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Tony Gill, Larry Hickman. Jason Halaace, Andy Mitchell. Gordon Barrick Now this is an issue and a half! Taking top billing of course is that game we thought would never see the light of day. Petitions were raised, software companies were hounded, letters were written and prayers were said. In the end it's all turned out rather well. Who could have ever dreamed you would be getting what is possibly the best Amiga game ever for under a fiver? Well that's exactly what you've got! Think of it as a thankyou for staying with us, and staying with the Amiga, it's about time we got something to really be pleased about, and I'm chuffed to be able to have been partly responsible for making it all possible. Go and play it! Editorial What can we say? We promised it, and we've delivered it: TFX is yours, complete in its entirety with the CD edition of CU Amiga. We've even got a very special offer for all you out there with no CD drive. You can get the game on no less than seven disks for the paltry sum of £3.50 plus 50p post and packing (well we could hardly stick seven disks on the front of the magazine could we?). We've got an extravagant nine page guide to it starting on page 20. It's a bit more space than we'd normally give over to a cover disk game, but we're sure you'll agree, this is no ordinary game! If you're still not convinced, just play the damn thing and you'll soon be converted to the joys of stealth missions and low level bombing raids just as we all are in the CU Amiga offices!

Click image to download PDF

Document sans nom The apex of military flight simulation Totally ExclUolUt! Portable
T. F.X. On This CD! How do thev do Plus: Over 600Mb of software
No TFX? Ask your Newsagent!
V ISSN 1360-5968 CD-Edition, disk version also available.
AMIGA TOOLS win; P OS PRE-RELEASE GEEK GAIGETS GEEK GADGETS 2 AMKA DEVELOPERS CO AMGA REPAR KIT £19.95 £19.95 £19.95 £14.99 £49.95 IR C; Personal Suite CD Sounds Terrific 2 Women of the Web Light Rom Gold Card Games CD 17 Bit LSD 3 17 Bit 5th Dimension Amos PD CD UPD Gold Imagine PD CD Multimedia Backdrops Sci Fi Sensations 2 CM Assassins CD Volume 2 1,078 Weird Textures ~ 3,000 Jpeg Textures Dem Rom Magic WB Enhancer NFA Utilities Experienc [JLr NFA AGA Experience 2 Scene Storm o Zoom 2 vv Oh Yes! More Worms Joctamed6CD Clip Art CD V f 3DCD-2 Images %ft Retro Gold__ IRAK C RETAIL
OBIRBUIORS FOR (IISCHATZTRUK. ( MABC PUBLISH) MODS ANTHOLOGY ERC SCHWARTZ CO SYSTEM BOOSTER EUROCO V0L2 ¦ “v International £49.95 £29.95 £19.95 £19.95 £11.99 I RADI ENQUIRIES WEI COME ,m' Access all of the PC drives.
Read & Write to & from the PC.
Load files directly from the PC.
Up to 45k sec for Amiga PC.
Up to 29k sec for PC Amiga.
Demos are foreuer Complete for £19.951; SSASSINS CD 3 AGA TOOLKIT'97 LEARNING CURVE £19.95 £9.99 £19.95 Mi OCTOBER 1997 • CONTENTS Editorial EDITOR Toar Haigaa ART EDITOR Helea Danby TECHNICAL EDITOR Mat Beltinsoa DEPUTY RRT EDITOR Anlhony Collins STAFF WRITER Andrew Korn PRODUCTION EDITOR Russell Cai CD-ROM COMPILER Neil Bothwick TECHNICAL CONSULTANT John Kenedy CONTRIBUTORS Jasae ComptoB. Tony Dillaa.
Mark Fortes. Tony Gill, Larry Hickman. Jason Halaace, Andy Mitchell. Gordon Barrick Now this is an issue and a half! Taking top billing of course is that game we thought would never see the light of day. Petitions were raised, software companies were hounded, letters were written and prayers were said. In the end it's all turned out rather well. Who could have ever dreamed you would be getting what is possibly the best Amiga game ever for under a fiver? Well that's exactly what you've got!
Think of it as a thankyou for staying with us, and staying with the Amiga, it's about time we got something to really be pleased about, and I'm chuffed to be able to have been partly responsible for making it all possible. Go and play it!
Editorial What can we say? We promised it, and we've delivered it: TFX is yours, complete in its entirety with the CD edition of CU Amiga. We've even got a very special offer for all you out there with no CD drive. You can get the game on no less than seven disks for the paltry sum of £3.50 plus 50p post and packing (well we could hardly stick seven disks on the front of the magazine could we?). We've got an extravagant nine page guide to it starting on page 20. It's a bit more space than we'd normally give over to a cover disk game, but we're sure you'll agree, this is no ordinary game!
If you're still not convinced, just play the damn thing and you'll soon be converted to the joys of stealth missions and low level bombing raids just as we all are in the CU Amiga offices!
Aaaahel Greea Tony Horgan, Editor CU Amiga Magazine 37-31 MILLHARBOUR. ISLE OF DOGS.
• 171 972 6700 GENERAL@CUAMIGA.CO.UK WEB SITE: www.ca-amita.co.ak
072 S755 Contacts Mayuiat. 37-3! DUIharbo.r. Isle •( Do«i
iBadna. El 4 HI 32 Portable Amiga Your eyes are not deceiving
you, what you see here is a portable Amiga 600. This machine is
known as Suzanne and features a 28MHz 68020, CD-ROM, LCD
screen, glide- point mouse and stereo sound. The most amazing
fact is that it was built as a one-off DIY project by Simon
Archer of London.
In this feature, Simon explains the procedure he used to build Suzanne, what problems occured and how he overcame them.
Whilst this feature covers some of the DIY technique issues, it's intended as an example of what one may - with the willpower and con siderable DIY ability - be able to do.
It's not a DIY tutorial but we're sure you'll agree that Suzanne is a very special and very unique Amiga... Oh and she's not for sale either.
BACK ISSUES 01BSI 43S 3St Suljtcl U mWI| DO Ink bum: II pin £S.M Inc Wl Rut d awM QSI. CO-RDM bums: N nw El.S3. Unw M 1*0 il «*d fI SI.
HUNTED IN THE UNITED KINCBOM BY SOUTHERN PRINT NEB OFFSET. POOLE COVER DISK ANB CO-ROM DUPLICATION BY WSMPRESS News 16 News of Gateway 2000's new subsidiary company Amiga, Inc. Games .....37 38 On Escapee: Interview Previews 40 The Shadow of the Third Moon 40 Street Racer Reviews 42 Civilization CD 43 Gunship 2000 43 Railroad Tycoon 44 Strangers AGA Tech Scene ..... ....49 50 Fusion Mac Emulator 52 Mk II EZ Tower 54 Storm C 58 Apollo 1260 66 59
p. OS 61 FFNews 2.0 61 NewYork 1.0 62 Supra Express 56 62 Zyxel
Omni.net 64 PD Scene 66 PD Utilities 70 CD-ROM Scene 72 Art
Gallery WorkshoD .75 76
Imagine 4.0 80 Amiga C Programming 82 Wired World 84 Net God
85 Surf of the Month 86 Back Issues 88 Sound Lab: Project XG
90 Desktop Publishing 94 Reader CD-ROM contributions 95 Next
Month 96 QftA and FAQ 100 Backchat 103 Subscriptions 104
Prkfai? Suhmmmmd SUPERCHARGE YOUR PRINTER with the TurboPrint
Amiga Printer Driver System!
TurboPrint lets you print the ULTIMATE QUALITY and at MAXIMUM SPEED.
TurboPrint outputs the full colour spectrum (16 million colours) directly from your favourite software package.
It replaces the preference system of your Amiga and enhances ALL output beyond belief. Rather than reducing all output to 4096 colours, making blues print and purple and producing banding between print lines - TurboPrint produces 16 MILLION COLOURS (true colour), COLOUR PERFECT & band free output. Also, TurboPrint supports all the new printer models, EPSON STYLUS. CANON. HP DESKJET and many more.
1. . True colour display with CybergraphX on third-
party graphics cards, 256-colours display on AGA Amigas,
16-colour dithering on OCS ECS models.
No unnecessary proofs. TurboPrint’s preview function lets you modify certain parameters (e.g. brightness or gamma) on screen.
EASY TO USE Clearly laid out menus and intuitive controls following the Amiga “Style Guide”. Hotkey activation is available at any time.
Cl rze.zzse,. | _*j PI toleur | j£J lornlr.a Hard copy function allows easy printing of screens.
PERFECT PRINTOUTS FROM DAY ONE Combines ease of use with unparalleled output quality. Just choose your printer and go. The intelligent printer Drivers produce the best results every time!
Vibrant colours & finest dithering. The TrueMatch high-speed colour management system automatically reproduces up to 16 million colours in the best possible quality supported by your printer.
Allows you to individually control brightness, contrast and saturation.
INCLUDES GRAPHIC PUBLISHER The Graphic Publisher lets you display and print graphics of various formats - JPEG, IFF, GIF, PCX, PhotoCD and more.
Compatible with the entire range of Amiga software products. "Printing as usual” - but with TurboPrint's perfect quality.
Supports even the very latest printer models - Canon BJC 240, 620, 4200, Citizen Printiva, Epson Stylus 400, 500, 600, 800, HP 690C, 694C, 870cxi, and many more.
Requires Amga computer w*h OS 2.04 or higher. Hard drrve is recommended.
Place any number of pictures on a page, create multi-page documents and large posters - almost a DTP- package!
CU AMIGA UPGRADE VOUCHER , Pioase rush me a full copy oI TurboPrint 5 for £35 including UK Postage & Packaging. My details are- Name_ Address Postcode _ Allows Individual control over brightness, colour and sharpness for each picture.
Print 24-bit graphics with 16 million colours and oversized posters in full colour and resolution.
Contact Phone Number_ Payment Method I enclose a cheque made payable to Wizard Developments My credit card number Is_ expiry date ¦ i enclose Postal Orders made payable to Wizard Developments Ftetum Vocher to - WIZARD DEVELOPMENTS, PO BOX 490, DARTFORD, KENT. DA 12UH.
IS are subject 10 our tradrg LEGENDARY OFFER: kSbT p Y-n sp ON DISK!
Some things are just plain impossible, like squeezing TFX, the most amazing Amiga combat flight simulator every made, onto two floppy disks. We couldn't bear to see those without CD drives miss out on this, so we came up with a plan, and here it is... No CD-ROM drive? Don't worry, because you can still get your hands on TFX! Read on for details... We will give you the complete TFX game, on a staggering seven disks, for just £3.50 (plus 50p to cover postage and packaging). You'd have a hard job trying to find PD software elsewhere for that price!
As they're always saying on the television, 'Remember, TFX is not available in any shops, nor is it available from any other supplier'. This great offer is completely exclusive to CU Amiga, the World's best Amiga magazine.
So where's the catch? Well there isn't one! Just fill in the form on this page, cut it out and send it off to the address below (not-the normal CU Amiga address). It really is as simple as that.
TFX requires a hard drive and an AGA Amiga.
Priority order form Send your coupon, complete with peyment ol £4.00 to: CU Amige TFX offer, PO Box 504, Leicester, LE94 OAE.
Enquiries: 01858 414742 ? Please send me the complete TFX game on floppy disk.
Method of payment: ? Cheque (£ Sterling) C Postal Order ? International Money Order Please make cheque or postal order payable to 'Emap Images Ltd’.
Unfortunately we do not accept credit card payment.
..Initials ...Surname.. Title.
Your daytime telephone number.
How many issues of CU Amiga have you bought in last 12 months?.. Do you subscribe to CU Amiga? O Yes ? No Tick this box if you're planning to upgrade to a CD-ROM drive.' ] Please allow 28 days for delivery.
To avoid disappointment please send us your form as soon as possible. Stocks are limited and applications will be fulfilled on a first come first served basis.
Conditions: Order will only be accepted when accompanied by this form, taken Irom the October 1997 issue of CU Amiga Magazine. No copies will be accepted This offer is limited to one per household. Multiple orders cannot be accepted.
¦ Visual Prefs allows you to customise your Workbench to a very high degree After Visual Prefs is installed, its own installer icon must be run so that it copies necessary files to Workbench. It will generally create a new preferences icon in your Workbench prefs drawer called GUI. After Visual Prefs is installed, you may delete the temporary drawer Visual Prefs allows changing of the colours used to draw windows and the standard gadgets TFX wouldn't fit on the floppies so we've crammed four top applications on our two coverdisks. Wow!
Found in windows also. See the accompanying screenshot for an example on what Visual Prefs is able to do. We haven't the space to document the GUI preferences program in full here, the best bet is to jump in and play with the intuitive settings and read the documentation provided with Visual Prefs. With just a bit of effort your Workbench will look totally revitalised!
Visual Prefs It's worth noting that while Visual Prefs is fairly reliable, it is an extensive system patch Like any system patch, it may conflict with your software or II more likely, other sys- tern patches you have installed Visual Prefs is 3|pll known to not work with H Pro3D and CenterTitles Lifrll If you run into problems
• at all, you can uninstall Visual Prefs by remov- I ing the
'Run VisualPrefs' line from your s:startup-
- w-u i* Video Easel is a stunning package that allows
exploration of a whole range of animated ’life' type algo-
rhythms known as ’cellular automa’.
As such it’s a little complex and is aimed at more experienced Amiga users, it will also require around 3Mb of fast memory free.
After Videl Easel has been installed, there’s a few extra things we may need to do depending how much you plan to use Video Easel.
Firstly, the directory will contain an archive called RexxMathLib.lha. and the rexxmathlib.library must be installed to your libs: directory to use the CAMRexx scripts provided.
Before you do this, of course, RexxMast must be running from either your WBStartup or your user- startup-sequence. To extract the archive, go to the shell and CD to the directory where you have installed Video Easel. Then you need to type in the following: lha x RexxMathLib.lha rexxmathlib.library libs: Naturally you’ll need a copy of the LHA archiver but who doesn’t by now? If you experience graphical problems with drawing lines, read the VideoEasle Demo AmigaGuide documentation on install the PatchDraw patch to fix this problem We found that this wasn't necessary on our machines. Video Easel
is a highly complex package that will certainly benefit from reading the entire documentation archive provided. Here’s a brief tour through making Video Easel strut its stuff. Start VideoEasel. Select the Open option in the Apps menu. Locate the file called ’Life’ in the file requester and press Open VideoEasel will ask if it’s OK to clear the screen.
Answer OK. Select the blue colour for drawing by moving the mouse over the blue rectangle at the lower right bottom of the screen and pressing the left mouse button.
Select Load from the Brush menu.
Select the file glidergun.life and press Load A messy shape will be attached to your mouse pointer now. Move the mouse pointer somewhere in the middle of the screen and press the left mouse button once. This will place this obstacle in the screen. Start the automa by pressing the ’| ' shaped button right on the screen and see what happens.
This will start the calculation of new generations of this automa.
It's made more exciting by changing the speed from shortening | the delay between generations. The obstacle will begin to blow up and shrink periodically and spits out a glider each several cycles of the automa. The gliders will start moving in the lower right direction. Stop j the automa with the same button on the tool bar. Load another brush with the same menu and place it somewhere on the screen. Try experimenting!
Physical laws such as the 'dendrite growth’ algorhythms can be modelled with cellular automa. Even J ferromagnetism and the gas laws are other applications. Also the propagation of sound in gas can even be simulated, in addition to th focussing of sound by an optical mirror.
See the Experiments section of the provided AmigaGuide a This month we’ve crammed four top applications onto our two coverdisks 166 and 167. Each of them is easily installed from coverdisk 166 via Workbench. Coverdisk 166 has all of the installers so there’s no need to insert coverdisk 167 until the installers ask you for that disk. Remember, access coverdisk 166 via Workbench, don’t try to boot It. When you click on any of the installer icons on coverdisk 166. You’ll be given a file requester where you must choose a location on your hard drive (or even RAM) where you want to install the
* ?
B 303 Emulator TB If you like techno, the legendary Roland TB 303 Bassline should need no introduction. For the benefit of those who are unfamiliar with this magical silver box. The 303, as it is generally known, was originally thought of as a cheesy electronic replacement for a live bass player. It wasn't until the mid '80s that people realised you could get some wild sounds from it and made the first acid house tracks. It's been discontinued for many years now, and second hand units fetch up to £1000.
Which is quite amazing considering the simplicity of the technology But you don't have to pay £1000 to get that unique 303 sound, as we've an accurate emulator on this month's disks! It works by a control panel of knobs - like the real thing - and renders samples or sequences which can be saved out as standard IFF samples. Preview the settings by pressing the spacebar, although this won't include all the effects and adjustments. Use the left and right mouse buttons to turn the knobs (use 2 and 3 especially for top sounds!. See Sound Lab on page 88 for more, but for now have a play with it...
and watch your bassbins Virus Z Control guide This latest version 1.39 of VirusZ will keep your drives free from destructive viruses. Even the very recent Boker, Invi Trojan.
VMK 3 and Xtruder trojan viruses are fully recognised, eliminated and damage repaired. Virus Z can be installed directly where you intend it to reside, all that's required then is to click on the Install Libs icon in the newly created VirusZ directory and the new brainfile will be copied to your Workbench. VirusZ is fairly straightforward in operation and comes with good AmigaGuide help files to point you in the right direction When first running VirusZ. It will almost certainly complain about system vectors being patched. Most often this is because of third party patches you may be run
ning such as MultiCX or MCP The settings menu contains the options for the various virus checking procedures. The most important is the file checking settings. VirusZ has the ability to extract compressed files to see if there's a virus hiding inside, this panel controls those settings To check your Workbench partition. Simply activate the File check option in the Project menu, select your Workbench with the filerequester, press the All button and then OK A Window will appear showing progress and you'll be prompted to remove any found viruses, so rest easy with VirusZ.
1. Sets the tuning for the note
2. Emphasises the specified frequency band
3. The amount of frequency resonance
4. Rate at which the filter closes (turn right for no filter
5. Sets length of the ’decay’ part of the sound.
6. Defines the amount of accent.
7. Single or sequence mode
8. Sets the source wave type
9. How much the note will pitch bend up or down.
10. Direction of the pitch bend.
11. Opens the preferences menu.
12. Not yet implemented.
13. Look it up in the docs!
14. Resonance fall level.
15. Quit the program.
16. Undo last change made.
17. Select a new sound.
18. Brings up the help guide.
19. Switch back to Workbench.
20. Load a script to render.
21. Set the start of the sequence.
22. Set the end of the sequence.
23. Add a chorus effect.
24. Add a distortion effect.
25. Add clipping distortion.
26. Remove lower frequencies.
27. Load parameters from disk.
28. Save parameters to disk.
29. Test the current sound.
30. Save it.
31. Render the sound to RAM according to current settings.
32. Save the rendered sample.
33. Play the rendered sample.
34. Set the sample.
35. Render a sequence.
36. Set length of sequence.
650 Mb of What? * It's easy to miss where the real
• Cdsupport ..... 67Mb contents of a CUCD lies so here's
• CDROM 7Mb a list of how much data lies in
• Demos 16.5Mb each directory. This
month our
• Games .126Mb theme is ShapeShifter and
• Graphics. .... . 60Mb games... a bumper
collection of
• Magazine .. ..1.5Mb over 50Mb of ShapeShifter
• Online . 66Mb ties and support files, and not
• Previews . ..25Mb mention a whopping great
• Programming...... 37Mb 126Mb of games!
• Readers .. 33Mb Value for money or what?
• Sound . 44Mb
• TFX ..17Mb
• Utilities ... ...34Mb
• ShapeShifter ...... 53Mb
• WWW .. ...32Mb This month's CUCD is even
more amazing than normall The full version of the legendary
TFX and a 100% full 650Mb of other wonder- ous goodies, make up
Highlights TFX CU Amiga's gaming coup de grace, the full version of OcearVDID's unreleased TFX flight simulator. This state of the art game can be found in its entirety on the CD with versions for standard Amigas, those fitted with FPUs and 68040 machines. You'll even find a drawer of files which are ready to copy onto 720K PC floppy disks if you're using this special CD from a PC compatible. Installation to hard drive can be performed with the provided installer script or dragging of the TFX directory. Wow!
On the floppies This directory carries the contents of the floppy disks from the floppy issue of CU Amiga. This month we've included 4 enthralling utilities.
Video Easle for interesting life algorthym animations, Virtual303 for a TB303 synthesizer emulator, VisualPrefs to customise your Workbench beyond the norm and VirusZ to keep your Amiga safe from viruses.
Ider explanation Reaction to Ider on CUCDs has been a mixed bag of criticism and praise Much of the problems have been caused by a lack of understanding of what Ider is for and failure to click on the essential InitCD icon. This month we have made some changes to the Ider launcher to work around the teething problems so that this system is more fool proof.
For those that missed it. Most project icons on CUCDs now have Ider as the default tool. Ider allows you to choose exactly what viewers and players you wish to use for specific types of files. Graphics card users may display all pictures on current and future CUCDs with a viewer, for example. Your preferences are saved to your hard drive, month, we've moved the Cdsupport drawer to the root of CUCD15 and added an Tnportant!' Readme as well. If you've customised your CD pref erences but left some of the viewers on CD. You'll need to change your Ider prefs to point to the new directory. Simply
delete the 'System' part the path so 'CUCD:System CDsupport xxx' becomes CUCD:CDsupport xxx'. The CUCD preferences program can now be found in the top left of the Cdsupport drawer.
What's in your drawers?
Root: As previously mentioned, the Cdsupport drawer can now be found in the root. The standard Workbench drawers icons have vanished (though the drawers remain) to be replaced with the Cdsupport drawer and an opening Readme file. TFX. The ShapeShifter theme drawer and the main CUCD icon can be found here.
TFX: If you don't know what TFX is. Greetings from planet Earth!
Instead of reading this, you could be playing the Amiga's ultimate legendary flight sim. Go play!
Floppies: We like the letter V this month. So the floppy disks contain Video Easle, Visual Prefs.
Virtual 303 and Virus Z. Naturally they're all found ready to run in this drawer.
ShapeShifter: A bumper collection of ShapeShifter and Macintosh emulation utilities. The latest ShapeShifter 3.8, Video drivers, utilities and MacOS 7.0.1 bootfile and System 7.5.3 updater.
Cdsupport: The vital support files for the CD; viewers, players, Ider and not forgetting the obligatory CUCDprefs program.
CUCD: This is where the vast majority of the CD hides. What wonders can be found within... CDROM: The latest AmiCDFS.
Aminet CD indexes, CD ID collection and two audio CD player utilities.
Demos: AGA and ECS offerings to swirl your plasma and rotate your 3D world. Turn the lights low. Crank your stereo and enjoy!
Game: This month’s second theme is gaming, thanks to TFX, and there’s enough games and game add-ons on CUCD15 to keep you going for a LONG time. A fixed Shadow of the Third Moon is an essential check-out.
Graphics: Anims, converters.
Viewers, utilities; CyberAnim, Gallery.
Icons, PhotoAlbum, Picasso96 and much, much more graphical delights for you.
Magazine: Patch Amiga Basic and Amiga Basic to ASCII tie-ins to the Q&A questions this month. Also the database of CU Amiga issues.
Online: The new Eucalyptus E-mail beta package, the superb Weather Experience (as covered in Wired World) are just a couple of the comms tid bits.
Previews: Digital Quill and Digital Universe demos, plus a ClickBoom!
Special with a Myst preview and... the blindingly good OnEscapee demo!
Programming: Code of all shapes and forms from the Cmanual. MUIRexx library, latest ixemul libraries and dev package should keep the coders happy.
Readers: A wicked collection of games, utilities, pictures and modules from our own, wonderfully talented readers. Gee. You guys are just great!
Sound: All things sonic and noisey from the latest brilliant AlgoMusic 2.2. HippoPlayer. MIDI files. MP3 encoder and the latest player and so on. And so on... Utilities: Those random little gems that make the Amiga what it is. The latest MCP beta. Diavolo demo. RCS, Vdisk and more.
WWW: The big three web browsers..AWeb II
3. 0. Ibrowse 1.12 and Voyager-NG demos. This is only made
complete with an on-disk mirror of the one and only CU Online!
If your CD does not load contact DiskXpress on 01451 810788. If they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, DiskXpress, 7 Willow Court, Bourton Industrial Park, Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems. However, we recommend older CD filesystems be replaced where possible. A non-working program is not an indication of a faulty CDI k»feaufen«£ «s Siamese PC for A1200 only £799.95 inc Vat T, i hj.- a. a a Siamese PC with RTG v2.1 features!!
The Ultimate At 200 use PC graphs card as an Amiga RTG graphics I* • x „ i ' I display. Each Intuition friendly program opens in a upgrade Trom seperate PC Window upto 256 colours S1024 x 768 (higher with 4mb graphics upgrade). You can also have 24 bit backdrops & Video on workbench.
Will run with Amiga 2000 3000 4000 with Kick WB3+ Siamese RTG uses Zero Amiga ram for display in but needs Zorro bus Ethernet upgrade £49.95 any resolution.
Amiga needs hard drive and 4mb ram. Amiga can use the 16bit CD quality sound card in the PC, including Wave sound generator.
High Speed PCMCIA Ethernet card, using TCP IP to transfer Files, graphics, sound, user input etc. Use cheap PC drives from the Amiga including Cdrom, Hard Disk, HDD floppies, Removable drives, Tape streamers at very high speed.
Use any modem (optional) through TCP IP, use Ibrowse, Netscape 4, AmiFTP, AmilRC all at the same time and through one Internet connection.
3®- Runs all Windows Dos programs and games at 166mhz processor speed, no slow emulation.
0) Use low cost Mjoea cards to enhance your Amiga multimedia
abilities, from £150.00 for VHS quality video record playback.
SVHS versions from £500.
Perfect for Video producers moving from Amiga based Analogue to Digital production methods.
All this for only £799.95 16bit sound card, 4mb s3d Mbit PCI graphics card. Keyboard. Mouse. Windows 95. CE approved Mini . ¦ - D & D Tower case. Amiga components:- Hydra pcmcia ethemet card, Siamese v2.1 Software (no switcher), | 7C V 3 I, GX Off Siamese upgrade packs . . .
... for Amiga PC owners.
Still not convinced, then take the Video Buy the Siamese Video or Siamese Mpeg CD for £5 inc PSP. Then if you want to buy the Siamese system we will refund double the CD Video price from your Siamese order.
Don't wait, buy It TODAY I Supports optional High speed Ethernet network, “the diference to the SiameseRTG was astounding' Mat Bettinson CU Amiga Launch special only £ 99.95 Call for configuration upgrade options AMIGA H-STH J O Siamese Video Switcher Original Switcher card and cable kit for use with the Siamese PC pack above and Siamese RTG v2.1 software only pack.
£99.95 includes Siamese v1.5 software.
Siamese Hydra Ethernet Card ai 200 (pcmcia) -ei 49.95, A2 3 4000-E169.95 Designed and manufactured by HiQ Limited software by Paul Nolan, email steve@hiqltd.demon.co.uk 9 Church Lane, Hockliffe, Bedfordshire, LU7 9NQ, UK. Www.siamese.co.uk ¦’W.-7 ¦ tel 01525 211327, fax 01525 211328 No surcharge for Credit cards. HiK ? The biggest event for the AMIGA and all AMIGA-fans in the world!
? Come and see all new AMIGAS, peripherals, CD-ROMs, games, applications, and, and, and... Use our booking-office: No waiting at the ticket-office but a separate entrance!
Tickets for the Computer 9 7 A Koln Vlesse
14. - 16. November Cologne, Germany Exhibition Grounds Halls 11 +
12 Tickets lor Adults a 23 DM DM Tickets lor
Children Students d 18 DM DM Pleose add lor P&P S DM Total
_DM Valid until 15. October 1997. Pleose send a [(-Cheque
with yow order.
Nam:___________________________________________________________________ The Computer '97 is held by: ICP GmbH It Co. KG Innere Cramcr-Klctt-Str. 6 D-90403 Niimbcrg Tel. -*-49 91 1 5325-210 Fa* *49 91 1 5325-21 5 A company of the GONG-Group PRO Or PRO Concept- Gesellschaft fur Vcranstaltungcn und Marketing mbH Kemnader StraSe 52 D-44795 Bochum Tel. *49 234 94688-0 Fax *49 234 94688-44 ICP, Innere Cramer-Klett-Strnfle 6, D-90403 Niirnberg News Gateway 2000 - Progress at lastl fter a few months of behind the scenes dealings and growing impatience from the Amiga community, things are beginning
to look very good for Gateway 2000 and Amiga International.
Gateway 2000 have set up another subsidiary called Amiga. Inc. which will be based in Dakota.
Running alongside the German based Amiga International, this company will be primarily concerned with the future development of the Amiga, leaving the sales and marketing aspects of the operation to Petro Tyschtschenko and Amiga International.
The new General Manager of Amiga Inc. is Jeff Schindler, a Gateway 2000 man with a background in engineering and a knowledge of Commodore products.
Amiga Inc. have started the hiring process and hope to have 30 staff in place and developing by Christmas.
According to Petro Tyschtschenko there should be a new Workbench
3. 5 OS update released by the spring of next year at the latest,
and new hardware by the winter of '98.
Initial development work will go into urgent updates of the OS. But there will, despite rumours to the contrary, be hardware developments. It has yet to be decided whether this hardware will be produced and sold by Amiga International or whether it will be licensed for construction to third party companies.
Al will be making their presence felt in the Cologne show in a big way. Held from the 14th to the 16th of November, this German show has traditionally been the biggest Amiga show in the world. Al will have a , large stand and hope to show off A some newly licensed products. ¦ They will also hold a developer's ’ conference, seminars and an exchange of ideas with Amiga companies, developers and users.
A recent summit held by Amiga Inc. was attended by our US correspondent Jason Compton.
For full details see page 18.
Golden Image get Connexion Micronik North Americani distribution announced1 Micronik of Germany, suddenly a super-high profile Amiga licensee, has chosen North American' Distributors for its new Amiga clones. According to sources within Micronik. Paxtron Corp. and GVP-M have been selected. Both companies plan to offer direct sales as well as dealer channel sourcing.
The move should finally bring reasonably-priced Al 200 tower systems to the US and Canada. While tower kit imports have been done in the past, they have typically been in very short supply and expensive.
GVP-M projected prices between $ 750 and $ 1250 for the Micronik units, depending on configuration.
Reach Paxtron online at www.paxtron.com. GVP-M are at www.gvp-m.com. And Software Hut at www.softhut.com. Golden Image are offering a new Zorro Ethernet solution, the Connexion card. This networking' solution provides a 10 base 2 BNC Ethernet link. Using the AUI interface. A standard AUI transceiver allows adaption to alternative standards such as 10 base T. The card comes with autobootinr ROM based software called Netzwork, negating the need to install separate drivers. Netzwork software is currently running on Amiga and DOS systems, with Windows, OS 2 and Novell versions under
development. Sana II compatibility is also provided, using additional driver software.
The Connexion card runs at a standard lOMbits per second, but benefits from a 32k on board cache reduce CPU overheads. The card is available now for £175. Call Golden Image on +44(1811900 9291.
Magazine shake-up: Two titles close CU Amiga becomes UK's biggest seller Made for KiDS | |ews in Brief There has been mixed news on the Amiga magazine front. The last month has seen the closure of two magazines have been published by the ABC auditing organisation. CU Amiga's circulation has dropped by a mere 2.7%, healthier than the recent 22-28% drops the sector has suffered. CU Amiga outsells any other Amiga magazine in the UK Republic of Ireland, and is the UK magazine of choice worldwide, selected by newsstand purchasers over 10% more often than our nearest rival.
More UK Amiga Magazines. Amiga Review, the black and white mail order only title, and Amiga Computing, the glossy newsstand title which for so long was a valued alternative to the big two of CU Amiga and Amiga Format.
Amiga Computing's demise has been widely attributed to their decision to stick to floppy disk only coyer mounts. Editor Neil Mohr told us that he felt the management had not taken enough steps to make the title competitive in a market which has become increasingly difficult.
Apparently AC had been selling about 8,000 copies a month and running at a small profit, but publishers IDG considered it time to move on to more profitable areas. Amiga Computing was held in high regard at CU Amiga, and we're sorry to see it go. Our best wishes for the future go to all at AC.
On a more positive note, the latest official circulation figures for UK PPC gets even faster!
New 'quarter micron manufacturing processes have allowed Motorola to offer the PPC604e chip to run at an amazing 350MHz.
The 200MHz version of this chip is at the heart of the top of the range PPC boards from Phase5, and although they have not yet made any statement on the matter, it seems likely that they will support this chip in the future. Assuming a megabyte of L2 cache, the 604e 350 is benchmarked at an amazing 14.6 SPECint95 and 9.0 SPECfp95. Making it the fastest high volume CPU available today.
Also announced is the new low power consumption PPC 750 740 series of processors. Utilising an integrated level 2 cache controller, and 32Kb data and instruction caches, the 266MHz 750 is rated at an estimated 12.4 SPECint95 and
8. 4 SPECfp95.
Mystique software has announced an initiative to promote the use of the Amiga as a family computing platform by encouraging and organising support for software aimed at children. The web site can be visited at http: www.mystcorp.u- net.com madeforkids.html. The main aims of the Made for KiDS project are to:
• Gather together a range of quality Amiga Software for children.
• Make this range available through a new section of the Aminet -
misc kids
• Promote use and development of Amiga software for children
• Ensure next generation Amigas can compete with the PC as a
family computer.
Imagine addon released GOC publishing have recently announced the imminent release of ImaginEX, which is an add-on for the popular Imagine rendering package. Combining a broad selection of presets and templates.
ImaginEX promises to significantly improve the often criticised working environment of Imagine.
Designed to be compatible with all versions of Imagine, ImaginEX contains features such as a scroller gadget to allow easy selection of groups, objects, faces and points, including multiple selection, and two quick rendering presets called 'pixel burners' designed for ultra fast previews.
ImaginEX will be sold direct from GOC publishing for £24.99 including a full manual with a leather look binding. As an introductory offer, GOC are offering ImaginEX to their first 200 customers at a discount £15. Expect to see a review of this product in the near future.
GOC Publishing can be contacted by post at: 71 Helmsley.
Willerby Road, Hull, HU5 5ED, UK or by telephone on +44 (011482 500597 Weird Science sell clones Weird Science's new hardware showroom has opened, selling an assortment of accelerators, CD- ROM drives, towers and add-ons for Amiga users on the upgrade path. Amongst products are the new range of tower Amiga clones from Micronik. The 1300 is priced at £349.95, the 1400 with Zorro2 at £469.95 and the 1500 at £599.95. Weird Science sell these towers with 8 speed CD-ROM drive and a 1Gb hard drive for an extra £150.
Weird Science can be contacted on +44 (01116 246 3800 ClickBOOM introduce on-line shopping ClickBOOM's parent company, PXL computers, has introduced an 'online shopping mall' from which Internet users can purchase the company's products and a select range of other titles. The web- based mall was introduced in response to the problems Amiga users worldwide have in locating stockists. Clickboom promise promotions and competitions for visitors to their website. Clickboom can be found at http: www.dick- boom.com Vulcan open US branch Vulcan software have opened a US branch to cope with
North American distribution of their products. Vulcan, the games company behind the Valhalla series and titles such as Hillsea Lido, Jet Pilot, Burnout and Strangers AGA are expecting to release some major titles over the next few months. Contact Vulcan UK on +44 (0)1705 670269 and Vulcan America on 1-800-426-7687.
Sidewinder CD price shock(er) Sidewinder has cut the price on direct sales of his Future Shock II CC5 to $ 10. Plus $ 2 shipping world- vide. The 74-minute disc has a ’ of his favourite and more pop-
• tunes, including the title track to the shareware game Scorched
Tanks. Sidewinder has had his music played at dance clubs (due
to the techno nature of his music) and at cowboy bars (as he's
wearing a cowboy hat on the back cover). Cds are in limited
supply at this low price. Contact Sidewinder Productions: 8611
Cape Valley San Antonio. TX 78227 USA.
