame ing on your Amiga Now or. Take a signal from a Tvwilh SCART output... , ProGrab™ Saves and Loads |ma ....,-S in IFF I LB M, IFF I LBM24. JPEG. BMP kx and TARGA Iwe (ormats. ProGrab saves animations as AnlmS tiles and animations with sound (requires PCMCIA interface and separate sound sampler) as AnmS • 8SVX files.
A range ol image processing effects, palette computing routines (AGA only) and dithering methods are also new to ProGrab Version 2.5* Photogenic* fully supports ProGrab with a custom loader to enable grabs directly from within the program • saving YOU timet or. Grab TV or video pictures from your VCRS video output including S-VHS ProGrab™... Software has built in mono and colour animation facilities.
The number of frames Is dependant upon your Amigas RAM For just £1 29.95... The revolutionary S-VHS ProGrab™ 24RT Plus with Teletext is not only the best to get crisp colour video images into your Amiga, from either live broadcasts taped recordings, it also costs less than any of its rivals. This real time PA SECAM NTSC* 24-Bit colour frame grabber digitiser has slashed the price image grabbing on the Amiga and, at the same time, has received rave rev for its ease of use and excellent quality results. ProGrab™ has earned hono from just about every Amiga magazine and Video magazines too!
And... with ProGrab™ you needn't be an expert in Amiga Video Technolog a simple 3 stage operation ensures the right results - Real Time, after til STAGE 1... Select any video source with S-VHS or composite output. This could be your camcorder, TV with SCART satellite receiver domestic VCR player ot standard TV signal passing through your VCR player., the choice isy STAGE 2... With ProGrab's software, select an ima wish to capture using the on screen pr window and Grab (because the hard* grabs frames in real time, there's no ne a freeze frame facility on the source de Once grabbed, simply
download andvi full image on your Amiga screen. PtoGti includes a Teletext viewing and capturir facility from either TV or satellite sources STAGE 3... Use the grabbed' image with your ft word processor DTP or graphics pad ProGrab really does make | It that simplel Came crder user Mrrmerwd. Y yojte * fa a tier resetuttoo 24 w digest* Ricn * tti AoGraO 249T represents greet vatac fa tar w compatH with both W and S-VHSl u Includes...
• SUPPORT FOR VIRTUAL MEMORY Allows the highest resolutions •
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Requiring just I Mi Hed Erit Sp*e|.
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• LARGER PREVIEW WINDOW Double Resolution and 4 times the area
available with previous ProGrab software
• INTERNATIONAL SUPPORT Now works with composite PAL, SECAM and
NTSC Straight from the Box!
(•SWrxki'd P'cGr* tv»(Xv,Tc is PAL SECAM NTSC cotmdWc Interlace mode octoxis are a.aWt wen Paif. SECAM cn' NTSC Crfy rrxxWs are avaltrt- to spcoal crder sMxh then suofoi the uterWe rroc* My Please ask us fcr Mi details) ProGrab" supports any Amiga with Kickstart 2.04 or later & a minimum of 1.5Mb. free RAM. 0 + A video source cad? Will be requred to match yen own egjfxnerc set up - As fa detals.
FyoGraD n supplied wwh evefytfvng yoult need +
• ProGrab” 24RT Plus Digitiser ¦ Latest ProGrab Version 2.5.x
Software ¦ Mains Power Supply Unit • Parallel Port Connecting
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• User Manual ¦ Input sockets for Composite and SVHS.
PCMCIA Interface for A1200 and A600 - Only £34.95 ProGrab $ optional PCMCIA Interface includes the latest version software and extends performance lex sernxis professionai users • offering me inflowing benefits
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|colou'| ¦ Sound sampling and animation capabilities (separate
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Ensp ox) facrtu to the ongrvi iciixn we were mghtry rrpmrtf .ml Hqhy Reeenmmded Whether oj are a Vtdeografner c* Crape* Amst lc * to ttx ProGrab 24RI Pus ts a iwmcC PicCiraB'v - A nge Famat 93* Gold Rating and cc ¦ProGrab 24RT Pus r, qate wrpy Hr dgnsa lo gef. kVlliC fcr money- rx» (Mtxr (»gi« Offers so mx ¦Offers L.» rrtxe feviutt ttvn err, CrtYt dfcgDSfl1 AMIC me fib fa beqnrers ena serrtoroessaiais xi a D ii tuOjce' and very (vrc to beat fa me ironey. Ncmng can touch r ------- Get yowr bands on NEW ProGrab P*js - Post or FAX your requirements (Quantity Trade Prices Available) cn the
order form prowled OR. If you'd simply We funner information please contact Mr Mrs Miss Ms: Initial(s): ? [ Valid From: (Switch Only) Lvsuc Number: (Switch Only) I enclose a Cheque Bank Draft Postal Order for £ made payable to GORDON HARWOOD COMPUTERS LIMITED HARW00I COMPUTERS!
Gordon Harwood Computers Limited.
New Street, Alfreton, Derbyshire DESS 7BP FAX: 01 773 831040 or... TELEPHONE Ol 773 Q3A7Q1 ProGrab Phis * 9 4129.95 inc. pAp 4 PCMCIA Interface § 434.95 inc. p«p 4 V 2.5at S W (User Upgrade) i 44.95 4 Optional FAST Courier Delivery 9 46.95 4 TOTAL £ Expiry Date ????
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Ot'erseas CMStomers.- Please call for prices, shipping etc. Card holder's signature: Evening Phone: Postcode: NEWS Wordworth 5: the next generation e all need a word | processor from time to ' time and on the Amiga we are blessed with two excellent examples in Wordworth and Final Writer (writes Larry Hickmott). In January of 1996. Digita will be aiming to take back the initiative from Final Writer 4 when they release a major update for their flagship program, Wordworth. As many of you will know, the current version of Wordworth is
3. 1r2. That is. Revision 2 of 3.1 The jump to version 5 is all
to do with the fact that in the bundle for the new Amiga is
version 4SE and so to avoid any confusion between it and the
new version, Digita decided to make the next full version
number 5. But what can we expect to see in it?
The list of features is extensive and it is clear from looking at them that Digita are responding to feedback from users about what we all want to see in an Amiga word processor.
People like myself have been quite vocal in the press about Wordworth's lack of high end features like Arexx and Style Sheers. It seems that Digita are all ears.
Two of the biggest high profile new features are in fact, Arexx and Style Sheets. Of the two.
Style Sheets is my personal favourite. One of the fundamental requirements when creating a document is to get a consistent look to your headings and other pieces of text, and Style Sheets will give you that ability. In my experience. Style Sheets, though, can be complicated to use but with Wordworth 5. Applying a tag to some text is as simple as dragging the name of the style sheet from its palette onto a paragraph of text. Drag and drop as they say. Another feature will be background printing The document will save itself to memory and then carry on printing while the page is released so
you can carry on working.
Two other new additions will be Wizards and Notes. The former lets you create documents interactively using pop up ‘Wizards', questions that will allow you to set up attributes for your document and do all the hard work creating your pages.
Notes will allow you to add endnotes and footnotes to a document. More text effects are also planned, including functions which allow you to stretch text, create small caps, double underline and more.
Due out in late January early February, watch out for a review in the next issue. For more information on upgrades call Digita on 01395 270273 ¦ Win a trip to the Amiga factory!
Amiga Technologies is planning a competition for 1996 which will see an Amiga user winging his or her way on an all expenses paid trip to the Solectron factory in Bordeaux, France next Christmas.
The competition will have two categories, Graphics and ftogramming, and will be judged by Amiga Technologies themselves. AT boss Jonathon Anderson stated; "We want to encourage creativity in both areas among your readers and the general Amiga commonity. There are a lot of talented people out there and we aim to reward this talent and the loyalty of the Amiga community". Although the competition will be tun throughout 1996 with the winners announced at the end of .the year, there will be regular judging and specific bimonthly prizes too. We'll have more information and an entry form
in the next month or so ¦ The Palis de Congress in Paris, is a large exhibition centre and hotel, and on a cold, damp, foggy, strikebound weekend in December it was home to the Amiga Expo (writes Andy Leaning).
This show was organised by a group of French dealers, developers and distributors who thought the time was right for a showcase Amiga event.
Amiga Expo The Paris Amiga show Being the first Amiga show in France for two years it was bound to be popular but even so most exhibitors were surprised by the crowds of eager Amiga users who turned up. There were still queues of people waiting to get in late into the afternoon of the first day.
Although small by UK standards, this was partly due to an all-out strike by the civil service in France which disabled all public transport making it a nightmare for many people to get to the show. But almost everyone agreed that if it hadn't been for the strike there wouldn't have been enough space in the hall anyway. The crowds who did attend were hungry for news, information and products. Most exhibitors did a lot of business with several products selling like the proverbial hotcakes.
In particular A1200s. CD-ROM drives. HiSoft's Squirrel, Directory Opus 5 and CD discs sold in large numbers. If there's one obvious message that came out of the show it's that CD-ROM has definitely arrived on the Amiga.
Although it was a French show there was a strong UK presence.
Paul Ralph from Almathera and David Link from HiSoft attending the show and Wizard Developments and Gasteiner waving the British flag from their stands.
Wizard did very well, with their new stylish Black 560dpi mouse obviously appealing to the style conscious French.
Amiga Technologies were also there, waving the corporate flag. Posters were dotted around the hall proclaiming the "Amiga: Back for the Future" while on their stand they had numerous A1200s and the odd A4000T strutting their stuff. At the front of the stand was an A4000T linked up to a large TV playing MPEG video - courtesy of Pegger+. A display that attracted large crowds. One thing that struck me is that the French Amiga community seems approximately half way between the English and German markets in its use of the Amiga. While Germany is well known for its high end technical Amiga
market and the UK is more low key (lots of A1200s running games for example) the French used expensive systems with low end software. Walking around the show there were far more A4000Ts to be seen than other models, and these were for the most part equipped with fairly expensive peripherals - CD-ROM drives, large monitors, and Syquest drives being almost common but in general they were running low key software Adorage etc. Lightwave and the like were notable by their absence.
Elsewhere. Cuda and Adept shared the biggest stand of the show to demonstrate and sell several new products. Of these the biggest selling was an nternet application collection on CD. This contains everything you could want to surf the Internet on your Amiga, complete with an easy installer that sets all the software up for you.
It would be an understatement to say it sold by the bucket load.
Currently, this is available only in French, but several UK firms are discussing availability and translation - definitely a case of watch this space.
Another interesting stand was that of AmigaTel. The French have a teletex system called Mintel. Unlike teletex however Mintel is a far more elaborate affair, with a keyboard entry system allowing users to buy over it as well as look up information. It has replaced paper telephone directories in many French homes. AmigaTel were showing a hardware software combination that allows Amiga users to log onto Mintel and download files from it - currently there are some 500-600 PD and shareware programs available, a number that is apparently growing rapidly.
There were plenty of other stands which I don't have room to mention here. Amiga DTP was very strong with no less than three different firms all showing just what it's capable of in the right hands. The traditional Amiga video market was also well supported, with VillageTronic showing off Picasso and numerous other smaller company's putting gen- locking and video titling applications through their paces in front of eager crowds.
Overall most visitors and exhibitors seemed pleased with this first show in two years. The organisers were already discussing another show within a year by the time I left. The strongest signal I got Irom this show was that although the French Amiga market is small it's very much alive, very hungry for new products and very excited by the Amiga relaunch.
It was a successful show and following on form the massive success of the Computer '95 weekend in Cologne it can only bode well for the UK show, which, we believe, has been put back again to April - coinciding with Easter. ¦ The Stateside Column By: Jason Compton AMIGA t)4 EXPO JJL- m ¦ UtoR [exposant Leaning Iexposant Iexposant Well, they made machines in time for Christmas in Europe and the klalaBal United States. We didn't get any of the new AT A1200 units, though, because none have been manufactured for NTSC standards yet. Instead, we’re getting fresh new Amiga 4000 Tower units,
040-based and sporting the same software set A1200HD users enjoy. By mid- December, though, the quantity of machines sold was still less than 1,000. A number of users just don't seem ready to shell out the US$ 2,700 street price for one of these machines, despite it being the most powerful Amiga computer ever shipped.
The Amiga Atlanta User Group's 10th Anniversary banquet looks like it will be drawing a number of celebrities, including Petro Tyschtschenko and Gilles Bourdin of AT and the hosts of computer programs on CNN and PBS. Amiga users from across the nation are signing up for this landmark event and the organisers are courting Amiga companies across the continent for sponsorship roles.
On the domestic distribution front, it seems clear that Soft- Logik’s partnership with Digita will form a distinct set of competing camps for the Amiga business application market.
While Soft-Logik's PageStream application may have indirectly competed with Softwood's Final Writer program, Digita's Wordworth now directly challenges the Softwood flagship.
Datastore will face off against Final Data. In the spreadsheet arena Fred Fish's Amiga Library Services will retain North American rights to FinalCalc.
The Personal Paint publishing contract, also acquired by Digita should increase the visibility of this elegant paint and image manipulation package in the States as well as enhancing Soft-Logik and Digita's reputations for providing full suites of capable applications.
Finally, a new Canadian company's game looks like it may reestablish North America as a viable land for game titles.
They're called Click Boom and are lead by Amiga programmer Alexander Petrovic and their project Capital Punishment is previewed on page 43.
Silica Rescued Long-time Amiga distributor and retailer Silica, recently reported to be in financial trouble, has been bought by a company called Anglo Corporation, owned by businessmen David Gosling and Stuart Tidy. The buyout cost was E5M in total. Partner David Gosling's other business interests include the NCP car parks and Silica's existing expertise is being retained in the form of two of the original directors, Sim Tower Maxis, masters of the Sim are currently investigating the possibility of producing Sim Tower and one other unspecified game for the Amiga. Despite an embargo on
Amiga products since last year's Sim City 2000. They now feel that the market might still be there and have been discussing releases next year. Amiga Technologies confirmed that Maxis had been talking to them, but declined to say anything else. Acclaim are also reported to be examining some comeback products for the Amiga, the first of which is a publishing deal for Domark's Championship Manager 2 U Tony Deane and Mike West.
Although some sources claimed that the takeover would mean a reduction on the Amiga side of the business, Jonathon Anderson of Amiga Technologies was quick to discount these claims: "Silica and Amiga have always had a good and profitable relationship, and I can tell you now that this will continue" he said. Jonathon himself was previously employed at Silica, where he organised the launch of their first software bundle packs.
With Amiga Technologies' decision to base future operating system development in house, they've been on the lookout for new staff to add to their expertise, though no significant increases have been authorised. Thus the announcement of the appointment of Olaf Barthel. The author of the PD modem communications package Term, onto the operating system programming team is welcome. Having shown great commitment to the Amiga market by New Pen Mouse T Golden Image have unveiled a new version of their Pen Mouse for the Amiga. Held like a normal pen, it has a ball at the tip and features 250
dpi resolution. This mouse would be of most use to Amiga artists that need a more genuine feel when painting in their favourite package. The jury is out on whether it succeeds though, with the relatively low dpi resolution. Look out for a review next month. Golden Image can be reached on 0181 900 9291 ¦ ICPUG Southeast The Independent Commodore Product Users Group are planning a Q&A session in February.
It will take place in Biggin Hill, Kent, is being organised by ICPUG South East and will include on its panel Jolyan Ralph revising his freeware Term for years with regular updates, he would seem ideal to join the team. Perhaps they should continue to approach fellow German Amiga developers such as ShapeShifler's legendary Christian Bauer and Magic User Interface's Stefan Stuntz? If they can keep up the trend. Amiga Technologies look set to gather together an extremely experienced programming team which should bring us wonderful things in the future.
From developers Almathera and other experts on the Amiga, graphics and the Internet. For more information contact John Bickerstaff at 45 Brookscroft, Linton Glade. Croyden, CRO 9NA. Tel: 0181 651 5436 ¦ Hi-Res Epson Driver Term author to boost OS development printer. The Stylus costs around E400. But with Endicor it produces the sort of results you would expect from something nearer the £1000 mark.
Great news for users of the Epson Stylus colour printer.
Eyetech have produced a 24-bit, near picture quality printer driver for their machine. They sent us a demo printout using the driver, called Endicor, and it was superb.
The initial reaction here in the office was that it was produced using a much more expensive Expect a full review of the Endicor 24-bit driver in next month's CU Amiga Magazine. It costs £34.95 and is available from Eyetech on 01642 713 185. ¦ Matt Broughton's Games in view Ot makes a nice change to be able to start with some good news, this time from Amiga-loyal lirandslam. Where their massive adventure fantasy RPG Seventh Sword of Mendor is back in production having been left on the back burner while Escom sorted themselves out.
The Amiga's gaming future may be as glistening bright as could be but jj|j that doesn't stop our bold investigator from sticking his nose where it ** doesn't belong.
Unfortunately, delays are possible (he said in his best British Rail announcer's voice) due to overhead cable problems... er.
Sorry, thanks to some problems with the CD-ROM version that have had to take precedence over the Amiga project.
The Grandslammers are. However, still confident of an Amiga release for the first quarter of
1996. The end product will be hard drive only because the game is
currently sitting on nine disks, 'thanks' to the likes of
extra music and speech.
As for any future Amiga products, well ... it's hard to say.
Grandslam's main problem has been finding distributors to take on the Amiga products, and while the likes of Beatties are happy to deal with Amiga, they're not on the Gallup roster, so things (shall we say) are slightly less than perfect. That said, Grandslam are still remaining open-minded as far as Amiga projects go.
Although they have reported a distinct drop in the quality of submissions they've been receiving. They reckon that this is simply because there isn’t enough encouragement for the market to succeed.
Still, though Grandslam are spending more time with their InterNet work (they run a Cybersports Fantasy League site) they will hopefully be announcing a new Amiga release for next year, but I can't really say much more right now (very hush, hush until contracts are signed you understand.) All I can say, is that it is a game we've seen about before, and it looks pretty darn juicy, so keep ’em peeled.
New comers. Effigy Software, are a company facing a similar scene, where the possibility of projects beyond their first release, Pinball Prelude (see review elsewhere this issue) relies completely on how sales go.
Ian Jenkins is the main man at the year-old, Lincolnshire-based company, and reckons that there needs to be a much stronger Amiga games market before they'll risk any more releases. As far as drawing board projects go, there are plans to have a non-AGA version of Pinball Prelude for the new year, along with a new game that, while having no title as yet, is a sort of spoof detective adventure.
Looking like it'll squeeze onto something like five or six disks, it boasts a number of scenarios, along with multiple paths to success and failure.
HMV CHART... Amiga Top Games No TTTLE PUBUSHER 1 Worms Ocean 2 Alien Breed 3D Ocean 3 Player Manager 2 Virgin A Sensible World of Soccer Virgin 5 Ultimate Soccer Manager Sierra 6 Lion King Virgin 7 Monkey Island 2: Le Chuck US Gold 8 Super Skidmarks Guildhall 9 Fantasy Manager 95 96 Hit Squad 10 Football Glory Beau Jolly B& Ian considers 5,000 units to be the sort of sales they'll need to convince him that Amiga products are financially viable, but that said, even if they do decide to go ahead with more Amiga games, we aren't likely to see anything before Christmas of next year.
Another factor affecting games developers (especially for Ian, who was the man behind Virgin's Apocalypse - where he feels he was let down by weak distribution) is the problem of finding and organising decent distribution for the products.
Apparently, there are so few distributors still involved in the Amiga market, Ian has had to take control of all his own production and distribution just to make things worthwhile! In his attempt to keep the ball rolling.
Ian is also in contact with other developers, as well as trying to get hold of an old Psygnosis title of his that was shelved when the great Sony stepped in to take over. A man who means business, and certainly a name to look out for in the future I feel.
Soundscape Multimedia is a company almost accidentally finding themselves involved in the Amiga games scene, having eaten up the company formerly known as Rasputin Software Soundscape are primarily a P r multimedia education company, I but following the acquisition of I the aforementioned Rasputers I (who you may remember were I behind Jet Strike, Clockwiser, I and Base Jumpers) are now offering these three games at the I bargain price of £9.95. Though Base Jumpers was pretty arse, both Clockwiser and I particularly Jet Strike are fairly I interesting and might be worth I a butchers.
Should you be interested you I can contact Soundscape on 01689 602123. As for whether they'll be involved in future Amiga releases, well, it's all down to whether they actually M receive anything of a high enough quality.
And that would appear to be that. It's a shame if one of the main reasons people are abandoning the machine is because there are so few places left to sell their wares, and we can only hope that more companies take charge of the situation themselves.
Anyway, enjoy the HMV charts (I know I do) and I'll catch you next time round. Be seeing you folks ... ¦ Matt Broughton ¦ £ 166.95 . £9.95 £ 129.95 £89.95 . £59.95 £125.95 £164.95 LS“ IDE Cable L8 95 AI Hard Drives Come With Installation Software C‘rd»_ . £64.95 £144 95 £209 95 £5795 £6895 £42-95 But don't hang around - they're going fast!
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Post Code COVER FEATURE Helen Danby fftller Networking Amigas Make all the right connections with our comprehensive guide to all you need to know about linking two or more Amigas together. There's endless amounts of fun to be had once you do: two player Alien Breed is just one of the reasons why you'll thank your lucky stars you learnt how to link up.
©any Amiga users have been with the platform since the first generation of machines, upgrading to later models of Amiga when they came out. Unlike other platforms, those first generation Amigas are still useful in their own right. Many a Kickstart 1.3 A500 can be put to good use if you know how. The trick is to add their capabilities onto your main machine so everything can be used and controlled from your main working Amiga. Whether this means sharing hard drives, doubling up audio channels, playing games or shovelling files to another Amiga for time-intensive processing of any kind,
there are stacks of example scenarios in which networking two or more Amigas can improve your quality of life The most common resource that another machine can provide is that of storage. For example; A570 CD drives for the A500 can still be obtained at a ridiculously low price, so coupling that with your old dust gathering A500 and then 'networking' it to your A1200 will bring cheap CD-ROM access to the A1200. Networking need not be a one way road either. If you had two or more Amigas in a ‘working* environment (as we do in The CU Amiga Magazine office), Then They can be networked To share
files both ways. In our particular selup for example, Mai can access the CD-ROM drive connected to Tony's A1200. While Tony is free to use Mat's larger hard drive as a temporary dumping ground for all his incoming E- Mail. One user can even run complete software packages directly from the other user's hard drive, and unlike similar systems on other platforms, this can all happen with no noticeable performance loss from the source' computer This can obviously be a very beneficial arrangement.
Choice of three There are three main ways to network your Amigas together: serial networks, parallel networks and TCP IP networks Tserial is the slowest method, TCP IP the fastest, and the parallel solution is somewhere between the two.
Speed is an important feature in any networking solution but it comes at the price of complexity and expense. Different uses call for different network systems.
Simple infrequent usage of a CD- ROM drive would be possible with a serial network. Heavy usage and or swopping files from a hard drive will be more suited to a parallel network. Sharing hard drives between many machines where speed is a serious consideration means that Ethernet is the way to go. Let's look at what's involved with each in turn.
CD32 link up When we cover mounted an Aminet CD-ROM on our November 95 issue, many readers hooked up a CD32 to their main Amiga to access the data While the CD32 has not turned out to be the world-dominating games console success that we had hoped for, it's still a perfectly usable CD- ROM drive. Your Amiga can gain access to it with the correct equipment and software.
Unfortunately. Commodore in their not-so-infinite wisdom, decided to fit the console with very few useful in out ports except for the keyboard socket, which happens to be the CD32’s serial port. So.
What's needed is a special serial cable to connect this socket on the CD32 to the serial port on the host Amiga. You'll also need to run some networking software on both Amigas. Naturally since the CD32 has no floppy drive, its software will have to be on CD.
Weird Science have come to COVER FEATURE the rescue with a special networking CD package called Networking 2. When this CD is booted from the CD32. It waits for further instructions from the host Amiga. The package also comes with a floppy disk containing the vital software to load onto the host Amiga.
Fortunately this system uses its own serial settings which means that a rate of 57,600 baud can be used or even 115,200 baud, although this has been known to cause errors during transfer. This differs from the earlier networking software used for CD32 connection which used the Workbench serial preferences set to the highest rate of 32.500 baud.
The Amiga's internal serial port is sadly deficient in that it only has a single byte buffer. This means that high serial speeds can't be attempted if the CPU is constantly being interrupted by running other tasks. However. 115,200 baud should work fine if you are just copying files from the CD32 to your main Amiga. There's a file manager program provided in the Networking 2 package for just this job. Serial networking will always be slow but if you only want to browse through Cds and you don't mind a little waiting around then it’s an easy and cheap solution.
Networked Breed Serial networks can also be used on all other types of Amiga. The cable (known as a null-modern cable) is amazingly easy to construct and even easier to buy ready-made. There are two common varieties. The first is a '3 wire' cable which is suitable for serial link-up games and low- speed networking. The other is the more complex '7 wire' cable which can be used for games and high speed (for serial) networking.
If you're buying a cable especially for networking, it couldn't hurt to make sure that you are getting a real 7 wire cable and not the slightly cheaper 3 wire variety.
The bonus is that when you've finished up swopping files between your machines you can have a quick networked game of Alien Breed 3D without shifting a cable.
Once you have a serial cable in place you can choose one of 1wo ways to transfer your files. The easiest method is to load up a_ standard communications terminal package, normally used with modems to call BBSes and the like. A copy of this running on both machines is needed. Select a Z-Modem 'send' on the source machine, pick the files you want to send from the file requester and away you go - they should all be sent directly over to the other machine via the Z-Modem protocol. The bonus of this method is that the transfers will be checked for errors by the terminal package's special
Z-Modem protocol and any error will be re-sent until that portion of the file is received.
For this reason, it's possible to select a very high serial rate on the terminal package as any occasional errors will be re-transmitted Ncomm is one example of an easy to use terminal package that'll perform this job nicely.
However, if two machines are to share their devices without the aid of manually sending files.
Some proper networking software I is required. The most common is I know as SerNET. Developed by the Software Distillery many years I ago but has unfortunately not seen any updates since then and I possesses quite a few bugs.
Another PD Shareware package I going by the name of Pronet has I seen much better development. I The drawback is that it doesn't support simple 3 wire serial cables which means it's unsuit- I able for CD32 use. It does, how- I ever, function very well with a 7 I wire cable. All this software is quite difficult to set up, requiring 1 editing of text file configurations I but Pronet is by far the better of I the two with fairly comprehensive I AmigaGuide documentation and I example config files Parallel networks The networking method that we I recommend for most situations is ¦ generally known
as ParNET The I makes use of the Amiga's parallel ¦ port which is capable of moving I data at a far higher speed than the serial networking method. TheB main reason for this is that 8 bits ¦ are shifted in parallel, hence the I name of Ihe port, whereas serial I Daisy chain Musical chain gang Musicians have plenty to gain from chaining Amigas together.
The Amiga's audio hardware is just about the only component that hasn't been upgraded since the first Amiga 1000 a decade ago. However, by combining the power of two. Three or more Amigas you can drastically improve your musical options Here are some ideas.
One of the best ways of expanding your music setup is to add some MIDI equipment. You can pick up a MIDI interface for around £20 from number of advertisers in this magazine, and this will allow your Amiga to record from and control any modern electronic musical instrument.
MIDI interfaces are fairly simple things and there’s little to choose between different models.
However, it's a definite advantage to get an interface with as many MIDI Out ports as possible. It's possible to 'daisy chain' a number of MIDI instruments together in series, but to avoid timing delays it's best to give each instrument its own direct feed from the MIDI interface, hence the advantage of a number of MIDI Out ports.
Extra sampler If you already have a MIDI music set-up. Whether it's based around an Amiga or any other computer, you can always put a second Amiga to good use as a MIDI- controlled four channel sample replay unit. With software such as Technosound Turbo II Pro. You can connect the second Amiga to your sequencing computer via a MIDI interface, load in a few samples and tell the second Amiga to act as a MIDI module. You can then trigger these samples from your sequencer running on the other computer g: Send M I M«l Rmd Kiv-llp'j Rud Volune fasti Pitch Prmti knd HID1 Imt S*nd Local Control For
effect Prices of dedicated effects processor units are falling all the time, but if your requirements aren't too grand, it's worth employing an Amiga for the job of adding echo, reverb and various other effects to your music. There are many programs that offer realtime effects processing, such as AudioMaster IV, Dverb and TREG from recent CU Amiga Magazine cover disks, as well as most sampling packages such as Technosound. Mega oSound, Aura and Audition 4.
Strictly speaking this isn't actually networking, as the only connection between the 'second' Amiga and your sound source is an audio cable. However, it is nonetheless a very worthwhile use for a redundant Amiga, and any old A500 will do the |Ob.
Seeing double Synchronising two Amigas running OctaMEDI It's very easy to do and it expands your overall sample channels to eight (without degrading the sound quality).
OctaMED needs to be running on both Amigas and they must be connected to each other through a couple of MIDI interfaces The Send Sync option should be set on one machine, and Ext Sync set on the other. When Play is selected on the first Amiga, the second Amiga will automatically start playing too. Or you can synchronise them by hand if you trust your timing better than that of your Amigas.
Interfaces move one bit at a time down a single line. Around about 50K per second can be pushed through the parallel port without any trouble. The ParNET cable itself is a special Amiga specific cable which is fairly complex compared to a serial cable.
Luckily it can be bought cheaply from various Amiga retailers.
Once again, the Software Distillery came up with the ParNET system originally, though the bad news is that development was ceased several years ago.
The good news is that there are newer PD shareware parallel networking packages available that use the same cable. After a great deal of experimentation networking our Amigas in the office with various systems, we came to a few conclusions about which work best.
First of all. The original ParNET system contains a few bugs and is unnecessarily slow. An Italian gentleman by the name of Luca Spada replaced the ParNET device driver with a hand-optimised assembler coded variant which features a considerably higher transfer speed. It's a drop-in replacement for the ParNETdevice provided in the original package.
This still doesn't fix the bugs in the network file system, but help is at hand with a new system called ParNFS. Which has the advantage of being easier to set up. These two combined give a network that offers high performance and reliability. We found this set-up to be the best for our use.
Pronet There is another system that we tried which initially showed a great deal of promise. Pronet is notable for its speed which exceeds the optimised ParNET device and ParNFS combination.
What's more, it’s a completely integrated package that has the network file system and device drivers built-in. It even supports 7 wire serial cables as mentioned earlier. Without a doubt. Pronet would be the way to go for networking two Amigas together if it wasn't for one serious problem: stability. Pronet seemed to be a little keen on crashing and if one machine crashed or reset everything went down the tubes. A reboot and re-run of the software servers hardly ever brought the networking back up. Still, if resetting both machines at the same time isn't a major problem.
Pronet is definitely worth a look.
Pronet also seems to be under active development with new versions being uploaded to the Internet Aminet archives on a regular basis. Perhaps soon it'll get the problems ironed out to become the best parallel networking package.
PC to Amiga?
The odd man out There's one networking solution that refuses to be categorised into the main areas covered here. The AmiLink system, as reviewed in CU Amiga Magazine last month, is a multi-machine network that comes with two different suites of networking software. Its own AmigaLink (which runs on 1.3 machines unlike Envoy) and Envoy. What's different about AmiLink is that it uses the disk drive port of the Amiga for the hardware. Using standard Ethernet type cabling, up to 200 or so machines can be connected and without tying up the parallel port. Another bonus is that because the Direct
Memory Access (DMA) disk drive circuitry is used, very little CPU time is consumed during transfer which is a serious limitation with all parallel networking solutions we have seen.
AmiLink would be suitable for user clubs, schools and other groups but the cost is unfortunately quite high for hobbyists and there's no UK distributor at this time. Users interested in this type of network should check out last months review and perhaps call AmiTrix for themselves in Canada on +1-403 929 6459.
ParNET type methods have the drawback of only being able to connect Amigas to Amigas.
However one new commercial product has come along to change all that. Link-lt from Zero Gravity, has a simple directory utility style interface but is capable of transferring data between the PC and the Amiga, as well as a pair of Amigas. Because of this it comes in two versions, one for the Amiga and the other to run under the PC's Windoze. It's quite easy to set up and definitely worth considering if this is what you need. Call them on 0181 402 5770 for more information.
You'll find some of the software mentioned here on cover disk 127 with this issue. Beside this month's XTR game demo disk, there's a directory called Networking. Three LZX archives are included containing MagPLIP ParNFS and ProNet. There's also a readme text file which explains exactly how to decompress the archives. UnLZX is included on the disk and all decompression will have to be performed in the AmigaDOS shell manually.
IP networking There is another method of networking which is more common at the office than the home but well worth consideration all the same. This involves using special IP (Internet Protocol) networking software such as AmiTCP or the excellent commercial networking package Envoy. These packages, on the Amiga, support a special standard called SANA-II. The beauty of this system is that if you have some kind of networking hardware and a SANA-II driver. The software can use that networking hardware even though it wasn't designed for it.
The single most common use for a SANA-II driver is CSLIP or Compressed Serial bink Internet Protocol. This driver is most often used by Amiga users to network their Amiga to the Internet rather than another Amiga (thought the Internet has thousands of other Amigas on it). AmiTCP is most usually used for this purpose and it's worth checking out the Wired World tutorial in previous editions of CU Amiga Magazine for more information.
AmiTCP can also be used to network local Amigas together with a null-modern cable and the CSLIP driver, though in practice this is even slower than a dedicated serial network. Less well known is the fact that there’s a SANA-II driver for a parallel cable.
This type of cable is know as a PUP or Parallel Link Internet Protocol cable and it's a different make-up than the bog-standard Parnet cable. Such a driver used with AmiTCP would again form the basis of a local network, though the use of AmiTCP increases the complexity to impractical levels. A better package to use for such a task is Envoy. Designed specifically for networking local machines, it makes the PD Shareware dedicated serial and parallel solutions look like toys. For details on how to make the cable, refer to the documentation in the magPLIP driver archive on on the CU 127
coverdisk in the Networking dir.
Sharing the net One very useful application for using an IP network is that it's possible to have all machines in the network access the Internet if only one of them is physically connected. Such a system is difficult to implement and it requires a great deal of manual reading and software configuration, but it does work. So much so that it's possible to have several machines browsing the WWW and chatting on the Internet Relay Chat (IRC) all at the same time, though of course, the speed will be limited by the host Amiga's connection to the Internet. Internet cafes use this kind of system.
This aspect will be covered in a future CU Amiga Magazine Wired World tutorial.
Envoy Envoy does a few more things that ParNET. Pronet and Sernet can only aspire to. It has full file security and accounting. It's possible to let special users only have a certain access to your drives. Password protection and logging of activities is also on offer but perhaps of most use to hobbyists is that Envoy handles a loss of connection perfectly each time. Any machine could crash or be reset and Envoy will renegotiate the link when it is next available. Envoy used with a special PUP parallel cable and the PD MagPLIP device forms a very stable and secure network which while
slightly slower than dedicated parallel solutions. Is a delight to use. We've put the MagPLIP SANA-II driver archive on the CU 127 coverdisk in the Networking directory.
Liana A complete networking bundle known as Liana consists of a PLIP cable with Envoy. Developed by VillageTronic and distributed in the UK by Blittersoft. It is most certainly cheaper to create your own special PLIP cable and purchase Envoy independently (and get a later version than is supplied with Liana) but Liana may well be worthwhile as a voy COVER FEATURE no-fuss working out of the box package with good printed documentation. VillageTronic's Ariadne Ethernet board also has a spare parallel port and is provided with a Liana compatible driver.
Ethernet Out of the need to provide a very fast and cheap to cable networking method, a special standard in use on all platforms was born.
Ethernet, as it's known, typically transfers data at the amazing rate of 10 MEGAbits per second and some even higher. If you have to ask. That's well over 1Mb every second. Ethernet is most usually implemented as a Zorro card for big box Amigas. These cards are usually bundled with Envoy and a special SANA-II driver for the card.
Unfortunately they cost extortionate amount compared to Ethernet cards on the PC for example. This puts it out of the useful range for 99% of hobbyists with an example being VillageTronic's Ariadne Ethernet board rocking in at £220 for just the one.
The Ethernet card for the A1200, l-Card, runs from the PCMCIA slot and is even more expensive than a Zorro Ethernet card at £239. For those who have to file share to other platforms and when using a simple system like Link-11! Isn't viable, Ethernet is pretty much the only way to go. The generic TCP IP standard being something that even the PC and Macintosh can converse in too.
Well connected The technicalities of getting each type of networking software is beyond the scope of this overview but suffice to say that TCP IP methods get very complicated indeed.
One of the authors of the Envoy networking package has written a book on the general topic of networking called Connect Your Amiga. It's a good reference guide for anyone thinking of going deeper into the topic. Users of the dedicated Amiga networking packages What, where and how much Envoy 2.0b peer to peer networking package Connect your Amiga hook by Dale Larson Fourth Level Developments £36.00+£2.50php £11.95 + £2.50 P&P 0117 985 4455 Liana parallel PLIP cable + Envoy pack Ariadne Ethernet + extra parallel Zorto card BlitterSolt £64.95 £219.95 01908 261477 Amiganet Ethernet Zorro
card 1-Card PCMCIA Ethernet card for At 200 White Knight Technology £239 £239 01920 822 321 AmiLiok 2.0 floppy disk drive networking system with connectors, terminators and 5 meters of cable.
Amilrix Developments USS299 + 1 403 929 6459 CD32 networking cable + Network 2 CD and floppy ParNET cable Weird Science £39.95 £9.99 0116 236 4932 CD32 connection kit III - Cable + Network 2 CD - Brian Fowler Computers ParNET cable + ParNET software Installer 7 Wire Null-Modern cable Visage Computers £34.99 01392 499 755 £9.99 £9.99 0115 964 2828 Link-lt Amiga to PC serial parallel networking software Anti Gravity Products Europe £TBA 0181 402 5770 problems with these networks are due to incorrectly set up configuration files and such forth. ¦ such as ParNET and Sernet, would be advised to
print out the documentation that comes in the distribution archives. Most causes of Mat Bettinson, Tony Horgan A spot of serial killing never did any harm did it?
If you're all connected up. Why not spend some quality leisure time blowing up aliens and other creatures. Two of our top rated 'Doom' clones are serial link compatible. Alien Breed 3D and Gloom are both due graphic updates in the next couple of months but even in their original form are well worth having for your network.
