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CU Amiga Magazine has been hearing numerous complaints in the last few weeks from companies who are struggling to fulfil demand for these processors, and from end users who have been unable to get the accelerator cards they want. According to Motorola, they actually have large stocks of the wafers but are not able to prioritise the assembly of the wafers into cases. The changeover of the LC and EC components to spare 0'42 fabrication has caused problems in the normal process of assembly for the RC components used in computers, and recent large orders for the cut down parts from industry users of the ‘060 have overstretched the capacity of the casing facilities ? The Cylf!JtormPPC carl. Milk one of Ike iacreasiayly rare 68060 CPU*. Agist A spokesman for the company assured CU Amiga Magazine that they were trying to break the backlog as soon as possible, and that phase 5. As the largest user of the CPU in Germany, were top priority when the chips start leaving the factory again MOD turns to Amiga The Royal Navy has awarded a contract to Thorn electronics for 20 on ship weather satellite download S’ terns after the company's Amiga based proposal beat five other ten- I ders from companies using Macintosh or PC hardware. The Amiga based systems will consist A4000 motherboards in 19" rack mountings with Ram. Hard drives CyberStorm ‘060 cards and Picasso 4 graphics cards. The Amiga based bid won because the system simply outperformed tl other ones. The naval contractees were apparently impressed by the ability of the Amiga system to smoothly multitask the satellite downlink. 3D weather mapping and printer plotter control, and were particularly taken by the fact that the Amiga based systems can completely reset themselves within 20 seconds.
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AMINET 24 AND SET 6 IN STOCK NOW!
£29.99 £69.99 £39.99 £19.95 £19.95 WliGA.
KVSVOB CD KPAKIII £9.99 £12.99 £12.99 £10.99 £34.99 £29.99 £19.95 £22.99 £19.95 £9.99 Deluxe Paint 5 is now available on CD-ROM o Floppy Disk.
DELUXE PAINT 5 £17.991 Blitz Basic 2.1 is now available on CD-ROM o Floppy Disk.
BLITZ BASIC 2.1 £17.99 Full Version availabl now inc. Networking Amiga Emulation.
AMIGA FOREVER £39.991 Lightrom 4 £19.9 Lightrom Gold £14 9 Dem Rom £ 9.9 LIGHTROM 5 £29.99 Siamese RTG 2.1 CD £ 29.99 Elastic Dreams CD £ 49.99 AGA Toolkit £ 9.99 In-To-The-Net CD £ 9.99 The Learning Curve £ 19.95 Miami & In-To-The-Net CD £ 29.99 Personal Suite CD-ROM £ 4.99 Personal Paint 6.4 & Manual £ 4.99 Imagine 3D PD £ 14.99 Fusion (Mac Emulator) £ 49.99 PCX (PC Emulator) £ 49.99 Speccy '98 £ 14.99 Retro Gold £ 9.99 Epic Encyclopedia ‘97 £ 19.95 Amiga Desktop Video 2 £ 14.99 Magic Workbench Enhancer £ 9.99 Epic Collection 3 CD £ 14.99 NFA AGA Experience 3 £ 9.99 iBrowse (Full Version) £
24.99 The Hidden Truth £ 19.95 Enc. Of the Paranormal £ 14.99 3D CD 1 Objects £ 9.99 3D CD 2 Images £ 9.99 UPD Gold £ 14.99 “LfetMAN £24.99 £9.99 £39.99 £17.99 £9.99 IRAK C RETAIL MOTORS FOR OR SCHATZTRIIHE. CLOANTO GRAPHIC DETAIL INTERACTIVE EPIC. SADENESS. PD SOR. WSOR VULCAN. BINUL LEISURE Ai AMKA KTEMATBNAL hi * International Distributor mum* NFAAGAEXPE Remember to ask for your FREE CD, as it is not automatically shipped.
Please add the required postage.
UAKE The most eagerly awaite game ever for the Amiga I: horo. All the features o' the PC version are present including the use of garm expansions. Go kick somt
29. 99ja Hundreds of add-ons for Quake and Doom 2 ready to use
from the CD. The contents Include Bots, CTF, 100’s of Levels,
new weapons and game extras.
Requires Quake Blizzard PPC Cards for the Amiga 1200
• 03* 160 Mhz with 040 £249.00 or with 060 £489.00 6C3e 200 Mhz
with 040 £309.00 or with 060 £539.00 §03e* 160 Mhz with 040
£299.00 or with 060 £529.00
• 03 * 200 Mhz with 040 £369.00 or with 060 £599.00 Oxyron
Patcher for 040 & 060 only £14.99 Other Hardware available call
for a full price list.
Picasso 4 24 Bit GFX Card £249.99 Two Speed CD-ROM & Squirrel Bundle £79.99 Four Speed CD-ROM & Squirrel Bundle £119.99 Eight Speed CD-ROM & Squirrel Bundle £149 99 Twelve Speed CD-ROM & Squirrel Bundle £169.99 A1200 4Mb Ram £49.99 Viper Mk 2 030 £79 99 ProMidi Amiga Midi Interface £24.99 Squirrel SCSI £54.99 or Surf Squirrel £89 99 560 dpi 3 Button Amiga Mouse £10 99 2 Button Mouse £8.99 or CD32 Joypad £9.99 Competition Pro Amiga Joypad £16.99 External Amiga Floppy Drive £39.99 lemmings £ 1299 CrvllnafKMi Manyk Mayhem Mog. Typhoon Minskies Pinball Fantasies AGA Road Kill Road Rash Slamtilt
AGA Spherical Worlds Soper Skidmarks Cannon Fodder 1 or 2 £ 8 99 Dog f tgM £ 8 99 Player Manager 2 £ 8 99 Oune II £12.99 Railroad Tycoon £12.99 Overlord £12 99 Enemy £ 1499 Arcade Action £12.99 Acid Attack £ 12 99 Burnout AGA £ 16 99 Bograts £ 12 99 Breathless AGA £12.99 Colossus Chess £ 4 99 Deee»1 Strike £ 8 99 fatreme Racing AGA £ 8 99 FIS Stnke Cagle ¦ £1299 Amiga 1300 £349.99 Amiga 1400 £469 99 Amiga 1500 £599.99 I PC Keyboard £149.99 or Amiga K B £169.99 Tower Kit £159.99 Zorro 2 £149.99 Zorro 3 £319.99
3. 5" Bay £11.99
5. 25“ Bay £29 99 Keyboard Case £39 99 PCMCIA Adp. £29 99 4 Way
IDE £34 99 F19 Stealth Fighter £1299 FIT* Nigh than* £ 8 99
Gloom E 4 99 Wcroprose Grand Pn« £ 12 99 Formula 1 Masters £
19.99 Hillsea lido £ 12.99 Hugo £ 24.99 Impossible Mission
2025 £ 4 99 Jel Pilot £ 1699 TELEPHONE ORDER HOTLINE 0TTG 246
3800 UK Postage & Delivery Rates CD-ROMs. £1.00 for the 1st
item and 50p each extra item.
GAMES £2 00 for the 1st item and £1.00 each extra item HARDWARE. £6 00 up to £150 value and £10 00 above £150 Overseas rates are double for CD-ROMs and GAMES We wl PIUCI MAI Cl on Siltwire e-Hu Editorial I like the month of May. For one thing, I get to celebrate my 21st birthday again. Then there's the FA Cup Final. Jossling with the big day at Wembley there's the World of Amiga show, complete with a big screen for us to watch the match on. Oh, and summer comes around too, which is nice. Apart from those of you in the Southern Hemisphere (although it will probably be your summertime when this
reaches you). So what's my point? What am I going on about? Don't ask me. I'm just the Editor. They pay me to do all this stuff, tinker with all the latest toys and tell you about them. I suppose I'm just full of the joys of spring.
EM3 JUNE 1998 • CONTENTS Editorial EDITOR Tooy DEPUTY EDITOR Andrew Korn PRODUCTION EDITOR RosseN Co.
STAFF WRITER Richard Drummond TECHNICAL CONSULTANT John Kennedy US CORRESPONDENT Jasoa Comploo DESIGN Seshan M. Charlotte lepper CONTRIBUTORS lany Hichmott. Sim Bye. Hal Bettiataa. Sim Maibisro . Nad Fortes. Dhamai Iraaa. Har» later.
Dm Sir aid SCITEX SYSTEMS Tony Horgan, Editor Feature 24 Game Creation Advertising. Marketing b Management PUBLISHER Aady McVittio ADVERTISING MANAGER Marianna Maslen MARKETING EXECUTIVE lot Wharntfay GROUP PRODUCTION MANAGER Emma Mialard AD PRODUCTION EXECUTIVE Natatha George ADVERTISING ASSISTANT Aaaahcl Green FACILITIES MANAGER Rahed McBride CU Amiga Maguiae 37-39 MILLHARBOUR. ISLE Of BOGS.
LONDON EH 9TZ. UNITED KINGDOM B171 972 S7BI GENERAL@CU AMIGA CO UK WEB SITE: www.ca-aari«a to ah SUBS ENQUIRIES: 11198 43S3SI ADVERTISING PRODUCTION FAX: 0171 972 6755 Now there’s no excuse for not making your own games! Not only have we got all the development software you could wish for on the cover disks and CD. We've also been chinwagging with the professionals to find out the secret to knocking out award winning games. Taking you through the complete process, this will have you chomping at the bit to do it yourself.
Feature Contacts ¦UBEir UTTKS Ml IECMUCM PMBUMS la pml atacMd. Na-.i mM ywHnNitoMmPorcfealraaMtolAClCIUI hr rochaul mt Aon IrcMHiltown**HBBMhdtah cm leal w it hochdKgti ¦¦ymdaMl PB amm ni pi Mmi d ma PI lapmi Mn aooL M ¦ a an Imn Nr aoa I an • mmm I PI papa *a m'n pM V «M«¦ PB nWNSSMU. 01 Mp Moyoant. 17-39 Wlrtia We d hp loato* 114 HI COW! BISK PMBUMS: II m tom t Inltr «• Ini too m*i a Win m Ini Itw Ipluem OISKX PRESS. 7 NIHON COURT. BOURTON INDUSIRUU PARK. BOUR- TON ON THE WATER. GLOUCESTERSHIRE G1S4 2ND. TIL 014(1 I1B7SI.
Ip lh|WM din an (owiium In Mia car dltaM m* |M tar Hit Ml rdinu m Bi kid il pstod drof ¦« »e Miaai al tnd toa It n a d* ismI tftou Mm ateiani iwal a to dapuM CaipHM Mrm ae nN iccwrt N pa In Muy pa ptuo Mm mt to itta i Mcom o lad Naion ad h Molal N poo Ollr iws an h rain boa tan M am 33 Spam Spam Spam It's pink and soft and smells a bit funny. But enough about Russ Cox's problems, what about Spam? It promises riches beyond belief, the date of your dreams, even the opportunity to perpetuate the misery by bulk emailing millions of people around the world for $ 100.
It can drive you mad. And if you're not careful, probably will do very soon. If you're to retain your sanity you should read up on it as much as possible... Feature Jomaai Pofc IjBM SNMt Bahl htoMp 11110 M BIN (» Bl AmoN MlinpM at (at pmpM 17 i KWPI fM WHO It IBB (EHIP! (MM MMM EMPI nUI IN UMM fN Sm Mh pp Nr wad dNn C EMIT Mgn IMP U pi ifto apM an h ***** a mi Nra. Aha ama a aocfcaol a rod oitof to (pan afla pamao d to pBhtoi Cm tab *mm to cpmpi d to. Mpcle rpptn Ml at, mi M OpWiiM AitnPM a mM m tetoi to.
PiaitiM U aMinil ui pot in too* H h mm il IP mu d pay li pm Cl Aagi MpinH Itiaili li ainrao to hjtol AiMib M cmmI M PM ifipnAN Nf m mi lictwi a (tormu nkdi aty Pa wlwnmif ci«i all to am Ph d to town a iimm a Mf mini d Ihi aiprni coismm pd Id ii hPmim nkttl rNawaiMli Ni lla **« M BY SOUTHEM PBM1 NIB BUSH. POOLE 36 World of Amiga Show Guide The time is almost upon us. This year's World of Amiga show looks like being one of the most exciting in recent years with an impressive line up of new products on show and on sale.
Get yourself prepared with our guide to all the key attractions and a complete floor plan so you won't get lost between the bar and the Gents. Find out who will be where, what will be hot and what bargains you should look out for on page 36.
Ima9es 10 All the latest developments on the Amiga scene, plus Stateside.
12 Advertisers Index Screen Scene.
38 Games News Reviews: 42 Quake 45 Malice 46 Labyrinth of Time 48 Tips Central 49 Adventure Helpline Tech Scene.
50 ImageFX 3.0 55 Turbo Print 6 56 TV Amazing 57 Scan Doublers 59 Sirius Genlock 62 Aweb i J I 63 Master ISO 64 Power Digital Camera 66 PD.Net 68 PD.Post 70 Art Gallery 72 User Groups Workshop .
76 Personal Paint 6.6 80 Amiga C Programming 83 Back Issues 84 Net God 85 Surf of the Month 86 Wired World 88 Scala MM300 90 Reviews Index 95 Next Month Shop Save 96 Q£»A 99 A to Z 100 Backchat 103 Subscriptions 104 Points of View 106 Techno Tragedies Cover disks 14 Super CD-ROM 23 There's a bit of a game creation theme to the CD this month As well as the full Reality Game Engine there's advanced development tools. SEUCK and all the latest shareware, reader contributions, samples, mods and utilities. Plus an MPEG audio recording of Petro's speech at a recent Amiga show.
18 Reality Game Engine All you need to make your own Amiga games, the Reality Game Engine is here and fully functional. Created with ease of use in mind, it could be your first step towards producing that award-winning game.
No programming knowledge is required Now anyone can turn their game ideas into reality.
Special Offer All prices include VAT | FLOPPY DISK DRIVES A500 INTERNAL DRIVE ...... £34.95 A60LVA1200 INTERNAL DRIVE .
£34.95 A2000 INTERNAL DRIVE ..... £39.95 PC880E EXTERNAL DRIVE .... £39.95 XL 1.76MB EXTERNAL DRIVE . .
. £65.95 XL 1.76MB INT. DRIVE A4000 .
. £60.95 HARD DRIVES
3. 5’ SEAGATE HD B50MB £89.95 INC.STACK CABLE t INSTALL. SAV
• Inc. cable and software and fitting screes
2. 5" HARD DRIVE 1 3GB .
2. 5'HARD DRIVE 1 6GB .....£169.95
2. 5“ HARD DRIVE 2.1GB .....£189.95
3. 5” HARD DRIVE 1.7GB .....£129.95
3. 5" HARD DRIVE 3.2GB .
.....£169.95 STACK CABLE FOR THE 3.5” HD . . .£12.95
3. 5" HD's recommended for A1200 Tower EXTERNAL SCSI HD 2.1 GB
.....£249.95 NTERNAL SCSI HD 2.1GB . £199.95 VIDEO BACKUP
• Hi res 64-bit graphic card
• 4MB of display memory
• For the A2000 3000 T) 4000(T) CYBERVISION 64-30 CARD . .
SCANDOUBLER CYBERVISION |CYBERVISION 64-3D CARD .£159.95 £69.95 iOMEGA ZIP DRIVE
• Inc. cable and Zip tools s W. 1 cartridge ZIP DRIVE 100MB SCSI1
£135.95 ZIP DRIVE INCLUDING SQUIRREL .£169.95 ZIP DRIVE
IDE INTERNAL £149.95 100MB ZIP CARTRIDGE ..£14.00
• REQUIRES SQUIRREL SCSI INTERFACE
• Backup 520MB onto a 4HR VMS tape VIDEO BACKUP PHONO
.£20.00 VIDEO BACKUP SCART ..£20.00 Amiga Scanners
Modem Bundles FLATBED SCANNERS
• Epson A4 Flatbed Scanner
• 24-bit colour scanning
• Greyscale and line art modes
• OCR software available at £20 EPSON GT 5000 SCANNER . .£219.95
EPSON GT 5000 . SOFTWARE £249.95 HAND SCANNERS
• 56.6BF*S Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Whippet fast serial interface A60a'1200 MODEM BUNDLE TWO
£119.95 Epson Printers | EPSON STYLUS PRINTERS MODEM
• 56.6BPS Modem and cables
• Net and Web software
• I Browse software
• One month free with Demon internet
• Surf squirrel SCSI-2 serial interface for A1200 PCMCIA
connection MODEM BUNDLE THREE £169.95 Nit.
CATWEASEL MK2 J“ NEW LOW PRICES GVP PRODUCTS
• A4000 1200 high density drive controller
• Allows you to connect any PC Drive GVP HC-8 SCSI
INTERFACE £99.95 GVP GURU ROM V6 NEW REVISION £49.95 GVP
DSS-8 SOUND SAMPLER £59.95 GVP 4MB RAM MODULE ..£59.95
GVP 16MB RAM MODULE .£99.95 GVP A1200 SCSI INTERFACE
.....£59.95 FOR ALL A1200 ACCELERATOR CARDS J N POWER
10-EXTENDER INTERNAL POWER PORT JUNIOR n.»«.«• POWER PORT PLUS
i «p*«iki. ?¦ £39.95 .£69.95 POWER PORT Z3 2 ¦ pmmi. I .•»*
. . .£65. A2000 4000 ONLY (ZORRO ll ll I) CE MISCELLENOUS
POWERTAB GRAPHIC TABLET . . .£159.95 BEWARE OF NONE ZIP RAM
STATIC COLUMN PER MB .£16.95 BREATHLESS 3D GAME ..£15.95
BIG RED ADVENTURE CD-ROM . . .£19.95 HEAVY DUTY PSU 200 WATT .
. £69.95 OFFICIAL AMIGA MOUSE AND MAT £9.95 “The Rolls Royce of
PSUV AMIGA FORMAT FAX 01234 855400 JOYPAD OFFER UNIT 82A SINGER
WAY KEMPSTON MK42 7PU Visit our web site www powerc.com Email
saiesOpowerc.demon.co.uk 1 P 0 W E R 1 COMPUTING LTD | The New
A1200 Power Tower Ter
8. 95 L VW CARD £159.95 .£69.95 WE CAN MANUFACTURE ANY CABLE CALL
FOR A PRICE I 0 0 ?
165. 95 i El Zomj (5PCI. 2 ISA. 2 Video Slots option) .....
£149.95 2arro Ml (5 PCI. 2 ISA. Video (option). A4000 CPU
Slot £319.95 PCMCIA V Adaptor - allows squirrel to be fitted
internally £29.95 Eaamai Audio Port for internal CD-ROM
tneeded for listening to Music CD's and games that u* CD
audio) ..£15.95. SCSI-1 Adaptor - Internal 50 way pin
header, external 25 way connector ...£19.95 SCSl-ll
Micro high density connector. Internal 50 way pm header.
• rtemai micro HD
connector ...£25.95 SCSI-Ill 3
Way Ultra Wide internal connector, external micro HD
connector .£45.95 SCSI-Ill 7-Way
connector ..... £69.95 SCSl-lll
Terminator ..... £39.95 4 Way IDE
Interface (buffered) & IDEFix '97 software . £30.95 AMIGA A4000
TOWER IDE SCSI INCLUDES
• 32MB RAM ON-BOARD
• 1.7GB HARD DRIVE, 3.01 OS
• 68040 25MHZ PROCESSOR A4000 TOWER . £1099 AMIGA POWER ARE
OFFICIAL SUPPLIERS OF THE AMIGA 1200 [power I COMPUTING LTD 2MB
RAM 68020 14.3MHZ AGA CHIPSET WORDWORTH 4.5SE (WORDPROCESSOR)
TURBOCALC 3.5 (SPREADSHEET) DATASTORE 1.1 (DATABASE) PHOTOGENIC
1.2SE PERSONAL PAINT 6 4 ORGANISER 1.1 (PERSONAL ORGANISER)
PINBALL MANIA (GAME) | A1200 POWER TOWER
• Includes 200 watt PSU
• FC Mytioirfl
• K Keyboard Interlace
• drwe facia - floppy cable . Port labels and mains lead
3. 5 Spreadsheet
1. 1 Database
1. 2* Paint 6.4 & Organiser 1.1 Mamia game & Wizz game
• ftmr Tower and Keyboard
• *1200 Mam board
• Floppy dtsk drive A1200 POWER TOWER £149.95 AMIGA 1200 MAGIC
PACK A1200 POWER TOWER 1 A1200 POWER TOWER I £359.95 A1200
POWER TOWER 2 £759.95 A1200 POWER TOWER 2 I Power Tower I
Keyboard i A1200 Mam board i 24i Speed IDE CD-ROM i 2.1GB Hard
drive » Apollo 1240 25MHz 16MB ' 4 way IDE interface lDEFix97
software i Floppy dish drive ' 3.1 Workbench ' 3.1 Manuals i
Wordworth 4 5SE ' Turbocalc 3.5 Spreadsheet » Datastore 1 1
Database ' Photogenic 1.2* » Personal Paint 6 4 & Organiser 1.1
i Pinball Mamia game & Wizz game AMIGA BUNOLE ONE INCLUDES:
• AMIGA 1200 MAGIC PACK
• 4MB RAM INCLUDED AMIGA BUNDLE ONE All Power Towers are
assembled by Power Computing ¦ r " *¦ • All prices include VAT.
See OPS ad for terms and conditions 3 Way IDE ribbon cade
(suitable for HD's. CD-ROM) ......£9.95 3 Way
SCSI 50 pm header (suitable for HD’s. SCSI
CD-ROM) ..£15.95 Iomega ZIP drive Internal me.
Cable IDEFix software. Power Zip Tods.
100MB Cartridge and IDE 4 way buffered interface ....£149.95 Panasonic LS120 External • 120MB floppy drive. Also recognises 1.44MB discs. Inc cable.
IDEFix software. 120MB disc and IDE 4 way buffered interface (AF Gold 92%) . . . £149.95 Panasonic LSI20 Internal - Spec as above ....£129.95 Panasonic LS120 Internal - No IDE Fix £95.95 Panasonic LS120MB Floppy Disk £12.95 25 Watt (PMPO) Typhoon speakers inc. adaptor cable ....£19.95 260 Watt (PMPO) Typhoon speakers inc. adaptor cable ...£49.95 200 Watt (PMPO) Typhoon subwoofer and control box ....£55.95 PC Keyboard
Interface ..£29.95 Printer Switchers - In Stock .....£CALL AMIGA 3.1 OPERATING SYSTEM INC.
• ROM CHIP. SOFTWARE AND MANUAL A1200 3000 3.1 OS
...£45.95 A500 600 2000 3.1 OS .£39.95 A4000 3.1
OS £45.95 A500 600 2000 3.1 CHIP ONLY . £25.95
A1200 4000 3.1 CHIP ONLY . . . £29.95 E H 9 01234 851500 FAX
01234 855400 MONITOR NOT INCLUDED £1099 UNIT 82A SINGER WAY
KEMPSTON MK42 7PU Visit our web site www.powerc.com Not PCMCIA
friendly IDE Buffered compatible 33MHz inc. 33MHz FPU
Compatible with IDE CD-ROM 1230 Turbo 4MB £S9.95 1230
Turbo 8MB £69.95 A2000 68030-50MHz Upto 64MB RAM FPU
optional Bare .£169.95 Inc. FPU
.....£199.95 A1200 68040 Accelerator Apollo 1240 2SMHZ .
. .£129.95 Apollo 1240 40MHz . . £189.95 A1200 68030 40MHz Full
MMU and 40MHz FPU Viper MK2 Bare £79.95 Viper MK2 8MB
£94.95 Viper MK2 16MB .....£104.95 Viper MK2 32MB
.....£119.95 Viper MK2 64MB .....£199.95 A500 Accelerator Card
68020EC 33MHz without MMU PGA FPU Socket 33MHz Only Space for
IDE 2.5" Hard Drive 2 x 40-Pin CD-ROM HD Socket 8MB RAM
3. 0 ROM inc. software Fat Agnus slot to fit mini-chip Viper
520CD ...£99.95 4MB 72-pin SIMM ......£9.95 8MB 72-pin
SIMM......£15.00 16MB 72-pin SIMM £25.00 32MB 72-pln SIMM
£40.00 32MB Single side 8llzzard£89.95 Complete with 2.5" IDE
cable Install Software, Fitting Screws Partitioned and
Formatted For the A1200 Computer
1. 3GB Hard Drive £129.95
1. 6GB Hard Drive £169.95
2. 1GB Hard Drive .....£189.95 1year on-site 2 year return to
base warranty 14" Digital ...£124.95 15" Digital
...£155.95 17“ Digital ...£319.95 Official 1084s
inc. speakers 1084s Amiga Monitor . . .£99.95 A1200 68060
Accelerator Apollo 1260 50MHz £269.95 Apollo 1260 66MHz
£319.95 66MHz h clocked up A600 Accelerator Card 68030 33MHz
Processor Up to 32MB RAM (1 x SIMM) FPU Included, PCMCIA
friendly A600 0MB 33MHz......£75.95 A600 4MB 33MHz......£85.95
A60O 8MB 33MHz......£95.95 A600 16MB 33MHz____£115.95 A600
32MB 33MHz----£150.95 ¦ n ” JESi ps £129.95 AGA Mode 16
million colours Scandoubler mode 15MHz 16bit Interlace and
non-interlace Works on any VGA monitor External with Flicker
Flxer£99.95 Scanboubler External . . ,£69.95 A1200 PowerPC
Card 603e PowerPC with 68K CPU No SCSI, cannot be upgraded
Upto 128MB RAM 160MHz with 68040 25 £2S9.9S 160MHz inc 040 25
SCSI £299.95 200MHz inc 040 25 SCSI £359.95 A3000 4000(T)
PowerPC Card 604e PowerPC with 68K CPU Ultra wide SCSI-3, inc.
FPU MMU 180MHz PPC No CPU . .£519.95 200MHz PPC No CPU .
£615.95 180MHz with 68040 25 £559.95 180MHz with 68060 50
£745.95 200MHz with 68040 25 £649.95 200MHz with 68060 50
£849.95 Special Offer Special FPU prices when purchased with
any accelerator card.
20MHZ (PLCC) £10 33MHZ (PLCC) £15 40MHZ (PGA)......£20 50MHZ (PGA)......£29 PHONE ORDERS VS? Accept most major credit cards and are happy to help you with any queries CHEQUES POSTAL ORDERS Ordering by cheque PO please make payable to POWER COMPUTING ITD and specify which delivery a requires! WARRANTY All Power products come with a 12 month warranty unless otherwise specified TECHNICAL SUPPORT Help is on hand with a full Technical Backup service which is provided for Power customers. MAIL ORDER PRICES All prices listed are for the month of publication only, call to confirm prices before
ordering. EXPORT ORDERS Most items are available at Tax Free Prices to non-EC residents. Call to confirm prices BFPO orders welcome. MAIL ORDER TERMS All prices include VAT. Specifications and prices are subtect to change without notice. All trademarks are acknowledged. All orders in writing or by telephone will be accepted only subject to our terms and conditions of trade, copies of which are available on request Please allow up to 1 days for cheques to clear before dispatching of the goods.
4MB only not upgradable A1200 4MB RAM ......£39.95 40MHZ FPU ...£15.00 Mbyte 32-bit zero wait state Fast-RAM Auto-recharge battery clock Socket for PGA FPU 68882 up to 50MHz
- uily auto-configuring Chip-RAM Frts easily into the trapdoor
4MB PCMCIA compatible (not 8MB) 4MB RAM .....£45.95 8MB
RAM .....£55.95 40MHZ FPU ...£15.00 ASQQ 2
External CD-ROM Drive Squirrel PCMCIA SCSI Interface Chaos
Engine CD-ROM Oscar Diggers CD-ROM 4x External CD-ROM . .
.£119.95 8x External CD-ROM . . .£149.95 12x External CD-ROM .
.£169.95 24x External CD-ROM . £199.95 32x External CD-ROM .
£229.95 4x Internal CD-ROM £54.95 8x Internal CD-ROM £84.95 12x
Internal CD-ROM . .£104.95 24x Internal CD-ROM ..£134.95 32x
Internal CD ROM . .£164.95 CD-ROM comes with 3 way SCSI cable
1MB CHIP RAM Fits into the A500+ trapdoor Fully
auto-configuring Chip RAM Works with all A500+ A500 1MB CHIP
RAM . . .£19.95 1MB CHIP RAM Auto-recharging battery clock Fits
into the A600 trapdoor Fully auto-configuring Chip RAM Works
with all A600 & A600HD A600 1MB CHIP RAM ...£24.95 1MB of Chip
RAM Mini Mega Chip £99.95 Factory installed 2MB RAM
Auto-recharge battery clock Fully auto-configuring RAM Works
with all A500's WB1.3 and above A500 2MB RAM £49.95
Squirrel PCMCIA SCSI Interface External Power Supply Unit Chaos
Engine CD-ROM Oscar Diggers CD-ROM £79.95
NAME ..ADDRESS. .
POSTCODE TEL No.
CREDIT CARD No. ????????????????
TOTAL (INC.DELIVERY) £ .... SIGNATURE ..EXPIRY ISSUE No.. . .
DELIVERY 2-3 DAYS £5.00 ? NEXT DAY £8 ?
SUB|ECT TO PRODUCT AVAILABILTY Phone Fax D1Z34 B554DD POWER COMPUTING LTD L_g UNIT 82A SINGER WAY KEMPSTON MK42 7PU CJ ? 1234 851 BOO P] 8 WS Worldwide 68060 Shortage Products utilising the top of the range Motorola 68060 processor are suffering delays due to availability problems phase 5 were forced to delay the launch of the ‘060 variant of the Blizzard PPC card for several weeks due to this shortage, and their next batch of 68060 chips is not expected to last beyond their current backlog of orders While small stocks of 68060 chips apparently remain in the hands of Amiga companies such
as Paxtron in the USA and ACT in Germany, the shortages are being felt throughout the industry, with 68060 based products becoming very hard to find.
R l *« ."i 3a j , 'JrnSp lit J SM''°S ifl ‘li hSaBW I1- -.11 i CU Amiga Magazine has been hearing numerous complaints in the last few weeks from companies who are struggling to fulfil demand for these processors, and from end users who have been unable to get the accelerator cards they want.
According to Motorola, they actually have large stocks of the wafers but are not able to prioritise the assembly of the wafers into cases. The changeover of the LC and EC components to spare 0'42 fabrication has caused problems in the normal process of assembly for the RC components used in computers, and recent large orders for the cut down parts from industry users of the ‘060 have overstretched the capacity of the casing facilities ? The Cylf!JtormPPC carl. Milk one of Ike iacreasiayly rare 68060 CPU*.
Agist A spokesman for the company assured CU Amiga Magazine that they were trying to break the backlog as soon as possible, and that phase 5. As the largest user of the CPU in Germany, were top priority when the chips start leaving the factory again MOD turns to Amiga The Royal Navy has awarded a contract to Thorn electronics for 20 on ship weather satellite download S’ terns after the company's Amiga based proposal beat five other ten- I ders from companies using Macintosh or PC hardware. The Amiga based systems will consist A4000 motherboards in 19" rack mountings with Ram. Hard drives
CyberStorm ‘060 cards and Picasso 4 graphics cards.
The Amiga based bid won because the system simply outperformed tl other ones.
The naval contractees were apparently impressed by the ability of the Amiga system to smoothly multitask the satellite downlink. 3D weather mapping and printer plotter control, and were particularly taken by the fact that the Amiga based systems can completely reset themselves within 20 seconds.
White Knight Technologies have been asked to supply the hardware, although current shortages in ‘060 cards and A4000Ts has made the task harder than they had hoped not least that it will ship with a new TCP stack called “Genesis". Genesis is based on the original AmiTCP Professional and will allow dial-up And, finally, NetConnect v 2 additions since the previous release. Internet access as well as local area networking or - ¦"SjijE - r [oj-~ » fteEraiir i ... ¦ i Windows or Stuff It on the Mac, it brings advanced archive management to the Amiga via a central control interface
Download an archive from the Internet and it is automatically extracted into the X-Arc main window where you can edit, view, copy or run any of the files from within the archive.
Both (due to its unique ability to open multiple interfaces) X-Arc is another new edition for version 2 Similar to WmZip on NetConnect is available for £59.95 from Active Technologies Genesis and X-Arc may also be purchased separately. Call Active for further information on 01325 460116.
Seminars at WOA98 Active Technologies will finally release the CD version of NetConnect v2 in May.
There are many changes and Amiga Inc.. the Industry Council Open Amiga (ICOA) and AmigaSoc UK will be holding a series of technical and non-techni- cal Developers seminars over both days of the WOA98 Show.
ICOA members will be admitted free to the seminars, while a nominal fee will apply to anybody else. Bookings can be made to email@example.com org. Use the same address if you are interested in holding a seminar yourself.
NEWS BoXeR pricing announced ) HI niga a con- 20 on
• ad sys- liga Jr ten- he nsist of jck ives, casso cause ted the
s ibility thly
k. 3D plotter taken ;ed them- have ware.
060 the 2d.
Full Siamese 2 .5 software with the TCP IP stack removed. It has the full retargelable capabilities, but functions only over a serial connection.
The idea of the release is to act as a power users rival to current Amiga-PC networking solutions and as a way in to the Siamese system for those who aren't sure what they are getting. Purchasers of the Siamese remote release CD from Siamese systems will be entitled to a full refund against a purchase price of the v2.50 pro Siamese Ethernet system, which is up to 50 times faster than serial in certain operations. Siamese Systems Ltd.
Can be reached on 01525 211558, or at http: www.siamese.co.uk. Petro Speaks in Finland Exploring New Horizons White Knight PPC trade-in deals possible TCP IP support.
Anyone who wants to apply must be able to dedicate a lot of their free time to the project. Information on any previous projects is required.
The person will be expected to do the majority of the programming for the game and will also be required to co-ordinate a small group of coders who will help with various tasks."
Anybody interested should contact the team via email at korho- nen(a zetnet.co.uk or via snail mail at: 2260 Designs. 14 Holyrood Crescent. Hart Village. Hartlepool TS27 3BB. ENGLAND. They also have a website at http: www.users. zetnet.co.uk korho- nen .
[ il ini- oth it- a dy the ted E»sting and potential customers of the Siamese System will have a new ccmpany to talk to - Siamese Systems Ltd. Of Bedfordshire.
The original publisher of the Siamese System, HiQ, has ceased trading. Siamese Systems is honour- 419 rts previous customer obligations and consists of essentially the same personnel with new contact formation.
The first move of the newly
* armed Siamese Systems is the wide availability release of
Siamese "•rmote Amiga v2.1 serial edition, available from
Siamese Systems d -ect or several dealers world-wide for £29.95
$ 49.95 US 79DM.
Siamese remote is basically the 2260 Designs, the software team worthing on Explorer 2260 and Maim E Mangle are undertaking another ;xo*ecT called New Horizons. This is j jnagement game set in the same TWF Universe as their other protects and casts the player in con* trof of a space station.
Current system requirements are a- Amiga with 020 or better. 6Mb
- AM. Hard drive, and a CD-ROM.
ere are also plans to support graphics card. PPC board and possibly even network gaming.
2260 Design require a programmer to develop this title. They say: "The person we are looking for must have experience in system friendly utSty games programming. GFX card support. 3D coding and if aku 98. An event organized by the nmsh Amiga Users Group on larch 28. Was the biggest Amiga onty event in Finland in years and
• s been officially described as a . Petro Tyschtschenko ch from
the show may be on this month's CD-ROM. But Blittersoft, the UK
distributors of the BoXeR AGA motherboard from Index, have
announced pricing for the imminent release of the first pro
duction run of the latest entry into the Amiga clone market.
The pricing has worked out rather higher than initial
projected estimates. A bare BoXeR motherboard (includes AGA
chipset and 2 Megs of Chip RAM) will be £479.95 inclusive of
VAT (just under £410 exclusive). You need to provide the 040 or
060 CPU. Blittersoft have said that they really want to
emphasise BoXeR based systems rather than the motherboard as a
DIY component, and pricing of their Black Box series of
complete sysWhite Knight Technologies, the Amiga specialist
and phase 5 dealer, are now offering trade-in and upgrade deals
on phase 5's range of Blizzard PPC accelerators for the Amiga
1200. If you already have an 040 or 060 chip. White Knight will
supply bare PPC boards for the same price as the LC040 version,
ie; the 160MHz P603 for £235, the 200MHz for £289. And the
240MHz for £355.
They will supply the SCSI version at £289 for the 160MHz, £345 for the 200MHz, and £409 for the 240MHz If you have a phase 5 Blizzard more interest was groused by Petro's unveiling of the New Amiga Hymn, featuring the lyrics "Back for the future". For further information, visit Finnish Amiga Users Group's Web Site at: http: batman.jytol.fi -saku or http: tzimmola.tky.hut.fi saku . Petro shows olt his new car. ?
Tems brings the value of the BoXeR into a little more perspective. Fully equipped (32 megs RAM. 4 gig HD. 32X CD-ROM, high-den- sity floppy as well as mouse and keyboard in a tower case), the Black Box 040 is projected at £899.95 inclusive, with an 060 model adding £100.
Compared to a similarly specced A4000t.
The prices look rather good, and specs are higher. The BoXeR technology will be on display at the World of Amiga and is expected to ship (both in motherboard and Black Box form) in August of this year. For more info contact Blittersoft on (0)1908 261466.
Or at http: www.blittersoft.com. 1240 or 1260 accelerator with the CPU soldered-in, you can send the board to White Knight and they will transfer the CPU to a PPC card for a handling charge of £20. They claim a turn-around time of 2-3 weeks for this process.
Also. White Knight offer trade-in deals to registered owners of Blizzard 1230 cards. They will knock £30 off the price of a PPC board in exchange for a 1230 and £20 pounds for a Blizzard SCSI board.
White Knight may be contacted on: 01920 822321.
Made For KiDs Mystique Corporation International, the host of the Amiga's Premier Children’s Site, have overseen the creation of a new folder on Aminet solely for children's software as part of their on-going Made For KiDs campaign. Their own website, at http: www.mystcorp.u-net.com, features a carefully designed interface to ease the access of this new archive, providing the user with all relevant information and simplifying the download process.
International AMIGA International Amiga 98 Amiga International and Haage&Partner have both sponsored MystCorp, supporting their efforts to ensure that the Amiga is the computer of choice for children and education. H6P have donated a copy of their StormC and Al have supplied an A4000T to aid Mystique's developments
- which include the project CR which MystCorp claim "is the most
advanced, feature-packed kid’s package currently available on
any platform." MystCorp are based in Belfast.
Northern Ireland, and may be contacted at: +44 0 1232 808 369 Haage & Partner new editions and additions Haage & Partner are now shipping the latest version of Tornado3D, the ray tracing package from Italian developers Eyelight.
Advertisers Index Active Technologies 74 01325 460 110 Analogic IBC 0181 546 9575 Blittersoft 17 01908 261 466 Care 32 01923 894 064 Classified 92-94 0171 972 6700 Epic Marketing
34. 61-61 0179 349 0988 Eyetech 22-23 01642 713 185 Fast
Computers 21 0171 252 3553 First Computer Centre 79 0113 231
9444 HiSoft 06C 0500 223 660 Ovd Associates 32 01543 250 377
Power Computing 6-9 01234 151 500 Selectalont 32 01702 202
835 Weird Science IFC-3 0116 246 3800 White Knight Technology
54. 65 01920 822 321 Wiranl Developments 58 0181 303 1800 New
features in V1.5 include a real-time colour preview function
for WYSIWYG rendering and full support for the Virgc 3D
accelerator in the Cybervision 64 3D graphics boards for
enhanced performance. Registered users will receive the
upgrade free of charge.
There will be a full review of this exciting product in next month's issue. More information can be found at http: www.tornado.com. Haage & Partner are also improving their customer support by hiring five new members of staff in this department. These new personnel will handle phone and e- mail queries from users and administer H&P’s various mailing lists.
North America’s foremost Amiga event. International Amiga 98, will be taking place on the 29th and 30th of May at the International Plaza Hotel in Toronto. Canada. Admission price for both days is S15CAD. But you can save S5 off this price by registering beforehand with Randomize, the show’s hosts.
This not-to-be-missed event will have exhibitors such as Amiga International, Phase 5, Nova Design and Newtek and will feature classes held Amiga personalities such as Amiga International's Joe Torre and Jason Compton of Amiga Report and CU Amiga For more information visit the IA98 website at http: www.ran- domize.com ia98.html or phone Sylvia Bevan 905-939-8371.
News in Brief Stickers at last!
OK, we give in. After months of harassment by you guys, we've got together with Amiga International to bring you Powered By Amiga Stickers to put on those unmarked tower cases, or wherever else you fancy. Check in next month's issue for your free sticker!
New look for Amiga International web site Amiga International have updated their website to give it a more professional look. Changes include revised layouts and graphics, frames and no frames versions, a new index structure and some new sections. This site can be found at: http: www.amiga.de. SCALOS released SCALOS, (he Workbench replacement system from Alien Design, the team responsible for the ubiquitous MCR has been released at last.
Features include full multitasking, an icon datatyping system with Newlcons support, and extensive configurability. The registered version of SCALOS, available for 30DM, emulates WB with compatibility claimed at 99.9%. Details are available from: http: www.aliende- sign.net Cut-price UniverseDigital Universe v1.03, the award-winning astronomical simulator package from Syzygy, is now available on CD-ROM for half-price. Syzygy say, 'With our new lower price, we expect the software to become more accessible to the casual astronomy enthusiast.' This new CD-ROM distribution, with no
printed manual or box, ships for S75CD which exchanges currently to about £31.