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PORTED, UP TO 256 CaoURS ON IN ipik support, Mianpit mm disk mrosScmmED. CD-ROM «nd COMMLATKN Stateside News by Jason Compton: Jason Compton is Editor in Chief of Amiga Report Magazine More Amiga Shows The expo scene has been a little sluggish in 1997, although Amiga, Inc's Darrick Lisle hopes to change that very soon by supporting the upcoming Amiga events and planning a blast in Gateway's home town within the next 6-12 months.
Rumours of a winter show in Toronto are surfacing, but the Ohio Midwest Amiga Expo is the only show that looks to actually happen this fall, although some smaller user group events are always going on The problem in the States is that a user group show can easily be thousands of miles away from a pocket of users who would want to go - I'm sure the Amiga users in Toronto would love to hang out with users from California, but the mileage is just too much.
Peace breaks out It was thought for a while that sparks might fly between Amiga, Inc.. QuikPak, and Lotus Pacific.
Instead, however, all indications are that Amiga will be coming to mutually beneficial agreements with the two parties whose businesses rely on the Amiga technology.
As you may remember. QuikPak produced the A4000T in the US.
Fabricating parts and motherboards and assembling the machines for sale in the US and abroad. (Often, the motherboard was provided to Eagle for conversion into a much more attractive tower case.)
QuikPak has almost disappeared from the public eye since Gateway bought Amiga. Details are sketchy, but it seems to relate to a dispute with the Escom bankruptcy estate for services rendered and money owed. In a recent statement.
QuikPak indicated that they would meet with Amiga, Inc. to iron out an agreement that would allow QuikPak to move ahead with their long-promised A400O-based portables and a low-end model they have designated as the '1630'.
Lotus Pacific acquired the Chinese rights to the Amiga from Rightiming in a deal Amiga. Inc. immediately challenged. However, indications there too are that Lotus Pacific and Amiga may be able to reach a solution without a long costly battle.
Rightiming claimed to have procured a license from Escom (the so- called 'Chinese deal' we heard about), but Amiga. Inc. maintained that the Gateway purchase was for the worldwide rights to the technology. In the meantime, the Chinese have begun promoting the Wonder TV A6000, their Amiga-based entry into the Chinese set-top market.
Change isn’t necessarily bad.
After all it’s living during the stagnant times that drives people mad.
The 'Zine scene Amiga news sources here in the Slates have undergone some changes lately. The loss of Amiga Computing was felt here as well, as IDG had a special 'US Edition' of AC to replace Amiga World, which it closed just before Escom bought out the Amiga. The US Edition never got up to speed here, plagued by distribution and production problems from the outset.
Amazing Computing, the wodd's longest running Amiga magazine, is still managing to keep ticking along as our only native monthly, and there is a young turk called the Informer who has made some waves as a bi-monthly. Of course, many choose to pick up CU from a dealer or bookstore for the expanded coverage (Amazing and Informer are shorter than CUI or for the cover Cds and floppies which American magazines don't offer.
Project XG Addendum Maplin's address is as follows; Maplin MPS, PO BOX 777, Rayleigh.
Essex, SS6 8LU. 01702-554000 The case should be a Verobox 305, order code LH51F at £4.58 + VAT.
That adds £1.02 to the total, making.
£19.87 Don't worry aboul the incorrect price for the 10K pof, the price is correct on the total.
Figure 3 has a few errors. Here is the correction which matches the circuit diagram in the feature The instructions describe placing of two resislors on the Amiga audio in phono sockets illustrated on fig 3). This is incorrect, they should be con1 3 ' ' ‘ 12- MOOIOOOOOOL 1*5 ||- OCOOOOOOOC* f-- 13 23 1 2 . 10 1.3. L-vt O O JO DO OO +U oc I - |'- OOOOCOOOOOCO • 14 25 nected to pins 24 and 20 on the DB50XG header. The audio wires going to the volume control from those pins should be attached to the other end of these resistors .
Use tape to insulate the exposed resistors teads The diagram here for the 25 pin serial and 23 pin disk drive connectors are viewed from the solder side. Connected pins are marked in red. There's been some confusion about the pin numbering on the DB50XG. Pin 1 is nearest the comer of the board. Odd numbered pins are towards the outside of the card and even pins are inside. Please note, the IC socket has been illustrated upside down, as you'd solder on to it (unlike the DB50XG header).
Check the notch on the IC between pins 1 and 14 for orientation.
We apologise for the errors in the feature Our future DIY features will be more clear, easier to construct and yet every bit as amazing as Project XG.
Next month's project will be 'AIR Link’ and we'll be taking the revolutionary step of covermounting the PC8 and working closely with an electronic kit company to tailor the parts and box specifically to the Amiga. Your Amiga will take control of your remote control appliances and be controlled with any of fheir remote controls. AIR Link only with CU Amiga, don’t miss itl Vista Pro fix It has transpired that on some systems when Vista Pro is launched from an RTG (graphics board) screen, the program will exit without any error reports. The solution is to temporarily change Workbench to a
native screen mode and then launch the program as normal.
There's also a fault with a script file which launches Vista Pro This affects only those with no FPU on their Amiga, in the Vista Pro directory, there will be a file called VistaPro3.0. Edit this AmigaDOS script with a text editor (type 'Ed VistaPro3.0 from a shell) and move the Stack 300000 command to the top and change it to Stack 50000.
Please accept our sincere apologies for the problem!
Jeff Schindler, General Manager of Amiga, Inc., the new wholly-owned subsidiary of Gateway 2000. Is a man who knows how to listen. Jeff, along with Petro Tyschtschenko and Schindler's assistant James Tippetts hosted a summit with seven noted members of the American Amiga community.
Amiga, Inc. Summit In mid-August, Gateway 2000's new subsidiary Amiga, Inc. held a summit at Gateway's USA headquarters. Our US correspondant Jason Compton was invited to attend this historic event.
The bulk of the guests were from the ICOA - the Industry Council of the Open Amiga. This group is an independent body set up to promote a series of standards with the hope that they can avoid division and over diversification in the Amiga industry. Gateway 2000 has shown a lot of interest in the ICOA and, if nothing else, this summit will show that the new owners of the Amiga are more than willing to listen.
Of the Seven guests, five were directors of the ICOA. One was Amiga's unofficial first engineering hire, and one was our man in America, Jason Compton, editor of Amiga Report Magazine. Jason takes up the story.
Cast of characters "Some of the names will be immediately recognisable by Amiga fans Andy Finkel. Of Commodore-era AmigaOS development fame and Dean K. Brown (the DKB in American Amiga hardware manufacturer DKB) were the veteran standouts. Alain Penders. Vice President of Finale Development software.
Jess McCluskey. A Boeing engineer, and Fleecy Moss, a contract systems designer rounded out the group of five.
The final attendee might be the least famous. Joe Torre - a hardware engineer who has worked for a number of firms, most recently Scientific Atlanta - is unofficially Amiga. Inc's first roster entry on the engineering team. Joe has designed custom accelerators for Atlanta-area Amiga video professionals around the 020 and 030 chips, including multi-FPU configurations for superfast rendering.
I spent alot of time with Joe over the weekend, as we were already acquainted from my involvement with the Amiga Atlanta user group.
Joe has a great deal of vision for the Amiga, and a lot of respect for his past. So much, that he pointed out instances of 'incorrect' boing balls - apparently Joe has the specs of the 'real' boing ball from Dale Luck, who created the logo".
Another name that might need some introduction is Jeff Schindler.
As the head of Amiga. Inc. he will be deciding the future course of the Amiga, so we will all be hearing a lot about him over the coming months.
He has been something of a question mark, so here's the 50p bio: Originally an engineer. Jeff Schindler worked in computer sales in the early 80s. Owning Commodore Vic 20 and 64 computers.
The highlight of his tenure with Gateway was successful leadership of the team that designed the Destination big-screen TV PC-call it a marketing ploy if you will, but the Destination, bundled with a high- quality TV monitor and hi-fi stereo sound has gone over very well with people looking for a classy family PC. Now that the cast is in place, let's get back to Jason.
"While I was not a part of the ICOA meeting with Gateway (instead. I was involved in an informal marketing discussion with Petro. James, and new Amiga. Inc. hire Darrick Lisle). I did help the group brainstorming session. Amiga.
Inc. and the ICOA want to find ways to work together, and from what I gathered, they felt very confident that this would happen in the near future. Most seemed impressed by the advanced levels of planning at Amiga. Inc. - proving once again that even if they don't inundate you with press releases, a company can really have their act together.
Big building James Tippetts treated all ol us to a first-hand look at the new Amiga facilities. Anyone who needed convincing about the commitment the new company would have been pleased with what we saw. The first I office will be nothing special - two I large rooms plus a lounge on the second floor of a two-story office building located in the 'Gateway park’. No windows, overhead fluores- cent lighting, but it is being made liveable. I set up the office's first Amiga, a stock A1200 with a 13- kitchen colour TV (a temporary con- I figuration, to say the least!.
Projected for October 1 st comple- I tion is what can only be called 'the big building'. Amiga, Inc. was able to I get a lease of 3 4 of the building for I a song. It's a beautiful thing even in I it's half-finished state - lots of win- I dows, very airy, and very visible from I the highway, spurring a number of us to propose massive 'Amiga' signs on I the roof.
On the Wednesday night, after the ICOA directors left, I met with Steve Johns, who helped make the !
Amiga deal happen for Gateway. He wished us all well. The Amiga is still 1 finding its footing with the new Amiga, Inc., but the people there are genuinely trying very hard to make things happen.
At one point. James Tippets expressed amazement at the amount of wotk he and Jeff had done to get Amiga, Inc. up and rolling more or less on their own - 'running around like chickens with our heads cut off
- and wondered if anybody else had I it easier. I assured him
that no, I was pretty sure that any company, any effort big or
small, always starts with a few people working like mad to make
a dream come together.
That's what I saw, and I came away from there thinking that we’re going to be in for something really- good here". ¦ Jason Compton twmmmt ximxi 3, i£ siren Fully featured SCSI CO-ROM drive for um with the A1200 or A600 Including: Superb metal enclosure with in-built mains power supply All software, cables and 4 SPEED ONLY £149*9 6 SPEED ONLY 8 SPEED ONLY HARD DRIVES 540MB et: Our high speed 2.5’ IDE hard drives for the Amiga A1200 & A600 computers come complete with: ' Fitting cable, screws, partitioning software, 4MB I EXPANSION 8MB MEMORY EXPANSION 33MHZ 68882 FPU (PLCC) I 810MB s&SSm 1000MB
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TFX Yes indeed! It's actually, finally, really here! Tactical Fighter Experiment, or TFX to its mates, is truly the most amazing action flight simulation your Amiga has ever seen, and it's all yours courtesy of CU Amiga Magazine.
For those who just can't wait to get airborne there's a quickstart guide on page 22. You'll find more iri depth information on the following pages. But first, just what is TFX and how come we've given it to you?
Those with abnormally good memories will recall TFX made its first appearance in CU Amiga back in May "93. You're forgiven for it having slipped your mind, as it was called Inferno at the time. Its developers DID had recently delivered the excellent F- 29 Retaliator (rather later than planned), and Inferno was being touted as the first of a new generation of flight simulations.
DID told us it would be released in October, meaning of course October 1993.
Somewhat suspicious since the delays with F-29 Retaliator. We rather optimistically commented "but if we know DID.
That's probably October 1995!". Little did we know it would be October 1997 until it finally got its long-deserved release!
Those initial teasers from DID were enough to get us on a daytrip to their HQ in Runcorn to find out more. I remember it well (Tony Ed. Here by the way). There was barely an Amiga in sight, but a PC on every desk in the large DID office was running one version or another of TFX.
Loading instructions Installing TFX from CD Clicking on CUCD15.
, you'll find the TFX drawer Inside you'll find three icons for TFX for different types of Amigas. The TFXJ38000 version will work on any I Amiga so if the other ver I sions don't, then try this one.
However, the other two versions will be I faster if you have a math co-processor aka I FPU aka 68882 or a 68040 based Amiga. If I you have a math co-processor, the I TFX_FPU version should be much quicker I as will TFX 040 on 68040 based Amigas.
I There's a config icon for setting up the I control device and detail levels etc. I Installing TFX is simplicity itself. You can 1 either run the provided TFX installer icon or drag the entire directory over to your hard | drive. If you’re doing the latter, you'll need 17Mb of hard drive space but you can | delete the 720K floppy directory which is 7Mb of this.
Installing from a PC If you're using a PC lo access our CD- ROM, we've provided a TFX archive already split into 720K chunks. OS 3.x Amigas come with CrossDOS as standard and you'll need to have this mounted to read PC formatted DD floppy disks. Usually obtained by dragging the PC0 icon from devs storage dosdrivers to devs dos- drivers drawer or just clicking on it.
Copy everything from this drawer to floppy disks on the PC. Then copy all of the files to somewhere on your hard drive on the Amiga. At the end. Rename the QZ3 Em TFX_ 68000 K2Z3 I ¦HMI 728K-f lo c onf«9 unpack.inf to unpack.info and you should be able to see an Unpack icon. Click on the icon and TFX will then be extracted to your hard drive. You can then delete the temporary files.
Installing from floppy disk If you bought the floppy issue, you can obtain TFX on no less than seven floppy disks for the bargain price of £3.50 + 50p P&R see page 7 for the full details.
When you've obtained the floppy disk page, disk 7 is the installer disk. Insert this disk and run the install icon. You'll be prompted as the installer joins up the data from all the floppy disks and then uncompresses it all.
You will need about 8Mb of hard drive space free and then you'll have a drawer much the same as the CD drawer with the three TFX launching icons as detailed in the CD section here. Enjoy!
Some were testing the flight model, others were compiling test versions of specific scenarios, while others were simply skiving off and playing the game!
Even though this was all PC based, DID assured us it would be transferred lock stock and barrel to the Amiga with no loss of quality, save for a slight dip in speed. At that time, the A1200 was Commodore's new baby, but true to their forward thinking attitude, DID were already confirming that TFX would be AGA only due to the high system requirements.
Back we came, laden down with screenshots, facts, photos of the team and a whole load of expectations. Then we waited. We waited a bit more. Then we gave up waiting as it seemed the Amiga version was never going to appear. When asked why it was taking so long, the response came that although the Amiga conversion was 95% complete, the then popular 2Mb A1200 just wasn't enough to do it justice.
No Fast RAM and a 14MHz 68020 CPU just I couldn't compare to the 60MHz+ Pcs it ' was originally designed for, and that was that. Never mind, we had plenty more games to keep ourselves amused with back then. It wasn't until things started to dry up on the Amiga games scene that people remembered the next generation flight sim they'd been promised a few years ago and started demanding answers.
¦* Demand for a release of TFX mushroomed, but still nothing came from its proposed II publishers Ocean, so we thought it was v high time we stepped in to blow the dust of this never before seen masterpiece.
Whether you've been waiting for this game since the year dot or if you've never even heard of it before is totally irrelevant. At least it will be once you start playing.
TFX is a flight simulation for everyone. It's got all the realism you could ask for and action that'll make your palms sweat buckets. Above all it's got an atmosphere like no other game in the world. You might well think that because it was never released, the game probably has holes all over it, with unfinished business here and corners cut there. Not a bit of it.
This is a complete, fully fledged flight combat simulation with a full range of missions, five conflict theatres and various different options to take you from a rookie in training school to a seasoned and decorated top gun.
If you're the type of person who likes instant gratification and can't be bothered with all the bumph that surrounds most simulations. Then you'll really love the Arcade mode. This drops you right into the thick of the action and tests your dogfighting skills to the maximum.
On the other hand, maybe you prefer to get nice and comfortable with a cup of tea.
Plan a route on your maps and then take to the skies for a good day's flying and a touch of sight seeing.
No problem: there’s the Simulation mode for you. Which gives you the option to select any of the five varied scenarios and puts you into a 'no comeback' mini mission which can be played either as a one off. Or even completely ignored in favour of taking in the some of the scenery.
Perhaps you like to sign yourself over to the airborne armed forces and dedicate yourself to the pursuit of peace? OK. Well how about the Tour of Duty, in which you'll be fully trained and then sent out on a long string of missions as a UN peace keeper, seeing the beauty of the world and then blowing it sky high. Whatever type of player that you are, TFX is definitely going to give you months, if not years of satisfying and engrossing gameplay.
So. All that's left to do now is get stuck into the action!
Press the right mouse button to skip past the credits and on to the first options screen. This gives you the choice of creating a new pilot or continuing a previously saved game.
Quickstart Guide Getting started Create a new pilot The first thing to do then, is enter your full name and your callsign - a nickname that's used for clearer communication. Next you need to select a game save slot for your new alter ego. Double click any of the blank ones. You can now take your pick from the list of five game types. Arcade mode drops you into a dogfight situation for some instant action. Training is the sensible option and the one that starts you off on your career as a top gun pilot. This breaks you into the game and acts as a kind of qualifying stage for the real deal
The Simulator option is good for checking out the five different scenarios (Europe, Middle East. Atlantic, West Africa and Central America). This also gives you the option of selecting six different weather and time settings. The cloudy scenario has real cloud cover - try flying up through it to the blue sky above. The night time and storm settings are suprisingly realistic too. You’ll find plenty of things to do here but won't have any hard and fast missions to carry out. Tour of Duty is reserved for those who have passed through the training ranks, finally there's Flash Points, which
also requires training to have been completed. Training might sound a bit boring but it's not, and it's worth earning your wings as soon as possible so as to get on with the Tour of Duty.
You'll also find the training schedule is quite addictive, with a variety of mini missions to be taken care of. Based in various scenanos.
Iff* V Load previous game You can take a short cut into a full game by selecting Load Previous Game from the initial option screen. This allows you to select one of a few previously saved game positions from disk. Select one of the 'Dirk - Inferno - Loose Cannon’ slots to be dropped straight into a hop'. You'll have the mission briefing displayed for a short time only, so make sure you jot down the basic gist of the mission and any co-ordinates that are mentioned.
Watch out for further messages and updates appearing on the scrolling text display in the cockpit. These also appear on external views.
Taking off Getting airbourne is pretty easy once you know what to do, but blowing up before you’ve left the runway can be a bit embarass- ing. Not to mention annoying at first. Follow these steps: ,
1. Turn on both engines (I and ] keys).
2. Increase thrust using the + key.
3. Disengage wheel brakes (W).
4. Proceed along runway to gam speed
5. Lift nose gently at speed 150.
8. Pull up the landing gear (G).
Picking off bogies If there's one essential skill you need for TFX. This is it. Fortunately the first training session drops you into what is virtually a no-lose situation to get you into the swing of things. Your armoury of air-to-air missiles brings a clinical edge to the proceedings, although once you get into a real dogfight situation you'll find it's not quite as simple as it was in training.
Not all the weapons work exactly like this, but here's a basic guide to stitching up the enemy with a guided missile launched from the Eurofighter.
TFX Keyboard controls Escape ....Eject Quit
2. .... ..VDU 2 display
[ ..Engine 1 on off F
3. ....
1. ..... F1 .
4. .... ...Save game position
Return . ...Weapon select F2
Virtual cockpit left
5. .... ....Auto stick pressure
A. .... F3 .
.....Virtual cockpit right
...Decrease thrust
S. ..... F4
....Rear view
+ ... Increase thrust 0 F5
Tracking camera 1 B Space ...
H F6 Tab I F7 .Tracking camera
2 Shift +Q ... .Quit
B Air brakes F8 Missile
W. .. ...Wheel brakes M
F9 . .Enemy view
R. .... ....Radar scaling Mas
power F10...... ...Virtual cockpit centre
T. ..... ..Time warp 9
1. .....
3. ...... .Cockpit down
1. ...... .VDU 1 disolav
P. ....
Hein . ......PAL NTSC The
TFX Cockpit Compass heading Damage threat warning Engines on
off Chaff Flare Thrust Status VDV3 Status vDV2 Radar VDV2 A Mn
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A ' .
Configuration Detail settings You can change the amount of detail in a number of ways in order to get the best trade-off between speed and visuals. Press thekey (above Tabl to access the configuration menu. From here you can make a few general set-up changes, such as joystick sensitivity, music, sound effects, world detail and the flight model. Click the Detail Menu button to change specific aspects of the display. This allows you to specify the graduation of the sky colouring, turn texture maps on or off. Enable or discard gouraud shading and decide whether the weapons will be visible
under the planes.
You can also choose whether to have the different views snap from one to the next or to have the camera pan to the new view. Try cranking all the detail levels up to maximum at first, then if you would like some more speed, take out the aspects that you think are the least important.
Realism settings Not to be confused with the graphical detail settings, the realism settings control how harsh or forgiving the game is.
These are reached via the same overall configuration menu that leads to the details controls. For example, you can set the game up so that it's impossible to crash. In the real world, flying at high speed with your landing gear down would damage them, if not rip them off altogether, but you can opt for unbreakable landing gear. There's variable wind, rain and temperature conditions too, which can be enabled or disabled. You could turn all of these off for a more arcade-style affair, or to make the game more playable for anyone less proficient at flight sims. Turning off crashing is a bit of
a cop out but can be useful if you find yourself continually plummeting earthwards.
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- 1 HU itn Virtual cockpit One of the many innovations in TFX is
the virtual cockpit. This gives you a feeling of actually
being there that's just not possible with the usual fixed posi
tion cockpit view. Accessed with the F2 F3 keys, it allows you
to look around from left to right as you would be able to if
you were sitting there yourself.
Turn the texture maps off if it causes the game to run too slowly.
Cockpit and exterior views No decent flight Sim would be cgmplete without a range of different view points, and TFX has a stack of them. Never before has an Amiga flight Sim had such detailed and realistic planes, and consequently these are the best exterior views you're ever likely to see in an Amiga flight siml You can switch from one to another using the function keys. As well as being good to look at and impressing your mates with (especially the F6 fly-by view which comes complete with 'swoosh!' Sound effects), these are often very useful for getting a better idea of your surroundings.
The rear view comes in especially handy for gloating at a ground installation you’ve just reduced to rubble as you power off up into the sky, or at least checking that you've hit the target on a close-range ground-based attack.
Mm Continued overleal ? ?
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- David Taylor Know your hardware Navigation and tracking Compass
bearings All the planes come complete with advanced tracking
devices and maps of the areas in which your missions take
place. It's essi- ential that you know how to read and use
these devices if you're to be able to find your prey, avoid
being hit and find your way back home after a successful
You can view the maps opposite at any time by pressing M. The maps you'll see in the game also show blips to indicate friendly and enemy activity. The green and blue blips are friendly, while the enemies show up as red. Flashing red dots indicate primary targets. You'll often be given a grid reference during the mission briefing to tell you where your target lies. Check the grids overlaid on the maps opposite for a quick idea of where you should be headed.
Weapons Your weapons fall into two basic categories: air-to-air and air-to-ground. Use the Return key to cycle through your air-to-air missiles and use the Backspace key to activate air-to-ground weapons. You also have a cannon for when all else fails. This can be used to shoot down planes and also to destroy ground based targets, but ammunition is limited and so is its range.
If you have a target in view, the currently selected weapon will attempt to lock on to it. You'll know if you've got a lock with an air-to-air missle as the floating diamond on the HUD will meet up with the square around the target. You should also hear your on-board computer announce that it's 'Tracking...' the enemy.
The air-to-ground weapons work in a similar way. If you can't get a lock on your ground target for any reason, a bit of sharp shooting with the cannons will normally do the trick.
Once you've got your lock you can hit the Spacebar to the sound of Missile away!' From your friendly in-flight computer. If you don't need to take any immediate evasive action you could switch to the enemy view or even better, the missile view to watch it home in.
Getting a lock doesn't necessarily mean you'll get a direct hit. A good bit of flying from the enemy can shake off a missile, although the missiles themselves don’t give up without a fight!
180 Your Head Up Display (HUD) includes a compass to show which way you are facing. 0 degrees is North, 90 degrees is East. 180 degrees is South and 270 degrees is West.
Arming your plane You can scroll through the arms on t right, then drag and drop them on the plane to load up manually* Alternatively use the Default arming button.
F-117A Stealth Fighter Lockheed F-22 Eurofighter.
An incredibly versatile plane, the Lockheed F-22 was designed to scramble from both land and sea via aircraft carriers as and when required. Its strike potential is equally varied with the ability to take out air and land based targets with a range of modern 'fire and forget' missiles and bombs. While not the most attractive of the three on offer, it's the only one capable of sea-based missions.
The famous F-117A Stealth Fighter also comes from the Lockheed camp, and marked a significant step forward in stealth technology. It has since spawned the stealth bomber, which was used most publicly in the Gulf war. With the precision of its air-to-ground strikes making headline news. Although harder to detect than other planes, the F-t 17A is by no means totally 'invisible'.
Based on the French Mirage jet. The Eurofighter 2000 was commissioned as J a cost effective state of the art jet fight er for European security. Like the Lockheed it too is very versatile in its ability to carry out a wide variety of strikes effectively. It also offers Stealth ] properties, with short take off and land ing abilities, high agility and extremely j configurable payload options.
Maps To help you get about in your missions we've included maps of all the areas, complete with grid references that don't appear in the game.
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Technique and Tips Landing The initial training missions don't require you to actually land your kite after you've hit your targets, but once you get further down the line, and also in the Tour of Duty, you'll need to return to your airbase or your aircraft carrier to complete the mission. Landing is a tricky business. Vou can't just go hurtling towards the strip and hope that slamming the anchors on at the last minute is going to be enough. So let's take a look at landing on an airstrip.
The first thing to do is get lined up with the strip. One of the best ways to do this is to take a flight over the airfield in order to get a good look at the runway. Once you know the lie of the land, get some distance between yourself and the runway (using the Timewarp function if you're impatient! And then turn back and level up with the runway.
Take your altitude down to around 500 feet and hold it steady. As you get closer, put the airbrakes on and reduce ihe thrust to about 60%. If vou don't use the airbrakes you run the risk of stalling the plane. Next put the nose down slightly and start the final descent. Remember to put the landing gear down at this stage. Aim to make contact with the runway at as shallow an angle as possible, and once you've touched down, put the wheel brakes on and cut the thrust totally. The plane should come to a halt, safe and sound on terra firma.
Carrier landings Now this is a bit more difficult. Just about all of the land-based procedure applies herel but now you have a much shorter landing | area, and you also have to contend with it being stuck in the middle of the sea.
Judging the correct descent altitude is the | hardest thing here. As before, buzzing the aircraft carrier is helpful, if for no other rea- ] son than to make sure you're not attempting to land on one of the fleet's battleships!
Since the danger of overshooting is Ob' ously very high when you’re landing on sui a small area, you need to employ your 'hook' to bring the plane to a stop before itl falls off the end of the ship. Remember to put your hook down when you lower the ] landing gear. Also beware of coming in too low and crashing into the end of the boat, i Dogfighting techniques It costs American taxpayers millions to send a pilot to the Top Gun Academy to learn to be a combat pilot. Here's the patented CU Amiga 50p version.
The Immelman: A complex barrel roll loop which allows you to get the jump on your foe. CU Amiga advocates not bothering.
Coming Out Of the Sun: Another top gun fave. Requires lots of sun tan lotion and good air conditioning. Too much effort.
Getting stuck in: Now this is the tactic for us! See the enemy, charge in headfirst cannons blazing, launch missiles like there is no tomorrow and blow them out of the sky! Remember - it's only a game.
Mountains Sure, we've all seen little Pyramid hills before in the likes of Gunship, but you've never seen anything like these before: snowcapped peaks and extensive ranges of mountains and foothills give the landscapes more realism than ever before. They're not just there for show either. Make sure if you set your sights on a waypoint and go off to make a cuppa that you're not headed for a collision with one of them!
The Best bits In case you hadn't realised yet, TFX really is amazing! Here's a quick tour of some of the best and most unique bits of the game... Texture maps Now common on other platforms, texture mapping is still rarely seen on the Amiga outside of 3D rendering packages and PD demos TFX uses them mainly for its virtual : cockpit, in which you can see limbs and the Cockpit move around your field of vision as you bank and climb through the skies.
There's also a natty little UN logo on the tail fin of the Eurofighter 2000.
Gouraud shading When combined with the models of the planes the ground installments and the L mountains, the shading gives everything a I Convincing solidity that's missing in most paper dan flight sims. It s this which caps the mountain ranges with snow, creates realistic washes behind the battleships and even brings the explosions to life.
Clouds Vbu thought you'd seen clouds before didn't you? Well we re not talking about two dimen- lull:: i; u sional polygons that sit up at 5.000 feet like some kind of magic carpet No. These are proper, real clouds made up of lots of little clouds. Go into a climb on a cloudy day and watch as your view fades to grey. Keep going a little further and you'll emerge into the clear blue sky above.
Night flights You might think that being assigned a night mission would be a bit tedious. Nothing to see except the inky blackness, right? Well, that would be true in most flight sims. In which the scenarios consist of a plain, two roads and a shed, but TFX goes out of its way to bring you full illuminated cities. You could almost believe that you were flying over Las Vegas, except Las Vegas isn't one of the scenarios.
Massive worlds And another thing: there's over three million square miles of terrain and airspace to cover in the game, all taken from real official map data! That adds up to 1 40th of the world's surface area. There’s islands, deserts, cities, rivers, bridges, roads, convoys... you just keep discovering more every time you play.
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I WISH TO PA' CHEQUE ? P CARD NUMBEI and Three tor |u«t C20 or order them singularly lor only £7.99 each Suzanne The Portable Amiga This month's DIY Scene tells the story of one man's mission to construct a portable Amiga.
Simon Archer recounts how he built 'Suzanne'.
DIY SCENE When the machine was purchased, it came with a Squirrel SCSI interface, and I decided that this would be ideal to run a CD-ROM drive. I connected the Squirrel up to a Sony CDU55s drive and a standard 200W PC power supply was used to power the drive The standard Commodore CD filesystem was used and it was up and running in minutes. One problem arose, as a result of having the Squirrel hanging out of the PCMCIA port and acquiring an extra power supply: the machine wouldn't fit back into its flight case.
Since relocating the Squirrel was impossible. I contacted HiSoft.
They made the suggestion that they could supply me a unit in 'kit form' so that it could be built to suit.
This seemed too much of a hassle so the SCSI concept was abandoned.
Having seen ATAPI software available on Aminet, the concept changed to incorporate an IDE CD-ROM drive.
This seemed a much better idea, as there would be no need for extra interfaces to try and squeeze inside. An 8 speed NEC device was bought very reasonably which led to problems with cables. At the time, converter PCBs were not available to allow 3.5" devices to be connected to the high density connector inside the Amiga. The only option open was an adaptor cable but this was not long enough to reach the drive in the new case.
This feature follows in the trend of the DIY series, but is not intended as a 'How to build a portable Amiga' tutorial. The techniques involved are clearly well beyond the capabilities of most DIY competent Amiga users.
However they may be useful to readers Bhing to modify their Amiga setups, as DIY 'towered' Amigas become more popular with owners.
Those who attended the recent 'World of i' show in London may have seen na' at the CU Amiga stand. Suzanne is a portable Amiga 600 complete with its own ~ supply (but no batteries!, LCD moni- CD-ROM, stereo sound. 68020 accelera- Glidepoint touchpad as a mouse Inplacement. This would be impressive enough coming from a commercial company like the mythical PAWS system but it verges on legendary given that it's one man’s part time DIY project.
J Suzanne's creator, Simon Archer, gives his account of how he constructed Suzanne.
Donors to the rescue The idea of building a portable Amiga was one that I've always been keen on and the kmd donation of a monochrome LCD VGA seemed a very good starting point, next step was to decide which Amiga it was to be based around. Because of its size and the fact that they were easy to obtain, me A600 seemed a likely choice.
So work began connecting up the components A quick scan of Aminet revealed the plans to connect up a VGA monitor to the Amiga's 23 pin video port. After constructing the adaptor, and connecting the monitor, it didn't show a PAL screen. After a quick monitor driver change to MULTISCAN: jftoductivity. And palette adjustment, away it went. It was necessary to alter the palette settings as the LCD displayed some rather nasty 'chromanoise' with the default palette settings. Chromanoise is caused by two dashing colours being placed next to each other resulting in interference at the join of
the colours. Slight adjustments at-a-time were made to achieve the optimum display.
This was a critical step in the project, because if this stage hadn't worked then the whole thing would have been a waste of time and effort.
So the setup now consisted of a monitor with power supply, A600 with power supply, external disk drive, mouse and mouse mat. Hardly portable! The whole lot was installed into a flight case, and it became a moveable object, albeit bulky. This installation lasted quite a while until the time came for a little more power out on the road. I took the decision to upgrade the machine with an Apollo A620. This gave the machine a whole new lease of life but also quite a few headaches.
The accelerator card is not one of the easiest cards to fit and once fitted it refused to stay fined.
Because of the design of the A600. With its surface mounted technology, there is no real way to expand it. Apollo have got around this problem using a PLCC socket underneath the accelerator to clip on top of the 68000. This doesn't work very well, as the socket keeps working its way free. Once the casing of the A600 was put back together it was found that the pressure kept the board in place - not ideal, but a solution!
As this system was starting to grow into a phenomenal size, the time had come to CD integration install all the collected components into a case, and power everything from one power supply. As the CD-ROM was being powered from the PC supply, this seemed the ideal option, as it was small and details were available on Aminet that allowed you to power the Amiga from it. The monitor used a 12V DC supply so that was no problem. I laid out all the parts and work started on converting the PC supply to run all the components together.
All the components were now powered by the PC supply but it was just a mess of circuit boards piled up on the bench. It was time to start on a custom built case which would house all the parts neatly.
Glidepoint fingermouse PC power supply wiring The idea was to have a trackball device inside the casing, so there would be no need tor carrying an external input device such as a mouse. This turned out not to be. Physically there wasn't enough room to fit it unless the track* ball itself was about 1 4" in diameter. A quick scan of the advertisers in CU Amiga showed that an item known as a 'Glidepoint' was available. This is the type of input device used on the modern PC notebooks and so is extremely small.
The 'Glidepoint' required connection to the serial port and replaced the mouse.
It was an ideal solution. Being no more than 1 4" in height.
As the Glidepoint is a serial device it meant losing the serial port The A600. The monitor and the power supply were all stripped down to their bare bones so that some initial dimensions could be attained.
A little juggling around with the locations of some components revealed that it should all lit into an area about the size of the monitor panel This was advantageous in as much that it kept some aspect ratio to the case, and did not present itself as being out of proportion like some A1200 portables that I have seen. Obviously, it is out of the scope of an article such as this to go into detail about the construction of the case itself, suffice to say that it required some basic sheet metal skills (Simon is being modest here, it required sophisticated sheet metal skills-Ed) and a few well
chosen cutting tools.
Cable capers Once I'd chosen the physical location of the components, most of the leads needed to be extended or modified The first of these was the hard drive lead. As on all A600 and A1200 models, the IDE interface is of the high density 44 way type as found in most notebook portables. This is not a problem when connecting hard drives, but CD-ROM drives are only available with the standard density 40 way connection as used on the
3. 5“ drives.
I modified the cable so that it would accept both styles of header. As you can see by the picture, (picture of cable) this was accomplished by cutting the original cable in half. A length of 44 way standard pitch
(2. 5mm) cable was spliced onto each end of the cable making it
longer and enabling the 40 way header to be crimped onto the
Of the A600. It was either that or have no input device. Fitted into the small space at the rear of the keyboard, it worked very well indeed.
I would definitely recommend one of these units to anyone looking for an alternative to a mouse. They are small, easy to use. There's no moving parts and they never need cleaning. They can be awkward to use at first, but them.
Highly You can see the modification in the picture by the two rows of black heat shrink used to insulate the 44 solder joints.
In 44 way setups, pins 40-44 carry the power for the drive, which is normally taken through the four way power connector on
3. 6" mechanisms. These four lines were separated away from the
rest leaving a stretch of cable 2" long with only 40 lines.