Gloom is ideal for two player ‘ Xtrvrat racing, "up la lonr players at a lime".
Side-by-side combat. If you and a mate are well into war games you can team up via a cable and go into battle together. Although there is a split screen two player mode, the advantage of using two machines is that it’s both faster and you get a full screen each. If you fancy a bit of head to head action then Alien Breed 3D should be right up your street. In it you and another person are able to fight each other in a nasty, competitive environment. And still go to the pub later on with no animosity and lots of stories to tell.
Easy peesy Games serial links need not be as complicated as those used for other applications, basically there’s only three connection points needed for most, and you can get a decent length of cable from many sources for under £20. Companies like Grey-tronics who advertise in this magazine offer various lengths, and you should be able to get whatever you want from them. But if you're going to use your machine for productivity then you'll need a proper 7 wire serial link, which can be used for both purposes.
It's worth remembering that if you are using a parallel link then you will NOT be able to play games using it. They are serial link only. It’s also worth noting that if you get a really long cable these are prone to creating errors. Unless the cable is of a very high quality anything over 5 metres or so will start causing trouble. If you do want a really long cable, insist on high quality connectors and cable, it'll cost you. But end up worth it.
Lots more Other games worth mentioning are, for flight sim fans, Knights of the Sky; for strategy fans Populous and for racing game fans you will not go far wrong with either Super Skidmarks or the forthcoming Xtreme Racing.
The cover disk on this very issue.
Although you will notice that our demo has its serial link capacity disabled you will be able to play a four player race in the full game. This uses the split screen two player mode on both machines, and is fast and fun.
Super Skidmarks goes even further, allowing you to play up to eight players, though the amount of screen space for each player becomes very, very small.
Get into network gaming: it's very rewarding. The competitive aspect of two or more players is vastly enhanced and with two machines operating instead of one. Speed is guaranteed. Not all null modem games are stable via network and especially if you are networking with different Amigas you can expect some problems.
Patience is sometimes required but the end result is always fun.
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MIDI MASTER PROFESSIONAL MIDI INTERFACE THE ANSWER TO ALL YOUR DISK BACKUP PROBLEMS k second drive as a slave device ignoring the Amiga's own disk drive controller. This way SYNCRO EXPRESS delivers power to bockup programs.when other bock up systems foil.
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A Powerful 'SYNCRO MODE” actually synchronises your drives to ochieve even greater bockup power) A Menu driven selection of start end It is illegal to make copies, even for your o WARNING 1988 COPYRIGHT ACT ..In., «.
SYNCRO EXPRESS is a s Os portable Pcs get more and more powerful and attractive you might think that Commodore missed the boat: surely a portable Amiga would have been a mighty useful tool? Well you're not the only one and Silent Paw Products, an American company totally dedicated to the Amiga not only dreamed about it, they took up the cause and actually produced one.
It couldn't be done ... Portable Amiga Workstation It's the ideal small home computer, but with a separate power supply and the need for a monitor or TV it's hardly portable. But those crazy Yankies ... For years we have been told that an Amiga laptop was unfeasible because of the high power requirements of the custom chips that the Amiga relies upon and the difficulty in making a LCD display conform to the Amiga's scan rates.
Commodore never endeavoured to design an Amiga laptop, believing that there was not sufficient demand for one to warrant the time and resources necessary.
After Commodore disappeared, however, a chap called Shawn Randolph thought that it would be cool to put his A1200 in a case with a LCD screen. And so the idea for the first Amiga portable was conceived and Silent Paw Products was born.
Turning this idea into a product was much harder than Randolph anticipated though. It took nearly eighteen months to create the dream as it went through prototype after prototype, trying to iron out problems. In the end. They ended up designing their own hardware solution for the problems that the LCD screens encountered with the Amiga's scan rates.
Finally, after the long period of anticipation, the Portable Amiga Workstation, or PAWS, was introduced to the world in late November at a user group meeting near Washington and four days later at the Video Toaster User Expo in California. A600, A1200 and A4000 versions were on display though due to problems with their power supplies, they were still not completely functional at this stage.
A heavy load The PAWS kits are-not like PC or Mac laptops. They are much bigger and bulkier. Because there was no way to license the Amiga technology when they were being developed Silent Paws Products could not develop their own motherboards, which could have been specially designed to fit into a more compact laptop. Because of this you are now forced to literally place your A600 or A1200 into a large metal case which has a LCD screen attached. In an effort to keep costs down, The A600 and A1200 models are made from aircraft aluminum and are rather heavy by comparison with PC lap
tops. However, Randolph is keen is point out that the aluminum makes the casing very sturdy, claiming that: "These PAWS can probably stop bullets!"
The A4000 and A3000 models are lighter as they are housed plastic OEM.
The A600 model is the only one that could be compared to a PC or Mac laptop. It is relatively compact at 14" x 12 3 4" x 4 1 2", is just slightly wider than the average PC laptop, although heavier, at 11lbs, and a bit taller when closed.
However, the A1200 is seen as the better choice because its basic CPU is faster than the A600 and it's well suited to running the software that people want a laptop fi such as a database, communication programs, spreadsheet and word processors. This A1200 version can also accept added accelerators that go in the A1200's trapdoor slot.
The only real problem with the A1200 PAWS model is its size: ii four inches wider than the A600 version. Still, because of the po limitations of the A600 it is seen a: more practical. However, the the .
A600' compact size together with I the new A620 accelerator board I make now make it a more attrac- I tive option.
That bit extra One nice feature of both A600 and A1200 models is that you can still use the PCMCIA slot. This means that you can add a CD-ROM drive, PCMCIA fax modem or Zip drive, adding even more portable power.
The A600 and A1200 models also come with a trackball. Called the PAWStrac it's a compact trackball with a solid feel and a professioi look. Originally a PC compatible trackball, it's been re-engineered by Silent Paw Productions to fit both laptops.
1 ail I "a Luggables The PAWS kits for the A3000 and A4000 are not meant to be laptop; and are generally known as 'luggables.' These luggables are designed for professionals, such as videographers, who need to take a lot of equipment and their their computer with them on shoots. They are designed to "allow Amiga users to do away with having to pick up a whole bunch of |unk. Allowing you to easily move from site to site and use your Amiga. Currently you have to pick up your your A4000. Your monitor, all the cables, all the power supplies, all the bricks, and then set this all up. That takes
a little bit of time and is frustrating.
PAWS allows you to pick it all up in a case and go." Said Randolph.
Clip on keys The A3000 A4000 model comes with a keyboard, so all you do is place your motherboard into the kit and you can fit a video card (such as the Picasso II or Video Toasterl in there as well.
The keyboard, (specially designed for PAWS and not a Commodore product) can be clipped onto the side to make it easy to carry and the LCD screen is built into the side of the box as well. The A3000 4000 protoytpe model also has an Alps Glidepoint built into the keyboard. This is used as a mouse trackball replacement allowing the pointer to be moved on screen by simply dragging one's finger around the surface of a pad Technical Data ... Dimensions: 14-w x 12m"D x 4UH (PAWS 600) I 18"W « 12te "D x 4UH (PAWS 1200) Auto-switching 110 220V external power supply. Internal monitoring circuit
that warns users of low power situation when system is off.
Battery Life: Average battery life is 1.25 hours. This figure may vary | with the individual Amiga system configuration and use.
Battery operated Silent Paws Products claims that the PAWS kits run on batteries for approximately 1 hour and 15 minutes, about three to five times less time than current PC and Mac laptops It runs on two DRF-31 batteries. Which cost from $ 60-5100 (or about UK £37 50-E62 50). Depending on whether you buy the cheaper Compaq batteries or the more expensive Duracells.
Luckily, for those who will find their budgets quite small after they buy a PAWS, the batteries can be recharged in the PAWS when you are not using it. Batteries are not included in the package. However, these batteries are made by Compaq, one of the largest laptop makers, and Duracell. One of the world's largest battery producers, so there's no need to worry that you won't be able to find a battery for the PAWS kSKv on tware The PAWS does not come with much software, once again to keep the price down and from the assumption that most users of the PAWS will already have software that they
bought for their desktop Anugas. It comes with software drivers for the LCD screen and the trackball, and Link-lt and CrossDos i 6 software. CrossDos v6 is a newer version of the CrossDos software which comes with Workbench 2.1, 3.0, and 3.1 and the Unk-H software allows you to easily transfer files between the PAWS and another Amiga or a PC, with just a cable.
This is very helpful for those who are forced to use Pcs at work or if they simply don't want to have to copy files onto their PAWS from their Amiga by disk. Randolph stated that the high price of the PAWS stemmed mostly from the LCD screen, which accounts for about 75% of the cost.
His hope is. However, that as more and more laptop computers are produced for all platforms, the price of LCD screens will drop considerably, lowering the price of the PAWS.
XvsVture Silent Paw Products has other plans for the Amiga apart from just the PAWS. Their next release will be the Gecco. Which is an external device that will plug into any Amiga and use a standard VGA monitor by scaling the Amiga's image to 640x480, the PC's standard. (This is essentially the same unit built into the PAWS to allow that Amiga's many scan rates to work on an LCD displays with only one scan rate.) The Puma is another Amiga laptop planned for the future from Silent Paw Products, which would be a laptop out of the box, as opposed to the PAWS, which you must put together
yourself.
They plan to redesign the Amiga motherboard for the PAWS, to make it smaller, use less power and to put a 68060 chip on it for more computing power with less electricity consumption, but they have yet to even talk to Amiga Technologies about licensing the technology necessary to do this.
“We'd actually like to be the laptop company for Amigas," commented Randolph, "But again, it's completely up to them (Escom Amiga Technologies)."
The only option The PAWS is far from a complete solution for Amiga owners yearning for a laptop. The price is out of many peoples' range and the battery life is not very long.
Nonetheless, for people who need an Amiga laptop, it is the only option they have, and for videographers. The A3000 A4000 model makes a good portable Amiga for video work, and with help from Amiga Technologies, they can make the Puma the first real laptop for the Amiga.
The Amiga laptop is not in the UK yet. But with the introduction of the PAWS, the Amiga took a large step forward towards that goal. We'll keep you posted on what is happening and when you might expect to see them. ¦ Joshua Galun FIRST- COMPUTER CENTRE CD ROM Drives Iramil SCSI CD ROM drtwl UK'S cheapest Amiga's A1200 Magic Pack only £349.99 NECtXilipMt Ool,ll£291« .... WOT-m V.M, DMMlm. OijjfUw,. Turtw«k .S. P•noml Puit VI * Ppolo nk. LISE. PmmE Hum * Wl.il Amiga Magic Pack ? 170Mb HardDrive Only!! £489.99 _ HP CD-R 4020i MW1 Squirrel SCSI-II Interface -£45.00 (M I cs.W-tm- iW I GVP 4008+
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Low rate finance available Virtual Wdding 13 Some Amiga users take the Internet seriously. So seriously, in fact, that they are now getting married on it. Mat Bettinson was on the guest list.
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netspMs as vel ae r (09900 Before tie Ohe Internet needs no
introduction. It's become household name thanks to the recent
mass media attention. The Amiga, however, was linked up to the
net long before all of this happened, right back when the art
of connecting to the Internet required that you have an IQ of
150 and possess a doctorate in computing.
These days there's a hard core group of Amiga users for which the Internet is not a play thing, it's a way of life. They may not have been born on the Internet but they look set to live, marry and die there.
Getting to know you So how do potential soul mates get to know each other? There's several different ways of conversing via the Internet, interested readers should have a look through the Wired World tutorials running since the May issue of CU Amiga. One often neglected method is also the closest to having a real conversation. The Internet Relay Chat or IRC, allows people from all over the world to create their own conferences and talk to each other with Tag' times of only seconds (hopefully). When a person on the IRC types a sentence, it is sent to all the other participants on the
channel. Their name will be listed on the left next to their text so everyone P-G p-o«y P-Gsry P-Gsry knows who said what. Once you get used to it. This group communication is far faster than the spoken word ever could be.
In the great tradition of electronic communications, real names aren't used. Instead everyone uses a 'Nick' which is short for nick name. That doesn't mean that their real names are secret, it’s just shorter and trendier to use a nick. I use the nick 'Fingers' but anyone using a simple command can call up my real name in a second.
In one Amiga related channel on the Undernet IRC network, a man going by the name of Sh'lips (no prizes for the full nick is ) and a woman by the name of YakGirl.
Decided that it was time to make their long running electronic love affair official. They announced that they would become .net married.
A concept that will seem bizarre to those not long involved in the strange alternative culture that is the Internet.
Even then, many may think that the entire concept is amusing.
Such a marriage couldn't stand up legally. The participants aren't even in the same country with Sh’lips based in Norway and YakGirl in the New York. However, why does a marriage have to be a legally binding agreement? Is that all it is?
Surely two people who love each other get married to forge a bond between themselves that they share with friends and family in tl ultimate celebration of devotion?
That's the theory anyway Whetl you think these are nutty, net geeks or pioneers of man kind’s next step into Internet evolution, , one thing's for sure; it was a relief not having to wear a tux.
Virtual confetti The ceremony was held at midnight on Saturday the 2nd of December (net heads are nearly always night-owls). This wedding goer was already the worse for wear after pre-Christmas weekend merriment. Humorous analogies were drawn to scenes in Four Weddings and a Funeral by other members of CU Amiga staff.
However, at 11:55 my trusty Hayesl Optima 144 dialled up my local I Internet provider and I activated a I copy of AmlRC. The Amiga client I program used to get onto the IRC. 1 Here's where the virtual wedding I differed from a real wedding. The I bride and groom arrived dead on I time, the best man didn't lose the I ring and the bride's mother didn't I sob all the way through the pro- I ceedings. I even got to munch on I a packet of cheesy Doritos through the solemn bits.
? P-Gary. Ike cyfcerpriest. Runs the moderated IRC channel. Here we see him giving YakGirl voice to say I do'. A After the ceremony, there was even a virtual party to be had complete with virtual champagne.
Till the .net do us part - the ceremony P-Gary In the name of the net, the cafe and the holy Amiga. :) Time to begin!
P-Gary Dear Cafe guests! The net marriage is a blessed union. It is designed and P-Gary developed and programmed ;) by us to brighten up some of our P-Gary inhabitants' lives.
There were plenty of aspects that were just like a real wedding though. After the rapid and Internet speak modified ceremony, I finally got to perform the ultimate cliche by throwing some virtual confetti.
Oddly enough I really felt like I was at a wedding. There was a dozens of simultaneously congratulatory shouts followed by the crowd screaming for a speech.
Speeches were duly typed out in turn by not only the best man but seemingly everyone else who knew the bride and groom and some that didn't. Finally the channel was returned to an unmoderated state so everyone could speak again. The party began instantaneously. Virtual shouting, dancing and drinking carried on through the night while the couple danced to a slow waltz. Another advantage of a virtual wedding is that everyone can play their own music at the same time.
Hawaii Cramming an entire night’s wedding into just 50 minutes or so IBTs profits were ticking over even faster than usual), revellers began to bid farewell to the congregation as the number present in the channel ticked down from the record 65 to a couple of dozen. To wrap up, Sh'lips and YakGirl retired to the Hawaii channel (amid many cheers) for their honeymoon on the beach. There's rumours of another wedding in the wings and a secret meeting to be held soon seems to indicate that these events may have set a precedent.
CU Amiga Magazine wishes Sh'lips and YakGirl the very best. ¦ Mat Bettinson P-Gary We're gathered here today in this Cafe to unite two of our most beloved P-Gary users. We're here to witness the net marriage of our dear friends Sh'lips P-Gary and YakGirl.
P-Gary I must give the happy couple some words of advice now. Remember that a P-Gary marriage not only involves sharing the joys and pleasures of your partner, P-Gary you will also become your partners best friend, and you've got to share his P-Gary or hers troubles, Caspers, netsplits and lags. Sh'lips, your duty towards P-Gary YakGirl is to love and honour your wife by seeking her trust, helping her P-Gary and standing by her side in times of need and trouble. And YakGirl, you P-Gary have to remember that Sh'lips might act like a big Nordic man, but in P-Gary reality he needs
as much help as you. Take care of him for us.
P-Gary We all hope that you will be devoted to each other for many years, and P-Gary spread your own feelings of joy amongst the rest of the Cafe. Remember - P-Gary You two might not be married for ever. Who knows what feelings you or your P-Gary net providers will have towards each other in the future. But after this day P-Gary you two should always keep a place in your heart and computers for P-Gary each other.
P-Gary Before the Cafe and the net, and in the presence of the people gathered P-Gary here, I ask you Sh'lips, if you will have this YakGirl to be your net P-Gary wife, and love and cherish her in netsplits as well as in P-Gary lagged times?
Sh'lips I do.
P-Gary Now repeat after me: P-Gary I, Sh'lips , take you YakGirl as my net wife. I promise to love you through P-Gary both sweet and sour times. :) As a token of devotion I give to you P-Gary this ring.
Sh’lips I, Sh'lips, take you YakGirl as my net wife. I promise to love you through Sh‘lips both sweet and sour times. :) As a token of devotion I give to you Sh'lips this ring.
P-Gary May we see the ring, please?
-Action- alfo hands the ring to Sh'lips -Action- Sh'lips puts the ring on YakGirl's finger.
P-Gary Before the Cafe and the net, and in the presence of the people gathered P-Gary here, I ask you YakGirl, if you will have this Sh'lips to be your net P-Gary husband, and lowe and cherish him in netsplits as well as in P-Gary lagged times?
YakGirl I do P-Gary Now repeat after me: P-Gary I, YakGirl, take you Sh'lips as my net husband. I promise to love you through P-Gary both sweet and sour times. :) As a token of devotion I give to you P-Gary this ring.
YakGirl I, YakGirl, take you Sh'lips as my net husband. I promise to love you through YakGirl both sweet and sour times, :) as a token of devotion I give to you this ring -Action- lulugirl gives the ring to YakGirl.
-Action- YakGirl puts the ring on Sh'lip's finger P-Gary Now you two are wed, and thus your names and net lives are going to be P-Gary connected for ever and ever. Sad things may make you part, netsplits might P-Gary take one of you away from the other, but he or she will always stay in the P-Gary heart of the other.
P-Gary This ceremony is finally over. We will end with a few wise words, something P-Gary to consider at this joyful time.
P-Gary Every thought felt as TRUE P-Gary Or allowed to be accepted as TRUE by your conscious mind P-Gary Take roots in your subconscious P-Gary Blossoms sooner or later into an act P-Gary And bears its own fruit P-Gary Good thoughts bring forth good fruit P-Gary Bad thoughts rot your meat P-Gary Think right, and you can fly P-Gary The kingdom of heaven is within.
P-Gary Sh'lips, you may kiss the bride.
-Action- Sh'lips gives his net.wife a huge kiss, and so the merry making, cake cutting, and speeches continue. Sadly we ran out of space so we can't print it all but you get the idea.
Providing the building blocks ffor your DTP L I’aiji'Strrnni 1 I'lnliam iT Pack 1 £9.95 3 disks of fonts 3 disks of clip art ¦ Professional Page 4.1 £49.95 2 manuals. 3 issues of Em, 3 disks of fonts. 87% Amiga Shopper. Features: 256 colours on-screen. User friendly Arexx genies, Standalone integral Word processor. Hoflink to ProDraw 3!!! 200 page tutorial book * 200 page manual ProDraw Upgrade Pack £16 Includes 1200 Upgrade, HD Install & manual I Step-By-Step tutorials on I installing fonts and clip art written by I Larry Hickmott, author of the CU Amiga PageStream Tutorials!
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This month we've been knocked off our chairs by Breathless. Visually its a stunning game but, more importantly, it's a technically demanding game. It's the beginning of the third generation of first person perspective 3D games on the Amiga. The first generation is represented by the likes of Space Hulk, Dungeon Master and The Ishar Trilogy. The second generation, the so called 'Doom' clones, are AB3D, Gloom, Fears and Citadel. Now the 3D engines have become more developed as publishers have realised that the AGA Amiga is no longer just a simple 2Mb, 14MHz machine. There are a lot of
accelerators out there, and fast RAM is now almost standard. This means that they can give us the games we want, the games that can compete with other formats. Breathless is just such a game and it is soon to be followed by others. If you haven't already upgraded your Amiga, games like Breathless should encourage you to. See the review on page 46.
The other game which had us really going in the office this month is Pinball Prelude. With sure-fire music and a slightly different approach to table design it was a surprise favourite. Who said that 21st Century were the pinball wizards?
Effigy have just taken the torch from them.
Team 17 were all excited again this month when they announced that Alien Breed 3D No.2 is going to be called Turmoil and will contain many more advanced features besides 1X1 pixel graphics. According to a spokesman it will have (and I quote in a strong Northern accent) "up and down aiming and transparent characters: you know, the full monty, like". Top news lads.
Alan Dykes, Editor
• Damage ......43
• Capital Punishment ......43 REVIEWS
• Breathless .. 46
• Player Manager 2 . 48
• Speris Legacy ... 50
• Hillsea Lido 53
• Pinball Prelude .. 54
• Empire Soccer Compilation ...... 56 TIPS &
GUIDES
• Vampyra ... 58
• Snip Tips .. 59 17 BIT SOFTWARE TEL:
01924 366982 I FAX: 01924 200943 1st Floor Offices, Z S Market
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Acting out your fantasies in real life.
"Over 200,000 peple were killed when we demonstrated our game at a show recently", claimed Olli, which means that my own 250 casualties in the demo we were supplied with was pretty puny.
At first glance Damage is fairly innocent looking, remi- nicient of Psygnosis' Benefactor, with small human sprites wandering around a street. Each one is distinguishable as a child, a woman, a man or a granny.
Then a small white-shirted hooligan appears and, using a joystick you can walk him or run him around. Now @oes seeing blood and guts on screen, witnessing and partaking in callous murder turn you into a psychopathic mass murderer? Or do you find it all just harmless fun?
Where does fantasy end and reality begin. Well Olli Perti Kojo of the Finnish development company Soumi Peli reckons that society has become too boring and we all need some violent stimulation to keep us going.
Going out into the streets and killing everybody in sight is just the tonic according to Olli and doing it on your computer is a damn sight better than normally I i J you would try to avoid the civilians and kill some L_ evil ninjas or mafia hit men but not in Damage. The first thing you do is get out a baseball bat and start whacking everyone. Women, children, grannies ... the lot.
Pretty soon all that's left is a gory pile of blood and guts on the ground. Next thing you know a SWOT team arrives and start shooting at you. Fear not though, you're pretty invulnerable to bullets and braining one of the old Bill with your bat will yield a shiny new shotgun.
Now, to realistic sound effects, you can shoot instead of swing. Later, in posession of such high grade weapons as an M60 heavy machine gun and an UZI people will die that bit faster.
Frankly Damage is sick, and after a while running around murdering people it loses its morbid fascination. Graphically this preview version is nothing to speak about and the only gameplay feature is the competition over the amount people you can kill.
The full version promises more depth, but apart from shock value I'm not convinced. Soumi Peli intend to sell it mail order. I AD Capital Punishment ¦ Due Out: Early ’96 ¦ Publisher: TBA C TBA CONTAINING THOUSANDS OF STILL "GIRLY- PICTURES. YOU CAN'T GET THIS ONE CHEAPER ANYWHERE WE GUARANTEE THAT!!!!! (ADULTS ONLY) AMIGA SPEC1 KEYBOARD..... 17317 ORDERING INFORMATION IAOEA BY POST 9MPLY BEND YOLR OPDE ErHER & CMFOl .f R0STA1 CflDEACfiC SWINDON. UW OM 10Alv1 TO Ufcri else but the World s leading Amiga office and home product* tity vftuarv da eloper could offer you such a wide range of award
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links to their brains. Here is a company that sat down, thought hard about what they’d like to do and then did it. They disregarded the theoretical limits of the Amiga and said something like "we will produce the game we want, and to hell with those too stingy to upgrade". So they did. They produced a 1x1 pixel dream game that needs acceleration but looks spectacular.
OK readers, you can start breathing again.
I won't bore you for long with the details of the plot. You kill or be killed. There are four worlds, each subdivided into a number of levels. The earlier levels are all indoors and have you wandering around dim-to-bright corridors.
Opening doors, pressing the Alt (fire) key continuously and running like Billy-o to a shooting vantage point every time a big bad alien with a large gun appears. On later levels vnu net to run around in fog or even in open air, opening doors and pressing the Alt key even more feverishly, while running away like a rocket powered Billy-o every time three massive evil aliens attack you with unfeasibly large weapons.
It’s great fun, honest. The keyboard is absolutely chocker-block with functions. The keypad allows you to increase or decrease resolution and screen size - a major advantage on less powerful machines. It also allows you to look up or down. There a(e three angles of each, using the 7 and 1 buttons while 4 centres you again faster than you can say ’doughnut’. While on the move the shift key allows you to slip sideways.
Ly Daianceo in a ngni nanonen hand manner and thus control becomes second nature after a short time playing. The F-keys give you access to whatever weapons you have available.
Joystick control is available, and top class, but I found it easier to stick to the keyboard as you still have to use it even in joystick mode if you want to change weapons, run or sidestep.
A Tall: pick up ciePits and kaalth whatever tan can. Above: la a nasty laas Ibe bullets liam my Simple Shot’ A One el my eaeaiias indulges in a spot of light Celtic jiggiag while a ternlic powet ball whistles stiaight rip the gats out el aa alien head. Obsessed? Who me? The lecoil death animations are good, as yon can see. Past him. My aim is ell and I will die vety seen.
Called the Simple Shot. Although the bullets are big enough they don't do an awful lot of damage, especially when you get onto the second level and beyond. I must say I haven't taken the time to count how many bullets it takes to kill a medium sized enemy but it's more than three or four, which always seems to be enough in most of the war movies I've watched. So the simple shot is a bit useless, but it will all have to do ’cos it’s all you’ve got for the first few levels.
At the other end of the scale is the devastating and equally well named Death Machine. This little piece of kit is the equivalent of shooting a burning, explosive filled grand piano at your quarry.
But even this isn't enough to down one or two of the blighters.
You can also upgrade these weapons if you have the dosh. At A Woody, leggy led deegereei. Akhough gorgeous.
Brwtklesi rarely strays from the colour grey.
A how correct me it I'm wroog, but il I stay here lor more than teu secseds this thing* will he using my dead butt as toast rack.
A certain point on each level there is a red-backed console which acts as a shop. This is accessed by walking right up and pressing the space bar. This will give you several options including Weapons. Weapon Boost and Accessories. You need credits (collected on all levels and usually guarded by aliens) to buy anything, but health, armour and upgrades for all weapons are available.
The main screen is divided up into the playing screen and the icon bar at the bottom. This is by far the neatest presentation of any game of this type so far. The three key readouts are Health, Armour and Energy Health has a maximum reading of 100 and if you hit zero you die.
The more armour you have (to a maximum of 200) the less health lost when enemy ammo hits you. This also decreases though as you are shot. Energy is Breathless' bullets substitute and although there is a theoretical limit of 9999 units of energy this is impossible to accumulate.
Write in and tell me if I'm wrong, but you must have one hell of a cheat if you do.
Energy works for whatever gun you use, but the bigger the gun the more energy it uses.
Speed!
I said at the beginning that Breathless needs an accelerator. This is not strictly true, although it does play to its maximum with one. We played it on a standard A1200, one with 4Mb Fast RAM added, one with a Big is better ... Breathless leaves you, well, breathless when you look at its graphics but with four definition levels and five screen sizes there is a lot to choose from. On a basic At 200 there's no getting around the fact that you either need to play it in the basic 2x2 pixel mode, in which case it looks like Gloom, or else you've got to scale the screen down. The problem is that
once you use the option of 1x1 pixels you'll never be able to look at a 2x2 screen again. Not only is it less pretty, less clear and a bit cack, it also induces motion sickness. As your eyes get used to the top notch 3D world of full resolution graphics, they'll find it hard to focus on the blocky world of 2x2.
Because of this I was actually happier to play the game on a standard Amiga 1200 at just the second smallest screen size. Yes it was tiny, but it moved fast enough and the graphics were wonderful. Some, though will never stoop this low, so my advice is to upgrade to a decent accelerator with 4Mb of Fast RAM.
28MHz accelerator and one with a 50MHz accelerator. No surprises for guessing what it was best on. But anything will make a difference. I got addicted to the smooth graphics and found it difficult to play in chunk mode so on the standard A1200 I had to put up with a very small screen.
Fast RAM lets you increase the size of this screen, and every incremental increase in RAM and processor speed thereafter improves the game.
Perhaps more difficult to kill. I also much prefer Breathless' presentation: there's no stupid looking rubber glove on the information bar (which Team 17 ridiculously claimed was intended to represent a heart!, everything is clear, neat and concise. But Breed had a dark atmosphere to it. The likes of which I've only felt playing Doom on PC. The creatures look really evil (even if they only look evil in a blocky sort of wayl and it sends a tingle down my spine. Breathless is more efficient, more business like, but hasn't as much heart (rubber or notl, or colour But ... With both Black
Magic and Team 17 developing new versions of their respective titles to compete.
Breathless has certainly shook up the scene, like Gloom and AB3D did in 1995. At the moment though there's nothing like it and I'm following it's murderous path to destruction at every available moment. Once you've seen these Player Manager II extra ©hen this game arrived in it was hard to find any difference, apart from the obvious graphical ones and a bit more speed in the player section, between it and the original.
In PM2 Extra they've really gone to town, with higher resolution rendered laptops and secretaries, all intended to look cool, modern and sophisticated (presumably). But in fact they succeed only in looking like are dressed up plastic mannequins. If you're going to use renders they have to be used in the right place.
Player Manager 2 is most similar to Ascon's On the Ball, but the biggest difference is the fact that you can sit down and play the game properly with a joystick if you want. Your aim is to raise a team from division 2 capable of winning promotion to the Premier League as well as competing in Europe.
You are pitted against three other managers who can be either computer or human controlled. These guys are pretty smart too.
In terms of options you can do everything from from dealing with sponsors to creating new tactics and carrying out specific training programs. Like On The Ball, dealing with players forms a central part of PM2 but there are limitations. You can only renew one contract or buy one player per week and there’s no option to give a player a free transfer. It s also not possible, say, to buy a player for money as well as conducting a player swop. These aspects are irritating.
The big change in PM2 Extra is that the graphics have all been upgraded. Each section of the game from the board room to the manager's office is represented with artwork, accessed through the open side of a building and it's all that bit brighter and cheerier. I'm still not happy with the layout of these screens, though. Some of the rooms have very few objects to look at and are a bit of a waste of time, it could have been dome much more compactly.
The tactics editor is still brilliant though. If this is your area of interest then PM2 stands out as the best. Tactics can be created from scratch and it's also possible to move players anywhere on the pitch in a very precise manner.
All in all. PM2 is a very competent management simulator and if you like the Kick OH series then you'll enjoy the Kick Off playing engine. However, with SkVOS now even more management orientated and Ultimate Soccer Manager still high in the charts. PM2 Extra has a tough battle ahead. Though still a solid game it's not that much better than the first version to warrant an upgrade | unless you're a real fan. I MD TSIT OUR NEW WEB SITE ttp: www.flevel.co.uk for latest prices & bargains JW THIS MONTH ooks - Connect your Amiga uide to the internet. I.ans & BBS & online Services ? Dale L.Larsen
- This is by an ex C= member of the Amiga Working Group. Well written comprehensive, this is a must 54 pages £11.95. ing if you use a hard drive using FFS then if machine crashes or you reset whilst writing to k then your drive w ill most likely be invalid.
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of his evil brother, would succeed to the throne with the king's permission.
I mean really! Could you imagine QE2 collaring the Prince Of Wales playing Gloom in the basement of Buckingham palace, disinheriting him and making Prince Edward heir? Then Charles bumps Eddie off, but lo and behold, the young prince has made an agreement with a mate of his to take over the throne if such a thing ever happened?
What would the Prime Minister say? What would the London taxi drivers say?
And so yet another game with a hopelessly ridiculous plot ends up packing the RAM on my Amiga, a game which we cover disk demo'd and previewed six A Cfco. What a lad. Kipping in bad while he's snppnsed ID be ent cbppping dawn Itawers. Hilling slrange Pacman-like baddies, collecting gems and tracking down the bad guy. Gallus.
I, Look, it's definitely not Zelda, right.
No way. Enter a cute adventure game like no other (nearly) and become king if you can.
Oave you ever sat back and thought just how ridiculous the plots of most games are? Take Speris Legacy for example. A king has two sons. One is evil and twisted and the other is good.
The evil one is heir to the throne but because he has black magic rituals in the basement of the castle (playing Gloom, no doubt), his father disowns him and makes the good one heir. Not Shhhhhh keep it under your hat!
Would the real Zelda please step forward. Zelda (not at all like The Speris Legacy) first appeared on the Nintendo Entertainment System (NES) way back in 1987 and introduced video game players to a world of magic, mystery and danger. The story is based in a place called Hyrule and centres around the Triforce of Power. When Princess Zelda learned that Ganon had acquired a piece of the Triforce, she broke it into eight pieces and hid them before she was captured. A young man called Link learns of the Triforce and Princess Zelda and sets off to rescue both. Since the original version, there was
a second game on the NES called Zelda 2: The Adventures of Link as well as versions on the Super NES, The Legend of Zelda: A Link to the Past and Game Boy Zelda Links Awakening.
Monihs ago but subsequently fell behind and teetered on the brink of not being released at all.
Are you ... Yes, Speris nearly didn't get released, but Team 17 have given the Amiga a reprieve because of the reception both Worms and Alien Breed 3D got, and Speris, soon to be followed by Alien Breed 3D Whatever IAB3D 2 hasn't got a name yet) are the fruits of this reprieve.
The plot is as outlined above, except the hero is called Cho, the bad guy is called Gallus and the murdered Brother is called Kale.
You enter the game with Cho getting out of bed and what you do next is up to you. I mean this.
You walk out of his twee little cottage and can wander the length and breath of Speris City for hours doing nothing if you please. Only by talking to people will you get hints at what comes next and soon a scenario will build up and you'll be off collect- I ing weapons, useful objects and I teleporting around the place like al Star Trek veteran.
Apart from moving in four directions (via joystick or keyboard) there are four main interac-l tive functions Cho can execute. I He can use a weapon, talk to someone, look at something or I pick something up. All of these I are accessed by pressing the fire I button. Which course of action he I will take depends on who or what I he is confronted with. Most 'peo-1 pie' (and I use this term loosely) I will talk to Cho. Some will have lit-l tie to say, others will be extremelyl helpful. However, the baddies. I easily recognised as various blobs, mutants, suits of armour and aliens, will not talk
so pressing Cho's fire button automatical attacks them. Some of these .
Enemies are devilishly difficult to I keep aim on though.
I Cho is able to talk to neone a tiny speech bubble [mil appear above his head as y approach. Pressing the fire [button brings up a text screen [which usually contains a menu of statements or questions.
[ Sometimes you will have to I choose Cho's statements careful- I V other times the conversations will be short. If he can look at something and give you a description a little eye will appear over [ his head.
Lookin' at me ... To start a fight you need weapons and Spe vsland is happy to provide you with them at a price. This price will either be lives or money.
I say lives because some of the enemies have a habit of knocking energy off Cho and when his energy bar becomes empty you lose a life. To reach weapons you need to avoid or destroy the enemy, the advantage of the latter being that you can collect the gems the bad guys leave behind when they pop their clogs. These will pay for more weapons and objects in the shop and from il passers by.
Weapons can be accessed either through handy keyboard shortcuts or via an inventory. This is divided up into Weapons and Objects and Cho can use one weapon and one object at a time.
Sometimes it is necessary to combine weapons and objects, like hand grenades and matches while particular weapons or objects are required to defeat particular types of enemy or get past specific obstacles. Cho even has at his disposal a pair of Zelda-like boots which enable him to travel Super-fast. And just so you know that Speris is not at all like Zelda they're called Speed boots, as opposed to Pegasus boots.
Punk?
pensland is a pretty big place with lots of locations and rather too little to do. What I said at the beginning about wandering around aimlessly can stop becoming a joke after a while. Speris is difficult, not too difficult, just frustrat- ingly so. There are precious few hints as to what you need to do next and sooner or later the endless meandering begins to wear you down. There is a save option that allows you to enter and leave the game speedily and II do appreciate these touches you know) if you've forgotten to format a save game disk it will allow you to do this without
interrupting the game.
With just average graphics (some of the characters and objects are a bit blocky) and a tuneful backing track that changes with location. Speris is a nice adventure but nothing special. I kept playing it out of duty more than enjoyment, though when you do actually succeed at something it is a hoot. Some of the interaction is funny but a lot is not Speris had more potential though. With better interaction more puzzly things to do, allied to more guidance in solving what puzzles there are it would have held my attention much better. ¦ Martin Davies AMIGA STORAGE COMPUTERS 27 Watnall Road,
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964-2898 TO PLACE YOUR ORDER Hillsea Lido I Price: £12.99 ¦
Publisher: Vulcan Software ® 01705 670269 poor man’s Themepark
m some might say: and they’d be right. The idea behind both
games is the same, you're given a stretch of land and left to
use your business acumen to create a thriving resort.
However the similarities end there, because Hil sea Lido lacks
the superb graphics and sound of Bullfrog's ThemePark.
Look after the pennies and the pounds will take care of themselves. Maybe not in this case.
But don’t damn the game just yet.
It's from the same stable as Vallhafla and Timekeepers. And the latter was a minor hit last year.
It's showtime It really is all fun and games. To get your resort off to a start you need to book cabaret. There are five wacky acts to choose from for the show, which runs once a week. They’re fun to watch and Mean have kindly provided an option to skip the show if you don’t want to sit through it all again. This is handy because there are only so many times you can sit through Basil’s Bendy Balloons.
The idea though is that you earn enough cash to book a more expensive show. And the more expensive the show the higher price ticket and the more cash you get your hands on.
AIW lour 0* die left *m the ptom boys: clem! Cash collectoi HI boarder and wide boy secant* On die right we have die same eicept them's a life guatd instead ol die secaiity bloke.
