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My Fire Second only to the Amiga stand in rendering complex textures and gouraud shading the polygons in real time. This offers important benefits to 3D rendenng, as it will allow realtime rendered preview windows in rendering software, one of the new Lightwave features that Newtek has so far been unable to implement in an Amiga version. Equally exciting is the potential for 3D gaming that the board provides. PowerUP A1200 Although the A1200 PPC card will initially be shipping with a 68060. Phase 5 are looking at several possi- Amiga Inc has, with the ICOA (Independent Council of Open Amiga), been running a series of developers conferences. They have been held on several occasions at Amiga shows, mostly in America, and have been occasions for developers to get together and discuss what was required for the future of the Amiga. Al have been dipping into this resource to find out what the guys who work with the computer every day think, and to help them plan their strategies for the future. This one was always going to be a little different. Prior to the show, the rumour had been circulating that there was going to be a big announcement, widely presumed to be a commitment to a particular CPU for the future. Hundreds of people from the Amiga industry flooded into the large Seminar rooms to hear what was to be announced. Petro Tyschtschenko opened with a run down of the licensing arrangements they had made, and mentioned that he hoped a deal with REC. who make the Chinese WonderTV Amiga system, would be struck soon. He talked about new hardware coming from Index, DCE and Quickpack, as well as license deals with Intrinsic. ELBox of Poland and ProSupport of South Africa. Schindler's list - bad joke Next on the stage was Jeff Schindler, the President of Amiga Inc., in South Dakota. He started by thanking Petro Tyschtschenko for all his work, which raised a huge cheer. A lot of people were dubious about Petro T. after the Escom collapse, but his hard work during the legal proceedings and in getting Amiga International back on its feet since are clear to all, and have been to a large part responsible for the Amiga still being here today.

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Document sans nom January 1998 £5.99 USS14.50-»20,500-ASCH185• BFR 445 • DM28H0• If490 How to craft tie perfect operating system On the CD-ROM:
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• New Sound Samles
• Foundation demJ
• Trapped 3 demo Plus over 600Mb of software No CD-ROM?
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CD-Edition, disk version also available 771360 596014 Phone 0116 246 38001 Fax 0116 246 3801 Email sales@weirdscience.co.uk | HUMBERSTONE LANE. LEICESTER. LE4 9HA WWW WWW.WeirdSCience.CO.uk ‘kkvict Science NEW ADDRESSQ H0USE’TR00N WAY BUSINESS PARK’ NEW AMINET BOX SET PRICES.
Mwmmt mmmKm £27.99 £27.99 £15.99 £15.99 £15.99 AMINET Cds ALL ONLY £10.99 EACH SUBSRBE 10 Iff AMMEI «'S AM REOEVE EACH AMINE I FOR JUST El JR. AS EAOI NEW O B REIEASEI WE Wli CIARS YMM CARR AM MSPAin YOUR IfW a M Iff RAY OF M REIEASL ISUBOHPnON RY CREDIT KBIT CARR ONLY] I At i Ink at tMs Ptb Release oi p OS and enjoy tte advantages if modern operate*. Independence and singly forget compatMty el new waretlni systems - since pK AAKA ruBS paraM to the AMKA OS nO HI a nkpeUit ad of owl nature System Reqnraments: Ante Kttitart 20 [Ter trtstaftatnnl 68121. AMR Free Fast RAM. Hsnl Drive. CD-ROM
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VULCAN. 0JLDHAL1 LEISURE AW AMKA INTERNATIONAL International Distributor: Contents 1919 Adobe 767 Bitmap 228 Calamus 1106 CO Fonts 244 Coloured 300 O Dos 176 Iff Pics 918 Intelllfont 139 Pagestream 173 ProDraw 1668 Ps Fonts 1477 True Type 1662 Type 1 J J_i J JJ JjlJl J J Access all of the PC Drives.
Read & Write to the PC.
Load files directly from the PC.
Up to «9k sec for Amiga PC.
Up to 29k sec for PC Amiga.
Easy Installation for Amiga & PC.
Requires WB2 04* S Windows 95.
Nalwrk PC Includai a 3m CaM. Munition dUU lor both computers, detailed manual and a companion CO-ROM.
The CD contain! Utilities lor the Amiga t PC and the Amiga Emulator lor Windows If anth gamaa A demo Uaa lumuvui
119. 95 MINSKIES £8 99 M m BLIZZARD 1230-50 £99.99 50MHz CO-PRO
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CONTRIBUTORS Jasta CeMftM. Larry NkfcaML Jason Holaoce. Steve Bye. Matt fortes. Sjor Matbisea.
LONDON EH ITZ. UNITED KINGDOM 1171172I7N GtNfRAllo'CU-AMIGA CO UK WEI Sin: mcMiacii SUBS ENQUIRIES: 11858 435351 ADVERTISING PRODUCTION fAX 1171172 S7U As 1997 ticks round to 1998, we thought it was time we took a look forward to the future, and also back to the past. Now it's only two years till the millenium, don't you think it's time you got your Amiga into shape and brought it bang up to date? We do. And that's why we've put together this Workbench 2000 feature - everything you need to transform your Amiga into the most user-friendly and powerful system on the planet (complete with all
the software on the CD!).
Looking back, we take in the events of the last year and even get out those rose-tinted specs for a quick glance at the way we were five years ago. This month we also bid farewell to Mat Bettinson, CU Amiga's technical guru who has been lured off to pastures that are presumably greener. He doesn't get away that easily though and will still be contributing to CU Amiga on a monthly basis. So, all that remains is for me to wish you a merry Christmas and a very happy new year.
B Tony Horgan, Editor Cover feature 36 Workbench 2000 There's no need to wait around for Workbench 3.5 - we've got everything you need here to transform your Workbench into the most powerful operating environment you've ever seen. If you've got the CD edition you'll even find all the software on the disc. Either way this is the ultimate guide to customising your Workbench, from icon enhancements to system hacks, labour-saving add-ons to cosmetic overhauls. Your Workbench will be more attractive, easier to use, more powerful and frankly just more impressive than it's ever been before.
_____Contacts ¦ABBS’ UTTERS AM TEOHNCA1NMUHS 22 1997 Again... ramum IN N nrm i W I'lVM ltd m ¦ tart1 nrt 4 « SBBBSSIOBS. CO Amp Hagorna. 17-31 Muiitl Id* rt »o«i London. (14 ITZ.
UVIRTISIK OR ADVERTISING MOBUMS I m ml * iMii ¦ Cl tap Hrpm Grnno I tm tat i «nn nprt* w ttmtmm a Q tap COMPETITIONS 01 iagi feyum ittii im uniViiii Ii im m d Itai m* * mt mi ta ¦ * tat d Am| Mb be mmm art mt Mm m a M and M0*n «Mu tO**n oM • fe aa«*MM Cib(HMi aow m ta WW ft Om Mtn»« MOM d**u art In rtrfr i Mciu * !•* Mown •* It nlAtt M pil Dim Mnl.MMhiHl.Hl What a year that was! As 1997 drifts into that cosy place we call history, we take a look back at the most eventful 12 months the Amiga has seen for a long time.
We're still here, you're still here, and now the Amiga's back on track with Gateway 2000 the scene seems to be all the stronger for it. To get things into perspective we also look further back and recall what was going on five years ago.
Those memories will come flooding back.
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Ff&bnaqes 30 Remixing With The Pros Pick up some tips from those masters of the tracker, Dex & Jonsesey. We talk exclusively to the remix team's Andy McEniry to find out how they manage to consistenly hit the top spot of the club charts with the most basic Amiga gear, along with a step by step guide to how they put together their latest club remix, Usura's 'Open Your Mind'.
10 All the latest developments on the Amiga scene, plus Stateside.
Screen Scene 40 Previews: What's Next?
43 Ultimate Gloom 44 Uropa 2 48 Shadow of the Third Moon Tips: 50 Tips Central: arcade 52 Tips Centra: adventure Tech Scene.
54 Cyberstorm PPC 58 Sound Probe 62 Picture Manager Pro 66 Apollo 630 68 Wildfire 70 Permedia 2 Preview 72 PD Scene 74 PD Utilities 78 CD-ROM Scene 80 Art Gallery Workshop.
84 Imagine 4.0 88 Amiga C Programming 90 Next Month 92 Net God 92 Surf's Up 93 Surf of the Month 94 Wired World 91 Back Issues 96 Sound Lab 98 Desktop Publishing 104 QltA 107 A to Z 108 Backchat 111 Subscriptions 112 Points of View 114 Mini Survey AMIGA .
• 2MB RAM 68020 14.3MHZ £209.95
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175MHZ PPC MMU FPU £299 PPC 175MHZ INC.68030 50MHZ £339 PPC 175MHZ INC.SCSI-II, BARE £389 AS ABOVE INC.68040 40MHZ £449 AS ABOVE INC.68060 50MHZ £559 BLIZZARD 1230 MKV TURBO ACCELERATOR 68030 BARE 50MHz £95.95 68030 BARE INC. SCSI INTERFACE £159.95 68030 8MB RAM £125.95 68030 16MB RAM £149.95 68030 32MB RAM £209.95 PICASSO IV GRAPHIC CARD - INC 4MB RAM PICASSO IV INC. 4MB RAM £289.95 CALL FOR MORE INFORMATION BLIZZARD 1260 MKV TURBO ACCELERATOR 68060 BARE 50MHz £319.95 68060 BARE INC. SCSI INTERFACE £384.95 68060 8MB RAM £359.95 68060 16MB RAM £389.95 68060 32MB RAM £459.95 POWERPC POWERPC
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MAT AMIGA MOUSE MAT £9.95 PHORE ORDERS w* a:tec* msi credit Cwt
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Computer '97 Special he Computer '97 show held in Cologne over | the 14-I6th of November was being touted as the most important event for the Amiga in ages, and the promises weren't empty.
At this interesting and challenging time in the history of the Amiga, people visited the show from around the world to see what shape the future of the Amiga would take. Computer “97 is an all formats computer show, but there was no doubt that the predominant platform was the Amiga.
Tens of thousands of visitors crammed into the large halls in the K6 in Messe. The German Exhibition Grounds The show was a buyer's dreams, with countless software and hardware bargains, including ’040 accelerator cards for under a hundred pounds and (small!) Hard drives for as little as four. The real pull, however, were the new products displayed. These included some of the most significant developments the Amiga has seen in years.
There were a series of seminars held throughout the three days of the show, enlightening members of the public on a number of interesting topics such as Haage & Partner's Java Virtual Machine. Merapi. And Dr. Greg Perry’s Directory Opus. The talk everyone wanted in on was the Developer's Conference, held on the Saturday night. Unlike previous developer’s conferences, this one was used as an opportunity to let the industry take a look at the people who now run the company and see what they are doing.
The Boing is back The Stand attracting most of the attention was, unsurprisingly, the Amiga stand. A large hospitality room situated right in the centre of the hall was surrounded by stalls on which a number of companies had been invited to show there wares. At the front desk various members of the Amiga. Inc. team stood around in their red and white boing ball T-shirts assuring everyone that the Amiga was back for good and handing out stickers. The new senior hardware engineer Joe Torre spent a lot of time demonstrating his Amazing Floating Boing ball trick to anyone who cared to watch.
Perhaps the development garnering the most attention on the Amiga INTERNET-CAFE SEMINARE stand was the new Amiga compatible, the A5000. This computer is being developed by DCE in Germany, in co-operation with the U.K.'s Power Computing. It consists of a motherboard which is 100% Amiga compatible, and is baby AT size, designed to fit into a standard PC size tower case The model on display ran a 68030 at 50MHz. But the final production model may have an uprated Access, the Amiga on a 5.25" card which is sold as a multimedia display solution for point of sale and information kiosk
implementations, the second was the BoXeR. Another baby AT card designed an OEM Amiga Clone board The first run board, straight from the factory, arrived in Cologne on the Saturday and received more attention than is entirely healthy for a piece of printed circuit board.
Designed as an A4000 compatible high end solution, it is hoped that it will be priced between the A1200 and the A4000. But will provide excellent The Power Computing DCE A5000 is an Amiga that looks like a PC.
Designed to be a compromise between A4000 and A1200, it features a scan doubler for use with cheap PC monitors, optional modulator, 4 Zorro 2 slots, dual IDE interfaces, a bus slot for accelerators and an Mpeg Module, a spiffing ATX case and a 68030 processor, with a 68060 version to come. Left. Tom laniri of Power Computing shows it off to hordes of impressed onlookers.
Processor. There is also a 68060 version expected to come shortly. The beauty of the design is that it will be possible to sell cheap OEM Amigas built into towers with the specification the customer wants, standard PC parts being added as required.
The three Amigas Just to prove that when you have to wait for ages three always come at once. Index Information were also on the stand, showing two entirely new Amiga compatible computers of their own. The first was the impressive Tomorrow's Amiga Here's a look at the BoXeR from Index Information and Blittersoft.
This cunning motherboard carries a wealth of features including :
1. 4 SIMM slots capable of accepting up to 2Gb of RAM
2. Autosensing PC Amiga keyboard interface.
3. Floppy drive, buffered IDE, parallel serial and mouse joystick
4. AV slot with RGB, composite and sterio audio out.
5. 4 full Zorro ll lll slots.
6. Multiprocessor interface slot for future expansion. First
planned add-on is a “very cheap" PowerPC card.
7. CPU slot for any 68040 or 68060 chip.
8. Clock jumpers for selecting the speed of the CPU from
9. Active ISA slots for cheap modem, ethernet, sound cards etc.
expansion options and performance significantly better than an
Amiga PCI!
Micronik occupied another comer of their stand with a selection of their new tower systems. Amongst the towers on display was one called the A1500 PCI.
In the past Micronik have shipped Zorro boards with a couple of PCI slots which allow their rather expensive PC motherboard to be connected in the same case.
Perhaps people assumed that this was what Micronik meant, because this particular exhibit did not seem to get the attention it deserved.
A look into the innards of this innocuous tower revealed the truth; the display on the screen was being generated via an off the shelf industry standard S3 PCI graphics card of the kind PC vendors sell for around £30. Micronik say that this model should be ready to ship in a few months, the price to the end user being around 1750DM or £699.
Micronik told us that they will provide support for anyone wanting to provide driver software for any cards. If someone were to write CybergraphX CyberGL for Rrva 128, Voodoo 3dfx or Matrox Millennium based cards, these state of the art graphics cards could be used with an Amiga.
Similarly we could hope to see AHI drivers for the legendary Soundlabs sound cards, not to mention any number of cheap internal modems, communications cards, interface cards and the like.
Other developments from Micronik include a scandoubler designed to allow users to connect a standard PC monitor to their towers, which is expected to cost in the region of 150DM. £60 Elsewhere on the stand were HiQ.
Wowing people with their Siamese Retarg system, with fast Amiga screens displayed in a window on a .
Windows 95 screen. Showing the ideal solution for Siamese systems were Eyetech. Who’s EZ tower is designed to take a PC motherboard and an Amiga motherboard in the same case A single slot Zorro with a graphics card was used. To solve the problem of the missing video connector which the A4000 uses to pass video data to a graphics card so that it can pass native video signals to a monitor as well as its own display.
Eyetech had an automatic monitor switcher for owners of multisynch monitors.
Hot software The range of software on show was impressive, too. Haage 6 Partner had Art Effect 2.5 running in all its 24 bit splendour with a pressure sensitive graphics pad. And were showing off the impressive looking Tornado 3D.
Holger Kruse was showing off the new features of Miami 3.0 Scala were there with their market leading multimedia authoring software, and software packages such as Netconnect could also be seen strutting their stuff.
The interest it attracted was the phase 5 stand next door. A large booth plastered with "Light My Fire" posters advertising the PowerUp PowerPC cards boasted a sizeable video screen showing regular presentations of the PowerUp cards and a number of PowerPC equipped Amigas showing off what PowerPC could do. Several new applications running in PowerPC were being shown off. Including Wildfire and Elastic Dreams PPC, a realtime morphing package similar to the famous PowerGoo for the PC and Mac The A1200 PowerUp card was on show, although some finalising has still to be done, fitted with two
Simm slots. SCSI 2. A 603e and a 68060 processor, it’s quite a crowded board, but phase 5 nevertheless found space on it to fit a feature connector on it for an A1200 version of the CybervisionPPC graphics card.
Although the graphics card itself was not on show, some idea of what could be expected could be seen on a Macintosh running a game on a PCI version of the card. The output was nothing short of superb, a fast, high resolution 3D display that updated very smoothly and quickly while Light My Fire Second only to the Amiga stand in rendering complex textures and gouraud shading the polygons in real time. This offers important benefits to 3D rendenng, as it will allow realtime rendered preview windows in rendering software, one of the new Lightwave features that Newtek has so far been unable to
implement in an Amiga version. Equally exciting is the potential for 3D gaming that the board provides.
PowerUP A1200 Although the A1200 PPC card will initially be shipping with a 68060.
Phase 5 are looking at several possi- Amiga Inc has, with the ICOA (Independent Council of Open Amiga), been running a series of developers conferences. They have been held on several occasions at Amiga shows, mostly in America, and have been occasions for developers to get together and discuss what was required for the future of the Amiga. Al have been dipping into this resource to find out what the guys who work with the computer every day think, and to help them plan their strategies for the future.
This one was always going to be a little different. Prior to the show, the rumour had been circulating that there was going to be a big announcement, widely presumed to be a commitment to a particular CPU for the future. Hundreds of people from the Amiga industry flooded into the large Seminar rooms to hear what was to be announced.
Petro Tyschtschenko opened with a run down of the licensing arrangements they had made, and mentioned that he hoped a deal with REC. who make the Chinese WonderTV Amiga system, would be struck soon. He talked about new hardware coming from Index, DCE and Quickpack, as well as license deals with Intrinsic. ELBox of Poland and ProSupport of South Africa.
Schindler's list - bad joke Next on the stage was Jeff Schindler, the President of Amiga Inc., in South Dakota. He started by thanking Petro Tyschtschenko for all his work, which raised a huge cheer. A lot of people were dubious about Petro T. after the Escom collapse, but his hard work during the legal proceedings and in getting Amiga International back on its feet since are clear to all, and have been to a large part responsible for the Amiga still being here today.
? Amiga lac's Jee Tans shows off his coke bottle collection otter Damck lisle s steely fare.
Jeff Schindler went on to introduce himself, an enthusiast whose first machine was a Commodore Vic20. "I started programming right away, and in about 4 hours... " he said. "I ran out of memory " The hoped for Big Announcement never came, but telling statements were made about the future course of the Amiga. It was stated that the platform would be "...at or above" the industry standard for technology, and that the main job was to bring together all the best third party developments while defining a clear set of open standards. The idea is that products with the Boing Ball mark will be fit
the standard, that you can be sure that any to Boing Ball marked products will be compatible, whoever makes them.
Nothing definite about future hardware choices were made, but the results of their surveys up to date were shown, and these give a strong indicator of what is likely.
Support for the PowerPC as CPU of choice was unambiguous, but even more so was the idea that the Amiga OS should in future exist on more than one CPU. Strong emphasis was also put on extension of the Amiga's graphics, communication and multimedia capabilities.
Development roadmap Jeff Schindler went on to talk about their plans for the immediate future, including a 3 year roadmap of development. The first job is to recruit a team, which will be done by searching for the top talent world wide.
Already a number of the big names of the Amiga's history have pledged their support as advisers, including Andy Finkel, R.J. Mical, Dale Luck and Carl Sassenrath. Following that will come OS upgrades and new releases, along with leveraging of Al's and Gateway's clout when dealing with other companies.
They have an approved budget until the year 2000 which will allow them to negotiate seriously with large firms for Amiga support, and, to help soften the concern many have about the failure of previous owners to market the machine, Al told us that their budget includes millions of dollars for advertising over the next three years.
Rolling investigation into internet support, GUI systems, bug fixes, driver support and so on will feed into OS support, initially with a release of a software only upgrade, OS3.5, but with more radical improvements to follow.
The importance of upgrading the chipset was stressed, as was getting a new OS for the upgrade from AGA. All this, we were told, would lead to a major new release by the end of 1998. Petro Tyschtschenko summed it up best when he told the audience "I hope you will be here next year to see our new hardware..." NEWS ble sources of very cheap 68040s.
And a 68030 version of the card will be released in a few months.
Speaking to us about the future of PowerUp, phase 5 talked about the importance of the multiprocessor capabilities of the PowerUp system. The current range of cards multiprocess between the 680x0 and PPC603e 604 chip, but in the future expect to see cards with several PPC chips multiprocessing.
Adding a card with multiple 604 processors to an A4000 would turn it into a rendering engine of awesome power, at a price similar specification machines would find it hard to match. With the news that Newtek have taken a real interest in these developments and have announced they will continue to support the Amiga, it looks like there is at least one niche the Amiga is assured a bright future in.
Their ling a 3 rst job is by de.
Is of the upport as Mical, wing that lases, teway's anies.
Util the negotiate support, iy have to mar- ir budget rtising it support, ort and so ly with a OS3.5, but i follow, lipset was for the re told, by the end ned it up hope you ew hard- Of course the PowerUp project is only the first step in Phase5's plans.
Although nothing was on show.
Phase5 were reminding everyone of their own Amiga based wonder computer, the A box. Based around an advanced multimedia processor named after the national drink of Brazil, the Caipirinha, the A box is intended to be the next generation of multimedia computing, and to prove it phase5 had a bar hidden inside their stand where they prepared Caipirinha cocktails, and very nice they are too.
Tower fever The big hardware of the moment judging by what was on display is the tower conversion. Micronik had their own stand as well as their presence on the Amiga stand, where they did a brisk business with their tower kits, built systems and big range of tower accessories.
RBM showed off their Towerhawk towers, as well as their Zorro boards and accessories, many of which go to make up the Eyetech EZ tower. Eagle Computers GMBH had a wide range of tower cases on display, including some of their own A400Ts, while Apollo hosted the e box tower conversion from Polish company ELBox computer. The e box looks very nice and seemed to contain a lot of clever solutions, and we hope to look at one soon.
There was little new to be seen on the 680x0 series accelerator front, with the attention the PowerPC is currently garnering making it hard for people to produce anything with the older technology likely to attract too much attention.
The only obvious development on this front is the price. Although the basic cost of the chips acts as a drag factor on price reductions, this lower end technology has been plummeting in price of late and has been going for silly prices.
One stand was selling low en 68040 cards for under ulOO. And as rumours abounded at the show of suppliers with large stashes of old stocks being sold absurdly cheaply, we may well see that kind of price becoming standard soon.
Nd is in real enefits w real- )ws in le new tek has nent in iciting is lhat the rd will ini-
Ral possi- Other hardware developments were thin on the ground. Notable developments were from individual computers, whose Mark2 Catweazle controller has developed the impressive ability to read old style variable speed Mac disks on a normal floppy drive, and Village Tronic, who were showing off some of their long promised add on cards for the Picasso IV. The Pablo and Paloma video cards were joined by the concerto 16 bit sound card.
More hot software The most talked about software package making its debut at the Cologne show was Amiga Forever, from Cloanto. This is actually a piece of software for the PC. Not the Amiga. It consists of an Amiga emulator, a licensed OS3.1 ROM and networking software which allows you two treat the emulated system as a separate, networked solution. The demands of emulating the Amiga's custom chips is a huge drag on the PC, limited the package to OCS emulation, not AGA. The solution lies in an implementation of Picasso96 software which treats the Pcs own display as a Picasso96 screenmode,
giving quite an acceptable virtual Amiga.
Haage 8 Partner were there with a large stand showing off their own developments as well as various packages they have distributorship of. Notable packages on show were Tornado3D, an Italian 3D rendering package which looked extremely good, reminiscent of an attempt mix the best parts of Imagine and Lightwave, and Art Effect, the Photoshop like 24bit graphics package which has reached version 2.5. Haage & Partner were also busy promoting version 3.0 of their excellent StormC compiler. WarpOS.
Which they claim allows significant performance enhancements for PowerPC coding, and X-DVE and FontMachine from Italian software house Class X developments.
IrseeSoft had the latest versions of Turboprint and Picture Manager Pro, versions 6 and 5 respectively.
Currently German only, but expect English versions very soon.
Turboprint has spawned text handling features for the Graphics Publisher and a photo correction system, while PMProwas showing a whole host of new features.
This show will be looked back on as a landmark for the Amiga. The business, and the amount of selling done, will have no doubt been a great encouragement to many deal- Tomorrow's Amiga Take a peek into the innards of this Micronik A1500 and you will see the future. Those little white sockets are PCI slots and the card inside is a standard PCI graphics card, here being used to output the Amiga's display.
This machine has a PowerPC ers. A few visitors, on the other hand, voiced concern that there was not enough happening. Certainly the rumoured an much hoped for Big Announcement didn’t happen, but one thing Amiga International Inc. made clear is that they are serious.
It was a show in which a lot of impressive and important developments were there to see and touch, but the full ramifications of the show have yet to be seen. A lot went on behind closed doors and in hospitality suites, and a lot of hints were dropped. One thing this show made very clear is that if the Amiga is dead, it's the liveliest corpse you're likely to see. ¦ Andrew Korn Tommorow's Amiga phase 5 were showing of the famous Caipirinha, but unfortunately only in the form of the cocktail, not the chip behind the A Box.
1. Several ice cubes, crushed.
2. 3 limes, cubed and crushed to release the juice.
3. Pinga, a Brazilian rum.
4. Brown sugar.
5. Straw. Use this to stir first!
Coming soon from Sadeness Software, the ultimate Amiga CDROM games!
The Ultimate Amiga Strategy Wargame.
Incredibly detailed H-Res graphic Due lor release in November 1997 Foundation ill set new standards tor the Real- Time strategy war conquest games' Featuring many unique features not seen in any game lor any plattorm!
Combining the very best elements ol The Settlers 2. Warcralt 2, Command and Conquor. Megalomania along with some totally original ideas and features Foundation mil set new standards lor strategy games on all computers r**’ ¦** *“ Brief Feature List:
• ECS, AGA and CyberGFX tullly supported. • Serial and TCP tP
links planned
• I player versus 1,2 or 3 computer controlled players. • 2
player Split-Screen mode Stunning 24bit intro menu screens1
• over BOO frames rendered Intro • Over 50 meg of Sound and
• Full control over every Iriendly unit • Comes with a
Map Mission editor.
• Random level generator tor intinite levels! • Extensive
lull-colour on-line manual help.
• Custom made 246 1 quality mission menu screens. • Mug-Shots
included from Amiga owners!
• Advanced enemy Artificial intelligence. • Advanced
Fire Smoke Shadow ettects.
• Realistic rendered objects such as trees, rocks etc • High-Res
graphics-absolutoly amazing!
It you would like lo be one ol the very lirst owners of this massive new Amiga game, you can till in the pre-order torn below (NOTE: No money will be debited until your order is sent!) This mil ensure that your order is despatched on the very day ol releaset SYSTEM REQUIREMENTS: Any Amiga • 2 Meg RAM minimum Double-speed CDROM AGA and Graphics cards fully supported and enhanced Full battle and management control!
Full 256 colour AGA graphics otofo ui Qctober 1997. On Escapee will set new standards for Action adventure games!
Igibe verybep Yemenis of classic games as Prince ol Persia, Another World am Flashback aiong with ally c-iginu, Ideas and features ¦ onEscapee writ set new standards tor actm'adventure games games on ilera (PC and Amigfversions undeTHbvelPpmcn!)
Brief Feature hsl:
• AGA required and CyberGFX support planned. H» f0O% pure
assembly language
• 5 minute long, atmospheric 9meg Intro! 1 Jf Thousands ol
hand-drawn animation frames ’
• 100% multi-tasking system Iriendly. ' J J »• Can be used on
Double-scanned screens.
• Incredible, atmospheric digital music score! • Complex
animations are custom-rendered!
• Cave, City. Underwater and space levels * there! I • Logical
• Control choice ol Keyboard, Joystick or Joypad. • Full use ol
AGA chipset ¦ using 256 colours.
• A great variety ol different enemies ¦ with intelligence. •
Rippling water, sweeping light beams etc.
• 4 years in development by I large team! • Amazing tiim-quality
It you would like to be one ol the very tirst owners ot this massive new Amiga game, you can till in the prc-mder from below tNOTE: No money will be debited until your order is sent!). This will ensure that your order is despatched on the very day ot releasei Rejghn Date: OUT nSk bj* £29.95 inc pSp • http: www.sadeness.demon.co.uk toundation.html s STlu REQUIREMENTS: Any Amiga • 4 Meg RAM minimum. Double-speed COROM or belter. Graphics card support planned lor the future Full atmospheric digital music score' IF YOU WOULD LIKE TO PLACE AN ORDER FOR EITHER GAME OR RECEIVE MORE INFO ABOUT THEM -
PLEASE TICK THE CORRECT BOX. AND FILL-IN VOUR DETAILS. Please send completed form (telephone email us) to: Sadeness Software -13 Russell Terrace - Mundesley • Norfolk • NR11 8LJ • UK Tel: (01263) 72216!
Place a Pre-Order tor FOUNDATION ¦ Recive turther into about FOUNDATION ¦ Place a Pre-Order tor onEscapee ¦ Receive further into about onEscapee I Please lilt in your details in BLOCK CAPITALS. Thanks.
SJ Stateside News by Jason Compton: Editor in Chief of Amiga Report Magazine new Finale Development net utilities were onhand, and Gamasoft held a talk session to tell you how to put it all to work. Asimware showed off their latest version of MasterlSO, which by all appearances should make creating and copying CD-ROMs easier than ever.
Ohio players Of course, Eric Schwartz, an Ohio resident, made it to the show and delighted audiences with his legendary animations, put up on 20 inch monitors.
The convention hall was rounded out by a variety of other exhibitors, ranging from sysops with everything from soup to nuts for sale to fulltime retailers. And then, of course, they had to let the people in. It did get somewhat cramped at times, and a patron on a Rascal nearly bowled several people over on numerous occasions as he tore through the proceedings, but no fist- Petro performed his duty as head of state and gave the opening address for the show, in which he gave out suitable amounts of flattery and thanks to the crowd, invited everyone to come to Germany for Computer '97, and
shared the information about the DCE line of Amiga clone computers being developed under license.
It was the first many had heard of the machines, and of course Petro was rewarded with applause. He was fairly straight with everyone early on in making it clear that he was not going to deliver any earth- shattering information.
Advertisers Index Active Technologies 34-35 01325 460116 Analogic 82 0181 546 9575 Blittersoft 26-27 01908 261466 Care 71 01923 894064 Classified 100-103 0171 972 6700 Dart 35 0116 247 0059 Enterprise Pic 71_ 01624 677666 Epic Marketing 46-47.0BC 0179 3490988 Eyetech 29,33 01642 713 185 First Computer Centre 60 0113 231 9444 Gasteiner IBC 0181 345 6000 Golden Image 103 0181 900 9291 Harwoods 64-65,76-77 01773 490988 Hi Q 67 01525 211327 Owl Associates 71 01543 250377 Power Computing 6-9 01234 851500 Sadeness 14 01263 722169 Selectafont 53 01702 202835 Siren Software 19 0161 796 5279 Special
Reserve 53 01279 600770 Weird Science IFC-3 0116 246 3800 I White Knight Technology 87 01920 822321 | Wizard Developments 56 0181 303 1800 with Kermit Woodall of Nova Design and the ICOA’s representatives in Fleecy Moss, Dean Brown and Andy Finkel attempted to hold a meeting of developers, which unfortunately broke down rather quickly from its intended purpose. Hopefully, these things will be handled with a little more advance planning, RSVPing. And screening of credentials in future.
Ohio Fallout November was ushered in with the latest installment of the Midwest Amiga Expo (MAE), held by Columbus Ohio user group Amicon.
Quite a lot of activity and life packed into a show bigger than its predecessor twelve months ago.
Although Newtek did not appear as they were once expected to (more about them later), there was plenty of activity to keep the visitors busy.
Perhaps because of the drought in Amiga shows over the past several months in North America, the developers who came were pushing to be noticed. Nova Design continued their push of the new Aladdin 4D and ImageFX, although at the time there was no discussion of the impending 3.0 update for the latter. If you were looking for Internet connectivity, representatives for AEMail as well as for the Newtek Bawl-out In the November issue, I mentioned that every week a rumour starts that Newtek is dropping Amiga development. Right on schedule, it happened again, as a result of some poorly
chosen words and a lot of fuel thrown on the fire by rash souls.
It seems that at the recent Newtek Expo. Newtek's CEO made a remark in a somewhat private setting that the Amiga Flyer development team was currently engaged on another project.
Once this remark was peated, it quickly blossomed into "Newtek has cancelled its Amiga development" which quickly blossomed into "Newtek has dropped all support for its Amiga products". The public outcry and confusion got so great that finally Newtek's CEO as well as its founder. Tim Jenison, issued statements making it clear that there had been a misunderstanding, that the Flyer team had been J to another While not present, Newtek's products were not totally unrepresented
- TUGALUG. A Toaster Flyer user group - had demonstrations run
ning over the course of the weekend. And Prowave was ready to
sell you a variety of tutorial tapes for Lightwave.
In a revival that I hope we see more of, a full version of Kidstop, an educational package that succeeds in being entertaining without being pedantic, was on offer.
While the display unit had a touchscreen, Kidstop can be driven with the mouse (which more and more children are learning to use at early ages). And while making the trek overseas was unfortunately too much to ask for the European developers, particularly with Computer ‘97 looming just two weeks away, some relatively new products poked their heads out at the MAE courtesy of some enterprising retailers.
Wonder Computers brought a hefty supply of the new Delfina Lite DSP sound board, and the new 16- bit sound daughtercard for the Picasso IV did make an appearance as well.
Project for the time being but that Newtek and the Flyer team had every intention of going back to the Amiga work in due course.
It seems that the talent was needed elsewhere, and a Flyer software update had just been completed, making the programmers available for the time being.
IIGA »•* ta iw tbr Cl Sune |pso Welcome to CUCD18. This CD is crammed full of programs, games, utilities, mods and a host of other goodies. If you don't yet have a CD drive, this is your reason to buy one. Prices have never been lower and 650Mb of quality software each month is just too good to miss out on.
Making the most of CUCD18 All CUCDs are designed to be used whether you boot from the CD or your normal Workbench. If you boot from the CD. Everything is setup and ready to go. If you want to access the CD from your Workbench, you should first run InitCD. This sets up various assigns and paths needed by programs on the CD. So if you don't do it, things won't work It doesn't make any changes to your system, or write any files to your hard drive, all changes are temporary and can be reversed by running InitCD again.
Your own custom CD In the past you had to use whatever file viewers we set up on the CD.
Since these had to work with all Amigas they were quite limited. From CUCD12 we decided to allow you to specify how the CD should work on your Amiga and included CDPrefs in the CDSupport drawer. If you have never run this before you should be asked if you want to when you run InitCD. CDPrefs lets you specify which program you want to use to handle each type of file, graphics card users can view pictures in full 24 bit colour. ProjectXG users can listen to midi files through their midi card and people with sound cards can listen to mods with an AHI module player. It also means we were able
to provided different defaults for Workbench 2.x users.
Once you have run CDPrefs. Your set- I ting will be saved to your bard drive If 1 j ¦ [ j |_ and will be used every time you use ®- - - this CD or any other CUCD.
FiWeb The GUI Overview ;«x.
Rx" These are a few highlights of CUCD
18. The more time you spend looking through the CD. The more
you will find.
Foundation demo Highlights of CU Amiga CD 18 r your ready Id first ms on changes tempo- Try out this brilliant new strategy game for yourself. There's instructions on the CD.
Graphics Wildfire A new version of this effects processor that now works with a PPC as well as the standard Amiga CPUs. Wildfire was used to create several demos of extremely high quality that have appeared on previous Cds. With the power of PPC behind it you can expect to see some even better ones soon.
-] *!
Iai PUBBCSJX] Graphics MagnifiCAD A full-featured Computer Aided Design (CAD) program. This is a demo version with a few limitations. But it is still very usable.
Magazine Ultimate WB All the utilities referred to in this month's Ultimate Workbench feature. There is every thing you need to make your own Workbench faster, more efficient, more attractive and, most importantly, your dipsndhg ScMot C«w» e m?
Aliurtsmwea ArcoioaTiXAums- own. If you need inspiration, we have also included a selection of screenshots of different workbench setups in the WBPix drawer.
Online Eucalyptus Development continues on this new email client. Using ClassAct it has a very friendly interface.
Online AWeb A new version of Aweb 3.0 was released recently. The demo version is included here. In the WWW drawer there is a special CU Amiga version that has all the features of the full, commercial, Aweb, but for local pages only.
Online News A selection of last month's posting to the various Amiga newsgroups, plus a full archive of the month's postings to the CU Amiga mailing list. Anyone who posted to the list last month can look back and think Did I really say that?!IT Online YamTools Using MUIrexx (as used for CDPrefs) this program adds extra features to the YAM email program.
Previews Tbrnado3D This is a special demo of the new 3D rendering program. Tornado3D.
Complete with a tutorial specifically written for CU Amiga readers.
Previews Strangers AG A+Uropa2+ FinalOdyssey Previews of three new games from Vulcan Software Programming AmigaE E is a very popular programming language for the Amiga, with the power of C without the difficulty. It has been a long time since the last update, but here it is at last.
Sound Samples WAVbeats This is a massive collection of 16 bit samples, in WAV format. They are included for use with the sound articles in this month's magazine, but can be used with any program that supports 16 bit samples, such as SinED.
Sound SinED Another powerful sample editor.
With this one and SoundProbe in the Magazine drawer, sample fans are having a bumper month with this CD.
Utilities The Utilities drawer contains so many different, and useful, utilities that it wouldn't be fair to select one or two as highlights. There really is something for everyone in here.
Make sure you check out the commodities and Blankers drawers, and Directory Opus users can find the latest program updates, and a few other goodies, in their drawer.
A selection of sites from the World wide Web. Including CU Online.
What's on this month's CU Amiga CD?
GglpnltCD' Cdsupport Important!
CUCD rapped3 Foundation Ppaint: Version 6.6 of Personal Paint, a special created |ust for CU Amiga. This is a much enhanced version of 6.4, containing many of the features present in the latest version 7.1. But you get this one for free I Trapped 3: A brand new 3D texture-mapped game. This was rushed here from the Computer 97 Show in Cologne, just in time to go on this month’s CUCD, making sure you have it in time for Christmas.
Foundation: CD users get the bonus of another brand new game This is a special demo of the yet-to-be-released Foundation.
It will run on a 2Mb At 200. But really benefits from more RAM and a faster processor. It needs either AGA or CyberGraphX Picasso96 on a graphics card. Foundation needs to be run from hard drive, just drag the entire Foundation drawer onto your drive, you will need about 22Mb of free space.
CDSupport: This contains various support files, such as mod players, anim players. GMPIay. MUI, ClassAct. Most importantly, this is where the CDPrefs program lives.
With this you can customise your CUCD to launch your choice of program for each type of file.
CUCD: The CUCD drawer contains most of the CD contents, here is a selection of some of the contents CDROM: An update to AmiCDFS. The rec- ommended CD filesystem for use with CUCDs. Full indexes to all the Ammet Cds.
With a useful search tool. An even larger collection of CDIDs. Now archived with lha for faster copying to your hard drive and a converter to use these CDIDs with AsimCDFS. Discus is another audio CD player.
Demos: Only three demos this month all require AGA and a fast processor certainly helps. The demo scene seems to have been a bit quiet this month, but expect some major demos in coming months.
Games: Another selection of joystick breakers, worms levels and cardsets.
Also a couple of Star Trek variants and a database on the Star Trek shows and films.
There are not as many games in here as normal, but there are several major games elsewhere on the
CD. And a few more in the Readers section.
Graphics: This month we have a demo of WildFirePF*C and an excellent CAD program.
MagnifiCAD. There is a further collection of Arexx scripts for DrawStudio and some very detailed Lightwave objects of the Earth and Moon. There are also a few more icons and backdrops, just in case you didn’t get enough last month!
