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Quake The best Amiga game we've seen in ages, possibly the best ever, is almost ready for release. Taking Amiga gaming to the next level, ClickBOOM's conversion of Quake looks set to roll over all previous pretenders to the 3D gaming throne in a single blast of its double barreled shot gun. More than just a single game, this will open up the Amiga to a whole new set of diverse 3D action adventures. Find out what all the fuss is about on page 38. News 10 All the latest developments on the Amiga scene, plus Stateside. 12 Advertisers Index Scrfifin Snene 36 Reviews: 36 Coming attractions... 38 Quake 46 Mobile Warfare 47 Pinball Brain Damage 49 Skidmarks 50 Tips Central 51 Adventure Helpline Ter.h Reviews mm 52 TurboCalc 53 WebFTP 54 Pagestream 3.3 58 HiSoft C+ + 61 The Digital Quill 63 Cygnus Ed 64 Power CD-ROM Bundle 68 PD Utilities 70 CD-ROM Scene 72 Art Gallery Workshoo ..... ...75 76 Personal Paint 6.6 80 Amiga C Programming 33 Back Issues 82 Wired World 84 Net God 85 Surf of the Month 86 Wired World 88 Scala Tutorial 90 Desktop Publishing 95 Shop Save 96 QetA and A to Z 100 Backchat 103 Subscriptions 104 Points of View 106 Techno Tragedies Usergroups See | PLAY AND WINI PageSueam 3 3 b« blaB ©•£•*) A THE END OF THE WORLD Once you have selected a background then you are automaticallY ready to enter pour score and fine years . Ago, a large pig 11ctu past th! 14 Super CD-ROM 20 There's more Doom stuff on the CD. Along with all the best in new Amiga shareware's you've come to expect of CU Amiga Cds.

Click image to download PDF

Document sans nom Newsflash: official new CPU announced!
MAGAZINE March 19S8 £5.99 USSM50-I2H500-ASCH185-BfR «5*0M2U0-li43tl On the CD-ROM: Doom Special Plus over 600Mb of software Amiga: Next Stage Doom Unleashed Amiga Awards User Groups l lo CD-ROM? Ask your Newsagent!
CD edition, disk version also available Phone 0116 246 3800!
Taku a look al Ms Ptb letease of p OS and enjoy tlw advantage* al modarn nq8ratton. Initafiendanca and simply forget conqiatlblty at new operating syttaras since pJS AMKA runs paraM ti the AMIGA OS and stl la Independent and ot good nature.
SysIBM Requirements: Amiga Klckstart 2.0 [For hatalattanl 08020.4Mb Free Fast RAM. Hard Drive. IS-ROM Drive £9.99 £12.99 £12.99 £10.99 £34.99 Assassins CD 3 £ 14.99 AGA Toolkit £ 9.99 In-To-The-Net CD £ 9.99 The Learning Curve £ 19.95 Miami £ 29.95 Deluxe Paint 5 CD £ 17.99 Ultimate Blitz CD £ 17.99 Picture Manager Pro.
£ 39.99 Personal Paint 7.1 £ 24.99 Kara Collection £ 9.99 Personal Suite CD-ROM £ 4.99 Personal Paint 6.4 & Manual £ 4.99 Imagine 3D PD £ 14.99 Blitz Basic 2.1 £ 17.99 Mini Office £ 17.99 Games Room CD £ 14.99 Fusion (Mac Emulator) £ 49.99 PCX (PC Emulator) £ 49.99 Speccy ‘97 £ 14.99 Retro Gold £ 9.99 Women of the Web £ 2.99 Card Games CD £ 14.99 Epic Encyclopedia ‘97 £ 19.95 Amiga Desktop Video 2 £ 14.99 Sound Studio CD £ 2.99 Scene Storm CD £ 2.99 NFA Utilities Experience £ 2.99 Magic Workbench Enhancer £ 9.99 LSD CD 3 £ 9.99 Epic Collection 3 CD £ 14.99 NFA AGA Experience 2 £ 2.99 NFA AGA
Experience 3 £ 14.99 iBrowse (Full Version) £ 24.99 The Hidden Truth £ 19.95 Enc. Of the Paranormal £ 14.99 3D CD 1 Objects £ 9.99 3D CD 2 Images £ 9.99 UPD Gold £ 14.99 VULCAN. GUIDHA1ILBSURL ANIAMKA MTERNATIONAL International Distributor: CTQRK PC Access all of the PC Drives.
Contents 1919 Adobe 767 Bitmap 228 Calamus 1106 CG Fonts 244 Coloured 300 Gdos 175 Iff Pics 918 Intellifont 1 39 Pagestream 173 ProDraw 1668 Ps Fonts 1477 True Type 1562 Type 1 Read & Write to the PC.
Load files directly from the PC Up to 49kisec for Amiga PC.
Up to 29k sec for PC Amiga. Aijiaaa Easy Installation for Amiga & PC iflVr I 3rr ¦KTTlCH Requires WB2.04* & Windows SjXV *3 A MX-Utf NEW COMPANION CD-ROM NOW INCLUDED Network PC includes a 3«n Cable, Installation disks for both computers, detailed manual and a companion CD-ROM.
The CD contains utilities for the Amiga 4 PC and the Amiga Emulator for Windows 95 with games 4 demo files.
I vUuntUvui £9.99 El 7.99 pOUNDfiTKIN GLNLIlL SPLCiLS v' V ' * .
¦W HARDWARE GAMES PICASSO IV GFX CARD £249.99 ( .4.SS71 iqo..rb. Six Speed CD-ROM & Squirrel £159.99 Eight Speed CD-ROM & Squirrel £169.99 A1200 4 Meg Ram Expansion £49.99 ProMidi Amiga Midi Interface £24.99 Squirrel SCSI £54.99 Surf Squirrel £89.99 560 dpi 3 Button Amiga Mouse £10.99 2 Button Mouse £8.99 CD32 Joypad £7.99 Competition Pro Amiga Joypad £16.99 Buffered 4 Way IDE Interface £34.99 External Amiga Floppy Drive £39.99 External 33.6 Fax Modem £74.99 INFINITIV AMIGA Amiga 1300 £349.99 Amiga 1400 £469.99 Amiga 1500 £599.99 Inflnitlv Tower Systems Tower Kit £159.99 Zorro 2 £149.99 Zorro
3 £319.99
3. 5” Bay £11.99
5. 25" Bay £29.99 Keyboard Case £39.99 HD Floppy Drive £59.99
PCMCIA Adp. £29.99 Video Slot Interface £39.99 - NEW GAMES
Lemmings £ 12.99 Civilisation £ 12.99 Myst CD Cannon Fodder 1
or 2 £ 8 99 Menyk Mayhem £ 12.99 £ 29 99 Dog Fight £ 8 99 Mega
Typhoon £ 19 99 Street Racer CD Player Manager 2 £ 8 99
Minskies £ 8 99 Dune II £ 12.99 Pinball Fantasies AGA £ 12.99
£ 12.99 Railroad Tycoon £12.99 Road Kill £ 4 99 Theme Park CD
Overlord £ 12.99 Road Rash C 8 99 £ 12.99 Enemy £ 14.99
Slarntm AGA £18 99 Trapped 2 Arcade Action £ 12.99 Spherical
Worlds £ 8 99 £ 19.99 Wendetta Acid Attack £ 12.99 Super
Skidmarks £ 8 99 Burnout AGA £ 16.99 Testament £ 16 99 Bograts
£12.99 Theme Perk AGA £ 12 99 £ 16.99 Breathless AGA £ 12.99
Tile Move £ 12.99 Strangers CD Colossus Chess £ 4.99 Time
Keepers £ 12 99 £ 19.99 Desert Strike £ 8.99 Time Keepers Exp.
Disk £ 4.99 Big Rod Adv.
Extreme Racing AGA £ 8.99 Tin Toy Adventure AGA £ 24.99 £ 19.99 F15 Strike Eagle II £ 12.99 Tiny Troops £ 16.99 Civilisation CD F19 Stealth Fighter F17a Nighthawk £ 12.99 £ 8.99 Tommy Gun UFO £ 19.99 £ 12.99 £ 14.99 Gloom £ 4.99 Valhalla 1 £ 14.99 Gamers Delight Microprose Grand Prix £ 12.99 Valhalla 2 £ 14.99 £ 16 99 Formula 1 Masters £ 19.99 Valhalla 3 £ 14.99 Grand Slam Hillsea Lido £ 12.99 Virtual Karting AGA £ 8.99 Gamers Gold £8.99 Hugo £24 99 Watch Tower £ 12.99 Impossible Mission 2025 £ 8.99 XP-8 £ 8 99 Jet Pilot £ 16.99 Zee wolf 2 £ 2.99 y BLIZZARD 1230-50 £94.99 BLIZZARD 1260-50
£299.99 i CYBERSTORM MK.III £349.991 CYBERSTORM PPC 200 Mhz j. 9SmSHM WITH 68060-50 £849.99 0116 246 3800f UK POSTAGE IS £1.00 FOR THE FIRST ITEM AND 50p EACH EXTRA ITEM, OVERSEAS IS DOUBLE.
WE WILL PRICE MATCH fit U fiU JF.ar IIJ THIS tAfiCifi At IE mim MARCH 1998 • CONTENTS Editorial EOITOR Tony Hogan STAFF WRITER Andrew Korn PRODUCTION EDITOR Russell Cai CD-ROM COMPILER Neil Bothwick TECHNICAL CONSULTANT John Kennedy DESIGN Jenny Abrook. Seshan M CONTRIBUTORS Jason Compton. Larry Hickmott.
Jason Hulaace. Steve Bye. Mat Bettinsnn.
PHOTOGRAPHY Ben Jennings SCITEX MANAGER Sarah Best SYSTEMS MANAGER Sarah-Jaae Leavey Editorial It's a wonder we've got this issue out at all. Ever since we got the World's first playable version of ClickBOOM's Quake, the entire mag mA * has threatened to grind to a halt. It's a game the like of which the Amiga has never seen before, and that's no exaggeration. We'll H reserve judgement for the review of the 100% complete release version, but let's say early impressions are more than good!
Elsewhere on the scene there have been very interesting developments, not least of all the official announcement from Amiga Inc as to their plans for the future of the Amiga's CPU. Read on... Tony Horgan, Editor Advertising, Marketing & Management PUBLISHER Andy McVittie ADVERTISING MANAGER Marianna Masters PRODUCT MANAGER Kirstia Ritchens MARKETING EXECUTIVE Zae Wharnsby PRODUCTION MANA6ER Fifi Michael AD PRODUCTION MANAGER Emma Minlord AD PRODUCTION EXECUTIVE Natasha George ADVERTISING ASSISTANT Annabel Green FACILITIES MANAGER Robert McBride Feature 24 Amiga: Next Generation Now that Amiga
Inc have announced their plans for the future of the Amiga's CPU (see News for more on that one) we take a look at how things are likely to pan out, looking at hardware and software issues to try to get to the bottom of the most often asked questions.
With the aid of a few 'unamed sources' we put two and two together and make four (or is it five?). You decide.
LONDON E14 9TZ. UNITED KINGDOM 1171 972 S7B9 GENERAL@CU-AMIGA.CO.UK WEB SITE: wvm.cu-amiga.co.nk SUBS ENQUIRIES: 91851 435350 ADVERTISING PRODUCTION FAX: 8171 972 6755 Contacts Feature READERS' LETTERS AND TECHNICAL PROBLEMS: vgmnl. Im-McMiuI mums sird iw totlm B tit tfrau ibm chirfy nuitrd tor 8ACKCHAI In tecfaul [rallini stM tin ctoartf narltt 06A taim d fa mn ft imy emmet fay UW le MSMitd by »lcm 1m CM i«*B (S Jl backchw@tn-Mnisa.eo.rt or Q+A@cn-anMga.ca.ak. 32 Stars of '97 PD REVIEWS: We jtf bHdnft ol ie» 70 |(0|ims rm ml. Hal ne n still tongrr far mom I m« nrfflta a 70 »ro|rra ** ("'»
pn«d nl sead« M: Pt SUBMISSIONS. CO AaU|a Magazine. 37-31 Millharbaar. Isle aI Dogs. London. EI4ITZ.
ADVERTISING OR ADVERTISING PROBLEMS: II yna on* li HtafltM n CU taiga gem cntict Marianna Masters Dm ibm uliplini iotOii ml nUnss Comet Annabel Green rl rot tore nwn rryarrirg my atamirami a CU Aeifa Ui|mh COVER DISK PROBLEMS: II yn kin i faKy cow list ttn nrtt er ittnri yra dak le oot dtgkcms DISKXPRESS. 7 WIUOW COURT. BOURION INDUSTRIAL PARK. BOUR- TON-ON THE WATER. GLOUCESTERSHIRE GLS4 2HO TEL 11411111711 COMPETITIONS: CU fagi Nagmm ihta nn canytoinas to Hrtti mt it tkesa stops got ton ¦rat md lUbtss aa the lack at gimarl. Atoq mtb fa ram aid said fan D as at fa mi I iHMss liriess ofMrmw
statel ii fa Cmpenoe). Toroiirm wtms ire aily iccwtil by guL hi Wry got ymoi yKtse ird fa admit tocw* a Kul Hiram Ml le eilfal h Oiler ntos ni| It gmlid Iron Mi tDMt It might seem like a long way off now, but 1997 was a good year from Amiga products.
We take a look at the best, debate their qualities with a band of experts in order to come up with a list of award winning games, applications and hardware add-ons.
BACK ISSUES: 11858 415 JM SnhgK111 iralibhty DO dak issms R gnu fS 19 Inc Ml Iw al mdd f* SO CI40N issms K grici H IS Eange aid Rw ol £7 M SUBSCRIPTION DETAILS Sitsaatm an iwliM hw li.ir P»lloha|. Lam Rmu.
Siwregi Tirt. Iitktoll Sum Nadit Hirbiroa|k IE1IWM I18S8 4JS 111.
In ml sihstngMi cites (tone gWagil 17 issies BWEFO EM. SURFACE NAII BOR 6 EUNPE: £10.11. AliMAil 1R07E £7(00 BOW AIRUU £10 Sei site gagn tot sytnf cdirs © Ehtf toagn 1917 Id girt it ths mgami an le mrMicel n m lira, utlr itoitnni; ir MchaiKil a soH mlloit He ngrns nntli* pimrssoi (t fa yrttotot Carer disls train fa crnmgkt el fair nsgectne pagplnn mi tuy W to fakjitf felnMtl a salt w nrtliot lien yerasrai. Nl Mtriil aid gncts ire tolaal to bi accuraie at Di bra d gM| li gnss. CU Antgi Ua|VM attrapa te nniun fa tegbeil slmtmh. Mt cmw M fad nsynsDli hr my rain, teml n ifamoa ntock nay Ira
wfaraittf cngt in Hi issrn Ami tf fa rtnras ir yreews M in sictri* id Oh mgami cHstitile girt tor ir ofanma alerted itnmsweils tor that jud act v Piggtitr Cl h*y Higraii is m rt.ptitti! Gaitlcaime ant fa faMes icgrmal H « (Weans tn tier wn Irm il in mtstoi lecwlraeci PRINTED IR THE UNITED KINGDOM BY SOUTHERN PRINT WEB OFFSET. POOLE.
COVER DISK AND CO-ROM DUPLICATION BY DISKXPRESS ABC Jaasary-Jnae 1M7 27.381 JJ2JJ images Feature 38 Quake The best Amiga game we've seen in ages, possibly the best ever, is almost ready for release. Taking Amiga gaming to the next level, ClickBOOM's conversion of Quake looks set to roll over all previous pretenders to the 3D gaming throne in a single blast of its double barreled shot gun. More than just a single game, this will open up the Amiga to a whole new set of diverse 3D action adventures. Find out what all the fuss is about on page 38.
News 10 All the latest developments on the Amiga scene, plus Stateside.
12 Advertisers Index Scrfifin Snene 36 Reviews: 36 Coming attractions... 38 Quake 46 Mobile Warfare 47 Pinball Brain Damage 49 Skidmarks 50 Tips Central 51 Adventure Helpline Ter.h Reviews mm 52 TurboCalc 53 WebFTP 54 Pagestream 3.3 58 HiSoft C+ + 61 The Digital Quill 63 Cygnus Ed 64 Power CD-ROM Bundle 68 PD Utilities 70 CD-ROM Scene 72 Art Gallery Workshoo ..... ...75 76 Personal Paint 6.6 80 Amiga C Programming 33 Back Issues 82 Wired World 84 Net God 85 Surf of the Month 86 Wired World 88 Scala Tutorial 90 Desktop Publishing 95 Shop Save 96
QetA and A to Z 100 Backchat 103 Subscriptions 104 Points of View 106 Techno Tragedies Usergroups See | PLAY AND WINI PageSueam 3 3 b« blaB ©•£•*) A THE END OF THE WORLD Once you have selected a background then you are automaticallY ready to enter pour score and fine years .
Ago, a large pig 11ctu past th!
14 Super CD-ROM 20 There's more Doom stuff on the CD. Along with all the best in new Amiga shareware's you've come to expect of CU Amiga Cds. Highlights include a full version of Cartoon Studio, virus checkers, a new Aweb 3.1 (including support for JAVA script) and a wide variety of games, mods, pictures, animations and demos to keep you amused until next month.
18 Doom We've gone to town this month with a three-disk extravaganza in order to bring you a playable demo of Doom, the shoot 'em up that kick-started the whole 3D revolution.
This is not an officially endorsed id Software product.
ITC A|JUl § Welcome to 1 brand new Amiga compatible computer, designed and built by DCE Germany and world wide distribution by Power ComputinBntd -UK.
This computer represents the first real attempt from anyone, since Commodore's bankruptcy, to launch new models which are both, compatible with the previous AGA machines and upgradable to the latest technology including PowerPC's.
Unlike other products, the Power A5000 (and the A6000 eyen more so) are based esigned motherboards,
o avoid incompatibility with Zorro bus, are based on the A1200
design (A4000 for the A6000), improv’ng even further the
original idea.
• AGA Chipset
• Processor details available soon
• Kickstart 3.01 operating system
• 2MB Chip RAM on-board
• Up to 64MB of Fast RAM
• 880K floppy drive (1.76MB opt.)
• 1.7GB Hard Disk
• 10x or 24x CD-ROM Drive
• Four Zorro II sockets
• Scan Doubler on-board
• Two IDE sockets
• MPEG Level 1 supported
• Mini Tower Case Storage Devices Graphic Cards All prices
• All drives come with Floppy Expander A500 INTERNAL DRIVE
..£24.95 A600 A1200 INTERNAL DRIVE . . . .£24.95 A2000
£39.95 XL 1.76MB EXTERNAL DRIVE £65.95 XL 1.76MB INT.
• Inc. cable and software and fitting screws
2. 5" HARD DRIVE 1.3GB £119.95
2. 5" HARD DRIVE 1.6GB £169.95
2. 5" HARD DRIVE 2.1GB £199.95
3. 5" HARD DRIVE 1.7GB £129.95
3. 5" HARD DRIVE 3.2GB £169.95 STACK CABLE FOR THE 3.5" HD
. . .£12.95
3. 5" HD’s recommended for A1200 Tower
• Hi-res 64-bit graphic card
• 4MB of display memory
• For the A2000 3000(TV4000(T) CYBERVISION 64-3D
CARD......£159.95 SCANDOUBLER CYBERVISION £69.95 Modem Bundles
• Epson A4 Flatbed Scanner
• 24-bit colour scanning
• Greyscale and line art modes
• OCR software available at £20 EPSON GT-5000 SCANNER £219.95
• 33.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Whippet fast serial interface A600 1200 MODEM BUNDLE
TWO ..£109.95 Epson Printers | MODEM THREE BUNDLE
• 33.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Surf squirrel SCSI-2 senal interface for A1200 PCMCIA
MODULE ..£59.95 GVP 16MB RAM MODULE .£99.95 GVP
..£15.95 I BIG RED ADVENTURE CD-ROM .. . .£19.95 HEAVY
• A4000 1200 high density drive controller
• Allows you to connect any PC Drive |ORIGINAL A4000
PORT JUNIOR u.»« £39.95 POWER PORT Z3 a.»»». I .mi ...£65.95
POWER PORT PLUS iinMi.m .£69.95 A2000 4000 ONLY (ZORRO ll ill)
£ FAX 01234 855400 JOYPAD OFFER
• Joypad, for use with many games GAMES
7PU Visit our web site www.powerc.com POWER I COMPUTING LTD r
A1200 Accelerators Cards www.powerc.com I VIPER MKV BOARD |
VIPER MKII 40MHZ 030 e 68030 50MHZ Accelerator e SCSI-M
Interlace on board e Support upto 256MB ot RAM e Optional FPU
VIPER MKV 1230 0MB ..£139.95 VIPER MKV 1230
8MB ..£158.95
• 68030 EC 40MHZ (NOT MMU)
• Optional 2nd SIMM socket upto 64MB
• PCMCIA Friendly, Inc. Clock. Optional FPU VIPER MKII 40MHZ 0MB
.£89.95 VIPER MKII 40MHZ 4MB .€99.95 VIPER MKII
40MHZ 8MB £119.95 VIPER MKII 40MHZ 16MB ......£159.95
VIPER MKII 40MHZ 32MB ......£234.95 VIPER MKII 40MHZ 64MB
......£309.95 OPTIONAL SIMM SOCKET .£15.00 e 603e PowerPC
without 68K CPU 160MHZ PPC NO CPU ..£279.95 200MHZ PPC
NO CPU ..£369.95 250MHZ PPC NO CPU ..£430.95
160MHZ PPC 68030-50MHZ CPU £309.95 200MHZ PPC 68030-50MHZ CPU
£399.95 250MHZ PPC 68030-50MHZ CPU £469.95 BUZZARD 1230 NIKIV
68030 BARE 50MHZ..... .....£95.95 68030 8MB RAM . . .
£114.95 68030 16MB RAM . . . £134.95 68030 32MB
RAM . . £169.95 APOLLO 68040 BOARD f APOLLO 1240 25MHZ
.... . . . £129.95 APOLLO 1240 33MH2 ... .....£149.95 APOLLO
1240 40MHZ ... £189.95 APOLLO 68060 BOARD | e 603e. PowerPC
without 68K CPU.
160MHZ PPC NO CPU ..£279.95 200MHZ PPC NO CPU ..£369.95 250MHZ PPC NO CPU ..£430.95 160MHZ PPC 68040-25MHZ CPU £319.95 160MHZ PPC 68060-50MHZ CPU £499.95 200MHZ PPC 68040-25MHZ CPU £405.95 200MHZ PPC 68060-50MHZ CPU £589.95 250MHZ PPC 68040-25MHZ CPU £479.95 250MHZ PPC 68060-50MHZ CPU £659.95 WITH THE BLIZZARD ONLY £29 40MHZ FPU ONLY £20 APOLLO 1260 50MHZ .
APOLLO 1260 66MHZ A500 Accelerator Card NEW VIPER 520CD e A600 Accelerator Card e 68030 33MHZ Processor e Up to 32MB RAM (1, SIMM) e FPU Included. PCMCIA Compatible A600 0MB 33MHZ .....£75.95 A600 4MB 33MHZ ......£85.95 A600 8MB 33MHZ .....£95.95 A600 16MB 33MHZ ....£115.95 A60O 32MB 33MHZ ...£150.95
• 68020EC 33MHZ Without MMU
• PGA FPU Socket 33MHZ Only
• Space for IDE 2.5_ Hard Dnve
• 2 x 40-Pin CO-ROM HD Socket
• 8MB RAM On board
• 3.0 ROM Including software
• Fat Agnus slot free to fit mini mega chip VIPER 520CD
..£99.95 A1500 2000 Accelerator A3000 4000(T) |
• 604e PowerBoard without 68K CPU.
• Ultra Wide SCSI-3. Includes MMU FPU 180MHZ PPC NO CPU
..£519.95 200MHZ PPC NO CPU ..£615.95 I80MHZ PPC
68040-25MHZ CPU £559.95 180MHZ PPC 68060-50MHZ CPU £745.95
200MHZ PPC 68040-25MHZ CPU £649.95 200MHZ PPC 68060-50MHZ CPU
£849.95 Accelerator BUZZARD 2604 PPC e 604e PowerPC without 68K
CPU 180MHZ PPC NO CPU ..£549.95 200MH2 PPC NO CPU
..£639.95 180MHZ PPC 68040-25MHZ CPU £579.95 180MHZ PPC
68060-50MHZ CPU £769.95 200MHZ PPC 68040-25MHZ CPU £679.95
40MHZ (PGA) £20 50MHZ £29 (P Amiga CD-ROM External Drives NEW
• Spec as above 2X CD-ROM 6X CD-ROM 8X CO-ROM 12X CD-ROM . .
.. .£189.95 . . £249.95 . . £269.95 . . £319.95
• External CD-ROM Drive
• Oscars and Diggers CD-ROM
• Chaos Engine CD-ROM
• WordWorth CD-ROM
• SCSI Interface
• External CD-ROM Drive
• Squirrel Interlace
• Oscars and Diggers CD-ROM
• Chaos Engine CD-ROM CD-ROM Drive includes: Squirrel Interface
External PSU Choas Engine CD-ROM Oscar Diggers CD-ROM E79.95 2x
Speed CD-ROM SLIMLINE DRIVE Special Offer Amiga Memory Cards I
• Inc. 2MB Zero Wait State Fast RAM
• Auto-Recharge Battery Real-time clock
• Fits easily into the CPU 68000 socket
• Fully auto-configunng Fast RAM
• Increases the speed o* your Am,ga CDTV CDTV 2MB
RAM ......£49.95
• Inc. 1MByte Chip RAM
• Auto-Recharge Battery Real-time clock
• Fits into the trapdoor on your Amiga 600
• Fully autCKonfigunng Chip-RAM
• Works with all A600 and A600HD 1MB CHIP
RAM .£24.95 A1200 0 - 8MB RAM
• Mbyte 32-bit Zero Wait State Fast-RAM
• Auto-Recharge Battery Real time clock
• Socket for PGA FPU 68882 up to 50Mhz
• Fully auto-configuring Fast-RAM
• Fits easily into the A1200 trapdoor
• 4MB PCMCIA compatible only (Not 8MB) 4MB
RAM .£45.95 8MB RAM .£55.95
• Factory installed 2MByte RAM
• Auto-Recharge Battery Real-t.me clock
• Fully auto-configuring RAM
• Works with all A500's WB1.3 and above A500 2MB
RAM ......£49.95 | A500+ 1MB CHIP RAM
• Inc. 1 Mbyte Chip RAM
• Fits into the trapdoor on your Amiga 500*
• Fully auto-configunngChip-RAM
• Works with all A500+ computers 1MB CHIP RAM ....£19 95
• 1MB CHIP RAM 1MB CHIP RAM n 01234 851500 ScanDoubler FAX 01234
OAYS £5.00 ? NEXT OAY £8 ? SAT £15 ? Smjict ro raooucr ivuua
• Scandoubler. External for all Amigas
• AGA Mode full 16-millon colours Scandoubler mode 15MHZ 16-bit
64K col
• Supports interlace and non-mterlace Works on any VGA monitor
Min .V ¦ :«* meat t*"* •’•s »* to r**p 10. •». Ojmn OKMienui own *rm| o, o m** to row couniims itb Vtc*i «*ch OH*a oqui-e- WMUJOT AM ftwei proourts con* wth i 1? Moot" urlat olhfrwM nOWIWl SUFW •** it an -nh »full chn * BKU* *r, t ¦Inch n prcmO*) Pow custome-s Mill OIOCR WO All cvees listed m lot ir* month Of puae«on onl, (ill to confirm prices Wtore iril.f -« KXMMT OMCRS Moil -tom n a.nlib'e K -W P **s 10 ixwic lev dents CMI to confem prices B»®C cnUn ••kerne MM OKOU M VAT Scec.f cit cn jrtj (. •, «* ia6«t to cMo* ..thovt Ail « p, tMpetr. »a oe Kcecxed (TV, x CREDIT CARO NO.
SIGNATURE merM r. Ktfow n ql m t Nw am wK Next CPU Decided!
? N February 1st Amiga Inc., made public their decision on the vital question of the next CPU for the Amiga, and the answer is that there will be two of them, In what amounts to an official stamp of approval for the PowerPC boards currently marketed by phase5 as well as those planned for the BoXeR and the Power Computing DCE A5000. The South Dakota based development wing announced that the immediate future for the Amiga lies in multiprocessing 680x0 PPC solutions.
The decision will undoubtedly raise controversy, as some people will consider a dual processor solution to be inelegant, but this was the only way to solve the problems of backwards compatibility. Going over fully to another CPU would necessitate the porting of the OS over to that platform as well as the writing of code emulation to support the current software base, an expensive project which would hold up the release of next generation machines for up to two years The announcement will be exactly what many software companies have been waiting for. Development for the PPC has been held
up by the concern that Al would jump to another CPU leaving companies with wasted development time they cannot afford. With this announcement, we hope to see Amiga software companies backing PPC development as quickly as possible This will also be heartening news to those companies who have already taken the plunge and started development.
Which CPU will be the processor in future Amigas?
01-18-98 by Jon Tone One man's answers to common questions about the choice ol processors in iuture Amiga computers 0 Which CPU is more in the Amiga s Iuture. 68X or PPC'
A. Both ol them Amiga has the 68k lor legacy compatibility. The
PPC lor speed. The llexibility ol the Amiga architecture has
allowed it to gain a PPC chips! Lor computationally intentnve
tasks like rendering. (delcompiessKin. (delencryption. Etc the
68K provides 100% sollwaro compatibility while the PPC
provides the horsepower As more ol us upgrade to 68K.PPC we
win have more and more sohware lor our Arrygas that harness
the capaMities ol PPC O Will a PPC accelerator be required to
run Workbench 5' A Delnitely not. The OS upgrodo is lor
existing machines as well as Iuture ones We wish to maximise
the value and appeal ol WB3.5. so all usors will upgrade upon
release Q Since a native PPC version ol WB3.5 would be laster
than a 68K version, why is it being written lor 68k only' A To
support the existing Amiga Community. Whatever CPU AmlgaDos
was portod to it would run laster il the CPU was laster The
time it takes to market is an important consideration. The
tune it takes to add on Accelerator board is under 20 minutes.
But Polling the OS to PPC would take a year plus The WB3.5
upgrade is lor the hundreds ol thousands ol 680x0 machines m
use today, with or without PPC coprocessors More Anuga users
benefit Irom a 68k upgrade sooner, than a PPC upgrade later,
to hardware they don't own 0 Will there be a PPC only version
ol Amigabos’ A Thud party AmigaDOS Licences are tree to port
to Alpha. PPC. MIPS etc These CPUs may be steal lor embedded
InorvArmgal applications that AmigaDOS excels at.
While these ports will no-doubt be last especially compared to the Bloated OS's that usually run on such hardware. Although they can't be considered to be Amiga compatible unless they provido some soit ol Chipset and 68k emulation.
Q What about The Motorola ColdPire family as a CPU' A The CoMP.ro is less than %30 code compatible with 68k. And low in price, high ,n performance The ColdFire has a reduced set ol mstrucbons. Which make it very last, but it lacks many ol the bitleld operations that are critical 10 AmigaDOS Using ColdFiro would require a complete rewrite 01 AmigaDos. And would be incompatible with the existing commercial programs, and all ol the great Aminet archive.
Q Amiga Inc be making new Arrngas?
A. No. Amiga. Inc will not be making new machines. New machines
will come trom companies who hove e licence Irom AMIGA
International, ftiiro has been very succosslul licencing the
Amiga Technology Check the Amiga International web page at
http:ffwwwam.ga.do lor the long list ol liceocees look to
those companies lor the New Amiga models Those comoenies
brought to the Amiga refinements like RTG. AMI. PPC. Wide
SCSI, and even PCII These comparses need your leod back as to
what kind ol features you prefer in a new Amiga model. They
will only produce tho kinds ol Amiga's you want to buy.
AMIGA A The lace ol the fame far Amiga computing. 68K gels a new patlaet ia the let. El the PewerPC chip from Motorola To answer the inevitable flood of questions before they are asked, Amiga Inc. senior hardware engineer Joe Torre prepared the following statement.
There are of course still numerous questions left to answer. As we pointed out in our Next CPU article last issue, the ball is now in Al's court to settle the issue of Haage & Partner’s WarpOS versus phase 5’s own ppc.library solution for the software control of the multiprocessing lunctions, and this will no doubt be determined by the OS team. It is also interesting to notice that although Al throw open the possibility of a PPC port to third parties, they have not actually precluded the Project Alpha Unveiled possibility of doing it themselves in the future. HiQ Ltd have made getting
started with the Siamese System easier than ever. They've also made the future of Siamese more exciting than ever.
Presently, with the release of Siamese
2. 5 RTG. You can now buy a one-stop bundle which consists of the
Siamese software, a PCI Ethernet card for the PC and a PCMCIA
Ethernet card for the A1200 (both Cnet brand), as well as all
the cables you’ll need to get hooked up for £199.95 (VAT
included). HiQ are also promising an AHI sound driver for PC
audio hardware in the near future.
But this is nothing compared to HiQ's manifesto for the next 18 months of Amiga computing Siamese style, which they have dubbed Project Alpha. HiQ have long been fans of the Digital Equipment Corp Alpha CPU, which runs fast and hot but consistently pushes the performance envelope for computer performance.
Through Project Alpha. HiQ mean to allow a migration of Amiga users to the Alpha chip without losing compatibility while opening up Amiga applications to the superior performance an Alpha can provide.
Project Alpha is broken down into six steps. As HiQ sees it. They've already completed the first step, as Siamese RTG 2.5 runs on Windows NT-based Inside Out and Siamese RTG v3.0 System Alpha machines. So. If you choose, you can link your Amiga to an Alpha workstation today.
Step two is more of a marketing penetration move than anything. HiQ hopes to expand the visibility and permeation of the Siamese Alpha system by offering Access Amiga clones from Index which would fit in a drive bay of an Alpha workstation, or the Index Boxer clone to house hardware such as the Video Toaster.
They also mean to push Amiga Forever on unsuspecting Alpha users with Amiga leanings in their hearts, to try to bring them back into the fold.
Step three takes the plunge many have expected for years now: linking an Alpha computer with an Amiga- on-a-card. Index's InsideOut Amiga clone, which fits an entire 040 060 based AGA Amiga on a single compact PCI card, will be sold and integrated through Siamese V3 software.
The potential speed gains of going from Ethernet to the PCI bus connection for communication between the Alpha and the Amiga are staggering.
HiQ plans support for all of the PC’s major I O ports, as well as support for a wide variety of PC audio and video cards. The Inside Out will also provide a bonafide Amiga video slot.
Allowing a Video Toaster to be hooked up to the Alpha system.
The potential for combining the Amiga Toaster and Alpha Lightwave in one box has eluded even Newtek. Stages 4 through 6 involve the actual porting of the AmigaOS to Alpha itself. Sound impossible? HiQ are said to be seeking the assistance of some major players in the computing world at large. When ready, the Alpha-based AmigaOS will continue to call on the InsideOut for ECS AGA necessities unless a suitable emulation can be developed or implemented in time.
Reality Check Is this possible? Anything is possible, as they say. It does not seem unlikely that the AmigaOS could be moved to the Alpha chip, albeit slowly as despite years of good intentions the OS has not yet been made ready for mass porting - it was quite a task for Amiga Technologies just to get the source code to compile again. The new Amiga Inc. has had its hands full just getting operational, so they have not had teams of crack engineers working around the clock on the problem. But HiQ have shown what the efforts of just a few individuals (notably Paul Nolan, inventor of
Siamese, and Mick Tinker, the man behind the Index Amiga clones) can accomplish.
What about Amiga Inc? They have their own plans for the Amiga's future direction, and have not yet publicly commented on Project Alpha. HiQ appraised the South Dakota squad about their intentions months ago, and Darreck Lisle of Amiga. Inc told CU that the company was committed to supporting HiQ's.efforts, but the exact level of that support was still to be determined. There’s a sticky issue of source code licencing to be conquered if an Alpha port is to be done. Lisle was not prepared to elaborate on how that problem would be solved, since Amiga Inc. has been reluctant to issue source
code licences.
At its high price point, the Alpha is not likely to be the final port of call for all Amiga users. Project Alpha is geared towards those looking to strap their Amigas, and ultimately the AmigaOS. To the fastest hardware on the market.
Netscape goes free News in Brief Bad day for Bill On the same day that Netscape acted to haft the rise o the Microsoft challenge to their Web browser dominance by stating that Netscape 5.0 would be freeware (see story elsewhere). Microsoft suffered a senous setback in the US courts.
Microsoft have agreed to comply with a 1995 court ruling by immediately offering lor vendors versions of Windows 95 which do not come with their own Internet Explorer web browser. Anti trustee lawyers m the US had accused Microsoft of trying to destroy fair competition by forcing vendors to ship their own browser with up to date versions of their market leading OS. A separate Department of Justice Anti - trust case continues.
Microsoft to buy BT?
Shares of BT and Microsoft rose on world stock exchanges on the 22nd of January as rumours spread that Microsoft was mounting a hostile takeover bid for BT. Microsoft are known to be interested in spreading their influence over the whole of the media and com munications world, and a combination of Microsoft and BT would make a communications and technology giant of unrivalled influence. Commentators suggested that the size of BT was too much even for Microsoft and some kind of partnership deal was more likely Speculation that UK telephones would drop the traditional number pad in
exchange for a Windows CE front end requiring an LCD screen and an 8 MB ROM is probably untrue.
Bird artist Anyone interested in the rather excellent Lightwave model of a bird shown in the review of UghtROM 5 in our November issue can contact the artist James Curtis of JMC graphics by e-mailing him at jmcgfx@ncweb.com Aminet returns!
January saw near panic on the internet as rumours flew that the Am met had suffered terminal collapse. After several days with no updates, worried Amiga users around the world were contacting administrator Urban Mueller to find out what was going on. The collapse was said to be due to the loss of the RAID storage system at Washington university which hosts Aminet. Blamed on human error. A tape backup of the entire Aminet should have the world's largest file collection back up and running before you read this. *•
300. 000 Amigas Regent Electronics Corp., the subsidiary of Lotus
Pacific Inc. set up to market the Wonder TV A6000 Amiga
based multi- media set top box. Have filed their latest
quarterly fiscal report with the US securities and
exchange commission.
According to the report, marketing started during the last quarter of 1997 Shanghai Dingqui International trading company have agreed to purchase the chips and parts to assemble machines in China on the basis of a purchase of
300. 000 units by the end of 1998 at $ 86 doflars per set. Where
REC are going to source 300.000 AGA chipsets over the coming
year are unclear tion from Microsoft’s Internet Explorer,
which has been the subject of a great deal of controversy.
Microsoft has just been accused of forcing PC manufacturers
to include Explorer on the desktops of every machine they
sell with Windows95. An act which directly impacts on
Netscape's market penetration. Through free licencing, the
company hopes to expand the scope of Netscape usage across
the PC and Mac In a surprise move. Netscape Inc. has
announced that it's standard edition browser will be
released as freeware, as will the full source of soon to be
released Netscape Communicator 5 0 for use in what the
company has described as ‘easy" licence terms.
Netscape's move is a direct effort to bolster the popularity of their web browser in the face of increasingly intense competi¦ . !?* NoVcenie. Netscape Download l IsrigErSSss!?51 BlizzardPPC restructured Bluiard 603e boards The Blizzard PPC cards for the A1200 have undergone another change in product line as they were being finalised for production to start at the end of January.
The 68030 version of the board has now been dropped due to the availability of cheaper 68040 parts. and the boards will now come in two version, with or without SCSI 2 and with a combination of CPUs The latest recommended pricing from phase 5 is as follows PPCSMe 68LCB4I-25 68040-25 69969-51 166MHz £211 £239 £441 280MH; £269 £219 £499 2S0Mfc £349 £389 £579 Bluiard 813.4 boards (wrtb SCSI 2 iaterface) PPCM3e 6ILCI4I-25 81144-25 81888 58 186MHi £269 £289 £499 288MHi £319 £339 £449 2S9tlHi £399 £419 £629 fid LIGHT MY FIRE worlds, as well as to new platforms such as Amiga.
As an ever-smaller share of Netscape s enues have come from client sales, so the m logical as most PC and Mac users download Netscape free of charge from the company CU contacted Netscape spokesman Martin for comment ‘An Amiga port of Netscape w be very cool ‘ Cagan went on to note that m Netscape’s engineers are Amiga aficionados Netscape's license agreement wiN allow A ports of the code to be widely distributed, bt company requires that the resulting modifiet source code be sent to them to add to the o tive pool.
A port of Netscape will not immediately Amiga users access to all that the Web has since a number of plugins such as RealA Shockwave, and others are still held by theif respective owners But Cagan was hopeful many of these companies will follow Netsc example and make their source code freely able as well.
This represents an interesting challenge as a port of Netscape would be a very goo tor of the seriousness of the platform and be worth them backing to ensure it takes Within hours of the announcement CU had heard of one Amiga programmer mterostec doing the job. But the task is not a spare effort, and porting would take some time A-WEB gets JavaScripl The latest version ot Yvon Rozijn's A browser, A-Web II 3.1. has grown a of new features, including support fo JavaScript. Used for a number of cor web page automation processes. Jai (not to be confused with the full Javi gramming language) has
become poi amongst web page designers, and A the first Amiga browser to support it Also added are secure connections Miami SSL, an internal mailer and ne er. And enhanced HTML 4.0 support.
FfWe Gateway announce record business After announcing sizeable 3rd quarter lost Gateway 2000 have bounced back to a formance m the 4th Wth shipments 4Q 1996 and revenue up 28% od. Gateway’s claim that the due to one off expenditures lid quarter los ‘d back io a re C- .S -p 3fl 3% from the sM ie previous loal 4 has been vinl B Stateside News by Jason Compton: Editor in Chief of Amiga Report Magazine Expo Watch For those of you headed overseas who might want to hook up with some of your Amiga cousins, you'll have a couple of opportunities in upcoming months.
The St. Louis Amiga 98 show is slated for March 13-15. St. Louis last year had the misfortune of being scheduled just days before Gateway 2000 announced its Amiga purchase - perhaps this year we'll get lucky and have some good news to take as momentum into the expo weekend. Both Petro and Jeff Schindler are listed as VIP guests. For venue and ticket information, check out www.amiga-stl.com show.html. or write and enclose a SAE to: Amigan St. Louis PO Box 672 Bridgeton, MO 63044 USA If you're fortunate enough to visit Canada. Randomize will be hosting the International Amiga '98 conference in
Toronto, Ontario on May 29 and 30. Among others, powerhouse phase5 and tower-masters Micronik are announced as attendees. For more information, check out www.ran- domize.com ia98.html, or write Randomize RR 2 Tottenham Ontario Canada LOG 1W0 International AMIGA Disappear-Reappear Two of North America's few Amiga hardware manufacturers have been a bit difficult for customers to reach - a situation which hopefully will sort itself out soon.
GVP-M, the GVP successor company, went silent in the month of December, just as it was to have new manufactured products ready for market. According to their updated website (www.gvp-m.com). the company has moved and is ready to ship a variety of GVP classic products, including the TBC+, Glock. And accelerators from 030 to 060 models.