Without a show you won’t survive, it is one of the main cash earners. And if you forget to book one, your outgoings such as staff payments etc will quickly soak up your slush fund and you could find yourself in the spiralling vortex of debt. If you find this too difficult you can always load one of your earlier saves.
Advertising the show is also very important, otherwise no-one will turn up. You can do this by clicking on the little man with the billboard at the bottom of your screen. Other guns for hire include cleaners, lifeguards, a cash collector (invaluable for raking in your earnings) and wideboy security men to protect him while doing his rounds.
Moneygoround The overall aim of the game is to make the resort as nice as possible so you get lots of visitors who will pay to go to your shows. But the show is not the only way to make money in HL. There's whole host of money spinning items. You can start off small: a few deckchairs for the beach and some donkey rides and Punch and Judy shows for the kids. Then as you make more money you can buy things such as dingy hire, water skis, speed boats and paragliding facilities. The same goes for the promenade. You can begin by putting a few small attractions here and there: fortune telling
machines and teddy grabbers or you can put your business head on and aim to set up postcard stalls, icecream shops, coffee shops, fish and chips, all the usual stuff.
This is where the economics side comes in as you get to set the selling price of your goods and your staff's commission.
You’ve got to balance it right. Too high a price and no-one will buy.
Too low a commission and your staff will be upset. Keeping the shops stocked is also important.
A quick call to the warehouse will sort this out, though at times the availability of goods can be unpredictable.
How you decide to manage and plan your resort is up to you. As well as making money you’ve got to keep your visitors happy.
Clicking on the group icon bottom right will quickly tell you what they want next for their beach or promenade. They don’t like dirt; if you don't keep the maintenance up on your shops and keep the place clean they’ll soon let you know using an annoying Valhalla style ’awwwh’ cry.
As well as keeping things clean for the punters you also need to keep things clean for the health and safety inspector whose visit you are forewarned about by messages which flash intermittently across your screen.
These updates let you know what's happening on the other screen. You need to impress the inspector otherwise you mightn’t get those lovely cash awards at the end of the week for clean beach and promenade facilities.
Other cash awards include length of resort and number of visitors.
HL is entertaining for a while, if you don’t mind dodgy sprites and those annoying Lord Of Infinity noises. After a while though it becomes boring and ends up being too repetitive without any real reward. The novelty wears off and soon you really don't care whether the show is booked, the ice cream shop is empty or Joe’s cafe is filthy. You just want to leave your little people to perish in squalor. ¦ Lisa Collins Pinball Prelude ¦ Price: £19.99 ¦ Publisher: Effigy ® 01526 834020 What about Start Trek Next Generation? What about Judge Dredd? Where are my fave pub pinball tables then, eh
Effigy?
Illusions, where you can blast ay almost aimlessly and still chance upon 20,000,000. In Prelude you need to work the combos and pid up multiballs to really get results.
There are three difficulty levels.
Ohew! The whole world stood back and gasped when Alternative Software released Ihomas I he Tank Engine Pinball a couple of months ago. At last someone other than 21 st Century had caught on to the idea that pinball was big business. Even if a kid's cartoon train was a bit naff as a pinball subject and between it and Pinball Mania you weren't exactly spoiled with quality.
Effigy seem set to change this trend with Pinball Prelude. I'm not sure whether I like the idea or not but as well as the three tables included in Prelude you will apparently be able to buy more on an individual disk basis. According to Effigy if they achieve 2.000 sales they will be able to release a new data disk. 5,000 and a new game will be released.
I guess what I dislike about this marketing approach is that even for £19.99 I would have liked four or more tables. The three supplied are good but you can't help feeling cheated when you open the box and they are already selling more.
But I will admit that the idea gets around the lack of availability of pinball games and as long as the quality of the tables keeps up then, well, what the hell.
Past, present ... The three tables supplied in Pinball Prelude are themed around the past, the present and the future.
The past and future are almost unrecognisable as conventional pinball tables. I mean come on. Have you ever played pinball with four caveman clubs or five light sabres?
But they're fun.
The 'Prehistoric' one is a simple affair but easily one the most scenic table I have ever played. It's like taking a stroll through Jurassic Park. Although pinball purists won't be excited by the gameplay the combination of humour, top class music and SFX and novelty value will not really disappoint anyone.
Instead of loops, alleys and bells it contains grunting dinosaurs ia T- Rex skull and a Tricerops) a river and a series of symbols on a grassy knoll indicating passing time, spinning vortexes and inventions.
Congrats. Effigy, on making a break with tradition and succeeding.
The 'Future' table is even more bizarre, with a top-down view of a Blade Runner-esque rendered city and what is described as a ball droid, which looks a bit like a coloured marble. The best bit are the flippers: they're green light sabres I Smart. The SFX used mean that whenever you move a flipper it makes a pretty genuine Star Wars light sabre sound. Despite these innovations it’s the least enjoyable of the three tables.
The 'Present' table is much better. It looks like a current pinball table, which means you’re on familiar ground immediately. It's themed around communications with a satellite dish, a TV remote control (or is it a mobile phone), what looks vaguely like a laptop computer and a football match. One of the really nice touches included is that when the ball enters the football match section it actually changes temporarily into a football. Otherwise though the ball doesn't look very convincing.
The music and sound effects are without doubt the best in any pinball game. If you buy it, do yourself a favour and plug it into a stereo because you won't regret it.
You can individually change the volume of the music and sound effects, getting the right balance for your tastes and there's also a switchable filter which smooths out the sound and cuts out some of the higher frequencies.
It's not easy to score highly in Prelude.
Unlike say.
Original thinking I was highly impressed with Pinbd Prelude. Each table comes on a single, separately loading self contained disk so there is no swopping between games etc. The quality of the graphics is veiy| good and the amount of original lateral thinking used on the vario tables is admirable. In the final analysis I found that the tables lacked really long term exciteme (especially 'Future') and the sort c edge that a genuine pub pinball table provides, but don't let this put you off. It's much better than j Tomas Tank and knocks the socks | off past masters 21st Century's Pinball Mania.
And when you beat| the master, the world is at your feet. Or something. ¦ Alan Dykes PINBALL PRELUDE £19.99 THE EPIC COLLECTION FsnTRbTIC FOHT6 I ABCDEFG Price: £34.99 ¦ Publisher: Empire Interactive © 0181 343 9143 If there's one thing better than a football game, it's a box full of r 'em. Matt Broughton opens his present from CU Amiga and writes a Thank You note to Santa.
AMIGA SUPERSTAR O hough the Amiga’s game software has been a bit unpredictable over the last few years, one genre that has always had a steady stream of releases is the soccer simulation. Empire Interactive have, in their infinite wisdom, recognised that there are tons of excellent footy products out there, and as such have put four of them into one box and offered it to the punter at a bargain price. Of the four there’s only one I consider to be less than spectacular, so let’s get that plop out of the way first!
Just one stinker ANCO's Kick Off 3: European Challenge is, in my books, sadly lacking. Going for a side-on view, it’s the only game out of the four that I could hardly be bothered to play (but I did 'cause that nice Mr Dykes pays me in turnips he do).
It’s got pretty much all the content you’d expect from such a product, only really wobbling once the arcade matches start.
The feeling of being in control is slack, and there are just too many silly problems that make playing the game a drag. It also fails that age-old test of seeing whether you can score every time from a diagonal shot. Not one I’d recommend, however... Moving on to more positive issues, we come to the four disks of love known simply as Ascon’s On The Ball. Now OTB is a bit of an anomaly, as it’s a management-only game, but one that I love. The reason for this is all down to the presentation. Rather than being presented with dull, lifeless screen upon screen of text results and static
statistics (you try saying that with your mouth full) each section of the game is accompanied by some gorgeous animations and player representations. Train the team and you'll actually see the little fellas running about on the pitch. What's more, they'll actually be practising whatever you've assigned them, passing, shooting, penalties, whatever! Add to this the actual match graphics featuring huge and colourful players moving around with grace and finesse, and you're onto a winner.
To cap it all, it’s not just the appearance that draws praise: the content of the game itself is also worthy, with absolutely everything you’d expect from a management game. Certainly there are screens full of boring player stats, but with pretty backgrounds! (and let’s be honest, that's what sad. Hard-to- please managers like me are after at the end of the day).
Suffice it to say that this is the management game to go for if you hate the standard style adopted by such games. Which brings me (like a trained BBC anchorman) to our next contestant... Gremlin's Premier Manager 3 is (and let's not beat about the bush here) the third in the Premier Manager series (and I bet that was a shock to many of you!) PM3 is a sort of halfway house between the text manager and the colourful likes of On The Ball. It relies more on statistics and traditional management antics for the majority of its content, but thanks to some excellent presentation, still keeps things
looking groovy throughout.
Another bonus in PM3‘s pants is the way in which it represents the actual matches. Fairly obviously, there isn't an arcade section within the game, but a pitch is still shown, charting the progress of the ball and players at a speed you set. As with all management games, how much you get out of a game really depends on how much you put in, but with PM3 you can get right down to the level of knowing each team member intimately. If you're the sort who just likes to buy players occasionally and do the odd bit of messing around with formations before pressing the button to get the result - fine.
You’ll have some fun, but you won't get as far as the manager watching all of his players and negotiating with contracts and other club manages. Still, damn good stuff in either case.
And lastly we have Efl FIFA International Soccer, as good a version of FIFA as you’ll get on the Amiga. It’s an isometric-viewed soccer game and though a tad slow when comparec to the likes of the mighty Sensi. It allows for some excellent play and a high level of control. The player looking for trick shots and tasty headers should find something to suit his taste here. And, er... what more is there to say? It’s brilliant.
Excellent And so. My CU chums, this package is an excellent one. Forgetting Kick Off 3. Everything is highly recommended; with two very different but excellent management games and one superb arcade game to get into. Empire Interactive - I thank you! ¦ Matt Broughton mecti n „g f&L Ivol n pearls CDBoot 1.0 C0B « a I nc t [ tact Hot o»oMot mum How an, C037 go on a. AI200 o. A4000 (-* Al- o. SCSCD
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Iw iw t lftAte.U.1 ~-t--- --¦ a 1 t Grenville Trading International GmbH Zimmersmuhlenweg 73 61440 Oberursel • Germany ; , s mmm* ’i.-ssr iU Adventure Helpline VAMP There’s nothing that our own Queen of Darkness likes doing more than solving adventure games. If you're stuck for an answer, why not drop her a line and let her get her teeth into something juicy?
Future Wars I have been unable to get out of the office (the room with the map). And that's only the second room! Please help.
'Name and address withheld to avoid embarrassment.'
Here's a walkthrough for the first bit.
Take bucket, operate open window, examine wastebasket, get plastic bag.
Go to bathroom, open medicine cabinet, take insecticide, open toilet door, examine floor, get flag, use bucket on sick, go to north in office lobby, use bucket on north door, walk to east door, examine carpet, take key.
Operate east door, go east, close door, examine cupboards below library, use key on second cupboard from left, examine typewriter, note number, operate drawer in desk, take paper, close drawer, examine military map, put flag in hole in map.
Leisure Suit Larry 3 As Patti. I'm stuck trying to find Larry in the bamboo forest. I have the bottle of water, but the manual says I need nectarines. Help!
Mr Preece, Mid Glamorgan.
It's not nectarines you need it's a song. If you look in the game’s manual you'll find the one I mean. The answer to the maze is to use the first letter of each word like this: North, north, east, east, north, west, north, east, north, north, north, west, west, south, west, west, north, north, west, north. (Don't drink any water until you get to the point where you have become delirious and lying on the ground.) When you emerge from the forest at the other end you must travel north to reach the river where you can have a drink.
Secret of Monkey Island II I am really stuck in this hard game and I can't find the 4th piece of the map.
Daniel Stubbs, Dover.
Go to Booty Island and take part in the spitting contest. (Don’t males have some disgusting habits. can only be grateful it's not the other contest that males all take part in.
The one where you write your name in the snow) Mix blue drink with yellow drink.
Blow ship's horn. When Spitmaster is away pick up flags and switch their places. Use the green drink with the crazy straw and go to the Fault Line. When you see the woman's sash flap in the breeze, spit once and collect the prize. Take the prize to the shop and sell it for 6000 pieces of eight. Try to buy the map, then do the deal to find ‘mad monkey’. Go to Phatt Island, to the library, and look under D for disaster in the card index. Ask librarian for the book Great Shipwrecks. Read book to get the co-ordinates. (33N, 89W) Hire Captain Kate's boat and go to the co-ordinates. Dive to the
galleon and get the monkey head.
Take your prize to the shopkeeper.
Dungeon Master I am having trouble opening two doors on Level 6 - the one with the Riddle Room. One of the doors is near to the ‘Test Your Strength' corridor.
I'm also having trouble opening an iron gate. I’m sure that the answer is something to do with throwing something through the holes in the gate which is then magically transported back to you.
It used to work, but it doesn’t work now.
Peter Bowers, Oldham.
You simply pick your strongest character and get him to throw something down the corridor to land on a pressure plate which opens the door. If you are wandering around with a gang of wimps then you should first give one a strength potion to drink.
The gate problem is solved by operating the wall lever then placing an object in the transporter field which appears. This opens the gate and gets you the key.
In the corridor with the message.
If you want to stay alive soon after entering the room there is a button to press which opens a secret room on the far left.
There is also a room which opens when you step on a pad, then closes when you get off. To enter that room you must lure a skeleton onto it, then freeze the rascal with a magic box.
Operation Stealth I have got as far as swimming through three screens when I come back to town (after breaking out of the cave). I have spotted a man on the beach, but I have no money to enable me to buy from him. Am I in the right place?
Should I have done something first? I have obviously missed something, but what?
Mark Russell, High Wycombe.
You’ve obviously broken the first rule of travelling - 'Take twice as much money, and half as many clothes.' I take very few clothes with me when go on holiday and I find I have a much better time.
Do you recall that when you wt to the bank to convert your money into local currency you ‘used’ the notes on the bankteller? Well you should have done it twice.
Remember, boys and girls, if a thing is worth doing, it's worth dot twice! But then I say that to all the boys.
Simon the Sorcerer I am stuck at the part where yot have to find stew for the Gollun and I cannot find the stew anywhere. I know I need to make an axe, but I cannot find anything t make an axe from.
Rachel Cook, Penshaw.
To start with you must have the s m imen jar from the Druid's house if the village. Once you have that yot can go to the Swampling’s treehoK and he will give you all the stew y* want. Ask for another helping and store it in the specimen jar. Keep ing stew until he leaves.
The axe head is made out of the mithril ore which the palaeontolof will find for you if you first find a fossil in the icy wastes using a metal detector. ¦ "If all the boys lived over the sea, What a good swimmer Vampyn would be." If you've got a little problem and would like Vamptol help you out. Drop her a line at CU Amiga Magazine. Priory Court 30-32 Farringdon Lane, I London EC1R 3AU.
A T REMEMBER.
THERE ARE THREE KINDS OF7 PEOPLE: THOSE WHO CAN COUNT AND THOSE WHO CANT.
Th th Time flies by when you're having fun, eh?
It seems like only yesterday I was writing Snip Tips and here they are again already!
Tsch, they grow up so fast these days. Or something.
PREMIER MANAGER 3 Gremlin Interactive Ve're forever getting calls about kese bloomin' phone numbers, so here are a couple to keep you Boing. Courtesy of Matthew Rix from Huntingdon.
43343 gives you E1.2M. 00040 gives your players a fitness rating of 99, a moral of nine, od makes them able to play with oth feet.
FEARS Slack Magic Swann from Birmingham as a nice little cheat for this iteresting Doom would-be.
Irst get your ammo level one to
8. Next go and stand in some ava and press the help key.
Low die! Restart the game and ne help key can now be pressed jrestore all your health and mmo. Yahoo!
ATR Team 17 you've ever fancied having a go I the rock-hard space levels ithout having to complete all of re earlier tracks, have a bosh at is cheat, courtesy of Swindon's Paul Lee. Select Battle Mode and pick the Forest Track. Chose to race on track two using the Formula One car, and then play a two-player game, letting player one win all the races. When you return to the title screen, select the Battle Mode but this time you'll be able (hopefully) to select the Space Tracks.
ZEEWOLF Binary Asylum Paul Adams from Chichester has a few level codes to keep things moving while you wait for Zeewolf 2.
Mission 5: IMAGO Mission 9: TIBURON Mission 13: ARGUS Mission 17: MARTEN Mission 21: SOCKIN JUNGLE STRIKE Ocean Cripes! Not only has John Slint from Dagenham sent in some handy level codes for this excellent game but they happen to gift the player with some sixteen lives. Yes! Quite remarkable!
LEVEL 4 XT6YXL6PF6M LEVEL 5 VNHYWMGZBC9 LEVEL 6 WSFXW4MPYHJ LEVEL 7 THPD96PGCLN LEVEL 8 N4SC3756MWB LEVEL 9 NZY95DBR9Y6 THEATRE OF DEATH Psygnosis Did you know that Psygnosis is now called Sony? I know.
Crazy isn't it. Anyway, a nice simple little cheat this, all courtesy of one Liz Jones from Middlesex.
Type in SHED SOFTWARE as the level code for infinite ammo.
Groovy huh?
GULP Ice Oh lordy. I thought I could forget about this game forever! Never mind, it's only level codes (well that's what my therapist says anyway - apparently it'll make those strange dreams go away!)
Jesus, I talk a right old load of rubbish don’t I. Er. Anyway, here are the codes I mentioned about half an hour ago before wandering right off the subject. Oh yes, I forgot to mention, this is all thanks to Paul Milton from Cheshire. Ta fella.
THE LAB LEVEL WILLOW BROOKS KARLOF B-MOVIE JEKYLL THE SEA LEVEL SCALES SALMON PIRATE SEAGUL WWORLD THE TOY LEVEL PENCIL SKATES VISION GNOMES PUPPET THE SPACE LEVEL AMORPH GALAXY ALARMS PHOTON LASERS THE ALIEN LEVEL RIPLEY HUGGER NATION T-2000 ENDTHE POWERDRIVE US Gold Now here's a handy set of codes and no mistake! Ta to a mystery reader who didn't include their name, but comes from Dorset. Don’t forget, if you don't tell me who you are and what machine you've got. You won't get a prize!
STAGE 2 BLJULCB- MMBBB1UDLXMHC STAGE 3 CBGCSFM8MBBCWSQ3XMH5 STAGE 4 D2PB2LFX- QBBB2GU4XMHN STAGE 5 CLJBUCXFQBB- CLG2XXMHX STAGE 6 BUPBOFFFQBBD- WWYQXMHM STAGE 7 BQDUJB2 VQBBFLNCHXMHR STAGE 8 CGCBNGBV3BBCJBDSXMHJ STAGE 8.2 B2DULB5F3BBCZD7TXMHJ And that's your lot. Don't forget, every tip printed receives a free chunk of Hit Squad software thanks to those groovy guys and gals at Ocean, so keep 'em coming. Be seeing you ...
• Fears Da.id Swann Irom Birmingham has seel in a lilt restoring
and amnr.i boosting cheat Iw Ifcfc excellent 1 ' loom clone
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DELUXE PACMAN (AGA) COOENAME NANO KL0NDYKE (AGA) (31 PUCMAN B00M!N ECK APPLEJACK (At GLADIATORS OF D DIGITAL NINJA T0PSECERET IN DEAD OF THE NIGHT (3) MARATHON MAN |AGA| KILL THE UTTLE (XJ0ES AUEN SPACE MADONNA COSMIC RACER 0175 R0CKETZIWAOA) 0176 CYBERGAMES |2) 0177 EGG SCRAMBLE 0178 COARSE ANGLER (2) 0179 ALIEN BASH II 0180 T* LAST S0LDCR (2) 0181 LEGIONS CEOArtN 0182 black dawn 5 0'83 MORTAL KUMDUAT ¦ G184 DARK ANGEL gibs super skcov tnos 3 G186 SUPER ELF SOUAD 0187 FEARS DEMO (AGAi 0188 CITADEL DEMO 0203 TRAP EM 0204 GALLEONS G205 EMOTIONAL CONFLICT G206 LEDGENOPOUND ISLE G207 PUSH AN0
SHOVE 0208 LQE CHAMP SPEEDWAY G210 PREM LEAGUE MANAGER 0213 DOGENSTEIN (AGAi 0214 CAA0Z" 0215 CENTREFOLD S0RS (18) 0219 FimOUSE ¦ 0220 NESOUCK 0221 FUMH0USE I G222 AS W.KNCM GAMES 9 G223 AS WBENCh GAMES 8 0224 BURGER BAR G225 DAMAGE WOLF 0226 DENTAKU |AQA| 0227 TAG 0228 WHEELBARROW 0229 MOVIE MAKER II (2) 0230 STRIKE COMMANDER 0231 CHARLIE CHIMP 0232 ATOMS 0233 DRAGON TILES |AGA| 0234 WOOGUES 0235 BIKER BABES CDROM SOFTWARE CD01 BC MODS 4 SFX 8 99 C002 CDPD THE ORIGINAL 8 99 CD03 C0P0* 899 COO* CDPD Ml 8 99 COOS D€M0C0 899 CC06 LLUS*0NS W JO 899 C007 BCCUPAHTFOiTS 899 CCC8 WSC€NCE FONTS 8 99
C009 WSCIENCE CUPART 899 CO10 EUROSCENE l 13 99 C011 GATEWAY 8 99 CD12 MEETING PEARLS 8 99 CD13 MEETING PEARLS II 8 99 CD14Z00M 18 99 CD15 LOCK N LOAD 8 99 CD16 ASSASSINS CD 18 99 CD17 POWER GAMES 8 99 CD18 UTILITIES M500 8 99 C019 HOTTEST IV 18 99 C020 AMOSPDV20 16 99 C021 GAMER 0ELK3HT 8 99 C022 ULTIMEDIAI 18 99 C023 ULTIMEDIAII 18 99 C024 SPACE & ASTRONAMY 18 99 C025 NETWORK CD 13 99 C026 17 BIT CONT 1399 C027 17BTPHASE 4 1899 EDUCATION E001 «4 iA TUTORIAL E002 ARTISTIX EC03 AMKiA FRENCH VERB E004 BASIC TUTOR E005 COLOUR IT E006 CHEMESTHETICS E007 C-ENCYCLOPEDlA (12) EOCB COMMUNICATE E009
DINOSAURS E010 DINOWARP E011 DPAINT III TUTOR E012 DUNKS OTP E013 DISCOVERY . ATOM (2) E014 EASYSPELLII 6015 EUROMAPS E016 FRACTIONS .'SILLOUHETTES .2 04.)
E020 HIGHWAY COOE' E021 INSI06 OUT GAS TURBINE E022 INSOE OUT PETROL ENG E023 .NSIOE OUT STEAM ENG E024 OTEST E025 WVASCN MATHS E026 KIOSPWNT E027 LANGUAGES (1.3 ONLY) E028 LEARN PLAY I E029 LEARN ¦' PLAY I E030 MR MEN (IS ONLY) E031 MiNO E032 MR ROBOT SPEAKSPELL E033 MATCH WITH HUMPTY E034 NOOOYS PLAYTIME DEMO E036 NOAHS AMIGA GUIDE E036 OCTAMEO TUTOR E037 QUIZZBASE E038 R0CKAD000LE E039 SPANISH (A1200 0NLY| E040 STORYLAND II E041 SIMON SPACE MATHS E042 SING NURSERY RHYMES i21 E043 STARLAB E044 TREASURE SEARCH E045 TALKWG COLOUR BOOK E046 WORLD DATABASE « E047 WORDS II E048 W WAR II E049
WORLD GEOGRAPHY E050 W B II TUTOR E051 SPANISH FRENCH GERMAN E052 BACKTOSCKXMJ E053 BACK TO SCKXX ii E059 BACK TO SOXXX. Ill E065 EDUCATION COLL |5| E060 JACK FROST £061 OESERT STORM E062 REDFtANET E063 KEYQUICK E064 GCSE MATHS PAPERS (13) E066 GUIDE TO WI B III E066 TYPING TUTOR (AGAi LATEST UTILITIES MU40HIPPOPLAYER211 U185 WORDS 2 3 |G XD EO) U186 APEX SLICESHOW MAKER U187 SUPER CRUNCHERS U'80 ANIMPR0I2) U189 CaOUR-A-MORPH U191 Y*»US WCRKSHCP 5 6 U192 MESSYSCV30 U1S3 -I* BEST LOTTERY PROG U194 TEXT ENGME 5 0 (WB2-I U195 WORD PUZZLE PRO F013 PAGESTREAM SETR FNTS (5) U197 EXECUTIVE VI U196
MCP105 U199 ELECTRIC DIG DSNGfi (WB2.)
U200 COP THE LOT PRO V3 SS59 COOKIE SUDESHOW AGA (2) U92 G BLANKER 3 6 (020) U96 TUDEVI 00 U107 GOLD ED 3 0 |Q20| U117 SCOUT (MUD U120 DOS MAN U122 DIARY 2COO U133 AMITCP V3 012| U134 ZXAMV20AGA 0138 SHAPESHIFTER 3 08 (4M6) U14I EASYCALCV2O0 U1*4 ESSENTIAL AmbET B ui46 super cms U1S® MUIV23 U160 WTERNETUTIS2 U161 AS MULTTVISKX 9 U163 AS MulTTVIlSlON 10 U164 AS OSK HELPER 9 U166 ASI DISK HELPER 10 U169 AMIGA FAX 1 42 (WB2»| U170 STOCK CONTROLLER PRO 1.2 U177 GRAPHICS W.'BENCH AGA |41 U178 VIRUS CHECKER 7 17 |WB2-| U180 A BACKUP 500 (WB2*) U216 VIOEO TRACKER U09 GARDEN DESIGNER U13 CITIZEN PRINT
MANAGER 2.1 U23 PRINT STU0I0 U95 PRO GAMBLE 2 1 U106 IMAGE STUOlO 2 0 (2) MUSIC DEMOS DW8 SPACEBAUSWAYFERER 0M46 SPACEBAUS SOTA DM53 100 TOP OEMOS (61 DM54 JESUS CHE'S (2) OM55 SONGS RACK (AGAi 0M60 TEMPLE OF (M61 DRUGSTORE (21 CM63 LECH (AGA) CM84 ZOOTJE (AGA.
DM66 GREENDAY (AGA) (2l DM67MPOSS P0SS«llTY(2) DM58 GRAPEVINE 21 (2) DM69 ITCHY ANO SCRATCHY B DM7C DAS (MEN (AQA) DM71 H0UJ06B JAMMIN (AGA) DM72 ANIMATUNESI AGA) |2| DM73 MOMENTS I AG A) DM74 GEN X |AGA112) (4MB) DM75 ALIEN INSPIRATION (AGA) (M76 BIG TIME SENSUALITY AGA (2) CM77 ITCHY ANO SCRATCHY 4 DM78 ALIEN (AGAi DM79 HUMAN .AGAi DM80 VTVAT SLOVAKIA I AGA) |2) DM82 ST1LLETT01 AGA) DM84 PCLKA BROS ULVEN (AGA) DM98 BRAOMCEU. (AGAi CM99 FANATC AGA) £2) DM97 SkfNTS (AGA) DM96 DOMNATKX (AQA) DM95 RAZOR (AGAi DM93 NO NAME'.AGAi CM94 NFATHEWOR0 8AGA(2| DM1C6C42AGA DM1C6 FRUIT KITCHEN AGA |2| AGA
OM87 BATMAN (2) 0M9D RAW 9 DM92 ZYNOSIS (AGAi DM91 TIME If CM107 THE F DM02 RO0OCOP CMC© RED DWARF CM14 TOPGLH 4 WASTWATER DRIVE. W000CREST. BRADFORD, WEST YORKSHIRE BD6 2TN ENGLANO. PLEASE ADO THE CORRECT POSTAL COSTS H OROER TO AVOD A GET SERIOUS Get Serious Horgan's Organ It's been another good month in Amiga land, especially if like me you've been fortunate enough to spend the past few weeks checking out the latest kit on the market. The highlight of my month has to be HiSoft's new CD-ROM pack. This includes one of the few CD-ROM drives on the Amiga market that can shovel audio data
across the SCSI bus. "So what?" You may be thinking. Well rt means that you can take samples directly from Cds in a straight digital to digital conversion, hence no signal loss until you start downgrading to 8 bits, and even then the results are still amazing!
We've also had plenty of fun with the Virtual i-glasses but at the moment there's not much around in the way of 3D software. Even so, hooking Into your favourite PD demo is pretty intense!
We've found room on the cover disks this month to Include lots of little bits and pieces as well as the main Texture Studio program, because we know you're not just interested in one thing.
Now that Christmas has come an&gone, let's hope that Amiga Technologies get on the case with a new beefed up Amiga to tide us over until the next generation machines. Perhaps they will at last start selling the A1200 in a hard drive-only configuration - until then we are going to be stuck with a market held back by an underpowered userbase - fingers crossed!
Tony Horgan Technical Editor Once again we're here with all the latest products rated by CU Amiga Magazine's gurus ...
• Disk Magic .. 62 File
managers used lo be simple little things that helped you copy
between a couple of disks - now they want to run your life for
you!
• HiSoft CD-ROM ...... 65 Hi-Soft's new
CD-ROM bundle includes a few Cds and a smart CD-ROM drive which
among other features, allows for direct digital recording from
audio Cds,
• i-glasses 69 Virtual
reality for your Amiga? Escom's i-glasses offer a personal 3D
view of your Amiga, for a price.
• GP Fax ... 70
Traditional fax analogue to digital fax machines are old hat
these days. Why not send your faxes straight from your Amiga
via a modem?
• OctaMED CD ... 74 OctaMED needs
little introduction, but now the Amiga's favourite music
software is available on CD-ROM. With over 500Mbs of top
samples and modules!
• Kryonix Imagine Objects .76 How do you fancy
some new dinosaur objects for last month's brilliant Imagine 3
cover disk? This CD makes no bones about its offering.
• Foursquare HD Floppy Drive .... 79 It's sexily flat and
covered in a matt black finish - it's a high density floppy
drive!
• CD-ROM Round Up ..80 UFO theories,
graphics clips and more Aminet archives are unearthed this
month.
• PD Scene 82 They've
all gone game ga.ga down at PD Scene central - plenty of cheapo
entertainment to see you through until Spring.
• PD Utilities ..87 Betting tools, a graphic
adventure creator, more lottery bits and plenty of
miscellaneous utilities DiskMAGIC ¦ Price: £39.95 ¦ Developer:
Maxon Computer GmbH ¦ Supplier: HiSoft Systems D 01525 718181
SUPERSTAR Need to keep your files in order but don't like the
Shell?
DiskMAGIC will sort it out for you ... Olmost everyone who uses their Amiga for something other than games will have used a file manager at one time or another. At their best, file managers offer the power and flexibility of the Shell with the user-friendliness of the Workbench. There's plenty of choice in this field (Directory Opus, Into Nexus. Directory Work, Filer, SID, CUMate etc.) and they're all based around the same basic structure of two listers, one for the source directory and another for the destination.
Simple tasks would be copying files from the source to the destination or running programs. More advanced uses could include all kinds of things such as viewing animations, unpacking archives or even launching custom-written Arexx scripts So DiskMAGIC is entering a crowded market with Directory Opus already a permanent fixture on many Amiga user's hard drives. However, whilst Directory Opus 5 added lots of powerful features, it alienated some users with its move away from the familiar two- lister display. Maybe this is the break DiskMAGIC needs to claim the high ground midway between ease
of use and powerful functionality.
Firing up DiskMAGIC comes on a single disk with a 160 page manual. The first time you fire it up you're greeted with the traditional two lister filer with a bank of drive buttons in between. Beneath this is a bank of picturesque icons depicting the standard operations such as Copy. Delete and Move.
Modelled in the famous Magic Workbench style, the icons are nicely shaded but it's not immediately obvious what they all do A quick glance at the manual is enough to clear this up. Once you know what they are it’s easy enough to use. Although they're all very similar to look at (mostly cameo pictures of the main screen overlaid with little arrows or symbols). Fortunately these can be redefined to text buttons or your own personally designed icons.
Options, options Whether it's the buttons you want to change or any other aspect of the program, there's no shortage of configuration options. The selections from the configuration menu are as follows: Devices; Directories; Display; Drag 'n Drop; Filetypes; Functions; Gadgets; Hotkeys; Icons; Menus; Mouse; Requesters; Screen; Startup; Status Bar and Viewer.
Each selection has its own control window and menu bar. From which all the relevant settings can be made.
Altering the buttons and defining new ones is one of the most obvious changes you will want to make. Setting up a new button is fairly simple, although adding your own icon can be a little more tricky. You can load in IFF brushes and tag them onto buttons, but you'll need to match up the palette of the IFF clip to that used by DiskMAGIC, which can be fiddly. The text button option is bar far the simplest route.
Musical windows If the standard display setup i to your liking you can move t element wherever you like. Befot you go rearranging all the windows. Listers and buttons, it's I worth checking out the alternativjH pre-set layouts. 8y cycling through a number of thumbnail I screen shots you can choose a I completely different layout withaB couple of mouse clicks Alternatively you can get yi hands dirty and move each part around the screen to suit your specific requirements. When you're happy with the new layout, you can choose to have the windows 'set in stone' so that you can't accidentally
resize or move them next time you use the program, although you can revert to any other layout shoul you wish to. The result is a tidy fixed window filer exactly how you like it. Otherwise you can ourl I save the new layout with standard movable windows.
In addition to the list of currently mounted drives, you can also set up a bank of drive buttons for your main drives, directors and partitions. Creating an attractive and functional drive bank takes no time at all. Fonts for each part of the program can redefined to any that you may have on your system and altering the palette is no trouble.
Virtual LHA If you use LHA archives on a regular basis, you'll welcome DiskMAGIC's excellent built-in LHA support. Apart from packing and unpacking LHA archives, it also allows you to work on packed archives as if they were unpacked, copying, deleting, viewing and playing files without the need to expand everything first. The program does all the fiddly bits for you behind the scenes. You just access the archive as if it was a directory. This means that you could lift a single file from a CD-ROM archive without extracting the whole lot beforehand. It's possible to do the same in Directory
Opus if you have the right Arexx plug-in, but DiskMAGIC does it straight out of the box! DiskMAGIC is equipped with a good Arexx port to boot.
DiskMAGIC also has about the best built-in file type support I've seen in a directory utility. The automatic DMS handling is very handy. Add to this the powerful and intuitive file type recognition coupled with the relatively easy to use functions editor and virtually any type of file can be defined to perform any kind of action when clicked upon.
Setting it up for use with specific viewers, players and so on is no problem, yet it has enough built in to be useful with no extra configuration, unlike Dopus. Performed in the excellent graphical environment that DiskMAGIC provides, it still didn't seem a hassle to spend a couple of hours creating the ideal filer environment for my needs.
Borrowed from Opus | A fair bit of the DiskMAGIC sys- i looks remarkably similar to ‘dory Opus - the section dealing with defining new buttons for I example. Although you won't need to use the Shell very often ice you've configured Wmh 31 IT r; m El 1 Ejl m m h % a a. k Dm GaOget prafeitDces can either edit graphical buttons as shown or teat gadgets like other disk Tilers. Clicking en the fraction gadget will allow editing ol the cnstom Innction activated whea a button is clicked on.
DiskMAGIC to your needs, you will inevitably need some knowledge of Shell commands in order to program new buttons.
However, the process is simplified somewhat by the button configuration GUI. Apart from entering the path and name of the relevant commands or programs you want to call from the button, you also need to set vital parameters such as whether DiskMAGIC should wait for the command to return, finish off a function definition and so on. It could hardly be easier to create a special button for your favourite text editor and picture viewer. Very tidy indeed.
Some other special features of DiskMAGIC are definite improvements on the genre. The Mac PC style Directory Tree mode can be toggled on and off. This enables you to view entire directory structures including sub directories and files all at once. This is a superb function that makes finding and handling files a doddle with far less shuffling in and out of directories.
The positions of the tree elements can be dragged around with the mouse to peek under every stone. The price you pay for this is longer access times while it reads the directories and subdirectories - understandable but perhaps it still could be quicker. Wonderful stuff all the same.
Slothenly pace There is however a few key areas in which Directory Opus 5 sneaks past DiskMAGIC. The most obvious is the rather lax pace at which DiskMAGIC carries out certain tasks. Making a simple change to one of the preferences GUIs results in a 10 second wait for it to 'Copy Preferences' whatever that may be. This rapidly adds up to be a little frustrating for frequent minor changes of the configuration. Also the file copying functions seem to be slower than any other file manager I've used - so much so that I called HiSoft to confirm that I wasn't doing any-' thing wrong. They
admitted that it was on the slow side but said that this and some of my other criticisms are being addressed in future versions. Good to hear that DiskMAGIC will be continually developed as Directory Opus has been itself.
I couldn't flatly recommend either Directory Opus 5 or DiskMAGIC either way.
Dopus 5 is the more powerful in terms of efficiency, speed and the multi threaded nature which allows for multiple listers and simultaneous processes. If it's raw copying performance and the capability of parallel operations and even a Workbench replacement you need, then Directory Opus is your man. DiskMAGIC has the edge when it comes to ease of use and built-in support for many handy features and an uncomplicated configuration style, not to mention being a tenner cheaper. DiskMAGIC, unlike Dopus. Starts simple and can become as complex as you want to improve on your configuration,
whereas Directory Opus 5 starts complex and you have to learn the ropes in order to make the most out of it. There's no doubt that DiskMAGIC could have the edge if it was quicker.
I almost wish the difference was more clear cut so that I could use one or the other myself. As it is I'll be loading up both for different tasks. Directory Opus 5.x is just around the corner and new updates for DiskMAGIC are touted soon. It looks like GP Soft finally has some worthwhile competition and though it'll mean beads of sweat on both developers foreheads, it'll be good news for us as we benefit from the competition. DiskMAGIC is a truly professional product and one purchase that I can definitely say you won't regret. ¦ Mat Bettinson DISKMAGIC performance .89%
value for money 92% OVERALL 92, A directory utility oozing class by the bucket.
Get it noiv.
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.....£49.99.... ...£38.99 (and crystal) Also S-port (connect CD32 to Amiga). With CD and networking software £21.99 A1200 internal real-time clock £10.99 Ring for best prices on 30 and 72 way SIMMS, hard drives, modems, mice etc and we will try to beat any genuine da ACCESS VISA welcome. 3 YEAR WARRANTY ON ALL OUR PRODUCTS!!!