Magazine: This drawer contains all the support files for articles in the magazine The source code for the C tutorials, demo versions of PicManager. SoundProbe and WebPlug. Some AIRIink and PPC extras, and all the utilities for the Ultimate Workbench.
Online: Archives from the last month's postings to the CU Amiga mailing list, together with a selection of news from the Amiga newsgroups.
Web page and graphic design tools, a mailing listserv and an IRC bot Also the latest Aminet index.
Previews: Special previews of Final Odyssey.
StangersAGA and Uropa2 A demo of a new 3D rendering package.
Tornado3D. This was especially created for CU Amiga, with an extra tutorial written just for you. There is also a large selection of demos from FI Licenceware.
Programming: A new release of Amiga E. the popular programming language for the Amiga. Also on the CD is ArexxGuide. A complete guide to programming in Arexx in AmigaGuide format. ModemLink for making modem linkable games and ClassMate for creating ClassAct GUIs.
Readers: A bumper collection of programs, games, mods, anims and pictures, sent in by CU Amiga readers Is your work here* Sound: Most of the Sound drawer is taken up by a huge concept tion of samples, to go with this month's features. You also get new versions of HippoPlayer. SinED and AHI, the retargetable audio system.
Utilities: A large collection of utilities this month, with over seventy items.
This includes the latest updates for Directory Opus Magellan. Workbench enhancements, commodities and screen blankers WWW: Demo versions of the big three browsers, with a special version of Aweb. A selection of web sites to view with them, including Football and Astronomy sites, in addition to a selection of Amiga related sites.
Disk doesn't load?
If your CD does not load contact DiskXpress on 01451 810788. H they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns. DiskXpress. 7 Willow Court, Bourton Industrial Park, Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some of the Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems.
However, we recommend older CD filesystems be replaced where possible. A non-working program is not an indication of a faulty CD!
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1600MB iliM.88 340MB £109.8 32MB SIMM 16MB 8MB 4MB COVER DISKS AMIGA ant* best supported paint and animation packages on the Amiga today. Before you settle in and start creating your own masterworks, there's a few basics you might want to have sorted out first.
Amiga Welcome to Personal Paint, one of the most power- f you're comfortable using another Amiga paint program such as Deluxe Paint or Brilliance, you're in good shape as Personal Paint has modeled its interface closely after Dpaint. And users of Brilliance should be familiar with the same concepts. Ppaint's power in some areas goes far deeper, but first things first.
New since 6.4 Ppaint 6.6 offers a number of enhancements over earlier versions.
In particular. Ppaint now has an Arexx interface to allow for powerful effects, supports more image formats without the need for datatypes, and has built-in “CycleToMenu" and "PopMenu" gadget capabilities.
The interface Keyboard shortcuts abound for most anything you could do in Ppaint. But since you're going to be drawing with the mouse anyway it’s best to start out using the icon and menu controls, although one important key to remember is Shift, which restricts your mouse movement to 90 degree angles (strictly horizontal or vertical) - this can come in very handy for lots of things On the left side of the screen is your toolbar, which leads down to the palette selection. As well as the toolbar you’ve also got the Personal Paint menus... Project From here, you manage the large details - what
image to work on. What format to save in. And what screenmode to work in. This is also one of the ways to access Ppaint’s powerful Image Processing mode.
Brush Ppaint’s brush handling, to allow the creation and loading of custom drawing implements Animation From here, you manage the creation of animations (ANIMs).
Ppaint also supports anim-brushes.
Which alter a brush's appearance as frames go by.
Text Special functions for adding text to your pictures.
Color The color menu deals with palette management and reduction, the creation of ‘stencils’ (which can be used to protect certain areas of your picture while you work on others). And allows you to track colour usage Settings All the other preferences you could want are stored in this menu, including virtual memory management.
In the toolbar itself you'll find pieces you need to actually get some work done. When working ii the toolbar, ber is that while you select a function with the left mouse button, clicking the right mouse button wrf usually allow you to access a set- Personal ''53 J Paint ? Personal Paint doubles up is m image processor as well as a paint package Click the right mo.se button oi the icai ne.t the the a’ on the toolbar to select an effect.
«gs menu or custom configure an pbon.
Along the top two rows are your rush selections. The top four are our standard circular brushes, and he bottom row has a T along with three square brushes. The 'V is a special case, but for the other seven, you can simply select and use the brushes with the left button, or right-click to adjust the brush to a customized elliptical or rectangular shape To shape them, right-click on the brush. Move the pointer to the drawing area (the pointer should have a boxy tail), then hold the right mouse button and move the mouse to get your desired shape.
Y right-clicking on le 'V you can use ne of nine custom brushes you've previously set up in the Brush menu.
These are your gener- ,• al freehand drawing .tools. On the left is a dotted' line while the right gives you fluid lines. Notice the horizontal j line running through this button. It is
* really two buttons - on the top is the button for straight
lines, on the | bottom is the button for area fill lines',
which automatically fills in patterns defined by a line you
trace i' on the screen. You can create some F stunning effects
just with creative use of this feature. And be sure to try
right-clicking on this and all the other buttons to get an idea
of the special customizations you can apply to the basic
building blocks.
R curves (left) mm »re the standard way _. ____Ito generate complex, recreatable shapes and waves. Or. If you fancy, just draw a straight line with the other tool.
«| aCircle and rectangle I tools, ¦ ¦ I Note the top bottom distinction again, for open or filled I1 shapes You can define a gradient or other pattern for the fill with the right mouse-button menu.
More compli- H Hcated shapes here: ¦i ¦ J’-ie ellipse and the freeform pofygon The ellipse tool works like Circle or Square (and you might want to experiment with the Shift key while setting up your ellipse). The polygon allows you to draw successive, connected straight lines. You can exit the mode by closing the polygon, selecting another paint tool, or by hitting space.
§The spraycan and the I can' respectively e spray gives you an airbrush scatter effect, while the fill can pours paint into a closed region you select with the pointer.
I the left, you can inter Ppaint's font
e. to incorporate Amiga bitmap or vector font messages onto
your image, be it for credits or for some other purpose That
gradient pattern on the nght is another way into Ppaint's
image processing menu, which gives you the power to apply
numerous intriguing effects to your image.
Alfll: This is one of the features that really sets Ppaint apart from the crowd Right-click on the button to get your choices, and get a different shape' to apply your effect in by multiple- left clicks on the button.
| _ _ gThat crown over there j ljIis the international I ¦ ii-l-.ymbol for Arexx, letting you call up interesting external macros for your graphics work. Be sure to check out the Vector Text feature - you can get some excellent text looks without dealing with the cumbersome Amiga font engine. The right-hand button allows you to define a brush.
Tom here, you con- rol the zoom feature )f Ppaint, for work in m tight spots.
Ly, the tools you jfully won't use I too often. Click on the left to throw away your work and clear the screen. Click on the right to undo a mistake.
Now you're ready to get started with Ppaint. Be sure to read the online documentation, and of course once you've completed your masterpieces don't forget to submit your work to CU Amiga for inclusion in our Art Gallery! It's paint, and this time it's personal.
His is one of the best cover disk game demos we've ever had Trapped III was inspired by the request from fans of Trapped 1 and II to take the wonderful 3D engine and make the gameplay more action orientated. Trapped III has the most technically advanced 3D engine the Amiga has ever seen, with stunning lighting effects and diverse level designs. It makes the likes of the Alien Breed series. Gloom and Breathless look basic in the extreme.
You don't necessarily need a high powered Amiga to run Trapped III but it has been written to take advantage of all the horsepower you've got on offer, so better CPUs allow for faster screen updates You can alter the size of the screen to get it running at a reasonable speed on your set-up. There are four different basic display settings to choose from: ECS. AGA, Graffiti and Picasso96. The basic controls are mouse or cursor keys for movement. ALT to shoot and the Upgrade to Personal Paint 7.1 There are plenty of reasons to upgrade your Personal Paint 6.6 cover disk to the very latest
version 7.1, such as:
• New Improved File Formats These include GIF (licenced by
Unisys). 24-bit datatypes. PBM and TIM (loads TIM graphics
directly from Sony PlayStation Cds with extended TIM saving
options for developers)
• Professional Internet Features AnimGIFs are supported and
there's a map editor, plus tools for retaining image quality
with reduced size colour files.
• 181 Arexx Commands Dozens of scripts available
• New Plug-In Library System number keys select different
weapons. The function keys call up various options screens and
the H key displays the help mode. To quickly alter the screen
set-up. Use F1 to cycle through different pixel sizes and + and
- to expand or shrink the overall display size.
To install it to your hard drive, drag the "DragMeToHD" icon to where you want it installed and then double click that icon.
Makes it possible to add input. Output modules and replace other parts of the system.
• Automatic Thumbnails That’s just a selection See the ReadMe txt
document on the cover disk for a more complete list. The
upgrade is being handled by Weird Science and comes on CD-ROM
only, priced at £19.95. Contact Weird Science at: Weird
Science, Q House, Troon Way Business Park, Humberstone Lane,
Leicester LE4 9HA. Tel: 0116 246 3800 Fax: 0116 246 3801.
E-mail: sales@weirdscience co.uk www.weirdscience.co.uk FEATURE
1997A3ain Quote of the month “ I think this festive thing has
gone way too far. ” ujiI.LHU wwnmiwrw** HIGHEST SCIWt REVIEW
EXECUTIVE Phase 5 drop the A Boh bombshell with one of the
longest, most technical press BCD**** EpM releases ever seen.
CU Ami picks up the piece: and puts them back together in th
shape of a brand new Amiga with the catchily named 'Caipirinha'
custom chi at its heart. The dazzling array of featur leaves
many excited but confused and bewildered. Prototypes of their
Powerll cards go on show in Cologne.
I FEBRUARY VIScorp abandon their bid for the , Amiga as QuikPak Quote of the month :V 1 bec°me ,he new ront according to the ¦ 'Tm highly rumour mill.
VIScorp's Carl Sassenrath resigns and publicly expresses some strong opinions regarding his exemployers in a notorious E-mail. CU Amiga visualises the A Box as a sleek golden tower for its cover illustration and examines on its impact on the Amiga scene.
Tony Horgan Speculation contin- iVmues re9ard'n9 ownership of the Amiga QuikPak Bstart to make ambitious noises about plans for the company they have not yet bought, even going as far as to announce a new Amiga range, and some quarters of the press prematurely hail them as the new Messiah. A date is set for the London World of Amiga show. VIScorp suffer more high level staff losses with the departure of Bill Buck.
Quote of the month “The only way you could have gotten this far is by walking around the shopping mall dressed in women's clothes” Vampyra HIGHEST SCORING REVIEW 1497 (PD STRATEGY) We made it through in the end! 1997 was a year that tested the mettle and loyalty of the Amiga scene to the max. Allow us to present the edited highlights. Bear in mind our definition of time is based on the issue dates of CU Amiga which is why, for example, the 'World of Amiga' show crops up in the July entry. Anyway, on with the show... APRIL As the official Amiga situation appears to go nowhere fast, third
parties emerge with plans for new 'Amigas'.
Co-operation is promised from the developers of the PIOS and pOS projects. CU Amiga tracks down the mythical TFX and promises to display it at the forthcoming World of Amiga show, while an Amiga Quake game engine appears very briefly on the Internet before id software take action.
“This is no Ridge Racer, more a flight simulation on wheels, going round tracks, in a racing car” 50 Best Amiga Games A good month lor games as Project X gets 92% while the original Champ Manager scores 84% HIGHEST SCORING REVIEW: ALMOST EVERYTHING Quote of the month Gateway buy Amiga in a shock move that appears to come out of the blue, just in time for a scoop announcement to be inserted into CU Amiga as it rolls off the presses. Amiga future looks "Bright" elsewhere after a healthy turn-out at the CeBIT show in Hanover, Germany, with Amiga clones and compatibles materialising in
pre-production form. Everyone gets cautiously excited about it all.
“ Every time I log on to collect my E-mail I get some prat in America trying to sell me something” A4000 is pre- viewed. Very reasonable futnre Amiga wish list is ignored by Net God HIGHEST SCORING REVIEW: LIGHTWAVE 5 Quote of the month_ “3% said they would like to see more coverage of food in CU Amiga” Gateway 2000 remain tight lipped about their reasons for the Amiga buyout and their proposed plans for the future.
Speculation reaches an all-time climax as the key players from within the Amiga scene are quizzed for their reactions to the news.
Sadly the UK's first Amiga magazine, Amiga User International, publishes its final issue. CU Amiga's popular DIY tower Amiga series reaches its conclusion.
HIGHEST SCORING RIVIilV: PICASSO IV JULY rote of the month The World u I own two pot chinchillas and have become a hobbyist chin breeder - although not necessarily by choice'’ Hon o the ASM Ptas CU Aaaaa eiclaisis Eric Schwartz -*$ aa ,s iUr SIAMESE 2.0 Quote of the month “You thought a 68060 was fast?
You'll be able to tile your bathroom with the things before long ” Tony Horgan HIGHEST SCORING REVIEW: VOYAGER NG. CINEMA 4D El MAGELLAN OPUS 5 goes down as a big sue* cess, with phase 5 joining forces with CU Amiga to display their PowerUP cards in the UK for the first time. TFX is also present and correct. Gateway's press conference is appreciated but reveals lit tie other than their willingness to licence the Amiga technology to third parties, disappointing those hoping for an announcement of a new Amiga.
AUGUST Good things are happening. As phase 5's PowerUP cards near completion. CU Amiga explains just how fast these little babies are, whilst reporting on the gaming potential of these super-machines. Index Information and Micronik both announce their new officially licenced Amiga clones. The model from Index looks more like a large external hard drive than an entire computer.
London MOW ¦ of Amiga Quote of the month_ “ Grasshoppers have got six legs - connected at the thigh, they've also got a pair of wings
- but they cannot fly-y” AMI gets £1M takes off its rstai price
mi (alls to £299 as speariatiea rises about dispute it.
Speculation that Lotus got these rights from "a bloke down the
pub" is countered by their version that goes back to Escom
selling them in 1995 on to a 'middle man', REC. who then passed
them on to Lotus. Lots of hot new games on the horizon.
I J Oversh “,ow'n9 I al1 other Amiga nmodore ise produc- ill the II Plus. CU iga exclaims 00 is dead" events, CU Amiga exclu- ¦ sively releases TFX. The best ;PPMV Amiga game ever, with the October issue. For many this is the highlight of ?*• Amiga year. Gateway 2000 set up Amiga Inc in South Dakota USA to act as research and development, freeing up tfte German based Amiga International
• o concentrate on sales and market- «*g. CU Amiga officially
becomes u the UK’s biggest selling Amiga mag- 11 wme while
Amiga Computing and 11 Amiga Review magazines close. U Quote of
the month “ Before the bogey shakes off the lock, let him have
it with a sidewinder up the tradesman's entrance” short aotice
te a US crowd, catching the press unawares NOVEMBER A40BO
anives in the UK. While the CDTV is reported to he ¦'tehiej
ott" with 12.000 UK sales and
10. 000 each in Half and Germany cracking deal" ¦ which an 1000
can he rart eschiejed or £200 oH a rew CDTV (nor- nal price
£5001 HIGHEST SCORING REVIEW VISUALFX The first batch of Xjp,
PowerUP PowerPC cards finally become 1 * » 7 .- k available.
An ¦XHRfU jD A120° ¦ 5;. ‘jffc. PowerUP card with an optional
'graphics card' add-on is also announced.
CU Amiga's best DIY project yet, AIR Link, sees a free PCB stuck on every issue and offers the possibility of controlling a range of devices from an Amiga. A renewed mood of optimism pervades in the Amiga trade and amongst users. One of the year's major software releases turns up in the shape of Nova Design's Aladdin 4D.
“... combine it with this month's DIY project and then make yourself the world's first remote controlled portable Amiga in a shopping trolley” Quote of the month Backchat The At 200 turus up, but curiously the Amiga press seems more interested in playing with morphing soft- ware A600 gets £100 tehee ott its retail price eed falls te £299 is specslatios rises abset mote sew Amiga models Imagine tutorial RSKh®: Everything 1 A UIII Jturns UP rft once SqmEcim asClick- boom's conver- sioM of Myst, phase 5's PowerUP and even Champ Manager 2 arrive in the same month that people start to question
the longevity of the PowerPC range. Cloanto announce the Amiga emulator, defiantly named Amiga Forever, for the PC. Amiga users vote Monkey Island 3 top of the list of games they want to play.
“John Kennedy can't find any real people, and so uses himself instead ” Quote of the month Burn-lt SOFTWARE Amiga Forever Powerful CD-Buming software which is available m Track-al-Once and Dlsk-at- Once versions TAO will fulfil most CD-Burning requirements. But DAO is required to product 100% duplicates or no standard pre posi gaps.
Burn-lt TAO £ 69.95 Burn-lt DAO C 109.95 Fusion IIAllDW Various FUSION - The ultimate Software Web II V3.0 Runs practically all the latest Mac software.
Latest System 8 0 support! (Macintosh ROM s required) Why consider a Mac when the Amiga can do it for you!
Surf the Web on your Amiga!
Monitor Adaptor (23-pln mon to 15-pln gfx) VGA Adaptor (23-pm Amiga to 15-pm mon) Floppy Drive 1 76Mb int. (1200 4000 1’ high) Floppy Dnve 1 76Mb Ext. (No patch') 8 Mb 72-pin SIMM RAM 16Mb 72-pin SIMM RAM 32Mb 72-pm SIMM RAM
1. 2Gb IDE Hard Drive 2 1Gb IDE Hard Drive 12X IDE CD-ROM 24X IDE
CD-ROM £29.95 CatWeasel floppy controller (A120Q A4000) Use
inexpensive PC floppy drives (DD HD) IDEFIx 97 - Buffered
A1200 4-Way IDE l F Includes registered Atapi software
CatWeasel Zorro Sa IDE devices * All Catweasei functions
Buddha Four IDE devices for the A4000 Siamese V2.5 Software
packs TCP IP. RTG and CyberGraphX support software Art Effect
£ 34 95 I "Se £ 69 95 I Co.
£ 44 95 I Vm Picture Manager Pro Picture Manager All-in-one graphics tool for automatic format conversion, searching, pnntmg.
Image processing, PhotoCD access and more!
Picture Manager Professional V4 Storm Software StormC V2.0 Base Package Non Commercial kcense £119.95 SlormC V2.0 Base Package Professional unrestricted license Cl 79.95 Picasso IV Without doubt the most I stunning graphics card yet for the I Amiga No wonder CU Amiga claimed this to Dd The God of Amiga Graphics Cards!"
Integrated flicker fixer. 4Mb EDO RAM, Autosense Zorro II or Zorro III StormPowerASM V3.0 StormWIZARD V2.0- GUI creation £ 69.95 Add-on Modules AII require Storm C base package) StormC V3.0 - p.OS-Module StormC V3.0 - PowertJp-Module StormC V3.0 - PowerASM-Module (Call for upgrades lor any of these packages) Tornado 3D Trapped II - Stunning high end 30 game' NeMac IV - The Directors Cut!
Shadow of the 3rd Moon - Voxel Flight Sim Amiga Computers and Towers Amiga OS 3.1
500. Amiga 500*.
1500. Amiga 2000
1200. Amiga 3000(T), ?000 (T) Inflnltlv Amiga Tower Sytems
Officially licensed Amiga computers Inflnltlv 1300
Infinrtrv Tower. A1200 Mothert oard.
OS3 1. 200W PSU. Mouse. External Amiga Keyboard. Floppy drive.
Inflnltlv 1400 As per 1300 above plus 5 x Zorro II.
2 x ISA. 2 x PCI and Video option.
Inflnltlv 1500 As per 1300 above plus 5 x Zorro III. 1 x ISA. 2 x PCI.
Video option A4000 CPU slot. SCSI-II interlace and 1 x SIMM slot
X) £ 14.95
n. ) £ 1495 gh) C 54.95 C 59.95 C 29.95 E 54.95 £ 99.95 Add-on
Choices for any Infinitiv Amiga computer £159.95 £199.96
£179.96 1 2G0 Hard drive * 12x CD-ROM
2. 1 GO Hard drive. 12x CD-ROM
1. 2Gb Hard drive * 24x CD-ROM
2. 1 Gb Hard drive ? 24x CD-ROM Software Pack WordWorth Office.
NetConneci Lite. ArtEffect SE, PMPro V3 Trapped II and NeMac IV (with any CD) Inflnltlv KII-Z2 Tower. 22 board plus PSU Inflnltlv KH-Z3 Tower Z3 board plus PSU C129.95 £159.95 E 59.95 £ 79 95
D) E 49.95 VF ui; I
- .IS5S 5ES I *00 Ma £299.95 £529.95 £599.95 PowerPC 604*
Accelerators for Amiga 3000 4000 PowerPC604* 150-200 Mhz
68040 68060 25-50 Mhz max 128 MB RAM Ultra-Wide SCSI PowerPC
603e and 603e. Accelerators for the Amiga 1200 £ 69.95 E 89.95
£109.95 BLIZZARD 12304V Turbo Board • 50 Mhz 68030 Accelerator
Board for the A1200 BLIZZARD 1260 Turbo Board - 50 Mhz 68060
Accelerator board tor the A1200 6 Drake* Mow*. Crownhill
Milton Keyne*. MK8 OER. UK.
Solo* : *44 (0)1908 261466 Tecft «44 (0)1908 261X77 Fa* 44 (0)1906 261*88
* ele*et*n*r*oflconi Wchncoiebieweoecom OiOor by
Acco»*iVi*a Oolla Swltcn P.Or(l*' Cnoquo 2% Sorcfurg* on
Acca*» VlM loot t»M canto) Al pneo* Mly indu- Wv ol VAT
Pottage ana Pockrg C7 00 • VAT (24 Mom) and f 15 00 • VAT
(SatuiOay) Pnce* and x*ClliMtK ** may cnanga Picasso IV *G25
Genlock wot the most tie functions of the MG-10 plus RGB rd yet
for the ¦famtor switch, separate RGB colour setting.
;laimed this to befK-VMS Video-8. Hi-8 and Aipha-Channel
* Cardsr monitor range is famous excellent quality and value with
3 year warranty.
Master 15* MF-8515G Master 17"MF-8617 Master 21" MF-8221G UG10 Genlock bpporls VHS. VHS-C.
Vtdeo-8 formats with precise settings of contrast, brightness and Btour.Invert functions (i.e Keyhole effects) and soft1
• rtng ftgiPens « OigiPen 303 7.62 * 7 62 dnil fcgrf en 604
(15.24 x 10.16 J fc Pen 606 (15.24 x 15.24 c* &giPen 906 (22.86
x 15.24 cn liyama Monitors
500. Amiga 500*.
1500. Amiga 2000 1200, Amiga 3000 (Inc. Tower).
4000 (Inc. Tower) Genlock DigiPen oet Amiga networking Zbrro II card with Bdfconal parallel ports omes complete with niroy software. 2129.95 Ariadne Network Preluda 16-brt sound card with full AH I support S'- Ot 3.1 ROM s only (tvama E 39.95 E 45.95 OH 1 - Official Amiga OS Upgrade uprated PSU £ 44J6
I. 5* *Snap-on* bay £ 11-96
5. 25* *Snap-on* bay £ 29.96 IA Adaptor £ 29.96 Video Slot
Interface £ 39.96 Power Adaptor £ 6.96 External A1200 Keyboard
case £ 39.96 Windows 95 Keyboard £ 19.96 Audio Slot Bezel (2 x
Phono) £ 19.96 4-Way IDE interface £ 19.96 1,76Mb Floppy drive
(internal) £ 64.95 CD-ROM Bezel £ 4.96 Twin Internal floppy
drive cable £ 24.96
3. 5’device adaptor (Mounts in 5 25* bay) £ 14J6 Tower Kits for
the Desktop A4000 and A3000 Metal CE Approved Tower Zorro III
slots x 7. ISA slots x 5 (6 on 3000). Video x 2 (1 on 3000)
PCI version has 3 x PCI and 3 x ISA , Tower 4000 PCI System
Tower 4000 ISA System Zorro lll lSA PCI Vid (A4000) Zorro
Ill ISA Video (A4000) Tower 3000 ISA System Zorro IMSAVdeo
(A3000) Uprated PSU Accelerators - PPC and 68xxx Parts Tower .
Keyboard interface Tower ? K B int. * PSU rd: Zorro II x 5.
PCI x 2. ISA x 2, (option) rd: Zorro III x 5. PCI x 2. ISA x
(option).SCSI-II. A4000 CPU slot Christmas Compos The turkey filled days of Yule are approaching rapidly. 'Tis the season for giving, so get your postcards out and get scribbling - it's competition time!
E ve shown a lot of restraint this year No photos of the team wearing paper party hats, no rendered reindeer in the margins.
| and we even persuaded our publishers against putting a model in a santa suit on the cover We do. However, like getting drunk, sleeping through the Queen’s speech and eating turkey for a week and a half as much as anyone. So we have got together with some like minded Amiga companies to bring you this Christmas Compo Bonanzal All the normal rules apply, no entries from anyone in the employ of Emap Images or the relevant company, the editor s decision is final, the deadline is January 31st 1998 and all complaints will be ignored. Merry Chnstmasl Alive Media This new games house and spe
cialist retailer of old and hard to find Amiga bogks and games, publishers of l jide and the forthcoming Haunfed.has offered us 5 special Christmas Hampers to g$ 0taway. Each contains an assortment of games.-hintt andzips qpoks.
Plus • copy of Bfade. Which scored 86°»o last month. win one of the hjgpipers, ju$ l ttfft us in 20 words oc less wjjat you’d Hke for Christmas. Answers on a ifclp.dTOyWrj' r Lm X Ed MtdmeA Ltd Alive Xmas Compo.
CU Amiga Magazine 37-39 MillHarbour, Isle of Dogs, London E14 9TZ ; Marketing are a I leading producer and distributor of Amiga CD- ROMs, and have recently moved into games in a big way with their I Islona games label.They j have offered a juicy £100 worth of software to the winner, with 10 runners up getting any title up to £25 value.
Fyizes will be awarded on a first out of the hat basis. Postcards to: CU Compo.
RO. Box 637, Swindon, Wilts, SN2.
Guildhall Leisure Epic Marketing Guildhall have been THE software distributor for the Amiga for ages. They have recently published titles such as Street Racer and Ultimate Gloom.
They are also publishing CD re- releases of titles such as Civilization, Dpamt V. and Ultimate Blitz. Guildhall have kindly offered to give away one of the above mentioned titles to the first 20 postcards pulled out of a hat.
Postcards to: m Guildhall Xmas Compo, CU Amiga.
37-39 MillHarbour.
Isle of Dogs, London E14 9TZ.
Power Computing Power Computing is the largest supplier of Amiga hardware in the UkrThey'ye been flogging their large range of accefe «T 5rs. Scanners. Floppy drives etc ffjr years. .
Recently they dipped theirioes into games publishing with the excellent CD-ROM game the Big Red Adventure, which we gave stormiqq 90% to in M«yPower want to spread tfwir pirtsjmas cheer by giving'away TO cppies. .
Just answer tdThis_sunplfeObes- tion - What country did Roberto Baggio and Leonardo DaVinci come from* Answers, as ever, on a postcard to: Power Xmas Compo, CU Amiga Magazine 37-39 MillHarbour.
Isle of Dogs, London E14 9TZ Blittersoft For years Blittersoft have supplied hardware and software for the high end user. They've entered co-operation with Index Information over the forthcoming BoXeR computer In the mean time, you could get yourself a not quite so good new , . T computer for Christmas by winning one of two copies of Fusion, the top Mac emulator, along with 2 copies of Picture Manager pro. Reviewed on page 62 of this very issue. To win one of these prizes, just tell us what a blitter chip is.
Answers on a postcard to: Blittersoft Xmas Compo, CU Amiga Magazin 37-39 MillHarbour, Isle of Dogs, London E14 9TZ.
Weird Science Weird Science is a company with its fingers in more than a few plum duffs. They have produced numerous succesful CD-ROM titles and their close co-operation with German CD-ROM firm Schatztruhe GTI has given them UK distribution of the famous Aminet Cds. Weird Science are giving away an amazing complete Aminet collection - Aminet sets 1-5, to 3 winners - and if this great prize wasn't enough, they aro offering a chance to win one of the 8 Network PC systems they are offering These cable software solutions allow files to be easily and freely exchanged between the Amiga and a PC
Funniest postcards win the prizes! Mark your postcards either Aminet oi Network PC and send them to; Weird Science Compo, CU Amiga Magazine Isle of Dogs London E14 9TZ Eyetech Group Ltd Eyetech are a the company with the answer If there's a way of squeezing some extra piece of hardware onto your Amiga. Eyetech probably know it. Their big hit at the moment is their excellent and easy to build EZ-Tower A1200 tower systems which open up a wealth of expansion options. Get a Christmas present you will never regret, and Eyetech will help you out. Cut out this coupon and include it with your order
and Eyetech will give you £20 off the cost of an EZ-Tower or £10 off the cost of an EZ-Tower DIY kit This offer is limited to orders recieved before 31st January 1998 and is valid for the price advertised in this magazine. This offer is not valid in conjunction with- any other offer.
Telephone Eyetech on 01642 713185 or check out their ad on pages 29 and 71.
Stech's Christmas Crackers: 4-speed CDROM system - £99.95!!!; A1200 Magic Packs w £180 worth r vouchers - £249.95; EZ-IDE s w from £12.50; 030 accel's from £68.95 ; 040125MHz (19 MIPS) £138.95 39 Mips 060 50MHZ £278.95; A600 33MHz 030 MMU FPU standard simm to 32MB - £99.95; DIY-EZ- Tower from £99.95; 8-speed CDPIus £149.95; 460KPortJnr £44.95; LS120 £114.95; (Price down, New)
A. The All-New LS120 ATAPI drive from Eyetech The Eyrlrch Starter
Pack Just £249.95 The Eyetech Product it it) Pack Just £299.95
The Eyetech EZ-Tqwer Professional Pack Just £799.95 ANO the
option to have Wfed I-¦ _- An 10146 720KB144MH rv rw Only
«'ailabTnronTEvelefR fc ! nBI ri M 1 ri ATAPI
peripheral specialKts. Probably the only hard M
Mdrive CPROM LS 12IVZI P SyQuest sht you’ll ever need.
EZ-IDE Vw £34.95 Upgrade rrom Eyetech- Mippticrl* IDE-fix £12-50 '5 ith" 4-do i T. T Dptuv PC. Cos IDE *P or LSI20 £ 17.50 Supports LS120. Zip. Jar. SyOuesl and othor I0EATAP1 removal* cartrtdga a AUTOMATICALLY Cartndges |ust appear on tha Workbench auppear ahan a«ded Eyalschs IOC ZpPrep Tooto e-e also nctoded Xmas *97 Special
• limited asailahilits 4-SPEED A1200 CDROM SYSTEM FOR JUST
M D-l-Y and Bargain Corner Amiga Formal - 96% "... An absolutely superb bit of kit.." Amiga Shopper - 90% "... This is a quality product..." buffered interface. PC- type power supply A CDROM power cable. 40- way and 44-way IDE csbtes and Instructions Four new Amiga Expansion Products from Eyetech PortPlua ¦ high speed aerial and parallel port expansion 2 x 440Kbaud Pultarao tonal ports mffi low CPU overhaad PC 4 Amiga cor eSOto paraitoi pcvr irantfermg up h BOOK bytnftoc Very aeay to It 4 toevee PCMCIA 4 trapdoor tree. Zone vwstons loo' PortPlua - 2x serial * 1 i parallel - oaf £89.95!
PortJnr-1 high speed serial port • oaf £44 95 New! PortPlusZ3 - 2*P 4 1 xS - f69.95. PortP1usZ4 - 4xS - £89.95 PortXtra - adda axtra 2xS 4 UP to PortPlusZ37Z4 Zorro cards - £59.95 1 Apollo Accelerators - I ziheatable pricing Ateo - AJMHx TOO with MMU 4 FPU exp to 32MB £99.95 Kerry IrrW M2SO Atttltrmton - I •Mnshr atu, 25MHz 030 with MMU 4 FPU. (5 Mips) • Just £68.95 33MHz 030 wtth MMU 4 FPU. (7 Mips) • Just £79 95 Power User A12011 0407 060 atcrUrnton , no toner roq d) 25MHz 040 with MMU & FPU. (19 Mips) Only £138.95 33MHz 040 wtth MMU 4 FPU (25 Mips) Only C 158.95 40MHz 040 wtth MMU 4 FPU.
(30 Mips) Onty £198.95 50MHz 060 wtth MMU 4 FPU. (39 Mips) Onty £278.95 66MHz 060 wtth MMU 4 FPU. (51 Mips) A Stanowo A W0 ----- m SX32Mk2 - £149.95 SX32Pr«50 - £299.95 SX32Pro40EC-£249.95' ScanQuix3 Scanner Software tor all Epson paraOel or SCSI scanners and HP. Mustek. Artak SCSI scanners "An excellent piece of software" Gold award - Amiga Format 11 97 24 b* acannng *ith lull range ol ediing optxma Soan-todisk- ocaxi m Jpeg ISM* The Mk2 EZ-TOWER "This definitely one of the easiest solutions to building your own tower." John Kennedy, Amiga Format - July 97 MkZ EZ-Tower with PFO:
facepl.te cable f) 19.95 Ply option - all parte lnttructlone provided - £99.95 Collection, fitting and delivery eervlce - P ease ring | See our full-page EZ-Tower feature advert in this magazine ... Or buy a CDPIus unit (below) and get an EZ-Tower* for just £99.95 !**• as ahrmetov to the rvyuler CDPIu The Top-Rated Eyetech CDPIus for the A1200 8-, 16- or 24-speed external CDROM unit in quality. CE-approved case wtth heavy duty PSU Leaves trapdoor tree lor accelerators memory expansion and the PCMCIA elot tree tor Ogrt.eers modeme. Samplers etc Opoon to add addmonal HO s. CDRoma. LS«20s
SyOueete iO€ Zip* Jars. Sy Jets. ATAPI tape streamers etc powered Irom the COPlus unit Cornea with special Eyetech 0&Xompett0le MKZ 4-devic EIDE buffered Interface board - easily fitted in minutes with no cuttlngdrllllng (Note that IDE CDROMS must never be directly connected to the A1200 without a buttered interlace • ask any qualified electron lea engineer!)
Gold plated audio phono sockets at rear (CD. Only) and front panel n» curia. AM r mis tnw headphone socket and volume control Tb. Tor O, Dn~ a We .. a. to. £Z I* Amazing Value NEW! 24-Speed -only £199.95 8-speed - only £149.95 16-Speed -only £179.95 Considering a PowerStation? 'SESSESE*I®7* M hot fits in a floppy hay and reads &
• ritrs 12(1 UR '( A Xmiga cartridges I AND 720KB A 1.44 MB PC
diskettes? ¦ 120MB backup and PC 1.44MB diskette compatibility
in one unit Bare Drive just £114.95.120MB cartridges just C
14.95 1 or £34 9573 EZ-IDE universal EIDE driver software is
required ¦ 50% discount when ordered with the LS120 or 4-device
buffered interlace Upgrades from Eyetech-supphed IDE-fix
available - see below right.
HEALTH "A buffered IDE interface is essential to avoid overloading of the AllOO's WARNING IDE port when adding extra devices"- John Kennedy - AE - July 1997 N1 hr inti pled lo skimp. Hi an Kyrlcch 4-way IDEM TAPI 3-chip buffered expander u. presen e | fmm Amiga's Health. The original and »r«f Memory : 4MB - £14.9 .
Interface Island Where your Amiga does more » 20WZ30WPSUCD*tOZpbSypo-w £loc.t (MM IpcomactoDlockrsswto cade rwuraim etc. * M-warns tae.M 4Ktovica t«€ .ntod«e to A40CO Cie.BS fc-Wto C032 PSU t14.SS; Ctox A1200 PSU ttS.M AI2o04*C A2000 kb adapl'r 09.96 a n M-r HO prw extn 0 Om’3 CeeS: -Ws«l) xpMtoC6.es ft fo lo, Sony floppy C14.eS O pn m tovpy die eomeclcr to 4 pn HOCOROM poaer pkjg tS SB fjjyfc Sony hoppy 4 C.W. (N Vs Dn*Ptu* DO910 Amiga 4 PC 2x *DO Vi 43"*" storno isc* (Aig to 2 ¦ (4o"o pkigs to COROM CtM CCROM (Sandwd 4 pm r%wtad t audo comecto A (*uro c44 »-eS ono pkrg ¦ 2 to (» cro
p*ug »oc*ol ¦ 2 audo tmaar toads CS SS
• toreo 2 • phcno plug to 2 « phono plug 1 ins'4 (4 Snv’tO’ CS
SS) £4.e» Stoiiid spaakars (pair). W»i amp (16wPMPO| & mains i
The CDPIus is now mailable
- ith a. 230W, CE-approved, PC lOniTowcr* or Desktop* case which
can also power your I200) - for only £20 extra ICSIceMei .
2i34pairtobancebto • tacaototo to Ai2tx no Itoppy nio* to 23IP-F external Itoppy aidn cabto O.Smtia eS: 2m off KZ-IDE soflwarr (1 "» I tt4.es Hard-to-find parts for your Amiga project
* swo floppy drive cabtoe and caass rar-as’«« wav 25* ho cae»s cs
9$ 1 km te es 6ocmcie.es 15" 3a«4 m h««d ww cataee tor 2 x25*
dmee (toMtnl ttl.es IS-power * *sa cacsas to Aaoo s Ai»0
C14.ee: M ¦»-? X04 et IS- external hard dnve caaa Cte SS. 3 V
removable dnve case C24.es I * 40-way I0E cable tor 3 S’
tOiCDROM -88cnv? E* tees Custom 3 ¦ 40 IDE cat** to 1 SuVS
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Stokesley. N Yorks. TS9 SBB. UK TetUK: 07000 4 AMIGA 01642 713 185 Tel Int i: 44 1642 713 185 Fax: *44 1642 713 634 A1200 InstanlDrives & TowerDrives www.ayetach.co.uk Voted A JI Amiga Company of the Year I996H B LT. I Dex and Jonesey have proven themselves to be some of the best dance remixers in the business.
How do they do it?
70S Those undisputed stars of the club remix scene. Dex & Jonesey have already proven that a couple of Amigas and a copy of Protracker is enough to launch and sustain a career in the music business.
An inspiration to anyone struggling to express their ideas via a basic Amiga set-up.
They've stayed true to their roots and not abandoned the machine that helped them crack the big time.
Top tip: echoing samples It's always good to echo samples as it gives them more feeling and depth. For the vocal echo of 'Open your mind' I actually used two samples, the first saying 'Open your* and the last saying 'mind'. This meant that I could freely re-trigger the 'mind' sample on every beat and have full control over the volume of the echoes.
When we first exposed the Dex & Jonesey phenomenon back in the September 1996 issue of CU Amiga, they were riding high on the success of their remix of Josh Wink's Higher State of Consciousness which managed an impressive number 7 placing in the UK charts. Since then they've seen the remix work continue to roll in from the biggest names, with some recent jobs including makeovers of Hardfloor's awesomely classic 'Acperience V and Usura's "Open Your Mind'.
We spoke to Dex. Otherwise known as Andy McEniry. To find out the secret of their success.
CU Amiga: How do you get your remixing jobs? Do you have an agent or manager who gets work for you?
Dex: We originally started producing our own records as a result of our Djing work.
We both had a few ideas and we knew the basic structure of dance records were all generally similar, so we decided to go ahead and make our own tracks. Our track entitled 'The Beginning' was signed to Judge Jules' label Bang International’ and this led us to the Josh Wink situation.
We knew Higher state of Consciousness" was inevitably going to be re-released, so we took my original Strictly Rhythm import 12". And remixed it. We took it to Jules and it soon became the official remix. From there on we found a representative in the form of John Cecchini at Red Parrot Management. We knew him very well from his days at Zen. Dartford (the club at which we were resident Djs}. John got us work from various labels and handled all enquiries about us.