The 40 way header was crimped on. Leaving the last four to pass-through to the 2.5” drive. Connection was made to test the setup, and after installing the software, everything was found to work straight off.
The work behind IDEFix must be commended here, as it made the job of installing the CD-ROM so much easier Ideally speaking, a buffered interface, like those now sold by EyeTech. Should have been used in the installation of the CD drive but were not available at the time.
That said, the connection of the drive straight to the IDE port has proved to be very reliable to date.
The monitor was next and proved to be easier than expected. The monitor has a display card inside that takes the incoming VGA signal and converts it into something the monitor can display. As this was a separate card.
All these supply rails are available from the motherboard connector.
"Signal + 12 v‘ Ground the cables connecting to the monitor pane had to be extended. I used 0.7mm plain single-core cable and used heat shrink tj insulate it. The originally created video port adaptor was also stripped out of hood and modified onto the lead running to the display card.
With hindsight, a scandoubler should have been manufactured so that the native PAL modes of the A600 would haw been promoted to 31KHz This would haw allowed the use of all screen modes rathet than having to promote to MULTISCAN: Productivity. Maybe next time! There were also some controls for screen sensitivity, position and color cycle mounted on the rear of the monitor casing which had to be relocated These ended up mounted on a piece of veroboard and were made acces ble in the side of the new case. The front controls for brightness, invert and contra were able to be left on the monitor
panel and are nice and accessible in this positit There was also a small circuit board th was a high voltage generator for the flore cent backlight, and it was decided to mot this behind the monitor panel inside the li A quick test showed that everything was working OK. It proved far more convenie to test at each stage as it happened, rath than to modify a dozen things then find out something doesn't work.
Insulation factors Luckily the disk drive cable was long enough, although the power cable needed lengthening The same technique was used on this lead as was used on the others. With a metal casing around all these components, insulation was a prime factor.
F Plastic sheet insulator was used extensively throughout the project in order to eliminate any shorts that may have been potentially dangerous, or even fatal. Given the high voltages and currents available to this project, and the metal casing, good grounding was vital. An earth potential isn't good for a lot of electronic products, and decoupling and insulation was carried out at every available point The casing was originally intended to house a 3.5" hard drive, but with the problems encountered by heat dissipation from the powerful supply, the plan was changed The original 2.5" hard
disk was fitted, and the extra space freed up was used to house the cooling fan taken from the power supply. This had the extra benefit of helping to cool down the Apollo card and memory I fitted all the pieces together to see any problems that may have sprung up during development. It all seemed to go well until disaster struck. The whole case had been built but the pieces hadn't been measured with the Apollo card in place. Once Hus had been fitted to the motherboard it was impossible to fit the two halves of the | case together with both the Apollo and the [byboard in place.
Measurements had to be n to enable a remedy. The easy solution to mount the keyboard on rails, which the keyboard down into the case.
This led to it having a nice flush appearance, but didn't allow enough room, so the were then modified, and the keyboard up at the back. This gave just suffi- room to install the Apollo and also gave keyboard a nicer, more natural feel as it to lean toward you. That was one solved Tidying it up Not having much room left, I decided that tie portable should have some sound capability. This was in the form of a small kit available from a high street electronic shop!'
Rated at 750mW output fed by the Amiga Output, it seems to overdrive to the of actually being quite loud The out- fed into two 1.25" moving coil speakers mounted in the lid just below the monitor panel.
An external volume control was also needed as the sound level was just a bit too high to be comfortable, so I mounted a sliding potentiometer onto the hinge of the case just below the monitor panel.
The last job was to take all the vacant sockets and relocate them to the rear of the case. These turned out to be straight forward - simply a matter of purchasing sockets and plugs and lengths of ribbon cable to extend the ports far enough As these headers are crimp on types, this stage of development was surprisingly quick. One fiddly part was the removal of the onboard mouse port. This had to be removed due to space restrictions, but was later reinstated on a length of multi-core cable and taken out to the back of the machine.
Fabulous Fablon finish There we have it. All we needed now was to finish the case to make it a little more pleasing to the eye The original intention was to have it industrial coated but as time became more precious and the Amiga show got nearer. An alternative was imperative.
The final solution was to use black Fablon coating which was cut to shape and used to cover the bare metal construction. That just left some labels, which I ran up on a laser printer using PageStream and covered in transparent Fablon to protect them.
All in all. The finished item is practical, robust and compact, if a little heavy. As an after thought it may have been possible to have made the power supply on a tray, thus being removable. This could then be replaced by a battery that could be used while out on the move. Once at home, the power supply could be installed and the full power achieved without worry of discharge times. Maybe something to think about on the next one. Eh? Finally, no. Suzanne isn’t for sale.
DIY SCENE Should anyone attempt to use the techniques outlined above, they do so at their own risk. Neither Simon Archer nor CU Amiga accept any responsibility for any loss, damage or injury caused from undertaking of the procedures detailed here. ¦ Simon Archer Next Month In next month's DIY Scene... 'AIR Link'.
This is s unique project to drive remote controlled devices end even remote control your Amige! We've gone to great lengths to simplify construction end we'll be providing the small printed circuit board (PCB) on the cover of every issue! Revolutionary or what?
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£49.99 SCREEN SCENE J Another good month for Amiga games sees
the emergence of two potential classics, some timely
re-releases from Guildhall and the first game in Vulcan's new
Mega Series... 38 OnEscapee interview 40 Shadow of the Third
Moon 40 Street Racer rr r _ A The Hero tills to his death in
oil ol many spectacular and eminently yietchable splet scenes.
He couldn t resist mailt thnr |ey iff dills and down lift
shafts ta match me ante darkly haaroaraas death..
PC-programmer, Laszlo Mudrony joined, because many people asked
for a PC version. Recently, to speed up work three more
people joined: Trbor Mester, who does the rendered elements in
the game. Csaba Kemeri who helps Tamas with artwork and Mate
Lajtos with additional PC programming.
T H looks sin- lor It AaoTkor World but Delphlnos' ofter- io| oevtr hod all those flashy effects. Hie spotli|ht loHowl yoo aroood. Jest one el many neat visual effects.
That title explained!
The title OnEscapee is in fact a compound of the words 'one' and 'escapee'. The hero is an escapee from alien kidnappers. The one is supposed to signify that he is the only escapee, to emphasise the one man against the world' theme. Certainly a bit more origi-s isod logic :h II fk Hehasl if-dor. I
• aion « *¦ hen we first saw the screenshots of OnEscapee on
the Team Invictus website, we were intrigued. Obviously along
the lines of the legendary Flashback and Another World from
French software house Delphine, OnEscapee looked really rather
nice. When we got our hands on a demo and saw the thing moving,
our jaws dropped. The quality of animation, the effects, the
sheer attention to detail signalled that we had a game on our
hands that could really stand out. Something that could be
leading the way rather than following. We asked Akos Divianszky
and Tamas Kozak of Hungarian developers Invictus just who they
think they are turning up out of the blue and doing something
that looks so damn good.
"It's a strange story,” Akos tells us. "Our team was born when Tamas (my neighbour) and I decided to make a Tanx game. I only knew BASIC and Tamas. Who is the chief graphics man. Had never even seen a mouse! We only had an A500. But we loved Tanx and started to develop a version with two teams of animals fighting each other with bows Two things stopped us developing it: we realised that using characters from Disney movies is not a wise idea, plus our Amiga couldn't display hardware sprites and an extra wide display all at once. .
I don't know if you know the feeling, but it was very hard when we realised we would have to start again We were desperate to do something, and had just started another game when the A1200 and A4000 come out.
And we realised their capabilities and started developing OnEscapee Until starting OnEscapee, there were just the two of us at Invictus. We decided that we must have a musician because our musical skills aren't enough for a professional game, so Levente Toth joined. A year ago a It has a name that no-one understands, graphics everyone drools over, and gameplay that's similar to Another World. Everyone's talking about it, but Andrew Korn listens to the guys who know.
Nal than 'Dreams of the Future', the first 11 working title. Does the game live up to the I originality of its name' We asked Invictus B what OnEscapee had to offer that Flashbac™ and Another World didn't. “ Graphics meister Tamas chips in.
"Because it uses the AGA chipset, the gfx can be 256 coloured without decreasing CPUB power, so more and bigger animated ele- ments can be included in OnEscapee." No-1 one would turn their nose up at Another I World with better graphics, but surely there I must be more? Akos thinks so. "Not just thlj graphics, the gameplay and the music become better: you can listen to digitised music through all of the game. Several games are included too. Some of which could be separate games. OnEscapee ru on standard screens, and can also be pi with VGA monitors. We have decided to make a graphics card
version of the game I after we finish with the AGA".
What are they most proud of in OnEscapee? Tamas has a quick answer.
"First of all I am proud of Akos' work, made an excellent background const and a new full-screen, packed animation Amigas in Eastern Europe OnEscapee has a distinctly cyberpunk air to it. The main character - known only as The Hero - is on the run from powerful alien | being? There is a mood of claustrophobic oppression in it reminiscent of other Eastern European distopran fiction Wa ve started to hear a lot more from developers in Eastern European countries, and it is interesting to see the different sen sibilities of creators from these countries.
We asked Akos about the Amiga scene in Hungary ‘We haven't paid attention to the scene before, and we’re sorry now as the scene in Hungary is great and very helpful There are many I Amiga IRC channels, mailing lists and more than six diskmagsl There are famous demo groups too such as Faculty. Therapy.
(Impulse, Extasy. C.D.I, Frame 18, and the Power Team" We asked what they see in the Amiga Tamas says, "While working on OnEscapee. I have done some graphics for other compa nies on a dual Pentium 133 system It is very fast but I had a lot of problems with the OS I came to realise that the Amiga is much bet :k 5U i ie c t 3d as r. }t- 4 An nipple ol the original design artwork used in tbi pro- Auction if Onfscipee mat (with which we can insert sound-effects frame by frame! To make my work easier Graphically, the fourth level is the one I am most pleased with. It is set on the streets and it is
the biggest (about 100 screens), the hardest, the nicest... ter, I don't like to work without the advantages of the Amiga, for developing graphics for a game like ours it is better".
OnEscapee is due for a release later this year from Sadeness Software, a company better known for making CD-ROMs noted lor a high level of presentation. OnEscapee is their second signing, the first being the Settlers inspired Foundation. There is an interesting similarity to the two games Sadeness have picked up, both being the sort of game which the Amiga's hardware is suited to. Flouting the trend for goraud shaded Tri-linear mip- mapped 3D monstrosities, these are games that Amigas can do every bit as well as any other machine out there With titles like these, the development teams
creativity comes to the fore, rather than programming ability - however impressive.
It remains to be seen if OnEscapee can be a success. There have been a shortage of games for the Amiga of late, and even more of a shortage of Amiga games that could make games players on other.platforms sit up and take notice. Could OnEscapee be the first wave of a reversal of fortune for the Amiga? We close with Akos’ own words on the matter. "A lot of people say the Amiga is dying. It's strange, they said that years ago and the Amiga is still going. Why?
Because we keep it alive, with our interest. Work, and love.
So it depends on us too. Whether there will be great games or not!" ¦ The Shadow of the Third Moon ¦ DFR: September ¦ Developer: Black Blade ¦ Publisher: Titan Blittersoft 0 01908 261466 taly has been associated with renaissances before. Black Blade design, the Italian soft- I ware house responsible for TsotTM, clearly want to take on the role of the Leonardos of the Amiga games renaissance. Leonardis at any rate, as Black Blade design is headed by the irrepressible Francesco Leonardi, who talks up their 3dTIS landscape routine like it was something really special. Fortunately it is.
Voxel engine games have been around for a while now. They offer a reasonably fast way of providing a kind of 3D pixel based landscape, ideal for flight simulators. 3dTIS is Black Blade's variant on the Voxel notion, as pioneered by Novalogic for the Voxelspace 3D system used in Commanche on the PC. If you've seen this game or any of its descendants you'll have a fairly solid notion of what to expect. What you won’t be expecting is how fast and smooth this system is.
Make no mistake, this engine is significantly smoother than anything Commanche had to offer, and given similarly matching CPU power, it wipes the floor with it on speed.
TsotTM really requires an 030 and a CD- ROM drive, but give it what it wants and prepare to be amazed. Check out those screen shots, the ones of the nice Vista-like landscapes. No, they're not the intro sequence, those are the ingame graphics. Plus they'll run at 12-13 frames per second on the kind of accelerator which costs less than a hundred pounds. TsotTM isn't just pretty when it comes to the ground beneath your wings. The various vehicles you will either fly or fight are good looking 3D objects which manage to look right for the environment, which is a raF ity in this type of
3D landscape.
A Ibex laid scupes nun!
Vei. That's right, this isa't the intis sequence, this is the game itself. Fan. 30 voxel action with TsatTM.
Coupled with glossy high res n intro screens and some specially written music spooled from CD this is a feast for senses. You have a good range of to fly. Taking in an assortment of cam and some widely differing landscape Action is fast and fluid, and from what seen fun to play.
Prepare for major jaw dropping antics. F j Andrew Korn Street Racer ¦ DFR: September ¦ Developer: UbiSoft ¦ Publisher: Guildhall Epic © 01773 836781 biSoft. The French development team behind a number of Amiga titles in years past, are having a final fling on the Amiga with this truly weird racer. Released some months ago on the PlayStation and PC to not a little acclaim, and rather earlier on the SNES, this is the most mainstream title to hit the Amiga in a long time.
Street Racer on the Amiga gives nothing away to versions on the other platforms. The sprites seem slightly smaller than on other versions, but are impressively detailed and beautifully designed. The courses are pretty simple flat affairs, with none of this new tangled hills and valleys stuff, but the graphics are all that much prettier for it and the whole thing zips along at a breakneck pace.
Street Racer is a racing game written by people from another planet. An obvious inspiration is the brilliant Mario Kart, the game that made the SNES worth while.
Unlike Siltunna, authors of previous Mario Kart alike XTR. UbiSoft clearly think that Araciig games, eh? Araa't the* boring Mario Kart is lacking in the humorous silliness department, because they have taken it to a whole new level. The main thing you'll pick up on is that the guys who drive these cars around seem to think absolutely nothing of reaching a hand out and giving one of the competing drivers a swift and meaty slap in the face.
There are options aplenty to keep you amused if simply racing about isn't enough for you. There are various championship and 02:21.68 race options, and there is also the rumble option that allows you to take off the gloves and get really violent - there's even a soccer option. The game supports up to four players and promises serious multi-player laughs.
UxgttiN rights with TN out Hill i ptlishiug hi spiked kmc* This bizarre Street Fighter Mario Kart crossover should be ready for the once over next month. Don't miss itl ¦ Andrew Korn lusters Special Ke-lnk COMPONENT SPARES We are the largest distributor and retailer ol Amiga spares in the UK. With an inventory of same 150,000+ parts. Large quantity dis- ? Counts and catalogue available to trade.
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STARTER (MOC 01279 600204 Civilization ¦ Price: £14.99 ¦
Publisher: Guildhall ¦ Supplier: Epic Marketing ® 01773 836781
Sure it's old, but it's about as much fun to play as games
ever get. Now it's on CD... ? Here aren't that many games that
have been released over the years that can comfortably be
called classics. Space Invaders could possibly be called one.
As could Pacman. But in the more enlightened times of the last
eight years, there's been a real shortage of original and
exciting games Oh. That isn’t to say that there haven't been
great games. There just aren’t that many games that could be
released now to the same sort of enthusiasm and excitement as
Sid Meier's incredible Civilization - the ultimate in God
? OK |M aren't exactly gaing to be hiovra away by tbe graphic*, bet they are finctional enough and dear ta esc. It's tbe gaareflay that'll bowl you aver.
Classic in the making Like all classics, the concept is such a star- tlingly simple one, you wonder why no-one had thought of it before. But then again not everyone has the imagination of Sid Meier - AGA vs ECS The CD version of Civilization comes with both AGA and ECS versions of the game. Both are click to play, which means you can play Civilization with quick access, no disk changes and none of those horrible installation worries.
? You can interact Kith a variety el historical Agates. I jest wish Haaieiabi weald shot up abeot tbe darea pottery!
Differences between the AGA and ECS versions of the game are purely cosmetic. The graphics files have been converted to IFF and redrawn, with a few simple animation effects thrown in.
The obvious difference on starting to play is that waves wash your coastline and water flows down the rivers, but as you play the game you will find that all sorts of little details have been cleaned up and made to look more professional.
Interestingly the images have been left in IFF format, so the more adventurous gamers amongst you can just load the images into Ppaint and then do your own graphics.
The man also responsible for Microprose You start with a small band of people and limited resources, Your map extends only as far as the eye can see - the rest of the world is there to be discovered - and from that point you must travel the globe, advancing your people and your society, taking them through the technological and historical ages, until you reach the modern day Believe me, it sounds a lot simpler than it is.
Other civilizations grow up around you, and competition for world domination - fierce to begin with - gets steadily stronger.
Visually the game is a little simplistic - a throwback to its VGA PC beginnings.
Viewed from above, a simple tile-based map expands as you explore, with towns, people and items shown as roughly the same size a la the Ultima series. There are cut scene stills now and again to brighten everything up. But as your brain is going to be kept well and truly occupied by the game itself, the look is hardly worth worrying about.
Why all the excitement?
You might ask yourself, what's the fuss? The game has been released and re-released many times, so why should Amiga owners be get sweaty over this one?
Interestingly enough, it's the first time this game has appeared on CD-Rom, and even more interesting it's the first Amiga CD-Rom title to be sold in the shops ever.
Not a CD32 title that will run on an Amiga, but a bona fide Amiga game on CD-Rom.
Could the retail tide finally be turning? Are we to step out of mail order hell into high street heaven? Could bel Asking someone to review a game like this in a page is like trying to explain War and Peace in a paragraph. The weighty r ual and enormous amount of options in t game would take half this magazine to explain, and the sheer subtlety of the f design is something you experience as y play it, rather than something that leaps t at you. This is not a game for the faint he ed. As it will take some work to get into leading your civilization to success, but t rewards are more than evident.
Ask the number of people who still play it. Six after its original release, or the number c people who still call Andrew and ask him how to get around the notorious hard drf installation routine of the original Amiga s sion, and they will tell you that this a 5 you don't tire of.
The freedom of the game design r that even if you win. You can jump right back to the start and play a completely different game, whole host of new challenges.
There is no other word for it. ¦ Tony Dillon Gunship 2000 JB I Price: £7.99 ¦ Publisher: Epic Marketing © 01302 890000 ow this is what I call a flight simulator. None of your long distance weapons and targeting here, just plain old close- up dogfighting - with modern weaponry, of course. The original Gunship still has to be one of my favourite games ever and I can't remember how many days I lost playing it on my trusty old Commodore 64. There have been many different helicopter simulators since then, but somehow there hasn't been one with the same level of involvement or excitement as
Gunship. That is. Of I course, until the release of Gunship 2000.
Originally designed for Pcs, somehow those boffins at Microprose managed to make it run at a fair speed on the Amiga, so everyone could enjoy this stunning flight I simulator - quite a feat on an unexpanded A1200. As with the original, the game is based upon the AH-64 Apache gunship. One of the most powerful fighting machines in the world. Like most Microprose games, you are based in a large area with a finite number of targets.
The game engine creates a series of missions by randomly selecting pairs of targets for you. There are no campaigns as such.
More of a continuous missile firing party.
One thing this game did do was to show the world that not all simulators had to be flat and boring. Gunship 2000 featured the most dynamic terrain of its time, with realistic hills and valleys (just right for low level flying, then popping over the top to take out a few tanks), the most believable action seen in a flight sim - you really did feel like you were flying the thing, and thanks to the random mission generator, the most varied missions seen yet.
A It's got guns, but it's not a ship. Gunship 2000 is about helicopters, but we can forgive it ‘cos it’s great.
One minute you were photographing an enemy installation, the next you were bombing a truck convoy.
Has it lost any of its appeal a couple of years down the line? No, this is still as exciting as when it was released.
OK, it may not have flashy texture mapping like TFX, but it's certainly guaranteed to keep you up every night, from now until Christmas. ¦ Railroad Tycooi n SUPERSTAR ¦ Price: £7.99 ¦ Publisher: Epic Marketing © 01302 890000 K, apart from the people who created ‘Southern Belle' for the ZX Spectrum, who would have thought that a game about trains that didn't involve running along one shooting at things, would be such a major success? That irresistible old Sid Mefer, that's who. Once again, he took a relatively simple concept - that of the train set - and then added a whole new layer by mixing
it in with Sim City. Voila, instant classic.
To explain, you are in charge of a railroad company, and like all these games you start with next to nothing, and your aim is to build it all up into something gigantic. You have at your disposal some workers, a little money, and a small plot of land. From this you need to build stations in the places where people are most likely to be. Put more stations at places where people are most likely to want to go to, and then lay the track between them. The routes you select greatly affect the cost of building and the cost of running the service, which is all subsidised by passenger fares and other
services such as mail trains. You have a huge map to cover, so you must plan wisely if you're ever going to set up that InterCity network you always wanted
- one with more than three smoking seats and not quite so many
screaming children.
? Sid Meier, eh? Yoa gotta love ‘in. Can't draw, but writes some of the world's finest games.
The interface is friendly, and building things simply a matter of pointing and click- Abysmal installers Railroad Tycoon and Civ have awful HD installers. Copy everything to the place you want it and install the fonts in your fonts: dir. Check the names of the floppies (don't assume they're similar) and assign these names to where you installed the game. This lets Railroad Tycoon run on A4000s too, something it otherwise won't do.
Ing, but it takes time to master - it's a fiendish strategy game, and you'll need a business head to stand a chance to win.
All that's left to say is that it’s still an incredible title. This kind of game doesn't age - the challenge is still as fresh now as it always was. If you don’t have it yet, what are you waiting for? ¦ Tony Dillon The Strangers ¦ Price: £24.95 ¦ Publisher: Vulcan Software © 01705 670 269 Finding life a bit too safe and cosy? What you need is a bit of brutal street violence with guns, blood, decapitation sequences and a multi-player option.
AGA hile the gaming world goes crazy over the likes of Soul Blade, Tekken and Street Fighter EX. Resplendent in their texture mapped polygon wonder, back at the ranch, Vulcan continue to uphold the rafters of the Amiga games scene with Strangers AGA, It's got violence, fancy 3D intro animation and more options than you can keep track of... but is that enough?
Strangers AGA is a CD only game. The astute will have realised it's for AGA Amigas too. Following the current trend, it's been snapped up from the flourishing European Amiga development scene by Vulcan for their Mega Series range of CD only games.
Ablaze Entertainment from Slovakia are the team behind the game, and from the outset you can see the effort they've put into it.
Post-nuclear landscape After a couple of neat animated logos, a lame picture of what looks like rock duo Roxette' fades up, followed by a narrated introduction to the post-nuclear style world where the game is set. If you select English as the language (there’s an impressive list of ten to choose from) you actually get the spoken introduction spooled off the CD It s a bit cheesy and predictable, but let's not look a gimmick, sorry I meant a gift horse, in the mouth.
Moving swiftly on with a tap of the spacebar, an impressive animation of dubious relevance acts as a bridge to introduce the plot of the game, in which a car is chased through some streets and a tunnel, before the closing caption Once again, the head of the Mafia escapes from the hands of justice'. The animation is quite lengthy and so it’s displayed direct from the CD.
You'll need a 4x CD drive to watch it at full speed - played on an expanded CD32 it pauses every few seconds.
Still with me? Good To re-cap the basic plan, there's this Mafia boss who needs sorting out, and you're the man for the job.
You and who's army? You might well ask.
Actually, you and your' army, if you’ve got enough friends to draw upon. While on the surface, this looks like a substandard Renegade clone (we'll come to that later) it does actually have some new twists, not I least the option to have up to eight human j players taking part at once! Vulcan can supply you with a multi-way joystick adaptor, or you can squeeze in on the keyboard. That's not to say you can t play it alone though.
There are actually four main gameplay modes to choose from: Action, Deathr Gang War and Practice. Action mode basic 'beat up the gang to move onto the next level’ type of thing. Deathmatch all you to select any of its 24 characters and then slog it out in a free lot all with no comJ puter controlled enemies.
Gang War is like the Deathmatch. But you can team up with other human players ¦ wn nrfl to form two gangs of three, three of two ora whatever you like The usual suspects Two dimensional ¦pite the earlier references to the likes of Tekken and co. You can see from the screen its this is not really in the same league.
Passers by have commented on its less to Streets of Rage, I can't help seethe similarities with that seminal gang war beat 'em up Renegade.
Like Renegade, Strangers is a series of
• ntally scrolling 'stages' in the form of s shifty locations
around the afore- ioned post-holocaust city. About two ins in
width, they scroll with the players as they mince one way
then the other.
Uthough you can walk up and down the icreen as well as side to side, it's well and ruly two dimensional. That's to be expected )f course, and no bad thing in itself. The rouble is, it's not just the graphics that are lat - the gameplay is too.
Before long the process of beating up your opponents becomes all too mundane.
For a start, none of the moves are particular- ly exciting with your basic punches, kicks and the odd wrestling move. If the level boss notices you're close to death, he'll put you out of your misery with one of the 'fatalities’ by shooting your arm off, then your head. If you don't want this level of gore there's a 'parent lock' password, used to enable or disable the fatalities. There’s also weapons to pick up, but these offer little distraction from the punchbag monotony. Things improve as more human players join in the brawl, but still the shallow action does little to get the
blood boiling.
Strip away the fancy rendered intro screens and sequences, and you’re left with a game that's desperately trying to improve on its simplistic origins. The huge variety of characters, gameplay variations and options do make a difference. In fact they will be enough to save the game in the eyes of some. But let's be frank. The gameplay really is like something from a mid-80s time capsule. That could be acceptable in some genres but beat 'em ups have come a long way since then.
It's clear that big efforts have been made, but at the end of the day they are all in vain. If that same amount of effort had been put into developing the core gameplay T Weapons I'm sure things would have been different. Such as axes.
Bigger sprites, faster action, more intelligent maces and enemies, tougher sound and professional exploding bar- looking graphics should have been at the rels can make top of the list. This is a shame, as the Amiga the job easier, has never been well catered for when it comes to beat ’em ups. Anyone working on similar projects would do well to take a look at the classic IK+ and the Amiga conversion of Mortal Kombat to see how speed, graphics, sound and balanced gameplay can be combined to good effect. ¦ Tony Horgan Introducing... a car chase :ever you think of the in-game graphics, the
rendered 3D car chase intro sequence is pretty impressive, it starts looking like a couple of running around a cardboard set, soon gets more convincing with some dramatic camera-motion-blurred camera panning. It all ends in the satisfyingly predictable crash. What a shame it's got nothing to do with the game itself.
Tips Central CU Amiga's wacky arcade opus is just about ripe for some tips from Mark Forbes... whilst over on the other page the dungeon master Tony Gill does some more of his expert adventure solving for us.
On the first selection screen type the following: sheepy sheepy - use a sheep to race with!
TURBO NUTTER BASTARD - mega fast car!
Idkfa - auto qualify for any race and access the 3 bonus tracks in single race mode.
Hints for 3 bonus tracks: Grasslands 1 - Go to the left of the two traffic islands, and go straight on (pick-up the turbo boost) until you can see a gap in the wall with a tree in it. Drive through the tree and reverse onto the course on the other side. Great short-cut.
Useful too.
Grasslands 2 - There is a road through the middle of the second island (the one before the main Start Finish grid), as you have to go through a tree again!
Road Circuit 2 - At approximately two thirds ot the way along the very first long Mrs T Goult from Hull has a useful tip for Dune 2 buffs.
First destroy the enemy construction yard or yards so they can't rebuild again once you have found them, and once you've practically destroyed everything leave either a spice storage silo or a radar outpost standing. If there's a lot of spice left you can collect the whole lot. All those credits will be yours and you gain a better score and rank, try it... it always works for me.
Theme Park Dune 2 Malcolm Campbell came across a supreme tip for those who don't like cheating (sorry, I've never heard of such a thing!).
When you come across the situation of having very little money (that sounds familiar!), but you also have a fairly large park then try doing the following:
1. Close the park.
2. Cut off all pathways to the rides.
3. Take out a loan, if it is necessary.
4. Place shops around the entrance and put up the prices.
5. Open the park and wait.
Now people will flood in very happily, and will buy everything they can get their hands on! Meanwhile you can be preparing the rest of the park for re;opening.
You can easily get half a million in a couple of years from the gate takings, shop takings and the end of year bonus as a result of all those happy little people.
It's all gone strategy crazy with this month's tips! Colonisation is on of my favourite strategy games of all time, so I was pleased to get hold of this cunning cheat which virtually gives you a licence to print cash!
Here's what to do... When starting a new colony name it 'Charlotte' (well doesn’t everyone call their colonies by girl's names?). This allows you to see all the maps instantly, see other European ports, check on other countries statistics, and it also gives you $ 50,000!
When you access the other countries’ European ports you can spend all their money! You can do this by either recruiting lots of people, or you can buy anything!
Or if you start again and rename your colony to something else you can start another colony called 'Charlotte' and get yourself another $ 50,000.
For example, if you start a colony and get $ 50,000 and then abandon the game several times, you will eventually start the game with $ 500,000!
Start a new game, in any year o the Hard level, type FUND until your cash reaches $ 60,000 (an reply yes to all queries).
Now you go to the budget me and select bond repayments.
Click on repay bond and answ yes to repay bond at 3%.
You will now receive $ 50,000 every year!
Try typing in the following sepi rate codes for some amusing effects: JOKE, VERS, CASS, PIRN, TOPS, GUZZ You need help If you would like some help on any game - or you have some tips that you'd like to share with your fellow readers - then please write to us at Tips Central at the following address, remembering to mark your envelope Adventure or Arcade accordingly: Tips Central, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs London E14 9TZ.
Police Quest II adventure helpline I have been playing Police Quest II for ages. I am completely stuck as I don’t know how to; get into my locker or my Captain's locker, how and where to get my gun. How to gain access to the computer and what the passwords on the Captain's desk mean. Please give me some help as this is my favourite Sierra game.
I love it when people tell me about their favourite game, and then reveal that they haven't got a clue about it and have been stuck on screen one for years. You must have some pretty rotten other games.
The passwords are used for the computer of course, and this is what you do. Walk to computer, use computer, turn on computer.
Access personnel file (password is pistachio). Look at loyd Pratt and Haines's files and note the information about their problems.
Access the Homicide file (password is icecream). Access the Vice file (password is Miami).
You'll find the combination for your locker written on the back of a business card which is in the glove compartment of your car.
The combination is 36-4-12. If you want a laugh, try kissing the picture inside your locker.
Simon the Sorcerer I am well and truly stuck on Simon the Sorcerer. I have managed to get past the puddle outside the Tower of Doom, but what continues to really puzzle me is how will I get past the frog on the other side of • the pond.
I have tried using the stone against him. But he keeps on grabbing me and then spitting me out.
Craig License, Alnwick.
Nasty things frogs. I had some frog legs for lunch last week, and they were so fresh they kept kicking the peas off my plate.
If you look in the water at the edge of the pond you can find a tadpole. I know it's there, so look very carefully, as it is easy to miss it. Once you have the tadpole you should talk to the frog and tell him to 'hoppit' or else the tadpole will get it!
Flight of the Amazon Queen I need to know how to get past the snake in the Snake Room. I have the mummy's hand and the wrappings, but when I try to put them together the game keeps saying 'it's off’. I need to know how to turn it on.
Lee Fox, Reading. * then light and scare the snake away. Obviously, until you light the torch it will be 'off'.
Super-Gran, Bradford.
You say there is nothing to pick up. Maybe you are just too choosey. I know that when I've been out on a Saturday night and decided that there really isn't anything worth picking up, a few pints of lager usually does the trick. I suggest you hide behind the fish The trick is how to turn it on.
For this you'll need to ignite the lighter using the flint, then use the lighter to light the torch. If you haven't got a flint, and it's not the sort of thing that most people carry around with them these days, then go back to the huge statue and walk into its mouth.
Go, via the pulley room, to the room at the top. Use the pick axe to open a hole on the right, then use it again to break the stalactite on the right. It is here that you'll find the flint.
KGB I have climbed onboard the Victor Masnev boat and tried to find anything that I can pick up. But there's nothing. I have also hidden in various places, but get caught every time. Can you please help before I go completely mad.
Crates and wait until the mechanic turns up and then leaves. Now you'll be able to climb down into the Radio Room. Here you will then be able to add all of the items to your inventory which is under the bed. Back on deck you must throw the bottle overboard (just left of the lifeboat). The mechanic will dive in after it, allowing you to get down into the engine compartment and hide in the closet.
Eventually the mechanic will return and fall fast asleep. Use the belt with the engine, then go back into hiding until 9:30. At this point head for the bow and wait behind the fish crates until midnight. Follow anyone who appears and goes to the Radio Shack, so that you can listen at the door of the Recreation Room.
Return to your hiding place and stay until 5:00. When everyone has left you can walk to the stern at 6:45. At 7:30 you'll reach port.
The Secret of Monkey Island I have been playing this game for years, and I don't want to give up on it. But I really need some help. I have reached Monkey Island, but I haven't a clue what to do or where to go. Can you help?
Bob Harris, Norfolk.
When you arrive on the island you'll be nicely placed to pick up a banana. Walk to the fort on the NW of the island and pick up the rope and the spyglass. Push the cannon and pick up the cannon ball and gunpowder. Go to the river fork (east of island) and pick up the rock (which is really a flint). Now use the gunpowder on the dam and use the flint on the cannon ball.
Now you've filled the dry river bed and pond with water. Then go to the pond where there's a corpse you couldn't reach before.
Pick up a piece of rope. With two pieces of rope you can to go to the crack near the landing beach and use them to climb to the bottom to find a set of oars. Walk to the piece of primitive art and pull it twice to move it. Climb to the cliff above and push a rock off the ledge. And now you'll be able to collect the bunch of bananas which you badly need.
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Avartabte tor tho Amiga, making the Internet work faster for you! K56Flex modems are here' Download software and web pages upto twice the speed of a 288 modem 56k modems wrtl operate at 33 6K speeds tor uptoadng but you can cut your phono biNs drasticafty when using the 56K technology1 Isn't it about time you upgraded that 14.4 or 288 modem? For further formation about the new K56Flex (Rockwell developed) technology contact us' We only supply quality branded modems (Dynaknk UK Lid), which may cost sfcghtty more than the* unbranded compeWors. But they shp with a 5 year warranty the Hypercom 3
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DL3 8YT, ENGLAND 01325 352260 active@enterprise.net sanMj Voyager Next Generation £20 00 f Iftcrodot II £18 00 || AmlRC £18.00 AmFTP £18 00 ¦ AmT.ilk £12.00 HH AmTelnet ? AmTerm Package Deal £18 .00 ¦ 5". Discount when 2-4 Vapor products are bought. 10* . Discount for 5* H Note that the Vaporware products are e-mail only but can be sent on 1 floppy for a surcharge of £2.00 per product Other Vapor titks available hltpjfwww vapor com for further information ¦ TECH SCENE Ho hum, another month another collection of new products to pump through the CU Amiga labs. If only the Amiga market would
settle down, we'd get some peace.
50 Fusion Mac Emulator_ 52 Eyetech E-Z Tower_ 54 Storm C v2.0_ 58 Apollo 1260 66_ 59 p.OS Pre-release_ 61 Internet News Readers_ 62 Modems_ 64 PD Scene_ 66 PD Utilities_ 70 CD-ROM Scene_ Fusion acintosh emulation has always been a complex and difficult endeavor. However when you need to run some of the big industry standard applications. Mac emulation is just the shot. Actual Macintosh-like performance is easily possible unlike PC emulation which is hardly feasible to do anything serious with. If you've a serious up spec Amiga, it’s also good for playing some of the big name games on the
Mac that may never make it to the Amiga.