Syzygy are also offering discounts of $ 10 for bulk orders of 5 copies or more. More information on Digital Universe can be found at: http: www.syz.com DU ami- gacd.html. U Stateside News i Compton: Editor in Chief of Amiga Report Magazine ICOA Fumbles Election ’*«? COA (Industry Council Open Amiga) is the acest n a series of populist groups started to fur- cause of the Amiga. The ICOA has been trz'S-A m one form or another for over a year, and operated under the leadership of the Ismporary Steering Committee - a group of five Ain qa uminaries. Professionals, and enthusiasts, "he real
steering committee was to be elected the temporary version got the group operational. And by some accounts, it is: the ICOA is a ragatered corporation, has made speeches and held discussions around the world, and has a
However, the election of the first steering committee member has not gone smoothly. The position of "User Representative" included a joke candidate, and the results have been mysteriously held up due to “irregularities." The final result was marred by claims of fraudulent votes and a three way tie, and after hasty negotiations, a new round of elections have been announced.
Nominations for the next round are open until 30th May. Entries must include contact details for the nominee and five supporters, along with a statement from the nominee agreeing to the terms of the election and the decisions of the arbiters, and a statement of not more than 500 words detailing the nominees position which will be posted to the ICOA website.
Postal entries may be made to: USAtanada: Andrew Bienhaus.
90 Farr Crescent, Cambridge.
Ontario N3C 1R6. Canada Ben Hutchings.
UK: 19 Lewell Avenue. Oxford 0X3 0RL If you have internet access, you can check all the latest from ICOA at their website.
Www.amiganet.org icoa Newtek Slashes Prices b response 10 the jr~.smg field of non- .'« editors and '-peling desktop ¦•oeo products. Newtek has stashed prices on
a. --ga Toaster Flyer bun- 3es What's almost more
* e-esting is the way in ¦»«ch they announced it.
The price ot a 4000T with Toaster aro Eiyer installed is an all-time low rSoOOO. (Previously, a comparable system sans Amiga could run that
- uor morel At the other end of he spectrum, a Video Toaster 4000
¦ .st US$ 1000. These levels of pv-ces may make the systems more
tractive for European use even with
- e need for an external NTSC PAL conversion.
What has caught many eyes is the ‘act that Newtek's price a-ncxjncement explicitly mentions an Am ga 4000T - for years. Newtek has been accused, for good reason, of obscuring or hiding the fact that their ‘agshrp product relies on Amiga technology.
Newtek can be reached at
- 210-370-8000, www newtek.com World Construction: More Than 6
Days Calendar Check Questar Productions’ World Construction Set
V2 has been t M '98 Hyatt Regency Columbus 3SO Norik High
Street, Columbus OH 4.1215 - (614) 46.i-l2.t4 promised for
Amiga release for some time. WCS 2 would put the likes of
VistaPro and Scenery Animator to shame; A prerelease version
was put on the market two years ago, with a number of features
missing, incomplete, or broken.
Questar promised a full upgrade would be available promptly, and turned their attention to a port to other platforms lintel and Alpha). The clock has marched forward, and a few natives have begun to get restless.
A call to the Questar team cleared up a few issues.
A new version of WCS for the Amiga will be made available. The source code has apparently been mostly rewritten due to extensive changes made from the Amiga to the PC version. The eventual release of a full WCS will be essentially identical to the PC Alpha versions and similar to the planned feature list of WCS 2. PowerPC support is planned, but may not be available immediately.
For more information, contact Questar Productions at +303-659-
4028. www.questarproductions.com online.
A quick look at upcoming Stateside Amiga events: ¦ International Amiga '98 (May 30-
31. Toronto. Canada) It's not too late to visit beautiful Ontario
and take in a couple of days of Amiga madness, hosted by
Randomize Distribution. In addition to the usual gang of
American and Canadian firms, Phase5 and Oberland have been
convinced to put in an appearance.
(905-939-8371 or www.randomize.com ia98.html for more information) ¦ AmiWest '98 (July 10-13. Sacramento.
California) This show looks like it might be a smaller event than the others in the US this year, but if you need an excuse to see California, let this be it. The show promises to be heavy on seminars and classes. (916-369-7232 fax or www.sacc.org amiwest for more information) ¦ Midwest Amiga Expo '98 (October 2-4.
Columbus. Ohio) The MAE organizers may be trying to set a record for “biggest move upscale tor an exposition over a two-year period." In ’96. It was held in a suburban high school commons. This year, it will be at the downtown Hyatt. No exhibitor information yet. But last year was a good draw.
Www.amicon.org mae.html for more info.
¦ Il-ROM 23 «£ft' Shoot em up conswww Making the most of CUCD23 I, more go"16 creators... WehFX PowerPC Doom Game Dev Tools Petro Speech Mpeg Education Software ¦ns BSSsasLSH Welcome to CUCD23. This CD is crammed full of programs, games, utilities, mods and a host of other goodies. If you don't yet have a CD drive, this is your reason to buy one. Prices have never been lower and 650MB of quality software each month is just too good to miss out on.
It's easy to miss where the
• Making Games 106MB real contents of a CUCD lies
• CDSupport ...... .68MB so here's a list of how
• System files .... 12MB data lies in each
• CDROM 11MB Headlining the CD is Game
• Demos .. 32MB creation (see page 18 for
• Games .. 44MB walkthrough guide).
• Graphics ... .69MB Apart from that there's
• Kids .27MB than enough to keep
• Magazine .. .39MB going until next month.
• Online ... ..56MB whether its graphics,
• Programming .. ..9MB web browsing, music, pro
• Readers ..21MB gramming or tinkering
• Sound ... ...72MB the many utilities
• Utilities . ...19MB to be found on the
• WWW .... ...32MB All CUCDs are designed
to be used whether you boot from the CD or your normal
Workbench. If you boot from the CD, everything is setup
and,ieasiy to go. If you want to access the CD from your
Workbench, you should first run InitCD. This sets up various
assigns and paths needed by programs on the CD. So if you don't
do it, things won't work. It doesn't make any changes to your
system, or write any files to your hard drive, all changes are
temporary and can be reversed by running InitCD again.
Your own custom CD In the past you had to use whatever file viewers we set up on the CD. Since these had to work with all Amigas they were quite limited. From CUCD12 we decided to allow you to specify how the CD should work on your Amiga and included CDPrefs in the CDSupport drawer. If you have never run this before you should be asked if you want to when you run InitCD. CDPrefs lets you specify which program you want to use to handle each type of file, graphics card users can view pictures in full 24 bit colour, ProjectXG users can listen to midi files through their midi card and people with
sound cards can listen to mods with an AHI module player. It also means we were able to provide different defaults for Workbench 2.x users.
Once you have run CDPrefs. Your setting will be saved to your hard drive and will be used every time you use this CD or any other CUCD.
Some people had problems with the original use of Ider. Partly through a lack of understanding of how it worked and partly through a lack of explanation from us. All icons now use CUCDfile as their default tool, and the previous Ider problems should be a thing of the past. InitCD now copies CUCDfile and it s configuration to your hard drive, if it’s not already there.
This means that files copied from the CD will now work without needing the CD present. You will almost certainly need to run CUCDprefs to set it up to use your own viewers, but you should do that anyway as it will result in faster access. If you do have any problems, make sure you have run InitCD, at least once.
Highlights of CU Amiga Super CD 23 Games ADoomPPC Adoom. Thought by many to be »*e best Doom clone, has now gone R)werPC. Until Quake is
• •leased for the PowerPC, this is probably your best chance of
using the power of a PPC Amiga lor gaming.
Demos SP098 Spoietium 98 was a demo party lor Amigas only Here are the top finishers in each category Graphics Icons Newlcons give Workbench the abdity to display a wider range of con colours, in the colours the creator intended. The AES icons coiections of Newlcons have not been updated for a while, but here is a new set. Using the extra colours that Newlcons4 offers Online WebFX WebFX is an add on for ImageFX. It is designed to create images and animations suitable lor use on WWW pages. It uses a straightforward drag and drop interface to create effects for images and animations, such as
drop shadows on pictures, or fading one to another as a gifanim Graphics Plotter3D Plotter3D creates graphics from mathematical functions. Imagine objects, pictures and fonts. It has interactive previews, so you can experiment with the settings and see the results immediately, rather Utilities URB Ever wished your favourite program had |ust a couple of extra buttons for the things you do so often?
Kids It's hard to pick out particular programs m here. There is a wide range of children's software, appro priate to all ages Have a look and make your own mind up.
Battaas la *«T screea with II Add Making things work Sound PlayMF PlayMF itself is a midi song player, that works well with an XG midi card as used in Proiect XG. It also comes with a couple of "utilities" to provide background eye candy while playing the songs.
Wherever possible, we have tried to make software work straight from the CD. This isn't always possible for a number of reasons. Some programs need to be installed to your hard drive to work, often requiring specific system files.
These files are usually on the CD so running InitCD often helps here.
Most software contains a list of system requirements in the documentation, and some will not run unless you have the required processor, memory operating system version or chipset.
Some programs, particularly demos and games are written in an OS illegal way. This can mean they only work on specific machine specifications, sometimes the readme states this, but not always. Many demos are intended to be run from a shell, the icons we add simply start them from a script. In some cases this will not work, especially demos that need a lot of Chip RAM In this case you will need to boot without startup-sequence and run the program from the shell. Your Workbench manual should explain how to do this.
What's on this month's CU Amiga CD?
Professional Web Design number 4 CDSupport also contains icons to start ProNET in various configurations, ready to use when linking a CDTV or CD32 to another Amiga CUCD: The CUCD drawer contains most of the CD contents, here is a selection of what each drawer holds CDROM The CDROM section has an updated collection of CDIDs for music Cds. With the addition of a number of heavy metal Cds to the collection. Information on the latest Ammet Cds has also been added Demos: Games: Another collection of games and data files, including a PowerPC version of Adoom and , along with a high quality
replacement set of MIDI instruments for this and the 68K version Adescent VIRGE is & CreatingGames Reality Game Engine, as supplied on the floppy disks is in here, along with a wealth of other material for creating your own games.
There are several other games creators, such as Shoot Em Up Construction Kit. Backbone. Graal and updates on the main interactive fiction programs from last month's CD.
There is also a selection of tools and information for use with the established programming languages, and the complete source code to Alien Breed 3D. So you can see how a commercial game is programmed CDSupport: This contains various support files, such as mod players, amm players. GMPIay. MUI. ClassAci Most importantly, this is where the CDPrefs program lives With this you can customise your CUCD to launch your choice of program for each type of file. Two other notable icons in here are Docs.guide, with links to all the program documentation files on the CD. And Index. Run Index, type in
the name of a program, or part of it. And it will search the contents of the CD for you You can either search the current CD or the index files of all CUCDs since . Table Tutor Leuom Mm-j -J-3-«-5-«- 7 - fi**- 0» l W Wmscaig-.CMo.CMi; Form Tutor A(W B,t-o*,,“,o’,rs ,o you* v *d cumt-m lessons - Mn» -J-Z-3-4-5- Indwx Frames Tutor1 m ‘=),! "" ? Learn 10 create or imptove year web site with WebTutor Mlu tutorial-enes «“ -001 "'a* 11 ™'* the first game to utilise the 3D capabilities of the Cybervision graphics card.
Graphics: Viewers to handle all kinds of graphic files, including a PDF view- er, and ademo of ArtStudioPro, as reviewed in last month's CU Amiga.
There's also more collections of icons and backdrops to customise your Workbench Kids: A comprehensive selection of the educational software available for the Amiga today Paint packages, games, music and a lot more for younger Amiga users.
Magazine: Here are all the support files for the C Tutorial. The software reviewed in the InternetPD pages is all on here, and some programs to use AIRlink. We have mpeg audio files of Petro Tyschtschenko's recent address in Finland, including a Q&A session.
Online: Plenty of Internet software this month, including the latest Voyager, a new web server and WebFX for creating outstanding web page graphics. There is also a tutorial on creating web pages and the regular selection of postings to fidonet, usenet and the CU Amiga mailing list.
Programming: As well as the programming tools in the main feature directory, we have several new and updated debugging tools here, some more MUI classes and the latest postings from the Amos. Blitz and E mailing lists Readers: All your own work, another 20Mb + of it.
If you have created something you think is worth sharing with the rest of CU Amiga's readers, send it to us for inclusion here A real treat for mod fans with around seventy modules on this month's CD. And if you are more interested m creating mods than listening to them, we also have a collection of quality 16 bit samples. MIDI fans aren't forgotten, with MidiTracker and a midi player that also works with ProjectXG.
Utilities: A diverse collection of enhancements for your Amiga. If you want to add button bars to any screen, find files on your hard drive or improve your Dopus Workbench even further, there's something here for you WWW Another selection of Amiga related web sites. Naturally this includes the celebrated CU Amiga Online.
If you have a web site you think should be on a CUCD. Send us an email.
If your CD does not load contact DiskXpress on 01451 810788 H they advise that the CD is faulty send it along with a SAE to: CU Amiga Magazine Disk Returns, DiskXpress, 7 Willow Court, Bourton Industrial Park, Bourton on the water, Gloucestershire GL54 2HQ.
Please note that some Cds will not autoboot on systems other than CD32s, so try loading it from Workbench first.
CUCDs will work with almost all Amiga configurations and filesystems. However, we recommend older CD filesystems be replaced where possible. A non-working program is not an indication of a faulty CD!
Disk doesn't load?
Amiga Computers Tower Kits Inflnitn Kil-S » Infmtrv Tower ) In-burlt PC Keyboard Interlace » 200WPSU ) Windows 9S Keyboard * (Or replace with External A1200 Keyboard case for C179.95) 1 Power-ln Adaptor (if non-Zorro) 500*.
Infinitiv Kit-7.2* ) InfirMtrv Tower Kit-S ) 22 board InfimtM Kit- ..' » Infinflrv Tower Kit-S ) Z3 board 22 board Zorro II x 5. PCI x ISA x 2. Video (opbon) ) OS3.1 ) 200WPSU ) Mouse ) External Amiga Keyboard Floppy drive £329.95 0 2* PCI O Video option Individual Infinitiv Component Parte C 69.95 Cl 19.95 £ 9.95 £ 29.95 £ 24.98 £ 39.95 £ 39.95 C 14.95 C 179.95 C 99.95 C 69 95 £ 49 £ 14 9 Phase 5 Accelerators EH e Package ¦MMoel license
• 10 Base Package
• * - restricted license
• mmtASM V3.0 ¦¦-•ATO V2.0 - GUI creation
* * *• ! (Alt require Storm C base packageI : - p OS-Module E m -
PowerUp-Modute Cl 19.95 : . Power ASM-Module C 69 95 k As per
MG-10 pkiS RG8 Morwtor ’ ¦ « RGB cotoor settng S-VHS Video-
l«*4«* -Channel bypass £249 95
* •**9* 2000
* «9* 3000 (Inc. T©w*t).
Inc Towen E 29 95 V •* tonVM (not Oetrf canto) AH wm
• ¦» HsMgt and Packing €7 00. VAI I wMC'SOO- VAT (Saturday) Pncw*
• **¦ MM Ai mn tjbiocl to our tomo Amiga OS 3.1 C 25.95 ) Two
video-in channels lor the | rocepfion of S-VHS and VHFAJHF
(aenal) signals Generates video mages or the Amiga workbench A*
TV mages displayed m a 24-D4 window Pctures can be saved and
edited Captured signal can be mixed w*h computer generated
graphics Use with Pabko IV to produce a (hgrtai genlock doubt
the most stunning graphics card yet for the Amiga No wonder CU
Amiga claimed this to bo
• The God ot Amiga Graphics Cards2' Output Picasso screens to
VCRs television sets and stu »o *ou®ment » S-VHS or CVBS I
Composite) video modes Displays 640x480 and 800x600 (PAL & Vt
only) ) A Tm Base Corrector is required for gen locking )
Requires PicassolV ifirmware 4 1+) Yamaha OPL3 synthesizer ! 8
voices and dgrtai payback _ ) Records m mono and stereo ) Two
Midi connectors plus Mixer ) AMI. MIDI.Senal dnver and Arexx
support ) Requires PcassolV ifirmware 4.1+) ) 68020 CPU or
better OS 2.04 or better 16*4 Sotrrf module ’cv Pcasso I
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Reality comes with a rudimentary painter which should only be used by the extremely desperate. On one of our machines it crashed on exit - beware! To get your feet wet, we've included one Reality skeleton disk: Charlie Chimp. The authors have literally dozens of these to choose from if you find you want help branching out beyond the platform puzzler skeleton.
The skeleton disks are your key to making all your hard work in Reality pay off on the small screen.
Understanding Reality Virtually all of the input (aside from text messages) you provide to Reality is with the mouse. Reality's GUI should be fairly comfortable for anyone with good Amiga experience, but some conventions may take some getting used to.
As mentioned before. Reality does not multitask, so screen-flipping and window-dragging are not Welcome to Reality - the Ultimate Software Construction Kit. Reality is a modular game creation system. With Reality, you can take stock or custom graphics, backgrounds, sounds and music and build a game around a framework (called a "skeleton" in Reality) to create your own masterpiece.
Loading instructions To install the Reality Game Creator on your hard drive from this month's cover disk, first boot up Workbench and then insert cover disk 183. Open the disk and you will see an icon called 'Drag_Me_To_HD_and_Click If you do just this - drag it to the place on your hard drive where you wish it to go and double click it - Reality will be installed there. During the installation process you will be prompted to insert the other disk, cover disk number 184. The Reality system will create its own drawer.
Installation from the CD-ROM, is even easier. Just drag the RealityGameEngine to the location on your hard drive of your choice. While the system will run from the CD-ROM, you will be unable to save any changes there. To run Reality, open up the drawer named 'RealityGameEngine' and double click on the icon called 'StartREALITY'. Detailed instructions on using the system are contained these pages.
Eality is designed to be very usable on a stock A1200 system - a hard drive is not necessary, although is highly recommended tor speed and storage purposes. Some Reality support modules may experience trouble with 060 Amigas. Although the main Reality editors are generally friendly to various system configurations.
Reality's modules do not multitask with each other, and most do not multitask with the rest of your system, either. You can exit Reality from the main menu (by clicking the title bar) or from certain Reality modules.
This will drop you back to Workbench and restore any other parts of your system which may have been running before you launched Reality. It's always safe to quit from the main menu since you save all of your work-in-progress in the respective modules.
The best add-on for Reality will be a good paint program, such as enabled. Number input is perhaps the most unusual aspect ol Reality's interface. Most programs handle numeric values with either a text gadget (type the number] or a slider (drag a bar to a certain value].
Reality uses buttons. Left-click on a button to increase the value (usually shown in a bar elsewhere on the screen), right-click to decrease.
The Modules Graphics Toolkit: This is the bread and butter of Reality With this module, you prepare your sets of graphics tiles and game sprites, in Reality's custom GRA format.
The Grabber utility imports IFF files that you’ve prepared in an external paint program. You should ensure that your images are all either 16 or 32 colours deep as those are the only two depths Reality wants to deal with, and is all you’ll find in the skeleton software You can begin by loading up one of the included GRA files to get the feel for how this module works. Hit the View Images button to scroll through a bank of graphics This brings up a new set of controls to pan through: move to start, left, nght. And end You'll notice that all of the prepared .GRA files are tiled
• n the upper-left hand corner, which is how Reality optimizes
graphics to save the most space Since in the Grabber utility
you may not get this precise, the Toolkit has a ’’scrunch’’
function to do it for you, either on a single picture or full
bank of images.
Important to remember is that tiles and sprites are treated in fundamentally different ways by Reality, despite being similar (but not identical) in their construction The "swap between" button aaows you to switch the type of graphic you'll be working on Similarly, when saving note the two Afferent save buttons, for sprites and for tiles. Since they must end in GRA you should include a textual ckte as to what sort of file they are when saving: mypics tiles.GRA versus mypics sprites GRA. For example.
V - - 3£Aa M lltfll la'« Lmlia'i-tirll ihtMTl: I Animation Studio: Deliciously self-explanatory The companion piece to the Graphics Toolkit Here, you load in sprite GRA data as created in the Toolkit, and see how it will look once you animate-a walking Charlie Chimp, in the example you'll find with this issue. The "hot spot" function allows you to create animations using frames which are not of uniform height, and a walking chimp qualifies, since he tends to bounce as he travels. By pulling up the Animation sub-menu, you can build an animation which runs on the screen while you work. Using
"add image", you tell the system the sequence of frames you want to see flipped through With the Chimp example, use Add Image to build the 6 frame animation of our hero walking to the side of the screen The speed button is one of those mouse button number inputs-the lower the number, the faster the animation In this sub-menu, you check the progress of your graphical creation. As well as defining the hot spots to ensure the motion is smooth once you unleash the game on the world Sound Studio: Something of a misnomer, since you can't really create anything Rather, this is where you preview
sound samples (and set their speed) and music modules. These are both in custom formats as provided by Reality's creators.
We've got four sample packs and thirteen tunes which should keep you busy.
Checking the music is as simple as loading the tune in "load music” and hitting "music on." It will play until you hit the button again, or play a sound sample.
Using the left right mouse button trick on the Sample Number button picks which clip you want to hear, and the "Sam speed 1" and "100" alter the frequency by those units. The save functions are really provided so you can place copies of these files on other locations on your hard drive without having to leave Reality proper Picture Converter: This section of Reality lets you incorporate regular IFF files into your Reality games for use as title cards: intros, finales, that sort of thing. It really serves as a very basic image manipulator you can save the image in a custom compressed "
PIC" format, alter the colour depth, and change the width and height in this module.
Beware1 This is not for scaling or any sort of intelligent colour interpolation. All you’re doing is slicing the palette and reducing the visible area of the picture, respectively. If you need more complex work done you'll need to look to a program like ImageStudio or ImageFX. All this module will do is let you match depth to Reality’s demands and let you tinker with the visible size of an image to give it the proper appearance Introduction Creator: You have to welcome your players to your game, and this is how you do it.
This saves off intro data onto your skeleton disk. The main element is an IFF picture, which you load in with the Load Picture command Tack on a Reality music file, and, if you wish, add a text message with Edit Text. A few words about the interesting mouse keyboard combination of the scroll editor: it's actually faster to use the mouse than the arrow keys to scroll through the text, but I strongly encourage you type your message.
The "newline" or breaks are used for some of the text display methods to indicate when they should drop down to a new line The "text display” gives the Y-coordinate the text should start appearing on (some displays take up more space than others you may need to expen- ment with your image before you can settle on a display) Slideshow Creator: Used to create an in-game slideshow good for advancing the plot, rewarding the player for a job well done with some eye candy, that sort of thing If you're far enough along with Reality that you're dealing with the Slideshow Creator it will be no
problem for you.
But a brief summary never hurts You can prepare your slideshow with a tune at any time with the Load Music button. To set up the rest of the show, load each individual frame with the Load Picture button IFF or PIC files. The screen will track how many slides are in your show in the "Picture No." Indicator. Each picture can have its own Appear and Disappear effect, along with a delay time the higher the number, the longer it’s on the screen, with the exception of ’’0" which requires that the player hit the mouse or joystick The Appear. Disappear, and Text Effect Method buttons customize the
intro with a series of special effects.
0. Fade Up 1. Up Down Staggered slide 2: Left Right Staggered
3. Full Uptown slide 4 Left slide 5 Right slide 6 Interlace 7
Left Right paint-on 8 Pour-on Disappear Effects 0: Fade Down 1
Break from Cenler 2 Swirl from Center 3 Swirl from Top-left 4
Left nght Swirl 5: (another) Swirl 6.
Shnnkmg Box 7: Growing Box 8 (yel another) Swirl Text Effects: 0 None (no text) Stretch scroll 3: C Stretch from center button before the show will go on.
The Loop trigger determines whether the game will continue after the slideshow or simply start again (good for previewing and promoting your game). When you're done, "Save Details" will record the slideshow script for later use in the game building process Graphics Converter: Basically, a module to allow you to export pictures in the Reality GRA format to an IFF file for treatment in an exter- l-jj 5j!S jfcSS ji - m3!! ISII I! * I rw* 1Mb •**««» II rV Mi atfr.i Mi ) MB! It t» *)lor:l 1 t) irrfli 2 7) (full
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Nal program. The only real trick here is that you should avoid using colour 1 for anything in the paint program as Reality reserves that colour for its own devices.
Background Creator (Map Editor): Once you get serious about game creation, you'll spend a lot of time in ? The Adventure Skeleton mam mriu wwm il IB Stl _@LJLJL.JiL the Map Editor. This is where you create your playfield, using tiles to create a larger picture. Super Mario (or Giana Sisters, if you prefer) is the best example of a tile- based map game - you can visualize how the levels are built out of a relatively small number of repeated graphics.
Reality uses these tiles to create large maps which you can scroll across or use in frame by frame fashion (like a level) as your playground. The best way to learn this editor is by loading in an included set of tiles and the corresponding map. You can scroll across using the arrows on the upper right side of the control box.
To see clearly how the tiles work, turn on the grid under the Options submenu The Map editor works very much like a paint program, except you paint with a large tile brush m a grid. You can scroll through your "palette” of tiles using the arrows near the double row of tiles The nght mouse button acts as a single level undo when drawing. Practice will make perfect and you'll be a master in no time. The one other major detail to note is the “Values” menu. This allows you to give an attribute to a particular type of tile, to mark it as a background, a platform, a door, a deadly surface, etc.
The game creation phase actually defines what a value of 50 means as opposed to a value of 10.
But it is in the map editor where you give the tiles their designation.
Making your own Reality Edit Skeleton Disk: ? The Adventure Message Editor
• H,: • i f* n Win v-vi'it i ill 1 ( Jj 1 I l I DH ill!
Jj 1 i 1 1 1 1 IT | Ill 1 1 1 Jj 1 I 9 !
Till' Jt I f, m v m W Here is where all of the pieces of Reality come together. By using a Skeleton Disk, you can build your own game. The Charlie Chimp game is one of the skeletons provided and may be used as the basis for your own arcade adventure game, but the people at BPM make a number of different launchpad games if you want to play in another genre. Each Skeleton has different characteristics, so if you start branching out you'll have to learn some new techniques.
When you select Edit Skeleton Disk from the mam Reality Menu it then asks you if you wish to access the Skeleton Disk from the hard drive Click Yes here. It than prompts you to select a Skeleton Disk Choose number two for the arcade adventure skeleton and click OK.
Fortable but if you’re careful you will get the hang of the system Messages: You’ll want to communicate with your players, and this is where that takes place. Messages are identified by number and the Message Editor lets you choose which message you want to Edit or View The Edit Message function is very straightforward with the same on-screen keyboard used in the main Reality program. View mes- The Adventure Skeleton You are presented with the following option Load Reality: Returns to the Reality main menu Test: For play-test- ing your game. This is a good way to play through Charlie Chimp
to get a feel for what ,the game looks like before you start dissecting it, as well as a way to get reasonably quick verification that your changes work (or don’t). Note that you don't see any intro you may have creat ed. Only the game itself Edit Stats: Here you set the global characteristic for the game, such as the number of lives for the player, the players animation sequences, and the positions of text messages on the screen. The interface is quite odd.
And there's no cancel button . So be very careful before you start mess- 'ing with it. Here's how to make changes.
Sage allows you to display the mes sage as it will be seen in the final game. Exit takes you back to the main Adventure menu.
Objects: Hammers, daggers, potions, powerups. They’re all objects, and they need your help before they can be real. The Obiect Look at, but don’t click on. The list on the screen. There are various game attributes. Followed by their numerical settings Use the number incr© ment buttons with your left and right mouse buttons to set the number that you want to change one of those atttributes to This is a little uncom- MAM '3»rm CM* Ckunp intro screen leer s where you create them. You t ar object’s characteristics - what 3oes to the player, his score, his
- -r. As well as what the object r« s «e and where it may be
* *«e oame. Take a look through the »*c's n Charlie Chimp and
note w they mete out reward and The Otoeci Editor allows you to
jp to 100 objects. You may ¦ec* *ne number of the object you sf
«o modify in the usual fashion, e "kjmber on the screen below
the 9KS '-mber may be applied to the : of object attributes
shown by :¦ rg The number may be altered p c eking on the 1 or
100 gad- r r the usual way
• cu ".ay assign each object an by selecting a number and
• to the graphics image ot. Alternatively, by selecting p *»:•
-nage gadget This allows b iz .* w your previously defined and
select and object's TW E t Name gadget is for giv- i macn of
your object's a textual mm and works similarly to the ¦My
Editor above. An object n be located in the game, either
numbers to the location e coordnate attributes or by ¦csng the
View*Set gadget. This Ewrs the graphics of a particular 9* and
you can position an object 9aat the room with the mouse.
Room Names: fairly minimal t&Jm. Used to create room ¦crcfeons for m game use. Scroll R room numbers with the ¦BA. Enter the name and you're Dafin* Zones: Zones are places mam special things happen in the mm c* your game They are used rntk 4m position of the player and, in conjunction with Game Setup options, allow the creation of the puzzles. For example, to create a locked door in your game, you could define a zone the size of the door and by use of the Game SetUp Options, not permit the player to ( enter that zone unless the key is dropped in an adjacent zone.
Before you actually create a zone, you must select the room in which the zone is to be located and the zone number you wish to define. There may be four zones for each room. You define a zone by left-clicking on the upper left hand corner of the area you want to define and right-clicking on the lower right hand corner. Beware! A zone must be at least one pixel thick - don't left-click on the very bottom of the screen or you'll be sorry.} BOB Setup: BOBs are special obiects or characters in your game.
A typical use for BOBs is for creating enemies which attack your player, but other uses include animated and static backcrops. BOBs are not restricted to location grids like normal objects are and may have simple movement sequences & animation.
The BOB editor works much like the objects editor. You make pick a BOB number, apply a number to a particular BOB attribute and select the BOB's graphic image in a similar way. The View Type gadget may be selected after choosing a number and lets you view an example of each type of BOB.
For example, type 0 is a static animated BOB. While a type 1 BOB moves horizontally and is animated.
The Test Bob gadget allows you to pick a room in your game and view the graphics and animations of all the BOBs. Etc. Game Setup: This is where it all comes together for your game. It allows you to design and specify how all puzzles, objects, zones and other features interact with your player.
When you click on the Game Setup gadget you are presented with a list of attributes for a particular location.
This list may be scrolled up and down using the move up and move down buttons. These attributes effect a set of conditions and tests for that location. The first 55 attributes are used when the player first enters a location - for example, the first two specify the start location for the player in that location. The Next 10 allow you to specify which Zones the player can enter and which he cannot. The next 105 are used for when the fire button is pressed while the player is standing in Zone 1. The following 105 for when the button is pressed in Zone 2. Etc. wi CKRftLIE’CHIflF nwn tmt Tnrn i
mr rtr TMTANKHAMVN w«n T t r c rn r to t»t Avt One concept that you will need to get to grips with is Flags Flags are used similar to the way variables are used in usual programming languages. There are 256 flags, each of which may have a value between 0 and 255. Before any process is carried out in the game that requires certain conditions to be met. The computer will check the value of certain Flags to see if they are set to a particular value.
For example, the sequence IF FLAG number=5 Equals Value=0 Then SHOW message=19 And FLAG number=5 And SET it to value=60 will check to see if FLAG number 5 is equal to 0 and, if it is. Message number 19 will be displayed. Then it will set the FLAG number 5 to the value 60. (There are a few special Flags. Flag 0 is reserved and Flag 1, when set to 255, tells the system that the game has been completed.)
The best way to learn how this system works is to experiment with the game supplied. Try changing certain flags, etc. to see what results you get.
Conclusion Reality is willing to do much of the grunt work in game creation. You don't need to be a skilled programmer, and the included music, sound effects, and graphics mean you don't have to be an artist, either.
All you need is a little creativity and hard work, and you and Reality will be turning out the kind of games you want to play! ¦ Richard Drummond Jason Compton Eyelech 1 -slot Zorro adapter £99.95 Eyetech 7-sk t Zorro adapter £149.95 The Eyetech I -slot Zorro adapter, CV64 3D graphics card and the AUTO-MON CV64 3D & Amiga RGB video switch.
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- a'cwo.&isuevT F« rr c finrro rc oukc tjcur? Cun viaco gp«ic5’ ncui's tns cccn* r rmc nrj ro or«c « crorr, « t« sor Ttur)f?c cn r»vc cci FraisKS nra fifin our ( M?Ti ni .u ccftpicrp ctJiac... T here'? A lot to be said for the idea of ! Making your own computer games.
Jit's one of the most all-round challenging. Creative and satisfying things you can do with a computer, and in the Amiga have an ideal developmeot system. For some people, creating games is far more enjoyable than playing them. For t ' others it’s a double-headed coiii Not only do you get to work on the concept, dqfeign. ’ graphics and soundtrack, but you get your own personally crafted game to play at the end of it.
This month's cover disks contain W&f the Reality game creator and there's even more on the CD. Including Shoot ' 'em Up Construction Kit and some more advanced development tods.
|l lot is enough to give anyone an initial leg up into the world of video game creation. Over the next few pages we'll be discussing the various aspects of game design, with help and advice from the professionals, to form a solid base from which you can launch your ambitions.
Tywcnc to «ttoc?t=» If you've never designed or written a game before, don't expect to be able to take over the world with your first attempt. Don't kid yourself that the game-playing public are going to be thrilled with your earliest productions if they're based on concepts that have been kickirjg arou * monitor screens for the past couple of decades, tven so. Sometimes the best place to start is just there: at the -y- start. If you can knock up a half decent Space Invaders or Pac Man, even if it’s hot for pjib- * lie consumption, t least you'll have given yourself a basic grounding in the
fundamentals (how to move sprites, collision detection, point scoring, character animation etcl.
I We'lfcover the sticky subject of programming a little later on. But evafc-if in the long
* run you don't intend to get your hands dirty with the
programming side of things, it wouldn't hurt to have a inker
with a high . Level language (such as Blitz Basic?) Or at • •
least a game creator in order to get your head around the kind
of logic involved in the process.
C "Sum® waare setting our sights above *• es andfent coin-ops. Let's see what +
• 'e letting»ourselves in for. Fi»st«of a*l. We st have an idea
That idea could be to rip ' a game from another platform, but
that’s , ng to byfcass most of the fun of game sign and
creation, so we'll assume this saa is for $ new game concept.
Good-ideas obviously better than bad pnes, but how you come up
with them, and then what ¦v vou do with them* Over to Sensible
:‘tware's Jon Hare: "The process of coming up with game
* eas is really pretty straightforward, you just
- am to keep hold of the good ideas that filer through your
mind and then build on ~em. Many people have good ideas but 'ey
are either bad at
a) recognising a good idea from a bad
e. normally because they are more xussed on their involvement in
• d are therefore either too protective or too y missive of it
because it is theirs, rather ‘an concentrating on the main
• s it a good idea or a crap idea. Objectivity the key to
producing a good product.
"''ere is no room for personal ego problems good design. Or..
b) working that idea and seeing it 'ough. Being comfortable with
manipulat- g it. Trimming it, reinventinting bits of it.
Mng things that don’t work.
"The key s that with experience you learn stmctively to quickly dismiss bad ideas and
• elop good ones. However, you c only
- 'trol the thoughts in your own head an - 'Xing in larger
and'larger teams introduces
• • hole new problem of idea communica-
n. and the fact that your visualisation of an Bon paper may be
very different to mine.
* «se problems need a whole new set of
• Hs to be coped with properly.
"Generally the rule for good design is to sider everything. T& t to be very selective
• vhat you actually gb for and to always ry th fbigger picture of
the whole gam m
• jr mind at all times. Consider’this during
* ?ry decision you make, no matter how
• all. Regarding all aspects of the game's rtoocr ’ You could
spend your days building the
I. OOOth Bomberman clone, or you could hijack the course of video
gaming history Solid 3D graphics, a controU ff pinched by
every ubsequ Bblf game., and motidn capture to$ !
RcoTcntt ’ The name says it all. The curly-topped Kevin Toms should be a millionairre ndw (but probably isrl't).. me** ccr.
Previously balls were stuck firmly to feflj + and pitches viewed strictlyifrom the side
• . (apart from Tecmo's WorldTCup coin-op).
Tit's your choice. To help you out on the spiration front, here are ten games that skewed the evolutionary path off at a tangent for one reason or another. Some marked the start of completely new genres, while others took an existing concept . And put a radical new spin on it. Wa've deliberately left out the late 70s and early 80s coin-ops that spawned the whole idea of video games (eg. Space Invaders.
Scramble, Pac Man etc),io don't write in! + No doubt you'll have your own favourites •.
To add to the lisr as well, i Dcfcnbcr of tlie + Crown ?«rrf3ie From Russia with squares, Tetris proved dull-looking puzzle games could conquer the world.
Ncrrrncr cr thc Cinemaware exploited the Amiga's revolutionary graphics potential, bringing us the first ever "interactive movie".
Cyicrrcin The first example of the inevitable 3D adaptation of the Street Fighter theme.
Rorutous Another genre-defining moment can b with Bullfrog's invention of the God simulator.” Lucasfilm Games defined ormat for graphic adventures for the xt ten years.
The forerunner to Doom and Quake started the 90s 3D gaming revolution.
From the mind of Paul Woakes, this was the original virtual reality adventure.
L*i lip oontfr raM
• * U*.
5c gct iocp goc? N Ggfnc go® *©«j T nrm uns o tyirtGGC?. 4y««?f*«? No »jo€j go rf?ow «Hcr n Assuming you have the technicalities of the ryboards to show how the game should go (just look at Tetris for example). It's at this game 'engine' in hand (options are discussed look You could blather on about the plot and stage that you should be checking out the on page 29) it s time to go about building characters till the cows come home, but if 'feel1 of the game. Is it really as much fun as your game. If you are working in a team it's the team is unsure of whether it’s a top- you thought it would
be7 If you can enjoy essential that you, or someone you nomi- down war game, a 3D Quaker, a scrolly messing around with a very basic engine and hardly any objects locations aliens whatever.
Then it's a good sign that you've got yourself the makings of a good game.
This is especially the case if you are luCalon designing some kind of sports game, in umer wr.g, -tea 3 which the fun will be determined almost entirely by the direct satisfaction gleaned from controlling the player's characters (as opposed to being able to fall back on the lure of new levels, new enemies and so on as in an arcade or adventure game).
Titan Jitarport A,- *mriTf.ilii.r L’oc-Crvi O-Xl c Ji’crrv M,iti rH-f* tt . A iwwer relfliloreot Lover ro-flil wc* C MsSsalf ecirtie» station deteits oLsrUET connection System Cnrl'Ol Inter rustier Cnn(Waral«»i F-lt jtatiip cwnolete
* ' :ome :a ISIS-WJOf- Utk i.i¦i!i**i:((Cnn** 'iln» *4 Star l«ij
(* ai.vy jy»t»-ii freer the nate, takes control of the project.
Give your shooter or whatever, wires will be self or this
nominee the title Project Manager crossed from the outset, and
everyone will know who to take orders from. As the Project
Manager it will be your GIGST 5TCT5 responsibility to
communicate the original Before you dive headlong into the
project, concept to the team so that everyone under- throwing
resources and big ideas around stands it completely. It's no
use having a with gay abandon, you should first find out
ys team of people pulling in different whether you really are
onto a winner or not.
Directions - that's not a team at all. Imagine you spent two months formulating just a group of people working an incredibly clever web of characters, on a common project. Strange events and locations, only to find that your as it may seem, even if you are actual game was as much fun to play as subworking on the game alone. Aqua nudist leapfrog. Actually. I that doesn't it's still worth doing this any sound too bad... way so that you can keep track The point is that you should get a rudi- of your original vision. Mentary version of your game up and run- One of the first things you could do
ning as soon as possible Some simple os Project Manager would be to provide graphics and just one level or a handful of some reference material for the various locations should be enough to give you a members of the team. That would often take rough idea of whether you can pull it off or the form of sketches or even full blown sto- not. Sometimes that's as far as you need to Don't be afraid or ashamed to admit that an idea turned out not to be as good as you thought. It’s always easier to start from scratch when you're at the beginning of a pro ject. Once you've invested substantial time and
energy into a project you're going to be less open to the idea of scrapping it. Even tltough that might be the best option.
Gcrrrpc oocyiGG It's no good saying things like "In a good game, player will never be granted more than five lives ' or “A game must contain humour in order to be fun". That kind of thinking will only box you in. The best games come about from the designers having that instinctive understanding of what will make their particular game better than the rest Even so. It won’t do any harm to give some thought to how games currently manage to entertain, and how others fail.
By way of some food for thought, here are some extracts from a paper written by Steve Hammond to remind the development team at Devil’s Thumb Entertainment what they should be aiming for when designing levels for a game called Winter's Fury, a strategy adventure RPG type thing inspired by Hired Guns.
Atcew Lev V4jjIdi C3K UJ.USfcLSCES lorvinnv .-4358 23 F«*iTii* 08*15 If "The Ultimate Irrevocable Law of Game Design That Cannot be Transgressed Ever Never ever everfrustrate tfie player."
You see. There's a law and already it begs to be differed with. Personally. I hate to be frustrated by computer games, but many times I’ve reviewed a game and marked it down for being too frustrating (ie. Not fair as opposed to too difficult), only to hear from players that it's the teeth-gnashing and hair- adventure. Exploration • • i . !• • lumen:* is pipe, ii '*'.1 ¦grayggB
* _ ' logical. Hears the message ‘Warning: gg**1 S "When the
plaver triggers off something, coolant system n«is huled.
' i S3V ‘1'n‘ncJ9 lhe result should Reactor ages crying to fmd m P'essmg a swr.d* :-een g inducements that they crave. On here which opens a doorway on the oppo- breached’ ..... ¦* friends.
KH n||2 'i point and see as much *'i.»i is results of the action, [he nl.iy. . .mI.: he changed nd fun along the way. Ma cs wili hold able to turn around and •..• • Ihr* u-.uli. or the stale o1 -.cr-vilm j back Where d maze wll wmk i: 1 n is hear something tak ¦. place |u ,t to the side More said y m v..i: s.iine . Encu.j-, io. For example •: i....: a At the very least 'Kru should be some kind o*amt;l* if th.« h„ak "m'larv diS0'eolation .'.hen gulling of clue as to -.vhat he has ,asi done Some ground hum
• • sters .,• ‘hot t**?