On numerous occasions, GVP-M director Michael Wojciechowski has told me of plans to restart manufacture of the GVP Spectrum 24-bit video card and re-introduce it to the market at a very aggressive price - the Spectrum would be an excellent value as it is CyberGraphX compatible, has a monitor switcher, and is reasonably fast. I hope his plans come through soon.
DKB, perhaps the longest operating third-party Amiga manufacturer, is also in the process of moving. Rumours began to circulate that the company had shut down, but industry sources indicate that the company is scaling back its operations and that marketing of DKB products may be outsourced Correction Our games section last month suffered from some design errors. Our apologies to the teams behind Trauma Zero. Olofighter and Puzzle heroes for the screenshot problems in the Game Italia'feature, they are reproduced in this month's coming attractions feature properly.
The review of Myst got the wrong scorebox too, so here is the original scorebox and a precis of the original review from Jason Compton.
Myst Publisher: PXL Developer: ClickBOOM Cyan It’s great.
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0181 303 1800 I I T 41k [doom special, 1 pu.s; Cartoon studio Phone Wizard Hew Virus Checkers 1 PowerPC tools l PLUS • _______ Welcome to CUCD20. This CD is crammed full of programs, games, utilities, mods and a host of other goodies. If you don't yet have a CD drive, this is your reason to buy one.
Prices have never been lower and 650Mb of quality software each month is just too good to miss.
How much of what?
It's easy to miss where the real contents of a CUCD lies so here's a list of how much data lies in each directory.
Headlining the CD is Scala MM300 (see page 18 for a walkthrough guide). Aside from that there's more than enough to keep anyone going for the next month, whether it's graphics, offline web browsing, music, programming, games, or simply tinkering with the many and varied utilities and tools to be found on the disc.
• Scala MM300
• OpenBSD
• Cdsupport.....
• System files..
• CD-ROM .
• Demos
• Games
• Graphics ,54Mb ,63Mb 13Mb 12Mb 13Mb 46Mb , 38Mb
• Magtf me
• Online
• Programming
• Readers ..
• Sound .....
• Utilities ...
• WWW ..... ?8M».
,72Mb ,32Mb ,32Mb 56Mb Making the most of CUCD20 All CUCDs are designed to be used whether you boot (rom the CD or your normal Workbench. If you boot from the CD, everything is setup and ready to go. If you want to access the CD from your Workbench, you should first run InitCD. This sets up various assigns and paths needed by programs on the CD. So if you don't do it. Things won’t work. It doesn’t make any changes to your system, or write any files to your hard drive, all changes are temporary and can be reversed by running InitCD again.
Your own custom CD In the past you had to use whatever file viewers we set up on the CD. Since I these had to work with all Amigas they were quite limited. From CUCD12 we I decided to allow you to specify how the CD should work on your Amiga and I included CDPrefs in the CDSupport drawer. If you have never run this before I you should be asked if you want to when you run InitCD. CDPrefs lets you specify which program you want to use to handle each type of file, graphics I card users can view pictures in full 24 bit colour. ProjectXG users can listen I to midi files I through their I midi card
and people with sound cards can lis- I ten to mods I with an AHI j I module play- I er. It also means we were able to I provide dif- I ferent defaults for I Workbench I
2. x users.
Once you I have run CDPrefs, | your setting H will be saved to your hard drive and will be used every time you use this CD or any other CUCD.
Some people had problems with the original use of Ider, partly through a H lack of understanding of how it worked and partly through a lack of explana- I tion from us. All icons now use CUCDfile as their default tool, and the previ- I ous Ider problems should be a thing of the past. If you do have any problems, make sure you have run InitCD.
[V Forwil scfl S ' Grou-YPiaytr Term Monitor Eflil cardDO* gua i Well lonl suer *"*' wore Fa* b, J Highlights of this month's CD Utilities Case This is one of those little CLI utilities that you find you can't do without it once you've used it. It scans a directory, renaming all files that match a specified pattern. It will remove spaces from filenames, convert all names to upper or lower case and several other options.
Utilities WordConverter This one converts documents from MS-Word to a format that can be mm & ~o 45
• rf.esvx & 0 © A You can never have too many icons, so with that
in mind we've got another couple of icon collections on the CD
to follow up the recent New Icons pack.
45 Doom is the main highlight, but in between blowing the bad guys to pieces, here are some other highlight to check out.
Graphics NetPBM This is a suite of powerful image manipulation and conversion programs. Being based on a Unix package means it's shell based, but don't let that put you off as there are also a couple of GUI programs included. If you need to convert and or process a number of files, such as frames grabbed from video, or output of a 3D render, this is well worth looking at.
Graphics CartoonStudio CartoonStudio. And it's successor AnimatED, show just what the Amiga is good at in the graphics filed. Animations with synchronised sounds etc. are so easy to create.
Online AmlRC Most dedicated Netheads should already have this, but for those new to the Net or IRC. Here is a major update to the definitive IRC program, not only on the Amiga but any platform.
Sound DigiBoosterPRO This is a highly specified tracker program, handling a wide range of formats. If you create something good with this, don't keep it to yourself but send it to us.
Sound MusicBugs This creates "music" based on whatever you draw on the screen, you'll either love it or hate it, so try it.
% Mf.IKUlO.-l 0 OrfJMry o mjnm a. n 9 otf.Vute* at OHJIK McaUJftHvs SL 45 & Mfj»»9 S'
• rf.DTVP 45 Mf.i-O &
• *-» Q recognised by the Amiga. Actually, several formats,
including AmigaGuide. HTML and direct import into PageStream3.
Utilrties VirusCheckerll For years, VirusChecker was the de facto virus program, until the author stopped working on it and it became too out of date to be useful. Now development has been restarted by a new author and it's back.
8 a J3L o & 0 © Jsl 0 Mt.lU 9
M. OH X (A &.
© MLCTIG wf.too 0 Mf.OX Making things work Wherever possible, we have tried to make software work straight from the CD, this isn't always possible for a number of reasons. Some programs need to be installed to your hard drive to work, often requiring specific system files. These files are usually on the CD so running InitCD often helps here.
Most software contains a list of system requirements in the documentation, and some will not run unless you have the required processor, memory operating system version or chipset.
Some programs, particularly demos and games are written in an OS illegal way. This can mean they only work on specific machine specifications, sometimes the readme states this, but not always.
Many demos are intended to be run for a shell, the icons we add simply start them from a script. In some cases this will not work, especially with demos that need a lot of Chip RAM.
In this case you will need to boot without startup- sequence and run the program from the shell. Your Workbench manual should explain how to do this.
A 'Canyon' is jnst one of the impressive animations that can be played direct from this month's cover CD.
What's on this month's CU Amiga CD?
CUCD20:..AminelCDs, B7.2M free
o 1 CUCD20:..Magazine, 872Mlree IdiBlg nl CUCD20:..HIppoPlaver,
- j i-= ] ~jr. J jr. [- 1
* J ft| ;| SJ |V.
Ide«02 I ndex03 Ind»x04 Indexes Index06 7 h s ®l & Fa "ni m CUCD20:..CDRQM, 87.2Mfree InlalpH 3»«l 01 W -CJ $ " 11COF 2 fin • net Cds CDIDs IDE-f x fii fi: ft' £! £1 O!
UnctBall Classlc_Racer Crazy8 t_V2 CDCat IDE f x W w Canyon DrWhoGTM Rii «l & Q I .id.r2_(BXL Sp.c.K Trip Doom: Since the public release of the Doom source code just before Christmas. Amiga coders have been porting Doom left, right and centre. This Doom special contains no less than five versions of Doom, some of them run straight from the CD. Others need ixemul and or rtgmaster installed first, these are also included on the
CD. All versions run with the standard shareware Doom “WAD”
file, containing game information, but there’s a lot more. If
you have the wad file from the commercial PC version of doom,
available very cheaply now. You can use any of the many
additional WAD files. We have included almost eighty of them
on this CD. Just to get you started.
There are a few other bits and pieces here too. Such as the original source code, some FAQs (Frequently Asked questions) and a list of game cheats.
CDSupport: This contains vari-’ ous support files, such as mod players, anim players, GMPIay.
MUI. ClassAct. Most importantly, this is where the CDPrefs program lives. With this you can customise your CUCD to launch your choicq.
Of program for each type of file.
Two other notable icons in here are Docs.guide, with links to all the program documentation-files on the CD, and Index. Run Index, type in the name of a program, or part of it. And it will search the contents of the CD for you. You can either search the current CD or the index files of all CUCDs since number 4.
CUCD: The CUCD drawer contains most of the CD contents, here is a selection of what each yourself!
Games: As if Doom wasn’t enough, there are more games here. Card players can get to grips with Soliton, Crazy 8 and Magic Cards, for more ’’out of this world" game- play, try BattleXIIWB. If Amiga games aren't enough for you, we have the latest information on ShapeShifter compatible games too. And we couldn’t have a CD without at least a few worms levels and samples.
Graphics: CartoonStudio was shareware, but it is now freely distributable and on the CD, together with the shareware AnimatED. There is also a selection of animations created with these programs, and we look forward to receiving lots of CD contributions from you. We also have a number of large anims. Including Plight of the Artist by Eric Schwartz.
NetPBM is a flexible and powerdrawer holds.
CDROM: We have a new versions of the audio CD player ACDPlay and a demo of the new Burnlt CD mastering software. Cdcat is a powerful CD cataloguing program that handles all sorts of data and program Cds. There is also a useful guide on using the CD32 emulator in IDEfix to run CD32 games.
Demos: With 55MB of demos on this CD.
There’s no point in trying to describe them, go and see for ful image conversion and manipulation package, particularly good for batch processing large numbers of images. NetPBM itself is shell based, but there are also a couple of GUI front ends included.
Magazine: Full source code for the C tutorials, more AIRLink codesets, a fix for the screenmode problem with DrawStudioLite and some updates forAmigaForever Online: The news section has been extended. There are now separate sections for Usenet news, the CU Amiga mailing list and Fidonet.
See what people were arguing about at the start of the year:) Amiga Network News has now ceased, but here are the archives of all articles for the last year. If you fancy a bit of network gaming, have a look at Netris, and all webmasters should check out the new HTML
4. 0 specification.
Readers: PowerPC is the main theme this month. We have a new freeware ANSI C compiler with PowerPC support. There is also a PowerPC update to SAS C and the latest PowerPC libraries from Phase 5.
Programming: some 14Mb of contributions from you. There are two football results programs, one for recording results and one for predicting them.
We also have a number of utilities for use with MAXs BBS systems.
We have anims and mods here, although not as many as usual.
This is your section of the CD, your opportunity for fame, if not fortune.
Sound: Mpeg audio continues to be popular. With two front end GUIs for MPEGA, we also have the first mpeg audio encoder for PowerPC.
Both the HippoPlayer module player and DigiBooster tracker have been updated recently, get the latest version here. The modules section is as popular as ever, with some fifty mods in here.
Utilities: Where do I start? There are so many different utilities in here this month. Development of VirusChecker stopped a couple of years ago. But now it's back as VirusCheckerll. We have some file- types and toolbar icons for Directory Opus, updated datatypes, a home banking program and information on system libraries, devices, datatypes and hard drives.
There's also the useful WordConverter, for converting PC and Mac Word documents to a format usable on the Amiga.
WWW: Another collection of WWW sites, together with a choice of browser to view them. Have a look at this sample of the sort of information that is available on the WWW, including the world famous CU Online site!
We also have an exclusive demo of the first Amiga browser to support JavaScript.
Eyetech's Spring Specials: EZ-Towers fron £79.95!!!; 4-speed CDROM system - £99.95!!!; A1200 Magic Packs from - £199.95; MP with hard drive, accel & 8MB - £349.95; EZ-Tower Systems inc A1200 from £349.95; 030 accel's w 4MB from £79.95, w 8MB from £89.95; 19 Mips '040 25 £128.95; 39 Mips 060 50MHz £268.95; 20% off mem prices bought with an accel.; LS120 £99.95; (Price down, New Product) Amiga 1200 Magic Packs
- Direct to Eyetech from Amiga International Inc. ¦ Full UK
specrftcaoon with Kieksiart 3.1 Workbench 3. I disks and
manuals. UK psu. Mouse, mousamat and TV lead Fantastic software
turdUt mcludng Wordworth 4SE.Turbocalc3.5, Oatasloce 11.
Phofogenca 1 2S€. Personal Paint 6.4. Orgamser 1.1. Pinball Mania and Whizz
• Three very special Eyetech bundles designed to meet every need
and budget • al w«h 12 months retum-to-base warranty Diskette
pack as above with 2M8 graphics'program memory and bu« in hard
dnvo interlace Hard dnve and memory expansion recommended tor
non-games use The option to buy an 03075MHz accelerator with
MMU. FPU and 8MB last memory tor lust £79.951at the time of
purchase of the Starter Magic Pack only) HEALTH "A buffered IDE
interface is essential la avoid overloading of the A 200's
WARNING Port w,,en adding extra devices"- John Kennedy - AE -
July 1997 on'l he templed lo skimp. Fit an Eyetech 4-wav
IDE ATAPI 3-chip buffered expander to preserve our Amiga's
Health. The original and best - Just £39.95. Now with S0‘.
discount off EZ-IDK software cry and 170MB hard drive Just hWdi
on 4 u The Eyetech ProductivityPlus ,Pack - Just £349.95 The
Eyetech EZ-Tower Professional Pack Just £799.95 The MkZ EZ
TOWER Z n the hard dek (no manual or backup disks - this is
your responsibility) Full EZ-Tower with EZ-Key keyboard adapter
!Wn95 keyboard, and Z50W psu. Software and manuals as above and
with mouse, mousemat 4 TV lead (No A1200 kb or psu) 25MHz 040
processor (approx 19 Mips) with MMU 4 FPU and 16MB of program
1. 7GB Tower Drive w 4h Workbench 3 t and shareware utilit.es
preinstalled 8-speed CDROM mckidng the Eyetech 4-device
buttered interface andfutly registered CDROUhard dnveADE Zip
drlv*7LS120 driver software preinstalled 880KB floppy drive
mdudng faceplate Fulty installed and tested together with all
relevant cables and manuals AND the option to have fitted An
LS120 720KB1! 44M&120MB On vocable lor usf £89.95 extra (at
time ol purchase cnly)
- from just £79.95 ¦S'ff our full-page EZ-Tower feature advert in
this magazine rw jrrv ytNew! Only available from Eyetech - the
Amiga IDE ¦ M M J n~i ATAPI peripheral specialists. Prohahlv
the onlv hard driv e CDROM LS 120 ZI P SyQuest sAw you'll
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End avaltebMy before ordorlng. M ordering by post ptoete Include a contact phone no Goods are nor suppled cn a Slal besa. E40E AH prtc* xlude VAT el 17 5V Scan-to-disk' cptiexi in Jpeg or IFF formats Stand-alone use or imegrates wan your Art package (Photogencs. ImageFX. Ad Pro. Xil SeanOulK V3;& *-onlyE69.S ... OrbuyaCDPIus unit (below! And get an EZ-Tower* for just £79.95 The Top-Rated Eyetech CDPIus for the A1200 8-. 16- or 24-speed external CDROM unit in quality. CE-approved case with heavy duty PSU Leaves trapdoor tree lor accelerators I memory expansion and the PCMCIA slot tree lor
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World s best 3D shoot 'em up is here with some levels to get
you started. Go and buy the original PC Doom to play past
these initial levels.
Iga Doom Hou asked for it. You got it. It took nearly half a decade, but who's Doom is... 'it'. It is so many things it's hard to discuss the game without seeming like a flatterer, but that doesn't change anything. Doom is the game that kicked the modern first-person 3D gaming craze into high gear.
Doom is the game that made network gaming not just something for geeks on workstations. Doom cemented the idea that shareware demos can sell product. Doom is quite possibly the best game of its sort - newer 3D shooters, such as Quake, have technically surpassed it, but these games owe a great deal to the original success and innovations of Doom.
In Doom, you are a space marine on a one-man mission. In general, mass carnage is what you are looking for. Gunslinging grunts, fire- breathing imps, big nasty eye creatures and a variety of other nasties stand in your way.
The original Doom consisted of a three-episode adventure, of which the first was freely available as a shareware demo - which you'll find included with this issue of CU. By the time you finish the game you will have literally been to hell and back.
And when you get tired of that, there are hundreds of megs of add-on maps (referred to as "WAD files") out there waiting to be explored.
How did we get Doom?
Back when the Doom craze was at its peak, Amiga users campaigned for its release for our platform.
Doom originated on the PC and has been ported to the Mac. Various Unix platforms, as well as most modern consoles with varying degrees of success. The developers, ID Software, were unwilling to undertake such a port themselves, feeling that the Amiga gaming market did not have sufficient horsepower overall to support Doom.
They may have had something of a point, as many users in 1992-1993 were using base machines, and graphics cards were still out of the reach of most users. They were unconvinced that the fairly common 030 machines were sufficient to play j Doom - they would later be proven wrong, but that's getting ahead of the story.
So. Id was unwilling to port the game themselves and nobody stepped up to pursue a license The [ years passed. Doom was ported to the various platforms, and id moved j on to Quake, which has its own sto- ] ried history for the Amiga. Not long ago, id realized that Doom's value fo Loading instuctions swap disks as and when appropriate. Once all the files have been copied over, wait a few second for them to be joined together and unpacked. Update the window display and you can then enter the Doom drawer and start the game.
You'll also find a brand new version of the previously discontinued Virus Checker II Full documentation can be found on cover disk 176.
To install Doom to your hard drive from this month's cover disks, first boot up Workbench and then insert cover disk 176.
Open the disk and you'll see an icon marked 'Drag me to HD and Click'. Do exactly that. Drag it to your prefered hard drive partition and then double click the icon. Doom will be installed on the specified drive partition in a drawer cunningly entitled 'Doom'. You’ll be prompted to pill* ! A Ik* first screw l**ks pc«ceM. Mtu l it?
Important notice These Amiga compiled versions of Doom are not in any way endorsed, authorized, licensed, or supported by id Software, Inc. The Doom source is not freeware, id Software Inc maintains copyright and will defend against infrigement of these copyrights.
Future sales had more or less run its course, and released the source code as freeware, encouraging not only Amiga users but hackers worldwide to fiddle to their heart's content with the heart of Doom.
The reserve army of Amiga programmers looking for something to do sprang into action, and the net was suddenly crammed with releases of Doom for the Amiga. The most well-rounded version so far is Peter McGavin's Adoom, which we've included for your enjoyment.
Others work better on certain systems, but this one is the most representative of what Doom should be like for just about everyone.
Each version of Doom has its own requirements: Adoom's are actually among the less demanding.
In theory, an 020 AGA machine can play Doom, but at a postage stamp resolution it's not worth exploring.
030 users can expect the same sort of performance late 386 users got while trying to enjoy Doom - it's possible, just at cut-down resolutions. Once you get into 040 territory. You can comfortably play with a full Doom window, and a graphics board will enhance your experience by offering a notable speedup.
If you are using AGA or ECS. Try Juu.; m v, - using the NTSC Low Res mode.
Doom expects a 320x200 screen.
PAL Low Res is 320x256, so the picture will look squished in PAL.
RTG card users should similarly try to have a 320x200 mode defined, as the 320x240 mode has a similar drawback.
The method of Doom Doom was not the first game of its ilk - first-person maze games date back to the 8-bits and titles like Wayout. Nor was it the first to put a gun in your hand and textures on the wall (rather than wireframe 3D.
The typical 8-bit mainstay of first-person perspective), id's Wolfenstein 3D was the first successful game to do those things. But it brought them all together in a way that was unique. It also cut a few corners, relative to what you might expect from the current crop of 3D games such as Quake.
For one thing, although Doom is played from a first-person 3D perspective. The world of Doom is not 3D in the purest sense. You can climb stairs, fall off ledges, and «MMU : HtHU H rtRHS A Death by cbaiasaw!
Wade in pools of muck, but the Doom map is actually 2D. The trick is that for every point on the map (a pair of X Y coordinates), there is only one level of height (Z coordinate).
So. A two-story house cannot be accurately depicted on a Doom map. Although a rolling hillside can.
Map designers can get around this with tricks and illusions - how about an "elevator" on each floor which really teleports you to another point on the map so it ’looks' like you've gone up or down?
Monster Al is fairly rudimentary - X i bUil ZOO ? Inll 50 I Rct.I HZ ; CELL 300 the monsters know they want to kill you and generally don't waste time doing It. Once they catch sight of you. One nice gimmick of Doom is that with some work you can get the creatures to fight each other - they're not very smart at where they aim while in a crowd, and if somebody catches a fireball in the back he's liable to whirl around and pump a few shells into the clumsy imp that did it. It’s sometimes profitable to pop into a room, get everybody's attention, and duck out hoping at least one of them will get
caught in some over-anxious friendly fire.
You won't find gimmicks like complex underwater views la 14 Alien Breed 3D or Duke Nukem). Jet- packs. Or up down gun aiming.
Doom doesn't even allow you to jump. And the fact that you can’t aim your gun up and down is nice in some ways because it means the computer handles that detail for you. It can get difficult to manage the keyboard quickly enough to turn, right your aim, and fire at a closing enemy on a different floor than the last guy you tried to take out. A blessing in disguise.
No. Doom is meant to be plain good shooting fun. To take care of business, you have a variety of weapons at your disposal: Spike Punch: How desperate do you have to be to use this? Real desperate. But you always have it available.
Chainsaw: You have to find one, and there aren't that many around.
Fortunately, they never run out of gas and are always running.
Chainsaws are actually very effective ways of taking out certain types of enemies without blowing precious ammo: the bad guy's is usually immobilised while you're slicing through him. The downside is that they take a while to finish a baddie off. So if he’s got friends nearby, they'll be on you in a flash.
Pistol: All you get to start out with. The pistol is reasonably effective and plenty to finish off the weak grunts. Also good for times when you need a very precision shot.
Shotgun: A good close-range weapon, good enough to take but an imp with one well-aimed shot.
Ineffective over long distances (If you buy the Doom II WAD. You can also acquire the Combat Shotgun, which is a very powerful double-barreled version.)
Chain Gun: Burns through ammo like crazy, but doesn’t suffer the long reload times of the shotgun. When facing tough enemies who can't be stopped by a single shotgun blast, a chain gun is a pretty good bet.
Rocket Launcher: Ammo is scarce, but when you need to take out a really nasty foe. Or a large group, a well-placed rocket will do the job.
Other Amiga Dooms Other ways to play Doom on the Amiga exist. Adoom will be the ticket for most of you. But if you're dissatisfied or merely curious, you may want to give these a try: Doom Attack: DoomAttack has a few nice aspects, most notably the built-in screenshot capability. It runs well on lesser-equipped AGA Amigas, but those with faster machines or an RTG board should stick with Adoom.
PsiDoom: This version uses AHI for audio support (in case you want output through a sound card, for example), and is hoping to have networking support (as Adoom does already) in the near future.
RTG board users, again, should steer clear.
AmigaDoom and AmiDoom: Both of these versions rely on the ixemul library (which makes porting Linux source code, such as Doom, easier). AmigaDoom makes use of AHI and another library as well. They're competent jobs. The waiting is the hardest part, but that's over with now. Doom is here, it'll keep you busy, and when you begin to tire, just wait to see what Quake can do for you.
Plasma Gun: (Registered Doom WADs) A sort of high-tech chain gun. Very pretty to look at, very deadly. The electric ammo isn't in great supply, though.
BFG: (Registered Doom WADsI The requisite “big gun with a dirty name", the BFG takes a lot of electrical ammo but delivers a massive charge which can take out an entire room of bad guys - think of it as a high-tech rocket launcher It’s vety slow to fire, but won't injure you if you have to fire at close range.
Honourable Mention Weapon - Barrels: Not a weapon as such, but these barrels of toxic sludge are explosive. Get too close to one in a firefight and you might have your face blown off. But put a couple of bullets into one while an imp is loitering nearby and suddenly he's a pile of red goo.
Facing your Doom There are a number of ways you can approach a game of Doom. You can save your progress, so you can think of the game as a long campaign and plow through the game by any means necessary. You can think of Doom as a race game with deadly obstacles and aim to complete each level in the minimum time possible, lid provides what they consider is an "average" time to complete each level. I think they're crazy.l You can try to find every bad guy and kill him before exiting to the next scene, or search every wall and doorway looking for secret doors to find the bonuses hidden in
You can start the game by entering all the cheat codes you can think of and simply enjoy a mindless, pointless monster whomp by launching nothing but rockets at anything that gets in your way. And when you want to play the underdog. Try Nightmare mode, where the cheat codes don't function and the enemies rise from the grave almost as quickly as you can finish them off.
As interest in Doom on the Amiga grows land some of the programmers who might be tempted to spend time on a port find that top quality ports are being done by others), expect to see an ever-expanding library of Amiga tools for Doom, such as level editors, as well as WADs authored by other Amigans.
Bringing your Doom There's a motley crew of characters wailing to deprive you of your life.
Grunts: These come in two varieties, the latter and more powerful are often referred to as the "sergeants" and are the ones who carry the shotguns. A shotgun blast takes care of any of these.
Imps: The fire-breathing nasties You need at least a shotgun to really make an impression.
Demons: They're pink but they're really evil and nasty. If you have the ammo to spare, take them out with a chaingun. (By the time you reload your shotgun they'll have tom you to pieces ! Alternately, if your back is safe, use a chainsaw they can’t get their jaws on you while you're slicing them open.
Spectres: Just like the Demons except they're nearly invisible. Hard to detect in Doom's low-light situations. Of which there are many.
In the shareware WAD we've included, these are the only enemies you'll have to face (except one.
But we'll leave that as a surprise).
Other WADs introduce the huge eye-creatures (cacodemons), flying skulls, and horrifying nightmarish creatures with weaponry all over their distorted bodies who will make you run screaming for a relaxing session of SWOS. ¦ Jason Compton New! The Eyetech Complete Guide to Towering your A1200 Stop Press: Fully built EZ-Towers now just £99.95; D-l-Y EZ-Tower kits just £79.95. Keyboards and adapters; High density floppies; 100MB+ cartridge drives; Multiple IDE ATAPI devices; Zorro slots; High-res graphics cards and scan doublers; PC-Pentium slave boards; Siamese System.
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buffered interface with fully registered EZ-IDE CDROM hard
drive IDE Zip drivers 120 driver software (see main ad for
EZ-IDE details) 880KB floppy drive including faceplafe v
Fantastic software bundle including Wordworth 4SE, Turbocalc
3.5, Datastore 1.1, Photogenics
1. 2SE. Personal Paint 6.4. Organiser 1.1, Pinball cotton. T.rea
Mania and Whizz * ¦ All items fully installed, tested and
AND the option to have: An LS120 720KB 1.44MB 120MB super floppy ...a standard PC motherboard and cards, or... ft r work, ill coo
* 64 30 can) ml automatically dnplayth; output of your cur- I il
program -tetter rrfargcneil l.lhcCVM c«il or ditpUycd u the
AG A chip**. II } inulu.yi. | moonor die AUTO-MON u oil you
need for .reinlew ue of yon A meg* | The EZ-VGA ,aiip«er i. an
eUonol oml ih* 23-pin video ukIci 4 any
- erf ...a Zorro board and cards (as well as your A1200).
I drive cable installed in your machine for just £89.95 extra (at time of purchase only) Ring tor hard drive. CDROM. Memory & processor upgrade options Eyetech Group Lid "XSSSSSSEXXZ?
The Old Bank. 12 West Green, roceipr or tax* order and pt,m*nt drian Stokesley. N Yorks. TS9 5BB. UK •• •» " NYC “*¦* ' I ntmXandnaa day.nound defy charges Code Description 5 EZ-Tower cases. Systems, keyboards A Price £ Code Description Price £ Zorro adapters graphics cards. LSI20 A floppy dmes 95 ADPT-Z2-A12 1 1-slot Zorro 2 adaptor 99.95 Tel UK; 07000 4 AMIGA 07000 4 26442 01642 713 185 Tel Infl: *44(0)1642 713185 Fax: *44(0)1642 713 634 saleseoyetech.co.uk lnfoMeyetech.co.uk Voted AVI Amiga Company of the Year S'*, c
6. Manuals £7.35* Or-ves. PSU. SX32 EB.SO* CO-. Mtw. CIO*; EZTW
£15'. ('2day) RtogSuMmaH for other deftvary co.f.
i. VIM' Mastercard*. S.rtcfv OoRa. Counact. Postal Mwtey orders
accepted ' A 3% sure large is apptaahle to al credt card
orders Oue to space tmuitos seme ot lha specs grren arc
raScRvo only • pleat* rOTgftraa tor kxlhor detail Please chock
prteos. Spec* and avaSatHllly belorc ordering. II ordorlng by
post ptaaaa include a contact phone no.
Goets ate not supplied on a Vial tans EAOE.
All prices inckiM VAT al 17.5V VAT tt IW aMMcabta to non-EC Otdars EYETECH Ready built EZ-Tower with 250w PSU EZ-Key keyboard adapter. Windows95 keyboard.
Full UK specification A1200. Kickstart
3. 1 Workbench 3.1 disks, manuals, mouse, mousemat and TV lead.
880KB floppy drive including faceplate Fantastic software bundle including Wordworth 4SE. Turbocalc 3.5, Datastore 1.1, Photogenics 1.2SE, Personal Paint 6.4, Organiser 1.1, Pinball Mania and Whizz All items fully installed, tested and ready- tO-gO! ’ Prior, m ihis box ok valid In conjunct * »«h any other offer fron Eyetech The Blizzard PowerPC board.' From pha 5 will lit in the trapdoor space of an EZ-To»'cr’d A1200. With or without a Zorro expansion board. However you should bear in mind that the PPC boards will be limited to providing 'subroutine' support to specially written 680x0 programs
(just like an expensive FPU) for the forseeablc future If and when a proper native PPC Amiga operating system is available Eyetech will start stocking and supporting these boards directly.
Love your A1200 but need PC f compatibility for work or study ?
Purposes? Then you need Eyetechs EZPC-Tower system!
Just £999.95 gets you a fully loaded Siamese ethernet system with: A full AMIGA EZ-Tower system ready to take your A1200.
Jumperless 266MHz-capable PC Pentium board with 200Mhz cpu. 32MB ot memory, Win95 keyboard & mouse & second fan.
Full-screen full motion lu« colour video capture card with TV tuner and trame grabber (with video camera input).
High performance, high res graphics card with tu« screen full Irame rate MPEG playback.
32-voice high performance sound card with cfcrect-to disk. CD-quality recording sottware. '.v V "
2. 1GB hard dnve, 16-speed CDROM. , Im,u nut a fi.*,lt 2x S. 1
xP S USB ports and 1,44MB FDD. Cotton mme -wr•* Fui ethernet
Siamese 2.5RTG system with Amiga and PC ethernet cards driver
software, cables & terminators and scandoubling system for
non-retargetable Amiga screens such as games. (The.
Ethernet Siamese system requires an Amiga TCP IP stick • as used by Internet software - and Windows95 operating system - see below) EZPC options (at time of ordering only): CDROM upgrade to CDROM 2xwriter. 6x reader *£249.95 Windows 95R2 OS & Lotus Smartsuite bundle (WordPro. Lotus 123.
Approach database. Organiser, Freelance Graphics etc) *£99.95 Miami Amiga TCP IP stack (fully registered) *£19.95 'This definitely one of the easiest solutions to building your own tower." Amiga Format - July 1997 "The Eyetech tower offers clever solutions with a Velcro easy fit mentality" Cu Amiga - Oct 1997 It Couldn 7 he Easier!
Remove the case top and keyboard ribbon cable fNo shield removal required).
Slot in the ribbon cable from the optional PC Amiga keyboard interface.
Mount existing and new hard and floppy drives and CDROM units in the bays using the screws provided.
Connect up the drives power and data cables.
Make 3 small locating notches and clip the A1200 motherboard base into the custom backpanel.
Push on the power HQ FDO LED adapter and the A1200 power connector.
Put back the outer case. That* It!... Now You’ve Got Tower Power!
A fabulous, time-limited EZ-Tower System offer" from Eyetech!!!
,... but only available uhils, slacks lav,!) Comp|ete EZ-Tower floppy system as described left for an unbelievable £349.95 Eyetech EZ-TOWER Welcome to the first volume of our brand new Amiga user group directory. Our aim is to put as many like-minded Amiga users in contact with each other as possible, and to that end we'll be updating and expanding this directory on a monthly basis.
Usergroups This month sees the first batch of entries we've recieved and there will be more next month. In future issues of CU Amiga you'll find the revised user group listings in the Workshop section toward the back of the magazine where it will take up permanent residence, To add your group to the list, simply fill in the form opposite and post it to us, or use the online version at our web site www.cu-amiga.co.uk. You'll fin it in the Surveys section.
• Amiga Christchurch Inc. Location: Christchurch New Zealand
Contact by: Phone Contact: Annette Leonardo Talophone: +64 03
3390232 Details: Meeting times: Second Tuesday of every month
7:30 pm.
Places: Shirley Community centre, Shirley Rd. Services offered: Monthly newsletter, over 2000 programs on disk or CD-ROM. Other: Magazines & Video library, SIG groups.
Address: ACI RO. Box 35-107 Christchurch New Zealand e Amipack Location: World Wide - An Amatuer Radio Amiga group Contact by: Email (DJKus@CarsonJ.clara.net) Contact: Paul Carson Telephone: NA WWW: None yet Details: Meeting times: None.
Places: On the Amatuer Radio Packet network. Services offered: Radio s ware and weekly Amipack bulliens on Packet radio. Other: We offer a large selection of radio related shareware and write a weekly news bulliten on the Amiga scene from around the world.
Address: 10 Belgravia Avenue, Bangor, Co.Down,
N. Ireland BT196XA e Waaslandia Location: Belgium Contact by:
Email (waasland@glo.be) Contact: Tony Mees Telephone: + 32 (0)
3 744 13 19 WWW: http: titan.glo.be -waasland Details Meeting
times: 12 meetings in month. Places: We have 6 Amiga clubs
in Belgium: Antwerpen; Merksem; Aalst; Mechelen; Turnhout;
St-Niklaas Services offered:
- Amiga-only computer club
- infostand on 15 computer fairs in Belgium - lessons for experts
as well as beginners - a free club magazine of about 50 pages
- free soft and hardyvare advice
- travel to foreign Amiga fairs
- an Amiga CD library
- close contacts with German companies
- own club CD production
- own Amiga club T-shirt design
• an Internet club with our own homepage, IRC channel,
mailinglist, Amiga Internet helpdesk and a webmaster who is
beta-tester for different well know programs.
Other: We our organising an Amiga computer fair in Antwerp at the end of April with lots of Amiga companies and developers!
Please check out our homepage for more info!
Address: Lepelstraat 11 9140 Steendorp Belgium e Wigan & West Lancs Amiga User Group Location: Wigan West Lancashire Contact by: Email (ssamiga@warp.co.uk) Contact: Simon Brown Ralph Twiss Telephone: Simon: 01257 402201 (after 6pm - answerphone other times) or Ralph:01695 623865 WWW: www.warp.co.uk ~ssamiga Details: Meeting times: Sundays at 1pm Places:St Thomas the Martyr School Hall, Highgate Road, Up Holland, Lancs Services offered: Free PD library,free net access, free help, free printing, cheap software, cheap hardware, free flatbed scanning Other: 60+ members (about 25-30 turn up each
week) Admission is £2.00. Refreshements are available. Great modern facilities and car parking.
Address: 79 Woodnook Road Appley Bridge Wigan WN6 9JR b 32 Higher Lane. Up Holland. West Lancs O Alpha Software Location: Newcastle. UK Contact by: Email (gazy@global- net.co.uk) Contact: Gareth Murfin Telephone: 01670 715454 WWW: http: www.users.global- net.co.uk -gaiy Details: Meeting times: 8-9pm.
Places: IRC AmlRC GalaxyNet Services offered: Advice, Online games, Free Alpga Software.
Other: Support for Gloom 3 and DwaRFx Address: Alpha Software.
Gareth Murfin.
113, Cateran Way, Collingwood Grange.
Cramlington Northumberland.
NE23 6EZ.
• Convergence International Location: International Contact by:
Email (enquiries@convergence.eu.org) Contact: Ben Clarke
Telephone: 0956 985959 WWW: www.convergence.eu.org Details:
Meeting times: 8pm (GMT). Wednesdays and Sundays Places:
converge (IRCnet), mainly admin only but members are welcome
Services offered: Comprehensive news service on out web site;
fortnightly newsletter; technical support for members;
coming soon: a new non-wintel hierarchical search engine Other:
Convergence International is the premier non- Wintel user
group, open to users of all non-Wintel based systems.
Membership is free and is open to anyone who wishes to actively support the non-Wintel cause.
Address: 49. St. Gilberts Road Bourne Lines United Kingdom
• Amiga Club Genk Location: Genk, Belgium Contact by: Email
(amiga.club.genk@skynet.be) Contact: Bart Vanhaeren WWW:
http: users.skynet.be amiga acg Details: Meeting times: every
1st Sunday o t month Places: Cultural Centre of Genk,
meetingroom 1 Services offered: Support for hard- & software
related problems, workshops, PD-collection, monthly newsletter,
magazine subscriptions Address: Weg Naar Zwartberg 248 B-3660
OPGLABBEEK BELGIUM e Relax ITC Location: Poland Contact by:
Email (shandor1@polbox.com) Contact: Shandor Telephone:
++48-91-357184 WWW: - Details: Meeting times: all week Places:
no specif id Services offered: OtherWe're Polish crazy demo
We make a IXML disk magazine and we love Amiga as YOU !
Address: ul.Maciejewicza 1 27 71004 Szczecin 10 Poland National Capital Amiga User Group NCAUG Location: Washington D.C. USA Contact by: Phone (send us your phone number!)
Contact: Matt Bell Telephone: 10pm - 1am US Eastern STD Time Details: Meeting times:12:00 noom EST Places:Dolly Madison Library Services offered:Demos support and help Other:Special Interest Group Include the following: Internet; Music; Programming; Video; New Users; Hardware; Public Domain; and the must important one PIZZA SIG.
Address: Matt Bell 211 Finchingfield Court Sterling, VA 20165-6404 USA e Amiga World Special Interest Group Location: Athens, Greece Contact by: Post Contact: Menis Malaxianakis Telephone: 301 - 9026910 9012019 WWW: http: www.compulink.gr amiga Details: Meeting times: 17:00 at Saturdays Places:Athens Services offered: Help.translations, contacts etc. Other:Forming developer groups for new Amiga programs Address: Menis Malaxianakis Giannitson 11str.
PostCode: 17234 Dafni, Athens, Greece S Amiga Forever!
Location: Hampshire Contact by: Post Contact: Stuart Keith Telephone: 01703 861842 all day Details: Services offered:Aminet Other:Disk mag software xchange Address: 101 Ewell Way Totton, Southampton Hants, S040 3PQ Mutual Amiga Computer Enthusiast (MACE) Location: Beresfield, Newcastle, Australia Contact by: Email (ken@rich.com.au) Contact: Ken Woodward Telephone: after working hours Meeting times: 7PM 1st & 3rd Wednesdays. Places: Beresfield Bowling Club.
Services offered: help, training, graphics. Other: Fun family atmosphere. All welcome.
Address: 59 Carnley Avenue New Lambton, Newcastle New South Wales, Australia S Kickstart - The Surrey Amiga User Group Location: Surrey Contact by: Phone Contact: Rob Gilbert Telephone: 01932 875336 WWW: www.arrakis.u-net.com Details: Meeting times: Monthly Places: Varies Services offered: tower advice, Shapeshifter sessions, DTP, music.
Net etc. Other: Newly formed group welcomes any Amiga users in the area for chat, advice etc Address: 10 Brox Road Ottershaw, Surrey, KT16 OHL e Canberra Amiga Users Society Inc (CAUSe) Location: Canberra, ACT, Australia Contact by: Phone Contact: Alex Cameron (Secretary) Telephone: (02) 6286 2966 WWW: http: www.spirit.net.au ~jamesm CAUS Meeting times: 2nd Thursday of the Month from 8pm. Places: Woden Town Centre Library (Entry
- The Elm Cafe). Services offered: PD Library, Aminet CD's,
Bulletin Board System, SIG's, Bi-Monthly Newsletter, Raffles
etc. Other: The User group also promotes the Amiga at local PC
Computer Fairs :) Address: Canberra Amiga Users Society PO Box
596, Canberra ACT 2601, Australia User Groups, CU Amiga, 37-39
Millharbour, Isle of Dogs, London, E14 9TZ.
Alternatively, fax it to 0171 972 6755, or use the online version of the form which can be accessed from our web site at www.cu-amig.co.uk. This service is completely free of charge.
General location: .... Group name .... Tel: (please specify suitable hours days) E-mail: . Postal Address: ...... Web Site: .. Contact
name: .. Preferred contact method; (please tick) .. Q Post O E-mail t_l Phone Details: (e.g. meeting times and places, services offered etc.). Amiga Next Generation After the years of going no-where, suddenly the Amiga seems to be going all over the place. We take a look in our crystal ball and see PPC, Alpha and a fundamental revolution in
It is an old and somewhat dishonourable tradition ot the Amiga magazine to speculate on what the next Amiga would be like. It has been a bit out of fashion while there has been no owner of the Amiga to enact any such possible plans. All of a sudden a lot seems to be happening at once and the time looks ripe to speculate again In the past such speculation has tended to be interesting, optimisitic and inaccurate.
Today, the rules of the game have changed.
We are no longer in the business of second guessing the Amiga engineers’ plans for the next model of the Amiga, because the days of the old single company generational development are over.
We already have companies such as Micronik building what are in effect new models of the Amiga based on the old At 200 motherboard design, and clones based on Amiga motherboards entirely developed by third parties.
There is the development of the A box and the PIOS 1 to consider, as well as the fascinating implications of the revolutionary InsideOut. Amiga Inc. themselves have said they will be concentrating on R6D rather than manufacture, but we can expect to see them introduce some major twists in the development of the Amiga hardware platform as well as operating system (OS) developments. We can expect to see a significant impact on the OS from ProDAD. Phase 5.
The AROS project and HiQ, too.
The whole face of the Amiga is changing, and may just be leading the way to the next paradigm of computing.
This block diagram displays an approximation of the constructional layout of a putative next generation Amiga. A PPC chip and a 68K CPU work in unison - not an ideal arrangement but one that can be implemented tomorrow.
Industry standard busses allow modern specifications for graphics, sound and peripheral expansion. A Multimedia DSP adds major power with all sorts of image and sound manipulation facilities as well as a host of other uses such as providing comms facilities.
Where do we go now?
Than the A5000, they also represent a more powerful system than the A4000 and will be the most high specification Amigas yet made.
The BoXeR motherboard will be sold separately for the DIYer or in a prebuilt system. It will also be available to trade as an OEM part, allowing other comapanies to offer their own BoXeR based systems in just the way Scrying out the next Amiga we are likely to see requires no crystal ball, it has already been announced and a functioning prototype was on display at Computer '97 in Koln in November. Shortly after you read this the A5000 from Power Computing and DCE is due to be released. Fundamentally grounded in the Amigas of the present, the A5000 is touted as being a model somewhere between
the A1200 and A4000 in terms of specification but in fact is closer to being a Zorro 2 equipped A4000.