¦ £49.99 ¦ Developer: Microcode Solutions ¦ Supplier: Blittersoft © 01908 261466 http: www.blittersoh.com * Fusion is the latest commercial Macintosh emulator from Jim Drew's Microcode Solutions stable. Mat Bettinson asks if it shapes up against ShapeShifter.
Fusion vs ShapeShifter Whatever the reason for emulating a Macintosh. Christian Bauer's ShapeShifter is the Amiga's defacto standard Macintosh emulator. ShapeShifter hasn't been developed a great deal in recent times and there remains a number of features and improvements that can be made. Fusion claims to be just this, a ShapeShifter beater.
? Here is Quark Xpress. Used to design CU Amiga, running on Fusion.
The big improvements include virtual memory support, direct display drivers and all round performance gains. Fusion is a 100% commercial package so you won't have the ability to try it out unlike ShapeShifter’s shareware policy. Supplied on a single floppy disk, the installer copies everything needed to the hard drive and installs the ’rsrvwarm’ command to the start- up-sequence. This was the start of my problems. Rsrvwarm caused my Micronik A1200 tower with a Blizzard 1230 to spasm into a constant reset loop.
I booted with no startup-sequence, removed it and started to read the documentation provided in Amiga Guide form only. It was quickly apparent that there was no documentation on rsrvwarm or the other file provided called rsrvcold. Some form of patch is always required with Macintosh emulation to free the bottom area of memory. The SS PrepareEmul worked fine for SS but Fusion refused to acknowledge the patch. Through certain degrees of experimentation I found that rsrvcold needed to be in the startup- sequence instead.
Fusion's GUI sets up all aspects of the emulation and there's quite a bit of it too.
The first page lets you select the memory used for the emulation. Every type of memo- A Here's the ICP settings which allows us to mount any Mac volume on the Amiga.
Ry is listed verbosely, impressive but the fra and used memory gauges often lost the f and flew up and down with a couple of mouse clicks. On the same page is the _ memory options and here one can activate I the really groovey function of Fusion, the MMU options, to allow Virtual memory on the Mac side. Of course one will need a CPI with an MMU to take advantage of this aspect. A 68020 or 68EC030 will not do.
Video drivers On the video page Fusion displays a list of drivers; clicking on one brings it to the selected listview, clicking on it on the select-B ed side activates the options. Fusion uses this silly GUI method on a few pages but it’s possible to get through. I’d be happier with a more standard GUI approach though and some online help!
The display drivers are excellent, there's | native Amiga drivers. CyberGraphX. A1200 Graffiti and Picasso96, all with refresh m drivers and direct to the display drivers called 'XL'. The latter is very welcome as this offers great speed boost over ShapeShifti The implementation of QuickDraw acceli tion translation through to the RTG sysl also aids display speed greatly.
Unlike ShapeShifter which sets the screenmode to start the emulation in. Fu: actually tajces the display modes available from the display driver in question and add: this to the Mac side. The Macintosh standard monitor control panel will then allow 1 changing of screenmodes on the fly rather I than a reboot. Another powerful and wel- I come feature. By plugging in a high density I floppy disk, I managed to start Fusion the I 'official’ way. This was done by defining a I hard file (more later) and booting the real | MacOS System 7.5 floppies: first the DiskTools floppy to format my hard file,
tl the 7.5 installer for a painstakingly slow process of installing System 7.5. After the entire installation procedure had finished, it bombed out with the generic Macintosh SCSI strange approach Unlike ShapeShifter, Fusion does strange things with supporting CD-ROMs and standard SCSI. It will allow a CD-ROM to be selected by device driver and unit number but for proper native Mac SCSI access to Totally Undescriptive Error ,M. After several more attempts choosing progressively less to install, it never worked and I gave up.
The obvious question about Fusion is Wow can I use ShapeShifter partitions md or hard files with Fusion". The answer is t“.L. I B! *• . I rnr &•* a II cm*r Mloroo J . _l ? The maia Fusion control GUI. Seen here is the page with the video drivers listed.
Tes" but you wouldn't know it from the doc- devices, one must use the Emplant card with the SCSI interface or create an AmigaDOS mountlist for a device. Blittersoft informed us that proper Amiga SCSI support is coming in Fusion 1.2. I certainly couldn’t get a Zip drive up and running but it took seconds with ShapeShifter.
Fusion has superb input handling for the mouse and keyboard. There's a choice of using low level hardware mouse handling or software handling which enables the use of non standard controlling devices such as graphics tablets and such forth. There's also basic support for the US keyboard and the International 'ISO' keyboard.
There's the ability to set the Mac being emulated via a cycle gadget. This doesn't mean anything other than setting an ID for MacOS but some programs will depend on it from bitter experience of ShapeShifter's fixed Mac II emulation. In all. The Fusion front Mac failed to recognise the presence of lemet at all and disabled the EtherTalk rking. This was a major blow for use Fusion in the office, Blittersoft and the rs had no suggestion on why it should not work.
ROM image wise. Fusion recommends lard 512K ROMs even if using an 040.
Rently Jim Drew has performed some uracles of patching the ROMs to work on 040 and 060s which work better than
• le's own patched 1Mb ROMs. .Like peshifter a utility is
provided to dump the ROM image off a real Macintosh. I used the
the same 1 Mb Quadra 800 ROM image used for ShapeShifter with
no problems.
Fusion has support for the AHI audio retarg system which means that real 16-bit audio can be output from the Mac side directly to any supported AHI sound card or even the Amiga's native sound via an AHI 14-bit driver. This is excellent and future woof audio support.
Imentation which fails to mention a lot but.
Most unforgivably, fails to mention using hapeShifter legacies at all. After a call to Ktersoft, it transpires that there is a round- bout way of doing this. For a hard file, one nust create a Fusion hard file of the same size as the ShapeShifter hard file. Then delete the Fusion hard file and rename your SS hardfile to that of Fusion's.
Why on earth can’t you just select an iting hard file? The authors claim is that it's far better to start from scratch, but after a lot of experimenting, it's clear that Fusion much more fussy when it comes to illing MacOS.
Mounting SS partitions j a ShapeShifter partition is possible in fa thankfully less painful way.
The original AmigaDOS mountlist entry for the partition needs to be unted and then Fusion can cess it from its devices page - the same process for iting a new Fusion Mac ition. It would appear that the partition must remain unted unlike SS where it s typical to dismount the tition from the hard drives RDB settings.
Fusion has standard sup- t for ports, the Mac Port A and Port B can be pointed to the serial or parallel devices.
A quick test verified that this ked fine. Unfortunately the network driver didn't func- ? This kind of intense Mac emulation surely benefits from Fusion's perfor- tion at all. After adding the mance increase and virtual memory.
Dne.device SANA2 driver, end GUI is functional but a little illogical.
Fusion can also be launched from the command line. Interestingly whenever Fusion is run. It says 'Type: Fusion -h for usage instructions' but the -h (for help) mode does nothing. It’s a great shame that the front end GUI doesn't have help buttons which pull up the AmigaGuide to the relevant locations or at any button to bring up the AmigaGuide documentation at all.
One cool Fusion feature is that when flicking back to Workbench, there’s a window there that controls the Fusion emulation. The greatest function here must surely be the ICQ handler. This allows any volume on the Mac side to be mounted on the Amiga. It's something like the Mac handler on ShapeShifter but via a GUI and without having to mess with tooltypes and mounting orders to select a drive. It's a massive improvement on the ShapeShifter method.
Fusion also allows clipboard movement of text from Amiga to Mac and vice versa.
Emulation control panel It's possible to force kill the emulation with a button on this little emulation control panel but doing so is a bad plan. In fact I found shutting down the emulation at all was ill advised unless you intend to reboot.
Otherwise a variety of bad behavior from hangs, Fusion task helds, crashes and so on resulted. The author's blame using of a ShapeShifter hardfile but this behaviour was evident even on a fresh Fusion hardfile.
Concluding, I found Fusion a very difficult product to review. Macintosh emulation can be relatively easy on one setup and then not at all on another. This doesn't explain the collection of difficulties experienced here.
Much of my problems really could have been addressed with much improved documentation not to mention online help for the GUI. The lack of network support functioning and crashes on quitting are just plain bugs that need to be fixed. Luckily it seems that some of these aspects are going to be addressed in version 1.2 including the essential Amiga SCSI support.
While Fusion is certainly more developed than ShapeShifter with impressive features and performance gains, it still seems an unfinished product. If these criticisms were addressed there's nothing holding Fusion back from sweeping up the Mac emulation throne. I recommend Fusion if you’re willing to work through the hassles and certainly if Mac gaming is on your mind. The raw video performance makes 3D games such as Duke Nukem 3D far more impressive. However, for the Mac emulation newbie, I can't give it the resounding thumbs up. First try using ShapeShifter before getting your wallet out, it's
much easier to get up and running.
Fusion is a good step forwards but it needs some more polish yet. ¦ Mat Bettinson ? He EZ-Tower is a rather interesting alternative to the ICS and Micronik towers reviewed last month. It is designed with the home build market very much in mind, and is aimed squarely at the kind of people who are much more at home with a hacksaw and hand drill than they are with a soldering iron.
The biggest difference between this tower unit and the ones we have looked at previously is that the motherboard doesn't come out of the case. You remove the top of your A1200 and the keyboard, but the motherboard. Metal shield, and the bottom of the plastic case all stay together. There is a long slot in the back of the tower into which the A1200 fits, after a couple of small locating holding notches are cut into it, and a small metal retaining plate is screwed over the top to hold the A1200 in place. The computer remains loose at the front, but a convenient strut towards the front of
the case lets you fasten it with cable ties.
Mk II EZ-Tower ¦ Price: £119.95 ¦ Supplier: Eyetech Group Ltd © 01642 713 185 http www.eyetech.co.uk ~eyetech Eyetech hits the scene with an offering which makes the word 'tower' more verb than noun... this beast is vast. What's more.
You barely need to take your Amiga apart.
An interesting departure from the norm sees the motherboard being mounted the opposite way around than rival towers, something only possible because of the unique nature of the particular tower used.
This is advantageous to PCMCIA users as it means they don't have to buy an expensive and fragile angle converter. What’s more the tower has a cut out at the back designed to take a cable which converts the inconvenient 50 way Centronics interface on a Squirrel to a more common 25 pin D type connector plate for the back, and a 50 way IDC connector for internal SCSI devices. If you have an external SCSI CD-ROM drive, you can move the drive mechanism into your tower, and you should find a cable of this type in the old external case. Alternatively Eyetech can supply them for just under £20.
The down side of the unusual alignment is twofold.
Firstly, accelerator cards are left dangling by the slot. The manual does suggest that you might want to wedge your accelerator in place. We strongly urge anyone to follow this advice. The second downside is that the motherboard faces into the case, making further modifications a bit of a pain. If you want to forget about the insides once you've constructed it, this is no problem, but if you are a tinkerer it will irritate.
A lot of thought A similar amount of thought has gone into the design of the rest of the tower. A very nice touch is the CDDA phono output option.
Rather than just sticking a couple of phono jacks on the back and letting people deal with having two sound outputs for themselves. Eyetech supply a simple passive mixer stage to mix the CD audio and Amiga audio outputs.
Eyetech supply the EZ-Key keyboard adaptor, the easiest unit to install and about par for the course for reliability. Alternatives are the Ateo interface and the Micronik adaptor. You’re likely to want an extension to the IDE interface too. Eyetech sell an expensive but good buffered device which gives you two channels, allowing up to four IDE devices to be connected.
The solution to the floppy mounting problem that Eyetech offer is the EZ-DFO.
An interface which allows standard PC drives to be connected as a standard DD DFO. They are currently listing this at £44.95 including the drive, which seems like an expensive way to go. We feel that with both the ICS and Micronik towers allowing you to retain your old floppy, this is a point against However. Eyetech have assured us that they Zorro Solutions?
The Micronik busboard which we looked at in last month's reviews of the Micronik and ICS towers cannot be used in the Eyetech tower - the 'upside-down' mounting makes this impossible. Instead Eyetech use the RBM busboard as used in the Eagle tower systems.
Eyetech did not supply the EZ-tower with one, so we have not had a chance to try one out. In operation there should be little difference between them, and Eyetech tell us that the old reliability problems the RBM board suffered in the past have been solved.
I will be supplying a face plate and cable fpr connecting yout internal drive as standard by the time you are reading this.
* A clever touch is the connection of the LEDs to the LED header
on the motherboard. A small row of header pins is connected
alongside it to provide earth lines for the LEDs, the current
controlling resistance supplied via an inline resistor module
which ties the header pins to earth. The LED headers just
plug straight on top of this. It is a pity that there is not a
solution for the reset key. However. The Micronik tower relies
on a reset line on the Zorro busboard, and the 5 uses the Ateo
keyboard interface which has a built in reset line.
Assembly is designed to be easy. Oddly gh we didn't find this tower to be any sier than the others to build, although the ulties are in different areas. This is cer- inly the way to go if the notion of stripping rur Amiga 1200 to the bare bones makes j break out into a sweat. Assembling this nit feels more like constructing an Ikea cup- i than embarking on some serious elec- ics. In its final form it runs very nicely, [and has more drive bays than you are ever y to use.
Multiple choice Zorro the Micronik board being joined by a jer brother, there are now three options to look at in the busboard stakes.
The Micronik Z2-i is the one we looked at last month, and fits in both the Micronik and towers. It comes with five Zorro 2 slots, ISA slots, two PCI slots (for use with the ;ronik PC motherboard only) and has a slot option. The Z3-i is the same but yith the addition of a SCSI-2 interface and an A4000 CPU slot which allows the board to accept top of the line A4000 accelerator Is such as the Cyberstorm 060.
I The Zorro 2 slots have also been uprated i the Zorro 3 standard. The busboard from iM, for which this tower has been jned has seven Zorro 2 slots and five .slots. Blittersoft (01908 261477) supply the Micronik units at £149.95 for the Z2-i and
319. 95 for the Z3-i. Eyetech sell the RBM for their own towers
at £179.99. An resting development for the near future the
single slot Zorro card from Eyetech, lich should work in any
tower. Produced in nse to the clear demand for graphics rds
above all else, Eyetech are hoping to be able to sell the
card at under £100. Or for including a graphics card.
Contact Addresses Eyetech tower, RBM busboard: Eyetech Group +44 (0)1642 713185 ICS tower: Intrinsic Computers +44 (0)1474 335294 Micronik tower, Micronik busboard: Blittersoft +44 (0)1908 261466 Eyetech Micronik Infinitiv ICS AMIGA 9 10 ¦ 8 10 Sturdiness 7 10 3 10 8 10 7 10 ¦ 7 10 Floppy drive solution 6 10 6 10 8 10 4 10 4 10 ¦H 7 10 8 10 7 10 8 10 Zorro use 7 CDDA out x”1 V»i X Reset switch connected x Number of bays: floppy 2 xoi 2 0* ¦I X"1 2 3 ¦I
5. 25" 6 2+’ 3 Micronik Micronik" Cost: Bare tower & PSU £119.95
n a £99.95 £119.95 ¦ n a Tower, PSU, Kbd i face- Busboard
costs: Micronik £149.95 or £319.95 RBM £179.99
1) Optional extra. 2) Optional extra, includes Amiga audio out
3) Only with custom Pentium board. 4) Only with busboard fitted.
5) Extra bays £11.95. 6) Extra bays £29.95. 7) ICS do not
supply the busboard, purchasers will have to buy their own
from Blittersoft or their local Micronik supplier. 8) Or
£199.95 with free keyboard, CDDA out, and full assembly.
To use the single Zorro. As a more exciting alternative, we found there was plenty of space to stick a PCMCIA Ethernet adaptor into the A1200 and Ethernet the two machines together for the ultimate Siamese set up. Retargeting the Amiga to the PC eliminates much of the need for Zorro cards anyway - see page 52 of last month's issue for an idea of what this could do.
The ultimate tower comparison chart An intriguing aspect of the design is that the back to front insertion of the motherboard means that a standard PC AT motherboard can be inserted into the case in the normal way at the same time as the Amiga. The card slots on the PC motherboard will deny the Amiga space for Zorros, but there should still be room Overall the Eyetech tower offers clever solutions, with a velcro easifit mentality. The final tower is nice to use. If a little messy internally. It's a bit of a monster, more of an under-the-desk than next-to-the monitor tower. It has a lot going
for it. But there are swings and roundabouts. It's certainly the easiest construction option for the less experienced builder, but we're not going to tell anyone what to buy. We liked it. And if you look at the big table you can see exactly how it compares to its main competitors. ¦ Andrew Korn StormC v2.0 ¦ Price: £229.95 (commercial license) £110.95 (non-commercial license) ¦ Developer: Haage & Partner ¦ Supplier: Blittersoft © 01908 261466 Looks like Haage and Partner will succeed in propelling the Amiga's development tools into the present day... with just a little help.
? All the maia components, and a completed program.
Amiga Autodocs (plus a manual on the AN: C functions in German!).
Ven those who are only remotely interested in programming must have heard about this new kid on the block. StormC seemed to appear from nowhere and. From the very beginning, it has set about stealing SAS C's crown. Now it's reached version 2.0 and the jury has been reassembled to see whether it's got what it takes.
Project Manager StormC is a C and C+ + compiler, but it’s not like your average Amiga C compiler. No, it’s got this Project Manager thing you see and this, above all, is its unique selling point.
Recently, the Amiga has been left behind in its development tools. For instance, the Mac was blessed with Metrowerks’ wonderful CodeWarrior IDE for a while. So it’s time someone kicked the Amiga into the nineties and borrowed the decent ideas from other platforms. This is exactly what StormC has done. In fact, the Project Manager is similar to that found in CodeWarrior (especially the way project sections are represented).
This Project Manager takes the hassle out of creating Makefiles, working out dependencies between files, and invoking the compiler and linker with the correct options. It’s all done visually (by drag and drop even). All options and other customisations can be set via a nice GUI. No more messing with com- - mand line tools and remembering a million different switches (although it doesn’t prevent you doing this, if you’re masochistic).
Everything is really simple and easy which makes it ideal for beginners, but there’s still the complexity of writing some code (you'll have to cope with that by yourself!). Even seasoned programmers will find this aspect a real boon: Imagine the development time that can be saved. Old hacks can also work their own magic using the Project Manager thanks to the new Arexx Makescripts (one of the supplied examples shows how to integrate compiling Locale catalog files).
Text Editor StormC is a complete IDE (integrated development environment). The most important component is the program you use to create your sources: The Text Editor. StormC's own editor is great. It's got syntax highlighting, is easy to use and is even integrated with the source level debugger.
Even better news is that now StormC has the option of using Dietmar Eilert's GoldEd
4. 0 (demo version included). There's no sacrifice: it's been
integrated in the same way as StormC's standard editor. It's a
clever idea since it doubtless frees up some resources to
concentrate on developing the compiler.
Plus, it removes one complaint against the package (the standard editor is not very cus- tomisable. So it might not suit some people).
Next on the modern features list is the protected environment that you can use to run programs. This tracks any resources (such as memory and windows) that your program obtains and makes sure they are freed wh6n it terminates (and lets you know anything that went AWOL in this way).
Mostly, running buggy programs that don't free resources requires rebooting frequently, or else you risk your Amiga crashing when memory or some resource is low. So. This feature is another one that speeds up development times and helps to track bugs.
This is one of several useful Amiga specific features and others include automated opening (and closing) of standard libraries and online help in the form of the official the separate summary and detailed :ription of the compiler switches.
These minor grumbles are probably more ious to beginners, which is a shame.
Gives :e it's the one fly in the ointment in that
• ect. But it's still the only choice if you're ist starting out
and you want a much easier
i. You could struggle with GCC for free, you'll drive yourself to
an early grave into the bargain (ask Fred Fish). Or you could
make do with the very dated SAS C environ- lent, if you can
find someone who might sell you a copy - and if you can cope
with problems yourself. Nothing comes close StormC in terms of
ease of use.
For more advanced users, it’s still a great
• ice. Much time is saved using this tool, and that's what good
programs should do.
me old SAS C stalwarts may complain that it's missing this feature or that, but :hing really important is omitted. There's for further development sure, but ulti- itely it does the job. Of course StormC is commercial product, and while it would be nice to see some freeware packages learning from the user-friendliness of the project mager and IDE. We mustn't forget it's people like Haage and Partner that are showing other companies that the Amiga is still alive.
[ They have a wonderful product and need our support. The new pricing includes a h cheaper non-commercial licence, and brings StormC within the grasp of th6 average user, so all-in-all it's a real winner. ¦ Jason Hulance 4 677666 Technical Suptwrt: 01325 352260 httpr rtAww. E nterprise. Net Corporate Solutions also available Terms & conditions available on request £9.40 inc.VAT. !o online charges All trademarks recognised.
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Apollo 1260 66 ¦ Price: £399.95 ¦ Supplier: Eyetech Group ® +44(0)1642 713185 http www.eyetech.co.uk ~eyetech The Amiga world waits to see if PPC, DEC or Alpha will be the processor of the future... meanwhile Apollo have snuck up with the fastest 68k accelerator yet.
He Motorola 68060 is the linal chip in the revolutionary 68000 series, the chip that gave birth to the Amiga, the Atari ST and the Macintosh, Now that the Macintosh has moved over to PowerPC, the Amiga is the only computer still using the 68k series as a CPU. These days Motorola point their clients in the direction of the PowerPC. Because of this, the 68060, one of the best CISC CPU designs to come off the production lines, ceased development several years ago, never making it beyond a measly 50MHz.
The fastest Amiga ever The Apollo board runs an '060 board at 66MHz. As Motorola have never produced a 68060 running at this speed, you might wonder how Apollo have done this.
Isn't the solution to everything.
The Ftrace test on AIBB, a good real world I model, still showed the Apollo board suffer-1 ing badly. Just as we were getting worried. 11 we heard about a new commercial patcher. 11 Oxy Saviour Oxypatcher claims to do everything that I Cyberpatcher does and more. Feed it to this!
New ’060 board and suddenly things look a I lot better An Imagine render sped up from 2H minutes 6 seconds without Oxypatcher to 27l seconds with. With Oxypatcher on the loosaB this board is able to be a real challenger. I Expect a full review of Oxypatcher soon. I The Blizzard 1260 50 sells for E75 less, sol this is not amazingly cheap. Check the chip I of a recent Blizzard before making your I choice. We don’t recommend this without I Oxypatcher, as the things that really need a | speed increase are just the things that ne patching. Oxypatcher currently costs 39DW via email from
newgkorte@aolcom. Pay t price and get a board a third faster than an| other board on the market. If it is speed) are after, this is current King of the f Andrew Korn APOLLO 1260 66 Developer: Apollo System Requirements: A1200 Overclocking a processor is generally considered to be naughty, bad for the life and reliability of a CPU. In this case, there is a subtle difference. Pull the heatsink off. And you will see that the chip is marked XC68060RC50A.
That A indicates that this is the latest mask revision of the chip, an improvement in the manufacturing techniques which means that while the chip is still rated at 50MHz, it is capable of better. Apollo have not been as irresponsible as other magazines have implied in overclocking this processor so much. Apparently Motorola consider it to be just about safe at 75MHz, Apollo chose 66 to give a margin of safety.
Telling us that this chip could cope at 75MHz was like waving a red rag at a bull.
We couldn't find a 75MHZ crystal, but we tried it with an 80. It sneered at our efforts until we fed it a 50ns SIMM. We were up and running with an Amiga faster than any before. It was impressive - for all of two minutes before it crashed. By contrast, in the weeks that we have had this board running 'off the shelf', it hasn't given any problems.
The software issue The development of the '040 and '060 saw major advances over the 6888x floating point co-processors used with the '020 and '030.
The newer processors are much better at this type of math, essential to certain types of software such as rendering packages.
Unfortunately most software is written assuming 68882 code, some of which is not implemented in the more advanced instruction sets of the later processors. This is why the Blizzard boards are supplied with a piece of software called Cyberpatcher which patches calls to the 68882 FPU so that they use the new '060 functions more efficiently. We last tested an Apollo "060 board, in October of last year, we couldn't recommend it because it had no similar patchers.
This board is distributed with a disk containing the necessary ‘040 and '060 libraries, along with the MCP commodity, which has a number of patches that drastically improve performance. Our tests showed that if you can bring yourself to deal with MCP prefs, this board does most things at the kind of speeds Cyberpatcher can manage. Alas, it .OS Pre-release I Price: £19.99 ¦ Supplier: Schatztruhe Weini Science © 0116 246 3800 ¦ Developer: ProDAD I ProDAD have their own way, this CD is going to be the first real glimpse that you will have of the future of the Amiga, Finally we get to see p.OS.
The future of the Amiga or just an interesting dead-end?
I. the portable operating system, is as a direct replacement of .
PIOS have announced that they offer it as an option on their
CHRP systems, supplying this as an Amiga- environment which
will go alongside IS and MacOS.
This current release runs on 680x0 las alongside AmigaDOS and is really of a taster than a full OS. Trying out preview does tend to give me an mixture of feelings. On the one it makes it very clear that ProDAD have in some seriously good work, whilst on other it makes it very clear that there is a more work that needs to be done. The ion on this CD provides you with a functioning p.OS Workbench environ- with some brilliant features, but it is ily reliant on AmigaDOS, The idea is to give you a good idea of
* hat p.OS has to offer, so that when the full comes out, you
will upgrade to that, are not going to charge you for this you
buy the full program, they will refund difference Boot 'em up
Pooling up p.OS reveals a Workbench envi- it which at first
sight reveals nothing more than you might expect from a le of
simple hacks and an icon replace- it. As you start to use the
environment, realise that there is a lot more to it. The layout
is particularly similar to h, which makes it very easy to get
to There's a few small differences, but are large enough to
convince What do you get?
• Configurable taskbai
• Advance drag and
• Icon docks
• Full p.OS shell
• Opus 4 like (•rectoryatil
• Fiirtype rec sceptics that this is really an Amiga OS.
The display system that ProDAD employ is quite a departure. Graphics are calculated at 24 bit colour depth and are dithered to whatever screen depth you display at. Amiga Workbench utilises a reasonably clever system of grabbing pens for colours which crop up quite a lot. Whereas p.OS seems to dither irnages on the fly from a distributed palette, which means that it can look a bit funny even on 256 colour screens. A four colour backdrop that I was using had a grey background not used as one of the p.OS pens, as a result it seemed to appear dithered even in 256 colours, and totally
miscoloured in 32.
The advantage of this is that it does display relatively fast - windows move solidly at acceptable speeds. Use is fine with a reasonably nippy AGA machine, but there is no doubt that this is a system best suited to fast processors and graphics cards. As the OS is intended-to eventually run on next generation super Amigas. This isn't a problem.
Drag and drop There isn't enough space here to go in depth into all the features of p.OS, that is more the domain of a feature than a review. There is a lot in this, a couple of noteworthy features are filetyping. Which allows the OS to recognise different types of file and load an appropriate display utility, and the excellent drag and drop implementation. You can drag and drop transparently into almost anything. You can drop an icon into a file requester, into a shell, over an appropnate launcher icon etc, and p.OS uses a highlight system so that you know that you are over something that
the file can be meaningfully dropped into.
There are numerous little touches which make this a very nice working environment, such as being able to 'expand' images on the Workbench so that you can preview them in a window, very fast datatypes and blissfully easy drag and drop configuration Functionality The rather worrying aspect of all this is that there are some considerably important areas that need addressing quite badly. A lot of the functions required to make this an entirely stand alone OS just do not appear to be there, and rather too much, appears to hook into AmigaOS, not a good sign for a quick PPC release At the moment p.OS
appears to be a very sophisticated Workbench replacement in the Opus Magellan mould rather than a fully fledged OS. With more than just a mountain of work to do and also the uncertainty of not knowing which way Gateway 2000 is going to turn, it's hard to know what the future of p.OS will be.
It has always seemed a little unlikely that a small software firm specialising in animation packages could pull off a fully fledged, world beating OS, but having seen this I can't help but think they might do it. ¦ Andrew Korn he Amiga got off to a slow start with full featured Usenet Newsreaders, and though FFNews has already seen a ¦public incarnation released it was hampered with a lack of features and a large bug list.
¦ However, it seems all the interest has [spurned Germany's Thorsten Stocksmeier.
FFNews 2.0 ¦ Price: £29.95 ¦ Developer: Thorsten Stockmeier ¦ Supplier: Eyetech © 01642 713185 www: eyetech.co.uk ~ eyetech I onto bigger and better things. FFNews 2.0 is [a major revamp so. Excitedly, we spun this J preliminary version. FFNews is a MUI appli- ¦cation, and exploits this through the use of MUI features. It goes a little too far in the ¦preference with lots of pages, with only a few gadgets options on each. There are many options in FFNews 2.0. including; built [in lag lines. PGP encryption support, mailing fcst and standard filters, configurable buttons for the reader window,
auto download, pop3 and SMTP mail support built in and more.
I To begin, we need to subscribe to some mawsgroups using the Group Manager window. The first time the Group Manager is itin. FFNews downloads a massive list of newsgroups which can take ages. Handling of the 20.000 odd list is excellent, with a quick find to search for keywords such as Amiga. It's also possible to subscribe wildcards and there's an excellent newsgroup scratchpad where some interesting groups can be dragged to for checking out later.
Browsing a newsgroup activates a new window. Here FFNews 2.0 proves to be a fully threaded reader showing all the posts neatly nested into their hierarchies. There's very handy buttons to fold all the threads for quick access to interesting topics. Clicking on a message fires up the reader window, making three sizeable windows on the screen which I think is cluttersome.
MIME attachments are in a frame at the top right, and buttons at the bottom choose such functions as navigating to the next new message, replying via E-mail or a public post etc. Sadly the icons are too large, so there's a large scroller bar to move across them all.
You can turn the images off but even the text links are too large. Although luckily you can drop in small images, so hopefully this will come soon. I wish the E-mail News posting GUIs had a touch more control for cross-posting but the built in MUI text editor is adequate enough to make carriage returns. The scheme isn't as well thought out as Microdot II. But FFNews is still a great newsreader with plenty of future promise. ¦ Mat Bettinson System Requirements: used in browsing and replying Internet connection ml MUI reunited ewYork is a new contender to the newsreader throne, coming from
Finale Developments - authors of the ClassAct GUI and allegedly the forthcoming Web browser. New York itself is from t author, Christopher Aldi. So we can t it to look a lot different from the MUI eaders. Choice is good.
NewYork 1.0 I Price: US$ 35 ¦ Developer: Finale Development ¦ Supplier: GamaSoft http: www.mich.com ~twalling gamasoft main window has the newsgroups at top, in a separate partition, but when click on a newsgroup the top partition
• into a list of messages in that.group. got two things to say
about this. Firstly 9 brilliant idea, there’s no point wasting
e on the newsgroup list when you're ¦ng a newsgroup. Secondly,
unfortu- ; the author didn't seem to think that '¦ng was
important and it remains r unimplemented. Quite frankly 5
9 difficult to find the messages and ds you want, as the number of mes- s can't be folded into their respective threads. To makd matters worse, you can't even drag the message partition larger.
Clearly we're suffering from ClassAct s deficiencies over MUI whatever critics may say.
On the plus side, the function buttons in the middle of the screen are extremely well drawn. There's even a pop up MUI bubble- style help for each, though it seemed errat
ic. Pressing the follow-up button does spawn a new window which
seems appropriate and neat. There should be a way to
snapshot the windows so they-open in your preferred size but
I couldn't find it. Which meant resizing the posting window
every time. Other nice features include the small time
display, for seeing how long we're online, and the
hierarchial subscriptions manager cutting the list of
However that's the only feature in this area, there's not even a find of any kind. Another obvious feature omission.
Some thought has gone into the GUI layout and I commend the author on this often neglected aspect. However the features are sorely missed and it was painful to navigate and contribute to busy newsgroups with a lack of threading and non sizeable window.
For features FFNews wins, and New York for tidiness - which leaves MicroDot II in between with its settings on thq window- modes. My advice is to try all of them in their demo forms. You'll find them on the CD in the Magazine directory. It's not just a feature race, it's about what you’re comfortable using. My vote goes to FFNews 2 but New York is still a worthwhile effort. ¦ Mat Bettinson System Requirements: I OVERALL I A good quality though basic I newsreader.
Liked the way Supra consistently produced high performance modems at a good price with Amiga support, but having been swallowed into the PC peripheral giant. Diamond Multimedia, it remains to be seen if the tradition continues. The SupraExpress 56 is the first 56K modem under review, sporting the K56Flex standard, the competitor to USR’s X2 standard.
Faster is better Supra Express ¦ Price: £139.95 ¦ Developer: Diamond Multimedia ¦ Supplier: The new 56K modems perform some magic relying on the fact that telephone lines are digital and so it's possible to detect the individual samples and use the line to the highest degree possible. It's a lot more complex than this but the gist of this is that you must have a digital telephone line all the way to your Internet Service Provider to get a K56Flex 'connect'. In the UK, almost everyone does. The SupraExpress 56 is a small, largely featureless, black box. It has no buttons. No telephone
passthrough socket and the serial lead is moulded directly into the back of the unit. These are cost cutting decisions and I miss the older Supra's metallic box, front panel power, telephone passthrough and that famous Supra funky LED matrix status panel. Shame.
You should consider a faster serial port to get the most from these modems. See the reviews of the HiSoft Whippet and the Eyetech Port Plus Jnr. Performance is the crunch and the whole 56K modem situation is overrated. People who achieve real 56K connections are legendary, normally achieving 44K, 46K or if they are very lucky, 48K.
Yet the modems are sold as 56K modems.
? Now that Supra has been swallowed into Diamond Multimedia, this drab leatureless design is what we can expect.
Still, it delivers the goods.
The Supra delivered consistent 46,000 connects to U-net via our Mercury lines, flashed our USR Courier's firmware to X2 and it delivered 44,000. On a BT line, the Supra consistently delivered 40,000 and the Courier 44,000. The courier is more expensive and since the Supra (and Courier) can be flash ROM upgraded to the official standard. When it emerges, choosing X2 or K56Flex seems irrelevant. Despite performance gain, I don't like the physical attribut- es like dim LEDs and lack of passthrough. Thankfully it works fine with STFax. For a first time modem or if you want the small speed
improvement now. Go for it, but make sure it's supported by your service provider. ¦ Mat Bettinson System Requirements: Any Amiga, high speed serial port and digital telephone line recommended.
Zyxel Omni.n ¦ Price: £225 ¦ Developer: Zyxel ¦ Supplier: PowerMark SDN is significantly different from normal modems. Because you need a true digital ISDN line installed, no modem is needed to convert data into sound and vice versa ala the humble modem. Instead all that's needed is an adapter that converts from RS232 serial to the ISDN data stream.
These are called Terminal Adapters or Tas for short. The Zyxel 'omni.net' is one such unit, capable of operating at up to 128,000bps if both 'B' channels are used (which costs twice as much).
The Zyxel is a cream unit with a dark green plastic bevel which the LEDs can be seen through. On the back is a connector for a standard ISDN 2 service which is typically a box stuck on the wall when a telecom operator installs the line. There's also a rear mounted on off switch and two sockets for telephones. ISDN provides two lines, one voice and one data is common and handy. Behaving exactly like a modem, one will have to dig in the manual to set up the TA with the right standards via Hayes style commands. This TA supports virtually every ISDN standard from V120 with built- in V42.bis
compression to MultiPPP with STAC compression. From my tests U-net worked with V120 but performance was dire. With MultiPPR performance was amazing with a full 64,000 connect.
Another advantage with ISDN, when dialling, the result is instant. You connect and log on instantly without any negotiation phase. Using MultiPPR the normal scripting method of logging into an ISP is bypassed and the PAP CHAP method, such as provided in Miami, exchanges the username and password automatically. In practice it means you're online in three seconds. Wheel A Hire's the Zyxel omni.net terminal Adapter. 64- 128X o( raw speed.