The aifferencfc s taking a few seconds cnar.ged ob.ious that something 5g jet your bearings and spending ten nun- "Think a little more laterally than Press is completely screwed Mm working out just where the heH you are. Button. Open Door. Say for example we have with the reactor and it s time to get ¦n.ght be argued that a game level is effec- a nuclear reactor. Shooting a pipe which the hell out of there Otherwise the player
- *y one big maze, but the difference is that explodes may not
have any obvious connec- has to learn the painful lesson that
if he eai maze has no markers to distinguish tion with being
able to enter into the reactor shoots this, then a minute later
A»e part of it from another This means that core itself, right? But if the player shoots the No indication, no warning, big frustration."
3ia player spends ten minutes in a maze, ten the mes
- out the neat stuff we've designed further
• n the game, but the player won’t be see- There's no right or
wrong way to go . T for some time yet. And if he gives up about
taking your game idea through the s. The level designers design
and imple- "ien he’ll never see it." Design process, but it
pays to take a leaf ment the levels of the game in a basic
Quite ngnt. And it's also worth consider- out of the book of
some of the more graphical form to allow easy changes.
2 the opposite of that situation... experienced people in the business. We "There will be many marvels in the game asked Bitmap Brother Simon Knight The processes involved in stages four and m a whole It’s tempting to show the player about the main stages involved in turning five are done in an order dictated by the
• the neat stuff as soon as possible, but an original idea into a
full blown game... game's designer so that real levels can be
aet'll leave nothing for later levels. Spread built as soon as
possible Thus you start he different things out evenly. It's
better We first prototype the game idea by learning about all
the flaws in your design
• have one cool thing in a level and a dilfer- creati g a one
level playable demo, either as soon as possible and can amend
things ~t cool thing in another, than to have both using
existing graphics or by creating the accordingly.
The one level and nothing interesting in minimum required making it multi-player Typically we create the first level (not next." (two player in the case of the Amiga). Necessarily the first level in the game) We maintain a level of interest by con- way, way before any of these stages are ' V varying what the player sees as he s. Having established that it was as good anywhere near complete, so all stages are 'ogresses. Different textures are the obvi- an idea that we thought it was, a pro- evolving (and hopefully improving) as the
• is way to alter the environment, but it grammer creates a level
editor building game is being worked on.
• '©Add also include varying the geometry of on the rudimentary
systems created The existing levels are played over and »•
level, different corridor shapes, cylinder above. Over again,
and early levels are revised to maped rooms and so on Think of
a car journey include new ideas. Any that are deemed ss the
country. It feels good as you see the The designer completes
the design to be 'finished' are gone over by an artist idscape
slowly change, as the flatlands give based on what was learnt
from the demo. To make them suitable for release (we call
* y to mountains which give way to plains and this 'window
dressing'), entually the open sea. It's an achievement *v.
According to the design, the artists do An alpha version of the
game is tested
• da reward. The player looks at where he is all the graphics ,
the musicians do all the internally and externally whilst we
play and I'd says "Wow! Look how far I got!" SFX and music ,
and the programmers play the game looking for ways to 'tweak'
create all the routines. The artificial intelli- and improve
it. Mostly for difficulty.
T1*? I1ACOCIH. Gence is largely based on what we dis- A beta version is tested and tested for
- nlMfi you want to make a game in which covered by playing the
game in the demo bugs. It’s released and we go down the "“wgs
happen for no obvious reason, you attempting to make the
computer emu- pub!!
“ould make sure that a game that has late a human player.
Tmc ontj jcur c«*ac looks goo sccoos is «= wiTfit rn«T or rue «»!«. €?«JT UHOT SHCULO IT COC3« *_I«G, flOO UCCJ SHOULO IT SCCOO’ It's important that your game has a defined visual style. It's this, alongside the soundtrack. That will give it its character and atmosphere. Atmosphere doesn’t have to mean spooky, moody or scary. It could be surreal (remember Weird Dreams?), cute, stark, cubist.. You should decide on the look as soon as possible In fact, you shouldn’t really need to think of coming up with a visual style as a separate task the original concept will generally suggest or even
dictate this for you.
It pays to look outside the computer gaming arena for inspiration. Movies, both contemporary and oldies, can be a good source.
Then there’s the work of specific artists, again both contemporary and classic from Anthony Gormley to Michaelangeio.
M t ; if" 1 Taking a step back from the computer game whirlpool (OK, so it’s more of a paddling pool as far as the Amiga is concerned at the moment) you should be able to see a number of conventions that have recently arisen. For example, it seems to be mandatory that every game released on CD comes with a 3D rendered intro sequence. Sure, these are nice and serve a purpose, but wouldn't it make a refreshing change to see a different style of intro sequence?
OnEscapee bucks the trend with its ’hand drawn’ intro. Not only does it look different and all the more interesting for it, but it fits well with the game’s overall style.
Sequence but also an entire game, whether flat 20 or real 3D. That's just one example. Challenging conventions is one way to make your mark. Banging out a game that looks (and playsl just like a thousand others won't get you far. For an example of a game that seemlessy combined a stunning visual style with its soundtrack, look no further than Captain Blood. Which brings us neatly to... Don’t forget to get the soundtrack sorted out
- a good one can put the icing on the cake.
Who could forget the magical sounds created by Rob Hubbard in his C64 heyday? One highlight was the music lor Delta - the shimmering synth sounds evolved, peaked and dipped as the player progressed through the slick scrolling levWouldn't it be nice to see a game intro in the style of this month’s cover artwork? The artist responsible for the cover image and the backgrounds used in this feature is Rian Hughes. His is a style, for example, which could be applied not only to an intro pace accordingly, reverting back to a more restrained subconcious level once the effect of the pill had worn
off Likewise, sometimes it's a good idea to link specific pieces of music to certain locations.
Els. As with the visuals, it's worth studying the movies for tips on how to use sound effects and music to create the required mood. For example, if your game included a feature where the player gained superhuman strength for a short time by picking up a power pill, the music could change But what of the technicalities? If your game is to be released on CD. Then you have the option of using CD audio tracks. This gives you the freedom to compose and record your music with whatever equipment you can lay your hands on. That could include full vocals, live instruments and all sorts of studio
gadgetry. The most common method with Amiga games is to write the music with a tracker, which can then be played by a routine within the game code.
Quake has the option of replaying its audio via AH I for full 16-bit output through a sound card, although this method can make heavy demands on the CPU. Whilst not strictly Amiga relevant. Simon Knight of the Bitmaps had this to say: "The stuff we are currently doing is stored and played on the PC in our own proprietary formats. However, it is originated on the Mac in standard SD2 and AIF files. We don’t use CD audio as it connot be controlled sufficiently, though all our new stuff is in 22kHz 16-bit stereo” FREE 132 PAGE AMIGA E GUIDE iioirue gct Tfic Gmrfiics fim v' soonci? Oc?
T_nx©c? iou'cc mvc x© r 4jx ix ntt x©©«?xtn©c?.
• Vhen it comes to creating your game learn, with its roots in
BASIC. Secondly it re ffect times
• ngine' there are a number of ways you can comes with its own
routines for handling rrrernfnmnc & rocinr?
Have nent all non ie dio and sound. The best example of a Blitz Basic because it's slipping out into the realms of game is Skidmarks, priviny that commercial quality games are possible.
Wist tof pro- d on Ve Liff IS 1IVI»: 1 fHfHOY: •* IB SCOBF: B !©©©€?© XfttftS multaneous two-player mode. Examples ol You could choose to write adventure games instead Last month we covered the recent developments in the area of multi-platform HOISTS!
Interactive fiction'. For convenience we've If you're not an experl programmer doesn't repeated the Inform and TADS text adventure mean you have nothing to offer the world of Dproach it. You'll find the Reality game cre- alOf on this month's cover disks, and on the CD there's that along with a whole load of other game development tools, including Shoot 'em Up Construction Kit. Blitz Basic tools, map editors and more advanced programming bits and bobs. If the idea of pro- amming in raw assembler makes you . Hudder. The likes of Reality are well worth a try Conversely, the inevitable
restrictions imposed by systems that do all the hard ’k for you might not allow you the free 0*11 to realise your game plan. Fortunately ie*e are a number of feasible options between the two poles.
WcflCIXJ s offers one of the quickest and easiest
• •ys of creating a game. In effect you
- .erse engineer one of a range of pre-programmed yames.
Changing as much or as lit- 1 of it as you see fit in order to
make something new. You will need lo understand some basic
concepts about variables in 'der to keep track of players
»*els. Sprite patterns and so on. But this is about as easy as it gets.
Hoot 'em up Construction Kit works along ntlar principles to Reality, except that by definition it's limited to making shoot 'em ps. You can make either vertically scrolling or static screen games which can have a flames you could write with SEUCK include J jmmando. Robotron and Xovious. It's a bit easier lo use than Reality, but has similarly appointing technical qualities (jerky scrolling etc).
€?©©•*€?©©© on the CD this month. Backbone fits in somewhere between the previous two. It's best for creating scrolling arcade games, sboot 'em ups and platform games. It has a 'ore friendly interface than Reality, but once ain the results can be disappointingly plain. It's quite capable of making little flvnes to be played among your friends n©©s
* nd so to the programming languages.
'.’OS is one of the most popular for begin ers due to a couple of factors.lt's easy to sprites, scrolling screens, accessing disks, playing music and so on However, AMOS does have many 'quirks', such as its dislike of the Amiga's operating system (which AMOS throws out with the bathwater the moment it's started). The Valhalla series is the most well known product of AMOS.
Reality is written in AMOS too... c?cjx ©cisic: Now we re starting to get somewhere. Blitz Basic is very similar in theory to AMOS, but in practice is a whole lot better. As with AMOS, it’s a kind of extended BASIC with specialist commands lor handling graphics This is where it gets serious C isn’t the idea!
Language if speed is a major factor in your game (ie. Fast scrolling. 3D texture mapping etc) but it is Ihe most sensible all rounder. C is also a very portable language, so a game ’engine' written in C for a 680x0 Amiga will be portable to PowerPC with a few adjust- game creator systems on this month's CD.
These allow you to write your own interactive fiction adventures from scratch, but within an existing framework which takes care of movement around your world, and most importantly, handles all the ’parsing* of the player s text input.
Obscurity right now. Learning a programming language is no small task, so you'll probably not want to go through the process again in a year or two's time, which unforunately means this C-like language won't be at the top of your list. Amiga E was given away free, with a guide book, on the December 1995 issue of CU Amiga.
This is the closest you can get to talking your computer’s language. Probably the only reason you would want to program assembly is speed. When ClickBOOM converted Quake from the PC original, they took the C source code and re-wrote all the time critical routines in assembly to maximise the frame update rate. The PC version was all written in C. If you're not an experl programmer doesn’t merits and a recompile. C , yX (when compiled for a 680x0 " _v Amiga) is a good choice for strategy and adventure *1 Vy games. Looking to the y X future. C is the way to go for anyone serious about
The Storm C compiler and the all-important Amiga ’includes' were given away free with the August 1997 issue of CU Amiga.
©cims© © It's debatable whether it’s worth investing time learning this fairly fast and versatile language. Not because it's no good, but video games. Let the programmer do the programming while you get on with the design graphics music whatever. And don’t forget that you'll find some additional tools and packages on this month's CD I remember when .ill this was fields, Gamo development isn't the seme as it was a few years ago. Things have changed since the one- man hand programmer dou bled up os designt'i. Artist ami niunio.jn While at muii'eilt B B W 111 Bk ' «1 W W r ilthough a few
still survive it s just not pracbcal for most pro lession.ils to work that w iy This is partly due to what is demanded by the game publishers, who ultimately have f the final say. The B Sensible Software style f is at odds with the cur ajffi rent trend for ; D graphics
• He w have they adapted’ Jon Hare ¦ "’It s not as much fun as it
V used to be. Is a very true statement In the 064 davs me and
'¥ Chns |Yates) could have a laugh ’ and get on with writing
each game in less than a year and effectively it was like being
in an indie band fo» an indie lah.S Our ovnfhendri were low
and the product was everything. Now we employ about 20 people,
we have to bo legally aware, we are woiking with big cor
porations we are working on an unstable
• rver changing platform, our overheads are hideous and
everything wo buy loses value very quickly Games standardly
take a multi pie of years to finish “We have suffered morn than
most in the last lew yearr, firstly because wo were so dominant
on thy AMIGA that we hod the most to lose, secondly because we
are not particularly corporate. We are a difficult company
lor corporations to get then heads round Thirdly because loads
ol people working in this industry don't know who we are just
because the Amiga and C64 are histoiy not that I'm bitter or
"Three years ago we weie offered four times as much money to develop a new PC game instead of another Amiga game Hie Amiga market was closing up before our very eyes Just yesterday someone for a top publisher asked me why we decided to work on animation and 3D like we have in the past three years It made me want to cry: the rea son wo took the fancy graphics route is because the market foiced us to, because three years ago it's what people wanted and unfortunately good original games do take a long time to make. I ho fact that the market now' wants us to do wfi.it we were doing three years ago
doesn’t help us at all.
Because become more sophisticated Particularly wit!
CD ROM the size of games increased; you can include more levels, more graj hics: more sound and start doing really clever things with it. With 3D some of the time taken to create, and especially revise, in- game graphics may have decreased but cut scenes appeared and these can take a long tine "Also the industry has changed a lot
a) wo are still brushing off the games it wanted three years ago
and b» in two years time when any new game we might start now
woukf be finished it will probably have changed its mind again
" The Bitmap Brothers have also witnessed the change, the mam
differences being More people bigger games' As we learn more,
we can do more so the games Playtesting is an essential part
of a game's development. Its purpose is generally two fold: to
locate bugs and make sure the game is as playable as possible.
As with beta testing of productivity software, it pays to have
a few people testing your game at once. Different people will
find different flaws John Hare: "Basically the playtesting we
do is different to the role that the playtesting deportments
of publishers provide. As I am generally the person coming up
with the game design specifications, it is generally up to me
to make sure that these have been carried out properly and
also to actually work out whether my initial idea was that
good in the first place or whether it needs binning or
tweaking. So I test play the game to make sure it is as good
as it can be and other people test it in house to feed back
opinions on how they feel about it. It is also a useful way of
creating a To Do list for the game. We do try to avoid the bug
testing and translation string testing in house as much as we
possibly can. As this is not really part of the creative
process and therefore is best done by the testers working for
our publisher.” ound us. With games becoming much
* *xxe mass market. There are now some ally big players who take
life (and especial- money) considerably more seriously than the
* Vbile working in teams is a solution to get- g your game
developed on time and to gh standards, it also throws up new
* ms. Relinquishing direct control of certain
• ?as. The team leader may need to take on ss stimulating jobs.
Jon once again: "Chris is not so invlolved in the day to sy
running now although he is still running
* e Network and is still a Joint Director with ' e. I spend my
time either doing fCOT IO T+iC ' OCOI?
So far this has assumed that you are ready and willing to take on the mantle of Project Manager - The Boss. Maybe you’re not cut out for that.
Maybe you just want a quiet life, coding designing composing doodling away to someone else’s brief. There’s nothing wrong with that. If, for example, you are a genuinely good programmer, your skills are in demand. Jon: "Good programmers have always been hard to find. There are a lot of bullshitters out there. Too many programmers are demo writers with illusions of grandure. Or people a team and lots of other things, but most of all it is about seeing the big picture regarding the product. That is one of the main differences between a good and a bad programmer (I think)."
As for how to get into an established development team. Jon has a few pointers: "You are better off getting a cracking demo together and going to an established team and having realistic expectations Nothing happens overnight in software, but good talented, pleasant, hardworking, conv mited people are always valued in development teams. The market is not in a good state to set up on your own at the moment.
Development costs are too expensive and the publishers are very cautious, they only want sure fire hits now."
Which makes the current state of the Amiga scene quite unique. While the stakes are very high on other platforms, the Amiga scene allows you to enter the fray at a number of levels. First of all there's the PD and shareware circuit, which can serve as a breeding ground for those who don’t yet have the financial clout or all the skills and experience required to bang out a 24 carat classic. On the other hand, there's also the room to take risks with original game ideas that the major publishers would he too scared to take on. If you do hit the nail on the head with the next Tetris Worms
Lemmings you can bet the big boys will beat a path to youi door once it’s been proven a success.
• nrc n ' And that about wraps it up for now. 01 y::«.
Go now and make some top games. Make
• *(t| 1 Slire vou don’t miss next CM Amiga, in which we’ll be
following up with’a guide ; gn director work, which I still
really enjoy out to make a fast buck by pulling the wool to
getting your software published. Oh. And business. To be honest
I am becoming over peoples eves on the back ot their remember
to give us a name check when reasingly pissed olf with the
business somewhat limned technical knowledge. You're big and
famous fe ol it. It is all rather dull I haven't done
Programming is about being good and hav v graphics since
SensiSoccer and Wizkid, ing staying power and being able to
work in Tony Horgan ¦ art from the odd TV IfinKS Tcni «d by a
team of three people (two program-
- and one artist) with the audio Big thanks go to Jon Hare at
Sensible Software, Simon Knight at the Bitmap attracted out.
One of the Bitmap's Brothers, Steve Hammond from Devil's Thumb
Entertainment and Ed Collins of World ore recenl games ’Z' was
created by four Foundry (whose sketches and renders from the
forthcoming Explorer 2260 adorn mans, three designers, live
proynim these pages) for their valuable help in the
compilation of this feature.
¦crs and five artists. ___ v Official Government & Educational orders welcome wrm Tel: 01543 250377 ftST r* i or send cheques to: Owl Associates Ltd Dept 598. Owl House. 5 The Brambles, Lichfield, Stall's. WS14 9SE Normal UK Delivery £2.00, Next Day £7.50 All Prices INCLUDE VAT (@17.5%) f,*ok Printer Ribbons BLACK 1 uff 2± ?? LOt mured BMP 29090090 i*» 1*5 1*5 125 Mmlcl PCM 815*1 O.150U 1*5 170 2.39 130 Clttaen IHHrtSIIVS.tn lb* 1*5 120 15* 130 ()M|.Q140 Aid 3.95 J.T? 355 )¦ •¦ (VM iKX*tVCVL »09 190 175 155 1-15
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Nr Hockley, Essex. SS5 4.IT For your FREE Information Pack Write Phone or Fax us 'pam Spam Spam Spam Spam Spam Spsm Spam Spim Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam Spam..... What does email have to do with Spam, the canned chopped pork and ham 'food stuff' that's been assaulting appetites since the forties?
n k i css Junk mail has become a regular nuisance for all. From pizza menus to Tandy catalogues thrust through the letterbox each week. At least if someone has gone to the expense of printing and posting these leaflets to an albeit large but somewhat targeted audience. There's a slim chance that they may be of some interest to the recipient.
However, now that the mass marketing machine has met the Internet, we face a new problem - electronic junk mail.
Only this time there's no print, no stamp and no limit to what can be advertised and how many copies they can send The person which ends up paying is the poor Internet user in unwanted and unsolicited email advertisements.
This is 'Spam': It seems to have got its name from a Monty Python sketch, in which Spam crops up on every item on a restaurant menu (you're bound to know someone who can recite it to you - Python sketch reciters are never hard to find). The point is. As in the Python sketch, email Spam seems to be everywhere, unavoidable, and unwelcome.
But who are the 'Spammers' and what, if anything, can be done about them?
It doesn't sound serious, what's a few junk emails turning up in your inbound folder? In my case, a few is around a dozen a day. Each full of the obligatory exclamation marks and get rich quick schemes. 'Uust call this number to find out how to email a million people just like this" or "Hi. I just thought I’d let you into this secret money making scheme I have".
One can either ignore it or one can get upset about it. If the latter, you can't just reply to the email since the reply address (and everything else) will be fake. The unfortunate thing is how easy it all is for the commercial Spammer to get away with.
Oae of a number of websites set up as part of a campaign against the iwtest bane of the on-line community - spam.
All it takes is a program to sweep the Usenet newsgroup forums for email addresses and even automated web spiders which operate like search engines slowing reading every web site branching out forever. Only instead of acting as search engines, these malignant programs are designed to pick up email addresses instead. The would-be Spammer will run one of these programs for a few days and you have list of a million email addresses and more.
It’s a simple matter to contact an Internet email host and send a million copies of the message - it doesn't even have to be sent a million times, the technology will duplicate it automatically. How this works is somewhat technical but the gist remains that it's totally free for a Spammer to write an email and tell a mail server to send it to a million people. It will then contact hundreds and thousands of other mail servers and pass on to them the message with a list of local addresses and so on down the chain until a 2K message turns into a couple of gigabytes of net traffic, all of which
cost the Spammer spare change.
It might sound strange that the Internet mail system works like this but it has to for good reason mailing lists, just like the CU Amiga list, are a legitimate use for sending out hundreds of copies of the same email.
Spammers in effect run a mailing list too.
Only no-one asked to be on theirs. The trouble with the Internet is that being a global entity, it’s impossible to police with any one set of laws. The practice could be outlawed in the UK but it's impossible to enforce if the perpetrator is in the United States - as is the case with 90% of Spam. In fact the United States complicates the issue with each state having separate laws and so on.
The problem of Spam has been around for some time and it's getting worse. Good news is that as the population of Netizens rise and the Internet becomes a mainstream medium, the problem of Spam is receiving attention from the American law makers. It just hasn't happened yet and "why?" Is more complex issue than ignorance alone.
Meet Sanford To potential advertisers, being able to say what they hell they like to a captive audience of millions of people, for the cost of only a few hundred dollars is too good to be true. It turns out that this is a very valuable service Fighting Spam There are things that can be done about Spam. These don't include trying to abuse the sender as this simply won't go anywhere, let alone to the recipient.
1 Don't give out your email address.
That doesn't mean you don't tell you friends, it does mean that you don't fill it in on a web page or post a message to Usenet newsgroups with your real email address configured.
2Try to find which Internet Provider was used to send the mail and then complain to it. This is somewhat technical and involves sifting through the highly jargon-laden 'header' of an email for the evidence. Alternatively ask your provider to track them down if you're not sure. Talk to the support at your Internet provider and they should be willing to help.
3Don't ever ever EVER contemplate purchasing something from a Spam advertisement. By doing so you reward the practice and ensure it continues. Is a company using this technique likely to be reputable?
4Filter the Spam. There are some plug-ins for email clients which will attempt to guess what messages are Spam. This isn't usually too difficult given the exclamation marks, 'FREE!'
And 800 number mentions in each one.
The email client will usually trash such messages, try http: www.a minet.org. aminetbin find?Spam to see the Aminet anti-Spam programs that are available.
5Tell your local MP about the problem. He she may want to appear modern by taking the issue up and since it's a safe bet crowd pleaser, they'd be assured of a positive reaction. Mps like those kind of bills.
Which creates a market for the commercial Spammer to make a living.
The most prolific, not to mention famou is Sanford Wallace’s Cyberpromo. The antk of this man and his career in unsolicited commercial email verges on a legal soap opera. Wallace may have come up with a scheme for a quick buck, like most of his clients, but he didn’t count on the backlash Out of the millions of recipients, a few percent were annoyed enough and possessed the technical ability to track down tl sender and retaliate with a variety of nasty hacking antics. Needless to say. This was indicative of Wallace not being a very popular man.
Such - unsurprisingly not solving most of our concerns at all.
The local situation in the United Kingdom doesn’t appear to have been considered at all. Little wonder when virtually all of the Spam on the Internet originates in the United States. At it turns out. The infamous Cyberpromo did set up in the United Kingdom and chose to target just those Internet users within the co.uk’ Internet domain. The reaction of die-hard British Internet users was extreme to the point that little has been heard of the venture since I would suggest that if commercial Spam merchants did take up in the UK.
There would be almost null resistance to a law banning the operation here where there are no Direct Marketing lobbies savvy enough to argue the case. Already the local Internet Providers have scrambled to configure their mail servers not to accept mass mails, this only prevents a Spammer from using their mailserver to do the hard work rather than protecting their customers.
Easy target Usenet So far we’ve talked about email but the Spam term originally comes from Usenet news Usenet is a term for a list of discussion groups on various subjects. Last time I checked something like 50.000 of them in fact. These newsgroups’ are full of messages from interested parties around the world discussing the subject title. They are.
Unfortunately, an easy target for Spam.
As an illustration of how bad the problem can become. Usenet is the best example.
Like email it’s possible for a Spammer to post a message in a Usenet newsgroup such as comp sys.amiga.misc and have the same message present in dozens to hundreds of other conferences with no cost to them The participants in these news groups must thread between the advertising rubbish, usually selling pornography, to read the messages of the topic they wish to discuss.
Usenet is such a soft target that many conferences are nothing but Spam while legions of operators constantly send out ’cancel messages' to delete the Spam but, alas, they can never keep up. The problem is so great that recently the Usenet Spam- killers threatened to go on strike to illustrate their anguish.
The result will be that Usenet will drown in advertising junk which the administrators hope will draw attention to the problem Time will tell if that has an effect ¦ Mat Bettinson There’s only one real way for the Spam issue to be tackled, or at least start to be tackled That is if a law is passed in the United States to ban unsolicited commercial email Once that is accomplished, offenders and advertisers alike can be held accountable there It's very likely than the rest of the first world would follow suit or at least have attention drawn to the problem from then on in. In the future,
hopefully unsolicited email will become unacceptable in a range of countries and the authorities on this will seek action on those countries which do not subscribe to the Spam-free ethic. This could involve blocking bulk mail from those countries me :h will Problem USA Ultimately a legal amendment in the United Slates is the way forward. A clear precedent has been set with the banning of unsolicited fax advertisements, once again on the grounds that it costs the public money to receive. Under such a system the so-called ’’Netizens Protection Act of 1997” bill otherwise known as the Smith
bill seems to be the most acceptable and readily supported bill likely to be passed in the United States.
Sadly the Direct Marketing lobby also has some position of power and seeks toning down of the act such as not banning unsolicited mail outright but forcing ’advertiselmenl’ in the subject line or some http: Spam.abuse.net - Excellent anti-Spam site http: www.cauce.org - Coalition Against Unsolicited Commercial email http: kryten.eng.monash.edu.au gSpam.html - Get that Spammer!
Http: members.aol.com emailfaq emaiHaq.html - The email abuse FAQ http: math-www.uni-paderborn.de ~axel BL - Blacklist of Internet advertisers Wallace backlash The backlash result was born by the Internet service provider that Wallace used to send the email Since they were the subiect of the aptly named ’denial of service’ hack attacks and the bandwidth mail problems caused by the millions of emails. Wallace became an unwelcome customer. In no time, the self* professed 'Spam king’ found himself without a provider to send his emails.
He took to the courts, and lost. However.
Wallace is_one high-profile operator, but
- ete saiTtypad of backyard Spammers in : amesy fe W inbound mail
folder attests "Today I am introducing the Netizens Protection
Act of 1997’. My legislation is aimed at protecting the
internet user Irom the unseemly practices of the junk emailer.
The internet iser. Or "Netizen," is in a vulnerable position
in this new
* ¦ .in ' 9 medium and we in Congress can
• ct stand by idly as law-abiding Aid no one should have to pay
fir any such intrusion."
• REP. CHRISTOPHER H. SMITH citizens have their privacy invaded
on an almost regular basis.
The Exhibitors Allhough the line up of exhibitors is yet to be finalised, with a number of parties still in negotiation, the show is filling out nicely with exhibitors and interesting exhibits.
Here is the list of confirmed exhibitors at time of press.
World o Active Software. Stand tba Active Software are the Amiga comms experts. They will be debuting tho long awaited Neiconnect 2.0, featuring some important new developments for Amiga comms users. They will also have their highly rated ST FAX pro software and Pace modems.
We take a sneak preview at what is rapidly most exciting - and momentous - Amiga Format. Stand 136 Our esteemed rivals.
Amiga Inc Int. Stand 114 The guys behind it all. Both US and German divisions will be in London in force to answer your queries, talk about the future and give out posters. Petro will be introducing the new Amiga Theme music on CD. And there will be Irve performances and dancing girls!
Most importantly, Amiga Inc are expected to make an announcement of their business plans and the direction that the Amiga will take for the future Expect a lot of excitement, controversy and lively debate!
Ateo Concepts, stand tba Manufacturers of the excellent Ateo keyboard interface, and the Pixel64 graphics card bus board for the A1200t Also tower cases for the A1200 and A4000 Blittersoft. Stand 126 UK retailers and distributors of products including Micronik Towers. Picasso IV graphics cards and Fusion Blittersoft will be presenting the new BoXeR Amiga compatible at World of Amiga for the first time.
ClickBOOM! Stand 139 Top Amiga games company. Will be hosted by... CU Amiga Magazine. Stand 139 The world's best selling Amiga Magazine We'll be there to answer your questions and discuss tho latest developments. We'll have offers on the mag. And a lot to see - including ClickBOOM's latest games ClickBOOM will be on our stand and we will be jointly hosting a Quake tournament and showing some of their upcoming titles Make sure you drop around, there will be something for everyone Digita International. Stand 112 Producers of Wordworth. The Amiga's leading WordProcessor Epic Marketing. Stand
116 Epic will be showing off the latest version of a range of products including Epic Encyclopedia '98. Virtual Karting 2, and "several other surprises" They will have the latest from the APC6TCP range, including Adventure Shop and Testament 2. And will be hosting Titan Computers.
Eyetech. Stand 152 Eyetech produce a wide range of products for the Amiga | They will be showing their tower, single slot Zorro. IDE CD-Wriier. Digital cameras and ScanQuix 4 scanning soft ware They have promised a range of "show specials".
Golden Image Stand 108 he World of Amiga Show 98 will be taking place on the 16th and 17th May at the Novotel in Hammersmith.
London The WOA is the UK's premier Amiga event everybody who is anybody in the Amiga world will be there make sure you are. Too.
As we all know, recent years have been a dark time for tho Amiga, but this year's WOA show is set to be a bright and brilliant spectacle - a show fit to celebrate a new beginning. The new owners of Amiga. Amiga International, have top billing. They will be revealing their latest developments, particularly the progress made with OS3 5 and are rumoured to have a very important announcement up their sleeves.
There have been revolutionary developments in the sphere of Amiga hardware of late. All the top manufacturers will be exhibiting at WOA '98. Demonstrating their new Amiga gadgets and add - ons in action. If you want to see the eagerly-awaited BoXeR board or salivate over a PPC being put through its paces, this is the event for you.
The last few months have been an exciting time for Amiga games, too. WOA will see the lauch of some of the most exciting Amiga games releases in years, including Foundation, Genetic Species and Quake Expect all that is new and good in Amiga games to be on show However, the WOA is not just an opportunity to view products it is a chance to buy them as well. Many a bargain will be on offer at the show, from a myriad of suppliers and dealers, all displaying their Amiga wares.
Huge savings can be made over the normal retail prices, so remember to take your wallet with you. If that wasn't enough, there are going to be prizes on offer too - several companies have expressed an interest in running competitions, and ClickBOOM and Haage and Partner are hoping to give out door prizes.
AmigaSoc UK are organising a series of seminars to be held over the weekend, with Kermit Woodall of Nova Design. Steve Jones of Siamese and Alain Penders of Finale developments all signed up to give talks, with more to come There will also be a presentation stage in the show hall with a number of events including a live showing of the FA cup final on a huge screen.
Last but not least, the World of Amiga Show is a chance to meet and speak to your fellow Amigans not only the people behind a that amazing Amiga hardware and software, but also the user groups, the magazines and journals, and all the steadfast members of the Amiga public like yourselves. Amiga users are well-known for their sense of community, so come to WOA '98 and share the experience.
There will be a number of user groups attending, and technical help will be offered.
There may be a space available for user group tables, but that is not yet confirmed The Novotel in Hammersmith, the venue for WOA98. Is only a five-minute walk from Hammersmith tube station, and so is easily accessible from the whole of London.
Routes to main line stations for connections t( the rest of the UK and to airports for the rest of the world are simple and straightforward.
As you can see. With all these marvellous sights to see and all these wonderful people to meet, the World of Amiga Show 9* is the event that any self-respecting Amigan must attend CU Amiga Magazine will be there, and we expect all of you to be there, too. Don't miss out on the fun see the World of Amiga advert on page 47 for the ful details If you have Internet access, keep tuned to http www.cu-amiga co uk woa where all the latest information on the World of Amiga show will be available as and when when we get it. See you there!
Highlights of the show It has been a long, long time since the UK saw a show like this. Whether you are into games or the more serious side of Amiga computing, this is shaping up to be the best Amiga show in years. Games players are going to see the likes of Quake, Napalm, Genetic Species. Golem.
Foundation. Forgotten Forever. Haunted, and a surprise or two. ImageFX 3.0, Wordworth 7. Elastic Dreams, the latest Opus developments and Amiga Forever are the big players on the serious application front, but there are going to be some new products hoping to grab the headlines such as the new H&P wordprocessor EasyWriter and new browser Webcruiser.
On the hardware front, we will see the first public presentation of the CyberstormPPC 3D graphics card, the InsideOut Amiga on a card, the BoXeR and the Ateo busboard graphics card.
F Amiga turning out to be quite probably the Amiga show in many year- I Top Amiga software company Haage & Partner will be on the Amiga International stand, demonstrating StormC and ArtEffect, and debuting their new Wordprocessor package Easywriter.
Hi Soft Stand 121 Hi Soft are the company behind Soundprobe. Squirrel and Hi-Soft
C. and will have their CD-RW system on sale ICPUG. Stand 106 The
Independent Computer Products Users Group.
LH Publishing. Stand 112 Suppliers of manuals and books covering all aspects of Amiga DTP and UK distributors of Pagestream and Drawstudio. Will be hosting Digita International.
Nova Design. Stand 148 Nova Design are the company behind the stunning ImageFX 3.0. reviewed in this issue.
Olympus Digital Cameras. Stand 109 Olympus will be showing the latest in their range of award winning digital cameras.
Power Computing. Stand 118 Power Computing are the Uks largest Amiga supplier. Scan doublers. The Power digital camera, the amazing Golem and PowerMovie will all be on display alongside a huge range of towers. Accelerators and other assorted add-ons.
Sadeness Software. Stadn 130 Sadeness will have the brilliant OnEscapoe available, and are hoping to have a Foundation head to head set up to allow visitors to play their new game against the author. Foundation should be on sale at the show.
Siamese Systems. Stand 138 Siamese systems will be demonstrating their Siamese PC Amiga system, and will be presenting the InsideOut Amiga on a PCI card to the public for the first time.
Titan Computer Stand 116 German software company Titan Computer will be presenting new versions of their products on the Epic Marketing stand. BurnIT PPC. The first PPC CD-ROM writing software. Art Studio and Shadow of the Third Moon will be available. They are hoping to have demos of games Shadow of the Third Moon 2 PPC. Evil's Doom and Claws of the Demon too Weird Science. Stand 130 Weird Science will be selling a huge collection of Amiga Cds They will have all the Aminet disks. Amiga Forever, the latest Schatztruh titles, and will be hosting games companies Sadeness Software and Vulcan.
White Knight. Stand tba White Kmght are a leading provider of professional Amiga and video graphics hardware. They will be showing the phase 5 FowerUp cards.
Wizard Developments. Stand 148 Wizard developments are a loading UK retailer. They will be hosting GP Software and Nova Design, whoso products they distribute in the UK market.
Vulcan Software. Stand 130 Vulcan will bo showing their latest projects on the Weiid Science stand, including the impressive Genetic Species, which will bo launched at the show Watch for the robotic face huggerl Bubbling under: Several companies are negotiating for stands at the moment. Alive Media software hope to be there with the latest demos of haunted and Gilbert Goodmate. And phase 5 will be present in some form - although currently demands on staff may limit this to Wolf Dietrich and Gerald Carda promoting their products on the stands of their various distributors Versalia computers
should be presented on the Amiga International stand, and several other companies are currently in discussion.
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MMA CdfitiTW JMT Lost Days in Paradise Testament 2 - The follow up Eat My Whistle ¦ Brand New Football Game Shadow of the 3rd Moon II - PPC Only Total Combustion • Carmageddon clone Claws of the Devil - TombRalder on the Amiga Evils Doom SE • RPG with 3D Engine Putsator, Pheonlx, Marblelous2. Skaut and more.
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Further de ome people upgrade their computers to get better Internet access. Some people upgrade for improved graphics handling, others to make codec algorithms run faster. None of the above reasons are nearly as common amongst PC owners than upgrading to get a better Quake frame rate. If Amiga owners follow suit there are going to be some pretty happy hardware manufacturers out there over the U next few months.
L because a lot of Amiga owners are going to have to upgrade to get the most out of Amiga Quake. The happy news is of course that it is worth it.
Quake ¦ Price: £29.99 ¦Original Developer: ID Software ¦ Amiga Developer: ClickBOOM ¦ Web: http: www.clickboom.com The most talked about Amiga game in years is here, and the impossible made possible. Welcome to Amiga Quake.
AMIGA SUPERSTAR Quake, for those who have not been paying attention to the world of computer games in the last 18 months, is a first person perspective blaster along the lines of Doom, but set in a true 3D world in which you can look and aim at any angle. There is a story, of sorts, about a bad guy and slip- gates, but it is best ignored. The basic premise is that you are a mercenary sent hopping through the dimensions to fight assorted demons and monsters, hunting the four runes that you need to defeat the big boss of badness.
Welcome to Hell Visiting an assortment of futuristic bases and sword and sorcery style wizard's towers. You roam around killing everything that moves, switching switches to open up various parts of the complexes and travelling by lift, floating platform, or teleport gate.
There are various liquids to swim in, such as toxic effluents and water, and lava which melts you rather quickly. There are also plenty of pick-ups: weapons, armour and health, and a few specials, such as the biosuit which allows you damage-free dips in the toxic waste, a pentagram of protection which makes you temporarily immune from harm, and the Quad Damage, which makes you deadlier than a bucket of anthrax.
You progress through four zones, each with one of the four pentagrams at the end. Each zone consists of a half dozen or so different levels, each 'one a little tougher than the last. Finishing each mostly involves killing a bunch of monsters, but there’s a bit of puzzle solving too, in the shape of switches that need to be switched and traps that need negotiating.
Quake is one of those games that benefit from prior knowledge of a level. You can save a lot of trouble if you bounce grenades around corners you know are hiding badguys, but there is just enough flexibility in the game to allow levels to be completed without knowing all the tricks. Having said that Quake is not an easy game, so be prepared to ease yourself in, and save your game regularly.
You can rush headlong through a level avoiding quite a lot of the action if you know the way, or you can take things more slowly, making sure you kill all the monsters and find all the secret areas.
Make friends - and frag them.
4 Disturbing a as &een suggested that Quake doesn't fiend at restis have the gameplay of Doom, which is not strongly inad- true- Quake is a better and richer game with- visable - out doubt, but it is also a game which seems unless you to outlive its own content. People liked have a light- Quake so much that they played out the lev- ning gun of els and wanted more. Luckily Quake has a course. Couple of tricks up its sleeve.
The first of these is the multiplayer options. Two computers via serial connection or modem, or more via IPX or TCP IP networks, can share a game of Quake allowing multiple players in the same game. Normally this takes the form of a deathmatch game, in which the participants rush around special deathmatch levels looking for weapons and blasting each other as often as possible. To aid interactivity Quake supports messages, and each player can have an individual name and clothing colour. There are possibilities team deathmatches and variants such as :ure the flag games. Networking is clean
simple - and yes, you can network ver- of Quake running on different plat- is. Internet play is also an option, but are likely to run into practical difficulties K the moment. Latency problems will make vulnerable to players using Quakeworld.
Internet optimiser. On the PC. But fortu- Amiga Quakeworld is due soon - :h this space.
Total Conversions other trick up Quake's sleeve is its pro- rrability. Quake includes a powerful pro* ming language called QuakeC. Which lows fairly radical modifications to the ie. Because the language is portable.
KeC add ons written for the PC version k fine on the Amiga too, making literally hundreds of Quake add ons immediately Nailable.
These add ons can be as simple as ¦ttra weapons, or as complex as entire games. A popular type are "bots", lutonomous pseudo players. Using these K is possible to play capture the flag as a
• ngle player game, or spice up your ihmatch with the addition of
a "borg- which assimilates anyone it kills, animating their
victim's corpse as another lorgbot until the level is packed
with the luggers.
? AirQuake total conversion A Painkeep total conversion What about PPC?
To get the obvious question out of the way, no. The PPC version does not come in the box. It's a real shame, because even the cheapest PPC card would make Quake a lot faster. ClickBOOM have told us that they hope to have a PPC version soon, but will be concentrating on 68K developments until they can be more sure of the long term commercial value of PPC. Until then, the long promised PPC Myst is being given priority.
Choose your weapons Weapons in Quake are varied in form, power and usefulness. Know thine enemies, but if you don't know your weapons, you're dead meat.
Axe: Weapon of choice for the bloodthirsty but suicidal. Effective against rottweilers and grunts, if you don’t mind taking a few licks into the bargain. Try one against a Shambler - but only if you yearn for the grave.
Shotgun: Basic holdout weapon. Takes a few shots to drop most enemies, but ammo is plentiful. Better than an axe - but look for something else, fast!
Pf -*?¦ 2ar Double-barrelled Shotgun: As above, but doubled firepower drops foes fast. Great for taking out weaker monsters in a single blast, safe in close quarters and easy to find ammo for.
Nail Gun: Now we're cooking! Fires a stream of nine inch nails certain to rip the flesh off a monster in less time than it takes to crack an egg. Watch for the guys in armour, though.
- * -V Super Nail Gun: The ultimate in hard ammunition weaponry,
a cross between the nailgun and Doom's mini gun. It turns
grunts into ratatouille, opens up a knight like a can of spam,
even makes a fiend think twice.