One possible „ T’ shape of the ¦Ml ---•- future Amiga.
A CPU module like this would r be ideal for OEM computer construction and would make multiprocessing computer systems far easier to develop. A similar design below conBuilt to the ATX form factor standard popular in the PC world and designed for wider compatibility to industry standard hardware, the big advantage of the A5000 is likely to be price. The on sale price of an A5000 with Zorro 2 slots and a 68040 is likely to be significantly less than the cost of a similarly specced - up A1200. Bringing the current high end of Amiga computers to a morp reasonable entry level price.
Tains 68K and AGA for full backwards compatibility and a PPC and PPC PCI bridge for a cost effective solution to PCI bridging and drop in high power Amiga systems largely using currently realised technologies. The InsideOut from Index Information falls somewhere between these two designs.
The 68060 equipped A6000 is due to follow later in the spring and will roughly speaking equate to a snapshot of a current top specification machine at the kind of cost an unexpanded A4000 would be cheap at.
While the A5000 is likely to be a popular machine, it is more a kind of ideal form of the last generation. It was said way back when the A1200 and A4000 were released that a middle ground was desperately needed, and that gap was never filled.
The doomed Walker from Amiga Technologies in the Escom era was meant to do exactly that, but the collapse of Escom do many offer custom built Pcs today. It is highly expandable, with a 68040 060 compatible CPU slot which allows a processor that matches the wallet to be plugged straight in and used at the clock speed you set with a jumper on the motherboard. Zorro slots are joined by fully active ISA slots, which will accept very cheap expansion cards designed for the PC. Already software drivers for Soundblaster sound cards, an internal modem and an ethernet card are in the works.
All the standard Amiga specific parts are there, including the AGA chipset and 2Mb of Chip RAM. In this case running about 30% faster than current designs due to an improvement in the memory interface. Fast RAM of up to 2 Gb is supported and there is a reprogrammable flash ROM to allow the ROMs to be updated from software.
Put paid to those plans.
The A5000 represents very much the same thing, although the hardware specification is a couple of years more advanced.
However attractive it may be there is nothing really new in it beyond the presentation.
Around the same time we should be seeing the launch of the BoXeR from Index Information, makers of the Access Amiga based multimedia platform. Called by some the unofficial new Amiga, this new motherboard represents a few genuine developments of the hardware and a more modern architecture.
With an AT form factor board it will, like the A5000, use industry standard casing and components, keeping the price lower. While Boxer systems are expected to be a little more expensive _ Adding further to the theme of hardware compatibility, the BoXeR can read PC floppy drives, has two buffered 40-way IDE headers and a video slot header which should take, amongst other things a scandoubler for SVGA monitor use. One very interesting addition is a mass termination DMA header.
This large collection of header pins adds an interface for a dual processor.
The implications are intriguing, to say the least. The most obvious use. And the one first mooted, is to allow a PowerPC chip to be added for multiprocessing very much along the lines of the phase 5 PowerUp cards. However the possibilites are larger than this. The recent announcement that HiQ and Index Information are working towards Amiga Dec Alpha integration, at first through the Siamese and eventually through a port of Amiga OS to Alpha native code, suggests that PPC might not be the only processor BoXeRs will end up being fitted with.
The next step The BoXeR and A5000, while undoubtedly getting us away from the clumsy and scarce A1200 motherboard, do not in themselves offer a whole lot more than making the basic hardware a more viable proposition.
Fitted either with a PowerUp card and a Cybervision PPC graphics card or similar, and you will have a computer which is stable, runs Workbench and AmigaOS fluently, and is capable of running softvyare with .the power necessary to compete with what is out there today. While an excellent way of bridging a gap. We have to look a little further into our crystal balls to see a moe radical shift.
About a year ago. We were hearing a lot about the PIOS TransAM, an Amiga "clone" based on the PowerPC Common Hardware Reference Platform, a standard architecture developed by Motorola and Apple for PPC based computers. The concept behind this was that anyone could make a CHRP machine, and any CHRP compliant OS would run on it.
Hardware problems and difficulties caused by Apple's change of policy with Mac and CHRP licencing has caused long delays, but we should see something from PIOS this year. The idea behind CHRP is an attractive one. Gaining a lot of support amongst 'in the know' Amiga users as a possible future shape of Amiga hardware. The basic structure of a CHRP machine is one in which the CPU is directly bridged to a PCI bus which is then used as the data bus for the computer. All the parts plug straight in.
The advantage of this sort of design is that it is very cheap to produce and allows the construction of computers based on off- the-shelf custom chipsets as specified by the manufacturer or left up to the users choice. The TransAM is intended to run pOS, a PowerPC native OS from well known German Amiga animation software company ProDAD However other CHRP compliant OS's such as MacOS BeOS could in theory run on the same platform, even side by side.
The Iuture of the TransAM is rather obscure right now Being a PowerPC platform. It will not run Amiga OS 3.1 as there is no PowerPC version of the OS at present, and therefore the status of the TransAM is dependent on the development of pOS - without official backing from Amiga Inc. pOS is a bit of an unknown at the moment.
Phase 5 have their own PowerPC Amiga ¦clone" in the works, the A box. This revolutionary design steers away from the off the shell approach of Ihe TransAM and follows an architecture more akin to advanced graphics workstations than to a cheap desktop computer, phase 5 have warmed the heart of many an Amiga traditionalist by announcing a custom chipset, including the potentially very powerful Caipirinha chip, named after the Brazilian national drink.
Caipirinha is a co-processor which controls the memory interface of the computer in a fundamentally different way to the current Amiga. By offering highly efficient access to system resources, this has the • potential to make the A box a potent multi- media tool.
Although the A box is like the PIOS TransAM, a PPC based machine, there are currently no plans to run ProDAD's pOS on it. Phase 5 have made it clear that they don't want to be in the position that PIOS is in of Emulation speeds Running 68K code under emulation on a PowerPC with PowerPC AmigaOS would cause few problems. In fact, before too long the Power of PPC chips should allow this emulation to run faster than it can on any native 68K system. You can't test a product that doesn’t exist yet, but we did the next best thing and tried it on a Mac. Running Duke Nuke'm 3D (68K version) on a
variety of Macs and recording the frame rate gave some interesting results:
• Mac Quadra 68040 33 - 11 fps
• PowerMac PPC601 66 - 3fps
• Powermac PPC 604e 200 - 14 fps As you can see. The early
PPC601 66 Mac. Using a chip barely faster than an '060 50, was
hopeless, but a 604e 200 did it faster than it ran natively on
one of the fastest models of 68K Mac built.
We hope to try it on a 300MHz model soon!
Being dependent on another company to provide the basic software necessary for the Avbox to function, phase 5 will therefore be producing their own Operating System for the A box. Which like pOS is meant to be a very Amiga OS like system.
There are going to be quite a few differences too. As phase 5 intend on making A box OS more like UNIX. However with the latest date for Avbox pushed back to late 1999 to give phase 5 more time to concentrate on their PowerUP project, in the meantime a lot can happen. A fascinating third strand has been added to the equation the Project Alpha. HiQ have been bringing the Amiga OS to a more technologically developed platform for a while now, and the way they have done it without all the complexities involved in producing an entirely new computer system and all the compatibility
problems that causes, is through the Siamese system. Siamese allows you to connect an Amiga and a PC together in such a way that the two OS's run on the same screen and smoothly integrated. The output of the Amiga is retargetted to the PC via an ethernet connection, while any Amiga software, such as the OS and any applications, run on the Amiga hardware. Although the bottom line is still the lagging technology of the Amiga, the host PC takes the input output strain from the Amiga allowing it to dedicate more of its time to running software The next step for the Siamese is Project Alpha,
which retargets the Amiga through a Dec Alpha machine. Fundamentally this is a very similar set-up to the PC Siamese, but will appeal strongly to Amiga Lightwave users, for instance, who can connect their Amiga to an Alpha Station running at over 600 Mhz, running Lightwave alongside the Amiga version, rendering at ultra high speed and recording out onto the Amiga Toaster.
A really interesting twist to this is the development of the InsideOut from Index Information. InsideOut is an Amiga on a PCI card. This simple notion is something people have been suggesting for years, and not without good reason, firstly, by exchanging the ethernet link for a PCI bus, the Siamese system gets a significant speed up. PCI is many limes faster than ethernet at maximum speed. However the implications go much further.
The InsideOut has a PCI bus on it. Which means that it could follow the basic design .
Concept of CHRP system and become a PCI based Amiga on its own. Alternatively, it could be connected via the PCI bus to a Mac or a PC as well as an Alpha, and interestingly enough could also be connected to an Avbox or a TransAM. This approach may end up being essential to these computers, as it would ensure backwards compatibility.
An Avbox with an InsideOut inside could run all Amiga software, bridging the gap to a new, "near AmigaOS" very nicely.
There is an interesting similarity between I Amiga Games console anyone? There are any number of uses the Amiga may be put to in the future, and this is one of them. The block schematic shows how a CPU module as described on the previous page could become the heart of such a piece of hardware.
Welcome to WorkBench 4.
What makes an Amiga an Amiga (without dropping to far into the murky depths of dualist philosophy) is the operating system. There is a lot that has to be done to AmigaOS to bring it up to date. OS3.5 is likely to be largely a snapshot of a well tuned-up Workbench, but we will see more solid developments with 0S4. Above is a mocked-up screenshot of OS4.0 as we envision it. A short description of what it does follows - but remember that this is speculation, personal choice and imaginary software, the reality is likely to be a little different - but note that pOS has already adopted most of
these ideas.
• High Quality Display: Let's face it, that old 4 colour
Workbench looks so dull you could bottle it and sell it as
sleeping pills. A computer environment needs to look good if
you are using it every day, so this GUI is significantly
tweaked, and configurable. The two extra gadgets in the
windows are from the PowerWB utility, allowing icon text and
show all icons only toggling, a simple but ergonomically
brilliant addition.
Newlcons 5 solve icon colour problems inherent in things like Magic Workbench, and work closely with the Filetyping system, see below.
• Custom icon hotlists: Extra menu bars can be placed around the
screen. The fully integrated Workbench wide drag and drop
system makes these very easy to configure - you just select New
Icon Bar from the menu, name it and drop icons on it to install
their software in the hotlist for easy access without desktop
• Custom Popup menus: Menus are entirely user configurable,
allowing anything to be launched direct from a menu option.
The can be left in an entirely AmigaOS 3.1 like top strap, launched like a Windows 95 start menu, or can appear as a pop-up under the mouse pointer wherever you press the right mouse button. A menu strip could be set up to activate CLI or Arexx commands to give an Opus like operating environment, and using the facility to tear off menu options and leave them on screen you could even make an Opus Magellan like tool bar.
• Improved Drag and Drop: Under OS4.0 everything you can select
with a pointer be it text in a word processor, a brush in a
paint package or a program icon on Workbench can be dragged
into any other appropriate screen and dropped. A picture can be
dragged out of Ppaint and dropped into a texturemap requester
in Imagine, a piece of text can be dropped onto a printmanager
icon for immediate printing and so on.
• Filetyping: Mixing the concepts of datatypes and tooltypes,
Amiga OS4.0 comes with a filetyping system. Any file can be
examined by the filetype system, which looks for clues in the
file to what it actually is, and then if necessary is able to
decode it. When you double click on an HTML file, the OS auto
matically recognises its filetype and launches HTMLGuide, the
replacement for AmigaGuide. A Filetype management utility,
Boing, sits on the Workbench in the form of an Applcon. If any
Icon is dropped on this information on the filetype is returned
and several possible operations on the Icon are offered. Boing
also handles the preferences for any files launched by double
clicking on them.
• Executive like improved task scheduling
• Built in TCP IP Stack
• Remote network device mounting
• Retargetable Graphics and Sound
• Turboprint or similar built in.
• And a lot more features than space allows!
The InsideOut and the phase 5 PowerUp project, and that is that they both work as dual processor systems, phase 5 are promoting the concept of multithreaded, modular code, which is designed in such a way as different modules can be run on different processors.
While some have argued that this is not the optimal approach for the current generation of PowerUp cards, it certainly makes sense in a system developing towards multiprocessing.
? «*1 fl" in| taleal The ASIII tav doie Irom Dgi jnA Power Computing Two heads better than one If you have an operating system which only runs on slow CPUs, you have two choices.
You can either re-write the OS and jump to a newer, faster CPU. Or you can keep it on the slower CPU and add a second, faster CPU to handle the harder bits.
This is exactly what phase5 have done with the PowerUP cards, partially because converting the OS would be a very large task, but partly because they want to follow that approach to multiprocessing anyway.
After all. Even if the OS does get converted to PPC. If you have more than one processor in your computer, you can get them to share the load and perform any tasks faster The interface electronics of the PowerUP system is not limited to strapping a single PPC chip to the 680x0 chip on which Amiga OS runs, it is actually capable of supporting several PowerPC CPUs at the same time, lor even more power, phase 5 have already talked about a super PowerUP board with four high speed PowerPC CPUs working together to achieve speeds way beyond any of the current competition.
With the advent of InsideOut. This working together becomes more of an issue for Another popular option for the Amiga is a set top box version, which is basically a computer with limited functionality and some specific hardware.
The PCI bridging opens up a realm of cheap componentry already designed for PCI interfacing. With the previously described CPU module, an STB capable of supplying all your internet and interactive TV needs can be contrsructed quickly and easily.
The Siamese system, too. For example, just as Cloanto have released replacement plug in libraries for Personal Paint which run on PowerUp for greater speeds, they could release similar ones for InsideOut systems connected to PPC platforms. Pcs and of course Alphas.
Similarly, software such as Lightwave could be written in a modular manner which would allow a 680x0 version of the code to do all the light work, while the heavy duty rendering work is automatically farmed out to a plug in rendering module running on the faster processor. Multiprocessing like this also makes conversion of the OS a less painful task. It is widely estimated that converting AmigaOS to another CPU represents at least a year's work for a fairly sizeable team.
There is no reason why on a multiprocessing system, the OS should not be ported chunk by chunk, with some bits running on the 680x0 while others run on the second processor. This seems to be the approach that HiQ are taking as they plan to get more and more of the Amiga OS running on the Alpha, until it runs 100% natively.
Multiple choice OS The problem with all this is it starts to sound like the whole Amiga market is fragmenting into dozens of incompatible pieces Fortunately it is not quite like that. Amiga Inc are going to be more of a standards body than a manufacturer in the Commodore mold, and to this end have declared that the Boing Ball symbol will be a sign that any computer that bears it will run Amiga software and represents a compliance to the OS.
This simplifies matters considerably. If, at the end of the day. The A box doesn't bear the Boing Ball, the argument as to whether it is a genuine next generation Amiga or just an independant computer influenced by the Amiga is settled, it isn't. If it does bear the mark then similarly the argument is settled, and it is. Does this mean that phase 5 will have to scrap their notions of their own OS in favour of a completely compatible Amiga OS if they want the boing ball? Not necessarily.
As you probably by now know. Amiga OS
3. 5 is due out later this year. This first official release from
Amiga Inc. will not be anything revolutionary, it will be more
about hauling 0S3.1 into the modern era. And will do this in a
large part through third party software which extends the
functionality, appearance and convenience of what we already
have. If you want a good idea of what OS3.5 will look like,
then you could do worse than install the Workbench 2000 suite
from CUCD 18.
As we move towards Workbench 4.0. there will hopefully be a change which will be less immediately visible but significantly more far - reaching in its final effect. This | will be for the code of AmigaOS to be cleaned up, debugged and made into a more modular and portable, object oriented C core. By doing this the code becomes far easier to port to other operating systems.
The second aspect of this cleaning up of the code would most likely be the implementation of a HAL.
Before you worry that Amiga OS 4.0 will I make your Amiga into a raving lunatic that I sings lullabies on missions to Jupiter, per- I haps I should explain. A HAL (Hardware Here are a lew websites worth examining for more information.
Amiga Inc. Int.: www.amiga.de Aros project: www.aros.org Index: www.clx.co.uk -index Motorola: www.mot.com phase5: www.phase5.de Pios: www.pios.de Power Computing: www.powerc.com ProDAD: www.prodad.de Siamese: www.siamese.co.uk More information: Abstraction Layer) sits between any programs running on the computer and any software running on it.
Something not unlike a sort of global retarg system, this HAL allows the software to communicate properly with the hardware, whatever exactly that is. Just so long as an appropriately compatible HAL is produced, any compliant variation on the hardware will happily run any OS compliant with that HAL.
The reason why this approach to the operating system will be attractive to Amiga Inc. is because it is the most immediate solution. Even if they declare the PowerPC to be the Amiga CPU of tomorrow, they are likely to work on a 68k version of OS4.0 in this vein first. Starting from scratch straight onto PPC would be likely to take too long, and the Amiga is in dire need of updating right now.
The work would not be wasted, as it would make the process of porting to the new CPU that much easier for Al. Another tempting reason would be AROS.
AROS is the Amiga Replacement Operating System. It is a project started independently by a group of enthusiastic Amiga coders during the darkest days of the buyout fiasco. Concerned that the Amiga would never be bought, the AROS team decided to do the job themselves. The work has gone well. The original aim of the project was to allow Amiga OS3.1 to become an easily portable environment which, in the case of Amiga computers never again being made, could be easily run on many hardware platforms. Now the AROS project may turn out to bear rich fruit. The AROS team has pronounced itself willing to
work with Al, and if Al like what they see of the coding effort, they could find that a sizeable chunk of their work has been done for them. According to The CPU module could just as easily be used to construct a computer, the PCI bridge being used for the majority of data bus communications. This approach is the idea behind the CHRP platform and allows small manufacturers to put together unique hardware platforms such as the BeBox and hopefully soon the PIOS one. Of course a design like this would be just as feasible with all the CPU module parts mounted on the motherboard rather than a
module the AROS team, their work is currently about 50% done.
ShapeShifting With this sort of an implementation of the Operating System, the hardware which the OS is running on becomes increasingly irrelevent. Any hardware manufacturer can produce a machine capable of achieving the boing ball mark of compatibility by ensuring an AmigaOS compatible HAL is written.
If these hardware manufacturers want a boing ball mark on a computer which uses a CPU other than a 68K. Be it PC.
Alpha or even Pentium, it does get a little more complex. By connecting up an InsideOut or a 68K co-processing solution of some other sort, they can ensure total com- patibilty by running all the 68K code on that, but there is another option, and one Amiga users should be very familiar with - emulation. Many thousands of Amiga users run Macintosh software on their Amigas by using Shapeshifter or Fusion to emulate a Mac. Similarly PC-Task or PC-x allow people to run PC software. Why shouldn't there be a similar approach to getting Amiga binaries to run on other CPUs? In fact there already is,
called ‘UAE’.
Cloanto have recently picked up the PC version of UAE for release as Amiga Forever.
UAE has for a long time been of limited use.
But Picasso96 for UAE has changed that.
Using the Picasso RTG software. Amiga screens can retarget to the Pcs own graphics hardware, taking a lot of strain from the emulation. UAE has never been able to run AGA as emulating the custom chipset has simply been too much work. Picasso 96 support has moved UAE from being a painfully slow emulator of a long out of date Amiga to one capable of running all the up to date software at almost acceptable speeds. If the OS were to be ported to the Pentium, a lot more strain would be taken from the emula- tion.-and the huge power of modern CPUs would allow the emulation to run at very good
speeds indeed.
Clumsy emulation of simple moment to moment tasks such as controlling the GUI would disappear if the OS ran natively on the hardware, and software could be dynAMIGAlly semicompiled on loading for maximum emulation speeds. As CPU speeds get faster, running Amiga binaries under emulation will become entirely acceptable speedwise.
The PowerPC should have things even better.
Apple showed the way here when they moved to PowerPC, implementing a runtime 68K emulator which sat in the OS and allowed old 68K Mac binaries to be run on PowerPC Macs like native software.
Modern Macs with ultra fast PPC 604 and PPC G3 processors do the job superbly.
Although no-one is currently writing a 68K PPC Amiga emulator, or at least admitting to doing so, it is surely only a matter of time.
Open Amiga - the future?
Across the computer world as a whole the old paradigms are breaking down. Before, you bought a computer and the OS you got was determined largely by your hardware.
Multi OS Multi CPU computing courtesy of the Siamese system.
There have always been portable operating systems such as Unix and the various Linux flavours, but they have been in the realm of the computer scientist. If anyone wants to know why Bill Gates is so keen on sticking his thumb into the Internet pie, it is because he can see the curtain falling on the current model of single hardware platform. Single operating system computers that have been the source of his billions.
DEC'S FX32 software allows DEC Alpha machines running Windows NT to run 32 bit Pentium code, often faster than a real Pentium machine can.
Today high end PowerPC Macintoshes can run SoftWindows emulation of Windows 95 at speeds real Pentiums could barely achieve a year ago. As CPUs such as the PowerPC G4 or new Alphas hit 1GHz (1000Mhz), what CPU you have is going to look a little irrelevent. People will buy whatever hardware they like and run whatever software they want. Imagine an A box simultaneously running A box OS. Amiga OS. Mac OS. And Windows, capably running native code for any of these platforms at high speed. Inevitably these operating systems will work together better and better, and eventually the only real
choice to make is which environment offers you the most comfort, ease and power to work in.
We may not see a machine like this for ten years, but it's the way the world's going.
At a time when Apple are pushing back to the old single hardware OS provider model, the Amiga might just lead the way into the open computing platforms of the future. ¦ Andrew Korn Stop Press!
Amiga, Inc. have just announced that their official choice for the future of the Amiga platform is for it to run on dual processing 68K PowerPC systems. For the full story on these developments, please turn to our News pages. My thanks go to Amiga International for not invalidating my entire article!
Amiga OS 3.1 Picasso IV Fusion 0S3.1 - Official Amiga OS Upgrade Runs practically all the latest Mac software.
Latest System 8.0 support! (Macintosh ROM’s required) Why consider buying a Mac when the Amiga can do it for you (at a traction of the cost) Amiga 500. Amiga 500*.
Amiga 1500, Amiga 2000 Amiga 1200. Amiga 3000(T).
Amiga 4000 (T) OS 3.1 ROM’s only £ 39.95 £45.95 S'- Without doubt the most stunning graphics card yet* the Amiga. No wonder CU Amiga claimed this to be The God of Amiga Graphics Cardsr Amiga 500. Amiga 500*.
Amiga 1500. Amiga 2000 Amiga 1200. Amiga 3000 (Inc. Tower) Amiga 4000 (Inc. Tower) £25.95 £ 29.95 Concierto IV Pcx Pcx Advanced software only 80x86 PC emulation Art Effect 16-bit Sound module for Picasso IV O Yamaha OPL3 synthwiwr O 16 voces and ckgrtal payback O Racords *i mono and stara O Two Midi connectors O AHI. MIDI and Senal drivar O Mixer O Arexx support O Requires PicaaaolV (firmware 4 1 O 68020 CPU or better Concierto IV O OS 2 04 or batter ArtEffect uses the same concepts as industry standard Art packages and brings them to the Amiga. V2.0 now has Layers and Virtual Memory! The
ArtEffect range can be further improved with the addition of add-on modules.
Pablo IV Video Encoder module lor Picasso IV Tornado 3D Tornado 30 is a superb new Rendering and Animation package Many advanced features!
£ 59.95 £119.95 ArtEtfect V1.5 Art Effect V2.0 Storm C StormC V3.0 Base Package Non Commercial license £119.95 £179.95 £ 99.95 £ 69.95 StormC V3.0 Base Package Professional unrestricted license StormPowerASM V3.0 StormWIZARD V2.0 - GUI creation Add-on Modules (AM require Storm C base package) StormC V3.0 - p.OS-Module £ 49.95 StormC V3.0 - PowerUp-Module £119.95 StormC V3.0 • PowerASM-Module £ 69.95 TV module for Picasso IV O Two video-ln channels for the reception of S-VHS and VHF UHF (aerial) s nals O Generates video images on the Amiga workbench ) All TV images are displayed in a 24-bit
window O Pictures can be savod and edited O Captured signal can be combined with computer generated graphics
o Combines with Pablo II to produce a digital genlock.
Scandoubler Monitor Use high quality PC monitors with your Amiga.
Internal A1200 Scandoubler (Desktop Tower) £ « Internal Scandoubler (requires video slot) C 6ft External Scandoubler (Any Amiga) £ 7 Catweasel II The new Catweasel II controller fits both the A1200 and A4000. By utilising cheap PC 3.5* and 5 25* drives.
Catweasel provides fast support for Amiga high density format and many others. Ideal for use with Fusion and Pcx Catweasel II £ 49.95 Catweasel II Zorro (also includes buffered IDE) £ 69.95 Call for upgrade prices of the above products WlH.x AsimWare AsimCDFS - CD-ROM Reading software integrates sophisticated CD-ROM technology into the Amiga operating system.
MasterlSO Version 2 is an advanced CD-R RW system with an excellent new interlace. Now supports Track-at-Once, Disk-at-Once and CD-Re-Wntable formats.
MasterlSO V2.0 £ 59.95 Aweb II Surf the Web on your Amiga!
Aweb is a fully featured web browser including frames etc. Aweb II V3.0 £ 29.95 Picture Manager Pro S jetfrni t mm ' • mmm*. - ¦ iin't mmm nt- u eiM £171 ¦339 14* Digital Monitor 15* Digital Monitor 17* Digital Monitor All-mone graphics toot for automatic picture organisation, format conversion, searching, pnntmg, image processing.
PhotoCD access and more1 Picture Manager Professional V4 IDEFix 97 Buffered A1200 4-Way IDE Interface Includes registered Atapi software Monitor Adaptor (23-pin mon. to 15-pin gfx) VGA Adaptor (23-pin Amiga to 15-pin mon.) E 14.95 E 14.95 PC Keyboard interface lor 1 ."JO Desktop PC Keyboard interface for 1200 Tower £ 39.95 PC Keyboard interface for 4000 E 34.95 Floppy Drives - High Density No Software Patchf Floppy Drive 1 76Mb int. Lor A4000 1" high £ 54.95 Floppy Drive I 76Mb int. For A1200 1* high E 54.95 Floppy Drive 1.76Mb Ext. For any Amiga E 59.95 Blittersoft Web Pages Our Web site
offers more detail!
Information, pictures and suppo for all of our products.
Http: www.blittersoft.com Amiga Computers and Tower Kits w Amiga Computers Infinitiv 1200 Tower Kils Dnew Design O Amiga International Logo O Custom Made O Expandable O Zorro III capable O Full English Manual O Many Extras..... DbwIt In PC Keyboard Interface 200WPSU )New Metal Sub Frame O Zorro II Capable 0 No soldering O Video Slot optional Oeasy Slide-In Tray fitting ) Amiga Keyboard Optional laltaitiv Kit*S - £159.95 ) Infinitiv Tower ) ln-bu«lt PC Keytx ard Interlace ) 200W PSU 1 Windows 95 Keyboard * (Or replace with External A1200 I Keyboard case lor C 179.95) I ) Power-ln Adaptor (if
non-Zorro) ¦¦Haiti* Rit- 2 - £279.95 ) Mnitrv Tower Krt-S ) Z2 board 1 nfimiti* KH-Z3 - £449.95 ) Wwtrv Tower Kit-S ) Z3 board Individual Component Parts Z2 board Zorro II x 5. PCI x 2. ISA x 2. Video (option) Z3 board Zorro III x 5. PCI x 2. ISA x 2. Video (option). SCSI-II. A4000 CPU slot Infinitiv Tower * Keyboard interlace Infintrv 3 5* *Snap-on‘ bay PCMCIA Angle Adaptor Power Adaptor (Non-Zorro Towers) External A1200 Keyboard case’ Audc Slot Bezel (2 x Phono) i* Bezel E cable. 2 5’ to 2.5' ? 3.5* £149.95 laflaitiv 1300 Infinitiv 1400 Infinitiv 1500 £299.95 The above tohrHiv Amiga
Computers come m*h Engksh manuals and are tuly upgradabte wiffi extra trfinbv parts. CD-ROM hard dnves and accelerators A3000 4000 Accelerators £ 99.95 Infinitiv uprated PSU £ 49.95 £ 9.95 Infinitiv 525* -Snap-on' bay £ 29.95 £ 24.95 Infinitiv Video Slot Interface Z2 £ 39.95 £ 5.95 Infinitiv Video Slot Interface Z3 £ 39.95 £ 39.95 Windows 95 Keyboard £ 14.95 £ 14.95 1 76Mb Floppy dnve (internal) £ 54.95 £ 4.95 IDE cable, 2 5* to 2 x 3.5* £ 14.95 £ 14.95 Front bezel (Fit 3.5* device in 5.25* bay) £ 14.95 Prelude » A1200 Motherboard O OS3.1 O 200W PSU O Moose O External Amiga Keyboard O Floppy
drive £329.95 O As per 1300 plus O 5 x Zorro II O 2 x ISA O 2 x PCI O Video option 3 As per 1300 plus O 5 x Zorro III O 1 xlSA O 2 x PCI O Video option O A4000 CPU Slot O SCSI-II mtertace £599.95 010 Genlock S VHS. VHS-C. Video-8 formats with precise settings )f contrast, brightness and colour Invert functions (i.e. e effects) and soft fading £169.95 IIIG25 Genlock »the functions of the MG-10 plus RGB Monitor switch, e RGB colour setting. S-VHS. Video-8. Hi-8 and Zorro II 16-bit sound card with full AHI software support CyborStorm PPC 180 Mhz No CPU CyberStorm PPC 200 Mhz No CPU CyberStorm PPC
180 Mhz . 68040 25 CPU CyberStorm PPC 180 Mhz - 68060 50 CPU CyberStorm PPC 200 Mhz . 68040-25 CPU CyberStorm PPC 200 Mhz . 6806050 CPU CyberStorm MKIM 6806050 Mhz Al accelerators have bu4Hn Urra-Wrte SCS and requea SIMMs matctang r X Genlock I efunctxnsof the MG-25 plus Picture-m-Pictute. Stand- l External device control bus and keypad and infra-red ll support £349.95 e control £ 49.95 d (100 keys) £ 79.95 Memory DhOSG 5
o. Din c 1QQX ImolTAI PRODUCTS 8 Mb SIMM 72-Pin 16Mb SIMM 72-Pin
32Mb SIMM 72-Pin £ 19.95 £ 34.95 £ 64.95 ig'Pens giPen 606
(15.24 x 15.24 cm) ' gtPen 906 (22.86x 15.24 cm) giPen 1212
(30.48x30 48 cm) £ 89.95 £109.95 £129.95 Bll ARD Please note
that Memory prices may fluctuate Hard Drives A1200
Accelerators A3000 4000 Tower Kits Tomt Kits lor in* Desktop
A4000 and A3000 Aetal CE Approved Tower. Zorro III slots x 7.
ISA slots x 5 (6 Video x 2, (t on 3000). PCI version has 3 x
PCI i IS* To»*r 4000 PCI System (Tower and Zorro PCi) ¦
£329.95 Tower 4000 ISA System (Tower and Zorro ISA) C299.95
btolll ISA PCIVid (A4000 ¦ board only) £219.95 taro
lll ISA Vtdeo (A4000 - board only) £179.95 ! 7 Gb IDE Hard
2. 1 Gb IDE Hard Drive 32 Gb IDE Hard Drive £139.95 £159.95
£179.95 fl 603* 160 Mhz No CPU Bfczzafd 603. 200 Mhz No CPU
Bfczzard 603. 250 Mhz No CPU £429.95 £319.95 Please note that
Haiti time pnces may fluctuate CD-ROM 8 Speed CD-ROM IDE 16
Speed CD-ROM IDE 24 Speed CD-ROM IDE £ 49.95 £ 59.95 £ 69.95
Blizzard 803. 250 Mhz . 68040-25 CPU Blizzard 603. 250 Mhz .
68060-50 CPU Blizzard 1230-IV 50 Mhz 68030 CPU Blizzard 1260
50 Mhz 68060 CPU Blizzard SCSI for Blizzard 1230 or 1260 ower
3000 ISA System (Tower and Zorro) ZcTOlll ISAVdeo (A3000 •
board only) £299.95 £179.95 Please note that CD-ROM prices may
fluctuate 6 Drakes Mews. Crownhill Industry.
Milton Keynes. MK8 OER. UK.
Sates : .44 (0)190S 261466 (9.00em-5.00pm) Tech : .44 (0)1908 261477 (1 Oopm-4 00pm) Fax *44 (0)1908 261488 email sates ©blittersott com technical © bfcttersoft com Web http wwwNittsrsott com Order by AccesvVrsaT e u SwechP Order Cheque 2S Surcharge on Acces»V«a (not deM cards). Al pnces futy ndusrve of VAT Postage and Pedung £7 00 ? VAT (24 Hour) and £15.00 ? VAT (Saturday) Pnces and speafica tions may change without notice Please telephone to confirm pnong specf catorVava*ab*ty beloro ordenng E&OE Ail trademarks acknowledged Goods not sold on a tnal basis All orders sub|ect to our terms and
conditions ot trading, available on request iiersofi Stars Now that the dust has well and truly settled on that now distant year of 1997, it's time we paid tribute to the products that kept the Amiga moving forward through very tough times.
Judging of all the categories invoked plenty of debate from the assembled team of CU Amiga experts... Wheel on the hired celebrity compere, it's time for the CU Amiga Stars of 97 Awards!
A i aa ’of 97 Hardware Games Best Presentation Nominations OnEscapee. Myst, Shadow of the Third Moon Winner OnEscapee Commended for its distinctive and highly atmospheric soundtrack and visuals which seemlessly span the intro sequence and the game itself.
Technical Achievement Shadow of the Third Moon, Trapped 2, TFX Winner Shadow of the Third Moon The first game to successfully adapt and expand the classic ’voxel' flight engine to accomodate a real, fast, highly playable game.
Best Gam epl ay Nominations Final Odyssey. TFX, AmiDoom Winner TFX Despite a few quirks its sheer size, depth and total immersion factor secured the gameplay award for TFX.
Best Game Nominations Shadow of the Third Moon, Myst OnEscapee Winner Myst Not quite a unanimous decision, but in the end Myst won out for its unique blend of presentation, atmosphere and gameplay.
Hardware Innovation Nominations Access, PowerUP. Siamese Ethernet Winner Siamese Ethernet It's amazing no-one ever dreamed up this ingenious combination of PC and Amiga, and an Ethernet link is the icing on the cake.
Best Expansion Nominations Viper 520CD, Power Tower, CyberStorm PPC Winner CyberStorm PPC phase 5's first PowerUP card was without doubt the most important hardware development of the year.
Best Add-on Nominations Picasso IV, Squirrel CD-R. Epson Stylus Photo Winner Picasso IV Going one better than the CyberVision 64, the new Picasso also offers attractive additional expansion possibilities.
Serious Software Best Graphics Software ?
Nominations Cinema 4D 4.2, Lightwave 5, Draw Studio 2 Winner Lightwave 5 One ot the hardest fought categories saw a bunch of quality software get trampled underfoot by the awesome Lightwave 5.
Best Creative Software Nominations Visual FX, Sound Probe, PageStream 3.2 Winner Sound Probe It's not often we get an entirely new application of this calibre, setting new standards for audio software.
Best Application Nominations Final Writer 97, Wordworth Office 6, Voyager NG 2.9 Winner Final Writer 97 Worthy contenders Wordworth and Voyager couldn't fend off the highly polished style of Softwood's word processor.
Best Shareware Nominations STFax. IDCFix 97, OxyPatcher Vfinner OxyPatcher , Making fast Amigas go even faster. OxyPatcher won out on sheer performance over style of execution.
Best Freeware Nominations New Icons 4, SongPlayer, Warp OS Winner New Icons 4 We all want a nicer Workbench to look at. And what better place to start than a whole new set of icons?
Software Innovation Prize Nominations .... Siamese RTG. Opus Magellan, Amiga Forever Winner Opus Magellan Attempting to replace the Amiga's Workbench is a tall order that Opus Magellan actually manages to pull off.
Achievement Award Potro Tyschtschenko For sticking with the Amiga through thick and thin.
CIVILIZATION Su*J an Empire to Stand tfte Test ol Time*. Dwcover New Technologies BuikJ Wonders ol the World - Determine the Fate ol your People Rated No 2 best game ever Order CD4S4* £1299 JLTIMATE GLOOM ¦Gloom 3* The Ixbmate vers«on ol Gloom. The Amga's answer to Doom. Brilliantly Fast 30 graphics and BLOOD like you've never seen *i a game before BUTZ BASIC 2.1 1 A M -I*aI..IH . Borrow ir .m P.V. ¦CVQM CA. Cane on Crogi.iMi any ,p* Ol sohw.ve m -ur.- ocwtfrrr.1--.*¦ 0.-V Complete with lull manual Also available on floppy disk The Special CD verson also contains the complete senes of
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Octets, etc. etc Ordar: CD2I5* £7.99 MAGIC WORKBENCH THEME PARK DELUXE Newly released Amiga CD- ROM containing both ECS and AGA Versions of ThemePark
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CD4S5 £19 99 FLYW HIGH Forget those boring HaT 30- radng games.
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I and ctp imagos The CD also I includes a lull version ol Order CD404, £999 WORLD OF CLIPART PLUS 1 World 0‘. Chpart Plus is a dou I b*e CD ROM containing ¦Rl J 40.000 mono and colour c* ¦9 part images l| includes over 100 categories including ani- Players can play simultaneously by usstg a 4 player Joystick adaptor port toodAdnr*. ZoOac.
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16. Chaos Engine SHADOW OF THE 3rd MOON 3D flight simulator
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Hrghly Baled Worktmde!
It's like no other game on the ] Amiga.
17. Alfred Chicken
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27. Myth 2S.Now Games!
31 .Total Carnage
34. 0scar & Diggers
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37. Strip Pot (18)
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50 Super League Manager 51 Bubble A Squeak
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Backgammon. Dominoes, Vanous Board Games like Monopoly and Cluedo. Mastermind. Pub Quiz's and a wealth ol other Casmo relat ed games and far more Order. CD451 £ 12.99 NOTHING BUT TETRIS Around 100 variations oI the all time dassc game Tetris' . All the games are runnable I horn the CD i Makes a great g*1 kx anyone1 Order: CD451 £12.99 SIMON THE SORCEROR "Simon the Sorcerer" is one of the Amiga's most loved graphic adventures."The i initiation has to be seen L to be believed.’ CUAmiga I The voice ol tlmon It Chris Barrie (Ur Brltas).
A SIMON THE SORCEROR RTC1 SurthSense investigations is an 1 amazng new Ankga arcade 1 adventure, featuring 32 loca 1 tions. Full character dialog. 3 different worlds, many interac- » tive characters puzzles and
- more. Tns game sets new standards for Amiga gaming_ knV0S
120&SCOO vD32 TnetmeieNamix Order CD430 £29 99 ANIME BABES
VOLUME ONE | Thousands ol high quality Manga J style GIF
Order 00191* 14 99 MINI OFFICE This superb easy » use office sufll is great for the home and small txj ness, It includes a Word Processor with a spell checker Database.
Spreadsheet and more Order MINIOFFICE £1999 BLITZ BASIC 2.1 A next generation BASIC with features borrowed from PASCAL C a others Program any type of softs* with more power than ever bolore.1 Complete with tun manual Indudes ha pnnted manuals Order. BLITZ £19 99 DELUXE PAINT 5 Deluxe Paint 5 is without a doubt* the Amiga Deluxe Pamt 5 mcludM the most powerful yol simplest lo ll animation feature you could vnagtf indudes fua pnnted manuals Order DPAINT £19 99 INTER OFFICE Inter grated Ofhce suite contamvigj InterWord. InierSpread. InterBase and InterTalk. Suitable for any An with Workbench2
or 3.
INTER SPREAD Inter spread supports over TEN N LION cats at once Data can bet and bar graphs etc. AMI-PC LINKUP Network your Amiga upto a PC make use of ALL it * drives.
InduOng CD-ROM Zp. Hard* High-Densrty Floppy etc. etc. Order Ami-PC LINKUP £17 99 mouse-it Allows connection of vinualy t mouse. Trackball or pointing c to t»e Anvga Plug* no you port.
Ported applications, pnnt iabieti Order INTERBASE £5 Order AVID CCAlL DIRECTORY OPUS 5.6 Over the past 7 years Dreaa has become established as it popular and most powerful directory He manager on the Turbo Pnnt prints the fufl cdotf] trum directly from your favoured ware package Print at the veryi Quai.ty and at the highest span Order TURBOPRINT £49 1 ADULT SENSATION VOL:1 4000 high quaMy GIF knagq Order CDOlK £7 99 ADULT SENSATION VOL: 2 4000 images 70 s mages, al games Animations. A Mt MB Adult music and samples and | more.
’ Order CD1 15m £ 799 ADULT SENSATION 30 1000 Adult 3D images, com* with 3D glasses Watch you* UINESS DISC OF RECORDS [IN ™ EMULATORS UNLIMITED I Tons of Emulators covering, I C64. Spectrum, Amstrad.
Atari ST. BBC. C16 and loads more.
Order: CD117x £14 99 | KIDS RULE OK!
Includes three children's games : I Postman Pat. Popeye and Sooty & I Sweep.
OFFICIAL AMIGA MOUSE High quality 400dpi "officiar Amiga mouse with Amiga mouse-mat.
Order: AMOlx £9.99 Order CD45x £10 ' Order. OS09 £9 SPECCY CLASSIX '98 Play over 3000 Classic Spectrum Games on your Amiga. Includes the latest Spectrum Emulators and thousands ot Games.
UFO ENCOUNTERS Thousands of documents and images that you should not see. Covers Rosswell.
Abductions. UFO Sightings and much more.
KIDS RULE OK 2 Includes three more children's games : Bully's Sporting Darts, Popeye s Wrestling and Dinosaur Detective Agency Rated 90% Order: QSI6x £9 Order. CD 179 £14.99 C64 GAMES ARCHIVE The re-compiled C64 Games CD includes around 15.000 all- time classic Commodore 64 games. It's very easy to use and the CD has a complete i index of every game Order CD 182 £2999 PLAYDAYS The Official Playdays as seen on BBC is available now and includes 13 different childrens activities. It covers : Numbers. Letters. Colours, Shapes. Sounds and more. 90% AF Order: OS1S £9 EPIC ENCYCLOPEDIA 1996 The first
edition of the Amiga's answer to Encarta. The 1998 versioms for more advanced, but this version win work on ANY 2mb Amiga.
VGA MONITOR ADAPTOR Plugs into your Monitor port on your Amiga and allows use of any SVGA PC monitor on the Amiga. WB3 recommended.
Order VGA £9.99 & wrZ: Ore' - SPI 0L Order 00222, £5 EPIC ENCYCLOPEDIA OF THE PARANORMAL An exciting new multimedia Amiga based CD-ROM featuring high-res AGA graphics throughout. Covering subjects like: UFOs 8 Allens.
Strangelile (Blgfool.
Lochness monster etc). Mysticism.