_ TS rj rJ uirrel bCSi ¦ Price: £189 ¦ Developer: HiSoft ¦ Supplier: HiSoft © 01525 718181 A very appealing CD-ROM pack arrives with powerful audio and video CD capabilities.
Direct audio sampling One of the key features of the Sony CD drive is its ability to transmit data from audio Cds across the SCSI bus. In other words, with the right software the Amiga can suck the 16-bit sample data from any audio CD through the interface and into memory, where it can be manipulated, edited, replayed, converted to other formats, saved to disk and loaded into your favourite music sequencer software.
Grabbing the actual sample data in a direct digital to digital copy means that the sound will not be degraded by any interference. If you have the luxury of a 16-bit sampling setup, you can import the grabbed sections straight into your sampler with no loss of quality. Users of 8- bit systems can convert the data to 8 bit and then carry on as usual.
OctdMED users can load in the 16-bit originals, maximise the sound to noise ratio and process them in 16-bit format before converting to 8-bit or replaying them through Tocatta or Aura.
There are a couple of utilities included on the floppies designed for this purpose (one called YACDP and another called CDDA1.2). It's also worth checking out AudioLab 16 which is similar to these two but more advanced. You can find a 'Junior' version of it on the Aminet 7 CD. We do not condone sampling from copyrighted audio Cds and advise you check the copyright status of the tracks before sampling.
Sir J hwar _| •*••! Itath jQtlw- UalilNJiffJSSldd.*!*"*1 UUUililU’JJJUiSJ nj igui jUiii liinaaa siaaaanaaaa m maiiiiaa Jhl hi 111 ®ow that a CD-ROM drive is considered an essential addition to most Amiga setups, ilt have released a new CD- M and SCSI interlace package the A1200 and A600.
For your money you get a Sony
1. 4 speed SCSI CD-ROM drive, a iquirrel SCSI 2 interlace, two
Cds 4GA Experience and Aminet 9) and three lloppy disks worth
oi support software.
The drive itself is reassuringly solid. It comes with an internal power supply and a robust 'kettle type mains connection, lorn pa red to the fiddly and rather weak external power supplies of ome other drives this is a welcome sight. Due to the internal rower supply there's also an in- wilt fan. A SCSI ID selector can be ound on the back of the unit and [ Extra bits The two Cds included with the drive coincidentally both scored 90% in their CU Amiga reviews.
The AGA Experience (reviewed in the December 95 issue) is a collection of public domain games, demos and slideshows, with a few utilities and other bits thrown in for good measure. A lot of the content is ready to run direct from the CD which makes the disc extremely accessible. Aminet 9 (reviewed on is easily adjusted should the need arise. A stereo audio output is also on the back panel, but there's no provision for channelling your Amiga's sound through these connections. So a bit of cable swopping may be in order if you plan to alternate between listening to your Amiga and music Cds.
A SCSI terminator is also supplied.
Page 80 of this issue) is the latest collection of shareware from the Aminet archives and is a valuable resource of both serious software and entertaining PD.
There’s enough on those Cds to keep you going for a while, but HiSoft also supply some more goodies on three floppy disks, including the Squirrel SCSI software, a few CD tools (see panel) and miscellaneous additional utilities.
Great value This particular bundle has a number of advantages over similar offers you may have seen. For one thing it’s all based around SCSI connections (unlike the forthcoming Amiga Technologies Q-Drive) which is good for future expansion options. Then there's the robust built quality of the drive and its ability to read audio data from Cds and VideoCD compatibility. Add to that the software that's included for no extra charge, and you've got a very good value deal on your hands. The pack comes highly recommended to all Amiga users, especially anyone who's into sound sampling.H Tony Horgan
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ASI XMAS SPECIAL 2 cx.elleni platfnrmcr* PG 565 APPLEJACK If. Mi Do. Alm.nl e*fci atf* Ruellau PG 576 POKERMAMA Superb p.*er machine with enir* PG 596 JKTSiri WILLY JlAGA) Supeeiypi.alSpe.mim PGMHI'I SKIDMARKS CARS «ta 4 Neve .kiddy cam PG 619 RASH PANIC lutf like the old arcade Space Pani.
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He idea of total immersion in a computergenerated environment is at the same time iling and slightly unnerving. If i were to believe the Californian chno hippies that keep cropping ion late night TV documentaries, e'll soon be leading most of our in the virtual world, with :es and social centres replaced (3D virtual equivalents, and who i we to argue with them, even if
• do wear open toe sandals?
Or now, though, the closest you'll :to that with your Amiga is with se new Virtual i-glasses.
The Virtual i-glasses are current- f available in two forms. The first i PC-compatible only, but features otion sensors that convey your movements to the computer.
PRODUCT TEST irtual i-glasses 11 Price: £586.33 ¦ Developer: Virtual 10 Systems ¦ Supplier: Amiga Technologies © 01628 770034 Get ready to enter the third dimension with the official Amiga virtual reality headset.
I similar model is in production for i Amiga but at the moment the i Version' of the glasses with i motion detectors! Is the only lion for Amiga users. These plug i the composite video output of rAmiga. This means they can ' be used with the A1200. A600 d CD32, as no other Amigas ve a colour composite video out- it. A500 and A2000 owners can . Them but will see only a mono splay. The i-glasses can also be connected to the composite video output from a VCR.
Just how do they work?
The i-glasses generate two independent video images from a single composite video source to simulate the two independent views of the human eyes. It does this by separating the source image into odd and even lines, sending alternate lines to the left and right screens in turn. The 3D effect is achieved by splitting objects into two 'interlaced' parts, then offsetting these two parts horizontally. The amount of offset determines how close or faraway the objects appear. In the very simple example here, when viewed through the i-glasses the top of the text appears to be in the middle distance,
titled towards the viewer at the bottom.
Seeing double Even though these i-glasses cannot detect head movements, they can display 3D images. However, the i-glasses do not automatically transform a 2D image into 3D - a specially processed 3D video source is required for 3D viewing (standard graphics and video appear in 2D). In reality, our perception of 3D vision works because the view from the left eye is slightly different to that from the right eye.
The brain subconsciously combines the two views into a single 3D view. The i-glasses simulate 3D with two small LCD screens, each showing a slightly different picture to the other. See the panel bottom left for more details.
You might expect the glasses to fill your field of vision, but unfortunately this is not the case. The two screens merge together to form a single rectangular image in the middle of your gaze. Although this is quite a size, it’s far from the 180 degree vision that you may have anticipated. The official specifications state a 30 degree field of vision for each eye. A detachable black visor helps to reduce distractions from the real world creeping in and after a short period of use, the continued focus on the screens seems to psychologically enlarge the picture somewhat.
Without the visor, the display appears semi-transparent.
Picture quality Picture quality is fair.
The resolution of the screens is quoted as a total of 180,000 pixels for each LCD screen, which equates to a display of around 490 x 368 pixels. This is insufficient to read text from a standard Workbench screen but is good enough for games. A little LCD 'afterblur' creeps in on smooth scrolling games but the refresh rate is fine.
Stereo sound is provided by a pair of small Walkman-style headphone speakers. These are attached to the side of the headset. Suspended on short shafts of their own which can be swivelled and rotated to fit different head shapes and sizes. At least that's the idea, we found them uncomfortable and tricky to adjust. Sound quality is passable for most nonmusical applications but is marred by significant interference from the video signal. Considering the price of the glasses, you could reasonably expect far superior headphones than these.
Conclusion We've had a lot of fun testing the i- glasses but I find it hard to recommend them at their current price of over E580. Which does not seem to be justified by the brittle plastic construction and uncomfortable feel of the headset. Although the Escom adverts state that the i- glasses come with 'the 10 best 3D games' this only applies to the PC version. Currently there are no games available that use the glasses in 3D mode but a 3D version of Gloom is planned, along with another Doom-alike called Nemac
4. You get a free video in the box which has a few minutes of 3D
footage but that's about it. If these were selling for half
the current asking price they would be a more attractive
option. However, it looks like for many it's going to take the
release of a killer 3D game or application to justify buying
a set. ¦ Tony Horgan ®hy send faxes from your computer at all?
The obvious reason is that it's cheaper than buying a standalone fax machine. Fax machines are basically just a printer, scanner and a fax modem in a box. You don't need the printer and scanner if you have a computer.
The next reason is that you use your computer to send faxes, you are sending digital data directly and skipping the scanning process altogether. This leads to far better quality faxes on the receiving machines. So being able to send faxes from your Amiga is a very handy thing.
So handy, in fact, that we now send most of our CU Amiga Magazine faxes from an Amiga rather than via a standard dedicated fax machine.
GP Fax 2.3 ¦ Price: £44.99 ¦ DeveloperrGP Software ¦ Supplier: Wizard Developments ® 01322 27290 Now you can say 'so fax me' with the best of them thanks to GP Fax.
However, there's more involved to getting your Amiga churning out faxes than just buying a so-called fax modem. You need dedicated software to do the job and so far there's only two commercial solutions: The Austrian TrapFax and the Australian GP Fax.
311 singing, all ancirtg ... There's many different kinds of fax modems out there. Previously a specific version of GP Fax was required by different types of modem. Thankfully now, the package sensibly comes with both Class 1 and Class 2 versions included so it should work on any modems. GP Fax 2.3's installer detects if you have a Class 1 or 2 modem and installs the appropriate version.
Once installed GP Fax will either run on its own screen or open on the Workbench. It won't resize so if you are running a reasonably high resolution, opening on the Workbench is best.
The GUI is an odd custom job but looks reasonable and has clearly marked buttons for the various functions leading to quick and easy access.
When you start the program, it'll ask you to fill in details of the company name and phone number etc. These will appear at the top of every fax sent. All of the settings can be altered later if needs be.
S get up running and rilnmni There are two ways to run GP Fax. One is to enter the fax in a simple text editor and let GP Fax convert this into a fax using the font provided which is readable and functional. This method works but makes for drab faxes indeed.
There is another more complex way. Though, which results in amazingly swish looking faxes.
This method involves intercepting output destined for the printer and converting it into a fax document. When printing, GP Fax pops up a requester saying 'Fax Printing1. The document can then be transmitted to a fax machine as if the remote fax was your own printer. In no time, I got Final Writer IV to print out some excellent faxes with proper scalable fonts, a dithered graphic banner and not a scanner glitch in sight.
Not without problems This process wasn't without its problems though. I found it impossible to send reliable faxes with a Class 1 modem A Hayes Optima 288 in my case). It would send to our office fax machine but it wouldn't send to any of the other fax numbers I tried. Playing about with the various settings didn't seem to work either.
However, when I used a Class 2 Xlink 288 modem from Wizard Developments everything worked perfectly first time: it sent faxes to our office fax and to the other numbers I tried.
I recommend that if purchasing a fax modem you make sure to pick up a Class 2 unit. It seems easier to get it working with GP Fax.
Other minor niggles with the package include the fact that vital serial settings for the modem have to be set up in the icon ToolTypes rather than the GUI preferences.
' Also, it would have been nice to have some method to print to GP Fax without it trying to lock the parallel device. This meant that I couldn't run ParNET at the same time as printing a Fax from Final Writer to GP Fax (the parallel port isn't used) which is rather annoying.
No messy.
Nonsense here However, by and large GP Fax works faultlessly. The built in phone book and outgoing call scheduler timer is a real plus.
Although there is some expected technical jargon, the manual is generally clear and concise too.
The fully featured Arexx port allows you to control GP Fax quite nicely to automate operations and interface it with your other applications. A built in fax viewer including saving as an IFF picture and a [ fax report logging facility are all included to cap off this powerful and no nonsense package.
In conclusion, GP Fax is a top quality product and if you need to fax, you can't beat it for producing the results. Very highly recommended. ¦ Mat Bettinson.
TO ENT P*£S A
- V* o 1 an very proud to be an Integral part ol this doting
protect With many hundred! Of hors of solid use the Amiga
ptdormed flawlessly, it s easy understand why she realty is
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INFINITY CRAZY LIKE THE WIND e FIESTA AFTER THE SIESTA • FEELS
LIKE DREAMIN qV’S VlVJSlC OF o GREAT TRACKS Inspired by Amiga.
Recorded with Amiga.
Written and produced by Amiga people.
If you love Amiga you will love this!
MUSIC WIN A PIECE OF AMIGA HISTORY In 1990 the Amip 500 -u .warded dw (.eHlpous iccotode ol 'Eurc«*an Ccnv**' ol ih* tear", you Md win Oat actual cc*»««n»' plus the original tcrtrtcate awarded to Commodore. A unique coflectort item «o cherish All you have to d n call 0891 *80031 5 and answer 0»s question -Who is retarded as the father of the Amiga?
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Archer Mclean Pool - ..£10.95 Captain Fizz meets the Blastcrons .£4.99 Luxor----------------------------------------------- £4.99 Nnja Rabbits__________________________ £4.99 Gemini Wing ....-....£4,99 International Soccer Challenge ------------£4.99 Rick Dangerous .... £4.99 Scramble Spirits .. £4.99 Thunderblade ...- - ..-..£4.99 Veteran ..... £4.99 Baal . _..£4.99 Populous 2 . £12.99 Buffalo Bill’s Rodeo Games
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ACCESSORIES Mock-E-Mouse Cybershot Twin Pack....£14.75
Mock-E-Mouse gives joystick control to all mouse funcuons.
Cybershot converts any standard Amiga joystick into a
’Deadly Autofire Stick.
DUST COVERS A1200 ..... £3.95 CD32 ---------- -..£3.95 JOYSTICKS Cheetah 125+ ... £7.99 Technoplus joypad £8.99 MICE Alfa-Data 400Dpi Mouse £9.99 Amiga I ST Swiichable Mouse ...£12.95 AMIGA COMPUTERS A1200 (c w Pinball Mania.Wordsworth SE £379.99 A1200 with 170 Mb Hard Drive ......£479.99 Turbo Trax----------------------- £14.99 Wtolf Child .£8.99 World Class lenderboard ....£4.99
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(¦) numMt ot disks. To ordar PACK just write down (ha pack TITLE nama will do ALL DISKS ARE COMPATIBLE WITH ALL AMIGAS UNLESS STATED AQA Disk moans for A1200 A4000 only Price ..99p per disk Pteere add 7Qp to total lor postage & packaging Pack price as stated. All Orders Same Day Despatches For the very latest cataloguo disk please add 70p MAKE CHEQUE POSTAL ORDER PAYABLE TO: SOFTWARE 2000 SEND TO (ADDRESSES TOP RIGHT) TEL OR FAX: 01827-21 (Europe odd 25p por disk for PAP) (Worldwide add 50p per disk PAP) SOFTWARE 2000 DEPT (CU) 8 Falcon Wilnecote Tamworth B77 5DN ENGLAND PEL:
01827 287377 SOFTWAREl DEPT (CU 9 Wills Stre Lozells Birminghai B19 1PP TEL: 0374 67J We stock over 6500 QUALITY PD & SHAREWARE 010061 IATPAPA.
UltDUTurtS It t pro* 16-x.y.n. • CM 6UIA.AT0A I til S *-JT- OukSAiv «. AsaOO1 i«.»w Tl« CHAT CotJPtNOkW K. : aCtkm laru' vi a omn.
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FREE MOUSE MAT worth £2.99 with avary order £12 or over TO ctkm
your tree moosa mal ju» cul A ralum this ' token wah yoor Older
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package Odor only avalaNa1 w»i this token (Imited 1 mouse mat
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If mouse mat not required
* *****AAAIGA ESSENTIAL****** DISK CLEANING
KIT---------------------------------C2.99 - Complete with disk
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MAT--------------------------------£2.99 * lO blank disks & IO
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slaava----------------------------£0.99 _‘ special offer Cl off
if you order 5 or more pd disks_ MOUSE MAT worth £2.99 music
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GENERATION I (ATMAIt BIOTBIXX i 2*CC*4UT».3JW»TU tWT COMPETE VTA tOir PUZZLE GAMES II al tie vary bast puttie game* ever me ot the ensiO Ike Rubc-euD*.
Much too many to let Vary popuUr 5 disk pack only £4.99 ARCADE GAMES II COLLECTION OF THE VERY BEST SHOOT EM UPS MUST FOR ANY GAMES PLAYER 5 disk pack only £4.99 BOARD GAME II The wry bet! K» 0 gam* ever retea&ed ¦he padr ccrf.ni the *r, Uleit CXSS. CHECKER SCRASkE MONOPav * OCWIWXS rrccmrrenj 5 disk pack only £4.99 Peck cny: 101 GAMES 2 PRICE ONLY El0.99 laBSSR
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SEE LEFT FOR DESCRIPTION | KcnuuaaaoKitMiNji SFCCnUII -oc GMES P1I2 0N.TC7S9 SPECTWIIXMCSFIOCMV Clia The very latest verson Now you can play real Commodore C64 games on your Amiga All pack below are complete & ready to play directly on your Amiga. Pnnted matructon provide C64 & 45 original gamai ......£4.99 C64 & 100 original games ....£8.99 C64 & 200 original games ..£16.99 Ps. C64 & 10O games pack got 88% review in Amiga Shopper Issue 54 iflAPHiC FONT (Pack 1.2.3.4 or 5) lor* lor WOHOSWORTM or any DTP ittBOUS OBJECT(Pack 1.2 or 3) IWPiOUS OBJECT (Pack 1.2 or 3) tt VARIOUS
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(2D) . only .. SEXY BACK DROP (10) r«* p~ f * NEW AMIGA LOGO (lO) MAGIC SCENERY (2D) |~wiAa» roua W- HARDWARE PROJEa III Hnrddrlvo A dlak drive space doubler LITTLE OFFICE 2 Only £4.99 CQ&Ame itnmiiAwa* «n qtnr* TMP CMTIPP mi i FCTION OF LSD TOOLS 1-150 SCOPE 1-220 FRED FISH 1-1000 LSD DOCS 1-46 ASSASSIN GAMES 1-200 ETC OctaMED 6 CD ¦ Price: £29.95 ¦ Developer: RBF Software ¦ Supplier: Weird Science © 01 IB 234 0682 The Amiga's favourite music package makes it onto CD-ROM with a bevvy of mods and samples.
Welcome to OctaMED What makes OctaMED 6 so much better than anything else is the extreme flexibility and power it offers. While many musicians use it mainly as a four channels sample sequencer, it's quite capable of playing up to eight Amiga samples and seemlessly combines MIDI sequencing with four channel sample playback.
OctaMED is a complete music production package, and even has its own sampler and sample editor built in. This encourages spontaneous sampling and sequencing on the fly and means that you don't need to use a dedicated sampling program. However, if you do want to run another audio application in the background, there's even an option to free up the audio channels to allow this - a rare if not unique option. For those times when you need to write a tune that uses very little memory, OctaMED also supports the use of synthetic instruments. These are limited in their use but take up far less RAM
than samples.
Recent additions to OctaMED include support HiSoft's 12 bit Aura sampler and Macro System's 16-bit hard disk sampler Tocatta. The revision on the CD even has improved Tocatta playback features that have been updated since the original floppy release of version 6.
Along with a massive following in the amateur sector, OctaMED has also proved its worth in the world of professional music production, and has been used to create quite a few successful records, most notably on the underground dance scene.
OctaMED is without doubt the best allround music package available for the Amiga.
Now it's available on CD-ROM along with over 600Mbs of extra files. If you've missed out on the wonders of OctaMED, check out the Welcome to OctaMED panel for an Overview of this amazing music package.
In the past, music software has been supplied on floppy disks and to keep costs to a minimum, you are normally supplied with the main program and just a few small demonstration files. Once you start releasing software on CD-ROM though there's ample space to bundle just about as many support files as you can lay your hands on.
Fortunately OctaMED's developers have an enormous database of song and sample files at their disposal. The OctaMED user group is made up of enthusiastic musicians who regularly supply the database with new sounds and tunes, and all of this is included on the CD! This means you get over 350Mbs of modules. 1,200 MIDI files and
1. 000 sound samples.
Walkabout There are some definite highlights in the samples section. You may be familiar with the Walkabout Samples collection, which we reviewed back in July of 1992. We raved about them at the time, and they've stood the test of time.
Converted from 16-bit originals, these take in a wide range of traditional and ethnic instruments and percussion, including both single hits and rhythm loops. There's also a good analogue percussion section for the dance crowd. Lots of samples from the user group's members and a section dedicated to samples from Urban Shakedown also feature on the CD.
As for the modules, these are sorted into named areas, as many of the group members have supplied a number of modules each. I even found a few of my pld 'classic' modules on there! The variety and sheer number of modules is enough to keep anyone going for months on end.
SoundStudio There will not be an OctaMED 7. - instead programmer Teijo Kinnunen is transforming the program into something new called SoundStudio. Based around 24 Campbell Drive Herrlnglhorpe Rotherham South Yorkshire SS5 2NJ Tel. 0421 002731 Mobile vsm 10 Add C20.00 is HD & 2.5MB Memoir I with scanner Add Cl 0.00 HD & 2.5MB Memory)
5. 00 wilh scanner Add C20.00 OCR* (needs HD & 4MB Memot wilh
scanner Add £C Multiface HI card C79.00 AT-Bui-iooS IDE
controller C69.00 OctogonzooS SCSI controller C99.0 Tandem CD
U IDE controller C69.0 AlfaPower A500 IDE controller C99.I ¦ ¦
Separately £35 wilh MulitPass ¦ Octamed Music Modules 1
Octamed Music Modules 2 Ictamed Samples 1 Octamed Samples 2
Various Utilities Modem Utilities lusiness Software Objects 1
ine Objects 2 am Fonts to Wirtr 4 DLL PD REVIEWED IN THIS
ISSUE IS AVAILABLE AT 75P PER DISK (P&P 75P) 60MB 80MB 120MB
170MB 250MB 340MB Ram Card* Memory A500 512K w o clock £20.00
A500+ 1MB w o clock £29.95 A600 1MB w o clock £29.95 A1200 2MB
wilh clock £119.95 Optical Mouse A1200 4MB wilh clock £179.95
£29.95 A1200 8MB wilh clock £299.95 Optical Mouu Apollo IUO
28MHz Accelerator Mat Give your A1200 350% Performance £5.00
Includes Clock & 28MHz FPU 1220 Bare Board £99.95 1220 wilh
4MB Memory £224.95 (includes instructions) and installation
software) 72pin SIMMS 2MB £69.00 4MB £129.00 8MB £269.00 ZIP
RAMS E89.95 2MB HOW TO ATTRACT VERYTHING you need to know!
IZZ Uii ~ ~ ir~ ~~m~ 7 ~~~ m far I Ml rMund the bua ptmtt wntf me WTOnCXUrGMLS-hmtlZMecM* n HOW TO SUCCHD wm. GALS - hx« tlltsex pip.
MM so CASUTI ITU fe~r orWn *4d O) or «« m, ACOO VttA 'Goldenlmage (UK) Ltd®** HB =----- I'nil 65. Hallmark trading Estalr, Fourth Way, Wcmhlcy. Middx HA9 01 Jl Sales Hotline No: 0181 900 9291 hEiiuMim CASUTI LTD.. PO SOX IIS. 20 BRITANNIA STRUT. ST. HELICR |*« IQQ “U- Uier reports confirm success: V M toys cfitr rtcovwj pour p-do I pekrd up A* most beortfU prt I hod rwr gxfan • m my * * Ml wePmg itat one wee* rotter would have been vnpotuMe ~ - O.S., London
• toy enfr faopeomenen» aUx**'t rrak&e to otfier men and I
can’t keep what l t learnt af ro myself"
- D.B_ Hemel Hempstead MONEY BACK GUARANTEE: If your not 100%
delighted you may return
• guide for a fuN no-questlona-naked refund!
POSTAGE & PACXAGMG Assassins 210 - 230 Assassins 230 - 250 Spectrum Emulators & Games Sensational Demos 1 Sensational Demos 2 A1200 ONLY: Various A1200 Utilities Sensational A1200 Demos A1200 Graphics 1 phics 2 Se*t&atio*tal So U pzne 20 DISK PACKS ONLY £10 EACH"”"11"5 Credit card holders may phone 01 S34-61 71 81 ( 24-hr anvwrrphone) CASUTI LTD., PO BOX 115, 20 BRITANNIA PLACE. ST HELIER JE4 8QQ 80MB £149.00 T 120MB £159.00 250MB £179.00 420MB £199.00 540MB £249.00 850MB £269.00
I. 2GIG £299.00 1 Kryonix Skeletal Objects for Imagin ¦ Price:
£24.99 for ten disks ¦ Kryonix, 6 Kingsnorth Gardens,
Folkestone, Kent CT20 2QW Omagine 3.0 has many features which
are incredibly powerful, but also frighteningly difficult to
use. One of the most amazing features are ’bones’, which can
be used to great effect when animating.
Want to get the most from Imagine's bone's features? How about some pre-assembled dinosaur models?
If you create a model of your arm and wish to animate it realistically, you would need to move many elements individually. Think of how your arm moves as you reach to pick up a pencil: the upper arms moves but so does the lower arm. Hand and fingers. Every part moves individually in relation to one another as well as en masse.
The Imagine ’bones’ tool attempts to model how this process works. By creating bone objects and then applying a surface of skin on top. It's possible not only to build a hierarchical structure into the movement, but also to take care of the way the skin would move. It might all sound a bit yucky but the end result is incredible: the arm would move realistically, with the facets which cover it moving and stretching. You can even add a texture on top and have it stretch in the same way.
Dem bones Unfortunately, bones are very complicated and not many users can fathom exactly how they work.
Luckily Kryonix is a company who have sussed bones out totally, and they have created three incredibly detailed dinosaur models which are constructed in the ‘bone’ friendly manner. The resulting models can all be animated very realistically: legs will move, jaws open, heads turn and all with a top layer of textured skin which stretches and compresses.
Using the STATE function, you can create the movements as a series of 'morph targets'. For example, one object state has the jaw closed and a second has it open. From the Action editor you can select the states to use and Imagine will interpolate the shapes in between models. Net result: a terrific animation of a dinosaur roaring.
The ten disk set also includes a complete environment for you to place your dinosaurs in: several landscapes, some prehistoric looking plantlife. Sky backgrounds - all ready to load in and render. A simple 120 frame animated sky is provided which can produce some excellent results.
The dinosaur models are very detailed, so you will need a good rendering set up: a few extra megs of memory, a co-processor and a hard drive are strongly recommended. It might have been a good idea to include the objects in several resolutions so that users with more standard Amiga systems could try the models out.
Limited to three The downside lo the pack is that unless you really need to create an animation with three dinosaun you are stuck. But you do get to take apart some very well designed objects and see how they tick which is useful and Kryonix also promise forthcoming packs in Imagine4 (and possibly LightWave format) featuring detailed aircraft models. ¦ John Kennedy il -(01903)850378 ax - (01903) 733893 ___________ _ VISA i NSOFT SlilM ail - seasoft@mag-net.co.uk VERY LATEST & BEST PD ONLY 80P PER DISK FOR 10+ DISKS IINAL FRONITER 9 £4.00 I;.-! Out - The latest issue I of this cull Star Trek I
tnagazine. We are now I '.tributors for the Infinite I :*ontiers range of Sci-Fi Ivised disk magazines etc. | nd can supply all issues Icf Final Frontier (1 to 9), lijiodeck Slideshows (1 to I 7) 8 Illusions (SciFi & I Fantasy artwork)
II. 13 ¦ £2.SO t issue ot the MED Userf I Group Disk mag.
Essential g for all OctaMED users s6to 12 also a lilable)
LOOM - £10.00 (IDS ONLY - £10.00 I Orgnally due for
commercial ’ e this brilliant collection of il activities is
now only available from Seasott.
IURING PAD, l-SPY, DOT 2 3T. PICTURE SLIDE, MUSIC WORD SEARCH, PAIRS ch colourful activity has various i levels, making this title ideal for kids of all ages
o version PD disk 2282)
N. B. AMOS.
T issue of this c ne for AMOS l £4.50 1200 KICK VI.3 * (1) Get those old A500 progs working!
1344 MAGIC WORKBENCH ite (1) 1318 PRINTER DRIVERS (1) Canon BJ; HP Deskjet; Ricoh etc. 1462 MIDI TUTORIAL 4 (1) 1526 WORD FACTORY (1) 1QRQ Mini I 1990 MIDI UTILS 2 (1) 1991 MUSIC X UTILS 1 4 (2) 1993 MUSIC X UTILS 2 4 (3) 2009 HARD DRIVE UTILS * (2) Aback Up; Fix Disk; VC; Click Dos 2; ReOrg. Tools Daemon; Mr Back up etc 2121 A-Z PAINT PAD (1) Excellent paint package tor kids 2209 PERSONAL ANALYSER 1) Do you know yourself?
2268 BIG GIRLS 2 *¦" (X) (3) Poker. Czarina. C*ure Sccttsh 4 Nawtean 2336 COARSE ANGLER $ (2) Excellent coarse ftshng game smulalw 2340 DOPUS UTILS VOL 2 (2) Various utilities for use with D’Opus 2341 CHANEQUES 4 (2) .... SS:iSSg»g?SS ii;8 E4SE2S22.- 2380 - DOWNLOADER (1) 2480 - SCOUT • (1) 26 new fonts for use with 24 pm dot Comprehensive System Monitor matrix poolers or compatible printers. 2481 - TFIANSlTlON 4 (1) 2381 - BALLS (1) image conversion package Well presented shareware lottery g kids 2390 - ALIENS MULTIMEDIA te (9) Packed with interesting facts 4 pres 2403 • WAC
AMOS SPECIAL (te (1) Amos disk mag - a must for amos users 2405 - EMOTIONAL CONFLICT te (1) U4 Boost. MtelpnnL HP4L Control 2407 - CMS TRAX 7 4 (1) 5 Excellent OctaMED Modules 2406 - MULTIVISION 9 4(1) 2409 - MULTI VISION 10 4 (1) 2410 -MULTIPRINT 5 * (1) 2411 - DISK HELPER 9 4 (1) 2412 - DISK HELPER 10 4(1) 2413 • AUDIO MAGIC 14 4 (1) 2414 - AUDIO MAGIC 15 4 (1) 2415 - OFFICE HELPER 4 4 (1) 2416 - PAMELA ANDERSON (X) 4* (2) 2418 - CLAUDIA SCHIFFER (X) te (3) 2428 - HD GAMES INSTALLER 4 (1) 2429 - ABYSS DRUGSTORE Ite (2) 2431 - FREEZER LECHite(l) Three ol the very latest AGA Demos 2433 - KIDS
7 4 (1) Excellent programs for young kids I 2437 • INTERNET UTILS 2 4 (1) I AnvTalk; ArmTCPHetper; AmiWatch; Control Panel; GUIF; Online O Meter 2438 • ESSENTIAL AMINET 7 4 (1) imageFX ImageStudo data patches: LHAConltol. L4Boost; MasterlSO; Pfotogenices etc 2439-FRODOV 1.5 4(1) Commodore 64 emulator Tbit Is only a very small ufectlM of Uie P0 tttle* In oar collection.
H you cm not too wtiot you nro looking for then PHASE ASK.
2482 SUN W' (2) 2440 • ROM 4 DISK MAG 4 (2) Al yew need to knew about •» Demo wne 2484 MASTER BLASTER * (1) 2452 - STAR TREK GUIDE 4 (6) Al you wanted lo know about Star Trek 1
- HR WHO ANNIVFRSARY 4 (51 2485 SKIDMARKS 2 CARS (2) 2458 - DR
WHO ANNIVERSARY » (5) Do you know who the Daleks were?
2466 • FINDING THE TRUTH 2 4 (2) More cars for Skidmarks 2 game 2487 DELUXE RAGMAN VI.6 4* (1) Super Pacman game 2468 - FINDING THE TftUTH 3 4 (t) 2490 CMS TRAX 8 • (1) All the latest on UFO findings More excellent OctaMED 6 mods 2491 MESSYSID 3 (1) Don’t have CrossDos! Then get this 2492 DUCK DODGERS 4 (1) Addictive platform game 2469 - DOS MAN (1) Ref book tor beginners and experts 2470 - IMAGE STUDIO 2.1 (2) Latest version ol this excellent program PO SHAREWARE PRICES 1 disk - £1.50, 2 lo 4 disks - £1.25. 5 to 9 disks - £1.00, 10-19 disks - 80p. 20+ disks - 75p.
Prices per disk - Number of disks shown in brackets Titles marked 4 will not work on A500 (V1-2 V1.3);
* will not work on A500. A600. (X) are suitable tor over 16’s
only 2493 SHAPESHIFTER V3.1 4 (1) Apple Mac emulator 2472 - THE
WORD 6 A (1) NFA Disk ‘Scene’ magazine 2473 - AMIGA E V3.1A 4
(2) 2494 CHEATS V2.1 (2) Loads and loads of game cheats 2496
THIRO DIMENSIONS 17 (1) A must lor 3D Con Kit users 2497
ALTERNATIVELY MUSICKED * (1) Out Of this world - OctaMED Mods
2498 MUSIC FIRST *(1) OctaMED mods of Eric Clapton NEW -
OctaMED 6 CD - £25.00 (ret postage & pecking on CD's UK onlfl
17-BIT FIFTH DIMENSION £17.50 A DROP IN THE OCEAN (Audio CD)
£9.00 AGA EXPERIENCE £17.50 AMINET 9 £13.50 AMINET SET 1 (Quad)
£22.50 AMINET SET 2 (Quad) £25.00 AMOS PD Version 2 £17.50
ARCADE CLASSICS £13.50 ARTWORX £9.00 ASSASSINS COLLECTION 1
£9.00 ASSASSINS COLLECTION 2 £17.50 COLOUR LIBRARY £9.00
GRAPHICS SENSATIONS £17.50 GROLIERS 2 ENCYCLOPEDIA £25.00
HOTTEST 6 £17.50 LSD 3 £17.50 MEETING PEARLS 3 £9.00 MULTIMEDIA
TOOLKIT 2 £22.50 NETWORK Volume 2 £13.50 PROFESSIONAL IFF PCX
CLIPART 2 £17.50 SCI-FI SENSATIONS £17.50 SOUND & GFX W.SHOP
(double) £17.50 UPD GOLD (Quad) £25.00 ZOOM2 £17.50 400dpi Mega
Mouse - £12.95 SPECIAL VALUE PD PACKS ONLY £7.50 PER LO DISK
PACK 2499 TEXT ENGINE 5 4 (1) The wty latest and best Word
Proceseor 2500 A EVOLUTION 4 (3) 2503 TARGET 4 (1) Great game *
shoot the targets!
2504 UFO ANIMUS (1) 2505 THE WORD 7 (2) NFA disk mag of the Demo scene 2507 SURFING THE JAZZ WAVES * (1 Excellent Jazz Music Demo 2508 VIRUS CHECKER 7 17 4 (1) Latest and best virus checker around 2509 C64 EMULATOR V3 (3) Latest emulator and games 2512 FRUIT KITCHEN • SILENTS te (2) 2514 HATE 2 - FRANTIC te (2) 2516 THRILLED - EMBASSY te (2) 2518 ZIF te 2| The latest AGA demos, all req HD 2520 SHEPHERD * (1) Popukous Gods style game 2521 SCION V3.13 4 (1) 2522 GEN TREE • (1) 2523 YOUR FIR!
Learn al about caring lor your pony 2525 AIRSHOW 4 (1) Pictures from recent airshows 2526 MESSERSCHMITT BF109 (2) Text book and pics about this fighter 2528 ULTIMATE DMC DEMO 4 (1) Domo of the FI Dak magazine creator 2529 ULTRA ACCOUNTS V2 4 (1) Comprehensive banking package 2530 TURBO CAT PRO V1.2 4 (1) Disk Cataloguer 2531 TRAP EM GAME 4 (1) 2532 AMOS EXTENSIONS (1) 2535 FRANTIC 4 (1) 2534 ACWNCED AMIGA ANALYSER (1) 2536 SHARD WB3 LIBS & DATATYPES (1) 2537 PD PAK 6 4 (1) 2538 WB3 UTILITIES te (1) 2539 THE BEST OF THE REST 4 (1) 2540 SAMPLES (3) 2543 ULTIMATE MUSIC JAM (1) 2544 THIRD
DIMENSION 18 (1) 2545 CD ROMS INFO(1) 2546 SPECTRUM GAMES (4) For use with Speccy emulator 2550 VARIOUS PRINTER DRIVERS (1) 2551 SPITFIRE V4 (2) Text book and p*cs about the SpKfire 2553 VARKS CLI UTILS 7 4 (1) 2554 DOGS COGS DEMO 4" (3) Excellent music demo by Nerve Axis 2557 LOBE DEMO te (1) 2558 GAP DEMO »A (1) New AGA demos from the Remedy Party 2559 GRAPHIC WORKBENCH 4" (2) HD utility 10 cr ing 10 backdrops and icon sets 2561 GRAPHIC WB EXTRAS Ite (2) Moro backdrops trom Reko card sets 2563 HEAD & SHOULDERS 4* (1) Effect brings you various chip modules 2564 DALA HORSE DEMO 4- (4)
Powerful HD Demo by Razor 2568 GLOOM GAME DEMO 4" (1) HD Doom style Playable demo 2567 ABSOLUTE BEGINNERS GUIDE TO WORKBENCH V3 VOL 1 te (1) 2568 F1 PUNTER UPGRADE (1) Upgrade to F187 Punter V31o V3.1 2569 OXYGENE CONTROL’ 4" (2) HD Demo winner from GASP 95 party NelV - AURAL SYNTHETICA £30.00 DIGITAI MODULAR SAMPLI SYNTHE SISF H Ik,rr, ll„, ni,H,i,i -.1 Midi IIIiim,,,, form ' irrqilo'i wned un If I Alf f. WAV or fJAFf 1owi.il'. ’ Zmeq of HAM) CALL FOR FULL OFT MIDICRAFT MAGAZINE Following on from where the highly successful AM’FM left off. The new disk based mag from the Craft brothers is a
must for all Amiga musicians.