CU Amiga: Do you accept any remix job Top tip: jazzing up the percussion When adding claps and hi-hats, don't just put them in at the standard places. Try moving them around or echoing them. For example, if you've got a hi-hat between every beat try adding a hi-hat 1 4 beat either side of every one, at half the normal volume. This gives a nice funky variation, and this can be used with claps as well.
Dex: Most remixers get just a one off payment and no royalties are paid. In the case of Higher Stale' we had agreed a bonus payment if it got into the top 20 in the national charts. It actually went straight in at number 7.
That's offered to you (assuming the financial deal is OK) or do you pick and choose?
Dex: We don't accept any remix offer until we have actually heard the track. We only accept tracks that we believe we can create a good remix of and will not ruin the reputation we have been building up. If a track does not appear to have any hooks or original parts we do not accept it. As it would mean us basically creating our own track which will not be released under our name.
CU Amiga: Once you've got a remix job to do. Are you given a brief from the record label as to how they want it remixed, or do they just leave it up to you?
Dex: Generally once we've accepted a remix offer, the record label involved will tell us roughly the style in which they would like us to remix the track, whether it be commercially based, vocal club style, banging dub etc... Apart from this they leave us to our own devices and wait for the result, which is the way we prefer working.
CU Amiga: What does the record label supply you with to do the remix?
Dex: if the track we are remixing is a new track, then we would normally receive a cassette copy of the current mixes and we then let them know whether we have accepted the mix or not.
A little trick I sometimes use and indeed I did in this remix was to copy the bass note to a spare sample slot and then make K a few octaves higher. This creates a sort of blip sound which I used in the first break to give an extra sort of depth. It doesn't really do anything for the song but It's there and subconsciously you notice It.
Of course you don't have to worry about any problems with the key because it is actually the bass sample which you've tuned already but it's just a lot higher. This technique can be used with any sample that is in key without any major worries, apart from loops for obvious tempo reasons.
If the track is a re-release or is familiar to us. Such as Outrage's Tall "n' Handsome' then we would know instantly whether to accept the offer or not. Either way. As soon as we have accepted a mix. The parts (loops, vocals etc.) are sent to us on a DAT if they are available, and we can then get straight on with the remix.
CU Amiga: Do you have any standard method of remixing a track that you use every time?
Dex: Generally our first step is to sample all the pans we have received In the case of a very vocal-orientated track, such as Phil Collins' 'Dance Into the Light' we decide which vocals to use and which not to before we stan sampling. The next step is to decide on a BPM according to the original track and style of remix required. Once the BPM has been agreed, we lay down all the samples and adjust them so they loop correctly at the new tempo Theoretically all the samples should receive the same adjustments, but this is not always the case unfonunately.
We then basically decide on which beats, loops, bass-sounds etc. we are going to use and put everything on a Protracker block We then cut out each element individually and in groups to decide which combinations of samples work well together and which don't.
After this is all done it's on to structuring the track as you would hear it in the final version. Then some inspiration sets in and no two remixes ever go the same way.
CU Amiga: How do remixers get paid?
Top tip: background noises CU Amiga: What advice would you give to aspiring producers and remixers?
Dex: The main advice production wise is obviously not to copy anyone else’s style but to try to create a style of your own.
Don't be afraid of trying different techniques. Also, read the manuals or text files that come with the programs you are using, they will help you no end.
Before I had even bothered to take a look at the text file that comes with Protracker. I was having to enter in all of the volume commands for snare drums one by one ie typing C01, C01. C02 for 128 lines) until I finally realised that you can enter one line and use the ALT key with -. + or to change the values without having to enter them all manually. It does save a lot of time, believe me!
CU Amiga: List the gear you use at the moment.
Dex: The Usura remix was done on the same basic equipment as Higher State of Consciousness: 1 Amiga 500. 1 Amiga 1200, 1 Realistic SSM-2200 mixer. I Sony TCD-07 DAT machine. 1 Technics 1210 turntable. 1 GVP DSS8-*- Sampler and ProTracker 2.2a.
1. Sample your wares A remixin the Open Your Usura's Total
Recall-sampling melodic trance anthem 'Open Your Mind' has
recently been revamped and re-released with the help of a
rather harder than usual Dex & Jonesey remix. Andy McEniry
takes us through the process from start to finish and divulges
more than, a few handy hints along the way... FEATURE The
first stage was to sample the various parts of the track and
get them in sync with the chosen tempo, in this case 135 BPM.
When I approached the next stage, which was creating one page
with all the parts on it. I noticed that the main loop was six
bars in length and not two, four or eight which is generally
regarded as standard. The way the loop was structured was that
the first four bars were the same but the last two had various
note changes. All I had to do was work out these changes. The
obvious way to do this was to play a bass note alongside the
main loop and spot what changes were required. The bass note
sample I was using was in key when triggered by the E key on
the Amiga (which happens to appear as the E note in
Protracker}. I played the six bar loop over and over again
until I had worked out the different notes required.
2. Creating the bassline With the note changes sorted, I now went
on to creating the bassline. I decided to go for a fancy
bassline rather than a basic bass- note between each beat. The
track was in key with my bass-sample when triggered with the E
key (note: this does not mean it is actually in the key of E,
it's just that I sample everything using the Y Key for better
- 27,928kHz).
3. Sourcing the drumloop Quite often, as in this remix, no
drumloop or percussion was supplied, so the hunt for a
drumloop was once again started. I have quite a vast record
collection and that means a big selection of loops. After a
little search I finally found a volunteer. Moby's 'Go' provid
ed the answer, so I sampled it up. There are two main rules I
try to stick to when sampling drumloops and here they are...
a) Always try if possible to sample the loop at the same tempo as
your track. The reason for this is that you should not have to
adjust the pitch control in the program, which means you do
not lose quality unnecessarily and also if you have more
than one sample of the same length and they are all at the
same pitch you can mix the samples together which will free up
one of your channels allowing you to include an extra element.
This is where the pitch control on the Technics 1210 record
deck comes in useful.
B) Sample the loop with the bass cut out using a graphic
equaliser. The reason for this is to prevent phasing or
clashing of two or more bass drum beats. You can of course
boost up the midrange or treble using the equaliser to give
the loop more kick. This also gives you freedom to use the
rest of the percussion in the drumloop and then add a bass
drum whenever you want to.
4. Structuring the track With the main loops in key and drumloops
sampled I was ready to start to structure the track. When
creating a record that is aimed to be played at night-clubs,
you need to consider the DJ has to be able to mix it in
without much of an effort, so for this reason I gave 16 bars
of beats before the bassline came in. I could have let it go
for longer but you have to remember that when it's being
played on a CD, for example in someones house, they don’t want
to listen to two minutes of plain beats and loops, so a
compromise has to be reached and.between 16 and 32 bars I
regard as acceptable.
Obviously you don't want all your percussion and drumloops in with the beat from the off, otherwise it has no way of progressing. If you listen to the intro you will notice that eight bars after the bassline kicks in. Extra percussion comes up. In fact, I had only used the first half of my drumloop before hand (one beat in length) and at this point I let it go the full length of two beats. This is a good way of making extra sounds appear without having to have another free channel.
With the DJ friendly intro gone, I decided to go into a little drop to stop the beat from getting monotonous and I also brought up the little blippy noise as described in the Top tips'. Then I also brought up some little sound effects that I found on a sample CD just to give more life to the track. Next it was time for the ’drop'.
The only requirement asked by Malarky records was that the general dynamics of the original drop were kept, as all the other mixes so far had gone off at a bit of a tangent. Once all the elements had been included it was just left to decide how to break out of it all and make the rest of the track different. There are thousands of possible combinations for how a track could go, and sometimes I think I’ve tried them all but there is always something new to do and that is the main objective: find them and use them. ¦ Andy McEniry "Open Your Mind" - Available now on Malarky records.
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Remove the case top and keyboard ribbon cable Ino shield removal required).
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Mount existing and new hard and floppy drives and COROM units In the bays using the screws provided.
Connect up the drives power and data cables.
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Zorro 2, Zorro 3 and other expansion options The A1200wit originally conceived as a low-cost, entry-level home of performance then our best advice is to either buy an A4000 now, ce computer with limited cxpansism capabilities. Inevitably .omecora- to buy ooe of the new PC-AT sized, third-party Amiga motherboards promises had to be made in its design. Two ol these limitations • which will fit into your EZ-Tower directly - when they become should be bom in mind when planning your A1200 expansion. Available early in 1998.
1. There is no practical, reliable way to add a video slot (see
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£29.95 NetConnect v2 STFax Professional [aviillbll November] STFax Protoaaionmt is a new commercial fax program for the Amiga contammg the advanced features you would find withm commerce PC fax software STFax has been m the shareware tor the last few months, and the brand new commercial "professional" version offers even more advanced features plus vo.ce control lor voice modems - use your Amiga as a digital answer machme. Create a fax on demand service (ideal for small busxiesses Allows your customers to contact you at arty tone and use fax on demand to remotely download fascxnrte xrtormabon
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VSOrdworth Pagestream etc!)
• Viewer for viewing outgoing incoming fax messages
• Fax forward (forward foxos to another machine)
• Advanced Voice Features:
- Use your Amiga as an answer machine (digital messages unbowled
storage space')
- Advanced voice senptmg - create your own voce network or fax on
demand service
• Use your modem as a telephone (make and receive calls via STFax
Pro and your modem)
• Remote access (listen to your messages from an external source
te from another country!)
• CaMer-ID (see exactly who has called and left you a message)
• Your Own Mmi-BBS
• One or more secure doors (access areas)
• Point and ekek setup
• Allow users to upload files and send messages
- Custom greetings and menus NetConnect v2 is even easier to
conned to the Internet' Launch the new Wizard GUI. Choose your
modem, enter a few user details and let the Wizard do al the
rest for you' S-ipto* With verson 2 you don't even need lo
worry about the provider • everything is automatic, everything
«s point and click! Amina Format concluded about NetConnect vl
(June 97 Issue): "Almost the perfect package for the Amiga
Internet user*. "If you need to get online, this is the easiest
way to do it" and "If* good value for money too
• espeewty the bund* nckxfrng the 33 6K modem* We have bstoned to
our NetConnect v1 users, noted their comments and added some
other new features NetConnect v2 a avartaWe on CO-rom and
floppy dak.
11 Commercial Frograma within NetConnect v2l High Speed Serial Cards The Hyporcom range of high-speed senal cards offer your Amiga the fastest connection to the Internet, tor comms and tax transfers Available tor the Amiga 1200 (these senal cards are placed within the internal clock expansion port • leaving the PCMCIA port and trapdoor free!). A1200 Towers and Zorro-ll lll based machines (Zorro verson suitable tor A1500 2 3 4000 or a A1200 lower) Just the keyboard from your Arrvga .....i
• .in*. . -.¦¦•i.i
• - r. . F with .i buttered high speed parallel port which will
ML. .
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llvi. fr: -.Iik«.wTI- .S pul |i. SitftAl .nul |i.i'All«l ill
‘vv'S fj included English document mo ' M* Hyp««n1
Mjp««cor"3 A1200T Vaporware Software NotConnoct v2 is a
state-of-the-art Internet package aimed towards Amiga users
wanting to connect for the first time (absolute intomet
beginners), those who have been connected a few months
(novices) and now. Due to the keyMe nature of the software.
« suitable tor advanced intomet users who wad to use the
modules contained wvtfwi NetConnect with the* easting TCP
stec. NetConnect v2 enhancements Include
• AmiTCP-Genesia NetConnect v2 users will be the first people lo
use thn new TCP stack' Based on AnwTCP Pro. We have added a
number of changes - the man additions are the new Wizard. MUI
based t sr. Multi-user support events control, status window
(time on net connection speed), new prefs
• Setup Wizard - makes conAgimng your ISP a doddto Choose your
modem, enter some user detorts and then the rest of the process
a completely automatic' The is true Wmdows95OS 81* style
connectivity! See the example pictures - point and ebek
Internet configuration'
• New programs AmTalk. Netlnfo and X-Arc (a brand new WnZIP™
style archive management tool Downloads toetoVrp Nes from
Vtoyager etc. auk extracts them into X-Arc's GUI and allows you
to control the Nes)
• MIME Prefs • Central MIME prefs interface means that you only
need to setup file types once wrth one race interface' This |
saves masses of tone and effort (esp for begroers)
• Octopus - Octopus is a new dock bar creator (based on the
onginol NetComoct bar) which allows you to create multiple dock
bars with point and dick ease - just drag the cons you have
created rto the icon bar1 Tns new version supports anmatod"
cons, the abrtity to launch another bar from an con | and to
create background colours for con. NetConnect v2 a pre-setup
with its own icon bar for ease of use
• Programs are now keyfile based (can be used w*h any TCP stock -
frfrarm etc)
• Extras pre-conflgured MIME types (CO only), datatypes (CO
Only), online help files etc
• Updated, latest versions of the modules (Voyage*-NG.
Ucrodot-n AmlftC. AmFTP etc)
• Printed manual. Install NetConnect and understand the Internet
quickly and easrty (with advice from NC users!)
• Plus many more smaller changes and additions If you are not
interested m purchasing NetConnect you can also buy Vaporware
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0181 938-3677 »Mtit demon ci uk Irderc onlv Have veil credit card ready Don't wait for Amiga International to release a new Workbench, revolutionise (t yourself with the help of the ultimate Workbench enhancement pack on this month's CD!
R ‘ ¦ M ¦ Mn the Amiga first came out.
- ¦ ¦¦ ¦ Workbench was really quite . ‘ If II revolutionary,
despite what ¦¦ ¦¦ people may say about 1 3 now.
Wl H fn 989'j ft or rkbench 2.0 'j with Itamore white grey black rilye cptoaf'Soheme and a host of other improvements. Such as commodities.
Finally Workbench 3.0 arrived, with a l }t * more colours and a few other enhance-' merits Thai was in 1992. And*yery little has hapfBfTad sjpcgJ Vorkbench 3.5 should be releasqtMW. Amiga International sometime in . ...WeffWit there's a lot more you canjo vjith
- fifty -the current Workbench wittt.the addition oka wel* chosen
programs to '. -fifty ' * your WBStarfup drawer.
This article wifrjBtfkine of j the possible routes to building H t (T J~ullima,e Workbench". This H .
will enhance both the appear- H ance and abilities o . I H '? Liftturijht Workbench, foaming usinrjjbeir H Before the liwly Amiga an even njpM pasHnt H preruudbiue a. pel ence.'Alf;of the pro- I
• her tulip grams mentioned here are on H tooled up and ' this
month's cover CD. In tho H roM. Lor actiua
CJCDWagarineTJItimateWB _ I Spruce thin|s up drawer.
Patches, hacks and kludges ToolsDaemon ITURt While you can add items to the single Workbench Tools menu, this is very limited. ToolsDaemon allows you to create as many new menus as will fit on your screen. You can have separate menus for utilities, games, internet, prefs programs and so on. ToolsDaemon adds its own preferences program to the Tools menu, and from here you can add as many menu items as you want.
The Amiga has always been a computer the user can customise to their own preferences, so the ng system lets programs alter standard system functions. The "patches’ mean that it is possi- to alter or upgrade specific functions without having to upgrade the Kickstart chips. Some people consider this behaviour system-unfriendly, but this is exactly what the SetPatch program supplied with Workbench does, and the reason the system was designed to make this possible.
You can have conflicts where more than one program attempts to patch the same function, so it is wise to install Workbench enhancements one at a time. Make sure you have one working just as you want it to before trying another this also makes it easier to go beck to your old setup if you decide to. The different definitions are: Patch: A program you like that alters the operating system. Hack: A program you don't Mrs that alters the operating system. Kludge: Somewhere in between The preferences editor uses drag and drop, just drop a program icon onto the window and it will be added to the
menus. I have all my preferences programs available from a single menu, which I created by dropping each icon from my preferences drawer onto the window. Combined with Magic Menu to alter the way the menus work, you can have a very powerful menu system.
Looking good Anyone who.spends a lot of time using their computer will agree that a pleasant working environment is important, and there is quite a lot you can do about this with the standard Workbench software. Using the system preferences programs Font, Screenmode and WBPattern, you can alter the basic appearance of Workbench to suit your taste.
However, there are some points to consider.
Running a large 256 colour AGA screen will slow down your Amiga, even if it has a fast processor, and using a large backdrop picture can use lots of Chip RAM Last month s CUCD contained plenty of backdrop pictures and patterns. With an AGA screen you are probably best off with no more than 64 colours on your Workbench, and a fairly small pattern with no more than 32 colours, leaving the other colours free for Workbench and other programs.
If you have a graphics card, these limitations no longer apply, so a 256 colour Workbench is entirely practical. Both CyberGraphX and Picasso 96 allow you to run Workbench in even higher depths, with
64. 000 or 16 million colour screens possible.
Icons One serious.limitation of the Amiga's icon system is that there is no way of including colour information in an icon. If your palette is different from the icon designer's, the icon will look odd on your Workbench.
The solution is Newlcons. Which extends the icon system to allow the icon creator to specify individual colours. If an element of the icon is suppose to be dark red. It will be displayed in dark red, or the closest available colour. This is why we use Newlcons on the CU Amiga Cds.
Commodities Almost since the Amiga was released, programmers have been writing additions and modifications to its operating system At first these used fairly system-unfriendly methods of "hooking" into the operating system, so Commodore introduced commodities.
Now Aminet contains hundreds of commodities to enhance your Workbench Running lots of small commodities can be a nightmare when you want to alter the way they work and interact, so programmers came up with the idea of a multi function commodity, one program to handle a number of different patches and actions. The most comprehensive of these is MCP (Master Control Program), and best of all, it’s totally free.
All the author asks by way of registration is that you let him know you are using it. As MCP incorporates so many different functions. Installing and using it is covered in a separate section. You will be able to add so many useful functions to your Amiga that it will be at least a couple of days before you come back to read on from here.
The King of shell enhancements Although the title is Ultimate Workbench, the shell is an important part of using the Amiga.
Many things can be done better in the shell than in Workbench, but it can often be a bit of a pain to use.
Typing in long path and file names, only to find it’s failed because of a minor typing error is enough to put anyone off. Isn’t it easier to type the first few characters and let the shell complete the name for you. Or to be able to drop an icon onto the shell window and have its full name appear at the cursor position?
That's what David Larsson thought, so he wrote KingCON. He also added many other useful features, such as scroll bars and the ability to save the contents of the shell window to a file.
Visual Prefs VisualPrefs allows you to alter the appearance of just about every system gadget. Its preferences editor shows a sample display, updated in real time, so you can see exactly what each change does. It may not make your Workbench any faster or efficient, but it does make it yours.
Where did I put that file?
A useful feature of other operating systems is a file finder, something the Amiga never had as standard. Finding a file if you don't know its exact name and location can be a laborious process, but aren't computers supposed to save us from all that tedious stuff?
With a name like SimpleFind you would expect this program to be easy to use. And you would be right. You may also expect it to be fairly basic, but it isn’t. Not only will it find files anywhere on a hard drive. Zip disk or CD. You then have the options to copy, delete or display any of the found files. You can even unpack archives, or create a new archive of the selected files.
Fast program starting KingCON gives you much faster access to files from the shell, but it can still take a lot of mouse clicks to start a program buried several sub directories deep on your hard dnve Workbench gained an extra menu, the Tools menu, from version 2. But it's not particularly user-friendly, and putting everything in one menu is very limiting.
Enter ToolsDaemon, which allows you to create as many different menus as will fit on your Workbench screen.
Small, but SO useful As well as its Finder, there is another feature worth "borrowing" from the Mac. The global Newlcons Newlcons is a lot more than an icon collection. It completely changes the way Workbench reads icons, giving a flexibility in icon design that is impossible with the standard icon system.
The installer will install the system files and offer to add the new images to your standard system icons.
You will have to change the others yourself, using the tools provided with Newlcons. There is also an uninstaller provided. There was a massive collection of icons provided on last months cover CD. Newlcons is used as the default setup for all the CU Amiga Cds, since the icons look as close to their intended appearance as possible, whatever Workbench palette you use.
Trashcan Instead of having to look for the trashcan icon in the root directory of the current partition, you have a trashcan icon on the Workbench. GlobalTrash gives you exactly this. Any files dropped onto it are moved to the trashcan of whichever partition they are on. Creating the trashcan directory if it doesn't exist. You can set it to show different icon images depending on whether the trashcans are empty or not. And double clicking on the icon gives yop options to view the FUTURE SimpleFind SimpleFind is like that wood varnish you see advertised on the TV, it does exactly what
it says. It finds files and is simple to use. Type look in part of the filename you are looking for and select the directories or drives to search from a requester (or press ALL) and off it goes rummaging through your hard drive before presenting you with a list of files it has found.
You can then view, copy, delete or unarchive some or all of the files found. This should be one of the first programs you allocate a hotkey in MCP, so it's immediately available whenever you want it.
KingCON KingCON adds a wide range of facilities to the standard CON: window, as used by the shell and other programs. It has history buffer, with scroll bars on the window, so you can now read directory listing etc. much more easily.
You can save the contents of the buffer, you can iconify the shell while it is executing a command and it will open again when it's finished, and you can drop icons onto the window for the full name and path to appear at the cursor position. But the most useful feature is filename completion. Type the first few characters of the file or directory and press tab, KingCON will either complete the name for you, or give you a list of possible matches to choose from.
I asked readers on the CU Amiga internet mailing list for a list of their favourite Workbench enhancements, KingCON featured in just about every reply. Once you've used it you will NEVER go back.
Contents of the trashcans and empty one or all of them. You can also use it to eject Zip disk or Cds by dropping the disk icon onto the trashcan ?W»..k..w totally change the way yoar SlMfc?
There are two more, very small, additions that make a big difference to Workbench.
The first is FastExec, which relocates exec library to the fastest available memory.
If you have an accelerator card, this may make a significant speedup to some Workbench operations The other one is a newcomer called PowerWB. This adds a couple of icons to each window's title bar to switch the view modes between View by Icon Name and Show All Only Icons.
It also adds keyboard shortcuts for these and several other icon operations.
Will that be all?
Adding Newlcons. MCP KingCON.
ToolsDaemon. SimpleFind, PowerWB, GlobalTrash and FastExec to your startup will transform your Workbench into something so much more efficient, faster and easier to use. However, it doesn't stop there Before you start adding all sorts of enhancements to your startup, you need to consider the load on your machine. Most of these programs use very little processing power, but each one you load consumes a little more precious memory.
If you have 6MB or less of memory, you should think very hard about adding anything more than these There’s no point in MCP. Short for Master Control Program, muet be the ultimate package deal.
. It takes a large number of system latches and enhancements that were Ivailable from a variety of other programs and combines them intp a single package, adding a few of its own too.
Meaning you can control everything from a single preferences program, and run-, ning all the functions from a single program should reduoe memory usage too.
Installing MCP is done with the provided installer script and you can then start setting up the various functions.
With so many options to experiment with, it can be easy to get carried away, so we have compiled a list of the most useful functions as a starting point, h is important to remember that patching any operating system functions carries a slight llsk, especially if two programs try to patch the same function, but the features listed here are the safer options.
Some of the other options can cause problems on some machines. So sort out a basic setup and then change things one «t«time. That way you will know what works and doesn't work on your Amiga.
These are the options you really should look at first: ALERT-HISTORY, ALERT-TIMEOUT And having an attractive and easy to use system, if you don't have enough memory left to run programs effectively. For those with some memory to spare, here are some further enhancements.
One of the reasons for having more memory is to be able to multitask more east ly. Yet having more than one program running can make you Amiga seem sluggish.
Unix computers have long had task schedulers. Programs that adjust the priorities of other programs to make the best use of available processor power The Amiga has Executive Put simply Executive helps multitasking programs to get on better with each other. You can specify whether a program gets a larger or smaller share of the available processing power.
This is useful for running CPU intensive background tasks, like rendering or image processing, yet still having a responsive Workbench. It comes with a range of programs for monitoring and handling all the tasks running on your machine, but even the basic setup as first installed will make multitasking much smoother. Executive is one of those programs that you quickly take for granted. You don't realise how much it improves things until you stop it.
NOGURU This replaces the normal “Guru" i requesters with a more informative one, and writes the message to a file. It makes it easier to work out what is causing the error*. Since it delays the reset process, it also reduces the chances of a disk becoming invalidated by a Guru reset while writing to the disk. R ' APPCHANGE Many programs put ApplCons on the Workbench, and most of them allow you to change the image used for the"con.
However some programs hard-code the image so yoii can't change it. This feature will change the Applcon images for all programs.
ASSIGNPREFS You can now remove all those Assign statements from your user-startup and manage them all from a single preferences window. Not only does this make it a lot easier to altef anything, it speeds up booting since all the assigns are set with a single command, instead of a separate assign statement for each one.
ASSIGNWEDGE ' j * V How often do you get a requester saying "Please insert volume XYZ:" in any drive?
Many program installers add assign statements to user-startup, but H you only want to try it out before installing It, FEATURE The Newlcons system takes year old Amiga icaas and replaces them with bald, vibrant new ones.
Ystem, to run ome ARQ Easy does it ARQ enhances requester in three ways, they open in the centre of the screen, they are much more attractive with an animated image relevant to the type of requester, and they have more keyboard shortcuts. Return of OK, and Esc for Cancel. If a requester has several buttons, they are mapped to the function keys, F1 for the leftmost and so on.
There are a lot of programs listed here, most of them with many options. You may be tempted to try to install and set them all up at the same time... this is not a good idea. Try each program individually, read the documentation, install and configure it as the manual says.
When you have it working as you like, then move on to installing the next one.
One too. Executive. With Executive you can
• ¦ocate relative priorities to different tasks to make the best
use of your processor. For example, you can set your 3D
rendering program to "give way" to everything else.
Sking ch rith a and rour as "fl f ake much Design your own Wortfiench The look of the Workbench windows and gadgets hasn't changed for several years.
MCP's Sysihack function allows some changes, but if you want to customise your Workbench (and other) windows even more, try VisualPrefs. This lets you change most of the standard gadgets, on a screen by screen basis, so any program that runs on its own screen can have a different appearance.
I MagicMenu does for menus what VisualPrefs and PowerWB do for windows, not only does it change the appearance of you menus, but it allows you to alter their this can be a real pain. This function extends the requester with options to create the assign immediately, or to try and mount the required drive.
AUT9MOUNT » e one, t makes ng the ocess, it (set »w you icon.
Je the feature r all iign 3 and rfer- make it eeds up et with parate saying iy.drive?
An you ailing it, If you have devices in your Storage DOSDrivers directory that you only mount when needed, maybe because you only use them rarely, this function is for you. Before the "Please insert volume... " requester can appear, it is automatically mounted.
CACHEFONTr -~” Opening a font requester from any program can be a slow process if you have a large number of fonts available. The system has to scan your FONTS: directory each time. CacheFont builds and saves a list of all your fonts, and passes it to any program that opens the font requester.
COPYMEMQUICK A patch to speed up memory usage.
CYCLETOMENU ‘ : This one turns standard cycle gadgets into drop down menus, which are much quicker to use when the gadget has a lot of choices, and let you see all the choices at once.
HOTKEYS I Hotkeys are keypress and mousebutton combinations that have the same action wherever you use them, whether in an behaviour. You can have menus popup under the mouse whenever you press the right mouse button, instead of having to move the mouse to the top of the screen. You can have sticky menus that stay on screen until you select something from them and you can control menus from the keyboard.
Since we've now changed the appearance of our menus and windows, how about improving the system requesters too? ARQ alters them to open in the centre of the screen instead of the corner, they now have sensible keyboard shortcuts and the appearance is greatly improved.
One of the unique features of the Amiga's Intuition is multiple sliding screens. Instead of having all your programs opening their windows on Workbench, each one can have its own screen, making for a much tidier working arrangement. But finding the screen you want when you have several open can application, on Workbench or in a shell.
They provide very fast shortcuts to frequently used functions. The classic uses are to open a shell, or to arrange windows and screens. Double-clicking on any part of a window to bring it to the front when its depth gadget Ts hidden is much faster than clicking on the depth gadgets of all the windows in front of it.
Since you may be spending some time experimenting with the various options in MCP, one of the first hotkeys you should setup is to one load MCPPrefs.
MOUSE-SPEEDER A mouse accelerator. There is one built into the Workbench Input preferences program, but this one is far more flexible.
'¦NEWEorf Adds more oontrol to string gadgets, you can copy and paste via the clipboard and do much more.
PATCHMATH, PATCHOPENWB and , PATCHRGB32 J V I Yd These patch certain system functions to correct errors in the originals.
SCREENMANAGERv T " A screenmode promoter. This is of most interest to users of graphics cards, and saves running a separate promotor program. However there are uses for all Amigas. Anyone who tried to run the FPU version of DrawStudioLite direct from the be tiresome. MCP's ScreensMenu feature helps, showing a list of open screens when you click the right mouse button on the screen depth gadget, but flipping screen with the keyboard is no easier.
ScreenTab shows the names of the currently open screens for you to pick the one you want, all from a hotkey. It also gives you a taskbar and StartMenu to launch commonly used programs. Once you've installed all these programs into WBStartup, you can experiment with turning them on and off.
There are several programs available for controlling what happens with WBStartup when you reboot, but WBSM is my favourite. Normally nothing happens, but if you hold the left muse button down during bootup, a window opens with the contents of WBStart. So you can disable or enable individual programs. ¦ Neil Bothwick CUCD will have got an error mfessage, due to a configuration file containing Picasso96 screenmode.
A screenmode promoter like ScreenManager allows you to force It to use a standard AGA or ECS screenmode.
; SCREENSMENU Turns the screen depth gadget Into a menu. Press the right mouse button over it and you wHI see a list of the available screens. Much quicker than cycling through, hunting for the one you want.
SNAP * Once again, this is a feature made popular by other programs that is now integrated into MCR Snapping is copying and pasting text from one window into another, via the clipboard.
This is extremely useful with programs that do not have direct clipboard support.
TOOLALIAS;; How often have y you double-clicked on an icon, only to be told "Could not open your tool xxx"? Programs often create icons for files that use themselves as the default tool, but you don't want to open a full paint package or word processor just to view a picture or text file.
With Toolalias you can replace calls to these programs with something you prefer, such as Multiview or your favourite graphic viewer.
O GO The anticipation has been getting worse and worse by the month.
We've been seeing all sorts of fantastic looking games announced, but releases have been slow. At last it's all starting to happen, and this month we take a look at Shadow of the Third Moon, the Voxel flight sim.
Does it live up to the hype? Turn to page 48 right now!
Reviews Koln Show Computer '97 in Koln was more about hardware than games, but the implication for gamers was enormous. We take a look at why... 40 Koln Show 41 What's next?
43 Ultimate Gloom 44 Uropa 2 48 The Shadow of the Third Moon Tips & Guides 50 Tips Central 52 Adventure Helpline hese days it is considered that an Amiga I game is doing pretty I well if it sells a few thousand. It came as something of a surprise to learn that one particular game sold |ust under 750 copies in the first three days of its release at the Cologne show.
That game was Shadow of the Third Moon, a genuinely high end Amiga title. There are a lot of people moving into high specification Amiga games publishing, and the truth is that every single on of them is nervous about it. They all recognise that if the Amiga is going to have a future, people are going to have to upgrade their machines, and a very good way of convincing people to upgrade their machines is to show them how good games would be if they did. This is fairly standard assumption in the PC world, but there is a bit of a difference for the Amiga games houses.
If you pitch a title too high, you lose sales. For a company selling into a large market like the PC, it can be worth doing because it helps up the average specification of the machines they are writing for. It makes them look good ‘cos they’ve released a fantastic game, and there are so many people out there that the lost sales from low end users isn't so important. On the other hand Amiga publishers need to maximise their number of sales because the bitter truth is that there aren't nearly so many people buying Amiga games. If someone releases a game that is too high specification, they
run the risk of not selling enough to pay for the costs of releasing it. Yet alone making the kind of profit on it which is necessary for making a living out of the work put in.
Many publishers will, I guess, take heart in the relative success of Shadow of the Third Moon. Given that there was never an off the shelf Amiga sold that could run this AGA or better. 68030 minimum, 5Mb RAM, CD-ROM and hard drive only game, this is a game only those who’ve expanded their machines will be capable of running. So why did it sell so many? I think the answer is simple. Those specifications are no longer all that high.
CmMic Sftcws ktm Mem Srtwatt Thn ilwq V Etbruq ISM... bat nut Ml at dw siww I Active Amiga users seriously inter ; ested in gaming are going to have , an accelerator, a CD-ROM drive and i so on. When users like that see a game designed lor an unexpanded : A1200. They aren't too likely to get excited, whereas something like TSOTTM which uses the power of their machines to the full comes [ along, things are different. Visitors ' to the Titan Computer stand could see for themselves what kind of a i game was on offer »y ve there that there uying ases f iven e shelf AGA lb only M nes why
Elsewhere at the show there was F not a lot by way of new titles.
: Aurora works of Canada were show- ing off their high end title H-Bomb, which is an attempt to upgrade classic 80’s gameplay with 90 s sound and graphics Fellow Canadians ClickBOOM were hoped to show up I with MYST. But the game overshot by a couple of days. Vulcan had a showreel of titles at the Amiga stand, showing graphics from forth- coming titles such as HellPigs. But could have done a lot better by having. For instance, a fully playable ver- [ sion of Genetic Species on display.
New Generation software were I there with the demo of Trapped 3 j (which they kindly allowed us to put on this month s cover disk! ) and were also showing off a PC title they are hoping to have in an Amiga version of this spring - Wet. An erotic comedy game (I). Titan had the really rather nice looking platform game Sword on display alongside TSOTTM. Which we have for review next month They also announced a few other titles expected soon, including Evil's Doom CD. An updated and improved commercial release of the excellent Shareware RPG. A spaceopera . strategy game called Last Days of
Paradise, and a game called Total Combustion PPC.
Which is a Carmageddon style game for 68040 minimum and PowerPC preferred. As well as all this, old hands such as Islona APC6TCP were there F’erhaps the most important thing as far as gamers were concerned is the news that 3D graphics acceleration is heading towards the Amiga.
Micronik debuted their new PCI capable Amigas which could, in theory. Use the Voodoo 3DFX cards which the most high end PC games are designed for. And the phase5 PowerUp project has spawned a plug in graphics card which would give an Amiga more raw games playing power than any current would possibly need. See page 70 for more on this development SCREEN SCENE What's next?
There are some pretty exciting games on their way... but we are tired of telling you about them so we thought we'd just let you have a quick butchers' instead.
From the makers of | (Ninlwndo) 1 designer labels Hlwuwiii RSI Ultimate Gloom ¦ Price: £14.95 ¦ Publisher: Guildhall Leisure © 01302 890000 WlA Gloom's back, and this time it's on CD! Time to rekindle the blood- lust and get yomping down those dark corridors... ever one to be impressed by an endless list of spells and plot about evil wizards, runes and all that kind of stuff, the all out I action approach of Gloom got me instantly hooked. Now the reins have been handed I over to Gareth Murfin for the third, and I according to the title, the final installement in [ the series.
As is increasingly common these days.
I Ultimate Gloom is a CD-only release. Not I only do you get the new Gloom 3 on the I disc, but you're also given the original Gloom and Gloom Deluxe too. There’s also a bunch | of new levels from the general public made [ up with the Gloom editor (which is included I also). Quite a package all told then.
It's par for the course that CD games I come with flashy intros, normally pre-ren- [ dered 3D sequences and a soundtrack.
I Ultimate Gloom makes a comically bad I attempt at setting the scene with a narrated I introduction which comes complete with I scrolling subtitles and a zombie picture. The V voice over sounds like it was recorded in a I biscuit tin by a depressed Geordie, then [ slowed down to half speed to sound scary.
| Nice try guys.
What's the difference?
I If you were hoping for a stream of technical I advances since the last edition you'll be dis- [ appointed. However, the main game engine I is significantly faster with options to play dif- I ferent versions optimised for 020, 030, 040 I and 060 CPUs. Specifically the speed [ increase you'll get is 26% (020), 14% (030), 60% (040) and 3% (060). Unlike Trapped 3 I though, you won't be bombared with fancy I lighting effects as your plasma bolts hurtle I down corridors, and neither will you see any I texture-mapped polygon enemies. Why?
I Mainly because speed is an essential ingredient in any decent shoot 'em up, and at the end of the day that's what Gloom is.
So that's the advances out of the way. Disappointingly, most of the other changes are for the worse. The first thing that hits you (after the improved intro screens) is the amateur look of the graphics.
The first level texture maps are very poor. The ground is plain tiled lino and half of the walls have little more than a coarsely stippled colour graduation for detail. This is an unfortunate choice as the scaling of the textures clashes with the dithering as you approach the walls.
Worse still, all the enemies you come across appear to be on casters - they just slide around the place with barely an animation frame between them. If the developers weren't going to bother animating the enemy sprites properly they should have at least given themselves and excuse for it - switching the soldiers for Daleks would have done the trick. Maybe the following levels could have pitted you against mutant arm chairs and angry skateboards.
Then again maybe they should have just bothered to animate them properly.
You'll see they've obviously put a lot of work into drawing a highly realistic gun that pokes up in front of you throughout the game. Or is it a hotdog? The sound effects are another disappointment. The satisfying 'splat' of exploding zombies is still present but the main gunshot sound has graced a million and one PD games over the years and is surely due for retirement by now.
Gloom on a rope Despite all of this, it’s still Gloom. The opportunity to go shooting off your plasma gun around a whole new set of levels is not to be sniffed at. The two-player mode is still here and it's still just as good fun to double up and play with a mate.
As with Gloom Deluxe, you can choose to run a few different versions of the game to get the best from your system. The display options are 'Gloom 3 Ze Dc' (which the documentation warns against useing as it will crash - good job they put that in then), 'Gloom 3 Ze" for general use. 'Gloom on a screen' which allows you to select any available screen mode (such as a CybergraphX or Multiscan display), 'Gloom in a window' to play in a window on Workbench and 'Gloom iGlasses' which offers a real 3D display if you have some of those 3D glasses Escom were trying to flog a while ago.
A Don't look now. But there's a blue marine sliding towards you! He must have some of those new hover boots.
I was interested in seeing how it went on a CybergraphX display with an 060, but the set-up program crashed on the CybergraphX test machine. Never mind.
The best bit It's ironic that the best bits of this CD are the two previous Gloom games. They both knock Gloom 3 for six. If you don't have either of them, then this is a good opportunity to get all Gloomed up, especially considering the knock-down price. Most of the score here is for those games. Had it been Gloom 3 on its own you'd be looking at something nearer 70%, but the overall package amounts to a decent re-release.B Tony Horgan | ULTIMATE GLOOM- ropa2. Put in its most basic terms, is a supercharged blend of Impossible Mission and Battlezone. Set against a sci-fi backdrop with a
lot of chrome. Vulcan Software's second foray into the world of CD- ROM gaming promises an epic of exploration, discovery, adventure, and action. That's a lot to promise and it's no secret that Vulcan's track record has been somewhat spotty The company has published some very clever titles, but these rarely aspired to be anything more than. Well, derivative - the likes of Hillsea Lido and Timekeepers Some of the company's more recent offerings have met with the ire of reviewers Along comes Austex Software, developers of Uropa2. To attempt to rescue Vulcan from this slump.
Vulcan step into the future with this space adventure from Austex. Recent Vulcan releases have not been critically acclaimed - will this game see them back on track?
? B'feTk' polish aid pr»- fcuiMaiisait all there, with ¦ice iitra sequences and
* In-game graphics (iaset) are rather less wpresswe Uropa 2 ¦
Price: £29.99 ¦ Publisher: Vulcan Software ® 01705 670269
Rescue it is!
Funny that I mentioned rescue, because that's much of what this game is about. It's the future and mankind has spread beyond the Earth, making the cold moon Europa one of its primary bases. To help with the hard work needed to maintain an interplanetary empire, humans have developed two races’ ? Here we tee the 30 sequence « acbee The 30 it tetalfy faked, bat it it last aad fariees and looks quite Bice.
Of intelligent robots to help do the work: Tekites and Kapones. It seems, though, that the Kapones have grown tired of their role as third-class citizens.