What can I say. As you'd expect performance is staggering. 64,000 obtains real world downloading rates of well over 7000cps. I've configured the modem for 128,000 dual channel and reaped in data at around the 15K S mark! Naturally for both rates, we need a fast serial port. I was using a Port Plus Jnr locked at 460,300bps and the results were amazing. Web pages ripped in.
Mail and news flew alona. It No I ________________and though the price ] has fallen dramatically it's still out of reach for everyone but die hard net heads.
That said, net heads can’t afford to be without it and the Zyxel is a superb ISDN TA | supporting every standard under the sun. If .
You're serious about the Internet and you .
Can afford it, get ISDN and get the Zyxel omni.net. you won't regret it. ¦ Mat Bettinson System Requirements: ISDN service and a high speed serial port.
OVERALL Brilliant and powerful ISDN TA.
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days for cheque clearance Cartoons, dinosaurs, galactic empires
and fast, beautiful voxel flight games. Andrew Korn views some
more gems from the world of PD.
Firewall ¦ Commanche clone ’4 g y mat vn
o m _ La | fRoobsl wiM m ra in ['' - - • 1 Firewall ¦ Size: 1.6
Mb Oh alright then. I admit it, ever since I saw Commanche
running like the clappers on a 486 at a European Computer Trade
Show I've had a real soft spot for voxel engines.
I’ve played with things like VoxelEngine25 and wondered why no-one ever bothered to attach a game. Probably because doing anything other than a flat fly-past wasn't practical. Sork came along a month or two ago and was the closest thing yet: fast, very pretty, capable of swooping and banking, but prone to crashing. Now we have Firewall. It's fast, pretty and stable. It's got a game too.
Let's be honest about it, the game is rubbish. The assorted fuel dumps, tanks and guns you have to destroy are crudely dumped bitmaps and the tracking of 3D positioning is pretty poor. Trying to shoot things can be frustrating - you move the slightest amount upwards and your missiles head on a ballistic course sunwards instead of ploughing into the ground beneath your feet. None of which matters because there's a blindingly good game engine there and you just know that given a bit of time to work on it there's a fine game in there toov This is all beside the point. This is in a lot of ways
more of a demo than a game. You ?????
Totally blinding ? ???* Good ? ??** Average ??* ** Substandard Oh dear fire this thing up and get a chance to wonder at what those wacky coders have persuaded your little old Amiga to do this time. ????* Galactic Empires v1.5 ¦ Space Strategy Game ¦ Available from: PD Power. 15 Lovetot Avenue, Aston, Sheffield, S26 2BQ i Te1: 01374 150972 . ¦ Price: c for 2 disks & 75p P&R It is believed by certain groups of eastern mystics that each person bears within them a single, perfect invention. We can never quite grasp that hidden invention, but we struggle through our lives to achieve it.
For some it may remain a distant heartache of unfulfilled potential, for others though it is a driving force that fuels'their lives. An old friend of mine has for years been possessed by the perfect space strategy board game, a bit like Diplomacy, but with tots of extra stuff in it. For years he has been trying to squeeze that game out of his subconscious depths. It seems that Mark Tierno is possessed by the same motivating force, and being less lazy than my acquaintance, he has written this program.
Galactic Empires is one of the types of game that you take one look at and wonder how anyone could have the cheek to release it on any post 8-bit platform, and then go on to deciding that there's actually rather a lot of good stuff in it. Presentation is horrible, with low quality pictures and one of the most grotesque menu systems I have seen since using Word Perfect 5.0 the other day.
Mark should get someone in to do'a nice GUI front end and pretty graphics sequences, because he's clearly far too bu cramming features into the game and I for one don’t think he should stop. GE is a turn: based game for two or more players. Each player starts off with a planet in a typically end-of-the-spiral-arm backwater, and has to I build up an empire in order to challenge the J other players for galactic domination.
There are a whole range of spaceships t build, some that carry troops or cargo, sorr that are warships or orbiting planetary defence bases. Alternatively money can be I used for hiring a privateer fleet to harass ™ enemy shipping, trading with other planets, | or sending spies to sabotage, recruit or plai exotic plagues on other planets.
I played this game about long enough to ] find that throwing everything you have at t enemy in the very first couple of moves leads to total loss of all your forces. Also long enough to determine that if I played this| game any longer, I'd get too far into it and never get around to writing this page. If tun- based strategy is your thing you are bound to find this an interesting option. ***** Maniac Ball ¦ Arkanoid clone I Available from: Online PD, 1 The loist 3PX.
¦ Available from: Online PD, 1 The Cloisters. Halsall Lane. Formby, Liverpool L37H 1 Tel .?.!?.9?..??f.?.?5; I Price: 75p plus 75p P&P How can anyone justify another Arkanoid clone? By offering something new, or by it so well that no one cares if they dy have 40 versions of the same game their collection. This one attempts it by mg in all those standard extras such as ~'ps and exploding bricks, giving you important and not so common extras h as an editor, then changing the whoie
- mental game structure by getting rid of walls for the ball to
bounce off.
Woah there.. . Back up a line. Did I say no "s for the ball to bounce off? What hap- S when your ball heads off towards the top or sides of the monitor? You gotta get with your bat too. Huh? Yup. Which is bly why you get four bats. That's right, said four bats. Move the mouse up and and the two bats at the sides go up down. Move the bat left and right and top and bottom bats go left and right.
It all begins to sound like there is some- ~i really new and challenging going on . But where Arkanoid is concerned that's wishful thinking. The novelty of the four Game of the Month... Captured Dreams (TBL-CD) ¦ Demo ¦ Available from: Aminet demo tg97 lpl-Cd.lha i Size: 4 5Mb . Demos go in cycles. Someone comes up with an impressive effect, and other coders, being coders, decide that they want to figura out how it was dona and do it better. Eventually, someone gets bored. They see some effect - from outside the demo community - or they stumble across some clever programming trick, and
come up with something new, something that will really impress the punters. Out that comas and soon everyone is trying to imitate it.
It has been a while now since anyone has tried to offer much beyond better and better light sourced morphing blobs and heavily texture mapped warping tunnels. This one has a fair few of the old favourites, but that dinosaur, now that is something.
If you buy a Sony PlayStation, you get a demo disk with a bunch of playable game demos. Buried in the disk somewhere is an impressive little demo which draws a very nice texture mapped tyrannosaur running along the screen which you can move, spin and cause to roar. In this demo there's also a rotating texture mapped tyrannosaur. Perhaps not as good, and true the fact that you can't control its motion implies that it is not such a heavy piece of code as the PlayStation job, but then this runs fine on AGA and '030s, not the 3D graphics hardware and RISC processors PlayStation programmers have
to play with.
Don't get me wrong, there’s a lot more to this demo than the dinosaur, which is really just a guest star. It’s just that, like Jack Nicholson in Batman, that dino really steals the show. Expect lots of texture mapped sauropods in future demos soon. ***** system quickly wears off and you find it’s actually pretty similar to play as any
- Arkanoid clone. A good one. And defi- a clone that deserves a
place in the of every Arkanoid fan. But none the less. *****
Charley Cat Quickie 4 I Cartoon vaiiabla from: Roberta Smith
PD, 190 ~Jen Way, Hampstead Garden Suburb, n NW11 6JE.
I Tah n 181 455 1626 . ¦ Mm: crS foT diskspiusSOp"P&P' old Anthony Whittaker, eh. He's back it the helm, slogging over a hot Moviesetter bring us another Warner Brothers mode oon featuring his favourite trouble prone moggy Charley Cat. Anthony’s animation skills visibly improve with each new production, and even though he is still lagging a little behind Eric Schwarz' slick professionalism. Anthony's work has an excellent dynamic.
In this installment Charley has invited his fiancee over for dinner only to find that he has no fish left in the fridge. There is a bit of a fracas and other general antics as he goes off to find another one.
If there's something to fault with Anthony Whittaker's work it is that he lives to much in the shadow of his influences. A lot of the cartoon movements, the blurs, streaks and popping eyeballs, come across as being derivative rather than inspired. Similarly the ending seems like the result of an inexorable cartoon logic rather than Anthony's own twisted mind. What made Chuck Jones great was that he constantly pushed the envelope. He spoke the language of cartoons, but forced his own deranged dogger el into the vocabulary.
Don't take these criticisms the wrong way. This is a fine short and one that any collector of Amiga cartoons must immediately snap up. I make criticisms only because I can see a much better cartoonist hiding away in there somewhere, just waiting to find his own vocabulary. **** * Cavern Commander ¦ Oh dear ! .. ¦ Available from: PD Power, 16 Lovetot Avenue, Aston. Sheffield, S26 2BQ i Toi: oi374 150972 iMc;y'50p 7SS'&T5p'P6P . First off you've got this blob. Also there's a cavern. And then there's some other blobs that might possibly be baddies. The cavern scrolls.
It's extremely crude to look at and in addition it's unplayable.
I should think that some person probably spent a fair amount of time working on this game and learnt a lot whilst they were doing so... and all that I can say is the best of luck to them. The whole learning process was probably well worth it for them and the experience should therefore be encouraged, but unfortunately not by purchasing this game disk. Is it OK if for me to go home now please?***** M 4T3T Utilities Another selection of utilities are placed under the spotlight by Andrew Korn.
Directories, slide shows, graphics handlers... he casts his verdict on the lot.
Utility of the Month... ?????
Totally blinding ? ???* Good ???* * Average Substandard ?????
Oh dear DiskMaster 2.1 I Type: Directory Utility SuperViewNG ¦ Type: Graphics Handler ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26 2SH Tel: 0161 723 1638 ¦ Price: £1 plus 75p P&P per order.
Now this is a serious piece of work. You can tell from the start that you're dealing with more than your average piece of PD when the disk consists of an archive containing 2Mb of data. When you look into the features list and the PowerPC support, you see why the author thinks that being too tight to pay the 30 DM (£10) registration fee is a bit out of order.
SuperView is an image manipulation conversion display screen grabber utility with about a billion features. It may have a nice easy to use GUI front end, but make no mistake, this is a serious power application.
This is an ideal package for people who wish to do a lot of manipulation.
The whole idea behind this package is that it's quick and powerful. No huge application to load up, no elaborate front end for doing straightforward tasks. Just a nice simple StormWizard GUI which sits on your Workbench, challenging you to find some obscure file format that it doesn't know.
SuperViewNG is highly modular, based on the SuperView library and a plugins system. Adding new file format readers or new effects operators is just a matter of dumping them in the right directory. The PowerPC support (which will be sold as a plug in) will automatically take advantage of the enormous speed increases PowerPC accelerators will offer.
There just isn't enough space available to go over all the features of SuperViewNG here, so listen to my advice and get the demo to try it for yourself. The demo has naggers and only saves as IFFs, but will give you an extremely good idea of what the package is capable of. Most definitely a must for serious graphics users.
I Available from: PD Power, 15 Lovetot ¦ Avenue, Aston. Sheffield. S26 2BQ tel:01374* 150972.
¦ Price: 50p per disk & 75p P6P Directory utilities have come a hell of a long way since the likes of CLImate first the Amiga, and like CLImate, most direct) ry utilities have now adopted a two wind plus button bank style.
Hit I I SID. DiskMaster and Directory Opus 1 have all followed this path, until quite recently that is. Directory Opus transformed the genre with Dopus 5.0, moving I towards a multiple windows floating but- I tons approach, which blends the function- fl ality of Workbench together with the more I traditional directory utilities.
As Magellan, its most recent incarna- I tion, Dopus has become entirely capable I of replacing Workbench. Whilst the majori-1 ty of people who have come into contact I with Magellan do rate it extremely highly. I there are still a bunch of hold-outs who much prefer the old. Two lister style of directory utility. I expect that these partio larly weird inbreds should be considerably happy with the most up to date incarnati* of DiskMaster.
U I y I on I DiskMaster is a power tool. Sure enough, it doesn't support multithreaded multitasking, but what it does have in its favour is a reasonable degree of filetype recognition and a highly configurable button system. Buttons can be simply changed and programmed, and it will do a fantastic job of browsing through the latest Aminet disc, e-archiving files and displaying pictures.
Unfortunately the presentation would appear to be a little bit lacking and it features text gadgets rather than buttons - which could possibly be good in terms of clarity, but it’s certainly not something you'd want to keep staring at for long periods of work time.
Nevertheless it will do a lot though, and if you are overcome with a feeling of desperation to escape from the modern era.
Then this is just one of the ways you can do it without missing out too much on the power stakes. ????* | na rsarn wS~ii ErniI at ion Install Pics Ut So what do you wanna do than 7 Extract M»r» | l =- " £*ag~il i»'g~II anas MUI Sound i gBEjj lypartaxt Music Storao S3 ; •- j f?» ii asan.bIn 11 k a_il wsc-'ii Info PalntPkg Tools AGASSM Demo ¦ Typo: Slide Show Class HD Utils 22 ¦ Typo: Utilities Assortment ¦ Available from: Saddle Tramps PD. 1 I Lower Mill Close. Goldthorpe. Rotherham.
1 S63 9BY Tel 01709 888127 ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe. Manchester M26 2SH Tel: 0161 723 1638 ¦ Price: 80p plus 50p P&P ¦ Price: C1 plus 75p P&P per order.
Iu might think AGASSM stands for AGA (Show Maker. You would of course be |ht. Except for the fact that AGASSM ks fine on ECS systems as well. Really, there wasn't enough trouble without people like AGASSM author Paul Vernon striding in and randomly distributing features rely contrary to the acronym.
AGASSM is driven from a nice GUI front end It sequences a side show from a of objects, which may be graphics, itions, sounds, mods or even Arexx pts. A collection of wipes is provided, and each one is selected by clicking on the ppropriate Icon. Even producing quite
• omplicated side shows with AGASSM is dually alot easier than
you'd think.
The program even does a good job of letype recognition, offering only the ppropriate choices to you when you Blect an object. The potential of the Lrexx port is intriguing. The obvious possi- lilities this offers is to extend its current of functionality. You could, for exam- ile. Include an Arexx script which sent a Midi XG mod to a Project XG if you wanted eally top level sound output on a Project XG equipped Amiga.
The one thing which I found disappoint- ng about this program is that there's ng support of alternative filetypes. Samples, lies, anims, are all IFF only. True, it is advantageous for a slide show to have the data in a form which is quick to display, but it would be nice if this package supported a few industry standard formats such as jpg and png graphics. AVI and QT animations and WAV samples.
The demo gives you a good idea of what is in store, but if you are after a decent slide show maker, then it's better to save yourself the bother, and just go straight for the full version instead. It works out more expensive, at only a couple Of pounds extra. ***** Those wacky chaps from Classic PD are at it again, churning out disks crammed with little utilities. Less earthshaking is a poetry template for FinalWriter, a random Workbench backdrop selector, a Workbench version checker which checks MUI versions too, and screen blanker which fades nicely etc. In the middleweight category, is a
file viewer - basic but pretty small - that’s useful for people after a small executable for crowded floppies.
The two most interesting packages are ArcExtract and Gui 4 Unzip - de-archiving utilities. ZIP is the standard archiving utility on the PC. And whilst not as efficient as Izx. It's very common. There's been Amiga versions of ZIP available for a while, and it's essential for anyone likely to move files cross-platform to have. Gui 4 Unzip is a simple script using requestchoice and requestfile to handle the cli interface for the unzip command also provided.
ArcExtract is a more sophisticated unarchiving utility.
It is an app icon which sits on your Workbench waiting for files to drop on it.
Unarchiving anything you feed it to a specified directory ArcExtract only unarcs ZIPs to the directory they're loaded from which is a pain, but then GUI 4 ZIP does a great job of zips - all mouse driven - with selectable destinations, ZIP contents listing and file integrity checking.
Yet another quality bundle of utils from the Classic guys. ***** Output Path I Id I Qutput Mtndou Icon X Position Icon ¥ Pos it Ion fipplcon Nana ±id llltt,t Drop FI lot Hon ¦1 | Drop Ft tea. Here a»v»l The Aminet wasn't so active this month.
Is interest in the Amiga freely distributable software waning at last? Hardly.
What actually happened is the Aminet filled up. Wuarchive, the Aminet's home, is back on line on a 110 Gb RAID server.
Lots of uploads disappeared whilst this happened, but there was still plenty to see, do and download.
If you have been using our DirOpus coverdisk, or upgraded to a newer version, you really should mosey on down to biz dopus. Notable new arrivals in that neck 'o the woods include biz dopus bZ Filetypes.lha (14k) which has a whole bunch of filetype extensions. If you are on DirOpus 4, you'll still find things in there of use, like recent reupload. Biz dopus VCopy4xx.Iha (10k), a version checking copy command.
Want to network a couple of Amigas together? Cant wait for the next CU Amiga DIY article? Comm net diskseri- al Iha (20k) may be just what you're after. This archive contains a device driver and the hardware schematics for a nippy little 30Kb s pseudo serial link via the floppy disk port. Dont get too excited about fast modem connections, this isnt a true serial connector, but should make an excellent alternative to sernet.
Check out RTUtils at utils cli rtutils. Iha (7k). A couple of CU commands which use the treqtools library. RtEZreq is a command which replaces the standard requestchoice command, and rtgetstring string returning function. Very nice. Something for the less advanced user? Peter Hutchison's guide to hard drives could come in pretty handy at docs help hardDrive.lha (8k).
As always the Aminet provides fun as well as usefulness. Regular readers should have picked up on my liking for voxel engines. Latest example to check is Alastair Robinson's effort at game demo AMRVoxel.Iha (504k). This one is an attempt at a voxel driving game. It's in its early stages yet, but well worth the download. This month’s pic of the month is Davide Bigazzi s rendered version of Roberts painting of the temple of Karnak, which can be found at pix trace philae.lha (373k).
Best of Aminet Why Apple?
One day we all hope lo see the rebirth of the Amiga with a PowerPC processor and other new features to enable it to compete again with today's systems. Sadly though, more than 2 years since Commodore's demise, little of substance has actually happened. We've seen prototypes and heard promises... we all hope to see new Amiga developments.
If you can't wait and need more performance today, without paying the earth - there’s only one real alternative to consider... There's never been a Ix-tler time to think Apple!
Only Apple offer you both desktop and portable computi that truly match the ease of use the Amiga brought to your desktop. Affordable Apple Macintosh systems have PowerPC RISC processors with thousands of off-the-shelf programs available in areas where the Amiga was always previously so strong.
And, if you need the most compatible of all computers, Macintosh is. Currently the only system that can run MacOS, DOS and Windows applications via optional DOS Cards or SoftWindows software.
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T Apple is the only mainstream computer company who has been able to make the transition ,, from the older CISC (complex instruction set - computing) processors to the newer and faster RISC (reduced instruction set computing) processor technology - whilst still retaining full backward compatibility with previous software.
Remember 486, Pentium Pro & 680X0 are merely CISC!
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with full send receive fax and answerphone management
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Ihront were deve,0l*d for the Mac. Both give full access Contx-f® lo 3,1 'Xeh si,cs whh new Internet page byout hi 0. Features like auto-tables and on-screen movies
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QuickTime, or QuickTime for Windows, are both Apple products.
Of course QuickTime comes as slancbrd with every Mac.
We've been providing Commodore products since 1982 and today supply a range of 100% Motorola based systems including Blizzard and Cvbcrslorm along with video produels and other peripherals... Connectivity & Expandability: Over 1.800 native software packages (written specially for PowerPC Processor Macs) have been shipped since Power Macs were bunched in 1994 - plus then- are thousands of existing programs which can also be used.
Industry standard programs such as Word.
Pageaream, Wml Perfect, Page FileMaker Pro.
Excel. Quark Xpress. Photoshop and many others have all been developed for the Mac.
123 223
• Macintosh still dominates the creative f world with an 80%
market share in colour publishing. _
• 65% of post-production video editing is on Macs.
• Macintosh is the most widely used system for the creation of
Internet web pages.
• Must magazines (probably the one you're reading right nowO are
created on Macintosh.
• Apple is the World's No. 1 Multimedia PC vendor.
• All desktop Macs have a fast CI ROM as standard (many
portables have internal Cds too).
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developed on the Macintosh
• Many Macintoshes have built-in TV with teletext so TV dips can
be recorded directly to dusk as QuickTime movies.
• Many Macintoshes have built-in video in and out. For direct
recording to VCRs.
• Several Macintoshes have internal digital video editing
facilities as standard and many others can be upgraded to
include this facility with ease.
» All Macintoshes have networking Ixiilt in as standard, so connecting systems together and adding shared printers etc. couldn't be easier.
» All Macintoshes have an external SCSI connector as standard - adding external drives, cartridge drives, scanners etc. really is Plug-and-Pby.
» Low-cost digital cameras can be plugged into the Mac for instant real image input.
• Inexpensive industry standard PCI cards can l e used in all
desktop Mac systems.
Education & Edutainment:
• Many quality Macintosh titles are widely available.
Doriing Kinderslcy offer superb titles like The Ultimate Human Body and History of the World whilst Microsoft jTSl publish Encana, Cincmania and Dinosaurs.
• -1 • Because Macintosh is the preferred system within many
educational establishments, high quality software is assured.
Ft Recreation & Games:
* Top games like The Ultimate Doom.
Myst, Rebel Assault II, Dark Forces, Descent, Afterlife, Lost Eden. Legend of Kyrandia, Full Throttle and The Dig have all been developed for Macintosh.
Output & Presentation: » Connecting and using colour printers (from Epson, HP, Apple and others) to Macs is so easy and the results are truly outstanding.
» Many software packages are available offering image manipulation and superb photoqualiivpuEpUI.
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Dinosaurs of that sort of quality, then just take a look at this disc.
Believe me when I say the stakes in this field are very high indeed. The standards ILM set in Lost World and Jurassic Park have lead people to expect seriously life like dinosaurs with accurate textures, good movement and fluidly organic shapes. Taking a look at the price of this CD, you’ll see that this is very much a tool for the professional user, and if you are trying to make a living.
Amy Resource - European Edition Vol.1 ¦ Available from: Weird Science, Q Troon Way Business Park, Humberstone Lane, Leicester LE4 9HA ¦ Tel: 0116 246 3800 ¦ Price: E1SL95 pius £ 1 P&P Ho hum, yet another CD collection. There are enough of these on the covers of mags, why pay twenty quid for another one? Well if it's as good as this, that's reason enough! This first European Edition brings to a wider audience the Italian Amy Resource discs, clearly a top notch collection. This disc just oozes care and atten-~ tion to detail, down to the specially provided Eric Schwarz covers and the
reproduction of the cover image on the CD itself.
The contents of the disc are along the lines of most other similar collections. There is are directories of pictures, games, demos, important tools and so on. A fair bit of attention has been paid to making everything work nicely from Workbench, the picture directories being a notable example. Each directory is accompanied by a picview file, which allows you to view a catalogue of the directory's contents and view from there. As well as having all the standard click to activate stuff there are also some rather hefty directories of archived software which you click to de-archive.
Perhaps the most impressive part of the disc is the commercial and registered software. You will find demo versions of Ppaint 7.1, Turbocalc 4, Drawstudio, PCTask, Sixth Sense, Storm C, A topical release this, given the current success of the pretty - but vacuous - Lost World, the follow up to Spielberg's mega hit Jurassic F’ark. The effects wizards at Industrial Light and Magic are as ever the stars of these two blockbuster movies, their CGI dinosaurs entirely making up for the utterly abysmal plot and acting.
Amigas were apparently used in the design stages of these models, and if you doubt for a single moment that an Amiga would be capable of producing CGI Storm Wizard, and a bunch more. A good collection, although you'll probably already have a few. On the other hand, the fully registered versions of Amiga E 3.2I, Image Studio 2.3, WebPlug 1.22, ProgEd2.4, FontMachine 1.05 and BackMan 1.4 is a rare and excellent bonus indeed.
As with all such collections, one overriding issue is how much of the software on the disc you already have. This is not a cheap collection, but you do get a lot for your money. The registered shareware is a quality collection and one that you'd have to work at to get from other sources. Ultimately if all the software I've mentioned doesn't interest you and you collect all the Aminet discs, there's not a lot to offer, but this is a brilliant example of its type. Top marks to Luca Danelon of Interactive for a top CD. 92% you're going to want models which are go enough to stand up to the
high expectatio set by the Spielberg movies. Fortunately the models on this CD are really pretty good.
The disc has 10 models on it: A tyran- 1 nosaur. A gallimimis, pterodactyl, parasaurolophus, triceratops, brachiasaurus. ] plesiosaurus, a veloceraptor, and - off species if not exactly off topic - a shark and i a mosquito. The models all come with burr maps, colour maps, and specular maps.
They all have bones to facilitate animation 1 and inverse kinetics features.
The models are in three formats. Imagine. I Lightwave and 3D studio (no, this isn't an 1 Amiga package, this is a multi format disc). I Rather disappointingly the Imagine models I seem to have been designed with Imagine for Windows users rather more in mind than Amiga Imagine users, as the Brushes are all in Targa format. However, it should be perfectly possible for someone to copy the models to their hard drive, then assign the path where the model will look for its attribute files and convert the brushes to IFF The Lightwave models have brush maps in IFF and Targa format already. Lightwave
doesn't have-such rigid path setting commands built into the objects as Imagine, which is why it's possible for them to do this. For Imagine they would have had to repeat the model sets for IFW and Amiga Imagine versions. This would have cost in the region of another 120Mb or so, which would have meant dropping something else from the disc, so the exclusion of this is perfectly understandable.
There are a lot of extras on the CD. As I well as the main formats, the models are ) also to be found in VRML and AutoCAD formats. There is a nice collection of sample pictures to show you the kinds of things that can be done with the models, and short ani- i Htions of each model in FLC. AVI and QT Mmats to show how well they can move, he models even come in low polygon vari- nts for users with less memory to spare, mere is no doubt that you're unlikely to fork wt a tonne on this CD unless you are pretty is about your animations.
You'll probably be happier with the money it it you are a Lightwave user than an ne user, as the Lightwave models have ¦ clear edge, most notably on the bones icture. Overall this is a very professional luction, with good models and a very fessional price. 88% Aminet Set 5 DEM ROM ¦ Available from:Weird Science, Q Troon I Business Park. Humberstone Lane, sterLE4 9HA I Tel: 0116 246 3866 i t ce: L9 99 pTus*ci"S*P ...... OK, so we gave you Vista Pro last month.
We gave you a bunch ot DEMs. But where can you get hold of some more? Here is the pie answer. This CD-ROM from Graphic Jetail is currently being knocked out by Weird Science at a very nice price.
There are over a 1000 DEM files on this disc and each of these are topographical models of a part of North America. The DEM H Digital Elevation Model) standard was hveloped by the US Geological Survey earn to present a form of mapping system ihich would record full 3D data of a land- cape. It simply works by dividing up a plot »f land into a grid and then recording the Bight of each element in the grid.
The information can be stored in ASCII ormat and reproduced by a computer.
)EMs such as these can be read by Vista Yo. Scenery Animator, and also by certain whichever you like.
The contents of this CD, as you would expect, contains everything from the utterly dire to the truly wonderful. There is some of pretty much everything, but with this amount of data, what else do you expect? The ultimate CD collection. Once again. 94% SUPERSTAR Here we go again, another Aminet Set, another CU Amiga screenstar. This collection contains 4 Cds of LHA archives, covering the software uploads to the world's largest etc, over the past few months. There is about a gigabyte of data on these discs which will never be on the regular Aminet Cds, and you get OctaMED Sound Studio, a
great bonus if you didn't get our March issue when we gave it away, plus AmiAtlas and CanDo 2.5. The collection of uploads includes around 4 gigabytes of software in around 7,500 archives.
Check the table to see the breakdown. The discs, as usual, are well arranged with the now traditional Aminet front end. You can search for whatever you are looking for, you can browse your way through the discs, and when you click on an archive. It will either unarchive or play.
Aminet Set 5 contents versions of Lightwave.
The models on offer are mostly about a megabyte in size, offering 1000 by 1000 pixel resolutions. These ultra high resolution models are well worth getting your hands on for the amount of extra polygon data prodev .. ......115Mb text .. 46Mb game ...... 273Mb disk . util ..... 75Mb 100Mb docs .88Mb gfx ..151Mb mods hard ...9Mb P** ..941Mb
mus ... ..43Mb duced by your rendering package, but often the scale of the landscapes is so large you find that they appear very flat. This is because the areas covered are so large, that even tall mountains are a little short in comparison. You can get in close, but this means you are losing a lot of the resolution gain, or you can sneakily raise the vertical scale tenfold or so at the expense of realism.
You should ask yourself what you need this disc for if you are planning on buying it.
These DEMs do look more natural than one you generate randomly, and if you want to do renders of bits of the US you can t go wrong. I can t help feeling though that it would seem a lot more interesting and better value for money if there was a better range of DEMs. As some maps of the Himalayas or Mars would surely be better than a flattish DEM of some corner of Delaware. However at this cost, you can’t complain too much. 84% Art Gallery Send pictures to: Art Gallery, CU Amiga, 37-39 Millharbour, ¦ Isle of Dogs, London El 4 9TZ or E-mail them to artgal@cu-amiga.co.uk. Produced using Imagine
4.0, lmageFX1.5, Photogenics and Ppaint. TFX may let you fly EF 2000s but it doesn't have enemies like this! The blur effect on the spaceship works very well.
A Heal JU render with Kpamt and Imageatudio tor post effect amusing juxtaposition of the lego house with the house containing it. The Lego - like De Stijl chair is a great touch.
Most contributions to Art Gallery can be found on the CUCD. Please avoid sending JPEGs if possible. IFF, GIF or PNG give best results.
House in Livinuroom by Jeroen Hooyschuur Picture formats The Ultimate Amiga Strategy Wargame Due lor release in November 1997. Foundation will set new standards lor the Real-Time strategy war conquest games' Featuring many unique features not seen in any game lor any platform!
Incredibly detailed H-Res graphic Combining the very best elements of The Settlers 2. Warcralt 2. Command and Conquor, Megalomania along with some totally original ideas and features - Foundation will set new standards lor strategy games on all computers. " *" “ Brief Feature List:
• ECS. AC A and CyberCFX lullly supported. • Serial and TCP IP
links planned
• I player versus 1.2 or 3 computer controlled players. • 2
player Split-Screen mode.
Stunning 24bit intro menu screens!
• over 800 Irames rendered intro • Over 50 meg of Sound and
• Full control over every friendly unit • Comes with a
Map Mission editor.
• Random level generator lor intinite levels! Extensive
full-colour on-line manual help.
• Custom made 24bit quality mission menu screens. • Mug-Shots
included Irom Amiga owners!
• Advanced enemy Artificial intelligence. • Advanced
FirelSmoke Shadow effects.
• Realistic rendered objects such as trees, rocks etc. • High-Res
graphics-absolutely amazingI II you w ould like to oe one of
the very hrst owners oI this massive new Amiga game, you can
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REQUIREMENTS: Any Amiga ¦ 2 Meg RAM minimum Double-speed CDROM.
AGA and Graphics cards iulty supported and enhanced Full battle
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Full 256 colour AG A graphics pve tc e'ease October 1997. OnEscapee wilt set new standards for Action adventure games1 pombirrnc the very bpshelements1 o' classic games as Prince of Persia. Another World and Flashback along with some totals orgnBi ideas and features - onEscapee wilt set new standards for actiomadventure games games on all compute IPC and Arr ga vers ons UrU dgyelopmentl.
Brie Featife stTiL ! ' A V
• AGA required and CyberGFX support planned. Fj » 100° o pure
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• 5 minute long, atmospheric 9meg Intro! ' j * Thousands ol
hand-drawn animation frames! 1 -v
• I00-'° multi-tasking system friendly} | J QL • Can be used on
Double-scanned screens. _ __
• Incredible, atmospheric digital music score! • Complex
animations are custom-rendered! 600+frames or character
• Cave. City, Underwater and space levels * more! I • Logical
puzzles m 1 1|(
• Control choice ol Keyboard, Joystick or Joypad. • Full use ol
AGA chipset - using 256 colours.
• 4 great variety of different enemies ¦ with intelligence. •
Rippling water, sweeping light beams etc.
• 4 years in development by a targe team! • Amazing lilm-qualily
cul-scenes! _ If you would like to be one ol the very first ow
ners of this massive new Amiga game, you can till in the
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on the very day of release1 Retease'bate: October 1997 ¦ £29.95
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Please fill in your details in BLOCK CAPITALS. Thanks.
Nam,: ¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦¦I AdGrcss ~~ Workshop is here to give away some of the best Amiga trade secrets and almost certainly increase your knowledge with the finest tutorials on the planet.
I Amiga Workshop WORKSHOP 76 Imagine 4.0 In Part 10 ol our tutorial John Kennedy explains the process of animating classy looking ripple effects in water.
80 C Programming_ Following last month's mouse escapades we take a look at the setting up of the GadTools library and its functions.
82 Wired World Mat Bettinson gives his perspective on a whole host of handy Internet utilities, allowing you to access with ease.
84 Surf's Up More wisdom from the Lord Net God, plus a varied selection of sites for you to check out whilst online.
85 Surf of the Month_ Mat Bettinson being the Net dude that he is dons his rubbers again and catches some big surf.
Sound Lab Tony Horgan guides you through your first steps with SoundStudio and Project XG. Plus tips for this month's cover mounted 303 emulator.
DTP Fancy finding out how to create your own Genies? No need to rub a magic lantern, as Larry Hickmott explains... Q £r A No Amiga question is too complicated for our team of experts to I answer, well at least those questions we choose to print anywayl A to Z The first of a brand new feature where John Kennedy takes us I through the alphabet of all things Amiga.
86 Back Issues Look at CU Amiga’s amazing back catalogue: full program cover disks, tutorials and much, much more! Do hurry, as we’re getting pretty low on certain issues!
102 Backchat Amiga users don’t have a voice!? Here you can talk to all your Amiga owning peers, and swap views, hints and thoughts about everything Amiga.
103 Subscriptions Our subscription offer is extended, so if you don’t subscribe yet, now’s your chance to save money, and guarantee a copy each month!
104 Points of View Mat Bettinson writes an honest letter to the General Manager of Amiga International on how to build a bright future for his beloved Amiga O Imagine 4.0 Did you enjoy splashing around in puddles when you were young?
John Kennedy still does it, so pull on your wellies and join in the fun.
L. A L. 1 L. The idea for this month’s project came from
messing around with another rendering program. Cinema 4D.
And trying to animate a realistic ripple on a pond surface. You've seen what happens when you throw a stone into a still pond - there is a splash and the ripples spread out radially from the centre in a series of concentric rings.
I thought about it for a while, and then turned to the ultimate rendering guru, Steve Worley, who wrote the seminal 'Understanding Image
2. 0’ - and has contributed many text files on Imagine works such
as the ’Light Rom’ CD package. Steve had it all worked out of
course, so here's my interpretation of how to animate your own
high-class ripple effect.
Good form The secret is to use Forms, those often misunderstood objects which Imagine has always offered and few have ever bothered to use. Forms make creating symmetrical objects such as a rippling pond very simple, and the final effect is considerably.- better and more controllable than any Special Effect option. So roll up your sleeves, create a new project and let's get started.
Step 1 Go to the Forms editor, and create a new object. The default settings will suffice, but increase the number of points and slices. The larger the numbers, the smoother the final result - although more memory and rendering time will be required.
Step 2 Yes. It’s a sphere, but we can soon change that to something more useful. Switch the Symmetry to 90 Degreefrom the menu or button, as this will allow us to make the maximum number of changes with the minimum amount of effort.
Step 3 Now drag all the points flat. You'll L_ " A- notice that you only need to drag one side, in one window view.
Watch how the perspective view changes to become a flat disk. The new object doesn't need to be perfectly flat.
Step 4 What we are actually doing is creating several 'key-frames' for the ripple motion. We can jhen let Imagine work out the in-betweens using its ability to morph between states.
Select ’Save’ and store the flat object under the name 'pond'.