£2.50 per issue (Issue 8 now available) AURAL ILLUSION 2 £20.00 8 1f BIT SAMPLE PROCESSOR MIDI MODULES Armga PC MIDI files (slate format required) produced and arranged by Kevan & Gareth Craft Volume 1 - £15.00 Volume 3 - Dynamite Drums 1 - £10.00 Dynamite Drums 2 - £15.00 Call lor further details BUG Issue 1 Disk b magazine 100% devol users of Blitz Basi £3.50 Pack 8 (a to j) OctaMED Modules Hundreds of mods from the Med Users Group collection.
10 packs available (8a to 8j) Pack 9 (a & b) CG FONTS Compugraphic fonts for WB 2 8 3, Wordworth 2+ Pago sotter 3 etc. 2 packs available (9a 8 9b) Pack 4 EDUCATION Pack 2 (a & b) MAGIC WB EXTRAS tor Magic WB 2 packs available (2a 8 2b) 5 4-11 OTHER SPECIAL VALUE PACKS TECHNOSOUND TURBO 2 - Pro Latest version of this popular 8-bit sampler £29.99 Pack 11 CARTOON CLIPART Mono 8 Colour IFF clipart of your favourite characters from Porky Pig to the Lion King MIDI INTERFACE 1 IN, 1 THRU & 3 OUT with pair of leads £22.50 HORIZON NEW NAME IN LICENCE- WARE DISTRIBUTION The following titles are only
£3.50 each Call lor complete listing MUCH TYPING TUTOR 2 • excellent tutor WHT, PASTE a DRAW - paint package MT FRET • teach scales on the guitar CHORD • teach chords on the guitar MW SELECTOR • database lor the pools IOCKOUT PRO a must for HD owners OVER ACCOUNT home finance package 9TTERY FORECAST random etc. TTERY LEAGUE - lottery database OWER TEXT • text editor & word processor ITRONUTTY - puzzle arcade platform game HOLES • quality platform game ITSTAL SKULL • graphic strategy game MGON TILES 2 - mahjong puzzle game
- arcade game - help the painter!
UERS • puzzle solving arcade game ITINAL • excellent puzzle game I0NTIER DEFENDER • space combat game MINING POST - horse racing simulator Pack 12 OctaMED 4 - £5.00 A1200 STARTER PACK LITTLE GEM Mixer 8 E.O. unit 6 disks wilh the full version of this A500 compatible music prog., disk based manual and a selection of mods 8 samples to get you started.
The ideal accessory for OctaMED etc 9 10 - Amiga Computing 83% - CU Amiga 83% - Amiga User I 80% • Amiga Shopper £69.99 Mouse Mat Dust Cover Head Cleaner 10 Blank Disks 100 Cap Disk Box 10 ASI Games Disks £19.95 Pack 14 OFFICE PACK - £450 5 essential tools for the home small office. Word Processor, Database. Forms Designer, Accounts Pack 20 AMIGA-E SUPPORT PACK - £450 Produced in response to the CU cover disk this pack contains loads of support files etc. from the Aminet archives. _ Please remember lo add the following Postage & Packing charges - 50p to orders tor P.D. Licenceware only (£1.50
Europe, £3.00 R.O.W.) or £1.00 it your order includes other items (Europe & R.O.W. at cost).
Please make cheques postal orders payable to SEASOFT COMPUTING and send to: Seasott Computing. (DeptCU), Unit 3, Minster Court, Courtwick ehampt, Lane, Littlehampton, West Sussex BN17 7RN or telephone (01903)850378 10am to 7pm Mon - Fri (to 5pm Sat) Visitors by appointment only please Ft LICENCEWARE We stock the entire F1 range Call for complete listing FI-74 AMIGA ASSIST £3.99 New lo the Amiga? - Then get this disk FI-101 INTRO TO DOS 2 £6.99 FI-16 PIC KNIT £3.99 Convert IFF pics lo knitting patterns F1-99 GRAC USER DISK £3.99 A must for all Grac users F1-69 GUITAR CHORD DIR £3.99 Displays
over 276 chords FI -71 MUSIC 2 TAB EXCEL £3.99 convert music notation to tabs F1-106 AMOSZINE 8 £5.99 Disk magazine for Amos users Ft GOLD wifi printed manuals
D. M.C. £6.99 Excellent Disk Magazine creator GRAC VI .1 £6.99
Powerful Graphic Adventure Creator BLACKBOARD V4 • £8.99
Comprehensive image processor MAGIC PAINT BOX • £6.99 Paint
package especially for kids Multimedia At Its Best!
Simple and Easy-to-use Educating and Informative Entertaining and Exciting Powerful and Amazing!
Welcome to the Amiga’s first truly AGA multimedia, point- and-click compact disc. Have you been craving for PC- style multimedia CD’s on your Amiga? This rivals and | beats many PC interfaces. A CD to help any Amiga owner, from beginner through to intermediate level, understand fheir computer. John Kennedy drives you around the 1 Internet, MIDICraft entertain you to the delights of Amiga | MIDI, Stuart Morton teaches you how to get into programming, Larry Hickmott on DTP and more. This CD is like getting 12 issues of your favourite magazine - info I online all the time! Even experts will be
entertained by this CD - there is something for everyone. Not to be missed!
Main Contents List: Tha History of the Amiga Who Inverted it? The old Commodore, its bosses. Ideas, mistakes etc. The Escom rtvtval and much more.
Amiga Environment What Is your Amiga? Why is it so special? What is the ‘scene*? Who are Amiga Technologies and what do they do?
Amiga Hardware Inside, outside, ports, chips aI explained Workbench and DOS What is It? Using it. Data and file management. Workbench environment tips, the CU, advanced WB and CU tricks Programming AMOS, Blitz, assembly, C. Amiga E and AREXX examined Become an Arttat Overnight Raytreclng, 3D, animation, bitmap drawing analysed Become an Amiga Music Maestro Octamed explained, MIDI discussed, musicians Interviewed Getting Your Words Into Print Word processing, Desk Top Publishing, Printers, Clipart etc Surfing the Super Information Highway Intro to the Internet, Surfing the Internet, WWW design,
Amiga Internet Providers, Amiga Internet software General Arena Emulation, Operating Systems, Virus Problems, Amiga In Business, Multimedia etc etc etc The Amiga Future Where Is the Amiga going? Amiga Technologies’ plans, Amiga visions, possible Industry comments And Finally Credits, thanks and anything we have forgottenl And Starring!
Kev and Gareth Craft Steve Bye Malcolm Lavery Ed Wiles Dave Sullivan Larry Hickmott Peter and David Clarke Simon & Co.
Mark Thomas Danny Amor Jason Brown Dale Hemenway Gary Whiteiey David Taylor John Kennedy The Active Software team!
- Amiga MIDI
- AMOS Programming
• AMOS ’Hands-on’
- Octamed in Depth
- Octamed ’Hands-on’
- DTP, Printers, Clipart
- 3D Animation
- Architecture
- WWW Design
- CD Creation
- Bitmap Graphics
- Animation
- Amiga DTV
- Various
• Various
- All the other work
- MIDICraft
- Ft Licenceware
- AMOS Programmer
- Octamed Expert
- Audio Imaging
- LH Publishing
- The Room Upstairs
- Ddphus Visuals
- Global Internet Ltd
- Freelance Writer
- Freelance Artist
- Dalemation
- Freelance Writer
- Freelance Writer
- Paragon (Freelance) Out Early February 1996 [AGA Machines]
£29.99 I The Gel Startea CD should be available from most good
I CD mail orde« and high sireel Amiga retailers. All rights I
reserved. Contents may be subject to change.
RELEASE 2 Z in 0 0 0 0 NEW SEARCH ROUTINE the multi-tasking aaarcMind will soek program names or coda numbers NEW 'HOT KEYS' FUNCTION |u*t pros -S’ for aaarcn. ’E’ for extract. T tor find. ’C’ to Copy or ‘Help' tor help!
NEW DIRECTORY STRUCTURE access "Utilities'. "Oemos'. "Games' eic much more easily through a new directory laya OVER 250 NEW DISKS Orer 200 new disks have been added since the retease of ZOOM ONE W early 1995 RESTYLED, REDESIGNED AND REMASTERS ’* I new hela and hfamtMlcn goWe. .euyted artwexK. Rewwxed tntertace elc ale:
• Greatest & latest PD from October 94 - December 95 Utils,
games, demos, slideshows, education, disk mas and more! Over
one year of new PD - all the best hen
• NEW! 100 Klondike Card Games Deluxe Cardsets
• NEW! The complete Active Software Pro Pack colled
• NEW! All the Professional Sound Samples [50 Disks]
• NEW! Over 25MB+ of read-to-view use Magic WB ice
• NEW! Special ‘programming’ themed area I Do you want the latest
PD CD-Rom that contains the latest PD to December 1995?
Contains the greatest and latest PD from two superb PD
libraries. The interface must be the most easy to use CD
interface on any CD. Coded by the co-author of the I superb new
Get Started CD - just point, read about the disk and I click to
extract. Superb and very easy to use. The contents have I also
been updated so you get all the latest PD until early I
December 1995 and loads more as listed opposite. Comes with I
an on-line help routine, multitasking search routine and
hotkeys I function. If you want the latest or greatest PD
software then look here! Over 640MB - 1.3 GIG’s of material
uncrunched, 1000’s of programs. Voted 92% ’best buy’ in Amiga
Shopper.
Superb value CD-Rom at only £19.99 n Available to existing owners at £6.99 - ca When ordering add 75p tor postage. Orders outside UK add £1.00 on every CD for postage. Make cheques P.O.'s payable to re Software and send to the address below. You can pre order Get Started by cred- carfl only - your card will not be debited itil despatch of the CD-Rom. ZOOM release is now available and in stock for delivery.
FouiSquare HD Disk Drive ¦ Price: £89.95 ¦ Developer Supplier: Brian Fowler Computing © 01392 499755 loppies (DD and HD) We give a snazzy new black High Density floppy drive a spin.
. Deserve to become | obsolete. They're slow and expensive per megabyte compared to
* storage methods but they ive one thing on their side: I they
're cheap. So until Zip drive I type devices become cheap ugh
to be supplied as stan- 3rd with every machine, we'll ive to
live with the old floppy for b while yet.
Measly DD High Density (HD) floppy drives are standard issue for every other computer platform on the globe, with a storage capacity of 1.76Mb ler disk. However, apart from the original A4000 and later models of the A3000, all Amigas come fitted with what is now regarded as a measly 880K floppy drive, rather xinfusingly termed Double tensity (DD). This is because HD Irives spin at twice the speed, which is too fast for the Amiga's iging disk-handier Paula chip - ardly surprising since Paula is 10 years old.
Previous HD units, as found in he Commodore A4000s for example, were actually special ixpensive custom mechanisms hat spun at half speed. Amiga mologies couldn't source ;e drives again so even the Kingly expensive A4000T ft have an HD drive any e Power Computing solved problem by using a standard mechanism and integrating ie special buffering electronics :o their Power XL drives, ever, this made them larger, more expensive and a software patch is necessary to write enable the drives.
Sexy black Brian Fowler has also come to the rescue with the Foursquare, a new HD drive that, like those in the Commodore A4000, consists of a half speed HD mechanism. This means no extra electronics and no software patch However the best is yet to come: it's absolutely tiny, it's height is only about the equivalent of three floppies! As if that wasn't enough, it sports a sexy rough black finish that's just gorgeous to behold. If we awarded a score for looks, this drive would be a '100%er'. If you thought the Zip drive looked smart, check this out.
It's simple enough to use though to eject a disk you need to exert a fair bit of force to the slider on the top but the drive rests on rubber feet with a good grip Problems I'd imagine that most potential purchasers of the Foursquare HD drive would be interested in it so that they can read and write PC and Macintosh HD disks, although hard drive back-up is another possible use.
Unfortunately HD disks formatted via CrossMAC or ShapeShifter seem to be incompatible with real Macintosh drives. That's a very serious blow indeed if Macintosh emulating is your thing. When asked about this Brian Fowler said that it would work with the Emplant Mac emulation card.
There are a couple more minor negative points though: one is that the drive has no pass-through port so it'll have to be the last drive in your chain if you already have an external unit. The reason is that it's supplied with a special cable that goes from the Amiga into a socket on the rear of the drive The plug is actually a piece of circuit board which is necessary because a standard drive plug just would not fit. It has 'Top' etched in the plastic hood of one side of the plug to make sure it goes in the right way but it is likely to cause long term problems with repeated connection and
disconnection, not least if you accidentally plug it in upside down. It's probably not a good idea to use this plug to disable the drive. Another drawback is the lack of a disable switch either. Then again, why disable it?
I found the Foursquare to be a good drive but 90% of my own use of HD drives is swopping disks with the Macintosh so it's usefulness was seriously marred in this respect. However, it works faultlessly with Amiga and PC formatted disks, looks sexy as hell and takes up no space to talk of. If you need an HD floppy drive and don't need a pass through port, disable switch or Macintosh compatibility. I'd recommend the Foursquare.
Otherwise go for a Power XL ¦ Mat Bettinson.
FOURSQUARE HD DRIVE system requirements: tor Amiga with bicbatan 2.M and performance ..12% value for money S0% OVERAII
85.
Ajooo Worthwhile drive if you don't AtODQ neet* ,*le *le s and whistles.
CD-ROM UFOs devotees will love this selection of Artworx CD CD-ROMs and Aminet fans will too.
There's no shortage of graphics and clip art CD-ROMs, so it takes something a bit special to make the grade. This one has been compiled from the public domain, drawing on images taken from demos, slideshows and various other sources. Most of the pictures are 'hand drawn’ or ray traced, rather than digitised. The best pictures are those taken from Euro demos, some of which are stunning. There's also a good deal of 3D ray-traced images. However, much of the content is rather shoddy, drawn in low resolution with very basic techniques. Although there are quite a few different areas on the disc
(scenery, peop' transport etc) some of the categories include a disappointingly iow number of pictures. This is not the kin of CD that is likely to have you coming back to it time after time as a source for clip art and pictures, mainly due to the inconsistent quality of the images. How Amiga artists looking for inspiration will find plenty on offer, and when you see that j it's on sale for under a tenner, it starts to look a whole lot better.
Available from: Weird Science, 1 Rowlandson Close, Leicester, Leics LE4 2SE. Tel: 0116 234 0682.
Price: £9.99 plus £1 P + P. UFO Phenomenon Aminet 9 Is there anybody out there? According to the testimonies and pic- I tures on this CD there have been countless alien encounters and I government cover-ups over the past 50 years or so. The UFO I Phenomenon is a collection of text documents and fuzzy alien pic- I tures that include all the best-loved and most famous little green I men stories, including the Roswell Incident (pictures of a 'real alien' I being dissected during a post mortem), alien abductions (‘and then I I woke up inside a wonderful silver spaceship...'), gut-churning cattle I
mutilations (supposedly carried out by aliens, accompanied by pho- I tographs), crop circles and many more.
There's no shortage of text to get your teeth into but considering I the capacity of the CD, it would have been nice to see a larger selec- I tion of pictures (there are around 80 on the disc). The main bulk of I the CD is the written accounts of sightings and experiences, some I from members of the US armed forces, which seem to be at the I centre of a large number of these stories. Plenty of fan for UFO fans I and supporters of Big Brother Conspiracy theories.
Available from: 7 Bit Software, 1st Floor Offices, 2 8 Market Street, Wakefield, West Yorks WF1 1DH. Tel: 01924 366 982.
Price: £14.95 plus 75p ¦ | If you picked up our November 1995 CD issue U m you'll already have at least „ ¦ one Aminet CD in your col- lection and if you've got any sense you'll already have v.*. space reserved on the shelf ' - for Aminet 9.
The format is just as before, with various drawers of archived files that can be accessed and unpacked from an AmigaGuide document.
There's 500Mb of new software since the last edition of the Aminet series. Each edition has a theme, which means that along with all the latest software from around the globe, you also get an extra large serving of software from a particular genre; this time it's games and there are nearly 1,000 of them on the disc. Although most of the data is in compressed form, the AmigaGuide index is set up for automatic decompression. Where picture files and music modules are selected, the relevant viewer and player tools are called up automatically. An essential buy.
Available from: 17 Bit Software. 1st Floor Offices, 2 8 Market Street, Wakefield. West Yorks WF1 1DH.
Tel: 01924 366 982. Price: £12.99 plus 75p P + P. NEW - RELEASE VERSION 2 New Search Routine the mu "a-tasking searctvfnd will seek file narr.es or rum bet New 'Hot-Keys' Function fjst press ’S’ lor search or E' for extract. Help" for help!
New Directory Structure access ¦utikiws". "Dame**. 'Games* etc much more easily if Over 200 New Disks Over 200 new daks sue* Zoom -eease one. In early 1995 y Restyled, Remastered new help and nformation guide, restyled artwork1 SupeH!
Greatest & latest PD from October 94 - November 95 : Utils, games, demos, slideshows, education, disk megs and more!
- including most ol Wirt advart and load% of grant PO aottwara
• NEW! 100 Klondike Card Games Deluxe Cardsets
• NEW! The complete Active Software Pro Peck collection i NEW!
All the Professional Sound Samples (50 Olsks) NEW! Over 25MB.
Ol read-to-view use Magic WB icons etc 1 NEW! Special
'programming' themed area Sek 1 t-e i-n-oMhe-milt -jc i'i' CD
releases ccntairq co'ecuris tier "in'.
This CD contains the complete coiecticn of FI Liceoceware titles Irom Fl-COI to Fl- ¦ HiU 100. Over 100 titles or more than 200 *ska! This CD is worth well over £500. It the disks were bought separately. There is something lor everyone cn the CD - games, utiwtiee. Toc*s. Protesscnal clipart and nxisic. Bognnerr. Gudos. Educabonal programs and much more. Some superb material Is contained with- this CO-Rom: Blackboard v3 (imago manipulation), Ultmate Quiz 2 (general quiz), Word Plus Pro (OftgnaMy valued at £15’). Fortress (strategy God game). Relics ol Deidrcneye (volod best PO game ever by
Amiga Format!
ERIC (voted second best PO game ever). Powerbase datatrso program). GRAC (superb Monkey Island' style adventire game creator with OOOS ol coj es sold on floppy), introduction to WB ibest selling Ft Title! Absokite Begnners Guide to AMOS. Junot Art*' itads part package) or Tots Time (cno oI many kids educational t*o- grams! Use some of the professional rrajsic withn yoir games, with no extra charges Whr aoctit ihc clipart in- yn.,r u*P nocunenw AMDS rrng-.inrers BB B navr a -Kiirt day wire mis Of: AVDSzmr gi.iito la AMOS one AMOS supple- ¦ B , . | ¦nml Sivnnf rig Inr vi-ycri- Wit- itvary
•.is, Ic i,- Ari-qnGude1 nile’liy.e I with 90Vi txuu'oi’is "jir nu vtiaiu* I bu'ii'.l«CD flen«?i''be' mat the p'-;- ¦ Kj JB ' IBKB grams i*e ccnvnetciai. With copyrlgnt owned by Fi Lcenceware Hi .
All program mere receives royalty for every CD *o!d. £32.99 Wk ¦ .
BbBHI 1:0 yOU wan ,t'e la!es- PD CD-Rom that contains tha ¦MVRV 'atest PO lo Oecemoe-1995? Contains the g-eatest r * Jfj and latest PD from two superb PO libraries. The ffe (•¦ FI interlace must be the most easy to use CO intorfaco PflflllLl] on any CD Coded by the co-author o1 the superb new Gel Stared CD - just point, read about the disk ¦nHHi and click to extract.
Pt and very easy to use. The contents Itto teen updated r.n you rjnt 3il thn at w intii early December 1995 and loads PbgBg pipr tainted opposito. Com«r. With an on- jPyrJ' Mo -outne. Multitask' searc" routine WBJBb.
I»»eys Jixicli:in. For more ZOOM infor- tow the separate advert.
Iperb value CD-Rom at only £19.99 NEW!
Mlable to existing owners at £6.99 - call!
COMMERCIAL SOFTWARE - NOT PD!
Have you entered the race to collect Kiondke cards before your friends? Even the Amiga scene’ has gore Klondike mad) This CD should coot an over 300 cards, on release, a ready-to-run and in LHA format (for BBS and HD use! Many, many exclusive cards from Scene members. Klondike III running st-eight from the CD arc a patch to allow 05 £f HI MU vo. Lo use I he ca-ds '-om tte CD-Rc-r , JTY ?5 Also ncudes Card Games Dekne. Card r and toils suer as br flekc RCKO GIC lor B - HilIK Photogencs. REKO datatype etc M Aminet 5 Out of Stock £------- Aminet 6 June 95 £12.99 Aminet 7 August 95 £12.99 Aminet
8 October 95 £12.99 Aminet 9 December 95 [Out Now) £11.99 Aminet 10 February 96 [Pre-Order) £11.99 Aminet 11 April 96 [Pre-Order) £11.99 AMINET COLLECTION VOL.1 £22.99 The Amnet Co'ectnxi is a superb set of foir CD's for any Amiga usor Contains Aminet 1 -4, PD from '93 to December -94. 4 GIG's of data!
AMINET COLLECTION VOL.2 £24.99 Aminet Set 2 contans all the Amnet uploads smcc release 1. PD from December 1994 to November 1995. Gigabytes |four CD's) of [games, utilities, demos, pictures, animations, [toots, modules and more. Also contans 300 |books from the Project Gutonburg CD-Rom.
NFA have been setvng the Amiga 'scene- recently with an amazing amount of effort Well known m the UK for rner Bodysbop senes. Excellent AGA-onty Vibrd Osk mogazno and programs such as Bails’. 'Boomin Eck' and 'onLock' present ther first CD tor the Amiga. Unlike other scene releases, this contains AGA PD from the ast 3 yee-a of which 90% wii nn straghi from the CD! Contains the best WB3i utilities and creative softwa-e (100MB! The greatest AGA games tOOM6| hgh quality AGA slideshows IS0M8| the most out- standing AGA demos (200MB).
Entenaining and informative disk magaznes and me best of the ms' ircludirg the licenced Amiga Repots ana all mo Amiga 'Doom' cores. NFA have also compiled toa0s of exclusive wares tor the CD: slideshows. Klondike cards and more. All tha and conlaned in siperb exclusive raytraced iconifed drawers set within a Magic Workbench environment makes the CD an absolute pteasire to use! This has gat to be the most comprehen- live 0:lu” loi j1 AGA, VI 'AM- • s-Ow MHH " H nit 'ha poweryctir new A! A machine r-is ¦ Xmas? Get ttvs it you do! MR OQ I it |]| J AMINET SET 2 OUT NOW Following on from the higNy
successful Phase 4 CD-Rom this CD confavs hundreds of megabytes of data from the 17Bt Software Amiga PO library. The 5th disc in this series contains only the very best, hand selected, software incluong demos, games, utilities.
Graphics, artwork, osk magazines, music
- i'd ¦' Amig-yf: ndt ir.tn ice whr.r Mr,yn . In rea.i nhn,.:
c.irh dir.k HP "J and tmi .,n rtmr; 'he disks la flippy. Toj
:amM .n-dns la PAD w'h '.'-is miease.
PrentKmigixta rro a crcr«acne ccmew*, tw! M Bmiot pn»mno rexxm anj Deck- gnxrda hv worn, ray-haong e*c 7h»» CO con- m of MO- ?«en t«xyvmi uxt • rcurn llw wry ngh MW, 7«e« JftG kM tor nOao. Gnpha ard rruhnrnOa «o». Tvyi'a hx PC ra eckq ard OF *. *««,- Dcra !¦ wuud Ku on ir.s CO-Bom nun- xn*o mOi a Ml cottur muil peja raterarca wck- r«. * cciro*ero cotocOai ror fVo’a and Amateir t. ne to the Amiga's first truly AGA multimedia, point- k compact disc. Have you craved fot PC-styte mii- CO's on yoir Amiga? This rivals and beats many PC K A CD to hep any Amiga owner, from beginner f » nte-media'e
level, uiderstand their computer »n«7l dnves you around the p|m. »- mb eve 3ye on-.s an AMOS Lc r- Hcnnnw,'.; shows mw 54* Xa .
S used ri profess anal :• ujvc layci A-arr-, atoui
• TAt-' .-.-Id ,*.so a.sr..AS«5 DeichLS V sloIs show K* 10
Crud.ce upe-b cun- N- wf IgxHy anmations. MIDICraft. + WLJ* jB
r you to tne delghts ol Amga MID! Stuart Morton I ycu now 10
get Into programming. Larry Hickmott Pmj more. This CD s »ke
getting 12 issues of your brregazire - infoonineai the time!
Even e«perts win BunM t y ttvs CD - there is something tor
everyone ta mssed by anyone! Also includes the full version of
K504. An exclusive Wordwcrth 'Test Dnve’ version.
AM Started and a lul colour reference guide. For more AMOS vol.2 tv iw o*n apetoatwi* morMm. LOOOVDCMn
* M. TCOO vrrgm KXT. SKWA Ajen onjxe ard iw tarmoogt. C«W
«-utMixr« rep C»ClM atxMdom. HnSngB.
Levx) UtOsofC TTT1 £13.99 SoftwaJ,e ADUIT SENSATIONS 2 Active Software, Dept CU12, PO Box 151 Darlington, County Durham, DL3 8YT Amoa Ow 1 r|u«-PK» &XUCM 01325 352260 ¦ Kl«»x».:U. BM-m.. Awo» 2001 . TBON. ToM Borxl and rrerr, rr*r Ikre AA i ,nk.- n from tw CO. Amg* PC and MAC.
Sales@active2.demon.co.uk CD BOOT v2 All Major Credit Cards taken When ordering add 75p for postage. Orders outside UK but in Europe add 75p per CD and rest of the world add £1 per CD for postage. Make cheques P.O.‘s payable to Active Software and send to the address above. You can also pay by credit card. Call to make sure CD's are in stock.
Magna ard Lgntaaw A-uiom. An mat. I. aio- room botany, feattngt.
(Clects'mago* I o-t, Ind T-m ipl*t* tng»»n an nn amrd £16.99 C64 SENSATIONS AMIGA EXPERIENCE MEETING PEARLS 3 and Cl” tor *mqo arrotni 8pccc, oompuier l iui.li at rap* dmo. Fiourm iCWB’l ol SpacVux gafai kr 3W6 d grap-Ks Ctcqrano. '3k« or AnvTCB dam. Sowe r CD-Bxn dautaim. BfMB peittx. WB ol co nnj mirr, dttdV toOwcts You "•» to M.o Votac Ml up »j nn Bi* CD F. cdoj Wxiwtcn n a*o rotonmaidrd.
InWEXUS mm ¦ ' I ¦ "r ® HNS 1 GAMERS DELIGHT POWER GAMES BuxDe containng 3 superb CD’s. The Assassns I contains over 500 games, many ready-to-run r a superb custom interface. CD32 compatible.
* ghi contains no PD games - solely Commercial w Games contains
ions of PO games, many ready a en« i» esa.ee Uwir, col Notion
Amgaanj MEETING PEARLS 2 TURBO CALC v2.1 FRESH FONTS M«4.
Mesial. Mhary HuWOV v*rSM9m by menory c«v,. K-pori cl yrny
iproadWi*on an a «morr»or v'- I AmgiGodo nnnial llllll £9.99
£18.99 PD It's a gametastic bonanza in this month's look at
what's new in the public domain. David Cassidy tries to burn
off those extra Christmas calories by getting busy with this
fine selection of low cost goodies.
Motorway Madness game Destruction is the name of the game, as you and three friends can shoot, ram.
Smash and annihilate each other in this four-player bash. It will run on any Amiga but really requires an '020 and 1.5 Mb of RAM to make it worthwhile. That said, it's fantastic fun as you vent your frustrations by making each other's cars resemble very large bogies. There are power ups to improve your chances and three scenarios - forest, hills and plains to play over. The registered version offers computer controlled opponents but I think that option should be available here too. As if you haven't got three mates present then it's all over very quicklyl Available from: NBS, 1 Chain
Lane, Newport, Isle Of Wight P030 5QA. K I Tel: 01983 529594. * .
Price: £1.00 plus B I 50p P+P.
Game Everyone seems to be knocking out platform shoot ups at the moment. This is one of the better examples and plays extremely smoothly. The enough: hop around the levels, the baddies along the way and then jump exit to the next level. So it's hardly but if you haven't yet had your fill find a few hours of entertainment in it.
There's also the bonus addition of a simple shoot up called Galaxy. Imagine a simplified version of and you've got the gist of it.
Available from: Snappy PD, 80 Ottawa Road, Tilbury, Essex RM18 7RH. Tel: 01375 850 365.
£2.95 including p + p. Trap 'Em game The object here is to entrap the nasties and blow them to smithereens, collecting gems and bonuses along the way. It's a real hoot, as you've got to be careful to predict where your prey will walk, trap ’em. And then - to the sound of 'die sucker!' - you blast them to pieces. Ladders and levels complicate matters, and different dudes need different strategies. You can also buy power-ups to aid your quest and play at the arcade using some of the money you've earned. Every five levels sees you take part in a jetpack course, which adds a different twist, and
with 3 towers, each containing 10 levels, there's plenty of longevity in this gamel The full version, available from Paul Clarke, the author, for a mere £3.50 - seems outstanding value to me.so you'd be well advised to grab a copy of this taster.
Available from: NBS, 1 Chain Lane, Newport, Isle Of Wight PO30 5QA.
Tel: 01983 529594. Price: £1.00 plus 50p P + P. Penguins game With only five levels, this demo is a preamble to the full version available from the author, Steve Hayne, for £7.
The idea is to guide two penguins to safety by turning switches, smashing blocks, moving lifts, running on conveyors, setting bombs and avoiding nasties. There’s a strong puzzle element, and there are lots of hidden surprises lurking around each corner. If there are enough levels in the full version it should turn out to be a worthy investment. As it is, the demo lacks a little, even though the graphics and sound are polished.
Available from: NBS, 1 Chain Lane.
Newport, Isle Of Wight PO30 5QA.
Tel: 01983 529594. Price: £1.00 plus 50p P + P. PUBLIC DOMAIN Vchess 3.3 game There's not a lot one can say about chess, but Vchess is a good implementation of it on the Amiga. It can run from your Workbench, and its configuration can be set to your own specifications. Features include think lists, saved games, and replay games, so there's plenty to get your teeth into not to mention the actual games of chess themselves! Think times aren't too long on an '030 machine, although other configurations may differ substantially.
Available from: Your Choice PD, 39 Lambton Road, Chorlton, Manchester M21 OZJ.
Tel: 0161 881 8994.
Disk No. GA601.
Price: 99P plus Wipeout!
Game This parallax scrolling shoot 'em up has the player controlling a small ship which can turn in 360 degrees to seek and destroy the alien craft which roam the area. You can locate them using the radar, but even when they're right next to you the size of the playing screen is a little too small to provide any real chase-and-shoot action. The playing ship is also a little indistinct.
An interesting foray anyway.
Available from: Your Choice PD, 39 Lambton Road, Chorlton, Manchester M21 OZJ. Tel: 0161 881 8994. Disk No.
GA600. Price: 99p plus 70p P+P.
62 International Golf Demo game Golf games are inherently complex and this version is no different. Club type, ball pitch, power, direction and other variables effect the treatment of play.
The control system is simple to grasp and you'll soon be swinging and putting with the best of them.
This demo features three holes from the Riviera County Club course and gives only five minutes playing time which is a little too limiting. It provides some idea of the full game, also available from Snappy PD for C4.50. which features four complete courses, tournament golf. 64 opponents and up to four players, but it could be better.
Frentic Games games A collection of four games awaits you here. Bomber Jack is, unsurprisingly, a Bomb Jack clone in which you bounce and hover around the screen collecting the bombs and avoiding the nasties. Boordar sees you controlling a bouncing ball from overhead, making sure it bounces on the right blocks and collecting bonuses.
Both are good games though on AGA machines the control is a little unsure, A puzzle platformer is next, in the shape of Platman as Pac adventures around a screen-by-screen maze, collecting gems and keys to other levels. Finally there's Soko Ban in which you push blocks into spaces. It sounds simple but becomes fiendishly addictive quite quickly.
All the games have good graphics and are presented nicely, but a lack of sound and some klunky controls make Bomber Jack and Boondar a little annoying after awhile. Well worth a look for the other two, though.
Polyworld & Flame The Dog's Cogs music disk games Polyworld is a Marble Madness clone, whereby you control a A | g gyroscope around an iso- H metric landscape, travelling BisSSSf up slopes, across traverses and being careful not to fall off the edges.
Once you've mapped all the areas then the game's finished but with stacks of levels that should take some time! The control system takes a while to get used to but it's an intriguing game to play and perseverance is the key.
If you're in a more frantic mood, then Flame, a Dynablaster clone, is for you. You must destroy the blocks in your way, using bombs, to forge a path to your opponent and then blow them up before they get you! The graphics and sound are rudimentary but it hardly matters, as it's the pace of the action which is important. You can also turn off the game lights so you only see the areas around you when you set off some bombs. Two players can enjoy this, although there is a computer-controlled opponent option.
Interesting name for a music disk. If acid jazz is your forte then check out this Nerve Axis production for some exceedingly cool sounds.
Over three disks you're treated to some absolutely fantastic modules, that make you just want to kick back, read something psychedelic and forget about work for the rest of the year.
If more music disks were like this. I'd do nothing other than mooch around grooving my head off.
Available from: NBS, 1 Chain Lane, Newport, Isle Of Wight PO30 5QA. Tel: 01983 529 594. Price: £1.00 m plus 50p Cdept 0*1.11
• PO ‘-Bo 14 1L inco Cns hire JLO [ll S-C‘_F ‘Unitecf
‘JQirigdorn 01507 450114 10 PD DISKS FOR A FIVER FROM OVER 9000
DISKS, BLANK DISKS £2.50 FOR 10, FROM 17P IN BULK. WE ARE THE
CHEAPEST PD LIBRARY IN THIS MAGAZINE!!
OUR CATDISKS CAN BE DOWNLOADED FROM THE UK’S COOLEST BBS, MIDNIGHT EXPRESS, ON 01384 865626!
V12-2(0 V12-PD NOT ONLY SELL PD, BUT ALSO OFFER SOUND SAMPLING, DIGITIZING, MEMBERSHIP, COMMERCIAL GAMES TRAD’IN AND SALES, BLANK DISKS, PD SWAPS, AND EVEN, BY THE TIME YOU READ THIS, COLOUR SCANNING UPTO 24 BIT IN ANY RESOLUTION! WE ARE THE NUMBER ONE PD LIBRARY, CHECK THIS LIST OF SERVICES AGAINST ANY OTHER LIBRARY, WE WIPE THE FLOOR WITH 'EM!
E, but surprisingly modest PD ad 1 ! Extrai.eogtti, I things actutf£VU» now have 12£00 PD titles available, yes. 12.0001 This includes bulk peck at such rxfccutous pnces you - mow your mmd. From 18p a disk. Fu« disks from 18b, I u go wrong? 'foucan't nwsus I PD Libraries feel we are victimising them end trying to dirty their names We aren't, wefrt flflpndly chaps here at B12. Well swap with an ne. And wi I PD with us and you'll ape what nice little fluffy bunnies we are. ____ lated or stills, any format your particular Amiga shows Ham scans can tx ich as blowing up an object the size of a
first (Mm SlBmp with no loss of qu.
Felso the same high standards, sampling goes up to CD quality and is totally is a superb BBS olsrlng everything youl I game and know aCoufi BBSs, w® can be found main yon Mwrtight E«sse BBS, which in ~ Please be gent: thou p , we’re now to to the Hogging ultrafast 33.600 BPS modems iff 77172. Or if you have the idea of upgrad address is 21 Tiled House Lano, Bnertey H iress are not paying us anything at all for th thing and mentioned them II you're thmkngd ir above, and, of course, the usual writing method can used (si ir boards, get in touch witn them for some seriously new stul. Mi
bargains to all us Amiga users, we feel it's time someone did tha i for the easiest and tnenc ost ride 1 doubt Just look at it'SOBtflktes. Optional RAM installation, nstalabon lor uplo 50s olnavase m speed without using or n ipress me ? What abatfwlmation. Sound samples, music, usng this catdisk. You've bten warned ') Futy mouse com s us saddos have typed fcl40.000 hnes of text to amuse you.
Do not need to put lists cr titles m our adverts . We feel assured ft* customers yVe recenttysar* In a batch of PD games to be reviewed m a leading Anuge workbench detection and modfcatxxi for p _ drive mstalatron option is beog worked on *jl cn ’om menus, desenpbons that are honest and 'and defc usa e. And now uses a modrfed easyq
o we sleep, i would rather get this and see our enbre le. All of
them got reviewed in t 9 our quality without having to buy
anything else at all. A sort of trial run. There* no modams for
50 quid silly pnce of £189.99 that's some atftoMWtfly 'or your
modem and want to get in touch with their board, rii West
Midlands. DY5 4LG Wo re ipioadng a lot of new mention, its just
that we've found ttiem to be so helpful getting into Modem
Land, these pefljpltfll V12's But what of us’ We have the best
fltfdMr available compaWxMy with any Amiga you happefl lo be
running, read this ! Oh that’s just function , | hear you cry.
Why sidespfctengly fumy (V12 accept no responsibility for spkt
iise type style. Our description®!!!’now about 40.000' Our
oatdisk's quality is novg®0 Aed upon to impress that ibraQl not
a few mish mdflhed lists Want an exai ' nd we got Game of the
So all we ask is that you send us 3 1 st class stamps or 75p
for our 2 disk catalogue, this way you can s risks. TOTtKs; and
you’ll love the outcome. Believe me. Would I lie to you 7 of
course I wouldn't I Let's face it. Can you find any other
advertisement in this or any other magazine that offers 12,000*
titles at 50p each, a one for one guarantee, a 2 disk catalogue
tor 75p, the complete n of services at our customary pxkty
pnces. And more from anyone else ? I don’t think so, but I
could be wrong. V te're just Amiga users like you who happen to
have coBected a lol of PD a are offering t at a pnce we think
you should pay for t. Can you blame us for that ? Yes? Oh fair
enough So have we convinced you. Are we worth 3 first class
stamps ’ 3 Ube bits of sticky paper for something that could,
and should change your Amiga Me kx good, fs not too much to
ask. I What do you want me to do. Beg ’ plead ’ whne ? Scream ?