They've teamed up with some alien enemies of Earth and have seized control of the Uropa2 colony. As a Tekite in the special Centurions strike force, you are sent on ten successive missions to break the Kapone stranglehold on Uropa2 and free the colony. Not to mention showing those aliens that humans and their robot lackeys are not to be messed with The game is played out in two settings.
The first is in a 3D isometric world of interconnecting rooms of the colony, ranging from hallways to living quarters to research labs. In most rooms there will be items to interact with - shelves and cabinets to search (the shades of Impossible Mission here, complete with the "searching' wait bar), computer terminals to read clues from, and special items such as lab equipment whose ultimate purpose may be hidden at first There are also humans - the hostages on Uropa2 who you are charged with rescuing They’re useless most of the time, move slowly and get in the way. They also tend to walk
right in to hostile situations That's right, it's not all just an easter egg hunt. The Kapones have their operatives stationed around the base, and they’ll shoot you on sight. Trying to defeat them with the measly "laser sword" you start the game with is difficult enough, keeping the humans from walking directly into the line of fire is even harder. But. No game of this sort would be complete without some sort of powerup.
And true to form you can gather weaponry enhancements and various gadgets to make destroying the enemy easier There's even the old "weaponry vending machine" concept you might recall from Alien Breed and a host of other games - because goodness knows, you want to send your crack commandos into hostile situations lightly armed and low on cash.
The bases are equipped with transporters that can zap you between a limited number of locations, but sometimes you have to take the mission on the road. This is the second stage of the game, where you board a "Hovar" craft and set out across the surface ’ of Uropa. On the surface, you can travel between buildings, pick up yet more powerups and curiosities, and mix it up with Kapone flyboys who send an endless stream of taunts at you as you dogfight at high speeds on the surface. The 3D hovar sequence engine is fairly smooth and detailed - you won’t mistake it for Frontier any time soon but it
does the job.
Of the two, it's the less inspired setting for the game, but it allows for two serial linked Amigas to play deathmatches, so it can't be all that bad. On the other hand, in later missions it becomes necessary to launch massive strikes against Kapone bases rather than the discreet surgical insertions of your Tekite droid, and nothing is more rewarding than blowing up a polygon building and turning it into lots of little polygons!
Atmosphere on Uropa Austex and Vulcan have gone through considerable effort fleshing Uropa2 out into a real experience. The 3D intro, while somewhat grainy and not of award-winning calibre. Has a voiceover that sets the mood quite nicely. Virtually all of the text you'll encounter in the game is played back as speech, and the mission descriptions are similarly dictated to you The overlapping distress signal you hear early in the first mission is particularly disturbing. In both the station and the hovar views, the game automatically maps your location and where you've been (and has
information on locations you was surprised because the AGA version didn’t seem to be lacking a lot in color - it is slightly cartoonish. But still effective. The flip side, of course, is that the AGA version could have been so much more spectacular.
Control issues Sion vait »from, ent en at stages rescu- . Move end to er egg ies sta- lOOt 'ith the ime lumans :ire is t would werup.
o make even con- id and a ness corn- armed sporters .umber e to
take iecond a surface ivel up with If you're going to regain
control of Uropa2.
You’re going to need control over your Tekite.
This is a bit of an adventure. If you so chose, you could drive iust about all of the game from keyboard or CD32 joypad.
Although the former lacks something in the response department and the latter gets really confusing, with all sorts of combinations of buttons to press. I found that the easiest compromise was to use the joystick most of the time, the keyboard when necessary, and the mouse for interacting with the various computer screens in the game. This is something less than ideal, however Note: Although you can use a CD32 gamepad, the CD32 is not directly supported. You would need an expanded CD32 with hard drive in order to play, and even then the system requirements suggest a 4X speed CD-ROM drive
rather than the CD32 s 2X.
The game’s inventory system can take a little bit of getting used to Weaponry and items are catalogued separately, and sometimes getting them to work exactly where you want them is a challenge - for example, you can't seem to drop time-delay bombs right next to a door you want to blow up.
You have to give it a little room, but it took me a few minutes to actually try that out and be comfortable that it would really work.
The documentation for Uropa2 is on the CD-ROM in AmigaGuide format. This is fine, although the layout is slightly confusing. It seems there was a slight omission or error in a couple of pans (at one point, the manual says it is going to describe six items but in fact only lists four), and has no pictures. Which would have been nice in order to give a real overview of the GUI. Rather than a descriptive overview. But after a little experimentation, you'll get the general idea.
Uropa2 multitasks, so you can check the documentation while your game is on pause.
The next epic?
With the ability to save games for later play and the progressive nature of the missions (you can't stan 2 until you've finished 1).
Uropa2 is a game that requires you to make a commitment if you want to see it through.
Working through the puzzles and blasting through the baddies takes some time, and there are 10 missions to play through. The real question for a game that offers this sort of challenge is: is it worth my time? I would have to give that a qualified yes. The game revels in pulpy science fiction conventions.
Enjoy them. Sometimes the voiceovers go over the top. Laugh with them, not at them. And yes, your Tekite does look rather like a tin can with stubby arms. But that tin can with stubby arms has been charged with a serious mission! ¦ Jason Compton By supporting us.
Your supporting the AMIGA 0500 131 486 or 0800 06 888 90 overseas orders +44 1793 490988 general enquiries 0 1793 514188 fax line 0 1793 514187 email epicmarkellng@dlalln.net posted orders Epic Marketing Unit 22 - BSS House Area 50, Cheney Manor, Swindon, Wilts, SN2 2PJ, UK 02 9520 9606 posted orders Epic Marketing 36 Forest Road, Heathcote, NSW.
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Ihem singularly lor only £7.99 each The Shadow of [ the Third
Moon ¦ Price: £24.99 ¦ Developers: Black Blade Titan
Computer ¦ Distributors: Blittersoft ® 01908 261466 An Amiga
game which delivers realistic graphics and traditional
gameplay... ? Surely not!
Readers not too whacked out on brandy infested Christmas pudding will recall that TFX, the I flight simulator we gave away with our October issue, was originally slated for release back during the Amiga's heyday, but was dropped when DID realised that it was never going to run as fast as they wanted on an unaccelerated A1200. Now that a reasonably good accelerator such as a 68030 50MHz is commonplace. TFX offers no problems. Similarly, most gamers will have the minimum spec, machine to run The Shadow of the Third Moon - indeed, on a fast ‘030. It runs very smoothly.
It s a pity TFX wasn't released way back, because it might have been instrumental in encouraging people into buying accelerators, and the Amiga might have advanced technologically to match the demands of games players. It is perhaps even more of a pity that TSOTTM wasn’t released a few years ago.
Because it is damn playable on the kind of hardware which was easily available, if expensive, in the Commodore era. Perhaps if people had seen what an accelerated Amiga was capable of. The Amiga games scene would be a lot healthier than it is now.
I realised that the Amiga was going to lose its dominance as the home computer for gamers was when I saw Novalogic's Commanche on the PC Using a system called Voxelspace. This helicopter sim sported proper 3D landscapes, with hills to hide behind and canyons to fly down. It showed for the first time that more powerful processors would open the gates to entirely new types of game engine, not just the same things running more smoothly. TSOTTM uses 3Dtis. Black Blade's own voxelspace like system. To generate similar landscapes, but with ? Her*i a selection of some of the weapons which
IM’Ine against the alien foe. Lasers, bombs, missiles and rochets M:s*? A)hee.-. r-t Ajt »o or. Ractor judea Blast ratwg iCC Ma . Ipe*ed zz* a smoothness and realism beyond Commanche. What's more it does this on a machine less powerful than the type you needed for Commanche. Let’s hope that this is an sign that modern specced Amigas can make their way back onto the gaming map.
Rare species The Shadow of the Third Moon is a member of that oddly rare species, the futuristic flight sim. I suspect that this decision may have been made because the game engine’s dreamlike landscapes suit Science Fiction well, lending the scenario a great atmosphere. TSOTTM is set during an alien war.
You have the misfortune of serving in the air force during the one of the occasions when your ancient foe. The Keeir. Turn up at the gate with a rather unpleasantly large army. You play through a series of 6 campaigns. Taking you through various different stages of the war. The first 2 campaigns involve training on the Saxxrat and the Kerjit.
The two aircraft you’ll have at your disposal.
The third level takes you to the start of the war Through the fourth and fifth campaigns. The war rages around you and your side is having a tough time of it. Finally you fight your way through to Quinrasia and the large sea. And the final battle to retain freedom for your people and the underground city of Salder. With each of the campaigns divided up into between 6 and 10 missions, you'll have to play very hard for war to be over by Christmas At the beginning of each mission you get to choose your armaments. Your aircraft has provision for a laser, bombs and missiles.
Each of these types of weapon comes in a few shades, so selecting the right combination is an important part of the tactics.
Choosing between the fast firing low powered laser and the slow firing high powered laser is mostly a matter of taste, but getting the right combination of missiles, with their varying degrees of power, number and accu- racy, is vital. Once your first mission is under way, you'll very quickly pick up on the fact that this is a flight sim with the emphasis on arcade action rather than simulation. There is none of that taking off and landing lark, here you're dropped right into the action.
Various control options are available, but using a mouse for steering and firing with a hand on the keyboard for controlling thrust, weapon selection and so on seemed much the most satisfying approach. On the control panel a radar keeps track of the relative positions of your enemies, and a small message window displays information about your mission. A small VDU displays data about your weapons and targetted foes. Get into the melee and you'll soon be battling with enemy aircraft, ground batteries and tanks, while trying to knock out enemy buildings.
A well planned learning curve means that in the earlier levels you will find a few well spaced enemies, while in the later levels you can rapidly find yourself in the middle of a hectic battle against multiple enemy aircraft while ground batteries fill the air around you with laser blasts.
The speed of the game engine, even on relatively slow ’030s, keeps the action going beautifully. You can bank and swoop with great manoeuvrability, and soon you'll find yourself in epic dog-fights. The fact that the landscape wraps around may detract from any sense of realism, but it has the effect of keeping the action quite concentrated, and you are never very far from a fight.
Bit of a bodge?
The graphics for the aircraft are a bit of a bodge, using pre-rendered images, but the bodge is well judged, and you don't really notice it in the heat of battle. Clever fog effects give the game not only its glorious parallax cloudy skies, but lovely smoke trails and fire effects which add a lot to the sense of solidity. Bodge or not. Watching your guided missiles streaking into the distance as A Don't they know smoking is bad for the health?
They track an enemy aircraft is satisfyingly convincing. It doesn't hold up so well at close quarters, however, so the external view mode is rather disappointing, stick to through the cockpit. You can use the numeric pad to look around and even zoom in and out with the plus and minus keys, so you still have plenty to see.
The really pleasant thing about The Shadow of The Third Moon is that once the initial distraction of the excellent game engine wears off, you’ve got a very involving and enjoyable game. The structure is well considered, with new challenges being added as the game progresses, and a nice feeling of the sweep of the narrative.
You'll find that it's not just the number and type of enemy that changes, it's also the landscapes. The first campaigns are played out in the green landscapes of home, while the more desperate later levels take you to the grim wastelands of the fogs of Kal Atl.
And the final level takes you to Quinrasia and the large sea. Where the small islands and large open seascapes make for a very different and deadlier environment to fly in.
As the war progresses, you'll even find yourself flying missions as part of a squadron, with a wingman who you can order to distract the enemy fighters while you attack the land installations.
Sounds Good!
TSOTTM looks good, but It gives you plenty to hear, too. Paula buzzes away to herself churning out some pretty decent if not spectacular sound effects, but if your CD-ROM drive is set up for CDDA audio output, you’ll get the benefit of a full CD soundtrack to go with the game. The music suits the atmosphere of the game quite well. There are a total of eleven tracks; classic eurosynth composed by The Soundwavers.
Described by one person in the office as "elevator music of the future", it isn’t likely to make waves in the music industry, but for in game music it’s a big step up from the norm and manages to be quite film soundtrack like, and adds plenty to the game's atmosphere.
Nothing is perfect, and TSOTTM is no exception. There are niggles with the engine, collisions with the ground are unconvincing, and the view of yourself exploding when you die just work, but these take away more from the game's polish than its playability.
The levels strangely don't end until you hit the f 10 key to end the mission, annoying as it can mean that you fly around a while making absolutely sure you’re finished before you quit. The slow passage through the (admittedly beautifully rendered) high resolution menu screens can be a hassle, too. Set-up can be tricky, particularly the CDDA support, requiring a bit of basic technical knowledge. On the other hand the range of options is impressive, with CyberGraphX, AGA and general RTG screens supported, a choice of chunky to planar routines. And two sets of object graphics, one for low
memory systems and one for those with a bit more RAM to spare.
In game options allow you to trade off speed for rendering quality of the landscape, as well as switching off some of the graphics tricks such as fog effects and tweaking the window size. If the missions are too easy or hard, there are even four difficulty levels to choose from.
The Amiga has traditionally seen games with lots of gameplay but has not until recently seen this kind of realistic graphics.
Sadly, it has often been the case of late that games which look very nice fail to deliver on that traditional gameplay. I am glad to say that TSOTTM manages to deliver both. It is said to have sold about 750 copies during the three days of its debut at the Cologne show, and I can heartily recommend you add to that number. ¦ Andrew Korn TIPS CENTRAL Tips Central This month's array of glittering Christmas tips should keep you and Auntie Flo busy till well past Boxing Day. Meantime, Mark Forbes and Adventure Guru Sjur Mathisen wish all the CU-Amiga readers a tinsel-tastic Christmas!!!
Cannon Fodder 1 & 2 Championship Manager Well it’s time for some nostalgia once again boys and girls. And a million and one thanks go out to Guildhall Leisure for releasing the first Cannon Fodder series on CD too Tip Number 1: Click on the load icon and press and hold both mouse buttons for 5 seconds and then release. A screen will appear offering you a HARDMAN option and level skip.
Tip Number 2: For both Cannon Fodder 162 Go across to the save option, and then when the game requests a name, type in JOOLS. Now the cheat mode should be active and flash across the bottom of the screen Both the ranks and the skills of your men will have increased somewhat.
Pro Champ Man, Craig Rooney from West Lothian reckons he's magic at playing Championship Manager so let's find out shall we... Firstly the best formation to use is: 1 Goalkeeper 1 Sweeper 2 Central Defenders 3 Central Midfielders 1 Support Man 3 Central Attackers Leave all the players as normal (not going back or forward) Also left and right sided defenders can play at sweeper, and left and right sided midfielders can play at support as well as central players.
The second cheat is if you own any unhappy players because they are not in the team. Just follow this procedure: On the main team screen: Click on GK Click on SWP (to the right of all the numbers) Click on GK again The SWP button should turn from blue to white Click on the unhappy player The unhappy player should now be GK.
Click on the GK button once again and now the unhappy player should be at number 00 and will believe he is in the team!
Well done Craig! More Championship Manager cheats next month!
Civilisation Try pressing the ALT and R keys at the same time in order to randomize j the leaders personalities.
Also on early working versions (try the ECS version for instance, rather than the AGA) press the SHIFT key and press 1234567890T so Ml to give you a complete game world map.
Tde note that your pntoitm civilisation has not even aiscoverea Tottery. T o yon care to exchange'xnowledffe with ns?*
• 'To, -we cfo not need Tottery.'
• 'OX, let's exchange knowledge' Theme Park UFO Little Andrew
License from Northumberland needs some cheats for Theme Park.
Well, it's been a while since I last played this jolly strategy
game, but try these for size Andrew.
Enter your nickname as “MIKE" and when your playing the game, press these keys: C-for £100,000 I - See all the rides you want Z - Make all the rides available X - Make all the facilities available Or Enter “Flight Sim" for the name of your park and you will start the game with 200,000 instead of the usual 130,000.
Rusty Denton (now there's a name!) From Southampton can't get past the very first level of the game. Don't worry Rusty, helps at hand. You need to look for the pole like structures, one of them has a button which you must activate and right at the bottom where you started there is another door which must be opened for you to get your ammo. Just in case you have no idea what the heck I'm yattering about, then try these few level codes: Level 2: CMOFFJENPPHHFFFF Level 3: MIOOEDEOPPFFFFFF Level 4: KPKOFOPOHOEHFFFF Level 5: NLIAMBOOPHHFHFFN A cheat from Epic's master blaster himself. Mr Vince!
Press the key “P" to pause the game and enter the following codes: UUDD = Master Axe Turbo Mode RRDDD = Power-up Mode UULLRR = Blood and Gore Mode UDLR = Character Shadows RULULL = Hidden secrets?
DDLLRRRV = Sprite Scaling LRLR= Slow Motion Mode Vicky Chan of Birmingham has played Fears on the CD32 for ages with no joy. I'm not promising anything but... try these extra special level codes with all ammo, all weapons, all 9 lives: Level 1 - 6D7FBC0F Level 2 - 6DFBBC0F Level 3 - 6C77BC0F Level 4 - 6CF3BC0F Level 5 - 6F6FBC0F Cost per the Sale Prices: Fusion Ball Launcher - $ 242,000 $ 281,100 Plasma Beam S226.000 $ 267,300 Fusion Ball S28.000 $ 53,300 Tank Laser Cannon - $ 500,000 $ 594,000 Hovertank Plasma - $ 850,000 $ 980,000 Hovertank Launcher - $ 900,000 $ 1,043,000 HWP Fusion 8omb - $ 15,000
$ 31,500 Laser Pistol $ 8000 $ 0,000 Laser Rifle $ 20,000 $ 36,900 Heavy Laser $ 32,000 $ 61,000 Motion Scanner $ 34,000 $ 45,600 Medi-Kit $ 28,000 $ 45,500 Psi-Amp $ 160,000 $ 194,700 Heavy Plasma $ 122,000 $ 171,600 Heavy Plasma Clip $ 6000 $ 9590 Plasma Rifle $ 88,000 $ 126,500 Plasma Rifle Clip $ 3000 $ 6290 Plasma Pistol $ 56,000 $ 84,000 Plasma Pistol Clip - $ 2000 $ 4440 Blaster Launcher - $ 90,000 $ 144,000 Blaster Bomb $ 8000 $ 17,028 Small Launcher $ 78,060 $ 120,000 Stun Bomb $ 7000 $ 15,200 Alien Grenade $ 6700 $ 14850 Mind Probe $ 262,000 $ 304,000 Personal Armour $ 22,000 $ 54,000 Power Suit $ 42,000 $ 85,000 Flying
Suit $ 58,000 $ 115,000 Alien Alloys $ 3000 $ 6500 UFO Power Source - $ 130,000 $ 250,000 UFO Navigation $ 150,000 $ 80,000 Tip Number 1: When beginning a new colony, name it CHARLOTTE. This will allow you to see all maps instantly, other European ports, check other country's statistics, and gives you $ 50000. When you access the other people's European ports you can spend all their money. You can buy anything and spend, spend, spend!
Tip Number 2: Rename your colony to something else and you can start another colony called Charlotte, and get another $ 50000. You can easily start, then quit, and find you’ve got $ 500000 in the bank waiting for you!
Mr. J Sweeney suggests that there is an easier way to make money without cheating in UFO. For instance: If you were to build ten laser pistols at $ 8000 each, you can then sell them for $ 20000.
J. S points out that the best things to build are items which
don't require special materials, e.g: Alien Alloys, Fleavy
Lasers etc. Here is a list of some... R U beyond help?
If you need help with any game, or if you have any tips you'd like to share with your fellow readers, write to us and mark your envelope Arcade or Adventure accordingly: Tips Central, CU-Amiga Magazine, 37-39 Millharbour, Isle of Dogs.
London E14 9TZ.
Colonization Fears Monkey Island 2 I’ve recently started playing Monkey Island 2. I'd be grateful if you could tell me what to do on the boat in part 2. I’ve loaded the cannon with gunpowder and attached a fuse but I don’t know what to do next or how to open the black chest and cupboard in the cabin.
Also in Monkey Island 2. Where do I get the scissors to cut the lead the lizard is attached to. In the hotel?
Andrew. Oldham.
Sjur - Sure knows a monkey when he sees one I I don't know what you've picked up on the boat so far. So here's the entire solution for pt 2. Get the feather pen, the ink. And a dusty book somewhere in the captain's cabin.
Read the book. Get back on deck and talk to the hardworking crew.
Then climb the ropeladder to get the Jolly Roger. In the kitchen pick up the pot. And open the cupboard. Take and then open the cereal to find a small key. Go down to the storage-room and open the chest. Inside it you'll find some fine wine. In the same room pick up the coil of rope, and some gunpowder. Back in the captain's cabin, use the small key from the cereal, on the cabinet.
Open the chest inside it to find a recipe and some cinnamon sticks. Read the recipe, and go to the kitchen. Ask yourself what people do in the kitchen, and do it. Yes. Let's make some dinner.
Use all the stuff in your inventory with the pot. Everything you don't need will be put into it. But nothing else. You should be able to get the following into it I think: minutes, note, business card, feather pen. Cereal, piece of paper.
Jolly Roger, ink, breath mints, fine wine, 100% cotton T-shirt, T-shirt, rubber chicken, staple remover, small key, dusty book, cinnamon sticks, and gunpowder. Now use the map with the flaming mass, and the pot as a helmet, and test your skills as a human cannonball.
For your question on Monkey 2, I assume your lizard is an alligator?
Let's agree on that, throw away the scissors, and we might get somewhere. What you need is the knife you'll find in the kitchen.
Now all you have to do is find the kitchen. Walk through the window near the hatch leading to the bar, and you're in! The knife is on the table. Now just cut loose the alligator, and soon you'll have the whole hotel for yourself. Take advantage of it!
Monkey Island 2 I’ve been playing Monkey Island 2 for ages, and I've hit a dead end in terms of ideas. I'm stuck on Part 2: The Four Map Pieces, on the hard level of the game. I've got two of the map pieces (the one from the antique dealer and the one from Rapp Scallion) but cannot get the other two.
I know 1 is under the cottage on Phatt Island, but cannot win the drinking contest. I know you’re meant to empty the grog onto the tree, and fill it with near-grog, but Captain Kate has had the rest of it from the bar on Scabb Island Also in the cottage. I’ve used the telescope outside on the monkey statue' which sends a beam of light through the open window, which reflects off the mirror onto the wall above the trap door, but it has no effect. The telescope falls off the statue before I enter the cottage The map piece from Governor Marley s mansion has been stolen by a bird and taken to
the big tree on Booty Island, where it's lost in a big pile of other maps which the bird is guarding. I have no idea of how to get the map from the pile.
I'd appreciate it very much if you could give me any help as it's a shame to ruin such a great game Gareth Armstrong, W Midlands.
You should have a leaflet you got from Captain Kate in your inventory. Use it on the poster on Phatt Isle, and leave the island. When you return Captain Kate has been captured, and is enjoying life in jail. As a former prisoner, you have a key. Use it to free Kate, and pick up the envelope with her belongings. Including a bottle of neargrog. Now you can win the drinking-contest by doing what you mentioned. Then stand on the trapdor, and push the brick in front of you. Quite a ride? Let's try once more. You have opened the window, and used the mirror with the matching frame, so if you
place the telescope on the statue, the sun will now burn a hole in the brick. Try pushing it the big tree. Remember to leave your pockets open by the way, or the dog won't get enough air.
Beneath a Steel Sky Please help. I'm stuck on Beneath a Steel Sky.
Firstly: Do I need the WD40 and the key in the pipe factory, and if so how do I get past the Crusader?
And lastly: In the interface, how do I get past the hole without the thing inside it getting me?
Helen, Cardiff.
You don’t need the WD-40 or the key. But I'd use the divine wrath to knock out a crusader. On your second question I can only think of one place with a hole and a hungry monster. You need the lightbulb from the powerplant control-panel to get past it.
Simply put the bulb in the socket on the left side of the hole, and stand on the left all the time to avoid becoming dinner. Now go right a couple of times and run down the tunnel, if you don't want the ceiling smashing your head that is. But that's enough help from me, so now you're back on your own.
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Following last month's exclusive first look, here's the full nitty gritty.
¦ Price: See Options box ¦ Supplier: Power Computing © 01234-851500 SS SOUND PROBE Could Ibis be the ullimate sound sample ediloi’ Ibis hill) fealuied Iasi loaner heaif comes uadei aw demaadwf scruuay 62 PICTURE MANAGER PRO Mai Beilinson reviews this combined thumbnail cataloguer, processor and image converter.
66 APOLLO 630 CARD Still bate an A6II knocking around7 Want to make it laster7 Ibis is the card lor yon. The best spectlied A600 card yet.
69 WILDFIRE Wildfire has been making quite a name lor itself as a hugely powerful animation effects program Nuw it s a commercial release, and sporting PPC sapport. Does it live up to the hype?
70 PERMEDIA 2 PREVIEW We take a look at the Permedia 2 30 graphics chipset horn 3Dlahs The head ol the Cyhenisiuu and Blu ardmioa PPC graphics cards, this chip does things no Amiga graphics card has ever done before.
72 PD SCENE Steve Bye has a field day with all these games to play, pausing only hrielly to give them scores.
74 P0 UTILITIES P WER lP- AMIGA™ COES POWERPCTh ...then Steve gives his verdict on a trailer load of useful public domatn Soil ware 78 CD-ROM SCENE Amiuet 21. Foatmaaia and The Games Room are put under close scrutiny by Andrew Korn.
A The Cyherstona PowerPC is the first el the phase S PowtrUp prefect Shortty te comp are the BliuardPPC aad the CyhervisieaPPC mi BkuardYisieaPPC graphics cards, thea moltiprocessoi cards aad fiaally. The A'taa.
He Cyberstorm PPC's entrance I to the CU Amiga offices was not what it should have been. It I should have been delrvered upon a red velvet cushion, pandanus petals spnnkled in it's path and a choir of 64 nubile virgins awaiting the Arrival. Instead the usual hairy old posty dumped it in reception. What the Royal Mail lack in a sense of occasion was adequately balanced by our enthusiasm to check our phase 5's first installment in the Power Up masterplan In case you've not been paying much attention to the Amiga world of late, here's why this board is creating so much excitement. When the
Amiga was first specified back in the early EJO’s. The designers chose to use a central processing unit from Motorola called the 68000. A very advanced and excellently designed chip Motorola developed this chip in increasingly more powerful models such as the 68020 used in the A1200. The 68030 040 and the 060 which is the fastest CPU for the Amiga. Then Motorola stopped and moved over to their new generation of RISC processor, the PowerPC. RISC chips use an instruction set which is more rationalised than traditional CISC processors such as the 680x0 series and the Intel processors used
in the PC. They are able to execute commands using less clock cycles, and are therefore fundamentally faster. The Apple Macintosh, which like the Amiga started on a 68000. Moved to PowerPC a few years ago.
While the ownerless Amiga has been left clinging to a series of CPUs which are increasingly looking like yesterday's technology. Phase 5 have decided to change all that with a range of accelerator cards which use the PowerPC chips as a multiprocessor, sharing system access with a fast 680x0 chip to retain full compatibility.
The CS-PPC itself is a so-called fast slot' accelerator so it will fit all Amigas equipped with one such as the A3000 and A4000 desktop and tower versions. However, A3000s require a hardware modification because of a lacking INT line. Instructions on the hack required can be found at http: www.vgr.com int2 and in the web section of our CD.
The most noticeable thing about the card physically is the brisling of large capacitors in one corner. These form part of the power supply circuit which is necessary because of the voltages that the 68060 and PowerPC require. It doesn’t take a rocket scientist to figure out that the hardware is an engineering masterpiece. Every square centimetre of PCB has a component on it. There's a bank of 4 SIMM sockets, a SCSI Ultra-Wide connector and another large connector for the forthcoming CyberVision PPC (see page 70).
The 68060 sits next to the Symbios Logic 53C770 SCSI controller and dwarfs the much smaller PowerPC 604e itself. There is a small quiet fan and heatsink on the PPC provided but it seems to run extremely cool anyway.
Id are Dple ed on a s ago.
Left achnol- all that :h use or. Shar- ;hip to st slot' jipped 30 desk- DOOs use of a ack eb sec- The CS-PPC operates a true 64-bit memory architecture which means that SIMMs need to be populated in pairs of the same size. 60 or 70ns SIMMs can be used but with the faster units, the memory timing can be sped up with a small tool which increased the PPC Memread benchmark from 156Mb s to 185Mb s. Wow!
The graph above shows The line takes la room into Ihe valley of a Mandelbrot set ia 8OO16OI pixels, libit colour. Each bar repre- sents a zoom deeper ioto the set and requiring more iterations. Using the Benoit software supplied with the PPC card.
Ultra SCSI The built-in fast DMA SCSI Ultra Wide interface is just as new to the Amiga as the PowerPC CPU. Unfortunately using it requires the addition of some moderately expensive cables and active terminators.
There's so little space on the board that there's not even a SCSI terminator so in the most basic configuration one would need a SCSI-UW hard drive, a cable to the drive and an active terminator on the other end. None of that will come cheap. To get the most from this already expensive card, quite a bit more money is going to have to be spent on the SCSI side. It is also possible to get adaptors to standard SCSI-II so existing devices can be used. However the Amiga dealers seem slow off the mark in stocking the required cables and adaptors.
Cyberstorm PPC options Cyberstorm PPC 150MHz 604e no 680x0 CPU £489.95 Cyberstorm PPC 150MHz 604e 68040 40MHz £549.95 Cyberstorm PPC 150MHz 604e 68060 50MHz £699.96 Cyberstorm PPC 180MHz 604e no 680x0 CPU £579.95 Cyberstorm PPC 180MHz 604e 68040 40MHz £699% Cyberstorm PPC 180MHz 604e 68060 50MHz £799.95 Cyberstorm PPC 200MHz 604e no 680x0 CPU £679.95 Cyberstorm PPC 200MHz 604e 68040 40MHz £719.95 Cyberstorm PPC 200MHz 604e 68060 50MHz £879.95 Inclusion of the fastest possible SCSI interface clearly identifies the CS-PPC as a no-compromise high-end performance card, but with a high end price
too. Cheaper A1200 PPC accelerators are to come, big-box Amiga users may have no choice but to wait until the CS-PPC price comes down.
Support software * Eve.y.ne In the CS-PPC box is a CD-ROM and two wants tu knnw floppy disks. One floppy disk contains the the answer to drivers and prep utilities for the SCSI inter- one simple ques- face. The other contains the ppc.library nec- tiou: How fast?
Essary to use the card. For some reason. Until comprehea- phase 5 neglected to include an installer that sive benchmark copies the ppc.library or even a readme to utilities such as detail this. In fact the entire PPC-CD-Update AIBB are avail- drawer doesn't have an icon. Able lor PPC. Any Sadly this is a recurring theme with the benchmarks are support CD-ROM also which is very poorly going to be pret- organised. The phase 5 PPC demos and ty dubious. Here developers ADE environment can be found we show the in the PPCRelease drawer while a couple of advantage of third party PPC demos can be
found in the PPC lor one good Contrib drawer. The CD shows signs of real world appli- being a bit of a rush job, no doubt a product cation, fractal of phase 5's desire to get the boards out to rendering, an impatient public as quickly as possible.
Updates and patches are already appearing, and there is likely to be a much better polished CD pretty soon now. But in the current form, getting everything up and running is a bit of a struggle. Originally there were plans to release this with a version of the CybergraphX retargettable graphics system Amiga 1200 Magic Pach 68020 14.3mhz 2mb RAM Inc. NoHD AMIGA International, 68020 14.3mm Au MUIMS M£ fuu UK SfKram mo COME bukoleo *m HonmrnH V4SE (WORD 6*1 s RAM I-7TT7TH PROCESSOR), TuRBOCaiC V3.5 (SfTADSlfiT), DATfSTOft V1.1 (0*rMASE),PWTOGE«S»l.2S 170*1 Sou* MM300 68030 40MHZ I Oms RAM
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Which could send CybergraphX data to AGA screens, but this has not yet materialised.
Most of the demos require CybergraphX, however, so AGA users are going to feel rather left out.
I8C«C P»i»y Mcioec '•**»
• &F*mOI 0 ? Orton* SO BUI ? PCMCIA UlIE Swi DtMl i79.*» The
selection of software on the CD is quite varied and mostly best
used to demonstrate the board's power and little else, but
there are a few very useful exceptions, such as LW show, a
lightning fast Lightwave object displayer. XPK compression
routines in PPC. And some Mpeg software. Benoit is a
respectable Mandelbrot fractal explorer.
This has a flip gadget between 68K and PPC code and correspondingly has a major impact on rendering time.
E80ED EOMH; Penliom 200 A Aadteas H w s part of the Whetstone benchmark ta PfC makes preliminary speed campansaas passible, aad here are the resalts.
The MemTest program performs a memory benchmark on the PPC and 68K CPU. Oddly the program to switch the CS-PPC to the faster 60ns RAM timing is not present on the CD-ROM or floppies, you can find it in the magazine directory of the CD.
Isis PPC could be a highly useful program. This is an MPEG video player which requires a Cybergraphics 16 or 24-bit screen It locked up on running on our machine until a later ppc.library was obtained from phase
5. Even then it was highly unstable.
As of going to press this was still being worked on. We did get it to run a couple of times and it delivered highly acceptable mpeg video playable. PPCMpegPlayer plays MPEG audio including layer 3. It does so via the AHI retargettable audio system; so taking advantage of a variety of superb sounding 14-bit Paula modules as well as virtually any third-party 16-bit audio card going. It sounded great and used virtually no 68K CPU time.
In fact, we calculated that it was using only 16% of the 200MHz 604e too. If you have a good collection of MPEG audio, then this will be extremely handy indeed.
The bright future The developers support for PowerUp is initially quite dire. There's no proper Amiga native compiler which can generate PowerPC code. However. Wolf Deitrich of phase 5 informed us that the Amigas best compiler, SAS C. would be upgraded to PowerPC support. This is superb news for one and all.
While SAS no-longer officially support SAS C on the Amiga, the package is in full development by its core author, phase 5 also hinted that they may make SAS C PPC available to dealers, currently it's not sold in Europe and this would make a high quality PPC development system widely available. The Cyberstorm PPC is expensive, however it has the highest specification ever seen on the Amiga platform; the fastest 68060. The fastest SCSI and. The ultimate in computing power, the 200MHz 604e. Software releases are tnck- ling m and programs like Wildfire PPC and so on will rapidly make this a
must have product for anyone using an Amiga for professional graphics. It's totally dependent on software appearing to take advantage of it.
But software developers have greeted this arrival with a lot of enthusiasm - rumour has it we'll even see Lightwave reappearing on the Amiga in PPC form.
Prices will fall and low end products will be introduced for the A1200 in the first Quarter of 1998. The CS-PPC proves phase 5 can do it but that there's further work to do on the software support front. Having shipped 1500 of these units so far. The future looks bright for PowerPC on the Amiga. ¦ Mat Bettinson Sound Probe I Price: £24.95 ¦ Supplier: HiSoft © 0500 223 660 http www.hisoft.co.uk Timestretch feature for long V lazy vocals that crop up iu almost every dance track these days.
Side from SoundStudio. Amiga audio software development seemed to come to a grinding halt about three years ago. To be fair, most developers had probably had enough of trying to squeeze professional quality audio out of Paula, the Amiga’s old four channel 8-bit sound chip.
Commodore had been promising audio improvements for years, and when audio was overlooked with the release of the A1200, new rumours sprang up about an official Commodore Amiga DSP add-on. It never turned up, but since then the 8-bit limits of Paula have become less of an obstacle.
The likes of SoundStudio and its 'direct to disk' song recording features, when combined with the falling price of CD-R writers, have made it possible to bang out 16-bit digital masters on an A1200. While sound cards such as Delfina and Tocaita offer basic but high quality 16-bit digital stereo input and output for Zorro-equipped Amigas.
It's about time some new software was released to take advantage of all of these advances and more - to take it to the next An all-in-one sampling and editing solution for everything from low to high end audio sound too good to be true, but could it be?
Stage. That's what Sound Probe hopes to do.
A new approach The bulk of sampling software the Amiga has been subjected to in the past has probably been a bit ’off the wall" to put it politely - buggy, hacky and without a screenmode requester between them. That's fine if you never knew your Amiga could multitask, only ever used it with a TV and never wanted to do anything else but use that one program.
These days most of us expect a bit more.
Sound Probe is a ‘proper’ Amiga application with familiar looking windows, pull down menus, a screenmode selector and more configuration options than you'll ever need.
It’s also been designed as a modular system so as to fit in and adapt to as many different Amiga setups as possible. There's support for 16-bit sound cards via the shareware retargettable audio system AHI and direct support for HiSoft's own Aura and Clarity samplers. It prefers to work in Fast RAM and can even handle enormous hard Just for effect Any sample editor can cut and paste chunks of data. What separates the men from the boys is the range and power of the sound processing tools on offer. Sound Probe really goes to town when it comes to special effects with a modular system that
allows new ones to be added in future. Top billing goes to the Timestretch feature, while there's a healthy selection of others to filter, phase, polish and distort your sounds with. Here's the complete list (so far)... Area Echo Crossfade Low Pass AV Reverb Band Pass Booster DC Adjust Metallic Reverse Echo Band Pass AV De-crackle Modulate Scale Pitch Band Reject AV Delay Modulation Echo Scratch Bass Boost De-noise Muffle Echo Shadow Blur Distort Noise Smooth Brighten Dither noise Noise Gate Stereo Echo Change Pitch Timestretch Echo Normalise Treble Boost Chorus Fast Reverb Phaser Tremolo Clap
Flange Phase Sweep Tube Clean Start-End High Pass Booster Pitch Bend Volume Clip Distort High Pass AV Resample Wah wah Compressor Low Pass Booster Resonance it ... Amaze and amuse your friends... Most samplers give you a standard two-dimensional graph of the waveform.
Combined with good zoom tools to get you right in on precise areas, this is sufficient for most editing requirements. However. Sound Probe also offers an alternative 2D view and a couple of 3D graphs.
20 frequency graph 30 TFT surface graph This one shows the amounts of different frequencies in a form that works well as an instant visual reference.
The peaks and troughs represent amplitude levels, the horizontal aiis is time, and the Ireqnencies are plotted oa the 2 aiis in multi-colours.
With frequencies represented oa the vertical a.is and tine oa the horirantal. A raage ol shades is ased to indicate the volnme (amplitude) ol the variaus frequencies. This isn't particularly usefal in day-to-day editing but it looks quite cool and scientific.
30 frequency graph Standard 20 waveform Very similar to the other 30 graph, this is also hased It’s last to uso than the others and generally it s all on the FFT ( Fast Fourier Transformation) technique. In you need. The peaks are enough to indicate where cor- future versions of Sound Probe we may see this tain parts of your sample begin and end. So it’s handy eiteaded to iaclude visual filtering of specific frequea- to have this quicker, simpler display when you want to cius. Horn's hoping.. rip around with a lew mouse clicks.
Drive projects for editing entire songs.
Do all kinds of things with it.
First of all you can look at it in one of four main view modes ranging from fast and functional to fancy and colourful. If you've got a particularly large sample you could have recorded it direct to your hard drive.
| ft's odds on that whatever your current sampling software does. Sound Fyobe does too. It's also likely it will do whatever it is you wished your current package did. Plus a whole lot more.
Where to start?
The trouble a poor old software reviewer has when faced with something like this, is where to start. Sound Probe doesn’t dictate any working methods and isn’t limited to any one application. To give you an idea of what you might choose to do with it. Let's take a walk through some possibilities.
Whatever you're doing, you'll need to get yourself a sound sample to work on. There are two ways of going about this: either load one from disk or create one by making a new recording. Recording a new sample requires you to select your input device from a choice of eight: AHI. Aura. Aura 8, Clarity
16. Generic Parallel. Generic PCMCIA.
Megalosound or Megalosound Fast.
In theory the AHI option will allow you to sample from any sound card that has an AHI driver, although it refused to work for me with a Toccata card (although AHI output through Toccata worked fine).
Now that you've got your sample you can Working from hard drive rather than RAM is slower but it opens up lots of exciting possibilities. Such as recording and editing entire 16-bit stereo songs.