Grenade Launcher: Lobs a cannister of hi-ex. Great for crowd control. Use this to send a few grenades into a room before you enter. Great for laying down covering fire, attacking enemies on other sides of walls and blowing Zombies into frustrated giblets.
Rocket Launcher: Like a grenade launcher but the projectile is rocket assisted. Fantastic long range destructive potential, send 'em to hell before they even scent your sweat on the wind. Not to be used at close range. You aren't a great Quake player until you've mastered the art of Rocket Jumping w Lightning Gun: This baby launches a stream of high voltage plasma in a sparking ark of pure death. Totals weaker enemies with the merest touch, fries fiends in a flash, even makes a Shambler ask for its mummy. Hit the button, use like a hose and spray it over a room full of foes. Yeah!
Rogue's Gallery "He who fights with monsters, should take care, lest he thereby become a monster. And when you gaze too long into an abyss, the abyss gazes also into you". So wrote Friedrich Willhelm Nietzsche in Beyond Good and Evil, but judging by the amount of time I've spent hunting monsters in Quake without growing claws and spouting yellow froth from my ears, I reckon he was talking rubbish. "He who seeks monsters best know what they are up against," say I. Grunt: t 11 ft '' m He's the guy with the big gun you meet right at the start. Dumb, weak, and that gun isn't as deadly as it
Rottweiler: Killer canines with teeth a shark would be proud of. They ain't no pussy cats but they won't give you too much grief. Just get out your shotgun and blow the sucker away - it's the only merciful thing to do.
Looks a bit like Giant Haystacks on a bad day. Fat as the EU butter mountain, but mean as a student grant. If the chainsaw isn't bad enough, the sack of grenades makes things worse. Here's a guy it isn't fun to face at short or long range.
Knight: OK, so they may look a bit tough, but get real. He's a medieval nutter in a tin suit with a sharpened metal stick, while you're a lean, mean killing machine with high tech weaponry at your disposal.
Blow him back to the middle ages.
Be afraid. Be very afraid. Huge, powerful, capable of pummelling you into the dust or blasting you to atoms with their lightning bolts. Don't use rockets on these guys, they'll shrug them off - super nail gun or lighting gun is your only hope.
Enforcer: A Grunt with a bit more grunt. Watch for the guys with the bigger guns - but don't treat them with too much respect.
These guys have just climbed out of the grave and their plan is to drag you back in with them. Shoot them and they just get up for more. You can’t kill them, so use explosives to turn them into harmless bite - size chunks.
Scrag: Spooky ghost - things. Not as tough as they look, just give 'em both barrels.
Rotfish: A hazard to swimming. Keep your eyes peeled and blast them before they take a bite. More annoying than anything else.
Fiend: The name says it all - these guys are nasty. They'll leap on you and rip you into spaghetti if you give them half a chance, and it takes quite a lot to kill them. Use your toughest weapon.
Vole: Spider demons with a mean line in heat seeking fireballs. Kill these guys quick, dodging their blasts is not easy.
Shambler: Quake speeds You can expect m up to lOfps in I full screen on I an'060 50 with fl AGA, 5 on an 040 33 and 2 j on an '030 50. | 5 is bearable, 10 is great. Graphics cards add only around 15% as most of the work is calu- clating the polygons, not displaying them
- the best thing about graphics cards is getting the lovely 16
To speed up, shrink the screen to 80% and select 1x2 pixels. Type d mipcap 2 and a jnipscale 2 at the console and then try - you may end up playing with a screen as above but you can add a lot to your frame rate. Look for a guide to getting the most from Quake next month.
Most spectacular are the total conversions, which turn Quake into a totally new game.
Some, such as Painkeep, are basically Quake clones, while others, such as AirQuake, offer a quite different gaming experience.
There are about three dozen of these I know of. Varying from pretty uninteresting amateur efforts to commercial releases such as the awesome Malice, reviewed right after this. When you buy Quake, you're not just getting one game, you're getting dozens.
The arrival of Quake is a real bonus for the Amiga. It is the most technically advanced game the platform has ever seen, and it has an enormous amount to offer the player.
Some people will complain that the system requirements are too high, but on the highest spec machine available Zorro 3 graphics card and 66 Mhz '060 it runs very nicely, and that is the power that PC owners had to upgrade from, not to. To play Quake.
Quake is a jaw dropping game. It is utterly engrossing and enormous in extent, thanks in large part to the range of add ons.
Quake totally dominated the PC games world from the day it was released to the day Quake 2 was released, and it deserved to. Nintendo 64 and Playstation owners are howling for this game, but we've got it first, and we also have the internet and QuakeC facilities the console versions can't touch.
Quake is the king of games - buy it. ¦ * 4~~ --r r . - 7 - ? Napalm action courtesy of oue of Malice's excellent weapons.
? Ne of the best things ¦¦ 01 V: program- B B p probably know, you ¦n load in new weapons, new M |JC“f ence. Usually with this sort of game you end up using just your most powerful couple of weapons, but not in Malice. Sneak up to a room full of baddies, drop a napalm mortar in - and watch the ones who escaped the blast be set alight by their burning companions. Single targets at long range are ideal Uzi fodder. While a group in the distance is what the minigun was made for. The fact that some weapons require hitting a reload key can lead to embarrassment if you don't pay attention.
Further complexity is added by the range of enemies - face a Banshee Mech and be prepared to spend most of the fight dodging that lethal stomp, while getting in close on a Torcher means you'll likely end up on fire, necessitating a quick dash to the nearest fire extinguisher.
Graphically Malice is brilliant, the Quake engine being used to dramatic effect in some huge and unusual sets. There is even "chase cam" mode, in which you see your character from outside in pure Tomb Raider fashion A small bug in the Amiga Quake code causes the main character's trousers to flash psychedelically in the shadows in some screenmodes, but Clickboom know about this and expect to have a fix patch at some point something ID Software do a lot SUPERSTAR SK.~K IL
* vndic£ likahir i * | t * . F - A Gel loo near this guy and
they'll send yoo home in an ashtray ! -a - ne of the best
things about Quake is that it is highly programmable As you
probably know, you ¦n load in new weapons, new isters and new
levels. Some developers have gone a stage wther and produced
"total con- Iwrsions". Add on packs so in depth that Ifeey
represent an entirely new game. Widely ponsidered the best of
these is Malice.
| installing Malice to the Amiga is very sim- | le. Despite being originally intended for the ¦EC Just drag the Malice drawer from the CD No your Quake directory. The malice.bat file Idhich fires up Malice on a MSDOS windows Machine will work as a launch script in AnigaDOS if you delete the winmem command. Weird Science should be able to sup- EpKran installer script.
Meet the B.O.S.S Malice, you play a mercenary in a cyber- nk future, working for the B.O.S.S crime dicaie in their war against the shady airo industries. There is a mission narrate outlined to you in rather gorgeous 3D [cut scenes which provide a lot of atmos- 0fcere. And foreshadow the twist at the end o* the narrative Playing Malice is very much like playing Ouake. Just with rather more to do There [¦re plenty of switches as usual, wut they do rather more, and you
• *en get to move crates around land climb on them. Tomb Raider
Wbhion. Exploration is made fe varied by the introduction
"loyz" - see the boxout.
Combat has a lot more tactical depth than is usual in this port of game. You might find Wfcjrself being shot at by an |wtseen assailant - take cover and look around for the SWAT jioldier hanging above you on a
• ope. Or the distant sniper hiding he shadows, his position only
i away by the muzzle flash E d his gun. Even face to face.
¦ combat requires a little more Bhought. The weaponry is varied, ¦ and picking the right gun at the |OQht time makes a lot of differ- Malice ¦ Price £14.99 ¦ Developer: Quantum Axcess ¦ Available from: Weird Science ® 0116 246 3800 You know about Quake, you know about Genetic Species, but did you know about Malice? Read on and all will be revealed.
One of the best features of Malice are the toyz.
These pick-ups add a hell of a lot to the game.
There is a probe, which can be sent flying ahead of you to scout out the terrain, scuba gear for long underwater swims, a hover board, mini subs and parachutes.
Using these in the right places is not only essential for winning the game, but enormous fun. Dropping from a great height by parachute can be the perfect opportunity for some surprise strafing, while running around in the minimakes for very funny death matches, as the subs can outrun their opponent's (and rather dangerously, their own) torpedoes. It's the hover board that will quickly be installed as most people's favourite though. Not only can you skim across any surface, but the turbo boost allows you to fly into all sorts of unlikely places, and fly out of the way of oncoming fire.
Rocket jumping? Who needs it?
For PC Quake. There are of course all the same issues of speed that Quake has - you will need a meaty Amiga - but Malice has pretty fast levels. Sounds are pretty much as per Quake but with a few atmospheric extras - odd rattling noises, heavy breathing, and your main character saying "I wanna hit something" in true Duke Nuke'em fashion.
Malice rocks. Malice has brilliant deathmatches and superb single player action too, a strong answer to those who thought single player Quake was a little dull. Malice is one of the best games out anywhere, and thanks to Clickboom’s Quake, it's an Amiga game as well. ¦ Andrew Korn.
| Malice (requires Quake) 1 ¦ Processor ....See Quake I ¦ Disk Formal: .CD !¦ RAM .....16Mb | ¦ Hard disk installation ..8IMh Sound-------------------12% Instability ......81% OVERALL Utterly brilliant, worth buying Quake for alone 95 The Labyrinth of time ¦ Price: £24.99 ¦ Developer: Electronic Arts ¦ Available from: Alive Mediasoft ® 01623 467579 Back in the days when when Myst was just a mere dewdrop, there was... T 78 Some design flaws, but an engaging game nonetheless urn the clock back five years.
People were just starting to appreciate what the CD-ROM _ could mean for computer gaming. Those users who could afford the hundreds upon hundreds it cost to get outfitted with drives, and those companies who could afford the thousands upon thousands it cost to produce Cds. Were trying to figure out how to keep each other happy And then there was the CD32.
Commodore s little machine that could have lasted if it had been given a real chance Such was the day of the Labyrinth of Time.
Now. Those prices have dropped a whole order of magnitude, and The Labyrinth is back. In a way. This game belongs more to 1998 than to 1993. Back then, being able to exploit the CD by relying on loads data-hun- gry pictures and music was new. And made The Labyrinth a novelty. Now, of course, in the post-Myst era. It's old hat There's more than a passing similarity between the two games, which makes it somewhat fitting that the first should be re-released just as Myst fever is starting to wane.
Getting Lost You’re a nameless, tedious, bored workaday fellow leading a dreary life. Well, that's what the game says about you. Anyway.) That is.
Until you step into the subway car to be faced not by 300 other people but by Daedalus, architect of the Labyrinth of legend.
It seems that Daedalus has been commissioned by Minos of the underworld to build a new labyrinth, of tremendous power and great eclectic taste Daedalus has no choice but to obey, but out of guilt contacts the first mortal he can find - you - and relates his story, indicating that Minos must be stopped.
Daedalus takes you into the labyrinth. So. You find yourself on a deserted train car perched on a platform in the middle of nowhere One of the doors leads out to a quaint turn of the century hotel, and so the story begins.
You have a few basic abilities in the world of The Labyrinth You move about via arrow keys - turning left and right and moving forward You are able to pick up objects, move them, examine them more closely (often necessary, but often just for decoration), and use an item in your inventory on something in the labyrinth. You also have an automapper, which comes in very handy when you start wondering where to go next Clearly, you're going to need to solve some puzzles The game is decent about giving you some indication of what to expect you start out with a coin, so of course you might
want to find a slot to put it in. A certain brick wall generates the unusual "You might want to open it first” message usually reserved for doors if you bump into it The down side of the puzzles is that it's not all that easy to figure out what's relevant There are plenty of objects you can zoom in on which don't serve any particular purpose towards the solution of the game - they just look nice.
That, and it's easy to fall into a “click everywhere" trap, trying to get a reaction out of the game when you give up on logic The game's one-line status bar doesn't make it easier there are lots of sarcastic retorts for actions which seem reasonable even if we have to keep in mind that not every possibility can be coded into a game of this scope.
The music is generally good, often orchestral, but occasionally gets very annoying - usually when you can't figure out where the next puzzle is and you're getting quite frustrated. The sound effects and animations (usually for opening doors and activating gadgets) add a nice touch to what is essentially a very static game.
The graphics are the real draw of The Labyrinth This game is very possibly the best use of HAM-6 ever made. While the game lacks the cinematography of Myst and usually relies on dead-on views (closeups excepted), the various crazy locales in the Labyrinth are rendered (literally) in very attractive fashion. Some might be jaded by Myst’s sweeping horizons, but I still found a few shots in The Labyrinth extremely impressive. Almost breathtaking. And the standard cardinal directions and automapper make this an easier game to navigate than Myst Unfortunately. HAM comes at a speed price - even on
an 060 with a fast CD-ROM.
There's a slight pause when switching views.
The speed penalty isn't usually troubling, but when you start spinning around in rooms trying to examine lots of objects, you start to notice it.
The Labyrinth did more with the CD-ROM than many before and many since The game is engaging, if not thoroughly engrossing.
There are design flaws, you'll need to disable AGA to run the game properly, and it doesn't | have the same global legion of support that I Myst enjoys A slideshow, then Well, maybe. But a slideshow with some puzzles to keep you paying attention, nonetheless ¦ Jason Compton Come and see the latest developments... the Index Blittersoft BoXeR, the Power DCE A5000, Siamese, PowerUP, Quake, WordWorth 7, Foundation and more.
See the FA Cup live in the FA Cup final suite!
Re out I ting mima- I ating I ential- I e e ie t and I )S ne by nd a I ipres- I lard I e this I iM.
But try- 3 iOM lame .
Able isn't lat es
s. ¦ See the latest developments of 0S3.5!
Network gaming, major news, major prizes.
The show that proves the Boing is back in the UK o T % Tickets £7.50 adults, £5.50 children.
Ticket Hotline (+44) 01369 708029 trade enquiries stand info, email: email@example.com Tips Central Who said cheats never prosper... certainly not CU Amiga. This month our arcade expertise comes courtesy of Chris Green, and Sjur Mathisen supplies your regular fix of adventure tips.
Cargo pokes 40 Lots of extra food Lots of textiles Lots of radioactives Lots of slaves Lots of wine Lots of narcotics Lots of computers Lots of machinery Lots of alloys Lots of firearms Lots of furs Lots of minerals Lots of gold Lots of platinum Lots of gemstones Lots of alien artifacts Refugees from Supernova Important Thargoid doc Revered by some as one of the greatest games of all time. Elite is also one of the most complex. Thankfully there are an absolute stack of cheats built into it!
To activate the cheat mode; type in the word SARA (or SUZANNE if you have a later version) when the game asks you for a word from the manual. When it asks you again for a word, enter the right word from the manual.
During play, pressing the HELP key will bring up the built-in Hex editor used for the original game testing. By changing the byte codes to the ones listed here, you can poke and cheat your way to success: TFX - When in flight press SHIFT+D to get full ammunition, rockets and aluminium strips, which should keep you in fighting form for a bit longer if you're having trouble.
Pinball Fantasies - Type in the following code during gameplay: CHEAT - Get intro of cheat EARTHQUAKE - Stop table tilt EXTRABALLS - Adds seven balls FAIR PLAY - Disables the above cheats Here are a few more cheats for use with our DOOM coverdisks. They also work with Doom 2 and Final Doom: IDCHOPPERS = Gives you the chainsaw IDMAN = Skip level NOMONSTERS = Hey, guess what - no monsters!
IDTALL = Makes you taller and stronger!
IDWEAP = Gives you a secret gun!
IDMYPOS = Displays coordinates and heading IDMUS = (Map ) - Plays Music from Selected Level During multiplayer games, go into map mode, type ALT and IDDT several times and you will see your opponent's map marker move.
Adventure Helpline r ’ ne pirate clothes 7 i H, Netherlands m asked your mother if ¦nake a costume for you?
_ on't try the following: I * tod the pirate square, get pole and the anchor. Go mans pier and grab the pe» • -*d use it with the anchor.
H r 5ait and Tackle and go up pen door. Now use the with rope three times on top of the croc to get to the Hfltar side.
I ltoi should get a hat now if
* jve good timing. If not, just on going back and forth .ou get
lucky. Next go pirate square and use the on the blue jacket. To
get the ; ece of clothing go to Jolly Get Fake Jake as drunk as
and take his pants.
ZLZ _._na Jones - r«te of Atlantis wits path I found the truck ssert and I have a spark t where is the battery7 On n path I am in Crete and I've The surveyors transit with the Hfctfs head and bull's tail but what the point7 Nothing happened!
¦ Also . On the fists path I am in desert and every time I go the ladder I get shot at when V 1 ¦ IfSEj' if*.
HI j* A - * 4s? * . .. So f A 'jh f 1 Look at map QiV* RCK UP US* Op*n Look at Push mhh i Talk to Pull I try to con- Please help i Scott. Twickenham Hello Katie. See you've got your mind set on completing this game one way or another, and I don't blame you because it's great! It reminds me of one time I was stuck at a dig site in the desert with a truck, but no battery.
The problem was that I had to get to Monte Carlo to save the world. What I did was to use a clay jar and a hose I found in a pit, to grab some gas from the trucks gas tank. Then I returned to the pit and filled a generator with the gas and turned it on. Light! Now that I could see what I was doing I picked up a 'rib of a ship' and used it to tear down a crumped wall.
Next I pushed a painting, picked up a statue, found some orichal- cum and used it with the statue.
Now I just called for a mechanic and had him install the spark plug in the engine of the truck, and used the statue as a battery. The world was safe, once again. Did you find the story interesting? YES? Well, let me tell you another one then. I was off to save the world, and had to drop by Crete to pick up a moonstone.
The only problem was that I had no idea where it was hidden. I ran back and forth into different entrances, and in one of them I found what I was looking for. I found a mural diagram with a bull's head, horns and tail.
This told me to put the surveyor's instrument on the head statue and look through it to the left horn. Then to put it on the tail statue and look at the right horn.
This gave me an X. I grabbed the ship rib I found some other time I saved the world and made a hole in the ground. That's how I found the moonstone. Hmmm.... Did I mention how I took care of a huge nazi with a machine gun at the dig site? NO? I just nailed him with my whip before I beat him up. I could sit here and tell stories all day Katie, but I promised some other folks I'd help them with their problems too, take care!
Monkey Island 1 I'm stuck on Part 3. How can I get the banana picker out of the cannibals hut? I must give the cannibals an offer for the great Monkey, what can I give them? I give the monkey five bananas, and now he's following me what can I do with him?
Alan H. Netherlands You really want to be a pirate, don't you Alan? Both Hook and Ml together! Go to the gigantic monkey head at the clearing of the east end of the island. Make sure the monkey is following you. Pull the nose of the totem pole. Now you'll get past the fence and should find a wimpy little idol.
Trade it for the banana picker.
Indiana Jones and the Last Crusade In the catacombs under the church I can't get past the bars to the knights tomb. Please help.
Ben Moore, Leicester I must admit I don't remember where in the catacombs you are, but I know you'll never get through those bars. What you do is take a longer, more complicated route.
I'll just give one of those boring straight to the point guides to help you there. Walk until you find a room with two skeletons on the east wall. Get the hook.
Continue east past the room with the torch and keep going until you get to the sewer room with a manhole cover. Return to the surface. Take the wine on one of the tables and return to the sewer.
Walk to the board filled with water and fill the wine bottle.
Return to the torch and use the water to loosen it. Pull the torch and enjoy the ride.
After that perfect landing go east past the screen with a cork and some dripping water. Write down the inscription. Back to the cork. Use hook in cork.
Whip the hook. Go back up to the screen where you filled the bottle. Take the door to the right. Use red cordon to fix the machine.
Use the wheel on the right to turn it on.
Explore the area until you find a room with three gold statues near a door. Check the Grail Diary and push the statues until they stand in the correct order. Go through the door. Find a narrow stone bridge and cross it. Go into the tunnel, walk round some more until you end up in a room with some skulls on a table. Check the Grail Diary to find the correct order to push the skulls.
ImageFX 3.0 Price: See panel overleaf ¦ Developer: Nova Design Supplier: Wizard Developments © 0181 303 1800
• http: www.novadesign.com Living proof that Amiga software
development is alive and kicking the opposition into touch,
ImageFX is back with more power than ever before.
A AMIGA SUPERSTAR 57 SCANDOUBLERS They may be endorsed by Al themselves, but we ask if they’re worthy ol the Boing Ball logo.
59 SIRIUS GENLOCK Richard Drummond takes a look at this superb quality, video output device.
62 AWEB-II3 0 Jason Compton looks at the rise of this browsing package to its position of serious contender.
63 MASTER ISO V2 MasterlSO V2 is the latest CD- R RW software from Canadians Asimware.
PD NET Back once again is the Net PD- Meister Dave Stroud, with, would you believe it.. Internet PD!
68 PD POST More PD software for the Info- highway Challenged', now bought to you by Richard Drummond.
70 ART GALLERY Look closely at Mr Chinstroking' Korns mugshot to see a striking to resemblance to Jimmy Hill.
We start off this month with the latest version of one of the Amiga's true killer apps - ImageFX 3.0. Plenty more to keep the image conscious happy with scandoublers, a very cheap digital camera and a rather tasty genlock.
0D (r C D 72 USER GROUPS (Sarcastically) "Why thanks Tony, for asking me to compile this section of the mag"... (Russ.
Production Ed) 50 IMAGEFX 3 0 The latest version ol this premier image processing application is put to the test by Harv Laser 55 IURB0PRIN1 6 Tony Horgan gets that swollen- head of his round this excellent printer enhancement package.
56 TV AMAZING This audio video switching unit- may have a lunny sounding name, but we weren't put off by that.
New version of one of the Amiga’s flagship applications is .
Always something to get excited about. ImageFX has long been a favourite with everyone from the occasional dabbler to the professionals. It's an image processor with built-in bolt-on morphing and animation processing features, and an impressive array of special effects and compositing tools Even so. Nothing is ever perfect, and v2.6 still left plenty of room for improvement.
The most obvious change since the last release is the more standardised window- based interface. While the original split screen approach is still available (now ref- ered to as the "Classic" edition), many will welcome the new system which bends the original interface to fit in with more familiar working methods. In this mode, the layout of the main control panel is virtually identical to that of older versions, except this time it’s drawn using a conventional window and buttons. Images (or buffers) are now loaded into their own resizable windows on the same screen, allowing for multiple
images to be viewed simultaneously. The front end hasn't been totally transformed (for example, there While you could run this part of the system on a true colour 24-bit display, speed and memory overheads will be more manageable if you make do with a lower colour depth and resolution here. To see the results of your work you can then render any image to a new display. Typically, on an Amiga with no graphics card, you might use a 64 colour Hi-Res PAL screen or flicker-fixed interlace for the main working (preview) environment and a Productivity HAM-8 display to view your pictures at each
stage of processing. Of course, if you have a graphics card you could use just a single screen.
Bars you can drag and position anywhere on the screen and leave open all the time while you work, and multi- I pie simultaneous image windows, which you I can stack, tile, resize or drag around as you What's in the box?
If you've never owned ImageFX and buy the whole package outright, you’ll get the same disks, the same upgrade manual, plus the monstrous main manual, an inch-thick paper- are still no pull-down menus) but a good balance has been struck between the old and the new.
_This new interface features the floatrunning on a 640x400 DonblePAL screen in 256 colours. A graphics card display would be preferable and much faster. You can still render your images to alternative displays regardless of that used for the main interface.
Ing "child" menus - secondary tool Mck book, hundreds of pages long, and pro- hisely illustrated. It's one of the most
• npressive Amiga product manuals I have r«er seen.
You also get the option of installing quite a few “extras" - these are public domain
• dd-ons and plug-ins which Nova Design neither supports nor
guarantees, and they fcdude MPEG utilities, a PostScript
• WT-PEG loader, Photo CDROM loader, and
• Ifriers. Depending on your needs, you may pent none, some or
all of these.
Strangely enough, despite the preponderance of GIF images on the Web. ImageFX
m) does not include any GIF loader or saver.
P3s. They explain, is due to restrictive Unisys
• censing fees for the compression formulas bsed in that format.
However, you'll probably want to get pader saver modules to handle GIF. And you bn easily download one from any of the poppar Amiga file sources out there and from ¦tova's own FTP site at ftp.novadesign.com. Good new bits Windowed interface The new style interface comes with with floating "child" menus that can stay open after initial selections have been made. The older "Classic" interface is still there too.
The new interface can open on the Workbench or on custom public screens. This works on stock Amigas but really shines when used on high resolution graphics cards.
Despite the best efforts of those pushing the PNG format as a replacement for GIF. That simply hasn't happened and the vast majority of web graphics you'll come across are either GIF or JPEG.
A complete install of the whole six disk suite will eat about 10Mb of hard drive space This isn’t bad.
Considering everything this package contains.
Neatly ironed out creases Now ,0"c,n “ "n,a” me"“'",her",oom *f| This latest revision of ImageFX has done Multiple image windows Multiple images can be opened and worked on at once on the same screen. You can even have multiple working views of the same image.
Layers This is a feature borrowed from the mighty Photoshop. Working with 'layers' allows realtime compositing of a near-infinite series of images in a single window. You can adjust compositing methods on the fly, and reposition elements. Layers images can be saved in a new IFF INGF format or in the Photoshop layered format.
Loaders tr savers Many new loaders and savers are built in, including native Photoshop format.
Improved previews The effects preview windows have been vastly improved, with multiple sizes, zooming, and panning.
CPU optimisation The program has been re-optimized for each processor in the MC68000 family, including 060s.
New effects These include fractal clouds, scatter shattering, a ray-tracing, bump- mapping water effect called Splash which can simulate raindrops, surf, even jelly, and a new page curling effect. All of these can be animated over time.
FX Forge This is an extremely flexible "hook" or plug-in which uses maths expressions to manipulate images in an infinite number of interesting ways.
A lot to iron out previous creases whilst making real progress in the features department.
Sensibly Nova Design have not been shy of taking ideas from other image processing systems, most notably Adobe Photoshop in this case. Photoshop is widely regarded as the best desktop image processor you can buy. But it's only available for Mac and PC.
Most experienced Photoshop users would be lost without its system of layers', such is the power and flexibility it offers.
ImageFX makes a passable first attempt at ripping this off, and why not? The system works by allowing you to stack any number of images on top of one another, with each image contributing in some way to an overall image (Photogenics uses a very similar system). This allows the user to quickly and easily experiment with different compositing ideas.
Effects We're spoilt for choice now when it comes to effects processes. Old favourites like fire and lightning are joined by page curl, radar, Picasso and many others.
Most of these come courtesy of the new FX Forge hook, a plug-in which comes with a string of predefined parameter settings and is also capable of loading in loads more. Here's just a small selection of them.
Each component image can simply be faded!
To a specific level, or you can select from a I range of modes such as Add. Subtract.
Darken. Lighten and so on.
Hidden away in the Hooks drawer is another good new feature FX Forge This ifl ari incredibly versatile effects plug in that I comes with dozens of pre configured set- I tings. The results possible from FX Forge I include a page curl effect, motion blur, frac-1 tal image rendering, abstract distoritions. I zooms, whirls. You can also tweak the slidJ ers of any of these to get new variations, or!
Even formulate your own from scratch (the I latter is certainly not a task for the mathe- I matically challenged!).
The upgrade's manual also lists half a | dozen web sites where you can find thousands of other FXForge Filter Factory eff to download, use. Or modify.
?ere are lots of other little improvements
k. For example, the preferences requester boas some interesting
new choices. Lots of kr complaints about the too-small effects
l new windows resulted in important kancements: the preview
windows now ¦bn in your choice of three different sizes, ¦ri
you can zoom them in and out. And even kb a preview picture
and pan slide it ¦Bund, depending on what part of your mam
image you want to see an effect happen on, before you choose
to apply it to the whole image.
,J r a iHlllll ’9e frac- is.
A slides. Or I (the :he- a ou- I ffects These new features make the preview windows more of a useful tool instead of just something to squint at.
PowerPC support is absent from the main Conclusion ImageFX is one of the few Amiga applications that's used professionally in the 'big wide world1. Apart from the reasons listed so far, one factor is its Arexx interface, which makes it possible to perform all kinds of batch image processing tasks which would otherwise drive a human operator mad. For example. NASA uses it to download and process images from its space probes.
ImageFX 3.0 is a monumental piece of work, and really a marvellous upgrade to an already impressive product. It can be approached on many levels, and will be useful for any Amiga owner who wants to create and manipulate computer imagery either just for fun. Or for professional pursuits. This product is a true bargain, more so when you compare it to the price of similar products on other computer platforms. ¦ Harv Laser
3. 0 release, but will be available soon in the form of plug-ins.
Considering the time involved in processing large 24-bit
images, it's a perfect candidate for PowerPC conversion.
Cycle gadget tip In ImageFX 2.6 and earlier, you could double click on a cycle gadget and a pop up menu would appear with all its choices.
This is very useful, especially on a cycle gadget with lots of choices. Due to popular request this feature has been replaced with standard cycle gadgets that work with Amiga Commodities such as CycleToMenu.
However, if you have the ClassAct GUI system installed on your Amiga, you can bring the pop-up menus back again. Simply add a new tooltype to your ImageFX 3.0 icon that reads exactly like this: CYCLE_GADGET=CLASSACT IMAGEFX 3.0 DEVELOPER: Nova Design Inc System Requirements: Workbench2.1+. iomb hard drive space. 4MB RAM. Recommended: 68160 PPC.
Plenty RAM, graphics card_ I Useful for beginners to graphics professionals. Interface I is mostlr logical and (Martin.
Very rich leatnre sol little is missing. Good 3rd party support. Performance varies with CPU model Initial hay-in a hit pricoy hot upgrade pach is a bargain.
P OVERALL 95 I The best image processor goes I from strength to strength LIGHT MY FIRE.
CyberStorm PPC 180MHz, 200MHz & 233MHz PPC with 060 50MHZ or 040 25MHz All with Ultra-Wide SCSI-3 Onboard Upgrade Models without 040 or 060 available I?*] m a, ifi -
* S? -1=5 I .
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303 1800 Printing your fave pictures? Publishing your own
This could be just the program you've been looking for.
New for version 6 It’s a familiar story these days: hardware manufacturers continue to innovate with better, cheaper, faster products, then release them with software for Pcs and Macs, totally ignor- |ing Amiga users. Last month's focus on [digital cameras showed what can be [•chieved when Amiga people get on and do lit themselves. It's a similar situation when it Enes to printers.
This time it’s TurboPrint that comes to the cue. But unlike the current digital camera 'ers which are still fairly basic affairs, boPrint is an incredibly well developed [printer driver. In fact, to call it a printer driver Is doing it quite a disservice.
TurboPrint 6 comes into its own when used with the new generation of photo real- ttic printers. The standard Workbench printer driver system only allows for output with a maximum of 4096 colours. This means that
• ven if a custom Workbench printer Prefs friver was written for
these new printers.
P»ey would still be unable to get the best out of the latest high resolution ink jet printers.
TurboPrint gets around the problem by dtch g the Workbench printing system in ¦vour of its own replacement for the stan- Idard 'printer.device’. This is then combined with specially written drivers for all the latest printers, and the results are stunning.
Glittering Prize The star of the show is a section of the TurboPrint system called Graphics Publisher.
This lets you to set up a page of standard or custom dimensions onto which any number of images can be arranged prior to printing.
You can also enter text onto the page (either typed directly into a text box or imported from a file). This alone makes it possible to output any picture to your posh new printer in 24 bit colour. On a basic level, you could just load a picture, postition and scale it to fit the page and then hit Print.
More advanced applications include the output of thumbnail collections, contact sheets, or even full blown flyers and brochures designed and laid out with nothing more than the Graphics Publisher.
Anyone who has worked with large images will be aware of just how much memory they can use. If you want to output a picture with no visible pixelisation you need a very high-res image (monitors tend to blur pixels far more than hard copy printouts). However, this doesn't mean you need acres of RAM to get good results, as Turbo Spool - Prints in the background direct from your hard drive Text function - You can now enter text into the Graphics Publisher Photo Optimiser - Optional automatic colour balance correction PowerPC support - Drastically speeds up printing times for PowerUp'ed
machines New printer drivers - See text file "TurboPrinters.txt" on disk & CD for details Improved UCR - Finer control over UCR (multicolour black) output TurboPrint comes with its own background printing system which uses the hard drive as temporary storage space - a kind of custom virtual memory system.
Moving with the times. TurboPrint now makes use of a PowerPC processor should you have one. Printing high resolution images can take quite a while, so this is a welcome addition.
Conclusion There’s no debate. If you have a new high quality printer, you must have TurboPrint. To buy a printer on the level of the Epson Stylus Photo and not use TurboPrint to drive it would be madness.
Whether you just want to print out your favourite pictures, make giant wall posters or publish your own slick magazines and newsletters. TurboPrint is an essential purchase. ¦ Tony Horgan he TV-Amazing may have a silly name, but il is a clever box of tricks Basically, it is an audio video switching unit with a VGA pass-through and a TV- tuner built-m What this means is that with this device you can display and switch between, all on the one VGA monitor, your computer's video output, domestic television and two othor video sources.
Installation TV-Amazing ¦ Price: £89.00 ¦ Developer: Grand ¦ Supplier: Golden Image Ltd 0+44(0)181 900 9291 It lets you watch TV and your Amiga's display on a VGA monitor, but is the TV-Amazing really grand?
The TV-Amazing is a modom-shaped box with various audio video connectors, status LEDs and push buttons. It comes with a remote control, power supply and the necessary cables It has connectors for two video inputs (one composite, one S-VHS). VGA in and out (to connect up to your computer's RGB port and to your VGA monitor), three stereo audio inputs (one for each video source). RF input (for the TV aerial), and composite video and audio output.
In use Once everything is connected up. The TV- Amazing is easy to use and works invisibly as far as your Amiga is concerned It has essentially four modes of operation - PC.
Video 1, Video2 and TV which may be cycled through by pressing a button on the unit itself or on the handset In PC mode the RGB signal from your computer is passed through the device to your VGA monitor. No signal is produced at the composite video output. This is the default mode of the device while your computer is switched on.
In the Video modes a video signal is passed through from either the composite or S-VHS inputs to the video output This signal is also scan-doubled and sent to the VGA monitor TV mode works similarly to Video except the signal comes from decoding the RF signal. In this mode the device is operated like a normal TV. It has an auto-scan facility to automatically tune in to different channels and the usual channel selection, volume, contrast, etc controls. It is also compatible with cable TV However there is a flaw at least as far as the Amiga is concerned. The TV-Amazing was designed for PC
use. And. Since Pcs already produce a 31 Khz RGB video signal, the VGA input to the TV-Amazing is not scan- doubled. This means you cannot display PAL or NTSC screenmodes with this device via the RGB cable. You must connect the Amiga's composite video output to the TV Amazing's composite video input to able to display these modes. Unfortunately, the picture quality that the TV-Amazing produces for composite video on a VGA monitor is of too poor a quality for computer use I A standard video monitor like I the 1084S generates vastly I superior picture quality Conclusion The Grand TV-Amazing I
is an ingenious device. I but it is not an all-in- I . One solution for the Amiga. Because it does I 1 not scan-double 15KHz screenmodes via RGB and because of the poor quality of the composite display, its use with I these modes is limited. It will appeal to peo- I pie that have restricted space and want to I be able to display everything on one monitor, or to those who only own a VGA monitor. ¦ Richard Drummond TV-AMAZING System Requirements: «H( Amiga A standard Amiga has versatile video display capabilities and supports many different screenmodes. The problem is finding a high quality
monitor at the right price which will display as many of these modes as possible.
Why do you need a scan doubler?
There are three types of RGB monitor that will work with an Amiga.
Video monitors This is the most commonly used type of monitor and has a horizontal scan rate of 15KHz. Monitors that fall into this category include the Commodore 1084S, the Philips CM8833-II and the humble TV set.
Pros: will display PAL and NTSC screenmodes, the default and most commonly used modes on the Amiga; compatible with video equipment, e.g., VCRs, genlocks; inexpensive.
Cons: maximum display size of 640x256 and poor definition, hence unsuitable for text display.
VGA monitors This type of monitor is used with just about every PC and has a standard horizontal scan rate of 31 Khz. They can be connected to an Amiga with a 23to15pin VGA converter (available for about £15), but the problem with these types of monitor is that generally they will not work with standard Amiga screen modes. However, there is a monitor driver supplied with Workbench called VGAOnly that 'tweaks' some of the other drivers to work with VGA monitors. With this, for example, the Multiscan and Euro72 productivity modes get increased horizontal frequencies of 31KHz. High enough to
work with any VGA monitor.
Pros: cheap, high quality monitors readily available, rock solid, high resolution display; compatible with graphics cards.
Cons: will not work with a lot of Amiga software: e.g. the early startup screen, bootup errors, alerts and most games require a 15KHz screenmode.
Micronik Scan Doublers Price: £64.95 (A1200 Internal) £74.95 (Any Amiga extern Developer: Micronik ¦ Supplier: Blittersoft 0+44(0)19 They are officially endorsed by Amiga International, but are Micronik's new scan doublers worthy of that prestigious Boing Ball?
: I OVERALL Well deserving of that exalted Boing Ball Installation ¦he A1200 internal version of the scan dou- fcler consists of three small pieces of circuit Board which clip onto three of the chips on ¦he A1200's motherboard.
I This is fine if you already have an tx sed motherboard, say, in a towered
200. But otherwise it is a hassle. You must Bke the case apart
and remove the floppy Bive and the electrical shield before
¦stalling it. The main piece of this scan doubter fits
underneath the internal hard drive if pou have one. It is a
tight fit. You will be hese scan doublers from Micronik are
attempted solutions to the problem of connecting a
decent monitor to your Amiga There are three •rsions: an
internal A1200 version which fes onto the A1200's
motherboard; an exter- M version which plugs into the RGB
port of |tey Amiga; and a version on a Zorroll card h is not
reviewed here) to fit a Zorro slot.
Lucky to get the shield back on. Especially if you have a bigger 3.5" drive.
The external version, however, is simplicity itself to fit. It consists of a three-inch-long oblong box with a 23pm video plug on one end - which connects to your Amiga's RGB port - and a 15pin VGA plug on the other - which connects to your monitor. You cannot go wrong.
In use Both these scan doublers operate transparently to your Amiga. There j is no software to install. The net result is that you can display PAL and NSTC screenmodes as well as I those nice productivity modes on your VGA monitor. The quality of the display is dependent on the quality of the monitor, but the difference between displaying PAL on a video monitor and on a VGA monitor is huge: on the VGA you get a crisp, steady image.
There appears to be little difference in the quality of the display produced by either of these devices, but there is a tiny flaw with the internal version. It does not reproduce the black border effect produced by hacks such as MCR I assume this is because by t . Plugging directly onto the motherboard bypasses your Amiga's video generation route. A small niggle, but I'm rather fond of black borders.
Conclusion The Micronik scan doublers are excellent.
They provide a simple and elegant way of connecting your Amiga to a high quality monitor. The price may seem excessive, but compare the price of one of these and a good VGA monitor, with that of the relatively poor quality Amiga M1438 multiscan monitor and you'll be laughing. I can see no good reason to buy the internal A1200 version: the external version is unobtrusive and works better, anyway; if you have an A1200 in a . Tower case and are obsessively neat, the , internal version may be preferrable. ¦ Richard Drummond EXTERNAL SCAN DOUBLER System Requirements: «¦* Amiga th miga Multiscan
monitors multiscan monitor is one that can sync a range of different horizontal frequents. Amiga multiscans available include 3A Amiga M1438S and M1764S os: can display all Amiga screenmodes; mpatible with graphics cards.
?ns: expensive; generally poor quality.
A g; M1438S has poor contrast and bright- ’•4S.
Multiscan monitors are also available ay; Jt generally do not sync low enough to play 15KHz modes.)
Oft- Scan doublers uire scan doubler is a device which takes the ieo signal from the Amiga and doubles the horizontal frequency of the 15KHz signals to 31 Khz and passes through any other frequencies. This allows you to display PAL and NTSC modes (as well as the productivity modes) on most VGA monitors.
Note that, for example, a PAL screenmode (15.6KHz) is doubled to 31.2KHz, which is actually less than the VGA standard of 31.5KHz. So it is possible to find VGA monitors that will not be able to display even scan-doubled PAL modes. It pays to shop around and to examine the specifications of a monitor before you buy it. Note also that a scan doubler is not the same as a de-interlacer. Interlaced screenmodes will still flicker.
A1200 INTERNAL SCAN DOUBLER System Requirements: Amiga 1200 A real pa» to iestall, but narks invisibly thereafter.
Ernal version - except for the Mack bor- the hassle and bny the external 88 An inexpensive route to a high quality display.
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To 32,000182.000 PiHS W hat a genlock allows you to do is; synchronize and mix your Amiga's video output with an external video source, say a camcorder or video play- H This is called keying. In conventional key- ng. The external video source is displayed ratead of the Amiga's background colour.
Tws lets you overlay graphics on a video iream. Perhaps for titling purposes.
Sirius Genlock ¦ Price: £599 ¦ Supplier: White Knight © 01920 822 321 As the name and price tag imply, the Sirius Genlock is a high quality, professional device. It has a host of features and effects to enable you to produce superb video output.
MAGMI mui W The Sirius also has other keying opera- alpha channel keying makes certain e Amiga's colours become ‘alpha colours', sting of 50% video image and 50% puter image. This can be used, for pie, for anti-aliasing effects to blur the lers of objects or for semi-transparent lirames. And bluebox keying, which is where l*te video picture is keyed over the computer ¦picture. Either all colours of a certain lumi- Inance in the video (luma keying} or a specific ¦colour (chroma keying) will show the cornier image. This is a well-known effect TV weather forecasts, etc. The Sirius also features
an inverse keying le (which can be applied to all the above les). Image controls (to correct the white alance, contrast or luminance of your video irce), and a two-channel audio mixer and ¦ :: jri I * ier.