S. ep5 Now go to the Detail Editor, and re-1 load the pond
object. Here's the ® important part: pick the object, a open
the States window from the States menu. Select the Create
option and enter a new name st as ’flat*. Save the object
again - don't worry about over-writing it Step 6 Go back to
the Forms Editor, and load the pond. Put the symmetry mode
back to 90 Degrees, and ni we are ready to model our spl.
Itart with a tiny dimple located in the centre, like this.
Step 7 Save the object (again, don't worry (tout over-writing it), return to the letail Editor, re-load the object, lighlight it and create another new itate, called ’ripl'. Save the object.
Step 8 iepeat from Step 6, adjusting the lipples a little bit each time. You don't need to go overboard on the detail, and about half a dozen States Should suffice. End up with a pond irhich has a small-ish ripple nght on edges Step 9 lly. In the detail editor, assign a :erial to the pond. It s meant to ie water, so make it blue, reflective and slightly transparent. Skip trans- Jarency if you want quicker renders.
Step 10 tow that our pond object has been completed, we need somewhere to- lut it. Start by creating a green landscape, and in the Stage Editor place the pond in the middle of it. With the camera pointing straight at it.
L -0K- 7= 7“ s o 0 0 j - -..-Ban_ss_
- o in ar. ...... tarl Fran* -h POND Iyr:00 I Step 11 In the
Action Editor, set the number of frames to something higher
than one - try fifty or sixty to start with.
Now we need to make Imagine morph between the various pond states. If you click on the pond's Actor bar you'll notice a setting for State: this is the item we'll change.
Step 12 Chop the pond's Actor bar into several segments, by adjusting the end frame of the first bar and then adding new segments. For each, alter the State setting to reflect the 'rip1'. 'rip2' and so on. Imagine will morph the pond between them.
Step 13 Step 14 If you are feeling a little adventurous, apply multiple ponds to a flat plane of water. Offset the morphing actions for each ripple by a few Create a new sub-project file, clear some disk space and start rendering! This animation might take a Step 13 maa ¦ while, so try a wireframe preview to make sure the ripple effect is working the way you expected. You may want an object to fall in the pond to cause the ripple in the first place.
Frames and hey presto! You have an instant rain storm.
Just perfect for modelling the I typical British summer. ¦ John Kennedy Speeding up rendering time Look at these two images. The one without the pond was rendered in 4 minutes 11 seconds, the other in 23 seconds. Imagine that time difference extended over a one hundred frame animation and suddenly those seconds become very valuable indeed.
The trick is to make use of a pre-rendered image, and use it as the backdrop. Of course, in an ideal world, we would love to be able to perform a full ray-trace with shadows of every scene.
There is no doubt that rendering the pond scene with all the landscape and trees present will give better results, as the trees are reflected properly in the water.
However, present day hardware isn't quite up to that speed yet. So instead I rendered the scene once, with full ray-trace shadows, but with no pond present. This scene was then used as a backdrop for the sixty frame pond animation. The background brush must be the same size as the image to be rendered, and it is set in the Action Editor's Global setting. .• backdrop could sti(l be A Here are two images: one with a global brush, and one with a global and backdrop brush. When dealing used and it could with shiay objects, don't forget your global!
Include the other tree This time there was no need for a full ray-trace, so scanline rendering was used. This means that each frame in the animation rendered in seconds - if I had kept the objects and ray-tracing mode, the total animation would have taken many hours, and would've looked almost identical.
Cheating? You bet, that's just what image rendering is all about.
If you can get the same effect in a fraction of the time, do it.
Sometimes you simply can't supply all the details in the backdrop. If one of the trees was overhanging the pond, it should be included. However, the and their shadows.
You may be wondering about foreground detail - if you render a reflective sphere for example, you need something which is reflected as though it was visible in the foreground, behind the camera.
However, there is a way around this too.
Here is another example pair of images. One was rendered using all the objects and details, and it took 3 minutes, 11 seconds. The other has been rendered on an 'empty set', with only the object, camera and light- source present. This render took only 1 minute 30 seconds. The foreground image was supplied to the Global Settings as the Global Brush. The saucers are warped slightly more in the second image, but adjusting the size of the global brush would solve that problem instantly.
Of course, for once-only still images this technique gains nothing: you still need to add on the time taken to render the backdrop (in this case, it took 4 minutes, longer due to the extra detail in the saucers). However, as part of an animation the time taken for the once-only backdrop becomes pretty negligible.
You can use these two backdrops for special effects. For example, when rendering a shiny logo for a TV company, switch on the global brush but ignore the backdrop. This causes detail to be included in the reflections, even though the background is a plain or graduated colour.
Remember too that you can animate the backdrops, and that makes it possible to create all kinds of special effects such as moving clouds or even animated starfields. You can even use frames which have just been rendered as the backdrop, creating a kind of recursion effect.
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We're going to tollow up last month's thrills and spills with the mouse ‘ by looking at how to create some gadgets and interact with them. In particular, we re going to look at using some functions from the GadTools library.
Along the way, as ever, we'll be examining some of the more interesting bits of C. New technology The first example on the cover disks is "gadgetsO c" This builds on the final example of last month, so most of the code is familiar.
The new bits are the (by now) obvious setting up of the GadTools library, the insertion of error reporting (using "printf, declared in the "stdio.h" header file) for when things fail, and the replacement of the window opening code by a call to the function "setupWindowd" (which is where the meat of the example starts). To support the new stuff we've also had to add the prototypes of our new functions and make some constant definitions (the bits using "Adeline"). We will be looking at these constants shortly, but first of all we'll take an overview of the new code.
The function "setupWindowf)'' does almost all the new stuff concerning adding a GadTools gadget to a window. The basic structure is:
1) Get a handle for the screen on - which our window will appear,
using "LockPubScreenO", matched with "UnlockPubScreenO".
2) Extract the visual information from the screen, using
"GetVisuallnfoO", matched with "FreeVisuallnfoO".
3) Create a new list of gadgets, using "CreateContextO", matched
with "FreeGadgetsO"
4) Create and add a gadget to this list by using "CreateGadgetir.
But with the freeing done by the "FreeGadgetsO" which was used
in the previous step
5) Open the window to use this list of gadgets.
The first and second steps (getting the screen’s visual information) are necessary so that GadTools can render its gadgets in an appropriate way. The main issue here is working out the correct pens to render the 30 look.
The last step (opening the window) is actually done by the function "createWmdowd" which is very similar to the code we used last month, as we'll see. Once the window has been opened there are new messages to handle (generated when the user interacts with the gadgets), so "handlelDCMPO" has also been updated.
Inspect a gadget Getting down to the nitty gritty now, the most interesting part is the code creates a new button gadget.
We fill in a “NewGadget" structure (as shown below, for the variable "newgad") and pass this to the "CreateGadgetO" function. (The "NewGadget" structure is defined in the header file "libraries gadtools.h".) See example 1 Most of the data used to describe the gadget is taken from the constants defined at the top of the file (using "Adeline") These are the things like "MYGAD LEFT" and "MYGAD TEXT" The other bits are the interesting parts. The first is the use of "offleft" and "offtop". These are needed because the gadget position is specified relative to the window's perimeter, not relative to
the inside of its borders.
Luckily, we don't need to have a window open to calculate how big its borders are: we can get this information from the screen on which it will open Hence, "offleft" and "offtop" are initialised like this: See example 2 The value for "offleft" is nice and simple: it's the size of the left borders for all windows (with borders!)
That open on this screen. The value for "offtop" is a little more complicated. It has to take into account the height of the title bar, which will be dictated by the size of the screen font. You can treat this calculation as a standard idiom.
Topaz or not Topaz The last point of interest is the setting of the font that the gadget will use. The standard Topaz font has been chosen, mainly so that this example will work for everyone. To define the font, we’ve initialised a "TextAttr" structure (the "topazFont" variable). Once we've done this, we use a pointer to this data for the gadget's 'ng TextAttr" (by specifying "EtopazFont" as the value).
See example 3 The fields are fairly obvious, except maybe the last two. The "ta Style" is whether the font is to be emboldened, italicised or underlined. Zero means use just the plain font. You can find flags for specifying styles in the standard include file "graphics text.h''. They're the constants that begin with "FSF_". The "ta_Flags" specify some more intricate details about the font and should usually be left as zero.
There's a subtle simplification here: we know the Topaz font exists on all Amigas. So we know the gadget will be able to use this font. If we'd specified something like "XEN.font" then we couldn’t guaran- I tee the font would be available (or F directly usable). In this case we’d need to augment our code to include an "OpenFont" and "CloseFont". We'll come back to this in a later tutorial If we specified the gadget's "ng TextAttr" to be "NULL" then the default font (i.e. the screen font) f would be used for the gadget. We would then have to make all our ] gadget sizes (and positions) depen
dent on the size of the font (since the screen could be using any font).
This is known as "font sensitivity" I and, as you can imagine, it's often a i difficult task to do properiy. For this tutorial, we’ll stick to using the T font so we can guarantee it will work nicely on all machines.
Making gadgets At long last, the most important bit: the creation of a GadTools gadget using the "CreateGadgetO" function. I Notice that we need to pass a pointer to the "NewGadget" data we created, so we specify "Snewgad" as the third argument, and not "new-1 gad" (which would luckily cause r compiler error with thanks to C's strong typing).
See example 4 The result of the "CreateContextO" call, "gad", is Code examples :ified as an argument to
- teGadgetO" and used to hold She result.
The keyword " defina” is used to define a macro. In the first example program, “MYGAD_LEFT" is defined to be a macro that evaluates to the number 10, or more precisely the text "(10)". Wherever ¦MYGAD LEFT" occurs it will be replaced (textually) by "(10)".
So, why use a macro constant? Why not write in "10” directly instead of going to all this trouble? Well, the benefit is that you can group these constant definitions together in an easy-to-find place (like the top of the file), rather than having to hunt for the places where the values are used. And, if the same (logical) value is used in several places, then you only need to change one line (the macro definition) to change all occurrences of the value. Plus, it gives a readable name to a value, and this is a vital aid to documenting your code and making it easier to understand (for others,
and for yourself at a later date).
However, there are some well-known pitfalls in using macros. The biggest one is that use of a macro will be replaced by its definition at stage before the compiler tries to understand the text. You can do some great tricks whilst using this feature, but normally it's something to defend against. The approach we've used is to define our macros to be values in parentheses, ensuring that the textual substitution will unambiguously yield either the value we wanted or cause a compiler error. A good introductory C text book will explain this in more detail, if you're interested.
This links together the gadgets ¦ create and it makes the code for “king several gadgets nice and ’¦ pie las we will see). The actual of gadgets that the window ~ust use is now stored in "glist".
The address of which was originally ssed to "CreateContextO".
Gadget window The function "createWindowO” con- ‘ins code that will probably be pret- familiar to you, The significant differences you I see are: the addition of "BUT- ~NIDCMP" (to enable us to hear essages from the button gadget) I "IDCMPREFRESHWINDOW" (a “uirement of using GadTools) to e "WAJDCMP" tag, the use of the ’’A_Gadget" tag (specifying the get list we created as the tag ta), and the GT RefreshWindowO" call after the 'ndow has been opened.
The “handlelDCMPO" function is very subtly different: it must now use "GT GetlMsgO" and "GT ReplylMsgO" instead of fGetMsgO" and "ReplyMsgO". This' brings a nice advantage: the result of "GT_GetlMsgO" is a "struct IntuiMessage*" rather than just a 'struct Message*'' so we can lose some of the clutter of doing casts.
The rest of the code is unchanged, except that we prevent drawing over the gadget by checking the mouse's Y position. Plus, the 'IDCMP REFRESHWINDOW message must be handled (the code is another idiom), and we can act on button presses (the “IDCMPGAD- GETUP” message). We'll make the button press change the colour we use for drawing to the next pen. Try out the example to see exactly what will happen.
The same program The next example, "gadgetsl.c” (can you spot the trend?), is identical in function to "gadgetsO.c". The differences are:
1) A different style of opening libraries is used. The opening
and closing are separated into different- functions, and this
can be done because the library base variables are global (and
initialise to "NULL" in their declarations).
2) A small number of textual optimisations can be made: "glist”
can be initialised in its declaration and so can "topazFont"
(although such structure initialisations should be used only
when dealing with small and simple structures).
3) The results of "CreateContextO" and "CreateGadgetO" don't
really have to be checked until the last "CreateGadgetO”.
Since that will fail
(i. e., return "NULL") if "gad" is "NULL", and all successful
allocations will be de-allocated en masse by the
"FreeGadgetsO” call. This can help you to simplify things
when creating several gadgets.
A variation on this ("gadgets 1a.c", bucking the trend!)
Uses macros for the attempts to open a library, although it is fairly safe to say that you can continue Example 1 struct NewGadget newgad; * Setup our first gadget * newgad.ng_TextAttr - &topazFont; newgad.ng_VisualInfo - vinfo; newgad.ng_LeftEdge - MYGAD LEFT ? Offleft; newgad.ng TopEdge ¦ MYQAD_TOP ? Offtop; newgad.ng Width ¦ MYGAD WIDTH; newgad.ng Height - MYGAD HEIGHT; newgad.ng_GadgetText - MYGAD TEXT; newgad.ng_GadgetID - MYGAD ID; newgad.ng_Flags - 0; Example 2 int offtop, offleft; • The offsets of our window borders * offleft - scr- WBorLeft; offtop ¦ scr- WBorTop +
(scr- Font- ta_YSize +1); Example 3 struct TextAttr topazFont; * Setup font description for 8pt Topaz font * topazFont.ta_Name - "topaz.font"; topazFont.ta_YSize - 8; topazFont.ta_Style - 0; topazFont.ta.Tlags = 0; Example 4 * Now create it and add it to our list * if(gad - CreateGadget(BUTTON KIND, gad, finewgad, TAG_DONE)) createWindow(glist); else printf("Error: could create gadget(s) n"); Example 5 * (Wrap when reached the end of the palette gadget' colours) * pen - (pen+1) % (1 MYPAL DEPTH); right on ahead and ignore it.
For the palette gadget in a global variable, and use this to update the palette gadget selection when the user clicks the button.
A subtlety is that now we must limit the "pen" variable to the range of the palette gadget when it is incremented, so we therefore use the modulus operator,"%", and the bit-shift operator, '' ” (for calculating the number of colours from the bit-plane depth).'
See example 5 The code to update the palette gadget uses "GT_SetGadgetAttrsO" with a short tag list to specify the attribute that we're changing (“GTPA Color”, the selected colour).
There should be plenty here to play with. You could even try making other kinds of gadgets. Try taking a look at the “libraries gadtools.h" header file and see what you can discover. I'll be seeing you next month then! ¦ Jason Hulance Small friend (palette) The next example. ’'gadgets2.c". creates a palette gadget next to the button, so you can now pick a pen colour directly. This shows how it's just the last call to "CreateGadgetO" that's important, in terms of checking errors.
The interesting bits of this example are the way the gadget text, “Colour:," is used as a label, the specification of tags to describe various attributes the palette gadget should have, and the way we can decide which gadget generated an "IDCMP__GADGETUP“ message (in “handlelDCMPO"). There's also a trick using to introduce a new scope within a "case" so that the gadget pointer, "gad", is as local to the code that uses it as possible.
The final example, ”gadget3.c", provides the final polish. We remember the result of "CreateGadgetO" In this month's comms column we round up half a dozen useful utilities and techniques designed to enhance your Net access, including a crash course on IRC.
To: iPROGPIR.RooKnarKs. I « I Ol Vovagor SynClock45.lha Using the Internet without a battery backed clock in your Amiga can be a problem, but it's not impossible. If- you're using Miami, you can simply click on the Get Time switch on the TCP IP page of the Miami GUI.
Then insert 132 .135.130 in , the box which is an Atomic C site operated by the US Government In order for this work, you'll need to make a setting in Workbench first You'll need to set an environment variable called TZ.
You can accomplish this with the fot lowing line in the UK: Setenv TZ 'Q*r This will create TZ in your ENV: directory. To save this, copy env:TZ to envarc: Naturally if you're in another time zone, you'll have to use that instead (Change the GMT).
AmiTCP users aren't left out. As there's an excellent little DOS ARexx script called SynClock which performs exactly the same operation.
You can find this on the Aminet at comm tcp SynClock45.lha or the MagaziruWiredWorid directory ol rnnuB. I I 2J___i i _ . || this Month's Cdas usual. 1------- 1 ... . -II You need to execute SynClock A Hu simple aid laactioaal GUI ol BookCon. Hero coavprtmq Neiscape to Voyager bookmarks.
I Netscape te Voyager bookauria.
.Insert the full peth to your MIDIP executable in fhe name c this line as the arguments: -C0Mi20 100 350 50 Pzoj«d* t XG SCREEN n" -w t This will disable the window since we can'l seem to launch MIDIPIay's window on a public screen fieri_ CU. Instead only the credits appear ] in a tmy CON Your MIDIs are then piped through Proiect XG for excellent quality audio w ith virtually no CPU time. Great! Press Control-C to!
Stop it.
With your GMT offset such as execute synclock 0. For GMT. Arexx is common to all web browsers. Insert the full path to your MlDIPla must be running end you should We need to add a definition lor MIDI executable in the name gadget Usd insert that line in some kind of and to do this, click ADD and create this line as the arguments J script that's run after you link up. A type audio mid! Make the exten- This does vary from AmiTCP setup sions mid. Midi and kar separated -CONi20 100 3S0 50 Projec to setup by a single space. Change the action c XG screen n" -» f gadget to external program.
Now Aweb MIDI ttte command of our choice will be This will disable the window since Many web sites now have an launched. Insert GM:GMPIay as the we can't seem to launch MIDIPIay's embedded MIDI soundtrack which name and then the following line as window on a public screen from the can be played automatically if you the arguments: CLI. Instead only the credits appear have GMPlay or MIDI etyapment in a tiny CON. Your MIDIs are then connected Currently, theonly -con:100 100 500 120 gmpi piped through ProiectXG for excel- Amiga browser that properly sup- oy screen n- t v-too lent quality audio
w ith virtually no ports the EMBED tag used fot r-20038 M df b-2 CPU time Great! Press Control-C to playing MIDIs is Aweb II. The proce- stop it.
Dure detailed here is similar for the The line might be complex but it's other browsers but until updates worth it. The CON part opens a Shell Bookmark converting arrive supporting EMBED . These which GMPlay is launched at.. If you've changed web browser or ' settings will have no effect handy. So. We can click on it and intend to. The lack of your long buill Aweb ll's necessary configura press Control-C to stop the MIDI! Up bookmarks can be a serious pain tion can be found on the The %n is placed there so that the Fortunately there's a top little utility Settings Browser settings menu CON
opens on the right screen. The called BookCon to help out. You can The last page. Viewers, contains Volume frequency. Mono and other find it on our CoverCD in the descriptions of what Aweb will do settings are just GMPlay settings for Magazine WiredWorld directory or with certain file kinds. This method a low CPU usage, useful for web on the Aminet at comm www book- H browsing. See the GMPlay docu- con.lha HHVBnM mentation for changing_them. BookCon will convert all Amiga Alternatively, if you built last browser bookmarks between each S Enjll month's Project XG and, of course. Other, but also
interestingly it will ft ,y| you are using a second serial port convert Netscape bookmarks So if ¦¦¦¦ ' .1 for your modem, you can use you use Netscape at work or Uni, ,1 MIDlPlay provided on the lloppies or you can pop the bookmarks onto a- H : II CD. Use the samo lino as above but 720K PC disk, take that home lo '*¦ I' h:----- 1 txwngian |«id Midi kar | Action | fat I. tone IfclmidlplayAfijiPliT" - ftceunm* xQ w!roi A Amieg MIDI srepan ielo *Web 3. La this case arc ban MIDlPlay las Project XG. Haw' COMMS Private chats Type ' query nick ' for a little window to privately chat between your
self and another person without always typing ' msg'. You can send a file to someone by using ' dec send tick ' and a filerequestor appears sends you some- Dqfc receive GUI automat- tpears. There’s much more, reading the AmlRC documentation can't hurt especially when it comes to configuring AmlRC in detail.
See you on Anet Amiga IB Mat Bettinson :lse can e's web om d to do is 1 leave your Amiga and convert lo your favourite Amiga browser. Great stuff.
J SookCon has a workable little GUI.
All you do is select the source bookmark file and cycle the gadget to the browser you want to export to. It even saves them out as plain text.
IRC IRC stands for Internet Relay Chat.
It's a roal lime conference where many people can talk to each other at the same time. There are several IRC networks and lots of 'channels' in each network. You can even create your own on any topic you like.
The Amigas standard IRC software is AmlRC, which is arguably the best IRC client on any platform.
CU NetConnect users will have this as standard, and anyone else can get a copy from Vaporware site at http: www.vapor.com The first thing you need choose a nick' (nickname) for youri self. This might be a Shortening of 1 your name or anything unique to you. Enter your real name and user name if this isn't shaded out (most j likely if you're using Miami) AmlRC has a load of servers preconfigured and they may or may not work.
There won't be entries for the network Anet so it's worth pulling those servers in by hand. Just click New Server, place the name ol the server in the name box. And leave the port and password boxes aione A short description like 'UK Anet' in the Info box would be ideal. Now click on the selected server and hit connect, whilst online of course.
Testing123 There will be some delay while AmlRC negotiates a connection.
Eventually the introduction for the sever should scroll by. The trick now is to type ' join Testing123'.
Suddenly you'll be launched into an IRC channel which you've created If there was no one there, ie no channel. Then you’ll be the only person there and you'll see a little green light next to your nick which says you have 'channel operator status'.
This means you can change modes for the channel. You can run AmlRC S Msin and log in as a test user so ¦o people are in the channel.
Type something into the box at the bottom Hit Return and it will appear in the listserv next to your nick. If there was anyone else in the Channel, they'd see it too. Since you have operator status, you can use the buttons at the top of the screen to change modes. See the box Unless otherwise stated, all servers use port 6667.
Anet Amiga Freeciv irc.pureamiga.co.uk irc.whiterose.net irc.it.kth.se irc.thule.no New popular Amiga only IRC network, so largely immune from take-overs and splits, has a very nice user database on their web site: http: www.thule.no anet Efnet Amiga irc.ais.net irc.io.org irc.cris.com The largest IRC network, predominantly American, dominated by splits and channel take-overs Anet was considered a direct response to a failure of this network.
IRCnet Amiga AmigaCafe ftAmigaGer AmigaSwe irc.u-net.com chat.bt.net irc.stealth.net irc.xs4all.nl irc.swipnet.se The Euro side of the great Efnet split. Very big and busy, lots of servers, lots of hostile take-overs and splits though.
Dalnet AmlRC defiant.dal.net marvin.dal.net centurion.dal.net glass.dal.net Started by users of the Startrek channel, it has a small cliquey core of Amiga enthusiasts. Dalnet uses port 7000.
Undemet Amiga AmigaCefe AmlRC eu.undemet.org us.undernet.org au.undemet.org An early alternative to Efnet. It's now sizeable and has a pretty good Amiga following.
Http: www.es.c0.n2 ~kinetik amiga - below. You can als the topic box at the top When it's an clear, you can 1 by typing ' leave testing123' and now you can type ' join «Amiga' I the real thing. The folks in the ch nel should be happy to help 1 with any questions you might have.® You can change yout nick with ' nick newnick . Perform and action by typing me does something'. And message people privately by typing ' msg nick what you want to say privately'. The tab key can be used as a shortcut.
Major servers and channels AmlRC's control panel explained Surf's Up!
This month we discover a Worldwide weather monitoring service, a networkable free Civilization clone... Net God speaks There's a fresh trend appearing increasingly from Net software authors of late. That is to implement cutting edge features in order just to be the 'first'. I'm not entirely convinced of their apparent logic here. In reality no other user of another platform could care less if some Amiga program does 'x' for example, and their big application doesn't.
Of more pressing need for us are the basic features that we still have lacking. Javascript in web browsers is a classic example. None of the three big boys deems that this aspect is important despite the fact that it's the single greatest missing feature that stops us from using web pages just as they'd be used on Netscape.
I'm not saying it's easy or that it's not abused on the Net but this has never been a valid argument for not having the feature in the first place. The same argument was thrashed out with Frames when CU Online adopted their use.
I can think of a zillion really cool things Amiga users could do on their web sites with Javascript.
Do we need HTML 4.0 to be the first?
Surely authors should be addressing the areas of the biggest impact on what it is we want to do, right here and right now.
Wether Experience 15 refeaied Weather Experience is a small Net client that allows monitoring of weather conditions throughout the world. It relies on the information available at a few core US based services so. Unsurprisingly, all of the best information is on American cities and regions. However, there is at least temperatures, general conditions and local time available for a host of cities around the world.
The client is extremely easy to set up to display your chosen locations and the specific fields you want to view. You can find Weather Experience 1 5 in the Online directory on this month's CUCD or you can obtain it from ftp.thule.no pub uts Aminet mods fill wurchivs HD?
The main Aminet archive, at http: www.aminet org ~aminet and ftp.aminet.org has been plagued by outages recetftly. The most recent reasons given involve hard drives (orjather a RAID, very big hard drive array) filling up. The mirrors still continue to work but of course they won't be updated with new uploads until the main archive at wustl works once again.
We contacted Urban Mueller, Aminet's maintained to ask him what the story is. It seems 'wuarchive'. The machine that the main Aminet site is hosted on. Filled its 70Gb RAID and is being upgraded to 11 5Gb. The question is, how much space is freed if Urban starts up the touted module archive and moves Aminet mods to there IRC software since Grapevine's development fell into disrepair some time ago. Rescue is apparently coming in the form of MindLink, a new ClassAct based IRC client.
Obvious comparisons will be drawn against the Amiga's MUI- based brilliant IRC client, AmlRC.
MindUnk claims to address the messy multi-window nature of AmlRC and it will be possible to iconify individual windows.
There was no public beta version out as we went to press but check http: palamida.math.uch,gr mark p MindUnk.html. as there might be by the time you read this.
FreeCiv on the Amiga!_ University students often play FreeCiv. A free civilization clone for Unix machines with up to 14 people able to play at once. Running a server is simplicity itself. Recently the ; Norwegian Troels Walsted Hansen j ported FreeCiv to the Amiga. It can | be found on the Aminet in the path commrtcp FreecivlO.lha. The game is presented in a MUI interface and requires a V43 24-bit datatype to be installed also. FreeCiv is becoming very popular - there's an IRC chan- i nel called freeciv on the new Anet IRC network, irc.pureamiga.co.uk - so drop in and get playing! ¦ Surf
of the Month This month CU's Net man. Mat does the Web surfing thing. Like he doesn't anyway... http http Hey this is neat, I've never done a Surf of the Month before so let's start from the beginning. First off. We need to buy an Amiga, Sound good? Flight, well let's cruise over to Micromart, the UK free advert magazine which has lots and lots of cheap Amiga hardware for sale. Trying the hardware for sale section, I found an A1200 68030 50Mhz 10Mb of RAM and 200Mb hard drive for £300.
Can't complain about that! I thought I'd put in an ad for a Vic20 too, maybe someone will buy it.
Free adverts go on the web site and the printed weekly which is a great way to offload some computer products for cash. It really is a great magazine with a great web site to accompany it.
OK. Now we’ve got an Amiga, let's go check out some modems to go with it of course. Good old US Robotics aren't limited to the US at all luckily. There's a good USR site also which is good news since the modems are country specific. The hot news is the 56K modems at the moment, of course. USR's X2 modems offer 56K if you buy a new one, or you might have a USR Sportster Flash modem. The latest code to make the modem X2 56K compatible for the UK can be found there. Naturally this works with Wirenet, the UK's only Amiga specific provider.
We’d better get us some high speed serial for this flash new X2 modem.
What better place to look than HiSoft's excellent web site?
It's a bit of a graphic overload but somewhere on there is the Whippet PCMCIA high speed serial port. Holy cow. We can even buy it online. This is pretty high-tech stuff and there's lots more prod- and updates, ucts to check out too.
Like ihe excellent Ibrowse web browser and CD writer bundles.
What we need now is some nifty software to use on our kick butt Amiga Internet machine. For that, we'd best haul over to the NetConnect home page. This is the support site for the Net software package called NetConnect. You may remember we covermounted NetConnect Lite on the NetConnect Wirenet connection offer. Via this page you can find out about new versions, buy the full version and get on the NetConnect mailing list. Happy joy!
Now that we're online and we have all the best hardware and software. I suppose we need one of those 'special' sites. I’ve always fancied a picture of Sarah Cox (from Channel 4's. 'Girlie Show’). Actually I’ve always fancied Sarah Cox full stop. A search in Alta Vista for Ms Cox turns up a site promising lots of pictures of her and other celebrities.
Shamelessly it's a fake and actually a plug for a UK comedy web site called 'Comp U Crap'.
It is a great place to discover by accident, and the ensuing laughter made me forget Ms Cox. Just as well really. ¦ Mat Bettinson.
Pt www.micromart.co.uk www.uar.co.uk p: www.hiaoft.co.uk p s www.amigaworId.com http: www. Ftinny.co.uk cue Those sites in full http nfTftlllffl U"™"* Bp ML I UWLUruUKLrUYIhTLWdCTCttKCTK Back Issues Looking for a specific Amiga article, game review, program, feature, tutorial, or even news story? Your search could well be over... SEPTEMBER 1996 Disks Vista Lite (lull program) & a demo ol Brian Lara Cricket 96 Features The Aminet eiposed. All 6 gigabytes' Inside: Final Writer 5.
OctaMED SoundStudio Atapi CD-Rom drive. Plus an exclusive preview ol the new AGA Worms.
JULY 1996 Disks: XiPaint b Primal Rage demo Features: A special report on what's happening in Europe, b news on Visorp b Pios Inside: Image FX 2.6. Surf Squirrel. A4000 Tower.
Primal Rage. SWOS Euro and more reviewed.
JUNE 1996 Disks: Termite demo b The Killing Grounds demo, plus 96 page net b comms guide Features: Escom sells Amiga Technologies, publish your music Inside: Modem round up.
Total Football b new Timekeepers disk renewed JANUARY 1997 Disks CD-ROM or floppy edition. Imagine 4.0. Underwater Capers, plus over 100Mb of Imagine extras on CD Features: Get a job in graphics, plus Imagine 4.0 Inside: Art Effect. Ppaint
7. SWOS 96-97. Fighting Spirit. Chaos Engine 2 ... NOVEMBER 1996
Disks: XCAD 2000 - The premier 3D CAD package, plus Chaos
Engine 2. CD- ROM or Hoppy edition Features: Palmtop Amiga-
Psion link-up Inside: Opus 5.5. Oellina DSP sound card. Web
Browser War. Aha Quatro.
CD-ROM writer OCTOBER 1996 Disks Upper Disk Tools: ideal lor sorting out those awkward disks and drives!
Features: The Amiga in America. Net soltware... Inside: The speed issue, or something. Three top accelerators, a TCP1P stack comparison Er Capital Punishment MARCH 1997 Disks OctaMED SoundSlidio (lull pro- graml Chaos Engine 7.
Chaos Engine ? AGA demo Ecaluies: luin your Amiga into a pro sludio. Printers problems solved Inside: Quickcam. Cybervision 30. SMD100 JetPilot reviewed MAY 1997 Disks: Image Studio (lull program) Kargon RPG.
Exclusive clipart on CO Features: The Future's 8right: Gateway buys Amiga! Tower Amiga Part 2 Inside: PageStream 3.2. Big Red Adventure.
LightWave 5. Epson Stylus
FEBRUARY 1997 Disks. Design Works.
Minskies Furballs plus Worms - the Director's Cut extras and Imagine extras on the CO.
Features: The new A'Box Inside Wordworth 6 Office. Turbo Calc.
Minskies Furballs.
Bograts reviewed.
0vernro SEPTEMBER 1997 Disks: Sixth Sense Investigations. Vista Pro.
MakePath. GeoMorph Features: New Faces ol Amiga Gaming. Amiga The Next Generation. 0IY Sound Card Inside: Art Ahect 2. Art Studio 2.5. Micronik genlocks. Flying High JUNE 1997 Disks: Pro Page 4.1 (full program) MPEGA 2 4.
Sysinspector. The Sun game b more!
Features: CD-R lot Amiga
- cut your own Cds lor a lew hundred pounds plus Tower Amiga Part
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We Still Support The AMIGA Please Call To Verify Price & I Availability before sending an order. Minimum Order Value E 50 ? P&P I I Many prices subject to exchange rate I E & O E • 14 08 97 J OctaMED SoundStudio is unique in the way it combines powerful Amiga sample-based tracker features together with MIDI sequencing. The MIDI side of things is quite often overlooked, but it is this which gives SoundStudio the ability to transcend the limitations of your internal audio hardware.
Unlike dedicated MIDI sequencers, SoundStudio gives acute control over Amiga samples as well as the ability to control an entire MIDI studio. If you've invested years in getting the best from purely sample-based tracks, opening up to embrace MIDI equipment will come as a breath of fresh air. In most situations, the best way to expand into Sound Lab First slfjjjs with Pit j eel J(G anixJ Oci'jhifl IjDjjjjilijiiJiJjD, Moving onto using MIDI instruments from within OctaMED is easier than you might think... the world of MIDI is with a multitim- bral sound module, one that offers a range of
different sounds, preferably with built-in drum kits and options to add reverb and other effects.
If you don't intend to go all the way and build a complete studio, our DIY Project XG from the September issue is just perfect. This offers all of the above and more, requires no MIDI interface, no mixer and even combines your Amiga's audio output with its own to give a single stereo signal that can be channelled straight into your hi-fi.
Since OctaMED and SoundStudio allow you to enter notes from the Amiga's keyboard. You could also consider adding a MIDI module instead. This is a MIDI instrument with no keyboard of its own, which helps keep the price down.
MIDI commands For easy reference, here's a list of the MIDI specific player commands available from SoundStudio. Many of the standard commands also work on MIDI instruments.
03 and 13 Set pitchbender (use signed hex) 04 Modulation wheel ($ 00- $ 7F) 08 0A 0C 0D 0E 10 Set hold only Polyphonic aftertouch Set volume Channel pressure Pan control Send MIDI message (message no. -1) 17 Set volume controller 1C Change MIDI preset 31-3F Set MIDI assigned MIDI controller Please remember that the full SoundStudio manual is on this month's cover CD, so do check it out for further details.
Your first instrument Whether you take the Project XG route or get hold of a standard MIDI instrument, the basic concepts of integrating your new gear with SoundStudio are the same. Basic control of a MIDI instrument from SoundStudio is simple.
First turn on the MIDI features by selecting MIDI Active from the MIDI menu. Click on the Props button from the Main Control panel. Next, enter a name for the instrument in the Name box, such as 'MIDI Test’ for example.
Now move the MIDICh and Preset sliders to select which sound you want to assign to this instrument A With Project XG and SoundStudio or OctaMED you've got an entire virtual studio that fits on yonr desktop.
Slot, and which MIDI channel you want it to use (it's best to give each ¦ instrument its own MIDI channel, but I not essential).
Your MIDI instrument's manual should have a reference section for I you to match actual sounds with Preset numbers. Project XG users should refer to the charts starting on I page 32 of the DB50XG manual.
While we're at this stage, it's well worth remembering that most MIDI I systems like to use MIDI channel 10 ¦ for drums although this isn't always 1 the case.
Now try playing a riff on the Amiga keyboard to see if it’s all working. If it is. You'll hear your ¦ MIDI instrument playing the 1 notes you pressed. You can ¦ now go and set up more I MIDI sounds in the remaining instrument I slots. Remember. 1 you can use up to 1 64 tracks of MIDI data now!
MIDI commands Well that's the easy I bit over with. The next 1 thing is to take a look at I the MIDI specific commands. These generally work like the standard player I commands, but send MIDI I data instead.
Many of the normal player commands will also work with MIDI instruments. Try taking a look at the online help I .to see which ones work with I MIDI and which ones don't. J In many cases you'll find your I MIDI instrument has features I which aren't directly supported I by the player commands.