Mind over matter, Myths and Legends and more, this CD promises to give you an *experience". Also for the first time on an Amiga multimedia CD, there are true ‘AVI* files (Audio & Video). Hundreds of colour images, masses of AVI's, and animations, hundreds of voice-overs, over 40 minutes of presentations around 400 subject synopsis', and hundreds of cross referenced' articles.
Order: CD223x £14.99 AMINET SET ONE OR TWO Aminet Sets One & Two each mclude 4 CD s o! Tools, demos.
Order. AUINET 1 or 2 £1499 each PLAYER ADAPTOR Allows you to use upto 4 joy sticks on your Amiga. Simply into your Parallel port.
Order. 4PLAY £9.99 !hr.
SPEEDKING JOYSTICK More comfortable handling, shorter, faster and more precise joystick than any other. The SpeedKmg is also virtually indestructable with its steel shaft.
Order: SPEEDKING £12.99 8 SPEED SCSI CD-ROM DRIVE High quality eight-speed cd-rom drive complete with squirrel interface.
Order BSPEED £149.99 . £7 PiP Order. AUINET 3 £14 9 AMIGA JOYSTICKS PYTHON 1M £10.99 MEGA GRIP (as shown) £10.99 APPACHE £9.99 ZIP STICK £14.99 TAC 30 (er cheapo) £4.99 4MB A1200 RAM BOARD Durable 4 megabyle ram card for the Ai 200. Gives you a total of 6mb ram.
Order: 4MBEXP £39.99 * £7 PiP TURBO 030 ACCELERATOR 33mhz 030 LC Accelerator tor the A1200. Complete with 4mb ram module and FPU.
6* C7 pup EPIC ENCYCLOPEDIA The Epic Interactive Encyclopedia is a completely updated product to the extent that it now includes around 16,000 subjects. It features a superb new updated multimedia interface with new colour scheme, onine help, hundreds of film clips, images, sound samples and subject information text It supports a multitude of new features including: Colour images, Full-screen fllmclips.
National anthems and a unique Inter-ACT“ toature which allows you to interact with certain subjects like: Draughts, etc. A superb reference and educational title for the whole family.
1996 Edtton: CD222 £5.00 1997 Edition: CD262c £14.99 1998 Edition: Call for Info.
Order CD462 £1999 Order. TURBO1230LC £7999 . F7 PSP “•v* ________________
3. 5” HARD DRIVES ALSO AVAILABLE Call for the latest prees
PER4MER STEERING WHEEL ’Arcade style control
• Injection moulded construction ‘ ‘50 degree rotation 'Self
• Includes Analogue Adaptor Order WHEEL £59.99 * £7P&P
• Spend £25 and choose one of tho following free.
Spend £50 and choose any two, etc. Order AMINET6 £27.99 OR LSD COLLECTION 2 Each contain demos, tools, applications, pictures and more.
Order: FCD181Limited Slock) or FCD78 ANALOGUE JOYSTICK* High quality, silky smooth movement analogue joystick. Suitable for any "analogue* compatible game, like TFX etc.
• Requires Analogue Adaptor Order. PCJOY1 £9 99 EPIC COLLECTION 3
The Epic Collection Volumes features well over 6O0mb of the
very latest and only best Amiga games, tools, images and music.
It also contains over 80 disks of educational software Order :
CD405x £14.99 MOVIE MAKER : SFX Learn all the tricks of the
film industry, includes in-depth multimedia details on a
number of speoal effects, like cutting your arm open, taking
out your eye and more. 4mb Order: FCD184 YAMAHA MU10 SOUND CARD
Brings you all the proven benefils of Yamaha XG performance in
one small box that connects "¦*directly to your Amiga.
’ Can tor more information ¦ -N-- Order MU 10 £POA WORKBENCH 3.1 + ROMS The latest release of Workbench, supplied with 3.1 ROM Chips. Software and lull Manuals.
Order the version for your AMIGA
• A120073000 Version £39.99 A | i ||'A A4000 Version £39.99
r ITHVjr A500T600 2000 £39.99 am £7 PSP to these items 17BIT
LEVEL 6 The very latest 17BIT disks specially compiled by
All the best titles are here.
Through an easy to use interface you have access to around 600 brand new Amiga disks all categorised H into various themes.
CD49S £14.99 SOFTWARE EXPLOSION 600mb ot top quality data.
Images, over 300 textures.
Objects. Samaples. Modules.
Games. 600 Letters. Demos plus a great deal more.
MOUSE PEN Writes just like a pen! Silky smooth operation - simply "draw" stright onto your mouse mat. Great for Drawing S DTP.
¦Requires Mouse IT Adaptor Order: MOUSEPEN £24.99 ESSENTIAL SOFTWARE A1200 HARD DRIVE PREP & INSTALLER £7 A600 HARD DRIVE PREP & INSTALL £7 ZAPPO ARCHOS CD-ROM SOFTWARE £7 100 MISC PRINTER DRIVERS £3 CANON PRINT STUDIO £3 SQUIRREL CD-ROM SOFTWARE £12 ATAPI SOFTWARE £3 SOFTWARE EXPLOSION 2 Brand New release includes tons of Midi Files, Images, Colour Fonts. Tutorials. Virtual Computer Pets, and a whole host of other stuff.
PRIMAX MASTER TACKBALL Ultimate 3 Button serial trackball tor use on Workbench.
Silky smooth operation. Can s t In the palm of your hand.
• Includes MouselT Adaptor Order: PRIMAX £39.99 Order: ColOOg £29
9 i - Sal 1ft i:30pnvM Open Mon - 9:30am - 5:30pm J PLEASE SEND
ME .
4 Head Office (UK) BSS House - Unlt22, Area50. Cheney Manor Trading Est. Swindon.
Tel: *44 (0)1793 514188 = Jby supporting us, your supporting the Amiga.
Visitors Welcome - ! Epic - BSS House, Area50, Cheney Manor Trading Esl.
Australian Office 36 Forest Road, Heathcote, NSW, 2233 Tel: *61 (0) 29520 9606 THETC PLUS POSTAGE OF SO THE TOTAL OF MY ORDER IS MY NAME AND DELIVERY ADDRESS IS... = TOTAL VALUE OF THE GOODS ARE !
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KS20 . Co-Mi©* wet ASM-A«¦ A1K3 W Hie a CABO OftDCBS UM OBDCBl UklCOmC - J Check this spread for some of the coming attractions for
1998. Only room for a fraction of planned games, who says the
Amiga is dead?
If you needed more persuading, just look at our exclusive preview of the amazing Quake. This game is going to be HUGE... Reviews 36 Coming Attractions 46 Mobile Warfare 47 Pinball Brain Damage 49 Ultimate Super Skidmarks 90 Tips Central TIPS CENTRAL Desolate Fiatzengeballei We have seen the future of Amiga gaming, and it Quakes. Put aside all the arguments as lo whether original Amiga games are more important than ports of PC titles, because this is the port to end all ports and gives the Amiga the game everyone wants. Quake is a Doom clone', but also far, far more It is hugely demanding of
the computer that it runs on. But ClickBOOM have tamed it to their will and made it playable on a pretty average Amiga. It is the heart of the revolution in online gaming and a chameleon which can take on a multitude of forms Prepare yourself for the ride of your life.
Quake was born from the embers of the popularity of Doom, id Software's hit shareware release changed the face of gaming with a sense of being there that few games had come close to before, and to achieve this id threw the rulebook out of the window and wrote their game for the people with a top of the line computer rather than writing it for the lowest common denominator. Everyone wanted Doom, and as a result rushed to upgrade their Pcs sufficiently to do this great new game justice. Jumping on the bandwagon. Games companies released hundreds of other games to cash in on both the craze
and the higher specifications of the average gamers' hardware. It was around World Exclusive mmlosrupon us!
Ga gnake is about to iffiRit of its cage to orfse a whole new clyrfgame addicts.
It. We've ed it, and we've sold soul to it... this point that the Amiga started to lose the plot as a games machine.
Doom was never converted to the Amiga.
Amiga users, used to easy plug and play simplicity, weren't too keen on the notion of having to upgrade their computers, and as a result the Amiga was under powered for a demanding game like Doom. Meanwhile the PC games market rode along on the wave of interest Doom had generated and impressive Doom beaters such as Hexen and the mpressive true 3D Descent. However id Software were not resting on their laurels.
About 16 months ago Quake appeared and revolutionised everything all over again.
Quake looked at first rather like Doom. A first person perspective shooter, set in a weird medieval science fiction setting of castles, demons and rocket launchers.
Quake expanded the Doom concept to another level. Quake is 3D. You probably thought Doom and all its offspring were 3D.
But the third dimension was largely a fudge.
Quake is different - play with ‘mouselook’ and you'll see what I mean. With this option selected, you control the movements of your character with the keys while you use the mouse to look around you. Suddenly you realise just how 3D it is. And how much it changes the playing experience. You might be walking across chamber and suddenly rockets land around you launched by an assailant on a walkway far above you.
Walking across a bridge you might chance to Quake needs powerful hardware. The CPU in Amigas is rather out of date compared to those used in other computers, and the graphics capability is seriously limited too, so how can Amiga Quake compete? Through serious optimisation. Amiga Quake is probably the quickest version of Quake there is.
The AGA chipset is monstrously slow compared to modern graphics cards, but when you stick to 320 by 256 pixels, AGA is perfectly sufficient. If your CPU is still not up to the task then you can shrink the screen size, use double pixels or skip lines to get a speed up. With a graphics card, things get better, with lovely 16 bit colour Quake playing at reasonable speeds.
Although Amiga Quake does support very high resolutions, they are too slow to get a lot of pleasure out at the moment. 640 by 400 is OK, but beyond that and we enter jerk-o-matic territory. To put this in perspective, to get similar performance out of a PC with similar graphics hardware, requires a significantly faster CPU. According to our tests, a 50MHz 68060 ran as fast as a Cyrix P150 and even the AGA version ran 320 by 200, 8 bit mode as fast as a 486DX4 100MHz with a graphics card comparable to a Picasso 2. Impressive stuff!
Next up is the PPC version of Quake. Currently only in the early stages of development, it is difficult to predict how fast it will be. There is already a version of Quake on the PPC, MacQuake. This is unlikely to be a good guide to speed as AmigaQuake is a considerably more optimised piece of work, and if the PPC version follows suit it will thoroughly outshine MacQuake.
Look down and see a vital key on an island in the river below. Another place you see the change to a true 3D world is in the enemies that face you. No longer the cardboard cut - out shooting targets of Doom. Quake introduced 3D foes of texture mapped polygons.
The position of everything is well measured in the 3D environment, giving the game a fascinating sense of immersion. You can duck behind obstacles, sneak up behind enemies and even jump over oncoming rockets.
From the moment the first demos appeared, the gaming world fell in love with Quake.
Whilst all this was going on (and no doubt in part because of it) the Amiga games scene appeared to be on its last legs. Apart from a few final flings from the big software houses all that the future appeared to hold was badly produced cottage industry puzzle games. It was during these dark days that Some big scary monsters Zombie Being dead can really get on your nerves after a while. This lot take it out on the living by flicking their rotting flesh in your face. This is what happens when you can't stop picking your nose.
* Scrag Your everyday maggot goes through a wriggly worm stage,
eating its way through festering corpses before learning to
fly, but these ones have mastered the art rather earlier than
Knight They've got giant broadswords and plenty of amour, but that's not much protection against a decent firearm. What they lack in battlefield technology they make up for in persistence.
I 1J_ Ogre These dangerously dumb creatures could probably crush you underfoot, but just to make sure, they keep themselves armed with a blood-soaked chainsaw, so keep your distance.
Grunt Some better armed and attired than others, this trigger-happy bunch are a bit handy with their plasma guns, but leave them alone long enough and they'll probably end up killing each other.
QuakeGL There is a version of Quake on the PC which is specifically written to operate on the Voodoo 3DFX or one of a small number of other 3D graphics cards under the OpenGL 3D graphics API. This version is a major improvement on the original, with 16 bit colour, lighting effect and 3D acceleration. With one of these cards.
Quake looks far better and goes far faster. There is no hardware to compare yet, but ClickBOOM have given us 16 bit support anyway, and it looks amazing. You'll need a graphics card to get it, but it barely slows the game down if you do. Of course with the 3D Permedia 2 based graphics cards for PPC coming from phase 5.
This is all likely to change. ClickBOOM are definately interested in supporting it, and with hardware like that it won't be the Amiga Quake player playing catch up!
* .. fit*
- A? ' '• . r: ¦if * * i X AhltktbtH- sun uni rtis '4LS olten
This is known as the source code for Quake was leaked via a
hacker’s BBS. The Amiga being a computer with such an
enthusiastic user base and numbering such a high proportion of
coders amongst them, it was inevitable that several people
would try their hand at porting Quake to the Amiga The project
might at first have seemed pointless, after all hadn't the
Amiga been deemed to slow to run a conversion of Doom? There
was a difference. Commercial wisdom in the Amiga market still
largely followed the old pre Doom paradigm of writing your
program to run well on the most basic Amiga reasonable A few
noble attempts to go beyond this such as Alien Breed 3D II from
Team 17 were not successes financially, and the games that
companies wanted to write would run well on such a small
minority of computers that it would not be worth the cost of
development. To a few enthusiastic hackers, the commercial
viability of the project was not an issue. It did not matter to
them that there were only a small number of Amiga users who
could run their conversion at any remotely acceptable speed,
they did it anyway. When id Software learned about these ports,
they were not happy. Threats were made, and distribution of the
illegal versions largely came to a stop. Luckily for us.
Appearances were not quite as they seemed.
Canadian software company ClickBOOM.
Previously known for their rather tasty 2D beat 'em up Capital Punishment, saw the promise of this port, and started asking questions. Although they were heavily committed already on their conversion to the Amiga of the biggest selling CD-ROM game of all time. Myst. They felt that Quake was too good to let go, and entered negotiations with id Software for the rights to produce the Amiga conversion officially. Finally, at the end of last year, they announced that they had secured those rights. The really good news was that development of that early port of Quake had continued. Behind the
scenes, the game had undergone continuous frightened yet? With atmospheric dungeon sirround- mgs like this yen seen will be... known as ¦gihhini an yJUj opponent improvement, and by the time the deal was signed, sealed and delivered. ClickBOOM were almost ready to launch a highly optimised Amiga version of the game, polished and professional enough to satisfy their own standards as well of those of id Software.
If the old Doom shoot-the-bad-guys-pick up-the-keys gameplay is not satisfying enough for you. Be reassured to know that many of the biggest Quake heads out there would agree with you. Quake is a one player game of lasting involvement and a gloriously brooding atmosphere, but it is more. Quake is a programmable game engine which allows configurability far. Far beyond anything any other game offers, and if you have any doubts about that, just check out the panel on total conversions.
The opinion has often been voiced that the Amiga is not up to the technical demands of Quake. After all this is a game that is generally considered hard work for a high end PC. So how can it be even remotely playable on an Amiga? The answer is through a lot of work. The original code has not simply been converted straight over from the PC to the Amiga, a lot of the routines used to generate the graphics have been painstakingly converted into machine code and optimised for the Amiga. According to ClickBOOM’s Alexander Petrovic. "This is the Quake is much more than it appears, id Software didn't
so much create a great game in a box but create a gaming engine which others may utilise. The simplest aspect of this is the 'console' which is a CLI-like interface to the game engine which can be pulled down at any time during the game. Here commands can be issued, variables can be set, and sequences of commands can be programmed and bound to a single key press.
The console is the interface to what's possible with Quake's engine. Not only is it possible to bring in new levels to the game but new textures, new 3D models and almost any behaviour we may design for the new graphics via 'Quake C'. Quake C is a portable code that Quake compiles and allows programming the game engine in a deep level. The simplest examples add new weapons and special effects to the game, but fully autonomous computer controled deathmatch players, known as 'bots' are also possible.
Because of this unparalleled control over the game engine.
Quake has been spectacularly popular for third party add-ons to the game. These range from simple new levels, weapons patches to so-called 'total conversions' which modify the game to such an extent that Quake becomes a new game. Yes, this is possible and even fully commercial Quake add-ons are available such as the brilliant Malice and X-Men: the Apocalypse. The great news for Amiga Quake is that it retains the inherent programmability of Quake on any other platform. Since Quake C is totally portable, these add-ons will work for Quake on the Amiga. This fact alone has brought more fresh
gaming potential to the Amiga than it's seen for a very long time.
Of course, the installers for commercial 'total conversions' are PC specific so Amiga software publishers will need to license the products and repackage them with Amiga friendly installers. This doesn't apply to the wealth of free add-ons nowever.
They are
• i “ . 1 available
* 1 h in the .- 1 ' ¦ thriving ¦¦. ¦ - ¦ s' • ' " Quake 'scene'
such as ¦ * i ¦ web and ¦ : .y* •' FTP sites on the Internet.
All you needs is r ' ' an Amiga A In the superb PainKeep Deathmatch add-on, archiver to we see the AirFist foiling these chaps launchextract PC ing Rockets at me style 'zip' archives and you're away, or you can just get them off future CU Amiga cover Cds already extracted.
? Cool autonomous entities like this auto-sentry are possible in Quake C My favourite weapon, the Chain Lightning Gun. Fry you buggers fry!
The official first Quake mission pack is superb with it's new levels, weapons and monsters.
? The commercial Malice conversion is unspeakably amazing and it's based on Quake's engine No, this isn't the intro sequence, this is the in line juries • hit rou wilt need to wiit lei PPC AMIGA Quake to got it to ton like this al decent speeds.
Fastest you can get on a 680x0 - guaranteed" We wouldn't like te say that something simply cannot be improved on. But one thing is for certain - when we first got the game up and running in the office, we were amazed. If this isn't the fastest, it is certainly damn last. You're not going to want to go for larger screens unless you have a seriously powerful Amiga. , but the game plays, and . • ¦ plays well. Even without a * graphics card, a fast Amiga can play full screen Quake al speeds so reasonable that you never find yourself missing the action, never get caught out by opponents in a
multi player game using faster machines, and only on the few most complex scenes notice Ihe display jerking.
Quake is the biggesl game to hit the Amiga in ages. It is the first title for a while lhal has made Ihe resi of Ihe gaming world look at the Amiga and take it seriously, with news ol the Amiga version from ClickBOOM doing the circuit of gaming websites on the Net as well as many print magazines. Quake is a major undertaking for ClickBOOM. Both as a software development and financially, and is going to be pivotal to the future pi Amiga games. The world is watching, and the success or otherwise of Quake is going to be a major determining factor in whether the Amiga games revival comes off or
ClickBOOM are well aware that the average gamer is going to have to upgrade if they want to get the best out of Quake - but then, wasn't that always the case’ too call tfcat double harellod poashootet a goo? Thai s aol a goo.
THIS is a gun!
The best thing about Quake is probably the fact that it can be played over a network, either a local network as simple as a couple of computers connected together with a null modem cable all the way up to Internet play, enabling people from all over the world to compete with each other. Running around the dizzying medieval world of Quake in a mad dash to be first for the best weapons so tbal you can blow seven types of hell out of your acquaintances is a highly addictive experience, as anyone who works in an office with a network is likely to know. Soon you will be _ ____ yelling insults to
each other via the messaging ' . ¦- system, forming pacts . ,v‘.' ;.
Against the evil lurkers _ and getting • practise on " • . ' rx,r Own vour span* ’ . time. How long will it be before Ihe first Amiga- .‘••Wm j Imagine logging on to 0 ooiroi to only Quake clans appear? HJie eipl,si„ ,ho„,.
The fantastic multiplay iM* Wkee!
Er experience of Quake via local networks or the Internet is unsurpassed. However the networking was enhanced in a free new version of Quake specifically for Internet play known as QuakeWorld. This multiplayer-only version of Quake optimised the network gaming techniques for the slower, high latency Internet. It also introduced clients download mg levels, custom player texture ‘skins' and even Quake C modifications and 3D models. Imagine connecting to a server and your QuakeWorld downloads the levels, models and game patches as required so the weapons change, the players look individually
different and the whole game looks and sounds different. QuakeWorld made that a reality and the good news is that ClickBOOM are intent on converting that too.
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9. 91MPS 'A'tf. 60 Natlcseecrd SIMM fitted.
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Expansions Awe*kx ari ec* Wmpvcest AMIGA 68060 ACCELERATOR
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WWKAM NTSC • 24-Bit (*xr frame grabter ogtwr hat ¦ slashed the ptt Of image grabbing on the Amiga and. At the sane time.
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processors! L*
• lake the Amiga. Macs were designed from the outset lo lie an
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miegraled • not bohed on later.
And... Macs not only outpetfcem ether PC systems, but have recently become very comjwtively priced loo.
Software: there arc over 18X1 tides specifically written for PowerPC Macs alone, phis 1000s from pre PowerPC days which are still compitiNc. Industry standards such as 'Nod.
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Creativity Apple still lead the creative world • With 8JH market share it ccfcxir publishing, most web sites being authored with Macs and poa FTOduc,lon video editing dominated by the Macintosh - you can see the advantage.
Tbe magazine jviu are reading now was published using Mao' Internet and Communications all Macs are Internet Ready - many indude built in modems and fax GH15TH ANNIVERSARY PSS We’ve been providing Commodore products since 1982 and today supply a range of 100% Motorola based systems including Blizzard and Cyberstorm along with video products and other peripherals... oGrabS software, select an image you wish to captae usng the on scree i wndo* and Grab (because the hardware grabs frames in real time.
¦d fa a freeze frame facfity on the source device) Oxe grabbed. ' (vntoadanJvwwthelulimageaiyoaAinga sown. PloGrabahoindudesaTetotertviewngarto k4ty from effer TV a saieflne sooces 24RT Plus... taps and is also fu% AGA Chi| der mages in any tVWtench screen node re no* (Aroga RAM permitting)
• Scffvwe has tut m nom 1 ard cotour animaton faolb« Flmber of
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us fcr cMaR Education and Edutaxtmcnt Macs offer you the
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GORDON HARWOOD COMPUTERS DEPT CUA 7 • NEW STREET ALFRETON • DERBYSHIRE DE55 7BP Tel: 01773 836781 FAX: 01773 831040 e-mail: info©qhc.CQ.uk Mobile Warfare ¦ Price: £14.99 ¦ Publisher: Applause ¦ Distributor: Islona ® 0500 131486 Dune 2 style real-time wargaming returns to the Amiga? Not exactly.
We take a look at a bizarre cross between Command and Conquer, Red Alert and... a board game.
Lick through the pages of one of the plethora of PC gaming mags currently hogging the shelf space at your local newsagent and you won’t fail to notice that real-time wargaming is one of the genres of the moment. Spawned by the enormous popularity of Command and Conquer, every software company and their respective canine companions appear to be producing top down scrolling real-time war games.
Ft pi im comimir. Ra mis is tmm wwtfprc i nr m run If DEFINE STUFF HFFE HI THE JUITEO (MUNIS Hill IMF Inevitably those intrepid Amiga games programmers are getting in on the act too, with some tasty looking hats being thrown into the ring by The World Foundry, Ablaze Entertainment. Charm Design and others.
Superficially, Mobile Warfare would appear to belong amongst their number, but a few moments play shows you that appearances can be deceiving. This 'top-down, real-time, scrolling wargame’ is top-down and a wargame, but scrolling and real-time it ain't.
Mobile Warfare allows you to play out a campaign or play custom conflicts. In the campaign setting, you play a sequence of battles which start out as a small "police action" by your UN squadron in Romania and end up playing out a bizarre James Bond style mad dictator story line. Custom conflicts pit you against the computer in a training session where you set the parameters.
Singles screen action The battles take place on a single screen.
You are given a small complement of troops and some money. In some screens you've a barracks where you can buy extra forces.
Money can also be spent purchasing air strikes or. If you have a spy unit, bribing opposing forces to change sides. The range of units available to you changes from mission to mission, which gives a nice sense of progression. Units vary from the simple infantry man through special forces units, tanks, missile launchers to Harrier attack jets.
The game is played on a turn by turn basis. Each unit has a certain number of moves which can be expended during your turn phase. Moving onto a square occupied by an enemy initiates an attack, in which the opposing units exchange blows. To add a certain degree of complexity and technique to the proceedings, each unit is better at coping with some types of opponent than others, so that a missile weapon is more effective against a tank than a trooper.
During your turn phase you can also spend as much of your cash reserves as you like on air strikes. Not just limited to bombing, you can also at times deploy paratroopers. Drop medical supplies or fire a cruise missile which destroys anything it hits.
There are four types of special unit. The spy mentioned earlier is joined by a saboteur who can disable enemy vehicles, a nurse who can heal wounded soldiers and a mechanic who can repair damage to vehicles. Unfortunately, beyond this there isn't much difference in units beyond their relative speed and attack and defence strengtl Although at later levels you do get aircraft, they behave like ground troops even as far having to fly around obstacles such as tn Once you have got over the shock of what seems to be a stunningly underpowered C8C clone, you start to. Realise that thi is a
fundamentally different sort of game ai the parallel is unfair. Mobile Warfare is al planning out your strategies, figuring out how many moves bring you into conflict the foe and using this to develop your stn gy. It is more like Risk or one of the many ilar warfare board games than it is like C&C.
Mission impossible Mobile Warfare grows on you after the firs couple of games. There is definitely the basis of an interesting puzzle game in he Alas, a few more games in and you realise it is let down by that all important aspect of any strategy puzzle game, balam The learning curve of the game is thrown t loop by the occasional impossibly hard mid sions, one of which comes rather early. in many later missions an imbalance of p can make things far to easy.
Mobile Warfare is a game that is likely tj give you a few hours of fun. But it is a lonj way from being state of the art. It is a go notion with a lot of work put in it. But c which is ultimately let down by dated presentation and weaknesses in the level designs that are so critical to this sort of game. It's a cheap game at £15. So I gue you don’i expect more than a few hours amusement before you put it aside. To thi aim. It succeeds. I Andrew Korn MOBILE WARFARE OVERALL Would probably have gol a good review a year ago.
Pinball Brain Damage I Price: £19.99 ¦ Supplier: Epic Marketing © 01793 432176 That deaf, dumb and blind kid Jason Compton goes on a flipping frenzy... ompuler games are funny things. They seem to serve two related yet opposite purposes.
They can offer experiences we'd never come near in real life - taking aim at a hostile MIG. Exploring iff lands with only a sword at your side, blasting off into outer space. Or they can offer experiences we could just as easily if we walked around the block. Pinball fall solidly into the latter case.
Sharper detail and enhanced gameplay is the order of the day.
P§ure. It keeps you in the house more, but are all sorts of good arguments for like pinball sims. You can play all you want for no additional charge, there's ly to be embarrassed by, and you can really tilt the machine without getting in trouble. The Amiga has a fine tradition with pinball, and this latest Eastern European entry looks to add new tricks to the equation.
There are really two things that need to :ed when you're talking about pin- games: the quality of the pinball engine (does the game play reasonably like might expect pinball to in the real I?) And the design of the tables (is this sort of game you might shell out for and playing?)
Pre-configurable The game engine itself brings a couple of notions to the fore. You can configure lie ball action in a pre-game menu. On of the settings, the ball is far livelier fan you might expect. It's not as clear as he game suggests though, as to how this Bcaps or assists you. It's really more a jiuestion of how you like playing than mak- the game easier or tougher.
More interesting is the "super high-res" Most pinball games stretch them- across several screens, meaning you see no more than 50% of the pin- table at any one time. PBD has the afcili- to give you nearly the entire table on the at one time, giving you a more realis- jc ability to plan your shots. (The size of the now customary message board at the top of the screen remains unchanged). This super- high res mode can be toggled on the fly and does have its drawbacks - it's flickery. And since the proportions are preserved it takes up a fairly narrow strip of the screen so you may feel cramped,
particularly if you switch in the middle of a game.
It’s a different way to play, that's for sure.
I recommend you give it a real chance. Your initial reaction will probably be negative, especially if you've played a lot of computer pinball and are used to the "old way" of doing things. But you may discover the detail, despite flicker, is sharper and enhances your gameplay. The flippers have a good kick to them. On the other hand, the bumpers aren’t as’wild as many real-world pinball machines can get. The bumpers don’t play a huge role, so it's a minor point.
The pinball engine isn't as rudimentary as the one from, say. Pinball Dreams. But I found that in what claims to be the most real-world ball action mode, the ball did not behave as it should. On one of the tables there’s a corkscrew ramp, and the ball can get stuck on it. Give it a tilt forward shove and it rockets up the ramp in a way totally unlike a real ball would. You might feel this is more of a design than an engine concern but it's a problem all the same.
What can I say about the design? First let me point out that there are only two tables in Pinball Brain Damage - at least two too few for the price, if previous pinball titles are to be our guide. The first. Hypervolution, is another piece of evidence in a long-standing suspicion of mine: pinball games, real or simulated, based around cars are never any fun. This one is plain, it's very difficult to do something interesting (and half the time when you do you're unrewarded), and the music is awful. The other. Magnetic Whirlpool, is substantially more interesting, better accompanied by music and
FX, but is over-designed.
Party time I offer as perhaps the ultimate pinball sim table 'Party Land' from Pinball Fantasies. That table is fun. Whimsical, and has just enough things to do to build progressive rewards that you don't get bored. Magnetic Whirlpool has so many layers and ramps and loops that it’s nearly impossible to keep track of what you're supposed to be doing. Just because the digital media means we don't have to actually build the things doesn't mean the game is more fun if you throw tons of ramps into it. On top of all this, there are only the two bottom flippers - no extra action higher up on the
table. This is weak, no two ways about it.
I'll probably play Magnetic Whirlpool again from time to time despite its shortcomings. Hypervolution will be ignored. I can't endorse Pinball Brain Damage, despite its "super high-res" innovation, when there are other, superior classics out there. ¦ Jason Compton Dept. CU, Unit 3. Armley Park Couit Stanningley Road, Leeds. LS12 2AE Visit us on the Wsbl - http: www.llrstcom.damon.co.uk DELIVERY COSTS I 2-4WeekDay» £5 i Next Week Day £7
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| Skidmarks just won’t go away no matter what you do.
Unlike that slop on your shoe.
Ikidmarks was actually very good once. It Irould be stretching the truth to say it's still me classic game it was when it first arrived III those years ago. But it does still have a pertain charm all the same.
This one is on CD and seems to be Ippealing to the Skidmarks completist. You let a few alternative versions of the game to run. Which come with different sound effects, silly vehicles (fish, water skier, tank, helicopter etc.) and... well that's about it really. OK. So you do get a healthy 24 tracks to choose from, which isn’t to be sniffed at.
Even so. I find it hard to get enthusiastic about yet another release of the game, and that's coming from a self confessed Super Sprint addict with a life-long passion for top- down racing games.
This presents a bit of a problem when it comes to scoring it. It's certainly the most complete and accessible version of the game, running direct from the CD with no problems at all. It hasn't actually degraded or gone sour since we last played it, but time moves on and standards change. Although it has the hallmarks of a classic game, like multi-player split screen modes, speed, humour, flexibility and so on. The core game- play is now starting to look quite dated.
A Take your caravan on an alternative motoring holiday. Towed by a go-kart... ... or how about speeding round the tracks in the form of a water skier?
You could compare it to Micro Machines, which recently fared well with its PlayStation conversion, and it would stand up quite well against it if you'd never played Skidmarks.
However, having seen and played it in a number of slightly different incarnations over the years. I've really had my fill.
On the other hand, if by some freak of fate you've still to sample its slippery delights, maybe it's time you did. Now can we call an end to this, unless we're going to get a proper, whole, new Skidmarks 2? ¦ Tony Horgan RING US TODAY mre ' j ’"• * - ni) 01908 370 230 Other Products ProPage Manual ..£14.99 ProPage Book ....£14.99 ProPage Book Bundle......£24.99 ProPage Book CD Bundle ., .£29.99 DrawSludio Book CD £16.99 DrawSludio Book Floppy----£13.99 ImageStudio Manual £5.99 upgrades compact disk Personal Paint 7.1 ..£29.95 TurboPrint 6 ......£
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We accept most major credit cards including VISA, MASTERCARD, EUROCARD, SWITCH publishing publishing Make Cheques Postal Orders payable to LH Publishing, UK Postage - £3, Europe - £5, Rest - £8 24 hour Fax Order Line: + 44 (0) 1908 640 371 ...award winning software for the amiga Tips Central Another page crammed full of hints and cheats for all you crazy game freakz!! Along with our resident Tips Guru, Sjur Mathisen, doing his Adventure Helpline thang that he does so well.
Civilisation Mobile Warfare Onlv just been released has this little baby, and we have already managed to get hold ot some Level Codes for you to get your teeth into.., give these a whirl: L3 - BLOOD BATH LS - CLEANSING FIRE L7 - SCORCHED EARTH L9 - THUNDER STRIKE L11 - LIGHTNING RAID L13 - BLIZZARD STORM L15 - DEATH OR GLORY Also it you try entering in these following codes you will improve your chances immensely: KITCHENER MONEYBAGS ADVANCING and if you want all 3 of the above then type in: LEGION which by my reckoning makes you pretty much invincible.
Here's how to design your own worlds using Dpaint Load into Dpaint the file from Civilisation directory called "CIVMAPIbm. You'll find a map of earth in the corner and save this elsewhere. You can now draw your own world using the following colour sequence: Light green - Grassland, Light blue - Jungle, Dark blue - Oceans, Brown - Plains, Purple
- Mountains, White - Artie, Dark green - Forest, Medium blue -
River. Yellow - Desert, Red - Hills, Grey - Tundra.
Slamtilt Pinball Alien Breed 3D Ultimate Soccer Manager Don't worry if you’ve got a whole bunch of players with no cash. Help is now close at hand and you can get loads of wonga! All you need to do is: Go to the fax machine, look at the transfer list and sell the player at the bottom of the list using Fast Sell. On-screen appears a highlighted space with no name. Go to Fast Sell and sell as many times as you like. Your money will now go higher every time.
A cheat that'll give you extra ammunition at the start of all the levels: The first eight letters of the code deal with your health, your weapons and the level.
The next eight deal with the ammo.
Change the password, leaving the first eight letters, but altering the rest to 'M' This will give you heaps more gear to use... Isn't life a blast!
Example: Level 6 password - POKKNMPLGNNLPOF Becomes - POKKNMPLMMMMMMMM Zeewolf An oldie bul a goodie this one, and here is all of the level codes to make your job just a little easier... REQUIN STATIPAUSE WOLFRAM DOITNOW FUUMOON SHIPDECK JMARGUS GLOBOFF STAG BEHAVE KRAKEN SHADOW STATION MAXFUEL GBULL REPLAY ... Have fun now!
Here's a five ball cheat mode for you and some hidden message codes as well... Five ball: Enter 'LONGPLAY' on any table at the beginning as it is scrolling. You will get a confirmation message telling you the cheat is in For messages type in: BARRY. CHEAT, COW, DANIEL, IAIN, KLAUS, KOTTEN, STEWART, WHIPLASH You need help If you would like some help on any game - or you have some tips that you'd like to share with your fellow readers - then please write to us at Tips Central at the following address, remembering to mark your envelope Adventure or Arcade accordingly: Tips Central, CU Amiga
Magazine, 37-39 Millharbour, Isle of Dogs.
London E14 9TZ Adventure Helpline TIPS CENTRAL &
m. - -' • I ... i • .
* «• * I Oh j'1......1 f1 A A _ m Final Odyssey ' 1 -1 __„
Monkey Island 2 I'm stuck on MI2. I’ve got onto Dinky Island
and onto the stage where you have to make a voodoo doll of Le
Chuck. I’ve got the little Le Chuck lookalike doll and 3 of the
ingredients, all except for something of the head. Please
tell me this and anything else to complete the voodoo doll. Can
you also tell me how to open those drawers in the room with the
broken grog machine?
Dean Croft The five things you need to squeeze into the juju bag is the doll, the underwear, the beard, a used hankie and a skull. Now you have 3 items, but as a service to other pirates sailing the seas around Monkey Island I'll give a quick guide on how to pickup all of them. In the first aid room pick up the skull. Next, in the room filled with boxes, you open them and take the voodoo doll.
There might be more stuff of interest in these rooms, but I'll only mention the things needed to make the doll here. When you bump into Le Chuck give him a hankie and you should have enough fluid to make plenty of dolls. Now head for the room with the broken grog machine and the drawers that don't have to be opened. Use the helium tank with the 2 surgical gloves and balloon. Use the coin return and a coin will drop out. When Le Chuck enters he'll bend down to pick it up.
When he does, take his underwear. And now... Go to the elevator and enter it. The 3 balloons you now have will make you light enough to go up. Wait for Le Chuck to enter before you use the lever to go up. Le Chuck's beard should get stuck, while you should no longer be. Congratulations on finishing the game by the way. You still have a thing or two to do, but I have faith in you since you've made it this far.
Hero's Quest Can you help me wilh ihe old Sierra game Hero's Quest? I’ve selected the thief-character, and now I want to access the Thieves Guild. I think it’s in the cellar of the bar. But I can’t open the trapdoor because of this ugly guy guarding it. He keeps asking for the password, but I don’t have it. Where do I find it?
James Major, Edinburgh To get the password simply step outside the bar. Talk to the two thieves that should be hanging out in the alley, and show them the thief sign when they ask for it. I hope you know what that is? If not, my advice would be not talking to them, unless you want to wake up the next morning with your face in the mud that is. I won't tell you how to find it by the way.
It's not too difficult, and to spoil the game for you would be a bad thing.
What I would advise you to do, is to add 5 points to Magic and Parry, and 10 points to Strength and Weapons right at the beginning where you decide to be a thief.
Final Odyssey In level one of Final Odyssey I can’t find enough money to buy the thing I need to release any of the girls.
Also I haven’t found the sword the trapped guy told me to bring him.
Where is it?
Maggy Jones, Hartlepool Congratulations on purchasing the game first of all. The folks at Vulcan are starting to release some really good stuff now. Well, back to business.
The thing' as you called it is an orb, and it's expensive as you have figured out. A generally good piece of advice for this game is that you should explore every room carefully. Try every teleporter and every door, then turn a switch and try them all again.
Now to your problems. On the screen where you can buy the orbs there is a teleporter. It moves you to the room that seems unaccess- able on the same screen. Now you have another path to explore.
Read all the scrolls you come over and you should get some hints telling you the combination in which to turn the switches on the "where you buy orbs-screen".
Just to help you out I'd guess the combination is Down, Up, Down, Down, Up, and Up again, but then again I'm just guessing.
When you've turned the switches go to the screen on the right.
Here you go up and over to the right again.
There should be a door closed by a force field there. Figure out a way to remove it, and you should make it to the treasure room. The sword you're looking for is in the graveyard. Where's the graveyard? It has a scroll on the wall saying so, but you'll have to free one of the girls first to find it.
Good luck in your quest!
Future Wars I’ve managed to find a way into the Medieval Monastery in Future Wars, but can't get out again. I've found the transporter beam in the middle of the courtyard, but can't get it to work. Please help!
Tony Jennings, Brighton The exit is in the cellar and not the white circle in the courtyard.
To get out, go to the room to the west and take the cup. Go to the wine cellar and operate the cup on a barrel. Bring the wine to the east door where you give it to the Father Superior.
Examine the drunk monk to find something you can use on the furniture. This should give you another interesting object to use on a different barrel when you get back to the wine cellar.
TurboCalc 5 I Price: £69.99 ¦ Supplier: Weird Science © 0116 246 3800 ¦ http: www.weirdscience.co.uk Flexibility at a reasonable price is what TurboCalc aims to provide.
Here's a look at the latest incarnation.
Preadsheets are perhaps the most intimidating member of the traditional "productivity triad" (word processor, database, spreadsheet). Beyond knowing that they're simply good for business in some nebulous number crunching way, many users are content to avoid them - which is a shame, because a good spreadsheet is tremendously flexible not just for tabulating profits and losses, but for anything that might involve numbers and text.
You can use one as a glorified calculator, or implement intricate systems. On the Amiga, we get two choices - TurboCalc. Now in its fifth revision, and the less frequently updated but more upscale Final Calc from Softwood.
This incarnation of TurboCalc ships like all of them have since V2.1 - on CD-ROM, with no printed documentation but a lengthy online AmigaGuide manual. The manual was the first indication that all might not be roses in this update - a number of pages still refer to "TurboCalc 4". I found at least one broken link, and the help system itself did not launch properly from within the program.
Turbocalc Superstar Version 4. Reviewed last year and awarded the CU Amiga Superstar, involved a major facelift of the program, greatly enhanced GUI control including pop-up menus, and expanded the program’s charting capabilities. What V5 brings to the table is a bit less dramatic, although much of it is quite welcome.
Several sub-menus and functions have been streamlined, using a more intuitive interface than before. Import and Export of file formats is now done with a window listing your choices rather than cluttering up the toolbar menu with JurboCalc's supported standards. Interaction with charts has similarly been cleaned up considerably. Of particular note to those who might use a spreadsheet as part of their day job, TC’s Excel handling has been updated to handle the new formats. (My experience indicates that you should still steer clear of Excel "workbooks", however.)
The single best new feature has got to be the HTML export. Now that more and more of us are online, it's only reasonable that a larger segment of the market is interested in getting their facts and figures on the net in a convenient form. TurboCalc 5 will take a sheet or region and pack it nicely into an HTML table for you. The conversion is effective but a bit on the rough side - you get a big HTML table, which means that if you have labels that might not look best in a plain cell, you'll need to go into the resulting HTML code with your favourite editor and make changes. However, it's a
very good start, and nobody expects TC to double as a fully-fledged HTML creation utility.
The manual does a good job of bringing upgrading users up to speed no matter what version you are coming from - so if you've fallen behind (say for instance you have never upgraded your Magic pack TC until now) you won't be left out in the cold. And as the numerous TurboCalc 2-era example files indicate, the program doesn't tend to make major changes which invalidate your old data files.
Not just a pretty face To the developer's credit, each version of TurboCalc has come not just with features to pretty up the interface but core improvements as well - new cell functions and formulas to give you more and better data processing power, more Arexx commands to integrate it with other applications or automatic processes. It is not at all inconceivable that you could use TurboCalc as a part of a cash register inventory management system all run out of your Amiga, or to keep track of your professional time on the Amiga as a contractor - graphics, music and video pros take note!
But while TurboCalc gets marginally better in the complexity department with this release, and the addition of HTML export will doubtless save many a headache. TurboCalc has not made any major leaps in functionality for years. I was hoping for some fundamental functionality that TurboCalc lacks but you can find in Final Calc and counterparts on other platforms. An example: in its pre- i sent form. TurboCalc is wonderfully equipped to keep a tabulation of various costs of inputs, manufacturing, and storage : for a factory.
But it is not capable of answering a ques- I tion like "What is the best combination of I inputs and quantity of manufacture, taking storage costs into account, to maximise my profits?" FinalCalc and PC Mac spreadsheets have capability in this area that TurboCalc | lacks. True, TurboCalc is at a different price I point and perhaps the market will not bear I linear equation solving for £50. But for a full I version number upgrade. I expected some I sort of major functional leap.
TurboCalc is still the solid performer it I was a year ago. Keeping close (although not I totally up to date) pace with Excel’s file for- | mat is a major plus. This release is a bit rough around the edges though, and I think I we expect a little more from what's labelled I as a major upgrade.B Jason Compton TURBOCALC 5 System Requiiements: osz.i+.co rom. Hi,, memory Systems: All Ease of use .90°: Performance .....87% Value for money... OVERALL Dependable and thorough, but "V5" is a misnomer.