? Hera's just oue of the many Settings windows. Which together allow you to alter and Taking a lead from the previous ‘king of the beats' AudioMaster. Sound Fyobe lets you create a long sequence from a short sample with the help of multiple loops This is of limited use but will no doubt come in handy for some. One possible use is for soundtracking a video prpduction using a few bars of backing music. It's easily done and requires no musical skills, apart from the ability to set a few loop markers at appropriate points.
Effects processing Computer-based sample editors come into their own when you reach the topic of effects processing, and this is one of Sound Probe s strongest features.
Even with the falling cost of studio equipment. It would cost an arm and a leg to assemble a collection of hardware effects processors to perform the range of functions on offer from Sound Fyobe.
4 How would you like your samples displayed Sir? FFT.
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Hard Drives
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machine* I L C OV OI 85Mb £58.00 1.0Gb £125.00 1.0Gb £110.00
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Monitors AMIGA 11438 1402 14' Multisync only 1 £259.00 1701 17" Multisync only £399.00 Aura 8 Bit Sampler Blitz Basic v2 1 Cnotna 40 V3 Clarity 16 Directory Opus 5 6 Magellan OokMAGIC File 6 Dts* Manager Final CaC G P.Fax - Generic Class 142 Hl-Sofl Banc 2 Hi-Speed Pascal Ibrcresa (IV So") ISD4I7B.ICO"® WI1 C18.00 EmuUlcroLHmled C17.00 MegcW.'BercnEnhancer W ISD4 17BrtConp W2 E18.00 Enoxnlets £13.00 Mooing Pearls4 CS LSD4 t7BHCon© W3 £18.00 Enc»e.01 T)» Paronym* £18.00 Menu 3000 JPEG Tenures £9.00 Epic Cole«on 3 £18.00 UOGoO 30 CO 2 trages £9.00 Ep*Clnw»cn.«Ene.1997 £10.00 MoMAnlhokgy C2« AGA
Expensrce 2 iNFA) £9.00 ErcStr-atlz Anmatkrte £17.00 Mono Mato-SpeoalFXl £14 AGA Expenerce 3 (NFA) £13.00 Eub CO Vwume 1 £13.00 Mullmfda BeOtOrops £1S AGATcofclF97 £9.00 Elto CO Volume 2 £13.00 Net-one 2 AmigaDesMlopVdeo2 £13.00 FytnHgh £2400 DrtamedSotrdSVj 0 £20.
Amiga De.ek *rs £13.00 Fontaronu £10-00 Person* SuB C18t Amiga Ropar Kit £35.00 Gee* Gadgns 1 or 2 £13.00 PctsonM Paint 7. T £23.
Amntt 18.19.20.cr21 £12.00 Grapt s Sensations t £18.00 Retro Odd AmnefSet 1.2. or3 £18.00 Gl Sensation Dxde Cd £18 00 Sore Stem £18- Aminw Set * or 5 £27 00 &ga Gtaphcs I4CO) £10.00 Sd-» Sensaoon2 £18.
AMOSPD2 £13.00 OlobaiAnygaEipenenco £15 00 Sound4Graphics £18.
Amy Reaxrce Etxcpe £15.00 Golden Demos £15.00 Sounds TerrftcOoamod 6 £1L AnmalcnftVeiidScwnce) £9.00 Ginness Disc OtRecordi £18.00 Speccy 97 ArtmeBabM(18| £16.00 Httlen Truth £24.00 System Bonnet £18 ArcadeClassicsPlo £13.00 HorrorSensaoonsI!$ •) £18.00 Tme4Rtckonnfl £18 Aitwcr. C9.00 llusonsln3D £9.00 T-appM2 08.
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Bg Rod Admnlure £18.00 Inlo-The et £15.00 Umftes Exptwce £’4.
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Card Games PC Amiga £15.00 Lirfd ROM 4 £19.00 rtcrdwonh 60 Otlce £48.
Werd Sowxe OoAr £9 00 Ughl ROM 5 |3CO) £24.00 rtcrthench AOKna O’ CokuLCrary £13.00 LignROMGod £14.00 W rdlrtto95 £18.
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Zip'Jazz Tools £500 r23 00 £40 00 £17 00 easy CD-ROM Kit
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Drives Philips 8x Speed £90.00 Toshiba 570112X Speed £106.00
Plextor X20 20. Speed £128.00 Single SCSI Case 8 PSU £50.00
Dual SCSI Case & PSU £100.00 Squirrel scsi-ii Interface *£45.00
The Whippet L MwiPwfco-arce PCMCIA Se-W Pen l Upto2».Ctttp6
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Nat. Faster Todrck g» 56. Mode" R *V" Only £49.00 it*« » mo
Miscellaneous Modems Graphics Memory I Acc Pnma A1200 4Mb RAM
£60.00' Pnma A1200 8Mb RAM £75.00 InOuOM Baitwy 0«c»*l Ckn» A«
125.00 For MMHl Co-t g 1Mb 30 Pm (1’9) 70ns SIMM £7.00 4M0 30
Pm (1*9) 70ns SIMM £21.00 4Mb 72 Pm (1 '321 60ns SIMM £15.00
8Mb 72 Pm (2‘32) 60ns SIMM £25.00 16Mb 72 Pin (4-32) 6Cms SIMM
£43.00 32Mb 72 Pm (8'32) 60ns SIMM £96.00 256 x 4 DRAM (OIL
Type) (each) £5.00 Pnma A500 512k RAM No Clock £17.00 Pnma
A500. Imd RAM £25.00 | Prima A6QQ 1 MO RAM No Clock £25.00 fZ
A1200 Accelerator Card* gAzzard 1230-50 £90.00 Azzard 1260-50
£319.00 Bkzzard SCSI Modi e £70.00 2C0MHz impulse Upgrade
VpeMV 42MHz W«n 4MB £79.00J a Iomega rrw Zip Drive °n|y £135.00 . Include* One 100mb Cartridge
• Fast SCSI Interface Version . Include* Cable & Amiga Zip Tools
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heaven Watch this: we will now demonstrate how you can
create a professional quality stereo 16-bit audio CD,
complete with all the studio effects you could wish for,
with nothing more than one Amiga 1200, a Squirrel CD-R kit,
OctaMED SoundStudio and Sound Probe.
Will act as a centre for any such updates or additions (www.york.ac.uk ~djor100 sprobe.htm). Stability factors It wouldn’t be fair to reach the end of this review without mentioning the sticky subject of stability. During extensive testing of Sound Probe I suffered quite a few crashes and stumbled across a few bugs.
Fortunately I was in the position of being able to E-mail the author, who was able to diagnose the problems, advise me where necessary and fix up some bugs. The specific bugs I came across needn't worry you. As they've been fixed for the release version, but it does suggest there may be others that will be uncovered as people use the software in different ways on different set-ups.
One of Sound Probe's best features is its ability to work on large samples from hard drive. However, in order to do this the file you're working on must be kept 'open'. If for any reason the software crashes while the file is open the drive partition on which it's stored will be invalidated. That means you’ll then have to fix up the partition with Quarterback Tools or a similar utility, which is a high price to pay for a system crash.
This shouldn't be a major problem now it’s had a bug fix, but it is worth knowing.
Conclusion Aside from stability problems (which seem to have been solved) it's hard to fault Sound Probe. It is hard to find your way around at first, partly due to lack of structure in the reams of menus and options, but due mostly to the sheer size and flexibility of the system.
Fortunately the manual is excellent, going into each section of the program in some detail.The modular design means it can only get better in future. It's already way ahead of anything else that's out there, and with any luck we'll see more bits and pieces added from third parties.
Don't forget there’s a demo of it on this month's cover CD-ROM. Check the documentation for the limitations and give it a go.
I don't think you'll be disappointed. ¦ Tony Horgan Anyone into making dance music will surely have desired a timestretch capability (in which the length of a sample is changed without its original pitch being altered) if only to be able to perform the latest invogue effect. Amazingly Audiomaster IV was [ the only Amiga sample editor that could do I this until Sound Probe, five years later.
Here the idea is taken a little further, with the option of combining timestretching with pitch bending, so you can gradually slow down or speed up a sample and retain its pitch, or do the opposite and slide the pitch whist retaining the original length. As with all the effects, you can adjust any of the main parameters that control the final sound via sliders.
Generally the effects have been designed foremost to be used on samples in memory.
But many can also be used in realtime to process a signal via your chosen sampler.
SOUND PROBE Developer: HlSoft The reverb is one of the best you’ll have heard from an Amiga sampler. This is one effect that has proven very difficult to pull off convincingly, and while you might have to experiment with some of the settings, you should find it satisfactory for adding fairly realistic ambience to most sounds.
Even though there are more effects on offer than in any rival package, you can never have too many. With that in mind it's good to see that Sound Probe has been designed to be able to accept new 'modules' as and when they become available. This also opens the door to any enterprising programmers to come up with their own.
An official support web site should be up and running by the time you read this which ince the Amiga is very involved in rendering and image processing. It stands to reason that many will amass a large collection of images Finding the right images and converting them into other formats can be a complete pain. Picture Manager Fvo comes to the rescue in a combined thumbnail picture catalogr. Image conversion and processing package On first installing the package. I faced instant crashes. Digging deep in the documentation revealed that it's not possible to have the CgraphX and Picasso
96 RTG libraries installed at the same time. PM Pro will run on any screen either native or RTG driven. The GUI itself has two modes; a windowed mode where the button bank and navigation buttons are in a small window and the picture thumbnails are in another, or a full screen mode where the buttons are fixed to the top of the screen and thumbnails fill up the rest of the entire screen Picture Manager Professional ¦ Price: £39.95 ¦ Supplier: Blittersoft © 01908-2614661 http: www.blinersoft.com Are you tired of loading countless images to try and find the one that you're after?
Picture Manager Pro claims to be able to help.
Poor icons The buttons themselves are very poor three colour icons which are difficult to tell on their functions. There’s no context sensitive or bubble help either. Given the package is designed to run on high-colour screens, I would have thought a few pens could be spared for better icons. The menu options and GUI also somewhat diverge from expected behavior to reinvent the wheel again.
Whilst that’s a pet hate of mine with Amiga applications, it didn’t take long to figure out where things were Selecting new catalog, a GUI appears asking for the catalog type which contains a gadget to set the size of the thumbnails and whether they are monochrome or colour. There’s 3 thumbnail choices; 80x64. 120x96 and 144x112. For some reason the catalog name and description are converted to upper case elsewhere.
There seems little point in that. To add pictures to the newly created catalog, one chooses the strangely named 'expand' submenu. In here we can select individual files, directories and directories with complete recursion to inner directories.
Sounds good in theory but I can’t help thinking the programmer didn’t understand how file requestors work. There is no way.
For example, to select some files in a directory and them some directories as well. The first thing I wanted to do. In fact. A workaround would be to add those files and then go back and add directories Erm no.
You can't multiselect directories and if you try to add more files. PM Pro complains that the ’logfile’ still exists and would you like to overwrite itl Now that’s just plain silly.
Move along now... So, you need to move your images around so that everything you want to catalog is in one directory. Surely you shouldn't have to move your files to suite the cataloging program After the stage of selecting files, a summary of the image types is displayed Rather than list all the supported file formats. It will suffice to say that PM Pro impressively supports every file format I ever heard of and them some. The package will even interface with an installed Ghost Script set-up to support EPS. Ghost Script is not the easiest of packages to use though. I would have liked to
have seen EPS built in j so clip art could be worked on in much the same way Then we press expand again and PM Pro closes the screen, strange A GUI on the Workbench shows the status as every I picture is loaded and a thumbnail created [ Clearly with a lot of pictures this can take I a very long time, depending on CPU power I of the Amiga concerned. Why didn't PM Pro I just leave the screen open and leave the sta- [ tus window on that? Who knows. The I progress bars in lengthy operations tend to stop at random positions for some time rather than be a good indication of progress.
Impressive thumbnails I My grabs directory took about 2 hours to I completely scan After which the screen I reopened with all the thumbnails.
I One could quickly move between pages I of thumbnails and the image quality was I appropriately impressive. As part of the rein- I vented GUI system, short and long clicks on I the thumbnails can be configured for differ- I ent actions. One of which may be a pop up I menu system which allows for selecting of; I view, remove, delete, mark, process, corv I vert, information print and launching of I Ppaint or Dpaint IV. The latter seem to be I hard coded into the software although you I select the paths to them. Once the images I are in the catalog, they can be sorted by a I variety of methods
including name, descrip- I tion or usefully, the creation date. It’s also I possible to get ASCII lists of the images in the catalog of varying degrees of verbosity.
(The two disk set comes without a manual and all documentation is in AmigaGuide form. This is accessed from the main GUI via ¦ a menu with a long list of entries for each I section of the package Context sensitive I help or help bubbles would have been bet- I ter. Scanning direct from the Scanquix pack- I age Scanquix 3 device is supported. Printing I directly via Turbo Print is also supported.
Ipic- e ' sub- l files, ete lelp stand way.
Directo- The es and i no.
F you ns that like to I Each picture can be individually printed or I the entire catalog can be However, there's I no control at all on the printable image sizes, borders and captions. The upper case descriptions plague pnnt-outs as well.
The processing menu has a range of I operators including some useful dithenng I options, the usual blur sharpen convolves I and colour alteration correction functions I There's a complete lack of an undo button I though, one has to close the window and start again to go back to the original image.
The image processors are those which come with the Superview image library system.
Superview is bundled with PM Pro and installed in the same step.
Slide to it PM Pro will also create slideshow anims and contains healthy Arexx support along with useful scripts for browsing inside LHA LZX archives and so on. Ultimately, it's a good picture management system. Support for scanning and printing via the leading commercial packages is great. It supports converting most image type to another and displays well on the leading RTG graphics systems as well as the Amigas native display Support for Photo Cds is also included, the thumbnail previews of the PhotoCDs are displayed but the pictures accessed are the full high-resolution versions. When
restarting PM Pro. The lastest catalog is automatically loaded - good for restarting a project. User menus can be configured, then set to appear over images with shortyiong click qualifiers.
That's useful for sending the image to an application of your choice or by performing a step of operations Those that are provided, result in windows covered in yet more of the nasty icons for use with your own functions.
PM Pro worked well at scanning my hard drive and gening a good indication of what pictures are where and for quickly converting them to other formats. It's not without flaws though, certainly I’d like the interface spruced up and the serious limitations of adding images to the catalogs to be addressed. More flexibility to printing formats would also be desirable.
Being liied With ample room for improvement PM Pro is still a solid product - highly useful if you work with a lot of images. The bonom line is try the demo on the cover CD first. ¦ Mat Bettinson round g is in jve to g P*o-
s. a syed file for- o at I ever je will t Script s not jh.l uilt
in ich the jam and GUI on every System Requirements: A A
gnick right dick on a tbnmbnail and farther image information
and options are displayed.
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'XfeSS* 1 '”r,rt d&r, r. * ESSST mmmi V S-S'5.‘tSSS5t«S3S3 a: (*wd«x» . Software: there are over 18X) Uflt* spedficaly ' 1 j wnttcn fa PowerPC Macs alow. Plus 100D» from par ftmnR das* wh»h are ill f I PaRMmm. I Perfect. FileMaker Pro.
| F*rt Quark Xpiew. Hrtcrfnp and idlers fuse hrr Jrsrt rd fa Macs (intmrr: Apple still lead the cram* workl - W«h tCPr market share m cnkxir pulfashing, mot »rt) sites hevt|i A600 sports a 68030 running at 33MHz with a full ¦ Price: £99.95 ¦ Supplier: Eyetech Group Ltd. ® This new accelerator for the MMU, an FPU and a SIMM slot for the addition of up to 32Mb of RAM.
? He A600 was a machine that was never meant to be expanded very much, and thus there is no provision on the motherboard for an accelerator. The A500 had an expansion bus which allowed accelerator connection. More recent models have a specific accelerator slot. There are other ways to skin a cat. However, as the Viper520 last month showed.
? A neat well pat together board which actually stays in place. What more could yon want?
The A500 had a Motorola 68000 CPU in a standard DIL socket. Installing the A520 involves pulling the chip out of the socket and slotting the pins on the bottom of the accelerator into it. Replacing pin for pin the functioning of the 68000 with the much faster board. Even this technique is out with the A600, which used a much smaller surface mounted version of the 68000. The only way anyone has found to slot into the motherboard is to clip a PLCC socket, inverted, over the 68000 chip. The socket is connected to the board with the new CPU on it.
Throw a Wobbly The problem with this approach is that you end up balancing a circuit board on a small socket jammed onto a slim-line chip. Users of the old Apollo 620 found this to be a major problem, with the board frequently overbalancing and slipping off the chip.
The Viper clipped on more efficiently and was shaped to better lodge onto the board, but it was still not perfect. Eyetech have employed their famous velcro to make sure this card suffers none of these problems. A few stickdown pads and stand off spacers mm A His AIBB Dhrrslones lest compares this board with a basic MOO. A basic *1000. A viper 630 and an
* 4000 40.1 =*000 performance.
Give this board the extra support pillars it needs. A small capacitor right next to the CPU requires a corner of the socket to be shaved, and in installing I found it necessary to shave a little bit more, but this is an easy task with a sharp knife. It is a fairly ugly solution to look at. But once you've closed the box, the only thing you’ll notice about Eyetech's solution is that it works. While you are not advised to turn your A600 upside down and shake it about, there is no doubt that this card offers a lot more physical stability than the others.
The 68030 on the board we were sent had the advised clock speed scratched off, which makes you wonder, but In operation there were no problems at all. Functionally this is very like a standard A1200 accelerator card. It goes fast - a good few times faster than an unaccelerated A600 anyway, if not up to the level of the average expanded A1200. The FPU maths co-processor means that rendering and fractal software, for instance, will speed up very significantly.
In a real advantage over its rival the Viper 630, it bears a SIMM socket. SIMMs are very cheap right now - it would cost you only around 60 to buy yourself the 32Mb maximum this board can take. In comparison the Viper's memory cannot be expanded; they are sold with either 4 or 8 Mb fixed.
For You?
The big question is whether it is worth paying out a hundred quid for your A600. For that kind of money an A1200 can be bought second hand, and a comprable accelerator for that would set you back another 80 new.
Certainly just getting yourself the Apollo 630 would be cheaper, but the other option gets you a new computer with AGA and a lot more expansion potential. If you are thinking that you don't want to bother buying a new computer until a new model of Amiga is released, but need some more power, then this becomes a tempting choice. If you keep your A600 because it is small, and you only need to run your word processor faster when you have a few fonts on the screen, then again it is tempting, but for many it would make more sense to keep the cash and upgrade later. Assuming you have decid-, ed you
want to spend some cash on souping up your A600. The choice becomes some- 1 what more straightforward.
The Apollo A630 and the Viper 630 have little to choose between them on price, the choice comes down to the hardware. If you | want that little extra speed, the Viper is the faster card. If the ability to expand beyond i 8Mb and the security of a more physically stable card is important, this card is for you. I It'll make your machine fly compared to an unexpanded A600 - Suzanne, the portable j Amiga made by Simon Archer and detailed 4 our October issue, would love this card. ¦ Andrew Korn Siamese PC for A1200 only £799.95 inc Vat The Ultimate A1200 Siamese PC with RTG vZ1 features" Upgrade
from Will run with Amiga 2000 3000 4000 with Kick WB3* but needs Zorro bus Ethernet upgrade £49.95 Amiga needs hard drive and 4mb ram.
Linking 3 new i is then ju keep ¦u only :er .reen. iy it cash ie decid- soupins iome- iO have ice, the
3. If you it is the teyond 'Sically ; for you.
1 to an ortable detailed i card. ¦ All this for only Siamese upgrade packs ... ... for Amiga PC owners.
Siamese Hydra Ethernet Card Ai2oo(pcmcia -£149.95, A2 3 4000 - £169.95 Designed and manufactured by HiQ Limited software by Paul Nolan, email steve@hiqltd.demon.co.uk 9 Church Lane, Hockliffe, Bedfordshire, LU7 9NQ, UK. Www.siamese.co.uk tel 01525 211327. Fax 01525 211328 No surcharge for Credit cards.
Use PC graphics card as an, display. Each Intuition friendly program opens in a seperate PC Window upto 256 colours 61024 x 768 (higher with 4mb graphics upgrade). You can also have 24 bit backdrops & Video on workbench.
Siamese RTG uses Zero Amiga ram for display in any resolution.
Amiga can use the 16bit CD quality sound card in the PC, including Wave sound generator.
High Speed PCMCIA Ethernet card, using TCP IP to transter Files, graphics, sound, user input etc. Use cheap PC drives from the Amiga including Cdrom, Hard Disk, HDD floppies, Removable drives, Tape streamers at very high speed.
Use any modem (optional) through TCP IP, use Ibrowse, Netscape 4, AmiFTP, AmilRC all at the same time and through one Internet connection.
Runs all Windows Dos programs and games at 166mhz processor speed, no slow emulation.
Use low cost Mjoeg cards to enhance your Amiga multimedia abilities, from £150.00 tor VHS quality video record playback. SVHS versions from £500.
Perfect tor Video producers moving trom Amiga based Analogue to Digital production methods.
£799.95 inc Vat, ex P&P Call for configuration upgrade options SMJGA IS jQ Siamese Video Switcher Original Switcher card and cable kit for use with the Siamese PC pack above and Siamese RTG v2.1 software only pack.
£99.95 includes Siamese v1.5 software.
Still not convinced, then take the Video Challenge.
Buy the Siamese Video or Siemese Mpeg CD tor £5 inc P&P. Then it you want to buy the Siamese system we will refund double the CO Video price trom your Siamese order.
Don't wait, buy it TODAY I Wildfire 5 PPC ¦ Price: 299DM (Amiga) 399DM (PPC) Approx £120, £160 ¦ Supplier: Oberland Computer, Germany ¦ © +49 (0) 6173 6080 ¦ E-mail: info@oberland.com All of a sudden PowerPC is a reality and Wildfire is one of the first applications to be released to take advantage of it.
? I., effects aad tranou know the old addage that | goes something like “hardware is only as good as the software I that runs on it"? That's going to ring true for phase 5‘s new PowerPC-based PowerUP accelerators. As you might expect, the march is being lead by graphics software
- applications that stand to gain significantly from the enormous
increase in CPU power.
Wildfire is a prime candidate, and this, the first commercial release of the package, supports both 680x0 and PowerPC Amigas Demos Wildfire has emerged from the demo and shareware scene into the commercial sector.
You may remember a couple of stunning demo animations we featured on our April 96 and November 1996 issue Cds (Dataworld and Wild Summer). These were both edited to their final states from pre-ren- dered animations using early versions of Wildfire.
There's nothing quite like Wildfire, but if you could imagine a combination of Adorage and Main Actor, with a dash of ImageFX you'll have some idea of what's on offer. Like Adorage with its SSA (Super Smooth Animation) format. Wildfire also has its own special animation format called YAFA (there seems to be no explanation about what it stands for). It's a kind of IFF anim format but has additional features such as vanable rates of compression to allow for playback speed to be traded off with storage size.
Unlike SSA which can only be output through the Amiga's internal graphics hardware. YAFA anims can be used with CybergraphX systems too. The YAFA anima- I tion format is optional so if you don't like it I you can simply ignore it.
Learning to walk Your first steps with Wildfire are likely to lead you round in circles. Whenever I first try out a new software package, instinct always ushers me to the Open selection of the Project menu, but Wildfire has no pulldown menus at all. This in itself can be quite disorientating - where do you start? The reason given for the lack of menus is that a) the AGA chipset is too slow to display them in high colour screen modes (I and b) there's In»«t1 In» t2 A The Trmsitiei Maker gives a realtime example ol each wipe with the aid of When run on a PowerPC Amiga (a Cyberstorm PPC 604
in this test) it shifts through its effects processing at quite a speed. Single frames are warped instantly, while sequences zip through the system with no thumb-twiddling required It's a different story on a slower Amiga though. A Cyberstorm 060 takes care of things quite acceptably, but an FPU is almost essential and a 50MHz 030 is bare minimum if you’ve got any kind of reasonably large projects to deal with.
Viewed as you cycle through the list. You can set the amount of frames for the transition and that's about all you need to do. It's a shame it’s limited to outputting YAFAs only, but you can always convert them to standard anims if required using the Convertor section.
Processing The more unique aspects of the program come to light in the Processor department This is where all those fancy 3D mapping effects are made. Some of the effects require something in the buffer to act es a kind of alpha channel, while others will work with just a single animation or picture.
You can have an optional preview of the effect in a window on the main working screen or |ust dive straight in and process your full project Most of the effects have quite a few variables that can be adjusted using sliders and cycle gadgets Some of the best can turn pictures and animations into waving flags, spinning cuboids and circular sine wave ripples.
Presentation While this is undoubtedly a uery powerful and indeed unique piece of software, it looks like something that's evolved from a tool that wasn't initially designed for public consumption. What goes on behind the scenes is clever and has many uses, so it's a shame the presentation isn't a lot better. There are times when it can be infuriating, such as when you click on a button and nothing happens - it doesn't do what you want it to do.
But neither does it tell you why it's not responding It's also got a few bugs and crashes intermittently.
I don't want to go on a user-interface crusade. But user-friendliness is just as important as features. Let's say you were in the market for a fast new luxury sports car with all the latest gizmos. You get into the driving just too much in the program to be able to fit it all neatly into menus.
I’m not convinced. You could use Wildfire on a fairly low colour AGA screen (say 16) in Multiscan mode and it would be quite use- able (you can always switch to a different screen to view your high colour results). That would allow for the use of menus and keep everything a lot tidier It comes on a CD (no English manual sa yet) with just AmigaGuide documentation.
Fortunately the CD is also loaded with plenty of examples and some impressive YAFA animations. Read the documentation enough times and you'll eventually find out how to load a picture or an animation, then apply some effects to it.
Wildfire is by no means the worst offender I've come across - at least it uses standard windows, requesters, sliders and cycle gadgets It s just that it all seems a bit haywire No doubt once you know where everything is it’ll all come as second nature.
Animations Enough of the interface. Let's talk about what it can do. Primarily it’s an animation editing system. That's not to say it creates animations from scratch (although it’s good at stringing together stills into a sequence).
The lavish 3D of those Wild Summer and Data World demos was not the work of Wildfire, but Wildfire handled all the fades where one scene merges into another, the screen gets wrapped onto a spinning cube and all that kind of stuff. Wildfire also converted them to YAFA format.
One of the best and more easily fathomed features is the Transition Maker. This takes two previously created animations (amm or YAFA type) or two stills and makes a new (YAFA only) animation by fading from the first to the second in one of a variety of ways. For each type of transition there's an thumbnail example animation which can be to lead ry out ys e Jown i disori- ison he m in ere's OVERALL A great tool lor imaginative ani- mators but needs tidying up m A The selection el effects mi piaf-ias is impressive There's sheet twice as w«t available as tm cae see here.
C«nc»l Conclusion Before Wildfire can be ushered into the hall of fame it needs to be re-designed with a more disciplined working environment.
If it didn't show so much potential then I wouldn't bother giving it such a hard time over this, but it’s obviously got plenty to offer. Also, as one of the first PowerPC Amiga applications it's inevitably going to be held up as something of an ambassador for the new breed of Amiga software, so it would be good to show PC and Mac users just what they're missing out on.
Regardless, if you're serious about making dynamic and eye catching animations.
Wildfire should definitely be investigated.
You can take a look at the shareware demo on the Aminet and this month's CD to get an idea of it for yourself ¦ Tony Horgan seat and instead of the usual arrangement of gear stick, pedals, steering wheel and indicator wiper switches, you're presented with something that looks like the cockpit of the Space Shuttle. Hardly ideal is it?
Why not take that Jaguar XJS instead?
That's got everything at your fingertips and a normal gear shift TECH REPORT Permedia 2 phase 5's PPC graphics cards are based on the Permedia 2 video accelerator. Wo take a look at the chip which could revolutionise the Amiga.
Lot of excitement has been engendered by the announcement of phase5’s planned release of a graphics card for their PPC accelerators which includes one for their BlizzardPPC line of A1200 cards Much excitement has been at the thought of many A1200 owners, who'll at last be able to get a graphics card. Also, it doesn’t cost a lot; the Cybervision version priced at 549DM or £219. And the Blizzardvision 499DM or around £200. The story is that it’s going to be better than a Picasso 4. Too. Prepare for a shock - it's going to be loads better.
Bek.rttbe phase 5 cart, the Permedia 2 chip from 30lahs The Permedia 2 is a new generation of graphics chip. Older chips just chucked pixels at the screen, these newer models have a lot of computing hardware in them for generating 3D imagery. The most common use of this kind of hardware is in games, and such chipsets can be found in Playstations Nintendo 64s. Enabling high quality, fast 3D with relatively low powered CPU’s.
Many PC gamers these days will also have a 3D graphics board plugged into their computers, the current favourite being the Voodoo 3dfx based cards, which are capable of producing stunningly smooth 3D graphics.
A major use aside from gaming is for artists working in 3D graphics. With one of these 3D accelerator cards doing the difficult part of the job, objects can be rendered, shaded and lightsourced in real time in the preview window of a 3D graphics animation package, making it much easier to see immediately the effects of any changes you make.
OpenGL The most common system of addressing 3D graphics is the "OpenGL" API This cross platform graphics standard is well established in the professional graphics market, but has faced a strong challenge recently from Microsoft's Direct3D High end graphics cards and Graphics workstations tend to support OpenGL. As does software such as Lightwave 5.5, but the truth is that games call the shots in the war of hardware upgrading. Here Direct3D looked very strong, but id Software championed OpenGL with their GL version of the market leading software package QuakeGL Where Quake and id go. The
industry goes. As part of the CybergraphX retarget- table graphics system, since version 3 phase5 have shipped CyberGL. An Amiga version of this 3D graphics addressing language This was originally developed to go with the 3D chip on the Cybervision 64 3D card, but never got very far with that. The Cybervision 64 3D uses a primitive 3D chip called the S3 Virge. The performance of the Permedia 2 is so far ahead of the Virge it wasn't even worth our while trying to scale the performance of the older chip onto our . Benchmark graphs.
2D Too Unlike the Voodoo but like, for instance, the acclaimed Riva 128 chip, the Permedia has great 2D performance too. With 4Mb of 64 bit wide SGRAM specified for the phase 5 graphics card, it does 1280 by 1024 screens in 24bit truecolour at 85Hz, or 1600 by 1200 in 24bit truecolour in 60Hz (NTSC rate).
Compare it to the specs of any current Amiga graphics card and you'll see the value of the 800Mb s access speed for the local video RAM and a RAMDAC running at a fast 230MHz. 3D graphics is one of the fastest growing areas of computing today, and Permedia 2 is a solid choice by phase 5.
With hardware like this the Amiga will be an extremely tempting hardware platform for 3D graphics artists, and would be more than capable of running any game you care to think of. Interesting times ahead! ¦ Andrew Korn How good is Permedia 2?
The hardware 2D Graphics performance The hardware specs are impressive. The Permedia 2 has a 16 bit Z buffer, a 230Mb RAMDAC, and an 800Mb s interface to SGRAM video memory. It is capable of hardPermedia 2 ware gouraud shading, anti aliasing, stencil buffers. Alpha blending and Pixel fogging.
RIVA 128 The chip is capable of 1 million texture mapped polygons per second, and 83 million Voodoo 3dfx N A textured, bilinear filtered, perspective mapped pixels per second... you what mate?
• Alpha Blending Allows opacity data alongside RGB data for
transparency effects.
Anti Aliasing: Reduces jagged lines by smoothing with mid tones.
Matrox Millennium |
• Gouraud Shading: Artificially generated smooth shading to a
simple geometric shape, gives the appearance of a smoother more
complex shape.
• RAMDAC: The hardware which takes information from memory and
sends it to the 3D Graphics performance screen. The faster this
is, the quicker the graphics card can draw the screen.
Permedia 2 |
• Texture Mapping: Applying flat bitmap pictures to a 3D object
to simulate textures.
• Trilinear Mip-mapping A technique for processing texture maps
which involves horribly complex calculations. Interpolated the
bitmap data to map smoothly onto 128 Voodoo 3dFX the 3D shape
and avoid blockiness when the shape is viewed close up.
8 Z-buffering: Stores depth information for pixels, allowing hidden surfaces to be Matrox Millenium These '•HanaMCt gratis skew the Permedia 2 ts be very mach at the head af the field, hat as with all benchmarks, me advise caat.oa Other easily calculated.
For more information on the forthcoming phase5 card, call a phaseS dealer such as White Knight on +44 (0)1920 822321, Power Computing on +44 (0)1234 851500, Blittersoft on +44 (0)1908 261466 or Weird Science on +44 (0)116 2463800. If you Shcci - 30labs.
Have internet access call up www.phase5.de for more information.
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Acmm 01624 677666 In association with Scene Stevie Bye has been a good little boy this year by the look of it, as Santa's given him plenty of games for review. Are they any cop though...?
* **** Totally blinding
* **** Good
* *** * Average
* **** Substandard
* **** Oh dear
Kangy ...
¦ Type: Platform ¦ Available from: Saddletramps PD. 1 Lower
Mill Close, Goldthorpe, Rotherham.
S63-9BY. Tel: 01709 888 127 ... ¦ Price: 80p plus 50p P&P Kangy is a good looking but standard platform romp, presumably for kids. The idea is to guide Kangy the Kangaroo, complete with boxing gloves, up the screen to the exit whilst avoiding or punching out the nasties and of course picking up the goodies Almost straight away you feel that Kangy should be able to duck down, all through the game I had urges to duck below a nasty rather than bop it one and risk losing a life. If the game is meant for kids it is quite hard and I am sure exasperation will soon creep in for any kid
having a bash at it.
Just to make life even more difficult there are lots of badger type baddies that you can't kill and there is a time limit.
But the most annoying part of the game is the bomg sound effect every time Kangy lumps, it drives you mad On the positive side you do get 5 lives to play with and the collision detection is pixel perfect. There's not that much more to the game; you collect all of the fruit on each screen and then put it in the collection boxes, avoid badgers and birds, look at the lovely graphics and turn the sound off.
Kangy is possibly a good game that most kids will like the look of but it's marred by unnecessarily difficult gameplay - considering the target audience It's a bit of a shame that really. If the first few levels were easier to complete the game would suck the player in immediately and Kangy would be a hit with the kids, probably *?** * Choki The Cyberpet V1.05 ¦ Type: Simulation.
¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26-2SH ...... ¦ Price: C1 plus 75p P&P per order.
It had to happen. You can now rear a Cyberpet on your Amiga Even though the Cyberpet craze is about as fashionable as flares the programmer of Choki has seen fit to foist this 10 minute piece of programming onto a totally innocent Amiga public, wicked man.
For those of you lucky enough not to be familiar with the creatures I will expand further A Cyberpet ‘lives' on your computer and you have to look after it by; taking it for "walkies". Feeding and watering it. Making sure it gets a good nights' kip, goes to the toilet etc... . In this particular version to keep Choki happy you let it watch TV. Makes perfect sense to me. Top of screen are five meters displaying Choki's; happiness, thirst, hunger, tiredness and cross leggedness.
The idea of the game is to keep Choki's happy meter high and the others low. You PO SCENE achieve this by clicking on the dnnk icon when he's thirsty and the hamburger icon when he's hungry etc Apart from bad sound effects and abysmal graphics that's your lot.
CANE I Type: Thrust puzzle I Available from: OnLine PO. 1. The Cloisters, Halsall Lane, Formby. Liverpool. L37-3PX. Tel: 01704 834 335.
I Price: 75p CANE (Cargo And Nothing Else) is a Thrust type game mixed with Lemmings type puzzles.
The gameplay is simple but addictive, again like Lemmings. The graphics are dangerously similar to that of Lemmings too, so I think we can safely assume that Lemmings has a little to do with the inspiration behind CANE. As I have mentioned the word Lemmings 5 times already I promise I won't mention it again in this review.
The idea behind CANE is to guide your Thrust type rocket around the pretty scenery collecting all manner of objects including cargo crates and ‘dudes'. The dudes leap up and down to get your attention You pick objects up by landing on them carefully and then you must tow them back to a transporter. The amount of cargo that has to be collected is displayed on the score-line.
There are also goodies to collect to help you Hardly going to tax the old grey matter is it? In Choki's defence you could argue that the program is just a bit of harmless fun. The only problem is that it isn't. Choki is pants. In fact I think I would have more fun at a train spotting convention for the blind. If you can get more than 30 seconds of fulfillment out of Choki then I feel that you should seek medical advice. * * * * * Brik Fighter I Type: Break-out clone i from: Saddletramps PD. 1 Lower Mill Close, Goldthorpe. Rotherham.
S63-9BV. Tel : 01709.888 127 .... ¦ Price: 80p plus 50p P6P Bnk Fighter has been updated and re- released as Freeware. It's an Arkanoid Break- out clone, even the level designs look the same as the original Arkanoid. It has all the bonuses like; expanding bats, shooting bats, double bats, multiple balls, level warps etc. The gameplay is extremely smooth, very playable and. It must be said, quite addictive. Unlike a lot of similar clones I have played the author has succeeded in applying a realistic angular deflection when the ball hits the bat. Which means you do
actually have a small amount of control over where you want the ball to go. And you don't get stuck with one brick in the corner of the screen for three days There's little more to be said, you've seen it all before in a hundred or so other clones, but Brik Fighter is at least one of the better one s ***** before like Pong. Conquest. Klondike and Atoms. We all erased these games from our collections at least 5 years ago.
There should be a law against inflicting this sort of dross on the Amiga market, it's in a bad enough state already Bring back hanging I say! ***** Marietto ¦ Type: Arcade game.
¦ Available from: Classic Amiga PD. 11 Deansgate, Radcliffe, Manchester M26-2SH Ml.9.!§L?.?.3 1638 ...... ¦ Price: £1 plus 75p P&P per order.
The idea of Marietto is very simple. You con- Gremlons I Type: Game collection ¦ Available from: PD Power 15 Lovetot Avenue, Aston. Sheffield. S26-2BQ Tel: 01374 150972 I Price: 50p +75pP&P This disk of games is entitled 'Useful Utilities-Gremlons' which should give you some idea of how this review is going to go.
The supposed star of the disk is a game called Gremlons which is possibly the worst game I have ever 'played' in my life on any computer, ever It pains me to even recall playing it so I will make it brief. You must move a badly drawn and badly animated bloke around some badly drawn platforms, collect the badly drawn blobs called Gremlons and avoid the badly drawn nasties
- which are just lines with things on the end.
RaCyber- le Cyber- is flares l fit to foist ing onto a ked man.
Not to be tpand fur- mputer and I it for . Making es to the ion to keep nakes per- re five ess. Thirst, jdness.
Sp Choki's low. You The colours used in the game are vomit inducing, there is no backdrop and no sound to talk of. It's horrendous in all areas and worse you have a gut churning 100 Gremlons to collect ugh! Gremlons was 'created' with The Platform Construction Kit. Not a good advert for said software I think.
The other 6 games on the disk are all I ancient PD games that everyone has seen such as; bombs, fuel and anti-gravity devices.
This demo version has 8 levels to whet your whistle - the full version costs a very reasonable £6 and, according to the docs, offers many advanced functions and levels not featured here.
I loved the music in this game, the sound effects are good too. Though you have heard them before, somewhere!? But best of all what I really liked about CANE was that your rocket doesn't get blown up as soon as you touch a foreign object (which often happens in this type of game) and you have a shield which can be topped up. In addition you also have limited fuel to add a little touch of spice to the proceedings.
CANE has been written and well programmed in Blitz Basic, the scrolling is smooth enough and the inertia of the ship is spot on... this programmer sure knows how to write a game. CANE isn't the most original game you'll see this month but it has a touch of class and professionalism about it.
A bit like Lemmings. Oops... very sorry I ***** trol a Mario type figure at the bottom of the screen which you can move left and right using the joystick.