Eat a large automobie whrfe balancing on one leg and stmng
custard with my free toofs toes ? I wi !
So. I I see you at the V12 party soon Remember, we maynot be the most senous ibrary m the world, but we re the best Null said Special greetings this month go out to al the Amiga companies that stuck through the rot like we did. Congrats on having faith in the world's best home computer. Also a big hello to all If companies returning to the Amiga once agam. Personal greets go out to Dean Kelly of Midnight Express BBS, Hi Dean ! Also Hi to Rob Davtau, Stefan Marsier. North Staffs PD. No K Software, and Gunterheim Laboratories. We d also like to confirm that Coca-Cola « simply the best.
Neighbours is interesting and dnbbling in public will get you into trouble V te know * done tests!
V12 looks forward to the pleasure of your company ! Hi Mum !
So that's it. OK? OK! Seeya, Steve. V12 Hi there lot another month, have you been keeping well? Good. Me? Oh. I'm line thanks. I’m just here to tell you about PD, Cheap PD, Not |ust Cheap, but horrendously s!up«*y mmd numbingly cheapness, it’s cheaper than Lord Cheap of Cheap Castle Cheapngton. Cheapshire. And then some. Did I mention it was cheap’ Well, it is.
There's really not much you can say II you're still paying a quid, a disk, basically because there have been companies doing this for years now, and as time has gone by. Floppy disks have become cheaper, as has the equipment to copy them, so why hasn't the pnce gone down? Well, it has. But nobody goes as low as we do. They daren't.
And speaking of prices here they are: !_- 5 DISKS 65PJ 6 - 9 DISKS 60P!
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N waxAiHw EMULATORS UNLIMITED THE EPIC CQLLECTIl SOUND FX SENSATION SCI-FI SENSATION v2 ADULT SENSATION FCD54., ILLUSIONS 31 FCD.74. ESSENVALU FCD12. HOTTEST 4.
FCD47. PRO FONTS FCDBO. MULTIMEDIA FCD10Q. LUCKY DIP VI rflrrrffir:?- Qf QQ"ON£"r At tt» ttrra ol ordwlno pi w r»qu 1 you ADULT SENSAVOt- SEXYSENSAVONS ADULT SENSATION 3D SPECIAL EDITION PACK (Order axle: CDI80) ADULT SENSATION 182 FOR JUST £29.99 *PiP HORROR SENSATION en flTion MAGIC WORKBENCH ENHANCER GROLIER ENCYCLOPEDIA XJUIKr PLEASE PRIORITY ORDER FORM EPIC (Vl NRKETINIG (AUSTRALIA) if cu h Avs&ata cr oj can rotv pjcfeeB ery d re &x*j&CDPCM tteslKmaj SycHi? based r*ertises. Sect) cu- act CtertA«fSto: Utilities PD Win the lottery, weigh up your odds on the horses, generate frac
tals and create adventure games with this month's serious PD selection, brought to you by Tony Horgan.
GRAC 2.0 adventure creator Those with a good memory may recall a game from last month's PD Scene called Return to Zantis which earned a respectable 80%. This was created with the Graphic Adventure Creator IGRAC for short), an earlier version of which was previously reviewed in these pages, where it clocked up an astonishing 95% rating!
The idea behind GRAC 2.0 is to give non-programmers the chance to make their own & graphic adventure games, by compiling backdrops, character animations, adventure game puzzles and soundtracks using the mouse-controlled front end.
Evidently this is a very capable system, one look at the games it has created will prove that.
However, it's far from the user- friendly system it could be. The program has been written in AMOS and like many other AMOS creations, gives little help when things go a bit wrong. For example, error messages are in short supply; if a process fails there's often no explanation as to why it didn't work or what you may be doing wrong. The absence of a standard Amiga environment doesn't help its usability either This is licenceware, which is really just another way of saying cheap commercial software. It comes with an essential 40 page manual although this could be improved by getting
straight down to a walk-through tutorial.
Perhaps the reviewer of the previous version was overcome by the quality of the demo adventure game, but I don't feel the cumbersome interface is deserving of a 95% mark. Even so. If you are willing to persevere to create your own Monkey Island- style adventure, GRAC is well worth checking out.
Available from: F1 Licenceware. 31 Wellington Road, Exeter, Devon, EX2 9DU. Tel: 01392 493580.
Price: lire £6.99 including P + P iBeginners Guide to Workbench 3 Vol 4 tutorial [you're a new Amiga user trying to get to grips with S machine and its operating system, you could do Xse than take a look at this series from F1 ceware Volume 4 concentrates on AmigaDOS.
Rating bootable disks and the workings of archivers, lere's a useful AmigaGuide document that explains »the Amiga's disk operating system works and the ictions of the main system files. There's an automat- archive extraction tool and a few other bits on there
i. Although when you first get your Amiga all of this unds
incredibly tedious, the sooner you learn it the Iter Once you
understand Workbench and aDOS, everything becomes far easier,
whatever II use your Amiga for.
) ihnniny 'liluj ()di ¦ ( JnInilrdor r Winning Way Odds Calculator betting tool For those who like a flutter but find the maths a bit of a headache, the Winning Way Odds Calculator is here to help. It’s a simple mouse-driven program that calculates the amount you would win from placing a specified amount on a horse (or horses) with specified odds. First of all you select the type of bet (single, double. Yankee, Canadian etc) then select the stake money. Next you select the odds and the computer then tells you how much you would win if the bet was to come in. There's no provision for each-way
betting in this version (it's a possibility for future updates though). If a horse racing calculator is what you're after, then you've just found onel Pro Lottery 96 lottery predictor OK. Here we go again with another lottery predictor review. I don't olten do the lottery, and I'm not prepared to splash out a packet each time we get a new predictor in the PD mailbag, so is this any good or not? Well it's got a neat front end. And comes with a pre-programmed database of all the previous lottery results, plus it employs a range of prediction techniques including the old favourite 'wheeling'
trick among many others. If you’re like that woman out of Brookside.
This comes highly recommended but don't give up your day job just yet. The unregistered version is available from the address below for free, just send a blank disk and a SAE.
Vark CLI Utils lO utility collection The Vark CLI Utils disks can be a bit hit and miss, depending on your particular definitions of hits and misses. Sometimes volumes may have a stack of tools that are completely irrelevant and seemingly useless to your set-up, but another may include a particularly obscure and invaluable utility that could make your life much easier.
Time for a list of what's on the disk then: 8n1.Device (a replacement for the serial.device and a special Ncomm version); Agraconv (IFF graphics conversion tool); Bootselector (choose alternative startup-sequences); Bsprite (lets the pointer roam into the border); BSBIank (blanks the border); CheckVal (checks disk for validation on restart); Fitter (hard to floppy disk copier); IM.000 (convert IFFs to icons - also 68030 version); LightUp (CD32 LED flash on disk activity); Magic64 (C64 emulator); MemDisplay (displays RAM size on startup); ModemCalc (calculates upload download times); Modem
Caller (calculates BT charges for modem users); PAM (combines Protracker modules and IFF pictures into executables); PatchTestWPA8 (graphics speed test); PatchWPA8 (patch write pixel array); ST (Atari ST emulator); SysBoot (Shapeshifter boot tool); TapGIF (GIF to IFF convertor); TL.000 (List command replacement - also 68020 version); Ycur2IFF (converts WinNT pointer to Amiga).
See anything you fancy? If so, get your copy from the address below.
Available from: Roberta Smith DTP, 190 Falloden Way,
* . . _ . - Hampstead Garden Suburb, London NW116JE. Tel:
!£r7-ir&'"'-0181 455 1626 EsMUiriiTjS Price: 90p plus
miw-'usv* sop p+p.
TeiS'&a »,ir ISXtlr.iNiriu:" (ink l« 1,1k la letiaa m , 81 Lyapunov 2 fractal generator However jaded you may be towards fractal graphics, they have their I uses and I still get some weird satisfaction from clicking on an interesting part and zooming into an infinite pattern ot swirls and twiddly | bits. If you share the same feelings, Lyapunov should be a welcome addition to your fractal graphics collection. Lyapunov stands out trom the rest because its fractals generally come out as long sweeps of colour rather than the spiral patterns of Mandelbrot and Julia fractals, although the program
is quite capable of creating these too.
The biggest render you can create is 640 x 320 pixels in 32 colours. This and a few other limitations hold it back from being much more than a toy. If you don’t mind waiting longer than average I tor your results, check it out.
Available from: 17 Bit Software, 1st Floor 2 8 Market Street, Wakefield.
West Yorks WF1 1 DH.
Tel: 01924 366982.
Price: £1 plus 50p P + P. HOW TO ORDER Payment gladly reeleved In Cheque., Postal Ordora, or try CrodltOohM earda. Lend to tha addros. Lltldd or telephono anytime and leave your order detella.
|.J PO Dlakt 11.90 each, 4 or mere (1 AS each. PIS UK Tip per order. Europe Tip per order . Mp Per Olak. World 76p per order 40p per dltk, COPOM PIP. UK 79p per CO, Europe (1.00 per CD, World El, 10 per CO All order, depetched try PIPIT CLAM moll ea day dt receipt wherever po«wMa Telephone at any time and leave your name and address (Quote CU Amiga) and request our CD-ROM brochure completeley FREE of charge. You'll also recieve regular CD updates with special offers etc. CD REGISTRATIONS AmlNat V«lum« • , u - AmlNat V«lum« • , u .’r- * - Modified Ri »M». Wallpupei W,.Abort IIF», Variow
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• m prosided, hut not ncsccwy a» there is Mch I 2 to workbench 4.
H MEETING PEARLS 1 if.99 Another very popular CD. Purcly on value for monc Very similar in principle as the AmiNet Cds but with different software.All programs are archived using the popular methods, and include animation.utilities. music and midi files. Frequendv Asked Questions on various subjects. A huge movie dalaha.se. archived for Psion computers, pictures, lanux for the Amiga and lots more. Iticse examples arc from Volume 2.
MEETING PEARLS 2 if.99 ZOOM I HOTTEST 1 tH99 til ,99 NEW1CONS BACKDROP SETS 2 through 6 £4.99 For Final Writer or Wordworth (please stale) Pack I 204 fonts £12.99 'Lain £4 PI*
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A64 PACKAGE V3 & 10 DISK FUU.OF GAMES Only £11.99 The AMOS AGA EXTENSION + It's amazing what an Amiga, an art package and some creativity can produce. Don't believe me? Here's the proof ... WORKSHOP r II F o Making your life easier is the name of the game in our tutorial section.
First you can learn the art of social graces on the 'net, then you can create progams in Amiga E and Arexx. You can also bone up on some fancy magazine effects in Dpaint, catch the final part of our AudioMaster series and learn how to import graphics into PageStream. All this and Alan Dykes gets hot under the collar in Points of View.
Wireframe Solid Shaded IMAGINE 3.0 92 • lelt up and fasten your seatbelts as we take you on a crash course of 3D rendering using our superb January cover disk Imagine 3.0. AUDIOMASTER IV 97 • Tony Horgan goes all experimental in the final part of our AudioMaster IV cover disk tutorial series, with a few bonus tips for slick-sounding song creation.
OCTAMED 5.04 98 • Having only four tracks on the Amiga can be a bit restricting. Follow this tutorial.
However, and you can double up to eight!
PAGESTREAM 2.2 107 •- Getting to grips with a problem that has been troubling many PageStream users (judging by the amount of mail we’ve been receiving): how to import graphics.
AMIGA E IIO • Continuing from last month’s lesson on how to create a text-finding tool, we now flesh the program out and make it a bit more functional DELUXE PAINT V 112 9-i Making photographs curl up at the edges and lots of other fancy magazine I effects can be easily recreated with Dpaint. We show you how.
COMMS 126 • iood manners are essential to getting the best out of the net. Follow our netiquette guide and you can't go wrong.
SUBSCRIPTIONS 120 • CU Amiga Magazine - still the best value subscription in the world.
Turn to page 120 now.
FAQ 113 What s all this multimedia lark all about anyway7 And what use is it on the Amiga?
Only FAQ has the answer.
C D Q&A MASTERCLASS 114 Its always good to have a back-up However, sometimes they can take up lots of valuable space. We show you how to sort the wheat from the chaff.
CU Q+A 116 The Robson and Jerome of the technical world, Tony and Mat, once again bring help to worried readers.
BACKCHAT 118 Filth slander, abuse: it's all here in the section of the magazine dedicated to the readers Oh and the odd opinion and piece of praise is thrown in too POINTS OF VIEW 122 Alan Dykes is angry very angry. All you software publishers better sit up and take notice of what he has to say. So there! _ Imagine 3.0 Learning to use a package as powerful as last month's cover disk bonanza can take time, so here's the first part of your crash course in 3D model mastery with Imagine.
The first Editor you will use is the one which starts almost every session of Imagine'.
The Project Editor. If you don't want to load an existing project from the title screen, you should select NEW and this will bring you to the Project Editor. It's here that a new project is created and named and any sub-projects (which will contain the images to be renderedl are defined. Creating the project itself is pretty simple: pick a good name which you will remember. When dealing with Imagine you will discover that it sorts file names depending Ohe trick of learning how to use Imagine 3.0 is to understand the difference between the many different editing screens. Although each Editor
is for a completely different task, many look almost identical and so it can lead to confusion. There are eight different Editors in total, but it is unlikely you will be required to use them all. In fact, a simple scene will one require you to use just one or two.
A »H cm laid the Detail Editoi hem the Project Editor ecreea.
On the case (upper or lower), so if you give one project a capital letter to start with, stick with it.
For the moment, let's skip directly to the Editor in which you will probably spend most time: the Detail Editor. You can reach it from the Project Editor screen either from the pull down menu or by pressing Right-Amiga and 2.
The Detail Editor is where simple objects can Be created and existing ones manipulated. It's here where the object's ’attributes’: textures, mappings, physical properties can be defined. You can alter its shape from here as well. It's also possible to preview each change you make by rendering the object quickly by itself.
It is vital that you remember that the Detail Editor is not where you position or animate objects. The Detail Editor is for dealing with the appearance of objects on an individual basis.
Ditch the cow Rather than play with the Cow object again, let's create one for ourselves from scratch.
Although Imagine likes to deal with objects as I though they were constructed from triangular I facets, you can also create objects by adding I together primitive shapes.
Use the third menu along (OBJECT) and find the ADD item. You will see another menu appear. Selecting SPHERE and Imagine will then create a ball-like object for you.
You should now experiment with the cursor keys to see how you can move the object around the screen. You are actually moving your viewpoint rather than the object, but the 1 effect is much the same. Click with the left 1 button in each of the grid windows in turn j and then press the cursor keys.
Notice the interaction between the three I views. You can also Zoom in and out of the ] display by pressing Right-Amiga I (for zoom 1 Converting IFF Images is easy Imagine can convert simple IFF images into models, which you can then manipulate like any other object. Using the CU Amiga Magazine logo. I used the menu item CONVERT IFF1LBM from the OBJECT menu. This created an object which could be given some thickness with the MOLD EXTRUDE tool.
Solid Shaded
• ' 1 r*. Micfc mfirH prdxT I Right-Amiga 0 (lor zoom out).
I will notice that the Sphere in the per- Itive view is a wireframe image: in fact, I see right through it to the other side.
Select the Quick Render view node the view in the Perspective If you want to see what a solid sphere looks like, use the second menu (DISPLAY) to select the item SOLID The sphere will re-drawn.
There is a third display type called SHADED. This will look the same as SOLID until you go to a dedicated Perspective display. To do this, click on the vertical frame of the Perspective window: where it says "PERSP" You can return to the main view by clicking on the left- hand side of the screen This special one-view-only display works for the Top. Front and Right views too.
Return to the normal, four-view display and look at the Perspective window. Under the 'PERSP' text are some buttons marked 'A'. T and 'P'. If you click on ‘A’ and then move the mouse around whilst holding down the left mouse button you can spin the object around to look at it from any angle. Hold down the right button as well, and you can rock it from side to side.
• fttr Ibt appearance el objects Vm cm NOT position The Z' button
stands for Zoom and you can use it to make the object larger or
smaller.
The P' button allows the perspective to be changed, a bit like using a wide-angle or telephoto lens.
There is "one more view mode which can be used: Quick Render. You'll find this in the first menu towards the bottom. When you select it.
The view in the Perspective window is rendered in 3D for you. If you render our sphere you will notice it looks extremely dull and boring, this is because we have yet to add any textures or adjust any attributes: more on this later All change Now that we can alter the viewpoint of our object, let's change the object itself. Before Converting IFF images in this way is easy, but it has drawbacks. If you try to convert an image which is too complicated the procedure will fail: try to keep to two-colour outlines.
Curves will not be converted well, and some obfects can be too large and cumbersome to deal with easily.
However, this is still an ideal way to quickly convert logos and other images - you can always edit the shape later.
You can manipulate an object in Imagine, you must first select it. This is because there may be more than object on the screen at once. In this case we only have one sphere, so to select it press FI. It will change colour so you know it has been chosen. If there was more than one object on the screen, you would have to either pick the one you required from a list I Right-Amiga F) or cycle through them (Right Amiga N) all in turn before pressing F1 The right tools ... OK. So with the object highlighted you are now free to manipulate it. The most important tools are all at the bottom of the main
screen and are as follows: Or. Rotate. Click on this and you can spin the Flying saucer There are actually two types of sphere primitive: the first is available directly from the OBJECT ADD menu, the second from the OBJECT ADD PRIMITIVE menu. The first sort is dealt with more accurately by Imagine, although as we saw it refused to re-draw the wireframe image in anything other than its original shape.
Using the second type of sphere (which is a collection of facets, rather than a special primitive in its own right) we can manipulate the image.
Here, I've used the taper and pinch tools: the result is an excellent flying saucer model. We'll see next month how to add colour and texture to the model to make it look considerably more realistic.
The six black and white images (far left: bend, pinch, stretch, taper, sheer and twist) show what happens to a simple cube when it is subject to the various manipulations available with Imagine 3.0. The more facets which are used to build the cube, the smoother the bends in the object will appear. Incidentally, the cube was formed by using the extrude tool on a Primitive plane object. The abstract object (left) was formed from simple primitives which had been altered with the manipulation tools. Notice the jagged edge as one shape intersects another: this is a consequence of the objects
being constructed from facets.
Object. Click on the X.Y or Z button to select the axis you wish to rotate the object around.
Mv: Move. Re-position the object. By default all three axis buttons are ON, click the OFF button and you can limit the movement so that only sideways or up and down motion is permitted. This makes it simple to line-up objects.
Sc: Scale. Adjust the size of an object. Again, the three axis buttons allow you to alter the shape in certain directions only: this makes it easy to stretch or shrink an object.
Tw: Twist. Sh: Shear, Tp: Taper, Pi: Pinch, Bn: Bend, St: Stretch These tools alter the shape in particular ways: the best thing to do is to try them out for yourself to get a feel for how they work.
Smo: Smooth. When turned on this will smooth off angular edges after deformations.
X. Y.Z: The Axis buttons used to limit motion or define the axis
about which rotations and defbrmations occur.
OK: Confirm a manipulation to make sure it stays permanent.
Can: Cancel a manipulation.
If you play with these tools and our sphere you could end up with something like the picture top right (the rendered image has been overlaid into the screen shot after the event, you won't see Imagine render like this normally.)
Notice that the Sphere we created is a special primitive as far as Imagine is concerned and although it will be rendered properly, the wireframe outline will not appear to be altered. This will not happen with other shapes.
Try experimenting with other which are available from the Object Add menu. You should now know enough ate a simple scene and perform a quick der. Next month we'll see how to alter the appearance of the objects to make them a lot more realistic. ¦ John Kennedy "T"""'"? Premier 'TfUil Order ):STOF WflRi n. f t An Please Send Cheques POs Made out lo Premier Mail Order or I FAX : 01268 271173 Access Visa (Switch + Issue No) & Expiry Date to: Dept:CU02 9-10 THE CAPRICORN CENTRE, CRANES FARM ROAD, BASILDON, ESSEX SS14 3JJ Mon-Fri 9am-7pm Sat&Sun 10am-4pm. Please note; Some titles may not be released
at the time of going to press.
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9. 99 9.99 9.99 d -Second Innings THE COMPLETE GUIDE TO THE HOME
PC Audiomaster IV Open your mind to the abstract wonders of
experimental audio techniques in the final part of our
AudioMaster IV series.
Re you content with using standard sounds “ and working methods in your soundtracks?
It's the easy option, tut you'll never stand out from the crowd using preset sounds and ext book techniques. To carve ourself a unique style, or prefer- bly a range of unique styles, you lave to be prepared to experiment and use your imagination, at's face it, if the TB 303 was nly used as directed in the manu- I (as a replacement for a human lass guitarist) we’d never have ad the acid house phenomenon and today's thriving dance music Scene that it spawned.
Id Digital Sanpler So. If you want to kickstart the ext global music revolution, get our experimental head on and tart digging into the hidden lepths of your audio equipment.
Distant echoes kidioMasler has an incredibly seful realtime effects section. At rst these may just seem like a bit fun but they can actually be rery useful. The Realtime Echo lelay feature from the Effects menu is of particular interest to leekers of aural weirdness. As you probably know, echo effects are normally used to add ambience to vocals and melodies. The original signal would be passed through the effect via an 'effect send' output from a mixer, and then the echoes would be mixed back with the original signal via the 'effect return' input on the mixer. Many of the most basic audio
mixers have at least one effects send and return. Check to see if yours does and give it a try.
When using the echo effect it's normally best to turn on the Amiga's low-pass filter.
Filter through Professional effects units usually work in 24 or 32 bits, while the Amiga is limited to 8 bits, and as a result the echo effects can get a little noisy. Turning the'filter on will clean them up but also take off the top-end frequencies of the sound. You should also remember to set a high sample rate from the Sampler window, as this rate is used for the effects. Choose at least 25.000Hz or ideally as high a rate as possible. This will give you cleaner results with extra clarity in the top end of the spectrum.
Hang on though, that's hardly 'pushing the envelope’ of modern music is it?
One way to get some really spooky sounds out of your Amiga is to pump a continual stream of sound through the echo effect, with the decay control set to three or less. If you have any cheesy old synthesisers or other redundant instruments, try playing or sequencing a series of noises and effects through the echo. The extra long decay time of the echo will mean that all the separate sounds will repeat over each other, gradually fading into the distance, creating strange rhythms as they bounce off each other. While this in itself may not be particularly musical, when combined with beats and
basslines provides a lush sonic backdrop, abstract enough to bring all kinds of images to the mind's eye.
Another good source for these effects is sample Cds. Get hold of a good sound effects CD and flick randomly through the tracks.
Alternatively, connect a microphone to your sampler and make silly farting, screeching and wailing noises, then listen as they combine to make a mutating nightmare of sound.
You should also find a neat little program called Dverb on one of this month's cover disks (at the time of writing the cover disk contents are not confirmed so don’t quote me on this). This will do much the same thing from your Workbench.
A bit distorted Sampling clean realistic sounds is an essential step towards professional music success, but it's also good fun to see how much you can distort a sound from its original form whilst keeping it useful in a musical context. The simplest way to distort a sound is to crank the volume up so that the waveform ‘clips' on the top and bottom. This introduces hard sounding frequencies where the waveform takes a sudden change of direction, and works particularly well with analogue synth sounds. Those with access to the Aminet may like to download an OclaMED module of mine in the
Mods Techno section called Sweatbox which contains a few examples of analogue synths distorted in this way.
Once you have overdriven your sample, try distorting it further by running it through some filters.
Boosting certain frequency bands can bring out hidden properties in the sound, and muting other frequencies can lead to similarly interesting results. ¦ Tony Horgan That's your lot That's it. This is the final AudioMaster tutorial. If you have some music tips you'd like to pass on to other readers and get your name in print at the same time (big deal, I know, but it should impress your gran), then send them in to me at Sound Lab Tips, CU Amiga, 30-32 Farringdon Lane, London EC1R 3AU.
OctaMED 5.04 Find out what stuff MIDI is made of and it can help you get around those four-track blues.
|4C_h HI HIDICh B I 1 I Suppress NoteOff I Preset I I Extended Preset] ©o, after several month's of hard work, we're getting pretty proficient at this old music-making lark.
We've been using samples as instruments and they’re great, you can create any sound you like. However, the fact that the Amiga only has four tracks makes things a little limiting. It’s fine if you're organised, you could stick to putting, say. A beat on track 0, a bass line on track 1, strings or choir on track 2, and a melody on track 3.
But there always comes a time when you think. 'Drat, there goes my last track'. Well, you’ve got two options. You can switch to 5.
6, 7 or 8 channel mode (see box-out bottom right on page 107'). Which uses a nifty workaround to squeeze more tracks out of even the most humble Amiga. The best solution, however, is to ditch the Amiga's How does MIDI work?
Rather than carry sound MIDI leads transmit information which can be used to play notes, turn on special effects and do everything that MIDI can.
For example, if OctaMED wished the keyboard to play a certain note, it would send a 'switch note on' message (together with the note's name and volume) through the interface's MIDI OUT socket to the keyboard's MIDI IN. To stop that note playing, OctaMED would send a 'switch note off' message at the appropriate point.
OctaMED can also send messages for 'pitch bend' (pitch sliding obtained by moving the keyboard's pitchbender sideways), 'modulation' (usually vibrato obtained by moving the pitchbender upwards), 'aftertouch' (again usually vibrato obtained by pressing a key down more firmly than when it was initially struck), and many more.
Most modern keyboards are 'polyphonic' and 'multi-timbral', meaning they can play more than one note and instrument at once. If your keyboard allows you to change the MIDI 'mode' (whether or not the keyboard should be polyphonic and or multi-timbral), set it to mode 3.
Eleven-year-old sound capabilities altogether and go for a MIDI keyboard.
Radical? Not really. MIDI keyboards are getting cheaper all the time and the expense further reduces if you buy secondhand. You can use OctaMED with any device with MIDI IN and MIDI OUT sockets, but you'll also need a MIDI interface (about £25 from many CU Amiga Magazine ads) and two MIDI leads, each at least two metres long.
Right. Assuming you've bought the necessary goods, here's what to do ... Making the right connections The hardware bit first. Connect your MIDI interface to your Amiga's serial port. Then using the two MIDI leads, connect the interface's MIDI IN socket to your keyboard's MIDI OUT socket and the interface’s MIDI OUT to the keyboard's MIDI IN. Make sure MIDI Active ©M Input Active ©U Input Channel,,, © Ext Sync ©1 Send Sync ©2 Send Active Sensing ©3 Send Out Input ©4 Read Key-Up's ©5 Read Vo tune ©6 Reset Pitch Presets Send MIDI Reset Send Local Control » they're the right way round or
there'll be problems! Back to OctaMED. To enable the MIDI capabilities, select MIDI menu - MIDI Active, An 'M' appears next to the Inst Params button (second row down) to confirm this. Now you need to tell OctaMED which of your keyboard instruments you'd like to use.
Click Inst Params, and in this window find the MIDICh and Preset sliders. Each MIDI instrument (piano, guitar etc.) must have a MIDI channel and preset set. The preset is I the number assigned to the instrument by the keyboard. For example, most keyboards assign number one to a piano sound. Check your keyboard's manual for this.
MIDI channels are a bit like Amiga sound channels, except there are 16 of them instead of four and one channel can play more than ¦ one note at once (as long as the notes are played by the same instrument). For songs using few instruments, it's easiest to give each instrument a different channel number. 1 You can assign any instrument any number, 1 but with most keyboards percussion sounds J should have channel 10 and preset 0. (A pre- I set of 0 uses the keyboard's default preset I for the given channel).
Now we're ready to rock n roll So let's do it! Make sure your keyboard is transmitting and receiving on all channels (your manual will show you how). Now let's I set a piano sound. Move the MIDICh slider to (say) 1. And the Preset slider to 1 (assuming j your keyboard's instrument number 1 is a piano). You also need to slide Vol up to 64 and to type 'Piano' into the Name box (well, j you don't really have to name instruments, i U *1 but it's best if you do). Please don't forget to slide the volume to 64, I've lost count of the i number of 'Help me Ed. My speakers aren’t ] working’ phone calls
I've had ... Press the F1 key to select keyboard octaves 3 and 4. Then try playing notes using the Amiga's keyboard.
Your MIDI keyboard should be making lovely piano noises. If not. Check that everything's correctly connected (see first paragraph) and make sure your keyboard's set up to receive on all channels (your manual will give you clues).
Now select instrument 02 (Shift- right ).
And set this to Drums (channel 10, preset 0 unless your manual says otherwise).
Remember the Vol slider and Name box too. When you've done, close the window for now What are MIDI's main features then?
Many features are contained in the MIDI menu. By selecting Input Channel, you can tell OctaMED to only enter notes played on a particular MIDI channel; this is especially useful for certain budget Yamaha keyboards with annoying habits such as the PSS-780. Tick Read Key-Up's to control the exact length of played notes and select Read Volume if your MIDI keyboard is touch-sensitive.
You can use MIDI instruments on all 64 possible tracks, and you may also mix Amiga samples and MIDI instruments on the first four tracks. You can add MIDI instruments to the sample list using the Sample List Editor's Add button, saving you from fiddling with the MIDICh and Preset sliders every time you want to use MIDI. It's best to create an imaginary directory for them since they aren't actually loaded from disk.
Some player commands work differently when used with MIDI. For example, types 01 to 03 control the pitchbender. 04 the modulation wheel, and 0E the stereo location (panning). To change a MIDI controller, use types 05 and 00: set the controller number with 05, then set its new value with 00.
You might want to use OctaMED’s alternative method of setting the tempo: Beats Per Minute. Click on SPD (beside the tempo sliders) to select this mode.
The longer slider controls the number of beats per minute (Just like a metronome). For example, a value of 60 is one beat per second. The other slider controls the number of lines per beat. For example. '8' means that eight lines are considered as one beat.
Even more tracks Next we'll increase the number of tracks in the block Select Block menu - Set Properties and drag the Tracks slider to 16.
Wow! Trouble is. It's now near enough impossible to read the notes, so select Settings menu - Display Max Tracks -
8. The block still has 16 tracks, but only 8 are now displayed at
once. OK, the moment of truth - let's try recording. First
choose MIDI menu - Input Active and switch Edit mode on.
Now select the piano instrument (01), then start the block playing using Play Block. Play anything on the MIDI Beef up your track numbers - the easy way There is an easy way to get around the limitations of your Amiga just having four tracks. The 5, 6, 7 and 8 channel modes allow your Amiga to play up to eight samples at once. To use these modes, firstly increase the number of tracks to 5, 6, 7 or 8 (using the Block Properties window as with MIDI). Next, select Song menu - Set Options. On the left of this window, click on the appropriate keyboard, and click STOP when you’ve finished. Click
Play Block again to play back what you've just recorded.
Let's get the messy bits sorted first Does it sound a bit of a mess? If you played any chords while recording, the notes of the chords will be played one after the other rather than together so it will sound a bit jumbled together. Switch Chord on (just below STOP) to rectify this. Also, it's very difficult to keep in time because there's no percussion track So let's make one. Move to track 7, select instrument 02, and build a drum beat using your MIDI keyboard. Just a bass drum every fourth line will do for now.
Now try recording again (use Track menu - Cut to clear any tracks that need clearing).
Should be much easier now. If you’d like a four-beat introduction before you start channel mode button. Click Halve in the requester, then close the window.
Unfortunately, it's not as simple as it sounds and you'll notice some side effects pretty quickly. The volume of all samples halves to minimise distortion. There's a different method of setting the tempo: you can only use values 1-10 with the longer slider.
And the quality decreases: try selecting High Quality Mode in the Song Options window (if you have an A5O0 or A600, this will only work in 5 or 6 channel mode).
For best results, however, you shouldn't use more channels than you need. If, for example, your song doesn't use more than six tracks at once, you should select 6 channel mode instead of 7 or 8 channel mode. This gives you two high quality tracks to play with, too (tracks 3 and 4).
Recording, press the F9 key then click Cont Block (or press Alt-Space).
One of the problems with using MIDI is that you're constantly moving from your Amiga to your MIDI keyboard and back again.
Wouldn't it be nice if you could control OctaMED features (e.g. Play Block, select next instrument) simply by pressing keys on your MIDI keyboard?
Well ... you can! (You'd never have guessed) Firstly, enter your keyboard's top two notes into the block, and make a note of their names (they might be e.g. B-6 and C-7).
Next, select Display menu - Input Map Editor. In this window, click Create New Map and switch Map Active on. Now drag the small scroll bar downwards until the list displays your two top notes.
Click on the second-top note, then click Select Function This small window shows a list of all the functions you can assign to each note. Drag the scroll bar until you see Next Instr, and click on it. Now try pressing the note which is second from the top: you should see the current instrument number increase. Neat or what? Assign your top note to Play Block in the same way. Then close the Input Map Editor Now get on with it yourself That should be enough to get you cracking with MIDI Admittedly, S's MIDI support isn't the best (as it's primarily a sample sequencer), but you can certainly
obtain great results with patience.
Next month in my final tutorial, we'll attempt to demystify that love-to-hate beast, the synthetic sound editor. ¦ Ed Wiles Pagestream 2 In our final look at PageStream we cover how to import graphics into this excellent DTP package.
When you release the button your picture will be pasted and scaled to fit exactly in the box.
If you import something other than an IFF-ILBM, the Choose Type requester will display new options. For example, with ProDraw clips you'll see two options in the As lister.
One is All Clip.s and the other the name of your clip (ProDraw allows you to save more than one clip as a single file). If you have saved more than one clip in the file, there will be a list of all of them.
To place the image onto the page, click OK on the 'Choose Type' panel and then click the left mouse button once on the page.
The first thing you’ll notice is that unlike bitmaps, the colours in the drawing will be displayed on-screen, providing you have PageSlream set up to run in colour. More interesting is the fact that a structured drawing in PageStream can be broken up into its different Taking a Eurocard symbol, all the piec that go to make it up can be 'ungrouped' and removed from the image and or changed in some way. For example the text can be stretched or the colours changed. This is only possible with structured drawings.
Text runaround Once you have a bitmap picture on the page it can be made bigger or smaller by dragging the handles that surround the image.
You might also like to mix a picture with some text and have Omporting graphics into PageStream seems to be the subject of many queries we've received over the last few weeks, all of which we hope to clear up in this month's final PageStream tutorial.
PageStream works with two different types of images: bitmapped and structured. Within these categories the program supports a number of graphics formats including IFF-IL8M and TIFF for bitmaps and DR2D and Illustrator for structured drawings.
You'll find more import filters (file loadersl on the cover disks and CD-ROM from the November issue of CU Amiga Magazine, expanding the program's support to PCX and GIF among others.
These filters need to be put into PageStream's Drivers drawer.
Once you've got them in place you're ready to load just about any image you like. Flowever, there are a few potential pitfalls along the way, so we'll go through the procedure step by step.
Importing graphics To import an image, no matter what the format, choose Import Graphics from the File menu. A requester will appear for you to choose your image. Select the image and then click OK. The next panel you will see, is the 'Choose Type' requester.
Although PageStream 2 automatically selects the correct filter for the image you are using, you still need to choose a number of other attributes for the image.
These attributes differ depending on the format of the image. We'll take a look at those for IFF-ILBM.
In the 'Choose Type' panel you'll find two listviews. There are two options in the left list; one is IFF-ILBM PAL and the other IFF- ILBM NTSC. Readers in the UK should choose the PAL option by clicking on the IFF-ILBM PAL filter.
Those of you in other countries would choose either IFF-ILBM PAL or IFF-ILBM NTSC depending on the television display format used in that country. Australia would be PAL while the US and Canada would be NTSC.
The other list asks whether the image is to be imported as an Object or as a Picture Window. The easiest one to choose is Object. If you select Picture Window, a separate window is created with your picture inside it. Which some people might find unnecessary. You can then select the area of the image you want to import, copy it to the clipboard and then Paste it into your document.
Pasting down If you load the picture as an object, you’ll see the pointer change into a black square. The same will happen when you come to paste your selected area if you choose to load as a picture window. Now you can do one of two things. If you just qlick anywhere on the page, the picture will be pasted down at its original size. However, you'll normally want to scale your picture to fit the layout. In this case, hold the left mouse button and drag out the area you want the picture to occupy.
Width and colour.
Once you click OK.
You will find your image has a border.
Just as useful is a feature that lets you make the background colour transparent.
First select the picture then choose Object Fill Type. Click on the box that says None. After clicking OK, the background colour of the image will now be transpar- ioto rogestream. a||owing coloured panels and pictures behind this image to show through.
That text flow around the image.
This is no problem for PageStream, just make sure your picture is selected and then choose Text Runaround from the Object menu then choose an icon that suits the way you want the text to flow around the image. This is useful for all objects, not just pictures.
How about putting a border around your pictures? Make sure the picture is selected and then choose 'Line Style' from the Object menu. Now choose the attributes for your line, like the Speed tips Depending on the speed of your Amiga, you may experience some delays when PageStream rescales pictures. In order to speed things up, pictures can be represented on screen as crossed out boxes by selecting Show Pictures from the View menu. Refresh your screen by clicking on a scroll bar.
All of the bitmap pictures should now be crossed out. ¦ Larry Hickmott Let's kiss this thing goodbye Congratulations! You've made it to the end of the final PageStream tutorial. If you're serious about getting the most from this excellent program you can order the PageStream 2.2 manual and a few extra bits from Soft- Logik (tel: 001 314 256 9596) for £24.95 or better still, you can upgrade to PageStream 3 for £134.95. See the advert on page 49 of the October 1995 issue of CU Amiga Magazine for full details. You can also find upgrade details in the November and December 1995 issues of CU Amiga
Magazine. My own Amiga DTP magazine 'Em* will continue to publish tutorials on this great program as well as many other desktop publishing programs including ProDramr.
CU Amiga CD-ROM extras A number of readers have asked how to use the PageStream extras disk from the CD-ROM cover- mounted on the November issue of CU Amiga Magazine.
The installer is looking for a disk called PageStream2Ex ras.
As this is the CD version, that disk does not exist, so you need to make an assign. This tells the installer program to look on the CD for the files it wants instead of looking for a disk called PageStream2ExXxas.