The hardware The genlock is a console-shaped box with an
• ay of membrane keys, feedback LEDs, an display, slider controls
and various ports connectors - and looks deceptively toy- for
£600. It comes supplied with all the :essary leads to connect
up to your cornier, a power supply, software and a man- but
The console is well laid out and the con- s are simple to use. Apart from selecting bluebox keying colour, all functions may operated from here. The keys select the ious functions and modes and are separated into 6 banks: status, image, keying, fade, audio and sound. The four sliders control fading - two video faders, one for the computer image and one for the video; and two audio faders, one for each channel.
In manual fading mode the video faders control the level of each video source (from 0 to 100%} in the final output; in auto fading they set the fading time for each source (from 0.1 to 20 seconds}.
The audio faders set the volume of each audio channel in the audio output. Various modes exist for the audio fading, including the ability to link audio channels with video sources enabling them to be faded in conjunction.
SUPERSTAR Software Although it is possible to use the Sirius genlock from its console, when it is controlled by your Amiga (via a standard serial cable! You realise its full power.
The software supplied for this purpose is a commodity called SeriusHotkey, which is really just a GUI version of the console controls. It's not pretty, but nevertheless it is functional.
The genius of the software is the hot key support and the Arexx interface. Hot keys permit many features of the genlock to be controlled from your computer's keyboard without actually having the SiriusHotkey window open; with this, for example, you can perform fades from Ppaint. The Arexx port allows an even greater degree of control from other applications. It is possible, say, to create a script in Scala to do fades and effects on cue.
This takes a lot of the hassle out of video editing; otherwise it requires just too many hands to operate a computer, camcorder, video recorder and genlock simultaneously.
Conclusion The quality of output from the Sirius is excellent; There is no visible or audible noise produced during operation - although to achieve good results, a high quality video source is needed. In addition, getting good results using bluebox keying is difficult and time- consuming.
Having said that, the Sirius is a first class product. It will take patience and practice to get professional results, but I have no doubt that with the Sirius genlock it is possible. ¦ Richard Drummond Connectors RGB in - video from Amiga Video in (composite and Y C) 2 x audio in (phono) Microphone in (3.5mm stereo jack) Serial in (9 pin) - for software control RGB out - to Amiga monitor 2 x video out (composite and Y C) - mixed video output audio out (phono) - mixed audio output Power in (12V) SIRIUS GENLOCK Developer Hectronic-Design System Requirements: Amiga 0S2 + .RGB monitor SHADOW OF
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22. John Barnes Football £2.99
23. Last Ninja 3 £2.99
31. Total Carnage C2.99
34. Oscar & Diggers £2.99
43. Video Creator £2.99
44. lnternational Karate + £2 99
50. Super League Manager £2.99
51. Bubblefi. Squeak £2.99
53. Naughty Ones £2.99
54. Clockwiser C2.99 CD580. Fields Ot Glory E14 99 CD501 .Cannon
Fodder £4 99 CD493.Super Skidmarks £’2.99 CD563.Simon the
Sorcerer £14.99 m Omc Mies avflrtaOia... Mas! Are so.iaOie
fty use on A1200 .
* W CO-flOM aw ARCADE CLASSICS PLUS Arcade Classics Plus includes
hundreds of vanations ol all the classic arcade games.
Such as Pacman.
Gaiaxians . Frogger. Tempest. C64 | conversions. Q-Bcrt. Trail Blazer.
Scramble Pmg-Pong. Pengo.
Bezerk. Donkey Kong. Tetris and tons more great games.
Order. CD76 £ 14.99 ¦*2* MwAk THE GAMES ROOM original compi covers every thing from Fruit Bpt Machines to Card Games, including Klondike. Poker. Solitary Rummy ¦ Blackjack, and Roulette. Darts.
Bingo. Pool. Checkers. Chess. Tt- Backgammon. Dominoes Various Board Games like Monopoly and Cluedo. Maslermind. Pub Quiz's and a wealth of other Casino relal- ed games and tar more * Order CD451 £12 99 NOTHING BUT TETRIS Around 100 variations ol the all-time classic game "Tetris' All Ihe games are runnable Irom the CD.
Makes a great Qitt lor anyone!
Order CD!48 £9.99 a SIMON THE SORCERER 'Simon the Sorcerer' is one ¦H of the Amiga's most loved graphic adventures 'The animation has to be seen W to be believed.'CUAmiga Tbe voice ol Simon is Chris Barrie (Mr Brllas). M Suitable tor Amiga CD CD32 c- Order: CD563 £14 99 SIXTH SENSE Investigations SixthSense Investigations is an amazing new Amiga arcade adventure, featuring 32 loca- i lions, full character dialog. 3 I different worlds, many interne- I live characters, puzzles and more. This game sets new standards for Ai Based on the classic Style | of LucasArts Graphic I Adventures.
* niigai200'4000CD32 2 nb ram. 4mt BocoirnipnOoO Order CD430 £29
99 j ANIME BABES SPECIAL EDITION I Thousands ol high quahly
Manga ‘ style GIF Images. Contains scenes ol nudity and sex.
Order: CD49I £1999 ANIME BABES VOLUME ONE I Thousands ol twgh quality Manga 1 style GIF Images.
These -Adult Mies are strictly lor purchase Dy A over the age ol IS Only We hold over SO d * Adutt titles in slock. So please can tor a caM«j Order: CDI91X £14 99 ' MINI OFFICE This superb easy w use off«l IS great 'O' the home and smJ ness, It includes a Word ProcJ with a spell checker. Databasd Spreadsheet and more Order MINIOFFICE C17.99 I BLITZ BASIC 2.1 A next generation BASIC withl tures borrowed Irom PASCAiJ others. Program any type o» m with more power than ever Mfl Complete with lull manual. I Includes full manuals.
Order BLITZ £17.99 1 DELUXE PAINT 5 Deluxe Paim 5 is without a dari fastest paint package availably the Amiga Deluxe Paint 5 indj Ihe most powerful yet simptesll animation feature you could Includes lull manuals.
Order OPAINT £1 7.99 1 CRAFT FOR AMOS Adds over 120 new command!
Amos and Amos Professional for every Amos user.
Order CRAFT £9 99 INTER SPREAD Interspread supports over TEN LION cells at once Data can a resented graphically using piei and bar graphs etc. Order: INTERSPREAD £5 AMI-PC LINKUP Network your Amiga upto a F make use of ALL I s drives.
Including: CD-ROM. Zip. Har High Density Floppy etc. etc Order. AMI-PC LINKUP £179 MOUSEIT Allows connection of virtually« mouse. Trackball or pointing c to the Amiga. Plugs mto your port.
Order MOUSEIT £7.99 INTER BASE Quick and easy to use. Interba the perfect solution when it co« Amiga databases, easily transi data from interbase into other poned applications, print labels Order- INTERBASE £5 AVId PROFESSIONAL The fastest and most powerf J. player for the Amiga Includes Stons for A£00 • A6O0 At 20( A40CD0 and A50CO BURN IT V2.1 BumIT is ihe Amiga's most poi CD R burning software Cana audio and data CD s. Easy to i and supports 60- CD-R drives Order 8URNIT Standard: £94 9t Order: BUR NIT Professional £6 TURBO PRINT 6.01 The ingenious printer driver syl TinboPnnt prints the
full colour trum directly from your favour!
Ware package. Print at ihe very quality! TSuopons an iiw aiosi pur* Order. TURBOPRINT £39.99 ADULT SENSATION VOL:1 4000 high quality GIF Imaga Order. CDOIx £7.99 ADULT SENSATION VOL: 2 4000 images. 70 s images, a I games. Animations Adult sio . Adult muse and samples anc | more.
1 Order CDII5x £7.99 I ADULT SENSATION 3D I 1000 Adult 3D images, compi | with 3D glasses. Watch yours [ with this one' Order: CDU5x £7 99 ADULT SENSATION VOL: 5 | Volume 5 consists Ol dozens i Adult related games like: Str* OFFICIAL AMIGA MOUSE L 'I H h quality 400dpi "official A J Amiga mouse with Amiga ' Order. AMOIx £9.99 ZIP-STICK Stylish and very strong steel-shaft.
& 17BIT LEVEL 6 The very latest 17BIT disks I specially compiled by Quartz.
All the best titles are here | Through an easy to use interlace you have access to I around 600 brand new Amiga disks all categorised into various themes r CD495 £14 99 THE LEARNING CURVE Over 600mb ot usetul educational software. The CD covers all aspects of education trom maths to science, spelling, music, history and much more Suitable tor alt ages. ( Order: CD427 £19.99 SPECCY CLASSIX 98 Play over 3000 Class* Spectrum Games on your Amiga, includes the latest Spectrum Emulators and thousands of Games.
Order. CD561 £10 C64 GAMES ARCHIVE The re compiled C64 Games CD includes around 15.000 all- time classic Commodore 64 games. It’s very easy to use and the CD has a complete index ot every game.
Order CD182 £29 99 EPIC COLLECTION 3 The Epic Collection Volume3 features well over 600mb ot the very latest and only best Amiga games, tools, images and mus*. It also contains over 80 disks of educational sottware.
Order. CD405 £14 99 Order AMINET 3 £14 99 E5k AMINET SET FOUR jiQ Another 4 CD set ol some of the lat- est tools, games. Animations etc... Also Includes the full version ot Directory Opus 5.0 Order AMINET 4 £27.99 - CALL AMINET SET FIVE Another 4 CD set of some of the la est tools. Sound Applications etc... Also Includes the lull version ot Octamed Sound Studio.
AMINET SET SIX Another 4 CD set ol somo ot the tat est tools. Demos. Games etc .. Also Includes the lull version ot Something.
IfctUDlir' EHB aminet set one or two ? *"*vl Aminet Sets One & Two each ***** include 4 CD s of tools, demos Oder: AMINET 1 or 2 £ 14.99 each AMINET SET THREE Anolher 4 CD set ot some o' tno lat Gst tools etc.. A so Includes the full HE* vers*n oi Imagine 4.0. ; £14.99 ANALOGUE JOYSTICK KIT igs into your normal joystick 1s and allows you to use virtually any PC analogue joystick.
ANALOG £999 VGA MONITOR ADAPTOR ugs into your Monitor port on
• ur Amiga and allows use Ot ty SVGA PC monitor on the WB3
VGA £14.99 4 PLAYER ADAPTOR ws you to use upto 4 joy on your Amiga. Simply plugs into your Parallel port Order 4PLAY £9.99 ANALOGUE JOYSTICK’ High quality. Silky smooth movement analogue |oystck Suitable lor any analogue' compatible game, like TFX etc
• Requires Analogue Adaptor @ £10 Order: PCJOYI £9.99 AMIGA
JOYSTICKS Over 20 types available irom stock' PYTHON 1M £10.99
MEGA GRIP laashoimi £10.99
* , APPACHE £9 99 CRYSTAL BLACK £4 99 N «tlCD32 AM|GAJOYPAD
HmA7te official AmigaC032 Joypad W tor use on any Amiga or
CD32 32JOY £14.99 2 for just £15.99 VARIOUS CABLES ¦ A1200
3.5' HD CABLE £20 ,)'-r AMIGA PARNET CABLE £15 AMIGA SERNET ¦
TWIN £10 CRUISER JOYSTICKS 'Cruiser Black (Standard) £9.99
’Cruiser Turbo Auto Firei £12.99 » "Cruiser Multi Coloured’ £9
99 Order CRUISER 1.2 or 3 SPEEDKING JOYSTICK More comfortable
I faster and more precise joystick i than any other. The SpeedKing is I also virtually indestructible with its sieel shatt.
Order SPEEDKING £12 99 COMPETITION PRO JOYSTICKS ’Competition Pro. 5000 £9 99 I 'Comp. Pro. 5000 MINI £9 99 . ’Comp. Pro. Clear' £9.99 |* ;Comp. Pro Clear MINI’£9.99 ‘ Order COMPf. 2. 3 or 4 OUICKJOY FOOT PEDALS A great novelly for any racing game addd. You simply plug the pedals into your joystick pod. And plug your joystick into the back of the pedals Ordor PEDALS £9 99 . PRIMAX MASTER TRACKBALL Ultimate 3 Button serial trackball tor ! Use on Workbench f Silky smooth operation. Can s t tn the palm of your hand.
’Includes MouselT Adaptor Order: PRIMAX £39.99 £5 EPIC ENCYCLOPEDIA OF THE PARANORMAL An exciting new multimedia Amiga based CD-ROM featuring high-res AG A graphics throughout Covering subjecis like UFOs A Allens.
Lochness monster etc). Mysticism.
Mind over mailer. Myths and Legends and more, this CD promises to give you an “experience" Also for the first time on an Amiga multimedia CD. There are true -AVI'" files (Audio & Video). Hundreds of colour images, masses ot AVI's, and animations, hundreds of voice-overs, over 40 minutes ot presentations around 400 subject synopsis'. And hundreds ot cross refer enced’ articles.
Order: CD223x £ 14.99 EPIC ENCYCLOPEDIA The Epic Interactive Encyclopedia is a completely updated product to the extent that it now includes around
20. 000 subjects*. It features a superb new updated multi- media
interface with new colour scheme, online help, hundreds of
film dcs. Images, sound samples and subject information
text. It supports a multitude of new features including:
Colour images. Full-screen filmclips in anim and AVI
formats*. National anthems and a unique Inler-ACT” feature
which allows you to interact with certain subjecis like:
Draughts, etc. A superb reference and educational title for
the whole family.
1996 Edtlton CD222 £5 00 1997 EdrDon. CD262C £14.99
* 1998 Edition: CD462 £19.99 1946 Eaton A500-460041200. HO.
2tr 0. Q 1997 Ed ton ¦ AGA Amga mffi HO 4mD-iam ’ 1998 Eaten -
AGA Aehga mffl HO 4mb.ram 030 or fwdor rtKommendod Graprvcs
Cards Supooned ESSENTIAL SOFTWARE A1200 HARD DRIVE PREP &
INSTALLER £7 A600 HARD DRIVE PREP & INSTALL £7 ZAPPO ARCHOS
CD-ROM SOFTWARE £7 tOO MISC PRINTER DRIVERS £3 CANON PRINT
STUDIO £3 SQUIRREL CD-ROM SOFTWARE £12 ATAPI SOFTWARE £3 Ordor
Cdl79 £14 99 EPIC ENCYCLOPEDIA 1996 The first edition ot the
Amiga's answer to Encada. The 1998 versions for more advanced,
but this version will work on ANY 2mb Amiga Order: CD4Sx £10
UFO ENCOUNTERS Thousands of documents and images that you
should not see. Covers Rosswell.
Abductions. UFO Sightings and much more.
* GUINESS DISC OF RECORDS Includes hundreds of images,
animations, and tons of information taken trom the book.
SCSI & IDE CD-ROM DRIVES High quality cd-rom drives complete With squirrel or ide interface From Jusl £79 99 ¦ Please Call for mb 4MB A1200 RAM BOARD Durable 4 megabyte ram card with clock tor the A1200. Gives you a total of 6mb ram.
Order 4MBEXP £39.99 . £7 PAP IDE FIX'97 & 4 WAY IDE Interface Complete with the full version of IDEFIX 97 Software The 4 Way buffered interface allows you to connect upto four IDE devices onto your A1200.
Order: IDEFIX97 £2999 • £S PAP
3. 5" HARD DRIVES ALSO AVAILABLE ~ .hit me latestpnces CANNON
FODDER OR LSD COLLECTION 2 Contains demos, tools,
applications, pictures samples and more.
Order FCD50I or FCD78 MOVIE MAKER : SFX Learn all the tricks of the film industry, includes m-dopth mul timedia details on a number ot special effects, like cutting your arm open taking ou1 i your eye and more. 4mb Order: FCD184 SOFTWARE EXPLOSION 6O0mb ot top quality data.
Images. Over 300 textures.
Objects. Samples. Modules.
Games. 600 Letters. Demos plus a great deal more Order FCD449 SOFTWARE EXPLOSION 2 Brand New release includes tons of Midi Files, Images Colour Fonts. Tutorials. Virtual Computer Pets, and a whole host of other stuff Order FCD560 KIDS RULE OK 2 Includes three more children's games : Bully's Sporting Darts.
PopeyeS Wrestling and Dinosaur Detective Agency. Rated 90°o Order Ost6x £9 PLAYDAYS The Official Piaydays as seen on BBC is available now and includes 13 different children's activities. It covers : Numbers. Letters. Colours.
Shapes. Sounds and more , Order OS 15 £9 PLAYDAYS PAINT Create your own Birthday cards.
Banners and Calendars. Draw your own pictures and colour them or simply colour in the pictures supplied Order: OSOlx £9 VPP u KIDS RULE OK!
Includes three children's games : Postman Pat. Pope ye and Sooty & Sweep S" l '• I ~ I 12? - -!1 I lj °3P0amMO5:3l yi Head Office (UK) BSS House • Unit22.
Area50. Cheney Manor Trading Est. Swindon.
Tel: .44 (0)1793 514188 Australian Office 36 Forest Road, Heathcote. NSW, 2233 Tel: .61 (0) 29520 9606 German Office Paul Lechler Strasse 4 72076 Tubingen, Germany Tel: .49 (0) 7071 63525 J By supporting us, visitors your supporting the AMIGA welcome
• «r' Epic - BSS House, Area50, Cheney Manor Trading Est.
I Swindon. Wilts, SN2 2PJ. UK .X .44 0 1793 514187 Fax ¦ firstname.lastname@example.org - www.valivue.demon.co.uk +44 0 1793 514188 | ¦BBnel Enqjries FREEfone 0500 131 486 or +44 0 1793 490988 Aweb-ll 3.0 SUPERSTAR ¦ Price: £29.95¦ Available from: Blittersoft © 01908 261466 • www.amitrix.com aweb.hl Aweb-ll 3.1 is packing serious heat and the competition is scrambling to respond. Has the former number 3 taken top honors?
He August '97 issue of CU Amiga marked the last Battle of the Browsers . And Aweb-ll 3.0 (the -II reflects the commercial, rather than the shareware version! Came in a strong third But third is last in this race. Yvon Ro*|in. Author of Aweb.
Has responded strongly to this result.
S. Web A Web rclcftic history T PONTIAC & I;.-a
- T - t* " A javasenft aukes sk»n| lor • c* Mine wmt hn It’s been
a while since Aweb was responsible for a groundbreaking
first. His original Aweb was arguably the first truly usable
browser on the Amiga, but it’s been Ibrowse and Voyager who
have dominated development in recent times the usual pattern
is that Voyager comes out with a feature first, then Ibrowse
implements it in a stable form.
SSL gives you access to a world of security. And while that doesn’t eliminate some of the other dangers of ordering product over the web fSSL doesn’t protect you from outright fraud on the part of the seller), it's valuable peace of mind.
The graphics handling is vastly improved. One of the major complaints of last year's review was Aweb’s lack of progressive image loading and AmmGIF support These have now been fixed, although this requires installing plug in modules.
The AmmGIF module is shareware, but reasonably unobtrusive The other modules allow progressive JPEG.
GIF. And PNG loading. |ust like the other two browsers on the market.
The Feel of Aweb In part because it is non MUI. Aweb has a different look and feel than its competition.
One of the more obvious changes is the lack of cycle gadgets, common to most browsers. Aweb instead presents a scrollable list. And while the last review railed against this, it can be a real benefit. In Ibrowse. If you have a cycle gadget with a list larger than can be shown on the screen.
Ibrowse will simply not show the list at all you have to cycle blindly Voyager has gained the ability to bring up a pop-up window similar to Aweb's. On other platforms, the browsers tend to bring up a scrollable list.
So while Aweb may not be "standard". It's more effective than an alternative.
Another major issue is as basic as clicking links - Aweb is amazingly fussy about it.
On most browsers, you can casually click links on the fly. But Aweb doesn’t like you to move the pointer around much, particularly if you leave the confines of the link while clicking. Because it doesn’t have as violent of visual changes as Ibrowse and the loading gadget is fairly small lunlike the huge "Knight Rider" progress bars of the MUI browsers) it’s often hard to tell if you’ve missed the link or (he neiwork is merely thinking about .
Whether it wants to honour your request. I'd I prefer a less stingey click detection.
Living in Aweb While I'm not personally a big believer in it.
Netscape is designed so that, if you so chose, you could use a single program for most of your online activities; browsing, reading e-mail and news. FTPing. And so forth. Aweb has the most well-rounded assortment of "add-ons’’ to follow this exai pie You can comfortably use Aweb for newsreadmg and handling all of your e-mail.
If you want to configure Aweb to do it. Th» are a few extra steps and you'll want to h your ISP information handy, but after that it' very smooth sailing.
Simware have developed a reputation for producing very professional Amiga software.
MasterlSO reigned king of the Amiga CD-R packages for a ittile largely because it was the only one to 5 all the necessary things. Time, and the ving popularity of CD writers, took their II and soon young upstarts MakeCD and nIT were making MasterlSO look distinct- r dated. The latest release of MasterlSO ks to recover lost ground.
Extensive use of click tabs, pop-up and pull down menus, radio buttons and list gadgets makes the front end clean and straight
• orward - a major improvement over the horrendously ugly V1.
It is not exactly enough to make MasterlSO what you would call
easy to use. But that is the nature of the rather complex
beast rather than a failing in presentation.
IV terms of feature support. MasterlSO V2 is ttraordinarily extensive; for control of every t of the CD writing process, it is hard i where Master ISO misses out. Aside i TAO and DAO support, it covers 660, Rockridge and Joliet extensions t volume information in each extension ? Editable. CD-RW comes in for full cover- 3 including disk erasing, and the CDDA 3 system is impressive with on the fly nversion from MAUD. 8SVX, Samplitude DR AIFF, WAV and Studio 16 formats, along v features like mono file fusing and auto nple rate conversion. There are read ad buffers, multiple copy writing for ebox"
systems, performance measure- t and even - an Amiga first - firmware grade support, although at the moment r Yamaha drives only.
» main options allow you to select ase CD-RW media, copy from a CD-ROM ive to a CD writer, handle audio disks or i data disks, or run basic performance cks on your hardware. The data screen esents you with a tree structure builder for tting together the directory tree of your disks. The presentation is excellent within the limits of the GUI system (looks like ClassAct), and in theory this allows you to build the structure of the CD you are writing by designing a layout of files from any number of sources. In practice there didn't seem any way to copy a directory straight into a tree, instead
a new directory has to be made and then the target directory opened from the file requester. Any nested sub directories are copied fine, so this is an annoyance rather than a fatal flaw. Support for ISO 9660 and all the main file extensions is superb and well configured, with a comprehensive validation system to ensure that the file names and extensions are valid under the selected file system. An odd quirk in the GUI can send the progress bar into the thousands of percent while this operation proceeds, but don't worry, it doesn't take long.
A The options screen. Grey, but functional - and a big improvement over the last The Audio write section works very simply. Allowing tracks to be added on a track by track basis, accepting various file formats for on the fly translation as well as gap insertion and direct DOS file CDDA reading.
Direct control If vou need something a little more complex, the advanced options open a whole lot more control, introducing direct track by track control of the disk structure, mixed audio data structuring and Disk at Once mode. This makes disk creation very flexible but also very complex; you will have to know about the legal ISO index structures. Most of what you want is better left to the simple options.
But if you want to try something more complex, Asimware help you out with an excellent manual.
The 230 page instruction manual manages to be not just a guide to using the software but a reasonable introduction to the theory of CD writing as well. It repeats a lot of the information, because it ensures that everything you need to know is covered under each topic. This makes using the software that much easier, because you don’t have to hunt around the manual cross-referencing things. If it had an index I would have no complaints; as it stands, it is still one of the best manuals I've seen in ages.
MasterlSO is an excellent piece of software in many ways, but let down by a few quirks in the GUI. The professionalism, level of support offered and completism is impressive, particularly as it is very reasonably priced. I am not sure it is the package I would choose if I just wanted to back up data, make the odd shareware collection or chuck a bit of audio on a shiny disk, but for producing commercial Cds the extension support and validation could be invaluable. ¦ Andrew Korn MASTERIS0 V2 Power Digital Camera ¦ Price: £99.99 ¦ Developer: Power Computing £ 01234 851500 Fast developing a
reputation for getting you there as cheap as possible.
Power's latest gets you into the world of digital photography for under a ton.
Settings on the timer for time lapse photography. An Arexx port, and a facility to display a thumbnail of downloaded images - but at this price you can't expect all the frills It does what it sets out to do well and simply, which is more than you usually get when you go bargain hunting.
Colour me bad Unfortunately the end result is not as impressive. The resolution of the camera is a respectable 640 by 480. More than you would expect at this price point, but the ultra low grade optics and the cheap electronics take their toll. There are two settings for image quality, to allow either. 16 "high grade" or 27 "standard" images to be saved on the memory card, but even at the higher grade, the images are soft and indistinct in comparison to even some lower resolution cameras Colour balance is pretty poor too. The camera suffers more from the ill effects of different forms of
lighting than more expensive cameras do As a result, images taken under fluorescent light undergo colour splitting to green and magenta, while under tungsten light everything goes brownish.
The Power Camera system is the c est way you can possibly get into digital ph tography. And comes packed with features, but when you pay this little you shouldn't expect miracles. If the imago quality was great as well. I'd be sending bottled water tol Power Computing for them to turn in to wirJ If you can live with the image quality then you'll be very happy indeed, if you need better quality then look elsewhere - but be prepared to spend a fair bit more. ¦ Andrew Korn POWER DIGITAL CAMERA Developer Power Computing OVERALL Easy lo use. Fun and very, very cheap - but results don't impress
igital photography seems to be really taking off on the Amiga at last. The Power Computing digital camera not only promises trouble-free digital photography, it does so at a very tempt ing price.
Although you can buy yourself a digital camera from a camera shop and either use one of the shareware software packages or buy the commercial offering from Versalia.
Getting a full package like this should ensure that everything actually works. For your hundred pounds. Power Computing supply you with a camera, all the cabling you will need, a power brick to save on batteries when using the camera near a power point, and the software necessary to download the images from your camera to your Amiga.
The first test is to get the thing up and running - this, the Power Camera passes with flying colours.
Simple software The software comes with a very simple installer, and follows the trend with a very simple front end. A cable and converter link the camera to the serial port on the back of your Amiga - only a few minutes to set up The software presents a straightforward GUI on your Workbench, which really needs no instructions Click a button gadget and it reads the number of shots in the memory card Any or all of these can be downloaded and saved to disk as a JPEG. PNG or IFF24.
Or displayed on screen The software can also tell the camera to take, and has a basic timer function You can set the download speed for the serial port, but you won't get much luck above 19200 baud using a standard Amiga serial port Luckily you can choose device driver, permitting faster downloads for owners of Surf Squirrels or similar fast serial ports.
It's always a pleasure to use software as well laid out as this, but in part that can be put down to the simplicity of the task it is performing. I would like to have seen multiple The camera used by Power Computing is the VDC100 from well-known budget scanner manufacturer, Mustek. The Mustek VDC100 sports a dual aperture (f2 and f8, and a little macro lens for close up work, and a simple viewfinder. There is no flash.
Matching much more expensive cameras, the VDC100 has a composite video out, allowing it to be connected to Tvs. You will need a TV with direct video input, and if it is not NTSC capable, output will be in black and white. This great feature allows your camera to double up as a simple video camera as well as displaying previews of recorded images. Output to the TV oddly seems better than the final output quality, perhaps because of the smoothing effect of the slightly blurred TV image. This is a welcome feature - it certainly livened up a dull CU Amiga planning meeting when we found it
worked with our video projector.
Live and Direct System Requiiements: os ms «i« i ms m,.
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O. BOX 38, WARE, HERTS, SG11 1TX, U.K. £ 235 Blizzard 603e
Power Board £289 £ 299 £529 £355 £ 359 scsi4hfnler?aecehaSnS°
£ 599 Cannot be upgraded.
£289 Blizzard 603e+ £299 power Board BU] ARD A1200T £309 £ 169 £ 139 7, Amiga BU ARD A1200T £ 539 Blizzard 2604e+ £ 579 Power Board BU ARD A400Q 4000T 300073000T' A4000 4000T A3000V3000T- £ 475 Blizzard 1260 Turbo SCSI-Kit IV LIGHT MY FIRE.
Buy with confidence from the UK’s Largest PPC Supplier 160Mhz no 040 060 160Mhz with 040 25 160Mhz with 060 50 200Mhz no 040 060 200Mhz with 040 25 200Mhz with 060 50 240Mhz no 040 060 240Mhz with 040 25 240Mhz with 060 50 160Mhz no 040 060 160Mhz with 040 25 160Mhz with 060 50 200Mhz no 040 060 200Mhz with 040 25 200Mhz with 060 50 240Mhz no 040 060 240Mhz with 040 25 240Mhz with 060 50 180Mhz no 040 060 180Mhz with 040 25 180Mhz with 060 50 200Mhz no 040 060 200Mhz with 040 25 200Mhz with 060 50 180Mhz no 040 060 180Mhz with 040 25 180Mhz with 060 50 200Mhz no 040 060 200Mhz with 040 25
200Mhz with 060 50 233Mhz no 040 060 233Mhz with 040 25 233Mhz with 060 50 CYBERSTORM A1500 2000 CyberVision PPC Blizzard Vision A1200 68060 Accelerators & Accessories SCSI Hard Drives
3. 5" Bare, ULTRA SCSI-3 ULTRA SCSI-3 is Compatible with SCSI-1 S
2. 1Gb IBM Capricorn (54001 £159
2. 1Gb IBM Capricorn (Wide) £164
4. 3Gb IBM Capricorn (5400) £ 249
4. 3Gb IBM Capricorn (Wide) £ 254
4. 5Gb Seagate Hawk (7200) £ 279
4. 5Gb Seagate Hawk (Wide) £ 315
4. 5Gb ES New (Wide Narrow) £ 369 IDE Hard Drives
3. 5” Bare, For A4000 0lnA12Q0
2. 1Gb Seagate ultra dma £ 125
2. 5Gb Seagate .ra dma £ 135
3. 2Gb Fujitsi e-ide £135
3. 2Gb Seagate ultra dma £ 145
4. 3Gb Fujitsu ultra dma £ 165 IDE Hard Drives
2. 5" Bare, For A1200
11. 8Gb IDE £159
2. 1Gb IDE £189 Cable, SAW & Screws £10 CDROM Drives Internal
Fitting - NOT for A1200 32 x Speed Toshiba scsi £ 99 8 4 x
SCSI-2 CD Writer £ 299 6 2 2 x SCSI CD ReWriter £ 379 32 x
Speed ATAPI IDE £ 69 External CDROM with Cables etc. 8 x
Speed NEC scsi-2 £ 149 Cartridge Drives (SCSI) SyJet 1.5Gb
ext.. cable £ 269 SyJet 1.5Gb m,. £259 SyJet 1.5Gb Cadndges (X
3) £159 ZIP 100Mb Ex,.. Cable* Term £ 135 ZIP 100Mb NEW
Internal £ 135 ZIP 100Mb Disks (x 6) £ 75 JAZ 1Gb Ext. * Cable
& Term £ 369 JAZ 1Gb Internal 3.5" version £279 JAZ Disks (x
3) £ 239 EZ Flyer 230Mbex,..ca*.£ 135 EZ Flyer 230Mb Drake
(«3) £ 57 ALL DRIVES SUPPUED WITH ONE DISK Networking HYDRA
Zorro Ethernet £ 159 A1200 PCMCIA Ethernet £ 129 Memory SIMMS
8Mb 72 pin 60ns EDO £ 17 16Mb 72 pin 60ns EDO £ 33 32Mb 72 pin
60ns EDO £ 49 Clearance Software Note: Minimum Order £50.Pap
AMIBACK 2 - HD Backup £ 25 AMIGAVISION Authoring £ 20
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__E & O E - 17 04 98 y NEPTUN As Sirius, but without audio. RGB & Chroma Keyer. £ 429 17" Hi-Res SVGA 15” Hi-Res SVGA 14" Hi-Res SVGA Note: To use any SVGA r SIRIUS SVHS SVHS Plus Audio & Chroma Key.
Software control. £ 589 Monitors LOLA 2000 svhs s vhs £ 349 LOLA 1500 vhs omy £179 Genlocks P WER P- Ml Version 3 of this excellent structured graphics tool now supports the Xfig 3.2 y file protocol, multiple paint windows and object alignment. Added to all the other features of this program, AmiFig continues to impress.
Dave Stroud unleashes another great assortment of Internet PD software utilities and games.
PD.net With all the drawing tools provided, you can create anything from simple line-drawings, through clipart, to complicated scientific diagrams. Let your imagination run wild! Oh, but this is a restricted demo version, which only saves out images composed of up to 30 objects.
For a very reasonable registration fee of USS 20 or DM 30, however, you can unleash this program's full potential.
The sky, as they say, is the limit. Well, almost. You'll probably need quite a lot of RAM to reach the sky.
As for the versatility of this program, well, there's not nearly enough room to do it justice here, so scoot on over to the CUCD Magazine lnternetPD drawer on CUCD23 to check it out for yourselves. ***** Soliton 1.61b_ AmiFig 3.0 Type: C,i..l Game_ Type: Structural G'dpniCS r Available from: http: www.uni-karl- Available from: Aminet qfx edit amifig30 68k I ha sruhe.de -'Kai Nickel soliton soliton161b.I ha_ Size: 263 K_ Requirements: 3 ; Requirements: Kicxslart 3 0-. MU 3 6 • It's a card game. More precisely, a patience card game. Much like Klondike, only it uses MUI and adds some extra
little features like statistics, a timer and a move counter. Other aesthetic touches like animated card-turning and a selectable background pattern, not to mention those which MUI can give it, means that this is a very configurable game of patience. When all's said and done, it is only a game of patience, but it's a very good one. There are plenty of options to make the game as easy or as difficult as you'd like, including that of showing a "move" button when a move is possible (and if you can't see it yourself, clicking the “move" button will get the computer to do it for you).
You can define up to ten different "profiles" - combinations of cardsets and background patterns - to flick between at will. Creating your own cardsets can be done with any paint package - Soliton imports cards from a simple brush, and supports datatypes, so you don't need to convert images to a particular format. The archive also contains some scripts for ImageFX and Personal Paint to convert other cardsets like those used by Klondike to a format recognised by Soliton.
All in all, an excellent implementation of an old idea, and it's hard to see what could be added to Soliton to make it more appealing. After all, there's only so much you can ask for from a game of patience. ***** Circuit 1.2 Type: C i„ t Doa'T s -i From: Aminet: misc sci circuit.lha Size: 67k Requirements: ckstart 3 C~. MUI 3 0 Written in AmigaE by Maxime Gamboni, Circuit allows you to design and simulate circuit boards, and would therefore have come in very handy for my A-lev- els. Sorry Maxime, but you're a little late! Still, let's see what it can do.
Two windows are opened when you run Circuit for the first time; the main window and a project window, which acts as a blank canvas for designing your circuit. You do this by clicking and dragging an element in the second column of the main window to the project window. Do this with a couple of switches, a gate of your choice and a light bulb, and place them as you wish.
Now all you have to do is link them up.
After reading the manual, you soon find out that this is done with the "bind" object (the first icon in the first column of the main window). Clicking this, followed by the output point of one element and the input of another wires the two elements together. Do this a couple of times, and you've got yourself a simple circuit.
I'm sure someone who would actually use this tool seriously would find it very useful - it has a lot of potential, but there's still plenty of room for improvement. The user interface could be made more intuitive, the manual could help by including an example tutorial to get you started (although there are a couple of example circuits included), and a print option would be a bonus for "debugging" your circuits on paper. ** SPIayer's main use is as a GUI frontend for Mpega and Play16 (both of which are available from Aminet). It doesn't use MUI, so it doesn't have the configurability
of similar utilities, but as a plus point, doesn't require as many resources for a relatively simple tool.
It can also be used from the CLI, and the documentation included in the archive contains information on how to set up SPIayer for use with Dopus, Aweb and Ibrowse.
Splayer 1.9 Type: Sound UT ¦ From: hup www.oxtor Its main use, however, is as a GUI.
From the point of view of configurability, it isn't very. I absolutely loathe the Topaz font (what is it with Topaz this month, is it back in fashion?), and would stake my life on not being the only one to hope for a font-sensitive GUI in a future version.
The GUI window can be toggled between Play16 and Mpega modes, and controls plenty of features of both sound-playing utilities. The familiar 'LCD'' panel in the top left of the window is a tad on the large side, and, whilst the window isn't resizeable. You can iconify it if you wish.
Bloog vl.O TYPe Mailware Available from: i Blooq I Size:324K Despite being another "push blocks around in a certain way to finish each level" puzzler, Bloog manages to be different enough to catch your attention.
Alright, so the character you control - a green blob - is far from imaginative, but the gameplay makes up for this.
At the beginning of each level, various coloured blocks are scattered about a room, amid jewels and other items.
SJ5-T The idea isn't to push them all into one place (thank heaven) but instead, to get rid of them, because they aren't of primary importance.
You need to collect a certain number of golden keys to complete each level.
Sometimes, there are already a few of these scattered around the level which you can just pick up, but what do you do when there aren't any left?
This is where it gets interesting. The blocks which you can push around the screen are coloured either red. Yellow or blue. Pushing a block into another of the same colour results in both blocks disappearing and being magically replaced by a key. Very nice.
To stand in your way are such traps There are several other features of SPIayer available from the menu, like AutoLoad and AutoPlay, and it can save out files too. So if you use it to scan a drawer-full of samples, you can save out only the ones you want to a different location.
I know the author doesn't want any "GadTools vs MUI" flame wars developing. But a font sensitive GUI of some sort would be a welcome change to the current Topaz offering. Otherwise. SPIayer appears to be a very competent little utility. **** hi H j-tmmCalCT *¦ as lava (which you can't normally walk over) and spikes (which you can never touch).
Other items like stars (which let you walk over lava), hearts (which act as a transportation device) and coloured squares (which change a block's colour) are there to help you, and to make things a little more tricky, the old favourite - squares you can only walk across in one direction - also make an appearance.
All these features are introduced to you gradually, and could make for some fiendish levels in the final game, which should be finished around the time you read this - all you have to do to get it is show your interest by emailing the author. I like Bloog, but still think it could be improved aesthetically, by getting rid of that pig-ugly Topaz font for a start.
Also, being able to quit the game and return to Workbench instantly (without having to go through the menu) would be nice. Keep up the good work. Marcus!
I do look forward to seeing the final game. **** A bit on the side With an increase in the number of files now residing on my hard disk (not to mention the need to buy another CD rack). I'm finding it increasingly difficult to remember where all those files are. A good job.
Then, that version 1.13 of Dirscanner was uploaded to Aminet recently (util wb DirScanner113.lha • 40k).
It's also nice to see confirmation that Topaz 8 is.
Indeed, hated the world over, as the author names it as one of the reasons for using MUI to create DirScanner’s font-sensitive GUI.
Favers files splayer v1.9 lha Requirements: Kickstart 3 0*. Play 1(3 17-. Mpeg a J - • Continuing the cluster of MUI utilities is Address (biz dbase Address lha - 60k). Like DirScanner. It does a simple job - this time of keeping track of all those names and addresses you can't be forgetting.
It's not complicated, which is good, because I don't like it when things get complicated. Some user-definable fields and a configurable layout would be quite nice though.
For those of you who appreciate and take care of your RAM. Another couple of memory-oriented utilities might be right up your street. First up is RadMan (disk misc radman lha • 50k), which, despite sounding like a sound-bite from a cheesy eighties flick, is in fact a GUI for RAD disks. No folks, this one does not use MUI The other memory tool is ShowMem (util moni ShowMem lha • 6k). Which pops up a resizeable window on the Workbench screen showing you a colour-coded representation of your memory - what sort, how much is used, and how much is free. I told you I didn't like it when
things got complicated.
Finally, speculation over phase5's pre box has already started. Witness the first guess at its appearance - (pix trace PreBox.lha - 241k). Now, here's a little exercise: Cover up the bottom two-thirds of the picture (so you can't see the grill), get rid of the logo, imagine it's sprayed black, and tell me what you see.
Anyone for a spot of housework?
F Imperial V2.66_ I- 8 L ¦ is For those without Internet access, here's Richard Drummond with a round-up of the latest PD available via mail order.
M2I5 Workbench utility Type: Puzzle game_ Available from: KEW=II Software. PO Box 672. South Croydon, Surrey CR2 9YS Tel: 0181 657 1617 E-mail: kew=U(5 netcomuk co.uk_ Available from: Underground PD. 54 Carmania Close. Shoeburyness. Essex SS3 9YZ Tel: 01702 295887_ Price: LI 50 Imp6rial. By Jean-Marc Boursot. Is a puzzle game based on the tiles from Mah-Jongg. The idea is to remove free pairs of tiles from the arrangement of tiles on the screen until none are left A simple idea? Yes But it is difficult and very addictive.
There are many similar James like this to be found, but. Personally. Imp6rial is my favourite. It oozes itmosphere - with its orien- look and eery music - and it has a plethora of options to prevent it becoming a bit too repetitive: 6 different layouts, a layout editor, two player challenge mode, etc. Imperial is polished, habit-forming and Workbench-friendly. If you have an oarlier version, this new version doesn't offer much more. If you don't, get a copy now (and remember it’s shareware). ***** Price: Cl.50 M2I5 is an applications and tools launcher for Workbench and, as such, is a
contender for ToolManager 3.0 s crown.
Can this new blood aspire to better the long-standing champion?
M2I functions similarly to ToolManager. It creates strips or "docks" of button gadgets on the Workbench screen which can be clicked to launch applications or scripts. Icons can be dropped on buttons to pass arguments to an application. Tool Manager's Prefs editor is more powerful and easier to use since it uses MUI. But anybody out there who dislikes MUI may prefer M2I.