Above your head is a row of bricks, you can jump up and nut a brick to try and kill the looming baddies that swoop down at you. Sounds easy doesn't it? The catch is you musn't hit certain baddies with the bricks. Objects like boulders and knives are flung at you from the edge of the screen to keep you on your toes, which you have to kick to avoid being killed The swooping baddies eventually do a kamikaze on you. You can kick these as well if you are quick enough Annoyingly though, you get only 2 lives so most games will only _ last a few minutes until you get the hang of it. Later on in the
game you can collect bonus coins for points and the baddies also shoot at you. I have to say it. Marietto is just not my cup of rosie. I found it frustratingly hard, boring and repetitive. However, like everything in life.
Marietto will have its supporters. So if you yearn for the old 8-bit style games you may enjoy this, but to be honest I've had more fun with a Spectrum emulator ***** PD UTILITIES U») Utilities Once again here's Steve Bye with another bundle of goodies from the world of public domain software. Feast your mince pies on this little lot then!
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Totally blinding Good Average Substandard Oh dear Diz Explorer lerent archivers: LZX. LHA, LZH. LZ. LX, Vou I select I
• chives I ¦ fypa: Archive
interface .. OMS. ZIR ARC. ARJ.
SIT, TAR. EXE and RAR, .... ••••••• ...
which just about covers all the file types you ¦ Available
from: Ammet and all good ar(J ||ke|y ,0 come acrQSS Qn (he
Amjga gnd
.SyPfi..?.1?.’ ...
PC. This could be very useful when down-
PC software to your Amiga. To Diz Explorer has been designed
mainly for decompress any of the supported archive the handling
of archives. It recognises 13 dif- types you just select the
file and click on 'Uncompress'. The program also supports
archive conversions which is useful if you have say ZIP files
on your Amiga, just se the file or even a whole directory of
arch and tell Diz Explorer to convert them to LHAj LZX or any
other format and it will all be done for you automatically. DE
also supports* most forms of file ID's. These are small ASCII
files usually contained with or within ¦ Utility of the
Month... Scion ¦ Type: Genealogical database ¦ Available from:
OnLine PD. 1, The Cloisters, Halsall Lane, Formby. Liverpool.
L37- 3PX. Tel: 01704 834 335.
¦ Price: 75p The term defined in my dictionary under 'scion' says ’descendant, heir' which should give you are fairly good clue of what this program is about. It's a database for keeping track of genealogical information, ie, A family tree.
It has many excellent features including support for IFF picture files, free form notes, printed reports and on-line context-sensitive help. Scion is Freeware and has been around for some years, but luckily has seen many bug fixes and revisions. This latest version V4.09 seems to have mopped up even the tiniest of bugs and I would be surprised to find any bugs at all in this well written program. A few years ago I did have a go at defining my family tree with Scion and I can tell you the research you need to undertake can be quite heavy going once you have finished covering your living
relatives, but it is also very interesting. For example I was shocked to discover that on my Grandfathers side almost all of his immediate male relatives were killed in the first world war and I had a great, great uncle who was an inventor. I won’t go into what some of my ancestors supposedly got up to though! I never completed the tree properly as there were just too many missing links but it was riveting stuff and Scion held up well. I just wish I still had the data. Scions' front-end is extremely easy to use. You don’t need to read the instructions, but a quick skim through the guide would
be sensible. To start a tree you simply click on 'Add New Person’. You can start a tree at any point, so if for example you were creating your own family tree you could start with yourself, you simply fill in the point and click form with your personal details. If you are married you just click on '1st Marriage' then fill the details. If you have children just click on 'Add Child’ and so on. As I said, it is all very straight forward. Once you have entered some data Scion can produce progeny charts to your printer or the screen.
Scion can even handle multiple marriages, unconventional marriages, adopted children and unmarried parents. And just to make sure everyone is happy there is a flexible search option, locale support, multiple Arexx ports, support for virtual memory, runnable on Pal or NTSC from floppy or hard drive. I tried very hard to find something to criticize about Scion to balance this review, but I just couldn't find anything.
Scion is a superb piece of Amiga software that makes what would otherwise be a complex task into a pleasure. ?????
An archive, the extensions supported are: TXT.
TEXT and GUIDE. If when you select an archive a file ID is found, the contents of the file ID will be displayed in Explorer's window It’s very useful for skimming through a lot of archives, say on a CD for example. There is also support for Aminet archives. Other time and hassle saving features are Diz Explorer's Mount RAD:’ and ’Mount Ffx:’ options, you can now mount these devices with a click of the mouse. Then there is a file list creator for directories or devices, and launch, copy, move and delete files DE will be useful for handling unusual archive formats and painlessly mounting RAD:
it's nothing earth shattering but a useful utility to have in your collection. ???? * The Lottery Predictor V2.8 ¦ Type: Lottery prediction ¦ Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby. Liverpool.
L37:3PX. Tel: 01704 834 335.
¦ Price: 75p No. Not another Lottery Predictor I thought, although I initially liked the look of this.
It’s written in Amos but using an extension called AWE. AWE has a few minor problems but overall most non-programmers won’t notice the difference to normal Intuition programs. The program itself has a dazzling array of features which I do not have room to list here but the Perms and Number Wheels features are useful and you can view stats from the draws in many variations. The program comes with a data file that covers the first 127 draws to March 97.
Which includes Wednesday draws.
I decided to update the file but soon realised there are errors in the data file; the first is that the numbers for draw 125 are completely missing which caused me a headache. I had to renumber 30 draws It seems that there has been a bit of a glut of games turning up this month, including a few nice looking demos of the latest Licenceware games. Football fans make your way to game demo euro_man.lha (439k) to try out European Manager. Take charge of one of the giants of Europe and challenge for the European Super League title. Simplistic, but fun. Gore fans should tune in to
game demo proto.lha (677k) for an astonishingly polished looking Operation Wolf clone from Comatose. Same old 'horizontal scrolling Una bad guys up in your crosshairs and shoot them gameplay but with very nicely drawn graphics - a great piece of fast action nostalgia .
MP3 encoding allows near CD quality audio to be compressed into a very small space, but decoding it in real time is hard work. PPC boards come with a player which keeps it barely ticking over, but the real serious guys use hardware decoding such as is provided by the NSM truesound ISA card. If you have active ISA, using a GG2 or one of the new ISA equipped Amigas from Index, you can use one of these cards too, with the driver you will find at hard driver trueamiga.lha (29k).
There seems to be a bit of an alien theme amongst the artists of the Amiga world this month, with all sorts of people uploading images of alien space stations, strange creatures and weird landscapes. Top aminet Artist Francesco Gambino contributes pix trace alienat- tack.jpg (74k) to the collection.
My favourite upload this month is the wonderful but useless misc misc poetry. I ha (84k), a random poetry generator less random and more surreal than any I have seen before. With the default text dictionary, it somehow came up with the following: The unimaginable barrenness nurtured the guardian, Half remembered the silent woman reached out for him, She loved his suffering unceasingly. Godlike, the unimaginable barrenness engulfed the unforgiven, Unknowing, It's soul was a reflection of them, It longed to touch their empty eyes.
Great stuff, but total gibberish.
Because of it. When I ran it again the draws were corrupted and the program refused to recognise anything past draw 121. I reverted to the original data file and entered all the draws up to 161 by hand in a text editor. I ran the program again and the draws were still corrupted I then got yet another kick in the teeth, this demo will only take 150 draws max - which it doesn't say in the docs.
I am just glad I didn't enter all the drSw numbers to date, what a waste of an evening. I soon realised the program was bugged beyond use. It seems to replicate draws; whether this is because of the data file or the programming itself I do not know.
It's possible someone other than the programmer messed with the data file before I got hold of it as I can’t believe the programmer wouldn't have noticed a huge problem like this. When the bugs are ironed out TLP could be worth a look though ?? * * a Sweet Cheater V5 ¦ Type: Database of cheats ¦ Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby. Liverpool.
L37-3PX. Tel: 01704 834 335.
¦ Price: 75p There are plenty of cheat lists around but Sweet Cheater has to be the best I’ve seen.
It has cheats, hints, tips and codes for over 1000 games. The list is presented in a well constructed AmigaGuide document and it’s easy to find what you are looking for.
I conducted a little experiment on Sweet Cheater. I looked up the first 10 games that I could think of. And they all had an entry - impressive Also in SC's favour is that the author has credited his sources which makes a change. Probably the best of its kind at the moment.
Why Apple?
Only Apple offer you both desktop and portable computers that truly match the ease of use the Amiga brought to your desktop. Affordable Apple Macintosh systems have PowerPC RISC processors with thousands of off-the-shelf programs available in areas where the Amiga was always previously so strong.
And, if you need the most compatible of all computers, Macintosh is currently the only system that can run MacOS, DOS and Windows applications via optional DOS Cards or SoftWindows software.
One day we all hope to see the rebirth of the Amiga with a PowerPC processor and other new features to enable it to compete again with today's systems. Sadly though, more than 2 years since Commodore’s demise, little of substance has actually happened We've seen prototypes and heard promises w e all hope lo see new Amiga developments If you can t w ait and need more performance today, without paying the earth - there's only- one real alternative to consider... There's never been a better time to think Apple!
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• Why Macintosh?- ISDN, the Internet & Communic il ready and many
include answer * phone. Adding an ISDN connection is » Macs are
Internet , modems with full send,'receive fax and answer All
Macs have ilic latea PowerPC RISC processors (poor old Pcniium
systems are still CISC designs! Even entry krvd desktop Macs
run at 180MHz, with
L. powerhouses at the top of the range (Mac PowerBook portables
offer up to 240MHz).
» Industry standard web browsers, Netscape Navigator and Microsoft Internet Explorer, were developed for the Mac meaning Access to Worldwide Web sites is easy.
» QuickTime, the Internet's standard format for video files, or QuickTime for Windows, are both Apple products Of course QuickTime comes as standard with every Mac.
1982-1% We’ve been providing Commodore products since 1982 and today supply a range of 100% Motorola based systems including Blizzard and Cyberstorm along with video products and oilier peripherals... Over 1.800 native software packages (written specially for PowerPC Processor Macs) have been shipped since Power Macintosh was launched in 1994 - plus there arc thousands of industry aandards which can also he used.
Industry standard programs such as Microsoft Word and Exec! Pagestream. Word Perfect, FileMaker Pro. Quark Xpcess. Photoshop and many others were developed for the Mac.
Connectivity & Expandability:
• Unlike cxher Pcs, all Macs have networking built in as
standard, so connecting systems together and adding shared
printers etc. couldni be easier.
• All Macintoshes have an external SCSI connector as standard.
Adding external drives, ZIP JAZ and other cattridgC.drivcs.
scanners etc. really is Plug-and-Play.
• Low-cost digital cameras can be plugged into the Mac for
instant real image input. I 1 2223
• Macintosh still dominates die creative world with an 80% market
sliare in colour publishing. I
• 6% of post-production video editing is on Macs.
• Macintosh is the most widely used system for the creation of
Internet web pages. H
• Mom magazines (including the one you're reading right now) are
created on Macintosh.
Education & Edutainment: » Being the Wbrld's No.l education supplier, quality Macintosh titles are widely available Doriing Kindcrsley offer superb packages like The Ultimate Human Body and there is a varied supply fnxn other leading software publishers too.
• Because Macintosh is the preferred system within many
educational establishments, high quality software is assured.
• Apple is the World's No. 1 Multimedia jE PC vendor.
• All desktop Macs have a fast CD-ROM drive as standard (many
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• In 1995. 42 of the top 50 selling CD-ROM titles worldwide were
developed on the Macintosh
• Many Macintoshes have built-in TV witli teletext so TV dips can
lie recorded directly to disk as QuickTime movies.
• Many Macintoshes have built-in video in and out, for direct
recording to VCRs.
• Some Macintoshes have internal digital video editing facilities
as standard and many others can include this facility with an
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Output & Presentation: » Connecting and using colour printers (from Epson, HP. Apple and others) to Macs is so easy and with photo quality output the results arc truly outstanding GBLWStSS FIXiSCE.4 U'retfv finance prka are aclusk* of VAT and are hasrd cm iyear fixed cost A&k Commercial C'nda Iras*for business users
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mi * * ml to* CD-ROM Scene Guess what, we’re going to take a
look at an Aminet disc. Surely this is bonng by now.
Another Aminet CD, fonts for maniacs, and a multitude of games to choose from. Andrew Korn gives you his verdict... Aminet 21 ¦ Available from: Weird Science. Q house. Troon way business park.
Humberstone lane Leicester LE4 9HA ¦ Price: in 6!99 pi u sYl’p&p But no! Somehow the Aminet discs are still the top Amiga resource, still scaling the heights of the best sellers charts month in.
Month out. In years gone by. It was entirely obvious why this was the case, but with magazine coverdiscs aplenty and 20 previous Aminet discs, it's hard to believe they can still be such an essential purchase.
Sure, with all that software going straight onto the Aminet Cds. Getting out one of the cheap subscriptions to the Aminet and having it posted through your door every month or so when it comes out is a way to get an unparalleled and exhaustive personal library of PD. On the other hand getting out a sub to CU Amiga CD edition gets you a library of software less completist but more selective.
Let’s face it. Once you have a dozen Cds full of software, you are not going to be short of programs to look through for at least a decade or two.
The lasting appeal of the Aminet CD- ROMs stems from the fact that they contain everything and make it very easy to get to it.
The archive is stored in the form it is on the Internet, divided into directories and subdirectories according to the sort of thing it is.
The software is stored in archive form, so it can. Of course, be installed by hand via shell, Opus or similar. Alternatively you can access Where's all the software of Aminet 21?
Biz 32MB comm 30MB demo 95MB dev 19MB disk 5MB docs 32MB game 124MB gf* 45MB hard 1MB misc 32MB mods 275MB mus 19MB pix 217MB text 5MB util 34MB it either through the supplied filer, an Opus 4 SID like twin lister program which allows you to copy, unpack, view etc. or throught the brilliant powerguide index.
This is basically an Amiga guide which allows you to browse through lists of the software with short descnptions. Click on a short description and it displays a longer description to you, click on the name of the software and it will unarchive to the directory of your choice or execute from RAM. Or if it is a picture, animation or music file then load an appropriate player and play it. If you want to have a free reign that's fine, but there is more organisation to it than that There is also the option to sort through lists of files according to what was downloaded the most. The pictures can
be sorted through using a small thumbnail viewer package, there are selections of demos listed according to their compatability and how highly the CD compiler rates them, and the mod collection can be accessed via author or via cross referenced style list.
Imagine my disgust when Epic sent me this monstrosi ty. Not only are there half a dozen different solitaire games, but there are about 40 assorted solitaire variants. ’ Bridge games. Whists. Cribbages and so There is even the obligatory Klondike v Each mod is rated from 1 to 9 and there is even a nice shuffle play option. The layout of these discs has been polished and perfected over time; after all 20 previous discs certainly makes for a lot of prior experience.
So what about the content? Cast your eyes to the boxout and you’ll get some idea of what is available. As always, it is a mixed bag Some isn't worth the CD space, other bits are pretty much mdespensible. This one I comes with all the latest patches that have ¦ been put up by commercial companies, all the latest versions of the big shareware utils an almost endless collection of mods, demos and graphics, discmags and so on.
There are demos of OnEscapee.
Trapped2. Flying high Trauma Zero and more I in the games section, the latest Burn It.
Picture Manager Pro and WildFire demos in the biz demos drawer, and plenty more to keep you going. Another installation in the _ irrepressable Aminet series, what more need I be said. 89% 1 The Games Room ¦ Available from: Epic Marketing. Epic House. 43 Akers Way. Swindon. Wilts. SN2 2NF Tel: -f 44 (0)1793 514188 ...... ¦ Price: £12.99 plus Cl p&p around 200 (count ’em!) Cardsets, going from Achilleos to X-men and taking in everything on the way - particularly if everything isn’t wearing very much.
Don’t like card games? OK. If that is your attitude, try the pub games drawer, with a few of those darts games. Kingpin, and a demo table from the excellent Slam Tilt Pinball game Alternatively, the boardgames drawer has a good 30 odd games, various shades of chess, chequers, backgammon and so on. Tetris addicts steer well clear, there are over 60 variants here, enough to keep you unable to move from your computer for a few years, and even Mah Jong comes in 7 different flavours. The casino games and fruit machines are there for anyone odd enough to like playing fruit machines with no
prizes, there are 15 Workbench games, about 30 puzzle games and a few odds and sods elsewhere This is a real grab bag of titles. There are a whole load of absolute Amos nightmares, but there are also some true classics. It can be real fun sorting through the disc to find the bad titles too. Something like the execrable World Championship darts, although be prepared to reset your computer a lot.
There are all too many games here which tediously refuse to quit The idea of The Games Room is not a new one. But it is certainly a very complete one of it's kind. It is a dual format CD with around 500 games evenly split between Amiga and Windows, many of which are bad, but some of which are rather excellent.
If your idea of gaming begins and ends with fast action hi-res extravanganzas. Then you’re paying rather a lot for a coverdisc demo of an old pinball game, the only thing on the disc which comes close.
If you are after enough rainy day material to keep Noah happy, then there is no doubt that this provides Don’t expect to see a whole lot of brand new material here, it’s nostly just the usual subject, but if you don't have a collection yet. This is going to be the best you are likely find 90% Take a close look at a CUCD icon and you will see that the writing on it is a tasetful font, selected on a monthly basis from our limitless collection of colour fonts.
We wish. Actually finding a new colour font for the CD every month is a bit of an epic task. Anyone who does a lot of layout work, artwork, video titling or anything remotely similar, is going to some day run into a lack of font. Fonts are a bit like money, however much you have, it still isn’t enough.
Oh sure, it’s a bad idea to use more than 2. Maybe 3 fonts in a layout, but one day inevitably you want to do something new. Find some really lanky font, use a typeface with bullet holes in it or whatever.
However big your fonts dir. That perfect font just inevitably won't be there. This is why the CD-ROM was invented.
There have been countless CD-ROMs full of fonts in the past, but there hasn't been one in a little while so Weird Science figured it was about time someone produced a single all encompassing font CD- ROM and have done with it.
Stick the CD in your drive, open the disc icon on Workbench and you get an empty window There are a couple of text files there, but not even a file reader to view it on. One is a readme with a quick list of the drawers and how many fonts they have in them, the other is a full list of all the fonts, a monstrous 2Mb text file which should generally be avoided.
There are a total of 10.794 fonts on the Fontmania ¦ Available from: Weird Science. Q house. Troon way business park.
Humberstone lane. Leicester LE4 9HA ¦ Pric«: £9.99 plus £1 p&p"..... CD of the Month disc, which translates to something more like 3 or.
4 thousand if you ignore the fonts which are repetitions in a different font format or ones you’ll have difficulty persuading an Amiga to read.
So are the fonts any good, you ask?
Hard to criticise the quality when you have them in this sort of number. The range of monochrome fonts is excellent and can’t be faulted. If you want a font, it will probably be here.
The colour fonts did not fare quite so well, with a lot of them refusing to load into Ppaint at all and finding fonts with such luxuries as lower case, numbers, or dare I be so demanding, punctuation, was hard. The IFF fonts aren't so easy to use but are often a better choice, and include the blue rose and gelignite collections.
The real lack on this disc is the indexing. Look in the near identical bitmap and intellifont directories and you will see nice IFF index files, but other than that there is a lot of sorting through to do. It would be nice if there was a single index of all the fonts on the CD. Something which would be a little time consuming to do but would polish off the package perfectly.
You will probably end up copying the fonts that you really like onto your hard drive and then keep the disc aside for special occasions - but come those special occasions you will be cursing at the lack of an index.
The ideal would be a printed catalogue, but this is a very cheap CD. A catalogue on disc in a few ready to print formats would make this the unquestioned king of font collections, but at under a tenner you can't really go far wrong.
A best buy for font users. 90% “ ‘" llery Are you a Digital Dali? Computer Carravagio? Send your pics to: ¦ Art Gallery, CU Amiga, 37-39 Mill Harbour, Isle of Dogs, London El4 9TZ.
MI GAUfRY ART GALIiRY Y Thi* simple image from Art Gallery favourite Giriah Imath waa done [ Photogenica. Look at the email moon catching the edgea of the aunlight as it cornea out of eclipse I the image perfectly and works with the lensflare to make a strong diagonal composition.
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I be I F W F T F M As over Workshop continues to educate,
enlighten and bring goodwill to all men... In actual fact the
only thing Workshop can't help you do is stuff the turkey 11 84
Imagine 4.0 In the final lesson of Imagine. John Kennedy shows
how to produce animations that rival all the biggest Sci-Fi
88 C Programming_ Jason Hulance waxes lyrical about the fine art of programming, and in particular the world of the Universal IFF Library.
92 Surf's Up NetGod rants about webmasters. Miami 3 beta released. WebFX 1.7, RC5-56 cracked and a new PowerPC accelerator competition.
93 Surf of the Month_ This month Mat Bettinson checks out some Amiga web sites to see what's hot and what's not. In the process he uncovers a new Amiga.. 94 Wired World Mat Bettinson revisits the setting up of a web page, this time giving away some shortcut methods.
96 Sound Lab Resident techno-fiend Tony returns to Sound Lab and sheds some light on the THC-00 Resonator.
Already on lesson 9 in the ProPage tutorial, and Larry Hickmott gives more tips on how to incorporate DrawStudio Lite.
104 Q & A Need assistance on Amiga related topics, here our panel of Einsteins do their best to provide the answers.
107 A to Z Amiga to Zorro. And just about everything in between. This time the letter D sits in the hotseat ... 91 Back Issues Missed an issue? Shame on you! All is not lost though, as you can probably find the offending item right here.
Ee 108 Backchat Comments, general information, criticism, suggestions Here's a chance to get your name up there in print.
111 Subscriptions Life is just great when you take out subscribtion to CU Amiga, the UK's best selling Amiga magazine Oh, such halcyon days.
112 Points of View With soap boxes underfoot. CU Amigas staff and contributors let the world know just what they think about stuff Don't mess.
© Imagine 4.0 Before we get started, it's important that you have the right hardware. There is little point trying to create a long animation if you can't store it. In other words, a hard drive is essential. I'd go further than that though: a fast hard drive is essential. Larger animations will have to be spooled from disk, that is read and displayed in a continuous process, and so a fast disk is essential. This means that a large capacity
3. 5" disk will be required. EIDE drives are fast, but a SCSI2
system will be faster too. Which you use depends on your
We've looked at many aspects of using Imagine over the past few years (yes, yearsl) but we've yet to look at the ultimate goal: creating a lengthy animation.
There are plenty of tricks to pass on when it comes to rendering your own version of the Star Wars Trilogy or Jurassic Park 3, and I hope that by the end of this you'll be tempted to have a play.
It almost goes without saying that a fast Amiga is a good idea, and a 68030 or better processor is a must. Memory is important too. Not only for rendering complicated scenes, but for improving the results for playback. Memory is quite cheap at the moment, and a 16Mb Amiga is a good start. Plan it in advance.
More trite advice, but it is important. If you are planning an animation which has many different scenes, camera viewpoints and objects, put your thoughts down on paper Your objective is usually to portray a story, so you need a beginning, middle and ending.
Your opening scene might be dramatic, or low key, that's up to you of course, but you might consider a subtitle to set the scene.
Adding some frames which consist of a few lines of text. Xfiles style, can be easily done with a paint package.
The best way to plan things is to sketch your ideas down on paper Don’t worry if you can’t draw, because no-one else need see these scribblings. This is your storyboard, and you should include details such as camera angles, the objects included in the shots and the length of time you want to the shot to last. You are effectively acting as the Director of your own film, and no Director is going to start shooting until he or she knows exactly what they want to achieve.
At this stage you might want to think about whether you are going to include any live action scenes in your animation. With a genlock, you can add rendered graphics to a 3D scene. In fact, a superb trick is to render your spaceship, using the genlock transparency colour for the main window. Set up your camera, and then load and display the rendering scene, with careful tweaking you can dress up and appear to be inside the cabin of your spaceship, as the live view from the camera will only pass through the window.
This is an adaptation of an age- old technique: before computers came along, special effects people would paint elaborate images onto glass, and place this in front of the camera, filming actors behind.
Watch 2001: A Space Odyssey for the seminal example.
Use other computers to speed up rendering If your Amiga isn’t the fastest rendering machine in the world, and you haven't got the spare cash to buy a 68060 board, try making use of your friends systems. Supply them with an Imagine project, and ask them to render it in their spare moments. Obviously you will have tested the images thoroughly, by both rendering a wireframe or other simpler version, and one or two ful. I high-quality images. " If one of your friends has a PC. _ ask them nicely too. Imagine is avail- I able for this platform, and even an entry level PC can render 10 to 20 times
faster than a 68040 based Amiga, (see pics 1&2) Designing models: different models for different scenes You've spent hours, days even, designing your superb alien attack craft. It really looks the business, with carefully drawn brushmaps and 1 minute detailing on external exhaust I ports. When you place it in your ® scene for rendering, it appears in a block of the screen sixteen pixels square. Ever wondered if your time was well spent? } This is why planning is so impor- I tant If you are going to use a model I only in the distance as a tiny little ¦ 1 spec, then for goodness sake don't waste
time adding detail which will never be seen. Your alien ship might have looked exactly the same if it was a collection of three rectangles given a shade of grey.
Not only have you wasted your time designing the object, but you are wasting rendering time too: Imagine takes up more memory and resources with detailed objects, and needs to load and store all the brushmaps for example.
H to g use )IV . And spare have
r. by r other mo full.
Is avail- en an to 20 sed i: for an.
Attack less, laps and exhaust our ars in a pixels iur time
o impor- a model y little What happens if you want to create a
model which appears both as a close up. And as a distant
Use two models of course. Create a simple one for long shots, and a more detailed one for close-ups. If you are planning an extreme close- up when only a portion of the object is visible, then design a model with only the necessary parts. If your scene calls for a close-up view of a porthole, don't spend hours on the engines and cargo bays which aren't visible, (see pics 384) This is an extremely simple technique to use. As you can create different models and save them as different names: SHIPCLOSE. SHIP- FAR for example. However, this can also be very useful to speed up your test
There are times, when you must render your animation to see if you have the movement right. However, you don't need to render a 100% accurate scene. Sometimes a wireframe preview will do perfectly well, but other times only a solid object will do.
In these situations you can make use of the fact that Imagine makes it easy to change the object used in a scene, even after it has been loaded, positioned and stored in the Stage Editor. Here's how: imagine you have a scene involving a spaceship. Which you want to fly past the camera. Create two objects, one with minimum detail, and the other your fully-fledged, no expense spared, model. Name them SHIPHIGH and SHIPLOW. It's important that both objects are exactly the same size, so construct one using the other.
TUTORIAL Set up your scene as you would normally. Using the SHIPHIGH object.
Now, go to the Action Editor and locate the Actor which is your ship.
If you click in the blue bar. You will be able to change the name of the object to SHIPLOW. Everything else will remain the same: the position, the paths, the special effects, but your test renders will happen a great deal more quickly, (see pic 5) Pre-rendered backdrops We've already discussed in detail how to use pre-rendered backdrops to speed up rendering, so there is no point going over it again.
Remember that a long animation is the perfect opportunity to use this technique, and don't be afraid to experiment with backdrops which are actually scanned or digitised from live sources instead.
Some of the NASA Hubble Space Telescope images are perfect for space background, and even better, totally royalty free. You'll find them on the Internet and on various CD- ROM collections.
Calculating times carefully Timing is essential in an animation, and you have to have a feel for how long your animation will last. Try to picture the movement in your head, and judge how long the scene will last. I always tend to underestimate the length ot time a scene should last, so I automatically double the length.
Remember that you have to take into account the number of frames you will be replaying a second. In an ideal world you will displaying 25 frames per second. However, this figure depends on many factors: the screen mode, the speed of the Amiga, whether the image is playing back from memory or whether it is being spooled from hard disk. You will have to experiment to find the frame rate you are using.
If. For sake of argument, it's ten frames per second, then a quick burst of mental arithmetic leads us to the conclusion that a twenty second clip will require 200 frames of animation.
Playing (t Recording your animation The end result of all your work will be a huge collection of IFF files.
Each frame will need to be collated into a single (or maybe several) ANIM files. There are plenty of software packages around to do this, my favourite is Main Actor Broadcast (see pic 6) Playing back your animation isn't always easy. A very long animation will invariably not fit into memory at once, and so you'll need to find some other way of playing it. The simplest option is to play what you can. And record each segment to videotape as you go.
Unfortunately most video recorders aren't great at stopping and starting whilst recording, even in Pause mode. They have a nasty habit of rewinding slightly, and if you aren't careful your two second clip will be eaten by the editing process.
If you have a fast Amiga you should be able to spool the animation from hard drive fast enough to look convincing. As I've said, this will depend on the screen mode used, but a program such as Viewtek does an excellent job.
This is especially true if your animation is converted from ANIM5 to ANIM7 format first. If you are very lucky, you might have or know someone with a VLAB Motion or other real-time animation system.
These packages use hardware video compression to capture and replay animations, and with one of these you can edit your final film and then play it all back in one go directly to video tape. There are similar systems on the Mac and PC if you should need to go that route.
That brings us to the end of our seemingly never-ending look at Imagine I hope you've enioyed it as I much as I have, and that you’ll for- I give the mention of the dreaded PC. I Imagine is one of the all-time great pieces of Amiga software, and I I doubt that I will ever make full use I of all of its features. If you want to I contact me with specific questions 1 on Imagine, please visit my web site I at: www.sticky.netM John Kennedy ICYBERSTORM MK3 |060 50Mhz, Ultra-Wide SCSI-3 f I onboard u p*. £ 4991 For A1200 Only MIGA & Desktop Video Specialists ;REEPOST ANG6387. WARE. HERTS. SG11 1YA
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R Please Call To Verify Price & AvailabMfy before sending an order Minimum Order Value £ 50 ? PAP | Many prices subject lo exchange rate E A O E • 17 11 97 TUTORIAL Amiga C Programming This month we're going to be visiting a couple of good libraries... but not for books.
Ne day, many years ago, some bright spark hit upon the idea of fashioning a round piece of stone (or wood) and rolling it along the ground. We look back now and feel very grateful that they shared this idea with other people, or else our cars would look very silly.
© That was a strange way to start this tutorial. I ll grant you. But the point is this: re-inventing the wheel is an activity that programmers are very prone to. When you're just starting out and learning how things fit together, it's a good idea to start from scratch and make all the mistakes others have made many times before, but once you’re up and running it's much more efficient to reuse other people's hard work.
Can I have a file?
Take a boring old file requester, for example. To make one of those out of the basic components of gadgets and directory lists would take quite Example 1 • Open an ASL load file requester void load() struct FileRequester* freq; if(freq » (struct FileRequester*)A1locAslRequest(ASL_FileRequest,NULL)) • a long time. And on the way you'd probably make a number of mistakes, and this would generally detract from the main purpose of your real program.
Luckily, your Amiga comes supplied with a number of handy routines that take a lot of the drudgery out of programming common idioms. We've seen this already in the simplified menu creation offered by the GadTools library, but this month we’re going to take a look at another standard library: ASL (which probably stands for 'Application Standard Look’ or something equally silly, since Commodore seem to have avoided a definition in their documentation I).
This library makes it very simple to create standard file, font and (in later versions) screen mode requesters The use we'll put it to is to create a load and (eventually) a save file requester. But what good are such things to our program? What do we have that could be loaded or saved? The answer is. Of course, the nice picture you can paint. So. For the second part of this tutorial, we’ll take a look at Christian Weber's Universal IFF Library', which is very old. But almost a standard library (an archive is supplied on the disks).
Ferences are the addition of code to open the ASL library and an extra "Load" menu item, with corresponding code (the "loadO" function) to react to this new item (see Example
1) . Don't expect too much. Yet. As this first example doesn’t do
anything with the requested file.
If you study the example and the documentation for the ASL library.
Back to ASL. The first example on the disks is "aslO.c" which builds on last month's final example. The dif- Example 2 int createBitmapO ( • The MEMP_CLEAR flag is vital, since it zeroes the allocated memory. * * Thus the pointers in the bitmap will be NULL, if we don't manage to • • allocate them properly. * if(bitmap - AllocMem(sizeof(struct BitMap), MEMF_PUB- LIC | MEMF_CLEAR)) ( int plane; InitBitMap(bitmap, scr- BitMap.Depth, scr- Width, 8cr- Height); for(plane ¦ 0; plane scr- BitMap.Depth; plane**) bitmap- Planes(plane) ¦ AllocRaster(scr- Width, scr- Height);
if(bitmap- Planes[plane] == NULL) return FALSE; ) * If we get here, we succeeded. • return TRUE; } else return FALSE; ( if(AslRequestTags(freq, ASLFR_TitleText,
- Load drawwin.
ASLFR_Flagsl, FRF_DOPATTERNS, ASLFR_Ini t ialPattern, -•?.iff', TAG.DONE)) • Directory is in freq- rf_Dir, file in freq- rf_File * • ..else request was cancelled • FreeAslRequest(freq); void freeBitmapO ( if(bitmap) A • int plane; for(plane = 0; plane scr- BitMap.Depth; plane*?)
( if(bitmap- Planes(plane)) FreeRaster(bitmap- Planes(plane), scr- Width, scr- Height); ) „ FreeMem(bitmap, sizeof(struct BitMap)); bitmap * NULL; TUTORIAL Example 4 Example 3 char filename(MAXFILENAME); * Create complete filename from ASL's dir and file • strcpy(filename, savereq- rf_Dir); if(AddPart(filename. Savereq- rf_File. MAXFILENAME)) ( • Make sure our bitmap is the same as the display * SyncSBitMap(drawwin- WLayer); * Try saving our bitmap, using the screen's colours • if(IFFL_SaveBitMap(filename, bitmap, scr- ViewPort.ColorMap- ColorTable, IFFL_COMPR_BYTERUN1) == 0)
printf(“Error: could not write IFF picture n'); ) else printf(“Error: could not make filename n* ; char f i1ename(MAXFILENAME]j * Create complete filename from ASL's dir and file * 8trcpy(filename, loadreq- rf_Dir); if(AddPart(filename, loadreq- rf_File. MAXFILENAME)) ( IFFL_HANDLE handle; * Try to open the IFF file * if(handle - IFFL_OpenIFF(filename. IFFL_MODE_READ)) LONG count; UWORD colortable[256]; • Get colour information and change screen colours * count ¦ IFFL_GetColorTab(handle, colortable); LoadRGB4(&(scr- ViewPort), colortable, count); * If we can load the picture, update
window's display • if(IFFL_DecodePic(handle, bitmap)) CopySBitMap(drawwin- WLayer ; else printf(“Error: could not decode IFF picture n'); IFFL_CloseIFF(handle); ) else printf(“Error: could not open IFF file n')j ) else printf(“Error: could not make filename n* ; you'll notice that the "ASLFR_Flagsr tag seems a little out of place. This raises a rather thorny issue, because the reason that this tag is used instead of the dedicated tag ‘ASLFR DoPatterns" is to retain backwards compatibility. In these tutorials it’s been assumed that you're running at least AmigaOS 2.0 (ie; KickStart V37).
However, in AmigaOS 2.1 (V38) the ASL library was radically overhauled with a host of new tags (and a new naming scheme). But. The V37 ASL library just ignores the tags it doesn't recognise (i.e. all these new ones), so to get the same behaviour in V37 As we've seen before, a library is a collection of functions. More specifically, the Amiga makes use of 'shared' libraries, which are the files ending in ".library" that you find (usually) in your "UBS:" directory These collections of functions are 'shared' because each program that uses them does not use its own copy, but shares a single
global copy (and this gives a great saving on memory). In fact, multiple programs can use the same library function at the same time.
Library we have had to use the method that works in V37... A bird? A plane?
To load and save a pictures we need to make a rather significant change to our existing setup. The key issue is taking control of the data that is displayed. Normally, Intuition is responsible for managing the graphical part of the window (ie; the bitmap) and we can’t get hold of this directly. So, what we need is a different kind of window, one which allows us to manipulate its bitmap: a SuperBitMap window. But, this change is not just supplying a new flag to ’’OpenWindowTagsO". We must also create a bitmap of our own (see Example 2). And let the window use it Once we have our SuperBitMap
window, we can think about loading and saving. The code snippet for loading a picture (after a successful ASL file request) is shown in Example 3. The functions starting with "TFFL_- come from the
- iff.library”. which needs to be in your 'UBS:' directory. To
access the functions we also need the "iff.h" header file. (In
fact, we’re actually using a slightly modified version of
’’iff.h’’ that's a bit more compatible with StormC.)
The key parts of the code are the creation of a complete filename from the results of the ASL file request (using the DOS function ¦AddPartO'), the extraction of colour information from the file (using ”IFFL_6etColorTab(n. The loading of the screen colours (using "LoadRGB4(n. And the updating of the display once the image is loaded. This last bit is the trickiest, requiring us to use "CopySBitMap!)" on the window's layer. This is only needed when you make a direct change to a SuperBitMap window's bitmap (like we have here), and not when you use the normal (RastPort) drawing functions.
The save mechanism requests a file in the same way as the load did, except we've used "ASLFRFIagsf to indicate that we’d like a save mode requester and we've suggested a suitable initial filename. The real meat, though, is the saving code (see Example 4). This must first make sure that our bitmap is synchronised with the display. The function "SyncSBitMapO" basically gets Intuition to write any buffered changes to the SuperBitMap window’s bitmap. Then "IFFL SaveBitMapO" can be used to write this bitmap to disk (as an IFF The Interchange File Format, designed by Electronic Arts way back in
1985. It's basically a format for structuring data such as pictures, text sound files, or just about anything. The word 'IFF' does not really describe the kind of data, but it is often taken to mean ILBM data (ie. Interleaved BitMap, or a picture) in IFF format.
ILBMI. With our current screen colours as the picture's colour information.
Tidying up The way the toggling of the tool window is handled via a state variable Copentw") is a good general concept, but it's actually a slight bit of overkill in this example. A better way to do things is to use a different approach to message handling.
Rather than get a message, act on it and then reply to it. We can (in this example, at least} copy the relevant pieces of a message and then reply to it straight away. The next example CasMa.c") uses this new technique, where we are now free to close the tool window in the message handling code.
The one subtlety to spot is the extra condition on the “while" loop for handling the tool window's messages. This checks that the tool window is still open, and so stops the loop after any message that causes the tool window to close.
We are going to make use of this new flexible style of message handling in a more spectacular way later, but for now we'll tackle one big and one small stylistic problem The latter is the fact that the requesters 'forget' the directory chosen by the user the previous time they were opened (ie; the load requester always starts in the current directory}.
This can be cured by moving the tags which initialise aspects of the requester into the creation call (ie; out of "AslRequestTagsll" and into "AllocAsI Request!)“} This change has been made in the next example, which now has a whole directory to itself (see "loadsave.c" in the subdirectory “asl2").
SuperBitMap window A window whore you supply a bitmop lor the window to uee. The benefit of this is you can then access the complete contents of the window as a bitmap. Care is needed to keep Intuition informed of changes ] you moke directly to the bitmap (by using "CopySBitMapO'). End to get Intuition to update the bitmap when you want to read it |by using For technical reasons, these functions work on the with a window, rather than on the window.
So, what are all those files in “asl2“? Well, as we saw in a slightly contrived way before, it's a good idea to break up your program into modules. That's exactly what’s happened here: the "asMa.c" is broken up into a number of modules.
The key concept is to restrict access to ail those global variables, and make only certain bits of code able to change their value. For example, the "loadreq" and "savereq" variables have now been localised to the module "loadsave.c" (the "static" keyword means that they are visible only to code in that file, but otherwise they're just like global variables).
Read access to the variables is granted by "getXXXI)" functions, so the code that needs to use, say, the window pointers still can.
Another point of interest is the structure of the header files (the " h" file corresponding to each code, or “.c", file). In a time-honoured way, the prototypes are wrapped in an " ifndef" that prevents the compiler 'seeing' the contents twice, even if this file is included multiple times (directly or indirectly} when compiling a module.
Take your time to study the other effects that this modularisation has had. You might also notice the "Smakefile", which is used by SAS C to compile muttiple-file projects like this. (If you've got both SAS C and StormC. Take care to delete the " o" files when you swap compiler!} Exercise To keep you busy until next month, there's one more example (the subdirectory "asl3"). The new functionality is the dynamic changing of the whole GUI (screen and all) and the most significant changes are in "loadsave.c". The display should now change to the most appropriate settings for the picture to be
loaded, in terms of resolution, depth and size.