As soon as you get the requester which tells you to 'Insert Volume PageStream2ExXras in any drive' you need to make the assign. Do not click Cancel on the requester. Simply move it out of the way while you make the assign. To make an assign follow these steps.
Open a Shell window and type following: Assign PageStreaJit2Extras i CDO sMagazine PageStream_2.2 Extras Please note the spaces between the words Assign and PageStream and the colon (:) and CDO. Refer to the screen shot at the bottom of this box out if you are unsure.
Now go back to the requester and click on the Retry button and the installer will spring into life and copy all the necessary files into their rightful places.
I System Request Please insert volume PageStream2Extras in any drive File Edit FyQ EH I Style Format Text Show FiJ Page Show SOX B 3 Show Actual Size
• M* Show 200% OS S Show Ft* Width 0*6 Show Set User Scale «»7
Variable Zoom 0*8 Show Rulers Os Show Grid o*- ¦v'' Show Guides
0*0 Show Tabs Show Text Routing Show Column Qutlne SetGreeking
n because ol the pictares you have on yoar page, try selectiag
? When *ou M PageStrei Shaw Pictures' from the tiew menu to
hide all images.
Amiga E Tutorial!
Things are getting tricky now. E-strings and exceptions are called into play when we start to build on the GUI that we created last month for our text finding program. Don't worry though, follow our tutorial and all will become clear.
Oast month we built a simple GUI (or our text finding program. This month we are going to flesh it out a bit and build the core part of the program that will work with the GUI. This will involve using a lot of different system functions. Objects and features of Amiga E such as E-strings and exceptions. These topics are applicable to any version of the Amiga operating system.
The first thing to do is construct a function to scan all the files in a directory. The directory in question will be supplied by the user in the 'dirstr' gadget. So, we need to first find out whether this string actually does refer to a directory. The DOS library function 'Examine' will tell us this by filling in a 'fileinfoblock' (or FIB), but to use 'Examine' we need a lock. The basic structure (omitting the error checks) is therefore as in example 1.
The definrtions of ’ACCESS READ', DOS_FIB' and fileinfoblock" come from the module dos dos'. So this module must be included in the MODULE' line of the program.
As you can see, the 'direntrytype' element of the FIB tells you whether the file that has been examined is a directory or not. F’ositive and zero values mean the file is a directory and all other values mean that it is an ordinary file.
Now we know we're dealing with a directory we can start a scan of all the files in this directory using the DOS library function 'ExNext'.
This uses the FIB we've just set-up using 'Examine' and the same lock, and it returns 'FALSE' when there are no more files left to examine or an error occurred. The outline of this code is in example 2.
However, this is not quite the whole story: the 'fib.filename' is obviously relative to the scanned directory, so in order for any scanfile' function to work properly the current directory must be the directory being scanned. To change directory you need a lock on the directory (which we have), and you are required to change directory back to the original directory when you've finished. An outline of the required change can be seen in example 3.
Searching for a file Now we can get on to the meaty part of our program: searching a file for the 'findstr'. To read from a file you need to open it using the DOS library function Open'. Then we can read a line at a time using the E function 'ReadStr' with a sufficiently large E-string Once we've finished with the file it must be closed using Close'.
See example 4.
The small function 'myreadstr' simplifies the process of checking whether anything has been read from the file (a partial line may still have been read even if ReadStr' returns -1).
The constant 'BUFFERSIZE' must be large as this is the maximum number of characters that will be considered a single line. If a real line is bigger than this then it will be read as if it were several smaller lines, so nothing is actually lost.
Once a line has been read it is very simple to1 search it. All we need to use is the E function 'InStr'. If this returns -1 then the search failed so a suitable 'find' function is: PROC find(s) IS InStr(s, findstr)o-l Assuming the definition of a reporting function, the body of the above "WHILE" loop would therefore be as in example 5 Reporting findings When we find a match we want to add it to the ] scrolling list. To do this we need to finish the 'LISTV' gadget of the GUI. What we need is a standard. Exec list to hold the list of values. The | Exec list object 'lh' is defined in the module
'exec lists' and it is basically a doubly-linked list of nodes ('In’ objects, defined in ’exec nodes’).
DEF realists PTR TO lh This declares 'reslist' to be a pointer to an Exec j Example 3 PROC scandir(a) DEF lock, oldlock, ... lock:-Lock(a, ACCESS READ)
- Change directory to the lock oldlocki-CurrentDir(lock)
- Examine and scan directory... CurrentDir(oldlock)
- Reat of clean up... Example 1 PROC scandir(a) DEF lock,
fib:PTR TO fileinfoblock lock:-Lock(s, ACCESS READ)
fib:-AllocDosObject(DOS FIB, NIL) Examine(lock, fib)IF
fib.direntrytype -0
- It'a a directory.
ELSE
- It's actually an ordinary file I END IF ENDPROC Example 2
WHILE ExNext(lock, fib) IF f ib.direntrytype 0 THEN acanf ile(f
ib.fil ENDWHILE Example 4 PROC acanfile(file) DEF fh-NIL,
buffer[BUFFERSIZE]:STRING fh:-Open(file, OLDFILE) WHILE
myreadatr(fh, buffer)
- Try to find findatr in buffer... ENDWHILE Cloae(fh) ENDPROC
PROC myreadstr(fh, a) IF ReadStr (fh, a)0-1 RETURN TRUE ELSE
RETURN 8[] ENDIF ENDPROC imple | Elion kiled s (ample 5 IF
find(buffer) THEN report (file, buffer) lo-jpDPROC Ittion d
Example lO PHOC freeNodes(list!PTR TO lh) DEF worknode: PTR TO
In, nextnode worknode: "list-head - First node.
WHILE nextnode:=worknode.succ
- Free the E-string name.
IF worknode.name THEN DisposeLink(worknode.name)
- Now we can free the node.
END worknode worknode: "nextnode ENDWHILE
- Reset the list to be empty.
NewList (list) ENDPROC to the he sa
• The I 'list Example 11 PROC b go(info) go() ENDPROC PROC go()
- Empty the list and redisplay setlistvlabels(gh, resgad, -1)
freeNodes (realist) setlistvlabels(gh, resgad, reslii
scandir(dirstr) it) ENDPROC Example 12 PROC main() HANDLE
newList(NEW realist) myeasygui(...) EXCEPT DO IF realist
freeNodes(realist) END realist ENDIF ENDPROC list, and we can
initialise this pointer using the 'NEW' operator. However,
before we can use the list we must initialise it using the
AmigaLib function 'newList'. The following statement will do
this all in one go: newList (NEW reslist)This list can now be
used with the 'LISTV' gadget, so this line can be changed in
the GUI. (The 'IJgnore' action function is the same as the's
ignore' function mentioned last month, and it serves the same
purpose,) See example 6.
To change what this gadget displays we must use the EasyGUI function 'setlistvlabels', first with a -l value to remove the current list cleanly and then with a new or updated Exec list. However, to use this function we must use a DIY version of the 'easygui' function, as described in the EasyGUI documentation. We'll call this 'myeasygui' and the only difference from 'easygui' is that we'll make it use a global 'gh'.
DEF gh:PTR TO guihandle Now we must identify the list gadget, and we can do this with a simple assignment in the GUI description, so the above ‘LISTV’ line can be changed to use a global variable 'resgad'. See example 7.
The reporting function then simply removes the current Exec list cleanly, adds a new node to the list and then reattaches it. See example 8.
Adding a node to the list uses the system function 'AddTail' after constructing a new node.
The 'name' element of the new node is a dynAMIGAlly allocated E-string (i.e., the E function 'String' is used). This string will contain the name of the file and the line of text where the match was found. To do this we can use the 'StringF' function with the format string " s - s', where is just a nice way of separating the file name and text line. The following version of 'addNode' omits the error cases. See example 9. Notice that, because we know that the line of text is an E-string, we can use the faster 'EstrLen' function instead of ’StrLeri for calculating its length.
The last thing to do with the Exec list is empty it. This must be done before each new search (to show the new matches) and at the end of the program (to free the memory used by the list). The method used to 'walk' the Exec list (i.e., follow the links from the start to the end) is a common idiom, and is peculiar to the way Exec lists work. See example 10.
|xample 0 [LISTV,(l_ignore),'25,10,realist,FALSE, 0,0], Ixample 7 resgad:=[LISTV,(l_ignore),'',25,10,realist,FALSE,0,0], ixample 8 ROC report (f, a) setlistvlabels(gh, resgad, -1) addNode(realist, f, a) setlistvlabels(gh, resgad, realist) INDPROC Example 9 PROC addNodellist, f, a) DEF node:PTR TO In NEW node node.name:"String(StrLen(f)*EstrLen(a)*4) StringF(node.name, ‘ s - s', f, a) AddTail (list, node) The GO! Button The action function for the 'GO!' Button simply calls the 'go' function to do all the work. This function empties the result list and redisplays it.
And then scans the selected directory. See example 11. Again, the error cases have been omitted. In general, it is a lot clearer to use exceptions to do your error processing and as an example here's the outline of the new ’main' procedure. See example 12.
The procedure is flagged as having an exception handler by the ’HANDLE’ after the parameters, and the start of the handler is marked by 'EXCEPT'. When an exception is raised in the main body of the function, program control passes immediately to the exception handler (the 'DO' bit means that the handler is also called when the procedure terminates). The handler should then clean up by deallocating anything that it allocated.
In example 12, the Exec list is emptied (using 'freeNodes') and then freed (using 'END'). This only happens if ’reslist' is not zero (or 'NIL'), i.e., if the list had been successfully allocated. For this reason it is wise to initialise 'reslist' to "NIL" in its declaration.
DEF reslist-NILiPTR TO lh This is the general style of the functions and declarations in the complete example (which can be found on this month's coverdisk). A small exercise for the keen reader is to work out how to add some code to also report the line number of the text when a find occurs. The screenshot shows the finished program (with line numbers) in use. ¦ Jason Hulance Next month There are quite a few inadequacies in the current program. Two obvious problems are: 1) there is no way to stop a search once it has started and 2) the searching is very slow. Next month we'll address these
issues.
More complete descriptions of the Amiga system functions used in this tutorial can be found in the 'Rom Kernel Reference Manuals'(Addison-Wesley) and ‘The AmigaDOS Manual' (Bantam Books), which are essential reading for all Amiga programmers.
In the final part before an exciting new change of direction, Graphics Masterclass passes on a few more tips for Dpaint fans.
E ontinuing on from last J month's tutorial we'll be looking at more ways that you can reproduce some of those fancy effects that magazines use with Dpaint.
All curled up You may have seen an effect in magazines where a corner of a photograph curls up. Some high- end image manipulation software does this automatically, but we can simulate it cleverly on the Amiga using Dpaint.
The first thing to do is create the curl. This is just a triangular shape with a circular bite at the base, filled with a graduated sequence of colours to suggest highlights. Draw a triangle that's as tall as your main image and about 2cms wide.
Call up the Ranges requester in Dpaint and create a range of colours that veers from light to dark a number of times in the range. Now from the Fill requester, select the range and click on the contour fill gadget (the icon to the right of the horizontal and vertical fill icons). Either draw and fill the triangular shape or use the filled polygon tool to create it in one go.
Using the filled circle tool with the ua: background colour selected, cut out a circle from the base to simulate the curve.
To combine this curl with your Image, cut it out as a brush and save it to disk for now. Load your picture, select Transparency from the Effects menu and set it to 70%. Load your curly brush and paste it down onto the end of your picture. Finally erase that portion of the image to the right of your new brush to make it appear that the curl is part of the picture.
Golden moments Th'is next effect may not look like much on paper, but that's because it's a very subtle animation technique. To see how it works you really need to try it for yourself.
Trust me. It's good!
The idea is that we add an animated shimmer effect to the golden block. The source image was created in a ray-tracing program - use Imagine from CU Amiga Magazine's January 96’s cover disks. Tweak your colours and textures carefully to get a good goldlike surface. If you end up with something that’s not quite the right colour, you can always retouch it with an image processor.
In order to create the desired effect, we first need to make a 20 frame animbrush of an un-filled circle gradually increasing in size This will be used with the Smear mode to create the shimmers. Tl circle isn’t going to form part of the picture. Instead it's going toh used as a tool to affect the main image, so it can be made quite roughly and quickly; here's how.
Create a 20-frame animation based on a black screen. On fram one draw, in the centre, an unfillet circle in a light colour, around 3crt wide using the medium-sized round brush. Cut out this circle as brush and clear the screen.
Call up the animation Move requester (capital M on the keyboard) and leave all the settings at zero except the Z plane. This controls the apparent magnifies-’ tion factor throughout the sequence; type in minus 300 (-
300) in the Z distance box. And make sure everything's OK, click
on Preview to make sure your cii cle brush will enlarge over
the duration of the animation.
When all's well, click on OK, and watch as Dpaint draws ever- increasing circles on subsequent frames. The current animation n has a small circle on frame one.
Growing ever bigger until by frame 20 it should be almost as deep as the screen. Don’t be alarmed at how ragged the circle has become, this won't matter.
With the first frame on screen, cut out the 20-frame sequence as an Animbrush. To create an Animbrush. From the Anim Animbrush pull-down menu select Pick Up. You will now be able to draw out a rectangle on screen which will encompass images over the 20-frame growing circle animation. Remember, while your first circle is small, the last one is much larger, so right from frame one you have to draw out a big enough rectangle to encompass every size in the sequence.
Mist review* Repeat this procedure several times from different starting positions and with different lengths until you're happy with the shimmer. We've used circles as the framework for the smearing and this adds an apparent random factor to the effect.
Wouldn't be affected by the background shimmer. ¦ Peter Lee which is very effective in an animation. I added the supporting text after the Animpainting so it Ahh ... This would bring a tear to a glass eye A Horn's Al stlil md end image ol on animatioa lee created the main imago ol the girl has bom Hipped Helically and ¦ Hat iddid to hot lace (lor extra sympathy... |tbe reflection was cat not as a brosb and Sheared, then Smeared to simolate a reflection on a liquid snrface. Ripples wire added Id Al riflictioa. Aid Aa Animation is complete with the addition ol rihr falling across Ae screen,
bitting Ae reflection Once Dpaint has added 20 cells to the Animbrush (based on the 20 frames of animation). Save the Animbrush as it will come in useful for the next tutorial, as well as for your future use.
The next stage is to load in your main image - in this case, the molten gold CU logo. If you load it in to frame one of the sequence, you can quickly use the Anim Copy command to duplicate it over the 20-frames already created. If you're starting from scratch, load in the image and create a 20 frame animation based on the picture.
Now load in your expanding circle Animbrush (Anim Animbrush Load menu selection), and from the Mode menu, select Smear.
We're now ready to Animpaint!
This is a method of drawing which uses the contents of the Animbrush over the animation sequence. What we're going to do is move our Animbrush slightly over the 20 frame animation. As it moves frame by frame, it will Smear what’s underneath.
It's all taken care of quickly and efficiently by Dpaint. Select the straight line drawing tool, and place your Animbrush to the left of the screen. Press and hold down the Alt key. And draw out your Animbrush at an angle to the right
- any reasonable distance would be from 8 to 12 cms. Now Dpaint,
using the expanding circles as its basis, smears small areas of
the image progressively.
COMMS Out there on the net lie potential enemies and soul mates |see the virtual wedding feature for proof of high romance stakes on the net). To avoid the latter becoming the former, a few lessons in netiquette' should be learned.
As good table manners get you far in life, proper etiquette on the 'net will save you from a roasting. Here's our guidelines to keeping the flames at bay.
Sometimes sarcasm, irony and friendly jibes can't be communicated effectively with tent alone. This can lead to a great deal of misunderstanding So. Out of necessity, the net community has evolved some systems which help to avoid some of these misunderstandings. The most obvious and useful of these is that experienced net people take 'postings' at face value.
You can't read between the lines without further evidence of what the writer intended to get across. 'Smileys’ are commonly used to convey feelings to back up comments. It's essential that you understand these if you are to spend any time exchanging E-Mail. See the box out far right for more information about smileys.
Net abbreviations Abbreviations are very common in E-Mail. Usenet and the IRC. For anyone who spends a substantial amount of time either reading or writing E-Mail these are a great time saver. Here are some of the most common: Abbreviation Meaning IMHO (IYHO) In my humble opinion (In your humble opinion) AFAIK (NAFIAK) As far as 1 know (Not as far as 1 know) AFAICR As far as 1 can remember ATM At the moment FYI For your information BTW By the way FAQ Frequently asked question(s) ROTFL Rolling on the floor laughing (rolls on the floor...) RTFM Read the flipping* manual WTF Who What the flip?*
ICBW 1 could be wrong L8.M8 Late. Mate. You might see CUL8R for See you later.
Re IRC speak: Hello again
• In these cases, another four letter *f* word is often
substituted.
Think before you ... Before you post a message to a newsgroup, you should get acquainted with it first. Read the group for a week before you post anything to it to get a good feel as to what it's about.
Ask yourself first whether the thousands of people in the newsgroup would want to read what you write - if not then don't write it.
Many newsgroups are ruined by pointless postings known as 'noise'.
If you respond to a post, your mail news package will load your text editor with a bulk of text from the original message. The plan is to cut out everything from the original that's not relevant to your response and then write your text directly beneath theirs. Misspellings, incorrect text formatting, multiple exclamation marks and other badly formed messages will lead people to see you as a novice or an idiot. It's also bad form to type messages in capitals, as this is regarded as shouting.
Roasted to a crisp You can get away with virtually anything in private E-Mail. Misunderstandings can be clarifi later and the recipient won’t expect a master- work of prose just for a simple private commu- j nication. However, when posting a message into a Usenet newsgroup you are broadcasting [ a message to hundreds and often thousands ( other readers. If someone can misinterpret yo message, they will. If you've written something !
Offensive expect torrents of abuse ('flames').
If some-one does take offence to any of) messages, only reply to correct them factually.
Do not reply with a flame in a public newsgroup. Other people don't want to read it so might find yourself roasted to a crisp. If you have something personal to carry on with another user of that group, E-Mail them direct.
E-Mail and newsgroups are great, they enable the World to chat and exchange knowledge on any chosen topic. You can be a pan of I this too and by following these pointers you can 1 make sure that the experience is a rewarding and positive one. ¦ Mat Bettinson Net smileys Because no expressions of emotion are possible via the text-based electronic media, various moods can be attached to the text by use of smileys' They may not actually be smileys at all (if the expressron is not a happy one) but that's the term still used to describe them. To view most of them, turn your head sideways and you
can see a face.
Here's the basic smiley :-) .which means the author is being funny or happy Eg: "Get lost will you. On the other hand :-( means the author is sad about what has just been written. Eg: "My hard drive just crashed.
There are many mutant forms. In fact most people make up their own. Here are some of the more common variants: ;) Winking smiley. Open to interpretation. Sometimes people use only this type.
:- Annoyed (usually). Fairly negative.
:-P Sticking tongue out.
:-| Straight faced. Fairly negative though often misconstrued.
3:-) My own favourite 'devilish' smiley. Mischievous connotations.
Net God speaks So Ibrowse is finally here, in demo form anyway. This new WWW browser is being heralded as what Amosaic should have been, so I was rather eager to have a look. My Initial fears that It might be a pirate beta version were quickly laid to rest by the supplied readme file. I was Intrigued, but while attempting to test it my Amiga guru'd just minutes after starting it up. Not a good signl My fave debugging toot. Enforcer, left me in no doubt as to what caused It. Remember those problems with Amosaic? Well, Surf's up!
Ibrowse finally arrives albeit in demo mode while Voyager is being held back for the moment. Team 17 are are inundated with on-line callers and a bunch of Amiga enthusiasts bring a new ANGLE to games on the 'net.
Ibrowse has all the tame teething difficulties. Anyway, It's billed as being an aarly 'Alpha' version, so if you try it out yourself don't bother telling the authors about the bugs just yet. But why release it in this state? And why have I mentioned it?
Well certain aspects of Ibrowse support the new MUI 3.0 and look very promising.
It's just a pity that in the interests of advance publicity the authors have to release such a bugged version. Anyway, I'm Sticking to Alynx until something better oomes along.
News
A. N.G.L.E. bring networking games on line_ In response to the
November NetGod column, an organisation calling itself
A.N.G.L.E., dropped us a line to tell us about their mission
to create games playable over the Internet.
Standing for Amiga Net Games for Light Entertainment, they're a non-commercial team comprised of several Amiga devotees Acting as a contact point for programmers, gf* artists, musicians and designers to join their team, they also hope to work with others to create TCP IP based software some of which may not be games related.
A. N.G.L.E can be reached at http: www.iper. net angle and E-
Mail: ANGLE-admin@karunko. Ner- vous.com. CU Amiga is 100%
behind this valiant attempt to bring more network games to
the Amiga.
Team 17 have Worms_ Team 17's WWW site at http: www.team17.com has been snowed under by accesses. The cause of all this activity? Mainly the downloading of demo versions of their smash hit and CU Amiga favourite Worms. All this access meant their 64Kb line to Pipex wasn't enough so they've had to upgrade to 128Kb.
Continually expanding, the T17 web site has recently grown an area for Worms custom screens made by all the net connected Wormers out there.
You can send in your own custom Worm screens by FTP uploading to ftp.team17.com incoming. Just put' the unarchived screens complete with 'WRM' extension and the best will be picked to be included on their web site making you instantly famous.
Other big news for the T17 home page is that the eagerly awaited patch for Alien Breed 3D will be made available by the time you read this. Fixing bugs, improving the game slightly and adding a special 1 x 1 pixel Alien Breed 3D 'special edition' demo, it's an essential download for AB3D owners.
Lastly, keep the E-Mails rolling in to T17 at dudes@team17.com to encourage them to bring 'net Worms to the Amiga. Then again, maybe it's not a good idea.
Gentle readers won’t stand a chance against the collective Worming might of the staff of CU Amiga Magazine.
Voyager Vaporware_ The author of the amazing IRC client AmlRC. Oliver 'Olli' Wagner has teamed up with MUI Empire author Karl 'Phallanx' Bellve to bring a new web browser to the Amiga. Their software company, amusingly called 'VaporSoft,' is steaming full ahead with the WWW browser which has been given the working title of Voyager. If the AmlRC is anything to go by. We can expect great things from Voyager A wise move, Vaporsoft have promised not to release a demo of Browse until it's in a fit and stable state. Browse and Voyager are the two premier WWW browsers under development and both
seem likely candidates for the new Amiga Technologies Internet software pack under construction At the moment, they have some way to go before completion but this sort of development competition can only be good news for Amiga net heads. B _ PENGUIN CLASSIC AMIGA
P. D Software ’UBUODQiVtAirt JtmtARt Available are I_ I Fred
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.7 AND DS TO KTS DfPT 1 lOQPIiASK HDHtS SfNT BY .CAlJiJJS : TO KTS , .Postcode ....----.... (A stamp lor reply appreciated) rcMTFREESTYLE Pdn OR FREE WITH TEL: 01922 710985 EVERY ORDER TWO FREE DISKS WITH
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J WirFii U:rn« J Hir*n U:rroti QortyOwferf JOWtCrwfertl jFtwnan&m J lb MclNnai 1 & SADDLETRAMPS PD AMIGA PD A m- SHAREWARE LIBRARY Tel Fax 01709 0S8127 PIGMY CRUSH P.D SPECIAL PACKS 1: IES 1200 UTILS ftflCTTOMFMISOn «U FI LICENCEWARE UTILITIES Vlru® Checker V7.18 KS2.» AMOScedurea Super Cruncher* KS2 * Virus Workshop v5 6 KS2.» Col-A-Motph demo Pro Football (2) 1 lo 4 PD disks 95p eacfi I Send 50® lor Catalogue 5 to 9 PD disks 8Sp each I Disk detaillog 1000 s of 10* PD disks 80p each I Great TIBea You can now download full product details and latest catalogue from MIDNIGHT EXPRESS BBS on
(+44) 01384 865626 NO POSTAGE CHARGES ON PO A UCENCSWARE 1 Lower Mill Close Goldthorpe. Rotherham South Yorkshire, S63 9BY PLEASE HAKE CHEQUES P,Q « PAYABLE TO Amiga Asset PunMrv3.1 .. Dynsmai* ... AMOSzlne 9 Greenes Push and Pu" A Begnners Gude v3 AMOS AGA Ertermon C3.99 £3 99 £3 99 £5.99 £3.99 £3.99 £3 99 £3 99 D LICENCEWARE Scm4 Mapp«r OwH-SyWom v3 Jump'Em Boince* HK.T ... P«M.2 Black Dawn II OQ! Tha Cavaman AQA Hsiw OAHES DHK81 - 250. FBH) PISH 1-10(0 2 0«8 CATALOGUE SET £1.00 CW8EW 4 FW8T j CLASS STAAIPS PLEASE HAKE CHEOUE&POSTAL ORDERS PATABLf TO PIGMY CAUSM
P.D. CRS TO PKWY CRUSH P.D DEPT. C.U. 5 SKOMER PLACE. SWANSEA WEST GLAA40PGAN SAS 5PH HORNE SO FT PD vmm | EIHC]HnBK9BE3HDBHI3HII ¦B1 0171 972 6700 MARIANNA MASTERS WHAT DO YOU GET FOR £53 FREE TYPESETTING FREE COLOUR FREE COPY OF THE MAGAZINE MORE TECHNICAL COVERAGE MORE SOFTWARE COVERAGE MORE PUBLIC DOMAIN COVERAGE MORE PROMOTIONS BETTER COVERDISKS ABOVE ALL THE BEST VALUE FOR MONEY PACKAGE IN THE AMIGA MARKET NO 1 FOR CLASSIFIED ADS!
ESTABLISHED 1590 1 TEL FAX 0114 296 7825M0N ' SAT 3-30am ‘7pM DEPT (CU) 23 STANWELL CLOSE, WINCOBANK. SHEFFIELD S3 1PZ PD PRICES (PER DISK) 1-5 .65p 6-9 .60p 10 » DISKS . 50p or send your own disks and pay just 30p per disk OVER 16000 DISKS AVAILABLE for our catalogue disk send 2*1 et class stamps WE STOCK F1 & 5D LICENCEWARE or ask for a free cot disk when ordering game below!
BLACKDAWN II £2.85 (5D LICENCEWARE) Great Dungeon style game.
Complete version now on 5D Licenceware.
Price includes postage and a FREE catalogue disk CREDIT CARD HOTLINE: 0114 296 7825 UD name, address and payment of cheque postal order cash Payable to NJH to the address at the top of this odveil.Har written orders also accepted.
QRDLK Sh 1 fttil M SAM* 12A DISK PRICES 1-19 disks 80p per disk 20-49 disks 70p per disk 50+ disks 60p per disk Please add 70p to order for P*P ( ) after title=number of disks Mtfc ¦Pa'oa ihoxlown Frotb.ll Of SSI II FREE CATALOGUE DISK Just Phone or send a SAE for our gnat free catalogue disk Only l small selection is shorn in this ad fed free to phone for rides not hsKd or see cat daslt for foil lists. We also Sak Fred fish upto 1000, Scop; upto 210, Assassins games upto 255, Lsd tools, fonts. Clipart and much ANY 20 PD DISKS FOR ONLY £14.00 OR ANY 50 PD DISKS FOR ONLY £30.00 Inwford i4i
WITH THESE RACKS IT IS POSSIBLE TO RUN THE CLASSIC SPECCY GAMES ON YOUR AMIGA CCM+nafWtHW+aMGA AC1FW0H)10*CM!
RaSTWX+CNS fdixtD SPECTRUM S 100. GAMES ONLY £6 SPECTRUM & 300. GAMES ONLY £16 SPECTRUM & 600. GAMES ONLY £25 HQ’AAAT.A XX ZOOM* £1 7.fJO LSD 3 £1 7.99 1 BIT 5 £1 7.99 AMINET SET 1 £24 99 AM I NET SET 2 £24.09
I) AGA EXPERIANOE £1 7.99 P-f-P ON CDS IS £ 1 PER ORDER TT7LES
MARKED WTTH A (*) VAJ. B6 SENT ON DAY OF RELEASE
AtaF&ftftftiES OJST COVEfe (specify 6 X).WX)7’20)j £2.50
MDUSE MATS (rad.DOo.groy.btt ) Cl 50 OSK CLEAMJtS **1ri (to.
Ard Hud £2 50 D© LABELS 1000 4 cc*xrab« £995 50 [» S BOX
*aniod and ** £3 95 100C«SKSBa w*5«x*ardW* £595 AMIGA NOUSE
v*n mouse mat £8.95 PRINTER CABLE 15 meter £4 95 (P+P ON
ACCESSCRES S FFEE WHEN 0RXF6D WITH fC C»tS ELSE ACO £1 CO TO
TOTAL) OR 7Sp PEP DISK IF WE SUPPLY THE DISKS QUAUTY PD CD &
SHAREWARE V LATEST ) DEMOTES NUMBER Of DISKS (AQA 5 SHEPtCRO
0175 0 STAR TREK (3) 0176 2 STRIKE BALL 0177 6 USA 94 (N1 3)
0178 5 SCOTTSF«AUMNGR 0179 6 100 PO GAMES (7) 0180 0181 0182
____________ 0183 1 DONKEY KONG Q164 5 KARATE CHAMP 0185 7
MARIO IN W LANO 0186 ) ALL ROUNOER CXT 0187 I TOP OF T «
LEAGUE G106 i UGH OCTANE 0203 I GREEN 5 G204 I DELUXEGALAGA
G206 I POKER MANIA G206 J MANGLED FENDERS G207 S CHANEQUES (2)
0208 J TEAM TETRIS 1.36 0210 7 SUPER C8UTERATON (W2») 0211 I
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(2) G217 5 SKO RACER 0218 3 R3 0219 1 DUCK DODGERS 2 DELUXE
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APPLEJACK (AGA) G229 3 GLADIATORS OF 6AGAN0N G230 4 DIGITAL
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DISCOVERY ATOM ® E014 EASYSPELLI E015 EUROMAPS E016 FRACTIONS
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DM02 R080COP DU3B RED DWARF DM14 TOP GUN . (DEPT CU) 24 WASTWATER DRIVE. WOOOCREST. BRADFORD, WEST YORKSMRE B08 ZTN ENGLANO PLEASE ADO THE CORRECT POSTAL COSTS H ORDER TO AVOC ANY DELAYS (SEE TOP FOR RATES), | mem MEAN MACHINES SEGA TRANSPORT YOU TO THE SPELLBINDING WORLD OF BULLFROG’S 75 LEVEL EPIC MAGIC CARPET WORLD EXCLUSIVE SATURN PREVIEW JUST WHAT YOU'D EXPECT FROM BrfTAIN S BIGGEST- SELLING AND HARDEST HITTING SEGA MAG ON SALE JANUARY 28TH fttujttMriy asked questions I Q- What exactly is multimedia?
I A. That’s a tricky question, but a good definition would be that a multimedia project is a combination of several elements including graphics, animation, video, sound, music and sometimes, although not always, a degree of interactivity.
I Q. Is rt different from other programming?
I A. There is nothing you can't do with multimedia that you couldn't sit down and create from scratch with a compiler or assembler. However, that's not what multi- media is about: it’s the end product which is more important than the tools used to create it. Plus of course, MultiMedia is one of those cute words which can be used to sell otherwise dull Pcs because they come with a set of speakers.
¦a Is the Amiga a good multimedia platform?
¦ A. The Amiga is an excellent multimedia computer. It has built-in sound and music capabilities and excellent graphics: all as standard.
It can also be expanded with hard drives, more memory and faster processors for larger projects.
More and more users are also buying CD-ROM drives: the ideal platform for multimedia.
I Q. How can I use it on the Amiga?
¦ A. There are many multimedia Authoring packages available.
These vary in complexity from the programming language level of Amos or Blitz Basic to the 'point- and-click' level of Optonica’s MultiMedia Experience. There are many levels in between. Some are great for video effects (Sca a for example), some are great for writing graphics-based programs [CanDO for example). Some are great at everything.
I Q- Which should I get?
H A. That depends on what you want to do. For display or video work, Scala is hard to beat. If you want to create a program which users can interact with, MultiMedia Experience is a good way to get started. If you want to write a graphics adventure, look out for CanDo. A language like Amos or Blitz will provide you with all the routines required to load, display and play images, animations and sounds: but you will need to program the rest yourself.
¦ Q_ How can I create good 'still' images?
¦ A. Good graphics are essential in a multimedia project. You can always draw them yourself in a paint package if you are artistic, but the best source of high-quality images is a flatbed scanner, such as the Epson series which will grab in 24-bit colour and so the results will look excellent in HAM8 mode. Cheaper hand scanners can also give good results and with a little experimentation and with a good source a video digitiser can provide high quality images. There are many CD-ROMs available which contain images that you can use. But you would be lucky to find a disk containing pictures
which fit your exact requirements.
¦ Q~ How can I create moving video?
I A. Grabbing moving video to add to your project is not easy.
The only way to get VHS quality images at the moment is to use MPEG compression but although companies like HiSoft are developing MPEG decoders (players), encoders are too expensive to use. It is possible to use software to encode images, but the results are poor. MJPEG systems like Motion VLAB will grab moving video and play it back, but specific hardware is required for playback and it's very expensive.
Until the cost of playing back moving video is reduced, perhaps the best approach is to use a remotely controlled video record or laserdisk player. A good budget buy is the VideoMaster system for the A1200 which can grab 16 shade mono frames and convert them into standard animation files. These can then be replayed from memory or hard disk.
What is multimedia and is rt any good on the Amiga? FAQ. Has the answers.
I Q_ Can I control other equipment remotely?
¦ A. Yes: Scala can control plenty of external hardware such as genlocks and Laserdisk players.
This allows you to play back video, fade it in and out and overlay Amiga graphics on top. Any Arexx compatible system can be used to control InfraRed Remote Control hardware with add-ons such as InfraRexx from the Aminet H Q . Can I add sound to my graphics?
H A. Certainly: the Amiga is capable of replaying sound samples at the same time as displaying images or animations. Most multimedia Authoring systems will do this quite easily. Some Animation playback systems are also capable of triggering sounds on certain frames: for example, MainActor Broadcast.
¦ Q. What about music?
¦ A. Due to the popularity of the various MOD files, it’s quite straightforward to compose a tune in a program such as OctaMED and then play it back from within the project. Most authoring software can cope with files in several formats. For professional quality results, you can add a MIDI interface and a MIDI compatible sound source. Example MIDI sound sources include keyboards, but also plain looking boxes - some of which contain several hundred CD quality instruments and drums for less than E200.
H Q- How can I record work onto video tape?
¦ A. You can record it on video tape quite easily - as long as you stick to the standard Amiga video and don't use any DoubleScan modes. The composite video output at the back of the Amiga can be used together with the sound output and connected to a video recorder. You may need a special Scart lead, but these are widely available as many camcorders provide the same output signals. A genlock may give better results, especially as many have SVHS outputs which will record better if you have a SVHS compatible video recorder Using a genlock such as the GVP model and authoring software such
as Scala allows much more control (fading, colour effects and so on).
¦ Q- Can I distribute my projects on disk?
H A. If you write it yourself in Blitz or AMOS or any other programming language, most certainly. Most other authoring systems provide a special ’Player' which can be freely distributed. You must be careful to make sure that you haven't included material which may be copyright H Q. Can I distribute my projects on CD-ROM?
H A, Yes. But mastering and pressing CD-ROMS is an expensive business. Amiga software is just becoming available, but you might be better asking an existing CD publisher if they would be prepared to take on your work and pay a royalty ¦ John Kennedy Of you have a hard drive on your Amiga and you run a lot of application software, you will probably soon find that you have collected a large number of files ending in '.bak'. These files are 'back-up' files made when an application saves your work, often it will move the original data to a file adding the ".bak" extension before saving the
new data on top Delete your old back-up files and reclaim megabytes of storage on your hard drive.
Masterclass Although this can be very useful, particularly if you botch something and need to return to a previous version, it can also consume a lot of disk space. Deleting all the back-up files from your system will obviously free-up space but it will also make any defragmenting processes faster and so help speed up your hard drive.
Tracking down and deleting all the back-up files can be a tedious process though. There is always the AmigaDOS DELETE command of course, but it tends to be a bit frightening when used with the ALL keyword. For example: delete db.O: ?.bak ALL should go though the hard drive with name ‘dhO:‘ and nuke all the .bak files, but something like this scares me silly, If, for example, you mistakenly typed this instead: delete dhO: ft? ALL it would delete absolutely everything from the hard drive in one fell swoop. And with the AmigaDOS delete command it is not possible Take heed please As always, I
have tried to test the program as much as I could. I even let it lose on my hard drive and it regain about 2Mb of space for me.
However, when using delete in a script you must be very careful! As this program only operates on the current directory (and those directories contained within it) test it first somewhere where it won’t do a great deal of harm if it goes horribly wrong and that doesn't mean on your friends A1200.
To step though the files one by one and confirm their deletion.
So to get around this problem we will be creating a program which follows last month's Arexx tutorial which searched out and listed duplicates files (rather slowly I know). This will search out and ask nicely before deleting .bak files. It too is written in Arexx and it demonstrates some rather tricky features of this powerful language.
It also runs quite quickly.
Round 'em up This month's program will create a list of all the files in the current directory, search out those ending in .bak and then offer a manual or automatic deletion service.
You might be wondering why we don't simply use the LIST command to create a list of all those files ending in .bak. As you can see in the program, we do use the LIST command to generate a list of all the files in the current directory - why not simply extend it to search out the baks?
Unfortunately this turns out to expose a shortcoming LIST.
Although list lformat "%p%n %1" all files tjtemplist will certainly create a list for us containing all the names (and the list is redirected to create a file in RAM), list ? .bak lformat "%p%n %1- all files t: tempiist doesn't work. The wildcard searching abilities of LIST only operate in the root directory and so the easiest approach is to make a list of ALL the files, and then search through ourselves for those ending in .bak This is what the second section of the program does: it looks though the filenames and picks out those ending in .bak, placing them in a second file. (All
these files are in RAM by the way, to speed up the process). Searching for filenames is pretty easy in Arexx. Because of the long list of string manipulation commands. Here we use RIGHT to check the last four characters in the name.
Then get rid ... By using the LFORMAT options of the LIST command, we can have exact control over how the file of names we have requested is created. The filename and path are followed by a space and then the file length - see last month’s * Masterclass for more on LFORMAT and the special attributes you can include.