Where M2I really scores over ToolManager is the ability to use Icons in its docks rather than just text and or images. This is visually appealing, especially if you have Newlcons installed. M2I does all the necessary colour remapping Icon Poet Trp« for you. Its other innovative feature is the ability to dynAMIGAlly create docks by scanning for files in a particular drawer.
For example, you could create a dock of all your Prefs programs by simply telling M2I to scan your Prefs drawer.
Overall, this an excellent utility - but I will remain loyal to ToolManger. **** Price: LI plus 75p P8P per order Available from: Available from Classic Amiga PD. 11 Deansgate. Radcliffe.
Manchester. M26 2SH Tel: 0161 723 1638_ Icon Poet is. As the author Steve Tiffany claims, a creative writing toy. You supply it with a sentence structure by clicking on different grammatical terms and it produces corresponding words at random from its dictionary. A rather bizarre idea, you might think, and you would be right. But it does have some fun and novelty value The interface is rather clunky and non-standard, being written in AMOS, but it is functional and provides all the usual text editing controls. It also allows you to import and export ASCII files so that you can use Icon Poet
to add some "creativity" to external and more staid documents.
This program does not have much practical use. But perhaps it may help to inspire authors suffering from the dread ed writers block? Who knows? Anyway, it is cleverly written and may provide half-an-hour‘s amusing diversion. *** Class HD Utils 30 Collector 2.1 2rc : _ | »..i.ble from: KEW=II Software. PO Box 672. South Croydon. Surrey CR2 9YS y •"¦¦¦• -r.i;_ »-x«: €1.50 _ It's now faster and more system-lriendly and requires an AGA Amiga with Workbench 3.0+. The program features a simple GUI with keyboard short-cuts and has many features and options to make the task of graphics cataloguing
easier. It supports the creation of thumbnails in 16 or 256 colour grey-scale or 256 colours, the automatic scanning of directories, XPK compression. The creation of multi-volume indexes, and the saving of the indexes as IFF files. The only glaring omission is that it has no Arexx port.
Or is a utility for creating thumbnail of your image collections. In this it does a similar job to commercial Pro.
- it has image processing or conversion facili- but as
"CreationWare" (if you like it, ed yourself! It is impressive.
You may have seen an earlier version and. If you have, then this The r, Frbdbric Calendini, has completely tten the program in C (from AMOS).
Telly Chubbies, Armchair Assassin AGA lKE£L Game__ Available from: Classic Amiga PD. 11 Deansgate. Radcliffe. Manchester. M26 2SH Tel: 016’ 723 1638_ Price:C1 plus 75p P&P per order__ The documentation for this game states.
"The object of the game is to blast the stuffing out of as many of those EVIL
T. V.Chubbiesltm) as your mouse hand can cope with." That says it
all really This is an absurdly simple and pointless game You
control a cross-hair sight with the mouse and have to zap all
the tiny "Chubbies" that are running about the screen. You do
get a choice of weapon: shotgun, mini-gun or photon torpedo.
But that's about it.
It would have been nice to have had this game before Christmas - it would have been the perfect relief from all the media frenzy about those pathetic TV Chubbies. However, as a game, it does not offer much. If you need five-minutes-worth of gratuitous violence, give it a go. *** Collector is no competition for its commercial counterparts, but does its job cheaply and well. There are newer versions of this program available. For example, on the Aminet, but this version is still very usable.
Perhaps if you speak nicely to KEW=II Software they will supply you with the latest version. **» Type: utilities collection_ Available from: Classic Amiga PO. 11 Deansgate, Radcliffe. Manchester. M26 2SH Tel: 0161 723 1638_ Price: Cl plus 75p P&P per order._ This is the 30th incarnation in this utility series and contains the same mixture of useful and novel software as its predecessors.
AIISystemsGo. Which plays a sample of HAL-9000 from the film 2001 saying "All my systems are operational... “. Is intended to go into your WBStartUp drawer. This, perhaps. Does not come under the headings useful or utility, but nevertheless has some amusement value - at least for the first two or three times.
Keyboarder is a game to help you polish your typing skills It consists simply of letters falling down the screen - which you must type as quickly as possible.
There are many similar programs to be found with more features, but this is quite a nice version.
Zeller is a perpetual calendar program based on the Zeller's Congruence algorithm.
It can display a calendar of any month between the years AD1753 and AD2100. I'm not convinced that anybody will actually find a use for this, but at least this is one piece of software that will still be functioning in the next century.
There are a few other interesting odds and ends on this disk For example. UnZip. A GUI for zip decompression: ADInlay for creating inlays for audio cassettes; a PhotoCD datatype; and a font cataloguer for the FinalWriter word processor.
Nothing on this disk is a 'must-have', but there is a wide selection of software here. For £1 this has to be good value for money. *** j Sun Mon Tue Wed Thu Fri Sat 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 17 18 19 20 21 22 23 24 25 26 27 28 29 30 April 1998 Year | _| 1998 || Month f1| April Update | iSeset'l Erint | Hide Controls Quit Are you a Digital Dali? Computer Carravagio? Send your pics to: Art Gallery, CU Amiga, 37-39 Mill Harbour, Isle of Dogs, London El 4 9TZ See your work in print... and win a print, too!
Each month we will declare one pic* from a print shop to you, guv'l - you’ll Gallery. We recommend the use of PNG ture in the Gallery to be picture of the never see your work look so good! Format as it saves a lot of disk space, but month - and if it is yours, we will If you want to enter a picture into Art alternatively GIF or IFF are fine, send you a print of your work output Gallery, either email it to artgal(®cu- * Jpeg’ drops image quality so avoid to an ultra high quality IRIS printer on amiga co.uk or post in on disk to our nor- where possible - also never use for glossy paper (that's
around 25-30 quid mal address, marking the envelope Art images with 256 or fewer colours.
1. Train View by Auburn Thomas Hodgson This piece was rendered in
Cinema 4D, based on a sketch Auburn did on a train. The
landscape through the window was photographed through a train
window. The acid colours, as anyone who remembers Auburn's
picture of a Beetle some months back will recall, are his her
(sorry, unisex name!) Trademark. Reminds me of a journey
through pollution stained Hungarian countryside a few years
back. Dramatic, well composed, excellent colour sense. Send us
2. Dangerous Liasons by Steve Dukes Steve's first render in
Imagine. The models are from the Aminet. Uploaded by Andrew
Nun. But the idea is what makes it worthwhile. Steve says he
is a fan of the "impossibly stupid Daleks" as well as
dinosaurs, and thought the two would go well together. A great
evocation of childhood obsessions - I certainly remember
playground debates on whether Giant Haystacks could beat Judge
Dredd or if Dracula could last three rounds with James Bond.
3. Last Man Standing by Cedric Moorhead This pic was sent in by
Cedric, who makes it clear in his letter he is an opinionated
bastard. "I whipped this up in no time." He says, "because
everything in your art gallery is so (expletive deleted) that
I only needed 20 minutes to do better." He says he used to
like the gallery but reckons that these days it is " full of
(expletive deleted)s doing a bunch of (expletive deleted) on
Dpaint 2 they got with their A500." Cocky git, huh? He goes on
to say that he did this picture in Art Effect ("great, but
buggy as (expletive deleted") and Image FX ("the dog's
testicles"), and reckons he's going to use Art Gallery to get
his work printed on an IRIS once a month. Yeah, right. So what
do you lot think - is he right, or is he just a little
4. White Skies by Auburn Thomas Hodgson Auburn gets two pics in
this month by dint of supplying two very good ones. This one
has scanned clouds and textures generated in Dpaint and
Photogenics. The latter was used for the motion blur and the
HUD overlay, too. The subject matter is a pretty cliched
one. But the execution is original, in your face and very
5. Spiced by Raymond Zachariasse Raymond, you are a sick man. A
solid piece of Dpaint draughtsmanship demonstrating a real
skill with the mouse and a real lack of musical taste.
The likenesses are of variable quality (Baby spice looks scarier than Scary) but Spiced certainly earns a place in the Gallery on the basis that I can’t resist skillfully hand drawn pieces.
Dstr6re«p$ Let our international user-group directory put you in contact with other Amiga users in your local area.
To add a new group to the list, just fill in the form on the opposite page.
Amiga Christchurch Inc. Location Christchurch NewZealand Contact: Annette Leonardo Telephono *64 03 3390232 Meeting times Second Tuesday of every month 7 30 pm Places: Shirley Community Centre.
Shirley Rd Address ACI PO Box 35-107.
Christchurch. NZ_ Amipack Location: World Wide - An Amateur Radio Amiga Group Contact. Paul Carson Email DJKuS@CarsonJ Clara net Telephone N A Meeting times TBA Places: On the Amateur Radio Packet Network Address 10 Belgravia Avenue. Bangor.
Co.Down. N.lreland BT19 6XA_ Waaslandia Location. Belgium Contact Tony Mees Email: email@example.com Telephone ?3210)3744 1319 WWW: http: A«tan glo be -waasland Meeting times 12 meetings per year.
Places We have 6 Amiga clubs in Belgium - Antwerpen; Merksom; Aalst; Mechelen. Turnhout; Sl-Niklaas Address Lepolstraat 11. 9140 Sieendorp 3e'() ur-i Wigan West Lancs Amiga User Group Location Wigan W Lancashire Contact Simon Brown Ralph Twiss Email. Ssamiga@warp co.uk Telephone: Simon. 01257 402201 or Ralph; 01695 623865 WWW: www warp.co uk -ssamiga Meeting Places St Thomas the Martyr School Hall. Highgate Road. Up Holland.
Lancs Address 79 Woodnook Road. Appley Bridge. Wigan. WN6 9JR 6 32 Higher Lane. Up Holland. West Lancs Alpha Software Location Newcastle. UK Contact Gareth Murfm Email: gazy@globalnet co.uk Telephone 01670 715454 WWW http. Www users giobainet co.uk -gazy Meeting times: 8 • 9pm.
Places IRC AmlRC GalaxyNet Address Alpha Software. Gareth Murfin 113. Cateran Way. Collingwood Grange Cramlmgton Northumberland NE23 6EZ UK_ Convergence International Location. International Contact Ben Clarke Email. Enquines@convergence eu org Telephone 0956 985959 WWW www.convergence eu org Meeting times: 8pm (GMT). Wednesdays and Sundays Places converge (IRCnetl Address 49 St. Gilberts Road. Bourne.
Lincs. United Kingdom Amiga Club Genk (ACG) Location Genk. Belgium Contact: Bart Vanhaeren Email amega dub genk@sJcynet bo WWW: http: users skynet be amiga acg Meeting times every 1 st Sunday of month Places Cultural Centre of Genk. Meeting room 1 Address Weg Naar Zwartberg 248 B-3660 OPGLABBEEK. BELGIUM Relax ITC Location Poland Contact Shandor Email firstname.lastname@example.org Telephone *48-91-357184 Meeting times TBA Places unspecified Address: ul Maaejewicza 1 27 71004 Szczecin 1Q Poland_ National Capital Amiga User Group Location Washington DC USA Contact: Fabian Jimonez Contact by Phone I
please send us your Shone number. Fabian) alephone 301 924-0750 (10pm - 1am EST) Meeting limes 12:00 noon EST Places. Dolly Madison Library Address: Fabian Jimonez. NCAUG PQ Box 12360 Arlington. VA 22209 USA Amiga World Special Interest Group Location: Athens. Greece Contact Menis Malaxianakis Telephone. 301 -9026910 9012019 WWW httpV www compulink gr amiga Meeting times 5pm Saturdays Places Athens Address Menis Malaxianakis. Giannitson 11 sir 17234. Da»m Athens. Greece Amiga Forever!
Location Hampshire Contact Stuart Keith Telephone 01703 861842 all day Meeting times places TBA Address 101 Ewell Way. Totton.
Southampior Hants S04Q 3PQ Mutual Amiga Computer Enthusiast Location: Bercsfieid, Newcastle.
Australia Contact. Ken Woodward Email: email@example.com Telephone after working hours Meeting times: 7pm 1st 6 3rd Wednesday of month Places Beresfield Bowling Club.
Address 59 Carnley Avenue. New Lambton. Newcastio. NS Walos Australia Kickstart, Surrey Amiga User Group Location Surrey Contact Rob Gilbert Email: firstname.lastname@example.org Telephone 01932 875336 WWW wwwarrakis.u-net.com Meeting times Monthly (TBA) Places; Vary Address 10 Brox Road. Ottershaw. Surrey KI16 QhL_ Canberra Amiga Users Society Inc Location: Canberra. ACT. Australia Contact Alex Cameron (Secretary) Telophone (021 6286 2966 WWW http: www spirit net.au -jamesm CAUS Meeting times 2nd Thursday of the month from 8pm Places Woden Town Centre Library (Entry The Elm Cafe) Address
Canberra Amiga Users Society PO Box 596. Canberra ACT. 2601.
Australia. _ XCAD User Location: N Ireland Contact: Tony McGartland Telephone 01662 250320 (after 6pm i Meeting Times Places: TBA Address: 11 Lammy Drive. Omagh. Co fyrono BT78 5JB_ ICPUG SE Computer Club Location: Biggin Hill. Kent Contact: Lon Beard Telephone 01689 813 616 Meeting times Thursdays 8-10pm Places Biggin Hill (phone for details).
Address 56 Rookesly Rd. Orpington Kent BR5 4HJ_ Colchester Amiga Forum Location Colchester. Essex Contact: Patrick Mead Telephone 01206 212 864 (Mon-Fri Email pjmead@Hotmail Meeting Times Places TBA Address.9 Windmill Ct. Copford.
Colchester. Essex. C06 1LH_ Luton Amiga Users Group Location Luton. Beds Contact: Dave Noble Telephone 01582 750 538 Meeting Iimes.'Places Monthly TBA Deal Amiga Club Location Deal. Kent Contact John Worthington Telephone 01304 367 992 Meeting times 7pm Fridays.
Places: St John Ambulance Hall. Mill Hill.
Deal. Kent Addross: 100 Trinity Place. Deal. Kent Amiga Service Location Charleroi. Belgium Contact: Hoet Raphael Telephone 003271 458 244 9am-6pm Meeting times places: TBA Address Rue Du Nord 93. 6180 Courcelles. Belgium Extreme Coders Location Sheffield Contact Mark Johnston Telephone N A Meeting Times Places Contact for details Address 1st Floor. 145 Upperthorpe Rd. Upperthorpe. Sheffield S6 3EB_ Stoke Amiga User Group Location: Stoke on Trent. Staffs Contact: F*aul Shelley Telephone: 01782 833 219 Meeting Times 7.30pm Wednesdays Places Jester Public House. Biddulph Rd Address 19
HoukJsworth Drive. Fegg Hayes. Stoke on Troni, Staffs ST6 6lG Amiga Falcons Location. Malmo. Sweden Contact Cart-Johan Rudnert Telephone: « 46 40 932212 WWW http: wwwalgonel se -mcisaac amiga Address Amiga Falcons, c o Carl-Johan Rudnert. Vebcrodsgatan 9. SE-212 28 Malmo SWEDEN_ Finnish Amiga Users Group Location; Finland Contact Janne Siren WWW. Http. batman jytol fi saku Address Janne Siren Oravamaentie 2 F 17 02750 Espoo FINLAND_ Amiga Computer Enthusiasts of Elkhart, Indiana Location Northern Indiana. USA Contact Gregory Donner Telephone: (219) 875-8593 (after 5pm) WWW www.cyberlinkinc
com gdonner ace.htm Meeting times Second Saturday of the month Places 26728 Hampton Woods Dr.. Elkhart. IN 46514 Address 60300 Pombrook Lane. Elkhart.
IN 46517-9107 USA_ Photogenics b ImageFX Users Location: Stanford-Le-Hope. Essex Contact Spencer Telephone: 01375 644614 (9am-9pm| WWW http: web.ukonlme.co uk spencerjarvis c onients html Meeting times Places TBA Address: 44 Brampton close.
Corringham Stanford-le Hope. Essex. SSI7 7NR No Specific Name Location- Greenford Community Centre, London Contact Richard Chapman Telephone 0181 998 8599 5pm 8pm week, all day at weekonds Meeting times: 7pm-10pm Thurs Place Greenford Community Centre Address 96 Meadvalo Road. Ealing.
London. W5 1NR_ AmyTech Amiga Users Group Location: Dayton Area. Ohio USA Contact. John Feigleson Telephone (937)667-9541 After 6pm EST WWW www coax net peoplo erics Amitech htm Meeting time 3rd Saturday of the month
- 1 30pm Places Huber Heights Library Address AmyTech. PO. Box
292684 Kettering. OH 45429 0684_ South West Amiga Group
Location: South West England Contact: Andy Mills Telephone
01275 830703 (7-10 30pm weekdays, anytime weekends (within
reason)) WWW http www.wharne u- Meetmg Times Places TBA
(likely to be Bhstol Bath area) Other Please contact for
further details Address 51 Whamecliffe Gardens.
Whitchurch. Bristol BS14 9NF ah Lakes Computer Users Group Central Coast. NSW. Australia t: Darrell Keirnan Times 1 st b 3rd Thursday ot anth Kortacl Dai I iflee!'”g Tmt |«w Month Berkeley Valo Public School : PO Box 659. Toukley. NSW j 2263_ _ 'tsmanian Commodore Users Association Inc : Hobart. Australia : Eric Fillisch (0181 120 787 3 times 7 30-9 30pm. 3rd i of the month : Contact for address tss: GPO Box 673, Hobart GPO ? 7001_ University Place Commodore Home Users Group : Tacoma. Washington USA : Jim McFarland : (253) 265-3478 evenings : http: wwwnwlink.com -red- upchug ting times 4th
Thursday evening of i month : Fircrest Community Center.
Ia. WA PO Box 11191. Tacoma. WA 4' *-0191 LSA_ RA.V.A. _ :ation. Alkmaar. The Netherlands B Contact: Roland do Herder [ telephone Wanna call international? Ask B for my number [ WWW: 3: www cybercomm nl -macron rava li Meeting times 12 times a year Places- Alkmaar [ Address: R. do Herder. Ewislaan 35 d52 GM Heiloo The Netherlands_ Virus Help Team - Norway [ Location: Norway __: Helge Syre telephone *4790175626 WWW http. home sol no -syre Address: Roeyrvikvegen 40 N-4280 SKUDENESHAVN_ CWCCC Location: West Midlands Contact: Luke Stowe ; telephone 0966 467596 (after 10am) | WWW. None yet |
Meeting times 8pm 11pm i Places Earlsdon Methodist Church | Address 9 Trossachs Rd. Mount Nod. Coventry.
CV5 7BJ_ Amigart Location: Istanbul Contact Guvenc KAPLAN Telephone 00902163020915 WWW http 7 www medyatext.com. t r amigart Meeting times Two a month Places: Anywhere Address Ortabahar sok No 1 Hayat apt d 2. 81080 Go tepe Istanbul Turkey_ Commodore Computer User Group Queensland Location. Brisbane. Australia Contact: Ronny Blnko Telephone (07)32871790 WWW: http www powerup com au - rastlin Meeting times 1st Tues of month. 7 9pm 6 2nd Sun of month 12pm to 4pm Places St Laurence s College.
82 Stephens Rd. S Brisbane. Old Address 3 Conoblo Court. Eagleby. Gold Coast. Queensland. 420 Aust_ Ayrshire Amiga Society Location Irvine. Ayrshire. Scotland Contact: Maitland or Dale Telephone 01292 267959 or 01294 275535 Meeting times Wednesdays Places: Annick Community Centre.
Irvine Address: 49 Belmont Road. Ayr Scotland KA7 2PI_ West London Computer Club Location West London Contact: Alan Payntor Telephone 0181 932 1856 Meeting times 1 st and 3rd Tues of month Places: Duke Of York Public House Address 19 Harloch Tower. Park Rd East.
Acton. London. WJ 8TZ_ Dublin Amiga Users Telephone Helpline Location Dublin. Ireland Contact Eddie McGrane Telephone *353 )16235903 WWW http www Ireland amiga.org helpline ht ml Meeting times Anytime (24 hrs ) Address. 27 St. Finians Green. Lucan. Co.
Dublin. Lire Central Arkansas Amiga Users Group Locaiion. Little Rock. Arkansas Contact: Tim Grooms Telephone 501 851 7418 WWW: http www concentric.net c aa ug.html Meeting Times Places Monthly TBA Address 14 Hickory Lane. Maumelle. AR 72113 USA_ Stoneybridge BBS Location: Dorset. UK.
Contact: Ozz Telephone 01202 679158 (10:30pm-6am GMTI Address: 50 Junction Rd. Hamworthy.
Poole. Dorset (c o NBI UK I_ Amiga User Group of Western Australia Location Perth. Western Australia Contact Arthur Rutland Telephone 08 93641717 Meeting times: 2nd Tues of month at 7pm Places:Curtin University Address 31 Chaffers St. Morley Western Australia. 6062_ Amiga Computer Group Location: UmeA. Sweden Contact: Martin Sahten Telephone: *46-|0|90-24816 (24 hrs) WWW: http www amiga-cg.se Meeting times Tuesdays 19:00 Places: Kate Station. UmeS Address: Skolgalan 14. SE-903 22 UMEA Sweden_ Location: Huddersfield. W Yorks Contact Geoff Milnes Telephone 01484 543534 WWW http: www
geemil.demon co uk Meeting times: 7 30pm onwards Places Commercial Inn, Market St.Paddock Huddersfield Address 6 Ochrewell Avenue.
Deighton. Huddersheid. W Yorks_ Highland Amiga Usar Group Location: Highlands. Scotland Contact: Tommy MacDonald Telephone: 01667 404757 Anytime WWW: http azone prohosting.com Meeting Times Places: TBA Address 7 County Cottages. Pperhill.
NAIRN. Scotland IV12 5SE_ Emerald Location Northern Ireland Contact Charles Barr or Chris McGonagle Telephone: 01504 884700 WWW: http www geocities com SiliconValley Park 7401 Meeting Times Places TBA Address 77 St Colmans Drive.
Strabane. Co Tyrone. N Ireland Contact Gary Peake Telephone: 1 281 350 2194 WWW: http www wans net - gpeake links html Meeting times Daily Places: All Nets and IRC Address: 19723 Teller Btvd Spring. Texas USA 77388_ Knox Computer Club Location Galesburg. IL USA Contact: Mitch Durdle WWW www galesburg net -kcc Meeting times First Tuesday of Month 7pm Places: 695 N Kellogg Galesburg. IL (in the auditorium) Address: Knox Computer Club 1003 East Fifth Ave Monmouth. IL 61462 USA_ AmigaTCS Location Columbia Missouri Contact Terry Booher Telephone (573)817 2948 WWW: coming soon!
Meeting times 7pm 2nd tues of month Places TBA Address 115 West Phyllis Avenue Columbia MO. 65202 LSA_ South West Amiga Group - Sydney (SWAGS) Location Campbelltown. Sydney.
Australia Contact: Mark Vine Telephone (02)46311801 After 7pm WWW None yet Meeting times 7pm-10pm 2nd 6 4th Wed of every month Places. Airds Community Centre.
Riverside Dr. Airds Address 11 Kennedy Grove.
Appin. N S W Australia 2560_ Computer club Aktief Location: Lelysiad. The Netherlands Contact: Ji Yong Di|khuis Telephone *31(0)320 241741 (not after 23 00 CET) WWW http. mcs.nl aktief amiga amiga html Meeting times Every monday 19 30 till 23:00 Places. Buurthuis de Krakeling (same as the postal address) Address: Computer Club Aktief p a Buurthuis de Krakeling Fiord 155 8224 DJ Lelystad The Netherlands Send this form to: User Groups; CU Amiga, 37-39 Milharbour, Isle of Dogs, London, E14 9TZ.
Alternatively, fax it to: 0171 972 6755. Or use the online version of the form which can be accessed from our website at: www.cu.amiga.co.uk This service is completely free of charge.
Group name: Email:_ General Location: _ Tel:_ Postal Address: Contact name: Preferred contact method.(please tick) E-mail I Phone I Post-J Meeting Times Places: EjM] All You Need For Internet And Comms! 1 netconnect v2 £59.95 Plus much more.. NetConneel v2 ts the easiest and most comprehensive Internet compilation designed to enable any Amiga Choose from throe high quality branded modems - the top of the range, award .
Er. From novice »o expert level, to get onto and use the Internet Based around 11 commercial programs winning PACE 56K. Tho new PACE 'Solo' 56K or the middle ol the range Dynalink
• Setup Wizard • makes configuring your ISP a doddle Choose your
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is comptetety automatic' Easy setup ol more than one network
interface use more than one ISP or sotup a Local Area Notwork
(for the Siamese)
• MIME Prefs • Central MIME prefs rtertace means that you onty
need to setup he types once w*h on nice Interface' This saves
masses of time and effort (especially lor beginners).
• Control Manager • A central control manager that alows you lo
store your favourite web and Up sites.
IRC servers channels. Inends, email addresses, lax numbers and then use them within various NetConnect modules Voyager. MtcrodoHI. AmFTP and AmlRC' Also compettole with STFax Pro
• Multi-User System - Use Genesis NetConnect with more man one
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• Dock bar - allows you to create multiple dock bars with port
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NetConnect v2 CD i ¦¦nm . ¦ ¦ m.i ¦¦¦*¦¦«« »i £59.95 NetConnect v2 Floppy Disks t"i •» £59.95 NetConnect v2 Upgrade from v1 i W* ***] £call!
Stfax professional £29.95 STFmt Professional is new commercial tax and voice mail program which enables you to use your Amiga as a digrtal answer machine, send and receive faxes from most A ruga programs and setup a mea-BBS Ever wondered who companies manage lo create their voice based operator system? You can do this at homel ¦Press one to leave a message for Mike or press two to leave a message tor Sue' STFax « also ideal kx the small business owner setup a fax on demand service (so customers can receive information about your products 24 hours a day), advanced message box system tor the
employee's, log callers via caker-ID. Control other programs etc. New v3.2 otters you even more powerful voice features, mdudng
• Full Fax Features: Fun FaiUModam Claaa (1.2, 2.0) Support
Phonebook akv« al your tu and tetecOon* rmnlwri ScheOuMr -
ilora fax fwrngu lo Mnd at spoofed Bros Broadcasting send one
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iiwawMnaM iwtwv-d Printer Driver rnoroct ad prmouts to a tax
rite (pent trom WonJwonh Pageslrewm Final Writer a ted editor
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Aea tMw has ted a message end reply lo 1I» catoi via the modem attach a personal graeling 10 a phone number and CtVy Ttai parser hoars tha rreiaaqa.
External Program Control start an arexx scrip! When an ircomng call ta delected or when ma cater has hungjp and txrera other programs A mua* player coj« pause lor an mooming cal erd Thor ccrtlmue who-t call has orxtod Call Screening Duckhsl pfore numbers Sck ol sales people cabng alter 6pm? Nuteance eaters’ bKdit la numbers (you can even WacMtV ‘withheld una.alaWe' arvd inwrttelional rumoeisi so STFax atlhar ignores the- can or tone* pteys a custom greaang lorry, r-s hou9*rK* doe* noi wekeme cdd sate cats'' v»u can a»o set pnonues pat caller STFax ncbcea an arpxxtant caller. 4 plays a wamvig
scurxj modem Both come with a five year warranty The PACE modem also sfvps w*h tree lifetime technical support. UK cater ID (only modem available which supports this). • a superb speakerphone, conferencing feature volume slider, easy to understand 1 LED's and non-techmcal. Easy to read documentation The PACE is currently the ICCf » best 56K modem you can buy. Virtually winning every single modem review in the PC. Internet and Mac press All PACE 56K modems are now v90 shipping ready • the agreed tor 56K connectivity Why not treat yourself to the brand new PACE Soto’ The Solo' be standalone from
your Amiga. Want to go on holiday but need to receive tax and voce messages, don't want to leave your Amiga running’ The ‘Soto' is the answer (including the Contact Manager), and worth over £150 »1 bought separately, you ore given all you will need to get the most trom the Internet By using the new Genesis Wuard a user should bo able connect to the Intomet m a matter ol minutes. Ideal lor both an Internet or local area network connection 11 Commercial Programs within NatConnect v2!
AMITCP-GENESIS External 56K Modem e and dale (AS V.O.) Upgradable ROM chip OrvOfl awtech lo tear of Volume Wider lor tpeaiu voice control
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The Mypercom range o• high speed senal cards orter your Amaga the fastest connection lo Internet, lor comms and tax transfers Available tor the Amiga 1200, A1200 Towers and Zorro-I based machetes (Zorro version surtabio for A 15002 4000 or a A1200 lower) ¦KS7 DELIVERY CHARGES internet informer extra information such as ISDN ’ Confused about the costs’ Wondering whether your Amiga can access the Inter No neod to worry any longer - we have released issue 2 of our -Internet Informer’ kx A rega use leaflet that oflers you all the mlormation you require in order to got your Amiga onto the Inte
Modem choces. Software that is available, servce providers kx the Amiga, questions and ansi 11 also contains information about NetConneel and what we can do to get you onto tho Intemot your tree copy, ca* us or wnte lo us Oval House. 113 Victoria Road, Darlington, DL1 5JH Tel : 01325 460116 Fax: 01325 460117 Mi E-Mail: sales®active-net.co.uk PHT f| htto: www.active-net.co.uk E4 Jktrwii Hypercoml A1200T 2 x 4M.80Obp» highspeed buttcrad serial.
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o the internet’ Want more formation’ Confused by all the a M0K
byWWMC pwalWI pod The CU Amiga Workshop... read on for your
guaranteed fast-trak to enlightenment and inner peace.
Personal Paint 6.6 John Kennedy teaches you to get some action going in those tired motionless images.
80 C Programming_ This month Jason Hulance deals with some of the more drab yet essential tasks to increase your programs usability.
84 Surf's Up Neil Bothwick gives you web news, whilst Net God delivers all the usual verbal.
85 Surf of the Month_ Neil Bothwick has a little break from the Amiga norm, to inform you of some more general interest web sites.
86 Wired World Due to suspected spam poisoning, Mat Bettinson lets Neil Bothwick take over this months Wired World.
88 Scala MM300 John Kennedy gives over this months Scala tutorial to common Questions and Answers.
90 Reviews Index CU Amiga cuts it nose off to spite its face and saves you the trouble of reading through hour after hour of back issues.
Q&A Got any questions on Amiga topics? We've got all the answers and lots, lots more.
A to Z John Kennedy compiles another collection of alphabetical Amiga thingummyjigs.
106 Techno Tragedies "Don't be square, be there". Prophetic words - when you're talking BSB Squarials that is.
83 Back Issues Missed out on an issue? Shame! All is not lost though, as you can probably find the offending article here.
Cu 100 Backchat Comments, general information, criticism, suggestions. Here's a chance to get your name up there in print.
103 Subscriptions Life is fantastic when you take out subscribtion to CU Amiga, the UK's best selling Amiga magazine. Oh, joy of joys.
104 Points of View With soap boxes underfoot, CU Amiga staff and contributors let the world know just what they think about stuff. Do not mess.
U Personal Paint Bored with static images? In our final Ppaint tutorial John Kennedy explains how to get the most from its powerful animation features.
An animation is a collection of images, shown in quick succession one after the other. The end result is something which looks like movement: it could be a cartoon, a moving diagram, some bouncing text or even a video clip.
The Amiga has always been good at animation, and Personal Paint is one of the best tools for creating and editing these “anim" files, as they are known Making an animation with Personal Paint Before you start your animation, it pays to spend some time deciding on the screen mode you want to use. Although Personal Paint can alter the mode after you have created some frames, it can be a lot simpler to settle on a suitable mode before you start. Although in an ideal world you would use as many colours as possible, you need to remember that more colours take up more memory - it's up to you
to strike a balance.
It’s almost impossible to predict how much memory a given animation will consume. As each frame is stored in terms of the differences between it and the previous frame, the size of the file will vary tremendously. If you are trying to make an animation using captured video clips for example, the file will be large. On the other hand, if you are creating a hand-drawn cartoon which has a lot of static detail (such as a non-moving backdrop! Then the files can be small.
Creating an animation is easy: simply start with the first frame as you would with any ordinary picture.
Then add more frames using the options in the Animation menu. You can then move to the new frame, make changes, move back to the original and so on. When you're happy, select Play from the menu and watch as the frames are displayed one after the other.
The large number of drawing tools and effects made available by Personal Paint means it is possible to draw very professional-looking cartoons you only need to Ibok at the work or Eric Schwartz for example, and his Amy the Squirrel animations.
Incidentally, you can find a huge collection of Eric's work on the Personal Suite CD-ROM from Personal Paint programmers Cloanto.
Storyboard window The key to managing animations with Personal Paint is the Storyboard window. This can be accessed from the Animation menu. It brings up a display which lists all the current frames in existence, along with their timing details. You can also right- click and drag to resize the windows which are used to represent the individual frames in the animation, and Colour animation Another useful animation trick is to alter the colours. Personal Paint can store a separate palette per frame, which means you can reassign all the colours you need at any time. Not only does this mean you
can use less colours overall (and so save memory and speed-up playback) but you can perform various tricks.
Biri BlrtBltwaifciPi ![ Scala Don't forget that you should also have an excellent multimedia tool at your disposal for combining your animations with text, wipes, sound effects and even CD quality music Yes, Scala and Personal Paint are a brilliant combination. Create your animations in Personal Paint, and then link them together in Scala for the final touch.
Scala can replay animations direct from disk (if you don't have enough memory) and lay text on top. Why limit yourself to just one piece of software?
Hello, Campers ReolftEfl m m
- 1 - 2 - 3 - 4 tee tee tee tee
- 3 » “7 -I
- » - II - It 12 Storyboard, and select all the nimation. Click
on either of the in the Storyboard window, and Font: Betonc 44
cancel Combine Inu gir.«t CU Amiga giveaways Scala and Personal
Paint You've nevei had il so qood1 so fit more frames into the
window or see more detail in each.
From the Storyboard window you can add or delete frames, and control the display time for each one: the fraction of 60th displayed in the top right of the window will define how long in seconds the current frame will appear on the screen.
Top animation tips Use the Arexx features: Personal Paint can split an animation into individual frames, and recombine the frames into a single animation file. Use this to create files which are extra large, or to combine animations from different sources, such as a 3D program.
Use image processing: The same Personal Paint Arexx scripts can process frame after frame automatically. You could use this approach to blur background frames, or change colours without re-drawing the entire animation.
Use as few colours as possible without compromising your anims: When images are moving, you can afford to skimp on details. Stick to a few colours, and as a result you can have longer and faster animations.
Timing is everything and Personal Paint allows individual timing per frame. Don’t create fifty identical frames, create one frame which stays on-screen fifty times longer.
Use Optimise: If you have a favourite animation, try loading it into Personal Paint and selection the Optimise option from the Animation menu. This will look through the file, detecting identical frames and replacing them with a single frame and suitable timing information. This can shrink the size of anim files created with other programs considerably - very useful.
Animation Hotkeys 1 Previous frame 2 Next frame 3 Go to a specific frame 4 Play once 5 Play continuously 6 Play first in forward direction, then backwards Alt 1 AnimBrush previous frame Alt 2 AnimBrush next frame Alt 0 AnimBrush settings Animbrushes AnimBrushes are a combination of the standard cut-and-paint brushes which you've probably already use many times, and animation files. Think of an AnimBrush as a brush which can store many different patterns. AnimBrushes can be any size, but typically they are clipped from an existing animation, and so are usually smaller than full-screen. These
multiple brushes are most useful when you want to paste something which moves into an existing animation. Here's an example i Ppaint Font: CGTriumvirate Communication!
CoopptHighlight Crocklinefire CSAvantGardeGothit CSAvantGardoGothlcOoml 7 3 1
1. Starting with a blank project, use the Arexx 2. Define a small
circle, and let the Arexx script 3. Now clip out the animation
as an tool to select the Circular Text option. Set the do its
thing. If you have a reasonably fast AnimBrush. Make sure you
are at frame 1, and number of frames to 10, and this will
automati- Amiga, make sure Anti-alias is switched on for then
click on the brush cutting tool until it cally add frames as
they are needed. Best results. Changes to the image shown.
Drag it around the circling text as tightly as possible.
% -c0 Get frames: |19 | direction: | Forward | Proceed | Cancel I oAv.
4. You'll be asked how many frames and in which direction should
the brush be cut. The default values will do fine, so hit OK
and the AnimBrush will be made. Now save it from the
Animation AnimBrush menu option.
5. Now you can create a new animation, and stamp the AnimBrush
down wherever you like.
Each time you stamp the brush, it will move to the next design. By clicking and pressing 2 to move to the next frame, you can create your new animation very quickly.
Here's how to take an ordinary fullscreen animation and shrink it to a fraction of it's original size. First of all. Load the animation as normal.
Now capture the animation as an AnimBrush as before. This time drag out the outline to cover the entire screen Use the Brush Resize Halve menu option. This process can take some time, depending on the number of frames, speed of your Amiga and so on.
AnimBrushes are very flexible, and you can quickly build-up a library of your favourites. Use them to create animated logos for example, or star twinkle patterns.
Their transparent backgrounds make them ideal for adding to existing images.
Personal Paint can alter AnimBrushes like ordinary brushes, so don't be afraid to try halving and doubling them in size.
Now create a new animation, and cut and paste the smaller AnimBrush over the screen. Use A 1 and Alt-2 to make sure each instance of the AnimBrush animation starts playing at a different frame The result is a great pop video effect.
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£6 Bulk DSDD £6 10x £2.40 100X £21.001 30x £6.90 200x £40.001 £16 50x £11.00 500x £90.00 I Branded DSDD 10x £3.00 100x £26.001 30» £8.70 200* £48.001 50x £13.50 500x £110.00 I S’ Bulk DSHD lOx £2.40 lOOx £21.001 rj4 30x £6 90 200x £40.001 tf 50x CU 00 SOOx £90 00 I Branded DSHD 126 10* £3.20 'OOx £27.001 ts 30* £9.30 200x £50.001 £9 50x £14.00 500x £115.00 I 500 Disk Labels £7 .1 1000 Disk Labels £10 JI Amiga X-Cad available FREE from our Web site! - http: www.firstcor Amiga C Programming VBEB As the summer draws nearer we get out the duster, give our code a little spring clean and add a
touch of user-friendliness.
This month we're going to look at some of the more tedious chores that need to be done to increase the usability of out program. A lot of these enhancements are obvious (and easy to implement), while some may require labouri- ous running and testing our program before their need becomes apparent. And sometimes bad features show up only when other people run your code (hopefully, as beta testers!).
World Kainter (Easy) Requesters The most obviously unfriendly thing is the way that the "Quit" menu item causes the program to terminate immediately. The user isn't given a second chance and their (potential) work of art is lost forever.
So, the first part in our improvement plan is to 'guard' this action with a confirmation requester. The first example on the disks, "reqO". Adds the small piece of code needed to do this Requester A requester is e transient (shortlived) window that presents information to the user, and maybe enables the user to make a small choice to affect the following activity.
Two examples are the "About" requester (an item on the "Project" menu of Workbench and many other programs) and an ASL file requester (as used in our program for loading and saving images).
To the "case" for the "Quit" item in "idcmp.c" (see Example 1).
[HeTTc Take care to notice the use of ¦ ..)" to introduce a new scope for the declaration of "myreq". This localises the variable to the small bit of code (the individual "case") that uses it.
Easy Requesters (from the Intuition library) are a nice, simple mechanism for getting choices from the user. At the simplest level, ail that's needed is a filled-in "struct EasyStruct".
In the example, the interesting parts are the three strings: the requester title, the message to the user, and the button titles The latter is specified as a single string with the individual button texts separated by a " |" character. The example "Yes | No" describes two button titles, so the requester will have two buttons: "Yes' and "No".
Case 5: * Quit (item 4 is the bar!) ' struct EasyStruct myreq =¦ sizeoflstruct EasyStruct), 0, "Exit Confirmation".
"Do you really wish to quit?".
"Yes| No" }; if(EasyRequest|drawwin, Smyreq. NULL)) return FALSE; } break; The "EasyRequestO" function uses this information and pops up the requester on the screen associated with the specified window ("drawwin" in the example). The result of this call is a number indicating which button was chosen: zero for the right- hand button ("No") and one for the left-hand ("Yes"). (And any extra buttons in the middle are numbered from the left starting at two.)
The body of the "if" will be executed only if a non-zero result is returned by "EasyRequestO".
So the final effect is that the orig- Example 1 inal "Quit" code will be run only if the user chooses "Yes" on the requester. If "No" is chosen then the "Quit" action is essentially ignored.
Of course, in our efforts to add user-friendliness through requesters, we need to be careful User-friendly A program is regarded as user- teondly if it works in an obvious amd intuitive way and does not perform destructive things with- M the user's express consent.
Stage one in becoming user- tiendly is to eliminate bugs that cause crashes or loss of informa-
• on. Later stages may be concerned with improving the user
eiterface. The principal goal is ease of use.
Pot to require user interaction 1 Arexx commands are run. For this reason, pretty h all the changes this month made to the main IDCMP “sage handling code.
Modification Even with our first step forward there's still scope for more friendliness: the user doesn't always want to be bothered by having to restate their desire to end the program, especially if they haven't used it all.
What we need is some way of noticing that the user has actually done something. For our program, this is probably whether they've modified the image.
To be accurate (and friendly), we need to remember when the image is different from something trivial (like a blank canvas) or something on disk. The second example on the disks ("reql") sprinkles code through "drawwin.c", "idcmp.c" and "loadsave.c" to create and maintain a "modified" flag, via a "setModifiedO" function.
The "if" part of the snippet in Example 1 has been updated to that shown in Example 2, so that the quit confirmation is not forced on the user if the program thinks the image has not been modified.
Notice that the 'short-cut' nature of the "if" statement is being used here to simplify the code (as we've seen before): if "isModifiedO" returns "FALSE" then the "EasyRequestO" part of the statement is not executed (so the requester does not appear).
The place where the image is modified is the code associated with the "IDCMP MOUSEMOVE" message and the Arexx "DRAW" message. These both set the modification flag to "TRUE".