Hr omputers were invented and cultivated to make our lives easier.
At least that's the short version of the evolution of technology.
What you miss with such a sim- 3 definition is the reality that computers usually make one thing simpler, then three things more complicated, until someone else goes and makes one of those three new things simpler except now he’s made five things more difficult, and so on.
Take websites. Websites can be a wonderfully efficient way to share interesting information with loads of people simultaneously.
Companies can reach customers cheaply, showing off their latest products. Programs and source code can be made available for download and explication 24 hours per day.
You don't have to leave the house to go see someone's independent art exhibit. And so on.
Updating The thing is that these websites are a collection of tons of files sitting on a server somewhere. And if you're a good webmaster you keep these files up to date - adding new relevant links, deleting old outdated links, putting up a graphic of the band you just discovered you like, gening rid of that stupid GIF animation because people complained it's slow to download and ugly to look at. Managing all these files can be a headache.
Most websites are located on a remote machine - your ISR for example. Similarly, most people opt to use local tools for creating websites. More likely than not. You'll use. An Amiga based text editor to build your HTML code than a Unix editor, and if you've got custom HTML creation code on the Amiga, all the more reason to stick with it. To get your files to the ISP you'll need to FTP them over. FTP clients abound. But what about an FTP client dedicated just to website maintenance? That's the idea behind WebFTP It won't fetch the latest from Aminet for you. But it works by comparing the
files in a specified remote directory to the files in a directory on your hard drive, where you would keep the website when you’re working on it. Anything it sees that is new or different, it updates. Neat idea, isn't it?
WebFTP is a compact little ditty of a utility.
Its scope is limited, and it doesn't offer many ways to skin the organisational cat. Using the external configuration program, you set up the basic information about your ISP and website
- your username and password, the remote directory where your ISP
stores your website, and the local directory you'll be using to
make changes to the site.
You can define a number of these (many times people separate their websites into directories on the various themes they cover - although WebFTP will work with subdirectories from your primary selection.) Within the WebFTP window, which will open on the Workbench, you access a pop-up menu of your choice sites. Pick one. And WebFTP will link to the site and pull in a list of files on the site presently. You can instruct WebFTP to ignore certain files and extensions (usually configuration files that you don't want a program tampering with). Using the mouse, you can opt to leave certain files
alone. Then, hit the "compare" button, the program zips through and will shoot any file that looks new over to your ISP To keep track of the action, yoti can enable a "debug" window, which really just shows you the text being passed between the FTP server and the client (the plain English sort of stuff you'd encounter if you did this by hand.)
Multiple pages WebFTP is a very straightforward approach to what is a serious organisational problem. I have managed some fairly meager websites and still got daunted by making changes while ensuring that all of the new documents made it up to the ISP - especially when you make changes to more than one page, it's very easy to lose track of what needs to be sent back to the ISP WebFTP has some rudimentary ability to help you manage the directories on your provider but it's better to call up a full FTP client if you need serious help.
WebFTP doesn't offer a whole ton of user flexibility. The interface is static (although configurable through ClassAct's preferences program) and you cannot, for example, resize or swap the positions of the "local” and "remote" A WebFTP puts a lot of power at your fingertips with a few easy to use commands.
WebFTP I Price: US$ 30 (about £19) ¦ Supplier: Finale Development © (001) 203 235 7518 ¦ http: www.finale-dev.com Getting sick of website maintenance? Finale Development reckon they have a solution.
Directories - you can only resize the entire windows and retain the same general proportional layout. The external configuration program is also clumsy to use and uses unfamiliar terminology (there is no "OK" or "Save" option as we’re accustomed to. You get four options of which the most analogous is "Modify").
Seeing the interface options brushed up and the configuration integrated and polished would be welcome. The documentation is also extremely minimal, and while the program is not overly complex some of the procedures need better explanation, as do some of the syntactical choices.
WebFTP has the look and feel of "commercialised shareware" because that is in effect exactly what it is. Finale Development is selling WebFTP as another entry in their Internet software line - of course, we're all really just waiting for the much promised Finale Web Cruiser. As a substitute of course this is much less exciting but it is quite practical. ¦ Jason Compton WEBFTP System Requirements: os ism .ecammended Performance .....90% Value for money 75% OVERALL ¦ “ A lifesaver for harried webmasters. K * PageStream 3.3
¦ Price: See panel opposite ¦ Supplier: LH Publishing © +44 (0)1908 640 230 Now regarded as the undisputed Amiga DTP champ, PageStream attempts to better itself with yet another update.
Eople are often surprised, shocked even, that the pages of CU Amiga are designed and output using Apple Macs. "You should use Amigas!" They exclaim, but the simple fact is that when it comes to professional desktop publishing, the combination of Apple Macs and software such as QuarkXPress. Adobe Photoshop and Illustrator is the most suitable setup for the job. The main reason for this is that one way or another the Mac found itself a niche as a DTP machine in its early days, leading to its DTP software becoming the most highly developed there is.
However, thanks mainly to the continued development of PageStream. The Amiga is now looking like a very capable pro DTP option. Switch Photoshop for Photogenics and Illustrator for Draw Studio and you've completed the alternative software triangle.
Steady progress We last looked at PageStream in the May '97 issue of CU Amiga, at which time it earned itself a storming 92% overall score. Things can only get better as they say, although this time around we have found stability to be a bit more of a problem, although that may be due to the much used and abused Amigas we use for these tests rather than any changes in the software.
You can see what's new from the list in the new features panel. You won't find many revolutionary changes or additions, but then neither Rome nor killer applications were built in a day. This is a steady upgrade that keeps it out there in front of anything else the Amiga has to offer. Sadly that's not such a difficult thing these days, since it's the only full DTP package that's still in development.
All the same, it's got enough on offer that ? The e» stands up well to the likes of QuarkXPress, 'flyout' toolbar and that's quite an achievement, offers quick If we are to be brutally realistic, and easy PageStream is likely to be used almost soley access to the by amateurs and semi-professionals. Even so eitended tool it will no doubt find favour with a few small features. Professional publishers, and has the features to allow it to slip fairly easily into the big wide world of professional DTR so long as you have a good enough Amiga system to take advantage of them.
I oa the pic- tores which are actually rectaagnlar. The crossword was created with the help of the Grid tool.
Built for business PageStream has so much on offer now that it would be impossible to go through the entire program feature by feature in the space we have. For the benefit of those new to PageStream, including those who last used V2.2, I’ll have a stab at giving an overview of the package.
Unlike Wordworth or Final Writer, PageStream has been designed to tackle the toughest of publishing duties: the creation of entire books, magazines, journals and newspapers is well within its capabilities. Just about everything about your document can be configured as you like, starting with the size of pages themselves.
You can either take your pick from a set of defaults (including setups for ’US Magazine' pages.
CD inlays and standard A3, A4 and A5 type measurements) or specify your own dimensions.
You can also select double page spreads with the The brand new features included in PageStream 3.3:
• Fly out tools:
- Rotation tool
- 1, 2. 6 3 Column tool
- Note tool
- Box shape tool
- Polygon shape tool
- Grid tool
• Define font substitution
• HTML help
• Improved Adobe Illustrator in out filter
• RTF text export
• Pagestream 2.2-style place graphics
• Automatic text frame "like" toggle
• PostScript style dash line
• Set type language submenu
• DPI calculator
• Improved colour palette:
- Tint
- From To colour
- Swatches
• Auto page orientation
• Drag duplicate
• Tab Shift cycle through objects
• New toolbar buttons
• Move chapters within parent chapters
• Move pages from document to new chapter
• Set screen frequency angle spot for Halftone dither to
non-PostScript printers
• Improved ordered and FS dither
• Mirror, Negative. Thumbnail. Crop 6 Reg marks, and colour seps
to non- PostScript
• Colourise B&W greyscale pictures
• Load save printer prefs
• Preview colour seps on screen
• User editable XPD file for HP driver
• External picture FPOs saved with document
• Easier reselection of moved external pics
• Unsupported accent characters displayed as unaccented
• Total object count shown in report
• Configurable paper and DPI list in new ILBM XPD file New
features PageStream’s most useful features is its ability to
automatically create a 'runaround path’ for text to flow around
the contours of a picture. PageStream intelligently guesses
where the picture stops and background begins, so even though
your picture is technically rectangular, the type flows
around the actual graphics (see the fish and superhero on the
Tea Break' example).
Structured line-based drawings can be created from within PageStream using the features from the toolbar, which include quick shape generators including a useful instant resizable grid, which was used to make the crossword on the Tea Break example. You can also import structured image formats which have the advantage of being almost infinitely expandable without becoming chunky.
Because print-quality 24-bit images can be enormous (an A4 size 300dpi picture would eat about 25Mb), PageStream gives you the option the keep any or all of your pictures 'external', using much lower resolution FPO previews (For Positional Only) on the displayed document. This means you don’t need acres of RAM to produce high resolution documents, so long as you have enough hard drive space. When you output the document to a printer or as an EPS file, the original pictures are gathered and used for the output.
Click of button and other basic publishing standards.
The fundaments of page design in PageStream are simple. Text can be typed directly onto any part of a page or into a text box. Similarly, images can be imported, placed and scaled anywhere on the page. All pictures are given bounding boxes automatically. Which makes it very easy to add a 'key- line' outline to a picture without messing about fitting pictures to boxes. Alternatively you can draw a shape in use a picture to fill it.
Text can be made to flow around any shape in a number of ways. One of User interface Like QuarkXPress, PageStream uses a control panel for quick and easy control over the objects on your page (ie; text and pictures structured drawings).
From here you can instantly see the attributes of text for example, such as the font, point size, alignment and so on. You can also change any of these attributes from here as an alternative to using the pull down menus. Not that you’ll feel any compulsion to avoid the standard menus. They're all logically laid out and navigation around the program's various sections is never a problem.
To use the program to anything like its full potential you'll need a graphics card. A 640x256 screen isn’t big enough to display the whole length of the toolbar without some auto-scroll, although the software does adjust the aspect ratio of the displayed document accordingly even if you do have to put up with a 2:1 ratio screen.
On an AGA Amiga you can use it comfortably in a Productivity mode but then you'll need to reduce the amount of colours significantly in order to stop it crawling along.
Interlace is only for the foolhardy or flicker- fixed user. Even so, I know of a specific (black and white) periodical that's published with PageStream on an AGA display, but colour documents beg for a graphics card.
Conclusion If you're serious about DTR as opposed to fancy word processing, there's no doubt that PageStream is King of the Hiil. If you haven't sampled it recently then it's time you did.
Doubtless seasoned ‘streamers will find a few of the new listed features too much to resist, so either way it looks like an essential buy for most Amiga desktop publishers. ¦ Tony Morgan Custom page sues have many uses, like this party flyer lor example. The PageStream creations whi e the Price options Full 3.3 package including manual £125 PageStream 3.2 to 3.3 upgrade plus manual £37 PageStream 3.2 to 3.3 upgrade no manual £28 PageStream 3.1 to 3.3 plus manual £59 PAGESTREAM 3.3 cartoons are from the Mick Why Apple?
Only Apple offer you both desktop and portable computers that truly match the ease of use llie Amiga brought to your desktop. Affordable Apple Macintosh systems have PowerPC RISC processors with thousands of off-the-shelf programs available in areas where the Amiga was always previously so strong.
One day we all hope lo see llie rebirth of Ihe Amiga wilh a PowerPC processor and other new features lo enable ii to compete again with today's systems. Sadly though, more than 2 years since Commodore's demise, little of substance has actually happened. We’ve seen prototypes and heard promises we all hope to see new Amiga developments And, if you need the most compatible of all computers, Macintosh is currently the only system that can run MaeOS.
DOS and Windows applkalions via optional DOS Cards or SoftWindows software.
If you can't wait and need more performance today, without paying the earth - there's only- one real alternative to consider,,.
There's never been a better time to think Apple!
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• Why Macintosh?- ISDN, the Internet & Communication: All Macs
have ihc latest PowerPC RISC processors (poor old Pentium
systems arc still CSC designs). Even entry level desktop Macs
run at 180MHz. With 350MHi powerhouses at the top of the range
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Industry standard pit (grants such as Microsoft Word and Excel, Pagestream. Wird Perfect.
FileMaker Pm. Quark Xpress, Photoshop and many others were developed for the Mac.
• Macintosh still dominates the creative world with an 80% market
share in colour publishing.
• 65% of post-production video editing I ,-s.
• Macintosh is the most widely used syg he creation of Internet
web pages.
• Most magazines (including the one you're right now) are created
on Macintosh.
I. '.nwriiTTiwi -
• Apple is the Wxkl's . 1 Multimedia PC vendor. »' (.7Tpv''
• All desktop Macs have a fast CD-ROM drive as standard (many
portables have internal Cds too).
• In 1995, 42 of the top 50 selling CD-ROM titles worldwide were
developed on the Macintosh
• Many Macintoshes have built-in TV with teletext so TV clips can
be recorded directly to disk as QuickTime movies.
• Many Macintoshes have built-in video in and out, for direct
recording to VCRs.
• Some Macintoshes have internal digital video editing facilities
as standard and many others an include this facility with an
easy upgrade.
* Macs arc Intcrnet 'c-mail ready and many include modenvs with
full send receive fax and answer phone. Adding an ISDN
connection is easy.
* Industry standard web browsers, Netscape Navigator and
Microsoft Internet Explorer, were developed for the Mac meaning
Access to Worldwkle sites is easy.
1982-1997 We Ye been providing Commodore products since 1982 and today supply a range of 100% Motorola based systems including Bfeard and Cyberstorm along with video products and other peripherals..
• QuickTime, the Internet’s standard format for video files, or
QuickTime for Windows, are both Apple products. Of course
QuickTime comes as standard with every Mac.
Connectivity & Expandability:
• Unlike other Pcs. All Macs have networking built in as
standard, so connecting systems together and adding shared
printers etc. couldn’t be easier.
• All Macintoshes have an external SCSI connector as standard.
Adding external drives. ZIP JAZ and other cattridgO,,drives.
Scanners etc. really is Plug-and-Play.
• Low-cost digital cameras an be plugged into tlic Mac for
instant real image input.
Education & Edutainment:
* Being the World s No. I education supplier, quality Macintosh
titles am widely available. Doriing Kindcrsley offer superb
packages like Tbe Ultimate Human Body and there is a varied
supply from other leading software publishers too.
• Because Macintosh is the preferred system within many
educational eMaNishments.
High quality software is assured.
Recreation & Games: Output & Presentation: » Connecting and using colour printers (from Epson, HP, Apple and others) to Macs is so easy and with photo quality' output the results are truly outstanding.
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FAST-FAX’... on 01773 831040 for a Rapid Response to your Quotation or Order Requirements!
CORDON HARWOOD COMPUTERS DEPT. CUA 6 • NEW STREET ALFRETON • DERBYSHIRE DE55 7BP Tel: 01773 836781 FAX: 01773 831040 e-mail: info0Qhf.co.uk HiSOFT C++ ¦ Price: £169.95 (Developer version) £79.95 (Lite version) ¦ Supplier: HiSOFT ® +44 (0) 1525 718181 What have we here then? Jason Compton asks "Is this just another new Amiga C C++ compiler?"
Integrated Development Environment is a collection of programs that work seamless- | ly together (through a friendly GUI) to provide a complete system for creating sources, compiling and debugging. (The 'IDE' in 'IDE disk’ means something completely different!)
Ot on the heals of StormC comes this tasty offering from HiSOFT in the shape of an ANSI C and AT&T 3.0 C++ compiler.
But it's not really all that new: hidden in the "Welcome" section of the online help is the admittance that it's based on Maxon C+ + 4.
This is a German product that you’re unlikely to know much about, so it's jolly decent of HiSOFT to do the necessary translations and make it available in English.
Similarities As you can tell from its manual, StormC was also created by some nice Germans. And it's probably not a coincidence that the name Jen Gelhar appears on the main compiler credits of both StormC and HiSOFT C+ + !
This might lead you to believe that the actual guts of the compiler aren't totally different... One thing that is obviously different, though, is the IDE. HiSOFT’s is as thoroughly modem and friendly as StormC's. But they use quite different approaches. HiSOFTs emphasis is on little buttons that can be dragged and dropped. Everything from loading sources into the editor to setting breakpoints on functions can be done in this way.
In fact, this raises niggle number one: Amiga users are used to drag-and-drop on the Workbench, but none of the IDE components (except the ASL file requesters) allow files to be dropped on them. And niggle number two is that you have to click on small buttons to 'pick up' a draggable object, rather than on the much larger text part of the object.
These minor considerations aside, the IDE is extremely nice to use. Everything hangs together well and the rather brief tutorial just about succeeds in introducing you to the main concepts. In many ways the IDE is superior to StormC's. But only marginally.
There’s still room for improvement; for example, the only real manual is on-line, so it's a shame that the help system is not context sensitive.
Help A lot of work has obviously gone into translating the German specifics, like the GUI texts and the on-line manual. But unfortunately the results do not give as thorough and complete a product as you might expect from HiSOFT. With no printed manual sup- plied, you'd expect equally, if not more, useful on-line help. You wouldn't expect serious problems like no decent index or search facility. And a professional developer wouldn't expect compiler specifics (like register arguments and " pragma"s) to be completely undocumented.
Some of the short-comings of the on-line help could be rectified if only it was possible to print it. But there's no such option on the HotHelp system. Browsing the help files with an editor offers no more comfort: the contents aren't plain text. Maybe it would be a bit easier if HiSOFT changed their mind and supplied us with a proper (and complete) printed manual?
Compiler Of course, a product like this should not be judged on things like the IDE (or the manual) alone: it's the quality of the compiler that really counts. This is where HiSOFT C+ + really shines, in one respect. Remarkably, the IDE offers only one level of optimisation (it's either on or off). And even more remarkably, this is labelled "Speed Program Size"; most programmers realise that these are pretty contradictory (optimising for executable size normally creates a slower program).
However, in comparisons with StormC and SAS C. The meaning of this option seemed to become clearer: HiSOFT C+ + reliably produced the smallest executables.
Turning off optimisation confused things a Ir tie: HiSOFT C+ + still made the smallest pi grams. However, it also seemed to make tl slowest programs... For the sample comparisons shown in tl tables, the compilers were used with as sii ilar settings as possible. 'Full optimisation' means the default optimisations in the case I of HiSOFT C++ and SAS C, and level 5 " (peephole) optimisation for StormC. But, bear in mind that the particular examples used could equally well provoke the best or the worst in any one compiler, so they can only be considered a very rough guide.
Table 1: shows the times taken to com- pile the large animation example from the official ROM Kernel Reference Manual exai pies. These indicate that HiSOFT C++ is no slouch. The major difference comes when optimisation is turned on, but the results in the other tables should be borne in mind before making judgements. It's also worth noting that the example needed to be ed for HiSOFT C+ +. A certain amount of gu.
Work waj needed to find a replacement for the "_chip" directive used by SAS C (and StormC).
Table 2: shows the speed of a program to compute 800 digits of pi. As you can this is the most disappointing comparison for HiSOFT C+ + , where it is twice as slow j as the other two compilers.
Finally. Table 3: shows the size of the executables used in Table 1. Another good comparison for HiSOFT C+ + .
Table 1: Comparison of compile times Compiler Full optimisation No optimisation HiSOFT C + + 0:27 0:26 SAS C 0:47 0:30 StormC 1:21 0:29 Table 2: Comparison of executable speed Compiler Full optimisation No optimisation HiSOFT C++ 0:58 1:03 SAS C 0:32 0:37 StormC 0:27 0:30 Table 3: Comparison of program size Compiler Full optimisation No optimisation HiSOFT C++ 30200 30900 SAS C 30200 30560 StormC 37912 39852 Looking at all the results. HiSOFT C+ + performs well, except in the speed of the executables it produces. The all-round winner of the tests is (probably unsurprisingly) the ageing
SAS C. Who you consider to be second depends greatly on your point of view: executable speed versus compilation speed and program size.
Testing The first thing you try when running a new impiler are the supplied examples. HiSOFT + comes with a number of examples but only two seem to have been tested, since they're the only ones with ".project" files. In fact, many of the supplied sources are ve’r- sions of the official. Commodore-Amiga examples, but a number of them fail to compile for one reason or another. This shows Optimisation Optimising a program can mean two things: making it faster or making it smaller. Sometimes you can do both, but in the extremes one generally precludes the other. Optimisation of either sort is
normally very complicated and can add significantly to compilation times. Most compilers try to optimise only for speed, using techniques such as inlining functions, common term elimination, peephole optimisation, loop reduction and increased use of processor registers.
That compatibility with the Amiga's de facto standard (SAS C) is not very high. This would be forgivable if all the examples had been tested and updated, and if the manual offered some help in this area.
Another problem that appears quickly under testing is the instability of the EasyObjects classes (supplied only in the Developer version). The programs produced using them have a habit of crashing when run from the command-line rather than through the IDE. HiSOFT were unaware of this rather serious bug. But are hopefully now working with Maxon to solve it quickly.
This is a real shame because a decent C++ wrapper on the Amiga OS is something that would be very useful to a lot of developers. The other shame is the total lack of (English) documentation. Even the EasyObjects example sources are German.
Developer or Lite?
The inclusion of the EasyObjects classes is not the only difference between the Developer and Lite versions.
Also supplied only in the Developer package is the rather essential (and very good) debugger. This is pretty lucky because without this there would be nothing to recommend the Developer option over the much cheaper Lite version. Included with both versions is HiSOFT's own Devpac 3 assembler, which is not integrated with the other parts of the system.
S last as they ceaM be.
System, bat there aaght to be a I ¦ more eamglete._I This seems to be present simply because the Supplied (and integrated) MaxonAssembler has not been translated from German. Having Devpac 3 ‘thrown in' is therefore only a half bonus, but given its pedigree it is definitely not one that should be sniffed at.
Better than StormC?
So, is HiSOFT C+ + worth considering over StormC? Because of HiSOFT's extremely good reputation the answer has got to be "Yes." But it's a slightly reserved "Yes."
There are a number of flaws that you really wouldn't expect from a HiSOFT product and that prevent it being a sure winner over StormC. Without a doubt. HiSOFT and Maxon will do something about these problems fairly soon, and prove yet again their great support for the Amiga. ¦ Jason Compton HiSOFT C+ + All You Need For Internet And Comms.
High quality modems netconnect v 2 NetConnect v2 is even easier to connect to the Internet! Launch the new Wizard GUI. Choose your modem, enter a few user details and let the Wizard do all the rest for you! Simple! Wrth version 2 you donl even need to worry about the provider - everything is automatic, everything is point and dick! Amiga Format concluded about NetConnect v1 (June 97 issue): "Almost the perfect package for the Amiga Internet user ”,
* lf you need to get online, this is the easiest way to do if and
"It's good value for money too - especially the bundle
including the 33.6K modem" We have listened to our NetConnect
v1 users, noted their comments and added some other new
features NetConnect v2 is available on CD-rom and floppy disk
10 Commercial Programs within NetConnect v2!
VOYAGER NG Voted the beat Amiga web broww* by CU Amiga ¦ aupport* SSL for waving cvdwtng AmTCP Pro.
Choose from two high-quality branded modems - the top of the range, award winning PACE 56 or the middle of the range Dynalink modem. Both come with i five year warranty. The PACE modem also ships with free lifetime technical support UK caller ID (only modem available which supports this) and non-technical. Easy to read documentation The PACE is currently the best 56K modem you can buy. _______ is UK produced and is recommended by the Internet press. Kf Qualllt b.andad PACE S6 voic* modam S4000 bp* DATA FAX VOK3 modam - Irua *34.
Thioughput lo 11S.200 1230.400 let inlamal i BPS Group 1. Claw I «nd.'-eceivo PAX 114.4) V 80 l.idao contomingl capable Ca* Discrimination Paa on damand UK Callt IO 10 LED* lor lull *lalu* monrtonng Analogue Simullanoou* voice and data IA.S.VO.I Spaakarphona lor haoda lraa operation Upgradable ROM dilp On, OH switch to rear of un« AM RC £104.
¦fJETINFO NetMo I* a coo The above specifications are for the PACE 56K external voice modem. Dynalink 33.6K and 56K are very similar, except for the UK Caller ID support.
Dynalink 33.6K External Voice Fax Data Modem Dynalink 56K External Voice Fax Data Modem PACE 56K External Voice Fax Data Modem modem pack options AMTERM NetConnect v2 is a state-of-the-art Internet package aimed towards Amiga users wanting to connect for the first tone (absolute Internet beginners), those who have been connected a few months (novices) and now.
Due to the keyfile nature of the software, is suitable for advanced Internet users who want to use the modules contained within NetConnect with their existing TCP stack NetConnoct v2 enhancements include:
• Ssetup Wizard - makes configuring your ISP a doddte Choose your
modem, enter some user details and then the rest of the process
is completely automatic!
MIME Prefs - Central MIME prefs eiterface means that you only need to setup file types once with on nice interface! This saves masses of tone and effort (especially for beginners) Control Manager A central control manager that allows you to store your favounte web and ftp sites, friends, email addresses, fax numbers and then use them within Not Connect modules - Voyager etc!
Multi-User - Use Genesis NetConnect with more than one user (a family) and log in on startup New programs AmTalk. Netlnfo and X-Arc (a brand new WinZIP1" style archwe management tool.
Downloads lha lzx zip files from Voyager etc. auto-extracts them into X-Arc's GUI. Manage the files).
Programs are now keyfile based (can be used with any TCP stack - Mami etc) Extras pro-configured MIME types (CD only), datatypes (CD Only), online help files etc Dock bar - allows you to create multiple dock bars with point and chck ease - just drag the icons you have created into the icon bar' NetConnect v2 is pre-setup with its own icon bar for ease of use Programs are now keyfile based (can bo used with any TCP stack - Miami etc) Printed manual - understand NetConnect and the Internet quickly and easily (advice from NC users!)
Netconnect v2 CD (cMammMyenras datatypes MIME lypes (Iw browing) and much more; £52.95 Netconnect v2 Floppy Disks I°«f «*»"* the tore tm&am s Mine nap docmnsi £54.95 Netconnect v2 Upgrade from V1 [registeredNetconnectylLsetsonlyl fcall!
Vapor software If you are not interested in purchasing NetConnect you can also buy Vaporware Products individually either by disk, a keyfile sent via e-mail (quickest and cheapest method) or on CD-rom (currently only Voyager-NG and Genesis can be purchased on CD-rom) - CD versions have added extras such as presetup MIME types (VNG). HTML documentation etc. onco By otsk By immh Genesis New TCP IP Stack for the Amiga (Available Decemberl £28.00 Miami TCP IP Stack for the Amiga n a Voyager Next Generation £28.00 Mkrodot-ll n a AmlRC n a AmFTP n a AmTalk n a X-Are n a AmTelnet * AmTerm Package
Deal n a
• 5% Discount when 2-4 Vapor products are bought 10% Discount tor
Internet informer Still unsure about connecting to the Internet? Confused by all the acronyms such as ’ISDN'? Confused about the costs? Wondering whether your Amiga can access the Internet7 No need to worry any longer - we have released issue 2 of our Internet Informer' for Amiga users A leaflet that offers you all the information you require in order to got your Amiga onto the Internet. Modem choices, software that is available, service providers for the Amiga, questions and answers. It also contains information about NetConnect and what we can do to get you onto the Internet. For your free
copy call us or write to us.
DELIVERY CHARGES jer VM £1.60 lor EU delivery f2.00 World delivery f4 lor 2-3 day delivery C6 for next day delivery fcall lor Saturday delivery Oval House, 113 Victoria Road, Darlington, DL1 5JH Tel : 01325 460116 Fax: 01325 460117 E-Mail: sales@active-net.co.uk http: www.active-net.co.uk ¦m B Various money saving packs are available. These are all based on either the Dynalink 33.6K J 56K and PACE 56K modem option. Call us (or other pack options if you have your own pack PK01 33.6 Modem & STFax PK02 33.6 Modem & NetConnect PK03 33.6 Modem & NetConnect & STFax PK04 33.6 Modem & NetConnect &
Hypercoml & STFax PK05 33.6 Modem & NetConnect & Hypercom3Z & STFax £169.95 ADD £25 for a Dynalink 56K Modem (instead of the Dynalink 33.6K) ADD £50 for a PACE 56K Modem (instead of the Dynalink 33.6K)
• All packs come with one month free connection to a major
Internet Service Provider Choose between the CD or Floppy disk
version of NetConnect with your modem pack
• Internal modem available - ISA card suitable for the Boxer.
The Hypercom range of high-speed serial cards offer your Amiga the fastest connection to the Inten for comms and fax transfers. Available for the Amga 1200 (these senal cards are placed within external dock expansion port - leaving the PCMCIA port and trapdoor free!). A1200 Towers and Za ll lll based machines (Zorro version suitable for A15002 3 4000 or a A1200 lower) These cards are currently the fastest senal cards available for the
- i|:'.': •il r.o'in-i.-i!!-; T - Myix ••cum 3 3Z cards also stop
with a buffered high speed j paraiel port which will drasteally
•nprot® printing i speeds on a laser (4x speed) The Hypercan
3 3Z j cards contain a 9-pei and standard 25-pin serial , ports
whereas the Hypercom 1 ships with one 25-pin j port Senal and
paraiel drivers included Enghsh ' docunentoxv Hypercoml *1200 1
, 460.800bps highspeed txXered senal Don Hypercom3 A1200T 2 «
460«00t©s highspeed Btofered senal. 1» 500K bytee sec buffered
paratd port Hypercom32 Zorro-2 3 2 « 460fi00bp* highspeed
Offered senal. 11KOK bytes sec buffered paraiel port Mypercom4
Zorro-2 3 4 « «60.800bps highspeed Offered senal ports
HypetcomS Zorro-2 3 Expansion nodUe for Hyperccm 3Z 4 orterng 2
460.800bps hgfispced buffered sento. 1 x 500K bytes sec
buffered parallel port Just plugs onto the canl no Zorro STFax
Professional is new commercial fax program for the Amiga
containing the sort advanced features you would find within
commercial PC fax software. STFax has been ii shareware for the
last few months, and the brand .new commercial “professional"
version o even more advanced features plus voice control for
voice modems - use your Amiga as a d answer machine, create a
fax on demand service (ideal for small businesses. Allows )
customers to contact you at any time and use fax on demand to
remotely download facsi information about your products!) And
create advanced voice control scripts.
• Full Fax Features:
- Support lor all taHrrodem classes (
- Phonebook (store ad your favourite fax and telephone numbers)
• Scheduler (store fax messages to be sent at specified times)
- Reports (quickly see when a fax was sent and reccwod)
- Datatypes support lor mage conversion
- Printer driver lo redirect aH prin-ouls lo a fax file (pnnt
from Word worth. Pagestream del)
• Viewer for viewing outgomgiincommg fax messages
• Fax forward (forward faxes lo another machine)
• Advanced Voice Features:
- Use your Amiga as an answer machne (digital messages, unlimited
storage space1)
- Advanced voce scnpbng - create your own vxce network or fax on
demand service
- Use your modem as a telephone (make and receive calls via STFax
Pro and your modem)
- Remote access (listen to your messages from an external source
la. From another country!)
- Cater ID (see exactly who has called and left you a message)
• Your Own Mini-BBS:
- One or more secure doors' (access areas)
• Point and efcek setup
- Atow users to upload files and send messages
• Custom greetings and menus Digital Quill I Price: US$ 34.95
(£22.00 approx) ¦ Developer: Finale Development © (001) 203 235
7518 I http: www.finale-dev.com Be it papyrus or a palmtop,
you need a medium if you're going to write. Check out whether
the Digital Quill is mightier than the sword.
Ight around the time CygnusEd 4 was being talked about. Finale Development announced the republication of Digital Quill, a text editor that was first ised in 1994. Quill has been cleaned up and tweaked, and is worth examining as another way to escape the doldrums of limigaOS' ED program.
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|o f Because it's so new. Quill has been signed from the ground
up around more modern concepts than some of its contem-
loraries. Quill was designed with the assistance of the
ClassAct GUI development system, for example. Which brings up a
very mportant point - Quill, unlike much of the
• ompetition, actually boasts something esembling a friendly
interface, complete with large easy-to-use buttons. Quill’s
author has also worked to streamline much of the user
interaction - the pull-down menus are very logical and concise.
One of the first off-putting things about Quill is that it has some predetermined limits which seem unnecessary. One is a cap on project windows per launch of the Quill pro- |ram (the manual claims 10 - I hit a brick wall at 8). Another is a limit on the total memory that can be made available for mdo redo (500K). Granted, this should be plenty for 95% of situations, but why B impose an arbitrary restriction?
A Quill in action - note the multiple project windows and easy to use requesters.
Integratation Quill endeavors to be the programmer's xxnpiler. It ships ready to be integrated with AS C, Modula-2, or DICE C through Quill’s nacro system. Building additional macros is not a task for the beginner, but it’s possible you wish to customise the program for use with your favourite development system.
Beginners should have no trouble whatsoever getting comfortable with Quill - its riendliness and straightforward approach are a snap to handle. For example, when you open a configuration window, the title bar gives additional information on the various options presented.
Similarly, the built-in programmer’s inkups will come in quite handy for users of hose three popular development systems.
Much is made of Quill’s "bracket-matching” 'fence-posting", which helps ensure that you the programmer have not lost track of many nested loops of code.
My concerns about Quill’s appeal are not for the beginner or for the programmer but for the "power text editor." Quill has all the necessary features - find replace, undo redo, and can change the case of blocks of text, but certain other niceties are missing.
On the minus side The paragraph justification is not as robust as I would like, nor is there a way to centre a mass of lines without resorting to Arexx.
(For the record, the German text editor Edge has the absolute best justify routines I’ve ever seen.) The ability to spawn a second, "split" window would have been welcome, as it is found on most of Quill's peers.
This is not to say that Quill doesn’t have a great deal to offer in terms of flexibility.
While Arexx interfaces have become a bit of an assumption. Quill's is notably versatile.
You can also access Quill’s internal command language, which is an immediatemode way to communicate directly with Quill’s machinery. The commands are all documented in Quill’s printed, illustrated manual.
If it sounds like I’m being a bit rough on Quill’s abilities, it’s because the new guy always gets the closest scrutiny, and Quill is definitely the new guy of text editors. When it breaks with tradition, it’s going to get called for it, one way or the other. Quill's ease of use is absolutely second to none among its competition. But then there are the features which by all rights belong in a power editor, and if they’re missing, it’s apparent and begs the question.
OVERALL The young turk isn't quite king ol the hill yet.
M I would not hesitate to recommend Quill to a casual user - someone using the editor for letters, e-mail, basic composition. I would point my C-literate friends to it as a possible alternative to whatever editor they currently labour under. I fall pretty solidly into the "power text editor" category. However - I use a text editor to clean up text from all sorts of places and work it into an online magazine format.
My needs are a bit different and I definitely feel what’s missing from Quill. These omissions.are what keep Quill from being an absolutely brilliant editor. ¦ Jason Compton DIGITAL QUILL Developer: Finale Development System Requirements: I Meg memoir. 0S2.I onEscapee is one hell of an experience, 91%'
- the Domain Came of Ihe Year 1997'
- Amiga Flame Forgotten Forever 92% ¦ CU Superstar Award CU AMIGA
....Summer 98 Sadeness Publishing Order Details: Distributor
Publisher: Sadeness Software f Russell Terrace Mundesley
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II ordering via cheque or postal order, please make payable lo: Sadeness Software Please add Cl .00 postage on all orders including Europe.
Outside Europe is double.
II ordering via Weird Science Ihey accepl most major credit debil cards.
If ordering via cheque or postal order, please make payable lo: Weird Science.
UK postage is £1.00 for Ihe ftrst item and 50p each extra item, overseas is double CygnusEd 4.2 ¦ Price: £29.99 ¦ Supplier: Weird Science 0 0116 246 3800 ¦ http: www.weirdscience.co.uk CygnusEd was bom before AGA, AmigaOS 2, and many reunion tours. Has it stayed current, or is this old man just too old?
Ost of the very first programs that crawled out of the chaos of the Amiga's launch in '85 to ’86 were crude, primitive things which have largely fallen out of ¦H and mind. If they're remembered at all usually to say "Wow, it's lucky we had X "use it tided us over until Y came round.” Where Amiga text editors are concerned, ;nusEd was the proverbial Y - the better- iity program that wasn’t the first of its
d. but was instead the standout of its clan you've ever
investigated Commodore’s "ion of Memacs, perhaps you know of I
what I speak). If ever there was a program ¦at embodied the
look and feel of AmigaOS [1.3 though. CygnusEd was it - and
for some ¦ its functionality has been at a bit of a still.
Enter Olaf Barthel. One-time constant to Escom's Amiga
Technologies and ral German Amiga whiz, to do some
- nising add some new features.
Identifying the need :fore you figure out if you care what CED .2 brings to the table, it’s worth quickly sur- ying why you might care in the first place, i After all. Your operating system comes with more than one text editor - ED. Which ¦ is better than nothing but something far Real improvements CED's real improvements have been in increasing the robustness of the operation, as well as automating a number of very useful procedures. In particular, the ability to convert tabs to spaces is extremely nice - you will find that when it comes to AmigaGuide and HTML, tabs are strictly to be
avoided, but if your source material is heavily tabbed, it can be a pain trying to convince a find-and-replace routine to search for them. (CED's search feature does support "special characters" like tabs, returns, etc.) Better use is made of available memory for unlimited undo redo, and I'm particularly enamoured of the ability to automatically convert words to upper or lower case. There may well be cases when you need your output to be uniform in case, and often bringing in a file from a foreign format can cause some lower case caps issues.
Short of user-friendly, and Memacs, which, well, if you're an Emacs whiz it's no trouble, but for modern man it's a major chore because its interface is almost entirely based around intricate key qualifiers and combinations. And if you’re at all interested in writing on your Amiga you likely have some sort of word processor, so again, why pay another 25 for something that's doubly redundant?
Aside from overcoming shortfalls of ED and Memacs. A text editor actually serves needs a word processor like Final Writer or Wordworth are ill-equipped for. A text editor is generally unconcerned with font sizes and bitmaps and style settings which make sharing between word processors a pain.
They are also typically better suited than a word processor for programming, creating AmigaGuide or HTML documents, or being used by other programs (such as e-mail clients and Web browsers) for text entry than a word processor would be. If you need to print out a stock of e-mail. I guarantee you it is considerably easier, quicker, and better looking to use a text editor than to put it in a nice bitmap proportional Final Writer font.
Calling Rocketship CED In describing CygnusEd and the issues involved in updating it. Olaf Barthel said something along the lines of "CygnusEd has always basically been a super-fast text display engine with art editor thrown on top of it." Back in the limited memory 68000 days, this was substantially important, as large documents can bog down the system as you skim, zoom, and search through them.
Times and specs have changed since then but the core of CED is still to be light on the visuals and heavy on efficiency. A single scrollbar adorns the screen, a status bar sits at the top. And the rest of the screen is saved for text. Nowadays, that screen can be anything a reasonable RTG system such as CyberGraphX or Picasso96 can define. The screens can also be public, allowing you to open and tile several CED windows on a single screen - extremely helpful for doing serious editing of a file. (This is how we assemble Amiga Report Magazine.)
The revisions have done something of a clean up on the menu system of CED although it's still somewhat intimidating when you first sweep the pointer across the menu bars. Rest assured, though, that the basic conventions you’d expect are in place: text is click-draggable, keyboard scrolling conventions are as they should be, and the scrolling can still be the eerie "smooth" scrolling found in many glitzier text viewers.
OVERALL CygnusEd still slings text like nobody’s business.
89 CED's documentation is online, in AmigaGuide format. I was a little disappointed that launching the docs from the help key occupies the CED task. The documentation is very thorough, although an easy-to-find summary of changes over various CED revisions would have been helpful for those just catching up with the curve.
The GUI is still a bit uncomfortable - there's not a single close gadget to be found anywhere, menus are nested when perhaps a popup box might have been more appropriate, and CED has some defaults I would question (such as being installed with word wrap disabled). This oversight can be fixed easily, but it requires the user to do more initial customisation than other editors might.
CED 4.2 is not a reinvention of the decade-old program, it's just made it more comfortable with the present and tacked on some welcome improvements. ¦ Jason Compton CYGNUSED 4.2 Power 2x CD-ROM ¦ Price: £79.95 ¦ Supplier: Power Computing © +44 (0)1234 851500 Power launch a budget external CD-ROM drive. Low cost as well as ease of use make a mouthwatering combination... he biggest development in the Amiga user base over the last 18 months has been the massive surge in popularity of the CD-ROM drive, with the majority of active Amiga users owning one. If you haven't yet. You might find this
budget solution from Power Computing is just the temptation you need.
Apart from our own cover mounted CD- ROMs. Pretty much all new software comes on this format and if you want much choice, you will need to read Cds. We've described in the past how to patch a cheap IDE CD- ROM drive to your computer for under £50.
But it is a DIY option and requires disassembly of your computer. Unfortunately until now easier options have been much more expensive.
Scuzzy rodents Fitting a CD-ROM to an Amiga without taking it apart means connecting the PCMCIA port. This is where the Squirrel from HiSoft comes in.
The software The Squirrel software is blissfully easy to use. And has good CD32 support allowing you to boot from CD32 disks. It is also unfortunately the bane of every major CD publisher and deeply hated by many. Using the ancient Commodore CDFileSystem, it simply doesn't come up to modern standards. It could not read CUCD10 amongst others, prompting us to give out hundreds of remastered copies. I was under the impression that HiSoft had now updated the software, but this one is going to cause problems and a thousand more CDFilesSytem users will not be ideal.
Fortunately our Cds are now all compatible and all contain software to allow users to easily fix these problems. When we told Power Computing, they told us they would try to resolve this anyway.
This contains a SCSI interface, and plugs straight into the side of an Amiga A1200 or A600 allowing the connection of pretty much any SCSI device. A 50 way centronics cable dangles out the back, and this connects to the CD-ROM drive. Software installation is as simple as it could possibly be - so all you need to do is keep clicking on OK and it will work. Installation time totals about 5 minutes in all and the operation does not require too much expertise.
It is great that Power have managed to bundle a Squirrel with a CD-ROM drive, case, power supply and a couple of games Cds (Chaos Engine good. Oscar Diggers bad) for such a low sum. But the price margin does tell. The case is basic, a nice enough black hammered finish but not as trim as most.
Power is supplied by a small black external PSU brick, a part no doubt sourced cheaply, but it does the job. There are phono connectors for audio out. Which can be fed straight into a stereo or powered speakers. Alternatively you could mix it with the Amiga audio out as described in last month’s project. No power switch alas. I guess the ultra tight budget just ran out there, but nevertheless you can unplug it easily enough.
The decidedly odd drive mechanism forgoes the normal fascia, being all drawer.
Disconcertingly this means that the eject button is set in the door, but it works. Press the button and the draw pops out a little way. The drawer isn’t servoed. So you have to pull it the rest.