It's here where things can get a I little bit on the sticky and techni- I cal side, but once you've got the 1 hang of driving your own particular I gear, you needn't go through the process too often. Take a good look I at the User definable commands panel for a guide to customising your 1 own commands. ¦ Tony Horgan User definable commands One of the most powerful and flexible MIDI features of SoundStudio is the ability to assign commands 31-3F to any MIDI controller number. This allows you to access parameters of your MIDI instrument that would otherwise be out of bounds, or at least require
lots of messing around.
It's actually simpler to use than it first appears. From the midi controllers M- J 31KX i current controller Type [aig] IBL standard [msb] controller Number PW MIDI menu, select Controller Commands. From here you can assign any MIDI controller number to the SoundStudio commands that range from 31 to 3F.
For example, the Project XG sound card uses MIDI controller number 74 (decimal) for the filter cutoff (brightness) level that's used on specific instruments.
To change the filter cutoff level, first you would assign a SoundStudio command to controller number 74 - command number 31 seems logical, as that's the first of the assignable commands. In this case, you would enter 74 in the Controller Number box (this is a decimal figure, as opposed to hexadecimal).
Now you can go to the tracker editor, input a sequence of notes and alongside the notes, enter some 31 commands. For example.
This sequence would play a simple melody with a steadily opening filter on the lead sound: Block 0 b-c |n|c T Remember that SoundStudio also features additional command pages. This means that although that track now appears to be full of commands, you can still add more by moving to a new command page.
F-4 13100 F-4 13108 03111 03119 03122 0312R 13133 To add more command pages to a specific block, choose Set Properties from the Block menu, then increase the Cmd Pages value. You can cycle through the various command pages of a block using the Shift-Tab keyboard combination.
Using this technique you can add resonance changes, vary the amount of reverb or other effects, or perform any other change on the sound that your MIDI instrument will allow.
TB 303 Emulator See page 9 for a quick introduction to this month's cover mounted TB 303 Emulator, with a guide to the knobs and buttons on the control panel. This issue is so packed that we're squeezing the rest of the operating instructions here in Sound Lab... So it's on with the acid then.
BWRoiand j W *®ji i e, Qqh Lir » The simplest way to use the emulator is in single note mode, in which you can adjust the controls, render a note and then save it out as a sample. Have a go: just hit the Render button straight away once you’ve started it up. You'll see a sequence of waveforms on the screen as the software simulates the synthesis circuitry of the TB 303 to make a sample. To hear the sound, click the Play button. If you like it, use the Save button.
Now try making a different sound by turning the knobs. The Cut Off and Resonance controls make the most obvious difference to the sound. With the Cut Off turned to the left, only low frequencies will be allowed through the filter. Turn it the other way to open up the filter to higher frequencies. Resonance 'excites' the sound, boosting the amount of activity in the frequency set by the Cut Off knob. If you want the Cut Off value to fall as the sound is sustained, turn the Envelope knob right. The Decay knob sets the length of your note, while the Accent control doesn't do very much. The
official 303 manual merely says it controls the amount of accent on the sound (how useful). See what it does for you.
Script mode There's a tracker mode planned for future versions of the program, but for now, one way you can make sequences is with the use of the script functions. This sounds a bit techie, and it is, but you can get the gist of it by looking at the example scripts. To render a sequence from a script, click the Script button and select one from the list in the file requester. Once you click OK the script is rendered automatically. This takes longer than rendering single notes of course. Use the same Play button as before to hear it.
If you return to Workbench (using Right Amiga and Ml then load the same script into a text editor, you'll see it consists of a sequence of lines, each one representing a different note. The letters and numbers on each line specify the amount of resonance, cut off frequency and so on for each note.
Alter some of the values and re-render to see what does what. Don’t worry if it's like a lesson in programming. Future revisions should make the sequencing process a lot easier.
Slide Charlie Brown Another of the 303's characteristics is its ability to slide from one note to another. You can do this too using the Glide controls. The Level knob sets the pitch range of the glide, while the Up Down switch selects the direction of the slide (although upward slides do tend to come out a little bit on the strange side). ¦ Tony Morgan Want more info?
You can download scans of the original Roland TB 303 Bassline user manual from a link at www.teknet.chrtb303.htm. This is an unofficial 303 homepage with lots of info on the silver box. If you have any comments or suggestions you want to make to the author, Jeroen Schellekens, you’ll find his address in the ReadMe file. Thanks Jeroen!
One of the most under used functions in Pro Page is the Genie tool. It seems that a few Pro Page users don’t fully understand what the tool is and therefore never get to see the real benefits provided. This month. I'm going to explain a lot about Genies in the hope that this tool is better understood, and used to its full potential.
A Genie is simply an Arexx script. Plenty is written about Arexx in books and magazines, so I won’t try re-inventing the wheel by giving an Arexx lecture. What I will show you is how Pro Page takes advantage of Arexx, as well as giving you a head start by showing how simple it is to write your own Genies.
Desktop Publishing Professional Page 4.1 First things first Before you can make use of the Genies in Pro Page, you will first m,l P.«. V4.I B19V3 bold Dl.k I at.
. I .Vi .1 ¦ i'.I . ,'.T convert to all caps using a genie!!
Isfe1**"* VPT i rassss, usjasr?.-. 8 Key. | | Modify | 1 -n~..| r Abou* I I Imp ort | 1 t.l.l. 1 1 Ca l 1 Aceaies can be nsed ta convert lower case test to neper case. This caa be made even easier by assijniag a keyboard shortcut to sacb a Genie need to install a vital part of the Genies system that didn't make it onto the CU Amiga cover disks and- cover CD.
Those who have the CD edition of this mag will find the relevant parts in the Magazine drawer Follow the documentation on the CD to perform the installation, A Genies disk is also available free when you buy a Pro Page manual or a package called GenieHeaven from LH Publishing. This package also includes a booklet containing the Arexx commands used by Pro Page to help you create your own Genies.
RarMtntTgi To install new Genies, all you need to do is to copy them to where ever REXX is assigned. This will default to the S directory of your System, so put them there unless you have made your own REXX assigns.
The next important point is to [KfeS 188per_Cent 75per_Cent .JJuliet UiJ; It's Pro Page time again.
This month we're going I • J to be discussing how the Genie tool works and how Pro Page uses Arexx.
IdToLabel DataBase IproHotLink XI terBoxesOnPages ‘ PplyBodyStyle L Mi J | Modify | | Define | About | | Inport | | Delete | Execute | | Cancel | A The Genie toel is a star feature of Pro Pa§e that caa make light work of heavy tasks.
Make sure that Rexxmast has been run from your User-startup or Startup-sequence. You can find this out by opening a Shell window and entering Status [Return], This shows a list of processes that are currently running and Rexxmast will be listed if it has been started. If it doesn't show up, you can start it manually by double clicking the Rexxmast icon in the Workbench:system drawer Drag this icon into the WBStartup drawer to have it launched automatically during boot-up.
Dreaming of Genie In the years I have been using Pro Page. I've been able to benefit from many types of Genies including fairly simple ones that let me tell Pro Page that I want to view a whole page or the full width of a page on the screen.
Other Genies let me apply Style tags (see last month's issue) to selected text using the keyboard, making the job of formatting text so much easier than the applying of tags manually.
One Genie divides a text box into columns of equal width while letting the text flow between the boxes.
Another scales a bitmap image so it completely fills a box. Also there's a Genie by the name of DeleteRange which lets me delete a selected range of pages.
Even more useful is 'Copy box to Pages' which will allow me to select a box and have the program copy that box to a range of pages - odd, even or both I How do they do that?
On the most simplistic level, a Genie is merely another way of communicating with Pro Page.
Instead of using a keyboard short-cut or a menu item, genies enable you to talk to the Arexx commands built into Pro Page in a way r I that is more user friendly than any other pro- i gram I’ve laid eyes on either before or after Pro Page was released.
To see what I mean, you need to look at the Genie tool. When you click on the Genie icon (under UNDO), a panel appears on your screen.
This panel has many buttons which will enable you to do various Genie and is things with Genies.
The button I like to use A few commands.
To get you started, here are a few commands that you can try using in your own Genies.
Call New I) ““ Place SetMagMode() lace a figure within the brackets, such as 140 to achieve 140% magnification of the page.
Try using this to create Genies that will let you view a full page or full width of a page.
A 'Make Colamas' lets yoa take a boa ef taut and convert it to two columns, along with line dividing both hoses.
A this is one ol the more elaborate Genies which creatos a bar chart including tba labels for the various bits and pieces.
Most is Keys. This lets you assign a key stroke to a Genie, using either a Shift-Alt-Function key or more simply, an Alt-Function key combination.
This gives opportunity to create up to twenty Genies with keyboard short-cuts for them. Click on the Keys button, and then press the keys that you intend to associate with the selected Genie, such as Alt- F1 or AH-F2.
Below the Keys button is About and this is a truly unique feature where Pro Page teils you what the selected script does.
It does this by taking the comment from within the script and displaying it in a window. This is so cool. I wish every Arexx capable Amiga program had it.
At the bottom of the panel is a button labelled Execute. This is the one you click on to run a selected script.
Moving to the middle of the panel, the top button labelled Modify is used to change a script.
Click on it and you will find a new screen appearing which is the editor for Pro Page Genies.
A Here's a Genie that spruces up your tut by sharing the colours aid the vertical positions ol the letters.
Import is a button which enables you to import a Genie into Pro Page that is not in the drawer assigned to Rexx. This lets you make use of Genies created while you’re in the middle of working on a document.
In other words, it's not necessary for you to shut down and start again MstyltTooSyply - My Ikis Sen iv is used toopwly tke BoOy Style tel to se lei led ILWJIM short-cut without hoviTo dick o« the 6enie tool.
Col I IttlfyloTaifMp) A This is i simple eiample ol an Aren script yop can use to apply style tips to selected test.
When using a new Genie that wasn't in the Rexx drawer when you first- started Pro Page.
On the right of the panel are three other buttons: Cancel.
Delete.and Define. Note that Delete not only removes a script from the window, but removes that script from disk. The final button. Define, is used to create new Genies of your own.
Write your own To create your own Genie, click on the Define button. You'll be faced with a blank page in the Genie editor. Now look at the sample screen- shot for ApplyBodyStyle (below).
On the first line there are two symbols (7 and ’*') which are there to say that the following text is merely a comment to explain to the user what the Genie does. In other words, to tell Pro Page to ignore this bit of the script. The text used in this first comment is also displayed when you select the Genie and click on the About button.
To end the comment, the same two symbols are used but in reverse order (" ). As you can see, this Genie only has one command line. In this case the command calls the Style tag 'Body' and applies it to selected text. The format of the command is 'call SetStyleTaglBodyl'.
For this to work, there first needs SetTextColor (I ert the name of a colour from the current Colour list.
Remember to make sure of your spelling - there is no U in color.
Insert call SetFontO Insert the required font name between brackets.
To be a Style tag called Body. As you've deduced, the name of the style tag is the word inserted between the brackets, and the Pro Page Arexx command is 'SetStyleTag'.
This is just one of more than 330 commands in Pro Page. The word Call is simply a piece of text that not only precedes the command but is recognised by Pro Page as a 'call' to carry out that command. Once the text and commands have been entered, choose Save As from the Project menu. A requester will appear on Pro Pages screen asking you to name the script as you would so wish.
After it's been saved, go back to the editor and choose Return. You'll be asked to name the script. This also saves the file to disk again, meaning you didn't need to use Save As earlier, but when working on long and involved scripts, it is always best to save your work in case of’any crashes etc. Once the script is named, assign it to a key press, and then think about the many other Genies that you could be creating.
In next month's issue we'll be looking at text entiy using Pro Page's Article Editor. It can be used for many things from creating text for your page to editing your User-startup. ¦ Larry Hickmott LISTING HakS ik * COLOUR MONITOR £10 Ou' -ode eads will Amslrad ‘or *o work with your AMIGA 1 15,000. 75p per disk TEL: (01704) 834335 or 834583 OP SENO 39p SAE Id.; £% (01704)834583 giving o ensp 3 G.B colour picture & optional!
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NEXT MONTH IIGA Aladdin 4D Yes, we told you we'd have it a couple of issues ago, but apparently it was held up at the last minute. Anyway, we've got it now, but it arrived too late for review in this issue. We can tell you it's looking like it could be the hottest 3D rendering package the Amiga has ever seen, but you'll have to wait until the next issue of CU Amiga for the full story... Championship Manager 2 No really! We're not pulling your _ leg. The elusive football man- agement game is being dupli- i cated and put into shiny boxes, W* - ready to be posed temptingly on a high
street shelf near you. It's about time we had a decent, up to date footy manager game, but we won't be pulling any punches in our in depth review. PLUS: U-' Control your house from your Amiga!
In our easiest and cheapest project yet, DIY Scene shows you how you can control a string of household objects remotely from your Amiga. You’ll never have to leave your swivel chair again!
November issue on sale 16.10.97 Contents are subject to change without notice.
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pMp including pAp Q&A No matter what the level of your
technical problems, if you put them to our experts they'll try
their best to fathom things out. Also, please remember to
provide us with as many details on your systems and problems as
possible, to help us in helping you.
Logos Mysteries and meanings ... H Solutions to those everyday troubles with your Workbench.
If you need help getting more from your Amiga, just ask!
All your Internet and general comms problems swiftly solved.
Trouble making your Amiga sing?
We've got the answers here.
Technical matters beyond the scope of plug-ins and plug-ons.
Answers to queries on particular pieces of software.
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Printers, monitors, we'll solve your peripheral blues for you.
V Printer problems Please can you help me | with my Citizen ABC printer? Whenever I try I to print anything the characters 4.FPVHxTRp02 are printed and the paper is ejected. I have tried several ways of curing this problem, eg: different drivers, different parallel cable, print manager programs, and even a different printer.
Sometimes during these attempts the printer suddenly works fine and keeps on working for the rest of the session, but the next time I use the printer the problem returns, even after trying the cure that appeared to work. I have even tried the Shell command copy PAR:, but the characters typed on the keyboard do not appear correctly on the printout. I would be grateful if you could solve this problem.
Alan Pike, Swindon As you say you have changed the cable, printer and software with no effect, the logical conclusion would be that your computer is at fault. The symptoms that you describe could well be a dodgy parallel port, but one thing makes us a little suspicious.
The fact that when it starts working it stays working until the end of the session indicates that this may well be a set-up issue after all. The string of characters is a characteristic of a printer being sent foreign control codes. One possible explanation is that when it starts working you are getting something right by trial and error and not saving it. Make sure next time it starts working you save all your printer prefs!
A bit of a shot in the dark this, but we do believe that the Citizen ABC has a miniature DIP switch setting inside which allows you to select between IBM Proprinter and Epson control codes. Make sure that your printer driver and your DIP switch settings tally up.
Stalled installer After successfully building a tower system following your excellent 'Build Your Own Tower' article in the April issue of CU Amiga, I used ATAPI Plug ’n Play to get my CD-ROM working. After extracting I went to install and got the message ‘Unable to open the tool installer'.
Do I have to replace my OS chip or order a new set of Workbench disks as I believe mine to be corrupt? Please advise. I desperately want to use my CD-ROM drive.
Michael Ward, Wiltshire Unless you have some other reason for thinking that your Workbench disks might be corrupted, then you are OK. A word to the wise - back up your Workbench disks immediately. Go on, do it right now.
As to your query, it sounds like you simply do not have a copy of installer - or possibly have a very old one - in your C: directory.
Grab one from a recent CU cover disk and copy it into C: and all should be OK!
Hardware hacks
1. 1 have an A1200 with J an 85Mb hard drive, 4Mb ] trapdoor
expansion and a SCSI CD-ROM drive, and I am currently
modifying my Amiga’: housing to suit my needs. I am using an
A500 power supply and moving the motherboard into anoth- j er
unit but to do this I need to use I another keyboard. I have
an A2000 keyboard with a 5 pin DIN plug at the end. Could you
tell me if it's possible to wire it to my A1200 and if so how.
What parts I would need, and where I can get them from?
2. Could you also tell me if it is possible to wire up an
internal A2000 floppy disk drive as an external one | for my
A1200. If so can you show me a wiring diagram?
K. Robinson, Hull
1. When you say you are moving the motherboard into another
unit, I guess you are talking about a tower case, so you
really ought to look at the DIY tower articles we ran in the
April, May and June issues. For the keyboard question, see
this month's Tech Tip on page 98.
2. It's possible, but you'd have to construct a custom designed
23 pin D-type to 34-way IDC plus power connector, which
requires lots of fiddly cutting and soldering. You'd also then
have to find a case and figure out some type of blanking
plate, plus some way of hold- ing the eject button in place.
| I think you'll save yourself a day's work buying an external drive, and it will probably cost about as much as the DIY version.
The boot don't fit Bl have an Amiga A1200 with a hard drive and a 4Mb upgrade. Up until now it has always booted I with the Workbench screen, but now it only boots with the DOS screen.
Kn you tell me how to get the irkbench screen to boot instead F of the DOS screen?
A Hall, Edmonton What's happened is that your computer is no longer running the entirety of its startup-sequence file. This is a text file found in the S: directory of your hard drive which gives the computer a list of commands to do every time it boots up. Just about the last thing that is likely to be in your startup- sequence are the lines: dWB di These lines, logically enough, load Workbench, and then end the CU (DOS) Shell that you get on start up. If you type these lines in when you boot up into DOS, you should then find that Workbench will appear.
Two things may have gone wrong with your startup-sequence.
Firstly, it might have been deleted, or secondly it might have called on some piece of software which you have recently deleted and it's getting stuck at that point. If the latter is the case, an error message will appear on the DOS screen. Either situation can be rectified by replacing your startup-sequence with the original one from your Workbench floppies. Boot up to that troublesome DOS prompt, stick the Workbench disk in and type copy df0:8 startup-sequence to »ya:s Of course if you have customised your startup sequence in any way you will lose the customisation. You could try
editing your startup-sequence and removing the line which any error messages suggest is at fault.
Where's the cards?
Referring to your recent article on Zorro slots and sound cards.
I rushed out and bought a Zorro bus board and then went on to phone Macrosystem and Albrecht Computer Technik. God knows what my phone bill will be like! So: Macrosystem no longer make the Tocatta sound card. In fact they have stopped support for the Amiga completely. Albrecht Computer Technik can sell me the Prelude, but it will not work with OctaMED, as it is apparently a 'dead' product. I have also had a highly offensive letter from RBF Software about their opinion of Amiga users, so no help there then (ie. There is no AHI driver for it).
I would consider Petsoff's Delfina, if it is my last option, but I cannot find the phone number.
No more fuzzy samples So CU Amiga, please help me. I have a Zorro'd up Amiga, and £300 more than burning a hole in my pocket. Can you suggest any options? Can you give me a contact for any sound card manufacturers? If all this fails are there any trackers which will work where the 'dead' OctaMED fails? Please help me here. I am desperate to fill one of my Zorro slots with a sound card, any sound card. Macrosystem suggested trying the second hand market for a Tocatta, but wouldn't that be just as difficult?
Justin Tuijl, Norfolk We reviewed Delfina in the November 1996 issue of CU Amiga, so dig that out if you need major info on it. For now, here are the contact details for its suppliers Petsoff. Fax: 00 358 5 452 3347 or 00 358 5 451 5223. E-mail: pet- soff@sci.fi. They don't list a phone number. If you are still after a Toccata you could try White Knight Technology on 01920 822 321.
Toccata was reviewed in the April 96 issue of CU Amiga. Tracking down a second hand Toccata could prove difficult as they were never promoted to any great degree in the UK but it’s well worth looking.
The third option is to locate a Maestro Pro card, which also came from Macrosystem.
Zip Vs CD-ROM need some advice regarding storage. Up until recently I was firmly set on purchasing an 8 speed CD-ROM drive as the next peripheral for my Amiga, but then I started to consider the possibility of adding a Syquest Zip drive instead.
I'm dying to use CD-ROMs such as your CUCDs with my Amiga without having to borrow other people’s CD-ROM drives, and The most common audio related query we get is about poor sampling results. For one reason or another, people are forever being frustrated by samples that are poorly recorded: muffled, hissy, grainy, scratchy, too quiet or too loud.
Sampling using an 8-bit system in less than laboratory conditions is considered a bit of a minefield to say the least, with threats from electrical interference, bad sources, poor connections, sample rate mix ups and the like, all conspiring to mash up your sounds into one big fuzzy mess.
However, now that CD-ROM drives are cheap and readily available, you can all but consign if I decide to go for the CD-ROM drive first I’d like to know if there is really that much difference between a 4x and an 8x drive. I want to get it as soon and as cheap as possible.
If I had an external Zip Syquest could I use it on my PC as well?
Would the large storage capacity enable me to download lots of software from the Aminet on my PC.
And then plug the drive into my Amiga and copy the software onto my hard drive or use it directly from the cartridge?
A friend told me of a device that reads both CD and data cartridges. I found out that it was called Multidata and cost a whopping £650. This was a little while ago - is it still available and has it come down in price yet?
John-Anthony Phillips, Staffs In practical terms, an 8x CD-ROM is twice as fast as a 4x. In day to day use, that's not particularly significant.
However you will probably find it hard your sampler to the scrap heap, instead taking your sounds from Cds in a neat direct digital-to- digital transfer.
There's no need to buy special CD-ROMs with sounds already sampled in WAV or IFF formats.
You can simply take any audio CD, and with the right CD-ROM driver and software, you can suck digital audio straight off of the Cds for you to use in your personal creations.
The ATAPI Plug 'n' Play software comes with a tool called TRKDownload. TRKDownload won't work with all CD-ROM drives, but it's freely available from our cover Cds, Aminet and public domain suppliers, so it won't cost you anything to check if your drive is compatible.
To buy a 4x drive these days. 8x ones have dropped in price quite dramatically - we've seen them under £40 - and 4x is almost too cheap to sell.
Yes, you can use Zips and Syquest units with Pcs or Amigas.
You'll have to format the disks in PC format and mount them on your Amiga using CrossDos and an appropriate mountlist. Aminet is full of PC mountlists and general help in mounting Zip disks for cross platform use. Syquest may be more work tracking down, but should also produce few problems.
With a CrossDos mountlist you can happily use the same disk in your Amiga and your PC - which is excellent, as you suggest, for Aminet downloads.
As for which to get, they offer very different things. Downloading the contents of an Aminet CD would take a good day or two on a decent modem, and there's no way any mags are going to cover mount Zip disks. If you want an excellent storage back up solution, we would advise Zip and H you want huge quantities of brilliant software cheap, go for CD. Shop around and you may be surprised how cheap they can work out - you might be able to afford both.
As for the Multidata? A vague shadow of a memory - not a path worth exploring.
Basic error Once upon a time I had an A500 and I wrote myself a simple program in Amiga BASIC which I use to simulate cash flow through a bank account. I now have an all singing all dancing At 200 but the program will not run. I have tried it from floppy disk, using the Workbench installed on the hard drive, but the machine keeps telling me either that it is unable to open your tool Amiga Basic' and or Out of Heap space' I would like to continue using the program through the hard drive but without the hassle of having to load Workbench 1.3 from floppy, or installing it on the hard drive. Is
there an easy fix, like installing BASIC on the hard drive, or will I have to rewrite the program in another language, and if so, which one shall I use?
V PJ Bryant, Dorset If you are clicking on the program icon, it will try to load Amiga BASIC up and then run the program within that. When you saved your program originally, the icon would store the path that it originally found your BASIC on. If you - copy BASIC to your herd drive, for the sake of example to a drawer called BASIC on a hard drive called WORK:, then you’d have to click on the icon, select Icon Info from the menu options and change the path In the default tools option from something like AmigaBasic:Abasic to Work: Basic Abasic.
However, that creaky old Amiga BASIC sometimes falls down on an A1200. Recompiling it into AMOS or preferably Blitz Basic should be very easy, as Amiga BASIC did not have much in the way of non standard commands. Blitz Basic is currently on re-release from Guildhall, and most stockists should either have it or be able to get it for you. I suggest you get your hands on ab2ascii-1.3.lha and ptchAmigabasic.lha from aminet dev misc. These are two invaluable tools for getting old Amiga BASIC programs to work on modern Amigas. If you do not have a modem, ask your local PD library to get them for
you or check in the Magazine drawer on this month's CD.
A1200 Keyboards Bars & Pipes & Pascal I have had my Amiga 1200 tor three years, so I am not a beginner to the UIIm Amiga scene but. I have been out of it for a long while labout 12 months). I would appreciate it if your talented staff could answer my questions.
1. In September I will be starting college and will be doing a
computing course which involves programming in Pascal.
Would it be possible to use a double density disk and format
it using the PC0 DOS driver so I could swap files between the
PC at college and my A1200 at home, and also to continue the
programming at home? What software would you recommend? I have
seen Highspeed Pascal advertised in HiSofts advertisement. Is
this any good? What kind of language is Pascal, and what sort
of things is it
2. My dad is a solo artist (singer), and has recently purchased
a Roland MIDI file player and has started to purchase standard
MIDI file tracks. I have Music X version 1.1 and have
converted his tracks into Music X files using the Music
X-to-MIDI program. However when I tty to play these tracks
on Music X the clock counts but no sound can be heard. Do I
need The immense popularity of Tower systems has left a lot of
people looking for ways of connecting external keyboards to
their A1200s. The simple way is to get an interface, such as
the ones from Ateo. Micronik or Eyetech. Which will allow you
to use PC keyboards. PC keyboards are amazingly cheap and very
easy to get hold of. Quality is variable but choice is vast.
However there are a fair few people who have an A2000 keyboard and want to use that, or just don't like the idea of using a PC keyboard because of their associations with Bill Gates. Big Blue and the Men In Black from Intel.
A2000 keyboards have 5 pins on their DIN plugs but one is not con* nected. The other 4 are +5v and ground, both of these can be fed from the floppy drive connector, and the other two are clock and data lines.
These can be connected to legs on a couple of the chips on the motherboard and hey presto, your keyboard is wired up. There are a couple of legs on one of the chips which may cause interference, some people have found it necessary to de-solder these legs and lift them off the board, others have found it OK to leave them in place.
The safest way to do this - if you are not too keen on soldering - is to get a 5 pin DIN socket, a 44 pin PLCC socket and four wires.
Instead of soldering the wires from the DIN plug to the chips legs, put the PLCC socket upside down on chip U13 and solder the wire to the appropriate pins on the upturned socket. You can Just solder straight to the pins but it is very fiddly work, and you have to be careful not to let the chip get too hot. The upturned sockets make life a lot easier.
To be honest we'd advise a commercial option. It may be more expensive, but PC keyboards are cheaper and it will save money in the long run. It's also much safer and much easier. However, if you insist, then now you know how.
Alba keyboard pawn data, aad deck liaas caaba tehee hem the chip tbewe and tbe loppy dm power header. Easare yea caa- aect te the correct pies!
A MIDI interface to play them? It is not the switch on the RF modulator.
What sampler would you recommend in the 16-bit genre, (below £150)? Also could you please tell me what is the most recent best version of Bars and Pipes Professional and how could I get hold of a relatively cheap copy of it?
3. Lastly. I have just had an 80Mb
2. 5 inch IDE hard drive installed in m my A1200 but have a lot
of problems with software crashing. It never did this on
floppy disks. What's wrong? I I hope you continue producing I
this magazine even though the Amiga is arguably in its worst
Your magazine is the best by a long way. Thank you.
Steven Houghton, Lancashire
1. Yep, swapping files between PC and Amiga is a doddle. H you
want you can get yourself a hard drive.
Micronik do internal and external jobs, which makes life a lot easier if you transfer a lot of files across platforms. Blittersoft (01908 261466) distribute them in the UK.
The best Pascal option is Highspeed Pascal from Oregon Research. Call Hisoft (0500 223
660) to order a copy. This claims to be totally Turbo Pascal 5.0
compatible, and CU Internet mail list subscriber Thomas
Gower of the department of Physics and Astronomy, University
of Oklahoma told us that it was fine for almost all his
class projects when he did a 4 year Masters in computer
A to Z Kissing goodbye to FAQ, we introduce the first part of a new A-Z guide to Amiga jargon, brought to you by John Kennedy.
Pascal is an old language mostly only popular in academic circles.
It has strong logic and strong handling facilities and requires a tight discipline which is why it's a good language to train computer students on. Thomas Gower can offer further advice by E-mail on gower@mail.nhn.ou.edu.
2. Yes, you do need a MIDI interface, but that's not all. You
also need a MIDI instrument to plug into the MIDI interface.
Music X will play Amiga samples in addition to MIDI
instruments, but when you convert a MIDI file to a Music X
file, it will want to play the various parts on a MIDI instru
ment. The conventional way to do this is to get a MIDI
interface and preferably a General MIDI instrument. This
will have all the sounds you need for most music, including
drums and percussion.
Alternatively, if you don't mind a bit of soldering, why not go ahead with Project XG, our DIY sound card project from the September issue. That will do the job for far less cash and you won't even need a MIDI interface.
3. Tricky to say without more information. Power supply prob
lems are our favourite answer.
Overstrained power supplies cause lots of crashes.
Although your hard drive shouldn't cause strain, if you have an accelerator too, or if your PSU is a bit old, this is a very likely fault. Unplug any extra peripherals and see if the problem goes away.
If it does, you'll need a new PSU.
Various people will sell more powerful PSUs, but PC tower cases come with big hefty PSUs and can be converted quite easily to power an Arnica. See our May issue's 'DIY Tower' article for details and ring someone like ICS (01474 533500) for parts.
A is for... A500 The first affordable Amiga, it followed on from the A1000 and was j launched in 1987. Came with inte- j gral keyboard, a 68000 processor. !
512K RAM and 512K ROM. There was a trapdoor expansion for j adding extra memory, and a slot on i the side for hard drives, more memory, video capture cards etc. A600 Launched as an improvement to the A500, instead of the little brother of the A1200. Many A500 owners upgraded thinking they were getting a better machine, and instead found their expansion plans very limited. One good thing: it had an integral IDE hard drive interface.
A1000 The first Amiga computer, launched in 1984. Separate keyboard, 68000 processor and 256K of RAM.
Graphics, sound and multitasking graphical operating system put it way ahead of the competition.
A1200 Most popular Amiga, an all-in-one unit featuring AGA chipset and a 68020 processor. 2Mb of memory as standard, and Workbench 3.
Trapdoor makes expansion easy, and internal IDE interface and PCMCIA slot for other goodies.
A1500 Cut down version of the A2000 for UK market only, with two floppy drives instead of a hard’drive.
A2000 Similar to-A500, but in big box with separate keyboard. Box had Zorro expansion slots, as well as PC style ISA slots for use with a Bridgeboard. A 68000 processor and 512K RAM as standard, but memory and hard drive expansion is possible.
A2500 US only version of A2000, with an accelerator card as standard.
A3000 Big box Amiga, launched in 1990.
With 68030 as standard. Build in SCSI interface, flicker-fixer and release of Workbench 2. Excellent machine, only the high price and the continued success of the PC prevented world domination.
A4000 First Amiga with AGA chipset, the A4000 was available in 040 and 030 versions. Big box style, with Zorro slots and easy memory expansion with on-board SIMM sockets. Hard drive and at least 4Mb of memory as standard. Processor on daughterboard. However, this was not the machine originally designed to be the flagship Amiga and suffered from many design flaws.
Accelerator Any card which speeds up a computer. Although memory alone sometimes does this, typically an accelerator features a faster processor than currently installed in the host computer.
AddBuffers An AmigaDOS command which allocates memory to be used as a cache or buffer to make access to disk drives faster.
AGA The major overhaul of the Amiga's custom chips lead to the AGA chipset, offering 16 million colours instead of 4096. Built into A1200, A4000 and CD32. A much welcomed improvement.
Agnus Custom Amiga chip used in non- AGA Amiga computers to control the display, the Blitter and DMA.
Revised into Fat and Fatter versions dealing with more memory.
Alert A warning message, displayed by either the operating system (perhaps memory is low. Or a program has crashed) or an application (reporting a warning about being unable to save a file for example).
Amiga The best home computer.
Launched in the 1980s, still going strong today.
AmigaDOS The Disk Operating System which is used by the Amiga to store and retrieve information.
Amiga keys The two keys on either side of the space bar. Used as an extra set of Shift or CTRL keys to provide extra functions. For example, using the Right Amiga key and M will swap the current screen for the one behind, making it quick and easy to switch between applications.
Anim A file-format, part of the IFF family.
Used to store animations. An animation consists of a series of separate images, when displayed in order they give the impression of movement. There are variations of ANIM files, including ANIM5 and ANIM7. There are advantages and disadvantages to each, and ANIM5 is the most basic and therefore most widely supported.
Arexx A programming language included as part of the Amiga operating system distribution. Not only is it possible to write programs using Arexx, but as a macro it can also be used to enhance the facilities of other Amiga programs. Arexx can also be used to combine the features of separate programs.
ASL A library designed to provide standard file requestors for application programs. Makes it easier for the programmer to provide a more reliable way of obtaining filenames (for example) and gives the user a consistent interface.
Assign An AmigaDOS command which creates a new logical device equivalent to an existing physical or logical device. For example, if you ASSIGN floppy: dfO:, then any mention of floppy: now refers to the floppy disk drive, dfO:.
Attributes Every file has attributes, and these define if the file can be read, deleted or written to. These 'bits' are set or reset using the AmigaDOS command Protect.
Audio The Amiga has four sound channels, each of which can replay an 8- bit audio sample. The sound output is avaijable at the back of every Amiga model via two phono-style sockets. The sound needs to be amplified before it can be heard, either with battery-powered speakers or a hi-fi. The audio is also combined into the RF signal from the modulator on various Amigas, which allows the sound to be heard through a TV set.
Avail An AmigaDOS command which return the amount of memory currently in use, and the amount of memory currently free.
@Backchat Make yourself heard. Send your views and opinions to Backchat, CU Amiga, 37-39 Millharbour, Isle of Dogs, London E14 9TZ, UK. Or E-mail to backchat@cu-amiga.co.uk Tongue-twisted Tower treat Can you tell me, please, how Petro Hi. It's me again. But now I’m the Tyschtschenko’s last name is pro- ; proud owner of an Amiga 1200 nounced? It's difficult to discuss the tower. Putting it in a tower was the worthy gentleman when you don't best present I could ever give my even know how to say it. And it's Amiga. It's opened up a whole new hardly right to just call him Petro, is world of
expansions and add-ons: it? He's been something of a hero to : cheap Zip drives, CD-ROM drives, the Amiga over the past year or two, : hard drives... the list just goes on so he deserves a little respect does- ; and on.
N't he? Embarrassing as it is to Not only have I given my Amiga a admit. I just can't make headway better place to live, it also has a new with all those consonants in the mid- keyboard, CD-ROM drive and a 200 die. Please help. ; watt power supply. It's amazing what you can achieve by replacing a 23 Allan D Burrows. Canada. Watt supply with one ten times the ! Power isn't it? The best thing is We've settled on the following: when you get your friends round, put “Petro Tish-cheng-koe" and he them in a room with your Amiga, and hasn't objected to it so far. Watch them drool all over it.
The only thing it doesn't have is an Amiga badge. Is there any chance you can give me one of those nice stickers which were on your towers?
Please, please, please... Jamie Sweeney, W Yorkshire.
Not sure if we’ve got any of those stickers left... we'll see what we can do.
An elite force Why can't big name developers stay with Amiga? They'll make enough money on other consoles and computers to produce games on Amiga, even if they don't sell. So it's ClickBOOM who are left to do it.
With their wish list. I hope those games will make it to Amiga.
I try and help my friends and others around my area of Birmingham to consider buying an Amiga, being A Amiga boss Petro lyschtschenko spells as they are cheaper than Pcs and it omt his name, that is.
You can do lots more than just play 1. The Amiga hardware advances games on them. Far enough to compete with cur- The Amiga users are an elite rent Pcs and consoles, and... group of people. It just makes so 2. Its user base grows so give them much sense to buy an Amiga even if a large enough market to which to : it is second-hand. I see second-hand sell their games.