More interestingly, there are places which cause the image to no longer be considered modified. These are the erase clear function ("newO") and the loading and saving of an image.
The fractal drawing is more problematic. Whether it's considered to modify the image is fairly arbitrary, since its effect is easily reproducible. (For the supplied examples, we've chosen for it not to change the modification state.)
Another couple of changes in the "reql" example are additional confirmation requesters. The code "Load" and "New" menu items have been augmented in the same way as the "Quit” item.
In fact, the code is so similar it might be wise to factor out the commonality into some auxiliary function in the same kind of way as we've done before.
So. We’ve introduced some useful safeguards in program.
Simple slips in menu selection no longer throw all the user's work away, and that's got to be a big improvement. But there's still more things that can be done.
About Versions Every program ought to have some kind information box where the user can see vital statistics, like the program's name, version number, author and maybe some Beta test Usually the final stage in a program's development. 'Beta testers' are trusted or otherwise significant users who will run the program in its intended way, trying to locate problems, mis- features and bugs in both the code and its documentation.
The term 'alpha test' is sometimes used to describe an earlier stage in a program's life, when the program is being tested by the developers or other internal people.
Example 2 r If the image isn't modified we don’t need to ask * if(!isModified() 11 EasyRequest(drawwin, bmyreq, NULL)) return FALSE; Example 3 case 5: * About (item 4 is the bar!) * struct EasyStruct myreq = sizeof(struct EasyStruct), 0.
"About", "HelloPainterv11.2 n" "Brought to you by CU Amiga”, "OK" }; EasyRequest(drawwin, bmyreq, NULL): } break; Example 4 define PROGRAM "HelloPainter" define VERSION "11.3" static U8YTE* VersionString * " 0$ VER: " PROGRAM "" VERSION; Example 5 struct Window" win = getDrawWin(); * Try to adjust the screen to fit * if(bmhd) struct EasyStruct myreq = sizeoflstruct EasyStruct).
0, "Screen Change Confirmation".
"The selected image is %ldx%ldx%ld. n" ' "Do you wish to change the current n" "screen to match this?", "Yes|No" }; • Only change the GUI if the user wants to * if(EasyRequest(win. Etmyreq, NULL, bmhd- w, bmhd- h. Bmhd- nPlanes)| closeGUK); * If this fails, our local win will then be set to NULL • openGUI(bmhd- nPlanes. Bmhd- w, bmhd- h. Displaytdl: win = getDrawWinO; contact details. This can quite easily be done with a little requester as well.
The third example C'req2"| adds an "About" menu item to the "Project" menu (in "menu.c") and code to handle it (in "idcmp.c", see Example 3). Take care to notice how the message string is split over two lines as two separate, literal strings. This is merely a convenience for the programmer to make the source code more readable; the compiler will join these into one big string.
The templates that can be used with "EasyRequestO*' TamDlata Type LONG Description Decimal number (32-bit) %lu ULONG Unsigned decimal number (32-bit) %lx ULONG (32-bit) Me char ASCII character %» char* String Version information helps the user keep up-to-date with the latest program. To add this kind of thing in a useful way we need to be compatible with the Amiga's "VERSION" command. Luckily, this needs only to find a piece of text in the program in a particular format.
Example 4 shows the addition Hello World Painter m Hext Pen I Co lour: (to "idcmp.c") of a suitable version string to the next version of our program I"req3"). We've defined string constants (using " define") so that the "About" requester can be consistent and use the same information. When the version (or program name) changes we need to update only one place in our code: the appropriate " define" Screen change Example 6 if(AddRart(filename, savereq- rf File, MAXFILENAME)) ( struct EasyStruct myreq = sizeoflstruct EasyStruct).
"File Overwrite Confirmation", "The file %s already exists.Vn' "Do you want to overwrite it?", "Yes | No"}; int exists = FALSE; BPTR lock; • Test whether the file exists by attempting a "LockO" * ifllock = Locklfilename. ACCESS READ)) exists = TRUE; r Don't forget to "UnLocWC * UnLock(lock); } * Only save in the suggested file if it's new or the user wants to * if( I exists 11 EasyRequestlwm. Frmyreq, NULL. Savereq- rf File)) r Make sure our bitmap is the same as the display * SyncSBitMap(win- WLayer); • ..Rest of the code... * We'll step up a gear for our next requester. When a
picture is loaded the screen resolution and depth is changed to match it.
This may not be exactly what the user wants and the documentation for the IFF library states that it can handle loading an ILBM into a different site bitmap, so we could give the user the choice of reusing the current screen.
Example 5 shows another extract from "req3". The "load- fileO" function (in "loadsave.c") has been updated to include user confirmation. The key points to note are the use of "%ld" in the message text and the additional arguments to "EasyRequestO".
Each "%ld" is a place holder for a number. The actual numbers are those supplied after the "NULL" in the call to "EasyRequestO".
This works in much the same way as the standard "printfO" function, with a varying number of arguments and roughly the same"%" templates allowed (in both the message and button title strings). The main difference is that only 32-bit ("LONG") values can be used (see the table).
:e The end result is that if the user selects "Yes" the screen will be closed and reopened at the correct size, depth and mode (in the usual way).
But if they select “No", the pic- I ture will be loaded over the current image, with any extra screen pixels and bit-planes left untouched. (If we'd wanted to completely replace any previous _ image we could have first cleared I the screen in exactly the same way as the "newO" function.)
File-friendly The final change is to make saving pictures less destructive. At present, saving overwrites any existing file without warning the user. Again, this is a job for a simple requester.
The only technical problem this time is how to test whether the file already exists. The simplest way is to try to get a lock on file (using the DOS function "Lock!)"). The last example.
"req4", implements this test and user confirmation scheme, as you can see in the code snippet from the "saved" function shown in Example 6.
Well, that's it for requesters.
Happy coding and see you next month ¦ Jason Hulance Priority Order Form 3 01858 435 350 Hms let- mi see* it *ith ynr »a,«eet to CO Am.ge Magana Bach Issues. Inner Mntn lew lease. Senererga Pert. LitUdl St Martel Harteroegfe. Leics U11 Iff Tel I1ISI 435 3M Please rash me the following issaes of CU Ami§a Magame bttsJKU Mln.M (I SI bcMtaCIJOB Mmi Ultl IhnfolMal mtMir.H U pnen «M p«U|« • Mch l Dirt*COi in ncM'l mt il xMn [IrftMK miUUi iw On Afnl ISM in.. 1 MM imq km At Innki UK usae Method of poyneiit ? Visa Utm- Jam ? «..rs 0.1 cM . Ch.... £ Sle.li.|) Cart no
..... bpirydate ..... Signature ...... Date .. .... Please aahe cbegaes * ?*•« to (MAP Images LU fide ... laitiais Surname .. Surf's Up!
I'll have spam, spam, spam ,spam, spam, spam, spam, spam - spam, spam and more spam (c'mon. It was going to appear sooner or later wasn't it).
Net God speaks I see the start pf a disturbing trend in Amiga Internet software, that of programmers ignoring standards and setting their own. Adding custom tags to an email program to alter the display of messages in that program only is not the way the Internet is supposed to work.
It's bad enough when our browser programmers are struggling to keep up with the flood of new HTML "standards" introduced by Netscape and Internet Explorer, without introducing incompatibilities between our own programs.
Email is about communicating information. When I read a message, I want to know what the writer is saying, what he she is thinking.
So much is lost in the transfer from spoken word to written word, lets not hide any of what little meaning remains by cluttering it up with meaningless formatting codes etc. The same applies to quoting and monstrous signatures. What is the point of taking the time to compose a message with meaningful content if you then place obstacles between your message and its recipient.
Magazines get flooded with complaints if they do something like printing light coloured text across a light coloured photograph.
If it's worth saying, it's worth saying intelligibly, the old sixties slogan of "the medium is the message" definitely has no place on the Internet.
Spam ahoy While the amount of spam I irrelevant messages posted to multiple newsgroups) on 35L Usenet is increasing, much of it is hidden from users by spam cancellers. These are programs that scan the newsgroups for spam messages and then send out cancel messages, causing the spam to be deleted from news servers. The organisations operating these services now feel that ISPs are taking less notice of spam, because of their efforts, quoting figures like 40% of Usenet posts are spam and another 40% are cancel messages, leaving only 20% for genuine traffic.
As a result, they have decided to call a temporary, but indefinite, halt to their activities.
From the beginning of April they are no longer cancelling spam. This means that unless your ISP takes their own antispam measures, you could start receiving a lot more. This puts the ball in the ISPs’ court, so if you ever felt like complaining about the spam you receive, now is the best time to do it.
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World Of Amiga The 1998 World ol Amiga Show takes place a lew
days alter this issue is published. It seems likely that there
will be some sort ol announcement from Amiga International at
the show, so it you cannof make it in person, keep an eye on
the main news sites, such as CU Amiga Online and Amiga Web
Directory. World ol Amiga also has its own web site, at
htip: www.cu-amiga.co.uk woa Browser updates Both Ibrowse and
Voyager have seen recent updates, available from their
respective web sites. Voyager 2.95 is an update for both
registered and unregistered users. Ibrowse 1.2 is available
only to owners of the complete version.
Even without a graphics card, which should eliminate many of the problems people experience with graphics intensive sites.
There has also been a recent release of inline image decoders for Aweb, finally freeing it from its dependence on datatypes.
Aminet Once again, the main Aminet site has suffered a hardware failure. While the mirror sites carry on working whenever this happens, there are no new uploads sent out to these sites. This time, the main German site took over the central duties for a while. Files uploaded there or to other sites were mirrored across the Aminet network, although the mailing list still didn't work. Hopefully this means Aminet is becoming less dependent on the central site to keep working, which can only be a good thing as the number of files available continues to increase.
Saku 98 The newsgroups and mailing lists are buzzing with interpretations and rumours based on a speech by Petro Tyschtschenko at Saku 98 in Finland, in which he is alleged to have said "OS
3. 5... we are trying to integrate Netscape". Unsurprisingly,
this has generated a great deal of comment, opinion and hot
air. But we’ll just have to wait for a formal statement on the
contents of 3.5. Petro is also reported to have stated that Al
will "present our new concept for Amiga developers" at the
World of Amiga show. Is the waiting nearly over? ¦ Neil
Bothwick By way of change we are going to move away from Amiga
specific pages to areas of more general interest in this
edition of Surf of the Month.
Formula One Football, you can't escape it.
The finale of the English football season, the FA Cup final, coincides with the publication of this issue and the World of Amiga show, so this seems a good time to mention the site that contains a wide range of information, the site of the main sponsors of the Premier League, Carling. With its comprehensive results and statistics, as well as projected tables and archives of previous years. It's also ideal for settling arguments or cheating at a pub quiz.
On a more global scale, there are several sites dedicated to World Cup
98. The official one is at http: www.worldcup.com, with
authoritative information on schedules, ticket sales etc.
But for really - Surf of the Month Neil Bothwick goes
browsing the web - he's given up surfing because he keeps
falling off the baud! (arf-arf.)
URLs FA Carling http: www.fa-carling.com World Cup 98 http: www.worldcup.com Greeting cards http: www.shoebox.com funny funny.asp Mike's Web Resources http: www.u-net.com mike F1 Art & Genius http: www.f1-grandprix.com Yahoo F1 http: www.yahoo.co.uk f1- live ?http: www.f!-live.com GB reallybig.com http: www.reallybig.com default.htm Mystique corporation http: www.mystcorp.u-net.com CU Amiga Online http: www.cu-amiga.co.uk COMMS
• ssss essss- interesting trivia you really need to visit the
unofficial sites, such as http: www.wldcup.com Staying with
sport for while, there are a lot of Formula 1 Grand Prix
enthusiasts on the Internet. I suppose it's a techno thing (no
Tony, no that sort of techno}, with both computers and FI
having an appeal to fans of technology. There are a I Welcome
huge number of F1 sites, from the very good to the pretty dire,
at the top end of this scale is "Formula One Art and Genius".
It is a well constructed site with good graphics and plenty of
in-depth information, by someone with an obvious love for the
Another good source of Formula One information can be found on Yahoo. This is not an "enthusiast" site, instead it contains lots of factual and up to date information, including qualifying time and race results, as and when they happen.
It'll be alright on the Birthday?
Have you ever looked at a so called "humorous" greeting card and thought "I could do better". Well there is now a site by a major greeting card company showing the efforts of some of the people who thought just that. Shoebox is a division of Hallmark, and their web site includes a selection of "out takes".
If you think a good greeting for a birthday card is "Happy birthday to a great kid. Hope it's more fun than ripping the spinal cord out of some video game character" this is the site for you.
Whatever you need, the chances are it's waiting for you somewhere.
Mike's Web Resources started as a collection of graphics and links on a home page and just kept growing.
There is now a huge collection of graphics. HTML examples and just about anything you need, including a form to type in some text and have it sent back to you as a 3D rendered logo. Reallybig.com is as big as its name implies, with a massive set of resources and links to other sites. Not only graphics and tutorials. But scripts, hit counters, logging tools and much more.
Educational Amigas One area where the Amiga has always been lacking is in educational software. This is an extremely important area since it is often used as a justification for buying a computer in the first place.
One company working to correct this omission is Mystique. Their site is sponsored by Amiga International, showing the importance they place on this market. The site contains information on their products, together with news and a section entitled "Kids Pages". ¦ Neil Bothwick vii'v'Wb 3 SO Logo 2D. Logo j 3D Logo 3p.L o9°- * Mikes Web Resources STFax is a fine fax program. Now we investigate its other talents by setting up a voicemail system.
Wired Wor With a name like STFax. It's not hard to guess that this is a fax program. However, it has several other functions too.
Such as voicemail. Now you can use your Amiga as anything from a basic telephone answering machine to a pretty sophisticated voicemail system. With multiple mailboxes, faxback and much more.
We will look at the features available and how to integrate them into a script, you can then pick and choose which of these are relevant to your needs.
Basic telephone answering Before we can use STFax for voice messages, we need to check a few preferences settings. In the Misc Section, turn on Auto Answer and Set Mode to either Voice Only or Fax Voice. In the Timeout section, set the modem timeout to the lowest figure that doesn't cause errors.
Start at 3 and work up or down from there. A high timeout can result in STFax taking longer to answer incoming fax or voioe calls.
Once you have saved the settings. You can select Voice Settings from the Voice menu. STFax comes already set up for basic telephone answering. All you need to do is record some messages. STFax insists that you record certain "system" messages, although these will not be used in a simple answering machine script. The important mes- .
Sage is the one you use for your greeting, something like "I can't answer the phone right now. Please leave a message". You should already have a default voice box and a script that consists of a single command. RECORD MSG. Double-click on this and select the greeting message you previously recorded. Save the script and you are ready to go.
The best way to test your script is to call from, another phone. If you are a dedicated nethead with two phone lines, or you have a mobile phone, this is easy to do. The script-| editor also has a test mode to check out your scripts, but It is still best to do a linal test from another .
Phone. This is important when we move onto more advanced scripts.
Other features Apart Irom a basic answering system. STFax has many other voicemail features, let's have a look at the main ones before looking at how they can be integrated into a system: Menus Present the caller with a list ol choices that they select from using the buttons on their phone Multiple voice boxes Callers can leave messages for dif ferent people, so each person gets only their own messages Call Operator Alerts the user ol an incoming cell, if there is no answer it returns the caller to the menu to leave a message Faxback Send documents to anyone calling from a phone attached to
a fax machine (or faxmodem) CallertD Use different messages for callers from specific numbers. Handy if you want to pass a message to someone but have to go out. Just record the message and attach it to their phone number Call screening Used in conpinction with CallerlD, s gives priority to or blacklists specified numbers. Useful for blocking calls from telesales companies (or production editors hassling you for copy) Remote access Each user can call in and hear the messages in their password protected voice box Script Messages | Voice Boxes Commands RECORD MSG jflLaL Elay file | STF
axiMessages Greetingl |Q|v Voice Box J] | Default Skip with touchtone _] Use user greeting _| Alter record menu | Timeout | oes Greetinti IfYv "ShJSJSBSL -1-i Eemove Clear Messages | Voice Boxes | Commands Script SMENU 01 SMENU ! Si Add Command ShiT' .
I -RECORD MSG S-Z Eemove
- FAX ON DEMAND &Z SMENU _Oear lest ft fl S-3
- PLAY MSG 7
- CALL OPERATOR
- RECORD MSG Load Save _ A Tkh a At nwiinl nn* ssrs tj_ Elay file
|STFax:Messages Greeting IDI I Iimeout 1300 Iouchtones LI Use
user greeting j _Ok I Cancel Voice modems and CallerlD htnl
greeting Slay file [STFaxiMessages Copnecting irror message
|STFax:Messages NbOpera:or Alarm sound |SYS re(s SoLnds'A
larmRell Ilmeout | 431 Script [_ wmmmmmmmmmmmmmmsmmm A The Call
Operatar function More complex example Now let’s build a script
using the main features. Although this example is for a
business use. It can just as easily be used in a family setting
We'll use the example of an "imagi nary" ISP who wants to
handle a variety of calls out of normal office hours like this:
• Separate sales and support calls from each other
• Give sales enquirers the option of leaving a message or
receiving literature by fax
• Allow subscribers to listen to a pre-recorded status message
• Give subscribers the chance to speak to a member of the support
staff if available, or leave a message otherwise 4 -- A
Before we can create the script we need to work out exactly
what will happen to each caller and then record the various
messages. So before you reach for your mouse, pick up a pencil
and paper instead.
The voicemail system you set up will be the first contact many people have with you. So you need to make it clear and concise.
Not all modems support all the features of STFax. Some modems have limited voice features, or poor recording quality. It's worth checking this when buying a modem.
CallerlD also relies on support from the modem, and the UK system is different from the International standard. To use the CallerlD features in Britain, you need a modem that supports the UK system, whereas most modems should work with other countries' systems.
People do not want to listen to one long message after another before they get where they want. It's a good idea to listen to other voicemail systems to get an idea of what is good and what is frustrating or plain annoying Then put the script on paper using a V-o.|ja f|ow chart. If you cannot ancel 1 lay the script out clearly on ¦¦¦¦Mi paper, then your callers •• will probably find it confusing too. You can see how the flow chart for our example system makes it simpler to understand what is going on.
The next step is to prepare the messages. Once again, write each message down to make sure it is clear and suitable. Think about the order in which you present menu options. A new caller will not want to listen through several options before being offered the most basic choices, so put those first. A regular caller may know which choices he wishes to make and will be able to interrupt the menu message, so there is no time lost in putting those options later.
Once you’ve outlined the script and messages, it's time to put it all together. Select Voice Settings from the Voice menu and record your messages in the Messages section, either recording them direct or importing previously sampled files.
This example uses two mailboxes, so click on the Voice Boxes tab and add two new boxes called Sales and Support, with Ids of 1 and 2 respectively and give each one a password. The passwords will enable you to listen to the messages from another phone. You will need to create a directory for each to store its messages, say Messages 0001 and Messages 0002. Now you have the messages and mailboxes ready, click on the Script tab to build the script. The default script has a single Item of RECORD MSG; remove this to start with an empty script.
Creating the script The How chart starts with an initiat greeting, leading to a choice. Click on Add Command, select MENU from the list and select your introductory message for Play file. Set Touchtones to 1, to have the menu wait for the caller to press a single key on the phone. Select the new menu, click on Add To Menu, and put "1" in the ID field. This is the section that will be executed when the caller presses "I" at this menu.
Caller has to make another choice here, so add another MENU, with the appropriate message, and another *1" option. Select the new entry, click on Add Command and then RECORD MSG. Enter the relevant message file here, tick the voice Box gadget and select the Sales box. When the caller presses ¦'1" at this menu, they will be asked to leave a message that will be stored in the Sales voice box.
The next option is to receive a document by fax. Reselect the previous MENU entry then'Add To Menu, give this one ID 2. Select the new entry, click on Add Command and theri FAX ON DEMAND. You can have several previously created faxes available here, give each one a different ID number and list them, with their Ids in the message file you play from here. If only one fax is available, the user still needs to press a key tostart the transfer. As before, set Touchtones to 1.
Now go back to the first MENU ¦ dntry, select Add to Menu and ID 2.
Onee again this leads to another menu, this time with three choices, so create the new MENU and select Add To Menu three times, with Ids
1. 2 and 3. The first option is to hear a recorded message, so
select "1", and use Add Command to add a PLAY MSG item with
the appropriate message. For the second option add a CALL
OPERATOR. This will notify you that someone wants to speak to
you. And play a message to the caller while waiting for you to
answer. If you do not answer within the Timeout period. STFax
will play the No Operator message and return to the previous
menu. The Ihird option on this menu is another RECORD MSG,
this is for the caller to select if the Call Operator fails.
Set it to use the Support voice box.
This way you can have your voihpmail system divert some calls straight to the recording system, while passing others through for personal attention, when available.
That'S'.it, the script is finished and will be ready to use once you've tested it. Make sure you set touchtones to 1 Wherever there is this option and that all message files have been correctly set up.
Using STFax for your own needs This example demonstrates the use of the main voicemail features of STFax. In a way that can be adapted to most business or family situations. Once you have it set up, it hould be fairly easy to adept to
• ur own needs. ¦ Neil Bothwick There are many other things you
can do, especially with the addition of some Arexx. For
example, you can have STFax automatically email received
messages or faxes as they come in. It should also be possible
to use Arexx to send a message to a pager whenever a message is
recorded. Instead of ringing in to keep checking for
messages, you only call when you know there are messages to be
Scala MM300 0 Q1. What's the quickest way to make a slideshow?
It might look rather basic, but don't be deceived: Scala has some really advanced tricks up its multimedia sleeve.
We saw last month how it could control your home TV and hi-fi using the power of Arexx and the Airlink Infrared interface, and that's only the start.
This month however we give over the tutorial to answering some of the many questions which you've asked about using Scala to create your own projects. If you've created any exciting scripts, why not send them into the magazine office, so we can put the best on the CU Amiga coverdisk?
Questions and Answers
A. Start with a blank project, and click on New. This will bring
up the background selector. Find the directory with all the
images you want to appear in the slideshow.
Now select them all in one go. By holding down the shift key as you click on them. When you click on OK. All the files will be loaded as new pages in your script.
Q2. How can I apply the same wipe quickly to a collection of pages?
A. Click on the Wipe slot in the first page in the collection you
want to change. When the usual Wipe window appears, select
your the wipe you want to use. Before you click on OK, make
sure there is a tick on the "To End” button. This will alter
the wipe settings on all the subsequent pages. You can do
the same thing to alter the Pause setting.
Q3. Can I alter the pre-set wipes?
A. Yes. Although not all to the same extent. When selecting the
wipe you want to use. Try pressing on the following keys.
Notice too that using the numeric keypad it is possible to
change the direction in which some of the wipes operate i Ease
o Ease out d Damped b Backwards c Clear page before wipe t
Transpose - turn the wipe 90 degrees s Soft fade - fade the
display slightly during the wipe Q4. How can I create a blank
backdrop for my scripts?
A. If you want a backdrop which doesn't consist of an IFF picture
backdrop, here's what you do.
1. Assuming your script is empty, click on New to create the new
2. You'll be placed in the usual "Select a Background page”
3. Don't select any pattern, just click on "OK". You can now
select the screen resolution and colour depth for Scala to
You can now add your own details, if required, using the drawing tools.
Q5. How can I change the colour of this backdrop from plain blue?
A. Create the page as detailed above. Now click on the Palette
button, and you'll bring up a new window. One of the
options will be Background. Select a colour from the
horizontal colour stripe, and then click on the Background
Q6. How can I add two sound effects to the same page?
A. Add the first sound effect in the usual way: click on the
Sound button in the script list, and select the sound
effect. Now click in the sound slot in the blank line directly
underneath your first page, and add the second sound effect.
Q7. Can I use other Scala Scripts inside my current project?
A. Yes. This is a great way of organising your work. If you have
created a great introduction script, you can use it in your
other projects by simply including it as a page Keyboard
Shortcuts four five: and i Testing on fleece Wi ¦milJHaasEicjw
jMDHMtiuam SO ESCUDO C3
A. Scala allows you to select the timing for pages in an
interactive way: you can watch the presentation and click on
the mouse when you want the pages to change.
To set this up. Click on the Pause button and adjust the time setting to read “Record Timing: All". Then click on this button, and your script will start running. Click the right mouse button every time you want a page to change.
Q9. Can I make my own buttons in the file requestor?
A. If you find yourself constantly loading from a particular
location, from CD for example. It can be a real time-saver
to create a new button. From the file requestor, locate the
directory that you want to use
1. Now click on the empty button at the bottom of the list on the
right hand of the screen
2. You'll be asked to enter a new name, and select a colour for
3. That's it! Your new button will be added to the list.
Q10. What does Genlock mode do in the System Menu?
Of its own. Save the script you want to use in other projects, giving it a sensible name.
From your new project, click on New as though you were going to add a new page as usual. Click on the Scripts button and locate your saved script. The new project will display the script on a single page, even it if consists of dozens of its own pages This makes it easy to drag and drop it to change the order it is played in.
Q8. How can I adjust timing to sync my slideshow to music?
A. Genlock mode forces Scala to display its menu in a transparent
way. So you can see the video signal underneath. By default
the menus are solid.
Q. 11 What's the difference between Dynamic and Static page
A. This is another setting in the System menu. If you use a
Static buffer, all the images and sounds required by a script
will be loaded before it starts playing.
This can obviously take up a lot of memory, but the result is much faster and smoother. By default, the setting is Dynamic, and so pages are loaded and purged as required.
Q. 12 How can I make a line of text scroll across the screen?
A. To make text crawl along the screen, create a new page and
type in a line of text in the usual way.
Highlight the text and then select the IN wipe button on the editing screen.
This will bring up the Text Wipe display. Now select one of the two crawl wipes. The first wipe will scroll the background too: this is smooth but can destroy your carefully drawn background.
Try the second crawl wipe instead, although with some back- grounds (those with lots of colours} or larger fonts this can flicker slightly. ¦ John Kennedy Main Menu FI cursor up F2 cursor down Shift F1 cursor up Shift F2 cursor down R Amiga Q R Amiga N R Amiga E Right Amiga and D DEL Space R Amiga R R Amiga L R Amiga S Edit Menu F6 F8 F9 I F10 R Amiga K R Amiga - R Amiga X R Amiga C R Amiga P R Amiga V R Amiga Space R Amiga A R Amiga G R Amiga J R Amiga H Shift R Amiga FI Shift R Amiga X Shift R Amiga Y R Amiga .
R Amiga I or | HELP ESCape Select Deselect all objects on page Anti-alias level Show hide boxes Redraw screen Change to lower upper case text Change text justication Cut Copy Paste Paste Show Copy attributes Give attributes Depth arrange Halve brush drawing tools Double brush drawing tools Double brush drawing tools width Double brush I drawing tools height Pick colour Change selected colour Hide show edit menu Stop drawing tool operation Previous event Next event First event Last event Quit New Edit Delete Delete Run Run Load script Save script Reviews Index I here's no need to
go searching through countless magazines trying locate a specific product I review. We've compiled all of the technical & game software reviews from the last two and a bit years up to the March '98 issue of CU Amiga.
We're alternating between two categories in subsequent issues: this month we've got games and CD-ROMs, next month we'll switch the index to productivity software and hardware. We'll also give updates from each month as they happen.
Bear in mind that the scores listed are the original scores awarded to the products at the time of their reviews. These should be taken as a rough guide only, as they are all relative to the rival products and prices that were available at those times, which may have changed since.
If you would rather see us re-rate the products with hindsight and in context with newer rival products, let us know.
Likewise, if you would like any other specific info or service from this index then please feel free to give us your opinions on the back of a postcard or sealed envelope.
The first ten to put their thoughts into words will get a Wizard Mouse free of charge. This 3-button mouse was accidentally left out of our recent Input Device round-up, which was ironic, as it would have been the highest scoring product of them all! Anyway, write to: Wizard Mouse Compo, CU Amiga, 37-39 Millharbour Isle of Dogs London E14 9TZ Title Type Comment Review Date Score | Cds i Light ROM 5_3D objects A good collection of objects and textures for the amateur Tenderer_Oct 97_89% Dinosaurs ROM 3P ohiBCH Very professional objects of a range of dinosaurs_Oct 97_88% Multimedia Back
dro _Backdrop pictures The artwork is of high quality hut it’s dull_ Jan 97_62% i%n! Li.inrs_Card games_Not just card games but others such as Monoploy and Chess_Feb 97_80% DEM ROM_DEM Files_Over 1000 DEM maps of North America_Oct 97_84% Euro CD_Demos If you like art and sound demos you will love it_Feb 97_88% Geek Gadgets 2_Development tools There is a lot going on this disc but it is for hard-core coders only_Sep 97_84% Amiga Repair Kit_Diagnostics_Not much for the money but Disksalv is very powerful_Feb 97_71% Epic Interactive Encyclopedia Encyclopedia_A really worthwhile disc__Apr 97_91%
The Learning Curve Encyclopedia_A very impressive resource_Jan 97_93% Epic Encyclopedia of the Paranormal EBCDlMadia Very polished but a little shallow_Jul 97_87% Fontmania Foata A best buy for fonts_ Jaw 98_90% The Games Room_Games If you don't have a collection just yet this is going to be the best you can get Jan 98_90% Scala Plug-in_Graphics for Scale Anyone seriously using Scala can never have enough resources so get this Sep 97_88% Imagine 3D PD_Imagine objects II you are an Imagine user this CD could save you some time_Jan 97_88% Into the Net Internet Full of Internet tools and loads of
sample web pages_May 97_91% MIDI Net_MIDI files_Basically a massive collection of MIDI files_Oct 97_78% Amiga Desktop Video CD2_Pictures and sounds Full of pictures, fonts and sounds to use in your presentations_Mar 97_90% The Hidden Truth Bafarmct Not guite polished enough but lots to explore_Jul 97_90% History of the World Cup_Reference_A football fan's delight_Jun 97_90% 17bit Level 6_Various_There are so many files on here there is bound to be something for you_Mar 98_81% Virtual Computer Pets_Various_A large collection of Tamagotchi type programs along with various pics_Mar 98_86% Aminet
21_Various More of the latest downloads from Aminet Jaw 1 89% Aminet 20_Various_More of the latest Aminet downloads_Oct 97_91% Amy Resource European Edition Various_A good selection of commercial software along with the usual demos_Oct 97_92% Aminet Set 5 Vhrfoni The ultimate CD collection Oct 97 94% Aminet 19 VhrfotB_More of the latest downloads from Aminet_Sep 97_88% Epic Collection 3_Various_This CD seems to have a something from each Epic CD so there is plenty_Aug 97_82% AGA Experience Vol. 3 Vbrioue Packed with demos games and animations there is something here for all Aug 97_91% AGA
Toolkit 97 Wwi The amount of stuff on this CD is truly awesome_Apr 97_92% Aminet Set 4_Various_Unless you have been collecting the single Aminet discs this is a must_Apr 97_92% Meeting Pearls 4 Wnt » Similar to Aminet but more technical_Mar 97_88% Aminet 15 & 16_Various_Another selection of the latest Aminet downloads_Mar 97_90% hr,) CD 2_Various Demos A strong collection good for someone starting their CD collection_Sep 97_85% Aminet 14_Various Demos Not the most impressive Aminet CD but still excellent_Jan 97_90% iystem Booster_WB Utilities There are 2000 utilities on this CD that will
improve your system_Feb 97_92% Wcti Explosion CD_Web cBpart_Superb web design package_ Apr 97_92% A superb game which looks great too ®h 98 2% 1 fce Stranoers AGA Beat em up Lots of fancy dressing around a basic beat em up Oct 97 60S 1 |M»'A.. Beat em up Not guite up to SF2 but still good Apr 97 76% fitting Spirit ECS Beat em up Basically the same as the AGA version Feb 97 82% i-"nlSfl,l!_ ¦bmate Gloom Beat emjip- Doom style The best SF clone on the Amiga Disappointing third installment but the originals still cut it Jan 98 80% Here CD Doom stylo Doom style Well worth a look if you like
blowing away cartoon octopi Not particularfy original but playable and polished Dec 97 Sep 97 85% 85% §gr- Doom stylo RPG Doom stylo RPG Sophisticated graphics plus a great game!
A good concept but poor execution Nov 97 Aug 97 92% 79% 1W Shadow of tho Third Moon A superb game which looks great too Jan 98 92% Canship 2000 Flight Sim It is guaranteed to keep you up every night Ocl 97 90%
• eolinht Fltght sim So badly programmed not even die hard fans
would like it Mar 97 30%
• 1? Flying Fortress FI "h, sun What it lacks in excitement it
makes up for in atmosphere Mar 97 79% ietpilot Flight sim
Detailed sim that lacks speed Mar 97 66% I John Barnes Football
CD Football Dec 97 20% FIFA Soccer Football May 97 50% Sensi
World of Soocer 96-97 Football Still the best footy game on the
Amiga Jan 97 95% 1 Strip Pol CD Fruit machine sim Cheap
tasteless and very sad Dec 97 2% Golf If you are looking for a
game that will give you a good laugh this is it Nov 97 87% 1
PGA Tour Golf Golf This is an essential buy for all sports fans
May 97 93% I Championship Manager 2 Managor sim If it used
modern spec Amigas it would score much higher Dec 97 70% 1 Eero
league Managor Managor sim OK to look at and fairly
playable(ish) .. 51% I Pinball Brain Damage Pinb.il A few new
tricks but the older dogs are still tops Mar 98 65% OeEscapee
Art or computer game? Who cares when it's this much fun1 Fab 98
92% Impossible Mission 202S Platform The game is a bit easy but
still fun Feb 97 80% Vital light CD Vital Light is one of the
very best pseudo Tetris games around Dec 97 88% Marbleous PuhIo
If you're looking for a challenging puzzler look no further Jul
97 63% Big Red Adventure Purzle A must for people who loved
Monkey Island May 97 90% Blockhead Puzzle Puzzle fans will
enjoy, otherwise steer clear Ap.97 67%
M. nksres Furballs Excellent Tetris Clone Feb 97 88% Street Racer
Fun and varied racer best played with a few friends Nov 97 97%
- mg High Road Rash - Gre.it looking game unfortunately no
gameplay This game doesn't have lasting appeal but is good in
the short term Sep 97 May 97 72% Legends CO RPG This one will
keep the RPG fan going for guite a while Dec 97 85% Blade RPG
The hack and slash aspect is fun but it can leave you feeling
empty Dec 97 86% Sword Shoot am up Nice try but in the end
Sword doesn't quite cut it Feb 98 78% Impressive stuff
reminiscent of old Bitmap Brothers fare Feb 98 87% Guardian CD
Shoot om up A cross between Defender and StarWing. This game is
very satisfying Dec 97 90% Cannon Fodder 2 ~sSomw- Total
Rubbish more like If you liked CF1 then you will like this too
uec 9 Dec 97 JO o 88% Cannon Fodder Shoot 'em up This game is
still great fun to play and It's full of laughs Dec 97 90%
Vendetta 2175 Shoot em up Smooth and professional but
unenqaging AuS97 73% Mega Typhoon Shoot em up Although average
it is not unplayable Jul 97 74% 1 Castle Kingdoms Shoot em up
Too easy for anyone but OK for the younger players Jun 97 60% 1
Oesert Strike Shoot om up There's enough action to keep any
warmongers happy for weeks May 97 90% 1 XP8 Shoot 'em up A fast
smooth scrolling shoot 'em up Mar 97 75% 1 Special Forces Shoot
.mop A bit tedious and slow Feb 97 55% 1 Tommy Gun Shoot.mop
Scrolling shoot em up which is too easy to last Feb 97 60%
Chaos Engine 2
- gi* Great single or multiplayer game Jan 97 90% Wmg
Comman.lKf- Starlord Space sim A good zap that s worth a show
You would be much better off getting Frontier instead Mar 97
35% Uropa 2 Strategy It won't win the Nebula but it's still fun
Jan 98 88% Mobile Warfare Strategy Would probably get a good
score a year ago Mar 98 68% Strategy The forerunner of Command
fi Conguer this is absorbing and challenging Nov 97 92%
Railroad Tycoon Strategy It takes time to master but once you
do it is an incredible game Oct 97 90% Civilization Strategy
One of the best games ever produced Oct 97 94% Theme Park
Strategy A great game for anyone wishing to build their own
Disney World May 97 88% , Tiny Troops Strategy Good game but
not a classic Apt 97 69% Colonization Strategy Not guite the
sequel to Civilization but still good Feb 97 85% Strategy A
great strategy game which is still a classic Feb 97 93% Blitz
Tennis Tennis Over simple controls and terrible graphics make
this game a no-no Nov 97 49% Ultimate Super Skidmarks Top down
racer If you don't already own it buy it otherwise avoid Mar 98
70% 1 Burnout Top down racer The gameplay doesn't seem to go
anywhere Mar 97 43% rare Phone for a FREE catalogue dick 0161
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Next Issue will come complete with some rather large news from the horse’s mouth (that's Amiga Inc to you and me). At the time of going to press we’re still not sure what It Is, so we can’t promise you it’s finally going to be time to crack open that bottle of lemonade and liberate the suspiciously soft marshmallow biscuits. However, we are assured it’s going to be BIG news this time, so, lining ourselves up for anoth er big anticlimax we've bated our breath (whatever the hell that means) and sat up In anticipation like a puppy waiting for a bone from his master. All will be revealed next
Genetic SpeciesThreatening to come from j I behind and usurp the mighty Quake, Vulcan's 3D blaster will be getting the full review treatment.
- -----™ I AMATO Another late entrant into the stalls, Tornado 3D
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Lease order and reserve me the next issue or CU lAiniga I require the following edition: (please tick) Name- Postal addres ? Floppy Disk Edition J CD ROM Edition EEIEa Don't worry how complicated your technical problem is, challenge our panel of experts and they'll try to fathom it out. Please don't forget to provide us with as much detail on your systems and problems as possible, to help us solve things for you.
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Breaking the 4Gb barrier |l recently bought a Quantum 4.3Gb I replacement hard drive for my Amiga. I rushed home with it, plugged it in. Ran HDToolBox, chose the Read configuration' button, and it said that the size of the drive was 14Mb With some tweaking of the values, I came to the conclusion that HDToolBox wraps around' at the 2Gb mark before entering negative values. So I kept those values (for want of any other solution) and so far so good, except I have a 2Gb hard drive rather than 4.3Gb. So how do I format my new baby to its full 4.3Gb capacity?
Shay Riggs, Cambridge This problem is caused by the fact that AmigaDOS locates the blocks on a disk by using a 32bit address.
Consequently, the maximum number of blocks is 2 ~ 32. Which works out as 4Gb. Some utilities even treat this 32bit number as signed, that is plus or minus 2Gb.
The upshot of all this is that AmigaDOS doesn't support disk sizes greater than 4Gb and in fact it is safest to keep disk partitions smaller than 2Gb. However, all is not lost: there are several software patches available which work around this limitation.
Try, for example, FFSTD64 (which should be on this month's cover CD) or giga.device. Also, Amiga International have a beta version of a fixed file system without the 4Gb limit which can be downloaded from their web-site (it would be safe to bet that this will be a feature of OS3.5 when it appears).
As these solution are patches (or hacks), it must be remembered that they do not guarantee 100% stability.
Sourcin' chips I purchased a cheap, second-hand GVP 1230 accelerator for the Amiga
1200. The accelerator has 2 x 64 pin SIMM sockets. What sort of
memory does this accelerator take? Is it possible to buy
64 pin SIMMs?
A. Nonymous, Bristol Unfortunately, you have to use GVP's own
brand SIMMs in their accelerators - the 64 pin variety coming
in 1. 4 or 16Mb sizes. As to where to buy them, I suspect your
best bet would be to try to get them second-hand.
GVP are still in existence and you could buy direct from them in the States - but this would be expensive. You can check out GVP's web-site at http: www.gvpm.com . Ghost in the machine?
I own an A1200 with a I Blizzard 1230 IV accelerator which has 8Mb of fast ram on board. I also have a 1.2Gb hard disk and an extra external floppy drive. In order to play a game. Desert Strike. I had to disable the accelerator so it would run properly. On reset I held down the number “2" to disable the accelerator and unfortunately (though this is not the problem) the hard disk for some reason disappears from the system Now on to my problem (if you could call it that). I held down the reset keys for 6 seconds to reenable the accelerator (and the hard disk) and something weird hap
pened. Workbench appeared to boot as usual but did not Instead the screen turned black and a blue banner appeared. In the centre of this banner the MagicWB logo appeared (the triangle like thing with the picture of a mouse pointer in the centre of it).
Then a deep synth-like sound was played which gradually got quieter and quieter and the "Dolby SurroundSound" logo appeared in the bottom left hand corner of the banner. The screen faded and my Workbench loaded as normal with no errors. I want to know what it I •as and how I can make it happen
• gain I believe it was some kind of MagicWB program but as I
cannot :»nd he program which does this in »ry of my hard disk
directories I am itly worried. Though, perhaps it a virus or
some kind of Artificial ce (maybe my Amiga has self aware, or
maybe not) I hope so.
Anyway I also checked the start- up-sequence and user-startup but there was no trace of this program. I
• m being perfectly sincere and this OfD happen Please believe
Tech Tip: Joystick port sharer Mintlaw, via e-mail Calm down - I believe you. The ume thing has happened to me, and the first time it happened I was rather surprised, too.
Unfortunately, your Amiga has not become spontaneously self- aware. It is in fact caused by the MagicWB pen daemon which is installed into your startup- sequence by the MagicWB package. I don't know what triggers it to display the logo and play the sound; since it happens only every so often, it is probably random.
The sound sample that is actually played can be found in the s drawer on your system disk and is called mti.data. You can play this with, say. The Play 16 command to convince yourself that your Amiga is not alive. My advice to you is to get rid of MagicWB and install Newlcons instead. It is far less spooky and much nicer to look at it. By the way, when submitting a question via email, please sign your name on it: it is difficult to decipher some of the more cryptic user Ids.