Good performance price Without extras like servos it seem a little cheap, but cutting cosmetic corners is actually something of a blessing, as in operation the mechanism is actually rather decent. The draw is solid and the disk rigidly suspended.
It clicks in place with a reassuringly sturdy clunk, and actually does a rather good job of reading disks. A scratched CD is a good test, and one we have which gives dozens read write errors on many more expensive CD-ROMs read perfectly on the Power device. Audio playback was also better than expected. I've heard cheapo CD audio players that sound worse. Interplay, supplied on the utilities disk along with Amipeg, Abacki and some photoCD tools, does a fine job of playing background Cds.
Double speed is slow. This one. Which appeared to be just over double speed, is at the bottom end of what is available, but things are all relative. In day to day use speed is not so important, and apart from spooled animations in some games, this drive will be quick enough. Getting data off disk at around 300K s is not a particularly painful experience. Installation and fitting is as painless as it can be, and for what you get £80 doesn't hurt too much either.
A superb bargain which will open up a whole new world of software to you. Any without a CD-ROM drive - and with an eye to the reservations about the software mi tioned in the boxout - would be well advi: to snap one up now before they sell out.
Andrew Korn POWER 2X CD-ROM The PD Scene comes up trumps this month, with another great selection of games. Steve Bye plays them all to his little hearts content.
? ????
Totally blinding
* **** Good
* **** Average
* **** Substandard
* **** Oh dear nifty shooter that deserves your attention.
The full version is £15 if you fancy it. But check out this demo first. ***** Quasar Wars Skirmish ¦ Type: Multi-player Dog-fight ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26-2SH Tel: 0161 723 1638 ¦ Price: £1 plus 75p P&P per order.
OK game mates, here's one of those games that to get the best out of it requires seven friends, a free weekend and four carrier bags of lager. Skirmish is a 1-8 player dog-fight game. As a 1 player game it's pretty standard stuff, but get 2 or more friends in and you will be whooping it up for the weekend.
The game starts with all eight planes on their "launch pads" at the bottom of the screen facing skyward, more like an Apollo launch than an aeroplane, but let's not get too picky yet. After all the aim of this game is fun - with a capital F. You must press fire to ¦ Type: Shoot-em-up ¦ Available from: Available from: OnLine PD. 1, The Cloisters, Halsall Lane, Formby.
Uverpoo!: ! 7:3PX. Tel: 01704 834 335.
¦ Prfce:'75p .. What a good month this has been for games. I had a hard time choosing Game Of The Month but in the end I had to decide between Quasars Wars and Burton Bird.
The last named won due to it being more original. Originality is probably Quasar Wars' weakest point, but happily in most other departments it does the business. Take the dangerously eye-catching graphics, the ear- thumpingly good music and the smooth gameplay.
Right from the start-up screen you can tell that this game is going to be well produced. Everything is professional and smooth, a few years ago this game wouldn't have looked out of place as a budget commercial release. So what's it all about then?
First off you must read your mission brief-, ing. The early missions are very simple. For example, shoot down six enemy ships. You must then equip your ship with the required weapons and then it's into the action. The play area is a huge 8-way scrolling background of well drawn graphics. You control your ship with a joystick, use the fire button for your unlimited cannon and the space bar to drop bombs.
You use the F keys to select different weapons. At the bottom left of the screen you have a RADAR scanner for tracking down your foe. I was mildly disappointed that there were no sound effects for explosions or your guns and bombs, all you have is some backing music, albeit an excellent soundtrack. I feel the game is slightly marred by this, as when I first started blasting it felt like a sort of anti-climax when my silent cannon destroyed a ship.
Having said that Quasar Wars is a pretty launch your plane into the field of battle, which is basically a blank screen, and do bat-j tie with thy enemies.
Until you master the art of dodging and I diving the chances are you will be toasted I almost immediately. Luckily you have unlimit-| ed plane's at your disposal and the winner of j each round is the one with the most kill points. You can set this and more in the set- I tings menu. Sadly there is only one slow-fir- ] ing weapon available to shoot down your I opponents with but that doesn't distract too I much from the fun. You are going to get bored with this game sooner or later, even playing your mates in a league tournament, but hey. You will have a great time until th* Chocks away! ???*?
I nl. I hen. I Bouncer ¦ Type: Arcade Puzzle game ¦ Available from: Available from: OnLii PD. 1, The Cloisters, Halsall Lane, Formby.
Uyorpoo!; L37:3PXJo*; 01704 834 335.
¦ Price: 75p With a title like 'Bouncer' you would in all probability deduce that the game will inclu a spherical object that will perform some sort of bouncing motion, and you wouldn't _ be wrong. Bouncer is a conversion of an old I Q Kit n rVNnnlln 4 'Oaiip ai* 8-bit game called 'Bounder'.
The basic premise of the gameplay is to bounce your way up the horizontally scrollii screen to the end of each level without getting kill and of cou picking up tl obligatory bonuses on the way. For some insane suspended in space... as you do.
The ball you control constantly bounces up and down on the spot. Using your faithful joystick you must move the ball along the tiles, being careful not to drop off into the void. There are plenty of obstacles to avoid such as spikes and reversed control tiles. It’s all simple stuff, but maddeningly addictive.
Burton Bird ¦ Type: Arcade puzzle ¦ Available from: FI Software. 1 Lower Miii Close, Goldthorpe, Rotherham. S63-9BY. Tel: 01709 888 127 ¦ Price: £3 99 pius 75p P&P ... Luckily the designer of the levels had the sense to make the game easy to get into, a blind-folded hedgehog with no arms will be able to complete the first three levels without too much of a problem, but from there on things suddenly get rather tough indeed.
Not exactly a smooth learning curve, but the game still grabs you by the Charlies and won't let go.
The graphics are just adequate but the music and sound effects are ear-warmingly nice. There’s a lot to like about this 7 level demo, why not give it a whirl. I doubt you will regret it. ????* Fayoh ¦ Type: Mario clone According to the documentation the title of his game is a corruption of the word 'fire'.
It's a strange title for a game that contains no shooting in it at all! Fayoh is a dis- inctly obvious Mario clone and not a bad one at that. The level designs are very simi- ar to the original Mario game and so are some of the graphics. The gameplay is quite relaxed with no time limits and you can itogress through the levels fairly easily. In he great Mario tradition there are lots of lidden things such as extra lives, bonus games and hidden levels.
There are two hidden levels in this 5 level demo version. I enjoyed playing Fayoh mmensely but the main sprite is as ugly as bug, it’s a pale green robot looking thingy hat definitely looks out of place. Apart from that though Fayoh is a jolly good game and the full version could well be worth the £6- 110 required by the author if this genre of game is your bag. ?*** * Battle of the Stink Beetles ¦ Type: 2 player battle.
I Available from: PD Power 15 Lovetot Avenue. Aston. Sheffield. S26-2BQ Tel: 01374 150972 ¦ Price: 50p +75p P&P This lame stands out as the weakest of this nonths crop of games, though that doesn't necessarily mean it's crap. It's a 'hmmm' sort of game that will appeal to some and not amuse others at all.
See what you think. First off you are going to need two joysticks (or padsl and a friend (an enemy will do I suppose?) If you don't have any friends then forget it as (a) self. Once you set him off in a direction he will continue going that way at high speed) until he hits an obstacle or you change direction yourself.
Again, weird, but it works well and adds another twist to the game. The level design is quite fiendish in places and it appears a lot of thought has gone into it. The occasional bit of lateral thinking is required here and there so be alert.
The general aim of the game is to clear each level of fruit, pick up the bonuses and kill or avoid the bad guys. Once you have completed a level you never have to play it again as your status is automatically saved to disk. Works for me. There are also sub games starting on level 4 where you can win points, lives and complete level bonuses.
My first impression of Burton Bird was 'er. Wot's all this about then?’ But Burty won me over in a matter of minutes. It's brilliantly designed and great fun to play. ?????
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You can then choose one of six backgrounds to play on. Though this makes little difference to the gameplay. Now you just try to destroy your opposing beetle by shooting at it and dropping mines. To make life more interesting there is "Allied Support” which is a butterfly that drops a package of goodies such as a first-aid kit and extra bombs occasionally. The first beetle to the package gets the lot.
You are a sad git and b) BOTSB is a two player only game. Personally I have never warmed to 2 player only games, especially those that have silly titles and scenarios but that's probably because I am a sad git anyway. You start the game by choosing one of four stink beetles each. Each beetle has different skills and properties so if you can read the awful font try to choose the most approThen you have "Air Raids" which translates to a bumble bee dropping bombs on both of you. However, there are also piles of beetle dung that you can hide in, if that sort of thing turns you on. As I
pointed out earlier this is definitely not my type of game but I am sure there is some fun to be had out of this little number, somewhere. *** * Utilities Our PD commentator, Steve Bye, sifts his way through a full to bursting sack of useful utilities... and what an interesting mixture of software this month provides.
? ????
Totally blinding Good ? ??* * Average Substandard ?
Oh dear Workbench 3 Explained ¦ Type: Tutor ¦ Available from: Underground PD, 54, Carmania Close, Shoeburyness, Essex.
SS3-9YZ. Tel: 01702-295887 ¦ Price: £1.50 This disk attempts to explain to the complete novice what does what in Workbench 3.
There are explanations for every singledrawer and most of the contents of your Workbench disks, the guide does also cover the Workbench menus.
The interface used to display the guide is nice to look at and tries to replicate your Workbench 3 screen, it works quite well but it worries me that it may confuse a total beginner slightly, especially the fake Workbench menus.
Having said that the program is easy to I operate and will get the user quickly on their ¦ way. The idea is that if you pull down and I select an item from the fake Workbench menus a text file pops up and tells you what I it is for. Similarly if you open one of the disk ¦ icons and click on files or drawers contained I on the fake disks you will get the required I info in the same manner. Not a new idea, butfl a good one. The whole point of this disk is I to give valuable information in an easily Utility of the Month... AlphaBase VI .1 a record. You can append and merge databases, attach
files, set certain lines to be printed or not and a host of other useful and essential options.
The actual database text area looks a bit flat and boring compared to the programs colourful interface but that's only a cosmetic and unimportant niggle.
This demo comes supplied with 3 tiny data- ¦ Type: Database ¦ Available from: Classic Amiga PD, 11 Deansgate, Radcliffe, Manchester M26-2SH Tel: 0161 723 1638 ¦ Price: £1 plus 75p P&P per order.
Initially this program looks a bit daunting, but after perusing the options, reading the docs and experimenting it soon becomes clear that this is a well presented, reasonably powerful and fairly straight-forward piece of software. Most functions that you would expect in any database program are present and are mostly easy to use. I particularly liked the export text options where you can export not ju the usual standard ASCII but ASCII formatted in tables or lists relevant to the current database.
Afphabase’s secondary function is as an address database, there are some excellent flexible options on how to input your address data as well as good support for printing envelopes and labels. Another nice feature is the ability to set comments, sound samples or pictures to bases, which leads me to conclude that Alphabase may not yet have been tested on a large database. Though this demo will only allow a maximum of 2000 records, an example file showing that the program could handle this amount of data would've been nice. In conclusion, Alphabase looks like it could be a very capable, easy
to use program that is worth investigating. Recommended. ?????
Digestible format. WB3 Explained attempts this but sadly fails.
Most of the information is simply a description, similar in format to what you would expect to find in the Workbench manual ie; Lacking any depth. There are very few hints and tips and most of the text is brief in the extreme. If the information was expanded 4 fold and some step by step examples included this could be a useful guide. As it stands not much of Workbench 3 is actually 'explained' any better than the supplied manual. A good attempt that with some work could be nearly there. ??*** Photo Album V3.3a ¦ Type: Picture database ¦ Available from: Aminet gfx misc pho- toalbum33a.lha
or from most good PD libraries.
A program to catalogue picture files does Eimmediately set my imagination on fire, on closer inspection this one could in be of some use.
F. unlike me. You tend to have stacks of lire files on your hard
drive and you have a difficult time keeping track of them then
you can either resort to naming the files descriptively and
storing them in appropriately named drawers or more sensibly
use something like Photo Album.
Not only does it create a thumbnail database of your pics, it can recognise around 20 different file formats plus Datatypes (which just about covers the lot for me). But it doesn't end there. You can link Photo Album to other apps through Arexx such as AdPro, geFx and Photogenics. There is 256 our support for AGA machines and lecolur Highcolour on graphics boards.
You can also save out your catalogued pics many different formats, which adds anoth- dimension to the program, as well as a on of other features.
This demo only displays your pictures in greyscale and prints 'Greyscale only demo' all over them. Most of the other useful features (ARexx, create catalogue, save etc.) of Photo Album are disabled in this demo so I cannot comment further on them. ???
Profile System V9.5 ¦ Type: File system replacement ¦ Available from: Underground PD, 54, Carmania Close, Shoeburyness, Essex.
SS3-9YZ. Tel: 01702-295887 ¦ Price:£1.50 The original file system implemented on the Amiga (OFS) was very slow and needed to be improved. With Workbench 2 Commodore introduced FFS (Fast File System) which speeded things up a little and then Workbench 3 improved things further with FFS-DC (FFS with Directory Cache) which made reading disks even faster but other operations such as copy and delete slower.
Speed isn’t the only problem that Amiga users have had to cope with, there's the lack of storage space on a floppy, the easily created read write errors and of course the dreaded 'Disk not validated' error. All in all it’s quite a lot to put up with. There have been attempts, commercial and otherwise, to rectify these problems with software and hardware and they have all been successful to a degree. Profile System probably isn’t the best solution available but it is free and has plenty to offer. All you need to do is mount the Profile System as PFO: and use it instead of DFO:. You will then
have the benefit of an extra 10% disk space on a floppy and your disks will "never get invalidated".
There are a few drawbacks though.
Nobody will be able to read your PFS disks unless they have PFS mounted on their system, PFS disks are not bootable and Workbench 2 or better is required. The only real negative point there is that PFS disks are not bootable, the other two points would apply to most similar file systems anyway.
You can mount PFS on a hard drive partition. The never invalidate disk feature makes this a godsend, but the downer is a restriction to a maximum of 32 Meg for your partition. The next version of PFS promises to overcome this but if you want that you will need to register with the author. In its current form I don’t think PFS offers quite enough, but if the promises of more and better features come to fruition then PFS will be worth keeping an eye out for. ???*?
Best of Aminet The Aminet has been ringing to the sound of Doom clones this month. Pop into game shoot to try out amidoom.lha (196K), amigadoom-1.10 lha (529K) and psidoom-0.6.lha (187K) if you want to make up your own mind which is the best. All are being tweaked and updated, so keep an eye open for the latest king of the hill. If you are one of the many who are staying up into the wee hours playing Final Fantasy 7 on the Playstation, hop on over to game hint ff7-faq.lha (216K) and maybe you'll get your life back this side of July.
If shooting computer opponents leaves you cold, how about teaching them to talk instead?
Misc misc HAL9001.lha (64K) is a learning response engine in the Eliza mode, but even more annoying. It's a long way from being as smart as its namesake in the film 2001, though - I still cant get it to sing "Daisy, daisy".
There are a lot of bits and pieces of software to keep track of these days.
Hopefully OS3.5 and further OS developments will give us a snapshot of officialdom which leads to us all being able to cut out some of the million libraries and so on we all have installed on our Workbench, but until then it's a good idea to make sure you know exactly what is going on, so check out docs lists DevGuide.lha (65K), docs lists DTypeGuide.lha (67K) and docs lists LibGuide.lha (185K). The latest versions of these documents should keep you up to date with all you need to know. Got one of them PPC thangs yet?
Great, but just how far does it go? Now you can find out by visiting util misc DhrystonePPC.Iha and find out.
A clue - it's pretty damn fast.
Time to get onto the all important issue of pleasing the eyes, and this month a particularly tasty demo has appeared on the Aminet. Check out demo aga ast-everything.lha (2.6Mb) for some brilliant 3D routines in demo team Venus Art's stunning Everything Dies. If you prefer your images to stand still then make your way over to this month's picture of the month, pjx trace caffe.jpg (166K) by Edgardo Rosatti, which wins out for the simple reason that it makes me want some. No time for more downloads, I've got to put the percolator on!
CD-ROM Scene Two more Cds get the once over from Andrew Korn, who is getting bloody sick of those TAMIGAtchi things... 17bit Level 6 ¦ Available'fromV Epic Marketing, Unit 22 BSS House. Area 50. Cheney Manor.
¦ TelT 0500 131416...... 1 Price: £ 14!99 ... AGA DISKS Demos GameS , UTILITIES . EDUCATIOIAL’ mUSICAL pi ll t t 1 riv rvFv flmms diskrr 4GS, quartz foiusecups IlL liilll .StIDtSHOUIS ‘ miSC JSB:KI 17 BIT Level 6 License to be c80l Version 3.99 Quartz PD, who inherited the once famous 17bit PD library a little while ago, know better than anyone that the face of Amiga PD has fundamentally changed over the past couple of years. If the rise of the internet wasn't enough to make the old fashioned form of
floppy disk distribution appear under threat, the arrival of CD-ROM as a standard rather than an unusual part of the Amiga owner's set-up has certainly changed the face of the industry.
0 1997 Epic Marketing Uuartz Public Domain HAHtftfc"?!":::::::::::::-mOTHS IBS mm HrfER14?22:::!:: :robmbtthfws?fvy smiNDrriLEs?:::::::: wdttflB EtH In past years, Amiga owners bought floppy disks from the PC libraries by the hundreds. I am sure none of you need telling that the PD Shareware scene on the Amiga is one of the best reasons for sticking with it. But these days most people have as much access to it all as any PD library does.
Why browse through a catalogue of hundreds and hundreds of disks to buy a dozen or two floppies when you can just order a CD-ROM and have more shareware than you could fit on a pile of floppy disks you couldn't reach the top of? It hasn't been unusual for PD libraries to just give in and go the way of the CD-ROM themselves.
Quartz PD have gone this way too. But there is something about this particular collection which owes its heart and sobl to the traditions of the PD library.
There is a collection of software ready to run from the disks in the normal way for a
CD. Which is a solid enough collection of games, utilities and so
on, but in the end is nothing you can't get elsewhere. F$ r
more intriguing is the PD disk collection. Quartz have put
about 600 disks worth of their best PD in DMS format on the
CD. And include a rather excellent catalogue of the
collection with write-ups on the disks, and will generate
the disks at the click of a button.
There is even a search engine, which does a reasonable job of helping you find your way around. When it comes to dumping software en masse onto a CD. It is hard to give something entirely new. Once you have a few disks knocking around, you’ve got so many gigabytes of stuff that there is likely to be huge overlaps. This CD, like so many anthologies, suffers very badly from this. On the other hand, with so much data at hand, you can't possibly have the time to try it all for yourself, which makes the fully catalogued PD disk collection a lot more interesting that it might at first sound.
I can't say I’m too enamoured by the concept of a CD full of files that have to be dearchived to floppy, seeing as it Is perfectly feasible to de-archive DMS files to HD if you like. However it is presentations like this that supply the added value for a CD compilation it needs to have if it wants to offer something tempting. 81% Virtual Computer Pets ¦ Available from: Epic Marketing. Unit 22 BSS House. Area 50, Cheney Manor, Swindon. Wilts.;SN2SPJ; ¦ T© iT 0500 ’ 1 fJ 6 * ‘‘ ¦ Price: £4.99 or free with ffpaint or any order over £25 . Here's
another way of getting around the problem of selling Cds which are little more than collections of PD - theme it and sell it cheap. The theme of this disk is virtual pets, the computer equivalent of TAMIGAtchi. The craze which has lead sane people the world over to thoughts of electronic animal cruelty.
A Here's the front end from which you can access a veritable cornucopia of PD disks in DMS format I have to admit I treated this disk with some trepidation. My previous experience of virtual pets was not a happy one.
Our publishers handed some around the office at Christmas, and my attempt to train the one I was given to become a drug dependent psychotic killer who would assault other electronic equipment in exchange for a few jabs on the medicine key failed when the LCD beast escaped and went on a murderous rabbit slaughtering spree in the new forest.
However the pets on this disk are kept safely in a drawer of their own. And number a manageable seven - there are more for PC users. The theme is followed along in other drawers, with a hacks draw full of cute Workbench hacks, and a games drawer full of the likes of Lemmings demos and MonstersAGA. It’s not all about cute cyberanimals though. There are support drawers for several products Epic sell. Blitz data .and Dpaint add ons for those, and an XG support drawer to go with Epic's Yamaha MU 10s which will look rather familiar to anyone with CUCD 14. Ahem.
Go to view all and you will see a bunch of stuff for the Windows side of this dual format CD. As these include a whole bunch of playable anims. Midis and gifs. I'm not sure why they weren't made more obviously available to Amiga users, but they are there if you look and add to the fun. Fun is the watchword here, this is a fundamentally frivolous disk. For a fiver at most, it can certainly afford to be. Well worth a few hours on a rainy day! 86% CARE QUALITY & SERVICE QUALITY INK JET & BUBBLE JET REFILLS INK RUN OUT? RIBBON WORN OUT?
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1. Ah, Stefan Konig returns! Stefan uses Maxon Cinema 4.0, Ppaint
7.1 and XiPaint
4. 0, but most importantly he uses an excellent eye for colour
and lighting. I guess this one is meant to he some kind of
Jules Verne style skyship - looks great whatever. Keep 'em
coming, Stefan!
2. Simon produced this picture of a wood block marionette and a
lego man sharing a smoke on an Amiga which according to his
accompanying docs gives him no end of troubles. Update your
setpatch, Simon!
What I like about this picture is that it is subtly textured and atmospherically lit. Very cosy indeed!
3. A simple hand drawn effort, done with the ever popular Ppaint
6.4. An odd juxtaposition of a cartoony fantasy art and a
poignant subject.
4. Oh not another bloody car render! At least this one looks
rather tastier than most with a gaudy but impressive backdrop
adding a little more than the normal single colour backdrops
favoured by many.
The image was modelled on a portable Mac. But don’t be too shocked. With a Mac version of Cinema 4D now available, Peter can use his portable for modelling work before finishing up and rendering on his Amiga.
5. Another Cinema 4D render from the Belgian lad. Closer to some
of the previous renders from him we have seen. Technically
well polished, alas it lacks a necessary focus to make it a
strong image.
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comms section you'll find anywhere, plus all the usual
tutorials - joined this month by a brand new addition, Scala
76 Personal Paint 6.6_ Part 2 of John Kennedy's graphics tutorial delves deeper into the world of Arexx and how to write your own scripts.
80 C Programming_ Jason Hulance joins in the Arexx frenzy this month and teaches us how to understand the commands a little more easily.
84 Surf's Up_ Nat God shoots from the hip whilst Neil Bothwick brings you some more web related news and info.
85 Surf of the Month_ ‘Neil Bothwick in Heavy Metal Surf Shocker’... this month he cruises for a bats-head (or any other small mammal) to bite off.
86 Wired World_ CU Amiga's comms expert. Mat Bettinson, shares with us the wonders of HTML tables and their more interesting uses.
88 Scala MM300_ n Kennedy kicks off a new series of tutorials on this elite Itimedia Presentation package.
90 Desktop Publishing_ Part 11 sees Larry Hickmott with more DrawStudio Lite tips, iocussing this month on the Object Attributes function.
96 Q b A_ Need help with Amiga related stuff? Here our team of experts give away the answers and much more.
99 A to Z_ John F' Kennedy dodges bullets and brings you more alphabetical delights. Guess what letter it is this month?
83 Back Issues Missed out on an issue? Shame! All is not lost though, as you can probably find the offending article here.
100 Backchat Comments, general information, criticism, suggestions Here's a chance to get your name up there in print.
103 Subscriptions Life is fantastic when you take out subscribtion to CU Amiga, the UK's best selling Amiga magazine Oh, joy of joy 104 Points of View With soap boxes underfoot, CU Amigas staff and contributors let the world know just what they think about stuff. Do not mess.
U Personal Paint We looked at how to go about making use of the Arexx scripts which came with Personal Paint in last month's tutorial. Now it’s time to look at how to go about Writing our own programs from scratch.
Tap into the hidden power of the Amiga's premier paint program using the secret weapon called Arexx.
Controlling Personal Paint in this way is incredibly useful: not only can you automate long and tedious tasks (and so perform batch processing on animations for example) but you can also create images which would be impossible any other way.
Writing your own Arexx scripts which make use of Personal Paint's extensive image processing features is actually quite easy. You may have looked at the scripts which came with Personal Paint and thought they looked rather scary and too darn complicated to even start messing with, but don’t panic.
Those scripts are pretty Heavy Duty, and you can quickly knock up some scripts of your own in a few moments. The example Personal Paint scripts are designed to work in different languages, and even search for and launch Ppaint if it * isn’t already running: we can safely leave these aspects out of our own programs.
From the outset it’s worth pointing out that you use the right kind of text editor to create your Arexx „ scripts. You want your text editor to save the text as plain text and nothing more: the document you save must not contain any fancy control codes for formatting or font control, as these will only confuse the Arexx interpreter.
Use ED or a dedicated text editor such as Cygnus Ed or Gold Ed to write and save your scripts. When you look at your Arexx script from the Shell window using the AmigaDOS command Type, it must be plain text and nothing else.
Linking Arexx with Personal Paint Arexx is a fully featured programming language, with a large set of commands and functions.
When you want to use Arexx to control another program you don't have to worry about how it's done: it’s automatic. The new program simply adds some commands of its own to Arexx. In fact, every time you include a command which Arexx doesn’t immediately recognise. It looks around to see if any other application knows what to do with them. The Arexx program therefore makes use of any new commands as though they were part of Arexx itself.
But how does an Arexx program know where to look for these commands? Simple: using a special command called "ADDRESS". This command tells Arexx where to search for any new commands it may come across. The Address command points Arexx in the direction of a specific program.
Every program which is Arexx compatible has an associated host address name which is created when the program is loaded and running. Personal Paint’s own Arexx host name is called ''PPAINT".
These host names are case sensitive, and in this case the name must be in capitals.
So if you want an Arexx program to make use of Personal Paint's features, all you have to do is include the following line at the start of the Arexx script: * An Arexx program * Address ''PPAINT" The first line in any Arexx program must be a comment. That's the law: if you miss out the comment line, then unfortunately the program just will not run.
Our first program Let's create an Arexx program which won't do much other than demonstrate that everything is working together as it should be. Our program is going to cause Personal Paint to draw a line on the screen.
First of all. Make sure RexxMast is running. Then open up your favourite text editor and enter the following program. Save it to Ram disk under the name "p.rexx". * Ppaint and Arexx * address "PPAINT" DravLLne 50 50 208 288 A Listing 1.
To run this program you have a choice. First of all. Make sure that you have started Personal Paint running. You can either open up a Shell window and enter the RX command, like the example shown below: Or else the other approach is to launch the script from within Personal Paint itself. To do this, you have to create a Macro. Right-click on the Arexx button, and select New... then locate the Arexx script file you've just created - specifically the pl.rexx file stored in the Ram Disk. You can now launch the command from within Personal Paint, or even with a shortcut keypress.
P 1 6- « 1 s ? Add row o*n Areu scripts to the list stored inside Personal Paint Our first program doesn't do anything particularly exciting: it only makes sure that Arexx is looking in the right direction, and then calls the function which draws a line using the current brush. However, if it works then it's proof that the Arexx system is functioning perfectly.
You can see there is plenty of scope for making interesting patterns when you start to add some variables to the Arexx script.
Here's a little program which will use the very same drawing function, this time using some changing values to control the start and end point of the lines.
You can very easily adapt this program to plot graphs, which you can then copy and paste into your word processor, for example.
Mathematical patterns s's a pretty wacky idea which an have great fun with. How t using Personal Paint to plot atical formula? The patterns i various functions create can led either as an end in themes. For example, you might need t a Sin curve for your maths vork, or create some accurate phs for a business report, irnatively, you might simply want [ to produce a mathematical pattern s the basis for a picture.
Although Arexx doesn't support 1 transcendental mathematical ns in the sense that they are t in", it's not particularly difficult Id them. This is because Arexx ) supports the idea of libraries, i can be added to provide extra Runctions. (Yes, yet another amazing- I and powerful feature, and t another reason why Arexx ould have dominated the entire Ed).
This case, we’ll use the library "Rexxmathlib.library". I found library on a very old Aminet CD- . So you shouldn't have much n tracking it down. All this does is add the usual array of tical functions (sin. Cos and and makes them available to programs.
Here's a simple program which out a sine curve, as well as a on the Personal Paint screen, j to draw such an image by would be extremely difficult, for that reason alone you can how useful Arexx can be.
A l»ua| 1 I've been playing around with various mathematical functions to create patterns One thing is obvious: isn’t the best language for is. As it's rather slow - however, the results make the experiments very worthwhile. One book which I found invaluable was “Computers.
Patterns. Chaos and Beauty" by Clifford A Pickover (ISBN 0-86299- 792-5). This is a book which I recommend to anyone interested in mathematics, computer programming and graphics. It will keep you occupied for months.
I've adapted one of the pattern generating algorithms in Pickover s book into an Arexx script. Here it is.
You'll notice that as before the first thing it does is load in the maths library. After that, it works its way through two loops doing some sums and plotting the results. Feel free to experiment with the constants defined at the beginning (b1.b2.a and g).
Ment with. Remember fractals and Mandlebrot sets?
Why not have a go at generating some of those shapes, or even three dimensional graph plots. Have a look at some maths textbooks for interesting functions to experiment with. Remember too that the DrawLine function is being horribly misused in these examples.
By default it will draw a single point, but instead try changing the brush to see what happens. Cut out a small brush containing different colours and then see the difference that makes Arexx and Brushes You aren't limited to drawing lines of course: the Arexx commands available include functions which deal with brush, images and even entire animations. It's straightforward to write an Arexx script which can quickly apply a certain image processing filter to the current brush for example. Scripts like this can be very useful when writing games - when you need to zoom or rotate a sprite -
and doing it manually would either be impossibly tedious or too fiddly to get it right.
We haven't even touched on the possibility of using Arexx to control programs other than Personal Paint, but it's entirely possible. If you use The Art Department for example, you might like a particular image processing function. You can then write an Arexx script which uses Personal Paint to load an animation, split it into frames and pass them to AdPro for further processing.
Alternatively you can try something more advanced, such as using the excellent astronomy program Distant Suns to provide raw astronomical data via its Arexx port, which you can then pass to Personal Paint in order to create graphs and charts.
Personal Paint could well be the most useful and powerful Amiga program you'll ever possess, and with Arexx. It can become the heart of your multitasking system! ¦ John Kennedy Table of Useful Personal Paint Commands Remember that you can see the list of Arexx commands which Personal Paint makes available from the Help option, itself launched from the Arexx tool. Here is a list of some of the more useful Arexx commands.
I AddFrames FRAMES N POSITION N BEFORE S AFTER S Add new animation frames to a project. You supply the number of frames and where you want them to start.
The Before After switches let you insert them before or after the named frame.
ChangeBrushBkgToFrg ChangeImageBkgToFrg Swap the colours making up the current image.
ClearFrames FROM N TO N Clear not delete the range of animation frames specified.
Common drawing tools. All use the current brushl Fiiplmage HORIZONTAL S VERTICAL S Reflect the current image in either axis.
GrabScreen TITLE ADDRESS N GrabWlndow TITLE ADDRESS N ACTIVATE S Build your own macros to take snapshots of other Amiga programs.
Play TIMES N FROM N TO N PINGPONG S PlayFile FILE TIMES N Playback animations. These .commands allow you to use Ppaint as a stand-alone animation playback program if you wish.
SaveBrush FILE FORMAT CLIPBOARD S OPTIONS M F Savelmage FILE FORMAT OPTIONS M F After processing, you can save the brush, image or animation with these commands.
ScreenToBack ScreenToFront Make the Personal Paint screen jump to the fore, or hide.
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arguments were parsed using "sscanfO", which is notoriously difficult to understand. Not only that, but there's no simple way of using it to parse Amiga-style options. So, this month we're going to set about remedying this.
Reading Arguments You ought to be pretty familiar with the Amiga's rather friendly format for accepting command arguments and options. A simple example is the "Execute” command (in the "C:" directory): its command template is "FILE A" (type "execute ?" In a CLI window to see this), and this means it always needs a file to be specified. A more complicated example is the "Type" command, which has the template "FROM A M,TO K.OPT K.HEX S.N UMBER S". Refer to the table for more details.
The job of parsing arguments according to these nice templates is done by the "ReadArgsO" function from the DOS library.
Normally this is used to interpret the command-line arguments passed to a program when it is started, but it can also be used to parse normal strings (like our Arexx commands). The first example on the disks. "argsO", adds the command-line parsing to "main.c" by extending the functions "createAIIO" (see Example V) and "freeAIIO".
The key part of this new code is the call to "ReadArgsO". The clutter before this is to setup the array used by "ReadArgsO" to supply the results of its work. The clutter after the call is the extraction and (necessary) type conversion of the results. There's also some code to use the default values if no arguments were supplied. Of course, this iast bit would not have been needed if the template contained only ‘ always' (" A") options, since the "ReadArgsO" call would have failed if any of the required arguments were missing.
Note that the "args" array needs to be an array of "LONG" values, but normally "ReadArgsO" stores a pointer in the array, not a "LONG" value, hence the need for the typecasts (see the table, again). In particular, the numeric option '7N“ stores a pointer to a "LONG” value. An added complication is that, in our program, we need to extract the "DEPTH N" value and then convert it to a "UBYTE". Ordinarily, it would also be a good idea to check the value was reasonable (ie: that it was within some range) and maybe give a warning and use the default value if it weren't Notice also that because
"ReadArgsO” gives results as pointers (and it owns the destination memory), we cannot call the complementary "FreeArgsO" until we’ve finished using these values.
The string used for the port name, for instance, will need to remain valid until the end of the program, unless vye copy it to our own memory. So. We call "FreeArgsO" in the complementary half of "createAIIO" (ie: our function "freeAIIO").
So. What has this done for us?
Well, it's made our program slightly more friendly and flexible.
Now the user can run two versions of our program at the same time, because different Arexx port names can be used. The initial screen depth can also be specified by the user, and all this is done through a standard, friendly interface. We didn't need to cope with parsing an argument as a number or dealing with tricky string manipulations to get the port name. "ReadArgsO" did pretty much everything for us.
The style used to specify the template and the associated "args" array is worth noticing. The actual code works in a fairly generic way. Relying on the group of definitions of the actual template string, the default values and the indexes for the "args” array (ie; the "ARGS" enumeration). This means that if you want to make changes to any of the specifics, you'll find all the relevant things together in one place, and not scattered too much through the file. For example, changing the name or order of the options in the template is very simple, and localised. The only non-local Example 1
• define DEFAULT_DEPTH (4) acacic struct RDArgs* rdargs - NULL;
int createAIIO ( LONG args[NUM_ARGS); int i; * Initialise our
args to NULL * * (Thia way we will know if an argument was
specified) * for(i=0; i NUM_ARGS; i»») args[if = NULL; if
(openLibsO) ( if (rdargs - ReadArgs (ARGS_TEMPLATE, args,
NULL)) t 4ft char* portname » (char*)(args[ARG_PORTNAMEI);
LONG* depthptr = (LONG*)(argsIARG_DEPTH])[ UBYTE depth; • Use
the default if an argument was not specified * if(portname
¦« NULL) portname = DEF AULT_ PORTNAME; if(depthptr ¦= NULL)
depth ¦ DEFAULT_DEPTH ; «a|4V 4P depth - (UBYTE)(-depthptr);
return createARexxPort(portname) && openGUI(depth,0,0,0); else
printf("Error: could not read argumentsin*); ) return FALSE; e
you'll need to make is to some code to actually make of any new
options I mands 've coped with using ISO" in the normal way.
H move on to using it to parse V strings. The second args1", extends the xx message handling code (in
p. c") to use "ReadArgsO" for the Arexx command its.
Also separated out the nd name parsing and used Example 2 The result of a ReadArgsO while parsing commands 'tatic struct RDArgs* rdargs ¦ NULL; Test if a string matches a command, using rgs() * tic int isCorwnand(char* text, char* comm, char* tempi. LONG* args) nt clen = strlen(comm); ‘ (strnicmp(text, comm, clen) ¦¦ 0) • Is the cotmnand followed by some whitespace? * if (text [clen) • • || text [clen) =» * t') ( int tlen ¦ strlen(text) ; * Set up our myrdargs so we can use ReadArgsO myrdargs- RDA_Source.CS_Bu£fer = text*clen+l; myrdargs- RDA_Source.CS_Length = tlen-clen;
myrdargs- RDA_Source.CS_CurChr = 0; myrdargs- RDA_DAList « NULL; myrdargs- RDA_Buffer = NULL; • Temporarily end the string with a retyim * (Needed to get ReadArgsO to work properly) text[tlen) ¦ ' n'; rdargs « ReadArgs(tempi, args, myrdargs); * ... now we must reinstate the string's termi- ator * text[tlen) ¦ 'NO'; return rdargs != NULL,
* return NULL; ) static void freeCommand()
- if(rdargs) FreeArgs (rdargs) ; rdargs = NULL; "strnicmpO".
Which now allows the command name to be specified (in the
Arexx script) using any upper- or lower-case letters. The main
parsing code has been factored into the function “isCommandO"
(see Example 2).
The difference from the normal use of "ReadArgsO" is the addition of our own "RDArgs" structure (the variable "myrdargs").
Example 3 • Our RDArgs structure for use with ReadArgsO * static struct RDArgs* myrdargs • NULL; int createArgsO ( if (myrdargs - AllocDosObject (DOS_RDARGS. NULL)) f • Disable prompting on stdin when “?• is the argument * myrdargs-»RDA_Flags = RDAF_NOPROMPT ; return TRUE; ) else printf("Error: could not allocate args for Arexx commands n") ; return FALSE; ) void freeArgsO ( if(myrdargs) FreeDosObject(DOS_RDARGS, myrdargs); This holds the string to be parsed, as well as some other information. It must be allocated using "AllocDosObjectO" and initialised appropriately before each call to
¦ReadArgsO". In fact, we can actu- ally use the same "RDArgs" struc- lure each time, so we only need to allocate it once, at the beginning of the program (and free it at the end).
This is the role of the functions "createArgsO" and "freeArgsO" (see Example 3). Which are defined in "idcmp.c” and called in the appropriate places in "main.c". The significant thing to notice is the initialisation of "RDA Flags" to "RDAF NOPROMPT" This prevents the prompting on standard input when "?" Is specified as an argument (a feature that is very useful for the normal, command-line use of "ReadArgsO", but does not make sense for Arexx commands).
The Arexx message handling code in "doARexxO" is quite similar in structure, but it now uses "isCommandO" and the corresponding "freeCommandO" (see Example 4), Notice also that we've separated the stuff for the command names and argument templates into a group of definitions, in the ' easy-to-update' style.
Another change is the addition of a "NEW" command, which also makes it on to the "Project" menu (with associated changes to "menu.c" and "doMenuPickO"). All this does is clear the canvas, ready for a new work of art (see the "test2.rexx" script to see it in use).
The extraction of the results of "ReadArgsO" from the "args" array is done in the same way as before. The interesting new bit is the main part of (he "isCommandO" function (look at Example 2. Again).
The manipulations done here are pretty straightforward: the command "text" is checked, and if the command name part matches the supplied "comm" then any "tempi" arguments are read (and the results are stored in the supplied "args" array), A space or a tab must separate the command name from its arguments, otherwise it's very difficult to distinguish similar command names!
One 'feature' of "ReadArgsO" which is pretty annoying is the requirement that the string to be parsed must end with a return character. Programming often involves working around little design flaws like this, so it's quite realistic for us to deal with this one in this tutorial. The solution we've used in "isCommandO" is very subtle (almost verging on a 'hack').
We’ve made use of the fact that the amount of text to consider is specified to "ReadArgsO" using the "CS Length" part of "myrdargs". So "ReadArgsO" does not require the string to be null- terminated. Hence, we can temporarily turn the existing null into a return for the purposes of our call to "ReadArgsO". So long as we remember to reinstate the null after the call to "ReadArgsO", no harm will be done.
The initialisations of "CS CurChr", "RDA DAList" and "RDA_Buffer'' are necessary because we're re-using "myr- dargs" and they may still contain old (and now invalid) values from a previous call to "ReadArgsO".
This is the documented way of resetting a "RDArgs" structure (take a look at the system header file ”dos rdargs.h"). Arguably these initialisations could be done in the "freeCommandO" function, since it is the call to "FreeArgsO" which invalidates most values in "myrdargs”.
Next Month Although argument parsing is a vital part of programming it’s also fairly mundane. Next month we’re moving on to something that's more interesting, but on the other hand more complicated. I'll be seeing you thenl ¦ Jason Hulance Example 4 • The maximum number of arguments for our comnands *
• define MAX_ARGS (3)
• define COMM_QUIT -QUIT"
• define COMM_NEW •NEW"
• define COMM_PEN "PEN"
• define TEMPL_PEN "PEN N" enum PE2J_ARGS PEN_PEN };
• define COMH_DRAW "DRAW*
URMfl_Yl DRAW_TEXT }; * Process an Arexx message * static int
doARexx(struct RexxMsg* msg, struct Windcw* drawwin) int going
= TRUE; * By default, our reply will indicate an error * LONG
rc = 20; char* res = NULL; char* command = msg- rm_Args[01; *
Parse the conmand * if (stricnp (conmand, CQMM_QUIT) == 0) (
going = FALSE; •We recognised the conmand, so set rc to zero
* 0; rc "Hello Painter is quitting" ) Options used with
"ReadArgsO" templates else if (stricmplconmand. CCMM_NEW) == 0)
Option Description Stored None Simple text option char* - NULL
if not present N Number - a decimal number LONG* - NULL if not
present S Switch - a boolean value LONG - 0 for not set,
non-zero for set T Toggle - like S but each occurrence tog
gles the value (Same as S) A Always - modifies an option to
make it required (Depends on other options) K Keyword -
modifies an option to require the keyword to be specified, too
(Depends on other options) F Full line - the rest of the
argument text char* - NULL if not present M Multiple text - as
many strings as possible from the arguments char** - array
terminates in a NULL new(drawwin); rc ¦ 0; res = "Display
cleared" ) els LONG args[ MAX_ARGS); int i; for(i=0;
i MAX_ARGS; i++) args[i] = NULL; if (isCcrcmand (command,
CCWM_PEN, TEHPL_PEN, args) * argsfO] holds the pen number to
use * LOWS* nptr = (LONG*)(args[PQJ_PENJ); setFgPen(drawwin,
*nptr); rc = 0; res = " Pen set ¦; ) else if
(isCcxtinand(conmand, CCMM_DRAW, TEMPL_J)RAW, args) *
args[DRAW_X) and args(DRAW_Y] hold the coordinate * args [
DRAW_TEXT ] holds the text to be drawn * LONG* xptr =
(LONG*)(args[DRAW_X]) ; LONG* yptr = (LONG*)(args[DRAW_Y]);
char* text =. (char*)(args[DRAW_TEXT]); Move(drawwin- RPort,
*xptr, *yptr); Text(drawwin- RPort, text, strlen(text)); rc =
0; res = "Text drawn"; freeCommand( replyARexxMsg(msg, rc, res)
return going; Back Issues Looking for a specific Amiga article,
game review, program, feature.