We’ve almost got a paint package on our hands, so we've come a long way in only a few months.
Next month we'll look at adding a bit of Arexx into the equation. See you then. ¦ Jason Hulance Wheel Piece of material (usually stona or wood} In the shape of a circle.
Useful for making things move along tha ground aaslly.
Worldwide patent hat expired so the design is freely available.
Myst: review and CD demo!
Just slipping through the net for this issue's deadline, word came from ClickBOOM that Myst has now finally been finished! We'll have the definitive review of the game we exclusively previewed in the December issue, along with a real treat for CD-ROM owners: an exclusive playable demo on the cover CD so you can see for yourselves whether it really is the ultimate adventure. We can't wait!
Sacrilege or the potential saviour of the Amiga? Amiga Forever is Cloanto's plan to bring the wonders of the Amiga to a wider audience than ever before: by releasing the official Amiga emulator for the PC. We'll be taking a good look at it next month and asking the people who matter some pertinent questions. Evidence of Gateway selling the Amiga up the river, or a shift away from hardware dependency?
LaltcNtfl IIEmpaatfrMlriflmttri II ¦wMifl.ll kl pnces iacMa pntayc mi miUMa Iw Um Apnl ISM isu«. Mi ¦tatty lUrtny Iraa d* ¦maOar I9N iaua Method of payment Cmi n . tipan .... 1 1 i ton art* ckps MM t» Emtf tm«M 1* Twi . lailtali ...... Saturn ...... Immi ....„ ed ically Surf's Up!
Another goats horn overflowing with fruit and corn (that's a cornucopia by the way) of Internet sites.
Miami 3 public beta The Amiga's premier TCP IP software package prepares for version 3 with a public beta containing most of the features. The betam dubbed version 2.9x, is available from the author's home page at http: www.nordicglobal.com One new feature for Miami 3 includes the removal of the user interface to seperate plug in modules.
The public beta still only comes with an MUI module but this can be completely ejected when the interface is not in use. Thereby saving a small amount of memory if no other MUI applications are running. A GTLayout Gadtools version will be available in the final 3.0 release. The beta retains the 1 hour limit in unregistered form so it too can be trialed for free.
Miami 3 has also grown the ability to communicate through a SOCKS based firewall. The main use for this would be Miami connected to a PC based network to gain access to the Internet. The SOCKS support would allow most Amiga Internet applications to work transparently although our initial tests failed to get this working adequately on the beta version.
The other utilities bundled with Miami have also seen minor improvements, better modem control anti individual database entries can be disabled. Miami 3.0 does require a new keyfile version which can be ordered over the Internet as an upgrade. Alternatively new users can purchase Miami 3 outright from Active Software for £23 on 01325- 352260.
WebFX 1.7 released WebFX 1.7 has been released. This is a shareware package which uses ImageFX 2.1 + to create animations, crossfades and shadow graphics for your own web graphics.
This can enhance the look of your web page a great deal, previously the Amiga was lacking in software to perform this task. WebFX uses ImageFX to process the images into single frames and it then uses WhidGIF. The command line Unix port program to generate AnimGIFs which can be used on the web. You can find the 209K odd WebFX on the Aminet in the comm www WebFX.Iha path or see http: www. I ntercom. It ~fsoft we bfx.html for the home page.
RC5-56 cracked The Amiga team in the Bovine RC5 effort made it to 7th place by the time the winning key was found.
Given that the team started much later than many teams, this was a startling feat. The Amiga team made 3rd position several times in the daily block upload rates. Now that the 56-key has been cracked, there's risable support for continuing with the 64-bit key cracking effort.
Unfortunately there's 256 times as much key space to explorer so it's not anticipated that a key would be found for years to come.
However, if you're willing to throw some spare CPU power at the prob- !
Lem and watch the Amiga teams position in the stats, check out the Amiga RC5 home page at http: www.cistron.n 1 -ttavoly rrf Schatztruhe PPC competition The world's largest distributor of j commercial Amiga software, Steffan Ossowski's Schatztruhe. Announced a new monthly competition.
In order to have a chance of w*v, ning, one must find key letters written throughout Schatztruhe's web site written in orange. These will fit together somehow to spell out a 1 common Amiga term. Also on the web site is a form for submitting t** competition entries and each mon* someone will win a PowerPC accelerator from phase 5.
The PowerPC accelerator will be for the A1200. 2000 or 3 4000 depending on the winners prefer- | ence. Schatztruhe's Website is at !
Http: www.schatztruhe.de. happ, hunting) ¦ Mat Bettinson VvJfr The Amiga RC5 Team effort Surf of the Mat Bettinson and his pet hamster take to the Net deliver another bunch of Amiga-biased Websites.
Amiga Org has been around for some time now. It has a similar mandate to CUCUG's Amiga Web Directory in that it's all things to all Amiga users. There’s news, events. FAOs. Links and shareware. Amiga.org is a little spartan compared to the AWD but it's on the up. Drop in and check out the events and news. There's often different stories and events, updated a little quicker than on AWD.
Over at the unofficial Alien Breed 2 home page, there's plenty ol titbits for Team 17's ambitious doom clone. There's news about a forthcoming version of AB3D2 that will support graphics boards and non- AGA machines. Naturally enough this new version will be based on the source code released on CU Amiga's cover CD some months back. There's custom levels, screenshots and tips also to be found on this comprehensrve page. Well worth a visit lor AB3D2 fans.
Every time the Amiga is mentioned in the press, chances are the article will appear on the Honourable Mention web site. Scoping these out gives a good indication on the Amigas profile in the popular press, computing or otherwise. There's also quite a few buried facts and stories not usually found elsewhere.
Via an obscure link from this site, I found Ihe secret plan Gateway have to incorporate the Amiga tech- looking graphic design.
The spinning juggler globes are certainly on theme too. The news section announces noteworthy events and the new Beta section has the latest unsupported beta versions ol some Workbench components such as Setpatch and the FastfileSystem. The latter designed to break the 4Gb barrier on hard drives. Well done Amiga Technologies for improving the site to one we can be proud of.
If you live near a US airforce base in Europe or otherwise have some interest in what the USAF gets up to in Europe, they have a comprehensive web site called the United States Air Forces in Europe. All the nology into a mass market application. The new affiliated company.
Instantech, implements a solid waterproof build in two colour schemes for their new Amiga. It will be offered under the Standard Colour Price and High Fashion Colour Price schemes. That's hght.
The Amiga Whirlpool Bath costs only $ 956.89 in the basic colour scheme and includes curb-side delivery. You can scope it all out via their Bath Warehouse home page and choose your next model of Amiga and get clean at the same time.
Seriously, on the official bonalide Amiga front, Amiga Technologies home page has had something ol a revamp. It now sports professional i of wirv tfs writ- 3 web »will fit Dut a xi the itting the h month C accel- £ AMIGA A usual news and features on the subject can be lound plus there's even details of USAF charter flight mechanisms should you decide to hire an A10 Tank Buster to sort out the morning tralfic.
If you spend too much time on the web and have forgotten a loved one's special occasion, you can make amends with Interflora's superb site. Here you can browse the types of flower arrangements on offer. Choose your selection, purchase and have your flowers delivered anywhere in the world via the local delivery agencies The prices aren't cheap but if you can't drag yourself away from the web browser, this might save valuable time pilfering the neighbours roses. ¦ Mat Bettinson Month URLs http I WWW. Ami ga. Orfl with 'o' symbols which are 'nested' For example. start and end of
HTML at the end tells us that it’s time to stop the HTML docu menf. Inside this, we have our whole page nested inside - Inside the HEAD for h we have the TITLE of the docu ment. At the end of the title is TITLE and at the end of the HEAD is HEAD and so and so forth. It's a simple pattei and one that is important and must be obeyed « A couple more words about HTML termipotegy; TAG iaa called a tag, if there is anything else | inside the tag. It's called an ¦ attribute. For example TAG[ U attribute=value . The tag sets basic command where the attribute is an option for that
tag which can be set with a value.
There can be multiple attributes and they depend on which tag is being used. Some attributes work on multiple tags.
Make sure the add BODY is |p ticked too. Now press Insert.
What you see is the most basic required code for a web site. Similar to programming, you may notice that there are some of the ’tags' MvtmrrVterm MfPSuwrMS* k 1 Aif (j Prof i le mnei Uost nam: EiWlfemm farmer ::ii APT server: Login name: Passwords Retries: VetS* denote dir: U-ret Local dir: SWT 2 amftp AMIGA* ? Configuring AmFTP to log iito the weh server. From here we can oploarf our web pages.
This month we revisit the setting up of a web page. This time doing it the quick and easy way, as an alternative to our previously in- depth HTML tutorial. We continue to get requests to document setting up a web page, despite the lengthy HTML Wired World tutorials of the past.
Accordingly, here's the quick and easy way to get your say on the web with a different approach from that of the HTML tutorial. I still believe it's a bad idea for Amiga users to be completely isolated from HTML code but it's time we recruited a little help to take the drudgery out of it.
Ief touj brief lout around the Aminet comm wvvw drawer reveals a lop little program called Webplug. You I can find this at any Aminet miVor in path comm www web- plug125.lha, of course it's also in the magazine drawer of the cover
CD. Webplug. Put basically, is a Mill based text editor that has
a bunch of functions built in for adding the common HTML
As you may know. HTML s for Hyper Text Markup Language and its these codes that control ho’ web pages look. This isn't as hard as programming, these are simply codes contained in symbols embedded in a text file.
Insert Webplug After installing Web plug and running it, we're faced with a web browser looking program with a row of buttons. Let's leap in the deep and hit the menu option functions eader. Another window appears, all you need to do is type in a title for your first web page.
Wired ting a web page up on the r only cover thq basics.
It's up to you to get back, of CU Amiga with the Wire HTML tutorials or buy a t HTML, of vyhich there e deal at just about any goo store. Back to our page so far. We ¦ have a basic web page, notice there i is a blank line between the B O DY arid ;BODY we need I to insert all the contents for our web ] page inbetween here. The BODY and HTML will always be at the very bottom of the ] page.
Insert some text here, it might be I a good idea to keep some spa between it and the body tags to j make it clear where your contents I are. We need to configure WebPluc to know about your browser. Select the menu Fyefs WebPlug, here pri [ on the pop up gadget for | BrowserLink and pick a .li k file matches the Browser you These files can be foun|l in the BrowserLink directory where you I installed WebPlug. Next, select the 1 full path to your browser executable!
And stick this in the Run browser I box. Save your settings.
Since you've most likely moved h your web browser to anothet screen, you can use MUI’s sotting* | lo also move WebPlug to that screen. Try reading the MUI dpcu- mentation if you don’t know how tol Select Save As HTML c Project menu and iick a place i your drive. Name your file iestingiriml.
To run your browser, you ( select Run Browser f Browser menu. Now select Send I Browser from the Browser menu again.
COMMS What to do with your pages Putting up your own Web pages IwriM HIM Gl»«« IHM MlOW IwW I FTF Imon ihMhImm IkI» It's on* thing having a wab page and a couple of pictures on your hard drive but how do you gat them onto tha Internet. Wall you'll need an account with an Internet Service Provider of course.
Last month we announced a free trial for CU Amiga readers with UK Online readers. For these people it would be a good idea to check out their documentation at http: www.ukonline.co.uk Help Publishing. If you have an account with another ISP, you'll need to ask them how to upload your web site. Generally if your pages work off disk and the HTML and images are in the same drawer, all you need to do is to rename the main page to index.html and upload all of the files to an FTP server. That means you'll need an FTP client such as AmFTR UK Online customers will already have AmFTP as part of the
Netconnect Lite package.
For UK Online, you would configure the FTP client to connect to the site web.ukonline.co.uk and set your username and password to the same as you use to log in to the Net. You should be free to select all your web files and press upload. Your web site would then appear at http: web.ukonline.co.uk yourusemame !
Our first web page! Wow, now we have a FONT lag Save the.piomre in the same place ¦swani 10 stop ana aouoie ciick on Force CR in the Format win- i the gadget to Clear all :BR tag over to the window.
No home page is complete without a link to your favourite Amiga Magazine. WebPlug is a little flakey
• ing to have You should see your very first web surrounding the
text you highlight- as yourtesting.html file is. page appear
in your web browser. Ed. Save and send to browser Look, Pul the
cursor somewhere in the a hoorayl we've made the font huge!
Body and press the picture button You'll notice that if you put
any It's time to change the look of Select your image and type
in a brief returns in your text, they won't have the page
dramatically. Delete the description of the picture in the Alt
done a thing and the text will contin- BODY tag and leaving
the cursor text box Always check the Use sire ue on a line
until it hits the edge of there, press the background buton
button when using this wind the browser. The point of HTML is '
or select Functions background from Now press Insert. Close
That it tells browsers how to make the menu Save Send to S'owset Voila A HREFw"http: www.cik- amiga.co.iitc' CU Amiga Magazine lA text look so if we want a return, we In this window, uncheck the add ture in our web page' need to add some HTML to do it BODY chec. Box.-Click on A tip here is that if you w Now we're going to get to the BGColor checkbox, press the popup to flow to the left or nght ot cool stuff. Hilight some of your text and pick a colour Do the same for image, use the Align cycle g The text ‘CUtamiga Magazine' will be underlined and pressing on this B.your web page will
take them to the page listed in the ttltrr attribute In this case it's the URL of CU Online o* course.
J Experimentation from here on is the key. Happy HTMLingM Mat Bettinson and press Format button or select the Text checkbox Now press and pick left or right. It left, t the Functions Format menu option Insert Save, send to browser We've image will be on the left and Double click on the top line with just changed the background colour will be free to flow to the rig FONTx FONT in it. A window and the text colour. The next two the image Your text wilt nee will appear, click on Use size and most important features ot a web come after the picture or evt move the slider to 6. Close the win-
pages. Images and links. Picture tag can be in the mic dow. Now. Drag the To create an image. VouTI need to If you want to stop text f J FONTx FONT line to the main have your image in the GIF format. Flowing around the picture «' WebPlug window. You can use something like Ppaint time Place the cursor where Here's our firel bit ol texl in our first web page!
SOUNO LAB THC-00 Resonator ¦ Price: £169 ¦ Supplier: Turnkey Audio © 0171 379 5148 Sound Lab takes a trip into the murky world of analogue filters with a look
* Bucking the trend of most rackmoaat units.
Ow many things could you buy Hfor £169 that are capable of totally revitalising your Amiga music set-up? A cheap reverb unit maybe? Fine, but hardly revolutionary... Perhaps a budget MIDI sound module with a selection of pianos and flutes for you to play with? Nah. What you really want is a big fat filter bank!
The THC-00 Resonator is just that, a bank of big fat filters. It's an analogue sound processor which uses the kind of filters and oscillators that those classic analogue synths like the TB303 and Moogs are based on.
Actually, it uses the same circuits as the Korg PS series, such as the PS-3100.
However, unlike a synth, on its own it won't make a sound. First you need to feed it an audio signal which you can then bend, twist, squeeze and squelch as you see fit.
Most bits of music production hardware have a very specific and definable use. A graphic equaliser takes out unwanted noise and boosts weak frequencies. A reverb unit makes instruments sound as if they're being played in real life settings. A compressor limiter offers better control over recording levels.
However, the Resonator does its thing purely for the hell of it. There's no sensible reasoning behind what it does, and frankly, there's nothing sensible about what it does at all.
On those grounds it's scored a point in my book already.
How it works For anyone who's not strictly au fait with analogue synth technology, fathoming the myteries of the front panel controls could be a bit of a challenge, although the 'manual' has a fairly good but very brief crack at explaining it all (it's just a piece of A4 card folded to make two pages). Now it's my turn to have a go then... It all starts with your audio source. That could be anything you like, such as one of your Amiga audio outputs, a synth. An electric guitar, a drum machine, a CD player or whatever. The only limitation is that the input is mono, connecting through one of
two 1 4 inch jack sockets (one on the front and one on the back - take your pick). With the Bypass switch in the On position or the Resonance knob turned right down, you'll then get the pure unadulterated sound source coming from the stereo audio outputs.
The Resonator bright green print on a space- The first stage in processing your sound is to switch Bypass to Off and turn up the Resonance knob. In effect this controls the mix of the original and the processed sound that's passed to the stereo outputs. Now you can set the amount of action that will occur in each of the three Bandpass Filter frequencies. This three-filter arrangement is what gives the Resonator its stereo output capability. The first and third filters can be panned in various degrees to either side of the stereo image, while filter two is locked in the centre. When combined
with the other controls you can get some wild stereo effects. The Stereo Pan knob (number two on the annotation below) has the effect of widening or closing up the stereo image. In i fact you can get the ouputs from filters one and three to switch sides completely from A guided tour The aluminium case of the Resonator is a standard 1U rack- mount affair, which means it's got a front panel measuring 48 x 5cm.
It's unusually shallow for a rack- mount box at just 8.5cm deep.
There are five connections on the back panel (see the picture at the top of the opposite page):
• Audio input (mono 1 4 inch jack socket) panel.
1. Audio input
2. Stereo pi*
3. Resonance level
* . Volume
5. Bypass switch
6. Bandpass 1
7. Bandpass 2
I. Bandpass 3
• Audio output (dual mono 1 4 jack sockets)
• Power input (12v AC external power supply)
• Modulation input (mono 1 4 inch jack socket) And here's a tour
of the front
9. LFO indicator LED
18. LFO modulation rate
11. LFO modulation depth
12. Mode selector
13. Envelope modulation depth
14. Envelope modulation decay
15. Polarity switch IS. Manual modulation depth
17. Modulation input a •• A IW kKt uln alunMm Im mMMim llM| IW
ItRM MfM ¦ ucM Ih Ikt UtHHl prnw »p*t|r.
As featured on... For those still unsure of the kind of sounds you can get from the Resonator, here's my top five list of tracks that maka good use of an analogue filter bank (though not the Resonator specifically). They're all top tunes by the way. So don't be afraid to ask your friendly neighbourhood record shop assistant to dig them out for you.
5 Title Losing Control Don't Laugh The Bar Southside Bang Loose layer or ne input two 1M id one r sound up the rols the id sound . Now
- rat will is Filter lament is a output can Be
* side ot s locked in he other ereo iber two eilect ol ] image.
In filters one , tely from left to right by cranking the Stereo
knob from one extreme to the other. So not only does the
Resonator totally mash up your sound, it gives space and
movement to the flattest of mono sources.
Next up is the LFO (low frequency oscilla- | tor) modulation section. This creates a kind of automatic slide in the filter frequencies I from high to low. You can set the amount of ( modulation and also the rate at [ which It swings from high to low. There's a sing red LED that gives you a visual indi- I cation of the speed of the LFO. If you want [ the filters to open and close without you ning the knobs you can set this to any J rate you like. You can turn either of these s fully down to bypass this section.
Here's the science bit i get a bit more confusing when you 1 the three-way Mode switch. This cts different combinations of LFO types f Bandpass filters. It’s complicated if you I read what it's actually doing, but at the end [of the day you can just flick the switch and iar how it affects the sound without having I to understand what's really happening find the scenes.
Moving along we come to the Envelope anon section. This allows you to link I opening ot closing of the filters to the I of the sound you're processing For nple. You can set things up so that the 8 filter is opened and closed by loud and t bits of your source sound. You can ) select whether the filters will open to r higher frequencies through or close to ite the following parts of the sound. This ans for example you can get the filters king in time with a rhythm loop. Finally e's an input for an external signal to con- if the Envelope Modulation.
Lie fat bottom line I bottom line is that this is a great bit of r to have at your disposal. It could easily I integrated with the simplest of systems, nks to its Bypass mode you could keep it lanently attached to one of your Amiga ) outputs. In bigger systems it will work well used with an insert point on a mixer or via the external effects loop.
Because it's got such a distinctive sound you’d have to be careful about over using it but then that's the case with most new musical toys anyway. Subtly different (ie.
More limited) alternatives to the Resonator are currently being used on loads of dance tracks but in less than innovate ways.
The Resonator has the advantage of not only being the cheapest analogue filter bank on the market but also one of the most versatile. The Envelope Modulation section gives rise to all kinds of possibilities With the polarity switched one way. You can instantly transform breakbeats and rhythm loops into something that sounds like funky ultrascan. Flick it the other way and your vocals turn to liquid, dripping from the back of the box like little acid riffs.
If you're into any kind of loop-based music you'll find this a fascinating tool.
Simply lake a loop, preferably with some good bass, mid-range and treble action in it.
Put it through this, set the filter to slide up and down very slowly then sit back and enjoy the ride. The Resonator will have a good go at sending you into a funky trance as it continually morphs the loop into new and interesting shapes, bringing out parts elements of the sound you never would have realised were there in the first place. Top stuff for techno, house and drum h bass producers in particular.
1. DBX
2. Winx
3. Dark Comedy
4. Dave Clarke
5. Sonic Patrol Artist Worth every penny It's not often we review
hardware in CU Amiga that's not actually Amiga-specific.
When we do. It s because we've come across something we feel is a bit special.
That's exactly the case with the Resonator.
I bought this one from Turnkey Audio in London (they're the official UK distributor) for £169 and I've got no complaints. Pick one up and you might not think you've got your money's worth, a it's lighter than anything else you're likely to have in your audio set-up. But as far as I'm concerned it certainly delivers when it comes to churning out wild and fat sounds I didn't actually intend to review it in the mag, but I was so pleased with it I couldn't keep the secret to myself. If you're into more 'conventional' music production. I couldn't say that you’ll definitely find a use for
this. It won't make your music sound more ‘realistic’ that's for surel However, I'd recommend anyone who wants a new secret weapon in their sonic armoury gets their hands on one as soon as possible. ¦ Tony Horgan C-00 RESONATOR I Developer. Freeform System Requirements: Any souad soaice lo lord Ihiouali il (such as ioat Amiqa Peacefrog XL Elypsia Deconstruction M-Track Label Do you really need one though?
Value for money answer to that question depends on where you want to go with your music. H just used it like many would suggest, to make a digital synth sound more ana- lue, then no, it's not really worth it. However, if you want to transcend the capabil- of your Amiga samples and any other equipment you might have, then it ily is. Mutate your breakbeats, disembody your vocals, reduce entire tracks to
- bin flapping monster heartbeats... OVERALL A superb addition to
any lech music maker s studio Desktop Publishing Professional
Page 4.1 IM;ii Here to help you get your images from DrawStudio
V J Lite into ProPage is Larry Hickmott with some extremely
useful tips and hints.
Workshop, I want to discuss this in depth by giving you a number of examples and how they should be treated when taking them from DrawStudio Lite and into ProPage.
Lets start by looking at the compatibility question. We all know that the Amiga standard bitmap format Since CU Amiga gave you the fabulous DrawStudio Lite. I have received quite a few phone calls about getting images from DrawStudio Lite into Professional Page, another package given away on the cover of your favourite magazine. So in this is IFF-ILBM. This can be used in any number of Amiga applications and I can't remember the last time an IFF- ILBM bitmap looked screwed up after being loaded into an Amiga application. The upshot of this is that in my opinion, the IFF-ILBM is by far the
best type of graphic to use when you want a reliable format supported by the majority of Amiga applications.
Compare this with the compatibility of structured formats. In my time, I have seen DR2D-IFF files (the Amiga structured standard format) look fine in one application like ProVector 3 and then appear completely screwed in another program such as ProVector 2.
The reason I used ProVector as the example was because here we have the same application but different versions and still you can have problems with structured graphics.
To be fair to ProVector, I have seen the same mixed results when using the same image in around four or i five Amiga applications that support DR2D-IFF. Which is one significant reason why I don't recommend using structured format files.
I don't know about you. But I want consistency when moving files from application to application and the only graphics format that gives me this is the IFF-ILBM. This is of Exporting from DrawStudio Lite A A key leatare in DrawStudio is its ability to let yoa choose the resolution and colour depth ol exported images. It's important when working with applications like ProPage because you can control the quality of the printed image by choosing the appropriate attributes.
Example 1: Here we have a title to be used as a masthead for a magazine front cover being created in ProPage. This masthead could never have been done in ProDraw, Art Expression, ProVector or ProPage itself. At the moment, it's a structured object within DrawStudio Lite but I want to be able to import it into ProPage at a resolution suitable for printing on an Epson Stylus at 1440dpi.
Your first step is to make sure that only the objects you want to export are selected. Then choose from the Project menu the item, Export Bitmap (in version 2 there is also an Export PostScript option). As soon as you do this, DrawStudio will pop-up a requester asking you which objects you want to export. Click on Selected Objects.
The next requester is very important because from here, you control the output resolution, the colour depth and also whether you want anti-aliasing applied.
This latter option is normally ghosted except when you export as "8-bit Grey". In DrawStudio 2, you can also have anti-aliasing on with 24-bit colour export.
For normal use, such as when printing A4 size covers with a desktop type printer. I'd choose a width of 1200 pixels. There is no science in that choice, I just know that I don't get any pixelisation or jaggies when I spread the image across the width of an A4 page in ProPage. A little tip here is to make sure that you hit the return key after typing the figures into the Width box. Providing you've "Retain Aspect Ratio" ticked, the height is entered for you.
When you have set the attributes, click OK and for a short while, DrawStudio Lite will stop and do the conversion after which, you will get a second requester, where you can choose the exported bitmap format and the file name. You may also notice that this requester can be sized, so if it's too small for you, stretch it until it is as big as you need. At the end of the Filename text gadget is a button which can be used for choosing the volume and drawer where you want the new file placed. As you can see, DrawStudio Lite supports many different bitmap formats and the one chosen depends on
what application the image is being imported into.
In our case. I'm using ProPage, so I've used IFF-ILBM. If you had PageStream 3 with the JPEG import module, you could choose JPEG. If you were creating titles for a WEB page, again, choose JPEG or GIF. To finish, click Export and save the image to disk. You can now run ProPage, draw a box across the top of a page and import to that frame, the graphic from DrawStudio Lite.
TUTORIAL Scaling Images in Professional Page 9 ? Hi diagram has baaa created at the tvroeg A When exportiag a line drawing with jast ! We differ- iave hies.
Jeen using r or ipport cant d tl ig files
• and gives s of ume the see, lany i the it ng ?Page, i had G
hoose titles jse Export . You r a box d raphic doesn't support
structured formats because it will Open DR2D-IFF and DrawStudio
2 has support for the export of PostScript and EPS files for
use in programs like Wordworth and Final Writer.
But even though DrawStudio 2 supports this, it isn't something I recommend because of the compatibility issue and also the lack of creative freedom when using such formats.
What I mean by this is that if you're using a bitmap format, you can quite happily make use of all of DrawStudio Lite's wonderful fearn be leaM iata DrawStadw lire art then rarieu pin ef Ac irew- tures without hav- iag changed by agglyiag bitmap fils. Tms is jast aaa raasan why ing to worry DrawStadia Lit* is sigaificaatly better than older drawing programs about whether or which aaly allow simplistic coloenag not these are supcourse, supported by DrawStudio Lite. Anyone bemoaning the lack of support for structured formats in DrawStudio Lite would do well to remember what I've discussed
above before getting too worked up about it That isn't to say DrawStudio Lite Upgrade Information Upgrades from DrawStudio Lite and printed manuale lor Profesaional Page are currently still available.
Ring LH Publishing on 01908 370 230 lor more details.
In general, there are two types of images you will create in DrawStudio Lite.
One is an image with lots of colours like a photograph, commonly called a continuous tone image. The second is a line art picture using a single colour such as black. Some examples of this are line illustrations, plain text and diagrams.
These are the type of images you can create in older drawing programs like ProDraw but you can also do it in DrawStudio Lite even though there is no provision to export as a structured object.
The reason people prefer a structured format for such pictures is because bitmap line art can print horribly if a few basic rules are not adhered to.
I bet we all remember a lot of that really awful black and white clip art, which on-screen, wasn't much bigger than a postage stamp and when printed, was all blocky and ugly. There is a fairly important lesson which can be learned from such stuff. Size is everything I Let's say you want to create a small diagram and you want to print it one inch wide. Because DrawStudio Lite is page based and objects created in It are ? Diagrams from DrawStatia Lite caa easily be created aad eiparted for use ie PrefcssieaaJ Page. Jast maka sarc yea create tbc diagram at tbe acteal sift yea waat it pheted ae
paper at aad tbee cboase tie maiimem resolution af yaar primer when exporting hem DrawStudio Lite.
Structured, you can create it one inch wide. The crunch comes when you want to export it.
If you export it at the default resolution of 75 dpi and size it to one inch in ProPage, when you print it at 300 dpi or worse still, at 1440 dpi. You will gat a blocky image. This is because the pixels making up the bitmap are 1 75th of an Inch and the dots on the printer are much finer at 300th of an inch. This is a mora simplified example.
The solution is to export et a resolution equal to that of your printer. Let's say you have an sin. It caa be scaled in DrawStadia Uta ta a site yae regeire asiag the Obftct$ pecs mcaa ilea. Make sere ta grasp tbe objects fcrst Epson Stylus and want to print at 720 dpi. The resolution you should choose when you export the image would be 720 dpi or thereabouts. Also don't forget to set the quality to 1-bit for line art.
Here is all that again step by step. Create your image on the page at the same size you want it to appear when printed because this makes the mathematics of choosing the export resolution easier. Then select all the objects and choose Project Export Bitmap.
Click on Selected Objects in the next requester and then in the X Resolution gadget, type 720 and press return. Providing you have the “Retain Aspect Ratio" ported by the chosen graphic format. The only proviso I put on this is that DrawStudio Lite lacks 24-bit support (supported by DrawStudio v2) and that 24-bit capability is required for transparency export. If you use 8-bit greyscale however, you can use transparency as much as you like.
There are a few other things about structured formats I should also point out. Those of you who have seen DR2D-IFF files or even CGMs, will know how simplistic the drawings are. No room for the use of transparency and bitmap fills with such formats and these are further reasons I don't recommend the use of such file formats except possibly when you want to bring an image into DrawStudio to be edited.
In that case you can Open DR2D- p&BS ¦ siagle colon, (sack as Mack), chatsa 1- ML If the iauga bat awre calaare. Cbaesa
• -bit caiear ar l-bit grey.
Check box ticked, the Y Resolution gadget will be filled in for you also at 720 dpi.
Continue the export to disk and then load the image into ProPage. Make sure the box for the image is one inch big and then print. You will see no jaggies and the file size is just 7 kilobytes.
There ian't any reason not to use this method. There will however be those who will say, “but what do I do if I want to scale it bigger". Easy, you export it again at a higher resolution or do that in the first place because it's always better to make it too big and scale down than too small and scale up.
IFF files and then break them up into bits and use all the great functions in DrawStudio to change the look of the image to suit your needs before exporting the image as an IFF-ILBM or other bitmap format.
So don't fret about not being able to use structured formats when exporting images from DrawStudio Lite for use in ProPage or any other application for that matter. Bitmaps will print every bit as good providing you carefully choose the resolution of the image when exporting it from DrawStudio Lite. You will also have the advantage of being able to use many of the really creative functions in DrawStudio Lite without being compromised by the format of the file chosen when exporting the image. ¦ Larry Hickmott COLOUR MONITOR £1 Our cusrom made leads will convert your i Amstrad Monitor lo work
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Q&fl___ R B - - irrffWRW",H l tf* •• iWBlT,~1Br;' -- ...... Never mind how baffling your technical problems are, put them to our panel of experts and they'll do their utmost to astound you, with in-depth knowledge and solutions. Don't forget to give us as much detail on your systems and problems as possible.
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Trouble making your Amiga sing?
We've got the answers here.
Technical matters beyond the scope of plug-ins and plug-ons.
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Printers, monitors, we'll solve your peripheral blues for you.
Practical printing I'm upgrading my sys- Item following a static period of about 4 years, having recently bought the accelerator RAM CD.
Could you please answer the following questions:
1) With a maximum budget of about £200. Would you say that the
Epson Stylus still rules the roost as printers go? If not.
Which printer do you recommend? I'm looking for a clean, crisp
output with word-proces- sors such as Final Writer and
Wordworth and decent quality graph- ic-dumps (I do a lot of
image processing using Vidi Amiga RT to get my basic images
and then use Vidi, Image FX. Ppaint and Draint 4 AGA to
process and manipulate them).
2) Would Workbench 3's printer- drivers be adequate to drive the
printer or should I buy a dedicated print-program such as
Turbo Print?
I’ve heard that Gateway 2000 have struck a deal with Epson to supply Workbench drivers with future printers; am I better off waiting for these to arrive before I purchase a printer?
When is this likely to be?
3) Would adding a SCSI interface to my accelerator allow me to
add a ZIP-drive (I don’t want to have to keep disconnecting
the CD-drive to use it)? My four year old hard drive is
getting quite full now but I'd rather not bin it and replace
it with another, even though for the price I paid you can now
get over 1 Gb.
Hope you can help.
John Orrell, Blackpool
1. Yes, basically. The HP deskjets are nice, solid desktop
printers and have a slight edge on black and white, but for
colour work the Epson Stylus range are as good as they come.
Hunt out the Epson Stylus 600, it may be a gnat's over your
budget, but it is worth it. The 400 is a very able printer for
enough under your budget to afford Turboprint or Studioprint
too, but the Hewlett Packard 690c is a very tempting
alternative to this lower resolution model.
2. No, even when the new drivers come out they are unlikely to
be as good as such a specialised piece of software. The
Workbench drivers tend to be acceptable for black and white,
but the colour balance, dithering and so on that make for a
really good colour output you will only get out of a pro
fessional package.
3. You don't make it clear, but if you are using a squirrel
interface then you have a SCSI connection.
Up to seven devices can be connected to a Squirrel. Check on the back of your CD player and you should see an output SCSI socket.
The Zip can connect to this. You will have to remember to set the SCSI ID of the ZIP differently to that of the CD-ROM, and you will have to remember to set the ZIP as the terminated device, not the CD- ROM drive. You should find a full explanation in the Squirrel manual.
Otherwise, yes a SCSI connector on your accelerator will do the job just fine.
Broken PCMCIA I bought a CD-ROM ;drive some months ago, (connected to my A1200 k ia the Squirrel interface. My problem is that I also had a memory board fitted with all 8Mb configured, and the programs started to crash.
I didn't know then that you can only have 4Mb or it will clash with the PCMCIA port, so if you could answer these questions I’d be very obliged.
1) I’ve broken a few pins in my PMCIA slot, can I get it
2) If not. Which would you suggest. Get another second-hand
A1200. Or an accelerator with a SCSI interface?
3) Also, which would be the biggest hard drive that I could get
hold of for around £100? (2.5 or 3.5) Carl Handley, N Wales.
1. They're a right pain those micro pins on PCMCIAs. You would
not believe the number of A1200s with broken PCMCIA ports
we've got lying around. The PCMCIA port would have to be
replaced, a fiddly task but not impossible. Contact any of the
repair houses that advertise in the mag and ask them how much
they would charge, then decide for yourself if it is worth it!
2. If it is just the SCSI adaptor you want the PCMCIA for then
don't worry about it, go for the accelerator with SCSI. Not
only will you get an Amiga that is faster and far nicer to
use, but if you get a card with a really good SCSI adaptor
such as the Blizzard, you'll have damn fast SCSI too.
3. The one with the most storage space I would guess. The tip
is to look at adverts in mags, visit your local shop and look
around. It is pointless asking us to do this for you as by the
time you read the answer it would be wrong. Hard drive prices
seem to drop every couple of weeks.
Propping up I recently bought a new 1Gb hard disk at an auction. I’ve fitted it in my controller but my Amiga doesn't recognise that it’s there. I'm using an Amiga 500+ with the GVP SCSI controller.
A friend of mine, who knows lots about Amigas. Said I needed software to prep, install and partition the drive - and that there was still a place selling GVP equipment software in Germany. Could you give me the address or tell me of some other place I could get this software?
Lain Coleman, Plymouth The GVP SCSI controller was shipped with a disk containing GVP's software package for formatting, partition and propping of drive. If you have lost your disk, any PD library should be able to supply you with a disk of hard drive prep tools.
GVP still exists, sort of. As GVP-
M. who bought out much of the old GVP when they went bust. You
can ring them in the states on +1 215 633-7711 or ring their
UK distributors Power Computing on (01234) 851500 H you have
internet access, visit their website on www.gvp-m.com where
you can download the latest version of their expert prep
Assign too many Dl've an Amiga 1200 with a 3.5" 2.1Gb hard drive and I have an error come up on the DOS screen just before I get to the Workbench screen. The message is: can't find WORK: GAMES T.
So far it hasn't done any damage to anything. I've also run WORK through Quarterback tools from your excellent cover CD to try and repair it. It doesn’t work so please can you help me with this annoyance?
Keep up the splendid work and long live the Amiga!
Craig Nixen, Sheffield.
You will be glad to know that this is a simple problem, and rather a common one too. As your machine boots up, it runs a list of commands in a file called user-startup in the "s" directory of your Workbench. When you install a program, it isn't uncommon for it to add commands to this file.
The most common one is what is called an assign, a command which tells the computer where it can find the program you have just installed. Somewhere in your user- startup, there is a command, probably an assign, calling to the directory work:games 1.
It is almost certainly an assign to a program you installed and then removed. If you load s user- startup into a text editor (such as ed which comes with Workbench) you should quite easily be able to locate the appropriate line and then remove it.
H you are unsure about what you are doing then rather than deleting the file, put a semicolon in front of the line. This "comments out" the line, meaning the instruction will be ignored. If you do this, it is easy to reinstate the line if things go wrong by just removing the semicolon.
If you are too nervous even for this, there is a solution, but it is a bit of a sellotape and string fix. Try opening a shell and typing: makedir work: games t This will create an empty directory for an assign to read to. There are circumstances in which this won't work, and you'll have to follow the solution above.
How many questions?
EM I do have quite a few ¦ questions that need answering. So I'd be ral grateful if you could please help me?
1) Where can I get an A4000T in the case design, like the one
that you printed on page 97 in the November issue?
2) Can I still get an original A4000 keyboard and mouse?
3) In a rival magazine I read that the A4000 came with a HD
floppy drive that can format up to 1 76Mb.
Is this true?
4) If I can get said keyboard will I have; Ctrl. Amiga. Amiga
reset, plus a button on the case?
5) What exactly is AHI?
6) Can I fit Kickstart 3.1?
7) Can I have 4 SIMM slots on the motherboard?
8) Can I have 8Mb of Chip RAM fitted?
9) Can Zorro III slots take Zorro II cards. PCI cards and RAM
10) Can I have 2 video slots totally separate from the Zorro
11) Does Workbench 2.X + recognise hard disks bigger than Tech
Tip: Linguistics I OK, we're going light on the techy stuff
this month. No. We aren't going to stop giving you the inside
story on everything Amiga, we're just going to do it in a
lighter, fluffier, more Christmassy sort of way. Put aside
your screwdrivers and lay down the soldering iron, for
this month we bring you a quick guide pronunciation.
So, for the benefit of all those people who call us up asking for help doing 3D renders with their old "Immer-jlne" cover disks or talk about LightWave "amina- tions” - some of the weirdest readers and some well known Amiga professionals both - Haypey Tchrissmarse.
I micro d not Os with got iort a fiddly itact t k them |e, is aptor len the inly s ut if good izzard, :oo.
Stor- e tip is 'isit und. It this for the Hard ery a new an auc- n my Amiga ) that 500+ ws lots Soft- tion i still a soft- live me e other a?
AGA - ay-gee-ay: Aga (ahgah) is a kind of stove, not a chipset.
Aminet - am-ee-net: Not Amy-net. Whatever anyone thinks, even Urban Muller. Same story for many other words beginning in Ami. You wouldn't talk about an Amy-gah 1200 would you?
Cache - cash: We've often wondered what a level 2 catch was.
CPU - see-pee-you: If anyone knows what a PCU is please tell us.
CU Amiga Magazine - see- you ah-mee-ga mag-ah-zeen: That's right, like how it is spelt.