The end of the line I have an A1200 lower I with a Squirrel SCSI I device connected to a ] CD-ROM drive. 2 hard drives and a tape streamer
1. Does the ZipPlus drive have built in termination?
2. Does termination of a SCSI chain have to be the last physical
device (ie: the one furthest from the controller). Or the
device with the highest ID?
3. My Squirrel transfers data at about 1.2 - 1 4Mb per second,
but takes up 100% CPU time (AIBB) Is this because it's not DMA
(direct memory access)? If I fit a SCSI interface to my
Apollo, will it hog less CPU time?
Mark Sudlow. Cheshire I The following circuit I was submitted by I Craig. CU Amiga I Magazine has not tested this circuit, and so cannot be held responsible for any damage caused by building and using it.
The Sticky Box When was the last time you wanted to play a two-joystick game before discovering you had to fiddle around unplugging the mouse? It was during one of these moments that I came up with the idea for this design.
Functionally speaking, it works more or less like the excellent
1. Yes. The Zip plus is a rather clever version of the normal Zip
drive. It is clever in that it can be connected (although not
simultaneously) to both Pcs via a parallel interlace and to
Amigas and Macs via a SCSI interface. It automatically detects
by which interface it is connected and acts accordingly. It
also features automatic termination.
2. SCSI chains must be terminated at both ends, that is, the
first and last devices must be terminated.
The SCSI interface itself is considered to be the first device in the chain and will have termination built in. The last device must be terminated in some fashion - if it is an external device it will usually have some form of switchable or automatic termination built-in.
3. Probably not. The Squirrel is a slow SCSI device mainly
because of the poor bandwidth of the PCMCIA slot. And the
fact that it is non-DMA means that it steals all the CPU's
time during SCSI access Roboshift by Steve Collins, although
his design does have a few improvements over this one.
Most notably, it always defaults to the mouse port and the whole thing is built with ultra-compact SMT components. The Sticky Box is fully automatic so you simply just have to press fire switch over to joystick, or click the mouse button to switch to mouse (just like the Roboshift).
The main advantage that the Sticky Box has over Roboshift is that it's seven quid cheaper.
While Roboshift is only available commercially for about £17, this design can be bought for less
- resulting in the computer grinding to a halt.
The Apollo SCSI interface is unfortunately no solution. Unlike the phase5 add-on, it is not a true DMA device and performs poorly.
You would probably be better off staying with your Squirrel for just now.
Old games Is it still possible to get hold of a copy of The Secret of Monkey Island Two - one of the greatest games of all time that I unfortunately don't have Great mag by the way and cheers Andy T, e-mail We get many queries like this. The answer to all of them is simple and the same: try contacting a software distributor like Epic Marketing (Tel. 01793 490988) or Alive Mediasoft (Tel. 01623 467579).
Than a tenner and m pertectty suitable as a first toe conetna tion project. Even if yon have before, this project is enough for almost anyone Construction Building the Sticky Box i • simple matter of 'stuffing' the PCB Veroboard and wiring the flying 9-pin socket. Two points are worth noting: pin 1 of IC1 and IC2 (marked with a notch) face towards the D connectors. Also, take care when wiring the flying 9-pin D socket: the lead spacing is quite tight and you will need a small (typically 17 watt) soldering iron to do the job. A magnifying glass is helpful to read the pin numbers, too.
What you will need IC1 - 74LS157 IC2 - 74LS00 D1.D2-1N4148 Switching diodes LD1 - 5mm LED (10mA) Green LD2 - 5mm LED (10mA| Red R1 - 1K5 0.6W Metal film 2% PL1. PL2 - 9-pin D socket PL3 - 9-pin D socket (in-line) Cable - 1 2M either 9x7-core with screen or 10-way ribbon Veropins - 9 off 1C Sockets - 14-pin DIL x 1.16-pin DIL x 1 Case To suit A brighter Workbench I This is driving me mad!
No matter what I try to including installing _j Newlcons. I cannot seem to bring colour to my workbench Even background pictures come out in those "restful" four- colour combinations.
True. I can use Prefs to change the four colours, but what happened to techmcolour glory? I'm either missing something, or I am doing something terribly wrong. Help!
Doug Harvey, Northampton I always like to do my bit to save the sanity of our readers. The solution to your problem also lies in the Prefs drawer and is called ScreenMode. Double-click on this and you will be presented with a requester. In this requester will be a gadget called colours which can be used to alter the number of colours on the Workbench screen Click Save to make the changes permanent. M you have an unexpanded Amiga, it is probably best to use only 8 or 16 colours; any more and the screen will consume too much memory and will slow the system down. With a fast processor 64
colours in AGA is quite useable.
A1200 and gfx cards?
I have seen many adverts in your magazine j|for Zorro slot graphics ds. And I am considering buying one.
However, I have several questions and problems which I hope you can answer. Currently. I have an A1200 with a GVP 68030 accelerator ( + FPU), a CD-ROM drive and a Zip drive both SCSI connected via a Squirrel) and an old Commodore 1084S monitor. The CD drive and Zip are installed in a HiQ mini tower, but I have no Zorro slots.
1. Do graphics cards have to be connected via Zorro slots, or can
you get cards which can be connected to the parallel or
series port, or even SCSI?.
2. Can I buy a Zorro slot to put into my tower case to use a
graphics card? If so, where can I get hold of one, and how
much will it cost?.
3. Which graphics card is better - Cybervision 64-3D or Picasso
4. How much do they cost?
5. Will a graphics card fix the flickering experienced with my
current monitor in interlaced screen modes?
I have seen things called “flicker-fix- ers", will I have to buy one of those as well as a graphics card?
6. Will the graphics card improve the speed of all applications
requiring complex graphics screen modes ie; Imagine, Ppaint.
Workbench and games such as TFX and Doom, or do I need special versions of the above titles?
7. Finally, one question, not related to graphics cards: How can
I get Workbench to run certain file types (such as MIDI, IFF.
JPEG etc.) using particular programmes (such as GMPlay, Visage
etc.) when I double click on the files' icons?
I have subscribed to your magazine for several years now. And I have to say I think it is the Best Amiga magazine. Thanks for putting excellent programmes on your cover CD's TFX. Ppaint. Doom etc.
- and keep up the good work too!!
Lewis Boyd. Belfast Thanks for the praise. Lewis. Now, to the questions!
1 & 2. All currently available Amiga graphics cards require a Zorro slot. This means you will need a 'big box' Amiga of some sort to use one, or, failing that, an A1200 in a tower case with a third-party Zorro busboard installed, say the Micronik Z2 which has 5 Zorro slots.
This system is still quite expensive. Costing £149.95 from Blittersoft, (especially as you will have the cost of the gfx card on top of that). Also note that it requires various connecters to be soldered and attached to the 1200 motherboard for full compatibility with Zorro graphics cards. Also, Eyetech (01642 713185) sell an adaptor for £99.95 which allows a single Zorro card to be plugged into an A1200.
However, things are about to change: phase 5 have a graphics card in development which plugs directly into their PPC accelerators (thus not requiring Zorro); and Ateo Concepts are developing an alternative, non-standard and cheaper bus interface system for the A1200 complete with a range of their own cards including a graphics card, Pixel64.
Both these system should be ready for release soon.
3 & 4. It is a matter of personal choice which card you think is better. Personally. I prefer the PicassolV. The PicassolV costs £249.95 and is available from Blittersoft (01908 261466). It is more expensive, but is based around a more modem chipset, there is a useful range of plug-in modules, such as a 16bit sound card, a video encoder and TV module. And it has a built in flicker fixer. The Cybervision64 3D costs £144 from White Knight (01920 822321). It does require an external scan doubler but. On the plus side, features a 3D graphics engine - which is sadly under-used on the Amiga.
5. The PicassolV has a built-in flicker-fixer and so can display
all Amiga screenmodes and its own modes on an SVGA monitor.
The Cybervision requires an external Scandoubler module to be
able to display native Amiga screenmodes.
6. Yes. You will notice a big increase in speed especially for
software which requires deep screen modes. Not only can gfx
cards manipulate images faster than AGA but, by taking the
load off the AGA chipset, they also leave more system cycles
for the CPU. Not all software is compatible with gfx card
screenmodes - for example, a large number of games are not -
but most of the software you mentioned above will benefit
greatly from a gfx card display.
7. You might try the utility called IDER which is used on our
cover Cds. It can be found in the drawer CDSupport Essentials.
VR Amiga (reprise)?
Rll have a boxed Mallei Powerglove here which I've only used a couple lof limes since purchase I is complete with all cables, glove, instruction book and sensors for TV. II Karl Gronnenberg or indeed anyone else for that matter is interested they can email me at this address: tristan.fletcher@sev- ered.overflow.com Tristan Fletcher, via e-mail Save my Overdrive!
I I'm writing with a long overdue question, as my A1200 has remained unexpanded for too long.
The only additions to it at the moment are an extra 4Mb of RAM.
And a 540Mb Overdrive hard drive - which seemed like a good idea at the time, but now CD-ROMs and modems are getting cheap (and essential) it doesn't seem quite so clever So. Without wasting my existing hard drive, how can I best fit a CD-ROM and modem, preferably with the minimum cost and hassle, with my PCMCIA slot already in use?
I notice the Eyetech CDPIus advertised in your magazine which leaves this slot free - how do these work, and are they any good? And have you any suggestions regarding modems, ie; fast serial devices that won't mean binning my Overdrive?
I may be asking too much, but I don't want to start all over again with a new hard dnve. As that would leave me even less money to spend on other bits and pieces. I do hope that you can help me. Otherwise I will just have to continue forsaking the A1200 while I save up for a next generation Amiga.
Steve Trower, Warks You may have become attached to your Overdrive, but I'll think you'll find that you do not strictly need it. If you open it up. You will find a
3. 5" IDE drive inside. This drive can be mounted inside your
A1200 and connected to the internal IDE interface. Eyetech
(01642 713185) can supply you a kit for this.
You will then have your PCMCIA slot free for more useful things. For example, you could then use one of the double-speed CD-ROM drives with PCMCIA How to write to QftA You can send your queries (or a good tech tip if you have one) to Q&A, CU Amiga Magazine, 37-39 Millharbour, Isle of Dogs, London E14 9TZ or preferably e- mail: email@example.com. We can accept letters or text files on floppy disk. Please do not send an SAE.
A to Z I is for incredibly intelligent, which happens to describe John Kennedy. Or is that irritating and irrational?
WE CANNOT RESPOND DIRECTLY TO QUERIES BY POST OR OVER THE PHONE OR E-MAIL, and cannot answer every Q&A we are sent. Sorry.
We do appreciate that you may have a serious problem and until Amiga International reopen a UK office you may have no-where else to turn, but we get so many questions we simply don't have the time or resources to answer them all.
We do our best to use letters in Q&A that answer most common problems, so even if your own question is not answered you may find an appropriate solution here.
Interface that Power Computing (01234 851500) sells for £79.95. The CDPIus system from Eyetech also connects to the A1200's internal IDE interface. It consists of a CD-ROM drive, a 4- way buffered device, all the necessary cables and driver software.
The CD-ROM drive and your hard drive could both be connected up with this. Eyetech do a quad speed CDPIus system for £89.95. The options for a fast serial device are either the PortJunior or the Surf Squirrel. The PortJunior which is available also from Eyetech for £39.95, has claimed transfer rates of up to 460Kbaud and plugs into your A1200's internal clock header.
The Surf Squirrel is available from Hisoft (01525 718181) for £99.95. It combines a SCSI2 interface with a fast serial device with claimed rates of up to 230Kbaud. 11 you shop around, you may find a cheap deal on a Surf Squirrel and CD-ROM drive package - which would solve your problems in one.
I is for... : .info The file containing the graphical j design of the icon, as well as it's position and type. For a file to have an icon, it must have an associated .info file.
Icon A graphical representation of a file, program, directory and so on. We take it all for granted now. But when the Amiga first came out. This was all cutting-edge stuff. We owe it all the work at Xerox labs too. As Apple, Microsoft and just about everybody else "borrowed" from their research.
IconEdit A utility program which is supplied as part of the Workbench suite. It's purpose is to edit or create icons.
The version supplied with the A1200 and A4000 Workbench 3 is slightly bugged, and so earlier versions or public domain programs are usually a better idea.
Icontrol Launches a program which sets up some obscure (but useful) features present in Workbench 3 and up.
You can use it to change the screendrag hotkey (usually the left Amiga key), and re-position the menus in larger-than-the-screen Workbench displays.
The Avoid Flicker option is for use with Productivity mode and prevents any background screen revealed from operating in interlaced mode. Mode Promotion will try and open all new screens in Productivity mode - it doesn't work with all programs, or with games.
IconX An AmigaDOS command which makes it possible to associate your own scripts with icons. Give the icon you create IconX as its default tool, and the same name as your script. Now double-clicking the icon launches the script.
IDE A hard disk interface, fitted as standard to A600. A1200 and A4000 computer systems. IDE hard drives are cheap, and faster - ideal for personal computers in fact. They are available in 2.5" and 3.5" sizes: the A1200 and A600 computers were designed to house 2.5" drives, but it's possible to squeeze
3. 5" drives in too.
The Amiga IDE interface can also support ATAPI compatible CD- ROM drives, with suitable cabling and driver software.
If An AmigaDOS command which tests a condition, causing different actions to happen depending on the result.
IFF Interchangeable File Format, the Amiga's standard for saving information to disk. IFF files are based on the notion of "chunks" inside a "wrapper'', and different chunks can store different types of information. A four-character name at the head of each chunk describes its contents to the program loading it. IFF files can contain pictures, sound, text and almost any other kind of data.
ILBM InterLeaved BitMap. Just one of the type of IFF chunks in common use.
ILBM files contain images.
Info AmigaDOS command which lists information on the disks currently installed. Used either by itself, or with the name of a device, such as info dhO:.
InitPrinter Mostly useless AmigaDOS command which sends a reset command to a connected printer.
Input Starts the preference program which controls mouse speed, keyboard repeat rates, click speeds and so on. Make sure you select "British" from the keyboard type.
Unless you're not using a British keyboard of course.
Install An AmigaDOS program which makes a floppy disk "bootable".
Apply it after formatting to make a disk which is capable of starting up your Amiga. Of course, you'll also need to copy the usual Workbench AmigaDOS files to it.
Interface Anything which connects two different items of hardware, software or almost anything. A hard drive interface is the hardware which allows a computer to communicate with the disk drive. A User Interface is the collection of buttons, windows and controls which allow a person to use a program.
Interlace Often simply referred to as a "flickering" screen mode. Interlaced screen displays work in the same was as an ordinary TV image, with two fields of information updating the display every 1 50 th of a second. Unfortunately, unlike a typical TV image, the Amiga's display contains lots of very sharply defined lines which makes the display appear to flicker.
Try recording an interlaced display to video tape though, and you'll get better results than using a non-interlaced display.
Internal Some key AmigaDOS commands are built into the Amiga's Kickstart ROM rather than existing as programs in the C: directory. These are called "internal" programs. Enter Resident at a Shell for a complete list.
Internet The world-wide network of computer networks, capable of supporting electronic mail, Web pages and even moving video and sound.
Intuition The Amiga's Workbench system of icons, mouse pointer, windows and so on is collectively referred to as "Intuition". Quite a cool name really, although most people call it Workbench.
I prefs A small program which automatically runs in the background. It’s launched by the startup-sequence.
It copies values stored in ENV:sys and applies them to set up colours, screen resolutions and so on.
Backchat Back with the chat, it's what you might call a letters page. If you want to add your bile to the stew, write to the address below or email us at firstname.lastname@example.org Microsoft joke of the month SfSLu-*001 A Boeing 747 was making its approach for landing in Seattle when an electrical malfunction disabled all of the aircraft's electronic navigation and communications equipment. Due to the clouds and haze, the pilot could not determine the aircraft's position and course to steer to the airport.
The pilot saw a tall building, flew towards it. Circled, draw a large sign, and held it in the plane's window. The sign said "WHERE AM I?" In large letters.
People in the tall building quickly responded to the aircraft, drawing a large sign that read "YOU ARE IN AN AEROPLANE". The pilot looked at his map, determined the course to Seattle airport and landed the plane safely.
After they had landed, the co-pilot asked the pilot how that sign help determine the plane's position.
The pilot responded "I knew that had to be the Microsoft building because, similar to their helplines, they gave me a technically correct but completely useless and crap answer".
Duncan MacDonald. Swansea Chortle, wheeze, fnuk fnuk etc... Come on, you can do better than that. Send your Microsoft jokes to "Gates Gags" at the normal CU Amiga address. The best will be printed each month in this, our brand new Microsoft gag section. Assuming we get some good ones that is.
Listen up coders!
There is a lot of good software written for the Amiga by very talented people but (begin gripe mode) why do so many of those programs not include that small bit that allows the user to quit without having to reboot? It really annoys me that a potentially excellent piece of software is ruined by leaving out this important peice of coding. I can tell you here and now that I. for one, will never use a piece of software twice, let alone register it. If I cannot quit to Workbench or DOS.
I have full admiration for those people who write software just for the love of the Amiga and its users, often for very little or no recognition, but I cannot bring myself to admire their software if it does not contain a quit option. Thankfully, most software produced does allow the user to quit and it is those programmers who put that extra little bit of thought into their programs that make the Amiga the joy to use that it has always been (end gripe mode).
Mark Crowley, via email Obligatory car analogy My friend owns a 1958 Volkswagen Beetle. It cost him £2000 four years ago and since then he has spent over £8000 pounds rebuilding it. It has an 1192cc engine which can pull the car to almost 60 mph, a cold uncomfortable interior. 6 volt "I think it is time someone at Amiga Inc addressed this by making a real "Amiga Office" package or something of the likes of Claris Works. ” electrics, crossply tyres, a dodgy gearbox and you can't hear yourself think inside.
With the money he has spent on it. He could have had a nice Ford Fiesta with a 16 valve engine which could go 100 mph, a nice stereo... (you get the idea). However. He doesn't want a Ford Fiesta. To him the Beetle is more than a car. It is not a mode of transport, it doesn't matter that it can’t even reach the speed limit, that he can’t listen to music in it. That it rattles and grates as he drives it. That's not the point.
The point is that it has character, a personality of its own that it runs well enough for him because he's not bothered about racing Escorts at the traffic lights. He is above that, a different breed of car owner, one who has his own tastes dictated by i what he knows he likes, not what is the latest trend. Anyone can spend £10.000 and own a Ford Fiesta but not everyone has the passion required to drive a Beetle.
To him there is no comparison because to him the Beetle and the Fiesta aren't even in the same class.
Sam Cooke, Cambridge, England.
Hint: if anyone else wants to get a car-computer analogy into Backchat, work a Split Screen VW Van into the equation somewhere along the line to boost your chances of publication.
Amiga Office This is the first time in my life I’ve written to a magazine, and this time I really want to be heard.
Everybody knows that something needs to be done fast for the Amiga platform to survive. I look at the ; magazines, see the rants on the Net, : read the speeches and everything i but it seems to me a lot of people lose the perspective of things: computers are supposed to be useful. I don't see what is interesting in having a rocket engine on the desk if you don't have a use for it.
One thing I see right now is a j very serious lack of concrete applica- j tion software for the Amiga. I see great packages: WordWorth. Final Writer, Turbo Calc... but no real cohe- : sion between these. I think it is time i someone at Amiga Inc addressed this, by making a real "Amiga Office” package or something of the likes of Claris Works. Tons of people don't Part 1 Dear John Sam supporters club I read your article in this month’s mag on the Sam Coup6 with interest, not because had one. But because I was one of those Spectrum + 3 users who considered it as a possible upgrade path back in
However, lack of funds and luck made me wait until I could afford my A1200.
I was digging around in a packing case and found the enclosed "Your Sinclair" Spectrum magazine. If you look on page 71 there is a bit of a rave review on the Sam. Hmmm, looks like a fair outbreak of optimism supported by a large amount of artistic licence in the wordage. After reading that, a bloke could get a bit mis and paranoic about his favourite computer today. Never mind if Gateway 2000 sink the Amiga - I've still got the old Speccy+ 3 to fall back on. Oh yes, I still have it.
Please keep the mag and show it around the (ahem) "younger" members of the publishing team to show them how it was in those days.
M Domoney (Mikdom) . Lines Part 2 Never before have I been moved to tears by words written about a machine (apart from when Wordworth suggested "myalgia" instead of "my Amiga”). John Kennedy’s Techno Tragedy article about the Sam Coup6 moved me so much that I scrambled up to my loft and got out all my old issues of Your Sinclair. Oh how I laughed at teh excessive use of want or need more than that from computers.
On a more technical side, the Amiga is years behind the PC in "visual” development tools. I think it’s essential that something like Visual Basic or Delphi comes to the Amiga to get more software going.
Imagine the power of the Amiga combined with the ease of programming a visual language... and don’t forget that the bulk of PC develop- phrases like "Bliml". "Lummocks!" And "Spec- chum". But most of all the YS motto: "It's crap, in a funky skillo sort of way". Oh how many more techno tragedies stared up at me from the pages: the Spec-drum.
The +D drive, the list is endless.
Commeth I to the August 1991 issue. In the Tipshop’ section was a letter written by a Mr G Sweeney. Not the same G Sweeney from March's CU Amiga letters page? Sureley not?
"There is of course a school of thought that says I must be mad to spend good cash on a dying medium.'
Anyway, G's (as he was refered to throughout the letter) tio for Kendo Warriors doesn’t work so don't try it or people will laugh at you in the street! And yes, I still have all the magazines from June 91 to September 93. I’m not sad, and I have loads of friends, honest.
Captain Kumquat, Andromeda Seeing as that magazine was published by A.N. Other Company, we've re-printed a bit of Sinclar User, which was always much better than Your Sinclair anyway. Oh, and since when. Captain Kumquat, do you get a Luton postmark on letters sent from Andromeda?
Ment is done with those languages today.
I also think that there are plenty of uses for the Amiga OS beyond the machine itself, and I cannot help but rejoice on the low development platform costs.
I also agree with Andrew Korn on a "kids" Amiga. As long as it is well done (68040. 16MB and a CD minimum), it will catch on.
Just my .02$ ... Francois Landry, via email Amiga UK, OK?
I'd like to make some comments on Amiga Inc International:
1. 1 agree with all of the April '98 issue's Points of View,
especially about having a UK office. It is in the UK that the
Amiga has had all the best software and hardware companies
and I urge you and your readers to bombard Amiga Inc lnt with
emails and letters telling them "We want a UK office!".
2. 1 also think that Amiga should make a new machine THEMSELVES
and get it into the the shops now! Third parties aren't big
enough to risk it themselves and the Amiga isn't going
anywhere until they do. If they do this the third parties will
follow their example. Again I urge you (as the biggest selling
Amiga magi and your readers to tell Amiga Inc lnt this as I
think it's very important and should be addressed by Amiga.
3. Reading a recent issue of Official PlayStation Magazine they
said "With the Amiga gone, software publishers are wondering
where new generation programmers will come from, because Pcs
are too expensive and don't have the 'bedroom programmer'
effect". Why don’t Amiga Inc capitalise on this and do some
sort of deal with Sony to have cheap PlayStation developing
software distributed with new Amigas so would-be programmers
can then cheaply program a PlayStation game and then take it
to an official Amiga or Sony dealer and have the CD cut for a
few quid. I think this would be exellent publicity for the
Amiga as all the PlayStation mags would no doubt cover the
story. As before I urge you and your readers to email Amiga
Inc. Sony and the PlayStation mags.
Ta) Hussain, Leeds Slapped wrists j It is very annoying when trying to follow your otherwise good tutorials to find that the text does not match with the screenshots or that the wrong pics are inserted on the page. Let’s take a few examples from the April 98 issue. Ppaint tutorial Pt 3. Effect of dithering. The text does not match the pics - which is correct? Also pics 9 6 10 arfe identical - not much use to demonstrate the effect!
I also commented on pics in the Scala tutorial showing buttons not on my CD version of MM300 in a previous E-mail to Q 8 A. Disk loading instructions come in for their fair share of mishaps too: April's issue refers to Scala not Shapeshifter.
It's a pity that this sloppiness mars an otherwise excellent magazine. Just another 5% required.
John Thompson. Farnham Well spotted John. It’s not how it should be and we won’t bother reeling out the excuses but will try even harder next time. Can we go now?
The Amiga problem Having been a dedicated Amigan since 1988 when I binned my Speccy. I am becoming increasingly alarmed by the attitude currently prevailing that we are witnessing the death of the Amiga.
I support wholeheartedly the view expressed by Andrew Korn in May’s CU Amiga, that we must support developments by spending hard cash. During the last 12 months I have spent over £500 on hardware and software for my 1200.
Including a CD-ROM and a 1.6Gb hard drive. Even though these items have been disproportionately very expensive when compared to the vast PC market. I have deliberately stayed away from converting to the PC.
The main reason for this has been the cost of PC software. My hobby is graphics and in particular 3D and raytracing. The cost of many 3D packages for the PC is truly horrific!
There is of course a school of thought that says I must be mad to spend good cash on a dying medium and we see all too often in computer mags the recommendation to "buy a second hand 1200" as though it just isn't worth spending out on a new one.
The other advice given regarding the question of upgrading is "hang on a bit and see what the model 123XYZ is like before buying. There is always a good reason not to buy anything as it will soon be out of date, but can you really put a figure on lost enjoyment? Buy it. Use it and enjoy it - to hell with the next stage of developement!
People who rushed out and bought the first At 200s were rewarded by them catching fire.
Those who bought 12 months latest were buying a great little machine with the problems ironed out. So should we rush at the latest thingy which may not have been tried and tested?
The true Amigan does not want to be a computer 'owner' having to have the latest and fastest gizmo.
He she is a computer 'user' who bought their machine to do a specific job.
Support the Amiga, expand your machine with tried and tested hardware. Look after the developers as they have looked after us and never mind what the next big gizmo will be. And remember: tomorrow will be yesterday in two days time!
John Hughes, Salisbury Attutide problem?
In the May Points of View John Kennedy says that Amiga is an attitude, no more and no less. While I don't dissagree that certain attitudes form much of the essence of Amiga, I believe there is a bit more to it.
My assesment of what makes up the Amiga is that it is the attitudes (or expectations) plus a definite set of standards. The standards I believe are the embodyment of the attitudes. Standards assure that things will work together and that things will be supported The main thing the Wintel world lacks is good, reliable standards. The main thing the Mac world lacks is openness The Amiga struck a good compromise between the two in the past, and is in the process of being revamped to do the same thing in the future.
Amiga people want a system which is versatile and powerful while at the same time being friendly and reliable. We do not want to be dictated to by software nor hardware nor yet the companies which manufacture them. We want the compulor to be our servant and not vice-versa That is our attitude and our goal.
Donovan Reeve, via email Time for change It seems there are two camps when it comes to the question of the future of the Amiga. One of these thinks that Amiga Inc should get tough, get a big budget from Gateway 2000 and take on Microsoft. The other camp wants the Amiga to retains its individual identity and become successful once more without chasing the lead set by Bill Gates This was backed up by the results of your Big Amiga Poll in the May issue. In your analysis of the results, this one in particular, you implied that it was "wishful thinking" to hope that anyone could budge Gates from
his current position. While I respect your frank and "Also, while it's hard to see how things could change. I bet that's what people thought about the Romans at the height of their dominance!"
Honest comment (the last thing we need is a mag that's nothing more than an unofficial propaganda machine for Amiga Inc). I feel this isn’t such a pipe dream after all.
Remember. Gates and his empire came from humble beginnings Also, while it's hard to see how things could change. I bet that's what people thought about the Romans at the height of their dominance! Even though people want the hassle taken out of buying and using personal computers (something which has been exploited incredibly well by Gates) I think people will soon come around to the idea of having a choice.
That's a good point Lee. One thing worth remembering is that technology comes and goes almost as regularly as the seasons - strange how we're still stuck in the summer of 1985 then isn't it?
OK. So the accountant who just wants to crunch numbers probably won't give a toss what machine or operating system he uses. However, even those who don’t want to make their own decisions will ask the advice of someone else This could be a friend, a technology journal or a salesman.
In the workplace, the computer systems people use are chosen by people who have a specific interest in information technology. It's these people who could be the linchpins in the potential uprising of the Amiga as a ’new’ platform. If it's sold properly to IT buyers and systems analysts it could rapidly filter down into the high street and into the home on the back of their expert advice, and also the plain fact that someone sitting at work in front of a computer that says "AMIGA" on it is more likely to go for the same brand when looking for a home PC (that's PC meaning Personal Computer in
this case, not a Windoze box).
It might not happen this way.
I'm certianfy not saying that it will, but it's worth bearing in mind the fact that it could happen like this. Let s hope it does To the Point... Don't knock CDTV!
In the April Issue of CU Amiga in the Backchat area, some bloke blokess called "Jaydee" wrote in asking if there would be any attention to the Amiga CDTV CU replied with a basic "no" stating that the CDTV was “absolete technology" However, it may be old and obsolete, but it's still the only f’ing machine in the world that will succesfully play my "Nasa The 25th Century" CD that I dearly love!
Hugo Wilkinson That about sums up the usefulness of a CDTV in the late 1990s - or the early 1990s for that matter!
Maybe next month's cover feature will be 101 things to do with a CDTV. Suggestions on a postcard to the usual address... Digital cameras Your digital camera feature in the May issue has convinced me I must have one! I'm hoping to get hold of one of the Olympus models when I've got enough cash together I'll send you some snaps via email!
Gary Beach, via email You do that Gary. We'll keep you posted of further developments on the digicam front. Take a look on page 64 of this issue for a review of Power Computing's offering which just missed last month's deadline.
More music I’ve always found CU Amiga the best Amiga mag for music coverage. But recently there hasn't been much in your mag. Why not? We want more music coverage! How about getting Dex & Jonesey or Aphrodite to do a regular column?
I'm hearing lots of positive things about Aphrodite recently with Micky Finn and Urban Takeover. Is he still using his Amigas?
Guy Shinkler, West Glamorgan CU Amiga reserves the right to edit letters so that they make sense, fit onto the page and don’t ramble on too much.
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Points of View Time for a few more opinions... please note that the views expressed here are not necessarily those of CU Amiga.
A word from our sponsor... Last month had Sbase4Pro on the cover disks and CD. We also had an advert from its developers, Mr Hardware, for people to buy manuals and other Sbase4Pro related products. The text in the advert contained the sentence “Frankly, we think the other platforms are crap". Tony the editor advised Joe Rothman (Mr Hardware) that it sounded a bit unprofessional and that he might want to rephrase it.
Joe Rothman disagreed! We liked his response so much we've printed it here for public consumption... I hear you about the professionalism issue, but I’d like to keep the word crap I've noticed a very strange thing that Amiga owners do and in this case I want to set a good (bad) example. I want people to know I think it's alright to get indignant and perhaps to not be so polite when it comes to other platforms After all. No one treats Amiga owners fairly. No one gives us any notice or treats us with any respect I believe that Amiga owners are much more intelligent than the average PC
owner Most of us bought an Amiga because we looked at all the other computers and decided that the Amiga was best Most PC owners bought them because someone else had one. Because they "needed" one to run a certain program, because their school, boss, or accountant insisted upon it. Or they bought them because they wanted "PC compatibility." The point is that none "I want people to know I think it's alright to get indignant and perhaps to not be so polite when it comes to other platforms."
Of them had a reason that was based on research Any research that was done was to decide which clone to buy. Not which computer type to buy.
"I use the word crap because I'm polite enough not to say something worse, but not polite enough to care if I hurt some PC users feelings."
Kids who buy video games are more intelligent and in tune with reality than PC owners Kids can see the differ ence between the game consoles and they don’t care if their old games are rendered useless by their new purchase PC owners think they have made a wise choice because they have made the choice of the masses, but unfortunately they are just fooling themselves There isn’t even any real compatibility Just replace everything once a year and you can keep going with a PC. I have Amiga programs that were written in 1986 that still work just fine today, only faster.
The intelligent Amiga owners have a tendency to treat the computer industry with the same philosphi- cal point of view as they treat equality between the races or freedom of religion. They tend to go out of their way to defend the PC owner’s rights just like they would defend a battered wife. No one on the other side does that for us. I know it sounds pretty strange, but I wish we would just treat the other camp with a lot less respect.
Jm RalfcHO IS lw«d Mr Hwtfwart How else will they ever begin to realise their mistake? They are using braindead computers they can’t stand, and subsequently not enjoying their experience, but we’re too polite to tell them how dumb they've been The PC market is one that's upside down. People buy Pcs to run programs that aren’t available for other computers If clothing manufactures started making clothes in colours no one liked, we wouldn’t buy them. But write us inferior software and dictate the computer type we need to own to use it and we'll make you rich Very strange!
The really interesting thing is if you substitute cars for computers. Suddenly the rules change Just about everyone has a favourite car. Most of us have good reasons for liking one car over another. No one is afraid to give their opinion or ignore someone else's advice.
Faster is not necessarily always better. Comfort is just as important as style is. Gas manufactures don’t ever tell you what kind of car you should buy. And if they did I think we would have a fit. Turn the discussion to computers again and most people turn into sheep.
Sooooo. I use the word crap because I’m polite enough not to say something worse, but not polite enough to care if I hurt some PC users feelings. ¦ When John Kennedy used these hallowed pages to suggest Windows CE for a futureAmiga operating system, he was taking his life into his own hands I hope I'll get a little less in the way of abuse by suggesting that rather than sleeping with the enemy, the Amiga ought to just get married to an old bedfellow.
Sleeping with the...?
We've been emulating Macs on the Amiga for years. Why not?
It works well, far better than emulating Pcs. Because of the family similarity with Mac hardware. AGA doesn't do a great job of MAC screenmodes. But a graphics card will solve that. Of course the Mac beat us to PPC. But we should overcome that compatibility hurdle in the near future "Just so long as we get drivers for a few PCI cards, anything capable of epeaiog a retargetable screen could work fine."
Was after, or even vwtfi a dual Things change, and while there is much debate on the ideal future shape of the Amiga, there are a few things which are now settled. We re going PPC. We need modern graphics cards Whatever else happens, these two can be counted on. Of course this means closing the remaining gap between Amiga and Mac hardware - Mac OS could run on Amiga hardware. And. With a few qualifiers, the reverse would be true.
Assuming we get a PPC version of Amiga OS. Why not run it on Mac hardware?
Macrosystem s Draco soldiered along without the custom chips reasonably well, but the need for AGA compatibility gets less and less. Just so long as we get drivers for a few PCI cards, anything capable of opening a retargetable screen could work fine. Older software and AGA games would choke, but that's about it.
With the growing popularity of AHI.
Sound will become less and less of a problem.
Recent changes in company policy at Apple might make this quite acceptable to them. As Amiga Inc are concentrating on OS development and standards design for third party manufacture. Apple have moved away from this model to concentrate on making money out of hardware sales.
So why shouldn't Amiga Inc and Apple join forces? Apple could sell more hardware, as it could sell it into the Amiga market, and the Amiga would have a large, ready made supply of hardware readily available. The same hardware could be offered with a choice of ROM boards depending on whether it was an Amiga or a Mac the purchaser ROM for a mult OS platform It would mean we d benefit from Mac hardware developments, while they benefit from ours.
Companies like Villagetromc could concentrate their resources on hardware which ran on both platforms instead of having to do ranges for Macs and Amigas. And the Mac guys could get hold of a phase5 multi PPC pre box I know that some of you think that the Amiga is all about custom hardware, but it still can be - why not share it with the Apple guys, while benefiting from their custom stuff too?
With Mr Gates so dominant in the market, a strategic alliance between the Amiga and Apple could only be a good thing. ¦ Andiaw kora is OtfatT Editor at CU Amiga Software Piracy on the Amiga A regular occurrence in the Amiga newsgroups is former Amiga users asking for software to run on UAE, "not knowing" that Amiga software still is copyrighted. People shamelessly asking for pirated software, and people revealing themselves in comments about software that only apply to cracked versions.
All this has been discussed in the newsgroups, sometimes by the authors themselves For example, by FFNews author Thorsten Stocksmeier when he got angry at the number of pirated copies - some people mailed him bug reports using pirated keyfiles (you can tell by the header). Someone even flamed Angela Schmidt because he had problems with a pirated version of her tool DisKey - cracked versions may damage your disks.
Since there aren’t many big commercial developers left, crackers have hit shareware authors and smaller companies hard, people who often have to earn their living from the small numbers they sell. Most shareware authors are affected by such activities. Including myself Recently someone sent me an email where he stated "I prefer to spend my time on programming and improving my programs rather than thinking about new methods against software pirates."
"Do you have any reports about fake keys for your program? One man told me that he can get me SuperView key.
"I decided to check my key. I think, you must make it more complicated. (...) I know that now it is a bit complicated to change key-code But in future (SViewNG2) make some good coding here."
Unfortunately, one can’t protect programs against experienced crackers. You can make the protection difficult enough for the average user and programmer, but if someone with professional knowledge tries hard, he will find a way.
If someone wants to fake key- files of my software or crack it, he has to put some work into it. There is no excuse and no "oops, it was just accidental. I couldn't help" Surely that person must know that he or she is going to destroy a software development.
What should I do against such individuals? They'll never learn They destroyed most of the Amiga's game and application market in the past, and they continue to do that for some strange kind of "fame".
Nevertheless there’s a price they will have to pay for it more and more programmers and software houses will have to stop developing for Amiga, because it doesn’t pay.
And in many cases they can’t earn their living any more.
I prefer to spend my time on programming and improving my programs rather than thinking about new methods against software pirates - experience shows that such efforts mostly affect the honest users and decrease overall product comfort quality.
Someone recently mentioned a wise saying: “locks are only there to keep the ‘honest’ people out, as criminals have all the tools to gam entry" Feel free to spread the word of this article (instead of keyfiles of my programs) to every cracker you know out there
- if there’s a bit of brain and real fame left, they may like to
My last word - ‘though I can't say it better than Miami author Holger Kruse did after the recent Miami Trojan issue - one never knows what additions a cracked program may contain. The same goes to normal application software (eg; certain Telnet clients) suddenly released by well known cracking groups.
Spread the word, not the disk and don’t trust the pirates! ¦ Mnat R. Kle.nert is aither ol the Alt datatypes and many other weH-kiowi shareware programs TECHNO TRAGEDIES BSB Sauarial Back in the old days - before The Simpsons was known by all - some houses had little baking trays attached to their walls... Why?
In the late 80's and early 90's, the British television viewing public were in a quandary.
Suddenly they were being told that "terrestrial" television was old hat. And the future was in the sky: to the East in fact, by about 19 degrees Thanks to satellites such as Astra and Macropolo, broadcasting was coming from space, offering sporting events, movies and real competition to the old fashioned ground based terrestrial stations.
The two rival services which were fighting for the UK market were Rupurt Murdoch's Sky broadcasting, and BSB - British Satellite Broadcasting.
BSB had the blessing of the UK government, and more importantly for us. It had the "squarial" A horrible new word it might have been, but squarials were relatively discrete little units compared to the giant circular monstrosities we happily bolt to our houses these days.
The black, flat little antenna looked like it was going to usher in the age of hi-tech satellite TV to a country only just getting used to the fact that their Tvs now could pick up Channel Four if there was nothing else on BSB tried to do everything the "proper way", using a special picture transmission format called D-MAC. D-MAC was a high quality system, but it was also quite complicated. The decoder boxes were expensive to produce, and it was for this and various other reasons that the launch of the BSB service was delayed and at least one national launch was aborted.
Meanwhile, Sky operated theirs using the considerably cheaper PAL system. No-one was quite sure if the PAL broadcasts would work from satellite. But they did and they worked well enough for viewers to be happy. Of course, it was totally incompatible with the BSB system, and no-one wanted to have to install two satellite dishes and sit two black-box decoders under the television sets The public had to make a choice.
The fact that Sky pushed its way onto the market and was running a year before BSB was instrumental in building up a base of subscribers.
Murdoch's media empire was able to push Sky as the dominant standard. However, virtually giving away the satellite receiver kits was costing both companies a lot of money, and it became obvious that the market wasn't big enough for two rival systems In 1990. Sky and BSB merged to become British Sky Broadcasting The D-MAC transmissions were stopped, and the squarial became a useless piece of black plastic mounted on outside walls The squarial lives on OK. So it's not really fair to call the squarial itself a failure - it was the manner in which it was implemented by BSB which killed it
The squarial still works well as an antenna. I've seen DIY electronic projects which use the squarial as a local radio transmission system, and there is at least one com- mercial system which uses squarials to beam video signals up to 75 feet using low powered transmitters.
The receivers too can be modified to work with D2-MAC satellite systems, and there are many enthusiasts in the UK who use the modified BSB set-up tb watch signals from the myriad of orbiting transmitters hovering above the earth.
If you are interested in finding out more about the squarial. And how it can be given a new lease of life, see the excellent web sites below which detail the rise and fall of the squarial. ¦ John Kennedy Web resources http Z www meldrum.co.uk mhp testcard b sb.html http homepage.eurobell.co.uk colinmc bsb html http: www mbarber.demon co.uk sky- birth.htm The European Satellite User Group Subscription details - UK 01227 265222 ioe AMIGA REPAIRS COMPUTERS AND MONITORS WHILE-U-WAIT!!!
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1 Joypad. Lot us* with many games GAMES JOVPAD .£14.95 2 A* per MG-25 plus PiCture-Ti-Picture, ¦vnal device control Dus £349.95 ¦ok* control C 49.95 B*ys) C 79.95 3 Here's an example of how just a lew ImageFX processes can be put to good use. First ol all a new sky was rendered with the new Clouds fnnction. This was then switched with the original Ibe sky with a single mouse click from the CineMatte feature. Finally a couple of lightning bolts were rendered for good measure.