Tutorial, or even news story? Your search could well be over... FEBRUARY 1997 Disks Design Works.
Minskies FurbaNs pins Worms - the Oirector s Cut extras and Imagine eitras on the CO features Tbe oew A Bo.
Inside Wordwortb 6 Office. Turbo Calc.
Minskies luihalls.
Boqrats reviewed JANUARY 1997 Disks CO ROM or loppy edition Imagine 41.
Underwater Capers, plus ovei 100Mb ol Imagine eitras on CO feataies Getapbm qrapb.cs plus Imaq.ne 4 • Inside Art Ehect Ppa.nl
7. SW0S 96-97. Fighting Spinl Chaos Engine 2 AMIP Monster 3r a
lloppy edition features CO-ROM drive lot fSO' Amiga and PC
games m CO-ROM JUNE 1997 Disks: Pro Page 4 I (Ml piogram)
MPEGA 2 4.
Sysiaspectoi Ike Son MARCH 1997 Disks OctaMED SoundStudio (lull program) Chaos Engine 2.
Chaos Eog.ne 2 AGA demo Features Turn your Amiga into a pro studio. Printers problems solved Inside Qmckcam. Cyber vision 30 SMO IN.
JetPilot renewed APRIl 1897 Disks Oirectoi» Opus 511 (Ml program) Kay Troops demo OverflF Features CO R lor Aaiiqa
- cat your own Cos lor a lew bundled pounds plus lower Amiqa Part
3 Zorro Inside Turbo Pnot 5. Met Connect Cybermron .
Bnqbt Gatewayboys Amiga lower Amiga Part 2 Inside PageStream 3 2, Biq Red Adventure.
L. gbtWave 5 Ipso. Stylos OCTOBER 1997 Disks: TFX. IB 313 AUGUST
1997 Easel. Visual Preh features TFX Oaickstart
Guide,Techniques It Tips etc Sunk The Portable Am a Inside
fusion Mac Emulator. Cinhration.
Mk IIE2 lower Storm C Features New faces ol Amiga Gaming Amiqa Tbe No«t Generation OIY Voyager NG 2 M. Ibrowse 1.12 b Tower add-ons Inside Final Writer 97 Siamese RIG 2.0. Bma It FEBRUARY 1991 Disks SCAIA MM3M.
Sword Demo 600 Mb ol Tools. Mods. Graphics Feataies Amiga Forever Emulator Ike Brq Switch (PowerPC). COOA Muer Inside Apple II Emulator Distant Suns CD. Power Tower Input Devices JANUARY 1991 Disks Ppaiat 6 6. Trapped 3 Demo. Sound Samples CD Demos Sound Probe, foundation NOVEMBER 1997 Disks Draw Studio 2 Lite.
AIR link Soltware Features P I V AIR Irak.
01858 435 350 Net God Speaks AmiTCP and Miami updates... things sure are starting to get alot busier on the TCP stack front.
Things have improved lor the lest twelve months. Miami has continued to he upgraded, and now there is a brand new version ol AmlTCP, web I i have . At the start ol 1997 there were no browsers with a decent frames capability, now they all handle such pages well.
¦ audio is now are animeted gifs and other com- The main omissions these days are JavaScript and Java - completely different animels despite similar names. JavaScript is dose to release on some browsers, end mey even be available by the time you reed this, and a fully functional Java angina isn't too far away.
There ere already a couple of . But limited.
It's not only software that has progressed. Wintel computers are demanding increasingly large amounts of memory and storage space, which has led to e big price drop in memory and hard drives. And tower conversions have become one of the most popular upgrades lor A1200 owners, opening the door to graphics boards and fast serial cards. While it is perfectly feasible to use the Internet with an A1200. There's no doubt these hardware enhancements improve matters greatly.
Overall the Amiga has become a far more powerful Internet tool, and this progress looks set to AmiTCP Miami The pre-release versions of Miami
3. 0 continue lo be enhanced. The latest version at the time of
2. 93b. includes some initial PowerPC support.
More significant is the imminent release of the new AmiTCP Genesis.
At the heart of the new NetConnect V2 CD. And based partly on the last release (4.5) of AmiTCP Professional. Genesis offers a number of enhancements over previous incarnations of AmiTCP one of these enhancements being multiuser ISP support.
The multi-user system allows more than one user (particularly suited to a family) to connect to and use the Internet via one computer. With a number of ISP's offering multiple e-mail addresses and even family accounts each family member will want their own configuration.
Enter your personal information, assign a password and then log into the software on startup. You can use the mail software to download your mail from your POP3 server, reply to your mail and create personal mail separate from the other mail created by other family members.
Doom The biggest subject on the net over the Christmas and New Year period had to be Doom. ID Software, who also publish Quake, released the source of the Unix version of Doom on their web site just before Christmas. By New Year there were at least four Amiga ports of Doom on Aminet and various web sites.
One web page set up to provide links for downloading the various versions and support files recorded almost 4Gb of downloads in the first weekl Adoom seems to be the easiest to set up, just unarchive it, add the data file and run it.
Other ports need ixemul and or rtg- master. Being ports of Unix code.
It runs with the standard WAD data files from other versions of Doom, once you buy the registered WAD by buying a copy PC Doom, you can use any of the hundreds of WAD files available for ftp from places like: ftp.cdrom.com. ... Slop Press... Another Doom port has just appeared on Aminet, PsiDoom. It should be on this month's cover CD. Along with the others.
WebTV Remember the woacam from the CU Amiga stand at last year's World of Amiga show? We supplied an Arexx script so you could view the pictures as they were uploaded, with the display automatically updating. Well, now there is a proper webcam viewer for the Amiga.
WebTV is final beta testing now and should be on Aminet by the time you read this.
You can monitor one or more sites, specifying how often it should check for updates, and it only downloads images when they change. The supplied config even includes the webcam in the author's local pub.
How useful is it? Well, I'm sure someone could think of a seriously useful justification for it. But who cares, it's fun.
RC5 Update The Amiga RC5 Team effort is still going strong. The team is still in sixth position overall, and a lot closer to fifth than seventh Whether an Amiga cracks the key or not. This is really gaining exposure lor the Amiga as a viable platform, with the Amiga team leading both Team Win32 and Team Macintosh. If you haven’t done anything about it yet go to http: homepage.cistron.nl ~ttavo Iy rc5 now. ¦ Neil Bothwick WtbTV mm l'. (i. I hi) I rods Wdntad Hmmn Than I j 10 everytre 'ho t I99w-S0 oy Gietan -lunc AftMi Web TV Music Surf of the Month Neil Bothwick dusts his board off and
catches a wave or three that's the way he likes it baby, he don't wanna live forever.
Whatever your taste in music, you can find plenty of WWW sites on your favourite band, singer or whatever. Everything from official PR sites to dodgy mpeg audio files can be found from almost any search engine. Official sites can usually be accessed via the record companies' sites, but there are also a large number of unofficial sites too.
Surprisingly, for an industry so geared to appearance and image, some of the sites are truly awful in terms of presentation. For instance, the Oasis home page doesn't contain a single graphic, it's just a list, the sort of thing that even Amosaic would be happy displaying.
By contrast, other sites are much more interesting. Check out the Motorhead home page, it's a good ooking site, although the part where "Lemmy Speaks... Ask him yourself" seems somewhat gimmicky. Yes.
You can submit questions via a web form and see a reply from the man himself. Maybe it says something about the type of fans that Heavy Metal groups have, but the Metallica and Black Sabbath sites are also mpressively constructed.
Another band with a good site fs the Smashing Pumpkins. They are fairly unusual in that they also provide mpeg and realaudio files to download legally.
Demos As with the music business, you would expect demo creators to produce visually impressive sites. As with the music business, there is a tremendous range of quality. The Amiga Web Directory has a long list of demo sites, where you can download the latest creations and find out more about the coders. If you are into the demo scene it’s well worth looking at this list first.
CNN Turning to more serious matters, CNN is well known as providing a comprehensive TV news service via cable and satellite channels. They also have a highly informative web site. Much of the site is US oriented, but there is a wealth of information on worldwide. European and UK issues. News, weather and sport are all well catered for.
At the time of writing this there was plenty of informatign on the severe weather affecting Britain and northern France. It is a commercial site, so you will find a fair number of adverts there, but they are far less obtrusive than their television counterparts.
- The big news at the moment is the official licencing of an
Amiga version of Quake. Announced on CU Amiga's web site before
Christmas, i Wrf)u
* 8 'it ID Software have agreed to ClickBoom producing an Amiga
version of this very popular game. You can now see previews
and other information on ClickBoom's own web site, as well as
finding out more about Myst and their other releases.
COMMS This site is very graphic intensive, so it could be frustrating to use over a slow link, particularly as none of the graphic links have ALT tags, so you have to wait for them to download before you can link anywhere else.
Moving pictures Cinema fans should check out Film Threat web site. Film threat is a US based movie magazine with a good online presence. The magazine has temporarily stopped production, so the web site is now a major focus of their efforts. As well as the web site, there is also a mailing list to keep you up to date on what's happening in the film industry.
Animation fans may like to look at the AnimatedED and Cartoon Studio pages. As well as downloading the latest versions of the software, and Cartoon Studio has recently been made freeware, there are links to download examples of what can be achieved with Cartoon Studio and AnimatED ¦ Neil Bothwick http: www2.metclub.com m ain.cgi http: www.motorhead.com http: www.blacksabbath.c om sabbath.htm http: www.smashing- pumkins.net http: www.cucug.org amia cene.html http: members.tripod.com I '-impulsed http: www.iinet.net.au ~ hweight index.html rose http: cxm.com http: www.
Clickboom. Com quaka HgzlflB_glg£nm ht tp: www. F i lmthreat. Com index2.html One of the great behind-the- scenes techniques for giving structure to a web page is by using the HTML 'table'. Again we'll explain the structure of a table down to the raw HTML tags but we'll be usin WebPlug to take the drudgery. typing most of the commands by hand. A table is built ujr'out of horizontal columns and vertical rows. The value of a table is that the browser will automatically stretch the width ol cells out to fit whatever we choose to place inside them Let's leap in and tire up WebPlug.
Create a basic HTML document as covered in previous tutorials and then make sure the cursor is in the body of the HTML document.
Choose the Tables option from the Functions menu. Now click on the Automatic generation button and up the Rows and Columns to some small value and press the Generate Table button. Now you'll see in the main window that the table starts with the TABLE tag. Inside is the definition of the actual rows and columns. Each row is listed one by one with a pair of TR and TR lags. Inside these will be the statement for the columns.
YoiTII see this clearly from the code you now have to the window.
This month Mat Bettinson goes for the throat with the powerful HTML technique of 'Tables', phew!
Inside the table yet so it's time to put something in there Between each of the TD ;TD tags place a number and count up until you nave numbers in between each Functions Format section of the pair. Save and send the page uu-koi..~ ..-.-i v...... to your browser. You'll now see the numbers ordered in a nice grid but they may be quite close together.
Insert an attribute into the
• TABLE - lay so it looks like
- TABLE SIZE = 100% and reload.
Now you'll see the numbers nicely spread out across the entire width of the screen. This is a very handy technique so certain portions of the screen width can be given over to the entire table width or individual columns.
Them are some other interesting attributes which can be added to the • TABLE • tag Insert BOR- It and table cells such as changing of font size and colour with the
- rONT iTONT tag pair, which cfln be found in tbe In between
the lines Of course, we don't have anything Atkis simple title
illustrates cells speneii| coleiens ait raws of the pair Save
and send tbe page WebPlug as usual. You wont be able to your
browser You'll now see the to use H style headings though
numbers ordered in a nice grid but and it will become apparent
that they may be quite close together. Great thought will need
to be placed Insert an attribute into the in the inclusion of
pictures and so TABLE tag so it looks like on as the row
and column widths TABLE SIZE *100% and reload. Will all
have to adjust to fit.
Now you'll see the numbers nicely spread out across the entire width Novel UseS for tables of the screen. This is a very handy Let's look as some very basic buf technique so certain portions of the novel uses for tables. One highly screen width can be given over to useful technique is lo box out' the entire table width or individual some text just as you'll often see in columns. CU Amiga.
There are some other interesting This also benefits from an attributes which can be added to extremely handy function of being the TABLE tag. Insert BOR- able to set the background colours DER=6 as well as the width and W for each of the table cells In fact reload in your browser. You may you can set the background coiojr have seen this effect betore. The for the whole table, a row or an mdi- rendermg of drawn borders vidual cell as needs be. Here's the between the cells is all taken care most basic form of boxout.
Of with your browser. Depending on whether we re presenting an actual TABLE table or |ust using a table to struc- TR BGCOLOR= AOAOAO ture our page, depends on whether TD Here we have a single-cell you want to use the "BORDER table with a nice grey attribute or not. You might like to backdrop TD experiment with the attributes TR v- CELLSPACING and CELLPADDING - TABLE .
Which are sell explanatory enough It s possible to apply many of the Of course normally there would be usual formatting techniques inside rather more text in the box We can position the Do* anywhere we like with the same kind of controls afforded to inline images. For example -TABLE WIDTH 30% ALIGN = ‘righf would attempt to ~ force our boxout to be 30% of the L width of the screen and against the right hand side of the screen. D Anything after the table would hap-J pily wrap around the left hand side of it. Note that WebPlug allows you to set the alignment with a cycle gadget from the table
This might look a little funny unless we changed the colour of the background of the table and. If we really want to make it look different, you could chango the font colour to contrast better on the background colour also. WebPlug will, as usual, ' rather handily help you choose the colours with the Workbench colour gadget The greatest use of Tables is background formatting of your page, this can allow a good variety of content to change around the page with floating images, blocks of text and so on which are all nicely slotted together, However it's important that we understand how
browsers render tables. Ttie amount of columns in the table is the maximum amount of- columns specified.
If we started off a row with only a single TD statement for a column but the next line had three, there would be three columns on A Here we gel to control the Bon point! Of e cell attributes row from then on!
Ng? Well it gets a little so. Let's assume that we ! To type across the entire top table but have three cells w, a heading for example. We'd to specify that our ceil was j to stretch across three
• mns.
This is the difference between a 1 and a cell, a cell may occu- as many rows and columns as like but the rows and columns a fixed value determined by the num amount we defined. We‘d er have an example.
E ,TR C0LSPAN=2 This is a head- across 2 columns TD " TR But this is one column TD And this is another TD “ABLE you look carefully you'll see that s first row only has one TD 'emenl but we'd sneaked in a attribute called COLSPAN. This kes our cell span several mns. That's right, TDs sets a ¦ cell definition and not a cot- , we can make the cell take up columns. Why' Because the row has a bit of text in each umn and we want the top line as | J to stretch across both.
• Pfte this in and View it. You also ' might need to expand the
width to 100% again to see clearly what's
- happening. WebPlug has the GUI elements to control the finer
points olcell manipulation. Double click on " table cell and
table row lines in Table window to see the options.
Action to place an image up against the top left hand corner of the jAju sym, this is one of the most right? There's a set of attributes to powerful techniques in HTML there fix this also and these are VALIGN is. There's one thing to beware of find something funny here. How and HALIGN standing for Vertical though, a browser will not display a Rare and confusing aspects A more rare aspect of modifying cell dimensions is by spanning columns as this affects what we need to but on following lines.
L. TR-a_ I TD ROWSPAN-2 This will span two rows TD TD But
this'is just on one TD TR TR TD And this is on
another TD
* TR .other- “ TABLfr»-- If you're especially sharp, you
might ind'sc come on the second TR statement, we only have a
single cell defined? Well, we have two columns so far because
of the first row right? However, on the second row. We have no
access to the first column because on the first row we said
lhat it would span two rows.
The besl way to understand this is lo type that in. Place a little more text in the first cell, open up the width and check it out in a browser.
A very useful thing to place in tables are images but the whole effect can be spoiled by the default need to get out the old netscapism of CENTER CENTER to keep Voyager happy Once you understand the basic workings of HTML tables, you really can formulate just about any place- (jnent of text and images in your page that you like. The person viewing the page will be unaware of the invisible rows and columns that everything is neatly placed in.
The besl bet to get on is to decide where you want things and then try generate a table to that end.
With the combination of alignments, background colours, width settings Next month - HTML Q£»A I'd like to throw next month's Wired World open to a Q&A session about the techniques we've covered so far before proceeding further.
If there's anything you've not understood or any general questions you have on what's been covered so far, please E-mail them to me on mat@mats.net. and Horizontal align.
If we made a cell statement like this TD VALIGN=bottom HALIGN = right and then put an image in there with an IMG tag.
The image would be placed in the bottom right of the cell. Most of the time you might like to use centre alignment to make things neat image wise, but for text you may table until it is fully loaded.
This isn’t a problem if your table is small but if you're whole page is a very large table with lots of text, nothing will appear until it’s completely loaded. You’ll see this effect quite commonly on some of the major Amiga sites such as the Web Directory. Enjoy! ¦ Mat Bettinson Scala MM300 o Understanding the many font and text features will allow you to get the best from last month's brilliant cover disk application Scala MM3QOO.
Once you have selected a 6 background then you are automatically ready to enter Four score and fine years ago, a large pig f cuf past the OH I mf
* • * To end shorn ¦ ii Speed i rj n Oh X fill HIM cancel IL ? ?
U n r -v: 1 sSS-- r* j Manta ! ISSt?
Words can be the most important part ot your project, so it makes sense to use them properly.
Understanding the Text controls is ot key importance: alter all. Most of your Scala pages will contain words.
Exactly how your text appears on screen depends on your project. It you are creating subtitles for example. Then you will want a small font displayed at the bottom of the screen. II your project is a business presentation then you, will want to ensure that the text is clearly legible from a distance.
Scala provides you with a multitude of different text styles. You can change so many factors that it is easy to get totally confused.
However, keep a few basics in mind and you won’t get lost. What’s more, your projects will look considerably more professional as a result.
When you start from an empty project, it’s easy to get to the text editor window; all you have to do is create a page, and select a background. Scala assumes you want to put text on the page, and if you start typing you see text appear, as shown in figure 1: Once you have selected a background fhen you are automatically readv to enter te*t ...» ¦ mrtt m ¦ i t i ¦ • Once you have picked a background, you are automatically in text mode.
The control panel at the bottom of the screen contains many buttons for changing the appearance of the text. (By the way. If the control panel ever gets in your way, all you have to do is click on the right mouse button and it will vanish. Click on it again, and it will re-appear). The first four grey buttons at the top of Ihe control panel allow you to select the colour used to display text. These four buttons (as shown in Figure 2) make it easy to adjust the colour of the text The first. Font, is the easiest to use. If you want to change the colour which text will appear in.
Select the new colour from the floating palette which appears above tha control panel. Next click in the coloured square inside the Front button. The text colour will then change.
Outline and Shadow work in a very similar way, but as well as controlling the colour you can toggle the effect on and off by clicking on the rest of button. This gives you complete control: you can easily create white text with a red shadow and a blue outline for example. The remaining button is multipurpose: click on the left right selection arrows to select different effects.
You can then toggle them on and off, and- pick a new colour as with the other buttons. The bank of buttons in Figure 3 controls the appearance and layout of the text.
The third line down in the control panel contains more buttons for changing the text. The first is the most important, as it allows you to select the typeface used. Scala will have installed some new fonts, but you will probably already have a collection of different styles Clicking on the font button will bring up a familiar font requester (see Figure
4) . Select a font from the list of a zillion which every Amiga
As Scala runs in interlaced video mode, a font of about 40 points or so looks good. Try to make your text as legible as possible from the outset. To help, there are six more buttons: the first three are for justifying your text. This centres it. Or moves it to the left or right. The remaining three allow you to make text bold, underlined or italic, which can be useful for extra emphasis.
Sometimes you might already have the text you want to display stored on disk. If so. Click on the Load button at the bottom of the control panel. From here you can select a text file, and have it displayed on-screen using the current settings. This can save a lot of time.
If you click on the leftyright arrows in the Load button, you'll discover that you can also save text. This load save button can also be used with backgrounds and other Scala elements - it’s a powerful feature.
Use the Load button (as shown in Figure 5) to display the previously saved text.
Finally, the moment we've all be waiting for - the transitions. Almost every element on a Scala page can be animated into existence, rather than merely appearing. It's very easy to do: select the items you want to play with by clicking on them (or dragging a box around them) and then click on IN. This will bring up the transition window from where you can select your special effect.
Playing with the special transition effects (Figure 6) is a good way to spend an afternoon.
Figure 7 shows a text style summary. Remember you also have control over the typeface, size and all the colours used. Figure 8 is a justification summary. It is also possible to alter the tab positions for fine control.
When you need even more control, click on the Layout button. This brings up a whole new control panel, and although it will be a rare occurrence when you need to alter any of the settings, it’s worth experimenting with. From the Layout panel you can adjust such values as the direction and length of the 3D drop 8 Centred Left justified Right justified ¦Shadow Finally figure 9 shows how ¦ the layout editor allows even more Jfiddling with settings. Everything is ¦ almost instant, so tinker away. ¦ I John Kennedy Centred I aft iMCtifinrl « JdfcWllIl »i.tulm *»-' . BJiMmuurl rawer Examples
Here are some sample screens created with Scala, which all use text in very different ways. Of course, there are no hard and fast rules when it comes to design. The best you can do is watch other examples on TV and in print, and pinch the ideas.
Subtitles Here we are using Scala to add subtitles. The image could be live video footage, combined with the Amiga output using a genlock. Scala is ideal for this purpose, as the text can be entered and then toggled through with a mouse-click. In this case, the Helvetica typeface was made to stand out by combining it with a solid white background. Use the Background option in the multifunction button at the top-right of the text control panel. You might want to switch off Word Wrap in the Layout menu too.
IH wE)areyoucafcigfat?B wmmm oum».u i st.«to« iftt urid | Lngniif mill: HmlVHIlUHN at* «- -* -m SllOUl lll.Hl «» ? Use the Background button with white selected te create ee epaqee background Far a genlock, nse a solid background colour »• A
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Information sign This example is very different: the background is generated within Scala rather than with a genlock, and because the text is important we have selected a very subtle background texture. The important word - WARN- INGI - is in a large font and a bright colour, and the rest of the text is plain. This makes it easy to read: anything more dramatic would take away from the message.
Top text tips Try to resist the urge to use as many different typefaces at once as possible. As in desktop publishing, two is a good limit, with one font used for headings (or titles) and the other font for the main text.
Although transitions are great fun, having every line of text peel onto the screen in a swooping motion will soon become very tedious for the viewer.
If you want to gauge how long a piece of text should stay on screen, read it out loud to yourself twice over.
Have someone else read through your text. It's easy to miss spelling mistakes or words used twice, and an extra pair of eyes can spot mistakes you haven't noticed.
Select colours carefully, always aiming to provide a high- contrast between the text and the background. If this isn't possible, give the text a high-con- trast outline.
If you are planning to record the Scala output to video tape, don't use very small or detailed fonts as the video recording process will blur them and make them hard to read. Don't use total reds, greens or blues either as these tend to smear - use slightly more pastel tones for best results.
Slideshow When creating a slideshow of images, the text is of course less important than the image.
Here's a trick which will help you make the most of your pictures. Ordinarily, Scala will use the 256 colour palette with images. This is fine, unless your images happen to be quite detailed (like a photograph) or contain more than 256 colours. From the Load button on the standard control panel, select the option Other Resolution. Then click'on the Remap button, and use Floyd S dithering. This gives the impression-of many more colours, and works very well with scanned images.
? Whoa creating a slideshow, the lost is almost totally uaimportaat.
? Use the ditheriag options to make the most ol the 25S colew palette.
S Set resolution: PAL High Res Resolution: 496 x 375 High Res Laced Lora Res colors 4 256* Lora Res Laced Super-High Res Overscan: Custom «?
Super-High Res Laced Remap: Floyd s. «?
Optimize palette OK cancel Desktop Publishing Professional Page 4.1 This month Larry gives you your fill of how to use the Object Attributes function in DrawStudio Lite.
The most powerful function in DrawStudio Lite is the one called Attributes in the Object menu. Rom here, you can add solid colour, patterns, bitmap, gradient and transparent colour fills to objects and lines (called pen colours in DrawStudio Lite). From the calls I get from DrawStudio users however.
Attributes is a function that is misunderstood which is why I'm going to give CU Amiga readers the definitive guide in this workshop.
Lets start by giving you an overview of the function. The first rule to remember is that Attributes can be used at any time. In other words, you don't have to have objects selected on the page to use Attributes. This allows you to use it to create a default fill, new gradients and so on as well as apply specific fills, line endings and joins to selected objects.
Default Fills Here is an example of how Attributes can be used to change the default fill. When you first choose the Attributes tool, the default solid fill is black.
You can change this by first making sure that no objects in DrawStudio Lite are selected and .
Then choosing Attributes from the Objects menu. Now select a different colour from black and click OK.
Whenever you create a new object, its fill will be the colour or type you chose in the earlier steps above.
Associated with default fills however, is a rule which dictates that a new object created will take on the attributes of the default fill (as outlined above) or the attributes of an object that is selected when the new object is created.
If for example, you have a red square selected on the page and then click on the square tool and create a new square, then its fill will be red, not the default colour or fill.
Raise your glass Another common question I get is about creating transparent colours.
Think of these like a piece of coloured glass (or not coloured as the case may be) which is placed over one or more objects. A use for this is shadows where you create a transparent grey to act like a shadow for another object. Transparent colours are created when you change the Opacity of a selected colour using the Edit Colour requester. Having created a transparent colour, these can be used to create transparent gradients.
A point worth remembering about using Transparent colours with DrawStudio Lite is that although you can see the effect onscreen when you have a 24-bit display mode selected (Display requester. Settings menu), unless you have a version of DrawStudio (such as V2 that supports 24-bit printing and export, you cannot print or export transparent colours.
Misunderstanding The most misunderstood concept about the Attributes function is the fill List requester, especially the one for bitmaps.
A number of people have said to me that it's too complicated but as you will see from the tutorial in this workshop, it really is dead simple to use once you understand it fully.
But then again that goes for the entire program.
Take the time to understand all the various functions and the enjoyment you get from it will increase with each step you take up the tree of knowledge. ¦ Larry Hickmott In the following tutorial. I'm going to explain a little about creating bitmap fills with the Attributes requester. This will help you understand why the authors have implemented certain features which many see as complicated but are really just powerful features that many people misunderstand.
This tutorial creates two bitmap fills which can be used as the fill for structured objects and also for filling lines (pen colours).
Bitmap Fills Creating a Gradient Fill The following tutorial shows you how to create a gradient fill and than how to save it so it's always in the 'Gradient List" when you use DrawStudio Lite. Because this means overwriting the Default gradient file, you may want to make a backup of it first. The default gradient file can be found in the Gradients drawer which itself is in DrawStudio Lite's drawer.
A I. la Ihe fill Calaet calamn. Click ea the Gtadieat radio ballon sad diea an Ike Edit ballon The "Giadient list' is dhpiayed. Ie it will be seeie delaeh gradients. Click aa New aad tbea with that Hem selected, dick on Edit 4 I Cbck OK aad yen wiR be teletaed la Ibe "Gtadieat UsT rsgaestar. Click aa the Save batten, cheese the Ha called DefaaH ia the Ole tegaeslet aad dick OK. • waning will appeal asking yea la cenOtn whether yea weal Is Omtwnte Iba eiisuag (Defaah) Ha. Click OK Hri ..itt. i i' rmsn . Gfl . .- a*, i 11 ••ia 1 it i A 2. The 'Edit Gtadieat" reguestei appears en-screen. Give
the gtadieat yna want ta create, a name The "Gtadieat Calcars' Ost will ha empty Te create a gtadieat click aa a coleoi ia the "Celeer list" aad tbea dick ea the Kdd battea ia dm 'Gtadieat Celeer' Ost Te create a simple gtadieat yea seed aeetber coleet so tepeat the ptecess ef adding a caieet ta the 'Gtadieat Calaar' list A 3 0a the left of the tegaeslet ate seme cycle gadgets.
Click aa Type. Celaat Spread aad Speed eatd yea have the effect yea want. Deal fsiget a boat Ragle tea and also temembet that yea caa have as maay celents ia dm 'Gtadieat Celesta" list as yea like
S. Id conliim that all has gone well, click OK aid OK la tateia
la Iba piagram and Ihea Quit DrawStudio Lite. Raa Ike pragtam
agate, cbasie Rttribates ftaia die Object mean, click aa
Gtadiaat aad tbea as Edit, la die "Giadieet List" will he raw
gradient Bitmap Fills continued... A 3. The 'Untamed' bitmap
00 doesn't as yet have a bitmap attached te it however With
Unnamed' selected, dick ea dm Edit . Bettsa aad dm "Edit
Bitmap FdT tegaeslet cernes ap. Give dm M a asms aad tbea dick
aa the New batten Item the No tegeestet cheese a ptctere to ha
ased as yam OK A 2. La the 'FiR Colour calama. Click aa the
litmap radio battea Tbea dick aa the Edit bailee. The'Bitmap
RN list'appears This is
• sad ta display a list al dm bitmap Oils let yam easiest prefect
Cbch aa New aad aa ken called 'UaaansT is created. This is year
Orst bitmap Oil A S. Give die 00 a new name aad change the
'Fill Type" to Tile aad alter the DPI ia K and V ta any Ogata
yea like. Vfhan yea eatet the DPI Ogutes. Type a Ogate iata X.
ptesi the Tab key aad type a Ogata iata V. Then ptess the
Retain key an the ligates ate applied 4 4. The delault "fill
Type" is sat to Object te the bitmap. Click OK. La the "Bitmap
Fill list" yen new haaa two (Ms which auko asa which we will
leave let new. Click OK Tea of the sane bitmap bat ia diOeteat
ways. This can he ased latthei bacon in yea caa alter will be
tetsraed te the "Rrtmag fill list'. The DPI settings to chaage
the way the Tde is applied to othet Nis asrng that bitmap te
Click aa dm New bailee aad the 'Edit Bitmap create different
Nis with dm same image Being able te gwt each ON a name else
allows RT tegeestet wiN ha displayed agaia. Yen ta cieata semes
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Mr Over overclocking have an A1200 with a 540Mb hard drive and 8Mb fast memory and after seeing your recent tech tip on overclocking processors.
I wondered if it would be possible to buy a cheap 25MH2 68030 and clock it up to 50MH2. It should work because the Blizzard 1230 runs at 50MHz and that has an 030 processor.
Ted Barnes via e-mail If it was as simple as that, why would anyone produce cheaper 25MHz accelerators? The cost of the crystal is the same whether it is 25 or 50MHz. The point about overclocking is you are running the processor at a faster speed then the one the manufacturers recommend as being safe.
Processors are tested to the marked speed for reliability, but not over that speed. In some cases CPU speeds are determined by testing the individual unit to find out what it is reliably capable of - in such cases overclocking is inappropriate. In addition to all this, a processor runs cooler at 25MHz then it does at 50, so the manufacturers may have used a cheaper chip housing which isn't up to the higher temperatures produced when it runs faster.
In short, it might work, but we wouldn’t do it. In the tech tip article you mention, we listed whet speeds we consider to be reasonable targets, based on practical knowledge and empirical experience. Frankly, given the difference in cost between 25 and 50 Mhz boards. I would think you would be watting e lot of effort and risk for a minimal financial saving.
Them old PSU blues I have a Commodore A1200, Wizard Developments 68030EC 40MHz. 68882 FPU, 16Mb RAM. 340Mb IDE hard drive. Squirrel SCSI and 2x CD-ROM drive.
My setup has been working fine for some time until last week, when my A1200 started taking several attempts to boot up. Due to it re-set- ling itself and the hard drive slowing down. This problem is not limited to start-up. But can occur at any time (usually within 10 minutes of startup, but not always!.
This doesn't appear to be a software problem as the whole thing resets with no screen freeze up or Guru's displayed. I assume that the problem is either with my power supply or my hard drive, but please could somebody with more experience advise me. If this is a Max Transfer problem with my Hard drive. I don't seem to be able to find any way of altering this with HDToolbox.
Ian Treasure via e-mail As a general rule, if a problem occurs which hasn't been happening before, you've either changed something in software or some piece of hardware is playing up.
You ore right in identifying the hard drive and the Power Supply Unit (PSU) as being the most likely cause, but there are many others.
A sudden "hardware' crash such as you describe could be caused by a slightly loose accelerator board, for instance. However the fact that you state it is particularly bad during start-up suggests it is a problem with some part of the hardware which is particularly sensitive to boot-up. During bootup the hard drive accesses a lot, but that does also mean that the hard drive draws power from the PSU a lot.
I think that it is almost certainly the PSU that is your problem. You don't mention the hard drive misbehaving in other ways - frequent read write errors or the like - and the symptoms you describe are characteristic. PSUs. Especially with a reasonably kitted out Amiga like yours, suffer a lot of strain and deteriorate over time.
Try borrowing a PSU from someone else if you want to make sure, but it looks to us like time to get a new one. Maxtransfer rate should usually be left alone - it worked at the current rate before, it should still be OK.
Big hard drive
- 7=1 i am a happy A1200 ypBMI owner and am consider- in9 sen'n9
I. rz.tr ii-i.l I ne problem is that at the moment my A1200 is
only using I a 120Mb hard disk. I've thought I about upgrading
to somewhere in the region of 4Gb but have noticed that all
the ones in this magazine are around the £400 mark. I couldn't
understand this as the hard disks in the PC magazines are as
little as £150 for a hard disk that size (Is there an easy way
to use a 3.5" IDE hard disk in an A1200? Is it at all possible
to connect a 3.5' hard disk I to an Amiga? The specific hard
disk I I Amiga Forever emulator. To help me j make my decision
I was wondering I if you'd answer a few questions: I 1 Can I
get full integration with the i Siamese System, so that I can
just i change from one OS to the other : by running a simple
2 Will Amiga Forever let me run OS3.1 applications and install new libraries and things?
3. Will Amiga Forever let me run those applications at PowerPC
4. Which do you think is more efficient at running Amiga
software (taking into regards costs as well) on the whole?
I must thank you for helping me to stay with my all time favourite computer.
Ihave picked out is a 4.3 Gig Quantum bigfoot but I realise this may be too large to run off the IDE power supply. Thanks for your help.
David Wood via CompuServe Yes, it is easy to use a 3.5' hard drive on an A1200, but not totally straightforward. The cabling is different, and some hard drives are more appropriate than others.
Amiga dealers do tend to be more expensive for things like this than PC dealers, but there is a reason. Look at the prices in this issue of the mag and you will see that your £400 price point is easily beaten - something around the £200 mark being more normal. This is still a little more expensive than you will find in a PC mag, but you're probably getting more.
You will usually find that an Amiga dealer will supply you with a 2.5“ to 3.5" converter cable, a mounting kit, full instructions and an installation disk. Some, such as Wizard Developments (tel: +44
(0) 181 303 1800), supply formatted drives with a software bundle
preinstalled. Buying from a PC dealer will get you a drive
with no cables and no software. It may not be an ideal drive
to use with the Amiga.
You're pretty unlikely to get a shred of technical help or advice either. Check to see what extras you get in the packages offered by Amiga dealers and then decide whether it is worth the extra - you will probably find K is.
Houston we have a problem I Would you please BIIHB answer my questions on RlRfflm the Apollo 1240 card? I ItU.I.'llI'U am planning to buy it I from Eyetech but they never reply to I my e-mails about the card.
I 1. How many SIMM slots does the I card have?
I 2. Is it compatible with the A1200 I PCMCIA port if has more than 4Mb I of memory on board?
I 3. Will my standard A1200 power I supply do?
I I have a 2.5 inch hard drive, a 2 speed CD-ROM drive with its own power supply, a squirrel SCSI interface and a second disk drive.
4. A review of the card on the Pure Amiga website said that
double sided SIMMs will not fit in it, is this true?
5. These two questions have nothing to do the other questions
but. After a while of usage my squirrel SCSI heats up. Is this
normal? Also, sometimes when my hard drive has not been used
for a while it makes a few whirring noises and beeps and after
that it starts up or if its very bad it keeps on whirring and
beeping. The hard drive Is a 2 5 inch 120Mb Quantum I would be
delighted if you would answer my questions.
Yours faithfully.
Alister Geary, e-mail
1. One.
Tech Tip: Give me power
2. Yes. The conflict with the PCMCIA slot was a problem with
earlier boards, and doesn't occur in modern 68030. 040 or
'060 boards.
3. You can't tell without trying.
Some people with similar set ups find the PSU OK. Some find it insufficient. It depends on how reliable your PSU is and what its power roting is. There are several different PSUs that have been shipped as standard with Amigas, and they are very variable.
4. Yes, sort of. This is a physical problem of space, but some
slimline designs may fit.
5. Questions like this are all too common. On the whole, if some
thing works fine don't worry. Sure, things like this can be an
indicator that something is slowly wearing out, but generally
electronic parts get hot and disk drives make noises for no
apparent reason.
What you should be looking for is a change in the way something works. In the case of the hard drive, it is possible that the drive is having difficulty coping with validation of the disk contents, it is worth running e disk maintenance program such as Quarterback Tools i over your drive and seeing what it comes up with.
Siamese Forever?
HI have recently bought a brand new Pentium II based PC but I've been with the Amiga since the I days of the A500.1 have decided to stick with the Amiga despite my change to a different platform and I'm looking for a way to run my Amiga software on the PC.
The way I see it I have two options:- buy one of these Siamese thingy-bobs. Or buy the new Cloanto Ugood old Commodore.
Not only did they make the A1200 e real j pain in the backside to upgrade properly, but they sold it with a puny power supply to make your life even more difficult when you do. Stick a hard drive and an accelerator in there and you are driving the Power supply to an early grave. Many upgraders have found their problems solved by chucking the bugger and getting a decent high power job.
Before you nip out and buy yourself a power supply unit, have a look at mini tower case prices. Mini towers come with a more than sufficient 200 watt or better PSU adaptable for the Amiga, and can be bought for little more than twenty quid.
It is hard to buy a raw PSU for less then a mini tower costs. We would advise buying a cheap mini tower case even if it is just power you are after. H houses the PSU brick nicely, and can be converted to a sidecar tower later.
The problem is that the 5 way square DIN power lead on the Amiga is not fitted to one of these as standard. Instead they have a standard AT power con- Robert Hall, Newcastle
1. The rather sexy Siamese system allows an extraordinary
degree of integration, with cross platform clipboard sharing,
retar- getting of the Amiga display into a Windows 95 screen
end allows both OS's to run side by side.
2. In theory yes, however it is only supplied with OS 3.0 end
3. Nothing like. Emulation is a complex business and has high
overheads. Even on your Pentium II system you are unlikely to
get better performance than a slow '030 and even then only
with software which runs under the Picasso 96 emulation and
doesn't require AGA.
Nector consisting of two 6-way cables terminated in large white connectors. One of these has two black, one blue, one yellow, one red and one orange wire, and these supply all the voltages that you need.
Get an electrical terminal block from your local Tandy's or car parts shop, and connect It to the appropriately coloured wires as shown in the diagram. An Amiga power connector then has to be wired to the terminal block too. Ideally get one from an old power brick or make one by ripping the shield from a round 5 pin DIN plug.
As the colour coding in Power brick cables was not constant, we can’t give you an easy guide, you will have to identify which wire connects to which pin on the plug with a simple continuity meter and connect It to the appropriate part of the terminal block. Follow the diagram carefully. The uncoated wire can be connected to the chassis of the If all this sounds like too much work, you can ring ICS on +44
(0) 1474 335294 and they should be able to sell you a power adap
tor cable ready made.
4. There is really no way of answering this, the two systems are
so diametrically opposite.
Siamese actually has a real Amiga attached, and a well specced Amiga with ethernet Siamese retarg utterly wipes the floor with Amiga Forever on performance.
Q&fl On the other hand Amiga Forever utterly wipes the floor with the competition on price. If you want your Amiga to function better than before you'll have to bite the bullet and go Siamese. If you don't mind it being a little slow and less integrated you can save money on Amiga Forever.
68k for PowerPC confusion!
I have recently upgraded my Al 200 with an Ml764 monitor and Blizzard 68060 50MHZ with 16Mb. I also have a Squirrel connected to Reno 2X portable CD- ROM, 730Mb internal hard drive and a Goliath power supply.
I have also just bought a Micronik tower and Z3i busboard. I want to upgrade with a PPC card, preferably a 604, seeing as I have the Z3i. However. I am quite confused as to what I need to do.
1. Do I need to take the 060 off the Blizzard, rendering it
useless, or does it plug onto the 604 in some way? I rang
Blittersoft but ended up more confused than when I started.
They told me that the 1200 060 was different to an A4000 060, and I would only have Zorro 2 on the Z3i' He told me the best thing to do was buy the A4000 Cyberstorm card and use the 060 off that. Does it really matter? Will it make a big difference in performance? If I can get the 604 without an '060, as a registered owner of a blizzard, I will make a massive saving over buying a 604 with an 060 50.
2 I will eventually be getting a graphics card; will I be better off with a Picasso IV. Or waiting for the card that is being built for the PPC?
3. Is it worth me upgrading to Workbench 3.1. or waiting for the
new OS that is in development, I am currently using Dir Opus 5
as a Workbench replacement.
4. 1 want to run Mac software, but what is a snapshot of a Mac
And where can I get one? What is the rough price?
Apologies for so many questions. But I really am stuck as to what the next step in my upgrade should be Tech Tip: Acronym alert!
Alan Sheriff, Caslon Primary School I can't believe Blittersoft really recommended you buy a Cyberstorm ‘060 to take the CPU off it and use it with a Cyberstorm PPC card. I think you may have been talking at cross purposes! Our turn to have a go at explaining this very confusing business.
1. The Micronik Z3i board has a processor slot to accept A4000
style accelerator cards. It also has a pass-through to accept
A1200 style accelerator cards. However, when an A1200
accelerator is used, the board acts only as a Zorro 2 board,
the Zorro 3 functionality is only available with an A4000
style accelerator fitted.
The Cyberstorm PPC 604 card can be bought either with or without a second CPU on board. H you buy one without a second CPU you can take the '060 out of your current board and put it in the PPC board. Alternatively you can buy a Cyberstorm PPC card with its own '060 processor, removing the need to cannibalise your own.
Which could then be sold on second hand.
Eithar way you're eligible for a discount as a registered owner of a phase 5 accelerator. See what prices you get offered for the alternatives and do your sums. Be warned however that your old board may be worth less than you think. '060 boards have dropped e lot in price in the last year or so.
2. The Cybervision PPC graphics card is designed around the
Permedia 2 graphics chip, a much more recent generation of
graphics processor than the Cirrus Logic part used in the
Picasso 4.
Designed for professional graphics use, the Permedia 2 offers ultra high resolutions at excellent refresh rates, and very highly regarded 3D acceleration for OpenGL. It is attached to the PPC board via a local bus apparently significantly faster than the Zorro
3. In short, it should produce a vastly better display,
especially with any future 3D software written to utilise
its 3D processor. On the other hand the Picasso 4 is a decent
enough card, has feature slots for sound and video cards
(reviews any issue now) and has the distinct advantage of
being on Here at CU Amiga we know our readers are a pretty
mixed batch.