I have included the filesize so that you could see how much space the bak files were consuming: it's always nice to be informed you are going to get so many bytes of storage back for free.
There is one snag in that when a file is empty, the size returned was not simply zero bytes, but in fact the word "empty". This is a bit tedious but only needs one extra line: if size='empty' then size=0 to fix it. It also keeps a count of the number of files located because if no bak files are found it allows us to quickly quit the program without wasting time.
The FyocessFilesO function starts off by asking your permission to delete the files. This demonstrates how Arexx can take input directly from the user as well as from a file. We use the amazingly powerful PARSE command to read a string entered at the keyboard and convert it to upper case to make the test easier.
The testing is done using the SELECT command, which is nothing more than an advanced type of IF THEN. The SELECT code decides what to do next: choose Delete by entering D, and the DeleteFilesf) function is called. Choose C and the program stops.
DeleteFilesf) uses a variation on this theme to discover if the user wants the ability to check each file before deletion. You can see that there is one question outside the main loop and then another inside to check for each file but only if required.
The hard part was actually deleting the file in question.
Although it is relatively easy to use any AmigaDOS commands (we used LIST right at the start) it can be more tricky to include a list of arguments. In this case, we want to use the delete command with the path and filename of each .bak file, and unlike the arguments used with LIST, the filenames are not known in advance.
To get around this problem, the The program which will find and help you nuke those pesky baks.
Search for file names ending in ?bak, and then delete them if necessary.
- John Kennedy address command * Use AmigaDOS * * First,
generate list of files & sizes * Say "Making list of all files
in current directory"
* list lformat %1" all files titemplist' * Now, search for
those ending in .bak * Say "Adding up file sizes.."
infile-'infile' outfile='outfile' total size=0 number-0 call
open(outf ile, 't :report', 'w') call open(infile,"t:templist",
'r') do while ~eof(infile) data*readln(inf ile) if data-=''
then do parse var data namepath " * size if size-'empty' then
size*0 test»right(namepath, 4) if (test='.bak') then do total
size*total size»size number number*1 call
writeln(outfile,namepath) end end end call close(infile) call
close(outfile) * Process the files if required * say "Number
of back-up files:" number say “Drive space taken up: « total
size say if number~*0 then call ProcessFiles() • All done! *
• delete "t:report" quiet'
• delete "t:templist" quiet' say "Finished."
Exit ProcessFiles: answers'' do while (answer-="D" & answer~="C") say w[D]elete files or [C]ancel?"
Parse pull answer answer=upper(answer) end select when answer='D' then call DeleteFiles() when answer*'C' then return end return DeleteFiles: answer*'' confirm*'Y' do while (answer~="A" & answer~*"C") say "Delete [A] 11 or [CJonfirm each one?"
Parse pull answer answer=upper(answer) end call open(infile,"t:report",'r') do n=l to number file*readln(infile) data*'delete ‘||d2c(34)||file||d2c 34) if (answer="C") then do confirm*'' do while (confirm-*"Y" & confirm~*"N" & confirm-*"Q") say "Delete " || file || « [Y]es. [N]o, [Q]uit?"
Parse pull confirm confirm=upper(confirm) end end if (confirm*"Y") then interpret(data) if (confirm="Q") then leave end call close(infile) return first stage is to construct the command we need to execute as a single string. Now the filename and path are already in one string, so we only need to join that to a string containing the work 'delete', like this: delete +¦ path filename Unfortunately, in a real application, this will probably come out as: "delete worksfilel.doc.bak" and this is not acceptable: in fact, because of the way Arexx works this will actually cause the Arexx script to fail.
What we really want is something more like this: delete "work:filel.doc.bak" so the arguments which follow delete are all contained in quotation marks. This is exactly what the line: data-'delete | |d2c
(34) ||file||d2c(34) attempts to do. The string variable called
'data' is assigned to be the work 'Delete', and then joined
(using the concatenate command which is two vertical bars)
to something called d2c (34). This is joined to the file and
pathname and then to another d2c(34) The magic spell which
is d2c(34) is actually an Arexx function which returns the
character string corresponding to the supplied number. If
you know your ASCII codes you will know that for example,
the letter A has code 64.
An asterisk has 42 and of importance to us in this case, inverted commas has code 34.
This is how the variable 'data' is assigned the string containing the delete command and the necessary arguments. Now all we need to do is get the command executed which is where the INTERPRET command is used.
INTERPRET is a very cunning Arexx command which takes a string and deals with it as though it was an Arexx program ... sounds weird I know, but that's how it works. INTERPRET could be used to read in and run an Arexx program line by line if that's what you wanted to do with it: in this case, we'll simply pass it the string we went to all the bother of creating and let it get on with it. ¦ John Kennedy Logos, meanings and mysteries: CD32 queries.
Pari'JETand various other CD ROM-related problems.
All about upgrading RAM.
Operating systems and processors.
Plug-in hardware of any kind: scanners, disk drives etc. We don't make a drama out of a crisis in CU Amiga Magazine. No problem is too big or small. Enough of the cliches, already. Just remember to send in your machine specifications in full as it makes the technical boys at CU Amiga Magazine's life that much easier.
Answers to queries on particular pieces of software.
Miscellaneous i tools to keep ' your Amiga running smoothly.
Monitors. Tvs.
Modulators, screen-modes and all that stuff.
Spreadsheets, databases.
I organisers, accounts... Everything you need answering about the internet Not everything fits into a pigeonhole, but anything you like fits in here.
CD32 FIVIV cart I have been lucky enough to get a fwL full motion video card (rMVf for a CD32. However.
I'm having trouble connecting to my CD32 as it didn't come with an adapter. I know could get a SX-1 module but I my A1200 is all I need. I have asked Silica, Gasteiner, Wang computers, Brian Fowler and a local Amiga repair shop in London for help on this but I've come up against a brick wall. What can I do. Please help.
On a different note, are Amiga Technologies going to abandon the CD32 totally or are they or other parties going to make FMV cards for it. As it must be better than the 16-bit Phillips CD-i system. I'm sure there are plenty of people out there who would want their machines to show CD films.
Mr K. Walsh, Bow London.
Eh? The CD32 FMV cart plugs right into the hack of a CD32 (after removing the access panel). No adapter is needed at all. We think you've got an FMV card for some other machine and that’s why it doesn’t fit. The SX-I is most certainly not going to help as its pass through is the same gender.
I’m surprised you weren't given the low down by the companies that you telephoned.
On the discontinuation of the CD32; it is a tad puzzling that Amiga Technologies did this in light of the machine’s success but the reason they gave is that they needed all their resources to get the A1200 back into production and then to develop new machines. Sounds reasonable to us and the CD32 is still essentially an Amiga. When publishers finally realise how many CD-ROMs are out there for Amigas, including CD32s, we should hopefully see more games released on that format.
Agnus hassle I am currently studying a City and Guilds TV and video course at college and use my Amiga A2000 for a lot of my course work.
Recently the opportunity arose to buy a 2.04 Kickstart for my A2000 which I need to run Scala MM300.
However, my A2000 only has a 512K Chip mem Agnus. I changed to a 1 Mb Agnus but it's still only reading 0.5Mb. I have tried most of the main dealers and repair centres for help but to no avail. They can all tell me how to do it on an A500 but that's no use.
Derek Bailey.
Upminster Essex.
The various modifications needed to increase the Chip memory for different revisions of Amiga motherboards has long since faded from the CU Amiga collective genius.
Perhaps a reader knows the answer and might like to let us know so we can pass it on?
• We do have a solution though, Power Computing’s (tel: 01234 273
000) MegaChip is pretty fool proof (price £159). Consisting of a
daughter board housing a full 2Mb Agnus and 2Mh of RAM
built-in, it’s put in place of the old Agnus to get a full
2Mb Chip Memory. There’s no further modification needed.
Dodgy CD32 ®My set up consists of: a CD32, SX-1 revision 2, 4Mb memory. Internal
2. 5" 100Mb IDE hard drive, external Amitek floppy drive and a
Phillips monitor. I am using Kickstart 40.60 and Workbench
39.29. When When I try to boot up everything is fine for the
first three minutes and then it freezes and the CD32 has to be
reset. After that the hard drive won't boot up. I tried adding
a new Simm and adjusting the Max Transfer Rates to Ixfff but
it doesn't make any difference. Now my set up will only work
when the the hard drive is disconnected and the hard drive
will only work when I get rid of the memory chip. Help?
Duncan Gow, Helensburgh. Dunbartonshire.
There's two prime suspects here with a CD32 and SX-1 set up. The first is that the CD32 and SX-1 connection is not very solid when a hard drive is fitted. The different pieces of hardware’s vibration can cause intermittent connection problems which will cause no end of trouble. To remedy this we use some masking tape to hold the SX-1 firmly in place.
The other culprit is the Max Transfer which with 2.5" Hds is a common enough problem. Try and set Max trans to about Oxffff in the HD toolbox which is 64K at a time. After that, if problems persist, it’s possible you have a faulty SX-1. Without a much closer look at your system, it’s difficult to tell Spanish Amiga ®l have an A500 and I'm thinking of buying an A1200.
A. Could I run A500 programs like Rainbow Islands, Super Street
Fighter 2. Prince of Persia. Protracker and Dpaint III on
anA1200?
B. Is the A1200 compatible with the 1084 monitor?
C. Is the A520 modulator used with an A1200?
D. When will the Amiga be available in Spain?
Bartolomew Barreo Sanchez, Madrid, Spain.
A. A couple of the games may not though most serious applications
will.
This is outweighed by the fact that an AI200 has superb games that only work on an A 12(H) and that the higher spec machine will run things like Protracker better than your A500 since it has more Chip memory.
B. It is, we u se them with our A1200s.
C. It is but the A1200 has a built-in dulator giving both
composite video and RF out. The A520 however, in our
experience, provides better quality output.
D. HV contacted AT in Spain and they said that the cause for the
delay was due to difficulty with Spanish and Portuguese
keyboard production.
However, these problems have been sorted and the Amiga is now on sale.
The distributor in Spain is Pixelmedia, St., AV Diagonal, IS ENTP, PO Box 39H. 34080 Palencia, Spain. Tel: *34 79 700 500, fax: *34 79 700 956.
Adorage blues
- g As a new Amiga 1200 owner I would ask that you excuse what
might appear to be obvi- ous to the mote experienced Amiga
users. I have prepared the working disc for Adorage (cover disk
July 95) and find that all works well with the exception of
SSADemo. When I dick on this icon, I get the message unable
to open your tool CilconX'. What is going wrong?
Roy Firth, Halifax, West Yorks.
The SSADemo is what's known as a project. If you click on the icon and then press the High! Amiga button and I (at the same time), you'll see that C:lconX is present as the ‘default tool' in the nice little Icon Information GUI that appears. The problem here is that the program Icon.Y isn't present in the C directory of the disk. Our mistake. The solution if lo either copy IconX from the C directory of your Workbench disk to the C directory of the Adorage disk or simply boot from Workbench, switch disks to Adorage and then click the icon.
A600 CD-ROM I have an A600 Amiga which I use primarily for games I would like to know if it is possible to add on * a CD-ROM drive to play CD games. If so. What will I need, what are the prices and will it all be compatible using a normal TV which does not have a Scart connection, as this is what I use at present. I would rather keep the A600, than have to sell in order to buy something like the Sony PlayStation. Phillips Cdi etc. Please advise honestly as I am an older user and do not want my living room looking like NASA.
Mary Timms, Midlands BBS numbers jtfm I bave recently bought a 14.4 modem for my 4Mb jtSr'A modem would be a lot of use if you would kindly tell me some BBS numbers that are in IHH the Midlands area I need lo know these numbers to save on cost as I only get a small sum a week.
S. T. Morsons, no address supplied.
You didn 7 put your address in the letter but here *.i some BBSes in the midlands: Location Kiddington Oxon You can indeed add a CD-ROM via the PCMCIA port on the left of your machine. However, you can't play CD32 games which are the most common form of CD-ROM games on the Amiga. The reason being that your machine doesn't have the newer AGA chip-set that the CD32 and Amiga 1200 possess. To be honest, your best bet is either stick with playing A600 compatible games, like the excellent Worms, or buy an A1200 which has some amazing games of its own. All of which are a hell of a lot cheaper than
what you'd have to pay for on other CD consoles.
Crash crash ®l am having serious problems with my
1200. It is fitted with a 170Mb hard drive, an Apollo 1230 50MHz
accelerator card and 8Mb of fast RAM.
It also has a Goliath power supply, a Microvitec 1438 monitor and a Logic 3 speaker set connected to it. The problem is that it keeps crashing continually and reporting eight digit hex error codes. These codes always take the same pattern. The first seven digits are always 8000 000 and are generally followed by a 4 or a 6 (although I have had a 3 and a B). Every piece of software I try either crashes and reports some variation of this code or just locks up Even the CD-ROM from the latest edition of your great magazine crashes, as does OctaMED 5 04 which I also obtained from your cover disk.
What's causing this?
Robert Coles, University of East Anglia, Norwich.
Every month we gel a dozen or so letters all staling that their machines crash with those funny hex numbers and asking us why this is so. There’s a load of reasons why this could be.
Unfortunately the hex numbers in the red flashing Guru don't really Oil Fir Amiga Dor’s Amiga Who Dares Wias Craiee Amiga Daytona Amiga Amiga Phantom Frost Free tell us anything about what is actually- causing the problem. You need some software to patch the OS to get more information. A PD program such as Alert Patch will do the trick. If there’s something wrong with your accelerator, this will happen. Even if there’s something wrong with your A1200 itself, a crash with be the general symptom. It's your Amiga’s way of saying it doesn't feel well. Some software diagnostic tools are needed
to investigate further as well as systematic removal of all your hardware to track down the problem. We’ll look at doing another Amiga troubleshooting guide soon.
Manchester Otley West Yorkshire Rotherham St.Andrews Stourbridge W Midlands Derby Hoddersfield A cornucopia of questions Owe received a whole stack of questions from Mr Hodgson here's just a few of them.
1. I use MultiCX 2 and want to use ARQ to improve my requester
but I am having no luck. One seems to disable the other all of
the time. I have seen a screen shot of them working in harmony
somewhere, but I am unable to reproduce this at home.
How can I do it?
2. Can I use SCSI-2 peripherals like the Zip drive and the Reno
CD with the SCSI-1 interface on the A590?
3. If not. Are the parallel port drivers available for the ZIP
drive yet?
4. If I was to use this option. I would need a multiplexer for
the parallel port. Is such a device available? (I use a
printer on that as well)
5. Opalvision was supposed to become a CDTV style external jobbie
as well as a Zorro card. I Number 0161-799-4922 01943-850340
01709-507633 01334-479645 01384-423478 01332-679073
01484-842341 was looking forward to that. Will it ever happen?
6. Oh and what exactly is a Torx Driver? Is it a weird
Screwdriver?
Oliver Hodgson, Guildford Surrey My my, been saving them up have we?
Anyway on with the answers: . Run ARQ and MultiCX from WbStartup. Uck on the ARQ Icon, bring up the Icon information GUI.
Insert a tooltype (if not already there) of STARTPR 1=11)0. ARQ needs to run before MultiCX. Then the two will coexists happily.
2. The actual interface itself is compatible but the driver
software in ROM isn't really up to the task I'm afraid.
3. Unfortunately a parallel Zip driver will never happen, the
reason being that the Amiga parallel port isn’t up to the job
compared to the special extended parallel ports on certain
PC cards that are needed for those drives.
4. Not an issue because of the above.
5. We don’t know but it's highly unlikely since if the Australian
developers were going to release that unit, they would have
done it well before now. They did produce a product of the
type actually before Opalvision called the Colourburst.
Our advice is to hang on for a nifty new RGB port graphics enhancer called Graffiti. We should have a review before too long.
6. Yes, you 're correct. ¦ NO SAES PLEASE We regret that we
cannot respond to readers' queries by post or over the phone.
Please do not include stamped addressed envelopes with your
letters, as we simply don't have time to answer the thou
sands we receive Responses are only possible through the pages
of the magazine.
Breeding a contender I wish you would stop saying how technically inferior Alien Breed 3D is to Doom. This is not true. For a start AB3D is a true 3D environment unlike Doom which uses a half way system where you can't have rooms above other rooms. Also Doom, unlike AS. Doesn't have proper water effects, they are merely animated textures and you cannot go under the water either. The explosions in AB3D are excellent whereas Doom doesn't have any at all.
Another advantage is the speed. Doom would never run on as fast on a 386 (which is about the same processor speed as an A1200 with fast). Although Doom could be considered the better game, the only advantages it has over AB3D are higher resolution graphics and the amount of storage space available for them.
AB3D is very good but if the Amiga had a hard-drive as standard then we might see some really good clones. Finally, I invite everyone to join my campaign for a level editor.
AB3D needs one so desperately, so get onto Team 17 about it!
Jason Frecknall, Mansfield, Notts.
A good Samaritan I'm writing in regards to Mr. Jarvis wanting an all-in-one Mail package, (November backchat).
There are several which work either in a UUCP (off-line) type environment or via AmiTCP Amiga UUCP is very easy to set up and saves a lot on phone costs. It actually turns your Amiga into a Usenet node that just calls up your provider and quickly downloads any new mail news as well as uploading any news mail you have written. Examples of easy-to-use programs are ADMail ADMan by Simon 8rown, (the first is an E-Mail program, while the second is also a threaded news program) or GDMail by Steve Burton. Both use intuition interfaces and are simple to set up and use.
There are other options like Thor or even Grn for a newsreader. As well as Amiga versions of the Unix classics Tin and Elm. GRN will also work both under UUCP as well as under AmiTCP The above programs (with the exception of Amiga UUCP) can be found on all Aminet FTP sites and some are even found on CU Amiga Magazine's November CD-ROM.
Paul Serena, Dutch Amiga Magazine.
Blitz support group I am trying to put together a Blitz support group and would like interested users of Blitz Basic, to give me some support and ideas.
Blitz users interested, can write to me at: 27 Hillside Avenue, Worlingham, Beccles, Suffolk.
NR34 7AJ. Please enclose a self addressed stamped envelope if you wish to receive further information.
Matthew Tillett, Suffolk.
I don't like your style Just a few remarks from across the channel regarding your magazine. Some of these points have been made quite often but I'll just make them anyway. I like the mag but I usually hate the disks. Not just CU Amiga's but other magazines' as well. What do I need three DTP- programs. Four versions of OctaMED and 5,000 Databases for? I buy what I need and I don't like crippled programs or old junk.
Say it like it is folks! Send your gripes, your praise, your opinions to Backchat, CU Amiga Magazine, Priory Court, 30-32 Farringdon lane London EC1R 3AU. E-Mail: Backchat@cu-amiga.demon,co.uk. With the November '95 issue you really went too far: putting Audiomaster IV on the diskl What a nerve! It's a good program, but it's ANCIENT. However, although I now have two copies it was still better than Virtual Karting. Let’s pray that PC-owners never find out about it or they'll laugh us off the face of the planet. You can’t honestly tell me you liked that piece of rubbish. You just put it on
because the publisher offered you a deal, didn't you ? Don't get me wrong: I like game previews. But only of good games. Not some feeble attempt at a racing game, obviously written in Simon's Basic or Logo or something like that.
And I certainly don't like timers that cut you off after a few minutes playing.
Instead of choosing a mag that interests me most I now find myself picking the magazine that has the least rubbishy cover disks.
Team Talk You know the usual rubbish we write in Team Talk month after month? Well here's more of it. Blah, blah, blah. Read on as each member of the team drivels their way through another four weeks' experiences.
Alan Dykes ¦~1 Between eating sleeping and Breathless I haven't had time to sneeze this month, never a mind eat. So I'm five stone lighter
- and need new glasses. But what fun it's been!
Things were deadly quiet on the magazine for a change too, it was as if some one had banned Mat and Tony from saying every second word. How very odd.
Lisa Collins 1 spent a lot of time playing V Breathless and Hillsea Lido this month. In fact 1 had to be dragged away screaming from the former.
Another real plus point was I made Tony and Mat promise not to swear this month. They didn't manage to last through it all, but it made things a bit more civilised than normal.
Tony Horgan Swear? I never bloody swear! I swear I don't. I’ll tell you something else too, I can't get enough of that OctaMED CD reviewed on page 74. It's well known that I've always been a bit a partial to this rather excellent music package, but now it's on CD it's like a dream come true. We need more CD products like this and Persona! Suite'.
Be kind to BBSes What's happened to the support for the Amiga comms scene? I can appreciate that the Internet is a massive success but there is the large number of BBS sites out there whom you seem to have forgotten! Almost all of the public domain sector software that gets reviewed in your magazine has originated from various BBS sites not on the Internet. Granted some new stuff does come from the internet but the majority of it originates from the private BBS scene. I know as over the last two years in various magazines NFA PD Productions has had over one hundred reviews.
When you call a private BBS the sysop has control over what files are available. The Internet is running wild with pornography, piracy and files on how to blow off your arms. Once a file is on the internet it is almost impossible to delete as the file goes to hundreds of sites within a few days. A private system is also used by generally two to three people at any time so the system does not slow down to a snail's pace on Sundayl This however restricts the number of users that can connect in a 24 hour period. But to compensate for this there are hundreds of systems around the world including
many eastern block countries.
Bugged Out BBS 0116 2375147 NFA Mail Diet Site 14400 bps Warp Speed 0151 9286610 NFA Tempest Support Site 33600 bps Rigebys BBS 0153 0260160 Independent 14400 bps The Hot Rock 0116 2387710 Independent 14400 bps As far as E-Mail goes the Internet wins hands down, however there are some really good mail networks that connect thousands of users across Europe to name but two "The Missing Link and Fidonet." Most private BBS sites will support one of these networks, We should like to see a small area in your magazine to advertise BBS sites as we feel very ignored by you. We organise meetings of
users and stands at computer fairs, so we do our bit for the amiga scene!
Well that’s enough moaning on I would now like to be blunt and ask for a plug for our UK bulletin boards. All of these sites below (see box out) are open from 8pm to 8am and are mail linked All speeds of modem may connect to our sites from 300 bps upwards. We are doing our best to provide a good service to our users and most of us have invested in high powered machines and large storage devices.
We leave them running throughout the night for other people to use.
All we want is a little support from the magazines that we buy every month!
Deck the Ripper of NFA. Leicester.
BBSes started the whole comms revolution. Our resident'Comms expert. Mat Beilinson, ran his own BBS for a number of years. CO Amiga Magazine still has a Fidonet presence and you can reach us on the node 2:254 205.0. However, times have changed and the Internet is much more popular as it still gives an Amiga user access to the world for a local phone call. Many different types of Internet access can all be performed simultaneously when linked up.
The hard reality is that people buy modems to get on the Internet and not to call their local BBS. Getting connected to the Internet is a lot harder than using a BBS.
However, BBSes are still very dear to our heart and we promise we'll feature more BBS and Fidonet technology network coverage in the future.
I hate paying for disks I'll never look at!
Martijn Netherlands (full name and address withheld at readers' request.)
Martin, we do of course listen to everybody's opinion, but your comments, though obviously heartfelt are hardly constructive. Just where do you think we can gel sparkling new software to run on the cover disks while continuing to sell the magazine at a reasonable price? And what sort of damage would we do the the Amiga market if we did? We run ‘old’ software because it's still good, people still want it and companies are willing to sell it to us.
Audiomaster is a case in point. It's the best sampler available and we've had great reports from people other than yourself about it. What about PageStream, Dopus or Image FX. All pretty i useless eh?
As for doing a 'deal’ with Virtual Karting, just Iwhat sort of deal did you have in mind? The game looked promising when we first saw it so we decided to run a demo of it. Have you seen anything since then in the magazine which implies that any deal' was done? I think not. Because it didn't happen. We don't like lime limited demos either, but for some games they are necessary In the final analysis, if what you're saying is that you would like a cheaper magazine with no disks, then say it straight. If enough people wanted this we might be able to do it, but we're nor going to drop cover disks
for you: loo many people like them.
Critical domain First of all I would like to thank you for a superb magazine. It is one of two that keeps my love for my Amiga alive and kicking. If it wasn't for your magazine we wouldn't have much here in Canada. I have but one gripe with your magazine, and it is a serious one.
With dwindling support for the Amiga, and times having been desperate in the past. I think that a little bit more of a constructive reveiw on PD software is necessary.
At times I have found yourPD reviews to be downright rude and demeaning Come on, give these guys a break, if you keep giving them reviews like that they might just pack it in and head for the PC range They could be the Amiga programmers of the future, and the saviours of this machine. I know that some of the software that they write is not the greatest. But showing them where improvements can be made instead of making fun of the programs they write may be the difference between the Amiga surviving, or dying. An example is in your November issue. Your reveiw of U Paint 1.80 was uncalled for:
"Oh yes, it's on the CD if you want a laugh." Come on guys restore my faith in your magazine, these guys need help and guidance not to be laughed at!
Carl Raeside. Trenton, Ontario. Canada.
Craeside@connect.reach.net We do all we can to encourage shareware authors, but sometimes the truth must be told. And Upainl was an incredibly underdeveloped program.
Mat Bettinson ISA • Just when I thought I'd seen it all, I was invited I to a virtual wedding People talk alrout the Internet bringing people together and this I- illustrates the fact It may not tie legally binding and they may have s|ient their honeymoon in a 'virtual Hawaii' but
- veryone enyiyed it, including me You may not take it seriously
but you should, it happened, it's real.
Helen Danby ~ ¦’ I ni really glad that Lisa banned Mat w" WF and Tony from V * swearing this f month It gave me an opportunity to swear myself - and he heard.
L Everyone was shocked They used to think I was so quiet, but ft's only because they're so loud Face it. There's nothing like a Ixt loud vocal profanity to accompany a game as viciously good as Bmuthhss Anthony Collins fy i I've been getting r to grips with
* Imayinn 3.0 this month I have to admit I'm a hit of a Mac lad
but a jU after Mat and Alan threatened to flush my head down
the toilet unless I tried the Amiga out. I changed my mind And
you know it's fab!
There's nothing like it on the Mac for the price, and it doesn't need a fancy machine to run John Kennedy You know, I write many, fmany reviews of art packages for CU Amiga Magazine, but yet they still haven't »- I managed to publish a decent photo of me My mission over the next few months is to rectify this omission. I'll have to be careful not to let Tony H do any modifications to my new photo though Back WORTH £80' ( UUWIlldsyijij L ~ A t*. -* Y
- “'"I. : FR££:=H amigaIamig* [7* -1 : I I I ' . IlMp. M I- - -
OCTOBER 1995
• ON THE DISKS: Pagestream 2.2, Exclusive Fears and Citadel demo.
• FEATURES: Using your PageStream caver disk lor DTP. Storage:
HD’s Doggies and CD-ROMs.
Head To Head Gaming.
• INSIDE:Odyssey, Real 3D v3. PageStream 3.0i and a lowering
multimedia station reviewed.
NOVEMBER 1995
• ON THE DISKS: AudioMaster IV hill program.
Virtual Karting demo, CD-ROM edilion-Aminet 7 end more.
• FEATURES: CD-ROM definitive guide to drives and disks.
• INSIDE Cinema 40. Mac - Emulation. Final Writer 4. Pinball
Mania. Fears aud Citadel.
DECEMBER 1995
• ON THE DISKS: Eidusive Worms demo, Amiga E full program plus
tree Amiga E manual
• FEATURES: Programming, Amiga music, interview with Roth
lingford. Animator
• INSIDE: Leading lag. Worms. Flight ol the Amaron Queen. Coala.
Dungeon Master II.
FinllCalc and Amiga M1438S Monitor.
JANUARY1 996
• ON THE DISKS. Imagine 3.0 Ml program.
ZeewoH 2 El Algomusic
• FEATURES: 3D rendering using oor cover disk, and leading Amiga
nntfcorities interviewed.
• INSIDE: MiconiK Tower. Worid Construct™ Set Amilink, ZeewoH 2,
SWOS 95 96, Soger Tennis Champions and much more OCTOBER 1994
• ON THE DISKS: Dpaint 5 demo. Realtime Effects Generator 1.5.
Stereogram 30 gicture maker and Dragonstone demo.
• FEATURE: Storage sgecial.
• INSIDE: Over 5D software and hardware grodncts. Rolf V Tumble,
Litil Oivil.
Detroit reviews.
NOVEMBER 1994
- SOLD OUT DECEMBER 1994
- SOLD OUT JANUARY 1995
- SOLD OUT FEBRUARY 1995
- SOLD OUT MARCH 1995
• SOLD OUT APRIL 1995
• ON THE DISKS: MovieSetter. Dig art and Fha International Soccer
demo. PLUS free MovieSetter manual.
• FEATURE: Animation made easy.
• INSIDE: Power CD-ROM, PD Sgecial. ATR.
Turbo Traa, Dawn Panel. Snger League Manager. Raldies preview.
MAY 1995
• ON THE DISKS: ProDraw 3 (all non ADA Amigas), OctaMED G and
Baldies demos.
• FEATDRE: Too printers reviewed, rated and recommended.
• INSIDE: ECTS report Brutal Preview, Dpaint, Personal Paint.
Photngenics and Brilliance comgared.
JUNE 1995
• ON THE DISKS: Image EX 1.5 (all Amigas with 2Mb). USM demo.
• FEATDRE: Image grocessing - we show you how it's done!
• INSIDE: RAM sgeed test: Bliuard 1230 III.
Siren Apollo, Octamed 6 reviewed, Primal Rage. Sensible DoH greviewed.
JULY 1995
• ON THE DISKS: Adorage 2.0. Power- basev3.4, Arcade Snooler-full
game.
• FEATURE: Steg by steg guide to the Net
• INSIDE: First report from Germany on Escom. LigbtWave 4
previewed. Cinema 40, Scala MM400, Virocop and TM2 reviewed.
AUGUST 1995
• ON THE DISKS: Clarissa 2.0 and erdnsive demo of Cammy Vs Honda
in SSFII
• FEATURE: Trouble shooting on your Amiga
• INSIDE: Dpaint 5 review. A look ot the new A4D0 060 with
CyberVision graphics, Games include Coloniiation. Sensible
Gaff.
Time Keepers. Player Manager 2.
SEPTEMBER 1995
• ON THE DISKS: OctaMED 5.04. Speris Legacy, Time Keepers.
• FEATURE: Sex and computers: we take an indepth look at how much
there is and what people think about it.
• INSIDE: Alien Breed 3D . Gloom. SSFII.
Brutal, ViroCog A500. Base Jumpers CD32.
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POINTS OF VIEW has to be sold once again to games software houses, according to a hopping mad RAMming it home Ogot a phone call from a friend in a software house recently. He wanted some advice on macnine compatibility. They were considering releasing one of their PC and Mac titles on Amiga and he wanted to know what sort of machine specification would be necessary to sell enough copies to justify the cost of conversion. The A1200 with its AGA chipset was a prerequisite starting point: they haven't produced anything non- 256 colour SVGA for three years.
Blameless, he came into the conversation wondering if 4Mb and a hard drive would be a suitable minimum starting point. (STARTING POINT!?) And what about CD-ROM?
Coming from markets that change constantly, he wasn't to know that the Amiga has been frozen in time, that floppy drive and 2Mb compatibility still needs to be met if you are to achieve a significant sale, even on A1200. This is official policy: the Amiga Magic pack is thus.
Viability Here we are with a perfectly viable computer which most software houses would be happy to develop for but they won t because it's too much hassle. The simple fact of the matter is that PC software is what sells now It's what makes people rich, in Britain, in America.
Worldwide. And the gap between PC capabilities and Amiga is increasing all the time.
I'm not talking about DOS efficiency, about tidiness, or about what the Amiga istapable of doing with a proper, expanded setup. It's the fact that you are now vastly outnumbered by owners with red hot, piping fast, Pentium powered Pcs equipped with Quad speed CD-ROM drives and Windows '95.
And contrary to Andy Leaning's optimistic assessment Windows '95 is not good for the Amiga.
With DOS and Windows 3.1 things of the past, with Microsoft themselves slagging them off, almost every single software house in the world is now committed to Windows '95 compatibility. This means that they will be producing for machines with a minimum of 8Mb RAM. And most companies I've spoken to do not envisage ANY products going on sale on floppy disk after mid 1996.
CD-ROM will rule. Bill Gates and those too weak or too dumb to stand up to him have pulled off the biggest (and totally legal, I hasten to add) monopoly triumph since God invented air and insisted that we breath it or die. It is not the PC itself which will marginalise or destroy formats like the Amiga or Macintosh, it’s Microsoft. There is no longer any choice, everyone has to be Microsoft compatible.
But I'm getting over excited.
There is a choice, and as long as we have cash in our pockets and can decide for ourselves this choice will remain. Apple may be struggling but there are more games being released for the Mac at the moment than the Amiga The reason for this is that Apple adopted and integrated CD-ROM drives very early. They also have reasonable in-built graphics capabilities and minimum RAM on the Mac is 4Mb. Though in the vast majority of cases anything sold from the mid 90s has 8Mb.
With the PC market flooded by publishers and developers and profits squeezed to the pips the Mac is seen as yet another source of income. With the its RAM and peripheral resources it's possible to port a Windows '95 compatible product over and get it running.
Got the power Here we are sitting in the middle of the biggest upheaval of the Amiga's history, with PowerPC expansion boards being developed by Phase 5 in advance of Amiga Technologies' own PowerPC machines (see last month's news feature) and a massive range of excellent expansions available. But the games software houses are abandoning us because they think it'll never pay them to convert a PC product Trying to get it to run on the Amiga's limited resources when it was designed for 66MHz machines with 8Mb RAM and a CD-ROM drive iust isn't viable. ] Britain has the expertise to produce
world class software and a couple of years ago this meant Amiga games. But in the modern global market what Britain wants and what you want is secondary to what the rest of the world needs. A significant majority of the rest of the world wants PC games and we, unfortunately, have to follow them.
This doesn't mean that we have to switch to using Pcs; they are still wasteful and inefficient. It does mean though that the Amiga's processor. RAM and storage facilities have to keep pace with the PC's.
This isn't just another upgrade plea to you, it’s also a plea to Amiga Technologies to realise that they have lost the automatic preference which was given to the Amiga by UK developers in the past. I know for a fact that games will be ported across to Amiga if it has the resources to run them. But they, in co-operation with the various upgrade and peripherals manufacturers have to provide hard proof that there are plenty of upgraded Amigas about and that the next generation will be the business.
Amiga Technologies doesn't just need to sell new Amigas to the public, they need to re-sell the Amiga concept to games publishers. ¦ Superior performance. Full on speed. Yours when you add the new Falcon 68040 060 accelerator to your Amiga 1200. It's like never hitting the brakes. State- of-the-art-technology for the ultimate rush. Seriously faster than a 4000 040 at a fraction of the cost. Fit the Falcon, feel the speed. If you dare.
1. 5 Times more powerful than the Amiga 4000 040* RAM Access 3.5
times quicker than the Amiga 4000 040* Easily upgradable to
the 68060 Processor** 68060 Processor socket built-in Can host
up to 128MB of Local Burst RAM Fast SCSI-II III SMA Hard Disk
Controller (10MB Sec) PCMCIA Compatible and fully
auto-configuring 68040 OR 68060 CPU SCSI SLOT SIMM SLOT I I
I I III I ¦ FALCON 68040RC 25MHZ . £499.95 FALCON 68060RC
50MHZ . £649.95 4MB SIMM ......£125.95 8MB SIMM
......£235.95 16MB SIMM .....£499.95 FALCON NO
CPU ..£419.95 SCSI ADAPTOR ....£29.95 All
Falcon's come complete with a cooling fan Lll The Viper 28 can
have up to 128MB RAM installed, full Kickstart remapping,
optional SCSI -11 adaptor, on-board battery backed clock,
68882 coprocessor, instruction and data burst modes.
VIPER 28 MKII BARE ......£119.95 VIPER 28 MKII 2MB £199.95 VIPER 28 MKII 4MB £239.95 VIPER 28 MKII 8MB £355.95 VIPER 28 MKII 16MB £619.95 VIPER MKII SCSI ADAPTOR £79.95 US] The Viper 50 can have up to 128M8 RAM installed, and the same features as the Viper 28.
VIPER SO BARE ...£199.95 VIPER 50 2M8 ....£279.95 VIPER SO 4MB ....£325.95 VIPER 50 8M8 ....£435.95 VIPER 50 16MB ...£649.95 FPU's complete with crystal. Please state for Blizzard compatibility.
20MHZ FPU PLCC ...£20.95 33MHZ FPU PLCC ...£39.95 40MHZ FPU PLCC ...£60.95 50MHZ FPU PGA ...£89.95 SCSI-II INTERFACE (viril nOhio £69.95 4MB SIMM ......£125.95 8MB SIMM ......£235.95 A1200 8MB RAM card which uses 1 x 32 SIMMs and is PCMCIA friendly.
PC 1208 BARE ......£55.95 PC1208 1MB ......£85.95 PC1208 2MB .....£129.95 PC1208 4MB .....£179.95 PC1208 8MB .....£299.95 WARP ENGINES .....£POA “Breathless has boldly tahen the Amiga where no Amiga has gone before." AMIGA FORMAT MAGAZINE ORDER HOTLINE 01234 273000 ._ 256 AGA COLOURS • 30 RAYTRACED GRAPHICS • 360s FIRST PERSON PERSPECTIVE 20 AWESOME LEVELS • MULTIPLE WEAPONS SYSTEMS • REALISTIC LIGHTING EFFECTS ATMOSPHERIC SOUND & MUSIC • HD INSTALLABLE • AVAILABLE FOR THE A1200 4000 “Breathless has boldly taken the Amiga where no Amiga has gone
before." AMIGA format magazine 256 AGA COLOURS • 30 RAYTRACED GRAPHICS • 360" FIRST PERSON PERSPECTIVE 20 AWESOME LEVELS • MULTIPLE WEAPONS SYSTEMS • REALISTIC LIGHTING EFFECTS ATMOSPHERIC SOUND & MUSIC • HD INSTALLABLE • AVAILABLE FOR THE A1200 4000

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Merci pour votre aide à l'agrandissement d'Amigaland.com !


Thanks for you help to extend Amigaland.com !
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