A1200s for sale with a monitor, printer (inkjet), hard drive, CD-ROM drive, ShelliflCJ Out i accelerators and 100s of games for Your feature 'Power Gaming' in the i just £250-0300. : August edition of CU Amiga was Are the people selling them mad? ; great! For me it seems like the i No, it's just not the hip thing to have : Amiga market has turned - more and Amigas anymore. What I say to peo- more developers are making more : pie like that is b*'****s to you. If j and more games and utilities, and ; you're not smart enough to stay with i only one problem remains: people : the Amiga then there
will be some- : don't buy them!
One else who will buy one. What I I recently read that the extremely say to everyone is buy an Amiga, or promising looking strategy game keep your Amiga. If you are thinking j Foundation will only need to sell j of selling it. DON'T. J about 4,000 copies for the publisher The Amiga is the perfect comput- j and the author to both make a er. Consoles can only play games healthy profit, which I think shouldn’t : and Pcs need upgrading every three be too much of a problem for such a i months, so buy an Amiga and join stunning looking game even in the i the elite. : Amiga market. However, some :
games require a team to work on Darren Morley, Birmingham. Them and a single programmer with : a few people helping him her isn’t While we totally agree with your enough. FMV and CD-quality audio is sentiments, you must be realistic becoming more and more important, about game publishers returning to as it is standard on other platforms the Amiga as a major format. The The Amiga needs to follow suit, but argument that they will make it's not that cheap to do.
Money from other platforms, so Good actors and musicians cost a they will be able to afford losing lot of money to hire. So does all the money on Amiga games is based equipment needed. Some game on pure fantasy. Authors only have access to a plain Companies must make money in A1200, or maybe even an A500 and order to exist. No company in its need more if they are to develop right mind would deliberately pub- 'high end games' that require lish games at a loss. The Amiga 030 040 060 or-even PowerPC in scene is not a charity. Order to run smoothly. So what can We must face the fact that there we
do about this?
Are far fewer Amiga users now Well, we can buy their games!
Than there were five years ago. The Very few people do so today. OK, I Amiga is no longer the first choice understand that games are expen- of gaming platform for most peo- sive, and that they are not always as pie. Pretending everything is as big good as they looked on the ads. So as it was then will get us nowhere, what? First of all, Amiga games are a That's not to say it's impossible lot cheaper than on other platforms, to develop and sell Amiga games but most users of other platforms whilst still making a profit. It's just buy a lot more games than Amigans a bit more of a specialist job
these do. And it is better buying one game days. The big names will only j each year than none at all, which return when two things happen: some people do even though they 1 everything that comes out! And ut the advertisements... read the vs instead.
You'll need a reliable magazine for Is, but it's worth buying at least 3 every month. Although I do not i agree with CU Amiga's opin- «, the reviews are generally well tten and if a title is given more 185% you can be quite sure it r is a brilliant game. Amiga i no longer sell 50,000 copies.
) is more realistic for an 'age new Amiga game, but laybe we can make those numbers 3 at least a bit?
We can make a difference, sr. Don't say 'I cannot do arry- ) alone', because you can. Your al Amiga dealer probably sells 10- ) copies of an average new Amiga e, so you can imagine how ch difference only a few sales can I make to whether they'll expand their [ Amiga shelves or replace all the i there with PlayStation or games. Convince all of your ds to purchase a few games as [ well Please!
There are people working their I asses off to get the Amiga back on track because they love using the machine and want it to survive, but they need to survive themselves as well. When they release their master- | piece that they have worked on for | many years they often find out that they only earn a pitiful amount of | money - maybe about £2000-3000 each if they are a team and have a top selling title. Act now!
PS. Upgrade as well, if you can afford it, but buying software might be even more important.
Even Sandvik Underlid via E-mail.
Starting in C Congratulations on the Storm C cover CD give-away and tutorial I've just browsed through. C is a language I'm just starting to get into, and I'm sure the tutorial will be of great benefit to me, once I get a little more knowledge of the more funda- j mental and machine-independent aspects of C. Hopefully, this will be soon, as a friend of mine is writing a series of c-by-email tutorials which cover everything about programming in C, right from the start.
This is my one criticism of your tutorial... in it, you recommend for the beginners a ’good book' on C. Surely a tutorial encompassing the very basic elements of C would have been beneficial before running the current tutorial. Even one that runs alongside would. I feel, be an advantage. After all. I'm sure the number of C-proficient programmers is small in proportion to the complete C novices reading the magazine, the majority of which would prefer a monthly beginners tutorial in the language rather than having to purchase a book. How about it?
PowerP Chris Elsworth via E-mail.
The idea of our C tutorials is to get results fast enough to make the whole thing appealing. If we spend the first six months performing seemingly useless maths functions on meaningless numbers, is anyone really going to be coaxed into taking up C programming? That was why we decided to let the books deal with that side of things.
3C» DOUBLE O f-» ¦ 3 DENSITY wa W CALL: 01922 710985 EX SOFTWARE HOUSE NEW QUANTITY PRICE j% QUANTITY PRICE ” 10 DISKS £4.00 10 DISKS £5.00 25 DISKS £7.50 25 DISKS £10.00 50 DISKS £14.00 50 DISKS £16.00 100 DISKS £25.00 100 DISKS £28.00 500 DISKS £80.00 500 DISKS £100 00 1000 DISKS CALL 1000 DISKS CALL True performance?
At last the Amiga seems to be finally heading somewhere. With various development projects underway it all looks increasingly promising for the Amiga's future, especially with the advent of PowerPC processors into the Amiga World. Seeing the PowerUP board in operation at the phase 5 and CU Amiga stand at the World of Amiga' show Iwell worth the visit) I was certainly impressed.
However, I'm not convinced that they will perform how people may think, ALL DISKS SUPPLIED WITH LABELS Disk labels available at £2.50 per 100 or £10.00 per 1000 including p+p A500 USERS ONLY NOW THERE IS A PD LIBRARY THAT CATERS FOR YOU CATALOGUE DISK FEATURING 1,000 S OF TITLES INCLUDING ADULT. GAMES, UTILITIES, SLIDESHOWS, MUSIC. DEMOS. CLIP ART AND MORE. ALL OF WHICH RUN ON A 1MB A500 WITH KICKSTART 1.3. All disks cost £1.00 each and p+p is charged at 50p per order. To receive the cat disk send either £1.00 or a SAE to the address below.
' The way I see it the PowerPC processor and the 680x0 processor both share the same data bus, which would mean a significant slow down from the start because cycles would be wasted when switching between the two processors causing a significant performance hit.
This is perhaps the best way possible to integrate two processors of differing types on hardware and an OS that was never designed to achieve such a co-existence, but I just don't see how it can reach anywhere near the performance of a setup purely designed with a PowerPC processor in mind. Any PowerPC native application that called an operating system function would mean it had to switch to the 680x0 processor then back to the PowerPC processor.The same goes for any interrupts that are received.
FREESTYLE PD 108 W00DSIDE WAY, SHORT HEATH, WILLENHALL, WEST MIDLANDS. WV12 5NH PLEASE MAKE CHEQUES PAYABLt TO: FREESTYLE PD Surely we will see quite poor performance from a PowerUP board if it isn't working alongside a graphics card? Are PowerUP boards really the performance we expect or are they just hype?
Ian Chapman via E-mail.
For anyone who missed out 'PowerPC is Coming' feeture in the August 97 issue, as we explained then, the PowerPC and 680x0 CPUs will not be able to work simultaneously. Therefore for total integration with your existing Amiga Ceetiieef overleaf ? ? ?
TM system, a PowerUp card will need a PowerPC version of the Amiga's operating system. 680x0 code can then be emulated by the PowerPC.
At the moment, executing PowerPC code requires the rest of the 680x0-based Amiga operations to stand still. With any luck we should see a PowerPC version of the Amiga's operating system by the end of this year.
Stateside regards Hi. I don't know whether you know it or not. But many American Amiga users read your magazine here.
Personally. I haven't missed an issue since 1993 and I am thrilled with the fact that I am able to purchase it al a local bookstore.
I've been wanting to compliment your magazine for some time now, so I've taken the time to write this E- mail now that I've upgraded from my old A2000 to my new A4000 040.
CU Amiga magazine is truly excellent. Your articles and features have been a service to not only the European Amiga users, but to the global Amiga market as well. Even though we have one last American Amiga magazine here. I refuse to spend $ 5 on a magazine the size of an informative pamphlet. Now that we are able to purchase the CD version of your magazine there is even more to look forward to.
Please keep up the great work and get rid of the floppy disk version. All Amiga users should have a CD-ROM by now.
Christopher Aymar, Pennsylvania.
Good to hear you like it. We've adjusted our international distribution in favour of CD issues now.
However, we still sell a significant amount of disk issues in the UK.
While we'd like and strongly encourage readers to get CD equipped, we are providing a service for Amiga users, rather than dictating to them what systems they should have.
Control freak After all the problems over the last few years, it's nice to see something good happening to the Amiga.
With Gateway 2000 buying them and phase 5 bringing out the PowerPC cards things are looking up. However after reading about the possible new types of games (Wipeout, Tekken etc) I feel one point has been overlooked: the games port. How could you even begin to control Wipeout with a two button joystick? Even with help from the keyboard it would be pretty much impossible.
I think it's about time we looked for a new standard, and ditched the old two button thing, after all it's . Been with us since the 70's, (Atari
2600) . What I would like is some- : thing along the Nintendo 64
lines, with analog and digital controls.
Andy via E-mail.
Pukka presentation I am just writing to you. On behalf of myself and my friend Steve Murray, to tell you about a presentation that we made as part of our University course-work.
Steve and I have been Amiga fans for ages (Steve got his A500 almost as soon as they were available) and we now both own A1200s : with various expansions. Because of our liking for the Amiga. Steve suggested that, rather than use i Microsoft Powerpoint to produce I black and white slides to photocopy onto slides, that we used the Amiga. In the same set of presentations was a P75 running Powerpoint and using the same LCD projector.
Can you guess which group had the better results?
While the PC screens were in a higher resolution - partly because it used the VGA connector to the projector, whilst the Amiga was connected to the Composite connector
- even small animations on the PC (about 40mm by 40mm on a 14"
screen) were jerky on the PC. While we Amigans were scrolling
text and graphics around the screen and using smooth fades
wipes between each slide. Our presentation was aided by graphs
produced in Easycalc 2 (from one of your coverdisks) which were
cut and pasted into Scala, via Dpaint.
The only downside to the presentation was, when it was all over, people came to us in awe and asked us how we got ‘Powerpoint’ to do that “It gave us a buzz to point to the A1200 on the desk. This story j is proof that the Amiga is still supe- j rior in some fields. The Amiga does not live again - probably because it never died in the first place.
Andee Clarke and Steve Murray, Loughborough.
Loyalty lasts Thank you very, very much (and limes that by infinity) for getting TFX and placing it on
CD. I am a subscriber to your brilliant mag and I cannot wait for
it to be pushed through the letterbox!
My subscription is due for renewal very soon, and by doing things like this, and in general creating a well balanced read and producing what I think is the best of the two Cds. There is no doubt in my mind that I will be subscribing very soon again I Keep it up. Thanks yet again, and thanks for sticking 110% with the Amiga. All credit to you.
Stephen Thwaites via E-mail.
Good man! Taking out a subscription to CU Amiga is a sound move. Not only do you get it before it hits the shops, you also get the chance to take up one of our excellent subs offers. At the moment we are offering 12 issues for the price of 9! Check page 103 for full details.
Stuck on CU... Good grief, your magazine is amazing. I mean how do you make every little detail so perfect? Your Cds are by far the best, your content is the best, your look is the best, your web page actually works... everything, even the glue you stick the Cds on with is the best. You can play with it for hours sticking it to things, pinging it at your sister, you can even stretch it to varying degrees and ping it with your chin and you have a brilliant musical instrument.
Mark Bollons via E-mail.
Believe it or not this is actually a real letter. Thanks Mark. We do try our best.
Turbo is tops!
I just had to write and thank you for putting TurboPrint 5 Lite on your CD.
I've had my BJC600 over four years and thought I was getting the best possible printouts using the Canon Driver. I’ve tweaked and upgraded the software over the years but was unhappy at the unacceptable 'banding' on the higher quality printouts. I Tried TP5 more out of curiosity than the hope of improving my printouts. What a misconception! The printout was so good. I didn't believe it was the same printer. I sent off for the cheap upgrade to the full version the same dayl I am so impressed with the software. It shows that the Amiga is perfectly capable of producing quality printouts.
Russell Butler via E-mail.
To the Point... E-mail pen pals I notice that you get lots of letters from people all over the world. Can you do a one off E-mail penfriend page for those interested? Thanks... keep up the good work Graeme Wakerley, Kingswood.
That's not a bad idea. Did you know we ran an Internet mailing list for CU Amiga readers? You can subscribe to it (for free of course) directly from our web site www.cu-amiga.co.uk. Korny features Well done to Andrew Korn for an excellent Power Gaming article. It is just about the first time I have heard someone be honest about the current situation.
M Simpson, Ipswich.
D. I.Why?
I think this new DIY series is a crap idea. I am only 14 years old and don't have much access to soldering irons and hacksaws. I’m sure there are also plenty of adults out there who don’t like fiddling about with resistors and 10k log potenti- ameters. You should have articles on avoiding drills and pliers and how to assemble things as simply and uncomplicatedly as possible.
Darren Purdey, Belfast.
The DIY projects so far have been fairly complex, but the next one will be a lot simpler. There shouldn't even be any soldering involved, and you can expect a pleasant surprise when it comes to getting hold of the bits.
Sixth Sense sadness I was very annoyed at September 97's .issue because of Sixth Sense Investigations. I don't own a CD drive.
Dominic Sloane-Murphy (age 8), Edinburgh.
You know the answer to this one, don't you? We made it clear that Sixth Sense Investigations was too big to fit on floppies. Sorry!
CU Amiga Magazine reserves the right to amend or edit letters submitted for publication.
Total Internet iSolutioW a ] tiK Sek»«u
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Tor.Lt HotJr.jtt SUBSCRIBE TO CU AMIGA THIS MONTH AND GET 12 ISSUES FOR THE PRICE OF 9* Complete the form below and send payment to: CU Amiga Subscriptions, Lathkill Street, Market Harborough, Leicester LE87 4PA or if you wish to pay by credit card call our subscriptions hotline on 01858 435 350 quoting source and offer codes. Lines are open from 8.30am to 9pm Monday to Friday and 10am to 4pm Saturday and Sunday.
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International money order or Mastercard Visa payment made payable to EMAP Images Ltd for: £ Return with payment to CU Amiga Subscriptions. Lathkill Street. Market Harborough, Leicester LE87 4PA or telephone the hotline on 01858 435 350 All laksciiptioae will be pracaisad as oarddp ai possible. Bat pas iboold allow It daps lot Iba order lo be processed osd eipecl to iscoiro tbo first orailable issoe altar that froai tins to tioio EMAP loiapoi wop saod poo iafonoatioa tbot coaid he 01 Merest to poo. Tick boro i ISO do sot wish to recoin socb ialoriastion J • Odor Is laaitod to tko bit IIS
sabscribors. Aad dean liar ttn.l., taap Points of View Our Technical Editor writes an open letter to Jeff Schindler, the General Manager of Amiga International.
A short term solution to save the Amiga by Mat Bettinson Dear Jeff.
Every Amiga enthusiast has ideas on what Gateway and Amiga International can do to save the Amiga. Here I'm restating the greatest recurring theme of Amiga enthusiasts suggestions.
State of disrepair The 'slock' Amiga hardware and software scene is in a pretty sad state of disrepair. Most Amiga enthusiasts are running an impressive array of third party hardware and software which shores up the gaps. It takes time and experience to create a 'kick- ass' Amiga, so how about Amiga International providing us with one as standard?
As it will take a long time to create a new Amiga, the short - term plan, as we know it, is to license third party Amiga developers such as Micronik and Index Computers, letting them create offically badged Amiga compatible hardware like it should be.
There's little chance that a significant OS upgrade, even when it does come, will catch up with current developments.
The third party add-ons in use by Amiga enthusiasts today were written by many individuals, experts in each field, over the course of years. This shareware scene has kept the Amiga alive.
"I propose that to get the Amiga off to a running start Amiga International take the current state of a ‘kick ass' Amiga and snapshot it into officialdom".
I propose that to get the Amiga off to a running start, Amiga International take the current state of a 'kick ass' Amiga and snapshot it into officialdom. How this will actually work is that Amiga International will provide official archives that Micronik, Index and One Man Amiga Construction Limited can install onto hard drives as standard on all new machines. This software turns the Amiga from a good machine into a bloody fantastic machine, costing practically nothing extra to boot.
We're talking about Workbench
3. 1 and a proper icon cosmetic scheme, some vital utilities and
a TCP IP Internet setup. It’s easy to start ranting on what we
each personally think should be bundled as standard but
compatibility, commercial reality and the chosen direction
of the R&D department will obviously need to be taken into
The software, whether it's the full version, and ultimately what overheads are acceptable needs to be decided by a body officially in charge of creating tlje snapshot.
The whole lot can then be rebadged as 'AmigaOS Plus' or something.
Next time someone sees what is being called AmigaOS. It will actually look like a modern computer. It won’t look like the horrible four colour grey and white eyesore that's the stock Workbench 3.1 - still being shipped with Amigas today.
Radical driver & RTG More radically, driver and RTG subsystems such as CyberGraphX and AHI could be supplied. It will have a major impact if all future software has to support the enhanced features. Software will have no choice but to take advantage of the hardware which licensed hardware producers may build in.
Controversially. I also believe Magic User Interface provided as standard can do nothing but take the Amiga forward, despite ingrown prejudices. There is nothing on any other platform to match the graphical power and ease of use for the user and programmer as MUI. If it’s official, the Amiga will have the best GUI system in the world, full stop.
Imagine that new Amiga owners start here, and don't have to discover what to obtain to get a 'kick ass' Amiga. This is good and recognises those who've maintained the Amiga is a viable aqui- sition for Gateway 2000. Later on the third party software can be incorporated into the OS proper; aspects such as built-in Internet software, proper integrated graphics and audio RTG systems and so on. They can even remain API compatible with CyberGraphX and AHI. All due respect to Al’s R&D. But they started yesterday where the authors of those subsystems worked years on their implementation. It's
now time to recognise their efforts.
Tangible results I believe Amiga International need to hire a panel of Amiga enthusiasts (who will provide a contact point for ICOA and other Amiga enthusiast think tank groups) and assign a budget to the project.
With this, the die is then cast to produce real Tangible Amiga enhancing results for the masses in a short time frame. I doubt there'll be a lack of applications for the post to head up such a group, as many CU Amiga readers would jump at the chance.
Thanks for your valuable time Jeff. I sincerely hope you give due thought to this idea from the collective of Amiga enthusiasts.
Mat Bettinson - mat@mats.net ¦ Hat Bettinson is CU Amiga Magaiine s Technical Editor.
I CU Amiga sales figures... a most encouraging trend by Tony Horgan August was a strange month. It always is. The summer arrived, half of the UK's population went off on holiday, and students around the country chewed their nails off waiting for their exam results. The magazine publishing business has its own 'exam results' released in August too - the official sales figures for the first half of the year - so we were just as nervy as the announcement date loomed. With many predicting the Amiga's downfall in 1997, sales of Amiga magazines are an interesting barometer of Amiga useage. Now
that the UK Amiga magazine field has been narrowed to just two. Some in the scene were predicting similarly gloomy results for CU Amiga.
"Our new average monthly sale is 27,391 copies.
That's less than a 3% reduction on the sales from the second half of 1996”.
However, despite the closure of two UK Amiga magazines already this year, the new officially certified world wide sales figures for CU Amiga for the period of January to June 1997 are most encouraging.
Our new average monthly sale is
27. 391 copies. That's less than a 3% reduction on the sales from
the second half of 1996. Even more encouraging for us, is
that the figures also show that CU Amiga is now bought by
more people in the UK than any other Amiga magazine.
You can take a look at the official ABC (Audit Bureau of Circulations) web site for a full breakdown of sales, if you're that way inclined (www.abc.org.uk). Six months ago, when our previous ABC figure of 28,161 was announced. I told my publishers (who are very nice people. I should add) that I was confident of maintaining those sales over the following period. As expected, the response was a friendly, slightly condescending pat on the head, based on the totally logical assum- tion that the next figures would take a substantial drop, just like all Amiga mag circulations have done for at
least five years. I knew the Amiga scene would be smaller and as a result, there would be fewer people to sell the magazine to, but despite this I still had a funny feeling... Now, despite that 3% drop. I like to think I've kept my pledge, and that makes me a happy chappy.
I think don't think this is due to the widely believed theory of 'mopping up' readers from magazines which have closed. Rather it's a result of six months of incredible effort from a small but an extremely enthusiastic team.
I'd like to thank everyone who has helped turn CU Amiga into such a positive and progressive magazine. Moreover, and here comes the sloppy bit. I'd like to thank you all for buying it. Voting with wallets is the kind of self expression my publishers like.
You can be sure the next six months will see even more improvements in CU Amiga. We'll continue to bring you the best for your Amiga every month, and we'll also be unveiling a string of exciting new features, projects, cover disks and exclusives.
Once again, thanks for supporting us through these tricky times. It's appreciated.
¦ Ton, Horgan is CU Amiga Magazine's Editor The £400 Amiga is possibly a rather bad idea m % by Andrew Korn There is a lot of speculation and concern flying about as to what the future holds for the Amiga platform. One thing that worries people is the price. The Amiga is regarded as a cheap machine, and a lot of people think that all these wonderful ideas for hardware will make it an expensive machine, not in the spirit of the old Amiga.
"The Amiga is thought of as a £400 computet and if it comes with PowerPC, graphics cards, Caipirinha chips and so on, it isn't likely to remain as a £400 machine".
The Amiga is thought of as a £400 computer, and if it comes with PowerPC, graphics cards, Caipirinha chips and so on, it isn't likely to remain as a £400 machine.
Will a £1000+ Amiga still be an Amiga? With the prices of PC components tumbling, can the Amiga remain comparatively cheap?
Actually, when the Amiga first came out people moaned that it was too expensive. At 30% more costly than its main rival (the Atari ST) it won out none the less because people recognised it was worth paying more for the better hardware. It seems cheaper today, but we seem to forget inflation. If a new Amiga was launched today at £7-800 it would be comparable. A £400 machine would be possible, but the limitations of making a computer to fit a tight price bracket is what put us in this situation in the first place.
If the A1200 had been launched at a slightly higher price it could have been a tower system ten times as expandable as it is now.
What makes an Amiga appear cheap is what results can be achieved on a minimum specification machine. If future machines allow a good range of specification, there should be no problem.
Taking a look at the £400 price point, it rapidly becomes clear that it is just too limiting. No new computer should come without a hard drive, for instance. An "030 really is as low as we can go for a base CPU. Though even that is like a false economy when PowerPC chips cost little more for vastly more speed.
It'll have to be a tower case so that we aren't all stuck with the same old DIY it or pay through the nose problems that plugging in such bog standard devices as CD-ROM drives causes us today. Plug in keyboards can then be industry standard, which is pretty convenient.
Memory? Let's say 8Mb memory costs are so low that less is futile, it will save an irrelevant amount of money. Let's total it all up then.
Case, keyboard, hard drive, floppy drive, cables. 8Mb memory, 68030, OS3.1... we're rapidly approaching the £400 limit already and we haven't got a motherboard and all those custom chips yet.
Pcs are based on a motherboard which allows extras to be plugged in as desired, the reason why pricing covers such wide ranges. The Connect motherboard announced by Index should allow OEM manufacturers to offer Amigas varying from an 18Mb '040 25 big box Amiga with a 2Gb hard drive for around £750. Go up to a grand and a half and you're looking at an '060 66, 34Mb, CD- ROM, 4Gb hard drive, graphics card, modem and a 17" monitor.
That freedom of choice, rather than worshipping at traditional price points is what the Amiga really should be aiming for.
¦ Andrew Korn is CU Ami|a Magazine's Staff Writer.
REASONS TO BE CHEERFUL In these 'interesting times for the Amiga computer, HiSoft would like to express its total commitment to the Amiga and its users. And what better way than offering you the best software and hardware products at unbeatable prices!
The Classic Squirrel and the Surf Squirrel have revolutionised the way you use your A1200 and A600 computers, making it possible to add up to 7 SCSI devices such as hard drives, scanners, Zip drives, CD-ROMs etc. With SCSI you get a complete, easy-to-fit and easy-to-use system that is fast, reliable and expandable. And now it's even more affordable than ever!
As the developers of the famous Squirrel SCSI interfaces we have been able to shave margins to the bone and bring some unbeatable CD-ROM deals. Just look at what you get in each of our Squirrel CD- ROM packs: ? Choice of internal or external CD-ROM drive.
S5!H8f hr ? Choice of 2-speed, 4-speed or 12-speed drives.
? Choice of Classic Squirrel or Surf Squirrel interfaces.
? Choice of 3 FREE CD titles to get you started.
? Power lead and cables where appropriate.
? Full manuals on how to set up and use your new equipment.
? Extensive after-sales support, direct from HiSoft.
All you have to do is pick up the phone and call our friendly sales staff, free of charge - we will advise you on the best choice for your system and put together the best Squirrel CD-ROM pack you can buy.
Squirrel CD2X (Classic Squint 2-spced fxtemal CDJtOM.
Choree ol 3 ffitt Cds'I £99.95 Squirrel CD4Xfa CD2Xbut »«h fat quad-speedCD-ROM £139.95 Squirrel CD12X(as CD2Xbu wnth ukr+tot 12-tpeedCD-ROM) £199.95 Surf Squirrel Option (faster SCSI plus ultra-fast senal interface) * £30.00 No Squirrel Option of you already own a SCSI interface) -£40.00 The world famous Blizzard 1230 IV 50MHz accelerator board is now available from HiSoft at a new, even lower price. Trust HiSoft to bring you the best Amiga products at truly affordable prices and with full technical support from Amiga experts.
This is the highest performing 68030 expansion you can buy for your A1200 and we can now offer it with a range of options to give you maximum choice - whichever way you go, IB IS B2 iC| you can be assured of top quality, fully warranted products with complete after-sales service from HiSoft.
Blizzard 1 230-IV 0Mb. SOMHt 68030 &MMU. 32-fa Fast RAM.
Expandable up to 1281256Mb) £99.95 Blizzard 1230-IV 4Mb fast 60ns SIMM mduded, fitted) £119.95 Blizzard 1230-IV 8Mb (fast, eons SIMM mduded. Fated £139.95 Blizzard 1230-IV 16Mb (fast 60ns SIMM included, fated) £169.95 50MHz FPU Co-Processor wfen purchased with 1230-M £29.95 _ BLIZZARD _ COLD PACK Blizzard 1230-IV 8Mb & FPU & Surf Squirrel £229.95!!
• Current CD titles include AGA Experience 2, Aminet 13,
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of the Web & Personal Suite 2-Speed CD-ROM Classic Squirrel 3
CD Titles £99“ This amazing-value printer allows truly stunning
photo-realistic quality, with no banding, when used with the
Canon Studio software package.
This pack includes BJC-4200, Amiga printer lead, full version of Canon Studio and free 250-sheets of 100gsm Inkjet Paper.
.£229“ S'tu.r, Megalosound Aura re sampler Aura 8 Sampler Clarity re Sampler ProMIDI interface Media magic C29.9S £79.95 £29.95 COO. OS £24.95 CSO.OS CtO.OS C20.0S £59.95 CtO.OS C20.0S £29.95 £29.95 CSO.OS £44.95 £24.95 £49.95 eeo.os £49.95 eeo.os £44.95 £79.95 £759.95 Maxon MAGIC Disk MAGIC 2 Twist 2 database Termite Comms lermlteTCP I Browse r.rr Nets Web 2 web Explosion CD Personal Paint 7.1 CD Devpac 3 Assembler Highspeed Pascal HiSoft BASIC 2 Gamesmtth Studio 2 Pro Plight SMD-roo * a UldeoCDs The revolutionary Zip drive from Iomega is one of the major technological
developments of the 90s, and it works perfectly on your Amiga with our tailor-made Squirrel Zip kits.
SQUIRREL ZIPIOO PACK The complete Zip100 pack for any SCSI-aware Amiga computer: ? Zip Drive including 1 cartridge with PC Mac Zip Tools, 25-way to 25- way SCSI lead, manuals etc. ? HiSoft Amiga Zip Tools software with Amiga-specific user manual.
? Special 25-way to 50-way converter for use with Squirrel SCSI or other SCSI peripherals.
£f49B SQUIRREL ZIPIOO COLD RACK The Cold Pack contains everything in the standard pack (see left) plus: ? 2 extra Zip 100Mb cartridges, a total of 300Mb storage in the pack.
? SCSI lead of your choice: 25-way to 50-way, 50-way to 50-way etc. 9S £179 sa mm £199 Make my own Cds? No, Ux expensive*. Well, not any more with the brand-new SquirrelCDR system. Combining a brilliant, 2-speed write, 6-speed read CDR drive with the excellent commercial version of MakeCD, the SquirrelCDR system is unbeatable - just look at what you can do: ? Backup 650MB of hard disk in under 40 minutes.
? Write up to 100 sessions per disc.
? C reate vour own multimedia discs.
? I. 'rati- m iur own rmiMt di*cv ? Bac k-up CD-ROMs.
? Back-up audio discs.
Back-up console games.
? Back-up ANY compact disc!
? Create Mac PC disci on your Amiga.
? Create mixed audio data discs.
? Create bcx table CD32 discs-perfect for demos!
? Play CD-ROMs at 9 )0kB per second.
? Play CD32 discs.
? Access all sessions of a PhotoCD.
? Play audio discs.
Ideally suited for the Squirrel SCSI interfaces on the A1200, the SquirrelCDR will also work on most SCSI-aware Amigas.
SquirrelCDR XL (eumul dme. Mai*cx . Sort Squ»W. Gjd ** £469.95 SquirrelCDR CT m *wr. Umd. i*i m. «• sesi »Uc 099.95 SquirreK DR I InrmJdnvr. MateCD. Gotddni. WtoiOltiiacei 049.95 MdkeC D flu myww. Ssdh manual. Hr prrsate aset 09.95 Cold Disk rtutty wwrniMt ustMb capacity) £6.95 O We are delighted to announce the immediate availability of the CD Edition of the acclaimed CINEMA 4D raytrac ing package.
The CD Edition indudes a brand-new version of CINEMA 4D, many more textures, scenes and objects ( 200 pr«*defined materials, 400 bitmap textures) and, as a special FREE bonus, CinemaWORLD and CinemaFONT are included!
For those who already know CINEMA 4D, here are some of the n«*w features: ? Direct 68060 support - rendering up to 100% faster.
Brand new Material Manager with material previews.
? Materials now support colour, luminance, transparency, reflectivity, environment, fog, bump mapping, genlocking, highlights and highlight colouring as separate material attributes.
? Unlimited number of materials on an object.
? Lighting system supports visible light, lens flares, glows, reflections, soft and hard shadows, conical, parallel, decreasing and fixed intensity light.
? Camera supports depth of field blurring and lens adjustment to allow fisheye, wide angle or telephoto lenses.
? Internal CyberCraphX support.
? Palette sharing on 256 colour screens.
CINEMA 4D has a long history on the Amiga, being used all over the world by graphic studios, architects, television companies and enthusiastic amateurs.
N av its pedigree has been realised by the Macintosh and PC world who have raved about it (93% - MacFormat). Call us for a special cross-platform price.
95 UPGRADE PRICES Her a to CO Edition £69 Her 3 to CO Edition C29 atmmp Whippet The Whippet is a fully buffered, ultra high speed serial port capable* of performing up to 400% faster than the Al 200's serial port.
Data transfers with The Whippet are guaranteed to be much faster, much safer and much more reliable than when using the standard Amiga serial port.
Confused by all the* hype about the internet? We're not surprised. But here is the no-nonsense, quickstart pack that contains all you need to connect, to send and receive email, to transfer files, to access those essential newsgroups and to browse tbc* world wide web. The brand-new Enterprise Net & Web pack is a breeze to install and a joy to use* - here's what you get: ENTERPRISE NET&WEB PACK ? 33.6bps Fax Voice Modem - cream ? Mrxiem & telephone leads The Whippet really comes into its own when surfing the Internet. High'speed drivers allow the use of web browsers, ftp clients, email clients,
Usenet readers and other Internet tools, all at the same time without any loss of data and with full multitasking!
• All Amiga networking software."
• All Amiga Internet software.
• All Amiga communications software.
• High |x*rformance serial port, up to 400% faster than the Amiga
serial port.
• The Whippet is fully buffered for safer and reliable data
• Up to 230,000 bps data transfer rate.
95 £49 Easy install program Free 30-day trial account with Demon Internet Net & Web Software HP file transfer HiSoft Mail email Ibrowse browser Usenet newsreader 95 £99 HiSOFT SYSTEMS
- 44 (0) 152b 718181 • lax • 44 vww htsott co uk • iwwonei
ENTERPRISE NET&WEB Everything in the Enterprise* Net&Web Pack
(see left) plus ? TermiteTCR software that supports ppp for
connection to any service provider.
?. The Whippet, the superfast serial port, a real money-saver.
95 £159 TO ORDER OSOO 223 GEO (jM tree ssrthm the UK) to order any f tt«t product uung your oeddJdetM card. We accept Masterc ard. Visa. SwHth. Orha.
American tspress etc df no extra t harge. Carnage is Li lor software, 14 tor hardware (2-3 day service) or £6 tor guaranteed n»«if day delivery (tor gnxls in stock). AH prices include UK VAI Call, tax or email us hr rtf net prices. We also accept cheques. Pos and afBcial pun tsase orders C Htiott 997. ISOt Optimized for Power Amiga BEST SELLING CD-ROM GAME
sec your local store or contact PXL computers and clickBOOM
directly at: www.cli ckboom .com www.pxIcomputers.com I he
Surrealistic Adventure Tliat Will Become Your World Only you
can untangle tlie web of lies and deceit tbat sbrouds tbe 5
worlds of Myst. So stop imagining.
And live tbe adventure tbat millions of PC and Macintosh™ users have already experienced.
Power Amiga optimized 5 complete worlds to explore No inventory or time constraints Over 2,500 photorealistic images Juicklime vu and animation oan it i irjbfoart cJ Cpn. Ik. IWJ. 1997 © Cfjn. He, jd3 UKOfT W rights nstntd Tmiga vpwn a»m«rs 30 © 1997. PU (wpuim. Iik HUBOH n J t»*dwurt ol kn (wpofioon HxMuh and QuKtwm' ut apwrf Bjdtnurtt ol Appk (otrpitfr. He.
Ixrt cn real tala judcfd b. PC fora Optimized for Power Amiga A I To order sec your local store or contact.
PXL computers and click BOOM directly at: www.clickboom.com www.pxlcomputers.com deoboard and miga optimized ete worlds itory or straints images ime vh nation tel: *1.416.868.6388 BEST SELLING jgfr GAME OF 1996 Wt ON PC AND MACINTOSH" .
The Simvalislic Adventure That W'ill Become Your World m infcrnartc ol Cja* Inc. IW. IW?
© Cf*. ToL aM SUWSOFT U rwr-rf.
Taiga itnm cofwiwn © IW7. Pit (onpuun. He SUWOFT a a ol Van (orporawn. Kaomo* mi Quctar* at ngnwrf tratawte «F Aip* Conprtw. Inc ’Bwl :n rruil sate ndrlH bj PC Oira A G [ 1997 £5.99 USS13.50 • 122.500* ASCH235 - BFR 521 * [M 28.0) BEST SELLING CD-ROM GAME EVER’ Plus: Over 600Mb of software l lo TFX? Ask your Newsagent!

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