Some of you are technical gurus, some are absolute beginners. Because of this we take care to explain technical acronyms, but we do assume you know a few. We also probably get carried away now and then.
So for all those who struggle through some technical article only to founder on the rocks of some three letter obstacle, here is a quick guide to some common acronyms.
68k - 68000, 68010, 030, 040 and '060 processors from Motorola. The Family of processors used in Amigas.
AHI - Audio Hardware Interface. Retargettable audio software which allows AHI sound output to be played back through any sound hardware with AHI support.
CGFX - CyberGraphX retargettable graphics software from phase 5. Allows any CGFX screenmode to be opened on any graphics hardware with CGFX support.
CPU - Central Processing Unit.
The processor chip at the heart of a computer.
FPU - Floating point unit. A co-processor which handles floating point (fractional math) very quickly. Built into most 68040 and 68060 chips.
HD - Hard drive. Also used to refer to High Density floppy disks drives which have double the normal capacity.
3. OS 3.S will be a software upgrade which will require 3.1 ROM
chips fitted. If you don't upgrade to 3.1 you will have to
wait for OS 4.0 with its new ROM chips before you can upgrade.
It won't do a huge amount for your current set up on its own,
so you can safely wait to see whether OS
3. 5 tickles your fancy when it is released later this year.
4. The Macintosh has an OS ROM chip just like the one in the
To run Mac emulation, you need a snapshot - a download to disk - of this ROM. If you wanted to run the Amiga Forever emulator on a PC, you'd find this all taken care of, as Cloanto have licensed the ROM from Amiga International and it comes with the software. Apple however seem to have no interest IDE - An interface for hard drives, CD-ROM drives etc. KS - Kickstart. The operating system software stored in ROM on Amigas since the A500, booted from floppy on the A1000.
OS - Operating system. The software which controls day to day operation of a computer. The Amiga has Amiga OS. Pcs have DOS and Windows. Macs have MacOS etc. P96 - Picasso 96 retargettable graphics software, a largely compatible alternative to CGFX.
PCI - The current industry standard expansion bus, similar to the Amiga's Zorro system but rather faster. Used in Pcs, Macs, Unix boxes and pretty much everything else.
PPC - PowerPC processors from Motorola as used in the phase 5 PowerUp accelerators.
PSU - Power supply unit.
RAM - Random Access Memory. The memory directly available to the CPU from which software is executed.
SCSI - An interface for hard drives. CD-ROMs etc. Faster than IDE and has less demands on the CPU. Also used for connecting scanners etc. SIMM - Single Inline Memory Module. A very common plug in form for memory chips.
VGA SVGA - PC display standards. Most monitors are SVGA these days. Amiga graphics cards and some AGA screen modes are SVGA compatible.
WB - WorkBench The desktop environment of the Amiga.
In licencing ROM snapshots for use in Mac emulators, and such things are not on sale.
Mac emulators for the Amiga come with a small piece of software you can run on a Mac to take a snapshot of its ROM and save it to disk for copying onto your Amiga. The legal stand on this is that it is perfectly legal to do this on the condition that the Mac the snapshot is taken from is not used while the Amiga emulator is used.
It sounds odd, but the logic is that you have bought a single licence copy of the ROM when you bought the Mac and have the right to use that ROM on any computer you like, but not on two at the same time.
All this is hardly ideal and leads to a lot of people copying the ROM from someone else's Mac, or even acknowledging a ROM snapshot illegally posted on the internet. It is this practice that lead Amiga International to licence the Amiga ROM for use with Amiga Forever, rather than let the distribution happen only through pirate channels.
John Kennedy has long been an exponent of the F-word... here's a few he prepared earlier.
Earth to earth In your May 1997 issue you had a feature about building your own tower, and in that feature you showed how to connect a PC power supply to the A1200 and stated that you don't need to have the PC power supply in a tower.
But you said that the uncoated wire in the Amiga lead should be coiled around the bolt in the terminal block so that it is electronically connected to the chassis of the tower case. I don’t have a tower case (yet) so where, if possible could I connect this wire? Thanks for your help.
Lee Dyson, Birmingham This is just the shield to earth connection. Normally a green earth wire from the power supply cabling ties the chassis of the tower case to earth, you can connect the uncoated wire to any such grounded connection. Check out the tech tip on Power Supplies first, however.
Libraries of Babel Can you explain version number and dating of libraries and the reason Kkl.i ii'Ma why some programs fail with updated versions? I have recently updated from CUCD the Unpack. AmigaGuide and Datatypes libraries. Unpack.library, version
42. 7, produces an error on startup : "Unable to identify
c:setpatch. File has not been checked". Version
39. 54 works perfectly.
Similarly when using version 40.6 of Datatypes, from CUCD 14, on replying yes to the initCD requester concerning "new prefs program", a message comes up informing me that version 36 is required. It works fine with my old version 39.11. How to write to Q&A You can send your queries (or a good tech tip if you have one) to Q&A, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ or preferably e-mail: q+a@cu-amiga.co.uk. We can accept letters or text files on floppy disk. Please do not send an SAE.
Sorry. We do appreciate that you may have a serious problem and until Amiga International re-open a UK office you may have no-where else to turn, but we get so many questions we simply don't have the time or resources to answer them all. We do our best to use letters in Q&A that answer most common problems, so even if your own question is not answered you may find an appropriate answer here.
L. H. Benson, Huntingdon.
Often the problem is one of OS.
The version 40.6 datatypes library uses extensions to the ROM brought in with OS 3.1, so if you have 3.0 ROM they won't work, you have to stick with the older A to Z FailAt An AmigaDOS command, used in scripts. It displays (or sets) the conditions which will cause a script to fail, and therefore stop.
Fat Agnus A custom chip fitted to A500 and A2000 models, so-called because it was square compared to the original Agnus. Fat Agnus supports up to 1Mb of memory: the so-called Chip Memory. It performs blitting functions.
Fastmemfirst An AmigaDOS command present in pre-Workbench 2 systems. It patches the operating system to give Fast memory programs requesting memory, thus speeding them up.
No longer needed.
Fast Ram The Amiga has two types of memory: Chip (sometimes called Graphics) and Fast memory. Fast memory is memory which doesn’t have to be shared with the custom chips, and therefore the processor can access it more quickly. Fitting fast memory to an Amiga usually doubles its speed.
Fault An almost totally useless AmigaDOS command which library. With other libraries there is the same story, though sometimes there are more complications.
Q&A Some libraries only work when certain other libraries are updated, and some updated libraries no longer work with older software.
Returns an error message in English when provided with an error number. Probably seemed a good idea at the time.
FFS The Fast File System used on AmigaDOS floppy disks. Hard to think of it as fast, but it is an improvement on the Old File System used back in Workbench
1. 3 days.
Filenote An AmigaDOS command which is very underused: it allows a short message to be associated with a file. The message will appear when the list command is used. Of course, the main reason it is underused is that it’s not particularly useful.
FixFonts AmigaDOS command which updates the system if any changes have been made to the contents of any of the directories in the FONTS: path.
FKEY A Commodities utility program which allows you to assign various commands to the Function keys.
You paid bloody good money for those useless pieces of plastic with F1 and so on written on them, so you might as well use them for something.
; There are also often unofficial ver- j sions of libraries floating around j which are not as stable as they ; could be. Having no-one in charge j of the Amiga for so long has left j the legacy of libraries in a state; ; roll on the new official OS3.5. Floppy Disk The Amiga A1200 and predecessors comes with a Double Density floppy disk for storing data. The A4000 has a High Density disk drive as standard. It's possible to upgrade an A1200 to use a HD drive if desired. This is most useful when swapping data between Pcs.
As the Amiga can read PC formatted disks.
Format Before a disk - floppy or hard - can be used, it must be prepared or "formatted". The AmigaDOS command to do this is called Format.
Font A particular typeface. If you enter FONT at the Shell you will launch the Font Preferences program which lets you select the font used for icons and other Workbench text.
Frame Buffer The area of memory which the Amiga's hardware displays on the screen. When you alter the contents of the Frame Buffer memory, the contents of the screen changes.
Function Key Keys on the keyboard with no real purpose. Different programs may make use of them as they see fit.
Or you can use the FKEY utility to program your own settings.
PowerPC? Pah!
Isn't it time you had your say on all things Amiga? Now's your chance.
Jot down your rants or e-mail them to us at backchat@cu-amiga.co.uk Backchat I thought that I'd write in with my views on the whole Amiga Power PC thing,.. "Wow. Look at this - it's an Amiga accelerator which gives the machine an additional processor with more ¦ power than even the latest Pentium lls. And YOU can own this for a measly few hundred quid.'' "The thing is though, that only a fool gets obsessed with actual processing power these days. Compare a 68030-based machine against a PI 30..." But why? Unfortunately, people have seen this kind of thing before in the shape of an obscure 8-bit
addon; the C64 "SuperCPU". This pushed a standard C64 up to. Roughly. The processing power of a reasonable 286 PC. Hardly "amazing”, but a massive increase over its standard 6502 chip. Sales of the "Super CPU" were tar from astounding as you mav imagine at several hundred pounds, and the odds are - in my opinion - similarly stacked against any kind of success for the PowerUp cards.
The thing is. Though, that only a fool gets obsessed with actual processing power these days Compare a 68030-based machine with 8 Mb Fast RAM running Dopus Magellan against a P130 with 16 Mb running Windows '95 Which is faster? Which looks better? It's a fnatter of opinion, really, but not even the most die-hard of PC fanatics could seriously claim that the PC's operating system is significantly beating a well-configured Dopus.
Alternatively, consider the pretty low power of the PlayStation's slow- by-today s-standards RISC CPU, along with its "measly" 2Mb RAM and 2-speed (I think) CD-ROM drive.
In terms of CPU power, it's apparently surpassed by a "moderately accelerated" Amiga and basically all modern Pcs. But nobody would claim that either of those machines could pull off the likes of Soul Blade or Wipeout 2097 with quite the ease which the PSX accomplishes the task (a last P2 MMX would still need a graphics card 6 loads ot RAM).
All the user cares about is what a machine can do. In my opinion people want the following from a "system"... In joint first place comes running the latest graphically stunning games and or a specific Microsoft PC-only application (Lotus 1-2-3. Exel, MS Word, Netscape Navigator or even - spit - Win. '95).
Secondly, comes the smaller demand from slightly more open- minded sensible)?! People who don't care if the software is Microsoft branded or if the computer is a PC - they just want a machine which has powerful and easy-to-use serious software, and some fun, playable games.
Lastly come the tew remaining Amiga users, whose opinions and ideas seem to be completely overlooked by literally all of the large software and hardware suppliers.
OK, these groups are a bit general to say the least, but the point is that almost 80 % of the market exists under category 1. In the form of existing PC or Playstation owners.
These are the people who are more likely to be spending the serious dosh on their computing "habit", and surely being able to interest (some of) these people is what will determine the success or failure of any new machine with a future.
And my point? For PowerUp to suqceed it either has to run Microsoft app's and BIG games (Quake, Turok. Dungeon Keeper.
Wipeout. Tekken), or do something so far in advance of any of this that it makes anyone who sees it say "I want that now!" Anything less and it s destined to obscurity.
I'll get down from my soapbox now. Bye & may CU Amiga continue whatever happens!
Gavin Gunn, Solihull Quite right. CPUs are rubbish Letter of the month Well, we all seem to love the new Amiga boards coming out ol Index Information lately, but one item seems to perplex many Amiga users. The namesll!
Access’ Connect? Inside Out?
BoXeR?!?l? Where do they come up with these things? Well in order to help people remember these names easier I have come up with a system of acronyms for the names of the two machines made so far, the Access and the BoXeR.
The Access is the At 200 on a 5 1 4 inch card, designed for use as a multimedia display system It was also the first authorized Amiga clone motherboard design since the end of Commodore in 1994, Amiga ACCESS*Authorized Card Computer .
Enhanced Showtime System aren't they? Let’s face it, all a faster CPU lets you do is everything faster than before, and other things that would previously have been impossible. Who wants that?
OK, so there's more to performance than raw CPU power, but the difference between game consoles and computers is that computers can be put to a wide variety of jobs. You don't get a more versatile computer chip than the CPU. So for a computer the CPU perfor"I shall be taking legal action for the emotional distress caused (and for the fact that I have now planned how to put myself severely in debt" The BoXeR is an Amiga 4000ish system set up to fit in Baby-AT sized clone boxes It also holds up to 2Gb of RAM on the motherboard if you can find four 512Mb SIMMS to plug into it.
Amiga BoXeR=Baby-AT Optimized Xpanding to Enormous RAM Well. I hope this helps people remember the names of the machines, and what they do. It made my head hurt when I got to Inside Out. So I hope Index changes the name again to something easier.
The Index Information home page is at http: www.compulink.co.uk ~inde x with more information on these systems.
Mathew R. Ignash. Via email line ’you can pick up a second hand A1200 for under a £100' Yes but by the time you have upgraded it to anything decent its very expensive starting from fresh. I am personally waiting for one of the new Amiga clones like Power Computing clone.
This would seem like a economic upgrade option, and yes A600 owners were born with common sense, just bad luck! I bought mine just before the A1200 came out. Moan over.
A staggering 8Mhz of processing I power? Standardised parts more j than likely played a massive part in : ensuring Syndicate was a viable and possible release on the Amiga, i Today's super consoles run at what . 33Mhz? Do they, or do they not give most Pcs a good run for their money ! And at 1 10 of the price of a PC! Ever j played Destruction Derby on the PlayStation? Have you managed to find a PC for under a grand that gets : close to the PlayStation's quality of : overall games?
So let's pick a powerful standard and stay with it. Or do you want your Amiga to be like a PC with all the power in the world, but with no means of ever really using it? It's a bit like putting a Rover V8 in a Robin Relent, nice idea, but quite useless bottom line being!
"Cookstar", via email How many times do we need to explain the way console hardware is sold at a loss with the money recouped from the licence paid on every software sale? Once more at least, ft seems. Unless Amiga International were to introduce a levy on every bit of commercial software (which isn't necessarily out of the question) an Amiga with similar specs to that of a PlayStation (plus all the other bits you'd want but seem to forget about, like disk drives, keyboards, interfaces, operating systems...) would cost a lot more than £100.
That's the kind of price you could expect to pay for a PC graphics card alone.
Fish, kettles & Quake So Qupke is going to be released for the Amiga. As far as I'm concerned this is great news. People keep harping on about how we users don't support the Amiga gaming community, and like alot of other users I too haven't spent too much on any new games. My lack of interest in the gaming scene is not because I can’t be arsed but because I haven't seen anything I want. Myst looks very nice but it's not really something I want to play and I suspect there are more Amiga users out there of the same opinion.
Quake on the other hand is a completely different kettle of fish, being probably the best multi user game around. I don't know about the other users out there but I will be upgrading my humble 68030 to a PPC-*68040 just for the privelige of going head to head on the Internet with other Quake-miesters Now I'm not stupid and I understand that this is something of an exception. But if like me other people find playing Quake worth the cost of upgrading their machines then maybe the gaming scene will take of again.
As for the future of the Amiga it would be nice if somebody, I don't care who, ported the Amiga OS to PPC so we can finally get out of using the 680xx series If there are any users reading your magazine thinking of jumping ship, don't do it.
At work I use a Pentium 2 300 with 64Mb of RAM and I can honestly say the only good thing about it is the 21" monitor. The hardware is a bag of sh*V They really aren't that fast and the multitasking is very poor. For example if you have Exchange, Photoshop and a web browser running that’s at least 90% of your system resources used up and in my job I need these. If you run Quake on my system the highest screen resolution you can get before it mance is a lot more important.
You'd soon find yourself begging for some pure number crunching power if you were limited to a slow CPU with a few bolt-on sound and graphics chips.
Big up the A600 Just a lino to give my say about Ihe possibility of PCI card slots on future Amigas and a quick moan! Also thanks for a great magazine, you've stuck with us. Many haven't sadly!
The moan first... Please can you stop sticking the dagger in on every A600 review. Yes they are old. No they do not have the AGA chipset and yes I would upgrade if I had the money But they do the job. And they are cheap and cheerful, thats enough for me at the moment. Also drop Ihe PCI cards great, all the power in the universe! But if you look at what made the Amiga so powerful in the past, and what makes the modern console so good today is their standardised parts. Because Pcs are so varied with interface types like PCI, it makes for one hell of a job making software for them, because of
the shear variety of PC types out there.
Do you remember Syndicate on the Amiga? Silly questionl It requires 1Mb of RAM, no hard drive and no monitor - a basic Amiga effectively What did the PC version require? A SVGA monitor. 4Mb of RAM. A hard drive and a sound card, if you wanted to hear any real sound that is. So which was the better version, the PC version needing at least 33Mhz of processing power or the Amiga with starts to get jerky is 800 x 600 and at that resolution playing Quake 2 is like running in a tar pit, although a 3D graphics card would make it alot better. This machine has a 4Mb open GL 3D card in it and that's
crap too.
The moral of my rant is there is still time for the Amiga hardware to catch up.
We Amiga users need a whole new machine so we are not messing about adding hardware fixes such as serial ports, keyboard interfaces and IDE ports to our machines. They should be in the box in the first place.
Maybe if these things where inside the Amiga from the onset we users would have more spare cash to buy more software. We can't afford to have any more developers ceasing Amiga production. Any one noticed the Cinema 4D xl for the PC and Mac?
Ian Han. Via email We're hoping that Quake will be a catalyst for a few changes in the Amiga scene, not only for users upgrading but it may also prove to the 'outside world' that the Amiga is still here and means business.
What's the difference?
Q: What's the difference between leg. I a 1 6Gb 3” IDE hard drive for an Amiga, and a similar drive for a PC?
A: About £50.
And it's the same for most bits of hardware, and it's a helluva lot worse for magazines: CU Amiga £5.99. PC Shopper £1.50. and it's four times fatter Now we all know most of the latter is adverts, but thats why it's so cheap. The point is that there is no difference in much of the hardware, so why don't you try and get some of those PC dealers advertising in CU Amiga?
Run some special offers for new customers or something. After all. It doesn't need a lot of effort to support Amiga, just a small pile of software and a little bit of knowledge. In my experience, a lot of PC dealers don't know a lot about Pcs anyway.
It was good to see Al following the great Commodore tradition of failing to bring anything out in time lor Christmas. What are they playing at? All it would have taken would be to put the A1200 in a case with a CD and a hard drive (and preferably a SIMM socket or two. But that would need a little designing!. I expect you're going to point to the Infinitive 1300 tower £349.95 compared to £209 95 for a standard A1200. £140 for a PC case and an upgraded PSU?! My PSU cost £16 for two so that's £130 for a boxl Is anyone really that stupid? I don't see why the setup I described should be more than
£300.1 could do it for not much more, and if it's done at source, you haven't wasted the original keyboard and case.
Keith, via email OK Keith, do you reelly want us to point out the differences between CU Amiga and PC magazines? As you say, the reason they are so cheap is because they are so full of adverts. If you want a brochure, go down to PC World and pick one up for free. H you want quality, unbiased, expert editorial coverage of a subject about which you are passionate, buy CU Amiga.
Then of course there's the matter of the cover mounted disks and Cds. You've obviously never sampled PC magazine cover disks or Cds. If you had you'd notice how the standards set in the pages of the magazine are continued to the disks on the cover.
And just to answer the one about PC dealers selling the same things cheaper than Amiga dealers (again) it's basically down to the laws of business. If you turnover more stock you can afford to take a smaller profit margin on each item. The PC dealers have larger turnovers than their Amiga conter- parts. You are of course free to buy from whoever you choose, but without Amiga dealers, there's not going to be any Amiga scene to speak of, apart from what can be supported by the Internet.
Excitedly soiled Please find enclosed a copy of my laundry bill, which I fully expect you to pay. My reason? I have just finished wetting myself in excitement having finished reading the Jan 98 issue. The information about the Permedia 2 was simply more than my brain (and bladder) could handle.
Added to that, you had the sheer audacity to give a £20 off offer on the Eyetech tower (which I've just sent off for - ta very much!). And don't get me started on the Computer '97 coverage. I finally saw a picture of the PowerPC card for the A1200. However, I turned back a page (I read my magazines backwards - just don’t ask), and saw the 8oxer. The room then went all blurry. And I woke up and found I required another change of clothing.
I am also writing to the companies responsible for producing these fine products, warning them that I shall be taking legal action for the emotional distress caused (and for the fact that I have now planned how to put myself severely in debt for the next couple of decades) Somehow this letter seemed more amusing when I first thought of it. Shows how wrong first impressions can be!
Gerard Sweeney, via email To the Point... Amiga For-never?
"It was good to see Al following the great Commodore tradition of failing to bring anything out in time for Christmas” Is this the start of the end? I couldn't believe my eyes when I read the article on the sickly titled Amiga Forever in the February issue of CU Amiga. This is PC software for God’s sakel Are you honestly trying to tell us our future lies with an Amiga emulator running on a PC?
This is not what I have come to expect from what I thought was a magazine dedicated to a struggling platform.
Ian James, Lincolnshire There's no point in us ignoring what's happening out there. We haven't moved over to reviewing PC software or 'filling' the pages with PC products. This is a development that all Amiga users deserve to know about. We aim to present the facts, sprinkled with some considered opinions from those in the business in order for everyone to be better informed to make up their own mind on the matter.
Thanks for Scala!
Just a quick note to say thanks a lot for including Scala MM300 on the Feb issue. I’d never used anything like this before, but now I've already put together a number of video presentations to publicise my own small 3D graphics production company.
Gordon O'Hare, Dublin See, we told you it was good didn't we?
Money saving tip I've got an idea for you that might help save some cash. Instead of coming up with new ideas for features agd articles, simply repeal the same old stuff that's been around in Amiga mags since the start. Or has someone else already beaten you to it?
Bob Stamford. Coventry CU Amiga reserves the right to edit, trim and generally make sense of letters that don't otherwise, or are just too long to be published in full.
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An emulated Amiga may be the way forward Does there come a time when an emulated computer is as useful as the original? If we were to cite Macintosh emulation, there would be no doubt this is true.
"I put it to you that this migration of system elements to native code and hardware is the same way the Amiga can and is moving to new hardware.” Macintosh software can and does run faster on ShapeShifter via a fast 68060 Amiga than it did on any 680x0 based Macintosh.
Accepting this, it's then puzzling that many Amiga owners aren’t coming to grips with the notion that an Amiga emulator can run Amiga software just as well as an Amiga Heresy? Nay brother.
Precisely because the Amiga is the king of emulators itself and that it's so dear to our hearts that actual Amiga emulation is a touchy subject Why should it be though? What actual difference does it make what hardware is used to run AmigaOS?
I've heard all sorts of lunatic arguments such as the custom coprocessors enabled the fantastic multitasking the Amiga was born with. Guys, in case you hadn't noticed, the best Amigas set-ups today have the most custom chips replaced superseded as possible They're to years old now and we need to move on. We all want the progression of AmigaOS to a new CPU and hardware and regain the cutting edge and when this does happen, our existing software will run under a form of emulation itself.
In the best case the OS itself is running natively on the hardware and only the programs are being emulated. In the case of Cloanto s officially licensed Amiga Forever, the CPU, the OS and the custom hardware is being emulated.
This is only partially helped by using native graphics in the form of the Picasso 96 RTG screen modes.
My point is that right here and now, AmigaOS runs perfectly on another hardware platform. It's no speed demon, at about A1200 with Fast memory speed, but it has a proper hires true colour display care of any old cheap PCI graphics card - the kind of thing we've been dreaming of for years.
I put it to you that this migration of system elements to native code and hardware is the same way the Amiga can and is moving to new hardware. HiQ are touting this method for a multi-stage move of the Amiga to the DEC Alpha platform, an outrageously powerful system. Initially they plan to place Amiga hardware on a PCI card in a DEC Alpha and later a real Alpha port of AmigaOS. Phase 5 are working in a similar way with PowerUp and... who knows what Amiga International is doing but it's probably something similar.
So before your hackles rise at the prospect of an emulated Amiga, consider that it works and works well, it’s getting better all the time and the techniques involved will ultimately be the only way the Amiga will get the hardware it so richly deserves.
¦ Mat Bettinson is CU Amiga's Comms Consultant.
The infernal online Catch-up I just downloaded the latest upgrade to the Aweb-ll browser, version 3.1. Among other things, it marks the first Amiga web browser to support Javascript.
Javascript is not the same thing as Java, but it is employed somewhat liberally online to do little tricks like changing the content of the website relative to your mouse pointer and scroll text across the screen But that's not the thing that is really important here.
It's been some time since Javascript has been readily supported by Netscape and Internet Explorer, the two major browsers on the PC and Mac. Amiga users were effectively shut out. Or at least hindered in their use. Of a number ol websites - usually general interest or corporate sites.
"We get secure transfer support only to find that we don't have Javascript We get Javascript only to find that we still can't listen to that live concert.” All of the three major Amiga browsers have promised to deliver it. And Aweb is first to the post. This is good - for Aweb, and for us. The not-so-good part will be apparent to most of you the minute you upgrade your version of Aweb or wait for your browser of choice to catch up.
You'll get in to that Javascript- enabled site alright - and the safe money is that you'll be greeted with notification that without Shockwave, RealAudio, or any of a half-dozen other web formats the Amiga does not presently support, you will not be able to get the most out of that particular website.
It's a nasty bargain, but one that we seem to endlessly face on the web. We wait to get frame support only to discover that we can’t securely buy stuff from online vendors, We get secure transfer support only to find that we don't have Javascript. We get Javascript, only to find that we still can’t listen to that live concert.
And so on. It's the unfortunate, but rectifiable, consequence of being behind the web technology curve. It can be corrected, of course. As we've seen, as long as we keep supporting the authors of Amiga web browsers, they'll labour late into the night to try to catch up.
Unfortunately, we're facing a 'one step forward, and two steps back" scenario, largely because many of the formats left to conquer are proprietary - meaning a big outlay to convert them if the company offers licences at all - meaning that it becomes very difficult for any one developer to justify the expense.
And as much as I try to dissuade people from placing too much pressure on Amiga, Inc., this one is squarely in their court.
It really doesn't matter if they want to put most of their marketing monpy into the Amiga as a personal computer or the Amiga as a microwave and toaster operating system, to present a current product they will need to get these formats under wraps.
They are the only ones who can sling the sort of authority and money to make the deals happen.
But until that happens, hey, at least we got Javascript.
¦ Jason Compton is CU Amiga's US Correspondent.
F Time to break the golden rule Amiga people don’t want all that hassle and expense of upgrading that the PC user has to cope with Much PC software written today would not run on even a top end machine two years ago.
Sixteen months ago the Cyrix 166 processor was the must have CPU in the PC world. Now it is the lowest possible specification you can still buy. By contrast the Amiga has what? An OS upgrade to at least 2.0, almost seven years old. Hard drives are now standard. A single generation upgrade from the twenty year old 68000 to the fifteen year old 68020.
A single upgrade of the display system from OCS to AGA. It makes the Amiga much more a computer for the user than the purveyor. It puts quality software in the hands of those who don't want the constant game of keeping up with the Gateses.
Disgusted of Guildford At CU Amiga we recognise exactly how much our readers appreciate this quality. It has become something of a rule at CU to be very cautious about advice on upgrading. If someone asks what upgrades they need to do so and so. We tell them.
When it comes to blanket recommendations to upgrade, we leave it to the PC mags. It's an unwritten rule, but if we break it, we get letters from Disgusted of Guildford telling us we have no right to tell people what to do "Newsflash - most Amiga software produced today is CD-ROM only. The best games, from companies like Titan, Vulcan and Sadeness are on CD-ROM."
Disgusted is right.
"From preliminary results from our survey, what will persuade the hold outs to get a CD-ROM drive are more CD software and lower prices."
Unfortunately one of the Amigas great strengths has become its undoing. The Amiga just wasn't as future proof as we thought. When the "base specification" of the Amiga ceased to be high enough for software companies to write the programs they wanted to write on it.
They left. When people saw what more powerful rival systems could do, the users left the Amiga too Ironically, remaining Amiga users are upgrading like never before to catch up. Despite this, we still refrain from blanket recommendations. We often encourage people to do so, but we try to do it by describing benefits and letting you decide for yourself. We don’t want to be accused of pushing people into unnecessary upgrades. Well, I'm going to stick my neck on the line here and jump up and down on the golden rule. It’s time to get a CD- ROM drive.
L ” J This January, PC Format. The UK’s biggest selling home computer magazine, dropped the floppy disk version. The floppy disk version sold a fraction of the CD version, and the expense and trouble of a dual format magazine will be a blessing for them to drop.
Despite frequent requests from readers of the CD edition to go CD only and force everyone to upgrade, we aren't going to go this route for a while yet If we did, we would significantly increase the efficient running of CU Amiga as a business and the per unit profitability. It would also knock a huge chunk of our sales away overnight and we'd fold Disk hassles Every month, the disk version is more and more of a hassle. It is tricky to find software small enough to fit on floppy disks any more.
Supplies of DD floppy disks are becoming harder to find. Added to all that, the costs of distributing two versions is high Of course. I’m not trying to argue that everyone should upgrade because doing so will save the filthy rich EMAP media empire a few quid. These problems are mirrored by every other publisher in the A CD-ROM Aim... cbcay « haM the pice.
Amiga industry.
The reason why it is becoming so hard to find software that fits on disks is that no-one writes it any more. People these days expect more from their computers than is easy to fit on two 880K floppy disks, and that means CD. When Vulcan announced that they were moving to CD only, they took a brave step They knew it would cost them sales in the short term, but they knew that without it, the Amiga games market was dead.
Feedback From preliminary results from our survey, what will persuade the hold outs to get a CD-ROM drive are more CD software and lower prices.
Newsflash - most Amiga software produced today is CD-ROM only. The best games, from companies like Titan. Vulcan and Sadeness are on CD-ROM. Most applications are already CD-ROM only. A reluctance to buy until there is plenty of software is fair enough and a universal hurdle for new hardware systems, but it is also a catch 22.
Unless enough people own CD- ROM drives, people can't afford to produce it.
If you want what there is on the Amiga, then a CD-ROM drive is a necessity. If insufficient people are convinced to pay back the risk of companies like Vulcan, the market will eventually die. So be it if the platform cannot persuade its own users of the value of its software any more, then I’m afraid its time has indeed come.
Cheaper than you think The cost one is harder. Some people simply can't afford a CD- ROM drive. Before you dismiss the expense however. I only ask you think very carefully about it CD-ROM will give you access to all the modern software.
Magazine cover Cds supply you with vastly more useful, interesting and entertainment software than disks. You will have access to unlimited supplies of clip art, textures, fonts, etc. You may be surprised at how cheap a CD-ROM drive can be. Shop around and you can bodge one up for under £40.
Alternatively a PCMCIA model makes installation easy. Power Computing and Wizard Developments have both been selling such drives for under £80.
Still too much? OK. We'll do our best. We ll keep you informed of good deals, and look for all the best and easiest and cheapest ways to help you get that CD- ROM drive.
In short, we ll look into every option we can to get as many of you onto CD as possible, because it benefits the Amiga industry, it benefits us, and most of all it benefits you.
¦ Andrew Korn is Deputy Editor of CU Amiga, The graphics were black and white, very chunky and all games were variations on Pong, by law... We go back to when state-of-the-art video games were made by a firm now more associated with radio-alarm clocks, and the standard colour for your game console hardware was orange... Meanwhile, deep in the heart of some high-tech Research and Development facility, scientists were rejoicing because they had just invented the Light Pen. This was a device whose sole purpose was to make your arm sore, as you held it up to the screen to select menu options
and play naughts-and-crosses and the like.
Light Pens were actually considered the cheap alternative to mice for a while, and although they made it possible to produce sketches on-screen, they looked destined to an obscure life providing business to surgical support manufacturers. Until, that is. Some particularly bright (or lazy) spark tried to use it from the other side of the room.
In one of those Eureka moments, the scientists realised they had a chance to earn some real money for a change, and instantly sold the idea to the video games companies. The games companies loved it of course, and immediately added a new variation to Pong which involved shooting things.
Beam me up?
Despite the illustrations on the boxes. Light Guns were far from the stylised phaser pistols of Star Trek. They didn't shoot out beams of lazer (sic) light.
They didn't shoot anything as a matter of fact: instead the light came to them. The gun was connected to the console via a long cable, and consisted of a long thin tube, with a small light dependent transistor at the end (probably called a “magic eye" at the time).
When pointed at the target, the light travelled down the collimating tube and fell onto the cell. The cell then conducted, like a switch. As the video game hardware knew where the dot was, and also knew when you pressed the trigger, it could work out if you had "hit” the target. Exciting stuff.
Dot-tastic The first video games to make use of the Light Gun were mind-numbingly simple: a large white dot bounced around the screen, and you had to "shoot" it, by pressing the trigger when the gun was pointed at the dot.
We cheated of course, by turning the TV brightness up. Ah, the pointless entertainment of youth... After the Age of Orange Consoles, along came Atari and Nintendo. Atari used fake teak for their VCS console (a classy piece of kit) but both released their own versions of light artillery. When evolution gave us the Super NES, Nintendo decided to make the pistol into a shoulder launched affair, and used some kind of IR tracking device to locate its position and trigger status.
As you might expect, trying to shoot comic moles as they popped out of holes kept our interest for all of ten minutes.
Fast Forward Now, jump ahead a few years and you'll find me editing Amiga Computing magazine (oh yes, I had a proper job once you know). Out of one of the jiffy-bags sent to me by games companies (oh yes, games companies wrote software for the Amiga once you know) fell a Light Gun. And what a load of old rubbish it was too.
A horrible, chunky pistol fell out of the bag, along with a floppy disk. Obviously the software house was so pleased about the gun that they had spent about twenty minutes writing the software, because it was dire. I seem to remember trying to shoot pot-plants or something else equally as stupid, whilst the screen flashed when the trigger was pressed down.
Sadly, the gun didn't work and as this was the entire point, the Amiga Light Gun passed quietly away.
Virtually alright In fact, the only company to get it right were Sega, with their very popular arcade spinoff Virtua Cop. With it's fast 3D graphics, you could stand in the middle of your living room and practice killing people in excruciating detail.
After playing it once. I found I was absolutely delighted that something as immoral as the Light Gun wasn't a big success on the Amiga. It's a sick joke if it doesn't work, and an even sicker joke if it does. ¦ John Kennedy yi k: REPAIRS COMPUTERS AND MONITORS WHILE-U-WAIT!!!
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4 c* 8mb of 32-bit RAM installed ? Uses a Standard 72-pw Smm ? Otoial PLCC Type FPU (fioathg pomt uno) ? Battery Backed Ciock Caienoer ? Trapooor Fitting - doesn't yo© warranty ? 0-4MB - PCMCIA COMPATBLE (FOR USE WITH SQURRfl ETC.) ? ZETO WAITE State Design.
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Sawi Interface Ft* the Mmmh MKII Caw* - £7999 TumsPmv §.
Ll ’III •'AVT A «ttV-A - YOU MUST «T T i.KBOPkiS ' ll .j® I' '.HAM I '* XtMO.TS -OJ N:i«MAJ I ' (PlALINU ihi Amiv Ininiik S'VfR whh T-; Faster AM: ViMhivBinER I boPwni Srsii m. Optidns isauDF Posti h Prmbg, Colour [orreokw, Dithering, Colour Balanong, On-Screen Preview and _ Much More... Most printers are supported - call to check. Includes "Graphc ¦7JTH P"W 'Sh*S" IU I M HIM ¦ **• I U- V.T I l|A| mi R IN. 4IIIAII. U ¦ TnfS New HavaES TEXT'A.r.. P"i:h:OPTiMiSEft. Ti*BOSpuui Pwini m0k Ttt-J Jrffl Spocier. PowerPC tsnAyi o. New ormrs for HP. Canon. Epson A|| Stylus am) Citizen moocis. Amga
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Bi) Qualified Technicians ? All Amiga Computers Covered ? Prices iron as little as £29.99 ? Many repays by Wi apo requfte NO Parts ? Prices mcuae ksuto Combi Couktkm 6 DfiMfrr. Labour. Full Dwgnostks. Service. Sow Test & VAT PtKIS INCIUW collection i wimrr ? Fast Turnaround .TvTM ? All Teomqans me Fuuy Trained & Qualeed ? Upgrades bouolt at same the fitted FREE!
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• h! ’’ ft? V * v4SE (Word Processor), TieiboCalc v3.5
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non DetEQORY Opus 4.12! |HK All Hat* Dba models also inciuoe
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Amiga 1200 Magic Packs 68020 14.3mhi WT7T7W 2mb RAM H L ' i' Ji No HD M W M AVI 68020 143mhz 68030 40am I8mb RAM W 170ms HD E Scala MM300 68040 40mhi 34mb RAM
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Itii W,H m6 2Vh ullJBl' EnhancedAhw , ''tij-p' PSU FOR inu HC«
A THAN IMF PRKF OF A • ncrmal 25-30* Amo* PSU! DfSi ((032 also
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» PSU. ObtQi ’ A500 600 6 1200 1 SuBstsTEM. An Cables I
On OfE S . MONITt* The Epson range of InkJet Printers 6
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ImiitMO.Miwnttu. ,239 Smus 800 ¦ Urn I44»n 4 tm t ,319 Smus Photo-emu..runOmm ,419 (TPnr?rv H Fl*ma«*WAwro486 r j ' i ‘ SSI : r‘ i 50,i»« £kui*i»w, D,w* h tk PC C r-L. COWUA'DN FOT FASTER SHII PC Stfl n t U,r [HUUTO.UPTO I6«B - loraeiE U« R MS-DOS, MD*. CG*. E6*. VG» S SVGA smrom 2SG caouRS cn m AGA K o*tf. CrnqGrwHc suvan. Mutf,, , IUS at Piwmae Stemmo. CD-ROM w Hot D,wn ms su I*. MS DOS *mxAn»s n a mtm at R.s g I nttwtAttaoMo«!MwiiH(s(MntiittHA««(tsiott3.1. Mm AisotmuM Total! Amg* - AmgaDO Total! Am*a - Artw [tmMzczmjus See Our Internet WliPage AmgaDOS Pao; Total! Ah« - AmgaDOS & M*
- RtffitHa Usuaiiy £43 94
124. 99 ii AmgaDOS 3 NFARLY £9 0181-303-1861 Al200 Bfi NmnnroRS
Spmmss 16 MB 32mb .** - - iw - - fl.M ,U9 „ 154 9« ,134 m
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- 14« ;329.n 364- I44« 359- 394- MaflB J 44 ctg ? 68030 EC.
68040 °" 65060 PWOS50R WV.
SUP T066MH MMU MAIL Q30EC TYPE) ? *040 fflS S'MONC A)200 - Bud WH a HEAtsm 6 Fw « Up to 32MB o ? ItoSTAAT (except 68030EC SCSWI mtwaci ? C* itmmxm a 72-p* ¦MO mm ui-A FPU • Battery B*o»o PCNOAccpw ie so Thai you (an stii use h as Squrwi ? Zew Wwt STAti Dew*.
Arain Hwu* MK Cmos -t79.99 by Qualified Technicians ? Au Amiga Computers Cmrid ? Pros fnoM as umi as £29.99 ? Man* repairs by Wiimj aequre NO Parts ? Prkes include Ikslkd Courbi Coukwh & DaifRT. Labour, Fuu Diagnostics, Service. Soak Test & VAT.
? Fast Turnaround ? An Technicians are Fuut Trakeo 4 Qjn«d ? Upgrades bought at same time fitted FREE!
? 90 oavs Warranty on au Repairs All TOR WST C 29- ? PARTS PARTS m HAVE AU« m*i 0 PARTS K* All AmSA'S - DANES.
Keyboaacs, Mom Ports, Chips and ww Please cau «c* MKNtOHAU.
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you can pywopm MULTIPLE nf onwraa SIMULTANEOUSLY (Wdwbiuch can
tI) . Fxt-Tnf Spf fK Puuooim Menus • No’«m • Sew me ? Eitensm
ftw; Owp rmx&oji • kxmic Arru stm*n vVBSa •
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wspiat VtRSKMS no FtfTYPB
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1. 4a HD _ Sou* MM300 250wPSU 6806066mm 34mm RAM
2. 1a HO Sou MM300 750* PSU WL EC JS.
i. INDMttlAl CctOUR CORRECT**. ROTATE, TWST, for mil Amym, t
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,, j. PomR-UPYtXMApiw i | ffi ohh tks 250u ItlIjljj FumamcedAvm ’trf-TF PSU rOAUTYU MORE.
THAN m PWCE 0 A 2S-30« Amm PSU' Designed h» (CD32 AISO AtMAAME). ENCASH) IN Slfl SuBSYSTEH. A Scm«o. WkvcA Due Fan. Iuimnated OnIGo s»to OUUET CM BACK 0 PSU. OwY 0UN TY Nf» PSU'S LSI POUIR CASES Avaaaou to pan* CD-ROMs. Hm POWtRSTRIP . N» 4«». XV, «mTER. SPEAKERS ETC) DMECT HBM THE BACK 0 Pl*»*8CB.
(M on RUN AST ONE VBITCH £14 9S £14.95 £14.95 £1495 £1999 £21.99 £2199 £24.99 £1995 £19.95 £19.95 £21.95 £21.95 £34.99 See Our SM Internet W3 Page JU™. _ JL, WE ARE OPEN 9AM AND S.30PM, MONDAY TO SATURDAY, TO PAY BY CREDIT CARD. TO PAY . «H BY CHEQUE OR POSTA1 ORDER PUASE SEND JTK YOUR ORDER TO - WIZARD NVHOPBBRTS, WUW aasa ** YBMP PO BOX 490, OARTTOM, KBYT, »AI WN ORDER HOTLINE I 0181-303-18611 sz m+ 1MIK) fcSsSSH‘ ikgAnka Printers r*sA«uOOS3fci AT 200 BtonnerPi 7 aa.»s [tec* « A120 A1200 Disk Dim Pi ange Of InkJet Prwters is consiotreo by most as With cur awanceo knorudgi of TursoPrpit me
OfTER THE COMPUTE RANGE Of STYTUS PRWTERS K Styius 6-cacup Photo Printer. ALL Printers EGKONM Pa*UR PRINTER CaBIE. Wl AISO OfFER AT £45 * BOUGHT WTH A PRKTER. ___ I" ¦"! TkxPait* c194 tf wm PCVASK4 z rS: A~**urcs*-.£-u. SSSSTJSTSS I ""-l ¦fflM KUSSftf wn MS-DOS. MDA. CGA. EO. VGA f SVGA vjPWTtD, f 10 .--.ASA”* ..v (.'j-to"": '.viw.Miiinm iwniw ¦¦fflMI fius ob PwmiDiieSuiTomo. CD-ROM»» Hoi DiwnwMssuTOino, iOHHH Rib, MS-DOS bimjcaikms in a biwob cb Wcmbfkni Rib - g* WlMCTT, i I IN t SHW ¦ - MOOI1 Mlv* nxrs 0UX*l B IBM rtBSJOB 3.1. nil (*O«lfaM'*-?O -.BM4 MO?OPW ISVBOi0H™ £W 7.90 ft' nil MmifHi
MMU m AU Bnm • HB. Qubit, FONT 0
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