No. Those are initials, it isn't Coo Amiga. Nor is it a silent CU, we are not called Amiga Magazine. Oh, and for the sake of our northern readers, magazine is pronounced "mag-ah- zeen", not "booke".
GIF - gif: The G stands for graphics, not jraphics. Hence gif, not jif.
Simple, but we get this one wrong all the time.
Imagine - im-adj-in: This is a standard English word and is pronounced exactly the same, no strings attached.
Jpeg-jay-peg: Just think of a small bird with a wooden leg.
OS - oh-ess: Pronounce the letters not the word. Oss is horse in illiterate.
SCSI - scuz-zee: Pronounce the word not letters... fussy eh.
Tyschtschenko - tish-tcheng- coe: Well... probablyl?
12) Does Workbench 2.X + recognise hard disk partitions bigger
than 4Gb?
13) Why do I need a graphics card and what do they do?
14) What do I need to start music sampling recording etc on an
15) Can I have an internal ultra wide and fast SCSI 3 in place of
the standard SCSI?
16) Can I also have an external 50 pin centronics style SCSI 3?
17) Are the Commodore 15 pin 31 Khz monitor adaptors still
Mr C Hall. Nottingham.
You're certainly a curious sort aren't you. Is 17 questions enough? Are you sure you don't have a few more things that need clarification? OK, let's get this over with.
1. You can't. That isn't an A4000t, it's an A1200t in a Micronik
tower case.
2. Yes, but you'll have to shop around a little.
3. It is shipped with an HD mechanism, but configured to work as
a 880k drive. There is an alternative drive which happily for
mats 1.76Mb but it's unlikely you would find one shipped as
standard. Blittersoft will sell you one for around £55. Call
them on: 01908 261466.
4. Yes.
5. It is a program for handling Amiga music. It is what is known
as a retargetable system, which means that a program can send
sound data to AHI instead of the hardware and then AHI can
send it to whichever hardware you happen to have.
This means that a program need only be written to send sound out to AHI rather than for every possible sound card someone might want to use with it.
6. Check out the advert for Power Computing and you should see
the range of OS3.1 chips Workbench bundles they do.
Of course, if you have a nice up to date OS3.1 A4000t you aren't going to need to upgrade.
7. You don't have much choice!
8. No. 2Mb is the absolute limit on chip RAM.
9. Zorro 3 takes Zorro 2 card but not PCI cards. No Amiga cur
rently accepts PCI cards, but watch this space.
Zorro is not where you plug ram cards in, that's what the SIMM sockets are for.
10. The video slot is for getting video information to a Zorro
based graphics card. You don't want it separate from a Zorro
11 and 12.
Amigas on the whole do not recognise a single partition larger than 4.3 Gb, but this problem can be solved by having multiple devices or using one of the various partition size hacks.
13. Graphics cards output images faster, more colour- fully and
at higher resolutions than Amigas without.
You will be able to run a high resolution Workbench with thousands of colours without flicker and it will still move more smoothly and quickly than before.
14. That is rather beyond the scope of an answer in Q&A but the
basic answer is that first you will need to get a sampler. 8
bit will do for casual work, but for high definition sound
quality you need 16 bit. You can go for a parallel port or
PCMCIA sampler on an A1200 600 but much better is to go for a
sound card on a Zorro machine. You will need to invest in a
decent microphone if you want to record live, and you will
need plenty of hard drive space for samples. A good sample
editor is a must - check out the review of HiSoft's Sound
probe elsewhere in this issue, and you'll need a decent
tracker such as Octamed Sound Studio. We still have a few
copies of our March issue with OSS on it, so turn to the back
issues page now!
15. Yes. It's all a matter of the adaptor you use. The new phase
5 accelerator boards come with ultra wide SCSI 3. SCSI does
not get much faster.
16. Yeah, if you buy the right cable. SCSI has loads of different
connectors on it, just get the cable that matches the two
things you want to connect.
17. Yes, check out the ads.
There are loads of companies advertising that or identical products in this very magazine!
A1500 or A1500?
Can I buy (maybe a Micronik one)?
3) I read in my local classifieds of an A500 upgraded to A1500'.
Is this possible?
4) How can I attach a busboard to my brothers A600?
5) If there isn't any commercial option, can you please, please
show us how to DIY one?
6) How much do you reckon Forgotten Forever will cost, and will
you have a demo of it soon?
Thanks for answering my questions and please (if you've got any) can I have one of those lovely Amiga stickers?
Simon Preston, Birmingham.
4 A15I0 - the next geaeratm Tta Micronik tower confusingly stares • ¦¦me with an ¦ Id A2B0B like rtaa from Commodore.
1. Yes, the A1500 comes with Zorro slots. However, what people
mean when they say A1500 is not necmw- sarily clear, there are
two different machines called the A1500.
One is a desktop machine almost entirely identical to the A2000, with Zorro 2 slots and OCS graphics, with Workbench 1.3 or 2 if you are lucky, the other is the newly released Micronik tower machine based on the A1200. It has Zorro 3, AGA chipset and an A4000 style accelerator slot.
Make sure that you know what you are getting, these are two completely different machines.
2. The micronik busboard is the best known one. There is also one
from RBM, and the soon to be released Ateo busboard.
The Ateo differs from the other two in that it is not Zorro, but cards for it will be a lot cheaper. It is expected to be a similar cost to the other two but come with a graphics card.
3. 1 would guess that this means an A500 in one of the very old
upgrade cases to make it like the original A1500. An A500
cannot be made to work like an up to date AGA. Zorro 3
Micronik A1500.
4. The A600 does not have an accelerator slot the way the A1200
does. Someone in theory could build an A600 Zorro busboard but
it would involve a lot of difficulty to attach trickery and
would sell far too little to pay back development costs, so
don't wait up.
5. No, sorry. A Zorro board would require custom chips to be made
up, wouldn't save much money and you'd have to be able to
confidently solder hundreds of tiny surface mount components
and expensive CMOS 'touch-'em- and-they die' chips into a
delicate multilayer plate - through PCB.
Forget it.
6. Details on Forgotten Forever are a little sketchy at the
The publication has not been sorted out yet so no price is fixed, but £29.99 is a pretty normal price these days. We will put a demo onto the CD as soon as there is one to put on!
Datatyps All you festive bunnies get into the spirit of things by compiling a list ’ •8| of top-notch pressies from Santa Claus... On the other hand, John BBB Kennedy fills his stockings by listing Amiga related D Words l?l
• r, I 0 1 ie to The HI A to Z A unique Amiga concept, which
separates an application from decoding data. Applications which
support Datatypes can save and load information stored in any
format: as long as a Datatype exists.
Is onik n the 6A y* w lese srent ird is lere nd Kteo ther it
• r. It it to neans I the ot be an 1200 Id I but ultv sell lop-
0 be h able Is of nts 'em- icate :b rever ment.
1 sort*
i. but :e no is There are Datatypes for almost all file types
including GIF and JPG graphics files.
Data AmigaDOS command which either displays the current system time and date this will only be accurate if the Amiga has a battery-backed clock. Date can also be used to set the time from the Shell, in which case the battery backed clock (if present) will also be changed Debug The act of checking a program for errors. There is also a "secret" debug menu option available from the Workbench which provides options for clearing unused memory and starting RomWack mode: a little known debugging facility which allows the Amiga to communicate with another terminal over a serial link.
Default Tool The name of the application which a file will launch when it is doubleclicked For example, a text file may have the name of your word processor as its Default tool.
Delete AmigaDOS command for removing unwanted files and directories. This is a powerful command, especially when used with wildcards and pattern matching, so you should treat it with some respect.
Files which have been deleted cannot be recovered, at least with standard AmigaDOS commands.
You will need to resort to a program such as AmiBack or Quarterback Tools, and even then there is no guarantee.
Depth Gadget Most Amiga Workbench windows have little buttons in the surrounding frame. The button which usually appears in the very top right is the Depth Gadget, it shuffles the window so that it appears in-front or behind of other windows.
The Oick-to-Front commodity is useful if you don't like the confusion sometimes incurred by the Depth Gadget.
Device In Amiga terms, a Device is either a physical entity (such as a disk drive, printer or serial port) or a piece of software pretending to be a physical entity (such as a pipe or ram disk). A device is where data is sent when you want something to happen. Or where data is read from.
The software which provides the interface between the Amiga system and the device is called the "device driver".
Deva The directory which contains the list of Device Drivers used by the Amiga.
DHO: Common name of a hard drive fitted to an Amiga This is the name of the first partition on the drive: subsequent partitions are named "DH1:". "DH2:" and so on.
You can change the name using the DiskTools utility, but beware some programs will still try and reference DHO:. You can get around this by using the ASSIGN command. For example, "assign dhO: newhdO:".
Dir An AmigaDOS command which generates a list of the files and directories contained in the current directory. If a path is provided, then dir creates a list of files at that location.
Directory Part of the file system, and a way of keeping similar files together (or different files apartl. Although the files are all stored in one place on the disk it is possible for you to create virtual directories in which files can be places.
For example, the C directory on the Amiga Workbench disk contains all the most useful AmigaDOS command. Whereas the DEVS directory contains the device drivers.
DiskChange An AmigaDOS command used to inform the operating system that a drive now contains a new disk. This is normally not required, as the Amiga is constantly checking the floppy drives to see if anything new is inserted.
However, with older drives (for example, 5.25" drives) or some removable hard disk systems, this command might be needed DiskCopy An AmigaDOS command, and a very useful one at that. DiskCopy makes a duplicate of an ordinary, formatted AmigaDOS disk Use it to back up your Workbench boot disks or coverdisks. It cannot be used with protected disks (such as gamesl.
DiskDoctor Included with earlier versions of AmigaDOS. DiskDoctor could be used to try and rescue data stored on corrupted floppy disks.
Sometimes it worked, most times it didn't. One annoying habit was the way in which DiskDoctor renamed the disks it worked on as "Lazarus", this triggering countless virus scare stores.
DiskSahre Vastly improved version of DiskDoctor. Which also supports hard disks.
Display An AmigaDOS command which launches the utility used to select the current Display Mode.
Display Mode The combination of screen resolutions (the number of pixels across and down), screen colours and refresh rates which define a particular display.
The Amiga has hugely flexible screen modes, ideal for both games and applications. A plug-in graphics card expands the number of Display Modes still further.
Dithering A process for faking colours, for example, a screen mode may have only sixteen colours available, but by displaying neighbouring pixels in colours of the right proportions, other colours may become visible.
Also used by black and white printers to give the impression of shades of grey.
Dork Person who writes virus software, or complains about the price and lack of decent Amiga software whilst simultaneously copying commercial software from their mates.
Double-click A quick mouse-clicking action performed on an icon to launch a program. A single-click selects the icon, a double-click starts it loading.
Drag A selected icon can be dragged to a new location if the left mouse burton is still held down whilst the mouse is moved.
This can be used to reposition icons, or "drag and drop" files to new locations or onto special "App Icons" which appear on the Workbench. For example, Personal Paint creates an Applcon on the Workbench: drop a picture file onto it. And it will be loaded and displayed automatically.
Drawer Even though the Amiga file system does support directories, you're quite possibly more familiar with Drawers.
These are directions which appear when you look at the icons stored in a disk. In fact, they are simply icon files with the same name as the directory: for example, if a directory called "games" has an associated icon file called "games.info", then you can open the directory and see what is inside by double-clicking on the icon.
From the Shell, typing "dir games" would have the same effect.
Barmy from Bumley As a perfectly sane and clear-headed person, I consider myself within my rights to express my undying feelings to you on what a truly super- duper magazine you write for us Amiga-owning folks. Can I please have a signed photograph of Kirstin Ritchens?
Oh, by the way, I have a (potentially) really cool idea for a future hardware project - as a Jean Michel Jarre wannabe. I have a huge keyboard. Loads of crazy sound samples and a large cape for prancing around on stage. All I need now is a laser and some way to control it from my humble '030 A1200. Any ideas?
Absurdity Personified, Alpha Centauri We shouldn't really be printing this. Hector Davidson, Somerset "How about having two display channels? For a start you open up a new era of two player games - Battleships, racing games with dual viewpoints..." It'll only encourage him. Kirstin, the CU Amiga marketing dynamo, is unfortunately unavailable for autograph signing at the moment.
As for your laser control problem, try our AIR Link project from the November issue of CU Amiga.
I'm cracking up The CD-ROMs on your covers are tops - no question. However, on collecting the last one I noticed the plastic case was badly cracked. The girl said "Yes. Go and pick any of the others”. The sad thing was that only one out of six cover disks was not so damaged. This has been noticed in Smiths too. Would it be practicable to pack these mags alternately - one right way up, the next upside down?
That would mean a saving in depth.
Nice idea, but not practical really.
When you took the first one off the shelf, the next would be upside down or back to front, which wouldn't do our sales any good.
However, if you do get a bad disk you can return it to our normal disk returns department for a free replacement.
What have you got to say for yourself? Hmm? Well come on, out with it I Put your point of view down on paper or E-mail it to: backchat@cu-amiga.co.uk Double vision While wondering about monitor options I had an idea that Gateway could incorporate into the next Amiga. How about having two display channels? For a start you open up a new era of two player games - i battleships, racing games with dual viewpoints etc. Education programs | could have teacher pupil screens.
But best from my point of view j would be two screen paint pro- j grams.
John Gray, London Not a bad idea that. A new Amiga certainly needs some unique selling points, and this would be one.
There are loads of potential uses, not least video work. What about it then Amiga Inc?
User groups The main point of my E-mail is Amiga user groups. What has happened to them all? During these hard times, which I might add are starting to look very promising, Amiga users need contact with each other whether by magazines, the Net or BBSs, but what about Amiga user groups?
I can remember when nearly every county in the UK had an Amiga user group. How about a page in CU Amiga for groups to advertise or for individuals to try to make contacts in ; there area (free of course)?
No name supplied.
We'll do just that. Anyone who has a user group, or wants to start one, should send their details to: User Groups, CU Amiga, 37-39 Millharbour, Isle of Dogs, London E14 9TZ. If and when we get a few, we'll start up a regular column with contacts for user groups the world over.
Mac gaming After reading your excellent article Letter of the month Return of the Grays I hope this letter reaches you before any harm has been done. I built an AIR Link from a kit of parts and had been testing it with my VCR remote control when a friend of mine saw it and asked me to get him one. My downfall came when I connected it up to my spare A1200 and had two computers operating from the same remote controller.
I wandered off to get my beans on toast for tea, and I think I remember the lights in the kitchen flickering a little. I was not prepared for what confronted me on my return to the living room. Both computers were scrolling garbage up their screens. I went over to my main Amiga in order to reboot it, but as I approached, the monitor flashed blue and purple and crackled ominously.
I turned around and started towards the mains power socket.
As I got closer, both computer screens started acting up. First the text slowed down and then the on Mac gaming, I decided that I’d write in with a few comments.
This is the kind of article which all Amiga users with half-decent systems want; we've all been told how ace the Amiga is at emulating the | Mac. And now we know what we can really expect to run in terms of soft- | ware. Who wouldn't want the chance to play the likes of Duke Nuke ’em 3D on the Amiga?
Having read the article. I'm posi- | tively itching to give Mac emulation a shot as was overjoyed to find the massive ShapeShifter software base !
On the TFX CD.
I still need to get my hands on the Mac ROMs though - could you tell us of a supplier who is willing to sup- ply modem versions of both 500k | and 1 Mb ROMs in an Amiga-friendly format (i.e. not a Mac disk)? How much should I be looking to pay?
Also, you mention that the Mac has an Aminet equivalent; where is this?
Ideally, you'd maybe then go on to run a feature on the rudiments of actually setting up using getting the most out of ShapeShifter (depending on how easy or otherwise it actually is), possibly even incorporating details of games suppliers at a good price and PD soft- ware on the cover CD.
A ShapeShifter feature would be at least as useful as the tower conversion series which you ran.
Although this (being software-orien- intensity started increasing to levels a cathode ray tube just can’t handle. I backed off. I swear they were talking to each other.
I left in a hurry to find reenforcements. All my dad would say is he’s been expecting something like this for ages, and set off for the cellar to switch us off at the main fusebox. For some reason the isolation switch was on. The electric meter was clocking up power at a rate we'll never be able to pay off even now the VAT's gone down a bit. (it goes on for ages but we’ll spare you the rest - Ed] John Gray, London Not you againl One thing's for sure, you've got an active imagination! As for that bit about your neighbourhood having a power- cut at the same time (which we cut) has
nothing to do with AIR Link, we can assure you. Try eating less cheese at bedtime, and avoid The X-Files for a while.
Tated) would also be useful to people who don't like taking their machine apart. I realise that ShapeShifter comes with AmigaGuide documentation. But a bit of extra information written from a user's perspective or an 'idiot's guide' can't hurt (a couple of pages an issue for a couple of months). Besides, I find that printed "I left in a hurry to find re-enforcements. All my dad would say is he's been expecting something like this for ages..." I instructions are far more useful than any on-screen documentation (espe- ! Cially having no printer).
Anyway. I'm hoping that - true to i form - you'll try to help me here. I'm more than willing to shell out for ROMs, maybe a second hard drive and possibly Fusion - if it's better than ShapeShifter - just to play Mac games, and I doubt that I'm the only Gavin Gunn, via E-mail.
Both ShapeShifter and Fusion include a program you can run on a real Mac which will save the ROM off to a file. Modern Macs can of course read PC disks natively so you can put in a PC disk (or format a disk as PC) and copy it over.
Now, some Mac ROMs are a full megabyte in length, meaning that if you've got a stock Amiga without a high-density drive you'll have to either compress the 1Mb ROM as something you can then uncompress on the Amiga (LHA, ZIP, etc.) or use a modem or null modem to shuttle it across.
Of course, you should only do this if you own a Mac or have otherwise legitimately paid for the Mac ROM in some way.
As for the Mac's equivalent of Aminet, it's called Info-Mac and is a very poor attempt at a definitive shareware software archive. You can access it with a browser at: http: wuarchive.wustl.edu systems mac info-mac Take a look there and you'll soon realise what an amazing resource we have in the form of Aminet, in case you'd forgotten.
As an occasional reader of CU Amiga in the States I was thrilled to find the latest demo version of Turbo Print i 5 on your cover CD.
After using the program I am impressed enough to purchase it.
The problem that arises is since I am in the US. How do I go about doing the upgrade offer? Should I send the voucher to the UK and hope the shipping isn't too expensive (or the wait j too long?).
Will the added postage would make j it cheaper and easier to upgrade to the full version here and just pay full price? Or perhaps you know of someone honouring i this offer over here in j the US?
I’m sure you have addressed this in j one of the latest issues of your maga- | zine but I have not been able to locate ! An issue after the i August '97 one to j find out.
Any help would be welcome I Johnny Mann, via E-mail Unless it's specifically stated otherwise, all of our offers are available to all of the readers worldwide.
We don't have a US agent to handle the Turbo Print upgrades, so you should respond to the UK address. There will be an inevitable delay due to postage but these days international mail is a heck of a lot quicker than it used to be years ago.
More misinformation I will come straight to the point. I want to do non-linear video editing.
Looking round I find that PC systems using the MIRO DC20 30 or a host of other capture cards are plentiful, they usually come with Adobe premiere or the like and can also have 3D software for animations etc. How can the Amiga compete?
Yes I realise that I will need a tower system A4000. But I have been told by an Amiga expert not to bother with the Amiga as there are no capture cards available. Can you help? If you cant I go PC.
RS. I already have an A1200.
Accelerator. 10Mb RAM. 33MHz FPU. CD-ROM and a 540Mb hard drive.
Eddie, Milton Keynes.
You've been sold duff information, as is all too common. The Amiga is still used extensively in the USA for this purpose. There are two main video capture cards you should look at: Vlab Motion and DPS Par. Both of them are designed for non-linear video editing. Vlab is cheaper and uses an kind of JPEG MPEG system while the DPS Par card offers higher quality. Call White Knight on 01920 822 321.
Norwegian Amigans I have noticed that a lot of my fellow Norwegian Amigans don't know where to get software or hardware.
I have also noticed that you keep giving them Applause's phone number. Applause is currently cutting down their Amiga support, but there is another company that is completely Amiga-specific. It's called Sezam Software, and their phone number is 55 10 00 70. You can also find them on the Internet, at http : www. Sezam. No.
Other companies that might have something of interest in stock are: Data Ressurs: 55 93 08 27 Amico: 52 82 09 05 Datakompaniet: 73 54 03 75 Oh by the way. Even if Applause seems to be deserting us. Keep calling them about Amiga stuff. Perhaps we can make them change their minds. And to you wonderful people at CU Amiga, thanks for the best mag in the world.
Kay Are Ulvestad, Norway TFX for PowerPC?
Do you think it would be possible to include some hack on your CD to allow TFX to run at fast speed on a PowerPC Amiga?
John Haydon, via email It might be possible, but in practice it would be much more than just a hack. It would really be a complete re-write. For a start, half the TFX code is written in C, but the more time-critical routines are in optimised assembler. That would mean going back and rewriting it all in C in order for it to be ported to PowerPC code.
There are other concerns too, not specifically regarding PowerPC conversion, but tricks such as using the copper to control the display (rather than chunky pixels) makes adding graphics card support quite a task. A PowerPC version of TFX that was still limited by the AGA chipset would fall far short of its potential. We are looking into this though, so keep reading CU Amiga for more details.
Where's WOA?
After the World of Amiga show in May. You said there was talk of another Amiga show before Christmas. Since then I’ve heard nothing, despite keeping a keen eye on your mag. Have I missed it. Or did it just not happen?
Jamie Stevens, Croydon It just hasn't happened for one "That purchase opened me up for another side of life, no longer did I garden or even nag the wife" reason or another. After the Amiga's good showing at Cologne in November (see News) it would seem likely that a World of Amiga or similar show will be sheduled for Spring or early Summer 98.
Poetry Corner I don’t know whether you welcome non-technical contributions but I have penned the attached just in case. I am a retired "non-technical" computer devotee with an interest in art programs, card games etc. Please feel free to use it as you wish for the entertainment of the readers, or consign it to the nearest trashcan if you deem that necessary.
CompNteritis - Sam Quigg1997 I bought my first computer when I retired from active toil.
Against boredom and stagnation it would be a perfect foil, To make some video titles and even write a letter.
It seemed a perfect panacea -1 could think of nothing better.
I saw an advertisement in my local grocery store.
Midst cards for massage parlours on a board beside the door.
It said. "I have for sale a Spectrum grey plus two.
Just part with five and twenty pounds and it belongs to you!".
That purchase opened up for me another side of life, No longer did I garden, or even nag the wife.
Every waking moment saw me alight with joy.
As I strove to understand the whims of my little toy.
Soon I mastered Clive's machine and yearned for something more.
So once again I visited the local grocery store.
To view the cards upon the wall was my mission clear.
Lo and Behold!! Upon a card the word "Amiga” did appear.
An Amiga A500 with many games on disk.
At a hundred quid it was really worth the risk.
For with it came a printer and an extra memory board.
And an external floppy added to the hoard.
With the new found purchase I really went to town.
Playing games like "Armageddon" and others of renown.
But alas word processing brought a pang of fear, The dreaded "Lack of memory" sign on screen it did appear.
An A1200 came my way, again at a bargain price.
Just like new it was. And really very nice.
With dedicated monitor and sound in stereo.
Now I've added "SAYMORE". So it can say “Hello".
This wonder tool at last satisfied my need.
Until I succumbed again to the lust for speed.
By adding an internal storage disk type hard, And stuffing in the trapdoor slot a four meg memory card.
Have I conquered my addiction, will this all now do, Still I have some other plans, for as I write to you.
A CD-ROM and Squirrel are fitted now of course.
And a Blizzard board is coming, courtesy Parcel Force!
Sam Quigg, Limavady, N. Ireland What a pleasant little ode. All you need to do now is dig out your copy of SoundStudio, plug in your sampler and put it all to music.
To the Point... Deal Amiga Club Could you mention our club?
The Deal Amiga Club meets on Friday night 7pm till 11 pm.
It’s at: St John Ambulance Hall Mill Hill Deal Kent • Deal Amiga Club, via email Consider it mentioned.
Quick questions Could you please tell me what Zorro slots are and what is the difference between a 68060 and a 68030 both running at 50MHz.
Paul Greatorex, Bridlington Zorro slots are expansion slots found on 'big box' desktop and tower Amigas. You could answer the second question yourself If you tried. The 060 is much faster
- that's the difference and you don't need to know any more.
Take a night school class In semiconductors if you really want to know more, or just keep reading CU Amiga.
You spill my pint?
As the central hive of Amiga knowledge, I am turning to you to settle an argument that I keep having with the landlord of my local pub.
It's about an old game: R-Type.
He says the Amiga version was released under the name Denaris by mistake and it was then re- released under the proper R-Type name. I say he's talking rubbish and there never was a game called Denaris. There's a free pint in it for me if you say I’m right.
Ian Morgan, Tadworth It looks like you both owe each other a pint, as you're both wrong. What happened was that a super-hot German team created Denaris, but it was so similar to R-Type that US Gold (who had just bought the R-Type licence) stopped its release.
However, the Denaris team were then recruited to handle the official Amiga R-Type conversion and did a pretty blinding job of it too. So everyone was happy in the end.
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(Pieasst**) MADE PAYABLE TO EMAP IMAGES LIMITED On occasion EMAP Imaqes Limited and associated companies within the EMAP Pic qroup may permit other reputable companies to make offers of products or services which we believe may be of Points of View They say "tis the season to be jolly" and all that, but here at CU Amiga we still take time-out from the festivities to deliver you some serious rhetoric... Bah humbugll Required: one reality check, good condition Every day we get letters sent to us from enthusiastic readers who have all manner of ideas, plots and schemes to get the Amiga back on
track. The trouble is.
Many of them are not grounded in reality. Here at CU Amiga we're privileged to be able to survey the Amiga scene from a very central viewpoint. We get to hear everyone's side of the story, from the many and varied readers and Amiga users, the software and hardware developers, and those who sell and distribute the products, not to mention Amiga International and Amiga Inc themselves. Allow me then, to administer a few reality checks... "The resurgence of network-based computing makes it much more practical to integrate specialist platforms into larger systems".
1. This is 1997, not 1987
• Personal computers are no longer the preserve of
technically-minded enthusiasts.
• The world is now of the opinion that a personal computer is a
Wintel PC, end of story.
Based on this, a mass market personal computer must be able to run Wintel applications if it is to succeed.
2. An alternative platform must target niche markets
• There are plenty of niche markets to tap into: video, audio,
rendering, networking, publishing and more.
• The resurgence of network-based computing makes it much more
practical to integrate specialist platforms into larger
systems, reducing the requirement for Wintel compatibility.
3. See the bigger picture
• You and your mate do not necessarily equal or mirror the
global Amiga scene.
• Current Amigas are used in a wide variety of diverse
applications by a similarly wide variety of users: kid with
A500 playing Champ Manager, TV studio in the USA, local club
secretary making newsletters, cash- strapped musician,
independent graphic design company, Internet fanatic,
game application demo programmer, all round computer enthu
siast... the list goes on for ever.
The point of this is not to come across in a "we know best" kind of tone. It’s to settle a few misconceptions that seem to crop up time and time again. As I think Petro once said, the biggest asset the Amiga has is its users. Such a motivated and loyal band have been and could prove to be a very powerful force in determining the Amiga’s future. No two people are ever going to have exactly the same vision and ideas, but at least with some informed knowledge of the facts we can all start to make more productive moves towards getting our favourite machine back on top.
¦ Tony Horgan is Etitar if CU Amiga.
The importance of having Petro I had to smile while reading Backchat in the October issue. In it. A reader wants to know exactly how to pronounce "Petro Tyschtschenko" because it's hardly right to just call him Petro". But you know what? It is OK to just call him Petro.
Just in case you've missed the last three and a half years of Amiga intrigue, Petro went from head of logistics for Commodore to President of Amiga Technologies for Escom, and is now President of Amiga International for Gateway, a firm charged with global sales and marketing of Amigas.
In that time, he's taken a lot of criticism from users and former employees alike and from others in the industry. But it’s still OK to just call him Petro.
"In many ways. Petro has been one of the only consistent things about the Amiga's recent history".
Petro represents something Amiga users have wanted for so long and now that they finally have it. They're having a hard time appreciating it. Sure, it's important that Petro can go to India and open up new markets for the Amiga (it’s apparently among his top countries in terms of sales these days).
But particularly since Gateway came on to the scene. Petro has made an appearance at shows and user events in most of the major Amiga-using countries of the world to talk up the Amiga and its future with Gateway's new Amiga Inc. development firm.
Some people don't think Petro is worthy of their respect. If you handed Petro a box containing an A1200, an accelerator card, a Hypercom.
And a Net software bundle all disassembled, he might not be able to put it all together in front of you and get online. In that, people don’t feel he's necessarily "one of us". But that's not the point of Petro.
He's supposed to be a man who can deliver inspiring speeches, shake hands and chat with the users, and go out for a beer afterwords. Which is exactly what he does, time and time again.
In many ways. Petro has been one of the only consistent things about the Amiga's recent history.
With his lifetime of qualifications, my guess is that if he really hated what he was doing, he could go elsewhere. Commodore and Escom make pretty good resume line items. But my guess is that he enjoys what he does - selling Amigas and coming to talk about it with users from around the world.
You don’t have to love the man. It's OK if you don't even like him. But like him or not, he’s the official ambassador of goodwill that Amiga users have wanted for a long time. And if he wanted to be called "Mr. Tyschtschenko".
He’d go get a different job.
¦ Jason Comptaa is US Correspondent for CU Amiga.
One of the standard lines you will hear when Amiga users discuss the future of Amiga hardware is that we have to move to PCI.
Who needs custom chipsets?
With a PCI slot, the range of hardware add-ons for the Amiga would be vastly greater. Any PC card (graphics, sound, i O etc.) could be used on the Amiga with nothing more than a bit of driver software. The standard line you hear in response is that doing this is not what the Amiga is about.
The Amiga is all about custom chipsets, and not industry standard rubbish.
Missing the point "What the Amiga really needs to adopt if it wants to jump to the head of the queue and grow cutting edge credentials again is full blown DSP technology".
What is a custom chipset when it's not just a buzzword?
Simply put. It is a chipset which has been custom designed for a certain function. When you plug an Orchid Righteous 3DFX card into a PC, you are giving that PC a custom 3D graphics chipset. The advantage of giving the Amiga PCI slots is that the custom chipset is no longer part of the main motherboard and can be replaced as custom chipset technology improves.
Everyone and his donkey are making custom chipsets these days, so there’s no way Gateway can do what Commodore did long ago and make a chipset that will remain state of the art for half a decade.
What people really mean when they talk about the Amiga and the desire for a custom chipset is that they want the Amiga to be special and the custom chipset is what made it special.
We need to look to the future not the past. Rather than making a custom graphics chipset, leave that to the boys who can do it best and go for off the shelf cards with Cybergraphx. If we want the Amiga to have a flavour of its own. How about making sure that it does those multimedia things it is so famous for as cleverly as possible.
Make sure there is video out, as a retargettable mode. Then we get serious. Let's have built in sound and video streaming, MPEG decoding. Built in high speed comms.
Audio processing, the lot. All integrated into the workings of the machine. Sounds good? Yep.
Sounds expensive? Not any more.
What the Amiga really needs to adopt if it wants to jump to the head of the queue and grow cutting edge credentials again is full blown DSP technology. Something like the Philips Trimedia DSP co-processor.
This chip is specially designed for PCI buses.
Linking it to a PCI bridged Amiga would be simple, and give the Amiga enormous multimedia power.
A chip like this is custom designed to do the jobs that your CPU doesn't like to do.
An Amiga with this or a similar chip as a standard part (hopefully on an upgradeable daughterboard) would be able to earn the tag of the ultimate multimedia machine.
The chipset is going to be available as a PCI card for other computers, but it is the surety of having it ship in every single Amiga that would put the Amiga up there in pole position as far as the multimedia developers are concerned.
The Amiga does need some updating and it needs components bought off the shelf, but equally it should not lose out on the unique strengths that make it the Amiga.
More info on the Philips Trimedia chip can be found at http: www.trimedia.philips.com. ¦ Andrew Kora is tk« Staff Writar for CU "Adios... CU (later) AMIGAs" When a staff member of CU Amiga leaves, we get a barrage of mail demanding to know why, where that person has gone and what will happen next. This is understandable. Working on CU Amiga is the dream for many so it's difficult to understand why someone would want to leave. Is Amiga going belly up? Is the magazine going to close and so on.
My departure has been known on the Net ahead of you reading this. Accordingly I've had all of the questions already. I even wrote a FAQ on the subject and put it on my web page at http: www.matsnet.u- net.com. The gist of this: the Amiga is not going belly up. Its future is looking brighter than ever. Next. CU Amiga Magazine remains profitable and viable for ourselves, our advertisers and for our tens of thousands of readers worldwide.
"I'm looking forward to using an Amiga at home as my hobby once again. So you'll still see my by-lines at the articles in CU Amiga but obviously not as often".
It will be around for a long while yet. I don't know who's replacing me yet. Maybe you. So why am I going? In short, to pursue my career. After two and a half years at CU Amiga, it's time to move on and do other things. My time at CU has been brilliant for me and some fantastic things have happened during this era. The 68060 came out. So did 64-bit graphics. There were blinding games like Worms and XTR, the company was bought and sold a few times and there were the fantastic World of Amiga shows.
The CD-ROM revolution took off as CD-ROMs went from a tiny minority to over 50% of active Amiga users. Comms and the Net also changed from a tiny minority to a mainstream activity much to my delight. It's been a marvellous time indeed and while our readership has declined, those who remain are increasingly switched on. You guys are much more likely to have CD- ROMs. Accelerators, big-box Amigas and Net connections than before.
You are also more likely to know the Amiga intricately. It's been highly challenging to cater for your needs and dream up new ways to inform and entertain as time moved on. Who would have foreseen CD- ROM coverdisks and even a cover- mounted PCB two years ago?
I'm looking forward to using an Amiga at home as my hobby once again. So you'll still see my by-lines on the articles in CU Amiga but obviously not as often as before. I’m afraid I can't say where I'm going due to my contract. I can say that it’s an American publisher with a UK office. My heartfelt thanks to you who made this dream job possible for me. Thank you for your E-mails and letters and I hope to see many of you around on the Net for a long time to come.
It’s an exciting time for the Amiga and hopefully the beginning of the great revival. Those of us that have worked with and enjoyed the Amiga will retain the last laugh.
Hopefully the CU team will let me get on my soap box occasionally too, I wouldn't miss that for the world.
¦ Mat Bettinson. Tachiical Ettar far Cl Buyers of floppy edition: WTTl READER SURVEY In order to give you the best magazine possible we'd like to find out more about you.
That's what this survey is for. We've kept it just about as brief as possible so you won't spend all day filling it in. All the questions here are carefully chosen to allow us to give you the best service we can. You'll be spared the usual questions about your favourite chocolate bar and how many pets you have. As an incentive we're offering a phase 5 PoweKJP card for one lucky entrant picked at random from the returns.
Do you have a CD drive?
? Yos Q no Do you intend to buy soon?
? Yes ? No How important are the cover disks?
0 not Q fairly Q essential How many editions of CU Amiga have you bought in 1W7?
Disk CD How interested are you in the following types of cover disk (0- not interested, 10«very interested)?
Commercial game demos Shareware games .. Commercial applications . Shareware utilities . What would persuade you to move to CD- ROM?
Buyers of CD edition: Do you have a CD drive?
? Yes Q no How important are the cover Cds?
Q not Q fairly ?'essential How many editions of CU Amiga have you bought in 1H77 ? New Amiga Amiga done ? Presentations video ? Scientific Do you intend eelling dttcMng your Amiga in the next 12 months? Do you ever u»e your Amiga professionally?
? Yes O'no ? Yes Q'no disk .... CD li How interested are you in the following types of cover disk (0« not interested.
10-very interested)?
Commercial game demos .
.9 .. Shareware games ...1 . Commercial applications
7. Shareware utilities
7. Utility cdlections . .6 .. Demos mods pictures
J. O .. Any comments to make on the cover Cds?
All: In the last year have you missed issues of CU Amiga because you couldn't find it (if yes please state your location)?
? Yes Q'no How much do you intend to spend on your Amiga in the next 12 months?
? £0X30 ? £30-£100 ? £100-£300 ?'£300+ Which of the following do you Intend to buy in the next 12 months?
O'software applications O'hardware add-ons Your Amiga: Tell us about your Amiga.
Model Q A500 A500* ? A600 []A1000 Q'' A1200 ? A1200T ? A1500 ? A2000 ? A3000 3000T Q A4000 4000T Q CD32 ? CDTV ToUIRAM ? 1Mb Q 2Mb ? 4Mb Q 6Mb ?
8Mb O'! 6Mb- Operating system Workbench ? 1.x Q 2.x Q3x Additional peripherals JjCD dnve Q'hard drive ?'printer O' SCSI interface Q modem ?'monitor ?
Zorro slots Q graphics card Mark three of the following activities that interest you most.
? 2D graphics ? 30 graphics Otames ?OTP Word processing Q Making muS*C ? Internet ? Programming ? Business ? Animation What three things would you most like to see in a new Amiga?
? PCI Bus ? AGP Bus Q Upgraded Workbench ? Multichannel 16 24-bit audio ? Memory protection ? 30 graphics as standard ? Networking ? Internet tods f~l Fast com ms port Q-tfew CPU ? Retargetsbie graphics ? Gen locking ? Video output ? Pnnter scanner support ? Backward compatibility ? Digital signal processor ? JAVA Other ... What were the two best two things in CU Amiga in the last year?
What were the two worst things in CU Amiga in the last year?
Win a PowerUP card We’re offering a fabulous phase 5 PowerUP accelerator as an Alternatively fax it to: 0171 972 6755 incentive for you to get your surveys to us. The PowerUP range includes cards for the A1200. A1500 2000 and A3000 4000 Even il you've got an A500 01A600 ibis is a coveted pn*« well worth Vow name: .. winning. The closing date for the PowerUP draw is 1st January )000 Your address: Send your completed survey (or a photocopy, but no multiple .... entries) to: Occasionally we would like to send you information in other
related services or promotions end offers H you do not wish to recieve this information please tick the relevant boxes: ? From CU Amiga ? From third parties (other carefully screened companies CU Amiga Survey 37-39 MJIharbour. Isle of Dogs London E14 9TZ Gasteiner 0181 345 6000 Facsimile 0181 345 6868 TRAXDATA CDR Write your own Cds. Too expensive?
Not anymore. With TraxData CDR.
Super-dupa 2 x write and 6 x read CDR with a commercial ‘Make CD' software included, and at a price that makes this system unbeatable.
• Write 650 Mb ot data in under 40 mins.
• Write upto too sessions per disc.
• Master complete multimedia presentations.
• Back-up commercial Cds.
• Back-up Audio Cds.
• Archive data, permanently.
• Create Mac or PC Cds on your Amiga.
• Combine audio data Mac PC & Amiga data on one CD.
• Create Bootable CD32 disks.
• Play Cds at 900kb sec.
• Access all sessions on a PhotoCD.
Xmas Special £379.99 MEMORY SIMMS Only Gasteiner offers prices like this on top quality Memory modules... 30 pin SIMMs 1Mb ....£10.00 4Mb ....£25.00 72 pin SIMMs 2Mb .....£5.00 4Mb ....£12.50 8Mb ....£27.99 16Mb ...£59.99 32Mb ...£89.99 Always telephone to check stock and keenest prices HDD STORAGE Only Gasteiner offers prices like this on top quality top branded hard disk drives.
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Epson Stylus 600 £234.00 Epson Stylus 800 £349.00 Epson Stylus photo .£399.00 Epson Stylus 1520 ...£649.00 Epson Stylus 3000 .£poa. A full range of Epson InkJet consumables available.
SALES & REPAIR CENTRE CD-ROMS Fully Featured SCSI CD-ROM Drive for use with the A1200 & A600. Cased with mains power supply.
PMPO .....£19 10 WATT PMPO .....£10 to craft the per!
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